WEBVTT - 7: The Swordsman

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<v Speaker 1>No one knows about the coffee pot. In nineteen eighty,

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<v Speaker 1>a man named Jack Tremmel is boarding a company plane.

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<v Speaker 1>Jack is in his fifties and has the look of

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<v Speaker 1>a character actor from noir films of the nineteen forties,

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<v Speaker 1>or maybe a little Telly savalis Ko Jack. One employee

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<v Speaker 1>thought he was patent esque, as in general George s.

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<v Speaker 1>He's traveling with his wife, Helen, three employees, and a

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<v Speaker 1>couple of salespeople for Commodore, going from Chicago back to

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<v Speaker 1>Commodore's home base of California. It's a jet, but a

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<v Speaker 1>small jet, and so there are only two crew members,

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<v Speaker 1>the pilot and co pilot, and things are okay at first,

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<v Speaker 1>But what no one knows is that every time the

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<v Speaker 1>plane is in the air, the coffee pot tends to

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<v Speaker 1>slide around on the burn just a little, not really

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<v Speaker 1>enough to notice, but over time the pot has been

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<v Speaker 1>chipping away at the insulation surrounding an electrical component. One

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<v Speaker 1>of Jack's employed starts to brew a pot of coffee,

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<v Speaker 1>and this pod is the last straw for the plane's

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<v Speaker 1>main power bus. There's a short The worn insulation prompts

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<v Speaker 1>an electrical fire. Pretty soon flames start to lick out

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<v Speaker 1>from the ceiling and smoke begins to fill the cabin.

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<v Speaker 1>One of the pilots attempts to put the fire out

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<v Speaker 1>with an extinguisher, but it's not working. The melting metal

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<v Speaker 1>drips like the coffee from the ceiling and Singe's skin.

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<v Speaker 1>The flames are creeping closer and closer to the fuel

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<v Speaker 1>tank As the pilots scramble looking for a place to land.

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<v Speaker 1>Smoke begins to fill the lungs of Jack and his

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<v Speaker 1>fellow passengers. His eyes begin to grow distant. Those on

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<v Speaker 1>board begin to think this is it the end. The

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<v Speaker 1>air is running out, the smoke is taking over, and

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<v Speaker 1>there could be an explosion at any moment. Finally they

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<v Speaker 1>get the word that they're clear to land in Iowa.

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<v Speaker 1>It's hard to believe, but no one is seriously hurt.

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<v Speaker 1>But it's not the most harrowing thing Jack Tremmel has experienced.

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<v Speaker 1>Jack has stared death in the face before, and did

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<v Speaker 1>it on a scale most of us could never imagine.

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<v Speaker 1>Those who knew him knew he was, in every way possible,

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<v Speaker 1>a survivor. That's important to know because in this story,

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<v Speaker 1>all roads lead to Jack. Four years after this near

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<v Speaker 1>fatal incident, he acquires Atari, and many years after that,

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<v Speaker 1>one of gaming's biggest urban legends starts to unfold. In

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<v Speaker 1>first grabbing and then selling Atari, Jack Tremmel will inadvertently

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<v Speaker 1>launch the biggest and most intriguing sword quest chapter of

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<v Speaker 1>them all. Here's former Atari game designer Howard Scott Warshaw

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<v Speaker 1>The Sword.

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<v Speaker 2>What I heard was, you know, Jack Trammel, who was

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<v Speaker 2>part of the Trammels who ultimate took over Atari, bought

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<v Speaker 2>it from Warner. I heard that part of that acquisition

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<v Speaker 2>was he got a hold of the sword, which hadn't

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<v Speaker 2>been given out yet, And I heard that he kept

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<v Speaker 2>it in his home. He had it up on a

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<v Speaker 2>plaque on a wall in his home, and that was

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<v Speaker 2>kind of cool, although I never verified that because Jack

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<v Speaker 2>never invited me over for dinner.

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<v Speaker 3>The sword there, it rests so close, and yet.

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<v Speaker 4>Yet it's well guarded. Tour To reach out and seize

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<v Speaker 4>it then attempt to get away, we'd have to be stark,

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<v Speaker 4>raving mad.

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<v Speaker 3>But how did it wind up here in the first place,

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<v Speaker 3>in this house gate known as California. The journey it

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<v Speaker 3>must have undergone. It belongs in our hands.

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<v Speaker 4>For we have suffered the trials and danger necessary to

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<v Speaker 4>wield it. Not this this Trammel.

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<v Speaker 3>Perhaps someone can tell us more of this man to

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<v Speaker 3>better understand the foe we face.

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<v Speaker 1>For iHeartRadio. This is the Legend of sword Quest. I'm

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<v Speaker 1>your host, Jamie Loftus, And this this is episode seven.

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<v Speaker 1>The Swordsmen.

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<v Speaker 5>The Faithful Art of eleven has struck and Britain's final

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<v Speaker 5>warning to Hitler having been.

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<v Speaker 3>Ignored, a state of war once more exists between Great

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<v Speaker 3>Britain and Germany.

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<v Speaker 1>Having Jack Tremmel was born in Wog, Poland, in nineteen

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<v Speaker 1>twenty eight. By the time he turned ten, he was

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<v Speaker 1>watching from his window as Nazis began marching into town.

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<v Speaker 1>To a kid, it was exciting at first he was

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<v Speaker 1>unable to understand what was really happening, But soon Jack

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<v Speaker 1>and his family found themselves living in a single room

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<v Speaker 1>in a Woge ghetto. People he knew there one day

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<v Speaker 1>and gone the next. Jewish members of the community were

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<v Speaker 1>being transported out by the Germans. By the time Jack

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<v Speaker 1>was sixteen in nineteen forty four, it was his turn.

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<v Speaker 1>He and his father were bound for Auschwitz. Jack would

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<v Speaker 1>later recall getting a physical by Joseph Mangela one of

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<v Speaker 1>the most notorious and cruel members of the Nazi Party.

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<v Speaker 1>Mangele dubbed him fit for work, and he and his

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<v Speaker 1>father were sent to labor camps. He had already been

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<v Speaker 1>separated from his mother. With no way of contacting her,

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<v Speaker 1>Jack and his dad assumed she was dead. For months,

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<v Speaker 1>Jack toiled in the work camp. Liberation was coming, and

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<v Speaker 1>so was the end of the war, but his father

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<v Speaker 1>wouldn't make it. Typhus was the reported cause, but Jack

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<v Speaker 1>felt differently. His father died, he later said, from having

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<v Speaker 1>gasoline injected into his veins in some deranged experiment. Jack survived.

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<v Speaker 1>After the war, he met and married a woman named Helen,

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<v Speaker 1>herself a Holocaust survivor. And if anything good could come

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<v Speaker 1>of any of this, it was that Jack discovered his

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<v Speaker 1>mother was still alive. Back in which Jack meanwhile wanted

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<v Speaker 1>to come to the United States.

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<v Speaker 5>Journey right, and I went to the council there. I

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<v Speaker 5>told him that I would like to go to the States.

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<v Speaker 5>I was a person to go to the States, so

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<v Speaker 5>I'm looking at we can do that. I am a

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<v Speaker 5>the splice person.

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<v Speaker 1>That's Jack Tremmel. In nineteen ninety he gave an interview

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<v Speaker 1>to author William B. Helmreich for a book Against All Odds.

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<v Speaker 1>That audio was later preserved by the United States Holocaust

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<v Speaker 1>Memorial Museum.

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<v Speaker 5>He said to me, when would you like to go

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<v Speaker 5>as as soon as possible? Next week?

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<v Speaker 1>In nineteen forty seven, Jack and Helen received assistance from

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<v Speaker 1>the Hebrew Immigrant Aid Society and took an opportunity to

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<v Speaker 1>board an ocean liner headed to America. Jack arrived first,

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<v Speaker 1>Helen later, but America wasn't the country he imagined.

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<v Speaker 5>It was extremely disappointed when I arrived.

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<v Speaker 6>But I got off the.

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<v Speaker 5>Boat seeing that the smell that they're everything else that

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<v Speaker 5>was prepared to wait till the book returns to.

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<v Speaker 6>Go back to Earth.

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<v Speaker 1>No money in my pocket, I think, you know.

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<v Speaker 5>I just went along with the crowd, and I got

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<v Speaker 5>hit by a car right. I was crossing when I

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<v Speaker 5>got hit by a car, and without opened my eyes

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<v Speaker 5>up right, and I've seen all the people sitting around me.

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<v Speaker 5>I right away, Yeah, I think I'm going to be

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<v Speaker 5>arrested at in the car.

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<v Speaker 1>There was no lasting damage. You couldn't really hurt Jack Tremmel,

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<v Speaker 1>not by car, by plane or in war. Jack enlisted

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<v Speaker 1>in the United States Army, where he did two tours.

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<v Speaker 1>He eventually found himself repairing office equipment, like typewriters. After

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<v Speaker 1>the war, he continued preparing them. He opened a repair

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<v Speaker 1>shop in the Bronx. In nineteen fifty five, he moved

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<v Speaker 1>to Toronto and soon started a typewriter company. He called

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<v Speaker 1>it Commodore. It felt official, military like. Commodore made typewriters

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<v Speaker 1>and later calculators. He took on a partner, a man

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<v Speaker 1>named Irving Gold, in nineteen sixty six, but Jack remained

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<v Speaker 1>on as the visionary, the leader. Before Apple and IBM,

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<v Speaker 1>Jack's Commodore was offering affordable computing power. He called his

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<v Speaker 1>philosophy hardware for the masses, not the classes. Jack knew

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<v Speaker 1>before a lot of people did, that technology shouldn't be

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<v Speaker 1>relegated to a small number of people. Commodore made computers

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<v Speaker 1>a democracy. But soon a rift developed between Jack, who

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<v Speaker 1>was determined to do things his way, and Irvin Gold,

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<v Speaker 1>who had other plans. In nineteen eighty four, the two

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<v Speaker 1>men had a meeting, things were said, and before long

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<v Speaker 1>Jack decided he no longer had a role in Commodore.

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<v Speaker 1>Most people might be content retiring. Jack was in his fifties, wealthy,

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<v Speaker 1>and though he might not have considered it a pioneer

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<v Speaker 1>in computing, but that wasn't Jack's nature. Commodore had in

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<v Speaker 1>some way antagonized him. His new mission was to obliterate it.

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<v Speaker 1>In what better way than to take charge of the

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<v Speaker 1>competition Atari, which it made its mark in home computing

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<v Speaker 1>as well as video games. On his first official day

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<v Speaker 1>at Atari, Jack Tremmel allegedly parked his car in a

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<v Speaker 1>handicapped spot, stormed in and began a radical reinvention of

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<v Speaker 1>the company. Too many rushed games had flooded toy isles,

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<v Speaker 1>costing Warner profits. Executives huddled with Jack, and after one

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<v Speaker 1>all night meeting, they agreed to sell him the company.

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<v Speaker 1>Jack's deal to acquire Atari was complex. Warner agreed to

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<v Speaker 1>sell most of it on the basis of debt notes,

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<v Speaker 1>essentially a deferred payment plan. Jack still had to spend

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<v Speaker 1>his own money, by some reports, as much as thirty

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<v Speaker 1>million dollars, but essentially he got a very good deal.

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<v Speaker 1>Jack Tremmel, as hardened a businessman as there had ever been,

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<v Speaker 1>was now in charge of Atari, but his the focus

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<v Speaker 1>was on saving money, not spending it. One of the

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<v Speaker 1>first acts of his new corporate regime was to scrap

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<v Speaker 1>sword Quest, a contest that was costing Atari a lot

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<v Speaker 1>of money without getting much in the way of a return.

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<v Speaker 1>Tor and Tara were essentially served their termination notices. Other

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<v Speaker 1>employees fit that bill as well. It's not that Jack

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<v Speaker 1>fired them exactly, it's just that he didn't hire them.

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<v Speaker 1>But the personnel departures hundreds and hundreds were so large

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<v Speaker 1>that he earned nicknames Jack the Ripper, Jack the Knife.

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<v Speaker 2>As things started to get later on into late eighty

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<v Speaker 2>three and starting to move into eighty four, it became

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<v Speaker 2>clear that things were not going as well for Atari.

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<v Speaker 1>That's Howard Scott Warshaw. Again, Howard was among those who

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<v Speaker 1>were still with ATARI when it experienced a dramatic paradigm

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<v Speaker 1>shift in nineteen eighty four. When Jack Tremmel stepped in.

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<v Speaker 2>It got so bad. He got so dire at Atari

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<v Speaker 2>it even started to overcome our denial about things going bad.

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<v Speaker 2>That's how bad it was, because our denial was really powerful.

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<v Speaker 2>I never wanted anyone to rain on my parade, because

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<v Speaker 2>this was an amazing parade I got to be in.

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<v Speaker 2>But it did, and things were starting to die and

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<v Speaker 2>fall down, and my interview with Jack Tremmel was amazing

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<v Speaker 2>because Jack Tremmel himself is a remarkable guy. This is

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<v Speaker 2>a guy who survived Auschwitz concentration camp, then left Poland

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<v Speaker 2>to come to the United States, opened a typewriter store,

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<v Speaker 2>turned it into Commodore Computers, which built up into a

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<v Speaker 2>billion dollar company, which he then left. And now we're

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<v Speaker 2>the first acquisition that he makes after Commodore. So he's

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<v Speaker 2>reputed to be an extremely hard nosed businessman. So I'm

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<v Speaker 2>kind of interested to talk to this guy. I mean,

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<v Speaker 2>this sounds like a very interesting person. So I go

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<v Speaker 2>in and we talk, and we start talking and he's

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<v Speaker 2>has he He has nothing to say about the technology

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<v Speaker 2>or what they're going to do. He's just asking me,

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<v Speaker 2>you know what I do, and you know, what do

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<v Speaker 2>I like? And you know, am I married? You know,

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<v Speaker 2>which is a question I don't usually get in interviews.

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<v Speaker 2>And I told him, yeah, in fact, you know, my

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<v Speaker 2>wife works, and he actually says to me, he goes,

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<v Speaker 2>what she works? You got that all wrong. You know,

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<v Speaker 2>she should be at home waiting for you with the

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<v Speaker 2>slippers when you get home. So it was a very

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<v Speaker 2>interesting interview, and at the end of it, it was

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<v Speaker 2>clear that what they were looking for was not really

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<v Speaker 2>game programmers.

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<v Speaker 1>For Howard, the new Atari wasn't a better Atari, not

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<v Speaker 1>for him anyway.

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<v Speaker 2>So basically, after the round of interviews, they offered a

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<v Speaker 2>bunch of layoff packes. People could decide what they wanted

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<v Speaker 2>to do, and I opted out. But I did have

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<v Speaker 2>the interview with Jack, and I wore my slippers on

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<v Speaker 2>the last day.

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<v Speaker 1>Atari under Jack Tremmel was let's call it unique. His

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<v Speaker 1>whole philosophy probably stemmed from his childhood or a lack

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<v Speaker 1>of a childhood. Jack summed it up this way, business

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<v Speaker 1>is war and Atari was his new battlefield.

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<v Speaker 5>I don't know those days, and I had to approved

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<v Speaker 5>it myself, but if I am.

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<v Speaker 1>Equal with other people, but there was one thing that

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<v Speaker 1>would forever alter the course of Atari. At its heart,

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<v Speaker 1>it was a gaming company, and Jack Tremmel didn't play games.

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<v Speaker 1>Jack recruited his three sons to work for him. There

0:13:42.040 --> 0:13:44.800
<v Speaker 1>was Leonard Trammel, who had a degree in physics and

0:13:44.920 --> 0:13:49.280
<v Speaker 1>was assigned to oversea software, Gary Trimmel, who was responsible

0:13:49.320 --> 0:13:55.080
<v Speaker 1>for collecting on outstanding invoices money owed Atari, and Sam Tremail,

0:13:55.320 --> 0:13:58.640
<v Speaker 1>who became Atari's president. When Jack moved up to chairman,

0:13:59.400 --> 0:14:05.040
<v Speaker 1>Atari became a family business, the Tremmel family business. According

0:14:05.080 --> 0:14:11.080
<v Speaker 1>to those who worked for him, Jack could be tyrannical, belligerent, tough, difficult.

0:14:11.520 --> 0:14:15.480
<v Speaker 1>Screw up and you'd face a Jack attack, a tirade

0:14:15.480 --> 0:14:19.160
<v Speaker 1>of epic proportions. It was not unheard of for Jack

0:14:19.240 --> 0:14:22.120
<v Speaker 1>to remove his shoe and begin pounding it on the

0:14:22.200 --> 0:14:26.560
<v Speaker 1>table during a meeting. In fact, at Commodore, someone had

0:14:26.640 --> 0:14:29.320
<v Speaker 1>named one of the computer game's Jack attack as an

0:14:29.320 --> 0:14:33.360
<v Speaker 1>inside joke. One Atari employee remembers that one of the

0:14:33.360 --> 0:14:37.240
<v Speaker 1>Tremmel's would walk into Atari's offices a stack of pink

0:14:37.240 --> 0:14:40.800
<v Speaker 1>slips stuffed in his pocket. Losing your job was something

0:14:40.840 --> 0:14:44.920
<v Speaker 1>that could happen suddenly. Some gamers have even declared Jack

0:14:45.040 --> 0:14:49.240
<v Speaker 1>the man who destroyed a Tari. But that's a pretty

0:14:49.280 --> 0:14:51.120
<v Speaker 1>superficial understanding of Jack.

0:14:51.920 --> 0:14:57.400
<v Speaker 6>Aggressive, smart, very cost conscious, tight with his money. A

0:14:57.440 --> 0:15:00.960
<v Speaker 6>table pounder likened him to a Who is the Russian

0:15:01.120 --> 0:15:05.320
<v Speaker 6>dictator who hit the table with his shoe? Was it

0:15:05.440 --> 0:15:08.800
<v Speaker 6>Khrushchev or Gorbachev? He wouldn't take any crap.

0:15:09.640 --> 0:15:14.240
<v Speaker 1>That's Michael Katz. Michael came from Mattel and Kaliko. At

0:15:14.280 --> 0:15:17.880
<v Speaker 1>Mattel he had headed up design of their electronic football

0:15:17.960 --> 0:15:22.320
<v Speaker 1>handheld game. That's a very retro reference, but if you're

0:15:22.320 --> 0:15:25.720
<v Speaker 1>of a certain age, you'll remember it. Jack wanted Michael

0:15:25.760 --> 0:15:29.920
<v Speaker 1>to come on board the new Atari. His Atari and

0:15:29.960 --> 0:15:33.000
<v Speaker 1>Michael agreed, but under certain conditions.

0:15:33.480 --> 0:15:36.560
<v Speaker 6>I told them I would be willing to become head

0:15:36.560 --> 0:15:39.800
<v Speaker 6>of marketing for the computer division. I would be happy

0:15:39.800 --> 0:15:43.760
<v Speaker 6>to become president of the video game division. I would

0:15:43.840 --> 0:15:47.560
<v Speaker 6>do those first two things only if Jack created a

0:15:47.680 --> 0:15:53.680
<v Speaker 6>new division and a new position called President of Entertainment Electronics,

0:15:54.160 --> 0:15:58.880
<v Speaker 6>which meant toys and games that were electronic being introduced

0:15:59.000 --> 0:16:03.520
<v Speaker 6>under the Atari banner. Utari name to compete directly with

0:16:03.600 --> 0:16:04.560
<v Speaker 6>Worlds of Wonder.

0:16:05.240 --> 0:16:07.520
<v Speaker 1>Worlds of Wonder was the company that had hit it

0:16:07.560 --> 0:16:10.920
<v Speaker 1>big thanks to Teddy Ruxpin, a talking teddy bear that

0:16:11.080 --> 0:16:14.600
<v Speaker 1>told bedtime stories. It was sort of like having a

0:16:14.680 --> 0:16:18.680
<v Speaker 1>chuck e Cheese in your living room. Michael wanted Atari

0:16:18.760 --> 0:16:22.480
<v Speaker 1>to become more of an all encompassing entertainment company with

0:16:22.600 --> 0:16:27.200
<v Speaker 1>products outside of gaming and computers. For example, he thought

0:16:27.240 --> 0:16:33.200
<v Speaker 1>Atari might be able to market laser tag, but there

0:16:33.200 --> 0:16:37.200
<v Speaker 1>were a couple of problems. One. Jack wanted Atari to

0:16:37.200 --> 0:16:41.040
<v Speaker 1>become the biggest name in home computers. If video games

0:16:41.080 --> 0:16:43.440
<v Speaker 1>could do anything for him at all, it would be

0:16:43.480 --> 0:16:47.400
<v Speaker 1>to subsidize his PC projects. At the time, the market

0:16:47.440 --> 0:16:51.640
<v Speaker 1>was dominated by companies like IBM, COMPAC, Apple, and his

0:16:51.720 --> 0:16:56.560
<v Speaker 1>own former company, Commodore. To Jack, the competition's machines were,

0:16:56.800 --> 0:17:00.240
<v Speaker 1>in his words, like cigarettes. They're bad for you, but

0:17:00.360 --> 0:17:04.120
<v Speaker 1>an awful lot of people are hooked on using them. Two,

0:17:04.880 --> 0:17:07.400
<v Speaker 1>he didn't want to spend a lot of money. When

0:17:07.400 --> 0:17:11.399
<v Speaker 1>Michael brought a laser tag, Jack initially said sure, let's

0:17:11.400 --> 0:17:15.000
<v Speaker 1>do that. Then when it was time to close the deal,

0:17:15.520 --> 0:17:19.439
<v Speaker 1>he waffled the laser tag. People were upset it was

0:17:19.480 --> 0:17:22.159
<v Speaker 1>too late to pair with anyone else for the holiday season.

0:17:22.960 --> 0:17:26.679
<v Speaker 1>That was Jack not here to make friends. That was

0:17:26.720 --> 0:17:29.360
<v Speaker 1>the reason the sword Quest contest came to an end

0:17:29.520 --> 0:17:33.240
<v Speaker 1>in nineteen eighty six. With tens of thousands left to

0:17:33.240 --> 0:17:36.800
<v Speaker 1>spend in a crashing video game market, it simply made

0:17:36.920 --> 0:17:40.840
<v Speaker 1>no financial sense to allow it to continue. The contest

0:17:40.920 --> 0:17:44.680
<v Speaker 1>started under Warner, it wasn't a part of the new Atari,

0:17:45.119 --> 0:17:47.760
<v Speaker 1>which was really the unfinished business he had left a

0:17:47.840 --> 0:17:53.400
<v Speaker 1>Commodore total domination of the personal computing market. Not only

0:17:53.440 --> 0:17:56.639
<v Speaker 1>did Jack scrap sword Quest, he barely wanted anything to

0:17:56.640 --> 0:18:00.000
<v Speaker 1>do with video games at all. One of the first

0:18:00.119 --> 0:18:03.080
<v Speaker 1>things Jack did was try to return six million dollars

0:18:03.119 --> 0:18:06.800
<v Speaker 1>in advertising. Atari, while still owned by Warner, had pre

0:18:06.840 --> 0:18:10.840
<v Speaker 1>purchased for the nineteen eighty four Olympic Games, and Michael

0:18:10.880 --> 0:18:14.159
<v Speaker 1>remembers one of the tremel's denying a request for fifty

0:18:14.200 --> 0:18:19.600
<v Speaker 1>four dollars to mail an item overnight fifty four dollars.

0:18:20.040 --> 0:18:23.520
<v Speaker 1>Michael paid it himself, though he did get reimbursed later on.

0:18:24.080 --> 0:18:27.840
<v Speaker 6>We cut corners wherever we could, just to be good

0:18:28.280 --> 0:18:32.200
<v Speaker 6>business people. Jack had a reputation for being very tough

0:18:32.240 --> 0:18:36.400
<v Speaker 6>at Commodore, very tough at Atari. I respected that in him.

0:18:36.800 --> 0:18:39.639
<v Speaker 6>I didn't look down upon it, but it meant that

0:18:39.680 --> 0:18:42.240
<v Speaker 6>we had to do a lot of stuff differently from

0:18:42.560 --> 0:18:43.919
<v Speaker 6>what the industry was used to.

0:18:45.000 --> 0:18:48.840
<v Speaker 1>At Commodore, Jack had gotten press attention without even trying.

0:18:49.320 --> 0:18:52.919
<v Speaker 1>He had a cool product, a novel product, an affordable

0:18:52.960 --> 0:18:56.040
<v Speaker 1>computer that you didn't need to be an MIT graduate

0:18:56.119 --> 0:19:00.520
<v Speaker 1>to use. Maybe Jack expected that same kind of attention Atari,

0:19:01.160 --> 0:19:03.959
<v Speaker 1>but this was a time Atari probably should have been

0:19:04.000 --> 0:19:08.480
<v Speaker 1>out courting to press. But pretty soon Atari had another problem,

0:19:09.040 --> 0:19:16.000
<v Speaker 1>and his name was Mario. A Japanese company named Nintendo

0:19:16.440 --> 0:19:20.560
<v Speaker 1>had released the Family Computer or Famicom in Japan in

0:19:20.640 --> 0:19:24.919
<v Speaker 1>nineteen eighty three, it was leagues beyond any gaming system

0:19:24.960 --> 0:19:30.119
<v Speaker 1>of the era Atari included. In nineteen eighty five, Nintendo

0:19:30.359 --> 0:19:34.400
<v Speaker 1>entered the North American market. The Famicom was retooled as

0:19:34.400 --> 0:19:39.680
<v Speaker 1>the Nintendo Entertainment System or NYS, and although retailers were

0:19:39.720 --> 0:19:43.120
<v Speaker 1>still feeling burned by Atari, they were lured in by

0:19:43.240 --> 0:19:47.480
<v Speaker 1>lots of promises, like the fact Nintendo would accept any

0:19:47.640 --> 0:19:53.960
<v Speaker 1>unsold inventory. Thanks to Super Mario Brothers, The Legend of Zelda, Castlevania,

0:19:54.280 --> 0:19:58.679
<v Speaker 1>and dozens of other titles, Nintendo became the biggest brand

0:19:58.760 --> 0:20:02.680
<v Speaker 1>in home gaming, a role that had previously belonged to Atari.

0:20:03.920 --> 0:20:07.440
<v Speaker 1>Atari couldn't compete head to head with Nintendo. What they

0:20:07.440 --> 0:20:12.360
<v Speaker 1>could do was position themselves as an affordable alternative. Families

0:20:12.359 --> 0:20:15.080
<v Speaker 1>who had kids crying for an Nes but were on

0:20:15.119 --> 0:20:19.560
<v Speaker 1>a tight budget could opt for the less expensive ATARI system.

0:20:19.960 --> 0:20:22.760
<v Speaker 6>So my mission was to bring back the twenty six

0:20:22.880 --> 0:20:26.960
<v Speaker 6>hundred under fifty dollars as a low price spread that

0:20:27.119 --> 0:20:30.560
<v Speaker 6>became positioned as the game system for those who couldn't

0:20:30.600 --> 0:20:33.600
<v Speaker 6>afford one hundred and forty nine or one hundred ninety

0:20:33.680 --> 0:20:36.800
<v Speaker 6>nine dollars for an Atari or a Mattel.

0:20:38.520 --> 0:20:43.359
<v Speaker 1>While this strategy worked, Atari blew another opportunity when game

0:20:43.440 --> 0:20:47.320
<v Speaker 1>manufacturer Sega approached the company with an offer to distribute

0:20:47.440 --> 0:20:50.560
<v Speaker 1>their new system, the Sega Genesis.

0:20:50.960 --> 0:20:55.600
<v Speaker 6>And I thought that was wonderful that they came to us,

0:20:55.920 --> 0:20:59.280
<v Speaker 6>came to me. We met with Jack and Sam and

0:20:59.320 --> 0:21:03.320
<v Speaker 6>once again, and Jack seemed to be interested and excited.

0:21:03.880 --> 0:21:08.119
<v Speaker 6>Jack said, it sounds great, but when it came to

0:21:08.200 --> 0:21:12.159
<v Speaker 6>working out the royalty part of it and advance and

0:21:12.200 --> 0:21:16.160
<v Speaker 6>guarantee part of it, Jack walked away because he didn't

0:21:16.160 --> 0:21:18.919
<v Speaker 6>want to make a deal and had no interest in

0:21:19.800 --> 0:21:23.000
<v Speaker 6>the next great video game system.

0:21:23.760 --> 0:21:27.399
<v Speaker 1>Jack was focused on Atari's home computer projects. There was

0:21:27.440 --> 0:21:31.320
<v Speaker 1>the Atari ST, which was nicknamed the Jack in Toosh,

0:21:31.359 --> 0:21:34.760
<v Speaker 1>and it was Jack's obsession. It sold for around eight

0:21:34.840 --> 0:21:39.280
<v Speaker 1>hundred dollars, cheaper than Apple's Macintosh. Some people considered it

0:21:39.320 --> 0:21:42.639
<v Speaker 1>one of the best computers ever released, and it became

0:21:42.720 --> 0:21:46.560
<v Speaker 1>really popular with musicians thanks to Midi ports. For the

0:21:46.600 --> 0:21:50.399
<v Speaker 1>first time, amateurs could arrange and compose music at home

0:21:50.760 --> 0:21:55.200
<v Speaker 1>on a PC without spending a small fortune, and professionals

0:21:55.240 --> 0:21:58.919
<v Speaker 1>used it too. Tangerine Dream made several albums using the

0:21:58.960 --> 0:22:04.639
<v Speaker 1>Atari st pop music, and Jack Tremmel. That's an interesting combination,

0:22:05.480 --> 0:22:08.000
<v Speaker 1>but Jack still had a hard time getting retailers to

0:22:08.040 --> 0:22:11.560
<v Speaker 1>support it. Remember that Atari Games had sat on their

0:22:11.560 --> 0:22:15.000
<v Speaker 1>shelves collecting dust during the video game meltdown of nineteen

0:22:15.040 --> 0:22:19.280
<v Speaker 1>eighty three. That wasn't Jack's doing, but the brand was damaged,

0:22:19.520 --> 0:22:23.240
<v Speaker 1>and the thing Jack did have control over, soothing retailer

0:22:23.320 --> 0:22:27.399
<v Speaker 1>fears wasn't something he really cared to pursue.

0:22:27.600 --> 0:22:31.760
<v Speaker 6>On the negative side, he wasn't a schmoozer, he wasn't

0:22:31.760 --> 0:22:38.280
<v Speaker 6>a massager. He ignored that ten key retailers controlled retail

0:22:38.280 --> 0:22:42.320
<v Speaker 6>distribution in the whole United States and Canada, and he

0:22:42.480 --> 0:22:47.560
<v Speaker 6>wasn't willing to pay them the traditional merchandising fees to

0:22:47.680 --> 0:22:50.320
<v Speaker 6>support his products at retail.

0:22:51.440 --> 0:22:55.040
<v Speaker 1>Michael eventually left Atari and wound up with Sega. A

0:22:55.040 --> 0:22:59.160
<v Speaker 1>short time later, Atari decided to jump back into video games.

0:22:59.560 --> 0:23:03.000
<v Speaker 1>The Atar ryst computer hadn't been the hit they were expecting,

0:23:03.400 --> 0:23:07.840
<v Speaker 1>but Atari still had major name recognition in the gaming market. First,

0:23:07.960 --> 0:23:11.800
<v Speaker 1>they introduced the Atari Links, a color handheld system that

0:23:11.840 --> 0:23:15.119
<v Speaker 1>would be compared with the Nintendo Game Boy. It was

0:23:15.160 --> 0:23:19.080
<v Speaker 1>probably a superior system with color graphics, but it was

0:23:19.119 --> 0:23:22.800
<v Speaker 1>twice as much and that color display drained batteries too quickly.

0:23:23.560 --> 0:23:27.399
<v Speaker 1>Then in nineteen ninety three, they introduced the Atari Jaguar,

0:23:27.760 --> 0:23:32.320
<v Speaker 1>a next generation system boasting of advanced sixty four bit graphics.

0:23:32.840 --> 0:23:35.960
<v Speaker 1>It beat systems like the Sony PlayStation to the market.

0:23:37.920 --> 0:23:40.280
<v Speaker 7>With its importates three D graphics, real world animation, and

0:23:40.359 --> 0:23:41.919
<v Speaker 7>enlightened scy that you can only get with Jaguar.

0:23:45.280 --> 0:23:47.960
<v Speaker 6>Repeat the question, Jaguar, Jaguar, Jagar.

0:23:51.920 --> 0:23:54.800
<v Speaker 1>The Jaguar got support from Walmart, who promised to place

0:23:54.840 --> 0:23:58.280
<v Speaker 1>it in over four hundred of their stores, but instead

0:23:58.280 --> 0:24:01.879
<v Speaker 1>of a more conventional marketing pust Atari opted to do

0:24:02.080 --> 0:24:07.480
<v Speaker 1>an infomercial. It didn't resonate with gamers. Infomercials weren't really cool,

0:24:08.280 --> 0:24:11.480
<v Speaker 1>and the games weren't as memorable as your Marios and Sonics.

0:24:12.000 --> 0:24:17.359
<v Speaker 1>Atari had Trevor mcpherr and Dino Dunes. By this point,

0:24:17.560 --> 0:24:19.760
<v Speaker 1>no matter what kind of system you had or what

0:24:19.800 --> 0:24:23.359
<v Speaker 1>it could do, a company needed hundreds of millions in

0:24:23.440 --> 0:24:27.639
<v Speaker 1>advertising to get gamers interested. You needed millions more to

0:24:27.720 --> 0:24:31.480
<v Speaker 1>satisfy big retailers who want money for premium product placement

0:24:31.760 --> 0:24:35.520
<v Speaker 1>or mentions in their own advertising. Game systems don't just

0:24:35.640 --> 0:24:39.159
<v Speaker 1>ship to stores and get stocked there's a dance that

0:24:39.240 --> 0:24:43.840
<v Speaker 1>goes on behind the scenes that wasn't something Atari could manage.

0:24:44.480 --> 0:24:49.680
<v Speaker 1>Jack didn't dance. The jaguar floundered. Atari had a bunch

0:24:49.720 --> 0:24:53.400
<v Speaker 1>of them returned. Ultimately, they sold one hundred twenty five

0:24:53.400 --> 0:24:58.080
<v Speaker 1>thousand systems but had one hundred thousand in inventory. There

0:24:58.160 --> 0:25:00.800
<v Speaker 1>was more bad news. Sam tra Mmel, who had been

0:25:00.880 --> 0:25:05.800
<v Speaker 1>running Atari as president, suffered a heart attack. That meant Jack,

0:25:05.920 --> 0:25:10.160
<v Speaker 1>who had taken a step back, returned to run things. Finally,

0:25:10.320 --> 0:25:14.320
<v Speaker 1>in nineteen ninety six, Jack decided it was time. He

0:25:14.400 --> 0:25:17.760
<v Speaker 1>worked out a merger between Atari and JTS, a disk

0:25:17.840 --> 0:25:23.240
<v Speaker 1>drive manufacturer, and from what Somax employees say, the company

0:25:23.280 --> 0:25:27.879
<v Speaker 1>was absorbed without much of an institutional memory. The Atari archives,

0:25:28.000 --> 0:25:31.119
<v Speaker 1>such as they were, were left up to fans. In

0:25:31.200 --> 0:25:35.280
<v Speaker 1>nineteen ninety eight, Hasbro would buy Atari from JTS. Year

0:25:35.440 --> 0:25:38.760
<v Speaker 1>after year, memories of sword Quest would fade in the

0:25:38.800 --> 0:25:41.840
<v Speaker 1>minds of all but a handful of people. One era

0:25:41.960 --> 0:25:46.600
<v Speaker 1>of Atari ended, but the era of Jack Tremmel would continue.

0:25:46.680 --> 0:25:49.600
<v Speaker 1>There would be another gathering of employees, this time not

0:25:49.720 --> 0:25:53.280
<v Speaker 1>in the air but on solid ground. When Jack walked

0:25:53.280 --> 0:25:55.760
<v Speaker 1>away from Atari, he threw a party at his home

0:25:56.160 --> 0:25:59.639
<v Speaker 1>for the amateur detectives who were following the sword Quest saga.

0:26:00.160 --> 0:26:03.200
<v Speaker 1>It would be a party that became the stuff of legend.

0:26:06.520 --> 0:26:09.600
<v Speaker 1>Jack Tremmel is bidding goodbye to a company he's controlled

0:26:09.600 --> 0:26:12.520
<v Speaker 1>for the past twelve years, through good times and bad,

0:26:12.800 --> 0:26:16.359
<v Speaker 1>through market changes, and many many tsunamis in both the

0:26:16.400 --> 0:26:21.160
<v Speaker 1>gaming and personal computer worlds. He's always looking toward the future,

0:26:21.680 --> 0:26:25.159
<v Speaker 1>but his past isn't forgotten. He makes a seven figure

0:26:25.240 --> 0:26:30.159
<v Speaker 1>donation to the United States Holocaust Memorial Museum. It's around

0:26:30.160 --> 0:26:33.240
<v Speaker 1>this time that Jack invites a number of friends, family,

0:26:33.400 --> 0:26:36.960
<v Speaker 1>and Atari staff to his home in Moreno Valley, California.

0:26:37.480 --> 0:26:41.000
<v Speaker 1>Befitting Jack's stature as a pioneer in home computing, It's

0:26:41.040 --> 0:26:45.320
<v Speaker 1>a lavish estate with the expected trimmings of success, a pool,

0:26:45.560 --> 0:26:49.040
<v Speaker 1>a wine cellar, the square footage of a large retail store.

0:26:49.840 --> 0:26:53.040
<v Speaker 1>He toasts friends and close associates, those he calls the

0:26:53.160 --> 0:26:57.960
<v Speaker 1>inner family, the people he trusts implicitly, at least that's

0:26:58.000 --> 0:27:02.040
<v Speaker 1>how some people remember it. It's here at this party

0:27:02.480 --> 0:27:06.320
<v Speaker 1>that the Fireplace story begins to take root. The first

0:27:06.400 --> 0:27:09.000
<v Speaker 1>talk of it came in nineteen ninety seven, when an

0:27:09.040 --> 0:27:13.440
<v Speaker 1>Atari fan named Clay Hollowell distributed an online Atari newsletter.

0:27:14.240 --> 0:27:17.880
<v Speaker 1>In between video game reviews and industry news, Clay wrote.

0:27:18.560 --> 0:27:22.040
<v Speaker 8>Useless fact of the month. Remember the fifty thousand dollars

0:27:22.040 --> 0:27:26.000
<v Speaker 8>grand prize sword for the sword Quest contestatory was running well.

0:27:26.200 --> 0:27:28.919
<v Speaker 8>That sword is hanging over the mantle of Jack Tremail's fireplace.

0:27:30.320 --> 0:27:33.880
<v Speaker 1>Then, in nineteen ninety eight, the late Atari archivist Kurt

0:27:33.960 --> 0:27:37.359
<v Speaker 1>Vin Dell posted a message to a Usenet group that

0:27:37.560 --> 0:27:41.120
<v Speaker 1>was kind of a Reddit before Reddit. In a discussion

0:27:41.160 --> 0:27:44.639
<v Speaker 1>about the unclaimed sword Quest prizes, Kurt mentioned that a

0:27:44.680 --> 0:27:47.720
<v Speaker 1>friend of his had been told the same thing. Jack

0:27:48.080 --> 0:27:52.240
<v Speaker 1>had possession of the Sword of Ultimate Sorcery. Depending on

0:27:52.280 --> 0:27:55.600
<v Speaker 1>the version told, the sword hung over the fireplace in

0:27:55.680 --> 0:27:59.200
<v Speaker 1>one of the homes many stately rooms, gleaming steel, proving

0:27:59.320 --> 0:28:03.080
<v Speaker 1>irresistible to party goers. Or perhaps it simply hung on

0:28:03.119 --> 0:28:06.840
<v Speaker 1>the wall, an ornamental flourish that didn't resonate with all

0:28:06.840 --> 0:28:09.320
<v Speaker 1>but a few of the Atari faithful, who saw it

0:28:09.480 --> 0:28:14.159
<v Speaker 1>for what it was, the lost treasure of sword Quest Tara.

0:28:14.480 --> 0:28:16.880
<v Speaker 3>It's what we've been seeking for all this time.

0:28:18.080 --> 0:28:20.800
<v Speaker 4>Let's grab it now and flee and strike down anyone

0:28:20.800 --> 0:28:21.920
<v Speaker 4>who stands in our way.

0:28:22.840 --> 0:28:26.440
<v Speaker 3>No, sister, let us not shed any blood this day. First,

0:28:26.480 --> 0:28:28.520
<v Speaker 3>we must be sure this is the treasure we seek.

0:28:28.960 --> 0:28:32.560
<v Speaker 1>A few years later, another former Atari employee created a

0:28:32.600 --> 0:28:35.960
<v Speaker 1>similar post on the Atari age forums. He claimed he

0:28:36.040 --> 0:28:38.959
<v Speaker 1>had been told by four separate people who had been

0:28:39.000 --> 0:28:42.000
<v Speaker 1>to Jack's house for the gathering that they too had

0:28:42.040 --> 0:28:46.040
<v Speaker 1>seen the sword above the fireplace. Now, one person mentioning this,

0:28:46.440 --> 0:28:49.840
<v Speaker 1>that could be a mistake, maybe an exaggeration, But five

0:28:49.920 --> 0:28:54.160
<v Speaker 1>people claiming to have seen it, that's compelling. So we

0:28:54.240 --> 0:28:57.120
<v Speaker 1>reached out to the employee some twenty years after he

0:28:57.160 --> 0:29:00.360
<v Speaker 1>created that post. Credit to him for remembering. He even

0:29:00.400 --> 0:29:03.080
<v Speaker 1>wrote that he said he had heard the fireplace story

0:29:03.120 --> 0:29:05.640
<v Speaker 1>from a few people, and he passed their names on.

0:29:06.120 --> 0:29:10.200
<v Speaker 1>Here's what they told us, And yes these are dramatizations

0:29:10.200 --> 0:29:10.960
<v Speaker 1>of their replies.

0:29:11.920 --> 0:29:15.560
<v Speaker 8>I didn't see sword quest memorabilia at Jack's house.

0:29:16.560 --> 0:29:19.360
<v Speaker 1>I have been asked about it before and have joked

0:29:19.480 --> 0:29:20.760
<v Speaker 1>that I should have looked for it.

0:29:22.040 --> 0:29:25.600
<v Speaker 9>I'd heard from multiple people during my Atari tenure that

0:29:25.760 --> 0:29:29.160
<v Speaker 9>Jack had the mystical sword hung over his fireplace and

0:29:29.240 --> 0:29:32.880
<v Speaker 9>his home. I no longer recall who told me that,

0:29:33.240 --> 0:29:36.640
<v Speaker 9>and I never witnessed it myself. I never had the

0:29:36.720 --> 0:29:39.200
<v Speaker 9>honor to be to any of the Tremmel's homes.

0:29:41.080 --> 0:29:44.320
<v Speaker 1>Three other people alleged to have seen the sword didn't

0:29:44.360 --> 0:29:48.240
<v Speaker 1>reply to a request to comment. Doesn't mean they saw it,

0:29:48.280 --> 0:29:51.880
<v Speaker 1>doesn't mean they didn't. There's something you've probably been muttering

0:29:51.920 --> 0:29:56.080
<v Speaker 1>to yourself this entire time. Just ask the Tremmel's, for

0:29:56.120 --> 0:29:59.239
<v Speaker 1>God's sake. Jack's three sons would certainly know whether their

0:29:59.280 --> 0:30:02.280
<v Speaker 1>father had taken in possession of the sword. They worked

0:30:02.280 --> 0:30:07.200
<v Speaker 1>with him, Presumably they've been to their father's house. First,

0:30:07.600 --> 0:30:11.200
<v Speaker 1>we tried Leonard Tremmel. Leonard is fairly open about his

0:30:11.240 --> 0:30:15.040
<v Speaker 1>family's background in the personal computing world. He's given interviews

0:30:15.080 --> 0:30:17.520
<v Speaker 1>about it. You can find them on YouTube, many of

0:30:17.560 --> 0:30:21.720
<v Speaker 1>them relatively recent. So he's open to talking about this period,

0:30:22.680 --> 0:30:26.600
<v Speaker 1>but he's not open to being asked about sword Quest

0:30:27.080 --> 0:30:30.160
<v Speaker 1>or the prizes. We asked Leonard if you'd like to talk,

0:30:30.240 --> 0:30:33.760
<v Speaker 1>but got no response. Then we heard from Howard Scott

0:30:33.840 --> 0:30:37.400
<v Speaker 1>Warshaw that Leonard didn't want to be contacted for this project.

0:30:38.400 --> 0:30:42.440
<v Speaker 1>Leonard's brothers, Sam and Gary haven't really given many, if

0:30:42.560 --> 0:30:46.280
<v Speaker 1>any interviews following their family's exit from Atari in nineteen

0:30:46.360 --> 0:30:49.520
<v Speaker 1>ninety six, whether it was about sword Quest or just

0:30:49.600 --> 0:30:52.680
<v Speaker 1>Atari in general, and we didn't get a response from

0:30:52.720 --> 0:30:56.800
<v Speaker 1>them either. Among the three Trimmel siblings, there seems to

0:30:56.840 --> 0:31:00.320
<v Speaker 1>be a kind of omerita about sword quest of vow

0:31:00.400 --> 0:31:04.520
<v Speaker 1>of silence, or maybe we're just imagining it. Maybe the

0:31:04.520 --> 0:31:08.200
<v Speaker 1>mythology surrounding the prizes and the legend that Jack commandeered

0:31:08.280 --> 0:31:11.640
<v Speaker 1>the sword is patently uninteresting to them, to the point

0:31:11.680 --> 0:31:15.040
<v Speaker 1>they don't even want to bother to comment. That's possible.

0:31:15.560 --> 0:31:19.680
<v Speaker 1>Here's another possibility. If the rumor were true, if Jack

0:31:19.760 --> 0:31:23.080
<v Speaker 1>had taken the sword and other prizes, would the Tremmels

0:31:23.120 --> 0:31:26.240
<v Speaker 1>want to confirm it. If the family admit it to

0:31:26.320 --> 0:31:29.640
<v Speaker 1>having the prizes, they'd have to feel an entirely new

0:31:29.720 --> 0:31:34.840
<v Speaker 1>line of questioning from curious gaming historians, or even animosity.

0:31:35.480 --> 0:31:39.680
<v Speaker 1>There might be some disgruntlement among gamers. Canceling a contest

0:31:39.720 --> 0:31:42.800
<v Speaker 1>and then keeping the prizes is what some might call

0:31:43.080 --> 0:31:49.120
<v Speaker 1>bad optics. Less Georges Patten and more Ebonezer Scrooge. There

0:31:49.240 --> 0:31:52.840
<v Speaker 1>is one possible explanation for the fireplace story, one that

0:31:52.920 --> 0:31:56.480
<v Speaker 1>bridges the gap between the legend and fact. It's a

0:31:56.520 --> 0:32:00.600
<v Speaker 1>conclusion summatary historians have settled on. There's one of them,

0:32:00.760 --> 0:32:01.800
<v Speaker 1>Ken van Merzbergen.

0:32:03.360 --> 0:32:05.560
<v Speaker 7>There is a sword that hangs there, but it is

0:32:05.560 --> 0:32:08.120
<v Speaker 7>not the sword quest sort. It's another sword entirely. They

0:32:08.160 --> 0:32:13.120
<v Speaker 7>saw a sword, but we talked to the Trammels, Leonard Sam,

0:32:13.360 --> 0:32:16.360
<v Speaker 7>and even Jack himself. It was not the sword Quest

0:32:16.360 --> 0:32:19.280
<v Speaker 7>sword sortquest. The prizes were not there when they took over,

0:32:19.320 --> 0:32:22.040
<v Speaker 7>but they did have to close out the contest because

0:32:22.080 --> 0:32:22.400
<v Speaker 7>that was.

0:32:22.360 --> 0:32:23.040
<v Speaker 5>On their books.

0:32:23.320 --> 0:32:24.880
<v Speaker 1>Wait, what did Ken say?

0:32:26.000 --> 0:32:30.160
<v Speaker 7>We talked to the Trammels, Leonard Sam, and even Jack himself.

0:32:31.280 --> 0:32:34.960
<v Speaker 1>By we Ken means he and fellow historian Kurt Vendell.

0:32:35.280 --> 0:32:37.960
<v Speaker 1>And that's interesting since there's never been an on the

0:32:38.000 --> 0:32:41.200
<v Speaker 1>record comment about the prizes from Jack himself, who passed

0:32:41.200 --> 0:32:44.640
<v Speaker 1>away in twenty twelve. But there's one hang up. Kurt

0:32:44.720 --> 0:32:48.280
<v Speaker 1>Vendell may have spoken to the Tremmels, but Ken didn't,

0:32:48.520 --> 0:32:51.880
<v Speaker 1>and Kurt passed back in twenty twenty. Here's Ken again.

0:32:52.400 --> 0:32:54.560
<v Speaker 7>I talked to Leonard Tremmell about other things, but I

0:32:54.600 --> 0:32:57.120
<v Speaker 7>don't think I didn't talk sword quest with him about it.

0:32:57.560 --> 0:33:02.640
<v Speaker 1>Another sword, some kind of deck sword. It's hard to imagine,

0:33:02.720 --> 0:33:06.480
<v Speaker 1>but maybe Jack Tremmeel had some other sharp object in

0:33:06.520 --> 0:33:09.680
<v Speaker 1>a place of prominence in his home and Atari employees

0:33:09.720 --> 0:33:12.840
<v Speaker 1>familiar with the legend of sword Quest simply inferred the

0:33:12.920 --> 0:33:17.000
<v Speaker 1>sword was the sword. Remember that the first known photo

0:33:17.040 --> 0:33:19.960
<v Speaker 1>of the sword wasn't discovered until a few years later

0:33:20.240 --> 0:33:23.479
<v Speaker 1>in nineteen ninety nine. In all likelihood, no one who

0:33:23.560 --> 0:33:26.160
<v Speaker 1>thought they saw the sword would know the sword Quest

0:33:26.240 --> 0:33:29.680
<v Speaker 1>sword from any of the thousands of other sword designs,

0:33:30.000 --> 0:33:33.560
<v Speaker 1>from antiquities to replicas, and from what we know of

0:33:33.600 --> 0:33:37.720
<v Speaker 1>the prizes, none are emblazoned with the telltale sign an

0:33:37.720 --> 0:33:41.880
<v Speaker 1>Atari logo. It would be hard, if not impossible, for

0:33:41.960 --> 0:33:45.280
<v Speaker 1>them to make a positive identification unless they had seen

0:33:45.280 --> 0:33:49.440
<v Speaker 1>it when the contest was still active, or unless Jack

0:33:49.600 --> 0:33:52.560
<v Speaker 1>told them what it was. And why would he do that?

0:33:53.160 --> 0:33:56.280
<v Speaker 1>Say it was the sword of ultimate sorcery? Why would

0:33:56.360 --> 0:33:59.960
<v Speaker 1>Jack Tremmel, who had virtually no interest in video games,

0:34:00.640 --> 0:34:05.680
<v Speaker 1>possess a symbol of video game supremacy.

0:34:06.440 --> 0:34:09.040
<v Speaker 3>It's not the sword we seek after all, Tara, It's

0:34:09.080 --> 0:34:11.360
<v Speaker 3>merely ornamental. It possesses no power.

0:34:12.320 --> 0:34:16.000
<v Speaker 4>We've gone down the wrong path, brother, This testimony cannot

0:34:16.080 --> 0:34:17.560
<v Speaker 4>be confirmed, Tara.

0:34:17.719 --> 0:34:22.080
<v Speaker 3>I can't wait there, do you see it? Why the

0:34:22.200 --> 0:34:25.480
<v Speaker 3>gods our quest has brought us here to the one

0:34:25.520 --> 0:34:27.880
<v Speaker 3>place that might finally provide an answer.

0:34:27.520 --> 0:34:30.000
<v Speaker 1>It's cold, so cold.

0:34:30.040 --> 0:34:32.759
<v Speaker 3>Yes, but we must forge ahead. We must headed to

0:34:32.760 --> 0:34:34.600
<v Speaker 3>the frozen tundra known as Canada.

0:34:35.400 --> 0:34:36.719
<v Speaker 5>Where done.

0:34:36.840 --> 0:34:42.000
<v Speaker 1>Sorry, Canada, It's game over next time on sword Quest.

0:34:48.320 --> 0:34:50.920
<v Speaker 9>The Legend of sword Quest is a production of iHeart

0:34:50.960 --> 0:34:52.480
<v Speaker 9>Podcasts and School of Humans.

0:34:52.800 --> 0:34:55.759
<v Speaker 8>This episode was written by Jake Rosson and hosted by

0:34:55.840 --> 0:35:00.520
<v Speaker 8>Jamie Loftus producers are Miranda Hawkins and Josh Fisher. Executive

0:35:00.520 --> 0:35:04.680
<v Speaker 8>producers are Virginia Prescott, L. C. Crowley, Brandon Barr, and

0:35:04.800 --> 0:35:05.560
<v Speaker 8>Jason English.

0:35:05.960 --> 0:35:07.640
<v Speaker 9>Our show editor is Mary Doo.

0:35:08.120 --> 0:35:12.080
<v Speaker 8>Audio engineering by Graham Gibson, Research and fact checking by

0:35:12.120 --> 0:35:13.960
<v Speaker 8>Austin Thompson and Jake Rosson.

0:35:14.440 --> 0:35:16.520
<v Speaker 9>Original score by Jesse Niswanger.

0:35:17.040 --> 0:35:20.520
<v Speaker 8>This episode was sound designed by Josh Fisher, mixing and

0:35:20.600 --> 0:35:26.000
<v Speaker 8>mastering by Miranda Hawkins. Show logo by Lucy Quintonia. Voices

0:35:26.040 --> 0:35:29.720
<v Speaker 8>in this episode are provided by Haley Ellman and Graham Parker.