WEBVTT - Solarpunk Gaming

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<v Speaker 1>Welcome to it could happen here a podcast that is

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<v Speaker 1>remarkably today not really so much about things falling apart

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<v Speaker 1>and is mostly about things in fact getting better and

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<v Speaker 1>how we can do that. Um. I'm your host, Christopher.

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<v Speaker 1>With me today is Garrison and we're also joined by

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<v Speaker 1>Nick and Max, who are two members of the artist

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<v Speaker 1>collective solar Punk Surf Club, who have released a very

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<v Speaker 1>very interesting you game that we are here in part

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<v Speaker 1>of talk about called solar Punk Features. Hello, Dick, I Max,

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<v Speaker 1>How how are you doing? Hey? Doing well? Thanks? Yeah,

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<v Speaker 1>doing great. Thanks for having us one excited to have

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<v Speaker 1>you to on. So I guess my first question is

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<v Speaker 1>how did you too get into game design and sort

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<v Speaker 1>of first have the idea to do a sort of

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<v Speaker 1>like political gaming project like this. That's a good question.

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<v Speaker 1>So we're not, um, we're definitely not game designers by

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<v Speaker 1>Ushian or trade. UM. We're members of the artist collective

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<v Speaker 1>Solar Punk Surf Club, and we're particularly interested in creating

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<v Speaker 1>artwork and social practice that pre figures these kinds of

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<v Speaker 1>egalitarian futures that we'd like to see in the world.

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<v Speaker 1>And so this game was something that we've been kind

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<v Speaker 1>of a project that we've been thinking about and sitting

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<v Speaker 1>on for a little while, and was kind of something

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<v Speaker 1>that made us excited, got us excited, and we think

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<v Speaker 1>there's a whole bunch of other reasons that we think

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<v Speaker 1>it's a really cool um project to work on an

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<v Speaker 1>important project, and um, yeah, so we kind of took

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<v Speaker 1>a took a deep dive headfirst into the world of

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<v Speaker 1>game design and learning how to how to do that

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<v Speaker 1>over the past year or so. Okay, so how about we,

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<v Speaker 1>I guess also start with I guess explaining what solar

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<v Speaker 1>Punk features is and sort of how it works, and

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<v Speaker 1>then we can get into the sort of political aspect

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<v Speaker 1>of this sort of game design project. So, solar Punk

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<v Speaker 1>Futures is a storytelling game where players imagine pathways to

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<v Speaker 1>a desirable future by collaboratively overcoming real world challenges. The

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<v Speaker 1>object of the game is to collectively remember one of

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<v Speaker 1>the stories that grew into our utopia. Um. The idea

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<v Speaker 1>is that through back casting, where you assume within the

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<v Speaker 1>context of the game that players are already in utopia

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<v Speaker 1>and merely remembering back to their ancestors struggle, that players

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<v Speaker 1>can transcend the idea that what currently exists must necessarily

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<v Speaker 1>exist which social theorists Murray book Chain described as the

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<v Speaker 1>acid that corrodes all visionary thinking. So we wanted to

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<v Speaker 1>make a system to facilitate collaborative performance sort of we

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<v Speaker 1>call it a collaborative performance of memory, but one that

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<v Speaker 1>combines sincerity with laughter and speculative storytelling. The game also

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<v Speaker 1>combines a lot of different elements that we saw in

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<v Speaker 1>other games, um, collaborative you know, collaborative storytelling, cooperative gameplay, uh,

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<v Speaker 1>some elements of role playing, and different kind of mechanics

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<v Speaker 1>that we thought would build out that kind of like

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<v Speaker 1>I said earlier, those prefigurations of those egalitarian world So

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<v Speaker 1>we're trying to you know, we're trying to make a

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<v Speaker 1>game that had the fiction and the idea of utopia

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<v Speaker 1>built in uh in terms of the goals of the game,

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<v Speaker 1>but it was also we wanted to build it into

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<v Speaker 1>some of the mechanics of how the game is actually

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<v Speaker 1>played too. Um. But my question from here is sort of, well,

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<v Speaker 1>I mean, I guess firstly is I think what sort

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<v Speaker 1>of specifically drew d solar Punk is sort of an

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<v Speaker 1>aesthetic for for this, Like I know, there's been a

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<v Speaker 1>lot of sort of like the kind of sociocology solar

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<v Speaker 1>punk fusions, but I'm interested in what you you specifically

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<v Speaker 1>to it. So we see solar punk as a visionary

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<v Speaker 1>utopian politics and aesthetic that critically engages the reality of

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<v Speaker 1>capitalist catastrophe while maintaining a radical optimism about humanity's hopes

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<v Speaker 1>for a communal, ecological future. Nick was just speaking to this. UM.

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<v Speaker 1>We see it as a restorative justice process on a

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<v Speaker 1>planetary scale among people, between humans and non human nature.

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<v Speaker 1>So that means reclaiming pieces of the past, pre pre

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<v Speaker 1>capitalist culture. UM, that means material accountability for old practices,

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<v Speaker 1>and it also means radical adaptability towards new ones. I

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<v Speaker 1>think it provided a useful way of synthesizing several currents

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<v Speaker 1>that we had already been thinking about and involved in

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<v Speaker 1>between new media and social practice, thinking not just about

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<v Speaker 1>images and objects in space, but also the set of

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<v Speaker 1>social relations that those things produced. Yeah, we're also we're

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<v Speaker 1>like partisans within solar punk. I don't think there's I

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<v Speaker 1>don't think there's too many pro capitalists within solar punk,

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<v Speaker 1>but I think there are some people who are maybe

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<v Speaker 1>drawn to the aesthetic but don't necessarily have a politics.

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<v Speaker 1>But we do think that there's a kind of a

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<v Speaker 1>latent horizontalism, a latent anarchistic politics in a lot of

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<v Speaker 1>the aesthetics around solar punk and so uh as a

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<v Speaker 1>as a collaborative as an aesthetic that is being defined

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<v Speaker 1>collaboratively by people online and elsewhere. You know, we wanted

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<v Speaker 1>to kind of stick out of position about what we

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<v Speaker 1>thought a really realistic utopian world might look and feel. Like, Yeah,

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<v Speaker 1>and I think this is something else I know YouTube,

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<v Speaker 1>I'm very passionate about. Um is about specifically using games

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<v Speaker 1>as a medium to do this and sort of this

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<v Speaker 1>as like this kind of storytelling membrance as a specifically

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<v Speaker 1>political intervention. So could you talk a bit more about

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<v Speaker 1>you know, like a yeah, you know, good questions like okay,

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<v Speaker 1>so why this and not on you know, on this

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<v Speaker 1>sort of less more like like why this and not

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<v Speaker 1>a grilla garden? You go, why this and not some

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<v Speaker 1>other kind of organizing etcetera, etcetera. Um, yamage it here

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<v Speaker 1>you say about that. Yeah, well, I'm not gonna hate

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<v Speaker 1>on guerrilla gardening. I definitely think it's a both situation. Um,

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<v Speaker 1>it's also in the game. Yeah, that's true. It's it's

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<v Speaker 1>one of the cards, one of the tools that you

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<v Speaker 1>get to use as an ancestor. Um. Yeah, I think,

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<v Speaker 1>you know, there's a lot of different things that we

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<v Speaker 1>were thinking about when we were thinking about why a

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<v Speaker 1>game that I got a little bit into earlier. But

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<v Speaker 1>you know, for one, UM, I think it helps reach

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<v Speaker 1>abroad and often deep politicized audience with a fun way

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<v Speaker 1>to kind of engage in some thorny political questions. I

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<v Speaker 1>think that games as a participatory medium were especially interesting

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<v Speaker 1>for people who are interested in sort of anarchistic modes

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<v Speaker 1>of teaching and education, education through doing rather than lecture. Uh.

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<v Speaker 1>Although you know, we were also read a lot of

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<v Speaker 1>good political theories, so I'm not I'm not opposed to that. Um.

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<v Speaker 1>And then I think, uh, you know, games are also fun,

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<v Speaker 1>and there's a lot of there's a lot of political

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<v Speaker 1>organizing and activism work that happens out there that feels

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<v Speaker 1>that's hard and that is necessary to do. But just

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<v Speaker 1>because a lot of the important work to be done

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<v Speaker 1>is hard doesn't mean everything that's hard is important and

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<v Speaker 1>everything that's fun is you know, trifling or not going

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<v Speaker 1>to help us get where we're going and and overthrow

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<v Speaker 1>capitalism and build a new world. So um, yeah, those

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<v Speaker 1>are those are some of the reasons. And yeah, and

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<v Speaker 1>I think that's especially sert of interesting point because I

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<v Speaker 1>think a lot of what happens in left to spaces

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<v Speaker 1>you get a bunch of people doing stuff and they

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<v Speaker 1>burn out really fast because you know, you're doing an

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<v Speaker 1>enormous amount of work. It's all miserable. A lot of

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<v Speaker 1>the times you're getting physically assaulted. And like, I think

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<v Speaker 1>that's one of the things that's interesting to me about

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<v Speaker 1>this is you need other forms of sort of community

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<v Speaker 1>building and sort of like you need other forms of

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<v Speaker 1>organizing that do not involve you being repeatedly traumatized over

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<v Speaker 1>and over again. And that, yeah, especially just working on

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<v Speaker 1>something like this, and then I don't know, just playing

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<v Speaker 1>with your friends and having having things that are like

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<v Speaker 1>collaborative and joyful and community buildings I think very important

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<v Speaker 1>as a way to just you know, even just this

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<v Speaker 1>is not a very basically logistical level, but prevent people

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<v Speaker 1>from burning out. Yeah, And and I definitely think that

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<v Speaker 1>there's a role there to prevent people from burning out

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<v Speaker 1>and and inspiring people with some of the fun ideas,

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<v Speaker 1>the ideas that they come up with when they're not

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<v Speaker 1>looking at a Google doc meeting notes, but instead they're

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<v Speaker 1>playing a card game and maybe drinking a couple of beers,

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<v Speaker 1>and they're like, oh, how would I combine guerrilla gardening

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<v Speaker 1>and um, you know performance art too, bring about you know,

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<v Speaker 1>to solve a specific challenge of capitalism like deforestation or

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<v Speaker 1>these are some of the cards in the game. Um.

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<v Speaker 1>And so I think it can be inspiring, you know,

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<v Speaker 1>it's also um, it can be educational. I played with

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<v Speaker 1>some family. Uh. I think the first time I played,

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<v Speaker 1>when we got the physical copy that wasn't a play test,

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<v Speaker 1>was with some family and they don't necessarily identify as

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<v Speaker 1>leftists of any kind, but we had a really fun

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<v Speaker 1>game where we explored ideas of deconstructing borders, and uh,

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<v Speaker 1>you know they were It wasn't like I was guiding

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<v Speaker 1>them in this direction. It was just kind of the

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<v Speaker 1>assumption of the game that there was utopia, got beyond

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<v Speaker 1>this ingrained capitalist realism, that there just isn't that there

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<v Speaker 1>isn't an alternative. And they're like, okay, well the game

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<v Speaker 1>says we're already in utopia, so that means there's no

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<v Speaker 1>private property. And I was like, whoa, that's a that's

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<v Speaker 1>a jump. I didn't expect from my from my family.

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<v Speaker 1>One thing I'm interested in in terms of how it

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<v Speaker 1>functions as a game is like balancing the actual more

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<v Speaker 1>I don't know, fund based like role playing game elements

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<v Speaker 1>with like it's kind of structure as a thought exercise,

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<v Speaker 1>and like a world building game like how how how

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<v Speaker 1>do you approach trying to get a balance of like

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<v Speaker 1>fun role playing as well as this type of like

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<v Speaker 1>reverse world building. I was kind of I was still

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<v Speaker 1>a little bit on the y A game in the

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<v Speaker 1>first place question, but I'm also intrigued by the balancing

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<v Speaker 1>fun and politics question. If you don't mind, I wanted

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<v Speaker 1>to go back to the y A game for just

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<v Speaker 1>a second, um, because I think maybe it will lead

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<v Speaker 1>into this. Games are, you know, an ancient form of art.

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<v Speaker 1>I know, I said we work in new media before,

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<v Speaker 1>but games are actually an ancient form of art, and

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<v Speaker 1>I would argue social practice. Um. There's a game called Senate.

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<v Speaker 1>There's a game called the Royal Game of Er, which

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<v Speaker 1>both date to five thousand years ago in ancient Egypt

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<v Speaker 1>and ancient messo but Amia, respectively. We did in making

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<v Speaker 1>the game, we did a bunch of research on the

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<v Speaker 1>history of of games. There's a fifteenth century game called

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<v Speaker 1>the Game of the Goose from uh well, present day

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<v Speaker 1>Italy that paired like these gorgeous illustrations, also with like

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<v Speaker 1>didactic moral instruction. In the early early twentieth century, the

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<v Speaker 1>Surrealists created a series of games um with the intention

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<v Speaker 1>of breaking through traditional thought patterns and unleashing the potentials

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<v Speaker 1>of the unconscious. They also wanted to subvert academic modes

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<v Speaker 1>of inquiry um. And then today, you know, some of

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<v Speaker 1>our most popular table top games. You know, I think

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<v Speaker 1>Nick was mentioning this earlier, how they can sometimes inscribe

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<v Speaker 1>oppressive logics. So, you know, rather than a game where

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<v Speaker 1>you're competing in against other players to drive them into poverty,

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<v Speaker 1>or a game where you're trying to colonize other players land,

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<v Speaker 1>you know, for the purpose of world domination, we wanted

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<v Speaker 1>to make a game that actually practices the cooperation, interdependence, care, consent, uh,

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<v Speaker 1>these things that will be needed, you know, for it

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<v Speaker 1>actually to transcend the social ecological crises of our day.

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<v Speaker 1>And kind of to that point, you know, I would

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<v Speaker 1>say that games always reflect the beliefs and norms of

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<v Speaker 1>their historical context. So with solar Punk, futures. We wanted

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<v Speaker 1>to kind of flip the script and UM project using

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<v Speaker 1>you know, the modalities of like speculative fiction, collaborative performance.

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<v Speaker 1>As I mentioned, the values and more is of a

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<v Speaker 1>of a desirable future. So games are are very human thing,

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<v Speaker 1>an ancient human thing. And why do people play games? Uh?

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<v Speaker 1>As I mentioned, you know, education is part of it, UM,

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<v Speaker 1>but also building social bonds is another important piece, and

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<v Speaker 1>that always is a company. It's a very like academic

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<v Speaker 1>way of talking about it, maybe, but it is. It

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<v Speaker 1>is fun. It has to be fun. That's why people

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<v Speaker 1>do it. In terms of the To get a little

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<v Speaker 1>deeper into the balancing question, you know, every game is

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<v Speaker 1>a balance between a bunch of different competing factors. There's

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<v Speaker 1>a lot of people who were talking about the balance

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<v Speaker 1>between randomness and planning in in games and the balance

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<v Speaker 1>um between structure and free form. And it's definitely something

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<v Speaker 1>if there's any game designers out there thinking about making,

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<v Speaker 1>you know, games like this, play testing it will help

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<v Speaker 1>you so much because you know, the game in a

0:15:52.840 --> 0:15:56.560
<v Speaker 1>rough form existed in the spring of last year, but

0:15:56.880 --> 0:16:02.479
<v Speaker 1>playtesting really helped us refine a lot of those questions

0:16:02.560 --> 0:16:07.840
<v Speaker 1>and find that kind of balance between structure and freeformness.

0:16:08.000 --> 0:16:10.600
<v Speaker 1>We wanted it to be accessible to people who aren't

0:16:10.920 --> 0:16:14.640
<v Speaker 1>d n D players, but we've also played with people

0:16:14.640 --> 0:16:16.760
<v Speaker 1>who play a lot of d n D and GM

0:16:16.840 --> 0:16:20.080
<v Speaker 1>and all this stuff, and they took it in a

0:16:20.120 --> 0:16:22.520
<v Speaker 1>lot of fun and wild directions that we didn't expect.

0:16:22.600 --> 0:16:25.680
<v Speaker 1>That helped inform kind of new ways that we could.

0:16:26.320 --> 0:16:28.480
<v Speaker 1>You know, we added some optional rules in there for

0:16:28.520 --> 0:16:31.440
<v Speaker 1>people who want to take it in a different direction

0:16:31.640 --> 0:16:34.880
<v Speaker 1>or or add more complexity, or or even or for

0:16:34.960 --> 0:16:37.480
<v Speaker 1>other people who need a little bit like a handhold

0:16:37.480 --> 0:16:39.600
<v Speaker 1>and want to flip a coin to decide something rather

0:16:39.680 --> 0:16:44.320
<v Speaker 1>than um, you know, come up with it totally on

0:16:44.360 --> 0:16:48.800
<v Speaker 1>their own. So I think, um, yeah, it's a hard

0:16:48.960 --> 0:16:52.120
<v Speaker 1>it's a hard thing to balance, you know, all the

0:16:52.160 --> 0:16:55.040
<v Speaker 1>different factors that go into a game. But I definitely

0:16:55.040 --> 0:16:57.680
<v Speaker 1>think play testing and all the people who who played

0:16:57.720 --> 0:17:01.000
<v Speaker 1>with us in those early games really helped helped us

0:17:01.000 --> 0:17:04.359
<v Speaker 1>figure out the right balance. And to your earlier point

0:17:04.400 --> 0:17:10.920
<v Speaker 1>about burnout, like activists burnout, Um, some people who we've

0:17:10.960 --> 0:17:16.080
<v Speaker 1>invited to play the game maybe have have expressed this

0:17:16.160 --> 0:17:20.280
<v Speaker 1>idea of like, well, um, I'd love to, but I

0:17:20.320 --> 0:17:27.040
<v Speaker 1>don't have time, And maybe maybe they they think of

0:17:27.440 --> 0:17:29.960
<v Speaker 1>of gaming. And I know I've certainly been guilty of

0:17:30.000 --> 0:17:33.400
<v Speaker 1>this too, of feeling like guilt over things that feel

0:17:33.440 --> 0:17:36.280
<v Speaker 1>like it indulges like you should be doing the real

0:17:36.320 --> 0:17:41.000
<v Speaker 1>work all the time. But you know, I think it's

0:17:41.040 --> 0:17:45.200
<v Speaker 1>important to hold that in the perspective of the tradition

0:17:45.320 --> 0:17:51.600
<v Speaker 1>of of feminism, civil rights advocates, others on the left

0:17:51.640 --> 0:17:56.679
<v Speaker 1>that have talked about the importance of um joy that

0:17:56.760 --> 0:17:59.440
<v Speaker 1>needs to be integral to our struggles. There's the famous

0:18:00.080 --> 0:18:03.040
<v Speaker 1>Goldman quip, if I can't dance, it's not my revolution.

0:18:04.000 --> 0:18:07.760
<v Speaker 1>So perhaps you know, these ideas of like guilt and

0:18:07.800 --> 0:18:11.480
<v Speaker 1>shame or martyrdom or whatever are kind of toxic parts

0:18:11.480 --> 0:18:13.959
<v Speaker 1>of the old world that we need to to let

0:18:14.000 --> 0:18:17.399
<v Speaker 1>go of. UM. So I guess this is kind of

0:18:17.440 --> 0:18:21.240
<v Speaker 1>coming back to say that there's, as as Nick was saying,

0:18:21.280 --> 0:18:25.919
<v Speaker 1>there is an ethical, pre figurative case of um of

0:18:25.960 --> 0:18:31.680
<v Speaker 1>how games can allow people to um express themselves through play,

0:18:32.040 --> 0:18:36.560
<v Speaker 1>but there's also a tactical one, and that games can

0:18:36.560 --> 0:18:39.280
<v Speaker 1>be a structured way of thinking about how do we

0:18:39.359 --> 0:18:43.320
<v Speaker 1>create a liberated society? On everything I think is sort

0:18:43.320 --> 0:18:47.480
<v Speaker 1>of interesting about Well, like, I guess this is somewhat

0:18:47.560 --> 0:18:52.240
<v Speaker 1>less true of tabletop games as in medium because typical

0:18:52.320 --> 0:18:57.760
<v Speaker 1>games are a lot of sort of cloud storytelling ish stuff.

0:18:57.800 --> 0:19:00.080
<v Speaker 1>But like I know, like like so like I'm I

0:19:00.080 --> 0:19:01.440
<v Speaker 1>I put a lot of video games right, and it's

0:19:01.480 --> 0:19:07.200
<v Speaker 1>like it's like a lot of the structure of what

0:19:08.080 --> 0:19:15.320
<v Speaker 1>gaming is is sort of like it basically just turned

0:19:15.320 --> 0:19:19.480
<v Speaker 1>into like another job that you have, and it's interesting. Yeah,

0:19:19.640 --> 0:19:21.720
<v Speaker 1>it's like I mean, you know, and you get you

0:19:21.880 --> 0:19:24.160
<v Speaker 1>like you get, you get the same you even get

0:19:24.160 --> 0:19:27.600
<v Speaker 1>like bog like crossover between the terminology of like like

0:19:27.840 --> 0:19:32.720
<v Speaker 1>you know, like I think like grinding is like a grind. Yeah,

0:19:32.800 --> 0:19:35.320
<v Speaker 1>like grind. I think I think that came from getting

0:19:35.400 --> 0:19:38.119
<v Speaker 1>first and then moved over into the weird grindset stuff.

0:19:38.160 --> 0:19:42.240
<v Speaker 1>But like I think you're right, yeah yeah. And gamification, right,

0:19:42.280 --> 0:19:46.320
<v Speaker 1>that's another way that like gaming is being almost like

0:19:46.359 --> 0:19:49.440
<v Speaker 1>weaponized by capitalism to get squeezed just a little bit

0:19:49.440 --> 0:19:53.320
<v Speaker 1>more out of everyone. Yeah, there's there's a really interesting

0:19:53.440 --> 0:20:01.160
<v Speaker 1>article whose name I am forgetting because I am yeah,

0:20:01.160 --> 0:20:04.720
<v Speaker 1>I um, but Vicky Astawall wrote it like a while

0:20:04.960 --> 0:20:11.359
<v Speaker 1>ago that was about how like games are like it's

0:20:12.200 --> 0:20:14.240
<v Speaker 1>you know, it's it's used sort of mechanically doing the

0:20:14.240 --> 0:20:16.040
<v Speaker 1>same thing over and over and over again. But it's

0:20:16.080 --> 0:20:18.800
<v Speaker 1>it's a problem because it's like it's it's labor that's

0:20:18.840 --> 0:20:20.960
<v Speaker 1>like too perfect. I guess it doesn't create anything. There's

0:20:21.000 --> 0:20:24.880
<v Speaker 1>no sort of like I like, there's there's no sort

0:20:24.920 --> 0:20:29.960
<v Speaker 1>of like um like aspect that produces like value that

0:20:30.000 --> 0:20:31.479
<v Speaker 1>could be extracted. You're just sort of you're just doing

0:20:31.520 --> 0:20:34.360
<v Speaker 1>the thing over and over again. And it's like and

0:20:34.400 --> 0:20:36.080
<v Speaker 1>you know, and that then then that, you know, becomes

0:20:36.080 --> 0:20:37.760
<v Speaker 1>a problem for capital in some sense, is why there's

0:20:37.760 --> 0:20:39.680
<v Speaker 1>all these panics about like everyone being addicted to gaming,

0:20:39.720 --> 0:20:42.479
<v Speaker 1>because it's like, well, okay, you're not making money for us,

0:20:43.280 --> 0:20:46.640
<v Speaker 1>And but I think it's interesting truck simulator you could

0:20:46.640 --> 0:20:50.520
<v Speaker 1>be driving some actual Yeah. Yeah, but you know, I

0:20:50.520 --> 0:20:55.800
<v Speaker 1>think it's interesting that this is a political intervention into

0:20:55.840 --> 0:20:58.960
<v Speaker 1>that of creating something that's you know, precisely the opposite

0:20:59.000 --> 0:21:01.600
<v Speaker 1>of that that it's you. You're not sort of like

0:21:01.640 --> 0:21:04.600
<v Speaker 1>it's not just like an incredible intensification of the sort

0:21:04.600 --> 0:21:08.480
<v Speaker 1>of like reward systems of working. It's hey, we're gonna

0:21:08.520 --> 0:21:10.679
<v Speaker 1>come together and we're gonna tell we're gonna you know,

0:21:11.400 --> 0:21:13.760
<v Speaker 1>make collaborative decisions and overcome challenges. And I think I

0:21:13.760 --> 0:21:16.119
<v Speaker 1>think that's a very interesting sort of political angle to

0:21:16.160 --> 0:21:20.920
<v Speaker 1>come at this from. Yeah, I think a lot of

0:21:21.840 --> 0:21:26.800
<v Speaker 1>a lot of tabletop games in particular, compared to video games.

0:21:27.440 --> 0:21:30.760
<v Speaker 1>I think, well, I'll say, role playing games in particular

0:21:31.200 --> 0:21:33.359
<v Speaker 1>put you in a driver's seat in a way that

0:21:33.400 --> 0:21:37.880
<v Speaker 1>I think can is is hard, right, Like sometimes I'm

0:21:37.880 --> 0:21:40.320
<v Speaker 1>too tired to or if I think, you know, I

0:21:40.359 --> 0:21:42.240
<v Speaker 1>have a I have a D and D night, and

0:21:42.280 --> 0:21:44.040
<v Speaker 1>I'm like, I don't know if I have the energy

0:21:44.080 --> 0:21:48.360
<v Speaker 1>for this after working all day, um, whereas I might

0:21:48.400 --> 0:21:52.040
<v Speaker 1>have energy to play you know, a video game RPG

0:21:52.240 --> 0:21:54.480
<v Speaker 1>that kind of walks me, you know, handholds me through

0:21:54.480 --> 0:22:00.399
<v Speaker 1>a story. Um, it's kind of more like watching more passive. Um.

0:22:00.400 --> 0:22:03.840
<v Speaker 1>But I do think that there's I just think there's

0:22:03.880 --> 0:22:14.280
<v Speaker 1>something so important about thinking through what it might be

0:22:14.359 --> 0:22:19.040
<v Speaker 1>like to live in this utopian society. And it's important,

0:22:19.040 --> 0:22:23.199
<v Speaker 1>I think because if we don't, well, for one, a

0:22:23.200 --> 0:22:26.560
<v Speaker 1>ton of people just don't even think about it. Um.

0:22:26.600 --> 0:22:28.760
<v Speaker 1>And so to the extent that this game is something

0:22:28.800 --> 0:22:31.800
<v Speaker 1>that gets bought or played with families of people who

0:22:31.960 --> 0:22:34.399
<v Speaker 1>are you know, one of the many people who have

0:22:34.480 --> 0:22:38.240
<v Speaker 1>been deep politicized in this country. Um, I think that

0:22:38.280 --> 0:22:43.200
<v Speaker 1>can be really helpful. But I also think that, um,

0:22:43.320 --> 0:22:46.560
<v Speaker 1>I've played it, and I've found really fun and exciting

0:22:46.640 --> 0:22:49.679
<v Speaker 1>ideas that I wouldn't have thought about if I was

0:22:49.720 --> 0:22:53.399
<v Speaker 1>staring at a power map or something and thinking where

0:22:53.440 --> 0:22:57.240
<v Speaker 1>can we intervene in my city too, you know, help

0:22:58.160 --> 0:23:01.440
<v Speaker 1>help solve this or that problem. So I think, yeah,

0:23:01.480 --> 0:23:13.240
<v Speaker 1>I think there's power there. So I think one of

0:23:13.240 --> 0:23:15.439
<v Speaker 1>the other things I think is interesting to me about

0:23:15.600 --> 0:23:18.639
<v Speaker 1>how you cute sort of the team put this product together.

0:23:18.720 --> 0:23:20.200
<v Speaker 1>And it's also like you know, so like you can

0:23:20.240 --> 0:23:22.520
<v Speaker 1>buy the versions of it that have like very very

0:23:22.600 --> 0:23:25.280
<v Speaker 1>nice art, but you also just put the cards and

0:23:25.320 --> 0:23:26.640
<v Speaker 1>the rules up for free and you can just sort

0:23:26.640 --> 0:23:28.240
<v Speaker 1>of print and play it. So I ownered, Yeah, if

0:23:28.240 --> 0:23:29.919
<v Speaker 1>you could talk a bit about decision you do that

0:23:30.680 --> 0:23:34.840
<v Speaker 1>democratic accessibility is really important to us. It's part of

0:23:34.840 --> 0:23:39.280
<v Speaker 1>the concept that we wanted to integrate into every aspect

0:23:39.320 --> 0:23:43.600
<v Speaker 1>of the game's production and distribution. And so yeah, the

0:23:43.600 --> 0:23:47.720
<v Speaker 1>whole thing is available as a free print and play

0:23:47.920 --> 0:23:54.040
<v Speaker 1>PDF download. Um it's all Creative Commons licensed. UM. So

0:23:54.359 --> 0:23:56.959
<v Speaker 1>that's yeah. And you know, at the same time, as

0:23:57.000 --> 0:24:03.320
<v Speaker 1>you mentioned, we we uh are interested in materiality and

0:24:03.680 --> 0:24:09.840
<v Speaker 1>want wanted to create, um, something that could could accompany

0:24:10.000 --> 0:24:12.880
<v Speaker 1>you know, a face to face interaction as well, which

0:24:12.920 --> 0:24:15.679
<v Speaker 1>is you know, frankly, well, I'll just speaking for myself,

0:24:15.680 --> 0:24:19.280
<v Speaker 1>that's probably more my interest. Um, even though I think

0:24:19.359 --> 0:24:22.560
<v Speaker 1>you know like that. We have a tabletop simulator version too,

0:24:22.560 --> 0:24:25.399
<v Speaker 1>which I think is really cool. But as far as

0:24:25.440 --> 0:24:30.760
<v Speaker 1>the decision to make the game, you know, free, free forever. Um,

0:24:30.800 --> 0:24:32.639
<v Speaker 1>we want people to play, We want it to be

0:24:32.840 --> 0:24:37.520
<v Speaker 1>genuinely useful. Um. This is not a this is not

0:24:37.600 --> 0:24:41.960
<v Speaker 1>a capitalistic business venture. We're running a break even budget

0:24:42.080 --> 0:24:45.639
<v Speaker 1>and want to just keep doing projects and you know,

0:24:45.680 --> 0:24:50.199
<v Speaker 1>elaborating like the solar punk tradition and connecting it to social, ecological,

0:24:50.200 --> 0:24:54.960
<v Speaker 1>communalist politics. So if this can be a catalyst towards

0:24:55.080 --> 0:24:59.760
<v Speaker 1>being able to do more of that, then um, then

0:25:00.000 --> 0:25:02.920
<v Speaker 1>it's you know, we'll have we'll have succeeded on our

0:25:02.920 --> 0:25:05.919
<v Speaker 1>on our terms at least. What's this at us of

0:25:06.160 --> 0:25:09.199
<v Speaker 1>physical copies of how can people if they want to

0:25:09.320 --> 0:25:14.080
<v Speaker 1>use cards and stuff? What is how how would one

0:25:14.160 --> 0:25:16.639
<v Speaker 1>go about getting those? Yeah, so there's a couple of

0:25:16.680 --> 0:25:20.680
<v Speaker 1>different ways. People can download the free print and play

0:25:20.720 --> 0:25:23.320
<v Speaker 1>if they like, If they really love it, they want

0:25:23.359 --> 0:25:26.920
<v Speaker 1>to buy the physical copy. We sold out of the

0:25:27.000 --> 0:25:30.240
<v Speaker 1>kind of first edition that we were able to afford

0:25:30.320 --> 0:25:34.080
<v Speaker 1>to print, but we're raising money on Kickstarter for a

0:25:34.119 --> 0:25:37.879
<v Speaker 1>second edition. So if people back us at a certain

0:25:37.920 --> 0:25:41.600
<v Speaker 1>tier there, I think it's forty five dollars or higher. Uh,

0:25:41.800 --> 0:25:44.120
<v Speaker 1>you get a copy of the game when we're able

0:25:44.119 --> 0:25:47.879
<v Speaker 1>to print them. Uh And so yeah, so it's a

0:25:48.760 --> 0:25:51.520
<v Speaker 1>um and of course, as Max mentioned, you can also

0:25:51.600 --> 0:25:56.280
<v Speaker 1>play on tabletop simulator. But yeah, we're we're really excited

0:25:56.280 --> 0:25:59.679
<v Speaker 1>about it. I think we're also hoping to take it

0:25:59.720 --> 0:26:04.840
<v Speaker 1>around on to some you know, political workshops, probably on

0:26:04.960 --> 0:26:10.520
<v Speaker 1>Zoom for the foreseeable future, get maybe game convention, tabletop

0:26:10.560 --> 0:26:14.679
<v Speaker 1>game conventions and stuff, and also some art art shows

0:26:15.040 --> 0:26:18.879
<v Speaker 1>um to be announced, to be announced, but there's a

0:26:18.880 --> 0:26:21.760
<v Speaker 1>couple of art shows that we're excited to be showing

0:26:21.760 --> 0:26:26.000
<v Speaker 1>it in. So um yeah, yeah. One one thing I'm

0:26:26.040 --> 0:26:28.919
<v Speaker 1>really excited about in terms of playing this at some

0:26:29.000 --> 0:26:33.840
<v Speaker 1>point is the I think starting from the point of

0:26:33.880 --> 0:26:39.520
<v Speaker 1>like you're trying to build the world now, you can

0:26:39.720 --> 0:26:43.719
<v Speaker 1>really easy, it's really easy to run into ruts. Um

0:26:43.760 --> 0:26:47.040
<v Speaker 1>starting at the end point than working backwards, I think

0:26:47.600 --> 0:26:51.840
<v Speaker 1>because that produces that reverse type of thought. I think

0:26:51.840 --> 0:26:54.320
<v Speaker 1>it's a little bit easier for to find the path

0:26:54.560 --> 0:26:57.560
<v Speaker 1>than just starting here and looking at the world will

0:26:57.560 --> 0:27:00.240
<v Speaker 1>be like, oh, how do we do it? You thing

0:27:00.359 --> 0:27:02.640
<v Speaker 1>to make it better, instead of being at the opposite

0:27:02.640 --> 0:27:05.240
<v Speaker 1>place and being like, what's what is the way to backtrack?

0:27:05.320 --> 0:27:10.400
<v Speaker 1>I think can maybe give you some connections and ideas

0:27:10.440 --> 0:27:14.359
<v Speaker 1>that you may not have had otherwise because we're kind

0:27:14.400 --> 0:27:16.760
<v Speaker 1>of always stuck in the now. How do we get

0:27:16.880 --> 0:27:21.239
<v Speaker 1>now better? So I would be very excited to uh

0:27:21.640 --> 0:27:24.560
<v Speaker 1>try try this out at some point and uh and

0:27:25.080 --> 0:27:30.520
<v Speaker 1>experience that backtrack thinking because I think it's a yeah,

0:27:30.560 --> 0:27:33.119
<v Speaker 1>and I'm really intrigued with that specific aspect of the

0:27:33.119 --> 0:27:35.280
<v Speaker 1>game because yeah, I'm sure there's gonna be a lot

0:27:35.320 --> 0:27:38.880
<v Speaker 1>of solar Punk games within the next decade probably, um,

0:27:38.920 --> 0:27:40.800
<v Speaker 1>and this is one aspect that I think actually is

0:27:40.880 --> 0:27:45.360
<v Speaker 1>really unique and something that's not just intrinsic to Solar Punk. Um,

0:27:45.359 --> 0:27:47.040
<v Speaker 1>you know, it's something that's kind of been added on.

0:27:47.200 --> 0:27:52.600
<v Speaker 1>So uh, that's something I'm really excited about. And yeah,

0:27:52.640 --> 0:27:58.360
<v Speaker 1>I would love to love to pick this up uh soon. Yeah,

0:27:58.440 --> 0:28:00.919
<v Speaker 1>thank you for saying that. Um. I think one of

0:28:00.920 --> 0:28:05.439
<v Speaker 1>the things that we hope that the game does is

0:28:05.560 --> 0:28:09.920
<v Speaker 1>help people break through that capitalist realism. Yeah, like there

0:28:10.000 --> 0:28:12.320
<v Speaker 1>is no alternative. It's easier to imagine the end of

0:28:12.359 --> 0:28:15.960
<v Speaker 1>the world than the end of capitalism, etcetera. Um. And

0:28:16.119 --> 0:28:20.440
<v Speaker 1>you know, similarly, if you ask people to imagine the future, uh,

0:28:20.480 --> 0:28:24.320
<v Speaker 1>it's very hard and uh and if they are able

0:28:24.320 --> 0:28:28.960
<v Speaker 1>to at all, it is often extrapolating sort of the

0:28:28.960 --> 0:28:33.600
<v Speaker 1>worst trends of today into a dystopian future. Yeah. I remember.

0:28:34.960 --> 0:28:37.040
<v Speaker 1>I remember so when when I was in I was

0:28:37.080 --> 0:28:39.040
<v Speaker 1>in middle school or something, we had this acietment. We

0:28:39.080 --> 0:28:41.280
<v Speaker 1>had to like write a you like write what are

0:28:41.320 --> 0:28:44.640
<v Speaker 1>perfect like utopian society would be, and we like did it,

0:28:44.720 --> 0:28:47.440
<v Speaker 1>and like three quarters of the like society people come

0:28:47.480 --> 0:28:50.800
<v Speaker 1>up with were just like the worst imaginable dystopia And

0:28:50.840 --> 0:28:55.160
<v Speaker 1>it was just like, it's just like grim sort of. Yeah,

0:28:55.200 --> 0:28:57.560
<v Speaker 1>if I was gonna if I was gonna make what

0:28:57.720 --> 0:29:00.280
<v Speaker 1>I thought was an accurate prediction of the few uture,

0:29:00.840 --> 0:29:05.000
<v Speaker 1>it might be more similar to the first season of

0:29:05.040 --> 0:29:10.480
<v Speaker 1>this podcast than uh, some of the hopeful futures. But

0:29:10.800 --> 0:29:13.200
<v Speaker 1>I don't. I also don't think. I don't think the

0:29:13.200 --> 0:29:16.760
<v Speaker 1>door is closed on any kind of solar punk future.

0:29:17.040 --> 0:29:19.040
<v Speaker 1>I think it's important one of the important aspects that

0:29:19.080 --> 0:29:22.719
<v Speaker 1>we included that that is that makes solar punk different

0:29:22.720 --> 0:29:27.680
<v Speaker 1>than just kind of vague utopianism, is that we think

0:29:27.760 --> 0:29:30.080
<v Speaker 1>we ask people to also think about the barriers they

0:29:30.160 --> 0:29:33.560
<v Speaker 1>run into, to think about, you know what, who's gonna

0:29:33.560 --> 0:29:39.920
<v Speaker 1>who's gonna oppose you if you're trying to um, you know,

0:29:40.680 --> 0:29:46.000
<v Speaker 1>deal with polluted water and you find some really great

0:29:46.840 --> 0:29:50.920
<v Speaker 1>system and improve a region's water supply, you know, Nestley

0:29:51.040 --> 0:29:53.880
<v Speaker 1>might come in and buy the rights to the whole region,

0:29:54.000 --> 0:29:58.160
<v Speaker 1>the whole watershed. So you know, imagining those that opposition,

0:29:58.520 --> 0:30:04.120
<v Speaker 1>the material conditions that might change, and how you adapt

0:30:04.120 --> 0:30:07.320
<v Speaker 1>to them. We hope that's something that people also benefit

0:30:07.400 --> 0:30:13.800
<v Speaker 1>from who played this game and and make some predictions

0:30:13.840 --> 0:30:17.040
<v Speaker 1>about the strategic decisions that capital is going to make

0:30:17.120 --> 0:30:21.120
<v Speaker 1>to oppose your your utopian vision. And I hope there

0:30:21.160 --> 0:30:24.560
<v Speaker 1>are more solar punk games, Like you said, I hope

0:30:24.600 --> 0:30:28.280
<v Speaker 1>there's a preponderance of solar punk art in the in

0:30:28.280 --> 0:30:30.920
<v Speaker 1>the next decade. That would be amazing. And you know,

0:30:31.280 --> 0:30:33.680
<v Speaker 1>to what you were just saying, you're right, solar punk

0:30:33.720 --> 0:30:37.240
<v Speaker 1>doesn't mean the end of politics, doesn't mean the absence

0:30:37.280 --> 0:30:41.520
<v Speaker 1>of conflict. UM. So I think we tried to integrate

0:30:41.560 --> 0:30:45.120
<v Speaker 1>that into the game. What makes a good solar punk

0:30:45.200 --> 0:30:51.200
<v Speaker 1>stories that it is plausible yet distinctly anti utopian, anti

0:30:51.280 --> 0:30:56.680
<v Speaker 1>dystopian rather um it you know, provides a glimpse into

0:30:57.600 --> 0:31:03.360
<v Speaker 1>a future possibility for say, the reharmonization of humans with

0:31:03.680 --> 0:31:08.960
<v Speaker 1>other humans, humans with non human nature. Um and that

0:31:09.120 --> 0:31:13.640
<v Speaker 1>is going to involve some amount of opposition on the

0:31:13.680 --> 0:31:18.240
<v Speaker 1>one hand and reconstruction on the other. In short to

0:31:18.200 --> 0:31:22.720
<v Speaker 1>to critique by building as the slogan goes, all right, yeah,

0:31:22.720 --> 0:31:24.320
<v Speaker 1>plugs time. What do you what do you need to

0:31:24.480 --> 0:31:29.440
<v Speaker 1>have plugs? Uh? So, Yeah, we have an upcoming live

0:31:29.480 --> 0:31:32.239
<v Speaker 1>stream on Twitch with Veterans for Peace. They have some

0:31:32.320 --> 0:31:36.440
<v Speaker 1>gamers for Peace and Tuesday night on at eight p

0:31:36.640 --> 0:31:39.320
<v Speaker 1>m they're gonna be playing Solo Punk Solo Punk features

0:31:39.360 --> 0:31:42.320
<v Speaker 1>with us. UH. If people are interested in the game,

0:31:42.600 --> 0:31:45.400
<v Speaker 1>they can download it for print and play on our

0:31:45.400 --> 0:31:49.560
<v Speaker 1>website at H T T P colon slash Slash the

0:31:49.760 --> 0:31:55.760
<v Speaker 1>Future dot WTF UH and UH. People can also find

0:31:55.800 --> 0:31:58.160
<v Speaker 1>a link to our kickstarter on that website if they're

0:31:58.200 --> 0:32:02.840
<v Speaker 1>interested in pre ordering physical copy, which we very much appreciate.

0:32:03.240 --> 0:32:08.960
<v Speaker 1>We're getting close to funded. That's very exciting. I hope,

0:32:08.960 --> 0:32:10.280
<v Speaker 1>I hope, I hope, I hope it gets funded. I

0:32:10.320 --> 0:32:12.880
<v Speaker 1>want to see more of these because the art is

0:32:12.920 --> 0:32:17.320
<v Speaker 1>extremely cool. And yeah, well, thank you to you for

0:32:17.640 --> 0:32:19.960
<v Speaker 1>coming on this. This has been It could happen here

0:32:20.200 --> 0:32:24.160
<v Speaker 1>and we'll see you the next time an episode goes up.

0:32:25.000 --> 0:32:27.480
<v Speaker 1>I don't know when that's gonna be right now, so yeah,

0:32:27.680 --> 0:32:35.440
<v Speaker 1>wonderful extros. It could happen here as a production of

0:32:35.440 --> 0:32:38.400
<v Speaker 1>cool Zone Media. Were more podcasts from cool Zone Media.

0:32:38.480 --> 0:32:40.960
<v Speaker 1>Visit our website cool zone media dot com, or check

0:32:41.000 --> 0:32:43.320
<v Speaker 1>us out on the I Heart Radio app, Apple Podcasts,

0:32:43.360 --> 0:32:46.400
<v Speaker 1>or wherever you listen to podcasts. You can find sources

0:32:46.400 --> 0:32:49.000
<v Speaker 1>for It could Happen Here, updated monthly at cool zone

0:32:49.000 --> 0:32:51.760
<v Speaker 1>Media dot com slash sources. Thanks for listening.