1 00:00:04,840 --> 00:00:07,120 Speaker 1: Welcome to it could happen here a podcast that is 2 00:00:07,760 --> 00:00:11,480 Speaker 1: remarkably today not really so much about things falling apart 3 00:00:11,520 --> 00:00:15,120 Speaker 1: and is mostly about things in fact getting better and 4 00:00:15,120 --> 00:00:18,320 Speaker 1: how we can do that. Um. I'm your host, Christopher. 5 00:00:19,560 --> 00:00:22,639 Speaker 1: With me today is Garrison and we're also joined by 6 00:00:22,720 --> 00:00:24,840 Speaker 1: Nick and Max, who are two members of the artist 7 00:00:24,880 --> 00:00:28,000 Speaker 1: collective solar Punk Surf Club, who have released a very 8 00:00:28,120 --> 00:00:30,720 Speaker 1: very interesting you game that we are here in part 9 00:00:30,760 --> 00:00:33,720 Speaker 1: of talk about called solar Punk Features. Hello, Dick, I Max, 10 00:00:33,760 --> 00:00:36,880 Speaker 1: How how are you doing? Hey? Doing well? Thanks? Yeah, 11 00:00:36,960 --> 00:00:39,239 Speaker 1: doing great. Thanks for having us one excited to have 12 00:00:39,280 --> 00:00:42,599 Speaker 1: you to on. So I guess my first question is 13 00:00:43,040 --> 00:00:47,360 Speaker 1: how did you too get into game design and sort 14 00:00:47,360 --> 00:00:51,479 Speaker 1: of first have the idea to do a sort of 15 00:00:51,520 --> 00:00:54,640 Speaker 1: like political gaming project like this. That's a good question. 16 00:00:54,720 --> 00:00:59,480 Speaker 1: So we're not, um, we're definitely not game designers by 17 00:01:00,040 --> 00:01:04,320 Speaker 1: Ushian or trade. UM. We're members of the artist collective 18 00:01:04,319 --> 00:01:11,920 Speaker 1: Solar Punk Surf Club, and we're particularly interested in creating 19 00:01:13,000 --> 00:01:18,760 Speaker 1: artwork and social practice that pre figures these kinds of 20 00:01:18,760 --> 00:01:21,560 Speaker 1: egalitarian futures that we'd like to see in the world. 21 00:01:22,160 --> 00:01:26,600 Speaker 1: And so this game was something that we've been kind 22 00:01:26,640 --> 00:01:28,880 Speaker 1: of a project that we've been thinking about and sitting 23 00:01:28,920 --> 00:01:34,319 Speaker 1: on for a little while, and was kind of something 24 00:01:34,360 --> 00:01:37,520 Speaker 1: that made us excited, got us excited, and we think 25 00:01:37,560 --> 00:01:39,399 Speaker 1: there's a whole bunch of other reasons that we think 26 00:01:39,400 --> 00:01:42,160 Speaker 1: it's a really cool um project to work on an 27 00:01:42,200 --> 00:01:47,520 Speaker 1: important project, and um, yeah, so we kind of took 28 00:01:47,520 --> 00:01:50,200 Speaker 1: a took a deep dive headfirst into the world of 29 00:01:50,240 --> 00:01:53,360 Speaker 1: game design and learning how to how to do that 30 00:01:53,400 --> 00:01:58,400 Speaker 1: over the past year or so. Okay, so how about we, 31 00:01:58,560 --> 00:02:02,080 Speaker 1: I guess also start with I guess explaining what solar 32 00:02:02,120 --> 00:02:04,880 Speaker 1: Punk features is and sort of how it works, and 33 00:02:04,880 --> 00:02:08,520 Speaker 1: then we can get into the sort of political aspect 34 00:02:08,560 --> 00:02:12,640 Speaker 1: of this sort of game design project. So, solar Punk 35 00:02:12,680 --> 00:02:18,040 Speaker 1: Futures is a storytelling game where players imagine pathways to 36 00:02:18,360 --> 00:02:25,160 Speaker 1: a desirable future by collaboratively overcoming real world challenges. The 37 00:02:25,240 --> 00:02:29,400 Speaker 1: object of the game is to collectively remember one of 38 00:02:29,440 --> 00:02:34,920 Speaker 1: the stories that grew into our utopia. Um. The idea 39 00:02:35,320 --> 00:02:41,840 Speaker 1: is that through back casting, where you assume within the 40 00:02:41,880 --> 00:02:45,040 Speaker 1: context of the game that players are already in utopia 41 00:02:45,880 --> 00:02:51,200 Speaker 1: and merely remembering back to their ancestors struggle, that players 42 00:02:51,240 --> 00:02:56,760 Speaker 1: can transcend the idea that what currently exists must necessarily 43 00:02:56,800 --> 00:03:02,800 Speaker 1: exist which social theorists Murray book Chain described as the 44 00:03:02,880 --> 00:03:07,520 Speaker 1: acid that corrodes all visionary thinking. So we wanted to 45 00:03:07,600 --> 00:03:15,400 Speaker 1: make a system to facilitate collaborative performance sort of we 46 00:03:15,440 --> 00:03:18,920 Speaker 1: call it a collaborative performance of memory, but one that 47 00:03:19,000 --> 00:03:26,520 Speaker 1: combines sincerity with laughter and speculative storytelling. The game also 48 00:03:26,600 --> 00:03:29,680 Speaker 1: combines a lot of different elements that we saw in 49 00:03:29,760 --> 00:03:36,840 Speaker 1: other games, um, collaborative you know, collaborative storytelling, cooperative gameplay, uh, 50 00:03:37,000 --> 00:03:41,200 Speaker 1: some elements of role playing, and different kind of mechanics 51 00:03:41,240 --> 00:03:45,800 Speaker 1: that we thought would build out that kind of like 52 00:03:45,840 --> 00:03:49,320 Speaker 1: I said earlier, those prefigurations of those egalitarian world So 53 00:03:49,360 --> 00:03:51,720 Speaker 1: we're trying to you know, we're trying to make a 54 00:03:51,880 --> 00:03:55,520 Speaker 1: game that had the fiction and the idea of utopia 55 00:03:55,560 --> 00:03:58,760 Speaker 1: built in uh in terms of the goals of the game, 56 00:03:58,960 --> 00:04:01,520 Speaker 1: but it was also we wanted to build it into 57 00:04:01,920 --> 00:04:03,720 Speaker 1: some of the mechanics of how the game is actually 58 00:04:03,760 --> 00:04:08,360 Speaker 1: played too. Um. But my question from here is sort of, well, 59 00:04:08,360 --> 00:04:10,560 Speaker 1: I mean, I guess firstly is I think what sort 60 00:04:10,600 --> 00:04:12,920 Speaker 1: of specifically drew d solar Punk is sort of an 61 00:04:12,920 --> 00:04:15,920 Speaker 1: aesthetic for for this, Like I know, there's been a 62 00:04:15,920 --> 00:04:19,600 Speaker 1: lot of sort of like the kind of sociocology solar 63 00:04:19,640 --> 00:04:23,400 Speaker 1: punk fusions, but I'm interested in what you you specifically 64 00:04:23,440 --> 00:04:28,760 Speaker 1: to it. So we see solar punk as a visionary 65 00:04:28,839 --> 00:04:35,360 Speaker 1: utopian politics and aesthetic that critically engages the reality of 66 00:04:35,600 --> 00:04:41,679 Speaker 1: capitalist catastrophe while maintaining a radical optimism about humanity's hopes 67 00:04:41,800 --> 00:04:48,000 Speaker 1: for a communal, ecological future. Nick was just speaking to this. UM. 68 00:04:48,080 --> 00:04:51,960 Speaker 1: We see it as a restorative justice process on a 69 00:04:52,000 --> 00:04:57,000 Speaker 1: planetary scale among people, between humans and non human nature. 70 00:04:58,000 --> 00:05:02,760 Speaker 1: So that means reclaiming pieces of the past, pre pre 71 00:05:02,920 --> 00:05:09,400 Speaker 1: capitalist culture. UM, that means material accountability for old practices, 72 00:05:10,000 --> 00:05:14,839 Speaker 1: and it also means radical adaptability towards new ones. I 73 00:05:14,880 --> 00:05:21,960 Speaker 1: think it provided a useful way of synthesizing several currents 74 00:05:21,960 --> 00:05:26,440 Speaker 1: that we had already been thinking about and involved in 75 00:05:27,000 --> 00:05:33,560 Speaker 1: between new media and social practice, thinking not just about 76 00:05:33,960 --> 00:05:38,160 Speaker 1: images and objects in space, but also the set of 77 00:05:38,200 --> 00:05:42,440 Speaker 1: social relations that those things produced. Yeah, we're also we're 78 00:05:42,520 --> 00:05:46,120 Speaker 1: like partisans within solar punk. I don't think there's I 79 00:05:46,120 --> 00:05:48,799 Speaker 1: don't think there's too many pro capitalists within solar punk, 80 00:05:48,920 --> 00:05:51,080 Speaker 1: but I think there are some people who are maybe 81 00:05:51,120 --> 00:05:54,920 Speaker 1: drawn to the aesthetic but don't necessarily have a politics. 82 00:05:55,839 --> 00:05:57,320 Speaker 1: But we do think that there's a kind of a 83 00:05:57,400 --> 00:06:03,400 Speaker 1: latent horizontalism, a latent anarchistic politics in a lot of 84 00:06:03,440 --> 00:06:08,760 Speaker 1: the aesthetics around solar punk and so uh as a 85 00:06:08,760 --> 00:06:12,520 Speaker 1: as a collaborative as an aesthetic that is being defined 86 00:06:12,520 --> 00:06:16,760 Speaker 1: collaboratively by people online and elsewhere. You know, we wanted 87 00:06:16,800 --> 00:06:19,640 Speaker 1: to kind of stick out of position about what we 88 00:06:19,720 --> 00:06:28,600 Speaker 1: thought a really realistic utopian world might look and feel. Like, Yeah, 89 00:06:28,600 --> 00:06:32,320 Speaker 1: and I think this is something else I know YouTube, 90 00:06:32,360 --> 00:06:36,679 Speaker 1: I'm very passionate about. Um is about specifically using games 91 00:06:36,720 --> 00:06:38,719 Speaker 1: as a medium to do this and sort of this 92 00:06:38,880 --> 00:06:44,200 Speaker 1: as like this kind of storytelling membrance as a specifically 93 00:06:44,200 --> 00:06:46,880 Speaker 1: political intervention. So could you talk a bit more about 94 00:06:48,000 --> 00:06:50,200 Speaker 1: you know, like a yeah, you know, good questions like okay, 95 00:06:50,240 --> 00:06:52,720 Speaker 1: so why this and not on you know, on this 96 00:06:52,800 --> 00:06:55,320 Speaker 1: sort of less more like like why this and not 97 00:06:55,360 --> 00:06:56,880 Speaker 1: a grilla garden? You go, why this and not some 98 00:06:56,880 --> 00:06:59,880 Speaker 1: other kind of organizing etcetera, etcetera. Um, yamage it here 99 00:06:59,880 --> 00:07:03,599 Speaker 1: you say about that. Yeah, well, I'm not gonna hate 100 00:07:03,600 --> 00:07:07,960 Speaker 1: on guerrilla gardening. I definitely think it's a both situation. Um, 101 00:07:08,000 --> 00:07:10,920 Speaker 1: it's also in the game. Yeah, that's true. It's it's 102 00:07:10,960 --> 00:07:13,080 Speaker 1: one of the cards, one of the tools that you 103 00:07:13,120 --> 00:07:18,400 Speaker 1: get to use as an ancestor. Um. Yeah, I think, 104 00:07:18,560 --> 00:07:20,000 Speaker 1: you know, there's a lot of different things that we 105 00:07:20,000 --> 00:07:22,200 Speaker 1: were thinking about when we were thinking about why a 106 00:07:22,240 --> 00:07:25,320 Speaker 1: game that I got a little bit into earlier. But 107 00:07:25,880 --> 00:07:29,480 Speaker 1: you know, for one, UM, I think it helps reach 108 00:07:29,640 --> 00:07:37,880 Speaker 1: abroad and often deep politicized audience with a fun way 109 00:07:37,960 --> 00:07:41,560 Speaker 1: to kind of engage in some thorny political questions. I 110 00:07:41,600 --> 00:07:46,800 Speaker 1: think that games as a participatory medium were especially interesting 111 00:07:47,400 --> 00:07:53,440 Speaker 1: for people who are interested in sort of anarchistic modes 112 00:07:53,520 --> 00:07:59,800 Speaker 1: of teaching and education, education through doing rather than lecture. Uh. 113 00:08:00,240 --> 00:08:02,840 Speaker 1: Although you know, we were also read a lot of 114 00:08:03,000 --> 00:08:07,680 Speaker 1: good political theories, so I'm not I'm not opposed to that. Um. 115 00:08:07,720 --> 00:08:14,520 Speaker 1: And then I think, uh, you know, games are also fun, 116 00:08:15,040 --> 00:08:20,040 Speaker 1: and there's a lot of there's a lot of political 117 00:08:20,160 --> 00:08:25,840 Speaker 1: organizing and activism work that happens out there that feels 118 00:08:25,880 --> 00:08:30,920 Speaker 1: that's hard and that is necessary to do. But just 119 00:08:31,000 --> 00:08:34,520 Speaker 1: because a lot of the important work to be done 120 00:08:34,600 --> 00:08:38,560 Speaker 1: is hard doesn't mean everything that's hard is important and 121 00:08:38,880 --> 00:08:44,400 Speaker 1: everything that's fun is you know, trifling or not going 122 00:08:44,440 --> 00:08:48,840 Speaker 1: to help us get where we're going and and overthrow 123 00:08:48,880 --> 00:08:54,079 Speaker 1: capitalism and build a new world. So um, yeah, those 124 00:08:54,080 --> 00:08:56,560 Speaker 1: are those are some of the reasons. And yeah, and 125 00:08:56,559 --> 00:08:59,320 Speaker 1: I think that's especially sert of interesting point because I 126 00:08:59,320 --> 00:09:03,840 Speaker 1: think a lot of what happens in left to spaces 127 00:09:03,840 --> 00:09:07,240 Speaker 1: you get a bunch of people doing stuff and they 128 00:09:07,320 --> 00:09:09,880 Speaker 1: burn out really fast because you know, you're doing an 129 00:09:10,000 --> 00:09:13,160 Speaker 1: enormous amount of work. It's all miserable. A lot of 130 00:09:13,160 --> 00:09:17,280 Speaker 1: the times you're getting physically assaulted. And like, I think 131 00:09:17,960 --> 00:09:19,400 Speaker 1: that's one of the things that's interesting to me about 132 00:09:19,440 --> 00:09:27,040 Speaker 1: this is you need other forms of sort of community 133 00:09:27,080 --> 00:09:30,400 Speaker 1: building and sort of like you need other forms of 134 00:09:30,480 --> 00:09:33,840 Speaker 1: organizing that do not involve you being repeatedly traumatized over 135 00:09:33,880 --> 00:09:40,439 Speaker 1: and over again. And that, yeah, especially just working on 136 00:09:40,520 --> 00:09:42,440 Speaker 1: something like this, and then I don't know, just playing 137 00:09:42,480 --> 00:09:45,000 Speaker 1: with your friends and having having things that are like 138 00:09:45,080 --> 00:09:48,560 Speaker 1: collaborative and joyful and community buildings I think very important 139 00:09:49,240 --> 00:09:51,440 Speaker 1: as a way to just you know, even just this 140 00:09:51,480 --> 00:09:53,800 Speaker 1: is not a very basically logistical level, but prevent people 141 00:09:53,840 --> 00:09:59,040 Speaker 1: from burning out. Yeah, And and I definitely think that 142 00:09:59,080 --> 00:10:01,600 Speaker 1: there's a role there to prevent people from burning out 143 00:10:01,920 --> 00:10:05,680 Speaker 1: and and inspiring people with some of the fun ideas, 144 00:10:05,760 --> 00:10:07,400 Speaker 1: the ideas that they come up with when they're not 145 00:10:07,640 --> 00:10:10,720 Speaker 1: looking at a Google doc meeting notes, but instead they're 146 00:10:10,720 --> 00:10:13,040 Speaker 1: playing a card game and maybe drinking a couple of beers, 147 00:10:13,720 --> 00:10:17,640 Speaker 1: and they're like, oh, how would I combine guerrilla gardening 148 00:10:18,360 --> 00:10:24,080 Speaker 1: and um, you know performance art too, bring about you know, 149 00:10:24,160 --> 00:10:27,839 Speaker 1: to solve a specific challenge of capitalism like deforestation or 150 00:10:28,600 --> 00:10:31,520 Speaker 1: these are some of the cards in the game. Um. 151 00:10:31,559 --> 00:10:34,080 Speaker 1: And so I think it can be inspiring, you know, 152 00:10:34,360 --> 00:10:39,360 Speaker 1: it's also um, it can be educational. I played with 153 00:10:39,440 --> 00:10:42,320 Speaker 1: some family. Uh. I think the first time I played, 154 00:10:42,320 --> 00:10:45,120 Speaker 1: when we got the physical copy that wasn't a play test, 155 00:10:45,679 --> 00:10:50,760 Speaker 1: was with some family and they don't necessarily identify as 156 00:10:50,880 --> 00:10:55,959 Speaker 1: leftists of any kind, but we had a really fun 157 00:10:56,320 --> 00:11:04,680 Speaker 1: game where we explored ideas of deconstructing borders, and uh, 158 00:11:05,320 --> 00:11:08,319 Speaker 1: you know they were It wasn't like I was guiding 159 00:11:08,360 --> 00:11:09,839 Speaker 1: them in this direction. It was just kind of the 160 00:11:09,880 --> 00:11:13,559 Speaker 1: assumption of the game that there was utopia, got beyond 161 00:11:13,720 --> 00:11:18,160 Speaker 1: this ingrained capitalist realism, that there just isn't that there 162 00:11:18,200 --> 00:11:20,800 Speaker 1: isn't an alternative. And they're like, okay, well the game 163 00:11:20,840 --> 00:11:23,680 Speaker 1: says we're already in utopia, so that means there's no 164 00:11:23,760 --> 00:11:26,440 Speaker 1: private property. And I was like, whoa, that's a that's 165 00:11:26,440 --> 00:11:29,160 Speaker 1: a jump. I didn't expect from my from my family. 166 00:11:40,920 --> 00:11:44,599 Speaker 1: One thing I'm interested in in terms of how it 167 00:11:44,760 --> 00:11:49,880 Speaker 1: functions as a game is like balancing the actual more 168 00:11:50,280 --> 00:11:53,640 Speaker 1: I don't know, fund based like role playing game elements 169 00:11:54,280 --> 00:11:59,560 Speaker 1: with like it's kind of structure as a thought exercise, 170 00:11:59,559 --> 00:12:02,360 Speaker 1: and like a world building game like how how how 171 00:12:02,400 --> 00:12:04,240 Speaker 1: do you approach trying to get a balance of like 172 00:12:05,000 --> 00:12:07,440 Speaker 1: fun role playing as well as this type of like 173 00:12:07,559 --> 00:12:12,240 Speaker 1: reverse world building. I was kind of I was still 174 00:12:12,280 --> 00:12:14,760 Speaker 1: a little bit on the y A game in the 175 00:12:14,800 --> 00:12:19,439 Speaker 1: first place question, but I'm also intrigued by the balancing 176 00:12:20,520 --> 00:12:25,680 Speaker 1: fun and politics question. If you don't mind, I wanted 177 00:12:25,720 --> 00:12:28,320 Speaker 1: to go back to the y A game for just 178 00:12:28,400 --> 00:12:31,760 Speaker 1: a second, um, because I think maybe it will lead 179 00:12:31,760 --> 00:12:38,080 Speaker 1: into this. Games are, you know, an ancient form of art. 180 00:12:38,120 --> 00:12:41,360 Speaker 1: I know, I said we work in new media before, 181 00:12:41,559 --> 00:12:44,719 Speaker 1: but games are actually an ancient form of art, and 182 00:12:44,800 --> 00:12:50,120 Speaker 1: I would argue social practice. Um. There's a game called Senate. 183 00:12:50,480 --> 00:12:53,880 Speaker 1: There's a game called the Royal Game of Er, which 184 00:12:53,960 --> 00:12:58,199 Speaker 1: both date to five thousand years ago in ancient Egypt 185 00:12:58,240 --> 00:13:03,920 Speaker 1: and ancient messo but Amia, respectively. We did in making 186 00:13:03,920 --> 00:13:05,640 Speaker 1: the game, we did a bunch of research on the 187 00:13:05,720 --> 00:13:10,840 Speaker 1: history of of games. There's a fifteenth century game called 188 00:13:10,880 --> 00:13:14,240 Speaker 1: the Game of the Goose from uh well, present day 189 00:13:14,280 --> 00:13:19,440 Speaker 1: Italy that paired like these gorgeous illustrations, also with like 190 00:13:19,679 --> 00:13:25,120 Speaker 1: didactic moral instruction. In the early early twentieth century, the 191 00:13:25,200 --> 00:13:30,480 Speaker 1: Surrealists created a series of games um with the intention 192 00:13:30,520 --> 00:13:37,640 Speaker 1: of breaking through traditional thought patterns and unleashing the potentials 193 00:13:37,679 --> 00:13:41,440 Speaker 1: of the unconscious. They also wanted to subvert academic modes 194 00:13:41,480 --> 00:13:44,680 Speaker 1: of inquiry um. And then today, you know, some of 195 00:13:44,679 --> 00:13:49,600 Speaker 1: our most popular table top games. You know, I think 196 00:13:49,679 --> 00:13:53,160 Speaker 1: Nick was mentioning this earlier, how they can sometimes inscribe 197 00:13:53,960 --> 00:13:58,960 Speaker 1: oppressive logics. So, you know, rather than a game where 198 00:13:58,960 --> 00:14:03,000 Speaker 1: you're competing in against other players to drive them into poverty, 199 00:14:03,120 --> 00:14:08,680 Speaker 1: or a game where you're trying to colonize other players land, 200 00:14:09,559 --> 00:14:12,560 Speaker 1: you know, for the purpose of world domination, we wanted 201 00:14:12,600 --> 00:14:20,640 Speaker 1: to make a game that actually practices the cooperation, interdependence, care, consent, uh, 202 00:14:20,720 --> 00:14:22,480 Speaker 1: these things that will be needed, you know, for it 203 00:14:22,600 --> 00:14:27,560 Speaker 1: actually to transcend the social ecological crises of our day. 204 00:14:27,920 --> 00:14:29,720 Speaker 1: And kind of to that point, you know, I would 205 00:14:29,720 --> 00:14:35,040 Speaker 1: say that games always reflect the beliefs and norms of 206 00:14:35,080 --> 00:14:39,440 Speaker 1: their historical context. So with solar Punk, futures. We wanted 207 00:14:39,480 --> 00:14:44,160 Speaker 1: to kind of flip the script and UM project using 208 00:14:44,360 --> 00:14:48,200 Speaker 1: you know, the modalities of like speculative fiction, collaborative performance. 209 00:14:48,240 --> 00:14:53,600 Speaker 1: As I mentioned, the values and more is of a 210 00:14:53,800 --> 00:14:58,880 Speaker 1: of a desirable future. So games are are very human thing, 211 00:14:58,960 --> 00:15:03,400 Speaker 1: an ancient human thing. And why do people play games? Uh? 212 00:15:04,640 --> 00:15:08,400 Speaker 1: As I mentioned, you know, education is part of it, UM, 213 00:15:08,440 --> 00:15:11,880 Speaker 1: but also building social bonds is another important piece, and 214 00:15:12,120 --> 00:15:15,280 Speaker 1: that always is a company. It's a very like academic 215 00:15:15,280 --> 00:15:17,400 Speaker 1: way of talking about it, maybe, but it is. It 216 00:15:17,520 --> 00:15:19,320 Speaker 1: is fun. It has to be fun. That's why people 217 00:15:19,320 --> 00:15:22,800 Speaker 1: do it. In terms of the To get a little 218 00:15:22,840 --> 00:15:25,840 Speaker 1: deeper into the balancing question, you know, every game is 219 00:15:25,840 --> 00:15:28,880 Speaker 1: a balance between a bunch of different competing factors. There's 220 00:15:29,160 --> 00:15:31,240 Speaker 1: a lot of people who were talking about the balance 221 00:15:31,320 --> 00:15:36,760 Speaker 1: between randomness and planning in in games and the balance 222 00:15:37,480 --> 00:15:41,880 Speaker 1: um between structure and free form. And it's definitely something 223 00:15:42,560 --> 00:15:45,200 Speaker 1: if there's any game designers out there thinking about making, 224 00:15:45,480 --> 00:15:48,280 Speaker 1: you know, games like this, play testing it will help 225 00:15:48,320 --> 00:15:52,760 Speaker 1: you so much because you know, the game in a 226 00:15:52,840 --> 00:15:56,560 Speaker 1: rough form existed in the spring of last year, but 227 00:15:56,880 --> 00:16:02,479 Speaker 1: playtesting really helped us refine a lot of those questions 228 00:16:02,560 --> 00:16:07,840 Speaker 1: and find that kind of balance between structure and freeformness. 229 00:16:08,000 --> 00:16:10,600 Speaker 1: We wanted it to be accessible to people who aren't 230 00:16:10,920 --> 00:16:14,640 Speaker 1: d n D players, but we've also played with people 231 00:16:14,640 --> 00:16:16,760 Speaker 1: who play a lot of d n D and GM 232 00:16:16,840 --> 00:16:20,080 Speaker 1: and all this stuff, and they took it in a 233 00:16:20,120 --> 00:16:22,520 Speaker 1: lot of fun and wild directions that we didn't expect. 234 00:16:22,600 --> 00:16:25,680 Speaker 1: That helped inform kind of new ways that we could. 235 00:16:26,320 --> 00:16:28,480 Speaker 1: You know, we added some optional rules in there for 236 00:16:28,520 --> 00:16:31,440 Speaker 1: people who want to take it in a different direction 237 00:16:31,640 --> 00:16:34,880 Speaker 1: or or add more complexity, or or even or for 238 00:16:34,960 --> 00:16:37,480 Speaker 1: other people who need a little bit like a handhold 239 00:16:37,480 --> 00:16:39,600 Speaker 1: and want to flip a coin to decide something rather 240 00:16:39,680 --> 00:16:44,320 Speaker 1: than um, you know, come up with it totally on 241 00:16:44,360 --> 00:16:48,800 Speaker 1: their own. So I think, um, yeah, it's a hard 242 00:16:48,960 --> 00:16:52,120 Speaker 1: it's a hard thing to balance, you know, all the 243 00:16:52,160 --> 00:16:55,040 Speaker 1: different factors that go into a game. But I definitely 244 00:16:55,040 --> 00:16:57,680 Speaker 1: think play testing and all the people who who played 245 00:16:57,720 --> 00:17:01,000 Speaker 1: with us in those early games really helped helped us 246 00:17:01,000 --> 00:17:04,359 Speaker 1: figure out the right balance. And to your earlier point 247 00:17:04,400 --> 00:17:10,920 Speaker 1: about burnout, like activists burnout, Um, some people who we've 248 00:17:10,960 --> 00:17:16,080 Speaker 1: invited to play the game maybe have have expressed this 249 00:17:16,160 --> 00:17:20,280 Speaker 1: idea of like, well, um, I'd love to, but I 250 00:17:20,320 --> 00:17:27,040 Speaker 1: don't have time, And maybe maybe they they think of 251 00:17:27,440 --> 00:17:29,960 Speaker 1: of gaming. And I know I've certainly been guilty of 252 00:17:30,000 --> 00:17:33,400 Speaker 1: this too, of feeling like guilt over things that feel 253 00:17:33,440 --> 00:17:36,280 Speaker 1: like it indulges like you should be doing the real 254 00:17:36,320 --> 00:17:41,000 Speaker 1: work all the time. But you know, I think it's 255 00:17:41,040 --> 00:17:45,200 Speaker 1: important to hold that in the perspective of the tradition 256 00:17:45,320 --> 00:17:51,600 Speaker 1: of of feminism, civil rights advocates, others on the left 257 00:17:51,640 --> 00:17:56,679 Speaker 1: that have talked about the importance of um joy that 258 00:17:56,760 --> 00:17:59,440 Speaker 1: needs to be integral to our struggles. There's the famous 259 00:18:00,080 --> 00:18:03,040 Speaker 1: Goldman quip, if I can't dance, it's not my revolution. 260 00:18:04,000 --> 00:18:07,760 Speaker 1: So perhaps you know, these ideas of like guilt and 261 00:18:07,800 --> 00:18:11,480 Speaker 1: shame or martyrdom or whatever are kind of toxic parts 262 00:18:11,480 --> 00:18:13,959 Speaker 1: of the old world that we need to to let 263 00:18:14,000 --> 00:18:17,399 Speaker 1: go of. UM. So I guess this is kind of 264 00:18:17,440 --> 00:18:21,240 Speaker 1: coming back to say that there's, as as Nick was saying, 265 00:18:21,280 --> 00:18:25,919 Speaker 1: there is an ethical, pre figurative case of um of 266 00:18:25,960 --> 00:18:31,680 Speaker 1: how games can allow people to um express themselves through play, 267 00:18:32,040 --> 00:18:36,560 Speaker 1: but there's also a tactical one, and that games can 268 00:18:36,560 --> 00:18:39,280 Speaker 1: be a structured way of thinking about how do we 269 00:18:39,359 --> 00:18:43,320 Speaker 1: create a liberated society? On everything I think is sort 270 00:18:43,320 --> 00:18:47,480 Speaker 1: of interesting about Well, like, I guess this is somewhat 271 00:18:47,560 --> 00:18:52,240 Speaker 1: less true of tabletop games as in medium because typical 272 00:18:52,320 --> 00:18:57,760 Speaker 1: games are a lot of sort of cloud storytelling ish stuff. 273 00:18:57,800 --> 00:19:00,080 Speaker 1: But like I know, like like so like I'm I 274 00:19:00,080 --> 00:19:01,440 Speaker 1: I put a lot of video games right, and it's 275 00:19:01,480 --> 00:19:07,200 Speaker 1: like it's like a lot of the structure of what 276 00:19:08,080 --> 00:19:15,320 Speaker 1: gaming is is sort of like it basically just turned 277 00:19:15,320 --> 00:19:19,480 Speaker 1: into like another job that you have, and it's interesting. Yeah, 278 00:19:19,640 --> 00:19:21,720 Speaker 1: it's like I mean, you know, and you get you 279 00:19:21,880 --> 00:19:24,160 Speaker 1: like you get, you get the same you even get 280 00:19:24,160 --> 00:19:27,600 Speaker 1: like bog like crossover between the terminology of like like 281 00:19:27,840 --> 00:19:32,720 Speaker 1: you know, like I think like grinding is like a grind. Yeah, 282 00:19:32,800 --> 00:19:35,320 Speaker 1: like grind. I think I think that came from getting 283 00:19:35,400 --> 00:19:38,119 Speaker 1: first and then moved over into the weird grindset stuff. 284 00:19:38,160 --> 00:19:42,240 Speaker 1: But like I think you're right, yeah yeah. And gamification, right, 285 00:19:42,280 --> 00:19:46,320 Speaker 1: that's another way that like gaming is being almost like 286 00:19:46,359 --> 00:19:49,440 Speaker 1: weaponized by capitalism to get squeezed just a little bit 287 00:19:49,440 --> 00:19:53,320 Speaker 1: more out of everyone. Yeah, there's there's a really interesting 288 00:19:53,440 --> 00:20:01,160 Speaker 1: article whose name I am forgetting because I am yeah, 289 00:20:01,160 --> 00:20:04,720 Speaker 1: I um, but Vicky Astawall wrote it like a while 290 00:20:04,960 --> 00:20:11,359 Speaker 1: ago that was about how like games are like it's 291 00:20:12,200 --> 00:20:14,240 Speaker 1: you know, it's it's used sort of mechanically doing the 292 00:20:14,240 --> 00:20:16,040 Speaker 1: same thing over and over and over again. But it's 293 00:20:16,080 --> 00:20:18,800 Speaker 1: it's a problem because it's like it's it's labor that's 294 00:20:18,840 --> 00:20:20,960 Speaker 1: like too perfect. I guess it doesn't create anything. There's 295 00:20:21,000 --> 00:20:24,880 Speaker 1: no sort of like I like, there's there's no sort 296 00:20:24,920 --> 00:20:29,960 Speaker 1: of like um like aspect that produces like value that 297 00:20:30,000 --> 00:20:31,479 Speaker 1: could be extracted. You're just sort of you're just doing 298 00:20:31,520 --> 00:20:34,360 Speaker 1: the thing over and over again. And it's like and 299 00:20:34,400 --> 00:20:36,080 Speaker 1: you know, and that then then that, you know, becomes 300 00:20:36,080 --> 00:20:37,760 Speaker 1: a problem for capital in some sense, is why there's 301 00:20:37,760 --> 00:20:39,680 Speaker 1: all these panics about like everyone being addicted to gaming, 302 00:20:39,720 --> 00:20:42,479 Speaker 1: because it's like, well, okay, you're not making money for us, 303 00:20:43,280 --> 00:20:46,640 Speaker 1: And but I think it's interesting truck simulator you could 304 00:20:46,640 --> 00:20:50,520 Speaker 1: be driving some actual Yeah. Yeah, but you know, I 305 00:20:50,520 --> 00:20:55,800 Speaker 1: think it's interesting that this is a political intervention into 306 00:20:55,840 --> 00:20:58,960 Speaker 1: that of creating something that's you know, precisely the opposite 307 00:20:59,000 --> 00:21:01,600 Speaker 1: of that that it's you. You're not sort of like 308 00:21:01,640 --> 00:21:04,600 Speaker 1: it's not just like an incredible intensification of the sort 309 00:21:04,600 --> 00:21:08,480 Speaker 1: of like reward systems of working. It's hey, we're gonna 310 00:21:08,520 --> 00:21:10,679 Speaker 1: come together and we're gonna tell we're gonna you know, 311 00:21:11,400 --> 00:21:13,760 Speaker 1: make collaborative decisions and overcome challenges. And I think I 312 00:21:13,760 --> 00:21:16,119 Speaker 1: think that's a very interesting sort of political angle to 313 00:21:16,160 --> 00:21:20,920 Speaker 1: come at this from. Yeah, I think a lot of 314 00:21:21,840 --> 00:21:26,800 Speaker 1: a lot of tabletop games in particular, compared to video games. 315 00:21:27,440 --> 00:21:30,760 Speaker 1: I think, well, I'll say, role playing games in particular 316 00:21:31,200 --> 00:21:33,359 Speaker 1: put you in a driver's seat in a way that 317 00:21:33,400 --> 00:21:37,880 Speaker 1: I think can is is hard, right, Like sometimes I'm 318 00:21:37,880 --> 00:21:40,320 Speaker 1: too tired to or if I think, you know, I 319 00:21:40,359 --> 00:21:42,240 Speaker 1: have a I have a D and D night, and 320 00:21:42,280 --> 00:21:44,040 Speaker 1: I'm like, I don't know if I have the energy 321 00:21:44,080 --> 00:21:48,360 Speaker 1: for this after working all day, um, whereas I might 322 00:21:48,400 --> 00:21:52,040 Speaker 1: have energy to play you know, a video game RPG 323 00:21:52,240 --> 00:21:54,480 Speaker 1: that kind of walks me, you know, handholds me through 324 00:21:54,480 --> 00:22:00,399 Speaker 1: a story. Um, it's kind of more like watching more passive. Um. 325 00:22:00,400 --> 00:22:03,840 Speaker 1: But I do think that there's I just think there's 326 00:22:03,880 --> 00:22:14,280 Speaker 1: something so important about thinking through what it might be 327 00:22:14,359 --> 00:22:19,040 Speaker 1: like to live in this utopian society. And it's important, 328 00:22:19,040 --> 00:22:23,199 Speaker 1: I think because if we don't, well, for one, a 329 00:22:23,200 --> 00:22:26,560 Speaker 1: ton of people just don't even think about it. Um. 330 00:22:26,600 --> 00:22:28,760 Speaker 1: And so to the extent that this game is something 331 00:22:28,800 --> 00:22:31,800 Speaker 1: that gets bought or played with families of people who 332 00:22:31,960 --> 00:22:34,399 Speaker 1: are you know, one of the many people who have 333 00:22:34,480 --> 00:22:38,240 Speaker 1: been deep politicized in this country. Um, I think that 334 00:22:38,280 --> 00:22:43,200 Speaker 1: can be really helpful. But I also think that, um, 335 00:22:43,320 --> 00:22:46,560 Speaker 1: I've played it, and I've found really fun and exciting 336 00:22:46,640 --> 00:22:49,679 Speaker 1: ideas that I wouldn't have thought about if I was 337 00:22:49,720 --> 00:22:53,399 Speaker 1: staring at a power map or something and thinking where 338 00:22:53,440 --> 00:22:57,240 Speaker 1: can we intervene in my city too, you know, help 339 00:22:58,160 --> 00:23:01,440 Speaker 1: help solve this or that problem. So I think, yeah, 340 00:23:01,480 --> 00:23:13,240 Speaker 1: I think there's power there. So I think one of 341 00:23:13,240 --> 00:23:15,439 Speaker 1: the other things I think is interesting to me about 342 00:23:15,600 --> 00:23:18,639 Speaker 1: how you cute sort of the team put this product together. 343 00:23:18,720 --> 00:23:20,200 Speaker 1: And it's also like you know, so like you can 344 00:23:20,240 --> 00:23:22,520 Speaker 1: buy the versions of it that have like very very 345 00:23:22,600 --> 00:23:25,280 Speaker 1: nice art, but you also just put the cards and 346 00:23:25,320 --> 00:23:26,640 Speaker 1: the rules up for free and you can just sort 347 00:23:26,640 --> 00:23:28,240 Speaker 1: of print and play it. So I ownered, Yeah, if 348 00:23:28,240 --> 00:23:29,919 Speaker 1: you could talk a bit about decision you do that 349 00:23:30,680 --> 00:23:34,840 Speaker 1: democratic accessibility is really important to us. It's part of 350 00:23:34,840 --> 00:23:39,280 Speaker 1: the concept that we wanted to integrate into every aspect 351 00:23:39,320 --> 00:23:43,600 Speaker 1: of the game's production and distribution. And so yeah, the 352 00:23:43,600 --> 00:23:47,720 Speaker 1: whole thing is available as a free print and play 353 00:23:47,920 --> 00:23:54,040 Speaker 1: PDF download. Um it's all Creative Commons licensed. UM. So 354 00:23:54,359 --> 00:23:56,959 Speaker 1: that's yeah. And you know, at the same time, as 355 00:23:57,000 --> 00:24:03,320 Speaker 1: you mentioned, we we uh are interested in materiality and 356 00:24:03,680 --> 00:24:09,840 Speaker 1: want wanted to create, um, something that could could accompany 357 00:24:10,000 --> 00:24:12,880 Speaker 1: you know, a face to face interaction as well, which 358 00:24:12,920 --> 00:24:15,679 Speaker 1: is you know, frankly, well, I'll just speaking for myself, 359 00:24:15,680 --> 00:24:19,280 Speaker 1: that's probably more my interest. Um, even though I think 360 00:24:19,359 --> 00:24:22,560 Speaker 1: you know like that. We have a tabletop simulator version too, 361 00:24:22,560 --> 00:24:25,399 Speaker 1: which I think is really cool. But as far as 362 00:24:25,440 --> 00:24:30,760 Speaker 1: the decision to make the game, you know, free, free forever. Um, 363 00:24:30,800 --> 00:24:32,639 Speaker 1: we want people to play, We want it to be 364 00:24:32,840 --> 00:24:37,520 Speaker 1: genuinely useful. Um. This is not a this is not 365 00:24:37,600 --> 00:24:41,960 Speaker 1: a capitalistic business venture. We're running a break even budget 366 00:24:42,080 --> 00:24:45,639 Speaker 1: and want to just keep doing projects and you know, 367 00:24:45,680 --> 00:24:50,199 Speaker 1: elaborating like the solar punk tradition and connecting it to social, ecological, 368 00:24:50,200 --> 00:24:54,960 Speaker 1: communalist politics. So if this can be a catalyst towards 369 00:24:55,080 --> 00:24:59,760 Speaker 1: being able to do more of that, then um, then 370 00:25:00,000 --> 00:25:02,920 Speaker 1: it's you know, we'll have we'll have succeeded on our 371 00:25:02,920 --> 00:25:05,919 Speaker 1: on our terms at least. What's this at us of 372 00:25:06,160 --> 00:25:09,199 Speaker 1: physical copies of how can people if they want to 373 00:25:09,320 --> 00:25:14,080 Speaker 1: use cards and stuff? What is how how would one 374 00:25:14,160 --> 00:25:16,639 Speaker 1: go about getting those? Yeah, so there's a couple of 375 00:25:16,680 --> 00:25:20,680 Speaker 1: different ways. People can download the free print and play 376 00:25:20,720 --> 00:25:23,320 Speaker 1: if they like, If they really love it, they want 377 00:25:23,359 --> 00:25:26,920 Speaker 1: to buy the physical copy. We sold out of the 378 00:25:27,000 --> 00:25:30,240 Speaker 1: kind of first edition that we were able to afford 379 00:25:30,320 --> 00:25:34,080 Speaker 1: to print, but we're raising money on Kickstarter for a 380 00:25:34,119 --> 00:25:37,879 Speaker 1: second edition. So if people back us at a certain 381 00:25:37,920 --> 00:25:41,600 Speaker 1: tier there, I think it's forty five dollars or higher. Uh, 382 00:25:41,800 --> 00:25:44,120 Speaker 1: you get a copy of the game when we're able 383 00:25:44,119 --> 00:25:47,879 Speaker 1: to print them. Uh And so yeah, so it's a 384 00:25:48,760 --> 00:25:51,520 Speaker 1: um and of course, as Max mentioned, you can also 385 00:25:51,600 --> 00:25:56,280 Speaker 1: play on tabletop simulator. But yeah, we're we're really excited 386 00:25:56,280 --> 00:25:59,679 Speaker 1: about it. I think we're also hoping to take it 387 00:25:59,720 --> 00:26:04,840 Speaker 1: around on to some you know, political workshops, probably on 388 00:26:04,960 --> 00:26:10,520 Speaker 1: Zoom for the foreseeable future, get maybe game convention, tabletop 389 00:26:10,560 --> 00:26:14,679 Speaker 1: game conventions and stuff, and also some art art shows 390 00:26:15,040 --> 00:26:18,879 Speaker 1: um to be announced, to be announced, but there's a 391 00:26:18,880 --> 00:26:21,760 Speaker 1: couple of art shows that we're excited to be showing 392 00:26:21,760 --> 00:26:26,000 Speaker 1: it in. So um yeah, yeah. One one thing I'm 393 00:26:26,040 --> 00:26:28,919 Speaker 1: really excited about in terms of playing this at some 394 00:26:29,000 --> 00:26:33,840 Speaker 1: point is the I think starting from the point of 395 00:26:33,880 --> 00:26:39,520 Speaker 1: like you're trying to build the world now, you can 396 00:26:39,720 --> 00:26:43,719 Speaker 1: really easy, it's really easy to run into ruts. Um 397 00:26:43,760 --> 00:26:47,040 Speaker 1: starting at the end point than working backwards, I think 398 00:26:47,600 --> 00:26:51,840 Speaker 1: because that produces that reverse type of thought. I think 399 00:26:51,840 --> 00:26:54,320 Speaker 1: it's a little bit easier for to find the path 400 00:26:54,560 --> 00:26:57,560 Speaker 1: than just starting here and looking at the world will 401 00:26:57,560 --> 00:27:00,240 Speaker 1: be like, oh, how do we do it? You thing 402 00:27:00,359 --> 00:27:02,640 Speaker 1: to make it better, instead of being at the opposite 403 00:27:02,640 --> 00:27:05,240 Speaker 1: place and being like, what's what is the way to backtrack? 404 00:27:05,320 --> 00:27:10,400 Speaker 1: I think can maybe give you some connections and ideas 405 00:27:10,440 --> 00:27:14,359 Speaker 1: that you may not have had otherwise because we're kind 406 00:27:14,400 --> 00:27:16,760 Speaker 1: of always stuck in the now. How do we get 407 00:27:16,880 --> 00:27:21,239 Speaker 1: now better? So I would be very excited to uh 408 00:27:21,640 --> 00:27:24,560 Speaker 1: try try this out at some point and uh and 409 00:27:25,080 --> 00:27:30,520 Speaker 1: experience that backtrack thinking because I think it's a yeah, 410 00:27:30,560 --> 00:27:33,119 Speaker 1: and I'm really intrigued with that specific aspect of the 411 00:27:33,119 --> 00:27:35,280 Speaker 1: game because yeah, I'm sure there's gonna be a lot 412 00:27:35,320 --> 00:27:38,880 Speaker 1: of solar Punk games within the next decade probably, um, 413 00:27:38,920 --> 00:27:40,800 Speaker 1: and this is one aspect that I think actually is 414 00:27:40,880 --> 00:27:45,360 Speaker 1: really unique and something that's not just intrinsic to Solar Punk. Um, 415 00:27:45,359 --> 00:27:47,040 Speaker 1: you know, it's something that's kind of been added on. 416 00:27:47,200 --> 00:27:52,600 Speaker 1: So uh, that's something I'm really excited about. And yeah, 417 00:27:52,640 --> 00:27:58,360 Speaker 1: I would love to love to pick this up uh soon. Yeah, 418 00:27:58,440 --> 00:28:00,919 Speaker 1: thank you for saying that. Um. I think one of 419 00:28:00,920 --> 00:28:05,439 Speaker 1: the things that we hope that the game does is 420 00:28:05,560 --> 00:28:09,920 Speaker 1: help people break through that capitalist realism. Yeah, like there 421 00:28:10,000 --> 00:28:12,320 Speaker 1: is no alternative. It's easier to imagine the end of 422 00:28:12,359 --> 00:28:15,960 Speaker 1: the world than the end of capitalism, etcetera. Um. And 423 00:28:16,119 --> 00:28:20,440 Speaker 1: you know, similarly, if you ask people to imagine the future, uh, 424 00:28:20,480 --> 00:28:24,320 Speaker 1: it's very hard and uh and if they are able 425 00:28:24,320 --> 00:28:28,960 Speaker 1: to at all, it is often extrapolating sort of the 426 00:28:28,960 --> 00:28:33,600 Speaker 1: worst trends of today into a dystopian future. Yeah. I remember. 427 00:28:34,960 --> 00:28:37,040 Speaker 1: I remember so when when I was in I was 428 00:28:37,080 --> 00:28:39,040 Speaker 1: in middle school or something, we had this acietment. We 429 00:28:39,080 --> 00:28:41,280 Speaker 1: had to like write a you like write what are 430 00:28:41,320 --> 00:28:44,640 Speaker 1: perfect like utopian society would be, and we like did it, 431 00:28:44,720 --> 00:28:47,440 Speaker 1: and like three quarters of the like society people come 432 00:28:47,480 --> 00:28:50,800 Speaker 1: up with were just like the worst imaginable dystopia And 433 00:28:50,840 --> 00:28:55,160 Speaker 1: it was just like, it's just like grim sort of. Yeah, 434 00:28:55,200 --> 00:28:57,560 Speaker 1: if I was gonna if I was gonna make what 435 00:28:57,720 --> 00:29:00,280 Speaker 1: I thought was an accurate prediction of the few uture, 436 00:29:00,840 --> 00:29:05,000 Speaker 1: it might be more similar to the first season of 437 00:29:05,040 --> 00:29:10,480 Speaker 1: this podcast than uh, some of the hopeful futures. But 438 00:29:10,800 --> 00:29:13,200 Speaker 1: I don't. I also don't think. I don't think the 439 00:29:13,200 --> 00:29:16,760 Speaker 1: door is closed on any kind of solar punk future. 440 00:29:17,040 --> 00:29:19,040 Speaker 1: I think it's important one of the important aspects that 441 00:29:19,080 --> 00:29:22,719 Speaker 1: we included that that is that makes solar punk different 442 00:29:22,720 --> 00:29:27,680 Speaker 1: than just kind of vague utopianism, is that we think 443 00:29:27,760 --> 00:29:30,080 Speaker 1: we ask people to also think about the barriers they 444 00:29:30,160 --> 00:29:33,560 Speaker 1: run into, to think about, you know what, who's gonna 445 00:29:33,560 --> 00:29:39,920 Speaker 1: who's gonna oppose you if you're trying to um, you know, 446 00:29:40,680 --> 00:29:46,000 Speaker 1: deal with polluted water and you find some really great 447 00:29:46,840 --> 00:29:50,920 Speaker 1: system and improve a region's water supply, you know, Nestley 448 00:29:51,040 --> 00:29:53,880 Speaker 1: might come in and buy the rights to the whole region, 449 00:29:54,000 --> 00:29:58,160 Speaker 1: the whole watershed. So you know, imagining those that opposition, 450 00:29:58,520 --> 00:30:04,120 Speaker 1: the material conditions that might change, and how you adapt 451 00:30:04,120 --> 00:30:07,320 Speaker 1: to them. We hope that's something that people also benefit 452 00:30:07,400 --> 00:30:13,800 Speaker 1: from who played this game and and make some predictions 453 00:30:13,840 --> 00:30:17,040 Speaker 1: about the strategic decisions that capital is going to make 454 00:30:17,120 --> 00:30:21,120 Speaker 1: to oppose your your utopian vision. And I hope there 455 00:30:21,160 --> 00:30:24,560 Speaker 1: are more solar punk games, Like you said, I hope 456 00:30:24,600 --> 00:30:28,280 Speaker 1: there's a preponderance of solar punk art in the in 457 00:30:28,280 --> 00:30:30,920 Speaker 1: the next decade. That would be amazing. And you know, 458 00:30:31,280 --> 00:30:33,680 Speaker 1: to what you were just saying, you're right, solar punk 459 00:30:33,720 --> 00:30:37,240 Speaker 1: doesn't mean the end of politics, doesn't mean the absence 460 00:30:37,280 --> 00:30:41,520 Speaker 1: of conflict. UM. So I think we tried to integrate 461 00:30:41,560 --> 00:30:45,120 Speaker 1: that into the game. What makes a good solar punk 462 00:30:45,200 --> 00:30:51,200 Speaker 1: stories that it is plausible yet distinctly anti utopian, anti 463 00:30:51,280 --> 00:30:56,680 Speaker 1: dystopian rather um it you know, provides a glimpse into 464 00:30:57,600 --> 00:31:03,360 Speaker 1: a future possibility for say, the reharmonization of humans with 465 00:31:03,680 --> 00:31:08,960 Speaker 1: other humans, humans with non human nature. Um and that 466 00:31:09,120 --> 00:31:13,640 Speaker 1: is going to involve some amount of opposition on the 467 00:31:13,680 --> 00:31:18,240 Speaker 1: one hand and reconstruction on the other. In short to 468 00:31:18,200 --> 00:31:22,720 Speaker 1: to critique by building as the slogan goes, all right, yeah, 469 00:31:22,720 --> 00:31:24,320 Speaker 1: plugs time. What do you what do you need to 470 00:31:24,480 --> 00:31:29,440 Speaker 1: have plugs? Uh? So, Yeah, we have an upcoming live 471 00:31:29,480 --> 00:31:32,239 Speaker 1: stream on Twitch with Veterans for Peace. They have some 472 00:31:32,320 --> 00:31:36,440 Speaker 1: gamers for Peace and Tuesday night on at eight p 473 00:31:36,640 --> 00:31:39,320 Speaker 1: m they're gonna be playing Solo Punk Solo Punk features 474 00:31:39,360 --> 00:31:42,320 Speaker 1: with us. UH. If people are interested in the game, 475 00:31:42,600 --> 00:31:45,400 Speaker 1: they can download it for print and play on our 476 00:31:45,400 --> 00:31:49,560 Speaker 1: website at H T T P colon slash Slash the 477 00:31:49,760 --> 00:31:55,760 Speaker 1: Future dot WTF UH and UH. People can also find 478 00:31:55,800 --> 00:31:58,160 Speaker 1: a link to our kickstarter on that website if they're 479 00:31:58,200 --> 00:32:02,840 Speaker 1: interested in pre ordering physical copy, which we very much appreciate. 480 00:32:03,240 --> 00:32:08,960 Speaker 1: We're getting close to funded. That's very exciting. I hope, 481 00:32:08,960 --> 00:32:10,280 Speaker 1: I hope, I hope, I hope it gets funded. I 482 00:32:10,320 --> 00:32:12,880 Speaker 1: want to see more of these because the art is 483 00:32:12,920 --> 00:32:17,320 Speaker 1: extremely cool. And yeah, well, thank you to you for 484 00:32:17,640 --> 00:32:19,960 Speaker 1: coming on this. This has been It could happen here 485 00:32:20,200 --> 00:32:24,160 Speaker 1: and we'll see you the next time an episode goes up. 486 00:32:25,000 --> 00:32:27,480 Speaker 1: I don't know when that's gonna be right now, so yeah, 487 00:32:27,680 --> 00:32:35,440 Speaker 1: wonderful extros. It could happen here as a production of 488 00:32:35,440 --> 00:32:38,400 Speaker 1: cool Zone Media. Were more podcasts from cool Zone Media. 489 00:32:38,480 --> 00:32:40,960 Speaker 1: Visit our website cool zone media dot com, or check 490 00:32:41,000 --> 00:32:43,320 Speaker 1: us out on the I Heart Radio app, Apple Podcasts, 491 00:32:43,360 --> 00:32:46,400 Speaker 1: or wherever you listen to podcasts. You can find sources 492 00:32:46,400 --> 00:32:49,000 Speaker 1: for It could Happen Here, updated monthly at cool zone 493 00:32:49,000 --> 00:32:51,760 Speaker 1: Media dot com slash sources. Thanks for listening.