WEBVTT - The Death of Google Stadia

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm ad executive producer with I Heart Radio.

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<v Speaker 1>And how the tech are you. I am back from vacation.

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<v Speaker 1>I was detained a bit by Hurricane Ian, which obviously

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<v Speaker 1>reaked terrible devastation across parts of Florida and some other regions.

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<v Speaker 1>If you were affected by Ian, I hope you and

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<v Speaker 1>your loved ones are all safe and well. Uh. I

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<v Speaker 1>was merely inconvenienced, but that inconvenience meant that I was

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<v Speaker 1>actually a little behind on the tech news. And if

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<v Speaker 1>you follow tech news, then you may have heard that

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<v Speaker 1>Google is shutting down its online cloud streaming game service

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<v Speaker 1>called Stadia. And I thought we could talk a little

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<v Speaker 1>bit about what Stadio was and what went wrong and

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<v Speaker 1>what comes next. But first we'll talk about the cloud

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<v Speaker 1>game streaming world in general, because Stadia is just one

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<v Speaker 1>of several services they're really aimed to revolutionize gaming, and

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<v Speaker 1>this one ultimately fell short. It's also yet another example

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<v Speaker 1>of a Google project that the company would pull the

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<v Speaker 1>plug on. And I've done entire episodes about this kind

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<v Speaker 1>of stuff that you know, Google either launched or it

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<v Speaker 1>acquired and then subsequently killed it off. So we're not

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<v Speaker 1>going to dwell on that too much here, but it

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<v Speaker 1>does play a big part, I think, in why Stadia

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<v Speaker 1>failed ultimately. Well, first, before we get to any of that,

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<v Speaker 1>let's talk about cloud streaming video game content in general. Now,

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<v Speaker 1>this is not a new idea like a lot of

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<v Speaker 1>things that emerged as cloud computing matured. It is and

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<v Speaker 1>as a service concept like I'm sure you've heard of

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<v Speaker 1>lots of things as a service, you know, like software

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<v Speaker 1>as a service. In this case, it's games as a

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<v Speaker 1>service and players pay a certain amount of money, typically

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<v Speaker 1>a recurring subscription fee, and in return, they can access

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<v Speaker 1>a library of games stored on the cloud, and they

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<v Speaker 1>play the game on a home device. It could be

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<v Speaker 1>really anything. It could be a handheld device, it could

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<v Speaker 1>be a connected TV, it could be a video game console,

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<v Speaker 1>it could be a PC or a smartphone, whatever it

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<v Speaker 1>might be. Uh, we call this the client. It's the

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<v Speaker 1>user side of this system. And meanwhile, the actual game

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<v Speaker 1>is running on a server, probably somewhere that's not too

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<v Speaker 1>far away, and we call the server the server and

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<v Speaker 1>a client server system. That one's easy so the reason

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<v Speaker 1>you want to have your server fairly close to wherever

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<v Speaker 1>the client is is to cut down on latency and

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<v Speaker 1>lag because the greater the distance between the player and

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<v Speaker 1>the server, the more likely you will have latency. And

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<v Speaker 1>that's particularly bad for Twitch based games, and by that

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<v Speaker 1>I mean the games that rely on fast and accurate reflexes,

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<v Speaker 1>not games streaming on the Twitch service. Now. Really the

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<v Speaker 1>combination of cloud and edge computing is what has made

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<v Speaker 1>these streaming services viable. But some services debuted before this

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<v Speaker 1>kind of infrastructure really became robust. In fact, if we

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<v Speaker 1>really want to go overboard, we can talk about stuff

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<v Speaker 1>like bulletin board systems or b B s. So ages ago,

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<v Speaker 1>before most people even knew there was an Internet that

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<v Speaker 1>was in development, you know, there were some computer hobbyists

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<v Speaker 1>who began to create software that would let you turn

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<v Speaker 1>your computer into kind of a little host server. Other

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<v Speaker 1>people could dial into your computer by using their own computers,

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<v Speaker 1>which would be the clients, and a modem, so they

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<v Speaker 1>would have their phone connected to this modem and they

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<v Speaker 1>would literally type in a number that related to your

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<v Speaker 1>computer's phone line and dial into your computer, so it

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<v Speaker 1>was kind of like their computer was calling your computer

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<v Speaker 1>on the phone, and what would happen later would be

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<v Speaker 1>a conversation between the two machines. Now again this was

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<v Speaker 1>in the old landline phone days. Mind you you know

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<v Speaker 1>your computer would answer this call. The other person would

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<v Speaker 1>then be able to do stuff on your computer through

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<v Speaker 1>this connection. Not just any stuff, right, They couldn't do everything.

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<v Speaker 1>They couldn't get like administrative control of your machine assuming

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<v Speaker 1>you were running the right software, but they could do

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<v Speaker 1>stuff within the context of the BBS software you were using.

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<v Speaker 1>And a BBS host might allow users to leave messages

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<v Speaker 1>for each other kind of like email, or maintain a

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<v Speaker 1>forum that may or may not have a specific focus

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<v Speaker 1>us to it, like there were bbs is that were

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<v Speaker 1>really focused on things like sports, for example, or the

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<v Speaker 1>computer calling in might even be able to play certain

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<v Speaker 1>games that worked really well with bbs is, So typical

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<v Speaker 1>things would be like dungeon crawling c RPGs, and this

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<v Speaker 1>was a sort of peer to peer gaming and usually

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<v Speaker 1>limited folks to a single player experience, but it was

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<v Speaker 1>a start. This is also a great topic in general

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<v Speaker 1>because it makes it very easy to explain clients versus servers.

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<v Speaker 1>So the client in this case is the device that

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<v Speaker 1>the end user has, whether it's a computer or a

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<v Speaker 1>game console, or a handled device or smartphone, smart TV,

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<v Speaker 1>web browser, whatever. The server is the machine on the

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<v Speaker 1>other end that's actually running the processes, and the connection

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<v Speaker 1>between client and server allows the client to access the

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<v Speaker 1>servers capabilities, almost like the client was a natural extension

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<v Speaker 1>of the server itself. In many ways, it goes back

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<v Speaker 1>to the time sharing model of having dumb terminals connecting

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<v Speaker 1>to a central computer, where you have multiple people each

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<v Speaker 1>uosing a terminal that doesn't really do anything on its own,

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<v Speaker 1>It just acts as an input output device for a

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<v Speaker 1>centralized computing system. This is like that, but it is

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<v Speaker 1>enabled via the Internet. Now, way back in two thousand,

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<v Speaker 1>before the term cloud computing had even become a common

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<v Speaker 1>phrase like that wouldn't happen until around two thousand six,

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<v Speaker 1>but a company from Finland called g Cluster had a

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<v Speaker 1>cloud computing concept and attended E three to show it off. Now,

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<v Speaker 1>back then E three was a very big video game

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<v Speaker 1>trade and industry show. And I say back then because

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<v Speaker 1>well recently the conference has been struggling to remain relevant

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<v Speaker 1>and in fact has canceled. The last couple of E

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<v Speaker 1>three events. I think it's going through a real identity crisis,

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<v Speaker 1>trying to figure out like what role does E three

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<v Speaker 1>play if any um, it's that I know that the

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<v Speaker 1>the organization behind E three definitely wants it to remain

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<v Speaker 1>a thing because it was a revenue generator. But from

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<v Speaker 1>the moment it's kind of in limbo. Well, anyway, back

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<v Speaker 1>in two thousand and the three G Cluster, this company

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<v Speaker 1>from Finland, showed off a client server gaming service, or

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<v Speaker 1>at least a technology not really a service yet, but

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<v Speaker 1>the technology that would enable that kind of thing. The

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<v Speaker 1>following year, in two thousand, one G Cluster revealed that

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<v Speaker 1>it was working on a system that would let gamers

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<v Speaker 1>by say a handheld system that connected to a more

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<v Speaker 1>powerful back end through the Internet. And this would in theory,

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<v Speaker 1>let layers access games that would normally be way too

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<v Speaker 1>advanced and too demanding to play on a small handheld device.

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<v Speaker 1>While the gamer's device would be relatively small and thus

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<v Speaker 1>not able to pack in big old components like in

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<v Speaker 1>a beefy GPU, the hardware that was actually running the

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<v Speaker 1>games on the server side would not have those size restrictions, right,

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<v Speaker 1>You don't have to worry about how big or small

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<v Speaker 1>your server is assuming you've got, you know, the physical

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<v Speaker 1>space to house it, and that meant that you could

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<v Speaker 1>have a very simple end device for the user to

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<v Speaker 1>to take advantage of. We call this kind of model

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<v Speaker 1>a thin client because the end user device, the client

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<v Speaker 1>doesn't have to be particularly powerful. It just has to

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<v Speaker 1>be able to receive the signal and to be able

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<v Speaker 1>to display things and have the input output structure so

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<v Speaker 1>that you can interact with whatever the software is. Well.

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<v Speaker 1>With a fast Internet connection, this kind of model can

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<v Speaker 1>work great. It can bring down the price of the

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<v Speaker 1>hardware because the handheld device doesn't have to be packed

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<v Speaker 1>to the gills with all these components, so it could

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<v Speaker 1>be relatively inexpensive. The company g Cluster was still developing

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<v Speaker 1>this technolog Gester wasn't anything for gamers to buy. At

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<v Speaker 1>this point. There was no commercial use of it. It

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<v Speaker 1>was more like, here's the the technology that would enable

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<v Speaker 1>this to happen. In two thousand four, Soft Bank, the

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<v Speaker 1>enormous Japanese company, acquired g Cluster, and g Cluster did

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<v Speaker 1>provide the back end technology for several online gaming services,

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<v Speaker 1>primarily in Europe and then later almost exclusively in Japan.

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<v Speaker 1>UM and Eventually, another Japanese company called broad Media Group

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<v Speaker 1>would acquire a majority steak in g cluster that would

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<v Speaker 1>be in t S, but we're gonna move on. That

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<v Speaker 1>was just one early example of the idea for cloud

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<v Speaker 1>based gaming. Now. According to at least some sources, the

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<v Speaker 1>first actual commercial cloud gaming service was on Life. Actually

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<v Speaker 1>remember when that launched. That was the summer of now

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<v Speaker 1>the company on Life, I've been around for several years

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<v Speaker 1>before that working on the project. But they did that

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<v Speaker 1>kind of in secret, not revealing it till they offered

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<v Speaker 1>up a fifteen dollar per month subscription service. The company

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<v Speaker 1>would later then drop the subscription service entirely. So instead

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<v Speaker 1>what Online looked to make money on was to h

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<v Speaker 1>to rent games to players, so players would be able

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<v Speaker 1>to use the service for free, but to access games

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<v Speaker 1>that would need to pay a certain amount per month

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<v Speaker 1>depending upon the title. This model did not work out

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<v Speaker 1>so well because within two years, on Life executives laid

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<v Speaker 1>off the entire staff. They essentially cut all ties with shareholders.

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<v Speaker 1>They made all shares null and void. They went through

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<v Speaker 1>a court process to do that, so they didn't just

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<v Speaker 1>declare it. It was actually a legal process they had

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<v Speaker 1>to follow. They closed up shop, and they sold on

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<v Speaker 1>Live's assets to at the time a secret buyer, who

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<v Speaker 1>then opened up a brand new business called on Live

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<v Speaker 1>Real Bold Move. The buyer was Louder Partners, and it

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<v Speaker 1>was rumored that the original on Live executive teams sold

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<v Speaker 1>the company way way below its actual value based on

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<v Speaker 1>the technology it had developed and the patents that it owned. Anyway,

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<v Speaker 1>on Live limped on for a couple more years until

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<v Speaker 1>in Sony Computer Entertainment bought on Live's assets and it

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<v Speaker 1>effectively ceased to be Now it's possible that Online could

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<v Speaker 1>have made it, you know, and survived as a business

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<v Speaker 1>with just a few different choices, but it's really hard

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<v Speaker 1>to say because before the service launched, journalists expressed a

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<v Speaker 1>lot of skepticism about whether the company would be able

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<v Speaker 1>to provide a good experience to users. Some were doubting

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<v Speaker 1>that Online would have the processing equipment needed to handle

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<v Speaker 1>the extreme demands of high end performance gaming, and there

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<v Speaker 1>was more skepticism that broadband access in general wasn't nearly

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<v Speaker 1>robust enough to support this kind of service in the

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<v Speaker 1>first place, that users would not get high resolution games

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<v Speaker 1>that had low latency because the Internet connections just weren't

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<v Speaker 1>there yet. That was the fear. Whether that was true

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<v Speaker 1>or not, the press coverage definitely hurt on Live's chances,

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<v Speaker 1>and not a lot of people bought into it. Certainly,

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<v Speaker 1>there were reviews that found that if you had really

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<v Speaker 1>bad internet connection, that would lead to poor performance. But

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<v Speaker 1>you know, that seems pretty obvious to me. If you

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<v Speaker 1>know you've got allows the internet connection, it should come

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<v Speaker 1>as no surprise when you experience issues with a cloud

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<v Speaker 1>based gaming service. That kind of goes hand in hand. Anyway,

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<v Speaker 1>Sony absorbed on Live's assets, or at least most of them.

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<v Speaker 1>Around the same time that on Live debut, a company

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<v Speaker 1>called gei Kai announced its own cloud game streaming technology.

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<v Speaker 1>Like on Life, this was a technology that the team

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<v Speaker 1>at Geikai had been working on for several years before

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<v Speaker 1>there was ever a public announcement. Geikai initially focused on

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<v Speaker 1>creating embedded gaming services for other platforms such as Facebook.

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<v Speaker 1>In Sony would gobble up gey Kai, just as it

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<v Speaker 1>would later do for on Lie, and Sony would use

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<v Speaker 1>guy Kais technology to build out its share Play, remote play,

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<v Speaker 1>and PlayStation now offerings. All Right, we're gonna take a

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<v Speaker 1>quick break. When we come back I'll talk about another

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<v Speaker 1>streaming service or two, and then we'll really focus on Stadia. Okay,

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<v Speaker 1>let's talk about another cloud streaming service that appeared not

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<v Speaker 1>long after these. This one appeared in and spoiler it's

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<v Speaker 1>still around. That would be in Vidio's g force Now.

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<v Speaker 1>When it first launched, it was known as Grid. It

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<v Speaker 1>was part of in Vidia's Shield platform. The Nvidia Shield

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<v Speaker 1>is essentially a set top box type of device that

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<v Speaker 1>you connect to a television and it allows you to

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<v Speaker 1>stream uh computer content to a TV. So, like other

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<v Speaker 1>services I've mentioned, this one offered gamers the chance to

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<v Speaker 1>access a huge library of titles in return for a

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<v Speaker 1>recurring monthly subscription. It was in beta from all the

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<v Speaker 1>way to twenty finally launched in February. Some would argue

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<v Speaker 1>that was the perfect time to launch because it was

0:14:30.600 --> 0:14:33.840
<v Speaker 1>just before we were all locked down due to the

0:14:34.000 --> 0:14:38.880
<v Speaker 1>COVID pandemic. In Video created clients not just for the

0:14:38.920 --> 0:14:44.440
<v Speaker 1>Shield streaming device, but also for Windows, Mac computers, and

0:14:44.440 --> 0:14:49.600
<v Speaker 1>Android devices. It's even incorporated into some television's directly, so

0:14:49.640 --> 0:14:54.320
<v Speaker 1>that some TVs have the g force now service built

0:14:54.400 --> 0:14:58.480
<v Speaker 1>into them, and Video offers different tiers of subscriptions to

0:14:58.600 --> 0:15:03.040
<v Speaker 1>g Force Now they escalate in price as they offer

0:15:03.160 --> 0:15:06.960
<v Speaker 1>better performance. There's a free tier that lets you play

0:15:07.040 --> 0:15:10.360
<v Speaker 1>games on what amounts to a quote unquote basic rig,

0:15:11.280 --> 0:15:14.600
<v Speaker 1>and your session can last up to one hour apiece.

0:15:15.360 --> 0:15:18.520
<v Speaker 1>So that means the server you're connected to isn't going

0:15:18.560 --> 0:15:21.000
<v Speaker 1>to have all the fancy bells and whistles, so it

0:15:21.080 --> 0:15:25.040
<v Speaker 1>can't deliver a high end experience, but it means you

0:15:25.080 --> 0:15:27.600
<v Speaker 1>don't have to buy, you know, a better PC to

0:15:27.800 --> 0:15:32.080
<v Speaker 1>run current games. You can use this basic rig and

0:15:32.120 --> 0:15:36.120
<v Speaker 1>log into it as if it were your computer. Now,

0:15:36.160 --> 0:15:39.200
<v Speaker 1>for nine dollars nine cents a month, you could connect

0:15:39.240 --> 0:15:43.080
<v Speaker 1>to a premium rig and you could stay connected for

0:15:43.200 --> 0:15:46.240
<v Speaker 1>up to six hours per session with a resolution of

0:15:46.320 --> 0:15:49.560
<v Speaker 1>up to ten a d P at sixty frames per second,

0:15:49.680 --> 0:15:54.800
<v Speaker 1>which is decent, but like pro gamers look at sixty

0:15:54.800 --> 0:15:57.320
<v Speaker 1>frames per second, they're like, I can't play at that.

0:15:57.440 --> 0:16:00.200
<v Speaker 1>I need much faster. For most people, how of her,

0:16:00.200 --> 0:16:02.960
<v Speaker 1>sixty phrase per second is more than sufficient. It's really

0:16:03.040 --> 0:16:06.760
<v Speaker 1>if you're talking about like elite levels of play. So

0:16:07.840 --> 0:16:09.800
<v Speaker 1>if you go all the way up to nineteen dollars

0:16:10.240 --> 0:16:13.240
<v Speaker 1>nine cents a month, you can connect to a rig

0:16:13.520 --> 0:16:18.080
<v Speaker 1>with a g Force r T x processing card. Now,

0:16:18.120 --> 0:16:22.040
<v Speaker 1>this used to be one of the flagship graphics processors

0:16:22.080 --> 0:16:24.720
<v Speaker 1>from in Video, right the thirty eight and the thirty

0:16:24.800 --> 0:16:27.640
<v Speaker 1>nine were the two top of the line graphics processors

0:16:27.680 --> 0:16:31.880
<v Speaker 1>from the company. However, in Video recently announced a new

0:16:32.200 --> 0:16:37.640
<v Speaker 1>forty lines who would get forty eight and the thirty

0:16:37.680 --> 0:16:39.840
<v Speaker 1>eight is no longer like at the top of the

0:16:39.840 --> 0:16:45.000
<v Speaker 1>heap anymore. This subscription tier would let you play up

0:16:45.040 --> 0:16:48.000
<v Speaker 1>to eight hours percession, and you could get up to

0:16:48.160 --> 0:16:52.600
<v Speaker 1>four K resolution and hundred twenty frames per second. Though

0:16:52.640 --> 0:16:54.800
<v Speaker 1>I'd be shocked if you could do both at the

0:16:54.880 --> 0:16:58.720
<v Speaker 1>same time for sustained lengths of time, because your Internet

0:16:58.720 --> 0:17:02.160
<v Speaker 1>connection is a need to be pretty strong in order

0:17:02.200 --> 0:17:04.240
<v Speaker 1>to do that. I mean, if you live somewhere where

0:17:04.280 --> 0:17:08.040
<v Speaker 1>you've got a fiber connection or something like that, then yes,

0:17:08.320 --> 0:17:12.240
<v Speaker 1>you could probably take advantage of that. I think for myself,

0:17:12.640 --> 0:17:17.880
<v Speaker 1>considering the let's say mercurial nature of my Internet connection,

0:17:18.200 --> 0:17:20.560
<v Speaker 1>I'd be lucky to be able to sustain a hundred

0:17:20.560 --> 0:17:22.480
<v Speaker 1>twenty frames per second at four a K for any

0:17:22.600 --> 0:17:27.600
<v Speaker 1>real length of time. Anyway, this is an example of

0:17:27.640 --> 0:17:33.240
<v Speaker 1>a cloud based gaming service that's stuck around. It exists today.

0:17:33.680 --> 0:17:36.600
<v Speaker 1>It provides something that a lot of gamers want that

0:17:36.640 --> 0:17:40.800
<v Speaker 1>it provides access to a gaming rig that has a

0:17:40.920 --> 0:17:44.520
<v Speaker 1>killer graphics card in it, and sure that machine happens

0:17:44.520 --> 0:17:48.440
<v Speaker 1>to be in a warehouse somewhere. But considering how difficult

0:17:48.440 --> 0:17:50.480
<v Speaker 1>it was to even find a new graphics card for

0:17:50.480 --> 0:17:53.760
<v Speaker 1>the last couple of years, it's still a popular choice

0:17:53.760 --> 0:17:57.840
<v Speaker 1>for a lot of gamers now. Recently, the availability of

0:17:57.840 --> 0:18:01.399
<v Speaker 1>graphics cards has been improving and their prices started to

0:18:01.440 --> 0:18:04.840
<v Speaker 1>come down from the insane markups that we were seeing.

0:18:05.440 --> 0:18:08.880
<v Speaker 1>You know, back when Ethereum was both more valuable and

0:18:09.480 --> 0:18:13.040
<v Speaker 1>dependent upon proof of work system, it is now a

0:18:13.040 --> 0:18:17.920
<v Speaker 1>proof of steak system, so the demand for for high

0:18:18.000 --> 0:18:22.639
<v Speaker 1>end graphics cards for things like crypto mining has drastically

0:18:22.720 --> 0:18:26.040
<v Speaker 1>declined recently. So that gives gamers a better chance of

0:18:26.080 --> 0:18:28.680
<v Speaker 1>making a gaming rig that has one of these cards

0:18:28.680 --> 0:18:31.320
<v Speaker 1>in it for themselves, which means they wouldn't need to

0:18:31.359 --> 0:18:35.200
<v Speaker 1>use this kind of service. But it's not like they

0:18:35.320 --> 0:18:39.359
<v Speaker 1>are available everywhere, and they are still pretty darn expensive,

0:18:39.440 --> 0:18:41.400
<v Speaker 1>So for a lot of people it may make more

0:18:41.440 --> 0:18:44.600
<v Speaker 1>sense to pay say twenty bucks a month to get

0:18:44.640 --> 0:18:49.600
<v Speaker 1>access to a system capable of those levels of performance,

0:18:50.680 --> 0:18:53.760
<v Speaker 1>rather than you know, having to save up a couple

0:18:53.800 --> 0:18:57.080
<v Speaker 1>of grand to build a rig and hunt around to

0:18:57.200 --> 0:19:00.560
<v Speaker 1>find all the components you want all and now. There

0:19:00.600 --> 0:19:04.080
<v Speaker 1>are a few other cloud gaming services out there. Shadow

0:19:04.119 --> 0:19:06.640
<v Speaker 1>PC is one, though it tends to be marketed more

0:19:06.720 --> 0:19:11.640
<v Speaker 1>as a cloud based Windows PC service rather than as

0:19:11.720 --> 0:19:16.959
<v Speaker 1>a gaming rig service. EA has Project Atlas in development,

0:19:17.160 --> 0:19:20.800
<v Speaker 1>which is both a cloud gaming platform for gamers as

0:19:20.800 --> 0:19:24.760
<v Speaker 1>well as a development platform for game creators, so this

0:19:24.840 --> 0:19:29.800
<v Speaker 1>isn't just games as a service, but game development tools

0:19:29.840 --> 0:19:33.240
<v Speaker 1>as a service, including access to stuff like game engines.

0:19:34.280 --> 0:19:37.159
<v Speaker 1>In two thousand nineteen, Microsoft launched a beta test for

0:19:37.200 --> 0:19:43.720
<v Speaker 1>its cloud based gaming service, formally known as Xbox Cloud Gaming. However,

0:19:44.119 --> 0:19:46.320
<v Speaker 1>it's pretty common for folks to refer to it as

0:19:46.520 --> 0:19:50.640
<v Speaker 1>x Cloud Gamers who subscribe to the company's Xbox Game

0:19:50.720 --> 0:19:55.400
<v Speaker 1>Pass ultimate automatically have access to this cloud gaming service.

0:19:55.440 --> 0:19:59.760
<v Speaker 1>It's part of that subscription deal. The company first hinted

0:20:00.160 --> 0:20:03.639
<v Speaker 1>about this service back in ten and officially launched it

0:20:04.200 --> 0:20:07.480
<v Speaker 1>in late and at that point had more than a

0:20:07.520 --> 0:20:11.760
<v Speaker 1>hundred games supported in the service. And then we have

0:20:12.000 --> 0:20:15.800
<v Speaker 1>Google Stadium. Actually, to be clear, there are other services

0:20:15.800 --> 0:20:18.640
<v Speaker 1>out there too. I don't mean to suggest that I've

0:20:18.640 --> 0:20:21.560
<v Speaker 1>covered all of them. I haven't, but it is high

0:20:21.600 --> 0:20:26.199
<v Speaker 1>time we talk about stadium. Google first announced Stadia in

0:20:26.240 --> 0:20:30.520
<v Speaker 1>twenty nineteen at the Games Developer Conference or g d C,

0:20:31.760 --> 0:20:36.159
<v Speaker 1>which is, you know, an even more industry focused gaming event.

0:20:36.320 --> 0:20:39.320
<v Speaker 1>E three is is largely used for like PR and

0:20:39.400 --> 0:20:44.000
<v Speaker 1>marketing and networking as in, you know, business to business networking,

0:20:44.080 --> 0:20:49.080
<v Speaker 1>not like computer networking. The Games Developer Conference is a

0:20:49.119 --> 0:20:53.200
<v Speaker 1>little bit more focused on, you know, actual developers talking

0:20:53.240 --> 0:20:58.080
<v Speaker 1>about their work. Google held a keynote during the twenty

0:20:58.200 --> 0:21:02.320
<v Speaker 1>nineteen conference to show off the Stadia concept from the

0:21:02.320 --> 0:21:05.800
<v Speaker 1>get go. Google's goal was to create a service that

0:21:05.840 --> 0:21:10.120
<v Speaker 1>could be accessible across a wide range of devices, from

0:21:10.320 --> 0:21:14.960
<v Speaker 1>computers to smartphones, to web browsers, to televisions and beyond.

0:21:15.880 --> 0:21:19.879
<v Speaker 1>And I think of that as the Netflix strategy. I

0:21:19.960 --> 0:21:22.600
<v Speaker 1>just I think of that as this is what Netflix does.

0:21:23.280 --> 0:21:26.120
<v Speaker 1>You know. When Netflix was first branching out into becoming

0:21:26.160 --> 0:21:30.000
<v Speaker 1>a streaming service, back when it was primarily a DVD

0:21:30.200 --> 0:21:35.360
<v Speaker 1>rental business, one thing Netflix really focused on was getting

0:21:35.680 --> 0:21:39.320
<v Speaker 1>a client out there for pretty much every platform you

0:21:39.359 --> 0:21:44.720
<v Speaker 1>can think of. That included devices like the Roku, included

0:21:44.800 --> 0:21:49.639
<v Speaker 1>smartphone operating systems like iOS and Android. It included apps,

0:21:49.680 --> 0:21:54.639
<v Speaker 1>for Windows PCs. It included in browsers streaming capabilities for

0:21:54.720 --> 0:21:59.560
<v Speaker 1>your various browsers. It included video game consoles and more.

0:21:59.600 --> 0:22:02.680
<v Speaker 1>I mean, I'm pretty sure there are refrigerators out there

0:22:02.720 --> 0:22:08.000
<v Speaker 1>that have Netflix clients built into them. So essentially, Netflix

0:22:08.040 --> 0:22:11.840
<v Speaker 1>wanted to be where the people are walking around on

0:22:11.920 --> 0:22:17.560
<v Speaker 1>those what do you call him, oh feet and it

0:22:17.760 --> 0:22:22.120
<v Speaker 1>totally worked. This was one of the many things Netflix

0:22:22.160 --> 0:22:25.560
<v Speaker 1>did early on that helped it get an early head

0:22:25.640 --> 0:22:30.000
<v Speaker 1>start on other premium video streaming services, you know, making

0:22:30.000 --> 0:22:33.240
<v Speaker 1>sure it was available wherever people were turning their attention.

0:22:33.680 --> 0:22:36.000
<v Speaker 1>If there's a screen, Netflix wanted to be on it,

0:22:36.160 --> 0:22:40.440
<v Speaker 1>and that really paid off. So Google's approach with Stadia

0:22:40.840 --> 0:22:43.679
<v Speaker 1>was set to try and follow this model, and it

0:22:43.760 --> 0:22:46.800
<v Speaker 1>was already shown to be successful for videos, so maybe

0:22:46.840 --> 0:22:52.040
<v Speaker 1>it could work for games as well. Moreover, Google demonstrated

0:22:52.280 --> 0:22:55.600
<v Speaker 1>that the service would let players start a game on

0:22:55.600 --> 0:22:59.080
<v Speaker 1>one device, they could pause their game, they could switch

0:22:59.119 --> 0:23:02.000
<v Speaker 1>to a totally differ and device, and they could keep

0:23:02.040 --> 0:23:05.560
<v Speaker 1>going in the game. So you could, for example, play

0:23:05.600 --> 0:23:08.760
<v Speaker 1>a game on your phone and then pause the game,

0:23:09.320 --> 0:23:12.400
<v Speaker 1>switch to your PC and then play a little bit more.

0:23:12.560 --> 0:23:14.959
<v Speaker 1>Maybe pose its switched to your smart TV pick up

0:23:15.040 --> 0:23:18.040
<v Speaker 1>right where you left off on your PC and keep

0:23:18.080 --> 0:23:20.280
<v Speaker 1>on going. And it was a cool idea of this

0:23:20.760 --> 0:23:25.840
<v Speaker 1>persistent game session that could exist across any platform you

0:23:25.960 --> 0:23:28.160
<v Speaker 1>got your hands on. As long as you were logged in,

0:23:28.520 --> 0:23:31.800
<v Speaker 1>you could continue the game experience. So think of it

0:23:31.840 --> 0:23:34.640
<v Speaker 1>as a game in play and it just depends on

0:23:34.680 --> 0:23:37.000
<v Speaker 1>how you want to play it at any given time.

0:23:37.080 --> 0:23:40.560
<v Speaker 1>That was a cool idea, and the game was wherever

0:23:40.680 --> 0:23:43.879
<v Speaker 1>you went, no matter what device you used to access it.

0:23:44.040 --> 0:23:47.640
<v Speaker 1>That was kind of the pitch now. At the announcement,

0:23:48.280 --> 0:23:51.240
<v Speaker 1>Google reps said the service could already support games of

0:23:51.320 --> 0:23:55.719
<v Speaker 1>up to four K resolution and at sixty frames per second,

0:23:56.320 --> 0:24:00.280
<v Speaker 1>and that they planned to build on that so that

0:24:00.320 --> 0:24:04.679
<v Speaker 1>they would eventually have support for eight K resolution and

0:24:04.840 --> 0:24:10.720
<v Speaker 1>one twenty frames per second, which really is an incredible

0:24:10.840 --> 0:24:16.159
<v Speaker 1>amount of performance. Google also introduced a Stadia controller, which,

0:24:16.720 --> 0:24:20.160
<v Speaker 1>if we're all being honest, looks a lot like an

0:24:20.359 --> 0:24:24.520
<v Speaker 1>Xbox controller, complete with dual sticks and shoulder buttons and

0:24:24.600 --> 0:24:28.760
<v Speaker 1>four face buttons. It also has a button that allows

0:24:28.760 --> 0:24:31.760
<v Speaker 1>it to connect to things like Google Assistant as well

0:24:31.840 --> 0:24:36.480
<v Speaker 1>as YouTube, and it connects to the Stadia service via WiFi.

0:24:37.080 --> 0:24:42.040
<v Speaker 1>So the controller is a WiFi connected controller. The pricing

0:24:42.359 --> 0:24:45.320
<v Speaker 1>for Google Stadia was a bit on the steep side

0:24:45.640 --> 0:24:50.959
<v Speaker 1>initially anyway, So to get started playing on say a television,

0:24:51.119 --> 0:24:52.960
<v Speaker 1>Let's say that you just wanted you wanted to play

0:24:53.000 --> 0:24:56.719
<v Speaker 1>on your TV like it was a video game console. Well,

0:24:56.840 --> 0:25:00.119
<v Speaker 1>assuming you didn't already have something that would work with Stadiu,

0:25:00.320 --> 0:25:02.840
<v Speaker 1>it meant that you would need to purchase a hardware kit,

0:25:03.520 --> 0:25:06.720
<v Speaker 1>and originally that would cost you a hundred thirty bucks.

0:25:06.760 --> 0:25:11.600
<v Speaker 1>The hardware kit consisted of a controller and a chrome

0:25:11.680 --> 0:25:15.359
<v Speaker 1>Cast Ultra device, so you could plug your chrome Cast

0:25:15.480 --> 0:25:20.080
<v Speaker 1>into your television and this would allow you to stream

0:25:20.320 --> 0:25:25.400
<v Speaker 1>content from a computer to your TV or just essentially

0:25:25.400 --> 0:25:28.600
<v Speaker 1>make your television and Internet connected TV that would interact

0:25:28.600 --> 0:25:31.240
<v Speaker 1>with these services. Both of these, by the way, would

0:25:31.280 --> 0:25:34.919
<v Speaker 1>come with cables and and plugs so you could charge

0:25:34.920 --> 0:25:37.760
<v Speaker 1>your controller and keep your chrome Cast plugged into power.

0:25:37.800 --> 0:25:40.679
<v Speaker 1>It the chrome Cast if you if you've used a

0:25:40.760 --> 0:25:43.359
<v Speaker 1>Roku or something like that, or an Amazon fire Stick,

0:25:43.600 --> 0:25:46.199
<v Speaker 1>it's very similar to that. It just connects to your

0:25:46.200 --> 0:25:48.960
<v Speaker 1>home network and allows you to stream content from the

0:25:48.960 --> 0:25:53.960
<v Speaker 1>Internet to a television or similar device. That was the

0:25:54.000 --> 0:25:57.080
<v Speaker 1>start a hundred thirty bucks. Now if you had a

0:25:57.119 --> 0:26:01.080
<v Speaker 1>PC with the Chrome web browser and you had a

0:26:01.119 --> 0:26:05.680
<v Speaker 1>compatible controller that you could connect either wirelessly or wired

0:26:06.000 --> 0:26:08.919
<v Speaker 1>to your PC, you were already good to go. You

0:26:08.960 --> 0:26:11.240
<v Speaker 1>didn't need the hardware kit if you just planned on

0:26:11.359 --> 0:26:14.280
<v Speaker 1>playing on the PC. If you have already had a

0:26:14.359 --> 0:26:17.800
<v Speaker 1>Chrome Cast Ultra and you had a compatible controller. There

0:26:17.800 --> 0:26:20.120
<v Speaker 1>are only a few of them, but if you had

0:26:20.160 --> 0:26:23.040
<v Speaker 1>one of them, then you could even play on the television. Now,

0:26:23.040 --> 0:26:25.800
<v Speaker 1>it usually meant that you had to use your phone

0:26:25.840 --> 0:26:29.359
<v Speaker 1>as a kind of liaison between your controller and the

0:26:29.440 --> 0:26:34.320
<v Speaker 1>Chrome Cast Ultra. So it wasn't an ideal solution. Uh.

0:26:34.359 --> 0:26:37.760
<v Speaker 1>And in fact, if you look at the different ways

0:26:37.840 --> 0:26:41.199
<v Speaker 1>to connect various pieces of equipment together in order to

0:26:41.280 --> 0:26:47.359
<v Speaker 1>access Stadia, Google provided an extensive and incredibly confusing array,

0:26:47.520 --> 0:26:51.360
<v Speaker 1>Like it all just depends on where are you accessing Stadia,

0:26:51.680 --> 0:26:54.159
<v Speaker 1>Like what kind of platform? Is it a TV? Is

0:26:54.200 --> 0:26:57.119
<v Speaker 1>it a computer? Is it a smartphone? Why kind of

0:26:57.119 --> 0:27:00.640
<v Speaker 1>controller do you want to use? And is their support

0:27:00.720 --> 0:27:04.240
<v Speaker 1>for that kind of controller on that platform? Uh? And,

0:27:04.280 --> 0:27:08.200
<v Speaker 1>like I said, it is a pretty confusing group of

0:27:08.200 --> 0:27:12.920
<v Speaker 1>of specifications. It almost looks like a Bingo card And um, yeah,

0:27:13.240 --> 0:27:15.000
<v Speaker 1>I don't want to go through all of it because

0:27:15.080 --> 0:27:17.520
<v Speaker 1>it wouldn't matter anyway. Stadium is not going to be

0:27:17.560 --> 0:27:20.879
<v Speaker 1>around much longer, so there's not much point in talking

0:27:20.880 --> 0:27:23.639
<v Speaker 1>about other than to say, I think it's another very

0:27:23.680 --> 0:27:28.880
<v Speaker 1>typical Google thing in that Google tends to make products

0:27:28.960 --> 0:27:32.919
<v Speaker 1>that work really well for engineers and less well for

0:27:32.960 --> 0:27:36.439
<v Speaker 1>everybody else, And if you're not an engineer, the system

0:27:36.480 --> 0:27:40.400
<v Speaker 1>will not seem intuitive or simple or easy to set

0:27:40.480 --> 0:27:43.040
<v Speaker 1>up or follow. If you are an engineer, you're like, well,

0:27:43.080 --> 0:27:45.640
<v Speaker 1>of course this all makes sense. That's not to say

0:27:45.680 --> 0:27:48.800
<v Speaker 1>that you know, your average person couldn't figure it out.

0:27:49.240 --> 0:27:52.920
<v Speaker 1>It just I feel like there's a steeper learning curve

0:27:53.320 --> 0:27:57.120
<v Speaker 1>with Google products in general. All Right, we're gonna take

0:27:57.160 --> 0:27:59.760
<v Speaker 1>another break. When we come back, we're gonna talk a

0:27:59.760 --> 0:28:03.800
<v Speaker 1>little bit more about the Stadia service as it was intended, uh,

0:28:03.800 --> 0:28:07.200
<v Speaker 1>some of the pricing that was involved with the actual service,

0:28:08.000 --> 0:28:11.960
<v Speaker 1>and what ultimately led to Google deciding to say bye

0:28:11.960 --> 0:28:24.800
<v Speaker 1>bye to Stadia. But first, let's take this quick break. Okay,

0:28:25.280 --> 0:28:29.480
<v Speaker 1>Let's assume that you wanted to play Stadia on your

0:28:29.520 --> 0:28:33.240
<v Speaker 1>television and you didn't currently have a Chrome Cast, Ultra

0:28:33.680 --> 0:28:37.600
<v Speaker 1>or any other platform that was compatible with Stadia. On

0:28:37.680 --> 0:28:40.880
<v Speaker 1>top of the initial hardware kit purchase of a hundred

0:28:40.920 --> 0:28:44.880
<v Speaker 1>thirty bucks you then had a monthly subscription to contend with.

0:28:45.720 --> 0:28:48.520
<v Speaker 1>So the purchase of a hardware kit would give you

0:28:48.600 --> 0:28:52.160
<v Speaker 1>three months of service, and after that you would have

0:28:52.200 --> 0:28:54.880
<v Speaker 1>to spend nine dollars and ninety nine cents per month

0:28:55.000 --> 0:28:59.960
<v Speaker 1>to stay connected to the Stadia service. And you could

0:29:00.560 --> 0:29:03.160
<v Speaker 1>demo some games for free, like get a like a

0:29:03.200 --> 0:29:06.600
<v Speaker 1>demo level of a game, or a demo amount of

0:29:06.600 --> 0:29:10.320
<v Speaker 1>time with a game, and a few titles were included

0:29:10.640 --> 0:29:14.200
<v Speaker 1>as free on the service. Um later on you would

0:29:14.240 --> 0:29:17.120
<v Speaker 1>have a free tier and a Premium tier. Premium tier

0:29:17.160 --> 0:29:22.840
<v Speaker 1>had access to more titles than Free did. But either way,

0:29:24.160 --> 0:29:27.320
<v Speaker 1>if you wanted to have a game in your collection permanently,

0:29:28.440 --> 0:29:31.960
<v Speaker 1>you had to buy a copy of the game on Stadia.

0:29:32.200 --> 0:29:34.760
<v Speaker 1>That often meant buying a game at full price, so

0:29:34.880 --> 0:29:37.680
<v Speaker 1>like up to sixty bucks for the Triple A titles

0:29:37.800 --> 0:29:41.360
<v Speaker 1>at the time, and buying a title did not mean

0:29:41.360 --> 0:29:43.880
<v Speaker 1>you were downloading it. All it meant was that you

0:29:43.920 --> 0:29:47.200
<v Speaker 1>would have access to that game for as long as

0:29:47.240 --> 0:29:50.840
<v Speaker 1>Stadia was a thing. You can kind of see where

0:29:50.880 --> 0:29:54.080
<v Speaker 1>that's gonna go later on in this episode. So if

0:29:54.120 --> 0:29:57.880
<v Speaker 1>you purchased let's say Assassin's Creed, one of the Assassin's

0:29:57.880 --> 0:30:01.440
<v Speaker 1>Creed games on Stadia, you would be able to play

0:30:01.480 --> 0:30:05.240
<v Speaker 1>Assassin's Creed. Even if you let your premium subscription laps

0:30:05.320 --> 0:30:08.080
<v Speaker 1>and you went to a free subscription. You would still

0:30:08.080 --> 0:30:10.080
<v Speaker 1>be able to play Assassin's Creed. You would not be

0:30:10.120 --> 0:30:12.920
<v Speaker 1>able to play at the highest resolution or frame rates,

0:30:13.080 --> 0:30:15.680
<v Speaker 1>but you'd still be able to access it. Now, if

0:30:15.680 --> 0:30:18.960
<v Speaker 1>you didn't buy any games on Stadia and you were

0:30:19.000 --> 0:30:22.720
<v Speaker 1>just relying on the free titles that were available to you, well,

0:30:22.760 --> 0:30:27.760
<v Speaker 1>if you let your premium subscription laps, that selection would

0:30:27.760 --> 0:30:32.920
<v Speaker 1>get much smaller because free tiered subscribers got only a

0:30:33.000 --> 0:30:36.400
<v Speaker 1>handful of games. Premium got a little bit more, but

0:30:36.880 --> 0:30:39.120
<v Speaker 1>you wouldn't have access to all the games. You would

0:30:39.160 --> 0:30:44.000
<v Speaker 1>have to purchase them. Now, even with that model, it's

0:30:44.000 --> 0:30:47.640
<v Speaker 1>still cheaper than a full game console. Right, It's still

0:30:47.720 --> 0:30:51.280
<v Speaker 1>less expensive than going out and buying the latest Xbox

0:30:51.360 --> 0:30:56.480
<v Speaker 1>or the latest PlayStation, particularly if you also subscribe to

0:30:56.680 --> 0:31:02.640
<v Speaker 1>Sony or Microsoft's online subscription services. Right. If you do those,

0:31:02.720 --> 0:31:06.600
<v Speaker 1>then you have an ongoing cost with those those game companies.

0:31:06.960 --> 0:31:11.640
<v Speaker 1>So Stadia was cheaper than Microsoft or Sony's approach. If

0:31:12.720 --> 0:31:18.160
<v Speaker 1>you also we're subscribing to their online offerings. If your

0:31:18.200 --> 0:31:20.680
<v Speaker 1>internet connection is good, then it could mean you would

0:31:20.720 --> 0:31:24.000
<v Speaker 1>be able to play games at incredible resolution and great

0:31:24.080 --> 0:31:29.160
<v Speaker 1>frame rates. But even despite the fact that the technology

0:31:29.200 --> 0:31:33.880
<v Speaker 1>was solid, Stadia really struggled to find a strong customer base.

0:31:34.280 --> 0:31:36.520
<v Speaker 1>Like I said, Google did introduce a free version of

0:31:36.560 --> 0:31:40.280
<v Speaker 1>the service. In this is where you really would think

0:31:40.320 --> 0:31:43.760
<v Speaker 1>this service would take off. You have a free version

0:31:44.040 --> 0:31:49.600
<v Speaker 1>where you can access this cloud game service. You've got

0:31:49.600 --> 0:31:53.840
<v Speaker 1>a world that ends up going into lockdown, so you

0:31:53.880 --> 0:31:56.840
<v Speaker 1>have people who are stuck at home with very little

0:31:56.880 --> 0:31:59.760
<v Speaker 1>to do. It seems like it's the ideal time for

0:31:59.800 --> 0:32:02.000
<v Speaker 1>this kind of thing to really catch on, and yet

0:32:02.000 --> 0:32:06.040
<v Speaker 1>it didn't. Now, the free version was a little throttled

0:32:06.120 --> 0:32:09.520
<v Speaker 1>compared to the premium one, so you know, you didn't

0:32:09.520 --> 0:32:12.440
<v Speaker 1>have as high resolution, you didn't have as good of

0:32:12.480 --> 0:32:14.840
<v Speaker 1>a frame rate as you would if you had the

0:32:14.960 --> 0:32:19.240
<v Speaker 1>premium subscription, but you could still use it. Uh you know.

0:32:19.320 --> 0:32:21.560
<v Speaker 1>That was the big tradeoff, right, was that you had

0:32:22.040 --> 0:32:28.080
<v Speaker 1>a slightly less uh powerful experience, and you didn't have

0:32:28.120 --> 0:32:31.040
<v Speaker 1>access to as many free games on the platform. You

0:32:31.040 --> 0:32:32.880
<v Speaker 1>would have to pay for more of the games, but

0:32:33.520 --> 0:32:37.640
<v Speaker 1>the actual monthly service would be free, So yeah, that

0:32:37.680 --> 0:32:42.680
<v Speaker 1>was the tradeoff. Now, a big reason that Stadia failed

0:32:43.040 --> 0:32:45.200
<v Speaker 1>might have been the fact that there were already other

0:32:45.280 --> 0:32:49.320
<v Speaker 1>products on the market that we're competing with Stadius model,

0:32:49.720 --> 0:32:52.760
<v Speaker 1>or that at least partially overlapped with what Stadia was

0:32:52.800 --> 0:32:55.920
<v Speaker 1>trying to do. There were a lot of gamers out

0:32:55.960 --> 0:32:59.680
<v Speaker 1>there already who had a console, or they had a

0:32:59.680 --> 0:33:03.680
<v Speaker 1>gaming PC or both, so they were already set, right.

0:33:03.760 --> 0:33:07.640
<v Speaker 1>They already had a device that played games. Uh, the

0:33:07.680 --> 0:33:10.480
<v Speaker 1>digital model has been around for a long time, so

0:33:10.840 --> 0:33:15.320
<v Speaker 1>people were already used to buying games digitally and downloading

0:33:15.360 --> 0:33:19.160
<v Speaker 1>them to these devices. You had Microsoft it was already

0:33:19.200 --> 0:33:22.959
<v Speaker 1>offering the x cloud service, so that was already very

0:33:23.000 --> 0:33:26.040
<v Speaker 1>similar to what Stadia was doing. But on top of

0:33:26.080 --> 0:33:27.680
<v Speaker 1>all of this, on top of the fact that there

0:33:27.720 --> 0:33:31.280
<v Speaker 1>was already serious competition out there, is the fact that

0:33:31.280 --> 0:33:35.920
<v Speaker 1>Google's reputation for killing off its services is widely known.

0:33:36.520 --> 0:33:40.080
<v Speaker 1>As I said earlier, the company is absolutely infamous for

0:33:40.240 --> 0:33:44.720
<v Speaker 1>launching stuff and then abandoning it later. Though to be fair,

0:33:44.760 --> 0:33:49.440
<v Speaker 1>Google many times will strip old products for parts essentially,

0:33:50.000 --> 0:33:54.560
<v Speaker 1>and then use those those components to build into other services.

0:33:54.960 --> 0:33:59.880
<v Speaker 1>So while a fully formed product might go away aspects

0:33:59.880 --> 0:34:03.240
<v Speaker 1>of that product can be worked into other Google services

0:34:03.280 --> 0:34:08.080
<v Speaker 1>down the line. So gradually certain Google services get more

0:34:08.160 --> 0:34:13.320
<v Speaker 1>robust and full of features, and others just disappear. Anyway,

0:34:13.360 --> 0:34:16.040
<v Speaker 1>one sign of trouble early on was that Google would

0:34:16.040 --> 0:34:19.000
<v Speaker 1>often hold promotions in which the company would give out

0:34:19.120 --> 0:34:22.480
<v Speaker 1>free hardware to people. You know, so they were selling

0:34:22.520 --> 0:34:25.400
<v Speaker 1>this hardware kit for a hundred thirty bucks, right, But

0:34:26.440 --> 0:34:29.080
<v Speaker 1>multiple times over the past couple of years, Google would

0:34:29.080 --> 0:34:32.440
<v Speaker 1>hand out these hardware kits. There was a point where

0:34:32.440 --> 0:34:36.000
<v Speaker 1>people who were subscribed to YouTube Premium, we're able to

0:34:36.040 --> 0:34:39.839
<v Speaker 1>get a free hardware kit. They just had to sign up.

0:34:40.160 --> 0:34:43.879
<v Speaker 1>And so that's how I got my Stadia controller. I

0:34:43.920 --> 0:34:49.839
<v Speaker 1>was already subscribed to YouTube Premium. Actually, funny story, I

0:34:49.920 --> 0:34:53.080
<v Speaker 1>was not originally subscribed to YouTube Premium. I was subscribed

0:34:53.120 --> 0:34:57.520
<v Speaker 1>to a different Google service that you guessed it. Google

0:34:57.640 --> 0:35:02.800
<v Speaker 1>ultimately killed off, and then they rolled over the people

0:35:02.800 --> 0:35:06.880
<v Speaker 1>who had subscribed to that older service into YouTube Premium,

0:35:07.040 --> 0:35:10.440
<v Speaker 1>and I just kept it because I turned out I

0:35:10.520 --> 0:35:14.200
<v Speaker 1>liked being able to watch YouTube without commercials. Anyway, That's

0:35:14.200 --> 0:35:18.160
<v Speaker 1>how I ended up owning a Stadia controller. It's actually

0:35:18.200 --> 0:35:22.000
<v Speaker 1>upstairs in my living room collecting dust. This was just

0:35:22.080 --> 0:35:26.319
<v Speaker 1>one example of Google handing out this hardware. Google also

0:35:26.360 --> 0:35:29.280
<v Speaker 1>held promotions in which it would give away the controllers

0:35:29.280 --> 0:35:32.800
<v Speaker 1>to people who purchased a specific game on the Stadia service.

0:35:32.840 --> 0:35:36.880
<v Speaker 1>This happened a few times. So instead of paying a

0:35:36.960 --> 0:35:40.960
<v Speaker 1>hundred thirty dollars for the hardware kit and then up

0:35:41.000 --> 0:35:44.360
<v Speaker 1>to sixty dollars to purchase a title on the service,

0:35:44.920 --> 0:35:48.120
<v Speaker 1>you could just spend the sixty bucks. You could buy

0:35:48.239 --> 0:35:51.120
<v Speaker 1>the game on the Stadia service, and then Google would

0:35:51.120 --> 0:35:54.319
<v Speaker 1>ship you a hardware kit for free. The company held

0:35:54.360 --> 0:35:56.239
<v Speaker 1>that kind of offer a couple of times over the

0:35:56.280 --> 0:36:00.239
<v Speaker 1>last two years, with different titles. Now until recently, the

0:36:00.239 --> 0:36:03.120
<v Speaker 1>official stance from Google was that Stadium was sticking around

0:36:03.160 --> 0:36:06.400
<v Speaker 1>for the long haul. In fact, as recently as July

0:36:06.680 --> 0:36:10.279
<v Speaker 1>twenty nine, two thousand twenty two, a Twitter user with

0:36:10.360 --> 0:36:14.920
<v Speaker 1>the handle blue Fire demon forty four sent Google a message,

0:36:15.440 --> 0:36:19.080
<v Speaker 1>and it was a prescient message. The message read quote

0:36:19.640 --> 0:36:22.600
<v Speaker 1>incredible that I really have to ask this, Are you

0:36:22.680 --> 0:36:26.680
<v Speaker 1>closing down soon? End quote? And the response from the

0:36:26.719 --> 0:36:31.400
<v Speaker 1>Stadia team was that Stadium was not shutting down. Flash

0:36:31.480 --> 0:36:37.200
<v Speaker 1>forward to September nine, and that story had changed, and

0:36:37.320 --> 0:36:41.360
<v Speaker 1>we're going to get there Momentarily before that, though, Google

0:36:41.480 --> 0:36:46.279
<v Speaker 1>also briefly had a department that was dedicated to developing

0:36:46.320 --> 0:36:50.520
<v Speaker 1>games for stadium, so they weren't just going to be

0:36:50.920 --> 0:36:54.600
<v Speaker 1>a distributor for games, they were going to develop games

0:36:54.760 --> 0:37:00.680
<v Speaker 1>for their own platform. Ultimately, however, Google decided to dissolve

0:37:01.160 --> 0:37:06.080
<v Speaker 1>that department. Perhaps they discovered that the production process for

0:37:06.160 --> 0:37:09.960
<v Speaker 1>video games is really intense and a ton of work

0:37:10.000 --> 0:37:12.480
<v Speaker 1>and money has to go into creating a high profile

0:37:12.600 --> 0:37:16.839
<v Speaker 1>video game. But whatever the cause, the press picked up

0:37:16.920 --> 0:37:20.399
<v Speaker 1>on how leaders within this games division and Google were

0:37:20.400 --> 0:37:24.040
<v Speaker 1>transferring to other departments, which was kind of signaling that

0:37:24.080 --> 0:37:28.200
<v Speaker 1>Google was abandoning this whole game development idea. Still, that

0:37:28.280 --> 0:37:31.080
<v Speaker 1>could have meant that Google would just simply be a

0:37:31.080 --> 0:37:34.399
<v Speaker 1>distributor for games, right maybe they decide, oh, you know what,

0:37:34.480 --> 0:37:38.239
<v Speaker 1>this is too hard, we don't want to we don't

0:37:38.239 --> 0:37:40.239
<v Speaker 1>want to dedicate resources to it. Let's do it for

0:37:40.280 --> 0:37:45.120
<v Speaker 1>other stuff. We'll just distribute games through Stadia. That just

0:37:45.360 --> 0:37:49.799
<v Speaker 1>ultimately wasn't enough either. Google also cut back on the

0:37:49.840 --> 0:37:54.560
<v Speaker 1>personage it demanded from developers for revenue share. You're likely

0:37:54.600 --> 0:37:58.920
<v Speaker 1>aware that Android and iOS both take a cut from developers.

0:37:58.920 --> 0:38:02.040
<v Speaker 1>It's a healthy source of revenue for these companies. Um.

0:38:02.160 --> 0:38:06.560
<v Speaker 1>Google had a certain revenue share percentage when it first

0:38:06.719 --> 0:38:11.240
<v Speaker 1>launched Stadia, but then reduced that percentage so that developers

0:38:11.280 --> 0:38:13.160
<v Speaker 1>wouldn't have to share as much of the money that

0:38:13.200 --> 0:38:16.080
<v Speaker 1>they were making on Stadia. This was an effort to

0:38:16.120 --> 0:38:20.480
<v Speaker 1>try and foster a stronger developer community on Stadium. Didn't

0:38:20.520 --> 0:38:26.160
<v Speaker 1>really work because again, for developers to commit to a platform,

0:38:26.280 --> 0:38:29.319
<v Speaker 1>they need to see that there's an audience there, and

0:38:29.360 --> 0:38:32.120
<v Speaker 1>if there's no audience, then it makes no sense to

0:38:32.120 --> 0:38:34.799
<v Speaker 1>make that investment. Right if you were to make a

0:38:34.880 --> 0:38:39.040
<v Speaker 1>lemonade stand, You're not gonna put your lemonade stand in

0:38:39.120 --> 0:38:43.160
<v Speaker 1>the middle of a forest, away from any trails, because

0:38:43.400 --> 0:38:46.800
<v Speaker 1>you're not going to see any customers. You'll get eaten

0:38:46.800 --> 0:38:49.000
<v Speaker 1>by bears. What you do is you set up your

0:38:49.080 --> 0:38:53.040
<v Speaker 1>lemonade stand. You know at the end of like the

0:38:53.120 --> 0:38:56.080
<v Speaker 1>course for a marathon. You're gonna get a killer business

0:38:56.600 --> 0:39:01.240
<v Speaker 1>that way, So you know, you pick your moments. So

0:39:01.560 --> 0:39:03.640
<v Speaker 1>this was, you know, one of the things that developers

0:39:03.640 --> 0:39:06.319
<v Speaker 1>were doing. They saw like, well, Stadius just doesn't have

0:39:06.440 --> 0:39:09.719
<v Speaker 1>enough people there, doesn't make sense for us to devote

0:39:10.280 --> 0:39:15.319
<v Speaker 1>our resources toward developing for Stadia. Some developers did they

0:39:15.320 --> 0:39:17.160
<v Speaker 1>were working on. In fact, some of them were working

0:39:17.160 --> 0:39:20.880
<v Speaker 1>on it up until the announcement that Google was closing

0:39:20.880 --> 0:39:25.520
<v Speaker 1>down the service. Uh, and that also ends up being

0:39:25.520 --> 0:39:29.600
<v Speaker 1>a cautionary tale that not only are our customers affected

0:39:29.600 --> 0:39:32.960
<v Speaker 1>by this, but developers are affected by it too, And

0:39:33.200 --> 0:39:37.160
<v Speaker 1>it almost feels like, you know, it's Google being Google

0:39:37.320 --> 0:39:40.840
<v Speaker 1>shutting down something all over again. Now, on the technical side,

0:39:41.640 --> 0:39:44.920
<v Speaker 1>Google build out data centers around the world, and that

0:39:45.000 --> 0:39:47.560
<v Speaker 1>meant that most gamers were not that far away from

0:39:47.600 --> 0:39:51.719
<v Speaker 1>the closest Stadius servers. So the actual experience of using

0:39:51.760 --> 0:39:55.880
<v Speaker 1>Stadia from a technical perspective was pretty darn good. Like

0:39:55.960 --> 0:40:01.520
<v Speaker 1>the latency issues were mostly eliminated, and reviews of Stadia

0:40:01.719 --> 0:40:05.799
<v Speaker 1>praised the technical performance of the platform and said, now,

0:40:05.840 --> 0:40:10.480
<v Speaker 1>this is impressively effective. But ultimately Stadia just didn't gather

0:40:10.719 --> 0:40:17.760
<v Speaker 1>enough customers. So again September two, Phil Harrison, the general

0:40:17.800 --> 0:40:22.080
<v Speaker 1>manager for Stadia, posts a blog post that says that

0:40:22.320 --> 0:40:26.680
<v Speaker 1>it just hadn't gained enough quote traction with users end quote,

0:40:26.719 --> 0:40:29.440
<v Speaker 1>and so ultimately they had to make the decision to

0:40:29.719 --> 0:40:34.840
<v Speaker 1>sunset Google Stadia. And you know, this really seems to

0:40:34.840 --> 0:40:40.120
<v Speaker 1>be an area where Google struggles frequently. Maybe it just

0:40:40.200 --> 0:40:44.400
<v Speaker 1>has a real marketing issue when it comes to reaching

0:40:44.400 --> 0:40:48.920
<v Speaker 1>a broad audience. There are Google devotees who will follow

0:40:49.000 --> 0:40:52.880
<v Speaker 1>events like I O, which is Google's big developer conference

0:40:52.920 --> 0:40:56.840
<v Speaker 1>each year. There are fans who will follow that stuff closely.

0:40:57.719 --> 0:41:03.640
<v Speaker 1>They will await each auduct launch eagerly with anticipation. But

0:41:03.760 --> 0:41:07.880
<v Speaker 1>beyond that small group of fans, I don't think there's

0:41:07.920 --> 0:41:13.000
<v Speaker 1>as much interest in the general market, which is pretty

0:41:13.000 --> 0:41:16.960
<v Speaker 1>surprising given that the Android operating system is the dominant

0:41:17.080 --> 0:41:20.040
<v Speaker 1>operating system in the smartphone market around the world. There

0:41:20.040 --> 0:41:23.640
<v Speaker 1>are way more Android phones than there are iOS phones.

0:41:24.360 --> 0:41:27.440
<v Speaker 1>But Google is not really able to tap into that base.

0:41:27.719 --> 0:41:31.759
<v Speaker 1>Again and again, We've seen it many times. The fact

0:41:31.840 --> 0:41:34.640
<v Speaker 1>that the company has this long track record of abandoning

0:41:34.680 --> 0:41:40.960
<v Speaker 1>projects might very well have something to do with they're

0:41:40.960 --> 0:41:43.759
<v Speaker 1>not being enough people using Stadium. I think a lot

0:41:43.760 --> 0:41:47.040
<v Speaker 1>of people were just scared off. They just assumed, like, Oh,

0:41:47.160 --> 0:41:49.799
<v Speaker 1>if I buy into this, Google is going to abandon it,

0:41:49.840 --> 0:41:51.440
<v Speaker 1>and then I'm not gonna be able to use it anymore.

0:41:51.440 --> 0:41:53.520
<v Speaker 1>So I'm not even gonna bother. It becomes a self

0:41:53.560 --> 0:41:59.160
<v Speaker 1>fulfilling prophecy because of Google's history of dumping projects, and

0:41:59.200 --> 0:42:02.799
<v Speaker 1>obviously stating is is not helping that reputation because it's

0:42:02.840 --> 0:42:06.680
<v Speaker 1>another abandoned project and only is a self fulfilling prophecy.

0:42:07.120 --> 0:42:12.280
<v Speaker 1>It continues to perpetuate that that view of Google products

0:42:12.280 --> 0:42:15.480
<v Speaker 1>in general. Now, Google said that it's going to start

0:42:15.520 --> 0:42:20.680
<v Speaker 1>to shut down Stadius servers in January, and that leads

0:42:20.760 --> 0:42:24.359
<v Speaker 1>us to talking about refunds. Now, remember when I said

0:42:24.360 --> 0:42:27.439
<v Speaker 1>that you can purchase games on Stadia, but you don't

0:42:27.520 --> 0:42:29.840
<v Speaker 1>download the games that you purchase like that, You don't

0:42:30.200 --> 0:42:33.440
<v Speaker 1>save those to any local device. They live in the cloud,

0:42:34.200 --> 0:42:38.160
<v Speaker 1>and you continue to have access to your purchase library

0:42:38.320 --> 0:42:41.040
<v Speaker 1>as long as there is a service to use. But

0:42:41.160 --> 0:42:44.640
<v Speaker 1>since the services going offline in January, what happens to

0:42:44.680 --> 0:42:48.279
<v Speaker 1>your games? Google is working on that now. One thing

0:42:48.320 --> 0:42:51.560
<v Speaker 1>that the company is offering is refunds on hardware and

0:42:51.719 --> 0:42:56.360
<v Speaker 1>software purchases that includes stuff like downloadable content a k

0:42:56.440 --> 0:43:00.440
<v Speaker 1>a d l C. This is content that supp laments

0:43:00.560 --> 0:43:04.279
<v Speaker 1>a game, it expands games in different ways. So you

0:43:04.320 --> 0:43:08.200
<v Speaker 1>can get refunds for your purchases on Stadia. You can

0:43:08.200 --> 0:43:10.799
<v Speaker 1>get a refund for your hardware kit, and you can

0:43:10.840 --> 0:43:13.040
<v Speaker 1>get a refund for any of the games or DLC

0:43:13.200 --> 0:43:16.719
<v Speaker 1>that you purchased through the Google store. In some cases,

0:43:17.280 --> 0:43:20.560
<v Speaker 1>Google is working with game companies in an effort to

0:43:20.640 --> 0:43:25.760
<v Speaker 1>transfer game files from Stadium to other platforms, which means

0:43:25.800 --> 0:43:29.439
<v Speaker 1>that players would then be able to continue to play

0:43:29.520 --> 0:43:34.120
<v Speaker 1>their purchased titles elsewhere without losing any progress. So instead

0:43:34.160 --> 0:43:37.239
<v Speaker 1>of just like, Okay, well you can't play Assassin's Creed

0:43:37.239 --> 0:43:40.719
<v Speaker 1>on Stadia anymore, um, we're working with Ubisoft so you

0:43:40.760 --> 0:43:43.920
<v Speaker 1>can play Assassin's Creed through their surface. They're trying to

0:43:43.960 --> 0:43:46.800
<v Speaker 1>go one step further than that and say, we're also

0:43:46.920 --> 0:43:49.640
<v Speaker 1>making sure that you're in the exact same place in

0:43:49.680 --> 0:43:52.399
<v Speaker 1>the game when you pick it up on Ubisoft as

0:43:52.400 --> 0:43:55.760
<v Speaker 1>you were when you were on Stadium. This, by the way,

0:43:56.280 --> 0:43:59.120
<v Speaker 1>is a case by case scenario. It may not apply

0:43:59.280 --> 0:44:03.280
<v Speaker 1>to all titals across the board that we're supported on Stadia,

0:44:03.520 --> 0:44:06.120
<v Speaker 1>but I think it's a pretty decent move on Google's part.

0:44:06.640 --> 0:44:10.000
<v Speaker 1>The premium users will not be refunded their subscription fees,

0:44:10.120 --> 0:44:14.279
<v Speaker 1>so that nine dollars cents per month that's gone like

0:44:14.560 --> 0:44:18.640
<v Speaker 1>that is not getting refunded, and the fate of Stadia

0:44:18.760 --> 0:44:21.719
<v Speaker 1>really does bring into focus a huge issue with the

0:44:21.920 --> 0:44:26.080
<v Speaker 1>as a service model in general, and that is, if

0:44:26.200 --> 0:44:30.280
<v Speaker 1>the service platform fails, you can lose all your stuff

0:44:30.280 --> 0:44:33.520
<v Speaker 1>on it. With Google, the company is at least giving

0:44:33.560 --> 0:44:38.000
<v Speaker 1>players a chance to salvage their purchases, either by refund

0:44:38.520 --> 0:44:41.480
<v Speaker 1>or by moving the data to another service, or both.

0:44:42.000 --> 0:44:45.400
<v Speaker 1>But sometimes companies just go under and that's it. Pof

0:44:45.560 --> 0:44:50.000
<v Speaker 1>all that stuff that was on those servers can be gone.

0:44:50.880 --> 0:44:53.560
<v Speaker 1>This is one of the big cons stacked against all

0:44:53.640 --> 0:44:57.920
<v Speaker 1>the other pros that are part of cloud based services.

0:44:58.040 --> 0:45:01.240
<v Speaker 1>So there are pros. I don't want to just dismiss

0:45:01.360 --> 0:45:03.960
<v Speaker 1>cloud based services in general. I think there are real

0:45:04.120 --> 0:45:08.439
<v Speaker 1>value to cloud based services. But the pros include things

0:45:08.480 --> 0:45:11.520
<v Speaker 1>like you don't have to invest thousands of dollars in

0:45:11.560 --> 0:45:15.600
<v Speaker 1>equipment to run the software you depend upon. So if

0:45:15.680 --> 0:45:19.480
<v Speaker 1>you wanted to access the latest games at really good settings,

0:45:19.840 --> 0:45:22.680
<v Speaker 1>you didn't have to spend five thousand dollars to build

0:45:22.680 --> 0:45:27.239
<v Speaker 1>a gaming rig um. You don't have to purchase maintain

0:45:27.320 --> 0:45:31.520
<v Speaker 1>an upgrade storage for all your data using cloud based storage,

0:45:31.600 --> 0:45:34.839
<v Speaker 1>right you know someone else is using computers to store

0:45:34.880 --> 0:45:38.399
<v Speaker 1>your information. You don't have to find space in your

0:45:38.400 --> 0:45:42.960
<v Speaker 1>own home and transfer things and back up things if

0:45:42.960 --> 0:45:45.160
<v Speaker 1>you don't want to, although you should always have a

0:45:45.160 --> 0:45:48.680
<v Speaker 1>local backup if you can. But but you know you

0:45:48.680 --> 0:45:52.279
<v Speaker 1>don't have to do all that. That's a huge benefit, right,

0:45:52.440 --> 0:45:57.600
<v Speaker 1>not being responsible for maintaining these various devices for things

0:45:57.600 --> 0:46:00.440
<v Speaker 1>like gaming rigs. That also includes not having to upgrade

0:46:00.480 --> 0:46:05.960
<v Speaker 1>your graphics processing card every few years. So there's also

0:46:06.239 --> 0:46:09.120
<v Speaker 1>other benefits, right. With cloud based services, there's often a

0:46:09.160 --> 0:46:14.879
<v Speaker 1>way to share work or material between users that makes

0:46:14.880 --> 0:46:18.400
<v Speaker 1>things way easier. Like online photo albums are a great

0:46:18.440 --> 0:46:22.520
<v Speaker 1>example of this. You don't have to get physical copies

0:46:22.600 --> 0:46:26.880
<v Speaker 1>of photos produced and then put those photos into photo

0:46:26.960 --> 0:46:29.319
<v Speaker 1>albums and then track down that friend of yours to

0:46:29.360 --> 0:46:34.680
<v Speaker 1>inflict upon them every excruciating detail of your last vacation

0:46:34.719 --> 0:46:37.480
<v Speaker 1>to Myrtle Beach. You can just send them a link

0:46:37.960 --> 0:46:40.800
<v Speaker 1>to an online photo album and then you can pestor

0:46:40.920 --> 0:46:43.040
<v Speaker 1>them about whether or not they looked at the dang thing.

0:46:44.160 --> 0:46:49.800
<v Speaker 1>But if the company that provides this hosting service goes under,

0:46:49.840 --> 0:46:55.640
<v Speaker 1>if that photo album platform goes under, well, then your

0:46:55.640 --> 0:46:59.640
<v Speaker 1>photos disappear too, and that's a big risk. You don't

0:46:59.719 --> 0:47:05.239
<v Speaker 1>actually own anything tangible with these cloud based services. What

0:47:05.280 --> 0:47:10.480
<v Speaker 1>you're really doing is purchasing access to the service. That's it.

0:47:10.640 --> 0:47:15.280
<v Speaker 1>You don't own music on streaming music services, you don't

0:47:15.360 --> 0:47:19.200
<v Speaker 1>own videos on the streaming video services. You own a

0:47:19.239 --> 0:47:25.160
<v Speaker 1>way to access that content, but if the platform goes away,

0:47:25.440 --> 0:47:28.840
<v Speaker 1>your your access to that content goes away, and you

0:47:28.880 --> 0:47:32.560
<v Speaker 1>can feel like you just sunk money into something that

0:47:32.560 --> 0:47:36.279
<v Speaker 1>that was taken from you. And that's a real big

0:47:36.320 --> 0:47:39.759
<v Speaker 1>problem with the as a service model. It's the big

0:47:39.760 --> 0:47:43.720
<v Speaker 1>difference between owning physical media and using a streaming service,

0:47:44.320 --> 0:47:47.960
<v Speaker 1>one of the many big differences I should say. As

0:47:48.000 --> 0:47:51.480
<v Speaker 1>for Google, I think that it's pretty likely Google is

0:47:51.520 --> 0:47:55.080
<v Speaker 1>going to incorporate Stadia technology into other services. They've said

0:47:55.080 --> 0:47:58.560
<v Speaker 1>as much that they're going to use some of the

0:47:58.600 --> 0:48:02.720
<v Speaker 1>technologies they developed for Idea to do other things, which

0:48:02.760 --> 0:48:05.239
<v Speaker 1>makes sense. This way, Google can still make use of

0:48:05.280 --> 0:48:08.080
<v Speaker 1>the work that they put into building Stadium. It's just

0:48:08.160 --> 0:48:12.600
<v Speaker 1>that it won't be for cloud based gaming anymore. Anyway.

0:48:13.160 --> 0:48:17.160
<v Speaker 1>That's the story of cloud gaming in general and Stadia

0:48:17.239 --> 0:48:20.200
<v Speaker 1>in particular. If you have suggestions for topics I should

0:48:20.200 --> 0:48:23.320
<v Speaker 1>cover in future episodes, reach out to me. You can

0:48:23.560 --> 0:48:26.520
<v Speaker 1>reach out on Twitter. The handle is tech stuff h

0:48:26.680 --> 0:48:29.520
<v Speaker 1>s W, or you can download the I Heart Radio

0:48:29.640 --> 0:48:32.640
<v Speaker 1>app and navigate over to the tech Stuff podcast. There

0:48:32.680 --> 0:48:35.719
<v Speaker 1>you will find little microphone icon. If you click on that,

0:48:35.760 --> 0:48:38.040
<v Speaker 1>you can leave a message up to thirty seconds in length.

0:48:38.480 --> 0:48:39.880
<v Speaker 1>Let me know what you would like to hear in

0:48:39.960 --> 0:48:43.839
<v Speaker 1>future episodes, and I'll talk to you again really soon.

0:48:49.719 --> 0:48:52.759
<v Speaker 1>Tech Stuff is an I heart Radio production. For more

0:48:52.800 --> 0:48:56.200
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0:48:56.320 --> 0:48:59.520
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0:49:01.200 --> 0:49:01.600
<v Speaker 1>Three