WEBVTT - Tracy Fullerton: Video Games Innovator

0:00:04.720 --> 0:00:08.240
<v Speaker 1>You're trying to understand what makes us thrive? What is

0:00:08.280 --> 0:00:12.560
<v Speaker 1>it about life that inspires us beyond just gaining things?

0:00:12.880 --> 0:00:15.920
<v Speaker 1>What is it that will make our lives more beautiful,

0:00:15.960 --> 0:00:21.239
<v Speaker 1>more interesting, and more successful? From uh philosophical point of view,

0:00:24.079 --> 0:00:27.760
<v Speaker 1>That was Tracy Fullerton explaining the thinking behind a video

0:00:27.840 --> 0:00:32.479
<v Speaker 1>game she created called Walden, named after the book by

0:00:32.479 --> 0:00:37.880
<v Speaker 1>Henry David th Row. Walden was released in and went

0:00:37.960 --> 0:00:42.159
<v Speaker 1>on to become a bestseller and award winner. Projects like

0:00:42.240 --> 0:00:45.920
<v Speaker 1>Walden have made Tracy Fullerton one of the most impactful

0:00:46.479 --> 0:00:51.520
<v Speaker 1>and innovative game designers around. I'm Miland Revere and this

0:00:51.600 --> 0:00:55.480
<v Speaker 1>is Senecas On Women to Hear. We are bringing you

0:00:55.640 --> 0:00:59.880
<v Speaker 1>one hundred of the world's most inspiring and history making

0:01:00.000 --> 0:01:04.640
<v Speaker 1>women you need to hear. As a game designer and

0:01:04.720 --> 0:01:10.640
<v Speaker 1>an educator, Tracy Fullerton is influencing new generations of game designers.

0:01:11.880 --> 0:01:15.400
<v Speaker 1>She is the former director of the famous USC Games

0:01:15.480 --> 0:01:20.360
<v Speaker 1>Program and she heads up the USC Game Innovation Lab.

0:01:22.080 --> 0:01:26.480
<v Speaker 1>Working with artists Bill Viola, Tracy created The Night Journey,

0:01:27.000 --> 0:01:30.480
<v Speaker 1>a video game that has been exhibited in museums around

0:01:30.480 --> 0:01:35.679
<v Speaker 1>the world. Listen and learn why Tracy Fullerton is one

0:01:35.720 --> 0:01:44.120
<v Speaker 1>of Seneca's On women to hear. I am speaking today

0:01:44.240 --> 0:01:48.760
<v Speaker 1>with Tracy Fullerton, one of the most influential game designers.

0:01:48.960 --> 0:01:53.080
<v Speaker 1>Welcome Tracy. We're looking forward to this conversation. It's great

0:01:53.120 --> 0:01:55.880
<v Speaker 1>to be here. Thanks for having me. Now, you're one

0:01:55.880 --> 0:01:59.840
<v Speaker 1>of the top video game designers out there. What ex

0:02:00.000 --> 0:02:03.320
<v Speaker 1>I to you about game design? What do people not

0:02:03.520 --> 0:02:07.040
<v Speaker 1>understand about the power and potential of gaming or what

0:02:07.120 --> 0:02:10.600
<v Speaker 1>do they understand? Well, I think, you know, when we

0:02:10.639 --> 0:02:13.160
<v Speaker 1>say people, that's a broad term. So there's many people

0:02:13.200 --> 0:02:17.360
<v Speaker 1>who do understand uh, the sort of wonderful potential of games,

0:02:17.400 --> 0:02:20.320
<v Speaker 1>and those would be a players of games, people who

0:02:20.360 --> 0:02:24.440
<v Speaker 1>are already enjoying this medium for all that it has

0:02:24.520 --> 0:02:29.000
<v Speaker 1>to offer. I would say that there is, however, a

0:02:29.040 --> 0:02:32.600
<v Speaker 1>stigma when when we think of games, often the first

0:02:32.639 --> 0:02:37.600
<v Speaker 1>thing that that jumps to mind are very violent games,

0:02:38.120 --> 0:02:43.520
<v Speaker 1>games that perhaps are uh that don't show us immediately

0:02:43.760 --> 0:02:47.720
<v Speaker 1>some of the more interesting qualities that I think, uh,

0:02:47.720 --> 0:02:52.280
<v Speaker 1>playful experiences have to offer. And uh yeah, So for me,

0:02:52.919 --> 0:02:58.440
<v Speaker 1>that's the interesting thing is uh really trying to um

0:02:58.480 --> 0:03:02.640
<v Speaker 1>not only make games that are diving into new areas,

0:03:02.639 --> 0:03:06.640
<v Speaker 1>but also to help folks in the public who aren't

0:03:06.760 --> 0:03:10.840
<v Speaker 1>yet accustomed to thinking of games. This way to broaden

0:03:10.880 --> 0:03:14.600
<v Speaker 1>their horizons makes a lot of sense. And I know

0:03:14.760 --> 0:03:17.200
<v Speaker 1>for many years you were head of the famous USC

0:03:17.480 --> 0:03:21.160
<v Speaker 1>Games program and one of the things you achieved, which

0:03:21.200 --> 0:03:24.200
<v Speaker 1>is of great interest to us at Seneca Women, was

0:03:24.280 --> 0:03:27.600
<v Speaker 1>to bring more women into the program. Yes, and I

0:03:27.680 --> 0:03:30.840
<v Speaker 1>understand at one point they actually outnumbered men, which I

0:03:30.880 --> 0:03:34.320
<v Speaker 1>think in gaming is extraordinary. So why do we need

0:03:34.360 --> 0:03:37.720
<v Speaker 1>women in gaming and how did you manage to increase

0:03:37.800 --> 0:03:41.040
<v Speaker 1>their numbers? That's a great question. So I think that

0:03:41.080 --> 0:03:44.720
<v Speaker 1>you know what we need is diversity in gaming. We

0:03:44.800 --> 0:03:48.720
<v Speaker 1>did focus on bringing more women into our program early on,

0:03:48.760 --> 0:03:51.600
<v Speaker 1>but now we're actually focused on bringing in a wider

0:03:51.720 --> 0:03:56.480
<v Speaker 1>range of folks from different races, ethnicities, backgrounds, et cetera.

0:03:57.120 --> 0:04:01.440
<v Speaker 1>We actually recently started a fellowship up for black and

0:04:01.520 --> 0:04:05.960
<v Speaker 1>Indigenous students to support their growth in the program. So

0:04:06.280 --> 0:04:09.960
<v Speaker 1>specifically in terms of women, of course, that's something that's

0:04:10.040 --> 0:04:12.880
<v Speaker 1>very near and dear to my heart, because I wanted

0:04:12.920 --> 0:04:18.400
<v Speaker 1>to foster a community where more women creative backgrounds could

0:04:18.440 --> 0:04:21.359
<v Speaker 1>feel that they could come and be trained to have

0:04:21.440 --> 0:04:24.440
<v Speaker 1>a voice and have a career path in the games industry.

0:04:24.760 --> 0:04:28.000
<v Speaker 1>And interestingly, I think it's quite simple how you do

0:04:28.120 --> 0:04:31.919
<v Speaker 1>this is you build a community that is based on

0:04:32.040 --> 0:04:36.359
<v Speaker 1>respect and inclusiveness where people can do great work. And

0:04:36.400 --> 0:04:40.880
<v Speaker 1>then you know, we had some early successes of some

0:04:41.080 --> 0:04:44.680
<v Speaker 1>wonderful women designers coming out of the program and starting

0:04:44.720 --> 0:04:48.920
<v Speaker 1>companies and having great success, and that sort of feeds

0:04:48.960 --> 0:04:53.360
<v Speaker 1>back in on itself when we see role models and

0:04:53.400 --> 0:04:56.440
<v Speaker 1>then more people come to the program, etcetera, etcetera, And

0:04:56.600 --> 0:05:00.839
<v Speaker 1>it is a positive feedback cycle that I hope begins

0:05:00.880 --> 0:05:04.000
<v Speaker 1>to extend into the industry itself. What kind of skills

0:05:04.040 --> 0:05:07.240
<v Speaker 1>sets does one need? Wow, that's such a deep and

0:05:07.720 --> 0:05:11.200
<v Speaker 1>rich question. There are so many different ways that one

0:05:11.320 --> 0:05:14.800
<v Speaker 1>can participate in the games industry. So when we think

0:05:14.839 --> 0:05:17.440
<v Speaker 1>of game designers and game developers, some of the first

0:05:17.480 --> 0:05:20.920
<v Speaker 1>skills that come to mind obviously are programming, uh, and

0:05:20.960 --> 0:05:24.279
<v Speaker 1>then obviously art, But there are so many more skills

0:05:24.279 --> 0:05:27.640
<v Speaker 1>that I think people don't think of right away. So

0:05:27.720 --> 0:05:31.200
<v Speaker 1>for example, um, there are people who are musicians and

0:05:31.240 --> 0:05:36.200
<v Speaker 1>audio designers. Um, there are people who are the designers

0:05:36.279 --> 0:05:39.360
<v Speaker 1>of the actual concept, right, so what is the player

0:05:39.440 --> 0:05:41.520
<v Speaker 1>thinking and feeling and what are they going to be doing?

0:05:41.600 --> 0:05:44.280
<v Speaker 1>Those are really what we call game designers, And that's

0:05:44.360 --> 0:05:47.599
<v Speaker 1>not necessarily it can be but it's not necessarily technical.

0:05:48.120 --> 0:05:52.320
<v Speaker 1>It's really more about psychology. It's really more about understanding

0:05:52.320 --> 0:05:57.720
<v Speaker 1>what the players motivated by and designing experiences that will

0:05:57.760 --> 0:06:02.040
<v Speaker 1>compel them and want them to play right. There's also

0:06:02.279 --> 0:06:05.480
<v Speaker 1>business skills that one might have. So many of our students,

0:06:05.480 --> 0:06:09.280
<v Speaker 1>for examples, start their own companies, so learning business skills

0:06:09.279 --> 0:06:14.120
<v Speaker 1>and becoming an entrepreneur or becoming a producer or executive

0:06:14.400 --> 0:06:18.560
<v Speaker 1>at a larger company that's already established in the industry.

0:06:18.560 --> 0:06:21.640
<v Speaker 1>These are past that that folks can take. And then

0:06:22.200 --> 0:06:25.520
<v Speaker 1>there are user research skills. So just as an example,

0:06:26.040 --> 0:06:29.080
<v Speaker 1>you know, there are people who study human computer interface

0:06:29.440 --> 0:06:34.160
<v Speaker 1>and user research so that they can measure the effects

0:06:34.160 --> 0:06:37.880
<v Speaker 1>of games and how games are working with the players,

0:06:37.960 --> 0:06:41.680
<v Speaker 1>and what's successful and what's not successful, and they evaluate

0:06:41.800 --> 0:06:45.120
<v Speaker 1>that and then they bring their findings back into the

0:06:45.240 --> 0:06:49.440
<v Speaker 1>design process so that we can produce more successful games.

0:06:49.960 --> 0:06:53.839
<v Speaker 1>So it's really quite arrange. It really is. Now. I

0:06:53.920 --> 0:06:57.120
<v Speaker 1>know you talking about having your own business, and I

0:06:57.200 --> 0:07:00.520
<v Speaker 1>know that you have your own research centers. The Game

0:07:00.600 --> 0:07:04.560
<v Speaker 1>Innovation Lab tell us about that. What are the goals

0:07:04.600 --> 0:07:07.839
<v Speaker 1>for the lab? What do you do? So the Game

0:07:07.880 --> 0:07:11.600
<v Speaker 1>Innovation Lab was founded actually back in two thousand four

0:07:11.680 --> 0:07:14.840
<v Speaker 1>with a gift from Electronic Arts, and the mission of

0:07:14.880 --> 0:07:17.800
<v Speaker 1>the Lab was to push the boundaries of what we

0:07:17.960 --> 0:07:21.680
<v Speaker 1>perceived as play and it always has that's remained our mission. So,

0:07:21.880 --> 0:07:24.480
<v Speaker 1>you know, in the early days of the Lab, it

0:07:24.560 --> 0:07:28.520
<v Speaker 1>was hard to imagine, for example, indie games having much

0:07:28.520 --> 0:07:33.240
<v Speaker 1>of an influence in the industry. Some of our earliest

0:07:33.400 --> 0:07:37.600
<v Speaker 1>projects that came out of the Lab included games like Cloud,

0:07:37.880 --> 0:07:41.200
<v Speaker 1>which then started a company called That Game Company, and

0:07:41.240 --> 0:07:44.680
<v Speaker 1>that Game Company has gone on to produce genre defining

0:07:44.760 --> 0:07:50.000
<v Speaker 1>games that are all about connecting people. They're about exploring

0:07:50.040 --> 0:07:54.280
<v Speaker 1>emotions that have never been considered important in games like

0:07:54.440 --> 0:08:01.320
<v Speaker 1>Wonder and a kind of community and respect for the players.

0:08:02.160 --> 0:08:06.360
<v Speaker 1>So these emotional games, these are things that now a

0:08:06.440 --> 0:08:09.240
<v Speaker 1>lot of people aspire to make, but very early on

0:08:09.320 --> 0:08:12.000
<v Speaker 1>in the growth of the Lab, this had not been

0:08:12.160 --> 0:08:15.800
<v Speaker 1>something that was really much thought of in the industry.

0:08:16.280 --> 0:08:19.280
<v Speaker 1>We've also done a lot of work in learning in games,

0:08:19.320 --> 0:08:22.800
<v Speaker 1>so we have pushed on the boundaries of how games

0:08:22.840 --> 0:08:27.720
<v Speaker 1>can be considered either spaces or say even almost texts,

0:08:27.760 --> 0:08:32.400
<v Speaker 1>playable texts for educational settings. And so in that regard,

0:08:32.440 --> 0:08:35.760
<v Speaker 1>we work with teachers, we work with students, and we

0:08:35.880 --> 0:08:41.160
<v Speaker 1>try to create games that illuminate for the players the

0:08:41.200 --> 0:08:47.440
<v Speaker 1>same kind of ideas, critical ideas, critical thinking possibilities as say,

0:08:47.520 --> 0:08:49.960
<v Speaker 1>one might get if they were reading a piece of literature.

0:08:50.520 --> 0:08:54.120
<v Speaker 1>So games and learning games as artworks. We we've made

0:08:54.240 --> 0:08:58.400
<v Speaker 1>games with world renowned artists such as Bill Viola. We

0:08:58.480 --> 0:09:00.800
<v Speaker 1>made a game called The Night Journey, which has been

0:09:00.840 --> 0:09:06.680
<v Speaker 1>exhibited around the world and numerous museums. And this is

0:09:06.720 --> 0:09:13.120
<v Speaker 1>the idea where games themselves may take another place in

0:09:13.120 --> 0:09:15.840
<v Speaker 1>in culture, and we may think of them as actual

0:09:16.559 --> 0:09:22.080
<v Speaker 1>artistic expressions and experiences rather than say, just commercial media.

0:09:22.520 --> 0:09:26.720
<v Speaker 1>We've also we've made games that are more political in nature,

0:09:26.800 --> 0:09:31.479
<v Speaker 1>and games that really look to build certain types of communities.

0:09:31.800 --> 0:09:34.600
<v Speaker 1>So all these come together with the idea that the

0:09:34.679 --> 0:09:38.240
<v Speaker 1>lab is there to push the boundaries of what we

0:09:38.320 --> 0:09:41.920
<v Speaker 1>think of is play and where play really sits in culture.

0:09:42.720 --> 0:09:46.480
<v Speaker 1>And does the designer usually come up with his or

0:09:46.559 --> 0:09:51.840
<v Speaker 1>her idea of what kind of game maybe a terrific innovation.

0:09:52.640 --> 0:09:55.120
<v Speaker 1>Is it more of a group process? How does that

0:09:55.160 --> 0:09:58.960
<v Speaker 1>work in terms of the stimuli if you will, Yeah,

0:09:58.960 --> 0:10:01.920
<v Speaker 1>there's a lot of different ways that work. So as

0:10:01.920 --> 0:10:04.680
<v Speaker 1>an example, the art game that I was talking about

0:10:05.040 --> 0:10:08.280
<v Speaker 1>with Bill Viola. That idea came from Bill and he

0:10:08.400 --> 0:10:11.880
<v Speaker 1>wanted to make a game about the spiritual journey, and

0:10:12.040 --> 0:10:16.520
<v Speaker 1>so that was a collaboration between myself and Bill Viola

0:10:16.640 --> 0:10:19.319
<v Speaker 1>and the team at the Lab. On the other hand,

0:10:20.160 --> 0:10:23.680
<v Speaker 1>my game Walden, which is based on the work of

0:10:23.720 --> 0:10:28.560
<v Speaker 1>Henry David Thorow, was a personal project that began with

0:10:28.679 --> 0:10:34.320
<v Speaker 1>a question that I asked about how we might understand

0:10:34.559 --> 0:10:39.280
<v Speaker 1>and play for ourselves throws experiment in living simply. Uh.

0:10:39.320 --> 0:10:42.240
<v Speaker 1>Some of the other projects that we've done have been

0:10:42.320 --> 0:10:47.199
<v Speaker 1>more group oriented or come as responses to say, for example,

0:10:47.880 --> 0:10:51.439
<v Speaker 1>calls from the community outside. We've done a lot of

0:10:51.559 --> 0:10:55.160
<v Speaker 1>work in games and health, specifically the work of Mary

0:10:55.280 --> 0:10:58.839
<v Speaker 1>Tina gutsis where she's answering some of the needs of

0:10:59.000 --> 0:11:04.320
<v Speaker 1>different calls for games in neuroscience and social work, for example.

0:11:05.520 --> 0:11:10.280
<v Speaker 1>Really interesting. You know, speaking to guests like yourself, I

0:11:10.400 --> 0:11:14.000
<v Speaker 1>often wonder, you know, what got them into this. So

0:11:14.280 --> 0:11:16.800
<v Speaker 1>let's go back a bit. How did you get into

0:11:16.840 --> 0:11:20.320
<v Speaker 1>gaming in the first place. Well, it's an interesting question

0:11:20.360 --> 0:11:23.400
<v Speaker 1>because I you know, when I was growing up, there

0:11:23.440 --> 0:11:27.120
<v Speaker 1>were no video games when I was very young. Uh,

0:11:27.120 --> 0:11:30.120
<v Speaker 1>you know, I think Pong didn't come out till I

0:11:30.120 --> 0:11:33.640
<v Speaker 1>was I don't know, eleven or twelve, it seems like, um.

0:11:33.679 --> 0:11:37.240
<v Speaker 1>And so, you know, I grew up in uh, I guess,

0:11:37.280 --> 0:11:40.640
<v Speaker 1>a very different kind of environment where we spent a

0:11:40.640 --> 0:11:45.280
<v Speaker 1>lot of time making our own fund. Um. You know,

0:11:45.360 --> 0:11:48.200
<v Speaker 1>my father's garage was a place where you could, you know,

0:11:48.720 --> 0:11:52.240
<v Speaker 1>find lots of stuff to nail together and you know,

0:11:53.280 --> 0:11:56.280
<v Speaker 1>make all sorts of contraptions, and we would make theater

0:11:56.400 --> 0:12:00.200
<v Speaker 1>sets and um, we made a telegraph that you know,

0:12:00.240 --> 0:12:03.160
<v Speaker 1>went across our neighborhood and things like that. And so

0:12:03.200 --> 0:12:07.800
<v Speaker 1>we're always making our own fund. And then as video

0:12:07.840 --> 0:12:11.520
<v Speaker 1>games emerged, and even more importantly as personal computers. You know,

0:12:11.760 --> 0:12:14.880
<v Speaker 1>my parents bought a personal computer for us very early on,

0:12:15.880 --> 0:12:18.160
<v Speaker 1>a Commodore six or four for those of you out

0:12:18.200 --> 0:12:21.280
<v Speaker 1>there who are as old as I am. And there

0:12:21.320 --> 0:12:24.439
<v Speaker 1>were magazines you could buy where you could they had

0:12:24.440 --> 0:12:26.880
<v Speaker 1>blocks of code in them and you could type them

0:12:26.880 --> 0:12:30.240
<v Speaker 1>in and make things happen on the on the computer.

0:12:30.760 --> 0:12:37.040
<v Speaker 1>And that really opened my eyes to the possibilities of technology, uh,

0:12:37.160 --> 0:12:40.880
<v Speaker 1>computer technology specifically. But I was a kid who put

0:12:40.920 --> 0:12:44.079
<v Speaker 1>on plays. I was a kid who I made Super

0:12:44.120 --> 0:12:47.760
<v Speaker 1>eight movies, and you know, drew comic books and wrote

0:12:47.800 --> 0:12:51.360
<v Speaker 1>stories and I was always making things, and so I

0:12:51.440 --> 0:12:54.280
<v Speaker 1>kind of, I guess, fell into gaming because it was,

0:12:54.920 --> 0:12:58.880
<v Speaker 1>you know, eventually the one career where I could use

0:12:59.040 --> 0:13:03.640
<v Speaker 1>all of those interest together. And you said that very well,

0:13:03.679 --> 0:13:07.400
<v Speaker 1>because it's both tech skills as well as the enormous

0:13:07.440 --> 0:13:11.640
<v Speaker 1>creativity and amazing possibilities come out of that mix. I guess.

0:13:11.960 --> 0:13:15.760
<v Speaker 1>I think storytelling is a really big part of game design,

0:13:16.200 --> 0:13:20.320
<v Speaker 1>and for me as uh, it's a really big part

0:13:20.360 --> 0:13:25.560
<v Speaker 1>of what drives me storytelling and experience making creating things

0:13:25.640 --> 0:13:29.160
<v Speaker 1>for other people to enjoy. So what was it like

0:13:29.200 --> 0:13:32.200
<v Speaker 1>in those early days of game design for you? Did

0:13:32.240 --> 0:13:37.320
<v Speaker 1>you face obstacles where women looked at as you know,

0:13:37.360 --> 0:13:40.360
<v Speaker 1>why are you into game design? What was it like?

0:13:41.000 --> 0:13:44.880
<v Speaker 1>So there are two or multiple ways to look at this.

0:13:45.679 --> 0:13:49.880
<v Speaker 1>One way is I myself didn't face many hurdles. In fact,

0:13:50.400 --> 0:13:52.760
<v Speaker 1>I guess I was sort of precocious. But I you know,

0:13:52.760 --> 0:13:57.080
<v Speaker 1>I went into the industry UM and I almost immediately

0:13:57.240 --> 0:13:59.199
<v Speaker 1>was made a creative director. First of all, I had

0:13:59.240 --> 0:14:04.320
<v Speaker 1>great mentor and I was almost immediately put in charge

0:14:04.559 --> 0:14:09.560
<v Speaker 1>of the design of of projects UM. I had training

0:14:09.720 --> 0:14:14.160
<v Speaker 1>in filmmaking. I had gone to USC in their film school,

0:14:15.280 --> 0:14:18.600
<v Speaker 1>and so I knew how to run projects. I knew

0:14:18.679 --> 0:14:21.840
<v Speaker 1>to break projects down and and you know, make them

0:14:21.880 --> 0:14:26.160
<v Speaker 1>happen right, And I had my own self training and

0:14:26.760 --> 0:14:30.240
<v Speaker 1>uh in terms of technology, and so it was a

0:14:30.320 --> 0:14:33.480
<v Speaker 1>very unique time because there really weren't a lot of

0:14:33.520 --> 0:14:38.600
<v Speaker 1>people who had that combination of creative skills and technical skills.

0:14:39.440 --> 0:14:41.840
<v Speaker 1>And so I was very lucky. And I guess I

0:14:41.880 --> 0:14:46.640
<v Speaker 1>was also a bit Uh. I didn't even understand how

0:14:46.720 --> 0:14:49.000
<v Speaker 1>lucky I was. I just sort of expected to be

0:14:49.040 --> 0:14:52.880
<v Speaker 1>put in charge of creative projects. Well that's you know,

0:14:53.000 --> 0:14:57.800
<v Speaker 1>having confidence is important too, it is I these days

0:14:57.880 --> 0:15:00.160
<v Speaker 1>I kind of wonder how how in the world old

0:15:00.200 --> 0:15:03.920
<v Speaker 1>I got that confidence. But I was put in charge

0:15:03.920 --> 0:15:08.160
<v Speaker 1>and I never expected anything otherwise. Uh So, so that

0:15:08.240 --> 0:15:10.040
<v Speaker 1>was one That's one thing for me. But I will

0:15:10.080 --> 0:15:13.800
<v Speaker 1>say this because I know many people, especially now, struggle

0:15:13.880 --> 0:15:17.400
<v Speaker 1>more than I did to find success. I will say

0:15:17.480 --> 0:15:21.120
<v Speaker 1>that there were times in my career where I absolutely

0:15:21.160 --> 0:15:24.920
<v Speaker 1>noticed that I was not being promoted as fast as

0:15:25.120 --> 0:15:27.560
<v Speaker 1>some of the my peers who were who were men.

0:15:28.240 --> 0:15:32.400
<v Speaker 1>And I also was not listened to uh and and

0:15:32.520 --> 0:15:39.600
<v Speaker 1>those things they matter, right, the kind of respectfulness matters. Um.

0:15:39.640 --> 0:15:41.920
<v Speaker 1>It was harder for me as a president. When I

0:15:41.920 --> 0:15:44.800
<v Speaker 1>started my own company, it's harder for me to raise money.

0:15:44.880 --> 0:15:48.360
<v Speaker 1>In fact, finally, our strategy as a company was to

0:15:49.600 --> 0:15:54.200
<v Speaker 1>take the same pitch and let my business partner give

0:15:54.240 --> 0:15:59.200
<v Speaker 1>it and wham, we got the money. So those things matter.

0:15:59.600 --> 0:16:03.760
<v Speaker 1>And one of the reasons that, you know, bringing more

0:16:03.800 --> 0:16:09.560
<v Speaker 1>diverse voices into the industry, into academia where people are trained,

0:16:09.640 --> 0:16:13.080
<v Speaker 1>and because that is a pipeline into the industry. That's

0:16:13.080 --> 0:16:15.800
<v Speaker 1>why it's so important to me to be part of

0:16:15.800 --> 0:16:19.880
<v Speaker 1>that process. You know, you're you're mentioning what it was

0:16:19.960 --> 0:16:23.160
<v Speaker 1>like when you were trying to get the investment money,

0:16:23.160 --> 0:16:26.720
<v Speaker 1>and that's something we hear repeatedly from women entrepreneurs, and

0:16:26.760 --> 0:16:31.000
<v Speaker 1>the shortfall in terms of access to investment is so

0:16:31.080 --> 0:16:34.320
<v Speaker 1>much more difficult. Yes, it's shocking. Really, it's so much

0:16:34.400 --> 0:16:40.359
<v Speaker 1>greater in terms of just how big it is. Senecas

0:16:40.440 --> 0:16:42.800
<v Speaker 1>one hundred women to hear will be back after the

0:16:42.920 --> 0:16:57.680
<v Speaker 1>short break. You know you mentioned Walden, Yes, your extraordinary

0:16:58.000 --> 0:17:02.200
<v Speaker 1>hit game, but you didn't mention that it got very

0:17:02.360 --> 0:17:05.639
<v Speaker 1>wide press coverage when it came out, not just in

0:17:05.720 --> 0:17:09.240
<v Speaker 1>gaming journals but everywhere, from the New York Times just

0:17:09.320 --> 0:17:13.639
<v Speaker 1>Smithsonian Magazine. It was even named game of the year.

0:17:14.320 --> 0:17:19.760
<v Speaker 1>What was it about Walden that made it so different

0:17:19.880 --> 0:17:23.280
<v Speaker 1>or gave it the receptivity it got? And did you

0:17:23.320 --> 0:17:25.960
<v Speaker 1>have a clue when you you PopEd for this kind

0:17:26.000 --> 0:17:29.639
<v Speaker 1>of success? I would imagine, But did you expect that

0:17:29.760 --> 0:17:33.440
<v Speaker 1>you were onto something? Well? I hope, uh, I hope

0:17:33.480 --> 0:17:36.560
<v Speaker 1>that I was onto something. Uh. Let me answer the

0:17:36.600 --> 0:17:39.679
<v Speaker 1>question about what makes it so different first, because I

0:17:39.680 --> 0:17:43.479
<v Speaker 1>think on the surface, it's on the surface, it seems

0:17:43.480 --> 0:17:48.200
<v Speaker 1>obvious that it is a strange little game about a philosopher,

0:17:48.359 --> 0:17:52.840
<v Speaker 1>when if you tried to name another game about a philosopher,

0:17:53.200 --> 0:17:56.160
<v Speaker 1>you might be hard pressed to do so. Um, it's

0:17:56.200 --> 0:18:01.439
<v Speaker 1>a game where you play as Hen David Thorough. You

0:18:01.560 --> 0:18:06.679
<v Speaker 1>go to the woods to act out his experiment in living,

0:18:07.359 --> 0:18:11.840
<v Speaker 1>and you, you know, are seeking not only to just

0:18:11.960 --> 0:18:15.280
<v Speaker 1>survive in those woods, as as you might in many games.

0:18:15.320 --> 0:18:19.480
<v Speaker 1>Many games are have survival simulations at their core, But

0:18:19.560 --> 0:18:23.360
<v Speaker 1>you're not just trying to survive in the woods of Walden. Frankly,

0:18:23.400 --> 0:18:25.800
<v Speaker 1>that's a very simple thing to do, because he really

0:18:25.840 --> 0:18:28.800
<v Speaker 1>wasn't that far away from family and friends. But you're

0:18:28.840 --> 0:18:32.919
<v Speaker 1>trying to understand what makes us thrive? H What is

0:18:32.960 --> 0:18:36.560
<v Speaker 1>it about life that inspires us that, you know, beyond

0:18:36.760 --> 0:18:40.560
<v Speaker 1>just gaining things, what what is it that will make

0:18:40.600 --> 0:18:44.760
<v Speaker 1>our lives more beautiful, more interesting and more successful from

0:18:44.760 --> 0:18:48.919
<v Speaker 1>a philosophical point of view? And so, uh, that is

0:18:48.960 --> 0:18:51.440
<v Speaker 1>what makes the game different. What makes the game different

0:18:51.720 --> 0:18:56.199
<v Speaker 1>is that it asks, I think, a question that I

0:18:56.240 --> 0:19:00.080
<v Speaker 1>don't think I've seen another game ask. Um. And so

0:19:00.600 --> 0:19:04.560
<v Speaker 1>when I set out to design it, I I had

0:19:04.880 --> 0:19:07.040
<v Speaker 1>First of all, I was a little bit nervous, right,

0:19:07.160 --> 0:19:10.280
<v Speaker 1>And second of all, I had no money. Um, there

0:19:10.320 --> 0:19:13.280
<v Speaker 1>was no funding. I started designing a game in two

0:19:13.280 --> 0:19:16.680
<v Speaker 1>thousand and seven, and I just brought it to the

0:19:16.720 --> 0:19:18.520
<v Speaker 1>folks in the lab and I said, listen, I've been

0:19:18.520 --> 0:19:23.199
<v Speaker 1>thinking about this for a while. I had really really

0:19:23.240 --> 0:19:25.480
<v Speaker 1>thought about wanting to do it in two thousand two,

0:19:25.520 --> 0:19:28.840
<v Speaker 1>and I just hadn't seen a way forward. But I

0:19:28.880 --> 0:19:30.879
<v Speaker 1>brought it to the you know, folks who worked in

0:19:30.880 --> 0:19:32.879
<v Speaker 1>the lab, and I said, listen, I'd like to try something.

0:19:32.960 --> 0:19:36.359
<v Speaker 1>Let's let's all read this book together, and let's have

0:19:36.720 --> 0:19:39.719
<v Speaker 1>a kind of a workshop, a weekly workshop where we

0:19:39.760 --> 0:19:42.760
<v Speaker 1>work on ideas about how we might bring it to

0:19:43.440 --> 0:19:46.040
<v Speaker 1>a game format. And we did. We started with a

0:19:46.040 --> 0:19:49.200
<v Speaker 1>group of volunteers and we did what we called paper prototyping,

0:19:49.200 --> 0:19:53.080
<v Speaker 1>which is you make essentially board game versions of your ideas.

0:19:52.880 --> 0:19:57.520
<v Speaker 1>It allows you to do very cheap um investigation. We

0:19:57.600 --> 0:20:01.639
<v Speaker 1>did that, and we then began and to make very simple,

0:20:01.960 --> 0:20:05.760
<v Speaker 1>rough digital prototypes. And we were about five years into

0:20:05.840 --> 0:20:09.240
<v Speaker 1>the project before there was any inkling on the horizon

0:20:09.359 --> 0:20:13.800
<v Speaker 1>that someone might be interested in funding a game like this. UM.

0:20:13.840 --> 0:20:17.520
<v Speaker 1>Around that time, things were changing, you know, and and

0:20:17.560 --> 0:20:20.720
<v Speaker 1>I think we in the lab and and and other

0:20:20.760 --> 0:20:25.080
<v Speaker 1>groups were part of that change. You know. I talked

0:20:25.119 --> 0:20:29.040
<v Speaker 1>about making sure, you know, getting the word out to

0:20:29.160 --> 0:20:32.199
<v Speaker 1>people that games can be different, and some of the

0:20:32.320 --> 0:20:35.160
<v Speaker 1>success of the early projects of our lab and other

0:20:35.280 --> 0:20:40.199
<v Speaker 1>other folks started to make that change possible. UM. And

0:20:40.240 --> 0:20:44.600
<v Speaker 1>so it was about midway through that programs like the

0:20:44.720 --> 0:20:49.760
<v Speaker 1>UM National endow Humanities began their digital projects for the

0:20:49.760 --> 0:20:54.720
<v Speaker 1>public that specifically mentioned that they would accept games interesting,

0:20:54.920 --> 0:20:58.600
<v Speaker 1>and the National Endowment for the Arts changed the wording

0:20:58.720 --> 0:21:02.640
<v Speaker 1>of their Media Arts grants to include the word games.

0:21:03.560 --> 0:21:06.800
<v Speaker 1>And so that made it possible for us to actually

0:21:06.880 --> 0:21:13.119
<v Speaker 1>take our ideas and with them supported now to to

0:21:13.320 --> 0:21:17.240
<v Speaker 1>really execute in a way that would make the game

0:21:17.320 --> 0:21:21.520
<v Speaker 1>an actual viable project to bring to the public. So

0:21:21.720 --> 0:21:24.520
<v Speaker 1>you know, in a way the game was. It began

0:21:24.600 --> 0:21:27.040
<v Speaker 1>with an inkling of a question that I asked, and

0:21:27.080 --> 0:21:31.320
<v Speaker 1>then it became in many ways a a standard bearer

0:21:31.480 --> 0:21:35.600
<v Speaker 1>for the types of games that might be made under

0:21:35.640 --> 0:21:39.679
<v Speaker 1>the new way of of conceiving of them and the

0:21:39.720 --> 0:21:43.800
<v Speaker 1>new support available to them from various sources, and it

0:21:43.880 --> 0:21:46.399
<v Speaker 1>raised gaming to a different level. At the same time,

0:21:46.760 --> 0:21:48.960
<v Speaker 1>I didn't know that about both the n A and

0:21:49.160 --> 0:21:52.200
<v Speaker 1>n e H. They have been great supporters of our work.

0:21:52.240 --> 0:21:55.160
<v Speaker 1>They also supported the Night Journey project with Bill Viola,

0:21:55.240 --> 0:21:57.679
<v Speaker 1>that's the National Down for the Arts did that, and

0:21:58.440 --> 0:22:02.520
<v Speaker 1>the National Down for Humanity Ease. Even after we published

0:22:02.560 --> 0:22:06.560
<v Speaker 1>the commercial game, they gave us some exploratory funding to

0:22:06.840 --> 0:22:11.720
<v Speaker 1>build an educational version of Walden, which is something we're

0:22:11.720 --> 0:22:15.120
<v Speaker 1>working on now, and this is free for teachers, and

0:22:15.440 --> 0:22:19.399
<v Speaker 1>many many teachers have been using the beta versions during

0:22:19.440 --> 0:22:23.480
<v Speaker 1>COVID and writing to us because these are humanities teachers,

0:22:23.480 --> 0:22:27.639
<v Speaker 1>you know, English language Arts, also social emotional learning, and

0:22:27.640 --> 0:22:31.479
<v Speaker 1>the writing to us and saying we've never experienced games

0:22:31.560 --> 0:22:35.520
<v Speaker 1>made for our classrooms before. Mostly they be made for say,

0:22:35.640 --> 0:22:41.440
<v Speaker 1>science classes. Games do very well in STEM, but the

0:22:41.480 --> 0:22:45.000
<v Speaker 1>teachers that we speak to our you know, say English

0:22:45.000 --> 0:22:49.480
<v Speaker 1>teachers who are so excited to find a game that

0:22:49.600 --> 0:22:53.400
<v Speaker 1>brings the Book of Walden to life for their students

0:22:53.480 --> 0:22:57.120
<v Speaker 1>when it may not seem like Walden is something that

0:22:57.320 --> 0:23:04.679
<v Speaker 1>is topical, but the themes of living simply close to nature,

0:23:05.560 --> 0:23:09.040
<v Speaker 1>understanding you know what it is that we need not

0:23:09.160 --> 0:23:13.639
<v Speaker 1>just to survive but to thrive. Also concern for the environment,

0:23:14.440 --> 0:23:19.160
<v Speaker 1>a sense of civic responsibility. All of these themes that

0:23:19.280 --> 0:23:25.040
<v Speaker 1>run throughout the book are exceptionally topical, exceptionally so absolutely

0:23:25.359 --> 0:23:29.840
<v Speaker 1>what a wonderful not just void that has been filled,

0:23:29.880 --> 0:23:34.199
<v Speaker 1>but an opportunity to have access to Walden as a

0:23:34.240 --> 0:23:37.760
<v Speaker 1>game that can make that kind of difference in somebody's life. Clearly,

0:23:37.800 --> 0:23:41.200
<v Speaker 1>Walden is not a violent or sexually exploit of game.

0:23:41.240 --> 0:23:45.000
<v Speaker 1>It's just the polar opposite of all of that. But

0:23:45.600 --> 0:23:49.119
<v Speaker 1>would you agree, Tracy, that the gaming industry has a

0:23:49.119 --> 0:23:54.119
<v Speaker 1>longstanding reputation for being hostile to women players? Is that

0:23:54.240 --> 0:23:57.439
<v Speaker 1>still fair? I think we need to sort of separate that.

0:23:57.520 --> 0:24:01.200
<v Speaker 1>So the industry itself, I think is does not set

0:24:01.240 --> 0:24:03.520
<v Speaker 1>out to be hostile to women players. However, it does

0:24:03.640 --> 0:24:07.360
<v Speaker 1>cater to male players, if that makes any sense. And

0:24:07.440 --> 0:24:10.640
<v Speaker 1>so I would say that what does happen is because

0:24:10.680 --> 0:24:14.800
<v Speaker 1>it does cater to specifically young male players. There is

0:24:14.840 --> 0:24:18.880
<v Speaker 1>a sense of entitlement on the part of those players,

0:24:18.960 --> 0:24:22.480
<v Speaker 1>and that entitlement has in the age of social media,

0:24:22.520 --> 0:24:26.119
<v Speaker 1>which we know UM has a cutting edge to it,

0:24:26.240 --> 0:24:34.439
<v Speaker 1>UM has fostered a kind of uh toxic community that

0:24:34.640 --> 0:24:38.000
<v Speaker 1>is hostile to many women players. And I think that's

0:24:38.040 --> 0:24:40.679
<v Speaker 1>a that's a shame, and I put that on the

0:24:40.720 --> 0:24:46.960
<v Speaker 1>game industry. You know, the industry needs to stop catering

0:24:47.440 --> 0:24:54.760
<v Speaker 1>to one specific public and stop defining themselves as UM

0:24:54.760 --> 0:24:58.040
<v Speaker 1>focused on that particular public, because they are creating a

0:24:58.040 --> 0:25:01.560
<v Speaker 1>sense of entitlement in those players, and they need to

0:25:01.640 --> 0:25:07.400
<v Speaker 1>realize that play is universally human and we play across

0:25:07.440 --> 0:25:09.760
<v Speaker 1>all of our ages. We played differently when we're children

0:25:09.840 --> 0:25:12.680
<v Speaker 1>than we do when we're adults, but we certainly play right.

0:25:13.440 --> 0:25:16.040
<v Speaker 1>And one only has to look at the success of

0:25:17.040 --> 0:25:22.160
<v Speaker 1>something is crazy as word, for example, which is UM,

0:25:22.200 --> 0:25:25.800
<v Speaker 1>you know, just making the rounds of of of social media,

0:25:26.320 --> 0:25:30.119
<v Speaker 1>which is just a word guessing game, right, and that

0:25:30.800 --> 0:25:33.720
<v Speaker 1>so many adults are captivated. You get one chance a

0:25:33.800 --> 0:25:37.160
<v Speaker 1>day to guess a word, and it's a kind of

0:25:37.240 --> 0:25:42.600
<v Speaker 1>intellectual mind play that people enjoy. It so everyone plays.

0:25:42.640 --> 0:25:46.840
<v Speaker 1>That's that's the key here. Everyone plays during times like this.

0:25:47.080 --> 0:25:50.320
<v Speaker 1>By the way, everyone's played more. This has been a

0:25:50.359 --> 0:25:54.320
<v Speaker 1>fantastic year for games. And one of the huge irony

0:25:54.440 --> 0:25:57.960
<v Speaker 1>is it's been just an amazing year for games, you know,

0:25:58.040 --> 0:26:00.800
<v Speaker 1>because what have we to do when we're trapped in

0:26:00.840 --> 0:26:04.640
<v Speaker 1>our in our houses but to play games, right And so,

0:26:05.080 --> 0:26:08.840
<v Speaker 1>you know, for me, I think it's important for the

0:26:08.880 --> 0:26:12.000
<v Speaker 1>industry to grow up a little bit and understand that

0:26:12.040 --> 0:26:17.320
<v Speaker 1>they are making experiences for a multitude of publics and markets.

0:26:18.119 --> 0:26:21.520
<v Speaker 1>And are they thinking very narrowly that this is where

0:26:21.560 --> 0:26:25.560
<v Speaker 1>their business lies and not thinking about all the other

0:26:25.600 --> 0:26:29.719
<v Speaker 1>publics that are out there. Yes, And I think that's changing.

0:26:29.760 --> 0:26:31.560
<v Speaker 1>So I want to be fair. Um, I think there

0:26:31.560 --> 0:26:34.080
<v Speaker 1>are you know, there are definitely people in the industry

0:26:34.119 --> 0:26:40.240
<v Speaker 1>who are thinking beyond that sort of core gamer market

0:26:40.320 --> 0:26:45.400
<v Speaker 1>that they've always serve, but they haven't really come out

0:26:45.600 --> 0:26:49.000
<v Speaker 1>and based and and and said hey, you're only one

0:26:49.040 --> 0:26:51.199
<v Speaker 1>of our one of our groups. They don't want to

0:26:51.240 --> 0:26:54.879
<v Speaker 1>lose that core, that core public, right Uh. And to me,

0:26:54.920 --> 0:26:56.600
<v Speaker 1>I think you need to be a little braver than that.

0:26:56.680 --> 0:26:59.040
<v Speaker 1>You need to basically come out and say, hey, we're

0:26:59.080 --> 0:27:03.320
<v Speaker 1>here to serve humans across all ages and backgrounds and

0:27:03.359 --> 0:27:08.400
<v Speaker 1>genders and races and you know, et cetera, nationalities everything. Right,

0:27:09.119 --> 0:27:13.000
<v Speaker 1>we're here to create play and plays universal. Well, may

0:27:13.040 --> 0:27:16.160
<v Speaker 1>you get through on that? It would be extremely beneficial.

0:27:16.880 --> 0:27:19.760
<v Speaker 1>You had mentioned just how much interest there has been

0:27:19.840 --> 0:27:22.520
<v Speaker 1>in in video game playing, As you said, you know

0:27:22.560 --> 0:27:25.199
<v Speaker 1>what all can you do when you're in lockdown? So

0:27:25.280 --> 0:27:28.119
<v Speaker 1>the pandemic has spurred a lot of that, And I

0:27:28.160 --> 0:27:33.160
<v Speaker 1>wonder did COVID teach you anything new or surprising about gaming,

0:27:33.200 --> 0:27:37.040
<v Speaker 1>because there's been so much greater engagement. I don't know

0:27:37.080 --> 0:27:39.560
<v Speaker 1>if it taught me as so much as it confirmed

0:27:39.680 --> 0:27:43.439
<v Speaker 1>things that I had been thinking about UM. Early in

0:27:43.440 --> 0:27:49.000
<v Speaker 1>the pandemic. Of course, there was this massive uh success

0:27:49.040 --> 0:27:52.400
<v Speaker 1>of UM Animal Crossing, which is a little game where

0:27:52.440 --> 0:27:55.520
<v Speaker 1>you made your own island, your own private island, and

0:27:55.600 --> 0:27:59.080
<v Speaker 1>you you know, decorated it and had little you know,

0:27:59.240 --> 0:28:02.760
<v Speaker 1>visitors and friends and everyone had their own private islands,

0:28:02.800 --> 0:28:06.920
<v Speaker 1>which was so appropriate, right UM. And I had this

0:28:07.000 --> 0:28:10.560
<v Speaker 1>moment when I was playing, when I was playing Animal

0:28:10.560 --> 0:28:14.040
<v Speaker 1>Crossing like everyone else, at this moment where my niece,

0:28:14.119 --> 0:28:17.640
<v Speaker 1>who I hadn't seen in a couple of months, came

0:28:17.680 --> 0:28:20.600
<v Speaker 1>over to my island to visit it being and I

0:28:20.640 --> 0:28:23.080
<v Speaker 1>was almost in tears. It happened to be reigning on

0:28:23.119 --> 0:28:25.119
<v Speaker 1>my island and we were sort of running around in

0:28:25.160 --> 0:28:28.360
<v Speaker 1>the rain and laying on the jungle gyms of the island,

0:28:28.520 --> 0:28:32.359
<v Speaker 1>and um, you know, I honestly was almost in tears

0:28:32.440 --> 0:28:35.840
<v Speaker 1>because it just felt so good too interact with her.

0:28:36.560 --> 0:28:38.760
<v Speaker 1>And I think that that really confirms to me how

0:28:38.840 --> 0:28:44.680
<v Speaker 1>much part there can be when we play in environments

0:28:44.680 --> 0:28:48.160
<v Speaker 1>that allow us to feel, you know, environments that are

0:28:48.200 --> 0:28:52.960
<v Speaker 1>not necessarily about direct competition or violent competition. When we

0:28:53.000 --> 0:28:57.680
<v Speaker 1>are allowed to be layful, in environments that support our

0:28:57.800 --> 0:29:02.360
<v Speaker 1>heart to live, that's beautiful. I can just imagine how

0:29:02.440 --> 0:29:05.560
<v Speaker 1>you felt by the way you described it. It's the

0:29:06.200 --> 0:29:10.720
<v Speaker 1>really extraordinary. We never have enough time for these conversations,

0:29:10.720 --> 0:29:13.840
<v Speaker 1>and this one has been particularly rich, and I'm wondering

0:29:14.360 --> 0:29:17.600
<v Speaker 1>these are difficult times. I think there's no surprise in

0:29:17.640 --> 0:29:20.880
<v Speaker 1>that statement. But given the difficulty of these times and

0:29:21.000 --> 0:29:25.240
<v Speaker 1>all of the challenges, can games help us move forward?

0:29:25.520 --> 0:29:28.480
<v Speaker 1>In games give us hope? It seems so much of

0:29:28.520 --> 0:29:33.280
<v Speaker 1>what you described does have that capacity, I hope. So

0:29:33.840 --> 0:29:36.400
<v Speaker 1>that is what I you know, have dedicated the lab too.

0:29:36.520 --> 0:29:39.280
<v Speaker 1>That is the work that I do. It depends on

0:29:39.360 --> 0:29:41.920
<v Speaker 1>the games. And and this is you know, this is

0:29:41.960 --> 0:29:46.280
<v Speaker 1>true of any medium. What is it that you're saying?

0:29:46.640 --> 0:29:50.400
<v Speaker 1>What is it you're supporting? What? How are you inspiring people?

0:29:50.520 --> 0:29:52.760
<v Speaker 1>Are the questions that I would ask of game makers

0:29:53.160 --> 0:29:56.880
<v Speaker 1>in these types of times? Are we making games that

0:29:57.120 --> 0:30:00.360
<v Speaker 1>help us become better citizens, that help us be come

0:30:00.360 --> 0:30:05.880
<v Speaker 1>engaged in fruitful ways and ways that help drive our

0:30:05.920 --> 0:30:10.640
<v Speaker 1>society forward? Are we making games that help us learn

0:30:10.960 --> 0:30:14.320
<v Speaker 1>in times where we can't necessarily be together? Are we

0:30:14.440 --> 0:30:19.440
<v Speaker 1>making games that support us in our emotional growth and

0:30:19.480 --> 0:30:23.320
<v Speaker 1>our emotional health? Are we making games that bring us

0:30:23.360 --> 0:30:27.800
<v Speaker 1>together as communities. If we're doing that, then games can

0:30:27.880 --> 0:30:32.040
<v Speaker 1>move us forward. Well, on that note, it's a very

0:30:32.040 --> 0:30:35.320
<v Speaker 1>wonderful note to end on, and I can't thank you enough.

0:30:35.440 --> 0:30:39.240
<v Speaker 1>I'm sure our listeners are feeling similarly. It's been my

0:30:39.320 --> 0:30:45.080
<v Speaker 1>pleasure well just learning about gaming and game design and

0:30:45.240 --> 0:30:48.360
<v Speaker 1>all of what you have achieved already, but also the

0:30:48.400 --> 0:30:53.080
<v Speaker 1>extraordinary possibilities you laid out today. So we are very

0:30:53.200 --> 0:30:55.640
<v Speaker 1>very grateful to you for making us so much smarter

0:30:55.920 --> 0:30:58.680
<v Speaker 1>about this field than we were when we started. Thank you,

0:30:58.720 --> 0:31:06.440
<v Speaker 1>Tracy Fullerton, Oh, thank you it's so great to look

0:31:06.480 --> 0:31:09.920
<v Speaker 1>at the world through the fresh perspective of video games

0:31:09.920 --> 0:31:14.080
<v Speaker 1>thanks to Tracy Fullerton. Here are three things I took

0:31:14.120 --> 0:31:18.920
<v Speaker 1>from that conversation. First, video games are about more than

0:31:19.000 --> 0:31:24.160
<v Speaker 1>action and dazzling artwork. As Tracy says, they allow us

0:31:24.240 --> 0:31:27.480
<v Speaker 1>to push the boundaries of play. They can help us

0:31:27.520 --> 0:31:33.320
<v Speaker 1>to build community, even to live a more fulfilling life. Second,

0:31:33.920 --> 0:31:38.160
<v Speaker 1>the games industry, like every other field, benefits when women

0:31:38.200 --> 0:31:41.840
<v Speaker 1>are involved. Tracy made it a priority to bring more

0:31:41.880 --> 0:31:46.280
<v Speaker 1>women into the games program at USC. She succeeded by

0:31:46.320 --> 0:31:49.800
<v Speaker 1>developing a space where women could feel they had a

0:31:49.880 --> 0:31:55.560
<v Speaker 1>voice and a real career path in the games industry. Finally,

0:31:56.040 --> 0:31:59.160
<v Speaker 1>it's fascinating to know that games can actually help us

0:31:59.160 --> 0:32:03.640
<v Speaker 1>move forward as a society. That can happen, Tracy tells

0:32:03.720 --> 0:32:06.680
<v Speaker 1>us if we demand games that show us how to

0:32:06.720 --> 0:32:11.640
<v Speaker 1>be better citizens, that contribute to our emotional health, and

0:32:11.680 --> 0:32:17.400
<v Speaker 1>that give us hope in challenging times. Tune in next

0:32:17.440 --> 0:32:21.080
<v Speaker 1>week to hear about our next featured woman and discover

0:32:21.200 --> 0:32:27.400
<v Speaker 1>why she's one of Seneca's Women to Hear. Seneca's one

0:32:27.480 --> 0:32:30.040
<v Speaker 1>hundred Women to Hear is a collaboration between the Seneca

0:32:30.080 --> 0:32:33.080
<v Speaker 1>Women Podcast Network and I Heart Radio with support from

0:32:33.080 --> 0:32:39.880
<v Speaker 1>founding partner Pung. Have a great day.