WEBVTT - Resolution in the New Year

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, everyone, and welcome to Forward Thinking,

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<v Speaker 1>the podcast that looks at the future and says, there's

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<v Speaker 1>Frank's remote control. You can look, but don't touch it please.

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<v Speaker 1>I'm Jonathan Strickland and I'm Joe McCormick. Hello everyone, Hello Joe.

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<v Speaker 1>How are you all doing today? How about you? I'm

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<v Speaker 1>doing just fine. Yeah, I got a question for both

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<v Speaker 1>of you? Did you make any New Year's resolution? See

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<v Speaker 1>that joke's only funny if you already know what the

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<v Speaker 1>topic is, and then it's not even funny, But it's

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<v Speaker 1>a good point. We're talking about. We're talking about resolution,

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<v Speaker 1>television resolution. In this episode, I recently attended c e

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<v Speaker 1>S and one of the big things that's always a

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<v Speaker 1>huge presence at c S is uh, it's high definition

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<v Speaker 1>and beyond TVs. Jonathan, I have a question for you.

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<v Speaker 1>Ask me your question, Joe. Okay, while you were at

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<v Speaker 1>cs what was the greatest number of TVs you were

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<v Speaker 1>ever watching at the same time simultaneously. That oh, probably

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<v Speaker 1>somewhere in the realm of forty because there are entire

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<v Speaker 1>walls that are just made up of various televisions and displays,

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<v Speaker 1>so sometimes they all work together to form one image,

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<v Speaker 1>but you're still watching forty different TVs. Is it like

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<v Speaker 1>at best Buy where they're all showing the same Mark

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<v Speaker 1>Wahlberg movie at the same time, or do they have

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<v Speaker 1>different stuff playing? They had different what Mark Wahlberg movies

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<v Speaker 1>playing simultaneously. No, Actually, the it depended on the the

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<v Speaker 1>place you were at and what the TVs were trying

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<v Speaker 1>to show, like anything that's doing ultra high definition and

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<v Speaker 1>beyond or I guess you could just say uh D

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<v Speaker 1>because technically eight K is still in that category. Uh

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<v Speaker 1>tends to have a loop of various you know, supposed

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<v Speaker 1>to be all inducing images, things that have lots of

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<v Speaker 1>different color and contrast, something where the detail is really

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<v Speaker 1>important in the image. There's usually no um, no content

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<v Speaker 1>that has like dialogue or anything. It's all about images.

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<v Speaker 1>So uh you know, usually it's it's also video because

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<v Speaker 1>you don't want to have just a still photo up there.

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<v Speaker 1>But it will be like a Chinese dragon at a parade.

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<v Speaker 1>That's that's a typical one, right, sunrises or ocean you know,

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<v Speaker 1>something like like fish beneath the sea, that kind of thing.

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<v Speaker 1>So it's all about, you know, lots of different colors

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<v Speaker 1>and vibrant and uh images and lots of motion to

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<v Speaker 1>really show off what the televisions are capable of. And

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<v Speaker 1>I wanted to kind of talk a little bit in

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<v Speaker 1>this episode about what resolution is because you know, now

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<v Speaker 1>we're in that era of four K becoming the standard,

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<v Speaker 1>Like it's I would say that the year is the

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<v Speaker 1>first time we're really seeing four K move beyond the

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<v Speaker 1>early adopter stage and try to push into mainstream, which

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<v Speaker 1>means that a lot of people probably have questions about

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<v Speaker 1>it and they're wondering what exactly sets it apart, how

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<v Speaker 1>is it different from earlier versions, and and you know,

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<v Speaker 1>just kind of an overview Yeah, yeah, because I mean

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<v Speaker 1>you see all of this kind of marketing or advertising

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<v Speaker 1>material all the time about how totally awesome this new

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<v Speaker 1>television is and how much you need it in your

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<v Speaker 1>house right now. Um, And I have well, I mean

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<v Speaker 1>it's I do because I've researched this kind of stuff

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<v Speaker 1>for tech stuff in this episode before. UM, but I

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<v Speaker 1>don't think that the average consumer really has a good

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<v Speaker 1>grip on what any of that means. Yeah. Yeah, And

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<v Speaker 1>and furthermore, like yeah, like like, where is all of

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<v Speaker 1>this technology moving towards in the future? Like, are are

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<v Speaker 1>we going to get to sixteen K? Is it going

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<v Speaker 1>to be thirty two K? That? What? Will we just

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<v Speaker 1>have television screens literally in our eyeballs? I mean that's

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<v Speaker 1>these are all great questions and we're going to be

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<v Speaker 1>looking at them, uh figuratively because this is an audio podcast.

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<v Speaker 1>But yeah, no, this is this is exactly why I

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<v Speaker 1>wanted to have this conversation. Okay, So the numbers that

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<v Speaker 1>are represented when you hear people bragging about their different

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<v Speaker 1>screen resolutions, you know, we've got tin ADP or we've

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<v Speaker 1>got four K. What do those numbers mean? What do

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<v Speaker 1>they represent? All right? Those numbers represent a basic unit

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<v Speaker 1>called a pixel. And you can kind of think of

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<v Speaker 1>pixel as like a point of light on your television.

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<v Speaker 1>And that point of light can be various colors, doesn't

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<v Speaker 1>have to be you know, just pure white or whatever.

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<v Speaker 1>But your your television screen, the image on the screen

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<v Speaker 1>is made up of a collection of pixels, all of

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<v Speaker 1>various colors, changing at a speed that's faster than we

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<v Speaker 1>can detect with the naked eye. And that's what gives

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<v Speaker 1>us the illusion of Hey, there's Matthew McConaughey, uh being

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<v Speaker 1>awesome on my TV. Yeah. Yeah, each pixel has the

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<v Speaker 1>capacity to be I mean basically red, green, or blue. Yeah, yeah,

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<v Speaker 1>it's really what we're looking at, any combination of those really,

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<v Speaker 1>and it's also, yeah, the intensity of the light behind

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<v Speaker 1>it can help, uh indicate what color it's supposed to be.

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<v Speaker 1>And it's the fact that we have so many that

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<v Speaker 1>we can actually represent colors other than red, green, and blue.

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<v Speaker 1>This is using the additive property of color to get

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<v Speaker 1>various colors. So if you had red, green, and blue

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<v Speaker 1>light and you shine them all on a central spot,

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<v Speaker 1>the very center of that's going to look white. It's

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<v Speaker 1>that additive property where red and blue overlap. That's where

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<v Speaker 1>you're going to get the purples. And it's it's interesting

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<v Speaker 1>because if you think of back to um, you know,

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<v Speaker 1>the primary colors, you'd say, well, wait a minute, now,

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<v Speaker 1>I remember there was like red, yellow, and blue. I

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<v Speaker 1>don't remember green being in there, and it's all very

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<v Speaker 1>about what about cyan and magenta? Well yeah, And that's

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<v Speaker 1>the thing is that we're talking about different approaches like

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<v Speaker 1>light based versus inc based, additive versus subtractive you know,

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<v Speaker 1>they're there are a lot of different ways of looking

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<v Speaker 1>at color. And it just turns out that with televisions

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<v Speaker 1>we're talking about the r g B. I mean, you

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<v Speaker 1>probably have seen r GB connectors for various types of

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<v Speaker 1>televisions and displays. So now we've established we've got all

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<v Speaker 1>these pixels. The each pixel is divided into subpixels. Typically

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<v Speaker 1>that's red, green, and blue. Uh, and those are what

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<v Speaker 1>will determine the color of the image that you see.

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<v Speaker 1>But what makes the difference between Let's say I break

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<v Speaker 1>up my old inns and I look and I go

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<v Speaker 1>to play Super Mario World or Super Mario Brothers, which

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<v Speaker 1>was the first one, Super Mario Brothers Brothers. You're right, yeah,

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<v Speaker 1>So there we've got a Mario that if you look

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<v Speaker 1>close as pretty clearly composed of some squares. There are

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<v Speaker 1>individually colored squares, and if you zoom in wag in

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<v Speaker 1>on him, he's kind of spiky, like he's got some

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<v Speaker 1>hard corners. But if you go to the next generation

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<v Speaker 1>and play Super Mario Brothers or Super Mario World, I

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<v Speaker 1>guess then on Super nes suddenly Mario is much smoother.

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<v Speaker 1>And then if you go to the next generation smoother still, right,

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<v Speaker 1>what's going on this is because those pixels. Now in

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<v Speaker 1>this case we're talking about the capacity of the device

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<v Speaker 1>to output pixel count, not not your television, but the

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<v Speaker 1>NES and s and e s and these cases the

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<v Speaker 1>same kind of effect, right exactly. H It's you know,

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<v Speaker 1>the size of the pixels matter because the larger the pixels,

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<v Speaker 1>the more you're going to be able to detect the

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<v Speaker 1>individual pixels. And you'll see those hard edges because pixels

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<v Speaker 1>essentially a little square, and if those squares are large enough,

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<v Speaker 1>you're gonna be able to detect detect the corners. Like

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<v Speaker 1>you were talking about the The example I always give

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<v Speaker 1>is that imagine that you are given a bunch of

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<v Speaker 1>wooden blocks of different colors, and you're told to create

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<v Speaker 1>a picture using those wooden blocks, like show a representation

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<v Speaker 1>of a car. And you've got some blue wooden blocks

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<v Speaker 1>and some black wooden blocks, and the black ones are

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<v Speaker 1>gonna be the tires, and the blue ones are gonna

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<v Speaker 1>be the car. But you only have twenty blocks total,

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<v Speaker 1>or the image can only be twenty blocks large. It's

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<v Speaker 1>gonna be a really blocky car, like straight out of

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<v Speaker 1>the mid eighties. But if you wanted to have something

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<v Speaker 1>that had a lot more kind of smooth contours. What

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<v Speaker 1>you would want to do is have the size of

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<v Speaker 1>those blocks and double their number, and now you can

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<v Speaker 1>make that same picture, but you're using twice as many

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<v Speaker 1>blocks that are half the size. It's gonna look a

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<v Speaker 1>little better. You do that again. It's gonna look a

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<v Speaker 1>little better. You do this enough, and the human eye

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<v Speaker 1>will no longer be able to differentiate the edges of

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<v Speaker 1>those tiny blocks because they're so small. It looks like

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<v Speaker 1>a continuous image to us. That's the basis for television resolution.

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<v Speaker 1>You want to have as tiny a pixel as you

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<v Speaker 1>possibly can and a high concentration of them in order

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<v Speaker 1>for the image on the screen to be a high resolution.

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<v Speaker 1>Um So, technically we could say that a television's resolution

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<v Speaker 1>is the number of pixels that are displayed on a screen.

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<v Speaker 1>And this raises another interesting point, which is that you

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<v Speaker 1>can have two different TVs of two different sizes at

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<v Speaker 1>the same resolution. They're gonna have the same number of pixels.

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<v Speaker 1>But that means that the pixels on the bigger TV

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<v Speaker 1>have to be larger because they have more space to

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<v Speaker 1>fill up. So if you have a forty inch high

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<v Speaker 1>definition television ten a d P t V. Then you

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<v Speaker 1>have a thousand eighty lines of pixels going across in

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<v Speaker 1>one direction. And I'll talk more about the directions in

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<v Speaker 1>a little bit. But let's say that you've got a

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<v Speaker 1>ten A d P eighty inch television. Well, your eight

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<v Speaker 1>inch TV is twice the size, I mean, at least

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<v Speaker 1>on the diagonal of the forty inch It actually gets

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<v Speaker 1>a little more complicated than that, but it has the

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<v Speaker 1>same number of pixels as that forty inch TV. So

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<v Speaker 1>it's possible that something that looks amazing on a relatively

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<v Speaker 1>smaller TV doesn't look as amazing on a larger TV

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<v Speaker 1>if they're both at the same resolution. You have to

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<v Speaker 1>increase the resolution of the larger televisions to make it

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<v Speaker 1>that make the quality remain the same, right, or you

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<v Speaker 1>have to back up further away from the larger pixeled television. Yeah,

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<v Speaker 1>this this raises another interesting point. We're gonna be nailing

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<v Speaker 1>this sucker home as we go through this. The the

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<v Speaker 1>quality of the image on a television is relative to

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<v Speaker 1>many factors, the resolution of the television, the size of

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<v Speaker 1>the television, and your viewing distance. Because the human eye,

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<v Speaker 1>you know, our our our ability to pick out detail,

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<v Speaker 1>decreases as distance increases, And of course for some of us,

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<v Speaker 1>we have better vision than others. I used to have

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<v Speaker 1>pretty crappy vision, and then I had laser surgery, and

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<v Speaker 1>now my vision is normal. It's not great like it's

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<v Speaker 1>it's it's essentially which is you know, considered normal vision. Um,

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<v Speaker 1>so that's that's definitely a factor. All of those things

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<v Speaker 1>are factors. So even the technological aspect of this is

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<v Speaker 1>somewhat um mediated by the fact of how far away,

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<v Speaker 1>like our physical surroundings, how far away we are from

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<v Speaker 1>that television. If the TV is eighty inches and it's

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<v Speaker 1>high resolution, like the same as that forty inch TV,

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<v Speaker 1>but we're twice as far away from it as we

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<v Speaker 1>were from our forty inch televisions, then things kind of look, Okay,

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<v Speaker 1>that's rough numbers. I mean, that's not exactly the case,

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<v Speaker 1>but it's it's you know, you get the idea. So, yeah,

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<v Speaker 1>this is this is all stuff we have to take

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<v Speaker 1>into account. So let's kind of look at what resolution

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<v Speaker 1>really means. Now in the old days, we're talking about

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<v Speaker 1>within height. I mean, we still are talking about within height,

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<v Speaker 1>but the designation has changed a little bit. So the

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<v Speaker 1>unit of measurement is the pixel. And if you were

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<v Speaker 1>looking at a nineteen twenty by ten eight screen, that's

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<v Speaker 1>one thousand pixels wide or number of vertical lines of

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<v Speaker 1>pixels by one thousand eighty pixels tall, or a number

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<v Speaker 1>of horizontal lines of pixels. And that's the resolution for

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<v Speaker 1>a ten a d P screen. Uh. So the ten

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<v Speaker 1>eight is all of those horizontal lines. That's important because

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<v Speaker 1>when we get to four K, we no longer look

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<v Speaker 1>at horizontal lines. We look at vertical lines because of course,

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<v Speaker 1>we need to make this more confusing. Um that's my

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<v Speaker 1>favorite thing about technology. Yeah, it's like when we decide

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<v Speaker 1>the standard needs to be flip flopped, and we need

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<v Speaker 1>to talk about this other number because if we talked

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<v Speaker 1>about the first number, it wouldn't be as uh fascinating

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<v Speaker 1>and exciting because it wouldn't be as big anyway. Uh.

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<v Speaker 1>The reason for the difference, obviously, is that our televisions

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<v Speaker 1>are wider than they are tall. So this has been

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<v Speaker 1>the case for ages, although of course the aspect ratio

0:12:35.320 --> 0:12:37.199
<v Speaker 1>has changed. We'll talk about that in a second. So

0:12:38.040 --> 0:12:42.359
<v Speaker 1>let's start with standard resolution. There's still channels that broadcasting

0:12:42.440 --> 0:12:45.400
<v Speaker 1>standard resolution. There are televisions that are displaying it in

0:12:45.480 --> 0:12:48.199
<v Speaker 1>standard resolution resolution. You might have a standard resolution TV

0:12:48.280 --> 0:12:53.200
<v Speaker 1>in your home. UM, in the United States, standards resolution

0:12:53.240 --> 0:12:57.360
<v Speaker 1>television is at four eight interlaced lines of resolution or

0:12:57.440 --> 0:13:00.240
<v Speaker 1>four A d I, and that uses a standard called

0:13:00.320 --> 0:13:04.319
<v Speaker 1>in T s C, So that's technically seven four pixels

0:13:04.600 --> 0:13:09.080
<v Speaker 1>by pixels. Now, in Europe they used the PAL system

0:13:09.160 --> 0:13:13.400
<v Speaker 1>p L and that is five seventies six I. So

0:13:14.080 --> 0:13:18.160
<v Speaker 1>technically the European UH televisions were a slightly higher resolution

0:13:18.240 --> 0:13:22.160
<v Speaker 1>than the North American ones. Um, both of these are interlaced.

0:13:22.240 --> 0:13:26.040
<v Speaker 1>That's different from progressive. I'm not going to go into that. Yeah,

0:13:26.080 --> 0:13:28.319
<v Speaker 1>we'll just barely touch on it because that gets that's

0:13:28.320 --> 0:13:32.920
<v Speaker 1>almost an entire episode all on its own. UM. So

0:13:33.160 --> 0:13:35.959
<v Speaker 1>then we moved to high definition resolution. Now, do you

0:13:36.000 --> 0:13:41.439
<v Speaker 1>guys remember when HDTV was first coming out? Yeah pretty much. Yeah,

0:13:41.520 --> 0:13:44.319
<v Speaker 1>I remember it because I remember when it first came out.

0:13:44.760 --> 0:13:49.480
<v Speaker 1>HD televisions were and they were crazy expensive like they were.

0:13:49.679 --> 0:13:52.120
<v Speaker 1>They were an order of magnitude more expensive than your

0:13:52.160 --> 0:13:54.319
<v Speaker 1>average televisions. And of course this is also still in

0:13:54.400 --> 0:13:57.439
<v Speaker 1>the era of the big TVs, right, like not not

0:13:57.559 --> 0:14:03.760
<v Speaker 1>the flat screens. They still television still had tubes in them. Yeah,

0:14:04.120 --> 0:14:07.079
<v Speaker 1>I still have a television like that. Actually, I have

0:14:07.600 --> 0:14:12.200
<v Speaker 1>one in storage. I don't have one actively being used

0:14:12.240 --> 0:14:15.559
<v Speaker 1>as a television or display on my laptops, though I

0:14:16.040 --> 0:14:18.920
<v Speaker 1>had one that I'm pretty sure Rachel made me get

0:14:19.160 --> 0:14:23.480
<v Speaker 1>rid of together. Well, my only VHS player is attached

0:14:23.720 --> 0:14:28.400
<v Speaker 1>to it. You're killing me here, forward thinking and Lawrence

0:14:28.560 --> 0:14:31.280
<v Speaker 1>enjoying her entertainment on clay tablets. This is a weird

0:14:31.320 --> 0:14:34.600
<v Speaker 1>discussion for me because my favorite way of enjoying a

0:14:34.680 --> 0:14:38.120
<v Speaker 1>piece of visual media is a third generation VHS tape

0:14:38.200 --> 0:14:40.760
<v Speaker 1>of something from the eighties. Yeah, there are plenty of

0:14:40.840 --> 0:14:43.920
<v Speaker 1>YouTube videos that are directly taken from that kind of content.

0:14:44.280 --> 0:14:46.320
<v Speaker 1>I know because I watched one just the other day.

0:14:46.920 --> 0:14:50.120
<v Speaker 1>Computers are Humans? Are Computers are people too? Was the

0:14:50.200 --> 0:14:53.120
<v Speaker 1>name of the program forty six minutes. Okay, but so

0:14:53.360 --> 0:14:56.160
<v Speaker 1>but so high deaf. Yes, this is where we start

0:14:56.240 --> 0:15:00.920
<v Speaker 1>off with twenty Uh that was the resolution and high

0:15:01.000 --> 0:15:05.760
<v Speaker 1>definition we saw, which is one thousand pixels by pixels.

0:15:06.480 --> 0:15:10.560
<v Speaker 1>And that's that's a really decent resolution if your television

0:15:10.840 --> 0:15:14.200
<v Speaker 1>is you know, for the inches or smaller um, I

0:15:14.280 --> 0:15:16.680
<v Speaker 1>mean it's it's not terrible for larger than that. But

0:15:16.800 --> 0:15:20.440
<v Speaker 1>that's really where where it's sweet spot was but then

0:15:20.480 --> 0:15:24.960
<v Speaker 1>you also had nine, which was the you know ten

0:15:25.040 --> 0:15:27.440
<v Speaker 1>a d P or I whether it was progressive or

0:15:27.520 --> 0:15:31.720
<v Speaker 1>interlaced um and yeah, a quickside note on what exactly

0:15:31.800 --> 0:15:35.240
<v Speaker 1>that means. Um Interlaced is the classic way that a

0:15:35.320 --> 0:15:37.720
<v Speaker 1>screen updates its image. Okay, it was kind of a

0:15:37.880 --> 0:15:41.440
<v Speaker 1>clever way for screen makers to get around the fact

0:15:41.560 --> 0:15:45.880
<v Speaker 1>that they had this kind of relatively poor energy efficiency

0:15:46.120 --> 0:15:51.080
<v Speaker 1>and and poor speed, uh like just just technological programmable

0:15:51.200 --> 0:15:54.960
<v Speaker 1>speed of these older screens, um and and so uh

0:15:55.840 --> 0:15:58.400
<v Speaker 1>like we were talking about the screens. Pixels are coated

0:15:58.440 --> 0:16:03.040
<v Speaker 1>as horizontal lines, and the odd numbered lines would refresh first,

0:16:03.280 --> 0:16:06.760
<v Speaker 1>then the even numbered lines would refresh. So the full

0:16:06.840 --> 0:16:10.360
<v Speaker 1>screen would refresh as as relatively slowly as thirty times

0:16:10.400 --> 0:16:13.120
<v Speaker 1>a second, which sounds fast when you say that something

0:16:13.240 --> 0:16:15.640
<v Speaker 1>happens thirty times a second, but really your your vision

0:16:16.280 --> 0:16:20.320
<v Speaker 1>is absorbing a lot faster than that. So yeah, so

0:16:20.400 --> 0:16:23.560
<v Speaker 1>what we're saying here is that each of these is refreshing,

0:16:24.200 --> 0:16:26.840
<v Speaker 1>uh like, you know, twice as fast, but the full

0:16:27.200 --> 0:16:31.600
<v Speaker 1>the full screen you're getta get thirty because or maybe

0:16:31.640 --> 0:16:34.000
<v Speaker 1>half as time is anyway, you're getting the full screen

0:16:34.120 --> 0:16:37.320
<v Speaker 1>at thirty times a second because it's showing you half

0:16:37.400 --> 0:16:40.320
<v Speaker 1>of the image. It's just every other line. Uh. And

0:16:40.440 --> 0:16:44.280
<v Speaker 1>then it it switches very very very quickly. Uh. And

0:16:44.360 --> 0:16:47.760
<v Speaker 1>then progressive scan screens are capable of refreshing the entire

0:16:47.960 --> 0:16:51.480
<v Speaker 1>image at once, um, which means that the image updates

0:16:51.640 --> 0:16:54.440
<v Speaker 1>twice as fast as an interlaced screens. Right, and so

0:16:54.600 --> 0:16:58.120
<v Speaker 1>you get um, you know, better image quality for things

0:16:58.200 --> 0:17:00.640
<v Speaker 1>that have a lot of fast moving action and yeah, yeah,

0:17:00.680 --> 0:17:03.200
<v Speaker 1>especially in action scenes, it looks so much smoother. Yeah.

0:17:03.480 --> 0:17:06.960
<v Speaker 1>So uh that's why you know, back in the HD

0:17:07.200 --> 0:17:10.080
<v Speaker 1>days when people were shopping for televisions and ten a

0:17:10.160 --> 0:17:12.800
<v Speaker 1>DP became kind of a standard because at first it

0:17:12.920 --> 0:17:15.080
<v Speaker 1>was one of those things that was a premium like

0:17:15.200 --> 0:17:17.679
<v Speaker 1>you know, you can find ten a d i uh

0:17:17.880 --> 0:17:21.119
<v Speaker 1>television sets, but Tina Tina ADP were more expensive and

0:17:21.240 --> 0:17:24.760
<v Speaker 1>more rare. Um. Now they are pretty much the standard

0:17:24.840 --> 0:17:29.840
<v Speaker 1>for any h D that's above like. Um, now we

0:17:30.000 --> 0:17:33.480
<v Speaker 1>get to what is being pushed as the news standard,

0:17:33.880 --> 0:17:36.520
<v Speaker 1>something that's entering into the mainstream. And we, like I

0:17:36.600 --> 0:17:40.960
<v Speaker 1>said before, we've seen this creep into uh television series

0:17:41.240 --> 0:17:44.240
<v Speaker 1>for a while, like vary the various series offered by

0:17:44.280 --> 0:17:47.879
<v Speaker 1>various manufacturers but now it's like that's the main thing

0:17:48.000 --> 0:17:50.600
<v Speaker 1>that's being put onto store shelves, and that's four K.

0:17:51.720 --> 0:17:55.960
<v Speaker 1>So four K is a type of ultra high definition.

0:17:56.160 --> 0:17:58.760
<v Speaker 1>That's weird because I feel like I saw somewhere online

0:17:58.800 --> 0:18:02.879
<v Speaker 1>that ultra high definite is actually different than four K. UH.

0:18:03.320 --> 0:18:07.359
<v Speaker 1>You know, uh D has also has also been used

0:18:07.440 --> 0:18:10.720
<v Speaker 1>to describe everything from two K to eight K. But

0:18:12.040 --> 0:18:15.679
<v Speaker 1>uh part of the issue is also there are conflicting

0:18:16.040 --> 0:18:22.200
<v Speaker 1>approaches to compressing and streaming uh D content. We'll talk

0:18:22.240 --> 0:18:24.760
<v Speaker 1>about that towards the end. One of the things that's

0:18:24.760 --> 0:18:29.199
<v Speaker 1>actually kind of indicative that this is still the very

0:18:29.280 --> 0:18:33.080
<v Speaker 1>early days for ultra high definition UM. But you know,

0:18:34.200 --> 0:18:38.560
<v Speaker 1>the the industry standard for four K is four thousand,

0:18:38.680 --> 0:18:43.000
<v Speaker 1>ninety six by two thousand, one hundred sixty. However, u

0:18:43.200 --> 0:18:46.320
<v Speaker 1>h D is actually three thousand, eight hundred forty by

0:18:46.359 --> 0:18:49.280
<v Speaker 1>two thousand, one hundred sixty, so it's slightly lower than

0:18:49.400 --> 0:18:53.200
<v Speaker 1>actual four K. Now, the reason why it's called four

0:18:53.280 --> 0:18:55.800
<v Speaker 1>K is that if you do the math and you

0:18:55.920 --> 0:19:00.240
<v Speaker 1>multiply the numbers of a ten eighty HD television and

0:19:00.359 --> 0:19:02.560
<v Speaker 1>you you you multiply those together, and then you multiply

0:19:02.680 --> 0:19:05.359
<v Speaker 1>that by four you have the same number of pixels

0:19:05.440 --> 0:19:09.440
<v Speaker 1>in a four k uh D television, So it's four

0:19:09.560 --> 0:19:12.720
<v Speaker 1>times the number of pixels even though it's not four

0:19:12.920 --> 0:19:17.480
<v Speaker 1>thousand lines of pixels. Yeah. So so this is where

0:19:17.560 --> 0:19:20.440
<v Speaker 1>this terminology really gets confusing, right, because one, it's four times,

0:19:20.480 --> 0:19:22.960
<v Speaker 1>but it's not four k in the sense that, you know,

0:19:23.000 --> 0:19:25.440
<v Speaker 1>instead of one thousand eighty horizontal lines, now you have

0:19:25.520 --> 0:19:28.840
<v Speaker 1>four thousand horizontal lines. And to make it even more confusing,

0:19:28.960 --> 0:19:32.000
<v Speaker 1>we're not talking horizontal lines anymore. We're talking vertical lines.

0:19:33.000 --> 0:19:35.560
<v Speaker 1>We're talking about how wide the TV is, not how

0:19:35.720 --> 0:19:39.520
<v Speaker 1>tall the TV is. And so, instead of taking the

0:19:39.720 --> 0:19:43.399
<v Speaker 1>second number of that ratio, which is what we had

0:19:43.440 --> 0:19:46.680
<v Speaker 1>been doing, you know, remember nine, now we're taking the

0:19:46.760 --> 0:19:50.040
<v Speaker 1>first number, so the three thousand, hundred forty instead of

0:19:50.200 --> 0:19:53.600
<v Speaker 1>the two thousand, one hundred sixty. Now do you think

0:19:53.600 --> 0:19:57.240
<v Speaker 1>that this is a marketing ploy in order to get

0:19:57.320 --> 0:20:00.560
<v Speaker 1>people excited about that bigger number. I think so, simply

0:20:00.600 --> 0:20:03.080
<v Speaker 1>because maybe it's one of those deals that one it

0:20:03.119 --> 0:20:05.119
<v Speaker 1>gets people more excited because it's a bigger number. To

0:20:05.880 --> 0:20:09.960
<v Speaker 1>calling something twenty one six d P instead of four k,

0:20:10.840 --> 0:20:14.879
<v Speaker 1>it starts getting really unwieldy as well. I think they

0:20:14.880 --> 0:20:17.800
<v Speaker 1>should term it in terms of the number of photons

0:20:17.920 --> 0:20:21.080
<v Speaker 1>that are being employed on each screen. I mean that

0:20:21.119 --> 0:20:23.000
<v Speaker 1>would be a big number. I'd buy that. Well, you

0:20:23.400 --> 0:20:25.880
<v Speaker 1>gotta multiply the two numbers together, your tone Abountain, Yeah,

0:20:26.040 --> 0:20:28.520
<v Speaker 1>well that's a big number. Well, then you'd really like

0:20:28.640 --> 0:20:33.399
<v Speaker 1>eight K. A K has four times the number of

0:20:33.520 --> 0:20:37.400
<v Speaker 1>pixels as four K, not twice four times the number.

0:20:37.480 --> 0:20:40.920
<v Speaker 1>Because the the individual numbers seven thousand, six hundred eighty

0:20:41.040 --> 0:20:44.000
<v Speaker 1>by four thousand, three hundred twenty, I mean that when

0:20:44.040 --> 0:20:46.639
<v Speaker 1>you multiply them together, you will get four times the

0:20:46.720 --> 0:20:50.959
<v Speaker 1>number of pixels from a four KTV or sixteen times

0:20:51.040 --> 0:20:53.760
<v Speaker 1>the number of pixels you would find in a ten

0:20:54.000 --> 0:20:56.240
<v Speaker 1>D H D cent. I'm not sure that this is

0:20:56.320 --> 0:20:59.920
<v Speaker 1>how multiplication works. I would like to let the tell

0:21:00.040 --> 0:21:07.200
<v Speaker 1>vision industry now that eight is not Yeah. Yeah, I

0:21:07.560 --> 0:21:09.760
<v Speaker 1>just just putting that out there. I mean, I know,

0:21:10.200 --> 0:21:12.119
<v Speaker 1>I mean, I think what I can say is I

0:21:12.160 --> 0:21:15.679
<v Speaker 1>can see why there's confusion in the consumer marketplace because

0:21:15.800 --> 0:21:18.520
<v Speaker 1>none of the numbers really make intuitive sense. I think

0:21:18.560 --> 0:21:20.800
<v Speaker 1>it's all because these are the ways that the industry

0:21:20.840 --> 0:21:24.000
<v Speaker 1>has agreed to market these sets, and that I mean,

0:21:24.400 --> 0:21:28.440
<v Speaker 1>the numbers are meaningful, but it's just that you know,

0:21:28.520 --> 0:21:30.840
<v Speaker 1>it takes them digging to figure out what exactly they

0:21:31.040 --> 0:21:33.320
<v Speaker 1>do mean. I'm just saying, if I had had the

0:21:33.359 --> 0:21:35.800
<v Speaker 1>opportunity like I would have totally called the next step

0:21:35.880 --> 0:21:41.240
<v Speaker 1>up sixteen K, because again, anyway, sixteen nobody asked me.

0:21:41.760 --> 0:21:46.640
<v Speaker 1>Shockingly enough, I am not the earworm in any television industry.

0:21:46.880 --> 0:21:49.199
<v Speaker 1>I'm guessing that the eight K is supposed to mean

0:21:49.280 --> 0:21:52.800
<v Speaker 1>the number of vertical lines of pixels, but even then

0:21:53.000 --> 0:21:56.880
<v Speaker 1>it's being um, it's it's it's rounding up because it's

0:21:56.920 --> 0:22:01.080
<v Speaker 1>not eight thousand, it's seven thousand, six eighty, but seven

0:22:01.119 --> 0:22:04.040
<v Speaker 1>point six K or seven point seven K if you

0:22:04.080 --> 0:22:05.800
<v Speaker 1>want to just round up to the tent All right,

0:22:05.880 --> 0:22:09.080
<v Speaker 1>So why does all of this matter? I mean, if

0:22:09.080 --> 0:22:12.639
<v Speaker 1>the numbers are meaningful, what do they mean? Okay, So

0:22:13.359 --> 0:22:14.760
<v Speaker 1>there are a couple of things we have to take

0:22:14.800 --> 0:22:16.920
<v Speaker 1>into account. One of them is that they're meaningful in

0:22:17.000 --> 0:22:20.240
<v Speaker 1>the sense that a higher resolution set can't has the

0:22:20.280 --> 0:22:25.720
<v Speaker 1>potential of showing you many more subtle gradations of focus,

0:22:26.080 --> 0:22:28.560
<v Speaker 1>so that you can actually see a lot more detail

0:22:28.760 --> 0:22:32.480
<v Speaker 1>in images that your television simply was not capable of

0:22:32.560 --> 0:22:35.280
<v Speaker 1>showing before. And this could be a big deal if

0:22:35.359 --> 0:22:38.560
<v Speaker 1>you are a filmmaker. Um, it actually can mean be

0:22:38.680 --> 0:22:41.240
<v Speaker 1>a big deal for a couple of different reasons. But

0:22:41.640 --> 0:22:44.800
<v Speaker 1>the big one is that if I want to tell

0:22:44.880 --> 0:22:47.800
<v Speaker 1>a story and I'm using the visual medium of film

0:22:47.960 --> 0:22:50.840
<v Speaker 1>or video or whatever, and I know that my audience

0:22:50.920 --> 0:22:54.119
<v Speaker 1>is going to be viewing this on televisions in the future,

0:22:54.520 --> 0:22:56.960
<v Speaker 1>I want those TVs to have the resolution that is

0:22:56.960 --> 0:23:00.320
<v Speaker 1>going to be capable of translating the visual ls my

0:23:00.400 --> 0:23:04.680
<v Speaker 1>story as accurately as possible, especially if I'm the kind

0:23:04.840 --> 0:23:08.840
<v Speaker 1>of filmmaker that really relies on on imagery to get

0:23:08.880 --> 0:23:12.600
<v Speaker 1>across emotional impact or an important element of the plot.

0:23:13.400 --> 0:23:16.080
<v Speaker 1>One of those things where you can maybe because the

0:23:16.119 --> 0:23:19.240
<v Speaker 1>way the focus of the shot it has been uh composed,

0:23:19.720 --> 0:23:22.720
<v Speaker 1>you see an element in that you might not even

0:23:22.840 --> 0:23:25.920
<v Speaker 1>consciously identify, but it is an important part of the story.

0:23:26.000 --> 0:23:29.240
<v Speaker 1>And then later you think, oh, yeah, I remember seeing

0:23:29.320 --> 0:23:33.359
<v Speaker 1>that that shelf they wound up using later. Right. That

0:23:33.720 --> 0:23:35.480
<v Speaker 1>goes back to the rule of if you have a

0:23:35.680 --> 0:23:38.000
<v Speaker 1>rifle mounted on the wall, then at some point a

0:23:38.119 --> 0:23:41.800
<v Speaker 1>character has to fire that rifle. Yeah, I believe that's right.

0:23:41.880 --> 0:23:44.080
<v Speaker 1>I think you're right. So yeah, but this is this

0:23:44.280 --> 0:23:46.880
<v Speaker 1>is one of those things like we just can't get

0:23:46.920 --> 0:23:50.200
<v Speaker 1>the resolution to see guns well. Just the point being

0:23:50.280 --> 0:23:53.520
<v Speaker 1>that if you if you are taking the artistry of

0:23:53.640 --> 0:23:58.879
<v Speaker 1>visual storytelling too as far as far as you can technologically,

0:23:59.040 --> 0:24:01.800
<v Speaker 1>then you need to know that your audience has the

0:24:01.840 --> 0:24:05.240
<v Speaker 1>capability of actually seeing them. When I go through the trouble,

0:24:05.480 --> 0:24:07.399
<v Speaker 1>I'd say, what it seems to allow for to me

0:24:07.600 --> 0:24:11.320
<v Speaker 1>is a lot of added subtlety. Yes, not so much

0:24:11.520 --> 0:24:14.800
<v Speaker 1>that you're going to be able to see big new

0:24:14.920 --> 0:24:17.440
<v Speaker 1>plot points, but no, no, but well, I mean or

0:24:17.520 --> 0:24:19.440
<v Speaker 1>an actor's performance. I mean, if you've gone to the

0:24:19.480 --> 0:24:22.960
<v Speaker 1>trouble of getting a good actor and lighting them well,

0:24:23.440 --> 0:24:26.879
<v Speaker 1>then being able to see that the subtleties in uh

0:24:27.520 --> 0:24:31.720
<v Speaker 1>Walter White's face when he's having a complete mental breakdown beautiful.

0:24:31.800 --> 0:24:34.080
<v Speaker 1>I mean, these are these are things that they can

0:24:34.240 --> 0:24:37.520
<v Speaker 1>even if it's not like important to the plot, it

0:24:37.600 --> 0:24:41.640
<v Speaker 1>could be important to the emotional impact of something makers made. Yeah.

0:24:41.680 --> 0:24:43.840
<v Speaker 1>I I agree you will probably be able to see

0:24:43.920 --> 0:24:46.560
<v Speaker 1>the image better and that that's a good thing. But

0:24:46.760 --> 0:24:48.679
<v Speaker 1>on top of that, it also means that we can

0:24:48.760 --> 0:24:53.840
<v Speaker 1>get bigger TVs without without a decrease in quality, because

0:24:54.000 --> 0:24:57.720
<v Speaker 1>with the with these these tinier pixels with higher resolution,

0:24:57.800 --> 0:25:00.280
<v Speaker 1>with more pixels in the in the frame, you can

0:25:00.359 --> 0:25:06.080
<v Speaker 1>go larger without having a perceptible decrease in image quality.

0:25:06.280 --> 0:25:08.440
<v Speaker 1>You know, this just now made me wonder, and I

0:25:08.520 --> 0:25:10.680
<v Speaker 1>didn't bring this up before the podcast because I just

0:25:10.760 --> 0:25:13.320
<v Speaker 1>thought of it. Yeah, I wonder if this could lead

0:25:13.480 --> 0:25:19.959
<v Speaker 1>to pixels ever replacing projection in movie theaters, so essentially

0:25:20.040 --> 0:25:24.159
<v Speaker 1>having a giant digital television or display, rather than a

0:25:24.280 --> 0:25:28.000
<v Speaker 1>screen upon which it reflects the light, you would have

0:25:28.080 --> 0:25:30.960
<v Speaker 1>one that's actually acting as a giant TV. I'm not

0:25:31.040 --> 0:25:33.840
<v Speaker 1>saying I think that should happen, the technology would have

0:25:33.960 --> 0:25:38.440
<v Speaker 1>to advance really significantly, like incredibly significant. Yeah, because we

0:25:38.520 --> 0:25:41.760
<v Speaker 1>don't have a resolution of television. First of all, uh,

0:25:42.359 --> 0:25:45.560
<v Speaker 1>I know a lot of filmmakers who are still lamenting

0:25:45.640 --> 0:25:48.399
<v Speaker 1>the death of film because film itself already has an

0:25:48.440 --> 0:25:51.879
<v Speaker 1>effective resolution much higher than what our digital representation is

0:25:51.960 --> 0:25:55.760
<v Speaker 1>capable of showing. But secondly, yeah, when you're talking about

0:25:55.800 --> 0:25:58.879
<v Speaker 1>the size of a movie screen, even something like eight K,

0:25:59.119 --> 0:26:03.119
<v Speaker 1>which is hard to even imagine on the scale of

0:26:03.160 --> 0:26:07.399
<v Speaker 1>a regular TV, is not gonna be sufficient for the

0:26:07.560 --> 0:26:11.320
<v Speaker 1>size of a movie screen. Um. That being said, you know,

0:26:11.640 --> 0:26:14.800
<v Speaker 1>we are able to buy bigger and bigger televisions as

0:26:14.880 --> 0:26:17.720
<v Speaker 1>prices go down. You know, the manufacturing processes get better,

0:26:17.880 --> 0:26:21.720
<v Speaker 1>the materials get cheaper. Uh, the adoption gets larger, and

0:26:22.000 --> 0:26:24.760
<v Speaker 1>we start seeing prices come down. There are people who

0:26:24.840 --> 0:26:28.040
<v Speaker 1>have pretty big TVs and they're not necessarily increasing the

0:26:28.160 --> 0:26:31.879
<v Speaker 1>distance there their viewing distance. If you were increasing your

0:26:31.920 --> 0:26:35.920
<v Speaker 1>viewing distance, then you know those two elements together, the

0:26:35.960 --> 0:26:38.440
<v Speaker 1>higher resolution and the increased viewing distance would mean that

0:26:38.760 --> 0:26:42.960
<v Speaker 1>you would think your image quality was fantastic. Right, But

0:26:43.080 --> 0:26:45.920
<v Speaker 1>we're sitting closer and closer. So if you have a

0:26:46.040 --> 0:26:53.240
<v Speaker 1>huge television, a living rooms have not gotten bigger to accommodate. No,

0:26:53.480 --> 0:26:56.480
<v Speaker 1>my mine certainly has not increased in size. Uh. Yeah,

0:26:56.520 --> 0:26:57.760
<v Speaker 1>So if we get a big If I get a

0:26:57.880 --> 0:27:01.119
<v Speaker 1>larger television and I'm sitting the same distance it's away, uh,

0:27:01.200 --> 0:27:03.800
<v Speaker 1>and it and the pixels aren't small enough, I will

0:27:03.840 --> 0:27:06.879
<v Speaker 1>start to notice I can like see where the little

0:27:06.960 --> 0:27:09.920
<v Speaker 1>differences are if and that can be distracting. So, but

0:27:10.200 --> 0:27:14.000
<v Speaker 1>I mean, it's it's most important that I don't know.

0:27:14.960 --> 0:27:17.560
<v Speaker 1>Tony Stark is life size on your screen? Yeah? No,

0:27:17.640 --> 0:27:20.480
<v Speaker 1>I want I want every human head on my TV

0:27:20.560 --> 0:27:23.119
<v Speaker 1>screen to be larger than a real human head. I

0:27:23.200 --> 0:27:25.320
<v Speaker 1>want to be able to pose it and stand next

0:27:25.359 --> 0:27:29.000
<v Speaker 1>to the screen and tell who I'm shorter than. Oh,

0:27:29.240 --> 0:27:33.760
<v Speaker 1>now see this would be important for Holidack technology. That's true.

0:27:34.000 --> 0:27:36.080
<v Speaker 1>That's true. We got a thing needs to be life size.

0:27:36.760 --> 0:27:38.440
<v Speaker 1>We've got always go. Yeah, you wouldn't want to have

0:27:38.600 --> 0:27:40.840
<v Speaker 1>like all of the holiday figures to look like Mario

0:27:41.000 --> 0:27:44.040
<v Speaker 1>from Super Mario Brothers. Would just be really distracting. Or

0:27:44.119 --> 0:27:46.760
<v Speaker 1>even everything just be like seven eighths size. It would

0:27:46.800 --> 0:27:50.000
<v Speaker 1>be real weird, Like that would be creepy. Everyone's slightly

0:27:50.040 --> 0:27:52.040
<v Speaker 1>shorter than they need to be. But that's how real

0:27:52.160 --> 0:27:55.159
<v Speaker 1>movie stars actually are. If you see them their seventh

0:27:55.400 --> 0:27:59.480
<v Speaker 1>seven eighths of what you predicted. Yeah, that's true. I

0:27:59.600 --> 0:28:04.480
<v Speaker 1>was in movie and uh that was huge. It's enormous,

0:28:05.200 --> 0:28:07.680
<v Speaker 1>and I actually this is all true. I was in

0:28:07.760 --> 0:28:09.639
<v Speaker 1>a film and I turned to my wife after they

0:28:09.760 --> 0:28:12.440
<v Speaker 1>showed my entrance and I said, I think I just

0:28:12.560 --> 0:28:16.960
<v Speaker 1>scared myself. Uh yeah, it was not. It was not

0:28:17.000 --> 0:28:19.040
<v Speaker 1>an accurate representation of who I am. Is what I'm

0:28:19.080 --> 0:28:22.480
<v Speaker 1>getting at. So there are other things that matter besides resolution,

0:28:22.600 --> 0:28:25.560
<v Speaker 1>and we definitely need to mention them because a lot

0:28:25.640 --> 0:28:30.280
<v Speaker 1>of just like with cameras, where people start to really

0:28:31.400 --> 0:28:34.440
<v Speaker 1>pun intended focus on how many megapixels there are in

0:28:34.520 --> 0:28:38.320
<v Speaker 1>a digital camera, as ever not intended. Sometimes they slip

0:28:38.360 --> 0:28:40.800
<v Speaker 1>out and I didn't realize I was making one. This

0:28:40.920 --> 0:28:45.920
<v Speaker 1>time I stopped and acknowledged it. But yeah, megapixel count

0:28:46.000 --> 0:28:48.600
<v Speaker 1>in a camera is important, but it's not the most

0:28:48.800 --> 0:28:51.760
<v Speaker 1>or the only factor. Like you know, you gotta worry

0:28:51.760 --> 0:28:54.160
<v Speaker 1>about lenses and all this other stuff and the quality

0:28:54.200 --> 0:28:56.760
<v Speaker 1>of the sensor everything like that same sort of thing

0:28:56.880 --> 0:29:00.960
<v Speaker 1>is true with televisions. The resolution isn't is not the

0:29:01.080 --> 0:29:04.280
<v Speaker 1>only factor you have to consider. So one thing is

0:29:04.400 --> 0:29:08.880
<v Speaker 1>color reproduction. How well does the television accurately reproduce the

0:29:08.960 --> 0:29:12.080
<v Speaker 1>colors that are being displayed. So if you've got a

0:29:12.160 --> 0:29:15.200
<v Speaker 1>television with really good color reproduction, then you know that

0:29:15.480 --> 0:29:19.160
<v Speaker 1>you're seeing about as close to what was captured in

0:29:19.240 --> 0:29:22.560
<v Speaker 1>the original device, whether it was film or video or whatever,

0:29:23.000 --> 0:29:25.800
<v Speaker 1>as you can possibly get. I sometimes get the sense

0:29:25.880 --> 0:29:28.040
<v Speaker 1>if you ever go into a store and look at

0:29:28.080 --> 0:29:30.800
<v Speaker 1>all the TVs they're trying to sell that on those

0:29:30.880 --> 0:29:34.160
<v Speaker 1>display models, they turn the color saturation way up to

0:29:34.280 --> 0:29:36.880
<v Speaker 1>try to like or I don't maybe it's the contrast,

0:29:36.960 --> 0:29:39.840
<v Speaker 1>it's something they do something to try to boost the

0:29:40.000 --> 0:29:42.960
<v Speaker 1>intensity of the image. Well, you know, you're in a

0:29:43.920 --> 0:29:47.520
<v Speaker 1>brightly lit environment with florescent lights, so it's not an

0:29:47.560 --> 0:29:49.840
<v Speaker 1>ideal viewing experience. It's not the way most of us

0:29:49.880 --> 0:29:52.920
<v Speaker 1>would be watching at home. You know, at home we

0:29:53.200 --> 0:29:56.920
<v Speaker 1>often will have you know, we might have florescent lights

0:29:56.960 --> 0:29:59.280
<v Speaker 1>as since we might be using those as light bulbs.

0:29:59.320 --> 0:30:01.200
<v Speaker 1>But a lot of people like to watch and deem

0:30:01.320 --> 0:30:05.320
<v Speaker 1>viewing conditions, and in order to get across the quality

0:30:05.360 --> 0:30:09.360
<v Speaker 1>of a screen, they calibrate those to be as uh

0:30:09.600 --> 0:30:12.880
<v Speaker 1>impactful as possible within the store experience. The other question

0:30:12.960 --> 0:30:17.280
<v Speaker 1>to ask is are they calibrating them all fairly or

0:30:17.400 --> 0:30:20.880
<v Speaker 1>are they boosting some of the more expensive units so

0:30:21.080 --> 0:30:23.280
<v Speaker 1>that you would look at those and say, well, clearly,

0:30:23.400 --> 0:30:26.160
<v Speaker 1>this one's better than this cheap one down here, so

0:30:26.280 --> 0:30:28.400
<v Speaker 1>I obviously need to get this one, which they have

0:30:28.680 --> 0:30:32.880
<v Speaker 1>done the television equivalent of applying an Instagram filtered two. Yeah,

0:30:33.240 --> 0:30:37.040
<v Speaker 1>it's it's actually you know, there are entire blogs out

0:30:37.080 --> 0:30:42.320
<v Speaker 1>there about various stores that have, uh have tweaked settings

0:30:42.560 --> 0:30:44.680
<v Speaker 1>so that they give an unfair advantage to some of

0:30:44.720 --> 0:30:48.280
<v Speaker 1>the higher end models than the lower ones, even if

0:30:48.520 --> 0:30:54.120
<v Speaker 1>the actual differences are you know, negligible to the average viewer.

0:30:54.560 --> 0:30:58.120
<v Speaker 1>Now that being said that, you know, there are TVs

0:30:58.160 --> 0:31:00.280
<v Speaker 1>that are of higher quality than others and you can

0:31:00.320 --> 0:31:02.920
<v Speaker 1>actually see it. Yeah, I don't. So I don't mean

0:31:02.960 --> 0:31:05.400
<v Speaker 1>to suggest that all televisions are the same and that

0:31:05.480 --> 0:31:08.520
<v Speaker 1>you're being cheated if you go to one of these stores.

0:31:08.560 --> 0:31:11.280
<v Speaker 1>It's just one of those things that has been reported. Um.

0:31:11.440 --> 0:31:14.680
<v Speaker 1>And and obviously unless you're there when they're calibrating the television,

0:31:14.720 --> 0:31:16.600
<v Speaker 1>you can't really be sure. And you should keep in

0:31:16.680 --> 0:31:19.040
<v Speaker 1>mind that the experience you get in the store is

0:31:19.120 --> 0:31:21.480
<v Speaker 1>not necessarily what you're gonna get at home until you

0:31:21.600 --> 0:31:25.280
<v Speaker 1>calibrate your television for your home viewing environment, right, And

0:31:25.400 --> 0:31:28.840
<v Speaker 1>and that calibration, yes, so it includes the color reproduction

0:31:29.240 --> 0:31:31.440
<v Speaker 1>and then also the contrast, which is another thing that

0:31:31.560 --> 0:31:35.000
<v Speaker 1>Joe just mentioned. Yeah. Contrast is the difference between the

0:31:35.360 --> 0:31:38.640
<v Speaker 1>brightest white colors on your TV and the darkest black

0:31:38.720 --> 0:31:43.040
<v Speaker 1>colors on your TV. Uh. And here's we're gonna enter

0:31:43.120 --> 0:31:48.200
<v Speaker 1>into another hazy element of the world of TV. And

0:31:48.360 --> 0:31:51.880
<v Speaker 1>that's you probably have seen contrast ratios like so many

0:31:51.960 --> 0:31:55.000
<v Speaker 1>thousand to one and you wonder what they mean, so

0:31:55.160 --> 0:32:00.360
<v Speaker 1>does everybody else, Because there's not a standardized lang blodge

0:32:00.360 --> 0:32:02.880
<v Speaker 1>here when it comes to contrast. Contrast is a real thing.

0:32:03.520 --> 0:32:06.280
<v Speaker 1>You know, there are differences between the brightest and the

0:32:06.400 --> 0:32:09.280
<v Speaker 1>darkest colors, and you want that just that you want

0:32:09.320 --> 0:32:11.360
<v Speaker 1>that difference to be as great as possible, so that

0:32:11.480 --> 0:32:15.600
<v Speaker 1>you can have as many different subtle variations as possible

0:32:15.720 --> 0:32:18.280
<v Speaker 1>for that television to display to give you the the

0:32:18.480 --> 0:32:24.280
<v Speaker 1>greatest range of potential images. But there's no agreed upon

0:32:24.520 --> 0:32:29.880
<v Speaker 1>standard way of saying this, so comparing one television versus

0:32:29.960 --> 0:32:33.240
<v Speaker 1>another is really hard to do. Even within a single

0:32:33.360 --> 0:32:37.920
<v Speaker 1>manufacturer's series of televisions. It's hard to do, let alone

0:32:38.280 --> 0:32:41.600
<v Speaker 1>different manufacturers. So just something to keep in mind, contrast

0:32:41.720 --> 0:32:43.600
<v Speaker 1>is important. Then usually you can kind of tell that

0:32:43.800 --> 0:32:46.440
<v Speaker 1>just from you know, if you want to watch, you know,

0:32:46.560 --> 0:32:49.920
<v Speaker 1>have something really dark, put onto the TV, something that

0:32:49.960 --> 0:32:54.080
<v Speaker 1>has loved scenes that are shot in dim or dark conditions,

0:32:54.640 --> 0:32:58.040
<v Speaker 1>like any Batman movie, And if you can't make out

0:32:58.160 --> 0:33:01.040
<v Speaker 1>the details the contrast, it's probably not that good. But

0:33:01.120 --> 0:33:02.960
<v Speaker 1>if the contrast is really good, then you can start

0:33:03.040 --> 0:33:06.480
<v Speaker 1>to see these details, all of those shades of black. Yeah,

0:33:06.840 --> 0:33:13.239
<v Speaker 1>from deepest darkest black to just you know, my daily despair. Yeah. Well,

0:33:13.280 --> 0:33:17.600
<v Speaker 1>I have a question about aspect ratio. Are all the

0:33:17.720 --> 0:33:20.840
<v Speaker 1>televisions that are being made today pretty much the same

0:33:21.040 --> 0:33:24.680
<v Speaker 1>in terms of how they're physically framing the screen. Because

0:33:24.720 --> 0:33:28.080
<v Speaker 1>those old blocky TVs, you know, your your CRT TV,

0:33:28.280 --> 0:33:31.560
<v Speaker 1>your monitor had that that old four by three framing.

0:33:31.640 --> 0:33:34.800
<v Speaker 1>And if you watch any movie made in wide screen,

0:33:35.000 --> 0:33:39.120
<v Speaker 1>as most good movies are, they'd have this letterboxing format

0:33:39.200 --> 0:33:41.400
<v Speaker 1>and have black bars on the top and the bottom,

0:33:41.440 --> 0:33:43.080
<v Speaker 1>and then you've got your uncles saying, how do you

0:33:43.120 --> 0:33:47.280
<v Speaker 1>get rid of them black bars on the screen. But

0:33:47.440 --> 0:33:50.240
<v Speaker 1>it seems like most TVs I see these days are

0:33:50.840 --> 0:33:54.160
<v Speaker 1>in the wide screen format. Are there any differences in

0:33:54.400 --> 0:33:57.760
<v Speaker 1>how they frame the screen? Yes? Actually, so there's the

0:33:57.880 --> 0:34:01.520
<v Speaker 1>sixteen by nine is the standard. Uh so sixteen by

0:34:01.640 --> 0:34:04.560
<v Speaker 1>nine standard definition because there are standard definition channels that

0:34:04.800 --> 0:34:08.879
<v Speaker 1>will um broadcast in sixteen by nine. It's interesting because

0:34:08.920 --> 0:34:14.200
<v Speaker 1>they they stitched together two four by threes, uh to

0:34:14.400 --> 0:34:18.320
<v Speaker 1>make that properly, properly, there's actually a split, not that

0:34:18.440 --> 0:34:21.759
<v Speaker 1>it's perceptible, but that's the way behind the scenes that's

0:34:21.800 --> 0:34:24.759
<v Speaker 1>working now. The sixteen by nine. The interesting thing there

0:34:25.800 --> 0:34:29.640
<v Speaker 1>is it still not quite the aspect ratio that we

0:34:29.719 --> 0:34:33.040
<v Speaker 1>get with feature films. So when we watch a feature

0:34:33.080 --> 0:34:37.200
<v Speaker 1>film on on a wide screen television. Either there still

0:34:37.280 --> 0:34:39.360
<v Speaker 1>needs to be a little bit of letterboxing, maybe not

0:34:39.480 --> 0:34:41.440
<v Speaker 1>so much that you would really notice, might just be

0:34:41.560 --> 0:34:45.040
<v Speaker 1>a tiny sliver at the top and bottom, or you're

0:34:45.239 --> 0:34:48.040
<v Speaker 1>getting some of the image cut off. Um. I don't

0:34:48.040 --> 0:34:49.919
<v Speaker 1>know if you guys ever had to watch a pan

0:34:50.040 --> 0:34:53.280
<v Speaker 1>and scan version of a film. Oh, those are the worst.

0:34:54.280 --> 0:34:56.840
<v Speaker 1>Those are literally the worst. Yeah. I remember the old

0:34:57.080 --> 0:35:01.799
<v Speaker 1>version of Halloween that is turned into a pan and scan,

0:35:01.960 --> 0:35:05.040
<v Speaker 1>the Mike Myers John Carpenter movie. Yeah, I think, well

0:35:05.160 --> 0:35:07.200
<v Speaker 1>I think it was Halloween. I'm pretty sure it was.

0:35:07.280 --> 0:35:09.000
<v Speaker 1>It could have been another movie. But anyway, what I

0:35:09.080 --> 0:35:13.200
<v Speaker 1>remember is there are musical stings timed to when you

0:35:13.360 --> 0:35:16.600
<v Speaker 1>see the shadow of the killer pass into the frame

0:35:16.680 --> 0:35:19.879
<v Speaker 1>of the camera. But in the in the standard version

0:35:19.960 --> 0:35:22.560
<v Speaker 1>that you could get on your VHS tape, you didn't

0:35:22.600 --> 0:35:25.279
<v Speaker 1>see the shadow, so there just suddenly be a sting

0:35:25.400 --> 0:35:29.680
<v Speaker 1>and nothing happened. Yeah, I saw. I remember the same

0:35:29.760 --> 0:35:32.080
<v Speaker 1>thing with a lot of my favorite movies, like uh,

0:35:32.880 --> 0:35:35.960
<v Speaker 1>there were a lot of of I'm a huge musical fan.

0:35:36.200 --> 0:35:37.960
<v Speaker 1>There were a lot of big musicals that were made

0:35:38.600 --> 0:35:41.560
<v Speaker 1>that use like super wide screen format, like the pan

0:35:41.640 --> 0:35:45.480
<v Speaker 1>of vision type stuff, which was particularly awful for pan

0:35:45.560 --> 0:35:48.080
<v Speaker 1>and scan because you would have uh they would frame

0:35:48.160 --> 0:35:50.880
<v Speaker 1>it so that you would have two major characters on screen,

0:35:51.000 --> 0:35:53.279
<v Speaker 1>but there'd be a third character in the scene who

0:35:53.320 --> 0:35:55.800
<v Speaker 1>you'd hear but never see because they had to figure

0:35:55.840 --> 0:35:58.320
<v Speaker 1>out where are they going to put the focus digitally

0:35:58.960 --> 0:36:01.680
<v Speaker 1>after the fact. Uh. Well, the sixteen by nine means

0:36:01.719 --> 0:36:03.480
<v Speaker 1>that we don't need to worry about that as much.

0:36:03.800 --> 0:36:06.160
<v Speaker 1>It's still, like I said, not quite the ratio that

0:36:06.239 --> 0:36:08.600
<v Speaker 1>we get with feature films these days, but it's way

0:36:08.760 --> 0:36:12.880
<v Speaker 1>closer than four by three. So obviously that is really important.

0:36:13.000 --> 0:36:15.839
<v Speaker 1>I don't know of anyone who's making a television set

0:36:15.960 --> 0:36:20.399
<v Speaker 1>that's not sixteen by nine. Um, is that the next

0:36:20.520 --> 0:36:23.319
<v Speaker 1>retro craze. It's like you've got people into vinyl, You've

0:36:23.360 --> 0:36:26.319
<v Speaker 1>got people into four by three TVs. Well, there there

0:36:26.400 --> 0:36:31.240
<v Speaker 1>are displays that aren't that do not conform to sixteen

0:36:31.280 --> 0:36:34.440
<v Speaker 1>by nine, but they're displays, not TVs, so there's a

0:36:34.560 --> 0:36:37.920
<v Speaker 1>there's a difference there. Display is meant to show specific

0:36:38.000 --> 0:36:42.400
<v Speaker 1>proprietary content made for that display, as opposed to a

0:36:42.520 --> 0:36:45.760
<v Speaker 1>general purpose device that's going to bring in all sorts

0:36:45.800 --> 0:36:49.759
<v Speaker 1>of content from various places. Uh So, there are some

0:36:49.920 --> 0:36:53.200
<v Speaker 1>other like I alluded to some challenges when it comes

0:36:53.320 --> 0:36:57.359
<v Speaker 1>to making content for these types of displays, these types

0:36:57.400 --> 0:37:00.160
<v Speaker 1>of television's. Uh, you know, we talked about how it

0:37:00.560 --> 0:37:04.279
<v Speaker 1>is a boon for storytellers because now they know that

0:37:04.840 --> 0:37:08.480
<v Speaker 1>the work they put into telling this tale with visual,

0:37:09.560 --> 0:37:15.399
<v Speaker 1>astounding imagery can actually be consumed properly. But it also

0:37:15.520 --> 0:37:22.320
<v Speaker 1>means that any you know, scuffs and scrapes and maybe

0:37:23.080 --> 0:37:28.160
<v Speaker 1>subpar costuming choices can be seen much more easily too,

0:37:28.800 --> 0:37:31.920
<v Speaker 1>shiny foreheads, for example. This is something that actually we

0:37:32.200 --> 0:37:36.440
<v Speaker 1>sitting around this table are are relatively familiar with because uh,

0:37:36.800 --> 0:37:40.520
<v Speaker 1>they shoot here in the office on four K cameras. Yeah,

0:37:40.920 --> 0:37:45.760
<v Speaker 1>and so I've got powder in my backpack, I've got makeup.

0:37:45.920 --> 0:37:47.920
<v Speaker 1>I'm not ashamed to say it. You know, this was

0:37:48.000 --> 0:37:51.880
<v Speaker 1>a thing that came up, not not with resolution as

0:37:51.920 --> 0:37:55.279
<v Speaker 1>far as I recall, but with frame rate. About when

0:37:55.360 --> 0:37:58.080
<v Speaker 1>the first Hobbit movie was released and it was showed

0:37:58.120 --> 0:38:01.520
<v Speaker 1>at the advanced frame rate. I can't remember how many

0:38:02.719 --> 0:38:05.600
<v Speaker 1>frames per second, and so that was a different issue,

0:38:05.680 --> 0:38:08.719
<v Speaker 1>but it was another way of seeing a more realistic

0:38:08.920 --> 0:38:11.160
<v Speaker 1>version of what happened in front of the camera. And

0:38:11.239 --> 0:38:13.400
<v Speaker 1>I remember lots of reviewers I never saw it in

0:38:13.840 --> 0:38:17.480
<v Speaker 1>frames per second, but I remember lots of reviewers complaining

0:38:18.160 --> 0:38:21.800
<v Speaker 1>and what they were saying the movie. For some reason,

0:38:22.040 --> 0:38:24.920
<v Speaker 1>this way of filming the movie and and playing it

0:38:25.040 --> 0:38:29.320
<v Speaker 1>back makes everything look fake. The props look like props,

0:38:29.520 --> 0:38:33.520
<v Speaker 1>the costumes look like costumes. It looks like a community

0:38:33.640 --> 0:38:37.080
<v Speaker 1>theater production. I I've heard it called the Mexican soap

0:38:37.120 --> 0:38:40.320
<v Speaker 1>opera effect. That's really what I've heard it as. But

0:38:40.480 --> 0:38:42.160
<v Speaker 1>when I saw it, the thing I thought was, it

0:38:42.200 --> 0:38:45.400
<v Speaker 1>feels like I'm really there, not in Middle Earth, but

0:38:45.520 --> 0:38:48.040
<v Speaker 1>on a movie set. Yeah, it makes me feel like

0:38:48.160 --> 0:38:50.399
<v Speaker 1>I'm actually And that's one of the things about these

0:38:50.560 --> 0:38:53.279
<v Speaker 1>these ultra high definition televisions too, is that it can

0:38:53.400 --> 0:38:56.560
<v Speaker 1>feel like you're looking through a window. One of the

0:38:56.680 --> 0:39:00.200
<v Speaker 1>scenes that I saw was just simply a tree out

0:39:00.239 --> 0:39:03.879
<v Speaker 1>in the field, and it looks like you're looking through

0:39:04.000 --> 0:39:06.359
<v Speaker 1>a window at an actual tree. It does not, I mean,

0:39:06.440 --> 0:39:10.360
<v Speaker 1>it's it's very close to giving it depth to the

0:39:10.400 --> 0:39:12.800
<v Speaker 1>point where it's it's not three D, but the clarity

0:39:12.960 --> 0:39:15.960
<v Speaker 1>is so amazing that you're getting almost an illusion of

0:39:16.080 --> 0:39:19.479
<v Speaker 1>depth just from the clarity, which is pretty phenomenal because

0:39:19.520 --> 0:39:21.480
<v Speaker 1>you know, three D did not take off the way

0:39:21.680 --> 0:39:25.359
<v Speaker 1>television manufacturers really hoping it would. And you also bring

0:39:25.480 --> 0:39:27.640
<v Speaker 1>up something else that I should have mentioned with the

0:39:27.680 --> 0:39:30.279
<v Speaker 1>other elements that are important with your television, which is

0:39:30.360 --> 0:39:34.320
<v Speaker 1>refresh rate. So refresh rate that's how how often that

0:39:34.600 --> 0:39:38.719
<v Speaker 1>screen is refreshed every second. And so you find a

0:39:38.800 --> 0:39:42.920
<v Speaker 1>lot that are in one two hurts these days, and uh,

0:39:43.080 --> 0:39:45.960
<v Speaker 1>those TVs are supposed to reduce motion blur, but it

0:39:46.080 --> 0:39:49.640
<v Speaker 1>also can kind of give this sort of surreal effect

0:39:49.800 --> 0:39:52.480
<v Speaker 1>to certain types of content. It's great for things like sports.

0:39:52.640 --> 0:39:55.200
<v Speaker 1>I mean, it looks amazing, but it can almost look

0:39:55.239 --> 0:39:57.279
<v Speaker 1>like a like a video game. To me personally, it

0:39:57.400 --> 0:40:00.440
<v Speaker 1>looks like something digital when it was when it was practical,

0:40:00.520 --> 0:40:05.680
<v Speaker 1>when it was three dimensional people hanging out. Yeah, it's

0:40:05.680 --> 0:40:08.560
<v Speaker 1>confirmed a lot of my suspicions about certain Hollywood personalities

0:40:08.560 --> 0:40:12.600
<v Speaker 1>that I've thought were digital. Uh, now it's exactly right.

0:40:12.680 --> 0:40:14.560
<v Speaker 1>And some people have just said, well, this is just

0:40:14.800 --> 0:40:17.640
<v Speaker 1>the way things are going to change, and it's just like,

0:40:18.080 --> 0:40:19.759
<v Speaker 1>you know, I just have to get used to it. Yeah,

0:40:19.800 --> 0:40:20.960
<v Speaker 1>it's just one of those things where we're in a

0:40:21.040 --> 0:40:24.879
<v Speaker 1>transition transition right now. It's just as when film went

0:40:25.000 --> 0:40:27.759
<v Speaker 1>from black and white to color or sound was first incorporated.

0:40:27.840 --> 0:40:31.600
<v Speaker 1>These were moments of transition, and if you live through them,

0:40:31.920 --> 0:40:34.279
<v Speaker 1>they seem very odd. But if you are from the

0:40:34.360 --> 0:40:36.960
<v Speaker 1>generation where that has now become the standard, that's just

0:40:37.800 --> 0:40:40.240
<v Speaker 1>that's the normal thing, and everything before it just looks weird.

0:40:40.800 --> 0:40:43.320
<v Speaker 1>So we just happened to be living through that transition.

0:40:43.760 --> 0:40:49.080
<v Speaker 1>You know, I wonder at what point resolution stops mattering? Like,

0:40:49.239 --> 0:40:52.440
<v Speaker 1>at what point is the resolution of a TV screen

0:40:52.680 --> 0:40:55.920
<v Speaker 1>so good that it really is no different than looking

0:40:56.000 --> 0:40:58.800
<v Speaker 1>at the same thing without a camera and and a

0:40:58.920 --> 0:41:02.520
<v Speaker 1>digital medium in queen And Yeah, so you know, kind

0:41:02.600 --> 0:41:04.880
<v Speaker 1>of along the lines of what I was saying earlier,

0:41:04.960 --> 0:41:06.560
<v Speaker 1>like like, are we in the future going to have

0:41:06.760 --> 0:41:09.839
<v Speaker 1>like thirty two K televisions? Right? Will it be an

0:41:09.840 --> 0:41:12.680
<v Speaker 1>appreciable difference for our eyeballs? Because you've had people who

0:41:12.719 --> 0:41:15.239
<v Speaker 1>have said that they looked at two cave versus four K,

0:41:15.520 --> 0:41:17.800
<v Speaker 1>or four cave versus eight K, and they say, I

0:41:17.880 --> 0:41:21.959
<v Speaker 1>can't really detect a difference. Uh, this is dependent upon

0:41:22.560 --> 0:41:25.759
<v Speaker 1>lots of factors, the ones that we've mentioned before. So

0:41:26.440 --> 0:41:29.080
<v Speaker 1>there's not a simple answer, right, I can't tell you

0:41:29.280 --> 0:41:33.439
<v Speaker 1>that at sixteen K we will reach pixel saturation where

0:41:34.000 --> 0:41:36.759
<v Speaker 1>it won't matter if we add anymore because that's too

0:41:36.840 --> 0:41:39.080
<v Speaker 1>simple an answer. It's actually a little more complicated than that.

0:41:39.520 --> 0:41:42.400
<v Speaker 1>One thing we need to remember is that the resolution

0:41:42.520 --> 0:41:46.240
<v Speaker 1>also depends upon the pixel density, so the pixel size

0:41:46.239 --> 0:41:50.279
<v Speaker 1>and the pixel density, and that again depends upon not

0:41:50.440 --> 0:41:54.400
<v Speaker 1>just the resolution but the screen size. So pixel density

0:41:54.440 --> 0:41:58.040
<v Speaker 1>of a forty in ultra high definition TV is greater

0:41:58.200 --> 0:42:01.439
<v Speaker 1>than an eight inch all for high definition TV because

0:42:01.480 --> 0:42:03.480
<v Speaker 1>the eight inches larger, so the pixels are spread out

0:42:03.520 --> 0:42:06.439
<v Speaker 1>a little more, they're less dense. So we talk about

0:42:06.520 --> 0:42:11.520
<v Speaker 1>density by p p I or pixels per inch. Uh.

0:42:12.040 --> 0:42:16.000
<v Speaker 1>And if you are looking at various products on the

0:42:16.239 --> 0:42:18.759
<v Speaker 1>on the market, you're gonna see a lot of variation here,

0:42:18.840 --> 0:42:21.160
<v Speaker 1>and again it's all gonna depend upon the size of

0:42:21.239 --> 0:42:25.640
<v Speaker 1>the screen and its resolution. Offset printing is three hundred

0:42:25.680 --> 0:42:28.320
<v Speaker 1>dots per inch, so dots would be the equivalent of

0:42:28.400 --> 0:42:31.880
<v Speaker 1>pixels in this sense. The dots are the individual elements

0:42:31.920 --> 0:42:35.200
<v Speaker 1>that make up a printed image. Pixels would be a

0:42:35.320 --> 0:42:40.080
<v Speaker 1>displayed image on a television. Uh So if offset printing

0:42:40.200 --> 0:42:43.560
<v Speaker 1>requires three hundred dots per inch to be considered, uh,

0:42:44.200 --> 0:42:46.480
<v Speaker 1>you know that that's the standard. Yeah, it's good. It's

0:42:46.520 --> 0:42:49.480
<v Speaker 1>gonna be a good clarity. What would be a good

0:42:49.520 --> 0:42:54.120
<v Speaker 1>one for displays. Well, the iPhone six plus has a

0:42:54.200 --> 0:43:00.279
<v Speaker 1>resolution of four hundred and one pixels per inch. Difference. Yeah, well,

0:43:00.440 --> 0:43:03.080
<v Speaker 1>it's just just the way it works out. It's resolution,

0:43:03.160 --> 0:43:05.279
<v Speaker 1>but four hundred and one pixels per inch, and of

0:43:05.360 --> 0:43:09.000
<v Speaker 1>course you're holding that at between ten and twenty inches

0:43:09.000 --> 0:43:11.759
<v Speaker 1>away from your face. Ideally you don't have it right

0:43:11.840 --> 0:43:13.600
<v Speaker 1>up on your eyeballs, but you also don't have it

0:43:13.680 --> 0:43:17.640
<v Speaker 1>across the room. So you can't just say, well, four

0:43:17.880 --> 0:43:20.600
<v Speaker 1>d one pixels per inch because that all depends upon again,

0:43:21.160 --> 0:43:24.080
<v Speaker 1>how far away you are. So pixel density will depend

0:43:24.280 --> 0:43:26.920
<v Speaker 1>upon the resolution the size of the screen. So a

0:43:27.000 --> 0:43:30.360
<v Speaker 1>sixty five inch Ultra high definition television will have a

0:43:30.560 --> 0:43:33.600
<v Speaker 1>p p I of about sixty seven point seven eight.

0:43:33.680 --> 0:43:37.440
<v Speaker 1>And you're thinking, whoa, the iPhone six plus is at

0:43:37.480 --> 0:43:41.239
<v Speaker 1>four and one and a a u h D television

0:43:41.440 --> 0:43:44.040
<v Speaker 1>is at sixty seven point seven eight. But you are

0:43:44.200 --> 0:43:48.279
<v Speaker 1>not standing I hope ten to twenty inches away from

0:43:48.400 --> 0:43:53.040
<v Speaker 1>that sixty five inch television. Your your several feet further back,

0:43:53.160 --> 0:43:57.480
<v Speaker 1>and so that density matters less because of the viewing distance.

0:43:57.880 --> 0:44:00.960
<v Speaker 1>So you have to take into account the pixel density,

0:44:01.160 --> 0:44:03.400
<v Speaker 1>the size of the screen, how far away you are,

0:44:03.800 --> 0:44:06.160
<v Speaker 1>the size of the screen will determine the pixel density,

0:44:06.200 --> 0:44:09.000
<v Speaker 1>but that also determines how far away you're gonna sit. Right,

0:44:09.080 --> 0:44:13.440
<v Speaker 1>you're gonna sit further away, presumably from an enormous screen

0:44:13.520 --> 0:44:15.719
<v Speaker 1>than you would from a smaller screen. You know, I

0:44:15.840 --> 0:44:18.719
<v Speaker 1>wonder if it's always going to remain a thing that

0:44:19.080 --> 0:44:22.600
<v Speaker 1>we like to sit across the room from a screen

0:44:22.719 --> 0:44:25.880
<v Speaker 1>we're watching, because that's sort of the standard with television,

0:44:25.960 --> 0:44:28.680
<v Speaker 1>and I think it it comes from movie theaters and

0:44:28.840 --> 0:44:32.120
<v Speaker 1>from times when a household might have one television. But

0:44:32.280 --> 0:44:36.120
<v Speaker 1>more and more I'm noticing in myself and and the

0:44:36.239 --> 0:44:39.000
<v Speaker 1>way other people do things. We're watching things on devices

0:44:39.120 --> 0:44:42.160
<v Speaker 1>that are right in front of our faces. A greater

0:44:42.280 --> 0:44:45.040
<v Speaker 1>percentage all the time of the stuff we watched is

0:44:45.200 --> 0:44:48.719
<v Speaker 1>viewed individually. And of course I still watch stuff on

0:44:48.840 --> 0:44:52.160
<v Speaker 1>a screen across the room on TV, like with my

0:44:52.280 --> 0:44:55.200
<v Speaker 1>wife Rachel, when we're watching something together, and that's kind

0:44:55.200 --> 0:44:59.480
<v Speaker 1>of social. But I wonder if we'd reached the point where, well,

0:44:59.520 --> 0:45:01.799
<v Speaker 1>maybe we just sitting next to each other and both

0:45:01.880 --> 0:45:05.400
<v Speaker 1>watch it on a device at the same time, you know,

0:45:05.480 --> 0:45:07.680
<v Speaker 1>I I don't know. I don't know what the future

0:45:07.719 --> 0:45:09.880
<v Speaker 1>holds for that, but that sounds kind of silly to

0:45:10.000 --> 0:45:11.959
<v Speaker 1>us now, But would it be silly in the same

0:45:12.080 --> 0:45:14.880
<v Speaker 1>way that if you told somebody from the nineteen eighties

0:45:14.960 --> 0:45:18.920
<v Speaker 1>that everybody would have their own individual telephone that they

0:45:18.920 --> 0:45:22.280
<v Speaker 1>would have for themselves and not share with the house.

0:45:22.880 --> 0:45:26.080
<v Speaker 1>I think it also depends upon the content you're watching

0:45:26.280 --> 0:45:29.799
<v Speaker 1>and the experience you want to have. For example, if

0:45:29.840 --> 0:45:33.080
<v Speaker 1>I'm watching a big spectacle film, I generally want it

0:45:33.239 --> 0:45:35.680
<v Speaker 1>on my bigger screen TV. I want to have that

0:45:35.800 --> 0:45:39.719
<v Speaker 1>experience of seeing those big moments and being caught up

0:45:39.760 --> 0:45:43.560
<v Speaker 1>in that and and uh, it's a little harder for

0:45:43.640 --> 0:45:45.919
<v Speaker 1>me to appreciate on a smaller screen. Now. That also

0:45:45.960 --> 0:45:49.239
<v Speaker 1>could be a generational thing. But there are there's plenty

0:45:49.280 --> 0:45:51.560
<v Speaker 1>of content I like to watch on a small screen,

0:45:51.640 --> 0:45:54.840
<v Speaker 1>but it doesn't tend to be the spectacle type stuff

0:45:54.880 --> 0:45:57.320
<v Speaker 1>or the stuff where there's a lot of uh like

0:45:57.719 --> 0:46:02.239
<v Speaker 1>complex cinematography. Uh. That being said, one of the things

0:46:02.320 --> 0:46:04.879
<v Speaker 1>I read about was that if you hit about five

0:46:05.000 --> 0:46:08.600
<v Speaker 1>hundred pixels per inch on a distance of about twenty inches,

0:46:09.120 --> 0:46:13.240
<v Speaker 1>that's pretty much the limit for the average person's ability

0:46:13.400 --> 0:46:17.879
<v Speaker 1>to differentiate the quality of the image. Like anything more

0:46:17.920 --> 0:46:20.239
<v Speaker 1>than that would be a waste because you wouldn't be

0:46:20.280 --> 0:46:23.920
<v Speaker 1>able to perceive it. So the equivalent of five hundred

0:46:23.960 --> 0:46:27.320
<v Speaker 1>pixels per inch at whatever distance you are from the

0:46:28.000 --> 0:46:30.759
<v Speaker 1>screen would be that would be the same limit. But

0:46:30.840 --> 0:46:32.799
<v Speaker 1>that's the problem is that it depends upon how far

0:46:32.880 --> 0:46:35.600
<v Speaker 1>away you are, right, So if you're six ft away

0:46:35.640 --> 0:46:38.720
<v Speaker 1>as opposed to twenty inches, you don't need five hundred

0:46:38.760 --> 0:46:42.040
<v Speaker 1>pixels per inch. It may be significantly lower than that.

0:46:42.800 --> 0:46:45.600
<v Speaker 1>And once you reach that level for whatever distance you're at,

0:46:46.480 --> 0:46:48.759
<v Speaker 1>there's no need to go higher. Not that that won't

0:46:48.840 --> 0:46:52.120
<v Speaker 1>stop manufacturers. I imagine they will continue to do it,

0:46:53.080 --> 0:46:55.840
<v Speaker 1>but um, but at that point you you will literally

0:46:56.040 --> 0:46:59.160
<v Speaker 1>be unable to perceive the distance the difference, right, not

0:46:59.239 --> 0:47:02.279
<v Speaker 1>the distance, but the difference in the two. UM. I

0:47:02.320 --> 0:47:05.759
<v Speaker 1>don't know. Maybe maybe other kinds of technologies will fall

0:47:06.520 --> 0:47:12.640
<v Speaker 1>more into focus as the U as U as the

0:47:12.880 --> 0:47:16.720
<v Speaker 1>pixel issue has kind of worked out, Maybe the color

0:47:17.200 --> 0:47:21.680
<v Speaker 1>issue or contrast or frame rate frame rate will become

0:47:21.719 --> 0:47:23.560
<v Speaker 1>the new big things. Yeah, no, I'm sure those will

0:47:23.600 --> 0:47:25.600
<v Speaker 1>all be elements of it. I mean, obviously the three

0:47:25.719 --> 0:47:28.440
<v Speaker 1>D didn't really take off, and I can understand why.

0:47:28.480 --> 0:47:31.000
<v Speaker 1>I mean, I don't want to have yet another thing

0:47:31.719 --> 0:47:33.840
<v Speaker 1>to keep up with, just to watch television, nor do

0:47:33.960 --> 0:47:36.800
<v Speaker 1>I think all of TV benefits from that depth. I

0:47:36.840 --> 0:47:38.680
<v Speaker 1>don't really want to watch like Orange, just The New

0:47:38.760 --> 0:47:41.799
<v Speaker 1>Black and three D. You have any desire to do that, Yeah,

0:47:41.800 --> 0:47:43.920
<v Speaker 1>there's I guess they're idiots like me who don't want

0:47:43.920 --> 0:47:48.480
<v Speaker 1>to watch anything. Actually, I'm okay if the three If

0:47:48.520 --> 0:47:50.759
<v Speaker 1>the three D was built in as part of the

0:47:50.840 --> 0:47:53.600
<v Speaker 1>storytelling from the beginning and it and it provides a

0:47:53.760 --> 0:47:57.560
<v Speaker 1>useful element to the story, Uh, then I'm fine. It's

0:47:57.600 --> 0:48:00.279
<v Speaker 1>the same thing. Like I could say, I've in joyed

0:48:00.360 --> 0:48:04.480
<v Speaker 1>plays that have had minimal sets, but I've also enjoyed

0:48:04.480 --> 0:48:08.440
<v Speaker 1>plays that I have had incredibly complex sets. And to

0:48:08.560 --> 0:48:13.920
<v Speaker 1>me understand what you're saying, Yeah, but maybe you just

0:48:14.080 --> 0:48:17.600
<v Speaker 1>haven't experienced the right film yet. That's always possible. To

0:48:17.680 --> 0:48:19.920
<v Speaker 1>be fair, I do not go see films in three D. Yeah,

0:48:20.120 --> 0:48:22.560
<v Speaker 1>I just haven't met the right three D yet. But

0:48:23.960 --> 0:48:27.239
<v Speaker 1>either way, I definitely wouldn't want to have to keep

0:48:27.320 --> 0:48:29.279
<v Speaker 1>up with I mean, it's hard enough for me to

0:48:29.360 --> 0:48:32.560
<v Speaker 1>keep up with a single remote in my house and

0:48:32.640 --> 0:48:35.040
<v Speaker 1>I only have one because I've got one smart remote

0:48:35.080 --> 0:48:38.399
<v Speaker 1>that controls everything, and yet it's never where I thought

0:48:38.480 --> 0:48:41.880
<v Speaker 1>it was. Uh, and uh, I'm sure there's a gremlin

0:48:41.920 --> 0:48:44.160
<v Speaker 1>that just moves the remote when we're not home, But

0:48:44.520 --> 0:48:48.839
<v Speaker 1>I would hate to think like Becca's never home when

0:48:48.880 --> 0:48:52.319
<v Speaker 1>I'm not home, it's me I break into his house

0:48:52.400 --> 0:48:54.640
<v Speaker 1>to mess with his head. Should have given you that key?

0:48:55.400 --> 0:48:58.560
<v Speaker 1>Uh yeah, So this is um. I don't think three

0:48:58.640 --> 0:49:01.680
<v Speaker 1>D will ever really hit like saturation in the in

0:49:01.760 --> 0:49:04.720
<v Speaker 1>the consumer market. But but that's the sort of stuff

0:49:04.719 --> 0:49:07.640
<v Speaker 1>we'll see once we hit the saturation resolution where you

0:49:07.760 --> 0:49:09.520
<v Speaker 1>really can't go any higher and have it make a

0:49:09.600 --> 0:49:12.520
<v Speaker 1>meaningful difference. There's going to have to be something else,

0:49:13.520 --> 0:49:16.520
<v Speaker 1>you know. I wondered before we came in whether there

0:49:16.560 --> 0:49:19.560
<v Speaker 1>would ever be a trend back to any kind of

0:49:20.160 --> 0:49:26.719
<v Speaker 1>analog way of receiving visual media, so so closer to

0:49:26.800 --> 0:49:30.640
<v Speaker 1>a film experience and not a digital television experience, right,

0:49:30.719 --> 0:49:33.040
<v Speaker 1>because you can look at projected film that way. So

0:49:33.239 --> 0:49:37.200
<v Speaker 1>it's you know, you've you've captured the images on film

0:49:37.400 --> 0:49:41.440
<v Speaker 1>through through shining the light on a photoreactive surface, and

0:49:41.520 --> 0:49:44.120
<v Speaker 1>then you just shine light back through a copy of that,

0:49:44.640 --> 0:49:49.080
<v Speaker 1>and it's all sort of an analog to analog experience basically, right.

0:49:49.640 --> 0:49:51.839
<v Speaker 1>I I kind of hope so, because I I really

0:49:52.040 --> 0:49:55.040
<v Speaker 1>enjoy projection in a in a home sense, it's a

0:49:55.120 --> 0:49:57.880
<v Speaker 1>lot more difficult to set up because you have to

0:49:58.120 --> 0:50:02.520
<v Speaker 1>create the screen and the uh, the setup. But right, yeah,

0:50:02.719 --> 0:50:06.279
<v Speaker 1>it's it's something that I feel like I like better.

0:50:06.480 --> 0:50:08.640
<v Speaker 1>But I'm not sure if I would actually be able

0:50:08.680 --> 0:50:11.279
<v Speaker 1>to tell the difference. I can't be positive it's not

0:50:11.440 --> 0:50:14.759
<v Speaker 1>just some kind of like idea based preference. Well, if

0:50:14.800 --> 0:50:17.200
<v Speaker 1>we ever get to a world where film projection is

0:50:17.280 --> 0:50:20.400
<v Speaker 1>just completely abandoned, that means we don't get any more

0:50:20.520 --> 0:50:24.560
<v Speaker 1>Quentin Tarantino movies because he refuses to shoot on digital. Yeah,

0:50:25.160 --> 0:50:27.920
<v Speaker 1>and he doesn't like digital conversion. I I do. I

0:50:28.480 --> 0:50:30.920
<v Speaker 1>blame Quentin Tarantino for for a lot of things that

0:50:31.040 --> 0:50:33.520
<v Speaker 1>he says and does. But but but I really agree

0:50:33.600 --> 0:50:35.680
<v Speaker 1>with him on on that one. I still personally have

0:50:35.760 --> 0:50:40.160
<v Speaker 1>a very nostalgic concept of a film versus digital. Yeah.

0:50:40.239 --> 0:50:42.600
<v Speaker 1>I do love I mean, I do love film, I

0:50:42.719 --> 0:50:46.759
<v Speaker 1>really do. I also appreciate digital projection as well, but

0:50:47.280 --> 0:50:49.720
<v Speaker 1>I can see the benefits and the and the pros

0:50:49.800 --> 0:50:52.520
<v Speaker 1>and cons of both. The thing the other thing we

0:50:52.600 --> 0:50:55.440
<v Speaker 1>talked about, Joe was just the idea of could there

0:50:55.480 --> 0:50:59.839
<v Speaker 1>be some other technology that eventually supplants the way where

0:50:59.880 --> 0:51:03.480
<v Speaker 1>you using display technology right now, something beyond the pixel

0:51:04.040 --> 0:51:07.919
<v Speaker 1>approach to displaying images, And we don't know of any

0:51:08.120 --> 0:51:10.719
<v Speaker 1>I haven't found any examples of anything like that, though

0:51:10.760 --> 0:51:12.920
<v Speaker 1>there may be something out there I don't know about.

0:51:13.880 --> 0:51:16.719
<v Speaker 1>If you if you've ever heard of a future analog

0:51:17.000 --> 0:51:21.080
<v Speaker 1>or even just you know, any non pixel based display

0:51:21.160 --> 0:51:23.480
<v Speaker 1>technology that that could be coming in the future, we'd

0:51:23.480 --> 0:51:26.719
<v Speaker 1>love to hear about it. Yeah. The uh, the way

0:51:26.840 --> 0:51:31.160
<v Speaker 1>I look at is that I think pixel based technology

0:51:31.239 --> 0:51:33.000
<v Speaker 1>is going to be around for the near future, but

0:51:33.440 --> 0:51:35.960
<v Speaker 1>who knows, Maybe in twenty years will be looking back

0:51:36.040 --> 0:51:38.440
<v Speaker 1>and saying, well, this antiquated way that we were, you know,

0:51:38.600 --> 0:51:42.080
<v Speaker 1>displaying technology, and now that we have this amazing color

0:51:42.200 --> 0:51:46.359
<v Speaker 1>morph screen technology, why would anyone have ever used pixels? Yeah,

0:51:46.400 --> 0:51:49.360
<v Speaker 1>the screen itself is able to create the images and

0:51:49.440 --> 0:51:52.520
<v Speaker 1>there's nothing else that's you know whatever, we know, we

0:51:52.600 --> 0:51:54.759
<v Speaker 1>don't know. There's no way of us to know. And Joe,

0:51:54.800 --> 0:51:56.640
<v Speaker 1>you made a very good point when we had this

0:51:56.719 --> 0:52:01.239
<v Speaker 1>discussion earlier, pointing out that if the technology we're using

0:52:01.280 --> 0:52:05.359
<v Speaker 1>today continues to be reliable and cheap, then it's gonna

0:52:05.440 --> 0:52:08.200
<v Speaker 1>stick around for a really long time, even if we

0:52:08.320 --> 0:52:10.600
<v Speaker 1>come up with alternatives. Oh yeah, Like it will take

0:52:10.640 --> 0:52:14.360
<v Speaker 1>a while for anyone to adopt a news standard considering

0:52:14.400 --> 0:52:17.480
<v Speaker 1>that this one is so well established. Yeah. I mean,

0:52:17.719 --> 0:52:20.719
<v Speaker 1>if you can have screens that are they just look

0:52:20.800 --> 0:52:24.759
<v Speaker 1>fantastic and they're pretty cheap, and they're they're using technology

0:52:24.880 --> 0:52:27.080
<v Speaker 1>we already have, it's gonna be hard for something to

0:52:27.320 --> 0:52:30.680
<v Speaker 1>upset that system. Even if you can make the case

0:52:30.719 --> 0:52:33.719
<v Speaker 1>then no, it really does capture more the nuance of light,

0:52:33.960 --> 0:52:37.000
<v Speaker 1>and you know, it's it's more like actually looking through

0:52:37.000 --> 0:52:41.799
<v Speaker 1>a window. It only costs five thousand dollars more. Maybe

0:52:41.840 --> 0:52:44.560
<v Speaker 1>it'll just be a window and and actors will come

0:52:44.600 --> 0:52:48.839
<v Speaker 1>in and act behind the window and we call it TV. Ah.

0:52:49.600 --> 0:52:51.160
<v Speaker 1>I mean that would explain I think that once we

0:52:51.200 --> 0:52:55.520
<v Speaker 1>get like cloning like end and rapid aging under underway.

0:52:55.640 --> 0:52:57.920
<v Speaker 1>I was just thinking that totally would explain why Crispin

0:52:57.960 --> 0:53:01.680
<v Speaker 1>Glovers hiding out in the closet in my house. That

0:53:01.800 --> 0:53:04.160
<v Speaker 1>would that would be a good reason. It would make

0:53:04.200 --> 0:53:05.560
<v Speaker 1>it a lot easier for me to go to sleep

0:53:05.560 --> 0:53:08.959
<v Speaker 1>at night, if that's actually the real reason. Anyway. Uh. Yeah,

0:53:09.360 --> 0:53:12.359
<v Speaker 1>the biggest and most high resolution television that I saw

0:53:12.560 --> 0:53:17.399
<v Speaker 1>while I was at c e S was at eight KO. Yeah,

0:53:17.520 --> 0:53:20.839
<v Speaker 1>what did that look like pretty? It's pretty? Ya, I mean,

0:53:21.200 --> 0:53:25.520
<v Speaker 1>is is enormous. I can't imagine like my house went

0:53:25.880 --> 0:53:28.400
<v Speaker 1>hold on. Sorry to interrupt you, but what did you

0:53:28.560 --> 0:53:31.000
<v Speaker 1>watch on it? Was it one of those beauty I

0:53:31.280 --> 0:53:34.360
<v Speaker 1>I candy reels or yeah, what I would want to

0:53:34.400 --> 0:53:37.319
<v Speaker 1>see on it is an old VHS tape from TV

0:53:37.520 --> 0:53:39.920
<v Speaker 1>of an episode of night Rider. I'll look at the

0:53:40.040 --> 0:53:43.560
<v Speaker 1>tracking marks on this. It's amazing the high resolution of

0:53:43.760 --> 0:53:46.640
<v Speaker 1>of how badly this thing was out of out of whack.

0:53:46.840 --> 0:53:49.600
<v Speaker 1>If you can't make night Rider taped off TV look good,

0:53:49.719 --> 0:53:52.680
<v Speaker 1>what can you do? I don't you know, they're not

0:53:52.800 --> 0:53:57.600
<v Speaker 1>miracle workers. The future again is night Rider. I'm just

0:53:57.719 --> 0:54:02.600
<v Speaker 1>having the voice of Kit going through my head. Um. Also,

0:54:02.719 --> 0:54:05.319
<v Speaker 1>the he was John Adams in seventeen seventy six. It's

0:54:05.320 --> 0:54:08.400
<v Speaker 1>not exactly the same. Yeah, also appeared as a car

0:54:08.760 --> 0:54:13.080
<v Speaker 1>very weird anyway. So yeah, that wraps up this discussion

0:54:13.080 --> 0:54:21.200
<v Speaker 1>about Congress my goal. Yeah it was weird. Um So yeah, guys,

0:54:21.280 --> 0:54:23.240
<v Speaker 1>that wraps up this kind of discussion about the future

0:54:23.280 --> 0:54:26.880
<v Speaker 1>of resolution and televisions and what we are looking at

0:54:26.960 --> 0:54:29.560
<v Speaker 1>in the near term. I'm interested to hear what you

0:54:29.640 --> 0:54:33.719
<v Speaker 1>guys think about this. Do you think that two K,

0:54:34.000 --> 0:54:35.840
<v Speaker 1>four K, eight K. Do you think all of that

0:54:36.160 --> 0:54:40.719
<v Speaker 1>has actual payoff? Do you think of it as being like?

0:54:40.840 --> 0:54:44.400
<v Speaker 1>Are are you incapable of perceiving a change in the quality?

0:54:44.880 --> 0:54:46.879
<v Speaker 1>I used to be that way, but now I really

0:54:47.000 --> 0:54:49.080
<v Speaker 1>can At least I can tell the difference between HD

0:54:49.160 --> 0:54:52.239
<v Speaker 1>and four K. I could certainly tell that difference um

0:54:52.680 --> 0:54:55.320
<v Speaker 1>with the larger screens between four K and eight K,

0:54:55.480 --> 0:54:59.239
<v Speaker 1>I can tell a difference uh smaller screen four K

0:54:59.440 --> 0:55:02.120
<v Speaker 1>versus large screen a K harder for me to tell

0:55:02.160 --> 0:55:06.120
<v Speaker 1>the difference, But my visual visual acuity may not be

0:55:06.200 --> 0:55:09.439
<v Speaker 1>as good as yours. So curiously here If you guys

0:55:09.480 --> 0:55:11.560
<v Speaker 1>have had any experience with that, what you think about it,

0:55:12.120 --> 0:55:14.080
<v Speaker 1>or if you have any other questions or comments, you

0:55:14.160 --> 0:55:17.280
<v Speaker 1>can write to us. Our email just is FW Thinking

0:55:17.640 --> 0:55:20.400
<v Speaker 1>at how Stuff Works dot com and we've had a

0:55:20.480 --> 0:55:23.000
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0:55:23.080 --> 0:55:27.200
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0:55:27.800 --> 0:55:30.600
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0:55:30.960 --> 0:55:34.000
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0:55:34.040 --> 0:55:37.279
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0:55:37.320 --> 0:55:39.560
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0:55:39.640 --> 0:55:41.440
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0:55:42.040 --> 0:55:49.440
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0:55:49.480 --> 0:56:02.239
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0:56:02.280 --> 0:56:04.720
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