1 00:00:03,279 --> 00:00:13,720 Speaker 1: Pers Welcome to strictly business varieties, weekly podcast feature and 2 00:00:13,760 --> 00:00:17,800 Speaker 1: conversations about the business of media and entertainment. I'm senior 3 00:00:17,840 --> 00:00:21,200 Speaker 1: business writer, TV and Video Games Jennifer Moss as AI 4 00:00:21,280 --> 00:00:25,200 Speaker 1: fears run rampant in the entertainment industry. Google Cloud's Director 5 00:00:25,239 --> 00:00:28,680 Speaker 1: of Game Industry Solutions, Jackbuser, is at the forefront of 6 00:00:28,760 --> 00:00:32,040 Speaker 1: calling those concerns for the gaming sector by demystifying the 7 00:00:32,080 --> 00:00:35,479 Speaker 1: plans for the role of AI in game production. User, 8 00:00:35,720 --> 00:00:37,479 Speaker 1: who was a leader on the team that built up 9 00:00:37,520 --> 00:00:40,800 Speaker 1: Google's cloud gaming service Stadia, which shut down in January 10 00:00:40,880 --> 00:00:44,640 Speaker 1: twenty twenty three, is now overseeing developments in gameplay on 11 00:00:44,720 --> 00:00:48,160 Speaker 1: the Horizon and the evolution of live service games. Jack, 12 00:00:48,240 --> 00:00:49,960 Speaker 1: thank you so much for joining me today. 13 00:00:50,560 --> 00:00:52,920 Speaker 2: Hello, my pleasure. It's great to be here. 14 00:00:53,520 --> 00:00:55,200 Speaker 1: I'd just like to start at high level here with 15 00:00:55,360 --> 00:00:56,600 Speaker 1: what is your current role. 16 00:00:56,840 --> 00:00:59,800 Speaker 3: I lead games for Google Cloud. So if you're familiar 17 00:00:59,840 --> 00:01:03,800 Speaker 3: with Google Cloud, essentially we provide cloud services to a 18 00:01:03,880 --> 00:01:07,399 Speaker 3: variety of different industries. You can imagine financial services and 19 00:01:07,520 --> 00:01:12,160 Speaker 3: retail and healthcare, and games is one of our big industries. 20 00:01:12,560 --> 00:01:14,800 Speaker 3: So I've been doing that for a number of years now, 21 00:01:15,600 --> 00:01:19,440 Speaker 3: and we help game companies transform their business to meet 22 00:01:19,480 --> 00:01:20,240 Speaker 3: the needs. 23 00:01:20,000 --> 00:01:21,200 Speaker 2: Of today's players. 24 00:01:22,360 --> 00:01:26,119 Speaker 3: If you think about the games industry ten fifteen years ago, 25 00:01:26,240 --> 00:01:29,119 Speaker 3: and I'm sure many people seeing this now remember games 26 00:01:29,160 --> 00:01:31,680 Speaker 3: from back then. You would go to retail, you'd buy 27 00:01:31,720 --> 00:01:34,520 Speaker 3: a game on optical disc, you'd take it home, and 28 00:01:34,560 --> 00:01:37,039 Speaker 3: you'd play it, and that was essentially the end of 29 00:01:37,080 --> 00:01:40,040 Speaker 3: the relationship between you and that game company, unless, of course, 30 00:01:40,040 --> 00:01:41,880 Speaker 3: you went back to retail and bought another game from 31 00:01:41,920 --> 00:01:45,640 Speaker 3: them in the future. In those days, the game's industry 32 00:01:45,720 --> 00:01:49,280 Speaker 3: is largely a consumer packaged goods industry or a CpG industry. 33 00:01:49,400 --> 00:01:53,480 Speaker 3: But today the industry is completely transformed and is largely 34 00:01:53,560 --> 00:01:58,040 Speaker 3: an industry of live services. So the most popular games 35 00:01:58,080 --> 00:02:04,160 Speaker 3: today are these giant, never ending online live services serving 36 00:02:04,440 --> 00:02:09,240 Speaker 3: millions of players, and they never stop. The idea is 37 00:02:09,280 --> 00:02:12,320 Speaker 3: to keep those players playing in that game, keep them retained, 38 00:02:12,440 --> 00:02:16,240 Speaker 3: and have that sort of long term relationship with the player. 39 00:02:16,840 --> 00:02:19,600 Speaker 3: And so in order to make that transformation, you need 40 00:02:19,720 --> 00:02:23,440 Speaker 3: an incredible amount of horsepower in the background to run 41 00:02:23,480 --> 00:02:25,919 Speaker 3: what are called game servers, which track what all the 42 00:02:25,960 --> 00:02:29,160 Speaker 3: players are doing in the game, and analytics stack so 43 00:02:29,160 --> 00:02:33,080 Speaker 3: that you understand your business, you understand your players, databases, 44 00:02:33,160 --> 00:02:35,360 Speaker 3: so they can store all the things your players are doing. 45 00:02:36,160 --> 00:02:38,079 Speaker 3: And then today, of course AI and I know we'll 46 00:02:38,120 --> 00:02:41,840 Speaker 3: be talking about AI to make sure that you're revolutionizing 47 00:02:41,840 --> 00:02:44,680 Speaker 3: your development platform, making sure that your game development is 48 00:02:44,680 --> 00:02:47,400 Speaker 3: as modern as possible, as well as providing entirely new 49 00:02:47,840 --> 00:02:50,840 Speaker 3: gameplay experiences. So all of these things fit inside the 50 00:02:50,880 --> 00:02:53,360 Speaker 3: context of what I do on a daily basis is 51 00:02:53,400 --> 00:02:55,840 Speaker 3: really just help these game companies transform to meet the 52 00:02:55,880 --> 00:02:57,880 Speaker 3: needs of today's business in today's players. 53 00:02:58,120 --> 00:03:00,359 Speaker 1: You're in that role. Now, how did you start it out? 54 00:03:01,000 --> 00:03:03,600 Speaker 3: Oh my gosh, Well, I started out playing video games 55 00:03:03,639 --> 00:03:06,040 Speaker 3: at age four when I got an Atari twenty six 56 00:03:06,160 --> 00:03:08,320 Speaker 3: hundred and a copy of Space Invaders for my grandmother, 57 00:03:09,160 --> 00:03:12,120 Speaker 3: and I never stopped. I spent my entire life playing 58 00:03:12,200 --> 00:03:14,480 Speaker 3: video games. It's always been a huge part of who 59 00:03:14,520 --> 00:03:18,280 Speaker 3: I am, and so when I graduated from college as 60 00:03:18,280 --> 00:03:21,120 Speaker 3: an engineer, it didn't take me long to find the 61 00:03:21,120 --> 00:03:24,000 Speaker 3: games industry. Now, back in these days, in the late nineties, 62 00:03:24,040 --> 00:03:26,560 Speaker 3: almost thirty years ago, when I got my start, the 63 00:03:26,639 --> 00:03:30,880 Speaker 3: idea of somebody actually becoming part of the games industry 64 00:03:31,480 --> 00:03:33,639 Speaker 3: was like science fiction almost. 65 00:03:33,720 --> 00:03:34,240 Speaker 2: I mean, some. 66 00:03:34,160 --> 00:03:36,840 Speaker 3: People understood that you could do it, but largely as 67 00:03:36,880 --> 00:03:38,960 Speaker 3: a kid growing up, graduating from school, I didn't even 68 00:03:39,000 --> 00:03:42,320 Speaker 3: realize that was an option. But very luckily, you know, 69 00:03:42,440 --> 00:03:44,880 Speaker 3: luckily for me, I actually found my way to the 70 00:03:44,960 --> 00:03:47,000 Speaker 3: industry through a company, and I'm sure many of your 71 00:03:47,080 --> 00:03:50,800 Speaker 3: viewers will know this company, Dolby Laboratories, the same people 72 00:03:50,840 --> 00:03:53,520 Speaker 3: that bring surround sound into movies and TV shows and 73 00:03:53,600 --> 00:03:56,400 Speaker 3: those days were looking to provide that technology to games 74 00:03:56,400 --> 00:04:00,400 Speaker 3: because games were becoming, you know, high definition media, becoming 75 00:04:00,400 --> 00:04:02,080 Speaker 3: more and more high fidelity. 76 00:04:01,600 --> 00:04:02,520 Speaker 2: More and more immersive. 77 00:04:02,640 --> 00:04:05,440 Speaker 3: And so I spent my early careers career helping game 78 00:04:05,480 --> 00:04:10,880 Speaker 3: companies provide these like increasingly immersive experiences. From there, I 79 00:04:10,920 --> 00:04:14,320 Speaker 3: went to PlayStation spent nearly a decade at PlayStation running 80 00:04:14,600 --> 00:04:17,880 Speaker 3: many of their biggest online platforms. So I started out 81 00:04:17,880 --> 00:04:20,599 Speaker 3: operating a virtual world. If you remember those today we 82 00:04:20,640 --> 00:04:23,559 Speaker 3: call them Metaverse. Back then we called virtual world called 83 00:04:23,680 --> 00:04:28,359 Speaker 3: PlayStation Home. I ran PlayStation Plus, which was their premium subscription, 84 00:04:28,480 --> 00:04:32,520 Speaker 3: and even PlayStation Now, which was their game streaming subscription. 85 00:04:33,000 --> 00:04:36,520 Speaker 3: And it was a very very popular service that you know, 86 00:04:36,600 --> 00:04:40,560 Speaker 3: these services at least Plus and PlayStation Now to some extender. 87 00:04:40,440 --> 00:04:41,960 Speaker 2: Still continuing to this day. 88 00:04:43,400 --> 00:04:46,400 Speaker 3: So I then joined Google about ten years ago and 89 00:04:46,760 --> 00:04:50,960 Speaker 3: was a founding member of an online platform called Stadia, 90 00:04:51,560 --> 00:04:54,520 Speaker 3: which allowed you to stream games from the cloud to 91 00:04:54,680 --> 00:04:57,640 Speaker 3: just about any connected devices. And this was an extension 92 00:04:57,680 --> 00:04:59,760 Speaker 3: of my experience with PlayStation Now, which was a very 93 00:04:59,800 --> 00:05:03,000 Speaker 3: sim service over at PlayStation and so I spent about 94 00:05:03,000 --> 00:05:05,720 Speaker 3: five years working on that platform. We built it from 95 00:05:05,760 --> 00:05:08,080 Speaker 3: the ground up. It was the adventure of a lifetime. 96 00:05:08,160 --> 00:05:11,000 Speaker 3: I remember showing up at Google. There's about ten of us, 97 00:05:11,800 --> 00:05:13,680 Speaker 3: and they wouldn't tell me what I was going to 98 00:05:13,720 --> 00:05:15,520 Speaker 3: work on before I joined Google. And I showed up 99 00:05:15,560 --> 00:05:16,400 Speaker 3: and they said. 100 00:05:16,320 --> 00:05:17,480 Speaker 2: We're going to build a game platform. 101 00:05:17,520 --> 00:05:21,040 Speaker 3: I said, okay, well, where's everybody else? Six ten of 102 00:05:21,120 --> 00:05:24,440 Speaker 3: us here, But you know, a testament to Google, we 103 00:05:24,480 --> 00:05:26,799 Speaker 3: did it. We you know, started with just an idea 104 00:05:26,880 --> 00:05:29,440 Speaker 3: and a presentation and a spreadsheet and built it up 105 00:05:29,480 --> 00:05:32,560 Speaker 3: into a global platform released in countries all over the world. 106 00:05:32,920 --> 00:05:35,080 Speaker 3: So then about four or five years ago, I joined 107 00:05:35,120 --> 00:05:38,080 Speaker 3: Google Cloud. So I realized that, you know the future 108 00:05:38,080 --> 00:05:41,839 Speaker 3: of this industry was that of live services. AI was 109 00:05:42,000 --> 00:05:44,799 Speaker 3: really starting to gain momentum in the game's industry, especially 110 00:05:44,880 --> 00:05:48,480 Speaker 3: on like the business analytics player analytics side, and just 111 00:05:48,520 --> 00:05:50,680 Speaker 3: seems so exciting to me. So I just I couldn't 112 00:05:50,680 --> 00:05:52,520 Speaker 3: wait to join this new frontier and help these game 113 00:05:52,520 --> 00:05:54,400 Speaker 3: companies transform, and I've been doing it ever since. 114 00:05:55,000 --> 00:05:57,000 Speaker 1: As we reached the end of twenty twenty five going 115 00:05:57,040 --> 00:06:00,119 Speaker 1: into twenty twenty six, what are some highlights for you 116 00:06:00,240 --> 00:06:02,040 Speaker 1: from the past year and what are you looking forward 117 00:06:02,040 --> 00:06:02,719 Speaker 1: to next year? 118 00:06:03,160 --> 00:06:05,520 Speaker 3: Oh my gosh, Well, I mean this will come as 119 00:06:05,520 --> 00:06:07,800 Speaker 3: no surprise to any of your listeners, but this has. 120 00:06:07,720 --> 00:06:08,560 Speaker 2: Been the year of AI. 121 00:06:09,680 --> 00:06:11,719 Speaker 3: You know, obviously Google we were there at the very 122 00:06:11,880 --> 00:06:14,680 Speaker 3: forefront of AI, specifically AI and games. If you look 123 00:06:14,720 --> 00:06:16,960 Speaker 3: at a lot of the foundational research coming out of 124 00:06:16,960 --> 00:06:18,920 Speaker 3: Deep Mind, a lot of that stuff is related to games, 125 00:06:19,000 --> 00:06:21,200 Speaker 3: believe it or not. And so we've always been on 126 00:06:21,240 --> 00:06:23,839 Speaker 3: the forefront of AI for games now for many years. 127 00:06:23,839 --> 00:06:27,200 Speaker 3: But this was the year when it became real. Right, 128 00:06:27,240 --> 00:06:29,960 Speaker 3: so rewind two years ago sitting at the Game Developed 129 00:06:30,000 --> 00:06:31,880 Speaker 3: Developers Conference. It was a lot of vision. It was 130 00:06:31,920 --> 00:06:34,599 Speaker 3: a lot of like these are some early examples of 131 00:06:34,640 --> 00:06:36,919 Speaker 3: some proofs of concepts that we've seen at some of 132 00:06:36,920 --> 00:06:39,599 Speaker 3: our customers. These are some early examples where we think 133 00:06:39,600 --> 00:06:43,040 Speaker 3: the industry might be going. But this year it became concrete. 134 00:06:43,200 --> 00:06:46,880 Speaker 3: In fact, we just performed a survey with the Harris Pole. 135 00:06:47,360 --> 00:06:49,040 Speaker 3: You know, I probably heard of them before, a large 136 00:06:49,080 --> 00:06:52,520 Speaker 3: polling agency, and they came back with data that showed 137 00:06:52,520 --> 00:06:55,479 Speaker 3: that about ninety percent of game developers have now put 138 00:06:55,520 --> 00:06:58,640 Speaker 3: AI into production. That was not true a couple of 139 00:06:58,680 --> 00:07:01,880 Speaker 3: years ago. So this has been really a year of 140 00:07:02,000 --> 00:07:04,919 Speaker 3: watching all of this vision, all of this prediction that 141 00:07:04,960 --> 00:07:07,360 Speaker 3: we have from a couple of years ago actually become real. 142 00:07:08,200 --> 00:07:11,840 Speaker 3: It's been just tremendous to watch. You know, every so 143 00:07:12,000 --> 00:07:15,240 Speaker 3: often in the games industry you get this sort of 144 00:07:15,400 --> 00:07:17,360 Speaker 3: wave of technological breakthrough. 145 00:07:17,400 --> 00:07:19,040 Speaker 2: We're in the middle of one right now with AI. 146 00:07:19,120 --> 00:07:20,800 Speaker 2: But you know, we've seen this kind of thing before. 147 00:07:20,960 --> 00:07:22,760 Speaker 3: You know, those of your listeners that have played games 148 00:07:22,760 --> 00:07:25,280 Speaker 3: for a long time will remember when games went three D, 149 00:07:25,760 --> 00:07:27,960 Speaker 3: when they went from cartridge to CD ROM, right you 150 00:07:27,960 --> 00:07:30,280 Speaker 3: had this huge transformation in the industry. 151 00:07:30,840 --> 00:07:31,040 Speaker 2: You know. 152 00:07:31,120 --> 00:07:34,520 Speaker 3: After CD ROM, games just looked and played differently. Development 153 00:07:34,520 --> 00:07:37,440 Speaker 3: tank teams looked and you know, developed differently, Like the 154 00:07:37,560 --> 00:07:40,640 Speaker 3: industry went through this radical shift in those days. We're 155 00:07:40,640 --> 00:07:43,600 Speaker 3: in the middle of one right now with AI. Now, 156 00:07:43,880 --> 00:07:46,080 Speaker 3: a lot of technology comes to the games industry and 157 00:07:46,160 --> 00:07:48,720 Speaker 3: I've been in it for nearly thirty years, so you know, 158 00:07:48,760 --> 00:07:51,920 Speaker 3: I've seen technology that hasn't quite made it in the industry, 159 00:07:51,920 --> 00:07:54,240 Speaker 3: but this was the year where AI, you know, really 160 00:07:54,280 --> 00:07:57,760 Speaker 3: tipped the scale and it has arrived. So it's been 161 00:07:57,840 --> 00:08:00,400 Speaker 3: it's been just an incredible year to be with you. 162 00:08:01,120 --> 00:08:03,000 Speaker 1: What are some of those ways that you've seen so 163 00:08:03,120 --> 00:08:05,800 Speaker 1: far and that you are looking to expand upon. I 164 00:08:05,880 --> 00:08:08,760 Speaker 1: know people get very nervous about AAR for many reasons, 165 00:08:08,920 --> 00:08:11,440 Speaker 1: but in particular regenaive AI. It's concerns that it will 166 00:08:11,440 --> 00:08:14,200 Speaker 1: take away creative's jobs. And you and I have previously 167 00:08:14,200 --> 00:08:17,600 Speaker 1: spoken about different ways where one of the options is 168 00:08:17,640 --> 00:08:20,120 Speaker 1: actually less about that and more about making a game 169 00:08:20,200 --> 00:08:22,920 Speaker 1: ship faster like these other forms. So what is kind 170 00:08:22,960 --> 00:08:25,960 Speaker 1: of the argument here for and against? What is the 171 00:08:26,520 --> 00:08:29,000 Speaker 1: positive of AI here in speeding up the process? 172 00:08:29,200 --> 00:08:31,840 Speaker 3: Yeah, to properly answer that question, I got to offer 173 00:08:31,880 --> 00:08:35,079 Speaker 3: a little bit of context. So you know, since I 174 00:08:35,200 --> 00:08:38,760 Speaker 3: joined the games industry in the late nineties, this industry 175 00:08:38,800 --> 00:08:43,160 Speaker 3: has seen year over year increase. Every single year, the 176 00:08:43,200 --> 00:08:46,000 Speaker 3: games industry got bigger and bigger, the releases got more 177 00:08:46,040 --> 00:08:48,960 Speaker 3: and more important, there were more and more players, and 178 00:08:49,000 --> 00:08:52,839 Speaker 3: this was NonStop for my entire career. Now, we would 179 00:08:52,880 --> 00:08:55,600 Speaker 3: hear about a time back in nineteen eighty three when 180 00:08:55,600 --> 00:08:58,400 Speaker 3: the games industry actually contracted in the United States, when 181 00:08:58,480 --> 00:09:01,599 Speaker 3: we had this transition from atariles to Nintendo consoles. 182 00:09:01,640 --> 00:09:03,240 Speaker 2: But this is the stuff of legend, right. 183 00:09:03,160 --> 00:09:05,400 Speaker 3: This is stuff that like people my age like, we 184 00:09:05,480 --> 00:09:08,120 Speaker 3: heard about it, We read about it academically. We understood 185 00:09:08,120 --> 00:09:09,960 Speaker 3: that it was a possibility, but it wasn't anything that 186 00:09:10,000 --> 00:09:14,240 Speaker 3: we had experienced in our career. Enter the pandemic. So 187 00:09:14,360 --> 00:09:17,200 Speaker 3: during the pandemic, you had everybody they stuck at home. 188 00:09:17,240 --> 00:09:18,920 Speaker 2: What are you gonna do? Well, You're gonna play video. 189 00:09:18,840 --> 00:09:21,000 Speaker 3: Games, right, and so we saw this huge increase in 190 00:09:21,040 --> 00:09:24,320 Speaker 3: the number of players in spending all kinds of stuff. 191 00:09:24,679 --> 00:09:27,760 Speaker 3: But fortunately for the world, the pandemic largely ended and 192 00:09:27,800 --> 00:09:29,920 Speaker 3: people started to go outside again, people started to play 193 00:09:29,960 --> 00:09:32,360 Speaker 3: sports again, returned to work, etcetera, and so forth. And 194 00:09:32,440 --> 00:09:35,760 Speaker 3: so we saw actually a decline in the games industry 195 00:09:35,800 --> 00:09:37,920 Speaker 3: for the very first time in my professional career, and 196 00:09:37,920 --> 00:09:39,400 Speaker 3: it caught a lot of us off guard. We're like, 197 00:09:39,440 --> 00:09:40,000 Speaker 3: what is this. 198 00:09:40,000 --> 00:09:41,360 Speaker 2: This is something completely new. 199 00:09:42,440 --> 00:09:46,280 Speaker 3: And so you saw this contraction in the industry that 200 00:09:46,320 --> 00:09:48,760 Speaker 3: has resulted in quite a lot of layoffs in the 201 00:09:48,760 --> 00:09:52,240 Speaker 3: games industry. These are layoffs that are happening because the 202 00:09:52,280 --> 00:09:56,280 Speaker 3: business of games is challenged in very fundamental ways that 203 00:09:56,320 --> 00:09:57,959 Speaker 3: we haven't seen before. Let me give you a couple 204 00:09:58,600 --> 00:10:04,000 Speaker 3: statistics the games of these sort of online live services well. 205 00:10:04,520 --> 00:10:08,080 Speaker 3: As a result of that shift, over half of all 206 00:10:08,200 --> 00:10:12,359 Speaker 3: global playtime is in games that are over six years old. 207 00:10:12,559 --> 00:10:14,320 Speaker 3: Think about that for a minute. If you're creating a 208 00:10:14,360 --> 00:10:17,640 Speaker 3: new game, now, you're competing for less than half of 209 00:10:17,679 --> 00:10:20,880 Speaker 3: global playtime, like we've never seen that before in this industry. 210 00:10:21,120 --> 00:10:22,959 Speaker 3: To be, everybody hit the reset button in the minute 211 00:10:22,960 --> 00:10:25,640 Speaker 3: you took your optical disc home from retail. But nowadays 212 00:10:25,840 --> 00:10:28,480 Speaker 3: people are playing the same game year after year after year. 213 00:10:28,520 --> 00:10:30,080 Speaker 3: So if you're going to try to create something new, 214 00:10:30,480 --> 00:10:34,040 Speaker 3: you have to create something that has just a breakthrough experience, 215 00:10:34,080 --> 00:10:35,800 Speaker 3: because you're not just attracting a player to your game, 216 00:10:35,840 --> 00:10:38,200 Speaker 3: you're probably pulling them out of some other experience and 217 00:10:38,240 --> 00:10:40,840 Speaker 3: into a new experience. And we know from other forums 218 00:10:40,840 --> 00:10:45,160 Speaker 3: of media that's some serious friction, right. The second thing 219 00:10:45,160 --> 00:10:49,480 Speaker 3: that happened that resulted in quite a lot of tumult 220 00:10:49,559 --> 00:10:52,880 Speaker 3: in the games industry was the cost of game development. 221 00:10:53,400 --> 00:10:56,199 Speaker 3: It has increased ninety percent over the last few years 222 00:10:56,240 --> 00:10:59,960 Speaker 3: and has outpaced consumer spending by one point six acts. 223 00:11:00,920 --> 00:11:03,720 Speaker 3: The business model of games is just upside down right now. 224 00:11:04,200 --> 00:11:07,000 Speaker 3: So combined with this challenge that you have to try 225 00:11:07,000 --> 00:11:09,920 Speaker 3: to attract new players, you have this rising cost of 226 00:11:09,920 --> 00:11:12,439 Speaker 3: game development, and this is why we see so many 227 00:11:12,520 --> 00:11:15,880 Speaker 3: games getting canceled. We unfortunately see layoffs in the industry. 228 00:11:15,920 --> 00:11:17,280 Speaker 3: It's kind of a brutal time. 229 00:11:17,920 --> 00:11:18,160 Speaker 2: Now. 230 00:11:18,200 --> 00:11:20,800 Speaker 3: We are very fortunate as an industry right now in 231 00:11:20,840 --> 00:11:24,439 Speaker 3: that there are bright spots, and one of the primary 232 00:11:24,440 --> 00:11:28,600 Speaker 3: bright spots is AI. And remember the development of AI 233 00:11:28,679 --> 00:11:32,000 Speaker 3: has been largely independent of the trends in the games industry. 234 00:11:32,000 --> 00:11:34,840 Speaker 3: We're just very, very fortunate that AI has arrived on 235 00:11:34,880 --> 00:11:37,880 Speaker 3: the scene at a time when the games industry really 236 00:11:37,920 --> 00:11:41,599 Speaker 3: needs it more than ever before. So to get to 237 00:11:41,640 --> 00:11:43,520 Speaker 3: your question, now that I've laid that context, there really 238 00:11:43,559 --> 00:11:46,840 Speaker 3: are three different areas that we see AI being used. 239 00:11:46,840 --> 00:11:49,360 Speaker 3: The first I mentioned, especially in the early days, we 240 00:11:49,400 --> 00:11:53,280 Speaker 3: saw AI being leveraged for game companies to understand their players, 241 00:11:53,520 --> 00:11:56,080 Speaker 3: to understand their business. These are things that we call 242 00:11:56,160 --> 00:11:58,599 Speaker 3: this analytics, right, so I need to understand what my 243 00:11:58,640 --> 00:12:00,680 Speaker 3: players are doing. I'm going to add ask questions I 244 00:12:00,720 --> 00:12:03,520 Speaker 3: want answers, and what they just what game companies started 245 00:12:03,520 --> 00:12:05,400 Speaker 3: to discover and this happened years ago. They started to 246 00:12:05,440 --> 00:12:08,040 Speaker 3: discover that AI could provide answers to questions they didn't 247 00:12:08,080 --> 00:12:10,959 Speaker 3: even think to ask. So now they were getting these 248 00:12:10,960 --> 00:12:13,960 Speaker 3: insights that they wouldn't even have come across with traditional 249 00:12:13,960 --> 00:12:16,640 Speaker 3: analytics to them. Because AI was built into platforms that 250 00:12:16,640 --> 00:12:18,559 Speaker 3: we have for analytics here at Google Cloud, it's just 251 00:12:18,920 --> 00:12:20,840 Speaker 3: sort of came along for the ride, and you got 252 00:12:21,000 --> 00:12:23,920 Speaker 3: game developers became very very savvy with how to use 253 00:12:24,120 --> 00:12:26,120 Speaker 3: AI in those type of workloads. So that's sort of 254 00:12:26,120 --> 00:12:28,760 Speaker 3: what I call like modernizing your business, if you will. 255 00:12:28,920 --> 00:12:31,600 Speaker 3: So that's everything from using AI from your business operations 256 00:12:31,679 --> 00:12:36,480 Speaker 3: to analytics, a lot of agentic workflow over there. The 257 00:12:36,600 --> 00:12:42,240 Speaker 3: second area is related to game development, and I mentioned 258 00:12:42,280 --> 00:12:45,840 Speaker 3: the cost of game development has just skyrocketed recently, and 259 00:12:45,880 --> 00:12:49,640 Speaker 3: so game companies are looking for ways to actually accelerate 260 00:12:49,720 --> 00:12:52,240 Speaker 3: their game development timeline so that they can get games 261 00:12:52,240 --> 00:12:55,680 Speaker 3: to market faster. It is not unusual to find video 262 00:12:55,720 --> 00:12:58,199 Speaker 3: games that take years and years and years and years 263 00:12:58,200 --> 00:13:00,400 Speaker 3: to develop. Some take a decade to develop, right. It's 264 00:13:00,480 --> 00:13:03,240 Speaker 3: wild how long it can take to develop a video game, 265 00:13:03,280 --> 00:13:06,840 Speaker 3: and oftentimes that's because in development, the time it takes 266 00:13:06,840 --> 00:13:10,320 Speaker 3: for you to get an idea to reality in a game. 267 00:13:10,440 --> 00:13:13,200 Speaker 3: That's what they call iteration time can be quite lengthy. 268 00:13:13,800 --> 00:13:16,800 Speaker 3: But with AI, you're able to actually get your ideas 269 00:13:16,840 --> 00:13:18,360 Speaker 3: into the game much more quickly. 270 00:13:18,400 --> 00:13:21,760 Speaker 2: You're able to accelerate that iteration loop. Right, even if it's. 271 00:13:21,600 --> 00:13:26,000 Speaker 3: Just for concept generation, it is a These are huge 272 00:13:26,320 --> 00:13:29,520 Speaker 3: accelerants to game development pipelines. We've actually seen some game 273 00:13:29,559 --> 00:13:35,119 Speaker 3: studios accelerate their game development pipeline by ninety percent. Now, 274 00:13:35,160 --> 00:13:37,800 Speaker 3: not every development pipeline is going to accelerate that that much, right, 275 00:13:37,840 --> 00:13:40,560 Speaker 3: This particular developer basically looked at every single use case 276 00:13:40,679 --> 00:13:43,440 Speaker 3: in the game development pipeline and said, how can I 277 00:13:43,480 --> 00:13:46,280 Speaker 3: accelerate it with AI? But it gives you a good exam, 278 00:13:46,640 --> 00:13:48,600 Speaker 3: a good example of you know, how far you could 279 00:13:48,640 --> 00:13:50,640 Speaker 3: push it if you want to. So, as I mentioned, 280 00:13:51,000 --> 00:13:53,600 Speaker 3: the vast majority of game developers now have put AI 281 00:13:53,760 --> 00:13:56,280 Speaker 3: into production to help them get that iteration time down 282 00:13:56,679 --> 00:14:00,520 Speaker 3: and help them start to right size the business model games. 283 00:14:00,559 --> 00:14:02,880 Speaker 3: So this is actually a very good thing for gaming 284 00:14:02,920 --> 00:14:05,400 Speaker 3: companies and helps them become much more healthy than they 285 00:14:05,440 --> 00:14:06,600 Speaker 3: would be without those tools. 286 00:14:07,280 --> 00:14:08,480 Speaker 2: And then there's the third area. 287 00:14:09,440 --> 00:14:12,199 Speaker 3: This is the area that I find most exciting because 288 00:14:12,360 --> 00:14:13,840 Speaker 3: at the end of the day, I'm a game player, 289 00:14:14,760 --> 00:14:17,520 Speaker 3: even though I also do it professionally, and this is 290 00:14:17,600 --> 00:14:22,960 Speaker 3: where AI can be used to create entirely new gameplay experiences. Right, So, 291 00:14:22,960 --> 00:14:26,360 Speaker 3: we've actually seen AI land first in development and analytics, 292 00:14:26,360 --> 00:14:29,560 Speaker 3: but where it's ultimately going to go is this idea 293 00:14:29,600 --> 00:14:32,680 Speaker 3: of providing experiences for players that simply would have been 294 00:14:32,800 --> 00:14:33,800 Speaker 3: impossible before. 295 00:14:34,920 --> 00:14:35,840 Speaker 2: Probably the most. 296 00:14:35,600 --> 00:14:38,960 Speaker 3: Famous example of this is what we call a smart NPC. 297 00:14:39,600 --> 00:14:41,640 Speaker 3: And for those of you watching this that don't know 298 00:14:41,640 --> 00:14:43,560 Speaker 3: what an MPC is, it's just a fancy term we 299 00:14:43,600 --> 00:14:45,920 Speaker 3: have in the games industry for a computer controlled character. 300 00:14:46,080 --> 00:14:48,680 Speaker 3: It's a character in the game that the computer controls. 301 00:14:48,720 --> 00:14:51,280 Speaker 3: It's not another live player. And oftentimes, the way games 302 00:14:51,280 --> 00:14:54,480 Speaker 3: are designed today and in the past, you would go 303 00:14:54,520 --> 00:14:56,040 Speaker 3: up to one of these characters and they would say 304 00:14:56,040 --> 00:14:57,840 Speaker 3: something to you, and then you get to choose like 305 00:14:58,280 --> 00:15:00,840 Speaker 3: two or three four different things to say back, and 306 00:15:00,880 --> 00:15:03,520 Speaker 3: then in response to whichever one of those things. 307 00:15:03,240 --> 00:15:04,920 Speaker 2: You pick, then they would talk to you. 308 00:15:04,960 --> 00:15:07,840 Speaker 3: And basically it was like a choose your own adventure 309 00:15:07,840 --> 00:15:09,680 Speaker 3: book sort of. When you were talking to a character 310 00:15:09,760 --> 00:15:11,640 Speaker 3: is what we call a dialogue tree, and games have 311 00:15:11,680 --> 00:15:13,880 Speaker 3: been made this way for decades and decades and decades 312 00:15:13,920 --> 00:15:16,280 Speaker 3: Like this idea of how you interact with a computer 313 00:15:16,320 --> 00:15:20,520 Speaker 3: control character hasn't changed much since even the early days 314 00:15:20,520 --> 00:15:24,560 Speaker 3: of video games. However, with AI, you can actually make 315 00:15:24,600 --> 00:15:28,120 Speaker 3: these conversations natural language. You can talk to a player 316 00:15:28,120 --> 00:15:30,280 Speaker 3: in the game, they stay within character and you're actually 317 00:15:30,360 --> 00:15:32,960 Speaker 3: having an ongoing dialogue with them as if it's another 318 00:15:33,840 --> 00:15:36,520 Speaker 3: human being, but it's not. It's a character in the game. 319 00:15:36,840 --> 00:15:39,280 Speaker 3: So that's the most famous example of these sort of 320 00:15:39,280 --> 00:15:41,560 Speaker 3: new player experiences. But there are so many other ways 321 00:15:41,600 --> 00:15:44,240 Speaker 3: to use AI while you're playing the game. A player 322 00:15:44,360 --> 00:15:46,760 Speaker 3: safety is a big one, so watching out for toxic 323 00:15:46,800 --> 00:15:49,240 Speaker 3: behavior and using AI to detect that stuff and stop 324 00:15:49,280 --> 00:15:51,680 Speaker 3: it before the players in the game see it. Another 325 00:15:51,720 --> 00:15:55,520 Speaker 3: good example is user generated content, so there's many games 326 00:15:55,520 --> 00:15:58,000 Speaker 3: where the players themselves actually create worlds. 327 00:15:58,040 --> 00:15:58,280 Speaker 2: Well. 328 00:15:58,320 --> 00:16:00,760 Speaker 3: In order to do that, oftentimes they have to learn scripting, 329 00:16:00,800 --> 00:16:03,240 Speaker 3: computer coding, right, they have to learn these complex tools. 330 00:16:03,720 --> 00:16:06,200 Speaker 3: But with games leveraging AI, you can just tell the 331 00:16:06,240 --> 00:16:07,960 Speaker 3: game what you want it to make and it'll just 332 00:16:08,040 --> 00:16:11,760 Speaker 3: make it natural language. Imagine going into a shop in 333 00:16:11,800 --> 00:16:13,400 Speaker 3: a game and you see a bunch of items to 334 00:16:13,480 --> 00:16:17,080 Speaker 3: dress your avatar. What if you could just tell the shopkeeper, Hey, 335 00:16:17,240 --> 00:16:21,600 Speaker 3: I want a nice dress blue shirt for you know, 336 00:16:22,040 --> 00:16:24,360 Speaker 3: later on today, and the game just makes it for 337 00:16:24,400 --> 00:16:26,240 Speaker 3: you there on the fly, even though the developers hadn't 338 00:16:26,240 --> 00:16:28,320 Speaker 3: thought to pre make that. You could actually just make 339 00:16:28,360 --> 00:16:30,640 Speaker 3: it yourself as the player in the game using AI. 340 00:16:30,720 --> 00:16:34,080 Speaker 3: These are just early examples of what we're seeing. I 341 00:16:34,080 --> 00:16:36,360 Speaker 3: think if you were to fast forward, you know, if 342 00:16:36,360 --> 00:16:38,480 Speaker 3: we have our crystal Ball now and we fast forward 343 00:16:38,840 --> 00:16:42,240 Speaker 3: three to five years in the games industry, games are 344 00:16:42,280 --> 00:16:44,760 Speaker 3: going to be fundamentally different than what we've seen in 345 00:16:44,800 --> 00:16:46,400 Speaker 3: the past. As I mentioned, this is one of these 346 00:16:46,400 --> 00:16:49,640 Speaker 3: big transformational moments like the CD ROM right where games 347 00:16:49,640 --> 00:16:53,160 Speaker 3: are just gonna look and behave and play fundamentally differently 348 00:16:53,200 --> 00:16:56,440 Speaker 3: than they did in the past. Studio teams, the development teams, 349 00:16:56,480 --> 00:16:58,160 Speaker 3: they're just going to look differently than they did in 350 00:16:58,160 --> 00:16:58,520 Speaker 3: the past. 351 00:16:58,560 --> 00:16:59,960 Speaker 2: Now a lot of this is due to AI. 352 00:17:00,160 --> 00:17:03,400 Speaker 3: So yeah, it's a really really exciting time to be 353 00:17:03,440 --> 00:17:06,000 Speaker 3: in the games industry. AI has been a very very 354 00:17:06,280 --> 00:17:09,080 Speaker 3: healthy part of how game companies are preparing themselves for 355 00:17:09,119 --> 00:17:11,240 Speaker 3: the future, and I feel that we're just really really 356 00:17:11,240 --> 00:17:14,400 Speaker 3: fortunate that this technology has reached this level of maturity 357 00:17:14,400 --> 00:17:16,640 Speaker 3: at a time when the industry just really really needs it. 358 00:17:16,800 --> 00:17:19,520 Speaker 1: Where do you see Google Cloud positioning itself in the 359 00:17:19,560 --> 00:17:22,119 Speaker 1: games industry moving forward? Is there any chance that you 360 00:17:22,200 --> 00:17:25,159 Speaker 1: might revisit a situation like a stadia or are you 361 00:17:25,200 --> 00:17:26,880 Speaker 1: staying the course on where you are right now? 362 00:17:27,680 --> 00:17:27,920 Speaker 2: Yeah. 363 00:17:27,960 --> 00:17:31,800 Speaker 3: So we've positioned ourself as what we call the ecosystem 364 00:17:32,160 --> 00:17:35,600 Speaker 3: for living games, and this is a term that we 365 00:17:35,760 --> 00:17:42,719 Speaker 3: coin that represents the fusion of these live service modalities 366 00:17:42,760 --> 00:17:45,480 Speaker 3: or techniques that we've been talking about with the rise 367 00:17:45,480 --> 00:17:45,920 Speaker 3: of AI. 368 00:17:46,760 --> 00:17:47,919 Speaker 2: We believe that. 369 00:17:47,880 --> 00:17:51,600 Speaker 3: These two things coming together actually form something that's greater 370 00:17:52,040 --> 00:17:55,399 Speaker 3: than the sum of the parts. We believe the introduction 371 00:17:55,720 --> 00:17:59,800 Speaker 3: of AI into what makes these live service games tick 372 00:18:00,200 --> 00:18:02,320 Speaker 3: actually will create an entirely new type of game we 373 00:18:02,320 --> 00:18:04,679 Speaker 3: haven't seen before, and these new types of games will 374 00:18:04,680 --> 00:18:06,600 Speaker 3: actually represent the future of this industry. 375 00:18:07,000 --> 00:18:08,440 Speaker 2: It starts in development and it. 376 00:18:08,400 --> 00:18:11,080 Speaker 3: Goes all the way to the player experience. So we 377 00:18:11,200 --> 00:18:13,960 Speaker 3: felt that that was such a fundamental shift in this 378 00:18:14,040 --> 00:18:18,199 Speaker 3: industry that it deserved its own word, living games, right, 379 00:18:18,240 --> 00:18:20,240 Speaker 3: so we didn't have to explain it every time we 380 00:18:20,320 --> 00:18:22,800 Speaker 3: use the word. It's actually caught on quite a bit, 381 00:18:22,840 --> 00:18:28,480 Speaker 3: So it's this idea of having these games that can 382 00:18:28,520 --> 00:18:30,560 Speaker 3: go on and on for years and years and years, 383 00:18:31,200 --> 00:18:34,119 Speaker 3: and under the hood are underpinned by the best of Google, 384 00:18:34,520 --> 00:18:38,920 Speaker 3: and whether that be the infrastructure that powers your online services, 385 00:18:38,960 --> 00:18:40,960 Speaker 3: the keep your live service game up and running for 386 00:18:41,040 --> 00:18:43,439 Speaker 3: millions of players day in, day out, or whether that 387 00:18:43,480 --> 00:18:46,320 Speaker 3: be AI that helps provide those players new experiences they 388 00:18:46,359 --> 00:18:48,800 Speaker 3: haven't seen before, or helps you right size your business 389 00:18:48,840 --> 00:18:51,080 Speaker 3: so you can get your development pipeline accelerated so you 390 00:18:51,080 --> 00:18:52,760 Speaker 3: can get content out there more. 391 00:18:52,640 --> 00:18:53,600 Speaker 2: Quickly to your players. 392 00:18:53,720 --> 00:18:56,840 Speaker 3: This is really how we've positioned ourselves because we strongly 393 00:18:56,880 --> 00:18:59,639 Speaker 3: believe this is the future of this industry. As I 394 00:18:59,640 --> 00:19:01,640 Speaker 3: mentioned earlier in our discussion, this has kind of been 395 00:19:01,800 --> 00:19:04,080 Speaker 3: a very validating year for us because we're seeing this 396 00:19:04,160 --> 00:19:07,879 Speaker 3: happen right now actually with our customers in production workloads, 397 00:19:07,920 --> 00:19:09,800 Speaker 3: and you know, as we're having this conversation, it's been 398 00:19:09,840 --> 00:19:12,280 Speaker 3: a great year for us to really validate that positioning 399 00:19:12,280 --> 00:19:16,600 Speaker 3: and understand yeah, this is yeah, we saw this coming and. 400 00:19:16,560 --> 00:19:18,960 Speaker 1: We were right and making that choice and deciding where 401 00:19:18,960 --> 00:19:21,880 Speaker 1: to position yourself. Did certain of those come from learnings 402 00:19:21,880 --> 00:19:22,560 Speaker 1: from Stadia? 403 00:19:23,080 --> 00:19:26,240 Speaker 3: Oh, of course, you know, I was a founding member 404 00:19:26,320 --> 00:19:29,359 Speaker 3: of that team. We learned a lot about how game 405 00:19:29,359 --> 00:19:33,760 Speaker 3: development works, how to operate a game platform that actually, 406 00:19:33,800 --> 00:19:35,879 Speaker 3: you know, in the case of Stadia, actually acted as 407 00:19:35,880 --> 00:19:38,480 Speaker 3: a distribution platform for games not just from us, but 408 00:19:38,520 --> 00:19:41,919 Speaker 3: from other third parties. We learned a ton because it's 409 00:19:41,960 --> 00:19:45,560 Speaker 3: one thing to understand this stuff in the abstract, it's 410 00:19:45,600 --> 00:19:48,840 Speaker 3: a whole other thing to actually just do it and 411 00:19:49,400 --> 00:19:51,960 Speaker 3: make all the mistakes and learn from those mistakes. And 412 00:19:52,040 --> 00:19:55,040 Speaker 3: so that was an experience not just for me, but 413 00:19:55,080 --> 00:19:58,000 Speaker 3: I would say for our company that was invaluable and 414 00:19:58,080 --> 00:20:02,400 Speaker 3: it really positioned us to understand and where this industry 415 00:20:02,640 --> 00:20:05,119 Speaker 3: was going. You know, when we started that project, it 416 00:20:05,200 --> 00:20:08,320 Speaker 3: was you know, we're talking nearly ten years ago now, right, 417 00:20:08,359 --> 00:20:10,040 Speaker 3: so it's quite a long time ago, and we had 418 00:20:10,040 --> 00:20:14,120 Speaker 3: to build a platform and start thinking deeply about where. 419 00:20:13,880 --> 00:20:14,880 Speaker 2: The industry was going. 420 00:20:14,920 --> 00:20:16,480 Speaker 3: And it was a lot of that sort of deep 421 00:20:16,560 --> 00:20:19,080 Speaker 3: thought that you see reflected in the offerings that we 422 00:20:19,119 --> 00:20:22,760 Speaker 3: have at Google Cloud today. It was obvious even back 423 00:20:22,800 --> 00:20:25,359 Speaker 3: then that the industry was going to go through a transformation, 424 00:20:25,440 --> 00:20:27,520 Speaker 3: that AI would be at the center of that transformation, 425 00:20:27,560 --> 00:20:29,760 Speaker 3: that live service technology would be at the center of 426 00:20:29,760 --> 00:20:33,359 Speaker 3: that transformation. And here we are ten years later, and 427 00:20:33,680 --> 00:20:34,520 Speaker 3: it has arrived. 428 00:20:34,720 --> 00:20:37,119 Speaker 1: Well, Jack, before we wrap up, I would like to 429 00:20:37,160 --> 00:20:40,320 Speaker 1: get some advice from you on what to play. What 430 00:20:40,359 --> 00:20:41,320 Speaker 1: are you playing right now? 431 00:20:41,840 --> 00:20:43,960 Speaker 3: Oh my gosh, well, I got my hands on the 432 00:20:43,960 --> 00:20:48,600 Speaker 3: switch to nice Okay, a lot of Donkey Kong Bonanza. 433 00:20:48,480 --> 00:20:49,240 Speaker 1: Oh good ones. 434 00:20:49,880 --> 00:20:52,879 Speaker 3: Silk Song actually is an independent game that a lot 435 00:20:52,920 --> 00:20:55,879 Speaker 3: of people have been playing. I did not finish Hollow 436 00:20:56,000 --> 00:20:58,600 Speaker 3: Night many years ago, which is the original, so I 437 00:20:58,720 --> 00:21:03,080 Speaker 3: forced myself to play Hot right now, having a lot 438 00:21:03,080 --> 00:21:05,800 Speaker 3: of fun and doom dark ages. And then I also 439 00:21:05,800 --> 00:21:08,000 Speaker 3: play a lot of retro games. I'm a collector of 440 00:21:08,040 --> 00:21:10,879 Speaker 3: games and stuff, and they actually are making new games 441 00:21:10,920 --> 00:21:13,679 Speaker 3: for old Atari consoles these days. I picked up a 442 00:21:13,720 --> 00:21:16,280 Speaker 3: game called Tiger Helly for my Atari seventy eight hundred. 443 00:21:16,280 --> 00:21:17,479 Speaker 2: I was having fun with that last night. 444 00:21:17,520 --> 00:21:20,720 Speaker 3: So yeah, I'm usually playing five or six games at 445 00:21:20,760 --> 00:21:24,919 Speaker 3: any given time. I try to play just about everything 446 00:21:24,920 --> 00:21:25,240 Speaker 3: I can. 447 00:21:25,840 --> 00:21:28,320 Speaker 1: And what is coming up within the next room that 448 00:21:28,359 --> 00:21:29,480 Speaker 1: you're looking forward. 449 00:21:29,200 --> 00:21:32,680 Speaker 3: To, Oh my gosh, Well, this is a little bit 450 00:21:33,160 --> 00:21:37,280 Speaker 3: sort of the culmination of my personal interests as well 451 00:21:37,320 --> 00:21:40,120 Speaker 3: as my professional interest. But there's a life simulator coming 452 00:21:40,119 --> 00:21:43,520 Speaker 3: out from a relatively small, albeit growing games company called 453 00:21:43,560 --> 00:21:48,600 Speaker 3: Clang Games and it's a life simulation called Seed and 454 00:21:48,720 --> 00:21:52,560 Speaker 3: at the center of Seed is AI. So imagine playing 455 00:21:52,600 --> 00:21:55,040 Speaker 3: a life simulator and we've all played some of these before, 456 00:21:55,040 --> 00:21:58,720 Speaker 3: but imagine everyone in the game is actually powered by 457 00:21:58,760 --> 00:22:02,840 Speaker 3: AI and you're able to like watch them behave like 458 00:22:03,040 --> 00:22:08,080 Speaker 3: real humans, right, like provide a proper simulation of what 459 00:22:08,720 --> 00:22:12,679 Speaker 3: a society actually is like and can do. So I'm 460 00:22:12,800 --> 00:22:14,439 Speaker 3: very close to this game because we've been helping that 461 00:22:14,480 --> 00:22:16,800 Speaker 3: game developer out quite a bit. I couldn't be more 462 00:22:16,840 --> 00:22:18,840 Speaker 3: excited for that to come out. Of course, there's a 463 00:22:18,920 --> 00:22:21,720 Speaker 3: number of games coming out a PlayStation for Switch. My 464 00:22:21,840 --> 00:22:24,560 Speaker 3: wish list is full, to say the least. I'll just 465 00:22:24,600 --> 00:22:26,240 Speaker 3: keep playing every night and try to keep up as 466 00:22:26,280 --> 00:22:28,840 Speaker 3: best as I can. The number one thing I tell 467 00:22:28,840 --> 00:22:31,800 Speaker 3: people is play because at the end of the day, 468 00:22:31,880 --> 00:22:34,720 Speaker 3: if you're not playing, it's very hard to understand. 469 00:22:34,280 --> 00:22:35,840 Speaker 2: What's actually going on in the industry. 470 00:22:35,840 --> 00:22:39,240 Speaker 3: And so oftentimes I'll get responses from folks, oh, I 471 00:22:39,240 --> 00:22:41,000 Speaker 3: don't play games, and I say, well, what do you 472 00:22:41,040 --> 00:22:42,720 Speaker 3: have on your phone and they're like, well, I'm playing this, 473 00:22:42,760 --> 00:22:44,520 Speaker 3: I'm playing that. I'm like, well, you are a player, 474 00:22:44,560 --> 00:22:47,240 Speaker 3: you are a game player. Play those games right. For 475 00:22:47,280 --> 00:22:50,760 Speaker 3: people that want to get involved in consoles or you know, 476 00:22:50,800 --> 00:22:54,119 Speaker 3: Triple A, they want more like that core game experience, 477 00:22:54,160 --> 00:22:56,680 Speaker 3: I say, get yourself a switch, get yourself a PlayStation. 478 00:22:56,920 --> 00:22:57,879 Speaker 2: Just do it right. 479 00:22:57,920 --> 00:23:00,320 Speaker 3: You won't be sorry, because all of those things, at 480 00:23:00,359 --> 00:23:02,240 Speaker 3: the end of the day, are all about the player 481 00:23:02,440 --> 00:23:04,960 Speaker 3: and the experience that they have. And until you understand 482 00:23:04,960 --> 00:23:07,920 Speaker 3: the player by becoming one yourself, it's really really hard 483 00:23:07,920 --> 00:23:08,960 Speaker 3: to understand the rest of the stuff. 484 00:23:09,040 --> 00:23:11,440 Speaker 1: Thank you so much for your time, Jack, of course, 485 00:23:11,480 --> 00:23:13,399 Speaker 1: thank you for having me. Thank you for joining us 486 00:23:13,400 --> 00:23:16,080 Speaker 1: for this week's episode of Variety Strictly Business. You can 487 00:23:16,119 --> 00:23:18,639 Speaker 1: find new episodes weekly on Apple Podcasts.