WEBVTT - From the Vault: Star Wars Alien Necropsy, Part 2

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<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick, and it's Saturday.

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<v Speaker 1>Time to go into the vault for an older episode

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<v Speaker 1>of the show. Today it is the Star Wars Alien

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<v Speaker 1>Necropsy Part two, originally published May six. We hope you

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<v Speaker 1>enjoy This facility is a mess, totally not up to

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<v Speaker 1>Imperial standards. He says that it's due to his haste.

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<v Speaker 1>He could perform tidier necropsies of the alien species requested,

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<v Speaker 1>but it would require more time. Lord Veda has absolutely

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<v Speaker 1>forbidden a third episode. The analysis needs to be completed today.

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<v Speaker 1>The surgical droid is requesting that we each hold a

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<v Speaker 1>flap of tissue. I am just here to supervise. Doesn't

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<v Speaker 1>he have extra arms for precisely this reason? Those are

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<v Speaker 1>for waving around all right? Then? My welcome to stot

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<v Speaker 1>to Blow Your Mind, a production of My Heart Radio. Hey,

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<v Speaker 1>welcome to Stuff to Blow Your Mind. My name is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick, and we're back with

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<v Speaker 1>part two of our Star Wars Alien Necropsys. Uh So

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<v Speaker 1>in the last episode. If you haven't heard that, yeah,

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<v Speaker 1>you should probably just go listen to that one first

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<v Speaker 1>where we discuss what we're doing here and then and

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<v Speaker 1>then come back and rejoin us for this one. But hey,

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<v Speaker 1>if if you're all caught up here, we are again.

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<v Speaker 1>And the last time we talked about some aliens from

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<v Speaker 1>the Star Wars galaxy. We talked about some vacuum dwellers

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<v Speaker 1>like the Exo Gorth and the myn Ox and compared

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<v Speaker 1>that to some real world biology, both both definite and hypothetical.

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<v Speaker 1>And we also talked about the Jedi toe Gruda, a

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<v Speaker 1>powerful and honorable species of alien with some with awesome

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<v Speaker 1>stuff on their heads. But but we're back again, and

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<v Speaker 1>I think it's heads up first again today, isn't it?

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<v Speaker 1>It is? And I'm glad as you mentioned the Togruto

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<v Speaker 1>because because basically it comes down to this situation where

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<v Speaker 1>you have various scenes in Star Wars Cantina scenes, Jedi

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<v Speaker 1>Council scenes, etcetera, where part of the fund is like, wow,

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<v Speaker 1>look at the alien diversity and look at all the

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<v Speaker 1>strange things going on with with morphology, with with these

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<v Speaker 1>aliens heads and bodies. But of course, if we're looking

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<v Speaker 1>at things from a biological standpoint, things are shaped certain

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<v Speaker 1>ways for a reason. Things have evolved into different forms

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<v Speaker 1>for a reason. And those strange heads you see just

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<v Speaker 1>filling up the space. If we were, if we were

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<v Speaker 1>to look at them with scientific scrutiny, and you know,

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<v Speaker 1>and also lean into the uh, you know two, into

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<v Speaker 1>the imagination, into the fantasy of that. You know, all

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<v Speaker 1>these things have a purpose, and and we can we

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<v Speaker 1>can turn, of course, to to Cannon and to the

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<v Speaker 1>fiction itself to get some of those answers. But then

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<v Speaker 1>a lot of the fun is an extrapolating and saying

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<v Speaker 1>what else could it be used for? Or if the

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<v Speaker 1>thing they're telling me is true, what are the ramifications,

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<v Speaker 1>often the unexplored ramifications of that right? What can you

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<v Speaker 1>deduce about the ancestral environment of the creature that confronts

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<v Speaker 1>Luke in the moss ize lye cantina with the weird

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<v Speaker 1>little lobes on his chin. I actually know the answer

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<v Speaker 1>to that one. I think that was that one has

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<v Speaker 1>been described in Cannon. I think it's cannon anyway as

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<v Speaker 1>being um like a a surgical It's like a self

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<v Speaker 1>surgical addict. So that so all those weird features are

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<v Speaker 1>at least partially the result of self surgery. I think

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<v Speaker 1>that's right. Could be wrong on that. We might have

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<v Speaker 1>to take that out if I'm wrong, but but I

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<v Speaker 1>believe that's the case. That is not the answer I expect. Wait,

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<v Speaker 1>are you talking about the guy who talks to Luke

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<v Speaker 1>or just the guy who grunt? No, I meant the

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<v Speaker 1>guy who grunts at him, who has the weird little

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<v Speaker 1>kind of like the butt on his mouth or chin area. Yes, um,

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<v Speaker 1>I don't know as much about those guys, but but

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<v Speaker 1>they are. They are described at length in some of

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<v Speaker 1>the books that, uh, that I've looked at. One of

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<v Speaker 1>which I want to go ahead and mention is Star

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<v Speaker 1>Wars Alien Archive, which is just a wonderful illustrated tone

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<v Speaker 1>of Aliens from all I think, all the Star Wars

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<v Speaker 1>movies up through Solo, and it had just wonderful illustrations,

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<v Speaker 1>nice little rite ups about them. It's one of these

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<v Speaker 1>books that, um, that I got from my my son

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<v Speaker 1>sometime last year early last year, and we've already like

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<v Speaker 1>worn it out, their pages falling out of it. You know,

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<v Speaker 1>anytime you get the book out, you have to like

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<v Speaker 1>reinsert different parts of it that have come come apart.

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<v Speaker 1>It's a it's seen a lot of a lot of

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<v Speaker 1>wear and tear and love, so I highly recommend that one. Yeah.

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<v Speaker 1>I think we've talked too many times before about our

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<v Speaker 1>our love for the illustrated encyclopedias of fictional worlds, and

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<v Speaker 1>and this is a great one. But the the first

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<v Speaker 1>selection I want to make here today is Um is

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<v Speaker 1>not a creature from a cantina. It is that, in fact,

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<v Speaker 1>a creature from UH that we first encounter in the

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<v Speaker 1>Jedi Council scenes in UH Star Wars The Phantom Menace. Now,

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<v Speaker 1>I don't know if you remember these these guys are

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<v Speaker 1>not are really there's mainly one that we encounter, but

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<v Speaker 1>the species they're known as the Serians. Oh, this is

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<v Speaker 1>the guy who looks like a wizard but with a

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<v Speaker 1>tower head. So it's almost as if the Tower of

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<v Speaker 1>Eisngard has been incorporated into Sorrowman's skull. Yes, these uh

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<v Speaker 1>these were a bipedal largely humanoid species were told their

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<v Speaker 1>native to the planet Syria, and they're most notable for

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<v Speaker 1>their enlarged, vaguely conical craniums, though they lack the pronounced

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<v Speaker 1>cone heads of the Remulachians of cone Head's fame. Um

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<v Speaker 1>we're told that they have two hearts, the second of

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<v Speaker 1>which is said to supply extra blood and oxygen to

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<v Speaker 1>their most curious uh neurobiology. And that is a binary brain.

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<v Speaker 1>Oh okay, I can see why this caught your attention. Yes,

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<v Speaker 1>So what is meant by a binary brain? Well? In

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<v Speaker 1>uh again the excellent illustrated Star Wars Alien Archive, it

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<v Speaker 1>is said that the Syrian binary brain is quote able

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<v Speaker 1>to process many things the same time, sort through data quickly,

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<v Speaker 1>and also consider two sides of the same arguments simultaneously

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<v Speaker 1>parallel processing. Yeah, and it's also been suggested I think

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<v Speaker 1>in perhaps this is like an extended universe, you know,

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<v Speaker 1>novelization thing. But it's been suggested that this sort of

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<v Speaker 1>brain structure allows at least certain members of of of

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<v Speaker 1>the Syrian species, especially like four sensitive individuals, to explore

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<v Speaker 1>both the light and the dark side of the force

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<v Speaker 1>in ways that are maybe somewhat safer compared to just

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<v Speaker 1>normal dabbling in the dark side. Oh. I see. So

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<v Speaker 1>the understanding is that normally, if you are to explore

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<v Speaker 1>the dark side, it's kind of not possible to just

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<v Speaker 1>do that as a curiosity like learning the dark side

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<v Speaker 1>necessarily will corrupt and contaminate your brain. And so if

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<v Speaker 1>you have a divided mind like this, maybe you can

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<v Speaker 1>sort of quarantine the half of your brain that does

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<v Speaker 1>get corrupted with that so that it doesn't spread to

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<v Speaker 1>the other half. Is that what you're saying? That is what?

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<v Speaker 1>That is what I've leaeve The argument is I haven't

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<v Speaker 1>actually read anything um or viewed anything where they get

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<v Speaker 1>into that, but certainly if anyone out there has, if

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<v Speaker 1>you're familiar with with whatever novelization or or novel or

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<v Speaker 1>comic this happens to be from, I'd love to hear

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<v Speaker 1>a little bit more. Now. The most famous and recognizable

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<v Speaker 1>Serian is, without a doubt, Jedi Master Kai Adimundi, hero

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<v Speaker 1>general of the Clone Wars who fought alongside the likes

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<v Speaker 1>of Anakin, Skywalker and Obi Wan Kenobi. He fought at

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<v Speaker 1>the first and second battles of Genosis and perished during

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<v Speaker 1>the invasion of the Ghetto with the twenty one Novocore

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<v Speaker 1>when Supreme Chancellor Palpatine initiated Order sixty six. He's skilled

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<v Speaker 1>with a lightsaber. He was a skilled force combatant, but

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<v Speaker 1>he was equally known and respected for his logic and

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<v Speaker 1>tactics that big brain of his Yeah, that would make sense.

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<v Speaker 1>I seem to recall his death scene. I think it's

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<v Speaker 1>in Revenge of the Sith. He's like running across a

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<v Speaker 1>is it across a bridge or something? Yeah, I think

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<v Speaker 1>it's a bridge battle and all the Clone Troopers start

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<v Speaker 1>shooting him in the back. Yeah. Yeah, so so he

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<v Speaker 1>track definitely goes down. But so you don't see a

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<v Speaker 1>lot of him in the live action stuff, but um

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<v Speaker 1>and in those prequel films, he was played by an

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<v Speaker 1>actor by the name of Silas Carson under heavy um

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<v Speaker 1>effects makeup. But in the Clone Wars animated series, the

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<v Speaker 1>main one, he was voiced by British Israeli actor Brian George,

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<v Speaker 1>who does a great job with him, and they have

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<v Speaker 1>a little more time to flesh him out. And in

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<v Speaker 1>the two thousand three Clone Wars series from Ghindi Tartakowski,

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<v Speaker 1>you don't have um, you don't really have a lot

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<v Speaker 1>of character development there, but you have a lot of action.

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<v Speaker 1>That's a very action centric series. And in that um

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<v Speaker 1>Master Mundi is an absolute shirt ripping beast, Like he's

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<v Speaker 1>running around with head bandaged and his shirt torn open,

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<v Speaker 1>with all these muscles and he's just like you know,

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<v Speaker 1>killing the thousands of droids. It's it's pretty fun. So

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<v Speaker 1>he's like your Hunter from the Future mode. Yeah, just slaying.

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<v Speaker 1>But you know, okay, it's impressive that he can do

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<v Speaker 1>stuff with the lightsaber and then he can go into

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<v Speaker 1>beast mode. But the main thing we're gonna talk about

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<v Speaker 1>here is this idea of a binary brain. And as

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<v Speaker 1>far as I know, there's no definitive word on the

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<v Speaker 1>exact structure of the Syrian brain or brains, but I

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<v Speaker 1>think there are essentially a couple of ways to look

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<v Speaker 1>at what might be going on inside that skull of theirs. Okay,

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<v Speaker 1>let's let's hear it. What's the first option? Okay, first

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<v Speaker 1>option would be just, of course, a supersized brain that

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<v Speaker 1>enables this binary mental process, composed of two lobes like ours,

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<v Speaker 1>or maybe more lobes. I don't know, you know, when

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<v Speaker 1>you're getting into an unknown alien brain, who's to say, right,

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<v Speaker 1>And Syrian brain evolution could certainly follow the ice cream

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<v Speaker 1>scoop model of human brain evolution. I think we've discussed

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<v Speaker 1>this in the show before. But as explained by Kyle

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<v Speaker 1>Moon Kittrick in a two thousand ten Discover Magazine article,

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<v Speaker 1>quote evolution built our brain by taking simpler brains and

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<v Speaker 1>just piling more brains on top, like adding scoops of

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<v Speaker 1>ice cream to an ice cream cone. Yeah. I think

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<v Speaker 1>that's a good way of thinking about it. I mean, obviously,

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<v Speaker 1>we always want to be careful not to oversimplify the

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<v Speaker 1>way we think about the structures of the brain, because

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<v Speaker 1>brains are complex and and all that, But in rough terms,

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<v Speaker 1>I think that is sort of true. Like at the

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<v Speaker 1>lower levels of the brain you have um the more

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<v Speaker 1>sort of automatic processes of the body, and the more

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<v Speaker 1>base level things like emotional type reactions. And then when

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<v Speaker 1>you get further and further into the younger parts of

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<v Speaker 1>the brain, younger in an evolutionary sense, towards the top

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<v Speaker 1>and front of the brain, you get these you know,

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<v Speaker 1>these core texes, which are very involved in executive function

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<v Speaker 1>and a lot of the things we think of as

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<v Speaker 1>higher level thinking and behavior. Yeah, Son Gentric describes like

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<v Speaker 1>the first the first layer is actually the cone, and

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<v Speaker 1>that's the nervous jellyfish cone. And then you get your

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<v Speaker 1>instinctive lizard scoop pile on top of that, then the

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<v Speaker 1>memory mouse scoop, then the thinking, the thinking ape scoop

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<v Speaker 1>on top of that. So each layer brings with it

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<v Speaker 1>great pros that enable the human brain to funct and evolved,

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<v Speaker 1>but also arguably certain cons. And that's one of the

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<v Speaker 1>things they get into in this article. But for our purposes, yeah,

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<v Speaker 1>I think you could look at these arian the brain

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<v Speaker 1>as essentially a human level brain with additional scoops cowering

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<v Speaker 1>atop the rest of the cone, enabling this vastly increased functionality.

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<v Speaker 1>Now you might think, well, what would the cons of

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<v Speaker 1>having higher brain function be? And I would just say, like,

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<v Speaker 1>I'm not aware of any reptiles that really get bogged

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<v Speaker 1>down in rumination. Yeah, yeah, um, and I and I

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<v Speaker 1>really hope certainly a Jedi master wouldn't have Like a

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<v Speaker 1>Jedi masters have to deal with the dark side too.

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<v Speaker 1>I mean that's kind of the thing, right, Like higher

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<v Speaker 1>cognition means you're open to the dark set. Correct me

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<v Speaker 1>if I'm wrong. But I seem to recall in the

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<v Speaker 1>prequels that a lot of Jedi training is about purging emotions,

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<v Speaker 1>or at least certain kinds of emotions, maybe not to

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<v Speaker 1>the full Spock extent, but at least like not letting

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<v Speaker 1>impulsive emotional reactions guide you're thinking to be clear and

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<v Speaker 1>to be you know, to to be able to use

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<v Speaker 1>was clear thinking in your mind when when our our

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<v Speaker 1>natural tendency would be to get hot headed, right uh. Yeah.

0:12:06.800 --> 0:12:11.600
<v Speaker 1>And then there's a lot of Buddhist uh uh Buddhism

0:12:11.600 --> 0:12:13.800
<v Speaker 1>in there as well, dealing with like the idea of

0:12:13.840 --> 0:12:18.120
<v Speaker 1>avoiding attachments and all. So we see that doesn't necessarily

0:12:18.120 --> 0:12:21.000
<v Speaker 1>work out all that well for those who aspire to it,

0:12:21.440 --> 0:12:24.400
<v Speaker 1>right in those films. But but even like in terms

0:12:24.440 --> 0:12:27.040
<v Speaker 1>of like confronting the dark side though, like that's always

0:12:27.080 --> 0:12:29.599
<v Speaker 1>been a part of the uh of the of the

0:12:29.640 --> 0:12:31.920
<v Speaker 1>Star Wars world, I mean, back the Empire. When Luke

0:12:31.960 --> 0:12:34.400
<v Speaker 1>goes into that swamp and he's completing his training, like

0:12:34.400 --> 0:12:36.560
<v Speaker 1>one of the things he does is the encounters that

0:12:36.559 --> 0:12:38.959
<v Speaker 1>that vision of of Darth Vader that is also a

0:12:39.080 --> 0:12:41.600
<v Speaker 1>vision of himself, right, I mean, I think we're supposed

0:12:41.600 --> 0:12:44.679
<v Speaker 1>to take that as like Luke is being confronted by

0:12:44.880 --> 0:12:47.880
<v Speaker 1>the possibility of what would happen if he himself were

0:12:47.920 --> 0:12:50.080
<v Speaker 1>seduced by the dark Side, which of course he does.

0:12:50.240 --> 0:12:53.240
<v Speaker 1>He does play pretty dangerous in the movies, right, he

0:12:53.280 --> 0:12:58.000
<v Speaker 1>gets close. Yeah. Yeah, anyway, that's Basically, this is like

0:12:58.120 --> 0:13:00.720
<v Speaker 1>one idea of looking at this big just one big

0:13:00.760 --> 0:13:03.760
<v Speaker 1>brain in there, so it's like built up level by level,

0:13:03.840 --> 0:13:08.040
<v Speaker 1>and maybe the additional brains are are something like what

0:13:08.080 --> 0:13:10.480
<v Speaker 1>you would put even on top of our neo cortex.

0:13:10.559 --> 0:13:14.280
<v Speaker 1>Maybe like they've got like a neo neo cortex or something. Yeah,

0:13:14.800 --> 0:13:18.800
<v Speaker 1>now another interpretation, and I think a more exotic one

0:13:18.800 --> 0:13:22.400
<v Speaker 1>and also maybe maybe more fun, maybe more sci fi fantasy,

0:13:22.960 --> 0:13:26.079
<v Speaker 1>but also one that I think I've seen visually represented somewhere.

0:13:26.120 --> 0:13:27.439
<v Speaker 1>I tried to hunt it down to see if I

0:13:27.440 --> 0:13:30.119
<v Speaker 1>get because I would have put it in our inside

0:13:30.160 --> 0:13:32.120
<v Speaker 1>of our notes if I could, but I couldn't find it.

0:13:32.160 --> 0:13:34.240
<v Speaker 1>But I think I've seen this represented visibly. And that

0:13:34.320 --> 0:13:38.480
<v Speaker 1>is the idea that Serian's actually have two brains inside

0:13:38.520 --> 0:13:41.080
<v Speaker 1>their skull, one positioned right on top of the other,

0:13:41.360 --> 0:13:44.920
<v Speaker 1>just straight up two brains inside their heads. So that

0:13:45.040 --> 0:13:46.920
<v Speaker 1>means one of the brains is closer to the heart.

0:13:47.200 --> 0:13:49.199
<v Speaker 1>Maybe that makes it easier to get blood flow to

0:13:49.280 --> 0:13:51.800
<v Speaker 1>that one. Well, that's why they have two hearts, Joe.

0:13:52.520 --> 0:13:55.480
<v Speaker 1>So the idea is that that second heart is I

0:13:55.520 --> 0:13:58.280
<v Speaker 1>guess powering the second brain or enabling just enough blood

0:13:58.280 --> 0:14:02.160
<v Speaker 1>flow to get up there to to work with both brains. Um.

0:14:02.280 --> 0:14:05.080
<v Speaker 1>So I want to stress I'm not talking two brains

0:14:05.120 --> 0:14:07.120
<v Speaker 1>here in the sense that the human brain consists of

0:14:07.120 --> 0:14:11.680
<v Speaker 1>two hemispheres connected by the corpus colalsum, but two separate brains,

0:14:11.679 --> 0:14:16.400
<v Speaker 1>perhaps each consisting of two hemispheres each. And uh, I

0:14:16.679 --> 0:14:20.200
<v Speaker 1>should also add that that some descriptions refer to Syrian

0:14:20.240 --> 0:14:22.640
<v Speaker 1>brains in a way that does seem to indicate two brains.

0:14:23.200 --> 0:14:25.440
<v Speaker 1>And again, they do have two hard so I guess

0:14:25.440 --> 0:14:28.480
<v Speaker 1>the duplicity seems to to work out here. So of

0:14:28.520 --> 0:14:31.760
<v Speaker 1>these two I tend to lean more towards the actual

0:14:31.800 --> 0:14:35.240
<v Speaker 1>two brains inside their their heads. Uh. So, I guess

0:14:35.280 --> 0:14:37.360
<v Speaker 1>another you could do a third option that would be

0:14:37.360 --> 0:14:39.520
<v Speaker 1>a variation on idea number two, and that would be

0:14:39.560 --> 0:14:42.280
<v Speaker 1>that they just have a very large humanoid brain, but

0:14:42.360 --> 0:14:46.360
<v Speaker 1>the hemispheres are not connected by something like the corpus colossum.

0:14:46.360 --> 0:14:48.960
<v Speaker 1>Oh no, that's very interesting. I want to say some things,

0:14:48.960 --> 0:14:50.440
<v Speaker 1>but I also don't want to preempt you because I

0:14:50.440 --> 0:14:52.200
<v Speaker 1>know you're going to get into talking about split brain

0:14:52.240 --> 0:14:56.000
<v Speaker 1>experiments here. Oh yeah, okay, but yeah, so the corpus colosum,

0:14:56.000 --> 0:14:58.720
<v Speaker 1>at least we know in the human brain enables a

0:14:58.880 --> 0:15:02.560
<v Speaker 1>large amount of community cation between the hemispheres, and in

0:15:02.640 --> 0:15:05.880
<v Speaker 1>cases where the corpus colossum in humans has been severed,

0:15:06.240 --> 0:15:08.800
<v Speaker 1>often a person can still live their life, like you

0:15:08.840 --> 0:15:12.440
<v Speaker 1>can function with your brain hemispheres severed, and you can

0:15:12.480 --> 0:15:16.800
<v Speaker 1>do things, but there are some very noticeable changes to

0:15:16.920 --> 0:15:20.240
<v Speaker 1>how the brain or brains react to certain types of

0:15:20.280 --> 0:15:23.200
<v Speaker 1>stimuli and scenarios under that condition. Yeah, yeah, when the

0:15:23.320 --> 0:15:26.520
<v Speaker 1>colossum has been severed. And then when you have like

0:15:26.800 --> 0:15:30.920
<v Speaker 1>often it's you have to have certain experimental scenarios in

0:15:31.000 --> 0:15:35.200
<v Speaker 1>place to make it become obvious because otherwise the individual

0:15:35.640 --> 0:15:38.600
<v Speaker 1>doesn't notice and people who know them probably don't notice.

0:15:38.720 --> 0:15:40.760
<v Speaker 1>But but we'll get out into all that in a second. Now,

0:15:40.760 --> 0:15:42.240
<v Speaker 1>there are a lot of different directions you could go

0:15:42.280 --> 0:15:44.400
<v Speaker 1>in here, like why, I mean, the big one is

0:15:44.480 --> 0:15:46.920
<v Speaker 1>like why would they go in this direction? First of all,

0:15:46.960 --> 0:15:49.400
<v Speaker 1>would it be natural? Would it be just an evolution

0:15:50.360 --> 0:15:52.360
<v Speaker 1>or would it be something that was engineered? And in

0:15:52.400 --> 0:15:55.560
<v Speaker 1>either case, like why would it have to do with uh,

0:15:56.040 --> 0:15:59.320
<v Speaker 1>like higher why would they need this? Like higher cognitive

0:15:59.360 --> 0:16:02.840
<v Speaker 1>state would have something to do with, you know, being

0:16:02.880 --> 0:16:06.160
<v Speaker 1>an interstellar species, or something to do with their their

0:16:06.200 --> 0:16:09.280
<v Speaker 1>home environment. I don't know. Well, I mean it makes

0:16:09.280 --> 0:16:11.880
<v Speaker 1>me think about how there are species on Earth that

0:16:12.040 --> 0:16:16.960
<v Speaker 1>have a more distributed model of intelligence and nervous system control.

0:16:17.000 --> 0:16:20.200
<v Speaker 1>And a great example would be octopuses, you know, like

0:16:20.240 --> 0:16:22.640
<v Speaker 1>the octopus of course, like they've got a central brain,

0:16:22.720 --> 0:16:25.560
<v Speaker 1>but then they have ganglia throughout the body that are

0:16:25.720 --> 0:16:28.800
<v Speaker 1>sometimes written about, and you could argue to what extent

0:16:28.880 --> 0:16:32.600
<v Speaker 1>this is a fair characterization, but they you could argue

0:16:32.640 --> 0:16:37.000
<v Speaker 1>that octopuses in some ways also think with their arms

0:16:37.080 --> 0:16:39.720
<v Speaker 1>in ways that are independent of the thinking that takes

0:16:39.720 --> 0:16:43.520
<v Speaker 1>place in the centralized brain. So you can imagine there

0:16:43.560 --> 0:16:46.400
<v Speaker 1>are scenarios where it's useful for an animal to have

0:16:46.480 --> 0:16:50.480
<v Speaker 1>thinking or information processing happening at multiple different places within

0:16:50.520 --> 0:16:53.160
<v Speaker 1>the body. But the Syrian seems kind of different because

0:16:53.280 --> 0:16:55.520
<v Speaker 1>you can imagine with the octopus, Okay, maybe somehow the

0:16:55.680 --> 0:16:58.720
<v Speaker 1>arm needs to think independently of the central brain, but

0:16:58.800 --> 0:17:02.120
<v Speaker 1>this is too central role brains, two brains in the head,

0:17:02.360 --> 0:17:05.240
<v Speaker 1>So what's the what's like the second one doing differently?

0:17:05.280 --> 0:17:07.720
<v Speaker 1>How would that be distributed in a way that would

0:17:07.760 --> 0:17:11.600
<v Speaker 1>be useful like the octopus's arm. Yeah, and and so

0:17:12.440 --> 0:17:14.479
<v Speaker 1>in thinking about possibilities, and you know, we also come

0:17:14.520 --> 0:17:17.919
<v Speaker 1>into ideas of that, like a philosophical or spiritual upgrades

0:17:17.960 --> 0:17:19.840
<v Speaker 1>to the brain. I mean, why not if we're trying

0:17:19.880 --> 0:17:22.920
<v Speaker 1>to determine where we go from here. I mean, it

0:17:23.240 --> 0:17:26.080
<v Speaker 1>seems like that's worth thinking about. I should also just

0:17:26.119 --> 0:17:28.960
<v Speaker 1>go ahead and add that obviously, big headed aliens is

0:17:29.000 --> 0:17:32.240
<v Speaker 1>just a long, a longstanding trope, you know, going back

0:17:32.240 --> 0:17:34.880
<v Speaker 1>to the outer limits and so forth. So, uh, it's

0:17:34.920 --> 0:17:37.560
<v Speaker 1>not like they invented the idea of big headed aliens

0:17:37.560 --> 0:17:41.800
<v Speaker 1>and big headed future humanoids. It's been pretty much standard. Um.

0:17:42.280 --> 0:17:44.760
<v Speaker 1>But but I don't know that I have I'm sure

0:17:44.960 --> 0:17:47.040
<v Speaker 1>there's some sci fi out there predating this in which

0:17:47.200 --> 0:17:50.480
<v Speaker 1>a human had to brain or humanoid had two brains,

0:17:50.520 --> 0:17:54.800
<v Speaker 1>aside from Steve Martin, but yeah, but I'm not I'm

0:17:54.800 --> 0:17:56.960
<v Speaker 1>not aware of it off the top of my head.

0:17:57.800 --> 0:17:59.880
<v Speaker 1>But but a lot of these considerations, like when we're

0:18:00.000 --> 0:18:01.919
<v Speaker 1>talking about what, you know, what does this mean? What

0:18:01.960 --> 0:18:04.040
<v Speaker 1>would two brains be like? I mean, it basically comes

0:18:04.080 --> 0:18:06.639
<v Speaker 1>down to to that, what would it be like to

0:18:06.800 --> 0:18:10.040
<v Speaker 1>have two brains? What would it conceive? What would conceivably

0:18:10.080 --> 0:18:13.359
<v Speaker 1>be the mental state of an individual like Master Moondy

0:18:13.440 --> 0:18:16.119
<v Speaker 1>here with two brains in their head? Ah? So now,

0:18:16.160 --> 0:18:19.040
<v Speaker 1>you're getting into subjective experience. And this of course touches

0:18:19.080 --> 0:18:22.679
<v Speaker 1>on really big questions that are still unsettled in in

0:18:22.680 --> 0:18:26.040
<v Speaker 1>in human science and philosophy, stuff about like where consciousness

0:18:26.080 --> 0:18:30.600
<v Speaker 1>resides and what it consists of. Yeah, yeah, and ultimately, yeah,

0:18:30.640 --> 0:18:32.399
<v Speaker 1>this is going to be unanswerable and we just have

0:18:32.440 --> 0:18:34.720
<v Speaker 1>to sort of speculate and have fun with the speculation.

0:18:34.800 --> 0:18:37.880
<v Speaker 1>But on one level, you have to say that, ultimately

0:18:37.920 --> 0:18:40.720
<v Speaker 1>the mind of alien being might just be impossible for

0:18:40.800 --> 0:18:43.679
<v Speaker 1>us to comprehend. It just might be that different. On

0:18:43.720 --> 0:18:46.159
<v Speaker 1>the other hand, you could say, well, having two brains

0:18:46.160 --> 0:18:47.879
<v Speaker 1>in your head like this, it would just be like

0:18:47.960 --> 0:18:51.480
<v Speaker 1>our mental experience. Because, as we alluded to earlier, the

0:18:51.720 --> 0:18:54.600
<v Speaker 1>human brain consists of two cerebral hemispheres connected by the

0:18:54.600 --> 0:18:59.200
<v Speaker 1>corpus um closum, each with many different modules, all of

0:18:59.240 --> 0:19:02.439
<v Speaker 1>these acting and consert with each other, interconnected, and we

0:19:02.480 --> 0:19:05.160
<v Speaker 1>explored this at length in our episodes on split brain

0:19:05.240 --> 0:19:09.360
<v Speaker 1>experiments UM and and of those experiments, most interestingly, one

0:19:09.359 --> 0:19:11.480
<v Speaker 1>of the big takems was if is that indeed, if

0:19:11.480 --> 0:19:15.400
<v Speaker 1>you split the brain, you essentially split the person as well. Um,

0:19:15.640 --> 0:19:18.800
<v Speaker 1>we're talking one person per hemisphere of the brain, a

0:19:18.840 --> 0:19:21.919
<v Speaker 1>division of self not one that is obvious to the

0:19:21.920 --> 0:19:25.440
<v Speaker 1>individual or too people around them, but again presents itself

0:19:25.520 --> 0:19:31.040
<v Speaker 1>when revealed through various experiments, particularly the Nobel winning work

0:19:31.080 --> 0:19:35.720
<v Speaker 1>of neuroscientists Roger Sperry and Michael Gazanaga in the sixties

0:19:35.720 --> 0:19:38.440
<v Speaker 1>and seventies. And so we go into much more depth

0:19:38.440 --> 0:19:40.280
<v Speaker 1>than in that pair of episodes from I think it

0:19:40.359 --> 0:19:41.760
<v Speaker 1>was a couple of years ago now, so you can

0:19:41.760 --> 0:19:43.600
<v Speaker 1>go look those up if you want the full scoop.

0:19:43.680 --> 0:19:46.720
<v Speaker 1>But they did find some very interesting things that I

0:19:46.720 --> 0:19:49.439
<v Speaker 1>will say, Um, we also talked in that episode, I

0:19:49.440 --> 0:19:52.399
<v Speaker 1>think about how there has been some research in recent

0:19:52.480 --> 0:19:55.960
<v Speaker 1>years that sort of challenge their original findings, but people

0:19:55.960 --> 0:19:58.280
<v Speaker 1>have pushed back against that research too, so it seems like,

0:19:58.280 --> 0:20:00.160
<v Speaker 1>you know, this is one of the many things in

0:20:00.160 --> 0:20:03.919
<v Speaker 1>in psychology and neuroscience that's still an ongoing question. But

0:20:03.960 --> 0:20:06.680
<v Speaker 1>at least what they appeared to find is that you can,

0:20:06.720 --> 0:20:10.639
<v Speaker 1>for example, in a patient who has had their hemisphere

0:20:10.680 --> 0:20:13.760
<v Speaker 1>severed through this radical UH severing of the corpus closum,

0:20:13.800 --> 0:20:15.960
<v Speaker 1>which is done not for the purpose of the experiment,

0:20:16.000 --> 0:20:20.040
<v Speaker 1>but it's done specifically for people with really UH treatment

0:20:20.080 --> 0:20:25.080
<v Speaker 1>resistant epilepsy to prevent them from having these recurring terrible seizures.

0:20:25.200 --> 0:20:28.720
<v Speaker 1>Uh that you can sever the corpus closum, a person

0:20:28.920 --> 0:20:31.800
<v Speaker 1>still reports being able to live their life generally like,

0:20:31.880 --> 0:20:34.359
<v Speaker 1>it is not a debilitating thing to do to the brain,

0:20:34.440 --> 0:20:37.439
<v Speaker 1>but it causes these strange things where, for example, it

0:20:37.600 --> 0:20:42.720
<v Speaker 1>seems that some amount of information is prevented from being

0:20:42.840 --> 0:20:45.639
<v Speaker 1>shared fully between the two different parts of the brain.

0:20:46.080 --> 0:20:49.040
<v Speaker 1>And so, for example, it is widely uh that in

0:20:49.040 --> 0:20:52.800
<v Speaker 1>in most brains, it is the left hemisphere that seems

0:20:52.840 --> 0:20:56.159
<v Speaker 1>to do the talking, like the language interactions with the

0:20:56.200 --> 0:20:59.959
<v Speaker 1>outside world. And so you can present stimuli that are

0:21:00.119 --> 0:21:03.600
<v Speaker 1>only within the sensory awareness of the right hemisphere of

0:21:03.640 --> 0:21:06.000
<v Speaker 1>the brain, say by presenting it in a certain part

0:21:06.040 --> 0:21:09.239
<v Speaker 1>of the visual field. And so the parts of the

0:21:09.280 --> 0:21:12.879
<v Speaker 1>body controlled primarily by the right hemisphere of the brain

0:21:13.240 --> 0:21:16.199
<v Speaker 1>can do things that seem to reflect knowledge of the

0:21:16.200 --> 0:21:18.760
<v Speaker 1>stimulus that you have showed that hemisphere of the brain,

0:21:19.040 --> 0:21:22.000
<v Speaker 1>but the person can't talk about that knowledge. They don't

0:21:22.040 --> 0:21:27.000
<v Speaker 1>seem to have linguistic awareness of it, which is extremely weird. Yeah,

0:21:27.119 --> 0:21:29.120
<v Speaker 1>And and at times it kind of comes off as

0:21:29.280 --> 0:21:32.240
<v Speaker 1>a sort of subtle duality of self. Some of the

0:21:32.240 --> 0:21:34.080
<v Speaker 1>most interesting ideas that come come out of it because

0:21:34.080 --> 0:21:37.200
<v Speaker 1>Anaga wraps up in his interpreter theory, which which again

0:21:37.240 --> 0:21:39.400
<v Speaker 1>we've discussed on the show, in which the the left

0:21:39.440 --> 0:21:44.000
<v Speaker 1>brain hemisphere contains some function that he calls the interpreter,

0:21:44.280 --> 0:21:47.040
<v Speaker 1>which creates a sense of self, even if it is

0:21:47.080 --> 0:21:49.919
<v Speaker 1>a completely false sense by coming up with a post

0:21:49.920 --> 0:21:53.840
<v Speaker 1>talk explanation for behaviors. Yeah, that that there's this function

0:21:53.920 --> 0:21:56.640
<v Speaker 1>that's largely seated within the left hemisphere that sort of

0:21:56.840 --> 0:22:00.840
<v Speaker 1>tells the narrative story to your own brain, that explains

0:22:00.960 --> 0:22:04.159
<v Speaker 1>why you're doing what you're doing. It creates that moment

0:22:04.200 --> 0:22:07.960
<v Speaker 1>to moment stream of consciousness that helps you understand your

0:22:07.960 --> 0:22:10.199
<v Speaker 1>own behavior, even though it seems a lot of your

0:22:10.200 --> 0:22:13.400
<v Speaker 1>own behavior is caused by things that are not actually

0:22:13.440 --> 0:22:16.200
<v Speaker 1>within your awareness. It doesn't, it doesn't. It's not downstream

0:22:16.240 --> 0:22:20.320
<v Speaker 1>from your consciousness, but upstream from your consciousness. Now I

0:22:20.320 --> 0:22:22.320
<v Speaker 1>should also throw in that in there. They did experiment

0:22:22.359 --> 0:22:25.080
<v Speaker 1>with animals as well, and um, you know there are

0:22:25.080 --> 0:22:27.320
<v Speaker 1>limitations when you're looking at animal brains and you know,

0:22:27.359 --> 0:22:30.080
<v Speaker 1>trying to compare it to human brains. But but they

0:22:30.400 --> 0:22:33.000
<v Speaker 1>found that if they produced a split brain in some

0:22:33.080 --> 0:22:35.560
<v Speaker 1>of these animals. Uh. First of all, of course, each

0:22:35.600 --> 0:22:38.479
<v Speaker 1>side seemed to function independently the other, but also that

0:22:38.560 --> 0:22:42.080
<v Speaker 1>an animal with a split brain could memorize double the information.

0:22:42.880 --> 0:22:46.800
<v Speaker 1>Uh So that basic idea again, we could at least

0:22:47.160 --> 0:22:50.360
<v Speaker 1>when talking about Star Wars, we could extrapolate to say, well,

0:22:50.359 --> 0:22:52.800
<v Speaker 1>maybe if you did have two independent brains in your head, yeah,

0:22:52.840 --> 0:22:57.119
<v Speaker 1>maybe you could process and contain double the information. So

0:22:57.200 --> 0:22:59.680
<v Speaker 1>that's really interesting. But I'm also really interested in this

0:22:59.720 --> 0:23:02.359
<v Speaker 1>idea of exploring both sides of the force with the

0:23:02.440 --> 0:23:05.639
<v Speaker 1>brain like this that you mentioned earlier. Yeah. Yeah, So

0:23:05.640 --> 0:23:08.440
<v Speaker 1>with that in mind, let's consider a couple of take comes.

0:23:08.480 --> 0:23:10.399
<v Speaker 1>And again we're kind of cherry picking here, but a

0:23:10.400 --> 0:23:13.800
<v Speaker 1>couple of take comes from the split brain research that

0:23:13.920 --> 0:23:17.520
<v Speaker 1>Kazanga put forth. First of all, the interpreter function of

0:23:17.560 --> 0:23:20.520
<v Speaker 1>the left brain makes it more makes it more likely

0:23:20.600 --> 0:23:24.800
<v Speaker 1>to distort recall of events, and that the non interpreting,

0:23:25.119 --> 0:23:29.160
<v Speaker 1>non explaining right brain has a more accurate recall function.

0:23:29.760 --> 0:23:32.920
<v Speaker 1>So it's not telling itself a story to post talk

0:23:33.040 --> 0:23:37.000
<v Speaker 1>rationalize whatever is, it's experiencing. It's logging information in a

0:23:37.080 --> 0:23:40.639
<v Speaker 1>more objective sense. Yeah, like one side is telling a story,

0:23:41.119 --> 0:23:43.760
<v Speaker 1>crafting a story, and retelling a story. On the other

0:23:43.800 --> 0:23:48.000
<v Speaker 1>side is is recalling events, saying what happened. Also, the

0:23:48.080 --> 0:23:51.720
<v Speaker 1>left and right hemispheres have different problem solving approaches. The

0:23:51.840 --> 0:23:56.560
<v Speaker 1>right hemisphere bases its judgments on simple frequency information, while

0:23:56.600 --> 0:24:00.320
<v Speaker 1>the left relies on the formation of elaborate HYPOTHESI sees.

0:24:00.920 --> 0:24:03.600
<v Speaker 1>So that this makes me wonder like which side would

0:24:03.640 --> 0:24:06.840
<v Speaker 1>lean dark side? Because you know that the left is

0:24:06.880 --> 0:24:10.080
<v Speaker 1>again partial to distorted recall, the very sort of distortion

0:24:10.119 --> 0:24:12.800
<v Speaker 1>that we see in the fall of say Anakin Skywalker,

0:24:13.200 --> 0:24:15.760
<v Speaker 1>but it also relies on uh, you know, those the

0:24:15.800 --> 0:24:19.760
<v Speaker 1>idea of elaborate hypotheses, which again matches up with some

0:24:19.560 --> 0:24:22.960
<v Speaker 1>of some of Skywalker's inner torment or or you know,

0:24:23.000 --> 0:24:26.160
<v Speaker 1>as well as the expressed worldview of of his master

0:24:26.359 --> 0:24:29.199
<v Speaker 1>dark city a simper of Palpatine, right, uh and and

0:24:29.240 --> 0:24:32.159
<v Speaker 1>perhaps the light you know, the right side of the force,

0:24:32.560 --> 0:24:35.359
<v Speaker 1>the side of the brain here is more about simple

0:24:35.440 --> 0:24:39.960
<v Speaker 1>frequency information and accurate recall. So instead of the distorted

0:24:40.000 --> 0:24:42.359
<v Speaker 1>worldview like this is the world as it is, like

0:24:42.600 --> 0:24:46.359
<v Speaker 1>a more logical approach to reality. So if there is

0:24:46.400 --> 0:24:49.879
<v Speaker 1>anything to interpreter theory, it seems to me pretty clear

0:24:50.000 --> 0:24:52.080
<v Speaker 1>that it would be the left side that's the dark side, right,

0:24:52.119 --> 0:24:54.320
<v Speaker 1>because what's the Dark Side. Do the Dark Side you

0:24:54.400 --> 0:24:57.640
<v Speaker 1>tell a story in which your actions are justified because

0:24:57.680 --> 0:25:00.080
<v Speaker 1>of some reason. Right, well, I had to do it

0:25:00.160 --> 0:25:03.080
<v Speaker 1>because I had to save pad May, right right where

0:25:03.080 --> 0:25:05.600
<v Speaker 1>the logical side is like, no, you're just like strayed

0:25:05.640 --> 0:25:08.879
<v Speaker 1>up killing people. Uh. But then again, you know, what

0:25:08.920 --> 0:25:11.040
<v Speaker 1>would darth Citius say to all this? What would would

0:25:11.080 --> 0:25:14.400
<v Speaker 1>Palpatine say? And I think he might well argue that

0:25:14.520 --> 0:25:17.720
<v Speaker 1>it's only through mental gymnastics that we arrive at the

0:25:17.800 --> 0:25:22.600
<v Speaker 1>Jedi way, that the Jedi exists because they're telling this themselves,

0:25:22.640 --> 0:25:25.240
<v Speaker 1>the story and over and over again. They're creating their

0:25:25.280 --> 0:25:28.920
<v Speaker 1>own mythology to rationalize their tyranny, and that the dark

0:25:28.960 --> 0:25:32.600
<v Speaker 1>Side is just the shortest logical path, like that Cidius

0:25:32.680 --> 0:25:35.760
<v Speaker 1>is the same man in the universe that has been

0:25:35.760 --> 0:25:40.800
<v Speaker 1>deluded by this um, this ancient religion. Darth Citius makes

0:25:40.800 --> 0:25:43.440
<v Speaker 1>a good point. You know, I think it would work better. Actually, though,

0:25:43.800 --> 0:25:46.359
<v Speaker 1>if Darth said if the Sith Lords were not always

0:25:46.400 --> 0:25:49.639
<v Speaker 1>saying like, yes, we are the dark Side, we we

0:25:49.760 --> 0:25:52.439
<v Speaker 1>are the bad guys. Like what if Darth Citius had

0:25:52.480 --> 0:25:56.800
<v Speaker 1>been like, no, it's the Jedi who are the dark Side. Well,

0:25:56.840 --> 0:25:58.680
<v Speaker 1>I think he also realized that you know, dark Side

0:25:58.720 --> 0:26:01.000
<v Speaker 1>is good branding, you know, yeah, yeah, it looks I

0:26:01.000 --> 0:26:04.080
<v Speaker 1>mean seriously, who looks cool or Darth Vader or what

0:26:04.400 --> 0:26:07.000
<v Speaker 1>Yoda or Obi wan Kenobi. I mean yeah, have you

0:26:07.040 --> 0:26:08.800
<v Speaker 1>ever seen there's an illustrator. I think this is from

0:26:08.800 --> 0:26:11.160
<v Speaker 1>a comic or something where they did an alternate reality

0:26:11.240 --> 0:26:15.960
<v Speaker 1>where Darth Vader fully redeemed himself and survived at some

0:26:16.040 --> 0:26:18.600
<v Speaker 1>point in like say, Return of the Jedi, and then

0:26:18.680 --> 0:26:21.240
<v Speaker 1>he's still in his armor, but now it's white armor,

0:26:22.119 --> 0:26:26.239
<v Speaker 1>white Darth Darth Vader outfit. And I mean it's kind

0:26:26.280 --> 0:26:28.040
<v Speaker 1>of a neat idea. I love the idea of exploring

0:26:28.080 --> 0:26:31.600
<v Speaker 1>alternate possibilities, but on the other hand, it just doesn't

0:26:31.600 --> 0:26:33.440
<v Speaker 1>look as cool as it does in black. Oh. I

0:26:33.480 --> 0:26:35.480
<v Speaker 1>think he should have kept it. I mean, I don't

0:26:35.480 --> 0:26:39.040
<v Speaker 1>love anyway, like the simple like color coordinating of morality.

0:26:39.160 --> 0:26:41.720
<v Speaker 1>I mean, like that's dumb. I mean, and they already

0:26:41.720 --> 0:26:45.120
<v Speaker 1>transcended in some ways, like the Stormtroopers are addressed in

0:26:45.520 --> 0:26:48.800
<v Speaker 1>clean white right. Yeah, so yeah, I think they should

0:26:48.840 --> 0:26:51.240
<v Speaker 1>let Darth Vader keep his original armor. I mean, it

0:26:51.240 --> 0:26:54.639
<v Speaker 1>looks looks awesome. Before we move on from the split

0:26:54.680 --> 0:26:56.719
<v Speaker 1>brain stuff, I just wanted to throw in. So so

0:26:56.880 --> 0:27:00.719
<v Speaker 1>there's some more nuance on the subject that that research

0:27:00.760 --> 0:27:03.560
<v Speaker 1>I alluded to in recent years that's put some challenges

0:27:03.640 --> 0:27:06.080
<v Speaker 1>to the original split brain research. Uh. I think a

0:27:06.080 --> 0:27:09.080
<v Speaker 1>lot of that was associated with the researcher named Pinto,

0:27:09.720 --> 0:27:12.000
<v Speaker 1>I think named Yair Pinto, who I think is a

0:27:12.080 --> 0:27:17.560
<v Speaker 1>Dutch neuropsychologist. And basically what uh, that person and colleagues

0:27:17.600 --> 0:27:21.560
<v Speaker 1>have argued is that the split brain experiments actually just

0:27:21.800 --> 0:27:27.480
<v Speaker 1>proved divided perception, not divided consciousness. But then people who

0:27:27.720 --> 0:27:30.240
<v Speaker 1>people have defended the original research coming back against that.

0:27:30.240 --> 0:27:32.000
<v Speaker 1>I don't remember how all of the back and forth

0:27:32.040 --> 0:27:34.640
<v Speaker 1>worked out right now, but just be aware that there

0:27:34.720 --> 0:27:38.000
<v Speaker 1>is ongoing division about that. In fact, split brain researchers

0:27:38.040 --> 0:27:42.240
<v Speaker 1>appeared to be uh somewhat divided. We may say, yeah,

0:27:42.280 --> 0:27:46.120
<v Speaker 1>well I'm of two minds myself on it. Um. Speaking

0:27:46.119 --> 0:27:50.479
<v Speaker 1>of which, back to the Syrian binary brain. Um. Again,

0:27:50.800 --> 0:27:53.000
<v Speaker 1>they're apparently noted for their ability to come at a

0:27:53.040 --> 0:27:57.439
<v Speaker 1>topic from both sides simultaneously. Um and uh. And I

0:27:57.480 --> 0:27:59.119
<v Speaker 1>got to thinking about that. I mean, one hand, I

0:27:59.200 --> 0:28:01.480
<v Speaker 1>was wondering again, is something they do naturally or is

0:28:01.480 --> 0:28:05.280
<v Speaker 1>it only accessible via training? But I suppose one way

0:28:05.280 --> 0:28:07.200
<v Speaker 1>to really tackle the problem is again to come back

0:28:07.200 --> 0:28:10.720
<v Speaker 1>to human cognition and to ask what seems like it

0:28:10.720 --> 0:28:13.880
<v Speaker 1>should be a pretty simple question. Is it possible for

0:28:13.920 --> 0:28:17.560
<v Speaker 1>a human to think two things at one time, not

0:28:17.640 --> 0:28:20.840
<v Speaker 1>to juggle between thoughts, or to focus on like a

0:28:20.880 --> 0:28:23.639
<v Speaker 1>combination of two things. Like you know, for instance, I

0:28:23.640 --> 0:28:25.240
<v Speaker 1>can think about a human and I can think about

0:28:25.240 --> 0:28:27.000
<v Speaker 1>a horse. You know, I can sort of go back

0:28:27.000 --> 0:28:28.560
<v Speaker 1>and forth between the two. I can focus on the

0:28:28.600 --> 0:28:31.439
<v Speaker 1>idea of a centaur and kind of involve you know,

0:28:31.520 --> 0:28:33.680
<v Speaker 1>both of them at once. But can I think about

0:28:33.680 --> 0:28:36.080
<v Speaker 1>a horse and a human on like on, you know,

0:28:36.119 --> 0:28:39.600
<v Speaker 1>and actually do parallel lines of thought at the same time,

0:28:39.680 --> 0:28:41.840
<v Speaker 1>So not this is a mixture between a horse and

0:28:41.880 --> 0:28:45.840
<v Speaker 1>a human, but to think simultaneously this is one horse

0:28:45.920 --> 0:28:49.240
<v Speaker 1>and this is one human at the same time, right,

0:28:49.280 --> 0:28:53.760
<v Speaker 1>Can I what's the business lingo dual track, parallel path,

0:28:54.000 --> 0:28:57.600
<v Speaker 1>parallel path? I think that means something somewhat different, but yeah, yeah, yeah,

0:28:57.600 --> 0:28:59.520
<v Speaker 1>I know what you're saying, So like, yeah, being able

0:28:59.560 --> 0:29:01.720
<v Speaker 1>to I mean, I think it's a really important thing

0:29:01.880 --> 0:29:05.160
<v Speaker 1>in in good mental hygiene and training your brain to

0:29:05.200 --> 0:29:08.520
<v Speaker 1>work well, that you are able to hold conflicting ideas

0:29:08.560 --> 0:29:11.440
<v Speaker 1>in your mind in order to figure out which one

0:29:11.520 --> 0:29:13.959
<v Speaker 1>makes more sense. I mean, I think it's our natural

0:29:14.000 --> 0:29:18.239
<v Speaker 1>tendency to kind of too instead get a feel for

0:29:18.400 --> 0:29:21.400
<v Speaker 1>conflicting ideas pretty quickly figure out which one were more

0:29:21.400 --> 0:29:23.720
<v Speaker 1>attached to, and then just fully commit to that one

0:29:23.760 --> 0:29:26.120
<v Speaker 1>and not consider the other at all. But I think

0:29:26.120 --> 0:29:28.520
<v Speaker 1>also maybe you're getting at something different, which is not

0:29:28.800 --> 0:29:34.600
<v Speaker 1>um being able to consider conflicting ideas or conflicting explanations

0:29:34.640 --> 0:29:38.440
<v Speaker 1>for something you're talking more about like having the focus

0:29:38.600 --> 0:29:41.760
<v Speaker 1>of attention in the mind be two different things at

0:29:41.760 --> 0:29:44.960
<v Speaker 1>the same time. Is that what you're Okay, Yeah, yeah,

0:29:45.000 --> 0:29:47.640
<v Speaker 1>that's a different thing. And that's also very interesting because yeah,

0:29:47.840 --> 0:29:52.080
<v Speaker 1>this once again gets into like what is consciousness And

0:29:52.080 --> 0:29:54.520
<v Speaker 1>one of the central features of consciousness seems to be

0:29:54.600 --> 0:29:58.960
<v Speaker 1>this spotlight quality to it, right that it consciousness seems

0:29:58.960 --> 0:30:02.160
<v Speaker 1>to have a basic really like one focal point of

0:30:02.200 --> 0:30:05.200
<v Speaker 1>attention at a time, and other things can kind of

0:30:05.280 --> 0:30:09.120
<v Speaker 1>intrude on consciousness suddenly. But if you are thinking about

0:30:09.120 --> 0:30:13.320
<v Speaker 1>a horse, you're also not simultaneously thinking with the same

0:30:13.400 --> 0:30:17.480
<v Speaker 1>level of focus and intensity about a person, right, right,

0:30:18.360 --> 0:30:21.520
<v Speaker 1>And so this is something that a psychologist by the

0:30:21.600 --> 0:30:24.360
<v Speaker 1>name of Nick I believe it is Shader. I could

0:30:24.360 --> 0:30:27.480
<v Speaker 1>have his last name pronounced wrong. If so, I apologize

0:30:27.480 --> 0:30:30.160
<v Speaker 1>here at c h A t E r Um. But

0:30:30.200 --> 0:30:32.560
<v Speaker 1>he is the author of the mind is flat, the

0:30:32.600 --> 0:30:37.680
<v Speaker 1>illusion of mental depth in the improvised mind. And what

0:30:37.720 --> 0:30:39.760
<v Speaker 1>he would argue here is that that we depend on

0:30:39.840 --> 0:30:42.920
<v Speaker 1>a cycle of thought whereby a number of systems work

0:30:43.240 --> 0:30:47.400
<v Speaker 1>to push forward ideas step by step. Uh so I

0:30:47.880 --> 0:30:50.000
<v Speaker 1>he would argue, I think if he worked to weigh

0:30:50.040 --> 0:30:53.480
<v Speaker 1>in on this topic, that are limited human neural capacity

0:30:53.520 --> 0:30:56.480
<v Speaker 1>is only sufficient to pursue one goal at a time,

0:30:57.040 --> 0:31:01.200
<v Speaker 1>and maybe just maybe doubled human neural capacity is what

0:31:01.240 --> 0:31:05.960
<v Speaker 1>it would actually take to truly dual track something. Does

0:31:06.000 --> 0:31:08.200
<v Speaker 1>that make sense? Yeah, I think so. So he's saying

0:31:08.200 --> 0:31:12.160
<v Speaker 1>to to like consider like to you know, it's kind

0:31:12.200 --> 0:31:15.320
<v Speaker 1>of how when we're making like a to do list,

0:31:15.440 --> 0:31:20.240
<v Speaker 1>you have to break tasks apart into into like individual

0:31:20.360 --> 0:31:23.480
<v Speaker 1>steps and do them one at a time. Uh. And

0:31:23.880 --> 0:31:26.000
<v Speaker 1>I find, you know, doing that for me, it definitely

0:31:26.040 --> 0:31:29.920
<v Speaker 1>helps me organize the flow of of work a lot better.

0:31:29.960 --> 0:31:32.920
<v Speaker 1>But maybe if you had a more powerful mind, if

0:31:32.960 --> 0:31:35.280
<v Speaker 1>you had like two brains in your head, you could

0:31:35.280 --> 0:31:38.440
<v Speaker 1>actually you wouldn't have to break things into parts quite

0:31:38.480 --> 0:31:41.479
<v Speaker 1>so much. You could, you know, consider more sort of

0:31:41.600 --> 0:31:46.880
<v Speaker 1>umbrella tasks with all of their subdivided parts simultaneously. Yeah,

0:31:46.920 --> 0:31:49.760
<v Speaker 1>And I think ultimately it's it's very difficult to imagine

0:31:49.800 --> 0:31:51.200
<v Speaker 1>what that would be like. I mean, it's kind of

0:31:51.200 --> 0:31:53.760
<v Speaker 1>like trying to imagine what would our view of reality

0:31:53.800 --> 0:31:56.680
<v Speaker 1>be like if we could also, uh, you know, feel

0:31:56.680 --> 0:31:59.720
<v Speaker 1>the magnetosphere or something you know, or or or you know,

0:31:59.720 --> 0:32:02.840
<v Speaker 1>see wavelengths of light that we we don't have access

0:32:02.880 --> 0:32:06.920
<v Speaker 1>to that sort of thing. Um Now, the author of

0:32:06.920 --> 0:32:10.280
<v Speaker 1>the mind is Flat. He was also a co author

0:32:10.320 --> 0:32:14.280
<v Speaker 1>on a paper um along with Elizabeth A. Mayor Mayler

0:32:14.400 --> 0:32:17.720
<v Speaker 1>and Gregory V. Jones from two thousand one titled searching

0:32:17.760 --> 0:32:20.440
<v Speaker 1>for Two Things at Once. And in this the author's

0:32:20.640 --> 0:32:24.720
<v Speaker 1>conducted an experiment into whether retrieval from semantic memory and

0:32:24.800 --> 0:32:28.840
<v Speaker 1>autobiographical memory is exclusive or whether people can search for

0:32:28.920 --> 0:32:33.400
<v Speaker 1>two things at once, and they concluded that quote exclusivity

0:32:33.640 --> 0:32:37.520
<v Speaker 1>was observed to occur in retrieval among multiple non overlapping

0:32:37.560 --> 0:32:41.760
<v Speaker 1>categories in both semantic and autobiographical memory. Again, they're they're

0:32:41.760 --> 0:32:45.320
<v Speaker 1>talking about about memory recall here, but this also seems

0:32:45.320 --> 0:32:47.400
<v Speaker 1>to get it sort of the same idea. I was

0:32:47.440 --> 0:32:49.800
<v Speaker 1>reading a summary of the mind is Flat by Stephen

0:32:49.840 --> 0:32:52.640
<v Speaker 1>Poole for The Guardian, and they summarize some of this

0:32:52.720 --> 0:32:55.640
<v Speaker 1>by by by saying, quote, we can't even see two

0:32:55.800 --> 0:32:58.880
<v Speaker 1>or more colors at once, but switch between one at

0:32:58.880 --> 0:33:02.400
<v Speaker 1>a time. In general, our richness of experience seems to

0:33:02.400 --> 0:33:04.840
<v Speaker 1>be a construct. And we've touched on some of this

0:33:04.880 --> 0:33:08.680
<v Speaker 1>before as well, especially with vision about like how, um

0:33:08.760 --> 0:33:10.920
<v Speaker 1>you know, we we have this idea in our mind

0:33:10.920 --> 0:33:12.960
<v Speaker 1>that the whole everything we can see with our eyes

0:33:13.000 --> 0:33:15.520
<v Speaker 1>at one time are in like full color and maybe

0:33:15.520 --> 0:33:19.320
<v Speaker 1>even full detail. But you don't have to really get

0:33:19.360 --> 0:33:22.479
<v Speaker 1>too experimental. You can just to to realize that this

0:33:22.560 --> 0:33:24.760
<v Speaker 1>is not the case. Yeah, And there are tons of

0:33:24.800 --> 0:33:28.360
<v Speaker 1>examples of this. We like if you close one eye,

0:33:28.440 --> 0:33:30.640
<v Speaker 1>you still feel like you have total vision and you

0:33:30.640 --> 0:33:32.600
<v Speaker 1>can see all around, but in fact there's a blind

0:33:32.640 --> 0:33:34.920
<v Speaker 1>spot caused by your optic nerve, and you just don't

0:33:34.960 --> 0:33:38.040
<v Speaker 1>see that there is a blind spot there um or.

0:33:38.080 --> 0:33:40.400
<v Speaker 1>One of the other examples we've often cited is color

0:33:40.440 --> 0:33:43.600
<v Speaker 1>blindness and peripheral vision, Like you believe that you can

0:33:43.640 --> 0:33:46.240
<v Speaker 1>see color in your peripheral vision until you try it,

0:33:46.400 --> 0:33:49.120
<v Speaker 1>Like somebody holds up different colored objects right at the

0:33:49.200 --> 0:33:50.719
<v Speaker 1>edge of where you can see, and it turns out

0:33:50.800 --> 0:33:53.440
<v Speaker 1>you can't. You know, you can't see different colors there.

0:33:53.600 --> 0:33:56.560
<v Speaker 1>You can only see vague things. Something is moving. Even

0:33:56.560 --> 0:33:58.800
<v Speaker 1>though it totally like a percent, it feels like I

0:33:58.840 --> 0:34:02.320
<v Speaker 1>can see color in my periphery, so so very roughly,

0:34:02.360 --> 0:34:05.000
<v Speaker 1>if we take that idea and we we extrapolate it

0:34:05.040 --> 0:34:07.560
<v Speaker 1>to cognition itself, you know, we can we see the

0:34:07.840 --> 0:34:11.759
<v Speaker 1>limitations of of our focus. We see the limitations of

0:34:11.880 --> 0:34:14.279
<v Speaker 1>how we construct a world and focus on it, you know,

0:34:14.320 --> 0:34:16.520
<v Speaker 1>and it is you could basically break it down to

0:34:16.600 --> 0:34:19.759
<v Speaker 1>the idea of we have the one spotlight, but if

0:34:19.800 --> 0:34:22.160
<v Speaker 1>we had two brains in our head, would we essentially

0:34:22.160 --> 0:34:25.000
<v Speaker 1>have two spotlights. That's very interesting and it makes me

0:34:25.040 --> 0:34:29.120
<v Speaker 1>wonder what the practical differences in like say, a culture

0:34:29.320 --> 0:34:32.839
<v Speaker 1>and a technosphere and a science developed by people with

0:34:32.920 --> 0:34:36.200
<v Speaker 1>brains of that type would be, Like, like, how is

0:34:36.400 --> 0:34:39.279
<v Speaker 1>art different if you can focus on more than one

0:34:39.360 --> 0:34:42.440
<v Speaker 1>thing at a time? How how is science and technology

0:34:42.440 --> 0:34:44.680
<v Speaker 1>different if you can focus on more than one thing

0:34:44.719 --> 0:34:47.120
<v Speaker 1>at a time? Yeah, or even your your use of

0:34:47.160 --> 0:34:49.919
<v Speaker 1>symbols and language, etcetera. I mean it kind of coming

0:34:49.920 --> 0:34:52.759
<v Speaker 1>back to the idea of the center. The center exists

0:34:52.800 --> 0:34:56.360
<v Speaker 1>to a certain extent because it combines two things into

0:34:56.400 --> 0:35:00.520
<v Speaker 1>one and brags in aspects of both of those independent things.

0:35:00.520 --> 0:35:03.279
<v Speaker 1>But would you would these types, would these forms be

0:35:03.400 --> 0:35:07.440
<v Speaker 1>necessary for um uh, for the Syrians, or would they

0:35:07.480 --> 0:35:10.520
<v Speaker 1>by just by necessity? Would all of their hybrids be

0:35:10.719 --> 0:35:14.719
<v Speaker 1>more complex chimeras that involve like multiple aspects, like at

0:35:14.800 --> 0:35:18.879
<v Speaker 1>least four aspects, because in terms of just contemplating two parallels,

0:35:19.000 --> 0:35:20.440
<v Speaker 1>they can do that on their own. They don't need

0:35:20.480 --> 0:35:23.640
<v Speaker 1>a symbol to help with it. This is really interesting.

0:35:23.640 --> 0:35:26.279
<v Speaker 1>I want more about the Syrians now, I want like

0:35:26.520 --> 0:35:30.120
<v Speaker 1>Syrian focused Star Wars stories. I want to master moondy

0:35:30.440 --> 0:35:33.680
<v Speaker 1>Um novelization to read somebody, why do we not have one?

0:35:34.360 --> 0:35:37.440
<v Speaker 1>Mace Window got his own book. It's really really difficult

0:35:37.480 --> 0:35:40.160
<v Speaker 1>to follow his inner monologue though. Oh man, it's it's

0:35:40.160 --> 0:35:43.200
<v Speaker 1>actually two volumes and you have to read them at

0:35:43.200 --> 0:35:49.160
<v Speaker 1>the same time. Oh wait, No, that's a fantastic idea. Actually,

0:35:49.680 --> 0:35:53.120
<v Speaker 1>you write two different novels that narrate the exact same events,

0:35:53.520 --> 0:35:57.200
<v Speaker 1>but they're one is from each each brain in the head.

0:35:57.840 --> 0:36:00.279
<v Speaker 1>That's really yeah, that could be good, now, that would

0:36:00.320 --> 0:36:02.600
<v Speaker 1>that would actually be a fun Yeah, short story exercise

0:36:02.640 --> 0:36:04.600
<v Speaker 1>if someone wanted it to keep it simple, all right,

0:36:05.000 --> 0:36:07.640
<v Speaker 1>talk about his death, like the final moments leading up

0:36:07.680 --> 0:36:10.200
<v Speaker 1>to his death, to his betrayal by the Clone troopers.

0:36:10.200 --> 0:36:12.640
<v Speaker 1>He was aside, he was working aside, Like what is

0:36:12.680 --> 0:36:14.520
<v Speaker 1>one account of it and what is the other? Like,

0:36:14.600 --> 0:36:16.040
<v Speaker 1>I guess one account is kind of like I didn't

0:36:16.040 --> 0:36:18.160
<v Speaker 1>see this coming at all. The other account is is Yeah,

0:36:18.280 --> 0:36:21.880
<v Speaker 1>that makes sense. Yeah, I should have talked to the

0:36:21.880 --> 0:36:23.799
<v Speaker 1>other brain about this before we ran out of them

0:36:24.920 --> 0:36:28.360
<v Speaker 1>on the bridge. All Right, well, I say we we

0:36:28.480 --> 0:36:31.839
<v Speaker 1>close out on the Syrians for now. Obviously there there

0:36:31.840 --> 0:36:34.280
<v Speaker 1>are a ton of other weird brains and multi headed

0:36:34.320 --> 0:36:36.400
<v Speaker 1>things we could talk about in Star Wars universe. But

0:36:36.800 --> 0:36:39.400
<v Speaker 1>uh yeah, for for some reason, I think the Syrian

0:36:39.480 --> 0:36:41.719
<v Speaker 1>was the one that that captured my imagination the most here.

0:36:41.960 --> 0:36:49.920
<v Speaker 1>This was a very good pick. Thank thank thank all Right,

0:36:49.920 --> 0:36:52.080
<v Speaker 1>what do you have, Joe, what do you have for us? Okay, Well,

0:36:52.160 --> 0:36:54.360
<v Speaker 1>you had to help me with the Star Wars aspect

0:36:54.360 --> 0:36:56.279
<v Speaker 1>of this one, because I admit this is one that

0:36:56.320 --> 0:36:59.520
<v Speaker 1>I backed into because I got interested in the analogy

0:36:59.600 --> 0:37:03.880
<v Speaker 1>animal from reality first, to be fully transparent. This is

0:37:04.040 --> 0:37:06.640
<v Speaker 1>a type of animal that I first started looking at

0:37:06.680 --> 0:37:09.240
<v Speaker 1>for our episode last week. I think it was about

0:37:09.600 --> 0:37:12.800
<v Speaker 1>the sargassum seaweed, but then I realized that it didn't

0:37:12.800 --> 0:37:15.360
<v Speaker 1>really fit super well into that episode. This animal is

0:37:15.400 --> 0:37:20.560
<v Speaker 1>not especially associated with sargassum, only in certain occasions. Uh,

0:37:20.600 --> 0:37:22.319
<v Speaker 1>So I figured I would actually save it for this,

0:37:22.400 --> 0:37:24.840
<v Speaker 1>and I found what I believe is a fantastic wedge

0:37:24.880 --> 0:37:26.960
<v Speaker 1>to to get into the Star Wars universe. But I

0:37:27.000 --> 0:37:28.600
<v Speaker 1>felt like I had to hold up a hand and

0:37:28.640 --> 0:37:31.439
<v Speaker 1>be honest about where this comes from. Oh, fair enough,

0:37:31.960 --> 0:37:36.000
<v Speaker 1>but I wanted to think about bipedal, aquatic, humanoid aliens,

0:37:36.520 --> 0:37:40.520
<v Speaker 1>sentient water creatures who stand up on two feet with

0:37:40.640 --> 0:37:43.839
<v Speaker 1>a Homo sapiens posture. Now, the first one I thought

0:37:43.840 --> 0:37:46.359
<v Speaker 1>about is is not your your excellent pick here, It's

0:37:46.400 --> 0:37:50.080
<v Speaker 1>something that doesn't quite fit my animal as well. But uh,

0:37:50.120 --> 0:37:51.920
<v Speaker 1>the first one I wanted to talk about is one

0:37:51.960 --> 0:37:55.520
<v Speaker 1>of my favorites from childhood, Admiral Akbar from Return of

0:37:55.520 --> 0:37:57.919
<v Speaker 1>the Jedi, And I think he's been featured in many

0:37:57.960 --> 0:38:03.120
<v Speaker 1>other things since. But Admiral Bar the the noble, brilliant,

0:38:04.080 --> 0:38:07.840
<v Speaker 1>big eyed commander of the Rebel fleet during its attack

0:38:07.920 --> 0:38:11.360
<v Speaker 1>on the Second Death Star. Famously, he discovers it is

0:38:11.400 --> 0:38:15.000
<v Speaker 1>a trap. Yeah, he's a super fun character. Wonderful, just

0:38:15.120 --> 0:38:19.319
<v Speaker 1>wonderful special effects makeup to create that guy and uh,

0:38:19.360 --> 0:38:21.560
<v Speaker 1>and that that species is is fleshed out a bit

0:38:21.560 --> 0:38:24.160
<v Speaker 1>more in the Clone Wars animated series as well. We

0:38:24.200 --> 0:38:27.520
<v Speaker 1>get to go to their their home world of of Mancola,

0:38:27.880 --> 0:38:31.880
<v Speaker 1>which is this ocean world and it's also where the

0:38:31.960 --> 0:38:35.000
<v Speaker 1>Corean live. Um. I don't know if you remember these guys.

0:38:35.040 --> 0:38:38.319
<v Speaker 1>They were also I think first uh shown to us

0:38:38.360 --> 0:38:40.200
<v Speaker 1>in Return of the Jedi. But they're like a squid

0:38:40.239 --> 0:38:43.319
<v Speaker 1>face guy. Yeah, they pop up in a job as

0:38:43.360 --> 0:38:46.799
<v Speaker 1>palace I believe, yes, so, Admiral Akbar. Species is called

0:38:46.840 --> 0:38:49.840
<v Speaker 1>the Montclamari and they are native to this home planet

0:38:49.880 --> 0:38:52.800
<v Speaker 1>of Montcola. But also, yes, the Coreans these other creatures

0:38:52.800 --> 0:38:56.520
<v Speaker 1>who look more like So, the Montclamari are an amphibious

0:38:56.520 --> 0:38:59.000
<v Speaker 1>species and they look sort of I guess the closest

0:38:59.040 --> 0:39:01.000
<v Speaker 1>analogy in Earth it would be they look kind of

0:39:01.040 --> 0:39:04.200
<v Speaker 1>like frogs. They've got frog like eyes and kind of

0:39:04.200 --> 0:39:07.439
<v Speaker 1>frog like skin, and it would make sense since they're

0:39:07.440 --> 0:39:11.239
<v Speaker 1>supposed to be amphibious. But the Corn's they look more

0:39:11.320 --> 0:39:16.640
<v Speaker 1>like bipedal uh humans basically, but with squids for heads.

0:39:17.840 --> 0:39:20.640
<v Speaker 1>I think they've sometimes been called like kind of Catholic aliens,

0:39:21.960 --> 0:39:25.640
<v Speaker 1>now the mont Calamari. This does raise a number of

0:39:25.719 --> 0:39:29.480
<v Speaker 1>questions itself, because I wonder how does the bipedalism of

0:39:29.520 --> 0:39:34.240
<v Speaker 1>the mont calumari evolve Like bipedalism and limit even limited

0:39:34.239 --> 0:39:36.600
<v Speaker 1>by beetle behaviors can be found in a number of

0:39:36.680 --> 0:39:40.000
<v Speaker 1>terrestrial animals on Earth. You've got birds and their extinct

0:39:40.000 --> 0:39:44.319
<v Speaker 1>therapod dinosaur relatives, some reptiles such as you know the

0:39:44.320 --> 0:39:46.880
<v Speaker 1>reptiles we've discussed in the past, lizards that run on

0:39:46.880 --> 0:39:50.000
<v Speaker 1>the water with two back legs. Of course, in primate

0:39:50.120 --> 0:39:52.560
<v Speaker 1>so number of animals will stand up on two legs.

0:39:52.920 --> 0:39:55.560
<v Speaker 1>But almost all the cases I can think of with

0:39:55.640 --> 0:39:59.799
<v Speaker 1>this involve animals that are standing on or walking on

0:40:00.080 --> 0:40:03.320
<v Speaker 1>solid land, or walking or running across the top of

0:40:03.360 --> 0:40:06.000
<v Speaker 1>the water. And it's actually still a matter of debate

0:40:06.120 --> 0:40:10.359
<v Speaker 1>in a pretty interesting way, how human ancestors developed full

0:40:10.400 --> 0:40:13.520
<v Speaker 1>time by petals um. One of the bygone hypotheses you've

0:40:13.560 --> 0:40:16.040
<v Speaker 1>probably heard, this was from the old days, was that

0:40:16.760 --> 0:40:19.960
<v Speaker 1>human ancestors evolved by petalism so that they could see

0:40:20.000 --> 0:40:22.759
<v Speaker 1>over the tall grasses of the savannah. But I think

0:40:22.760 --> 0:40:26.640
<v Speaker 1>this hypothesis is mostly discarded now. One of the main

0:40:26.680 --> 0:40:29.880
<v Speaker 1>reasons is that it looks like from from the fossil

0:40:29.960 --> 0:40:34.520
<v Speaker 1>record that humans became bipetle when they still lived primarily

0:40:34.600 --> 0:40:37.440
<v Speaker 1>in an arboreal environment, so around the trees, not in

0:40:37.600 --> 0:40:41.000
<v Speaker 1>grasslands with tall grasses. And so there are a number

0:40:41.000 --> 0:40:44.320
<v Speaker 1>of competing hypotheses today, one of which that's pretty interesting,

0:40:44.400 --> 0:40:47.160
<v Speaker 1>or I guess several actually get into the idea that

0:40:47.280 --> 0:40:51.400
<v Speaker 1>by petalism evolved because of the evolutionary advantages in various

0:40:51.400 --> 0:40:55.440
<v Speaker 1>different ways of having free hands available for carrying things

0:40:55.480 --> 0:40:58.720
<v Speaker 1>around while you move. Yeah, as I'm hunting and gathering,

0:40:58.800 --> 0:41:01.120
<v Speaker 1>like I need those free hands to hold like my

0:41:01.120 --> 0:41:05.080
<v Speaker 1>my satchel of collected berries or mushrooms or the tools

0:41:05.120 --> 0:41:07.600
<v Speaker 1>that I'm using, yeah, to like bring back to your

0:41:07.640 --> 0:41:10.160
<v Speaker 1>family from across a long distance or something like that.

0:41:10.840 --> 0:41:13.040
<v Speaker 1>But there could be another explanation this better. This is

0:41:13.080 --> 0:41:15.239
<v Speaker 1>one one of those things where I think the it's

0:41:15.280 --> 0:41:17.320
<v Speaker 1>wide open, you know, they're there are tons of different

0:41:17.680 --> 0:41:20.760
<v Speaker 1>ideas competing, and and so it's very interesting for that reason.

0:41:20.840 --> 0:41:23.919
<v Speaker 1>But whatever the reason that that human ancestors evolved full

0:41:23.960 --> 0:41:25.880
<v Speaker 1>time by petalism, it does seem kind of weird. To

0:41:25.960 --> 0:41:32.000
<v Speaker 1>imagine by petalism evolving in an aquatic or mostly aquatic species,

0:41:32.040 --> 0:41:34.359
<v Speaker 1>Like what are they walking around on? You know, are

0:41:34.400 --> 0:41:38.040
<v Speaker 1>they walking around on the ocean floor? In order to

0:41:38.080 --> 0:41:39.520
<v Speaker 1>do that, it would seem like they would have to

0:41:39.520 --> 0:41:41.880
<v Speaker 1>be very dense, right, Like they sink to the bottom

0:41:41.920 --> 0:41:43.520
<v Speaker 1>and they need to stand up and walk around on

0:41:43.560 --> 0:41:47.759
<v Speaker 1>the bottom. You'd imagine they'd mostly be geared for for swimming. Uh.

0:41:47.760 --> 0:41:49.840
<v Speaker 1>Though maybe I don't know, because the Mont Calamari it

0:41:49.880 --> 0:41:52.520
<v Speaker 1>says that they're an amphibious species. Maybe they evolved by

0:41:52.560 --> 0:41:55.880
<v Speaker 1>petalism for whatever part of their life they spend walking

0:41:55.920 --> 0:41:58.680
<v Speaker 1>around outside the water on the land, if they if

0:41:58.680 --> 0:42:01.000
<v Speaker 1>they do that at all, I don't know all that

0:42:01.080 --> 0:42:05.279
<v Speaker 1>much about the Montcolamari. But amphibious, yeah maybe yeah. In

0:42:05.360 --> 0:42:08.080
<v Speaker 1>the episodes of Clone Wars where they're they're more fleshed out,

0:42:08.280 --> 0:42:10.080
<v Speaker 1>we we don't really always see here. I think some

0:42:10.280 --> 0:42:13.520
<v Speaker 1>like big submersible environments, and of course a lot of

0:42:13.560 --> 0:42:17.640
<v Speaker 1>like open water warfare that's taking place. So I don't

0:42:17.640 --> 0:42:20.279
<v Speaker 1>know if that ultimately we get much in the way

0:42:20.320 --> 0:42:23.520
<v Speaker 1>of answers from that show either, But in thinking about

0:42:23.520 --> 0:42:27.239
<v Speaker 1>other bipedal upright water aliens in the Star Wars universe. Rob,

0:42:27.719 --> 0:42:29.320
<v Speaker 1>You're gonna have to help me with this one, because

0:42:29.320 --> 0:42:31.720
<v Speaker 1>you connected me to the species and I knew nothing

0:42:31.719 --> 0:42:34.680
<v Speaker 1>about it previously. But there is a species from the

0:42:34.719 --> 0:42:38.000
<v Speaker 1>Star Wars universe called the Nephron in E P H

0:42:38.239 --> 0:42:41.239
<v Speaker 1>R A N. And this is much closer to what

0:42:41.280 --> 0:42:43.120
<v Speaker 1>I want to talk about here, because this is a

0:42:43.160 --> 0:42:46.480
<v Speaker 1>bipedal aquatic alien that's more like a crustacean, like a

0:42:46.600 --> 0:42:50.719
<v Speaker 1>bipedal shrimp or crab. They are said to come from

0:42:50.719 --> 0:42:53.800
<v Speaker 1>an ocean world in the Star Wars galaxy called Nepotus.

0:42:54.200 --> 0:42:57.080
<v Speaker 1>And the main example character of this species is a

0:42:57.120 --> 0:43:01.400
<v Speaker 1>person from stuff I haven't seen called erm scissor Punch.

0:43:01.800 --> 0:43:04.920
<v Speaker 1>Can can you fill me in? Yeah, So this is

0:43:04.920 --> 0:43:07.880
<v Speaker 1>a character, if if memory serves, pops up in the

0:43:07.880 --> 0:43:11.000
<v Speaker 1>movie Solo, which of course the Han Solo prequel, which

0:43:11.320 --> 0:43:13.839
<v Speaker 1>I know some folks didn't care for. I we thought

0:43:13.880 --> 0:43:15.239
<v Speaker 1>it was a lot of fun when we watched as

0:43:15.239 --> 0:43:18.120
<v Speaker 1>a family. Uh. It certainly has some great aliens in it,

0:43:18.200 --> 0:43:20.239
<v Speaker 1>for sure, and this is one of them. Uh. You know,

0:43:20.280 --> 0:43:24.240
<v Speaker 1>this kind of shrimpy, squitty looking guy and he's wearing

0:43:24.640 --> 0:43:27.799
<v Speaker 1>what looks to be like an interstellar flight suit. So

0:43:28.400 --> 0:43:33.240
<v Speaker 1>this seems to support like the theory that underwater creatures

0:43:33.239 --> 0:43:37.239
<v Speaker 1>in the Star Wars universe perhaps have an advantage when

0:43:37.239 --> 0:43:40.760
<v Speaker 1>it comes to navigating the three dimensional world of open space,

0:43:41.480 --> 0:43:43.920
<v Speaker 1>because again think of the mont Calamari. Where do we

0:43:44.120 --> 0:43:49.480
<v Speaker 1>encounter them time and time again, uh, strategic commanders during

0:43:49.840 --> 0:43:52.560
<v Speaker 1>space warfare. So it makes you wonder do they have

0:43:52.640 --> 0:43:54.759
<v Speaker 1>some sort of would they have some sort of advantage

0:43:54.920 --> 0:43:58.560
<v Speaker 1>they're used to the oceanic environment, like the open water

0:43:58.680 --> 0:44:02.080
<v Speaker 1>warfare environment and the survival environment, do they Are they

0:44:02.120 --> 0:44:06.759
<v Speaker 1>better than contemplating threats in outer space? That would make

0:44:06.760 --> 0:44:09.680
<v Speaker 1>a lot of sense. Now, there's still some important differences.

0:44:09.680 --> 0:44:11.799
<v Speaker 1>I'd say one of the most important differences is even

0:44:11.880 --> 0:44:14.839
<v Speaker 1>within the water column, you've still got an up and down.

0:44:14.960 --> 0:44:17.960
<v Speaker 1>You've got gravity and buoyancy, which you don't have in space.

0:44:18.000 --> 0:44:19.840
<v Speaker 1>In space, there's no up and down. It's just a

0:44:20.080 --> 0:44:24.040
<v Speaker 1>limitless three dimensional space. But even with that, you can

0:44:24.080 --> 0:44:28.160
<v Speaker 1>still see the advantage where you're naturally evolutionarily adapted to

0:44:28.360 --> 0:44:31.000
<v Speaker 1>combat within the space where you can move in three

0:44:31.000 --> 0:44:33.520
<v Speaker 1>different dimensions in a way that we can't really on

0:44:33.560 --> 0:44:35.239
<v Speaker 1>the surface of the Earth, Like you can jump and

0:44:35.320 --> 0:44:37.799
<v Speaker 1>you can climb a tree, and stuff, but mostly you're

0:44:37.800 --> 0:44:41.320
<v Speaker 1>just gonna be on flat ground when you're fighting other people. Yeah,

0:44:41.360 --> 0:44:43.080
<v Speaker 1>and of course you can have aircraft and stuff, but

0:44:43.120 --> 0:44:46.040
<v Speaker 1>that's not really part of the ancestral environment that shaped

0:44:46.040 --> 0:44:49.719
<v Speaker 1>our brains. Yeah, I imagine the reverse. Those probably true

0:44:49.800 --> 0:44:52.880
<v Speaker 1>to have a like a crustacean alien had an advantage,

0:44:52.920 --> 0:44:57.480
<v Speaker 1>and imagining open space warfare, they'd probably also be really disadvantaged.

0:44:57.520 --> 0:45:00.560
<v Speaker 1>Imagining like a land warfare. That would be like, like, what,

0:45:00.560 --> 0:45:02.359
<v Speaker 1>what's your command, general, and they would be like move

0:45:02.440 --> 0:45:07.440
<v Speaker 1>swim away, yea swim away, Yeah, get back in the water.

0:45:09.880 --> 0:45:12.440
<v Speaker 1>So this guy is called therm scissor Punch, and at

0:45:12.440 --> 0:45:14.960
<v Speaker 1>first the name seemed weird to me until I connected

0:45:15.000 --> 0:45:17.440
<v Speaker 1>it to the fact that he has crab like claws

0:45:17.600 --> 0:45:20.839
<v Speaker 1>instead of hands. So if he punches you, I guess

0:45:20.840 --> 0:45:23.320
<v Speaker 1>it is much like being punched with a giant blunt

0:45:23.360 --> 0:45:27.160
<v Speaker 1>pair of scissors. Yeah, yeah, I think so Okay, But

0:45:27.200 --> 0:45:30.080
<v Speaker 1>here we're gonna make the lateral leap to real biology

0:45:30.160 --> 0:45:34.279
<v Speaker 1>because I've got a crustacean with an eerily human bipedal

0:45:34.400 --> 0:45:38.719
<v Speaker 1>type posture to talk about. And this is the skeleton

0:45:38.760 --> 0:45:43.399
<v Speaker 1>shrimp from the crustacean family Caprella Day this is one

0:45:43.760 --> 0:45:47.600
<v Speaker 1>absolutely to look up pictures of. Go google skeleton shrimp.

0:45:47.600 --> 0:45:52.840
<v Speaker 1>While I'm talking about this, they look very cool, very creepy,

0:45:53.160 --> 0:45:54.919
<v Speaker 1>and on top of that, and on top of their

0:45:54.960 --> 0:45:58.799
<v Speaker 1>they're kind of haunting creepy appearance. They somehow to me

0:45:58.960 --> 0:46:02.239
<v Speaker 1>look a little bit scene. I can't quite explain it

0:46:02.360 --> 0:46:06.040
<v Speaker 1>very well, but they look like an acolyte of some

0:46:06.360 --> 0:46:09.960
<v Speaker 1>horrible shadow god that was rightly banished to the cavern

0:46:10.000 --> 0:46:13.399
<v Speaker 1>of tears. Yeah, they are very strange looking. And that's

0:46:13.440 --> 0:46:16.200
<v Speaker 1>even if you're approaching it with the idea that, yeah,

0:46:16.239 --> 0:46:17.960
<v Speaker 1>there are a lot of different shrimp in the ocean,

0:46:18.360 --> 0:46:21.240
<v Speaker 1>and not all shrimp, you know, look like the shrimp

0:46:21.280 --> 0:46:24.520
<v Speaker 1>that you might buy at the seafood store. But these guys, especially,

0:46:24.840 --> 0:46:28.480
<v Speaker 1>they feel like they earn their nickname the skeleton shrimp

0:46:28.560 --> 0:46:30.400
<v Speaker 1>or the ghost shrimp. They look like some sort of

0:46:30.400 --> 0:46:33.719
<v Speaker 1>a horrible shrimp wraith wraith shrimp, that would be a

0:46:33.760 --> 0:46:36.800
<v Speaker 1>good name for them. I think they're called skeleton shrimp

0:46:36.840 --> 0:46:41.040
<v Speaker 1>because they typically have a very spind ly appearance. They're

0:46:41.040 --> 0:46:45.320
<v Speaker 1>almost like a stick insect, but creepier. Now. They're typically

0:46:45.400 --> 0:46:48.480
<v Speaker 1>very small. They range in size from a few millimeters

0:46:48.520 --> 0:46:51.319
<v Speaker 1>to a couple of inches long. But if you get

0:46:51.360 --> 0:46:53.960
<v Speaker 1>up close and you look at them with some magnification,

0:46:54.080 --> 0:46:58.560
<v Speaker 1>you'll notice that they often have an upright posture where

0:46:58.560 --> 0:47:01.560
<v Speaker 1>they will stretch their body out as they cling onto

0:47:01.600 --> 0:47:04.480
<v Speaker 1>something with their back legs. So in that sense they

0:47:04.520 --> 0:47:08.600
<v Speaker 1>look eerily human. But in addition to this, they often

0:47:08.640 --> 0:47:12.799
<v Speaker 1>have a kind of bent over supplicant posture within that

0:47:13.040 --> 0:47:17.000
<v Speaker 1>upstanding position, almost looking like they're in prayer. Again, I

0:47:17.040 --> 0:47:21.160
<v Speaker 1>guess to that, to that rightly banished God. Yeah, yeah,

0:47:21.280 --> 0:47:24.520
<v Speaker 1>in a way, similar posture to old scissor punch. There,

0:47:24.719 --> 0:47:26.960
<v Speaker 1>he looks a little bit bent over in the skills

0:47:27.000 --> 0:47:29.080
<v Speaker 1>I have of him. Oh, yes, you're right, I've seen

0:47:29.200 --> 0:47:30.919
<v Speaker 1>some of the skills I've seen of him. He looks

0:47:30.920 --> 0:47:33.280
<v Speaker 1>like he's hanging his head, or maybe like he's about

0:47:33.280 --> 0:47:36.160
<v Speaker 1>to bow down at the altar. Gravity is really hard

0:47:36.239 --> 0:47:39.480
<v Speaker 1>on him. But he must gamble, he must play comics.

0:47:41.480 --> 0:47:44.000
<v Speaker 1>Uh So, I was wondering if my raw sense of

0:47:44.040 --> 0:47:47.600
<v Speaker 1>obscenity when looking at a skeleton shrimp comes from the

0:47:47.640 --> 0:47:51.399
<v Speaker 1>different body parts that seem to defy type. It has

0:47:51.520 --> 0:47:55.840
<v Speaker 1>antentnie that look like legs, and claws that look like heads,

0:47:55.960 --> 0:47:59.160
<v Speaker 1>and little claws near the face of the actual head.

0:47:59.200 --> 0:48:02.640
<v Speaker 1>It's it's mains are called natopods, and it has smaller

0:48:02.719 --> 0:48:06.640
<v Speaker 1>natopods near its face that look kind of like, I

0:48:06.640 --> 0:48:09.160
<v Speaker 1>don't know, like hip facial hair, facial or I don't

0:48:09.200 --> 0:48:10.880
<v Speaker 1>know how hip it would be the kind of facial

0:48:10.920 --> 0:48:15.280
<v Speaker 1>hair that makes a statement. Now, despite being called skeleton shrimp,

0:48:15.320 --> 0:48:18.520
<v Speaker 1>these are not exactly super closely related to the shrimp

0:48:18.560 --> 0:48:21.840
<v Speaker 1>that you would eat in your shrimp cocktail um skeleton

0:48:21.880 --> 0:48:23.879
<v Speaker 1>shrimp in fact, consistent with what I was just saying

0:48:23.920 --> 0:48:27.839
<v Speaker 1>about their their different weird claws and legs. They are

0:48:28.120 --> 0:48:31.840
<v Speaker 1>of an order of crustaceans known as amphipods, which literally

0:48:31.880 --> 0:48:35.480
<v Speaker 1>means different feet as opposed to related crustaceans that have

0:48:35.600 --> 0:48:38.919
<v Speaker 1>more consistent sets of feet. And I was reading about

0:48:38.960 --> 0:48:41.399
<v Speaker 1>them on a page for the Monterey Bay Aquarium that

0:48:41.480 --> 0:48:45.640
<v Speaker 1>mentions that these animals are sometimes called praying mantises of

0:48:45.760 --> 0:48:50.000
<v Speaker 1>the sea. I can absolutely understand the comparison. In addition

0:48:50.040 --> 0:48:53.400
<v Speaker 1>to the of course praying posture I mentioned, uh, the

0:48:53.600 --> 0:48:57.480
<v Speaker 1>claws look very much like the raptorial four legs of

0:48:57.520 --> 0:49:02.040
<v Speaker 1>a praying mantis. So skeleton shrimp emper often camouflaged within

0:49:02.080 --> 0:49:06.440
<v Speaker 1>their environment, making forests of seaweed a really great habitat

0:49:06.560 --> 0:49:11.160
<v Speaker 1>for them. Uh. They're often found clinging to branzonens, hydroids

0:49:11.280 --> 0:49:15.200
<v Speaker 1>or eel grass, sometimes even in patches of sarcassum, which

0:49:15.200 --> 0:49:18.280
<v Speaker 1>we talked about last week. Those skeleton shrimp are found

0:49:18.280 --> 0:49:20.440
<v Speaker 1>in other habitats as well. You can find them on

0:49:20.480 --> 0:49:24.400
<v Speaker 1>a ship's hull or on some other animals body. Even

0:49:24.520 --> 0:49:28.880
<v Speaker 1>one video I was watching of skeleton shrimp showed hundreds,

0:49:28.880 --> 0:49:32.920
<v Speaker 1>I don't know, maybe thousands of tiny skeleton shrimp clinging

0:49:32.960 --> 0:49:37.280
<v Speaker 1>to the scales of a scorpion fish, crowded right around

0:49:37.280 --> 0:49:39.640
<v Speaker 1>the fish's eye. I tried to take a take a

0:49:39.760 --> 0:49:42.720
<v Speaker 1>screen grab so you can see it here robbed down below.

0:49:42.760 --> 0:49:45.439
<v Speaker 1>But they're just crowded around the eye and all over

0:49:45.680 --> 0:49:48.480
<v Speaker 1>the top of his head, and they're just swaying around

0:49:48.520 --> 0:49:50.879
<v Speaker 1>in the water. And the fish does not really look

0:49:50.920 --> 0:49:53.359
<v Speaker 1>put out, I know, like at first glance, these look

0:49:53.440 --> 0:49:57.239
<v Speaker 1>like eyebrows and tufts of hair, almost kind of zat

0:49:57.440 --> 0:50:00.520
<v Speaker 1>ish tufts of hair, you know. Oh, yes, sometimes they

0:50:00.520 --> 0:50:04.000
<v Speaker 1>can look quite fuzzy, especially when the females are carrying

0:50:04.080 --> 0:50:08.000
<v Speaker 1>their brood along with them, like after mating. They they

0:50:08.040 --> 0:50:12.600
<v Speaker 1>reproduce sexually and after mating, the females will sometimes carry

0:50:12.600 --> 0:50:16.400
<v Speaker 1>around what looks almost like a ball of dandelion fuzz

0:50:16.520 --> 0:50:19.040
<v Speaker 1>or something, but that's all they're young that that haven't

0:50:19.120 --> 0:50:23.000
<v Speaker 1>left the mother's body yet. Now. The different appendages jutting

0:50:23.080 --> 0:50:26.120
<v Speaker 1>off of their bodies provide a range of different ways

0:50:26.160 --> 0:50:29.920
<v Speaker 1>to survive. In general, their back legs are for gripping

0:50:29.920 --> 0:50:31.960
<v Speaker 1>onto a substrate, and this is where you get the

0:50:32.120 --> 0:50:36.520
<v Speaker 1>bipedal posture. Here you will very often see skeleton shrimp

0:50:36.960 --> 0:50:40.480
<v Speaker 1>clinging to something a piece of seaweed or even a

0:50:40.480 --> 0:50:44.040
<v Speaker 1>scorpion fish's head or something with their back legs while

0:50:44.080 --> 0:50:46.879
<v Speaker 1>their body is stretched out above that, looking like they're

0:50:46.920 --> 0:50:50.640
<v Speaker 1>standing up and reaching out into the water. And then meanwhile,

0:50:50.680 --> 0:50:53.759
<v Speaker 1>while they're clinging with their back legs and standing up

0:50:53.800 --> 0:50:56.800
<v Speaker 1>like this, they're larger front legs with the folding features

0:50:56.800 --> 0:50:59.759
<v Speaker 1>that look like mantis claws. These can be used for

0:51:00.040 --> 0:51:03.239
<v Speaker 1>rooming the body or for violence in fighting each other,

0:51:03.320 --> 0:51:06.040
<v Speaker 1>which it seems like they do a lot, or for

0:51:06.160 --> 0:51:09.120
<v Speaker 1>snagging food, and the antennae coming off of their head

0:51:09.160 --> 0:51:13.120
<v Speaker 1>apparently can sometimes be used for filter feeding. They eat

0:51:13.360 --> 0:51:17.320
<v Speaker 1>everything it seems that they say are different. Different species

0:51:17.360 --> 0:51:19.640
<v Speaker 1>of them will eat different things. Sometimes, but they're they're

0:51:19.640 --> 0:51:24.239
<v Speaker 1>pretty omnivorous. They scavenge for floating detritus, meaning particles of

0:51:24.280 --> 0:51:27.520
<v Speaker 1>dead organic matter. They're just sort of like hanging around

0:51:27.520 --> 0:51:30.960
<v Speaker 1>in the water. Sometimes they eat algae, or sometimes they

0:51:31.000 --> 0:51:34.160
<v Speaker 1>act as predators. They can snag, kill and eat live prey,

0:51:34.280 --> 0:51:38.520
<v Speaker 1>for example worms or crustacean larvae. And though they look

0:51:38.640 --> 0:51:41.720
<v Speaker 1>very bipedal when they're attached to a substrate and reaching

0:51:41.760 --> 0:51:44.799
<v Speaker 1>out into the water, I thought this was interesting. They

0:51:44.880 --> 0:51:48.160
<v Speaker 1>generally move not by walking on their back legs, but

0:51:48.280 --> 0:51:52.000
<v Speaker 1>by gripping the substrate, folding their body over, and then

0:51:52.160 --> 0:51:57.080
<v Speaker 1>sliding along like an inchworm. Again, very creepy. And there's

0:51:57.120 --> 0:52:01.840
<v Speaker 1>another fascinating comparison to the praying manti us. Some species

0:52:01.840 --> 0:52:07.080
<v Speaker 1>of skeleton shrimp practice sexual homicide, where the female will

0:52:07.160 --> 0:52:11.160
<v Speaker 1>kill the male after mating, sometimes by stabbing them with

0:52:11.239 --> 0:52:16.120
<v Speaker 1>a special claw and injecting them with venom. Which this

0:52:16.239 --> 0:52:19.520
<v Speaker 1>strikes me as a very interesting example of convergent evolution

0:52:19.680 --> 0:52:23.760
<v Speaker 1>because of course this is there's this superficial resemblance between

0:52:23.800 --> 0:52:27.120
<v Speaker 1>the body form of a praying mantis and a skeleton shrimp.

0:52:27.160 --> 0:52:30.880
<v Speaker 1>They have these similar raptorial fore legs and similar posture

0:52:30.880 --> 0:52:34.560
<v Speaker 1>and stuff, and like a praying mantis, sometimes the female

0:52:34.600 --> 0:52:37.560
<v Speaker 1>will kill the male after mating. Uh though I didn't

0:52:37.600 --> 0:52:40.320
<v Speaker 1>see much about the female eating the male after mating.

0:52:40.360 --> 0:52:44.439
<v Speaker 1>Maybe they do, because sometimes these skeleton shrimp are cannibalistic,

0:52:44.480 --> 0:52:46.719
<v Speaker 1>but mainly I just saw about killing the male with

0:52:46.760 --> 0:52:50.359
<v Speaker 1>this venomous claw. I was wondering why it would be

0:52:50.480 --> 0:52:52.840
<v Speaker 1>that the female would kill the male after mating. I

0:52:52.920 --> 0:52:56.160
<v Speaker 1>wonder if this is in part to prevent the males

0:52:56.320 --> 0:53:00.400
<v Speaker 1>from cannibalizing them or their offspring in the future. So

0:53:00.440 --> 0:53:02.520
<v Speaker 1>there are a couple of things they're one of which

0:53:02.719 --> 0:53:07.160
<v Speaker 1>is that mating. Uh So, of course these crustaceans, like

0:53:07.200 --> 0:53:10.760
<v Speaker 1>other crustaceans, they have to grow by molting, right because

0:53:10.960 --> 0:53:14.360
<v Speaker 1>having a hard outer exo skeleton, you can't get bigger

0:53:14.440 --> 0:53:16.960
<v Speaker 1>with a hardened outer exo skeleton. You have to shed

0:53:17.000 --> 0:53:20.520
<v Speaker 1>the exo skeleton and then come come out as a

0:53:20.640 --> 0:53:23.880
<v Speaker 1>larger soft version of yourself, and then the outer layer

0:53:23.880 --> 0:53:26.960
<v Speaker 1>of you hardens into a new larger exo skeleton. This

0:53:27.040 --> 0:53:29.760
<v Speaker 1>is the molting process. And apparently skeleton shrimp can only

0:53:30.239 --> 0:53:35.279
<v Speaker 1>mate when the female is freshly molted, so I don't know.

0:53:35.360 --> 0:53:37.799
<v Speaker 1>It's possibly that means that she could be in a

0:53:38.360 --> 0:53:41.320
<v Speaker 1>in a more vulnerable position around the time of mating,

0:53:41.640 --> 0:53:44.480
<v Speaker 1>or it could be to prevent males from from eating

0:53:44.520 --> 0:53:46.960
<v Speaker 1>the new larva that will be coming along soon. I

0:53:47.000 --> 0:53:49.440
<v Speaker 1>don't know, I wonder I like the idea that they

0:53:49.480 --> 0:53:51.919
<v Speaker 1>have they may have a special claw for this though.

0:53:52.040 --> 0:53:54.600
<v Speaker 1>Oh yeah, yeah, with with the venom and apparently the

0:53:54.640 --> 0:53:58.200
<v Speaker 1>males also sometimes have venomous claws which they use for

0:53:58.239 --> 0:54:00.919
<v Speaker 1>fighting each other. I think in some cases, at least

0:54:00.960 --> 0:54:06.040
<v Speaker 1>for access tomating real scissor punches. They're right exactly, But

0:54:06.120 --> 0:54:08.560
<v Speaker 1>as I said already, skeleton shrimp are really something that

0:54:08.600 --> 0:54:11.000
<v Speaker 1>you need to see with your eyes to appreciate. So

0:54:11.000 --> 0:54:13.800
<v Speaker 1>I would highly recommend looking up some pictures and looking

0:54:13.880 --> 0:54:17.200
<v Speaker 1>up some videos of these animals. They're they're very small,

0:54:17.280 --> 0:54:29.200
<v Speaker 1>but they're beautiful, creepy, unsettling, worth your attention, absolutely. Thank Alright,

0:54:29.280 --> 0:54:32.640
<v Speaker 1>I think we have time for one more specimen here,

0:54:32.840 --> 0:54:35.440
<v Speaker 1>oh boy, And for this one, Joe, I'm gonna have

0:54:35.440 --> 0:54:37.280
<v Speaker 1>to ask you to come to the planet and Naboo

0:54:37.320 --> 0:54:39.920
<v Speaker 1>with me. Well, I'll always go to Naboo. Well, I mean,

0:54:39.920 --> 0:54:41.920
<v Speaker 1>it's an interesting world. I would say one of the

0:54:41.960 --> 0:54:45.480
<v Speaker 1>most interesting in the Star Wars universe. Because even outside

0:54:45.480 --> 0:54:48.600
<v Speaker 1>of its important role in galactic history, it has just

0:54:48.680 --> 0:54:52.480
<v Speaker 1>incredibly rich fauna. You have human human settlers coming to

0:54:52.520 --> 0:54:54.640
<v Speaker 1>the planet at some point, and then there's signs of

0:54:54.680 --> 0:54:57.799
<v Speaker 1>an elder civilization. But you have this native Gungan population

0:54:58.440 --> 0:55:01.560
<v Speaker 1>um that are an advanced st amphibious species that make

0:55:01.600 --> 0:55:06.080
<v Speaker 1>their home and underwater cities, and the planets expansive underwater oceans.

0:55:06.719 --> 0:55:11.960
<v Speaker 1>Uh Naboo seems to have a vast uh number of

0:55:11.960 --> 0:55:14.880
<v Speaker 1>of impressive land animals, many of which are used as

0:55:14.920 --> 0:55:17.800
<v Speaker 1>battle mounts by the Gungans. But then you have this

0:55:17.800 --> 0:55:22.160
<v Speaker 1>this shadowy underwater realm that is home to just many,

0:55:22.200 --> 0:55:27.400
<v Speaker 1>many marine organisms. And there's a fabulous uh section in

0:55:27.719 --> 0:55:30.880
<v Speaker 1>The Phantom Menace where we get to explore it a bit. Uh.

0:55:31.200 --> 0:55:33.799
<v Speaker 1>It's the scene where we have our main characters there

0:55:34.280 --> 0:55:37.440
<v Speaker 1>uh with with the kid I think and and uh

0:55:37.520 --> 0:55:40.440
<v Speaker 1>and jar Jar and they're in a submarine and they

0:55:40.440 --> 0:55:45.160
<v Speaker 1>are attacked by one giant underwater creature after another, each

0:55:45.239 --> 0:55:48.640
<v Speaker 1>one bigger and more horrifying than the last. Out of

0:55:48.680 --> 0:55:51.960
<v Speaker 1>the frying pan and into the fish. Yes. So the

0:55:52.160 --> 0:55:55.400
<v Speaker 1>first one that attacks is this thing that's opec killer

0:55:55.480 --> 0:55:57.480
<v Speaker 1>that looks kind of like a like a deep sea

0:55:57.480 --> 0:56:01.040
<v Speaker 1>angler fish type of of a thing. Then they're attacked

0:56:01.040 --> 0:56:03.760
<v Speaker 1>by the colo clawfish, which looks like a cross between

0:56:03.800 --> 0:56:06.560
<v Speaker 1>a crocodile and an eel, and then finally by this

0:56:06.680 --> 0:56:10.480
<v Speaker 1>even more titanic Sando Aqua monster, which is just an

0:56:10.480 --> 0:56:13.480
<v Speaker 1>apex of apex predators, looks like some sort of a

0:56:13.560 --> 0:56:18.480
<v Speaker 1>salamandary um giant. Do I recall that in this sequence

0:56:18.560 --> 0:56:21.759
<v Speaker 1>they are trying to like take a submarine through the

0:56:21.800 --> 0:56:24.840
<v Speaker 1>center of the world to get to the other side

0:56:24.880 --> 0:56:27.560
<v Speaker 1>of the planet or something. I don't remember if they're

0:56:27.800 --> 0:56:29.880
<v Speaker 1>I don't remember if they're actually going through the center,

0:56:30.160 --> 0:56:32.319
<v Speaker 1>but they are, at least at the very least. Yeah,

0:56:32.360 --> 0:56:36.080
<v Speaker 1>they're going through the deep underwater sections of the of

0:56:36.080 --> 0:56:39.719
<v Speaker 1>of the world to get to a specific location. Okay, Okay,

0:56:39.840 --> 0:56:42.440
<v Speaker 1>maybe it might just be underwater caves. Yeah, but I

0:56:42.440 --> 0:56:44.080
<v Speaker 1>don't know, it could be. If it is. If it's

0:56:44.120 --> 0:56:47.000
<v Speaker 1>the former, then it it's dante Esk and it's and

0:56:47.080 --> 0:56:50.919
<v Speaker 1>it's nature, right. Yeah, But anyway, the creature of these

0:56:50.920 --> 0:56:52.640
<v Speaker 1>three I want to talk about is that middle one,

0:56:52.680 --> 0:56:56.480
<v Speaker 1>the colo clawfish, which which is pretty neat, little looking.

0:56:56.560 --> 0:56:59.480
<v Speaker 1>I mean, all three of these are impressive creatures. This

0:56:59.520 --> 0:57:03.480
<v Speaker 1>one is um is again enormous. Its head is larger

0:57:03.480 --> 0:57:07.000
<v Speaker 1>than the Gungan sub. We're told in like the Alien

0:57:07.080 --> 0:57:09.440
<v Speaker 1>Archive and other books that they can reach lengths of

0:57:09.480 --> 0:57:14.759
<v Speaker 1>at least forty one feet. Their long bioluminescent predators with

0:57:14.960 --> 0:57:18.840
<v Speaker 1>mandible like four legs to grip their their prey. And

0:57:18.880 --> 0:57:21.800
<v Speaker 1>there's long mouth of razor sharp teeth and I and

0:57:21.840 --> 0:57:23.960
<v Speaker 1>I believe they're supposed to have venomous things, and there

0:57:24.040 --> 0:57:28.040
<v Speaker 1>is as well to partially or completely disable some of

0:57:28.040 --> 0:57:31.000
<v Speaker 1>their prey. And they can unhinge their jaw like a

0:57:31.080 --> 0:57:34.280
<v Speaker 1>terrestrial snake in order to eat prey larger than their

0:57:34.320 --> 0:57:36.560
<v Speaker 1>own head. But the part that interests me the most

0:57:36.600 --> 0:57:39.560
<v Speaker 1>here is this one little tid debt that is that's

0:57:39.600 --> 0:57:42.840
<v Speaker 1>described in the Star Wars Alien Archive book quote. However,

0:57:43.000 --> 0:57:46.600
<v Speaker 1>Coolo's must ensure their prey is dead before ingesting it.

0:57:46.960 --> 0:57:50.080
<v Speaker 1>Their digestive systems are slow and they run the risk

0:57:50.160 --> 0:57:53.880
<v Speaker 1>of being eaten from inside out if the prey remains alive.

0:57:54.520 --> 0:57:57.760
<v Speaker 1>WHOA So obviously that got me thinking, I was like,

0:57:57.880 --> 0:58:01.120
<v Speaker 1>is there anything like this here on Earth? And uh?

0:58:01.200 --> 0:58:05.120
<v Speaker 1>I found an excellent article on this in BBC Earth

0:58:05.240 --> 0:58:10.160
<v Speaker 1>by Sandrine Kristamont. This is from and and they made

0:58:10.200 --> 0:58:13.000
<v Speaker 1>some wonderful points on on this. So basically, as the

0:58:13.040 --> 0:58:16.560
<v Speaker 1>author points out, you'd probably need two key realities to

0:58:16.600 --> 0:58:19.640
<v Speaker 1>be in place for something like this to happen. So,

0:58:19.760 --> 0:58:22.040
<v Speaker 1>first of all, the animal would have to survive the

0:58:22.120 --> 0:58:24.600
<v Speaker 1>jaws of its attacker. It would have to be swallowed whole.

0:58:24.840 --> 0:58:30.040
<v Speaker 1>No fatal crushing, no incapacitating venom uh you know, inserted

0:58:30.120 --> 0:58:33.000
<v Speaker 1>into the creature. It would know. No death roll or

0:58:33.040 --> 0:58:35.600
<v Speaker 1>death shake. Yeah, no death roll, no death shake, no

0:58:35.720 --> 0:58:38.800
<v Speaker 1>intentional breaking of the bones like you see with you know,

0:58:38.840 --> 0:58:41.160
<v Speaker 1>like a cattle due to it to its um you know,

0:58:41.320 --> 0:58:44.640
<v Speaker 1>rodent prey um, and you know it would it would

0:58:44.640 --> 0:58:46.680
<v Speaker 1>just have to happen in the case of an animal

0:58:46.680 --> 0:58:50.400
<v Speaker 1>that just gulps its prey down whole. Secondly, the digestive

0:58:50.480 --> 0:58:53.960
<v Speaker 1>juices would have to be weak enough and or the

0:58:54.000 --> 0:58:57.240
<v Speaker 1>praise outer covering would have to be resilient enough for

0:58:57.360 --> 0:59:01.560
<v Speaker 1>it to survive entry into the stomach at least initial entry,

0:59:01.600 --> 0:59:04.640
<v Speaker 1>if not its entire time there. So it seems like

0:59:04.680 --> 0:59:07.680
<v Speaker 1>maybe there's some risk at like swallowing hole a creature

0:59:07.760 --> 0:59:09.840
<v Speaker 1>with a hard outer layer, like if you swallowed a

0:59:09.840 --> 0:59:12.880
<v Speaker 1>whole crab that could be pretty bad, right, And then

0:59:13.040 --> 0:59:15.240
<v Speaker 1>also it would help if the prey and question has

0:59:15.240 --> 0:59:17.640
<v Speaker 1>some sort of ace up its sleeve as well. So

0:59:17.720 --> 0:59:21.040
<v Speaker 1>as the author explains, yes, there are cases where all

0:59:21.080 --> 0:59:24.200
<v Speaker 1>of these things seem to line up. Um. The first

0:59:24.240 --> 0:59:28.360
<v Speaker 1>one is the rough skinned newt can survive being swallowed

0:59:28.400 --> 0:59:30.760
<v Speaker 1>by a frog and in and in large part this

0:59:30.800 --> 0:59:33.880
<v Speaker 1>is because it packs enough toxin to kill the predator

0:59:34.200 --> 0:59:37.880
<v Speaker 1>before the digestive juices overpower it. Quote. Then the news

0:59:37.880 --> 0:59:40.400
<v Speaker 1>simply has to crawl back up the dead frog's throat

0:59:40.640 --> 0:59:44.120
<v Speaker 1>and out of its mouth, which is pretty badass. I

0:59:44.200 --> 0:59:47.080
<v Speaker 1>like that. Yes, that is power you can respect. Now.

0:59:47.120 --> 0:59:50.480
<v Speaker 1>The next example is is even weirder and maybe maybe

0:59:50.560 --> 0:59:53.880
<v Speaker 1>not as as cool in the sense that like, it's

0:59:53.920 --> 0:59:56.280
<v Speaker 1>not a full survival story, but it's still really amazing.

0:59:56.640 --> 1:00:00.400
<v Speaker 1>And that is the case of the brahminy blind snake,

1:00:00.920 --> 1:00:04.000
<v Speaker 1>a tiny natural burrower, and it has been observed to

1:00:04.040 --> 1:00:07.720
<v Speaker 1>survive the digestion of a toad and emerge out the

1:00:07.720 --> 1:00:10.960
<v Speaker 1>other end of the toad, essentially swallowed by the toad

1:00:11.040 --> 1:00:13.440
<v Speaker 1>and then just wriggles through the rest of the way

1:00:13.760 --> 1:00:17.360
<v Speaker 1>and out the rear entry um or the rear exit

1:00:17.400 --> 1:00:20.480
<v Speaker 1>as it were. Uh, so in these cases of survival,

1:00:20.760 --> 1:00:23.840
<v Speaker 1>it also really helps if, if if it maybe even

1:00:23.840 --> 1:00:26.720
<v Speaker 1>be essential, that there's not another big meal up ahead

1:00:26.720 --> 1:00:30.200
<v Speaker 1>of it blocking the way. But then this is also

1:00:30.240 --> 1:00:33.120
<v Speaker 1>a situation where protection from the digestive juices seems to

1:00:33.200 --> 1:00:36.160
<v Speaker 1>be key. This is what the author Kristomont had to say.

1:00:36.680 --> 1:00:40.960
<v Speaker 1>Quote but its skin was probably the biggest lifesaver. The

1:00:41.080 --> 1:00:44.800
<v Speaker 1>closely knit, overlapping scales that help blind snakes move on

1:00:44.960 --> 1:00:49.200
<v Speaker 1>land would likely block gastric juices, preventing them from reaching

1:00:49.240 --> 1:00:52.480
<v Speaker 1>delicate tissues and organs. The scales of other snakes come

1:00:52.520 --> 1:00:55.160
<v Speaker 1>apart slightly when they move, so would not have the

1:00:55.200 --> 1:00:59.360
<v Speaker 1>same protective effect. It's like a natural hazmat suit. Yeah,

1:00:59.640 --> 1:01:02.000
<v Speaker 1>I have never I don't think I've ever considered this

1:01:02.040 --> 1:01:06.720
<v Speaker 1>as a strategy for defending against predators before. Uh, when

1:01:06.720 --> 1:01:10.000
<v Speaker 1>I've always thought about trying to avoid getting eaten, I've

1:01:10.040 --> 1:01:13.160
<v Speaker 1>thought about trying to escape or trying to fight back,

1:01:13.720 --> 1:01:17.720
<v Speaker 1>not preventing eating from hurting you, Like, yeah, just get

1:01:17.720 --> 1:01:21.640
<v Speaker 1>eaten and you know you'll be okay. Probably, Now it

1:01:21.720 --> 1:01:23.920
<v Speaker 1>may be a case. First of all, it seems to

1:01:23.920 --> 1:01:25.640
<v Speaker 1>be a case where this is not certainly not an

1:01:25.720 --> 1:01:29.280
<v Speaker 1>evolved way of surviving predators. Uh. And it also seems

1:01:29.280 --> 1:01:32.480
<v Speaker 1>to be a case where survival is perhaps a um

1:01:32.960 --> 1:01:36.120
<v Speaker 1>an incorrect term for it, because this in the case

1:01:36.160 --> 1:01:38.760
<v Speaker 1>that it was observed by researchers here, the snake died

1:01:38.800 --> 1:01:41.680
<v Speaker 1>five hours later, probably due to complications due to lack

1:01:41.720 --> 1:01:44.440
<v Speaker 1>of oxygen. Because that's the thing. If even if you're

1:01:44.520 --> 1:01:47.600
<v Speaker 1>armored against that that acid or the acid isn't strong enough,

1:01:47.960 --> 1:01:50.040
<v Speaker 1>you're still going to be inside that animal for a

1:01:50.080 --> 1:01:53.200
<v Speaker 1>certain amount of time, if you're not killing it with

1:01:53.240 --> 1:01:56.000
<v Speaker 1>toxins and chron climbing out the front. Uh. You know,

1:01:56.080 --> 1:01:59.040
<v Speaker 1>if you're gonna take the complete journey through, you're gonna

1:01:59.080 --> 1:02:02.520
<v Speaker 1>be without oxygen. And depending on your biology, you know,

1:02:02.560 --> 1:02:05.400
<v Speaker 1>that can have very detrimental effects. That itself can be

1:02:05.440 --> 1:02:08.360
<v Speaker 1>the fatal flaw. Okay, so you're saying this is not

1:02:08.760 --> 1:02:12.120
<v Speaker 1>It doesn't appear that these tiny snakes have evolved a

1:02:12.160 --> 1:02:15.840
<v Speaker 1>capacity to be eaten and survived specifically as a protection

1:02:15.880 --> 1:02:19.640
<v Speaker 1>against predation. It just so happens like it's a coincidence

1:02:19.720 --> 1:02:23.280
<v Speaker 1>that some of their natural defenses for other things happened

1:02:23.320 --> 1:02:27.240
<v Speaker 1>to allow them to survive passing through the digestive system.

1:02:27.280 --> 1:02:30.480
<v Speaker 1>In at least this case, or limited cases. Yeah, and

1:02:30.520 --> 1:02:33.680
<v Speaker 1>maybe it's more of a curse, you know, Yeah, they

1:02:33.680 --> 1:02:37.680
<v Speaker 1>get to survive the whole process. Yeah. Now, on top

1:02:37.760 --> 1:02:40.680
<v Speaker 1>of these cases, apparently there are some land snails that

1:02:40.720 --> 1:02:44.440
<v Speaker 1>can survive the journey through a bird's digestive system. And

1:02:44.720 --> 1:02:47.080
<v Speaker 1>this is a case where you have you have another

1:02:47.120 --> 1:02:50.320
<v Speaker 1>important helpful fact here, and that is SPEEDI or digestion time.

1:02:50.560 --> 1:02:54.160
<v Speaker 1>So just less time spent in the bird's digestive system.

1:02:54.480 --> 1:02:58.280
<v Speaker 1>That means less exposure to the digestive juices, coupled with

1:02:58.360 --> 1:03:01.280
<v Speaker 1>the natural protection of the snail shell, which is key,

1:03:01.360 --> 1:03:04.320
<v Speaker 1>but also the mucus of the snail might also help

1:03:04.360 --> 1:03:09.240
<v Speaker 1>serve as a protective barrier like a chemical armor. Yeah.

1:03:09.360 --> 1:03:11.760
<v Speaker 1>And so you have some aquatic snails as well that

1:03:11.800 --> 1:03:15.120
<v Speaker 1>have been that have been observed to be very um

1:03:15.480 --> 1:03:19.560
<v Speaker 1>uh resilient to digestion. You have nematode worms, of course,

1:03:19.800 --> 1:03:23.000
<v Speaker 1>some of which are true internal parasites. So once you

1:03:23.000 --> 1:03:26.320
<v Speaker 1>get into that territory, I think we're more inclined to

1:03:27.240 --> 1:03:29.560
<v Speaker 1>uh is not expect but you know, not be surprised

1:03:29.600 --> 1:03:33.240
<v Speaker 1>by that kind of resiliency things that that survive in

1:03:33.320 --> 1:03:37.280
<v Speaker 1>the digestive system of of of host organisms. But you

1:03:37.320 --> 1:03:41.360
<v Speaker 1>generally don't think about snakes, salamanders and other things. Uh,

1:03:41.440 --> 1:03:44.640
<v Speaker 1>you know, having a chance once they're actually in the

1:03:44.680 --> 1:03:49.680
<v Speaker 1>predator's gullet. You have opened my eyes so with to

1:03:49.760 --> 1:03:52.600
<v Speaker 1>come back to the planet naboo. Uh I guess the

1:03:52.640 --> 1:03:55.960
<v Speaker 1>idea here is that we're largely talking about other deadly

1:03:56.000 --> 1:03:58.720
<v Speaker 1>predators in the depths of Nebo that, after having been eaten,

1:03:59.000 --> 1:04:03.000
<v Speaker 1>then turn on the pre or host here. Um. You know,

1:04:03.000 --> 1:04:06.440
<v Speaker 1>it's just that that crazy and environment, So it seems

1:04:06.600 --> 1:04:08.640
<v Speaker 1>entirely feasible that you could have something like this, like

1:04:08.680 --> 1:04:12.080
<v Speaker 1>maybe there's one particular type of fish or you know,

1:04:12.160 --> 1:04:15.800
<v Speaker 1>creature in that deep sea underground environment and the boo

1:04:15.880 --> 1:04:18.520
<v Speaker 1>and if it eats those, it gets too excited about them.

1:04:18.560 --> 1:04:21.360
<v Speaker 1>Maybe it's maybe it's a venom doesn't work on that

1:04:21.520 --> 1:04:24.240
<v Speaker 1>on that particular creature, or sometimes maybe it doesn't use

1:04:24.280 --> 1:04:27.600
<v Speaker 1>its venom. Um. You know, often we see that with snakes, right,

1:04:27.600 --> 1:04:29.280
<v Speaker 1>they're not going to use their venom every time if

1:04:29.320 --> 1:04:31.920
<v Speaker 1>they don't have to. It is a it is an

1:04:31.960 --> 1:04:35.400
<v Speaker 1>important resource. But maybe that's a fatal mistake for the

1:04:35.840 --> 1:04:40.000
<v Speaker 1>COLO concerning certain prey species. You don't want to underestimate

1:04:40.000 --> 1:04:43.360
<v Speaker 1>what you're eating. Yeah, all right, Well that's that's all

1:04:43.400 --> 1:04:46.800
<v Speaker 1>I have, Joe, should we close the compendium? Let's let's

1:04:46.840 --> 1:04:49.760
<v Speaker 1>close it up now. Obviously there are tons of other

1:04:49.880 --> 1:04:54.400
<v Speaker 1>creatures and aliens and the Star Wars universe, so you know,

1:04:54.440 --> 1:04:56.440
<v Speaker 1>perhaps there are some other really good candidates that we

1:04:56.480 --> 1:05:00.000
<v Speaker 1>didn't touch on. If you have suggestions for the future,

1:05:00.280 --> 1:05:02.280
<v Speaker 1>let us know. Likewise, you know, we could always take

1:05:02.320 --> 1:05:06.560
<v Speaker 1>this approach to other uh you know, fictional ecosystems and

1:05:06.680 --> 1:05:08.040
<v Speaker 1>uh and take a look at those. I know we

1:05:08.080 --> 1:05:11.200
<v Speaker 1>had some fun talking about the sand worms of Dune,

1:05:11.640 --> 1:05:15.680
<v Speaker 1>uh several years back. Um, Dune is coming back? Yeah, yeah,

1:05:16.200 --> 1:05:18.680
<v Speaker 1>I need to revisit. I think I have some some

1:05:18.800 --> 1:05:22.400
<v Speaker 1>ideas jotted down about things we might might consider when

1:05:22.600 --> 1:05:25.040
<v Speaker 1>we get a little closer to uh to done time.

1:05:25.320 --> 1:05:28.360
<v Speaker 1>Well that's exciting, and hey, they're they're probably other worlds

1:05:28.360 --> 1:05:30.120
<v Speaker 1>I'm not even thinking of. I mean, I guess there's

1:05:30.160 --> 1:05:32.040
<v Speaker 1>Star Trek too. I don't think we've ever done anything

1:05:32.040 --> 1:05:34.280
<v Speaker 1>on Star Trek. If we we have, I'm certainly not

1:05:34.320 --> 1:05:36.959
<v Speaker 1>remembering it. Did you actually watch Star Trek? You weren't

1:05:36.960 --> 1:05:39.000
<v Speaker 1>really a Star Trek guy where you I wasn't an

1:05:39.040 --> 1:05:43.080
<v Speaker 1>original Star Trek guy. But there was. I watched tons

1:05:43.120 --> 1:05:47.080
<v Speaker 1>of Next Generation and tons of Deep Space nine um

1:05:47.120 --> 1:05:49.040
<v Speaker 1>and uh and and you know some of the movies.

1:05:49.600 --> 1:05:52.400
<v Speaker 1>But yeah, that that was my my area. Like I

1:05:52.400 --> 1:05:56.360
<v Speaker 1>think it was like every evening at nine pm, Next

1:05:56.400 --> 1:05:58.640
<v Speaker 1>Generation was on and I always watched it, like that

1:05:58.720 --> 1:06:00.720
<v Speaker 1>was my go to for a while. I like in

1:06:00.760 --> 1:06:03.440
<v Speaker 1>the Uh. I haven't seen all of the Next Generation,

1:06:03.520 --> 1:06:05.720
<v Speaker 1>but I like those episodes. I think, especially in the

1:06:05.760 --> 1:06:08.440
<v Speaker 1>early seasons of TNNG, where they would go down to

1:06:08.480 --> 1:06:11.120
<v Speaker 1>a planet and it would just look like a nineteen

1:06:11.240 --> 1:06:14.840
<v Speaker 1>nineties uh you know, family portrait photo studio with some

1:06:14.880 --> 1:06:18.080
<v Speaker 1>potted plants on it. Yeah, yeah, I remember some of

1:06:18.080 --> 1:06:20.240
<v Speaker 1>those settings. I think I've said this on the show before,

1:06:20.280 --> 1:06:23.120
<v Speaker 1>but I don't know exactly why. I always really really

1:06:23.120 --> 1:06:27.880
<v Speaker 1>love a good cheap indoor for outdoor set. Yeah yeah,

1:06:27.880 --> 1:06:33.160
<v Speaker 1>I've also really been, uh been thinking about this a

1:06:33.160 --> 1:06:37.040
<v Speaker 1>lot in terms of the Outer Limits series, where they

1:06:37.080 --> 1:06:39.880
<v Speaker 1>have some great sets on that show, but also each

1:06:39.880 --> 1:06:43.040
<v Speaker 1>episode is like, Okay, what are they about to film

1:06:43.160 --> 1:06:46.200
<v Speaker 1>in like the Toronto area that they're gonna make look

1:06:46.240 --> 1:06:50.280
<v Speaker 1>like the future or or the post apocalyptic world. Like

1:06:51.040 --> 1:06:53.800
<v Speaker 1>there's some interesting choices at times where it's like you

1:06:53.800 --> 1:06:56.200
<v Speaker 1>know it's it's not really an impressive building they're working

1:06:56.200 --> 1:06:58.080
<v Speaker 1>with here, but they try and figure out ways to

1:06:58.080 --> 1:07:00.880
<v Speaker 1>shoot it in such a way and it feels fresh

1:07:00.880 --> 1:07:03.200
<v Speaker 1>and different compared to all these other episodes they're pumping out.

1:07:03.360 --> 1:07:06.280
<v Speaker 1>So they're actually writing around the second hand sets and

1:07:06.360 --> 1:07:10.600
<v Speaker 1>costumes and stuff. Um, they seem to and I haven't

1:07:10.600 --> 1:07:13.240
<v Speaker 1>seen all the outer limits yet, but they seem to

1:07:13.240 --> 1:07:15.880
<v Speaker 1>do a pretty good job of of not repeating themselves,

1:07:15.960 --> 1:07:17.880
<v Speaker 1>which I think can be hard when you have so

1:07:17.920 --> 1:07:21.440
<v Speaker 1>many episodes that are about being trapped in an alien spaceship,

1:07:21.480 --> 1:07:24.160
<v Speaker 1>being trapped in a in a survival bunker. You know,

1:07:24.360 --> 1:07:26.880
<v Speaker 1>like a lot of the same basic setups are going

1:07:26.920 --> 1:07:29.600
<v Speaker 1>to be in place. Like I wonder how many different

1:07:30.160 --> 1:07:34.200
<v Speaker 1>alien hallways, uh they create alien spaceship hallways they created

1:07:34.240 --> 1:07:36.360
<v Speaker 1>for this show and still found a way to make

1:07:36.400 --> 1:07:40.840
<v Speaker 1>them feel different enough, if not, you know, substantially different.

1:07:40.920 --> 1:07:44.080
<v Speaker 1>It's the mark of a good bottle episode. Different yep,

1:07:44.280 --> 1:07:46.919
<v Speaker 1>just different enough? All right? Should we wrap up? Let's

1:07:46.920 --> 1:07:48.880
<v Speaker 1>wrap up. If you want to listen to other episodes

1:07:48.920 --> 1:07:51.080
<v Speaker 1>of Stuff to Blow your mind, you can find them

1:07:51.280 --> 1:07:53.560
<v Speaker 1>wherever you get your podcasts and wherever that happens to

1:07:53.560 --> 1:07:56.600
<v Speaker 1>be We just ask the rate, review and subscribe Huge

1:07:56.640 --> 1:07:59.760
<v Speaker 1>things As always to our excellent audio producer Seth Nicholas

1:07:59.840 --> 1:08:01.720
<v Speaker 1>john Unson. If you would like to get in touch

1:08:01.800 --> 1:08:04.000
<v Speaker 1>with us with feedback on this episode or any other,

1:08:04.080 --> 1:08:06.000
<v Speaker 1>to suggest a topic for the future, or just to

1:08:06.080 --> 1:08:09.160
<v Speaker 1>say hi, you can email us at contact at stuff

1:08:09.200 --> 1:08:18.920
<v Speaker 1>to Blow your Mind dot com. Stuff to Blow Your

1:08:18.960 --> 1:08:21.920
<v Speaker 1>Mind is production of I Heart Radio. For more podcasts

1:08:21.920 --> 1:08:24.000
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