WEBVTT - Through the Virtual Looking Glass

0:00:02.520 --> 0:00:05.680
<v Speaker 1>In our first episode, we began with a foundational exploration

0:00:05.920 --> 0:00:08.400
<v Speaker 1>of what exactly five G is and how will be

0:00:08.440 --> 0:00:11.600
<v Speaker 1>framing our thoughts on the future of connectivity. We spoke

0:00:11.600 --> 0:00:16.120
<v Speaker 1>with Andrea Goldsmith, Professor of Engineering at Stanford University, Flynn Coleman,

0:00:16.239 --> 0:00:20.079
<v Speaker 1>author of a Human Algorithm, and Durga Maladi, senior Vice

0:00:20.120 --> 0:00:33.080
<v Speaker 1>president of four G and five G at Qualcom. Maybe

0:00:33.080 --> 0:00:36.120
<v Speaker 1>it seems obvious, but business is changing and much of

0:00:36.120 --> 0:00:40.440
<v Speaker 1>that change from digital transformation to workplace innovation is driven

0:00:40.479 --> 0:00:45.000
<v Speaker 1>by critical advancements in mobility. Platforms like virtual reality will

0:00:45.040 --> 0:00:48.720
<v Speaker 1>eventually become solutions for how to get business done. Thanks

0:00:48.720 --> 0:00:51.720
<v Speaker 1>for support from Teamobile for Business. We're here to explore

0:00:51.720 --> 0:00:54.960
<v Speaker 1>how five G will enable future innovations in virtual and

0:00:55.040 --> 0:01:07.759
<v Speaker 1>augmented reality that can advance our future. Yeah. You can

0:01:07.800 --> 0:01:11.160
<v Speaker 1>get very easily lost in a space because you don't

0:01:11.160 --> 0:01:14.399
<v Speaker 1>know what it's opened down. The only reference you have

0:01:14.600 --> 0:01:19.080
<v Speaker 1>is the Earth and the space station. That's Evelyn Mirales.

0:01:19.760 --> 0:01:23.520
<v Speaker 1>She's describing the feeling of leaving the International Space Station

0:01:23.920 --> 0:01:27.520
<v Speaker 1>to complete a mission in zero gravity, when the dark

0:01:27.600 --> 0:01:31.319
<v Speaker 1>comes and the light to start fading, the darkest, so

0:01:31.520 --> 0:01:34.360
<v Speaker 1>dark that you can touch it when you get out

0:01:34.360 --> 0:01:37.320
<v Speaker 1>of the airlock and you're just coming out and you're

0:01:37.400 --> 0:01:41.600
<v Speaker 1>holding you know, your hand with the handrail, and that's

0:01:41.640 --> 0:01:46.120
<v Speaker 1>the only point you have the connection with the real world,

0:01:46.520 --> 0:01:48.640
<v Speaker 1>and then everything else is like, oh my god, you

0:01:48.720 --> 0:01:56.560
<v Speaker 1>can just just fly away from Evelyn ran Virtual Reality

0:01:56.640 --> 0:02:00.320
<v Speaker 1>at NASA. One of her missions was to be an

0:02:00.360 --> 0:02:04.200
<v Speaker 1>identical copy of the space station where astronauts could train

0:02:04.440 --> 0:02:09.720
<v Speaker 1>before going there themselves. They call used from space and say, hey,

0:02:09.919 --> 0:02:12.400
<v Speaker 1>I want to tell you, this looks just like the

0:02:12.480 --> 0:02:16.440
<v Speaker 1>vir Lab. And it was their feeling that they knew

0:02:16.600 --> 0:02:21.520
<v Speaker 1>more of what they were in relation to the vehicle

0:02:22.000 --> 0:02:25.880
<v Speaker 1>by doing it virtually first, so every time they did

0:02:25.919 --> 0:02:28.880
<v Speaker 1>it for real, they will compare it in their minds

0:02:29.160 --> 0:02:32.880
<v Speaker 1>with the synthetic world they already saw. And did you

0:02:32.919 --> 0:02:35.440
<v Speaker 1>ever try your own mission? I mean, did you go

0:02:35.520 --> 0:02:39.520
<v Speaker 1>to space in the headset? Yes? Yeah, you know. People

0:02:39.560 --> 0:02:41.120
<v Speaker 1>ask me that, well, don't you want to be an

0:02:41.120 --> 0:02:44.200
<v Speaker 1>astrona and said, well, I've been an astronaut virtually many times,

0:02:44.240 --> 0:02:47.280
<v Speaker 1>so yes, I've done it. And what did you feel

0:02:47.280 --> 0:02:49.839
<v Speaker 1>like when the astronauts called you from space saying that

0:02:50.040 --> 0:02:52.720
<v Speaker 1>what they were seeing resembled exactly the world that you

0:02:53.240 --> 0:02:57.600
<v Speaker 1>had built. It's an incredible feeling is an accomplishment. And

0:02:57.760 --> 0:03:00.720
<v Speaker 1>you know what, we say, okay, great, next because we

0:03:00.800 --> 0:03:05.640
<v Speaker 1>have so many missus to cover that that it was like, okay, great, wonderful,

0:03:05.840 --> 0:03:09.000
<v Speaker 1>let's do the next one. You know, that sense of

0:03:09.160 --> 0:03:13.080
<v Speaker 1>mission and of using VR for a concrete, real world

0:03:13.080 --> 0:03:17.799
<v Speaker 1>objective is crucial to understanding how far reaching this technology

0:03:17.840 --> 0:03:24.120
<v Speaker 1>could be. But it also allows us to dream. This

0:03:24.200 --> 0:03:27.720
<v Speaker 1>is something that I always dream about and I always

0:03:27.760 --> 0:03:30.920
<v Speaker 1>wanted to go to the Moon. My dream will be

0:03:31.600 --> 0:03:35.400
<v Speaker 1>that as the technology is better with Fiji and beyond

0:03:36.040 --> 0:03:40.920
<v Speaker 1>in the future, is to actually transmit what the astronauts

0:03:40.960 --> 0:03:46.000
<v Speaker 1>are looking through the helmets, and they will be following

0:03:46.000 --> 0:03:50.120
<v Speaker 1>an astronauts as they step into the surface of the moon.

0:03:50.920 --> 0:03:53.680
<v Speaker 1>So imagine what it will be. I mean, just think

0:03:53.760 --> 0:03:56.720
<v Speaker 1>of it for a minute. I mean, everybody around the

0:03:56.760 --> 0:04:00.800
<v Speaker 1>world can follow these people bound seen in the more

0:04:00.960 --> 0:04:05.040
<v Speaker 1>will will be there with it. Virtual reality has left

0:04:05.080 --> 0:04:08.360
<v Speaker 1>the realm of science fiction. For a few hundred dollars,

0:04:08.400 --> 0:04:10.560
<v Speaker 1>you can buy a VR headset and use it to

0:04:10.600 --> 0:04:13.720
<v Speaker 1>play immersive games or experience new kinds of art in

0:04:13.840 --> 0:04:18.240
<v Speaker 1>virtual worlds. But the technology goes so far beyond entertainment.

0:04:18.960 --> 0:04:22.000
<v Speaker 1>Not only does NASA use it to train astronauts, but

0:04:22.040 --> 0:04:25.599
<v Speaker 1>around the world it's helping people learn new skills, cope

0:04:25.600 --> 0:04:30.320
<v Speaker 1>with trauma, and even reduce physical pain. So can creater

0:04:30.400 --> 0:04:34.800
<v Speaker 1>connectivity and lower latency technological advances we expect will arrive

0:04:34.880 --> 0:04:39.599
<v Speaker 1>with the implementation of five G unleash new possibility. A

0:04:39.640 --> 0:04:42.560
<v Speaker 1>few decades ago, just a handful of people could imagine

0:04:42.640 --> 0:04:46.000
<v Speaker 1>using VR to train astronauts for space. So if we

0:04:46.040 --> 0:04:48.640
<v Speaker 1>look a few decades ahead, what role could be our

0:04:48.720 --> 0:04:55.200
<v Speaker 1>play in our future? In this episode, we'll explore how

0:04:55.320 --> 0:04:58.039
<v Speaker 1>virtual reality is being used to help people prepare for

0:04:58.080 --> 0:05:02.120
<v Speaker 1>the real world, not escape it, and at how advances

0:05:02.160 --> 0:05:06.119
<v Speaker 1>in connectivity and wireless technology promised by five G could

0:05:06.160 --> 0:05:10.120
<v Speaker 1>make virtual reality even more immersive and even more powerful

0:05:10.520 --> 0:05:14.320
<v Speaker 1>by increasing the user's sense of presence in the virtual world.

0:05:15.040 --> 0:05:18.960
<v Speaker 1>I'm mos Velocian and this is This Time Tomorrow, a

0:05:18.960 --> 0:05:23.159
<v Speaker 1>podcast about how advances in connectivity could change the way

0:05:23.200 --> 0:05:30.760
<v Speaker 1>we live. Karen Evidence is a computer scientist who built

0:05:30.800 --> 0:05:34.359
<v Speaker 1>a VR system starting in the early nineties. To most people,

0:05:34.400 --> 0:05:36.839
<v Speaker 1>that would have been a complete pipe dream, but she

0:05:36.920 --> 0:05:39.560
<v Speaker 1>was doing something to solve a very practical problem, which

0:05:39.600 --> 0:05:42.279
<v Speaker 1>was how do you train astronauts to go to space

0:05:42.600 --> 0:05:45.039
<v Speaker 1>when they're still on Earth. You don't tell them about

0:05:45.080 --> 0:05:48.120
<v Speaker 1>freeze dried food, because if you do, they won't go.

0:05:48.960 --> 0:05:51.400
<v Speaker 1>I think that the first time VR was introduced in

0:05:51.440 --> 0:05:55.520
<v Speaker 1>science fiction within a series of short stories from ninety

0:05:55.640 --> 0:05:59.159
<v Speaker 1>three by Lawrence Manning called The Man Who Awoke? Have

0:05:59.240 --> 0:06:03.760
<v Speaker 1>you been doing, homeworker? I've done this for a while okay.

0:06:03.920 --> 0:06:07.640
<v Speaker 1>In the series, proto VR was described as dream dramas

0:06:07.920 --> 0:06:12.160
<v Speaker 1>were in the main character encounters matrix like dream palaces,

0:06:12.640 --> 0:06:16.280
<v Speaker 1>where the dramas being projected to the sleeping were more

0:06:16.320 --> 0:06:19.919
<v Speaker 1>desirable than awaking state. Well, I didn't know that the

0:06:20.000 --> 0:06:23.280
<v Speaker 1>dreams of VR when that far back, but at least

0:06:23.279 --> 0:06:25.719
<v Speaker 1>for the last ten years people have been excited about

0:06:25.720 --> 0:06:29.239
<v Speaker 1>it becoming a widely adopted technology. So I was struck

0:06:29.279 --> 0:06:32.560
<v Speaker 1>in the last episode when Durga Malady of Calcom told

0:06:32.640 --> 0:06:35.360
<v Speaker 1>us that VR is actually one area that five G

0:06:35.720 --> 0:06:39.400
<v Speaker 1>is poised to transform. And this, according to Dager, is

0:06:39.440 --> 0:06:43.039
<v Speaker 1>for two reasons. Number one, lower latency can make the

0:06:43.080 --> 0:06:47.640
<v Speaker 1>experience feel way more realistic and number two, higher bandwidth

0:06:47.720 --> 0:06:51.920
<v Speaker 1>means that the computing can take place locally on small cells,

0:06:52.000 --> 0:06:55.360
<v Speaker 1>and that means that the bulky headsets could dramatically reduce

0:06:55.520 --> 0:06:59.520
<v Speaker 1>in size, and I could achieve my dream of finally

0:06:59.560 --> 0:07:03.520
<v Speaker 1>becoming one with my iPhone. You know, in pop culture,

0:07:03.520 --> 0:07:06.400
<v Speaker 1>from the beginning, we've thought of VR as a means

0:07:06.440 --> 0:07:09.159
<v Speaker 1>to escape, or to play games, or to exist in

0:07:09.160 --> 0:07:12.080
<v Speaker 1>an alternate space, a dream pace, so to speak. Yeah,

0:07:12.120 --> 0:07:14.320
<v Speaker 1>and while a lot of people do use it for

0:07:14.360 --> 0:07:17.480
<v Speaker 1>gaming and entertainment, I was fascinated by what you said

0:07:17.520 --> 0:07:21.200
<v Speaker 1>about preparing people for experiences in the real world. You

0:07:21.240 --> 0:07:24.520
<v Speaker 1>mentioned that people often in clinical settings are using VR

0:07:24.600 --> 0:07:28.000
<v Speaker 1>to treat pain and trauma, and it's becoming a popular

0:07:28.040 --> 0:07:32.040
<v Speaker 1>training tool, you know, from soldiers to surgeons to airline pilots.

0:07:32.760 --> 0:07:37.600
<v Speaker 1>But there are limitations to the technology, both ergonomically and

0:07:37.800 --> 0:07:41.440
<v Speaker 1>with connectivity. Well, no one feels very cool or comfortable

0:07:41.520 --> 0:07:44.240
<v Speaker 1>wearing a bulky headset or being tethered to a massive

0:07:44.280 --> 0:07:48.320
<v Speaker 1>computer exactly. And it makes me think about what the

0:07:48.440 --> 0:07:52.200
<v Speaker 1>VR of tomorrow might look like. You know, I am

0:07:52.240 --> 0:07:55.800
<v Speaker 1>currently able to play ping pong against a terminator robot

0:07:55.880 --> 0:07:57.920
<v Speaker 1>without owning a ping pong table. I did it this weekend.

0:07:58.720 --> 0:08:01.560
<v Speaker 1>But that's not changing anybody's life. You know. Think about

0:08:01.560 --> 0:08:04.680
<v Speaker 1>a world where a car engineer can test build an

0:08:04.840 --> 0:08:09.320
<v Speaker 1>entire car without spending any money on parts. In this episode,

0:08:09.320 --> 0:08:11.239
<v Speaker 1>we're going to go back to Evelyn to learn about

0:08:11.360 --> 0:08:14.080
<v Speaker 1>how she developed the vir l Abbot NASA that helped

0:08:14.120 --> 0:08:17.280
<v Speaker 1>prepare these astronauts for life in space. And recently I

0:08:17.320 --> 0:08:20.000
<v Speaker 1>traveled to Philadelphia to learn more about a program that's

0:08:20.040 --> 0:08:25.080
<v Speaker 1>using virtual reality with an unexpected population. Juvenile lifers are

0:08:25.120 --> 0:08:28.280
<v Speaker 1>individuals who were sentenced to life in prison as juveniles,

0:08:28.600 --> 0:08:31.760
<v Speaker 1>meaning under the age of eighteen, which was actually deemed

0:08:31.840 --> 0:08:35.800
<v Speaker 1>unconstitutional in it's hard to believe it was that recent.

0:08:36.520 --> 0:08:40.200
<v Speaker 1>You know, juvenile offenders connote someone young, but it's actually

0:08:40.200 --> 0:08:42.560
<v Speaker 1>the opposite. It's someone who was sentenced to life in

0:08:42.559 --> 0:08:45.080
<v Speaker 1>prison when they were essentially a kid, and for some

0:08:45.200 --> 0:08:48.680
<v Speaker 1>it's been decades. So Pennsylvania was faced with this challenge.

0:08:49.120 --> 0:08:51.520
<v Speaker 1>How would they prepare people who had been in prison

0:08:51.840 --> 0:08:55.240
<v Speaker 1>for ten twenty plus years to live in the quote

0:08:55.400 --> 0:08:59.000
<v Speaker 1>real world. Before we get there, we'll talk to Jeff Marshall,

0:08:59.040 --> 0:09:01.600
<v Speaker 1>who has a virtual reality product that you and I

0:09:01.679 --> 0:09:08.600
<v Speaker 1>both tried, Kara, to help us practice our public speaking. So, Kara,

0:09:08.840 --> 0:09:12.000
<v Speaker 1>you and I are not astronauts. I am I went

0:09:12.040 --> 0:09:14.480
<v Speaker 1>to space camp. I'm an astronaut. That's true. Okay, well

0:09:14.679 --> 0:09:18.320
<v Speaker 1>I'll speak for myself. I'm not an astronaut, but together

0:09:18.559 --> 0:09:22.960
<v Speaker 1>we did use VR to prepare for a difficult assignment. Yeah.

0:09:23.000 --> 0:09:25.920
<v Speaker 1>We actually got asked to speak at Johns Hopkins University

0:09:25.960 --> 0:09:29.600
<v Speaker 1>about AI and medicine, and we were extremely nervous, to

0:09:29.640 --> 0:09:32.120
<v Speaker 1>say the least. So I had read about something called

0:09:32.400 --> 0:09:35.840
<v Speaker 1>Ovation in the New Yorker, which is a VR public

0:09:35.840 --> 0:09:38.520
<v Speaker 1>speaking tool, and so I did what anybody does when

0:09:38.520 --> 0:09:41.160
<v Speaker 1>they read about someone in the New Yorker. I called him,

0:09:41.440 --> 0:09:44.480
<v Speaker 1>this guy, Jeff Marshall, and I asked him to give

0:09:44.520 --> 0:09:47.440
<v Speaker 1>us a training. So it's completely nuts. I was wearing

0:09:47.440 --> 0:09:50.280
<v Speaker 1>this huge headset and holding two controllers in my hands,

0:09:50.600 --> 0:09:53.920
<v Speaker 1>and all of a sudden, I'm facing this unsmiling lecture

0:09:53.960 --> 0:09:57.640
<v Speaker 1>theater full of people who look somewhere between board and

0:09:57.840 --> 0:10:01.360
<v Speaker 1>outright hostile. And then you have to win these people over.

0:10:02.200 --> 0:10:05.480
<v Speaker 1>And sometimes they're on their phones, they're signed because they're

0:10:05.520 --> 0:10:09.160
<v Speaker 1>board scratching themselves. But that's how immersive it is. You know,

0:10:09.240 --> 0:10:13.080
<v Speaker 1>My pulse was elevated, palms were sweating, not as sweaty

0:10:13.080 --> 0:10:15.400
<v Speaker 1>as mine. But one of the cool things about the

0:10:15.440 --> 0:10:19.080
<v Speaker 1>product evation is that you get feedback afterwards. Did you

0:10:19.120 --> 0:10:20.720
<v Speaker 1>look too much at the less side of the room,

0:10:21.040 --> 0:10:24.200
<v Speaker 1>did you pause too much? We're using fillo words like

0:10:24.400 --> 0:10:27.280
<v Speaker 1>um and ah and ooh and so and right, and

0:10:27.559 --> 0:10:30.959
<v Speaker 1>I actually answered yes to all of those questions. So

0:10:31.040 --> 0:10:33.920
<v Speaker 1>when it came to actually delivering the speech, we had

0:10:33.960 --> 0:10:37.360
<v Speaker 1>this sense of deja vu. It was the same lecture hall,

0:10:37.520 --> 0:10:39.840
<v Speaker 1>they were the same faces, and I do think that

0:10:39.840 --> 0:10:42.160
<v Speaker 1>actually took some of the fear out of it. And

0:10:42.320 --> 0:10:44.720
<v Speaker 1>part of the mission of this show is to uncover

0:10:44.840 --> 0:10:48.319
<v Speaker 1>applications that businesses might build on top of five G

0:10:49.000 --> 0:10:51.760
<v Speaker 1>and VR for public speaking does seem like a natural

0:10:51.800 --> 0:10:55.320
<v Speaker 1>area to explore. So I've been thinking about VR for

0:10:55.600 --> 0:10:57.800
<v Speaker 1>five six years now and can't get it off my

0:10:58.080 --> 0:11:04.280
<v Speaker 1>brain that Jeff Marshall speaking the founder of ovation. I

0:11:04.320 --> 0:11:07.480
<v Speaker 1>wanted to know how he got started. I can remember

0:11:07.520 --> 0:11:11.280
<v Speaker 1>that first experience. It was called Titans of Space. You

0:11:11.720 --> 0:11:18.319
<v Speaker 1>are essentially guided through the Solar System from the Sun

0:11:19.040 --> 0:11:22.240
<v Speaker 1>to the outer planets. And what what blew my mind

0:11:22.280 --> 0:11:25.560
<v Speaker 1>the most about it is how you could just get

0:11:25.559 --> 0:11:27.480
<v Speaker 1>a sense of the scale of the Solar System, which

0:11:27.480 --> 0:11:31.320
<v Speaker 1>you simply can't get from a textbook. Around the same time,

0:11:31.640 --> 0:11:35.240
<v Speaker 1>I had taken a public speaking class at Arizona State

0:11:35.320 --> 0:11:40.239
<v Speaker 1>University as a way to get me past my incredible

0:11:40.280 --> 0:11:43.800
<v Speaker 1>fear of public speaking, the sort of exposure therapy, forced

0:11:43.800 --> 0:11:48.040
<v Speaker 1>exposure therapy to cure that, and I fell in love

0:11:48.040 --> 0:11:51.120
<v Speaker 1>with that class. I loved it. I loved the process

0:11:51.160 --> 0:11:53.959
<v Speaker 1>of preparing for a speech, and I loved delivering it.

0:11:54.880 --> 0:11:58.760
<v Speaker 1>And I was trying to think, how can I build

0:11:58.840 --> 0:12:01.360
<v Speaker 1>some sort of application in R that's useful? How can

0:12:01.400 --> 0:12:03.800
<v Speaker 1>I create something? And so the two just kind of

0:12:03.840 --> 0:12:07.439
<v Speaker 1>came together in my mind. Why don't NIGHT take VR

0:12:07.840 --> 0:12:10.600
<v Speaker 1>and this new found passion I have for public speaking,

0:12:10.679 --> 0:12:13.960
<v Speaker 1>combine them, see if there's something there. And that was

0:12:14.000 --> 0:12:17.440
<v Speaker 1>the beginning of ovation, which is now used by all

0:12:17.559 --> 0:12:22.120
<v Speaker 1>kinds of educators and businesses. Essentially everybody gives some sort

0:12:22.160 --> 0:12:25.120
<v Speaker 1>of public speech, whether it's to three people or three

0:12:25.160 --> 0:12:28.960
<v Speaker 1>thousand people, in every industry you can think of. And

0:12:29.040 --> 0:12:31.640
<v Speaker 1>we said, okay, well, why don't we make this software

0:12:32.160 --> 0:12:37.160
<v Speaker 1>generic enough to solve this lack of public speaking training

0:12:37.760 --> 0:12:42.200
<v Speaker 1>for everyone? So how does it actually work? You put

0:12:42.200 --> 0:12:45.840
<v Speaker 1>on the VR headset, you select a venue where you're

0:12:45.880 --> 0:12:51.120
<v Speaker 1>going to speak. The boardroom, UH, conference room, classroom, a courtroom,

0:12:51.160 --> 0:12:53.880
<v Speaker 1>So you select one of these and then you populate

0:12:53.920 --> 0:12:57.600
<v Speaker 1>it with an audience. These are real people who we hired,

0:12:58.200 --> 0:13:00.760
<v Speaker 1>brought into our studio and scan end them into three

0:13:00.840 --> 0:13:04.080
<v Speaker 1>D models. We then animate them to pull out a

0:13:04.120 --> 0:13:06.760
<v Speaker 1>cell phone, to cough, to look at their neighbor, to

0:13:06.800 --> 0:13:09.680
<v Speaker 1>scratch their leg, to do what an audience does. If

0:13:09.720 --> 0:13:12.680
<v Speaker 1>you want to project or behind you, a timer on

0:13:12.720 --> 0:13:15.320
<v Speaker 1>the wall, if you want a microphone in your hands,

0:13:15.520 --> 0:13:18.120
<v Speaker 1>all these are virtual objects. If you've used it in

0:13:18.160 --> 0:13:21.440
<v Speaker 1>a speech before, odds are we have a virtual version

0:13:21.559 --> 0:13:24.600
<v Speaker 1>of that. The goal is to make the experience as

0:13:24.600 --> 0:13:28.120
<v Speaker 1>true to life as possible, because the more real that

0:13:28.240 --> 0:13:31.280
<v Speaker 1>the virtual reality is, the better it can prepare you

0:13:31.400 --> 0:13:35.800
<v Speaker 1>full real reality. It's a phenomenon called presence. Presence is

0:13:35.840 --> 0:13:39.920
<v Speaker 1>this idea that for a moment, your subconscious really thinks

0:13:39.960 --> 0:13:43.240
<v Speaker 1>you're in that virtual world. Your real self is in there.

0:13:44.120 --> 0:13:50.520
<v Speaker 1>This idea of presence is probably the single most important

0:13:50.640 --> 0:13:56.560
<v Speaker 1>part of VR because it allows you to focus entirely

0:13:56.760 --> 0:13:59.720
<v Speaker 1>on what's going on inside that headset. You don't have

0:13:59.760 --> 0:14:02.920
<v Speaker 1>this actions outside of it. You sort of have all

0:14:02.960 --> 0:14:05.880
<v Speaker 1>of your faculties focused on this virtual world and whatever

0:14:05.920 --> 0:14:10.320
<v Speaker 1>the designer decided to show you. And it's amazing how

0:14:10.360 --> 0:14:14.480
<v Speaker 1>effective that can be. It's this presence that makes VA

0:14:14.600 --> 0:14:17.560
<v Speaker 1>a useful tool for everyone from people preparing to give

0:14:17.559 --> 0:14:21.160
<v Speaker 1>speeches to people preparing to go to the moon. But

0:14:21.360 --> 0:14:25.480
<v Speaker 1>significant barriers remain, particularly when it comes to mobile VA.

0:14:26.200 --> 0:14:28.840
<v Speaker 1>There are a number of limitations with VR right now

0:14:29.400 --> 0:14:31.160
<v Speaker 1>that I wish I could snap my fingers and get

0:14:31.240 --> 0:14:34.680
<v Speaker 1>rid of. So right now you need a very high

0:14:34.840 --> 0:14:41.360
<v Speaker 1>end sort of gaming PC to drive our experience, and

0:14:41.440 --> 0:14:43.600
<v Speaker 1>of course I would rather that not be the case.

0:14:44.160 --> 0:14:47.960
<v Speaker 1>It would be nice to just have a headset that

0:14:48.000 --> 0:14:51.800
<v Speaker 1>you put on and everything that you need to renovation

0:14:51.920 --> 0:14:55.920
<v Speaker 1>is in that headset. It's incredibly liberating to not have

0:14:56.120 --> 0:14:59.040
<v Speaker 1>to feel that cord running off your back, to know

0:14:59.160 --> 0:15:01.680
<v Speaker 1>that you can do a full three sixty without getting

0:15:01.680 --> 0:15:05.040
<v Speaker 1>tangled up. Ultimately, you just want a pair of glasses

0:15:05.320 --> 0:15:08.320
<v Speaker 1>that you wear that are no more uncomfortable than the

0:15:08.400 --> 0:15:11.120
<v Speaker 1>normal classes you were now. The problem right now is

0:15:11.160 --> 0:15:14.760
<v Speaker 1>that to render the most immersive VR experiences, we still

0:15:14.800 --> 0:15:18.920
<v Speaker 1>need the processing power of computers and bulky headsets, and

0:15:19.040 --> 0:15:22.680
<v Speaker 1>that's where five G could offer a solution. Remote rendering

0:15:23.240 --> 0:15:28.840
<v Speaker 1>of virtual reality software is extremely exciting. You flip the

0:15:28.880 --> 0:15:31.360
<v Speaker 1>headset on, you put it on your head, you launched

0:15:31.400 --> 0:15:34.760
<v Speaker 1>the application and everything just works. You don't need to

0:15:34.800 --> 0:15:39.160
<v Speaker 1>plug in any chords, you don't need to update any drivers,

0:15:39.520 --> 0:15:43.040
<v Speaker 1>you don't need to restart your computer because it isn't working.

0:15:43.440 --> 0:15:45.840
<v Speaker 1>And so one of the solutions to this problem is

0:15:45.960 --> 0:15:50.120
<v Speaker 1>edge computing, which is this idea of building many more

0:15:50.880 --> 0:15:56.840
<v Speaker 1>smaller data centers closer to highly populated areas and routing

0:15:57.160 --> 0:16:01.720
<v Speaker 1>the VR signals they're having a process there and sent

0:16:01.800 --> 0:16:04.520
<v Speaker 1>back to that use of directly. All of this could

0:16:04.560 --> 0:16:07.440
<v Speaker 1>make the experience of VIA more immersive and more widely

0:16:07.440 --> 0:16:10.680
<v Speaker 1>adopted to solve real world problems. When you move your

0:16:10.720 --> 0:16:12.960
<v Speaker 1>head in the real world, you never feel like there's

0:16:13.000 --> 0:16:15.800
<v Speaker 1>some sort of lag, like the world is catching up

0:16:15.800 --> 0:16:18.320
<v Speaker 1>to your head movement, and that needs to be the

0:16:18.400 --> 0:16:23.479
<v Speaker 1>case in VR as well. Five g offers this promise

0:16:23.880 --> 0:16:28.280
<v Speaker 1>that you'll have latency low enough that you can trick

0:16:28.320 --> 0:16:31.400
<v Speaker 1>the brain into thinking that in a VR headset, when

0:16:31.440 --> 0:16:34.320
<v Speaker 1>you move your head, that virtual world is going to

0:16:34.440 --> 0:16:38.880
<v Speaker 1>keep up, and that's extremely important for all sorts of

0:16:38.880 --> 0:16:44.120
<v Speaker 1>different applications in VR. Garrol what was so interesting about

0:16:44.120 --> 0:16:47.520
<v Speaker 1>the ovation experience was for me, you know, it's essentially

0:16:47.560 --> 0:16:50.720
<v Speaker 1>just a form of practice, not so dissimilar in principle

0:16:50.840 --> 0:16:53.680
<v Speaker 1>from practicing speech in front of the mirror. But when

0:16:53.680 --> 0:16:56.640
<v Speaker 1>you add this immersive element, it almost allowed my brain

0:16:56.800 --> 0:17:00.080
<v Speaker 1>to believe the situation was real, and I think that

0:17:00.240 --> 0:17:09.000
<v Speaker 1>in turn made the real situation less stressful and probably better. Well.

0:17:09.040 --> 0:17:11.360
<v Speaker 1>Many of us relate to a fear of public speaking.

0:17:12.000 --> 0:17:15.280
<v Speaker 1>For some people, just being in public is something they

0:17:15.280 --> 0:17:18.359
<v Speaker 1>need to prepare for. I wanted to learn more about

0:17:18.359 --> 0:17:21.439
<v Speaker 1>a program that offers training and support to those who

0:17:21.480 --> 0:17:23.840
<v Speaker 1>are preparing to be in public for the first time

0:17:23.960 --> 0:17:26.639
<v Speaker 1>in a long time, people who have spent much of

0:17:26.680 --> 0:17:32.359
<v Speaker 1>their adult lives in prison. I don't know if I

0:17:32.359 --> 0:17:40.840
<v Speaker 1>got About a year ago, I read a story written

0:17:40.840 --> 0:17:44.600
<v Speaker 1>by Nicole Lewis for the Marshall Project about juvenile lifers

0:17:44.600 --> 0:17:48.439
<v Speaker 1>in Pennsylvania's correction system who were using virtual reality to

0:17:48.480 --> 0:17:51.680
<v Speaker 1>prepare for their imminent release. I wanted to learn more,

0:17:51.840 --> 0:17:55.000
<v Speaker 1>so I went to meet Daniel McIntyre, who helped develop

0:17:55.040 --> 0:17:58.240
<v Speaker 1>the program. Everybody just called me Danny Mack. I'm the

0:17:58.240 --> 0:18:00.879
<v Speaker 1>director of the Bureau of Community to Corrections for the

0:18:00.880 --> 0:18:03.560
<v Speaker 1>Department of Corrections for the Commonwealth of Pennsylvania. If I

0:18:03.600 --> 0:18:05.960
<v Speaker 1>passed Daniel in the street, it would be easy to

0:18:06.000 --> 0:18:09.040
<v Speaker 1>guess that he worked for the Bureau of Corrections. He

0:18:09.080 --> 0:18:12.080
<v Speaker 1>looks like he's in charge. He has a serious handlebar mustache,

0:18:12.760 --> 0:18:14.840
<v Speaker 1>but within a few minutes of talking with him, it

0:18:14.960 --> 0:18:18.880
<v Speaker 1>was clear that his warmth and authenticity are contagious. Basically,

0:18:18.880 --> 0:18:22.080
<v Speaker 1>what I do is oversee all the state run operated

0:18:22.160 --> 0:18:24.920
<v Speaker 1>group homes, so people coming out of a state correctional

0:18:24.960 --> 0:18:28.439
<v Speaker 1>institution that do not have a home plan that we

0:18:28.480 --> 0:18:31.520
<v Speaker 1>want to successfully reintegrate and get them back into the

0:18:31.560 --> 0:18:34.400
<v Speaker 1>communities and get them working and doing positive things will

0:18:34.440 --> 0:18:40.439
<v Speaker 1>come to a center in the Supreme Court held that

0:18:40.480 --> 0:18:44.240
<v Speaker 1>it was unconstitutional to sentence a juvenile offender to mandatory

0:18:44.320 --> 0:18:50.399
<v Speaker 1>life without parole. In this decision was made retroactive, meaning

0:18:50.440 --> 0:18:53.240
<v Speaker 1>that a whole population of prisoners who thought they would

0:18:53.280 --> 0:18:56.760
<v Speaker 1>never be released were suddenly preparing for life on the outside.

0:18:58.080 --> 0:19:01.720
<v Speaker 1>Since that's occurred, we've had over two under juvenile life

0:19:01.800 --> 0:19:05.120
<v Speaker 1>is released back into the communities. It's a slow process

0:19:05.200 --> 0:19:06.960
<v Speaker 1>back in because if you can imagine going from an

0:19:07.000 --> 0:19:09.560
<v Speaker 1>institution for thirty or forty years then back into the

0:19:09.560 --> 0:19:11.920
<v Speaker 1>community as it is now with technology and everything that's

0:19:11.920 --> 0:19:15.200
<v Speaker 1>out there, it's overwhelming. Too many of them think about

0:19:15.200 --> 0:19:19.960
<v Speaker 1>that for a moment, thirty or forty years, that's longer

0:19:20.000 --> 0:19:22.800
<v Speaker 1>than I've been alive, Like you know, we had a

0:19:22.880 --> 0:19:26.560
<v Speaker 1>juvenile life. For that, we transported across the state and

0:19:26.920 --> 0:19:28.920
<v Speaker 1>stopped at a rest stop, and he couldn't figure out

0:19:28.920 --> 0:19:33.160
<v Speaker 1>how to wash his hands because the sensors so things

0:19:33.160 --> 0:19:34.800
<v Speaker 1>that we take for granted that you had no idea

0:19:34.840 --> 0:19:37.800
<v Speaker 1>how to do. So Secretary Wetzel holding all of his

0:19:37.840 --> 0:19:40.560
<v Speaker 1>administration and basically said, listen, what can we do. Do

0:19:40.600 --> 0:19:43.479
<v Speaker 1>we douce the stress and anxiety and increase their chances

0:19:43.480 --> 0:19:46.120
<v Speaker 1>for a successful re entry. And that's how this whole

0:19:46.160 --> 0:19:50.119
<v Speaker 1>program virtuality initially started. So I thought, what if we

0:19:50.359 --> 0:19:54.639
<v Speaker 1>videotaped in three sixty so we can show them the

0:19:54.680 --> 0:19:57.800
<v Speaker 1>center of the facility that they released two Virtually three

0:19:57.880 --> 0:20:01.400
<v Speaker 1>hundred and sixty degree video is import because it means

0:20:01.440 --> 0:20:04.720
<v Speaker 1>that wherever the user turns, there's something for them to see.

0:20:05.640 --> 0:20:08.640
<v Speaker 1>It creates the sense of presence that Oz mentioned earlier,

0:20:09.080 --> 0:20:11.840
<v Speaker 1>which is crucial because with v R, the more you

0:20:11.880 --> 0:20:15.000
<v Speaker 1>trick your brain into thinking what you're experiencing is real,

0:20:15.560 --> 0:20:18.160
<v Speaker 1>the more effective it can be as a training environment.

0:20:18.400 --> 0:20:20.720
<v Speaker 1>And they started out showing what the outside looked like.

0:20:20.920 --> 0:20:24.919
<v Speaker 1>The cars going by with the traffics like the people uh.

0:20:24.960 --> 0:20:27.679
<v Speaker 1>And then you came inside the facility in each location

0:20:27.760 --> 0:20:29.720
<v Speaker 1>kind of with the room would look like you know

0:20:29.720 --> 0:20:33.040
<v Speaker 1>where they're gonna be eating, the processing through the facility.

0:20:33.440 --> 0:20:36.440
<v Speaker 1>So is interesting when you talk to the juvenile life

0:20:36.480 --> 0:20:40.160
<v Speaker 1>is many of them like it's like deja vu, deja vu.

0:20:40.920 --> 0:20:44.000
<v Speaker 1>When people arrive at these community centers, they feel as

0:20:44.000 --> 0:20:47.680
<v Speaker 1>if they've already visited them, which in a way they have.

0:20:48.680 --> 0:20:52.919
<v Speaker 1>These community centers are crucial for recently released inmates. Daniel

0:20:52.960 --> 0:20:56.040
<v Speaker 1>told me about instances when former inmates were so uncomfortable

0:20:56.119 --> 0:20:58.280
<v Speaker 1>living on their own that they would ask to come

0:20:58.320 --> 0:21:01.000
<v Speaker 1>back for a few days. I met Daniel at one

0:21:01.000 --> 0:21:03.200
<v Speaker 1>of these centers for a monthly meet up for formerly

0:21:03.240 --> 0:21:06.919
<v Speaker 1>incarcerated juvenile lifers. I wanted to know what it was

0:21:06.960 --> 0:21:09.479
<v Speaker 1>really like for someone who had been incarcerated to use

0:21:09.600 --> 0:21:12.560
<v Speaker 1>VR to readjust to life on the outside. So I

0:21:12.600 --> 0:21:19.919
<v Speaker 1>talked to Dwight Whetstone. I couldn't believe how like everywhere

0:21:19.960 --> 0:21:22.520
<v Speaker 1>I turned my face on my head it was I

0:21:22.640 --> 0:21:26.480
<v Speaker 1>was seeing what was should be there. You know what

0:21:26.560 --> 0:21:29.720
<v Speaker 1>I actually ever seen in the room before. That's that's

0:21:29.920 --> 0:21:34.119
<v Speaker 1>I think that's ridiculous. He wasna. Dwighte was sentenced to

0:21:34.200 --> 0:21:36.720
<v Speaker 1>life in prison when he was sixteen for his involvement

0:21:36.720 --> 0:21:39.960
<v Speaker 1>in a fatal robbery. He was released about seven months

0:21:39.960 --> 0:21:43.040
<v Speaker 1>ago and the transition has been hard on him. No, no,

0:21:43.119 --> 0:21:47.680
<v Speaker 1>I just right, Like I said with an emotional I've

0:21:47.680 --> 0:21:51.480
<v Speaker 1>broke down in public like SIVI severn times this bus

0:21:51.480 --> 0:21:52.960
<v Speaker 1>out in tears. I needed to be out here and

0:21:53.040 --> 0:21:56.040
<v Speaker 1>met you know, like I don't feel so like Phillies

0:21:56.080 --> 0:21:58.640
<v Speaker 1>in my city and what I lost that relatione. After

0:21:58.720 --> 0:22:01.639
<v Speaker 1>speaking with Dwighte for a aisle, the thing that struck

0:22:01.640 --> 0:22:04.879
<v Speaker 1>me most was how unprepared he was for the outside world,

0:22:05.400 --> 0:22:08.640
<v Speaker 1>how overwhelming it was for him, having spent over twenty

0:22:08.720 --> 0:22:12.479
<v Speaker 1>years as an inmate. In that way, the VR headset

0:22:12.520 --> 0:22:16.080
<v Speaker 1>provided a bit of preparation for his impending release. I'm

0:22:16.080 --> 0:22:19.280
<v Speaker 1>seeing that video like like edged like it burned his

0:22:19.440 --> 0:22:21.560
<v Speaker 1>images into my head, so I knew exactly with how

0:22:21.600 --> 0:22:23.560
<v Speaker 1>to come through the process and you know all that

0:22:24.359 --> 0:22:27.560
<v Speaker 1>so um to see the building itself after the after that,

0:22:27.720 --> 0:22:29.480
<v Speaker 1>it was it was kind of comforting a little bit

0:22:30.040 --> 0:22:35.159
<v Speaker 1>say that, and then that video didn't prepare me for everything.

0:22:35.160 --> 0:22:38.680
<v Speaker 1>I was that as all you know I experienced, but

0:22:39.000 --> 0:22:41.840
<v Speaker 1>at least for the space it was, it was comfortable.

0:22:42.040 --> 0:22:47.480
<v Speaker 1>Actually coming in real life, those recently released from prison

0:22:47.600 --> 0:22:51.800
<v Speaker 1>face profound challenges, and if I learned anything it's that

0:22:51.880 --> 0:22:54.919
<v Speaker 1>it's a long adjustment process that can't be solved with

0:22:54.960 --> 0:22:57.320
<v Speaker 1>any quick fix. And no one I spoke to on

0:22:57.440 --> 0:23:00.879
<v Speaker 1>my visit claimed that virtual reality transfer warm the experience

0:23:00.880 --> 0:23:04.240
<v Speaker 1>into something easy or simple, but it is a resource.

0:23:05.000 --> 0:23:08.280
<v Speaker 1>Since the first rollout of this program in Pennsylvania, other

0:23:08.320 --> 0:23:12.600
<v Speaker 1>states such as Colorado and Florida have followed suit. Dan

0:23:12.760 --> 0:23:15.960
<v Speaker 1>is continuing the State of Pennsylvania's work on other applications

0:23:15.960 --> 0:23:19.480
<v Speaker 1>of the VR that help inmates experience life outside of

0:23:19.480 --> 0:23:22.560
<v Speaker 1>prison even before they get there. So what we do

0:23:22.680 --> 0:23:25.760
<v Speaker 1>is we asked them, because that's sometimes the best thing,

0:23:25.840 --> 0:23:28.159
<v Speaker 1>what would they like to see? And that's where we

0:23:28.240 --> 0:23:31.080
<v Speaker 1>got the idea of having just what it's like to

0:23:31.119 --> 0:23:33.480
<v Speaker 1>cross the street. That was a big concern. We didn't

0:23:33.520 --> 0:23:36.000
<v Speaker 1>realize he's even there. But you know, back when they

0:23:36.000 --> 0:23:38.359
<v Speaker 1>were thirty or four years ago, it wasn't as crazy

0:23:38.359 --> 0:23:41.360
<v Speaker 1>it is now. But to reduce the stress and anxiety

0:23:41.400 --> 0:23:44.440
<v Speaker 1>associated with this and doing it successfully re integrate them

0:23:44.440 --> 0:23:47.360
<v Speaker 1>back into the community, anything we can do to get

0:23:47.359 --> 0:23:51.280
<v Speaker 1>one more person successful and stay out from coming back

0:23:51.480 --> 0:23:54.840
<v Speaker 1>is we'll do anything we can get those outcomes. The

0:23:54.920 --> 0:23:57.200
<v Speaker 1>thing I kept coming back to and talking to both

0:23:57.320 --> 0:24:00.320
<v Speaker 1>Dan and White, is how unlikely it will us that

0:24:00.440 --> 0:24:04.080
<v Speaker 1>VR would play a role in Dwight's re entry. Someone

0:24:04.119 --> 0:24:06.960
<v Speaker 1>like Dwight encountered a technology that was like nothing he'd

0:24:07.000 --> 0:24:11.040
<v Speaker 1>ever seen in his life before prison. Here's Dan's perspective.

0:24:11.400 --> 0:24:14.800
<v Speaker 1>When I was exposed to virtuality, I realized the impact

0:24:14.800 --> 0:24:18.720
<v Speaker 1>it could have on the cost associated with training individuals

0:24:18.720 --> 0:24:22.040
<v Speaker 1>and transporting them to locations and trying to get everybody

0:24:22.080 --> 0:24:25.200
<v Speaker 1>to get the proper environment. When you can do that virtually,

0:24:25.240 --> 0:24:28.120
<v Speaker 1>are you kidding that? As such an amazing tool. So

0:24:28.320 --> 0:24:30.000
<v Speaker 1>that's what I want to get across to everybody is

0:24:30.000 --> 0:24:33.040
<v Speaker 1>at this isn't for entertainment purposes. This is for re

0:24:33.200 --> 0:24:36.359
<v Speaker 1>entry purposes. And there are applications of VR that go

0:24:36.480 --> 0:24:39.399
<v Speaker 1>beyond the practical. I remember one time I was at

0:24:39.520 --> 0:24:44.520
<v Speaker 1>SCI Muncie. It's a female prison, and while I was

0:24:44.560 --> 0:24:47.720
<v Speaker 1>there that one major said Hey, Danny Mack, and he says, well,

0:24:47.720 --> 0:24:51.199
<v Speaker 1>we have an eterminal ill inmate that she has about

0:24:51.440 --> 0:24:53.640
<v Speaker 1>maybe a couple of weeks left and he said, would

0:24:53.680 --> 0:24:56.000
<v Speaker 1>you be able to show her the beach. That's the

0:24:56.000 --> 0:24:59.520
<v Speaker 1>one she's never seen. So we showed her the ocean.

0:25:00.359 --> 0:25:02.720
<v Speaker 1>We had to sitting on the beach virtually. We took

0:25:02.760 --> 0:25:05.879
<v Speaker 1>her snore clean with the fish and stuff. And it

0:25:05.920 --> 0:25:09.199
<v Speaker 1>impacted me because you can just see how it's impacted her.

0:25:09.280 --> 0:25:12.720
<v Speaker 1>She had tears coming out from underneath the oculus and

0:25:12.800 --> 0:25:14.840
<v Speaker 1>he was rolling down her cheeks that she was just

0:25:14.920 --> 0:25:17.480
<v Speaker 1>so happy to see that. It was kind of like

0:25:17.720 --> 0:25:24.600
<v Speaker 1>the last wish she was granted, you know, as the

0:25:24.640 --> 0:25:28.640
<v Speaker 1>mental image of tears streaming down the oculus is so

0:25:28.760 --> 0:25:31.199
<v Speaker 1>striking to me because it is a unique blend of

0:25:31.280 --> 0:25:34.639
<v Speaker 1>humanity and technology, and it kind of underscores that there

0:25:34.720 --> 0:25:37.639
<v Speaker 1>is something special about VR when it's used in this way.

0:25:37.920 --> 0:25:39.720
<v Speaker 1>I think you and I are both very drawn to

0:25:39.800 --> 0:25:44.720
<v Speaker 1>these types of story about the interaction between technology and humanity,

0:25:44.920 --> 0:25:48.240
<v Speaker 1>more so than just a technology itself. But it's there's

0:25:48.280 --> 0:25:50.159
<v Speaker 1>no doubt about it. It's a it's a moving and

0:25:50.240 --> 0:25:52.720
<v Speaker 1>sad story to think about that woman dying in prison

0:25:53.200 --> 0:25:57.320
<v Speaker 1>never having seen the ocean. New technology like VR can't

0:25:57.320 --> 0:26:00.440
<v Speaker 1>solve any injustices, but at the very least it count

0:26:00.480 --> 0:26:02.639
<v Speaker 1>for prisoners a glimpse of the world. They literally have

0:26:02.840 --> 0:26:06.199
<v Speaker 1>no other way of seeing, and in the future that

0:26:06.320 --> 0:26:09.800
<v Speaker 1>glimpse could get more realistic and more powerful. The VR

0:26:09.840 --> 0:26:12.000
<v Speaker 1>that Dwight used to practice his first visits to the

0:26:12.040 --> 0:26:15.280
<v Speaker 1>community center was based, as you said on three sixty video.

0:26:15.680 --> 0:26:17.879
<v Speaker 1>That's not interactive and it doesn't have the same sense

0:26:17.920 --> 0:26:21.600
<v Speaker 1>of presence that a fully rendered world does. So well

0:26:21.680 --> 0:26:23.880
<v Speaker 1>NASA can afford to build that out for its astronauts.

0:26:24.119 --> 0:26:27.200
<v Speaker 1>It's much harder for correction systems, and in the world

0:26:27.200 --> 0:26:29.640
<v Speaker 1>of five g v are still won't be a solution,

0:26:30.080 --> 0:26:32.679
<v Speaker 1>but it can become a more powerful tool. Of course,

0:26:32.840 --> 0:26:36.080
<v Speaker 1>the idea of using technology to prepare people for situations

0:26:36.160 --> 0:26:40.480
<v Speaker 1>they haven't encountered is not actually new. In World War Two,

0:26:40.880 --> 0:26:43.680
<v Speaker 1>the U. S. Army created an instructional film for American

0:26:43.720 --> 0:26:49.880
<v Speaker 1>soldiers about how to behave in an English pub. Let's

0:26:49.920 --> 0:26:56.199
<v Speaker 1>go inside. Come on, Oh wait, before we go in,

0:26:56.400 --> 0:26:59.440
<v Speaker 1>let me tell you a little about an English pub. Now,

0:26:59.480 --> 0:27:01.280
<v Speaker 1>these pubs are open for a couple of hours in

0:27:01.280 --> 0:27:03.320
<v Speaker 1>the middle of the day and then again in the

0:27:03.320 --> 0:27:07.160
<v Speaker 1>early evening. And incidentally, the beer isn't cold in England,

0:27:07.880 --> 0:27:10.760
<v Speaker 1>so if you like beer, you better like it warm Yeah,

0:27:10.840 --> 0:27:14.399
<v Speaker 1>I mean sadly, no amount of instructional video can prepare

0:27:14.440 --> 0:27:17.800
<v Speaker 1>Americans for the horror of warm beer that greets them

0:27:17.840 --> 0:27:21.560
<v Speaker 1>on our gilded aisle. But it is interesting hearing that

0:27:21.640 --> 0:27:25.959
<v Speaker 1>to think about just how far interstructional video has traveled

0:27:26.080 --> 0:27:32.560
<v Speaker 1>from This was effectively a face too incredibly immersive worlds

0:27:32.600 --> 0:27:36.399
<v Speaker 1>that can prepare people for technical, difficult even life or

0:27:36.440 --> 0:27:41.800
<v Speaker 1>death situations like astronauts in space, but can it prepare

0:27:41.840 --> 0:27:45.119
<v Speaker 1>them for warm beer in space? Warm beer and freeze

0:27:45.200 --> 0:27:58.240
<v Speaker 1>drided food. The dream the future with five G is

0:27:58.280 --> 0:28:02.080
<v Speaker 1>coming today. T Mobile is leading the five G charge

0:28:02.400 --> 0:28:05.840
<v Speaker 1>with thirty billion dollars invested in their network to deliver

0:28:05.920 --> 0:28:10.679
<v Speaker 1>new capabilities. Improved connectivity and true mobility provided by an

0:28:10.680 --> 0:28:13.760
<v Speaker 1>advanced network from T Mobile for Business could change the

0:28:13.800 --> 0:28:16.880
<v Speaker 1>way we all live and work. The five G era

0:28:16.960 --> 0:28:19.880
<v Speaker 1>will take the best technologies available today in the wireless

0:28:19.920 --> 0:28:23.080
<v Speaker 1>space so that you can offer new capabilities to your

0:28:23.160 --> 0:28:26.679
<v Speaker 1>business customers. T Mobile for Business knows that the future

0:28:26.720 --> 0:28:30.119
<v Speaker 1>of business will be powered by advancements in wireless networks.

0:28:30.480 --> 0:28:33.440
<v Speaker 1>With these new technologies opening the doors for better ways

0:28:33.480 --> 0:28:37.200
<v Speaker 1>to get the job done. Business is changing. Learn more

0:28:37.280 --> 0:28:45.719
<v Speaker 1>at t Mobile for Business dot com that was working

0:28:45.760 --> 0:28:49.760
<v Speaker 1>on NASA as the chief principle engineer for the Virtual

0:28:49.800 --> 0:28:53.800
<v Speaker 1>Reality Lab for twenty seven years. Whenever Lyn first started

0:28:53.800 --> 0:28:58.160
<v Speaker 1>at NASA, astronauts trained for space using mechanical markups and

0:28:58.280 --> 0:29:02.760
<v Speaker 1>real world simulations built on the ground or underwater, but

0:29:02.920 --> 0:29:06.960
<v Speaker 1>they were inefficient and expensive, so Evelyn was given a

0:29:07.040 --> 0:29:12.560
<v Speaker 1>mission train astronauts in virtual reality. The problem was at

0:29:12.600 --> 0:29:16.200
<v Speaker 1>that time, neither the hardware nor the software will fit

0:29:16.280 --> 0:29:20.480
<v Speaker 1>for purpose. So Evelyn got to work. We were creating

0:29:20.520 --> 0:29:24.760
<v Speaker 1>the content before the hard work and the technology was here,

0:29:25.200 --> 0:29:27.840
<v Speaker 1>so we had that content. Now we needed to put

0:29:27.920 --> 0:29:31.120
<v Speaker 1>it in a way that it will be workable through

0:29:31.240 --> 0:29:36.640
<v Speaker 1>a graphic system that will have the capacity of processing

0:29:36.720 --> 0:29:40.320
<v Speaker 1>real time all these scenarios as we were showing it

0:29:40.440 --> 0:29:43.960
<v Speaker 1>the astronaut so that it becomes something that they can

0:29:44.160 --> 0:29:47.840
<v Speaker 1>immerse themselves. So Evelyn and her team at NASSA built

0:29:47.960 --> 0:29:52.200
<v Speaker 1>via headsets from scratch, using any useful components they could

0:29:52.240 --> 0:29:55.680
<v Speaker 1>lay their hands on. We modified, we modified, But we

0:29:55.800 --> 0:29:59.920
<v Speaker 1>made the biggest breakthrough was when the cell phones came out,

0:30:00.480 --> 0:30:02.760
<v Speaker 1>because at that point we knew that we have the

0:30:02.840 --> 0:30:06.520
<v Speaker 1>displaces that we were looking for to actually use to

0:30:06.680 --> 0:30:11.200
<v Speaker 1>this place for the vision and when that happened is

0:30:11.240 --> 0:30:15.640
<v Speaker 1>when we created the helmets helmet that was actually a

0:30:15.960 --> 0:30:19.840
<v Speaker 1>prototype of one of our engineers in his garage literally

0:30:20.280 --> 0:30:23.480
<v Speaker 1>and we build that design and put it to this

0:30:23.680 --> 0:30:27.200
<v Speaker 1>places and it came out wonderful. What struck me about

0:30:27.200 --> 0:30:30.360
<v Speaker 1>my conversation with Evelyn was how far she had to

0:30:30.360 --> 0:30:34.280
<v Speaker 1>look into the future at NASA. The mission involved planning

0:30:34.400 --> 0:30:37.400
<v Speaker 1>exactly what the astronauts would need to do so the

0:30:37.480 --> 0:30:41.240
<v Speaker 1>VR simulation could be created years before they went to space.

0:30:42.200 --> 0:30:45.280
<v Speaker 1>There is gonna be a mission happening where there's going

0:30:45.320 --> 0:30:47.560
<v Speaker 1>to be a spacewalk, so we needed to all know

0:30:47.760 --> 0:30:50.720
<v Speaker 1>what the mission when that was going to happen. We

0:30:50.760 --> 0:30:53.160
<v Speaker 1>needed to know that now a year ago, so we

0:30:53.160 --> 0:30:56.040
<v Speaker 1>can train the astronauts. And the only way to do

0:30:56.120 --> 0:30:58.360
<v Speaker 1>that is with graphics. The only way to do that

0:30:58.920 --> 0:31:02.400
<v Speaker 1>if you wanted now train somebody's immersed them in that

0:31:03.160 --> 0:31:07.200
<v Speaker 1>mission that is in the future, and thinking about the future,

0:31:07.800 --> 0:31:11.000
<v Speaker 1>I wanted to know evalenced thoughts on what role five

0:31:11.120 --> 0:31:14.600
<v Speaker 1>G might play in the VR of tomorrow. Looking at

0:31:14.760 --> 0:31:18.680
<v Speaker 1>HIGI and improving transmission, is that now we're going to

0:31:18.760 --> 0:31:22.960
<v Speaker 1>be able to do VR from very far away and

0:31:23.000 --> 0:31:26.160
<v Speaker 1>do it in a way that there is no latency

0:31:26.240 --> 0:31:30.480
<v Speaker 1>and that creates a more realistic momentum in a space,

0:31:30.640 --> 0:31:33.840
<v Speaker 1>if you will. For example, before I left NUSA, I

0:31:33.880 --> 0:31:37.600
<v Speaker 1>was creating a product with one of my coworkers that

0:31:37.920 --> 0:31:42.880
<v Speaker 1>will basically be following an astronaut through in a spacewalk.

0:31:43.680 --> 0:31:46.480
<v Speaker 1>Now is that real time and that transmission gets better

0:31:46.960 --> 0:31:50.160
<v Speaker 1>with FIG and the technology as we look in the future,

0:31:50.800 --> 0:31:54.680
<v Speaker 1>then we're gonna literally be following an astronaut or real

0:31:54.760 --> 0:31:58.800
<v Speaker 1>time using VR. But we need that fast transmission so

0:31:58.840 --> 0:32:01.479
<v Speaker 1>that there is no latency. Now Evidence is working just

0:32:01.520 --> 0:32:04.000
<v Speaker 1>down the road from NASA at the University of Houston

0:32:04.080 --> 0:32:07.640
<v Speaker 1>Clear Lake, where her new mission is to help transform education.

0:32:08.360 --> 0:32:10.960
<v Speaker 1>And Evidence made a career out of building towards the

0:32:10.960 --> 0:32:14.920
<v Speaker 1>adjacent possible, making use of the best today's technologies to

0:32:15.000 --> 0:32:18.760
<v Speaker 1>create tomorrow. And I was curious about what informed her

0:32:18.840 --> 0:32:22.240
<v Speaker 1>unique perspective. All my team members that have been long

0:32:22.360 --> 0:32:26.600
<v Speaker 1>enough with me there um and especially they were all men.

0:32:27.840 --> 0:32:31.600
<v Speaker 1>I had a different perspective based that I'm a woman

0:32:32.240 --> 0:32:37.000
<v Speaker 1>in that place. Incredible, when we're building something so complex,

0:32:37.600 --> 0:32:40.360
<v Speaker 1>you need to have the different perspective. I was born

0:32:40.360 --> 0:32:42.800
<v Speaker 1>in Venezuela, grew up there, but I moved when I

0:32:42.840 --> 0:32:46.360
<v Speaker 1>was about nineteen to the States. That allowed me to

0:32:46.840 --> 0:32:51.720
<v Speaker 1>see challenges differently than my team. So I was able

0:32:51.800 --> 0:32:54.800
<v Speaker 1>to guide them sometimes through some difficult times that we

0:32:54.920 --> 0:32:59.080
<v Speaker 1>have by being more proactive because I went through the

0:32:59.200 --> 0:33:03.360
<v Speaker 1>challenges so adapting to a different place, adapting to a

0:33:03.400 --> 0:33:06.760
<v Speaker 1>different language. I noticed on your LinkedIn you you have

0:33:06.920 --> 0:33:11.360
<v Speaker 1>Evelyn Morales n b A, not PhD, not NASA Scientists,

0:33:12.480 --> 0:33:15.840
<v Speaker 1>Masters in Business Administration. I mean, and I love that.

0:33:16.000 --> 0:33:18.840
<v Speaker 1>I love it because you know I mean, I mean,

0:33:18.880 --> 0:33:21.600
<v Speaker 1>I worked through computer science and I got my degrees

0:33:21.680 --> 0:33:23.880
<v Speaker 1>in that area, and then I had to learn a

0:33:23.880 --> 0:33:27.680
<v Speaker 1>lot of engineering airy, space, mechanical, electrical as I was

0:33:27.760 --> 0:33:31.840
<v Speaker 1>going through my different applications, integration of the hard work

0:33:31.960 --> 0:33:35.160
<v Speaker 1>with the software, etcetera, etcetera. But when I did my

0:33:35.280 --> 0:33:38.480
<v Speaker 1>NBA here at the University's Houston clear Lake, which I love,

0:33:39.040 --> 0:33:43.360
<v Speaker 1>it really opened for me the opportunity to see the

0:33:43.440 --> 0:33:46.440
<v Speaker 1>business side of it and how to communicate that, how

0:33:46.480 --> 0:33:51.160
<v Speaker 1>to communicate all these technical stuff in a way that

0:33:51.360 --> 0:33:55.440
<v Speaker 1>was more understandable for other people. If you have a

0:33:55.440 --> 0:33:59.640
<v Speaker 1>mission where people believe it, and you put different people

0:33:59.680 --> 0:34:01.640
<v Speaker 1>from the from back grounds together, you're going to get

0:34:01.680 --> 0:34:06.000
<v Speaker 1>something incredible. So it's about the leadership and how they

0:34:06.080 --> 0:34:09.160
<v Speaker 1>project that vision and that mission that has to be

0:34:09.440 --> 0:34:17.759
<v Speaker 1>bigger than anybody. Available now from my Heart a new

0:34:17.840 --> 0:34:22.160
<v Speaker 1>series presented by Tembile for business, The Restless Ones join

0:34:22.239 --> 0:34:25.200
<v Speaker 1>host Johnson Strickland as he explores the upcoming five year

0:34:25.239 --> 0:34:27.960
<v Speaker 1>revolution and the business leaders who stand right on the

0:34:27.960 --> 0:34:31.520
<v Speaker 1>cutting edge. There are certain decision makers who are restless.

0:34:32.080 --> 0:34:34.040
<v Speaker 1>They know there is a better way to get things done,

0:34:34.360 --> 0:34:38.040
<v Speaker 1>and they're ready, curious and excited for the next technological

0:34:38.080 --> 0:34:42.160
<v Speaker 1>innovation to unlock their vision of the future. These Restless

0:34:42.160 --> 0:34:46.680
<v Speaker 1>Ones are in pursuit of bigger, better, smarter, stronger. They

0:34:46.719 --> 0:34:51.480
<v Speaker 1>seek new partners, new strategies, new processes. They pursue innovative

0:34:51.480 --> 0:34:56.360
<v Speaker 1>platforms and solutions to propel their teams, businesses, and industries forward.

0:34:57.000 --> 0:34:59.600
<v Speaker 1>In each episode, will learn more from the Restless Ones

0:34:59.640 --> 0:35:02.359
<v Speaker 1>themselves and dive deep into how they think a five

0:35:02.440 --> 0:35:06.200
<v Speaker 1>year evolution could propel their business forward. The Restless Ones

0:35:06.280 --> 0:35:08.600
<v Speaker 1>is now available on the I Heart radio app or

0:35:08.640 --> 0:35:14.000
<v Speaker 1>wherever you listen to podcasts. So Kara, it's kind of

0:35:14.000 --> 0:35:17.600
<v Speaker 1>amazing to think how this one technology VR could link

0:35:17.680 --> 0:35:20.719
<v Speaker 1>together everything from us preparing to give a speech to

0:35:21.160 --> 0:35:25.080
<v Speaker 1>inmates preparing to leave prison, two astronauts preparing formissions in

0:35:25.120 --> 0:35:28.719
<v Speaker 1>space right and Actually, the Academy Award winning director Ali

0:35:28.800 --> 0:35:32.040
<v Speaker 1>Handrow and youri To created a VR exhibit that traveled

0:35:32.080 --> 0:35:35.319
<v Speaker 1>around the country, even to Washington, d C. It was

0:35:35.360 --> 0:35:37.960
<v Speaker 1>designed to help people feel the experience of being a

0:35:38.040 --> 0:35:41.120
<v Speaker 1>migrant trying to cross into the United States and to

0:35:41.200 --> 0:35:44.279
<v Speaker 1>create empathy for them. But in making that piece in

0:35:44.320 --> 0:35:47.800
<v Speaker 1>youri to acknowledge the limitations of the medium. In his case,

0:35:48.040 --> 0:35:50.560
<v Speaker 1>he built out a ticketed experience. But wouldn't it be

0:35:50.600 --> 0:35:54.200
<v Speaker 1>amazing if that journey was something everyone could experience completely.

0:35:54.239 --> 0:35:57.840
<v Speaker 1>I mean, we do have consumer VR headset today, But

0:35:57.880 --> 0:35:59.879
<v Speaker 1>the reality is, when we wanted to try out Jeff

0:36:00.000 --> 0:36:02.960
<v Speaker 1>ma Shaw's program Ovation, we called him. He came to

0:36:03.000 --> 0:36:05.640
<v Speaker 1>our studio here at I Heeart. We plugged into his

0:36:05.719 --> 0:36:08.960
<v Speaker 1>powerful computer and we wore a super bulky headset. But

0:36:09.000 --> 0:36:12.200
<v Speaker 1>it's not exactly accessible. And something five g M mind

0:36:12.320 --> 0:36:16.880
<v Speaker 1>enable is more accessible virtual reality experiences because the mobile

0:36:16.880 --> 0:36:19.880
<v Speaker 1>headsets could have high quality graphics at the same time

0:36:19.920 --> 0:36:23.520
<v Speaker 1>as being more comfortable and portable. What if elderly people

0:36:23.560 --> 0:36:26.720
<v Speaker 1>could access it? What if people feeling depressed could easily

0:36:26.760 --> 0:36:29.719
<v Speaker 1>access it. Is it even something that could be prescribed

0:36:29.960 --> 0:36:33.120
<v Speaker 1>absolutely And like we saw with both Evelyn and Jeff,

0:36:33.520 --> 0:36:36.759
<v Speaker 1>the future applications in business are at the forefront. In

0:36:36.840 --> 0:36:39.960
<v Speaker 1>more rural areas, five G connectivity could help a farmer

0:36:40.440 --> 0:36:45.279
<v Speaker 1>use virtual reality to operate heavy machinery remotely. Also, with

0:36:45.320 --> 0:36:47.520
<v Speaker 1>the future of five G connectivity, a doctor will be

0:36:47.520 --> 0:36:49.560
<v Speaker 1>able to put on a headset to operate on a

0:36:49.600 --> 0:36:52.800
<v Speaker 1>live person while being able to overlay that person's m

0:36:52.920 --> 0:36:55.920
<v Speaker 1>r I or CT scan. Surgery could actually be way

0:36:55.960 --> 0:37:00.440
<v Speaker 1>more precise. These are all opportunities for five G to

0:37:00.520 --> 0:37:04.840
<v Speaker 1>improve what already exists, and we'll explore these speculative futures

0:37:04.840 --> 0:37:10.480
<v Speaker 1>in the coming episodes. On the next episode of This

0:37:10.560 --> 0:37:13.600
<v Speaker 1>Time Tomorrow, we'll talk to first responders about the new

0:37:13.600 --> 0:37:17.960
<v Speaker 1>technologies value using to fight fires Today. Anton Nicole Raimundo,

0:37:18.440 --> 0:37:22.560
<v Speaker 1>chief Information Officer of Carrie, North Carolina, about building the

0:37:22.600 --> 0:37:34.960
<v Speaker 1>cities of tomorrow. I'm mazveloshin see you next time, no

0:37:35.000 --> 0:37:37.879
<v Speaker 1>matter what you're after. T Mobile for Business is here

0:37:38.360 --> 0:37:40.960
<v Speaker 1>with a network born mobile and built from the ground

0:37:41.040 --> 0:37:44.520
<v Speaker 1>up for the next wave of innovation, from mobile broadband

0:37:44.520 --> 0:37:48.360
<v Speaker 1>to IoT to workforce mobility and everything in between. T

0:37:48.600 --> 0:37:51.399
<v Speaker 1>Mobile for Business is committed to helping you move your

0:37:51.440 --> 0:37:54.960
<v Speaker 1>business forward with the products and services you need, as

0:37:55.000 --> 0:37:58.240
<v Speaker 1>well as the dedicated, award winning customer service you'd expect

0:37:58.280 --> 0:38:02.719
<v Speaker 1>from America's most loved wireless company. Business is changing. Learn

0:38:02.760 --> 0:38:05.279
<v Speaker 1>more at t Mobile for Business dot com.