1 00:00:15,440 --> 00:00:20,320 Speaker 1: Hello, Jason and I am dear Old Rosier. 2 00:00:20,440 --> 00:00:22,960 Speaker 2: Tonight from the World. 3 00:00:22,680 --> 00:00:26,200 Speaker 1: Of Ancients and Dragons and welcome back to Answer vision 4 00:00:26,200 --> 00:00:28,960 Speaker 1: of the podcast where we dive deep to your favorite shows, movies, 5 00:00:29,000 --> 00:00:31,440 Speaker 1: comics of pop culture. Company from our podcast where we 6 00:00:31,480 --> 00:00:35,440 Speaker 1: are bringing you three action pack episodes a week plus news. 7 00:00:36,080 --> 00:00:39,720 Speaker 3: In today's episode, we're doing a little Airlock time capsule 8 00:00:39,760 --> 00:00:43,559 Speaker 3: mash up. We rewatched the very underrated Dungeons and Dragons 9 00:00:43,600 --> 00:00:47,680 Speaker 3: Honor among Thieves movie, very exceptionally charming movie with a 10 00:00:47,720 --> 00:00:51,200 Speaker 3: delightful cast, which, in case you missed it in theaters 11 00:00:51,240 --> 00:00:56,720 Speaker 3: as many people did, is now available on Netflix to stream. 12 00:00:56,920 --> 00:00:59,080 Speaker 3: So we're gonna be talking about that. We're gonna roll 13 00:00:59,120 --> 00:01:01,880 Speaker 3: for initiative. Was this movie successful and feeling like an 14 00:01:01,920 --> 00:01:04,200 Speaker 3: actual game of D and D. We will be tapping 15 00:01:04,200 --> 00:01:08,920 Speaker 3: in super producer and D and D DM Aaron, and 16 00:01:09,840 --> 00:01:12,280 Speaker 3: we got a little quick facts about the movie. We 17 00:01:12,360 --> 00:01:15,720 Speaker 3: got a delightful omnibus coming background on D and D. 18 00:01:16,000 --> 00:01:18,320 Speaker 2: So basically, you guys asked us for D and D. 19 00:01:18,480 --> 00:01:20,720 Speaker 3: We did the listener service and guess what we're D 20 00:01:20,840 --> 00:01:22,240 Speaker 3: and D delivering. 21 00:01:22,480 --> 00:01:30,520 Speaker 1: Let's go, okay, let's talk about this movie. We open 22 00:01:31,920 --> 00:01:37,280 Speaker 1: D and d Hat with Edgin Darvas played by Chris 23 00:01:38,280 --> 00:01:42,480 Speaker 1: Pines parole hearing, he and we get and in this 24 00:01:42,520 --> 00:01:46,280 Speaker 1: parole hearing, which is wonderfully structured, we get the entire 25 00:01:46,400 --> 00:01:53,840 Speaker 1: download of how the rascal Edgin Darvis managed to end 26 00:01:53,920 --> 00:01:56,480 Speaker 1: up in this prison. He was once a Harper, which 27 00:01:56,520 --> 00:02:00,720 Speaker 1: is kind of like the Magic Cia, but like with Country. 28 00:02:02,160 --> 00:02:02,720 Speaker 2: All the time. 29 00:02:02,760 --> 00:02:04,480 Speaker 3: Though when I was, I was like, you were just 30 00:02:04,480 --> 00:02:07,880 Speaker 3: an You were like a little informant, huh, okay. 31 00:02:07,880 --> 00:02:08,520 Speaker 1: A little bit. 32 00:02:09,080 --> 00:02:09,160 Speaker 4: So. 33 00:02:09,240 --> 00:02:15,120 Speaker 1: The Harpers are a secretive network of like very learned people, spies, scholars, 34 00:02:15,200 --> 00:02:18,640 Speaker 1: and folks who do good. They go across the land 35 00:02:18,680 --> 00:02:23,640 Speaker 1: fighting corruption and tyranny across Farren, which is like the 36 00:02:23,639 --> 00:02:27,800 Speaker 1: the main setting of Dungeons and Dragons the world, uh 37 00:02:27,840 --> 00:02:30,480 Speaker 1: and they and specifically a lot of this takes place 38 00:02:30,639 --> 00:02:33,600 Speaker 1: in an area called the Forgotten Realms. Edgin is a 39 00:02:33,720 --> 00:02:35,560 Speaker 1: good guy. He spied on a lot of people. As 40 00:02:35,600 --> 00:02:37,800 Speaker 1: Rosie mentioned, he informed on a lot of people. 41 00:02:39,480 --> 00:02:41,560 Speaker 2: In the context of the movie, they were bad. Okay, 42 00:02:41,560 --> 00:02:42,200 Speaker 2: they were bad guys. 43 00:02:42,200 --> 00:02:45,720 Speaker 1: They were bad. He lived an honorable life, and he 44 00:02:45,760 --> 00:02:49,040 Speaker 1: had a beautiful wife and a wonderful baby daughter. And 45 00:02:49,080 --> 00:02:51,840 Speaker 1: he lived according to a very strict moral code. But 46 00:02:51,919 --> 00:02:56,480 Speaker 1: then he steals like a cursed thing from the Red 47 00:02:56,480 --> 00:02:59,040 Speaker 1: Wizards of Theay and he didn't understand that they could 48 00:02:59,040 --> 00:03:01,200 Speaker 1: track it wherever it went, and he brought it home 49 00:03:01,240 --> 00:03:05,760 Speaker 1: and that ended up with his wife getting murdered in retaliation. 50 00:03:06,840 --> 00:03:09,720 Speaker 1: He blames himself for this. He gets very very depressed, 51 00:03:10,280 --> 00:03:14,000 Speaker 1: and he ends up in a life of crime, which 52 00:03:14,040 --> 00:03:17,640 Speaker 1: is how he meets Holga played by Michelle Rodriguez, who 53 00:03:17,760 --> 00:03:22,200 Speaker 1: is our barbarian. She gets exiled from her tribe because 54 00:03:22,240 --> 00:03:25,600 Speaker 1: she falls in love with an outsider. She carries a 55 00:03:25,720 --> 00:03:28,280 Speaker 1: very heavy axe, and she knows a lot about axes. 56 00:03:28,960 --> 00:03:35,880 Speaker 1: She is emotionally distant, and they immediately become fast friends. 57 00:03:36,400 --> 00:03:38,840 Speaker 1: Crucially and one of the things I love about this movie, 58 00:03:39,040 --> 00:03:46,760 Speaker 1: not romantically, another film, another story in more hacky hands, 59 00:03:46,960 --> 00:03:48,840 Speaker 1: would have been like, we need a love We need 60 00:03:48,880 --> 00:03:51,960 Speaker 1: a love story between Holgan and Gano. They are just 61 00:03:52,240 --> 00:03:57,760 Speaker 1: very very good friends, patonically great friends. It's wonderful. So 62 00:03:58,880 --> 00:04:04,920 Speaker 1: Holga helps Edgin raised Kira, his daughter, and you know, 63 00:04:04,960 --> 00:04:08,960 Speaker 1: they go around robin Hood stuff they steal from the rich, 64 00:04:09,680 --> 00:04:13,600 Speaker 1: and they steal a lot and they're getting away with 65 00:04:13,640 --> 00:04:16,800 Speaker 1: it for the most part. Until they get involved with 66 00:04:16,800 --> 00:04:20,200 Speaker 1: the hest that goes wrong. Fairly simple job. It seems 67 00:04:20,240 --> 00:04:22,240 Speaker 1: like infiltrate a high security. 68 00:04:21,960 --> 00:04:24,560 Speaker 3: Going to be that lost job the classic of course, 69 00:04:25,440 --> 00:04:28,320 Speaker 3: classic classic, I mean the last job. 70 00:04:29,560 --> 00:04:33,360 Speaker 1: Infiltrate a high security magic vault to steal the tablet 71 00:04:33,400 --> 00:04:36,960 Speaker 1: of Reawakening, which is a magical item that can resurrect 72 00:04:36,960 --> 00:04:39,080 Speaker 1: the dead. And of course Edgin wants this to bring 73 00:04:39,120 --> 00:04:41,560 Speaker 1: his wife back so his daughter can have a mother 74 00:04:41,600 --> 00:04:46,560 Speaker 1: and his Their team includes Simon. 75 00:04:47,320 --> 00:04:50,200 Speaker 2: I love him, Justice Smith like. 76 00:04:50,200 --> 00:04:59,799 Speaker 1: A magic guy, a magician with you know confidence, yes, 77 00:05:00,279 --> 00:05:04,000 Speaker 1: so Fina who is a red wizard who why did 78 00:05:04,000 --> 00:05:08,200 Speaker 1: they trust her? I don't know? And Forge Fitzwilliam played 79 00:05:08,200 --> 00:05:11,880 Speaker 1: by Hugh Grant, who is the charming rogue who you 80 00:05:11,920 --> 00:05:14,520 Speaker 1: know you should not try. I guess them as a 81 00:05:14,560 --> 00:05:15,040 Speaker 1: con man. 82 00:05:15,120 --> 00:05:17,320 Speaker 2: So it's like they knew what they were getting into. Yeah. 83 00:05:17,360 --> 00:05:20,359 Speaker 3: Also is the bread rige. Was she in the crew 84 00:05:20,800 --> 00:05:23,160 Speaker 3: or was she the one who hired them to steal it? 85 00:05:23,440 --> 00:05:27,360 Speaker 2: Unclear? But it's not going well for them basically. 86 00:05:27,720 --> 00:05:31,599 Speaker 1: So the high school sideways. So Fina turns on them, 87 00:05:31,760 --> 00:05:38,480 Speaker 1: reveals that she's an necromancer and very very evil. Forge 88 00:05:38,480 --> 00:05:42,280 Speaker 1: turns on them as well, and when Edgin hands him 89 00:05:42,320 --> 00:05:47,080 Speaker 1: the tablet, Forge says, I'll find a way to save 90 00:05:47,120 --> 00:05:50,080 Speaker 1: you all. I'll return and get you back. And he turns, 91 00:05:50,320 --> 00:05:53,480 Speaker 1: runs out of the trap and is fucking never seen. Nope, 92 00:05:53,520 --> 00:05:56,279 Speaker 1: he double crossed them. Just like that, Edgen and Holg 93 00:05:56,320 --> 00:06:00,720 Speaker 1: are arrested, tried, sentenced to a number of year in 94 00:06:01,000 --> 00:06:05,240 Speaker 1: Revel's and the maximum security prison in the frozen Wastelands 95 00:06:05,240 --> 00:06:08,800 Speaker 1: that they are currently in having their parole hearing. And 96 00:06:09,120 --> 00:06:09,560 Speaker 1: that's it. 97 00:06:09,960 --> 00:06:11,800 Speaker 3: We have to talk about the plan because this is 98 00:06:11,800 --> 00:06:14,760 Speaker 3: one of the funniest things about the movie is like 99 00:06:15,000 --> 00:06:17,640 Speaker 3: he keeps talking about this one guy, Jonathan. 100 00:06:17,279 --> 00:06:18,360 Speaker 1: Jonathan, Jonathan. 101 00:06:18,400 --> 00:06:20,560 Speaker 2: He knows Jonathan. Where is he? 102 00:06:20,560 --> 00:06:22,559 Speaker 1: He's supposed to be on the parole board. 103 00:06:22,600 --> 00:06:24,680 Speaker 3: I feel like Jonathan would really be vibing with my 104 00:06:25,240 --> 00:06:28,240 Speaker 3: sad origin story. Now I have to say, the funniest 105 00:06:28,279 --> 00:06:32,479 Speaker 3: thing is that Jonathan does turn up and they jump 106 00:06:32,560 --> 00:06:36,240 Speaker 3: out of a window using him to fly just as 107 00:06:36,279 --> 00:06:39,080 Speaker 3: the parole board says, we approved your parole. 108 00:06:40,880 --> 00:06:42,480 Speaker 2: They didn't need to do it. 109 00:06:42,800 --> 00:06:45,440 Speaker 3: But Jonathan, he survived even though they used him like 110 00:06:45,440 --> 00:06:48,880 Speaker 3: a giant, you know, kite. And now they're back in 111 00:06:49,000 --> 00:06:50,480 Speaker 3: never Winter. What an opening. 112 00:06:50,560 --> 00:06:52,400 Speaker 2: I think the opening to this movie is like one 113 00:06:52,480 --> 00:06:52,840 Speaker 2: of the. 114 00:06:52,760 --> 00:06:57,320 Speaker 3: Best, wonderful, great does the you know, Jason, you know 115 00:06:57,360 --> 00:07:01,800 Speaker 3: this as storytellers, I always remember Karen Gillen years and 116 00:07:01,880 --> 00:07:04,120 Speaker 3: years ago on Twitter being like, never do. 117 00:07:04,080 --> 00:07:05,840 Speaker 2: The how did I get here? 118 00:07:06,040 --> 00:07:09,800 Speaker 3: Like rewind kind of you know, a media as opening. 119 00:07:09,840 --> 00:07:11,960 Speaker 3: But this is a great way to do that kind 120 00:07:11,960 --> 00:07:15,920 Speaker 3: of exposition without it feeling like tired or doing like 121 00:07:15,920 --> 00:07:19,640 Speaker 3: a rewind, like here's how I got here. It's so fun. 122 00:07:19,760 --> 00:07:23,800 Speaker 3: I love the Jonathan jokes. Chris Pines, It just absolutely 123 00:07:24,120 --> 00:07:26,360 Speaker 3: the delivery is so good. He's like, oh and then 124 00:07:26,480 --> 00:07:28,960 Speaker 3: my wife died and they're like, wow, that's so sad, 125 00:07:28,960 --> 00:07:30,440 Speaker 3: and he's like, you know, I would find it really sad. 126 00:07:30,480 --> 00:07:31,880 Speaker 2: Jonathan. Where's Jonathan? 127 00:07:32,120 --> 00:07:35,160 Speaker 3: Yeah, Like he is so good in this role, and 128 00:07:35,200 --> 00:07:37,840 Speaker 3: I just the whole cast is honestly fantastic. 129 00:07:37,880 --> 00:07:40,440 Speaker 2: So they escape, good for them, and Jonathan's still alive. 130 00:07:40,920 --> 00:07:43,520 Speaker 1: So they end up back in never Winter and they 131 00:07:43,560 --> 00:07:47,560 Speaker 1: eventually discover you know what Forge has been up to 132 00:07:47,680 --> 00:07:52,600 Speaker 1: since he betrayed them. He is now running never Winter 133 00:07:52,840 --> 00:07:55,600 Speaker 1: as the Lord of never Winter. Is basically it's like 134 00:07:55,720 --> 00:07:59,600 Speaker 1: petty dictator, although everybody loves him for whatever reason, because 135 00:07:59,600 --> 00:08:02,040 Speaker 1: he's just he is a very charming guy. Yeah, and 136 00:08:03,640 --> 00:08:06,480 Speaker 1: in these years he has been raising Kira as his 137 00:08:06,600 --> 00:08:11,400 Speaker 1: own daughter, who he apparently has very strong feelings for, 138 00:08:11,560 --> 00:08:16,680 Speaker 1: like he loves her in his version of what love is. 139 00:08:17,280 --> 00:08:19,960 Speaker 3: For all his issues. One thing you cannot say. This 140 00:08:20,040 --> 00:08:23,360 Speaker 3: man looked after the door when Chris Pines was not there. 141 00:08:23,440 --> 00:08:26,080 Speaker 3: I can't tell you her she was raised. But we 142 00:08:26,160 --> 00:08:29,160 Speaker 3: also learn that he has been lying to her and 143 00:08:29,280 --> 00:08:32,280 Speaker 3: claimed midtime that you know, they ran away because they 144 00:08:32,280 --> 00:08:34,920 Speaker 3: wanted riches, even though we know that it was for 145 00:08:34,960 --> 00:08:37,200 Speaker 3: the tablet to bring back her dead mum, which again 146 00:08:37,320 --> 00:08:39,560 Speaker 3: not a good idea. We've all lived that kind of 147 00:08:39,840 --> 00:08:45,400 Speaker 3: monkey's poor story many at times. But Borge is also 148 00:08:45,480 --> 00:08:50,120 Speaker 3: revealed to be in cahoots with the Red Wizards, and 149 00:08:50,200 --> 00:08:53,960 Speaker 3: Sophina just like lives with him. She's like his personal magician, 150 00:08:54,160 --> 00:08:55,320 Speaker 3: personal wizard. 151 00:08:55,080 --> 00:08:59,000 Speaker 1: Bodyguard, right hand person, although she, as will be revealed, 152 00:08:59,120 --> 00:09:00,319 Speaker 1: has her own plot. 153 00:09:00,360 --> 00:09:01,600 Speaker 2: Oh yeah, you grow. 154 00:09:03,280 --> 00:09:06,679 Speaker 1: So now it's very personal of course, between Edgin Forge 155 00:09:06,760 --> 00:09:10,520 Speaker 1: and Hulga. Edgan wants the tablet to bring his wife back, 156 00:09:10,559 --> 00:09:12,760 Speaker 1: he wants his daughter back, he wants his entire life back, 157 00:09:13,000 --> 00:09:15,360 Speaker 1: and so in order to do that and bring down Forge. 158 00:09:15,480 --> 00:09:19,760 Speaker 1: He needs to assemble a team capable of doing all 159 00:09:19,800 --> 00:09:22,199 Speaker 1: those things. So we get Simon. He's back the self 160 00:09:22,240 --> 00:09:29,199 Speaker 1: deprecating sorcerer with serious self esteem issues, serious imposter syndrome issues, 161 00:09:29,679 --> 00:09:34,680 Speaker 1: and like a magical heirloom that he is scared that 162 00:09:34,760 --> 00:09:36,600 Speaker 1: he doesn't have the skill or power to use. 163 00:09:37,360 --> 00:09:38,520 Speaker 2: We meet Doric. 164 00:09:38,520 --> 00:09:39,760 Speaker 1: Played by Sophia Lillis. 165 00:09:39,960 --> 00:09:46,240 Speaker 3: Wonderful costing you want to cost Jean Gray incredible, so excited. 166 00:09:46,559 --> 00:09:47,320 Speaker 2: It's not going to be. 167 00:09:49,040 --> 00:09:49,160 Speaker 3: Enough. 168 00:09:49,200 --> 00:09:50,920 Speaker 2: But maybe she's young, Jean, I don't know. 169 00:09:51,000 --> 00:09:51,320 Speaker 1: Doric. 170 00:09:51,400 --> 00:09:53,600 Speaker 3: Yeah that it says that's kill a costing, And I 171 00:09:53,640 --> 00:09:56,440 Speaker 3: feel like, as somebody who is not well versed in 172 00:09:56,559 --> 00:09:58,959 Speaker 3: D and D, I've I've dipped my toes and I 173 00:09:59,040 --> 00:10:00,680 Speaker 3: have lots of friends who are I have a friend 174 00:10:00,760 --> 00:10:03,600 Speaker 3: who's helping me DM a game called Jewels. He's amazing. 175 00:10:03,920 --> 00:10:09,880 Speaker 3: But I felt like once Doric is introduced, I really 176 00:10:09,960 --> 00:10:12,400 Speaker 3: felt like we were in D and D. Now you 177 00:10:12,440 --> 00:10:16,280 Speaker 3: know the kind of transformation teefling really good stuff. 178 00:10:17,080 --> 00:10:21,240 Speaker 1: So Doric is a teefling Druid. Teeflings are part human, 179 00:10:22,000 --> 00:10:25,800 Speaker 1: part infernal. They have horns, they have tails, they have 180 00:10:25,920 --> 00:10:30,520 Speaker 1: magical ancestry. And they can shape shift. Doric is also 181 00:10:30,600 --> 00:10:33,559 Speaker 1: a resistance fighter and she is working to protect the 182 00:10:33,600 --> 00:10:38,440 Speaker 1: forest and forest communities from the industrial sprawl in the region. 183 00:10:39,160 --> 00:10:43,800 Speaker 1: She does not like humans, and they are various plans, 184 00:10:44,840 --> 00:10:48,760 Speaker 1: but she decides to sign on. So the entire the 185 00:10:48,840 --> 00:10:52,960 Speaker 1: job that they take on is relatively straightforward. Break into 186 00:10:52,960 --> 00:11:00,480 Speaker 1: the vault, get the tablet, escape, clear Edgan's name on 187 00:11:00,679 --> 00:11:03,760 Speaker 1: Edgin's side, get Kure back, and bring his wife back 188 00:11:03,800 --> 00:11:07,480 Speaker 1: to life. Okay, but this is D and D and 189 00:11:08,000 --> 00:11:12,840 Speaker 1: it just goes immensely sideways ways. So the first thing 190 00:11:12,840 --> 00:11:16,480 Speaker 1: they need is some sort of magical item in order 191 00:11:16,520 --> 00:11:20,080 Speaker 1: to bypass the vault. This turns out to be the 192 00:11:20,120 --> 00:11:22,600 Speaker 1: Helm of Disjunction. In order to get it, they go 193 00:11:22,720 --> 00:11:28,520 Speaker 1: to Holga's ex flame, ex husband Marlman Bradley Cooper, who 194 00:11:28,520 --> 00:11:31,760 Speaker 1: shows up for a really, really fun and sincere and 195 00:11:31,840 --> 00:11:34,439 Speaker 1: heartfelt five minutes of this movie. 196 00:11:34,559 --> 00:11:39,720 Speaker 3: Yeah, it's absolutely wild how every single diversion feels like 197 00:11:39,800 --> 00:11:43,120 Speaker 3: it is necessary to the emotional plot of the movie, 198 00:11:43,160 --> 00:11:46,439 Speaker 3: even though it absolutely is the kind of nonsense diversions 199 00:11:46,440 --> 00:11:48,080 Speaker 3: that you go on when your DM's like what do 200 00:11:48,120 --> 00:11:50,400 Speaker 3: you want to do and you're like, well, actually I 201 00:11:50,480 --> 00:11:53,000 Speaker 3: need to go back and talk to my lover who's 202 00:11:53,040 --> 00:11:56,120 Speaker 3: half my size, so I can't go on this shid like, okay, cool. 203 00:11:57,440 --> 00:12:01,319 Speaker 1: He leads them to a bunch of dead guys who 204 00:12:01,360 --> 00:12:03,640 Speaker 1: died in a battle who our friends need to talk 205 00:12:03,679 --> 00:12:06,640 Speaker 1: to to tell them where the helm ended up at 206 00:12:07,080 --> 00:12:11,600 Speaker 1: and that really fun talking to the dead guys. Sequence 207 00:12:11,679 --> 00:12:17,760 Speaker 1: leads them to leads them to Zenc Yendar played by 208 00:12:18,280 --> 00:12:24,520 Speaker 1: Reggae John Page of Bridgertren fame. He is a human paladin, 209 00:12:24,679 --> 00:12:29,360 Speaker 1: basically a holy warrior with uh divine stuff going on. 210 00:12:30,440 --> 00:12:30,680 Speaker 2: Now. 211 00:12:31,320 --> 00:12:34,200 Speaker 1: Zenk is from Thay. He's one of these stadans, but 212 00:12:34,480 --> 00:12:37,880 Speaker 1: he's like a nice guy, an honorable guy, not an 213 00:12:37,920 --> 00:12:41,880 Speaker 1: evil Red Wizard. He does not lie, he does not 214 00:12:43,000 --> 00:12:47,040 Speaker 1: cross his morals or any kind of ethical lines. He 215 00:12:47,200 --> 00:12:51,480 Speaker 1: is like the most sincere good guy. Imagine that he's sick. 216 00:12:52,480 --> 00:12:54,560 Speaker 1: He is a very good fighter, and he agrees to 217 00:12:54,600 --> 00:12:57,640 Speaker 1: help the team access the under Dark in order to 218 00:12:57,679 --> 00:13:02,160 Speaker 1: retrieve the helm because again, he's a right and he 219 00:13:02,200 --> 00:13:05,680 Speaker 1: believes in the honor of their quest. Meanwhile, Sofina, what's 220 00:13:05,720 --> 00:13:09,000 Speaker 1: her plan? What's the Red Wizard's plan? They they have 221 00:13:09,040 --> 00:13:12,720 Speaker 1: a much larger plan. So the Red Wizards are of 222 00:13:12,840 --> 00:13:16,120 Speaker 1: They are bad, they are necroanswers, they are sickos. They're 223 00:13:16,160 --> 00:13:22,120 Speaker 1: like if the sith ran an entire magical region, and 224 00:13:23,280 --> 00:13:25,920 Speaker 1: Forge is relatively simple. He wants money and power and 225 00:13:25,920 --> 00:13:30,920 Speaker 1: then really that's it. But Sofina is using Forge's political 226 00:13:31,360 --> 00:13:37,000 Speaker 1: ascendancy to unleash a Red Wizard plot. She wants to 227 00:13:37,280 --> 00:13:42,480 Speaker 1: cast this like death spell over a packed colisseum and 228 00:13:43,200 --> 00:13:47,400 Speaker 1: in never Winter and turn all the civilians there into 229 00:13:47,480 --> 00:13:52,160 Speaker 1: like a magical zombie army. And so the vaultice turns 230 00:13:52,160 --> 00:13:55,160 Speaker 1: into like a basically a save the world mission, from 231 00:13:55,200 --> 00:13:57,720 Speaker 1: like a very personal like found Family mission into like 232 00:13:57,760 --> 00:14:02,920 Speaker 1: something much more important. The final heist is classic D 233 00:14:03,000 --> 00:14:06,960 Speaker 1: and D. It is overplanned, none of the plans work, 234 00:14:07,520 --> 00:14:11,160 Speaker 1: and it's full of improvisation. So the plan is to 235 00:14:11,280 --> 00:14:14,319 Speaker 1: use the High Sun Games, which is like a gladiator 236 00:14:14,520 --> 00:14:19,520 Speaker 1: style festival hosted by Forge, to distract the masses as 237 00:14:19,640 --> 00:14:24,680 Speaker 1: cover for the heist. While the crowd is watching you know, 238 00:14:24,920 --> 00:14:30,840 Speaker 1: basically death games happening in front of their eyes, the 239 00:14:30,880 --> 00:14:35,280 Speaker 1: team will sneak into the vault using Simon's freshly met 240 00:14:35,440 --> 00:14:39,520 Speaker 1: mastered magic and the helmet of Disjunction, but Forges rigged 241 00:14:39,560 --> 00:14:42,320 Speaker 1: it he's aware that this might happen. He moved the treasure, 242 00:14:42,360 --> 00:14:44,680 Speaker 1: and he set the vault as a trap, so instead 243 00:14:44,680 --> 00:14:47,560 Speaker 1: of breaking in, the crew walks into a magical prison 244 00:14:48,880 --> 00:14:53,640 Speaker 1: and it looks like game over until Edgin the barred pivots. 245 00:14:54,600 --> 00:14:59,280 Speaker 1: They escape by exploiting a portal painting Simon created earlier, 246 00:15:00,040 --> 00:15:02,240 Speaker 1: which they attach to a moving cart of fish and 247 00:15:02,280 --> 00:15:07,120 Speaker 1: it's a whole wonderful set piece. And as they are 248 00:15:07,120 --> 00:15:09,840 Speaker 1: doing this, they use it to the portal to transfer 249 00:15:09,920 --> 00:15:14,360 Speaker 1: Forger's stolen treasure directly into the colisseum. The crowd turns 250 00:15:14,360 --> 00:15:17,840 Speaker 1: on Forge. Forge loses the people and he decides to 251 00:15:17,880 --> 00:15:20,840 Speaker 1: flee with as much treasure as he can carry. He 252 00:15:20,880 --> 00:15:23,640 Speaker 1: makes for the docks. He snatches Kira. He's like loading 253 00:15:23,680 --> 00:15:25,720 Speaker 1: a boat with all the loot in the fucking gold. 254 00:15:25,800 --> 00:15:29,560 Speaker 1: But then Edgin and the crew get there and they 255 00:15:30,920 --> 00:15:34,280 Speaker 1: stemy him in humiliating fashion, and eventually he will end 256 00:15:34,360 --> 00:15:37,000 Speaker 1: up in the very same prison that Holga and Edgin 257 00:15:37,720 --> 00:15:42,240 Speaker 1: escape from. So Fina then makes her move. She reveals 258 00:15:42,240 --> 00:15:46,280 Speaker 1: herself as a necromancer. Zomba Fies begins to zombafi the 259 00:15:46,320 --> 00:15:49,960 Speaker 1: arena and hear what's so wonderful about the structure of 260 00:15:49,960 --> 00:15:52,880 Speaker 1: this movie, in the climax in particular, is like much 261 00:15:53,040 --> 00:15:56,360 Speaker 1: like what makes Marvel's The Avengers work is you have 262 00:15:56,360 --> 00:15:59,880 Speaker 1: a lot of characters here, but all their emotional arc 263 00:16:00,840 --> 00:16:04,880 Speaker 1: pretty much they all pay off. So Simon is like 264 00:16:05,160 --> 00:16:09,840 Speaker 1: now confident in his magic, he you know, locks into 265 00:16:09,840 --> 00:16:12,320 Speaker 1: his power and gets into a spell duel with a 266 00:16:12,320 --> 00:16:15,200 Speaker 1: red wizard where he holds his own. Doric is no 267 00:16:15,320 --> 00:16:18,080 Speaker 1: longer like turning into animals to run from the fight. 268 00:16:18,160 --> 00:16:22,160 Speaker 1: She's turning into like her full owl bear form in 269 00:16:22,280 --> 00:16:25,840 Speaker 1: order to get into the fight, and she like rag dolls. 270 00:16:25,880 --> 00:16:30,360 Speaker 1: Sofina at one pint Holga basically sacrifice a strong one, 271 00:16:30,480 --> 00:16:34,160 Speaker 1: sacrifices herself to protect Kira, takes a fatal wound and dies, 272 00:16:34,920 --> 00:16:39,720 Speaker 1: and Edgin basically for the first time in the course 273 00:16:39,760 --> 00:16:42,360 Speaker 1: of the movie. He had realized this earlier before he 274 00:16:42,440 --> 00:16:46,160 Speaker 1: lost his family, but now he's discovering it, realizes that 275 00:16:47,520 --> 00:16:52,080 Speaker 1: it's about this. It's about this found family is more 276 00:16:52,080 --> 00:16:55,600 Speaker 1: important than any personal goal that he has. So they 277 00:16:55,600 --> 00:17:02,760 Speaker 1: defeat Sophina through trust and teamwork, and they're leveled up abilities. Uh, 278 00:17:02,840 --> 00:17:05,919 Speaker 1: the treasure falls, the curse breaks, our heroes win and 279 00:17:05,920 --> 00:17:07,840 Speaker 1: now Edge in his face with this terrible choice. What 280 00:17:07,920 --> 00:17:10,280 Speaker 1: to do with the tablet. He can bring his wife back, 281 00:17:11,160 --> 00:17:13,000 Speaker 1: which he's been planning to do this whole time, but 282 00:17:13,040 --> 00:17:15,439 Speaker 1: of course instead he brings Holga back and she's like, 283 00:17:15,480 --> 00:17:17,159 Speaker 1: why did you do this? But we know why he 284 00:17:17,200 --> 00:17:20,280 Speaker 1: did it because, like this found family is so important. 285 00:17:19,960 --> 00:17:22,840 Speaker 3: And also, let's be real, bringing back somebody who's been 286 00:17:22,840 --> 00:17:24,800 Speaker 3: dead for like five years, it's never gonna go well, 287 00:17:24,800 --> 00:17:26,960 Speaker 3: that basically gonna be a big goog. 288 00:17:29,200 --> 00:17:31,320 Speaker 2: Just just bringing her back. It's like alone, nap, It's 289 00:17:31,359 --> 00:17:32,520 Speaker 2: a slight hiccup. 290 00:17:32,960 --> 00:17:34,000 Speaker 1: She'd been dead ten minutes. 291 00:17:34,480 --> 00:17:36,560 Speaker 2: Fine, she hasn't started like blessing yet. 292 00:17:37,280 --> 00:17:40,840 Speaker 1: So our heroes succeed. They get statues, Kira knows the truth, 293 00:17:40,920 --> 00:17:44,160 Speaker 1: she loves her dad, they have a relationship again. Zinc 294 00:17:45,040 --> 00:17:48,960 Speaker 1: Uh you know, wanders off into the into paletin legend 295 00:17:49,760 --> 00:17:53,359 Speaker 1: and our heroes walk off into the next campaign. A 296 00:17:53,440 --> 00:17:57,679 Speaker 1: wonderful movie. All in all, Forge ends up back in prison. 297 00:17:57,960 --> 00:18:01,760 Speaker 1: He tries to escape with a very similar scheme that 298 00:18:01,880 --> 00:18:05,280 Speaker 1: our friends used and let's just say it goes poorly. 299 00:18:05,440 --> 00:18:09,160 Speaker 1: That wonderful movie, let's talk about it, Rosie, your thoughts, 300 00:18:09,359 --> 00:18:10,200 Speaker 1: your feeling. 301 00:18:10,040 --> 00:18:11,560 Speaker 2: I mean, I love this movie. 302 00:18:11,600 --> 00:18:14,280 Speaker 3: D and D Hat Hat D and D hat give 303 00:18:14,280 --> 00:18:15,360 Speaker 3: me the hat, I will wear it. 304 00:18:15,560 --> 00:18:16,280 Speaker 2: I love this movie. 305 00:18:16,320 --> 00:18:20,360 Speaker 3: I think it's super charming, so many good fantastic creature effects, 306 00:18:20,440 --> 00:18:25,440 Speaker 3: practical effects, creature designs. Even as someone who doesn't play 307 00:18:25,440 --> 00:18:26,960 Speaker 3: a lot of D and D but wants to get 308 00:18:27,000 --> 00:18:29,320 Speaker 3: into it more, I've read a lot of module books, 309 00:18:29,359 --> 00:18:32,080 Speaker 3: and I've read a lot of like fan versions and 310 00:18:32,160 --> 00:18:35,960 Speaker 3: homebrews and Star Wars ttpg's and stuff. 311 00:18:36,000 --> 00:18:38,720 Speaker 2: So I just loved this movie. I could watch like 312 00:18:38,840 --> 00:18:40,200 Speaker 2: twenty of these films. 313 00:18:40,280 --> 00:18:42,040 Speaker 3: It kind of reminds me how I felt when I 314 00:18:42,080 --> 00:18:44,600 Speaker 3: first watched the Toby maguire Spider Man movie in the 315 00:18:44,640 --> 00:18:47,040 Speaker 3: movie theater, and I literally turned around to my friends 316 00:18:47,080 --> 00:18:49,119 Speaker 3: and was like, I could watch a hundred of these. 317 00:18:49,520 --> 00:18:52,000 Speaker 3: You could just make this every year with a new villain, 318 00:18:52,080 --> 00:18:53,000 Speaker 3: a new quest, and. 319 00:18:53,000 --> 00:18:53,639 Speaker 2: I would watch it. 320 00:18:53,680 --> 00:18:56,840 Speaker 3: And obviously I spoke that into existence, and now we 321 00:18:56,880 --> 00:18:59,280 Speaker 3: watch one Spider Man movie every year, and I'm blessed. 322 00:18:59,560 --> 00:19:03,520 Speaker 3: But in this case, I loved it. Fantastical world building, 323 00:19:03,600 --> 00:19:06,040 Speaker 3: incredible cast. I don't think there's a week link in 324 00:19:06,119 --> 00:19:09,400 Speaker 3: the movie. It doesn't have bad CGI. It's not even 325 00:19:09,440 --> 00:19:12,120 Speaker 3: a week two minutes a week. 326 00:19:12,960 --> 00:19:14,400 Speaker 2: Like this is so watchable. 327 00:19:14,760 --> 00:19:17,000 Speaker 3: I've watched it since it came on Netflix, even before 328 00:19:17,040 --> 00:19:19,240 Speaker 3: the show, and yeah, I just I think it's a 329 00:19:19,280 --> 00:19:22,600 Speaker 3: brilliant movie. I'm really happy we're getting to talk about it. Also, 330 00:19:22,840 --> 00:19:25,439 Speaker 3: one of my biggest takeaways though from watching it for 331 00:19:25,520 --> 00:19:28,960 Speaker 3: the pod this time, I had not played Diablo for 332 00:19:29,280 --> 00:19:31,720 Speaker 3: when this had come out originally, so I'm watching it 333 00:19:31,760 --> 00:19:33,600 Speaker 3: and I'm like, yeah, go for it, guys, you can 334 00:19:33,600 --> 00:19:37,840 Speaker 3: stop the evil Necromancer. But this time I was like, guys, 335 00:19:38,400 --> 00:19:41,879 Speaker 3: maybe maybe she needs to necromance those zombies, Like maybe 336 00:19:41,920 --> 00:19:42,480 Speaker 3: she needs. 337 00:19:42,320 --> 00:19:43,000 Speaker 2: Them to help her. 338 00:19:43,040 --> 00:19:45,840 Speaker 3: Because I am always a necromancer and Diablo. I've played 339 00:19:45,840 --> 00:19:48,240 Speaker 3: as different things, but I always go back to necromancer. 340 00:19:48,440 --> 00:19:51,239 Speaker 3: So I was definitely having some Sophina empathy where I 341 00:19:51,280 --> 00:19:52,399 Speaker 3: was like, oh, you know. 342 00:19:52,440 --> 00:19:54,560 Speaker 2: What, maybe she just really needs her zombies guys. 343 00:19:54,880 --> 00:19:57,840 Speaker 3: Like I've been there, I've turned people into zombies, like 344 00:19:57,880 --> 00:20:00,199 Speaker 3: I need an army of skeletons. I know. 345 00:20:00,240 --> 00:20:02,360 Speaker 2: It was very fun. I love it. 346 00:20:02,359 --> 00:20:06,280 Speaker 3: It's also fun like watching it again understanding more. For example, 347 00:20:06,280 --> 00:20:08,679 Speaker 3: there's a boulders Gate name drop in here, and just 348 00:20:08,680 --> 00:20:12,600 Speaker 3: some of the little Easter eggs that have transcended the 349 00:20:12,640 --> 00:20:16,120 Speaker 3: pop culture kind of realm that even I understand, which 350 00:20:16,160 --> 00:20:18,080 Speaker 3: is kind of I guess how other people feel watching. 351 00:20:17,960 --> 00:20:21,520 Speaker 2: MCU movies and getting one of the more obvious easter eggs, 352 00:20:21,680 --> 00:20:22,760 Speaker 2: because I'm always. 353 00:20:22,560 --> 00:20:24,879 Speaker 3: Like ten layers deep making it up in my head 354 00:20:25,359 --> 00:20:27,439 Speaker 3: that I think it relates to. But this was just 355 00:20:27,480 --> 00:20:32,000 Speaker 3: so much fun and yeah, I'm really excited to talk 356 00:20:32,040 --> 00:20:35,240 Speaker 3: more about it and to tap in super producer Aaron, 357 00:20:35,320 --> 00:20:38,359 Speaker 3: who will join us after this break where we will 358 00:20:38,960 --> 00:20:42,960 Speaker 3: roll Natural twenties and then to be doing vicious mockery 359 00:20:43,040 --> 00:20:44,920 Speaker 3: or something on our sponsors. 360 00:21:00,520 --> 00:21:03,320 Speaker 1: And we're back. We'd like to welcome now our super 361 00:21:03,320 --> 00:21:06,520 Speaker 1: producer Aaron to tell us how this movie is actually 362 00:21:06,600 --> 00:21:10,560 Speaker 1: structured like an actual run of D and D. 363 00:21:11,320 --> 00:21:14,119 Speaker 4: Yeah, and I think I loved your recap, Jason. I 364 00:21:14,119 --> 00:21:16,520 Speaker 4: think one of the things you said in there was 365 00:21:16,680 --> 00:21:20,760 Speaker 4: perfect for why this movie really does capture Dungeon and 366 00:21:20,840 --> 00:21:24,720 Speaker 4: Dragons experience like playing the game, because it is all 367 00:21:24,760 --> 00:21:28,720 Speaker 4: about overplanning and all of those plans going horribly wrong 368 00:21:28,960 --> 00:21:31,480 Speaker 4: and then you creatively figure out what to do next. 369 00:21:31,960 --> 00:21:36,240 Speaker 4: That the Dungeons and Dragons is cooperative storytelling with your 370 00:21:36,240 --> 00:21:38,360 Speaker 4: friends that you're sitting around the table with and then 371 00:21:38,720 --> 00:21:42,520 Speaker 4: you get to play some elaborate and exaggerated character, and 372 00:21:42,600 --> 00:21:47,200 Speaker 4: you as a group exhibit absolutely horrible problem solving throughout 373 00:21:47,200 --> 00:21:49,520 Speaker 4: the entire experience, and. 374 00:21:49,560 --> 00:21:52,240 Speaker 3: Every choice is like the wrong choice or like a 375 00:21:52,359 --> 00:21:53,680 Speaker 3: choice that's just a bit too late. 376 00:21:54,160 --> 00:21:57,399 Speaker 4: Yes, yes, and you sit there with your group of 377 00:21:57,440 --> 00:22:00,760 Speaker 4: friends talking through what the possible solution. One of my 378 00:22:00,800 --> 00:22:03,960 Speaker 4: favorite scenes in this is the bridge scene where they 379 00:22:04,000 --> 00:22:06,760 Speaker 4: have to get across the bridge. There's a very elaborate 380 00:22:07,080 --> 00:22:09,840 Speaker 4: set of steps you need to make. It's every fifth stone, 381 00:22:09,880 --> 00:22:12,200 Speaker 4: and then you go laterally until you meet the middle, 382 00:22:12,240 --> 00:22:14,320 Speaker 4: and then it's every third stone you go laterally the 383 00:22:14,320 --> 00:22:18,240 Speaker 4: other direction, And while he's giving this explanation, Simon just 384 00:22:18,280 --> 00:22:21,040 Speaker 4: absent mindedly puts his foot on the wrong stone. The 385 00:22:21,080 --> 00:22:24,240 Speaker 4: bridge collapses, and the party now has to figure out 386 00:22:24,359 --> 00:22:28,120 Speaker 4: how do they get across this chasm? Yeap, And this 387 00:22:28,200 --> 00:22:30,800 Speaker 4: is like a perfect example of something that will happen 388 00:22:30,840 --> 00:22:33,520 Speaker 4: in a D and D game where you are presented 389 00:22:33,520 --> 00:22:36,880 Speaker 4: with an obstacle. The DM dungeon master has probably come 390 00:22:36,960 --> 00:22:38,720 Speaker 4: up with a pretty easy way for you to figure 391 00:22:38,720 --> 00:22:42,159 Speaker 4: it out, and without knowing, your party just messes it 392 00:22:42,240 --> 00:22:45,000 Speaker 4: up someway and you have to figure out something new 393 00:22:45,800 --> 00:22:49,080 Speaker 4: and so In this scene where the party's trying to 394 00:22:49,080 --> 00:22:52,760 Speaker 4: figure out how to get across, Houlgas suggests tying a 395 00:22:52,840 --> 00:22:55,560 Speaker 4: rope to her axe and throwing it across the chasm 396 00:22:55,880 --> 00:23:01,880 Speaker 4: to the floating platform and everyone climbing across her makeshift 397 00:23:02,119 --> 00:23:05,919 Speaker 4: hook shot. Basically, and this, this kind of solution to 398 00:23:06,000 --> 00:23:09,199 Speaker 4: me is the Bob Dylan or Boondock Saints poster that 399 00:23:09,280 --> 00:23:12,960 Speaker 4: every college male had on their wall and the late Oughts, 400 00:23:13,200 --> 00:23:15,760 Speaker 4: where like every D and D group at some point 401 00:23:15,840 --> 00:23:18,800 Speaker 4: has found a rope in their inventory and tried to 402 00:23:18,920 --> 00:23:21,760 Speaker 4: use it in some creative way to climb up or 403 00:23:21,800 --> 00:23:25,480 Speaker 4: across something and it doesn't ever work. But it's just 404 00:23:25,520 --> 00:23:28,080 Speaker 4: that process of like everyone looking at their character sheet 405 00:23:28,080 --> 00:23:30,360 Speaker 4: and saying, well, I've got this, can we use this? 406 00:23:30,400 --> 00:23:33,680 Speaker 4: I have this spell, I can make us, I can 407 00:23:33,720 --> 00:23:36,520 Speaker 4: make things smell like fresh cut grass. Does that help 408 00:23:36,560 --> 00:23:41,560 Speaker 4: in any way with our distraction tactics? And then of course, 409 00:23:41,640 --> 00:23:45,320 Speaker 4: like Zenk as a character feels very much like the 410 00:23:45,440 --> 00:23:48,440 Speaker 4: dungeon master's playable character who's just there to help them 411 00:23:48,520 --> 00:23:52,280 Speaker 4: and usher them along and along those lines, oftentimes a 412 00:23:52,359 --> 00:23:55,480 Speaker 4: DM will like provide some solution to you if you 413 00:23:55,640 --> 00:23:58,480 Speaker 4: if you guys are stuck. And in this I really 414 00:23:58,480 --> 00:24:03,080 Speaker 4: feel like the hither thither staff just happens to be 415 00:24:03,359 --> 00:24:06,600 Speaker 4: something that Holga has and Simon happens to recognize it, 416 00:24:06,640 --> 00:24:08,440 Speaker 4: and it's the perfect way for them to get across. 417 00:24:08,480 --> 00:24:11,600 Speaker 4: Cool great use of magic like that is a real 418 00:24:11,680 --> 00:24:13,720 Speaker 4: spell that you can use. And in fact, a lot 419 00:24:13,760 --> 00:24:17,520 Speaker 4: of the items from the movie Wizards of the Coast 420 00:24:18,000 --> 00:24:21,120 Speaker 4: introduced like a free item pack, So if you are 421 00:24:21,200 --> 00:24:23,600 Speaker 4: interested in playing D and D and you want to 422 00:24:23,720 --> 00:24:25,960 Speaker 4: use these characters or these items, all of it is 423 00:24:25,960 --> 00:24:28,840 Speaker 4: available for free, fun way to just jump in and 424 00:24:28,880 --> 00:24:31,960 Speaker 4: get like some of these familiar things. But I mean 425 00:24:32,000 --> 00:24:37,560 Speaker 4: it's not just that, like the fact that as a 426 00:24:37,640 --> 00:24:40,480 Speaker 4: DM you can come up and pre plan all these 427 00:24:40,520 --> 00:24:46,040 Speaker 4: things and you can like put together an elaborate discussion 428 00:24:46,080 --> 00:24:48,720 Speaker 4: tree that you expect to happen with this really important 429 00:24:48,800 --> 00:24:52,240 Speaker 4: character and then the party ignores them, or the party 430 00:24:53,440 --> 00:24:56,400 Speaker 4: he does something and they die, and then it's like, well, 431 00:24:56,400 --> 00:24:58,680 Speaker 4: now I have to completely come up with some other 432 00:24:59,400 --> 00:25:02,520 Speaker 4: thing on fly And that's one of the most fun things. 433 00:25:02,560 --> 00:25:04,840 Speaker 4: And like one of the groups that I DM for 434 00:25:05,800 --> 00:25:08,959 Speaker 4: involves a boo who was one of our producers, and 435 00:25:09,560 --> 00:25:11,240 Speaker 4: to be fair, I think he actually may have missed 436 00:25:11,240 --> 00:25:14,159 Speaker 4: this session. But we were running a a like a 437 00:25:14,200 --> 00:25:17,080 Speaker 4: scene in a town, and I had a bunch of 438 00:25:17,119 --> 00:25:20,800 Speaker 4: goblins that were disguised magically as little kids. So there's 439 00:25:20,840 --> 00:25:23,040 Speaker 4: all these little kids running around the town and I 440 00:25:23,119 --> 00:25:26,240 Speaker 4: wanted they all looked very suspicious. They were all wearing red, 441 00:25:26,560 --> 00:25:30,440 Speaker 4: and I wanted our party to like investigate who these 442 00:25:30,440 --> 00:25:35,400 Speaker 4: little kids were. And one of the players rolled really poorly, 443 00:25:35,880 --> 00:25:38,600 Speaker 4: and he happened to be like investigating the kid that 444 00:25:38,680 --> 00:25:41,119 Speaker 4: was standing next to the well, and I was like, 445 00:25:41,320 --> 00:25:44,440 Speaker 4: you rolled a one that is like that's a natural failure, 446 00:25:44,560 --> 00:25:47,399 Speaker 4: critical failure. I have to punish you. And so his 447 00:25:47,480 --> 00:25:50,879 Speaker 4: punishment was that he went to investigate this child and 448 00:25:51,040 --> 00:25:53,600 Speaker 4: accidentally bumped into them and they fell down the well. 449 00:25:54,160 --> 00:25:56,280 Speaker 4: And it was just like that was not the plan 450 00:25:56,560 --> 00:25:59,679 Speaker 4: at all, but you did so poorly, something had to happen. 451 00:26:00,720 --> 00:26:03,480 Speaker 4: So there are so many great things where you're reacting 452 00:26:04,000 --> 00:26:07,080 Speaker 4: and you come up with all these plans, things don't 453 00:26:07,080 --> 00:26:09,800 Speaker 4: work out as a group, you figure out something new 454 00:26:09,880 --> 00:26:13,760 Speaker 4: and you move on, and so in that way it 455 00:26:13,880 --> 00:26:16,639 Speaker 4: does really the movie to me felt so much like 456 00:26:16,720 --> 00:26:19,320 Speaker 4: playing a game with your friends and everyone has these 457 00:26:19,359 --> 00:26:24,040 Speaker 4: like I said, exaggerated character traits, you know, like Simon 458 00:26:24,160 --> 00:26:28,600 Speaker 4: is so unsure of himself and Poulga is so like 459 00:26:29,240 --> 00:26:32,200 Speaker 4: cut and dry. Zenke is like Drax where he doesn't 460 00:26:32,240 --> 00:26:34,680 Speaker 4: understand any sort of sarcasm or anything. 461 00:26:35,080 --> 00:26:35,840 Speaker 2: It's amazing. 462 00:26:36,000 --> 00:26:38,560 Speaker 4: And then the other thing is like they use magic 463 00:26:38,680 --> 00:26:43,160 Speaker 4: really well in this and and it's very good representation 464 00:26:43,240 --> 00:26:46,840 Speaker 4: of playing it in the game in particular, like you 465 00:26:47,359 --> 00:26:50,040 Speaker 4: see little uses of spells, Rosie, like you're talking about 466 00:26:50,080 --> 00:26:52,240 Speaker 4: like these easter eggs that maybe you wouldn't notice, like 467 00:26:52,840 --> 00:26:57,600 Speaker 4: Sophina uses frost touch to chill Hugh Grant's tea where 468 00:26:57,600 --> 00:26:59,879 Speaker 4: she her finger becomes iced and she just sticks it. 469 00:27:00,760 --> 00:27:02,480 Speaker 3: Okay, so you're what I was going to say, Aaron, 470 00:27:02,560 --> 00:27:05,399 Speaker 3: another thing that I really that bring true to me 471 00:27:05,440 --> 00:27:08,280 Speaker 3: about this and I haven't. This is really just such 472 00:27:08,280 --> 00:27:10,680 Speaker 3: a silly thing. But it was one of those things 473 00:27:10,680 --> 00:27:14,480 Speaker 3: that you can't plan for where when our DM Jewles 474 00:27:14,600 --> 00:27:16,600 Speaker 3: was DM in this mini game with me and Nick 475 00:27:16,680 --> 00:27:21,080 Speaker 3: and Jewles was playing and dming, I had written that 476 00:27:21,320 --> 00:27:25,399 Speaker 3: my worst you know, your secret enemy, I had written 477 00:27:25,440 --> 00:27:28,640 Speaker 3: that his name was Larry, And then when we finally 478 00:27:28,720 --> 00:27:34,440 Speaker 3: got to play, Nick's character was called Larry completely coincidental, 479 00:27:34,760 --> 00:27:37,840 Speaker 3: and then we had to essentially like write in a 480 00:27:37,920 --> 00:27:41,840 Speaker 3: storyline about why I hated him and he was my nemesis, 481 00:27:41,840 --> 00:27:43,560 Speaker 3: and it was just because we both chose the same name. 482 00:27:43,920 --> 00:27:47,200 Speaker 3: So I do think that there's this kind of chaotic 483 00:27:48,040 --> 00:27:50,880 Speaker 3: collaborative nature of D and D that I really love, 484 00:27:50,960 --> 00:27:52,880 Speaker 3: because there is an aspect to it where you can 485 00:27:52,920 --> 00:27:53,680 Speaker 3: really never. 486 00:27:53,600 --> 00:27:54,919 Speaker 2: Know what people are going to do. 487 00:27:55,400 --> 00:27:58,840 Speaker 4: And speaking of names, whether or not they did this intentionally, 488 00:27:59,119 --> 00:28:03,400 Speaker 4: Jarnathan is the exact kind of name that people come 489 00:28:03,480 --> 00:28:05,800 Speaker 4: up with in the midst of the game when they're like, oh, 490 00:28:05,840 --> 00:28:10,840 Speaker 4: who's my character, It's JARNI. I don't know that's such 491 00:28:10,840 --> 00:28:13,560 Speaker 4: a name that someone would come up with in the 492 00:28:13,600 --> 00:28:14,080 Speaker 4: middle of. 493 00:28:14,000 --> 00:28:15,520 Speaker 1: The game trying to think of something. 494 00:28:16,600 --> 00:28:20,280 Speaker 4: And one other like really cool Easter egg with the 495 00:28:20,320 --> 00:28:22,800 Speaker 4: magic I thought was a lot of spells and dungeon 496 00:28:22,840 --> 00:28:25,960 Speaker 4: and dragons require concentration, so when you cast something, you 497 00:28:25,960 --> 00:28:29,440 Speaker 4: can only concentrate on one spell, and if your concentration 498 00:28:29,600 --> 00:28:32,679 Speaker 4: is broken, the spell ends. Not every spell requires this, 499 00:28:32,800 --> 00:28:35,040 Speaker 4: but a lot of the really powerful ones do, and 500 00:28:35,080 --> 00:28:38,240 Speaker 4: so for instance, Sophia in the beginning of the fight 501 00:28:38,320 --> 00:28:41,760 Speaker 4: at the end casts animate objects on I think it's 502 00:28:41,800 --> 00:28:44,840 Speaker 4: the statue in the fountain and that comes to life 503 00:28:44,840 --> 00:28:49,160 Speaker 4: and it's attacking everyone, and then Doric uses like a 504 00:28:49,240 --> 00:28:52,600 Speaker 4: thing of garlic or whatever and just slingshots it at 505 00:28:52,640 --> 00:28:56,600 Speaker 4: Sophia and it hits her. She loses concentration and the 506 00:28:56,640 --> 00:29:00,160 Speaker 4: animate object ends. So it's a nice like example of 507 00:29:00,200 --> 00:29:02,880 Speaker 4: how that works in game, where you don't have to 508 00:29:02,880 --> 00:29:05,040 Speaker 4: do something super damaging, but if you can just knock 509 00:29:05,040 --> 00:29:07,400 Speaker 4: them out of concentration, you can end their spell, which 510 00:29:07,440 --> 00:29:09,560 Speaker 4: is a really fun way of interacting in battle. 511 00:29:10,160 --> 00:29:13,520 Speaker 3: Yeah, Jason, you have some You did some really good 512 00:29:13,560 --> 00:29:16,160 Speaker 3: fun facts with this, and I think a great one 513 00:29:16,840 --> 00:29:19,960 Speaker 3: of why we're even having this conversation is the fact that, 514 00:29:20,040 --> 00:29:22,720 Speaker 3: like the directors are like massive nuts. 515 00:29:23,160 --> 00:29:27,640 Speaker 1: That's true. More on that in fun facts, Aaron, thank 516 00:29:27,680 --> 00:29:29,640 Speaker 1: you so much for joining us. Let's go to quick 517 00:29:29,720 --> 00:29:48,040 Speaker 1: let's go to fun facts quip facting. Yeah, okay, first up, 518 00:29:48,080 --> 00:29:52,080 Speaker 1: fun facts. Box office for this movie Dungeons and Dragons 519 00:29:52,120 --> 00:29:55,200 Speaker 1: hat ninety three million domestic, one hundred and eleven international, 520 00:29:55,240 --> 00:29:59,000 Speaker 1: two hundred million worldwide. This is working off a budget 521 00:29:59,040 --> 00:30:02,120 Speaker 1: of a reported hundred and fifty millions. Are you're talking about, 522 00:30:03,040 --> 00:30:08,240 Speaker 1: you know, three hundred something million? It was not a hit, 523 00:30:09,000 --> 00:30:12,640 Speaker 1: not a flop. But if you're wondering why we haven't 524 00:30:12,680 --> 00:30:15,800 Speaker 1: seen Dungeons and Dragon two, it's because it didn't make any. 525 00:30:15,800 --> 00:30:18,360 Speaker 3: It didn't make half a million dollars, which is what 526 00:30:18,440 --> 00:30:21,480 Speaker 3: they always want a movie to make. And yeah, as 527 00:30:21,480 --> 00:30:25,800 Speaker 3: we were kind of hinting at in the half a billion, yeah, yeah, 528 00:30:25,840 --> 00:30:28,080 Speaker 3: And so as we were talking about, the film is 529 00:30:28,120 --> 00:30:31,960 Speaker 3: co directed by Jonathan Goldstein and John Francis Daily, who 530 00:30:32,040 --> 00:30:35,840 Speaker 3: is sad and if I'm not mistaken, that is the same. 531 00:30:36,440 --> 00:30:39,280 Speaker 3: They're the same to people who wrote Spider Man Homecoming, 532 00:30:39,640 --> 00:30:44,040 Speaker 3: I believe when so like they are banger writers. I 533 00:30:44,080 --> 00:30:46,920 Speaker 3: think that that's a big part. They obviously love games 534 00:30:46,960 --> 00:30:51,480 Speaker 3: and gaming. Game Night held another hilarious movie, and I 535 00:30:51,520 --> 00:30:55,200 Speaker 3: would say like, yeah, this this film kind of has 536 00:30:55,280 --> 00:31:00,440 Speaker 3: that emc unice to it, but complimentary because I do 537 00:31:00,480 --> 00:31:03,320 Speaker 3: think when this first came out the trailer, people were like, Oh, 538 00:31:03,400 --> 00:31:05,320 Speaker 3: it's trying to be like the MCU, it's trying to 539 00:31:05,360 --> 00:31:07,640 Speaker 3: be quippy. But I actually think it's much more of 540 00:31:07,640 --> 00:31:09,320 Speaker 3: like a princess bride type situation. 541 00:31:09,840 --> 00:31:11,920 Speaker 1: I think that, Yeah, I think you're right. I think 542 00:31:11,960 --> 00:31:16,960 Speaker 1: they establish basically I think Goldstend and daily their voice 543 00:31:16,960 --> 00:31:21,880 Speaker 1: in Game Night, which is lots of heists, lots of action, comedy, 544 00:31:22,680 --> 00:31:29,760 Speaker 1: really fun story set pieces, and always a collection of 545 00:31:30,360 --> 00:31:35,200 Speaker 1: emotionally wounded weirdos. Chris Pine. In this movie, Chris Pine 546 00:31:35,240 --> 00:31:36,880 Speaker 1: took the role of Edg and the Bard because he 547 00:31:36,920 --> 00:31:39,200 Speaker 1: wanted to make a fantasy movie that his kids could watch. 548 00:31:39,200 --> 00:31:41,440 Speaker 1: And he's described the tone of this movie as quote, 549 00:31:41,920 --> 00:31:46,000 Speaker 1: Rosie's your point, the Princess Bride meets Monty Python meets 550 00:31:46,200 --> 00:31:46,920 Speaker 1: Game of Thrones. 551 00:31:47,080 --> 00:31:50,120 Speaker 3: Yeah, okay, I like it, And also aesthetically I understand 552 00:31:50,160 --> 00:31:52,000 Speaker 3: what he means. It's like, what if there was a 553 00:31:52,000 --> 00:31:54,320 Speaker 3: PG thirteen version of Game of Ferns that you could 554 00:31:54,360 --> 00:31:56,160 Speaker 3: watch with your kids, even though we all know kids 555 00:31:56,200 --> 00:31:57,040 Speaker 3: watch Game of Ferns. 556 00:31:57,080 --> 00:31:57,440 Speaker 1: That's right. 557 00:31:58,240 --> 00:32:00,479 Speaker 3: Oh, this was another one you pulled out that I 558 00:32:00,600 --> 00:32:03,960 Speaker 3: absolutely loved that I did not know, but obviously as 559 00:32:04,040 --> 00:32:07,000 Speaker 3: the number one little guy lover, I was impressed by 560 00:32:07,000 --> 00:32:10,040 Speaker 3: the fat dragon. I love the comically overweight dragon. I 561 00:32:10,040 --> 00:32:12,360 Speaker 3: love that he's just eaten it up having a good time. 562 00:32:12,800 --> 00:32:17,280 Speaker 3: And his name in the law is Thember Child. What 563 00:32:17,360 --> 00:32:19,680 Speaker 3: a name, Okay, And he's a real monster in D 564 00:32:19,760 --> 00:32:23,360 Speaker 3: and D Law, known for guarding the dwarf and City 565 00:32:23,480 --> 00:32:27,840 Speaker 3: of Gratsluff and for being well, large and unmotivated, reliable. 566 00:32:27,880 --> 00:32:31,720 Speaker 3: He's basically like the Garfield of the Dungeons and Dragon universe, 567 00:32:31,760 --> 00:32:33,040 Speaker 3: which you know I'm always supporting. 568 00:32:34,000 --> 00:32:38,280 Speaker 1: This is a film in Hugh Grant's villain era, maybe 569 00:32:38,320 --> 00:32:41,480 Speaker 1: his best errors. He would describe it his freak show era. 570 00:32:41,920 --> 00:32:44,840 Speaker 1: In the last decade, Hugh Grant has pivoted from his 571 00:32:45,000 --> 00:32:50,200 Speaker 1: early kind of rom com sweetheart roles to a bunch 572 00:32:50,200 --> 00:32:52,720 Speaker 1: of roles in which he is a scene stealing scoundrel. 573 00:32:52,760 --> 00:32:56,960 Speaker 1: He's played a fraudster in Paddington II, he has played 574 00:32:57,000 --> 00:33:01,560 Speaker 1: a sleazy pi and the gentleman, a sociopathic husband in 575 00:33:01,640 --> 00:33:05,400 Speaker 1: The Undoing I love that, and now the double crossing 576 00:33:05,440 --> 00:33:08,120 Speaker 1: con man and jungeones and dragons. Quote. This is what 577 00:33:08,240 --> 00:33:11,320 Speaker 1: I get offered these days, Hugh Grant said during the 578 00:33:11,360 --> 00:33:15,040 Speaker 1: press run for Willie Walker. Quote, I'm in the freak 579 00:33:15,120 --> 00:33:20,080 Speaker 1: show phase of my career. I do baddies, psychopaths, weirdos, 580 00:33:19,560 --> 00:33:24,560 Speaker 1: perverts and now believe we hope it continues. 581 00:33:24,680 --> 00:33:27,920 Speaker 2: Never media trained this man. You cannot media train this fan. 582 00:33:28,040 --> 00:33:31,280 Speaker 3: He never allow And it's very interesting because obviously also 583 00:33:31,320 --> 00:33:33,960 Speaker 3: most recently he took that to a new level with Heretic, 584 00:33:33,960 --> 00:33:36,720 Speaker 3: where he was kind of, you know, the true true 585 00:33:36,800 --> 00:33:38,440 Speaker 3: villain rather than these. 586 00:33:38,360 --> 00:33:40,959 Speaker 2: Kind of like odd maybe you root for them villains. 587 00:33:41,000 --> 00:33:43,360 Speaker 3: I think this is one of his best villain era 588 00:33:43,440 --> 00:33:47,080 Speaker 3: performances because he plays the con man so well. Speaking 589 00:33:47,120 --> 00:33:51,960 Speaker 3: of people playing parts well, Reggae John Page in this 590 00:33:52,280 --> 00:33:53,080 Speaker 3: What Happened. 591 00:33:53,320 --> 00:33:55,800 Speaker 2: He's playing lawful good. He should have been a hero 592 00:33:56,280 --> 00:33:58,440 Speaker 2: after Bridgeton made him a global star. 593 00:33:59,000 --> 00:34:01,400 Speaker 3: He left the show after season one, which is why 594 00:34:01,400 --> 00:34:03,280 Speaker 3: we have never seen him again. Very sad because it 595 00:34:03,280 --> 00:34:05,479 Speaker 3: probably would have just been a cameo. But also I 596 00:34:05,560 --> 00:34:08,640 Speaker 3: understand that breaking through in a show like that, you 597 00:34:08,719 --> 00:34:11,840 Speaker 3: might worry about getting pigeonholed. So he left the show 598 00:34:12,320 --> 00:34:15,040 Speaker 3: aiming for leading man status. But Jason, let's talk about it, 599 00:34:15,080 --> 00:34:17,400 Speaker 3: because he was in the gray man flop from the 600 00:34:17,480 --> 00:34:21,520 Speaker 3: Russo Brothers. Dungeons and Dragons wonderful but did not get 601 00:34:21,600 --> 00:34:23,759 Speaker 3: him to kill me to break yeah, and Dungeons and 602 00:34:23,840 --> 00:34:25,200 Speaker 3: Dragons like it did not. 603 00:34:25,800 --> 00:34:27,600 Speaker 2: Break him out. He's not a main character. 604 00:34:27,719 --> 00:34:32,080 Speaker 3: He is kind of your perfect straight man, this kind 605 00:34:32,120 --> 00:34:36,120 Speaker 3: of dead pan hilarity and as we kind of we 606 00:34:36,160 --> 00:34:38,240 Speaker 3: talked about this in prepro but the buzz on Regge 607 00:34:38,440 --> 00:34:43,000 Speaker 3: has noticeably called He's still circling major projects like the 608 00:34:43,080 --> 00:34:47,960 Speaker 3: Saint reboot interesting and Butch Cassidy series of Dot's Very 609 00:34:48,000 --> 00:34:50,040 Speaker 3: Interesting is going nowhere right now. 610 00:34:50,160 --> 00:34:51,080 Speaker 2: But also I just. 611 00:34:51,080 --> 00:34:53,960 Speaker 3: Think my theory that I have that I've talked to 612 00:34:54,040 --> 00:34:56,200 Speaker 3: many people about, and I mentioned it in the discord, 613 00:34:56,400 --> 00:35:00,560 Speaker 3: I think at one point I'm pretty sure he was 614 00:35:00,600 --> 00:35:03,440 Speaker 3: announced as being like a potential cast member and an 615 00:35:03,520 --> 00:35:05,000 Speaker 3: MCU thing, but they didn't. 616 00:35:04,719 --> 00:35:06,720 Speaker 2: Say who, and then that was kind of pulled. 617 00:35:07,040 --> 00:35:09,280 Speaker 3: I think that they should have cost him as read Richards, 618 00:35:09,360 --> 00:35:10,920 Speaker 3: though we got Pedro Pascals. 619 00:35:10,920 --> 00:35:12,000 Speaker 2: I'm feeling happy about that. 620 00:35:12,320 --> 00:35:14,799 Speaker 3: But I also do think that for a time they 621 00:35:14,840 --> 00:35:18,360 Speaker 3: were probably considering him for the Casper Cole version of 622 00:35:18,400 --> 00:35:22,320 Speaker 3: Black Panther, who's like a cop, an African American cop, 623 00:35:22,400 --> 00:35:24,319 Speaker 3: and he took over the mantle for a little while. 624 00:35:24,440 --> 00:35:26,719 Speaker 3: Was not particularly beloved, So I think it makes sense 625 00:35:26,760 --> 00:35:27,840 Speaker 3: that they didn't go in that direction. 626 00:35:28,480 --> 00:35:31,480 Speaker 2: But this movie reminds you reggae. He could be a 627 00:35:31,520 --> 00:35:32,040 Speaker 2: movie star. 628 00:35:32,640 --> 00:35:34,719 Speaker 3: He could have been he could have been a star, 629 00:35:34,840 --> 00:35:38,520 Speaker 3: He could have been somebody we got a note of, sir. 630 00:35:38,640 --> 00:35:39,560 Speaker 2: All you had to do was. 631 00:35:39,560 --> 00:35:42,440 Speaker 3: Just show up once every season in Bridgeton and keep 632 00:35:42,440 --> 00:35:45,759 Speaker 3: that money going, keep your face on those posters in 633 00:35:45,800 --> 00:35:48,120 Speaker 3: that Netflix smart. 634 00:35:47,560 --> 00:35:49,919 Speaker 2: Category that everybody loves so much. But you know what, 635 00:35:50,120 --> 00:35:50,719 Speaker 2: good for him? 636 00:35:50,920 --> 00:35:53,120 Speaker 3: I feel like he every time I watch him in 637 00:35:53,160 --> 00:35:56,560 Speaker 3: something great like Dungeons and Dragons, I'll be all the 638 00:35:56,560 --> 00:35:59,359 Speaker 3: first season of Ridgeton. I'm like, sir, you can do this. 639 00:35:59,480 --> 00:36:01,640 Speaker 3: You got a You know, he probably could have been 640 00:36:01,680 --> 00:36:03,439 Speaker 3: in Gladia It too. I think he has that kind 641 00:36:03,440 --> 00:36:03,920 Speaker 3: of juice. 642 00:36:04,360 --> 00:36:07,680 Speaker 1: Instead, he was in the Great Man flop Dungeons and 643 00:36:07,760 --> 00:36:10,640 Speaker 1: Dragon's Hat. Good movie, but a cameo and a and 644 00:36:10,719 --> 00:36:13,440 Speaker 1: a ad for Audi cars. 645 00:36:13,600 --> 00:36:19,239 Speaker 2: Oh my god, get together? Who is your agent? Get 646 00:36:19,239 --> 00:36:22,680 Speaker 2: a new agent? So you're very fantastical. You can do it. 647 00:36:22,800 --> 00:36:25,880 Speaker 1: Oh listen if you want to hear some Hollywood scuttle 648 00:36:25,880 --> 00:36:31,000 Speaker 1: but rumors. I apparently like his team was in turmoil 649 00:36:31,040 --> 00:36:33,960 Speaker 1: about this decision to lead Bridgerton, and there was It 650 00:36:34,239 --> 00:36:38,319 Speaker 1: was not like a unified team decision. Like one part 651 00:36:38,440 --> 00:36:40,120 Speaker 1: was like, don't do it, another part was like do 652 00:36:40,200 --> 00:36:43,440 Speaker 1: it and we see the results next up. The magic 653 00:36:44,000 --> 00:36:48,319 Speaker 1: and the effects in Dungeons and Dragons hat mostly practical. 654 00:36:48,640 --> 00:36:52,640 Speaker 1: Over eighty creatures were built with practical effects by Legacy Effects, 655 00:36:52,680 --> 00:36:56,160 Speaker 1: the same team behind The Mandalorian and Iron Man and 656 00:36:56,239 --> 00:37:01,440 Speaker 1: other films including The Tobacxi. The Cat People were practical 657 00:37:01,520 --> 00:37:06,959 Speaker 1: actual costume Jonathan actual costume, the Dragon Guard animatronic head. 658 00:37:07,000 --> 00:37:09,839 Speaker 1: We love practical effects, as you know here at Extra Vision. 659 00:37:09,880 --> 00:37:10,680 Speaker 2: So this is all. I think. 660 00:37:10,719 --> 00:37:13,160 Speaker 3: You can see it in every single shot where there 661 00:37:13,200 --> 00:37:16,439 Speaker 3: is some brilliant creature work. I just think it's such 662 00:37:16,480 --> 00:37:18,480 Speaker 3: a high point of this movie, and I think it 663 00:37:18,520 --> 00:37:21,920 Speaker 3: will continue to be a part of why this film 664 00:37:22,160 --> 00:37:27,200 Speaker 3: is gaining that cult kind of following. It's interesting because 665 00:37:27,600 --> 00:37:29,520 Speaker 3: we've talked about this a lot on the podcast. But 666 00:37:29,880 --> 00:37:31,840 Speaker 3: you know, in the olden days, when me and Jason 667 00:37:31,880 --> 00:37:34,080 Speaker 3: were young, you could make a movie like Scott Pilgrim 668 00:37:34,080 --> 00:37:37,160 Speaker 3: that did not hit at all on in the theaters. 669 00:37:37,200 --> 00:37:38,920 Speaker 3: It did not make the money back, but it made 670 00:37:38,960 --> 00:37:41,280 Speaker 3: a ton of money on home video. Now, of course, 671 00:37:41,440 --> 00:37:43,640 Speaker 3: the streaming version of that is you put it on 672 00:37:43,680 --> 00:37:46,200 Speaker 3: Netflix and it gets a certain amount of views, but 673 00:37:46,239 --> 00:37:50,399 Speaker 3: that does not necessarily give the creators or cost any 674 00:37:50,440 --> 00:37:51,240 Speaker 3: extra money. 675 00:37:51,440 --> 00:37:53,480 Speaker 2: It's not the same as DVD. 676 00:37:53,800 --> 00:37:56,080 Speaker 3: Sales and home video sales, which you know Matt Damon 677 00:37:56,160 --> 00:37:58,720 Speaker 3: and Ben Affleck have kind of spoken quite extensively about 678 00:37:58,719 --> 00:38:01,759 Speaker 3: being the reason they were able to make a living 679 00:38:01,840 --> 00:38:04,080 Speaker 3: in Hollywood because their movies would do really great on 680 00:38:04,120 --> 00:38:07,319 Speaker 3: home video. I hope that the popularity of this on 681 00:38:07,400 --> 00:38:10,239 Speaker 3: Netflix and the conversation it is garnering means we will 682 00:38:10,239 --> 00:38:13,200 Speaker 3: get more D and D storytelling, and that is our 683 00:38:13,280 --> 00:38:18,040 Speaker 3: final fun fact is as of now, there's no official sequel, 684 00:38:18,080 --> 00:38:19,959 Speaker 3: though there was talk of a TV spin off. 685 00:38:20,160 --> 00:38:23,480 Speaker 2: But Chris Pine is he the best Chris. I don't know. 686 00:38:23,480 --> 00:38:25,160 Speaker 2: We got a lot of Chriss, but he's doing. He's up. 687 00:38:26,680 --> 00:38:27,840 Speaker 2: He's one of our great chris Is. 688 00:38:28,360 --> 00:38:32,400 Speaker 3: And he was in an interview with games Radar he 689 00:38:32,480 --> 00:38:34,520 Speaker 3: was basically like, I don't know anything, but I feel 690 00:38:34,520 --> 00:38:36,880 Speaker 3: pretty confident that it may happen, and asked if he 691 00:38:36,880 --> 00:38:39,440 Speaker 3: would be happy to return. He replied absolutely, because he's 692 00:38:39,440 --> 00:38:41,600 Speaker 3: smart and he can know a good thing when he 693 00:38:41,640 --> 00:38:42,080 Speaker 3: sees it. 694 00:38:43,200 --> 00:38:50,040 Speaker 1: Next up the Omnibus, and now the Omnibus where Laura 695 00:38:50,080 --> 00:38:52,880 Speaker 1: and Understanding come together. Let's talk about dungeons and Dragons 696 00:38:53,000 --> 00:38:57,799 Speaker 1: as a as a piece of culture, and I'm talking 697 00:38:57,800 --> 00:39:02,400 Speaker 1: about the original dungeon Dragons. The Blueprins change, whether you 698 00:39:02,560 --> 00:39:05,919 Speaker 1: know it or not, the kind of ore text for 699 00:39:07,040 --> 00:39:14,360 Speaker 1: many video games, many styles of story. It's many comic books, 700 00:39:14,440 --> 00:39:18,680 Speaker 1: any kind of tale that begins with you enter a tavern, 701 00:39:18,760 --> 00:39:22,840 Speaker 1: what do you do? Owes itself to D and D 702 00:39:22,960 --> 00:39:26,600 Speaker 1: is a game, but it is also, you know, an 703 00:39:26,640 --> 00:39:32,920 Speaker 1: incredible cultural institution and also a generator of both joy 704 00:39:33,160 --> 00:39:37,560 Speaker 1: and also significant panic in the culture. Let's talk about 705 00:39:37,560 --> 00:39:40,560 Speaker 1: the origins. Game was born in the early nineteen seventies 706 00:39:40,560 --> 00:39:45,320 Speaker 1: in Wisconsin and was created by the legendary Gary Geax, 707 00:39:45,800 --> 00:39:49,840 Speaker 1: who was doing like the nerdiest pre computer thing that 708 00:39:49,920 --> 00:39:55,000 Speaker 1: you could do, which is designing a designing tabletop war 709 00:39:55,080 --> 00:39:58,760 Speaker 1: games in his basement. He meets a guy named Dave Arnison, 710 00:39:59,080 --> 00:40:02,239 Speaker 1: another gamer from me Minnesota, and together they create this thing. 711 00:40:02,320 --> 00:40:07,280 Speaker 1: What if instead of commanding armies as table tabletop games 712 00:40:07,320 --> 00:40:12,360 Speaker 1: were doing at the time, stuff like that. Yes, players 713 00:40:12,360 --> 00:40:15,960 Speaker 1: controlled a single character in a fantasy world, collaborating with 714 00:40:16,080 --> 00:40:21,600 Speaker 1: other characters on quests, and that idea individual character, characters, 715 00:40:21,840 --> 00:40:27,080 Speaker 1: collaborative storytelling, party based adventures was a big bang for 716 00:40:27,200 --> 00:40:30,520 Speaker 1: so many other things. In nineteen seventy four, they released 717 00:40:30,520 --> 00:40:33,759 Speaker 1: the first edition of Dungeons and Dragons, three little rule 718 00:40:33,760 --> 00:40:37,359 Speaker 1: books in a white box. It cost ten bucks you know, 719 00:40:37,600 --> 00:40:41,040 Speaker 1: it had very low production value, like it looked it's 720 00:40:41,040 --> 00:40:41,799 Speaker 1: like giving. 721 00:40:41,560 --> 00:40:44,320 Speaker 3: Nothing teenage may Ninja thous issue one where it was 722 00:40:44,400 --> 00:40:46,319 Speaker 3: just like something. It looks like the home made it 723 00:40:46,360 --> 00:40:49,320 Speaker 3: and then sent like five hundred compets at the comic shops. 724 00:40:50,239 --> 00:40:57,160 Speaker 1: Yes, it's giving like small town accountant spreadsheet vibes. But 725 00:40:57,280 --> 00:40:59,480 Speaker 1: it was the beginning of a genre, and it quickly 726 00:40:59,520 --> 00:41:04,319 Speaker 1: spread like wildfire through hobbyist circles, through college dorms, high 727 00:41:04,320 --> 00:41:08,120 Speaker 1: school kids. And this was a time when you know, 728 00:41:08,800 --> 00:41:14,760 Speaker 1: fantasy fiction was starting to find its second era legs. 729 00:41:15,160 --> 00:41:19,040 Speaker 1: You know, Tolkien and others had started the movement some 730 00:41:20,040 --> 00:41:24,320 Speaker 1: forty years earlier now at this point. But because of 731 00:41:24,400 --> 00:41:26,959 Speaker 1: the Lord of the Rings paperbacks, because of the Lord 732 00:41:27,000 --> 00:41:31,040 Speaker 1: of the Rings animated very weird animated movie, because of 733 00:41:32,400 --> 00:41:36,759 Speaker 1: other cultural references like led Zeppelin dropping multiple Lord of 734 00:41:36,800 --> 00:41:40,040 Speaker 1: the Rings references in multiple songs, all of a sudden, 735 00:41:40,040 --> 00:41:45,879 Speaker 1: you have this generation of post hippie era kids who 736 00:41:46,080 --> 00:41:47,240 Speaker 1: are smoking weed. 737 00:41:47,840 --> 00:41:50,359 Speaker 2: They in that mom's bayfield. That's what you need. 738 00:41:50,600 --> 00:41:53,319 Speaker 1: Yeah, they don't feel like they fit into the kind 739 00:41:53,400 --> 00:41:58,239 Speaker 1: of like jock business suit hierarchy. They're weirder and they're 740 00:41:58,280 --> 00:42:01,320 Speaker 1: looking for something much weirder, but also that brings a 741 00:42:01,360 --> 00:42:03,640 Speaker 1: community together, and then you have the explosion of D 742 00:42:03,719 --> 00:42:07,360 Speaker 1: and D through the seventies and eighties, new campaigns, new rules. 743 00:42:08,320 --> 00:42:11,880 Speaker 1: Kids are creating entire worlds and binders drawing maps in 744 00:42:12,000 --> 00:42:15,960 Speaker 1: math class. If you watch a Strange Stranger Things, then 745 00:42:16,040 --> 00:42:17,320 Speaker 1: you've gotten a whiff of this. 746 00:42:17,640 --> 00:42:22,719 Speaker 3: No, so you Stranger Things is so deeply, deeply inspired 747 00:42:22,800 --> 00:42:24,400 Speaker 3: by dungeons and dragons. 748 00:42:24,960 --> 00:42:29,480 Speaker 1: So you know, this little kind of lark that Geegax 749 00:42:29,840 --> 00:42:33,640 Speaker 1: and Anderson started begins to make millions and millions of dollars. 750 00:42:33,680 --> 00:42:36,960 Speaker 1: And that is where the fear sets in. We go 751 00:42:37,000 --> 00:42:42,719 Speaker 1: to the eighties, it's Reagan's America, meaning very conservative, very moralistic. 752 00:42:42,840 --> 00:42:49,840 Speaker 1: We're worried about outsider threats, including the devil Satan. 753 00:42:50,520 --> 00:42:52,120 Speaker 2: Maybe it's there, and it's stage. 754 00:42:52,719 --> 00:42:57,200 Speaker 3: It absolutely sucks, destroys America for a long time. 755 00:42:58,160 --> 00:43:01,960 Speaker 1: Across the country, this wave of moral panics starts to 756 00:43:02,000 --> 00:43:05,000 Speaker 1: set in, and the fear is basically, okay, what if 757 00:43:05,040 --> 00:43:09,600 Speaker 1: Satan is reaching our kids through culture through heavy metal music, 758 00:43:09,640 --> 00:43:11,960 Speaker 1: through rock music, dungeons, through. 759 00:43:11,840 --> 00:43:14,080 Speaker 2: Dungeons and dragon called dungeons. 760 00:43:14,280 --> 00:43:18,120 Speaker 3: It's obviously ebol that prisoners should be in there, so. 761 00:43:18,280 --> 00:43:21,840 Speaker 1: Wild claims begin to circulate that D and D was 762 00:43:21,880 --> 00:43:25,600 Speaker 1: tied to suicide, that it was tied to mental illness, 763 00:43:25,680 --> 00:43:30,680 Speaker 1: that it was a gateway to devil worship, and this 764 00:43:30,800 --> 00:43:34,439 Speaker 1: panic kind of crested with a real life tragedy. James 765 00:43:34,480 --> 00:43:37,520 Speaker 1: Dallas Egbert, who is a college student, disappeared in nineteen 766 00:43:37,520 --> 00:43:43,640 Speaker 1: seventy nine. The rumors that circulated said he's got lost 767 00:43:43,760 --> 00:43:46,759 Speaker 1: in the university's steam tunnels because he was involved in 768 00:43:46,800 --> 00:43:50,160 Speaker 1: a D and D like LARPing event, when in reality, 769 00:43:50,680 --> 00:43:52,719 Speaker 1: he was like a kid who was struggling with depression 770 00:43:53,200 --> 00:43:54,920 Speaker 1: and D and D had nothing to do with it. 771 00:43:55,000 --> 00:43:58,839 Speaker 1: But the stories about his death kind of stuck. Then 772 00:43:58,920 --> 00:44:01,799 Speaker 1: came Mazes and Months made for TV movie starring Yeah 773 00:44:01,840 --> 00:44:05,320 Speaker 1: Young Tom Hanks, where D and D style gaming literally 774 00:44:05,440 --> 00:44:09,560 Speaker 1: drives one of the characters insane. In the real world, 775 00:44:09,640 --> 00:44:13,040 Speaker 1: groups like badd bothered about Dungeons and Dragons sprang up 776 00:44:13,080 --> 00:44:17,640 Speaker 1: to fight what they saw as like satanic indoctrination for 777 00:44:17,800 --> 00:44:22,400 Speaker 1: the youth, with various activists making wild claims, including that 778 00:44:22,560 --> 00:44:25,840 Speaker 1: like spells, these spells in the game were real and 779 00:44:25,880 --> 00:44:28,839 Speaker 1: that could like actually turn your kid. Your kid could 780 00:44:28,880 --> 00:44:33,080 Speaker 1: be unleashing actual email like satanic yea through the magic. 781 00:44:33,320 --> 00:44:37,080 Speaker 1: It just absolutely bizarre stuff, but it was enough for 782 00:44:37,120 --> 00:44:39,759 Speaker 1: sixty minutes ye to do an episode on it like 783 00:44:39,800 --> 00:44:44,560 Speaker 1: this was this was a real moment in American history. 784 00:44:44,600 --> 00:44:48,040 Speaker 3: The publishers like incredibly sad because, as you said, it 785 00:44:48,080 --> 00:44:51,200 Speaker 3: started as a place where people could be outsiders, but 786 00:44:51,280 --> 00:44:56,120 Speaker 3: then that outsider community was othered in this space. And 787 00:44:56,440 --> 00:44:59,399 Speaker 3: this led not only obviously to like you were saying, 788 00:44:59,400 --> 00:45:02,080 Speaker 3: the kind of story that came out when James Dallas 789 00:45:02,080 --> 00:45:05,400 Speaker 3: Eggbert died, but also this idea of D and D 790 00:45:05,640 --> 00:45:08,880 Speaker 3: and Satanic panic, and it was a key part in 791 00:45:08,920 --> 00:45:15,040 Speaker 3: the West Memphis three being arrested and then imprisoned wrongly 792 00:45:15,239 --> 00:45:15,799 Speaker 3: for you know. 793 00:45:15,800 --> 00:45:17,719 Speaker 2: Two decades, Watch Paradise Lost. 794 00:45:17,800 --> 00:45:21,080 Speaker 3: Those are great documentaries, and also the later documentary that 795 00:45:21,160 --> 00:45:23,880 Speaker 3: was made by none other than Peter Jackson. And I 796 00:45:23,920 --> 00:45:26,880 Speaker 3: think often about how sad it is that and this 797 00:45:27,000 --> 00:45:29,200 Speaker 3: is something the last season of Stranger Things I think 798 00:45:29,280 --> 00:45:32,239 Speaker 3: did get right was how sad it is that this 799 00:45:32,280 --> 00:45:35,759 Speaker 3: can be such a powerful, incredible space for people, but 800 00:45:35,800 --> 00:45:39,040 Speaker 3: then from the outside it just ends up making them 801 00:45:39,080 --> 00:45:41,240 Speaker 3: like more marginalized or seen as a threat. 802 00:45:41,480 --> 00:45:43,520 Speaker 2: And it's really sad because it's just storytelling. 803 00:45:44,000 --> 00:45:47,000 Speaker 3: You know, but the Satanic Panic movement was was really 804 00:45:47,040 --> 00:45:49,680 Speaker 3: real and really dangerous. 805 00:45:48,320 --> 00:45:51,719 Speaker 1: To be to be fair to these freaks who were 806 00:45:51,760 --> 00:45:55,480 Speaker 1: worried about the Satanic Panic. You know, rock bands and 807 00:45:55,560 --> 00:46:00,560 Speaker 1: metal bands of the era were playing with that fristen 808 00:46:00,640 --> 00:46:07,080 Speaker 1: of danger, using satanic imagery, using satanic uh wording and 809 00:46:07,160 --> 00:46:11,280 Speaker 1: references in their lyrics where they actually Satanists. No, nonetheless, 810 00:46:11,360 --> 00:46:14,479 Speaker 1: you know, we're not talking about the the Nordic death 811 00:46:14,560 --> 00:46:21,799 Speaker 1: metal mounded people like, right, right, yeah, we're not talking 812 00:46:21,840 --> 00:46:26,320 Speaker 1: about that. So, you know, these people who are worried 813 00:46:26,320 --> 00:46:30,520 Speaker 1: about this so called Satanic panic, we're seeing things that 814 00:46:30,560 --> 00:46:32,840 Speaker 1: they believed were truly. 815 00:46:32,560 --> 00:46:36,480 Speaker 3: Even being pushed by that pushed that that idea was 816 00:46:36,480 --> 00:46:38,440 Speaker 3: pushed onto them by the media as well. 817 00:46:38,280 --> 00:46:41,960 Speaker 1: That they were sincerely they were sincerely deluded. 818 00:46:42,920 --> 00:46:43,160 Speaker 3: You know. 819 00:46:44,440 --> 00:46:48,360 Speaker 1: Now the publishers at TSR were forced to do damage control. 820 00:46:48,400 --> 00:46:52,440 Speaker 1: Now they removed references to demons, they were references to devils. 821 00:46:52,480 --> 00:46:58,080 Speaker 1: They toned down some of the artwork, renamed monsters. Tried 822 00:46:58,080 --> 00:47:00,920 Speaker 1: to weather the storm, and they did. D and D 823 00:47:01,080 --> 00:47:06,799 Speaker 1: of course survived. The panic eventually burned itself out. Studies 824 00:47:06,920 --> 00:47:10,919 Speaker 1: various studies debunked the claims the movement itself just kind 825 00:47:10,920 --> 00:47:15,239 Speaker 1: of petered out because it once the hearings started, Once 826 00:47:15,280 --> 00:47:21,640 Speaker 1: congressional hearings on music and culture and the influence of 827 00:47:21,680 --> 00:47:25,400 Speaker 1: the Devil actually started in front of people that people 828 00:47:25,400 --> 00:47:30,520 Speaker 1: could watch on TV, it became manifestly ridiculous. And a 829 00:47:30,560 --> 00:47:32,600 Speaker 1: lot of the kids who played D and D are 830 00:47:32,640 --> 00:47:37,360 Speaker 1: now the kids who are moving culture, running culture, and 831 00:47:37,440 --> 00:47:40,400 Speaker 1: D and D went mainstream. Fast forward to now, Dungeons 832 00:47:40,440 --> 00:47:44,560 Speaker 1: and Dragons is just like in a whole different thing. 833 00:47:45,080 --> 00:47:49,080 Speaker 1: It's an institution now, celebrities play it, actors film campaigns 834 00:47:49,080 --> 00:47:53,640 Speaker 1: for Twitter and YouTube. There are podcasts, the various hit 835 00:47:53,920 --> 00:47:59,040 Speaker 1: podcasts that have people playing D and D on it, cartoons, 836 00:47:59,040 --> 00:48:00,160 Speaker 1: merchandise conventions. 837 00:48:00,200 --> 00:48:07,080 Speaker 3: Currently Etway Dungeons and Dragon show twenty sided Tavern that 838 00:48:07,120 --> 00:48:09,319 Speaker 3: I believe is an official Dungeons and Dragons show that 839 00:48:09,320 --> 00:48:12,080 Speaker 3: they bring people in to do different campaigns. Now it's 840 00:48:12,160 --> 00:48:14,960 Speaker 3: part of the cultural lexicon in a way that I 841 00:48:15,000 --> 00:48:17,080 Speaker 3: think no one could have perceived when it was created. 842 00:48:17,280 --> 00:48:20,520 Speaker 1: That's right, and D and D has in fact become 843 00:48:21,280 --> 00:48:24,560 Speaker 1: integral to the way we tell stories and we perceive stories, 844 00:48:24,680 --> 00:48:27,440 Speaker 1: video games, novels, movies, even the way we think about 845 00:48:27,560 --> 00:48:31,960 Speaker 1: like teamwork and assembling teams and making progress and leveling 846 00:48:32,040 --> 00:48:35,520 Speaker 1: up characters. It all bears the stamp of Dungeons and Dragons, 847 00:48:36,440 --> 00:48:39,960 Speaker 1: and the cultural legacy is enormous. The level up mechanic 848 00:48:40,280 --> 00:48:45,200 Speaker 1: that's baked into any number of things, video games, movies, 849 00:48:45,239 --> 00:48:50,520 Speaker 1: et cetera. In fitness apps comes from D and D. 850 00:48:50,719 --> 00:48:55,840 Speaker 1: The idea of a campaign, a shared, serialized, collaborative narrative 851 00:48:56,040 --> 00:48:58,440 Speaker 1: that unfolds organically over. 852 00:48:58,320 --> 00:49:00,120 Speaker 2: Time, came from DNA D. 853 00:49:00,600 --> 00:49:05,560 Speaker 1: The iconic polyhedral dice set from the from the earliest 854 00:49:06,000 --> 00:49:09,440 Speaker 1: humble D four to the mighty D twenty. It didn't 855 00:49:09,520 --> 00:49:16,960 Speaker 1: just shape tabletop gaming. It rewired how video games are structured, 856 00:49:17,080 --> 00:49:21,799 Speaker 1: how video games structure, chance stats, criticals, character builds. All 857 00:49:21,840 --> 00:49:24,280 Speaker 1: that stuff comes from d D. Why does your elden 858 00:49:24,360 --> 00:49:27,200 Speaker 1: Ring characters damage range have a ceiling and a floor. 859 00:49:27,719 --> 00:49:29,719 Speaker 1: Why do you sometimes miss an attack that you have 860 00:49:29,760 --> 00:49:34,000 Speaker 1: an eighty seven percent chance to hit because your character 861 00:49:34,080 --> 00:49:38,520 Speaker 1: has high accuracy? Thank or blame Dungeons and Dragons for this. 862 00:49:39,080 --> 00:49:42,280 Speaker 1: When early computer games like Ultimar Balder's Gates started adapting 863 00:49:42,480 --> 00:49:46,760 Speaker 1: tabletop mechanics, they brought that dice logic with them. Hit points, 864 00:49:47,160 --> 00:49:53,160 Speaker 1: armor classes, defensive stats, offensive stats, et cetera, and all 865 00:49:53,200 --> 00:49:56,239 Speaker 1: of that has stuck around today. Whether you're specking out 866 00:49:56,239 --> 00:50:05,120 Speaker 1: a character in like Elon Musk Path of Exile, or. 867 00:50:02,880 --> 00:50:03,719 Speaker 2: Or hoping. 868 00:50:05,320 --> 00:50:08,440 Speaker 1: Or hoping your your critical attack lands in Final Fantasy, 869 00:50:09,239 --> 00:50:11,960 Speaker 1: you're basically just doing the virtual version of rolling the 870 00:50:12,000 --> 00:50:15,120 Speaker 1: dice in Dungeons and Dragons. Even the way we relate 871 00:50:15,160 --> 00:50:17,840 Speaker 1: to fiction has changed. D and D trained an entire 872 00:50:17,880 --> 00:50:22,720 Speaker 1: generation to collaborate on stories, to improvise within cis josure. 873 00:50:23,239 --> 00:50:25,840 Speaker 1: I don't think it. I don't think it's an accident 874 00:50:25,920 --> 00:50:30,840 Speaker 1: that a lot of the ascendancy, this, this post eighties 875 00:50:30,880 --> 00:50:34,719 Speaker 1: and nineties ascendancy of Dungeons and Dragons involves people who 876 00:50:34,719 --> 00:50:39,239 Speaker 1: are involved in improv theater and improvisational comedy. So yeah, 877 00:50:39,280 --> 00:50:41,200 Speaker 1: the game has been through it, and it's come through. 878 00:50:41,320 --> 00:50:43,400 Speaker 1: It was banned, but now it's here. It's part of 879 00:50:43,440 --> 00:50:46,400 Speaker 1: a cultural institution, which I think is a hopeful thing. 880 00:50:46,440 --> 00:50:48,680 Speaker 1: Look at it, look at look at Dungeons and Dragons. 881 00:50:48,880 --> 00:50:51,600 Speaker 1: It can be attacked, it could be misunderstood, it can 882 00:50:51,680 --> 00:50:56,200 Speaker 1: be almost banned, and it can still be a major 883 00:50:56,280 --> 00:51:00,840 Speaker 1: pillar of our of our culture. We've we did Andrews 884 00:51:00,840 --> 00:51:02,040 Speaker 1: of Dragons here to stay, to. 885 00:51:02,000 --> 00:51:03,520 Speaker 3: Stay, Baby, you can't get rid of it because all 886 00:51:03,560 --> 00:51:06,799 Speaker 3: you need is a friend and a basement and an imagination. 887 00:51:07,200 --> 00:51:09,959 Speaker 3: It's incredibly accessible and that's why it's still here. 888 00:51:10,320 --> 00:51:12,160 Speaker 1: In the next few episodes of X ray Vision, we're 889 00:51:12,160 --> 00:51:15,160 Speaker 1: diving into Daredevil Born Again episode seven, and then Friday 890 00:51:15,560 --> 00:51:19,719 Speaker 1: our reactions to everything that happens in Nintendo Durren that's 891 00:51:19,719 --> 00:51:27,960 Speaker 1: in for this episode. Next You're listening. X ray Vision 892 00:51:28,000 --> 00:51:30,520 Speaker 1: is hosted by Jason Concepcion and Rosie Knight and is 893 00:51:30,560 --> 00:51:32,160 Speaker 1: a production of iHeart Podcasts. 894 00:51:32,440 --> 00:51:36,040 Speaker 3: Our executive producers are Joel Monique and Aaron Kaufman. 895 00:51:36,280 --> 00:51:38,319 Speaker 1: Our supervising producer is Abuzafar. 896 00:51:38,719 --> 00:51:42,680 Speaker 3: Our producers are Common Laurent Dean Jonathan and Bay Wax. 897 00:51:42,800 --> 00:51:45,560 Speaker 1: A theme song is by Brian Vasquez, with alternate theme 898 00:51:45,600 --> 00:51:46,880 Speaker 1: songs by Aaron Kaufman. 899 00:51:47,080 --> 00:51:50,840 Speaker 3: Special thanks to Soul Rubin, Chris Lord, Kenny Goodman, and Heidi. 900 00:51:51,120 --> 00:51:52,399 Speaker 2: Our disc called moderate, though