WEBVTT - The Skybridge, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of My

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<v Speaker 1>Heart Radio. Hey are you welcome to Stuff to Blow

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<v Speaker 1>your Mind? My name is Robert Lamb and I'm Joe McCormick,

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<v Speaker 1>and we're back with part two of our talk about

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<v Speaker 1>sky bridges or sky ways. Uh, if you haven't heard

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<v Speaker 1>part one yet, maybe should go check that one out first.

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<v Speaker 1>But as a brief refresher, a sky bridge or a

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<v Speaker 1>skyway is an architectural feature that you can think of

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<v Speaker 1>as kind of a hallway in the sky, or an

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<v Speaker 1>enclosed bridge linking two buildings by the upper floors. In

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<v Speaker 1>the last episode, we talked about some modern examples of

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<v Speaker 1>sky bridges and some interesting ones from history, such as

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<v Speaker 1>the the Bridge of Size in Venice, Italy's enclosed passageway

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<v Speaker 1>that may look romantic from the outside but has mostly

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<v Speaker 1>historical associations with torture and zens. But in the uh,

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<v Speaker 1>let's see. But in today's episode, I think we're gonna

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<v Speaker 1>be talking more about what sky bridges mean, how they're interpreted,

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<v Speaker 1>and how they might be used in the future. That's right, So,

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<v Speaker 1>first of all, I do want to refer back to

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<v Speaker 1>some examples just briefly that we we were we discussed

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<v Speaker 1>the you know, just the idea of say, the powerful

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<v Speaker 1>Medici family in Italy using these enclosed spaces and occasional

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<v Speaker 1>things that we would definitely categorize as a sky bridge

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<v Speaker 1>to move from one place to the other without interacting

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<v Speaker 1>with enemies or commoners, etcetera. We also looked at some

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<v Speaker 1>examples of of royalty in China engaging in similar practices,

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<v Speaker 1>using these as sort of privileged passage ways for royal

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<v Speaker 1>members of society. Oh so you what was the the

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<v Speaker 1>Chinese ruler who went about in these halls so that

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<v Speaker 1>devils would not see where he walked and he could

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<v Speaker 1>only embrace good people. It's said, yes, yes, that would

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<v Speaker 1>have been impertin shi Wong. Yeah, so that he could

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<v Speaker 1>uh quote act mysteriously to avoid devils and meanwhile embrace

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<v Speaker 1>virtuous individuals. And one thing that we mentioned was that, yeah, okay,

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<v Speaker 1>this is this is one thing within a historical context,

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<v Speaker 1>but generally speaking, I think a lot of us wouldn't

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<v Speaker 1>want to overtly um invoke that kind of idea. So

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<v Speaker 1>in there we get to some of the sort of

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<v Speaker 1>controversy and back and forth over just the nature of

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<v Speaker 1>the sky bridge, like not not only what it physically does,

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<v Speaker 1>but also like what is it? What does it do?

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<v Speaker 1>Um in terms of society and urban planning and uh

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<v Speaker 1>and just the like the larger nature of the city

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<v Speaker 1>that goes beyond just mere structures and moving people around.

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<v Speaker 1>And so I want to come back to the architect

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<v Speaker 1>John Portman Jr. John Portman Jr. Live through seventeen UM

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<v Speaker 1>American neo futurist architect and real estate developer. Uh we

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<v Speaker 1>allude we mentioned some of the examples of his work

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<v Speaker 1>here in Atlanta, Georgia. He's known for popularizing the atrium,

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<v Speaker 1>but also in using a lot of sky bridges. Now,

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<v Speaker 1>as we mentioned, of course that there are a number

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<v Speaker 1>of practical reasons to have sky bridges in a structure,

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<v Speaker 1>moving people around so they don't have to uh engage

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<v Speaker 1>in say hostile environment and you know, hot temperatures, freezing rain,

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<v Speaker 1>that sort of thing. Also, you're gonna have situations where

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<v Speaker 1>you want to share resources within two different towers, so

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<v Speaker 1>connect those towers at a higher floor. That way people

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<v Speaker 1>don't have to go all the way back down and

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<v Speaker 1>then back up again, perhaps crossing a street or uh

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<v Speaker 1>you know, checking in and out of security along the way.

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<v Speaker 1>That sort of thing. But in the case of Portman's

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<v Speaker 1>Peachtree Center sky bridges, there's apparently been controversy over the

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<v Speaker 1>years over the use of such walkways. So this area

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<v Speaker 1>emerged during the nineties seventies, and while some of of

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<v Speaker 1>it is is dated, some of it is still quite impressed.

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<v Speaker 1>If I have to say, the Marta train station at

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<v Speaker 1>Peachtree Center is probably the coolest looking one in the

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<v Speaker 1>system and has these these rock walls as well as

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<v Speaker 1>this kind of still I would say futuristic looking, like

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<v Speaker 1>shiny metal surfaces. I don't know if he designed, uh,

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<v Speaker 1>the Marta station in question, but there was one Marta

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<v Speaker 1>station at least that was used as a setting for

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<v Speaker 1>a cut scene in John Carpenter's Escape from New York.

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<v Speaker 1>I think because it, you know, the sort of the

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<v Speaker 1>blocky concrete fixtures in it just looked futuristic enough. Yeah, yeah,

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<v Speaker 1>certainly at the time that was was that five Points station.

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<v Speaker 1>I can't recall off hand, but but certainly you're right

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<v Speaker 1>on that sounds likely. Yeah, yeah, that that also is

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<v Speaker 1>a huge enclosed space that it is impressive in its

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<v Speaker 1>own way to walk through. But at anyway, Yeah, this

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<v Speaker 1>is all part of the you know, the varying stages

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<v Speaker 1>of revitalization efforts in downtown Atlanta, and during this time

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<v Speaker 1>and especially the decades to follow, Peachtree Center was, in

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<v Speaker 1>the eyes of its critics, this thing that by its

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<v Speaker 1>very structure sought to cut out street level Atlanta in

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<v Speaker 1>its entirety um and now not only people but businesses.

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<v Speaker 1>So rather than optimistically futuristic, the critics would say, well,

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<v Speaker 1>this is actually more wellsy in a world of privilege above,

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<v Speaker 1>cut off from the realities of the street below. For

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<v Speaker 1>there was one account that I was looking at looking

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<v Speaker 1>through various old news stories, and I saw one about

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<v Speaker 1>a believe it was a janitor strike that was taking place,

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<v Speaker 1>and this particular author had mentioned people avoiding the protesters

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<v Speaker 1>by making use of the sky bridges, which seems like

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<v Speaker 1>a stark example of the sort of u uh, you know,

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<v Speaker 1>the sort of privileged walkway that in ways I think

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<v Speaker 1>can be compared to some of these older models that

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<v Speaker 1>we were discussing now, the nineteen seventies we're also not

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<v Speaker 1>a period during which green downtowns were prioritized, just certainly

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<v Speaker 1>not in Atlanta. Uh So, of one can can factor

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<v Speaker 1>that into the kind of weirdly spaceship like architectural approach.

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<v Speaker 1>That one season, some of these buildings were discussing so

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<v Speaker 1>giant open atriums in buildings joined to each other by

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<v Speaker 1>enclosed tunnels and bridges cut off from an outside where

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<v Speaker 1>you have a languishing downtown and also just everything is

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<v Speaker 1>just a sweltering gray heat island. Uh. This is actually

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<v Speaker 1>one of the reasons that Trees Atlanta was founded in

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<v Speaker 1>to begin the quote greening of downtown. Oh, I didn't

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<v Speaker 1>know that, So I don't know exactly how far this

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<v Speaker 1>far back this reputation goes, but at least today Atlanta

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<v Speaker 1>is known as a city that has an unusual amount

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<v Speaker 1>of trees and it's in its urban center. Yeah, well,

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<v Speaker 1>as far as downtown Atlanta goes, especially a lot of

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<v Speaker 1>that is we can think Trees Atlanta for so that

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<v Speaker 1>all that's very very local to us. But I think

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<v Speaker 1>these are all great examples of some of the you know,

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<v Speaker 1>the discussions that take place over the use of the

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<v Speaker 1>sky bridge and next where the direction we'd like to

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<v Speaker 1>go in though is taking a step back and talking

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<v Speaker 1>about for the most part, taking a step back. But

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<v Speaker 1>a lot of this is also still contemporary as well.

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<v Speaker 1>But talking about futurism and the sky bridge the ideas

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<v Speaker 1>that end up being wrapped up in concepts that have

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<v Speaker 1>sky bridges in them. You know, what we're what we're

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<v Speaker 1>actually trying to achieve, And what are some of the

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<v Speaker 1>visions sort of the loftier ideas that are caught up

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<v Speaker 1>in all of this, and indeed, what are some of

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<v Speaker 1>the really pivotal forward facing ideas that we can point to,

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<v Speaker 1>uh in the early twentieth century. So, when I was

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<v Speaker 1>thinking about the social meaning of sky bridges, especially in

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<v Speaker 1>science fiction, it's interesting. I have a general sense that

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<v Speaker 1>sky bridges are often used in fictional architecture to emphasize

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<v Speaker 1>exactly this kind of theme you were just talking about.

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<v Speaker 1>It was sort of people living in elevated tubes of

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<v Speaker 1>privilege that disconnect them from the realities below. And one

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<v Speaker 1>specific example is that I had a pretty distinct memory

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<v Speaker 1>of the movie Metropolis, the nine Fritz long movie, UH,

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<v Speaker 1>sort of German expressionist science fiction masterpiece. UH. And my idea,

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<v Speaker 1>at least in my head, was that this movie was

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<v Speaker 1>full of sky bridges. But when I did a Google search,

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<v Speaker 1>I didn't find a lot of examples. The main thing

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<v Speaker 1>I actually found in screenshots appeared to be rail lines

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<v Speaker 1>connecting the tops of buildings, and I found what looks like,

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<v Speaker 1>I don't know, it looks like hand drawn UH illustrations

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<v Speaker 1>based on the movie that do appear to have like

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<v Speaker 1>connected enclosed hallways, but I'm not sure how accurate my

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<v Speaker 1>memory that the city in Metropolis is full of sky

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<v Speaker 1>bridges is. Nevertheless, for some reason, I had that impression

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<v Speaker 1>there certainly are these these elevated rail lines going between

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<v Speaker 1>UH skyscraper tops and Metropolis. Is A is a great

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<v Speaker 1>dystopian sci fi film, one of the major themes of

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<v Speaker 1>which is economic injustice. It it presents a sort of

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<v Speaker 1>class bifurcated society where you have, you know, idle rich

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<v Speaker 1>people sort of frittering away their days up in the

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<v Speaker 1>tops of great tall buildings, apparently rarely or never having

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<v Speaker 1>to go down into the streets. And meanwhile, the workers

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<v Speaker 1>and the factories who make this techno utopia possible are

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<v Speaker 1>confined to physically lower spaces, even subterranean tunnels and caverns.

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<v Speaker 1>And eventually there there is a revolt in the in

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<v Speaker 1>the film, but the theme is certainly there. But though

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<v Speaker 1>maybe it doesn't have as many sky bridges as I

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<v Speaker 1>actually remember, and I don't know, maybe they're just not

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<v Speaker 1>coming through in the screen, you know, grabs that people

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<v Speaker 1>have put up on the internet. I think there are

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<v Speaker 1>definitely sky bridges in Metropolis. I know that some of

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<v Speaker 1>the sources I was looking at they referenced specifically early

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<v Speaker 1>twentieth century science fiction cinematography. And when you're talking about that,

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<v Speaker 1>you're talking about Metropolis. I mean, Metropolis is the the

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<v Speaker 1>the example of a futuristic cinema from from from especially

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<v Speaker 1>the twenties part excellence, you know, I mean, this is it,

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<v Speaker 1>this is the big one. And h I did want

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<v Speaker 1>to note that this vision of tall buildings occupied by

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<v Speaker 1>the rich at the top while the workers live down

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<v Speaker 1>on the ground. This, interestingly, it squares with some reality,

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<v Speaker 1>such as the idea of like I don't know, you know,

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<v Speaker 1>the penthouse apartment. But also the class associations are often inverted.

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<v Speaker 1>Like I was reading some actual research papers about the

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<v Speaker 1>psychological and social impact of living in tall buildings, which

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<v Speaker 1>I'll get into in a minute, and these studies often

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<v Speaker 1>cited the exact opposite that there there are widespread assumptions

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<v Speaker 1>of high high rise living being associated with lack of

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<v Speaker 1>economic means, but as much as architecture is often a

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<v Speaker 1>metaphor for for economic realities, I think also lots of

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<v Speaker 1>sci fi has visions of future urban spaces where the

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<v Speaker 1>tops of tall buildings are connected, and doesn't necessarily have

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<v Speaker 1>that meaning. It's not always a class critique. I think

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<v Speaker 1>sometimes instead it's supposed to be taken as a sign

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<v Speaker 1>of a complex or complicated a did society, that there

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<v Speaker 1>are avenues connecting things back and forth, like the like

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<v Speaker 1>the arteries of a circulatory system, that it's a complex

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<v Speaker 1>and not of associations resembling a kind of like the

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<v Speaker 1>vines in a jungle in physical form. And and of course,

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<v Speaker 1>and in fact there's sort of a literal analogy to

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<v Speaker 1>the the biological architecture of a rainforest, because on a rainfort,

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<v Speaker 1>in a rainforest, you know, you have sort of one

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<v Speaker 1>level of life going on at the forest floor, which

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<v Speaker 1>of course is all connected by the continuous surface. But

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<v Speaker 1>then you have the tree canopy level where the the

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<v Speaker 1>lateral connection of the ground level is replicated up above. Yeah,

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<v Speaker 1>and so I think even in sci fi movies without

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<v Speaker 1>an economic critique, there we see all these hallways going

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<v Speaker 1>back and forth between the skyscrapers and it just makes

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<v Speaker 1>us feel like, wow, it's so complex and there's so

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<v Speaker 1>much going on, and it would be you know, it

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<v Speaker 1>would be hard for me to even understand how the

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<v Speaker 1>you know, the many layers of this society. Yeah, because

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<v Speaker 1>it's interesting to crack this nut. Because one thing, and

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<v Speaker 1>I'll come back to some sources that touch on this

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<v Speaker 1>in a bit. If you think of like the upper

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<v Speaker 1>penthouse of a of a of a very tall building,

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<v Speaker 1>of skyscraper, what have you, the thing is like that

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<v Speaker 1>is a dead end. Uh. That is the the point

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<v Speaker 1>at which you you generally have no choice but to

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<v Speaker 1>turn around and come back down. Um. And uh, you

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<v Speaker 1>know you can say, oh, well maybe there's a helicopter

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<v Speaker 1>port up there. Okay, well there's that. Um. And certainly

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<v Speaker 1>you can extend this by pointing out that while some

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<v Speaker 1>of the futuristic visions of cities and where we're going

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<v Speaker 1>with they have been planning, they also often involved say

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<v Speaker 1>a whole bunch of flying cars moving around or other

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<v Speaker 1>flying the flying vehicles, flying machines that are serving as

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<v Speaker 1>as a way to connect these isolated islands in the sky.

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<v Speaker 1>The classic examples of that would be like Blade Runner.

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<v Speaker 1>Now I think you could assume that maybe with Blade Runner,

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<v Speaker 1>like you look at some architectural features and say, there's

0:12:58.480 --> 0:13:01.760
<v Speaker 1>implied critique here. There there's some kind of implied critique

0:13:01.760 --> 0:13:04.040
<v Speaker 1>about the society we're being shown. But there are other

0:13:04.080 --> 0:13:06.400
<v Speaker 1>cases where I don't know if there is. It's just

0:13:06.480 --> 0:13:09.840
<v Speaker 1>sort of like inherited science fiction texture. Like in the

0:13:09.880 --> 0:13:13.560
<v Speaker 1>Star Wars prequels, you see that traffic going back and

0:13:13.600 --> 0:13:16.080
<v Speaker 1>forth at many levels. There's like you know, like the

0:13:16.160 --> 0:13:19.440
<v Speaker 1>layers of a cake, the different criss crossing streams of

0:13:19.480 --> 0:13:22.680
<v Speaker 1>flying cars. Yeah, yeah, I mean there's definitely an underworld

0:13:22.760 --> 0:13:25.800
<v Speaker 1>to Coorisson as well. But yeah, there are other films

0:13:26.120 --> 0:13:27.840
<v Speaker 1>like I don't know, The Fifth Element, for example, has

0:13:27.880 --> 0:13:31.080
<v Speaker 1>a lot of cool flying cars and that that feels

0:13:31.160 --> 0:13:34.880
<v Speaker 1>may be more like just sci fi texture. But to

0:13:34.880 --> 0:13:37.400
<v Speaker 1>come back to this idea like Corisson with an underworld

0:13:37.440 --> 0:13:39.560
<v Speaker 1>and all of this, I can't help but think, of course,

0:13:39.600 --> 0:13:41.920
<v Speaker 1>of Dante's Inferno and all of this, and think again

0:13:41.960 --> 0:13:47.600
<v Speaker 1>of the of the skyscraper as mountain in Dante's Divine Comedy.

0:13:47.640 --> 0:13:50.600
<v Speaker 1>We of course have the complexities of the the underworld

0:13:50.640 --> 0:13:53.960
<v Speaker 1>of Inferno. We have the mount of Purgatory that extends

0:13:54.040 --> 0:13:58.640
<v Speaker 1>upward and reaches the point of paradise, because because then

0:13:58.640 --> 0:13:59.880
<v Speaker 1>in the third book, of course, we have to have

0:14:00.000 --> 0:14:02.840
<v Speaker 1>only realm and the heavenly realm. I guess we might

0:14:03.400 --> 0:14:06.280
<v Speaker 1>we might well compare to some of these visions of

0:14:06.320 --> 0:14:10.520
<v Speaker 1>the the the upper parts of skyscrapers being connected together.

0:14:10.600 --> 0:14:13.800
<v Speaker 1>We don't want isolation and loneliness in our heavens. We

0:14:13.880 --> 0:14:17.680
<v Speaker 1>want elaborate complexity. Ah, this maybe a more apt analogy

0:14:17.720 --> 0:14:20.240
<v Speaker 1>even than you intended, because you remember, like how often

0:14:20.240 --> 0:14:23.320
<v Speaker 1>in the Paradiso Dante just talks about how like I

0:14:23.320 --> 0:14:27.320
<v Speaker 1>couldn't describe what I was seeing. Yeah, it's just and

0:14:27.320 --> 0:14:29.920
<v Speaker 1>and certainly when you look at illustrations, it's you know,

0:14:29.960 --> 0:14:32.960
<v Speaker 1>you can have a pretty firm map of of of

0:14:33.280 --> 0:14:36.680
<v Speaker 1>the inferno, pretty firm map of the mouth of Purgatory.

0:14:36.720 --> 0:14:40.360
<v Speaker 1>But yeah, Paradise is just this, like swirling circles and

0:14:40.600 --> 0:14:44.320
<v Speaker 1>interconnected wheels. Of course, any of these cinematic examples we're

0:14:44.320 --> 0:14:47.600
<v Speaker 1>looking at, yeah, they they hearken back to Metropolis. Metropolis

0:14:47.600 --> 0:14:50.200
<v Speaker 1>is the granddaddy of them all. And Metropolis is one

0:14:50.240 --> 0:14:52.320
<v Speaker 1>of those movies that they just stands the test of time.

0:14:52.640 --> 0:14:55.880
<v Speaker 1>It's certainly worth taking a look at again. Uh, but

0:14:55.960 --> 0:14:58.000
<v Speaker 1>while it is one of the most popular, enduring and

0:14:58.040 --> 0:15:01.720
<v Speaker 1>certainly sci fi influential visions of sky bridges and this

0:15:02.080 --> 0:15:08.760
<v Speaker 1>interconnected skyscraper world. Um. That film, too, was continuing trends

0:15:08.760 --> 0:15:12.800
<v Speaker 1>of futurism, which apparently can be traced back to American

0:15:12.880 --> 0:15:17.680
<v Speaker 1>folk artist Erastus Salisbury Field, who lived eighteen o five

0:15:17.840 --> 0:15:22.640
<v Speaker 1>through nineteen hundred. So I didn't even live to see Metropolis,

0:15:23.360 --> 0:15:28.320
<v Speaker 1>but he did this, this wonderfully intriguing work titled Historical

0:15:28.480 --> 0:15:33.080
<v Speaker 1>Monument of the American Republic um eighteen sixty seven through

0:15:33.120 --> 0:15:35.720
<v Speaker 1>eighteen eighty eight being the dates on this piece, and

0:15:36.240 --> 0:15:38.840
<v Speaker 1>definitely looked this up. You can find images of this

0:15:38.880 --> 0:15:41.680
<v Speaker 1>online and Joe, I've included an image of this for

0:15:41.800 --> 0:15:44.680
<v Speaker 1>you here. Oh okay, So I think this vision of

0:15:44.680 --> 0:15:47.000
<v Speaker 1>the future is that everyone will get to live in

0:15:47.040 --> 0:15:50.480
<v Speaker 1>their own Tower of Babel. Yeah it is. It is

0:15:50.640 --> 0:15:55.520
<v Speaker 1>very uh brugal esque. I would say these don't instantly

0:15:55.560 --> 0:15:58.160
<v Speaker 1>read a skyscrapers to the modern I but I mean

0:15:58.200 --> 0:16:01.400
<v Speaker 1>there there are certainly architectural features here that you will

0:16:01.480 --> 0:16:05.120
<v Speaker 1>see on modern tall buildings. But yeah, this, this is,

0:16:05.240 --> 0:16:09.120
<v Speaker 1>this looks like a fantastic realm. So whereas in a

0:16:09.160 --> 0:16:12.360
<v Speaker 1>more mundane age you you have the jealous competition with

0:16:12.360 --> 0:16:14.400
<v Speaker 1>your neighbor for who can have the prettier lawn or

0:16:14.400 --> 0:16:17.800
<v Speaker 1>the fancier I don't know, satellite TV antenna. Uh. In

0:16:17.800 --> 0:16:22.600
<v Speaker 1>this case, you're competing to see who can kill God first. Yeah.

0:16:22.640 --> 0:16:24.440
<v Speaker 1>And if they're gonna pull it off, they're gonna do it.

0:16:24.520 --> 0:16:28.160
<v Speaker 1>From these what looked to be like penthouse temples kind

0:16:28.160 --> 0:16:32.040
<v Speaker 1>of goes are in in their structure that are all

0:16:32.040 --> 0:16:35.240
<v Speaker 1>connected by bridges and have just oodles of statues at

0:16:35.240 --> 0:16:38.200
<v Speaker 1>the top. I assume those are statues. Uh, and this

0:16:38.280 --> 0:16:41.480
<v Speaker 1>is and they literally appear to be clouds swirling around them.

0:16:41.600 --> 0:16:44.480
<v Speaker 1>I mean it's a cool drawing. Yeah. Yeah. So this

0:16:44.600 --> 0:16:48.640
<v Speaker 1>was created for the Philadelphia Centennial Exhibition in eighteen seventy

0:16:48.760 --> 0:16:53.200
<v Speaker 1>six and Woulden Safaric the the authors that I referenced

0:16:53.200 --> 0:16:57.239
<v Speaker 1>in the first episode. They say that this image influenced

0:16:57.240 --> 0:17:00.520
<v Speaker 1>a number of other artists, including Charles R. Land Um

0:17:00.560 --> 0:17:05.159
<v Speaker 1>and Vernon hoe Bailey, who created the night Streets High

0:17:05.280 --> 0:17:09.120
<v Speaker 1>in the Air illustrations. These are also worth checking out,

0:17:09.240 --> 0:17:13.760
<v Speaker 1>and Joe I have included two examples of these for you. Now,

0:17:13.880 --> 0:17:17.520
<v Speaker 1>these are not necessarily uh sky bridges are skyways in

0:17:17.560 --> 0:17:20.840
<v Speaker 1>the more narrow sense that we're talking about earlier of

0:17:20.920 --> 0:17:23.960
<v Speaker 1>basically an enclosed hallway that's got stuff all around the

0:17:24.160 --> 0:17:27.760
<v Speaker 1>But these are still interesting because they are ideas of

0:17:27.840 --> 0:17:32.800
<v Speaker 1>the bridge connecting skyscrapers buildings at height, having a second

0:17:32.960 --> 0:17:37.680
<v Speaker 1>level or maybe multiple levels of lateral connection. But here

0:17:37.720 --> 0:17:41.040
<v Speaker 1>they're just open streets. I mean that's interesting too. Yeah,

0:17:41.240 --> 0:17:43.560
<v Speaker 1>and you see a train moving through one of them,

0:17:43.880 --> 0:17:47.800
<v Speaker 1>like a great worm burrowing through this behemoth. Um. Yeah,

0:17:47.800 --> 0:17:50.880
<v Speaker 1>these are these are impressive images that also have uh,

0:17:50.920 --> 0:17:53.200
<v Speaker 1>you know, maybe it's the coloration, at least the versions

0:17:53.240 --> 0:17:55.919
<v Speaker 1>I have here, Like one is definitely like a charcoal

0:17:56.080 --> 0:17:58.680
<v Speaker 1>looking black and white, and the other has this kind

0:17:58.720 --> 0:18:03.920
<v Speaker 1>of washed out, um like orange and brown temp to it.

0:18:03.920 --> 0:18:06.399
<v Speaker 1>It makes it feel kind of apocalyptic in some ways.

0:18:07.240 --> 0:18:09.760
<v Speaker 1>But still this yeah, this was roughly twenty years before

0:18:09.800 --> 0:18:14.199
<v Speaker 1>we'd see such images in cinema. Another key twentieth century

0:18:14.200 --> 0:18:17.120
<v Speaker 1>figure in all of this was editor and publisher Moses King,

0:18:17.480 --> 0:18:22.879
<v Speaker 1>who commissioned many such images for King's Views of New York. Uh.

0:18:22.880 --> 0:18:24.680
<v Speaker 1>This was a book that came out, and I've included

0:18:24.680 --> 0:18:27.800
<v Speaker 1>a cover from from this publication for you, Joe. And

0:18:27.800 --> 0:18:30.320
<v Speaker 1>as you can see, this one's just crazy with it.

0:18:30.359 --> 0:18:34.520
<v Speaker 1>They're just bridges connecting all of these skyscrapers, skyscrapers that

0:18:34.760 --> 0:18:38.320
<v Speaker 1>that look more um contemporary for this time period. But

0:18:38.359 --> 0:18:42.440
<v Speaker 1>then also flying machines galore. Oh, your city is full

0:18:42.440 --> 0:18:47.160
<v Speaker 1>of biplanes. Were minds full of triplanes? Yeah, I see

0:18:47.200 --> 0:18:51.600
<v Speaker 1>some airships. Uh, pretty fantastic looking. So this is what

0:18:51.640 --> 0:18:55.320
<v Speaker 1>would in Safaric have to say in their paper, and

0:18:55.600 --> 0:18:58.040
<v Speaker 1>that paper again if anyone wants to check that out,

0:18:58.320 --> 0:19:02.000
<v Speaker 1>it is skybridges, a history and a view to the

0:19:02.040 --> 0:19:06.720
<v Speaker 1>near future, they write. Quote. The early skybridge sky city

0:19:06.760 --> 0:19:10.800
<v Speaker 1>portrayals came about as a direct response to very real

0:19:10.960 --> 0:19:14.560
<v Speaker 1>urban issues which were pressing at the time. Primary of

0:19:14.600 --> 0:19:17.680
<v Speaker 1>these urban issues was the impact that both tall buildings

0:19:17.720 --> 0:19:20.920
<v Speaker 1>and increased vehicular traffic were having on the ground floor

0:19:21.080 --> 0:19:25.439
<v Speaker 1>urban condition. Tall buildings were increasingly growing in height and

0:19:25.560 --> 0:19:30.520
<v Speaker 1>overcrowding the street, and the conflict between pedestrian and vehicular

0:19:30.560 --> 0:19:34.480
<v Speaker 1>traffic was increasing. The recurring themes in all the early

0:19:34.560 --> 0:19:38.760
<v Speaker 1>futuristic visions evolved as a response to these problems, both

0:19:38.760 --> 0:19:44.160
<v Speaker 1>the stepped back tiered skyscraper and the multi level circulation system.

0:19:44.200 --> 0:19:46.639
<v Speaker 1>The stepped back skyscraper was seen as a way to

0:19:46.680 --> 0:19:50.080
<v Speaker 1>preserve light and air on congested, over developed New York streets,

0:19:50.480 --> 0:19:54.160
<v Speaker 1>and the multi level circulation system a practical organizational tool

0:19:54.440 --> 0:19:57.200
<v Speaker 1>to handle the vast number of new vehicles and people

0:19:57.280 --> 0:20:00.600
<v Speaker 1>flooding into the city. Ah, So to come in to rob.

0:20:00.600 --> 0:20:02.680
<v Speaker 1>I don't think you explained this one yet, but the

0:20:02.680 --> 0:20:06.760
<v Speaker 1>the idea of the stepped back teared skyscraper results also interesting.

0:20:06.800 --> 0:20:09.280
<v Speaker 1>So you're imagining something. Well, actually this might explain the

0:20:09.320 --> 0:20:12.400
<v Speaker 1>idea of the why the towers in that drawing look

0:20:12.480 --> 0:20:15.359
<v Speaker 1>like the Tower of Babel from from Broigel. You know that,

0:20:15.560 --> 0:20:18.919
<v Speaker 1>like it's a terrorists I don't know what you call it,

0:20:18.960 --> 0:20:22.640
<v Speaker 1>stadium seating levels? You know that they go back each level. Uh,

0:20:22.640 --> 0:20:25.840
<v Speaker 1>and this, I guess would let more light into the city, right,

0:20:25.920 --> 0:20:28.680
<v Speaker 1>I mean this this also factored into a few other

0:20:28.760 --> 0:20:32.800
<v Speaker 1>design issues that and engineering issues that were were definitely

0:20:33.000 --> 0:20:36.000
<v Speaker 1>present in buildings of that time period. And and sometimes

0:20:36.040 --> 0:20:37.719
<v Speaker 1>it was like the code of the city that if

0:20:37.760 --> 0:20:40.520
<v Speaker 1>you built it, you had to have upper level stepped

0:20:40.520 --> 0:20:44.439
<v Speaker 1>back from the street a certain amount. Interesting. Now, another

0:20:44.560 --> 0:20:48.159
<v Speaker 1>another name to mention here American architect, illustrator and poet

0:20:48.480 --> 0:20:52.760
<v Speaker 1>Hugh Ferris no connection to GAYL. Ferris Jr. Ferris Wheel fame.

0:20:53.040 --> 0:20:56.640
<v Speaker 1>Their last names are spelled differently, but Hugh Ferris another

0:20:56.680 --> 0:21:00.879
<v Speaker 1>big name who created uh some images for Nines, the

0:21:00.960 --> 0:21:04.399
<v Speaker 1>Metropolis of Tomorrow and Joe. If you look at these,

0:21:04.480 --> 0:21:09.840
<v Speaker 1>just beautiful art deco black and white illustrations. Uh, you know,

0:21:10.200 --> 0:21:13.800
<v Speaker 1>these are pretty fabulous, Like this is Gotham City. They

0:21:13.840 --> 0:21:17.360
<v Speaker 1>make me think of the Oscar statue for some reason. Yeah, yeah,

0:21:17.480 --> 0:21:25.800
<v Speaker 1>I couldn't say why, but they are very pretty. Thank Yeah,

0:21:25.960 --> 0:21:27.640
<v Speaker 1>I guess I just want to drive home that this

0:21:27.640 --> 0:21:32.239
<v Speaker 1>this craving for sky bridges and interconnected skyscrapers like this.

0:21:32.320 --> 0:21:34.520
<v Speaker 1>It's it's kind of this mix of this attempt to

0:21:34.520 --> 0:21:38.639
<v Speaker 1>solve practical problems while also clearly to you know, to

0:21:38.680 --> 0:21:43.800
<v Speaker 1>create beautiful architecture, to bring dreams into physical reality. And

0:21:43.960 --> 0:21:46.159
<v Speaker 1>uh and I imagine there's a bit of of of

0:21:46.160 --> 0:21:51.440
<v Speaker 1>of of pushing and pull between those, uh, those aspirations. Well, yeah,

0:21:51.520 --> 0:21:53.879
<v Speaker 1>and I think you you know, we've talked about some

0:21:53.880 --> 0:21:57.399
<v Speaker 1>of the dystopian associations of of sky bridges in science fiction,

0:21:57.440 --> 0:21:59.320
<v Speaker 1>but they certainly don't have to have those. And in

0:21:59.359 --> 0:22:03.600
<v Speaker 1>some ways you look at interconnecting higher levels of buildings

0:22:03.640 --> 0:22:08.520
<v Speaker 1>as a very positive social outcome especially given that it

0:22:08.840 --> 0:22:12.240
<v Speaker 1>just looks like the reality is urban population density is

0:22:12.280 --> 0:22:15.800
<v Speaker 1>probably going to continue to increase. Um. You know, they're

0:22:15.880 --> 0:22:20.080
<v Speaker 1>strong urbanization trends worldwide. People are more often just moving

0:22:20.320 --> 0:22:25.520
<v Speaker 1>further into city centers. Into percent of the world's population

0:22:25.560 --> 0:22:29.520
<v Speaker 1>lived in cities. The World Health Organization estimates that by

0:22:29.560 --> 0:22:32.760
<v Speaker 1>twenty fifty that number will probably climb to about sixty

0:22:32.800 --> 0:22:34.959
<v Speaker 1>six percent. It's hard to know for sure, but if

0:22:35.040 --> 0:22:39.320
<v Speaker 1>you know, trends continue, so people are continually crowding more

0:22:39.520 --> 0:22:43.520
<v Speaker 1>and more into cities. Population density is increasing, and where

0:22:43.600 --> 0:22:45.359
<v Speaker 1>we're going to fit all those people that there is

0:22:45.400 --> 0:22:48.640
<v Speaker 1>no way to generate additional surface area, So the main

0:22:48.720 --> 0:22:51.919
<v Speaker 1>direction you have to go would be up or down. Um,

0:22:52.000 --> 0:22:54.159
<v Speaker 1>So I guess you could dig into tunnels, but you know,

0:22:54.240 --> 0:22:57.640
<v Speaker 1>natural light is nice, so you want to go up? Yeah. Yeah.

0:22:57.720 --> 0:23:00.439
<v Speaker 1>And and to your point, like access is also a

0:23:00.480 --> 0:23:03.520
<v Speaker 1>big point that's not necessarily going to be as baked

0:23:03.520 --> 0:23:07.159
<v Speaker 1>into the architectural design. Um, you know, just to to

0:23:07.280 --> 0:23:09.080
<v Speaker 1>take it in a different direction. It's like the difference

0:23:09.119 --> 0:23:13.719
<v Speaker 1>between a fully public park and a and a membership

0:23:14.720 --> 0:23:17.159
<v Speaker 1>based golf course in a city. Yes, like one of

0:23:17.200 --> 0:23:20.600
<v Speaker 1>the they're both big green spaces. But they're totally different

0:23:20.680 --> 0:23:23.119
<v Speaker 1>in how they connect with the city and the people

0:23:23.200 --> 0:23:26.720
<v Speaker 1>of the city exactly. So you can imagine a a

0:23:26.760 --> 0:23:29.399
<v Speaker 1>city full of tall buildings that are connected at upper levels,

0:23:29.440 --> 0:23:32.919
<v Speaker 1>just providing new kind of public spaces in the In

0:23:32.960 --> 0:23:35.520
<v Speaker 1>the better version of this future, where you know, it's

0:23:35.560 --> 0:23:37.919
<v Speaker 1>like the streets below, there's new things to see and

0:23:37.960 --> 0:23:40.880
<v Speaker 1>do up their new places to live and and uh

0:23:41.680 --> 0:23:44.359
<v Speaker 1>sites to visit. And so when you look at these

0:23:44.400 --> 0:23:47.800
<v Speaker 1>sci fi visions of a future where tall buildings are

0:23:47.800 --> 0:23:50.920
<v Speaker 1>often connected by sky bridges and other lateral thoroughfares, again

0:23:51.000 --> 0:23:53.200
<v Speaker 1>creating a kind of like like the canopy level of

0:23:53.240 --> 0:23:57.359
<v Speaker 1>the trees and a rainforest, it implies the society where

0:23:57.400 --> 0:24:01.359
<v Speaker 1>one can travel from build to building at the top

0:24:01.480 --> 0:24:03.880
<v Speaker 1>level without ever having to go down to the bottom,

0:24:03.960 --> 0:24:07.640
<v Speaker 1>exit the building, and use the surface level streets. And

0:24:08.440 --> 0:24:10.320
<v Speaker 1>I guess what that means about if you're trying to

0:24:10.359 --> 0:24:13.400
<v Speaker 1>imagine the life people would live in that environment, it's

0:24:13.440 --> 0:24:16.400
<v Speaker 1>just a life where there are fewer reasons to exit

0:24:16.440 --> 0:24:19.080
<v Speaker 1>the high rise environment. So today, if you live in

0:24:19.119 --> 0:24:21.920
<v Speaker 1>a tall building, you probably need to exit that building

0:24:21.920 --> 0:24:24.919
<v Speaker 1>to do most things, to see family and friends, to

0:24:24.960 --> 0:24:27.359
<v Speaker 1>go to work, to go shopping and so forth. But

0:24:27.560 --> 0:24:29.920
<v Speaker 1>what if all of those things were also in the

0:24:29.960 --> 0:24:32.960
<v Speaker 1>tops of nearby buildings and you could travel across sky

0:24:33.080 --> 0:24:36.040
<v Speaker 1>bridges from one to the other. That that's clearly a

0:24:36.080 --> 0:24:38.119
<v Speaker 1>future that some people have in mind, and it's not

0:24:38.160 --> 0:24:42.000
<v Speaker 1>impossible to imagine something like this. But if you are

0:24:42.080 --> 0:24:45.359
<v Speaker 1>imagining that as the future, it's worth asking how would

0:24:45.359 --> 0:24:49.520
<v Speaker 1>this situation affect our minds and our culture. You know,

0:24:49.600 --> 0:24:52.879
<v Speaker 1>you can such a radical restructuring of the you know,

0:24:52.920 --> 0:24:56.639
<v Speaker 1>the location and architecture of our lives, that that's probably

0:24:56.680 --> 0:25:00.399
<v Speaker 1>not totally neutral. So has anybody looked into the question

0:25:00.480 --> 0:25:02.879
<v Speaker 1>of what being in a high rise all the time

0:25:02.960 --> 0:25:06.600
<v Speaker 1>does to people? Are there psychological effects of spending more

0:25:06.640 --> 0:25:09.040
<v Speaker 1>of your time in the upper floors? And it turns

0:25:09.040 --> 0:25:11.840
<v Speaker 1>out yes, there actually is a good bit of research

0:25:11.880 --> 0:25:15.879
<v Speaker 1>on this subject. So I came across a review of

0:25:15.920 --> 0:25:20.280
<v Speaker 1>the existing body of literature on this from by a

0:25:20.320 --> 0:25:24.320
<v Speaker 1>couple of scholars affiliated with Cornell University. So this paper

0:25:24.480 --> 0:25:29.200
<v Speaker 1>is by Solid Clintari and Mardel Shepley. It was published

0:25:29.200 --> 0:25:33.119
<v Speaker 1>in the journal Housing Studies again one and it's called

0:25:33.640 --> 0:25:37.080
<v Speaker 1>Psychological and Social Impacts of High Rise Buildings. A review

0:25:37.119 --> 0:25:41.879
<v Speaker 1>of the post occupancy evaluation literature. So this paper looks

0:25:41.760 --> 0:25:46.920
<v Speaker 1>as specifically at what are called post occupancy evaluation studies,

0:25:46.960 --> 0:25:50.600
<v Speaker 1>which are the quote evaluation of buildings in a systemic

0:25:50.640 --> 0:25:53.600
<v Speaker 1>and rigorous manner after they have been built and occupied.

0:25:53.920 --> 0:25:57.200
<v Speaker 1>This systemic evaluation measures and monitors the performance of a

0:25:57.240 --> 0:26:00.359
<v Speaker 1>built environment using data gathered from behavioral techno, coal and

0:26:00.400 --> 0:26:04.640
<v Speaker 1>functional observation. So this is what what's happening in buildings

0:26:04.680 --> 0:26:08.040
<v Speaker 1>after people have moved in and lived there now. Unfortunately,

0:26:08.119 --> 0:26:10.480
<v Speaker 1>this is another one of those social science areas where

0:26:10.480 --> 0:26:12.600
<v Speaker 1>there are lots of different studies, but they aren't always

0:26:12.800 --> 0:26:15.399
<v Speaker 1>perfectly easy to compare to each other because they're not

0:26:15.440 --> 0:26:19.080
<v Speaker 1>always measuring exactly the same thing, or maybe limited in scope,

0:26:19.160 --> 0:26:21.879
<v Speaker 1>or have results that conflict with one another. But a

0:26:21.960 --> 0:26:26.040
<v Speaker 1>few trends do seem to emerge from this literature. The

0:26:26.080 --> 0:26:28.960
<v Speaker 1>top line I would say is that spending your life

0:26:29.000 --> 0:26:32.880
<v Speaker 1>up in a tall building is associated with some fairly

0:26:32.960 --> 0:26:38.200
<v Speaker 1>consistent negative consequences for life and health, especially for lower

0:26:38.240 --> 0:26:42.639
<v Speaker 1>income occupants, but that these negative effects can probably be

0:26:42.720 --> 0:26:46.520
<v Speaker 1>mitigated or even erased by better design of high rise

0:26:46.560 --> 0:26:49.600
<v Speaker 1>living spaces. So what are some of the negative effects

0:26:49.640 --> 0:26:52.480
<v Speaker 1>that have been repeatedly found to be associated with high

0:26:52.560 --> 0:26:54.960
<v Speaker 1>rise living. I want to mention a couple of these

0:26:54.960 --> 0:26:57.840
<v Speaker 1>in more detail and then give some summary comments In

0:26:57.960 --> 0:27:00.200
<v Speaker 1>terms of the ones I'm gonna mention more Detai Hill.

0:27:00.640 --> 0:27:03.800
<v Speaker 1>One of them appears to be loneliness and social isolation.

0:27:04.800 --> 0:27:09.199
<v Speaker 1>So since the nineteen seventies, researchers have found that people

0:27:09.240 --> 0:27:13.400
<v Speaker 1>living in high rises are likely to experience more feelings

0:27:13.400 --> 0:27:18.000
<v Speaker 1>of loneliness and less social and community engagement. Why would

0:27:18.000 --> 0:27:20.760
<v Speaker 1>this be well? The authors of this review right quote

0:27:20.920 --> 0:27:24.880
<v Speaker 1>Ronald two thousand seven indicated a relative deficiency in social

0:27:24.960 --> 0:27:28.120
<v Speaker 1>engagement in a broad comparative study of European high rise

0:27:28.160 --> 0:27:32.320
<v Speaker 1>housing and attributed this isolation to designs that quote support

0:27:32.440 --> 0:27:38.320
<v Speaker 1>individualization and anonymity. A study conducted in Singapore reported minimal

0:27:38.400 --> 0:27:41.720
<v Speaker 1>neighborly relations and concluded that high rise living quote does

0:27:41.760 --> 0:27:45.520
<v Speaker 1>not readily build community. So at least, what some of

0:27:45.520 --> 0:27:48.200
<v Speaker 1>these studies seem to conclude is that there's something about

0:27:48.240 --> 0:27:51.320
<v Speaker 1>the way we are building high rise building high rise

0:27:51.320 --> 0:27:56.720
<v Speaker 1>residential buildings that sort of discourages people from forming community

0:27:56.760 --> 0:28:01.480
<v Speaker 1>relationships with their neighbors and encourages a kind of isolated

0:28:01.880 --> 0:28:04.359
<v Speaker 1>way of living that it sort of makes you feel

0:28:04.359 --> 0:28:08.000
<v Speaker 1>like you need to retreat into an anonymous space. Oh,

0:28:08.040 --> 0:28:10.479
<v Speaker 1>once again, I'm reminded of the lyrics of Warren zevon

0:28:10.800 --> 0:28:13.480
<v Speaker 1>Um from Splendid Isolation. I want to live on the

0:28:13.560 --> 0:28:15.920
<v Speaker 1>upper east side and never go down in the streets.

0:28:16.280 --> 0:28:19.280
<v Speaker 1>Oh yeah, I didn't even think of that, but yeah.

0:28:19.560 --> 0:28:21.840
<v Speaker 1>And so the authors of this review that they look

0:28:21.840 --> 0:28:23.840
<v Speaker 1>at a number of studies from different places all around

0:28:23.880 --> 0:28:27.520
<v Speaker 1>the world Scotland, Hong Kong, India, which all found that

0:28:27.640 --> 0:28:31.120
<v Speaker 1>high rise living was more associated with things like loneliness,

0:28:31.200 --> 0:28:37.680
<v Speaker 1>anti social behavior, decreased trust in neighbors, and stuff like that. However, uh,

0:28:37.760 --> 0:28:40.360
<v Speaker 1>and this seems to be important. I think. The researchers

0:28:40.360 --> 0:28:43.080
<v Speaker 1>note that it may not actually be the fact that

0:28:43.120 --> 0:28:45.840
<v Speaker 1>you were high up off the ground that causes this,

0:28:46.040 --> 0:28:49.480
<v Speaker 1>Like it might not actually be the elevation. It may

0:28:49.480 --> 0:28:52.520
<v Speaker 1>be more the kind of more kind of side effect

0:28:52.640 --> 0:28:56.320
<v Speaker 1>resulting from trends in the design of high rise buildings.

0:28:56.320 --> 0:28:58.320
<v Speaker 1>In other words, it may just happen to be that

0:28:58.400 --> 0:29:02.560
<v Speaker 1>high rise buildings are designed in ways that discourage social

0:29:02.560 --> 0:29:06.400
<v Speaker 1>interaction and community and that breed loneliness and isolation. But

0:29:06.440 --> 0:29:08.240
<v Speaker 1>that would be the case no matter what floor you

0:29:08.320 --> 0:29:11.160
<v Speaker 1>lived on. So it's not a not a case of

0:29:11.160 --> 0:29:13.760
<v Speaker 1>what if if God wanted us to live in the skies,

0:29:13.800 --> 0:29:16.320
<v Speaker 1>he would have given us wings. It's more of a

0:29:16.440 --> 0:29:20.840
<v Speaker 1>situation where well and were human beings are not wired

0:29:20.920 --> 0:29:25.080
<v Speaker 1>to live in this kind of isolation generally speaking, like

0:29:25.160 --> 0:29:28.560
<v Speaker 1>we are social creatures who need to have some level

0:29:28.600 --> 0:29:32.160
<v Speaker 1>of community around us. Yes, and also that there's some

0:29:32.200 --> 0:29:35.680
<v Speaker 1>indication that maybe the designs of high rise residential buildings,

0:29:36.360 --> 0:29:41.560
<v Speaker 1>when they do force interaction between residents, it tends to

0:29:41.600 --> 0:29:44.400
<v Speaker 1>be negative interactions, like the author's site of study of

0:29:44.400 --> 0:29:47.800
<v Speaker 1>of high rise residential buildings in Paris, which found that

0:29:47.840 --> 0:29:53.280
<v Speaker 1>people attributed their poor relationships to quote, overcrowded conditions in

0:29:53.320 --> 0:29:57.360
<v Speaker 1>their high rises, which they've viewed as prompting irritability and conflict.

0:29:58.640 --> 0:30:02.040
<v Speaker 1>So it's possible that friendly designed spaces for high rise

0:30:02.080 --> 0:30:05.560
<v Speaker 1>life would not produce these negative effects at all. And

0:30:05.600 --> 0:30:08.920
<v Speaker 1>then I thought this was really interesting. To further complicate things,

0:30:08.960 --> 0:30:12.360
<v Speaker 1>there are some studies that don't find this association, or

0:30:12.400 --> 0:30:14.840
<v Speaker 1>even find the exact opposite, with people living in high

0:30:14.920 --> 0:30:19.800
<v Speaker 1>rises having fairly strong community bonds, especially when building designs

0:30:20.160 --> 0:30:24.760
<v Speaker 1>include things like central courtyard areas like common spaces where

0:30:24.760 --> 0:30:29.760
<v Speaker 1>people can gather, or when residents had pre existing external

0:30:29.840 --> 0:30:33.160
<v Speaker 1>social connections, meaning that like they know each other in

0:30:33.240 --> 0:30:36.440
<v Speaker 1>some capacity other than just being neighbors in the building,

0:30:36.480 --> 0:30:38.920
<v Speaker 1>maybe they work together, or they they are you know,

0:30:38.960 --> 0:30:41.960
<v Speaker 1>knew each other before they moved in. Uh to read

0:30:42.040 --> 0:30:45.200
<v Speaker 1>from the authors here quote. In many of these latter studies,

0:30:45.280 --> 0:30:49.440
<v Speaker 1>various sociological factors in the overall environmental design, rather than

0:30:49.520 --> 0:30:52.080
<v Speaker 1>high rise buildings per se, appear to be more relevant

0:30:52.120 --> 0:30:55.239
<v Speaker 1>to the health of social interactions. It's also notable that

0:30:55.320 --> 0:30:59.320
<v Speaker 1>all of the included studies that found positive community relationships

0:30:59.320 --> 0:31:03.520
<v Speaker 1>in high rise contexts were conducted in East or Southeast Asia,

0:31:03.600 --> 0:31:06.880
<v Speaker 1>such as Singapore, Taiwan, or Hong Kong, while the majority

0:31:06.920 --> 0:31:09.840
<v Speaker 1>of studies that found negative community impacts were carried out

0:31:09.840 --> 0:31:12.640
<v Speaker 1>in the US and Europe. And so, I don't know

0:31:12.680 --> 0:31:15.320
<v Speaker 1>what would be the cause of these cultural differences in

0:31:15.360 --> 0:31:18.320
<v Speaker 1>the impact of high rise buildings. I don't know if

0:31:18.320 --> 0:31:21.720
<v Speaker 1>there it's a result of different trends in architecture in

0:31:21.760 --> 0:31:26.680
<v Speaker 1>these places or cultural differences, but those divergent outcomes are interesting.

0:31:27.120 --> 0:31:29.840
<v Speaker 1>This is fascinating. Yeah, it reminds me I've been I've

0:31:29.840 --> 0:31:33.480
<v Speaker 1>been watching this show on Apple TV titled Home, which

0:31:33.480 --> 0:31:37.400
<v Speaker 1>is about different specifically about different home designs that have

0:31:37.560 --> 0:31:40.960
<v Speaker 1>been constructed that you know, that explore new ideas or

0:31:41.000 --> 0:31:44.040
<v Speaker 1>explore old ideas. And in the show they do get

0:31:44.040 --> 0:31:46.560
<v Speaker 1>into some of some of the cultural aspects. It makes

0:31:46.600 --> 0:31:50.600
<v Speaker 1>me wonder like if if multigenerational households are a part

0:31:50.640 --> 0:31:55.080
<v Speaker 1>of this equation, because you definitely see I mean, in general,

0:31:55.160 --> 0:31:57.480
<v Speaker 1>I think you see this UH, this trend away from

0:31:57.520 --> 0:32:02.160
<v Speaker 1>that with with modern city based living, but perhaps less

0:32:02.240 --> 0:32:06.600
<v Speaker 1>so in UH in like East Asian models versus European

0:32:06.680 --> 0:32:10.120
<v Speaker 1>and and US models. But but I'm not sure. Well,

0:32:10.120 --> 0:32:14.000
<v Speaker 1>so that's the idea of loneliness and isolation UH and

0:32:14.000 --> 0:32:17.040
<v Speaker 1>and promoting anti social living. But another thing is that

0:32:17.080 --> 0:32:20.840
<v Speaker 1>many studies have found a fairly consistent link between high

0:32:20.880 --> 0:32:26.120
<v Speaker 1>rise living and UH several negative mental health outcomes, though

0:32:26.200 --> 0:32:29.880
<v Speaker 1>in this case, again it's difficult to isolate the high

0:32:29.920 --> 0:32:33.520
<v Speaker 1>rise itself is the causative factor rather than attendant social

0:32:33.560 --> 0:32:36.920
<v Speaker 1>and cultural issues that that often go along with high

0:32:37.000 --> 0:32:39.440
<v Speaker 1>high rise living in places where this has been studied.

0:32:40.000 --> 0:32:42.520
<v Speaker 1>So if it is actually living in the high rise

0:32:42.520 --> 0:32:47.200
<v Speaker 1>building that causes negative mental health outcomes, how would that work? Well,

0:32:48.000 --> 0:32:51.160
<v Speaker 1>one explanation would be that this is caused by reducing

0:32:51.200 --> 0:32:55.360
<v Speaker 1>exposure to nature, reducing exposure to vegetation and green space.

0:32:55.400 --> 0:32:58.040
<v Speaker 1>If you are up in the high rise and there's

0:32:58.040 --> 0:33:00.920
<v Speaker 1>not much greenery around you in the you know, rooms

0:33:00.920 --> 0:33:04.120
<v Speaker 1>in the hallways that you that you occupy, and being

0:33:04.200 --> 0:33:06.959
<v Speaker 1>up there, you're just less likely to get out into

0:33:07.120 --> 0:33:09.880
<v Speaker 1>nature at the ground level. That probably will have some

0:33:09.960 --> 0:33:12.800
<v Speaker 1>negative consequences for mental health. And this seems to be

0:33:12.800 --> 0:33:15.520
<v Speaker 1>backed up by at least a couple of studies showing

0:33:15.560 --> 0:33:19.000
<v Speaker 1>that adding more natural elements to high rises. So maybe

0:33:19.000 --> 0:33:23.160
<v Speaker 1>if you include access, like you ease access to green

0:33:23.200 --> 0:33:26.360
<v Speaker 1>space from the upper floors of the high rise, or

0:33:26.480 --> 0:33:30.680
<v Speaker 1>you include green space within those places, that that reduces

0:33:30.760 --> 0:33:33.640
<v Speaker 1>some of these problems. And finally, the authors cites some

0:33:34.040 --> 0:33:37.680
<v Speaker 1>probably important findings about the potential effect of high rise living,

0:33:37.720 --> 0:33:41.680
<v Speaker 1>specifically on childhood growth and development. So they write, quote,

0:33:41.680 --> 0:33:44.360
<v Speaker 1>a number of studies conducted during the nineteen seventies found

0:33:44.400 --> 0:33:49.120
<v Speaker 1>increased behavioral problems, physical health issues, and decreased motor and

0:33:49.160 --> 0:33:52.840
<v Speaker 1>academic skills among children living in high rise buildings. They

0:33:52.880 --> 0:33:55.760
<v Speaker 1>say that these findings have been confirmed in later studies

0:33:55.760 --> 0:33:58.240
<v Speaker 1>several times, and then they write quote, As is the

0:33:58.240 --> 0:34:01.200
<v Speaker 1>case with other demographic population. However, the current research has

0:34:01.280 --> 0:34:05.760
<v Speaker 1>demonstrated that these outcomes are strongly mediated by income level

0:34:05.880 --> 0:34:10.200
<v Speaker 1>and other socioeconomic variables. Children from wealthier families who live

0:34:10.239 --> 0:34:12.480
<v Speaker 1>in high rises are much more likely to have access

0:34:12.560 --> 0:34:15.919
<v Speaker 1>to vibrant play spaces and to experience a greater sense

0:34:15.960 --> 0:34:19.319
<v Speaker 1>of safety and involvement in the surrounding neighborhood, which makes

0:34:19.320 --> 0:34:22.560
<v Speaker 1>it unsurprising that they exhibit few of the developmental issues

0:34:22.600 --> 0:34:26.279
<v Speaker 1>that are widely reported for their less privileged peers. And

0:34:26.360 --> 0:34:29.719
<v Speaker 1>that last point about a sort of economic determinism in

0:34:29.719 --> 0:34:33.520
<v Speaker 1>the outcomes of child development can actually be extracted to

0:34:33.600 --> 0:34:36.680
<v Speaker 1>the findings of this research more broadly. So the authors

0:34:36.760 --> 0:34:38.600
<v Speaker 1>right in their discussion section that you know, one of

0:34:38.640 --> 0:34:41.960
<v Speaker 1>the most significant trends observed here is that quote the

0:34:42.040 --> 0:34:47.960
<v Speaker 1>high rise environment appears to intensify existing socioeconomic divisions. So

0:34:48.000 --> 0:34:50.680
<v Speaker 1>there seems to be a kind of Matthew principle at work, right,

0:34:50.680 --> 0:34:52.680
<v Speaker 1>Like the rich get richer and the poor get poorer.

0:34:52.800 --> 0:34:56.320
<v Speaker 1>So when you when you study wealthy people, it seems

0:34:56.400 --> 0:34:59.000
<v Speaker 1>that the ones living in high rise environments tend to

0:34:59.040 --> 0:35:02.000
<v Speaker 1>report outcomes are just as good or even better than

0:35:02.080 --> 0:35:07.080
<v Speaker 1>equivalent equivalently wealthy people in other built environments, whereas for

0:35:07.200 --> 0:35:09.840
<v Speaker 1>lower income people, living in a high rise is correlated

0:35:09.880 --> 0:35:12.359
<v Speaker 1>with a lot of negative outcomes when compared to other

0:35:12.400 --> 0:35:16.359
<v Speaker 1>types of buildings, and this seemingly paradoxical result could have

0:35:16.440 --> 0:35:18.040
<v Speaker 1>It could have a number of causes, so it's hard

0:35:18.080 --> 0:35:20.719
<v Speaker 1>to pin it down to one thing, but to the

0:35:20.719 --> 0:35:24.160
<v Speaker 1>extent that the built environments themselves are at least one

0:35:24.200 --> 0:35:27.040
<v Speaker 1>of those causes, a lot of these unequal outcomes could

0:35:27.040 --> 0:35:31.680
<v Speaker 1>probably be alleviated by better, more humane building design in

0:35:31.800 --> 0:35:35.640
<v Speaker 1>affordable residential high rises, and so some of the better

0:35:35.680 --> 0:35:38.520
<v Speaker 1>designs would probably you know, couldn't be limited to this,

0:35:38.560 --> 0:35:42.040
<v Speaker 1>but would probably include things like the incorporation of these

0:35:42.160 --> 0:35:47.879
<v Speaker 1>vibrant shared spaces right essentially courtyards, lobbies, gathering places which

0:35:47.880 --> 0:35:51.560
<v Speaker 1>have safe open spaces for children to play and explore

0:35:51.960 --> 0:35:55.120
<v Speaker 1>and for people to gather. Also, on top of that

0:35:55.400 --> 0:35:59.040
<v Speaker 1>lots of natural light and greenery. These factors seem really

0:35:59.080 --> 0:36:01.880
<v Speaker 1>important for people psychological well being. You need to be

0:36:01.920 --> 0:36:05.480
<v Speaker 1>able to see the sun, there need to be plants around, uh.

0:36:05.560 --> 0:36:08.400
<v Speaker 1>And then they also call out things like better wayfinding

0:36:08.440 --> 0:36:10.839
<v Speaker 1>and layout design, though I think they mentioned this more

0:36:10.840 --> 0:36:13.239
<v Speaker 1>in the context of like a commercial buildings though that

0:36:13.280 --> 0:36:15.560
<v Speaker 1>matters too, you know. They say the floors of tall

0:36:15.560 --> 0:36:18.360
<v Speaker 1>buildings can sometimes be hard to navigate in ways that

0:36:19.000 --> 0:36:22.479
<v Speaker 1>cause a kind of stress and confusion that that really

0:36:22.520 --> 0:36:26.040
<v Speaker 1>builds up onto on you over time. Yeah, like that

0:36:26.080 --> 0:36:29.479
<v Speaker 1>feeling of of exiting the elevator and not really knowing

0:36:29.520 --> 0:36:31.760
<v Speaker 1>like which way you're supposed to go in and yeah

0:36:32.000 --> 0:36:35.239
<v Speaker 1>and uh okay, sort of getting lost in the hallways. Yeah.

0:36:39.600 --> 0:36:44.320
<v Speaker 1>Than so, to bring all this back to the idea

0:36:44.440 --> 0:36:47.920
<v Speaker 1>of building this sci fi fantasy city, sort of the

0:36:47.960 --> 0:36:51.080
<v Speaker 1>concrete canopy, if we were to try to build cities

0:36:51.160 --> 0:36:54.759
<v Speaker 1>that had um, that had life, that existed in a

0:36:54.800 --> 0:36:58.960
<v Speaker 1>more consistent way, and the upper levels of buildings, I

0:36:59.280 --> 0:37:01.680
<v Speaker 1>do think that's wible, But it sounds like you need

0:37:01.719 --> 0:37:04.440
<v Speaker 1>to be very careful how you design in that city.

0:37:04.960 --> 0:37:07.000
<v Speaker 1>You'd want to design it in a way that doesn't

0:37:07.120 --> 0:37:11.080
<v Speaker 1>make people miserable and cause these negative downstream outcomes for

0:37:11.120 --> 0:37:14.000
<v Speaker 1>their for their well being and mental health. Again, this

0:37:14.080 --> 0:37:16.000
<v Speaker 1>is not exhaustive of the things you need to do,

0:37:16.080 --> 0:37:18.239
<v Speaker 1>but it seems clear that like a very important thing

0:37:18.239 --> 0:37:23.240
<v Speaker 1>would be putting plenty of things like parks up there. Um,

0:37:23.280 --> 0:37:26.120
<v Speaker 1>and I think this is partially the spirit of an

0:37:26.239 --> 0:37:29.120
<v Speaker 1>architectural movement I've read about called streets in the Sky,

0:37:29.320 --> 0:37:32.280
<v Speaker 1>where I think the idea is sort of to create

0:37:32.360 --> 0:37:35.760
<v Speaker 1>high rises in which there are lots of public areas

0:37:35.800 --> 0:37:38.160
<v Speaker 1>that are more like the streets on the ground, not

0:37:38.239 --> 0:37:43.919
<v Speaker 1>like private hallways, but open spaces connecting desirable destinations that

0:37:44.080 --> 0:37:46.680
<v Speaker 1>cause that that have plenty of foot traffic, and of

0:37:46.719 --> 0:37:49.600
<v Speaker 1>course foot traffic is associated with all kinds of positive

0:37:49.640 --> 0:37:54.600
<v Speaker 1>outcomes in residential areas, you know, resultant improvements in public safety,

0:37:54.800 --> 0:37:58.160
<v Speaker 1>and just a positive vibe that comes along with people,

0:37:58.600 --> 0:38:00.520
<v Speaker 1>you know, wanting to hang out and go from place

0:38:00.560 --> 0:38:04.000
<v Speaker 1>to place. I think attempts to design buildings like this

0:38:04.080 --> 0:38:07.000
<v Speaker 1>may may have had some limited success so far, but

0:38:07.200 --> 0:38:10.080
<v Speaker 1>you could imagine it working better if it was more

0:38:10.160 --> 0:38:14.840
<v Speaker 1>widely adopted, if you had more contiguous buildings connected each

0:38:14.880 --> 0:38:18.319
<v Speaker 1>with destinations for shopping in public spaces, especially lots of

0:38:18.400 --> 0:38:21.640
<v Speaker 1>greenery and natural light, places that people would want to

0:38:21.719 --> 0:38:24.479
<v Speaker 1>go and be walking around in all the time. Yeah,

0:38:24.520 --> 0:38:26.800
<v Speaker 1>and I guess one of the big challenges here, obviously

0:38:26.960 --> 0:38:29.560
<v Speaker 1>is that one sky bridge is not going to fix it.

0:38:29.640 --> 0:38:32.279
<v Speaker 1>Like we're not talking about throw up with skybridge, So

0:38:32.480 --> 0:38:34.920
<v Speaker 1>I'll tell you what, throw up to sky bridges and

0:38:34.960 --> 0:38:37.160
<v Speaker 1>we'll fix things. No, you you, you really are talking

0:38:37.239 --> 0:38:41.520
<v Speaker 1>about a whole different approach to treating these these towers,

0:38:41.560 --> 0:38:45.000
<v Speaker 1>the skyscrapers, and they're uh not only you know what's

0:38:45.000 --> 0:38:47.440
<v Speaker 1>available with the the the upper levels, but also the

0:38:47.440 --> 0:38:49.600
<v Speaker 1>street level as well. Uh you know, I mean there

0:38:49.760 --> 0:38:54.239
<v Speaker 1>there are plenty of existing apartment towers in cities like

0:38:54.360 --> 0:38:57.919
<v Speaker 1>Chicago that that were designed with the idea of, yeah,

0:38:58.000 --> 0:39:01.080
<v Speaker 1>you don't have to leave this tower, like here your shops,

0:39:01.239 --> 0:39:03.239
<v Speaker 1>here's your here's where you park your car, and it's

0:39:03.280 --> 0:39:06.160
<v Speaker 1>all in the various layers of the design, and so

0:39:06.840 --> 0:39:10.399
<v Speaker 1>you know, it's it's almost like a tear down approach. Um,

0:39:11.040 --> 0:39:13.160
<v Speaker 1>you would need a new type of building, a new

0:39:13.200 --> 0:39:16.600
<v Speaker 1>type of architecture to create the city. And and so

0:39:16.640 --> 0:39:19.400
<v Speaker 1>there have been some really interesting designs that have emerged

0:39:19.480 --> 0:39:22.279
<v Speaker 1>over the years. Um. One of which that I've been

0:39:22.280 --> 0:39:27.400
<v Speaker 1>fascinated by in the past is a Russian concept that

0:39:27.520 --> 0:39:33.799
<v Speaker 1>emerged called the the vulcan bugle. Okay, this is um.

0:39:33.960 --> 0:39:37.640
<v Speaker 1>This can be translated as cloud hangers, sky hangers, or

0:39:37.719 --> 0:39:41.000
<v Speaker 1>sky hooks, and these were the brain child of a

0:39:41.080 --> 0:39:45.160
<v Speaker 1>Russian architect by the name of l uh Lisitski, who

0:39:45.160 --> 0:39:50.480
<v Speaker 1>lived eighteen through nine. Um, I encourage everyone out there

0:39:50.480 --> 0:39:52.920
<v Speaker 1>to look up some images of these. These are what

0:39:52.960 --> 0:39:58.600
<v Speaker 1>are sometimes described as horizontal skyscrapers. Uh that they were

0:39:58.640 --> 0:40:02.239
<v Speaker 1>never built, but the basic concept here, the the the

0:40:02.320 --> 0:40:07.800
<v Speaker 1>idea was that there would be eight, um basically three

0:40:07.920 --> 0:40:13.400
<v Speaker 1>story L shaped buildings in Moscow position fifty meters above

0:40:13.600 --> 0:40:18.680
<v Speaker 1>the street on three pylons. So yeah, imagine one of those. Um,

0:40:19.440 --> 0:40:23.360
<v Speaker 1>imagine a tetris block that is uh what to what

0:40:23.480 --> 0:40:25.439
<v Speaker 1>two or three up and then it has a little

0:40:25.560 --> 0:40:28.799
<v Speaker 1>L part. Now imagine turning that horizontally, turning it on

0:40:28.840 --> 0:40:31.560
<v Speaker 1>its side, and then sticking that up in the air

0:40:31.880 --> 0:40:34.319
<v Speaker 1>on a massive pylon. I think, I think it's very

0:40:34.320 --> 0:40:37.759
<v Speaker 1>cool design. Though you can imagine being nervous walking under

0:40:37.760 --> 0:40:41.239
<v Speaker 1>one of these, yes, yeah, um, you know, but I

0:40:41.280 --> 0:40:42.879
<v Speaker 1>guess you'd get used to it, you know, the same

0:40:42.880 --> 0:40:46.360
<v Speaker 1>way we get used to the concept of skyscrapers in

0:40:46.400 --> 0:40:49.520
<v Speaker 1>the in the air above us. But um, yeah, it's

0:40:49.560 --> 0:40:54.160
<v Speaker 1>it's basically the idea here. It's a wide, horizontal living

0:40:54.200 --> 0:40:58.280
<v Speaker 1>space elevated with a very narrow footprint on the street.

0:40:58.440 --> 0:41:00.680
<v Speaker 1>So again go back to what we're talking thing about earlier,

0:41:00.719 --> 0:41:03.400
<v Speaker 1>like some of the reasons that people were looking at

0:41:03.400 --> 0:41:07.879
<v Speaker 1>sky bridges. Part of it was congestion, vehicular and pedestrian

0:41:08.160 --> 0:41:11.120
<v Speaker 1>congestion below They're like, well, we gotta if you can

0:41:11.160 --> 0:41:14.759
<v Speaker 1>reduce the footprint, uh, then then that's great, and then

0:41:14.800 --> 0:41:19.200
<v Speaker 1>if you can connect things above even better. So one

0:41:19.200 --> 0:41:21.920
<v Speaker 1>of the central ideas though, on top of this, was

0:41:22.000 --> 0:41:25.719
<v Speaker 1>that Lesinsky didn't think that vertical living was natural for

0:41:25.840 --> 0:41:30.239
<v Speaker 1>human beings. He argued that we needed horizontal spaces, and

0:41:30.320 --> 0:41:33.440
<v Speaker 1>this sort of of design, while certainly still requiring vertical

0:41:33.480 --> 0:41:36.000
<v Speaker 1>movement you'd still have to take stairs or elevators up,

0:41:36.400 --> 0:41:41.279
<v Speaker 1>it would maximize the horizontal environmental experience. I mean, none

0:41:41.280 --> 0:41:43.680
<v Speaker 1>of the empirical researchers I was reading put it in

0:41:43.760 --> 0:41:46.320
<v Speaker 1>exactly those terms, but in a vague way that seems

0:41:46.360 --> 0:41:49.200
<v Speaker 1>to square pretty strongly with with the research I was

0:41:49.239 --> 0:41:51.640
<v Speaker 1>just looking at that, you know, like that these what

0:41:51.680 --> 0:41:54.920
<v Speaker 1>do they call these vibrant shared spaces, Like having these big, open,

0:41:55.000 --> 0:41:59.200
<v Speaker 1>horizontal spaces seems to be very helpful in creating a

0:41:59.239 --> 0:42:04.319
<v Speaker 1>more humane living environment. Yeah. Yeah. Um. On top of this,

0:42:04.480 --> 0:42:07.239
<v Speaker 1>there was the idea that these pylons would extend into

0:42:07.239 --> 0:42:10.880
<v Speaker 1>the ground, connecting to a subway system. And then he

0:42:10.960 --> 0:42:13.279
<v Speaker 1>also even factored in the idea. Okay, if you have

0:42:13.400 --> 0:42:18.160
<v Speaker 1>multiple of these, um these these sky hangers, the cloud

0:42:18.200 --> 0:42:20.239
<v Speaker 1>hangers in a given part of the city, it might

0:42:20.239 --> 0:42:23.080
<v Speaker 1>be confusing. They all look the same. Uh No, he's saying,

0:42:23.120 --> 0:42:25.880
<v Speaker 1>little color code them. That way you have, you know,

0:42:25.920 --> 0:42:28.400
<v Speaker 1>you're able to instantly tell where you are in reference

0:42:28.400 --> 0:42:31.080
<v Speaker 1>to another. So it's not just a bunch of sort

0:42:31.120 --> 0:42:34.720
<v Speaker 1>of alien gray buildings all emerging from the same area.

0:42:34.760 --> 0:42:37.960
<v Speaker 1>No one is say orange, one is red, one is green,

0:42:38.040 --> 0:42:42.080
<v Speaker 1>et cetera. Also, these would be positioned at intersections where

0:42:42.080 --> 0:42:45.680
<v Speaker 1>traffic and congestion was that it's worse freeing up room.

0:42:46.000 --> 0:42:48.239
<v Speaker 1>Uh yeah, so these are these are fascinating to look

0:42:48.280 --> 0:42:51.880
<v Speaker 1>at some of the the images of what could have

0:42:51.960 --> 0:42:56.040
<v Speaker 1>been here. And while there are modern buildings with fantastic

0:42:56.160 --> 0:43:00.279
<v Speaker 1>cantilever designs that that bring these images to mind, no

0:43:00.719 --> 0:43:04.000
<v Speaker 1>volcan Googles were ever actually built, certainly not in Russia,

0:43:04.320 --> 0:43:06.719
<v Speaker 1>and largely it seems to be just two ahead of

0:43:06.719 --> 0:43:10.560
<v Speaker 1>its time. Uh, partially as a concept perhaps, but also

0:43:10.680 --> 0:43:15.920
<v Speaker 1>just I think engineering wise. Uh. The Sitsky seemed to think, well,

0:43:15.920 --> 0:43:18.400
<v Speaker 1>it's just we weren't ready to build these. Yet you know,

0:43:18.440 --> 0:43:22.840
<v Speaker 1>as I'm looking at these pictures, though, a consequence was

0:43:22.880 --> 0:43:25.960
<v Speaker 1>emerging in my mind. We've been talking about more more positive,

0:43:26.640 --> 0:43:29.560
<v Speaker 1>more equitable, more humane ways to design cities that are

0:43:29.560 --> 0:43:33.080
<v Speaker 1>connected at the upper levels. But I was just thinking

0:43:33.080 --> 0:43:38.239
<v Speaker 1>about how, to some degree, some of the benefits of

0:43:38.239 --> 0:43:40.920
<v Speaker 1>of horizontal space are kind of zero some right, because

0:43:40.920 --> 0:43:43.560
<v Speaker 1>if you were to end up creating a city that's

0:43:43.880 --> 0:43:47.000
<v Speaker 1>totally covered in these horizontal spaces at higher levels, you'd

0:43:47.080 --> 0:43:50.520
<v Speaker 1>essentially be cutting off the ground level from sunlight. You know,

0:43:51.360 --> 0:43:54.719
<v Speaker 1>like you get some diagonal sunlight, but there are some

0:43:54.880 --> 0:43:58.120
<v Speaker 1>limits on what you could put up above without negatively

0:43:58.160 --> 0:44:00.480
<v Speaker 1>impacting the quality of life below. And then you get

0:44:00.520 --> 0:44:04.680
<v Speaker 1>back into that that possible vision of of of bifurcation

0:44:04.800 --> 0:44:08.080
<v Speaker 1>with with negative consequences at the ground. Yeah, Like, oops,

0:44:08.120 --> 0:44:12.319
<v Speaker 1>I accidentally created a shell and created a new underworld. Yeah,

0:44:12.480 --> 0:44:14.480
<v Speaker 1>I thought of that, because this goes beyond just sort

0:44:14.520 --> 0:44:18.040
<v Speaker 1>of like like hallways connecting tall buildings that might have uh,

0:44:18.480 --> 0:44:21.880
<v Speaker 1>you know, horizontal spaces that are vertically aligned with their

0:44:21.880 --> 0:44:24.040
<v Speaker 1>footprint on the ground. But this is like reaching out

0:44:24.160 --> 0:44:26.920
<v Speaker 1>over empty space. So if you imagine lots of buildings

0:44:26.960 --> 0:44:29.400
<v Speaker 1>like that, they just start to kind of become a

0:44:29.640 --> 0:44:33.600
<v Speaker 1>like a roof for the city. Yeah. And certainly when

0:44:33.640 --> 0:44:36.600
<v Speaker 1>you look at look at these these concepts, they don't

0:44:36.800 --> 0:44:41.000
<v Speaker 1>or certainly the original concepts, they don't really create this

0:44:41.080 --> 0:44:45.960
<v Speaker 1>sense that the like a vibrant street level uh community

0:44:46.239 --> 0:44:49.560
<v Speaker 1>was very much part of the that the aim here

0:44:50.480 --> 0:44:52.719
<v Speaker 1>now looking into the future would And Sapharic point out

0:44:52.760 --> 0:44:55.840
<v Speaker 1>that one of the lingering failures of tall buildings is

0:44:55.880 --> 0:44:59.600
<v Speaker 1>just that lack of integration into the urban fabric. So

0:45:00.000 --> 0:45:02.279
<v Speaker 1>obviously there are a lot of cool skybridges, but most

0:45:02.320 --> 0:45:05.640
<v Speaker 1>buildings are not connected in this way. They're connected to

0:45:05.760 --> 0:45:08.799
<v Speaker 1>the city at ground level, and there's a broad spectrum

0:45:08.840 --> 0:45:11.919
<v Speaker 1>of what it might be like at ground level, from

0:45:12.080 --> 0:45:14.520
<v Speaker 1>having like a vibrant community and shops to it just

0:45:14.640 --> 0:45:19.279
<v Speaker 1>being uh, you know, desolation in some cases. Um. And

0:45:19.360 --> 0:45:23.200
<v Speaker 1>so the goal of many tall buildings, it seems, has

0:45:23.280 --> 0:45:26.400
<v Speaker 1>has has very much been not to fit in with

0:45:26.520 --> 0:45:30.239
<v Speaker 1>the world beneath, but to stand out from it. And

0:45:30.560 --> 0:45:33.480
<v Speaker 1>so they present an idea that may feel equal parts

0:45:33.480 --> 0:45:37.920
<v Speaker 1>fantastic and reasonable. Uh. And and perhaps today as it

0:45:38.000 --> 0:45:42.920
<v Speaker 1>has been for for decades, quote, if cities concentrate perhaps

0:45:42.960 --> 0:45:45.080
<v Speaker 1>ten or a hundred times more people at a given

0:45:45.120 --> 0:45:48.239
<v Speaker 1>location through building tall. There is also a need to

0:45:48.320 --> 0:45:51.839
<v Speaker 1>replicate the facilities that exist at the ground plane up

0:45:51.840 --> 0:45:54.840
<v Speaker 1>in the sky, including the parks and the sidewalks, the

0:45:54.880 --> 0:45:58.880
<v Speaker 1>schools and the hospitals and other public civic functions. The

0:45:59.040 --> 0:46:04.080
<v Speaker 1>ground plane should be considered as a duplicable layer of

0:46:04.120 --> 0:46:06.920
<v Speaker 1>the city which needs to be replicated, at least in

0:46:07.040 --> 0:46:11.480
<v Speaker 1>part at strategic horizons within and between buildings in the sky,

0:46:11.880 --> 0:46:14.480
<v Speaker 1>not as a replacement of the ground plane, but as

0:46:14.480 --> 0:46:17.719
<v Speaker 1>an addition to it. Every tall building would then need

0:46:17.760 --> 0:46:20.840
<v Speaker 1>to be considered as a vital element in an overall

0:46:20.880 --> 0:46:26.280
<v Speaker 1>three dimensional urban framework, rather than a standalone icon superimposed

0:46:26.560 --> 0:46:29.439
<v Speaker 1>on a two dimensional urban plan. I think that's very

0:46:29.440 --> 0:46:33.200
<v Speaker 1>well put. Yeah, this idea that again you're not replacing

0:46:33.239 --> 0:46:36.920
<v Speaker 1>the street, but you were augmenting it. You're replicating it,

0:46:37.280 --> 0:46:39.560
<v Speaker 1>so you would have still have a vibrant street level

0:46:39.680 --> 0:46:42.560
<v Speaker 1>a community, but that you would have this sky level

0:46:42.560 --> 0:46:46.160
<v Speaker 1>community as well. Yeah. So yeah, I think it's some fascinating,

0:46:46.320 --> 0:46:51.319
<v Speaker 1>fascinating ideas here. Um. I would obviously love to hear

0:46:51.440 --> 0:46:54.600
<v Speaker 1>from tower dwellers out there, and and former tower tower

0:46:54.680 --> 0:46:58.200
<v Speaker 1>dwellers and perhaps future tower dwellers who are listening to

0:46:58.239 --> 0:47:01.280
<v Speaker 1>this show because I, for one, I've I've never lived

0:47:01.640 --> 0:47:05.400
<v Speaker 1>in a tall building. I've I don't think I've really

0:47:05.440 --> 0:47:08.160
<v Speaker 1>worked in a tall building. I mean our most recent well,

0:47:08.200 --> 0:47:12.320
<v Speaker 1>I mean our most recent studios, our most recent office

0:47:12.320 --> 0:47:14.520
<v Speaker 1>building was what what fourth floor of a building? Well,

0:47:14.600 --> 0:47:17.160
<v Speaker 1>the most recently the one we used to record in

0:47:17.160 --> 0:47:19.600
<v Speaker 1>a tall building, I mean, but that was what what

0:47:19.680 --> 0:47:26.359
<v Speaker 1>floor will we be on? Like four? Yeah, it had

0:47:26.360 --> 0:47:29.560
<v Speaker 1>a nice balcony, I remember that, that one, that one.

0:47:29.640 --> 0:47:31.600
<v Speaker 1>But I guess one of the things about that building

0:47:31.719 --> 0:47:34.359
<v Speaker 1>is that we had for most of the run there,

0:47:34.440 --> 0:47:38.200
<v Speaker 1>we had the entire floor and a balcony, so we

0:47:38.239 --> 0:47:40.719
<v Speaker 1>did have a lot of horizontal space, so maybe that

0:47:40.800 --> 0:47:44.480
<v Speaker 1>was part of it. We didn't feel as locked in. Also,

0:47:44.520 --> 0:47:48.200
<v Speaker 1>though that original office had some cubicles, wasn't wasn't full

0:47:48.239 --> 0:47:51.239
<v Speaker 1>open office yet. Oh yeah, I did love those cubicles.

0:47:51.600 --> 0:47:54.800
<v Speaker 1>They were stylish cubicles too. They weren't your They weren't

0:47:54.840 --> 0:47:56.800
<v Speaker 1>like what you would see on the office or something.

0:47:56.840 --> 0:47:59.800
<v Speaker 1>They were more like what you would see on severance.

0:47:59.840 --> 0:48:03.480
<v Speaker 1>You know. They're they're fun cubicles. Yeah. But anyway, like

0:48:03.520 --> 0:48:05.120
<v Speaker 1>I said, we'd love to hear from everyone out there

0:48:05.160 --> 0:48:06.719
<v Speaker 1>in different parts of the world. What is it? What

0:48:06.800 --> 0:48:10.719
<v Speaker 1>is it like living in the tall building? Does any

0:48:10.760 --> 0:48:13.279
<v Speaker 1>of this match up with what we've been discussing in

0:48:13.320 --> 0:48:17.239
<v Speaker 1>these episodes? Or again, your favorite skywalks? Tell me about

0:48:17.239 --> 0:48:21.640
<v Speaker 1>your skywalks? Um uh, what are your favorite? What is it?

0:48:21.480 --> 0:48:24.400
<v Speaker 1>What has it been like to traverse some of the

0:48:24.880 --> 0:48:28.040
<v Speaker 1>notable skywalks out there in our world. In the meantime,

0:48:28.080 --> 0:48:29.640
<v Speaker 1>if you would like to check out other episodes of

0:48:29.680 --> 0:48:32.279
<v Speaker 1>Stuff to Blow Your Mind, head on over to the

0:48:32.320 --> 0:48:34.479
<v Speaker 1>Stuff to Blow your Mind podcast feed. Get that wherever

0:48:34.520 --> 0:48:36.800
<v Speaker 1>you get your podcasts. You'll find core episodes on Tuesdays

0:48:36.800 --> 0:48:40.279
<v Speaker 1>and Thursdays. You'll find short form artifacts or monster facts

0:48:40.280 --> 0:48:42.520
<v Speaker 1>on Wednesday's listener mail. On Mondays and on Fridays, we

0:48:42.600 --> 0:48:45.160
<v Speaker 1>do weird el Cinema. That's our time to set aside

0:48:45.200 --> 0:48:49.560
<v Speaker 1>most serious concerns and just talk about a weird film.

0:48:50.400 --> 0:48:52.680
<v Speaker 1>Also add this, if you want to be a part

0:48:52.680 --> 0:48:57.920
<v Speaker 1>of the Discord channel or proup, Discord whatever Discord world

0:48:58.120 --> 0:49:01.200
<v Speaker 1>for this show, email us and we'll send you a

0:49:01.360 --> 0:49:03.880
<v Speaker 1>link to join that. I wanted to share that some

0:49:04.000 --> 0:49:06.600
<v Speaker 1>of the users there are doing a book club. It

0:49:06.640 --> 0:49:09.239
<v Speaker 1>looks like they're planning to read umberto echoes the name

0:49:09.239 --> 0:49:10.600
<v Speaker 1>of the Rose, So if you want to get in

0:49:10.719 --> 0:49:13.360
<v Speaker 1>on that again, email the show. Joe will give you

0:49:13.360 --> 0:49:16.200
<v Speaker 1>the email address in a second and I'll make sure

0:49:16.239 --> 0:49:18.799
<v Speaker 1>that we get the invite to the discord. To you

0:49:19.320 --> 0:49:22.200
<v Speaker 1>huge thanks as always to our excellent audio producer Seth

0:49:22.280 --> 0:49:24.759
<v Speaker 1>Nicholas Johnson. If you would like to get in touch

0:49:24.800 --> 0:49:27.359
<v Speaker 1>with us with feedback on this episode or any other,

0:49:27.440 --> 0:49:29.440
<v Speaker 1>to suggest a topic for the future, or just to

0:49:29.480 --> 0:49:32.280
<v Speaker 1>say hello, you can email us at contact at stuff

0:49:32.320 --> 0:49:42.040
<v Speaker 1>to Blow your Mind dot com. Stuff to Blow Your

0:49:42.040 --> 0:49:45.040
<v Speaker 1>Mind's production of I Heart Radio. For more podcasts for

0:49:45.080 --> 0:49:48.120
<v Speaker 1>My Heart Radio, visit the iHeart Radio app, Apple Podcasts,

0:49:48.200 --> 0:49:53.600
<v Speaker 1>or wherever you're listening to your favorite shows. B b

0:49:54.320 --> 0:50:03.520
<v Speaker 1>b b b b BO. It was graduate or propo