WEBVTT - TechStuff Goes Steampunk

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<v Speaker 1>Brought to you by the Reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff dot com. Hello again, everyone,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Poulette

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<v Speaker 1>and I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me as always his senior writer Jonathan

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<v Speaker 1>Strickwind Heidi who old Chap very nice. So we wanted

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<v Speaker 1>to talk about steampunk, and one of our sister podcasts,

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<v Speaker 1>pop Stuff, has has addressed steampunk, but we thought we

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<v Speaker 1>would talk about steampunk as well because we're doing this

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<v Speaker 1>whole series of episodes about technology that you reinvent you

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<v Speaker 1>know in some way, so it is different from what

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<v Speaker 1>it originally was, correct, and steampunk is is sort of

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<v Speaker 1>an aesthetic approach to that it's and it's not confined

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<v Speaker 1>solely to technology. In fact, you would argue, I would

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<v Speaker 1>argue that originally was a literary genre or sub genre,

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<v Speaker 1>and so let's kind of talk about what it is

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<v Speaker 1>before we get into any steampunk hacks that we have

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<v Speaker 1>seen and enjoyed on the interwebs. So you're familiar with

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<v Speaker 1>some of the the forefathers of modern science fiction, were

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<v Speaker 1>there for there's many more than that. But right, well

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<v Speaker 1>it's f O R E. Uh So Jules Verne, Jules Verne,

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<v Speaker 1>very famous author, H. H. G. Wells another one. Yes,

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<v Speaker 1>Jules Verne and H. G. Wells together produced a lot

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<v Speaker 1>of work that kind of serves as a an inspiration

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<v Speaker 1>for the steampunk movement. Yes, and if they had actually

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<v Speaker 1>worked together around the world in eighty days could have

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<v Speaker 1>been accomplished with a time machine and it wouldn't have

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<v Speaker 1>taken around the world yesterday. So uh sorry, but the

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<v Speaker 1>time machine didn't it only travel in time but not

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<v Speaker 1>in space. Wasn't that its thing? Anyway? So the the

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<v Speaker 1>the Yeah, so you'd have to have it on the

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<v Speaker 1>on the balloon. I guess nothing bad could happen from that,

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<v Speaker 1>right So? So the the the aesthetic that Jules Vernon H. G.

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<v Speaker 1>Wells kind of set is sort of what creates the

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<v Speaker 1>foundation for steampunk. Steampunk in general takes a very Victorian

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<v Speaker 1>era approach to technology. Yes, the idea is what if

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<v Speaker 1>during the Victorian era, uh, tinkerers who have been able

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<v Speaker 1>to build some of the more complex electronics and machinery

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<v Speaker 1>that we have at our disposal today. But with that

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<v Speaker 1>Victorian aesthetic and the materials that they would have used

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<v Speaker 1>during that era. So you get a lot of stuff

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<v Speaker 1>with copper and brass and uh and and sometimes things

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<v Speaker 1>like vacuum tubes and stuff like that, although that's vacuum

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<v Speaker 1>tubes really are post Victorian. But anyway, you get you

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<v Speaker 1>get the lots of wood as well, a lot of

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<v Speaker 1>a lot of these materials that you would find in

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<v Speaker 1>Victorian furniture and things like that would be incorporated into

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<v Speaker 1>this sort of technology of this this fictional world, this

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<v Speaker 1>world that could have been but wasn't. So, Yeah, the

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<v Speaker 1>Victorian area that we're talking about is is the late

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<v Speaker 1>nineteenth century, so you know around the eighteen eighties. There's

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<v Speaker 1>a lot of different literature that came out around that time,

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<v Speaker 1>eighteen eighties, eighteen nineties. Uh that that that really influences

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<v Speaker 1>the steampunk aesthetics. So some of it is some of

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<v Speaker 1>it is stuff that H. G. Wells and Jules Verne writing.

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<v Speaker 1>Some of it is stuff like uh, Sir Arthur Glendon Doyle,

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<v Speaker 1>the Sherlock Home Stories. That that definitely influences a lot

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<v Speaker 1>of the steampunk aesthetic too. It's not just technology, it's

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<v Speaker 1>a lot of different things but it's it's that feel,

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<v Speaker 1>especially the feel that you would associate with something like

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<v Speaker 1>London during this era. Although steampunk, I would say steampunk

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<v Speaker 1>is kind of very much an English influenced UM esthetic

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<v Speaker 1>or movement, or at least Western European. Yeah. And the

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<v Speaker 1>reason why I say English is because a lot of

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<v Speaker 1>the steampunk stuff I see is based off Victorian fashion

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<v Speaker 1>or colonial fashion, the stuff that was done during that

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<v Speaker 1>late UH nineteenth century colonial era, like in in UH

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<v Speaker 1>in India. So you'll see a lot of steampunk that

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<v Speaker 1>takes design elements from that as well. But the the

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<v Speaker 1>idea of creating this sort of science fiction world based

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<v Speaker 1>on the Victorian era of technology is a little more moderate.

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<v Speaker 1>I mean, their inspiration comes from writers that we're writing

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<v Speaker 1>around that era, but later writers really kind of brought

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<v Speaker 1>that back up, like William Gibson and Bruce Sterling who

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<v Speaker 1>wrote The Difference Engine, which kind of brought this aesthetic

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<v Speaker 1>in to UH. The idea of well, what if we

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<v Speaker 1>take this basic form of technology and then go a

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<v Speaker 1>different evolutionary path than what we actually in reality took.

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<v Speaker 1>And so this created this sort of idea of neo

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<v Speaker 1>Victorian UH technology and you really you think about you

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<v Speaker 1>would have advances in certain areas but not advances in others,

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<v Speaker 1>and it's really arbitrary where those advances are. So, for example,

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<v Speaker 1>in a steampunk world, you might have the equivalent of

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<v Speaker 1>personal computer devices, even handheld computer devices, although they'd probably

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<v Speaker 1>be clunkier and made out of different materials than what

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<v Speaker 1>our current ones are, But you might not have airplanes.

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<v Speaker 1>Because the blimps indirigibles are incredibly popular with the steampunk crowd.

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<v Speaker 1>It's this idea of this sort of world of of

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<v Speaker 1>luxury and uh, everything's a lot more. Uh, it takes

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<v Speaker 1>up a lot more space than what we're typically used to.

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<v Speaker 1>But I think the person who really kind of nails

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<v Speaker 1>why the steampunk aesthetic is so compelling to certain people

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<v Speaker 1>is Mark Fraunfelder, who was a he's the editor in

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<v Speaker 1>chief of Make magazine and was the co founder of

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<v Speaker 1>Boing Boing Yes, And he says the Victorian era was

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<v Speaker 1>the great age of the amateur, where non professionals could

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<v Speaker 1>contribute to the advancement of science. And because these amateurs

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<v Speaker 1>were most often well healed gentleman, great emphasis was placed

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<v Speaker 1>on ornamental beauty in their equipment. So the idea here

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<v Speaker 1>is that the average person with with the right education

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<v Speaker 1>would be able to make advances in science and technology,

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<v Speaker 1>whereas today you're talking about really specialized, really advanced fields. Right,

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<v Speaker 1>it feels like you have to be part of a

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<v Speaker 1>much larger project often in order for you to make

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<v Speaker 1>a big impact in those areas. It's not entirely true,

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<v Speaker 1>but it's more true than not. So the Victorian era

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<v Speaker 1>was a time where you could be on the cutting edge.

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<v Speaker 1>You could be an average person with a good education

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<v Speaker 1>and be on the cutting edge of science and technology

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<v Speaker 1>at that time and thus be able to make your

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<v Speaker 1>own impact on it. So that is one of the

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<v Speaker 1>reasons why it's so compelling. Also with the emphasis on ornamentation,

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<v Speaker 1>so um, it's it's funny that you would bring that up.

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<v Speaker 1>Was that, well, I mean one of the uh Now,

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<v Speaker 1>one of the things that you'll find if you start

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<v Speaker 1>looking for UH steampunk and search engine on the computer,

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<v Speaker 1>one of the first things you're going to find is

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<v Speaker 1>UH clothing. You know, lots and lots of of well,

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<v Speaker 1>i mean existing clothing that you know. I'm sure that

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<v Speaker 1>people are really excited about because they really wanted to

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<v Speaker 1>make lots of bowler hats but couldn't figure out why

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<v Speaker 1>no one would buy them or top hats anymore, and

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<v Speaker 1>all of a sudden they're going. Steampunk has really increased

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<v Speaker 1>the demand for certain articles of clothing. Yes, loves and

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<v Speaker 1>vests and pocket watches. Crazy and and some of these

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<v Speaker 1>pieces of clothing don't necessarily have any uh added ornamentation

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<v Speaker 1>to them. They may very well be essentially a Victorian costume,

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<v Speaker 1>but then you would might have a coutrement which makes

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<v Speaker 1>that go beyond a period costume and turn it more

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<v Speaker 1>into steampunk. Yes. For example, goggles seems extremely popular. Well,

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<v Speaker 1>they almost throw requirement with the steampunk costume. Um. Yes,

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<v Speaker 1>And I'm not making fun of anybody who who does

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<v Speaker 1>steampunk and likes goggles. It just seems that they're ubiquitous

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<v Speaker 1>and it's not uh, well, you think about the early

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<v Speaker 1>people who were driving or flying, Um, they wouldn't have

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<v Speaker 1>a windscreen necessarily. Yeah, so you you'd see that, you know,

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<v Speaker 1>they'd have their their driving outfit where they had the

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<v Speaker 1>gloves and the hat with the goggles to keep the

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<v Speaker 1>dust out of your eyes. Very necessary. But the funny thing,

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<v Speaker 1>and I I find this amusing, but not again not

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<v Speaker 1>in a making fun way just sort of, um, that's

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<v Speaker 1>kind of funny sort of way. Um, the people who

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<v Speaker 1>some of the people who do who dress in the

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<v Speaker 1>steampunk fashion embrace the the clothing, will you know, use

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<v Speaker 1>unadorned goggles just sort of the same kind of thing.

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<v Speaker 1>But I've seen others that have really modified them with

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<v Speaker 1>brass fittings, hands flares and things that you know, really

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<v Speaker 1>make them stand out. And they're they're very large, and

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<v Speaker 1>it's just it's kind of amusing to me because I'm going, Wow,

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<v Speaker 1>you're really going out of your way to draw attention

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<v Speaker 1>to the goggles. Well, and they might they might have

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<v Speaker 1>a to they might have attachments where they have different

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<v Speaker 1>filters like glass exactly. Yeah, like a like a magnifying

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<v Speaker 1>lens that you can swivel in or out of the way. Well, yeah,

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<v Speaker 1>it's it's and again there you have the idea of Well,

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<v Speaker 1>the practicality would be if you are a tinkerer, then

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<v Speaker 1>you would have this magnifying glass. You can see the

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<v Speaker 1>very small intricate parts because you're doing all this work

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<v Speaker 1>with your hands, at least in theory. You know. Now,

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<v Speaker 1>a lot of the people who are into steampunk do

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<v Speaker 1>not necessarily make their own gear. But the folks who do, uh,

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<v Speaker 1>take a lot of pride in it, you know, because

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<v Speaker 1>again these are works not just of technology or costume,

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<v Speaker 1>their works of art. You know, there's there's artistry that

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<v Speaker 1>goes into this. Although there are those who will say that,

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<v Speaker 1>you know, there are plenty of people out there who

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<v Speaker 1>are into steampunk who what they'll do is they'll get

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<v Speaker 1>a costume to throw on a pair of goggles. They

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<v Speaker 1>might wear a necklace has a gear on it and boom,

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<v Speaker 1>it's steampunk. Uh. Then there are others who will go

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<v Speaker 1>into great detail on their costumes and incorporate these really

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<v Speaker 1>intricate pieces of equipment and even come up with very

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<v Speaker 1>uh whimsical names for for the things, because you know,

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<v Speaker 1>they're they're using that Victorian naming convention where it's almost

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<v Speaker 1>like Louis Carroll has named all of their items where

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<v Speaker 1>it's it's this odd you know, nothing is nothing, thing

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<v Speaker 1>is a simple device. They're all going to be adorned

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<v Speaker 1>with these very elaborate names. Um Like, for example, instead

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<v Speaker 1>of saying a computer, you might say that it is

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<v Speaker 1>a manipulator of random information or something like that. Yeah,

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<v Speaker 1>it's um, you know, the the or you it's some

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<v Speaker 1>variation on the difference engine, because they're actually that's a

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<v Speaker 1>good example to say, if you've ever seen an picture

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<v Speaker 1>of the replica of Babbage's difference Engine, people have actually

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<v Speaker 1>built the difference engine. Ah. It's a massive device made

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<v Speaker 1>out of brass and other medals, and you see all

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<v Speaker 1>these gears and things that you turn and that's how

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<v Speaker 1>you work this, this difference engine. That speaks a lot

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<v Speaker 1>to the aesthetics of that Victorian era where you've got

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<v Speaker 1>you know, it doesn't need to look sleek. It can

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<v Speaker 1>look complicated, complicated and even bulky, but it's done in

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<v Speaker 1>such a way that it's uh emphasizing the aesthetic not

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<v Speaker 1>you know, it's not it doesn't look like a big

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<v Speaker 1>clunky piece of equipment ideally unless that was, of course

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<v Speaker 1>the intent from the big get go. But yeah, if

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<v Speaker 1>you if you look up these devices, you'll often come

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<v Speaker 1>across names that are just uh, you know, really tongue

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<v Speaker 1>twisters and and you know there's usually an ether thrown

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<v Speaker 1>in there somewhere like it uses it uses the ether,

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<v Speaker 1>this this nebulous source of energy. Um one uh one

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<v Speaker 1>really cool thing about steampunk and it it could be

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<v Speaker 1>frustrating for somebody who's getting into it UM who may

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<v Speaker 1>need a little bit more UM structure. Is that unlike

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<v Speaker 1>other UM hobbyists and cost players and and you know,

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<v Speaker 1>groups of of that style. UM, you don't have like

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<v Speaker 1>a Star Trek universe or a Star Wars universe or

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<v Speaker 1>a Lord of the Rings. You don't have something that

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<v Speaker 1>tells you what is and what isn't steampunk. So for example,

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<v Speaker 1>you have somebody who dresses in Victorian garb and they

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<v Speaker 1>are speaking uh, you know English, with the the verbal

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<v Speaker 1>expressions that they might use in yes, the vernacular of

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<v Speaker 1>the time. However, uh, they might have a uh, they

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<v Speaker 1>might use a computer with brass fittings and ornamentation on

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<v Speaker 1>the front. Or they might carry ray guns of the

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<v Speaker 1>buck Rogers, talking like old style buck Rogers, you know,

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<v Speaker 1>with the big bulgy stuff in the big um cannab

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<v Speaker 1>on the on the shooting end. So it could be

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<v Speaker 1>anything could be steampunk because there's not you're not having

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<v Speaker 1>to go, well, that's cannon or that's not cannon. So

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<v Speaker 1>it could be kind of anything you wanted to be.

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<v Speaker 1>If you if you look at UM like you know weather,

0:14:00.559 --> 0:14:06.360
<v Speaker 1>you know weather industries, whether the effects companies that did effects. Yeah,

0:14:06.600 --> 0:14:09.360
<v Speaker 1>they did the They did a lot of the props

0:14:09.679 --> 0:14:12.599
<v Speaker 1>for the Lord of the Rings movies. Um, they have

0:14:13.120 --> 0:14:17.920
<v Speaker 1>a division called Dr groad Boards uh and it's uh

0:14:18.240 --> 0:14:23.400
<v Speaker 1>Dr gord boards ray guns essentially, and these are the yes, yes,

0:14:23.800 --> 0:14:27.040
<v Speaker 1>beautiful devices. But these are all designed after that old

0:14:27.040 --> 0:14:32.200
<v Speaker 1>science fiction aesthetic, which definitely is related to steampunk, but

0:14:32.240 --> 0:14:37.040
<v Speaker 1>it is not necessarily It isn't isn't because because some

0:14:37.240 --> 0:14:40.960
<v Speaker 1>of the ideally the steampunk type stuff should look like

0:14:41.160 --> 0:14:45.920
<v Speaker 1>it's technology that runs on Victorian era resources, thus the

0:14:46.000 --> 0:14:51.480
<v Speaker 1>steam the steam power being far more nah common than

0:14:51.560 --> 0:14:54.200
<v Speaker 1>other forms. Now there are other forms of of this

0:14:54.440 --> 0:14:57.240
<v Speaker 1>punk aesthetic to there's diesel punk. Yeah, I was gonna

0:14:57.560 --> 0:14:59.640
<v Speaker 1>mentioned that you had done something on that. Yeah, diesel

0:14:59.640 --> 0:15:02.360
<v Speaker 1>punk is a slightly later era. It's usually like World

0:15:02.440 --> 0:15:07.400
<v Speaker 1>War One era technology aesthetic. So the aesthetic is different

0:15:07.880 --> 0:15:10.680
<v Speaker 1>the you know, and you would argue that the whatever's

0:15:10.720 --> 0:15:12.920
<v Speaker 1>running the technology is a different source of energy, but

0:15:13.360 --> 0:15:15.040
<v Speaker 1>it's the same sort of idea that you're taking this

0:15:15.160 --> 0:15:18.200
<v Speaker 1>aesthetic from a different time period and applying it to

0:15:18.360 --> 0:15:22.240
<v Speaker 1>modern day clothing, electronics, all sorts of stuff. I have

0:15:22.320 --> 0:15:24.840
<v Speaker 1>an example that I wanted to mention something that I

0:15:24.880 --> 0:15:28.480
<v Speaker 1>thought was really clever in the sense that a lot

0:15:28.520 --> 0:15:31.720
<v Speaker 1>of the steampunk projects you'll see are not just beautiful

0:15:32.600 --> 0:15:38.760
<v Speaker 1>but are also equally um impractical. But but they're impractical

0:15:39.440 --> 0:15:42.320
<v Speaker 1>on purpose. They're not, you know, it's practicality was not

0:15:42.480 --> 0:15:45.880
<v Speaker 1>part of the design element. So one of those is

0:15:46.120 --> 0:15:49.560
<v Speaker 1>what It's a project that was created by John Knight,

0:15:50.360 --> 0:15:53.200
<v Speaker 1>as in, uh, let's get up on a horse and

0:15:53.320 --> 0:15:56.760
<v Speaker 1>have a squire Knight he created something that he calls

0:15:57.080 --> 0:16:01.520
<v Speaker 1>the electromagnetic Geospatial Globe and remote view with obligatory goggles

0:16:02.520 --> 0:16:06.000
<v Speaker 1>and goggles have to be in there. But this is UH,

0:16:06.280 --> 0:16:10.040
<v Speaker 1>this is his version of Google Earth and what it is.

0:16:10.160 --> 0:16:12.520
<v Speaker 1>What what he can do is he runs Google Earth

0:16:12.600 --> 0:16:15.720
<v Speaker 1>on a computer and this globe, this it looks like

0:16:15.800 --> 0:16:20.640
<v Speaker 1>a big brass globe is hooked up to the computer.

0:16:20.880 --> 0:16:27.080
<v Speaker 1>So as he uh moves a little UH indicator on

0:16:27.240 --> 0:16:31.760
<v Speaker 1>the physical globe, the virtual globe on Google Earth will

0:16:31.920 --> 0:16:36.720
<v Speaker 1>turn and show whatever point is in focus on his

0:16:36.960 --> 0:16:40.160
<v Speaker 1>indicator on the screen. So, in other words, it's a

0:16:40.240 --> 0:16:45.560
<v Speaker 1>way to navigate Google Earth using a physical globe and

0:16:45.840 --> 0:16:49.880
<v Speaker 1>UH it's kind of an interesting um approach. It again

0:16:50.160 --> 0:16:56.440
<v Speaker 1>not necessarily practical, but definitely very visually arresting, very pretty. Uh.

0:16:56.600 --> 0:17:00.920
<v Speaker 1>There are a lot of really well known artists within

0:17:01.040 --> 0:17:03.880
<v Speaker 1>the steampunk world. Uh, two of them I wanted to

0:17:03.960 --> 0:17:06.719
<v Speaker 1>mention in particular. Although there are lots and lots of them,

0:17:06.800 --> 0:17:10.040
<v Speaker 1>don't don't think that you know these are like the

0:17:10.280 --> 0:17:12.560
<v Speaker 1>end all be all. But one of them in particular

0:17:12.720 --> 0:17:16.960
<v Speaker 1>is known for his his work as as sort of

0:17:17.160 --> 0:17:21.879
<v Speaker 1>a pioneer in the steampunk physical Let's make stuff space,

0:17:22.240 --> 0:17:26.080
<v Speaker 1>and that's Jake von Slat. Jake von Slat has done

0:17:26.119 --> 0:17:28.640
<v Speaker 1>lots and lots and lots of of projects where he's

0:17:28.680 --> 0:17:35.399
<v Speaker 1>taken either modern day technology and and put new stuff

0:17:35.440 --> 0:17:38.240
<v Speaker 1>on it to make it have a steampunk sort of aesthetic,

0:17:38.920 --> 0:17:44.480
<v Speaker 1>or has actually built steampunk style devices from the ground

0:17:44.600 --> 0:17:47.840
<v Speaker 1>up that do something that a modern device could do

0:17:48.280 --> 0:17:50.320
<v Speaker 1>in a totally different way. So he's he's taking both

0:17:50.320 --> 0:17:53.879
<v Speaker 1>approaches where he's altering something that exists now or building

0:17:54.080 --> 0:17:57.560
<v Speaker 1>based upon the old methods of building. UM. He's featured

0:17:57.600 --> 0:18:00.760
<v Speaker 1>in in Make magazine actually up of years ago, and

0:18:01.000 --> 0:18:03.200
<v Speaker 1>I have an article on the site how Steampunk Works,

0:18:03.240 --> 0:18:05.960
<v Speaker 1>and I have some of his work on there as well. Uh.

0:18:06.119 --> 0:18:09.080
<v Speaker 1>He has a website called the Steampunk Workshop where he

0:18:09.119 --> 0:18:12.120
<v Speaker 1>actually shows you if you want to build your own

0:18:12.240 --> 0:18:16.800
<v Speaker 1>steampunk devices. He has do it yourself guides on how

0:18:16.880 --> 0:18:19.080
<v Speaker 1>to do them. Now, for people who want to get

0:18:19.119 --> 0:18:21.359
<v Speaker 1>into this, you have to be really comfortable with using

0:18:22.040 --> 0:18:25.080
<v Speaker 1>things that allow you to work with metals, like soldering

0:18:25.200 --> 0:18:28.000
<v Speaker 1>is really important. Uh, you might need you might need

0:18:28.040 --> 0:18:31.320
<v Speaker 1>access to special tools to be able to work metals

0:18:31.600 --> 0:18:33.480
<v Speaker 1>in a way so that you can shape them and

0:18:34.280 --> 0:18:36.280
<v Speaker 1>not just metals, but would as well, you know, all

0:18:36.359 --> 0:18:40.359
<v Speaker 1>sorts of materials. So you're it's for someone who has

0:18:40.400 --> 0:18:44.000
<v Speaker 1>like a workshop space that has uh the ability to

0:18:44.160 --> 0:18:46.640
<v Speaker 1>use or the access to use these sort of tools.

0:18:47.320 --> 0:18:49.840
<v Speaker 1>It's not necessarily something that you can do just you know,

0:18:50.760 --> 0:18:53.200
<v Speaker 1>go home and fire up the website. Oh well cool,

0:18:53.240 --> 0:18:57.480
<v Speaker 1>I'm gonna make my own steampunk laptop now. Because a

0:18:57.520 --> 0:19:01.639
<v Speaker 1>lot of this involves uh, eating things and in curiosity

0:19:01.760 --> 0:19:04.680
<v Speaker 1>shops or antique shops or or even like you know,

0:19:05.000 --> 0:19:06.840
<v Speaker 1>there used to be a shop near where I live

0:19:07.000 --> 0:19:12.080
<v Speaker 1>that sells all sorts of old cabinet fittings, and you

0:19:12.240 --> 0:19:13.960
<v Speaker 1>you could go to a place like that and sort

0:19:14.040 --> 0:19:15.880
<v Speaker 1>through and say, oh, this has the look that I'm

0:19:15.920 --> 0:19:17.840
<v Speaker 1>going for, and you take that and you might repurpose

0:19:17.880 --> 0:19:20.120
<v Speaker 1>it for something totally different, like instead of this being

0:19:20.240 --> 0:19:23.800
<v Speaker 1>a cabinet handle, it's going to be the corner the

0:19:23.880 --> 0:19:28.320
<v Speaker 1>top left corner of a computer display. That kind of thing. Well,

0:19:28.440 --> 0:19:31.600
<v Speaker 1>you have to be able to, you know, manipulate that

0:19:31.760 --> 0:19:34.040
<v Speaker 1>metal in whatever way you may have to trim stuff

0:19:34.080 --> 0:19:37.480
<v Speaker 1>off or reshape something, so you you may need some

0:19:37.600 --> 0:19:40.920
<v Speaker 1>special tools for a lot of these d I Y projects.

0:19:41.440 --> 0:19:43.800
<v Speaker 1>But he he actually goes through what he does to

0:19:44.359 --> 0:19:48.120
<v Speaker 1>to build out these things. And another pretty well known

0:19:48.480 --> 0:19:50.920
<v Speaker 1>artist in fact, I remember seeing some of his work,

0:19:51.440 --> 0:19:54.800
<v Speaker 1>uh in the sci fi series Where House thirteen. So

0:19:54.840 --> 0:19:57.679
<v Speaker 1>Where House thirteen, you know, you've got these these interesting

0:19:57.720 --> 0:20:03.440
<v Speaker 1>pieces of technology that are in artis office where he's

0:20:03.480 --> 0:20:06.640
<v Speaker 1>got like a computer that has these old typewriter keys

0:20:06.680 --> 0:20:09.360
<v Speaker 1>instead of regular keys. Those were built by a guy

0:20:09.440 --> 0:20:13.879
<v Speaker 1>named Richard doc Nagi also known as data Manser and

0:20:14.000 --> 0:20:19.479
<v Speaker 1>data Manswer has done some really amazing work with custom keyboards, laptops, uh,

0:20:19.640 --> 0:20:23.480
<v Speaker 1>desktop computers. He's really created some neat stuff, and not

0:20:23.720 --> 0:20:27.119
<v Speaker 1>just in the steampunk aesthetic. He's also branched out. He

0:20:27.480 --> 0:20:30.400
<v Speaker 1>did some in a sort of an Art Deco inspired

0:20:30.440 --> 0:20:33.200
<v Speaker 1>approach as well. So he's he's tried a couple of

0:20:33.240 --> 0:20:38.720
<v Speaker 1>different things. He takes commissions um, and his work is

0:20:38.840 --> 0:20:42.680
<v Speaker 1>really really labor intensive, so they are expensive things to buy.

0:20:43.560 --> 0:20:46.679
<v Speaker 1>But on the other hand, these are devices that are

0:20:46.760 --> 0:20:52.560
<v Speaker 1>made by hand from materials that are more expensive than plastic.

0:20:53.040 --> 0:20:57.720
<v Speaker 1>So the expense is in not just the labor but

0:20:57.800 --> 0:20:59.920
<v Speaker 1>also the artistry that goes into it. So you know,

0:21:00.040 --> 0:21:01.679
<v Speaker 1>you might sit there and think, oh, my gosh, that's

0:21:01.720 --> 0:21:06.479
<v Speaker 1>a keyboard. I can't spend twelve buying a keyboard from

0:21:06.480 --> 0:21:08.480
<v Speaker 1>my computer. But then you think, all right, when you

0:21:08.600 --> 0:21:11.200
<v Speaker 1>factor in the materials that went into it, how much

0:21:11.280 --> 0:21:13.960
<v Speaker 1>time was spent for him to track down all the

0:21:14.040 --> 0:21:16.800
<v Speaker 1>different stuff that he used to make it, and also

0:21:17.000 --> 0:21:20.399
<v Speaker 1>just the hours of of work that he puts into it,

0:21:20.520 --> 0:21:24.040
<v Speaker 1>then you start figuring, Okay, now it's it's a work

0:21:24.080 --> 0:21:27.040
<v Speaker 1>of art that I'm buying, not just a functional piece

0:21:27.080 --> 0:21:29.479
<v Speaker 1>of technology. Yeah. Yeah, well, I mean there are there

0:21:29.480 --> 0:21:36.320
<v Speaker 1>are people who actually make their living modifying people's living spaces. UM.

0:21:36.720 --> 0:21:39.440
<v Speaker 1>I went to a Modern Victorian which is at mad

0:21:39.520 --> 0:21:44.119
<v Speaker 1>vic dot com, and they basically remake people's homes into

0:21:44.760 --> 0:21:50.400
<v Speaker 1>steampunk like environments. Um. You know, wood burning stoves and um,

0:21:50.840 --> 0:21:55.520
<v Speaker 1>you know, portholes and things that you might see big

0:21:56.600 --> 0:21:59.400
<v Speaker 1>big gears that you would turn in order to open

0:21:59.480 --> 0:22:01.840
<v Speaker 1>the door and of a regular door knob. Yes, yes,

0:22:01.920 --> 0:22:03.399
<v Speaker 1>I mean just that that kind of thing. And if

0:22:03.400 --> 0:22:06.280
<v Speaker 1>you've got the uh, either the ability to do it

0:22:06.359 --> 0:22:09.240
<v Speaker 1>yourself or the wherewithal to pay someone who knows what

0:22:09.359 --> 0:22:14.320
<v Speaker 1>they're doing, um, you can do that too. But just

0:22:14.480 --> 0:22:19.120
<v Speaker 1>the creativity that that's involved in doing that, and even

0:22:19.280 --> 0:22:21.480
<v Speaker 1>even something as simple as you know, the keyboards that

0:22:21.600 --> 0:22:26.000
<v Speaker 1>you see with the typewriter keys instead of uh computer keys. Um,

0:22:26.160 --> 0:22:29.600
<v Speaker 1>it's just kind of fascinating. I saw one computer desk

0:22:29.680 --> 0:22:33.439
<v Speaker 1>that had uh pipes behind it or you know at

0:22:33.480 --> 0:22:35.120
<v Speaker 1>the back where it made it look sort of as

0:22:35.240 --> 0:22:37.800
<v Speaker 1>the as though the computer we're sitting in as part

0:22:37.880 --> 0:22:40.960
<v Speaker 1>of a pipe organ and it was just kind of

0:22:41.000 --> 0:22:44.639
<v Speaker 1>cool the the idea behind that. Um. But yeah, I mean,

0:22:44.680 --> 0:22:47.440
<v Speaker 1>these these are all I mean, there's there's no large

0:22:47.520 --> 0:22:50.080
<v Speaker 1>company that I can think of that that makes this

0:22:50.320 --> 0:22:55.080
<v Speaker 1>stuff in in amounts that make it would make it

0:22:55.240 --> 0:22:59.160
<v Speaker 1>cheap for the average person to own one of these.

0:22:59.320 --> 0:23:01.200
<v Speaker 1>You know, this is all done by hand, but you

0:23:01.280 --> 0:23:04.080
<v Speaker 1>know you can also say, uh, you know, it's it's

0:23:04.680 --> 0:23:07.639
<v Speaker 1>done custom work. Not everybody is going to own something

0:23:07.760 --> 0:23:10.480
<v Speaker 1>like this, Um, there are a lot of one of

0:23:10.520 --> 0:23:12.959
<v Speaker 1>the kind pieces out there. Yeah, and it's also an

0:23:12.960 --> 0:23:16.879
<v Speaker 1>opportunity for uh, for you know, the casual hacker to

0:23:16.960 --> 0:23:20.960
<v Speaker 1>maybe try his or her hand at something like this. Yeah.

0:23:21.000 --> 0:23:22.840
<v Speaker 1>I mean this is you know, their plans and and

0:23:23.359 --> 0:23:25.239
<v Speaker 1>and things like this, and not all the projects are

0:23:25.240 --> 0:23:27.760
<v Speaker 1>super complex. And that's that's sort of again, that's the

0:23:27.840 --> 0:23:32.760
<v Speaker 1>whole point that uh that was made about the appeal

0:23:33.040 --> 0:23:36.280
<v Speaker 1>of steampunk in the first places, that you are creating

0:23:36.680 --> 0:23:38.840
<v Speaker 1>something that's much more personal to you. You know, it's

0:23:38.880 --> 0:23:43.200
<v Speaker 1>not this mass produced piece of technology that looks exactly

0:23:43.280 --> 0:23:47.560
<v Speaker 1>like every single other version of that particular device, right

0:23:47.720 --> 0:23:50.800
<v Speaker 1>like every iPhone, like every iPhone four looks like every

0:23:50.840 --> 0:23:54.040
<v Speaker 1>other iPhone four until you put like a skin on

0:23:54.119 --> 0:23:56.399
<v Speaker 1>it or put a case around it or whatever. But

0:23:56.560 --> 0:23:58.560
<v Speaker 1>you know, on its own, they all look the same.

0:23:59.000 --> 0:24:02.000
<v Speaker 1>And it's this the approach to mass manufacturer that has

0:24:02.040 --> 0:24:06.200
<v Speaker 1>created core sort of a homogenized approach to technology. And

0:24:06.640 --> 0:24:08.920
<v Speaker 1>this is kind of a rejection of that, saying I

0:24:09.040 --> 0:24:12.600
<v Speaker 1>want something that has more personality to it. It's just

0:24:12.680 --> 0:24:16.119
<v Speaker 1>that this is a personality that evokes a very specific

0:24:17.200 --> 0:24:21.520
<v Speaker 1>feel and era. So it's interesting because every year that passes.

0:24:21.600 --> 0:24:25.200
<v Speaker 1>I think, Okay, steampunk has gotta like that. That fat

0:24:25.400 --> 0:24:28.639
<v Speaker 1>is got to be on the decline by now, because

0:24:29.320 --> 0:24:31.800
<v Speaker 1>there are artists who get into it and they're really

0:24:31.880 --> 0:24:34.240
<v Speaker 1>really active in it for a couple of years, and

0:24:34.320 --> 0:24:36.120
<v Speaker 1>then some of them are saying, you know, I really

0:24:36.160 --> 0:24:38.320
<v Speaker 1>want to do other stuff. I had fun with that,

0:24:38.520 --> 0:24:41.240
<v Speaker 1>it was great, But as an artist, I want to grow,

0:24:41.320 --> 0:24:43.760
<v Speaker 1>so I want to try different things. So I often

0:24:43.840 --> 0:24:46.359
<v Speaker 1>expect to see that kind of trickled down to the

0:24:46.560 --> 0:24:52.280
<v Speaker 1>general uh steampunk niche, Like I was gonna say general public,

0:24:52.320 --> 0:24:56.080
<v Speaker 1>but really steampunk is a very specific niche of people. Um,

0:24:56.480 --> 0:24:59.520
<v Speaker 1>but so far that hasn't really happened. We'll have to

0:25:00.080 --> 0:25:02.359
<v Speaker 1>keep your eyes open, because I mean, I find it

0:25:02.400 --> 0:25:05.960
<v Speaker 1>a very compelling aesthetic myself. I really do like the

0:25:06.080 --> 0:25:08.840
<v Speaker 1>look of it and uh and and it does have

0:25:08.920 --> 0:25:13.240
<v Speaker 1>an interesting um impact on me emotionally when I see

0:25:13.280 --> 0:25:17.159
<v Speaker 1>something that's been really well designed and a very clever design.

0:25:17.320 --> 0:25:20.200
<v Speaker 1>Because well designed and clever again, doesn't necessarily mean that

0:25:20.280 --> 0:25:22.920
<v Speaker 1>the device is practical. Sometimes the more impractical it is,

0:25:23.800 --> 0:25:27.000
<v Speaker 1>the more enjoyable one is. Yeah, that's true, that's true. Well,

0:25:27.040 --> 0:25:29.719
<v Speaker 1>I mean it's a it's a human thing I think, um,

0:25:30.480 --> 0:25:37.760
<v Speaker 1>and yeah, I am fascinated by alternate histories and anachronisms. Um,

0:25:38.480 --> 0:25:41.640
<v Speaker 1>you know it it the what IF's if you will

0:25:42.359 --> 0:25:45.359
<v Speaker 1>um and just to imagine the like the the what

0:25:45.560 --> 0:25:48.679
<v Speaker 1>if you know you have a steam steam powered world

0:25:49.000 --> 0:25:52.200
<v Speaker 1>with the internet. You know, how could those things go together?

0:25:52.880 --> 0:25:58.560
<v Speaker 1>You know, handwriting messages and sticking them in pneumatic tubes? Yep, yep.

0:25:58.960 --> 0:26:01.720
<v Speaker 1>You know. My dad start writing a science fiction novel,

0:26:02.240 --> 0:26:07.199
<v Speaker 1>uh that was based in a steampunk type world and uh,

0:26:07.400 --> 0:26:10.159
<v Speaker 1>sadly he was one of those projects that never they

0:26:10.280 --> 0:26:13.240
<v Speaker 1>never completed. But it was funny because when he was

0:26:13.320 --> 0:26:17.600
<v Speaker 1>writing it, it was before steampunk had really become a thing.

0:26:18.080 --> 0:26:21.040
<v Speaker 1>Like there were some examples, early examples in the genre,

0:26:21.560 --> 0:26:24.400
<v Speaker 1>and I think had he had he completed, it would

0:26:24.400 --> 0:26:27.320
<v Speaker 1>have been one of them. It certainly would have been

0:26:28.040 --> 0:26:32.440
<v Speaker 1>an interesting addition to the library of literature that supports

0:26:32.520 --> 0:26:36.040
<v Speaker 1>this genre. Uh. Of course, we'll never know, because it's

0:26:36.240 --> 0:26:38.080
<v Speaker 1>I mean, maybe one day he'll go back and finish it,

0:26:38.200 --> 0:26:40.480
<v Speaker 1>but by then it's gonna seem like he's you know,

0:26:40.600 --> 0:26:42.760
<v Speaker 1>following a trend as opposed to being on the forefront

0:26:42.800 --> 0:26:46.040
<v Speaker 1>of it. At least it's not another vampire book. You

0:26:46.119 --> 0:26:51.159
<v Speaker 1>know it's funy you mentioned it's the steampowered vampires. There's sparkle. No,

0:26:51.560 --> 0:26:54.640
<v Speaker 1>not at all, not even a little. It's a steampowered

0:26:54.720 --> 0:26:57.119
<v Speaker 1>vampire that sparkles in the daylight. But he gets invited

0:26:57.160 --> 0:27:00.440
<v Speaker 1>to go to a wizard college. No where, it's with

0:27:00.560 --> 0:27:02.919
<v Speaker 1>were wolves, right, I wonder how many more I can

0:27:03.000 --> 0:27:05.840
<v Speaker 1>fit in there. Uh, there's a Chicago detective who's also

0:27:05.880 --> 0:27:08.680
<v Speaker 1>a magician who shows up. No, uh, none of this

0:27:08.840 --> 0:27:10.520
<v Speaker 1>is true. And there's a good cop in a bad

0:27:10.640 --> 0:27:16.960
<v Speaker 1>cop right, and the bad cop is three days from retirement. Um. No,

0:27:17.040 --> 0:27:19.760
<v Speaker 1>we're gonna stop throwing in random references now. No, but

0:27:19.880 --> 0:27:23.400
<v Speaker 1>he really did have a fantastic idea that I got

0:27:23.480 --> 0:27:25.320
<v Speaker 1>to read the early chapters and I was really excited.

0:27:25.359 --> 0:27:27.880
<v Speaker 1>I was very sad when that project fell through. But anyway,

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<v Speaker 1>maybe one day that will happen. That's neither here nor there.

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<v Speaker 1>I'm gonn. I'm going to conclude this podcast on that note. So, guys,

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<v Speaker 1>if you have any suggestions for topics we should tackle

0:27:36.680 --> 0:27:39.800
<v Speaker 1>in the future, let us know, or in the past

0:27:39.880 --> 0:27:43.679
<v Speaker 1>and an imagined in a in an alternate present, let

0:27:43.800 --> 0:27:48.199
<v Speaker 1>us know, right are real world? This is it email

0:27:48.240 --> 0:27:51.800
<v Speaker 1>address tex Stuff at Discovery dot com or contact us

0:27:51.840 --> 0:27:54.840
<v Speaker 1>on Twitter or Facebook. Our handle at both those locations

0:27:55.000 --> 0:27:57.600
<v Speaker 1>is tech Stuff hs W and Chris and I will

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<v Speaker 1>talk to you again really soon for more on this

0:28:01.440 --> 0:28:03.920
<v Speaker 1>and thousands of other topics. Is it how staff works

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<v Speaker 1>dot com? Brought to you by the reinvented two thousand

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<v Speaker 1>twelve camera. It's ready, are you