1 00:00:00,280 --> 00:00:02,840 Speaker 1: Brought to you by the Reinvented two thousand twelve camera. 2 00:00:03,160 --> 00:00:08,880 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,960 --> 00:00:17,680 Speaker 1: tech Stuff from how stuff dot com. Hello again, everyone, 4 00:00:17,680 --> 00:00:20,080 Speaker 1: and welcome to tech stuff. My name is Chris Poulette 5 00:00:20,079 --> 00:00:21,960 Speaker 1: and I am an editor at how stuff works dot com. 6 00:00:22,280 --> 00:00:24,760 Speaker 1: Sitting across from me as always his senior writer Jonathan 7 00:00:24,800 --> 00:00:29,560 Speaker 1: Strickwind Heidi who old Chap very nice. So we wanted 8 00:00:29,560 --> 00:00:32,879 Speaker 1: to talk about steampunk, and one of our sister podcasts, 9 00:00:32,920 --> 00:00:36,800 Speaker 1: pop Stuff, has has addressed steampunk, but we thought we 10 00:00:36,840 --> 00:00:39,400 Speaker 1: would talk about steampunk as well because we're doing this 11 00:00:39,479 --> 00:00:43,920 Speaker 1: whole series of episodes about technology that you reinvent you 12 00:00:44,000 --> 00:00:46,360 Speaker 1: know in some way, so it is different from what 13 00:00:46,760 --> 00:00:51,360 Speaker 1: it originally was, correct, and steampunk is is sort of 14 00:00:51,400 --> 00:00:55,200 Speaker 1: an aesthetic approach to that it's and it's not confined 15 00:00:55,360 --> 00:00:59,120 Speaker 1: solely to technology. In fact, you would argue, I would 16 00:00:59,200 --> 00:01:03,600 Speaker 1: argue that originally was a literary genre or sub genre, 17 00:01:04,040 --> 00:01:06,000 Speaker 1: and so let's kind of talk about what it is 18 00:01:06,400 --> 00:01:09,360 Speaker 1: before we get into any steampunk hacks that we have 19 00:01:09,520 --> 00:01:16,280 Speaker 1: seen and enjoyed on the interwebs. So you're familiar with 20 00:01:17,160 --> 00:01:21,920 Speaker 1: some of the the forefathers of modern science fiction, were 21 00:01:22,000 --> 00:01:27,720 Speaker 1: there for there's many more than that. But right, well 22 00:01:27,800 --> 00:01:32,320 Speaker 1: it's f O R E. Uh So Jules Verne, Jules Verne, 23 00:01:32,560 --> 00:01:37,200 Speaker 1: very famous author, H. H. G. Wells another one. Yes, 24 00:01:37,760 --> 00:01:40,720 Speaker 1: Jules Verne and H. G. Wells together produced a lot 25 00:01:40,800 --> 00:01:46,880 Speaker 1: of work that kind of serves as a an inspiration 26 00:01:47,120 --> 00:01:50,600 Speaker 1: for the steampunk movement. Yes, and if they had actually 27 00:01:50,640 --> 00:01:52,560 Speaker 1: worked together around the world in eighty days could have 28 00:01:52,560 --> 00:01:54,760 Speaker 1: been accomplished with a time machine and it wouldn't have 29 00:01:54,840 --> 00:02:02,040 Speaker 1: taken around the world yesterday. So uh sorry, but the 30 00:02:02,120 --> 00:02:04,480 Speaker 1: time machine didn't it only travel in time but not 31 00:02:04,600 --> 00:02:08,359 Speaker 1: in space. Wasn't that its thing? Anyway? So the the 32 00:02:09,040 --> 00:02:11,560 Speaker 1: the Yeah, so you'd have to have it on the 33 00:02:11,800 --> 00:02:14,880 Speaker 1: on the balloon. I guess nothing bad could happen from that, 34 00:02:15,120 --> 00:02:20,760 Speaker 1: right So? So the the the aesthetic that Jules Vernon H. G. 35 00:02:20,880 --> 00:02:25,079 Speaker 1: Wells kind of set is sort of what creates the 36 00:02:25,120 --> 00:02:29,480 Speaker 1: foundation for steampunk. Steampunk in general takes a very Victorian 37 00:02:30,680 --> 00:02:35,440 Speaker 1: era approach to technology. Yes, the idea is what if 38 00:02:35,840 --> 00:02:40,160 Speaker 1: during the Victorian era, uh, tinkerers who have been able 39 00:02:40,240 --> 00:02:44,440 Speaker 1: to build some of the more complex electronics and machinery 40 00:02:44,520 --> 00:02:46,799 Speaker 1: that we have at our disposal today. But with that 41 00:02:47,000 --> 00:02:50,120 Speaker 1: Victorian aesthetic and the materials that they would have used 42 00:02:50,600 --> 00:02:53,040 Speaker 1: during that era. So you get a lot of stuff 43 00:02:53,120 --> 00:02:56,919 Speaker 1: with copper and brass and uh and and sometimes things 44 00:02:57,000 --> 00:02:59,560 Speaker 1: like vacuum tubes and stuff like that, although that's vacuum 45 00:02:59,560 --> 00:03:03,079 Speaker 1: tubes really are post Victorian. But anyway, you get you 46 00:03:03,200 --> 00:03:05,400 Speaker 1: get the lots of wood as well, a lot of 47 00:03:05,680 --> 00:03:07,480 Speaker 1: a lot of these materials that you would find in 48 00:03:08,120 --> 00:03:12,320 Speaker 1: Victorian furniture and things like that would be incorporated into 49 00:03:13,160 --> 00:03:17,079 Speaker 1: this sort of technology of this this fictional world, this 50 00:03:17,240 --> 00:03:20,239 Speaker 1: world that could have been but wasn't. So, Yeah, the 51 00:03:20,280 --> 00:03:23,119 Speaker 1: Victorian area that we're talking about is is the late 52 00:03:23,240 --> 00:03:28,120 Speaker 1: nineteenth century, so you know around the eighteen eighties. There's 53 00:03:28,160 --> 00:03:31,000 Speaker 1: a lot of different literature that came out around that time, 54 00:03:31,120 --> 00:03:36,320 Speaker 1: eighteen eighties, eighteen nineties. Uh that that that really influences 55 00:03:36,560 --> 00:03:39,320 Speaker 1: the steampunk aesthetics. So some of it is some of 56 00:03:39,400 --> 00:03:42,480 Speaker 1: it is stuff that H. G. Wells and Jules Verne writing. 57 00:03:42,600 --> 00:03:46,160 Speaker 1: Some of it is stuff like uh, Sir Arthur Glendon Doyle, 58 00:03:46,560 --> 00:03:50,120 Speaker 1: the Sherlock Home Stories. That that definitely influences a lot 59 00:03:50,160 --> 00:03:53,160 Speaker 1: of the steampunk aesthetic too. It's not just technology, it's 60 00:03:53,160 --> 00:03:55,760 Speaker 1: a lot of different things but it's it's that feel, 61 00:03:56,120 --> 00:04:00,240 Speaker 1: especially the feel that you would associate with something like 62 00:04:00,560 --> 00:04:05,080 Speaker 1: London during this era. Although steampunk, I would say steampunk 63 00:04:05,200 --> 00:04:11,000 Speaker 1: is kind of very much an English influenced UM esthetic 64 00:04:11,160 --> 00:04:14,400 Speaker 1: or movement, or at least Western European. Yeah. And the 65 00:04:14,480 --> 00:04:16,280 Speaker 1: reason why I say English is because a lot of 66 00:04:16,320 --> 00:04:19,320 Speaker 1: the steampunk stuff I see is based off Victorian fashion 67 00:04:19,640 --> 00:04:23,840 Speaker 1: or colonial fashion, the stuff that was done during that 68 00:04:24,200 --> 00:04:28,360 Speaker 1: late UH nineteenth century colonial era, like in in UH 69 00:04:28,800 --> 00:04:32,440 Speaker 1: in India. So you'll see a lot of steampunk that 70 00:04:32,760 --> 00:04:37,640 Speaker 1: takes design elements from that as well. But the the 71 00:04:37,800 --> 00:04:40,919 Speaker 1: idea of creating this sort of science fiction world based 72 00:04:41,000 --> 00:04:44,600 Speaker 1: on the Victorian era of technology is a little more moderate. 73 00:04:44,640 --> 00:04:48,839 Speaker 1: I mean, their inspiration comes from writers that we're writing 74 00:04:49,040 --> 00:04:52,599 Speaker 1: around that era, but later writers really kind of brought 75 00:04:52,680 --> 00:04:55,920 Speaker 1: that back up, like William Gibson and Bruce Sterling who 76 00:04:56,000 --> 00:04:59,800 Speaker 1: wrote The Difference Engine, which kind of brought this aesthetic 77 00:04:59,880 --> 00:05:02,280 Speaker 1: in to UH. The idea of well, what if we 78 00:05:02,440 --> 00:05:06,960 Speaker 1: take this basic form of technology and then go a 79 00:05:07,040 --> 00:05:10,800 Speaker 1: different evolutionary path than what we actually in reality took. 80 00:05:11,279 --> 00:05:13,560 Speaker 1: And so this created this sort of idea of neo 81 00:05:13,760 --> 00:05:21,120 Speaker 1: Victorian UH technology and you really you think about you 82 00:05:21,160 --> 00:05:24,360 Speaker 1: would have advances in certain areas but not advances in others, 83 00:05:24,640 --> 00:05:28,880 Speaker 1: and it's really arbitrary where those advances are. So, for example, 84 00:05:29,279 --> 00:05:32,800 Speaker 1: in a steampunk world, you might have the equivalent of 85 00:05:33,279 --> 00:05:37,119 Speaker 1: personal computer devices, even handheld computer devices, although they'd probably 86 00:05:37,120 --> 00:05:39,920 Speaker 1: be clunkier and made out of different materials than what 87 00:05:40,000 --> 00:05:43,719 Speaker 1: our current ones are, But you might not have airplanes. 88 00:05:44,760 --> 00:05:49,039 Speaker 1: Because the blimps indirigibles are incredibly popular with the steampunk crowd. 89 00:05:49,640 --> 00:05:53,560 Speaker 1: It's this idea of this sort of world of of 90 00:05:53,839 --> 00:05:58,320 Speaker 1: luxury and uh, everything's a lot more. Uh, it takes 91 00:05:58,360 --> 00:06:00,960 Speaker 1: up a lot more space than what we're typically used to. 92 00:06:02,000 --> 00:06:04,960 Speaker 1: But I think the person who really kind of nails 93 00:06:05,080 --> 00:06:09,640 Speaker 1: why the steampunk aesthetic is so compelling to certain people 94 00:06:10,360 --> 00:06:14,680 Speaker 1: is Mark Fraunfelder, who was a he's the editor in 95 00:06:14,760 --> 00:06:17,880 Speaker 1: chief of Make magazine and was the co founder of 96 00:06:17,920 --> 00:06:23,000 Speaker 1: Boing Boing Yes, And he says the Victorian era was 97 00:06:23,120 --> 00:06:26,640 Speaker 1: the great age of the amateur, where non professionals could 98 00:06:26,640 --> 00:06:30,240 Speaker 1: contribute to the advancement of science. And because these amateurs 99 00:06:30,279 --> 00:06:33,559 Speaker 1: were most often well healed gentleman, great emphasis was placed 100 00:06:33,600 --> 00:06:36,600 Speaker 1: on ornamental beauty in their equipment. So the idea here 101 00:06:36,680 --> 00:06:41,360 Speaker 1: is that the average person with with the right education 102 00:06:41,560 --> 00:06:45,520 Speaker 1: would be able to make advances in science and technology, 103 00:06:45,920 --> 00:06:50,200 Speaker 1: whereas today you're talking about really specialized, really advanced fields. Right, 104 00:06:51,080 --> 00:06:53,480 Speaker 1: it feels like you have to be part of a 105 00:06:53,640 --> 00:06:56,480 Speaker 1: much larger project often in order for you to make 106 00:06:56,560 --> 00:06:59,720 Speaker 1: a big impact in those areas. It's not entirely true, 107 00:06:59,839 --> 00:07:04,440 Speaker 1: but it's more true than not. So the Victorian era 108 00:07:04,600 --> 00:07:07,200 Speaker 1: was a time where you could be on the cutting edge. 109 00:07:07,240 --> 00:07:09,320 Speaker 1: You could be an average person with a good education 110 00:07:09,760 --> 00:07:12,240 Speaker 1: and be on the cutting edge of science and technology 111 00:07:12,440 --> 00:07:14,760 Speaker 1: at that time and thus be able to make your 112 00:07:14,800 --> 00:07:17,120 Speaker 1: own impact on it. So that is one of the 113 00:07:17,200 --> 00:07:22,560 Speaker 1: reasons why it's so compelling. Also with the emphasis on ornamentation, 114 00:07:24,120 --> 00:07:26,560 Speaker 1: so um, it's it's funny that you would bring that up. 115 00:07:26,960 --> 00:07:30,160 Speaker 1: Was that, well, I mean one of the uh Now, 116 00:07:30,400 --> 00:07:32,200 Speaker 1: one of the things that you'll find if you start 117 00:07:32,280 --> 00:07:36,920 Speaker 1: looking for UH steampunk and search engine on the computer, 118 00:07:37,040 --> 00:07:38,560 Speaker 1: one of the first things you're going to find is 119 00:07:39,200 --> 00:07:43,000 Speaker 1: UH clothing. You know, lots and lots of of well, 120 00:07:43,040 --> 00:07:45,960 Speaker 1: i mean existing clothing that you know. I'm sure that 121 00:07:46,120 --> 00:07:49,120 Speaker 1: people are really excited about because they really wanted to 122 00:07:49,200 --> 00:07:51,840 Speaker 1: make lots of bowler hats but couldn't figure out why 123 00:07:52,440 --> 00:07:54,440 Speaker 1: no one would buy them or top hats anymore, and 124 00:07:54,520 --> 00:07:57,480 Speaker 1: all of a sudden they're going. Steampunk has really increased 125 00:07:57,520 --> 00:08:00,520 Speaker 1: the demand for certain articles of clothing. Yes, loves and 126 00:08:01,320 --> 00:08:06,800 Speaker 1: vests and pocket watches. Crazy and and some of these 127 00:08:06,840 --> 00:08:11,760 Speaker 1: pieces of clothing don't necessarily have any uh added ornamentation 128 00:08:11,840 --> 00:08:15,480 Speaker 1: to them. They may very well be essentially a Victorian costume, 129 00:08:16,200 --> 00:08:19,880 Speaker 1: but then you would might have a coutrement which makes 130 00:08:19,960 --> 00:08:23,720 Speaker 1: that go beyond a period costume and turn it more 131 00:08:23,760 --> 00:08:29,240 Speaker 1: into steampunk. Yes. For example, goggles seems extremely popular. Well, 132 00:08:29,400 --> 00:08:33,400 Speaker 1: they almost throw requirement with the steampunk costume. Um. Yes, 133 00:08:33,480 --> 00:08:35,720 Speaker 1: And I'm not making fun of anybody who who does 134 00:08:35,760 --> 00:08:40,160 Speaker 1: steampunk and likes goggles. It just seems that they're ubiquitous 135 00:08:40,200 --> 00:08:43,000 Speaker 1: and it's not uh, well, you think about the early 136 00:08:43,080 --> 00:08:47,319 Speaker 1: people who were driving or flying, Um, they wouldn't have 137 00:08:47,360 --> 00:08:50,480 Speaker 1: a windscreen necessarily. Yeah, so you you'd see that, you know, 138 00:08:50,559 --> 00:08:52,760 Speaker 1: they'd have their their driving outfit where they had the 139 00:08:52,840 --> 00:08:55,839 Speaker 1: gloves and the hat with the goggles to keep the 140 00:08:55,920 --> 00:08:59,720 Speaker 1: dust out of your eyes. Very necessary. But the funny thing, 141 00:09:00,120 --> 00:09:03,760 Speaker 1: and I I find this amusing, but not again not 142 00:09:03,920 --> 00:09:06,800 Speaker 1: in a making fun way just sort of, um, that's 143 00:09:06,880 --> 00:09:10,520 Speaker 1: kind of funny sort of way. Um, the people who 144 00:09:11,000 --> 00:09:13,280 Speaker 1: some of the people who do who dress in the 145 00:09:13,360 --> 00:09:18,880 Speaker 1: steampunk fashion embrace the the clothing, will you know, use 146 00:09:19,000 --> 00:09:21,520 Speaker 1: unadorned goggles just sort of the same kind of thing. 147 00:09:21,679 --> 00:09:25,360 Speaker 1: But I've seen others that have really modified them with 148 00:09:25,840 --> 00:09:31,400 Speaker 1: brass fittings, hands flares and things that you know, really 149 00:09:31,559 --> 00:09:34,199 Speaker 1: make them stand out. And they're they're very large, and 150 00:09:34,360 --> 00:09:37,360 Speaker 1: it's just it's kind of amusing to me because I'm going, Wow, 151 00:09:37,520 --> 00:09:39,800 Speaker 1: you're really going out of your way to draw attention 152 00:09:39,880 --> 00:09:42,040 Speaker 1: to the goggles. Well, and they might they might have 153 00:09:42,160 --> 00:09:44,560 Speaker 1: a to they might have attachments where they have different 154 00:09:45,080 --> 00:09:49,160 Speaker 1: filters like glass exactly. Yeah, like a like a magnifying 155 00:09:49,240 --> 00:09:53,400 Speaker 1: lens that you can swivel in or out of the way. Well, yeah, 156 00:09:53,440 --> 00:09:55,959 Speaker 1: it's it's and again there you have the idea of Well, 157 00:09:56,000 --> 00:09:58,440 Speaker 1: the practicality would be if you are a tinkerer, then 158 00:09:58,480 --> 00:10:00,520 Speaker 1: you would have this magnifying glass. You can see the 159 00:10:00,640 --> 00:10:03,199 Speaker 1: very small intricate parts because you're doing all this work 160 00:10:03,280 --> 00:10:06,400 Speaker 1: with your hands, at least in theory. You know. Now, 161 00:10:06,440 --> 00:10:08,480 Speaker 1: a lot of the people who are into steampunk do 162 00:10:08,640 --> 00:10:12,360 Speaker 1: not necessarily make their own gear. But the folks who do, uh, 163 00:10:12,520 --> 00:10:14,640 Speaker 1: take a lot of pride in it, you know, because 164 00:10:14,679 --> 00:10:18,400 Speaker 1: again these are works not just of technology or costume, 165 00:10:18,480 --> 00:10:21,280 Speaker 1: their works of art. You know, there's there's artistry that 166 00:10:21,360 --> 00:10:25,360 Speaker 1: goes into this. Although there are those who will say that, 167 00:10:25,440 --> 00:10:26,840 Speaker 1: you know, there are plenty of people out there who 168 00:10:26,840 --> 00:10:29,080 Speaker 1: are into steampunk who what they'll do is they'll get 169 00:10:29,080 --> 00:10:31,440 Speaker 1: a costume to throw on a pair of goggles. They 170 00:10:31,520 --> 00:10:33,800 Speaker 1: might wear a necklace has a gear on it and boom, 171 00:10:33,840 --> 00:10:36,520 Speaker 1: it's steampunk. Uh. Then there are others who will go 172 00:10:36,679 --> 00:10:41,640 Speaker 1: into great detail on their costumes and incorporate these really 173 00:10:41,760 --> 00:10:44,839 Speaker 1: intricate pieces of equipment and even come up with very 174 00:10:45,559 --> 00:10:49,360 Speaker 1: uh whimsical names for for the things, because you know, 175 00:10:49,400 --> 00:10:53,160 Speaker 1: they're they're using that Victorian naming convention where it's almost 176 00:10:53,200 --> 00:10:57,120 Speaker 1: like Louis Carroll has named all of their items where 177 00:10:57,200 --> 00:11:00,080 Speaker 1: it's it's this odd you know, nothing is nothing, thing 178 00:11:00,200 --> 00:11:04,000 Speaker 1: is a simple device. They're all going to be adorned 179 00:11:04,080 --> 00:11:08,480 Speaker 1: with these very elaborate names. Um Like, for example, instead 180 00:11:08,480 --> 00:11:11,040 Speaker 1: of saying a computer, you might say that it is 181 00:11:11,160 --> 00:11:16,160 Speaker 1: a manipulator of random information or something like that. Yeah, 182 00:11:16,320 --> 00:11:19,839 Speaker 1: it's um, you know, the the or you it's some 183 00:11:19,960 --> 00:11:23,000 Speaker 1: variation on the difference engine, because they're actually that's a 184 00:11:23,080 --> 00:11:26,160 Speaker 1: good example to say, if you've ever seen an picture 185 00:11:26,360 --> 00:11:30,880 Speaker 1: of the replica of Babbage's difference Engine, people have actually 186 00:11:30,920 --> 00:11:36,880 Speaker 1: built the difference engine. Ah. It's a massive device made 187 00:11:36,880 --> 00:11:40,080 Speaker 1: out of brass and other medals, and you see all 188 00:11:40,080 --> 00:11:43,000 Speaker 1: these gears and things that you turn and that's how 189 00:11:43,080 --> 00:11:47,760 Speaker 1: you work this, this difference engine. That speaks a lot 190 00:11:47,840 --> 00:11:51,120 Speaker 1: to the aesthetics of that Victorian era where you've got 191 00:11:51,280 --> 00:11:54,679 Speaker 1: you know, it doesn't need to look sleek. It can 192 00:11:54,800 --> 00:11:58,800 Speaker 1: look complicated, complicated and even bulky, but it's done in 193 00:11:58,920 --> 00:12:02,959 Speaker 1: such a way that it's uh emphasizing the aesthetic not 194 00:12:03,400 --> 00:12:06,760 Speaker 1: you know, it's not it doesn't look like a big 195 00:12:06,840 --> 00:12:10,480 Speaker 1: clunky piece of equipment ideally unless that was, of course 196 00:12:10,559 --> 00:12:14,400 Speaker 1: the intent from the big get go. But yeah, if 197 00:12:14,480 --> 00:12:17,520 Speaker 1: you if you look up these devices, you'll often come 198 00:12:17,559 --> 00:12:22,839 Speaker 1: across names that are just uh, you know, really tongue 199 00:12:22,880 --> 00:12:26,120 Speaker 1: twisters and and you know there's usually an ether thrown 200 00:12:26,200 --> 00:12:29,640 Speaker 1: in there somewhere like it uses it uses the ether, 201 00:12:29,920 --> 00:12:34,839 Speaker 1: this this nebulous source of energy. Um one uh one 202 00:12:34,960 --> 00:12:38,520 Speaker 1: really cool thing about steampunk and it it could be 203 00:12:38,679 --> 00:12:42,080 Speaker 1: frustrating for somebody who's getting into it UM who may 204 00:12:42,280 --> 00:12:46,720 Speaker 1: need a little bit more UM structure. Is that unlike 205 00:12:47,000 --> 00:12:51,559 Speaker 1: other UM hobbyists and cost players and and you know, 206 00:12:51,640 --> 00:12:55,439 Speaker 1: groups of of that style. UM, you don't have like 207 00:12:55,760 --> 00:12:58,640 Speaker 1: a Star Trek universe or a Star Wars universe or 208 00:12:58,760 --> 00:13:02,120 Speaker 1: a Lord of the Rings. You don't have something that 209 00:13:02,360 --> 00:13:07,400 Speaker 1: tells you what is and what isn't steampunk. So for example, 210 00:13:07,600 --> 00:13:12,120 Speaker 1: you have somebody who dresses in Victorian garb and they 211 00:13:12,400 --> 00:13:17,560 Speaker 1: are speaking uh, you know English, with the the verbal 212 00:13:17,640 --> 00:13:22,839 Speaker 1: expressions that they might use in yes, the vernacular of 213 00:13:22,880 --> 00:13:27,600 Speaker 1: the time. However, uh, they might have a uh, they 214 00:13:27,679 --> 00:13:32,360 Speaker 1: might use a computer with brass fittings and ornamentation on 215 00:13:32,440 --> 00:13:36,839 Speaker 1: the front. Or they might carry ray guns of the 216 00:13:36,960 --> 00:13:41,040 Speaker 1: buck Rogers, talking like old style buck Rogers, you know, 217 00:13:41,120 --> 00:13:44,959 Speaker 1: with the big bulgy stuff in the big um cannab 218 00:13:45,480 --> 00:13:48,880 Speaker 1: on the on the shooting end. So it could be 219 00:13:49,760 --> 00:13:52,360 Speaker 1: anything could be steampunk because there's not you're not having 220 00:13:52,440 --> 00:13:55,240 Speaker 1: to go, well, that's cannon or that's not cannon. So 221 00:13:55,360 --> 00:13:57,439 Speaker 1: it could be kind of anything you wanted to be. 222 00:13:57,720 --> 00:14:00,160 Speaker 1: If you if you look at UM like you know weather, 223 00:14:00,559 --> 00:14:06,360 Speaker 1: you know weather industries, whether the effects companies that did effects. Yeah, 224 00:14:06,600 --> 00:14:09,360 Speaker 1: they did the They did a lot of the props 225 00:14:09,679 --> 00:14:12,599 Speaker 1: for the Lord of the Rings movies. Um, they have 226 00:14:13,120 --> 00:14:17,920 Speaker 1: a division called Dr groad Boards uh and it's uh 227 00:14:18,240 --> 00:14:23,400 Speaker 1: Dr gord boards ray guns essentially, and these are the yes, yes, 228 00:14:23,800 --> 00:14:27,040 Speaker 1: beautiful devices. But these are all designed after that old 229 00:14:27,040 --> 00:14:32,200 Speaker 1: science fiction aesthetic, which definitely is related to steampunk, but 230 00:14:32,240 --> 00:14:37,040 Speaker 1: it is not necessarily It isn't isn't because because some 231 00:14:37,240 --> 00:14:40,960 Speaker 1: of the ideally the steampunk type stuff should look like 232 00:14:41,160 --> 00:14:45,920 Speaker 1: it's technology that runs on Victorian era resources, thus the 233 00:14:46,000 --> 00:14:51,480 Speaker 1: steam the steam power being far more nah common than 234 00:14:51,560 --> 00:14:54,200 Speaker 1: other forms. Now there are other forms of of this 235 00:14:54,440 --> 00:14:57,240 Speaker 1: punk aesthetic to there's diesel punk. Yeah, I was gonna 236 00:14:57,560 --> 00:14:59,640 Speaker 1: mentioned that you had done something on that. Yeah, diesel 237 00:14:59,640 --> 00:15:02,360 Speaker 1: punk is a slightly later era. It's usually like World 238 00:15:02,440 --> 00:15:07,400 Speaker 1: War One era technology aesthetic. So the aesthetic is different 239 00:15:07,880 --> 00:15:10,680 Speaker 1: the you know, and you would argue that the whatever's 240 00:15:10,720 --> 00:15:12,920 Speaker 1: running the technology is a different source of energy, but 241 00:15:13,360 --> 00:15:15,040 Speaker 1: it's the same sort of idea that you're taking this 242 00:15:15,160 --> 00:15:18,200 Speaker 1: aesthetic from a different time period and applying it to 243 00:15:18,360 --> 00:15:22,240 Speaker 1: modern day clothing, electronics, all sorts of stuff. I have 244 00:15:22,320 --> 00:15:24,840 Speaker 1: an example that I wanted to mention something that I 245 00:15:24,880 --> 00:15:28,480 Speaker 1: thought was really clever in the sense that a lot 246 00:15:28,520 --> 00:15:31,720 Speaker 1: of the steampunk projects you'll see are not just beautiful 247 00:15:32,600 --> 00:15:38,760 Speaker 1: but are also equally um impractical. But but they're impractical 248 00:15:39,440 --> 00:15:42,320 Speaker 1: on purpose. They're not, you know, it's practicality was not 249 00:15:42,480 --> 00:15:45,880 Speaker 1: part of the design element. So one of those is 250 00:15:46,120 --> 00:15:49,560 Speaker 1: what It's a project that was created by John Knight, 251 00:15:50,360 --> 00:15:53,200 Speaker 1: as in, uh, let's get up on a horse and 252 00:15:53,320 --> 00:15:56,760 Speaker 1: have a squire Knight he created something that he calls 253 00:15:57,080 --> 00:16:01,520 Speaker 1: the electromagnetic Geospatial Globe and remote view with obligatory goggles 254 00:16:02,520 --> 00:16:06,000 Speaker 1: and goggles have to be in there. But this is UH, 255 00:16:06,280 --> 00:16:10,040 Speaker 1: this is his version of Google Earth and what it is. 256 00:16:10,160 --> 00:16:12,520 Speaker 1: What what he can do is he runs Google Earth 257 00:16:12,600 --> 00:16:15,720 Speaker 1: on a computer and this globe, this it looks like 258 00:16:15,800 --> 00:16:20,640 Speaker 1: a big brass globe is hooked up to the computer. 259 00:16:20,880 --> 00:16:27,080 Speaker 1: So as he uh moves a little UH indicator on 260 00:16:27,240 --> 00:16:31,760 Speaker 1: the physical globe, the virtual globe on Google Earth will 261 00:16:31,920 --> 00:16:36,720 Speaker 1: turn and show whatever point is in focus on his 262 00:16:36,960 --> 00:16:40,160 Speaker 1: indicator on the screen. So, in other words, it's a 263 00:16:40,240 --> 00:16:45,560 Speaker 1: way to navigate Google Earth using a physical globe and 264 00:16:45,840 --> 00:16:49,880 Speaker 1: UH it's kind of an interesting um approach. It again 265 00:16:50,160 --> 00:16:56,440 Speaker 1: not necessarily practical, but definitely very visually arresting, very pretty. Uh. 266 00:16:56,600 --> 00:17:00,920 Speaker 1: There are a lot of really well known artists within 267 00:17:01,040 --> 00:17:03,880 Speaker 1: the steampunk world. Uh, two of them I wanted to 268 00:17:03,960 --> 00:17:06,719 Speaker 1: mention in particular. Although there are lots and lots of them, 269 00:17:06,800 --> 00:17:10,040 Speaker 1: don't don't think that you know these are like the 270 00:17:10,280 --> 00:17:12,560 Speaker 1: end all be all. But one of them in particular 271 00:17:12,720 --> 00:17:16,960 Speaker 1: is known for his his work as as sort of 272 00:17:17,160 --> 00:17:21,879 Speaker 1: a pioneer in the steampunk physical Let's make stuff space, 273 00:17:22,240 --> 00:17:26,080 Speaker 1: and that's Jake von Slat. Jake von Slat has done 274 00:17:26,119 --> 00:17:28,640 Speaker 1: lots and lots and lots of of projects where he's 275 00:17:28,680 --> 00:17:35,399 Speaker 1: taken either modern day technology and and put new stuff 276 00:17:35,440 --> 00:17:38,240 Speaker 1: on it to make it have a steampunk sort of aesthetic, 277 00:17:38,920 --> 00:17:44,480 Speaker 1: or has actually built steampunk style devices from the ground 278 00:17:44,600 --> 00:17:47,840 Speaker 1: up that do something that a modern device could do 279 00:17:48,280 --> 00:17:50,320 Speaker 1: in a totally different way. So he's he's taking both 280 00:17:50,320 --> 00:17:53,879 Speaker 1: approaches where he's altering something that exists now or building 281 00:17:54,080 --> 00:17:57,560 Speaker 1: based upon the old methods of building. UM. He's featured 282 00:17:57,600 --> 00:18:00,760 Speaker 1: in in Make magazine actually up of years ago, and 283 00:18:01,000 --> 00:18:03,200 Speaker 1: I have an article on the site how Steampunk Works, 284 00:18:03,240 --> 00:18:05,960 Speaker 1: and I have some of his work on there as well. Uh. 285 00:18:06,119 --> 00:18:09,080 Speaker 1: He has a website called the Steampunk Workshop where he 286 00:18:09,119 --> 00:18:12,120 Speaker 1: actually shows you if you want to build your own 287 00:18:12,240 --> 00:18:16,800 Speaker 1: steampunk devices. He has do it yourself guides on how 288 00:18:16,880 --> 00:18:19,080 Speaker 1: to do them. Now, for people who want to get 289 00:18:19,119 --> 00:18:21,359 Speaker 1: into this, you have to be really comfortable with using 290 00:18:22,040 --> 00:18:25,080 Speaker 1: things that allow you to work with metals, like soldering 291 00:18:25,200 --> 00:18:28,000 Speaker 1: is really important. Uh, you might need you might need 292 00:18:28,040 --> 00:18:31,320 Speaker 1: access to special tools to be able to work metals 293 00:18:31,600 --> 00:18:33,480 Speaker 1: in a way so that you can shape them and 294 00:18:34,280 --> 00:18:36,280 Speaker 1: not just metals, but would as well, you know, all 295 00:18:36,359 --> 00:18:40,359 Speaker 1: sorts of materials. So you're it's for someone who has 296 00:18:40,400 --> 00:18:44,000 Speaker 1: like a workshop space that has uh the ability to 297 00:18:44,160 --> 00:18:46,640 Speaker 1: use or the access to use these sort of tools. 298 00:18:47,320 --> 00:18:49,840 Speaker 1: It's not necessarily something that you can do just you know, 299 00:18:50,760 --> 00:18:53,200 Speaker 1: go home and fire up the website. Oh well cool, 300 00:18:53,240 --> 00:18:57,480 Speaker 1: I'm gonna make my own steampunk laptop now. Because a 301 00:18:57,520 --> 00:19:01,639 Speaker 1: lot of this involves uh, eating things and in curiosity 302 00:19:01,760 --> 00:19:04,680 Speaker 1: shops or antique shops or or even like you know, 303 00:19:05,000 --> 00:19:06,840 Speaker 1: there used to be a shop near where I live 304 00:19:07,000 --> 00:19:12,080 Speaker 1: that sells all sorts of old cabinet fittings, and you 305 00:19:12,240 --> 00:19:13,960 Speaker 1: you could go to a place like that and sort 306 00:19:14,040 --> 00:19:15,880 Speaker 1: through and say, oh, this has the look that I'm 307 00:19:15,920 --> 00:19:17,840 Speaker 1: going for, and you take that and you might repurpose 308 00:19:17,880 --> 00:19:20,120 Speaker 1: it for something totally different, like instead of this being 309 00:19:20,240 --> 00:19:23,800 Speaker 1: a cabinet handle, it's going to be the corner the 310 00:19:23,880 --> 00:19:28,320 Speaker 1: top left corner of a computer display. That kind of thing. Well, 311 00:19:28,440 --> 00:19:31,600 Speaker 1: you have to be able to, you know, manipulate that 312 00:19:31,760 --> 00:19:34,040 Speaker 1: metal in whatever way you may have to trim stuff 313 00:19:34,080 --> 00:19:37,480 Speaker 1: off or reshape something, so you you may need some 314 00:19:37,600 --> 00:19:40,920 Speaker 1: special tools for a lot of these d I Y projects. 315 00:19:41,440 --> 00:19:43,800 Speaker 1: But he he actually goes through what he does to 316 00:19:44,359 --> 00:19:48,120 Speaker 1: to build out these things. And another pretty well known 317 00:19:48,480 --> 00:19:50,920 Speaker 1: artist in fact, I remember seeing some of his work, 318 00:19:51,440 --> 00:19:54,800 Speaker 1: uh in the sci fi series Where House thirteen. So 319 00:19:54,840 --> 00:19:57,679 Speaker 1: Where House thirteen, you know, you've got these these interesting 320 00:19:57,720 --> 00:20:03,440 Speaker 1: pieces of technology that are in artis office where he's 321 00:20:03,480 --> 00:20:06,640 Speaker 1: got like a computer that has these old typewriter keys 322 00:20:06,680 --> 00:20:09,360 Speaker 1: instead of regular keys. Those were built by a guy 323 00:20:09,440 --> 00:20:13,879 Speaker 1: named Richard doc Nagi also known as data Manser and 324 00:20:14,000 --> 00:20:19,479 Speaker 1: data Manswer has done some really amazing work with custom keyboards, laptops, uh, 325 00:20:19,640 --> 00:20:23,480 Speaker 1: desktop computers. He's really created some neat stuff, and not 326 00:20:23,720 --> 00:20:27,119 Speaker 1: just in the steampunk aesthetic. He's also branched out. He 327 00:20:27,480 --> 00:20:30,400 Speaker 1: did some in a sort of an Art Deco inspired 328 00:20:30,440 --> 00:20:33,200 Speaker 1: approach as well. So he's he's tried a couple of 329 00:20:33,240 --> 00:20:38,720 Speaker 1: different things. He takes commissions um, and his work is 330 00:20:38,840 --> 00:20:42,680 Speaker 1: really really labor intensive, so they are expensive things to buy. 331 00:20:43,560 --> 00:20:46,679 Speaker 1: But on the other hand, these are devices that are 332 00:20:46,760 --> 00:20:52,560 Speaker 1: made by hand from materials that are more expensive than plastic. 333 00:20:53,040 --> 00:20:57,720 Speaker 1: So the expense is in not just the labor but 334 00:20:57,800 --> 00:20:59,920 Speaker 1: also the artistry that goes into it. So you know, 335 00:21:00,040 --> 00:21:01,679 Speaker 1: you might sit there and think, oh, my gosh, that's 336 00:21:01,720 --> 00:21:06,479 Speaker 1: a keyboard. I can't spend twelve buying a keyboard from 337 00:21:06,480 --> 00:21:08,480 Speaker 1: my computer. But then you think, all right, when you 338 00:21:08,600 --> 00:21:11,200 Speaker 1: factor in the materials that went into it, how much 339 00:21:11,280 --> 00:21:13,960 Speaker 1: time was spent for him to track down all the 340 00:21:14,040 --> 00:21:16,800 Speaker 1: different stuff that he used to make it, and also 341 00:21:17,000 --> 00:21:20,399 Speaker 1: just the hours of of work that he puts into it, 342 00:21:20,520 --> 00:21:24,040 Speaker 1: then you start figuring, Okay, now it's it's a work 343 00:21:24,080 --> 00:21:27,040 Speaker 1: of art that I'm buying, not just a functional piece 344 00:21:27,080 --> 00:21:29,479 Speaker 1: of technology. Yeah. Yeah, well, I mean there are there 345 00:21:29,480 --> 00:21:36,320 Speaker 1: are people who actually make their living modifying people's living spaces. UM. 346 00:21:36,720 --> 00:21:39,440 Speaker 1: I went to a Modern Victorian which is at mad 347 00:21:39,520 --> 00:21:44,119 Speaker 1: vic dot com, and they basically remake people's homes into 348 00:21:44,760 --> 00:21:50,400 Speaker 1: steampunk like environments. Um. You know, wood burning stoves and um, 349 00:21:50,840 --> 00:21:55,520 Speaker 1: you know, portholes and things that you might see big 350 00:21:56,600 --> 00:21:59,400 Speaker 1: big gears that you would turn in order to open 351 00:21:59,480 --> 00:22:01,840 Speaker 1: the door and of a regular door knob. Yes, yes, 352 00:22:01,920 --> 00:22:03,399 Speaker 1: I mean just that that kind of thing. And if 353 00:22:03,400 --> 00:22:06,280 Speaker 1: you've got the uh, either the ability to do it 354 00:22:06,359 --> 00:22:09,240 Speaker 1: yourself or the wherewithal to pay someone who knows what 355 00:22:09,359 --> 00:22:14,320 Speaker 1: they're doing, um, you can do that too. But just 356 00:22:14,480 --> 00:22:19,120 Speaker 1: the creativity that that's involved in doing that, and even 357 00:22:19,280 --> 00:22:21,480 Speaker 1: even something as simple as you know, the keyboards that 358 00:22:21,600 --> 00:22:26,000 Speaker 1: you see with the typewriter keys instead of uh computer keys. Um, 359 00:22:26,160 --> 00:22:29,600 Speaker 1: it's just kind of fascinating. I saw one computer desk 360 00:22:29,680 --> 00:22:33,439 Speaker 1: that had uh pipes behind it or you know at 361 00:22:33,480 --> 00:22:35,120 Speaker 1: the back where it made it look sort of as 362 00:22:35,240 --> 00:22:37,800 Speaker 1: the as though the computer we're sitting in as part 363 00:22:37,880 --> 00:22:40,960 Speaker 1: of a pipe organ and it was just kind of 364 00:22:41,000 --> 00:22:44,639 Speaker 1: cool the the idea behind that. Um. But yeah, I mean, 365 00:22:44,680 --> 00:22:47,440 Speaker 1: these these are all I mean, there's there's no large 366 00:22:47,520 --> 00:22:50,080 Speaker 1: company that I can think of that that makes this 367 00:22:50,320 --> 00:22:55,080 Speaker 1: stuff in in amounts that make it would make it 368 00:22:55,240 --> 00:22:59,160 Speaker 1: cheap for the average person to own one of these. 369 00:22:59,320 --> 00:23:01,200 Speaker 1: You know, this is all done by hand, but you 370 00:23:01,280 --> 00:23:04,080 Speaker 1: know you can also say, uh, you know, it's it's 371 00:23:04,680 --> 00:23:07,639 Speaker 1: done custom work. Not everybody is going to own something 372 00:23:07,760 --> 00:23:10,480 Speaker 1: like this, Um, there are a lot of one of 373 00:23:10,520 --> 00:23:12,959 Speaker 1: the kind pieces out there. Yeah, and it's also an 374 00:23:12,960 --> 00:23:16,879 Speaker 1: opportunity for uh, for you know, the casual hacker to 375 00:23:16,960 --> 00:23:20,960 Speaker 1: maybe try his or her hand at something like this. Yeah. 376 00:23:21,000 --> 00:23:22,840 Speaker 1: I mean this is you know, their plans and and 377 00:23:23,359 --> 00:23:25,239 Speaker 1: and things like this, and not all the projects are 378 00:23:25,240 --> 00:23:27,760 Speaker 1: super complex. And that's that's sort of again, that's the 379 00:23:27,840 --> 00:23:32,760 Speaker 1: whole point that uh that was made about the appeal 380 00:23:33,040 --> 00:23:36,280 Speaker 1: of steampunk in the first places, that you are creating 381 00:23:36,680 --> 00:23:38,840 Speaker 1: something that's much more personal to you. You know, it's 382 00:23:38,880 --> 00:23:43,200 Speaker 1: not this mass produced piece of technology that looks exactly 383 00:23:43,280 --> 00:23:47,560 Speaker 1: like every single other version of that particular device, right 384 00:23:47,720 --> 00:23:50,800 Speaker 1: like every iPhone, like every iPhone four looks like every 385 00:23:50,840 --> 00:23:54,040 Speaker 1: other iPhone four until you put like a skin on 386 00:23:54,119 --> 00:23:56,399 Speaker 1: it or put a case around it or whatever. But 387 00:23:56,560 --> 00:23:58,560 Speaker 1: you know, on its own, they all look the same. 388 00:23:59,000 --> 00:24:02,000 Speaker 1: And it's this the approach to mass manufacturer that has 389 00:24:02,040 --> 00:24:06,200 Speaker 1: created core sort of a homogenized approach to technology. And 390 00:24:06,640 --> 00:24:08,920 Speaker 1: this is kind of a rejection of that, saying I 391 00:24:09,040 --> 00:24:12,600 Speaker 1: want something that has more personality to it. It's just 392 00:24:12,680 --> 00:24:16,119 Speaker 1: that this is a personality that evokes a very specific 393 00:24:17,200 --> 00:24:21,520 Speaker 1: feel and era. So it's interesting because every year that passes. 394 00:24:21,600 --> 00:24:25,200 Speaker 1: I think, Okay, steampunk has gotta like that. That fat 395 00:24:25,400 --> 00:24:28,639 Speaker 1: is got to be on the decline by now, because 396 00:24:29,320 --> 00:24:31,800 Speaker 1: there are artists who get into it and they're really 397 00:24:31,880 --> 00:24:34,240 Speaker 1: really active in it for a couple of years, and 398 00:24:34,320 --> 00:24:36,120 Speaker 1: then some of them are saying, you know, I really 399 00:24:36,160 --> 00:24:38,320 Speaker 1: want to do other stuff. I had fun with that, 400 00:24:38,520 --> 00:24:41,240 Speaker 1: it was great, But as an artist, I want to grow, 401 00:24:41,320 --> 00:24:43,760 Speaker 1: so I want to try different things. So I often 402 00:24:43,840 --> 00:24:46,359 Speaker 1: expect to see that kind of trickled down to the 403 00:24:46,560 --> 00:24:52,280 Speaker 1: general uh steampunk niche, Like I was gonna say general public, 404 00:24:52,320 --> 00:24:56,080 Speaker 1: but really steampunk is a very specific niche of people. Um, 405 00:24:56,480 --> 00:24:59,520 Speaker 1: but so far that hasn't really happened. We'll have to 406 00:25:00,080 --> 00:25:02,359 Speaker 1: keep your eyes open, because I mean, I find it 407 00:25:02,400 --> 00:25:05,960 Speaker 1: a very compelling aesthetic myself. I really do like the 408 00:25:06,080 --> 00:25:08,840 Speaker 1: look of it and uh and and it does have 409 00:25:08,920 --> 00:25:13,240 Speaker 1: an interesting um impact on me emotionally when I see 410 00:25:13,280 --> 00:25:17,159 Speaker 1: something that's been really well designed and a very clever design. 411 00:25:17,320 --> 00:25:20,200 Speaker 1: Because well designed and clever again, doesn't necessarily mean that 412 00:25:20,280 --> 00:25:22,920 Speaker 1: the device is practical. Sometimes the more impractical it is, 413 00:25:23,800 --> 00:25:27,000 Speaker 1: the more enjoyable one is. Yeah, that's true, that's true. Well, 414 00:25:27,040 --> 00:25:29,719 Speaker 1: I mean it's a it's a human thing I think, um, 415 00:25:30,480 --> 00:25:37,760 Speaker 1: and yeah, I am fascinated by alternate histories and anachronisms. Um, 416 00:25:38,480 --> 00:25:41,640 Speaker 1: you know it it the what IF's if you will 417 00:25:42,359 --> 00:25:45,359 Speaker 1: um and just to imagine the like the the what 418 00:25:45,560 --> 00:25:48,679 Speaker 1: if you know you have a steam steam powered world 419 00:25:49,000 --> 00:25:52,200 Speaker 1: with the internet. You know, how could those things go together? 420 00:25:52,880 --> 00:25:58,560 Speaker 1: You know, handwriting messages and sticking them in pneumatic tubes? Yep, yep. 421 00:25:58,960 --> 00:26:01,720 Speaker 1: You know. My dad start writing a science fiction novel, 422 00:26:02,240 --> 00:26:07,199 Speaker 1: uh that was based in a steampunk type world and uh, 423 00:26:07,400 --> 00:26:10,159 Speaker 1: sadly he was one of those projects that never they 424 00:26:10,280 --> 00:26:13,240 Speaker 1: never completed. But it was funny because when he was 425 00:26:13,320 --> 00:26:17,600 Speaker 1: writing it, it was before steampunk had really become a thing. 426 00:26:18,080 --> 00:26:21,040 Speaker 1: Like there were some examples, early examples in the genre, 427 00:26:21,560 --> 00:26:24,400 Speaker 1: and I think had he had he completed, it would 428 00:26:24,400 --> 00:26:27,320 Speaker 1: have been one of them. It certainly would have been 429 00:26:28,040 --> 00:26:32,440 Speaker 1: an interesting addition to the library of literature that supports 430 00:26:32,520 --> 00:26:36,040 Speaker 1: this genre. Uh. Of course, we'll never know, because it's 431 00:26:36,240 --> 00:26:38,080 Speaker 1: I mean, maybe one day he'll go back and finish it, 432 00:26:38,200 --> 00:26:40,480 Speaker 1: but by then it's gonna seem like he's you know, 433 00:26:40,600 --> 00:26:42,760 Speaker 1: following a trend as opposed to being on the forefront 434 00:26:42,800 --> 00:26:46,040 Speaker 1: of it. At least it's not another vampire book. You 435 00:26:46,119 --> 00:26:51,159 Speaker 1: know it's funy you mentioned it's the steampowered vampires. There's sparkle. No, 436 00:26:51,560 --> 00:26:54,640 Speaker 1: not at all, not even a little. It's a steampowered 437 00:26:54,720 --> 00:26:57,119 Speaker 1: vampire that sparkles in the daylight. But he gets invited 438 00:26:57,160 --> 00:27:00,440 Speaker 1: to go to a wizard college. No where, it's with 439 00:27:00,560 --> 00:27:02,919 Speaker 1: were wolves, right, I wonder how many more I can 440 00:27:03,000 --> 00:27:05,840 Speaker 1: fit in there. Uh, there's a Chicago detective who's also 441 00:27:05,880 --> 00:27:08,680 Speaker 1: a magician who shows up. No, uh, none of this 442 00:27:08,840 --> 00:27:10,520 Speaker 1: is true. And there's a good cop in a bad 443 00:27:10,640 --> 00:27:16,960 Speaker 1: cop right, and the bad cop is three days from retirement. Um. No, 444 00:27:17,040 --> 00:27:19,760 Speaker 1: we're gonna stop throwing in random references now. No, but 445 00:27:19,880 --> 00:27:23,400 Speaker 1: he really did have a fantastic idea that I got 446 00:27:23,480 --> 00:27:25,320 Speaker 1: to read the early chapters and I was really excited. 447 00:27:25,359 --> 00:27:27,880 Speaker 1: I was very sad when that project fell through. But anyway, 448 00:27:28,000 --> 00:27:30,080 Speaker 1: maybe one day that will happen. That's neither here nor there. 449 00:27:30,160 --> 00:27:33,480 Speaker 1: I'm gonn. I'm going to conclude this podcast on that note. So, guys, 450 00:27:33,960 --> 00:27:36,520 Speaker 1: if you have any suggestions for topics we should tackle 451 00:27:36,680 --> 00:27:39,800 Speaker 1: in the future, let us know, or in the past 452 00:27:39,880 --> 00:27:43,679 Speaker 1: and an imagined in a in an alternate present, let 453 00:27:43,800 --> 00:27:48,199 Speaker 1: us know, right are real world? This is it email 454 00:27:48,240 --> 00:27:51,800 Speaker 1: address tex Stuff at Discovery dot com or contact us 455 00:27:51,840 --> 00:27:54,840 Speaker 1: on Twitter or Facebook. Our handle at both those locations 456 00:27:55,000 --> 00:27:57,600 Speaker 1: is tech Stuff hs W and Chris and I will 457 00:27:57,600 --> 00:28:01,240 Speaker 1: talk to you again really soon for more on this 458 00:28:01,440 --> 00:28:03,920 Speaker 1: and thousands of other topics. Is it how staff works 459 00:28:03,960 --> 00:28:10,520 Speaker 1: dot com? Brought to you by the reinvented two thousand 460 00:28:10,560 --> 00:28:12,560 Speaker 1: twelve camera. It's ready, are you