WEBVTT - How 'Exploding Kittens' Founders Turned Their Best-Selling Card Game Into a Netflix TV Series and Mobile Game

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<v Speaker 1>Welcome to Strictly Business Variety's weekly podcast featuring conversations about

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<v Speaker 1>the business, media and entertainment. I'm senior business writer, TV

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<v Speaker 1>and video games. Jennifer Moss Belan Lee, a former Xbox designer,

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<v Speaker 1>and Matthew Inman, the award winning cartoonants behind the Oatmeal,

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<v Speaker 1>launched the first Exploding Kittens card game in twenty fifteen

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<v Speaker 1>via Kickstarter campaign and unexpectedly raised eight point seven million

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<v Speaker 1>dollars for the initial game in the first thirty days

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<v Speaker 1>of the campaign. Since then, they released nearly thirty tabletop

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<v Speaker 1>games under the Exploding Kitten's Company brand and a handful

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<v Speaker 1>of digital games, and it's sold more than thirty six

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<v Speaker 1>million games globally. On Friday, Netflix will launch its Exploding

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<v Speaker 1>Kittens TV series adaptation, which will coincide with updates to

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<v Speaker 1>its Exploding Kitten's mobile game for the streamer, incorporating playable

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<v Speaker 1>characters from the new show into the service. Here to

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<v Speaker 1>talk about the inner workings at its own Kittens the company,

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<v Speaker 1>and how their brand adapted its best selling tabletop game.

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<v Speaker 1>Entering Netflix series and video game are founders ill Unle

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<v Speaker 1>and matthew an Thank you both for joining me for

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<v Speaker 1>the strictly business podcast. I'm really excited to speak to you,

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<v Speaker 1>and I just kind of want to start off with

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<v Speaker 1>each of you could lay out your current holes and

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<v Speaker 1>then go a little bit into your background prior.

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<v Speaker 2>Matt, you want to start sure, So at Exploding Kittens,

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<v Speaker 2>I think my social title the chief creative officer the cartoonists.

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<v Speaker 2>I'm an artist. I worked on the original game with

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<v Speaker 2>the lawn. I should have had more coffee because I

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<v Speaker 2>can't think of what else. Yeah. Yeah, And then on

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<v Speaker 2>the Netflix series, I'm the showrunner. I wrote a bunch

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<v Speaker 2>of episodes and did a little bit of everything there.

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<v Speaker 3>My name is Alan. I founded the company with Matt

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<v Speaker 3>about ten years ago. My current role is CEO, and

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<v Speaker 3>I'm also one of the producers on the show.

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<v Speaker 2>Did I forget to mention I write and draw the oatmeal?

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<v Speaker 2>I did that little thing? Did I write draw the oatmeals? Ball?

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<v Speaker 1>Okay, Now, for any of our listeners who might not

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<v Speaker 1>be familiar, can you explain what Exploding Kittens is?

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<v Speaker 3>Yeah, let's see. Okay, So Exploding Kittens, I mean, first

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<v Speaker 3>and foremost, it's a card game, but it's also the

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<v Speaker 3>name of our company and also now the name of

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<v Speaker 3>a Netflix show. It started about ten years ago. Matt

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<v Speaker 3>and I were kind of looking for a new exciting

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<v Speaker 3>project to get involved in. I had this very rough

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<v Speaker 3>idea for a card game that at the time was

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<v Speaker 3>called Bomb Squad, and it was all It was like

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<v Speaker 3>Russian Roulette with a deck of cards. Matt decided very

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<v Speaker 3>wisely that the name Bob and Squad is no fun

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<v Speaker 3>at all. And the way he phrased it was, if

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<v Speaker 3>all you're scared of in this game are these explosive bombs,

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<v Speaker 3>it's just so on the nose, it's so obvious. Who cares?

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<v Speaker 3>What if instead the thing you were most afraid of

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<v Speaker 3>was cute, adorable, fuzzy little kittens And we call the

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<v Speaker 3>game Exploding Kittens instead, And that is literally how Exploding

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<v Speaker 3>Kittens was born. We put it up on Kickstarter expecting

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<v Speaker 3>to raise hopefully about ten thousand bucks. Instead we raised

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<v Speaker 3>almost nine million and thirty days started a company and

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<v Speaker 3>now are one of the largest independent game studios in

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<v Speaker 3>the world.

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<v Speaker 1>That anything you want to add to that story, as

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<v Speaker 1>the saying that Bomb Squad was.

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<v Speaker 2>A bad name, Yeah, I mean, I guess, I see, yeah,

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<v Speaker 2>I get Alan and I were we kind of just

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<v Speaker 2>met at that point too, we were on vacation with

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<v Speaker 2>a mutual friend of ours and Alan had this poker

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<v Speaker 2>deck that has just sharpie marks on it, and we

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<v Speaker 2>played that game like the entire week while we are

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<v Speaker 2>on vacation. And I kind of had wanted to make

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<v Speaker 2>a game at that point, but I wasn't a game

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<v Speaker 2>designer and I didn't really have one. And for our

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<v Speaker 2>first game, it's still is our I think it's one

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<v Speaker 2>of the best things we've ever done in terms of gameplay, Like,

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<v Speaker 2>it's so fun, it's such a satisfying and unique game mechanic,

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<v Speaker 2>this sort of idea that you play until it's last

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<v Speaker 2>person standing. And yeah, and I was able to kind

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<v Speaker 2>of translate comics into cards back then, and that that

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<v Speaker 2>really helped us in the beginning too.

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<v Speaker 3>And Matt literally wrote a one panel comic for every

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<v Speaker 3>card in the game. I showed up with a poker deck.

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<v Speaker 3>Here's the King, the Queen, the aces et, cetera. And

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<v Speaker 3>Matt said, okay, so fifty two cards. I will draw

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<v Speaker 3>fifty two to one panel hilarious comics and that will.

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<v Speaker 2>Be the game.

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<v Speaker 3>And yeah, that whole task, what was that? Matt? Ten days,

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<v Speaker 3>two weeks somewhere in that timeframe.

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<v Speaker 2>We did it fast, and our company came together in

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<v Speaker 2>like six weeks from hey, this is Bomb Squad the

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<v Speaker 2>poker game to ek explaining kittens on the Internet. You know,

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<v Speaker 2>in a very short period of time.

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<v Speaker 3>Yeah, it was Yeah, that was that was fun. That

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<v Speaker 3>was literally us in a garage in the back of

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<v Speaker 3>my house. And now there's about one hundred people working

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<v Speaker 3>at the company and we have a big studio and

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<v Speaker 3>the biggest problem is remembering everybody's name.

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<v Speaker 1>And now you've released nearly thirty games, a handful of

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<v Speaker 1>digital games, including the Netflix Exploding mobile game.

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<v Speaker 2>Yes, that's correct. Yeah, So I'd love.

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<v Speaker 1>To know what the process becomes at that point, from

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<v Speaker 1>making a card game to making a digital game to

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<v Speaker 1>now making a show. And at what point Netflix got involved,

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<v Speaker 1>if they approached you, if you had talks with them,

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<v Speaker 1>what the kind of flow and order of events if

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<v Speaker 1>you remember.

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<v Speaker 2>Yeah, I can, I'll jump to the Netflix bit because

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<v Speaker 2>that's where I'm the most relevant. So in twenty nineteen,

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<v Speaker 2>we received an investment from Peter Turnham and to kind

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<v Speaker 2>of expand our our IP and he connected us with

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<v Speaker 2>Greg Daniels and might Judge and you know, up until

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<v Speaker 2>that point, it really wasn't terribly interested in making Exploding

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<v Speaker 2>Kitts into a TV series. It just wasn't something that

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<v Speaker 2>struck me as television material. I mean, it's a card game,

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<v Speaker 2>where as we just said, each card is its own

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<v Speaker 2>non secuity. It's they're all just independent jokes, don't really

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<v Speaker 2>a story. It'sn't really through line. It would be like

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<v Speaker 2>if I told you we're going to make connect for

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<v Speaker 2>into a movie, you'd be like, God, stop, you know, please,

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<v Speaker 2>don't you know? And what ended up happening was started

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<v Speaker 2>to think kind of in earnest about, regardless of the

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<v Speaker 2>card game, what's the show that I would want to watch?

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<v Speaker 2>And that is where I kind of flipped through an

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<v Speaker 2>old notebook and started schooling away. And I'd always kind

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<v Speaker 2>of had this idea in the back of my mind

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<v Speaker 2>of some sort of cat X related show and hear

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<v Speaker 2>me out. So when I had a girlfriend in my

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<v Speaker 2>twenties where she had a cat who kind of simultaneously

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<v Speaker 2>behaved like God in the house and also like Satan.

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<v Speaker 2>I think this is very reliable for most pet owners.

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<v Speaker 2>Your cat things, you own the house, but they also

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<v Speaker 2>seem to rule the underworld as well, so again, when

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<v Speaker 2>I thought, how can I make Exploding Kittens into a

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<v Speaker 2>TV series that I want to watch without ever having

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<v Speaker 2>played the game, that's where this idea of God and

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<v Speaker 2>the Devil being trapped in cat bodies on Earth came from.

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<v Speaker 2>So what I did was most television pitches, you know,

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<v Speaker 2>you have your little index cards and you nervously stand

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<v Speaker 2>in a room and try to recite your show in

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<v Speaker 2>front of a bunch of people. I don't really drive

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<v Speaker 2>that way, and I can draw, So I thought I

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<v Speaker 2>would draw my pitch in the form of a comic

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<v Speaker 2>that you could read like it's a It's about a

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<v Speaker 2>four minute read, like a tiny graphic novel, so you

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<v Speaker 2>could you read my show. We pitched it to seven

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<v Speaker 2>studios and six of them made offers on it right away,

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<v Speaker 2>and that's when kind of realized, I think I doesinthe

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<v Speaker 2>really really good here. That's how we connected eventually with Netflix.

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<v Speaker 2>And at the time Netflix was this was like twenty nineteen,

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<v Speaker 2>twenty twenty. Netflix was investing heavily in animation, I think,

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<v Speaker 2>and I think they doubled down on it because of

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<v Speaker 2>the pandemic, because you couldn't shoot anything live action, and

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<v Speaker 2>that's that's where it's the when you get touts home.

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<v Speaker 3>Just to add the even before that, like all we

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<v Speaker 3>ever really aspired to do, at least at first, was

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<v Speaker 3>let's make a bunch of card games. Like I really

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<v Speaker 3>like designing games, Matt really likes drawing games, come together

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<v Speaker 3>and we were able to create these really fun, exciting

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<v Speaker 3>things under the premise that, like, none of these games

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<v Speaker 3>should be entertaining. All every game we make should make

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<v Speaker 3>the people you're playing with entertaining instead. And armed with that,

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<v Speaker 3>we're able to create like some of the some of

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<v Speaker 3>the best selling games ever. It's really it's been a

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<v Speaker 3>it's been a really fun experience. And then once once

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<v Speaker 3>the Netflix show really solidified, like once it was like, oh,

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<v Speaker 3>we're doing this, Matt started to lead his team, the

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<v Speaker 3>show team, as far as like, all right, well, here's

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<v Speaker 3>what these characters sound like, here's how they behave, here's

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<v Speaker 3>how they move, here's here's what the world actually looks

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<v Speaker 3>like instead of just a bunch of static images. And

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<v Speaker 3>armed with that, we were able to start saying, okay, well,

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<v Speaker 3>now this is a world instead of just a bunch

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<v Speaker 3>of comics, this is an actual world. So that means

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<v Speaker 3>we can start making more games, more moving games. Right,

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<v Speaker 3>so like digital games, mobile games, VR games, we can

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<v Speaker 3>start exploring where else these characters might live and how

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<v Speaker 3>our audience might be able to experience them. And so

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<v Speaker 3>it was like this neat little one two punch, like,

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<v Speaker 3>let's start by building a really strong audience, building simple, fast,

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<v Speaker 3>easy fun party games. Expand that into the world of TV,

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<v Speaker 3>and then now we can expand that whole ip outwards

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<v Speaker 3>because we know what it looks and sounds like.

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<v Speaker 1>As you became more and more familiar with the tabletop

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<v Speaker 1>game and that's where you started with and that's where

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<v Speaker 1>you grew, and that's where the success was. Going into

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<v Speaker 1>TV and going into gaming digital. What did you all

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<v Speaker 1>have to do to educate yourselves on understanding those worlds,

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<v Speaker 1>the business model of those things, and expanding the brand

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<v Speaker 1>into those sections where you had been strictly in tabletop

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<v Speaker 1>gaming before.

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<v Speaker 2>Well, I actually on once you go first you worked

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<v Speaker 2>at the Xbox, you can talk about all kinds off there.

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<v Speaker 3>I think we knew, like all of us from hearing

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<v Speaker 3>all the stories, that there's not a huge amount of

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<v Speaker 3>money in season one. Season one is like establishing yourself.

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<v Speaker 3>It's building the team figuring out what this thing looks like,

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<v Speaker 3>trying your best to build an audience, investing heavily in marketing,

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<v Speaker 3>making sure you get the word out. It's really once

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<v Speaker 3>that thing takes off, which we really hope this does

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<v Speaker 3>because we've worked so hard at it. It's once that

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<v Speaker 3>takes off that you have more leverage, that you get

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<v Speaker 3>to start making more demands. Essentially. However, getting to that point,

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<v Speaker 3>there were a few things that were really important to us.

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<v Speaker 3>A typical TV deal, the network has a lot of

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<v Speaker 3>rules about merchandising, about what the show is called, about

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<v Speaker 3>how you talk about the show, and we were very

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<v Speaker 3>fortunate that we could walk into those deals saying, look,

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<v Speaker 3>this has to be called Exploding Kittens, has to has

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<v Speaker 3>to has to, which is very important to us. That's

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<v Speaker 3>the brand recognition. They totally agreed. They were like, yes,

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<v Speaker 3>has to, that's where the audience is going to come from.

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<v Speaker 3>You've got one of the best selling games in the world,

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<v Speaker 3>So cool, we're all in agreement there. It's good for them,

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<v Speaker 3>it's good for us. That was a really nice negotiation

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<v Speaker 3>point that was not contentious at all. But then the

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<v Speaker 3>second one was merchandising, which is like, look, We're going

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<v Speaker 3>to be the best partners ever and anything that comes

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<v Speaker 3>out of the show, out of these characters, we're all

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<v Speaker 3>going to participate in that. But it is very important

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<v Speaker 3>to us that you acknowledge we are a pre existing

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<v Speaker 3>company that only does merchandising. All we do is put

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<v Speaker 3>out card games out into the world, So we have

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<v Speaker 3>to be able to keep those things in their own

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<v Speaker 3>little box in order that we can keep running the company,

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<v Speaker 3>keep coming up with new ideas, and keep using those

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<v Speaker 3>ideas to generate new IP and new shows for Netflix.

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<v Speaker 3>So everyone was very good about that. But it was

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<v Speaker 3>non traditional, right, Like the standard version is all merchandising

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<v Speaker 3>that comes out of a show gets split up between

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<v Speaker 3>all the partners, and we had to cut out or

0:12:32.240 --> 0:12:35.120
<v Speaker 3>carve out pre existing ips and new games that we

0:12:35.280 --> 0:12:38.280
<v Speaker 3>create that weren't associated with the show. That was a

0:12:38.280 --> 0:12:40.679
<v Speaker 3>little bit of learning on both sides, right. Nobody was

0:12:40.760 --> 0:12:44.720
<v Speaker 3>used to that, but that's what that's what we clung

0:12:44.760 --> 0:12:48.000
<v Speaker 3>onto because it was so important and we knew that

0:12:48.080 --> 0:12:50.880
<v Speaker 3>as long as we can hold on to that, we

0:12:50.880 --> 0:12:53.760
<v Speaker 3>can then learn the rest of the process. Working closely

0:12:53.800 --> 0:12:56.440
<v Speaker 3>with the networks, working closely with Netflix to get the

0:12:56.440 --> 0:12:57.480
<v Speaker 3>best deal for everybody.

0:12:57.880 --> 0:13:00.360
<v Speaker 1>We'll be back to work from the Exploding Kittens seen

0:13:00.520 --> 0:13:01.360
<v Speaker 1>actor this break.

0:13:06.720 --> 0:13:09.319
<v Speaker 2>Yeah, so kind of going through card games to digital

0:13:09.360 --> 0:13:11.240
<v Speaker 2>I know Alons kind of got a rich background, and

0:13:11.280 --> 0:13:13.040
<v Speaker 2>you know, he worked was a chief design officer at

0:13:13.040 --> 0:13:14.600
<v Speaker 2>the Xbox, so that there was a lot of stuff

0:13:14.600 --> 0:13:18.520
<v Speaker 2>that fit there for him. For me going from card

0:13:18.520 --> 0:13:24.120
<v Speaker 2>game to television, I had I've been working in comics forever,

0:13:24.200 --> 0:13:27.680
<v Speaker 2>which is very helpful because when you draw storyboards, which

0:13:27.720 --> 0:13:31.400
<v Speaker 2>become animatics, it's become cartoons animatics fen who doesn't know

0:13:31.400 --> 0:13:33.120
<v Speaker 2>they're They're kind of like a really crappy cartoon. They're

0:13:33.160 --> 0:13:35.600
<v Speaker 2>black and white. Usually the actors aren't even there yet,

0:13:35.640 --> 0:13:37.920
<v Speaker 2>so it's all this rough. I've done a ton of

0:13:37.920 --> 0:13:40.280
<v Speaker 2>storyboarding just in my career as a cartoonist, so I

0:13:40.280 --> 0:13:42.680
<v Speaker 2>had some skills there. And then I'd worked in elimination

0:13:42.920 --> 0:13:44.560
<v Speaker 2>for a couple of years on their movies, did some

0:13:44.600 --> 0:13:46.720
<v Speaker 2>punch up on their movies, so I had some experience there.

0:13:47.600 --> 0:13:49.320
<v Speaker 2>That being said, there was a lot of new disciplines

0:13:49.360 --> 0:13:53.600
<v Speaker 2>to learn. You know, writing a still web comic on

0:13:53.640 --> 0:13:58.319
<v Speaker 2>the Internet is very different from dealing with actors, writers,

0:13:58.320 --> 0:14:02.959
<v Speaker 2>sound design, fully score. There's a whole kind of arsenal thing.

0:14:03.080 --> 0:14:06.480
<v Speaker 2>So past four and a half years has been it's

0:14:06.480 --> 0:14:08.560
<v Speaker 2>like the greatest film class they've ever gone to, you know,

0:14:08.600 --> 0:14:10.800
<v Speaker 2>in a way, because I got to actively learn while

0:14:10.800 --> 0:14:14.960
<v Speaker 2>making show. The other thing that was probably where Robber

0:14:15.040 --> 0:14:17.760
<v Speaker 2>Mett road in terms of difficulty was when you make

0:14:17.760 --> 0:14:20.840
<v Speaker 2>a web comic, people hear when they read your comic,

0:14:20.840 --> 0:14:22.040
<v Speaker 2>they hear what ever voice they want to hear in

0:14:22.040 --> 0:14:23.800
<v Speaker 2>their head, and usually it's a very funny voice. It's

0:14:23.840 --> 0:14:28.120
<v Speaker 2>well written television or animation. They hear whatever voice the

0:14:28.120 --> 0:14:31.520
<v Speaker 2>actor is saying and or the way the character is moving,

0:14:31.560 --> 0:14:33.520
<v Speaker 2>and it can all break a joke or make a joke.

0:14:34.000 --> 0:14:37.040
<v Speaker 2>So that was where I had to be really diligent

0:14:37.200 --> 0:14:40.600
<v Speaker 2>and good about make sure the comedy comes through because

0:14:40.600 --> 0:14:42.720
<v Speaker 2>there's a ton of funny jokes that are written in script,

0:14:42.720 --> 0:14:44.320
<v Speaker 2>and then when they're own, you know, they're performed, they

0:14:44.320 --> 0:14:48.320
<v Speaker 2>can kind of change or breakdown that comes with you.

0:14:48.400 --> 0:14:50.440
<v Speaker 2>That's the same with the art, you know, creating really

0:14:50.520 --> 0:14:53.160
<v Speaker 2>rich style guides that I drop people a certain way.

0:14:53.320 --> 0:14:55.520
<v Speaker 2>You know, I had kind of a signature, kind of

0:14:55.560 --> 0:14:59.240
<v Speaker 2>inbred frog eyed look to everything that I drop, and

0:14:59.360 --> 0:15:01.440
<v Speaker 2>I needed to make sure that in bred frog eyed

0:15:01.520 --> 0:15:04.400
<v Speaker 2>was well ingrained into one in Netflix. It was you know,

0:15:04.480 --> 0:15:06.840
<v Speaker 2>it's on my office door talking.

0:15:06.520 --> 0:15:09.560
<v Speaker 1>About the voices that brings me a question about passing

0:15:09.640 --> 0:15:12.440
<v Speaker 1>and how involved you all were in that process. If

0:15:12.480 --> 0:15:14.880
<v Speaker 1>Netflix had ideas right off the top, if you all

0:15:14.920 --> 0:15:17.360
<v Speaker 1>had ideas and kind of what it was based on,

0:15:17.400 --> 0:15:21.080
<v Speaker 1>and also fans of exploding kittens versus people are like,

0:15:21.120 --> 0:15:22.800
<v Speaker 1>I have no idea what this is. I've never heard

0:15:22.840 --> 0:15:25.200
<v Speaker 1>of this before, and kind of that barrier to entry

0:15:25.240 --> 0:15:26.240
<v Speaker 1>maybe with certain talent.

0:15:26.960 --> 0:15:30.920
<v Speaker 2>We you know, initially Netflix and me were aligned that

0:15:30.960 --> 0:15:33.840
<v Speaker 2>we wanted to go after famous people, you know, celebrities,

0:15:34.360 --> 0:15:37.360
<v Speaker 2>and we did. We went after famous people and celebrities

0:15:37.400 --> 0:15:41.600
<v Speaker 2>and what do you get any and they're busy, you know,

0:15:41.680 --> 0:15:43.560
<v Speaker 2>like I mean that in a good way because it's

0:15:43.600 --> 0:15:47.400
<v Speaker 2>like a cat themed you know, it'd be like we're

0:15:47.400 --> 0:15:50.080
<v Speaker 2>making a movie out of them. I don't know, pick

0:15:50.120 --> 0:15:53.640
<v Speaker 2>the worst they imaginable. Let me paraphrase, paraphrase, I'm I'm

0:15:53.640 --> 0:15:55.880
<v Speaker 2>blowing this right now. We went out to the first

0:15:55.880 --> 0:15:58.000
<v Speaker 2>person who went out to to Boyce Godcat was Peter

0:15:58.080 --> 0:16:00.560
<v Speaker 2>d English and which had been amazing. I love him

0:16:00.600 --> 0:16:03.400
<v Speaker 2>and he was super interested, but he was shooting a movie.

0:16:03.840 --> 0:16:06.600
<v Speaker 2>And then the next person we went after was calling

0:16:06.680 --> 0:16:10.920
<v Speaker 2>Farrell again amazing, great shooting a movie. And then they

0:16:11.000 --> 0:16:12.760
<v Speaker 2>both got a bunch of awards. I think called Ferrol

0:16:12.840 --> 0:16:14.880
<v Speaker 2>literally maybe got nominated for an Oscar maybe one I

0:16:14.920 --> 0:16:16.960
<v Speaker 2>don't remember, and I was like, yeah, it's probably good.

0:16:17.080 --> 0:16:19.080
<v Speaker 2>You turned down the whole cat card game idea. You

0:16:19.080 --> 0:16:23.000
<v Speaker 2>were clearly busy something that matters. But sort of through

0:16:23.040 --> 0:16:25.400
<v Speaker 2>that process, what we kind of realized was we wanted

0:16:25.440 --> 0:16:28.320
<v Speaker 2>people who were funny. We don't care who they are

0:16:28.480 --> 0:16:32.000
<v Speaker 2>in terms of celebrity. So that's why we ended up

0:16:32.000 --> 0:16:34.560
<v Speaker 2>with like, for example, a good example of this, Mark

0:16:34.600 --> 0:16:37.880
<v Speaker 2>brooksh who plays the dad on the show. He plays Marv.

0:16:38.240 --> 0:16:39.880
<v Speaker 2>He's the voice. He might not know his name, but

0:16:39.920 --> 0:16:41.200
<v Speaker 2>if you saw him, you know who he is. He

0:16:41.240 --> 0:16:43.960
<v Speaker 2>was in the office. He also played the energy vampire

0:16:44.000 --> 0:16:46.720
<v Speaker 2>in What We Do in the Shadows, And that's the

0:16:46.840 --> 0:16:48.480
<v Speaker 2>kind of a lack of better word, black of the

0:16:48.520 --> 0:16:51.000
<v Speaker 2>energy we wanted from our characters was less about can

0:16:51.040 --> 0:16:53.800
<v Speaker 2>we shove Wesley Snipes in here. I don't know why

0:16:53.800 --> 0:16:56.120
<v Speaker 2>I picked him. I like him, but whatever, that's really

0:16:56.120 --> 0:17:00.000
<v Speaker 2>celebrity I can think of right now, Wesley Snipe versus

0:17:00.360 --> 0:17:03.040
<v Speaker 2>someone that maybe isn't quite as well known, but their

0:17:03.080 --> 0:17:06.280
<v Speaker 2>ability to perform a joke into a microphone was so good.

0:17:06.400 --> 0:17:08.639
<v Speaker 2>Tom Ellis is that way to shoo him. They were

0:17:08.680 --> 0:17:12.640
<v Speaker 2>all like funny, funny people. THAT'SI Sidar is another good example.

0:17:13.760 --> 0:17:16.560
<v Speaker 3>So tom Ellis, though, Matt, I remember going through that

0:17:16.640 --> 0:17:20.040
<v Speaker 3>casting process and you like sending me all of these

0:17:20.119 --> 0:17:23.920
<v Speaker 3>recordings and these auditions, and for Godcat, you weren't even

0:17:24.560 --> 0:17:26.840
<v Speaker 3>there was not even a thought that went into that.

0:17:26.960 --> 0:17:29.440
<v Speaker 3>It was just like you heard that voice, and you're like, yeah,

0:17:29.440 --> 0:17:32.040
<v Speaker 3>this is Godcat, like this is one hundred percent sold.

0:17:32.520 --> 0:17:35.040
<v Speaker 2>Yeah, and he was offer only, so we never heard

0:17:35.119 --> 0:17:37.919
<v Speaker 2>him before. The table reads. So the table reads, I'm like,

0:17:38.200 --> 0:17:40.720
<v Speaker 2>there's no way this guy's not gonna not gonna like

0:17:41.000 --> 0:17:43.200
<v Speaker 2>fell it. And he didn't. I mean, if I said

0:17:43.200 --> 0:17:45.359
<v Speaker 2>that the right way, he was amazing. Like he We

0:17:45.359 --> 0:17:46.960
<v Speaker 2>could kind of get a sense of him too, because

0:17:47.000 --> 0:17:50.320
<v Speaker 2>tom Elise is Welsh, his accent is Welsh. He's funny

0:17:50.400 --> 0:17:53.240
<v Speaker 2>based on his previous shows Miranda Loose First and other things,

0:17:54.359 --> 0:17:57.359
<v Speaker 2>but he also has this simultaneous quality of being old

0:17:57.400 --> 0:18:01.200
<v Speaker 2>world founding but also being fresh and relevant. Another good

0:18:01.240 --> 0:18:03.680
<v Speaker 2>comparison to him might be someone like Matt Gardy also

0:18:03.720 --> 0:18:05.080
<v Speaker 2>on what we do in the Shadows, where he's got

0:18:05.119 --> 0:18:09.080
<v Speaker 2>this old world sound. But he also can like yell

0:18:09.119 --> 0:18:12.359
<v Speaker 2>at his phone for not charging fast enough, like I

0:18:12.400 --> 0:18:15.040
<v Speaker 2>can straddle those two. So Tom allis ended up being

0:18:15.720 --> 0:18:20.160
<v Speaker 2>absolutely perfect god Cat. He's also a very nice man

0:18:20.200 --> 0:18:20.560
<v Speaker 2>in person.

0:18:21.200 --> 0:18:24.800
<v Speaker 1>I originally thought it was a nice nod to the

0:18:24.840 --> 0:18:27.879
<v Speaker 1>inverse of him being Lucifer, that he'd be Godcat by them.

0:18:27.880 --> 0:18:32.040
<v Speaker 1>I mean, that's a big Lucifer fan, so that was.

0:18:33.560 --> 0:18:35.879
<v Speaker 2>I think he's already getting hit with every single comment

0:18:35.920 --> 0:18:38.040
<v Speaker 2>thread on the internet about the show is like he

0:18:38.080 --> 0:18:40.920
<v Speaker 2>played the Devil, now it plays God That's like that dominates,

0:18:40.920 --> 0:18:42.440
<v Speaker 2>and I'm like, great, I like it. I think that

0:18:43.080 --> 0:18:45.000
<v Speaker 2>probably is helping our marketing a little bit because that's

0:18:45.040 --> 0:18:47.680
<v Speaker 2>such a funny topic to you know. The other thing

0:18:47.760 --> 0:18:49.760
<v Speaker 2>worth noting about Tom he has two cats at home

0:18:49.800 --> 0:18:52.719
<v Speaker 2>and their names are Kane and Abel, so it all

0:18:52.800 --> 0:18:56.320
<v Speaker 2>kind of fits into the theme of Godcat and Devil Cat.

0:18:56.320 --> 0:19:00.159
<v Speaker 1>Talking about exploding kittens, the brand and exploding Kitten is

0:19:00.200 --> 0:19:04.240
<v Speaker 1>the show and the digital game and remaining separate as

0:19:04.240 --> 0:19:06.959
<v Speaker 1>a company right now, how are you functioning when you

0:19:07.000 --> 0:19:09.520
<v Speaker 1>have this huge show coming out that is made by

0:19:09.520 --> 0:19:12.000
<v Speaker 1>the brand, but you're also still operating as a company

0:19:12.000 --> 0:19:15.159
<v Speaker 1>that does other things and is a merchandising company, a

0:19:15.240 --> 0:19:18.520
<v Speaker 1>game company, as you've said, So we're you're all's focuses

0:19:18.640 --> 0:19:21.440
<v Speaker 1>right now. How much are you split between different projects?

0:19:21.520 --> 0:19:22.800
<v Speaker 1>What does that look like internally?

0:19:23.520 --> 0:19:26.679
<v Speaker 3>Yeah, we should We should start by saying, every lawyer,

0:19:27.000 --> 0:19:31.240
<v Speaker 3>every accountant, every Hollywood agent for the last five years

0:19:31.280 --> 0:19:33.920
<v Speaker 3>has been begging us to change the name of the company,

0:19:33.960 --> 0:19:36.320
<v Speaker 3>so that is not the same name as everything else,

0:19:36.359 --> 0:19:38.879
<v Speaker 3>because you say exploiting kittens. Are you talking about the

0:19:38.880 --> 0:19:41.439
<v Speaker 3>show or the company, or the or the game or

0:19:41.520 --> 0:19:45.200
<v Speaker 3>one of the expansions. It's it drives everybody insane. Matt

0:19:45.200 --> 0:19:47.600
<v Speaker 3>and I refuse to change it because that's how it

0:19:47.640 --> 0:19:49.720
<v Speaker 3>was born, and we think it's very We.

0:19:49.680 --> 0:19:50.119
<v Speaker 2>Just like it.

0:19:50.200 --> 0:19:55.840
<v Speaker 3>So, so, how is this whole thing functioning? It's it's

0:19:55.840 --> 0:20:00.480
<v Speaker 3>a it's I've I've done five startups in my life.

0:20:00.520 --> 0:20:03.760
<v Speaker 3>This is now by far the largest one, which makes

0:20:03.760 --> 0:20:06.760
<v Speaker 3>it really really hard to manage all of those things

0:20:06.800 --> 0:20:10.199
<v Speaker 3>because we have separate teams working on individual projects. Right

0:20:10.240 --> 0:20:15.320
<v Speaker 3>we have our largest team works on sorry, our largest team. Actually,

0:20:15.600 --> 0:20:18.360
<v Speaker 3>when the Netflix show was in full production, was nearly

0:20:18.400 --> 0:20:20.600
<v Speaker 3>one hundred people, so that was the actual largest team.

0:20:20.680 --> 0:20:24.120
<v Speaker 3>Second largest is game production, and then third is digital,

0:20:24.240 --> 0:20:27.880
<v Speaker 3>where we have a lot of external partners. The company

0:20:27.920 --> 0:20:32.920
<v Speaker 3>itself in order to function just has a lot of managers.

0:20:33.080 --> 0:20:37.920
<v Speaker 3>Like we really we started out in my garage, just

0:20:38.119 --> 0:20:40.680
<v Speaker 3>very few of us, and the whole idea was, let's

0:20:40.680 --> 0:20:43.520
<v Speaker 3>all be creative all day, every day, and we'll make

0:20:43.560 --> 0:20:46.080
<v Speaker 3>a game, and it's going to be somebody else's problem

0:20:46.119 --> 0:20:48.760
<v Speaker 3>to figure out how that thing is produced, how it's printed,

0:20:48.800 --> 0:20:51.040
<v Speaker 3>how it's shipped, how it gets on boats, how it

0:20:51.080 --> 0:20:53.160
<v Speaker 3>gets into stores. We don't care about any of that.

0:20:53.200 --> 0:20:55.800
<v Speaker 3>All we care about is gonna make fun stuff that

0:20:55.840 --> 0:20:59.640
<v Speaker 3>we like playing. And in the process of doing that,

0:21:00.600 --> 0:21:03.600
<v Speaker 3>we learned that we want to get good at everything.

0:21:04.040 --> 0:21:06.280
<v Speaker 3>We want to learn how to print, we want to

0:21:06.359 --> 0:21:08.280
<v Speaker 3>learn how to distribute, we want to learn how to

0:21:08.320 --> 0:21:10.000
<v Speaker 3>do sales, we want to learn how to do marketing,

0:21:10.080 --> 0:21:12.280
<v Speaker 3>like just all the stuff. And so now all of

0:21:12.320 --> 0:21:15.320
<v Speaker 3>that stuff is internal. We have all of these different

0:21:15.320 --> 0:21:18.720
<v Speaker 3>teams because we like all of that in one place,

0:21:19.760 --> 0:21:24.080
<v Speaker 3>but that means our team is very management heavy, like

0:21:24.240 --> 0:21:26.399
<v Speaker 3>we have someone in charge of every single one of

0:21:26.440 --> 0:21:28.240
<v Speaker 3>those things. And then we got another person in charge

0:21:28.280 --> 0:21:30.359
<v Speaker 3>of all of those managers, and then they all report

0:21:30.440 --> 0:21:32.600
<v Speaker 3>up to someone at the sea level, and it looks

0:21:32.640 --> 0:21:35.359
<v Speaker 3>a lot like a corporation at this point, much to

0:21:35.400 --> 0:21:38.760
<v Speaker 3>our dismay, but we just couldn't figure out any other

0:21:38.840 --> 0:21:42.240
<v Speaker 3>way to do all the things we want to do,

0:21:42.320 --> 0:21:44.440
<v Speaker 3>get good at all the things, have control of all

0:21:44.480 --> 0:21:48.399
<v Speaker 3>those things without having a whole lot of managers and

0:21:48.680 --> 0:21:52.959
<v Speaker 3>unfortunately a whole lot of meetings. Matt, have I accurately

0:21:53.240 --> 0:21:56.640
<v Speaker 3>depicted the misery that is our calendars these days?

0:21:57.080 --> 0:22:00.000
<v Speaker 2>Yeah, I mean I feel unwell, so I would say, yeah,

0:22:00.200 --> 0:22:03.119
<v Speaker 2>now you're you're at you And the question is kind

0:22:03.119 --> 0:22:05.560
<v Speaker 2>of like, what how do we kind of split up,

0:22:05.680 --> 0:22:07.600
<v Speaker 2>you know, making the show versus making a game. It's

0:22:07.600 --> 0:22:09.680
<v Speaker 2>that kind of idea. Yeah, I mean the show was

0:22:09.720 --> 0:22:12.520
<v Speaker 2>pretty siloed because like Netflix, the way they make sure

0:22:12.560 --> 0:22:13.679
<v Speaker 2>that they you know, they get a show and then

0:22:13.680 --> 0:22:16.439
<v Speaker 2>they I don't like one hundred people, and then when

0:22:16.440 --> 0:22:18.560
<v Speaker 2>the show's over, they kind of trail off its contractors.

0:22:18.600 --> 0:22:21.240
<v Speaker 2>So for me, I've always burned the vin nine oil,

0:22:22.520 --> 0:22:26.240
<v Speaker 2>so I was kind of putting the oatmeal cartooning aside

0:22:26.280 --> 0:22:28.080
<v Speaker 2>for the black couple of years. Just I don't have time,

0:22:28.480 --> 0:22:32.439
<v Speaker 2>and working most of the time as the showrunner and

0:22:32.480 --> 0:22:35.679
<v Speaker 2>working on the series and then kind of working at

0:22:35.720 --> 0:22:37.720
<v Speaker 2>DK when I have time. It's it's actually kind of

0:22:37.720 --> 0:22:39.359
<v Speaker 2>a fun balance because when I was doing the Oatmeal

0:22:39.400 --> 0:22:42.040
<v Speaker 2>full time the comic, I could go from creative drawing,

0:22:42.119 --> 0:22:45.159
<v Speaker 2>I'm the boss, I'm the creator. There's no meetings a

0:22:45.160 --> 0:22:47.520
<v Speaker 2>crap like that. And then when I when I had

0:22:47.520 --> 0:22:50.320
<v Speaker 2>to go to K and it was you know, are

0:22:50.359 --> 0:22:54.440
<v Speaker 2>all hands hr okr blah blah blah. You know I

0:22:54.640 --> 0:22:57.200
<v Speaker 2>could get into that world as well. Yeah, so long

0:22:57.200 --> 0:23:00.320
<v Speaker 2>story short, Uh, I just work a lot. Know, it's

0:23:00.320 --> 0:23:03.320
<v Speaker 2>not ever gonn answer, That's all I got. I will

0:23:03.359 --> 0:23:05.720
<v Speaker 2>also say I can draw really cast I know that

0:23:05.720 --> 0:23:09.320
<v Speaker 2>sounds like I'm bragging. I draw poorly quickly, and so

0:23:09.720 --> 0:23:11.760
<v Speaker 2>when I'm on the show or if I'm working on

0:23:11.800 --> 0:23:14.800
<v Speaker 2>card games, whatever it is, sometimes I'm at my speed,

0:23:15.400 --> 0:23:19.399
<v Speaker 2>my garb my speed of producing beautiful, palatable garbage is

0:23:19.480 --> 0:23:21.960
<v Speaker 2>very helpful. Kind of like when I talk palatable garbage,

0:23:21.960 --> 0:23:23.239
<v Speaker 2>you know that's my dad I used to call me.

0:23:23.560 --> 0:23:24.240
<v Speaker 2>He didn't call me that.

0:23:24.840 --> 0:23:31.360
<v Speaker 1>We're garbage. Translated from the show for Digital What were

0:23:31.440 --> 0:23:34.359
<v Speaker 1>the aspects I know Elan with the Xbox background, but

0:23:34.440 --> 0:23:38.119
<v Speaker 1>the aspects for the digital game, and then also making

0:23:38.119 --> 0:23:41.440
<v Speaker 1>sure that remains separate from the show, because I know

0:23:42.119 --> 0:23:45.320
<v Speaker 1>that characters from the show will be incorporated into the

0:23:45.320 --> 0:23:49.120
<v Speaker 1>digital game, but the game itself still stands independent from

0:23:49.840 --> 0:23:51.480
<v Speaker 1>Netflix show. I know.

0:23:51.680 --> 0:23:54.040
<v Speaker 3>It's a lot, right. Just imagine how much easier this

0:23:54.040 --> 0:23:57.560
<v Speaker 3>would be if our company had a different name. I know,

0:23:57.960 --> 0:24:01.959
<v Speaker 3>all right, So when we work on the digital stuff,

0:24:02.000 --> 0:24:04.280
<v Speaker 3>like look, first and foremost, we do physical games, right,

0:24:04.600 --> 0:24:07.280
<v Speaker 3>ink on cardboard, put it in a box, go have

0:24:07.359 --> 0:24:11.359
<v Speaker 3>a great time. And we actually resisted doing digital stuff

0:24:11.359 --> 0:24:14.040
<v Speaker 3>for a while because you know, I have a very

0:24:14.119 --> 0:24:17.280
<v Speaker 3>rich history in screens, with my history with the Xbox,

0:24:17.359 --> 0:24:19.600
<v Speaker 3>and this was kind of a departure from that. This

0:24:19.720 --> 0:24:23.480
<v Speaker 3>was kind of fun to say, like let's just make games, Like,

0:24:23.560 --> 0:24:25.480
<v Speaker 3>let's just make physical game when I think back to

0:24:25.520 --> 0:24:27.919
<v Speaker 3>my childhood playing games with my brothers and sisters, like

0:24:28.200 --> 0:24:31.359
<v Speaker 3>we're sitting around a table, we're throwing food, we're hiding

0:24:31.400 --> 0:24:34.919
<v Speaker 3>cards under the table, like all that fun stuff that

0:24:35.240 --> 0:24:37.800
<v Speaker 3>just doesn't happen with a screen and doesn't happen remotely.

0:24:37.840 --> 0:24:41.240
<v Speaker 3>So when it came time to start developing digital properties,

0:24:42.520 --> 0:24:45.480
<v Speaker 3>we had to think through this process of like, we

0:24:45.560 --> 0:24:47.720
<v Speaker 3>can't just do this for digital sake. There has to

0:24:47.760 --> 0:24:50.119
<v Speaker 3>be a reason. There has to be something about the

0:24:50.200 --> 0:24:53.240
<v Speaker 3>digital experience that's better than the physical experience, otherwise we

0:24:53.320 --> 0:24:57.160
<v Speaker 3>might as well not do it. And we started attacking

0:24:57.200 --> 0:25:01.439
<v Speaker 3>that on two fronts. Number one is digital had to

0:25:01.440 --> 0:25:04.240
<v Speaker 3>be more accessible in order to play, especially like during

0:25:04.280 --> 0:25:06.600
<v Speaker 3>the pandemic, in order to play this game when you

0:25:06.640 --> 0:25:09.400
<v Speaker 3>can't be in the same room as your friends, Digital

0:25:09.520 --> 0:25:12.320
<v Speaker 3>solves that problem. So we have to make sure there's

0:25:12.640 --> 0:25:15.520
<v Speaker 3>remote play, that there's lobbies that people can join and

0:25:15.520 --> 0:25:18.640
<v Speaker 3>they can make new friends. And we hit that hard.

0:25:18.960 --> 0:25:21.800
<v Speaker 3>We really really important to us to say one of

0:25:21.840 --> 0:25:23.560
<v Speaker 3>the reasons you're going to do this is because you

0:25:23.600 --> 0:25:26.960
<v Speaker 3>can't be in the same room as other people. And

0:25:27.000 --> 0:25:29.840
<v Speaker 3>then the second one was, let's use this as an

0:25:29.840 --> 0:25:33.399
<v Speaker 3>opportunity to create cards that literally cannot exist in the

0:25:33.440 --> 0:25:37.199
<v Speaker 3>real world. And my favorite example of that is in

0:25:37.240 --> 0:25:40.560
<v Speaker 3>the physical game, there's a card called shuffle really really simple.

0:25:41.000 --> 0:25:43.080
<v Speaker 3>You've got this deck of cards. One of them is bad,

0:25:43.119 --> 0:25:45.359
<v Speaker 3>the exploding kitten. You don't want to draw the exploding kitten.

0:25:45.640 --> 0:25:48.359
<v Speaker 3>And so if you know via playing a bunch of

0:25:48.400 --> 0:25:50.600
<v Speaker 3>other cards, that let you peak before you draw, you

0:25:50.640 --> 0:25:52.120
<v Speaker 3>know the top ones in Exploding Kitten.

0:25:52.280 --> 0:25:52.560
<v Speaker 2>Cool.

0:25:52.720 --> 0:25:55.160
<v Speaker 3>So you play a shuffle card, you shuffle up the deck,

0:25:55.280 --> 0:25:57.879
<v Speaker 3>you hope you've moved the kitten somewhere where it's not

0:25:57.920 --> 0:25:59.480
<v Speaker 3>going to hurt you, and then you draw the card

0:25:59.480 --> 0:26:03.480
<v Speaker 3>to end your turn. Really straightforward, everybody understands what shuffle does.

0:26:03.880 --> 0:26:06.600
<v Speaker 3>In the digital version, not only can we put in

0:26:06.640 --> 0:26:08.600
<v Speaker 3>the regular shuffle card, but we can put in something

0:26:08.680 --> 0:26:10.879
<v Speaker 3>that can't exist in the real world, and that's a

0:26:10.920 --> 0:26:14.240
<v Speaker 3>card called fake shuffle. And what fake shuffle does is

0:26:14.280 --> 0:26:17.280
<v Speaker 3>when you play it, it looks to all the other

0:26:17.320 --> 0:26:20.240
<v Speaker 3>players like you just played a shuffle card, but really

0:26:20.280 --> 0:26:23.760
<v Speaker 3>what you've done is shuffled for you and nobody else.

0:26:24.160 --> 0:26:26.720
<v Speaker 3>Meaning when you draw a card, it will give you

0:26:26.760 --> 0:26:30.080
<v Speaker 3>a random card. But after that event, the rest of

0:26:30.119 --> 0:26:33.359
<v Speaker 3>the deck magically flips back into the state it was

0:26:33.440 --> 0:26:36.520
<v Speaker 3>before the shuffle happened. And so now for the next player,

0:26:36.560 --> 0:26:38.560
<v Speaker 3>these pining kitten is still right on top because nothing

0:26:38.600 --> 0:26:41.000
<v Speaker 3>was actually shuffled. That's not possible to do in the

0:26:41.040 --> 0:26:44.000
<v Speaker 3>real world. It would require blindfolds and leaving the room.

0:26:44.119 --> 0:26:46.920
<v Speaker 3>Oh my goodness, what a nightmare. But in digital it's

0:26:47.040 --> 0:26:50.359
<v Speaker 3>very easy, and so we've got a series of cards

0:26:50.480 --> 0:26:53.080
<v Speaker 3>like that, which really were the guiding light for us

0:26:53.119 --> 0:26:55.960
<v Speaker 3>in creating the digital experience to say, like, let's make

0:26:56.040 --> 0:27:00.080
<v Speaker 3>sure that this experience is not just mimic the physical one,

0:27:00.200 --> 0:27:02.240
<v Speaker 3>but enhances it in a way that would not otherwise

0:27:02.280 --> 0:27:02.880
<v Speaker 3>be possible.

0:27:03.680 --> 0:27:07.280
<v Speaker 1>Speaking about the digital game and the mechanics of that.

0:27:07.680 --> 0:27:09.960
<v Speaker 1>Netflix is very new to games still, they've been ramping

0:27:10.040 --> 0:27:11.959
<v Speaker 1>up and this was one of the ones that was

0:27:12.440 --> 0:27:15.280
<v Speaker 1>announced pretty early on and announced in connection with the

0:27:15.320 --> 0:27:17.639
<v Speaker 1>TV show. So I need to know what your experience

0:27:17.640 --> 0:27:21.080
<v Speaker 1>has been working with them, just from a company standpoint

0:27:21.119 --> 0:27:23.800
<v Speaker 1>on the gaming side versus the TV side, because they

0:27:23.840 --> 0:27:26.080
<v Speaker 1>are so new at the gaming stuff and they're still

0:27:26.119 --> 0:27:27.080
<v Speaker 1>growing that division.

0:27:28.080 --> 0:27:31.440
<v Speaker 2>Well, I can say really quick the we have there's

0:27:31.440 --> 0:27:34.000
<v Speaker 2>two versions of Exploding at One is the one we

0:27:34.040 --> 0:27:37.679
<v Speaker 2>made years ago, and then there's the new Netflix one.

0:27:37.920 --> 0:27:39.880
<v Speaker 2>The one we made years ago was great, but there's

0:27:39.880 --> 0:27:42.600
<v Speaker 2>a lot of things that we didn't do just because

0:27:42.640 --> 0:27:45.159
<v Speaker 2>technically we couldn't or we didn't know how. Some of

0:27:45.160 --> 0:27:47.560
<v Speaker 2>the car mechanics you play they're familiar with when you

0:27:47.600 --> 0:27:50.400
<v Speaker 2>play physically in our game. We have other new ones,

0:27:50.440 --> 0:27:53.080
<v Speaker 2>and there's there's some lot of charm there, but Netflix

0:27:53.119 --> 0:27:56.080
<v Speaker 2>is the most faithful. Like if you play the physical

0:27:56.080 --> 0:27:57.720
<v Speaker 2>card game and you play the Netflix one, most were

0:27:57.800 --> 0:28:01.520
<v Speaker 2>very very close. So in that regard, it was easy

0:28:01.560 --> 0:28:03.359
<v Speaker 2>because they kind of took the physical game and just

0:28:03.400 --> 0:28:07.560
<v Speaker 2>recreated it as digital and it was easy and I

0:28:07.600 --> 0:28:09.359
<v Speaker 2>really like, this is the long way of saying, I

0:28:09.359 --> 0:28:13.600
<v Speaker 2>really liked the Netflix version, and working with them on

0:28:13.640 --> 0:28:16.400
<v Speaker 2>that app was pretty seamless. The our teams that Netflix

0:28:16.400 --> 0:28:19.919
<v Speaker 2>are so good. I mean they can clone things that

0:28:19.960 --> 0:28:22.600
<v Speaker 2>I make. They can, you know. The other thing was

0:28:22.600 --> 0:28:25.399
<v Speaker 2>helpful is the show is so kind of put this.

0:28:25.440 --> 0:28:29.480
<v Speaker 2>It's like so well structured and crafted versus the way

0:28:29.520 --> 0:28:32.840
<v Speaker 2>I do things. That translating that art over was as

0:28:32.840 --> 0:28:35.080
<v Speaker 2>an example when you I didn't know this, but when

0:28:35.119 --> 0:28:38.960
<v Speaker 2>you make an animated series, like if you're maybe making

0:28:39.000 --> 0:28:41.680
<v Speaker 2>The Simpsons back in whatever that was nineteen ninety something,

0:28:42.280 --> 0:28:45.480
<v Speaker 2>you do blueprint like a perhaps like a top down

0:28:45.480 --> 0:28:48.040
<v Speaker 2>bird's eye blue viewprint of the home. So like the

0:28:48.080 --> 0:28:50.360
<v Speaker 2>Simpsons probably had a blueprint of their home where the

0:28:50.400 --> 0:28:52.800
<v Speaker 2>doors swing open and on. We did that for our show.

0:28:52.800 --> 0:28:54.840
<v Speaker 2>Actually got to look at like architectural plants for where

0:28:54.840 --> 0:28:57.800
<v Speaker 2>the family lives, so that's like the level of fidelity

0:28:57.840 --> 0:28:59.840
<v Speaker 2>to some of these documents with regards to creating it.

0:29:00.240 --> 0:29:02.680
<v Speaker 2>When Netflix made an app out of the show and

0:29:02.720 --> 0:29:05.120
<v Speaker 2>out of the UK, it was the art was it

0:29:05.160 --> 0:29:05.600
<v Speaker 2>was easy.

0:29:06.000 --> 0:29:09.479
<v Speaker 3>Also, our interests were aligned, Like Netflix is releasing that

0:29:09.640 --> 0:29:14.080
<v Speaker 3>game for free, which means their motivation is build the

0:29:14.120 --> 0:29:19.080
<v Speaker 3>best experience you can, which amazingly is exactly our motivation. Right,

0:29:19.160 --> 0:29:21.560
<v Speaker 3>So when we first start on that thing, and like

0:29:21.600 --> 0:29:25.880
<v Speaker 3>you say, like it was in their initial launch portfolio,

0:29:26.040 --> 0:29:28.480
<v Speaker 3>right before they really knew very much, before they had

0:29:28.560 --> 0:29:33.000
<v Speaker 3>launched any other games. And as long as your interests

0:29:33.040 --> 0:29:35.240
<v Speaker 3>are aligned, as long as we get to sit down

0:29:35.240 --> 0:29:37.040
<v Speaker 3>with them and say, Okay, we're gonna learn a lot,

0:29:37.240 --> 0:29:41.000
<v Speaker 3>we're gonna build all kinds of cool stuff, but we

0:29:41.040 --> 0:29:43.760
<v Speaker 3>all want to build the best possible experience for people.

0:29:43.960 --> 0:29:46.800
<v Speaker 3>You want to, we want to. You can figure everything

0:29:46.800 --> 0:29:51.240
<v Speaker 3>else out because you're all working towards the same finish line.

0:29:51.320 --> 0:29:52.680
<v Speaker 3>So that worked really well for us.

0:29:53.840 --> 0:29:55.520
<v Speaker 1>Now I just want to ask about, you know, the

0:29:55.560 --> 0:30:02.280
<v Speaker 1>tabletop industry. Hollywood is obviously not that connected to it,

0:30:02.360 --> 0:30:04.760
<v Speaker 1>but so much is being adapted from tabletop games at

0:30:04.760 --> 0:30:07.040
<v Speaker 1>this point that people are very interested in it. Looking

0:30:07.120 --> 0:30:10.480
<v Speaker 1>at it, and it's kind of a return to that

0:30:10.720 --> 0:30:15.560
<v Speaker 1>format because we're drawing from it in more modern media.

0:30:15.680 --> 0:30:17.800
<v Speaker 1>So I want to know how much you guys can

0:30:17.880 --> 0:30:21.560
<v Speaker 1>like kind of break down working in that industry and

0:30:21.600 --> 0:30:24.920
<v Speaker 1>crossing over into Hollywood and seeing the interest in things

0:30:25.640 --> 0:30:28.880
<v Speaker 1>pick up again in terms of the transmedia component of

0:30:28.880 --> 0:30:33.320
<v Speaker 1>that mean comes seeing the tabletop gaming community be a

0:30:33.400 --> 0:30:36.880
<v Speaker 1>very important one to furthering more modern IP.

0:30:37.360 --> 0:30:39.800
<v Speaker 3>Yeah. Well, let's just talk about the background there for

0:30:39.840 --> 0:30:42.360
<v Speaker 3>a sec because Matt Now used to have this conversation

0:30:42.480 --> 0:30:45.760
<v Speaker 3>all the time. When we were building the company, like

0:30:45.960 --> 0:30:48.680
<v Speaker 3>ten years ago now, we talked a lot about like

0:30:49.760 --> 0:30:51.560
<v Speaker 3>what do we want to grow this into, like how

0:30:51.960 --> 0:30:54.680
<v Speaker 3>big and what are our aspirations? And the name that

0:30:54.840 --> 0:30:58.040
<v Speaker 3>kept coming up for us was Marvel. Not to say

0:30:58.080 --> 0:31:03.960
<v Speaker 3>we've reached nearly that, but their initial model was let's

0:31:04.000 --> 0:31:08.200
<v Speaker 3>build something cheap, fast and easy comics. Right like, they

0:31:08.240 --> 0:31:10.120
<v Speaker 3>cranked out a whole bunch of them. Those that worked,

0:31:10.160 --> 0:31:12.640
<v Speaker 3>they would continue to invest in, those that didn't would

0:31:13.000 --> 0:31:16.640
<v Speaker 3>elegantly exit, and then they'd move on to others. And

0:31:16.680 --> 0:31:20.440
<v Speaker 3>what that did was that allowed them to familiarize their

0:31:20.440 --> 0:31:24.840
<v Speaker 3>audience with worlds with characters, and then over the years,

0:31:24.880 --> 0:31:27.960
<v Speaker 3>in their case, many decades. They could then start working

0:31:28.200 --> 0:31:32.200
<v Speaker 3>on more elaborate versions of those worlds because their audience

0:31:32.200 --> 0:31:35.640
<v Speaker 3>already have the name recognition, and they could build that

0:31:35.840 --> 0:31:38.920
<v Speaker 3>fast and cheaply. Right. It costs so much less to

0:31:38.920 --> 0:31:40.920
<v Speaker 3>put out a comic book than it does a full

0:31:41.000 --> 0:31:45.560
<v Speaker 3>feature Hollywood movie. Right, So we looked at that model

0:31:45.880 --> 0:31:48.840
<v Speaker 3>and thought, if anything, I don't know if we can

0:31:48.880 --> 0:31:51.840
<v Speaker 3>ever achieve that, but that's a really nice goal. It

0:31:51.960 --> 0:31:54.440
<v Speaker 3>is easy for us to put out games. Games are

0:31:54.520 --> 0:31:58.080
<v Speaker 3>relatively inexpensive, especially compared to a TV show or movie.

0:31:58.320 --> 0:32:02.000
<v Speaker 3>So let's put out games that have characters and have

0:32:02.040 --> 0:32:04.240
<v Speaker 3>a little bit of edge to them and hint at

0:32:04.280 --> 0:32:09.280
<v Speaker 3>a world and build that audience familiarization, so that name recognition.

0:32:10.520 --> 0:32:12.800
<v Speaker 3>You might fall in love with a particular character from

0:32:12.800 --> 0:32:14.760
<v Speaker 3>a game because you've invited them into your home and

0:32:14.800 --> 0:32:17.680
<v Speaker 3>you interact with them night after night with your family

0:32:17.720 --> 0:32:21.320
<v Speaker 3>and friends. And so that model works really well for

0:32:21.440 --> 0:32:24.239
<v Speaker 3>us because this is an easy way for us to

0:32:24.560 --> 0:32:27.240
<v Speaker 3>get into your house, and then we can start expanding.

0:32:27.320 --> 0:32:29.480
<v Speaker 3>Then we can say, like exploding kinds cool, there's a

0:32:29.520 --> 0:32:31.959
<v Speaker 3>Netflix show. Now you can see those characters come to life.

0:32:32.320 --> 0:32:34.200
<v Speaker 3>And so this is just sort of the tip of

0:32:34.240 --> 0:32:37.320
<v Speaker 3>the iceberg for us. It's just starting to say, here's

0:32:37.320 --> 0:32:40.360
<v Speaker 3>what phase two looks like. Very established on phase one, right,

0:32:40.480 --> 0:32:43.960
<v Speaker 3>establish that name recognition. Now we're starting to dabble into

0:32:44.000 --> 0:32:47.560
<v Speaker 3>this larger world, which is a natural fit. It's much

0:32:47.560 --> 0:32:50.000
<v Speaker 3>more expensive, and you can only do it for those

0:32:50.320 --> 0:32:53.200
<v Speaker 3>titles that work really well. But again, like Marvel, we

0:32:53.240 --> 0:32:55.280
<v Speaker 3>get to double down on those that work well and

0:32:55.320 --> 0:32:57.800
<v Speaker 3>we get to elegantly sunset those that don't so that

0:32:57.840 --> 0:32:59.320
<v Speaker 3>we can spend our time on new things.

0:33:00.000 --> 0:33:02.800
<v Speaker 2>It's importantly God, I hope there's another Battleship movie because

0:33:02.800 --> 0:33:06.520
<v Speaker 2>that was a winner. You know, we could be the

0:33:06.560 --> 0:33:09.320
<v Speaker 2>next Battleship movie. It would be great. Still comes out

0:33:09.320 --> 0:33:10.600
<v Speaker 2>in a week, let's find out. Maybe.

0:33:12.600 --> 0:33:15.080
<v Speaker 1>Guys, this is been wonderful.

0:33:18.640 --> 0:33:19.600
<v Speaker 3>Thanks for listening.

0:33:20.080 --> 0:33:22.680
<v Speaker 2>Be sure to leave us a review at Apple Podcasts

0:33:22.720 --> 0:33:25.760
<v Speaker 2>and Amazon Music. We love to hear from listeners.

0:33:26.320 --> 0:33:28.800
<v Speaker 1>Please go to Variety dot com and sign up for

0:33:28.880 --> 0:33:32.920
<v Speaker 1>the free weekly Strictly Business newsletter, and don't forget to

0:33:32.960 --> 0:33:37.480
<v Speaker 1>tune in next week for another episode of Strictly Business.