1 00:00:00,160 --> 00:00:03,480 Speaker 1: Hi everyone, I'm Katie Kuric, and welcome to Next Question. 2 00:00:04,880 --> 00:00:08,760 Speaker 1: Today we're diving into the massive, frenetic, and very lucrative 3 00:00:08,800 --> 00:00:17,640 Speaker 1: world of e sports. Last fall, I have the opportunity 4 00:00:17,840 --> 00:00:20,520 Speaker 1: to go to a live sports event. It was my 5 00:00:20,640 --> 00:00:27,480 Speaker 1: first and let me tell you, it was nuts crazy. 6 00:00:28,360 --> 00:00:32,920 Speaker 1: There's a little worldwide brest League kind of feel about 7 00:00:33,000 --> 00:00:35,760 Speaker 1: the whole thing too. It was the Grand Finals of 8 00:00:35,800 --> 00:00:39,879 Speaker 1: the two thousand nineteen Overwatch League, Overwatch being a popular 9 00:00:39,920 --> 00:00:43,040 Speaker 1: first person shooter game that can be played by lots 10 00:00:43,040 --> 00:00:49,440 Speaker 1: of people at the same time incoming high school. It 11 00:00:49,520 --> 00:00:52,400 Speaker 1: was held at the Wells Fargo Center in Philadelphia, which 12 00:00:52,440 --> 00:00:56,160 Speaker 1: is remarkable because that's usually where the city's major traditional 13 00:00:56,200 --> 00:01:00,560 Speaker 1: sports teams play the Flyers the seventies Sixers, but on 14 00:01:00,640 --> 00:01:10,040 Speaker 1: this day presented pots instead of shootouts and buzzer beaters. 15 00:01:10,360 --> 00:01:13,800 Speaker 1: The Pact Arena was riveted by two teams of six 16 00:01:14,480 --> 00:01:18,640 Speaker 1: sitting in chairs staring at computer screens. Now the game 17 00:01:18,680 --> 00:01:21,399 Speaker 1: they were playing was being projected on a big screen 18 00:01:21,440 --> 00:01:23,960 Speaker 1: above them, and I guess it didn't hurt that at 19 00:01:24,000 --> 00:01:28,800 Speaker 1: stake was a prize pool of one point seven million dollars. 20 00:01:33,200 --> 00:01:36,000 Speaker 1: The rise of e sports is a really fascinating space 21 00:01:36,120 --> 00:01:39,399 Speaker 1: right now because people are coming together in the same 22 00:01:39,400 --> 00:01:43,680 Speaker 1: way that traditional sports brings people together. This is Anita Sarkasian, 23 00:01:43,840 --> 00:01:47,400 Speaker 1: a feminist media and gaming critic. It's a camaraderie, it's 24 00:01:47,400 --> 00:01:50,120 Speaker 1: an excitement, it's a it's you know, in real time, 25 00:01:50,280 --> 00:01:52,560 Speaker 1: you are rooting for your teams and you're excited and 26 00:01:52,600 --> 00:01:54,960 Speaker 1: you learn all the stats and everything. So I think 27 00:01:54,960 --> 00:01:58,600 Speaker 1: there's a lot of value there. We'll return to Nita 28 00:01:58,680 --> 00:02:01,240 Speaker 1: a little bit later to take a critical look at 29 00:02:01,240 --> 00:02:04,760 Speaker 1: the competitive gaming industry, but with e sports poised to 30 00:02:04,880 --> 00:02:08,240 Speaker 1: break the billion dollar mark this year, that's billion with 31 00:02:08,280 --> 00:02:11,359 Speaker 1: a B. My first question is how did it get 32 00:02:11,520 --> 00:02:15,400 Speaker 1: so huge. To answer that, we have to go back 33 00:02:15,680 --> 00:02:20,320 Speaker 1: to the arcade. In the seventies and eighties, video games 34 00:02:20,320 --> 00:02:24,480 Speaker 1: were something you did by yourself. Remember, Yeah, at the arcade, 35 00:02:25,000 --> 00:02:27,040 Speaker 1: or a little bit later in front of the family 36 00:02:27,120 --> 00:02:30,760 Speaker 1: TV in the basement. Maybe you crowded around a really 37 00:02:30,760 --> 00:02:33,560 Speaker 1: good player, or maybe you'd have some friends over to 38 00:02:33,600 --> 00:02:36,480 Speaker 1: watch and see who could get to the highest level. 39 00:02:38,120 --> 00:02:42,000 Speaker 1: But that's really as social as video games got. So 40 00:02:42,200 --> 00:02:45,680 Speaker 1: the games, remember, they weren't multiplayer. This is Bobby Kotick, 41 00:02:45,919 --> 00:02:49,840 Speaker 1: the CEO of Activision one of the industry's biggest video 42 00:02:49,880 --> 00:02:53,920 Speaker 1: game companies. So the only multiplayer experience you have was 43 00:02:54,000 --> 00:02:56,520 Speaker 1: I had a controller, You had a controller. The two 44 00:02:56,520 --> 00:02:59,520 Speaker 1: of us played with one TV against each other, and 45 00:02:59,600 --> 00:03:02,600 Speaker 1: so they weren't these social experiences where you could play 46 00:03:02,639 --> 00:03:05,280 Speaker 1: with anyone from around the world. But that all changed 47 00:03:05,320 --> 00:03:09,280 Speaker 1: in the nineties with the advent of the World Wide Web. 48 00:03:10,880 --> 00:03:13,600 Speaker 1: With techno set you go and surfing on the Internet, 49 00:03:14,960 --> 00:03:19,960 Speaker 1: the Internet made online competitive gaming possible, even though it 50 00:03:20,000 --> 00:03:24,400 Speaker 1: was years before home connections were powerful enough to accommodate it. 51 00:03:26,680 --> 00:03:29,919 Speaker 1: The Web also gave rise to the popularity of computer 52 00:03:30,000 --> 00:03:36,200 Speaker 1: games and more sophisticated virtual three D worlds. The nineties 53 00:03:36,320 --> 00:03:39,640 Speaker 1: also ushered in a new genre of video game, the 54 00:03:39,800 --> 00:03:44,000 Speaker 1: first person shooter, and these games players essentially become a 55 00:03:44,120 --> 00:03:49,080 Speaker 1: gun or some other sophisticated weapon, patrolling a suspenseful maze 56 00:03:49,080 --> 00:03:52,000 Speaker 1: on the hunt for people or things to kill. In 57 00:03:52,040 --> 00:03:55,760 Speaker 1: games like Doom, which came out, you could play as 58 00:03:55,800 --> 00:03:59,360 Speaker 1: a team fighting a common enemy, or you could seek 59 00:03:59,440 --> 00:04:02,800 Speaker 1: other player years out and kill them before they killed you. 60 00:04:05,640 --> 00:04:09,640 Speaker 1: As Internet connections improved over the decade, it got easier 61 00:04:09,680 --> 00:04:12,440 Speaker 1: and easier to find people to play with at any time. 62 00:04:12,480 --> 00:04:16,080 Speaker 1: Of day from all over the world. You take point, 63 00:04:16,160 --> 00:04:19,359 Speaker 1: knock at that Hart and Brooks go get the truck, 64 00:04:19,680 --> 00:04:24,080 Speaker 1: meet us in the front of the chateau. When Activision 65 00:04:24,120 --> 00:04:27,040 Speaker 1: released Call of Duty in the early two thousands, it 66 00:04:27,240 --> 00:04:30,400 Speaker 1: up the anti of first person shooter games with real 67 00:04:30,480 --> 00:04:35,560 Speaker 1: world war settings, incredibly realistic graphics, and a more interactive 68 00:04:35,560 --> 00:04:39,919 Speaker 1: group experience. Again here's Bobby Codeck. You could talk to 69 00:04:40,000 --> 00:04:42,640 Speaker 1: people with a headset, you could text them and chat 70 00:04:42,680 --> 00:04:45,840 Speaker 1: with them, and the games became much more social, much 71 00:04:45,880 --> 00:04:49,360 Speaker 1: more multiplayer. And that's really what created like games as 72 00:04:49,360 --> 00:04:54,000 Speaker 1: a spectator experience. So when did this whole thing blow 73 00:04:54,120 --> 00:04:58,120 Speaker 1: up in terms of having stadiums full of people to 74 00:04:58,320 --> 00:05:04,799 Speaker 1: watch people these games on a giant screen. So twenty 75 00:05:04,880 --> 00:05:08,680 Speaker 1: years ago, we released this game called StarCraft and it 76 00:05:08,800 --> 00:05:11,520 Speaker 1: was a popular game. But something happened in South Korea 77 00:05:11,680 --> 00:05:16,760 Speaker 1: that was not through our own um initiatives. But there 78 00:05:16,800 --> 00:05:21,800 Speaker 1: were roughly five million people that signed up to play 79 00:05:21,839 --> 00:05:25,240 Speaker 1: this game. Now there's a country where the population is 80 00:05:25,279 --> 00:05:29,440 Speaker 1: sixty million people, five million of them were playing StarCraft. 81 00:05:29,960 --> 00:05:34,320 Speaker 1: What happened is they started playing professionally. Sponsors started signing 82 00:05:34,360 --> 00:05:38,680 Speaker 1: them up, arenas started hosting matches. Three cable channels popped 83 00:05:38,720 --> 00:05:42,120 Speaker 1: up flenty four hour, seven day week cable channels tavizing 84 00:05:42,160 --> 00:05:46,960 Speaker 1: StarCraft matches, and we were watching all of this and 85 00:05:47,080 --> 00:05:50,839 Speaker 1: saying this is incredible, like you know what well, and 86 00:05:50,960 --> 00:05:53,559 Speaker 1: what is the German nation of it? Why were people 87 00:05:53,600 --> 00:05:57,160 Speaker 1: doing this? Well, one, they were invested players, but two 88 00:05:57,240 --> 00:06:00,840 Speaker 1: people got a sense of belonging purpose, meaning the same 89 00:06:00,839 --> 00:06:03,719 Speaker 1: things that used on traditional sport, the camaraderie of sport 90 00:06:04,320 --> 00:06:07,760 Speaker 1: for people who weren't necessarily athletes. South Korea may have 91 00:06:07,800 --> 00:06:10,479 Speaker 1: been ahead of the curve with dedicated gaming events and 92 00:06:10,600 --> 00:06:14,080 Speaker 1: cable channels, but by the end of the nineties, American 93 00:06:14,160 --> 00:06:17,680 Speaker 1: gamers wooed by the prospect of making big money off 94 00:06:17,720 --> 00:06:21,200 Speaker 1: their pastime. We're stepping out of the basement and into 95 00:06:21,240 --> 00:06:27,359 Speaker 1: live events to show off their skills in public. After 96 00:06:27,400 --> 00:06:30,719 Speaker 1: the turn of the millennium, the level of participation, number 97 00:06:30,760 --> 00:06:35,200 Speaker 1: of tournaments, and prize money exploded, and once streaming was 98 00:06:35,279 --> 00:06:39,120 Speaker 1: introduced in the twenty tens, gamers found themselves with career 99 00:06:39,200 --> 00:06:42,839 Speaker 1: options go on world tours or get paid to play 100 00:06:42,960 --> 00:06:46,839 Speaker 1: online at your own house. According to Bobby Kodak, a 101 00:06:46,960 --> 00:06:51,400 Speaker 1: really good professional gamer today can pull in some serious bank. 102 00:06:52,200 --> 00:06:56,240 Speaker 1: How much can of professional gamer make in a year 103 00:06:57,680 --> 00:07:01,640 Speaker 1: tens of millions of dollars because they can make money 104 00:07:01,640 --> 00:07:04,200 Speaker 1: from being professionals, So they get the prizes and the 105 00:07:04,279 --> 00:07:07,680 Speaker 1: salaries and the compensation comes from a team. But they're 106 00:07:07,720 --> 00:07:10,680 Speaker 1: also streamers and so these are some of the most 107 00:07:10,760 --> 00:07:12,800 Speaker 1: Like if you look at the Internet streamers who are 108 00:07:12,800 --> 00:07:16,080 Speaker 1: the most successful. These people are making millions and millions 109 00:07:16,080 --> 00:07:21,720 Speaker 1: of dollars a year, how through endorsements, combinations, endorsed prescriptions, 110 00:07:22,280 --> 00:07:27,560 Speaker 1: their share of advertising dollars um, their sponsorship, their appearance fees. 111 00:07:27,680 --> 00:07:31,240 Speaker 1: But endorsements, endorsements, they are no different than professional athletes. 112 00:07:31,360 --> 00:07:36,320 Speaker 1: So is there, for example, the Lebron James of video games? 113 00:07:37,560 --> 00:07:45,480 Speaker 1: Um not yet um not stars like like a Lebron 114 00:07:45,560 --> 00:07:49,520 Speaker 1: where he like transcends popular culture. But I think like 115 00:07:49,600 --> 00:07:52,960 Speaker 1: within the community. You know, Overwatch has players who are 116 00:07:53,040 --> 00:07:56,840 Speaker 1: very well recognized within the community of Overwatch players. Somebody 117 00:07:56,880 --> 00:08:00,000 Speaker 1: said to me the other day that until a famous 118 00:08:00,040 --> 00:08:03,720 Speaker 1: Overwatch player is dating a Kardashian, we won't get to 119 00:08:03,800 --> 00:08:07,000 Speaker 1: that level of popular cultural awareness. But that may not 120 00:08:07,120 --> 00:08:10,480 Speaker 1: be too far away, right, it's happening. I think we're seeing, like, 121 00:08:10,680 --> 00:08:16,480 Speaker 1: you know, these people are stars and they're becoming more 122 00:08:16,520 --> 00:08:20,040 Speaker 1: impactful and popular culture. I think popular culture is embracing 123 00:08:20,120 --> 00:08:22,119 Speaker 1: video games in a way that it never has before, 124 00:08:22,160 --> 00:08:27,520 Speaker 1: so it will happen. The players I saw at the 125 00:08:27,560 --> 00:08:32,000 Speaker 1: Overwatch tournament definitely seemed as revered as any pro athlete. 126 00:08:32,480 --> 00:08:35,400 Speaker 1: They were serious about their game and people took them 127 00:08:35,440 --> 00:08:38,800 Speaker 1: seriously too. But what really stood out to me about 128 00:08:38,840 --> 00:08:42,280 Speaker 1: the players was that there were no women, which seemed 129 00:08:42,320 --> 00:08:46,680 Speaker 1: odd considering that something like forty of us gamers are female. 130 00:08:47,280 --> 00:08:49,600 Speaker 1: How is it possible that none are making it to 131 00:08:49,640 --> 00:08:52,200 Speaker 1: the big leagues. When we come back, we'll get to 132 00:08:52,200 --> 00:08:54,960 Speaker 1: the bottom of my next question. And a sport that 133 00:08:55,040 --> 00:08:59,199 Speaker 1: has absolutely nothing to do with physical prowess, why can't 134 00:08:59,320 --> 00:09:16,880 Speaker 1: more women get in on the action. To find out 135 00:09:16,960 --> 00:09:23,040 Speaker 1: where all the female gamers are, I called one up. Hello, Kristen, Hi, 136 00:09:23,320 --> 00:09:26,320 Speaker 1: how are you? Hi? Kristen, Thank you so much for 137 00:09:26,400 --> 00:09:29,680 Speaker 1: doing this. Is Kristin Valnichek, a twenty eight year old 138 00:09:29,679 --> 00:09:33,160 Speaker 1: professional gamer living in l A. She plays under the 139 00:09:33,200 --> 00:09:38,160 Speaker 1: moniker Kitty plays Hello, My Beautiful Friends, and welcome to 140 00:09:39,120 --> 00:09:42,199 Speaker 1: Kristen has actually competed at live tournaments like the one 141 00:09:42,240 --> 00:09:45,199 Speaker 1: I went to in Philly, so some women do make 142 00:09:45,240 --> 00:09:47,800 Speaker 1: it to the big leagues. In fact, at a tournament 143 00:09:47,800 --> 00:09:52,040 Speaker 1: in Korean two thousand eighteen, Kristen one, but she's since 144 00:09:52,120 --> 00:09:56,319 Speaker 1: retired from the tournament circuit. I have done really successfully 145 00:09:56,320 --> 00:10:01,240 Speaker 1: in tournaments, UM, but my main focus has always been around, uh, 146 00:10:01,400 --> 00:10:06,000 Speaker 1: daily content creation. Daily content creation means she plays video 147 00:10:06,040 --> 00:10:09,640 Speaker 1: games on a streaming service called Twitch, and people all 148 00:10:09,640 --> 00:10:13,560 Speaker 1: over the world log in and watch. So Twitch is 149 00:10:13,760 --> 00:10:18,600 Speaker 1: a live streaming platform. UM. People come in and they 150 00:10:18,640 --> 00:10:22,800 Speaker 1: watch you play your game essentially, and you've got a 151 00:10:22,800 --> 00:10:26,120 Speaker 1: webcam that's like a picture and picture on the TV, 152 00:10:26,960 --> 00:10:29,480 Speaker 1: so it's showing all of your reactions to the game 153 00:10:29,520 --> 00:10:32,200 Speaker 1: you're playing. And while you play, you may commentary, you 154 00:10:32,240 --> 00:10:37,520 Speaker 1: interact with a live chat, UM, and just build a 155 00:10:37,520 --> 00:10:41,679 Speaker 1: community through that connection that you have with this live community. 156 00:10:41,880 --> 00:10:45,040 Speaker 1: And what a community. Kristen has more than one million 157 00:10:45,080 --> 00:10:47,920 Speaker 1: followers on Twitch, which makes sort of the third most 158 00:10:48,000 --> 00:10:52,280 Speaker 1: followed female streamer. In a world where Kristen's skills and 159 00:10:52,440 --> 00:10:57,040 Speaker 1: stats come with a big gender asterisk, she's a big success. 160 00:10:57,600 --> 00:11:00,880 Speaker 1: I've been a gamer pretty much my entire life. I mean, 161 00:11:00,920 --> 00:11:04,560 Speaker 1: my oldest memory, they say, is around three, and I 162 00:11:04,640 --> 00:11:08,040 Speaker 1: remember sitting in my dad's lap, and you know, pressing 163 00:11:08,120 --> 00:11:10,000 Speaker 1: keys and playing with the mouse when he would be 164 00:11:10,000 --> 00:11:14,080 Speaker 1: playing Doom and Quake, which were definitely not appropriate games 165 00:11:14,120 --> 00:11:16,360 Speaker 1: for a three year old to be playing. But I 166 00:11:16,360 --> 00:11:19,319 Speaker 1: mean it led to this, so it's all okay, Um, 167 00:11:19,400 --> 00:11:21,480 Speaker 1: But no, he was a huge influence in my life 168 00:11:21,520 --> 00:11:23,920 Speaker 1: with gaming, and so is my brother. So just my 169 00:11:24,120 --> 00:11:28,320 Speaker 1: entire life anytime friends had like little game consoles around. Um, 170 00:11:28,440 --> 00:11:31,120 Speaker 1: and then eventually I got my own, and then computer 171 00:11:31,160 --> 00:11:34,920 Speaker 1: gaming really rose in popularity. Uh so I there was 172 00:11:34,960 --> 00:11:37,480 Speaker 1: never a time in my life when gaming was separate. 173 00:11:38,040 --> 00:11:40,840 Speaker 1: By the time she was nine, she was so good 174 00:11:41,040 --> 00:11:44,120 Speaker 1: she was beating her dad. But stepping out into the 175 00:11:44,160 --> 00:11:47,880 Speaker 1: gaming world as a teen, she realized there wasn't really 176 00:11:47,920 --> 00:11:51,120 Speaker 1: anyone else out there like her. When I think back to, 177 00:11:51,679 --> 00:11:57,079 Speaker 1: you know, my gaming prime years when I was thirteen, fourteen, fifteen, sixteen, Um, 178 00:11:57,120 --> 00:12:01,320 Speaker 1: I did not have a single role model of a 179 00:12:01,400 --> 00:12:05,280 Speaker 1: woman in gaming professionally. Um, there wasn't a single one, 180 00:12:05,400 --> 00:12:07,760 Speaker 1: not even one, And there wasn't twitch to see that 181 00:12:07,800 --> 00:12:13,360 Speaker 1: there was um other female gamers like me. Christian soon 182 00:12:13,440 --> 00:12:16,440 Speaker 1: realized that her gender also made her a target for 183 00:12:16,559 --> 00:12:21,200 Speaker 1: some unwanted attention. I've been in online communities ever since 184 00:12:21,200 --> 00:12:25,160 Speaker 1: I was thirteen playing Halo two and called for Modern 185 00:12:25,160 --> 00:12:29,640 Speaker 1: Warfare two and these online console lobbys which as soon 186 00:12:29,640 --> 00:12:31,720 Speaker 1: as you talked as a girl, you were either getting 187 00:12:31,880 --> 00:12:35,839 Speaker 1: hit on or hated on. Um. For those early early 188 00:12:35,920 --> 00:12:38,719 Speaker 1: days and being a thirteen year old being full of hormones, 189 00:12:38,920 --> 00:12:41,280 Speaker 1: it was like a lot to learn how to deal with. 190 00:12:41,520 --> 00:12:45,360 Speaker 1: Would they throw obscenities your way? I mean, how did 191 00:12:45,400 --> 00:12:53,199 Speaker 1: it get times? I mean that it can definitely get rough, um, 192 00:12:53,679 --> 00:12:56,679 Speaker 1: And back then I thought that for me that was 193 00:12:56,720 --> 00:12:59,960 Speaker 1: a really important time and growth in my life because 194 00:13:00,080 --> 00:13:03,360 Speaker 1: I so quickly got to learn about, you know, why 195 00:13:03,520 --> 00:13:08,080 Speaker 1: people are unkind um and kind of the psychology behind 196 00:13:08,120 --> 00:13:10,640 Speaker 1: it and how a lot of it has nothing to 197 00:13:10,679 --> 00:13:13,200 Speaker 1: do with me. But when I pressed Kristen for details 198 00:13:13,240 --> 00:13:16,439 Speaker 1: about the kind of harassment she faced then and faces 199 00:13:16,520 --> 00:13:21,040 Speaker 1: now as a professional, she pushed back, talking about, uh, 200 00:13:21,559 --> 00:13:24,520 Speaker 1: the ways that people can harass people on the internet 201 00:13:24,840 --> 00:13:26,960 Speaker 1: really ends up harming the people that are on the 202 00:13:27,000 --> 00:13:31,200 Speaker 1: internet even more when people see how they're able to 203 00:13:31,240 --> 00:13:34,520 Speaker 1: target and like I can live, I've been targeted by 204 00:13:34,559 --> 00:13:39,040 Speaker 1: every type of harassment on the internet, but I've never 205 00:13:39,080 --> 00:13:42,280 Speaker 1: spoken about it unless it's privately to you know, people 206 00:13:42,280 --> 00:13:44,280 Speaker 1: in my community to mentor them through it, or to 207 00:13:44,760 --> 00:13:49,439 Speaker 1: learn how to block the holes that's creating that attack. Um. 208 00:13:49,480 --> 00:13:52,559 Speaker 1: But it when people recognize that they can gain attention 209 00:13:52,920 --> 00:13:57,400 Speaker 1: and can actually affect your life through the computer screen 210 00:13:57,520 --> 00:14:00,079 Speaker 1: and are shown how to do it, um, it just 211 00:14:00,160 --> 00:14:03,200 Speaker 1: makes it worse for everybody. So I really try not 212 00:14:03,360 --> 00:14:07,320 Speaker 1: to have that discuss just to protect not only myself 213 00:14:07,400 --> 00:14:11,360 Speaker 1: but my peers. To understand Christian's position here, I decided 214 00:14:11,400 --> 00:14:14,720 Speaker 1: to get outside of the industry, which is where Anita 215 00:14:14,800 --> 00:14:19,520 Speaker 1: Sarkisian comes in. Anita is the founder of Feminist Frequency, 216 00:14:19,920 --> 00:14:24,760 Speaker 1: an educational nonprofit that critiques the media. So what do 217 00:14:24,760 --> 00:14:28,480 Speaker 1: you think about the philosophy that talking about harassment only 218 00:14:28,560 --> 00:14:34,920 Speaker 1: encourages more people to harass? It absolutely does, um. If 219 00:14:34,960 --> 00:14:39,560 Speaker 1: you it's this vicious circle where if you talk about 220 00:14:39,560 --> 00:14:42,200 Speaker 1: the harassment you're receiving to try to get support or 221 00:14:42,240 --> 00:14:46,000 Speaker 1: awareness of of the harassment, you will get harassed worse. 222 00:14:46,280 --> 00:14:49,960 Speaker 1: And it just it happens every single time. And so 223 00:14:50,640 --> 00:14:54,080 Speaker 1: I will never judge someone for not speaking up about 224 00:14:54,120 --> 00:14:56,600 Speaker 1: being harassed or being afraid to speak up about the 225 00:14:56,600 --> 00:14:59,800 Speaker 1: harm and abuse that they're facing. But I also know 226 00:15:00,120 --> 00:15:04,440 Speaker 1: that that having people speak up allows other folks to 227 00:15:04,560 --> 00:15:07,360 Speaker 1: see that they're not in it alone and that they're 228 00:15:07,400 --> 00:15:09,560 Speaker 1: not the only ones. So it's a bit of a 229 00:15:09,600 --> 00:15:14,200 Speaker 1: catch twenty two, isn't it. Yeah, you know, it can 230 00:15:14,240 --> 00:15:17,760 Speaker 1: be really hard for folks who are trying to maintain 231 00:15:18,040 --> 00:15:21,320 Speaker 1: a career to speak up about harassment, or to speak 232 00:15:21,440 --> 00:15:24,480 Speaker 1: up about abuse in the industry or or things that 233 00:15:24,480 --> 00:15:26,960 Speaker 1: they're facing because they're afraid they're going to lose their 234 00:15:27,000 --> 00:15:29,880 Speaker 1: audience or or worse, that they're going to get her 235 00:15:29,920 --> 00:15:33,920 Speaker 1: asked for having these kinds of opinions. Anita can really 236 00:15:33,920 --> 00:15:37,760 Speaker 1: speak to this because she experienced it firsthand. In two 237 00:15:37,760 --> 00:15:40,840 Speaker 1: thousand fourteen, she was a central figure in the large 238 00:15:40,840 --> 00:15:45,320 Speaker 1: scale harassment campaign against women known as gamer Gate, but 239 00:15:45,400 --> 00:15:49,160 Speaker 1: her relationship to gaming goes way back. I think gaming 240 00:15:49,200 --> 00:15:51,960 Speaker 1: since I was a kid. I started on the n S. 241 00:15:52,560 --> 00:15:55,080 Speaker 1: I didn't actually have a system at home. I would 242 00:15:55,200 --> 00:15:58,120 Speaker 1: go to my neighbor's house to be able to play games. 243 00:15:58,520 --> 00:16:00,960 Speaker 1: It took a really long time for me to convince 244 00:16:01,000 --> 00:16:04,000 Speaker 1: my immigrant parents that gaming would not rop my brain. 245 00:16:04,920 --> 00:16:08,040 Speaker 1: So I've been getting Yeah, I've been gaming for quite 246 00:16:08,080 --> 00:16:09,840 Speaker 1: a while, kind of on and off. Right. I think 247 00:16:09,840 --> 00:16:14,360 Speaker 1: the games and games communities, you know, tend to be 248 00:16:14,440 --> 00:16:17,560 Speaker 1: a little alienating to young women and girls, and especially 249 00:16:17,560 --> 00:16:19,960 Speaker 1: when I was growing up, and so, you know, popping 250 00:16:19,960 --> 00:16:22,280 Speaker 1: in and out of it over the years. But then 251 00:16:22,280 --> 00:16:25,000 Speaker 1: when I started doing my work with feminist frequency around 252 00:16:25,200 --> 00:16:28,240 Speaker 1: pop culture and feminist analysis of pop culture, gaming was 253 00:16:28,360 --> 00:16:31,840 Speaker 1: such a natural fit for that. And two thousand twelve, 254 00:16:31,880 --> 00:16:35,320 Speaker 1: Anita announced a Kickstarter project to fund a series of 255 00:16:35,400 --> 00:16:38,800 Speaker 1: videos looking at how women are portrayed in video games, 256 00:16:39,240 --> 00:16:42,680 Speaker 1: and that announcement alone made her the target of an 257 00:16:42,800 --> 00:16:46,720 Speaker 1: overwhelming level of online hate and abuse. So we're talking 258 00:16:46,720 --> 00:16:52,040 Speaker 1: about the UM hundreds of thousands of death threats and 259 00:16:52,120 --> 00:16:55,240 Speaker 1: rape threats flooding all of my social media, UM, flooding 260 00:16:55,280 --> 00:16:58,400 Speaker 1: all of my emails anyway that they could communicate with me. 261 00:16:58,480 --> 00:17:02,120 Speaker 1: They were sending me these threats. UM. They would be written, 262 00:17:02,400 --> 00:17:06,720 Speaker 1: or they would be visual. So pornography is often used 263 00:17:06,720 --> 00:17:12,520 Speaker 1: as a weapon to uh, to victimize and to um 264 00:17:12,680 --> 00:17:17,120 Speaker 1: humiliate women. So my face would be superimposed on pornographic images, 265 00:17:17,200 --> 00:17:20,040 Speaker 1: or there would be very lifelike drawings of me being 266 00:17:20,080 --> 00:17:22,880 Speaker 1: raped by video game characters. And this goes on and on. 267 00:17:23,000 --> 00:17:27,879 Speaker 1: It got very extreme. UM. There's also efforts to docks me, 268 00:17:28,000 --> 00:17:31,240 Speaker 1: which is to collect and publicly distribute my personal information 269 00:17:31,280 --> 00:17:33,439 Speaker 1: and those of my family and the people that I 270 00:17:33,480 --> 00:17:37,400 Speaker 1: work with. You know, it can get very serious, very quickly, 271 00:17:37,760 --> 00:17:42,000 Speaker 1: and it can be very terrifying. Despite that, Anita completed 272 00:17:42,080 --> 00:17:45,879 Speaker 1: the project Welcome to our Multipart video series exploring the 273 00:17:45,960 --> 00:17:49,280 Speaker 1: roles and representations of women in video games. It ended 274 00:17:49,359 --> 00:17:53,000 Speaker 1: up being sixteen videos made over the course of five years. 275 00:17:53,680 --> 00:17:57,919 Speaker 1: Hosted by Anita, they examined the many, many sexiest ways 276 00:17:58,240 --> 00:18:01,720 Speaker 1: women are often presented in video games, such as The 277 00:18:01,800 --> 00:18:05,720 Speaker 1: Damsel in Distress. How many times are women in games 278 00:18:05,760 --> 00:18:10,320 Speaker 1: the object for the male protagonist to rescue, or the 279 00:18:10,320 --> 00:18:13,000 Speaker 1: the object in which a woman is is stolen so 280 00:18:13,040 --> 00:18:17,520 Speaker 1: that the male protagonist has some um reason for you know, 281 00:18:17,680 --> 00:18:21,800 Speaker 1: killing five hundred aliens or whatever. The game is um 282 00:18:21,840 --> 00:18:28,280 Speaker 1: down to extremely violent expressions of violence against women, either 283 00:18:29,160 --> 00:18:32,480 Speaker 1: in the game world or that the player is required 284 00:18:32,520 --> 00:18:36,480 Speaker 1: to or is given the opportunity to do in the games. 285 00:18:36,800 --> 00:18:39,040 Speaker 1: And so, you know, those are just a couple examples. 286 00:18:39,040 --> 00:18:41,360 Speaker 1: They're not all that extreme. You know, there are examples 287 00:18:41,400 --> 00:18:44,840 Speaker 1: such as women, um who are a reward right, so 288 00:18:45,160 --> 00:18:47,840 Speaker 1: they're not necessarily important in the game. But maybe if 289 00:18:47,880 --> 00:18:51,040 Speaker 1: you do really well you'll see a picture of a 290 00:18:51,040 --> 00:18:54,600 Speaker 1: woman scantily dressed, or you'll get a kiss at the end, 291 00:18:54,800 --> 00:18:58,439 Speaker 1: or you know, different types of things like that. The 292 00:18:58,600 --> 00:19:00,800 Speaker 1: video has made the claim that the effect of these 293 00:19:00,840 --> 00:19:04,880 Speaker 1: persistent stereotypes extended far beyond the reach of the virtual 294 00:19:04,960 --> 00:19:09,520 Speaker 1: world of gaming, reinforcing harmful attitudes about women and our 295 00:19:09,600 --> 00:19:16,399 Speaker 1: culture at large. Nobody really wants to acknowledge that media 296 00:19:16,480 --> 00:19:19,520 Speaker 1: does have an impact on us, and it's not necessarily 297 00:19:19,560 --> 00:19:22,240 Speaker 1: a one to one correlation. It's not like you know 298 00:19:22,359 --> 00:19:25,080 Speaker 1: you're going to see violence against women in the media, 299 00:19:25,240 --> 00:19:28,480 Speaker 1: and therefore you will then commit violence against women. But 300 00:19:28,640 --> 00:19:32,400 Speaker 1: there is the There is research that shows that long 301 00:19:32,520 --> 00:19:36,280 Speaker 1: term exposure to hyper sexualized images tend to make people 302 00:19:36,280 --> 00:19:40,520 Speaker 1: of all genders more tolerant to sexual harassment, more believe 303 00:19:40,640 --> 00:19:43,760 Speaker 1: easily accepting rape myths, for example, and that has a 304 00:19:43,880 --> 00:19:49,000 Speaker 1: huge impact in what is already a patriarchal, misogynist world. 305 00:19:49,640 --> 00:19:52,040 Speaker 1: Uh the way it has a huge impact on the 306 00:19:52,040 --> 00:19:56,400 Speaker 1: way that people perceive women around them, their partners, their mothers, 307 00:19:56,560 --> 00:19:59,400 Speaker 1: that you know, their coworkers and that sort of thing. 308 00:19:59,480 --> 00:20:04,520 Speaker 1: So is it is unsurprising to me that when women 309 00:20:05,119 --> 00:20:08,960 Speaker 1: started making themselves visible in the game space that there 310 00:20:09,040 --> 00:20:21,239 Speaker 1: was some pushback. It's a daily experience. They hear are 311 00:20:21,240 --> 00:20:25,080 Speaker 1: women's voice and you will be mocked. This is Chase Prairie, 312 00:20:25,119 --> 00:20:27,680 Speaker 1: a game where we met at the Overwatch tournament, who 313 00:20:27,680 --> 00:20:30,119 Speaker 1: didn't want to give her real name for fear of 314 00:20:30,160 --> 00:20:34,760 Speaker 1: retaliation online. She says, when it comes to competitive team play, 315 00:20:35,359 --> 00:20:38,359 Speaker 1: it's really hard to advance within the game because of 316 00:20:38,400 --> 00:20:41,719 Speaker 1: the harassment she faces. You play a game, there are 317 00:20:41,720 --> 00:20:44,720 Speaker 1: six people on your team, and everyone is expected to 318 00:20:44,760 --> 00:20:47,520 Speaker 1: be on voice chat and to treat each other as 319 00:20:47,680 --> 00:20:50,840 Speaker 1: respectable peers and you know, don't get angry at each 320 00:20:50,880 --> 00:20:56,240 Speaker 1: other and be patient, and so those emotional responses if 321 00:20:56,320 --> 00:20:58,280 Speaker 1: men perceive a woman on their team is like not 322 00:20:58,359 --> 00:21:01,520 Speaker 1: holding her own because oh, she a girl. But the 323 00:21:01,680 --> 00:21:04,600 Speaker 1: games don't become about playing the game level. The game 324 00:21:04,680 --> 00:21:07,480 Speaker 1: becomes the argument you're having in voice chat instead of 325 00:21:07,480 --> 00:21:12,280 Speaker 1: the game. And this happens really, really frequently all the time. 326 00:21:13,240 --> 00:21:17,400 Speaker 1: And so you can choose to the act of hitting 327 00:21:17,440 --> 00:21:20,960 Speaker 1: the higher tiers of the game requires like you win 328 00:21:21,080 --> 00:21:23,199 Speaker 1: this game because you work well with your team, and 329 00:21:23,200 --> 00:21:25,200 Speaker 1: if your team won't take you seriously, you can't win. 330 00:21:26,359 --> 00:21:30,320 Speaker 1: And so that's part of what's driven um both my 331 00:21:30,440 --> 00:21:34,080 Speaker 1: friends and just like general groups of women and l 332 00:21:34,119 --> 00:21:37,760 Speaker 1: g B t Q people to create their own communities, 333 00:21:37,960 --> 00:21:39,960 Speaker 1: so we only ever group up with people we trust 334 00:21:40,040 --> 00:21:42,919 Speaker 1: and people we know, and you know it it. There 335 00:21:42,920 --> 00:21:45,040 Speaker 1: are people who say that means you're not a real 336 00:21:45,119 --> 00:21:48,240 Speaker 1: Overwatch player because you don't engage with the wider community, 337 00:21:48,480 --> 00:21:50,400 Speaker 1: and like women don't make it up to the higher 338 00:21:50,400 --> 00:21:53,760 Speaker 1: tiers for this reason, but it's like we have a 339 00:21:53,840 --> 00:21:57,640 Speaker 1: valuable experience of the game despite that, because we fought 340 00:21:57,640 --> 00:22:02,960 Speaker 1: for our own space. Coming up, How can e sports 341 00:22:03,000 --> 00:22:06,400 Speaker 1: and the gaming industry do better for its female players 342 00:22:24,440 --> 00:22:28,160 Speaker 1: given the fact that harassment is still a regular occurrence 343 00:22:28,200 --> 00:22:32,680 Speaker 1: in gaming, is some level of gender segregation one solution. 344 00:22:33,240 --> 00:22:37,040 Speaker 1: Kristin Bounichik thinks it may be a good start. I 345 00:22:37,080 --> 00:22:39,840 Speaker 1: think there's still a huge barrier of entry for women 346 00:22:39,880 --> 00:22:42,679 Speaker 1: getting into the pro scene and getting into the lobbies 347 00:22:42,760 --> 00:22:45,240 Speaker 1: to be able to practice against the other pros. So 348 00:22:45,400 --> 00:22:48,480 Speaker 1: finding a space for them to compete against each other 349 00:22:48,840 --> 00:22:52,000 Speaker 1: to get their feet wet, to gain confidence before entering 350 00:22:52,080 --> 00:22:54,680 Speaker 1: into the male leagues was great, But that was done 351 00:22:54,720 --> 00:22:58,680 Speaker 1: in a very casual sense with all women involved. So 352 00:22:58,720 --> 00:23:01,000 Speaker 1: I think if the league's did go and switch to 353 00:23:01,359 --> 00:23:06,720 Speaker 1: a female separated male base. Um, that could potentially hurt 354 00:23:06,880 --> 00:23:09,280 Speaker 1: women in the long run. So your goal is to 355 00:23:09,320 --> 00:23:13,879 Speaker 1: make it more of a co ed proposition. Yes, definitely, 356 00:23:13,920 --> 00:23:16,240 Speaker 1: because I believe that women can compete at the same 357 00:23:16,320 --> 00:23:20,120 Speaker 1: level as men in gaming. So my concern is really, like, 358 00:23:20,600 --> 00:23:24,639 Speaker 1: what are the opportunities, Anita sarkees and things. Separating the 359 00:23:24,680 --> 00:23:28,200 Speaker 1: genders is a cop out. There's lots of discussion around, 360 00:23:28,280 --> 00:23:32,560 Speaker 1: like should leagues be gender separated? Can women join teams? 361 00:23:32,960 --> 00:23:35,480 Speaker 1: You know, all of those kinds of conversations that I 362 00:23:35,520 --> 00:23:40,280 Speaker 1: find incredibly frustrating and remnants of, you know, the this 363 00:23:40,440 --> 00:23:43,360 Speaker 1: idea of like who belongs in games and the gate 364 00:23:43,440 --> 00:23:47,000 Speaker 1: keeping that happens in gaming, because it is it would 365 00:23:47,040 --> 00:23:49,200 Speaker 1: be ridiculous to say that playing a video game is 366 00:23:49,240 --> 00:23:52,399 Speaker 1: a gendered is gendered in any way, right, Like we 367 00:23:52,440 --> 00:23:54,199 Speaker 1: can all pick up a controller and play it, and 368 00:23:54,240 --> 00:23:56,480 Speaker 1: we can all train and get good, and some people 369 00:23:56,480 --> 00:23:58,920 Speaker 1: will be better than others, but their gender doesn't matter here. 370 00:23:59,640 --> 00:24:02,440 Speaker 1: But in terms of how or if the industry has 371 00:24:02,520 --> 00:24:07,600 Speaker 1: learned anything from gamer Gate, Anita says, progress is slow. 372 00:24:08,080 --> 00:24:10,359 Speaker 1: I think in the time since I started doing my work, 373 00:24:10,720 --> 00:24:14,920 Speaker 1: what has shifted is a conversation around what we expect 374 00:24:14,960 --> 00:24:18,800 Speaker 1: from games, that the public is much more educated around 375 00:24:18,920 --> 00:24:24,760 Speaker 1: issues of racism and homophobia and um sexism. Like there's 376 00:24:24,760 --> 00:24:29,320 Speaker 1: a bigger demand that gaming studios do better, and so 377 00:24:29,400 --> 00:24:31,879 Speaker 1: we are seeing that in some ways, we are seeing 378 00:24:31,880 --> 00:24:35,040 Speaker 1: games that are you know, less sexist, or there's female 379 00:24:35,040 --> 00:24:38,879 Speaker 1: protagonists or their non binary characters coming out in more games, 380 00:24:38,880 --> 00:24:42,480 Speaker 1: the more trans characters, and that's really exciting, but it's not, 381 00:24:43,000 --> 00:24:46,399 Speaker 1: you know, the whole industry. There's still all of the sexism, 382 00:24:46,480 --> 00:24:48,919 Speaker 1: all of the male dominated, all of the sort of 383 00:24:48,960 --> 00:24:56,119 Speaker 1: macho um you know mechanics and um storylines that we 384 00:24:56,200 --> 00:24:59,640 Speaker 1: have been getting in the past. Are you feeling optimistic 385 00:24:59,760 --> 00:25:05,199 Speaker 1: as this trend gets bigger and bigger and bigger. I 386 00:25:05,200 --> 00:25:07,960 Speaker 1: feel like it's a little hard to be optimistic about 387 00:25:08,040 --> 00:25:13,960 Speaker 1: anything today, and I don't say that. Here's the thing. 388 00:25:14,320 --> 00:25:18,159 Speaker 1: I am, however, optimistic about the fact that whenever I 389 00:25:18,200 --> 00:25:21,600 Speaker 1: go to events, I run into women who come up 390 00:25:21,600 --> 00:25:24,640 Speaker 1: to me who are constantly saying, I entered the games 391 00:25:24,680 --> 00:25:26,840 Speaker 1: industry because of you. I want to make the games 392 00:25:26,840 --> 00:25:29,120 Speaker 1: industry better. Thank you so much for doing your work. 393 00:25:29,200 --> 00:25:31,640 Speaker 1: It really inspired me. I learned all all of these 394 00:25:31,680 --> 00:25:33,720 Speaker 1: new things that I didn't know about before, or I 395 00:25:33,840 --> 00:25:36,280 Speaker 1: used to be trying to be a part of the 396 00:25:36,280 --> 00:25:37,919 Speaker 1: boys club, and now I know that I can do 397 00:25:38,000 --> 00:25:39,919 Speaker 1: better and and all of the and you know, then 398 00:25:39,960 --> 00:25:41,600 Speaker 1: they tell me about all of the things they're doing 399 00:25:41,600 --> 00:25:43,520 Speaker 1: in their workplace and the games that they're working on, 400 00:25:43,600 --> 00:25:46,479 Speaker 1: and so it's I get a lot of inspiration and 401 00:25:46,520 --> 00:25:49,399 Speaker 1: hope from the fact that, like there is a pretty 402 00:25:49,480 --> 00:25:51,959 Speaker 1: strong group of people who are trying to move this 403 00:25:52,040 --> 00:25:56,080 Speaker 1: industry forward in a meaningful way. I've had a lot 404 00:25:56,160 --> 00:25:58,240 Speaker 1: of male developers come up to me over the years 405 00:25:58,240 --> 00:26:00,920 Speaker 1: and say, you critiqued my game, and I'm really glad 406 00:26:00,920 --> 00:26:02,520 Speaker 1: you did it. Thank you. I'm not going to do 407 00:26:02,600 --> 00:26:04,919 Speaker 1: that again. And that's one of the best things I 408 00:26:04,960 --> 00:26:08,159 Speaker 1: can hear, because I can't change the past, but we 409 00:26:08,240 --> 00:26:13,320 Speaker 1: can make the future better. Well that's positive. Yeah, there 410 00:26:13,320 --> 00:26:16,840 Speaker 1: you go. You get dig deep, but you gave it 411 00:26:16,880 --> 00:26:25,000 Speaker 1: to us, So there you habit. Listeners e Sports one 412 00:26:25,000 --> 00:26:28,280 Speaker 1: oh one. I got quite an education, and I hope 413 00:26:28,280 --> 00:26:31,679 Speaker 1: you did too. Now, even if you don't play video games, 414 00:26:31,920 --> 00:26:35,000 Speaker 1: they will continue to play an increasingly important role in 415 00:26:35,040 --> 00:26:39,280 Speaker 1: our culture. Even big names and professional sports like Alex 416 00:26:39,400 --> 00:26:42,879 Speaker 1: Rodriguez and Bob Kraft are getting into the game. There's 417 00:26:42,960 --> 00:26:46,840 Speaker 1: clearly gold in them their computer screens. Meanwhile, I could 418 00:26:46,880 --> 00:26:49,600 Speaker 1: not believe the scope and scale of the e sports 419 00:26:49,640 --> 00:26:52,800 Speaker 1: scene back in Philadelphia. And I love the fact that 420 00:26:52,880 --> 00:26:57,199 Speaker 1: gamers like Anita and Kristen and Chase Prairie are fighting 421 00:26:57,240 --> 00:26:59,520 Speaker 1: to make sure they get their seat at the console 422 00:27:00,040 --> 00:27:03,359 Speaker 1: and making sure others do too. Let's help the gaming 423 00:27:03,359 --> 00:27:09,679 Speaker 1: industry gets with the program. And that's it for this 424 00:27:09,720 --> 00:27:13,399 Speaker 1: week's episode. Keep up with Next Question by subscribing on 425 00:27:13,480 --> 00:27:17,000 Speaker 1: Apple Podcast, the I Heart Radio app, or wherever you 426 00:27:17,119 --> 00:27:19,760 Speaker 1: listen to your favorite shows. And you can keep up 427 00:27:19,800 --> 00:27:23,439 Speaker 1: with me by following me on Instagram, Twitter, Facebook and 428 00:27:23,560 --> 00:27:26,040 Speaker 1: all the rest. And if you need a little news 429 00:27:26,040 --> 00:27:29,240 Speaker 1: guidance these days, and let's face it, who doesn't sign 430 00:27:29,320 --> 00:27:32,240 Speaker 1: up for my morning newsletter wake Up Call by going 431 00:27:32,280 --> 00:27:35,159 Speaker 1: to Katie correct dot com. Thank you all so much 432 00:27:35,240 --> 00:27:38,280 Speaker 1: for listening, and until next time and my next question, 433 00:27:38,520 --> 00:28:00,399 Speaker 1: I'm Katie Couric. Next Question with Katie Rick is the 434 00:28:00,440 --> 00:28:03,600 Speaker 1: production of I Heart Radio and Katie Curreic Media. The 435 00:28:03,600 --> 00:28:07,040 Speaker 1: executive producers are Katie Kurik, Courtney Litz, and Tyler Klang. 436 00:28:07,320 --> 00:28:11,080 Speaker 1: The supervising producer is Lauren Hansen. Our show producer is 437 00:28:11,119 --> 00:28:16,120 Speaker 1: Bethan Macaluso. The associate producers are Emily Pinto and Derek Clemens. 438 00:28:16,800 --> 00:28:21,400 Speaker 1: Editing by Derrek Clements, Dylan Fagin and Lowell Berlante, Mixing 439 00:28:21,480 --> 00:28:26,120 Speaker 1: by Dylan Fagan. Our researcher is Gabriel Loser. For more 440 00:28:26,119 --> 00:28:29,240 Speaker 1: information on today's episode, go to Katie Kurik dot com 441 00:28:29,400 --> 00:28:32,359 Speaker 1: and follow us on Twitter and Instagram at Katie Currik. 442 00:28:36,080 --> 00:28:38,400 Speaker 1: For more podcasts for my heart Radio, visit the I 443 00:28:38,480 --> 00:28:41,560 Speaker 1: heart Radio app, Apple podcast, or wherever you listen to 444 00:28:41,600 --> 00:28:42,440 Speaker 1: your favorite shows