WEBVTT - Ep59 "Do you visualize like I do?"

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<v Speaker 1>If you had to guess about the internal life, the

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<v Speaker 1>conscious experience of the guy who co founded Pixar, the

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<v Speaker 1>computer animation studio, what would you guess about what's happening

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<v Speaker 1>inside his head? And how do any of us picture

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<v Speaker 1>things internally? How do we visualize? These sound like simple questions,

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<v Speaker 1>but strap in for some very wild surprises today about

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<v Speaker 1>our internal experiences. Welcome to Inner Cosmos with me David Eagleman.

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<v Speaker 1>I'm a neuroscientist and an author at Stanford, and in

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<v Speaker 1>these episodes we dive deeply into our three pound universe

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<v Speaker 1>to uncover the most surprising secrets about our lives. Today's

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<v Speaker 1>episode is about visual imagery. Now, I'm not talking about

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<v Speaker 1>vision when something is in front of us and photons

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<v Speaker 1>are bouncing off it and hitting our eyes and our

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<v Speaker 1>brains are doing the analysis. Instead, I'm talking about when

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<v Speaker 1>you're sitting there, let's say, listening to a podcast and

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<v Speaker 1>the speaker says, hey, imagine watching a bluebird landing on

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<v Speaker 1>a tree branch in the spring. Imagine the bird looks around,

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<v Speaker 1>moving its head curiously, and then it flaps its wings

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<v Speaker 1>for a moment, then it hops to a different spot,

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<v Speaker 1>then it flies away. Now, there's no blue bird. Instead,

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<v Speaker 1>your brain is taking everything it's ever learned about bluebirds

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<v Speaker 1>in the past and generating internal visual imagery, all in

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<v Speaker 1>the pitch blackness of your skull. How does that work?

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<v Speaker 1>And how did recent discoveries here completely change the debate

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<v Speaker 1>in psychology and neuroscience and the way we understand internal experience.

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<v Speaker 1>So let's start in nineteen thirty eight, when an animator

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<v Speaker 1>named Walt Disney was trying to reboot the popularity of

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<v Speaker 1>his little rodent character named Mickey Mouse. So after years

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<v Speaker 1>of work, he ended up making a feature length animated

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<v Speaker 1>film set to classical music, and he called this Fantasia. Now,

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<v Speaker 1>a project of this size combining visuals and music, this

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<v Speaker 1>had never been attempted before, and it ended up becoming

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<v Speaker 1>one of the most successful films in history. Now. Of

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<v Speaker 1>the millions of young children who gaped it Fantasia over

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<v Speaker 1>the next decades, one was especially taken by the magic

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<v Speaker 1>of animation and the possibilities for how this could evolve.

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<v Speaker 1>This was a boy named ed Catmol and he grew

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<v Speaker 1>up into a world in which transistors were shrinking in

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<v Speaker 1>the power of computer was growing, and all this was

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<v Speaker 1>lighting up new pathways in his imagination. This young man

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<v Speaker 1>would go on to create new methods to represent three

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<v Speaker 1>dimensional objects mathematically, and after his PhD, he would co

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<v Speaker 1>found a studio for making animated films with computers. This

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<v Speaker 1>studio was called Pixar after twenty seven feature films. Ed

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<v Speaker 1>had contributed more to our visual world than almost anyone

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<v Speaker 1>in his generation, but there were certain things that he

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<v Speaker 1>couldn't do. For example, his friend asked him to visualize

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<v Speaker 1>a sphere in front of him, and Ed just couldn't

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<v Speaker 1>do that. Now, was this some sort of rare brain

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<v Speaker 1>disease or what was going on here? So to understand this,

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<v Speaker 1>I'm going to zoom out to the question, the critical

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<v Speaker 1>question for today, which is how do any of us

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<v Speaker 1>picture a sphere in our heads? What does it mean

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<v Speaker 1>to visualize something? So I'd like you to imagine an

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<v Speaker 1>ant crawling on a red and white tablecloth towards a

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<v Speaker 1>jar of purple jelly. Now, what exactly is happening in

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<v Speaker 1>your brain? What is your experience? Are you seeing this

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<v Speaker 1>like a movie or is it just a concept about

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<v Speaker 1>ants and tablecloths and jelly? But it's not really like

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<v Speaker 1>seeing Well, this is one of those questions that might

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<v Speaker 1>seem simple, but it led to decades of debate and

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<v Speaker 1>experiment among researchers, and this debate came to a head

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<v Speaker 1>in the nineteen seventies in the psychology literature. People were

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<v Speaker 1>asking what is visual imagery? How is visual information stored?

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<v Speaker 1>Do we actually see the ant like the way you

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<v Speaker 1>would experience vision, like watching a movie, or is something

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<v Speaker 1>else going on? One side of the debate argued that

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<v Speaker 1>information about visual objects was stored in a symbolic language

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<v Speaker 1>like format, the way you would store data on a computer,

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<v Speaker 1>and on the other side of the debate, the idea

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<v Speaker 1>was that you're actually running your visual cortex and seeing

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<v Speaker 1>the thing. Essentially, it's the same experience as seeing something real.

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<v Speaker 1>This debate was really spearheaded by two luminarias in the field.

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<v Speaker 1>One was Xenon Folician, who said, you're just manipulating symbols

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<v Speaker 1>in your head, you're not actually seeing the thing, and

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<v Speaker 1>the other was Stephen Coslin, who said, no, it's actually

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<v Speaker 1>like a vision. You're running the same machinery. You're having

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<v Speaker 1>a visual experience. And they both did experiments back and forth.

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<v Speaker 1>Felician said, look, you're insane. It's not stored like a picture,

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<v Speaker 1>and Costlin said, no, you're insane. It's not stored like

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<v Speaker 1>a proposition, You're actually seeing it. And it was very

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<v Speaker 1>difficult to come to a conclusion. Each argued for what

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<v Speaker 1>he felt was true, and both were smart, so why

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<v Speaker 1>couldn't they come to an agreement? So who was right? Well,

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<v Speaker 1>you can answer this yourself. Think about how people actually visualize.

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<v Speaker 1>I'm going to walk you through an exercise and then

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<v Speaker 1>I'll tell you the answer of how humans actually visualize,

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<v Speaker 1>and I guarantee that you will not get the right answer.

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<v Speaker 1>So imagine this picture in your head, the rising sun.

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<v Speaker 1>Think about the picture that comes before your mind's eye.

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<v Speaker 1>Imagine the sun rising above the horizon into a hazy sky.

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<v Speaker 1>And now picture that the sky clears and surrounds the

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<v Speaker 1>sun with blueness. Now picture clouds, A storm comes, there

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<v Speaker 1>are flashes of lightning, and now a rainbow appears. Now

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<v Speaker 1>what I want you to consider is how vividly you

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<v Speaker 1>pictured that. How vivid is your mental picture on a

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<v Speaker 1>scale from one to five, where one is pictureless and

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<v Speaker 1>five is akin to a photo or a video. So

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<v Speaker 1>really think about this. The sun rising into the hazy sky,

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<v Speaker 1>the sky clears to blue, clouds move in lightning flashes,

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<v Speaker 1>finally a rainbow appears. How would you rate the vividness

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<v Speaker 1>of your imagery from one no picture at all to

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<v Speaker 1>five as clear as a movie. So whatever score you

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<v Speaker 1>came up with there, it's not the right answer about

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<v Speaker 1>how humans visualize the rising sun. The score you came

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<v Speaker 1>up with is your answer, but it's not the right

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<v Speaker 1>one for everyone. So returning to this question of why

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<v Speaker 1>Fylition and Coslin, two brilliant researchers, couldn't come to agreement,

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<v Speaker 1>the answer was this, they were each having a different

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<v Speaker 1>experience on the inside. So with Felician's introspection, he didn't

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<v Speaker 1>experience a picture and Coslin did. And here's the key.

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<v Speaker 1>They both operated under the assumption that everyone else was

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<v Speaker 1>having the same experience they were. It's a natural assumption.

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<v Speaker 1>And you've heard me talk on other episodes about about

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<v Speaker 1>how we each live on our own planet, the details

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<v Speaker 1>of our inner cosmos determined by the three pounds of

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<v Speaker 1>electrically screaming cells locked in our skull and constructing our reality.

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<v Speaker 1>We each have our own slightly different version of reality,

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<v Speaker 1>but we generally assume that everyone else is having the

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<v Speaker 1>same thing, and so when Felician considered how do I imagine

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<v Speaker 1>the ant on the tablecloth or the rising sun? He

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<v Speaker 1>realized that he had no real picture in his head,

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<v Speaker 1>and he assumed everyone else had the same experience, and

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<v Speaker 1>he argued for that truth in the literature. And when

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<v Speaker 1>Coslin saw a little movie in his head, he assumed

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<v Speaker 1>everyone else did too, and he argued for what he

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<v Speaker 1>believed was true for everyone. Like all of us, they

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<v Speaker 1>were each operating under the assumption that everyone else's internal

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<v Speaker 1>life was just like their own. And that's why the

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<v Speaker 1>scientific literature was confused for years, because we all make

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<v Speaker 1>these assumption that everyone experiences their internal life as we do. So,

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<v Speaker 1>as it turns out, there are major differences between people

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<v Speaker 1>when it comes to the vividness of their visual imagery.

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<v Speaker 1>Now this has been known for a while, but my

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<v Speaker 1>colleague Adam Zeeman put a name to this in twenty fifteen.

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<v Speaker 1>He thought, look, let's call your internal imagery fantasia, which

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<v Speaker 1>is the term that Aristotle used for the mind's I

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<v Speaker 1>think of this word like Walt Disney's fantasia, but now

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<v Speaker 1>with a pH instead of an F. And the important

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<v Speaker 1>part is Zeeman said, if a person really visualizes nothing

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<v Speaker 1>at all. We'll call that a fantasia. A is just

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<v Speaker 1>a prefix that means not so. In other words, no fantasia,

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<v Speaker 1>no mind's I thinking without images. And on the other

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<v Speaker 1>end of the spectrum, if a person sees like an

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<v Speaker 1>internal movie, he called that hyperfantasia. They're having imagery so

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<v Speaker 1>so vivid that it rivals real seeing. So that's the

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<v Speaker 1>spectrum from a fantasia to hyperfantasia. Now how do you

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<v Speaker 1>measure that? Well, there's this standardized test created by the

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<v Speaker 1>British psychologist David Marx. It's called the Vividness of Visual

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<v Speaker 1>Imagery Questionnaire, and I've linked to this on the show notes.

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<v Speaker 1>This questionnaire walks you through visualizing a bunch of scenarios.

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<v Speaker 1>For example, think of some relative or friend who you

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<v Speaker 1>frequently see but who is not with you at present,

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<v Speaker 1>and consider carefully the picture that comes before your mind's eye.

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<v Speaker 1>Imagine the exact contours of the face, the head, the shoulders,

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<v Speaker 1>the body. Then think about how they walk, the precise carriage,

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<v Speaker 1>the length of the step, think about the different colors

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<v Speaker 1>of some of their familiar clothes. For each scenario, you

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<v Speaker 1>try to form a mental picture, and then you rate

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<v Speaker 1>how vivid it is using that at five point scale,

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<v Speaker 1>if you don't have any visual image, you rate vividness

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<v Speaker 1>as one, which means no image at all. I only

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<v Speaker 1>know that I'm thinking of the object. You would score

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<v Speaker 1>a two to mean dim and vague image. You'd use

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<v Speaker 1>three to indicate moderately realistic and vivid. Four means realistic

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<v Speaker 1>and reasonably vivid, and you use a five to mean

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<v Speaker 1>perfectly realistic, as vivid as real seeing. So think about this.

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<v Speaker 1>What is it like for you on the spectrum from

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<v Speaker 1>no image to as vivid as real seeing? So try

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<v Speaker 1>with some of these questions. Think of the front of

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<v Speaker 1>a shop that you often go to. Consider the picture

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<v Speaker 1>that comes before your mind's eye, the appearance of the

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<v Speaker 1>shop from the opposite side of the road, a window

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<v Speaker 1>display including colors and shapes and details of individual items

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<v Speaker 1>for sale. Now imagine you enter the shop and go

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<v Speaker 1>to the counter or the counter assistant serves you money

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<v Speaker 1>changes hands. How vivid is your imagery? Or try this one.

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<v Speaker 1>Think of a country scene which involves trees, mountains, a lake.

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<v Speaker 1>Consider the picture that comes before your mind's eye the

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<v Speaker 1>contours of the landscape, the color and shape of the lake,

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<v Speaker 1>the color and shape of the trees. So think about

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<v Speaker 1>what your level of clarity is. Now, my lab showed

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<v Speaker 1>that we can actually measure this in people objectively, not

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<v Speaker 1>just asking them subjective questions about their experience, but measuring

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<v Speaker 1>them in the brain scanner. So we had people take

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<v Speaker 1>the vividness of visual Imagery questionnaire, and then we put

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<v Speaker 1>them in brain imaging fMRI and we had them do

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<v Speaker 1>some visual imagery tasks, and then we looked at the

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<v Speaker 1>activity in their visual cortex relative to the activity and

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<v Speaker 1>the rest of their brains. And the key is that

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<v Speaker 1>instead of averaging all the participants together like you usually

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<v Speaker 1>do in fMRI experiments, we analyzed each person individually and

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<v Speaker 1>we found that some people when they're imaging, have less

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<v Speaker 1>activity in the visual cortex, and some people have more

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<v Speaker 1>and everywhere in between. And when we correlate each participant

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<v Speaker 1>with their vividness of visual imagery score, we found that

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<v Speaker 1>the more clear your imagery, the more activity in your

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<v Speaker 1>visual cortex. In other words, your vividness of visual imagery

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<v Speaker 1>is measurable objectively. If you're someone who has rich visual imagery,

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<v Speaker 1>you have more activity running in your visual cortex. And

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<v Speaker 1>we were Jazz defined that we could objectively verify subjective report.

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<v Speaker 1>So let's return to the young man that I mentioned

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<v Speaker 1>at the beginning who watched and loved Walt Disney's Fantasia.

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<v Speaker 1>This was Ed Catmoll. He loved animated films as a

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<v Speaker 1>child and wanted at some point more than anything to

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<v Speaker 1>go into the world of animated filmmaking, but there was

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<v Speaker 1>no clear path for that. So he ended up getting

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<v Speaker 1>his doctorate in computer science and in nineteen seventy eight

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<v Speaker 1>he developed new three D computer graphics techniques involving how

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<v Speaker 1>to describe any arbitrary surface as little patches. This is

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<v Speaker 1>called the Catmull Clark surface subdivision, and later he would

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<v Speaker 1>win an Academy Award for Technical Achievement for this, and

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<v Speaker 1>Ed was involved in all the stuff that followed from that,

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<v Speaker 1>including particle effects and ray tracing and everything about how

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<v Speaker 1>light bounces off objects and where you get reflections and shadows.

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<v Speaker 1>And he and his colleagues made the computer program render Man,

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<v Speaker 1>which allowed them making a very complex scenes, and collectively

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<v Speaker 1>this is what made computer graphics realistic. So in the

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<v Speaker 1>nineteen seventies he got together with his friends and colleagues

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<v Speaker 1>and they collectively had the ambition to make the world's

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<v Speaker 1>first computer animated film, and things took a while, but

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<v Speaker 1>then George Lucas got interested and took on the team,

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<v Speaker 1>and then in nineteen eighty six, Pixar spun off as

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<v Speaker 1>an independent company with Ed as the president. They got

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<v Speaker 1>their investment money from Steve Jobs, who joined the board

0:15:16.680 --> 0:15:20.880
<v Speaker 1>of directors as chairman, and they made this stunning two

0:15:20.920 --> 0:15:26.800
<v Speaker 1>minute short film called Luxo Junior, which starred two desk lamps,

0:15:26.840 --> 0:15:29.200
<v Speaker 1>one large and one small. You may have seen the

0:15:29.240 --> 0:15:32.680
<v Speaker 1>short film, and if you haven't, you should. The large

0:15:32.760 --> 0:15:36.120
<v Speaker 1>lamp looks on while the smaller, younger lamp has a

0:15:36.160 --> 0:15:39.800
<v Speaker 1>great time playing with a ball until it accidentally deflates it.

0:15:40.240 --> 0:15:42.680
<v Speaker 1>And by the way, this film is from Whence Pixar

0:15:42.720 --> 0:15:47.320
<v Speaker 1>got its mascot. So Pixar went on to great acclaim

0:15:47.360 --> 0:15:50.560
<v Speaker 1>and success, starting with Toy Story in nineteen ninety five,

0:15:50.880 --> 0:15:55.880
<v Speaker 1>which was the first fully computer animated feature film, and

0:15:56.120 --> 0:15:59.840
<v Speaker 1>Ed eventually became president of Walt Disney Animation Studios. So

0:16:00.160 --> 0:16:03.240
<v Speaker 1>here's a guy who led the world in the realm

0:16:03.440 --> 0:16:09.960
<v Speaker 1>of gorgeous computer animated film. So imagine his surprise when

0:16:09.960 --> 0:16:15.320
<v Speaker 1>he learned about a fantasia, because he immediately understood that

0:16:15.560 --> 0:16:20.800
<v Speaker 1>his mind's eye was blind ed. Is a fantasic. He

0:16:20.840 --> 0:16:25.160
<v Speaker 1>doesn't visualize anything, and this makes no sense, right, How

0:16:25.160 --> 0:16:28.920
<v Speaker 1>could the guy who runs Pixar and produced the visuals

0:16:28.920 --> 0:16:33.440
<v Speaker 1>for our generation? How could he be a fantasic? So

0:16:33.720 --> 0:16:35.360
<v Speaker 1>Ed and I have been in touch for a while

0:16:35.400 --> 0:16:37.680
<v Speaker 1>on this topic. So I called him up to talk

0:16:37.720 --> 0:16:52.720
<v Speaker 1>with him today about a fantasia and Art ed, when

0:16:52.800 --> 0:16:56.520
<v Speaker 1>did you first realize that your brain was different from

0:16:56.680 --> 0:16:57.280
<v Speaker 1>other people's.

0:16:57.960 --> 0:17:01.080
<v Speaker 2>Well, not that I ever thought it was like anybody else's,

0:17:01.600 --> 0:17:04.640
<v Speaker 2>but there was a curious thing that took place when

0:17:04.680 --> 0:17:08.280
<v Speaker 2>I was having dinner with a friend of mine who

0:17:08.480 --> 0:17:14.760
<v Speaker 2>was involved in visual meditation, and since I meditate, I

0:17:14.800 --> 0:17:17.080
<v Speaker 2>wanted to have him teach me how to do that.

0:17:17.800 --> 0:17:21.040
<v Speaker 2>So he said, well, it's simple. Just sit down and

0:17:21.080 --> 0:17:25.360
<v Speaker 2>then close your eyes and visualize a ball in front

0:17:25.400 --> 0:17:27.000
<v Speaker 2>of you. Really simple.

0:17:27.760 --> 0:17:28.960
<v Speaker 3>So went home. I tried it.

0:17:30.080 --> 0:17:33.200
<v Speaker 2>I couldn't visualize a ball in front of me. So well,

0:17:33.240 --> 0:17:36.280
<v Speaker 2>I was weird for a week. I kept trying. Now,

0:17:36.280 --> 0:17:38.360
<v Speaker 2>when I went back to him, he said, oh, that's okay,

0:17:38.480 --> 0:17:42.399
<v Speaker 2>some people can't do it, But now my curiosity is peaked.

0:17:43.119 --> 0:17:47.000
<v Speaker 2>So I went to the person who was the production

0:17:47.280 --> 0:17:52.119
<v Speaker 2>designer Ralph Eggleston for Toy Story and several of the

0:17:52.160 --> 0:17:56.200
<v Speaker 2>Pixar movies. And I said, if you close your eyes,

0:17:57.359 --> 0:18:00.800
<v Speaker 2>can you see things? He said, of course I can.

0:18:01.880 --> 0:18:04.520
<v Speaker 2>And there's some people here who can do it so well.

0:18:04.560 --> 0:18:08.280
<v Speaker 2>They can open their eyes and trace what they see. Okay,

0:18:09.040 --> 0:18:12.800
<v Speaker 2>now it's interesting to me. Now, what's interesting about it

0:18:12.920 --> 0:18:17.280
<v Speaker 2>was that the surfaces that are used in the movies today.

0:18:17.840 --> 0:18:22.960
<v Speaker 2>We're from Jurassic Park, Toy Story movies, but almost everything

0:18:23.040 --> 0:18:27.000
<v Speaker 2>you see in the movies was based on a patch,

0:18:27.040 --> 0:18:31.000
<v Speaker 2>a way of making a surface that I conceived back

0:18:31.040 --> 0:18:32.320
<v Speaker 2>when I was at the University of Utah.

0:18:32.400 --> 0:18:34.120
<v Speaker 3>It's like forty five years ago.

0:18:34.960 --> 0:18:39.040
<v Speaker 2>And I remember very well the process in which I

0:18:39.119 --> 0:18:42.399
<v Speaker 2>did it, and that was I knew what the problem was.

0:18:42.920 --> 0:18:45.800
<v Speaker 2>I would write things on the whiteboard that's trying to

0:18:45.840 --> 0:18:48.640
<v Speaker 2>solve a problem about how to make a new kind

0:18:48.680 --> 0:18:52.919
<v Speaker 2>of surface, and then I would feel the problem go

0:18:53.119 --> 0:18:57.280
<v Speaker 2>down into my brain or subconscious It felt like it

0:18:57.320 --> 0:19:00.560
<v Speaker 2>was going down, and I stood in front of the

0:19:00.560 --> 0:19:04.080
<v Speaker 2>whiteboard and I rocked back and forth for twenty to

0:19:04.119 --> 0:19:08.439
<v Speaker 2>thirty minutes, this several times, and I knew something was

0:19:08.480 --> 0:19:08.960
<v Speaker 2>going on.

0:19:09.760 --> 0:19:11.840
<v Speaker 3>I had no conscious access to it.

0:19:12.520 --> 0:19:15.760
<v Speaker 2>And then something would bubble to the surface and I

0:19:15.800 --> 0:19:18.879
<v Speaker 2>would draw on the whiteboard and interact with it. And

0:19:19.000 --> 0:19:21.280
<v Speaker 2>when I would run into a problem, which I usually did,

0:19:21.680 --> 0:19:25.080
<v Speaker 2>back down, I would go this was a very real feeling,

0:19:25.480 --> 0:19:28.280
<v Speaker 2>but for all I knew, that's what other people did too.

0:19:28.560 --> 0:19:33.320
<v Speaker 2>So now I'm surprised because I came up with this

0:19:34.440 --> 0:19:37.520
<v Speaker 2>new way of making surfaces, but I didn't do it

0:19:37.560 --> 0:19:42.600
<v Speaker 2>with math, and I didn't do it with visualization. So

0:19:42.680 --> 0:19:44.960
<v Speaker 2>then I started to ask people that pixar, because I

0:19:45.000 --> 0:19:49.960
<v Speaker 2>would have weekly lunches with random people, can.

0:19:49.800 --> 0:19:51.760
<v Speaker 1>You just flesh out what the problem was.

0:19:52.480 --> 0:19:55.960
<v Speaker 2>At the time when I was starting, there were two

0:19:55.960 --> 0:19:59.640
<v Speaker 2>ways of making surfaces, one of them which was with polygons,

0:20:00.200 --> 0:20:03.720
<v Speaker 2>and the other one was with patches.

0:20:04.240 --> 0:20:07.760
<v Speaker 3>These were called beast blind patches.

0:20:08.359 --> 0:20:12.399
<v Speaker 2>They had a lot of flexibility and you could bend

0:20:12.480 --> 0:20:15.480
<v Speaker 2>them in certain ways and then you would stitch a

0:20:15.600 --> 0:20:20.160
<v Speaker 2>surface together with these four sided patches and they would

0:20:20.200 --> 0:20:22.320
<v Speaker 2>come together with four.

0:20:23.560 --> 0:20:25.600
<v Speaker 3>Corners from the different patches.

0:20:26.600 --> 0:20:29.639
<v Speaker 2>Now, because I had made an image of my hand

0:20:29.680 --> 0:20:32.720
<v Speaker 2>it was one of the first things I did with polygons,

0:20:33.160 --> 0:20:36.600
<v Speaker 2>I knew there was an inherent problem, and that is

0:20:37.000 --> 0:20:40.880
<v Speaker 2>stitching together four sided things where they come together at

0:20:40.920 --> 0:20:44.679
<v Speaker 2>the corner with each one has problems if you do

0:20:44.760 --> 0:20:49.080
<v Speaker 2>a hand or something simple like if you take a cube.

0:20:49.840 --> 0:20:55.359
<v Speaker 2>Just think about a cube. It's got six sides, and

0:20:55.440 --> 0:21:00.959
<v Speaker 2>it's got these four sided squares, but they come together

0:21:01.400 --> 0:21:05.399
<v Speaker 2>with three edges at a point, not four. Even if

0:21:05.440 --> 0:21:09.399
<v Speaker 2>for something as simple as a cube, four sided things

0:21:09.480 --> 0:21:12.160
<v Speaker 2>coming together with four at a corner doesn't work.

0:21:12.640 --> 0:21:14.160
<v Speaker 3>Since we were now in the early.

0:21:14.000 --> 0:21:17.280
<v Speaker 2>Stages, I wanted a patch where you didn't need to

0:21:17.359 --> 0:21:20.480
<v Speaker 2>have three come together at a corner. You had more flexibility,

0:21:20.800 --> 0:21:25.040
<v Speaker 2>very important. So I came up with a way of

0:21:25.359 --> 0:21:29.320
<v Speaker 2>doing that, and I proved that it worked once I

0:21:29.440 --> 0:21:32.720
<v Speaker 2>figured out how to do it. Mentally, I proved that

0:21:32.800 --> 0:21:36.600
<v Speaker 2>it worked using high school geometry. So I then went

0:21:36.640 --> 0:21:42.400
<v Speaker 2>to a professor with this idea, and I.

0:21:41.480 --> 0:21:42.280
<v Speaker 3>Showed it to him.

0:21:42.600 --> 0:21:45.560
<v Speaker 2>Was eighteen page lung proof, and I looked at it

0:21:45.640 --> 0:21:48.720
<v Speaker 2>briefly and he said, ed, what is this and he

0:21:48.800 --> 0:21:52.440
<v Speaker 2>tossed it back of me. Wasn't critical to my thesis,

0:21:53.160 --> 0:21:57.159
<v Speaker 2>so I set it to the side. And then after

0:21:57.240 --> 0:22:04.280
<v Speaker 2>I graduated, then Jim Clark we came up with paper

0:22:04.320 --> 0:22:05.480
<v Speaker 2>which then described it.

0:22:06.000 --> 0:22:07.520
<v Speaker 1>Let me just get it straight from the audience. So

0:22:07.760 --> 0:22:11.960
<v Speaker 1>it is how do you represent surfaces on a computer

0:22:12.720 --> 0:22:14.960
<v Speaker 1>and then you can do things like bounce light off

0:22:15.000 --> 0:22:17.760
<v Speaker 1>that and take care of color and stuff like that. Yes.

0:22:18.560 --> 0:22:24.440
<v Speaker 2>Yes, this is basically the underlying patches that you piece together.

0:22:25.200 --> 0:22:28.639
<v Speaker 2>And when you've got those pieces together, then there's a

0:22:28.680 --> 0:22:32.040
<v Speaker 2>separate question of how you put texture on them and

0:22:32.160 --> 0:22:35.320
<v Speaker 2>lighting and so forth. This is really the definition of

0:22:35.359 --> 0:22:37.560
<v Speaker 2>the surface. It's a geometric problem.

0:22:37.880 --> 0:22:41.680
<v Speaker 1>And this is what all animated films came to use

0:22:42.600 --> 0:22:43.480
<v Speaker 1>in the future. Yeah.

0:22:43.640 --> 0:22:46.840
<v Speaker 2>Yes, and so I and a couple of others received

0:22:46.880 --> 0:22:50.959
<v Speaker 2>an Academy award because of this way of making services.

0:22:51.480 --> 0:22:55.480
<v Speaker 1>Now tie this back to your inability to picture the

0:22:55.680 --> 0:22:57.400
<v Speaker 1>sphere while meditating.

0:22:58.280 --> 0:23:03.560
<v Speaker 2>So, knowing that this took place, I went to these

0:23:03.680 --> 0:23:07.199
<v Speaker 2>lunches and I just talked about it with people and

0:23:07.280 --> 0:23:10.760
<v Speaker 2>I would say, Okay, if you close your eyes, can

0:23:10.800 --> 0:23:13.840
<v Speaker 2>you visualize something? How good are you at it? And

0:23:13.880 --> 0:23:17.720
<v Speaker 2>what I was finding was that their ability to visualize

0:23:18.560 --> 0:23:22.320
<v Speaker 2>among this random group of eight people at the table

0:23:22.720 --> 0:23:25.280
<v Speaker 2>was all over the place. In fact, in one of them,

0:23:25.800 --> 0:23:28.720
<v Speaker 2>the only person who couldn't or would report of they

0:23:28.760 --> 0:23:33.040
<v Speaker 2>couldn't visualize was an artist and everybody else who is

0:23:33.040 --> 0:23:37.080
<v Speaker 2>not an artist could visualize. So at this point it's

0:23:37.119 --> 0:23:41.000
<v Speaker 2>like this is getting stranger and stranger, and I was

0:23:41.040 --> 0:23:44.880
<v Speaker 2>wondering if there was if there wasn't even a strong

0:23:44.920 --> 0:23:49.959
<v Speaker 2>correlation or any correlation between what they did and their

0:23:50.000 --> 0:23:51.520
<v Speaker 2>ability to visualize.

0:23:51.880 --> 0:23:54.040
<v Speaker 3>Now, at this point, I.

0:23:54.000 --> 0:23:57.720
<v Speaker 2>Don't know about authentation, never heard of it. It's purely

0:23:57.760 --> 0:24:02.080
<v Speaker 2>this curious phenomenon about the way people think.

0:24:02.240 --> 0:24:04.440
<v Speaker 1>The way they visualize, the visualize.

0:24:04.480 --> 0:24:08.800
<v Speaker 2>Yes, the next big step in terms of making it

0:24:08.920 --> 0:24:12.879
<v Speaker 2>a very strange phenomenon was that I had a dinner

0:24:12.920 --> 0:24:17.159
<v Speaker 2>with Glenn Keene. Glenn Keen is one of the best

0:24:17.720 --> 0:24:20.280
<v Speaker 2>hand drawn animators of all time.

0:24:20.880 --> 0:24:23.280
<v Speaker 1>He did The Little Mermaid and what else.

0:24:23.880 --> 0:24:27.119
<v Speaker 2>Yeah, so basically he was the primary animator on those

0:24:27.280 --> 0:24:33.280
<v Speaker 2>course of films. So his Little Mermaid, Beauting, the Beast, Aladdin,

0:24:34.119 --> 0:24:38.760
<v Speaker 2>so the main characters they and they were done by Klan.

0:24:38.920 --> 0:24:40.800
<v Speaker 2>I mean, they were rather great animators too, but like,

0:24:41.359 --> 0:24:44.080
<v Speaker 2>this was the guy that was the best, and if

0:24:44.119 --> 0:24:49.160
<v Speaker 2>you watch him draw, it's pretty stunning. So I had

0:24:49.160 --> 0:24:52.920
<v Speaker 2>dinner with him and I explained the topic to him

0:24:53.440 --> 0:24:56.040
<v Speaker 2>and he just said, oh, I can't visualize either.

0:24:56.560 --> 0:24:58.080
<v Speaker 3>I've never been able to visualize.

0:24:58.960 --> 0:25:02.280
<v Speaker 2>In fact, I got into an argument with my mentor

0:25:02.760 --> 0:25:05.399
<v Speaker 2>at Disney, and his mentor was one of these the

0:25:05.480 --> 0:25:09.359
<v Speaker 2>famous nine Old Men of Disney who did the fields

0:25:09.400 --> 0:25:10.600
<v Speaker 2>from a long time ago.

0:25:11.400 --> 0:25:13.960
<v Speaker 3>Glenn really could draw, and the mentor knew this.

0:25:14.760 --> 0:25:18.600
<v Speaker 2>The mentor at one point said visualize it, and Glenn said, well,

0:25:18.600 --> 0:25:21.880
<v Speaker 2>I can't, and the mentor said, well, of course you can.

0:25:21.960 --> 0:25:22.520
<v Speaker 3>You're an anime.

0:25:23.280 --> 0:25:27.000
<v Speaker 2>So they had this argument about whether or not he

0:25:27.000 --> 0:25:30.439
<v Speaker 2>could visualize it is no, he really couldn't, so and

0:25:30.520 --> 0:25:31.800
<v Speaker 2>at this point is this.

0:25:31.720 --> 0:25:32.520
<v Speaker 3>Is really weird.

0:25:33.200 --> 0:25:37.280
<v Speaker 2>And then the next step was that, as my daughter

0:25:37.359 --> 0:25:40.679
<v Speaker 2>pointed out, this article in the New York Times about

0:25:41.280 --> 0:25:46.560
<v Speaker 2>Adam Zieman's work at Exeter in London.

0:25:46.960 --> 0:25:48.040
<v Speaker 3>The article.

0:25:49.320 --> 0:25:52.480
<v Speaker 2>Actually had a mistake in what it said, because it

0:25:52.640 --> 0:25:56.040
<v Speaker 2>wasn't what Adam had said. But what it reported in

0:25:56.080 --> 0:25:58.600
<v Speaker 2>the New York Times article was that there was somebody

0:25:59.160 --> 0:26:02.520
<v Speaker 2>who had a brain tumor and then they removed it.

0:26:02.560 --> 0:26:07.240
<v Speaker 2>But after this process he was no longer able to visualize,

0:26:08.000 --> 0:26:11.840
<v Speaker 2>and therefore they have found the center of visualization in

0:26:11.880 --> 0:26:16.439
<v Speaker 2>the brain. It turns out this isn't what happened at all,

0:26:16.480 --> 0:26:20.439
<v Speaker 2>but because that was what was reported, then I wrote

0:26:20.440 --> 0:26:27.159
<v Speaker 2>to Adam and said I can't visualize, Glenn Keith can't visualize,

0:26:27.720 --> 0:26:30.040
<v Speaker 2>and neither one of us have ever had a brain tumor.

0:26:30.880 --> 0:26:36.119
<v Speaker 2>So he then wrote back and he explained that the

0:26:36.240 --> 0:26:40.320
<v Speaker 2>article was wrong. But that's when I learned about the test,

0:26:40.440 --> 0:26:41.639
<v Speaker 2>the VIVIQUE.

0:26:41.680 --> 0:26:44.840
<v Speaker 1>Which stands for the Vividness of Visual Imagery Questionnaire.

0:26:45.440 --> 0:26:49.720
<v Speaker 2>Yes, I had that test, and I thought, oh, well,

0:26:49.720 --> 0:26:54.680
<v Speaker 2>this is cool because I have two studios, because I

0:26:54.720 --> 0:26:59.160
<v Speaker 2>was over both Pixar and Disney Animation, and we kept

0:26:59.160 --> 0:27:03.639
<v Speaker 2>the two studios fairly separate so they would have different

0:27:04.560 --> 0:27:07.520
<v Speaker 2>ways of thinking about things. And I thought, well, what

0:27:07.600 --> 0:27:11.000
<v Speaker 2>I will do is is I will give the test

0:27:11.400 --> 0:27:15.479
<v Speaker 2>to the people at the studios, but I also asked

0:27:15.520 --> 0:27:20.199
<v Speaker 2>them to answer some other questions, and in particular is

0:27:20.760 --> 0:27:23.000
<v Speaker 2>what was their job?

0:27:23.160 --> 0:27:24.080
<v Speaker 3>But what did they do?

0:27:24.520 --> 0:27:29.200
<v Speaker 2>And then with my daughter, who also can visualize, we

0:27:29.400 --> 0:27:33.399
<v Speaker 2>gathered the data from I think six hundred people filled

0:27:33.440 --> 0:27:38.040
<v Speaker 2>it out to look for a correlation between the ability

0:27:38.040 --> 0:27:42.560
<v Speaker 2>to visualize on what their job was, what they actually.

0:27:42.240 --> 0:27:44.200
<v Speaker 1>Did, and what was it you learned.

0:27:44.800 --> 0:27:50.679
<v Speaker 2>The people who had, I would say statistically better ability

0:27:50.720 --> 0:27:55.920
<v Speaker 2>to visualize were the storyboard artists who are conceiving of

0:27:55.960 --> 0:28:01.280
<v Speaker 2>the story and making drawings all the time of what

0:28:01.320 --> 0:28:04.479
<v Speaker 2>the story might be. But they weren't a lot higher.

0:28:04.880 --> 0:28:08.880
<v Speaker 2>They were just like statistically higher. But in that group

0:28:08.920 --> 0:28:13.920
<v Speaker 2>where people who had the hyper fantasia, and one of them,

0:28:13.960 --> 0:28:18.200
<v Speaker 2>for instance, would conceive of a film while driving home

0:28:18.240 --> 0:28:22.000
<v Speaker 2>because he had a forty five minutes an hour commute

0:28:22.400 --> 0:28:25.840
<v Speaker 2>every day, and he would play appropriate music for the

0:28:25.880 --> 0:28:29.760
<v Speaker 2>thing he was working on, and while he was driving,

0:28:30.440 --> 0:28:34.320
<v Speaker 2>he would basically build this scene in his head, and

0:28:34.440 --> 0:28:37.159
<v Speaker 2>when he was done with it, he could play it

0:28:37.400 --> 0:28:40.480
<v Speaker 2>backwards and forwards in his head and stop on a

0:28:40.560 --> 0:28:46.000
<v Speaker 2>frame and drop. It's hard to know about the quality

0:28:46.000 --> 0:28:49.960
<v Speaker 2>of the images because storyboard artists only need to make

0:28:50.000 --> 0:28:52.720
<v Speaker 2>the images good enough to convey the story part point

0:28:53.400 --> 0:28:54.959
<v Speaker 2>and then they move on to the next one.

0:28:55.360 --> 0:28:58.520
<v Speaker 3>So he was at the hyperfantasia.

0:28:58.920 --> 0:29:01.320
<v Speaker 2>But every one of them said that when they did

0:29:01.360 --> 0:29:05.760
<v Speaker 2>this process, whether it's driving or walking, but they typically

0:29:05.800 --> 0:29:08.680
<v Speaker 2>did move around, and they always did it with their

0:29:08.720 --> 0:29:13.120
<v Speaker 2>eyes open while they're building up this visualization of what

0:29:13.160 --> 0:29:16.800
<v Speaker 2>they're doing. There were also these storyboard artists who were

0:29:16.800 --> 0:29:22.360
<v Speaker 2>extremely good who had a fantasia, and they actually worked

0:29:22.360 --> 0:29:27.160
<v Speaker 2>a little bit slower, but their drawings looked better, probably

0:29:27.200 --> 0:29:30.680
<v Speaker 2>because they were trying to convey something through the quality

0:29:30.680 --> 0:29:34.840
<v Speaker 2>of drawings. It wasn't until I brought this up to

0:29:34.960 --> 0:29:38.280
<v Speaker 2>them that they then talked about it with each other.

0:29:38.760 --> 0:29:40.960
<v Speaker 2>So there were people that are working together for fifteen

0:29:41.040 --> 0:29:46.360
<v Speaker 2>years and had no idea about this difference. The people

0:29:46.400 --> 0:29:49.920
<v Speaker 2>with a Fantasia were a little more likely to think, oh,

0:29:49.920 --> 0:29:52.840
<v Speaker 2>I'm not as fast as they are, I'm not as good,

0:29:53.360 --> 0:29:56.640
<v Speaker 2>but they never said anything. But the drawings actually looked

0:29:56.720 --> 0:29:59.960
<v Speaker 2>better and the quality of the stories was just as good.

0:30:00.400 --> 0:30:02.360
<v Speaker 3>But they knew there was a difference.

0:30:02.840 --> 0:30:05.720
<v Speaker 1>Okay, so let's zoom in on the artisan animators with

0:30:05.880 --> 0:30:09.600
<v Speaker 1>a Fantasia. So you mentioned earlier that the way Glenn

0:30:09.640 --> 0:30:14.200
<v Speaker 1>Keene draws is extraordinary. We've both seen him draw. How

0:30:14.240 --> 0:30:15.480
<v Speaker 1>would you describe that?

0:30:16.160 --> 0:30:20.360
<v Speaker 2>What we could see, and he would describe it this way,

0:30:21.360 --> 0:30:25.680
<v Speaker 2>is that he had something in him but he could

0:30:25.760 --> 0:30:29.480
<v Speaker 2>only get it out by sketching. His hand would just move,

0:30:29.640 --> 0:30:33.040
<v Speaker 2>and what you see are these rough drawings. Sometimes the

0:30:33.120 --> 0:30:37.040
<v Speaker 2>rough drawings were so rough at the early stages that

0:30:37.840 --> 0:30:41.040
<v Speaker 2>you didn't know where it was going until he worked

0:30:41.040 --> 0:30:44.240
<v Speaker 2>it out. But then after a few sketches, his drawings

0:30:44.280 --> 0:30:48.160
<v Speaker 2>would turn into rather remarkable pieces of artwork.

0:30:48.480 --> 0:30:51.200
<v Speaker 1>So he's having a dialogue with the page. But what

0:30:51.320 --> 0:30:54.560
<v Speaker 1>else when you watch him draw, If you're watching him

0:30:54.600 --> 0:30:57.440
<v Speaker 1>while he's drawing, let's say, on a computer screen, what

0:30:57.480 --> 0:30:58.120
<v Speaker 1>do you observe?

0:30:58.960 --> 0:31:02.200
<v Speaker 2>Well, the thing which actually he didn't know at the

0:31:02.280 --> 0:31:06.480
<v Speaker 2>time because people didn't normally point a camera at him.

0:31:06.840 --> 0:31:12.760
<v Speaker 2>He was advising the other animators, but he never really

0:31:13.960 --> 0:31:18.680
<v Speaker 2>was interested or tried to use a computer animation. But

0:31:19.160 --> 0:31:22.120
<v Speaker 2>they all knew that he was had this incredible skill.

0:31:22.880 --> 0:31:27.680
<v Speaker 2>So he would dravo on the screen. His preference was

0:31:27.720 --> 0:31:30.520
<v Speaker 2>paper with a certain kind of pencil. It was actually remarkable.

0:31:30.640 --> 0:31:34.960
<v Speaker 2>He was completely obsessive about the kind of pencil and

0:31:35.040 --> 0:31:37.840
<v Speaker 2>the paper that he had. But he could draw on

0:31:37.880 --> 0:31:40.640
<v Speaker 2>the screen, and he did with his way of doing it.

0:31:41.480 --> 0:31:45.520
<v Speaker 2>And at this point somebody had an iPhone and they

0:31:45.640 --> 0:31:48.440
<v Speaker 2>just pointed at him while he was doing it, and

0:31:49.080 --> 0:31:53.920
<v Speaker 2>his body was acting out the emotions that he was doing,

0:31:54.000 --> 0:31:58.440
<v Speaker 2>so he was, you know, making those kind of faces,

0:31:58.880 --> 0:32:01.400
<v Speaker 2>and he wasn't aware of. What he was aware of

0:32:01.600 --> 0:32:06.560
<v Speaker 2>is that after a day of drawing, he was exhausted.

0:32:07.240 --> 0:32:11.240
<v Speaker 4>So for the audio audience, let me explain so, so, right,

0:32:11.360 --> 0:32:15.200
<v Speaker 4>if he is drawing a character that's surprised, his whole

0:32:15.200 --> 0:32:17.880
<v Speaker 4>body takes on an air of surprise, and his facial

0:32:17.920 --> 0:32:20.720
<v Speaker 4>expression is one of great surprise as he's drawing.

0:32:21.040 --> 0:32:25.120
<v Speaker 1>Or if he's drawing a character that's angry or laughing

0:32:25.480 --> 0:32:28.400
<v Speaker 1>or something, his whole body and face take that on

0:32:28.800 --> 0:32:32.040
<v Speaker 1>that character as he's drawing. And this is what we

0:32:32.160 --> 0:32:38.360
<v Speaker 1>call embodied cognition. Somehow he's understanding the character by adopting

0:32:38.600 --> 0:32:43.360
<v Speaker 1>that character's emotions in the moment, as opposed to simply

0:32:43.480 --> 0:32:46.800
<v Speaker 1>visualizing in his head and then jotting down what he

0:32:46.960 --> 0:32:47.840
<v Speaker 1>is visualizing.

0:32:48.640 --> 0:32:53.040
<v Speaker 2>Yes, whatever is in his head is coming out in

0:32:53.200 --> 0:32:58.880
<v Speaker 2>his body and in his drawings. It's amazing to watch,

0:32:58.960 --> 0:33:02.440
<v Speaker 2>and it was amazing people to watch how I would

0:33:02.440 --> 0:33:05.440
<v Speaker 2>do this. And the reason I related to this was

0:33:05.520 --> 0:33:10.000
<v Speaker 2>that when I was doing the surface work that I

0:33:10.200 --> 0:33:13.400
<v Speaker 2>was very aware that it was somewhere else in my

0:33:13.520 --> 0:33:18.720
<v Speaker 2>body that this was taking place, and I could only

0:33:18.760 --> 0:33:22.720
<v Speaker 2>get it out by drawing it on the whiteboard. And

0:33:22.760 --> 0:33:25.280
<v Speaker 2>then I was interacting at a level with it on

0:33:25.320 --> 0:33:28.520
<v Speaker 2>the whiteboard, seeing if it worked, and if it didn't,

0:33:28.520 --> 0:33:32.560
<v Speaker 2>I'd make modifications, and if if the modifications didn't work,

0:33:33.240 --> 0:33:36.880
<v Speaker 2>then it would go back into this place where I

0:33:36.960 --> 0:33:40.880
<v Speaker 2>no longer had conscious access to it, but I knew

0:33:40.880 --> 0:33:45.040
<v Speaker 2>I was working on so I would not disturb it.

0:33:45.080 --> 0:33:47.760
<v Speaker 2>That's why I rocked back and forth, because if I

0:33:47.800 --> 0:33:51.760
<v Speaker 2>went and did something else, then I would actually disturb

0:33:51.960 --> 0:33:55.200
<v Speaker 2>a process that I was aware of, but I couldn't

0:33:55.240 --> 0:34:00.520
<v Speaker 2>control other than protecting it. When we were at Lucasfilm,

0:34:00.520 --> 0:34:03.280
<v Speaker 2>we were trying to solve a whole number of problems

0:34:03.640 --> 0:34:06.040
<v Speaker 2>based on the fact that we knew that technology was

0:34:06.080 --> 0:34:10.200
<v Speaker 2>increasing at an exponential rate. So the fact that we

0:34:10.239 --> 0:34:15.279
<v Speaker 2>had such an incredible group of talent at Lucasfilm and

0:34:15.320 --> 0:34:19.239
<v Speaker 2>then a Pixar is what enabled us to convince other

0:34:19.320 --> 0:34:22.680
<v Speaker 2>people like Disney that we had the ability to make

0:34:22.800 --> 0:34:28.120
<v Speaker 2>really high quality images. Incidentally, I should note that for

0:34:28.160 --> 0:34:31.880
<v Speaker 2>the three people that started with the underpinnings of Rennerman,

0:34:32.600 --> 0:34:37.080
<v Speaker 2>Lauren Carpenter and Rob Cook being the other two, they

0:34:37.120 --> 0:34:39.839
<v Speaker 2>both had a fantasia also right.

0:34:40.120 --> 0:34:42.920
<v Speaker 1>I just ran into Rob Cook last week and I

0:34:42.960 --> 0:34:45.680
<v Speaker 1>asked him about this, and he was so surprised and

0:34:45.760 --> 0:34:49.360
<v Speaker 1>interested that anyone cared and was talking about this issue.

0:34:49.440 --> 0:34:51.279
<v Speaker 2>It was one of those things like there was no

0:34:51.360 --> 0:34:54.560
<v Speaker 2>reason for us to ever talk to each other about

0:34:54.600 --> 0:35:00.359
<v Speaker 2>it or ask, So we had no idea whatsoever route

0:35:00.840 --> 0:35:03.400
<v Speaker 2>and there was only after my daughter and I we

0:35:03.440 --> 0:35:07.120
<v Speaker 2>made the presentation and we talked about it that we realized, Oh,

0:35:07.400 --> 0:35:10.520
<v Speaker 2>none of us can visualize, but what we have is

0:35:10.640 --> 0:35:14.800
<v Speaker 2>the underlying technology which is used to make images.

0:35:15.360 --> 0:35:20.560
<v Speaker 1>What is your hypothesis about why many artists and animators

0:35:20.640 --> 0:35:25.120
<v Speaker 1>and why you and Cook and Carpenter were able to

0:35:25.200 --> 0:35:30.320
<v Speaker 1>come up with these stunning visual technologies without being able

0:35:30.360 --> 0:35:32.400
<v Speaker 1>to visually image in your heads.

0:35:32.880 --> 0:35:37.680
<v Speaker 2>Our brains work in really interesting in different ways, and

0:35:37.760 --> 0:35:41.560
<v Speaker 2>we have different methods of getting it out and which

0:35:41.600 --> 0:35:46.000
<v Speaker 2>you know, this is like, it's appreciating that some people's

0:35:46.040 --> 0:35:48.600
<v Speaker 2>brain can work in a very different way and still

0:35:48.600 --> 0:35:52.600
<v Speaker 2>do something productive. And it's to value the fact that

0:35:52.640 --> 0:35:56.240
<v Speaker 2>other people do things that we can't do in different ways.

0:35:56.760 --> 0:35:58.920
<v Speaker 3>And that's actually, that's very cool.

0:35:59.560 --> 0:36:03.400
<v Speaker 2>I can't be like anybody else, and if I can't

0:36:03.400 --> 0:36:07.120
<v Speaker 2>be anybody like other people, and I can't be another gender,

0:36:07.360 --> 0:36:10.040
<v Speaker 2>I can't be another ethnicity, I can't be raised in

0:36:10.040 --> 0:36:15.160
<v Speaker 2>another culture. My brain doesn't work like other people's brains,

0:36:15.680 --> 0:36:18.920
<v Speaker 2>so it would be folly for me to pretend or

0:36:19.000 --> 0:36:22.120
<v Speaker 2>think that I should have those experiences instead of what

0:36:22.200 --> 0:36:24.600
<v Speaker 2>I have is like a faith that other people bring

0:36:24.680 --> 0:36:29.799
<v Speaker 2>something of great value, even if I can't experience experience it,

0:36:29.840 --> 0:36:30.280
<v Speaker 2>and even.

0:36:30.160 --> 0:36:32.160
<v Speaker 3>If I don't know what it is. And for me,

0:36:32.239 --> 0:36:33.160
<v Speaker 3>this is an important thing.

0:36:33.200 --> 0:36:36.440
<v Speaker 2>It's really to have faith that what other people bring

0:36:37.280 --> 0:36:40.960
<v Speaker 2>is of value and I shouldn't be expected to fully

0:36:41.080 --> 0:36:45.640
<v Speaker 2>understand why, just that. No, that's actually cool, and I

0:36:45.680 --> 0:36:47.480
<v Speaker 2>want to have those kind of people around me.

0:36:48.040 --> 0:36:51.120
<v Speaker 1>I love that. Hey, I'm curious about your thoughts on

0:36:52.480 --> 0:36:55.319
<v Speaker 1>my hypothesis about this. Here's the way I started thinking

0:36:55.360 --> 0:36:58.600
<v Speaker 1>about this issue of artists. You know, between the two

0:36:58.640 --> 0:37:01.200
<v Speaker 1>of us, we know lots of artist and animators who

0:37:01.520 --> 0:37:05.960
<v Speaker 1>are a fantasic. And it's so counterintuitive at first, but

0:37:06.040 --> 0:37:09.120
<v Speaker 1>what struck me is that if you are a young

0:37:09.280 --> 0:37:13.320
<v Speaker 1>child and you have let's say, hyperfantasia, and the teacher says, okay,

0:37:13.400 --> 0:37:15.840
<v Speaker 1>draw a horse, you're just drawing the horse that's in

0:37:15.880 --> 0:37:18.520
<v Speaker 1>your head. But if you're the kid with a fantasia,

0:37:18.640 --> 0:37:21.640
<v Speaker 1>you really have to stare at the model and really

0:37:21.680 --> 0:37:24.040
<v Speaker 1>look at it and figure out where the lines are.

0:37:24.480 --> 0:37:27.319
<v Speaker 1>You have a dialogue with the page and with what's

0:37:27.360 --> 0:37:29.920
<v Speaker 1>in front of you. That way, and that's why I

0:37:29.960 --> 0:37:34.600
<v Speaker 1>think children with a fantasia can under some circumstances, become

0:37:34.680 --> 0:37:38.440
<v Speaker 1>better artists because they're having to put the work in

0:37:38.440 --> 0:37:41.719
<v Speaker 1>instead of imagining that they already know exactly what's out there,

0:37:41.760 --> 0:37:43.680
<v Speaker 1>which may or may not be such a great drawing,

0:37:43.719 --> 0:37:46.160
<v Speaker 1>it might not be accurate. What do you think of that?

0:37:46.960 --> 0:37:47.959
<v Speaker 3>There are a couple of things.

0:37:48.080 --> 0:37:50.480
<v Speaker 2>One of them is that I do remember when I

0:37:50.600 --> 0:37:55.759
<v Speaker 2>was in elementary school that we had another kid in

0:37:55.800 --> 0:37:59.839
<v Speaker 2>the class is you're like maybe fifth grade or something

0:37:59.880 --> 0:38:03.800
<v Speaker 2>like them, But when he drew, he was driving horses

0:38:03.840 --> 0:38:07.600
<v Speaker 2>and so forth. I was blown away as a kid

0:38:07.760 --> 0:38:11.400
<v Speaker 2>because they were at the professional level.

0:38:11.560 --> 0:38:11.719
<v Speaker 3>Right.

0:38:12.160 --> 0:38:14.879
<v Speaker 2>I knew that I never knew what happened to this guy.

0:38:15.280 --> 0:38:18.560
<v Speaker 2>All I knew was that his abilities at that age

0:38:18.600 --> 0:38:23.520
<v Speaker 2>were remarkable. For me personally, I liked art, and I

0:38:23.640 --> 0:38:26.080
<v Speaker 2>drew a lot, you know, because I'd want to be

0:38:26.120 --> 0:38:30.959
<v Speaker 2>an animat But the thing I appreciate was I did

0:38:31.000 --> 0:38:34.960
<v Speaker 2>have to spend a lot of time observing and trying

0:38:34.960 --> 0:38:37.360
<v Speaker 2>to think about proportions.

0:38:36.600 --> 0:38:40.960
<v Speaker 3>And ratios and how the backgrounds came together.

0:38:41.600 --> 0:38:45.520
<v Speaker 2>I am very upset and irritated that when the money

0:38:45.520 --> 0:38:47.920
<v Speaker 2>gets tight in the schools, one of the first things

0:38:47.960 --> 0:38:52.120
<v Speaker 2>to go or the art programs, Well, what is art?

0:38:52.320 --> 0:38:57.080
<v Speaker 2>Art has a fundamental skill of observing. It's looking, it's

0:38:57.120 --> 0:39:02.239
<v Speaker 2>trying to see and understand. Which fields do we have

0:39:02.360 --> 0:39:06.200
<v Speaker 2>where it's not important to be observant. You like your

0:39:06.239 --> 0:39:10.920
<v Speaker 2>doctor to be observant, you know, and if you're an engineer,

0:39:11.000 --> 0:39:13.080
<v Speaker 2>you want to be observant. It's like in every one

0:39:13.160 --> 0:39:17.120
<v Speaker 2>of these fields. It's an important skill because people have

0:39:17.200 --> 0:39:23.399
<v Speaker 2>the misconception that art is about drawing, when really art

0:39:23.440 --> 0:39:27.120
<v Speaker 2>is about seeing, and we have different ways of seeing.

0:39:28.160 --> 0:39:32.799
<v Speaker 2>But developing those skills, however our brain works is actually

0:39:32.920 --> 0:39:33.640
<v Speaker 2>very important.

0:39:34.200 --> 0:39:37.200
<v Speaker 1>Is there anything else that you want to mention?

0:39:38.000 --> 0:39:41.759
<v Speaker 2>Well, there was one thing I was surprised at when

0:39:41.760 --> 0:39:44.480
<v Speaker 2>I went to the conference. Some of the people with

0:39:44.960 --> 0:39:49.520
<v Speaker 2>hyperfantasia said they wish they didn't have it because there

0:39:49.520 --> 0:39:53.040
<v Speaker 2>were things they would like to forget. So so, well,

0:39:53.040 --> 0:39:57.360
<v Speaker 2>that's really interesting. Actually, I've always had a crappy memory,

0:39:58.400 --> 0:40:01.840
<v Speaker 2>you know, I wish it were better, and trying to

0:40:01.880 --> 0:40:05.520
<v Speaker 2>make it better. I would read these techniques about the

0:40:05.640 --> 0:40:08.480
<v Speaker 2>memory palace, and it was only in retrospect that I

0:40:08.560 --> 0:40:12.480
<v Speaker 2>realized the memory palace never worked for me because they

0:40:12.480 --> 0:40:16.640
<v Speaker 2>couldn't see the damn rooms. But the fact that some

0:40:16.680 --> 0:40:20.120
<v Speaker 2>people didn't like it because they were remembering things they

0:40:20.200 --> 0:40:20.799
<v Speaker 2>didn't want.

0:40:21.000 --> 0:40:22.280
<v Speaker 3>It was just very interesting.

0:40:22.760 --> 0:40:26.239
<v Speaker 2>The other interesting thing was one of the I don't

0:40:26.280 --> 0:40:29.240
<v Speaker 2>know what through neurologists or psychologists there asked the question

0:40:29.320 --> 0:40:33.160
<v Speaker 2>of the general audience that if they were given a

0:40:33.200 --> 0:40:38.400
<v Speaker 2>pill that would reverse their abilities from hyperpantasia to aphantasia,

0:40:39.320 --> 0:40:43.360
<v Speaker 2>but the pill was irreversible, how many would take the pill?

0:40:44.880 --> 0:40:48.680
<v Speaker 3>And about half the audience raised their hands.

0:40:49.360 --> 0:40:52.760
<v Speaker 2>Now, in my case, I wish that I could see

0:40:53.760 --> 0:40:57.080
<v Speaker 2>images from the past. I think part of it is

0:40:57.080 --> 0:40:59.799
<v Speaker 2>because you don't know what it's like to experience that.

0:41:00.080 --> 0:41:02.719
<v Speaker 2>Then you could say, oh, I would like to have

0:41:02.800 --> 0:41:06.160
<v Speaker 2>that ability. You wouldn't know whether or not it would

0:41:06.160 --> 0:41:08.080
<v Speaker 2>have negative consequences that would.

0:41:07.920 --> 0:41:10.720
<v Speaker 3>Come with it, or for that matter.

0:41:11.200 --> 0:41:13.319
<v Speaker 2>It's one of the things I look at was that

0:41:13.560 --> 0:41:17.120
<v Speaker 2>when I took my courses, because when I went to college,

0:41:17.160 --> 0:41:21.239
<v Speaker 2>I majored in physics, I judged a teacher whether or

0:41:21.280 --> 0:41:24.080
<v Speaker 2>not they gave me an intuitive understanding.

0:41:24.640 --> 0:41:26.800
<v Speaker 3>And there were some teachers who.

0:41:28.120 --> 0:41:31.319
<v Speaker 2>Basically were the philosophy you just follow the math, and

0:41:31.360 --> 0:41:33.640
<v Speaker 2>I would just say to myself, Oh, they're a crappy teacher.

0:41:35.200 --> 0:41:38.680
<v Speaker 2>I used to think they were crappy teachers, and there

0:41:38.680 --> 0:41:41.840
<v Speaker 2>were some that would give you an intuitive feeling, and

0:41:41.880 --> 0:41:44.640
<v Speaker 2>when I got the intuitive feeling, I would do very well.

0:41:45.000 --> 0:41:47.040
<v Speaker 2>So then I wonder, Okay, was it the fact that

0:41:47.080 --> 0:41:51.600
<v Speaker 2>I had a fantasia which made me push harder to

0:41:51.680 --> 0:41:55.560
<v Speaker 2>get an intuitive feeling which was not a visual one,

0:41:56.040 --> 0:42:00.359
<v Speaker 2>and that having a fantasia may have been a great advantage.

0:41:59.800 --> 0:42:04.120
<v Speaker 1>For I'm so interested in how these things cash out

0:42:04.160 --> 0:42:07.920
<v Speaker 1>in terms of advantages, like for an artist or someone

0:42:08.000 --> 0:42:11.080
<v Speaker 1>trying to understand physics and having to work the extra

0:42:11.200 --> 0:42:12.120
<v Speaker 1>mile for it.

0:42:12.600 --> 0:42:16.040
<v Speaker 2>So I can't go back, I said, well, and I

0:42:16.080 --> 0:42:17.680
<v Speaker 2>would like to have had all the things I had,

0:42:17.760 --> 0:42:21.200
<v Speaker 2>plus I want this other stuff because you know, it

0:42:21.320 --> 0:42:24.520
<v Speaker 2>may be the lack of certain things was actually in

0:42:24.600 --> 0:42:38.040
<v Speaker 2>create advantage for him.

0:42:38.600 --> 0:42:41.520
<v Speaker 1>That was Ed Catmull, co founder of Pixar and one

0:42:41.560 --> 0:42:45.600
<v Speaker 1>of the many a fantasics there. As Ed mentioned, he

0:42:45.640 --> 0:42:48.400
<v Speaker 1>had posted a survey of his whole company and he

0:42:48.520 --> 0:42:51.719
<v Speaker 1>found that many of his colleagues, like Carpenter and Cook

0:42:51.920 --> 0:42:55.640
<v Speaker 1>were also a fantasiaic. And he found this was true

0:42:55.680 --> 0:42:59.000
<v Speaker 1>of many of his best artists. For example, you heard

0:42:59.080 --> 0:43:03.080
<v Speaker 1>us mention Glenn Keen Glenn is one of the godfathers

0:43:03.080 --> 0:43:06.160
<v Speaker 1>of animation. So a while ago I talked with Glenn

0:43:06.200 --> 0:43:09.600
<v Speaker 1>about this and here's what he told me. Quote, as

0:43:09.680 --> 0:43:13.800
<v Speaker 1>I draw, I feel like my drawing is a conversation

0:43:14.040 --> 0:43:16.920
<v Speaker 1>and it's talking to me and I'm responding to it.

0:43:17.239 --> 0:43:19.319
<v Speaker 1>So it's actually not a one way thing at all.

0:43:19.360 --> 0:43:22.920
<v Speaker 1>It's something that exists and I'm responding to it and

0:43:23.000 --> 0:43:26.880
<v Speaker 1>pulling it out. End quote. And when you watch Glenn,

0:43:27.280 --> 0:43:30.439
<v Speaker 1>he uses a lot of lines. He's feeling things out

0:43:30.440 --> 0:43:34.480
<v Speaker 1>as he draws. He describes it as a quest. We

0:43:34.480 --> 0:43:37.280
<v Speaker 1>were talking about a particular film and I asked him

0:43:37.440 --> 0:43:41.120
<v Speaker 1>about what he might visualize if he needed to draw

0:43:41.200 --> 0:43:43.759
<v Speaker 1>a scene where a girl has to jump off a

0:43:43.760 --> 0:43:46.279
<v Speaker 1>cliff into the water so she can get on to

0:43:46.440 --> 0:43:49.920
<v Speaker 1>another shore. And in his words, he said, quote, I

0:43:49.960 --> 0:43:53.000
<v Speaker 1>don't have a visual on it, but I know exactly

0:43:53.040 --> 0:43:55.960
<v Speaker 1>the whole experience of it, and I can feel it

0:43:56.160 --> 0:43:59.200
<v Speaker 1>very clearly. And when Glenn sets to work on the

0:43:59.239 --> 0:44:03.400
<v Speaker 1>page sketch and feeling with the lines, the animation comes

0:44:03.440 --> 0:44:06.080
<v Speaker 1>to life. I'm going to put some videos of him

0:44:06.200 --> 0:44:10.319
<v Speaker 1>working on these show notes at eagleman dot com slash podcast,

0:44:10.640 --> 0:44:13.000
<v Speaker 1>so check those out. It's really amazing to watch him

0:44:13.040 --> 0:44:16.800
<v Speaker 1>work now again. A fantasie is not just for artists.

0:44:16.840 --> 0:44:20.080
<v Speaker 1>There's a million examples. I'll just take one. There's a

0:44:20.160 --> 0:44:23.680
<v Speaker 1>famous software engineer named Blake Ross. He's the guy who

0:44:23.760 --> 0:44:27.040
<v Speaker 1>founded Mozilla, and he posted on facebooks and years ago

0:44:27.400 --> 0:44:30.839
<v Speaker 1>that he had just stumbled on a fantasia. On his

0:44:30.920 --> 0:44:34.600
<v Speaker 1>Facebook post, he wrote that this was quote as close

0:44:34.640 --> 0:44:38.040
<v Speaker 1>and honest to goodness revelation as I will ever live

0:44:38.200 --> 0:44:41.440
<v Speaker 1>in the flesh. He went on to write, quote, I

0:44:41.719 --> 0:44:45.080
<v Speaker 1>just learned something about you, and it is blowing my mind.

0:44:45.239 --> 0:44:48.720
<v Speaker 1>Here it is, you can visualize things in your mind.

0:44:49.280 --> 0:44:52.640
<v Speaker 1>I have never visualized anything in my entire life. I

0:44:52.680 --> 0:44:56.479
<v Speaker 1>can't see my father's face, or a bouncing blue ball,

0:44:56.920 --> 0:45:01.480
<v Speaker 1>my childhood bedroom, or the run I went ten minutes ago.

0:45:01.560 --> 0:45:06.080
<v Speaker 1>I thought counting sheep was a metaphor. I'm thirty years

0:45:06.120 --> 0:45:09.439
<v Speaker 1>old and I never knew a human could do any

0:45:09.480 --> 0:45:13.040
<v Speaker 1>of this, and it is blowing my mind. End quote.

0:45:13.800 --> 0:45:16.839
<v Speaker 1>When he had accidentally heard about a fantasia, he right

0:45:16.880 --> 0:45:21.120
<v Speaker 1>away began asking his friends what their internal experience was like,

0:45:21.520 --> 0:45:25.360
<v Speaker 1>and his friends told him they could see things like

0:45:25.440 --> 0:45:28.120
<v Speaker 1>if he asked them to imagine standing on a beach,

0:45:28.400 --> 0:45:32.360
<v Speaker 1>but the idea of a mental picture like that made

0:45:32.400 --> 0:45:35.160
<v Speaker 1>no sense to him. Now what's interesting is that after

0:45:35.239 --> 0:45:37.640
<v Speaker 1>his post, I saw one of his colleagues right on

0:45:37.680 --> 0:45:42.279
<v Speaker 1>Twitter quote, I'm amazed and humbled that Blake Ross got

0:45:42.400 --> 0:45:47.200
<v Speaker 1>so good at user interface design at Mozilla, given that

0:45:47.360 --> 0:45:50.680
<v Speaker 1>he has a fantasia. But this is the same thing

0:45:50.760 --> 0:45:53.880
<v Speaker 1>with Ed Catmull. No one would have expected that the

0:45:53.920 --> 0:45:58.239
<v Speaker 1>computer scientists who pioneered new methods for making three dimensional

0:45:58.320 --> 0:46:01.800
<v Speaker 1>surfaces that allow you to capture the proper light reflection

0:46:01.880 --> 0:46:04.640
<v Speaker 1>and so on, no one would have guessed that he

0:46:04.760 --> 0:46:07.319
<v Speaker 1>had a fantasia. But the thing I want to point

0:46:07.360 --> 0:46:12.440
<v Speaker 1>out about Blake's post was his absolute amazement in discovering

0:46:12.760 --> 0:46:16.319
<v Speaker 1>that other people were having a very different internal life

0:46:16.680 --> 0:46:19.839
<v Speaker 1>than he was. It is hard to believe this when

0:46:19.880 --> 0:46:22.120
<v Speaker 1>you first learn about it, And calling back to the

0:46:22.160 --> 0:46:25.120
<v Speaker 1>beginning of this episode, this is why it took so

0:46:25.400 --> 0:46:29.439
<v Speaker 1>long for the debate of how we visualize to get

0:46:29.480 --> 0:46:33.600
<v Speaker 1>resolved in the psychology literature, because we all assume that

0:46:33.800 --> 0:46:39.399
<v Speaker 1>everyone's experience is exactly like ours on the inside. Now,

0:46:39.480 --> 0:46:43.319
<v Speaker 1>speaking of people's internal worlds being different, one of the

0:46:43.360 --> 0:46:47.200
<v Speaker 1>classes I teach at Stanford is called literature and the brain.

0:46:47.520 --> 0:46:49.840
<v Speaker 1>And one of the things that's been fascinating to me

0:46:50.120 --> 0:46:56.800
<v Speaker 1>for years is understanding the fundamental differences between individual authors.

0:46:57.239 --> 0:47:01.080
<v Speaker 1>So I want to give you two very concrete examples. First,

0:47:01.080 --> 0:47:03.400
<v Speaker 1>I want you to think about the level of visual

0:47:03.440 --> 0:47:07.400
<v Speaker 1>description here in this passage from Thomas Hardy from his

0:47:07.560 --> 0:47:11.759
<v Speaker 1>novel Return of the Native Quote. The next morning, when

0:47:11.800 --> 0:47:15.920
<v Speaker 1>Thomason withdrew the curtains of her bedroom window, there stood

0:47:15.960 --> 0:47:18.680
<v Speaker 1>the may pole in the middle of the green, its

0:47:18.760 --> 0:47:22.080
<v Speaker 1>top cutting into the sky. It had sprung up in

0:47:22.120 --> 0:47:25.880
<v Speaker 1>the night, or rather early morning, like Jack's beanstalk. She

0:47:26.080 --> 0:47:28.839
<v Speaker 1>opened the casement to get a better view of the

0:47:28.880 --> 0:47:32.640
<v Speaker 1>garlands and posies that adorned it. At the top of

0:47:32.680 --> 0:47:37.560
<v Speaker 1>the pole were crossed hoops decked with small flowers. Beneath

0:47:37.600 --> 0:47:41.839
<v Speaker 1>these came a milk white zone of may bloom, then

0:47:41.920 --> 0:47:47.120
<v Speaker 1>a zone of bluebells, then of cowslips, then of lilacs,

0:47:47.480 --> 0:47:51.600
<v Speaker 1>then of ragged robins, daffodils, and so on till the

0:47:51.640 --> 0:47:56.160
<v Speaker 1>lowest stage was reached. That's how Thomas Hardy writes. Now

0:47:56.400 --> 0:47:59.680
<v Speaker 1>I want you to contrast that with Ernest Hemingway, who's

0:47:59.760 --> 0:48:03.440
<v Speaker 1>much less individual descriptions. Here's a passage from his novel

0:48:03.719 --> 0:48:08.279
<v Speaker 1>A Farewell to Arms quote. If people bring so much

0:48:08.480 --> 0:48:11.520
<v Speaker 1>courage to this world, the world has to kill them

0:48:11.600 --> 0:48:14.799
<v Speaker 1>to break them. So of course it kills them. The

0:48:14.840 --> 0:48:19.239
<v Speaker 1>world breaks everyone, and afterward many are strong at the

0:48:19.280 --> 0:48:23.400
<v Speaker 1>broken places. But those that will not break it kills.

0:48:24.040 --> 0:48:27.480
<v Speaker 1>It kills the very good and the very gentle and

0:48:27.520 --> 0:48:31.440
<v Speaker 1>the very brave, impartially. If you are none of these,

0:48:31.840 --> 0:48:34.239
<v Speaker 1>you can be sure it will kill you too, but

0:48:34.320 --> 0:48:38.400
<v Speaker 1>there will be no special hurry. Okay, so here's my hypothesis.

0:48:39.040 --> 0:48:43.520
<v Speaker 1>Ernest Hemingway is the felicition of literature, and Thomas Hardy

0:48:44.000 --> 0:48:48.040
<v Speaker 1>is the costlin. In other words, I speculate that Hemingway

0:48:48.160 --> 0:48:52.680
<v Speaker 1>was a fantasic and Hardy was hyperfantasic. Now I have

0:48:52.760 --> 0:48:55.360
<v Speaker 1>no way to prove this, because their brains are gone,

0:48:55.640 --> 0:48:58.520
<v Speaker 1>but it seems a possibility to me that we might

0:48:58.560 --> 0:49:03.640
<v Speaker 1>be able to make some crude retrospective neural guesses by

0:49:03.680 --> 0:49:06.480
<v Speaker 1>looking at how an author writes and what kind of

0:49:06.560 --> 0:49:12.440
<v Speaker 1>details the author assumes his reader would want. Presumably Hardy

0:49:12.600 --> 0:49:16.120
<v Speaker 1>thinks that all readers are like him, and that everyone's

0:49:16.160 --> 0:49:19.560
<v Speaker 1>going to love this description of all those flowers, and

0:49:19.680 --> 0:49:23.960
<v Speaker 1>presumably Hemingway assumes that his readers are like him, and

0:49:24.000 --> 0:49:28.800
<v Speaker 1>that they really care zero about the visual detail. In fact,

0:49:28.880 --> 0:49:32.239
<v Speaker 1>in another spot, in a Farewell to Arms, Hemingway is

0:49:32.280 --> 0:49:35.600
<v Speaker 1>writing about the use of words in wartime, and he

0:49:35.680 --> 0:49:41.520
<v Speaker 1>writes abstract words such as glory, honor, courage, or hallow

0:49:42.120 --> 0:49:47.200
<v Speaker 1>or obscene, beside the concrete names of villages, the number

0:49:47.280 --> 0:49:51.880
<v Speaker 1>of roads, the names of rivers, the numbers of regiments,

0:49:52.000 --> 0:49:56.680
<v Speaker 1>and the dates. So I assert they were both writing

0:49:56.840 --> 0:49:59.759
<v Speaker 1>in the manner that made sense to them, and both

0:49:59.760 --> 0:50:03.000
<v Speaker 1>of them put their workout into the world, and readers

0:50:03.120 --> 0:50:06.840
<v Speaker 1>ended up buying their books, And presumably both authors think, yeah,

0:50:06.920 --> 0:50:09.480
<v Speaker 1>I know what readers want and I nailed it. They

0:50:09.480 --> 0:50:14.000
<v Speaker 1>don't necessarily realize that they're attracting only a subset of

0:50:14.080 --> 0:50:18.280
<v Speaker 1>readers to their work. They have set up bug lights

0:50:18.480 --> 0:50:23.680
<v Speaker 1>at different ends of the fantasia spectrum. Okay, so we've

0:50:23.719 --> 0:50:27.640
<v Speaker 1>covered a wide territory from Disney to Catmull to Hardy

0:50:27.840 --> 0:50:31.120
<v Speaker 1>to Hemingway. So let's see where we are. One of

0:50:31.160 --> 0:50:33.960
<v Speaker 1>the conclusions that has come out of the study of

0:50:34.040 --> 0:50:39.280
<v Speaker 1>a fantasia and hyperfantasia is that there's no particular disadvantage

0:50:39.320 --> 0:50:42.520
<v Speaker 1>to being at any part of the spectrum. There are

0:50:42.600 --> 0:50:47.560
<v Speaker 1>many ways to experience reality, and although we traditionally concentrate

0:50:47.600 --> 0:50:53.400
<v Speaker 1>on disorders and diseases, neuroscience is increasingly examining the variety

0:50:53.640 --> 0:50:57.200
<v Speaker 1>of normal human experiences. And when we look at the

0:50:57.200 --> 0:51:01.360
<v Speaker 1>great engineers and animators around us, perhaps it shouldn't be

0:51:01.440 --> 0:51:04.560
<v Speaker 1>surprising that some of them are a fantasic and some

0:51:04.640 --> 0:51:09.080
<v Speaker 1>are hyperfantasic and everywhere in between. The last several years

0:51:09.080 --> 0:51:12.799
<v Speaker 1>have seen a lot of discussion about diversity, but traditionally

0:51:12.840 --> 0:51:16.960
<v Speaker 1>that conversation is only skin deep. Really, there are many

0:51:17.080 --> 0:51:20.960
<v Speaker 1>many axes of diversity that we could attend to, and

0:51:21.000 --> 0:51:23.200
<v Speaker 1>I'm going to do a future episode on this about

0:51:23.200 --> 0:51:29.560
<v Speaker 1>the heterogeneity of internal experience across the population. Today we

0:51:29.600 --> 0:51:33.400
<v Speaker 1>talked about the spectrum of visual imagery, but there's increasing

0:51:33.440 --> 0:51:38.040
<v Speaker 1>study now in other forms of imagery. For example, there

0:51:38.080 --> 0:51:43.719
<v Speaker 1>are large individual differences in smell imagery. When you imagine

0:51:43.840 --> 0:51:48.920
<v Speaker 1>the scent of cinnamon, you're smelling with the mind's nose.

0:51:49.520 --> 0:51:52.680
<v Speaker 1>Some people can recreate the sensation of a smell like

0:51:52.760 --> 0:51:56.560
<v Speaker 1>take lemon pie, as though the pie is present for

0:51:56.640 --> 0:51:59.759
<v Speaker 1>other people on the other end of the spectrum. This

0:52:00.000 --> 0:52:03.400
<v Speaker 1>the mele of lemon pie is only conceptual. It's nothing

0:52:03.600 --> 0:52:07.840
<v Speaker 1>like an experience. We find the same thing with hearing.

0:52:08.200 --> 0:52:14.000
<v Speaker 1>When you imagine the Happy Birthday song or Beethoven's Ninth Symphony,

0:52:14.080 --> 0:52:17.960
<v Speaker 1>you are hearing with the mind's ear. Some people are

0:52:18.000 --> 0:52:20.680
<v Speaker 1>great at this. It's almost like they're listening to a radio,

0:52:21.120 --> 0:52:24.759
<v Speaker 1>and other people don't hear anything on the inside. What

0:52:24.920 --> 0:52:28.799
<v Speaker 1>is your capacity to imagine the feel of silk with

0:52:28.840 --> 0:52:32.600
<v Speaker 1>your mind's fingers or imagine the taste of goat cheese

0:52:32.640 --> 0:52:37.200
<v Speaker 1>with your mind's tongue. Whatever your answer is, your best

0:52:37.200 --> 0:52:41.360
<v Speaker 1>friend's answer might be different. And these questions of imagery

0:52:41.840 --> 0:52:44.480
<v Speaker 1>reach beyond the senses. I can ask you to imagine

0:52:44.640 --> 0:52:48.560
<v Speaker 1>climbing up twenty flights of stairs. Now, some of you

0:52:48.600 --> 0:52:52.160
<v Speaker 1>can feel the sensation and your muscle and the movement

0:52:52.239 --> 0:52:55.520
<v Speaker 1>in the ache. This is called motor imagery, but for

0:52:55.600 --> 0:52:58.160
<v Speaker 1>other people they're not feeling it very much at all.

0:52:58.600 --> 0:53:01.839
<v Speaker 1>Or take something like the act of identifying your own

0:53:01.920 --> 0:53:05.960
<v Speaker 1>emotions or describing the emotions of other people. Some people

0:53:06.239 --> 0:53:10.440
<v Speaker 1>are really talented at this. Others have what's called alexithymia,

0:53:10.800 --> 0:53:15.600
<v Speaker 1>which means they're really bad at identifying describing emotions in themselves.

0:53:15.719 --> 0:53:18.800
<v Speaker 1>Or others, And it should be noted there are many

0:53:18.840 --> 0:53:21.880
<v Speaker 1>aspects of the human experience which, to my knowledge, have

0:53:22.000 --> 0:53:25.880
<v Speaker 1>not even yet been studied. As an example, consider the

0:53:25.960 --> 0:53:29.359
<v Speaker 1>degree to which you hear your internal voice. I don't

0:53:29.400 --> 0:53:32.680
<v Speaker 1>really hear much of anything. In contrast, some friends of

0:53:32.719 --> 0:53:36.680
<v Speaker 1>mine have what they call an internal radio. They sometimes

0:53:37.000 --> 0:53:40.600
<v Speaker 1>don't hear other people when those people talk, because, as

0:53:40.600 --> 0:53:43.839
<v Speaker 1>they describe it, this speaker gets drowned out by the

0:53:43.880 --> 0:53:46.640
<v Speaker 1>internal radio. We joke about this now, but it took

0:53:46.719 --> 0:53:51.080
<v Speaker 1>us years to realize that there's this fundamental difference between

0:53:51.160 --> 0:53:56.200
<v Speaker 1>our experience on the inside. So there's so much variety

0:53:56.239 --> 0:53:59.320
<v Speaker 1>from head to head, and there's been so little study

0:53:59.360 --> 0:54:03.719
<v Speaker 1>on this in any previous generation. Why it's because of

0:54:03.760 --> 0:54:08.959
<v Speaker 1>our strong and natural intuition that everyone experiences the world

0:54:09.160 --> 0:54:12.560
<v Speaker 1>exactly the way that we do. But we're finally at

0:54:12.600 --> 0:54:16.000
<v Speaker 1>a point with science where we have the desire and

0:54:16.120 --> 0:54:21.080
<v Speaker 1>capacity to understand the differences on the inside. So now

0:54:21.080 --> 0:54:25.680
<v Speaker 1>we can finally undertake the endeavor to chart and explore

0:54:26.320 --> 0:54:31.560
<v Speaker 1>the enormous variety of the eight billion planets of the

0:54:31.640 --> 0:54:39.279
<v Speaker 1>inner Cosmos. Go to Eagleman dot com slash podcast for

0:54:39.400 --> 0:54:43.279
<v Speaker 1>more information and to find further reading and videos. Send

0:54:43.320 --> 0:54:46.319
<v Speaker 1>me an email at podcasts at eagleman dot com with

0:54:46.480 --> 0:54:49.840
<v Speaker 1>questions or discussion, and check out and subscribe to Inner

0:54:49.840 --> 0:54:52.960
<v Speaker 1>Cosmos on YouTube for videos of each episode and to

0:54:53.080 --> 0:54:57.120
<v Speaker 1>leave comments. Until next time, I'm David Eagleman and this

0:54:57.360 --> 0:55:03.279
<v Speaker 1>is Inner Cosmos, The Stunt and