1 00:00:07,320 --> 00:00:10,799 Speaker 1: Welcome to Creature feature production of I Heart Radio. I'm 2 00:00:10,840 --> 00:00:15,160 Speaker 1: your host of Many Parasites, Katie Golden. I studied psychology 3 00:00:15,200 --> 00:00:19,919 Speaker 1: and evolutionary biology, and today on the show Real Life Pokemons, 4 00:00:20,320 --> 00:00:23,680 Speaker 1: we're visiting the world of pocket Monsters again and showing 5 00:00:23,680 --> 00:00:28,440 Speaker 1: how real life animals can be even more incredible than 6 00:00:28,480 --> 00:00:31,720 Speaker 1: a boring old Pikachu. We're talking about the real life 7 00:00:31,760 --> 00:00:35,600 Speaker 1: animal inspiration for Pokemon, as well as animals that should 8 00:00:35,680 --> 00:00:39,040 Speaker 1: be in the next generation of Pokemon. Discover this and 9 00:00:39,120 --> 00:00:41,720 Speaker 1: more as we answer the angel question who's got the 10 00:00:41,760 --> 00:00:45,880 Speaker 1: most boobable Snoop joining me today is the co host 11 00:00:45,960 --> 00:00:49,360 Speaker 1: of Just the Zoo of Us, an amazing animal podcast 12 00:00:49,840 --> 00:00:52,720 Speaker 1: that rates and reviews animals, just like you should rate 13 00:00:52,720 --> 00:00:56,520 Speaker 1: and review our podcasts. I'm so excited for this animal 14 00:00:56,560 --> 00:01:02,560 Speaker 1: podcast crossover event. Welcome Ellen Weather for welcome. Thanks Katie, Hi, 15 00:01:02,720 --> 00:01:05,840 Speaker 1: it's so good to be here. I'm so excited. It's 16 00:01:05,840 --> 00:01:10,400 Speaker 1: about time we joined animal forces to bring to the world. 17 00:01:11,040 --> 00:01:14,559 Speaker 1: Are both our animal knowledge and Pokemon knowledge, which I 18 00:01:14,600 --> 00:01:19,240 Speaker 1: have to admit I'm not the biggest Pokemon expert. Well, 19 00:01:19,280 --> 00:01:23,200 Speaker 1: I wouldn't call myself an expert, but I have played 20 00:01:23,440 --> 00:01:26,480 Speaker 1: all the generations and I think that counts for something. 21 00:01:26,680 --> 00:01:29,840 Speaker 1: I think that makes you an expert as as as 22 00:01:29,880 --> 00:01:32,759 Speaker 1: far as I can see, because for me, I don't 23 00:01:32,760 --> 00:01:36,160 Speaker 1: know if I can tell a Pikachu from you know, 24 00:01:36,680 --> 00:01:42,080 Speaker 1: from a Jigglie Puff Gigglie Puff from a from a ratitat. 25 00:01:42,160 --> 00:01:45,560 Speaker 1: You know. So you've got three Pokemon names right then, 26 00:01:45,760 --> 00:01:49,480 Speaker 1: so like you're already pulling ahead of something. Is one 27 00:01:49,520 --> 00:01:58,000 Speaker 1: of them that that was a great try. Yeah. I 28 00:01:58,840 --> 00:02:02,720 Speaker 1: started playing um when I was five years old, when 29 00:02:02,920 --> 00:02:06,480 Speaker 1: my mom got me for Christmas a purple transparent game 30 00:02:06,520 --> 00:02:11,320 Speaker 1: Boy color and Pokemon Gold version UM, so I started, 31 00:02:11,440 --> 00:02:13,880 Speaker 1: which was the second generation of Pokemon games. So I 32 00:02:13,919 --> 00:02:18,320 Speaker 1: started there and I've played every generation ever since. So 33 00:02:18,360 --> 00:02:20,960 Speaker 1: we we go way back me and put on. Yeah, 34 00:02:21,040 --> 00:02:23,840 Speaker 1: when I was a kid, I got bootleg versions of 35 00:02:23,919 --> 00:02:26,919 Speaker 1: video games on floppy disks that I played on our 36 00:02:27,520 --> 00:02:30,120 Speaker 1: personal computer. And one of them was sort of like 37 00:02:30,320 --> 00:02:34,200 Speaker 1: kind of a Pokemon clone but you raised like slug monsters, 38 00:02:34,919 --> 00:02:40,200 Speaker 1: so you know, that's yeah exactly, So that's my kind 39 00:02:40,240 --> 00:02:43,640 Speaker 1: of background. But no, I do. I do love Pokemon. 40 00:02:43,720 --> 00:02:48,440 Speaker 1: I played the the Pokemon Pokemon Go for a little bit, uh, 41 00:02:48,480 --> 00:02:51,200 Speaker 1: and then you know, when that was a thing, and 42 00:02:51,280 --> 00:02:55,200 Speaker 1: people were walking into traffic to get those Pokemon. And 43 00:02:55,800 --> 00:02:58,280 Speaker 1: you know, I love the little guys. They're adorable, and 44 00:02:58,639 --> 00:03:01,120 Speaker 1: but the biggest thing that I love about them is 45 00:03:01,160 --> 00:03:03,280 Speaker 1: that a lot of them seem to be based on 46 00:03:03,440 --> 00:03:07,680 Speaker 1: really whimsical versions of real life animals and all the 47 00:03:07,800 --> 00:03:10,280 Speaker 1: fun kind of I feel like it trains kids to 48 00:03:10,480 --> 00:03:14,280 Speaker 1: think in terms of a biologist right there, like sort 49 00:03:14,280 --> 00:03:16,880 Speaker 1: of this, uh, there's like a phylogeny that you have 50 00:03:16,960 --> 00:03:21,560 Speaker 1: different clades of Pokemon, water types, bug types, you have 51 00:03:21,720 --> 00:03:26,120 Speaker 1: these abilities, and you have their their behaviors, and so 52 00:03:26,160 --> 00:03:30,320 Speaker 1: I love that about the whole Pokemon universe. Yeah, it's 53 00:03:30,320 --> 00:03:33,760 Speaker 1: interesting because you know, kind of the origin story of 54 00:03:33,880 --> 00:03:36,920 Speaker 1: Pokemon was that the creator of Pokemon, I believe it 55 00:03:36,960 --> 00:03:41,680 Speaker 1: was to Toshi Ta Jerry Um created Pokemon out of 56 00:03:41,760 --> 00:03:47,600 Speaker 1: a childhood spent collecting bugs outside, like just outside and nature, 57 00:03:47,600 --> 00:03:50,200 Speaker 1: collecting bugs, and he was just so inspired by his 58 00:03:50,280 --> 00:03:54,360 Speaker 1: passion for nature and bugs that he kind of combined 59 00:03:54,480 --> 00:03:58,000 Speaker 1: that with this like very imaginative world building and developed 60 00:03:58,040 --> 00:04:00,640 Speaker 1: Pokemon from it. So like, yeah, has a roots in 61 00:04:01,120 --> 00:04:06,160 Speaker 1: you know, entomology and naturalism and biology. So you can 62 00:04:06,200 --> 00:04:09,200 Speaker 1: see so much of that play out in the world 63 00:04:09,240 --> 00:04:11,520 Speaker 1: of Pokemon like some of them. Actually, there's actually like 64 00:04:11,960 --> 00:04:15,760 Speaker 1: ecology plays into it, like in some of my notes, 65 00:04:15,800 --> 00:04:19,800 Speaker 1: like some of the aspects of the actual real life 66 00:04:19,839 --> 00:04:24,800 Speaker 1: animal play out in actual game mechanics, which is really interesting. Um. 67 00:04:25,320 --> 00:04:27,159 Speaker 1: I can't tell you how many people I've talked to 68 00:04:28,000 --> 00:04:32,920 Speaker 1: that were inspired to begin, like lay the groundwork for 69 00:04:33,279 --> 00:04:38,000 Speaker 1: an actual career in biology and zoology being inspired by 70 00:04:38,000 --> 00:04:41,680 Speaker 1: playing Pokemon as a kid. Like it really does work. Yeah, No, 71 00:04:41,839 --> 00:04:45,719 Speaker 1: I love that, Yeah, because it gives you this appreciation 72 00:04:45,880 --> 00:04:51,280 Speaker 1: for biodiversity, even though it's a whimsical, made up biodiversity. 73 00:04:51,920 --> 00:04:55,560 Speaker 1: It I think that it turns on that part of 74 00:04:55,560 --> 00:04:58,640 Speaker 1: the brain that's like, oh man, I just love you. 75 00:04:58,680 --> 00:05:01,720 Speaker 1: Know you've got a cat jamal, you gotta classify them. 76 00:05:01,720 --> 00:05:05,320 Speaker 1: I'll discover everything. Of course, real life biologists are not 77 00:05:05,360 --> 00:05:07,680 Speaker 1: trying to catch all of the animals, but they are 78 00:05:07,720 --> 00:05:12,320 Speaker 1: trying to classify and learn about all the animals, and 79 00:05:12,400 --> 00:05:16,120 Speaker 1: certainly not getting their subject species to battle against each other. 80 00:05:16,600 --> 00:05:24,520 Speaker 1: Typically no, poor ethically that is, that is not the case. Um. 81 00:05:24,560 --> 00:05:27,760 Speaker 1: But yes, So what we're gonna do is that I'm 82 00:05:27,839 --> 00:05:30,640 Speaker 1: going to talk about an animal that I think should 83 00:05:30,640 --> 00:05:33,839 Speaker 1: be a Pokemon now I don't really like I said, 84 00:05:34,080 --> 00:05:38,279 Speaker 1: I am not a pocologist, so I don't know all 85 00:05:38,279 --> 00:05:41,000 Speaker 1: the Pokemon, so there could be a Pokemon that is similar. 86 00:05:41,279 --> 00:05:44,240 Speaker 1: But still, these are the animals that I think are 87 00:05:44,880 --> 00:05:48,359 Speaker 1: like real life Pokemon and definitely should be in the 88 00:05:48,440 --> 00:05:51,640 Speaker 1: next generation of Pokemon. And then Ellen is going to 89 00:05:51,680 --> 00:05:56,560 Speaker 1: tell me about a Pokemon that has a real life 90 00:05:56,600 --> 00:06:01,960 Speaker 1: animal counterpart or inspiration. So I am so sided me too. 91 00:06:02,000 --> 00:06:04,960 Speaker 1: This is gonna be great. So I want to start 92 00:06:05,080 --> 00:06:10,160 Speaker 1: off with one of my favorite animals because it is 93 00:06:10,240 --> 00:06:14,640 Speaker 1: just the goofy ist doofy ist, weirdest, ugliest, and cutest 94 00:06:14,760 --> 00:06:19,000 Speaker 1: turtle in the world. I already love turtles. They appeal 95 00:06:19,080 --> 00:06:22,800 Speaker 1: to my intrinsic desire to curl up into a little 96 00:06:22,800 --> 00:06:26,640 Speaker 1: shell and yell at people from the safety of it. Um. 97 00:06:27,279 --> 00:06:32,200 Speaker 1: But yeah, so these are found in the Amazon Basin. 98 00:06:32,480 --> 00:06:38,240 Speaker 1: It is a fresh water aquatic turtle. And so now 99 00:06:38,279 --> 00:06:41,159 Speaker 1: this is a podcast and it is an audio medium, 100 00:06:41,200 --> 00:06:44,359 Speaker 1: but it's hard to even have words do justice to 101 00:06:44,400 --> 00:06:49,000 Speaker 1: this turtle. So this is the Mada Mata turtle. I 102 00:06:49,040 --> 00:06:52,800 Speaker 1: love this turtle. You gotta look at it. You've gotta 103 00:06:52,880 --> 00:06:56,039 Speaker 1: google it. If you're driving safely, pull over to the 104 00:06:56,080 --> 00:06:59,400 Speaker 1: side of the road and google it. I will try 105 00:06:59,480 --> 00:07:02,880 Speaker 1: my best to describe it, but I highly suggest you 106 00:07:02,920 --> 00:07:05,640 Speaker 1: look up motto moto turtle. It'll also be in the 107 00:07:05,680 --> 00:07:08,200 Speaker 1: show notes a lot of pictures of it because it 108 00:07:08,440 --> 00:07:15,160 Speaker 1: is one of the most Jim Henson Pokemon looking animals 109 00:07:15,560 --> 00:07:18,520 Speaker 1: in the natural world. It's amazing. It'll fill you. It 110 00:07:18,680 --> 00:07:22,920 Speaker 1: fills me up with warm feelings. They have contagious bliss. Yeah, 111 00:07:23,000 --> 00:07:25,640 Speaker 1: it's like a super weird looking animal and it's kind 112 00:07:25,640 --> 00:07:29,400 Speaker 1: of ugly cute, but it's one of those ugly cutes 113 00:07:29,440 --> 00:07:31,760 Speaker 1: where it makes you happy, kind of like you know 114 00:07:31,800 --> 00:07:34,880 Speaker 1: how like Stitch is like kind of a scary cute thing. 115 00:07:34,920 --> 00:07:36,760 Speaker 1: He's got all these teeth and stuff, and then this 116 00:07:36,840 --> 00:07:39,040 Speaker 1: is like a this like an ugly cute and it 117 00:07:39,120 --> 00:07:42,760 Speaker 1: just makes me happy. So all right, I'm gonna take 118 00:07:42,840 --> 00:07:45,880 Speaker 1: a real, a real shot at describing this. So first, 119 00:07:46,440 --> 00:07:49,800 Speaker 1: you know, visualize a turtle, like an aquatic turtle. You know, 120 00:07:49,840 --> 00:07:53,480 Speaker 1: it's got webbed feet, lives in the water, so you're 121 00:07:53,480 --> 00:07:56,080 Speaker 1: gonna want to run it over with a steamroller. It's 122 00:07:56,080 --> 00:08:00,640 Speaker 1: an imaginary steamroller, so we're not actually hurting any real turtles. 123 00:08:01,120 --> 00:08:04,240 Speaker 1: But yes, so you flatten it. You've turned this turtle 124 00:08:04,280 --> 00:08:07,720 Speaker 1: into sort of a turtle pancake. And then now you 125 00:08:07,760 --> 00:08:11,119 Speaker 1: stretch out its neck and you give that neck some 126 00:08:11,480 --> 00:08:17,000 Speaker 1: leaf like frills on the signs uh. Its head is 127 00:08:17,040 --> 00:08:19,960 Speaker 1: a triangle. We're gonna want that head to be a triangle, 128 00:08:20,720 --> 00:08:22,760 Speaker 1: and we're gonna want to glue a leaf to the 129 00:08:22,800 --> 00:08:27,040 Speaker 1: top of its head. So are you with me? A 130 00:08:27,120 --> 00:08:31,240 Speaker 1: dead leaf? That is important? Yes? So um yeah. And 131 00:08:31,320 --> 00:08:35,920 Speaker 1: its shell is sort of a a chunk of bark, 132 00:08:36,200 --> 00:08:39,640 Speaker 1: let's say that. So we're almost there, but you gotta 133 00:08:39,679 --> 00:08:43,000 Speaker 1: take its nostrils stretch those out as well, kind of 134 00:08:43,040 --> 00:08:47,240 Speaker 1: extrude those, make them long flexible tubes, like a pig 135 00:08:47,280 --> 00:08:54,120 Speaker 1: snout that's stretched out, and it's very thin. It's like 136 00:08:54,160 --> 00:09:02,040 Speaker 1: a spaghetti pig nose. So one of its most important features, 137 00:09:02,080 --> 00:09:06,280 Speaker 1: both in terms of its diet and behavior, as well 138 00:09:06,320 --> 00:09:09,200 Speaker 1: as the most important feature to me is its mouth. 139 00:09:09,320 --> 00:09:12,080 Speaker 1: I know. The saying is eyes are the window into 140 00:09:12,120 --> 00:09:14,400 Speaker 1: the soul, but in this case, the mouth to me 141 00:09:14,559 --> 00:09:17,240 Speaker 1: is the window into the heart. Does that make sense? 142 00:09:17,960 --> 00:09:21,520 Speaker 1: The door the mouth is the gaping doorway into the heart. 143 00:09:21,760 --> 00:09:25,680 Speaker 1: So it's a very wide mouth. It has a big 144 00:09:25,679 --> 00:09:29,040 Speaker 1: mouth when it's closed, it looks like the world's most 145 00:09:29,080 --> 00:09:33,880 Speaker 1: cartoonishly goofy, wide smile, like it's thinking about a joke 146 00:09:33,960 --> 00:09:38,000 Speaker 1: it wants to tell you I was thinking. It looks 147 00:09:38,040 --> 00:09:40,640 Speaker 1: like it's not thinking anything at all. This is truly 148 00:09:40,720 --> 00:09:44,960 Speaker 1: like no thoughts, head empty turtle. Yeah, no thoughts, pure bliss. 149 00:09:46,240 --> 00:09:49,360 Speaker 1: When it's open the mouth, it looks like it's laughing 150 00:09:49,440 --> 00:09:52,880 Speaker 1: too hard at its own joke, or just the emptiness 151 00:09:52,880 --> 00:09:56,000 Speaker 1: in its brain has made it is funny to it 152 00:09:56,040 --> 00:09:59,800 Speaker 1: and so it started laughing. Uh. It also just has 153 00:09:59,840 --> 00:10:03,679 Speaker 1: the beady little eyes that are heavily litted, making it 154 00:10:03,720 --> 00:10:07,400 Speaker 1: look really just completely out of it. It's like you 155 00:10:07,480 --> 00:10:10,880 Speaker 1: take the heavy lidded Garfield eyes but make them small 156 00:10:10,920 --> 00:10:15,920 Speaker 1: and beaty, and it's Yeah, I think you're getting the idea. 157 00:10:16,760 --> 00:10:18,319 Speaker 1: Can I tell you what vibe I get from the 158 00:10:18,360 --> 00:10:21,280 Speaker 1: motomatic turtle like looking at a picture of it. Did 159 00:10:21,320 --> 00:10:24,160 Speaker 1: you ever watch the cartoon Jimmy Neutron in like early 160 00:10:24,280 --> 00:10:29,640 Speaker 1: two thousands, Yeah, remember that Carl from Jimmy Neutron. Yeah, 161 00:10:29,679 --> 00:10:33,320 Speaker 1: I remember Carl. That's the exact energy that I get 162 00:10:33,360 --> 00:10:37,480 Speaker 1: from the motomatic Turtle. Carl Weezer from Jimmy Neutron. Yeah. 163 00:10:37,520 --> 00:10:40,880 Speaker 1: I remember Carl Weezer and his obsession with Lama's That 164 00:10:41,040 --> 00:10:44,640 Speaker 1: was a oh yeah, that was a I feel like 165 00:10:44,720 --> 00:10:47,680 Speaker 1: that was that show was ahead of its time. That 166 00:10:47,800 --> 00:10:52,800 Speaker 1: was a good show truly. Yeah, yeah, yeah, Lazer, I 167 00:10:52,840 --> 00:10:56,120 Speaker 1: loved that. Carl Weezer was like the nerd stereotype, but 168 00:10:56,200 --> 00:11:00,360 Speaker 1: he was dumb as heck, like really not very smart, um, 169 00:11:01,200 --> 00:11:04,160 Speaker 1: which is like great for like sort of the stereotype, 170 00:11:04,240 --> 00:11:07,800 Speaker 1: like nerds equal smart, Like no nerds could equal someone 171 00:11:07,880 --> 00:11:10,520 Speaker 1: not very smart, but who loves llamas? You know what 172 00:11:10,559 --> 00:11:13,480 Speaker 1: I mean? Right, It's more of a passion thing that 173 00:11:13,600 --> 00:11:18,000 Speaker 1: it is a knowledge thing exactly. Yeah, no, it is. 174 00:11:18,040 --> 00:11:21,040 Speaker 1: It is like the Carl Wheezer of Turtles, I think 175 00:11:21,080 --> 00:11:24,080 Speaker 1: so at least. But it's got more dangly bits on 176 00:11:24,160 --> 00:11:28,559 Speaker 1: its face than I remember Carl Weezer having. It's got barbles, 177 00:11:28,600 --> 00:11:31,880 Speaker 1: so the whisker of a catfish, but rather than being 178 00:11:32,000 --> 00:11:37,080 Speaker 1: long whiskers, the Mada mata has these stubby, nubby little barbels. Uh. 179 00:11:37,200 --> 00:11:40,200 Speaker 1: It's got three on its chin and four more on 180 00:11:40,320 --> 00:11:45,640 Speaker 1: its jaw. So just do hickeys here and there, just 181 00:11:46,480 --> 00:11:51,000 Speaker 1: little flappy bits, just flappy bits, little little dongles. So 182 00:11:51,880 --> 00:11:54,520 Speaker 1: in terms of size, the turtle is about thirty seven 183 00:11:54,520 --> 00:11:58,400 Speaker 1: inches long or and can weigh up to around forty 184 00:11:58,440 --> 00:12:01,920 Speaker 1: five pounds or twenty kill graham. So it is not little. 185 00:12:02,360 --> 00:12:10,280 Speaker 1: It's kind of big. Yeah. Yeah, it is solidly. Its 186 00:12:10,360 --> 00:12:16,880 Speaker 1: presence is solid and profound. Uh So. Its feet are 187 00:12:16,960 --> 00:12:20,320 Speaker 1: webbed for swimming, like I mentioned earlier, and it uses 188 00:12:20,440 --> 00:12:25,120 Speaker 1: its weird leaf like frills and ridged bark looking shell 189 00:12:25,640 --> 00:12:29,960 Speaker 1: to blend in with vegetation and to lay in wait 190 00:12:30,080 --> 00:12:34,839 Speaker 1: for some poor unsuspecting fish. When the fish gets close enough, 191 00:12:35,480 --> 00:12:41,120 Speaker 1: the turtle uses its mouth like a vacuum and just 192 00:12:41,320 --> 00:12:45,840 Speaker 1: suddenly snaps its mouth open really wide, which creates this 193 00:12:46,480 --> 00:12:49,880 Speaker 1: um cavitation in the water, So it creates the suction 194 00:12:50,559 --> 00:12:55,000 Speaker 1: and just vacuums up this vacuums up this unsuspecting fish, 195 00:12:55,080 --> 00:12:58,480 Speaker 1: then snaps its mouth closed, swallows the fish whole, and 196 00:12:58,520 --> 00:13:04,240 Speaker 1: then resumes having that little smile on its face. Very uh, 197 00:13:04,480 --> 00:13:06,960 Speaker 1: kind of terrifying in a way because it seems like 198 00:13:07,000 --> 00:13:11,880 Speaker 1: really happy and dumb and silly, uh right, just like 199 00:13:11,920 --> 00:13:14,679 Speaker 1: a kind of Winnie the Pooh. But then just opens 200 00:13:14,760 --> 00:13:18,400 Speaker 1: up its mouth wide and swallows a fishhole and it 201 00:13:18,480 --> 00:13:22,680 Speaker 1: cannot chew. It's cranial anatomy is too weird to allow 202 00:13:22,679 --> 00:13:25,840 Speaker 1: it to chew. It in fact, just swallows things whole 203 00:13:25,880 --> 00:13:31,559 Speaker 1: instead like a shark, but it's way cuter. I mean, 204 00:13:31,600 --> 00:13:36,120 Speaker 1: I think sharks are cute, but this, Yeah, sharks don't 205 00:13:36,200 --> 00:13:40,280 Speaker 1: have Sharks don't have a goofy smile, you know, like 206 00:13:40,320 --> 00:13:43,600 Speaker 1: they've got a dad joke just sort of waiting in 207 00:13:43,600 --> 00:13:48,000 Speaker 1: the ways. Well, I think of the whale shark. Yeah, okay, 208 00:13:48,040 --> 00:13:52,520 Speaker 1: that's goofy smile. Yes, whale sharks do have a goofy, 209 00:13:52,640 --> 00:13:55,920 Speaker 1: goofy smile. I also think goblin sharks have a pretty 210 00:13:55,920 --> 00:13:59,880 Speaker 1: goofy smile. There's it's a scarier goofy but it's sort 211 00:13:59,880 --> 00:14:04,240 Speaker 1: of more like a Mr. Burne smile. But it's still 212 00:14:04,240 --> 00:14:07,679 Speaker 1: a little buzy. Say that, like, smile was not the 213 00:14:09,400 --> 00:14:11,520 Speaker 1: is not a word that I associate with the goblin's 214 00:14:11,679 --> 00:14:18,439 Speaker 1: shark A grin. Okay, all right, I could see that. 215 00:14:18,559 --> 00:14:20,640 Speaker 1: I can see that. I feel like the matamata has 216 00:14:20,640 --> 00:14:23,880 Speaker 1: made a lot of sacrifices for that smile. Though it 217 00:14:24,000 --> 00:14:27,640 Speaker 1: has its sacrificed its ability to chew in any sort 218 00:14:27,680 --> 00:14:31,560 Speaker 1: of fear you could have of it. That's true. They've 219 00:14:31,560 --> 00:14:35,600 Speaker 1: lost their intimidation factor completely. I mean, look at that face. 220 00:14:35,800 --> 00:14:39,240 Speaker 1: It looks like it's got an ear to ear smile, 221 00:14:39,680 --> 00:14:44,360 Speaker 1: and then this long, thin pig nos and these it's 222 00:14:44,440 --> 00:14:48,640 Speaker 1: just the most ridiculous looking thing. We may feel very 223 00:14:48,680 --> 00:14:51,880 Speaker 1: differently about it if we were perhaps small fish that 224 00:14:52,040 --> 00:14:54,360 Speaker 1: might be on their menu. That to them, maybe this 225 00:14:54,440 --> 00:14:57,400 Speaker 1: is like the most terrifying thing you can imagine. I 226 00:14:57,440 --> 00:14:59,480 Speaker 1: feel like there'd be a lot of things I would 227 00:14:59,480 --> 00:15:01,840 Speaker 1: feel the prently about if I was a small fish, 228 00:15:02,200 --> 00:15:08,880 Speaker 1: namely toilet. But I guess the idea of the automato 229 00:15:08,920 --> 00:15:11,440 Speaker 1: is that you shouldn't be seeing it anyway until it's 230 00:15:11,440 --> 00:15:14,800 Speaker 1: too late, right, so right, you can't be deceived by 231 00:15:14,840 --> 00:15:19,240 Speaker 1: the smile, like it's a pile of very doofy looking 232 00:15:19,320 --> 00:15:22,480 Speaker 1: leaves until it opens its mouth and you realize, hey, 233 00:15:22,520 --> 00:15:26,200 Speaker 1: those aren't some exceptionally dumb looking dead leaves. That's an 234 00:15:26,200 --> 00:15:31,760 Speaker 1: exceptionally dumb looking turtle. And it only looks dumb. It's 235 00:15:31,800 --> 00:15:34,680 Speaker 1: not that dumb in real life. It's just that's the 236 00:15:34,680 --> 00:15:39,240 Speaker 1: way it looks to us. I mean, I don't think 237 00:15:39,280 --> 00:15:44,640 Speaker 1: it's that's smart, you know, can we judge it to 238 00:15:44,640 --> 00:15:48,480 Speaker 1: back it up? It's all it's all about how you 239 00:15:48,560 --> 00:15:53,600 Speaker 1: define smartness, right, Like, if smartness is the ability to 240 00:15:53,760 --> 00:15:59,480 Speaker 1: like do complex puzzle solving or you know, have some 241 00:15:59,600 --> 00:16:03,680 Speaker 1: kind of language or something, maybe it's not, you know, 242 00:16:03,800 --> 00:16:07,120 Speaker 1: but if your definition of smartness is having a weird 243 00:16:07,160 --> 00:16:11,320 Speaker 1: mating dance, it does, then this one's yeah, because it 244 00:16:11,400 --> 00:16:16,600 Speaker 1: has a really weird mating dance. Really yeah. So a 245 00:16:16,640 --> 00:16:20,240 Speaker 1: male will seduce the female by thrusting out his head, 246 00:16:20,440 --> 00:16:23,800 Speaker 1: neck and limbs, and by opening his mouth as wide 247 00:16:23,800 --> 00:16:27,720 Speaker 1: as he can and then closing it repeatedly, sort of 248 00:16:27,760 --> 00:16:34,360 Speaker 1: like some kind of weird muppet mating dance. It'll it'll 249 00:16:34,440 --> 00:16:37,880 Speaker 1: keep thrusting its head and opening its mouth and opening 250 00:16:37,920 --> 00:16:41,680 Speaker 1: its mouth like a deranged cuckoo clock. And if that 251 00:16:41,760 --> 00:16:45,960 Speaker 1: doesn't have her swooning, it will also wiggle its head flaps. 252 00:16:48,520 --> 00:16:51,520 Speaker 1: That's I gotta say. That's how my husband won me over. 253 00:16:52,040 --> 00:16:55,080 Speaker 1: Yah for him. You gotta wiggle your head flaps sometimes, 254 00:16:55,600 --> 00:16:59,120 Speaker 1: everyone out there, are all your singles out there, Wiggle 255 00:16:59,160 --> 00:17:02,560 Speaker 1: the head flap, notes, wiggle the head flaps. Always, wiggle 256 00:17:02,600 --> 00:17:05,760 Speaker 1: the head flaps. It's all in the head flaps. People 257 00:17:05,760 --> 00:17:09,680 Speaker 1: don't give it enough credit, but no not. I think 258 00:17:09,720 --> 00:17:14,040 Speaker 1: things like a personality or a job or passion that 259 00:17:14,080 --> 00:17:16,280 Speaker 1: those are the kinds of things that people look for 260 00:17:16,440 --> 00:17:25,240 Speaker 1: in a partner. No head flaps, it's head flaps. Actually yeah, 261 00:17:25,600 --> 00:17:27,720 Speaker 1: if it's working for the turtle, it must work for me. 262 00:17:28,080 --> 00:17:31,800 Speaker 1: I think we Yeah. I think it's hubrious to think 263 00:17:31,880 --> 00:17:38,360 Speaker 1: that these are not universally applicable uh flirtation methods. But Ellen, 264 00:17:38,720 --> 00:17:40,920 Speaker 1: what do you think? Do you think that this animal 265 00:17:41,200 --> 00:17:44,200 Speaker 1: is worthy of being a Pokemon, or should I say 266 00:17:44,240 --> 00:17:50,280 Speaker 1: our pokemon worthy of being this animal? I will say yes. 267 00:17:50,640 --> 00:17:55,119 Speaker 1: And I also want to add that there there is 268 00:17:55,119 --> 00:18:01,560 Speaker 1: a Pokemon that is at least visually Reminisce sent me 269 00:18:02,080 --> 00:18:08,040 Speaker 1: tell me now I need to see. It is called Turtonator. 270 00:18:09,440 --> 00:18:13,480 Speaker 1: Which is which is? I will say the goofiest Pokemon names. 271 00:18:13,520 --> 00:18:15,919 Speaker 1: So at least they did keep the energy in naming 272 00:18:15,960 --> 00:18:21,960 Speaker 1: it turtonatord. Now it is a fire and dragon type pokemon. 273 00:18:22,880 --> 00:18:27,920 Speaker 1: Um It lives in volcanic craters and camouflages itself as 274 00:18:27,960 --> 00:18:30,560 Speaker 1: a rock, and it has more of like a volcanic 275 00:18:30,600 --> 00:18:32,000 Speaker 1: look to it. So it has these kind of like 276 00:18:32,080 --> 00:18:35,679 Speaker 1: spikes that look like rocks jutting out of lava. It 277 00:18:35,800 --> 00:18:40,280 Speaker 1: kind of looks like a cartoon bomb. I think, um 278 00:18:40,320 --> 00:18:42,919 Speaker 1: so As far as similarities to the Madam mata, I 279 00:18:42,960 --> 00:18:45,160 Speaker 1: really think it begins and ends with just the way 280 00:18:45,160 --> 00:18:47,760 Speaker 1: it looks, because it has like that flathead, has the 281 00:18:47,800 --> 00:18:51,560 Speaker 1: tube nose, and it has some kind of like jagged appearance. 282 00:18:51,760 --> 00:18:54,240 Speaker 1: So like, I don't think it shares a lot else 283 00:18:54,640 --> 00:18:57,240 Speaker 1: with the mate mata other than just like some general 284 00:18:57,280 --> 00:19:02,040 Speaker 1: appearance things. Um. But I mean, and it's at least 285 00:19:02,040 --> 00:19:03,800 Speaker 1: looks like a moutomata, so it's I think it's as 286 00:19:03,840 --> 00:19:06,119 Speaker 1: close as you're going to get to a moutematic turtle 287 00:19:06,920 --> 00:19:10,399 Speaker 1: to a modemotic Pokemon. UM. I would love it if 288 00:19:10,440 --> 00:19:13,160 Speaker 1: they took another stab at the modemata and made one 289 00:19:13,240 --> 00:19:15,919 Speaker 1: that was a little bit more like aligned with the 290 00:19:16,000 --> 00:19:19,200 Speaker 1: actual Pokemon. But I do admire the creativity that they 291 00:19:19,240 --> 00:19:22,640 Speaker 1: took with this. With Totoenator, I've never used a Tertinator 292 00:19:22,760 --> 00:19:27,479 Speaker 1: on my team because I personally I don't love the 293 00:19:27,520 --> 00:19:30,080 Speaker 1: way that they look I admire that it is cool 294 00:19:30,119 --> 00:19:33,760 Speaker 1: and creative, but it's not my aesthetic and my team 295 00:19:33,760 --> 00:19:38,920 Speaker 1: building strategy is one aesthetic based, so was not did 296 00:19:38,960 --> 00:19:42,320 Speaker 1: not fit into my team vision at the time. The 297 00:19:42,400 --> 00:19:47,040 Speaker 1: Pokemon I collector based on cuteness factor a h it 298 00:19:47,160 --> 00:19:49,640 Speaker 1: is based solely on how they look. Yeah, this is 299 00:19:50,000 --> 00:19:54,320 Speaker 1: this is giving me madam matauh. But it's also giving 300 00:19:54,359 --> 00:19:57,119 Speaker 1: me a little bit of homestar runner, sort of like 301 00:19:57,200 --> 00:20:00,400 Speaker 1: if you fuse the two. Uh yeah, no, I see, 302 00:20:00,480 --> 00:20:02,720 Speaker 1: I can see this being the moutomata. But I think 303 00:20:02,720 --> 00:20:06,440 Speaker 1: we do need another one. We need one that it's got, 304 00:20:06,520 --> 00:20:12,400 Speaker 1: it's leaf based, and one that really emphasizes that smile. Yeah, 305 00:20:12,480 --> 00:20:15,720 Speaker 1: for sure, there's like thirty salamander Pokemon. So I think 306 00:20:15,720 --> 00:20:18,040 Speaker 1: we can make room for another mottomata. I think we 307 00:20:18,160 --> 00:20:24,159 Speaker 1: can for sure. I think that can be arranged. Someone 308 00:20:24,240 --> 00:20:30,520 Speaker 1: give me call up Nintendo or or you know, Mr Pokemon, 309 00:20:31,520 --> 00:20:35,720 Speaker 1: Mr Pokemon Company. My in boxes open at all times. 310 00:20:35,920 --> 00:20:40,320 Speaker 1: Dmn me, Dear dear Mario, I've noticed the problem with 311 00:20:40,440 --> 00:20:46,320 Speaker 1: your with your video game Pokemon. Dear Mr Super Mario, 312 00:20:46,720 --> 00:20:54,040 Speaker 1: dear Mr Super Nintendo Chalmers. Um yeah, so so I 313 00:20:54,080 --> 00:20:58,520 Speaker 1: think we can have another mottom mata I and give 314 00:20:58,600 --> 00:21:04,400 Speaker 1: them another chance. Yeah, bigger smile, more phase dongles and elite, 315 00:21:04,840 --> 00:21:07,159 Speaker 1: thank you in advance. Thanks. It would be cool if 316 00:21:07,200 --> 00:21:10,800 Speaker 1: it was a water tight. Yeah yeah, I mean fire 317 00:21:10,800 --> 00:21:14,480 Speaker 1: types cool too, but still yeah, yeah, it lives in 318 00:21:14,480 --> 00:21:18,879 Speaker 1: the Amazon Rivers Freshwater Rivers, so you know there and 319 00:21:18,880 --> 00:21:23,280 Speaker 1: then every time it like defeats defeats a Pokemon should 320 00:21:23,320 --> 00:21:26,520 Speaker 1: like donate uh fifty cents to the Amazon. You know, 321 00:21:27,920 --> 00:21:30,040 Speaker 1: I would love it if they made some sort of 322 00:21:30,080 --> 00:21:34,760 Speaker 1: like Pokemon game like for a cause, yeah, would be 323 00:21:34,840 --> 00:21:41,040 Speaker 1: so cool. Can you imagage again Pokemon Company in box? Yeah, 324 00:21:41,119 --> 00:21:44,320 Speaker 1: dialing Mr Luis gi Mario slide into those d M 325 00:21:45,640 --> 00:21:49,719 Speaker 1: So allen, uh, you have some Pokemon to tell me about? 326 00:21:50,080 --> 00:21:53,640 Speaker 1: Can you tell me about a Pokemon and and and 327 00:21:53,880 --> 00:21:56,320 Speaker 1: teach me teach me the ways of the Pokemon and 328 00:21:56,359 --> 00:22:00,640 Speaker 1: the real life animal that it has gained inspiration from. 329 00:22:00,680 --> 00:22:04,199 Speaker 1: Absolutely Okay, So I'm bringing one that I feel is 330 00:22:04,320 --> 00:22:10,280 Speaker 1: particularly relevant right now. This is gar Chomp. Guard Chomp 331 00:22:10,480 --> 00:22:13,560 Speaker 1: is a ground and dragon type Pokemon that was introduced 332 00:22:13,600 --> 00:22:17,240 Speaker 1: in the fourth generation of Pokemon games. Those those games 333 00:22:17,240 --> 00:22:21,000 Speaker 1: were Diamond, Pearl and the sequel Platinum. So I really 334 00:22:21,000 --> 00:22:23,560 Speaker 1: wanted to talk about this right now in honor of 335 00:22:23,880 --> 00:22:27,320 Speaker 1: Brilliant Diamond and Shining Pearl, which are the remakes of 336 00:22:27,320 --> 00:22:30,880 Speaker 1: those fourth generation games. So they like reworked the whole 337 00:22:30,920 --> 00:22:34,840 Speaker 1: game top to bottom, gave them fresh fresh graphics because 338 00:22:34,880 --> 00:22:39,879 Speaker 1: Pearl Diamond and Pearl came out on the Nintendo DS, 339 00:22:39,920 --> 00:22:42,280 Speaker 1: so these these games just came out for the switch. 340 00:22:42,880 --> 00:22:46,040 Speaker 1: Um So, guard Chump first appeared in the Diamond and 341 00:22:46,080 --> 00:22:50,000 Speaker 1: Pearl games on the d s. They were guard Chomp 342 00:22:50,080 --> 00:22:54,920 Speaker 1: was infamously on the team of champions Cynthia, the champion 343 00:22:55,080 --> 00:22:56,959 Speaker 1: of the game. Sorry if this is a spoiler if 344 00:22:56,960 --> 00:22:58,960 Speaker 1: you haven't played it, I don't think it's a spoiler. 345 00:22:59,440 --> 00:23:03,320 Speaker 1: Um It. Cynthia famously the champion that you beat, like 346 00:23:03,560 --> 00:23:05,280 Speaker 1: that that you have to battle at the end of 347 00:23:05,280 --> 00:23:09,480 Speaker 1: the game. Getting like completely wrecked by Cynthia's gar Chomp 348 00:23:09,600 --> 00:23:12,720 Speaker 1: is like a rite of passage for Pokemon players. Like 349 00:23:12,800 --> 00:23:15,800 Speaker 1: she it's just famously so incredibly difficult to beat her. 350 00:23:15,880 --> 00:23:18,520 Speaker 1: It's like they just really cranked the difficulty up on 351 00:23:18,600 --> 00:23:22,800 Speaker 1: Cynthia's gar Chomp in particular, it's like so incredibly vicious. 352 00:23:23,560 --> 00:23:25,600 Speaker 1: So I know a lot of people are playing the 353 00:23:25,640 --> 00:23:28,320 Speaker 1: Diamond and Pearl remix right now, a lot of people 354 00:23:28,320 --> 00:23:33,480 Speaker 1: are probably reliving that trauma of having been completely obliterated 355 00:23:33,560 --> 00:23:35,600 Speaker 1: by Cynthia's gar Chomp. So I wanted to talk about 356 00:23:35,880 --> 00:23:41,680 Speaker 1: black eyes, like a doll's eyes. It's just like, I 357 00:23:42,000 --> 00:23:45,439 Speaker 1: know a lot of people are are processing that still, 358 00:23:45,480 --> 00:23:47,480 Speaker 1: Like I saw a tweet the other day that was 359 00:23:47,520 --> 00:23:51,840 Speaker 1: like getting getting destroyed by Cynthia's guard Chomp, Like I'm 360 00:23:51,920 --> 00:23:55,879 Speaker 1: nine years old all over again. So I think a 361 00:23:55,880 --> 00:23:57,320 Speaker 1: lot of I think it'll resonate with a lot of 362 00:23:57,320 --> 00:23:59,960 Speaker 1: people right now. If you are a long time Pokemon 363 00:24:00,119 --> 00:24:02,080 Speaker 1: player or if you're new to the series, you know 364 00:24:02,160 --> 00:24:04,080 Speaker 1: there's a remake out now, so you you might be 365 00:24:04,080 --> 00:24:06,840 Speaker 1: getting familiar with guard Chomp right now. Yeah. I'm looking 366 00:24:06,880 --> 00:24:10,879 Speaker 1: at this guy and it is intimidating. It's like half shark, 367 00:24:10,960 --> 00:24:15,800 Speaker 1: half pterodactyl with a lot of spikes. Yeah. Yeah, Yeah, 368 00:24:15,800 --> 00:24:20,399 Speaker 1: it's a very very cool looking Pokemon, very edgy, very 369 00:24:20,440 --> 00:24:25,320 Speaker 1: sinister looking. Guard Chomp is a dragon and it is 370 00:24:25,480 --> 00:24:27,840 Speaker 1: is a ground and dragon type, but it's based on 371 00:24:28,000 --> 00:24:31,360 Speaker 1: a hammer head shark, which I think is really really interesting. 372 00:24:31,359 --> 00:24:33,720 Speaker 1: I like when Pokemon does this kind of like with Tertinator, 373 00:24:33,720 --> 00:24:35,919 Speaker 1: where it takes a Pokemon and like redesigns it but 374 00:24:36,000 --> 00:24:39,600 Speaker 1: removes it from like its original context in real life 375 00:24:39,640 --> 00:24:42,560 Speaker 1: and like reworks it to be like in a different biome. 376 00:24:43,000 --> 00:24:45,800 Speaker 1: So this is like a hammer head shark for the desert, 377 00:24:46,119 --> 00:24:49,040 Speaker 1: which I think is really cool. But guard chomps design 378 00:24:49,160 --> 00:24:52,359 Speaker 1: incorporates what I think are some really interesting features of 379 00:24:52,400 --> 00:24:55,200 Speaker 1: the hammer head shark. So most notably, like you look 380 00:24:55,240 --> 00:24:57,120 Speaker 1: at guard chomp and you can see that it has 381 00:24:57,200 --> 00:25:00,359 Speaker 1: this head that has these two lobes on either side 382 00:25:00,400 --> 00:25:03,960 Speaker 1: of its head that really resemble that iconic hammer shaped 383 00:25:03,960 --> 00:25:07,200 Speaker 1: head of the hammer head shark. But the structure on 384 00:25:07,240 --> 00:25:09,000 Speaker 1: the hammer head shark has a name. It's called a 385 00:25:09,000 --> 00:25:11,679 Speaker 1: cephalo foil. Have you talked about cephalo foils before? I 386 00:25:11,760 --> 00:25:16,480 Speaker 1: have not. Let's do it. It's so cool. So the 387 00:25:16,600 --> 00:25:19,720 Speaker 1: cephala foil is. So there are lots of hammer head sharks. 388 00:25:19,760 --> 00:25:22,040 Speaker 1: By the way, there's not like one species of hammer 389 00:25:22,040 --> 00:25:25,600 Speaker 1: head sharks. They can be really really big, like I 390 00:25:25,640 --> 00:25:28,399 Speaker 1: think it's the scallop tammra head shark is maybe the 391 00:25:28,400 --> 00:25:32,240 Speaker 1: biggest hammer head. That's the one with those like sensory 392 00:25:32,280 --> 00:25:35,760 Speaker 1: bumps on the front of the hammer head. Yeah, it's 393 00:25:35,800 --> 00:25:37,879 Speaker 1: called the scallop hammer head because the front edge of 394 00:25:37,880 --> 00:25:40,280 Speaker 1: their cephalo foil has those sort of bumps on it, 395 00:25:40,400 --> 00:25:42,800 Speaker 1: like you said. And then there's little ones there's like 396 00:25:42,840 --> 00:25:48,040 Speaker 1: the bonnet head, which are really common. It is it 397 00:25:48,080 --> 00:25:50,280 Speaker 1: looks like a baby hammer head In fact, a lot 398 00:25:50,280 --> 00:25:54,200 Speaker 1: of times fishers will fishermen will catch a bonnet head 399 00:25:54,320 --> 00:25:57,520 Speaker 1: and mistake it for a baby hammer head, and they'll say, oh, 400 00:25:57,600 --> 00:25:59,399 Speaker 1: I caught this baby hammer head, but it's actually a 401 00:25:59,400 --> 00:26:01,080 Speaker 1: bond a head that I actually happened to us one time. 402 00:26:01,119 --> 00:26:03,800 Speaker 1: We were um walking along the beach and we found 403 00:26:03,880 --> 00:26:07,399 Speaker 1: a bonnet a dead bonnet head on the sand, and 404 00:26:07,440 --> 00:26:09,040 Speaker 1: we thought it was a baby hammer head, but it 405 00:26:09,080 --> 00:26:11,199 Speaker 1: was a bonnet head. They're really little and they have 406 00:26:11,320 --> 00:26:14,080 Speaker 1: like a small little cephalo foil, and they're actually omnivorous, 407 00:26:14,080 --> 00:26:17,120 Speaker 1: which I think is interesting. It's a shark that eats plants. 408 00:26:17,160 --> 00:26:20,760 Speaker 1: I don't think that's a super common thing. Um. Anyway, 409 00:26:20,800 --> 00:26:23,200 Speaker 1: there's a Yeah, so there's a lot of different hammer 410 00:26:23,200 --> 00:26:25,879 Speaker 1: head sharks, and that cephalo foils can kind of change 411 00:26:25,960 --> 00:26:27,880 Speaker 1: depending on which one you're looking at. Some of them 412 00:26:28,160 --> 00:26:31,640 Speaker 1: have really long, exaggerated ones, like there's one that's called 413 00:26:31,640 --> 00:26:35,359 Speaker 1: the wing head shark, where it's just like super cranked up. 414 00:26:35,400 --> 00:26:38,600 Speaker 1: The thing goes like it's completely like T shaped. Uh, 415 00:26:39,320 --> 00:26:43,040 Speaker 1: the winghead I think has the most exaggerated one. Um. 416 00:26:43,080 --> 00:26:44,679 Speaker 1: But for you know, they all kind of follow the 417 00:26:44,720 --> 00:26:48,160 Speaker 1: same general plan of it being like this sort of 418 00:26:48,320 --> 00:26:52,480 Speaker 1: T shaped head. So the advantages it gives to the 419 00:26:52,560 --> 00:26:55,560 Speaker 1: shark are really interesting. First of all, it really buffs 420 00:26:55,640 --> 00:26:59,040 Speaker 1: up their field of view. They have that those eyeballs 421 00:26:59,280 --> 00:27:03,560 Speaker 1: located on either one of these lobes sort of like yeah, 422 00:27:04,800 --> 00:27:07,760 Speaker 1: so it's it's not these aren't just like decorative. They 423 00:27:07,800 --> 00:27:12,080 Speaker 1: actually how is the eyeball and so they're looking in 424 00:27:12,200 --> 00:27:17,320 Speaker 1: one direction and then an entirely different direction. Yeah, So 425 00:27:17,480 --> 00:27:20,000 Speaker 1: with their eyes being like at the ends of those lobes, 426 00:27:20,040 --> 00:27:22,800 Speaker 1: they can see in three hundred and sixty degrees all 427 00:27:22,840 --> 00:27:25,280 Speaker 1: around them. They can see in three hundred and sixty 428 00:27:25,320 --> 00:27:28,080 Speaker 1: degrees all around them. But they also have this really 429 00:27:28,160 --> 00:27:32,080 Speaker 1: really big overlap between what their left eye and their 430 00:27:32,200 --> 00:27:36,359 Speaker 1: right eye can see. So there's like this very large 431 00:27:36,880 --> 00:27:40,040 Speaker 1: point in the middle of their vision where it's called 432 00:27:40,160 --> 00:27:43,760 Speaker 1: I think it's called binocular overlap. So in the wing 433 00:27:43,800 --> 00:27:46,360 Speaker 1: head shark, like I mentioned that has this really exaggerated 434 00:27:46,359 --> 00:27:50,000 Speaker 1: stephalo foil, they have up to forty eight degrees of 435 00:27:50,400 --> 00:27:53,400 Speaker 1: overlap between their left and right eye. So what that's 436 00:27:53,440 --> 00:27:56,159 Speaker 1: really really good for is depth perception. So like you know, 437 00:27:56,200 --> 00:27:58,720 Speaker 1: how like if you cover one eye and then you 438 00:27:58,800 --> 00:28:01,760 Speaker 1: cover the other, I what you can see kind of 439 00:28:01,840 --> 00:28:04,480 Speaker 1: changes a little bit because of the angle, and that's 440 00:28:04,520 --> 00:28:08,280 Speaker 1: what lets you perceive depth. Um So for hammerhead sharks, 441 00:28:08,320 --> 00:28:12,359 Speaker 1: they have really dramatic depth perception. They're really good at 442 00:28:12,400 --> 00:28:15,440 Speaker 1: seeing how far away things are, so it's really good 443 00:28:15,440 --> 00:28:18,280 Speaker 1: for their eyesight. Another thing the cephalofoil helps them with 444 00:28:18,440 --> 00:28:21,439 Speaker 1: is that that whole thing, like you mentioned, is lined 445 00:28:21,480 --> 00:28:25,960 Speaker 1: with electro receptors, So the edge of their cephalo foil 446 00:28:26,040 --> 00:28:29,200 Speaker 1: is lined with these sensory cells that can detect magnetic fields. 447 00:28:29,240 --> 00:28:31,560 Speaker 1: A lot of sharks, a lot of fish really in general, 448 00:28:31,600 --> 00:28:35,880 Speaker 1: have electro receptors. And what's is what it's really good 449 00:28:35,920 --> 00:28:38,640 Speaker 1: for for hammer heads is that it makes them really 450 00:28:38,680 --> 00:28:42,240 Speaker 1: sensitive to the movements of prey that might be hiding 451 00:28:42,280 --> 00:28:45,200 Speaker 1: under the sand. So a lot of the prey that 452 00:28:45,240 --> 00:28:49,320 Speaker 1: they're looking for is things like stingrays, or flat fish 453 00:28:49,720 --> 00:28:51,440 Speaker 1: or all sorts of little fit like goose fish and 454 00:28:51,440 --> 00:28:54,040 Speaker 1: stuff like that that might be burrowed under the sands. 455 00:28:54,080 --> 00:28:56,600 Speaker 1: So if you're swimming over them looking for them only 456 00:28:56,680 --> 00:28:59,040 Speaker 1: using your eyes, you're not gonna see them and you're 457 00:28:59,040 --> 00:29:03,400 Speaker 1: gonna miss them. But the hammer head shark can detect 458 00:29:03,480 --> 00:29:07,520 Speaker 1: their movements. It can even sense things like heartbeats. Right, Like, 459 00:29:07,600 --> 00:29:11,120 Speaker 1: you can't hide that because your heart, your heart sends 460 00:29:11,120 --> 00:29:15,640 Speaker 1: out an electrical uh polse every time it beats, like 461 00:29:16,160 --> 00:29:20,000 Speaker 1: this electrical rhythm of of your of the chambers of 462 00:29:20,040 --> 00:29:24,560 Speaker 1: your heart. That's why when the heart is out of rhythm, uh, 463 00:29:24,960 --> 00:29:27,280 Speaker 1: you use sort of a little bit of electricity to 464 00:29:27,320 --> 00:29:29,800 Speaker 1: get it back and rhythm with with you know, the 465 00:29:30,240 --> 00:29:34,480 Speaker 1: shock paddles with a with a de fabular order. Yeah, 466 00:29:34,640 --> 00:29:37,800 Speaker 1: so the you can't disguise that, right, You can't like 467 00:29:37,920 --> 00:29:40,320 Speaker 1: make your heart stop beating. So the hammer head can 468 00:29:40,640 --> 00:29:44,480 Speaker 1: can detect even totally hidden prey. And then once it 469 00:29:44,520 --> 00:29:47,520 Speaker 1: does detect that prey, it can use the cephalo foil 470 00:29:47,600 --> 00:29:51,080 Speaker 1: as a weapon, so it can actually pin prey down 471 00:29:51,320 --> 00:29:53,760 Speaker 1: to the sand and immobilize it so that it can 472 00:29:53,760 --> 00:29:56,840 Speaker 1: eat it. Or if it's hunting something like a stingray 473 00:29:56,920 --> 00:29:59,520 Speaker 1: or a flat fish that's like down flat against the 474 00:29:59,600 --> 00:30:03,200 Speaker 1: botto them, they can wedge the cefal foil underneath the 475 00:30:03,240 --> 00:30:05,680 Speaker 1: prey and flip it over like that's like a big 476 00:30:05,720 --> 00:30:09,320 Speaker 1: it's like a spatelaae it is. They use it like 477 00:30:09,360 --> 00:30:13,080 Speaker 1: a big spatchelor to flip This be called spatchelor head. 478 00:30:13,120 --> 00:30:15,479 Speaker 1: Sharks instead of hammer heads because they don't use them 479 00:30:15,520 --> 00:30:18,880 Speaker 1: as a hammer, they use it as a spachelor. Yeah, 480 00:30:18,920 --> 00:30:21,480 Speaker 1: I mean I I also have never really seen a 481 00:30:21,520 --> 00:30:24,760 Speaker 1: hammer shaped like that, you know, like the hammers I've 482 00:30:24,920 --> 00:30:27,760 Speaker 1: used have only ever had like, you know, a blunt 483 00:30:27,880 --> 00:30:29,800 Speaker 1: end and then kind of like a curved end and 484 00:30:29,880 --> 00:30:31,560 Speaker 1: it doesn't really look like a hamper. But oh well, 485 00:30:31,600 --> 00:30:34,720 Speaker 1: I didn't call him that, So that's maybe an old 486 00:30:34,760 --> 00:30:37,640 Speaker 1: timey hammer. Maybe an old timey hammer that it didn't 487 00:30:37,680 --> 00:30:40,880 Speaker 1: have that curved back bit bit where you like pull 488 00:30:40,920 --> 00:30:43,200 Speaker 1: out the nails, but just like the two hammers on 489 00:30:43,240 --> 00:30:48,640 Speaker 1: each end, like a ball peen hammer that's been flattened out. 490 00:30:48,680 --> 00:30:53,520 Speaker 1: I don't really know, I'm not I was about to say, like, 491 00:30:53,560 --> 00:30:55,760 Speaker 1: I'm the wrong person to be talking to about what 492 00:30:55,800 --> 00:31:00,840 Speaker 1: tools look like. I'm not handy. I'm sorry, I'm handed, 493 00:31:00,840 --> 00:31:03,520 Speaker 1: but I just don't bother learning the names of anything. 494 00:31:03,560 --> 00:31:06,040 Speaker 1: I'm like, just give me the small one and then 495 00:31:06,080 --> 00:31:09,959 Speaker 1: the twisty one and the U shape attorney bit. Yeah, exactly, 496 00:31:11,320 --> 00:31:14,400 Speaker 1: I feel it. Um So, yeah, I think the cephal 497 00:31:14,440 --> 00:31:17,400 Speaker 1: foil is a really interesting thing to be including on 498 00:31:17,400 --> 00:31:19,920 Speaker 1: on guard chump. It's identifiable you look at it, you know, 499 00:31:19,960 --> 00:31:23,040 Speaker 1: exactly what it is, and also on Guard on Guard Chump, 500 00:31:23,080 --> 00:31:25,720 Speaker 1: they made the lobes kind of look almost like jet engines, 501 00:31:26,600 --> 00:31:29,440 Speaker 1: which is really cool. It's like incorporating some like jetplane 502 00:31:29,480 --> 00:31:32,760 Speaker 1: elements into the design. Now, I do notice that it's 503 00:31:32,760 --> 00:31:36,920 Speaker 1: it's eyes are not on the cephalo foil, though they 504 00:31:36,920 --> 00:31:40,160 Speaker 1: are sort of you know, I think they were doing 505 00:31:40,200 --> 00:31:42,480 Speaker 1: that to make it look more like a cool dragon. 506 00:31:43,200 --> 00:31:45,720 Speaker 1: I imagine if they put the eyes on the cephalo foil, 507 00:31:45,840 --> 00:31:48,000 Speaker 1: they probably tried it, because I know a lot of 508 00:31:48,040 --> 00:31:50,440 Speaker 1: times like Pokemon, go through a few drafts of the 509 00:31:50,520 --> 00:31:53,800 Speaker 1: design before they reach what what you see in the game. 510 00:31:54,200 --> 00:31:57,080 Speaker 1: So if I had to guess, they probably tried it. Like, 511 00:31:57,120 --> 00:32:00,480 Speaker 1: there are probably some old like deleted draft of Guard 512 00:32:00,560 --> 00:32:03,760 Speaker 1: Chomp with the eyes like on the sides, um, and 513 00:32:03,800 --> 00:32:06,360 Speaker 1: it probably looked pretty goofy and they decided not to 514 00:32:06,440 --> 00:32:10,200 Speaker 1: do that. I think it's probably also an early draft 515 00:32:10,240 --> 00:32:13,040 Speaker 1: of Guard Chomp where it's just like Garfield as a 516 00:32:13,120 --> 00:32:19,160 Speaker 1: dragon chomping on. Definitely, for sure, it's primarily praise on 517 00:32:19,240 --> 00:32:24,120 Speaker 1: Lasagna right. Um. So aside from the cephalof oil, you know, 518 00:32:24,160 --> 00:32:26,480 Speaker 1: it has some other shark elements. It's got that like 519 00:32:26,600 --> 00:32:30,760 Speaker 1: identifiable that vertically aligned fin um. It has the dorsal 520 00:32:30,800 --> 00:32:33,120 Speaker 1: fin and the pectoral fins. Let you really know, it's 521 00:32:33,120 --> 00:32:35,400 Speaker 1: supposed to be based on a shark um, but it 522 00:32:35,520 --> 00:32:39,640 Speaker 1: has something on its design that I think is a 523 00:32:39,680 --> 00:32:43,320 Speaker 1: nod to the shark inspiration in a really interesting way. 524 00:32:43,640 --> 00:32:46,440 Speaker 1: So you see how it has all these little white 525 00:32:46,480 --> 00:32:49,520 Speaker 1: spikes all over its body, on its arms and legs, 526 00:32:49,560 --> 00:32:52,160 Speaker 1: it has these white spikes. So those white spikes look 527 00:32:52,240 --> 00:32:55,520 Speaker 1: exactly like its teeth, like it looks like you copied 528 00:32:55,520 --> 00:32:58,000 Speaker 1: and pasted the teeth from its mouth onto its body. 529 00:32:58,560 --> 00:33:02,520 Speaker 1: I think that that is a reference to shark's skin, 530 00:33:03,080 --> 00:33:08,520 Speaker 1: which is covered in tiny scales called thermal denticles. Yes, denticals. 531 00:33:08,560 --> 00:33:13,640 Speaker 1: Have you talked about these? It not tentacles with a T. Denticles, Yes, 532 00:33:14,160 --> 00:33:18,280 Speaker 1: denticals like a dentist. Yes, the tiny the tiny skin 533 00:33:18,400 --> 00:33:22,400 Speaker 1: teeth that we know and love. Yes, skin teeth. So 534 00:33:22,480 --> 00:33:24,280 Speaker 1: if you if you're not already familiar with what skin 535 00:33:24,360 --> 00:33:27,600 Speaker 1: teeth are, if you're a more recent listener, um, these 536 00:33:27,640 --> 00:33:31,040 Speaker 1: are these skin teeth are really built just like the 537 00:33:31,080 --> 00:33:33,480 Speaker 1: teeth inside of the shark's mouth. They have an inner 538 00:33:33,560 --> 00:33:36,520 Speaker 1: layer of pulp and nerves, and then an outer layer 539 00:33:36,600 --> 00:33:40,200 Speaker 1: made of dentine um. They're just much smaller and they 540 00:33:40,240 --> 00:33:44,120 Speaker 1: grow all over the body, pointing towards the tail. Um. 541 00:33:44,160 --> 00:33:47,160 Speaker 1: This gives sharks a really distinct texture. I should also 542 00:33:47,200 --> 00:33:50,920 Speaker 1: say this is not specific to the hammerhead sharks built 543 00:33:50,960 --> 00:33:55,760 Speaker 1: like um, so it gives sharks a really distinct texture. 544 00:33:55,800 --> 00:33:59,200 Speaker 1: Have you ever touched a shark before. I haven't. I've 545 00:33:59,320 --> 00:34:01,600 Speaker 1: touched a ray before, and I think they have a 546 00:34:01,720 --> 00:34:05,880 Speaker 1: similar dentical situation, but it's like it's rough. So on 547 00:34:05,960 --> 00:34:10,040 Speaker 1: a shark, if you start with the head and move 548 00:34:10,160 --> 00:34:13,480 Speaker 1: your hand towards their tail, it feels really smooth, like 549 00:34:13,640 --> 00:34:16,080 Speaker 1: a like a ray or like a dolphin or something 550 00:34:16,200 --> 00:34:18,920 Speaker 1: like that. But if you start with a tail and 551 00:34:19,080 --> 00:34:22,920 Speaker 1: you move your hand towards the head, it feels sand papery. 552 00:34:23,200 --> 00:34:26,759 Speaker 1: It feels really rough. So the texture changes based on 553 00:34:26,880 --> 00:34:30,600 Speaker 1: what direction you're feeling. And that's because those denticles are 554 00:34:30,640 --> 00:34:34,120 Speaker 1: all pointing towards the tail. So this helps them by 555 00:34:34,200 --> 00:34:36,680 Speaker 1: reducing their drag in the water, and it helps them 556 00:34:36,840 --> 00:34:41,920 Speaker 1: swim faster. It's really good for aerodynamic, uh, hydrodynamic, I 557 00:34:41,960 --> 00:34:44,640 Speaker 1: should say, like swimming. And I know that I was 558 00:34:44,760 --> 00:34:48,200 Speaker 1: talking to some shark scientists and they mentioned that this 559 00:34:49,600 --> 00:34:54,160 Speaker 1: shark skin like scale sort of thing has been used 560 00:34:54,520 --> 00:34:59,680 Speaker 1: in the development of wet suits for athletic swimmers. Um 561 00:35:00,040 --> 00:35:04,320 Speaker 1: that they've like used this like sort of scaly design 562 00:35:04,640 --> 00:35:07,160 Speaker 1: to reduce drag for Olympic swimmers, which I think is 563 00:35:07,200 --> 00:35:09,880 Speaker 1: just so cool. Yeah, yeah, No, I like it when 564 00:35:09,920 --> 00:35:13,560 Speaker 1: we borrow things from animals, Like we look at things 565 00:35:13,719 --> 00:35:17,880 Speaker 1: like geck um paths and they're like, oh, this is 566 00:35:18,040 --> 00:35:22,600 Speaker 1: this takes advantage of physics that is really hard for 567 00:35:22,760 --> 00:35:26,000 Speaker 1: us to achieve. And so then we look to these 568 00:35:26,120 --> 00:35:30,640 Speaker 1: amazing physical aspects of animals and then you know, steal 569 00:35:30,680 --> 00:35:32,840 Speaker 1: it as long as we're not skinning the sharks and 570 00:35:32,920 --> 00:35:36,480 Speaker 1: wearing them as as wetsuits. Right. I don't think he 571 00:35:36,520 --> 00:35:38,840 Speaker 1: would want to do that. Um. I mean they've got 572 00:35:38,960 --> 00:35:40,520 Speaker 1: to figure it out, right, so might as well copy 573 00:35:40,560 --> 00:35:44,080 Speaker 1: what they're doing. Um. This also is I think why 574 00:35:44,160 --> 00:35:47,279 Speaker 1: guard Chomp is incredibly fast in the game, has a 575 00:35:47,320 --> 00:35:51,480 Speaker 1: pretty high speed stat and the polkadex entries described guard 576 00:35:51,600 --> 00:35:55,320 Speaker 1: Chomp as having speeds rivaling those of a jet plane. 577 00:35:56,320 --> 00:35:58,800 Speaker 1: It flies rather than swimming because it does live in 578 00:35:58,840 --> 00:36:02,160 Speaker 1: the desert, not in the ocean. Uh. And so this 579 00:36:02,320 --> 00:36:04,000 Speaker 1: is this goes back to something I said earlier. The 580 00:36:04,120 --> 00:36:09,560 Speaker 1: dermal denticles actually factor into in game battle mechanics. So 581 00:36:09,920 --> 00:36:13,160 Speaker 1: if you are battling with or against a guard chomp, 582 00:36:13,440 --> 00:36:17,760 Speaker 1: guard chomp can have a passive ability called rough skin, 583 00:36:18,680 --> 00:36:23,400 Speaker 1: and in battle this damages opponents who make physical contact 584 00:36:23,480 --> 00:36:27,160 Speaker 1: with it. So if you use an attack against a 585 00:36:27,239 --> 00:36:32,440 Speaker 1: guard chomp that actually physically contacts the guard chomp, so 586 00:36:32,640 --> 00:36:35,719 Speaker 1: like tackle might be an example of one, then it 587 00:36:35,920 --> 00:36:40,640 Speaker 1: that will actually do damage to you nice not all 588 00:36:40,680 --> 00:36:43,640 Speaker 1: the time like they can. It's one of of more 589 00:36:43,680 --> 00:36:46,600 Speaker 1: than one possible passive abilities it can have. But I 590 00:36:46,719 --> 00:36:49,600 Speaker 1: just think that's a really cool nod to like actual 591 00:36:49,760 --> 00:36:54,040 Speaker 1: shark biology. That that rough skin very cool. Yeah, I 592 00:36:54,560 --> 00:36:57,680 Speaker 1: love that. I did look it up and and raise 593 00:36:57,840 --> 00:37:00,400 Speaker 1: and skates actually do have the dentical So it's the 594 00:37:00,480 --> 00:37:04,200 Speaker 1: same situation. You pet them in wonder and it's really smooth, 595 00:37:04,239 --> 00:37:06,919 Speaker 1: but then you get that you go the other way 596 00:37:07,040 --> 00:37:11,080 Speaker 1: and it feels rough that you know, kind of like 597 00:37:11,160 --> 00:37:14,920 Speaker 1: a cat tongue. Yeah, that's so cool. I've like done 598 00:37:14,960 --> 00:37:19,000 Speaker 1: little stingray touch tanks before. Um, it's just petting them 599 00:37:19,040 --> 00:37:25,640 Speaker 1: the right way. I mean, they tell you too, you 600 00:37:25,719 --> 00:37:31,120 Speaker 1: haven't vigorously rubbed array like. No, I'm a I'm a 601 00:37:31,280 --> 00:37:34,440 Speaker 1: very lawful, good sort of rule following, like you know, 602 00:37:34,560 --> 00:37:37,920 Speaker 1: doing the two finger only pet in one direction. So 603 00:37:38,239 --> 00:37:40,920 Speaker 1: I think that's probably for the best uh to do 604 00:37:41,120 --> 00:37:43,600 Speaker 1: in a touch tank because those poor things are probably 605 00:37:43,640 --> 00:37:46,680 Speaker 1: stressed out enough as it is. No, I'm just trying 606 00:37:46,680 --> 00:37:48,320 Speaker 1: to give them a good time. It's okay, I'm just 607 00:37:48,400 --> 00:37:52,960 Speaker 1: trying to be respectful of their space. But yeah, that's 608 00:37:53,040 --> 00:37:55,399 Speaker 1: a that's guard chomp. I mean, I think he's a guy. 609 00:37:56,120 --> 00:37:59,640 Speaker 1: He was a cool guy. Remember I remember, you know, 610 00:37:59,719 --> 00:38:02,000 Speaker 1: try eating one up when I was playing Pearl version 611 00:38:02,080 --> 00:38:04,840 Speaker 1: when I was younger, and um, it took a thousand 612 00:38:04,960 --> 00:38:08,080 Speaker 1: years because they are they take forever to train, but 613 00:38:08,320 --> 00:38:11,200 Speaker 1: it's worth it. They're They're super strong and a great 614 00:38:11,200 --> 00:38:13,319 Speaker 1: Pokemon to have on your team if you can catch one. 615 00:38:14,239 --> 00:38:17,240 Speaker 1: And you can also use them to help stand down 616 00:38:17,680 --> 00:38:22,520 Speaker 1: um you know, woodworking projects with those denticles, so they're 617 00:38:22,520 --> 00:38:32,920 Speaker 1: functional exactly multipurpose car chum. So we've talked about the 618 00:38:33,000 --> 00:38:37,200 Speaker 1: Moto Moto Turtle, who should be a Pokemon and maybe 619 00:38:37,280 --> 00:38:45,920 Speaker 1: even is with the what was it turtle Tron absolutely 620 00:38:45,960 --> 00:38:48,680 Speaker 1: should be the name. Yes, I mean turtle Nader is 621 00:38:48,719 --> 00:38:51,920 Speaker 1: pretty good too. Um. And then we've talked about the 622 00:38:52,000 --> 00:38:58,600 Speaker 1: guard Chomp, the hammerhead shark inspired pokemon with h denticles 623 00:38:59,000 --> 00:39:02,680 Speaker 1: on its skin. And now I want to nominate another 624 00:39:02,840 --> 00:39:05,520 Speaker 1: animal that I think should be a Pokemon, or if 625 00:39:05,600 --> 00:39:08,160 Speaker 1: it is already a Pokemon, I want to know about it. 626 00:39:08,440 --> 00:39:13,880 Speaker 1: And this is the cus cuss of Northern Australia and 627 00:39:14,360 --> 00:39:22,720 Speaker 1: New Guinea. So they cast cuss c u s c us. Wow. 628 00:39:25,120 --> 00:39:31,000 Speaker 1: So they are a marsupial uh. And as we all know, 629 00:39:31,360 --> 00:39:38,160 Speaker 1: marsupials get really weird. They are strange animals. Uh. And 630 00:39:38,440 --> 00:39:42,920 Speaker 1: so for the cuss cuss they all look incredible. So 631 00:39:42,960 --> 00:39:46,640 Speaker 1: there are different species, um, but they all basically look 632 00:39:46,719 --> 00:39:49,840 Speaker 1: like if you took a chameleon and gave it for 633 00:39:51,160 --> 00:39:59,000 Speaker 1: so yeah. Yeah. So they have this long, prehensile tail 634 00:39:59,640 --> 00:40:03,279 Speaker 1: that and they are not using it to grab tree branches. 635 00:40:03,760 --> 00:40:09,040 Speaker 1: They curl it under them chameleon style. And further adding 636 00:40:09,160 --> 00:40:12,560 Speaker 1: to that sort of weird reptile effect is that the 637 00:40:13,200 --> 00:40:16,480 Speaker 1: bottom side of the tail does not have for it 638 00:40:16,800 --> 00:40:20,399 Speaker 1: is sort of this pink rough texture. It's got these 639 00:40:20,560 --> 00:40:24,840 Speaker 1: rough bumps on it, and that scale like texture of 640 00:40:24,920 --> 00:40:28,480 Speaker 1: the underside of the tail helps it to grip branches 641 00:40:29,000 --> 00:40:34,720 Speaker 1: and even food like leaves, fruit flowers, small animals, eggs, 642 00:40:35,040 --> 00:40:38,680 Speaker 1: so that it can be very opportunistic with its food 643 00:40:38,719 --> 00:40:43,960 Speaker 1: and grab things. So let's get into some more general 644 00:40:44,080 --> 00:40:49,440 Speaker 1: information about the cuscus. So it has it is ar boreal, 645 00:40:49,640 --> 00:40:54,759 Speaker 1: it is tree dwelling. Thus the importance of these chameleon 646 00:40:54,840 --> 00:40:58,440 Speaker 1: like features because when you whenever, they are traits in 647 00:40:58,560 --> 00:41:02,279 Speaker 1: one animal that are similar to traits and a completely 648 00:41:02,400 --> 00:41:08,040 Speaker 1: unrelated animal, right like chameleons, reptiles, cuss cusses, and marsupial 649 00:41:08,280 --> 00:41:12,320 Speaker 1: totally different evolutionary pounds, but we see these similar features, 650 00:41:12,480 --> 00:41:17,839 Speaker 1: like these opposable digits. So they have these two opposable 651 00:41:17,920 --> 00:41:21,919 Speaker 1: digits on their hands, just similar, very similar to those 652 00:41:22,000 --> 00:41:25,400 Speaker 1: digits on a chameleon, so that they can grab tree branches. 653 00:41:26,440 --> 00:41:30,640 Speaker 1: And it has these big bulging eyes again kind of 654 00:41:30,719 --> 00:41:35,200 Speaker 1: similar to a chameleon with snake like slits that they 655 00:41:35,280 --> 00:41:39,640 Speaker 1: can use to see in low light conditions and then 656 00:41:39,719 --> 00:41:45,160 Speaker 1: constrict in highlight conditions. So they're about the size of 657 00:41:45,239 --> 00:41:48,360 Speaker 1: a house cat. Some species are a little smaller, some 658 00:41:48,520 --> 00:41:52,480 Speaker 1: species are a little bigger. There are a few different species, 659 00:41:52,680 --> 00:41:57,960 Speaker 1: all having some sort of different range of coat colorations. 660 00:41:58,080 --> 00:42:02,480 Speaker 1: So the biggest is the bear cuss cuss, which is 661 00:42:02,920 --> 00:42:06,520 Speaker 1: the most intimidating looking of the cuss cusses. Uh. It 662 00:42:06,719 --> 00:42:12,479 Speaker 1: has this dark gray fur and then these like sort 663 00:42:12,520 --> 00:42:18,280 Speaker 1: of yellowish irises black peoples, and then black sclera around 664 00:42:18,320 --> 00:42:21,719 Speaker 1: the eyes that make them look kind of haunted and intimidating. 665 00:42:21,800 --> 00:42:25,319 Speaker 1: But they are just herbivores, although it is true they'll 666 00:42:25,400 --> 00:42:27,600 Speaker 1: sometimes grab a little animal and pop it in their 667 00:42:27,640 --> 00:42:30,719 Speaker 1: mouth just to give it a shot. Uh. So they will, 668 00:42:30,840 --> 00:42:34,359 Speaker 1: they will, uh that they're opportunistic. Is this the one 669 00:42:34,400 --> 00:42:36,640 Speaker 1: that you've got a picture of here, that's like the 670 00:42:36,760 --> 00:42:40,440 Speaker 1: gray one at the end, let's see. Yeah, probably it's 671 00:42:40,719 --> 00:42:45,439 Speaker 1: the solid yes, that one that guy. Do you think 672 00:42:46,719 --> 00:42:48,640 Speaker 1: is this in your notes anywhere? Do you think that 673 00:42:48,800 --> 00:42:52,960 Speaker 1: this could be the origin of the drop bear mythos? 674 00:42:53,760 --> 00:42:56,000 Speaker 1: Have you heard of this? Yeah? So the drop bear 675 00:42:56,280 --> 00:43:01,839 Speaker 1: is the Australian legend of uh, some kind of terrifying 676 00:43:02,120 --> 00:43:05,560 Speaker 1: bear dropping out of the trees and maulling you. I 677 00:43:05,680 --> 00:43:08,239 Speaker 1: thought the origin of that is just like that is 678 00:43:08,280 --> 00:43:15,480 Speaker 1: sort of it's like an irate koala that they I'm 679 00:43:15,560 --> 00:43:17,640 Speaker 1: looking at him like if you describe a drop bear 680 00:43:17,719 --> 00:43:20,920 Speaker 1: to me, I would imagine this dude right here. The 681 00:43:21,000 --> 00:43:24,560 Speaker 1: only problem is I'm not sure this one is in 682 00:43:25,000 --> 00:43:30,480 Speaker 1: Australia or if it's just in New Guinea or in Indonesia. 683 00:43:30,800 --> 00:43:34,400 Speaker 1: So this one is actually only found in Indonesia, so 684 00:43:34,520 --> 00:43:38,640 Speaker 1: it can't be a drop bear. Okay, it's ruled out 685 00:43:38,760 --> 00:43:42,279 Speaker 1: as the possible drop bear candidate, although maybe one of 686 00:43:42,400 --> 00:43:46,440 Speaker 1: them like floated over to Australia, like on a raft 687 00:43:46,480 --> 00:43:52,480 Speaker 1: of coconuts or something. And then you know rogue. So 688 00:43:53,200 --> 00:43:56,440 Speaker 1: there are other species of cuscuss, all adorable and strange 689 00:43:56,480 --> 00:43:59,719 Speaker 1: in their own ways. There is the black spotted cust 690 00:43:59,760 --> 00:44:02,839 Speaker 1: cut us that looks like a dalmatian with a red 691 00:44:02,960 --> 00:44:06,759 Speaker 1: face and a long curly tail. And there is the 692 00:44:06,960 --> 00:44:10,920 Speaker 1: common spotted cuss cuss that has these reddish brown spots 693 00:44:11,040 --> 00:44:14,920 Speaker 1: and sort of an orange face. And then there are 694 00:44:15,120 --> 00:44:17,800 Speaker 1: white cuss cusses. But the white cuss cuss is not 695 00:44:17,920 --> 00:44:21,240 Speaker 1: a different species of cuss cuss from the common spotted 696 00:44:21,320 --> 00:44:26,560 Speaker 1: cuss cuss. They are females, so female cuss cusses do 697 00:44:26,719 --> 00:44:31,040 Speaker 1: not have spots whereas the males do. So the females 698 00:44:31,080 --> 00:44:34,680 Speaker 1: are usually a solid color, either all white or a 699 00:44:34,840 --> 00:44:39,280 Speaker 1: creamy color or kind of grayish the females. Also, because 700 00:44:39,280 --> 00:44:42,560 Speaker 1: they are marsupials, they do have a pouch where they're 701 00:44:42,600 --> 00:44:49,000 Speaker 1: young can stay while nursing. So while they are absolutely 702 00:44:49,080 --> 00:44:53,279 Speaker 1: adorable looking, they are very pugnacious. They're not they are 703 00:44:53,440 --> 00:44:57,080 Speaker 1: ready ready to get into a pokemon fight. So males 704 00:44:57,320 --> 00:45:00,759 Speaker 1: often fight with each other for terror tory, and they 705 00:45:00,760 --> 00:45:05,120 Speaker 1: are solitary animals. They're ready to throw down at a 706 00:45:05,239 --> 00:45:09,880 Speaker 1: moment's notice. They are ready to exactly. Yeah. Yeah, So 707 00:45:10,080 --> 00:45:15,720 Speaker 1: they're one of the most bizarre looking marsupials, most bizarre 708 00:45:15,760 --> 00:45:19,399 Speaker 1: looking mammals in my opinion. It it really does look 709 00:45:19,480 --> 00:45:24,560 Speaker 1: to me like someone crossed a chameleon with a mammal 710 00:45:24,640 --> 00:45:27,919 Speaker 1: and then you came up with this animal and it's 711 00:45:28,040 --> 00:45:34,120 Speaker 1: it's but it is absolutely adorable in a very weird way. Yeah. 712 00:45:34,360 --> 00:45:37,160 Speaker 1: I'm trying to think of like other mammals that have 713 00:45:37,360 --> 00:45:40,040 Speaker 1: that like prehensile tail, and all I'm coming up with 714 00:45:40,120 --> 00:45:47,240 Speaker 1: are like certain types of monkeys do possums do? Yeah? Yeah, yeah, yeah, Okay, 715 00:45:47,320 --> 00:45:49,080 Speaker 1: I can you know what now that you say that, 716 00:45:49,239 --> 00:45:54,319 Speaker 1: I am seeing some similarity some family resemblance this guy 717 00:45:54,520 --> 00:45:59,239 Speaker 1: and our possums. Yeah, and both opossums and possums are 718 00:45:59,480 --> 00:46:05,120 Speaker 1: like the North American apossums and the Australian possums are 719 00:46:05,920 --> 00:46:09,560 Speaker 1: um marsupials. In fact, they are the only marsupial found 720 00:46:09,719 --> 00:46:14,920 Speaker 1: in uh North America. I love them so much. They're amazing, 721 00:46:16,760 --> 00:46:19,960 Speaker 1: my pals. I do. Now that you say that this 722 00:46:20,120 --> 00:46:23,279 Speaker 1: guy does look like and please don't ask me about this. 723 00:46:24,600 --> 00:46:27,279 Speaker 1: This might ruffle some feathers, but I think this is 724 00:46:27,320 --> 00:46:30,240 Speaker 1: a cuter opossum, Like this is cuter than the opossum. 725 00:46:32,320 --> 00:46:35,319 Speaker 1: Now are we talking about the the American opossum? Are 726 00:46:35,400 --> 00:46:39,480 Speaker 1: we talking about the Yeah, the Virginia opossum, as I 727 00:46:39,560 --> 00:46:42,799 Speaker 1: think it is called. It's it's not the cutest thing 728 00:46:42,880 --> 00:46:45,040 Speaker 1: in the world. I mean, I think they're cute. But 729 00:46:45,239 --> 00:46:47,120 Speaker 1: I'm looking at what you have, the picture you have 730 00:46:47,239 --> 00:46:51,640 Speaker 1: of the spotted cuscus, and I really it would have 731 00:46:51,719 --> 00:46:54,520 Speaker 1: to go to this one in the essance department. As 732 00:46:54,640 --> 00:46:59,200 Speaker 1: much as I love apossums as well as as the possums, 733 00:46:59,360 --> 00:47:02,319 Speaker 1: just p O. S. S U. M. Found in Australia 734 00:47:03,040 --> 00:47:07,239 Speaker 1: another marsupial. Yeah, I I these guys have stolen my heart, 735 00:47:07,400 --> 00:47:10,840 Speaker 1: They've stolen me away from It's just they're just so 736 00:47:11,800 --> 00:47:15,880 Speaker 1: because I love chameleons, right, and then if you're if 737 00:47:15,920 --> 00:47:18,200 Speaker 1: you were like to tell me what's the one feature 738 00:47:18,239 --> 00:47:20,400 Speaker 1: of a chameleon you don't like, and I'm like, not 739 00:47:20,600 --> 00:47:24,719 Speaker 1: fluffy enough, can't pet it, And so you add the 740 00:47:24,880 --> 00:47:28,680 Speaker 1: fur to it and it's like you've done it. Now. Unfortunately, 741 00:47:28,920 --> 00:47:32,480 Speaker 1: the cuss cuss cannot move its eyes independently like a 742 00:47:32,600 --> 00:47:36,959 Speaker 1: chameleon can, so that would be by one improvement would 743 00:47:37,000 --> 00:47:41,800 Speaker 1: be to have those independently moving, cool telescoping eyes. But no, 744 00:47:42,040 --> 00:47:44,480 Speaker 1: it doesn't have that, but yeah, it is. It is 745 00:47:44,760 --> 00:47:49,560 Speaker 1: absolutely adorable and strange and functional like this tail it 746 00:47:49,680 --> 00:47:53,360 Speaker 1: can use to climb, can use to grab things, and 747 00:47:53,640 --> 00:47:56,560 Speaker 1: same with its little hands. It's a little weirdly almost, 748 00:47:56,760 --> 00:48:01,200 Speaker 1: you know, too close to being humanlike. And it's not 749 00:48:01,360 --> 00:48:04,239 Speaker 1: a primate, which is always throws me for a loop 750 00:48:04,280 --> 00:48:07,279 Speaker 1: when they have the little graspy hands like with with 751 00:48:08,239 --> 00:48:10,960 Speaker 1: with a possums or with raccoons. It's like, you're not 752 00:48:11,080 --> 00:48:13,160 Speaker 1: a primate. What are you doing with your little hands, 753 00:48:13,360 --> 00:48:17,120 Speaker 1: your little functional hands, Like, what are you even do? 754 00:48:17,440 --> 00:48:19,080 Speaker 1: What do you even? You're not doing homework with that 755 00:48:19,360 --> 00:48:26,440 Speaker 1: right holding pencils? Yeah, you're not texting. You cannot tweet 756 00:48:26,480 --> 00:48:29,120 Speaker 1: with those thumbs. That would be if I saw one 757 00:48:29,120 --> 00:48:31,400 Speaker 1: of these things, like a little tiny cell phone tweeting, 758 00:48:31,560 --> 00:48:35,799 Speaker 1: like just angrily tweeting the show like well, actually, yes, 759 00:48:35,920 --> 00:48:40,919 Speaker 1: in fact, I do I have a TikTok too. Yeah, 760 00:48:41,120 --> 00:48:44,640 Speaker 1: oh I bet they would too. Yeah, you were mentioning 761 00:48:44,680 --> 00:48:47,640 Speaker 1: their hands and their hands actually do look like chameleon 762 00:48:47,760 --> 00:48:50,280 Speaker 1: hands to how they have that kind of like split 763 00:48:50,440 --> 00:48:55,239 Speaker 1: between the fists. Yes, that's just like a million hands. Yeah, yes, 764 00:48:55,680 --> 00:48:59,040 Speaker 1: that's like kind of I mean I wouldn't go as 765 00:48:59,120 --> 00:49:01,840 Speaker 1: far as to say it's like parallel evolution. They're not 766 00:49:02,840 --> 00:49:05,720 Speaker 1: close enough for that, but it they have these features 767 00:49:05,800 --> 00:49:10,319 Speaker 1: that are definitely very similar. Yeah, I mean it makes sense, right, 768 00:49:10,440 --> 00:49:13,640 Speaker 1: similar conditions. They're both like living in trees, climbing branch. 769 00:49:16,560 --> 00:49:20,319 Speaker 1: These these guys do not eject their tongue and then 770 00:49:20,600 --> 00:49:23,959 Speaker 1: hit prey with it, but you know, give me a shot. 771 00:49:24,040 --> 00:49:30,000 Speaker 1: Sometimes they should hang out and like sort of brainstorm 772 00:49:30,040 --> 00:49:32,960 Speaker 1: together because you know, it seems like it seems like 773 00:49:33,040 --> 00:49:36,080 Speaker 1: a good collab to me. Oh my gosh, can you 774 00:49:36,160 --> 00:49:40,960 Speaker 1: imagine that crossover event? It's I can't, I truly can't. 775 00:49:42,560 --> 00:49:46,600 Speaker 1: It's making me go cross side. Maybe we could get 776 00:49:46,640 --> 00:49:49,160 Speaker 1: the cuss cust to get to develop a nice cask 777 00:49:49,480 --> 00:49:52,440 Speaker 1: would be the customers, Oh my god, a cask we 778 00:49:52,560 --> 00:49:57,040 Speaker 1: get we put for like the chameleon gets for the 779 00:49:57,120 --> 00:50:00,719 Speaker 1: cuss cuss gets a cast. It's this is gonna this 780 00:50:00,840 --> 00:50:04,560 Speaker 1: is gonna work. We're all eventually going to become some 781 00:50:04,719 --> 00:50:08,799 Speaker 1: amalgamation of cuss, cuss, chameleon, and crab. I think it's 782 00:50:08,840 --> 00:50:12,640 Speaker 1: the ultimate, the ultimate form. That's true. It's eventually going 783 00:50:12,680 --> 00:50:14,600 Speaker 1: to wind up as a crab anyway, So I waste 784 00:50:15,600 --> 00:50:21,319 Speaker 1: but a fluffy crab like YETI crab. Yeah, yeah, those 785 00:50:21,320 --> 00:50:25,759 Speaker 1: actually exist. I was gonna say that I don't think 786 00:50:25,800 --> 00:50:29,799 Speaker 1: that there is a cuss cuss pokemon. Um, but if 787 00:50:29,840 --> 00:50:32,520 Speaker 1: there there was, or if they made one, because I'm 788 00:50:32,560 --> 00:50:36,239 Speaker 1: just saying prime opportunity right here, Like you know, this 789 00:50:36,440 --> 00:50:39,120 Speaker 1: is definitely a great candidate for one. I was thinking 790 00:50:39,160 --> 00:50:41,520 Speaker 1: maybe it would be a yeah, it's right there, you guys. 791 00:50:41,719 --> 00:50:43,960 Speaker 1: It would make a great like grass type, I think 792 00:50:44,280 --> 00:50:46,680 Speaker 1: because it lives in the trees, so I think it 793 00:50:46,719 --> 00:50:49,759 Speaker 1: would be a really cool grass type. That's my thought. 794 00:50:50,120 --> 00:50:52,040 Speaker 1: Maybe a starter. This would be a great grass starter. 795 00:50:52,320 --> 00:50:55,000 Speaker 1: And then you could have a move called tail grab 796 00:50:55,080 --> 00:51:00,360 Speaker 1: where it grabs you with its weird bumpy tail and 797 00:51:00,400 --> 00:51:02,120 Speaker 1: then it just like picks you out a little bit. 798 00:51:02,160 --> 00:51:09,640 Speaker 1: You're like, so, Ellen, tell me a story about another Pokemon. Okay, 799 00:51:09,920 --> 00:51:13,360 Speaker 1: my second pick for a Pokemon is A It's another 800 00:51:13,440 --> 00:51:16,120 Speaker 1: ground and dragon type. Like you see, I have a 801 00:51:16,520 --> 00:51:19,759 Speaker 1: I have a an aesthetic that I like. Um, but 802 00:51:19,840 --> 00:51:22,160 Speaker 1: it's very, very different. This is a ground and dragon 803 00:51:22,239 --> 00:51:26,359 Speaker 1: type introduced in the third generation of Pokemon games, which 804 00:51:26,400 --> 00:51:30,000 Speaker 1: were Ruby, Sapphire, and Emerald, and it is called flag On. 805 00:51:31,160 --> 00:51:37,360 Speaker 1: There we go. Yeah, is a really and I could not, like, 806 00:51:38,160 --> 00:51:40,759 Speaker 1: I could not paint the full picture of flag On 807 00:51:40,880 --> 00:51:44,880 Speaker 1: without talking about the Pokemon that evolved into flag On. Yeah. Um, 808 00:51:44,960 --> 00:51:47,600 Speaker 1: so I included the whole like evolutionary line there, I'm 809 00:51:47,600 --> 00:51:49,920 Speaker 1: looking at these little dudes, I'm looking at them and 810 00:51:50,000 --> 00:51:53,680 Speaker 1: I'm loving it. I'm really loving it. And that's already 811 00:51:54,239 --> 00:51:55,920 Speaker 1: see where I'm going with it. If you're looking at 812 00:51:55,960 --> 00:51:59,759 Speaker 1: the evolutionary line, you're probably going to talk about this. 813 00:51:59,840 --> 00:52:03,839 Speaker 1: But one thing that's interesting about Pokemon is like these stages, right, 814 00:52:04,200 --> 00:52:07,600 Speaker 1: they call it like it evolving, but it's more like 815 00:52:07,719 --> 00:52:14,200 Speaker 1: a metamorphosis. Right. And with most animals, like uh, most mammals, 816 00:52:14,440 --> 00:52:17,920 Speaker 1: you know, birds, you kind of start out as like 817 00:52:18,120 --> 00:52:21,800 Speaker 1: a smaller, more maybe more hairless, and ugly looking version 818 00:52:22,000 --> 00:52:25,600 Speaker 1: of the adult self. Of course, there are things that happen, 819 00:52:25,719 --> 00:52:29,759 Speaker 1: you know, puberty, um and and and changes. Your body 820 00:52:29,880 --> 00:52:34,000 Speaker 1: may go through changes as you grow, but most animals 821 00:52:34,120 --> 00:52:38,080 Speaker 1: basically start out or not most animals by numbers, but 822 00:52:38,640 --> 00:52:41,360 Speaker 1: many of the animals we are familiar with sort of 823 00:52:41,400 --> 00:52:44,320 Speaker 1: start out as a smaller version of its adult self. 824 00:52:44,560 --> 00:52:47,920 Speaker 1: But this is not true of insects. They can go 825 00:52:48,200 --> 00:52:51,800 Speaker 1: through Obviously, we have things that start out as larva 826 00:52:51,920 --> 00:52:56,399 Speaker 1: and then metamorphizes into adults, like caterpillars. But there are 827 00:52:56,760 --> 00:53:01,160 Speaker 1: insects that will go through many stages of nymphs and 828 00:53:01,400 --> 00:53:05,960 Speaker 1: in stars before they reach their fully mature version, and 829 00:53:06,080 --> 00:53:10,160 Speaker 1: they can look ridiculously different. Like if you've ever seen 830 00:53:10,800 --> 00:53:15,320 Speaker 1: a nymph of a ladybug, it's freaky looking, it's spiky, 831 00:53:15,840 --> 00:53:19,719 Speaker 1: it's scary looking, cute at all, not cute, and then 832 00:53:19,760 --> 00:53:25,759 Speaker 1: it metamorphosizes metamorphosis. I cannot say it, Danny Kafka. It's 833 00:53:25,800 --> 00:53:30,360 Speaker 1: a cop casque nightmare that they go through metamorphosis into 834 00:53:30,800 --> 00:53:34,719 Speaker 1: a beautiful adult. But uh so when I see a 835 00:53:34,880 --> 00:53:37,440 Speaker 1: pokemon that is a bug type pokemon, I'm like, yeah, 836 00:53:37,520 --> 00:53:39,960 Speaker 1: this this is accurate this tracks because it has these 837 00:53:40,160 --> 00:53:44,560 Speaker 1: very different evolutions. Yeah, a lot of times people like 838 00:53:44,960 --> 00:53:49,839 Speaker 1: propose changes to like Pokemon's evolution line based on like, well, 839 00:53:49,880 --> 00:53:52,400 Speaker 1: I think this Pokemon actually looks more like it should 840 00:53:52,440 --> 00:53:56,640 Speaker 1: evolve into this other Pokemon because the first stage looks 841 00:53:56,680 --> 00:53:59,239 Speaker 1: more like the third stage. And while I get what 842 00:53:59,280 --> 00:54:01,400 Speaker 1: they're going for, where because it looks like a more 843 00:54:01,440 --> 00:54:04,960 Speaker 1: gradual transition in the real world, that's not you know, 844 00:54:05,160 --> 00:54:07,440 Speaker 1: you can have a larval form of an animal that 845 00:54:07,520 --> 00:54:11,279 Speaker 1: looks nothing like it's adult form, which really plays out 846 00:54:11,360 --> 00:54:13,840 Speaker 1: in flag On, because I will admit, you know, for 847 00:54:13,960 --> 00:54:16,640 Speaker 1: most of my life, I don't live in a place 848 00:54:16,920 --> 00:54:20,080 Speaker 1: where the real life flag On lives, so I did 849 00:54:20,160 --> 00:54:22,640 Speaker 1: not know that it was based on a real animal. 850 00:54:22,920 --> 00:54:25,719 Speaker 1: So I'm looking at this evolutionary line from there called 851 00:54:25,760 --> 00:54:30,680 Speaker 1: Trappinch to Vibrata to flag On, and trap Inch is 852 00:54:30,840 --> 00:54:34,680 Speaker 1: definitely the odd one out here. Trap Inch looks nothing 853 00:54:35,320 --> 00:54:38,479 Speaker 1: like it's later evolutions. Yeah, it looks like a little 854 00:54:38,560 --> 00:54:41,640 Speaker 1: bug turtle. It does. So. Vibrabra and flyg On have 855 00:54:41,800 --> 00:54:44,879 Speaker 1: these big wings, they have long, thin bodies. They look 856 00:54:45,000 --> 00:54:49,280 Speaker 1: more more insect like um but they look like dragons, 857 00:54:49,400 --> 00:54:52,960 Speaker 1: look more like desert dragons. We got the middle stage 858 00:54:53,040 --> 00:54:56,960 Speaker 1: that looks kind of like a fly with diamonds for wing, 859 00:54:57,200 --> 00:55:01,120 Speaker 1: like diamond shaped wings and diamond shaped tail. It kind 860 00:55:01,160 --> 00:55:03,680 Speaker 1: of looks like it actually looks sort of like a 861 00:55:04,080 --> 00:55:08,959 Speaker 1: mayflies larval stage with wings. And then the adult version 862 00:55:09,040 --> 00:55:13,239 Speaker 1: looks like a little dragon but with big bug eyes um. 863 00:55:13,840 --> 00:55:16,760 Speaker 1: And then like the other and diamond shaped, big diamond 864 00:55:16,800 --> 00:55:20,000 Speaker 1: shaped wings and a in a big tail. And then 865 00:55:20,080 --> 00:55:22,839 Speaker 1: the but the babiest version, the most baby of them, 866 00:55:23,360 --> 00:55:28,239 Speaker 1: looks like a weird trap bug bug turtle. Yes, yeah, 867 00:55:28,560 --> 00:55:32,680 Speaker 1: so trappinge, you know, just kind of looks I always 868 00:55:32,719 --> 00:55:35,880 Speaker 1: thought that it looked like it's head looks kind of 869 00:55:35,960 --> 00:55:39,359 Speaker 1: like a crab claw. Yeah, you know, like it has 870 00:55:39,400 --> 00:55:42,400 Speaker 1: these big bear trap jaws that are with this big 871 00:55:42,520 --> 00:55:44,879 Speaker 1: round head. So I always as a kid, I feel 872 00:55:44,880 --> 00:55:47,520 Speaker 1: like I really thought it was like a crab. And 873 00:55:47,840 --> 00:55:49,880 Speaker 1: it was so so confusing to me because I was like, 874 00:55:49,920 --> 00:55:52,799 Speaker 1: this doesn't it doesn't look anything like what it evolves into, 875 00:55:52,880 --> 00:55:54,880 Speaker 1: what it grows up into. So I really did not 876 00:55:55,080 --> 00:55:58,520 Speaker 1: understand what this evolution line was all about. But it 877 00:55:58,680 --> 00:56:01,560 Speaker 1: wasn't until like adulthood when I started to learn what 878 00:56:01,719 --> 00:56:06,400 Speaker 1: more animals were Um that I found out that flagon 879 00:56:06,600 --> 00:56:11,239 Speaker 1: is based on the real life ant lion. Did not 880 00:56:11,480 --> 00:56:16,040 Speaker 1: know what ant lions were until very recently, because it 881 00:56:16,120 --> 00:56:20,279 Speaker 1: makes so much sense, doesn't it. Um. So, as you know, 882 00:56:20,440 --> 00:56:25,080 Speaker 1: ant lions are insects that live in dry arid regions, 883 00:56:25,200 --> 00:56:26,920 Speaker 1: which is not where I live. I live in Florida, 884 00:56:27,040 --> 00:56:29,120 Speaker 1: which is the opposite of a dry and arid region, 885 00:56:29,719 --> 00:56:35,360 Speaker 1: so we don't have those where I mushy region Florida lions, 886 00:56:35,520 --> 00:56:40,879 Speaker 1: I think is called wet and mushy, it's called yucky. Um. 887 00:56:41,719 --> 00:56:44,879 Speaker 1: But so if you, like me, are new to ant 888 00:56:44,960 --> 00:56:47,719 Speaker 1: lions and did not grow up with them. Uh. They 889 00:56:48,080 --> 00:56:51,560 Speaker 1: as an adult they look kind of like a damselfly. 890 00:56:52,560 --> 00:56:55,839 Speaker 1: Uh for a dragonfly, I think they look like dragonflies. 891 00:56:55,920 --> 00:56:58,040 Speaker 1: But if you know what damsel flies are, look like 892 00:56:58,120 --> 00:57:00,920 Speaker 1: those two there's a long, skinny bod with two pairs 893 00:57:01,000 --> 00:57:04,880 Speaker 1: of large wings. Um, they're not related. Antlions are not 894 00:57:04,960 --> 00:57:08,040 Speaker 1: related to damsel flies or dragonflies. It's just a coincidence 895 00:57:08,080 --> 00:57:11,799 Speaker 1: of convergent evolution, like you were talking about. Um. There 896 00:57:11,840 --> 00:57:15,680 Speaker 1: are over two thousand species of ant lions, so there's 897 00:57:15,719 --> 00:57:18,320 Speaker 1: lots of different types of them, including over a hundred 898 00:57:18,400 --> 00:57:20,960 Speaker 1: of them that live in North America, but lots of 899 00:57:21,040 --> 00:57:24,600 Speaker 1: them live elsewhere, like in Africa or the Middle East. 900 00:57:24,680 --> 00:57:27,400 Speaker 1: I think there might be some in Asia, probably um. 901 00:57:27,560 --> 00:57:29,640 Speaker 1: But there's lots of different types of antlions, but you 902 00:57:29,720 --> 00:57:31,120 Speaker 1: can find a lot of them right here in North 903 00:57:31,200 --> 00:57:35,840 Speaker 1: America where I live, just not in Florida. So trappinch 904 00:57:36,240 --> 00:57:39,400 Speaker 1: being the baby form of flag on, is based on 905 00:57:39,600 --> 00:57:43,280 Speaker 1: the larval form of ant lions, which are probably the 906 00:57:43,400 --> 00:57:47,280 Speaker 1: form that most people are familiar with, because ant lion 907 00:57:47,440 --> 00:57:53,720 Speaker 1: larva have massive, jagged, sickle shaped jaws and they hold 908 00:57:53,800 --> 00:57:56,680 Speaker 1: their jaws open like a bear trap at the bottom 909 00:57:56,800 --> 00:57:59,440 Speaker 1: of a funnel shaped pit that they dig in the 910 00:57:59,560 --> 00:58:03,200 Speaker 1: sand by burrowing backwards in a spiral. And when they 911 00:58:03,240 --> 00:58:05,440 Speaker 1: do this, it's really funny because they're kind of wiggling 912 00:58:05,480 --> 00:58:08,120 Speaker 1: their butt backwards. They're like torking in a giant spiral 913 00:58:08,640 --> 00:58:13,320 Speaker 1: like backwards to to dig this little cone shaped m burrow. 914 00:58:14,120 --> 00:58:18,040 Speaker 1: So they wait with their jaws open. You know. That's 915 00:58:18,040 --> 00:58:19,800 Speaker 1: how you got to get comfortable in the couch. You 916 00:58:19,800 --> 00:58:25,120 Speaker 1: can get that little bit but a formulation. So the 917 00:58:25,360 --> 00:58:27,800 Speaker 1: reason they do this is so that ants who are 918 00:58:27,840 --> 00:58:30,320 Speaker 1: just crawling around on the sand none the wiser. They 919 00:58:30,560 --> 00:58:34,160 Speaker 1: fall down the slope into the funnel that they've created, 920 00:58:34,520 --> 00:58:36,960 Speaker 1: and then once they hit the bottom, the ant lion 921 00:58:37,120 --> 00:58:40,720 Speaker 1: snaps its jaws shut and eats the ant so kind 922 00:58:40,720 --> 00:58:44,080 Speaker 1: of a diabolical situation. I think this is like the 923 00:58:44,960 --> 00:58:49,000 Speaker 1: inspiration for like the Sarlac from Star Wars, which was 924 00:58:49,080 --> 00:58:53,200 Speaker 1: in turn, I believe inspired by Dune Um. I'm not 925 00:58:54,080 --> 00:58:56,440 Speaker 1: unfortunately I have not seen done yet, but it's you 926 00:58:56,560 --> 00:58:58,760 Speaker 1: see this in a lot of sci fi. There's a 927 00:58:58,920 --> 00:59:04,960 Speaker 1: lot of worm like snappy tunneling creatures that that there 928 00:59:05,080 --> 00:59:11,240 Speaker 1: that have this theme, like the babbitt Uh worm. Yeah, 929 00:59:11,600 --> 00:59:14,080 Speaker 1: it's got those pincers just like the ant lion. It's 930 00:59:14,080 --> 00:59:17,520 Speaker 1: a lot longer, a lot longer of a thing. And 931 00:59:17,640 --> 00:59:20,920 Speaker 1: then yeah, and then it pops out of there, grabs 932 00:59:20,920 --> 00:59:24,120 Speaker 1: a fish and pulls it in there. It's horrifying, but yeah, 933 00:59:24,600 --> 00:59:27,360 Speaker 1: these ant lions. You know, it's interesting because when I 934 00:59:27,480 --> 00:59:30,080 Speaker 1: was a kid, I played a very different game that 935 00:59:30,240 --> 00:59:33,760 Speaker 1: involved the ant lion, and that was I think it 936 00:59:33,920 --> 00:59:38,920 Speaker 1: was just called aunt sim or sim Ant might have 937 00:59:39,000 --> 00:59:42,440 Speaker 1: been called sim Ant, and it was an ant simulator 938 00:59:42,640 --> 00:59:46,360 Speaker 1: and you went around as an aunt and basically you 939 00:59:46,400 --> 00:59:48,920 Speaker 1: were trying to because you were an aunt it was 940 00:59:49,000 --> 00:59:52,160 Speaker 1: all about the success of the colony, not necessarily one 941 00:59:52,200 --> 00:59:54,919 Speaker 1: individual ant, which took me a while to learn, because 942 00:59:54,920 --> 00:59:56,680 Speaker 1: I would keep going around as one aunt and I 943 00:59:56,800 --> 00:59:58,800 Speaker 1: kept dying, and I was like, well, I keep dying, 944 00:59:58,840 --> 01:00:01,120 Speaker 1: and then it's like, oh, no, I can switch to 945 01:00:01,200 --> 01:00:05,240 Speaker 1: the other ants. And and because you're it's about the 946 01:00:05,320 --> 01:00:10,600 Speaker 1: success of the ant colony, and one of your nemesis 947 01:00:10,760 --> 01:00:17,320 Speaker 1: is NEMESSI Nemesis was an ant lion, and you would walk. 948 01:00:17,440 --> 01:00:20,080 Speaker 1: If you accidentally walked over ground, you had to pay 949 01:00:20,320 --> 01:00:22,960 Speaker 1: very careful attention to the ground. If you got too 950 01:00:23,040 --> 01:00:26,200 Speaker 1: close to something that looked like kind of a little indentation, 951 01:00:27,000 --> 01:00:30,280 Speaker 1: you would get snapped up, and that was bad. It 952 01:00:30,360 --> 01:00:33,600 Speaker 1: made me sad. That's incredible. That is such an interesting 953 01:00:33,760 --> 01:00:38,680 Speaker 1: like mechanic for a video game. So when you were 954 01:00:38,720 --> 01:00:41,720 Speaker 1: saying that, like you used to play us, I didn't 955 01:00:41,840 --> 01:00:43,200 Speaker 1: think that you were going to say a video game. 956 01:00:43,200 --> 01:00:45,280 Speaker 1: I thought you were going to talk about like actually 957 01:00:45,360 --> 01:00:49,000 Speaker 1: playing with ant lion larva, because like, no, if you 958 01:00:49,160 --> 01:00:50,840 Speaker 1: if you kind of like look around, a lot of 959 01:00:51,080 --> 01:00:52,880 Speaker 1: I guess a lot of kids like to play with 960 01:00:53,200 --> 01:00:56,240 Speaker 1: ant lion larva. They like to like drop little bugs 961 01:00:56,280 --> 01:01:00,400 Speaker 1: into their pits and oh my, like as if you 962 01:01:00,920 --> 01:01:03,520 Speaker 1: if you kind of just like touch the sides of 963 01:01:03,680 --> 01:01:07,000 Speaker 1: their funnel, then they'll snap their jaws shut because I 964 01:01:07,040 --> 01:01:10,200 Speaker 1: think they're they're like detecting the vibrations in the sand 965 01:01:10,680 --> 01:01:14,040 Speaker 1: so you can just get a sandwich. Yeah, like like 966 01:01:14,360 --> 01:01:16,240 Speaker 1: give it a little something for its troubles. I'm sure 967 01:01:16,280 --> 01:01:19,280 Speaker 1: that's energetically expensive to snap their jaws shut like that. 968 01:01:19,520 --> 01:01:23,320 Speaker 1: But um, so while they're when they're digging their traps, 969 01:01:23,440 --> 01:01:25,840 Speaker 1: they leave these little trails in the sand that make 970 01:01:25,920 --> 01:01:28,960 Speaker 1: these little designs, which has earned them the nickname of 971 01:01:29,080 --> 01:01:33,440 Speaker 1: doodle bug in North America. So some people in doodle bugs, 972 01:01:33,960 --> 01:01:36,200 Speaker 1: which I guess is like way too cute of a 973 01:01:36,320 --> 01:01:39,040 Speaker 1: nickname for such a horrifying looking little critter, Like it 974 01:01:39,120 --> 01:01:41,400 Speaker 1: does not if you just look at a picture of one, 975 01:01:41,760 --> 01:01:43,600 Speaker 1: they do not look like something you would call a 976 01:01:43,720 --> 01:01:46,320 Speaker 1: doodle bug. That seems very benign of a name for 977 01:01:47,320 --> 01:01:53,520 Speaker 1: the sinister looking creature. Wow, yeah, yeah, it's they are 978 01:01:53,840 --> 01:01:56,800 Speaker 1: quite sinister. And then they kind of evolve into something 979 01:01:56,920 --> 01:02:03,960 Speaker 1: more elegant and and pretty. A dragonfly. Yeah, have you 980 01:02:04,080 --> 01:02:08,720 Speaker 1: heard of a thread wing ant lion? I don't think so. 981 01:02:09,640 --> 01:02:14,240 Speaker 1: They are weirdoos so they are. It's just kind of 982 01:02:14,320 --> 01:02:19,360 Speaker 1: like the same situation as the other antlines. Um, they 983 01:02:19,520 --> 01:02:23,120 Speaker 1: evolve into something that looks like a cross between a 984 01:02:23,360 --> 01:02:27,200 Speaker 1: dragonfly and a butterfly. It's quite beautiful. But they start 985 01:02:27,240 --> 01:02:30,960 Speaker 1: out life like like the antline creepy body, creepy pincer head, 986 01:02:31,160 --> 01:02:33,640 Speaker 1: but just take that head and put it on a 987 01:02:33,760 --> 01:02:41,000 Speaker 1: long stick. Like they have this bizarre giraffe head, and uh, 988 01:02:41,360 --> 01:02:45,680 Speaker 1: it's just the weirdest looking thing. It's like kind of 989 01:02:45,800 --> 01:02:48,640 Speaker 1: scary when you think about it's pincer head and all 990 01:02:48,720 --> 01:02:51,400 Speaker 1: these things, but then the fact it's got this long 991 01:02:52,240 --> 01:02:55,960 Speaker 1: like stick neck, it makes it kind of more goofy 992 01:02:56,040 --> 01:03:00,680 Speaker 1: than it is scary. It reminds me of those things 993 01:03:00,800 --> 01:03:05,680 Speaker 1: that you can get that's like, yeah, like a t 994 01:03:05,880 --> 01:03:08,440 Speaker 1: rex head on a long things that you pull the 995 01:03:08,480 --> 01:03:11,840 Speaker 1: trigger and it closes the jaws. Yes, yes, yes, yes, yes, 996 01:03:11,920 --> 01:03:17,440 Speaker 1: agree agree. I'm so glad that they have been like, yeah, 997 01:03:17,480 --> 01:03:20,360 Speaker 1: I'm actually going to do that with my body right, yeah, 998 01:03:20,600 --> 01:03:23,320 Speaker 1: just like I can't reach well, I don't want to know. 999 01:03:24,440 --> 01:03:30,120 Speaker 1: She's just soup. Get along your neck. Yeah, that's really funny. 1000 01:03:30,800 --> 01:03:33,560 Speaker 1: Like I feel like the next time my taller husband 1001 01:03:33,760 --> 01:03:36,760 Speaker 1: puts something up high that I can't reach, and I'm like, well, 1002 01:03:37,160 --> 01:03:39,439 Speaker 1: I've got a trick and just scratch my neck out 1003 01:03:39,520 --> 01:03:46,520 Speaker 1: like two feet up, just go go, gadget neck. Yeah. 1004 01:03:47,160 --> 01:03:49,640 Speaker 1: So if you if you catch a trapp inch in 1005 01:03:50,360 --> 01:03:52,760 Speaker 1: so the trappinches like based on the larva and not 1006 01:03:52,920 --> 01:03:55,640 Speaker 1: the full grown form um. If you catch it in 1007 01:03:55,720 --> 01:03:59,880 Speaker 1: Pokemon ruby, it's Polka dex Entry says trappinches. Nest Is 1008 01:04:00,360 --> 01:04:03,080 Speaker 1: is a sloped, bold like pit dug in the sand. 1009 01:04:04,080 --> 01:04:06,480 Speaker 1: One patiently waits for prey to tumble down the pit. 1010 01:04:07,000 --> 01:04:12,760 Speaker 1: It's giant jaws have enough strength to crush even boulders. Yeah, 1011 01:04:12,920 --> 01:04:16,720 Speaker 1: so trapped inches a little bit more serious than doodle bug. 1012 01:04:17,240 --> 01:04:19,160 Speaker 1: You don't want to stick your finger in that hole, 1013 01:04:20,280 --> 01:04:23,360 Speaker 1: and that that is the saying of this podcast. You 1014 01:04:23,440 --> 01:04:27,160 Speaker 1: don't want to stick your finger into strange holes. Don't 1015 01:04:27,560 --> 01:04:30,760 Speaker 1: make sure that you're uh super familiar with the hole 1016 01:04:30,800 --> 01:04:35,360 Speaker 1: you're about to stick your finger into. Yes, um, Pokemon, 1017 01:04:35,560 --> 01:04:39,080 Speaker 1: like Poka x entries are always so over the top 1018 01:04:39,200 --> 01:04:41,760 Speaker 1: like this, like like it has the strength to crush 1019 01:04:41,840 --> 01:04:44,080 Speaker 1: boulders or with guard chump, it's like it's as fast 1020 01:04:44,160 --> 01:04:47,040 Speaker 1: as a jet plane, you know, Like that every Pokemon 1021 01:04:47,240 --> 01:04:49,280 Speaker 1: will it'll be like something the size of a house cat, 1022 01:04:49,560 --> 01:04:51,960 Speaker 1: and they'll be like it can crush a mountain, like 1023 01:04:52,280 --> 01:04:55,160 Speaker 1: they have the most like they're over the top all 1024 01:04:55,240 --> 01:04:59,560 Speaker 1: the time. It can be also over the top like dramatic, 1025 01:04:59,760 --> 01:05:03,040 Speaker 1: like Cubane is this adorable little dinosaur with like a 1026 01:05:03,160 --> 01:05:05,280 Speaker 1: skull on its head, and it's like this was its 1027 01:05:05,400 --> 01:05:08,280 Speaker 1: mother's skull that it wears on its head to help 1028 01:05:08,320 --> 01:05:12,360 Speaker 1: it sleep at night as it cries. It's like, ohkay, Pokemon, 1029 01:05:13,920 --> 01:05:17,040 Speaker 1: ghost type Pokemon. There are some ghost type Pokemon where 1030 01:05:17,120 --> 01:05:20,120 Speaker 1: like the Polka x enter will be like, yeah, this 1031 01:05:20,280 --> 01:05:24,560 Speaker 1: is a ghost of a person who died. Okay, okay game. 1032 01:05:24,840 --> 01:05:28,320 Speaker 1: This is a game played by kids around the Thanks 1033 01:05:28,440 --> 01:05:33,240 Speaker 1: Mr mcreel Um. But so you know, I like to 1034 01:05:33,320 --> 01:05:36,440 Speaker 1: think about how like the real world biology of the 1035 01:05:36,520 --> 01:05:39,960 Speaker 1: animal plays out in the game itself. Um, And there 1036 01:05:40,080 --> 01:05:43,960 Speaker 1: is an interesting way that this plays out for trappinch Um. 1037 01:05:44,680 --> 01:05:47,640 Speaker 1: The ant lions spend most of their life in their 1038 01:05:48,080 --> 01:05:50,520 Speaker 1: larval stage. So you're probably more familiar with the larval 1039 01:05:50,560 --> 01:05:52,720 Speaker 1: stage because that's how they spend most of their life. 1040 01:05:53,120 --> 01:05:56,640 Speaker 1: Once they assume their adult form, where they have wings 1041 01:05:56,720 --> 01:05:58,800 Speaker 1: and look like a dragonfly, they only live like that 1042 01:05:58,920 --> 01:06:01,720 Speaker 1: for about a month, and during that time that I 1043 01:06:01,760 --> 01:06:05,520 Speaker 1: would have expected, actually, because sometimes, yeah, those adult stages 1044 01:06:05,600 --> 01:06:09,400 Speaker 1: can last for like twenty four hours. Yeah, you're really 1045 01:06:09,520 --> 01:06:12,720 Speaker 1: on the clock is taking for at that point. But 1046 01:06:12,800 --> 01:06:15,240 Speaker 1: they can survive off of nectar and pollen while they're 1047 01:06:15,240 --> 01:06:17,360 Speaker 1: in their adult forms, so they have a little bit 1048 01:06:17,400 --> 01:06:19,720 Speaker 1: of time. They got about a month. Um. But I 1049 01:06:19,840 --> 01:06:23,760 Speaker 1: think that that like lengthy larval stage is referenced in 1050 01:06:23,960 --> 01:06:27,280 Speaker 1: trap inches life cycle in the game. It doesn't evolve 1051 01:06:27,520 --> 01:06:31,240 Speaker 1: so like it takes the next form until level thirty five, 1052 01:06:31,560 --> 01:06:34,840 Speaker 1: which is far above average for the first of a 1053 01:06:34,920 --> 01:06:38,880 Speaker 1: three stage evolution line UM. I checked Bulbapdia and Bulba 1054 01:06:38,960 --> 01:06:43,400 Speaker 1: Pda says that the average the average level for the 1055 01:06:43,520 --> 01:06:46,520 Speaker 1: first stage of a three stage evolution is about twenty three, 1056 01:06:47,200 --> 01:06:50,200 Speaker 1: so it's twelve levels higher than the average UM So 1057 01:06:50,320 --> 01:06:52,439 Speaker 1: it does take quite a while to train a trap 1058 01:06:52,520 --> 01:06:54,880 Speaker 1: Inch up all the way into a flag on. So 1059 01:06:55,120 --> 01:06:57,960 Speaker 1: I think that's like an interesting nod to like the 1060 01:06:58,320 --> 01:07:01,120 Speaker 1: real ant lions life cycle, Like, oh yeah, it's gonna 1061 01:07:01,160 --> 01:07:03,000 Speaker 1: stay a baby for most of its life. I think 1062 01:07:03,040 --> 01:07:05,040 Speaker 1: it's pretty cool. Yeah, I like it when they just 1063 01:07:05,160 --> 01:07:10,480 Speaker 1: like incorporate that into the game. Mechanics. Yeah, the next 1064 01:07:10,640 --> 01:07:12,920 Speaker 1: the last Pokemon I have to talk about. There's a 1065 01:07:13,240 --> 01:07:18,720 Speaker 1: very interesting way that ecology plays into the game. I 1066 01:07:18,800 --> 01:07:21,440 Speaker 1: really can't wait to talk about it. Well, I'm excited, 1067 01:07:21,720 --> 01:07:25,440 Speaker 1: so I'm going to take a break to scream in excitement, 1068 01:07:25,520 --> 01:07:27,800 Speaker 1: which you guys don't want to hear. Uh, And then 1069 01:07:27,880 --> 01:07:33,480 Speaker 1: I'll be and then we'll be right back. Oh, I 1070 01:07:33,560 --> 01:07:35,200 Speaker 1: can't scream. I have a baby in the other room. 1071 01:07:35,720 --> 01:07:37,840 Speaker 1: I'm screaming in my heart. What's that thing from? Like 1072 01:07:38,040 --> 01:07:41,120 Speaker 1: that Japanese side where it's like, please scream inside your heart, 1073 01:07:41,280 --> 01:07:49,960 Speaker 1: scream inside your heart? Thank you? So tell me about 1074 01:07:50,160 --> 01:07:55,560 Speaker 1: the Pokemon. Okay, I for my grand finale, I have 1075 01:07:56,000 --> 01:07:59,520 Speaker 1: a really interesting pokemon that is actually a new one. Um. 1076 01:08:00,080 --> 01:08:02,840 Speaker 1: This is a poison and water type pokemon introduced in 1077 01:08:02,920 --> 01:08:06,080 Speaker 1: Gen seven, which were Sun and Moon, whose were actually 1078 01:08:06,160 --> 01:08:10,360 Speaker 1: like somewhat recent games. These pokemon are called Marini and 1079 01:08:10,640 --> 01:08:15,200 Speaker 1: Toxic pex m. I dropped a couple of pictures of 1080 01:08:15,320 --> 01:08:20,559 Speaker 1: them for you. Like that they are such like almost 1081 01:08:20,640 --> 01:08:23,559 Speaker 1: silly looking pokemon, but in a very interesting way, they're 1082 01:08:23,600 --> 01:08:28,200 Speaker 1: like endearing I think. So. These Pokemon both have these thick, 1083 01:08:28,680 --> 01:08:32,879 Speaker 1: spiky tentacles that sprout out from their heads. So in Marini, 1084 01:08:33,200 --> 01:08:36,680 Speaker 1: which is like the baby version, they resemble hair I 1085 01:08:36,800 --> 01:08:39,320 Speaker 1: think they look like Medusa if she had like thorny 1086 01:08:39,400 --> 01:08:42,559 Speaker 1: tentacles instead of snakes for her hair um. And then 1087 01:08:42,640 --> 01:08:46,479 Speaker 1: in toxo Pex, they form a dome around the pokemon's body, 1088 01:08:46,520 --> 01:08:48,920 Speaker 1: and the pokemon's actual body is like, really really small. 1089 01:08:49,200 --> 01:08:51,960 Speaker 1: It's like a small body suspended inside of a dome 1090 01:08:52,160 --> 01:08:55,439 Speaker 1: made out of spiky tentacles. It looks like an umbrella, 1091 01:08:55,760 --> 01:08:59,160 Speaker 1: but with like that can move like across a tween 1092 01:08:59,200 --> 01:09:04,800 Speaker 1: and an umbrella and like ap peeled banana. Yeah for sure, 1093 01:09:05,400 --> 01:09:09,000 Speaker 1: I see that, and a little angry dude in the 1094 01:09:09,040 --> 01:09:11,439 Speaker 1: middle of it. Inside. Oh yeah, he looks all mad. 1095 01:09:11,560 --> 01:09:14,200 Speaker 1: He's got jagged teeth talks. Pex is kind of silly 1096 01:09:14,240 --> 01:09:16,760 Speaker 1: looking inside of his little dome. But the reason for 1097 01:09:16,880 --> 01:09:19,719 Speaker 1: this is that both of these pokemon's designs are based 1098 01:09:19,760 --> 01:09:26,040 Speaker 1: on the real life Crowd of Thorns Starfish love this creature. Well, 1099 01:09:26,160 --> 01:09:29,760 Speaker 1: I mean, I love him when he's doing the right thing. 1100 01:09:31,040 --> 01:09:35,600 Speaker 1: So the crowd of Thorne's starfish, like their Pokemon counterparts, 1101 01:09:35,640 --> 01:09:38,559 Speaker 1: have many arms. They can have up to twenty one arms. 1102 01:09:39,360 --> 01:09:41,960 Speaker 1: Um starfish don't only have don't only come in that 1103 01:09:42,120 --> 01:09:44,519 Speaker 1: like five raid form, but I think is the most 1104 01:09:44,840 --> 01:09:48,320 Speaker 1: common that you'll see. They could have tons of arms, um. 1105 01:09:49,120 --> 01:09:51,000 Speaker 1: You know, they can come in so many different shapes 1106 01:09:51,040 --> 01:09:54,320 Speaker 1: and sizes, but the crown of thorns starfish has up 1107 01:09:54,360 --> 01:10:00,160 Speaker 1: to one max I think is the highest number ever recorded. Um. 1108 01:10:00,200 --> 01:10:02,439 Speaker 1: And then all of those arms that they have are 1109 01:10:02,560 --> 01:10:06,439 Speaker 1: covered in venomous spikes, which is why marinas are part 1110 01:10:06,520 --> 01:10:09,760 Speaker 1: poison type UM. So you can see that like play 1111 01:10:09,800 --> 01:10:13,120 Speaker 1: out in the Pokemon. So for the crowd of thorn starfish, 1112 01:10:13,360 --> 01:10:17,879 Speaker 1: the venomous spikes protected from predators makes it really difficult 1113 01:10:17,920 --> 01:10:20,000 Speaker 1: for things to chomp them up. Yeah, I feel like 1114 01:10:20,280 --> 01:10:25,240 Speaker 1: I like to eat seafood that has fewer venomous spikes 1115 01:10:25,400 --> 01:10:33,760 Speaker 1: than the one you guys have fewer, not none, but yeah, 1116 01:10:34,520 --> 01:10:36,160 Speaker 1: I mean you got to keep a few in there 1117 01:10:36,240 --> 01:10:38,680 Speaker 1: to like make it a little spicy. That's how it's 1118 01:10:38,720 --> 01:10:40,759 Speaker 1: a cannopy. You can pick it up by the spikes. 1119 01:10:40,840 --> 01:10:45,680 Speaker 1: But this this is just Yeah, they are really not 1120 01:10:45,880 --> 01:10:50,160 Speaker 1: an inviting meal, but they themselves are predators. And crayon 1121 01:10:50,600 --> 01:10:54,760 Speaker 1: is coral polyps um. I don't know if you've talked 1122 01:10:54,760 --> 01:11:01,799 Speaker 1: about coral. Yeah, I do. The sort of massive mating 1123 01:11:02,040 --> 01:11:05,400 Speaker 1: sex events of coral some of the biggest mass mating 1124 01:11:05,479 --> 01:11:13,519 Speaker 1: events where it's just just disgusting. And the polyps of 1125 01:11:13,680 --> 01:11:17,040 Speaker 1: that that coral r and D living creatures and in 1126 01:11:17,200 --> 01:11:21,280 Speaker 1: their larval stage will settle down on a reef and 1127 01:11:21,360 --> 01:11:27,680 Speaker 1: eventually grow into the weird mineral like organisms that we know. 1128 01:11:28,160 --> 01:11:30,080 Speaker 1: But yeah, they do not. They do not start out 1129 01:11:30,320 --> 01:11:34,240 Speaker 1: life as sessile, as sedentary. They start out life moving 1130 01:11:34,320 --> 01:11:38,639 Speaker 1: around and trying to find a place. Yeah. So um 1131 01:11:38,800 --> 01:11:42,600 Speaker 1: that is the coral polyps are absolutely the bread and 1132 01:11:42,640 --> 01:11:45,400 Speaker 1: butter for the start the crown of thorn starfish, that's 1133 01:11:45,400 --> 01:11:47,800 Speaker 1: their favorite meal. And they do this in a really 1134 01:11:47,880 --> 01:11:50,840 Speaker 1: gross way, like they eat the coral. This is kind 1135 01:11:50,880 --> 01:11:53,400 Speaker 1: of like how starfish eat, but I think it's nasty 1136 01:11:53,560 --> 01:11:57,439 Speaker 1: and some kids might find it interesting. So they eat 1137 01:11:57,800 --> 01:12:01,840 Speaker 1: by puking their guts out out literally, so they take 1138 01:12:01,880 --> 01:12:07,160 Speaker 1: their insides and make them outsides by just like vomiting 1139 01:12:07,479 --> 01:12:10,800 Speaker 1: their guts out through the middle of their body through uh. 1140 01:12:11,080 --> 01:12:14,120 Speaker 1: I believe the technical term is their mouth butt um, 1141 01:12:14,360 --> 01:12:16,519 Speaker 1: I think, but the scientific term is their mouth. But 1142 01:12:17,360 --> 01:12:19,479 Speaker 1: because they just have the it's just the one hole 1143 01:12:19,720 --> 01:12:22,960 Speaker 1: right for everything um going in coming out. It's just 1144 01:12:23,160 --> 01:12:26,560 Speaker 1: just the one central sort of portal to inside of 1145 01:12:26,640 --> 01:12:31,200 Speaker 1: the starfish, so all purpose utility hole. Yeah, it's just 1146 01:12:31,320 --> 01:12:36,760 Speaker 1: the one hole. So they invert their insides out through 1147 01:12:36,880 --> 01:12:40,560 Speaker 1: this hole, and then they wrap their guts around the 1148 01:12:40,680 --> 01:12:45,240 Speaker 1: coral and digest the tissue around their skeleton and eat 1149 01:12:45,280 --> 01:12:48,240 Speaker 1: them like that. When you see a piece of dead coral, 1150 01:12:48,439 --> 01:12:51,320 Speaker 1: even it may feel like this sort of hard rocky 1151 01:12:51,439 --> 01:12:54,400 Speaker 1: thing with all these little like divots in it um. 1152 01:12:54,600 --> 01:12:57,959 Speaker 1: But when that coral is alive, each of those divots 1153 01:12:58,160 --> 01:13:01,360 Speaker 1: is going to hold a little pall up and these 1154 01:13:01,400 --> 01:13:06,160 Speaker 1: little polyps kind of it's like like little tiny sea 1155 01:13:06,200 --> 01:13:08,680 Speaker 1: an enemy. I mean, like some coral can actually grow 1156 01:13:08,760 --> 01:13:12,719 Speaker 1: to be bigger, so the polyps are visible and larger 1157 01:13:12,800 --> 01:13:15,240 Speaker 1: and more flower like. But for some of these coral 1158 01:13:15,600 --> 01:13:18,960 Speaker 1: like it just looks like sort of fuzz. But that 1159 01:13:19,120 --> 01:13:22,760 Speaker 1: fuzz is made up of all these individual little polyps 1160 01:13:23,000 --> 01:13:27,160 Speaker 1: that look like these little teeny tiny trees but or 1161 01:13:27,360 --> 01:13:30,599 Speaker 1: or an enemies. But they are alive, and so when 1162 01:13:30,640 --> 01:13:33,680 Speaker 1: they do get peaked on by the starfish they do 1163 01:13:34,320 --> 01:13:37,560 Speaker 1: that does kill the polyps straight up, not having a 1164 01:13:37,600 --> 01:13:43,920 Speaker 1: good time. And and there is a pokemon based on coral. 1165 01:13:44,560 --> 01:13:48,040 Speaker 1: It is called Corsela. It was introduced in the second generation, 1166 01:13:48,120 --> 01:13:50,479 Speaker 1: so it's actually been around for a long time. Um 1167 01:13:51,680 --> 01:13:55,120 Speaker 1: and this plays out in a very interesting way in 1168 01:13:55,600 --> 01:14:00,160 Speaker 1: the games in which Marini intoxic pecks were introduced. Um 1169 01:14:00,320 --> 01:14:02,920 Speaker 1: So in the Sun and Moon games, there is this 1170 01:14:03,280 --> 01:14:06,840 Speaker 1: mechanic called an s O S battle where if you're 1171 01:14:06,840 --> 01:14:09,639 Speaker 1: in a battle with a wild Pokemon and the wild 1172 01:14:09,680 --> 01:14:12,760 Speaker 1: Pokemon has been injured and is running low on health, 1173 01:14:12,920 --> 01:14:16,439 Speaker 1: it may call for help from an ally, so it 1174 01:14:16,600 --> 01:14:19,880 Speaker 1: may you know, call in a buddy to join its 1175 01:14:19,960 --> 01:14:22,800 Speaker 1: team and fight against you. So if you're in a 1176 01:14:22,880 --> 01:14:26,839 Speaker 1: battle with a wild Corsela, which is the coral Pokemon, 1177 01:14:27,479 --> 01:14:29,920 Speaker 1: it may call for help from an ally, which could 1178 01:14:29,960 --> 01:14:33,000 Speaker 1: summon another Corsela, which would then join the battle against 1179 01:14:33,160 --> 01:14:38,920 Speaker 1: you the player. Or sometimes it may alert instead of 1180 01:14:39,040 --> 01:14:42,760 Speaker 1: a of an ally corsela, it alerts a marine, which 1181 01:14:42,880 --> 01:14:48,479 Speaker 1: joins the battle, but it attacks Corsela instead of attacking you. 1182 01:14:49,439 --> 01:14:51,800 Speaker 1: I think that if you attack the Marini, then it 1183 01:14:51,880 --> 01:14:56,640 Speaker 1: will then like attack you in retaliation, but until you 1184 01:14:56,720 --> 01:15:01,439 Speaker 1: attack it, it will attack Corsela instead. So that is, 1185 01:15:01,800 --> 01:15:06,200 Speaker 1: as far as I know, the only like Pokemon interaction 1186 01:15:06,320 --> 01:15:08,240 Speaker 1: in which an s OS battle will like call a 1187 01:15:08,320 --> 01:15:12,120 Speaker 1: hostile Pokemon. Um. But just I think that is just 1188 01:15:12,240 --> 01:15:16,560 Speaker 1: absolutely such an interesting little like nod to ecology in 1189 01:15:16,640 --> 01:15:20,080 Speaker 1: the game of course, Oh no, Corsela isn't trouble. Oh 1190 01:15:20,200 --> 01:15:22,960 Speaker 1: come help me another Corsela. And then a Marina is like, oh, 1191 01:15:23,040 --> 01:15:25,320 Speaker 1: that's my prey. I'm going to join this battle, which 1192 01:15:25,400 --> 01:15:28,200 Speaker 1: I love because that's one of the risks in the 1193 01:15:28,280 --> 01:15:31,519 Speaker 1: Animal Kingdom. Of course, not not necessarily with coral because 1194 01:15:31,560 --> 01:15:35,240 Speaker 1: they don't uh, they don't call to each other necessarily, 1195 01:15:35,400 --> 01:15:38,880 Speaker 1: but like the like when you have an animal who 1196 01:15:39,000 --> 01:15:43,439 Speaker 1: has a call to its conspecifics, that is, other members 1197 01:15:43,479 --> 01:15:47,519 Speaker 1: of its own species, it does risk telling a predator, 1198 01:15:47,640 --> 01:15:51,800 Speaker 1: Hey I'm over here. Yeah, so, and I just think 1199 01:15:51,840 --> 01:15:56,520 Speaker 1: it's like an interesting way to help people like learn ecology, 1200 01:15:56,760 --> 01:15:59,240 Speaker 1: Like oh now I know that like starfish eat coral 1201 01:15:59,400 --> 01:16:01,559 Speaker 1: because I played the game and I saw it happen, 1202 01:16:01,720 --> 01:16:04,519 Speaker 1: you know, Like, I think that's one of the coolest 1203 01:16:04,520 --> 01:16:06,840 Speaker 1: things they did in that game. I love that. I 1204 01:16:06,960 --> 01:16:10,800 Speaker 1: love that so much. Yeah, and and this there's one 1205 01:16:10,800 --> 01:16:14,240 Speaker 1: other way that Marini and toxic Pex in the game 1206 01:16:14,560 --> 01:16:17,080 Speaker 1: mirror like real life Krown of Thorn starfish, and that 1207 01:16:17,320 --> 01:16:22,160 Speaker 1: is that they can have a passive hidden ability, and 1208 01:16:22,240 --> 01:16:26,680 Speaker 1: that's called regenerator restores some of them. So in the 1209 01:16:26,760 --> 01:16:28,679 Speaker 1: game it restores some of their health when they're switched 1210 01:16:28,720 --> 01:16:31,360 Speaker 1: out of battle. Uh. And this is a reference to 1211 01:16:31,560 --> 01:16:34,840 Speaker 1: the crown of thorns starfish is ability to regenerate its 1212 01:16:34,880 --> 01:16:39,120 Speaker 1: own limbs. It's not as easy in real life. It's 1213 01:16:39,120 --> 01:16:42,280 Speaker 1: a while. Yeah, it takes around six months from the 1214 01:16:42,360 --> 01:16:45,439 Speaker 1: times you have sort of this weird baby short limb 1215 01:16:45,479 --> 01:16:48,360 Speaker 1: in the meantime, a little nub of like in the 1216 01:16:48,479 --> 01:16:51,599 Speaker 1: Deadpool movie. Um, where it's like growing the limb back 1217 01:16:51,640 --> 01:16:54,880 Speaker 1: and it's like tiny for a while. Um. But I 1218 01:16:54,920 --> 01:16:58,040 Speaker 1: saw that in some rare cases they have actually bounced 1219 01:16:58,080 --> 01:17:01,000 Speaker 1: back from being cut in half. You can cut the 1220 01:17:01,040 --> 01:17:03,440 Speaker 1: whole starfish in half and they just grow a new starfish. 1221 01:17:04,120 --> 01:17:10,800 Speaker 1: So um. In this this has caused some problems in 1222 01:17:11,160 --> 01:17:14,839 Speaker 1: the situation in which okay, so, in in normal healthy numbers, 1223 01:17:15,360 --> 01:17:18,400 Speaker 1: crown of thorn starfish play really important role in regulating 1224 01:17:18,439 --> 01:17:22,200 Speaker 1: the population of coral to make way for new growth. Um. 1225 01:17:22,600 --> 01:17:25,360 Speaker 1: So it's important to have them around in normal numbers. 1226 01:17:25,400 --> 01:17:28,960 Speaker 1: But in some cases the starfish is population can boom 1227 01:17:29,280 --> 01:17:33,040 Speaker 1: and you have way too many crown of thorn starfish. UM. 1228 01:17:33,280 --> 01:17:36,480 Speaker 1: So this could result from things like overfishing of their predators, 1229 01:17:36,640 --> 01:17:39,000 Speaker 1: like the giant triton is a fish that eats them 1230 01:17:39,040 --> 01:17:41,519 Speaker 1: a lot, so if you over fish the triton, they 1231 01:17:41,600 --> 01:17:44,400 Speaker 1: have fewer predators, there's more starfish. But it can also 1232 01:17:44,479 --> 01:17:47,120 Speaker 1: happen from an excess of nutrients in the water, so 1233 01:17:47,280 --> 01:17:50,320 Speaker 1: farmland can run off into the water, and then starfish 1234 01:17:50,400 --> 01:17:53,360 Speaker 1: larva are like, oh delicious, Yes, lots of nutrients in 1235 01:17:53,439 --> 01:17:55,800 Speaker 1: the water, so then you have more starfish making it 1236 01:17:55,880 --> 01:17:59,360 Speaker 1: into adulthood. Or it could be weakened currents, like with 1237 01:17:59,520 --> 01:18:02,799 Speaker 1: if current change and currents are weaker, they're not pushing 1238 01:18:02,840 --> 01:18:05,760 Speaker 1: the larva around, and then starfish larva get concentrated in 1239 01:18:05,840 --> 01:18:08,920 Speaker 1: a small area. So all of these factors kind of 1240 01:18:09,000 --> 01:18:12,120 Speaker 1: play into these outbreaks of crown of thorne starfish which 1241 01:18:12,200 --> 01:18:16,320 Speaker 1: can actually which can just completely devastate a coral reef. 1242 01:18:16,439 --> 01:18:19,120 Speaker 1: I saw a stat that said they could strip away 1243 01:18:19,200 --> 01:18:23,120 Speaker 1: up to nine of the living coral tissue on a reef, 1244 01:18:23,800 --> 01:18:28,519 Speaker 1: so um, big problem. And then you know, I was 1245 01:18:28,600 --> 01:18:32,240 Speaker 1: reading about how some people have tried to tackle this 1246 01:18:32,439 --> 01:18:36,000 Speaker 1: crown of thorne starfish outbreak, and one of the things 1247 01:18:36,120 --> 01:18:39,840 Speaker 1: that did not work was trying to cut the starfish 1248 01:18:39,880 --> 01:18:43,080 Speaker 1: in half. Tried to cut them in half to kill them, 1249 01:18:43,400 --> 01:18:47,280 Speaker 1: and that just made more of them. So don't try. Yeah, 1250 01:18:47,400 --> 01:18:50,439 Speaker 1: that's kind of the hydress situation, you know, where you're like, 1251 01:18:50,600 --> 01:18:52,680 Speaker 1: I'll chop off this head, and then two more grow 1252 01:18:52,720 --> 01:18:54,519 Speaker 1: and you're like, all right, I'll chop off those heads, 1253 01:18:54,600 --> 01:18:57,880 Speaker 1: and then at a certain point you're like, Hercules, my dude, 1254 01:18:58,160 --> 01:19:02,439 Speaker 1: my poor dummy, my himbo, you gotta stoptop heads. He 1255 01:19:02,560 --> 01:19:07,200 Speaker 1: really was the original. He sent the blueprint, he did 1256 01:19:07,720 --> 01:19:11,400 Speaker 1: the lovable Himbo. So so don't pull the hercules and 1257 01:19:11,520 --> 01:19:16,080 Speaker 1: don't get starfish in half, and take care of the environment. 1258 01:19:16,280 --> 01:19:20,000 Speaker 1: It's it's delicate. Yeah, that was actually a big theme 1259 01:19:20,240 --> 01:19:24,080 Speaker 1: in like in more recent Pokemon games. There have been 1260 01:19:24,160 --> 01:19:28,879 Speaker 1: some major like ecology like environmentalist themes in the narratives 1261 01:19:28,880 --> 01:19:31,519 Speaker 1: of more recent games like Gen seven and eight. Um 1262 01:19:31,840 --> 01:19:34,840 Speaker 1: like they really went in they even like I didn't 1263 01:19:35,200 --> 01:19:38,559 Speaker 1: compile notes on this, but there are like conflicts between 1264 01:19:38,840 --> 01:19:42,680 Speaker 1: like invasive species because the Moon games were like kind 1265 01:19:42,720 --> 01:19:45,439 Speaker 1: of based on Hawaii, so you see this problem of 1266 01:19:45,560 --> 01:19:50,120 Speaker 1: like invasive species hunting native species. And then like there's 1267 01:19:50,240 --> 01:19:53,920 Speaker 1: like diverse like Pokemon have different forms based on like 1268 01:19:54,080 --> 01:19:58,240 Speaker 1: where they're where they're born. It's so interesting, Like more 1269 01:19:58,280 --> 01:20:02,479 Speaker 1: recent games have gotten so creative and incorporated so many 1270 01:20:02,600 --> 01:20:08,000 Speaker 1: interesting themes of like real life zoology. That is just fascinating. 1271 01:20:08,080 --> 01:20:10,320 Speaker 1: If you really like zoology, I feel like you could 1272 01:20:10,360 --> 01:20:13,519 Speaker 1: go either way, Like having a passion for zoology could 1273 01:20:13,560 --> 01:20:15,720 Speaker 1: get you really into Pokemon, or having a passion for 1274 01:20:15,760 --> 01:20:18,000 Speaker 1: Pokemon could get you really into zoology. I feel like 1275 01:20:18,080 --> 01:20:21,479 Speaker 1: that's just a lot of Pokemon is a gateway drug 1276 01:20:21,680 --> 01:20:24,799 Speaker 1: for zoology, and zoology is a gateway drug for Pokemon. 1277 01:20:25,800 --> 01:20:28,960 Speaker 1: Pokemon is like how biologists like set up a candy 1278 01:20:29,080 --> 01:20:31,800 Speaker 1: van outside of a school where they're like, hey, kids, 1279 01:20:32,120 --> 01:20:38,040 Speaker 1: you want to turn and then when you get close, 1280 01:20:38,120 --> 01:20:41,479 Speaker 1: they kidnap you and take you to a biology teach 1281 01:20:41,600 --> 01:20:48,200 Speaker 1: you knowledge like some kind of sick freak. Oh dare 1282 01:20:48,240 --> 01:20:52,799 Speaker 1: they so? Yeah? I mean I feel like a childhood 1283 01:20:52,840 --> 01:20:56,000 Speaker 1: spent playing Pokemon played an important role in my development 1284 01:20:56,080 --> 01:21:00,439 Speaker 1: for a passion in zoology. And you know this, these 1285 01:21:00,600 --> 01:21:02,640 Speaker 1: I feel like these are just some examples of like 1286 01:21:03,520 --> 01:21:06,800 Speaker 1: what you can actually learn from Pokemon. Yeah, no, I 1287 01:21:07,000 --> 01:21:09,519 Speaker 1: love that. And I feel like this is kind of 1288 01:21:09,800 --> 01:21:13,720 Speaker 1: a coincident or kismet, but an animal that I want 1289 01:21:13,760 --> 01:21:18,040 Speaker 1: to nominate as a pokemon is another marine animal, and 1290 01:21:18,280 --> 01:21:23,400 Speaker 1: it is the conch or or conk or uh sea snail. 1291 01:21:24,600 --> 01:21:29,519 Speaker 1: So you may only know the conch for its beautiful shell, 1292 01:21:30,320 --> 01:21:33,400 Speaker 1: or I guess Lord of the Flies, or I guess 1293 01:21:33,439 --> 01:21:37,920 Speaker 1: that one episode of SpongeBob where they have the talking, 1294 01:21:38,160 --> 01:21:41,519 Speaker 1: magical talking conch shell. Um. But I feel like if 1295 01:21:41,560 --> 01:21:44,920 Speaker 1: you have a decorative shell, it's probably conk shell, right, Yeah, 1296 01:21:45,040 --> 01:21:48,920 Speaker 1: you've seen it. Um. So the shell is very pretty, 1297 01:21:50,160 --> 01:21:53,720 Speaker 1: but in the ocean, it has live animals in it. 1298 01:21:54,040 --> 01:21:59,040 Speaker 1: So conscious are shells of a variety of large sea snails. 1299 01:21:59,240 --> 01:22:02,880 Speaker 1: So the Queen conch has that pretty pink and cream 1300 01:22:02,960 --> 01:22:05,800 Speaker 1: shell that is so famous, But there are many species 1301 01:22:06,479 --> 01:22:10,120 Speaker 1: of sea snails that have these that are called you 1302 01:22:10,160 --> 01:22:15,840 Speaker 1: know consch uh conscious so uh sadly because of those 1303 01:22:15,920 --> 01:22:19,080 Speaker 1: pretty shells, and also because their meat is I guess 1304 01:22:19,120 --> 01:22:23,559 Speaker 1: apparently delicious. Uh, they are often fished and harvested to sell. 1305 01:22:24,280 --> 01:22:29,280 Speaker 1: So um. The problem with taking these animals out of 1306 01:22:29,320 --> 01:22:32,960 Speaker 1: the environment is one you know, any time you hunt 1307 01:22:33,040 --> 01:22:36,720 Speaker 1: or fish something, if you do it to excess, then 1308 01:22:36,880 --> 01:22:40,400 Speaker 1: you can depopulate them. And also these conscious are very 1309 01:22:40,479 --> 01:22:44,280 Speaker 1: important uh in their environments, so they provide a home 1310 01:22:44,720 --> 01:22:48,280 Speaker 1: for a lot of different marine life. So there are 1311 01:22:48,840 --> 01:22:51,639 Speaker 1: I mean, it's obviously the shell is its own home 1312 01:22:52,000 --> 01:22:55,160 Speaker 1: that the sneak sea snail grew all by itself. Um, 1313 01:22:55,280 --> 01:22:58,680 Speaker 1: but it also is a home for other animals like 1314 01:22:58,960 --> 01:23:05,200 Speaker 1: porcelain craw slipper snails and cardinal fish who will cohabitate 1315 01:23:05,360 --> 01:23:08,800 Speaker 1: with the sea snail while it's still alive. And this 1316 01:23:09,200 --> 01:23:13,920 Speaker 1: is a commence a relationship because they neither hurt nor 1317 01:23:14,040 --> 01:23:18,120 Speaker 1: really help the snail. So they're just kind of couch surfing. Uh, 1318 01:23:18,200 --> 01:23:20,920 Speaker 1: they don't pay rent, but you also don't really notice them. 1319 01:23:21,040 --> 01:23:23,559 Speaker 1: So but they also buy their own food, so it's 1320 01:23:23,600 --> 01:23:26,800 Speaker 1: not that big a deal. They're not stealing your resources, 1321 01:23:27,160 --> 01:23:29,920 Speaker 1: you know, not stealing anything, but they're just kind of 1322 01:23:30,000 --> 01:23:34,280 Speaker 1: couch surfing and they clean up after themselves. Um yeah. 1323 01:23:34,479 --> 01:23:38,479 Speaker 1: And then after the conch dies, the snail inside of 1324 01:23:38,560 --> 01:23:42,320 Speaker 1: this shell dies. Their shells can be used by hermit crabs. 1325 01:23:42,400 --> 01:23:45,840 Speaker 1: Even the larger species of conscience can be used by 1326 01:23:46,000 --> 01:23:49,760 Speaker 1: giant hermit crabs. So these shells, while they may look 1327 01:23:49,920 --> 01:23:53,080 Speaker 1: very pretty above your mantle or something, they are actually 1328 01:23:53,160 --> 01:23:57,200 Speaker 1: really important to the environment. So while it doesn't necessarily hurt, 1329 01:23:57,280 --> 01:24:00,080 Speaker 1: like when one person takes a shell, obviously one to 1330 01:24:00,280 --> 01:24:04,400 Speaker 1: have a whole industry, and it's these are being collected 1331 01:24:04,479 --> 01:24:07,519 Speaker 1: for their shells and being bought and sold, and you 1332 01:24:07,600 --> 01:24:12,320 Speaker 1: know that presents a problem. And so even though the 1333 01:24:12,600 --> 01:24:15,920 Speaker 1: queen conch uh that one with that really pretty pink shell, 1334 01:24:16,040 --> 01:24:21,799 Speaker 1: it's not necessarily endangered globally speaking, but in certain areas 1335 01:24:22,000 --> 01:24:25,200 Speaker 1: it is. So that's important. It's significant because when an 1336 01:24:25,240 --> 01:24:29,880 Speaker 1: animal is starting to be threatened in a specific location, 1337 01:24:30,520 --> 01:24:34,599 Speaker 1: that can cause that whole small ecosystem in that area 1338 01:24:35,000 --> 01:24:38,200 Speaker 1: to have problems. So even if it has no like, 1339 01:24:38,320 --> 01:24:41,880 Speaker 1: the conscience's not gonna go extinct necessarily because it's got 1340 01:24:41,960 --> 01:24:46,360 Speaker 1: many different populations. But if that population, uh, you know, 1341 01:24:46,479 --> 01:24:51,040 Speaker 1: goes extinct, then then all these benefits that it provides 1342 01:24:51,160 --> 01:24:54,360 Speaker 1: to other animals in that area, either as shelter or 1343 01:24:54,439 --> 01:24:58,120 Speaker 1: as food, uh, is suddenly lacking. And so other animals 1344 01:24:58,160 --> 01:25:02,160 Speaker 1: in that area may run into two problems. Their populations 1345 01:25:02,200 --> 01:25:06,439 Speaker 1: may even be threatened. Um, so these are very important animals. 1346 01:25:06,560 --> 01:25:10,120 Speaker 1: But that's not even why I'm nominating it as a pokemon. 1347 01:25:10,360 --> 01:25:15,120 Speaker 1: It's because it is so goofy looking. It looks like 1348 01:25:15,240 --> 01:25:20,280 Speaker 1: a cartoon. It's it's the eyes. It's the googly eyes. 1349 01:25:20,439 --> 01:25:23,960 Speaker 1: So these shells have been so long and sort of 1350 01:25:24,120 --> 01:25:27,800 Speaker 1: our consciousness is just these decorative things. You don't even 1351 01:25:27,880 --> 01:25:29,920 Speaker 1: think of it as having a live animal in it, 1352 01:25:30,280 --> 01:25:34,120 Speaker 1: litt alone one with like cartoonish googly picks our eyes. 1353 01:25:34,360 --> 01:25:40,920 Speaker 1: So they have two eyeballs on long eyestalks, and the 1354 01:25:41,080 --> 01:25:47,960 Speaker 1: eyeballs have pupils pupils and colored irises which make them 1355 01:25:48,080 --> 01:25:52,000 Speaker 1: look like, you know, picks our eyeballs. Yeah, they look 1356 01:25:52,160 --> 01:25:56,439 Speaker 1: kind of human like cartoons, which is not something that feels. 1357 01:25:56,800 --> 01:25:59,120 Speaker 1: It feels a little unsettling seeing it come from like 1358 01:25:59,520 --> 01:26:03,920 Speaker 1: a snail with human eyeballs. It's a little uncanny. But 1359 01:26:04,160 --> 01:26:06,280 Speaker 1: I think they kind of pull it off a little 1360 01:26:06,320 --> 01:26:09,960 Speaker 1: bit because like it's so goofy looking. It looks like 1361 01:26:10,080 --> 01:26:12,519 Speaker 1: if you kind of shook it around, which please don't do, 1362 01:26:12,800 --> 01:26:14,799 Speaker 1: but it looks like it would make sort of rattling 1363 01:26:14,920 --> 01:26:18,400 Speaker 1: sound like as these eyeballs walk around. Yeah, but you know, 1364 01:26:18,960 --> 01:26:22,400 Speaker 1: just the most the cute like Gary from SpongeBob, but 1365 01:26:22,520 --> 01:26:26,280 Speaker 1: in real life and sort of different anatomy. So these 1366 01:26:26,360 --> 01:26:29,719 Speaker 1: I stalks are pretty interesting themselves. They have a little 1367 01:26:29,800 --> 01:26:34,599 Speaker 1: sensory tentacle on them below each eye. Um. It also 1368 01:26:34,760 --> 01:26:39,000 Speaker 1: has a long proboscis between the eye stalks where the 1369 01:26:39,120 --> 01:26:42,920 Speaker 1: mouth is located. So we're all about those weird proboscis 1370 01:26:43,080 --> 01:26:45,519 Speaker 1: is on this show today, like the modom Modo turtle 1371 01:26:45,640 --> 01:26:50,560 Speaker 1: that had that. Yeah, I love a proboscis. Uh and 1372 01:26:51,080 --> 01:26:54,160 Speaker 1: uh so they will use this weird long mouth to 1373 01:26:54,400 --> 01:27:00,679 Speaker 1: eat green algae mostly. Um So you can often see 1374 01:27:00,800 --> 01:27:03,720 Speaker 1: these googly eyes just kind of peeking out of the 1375 01:27:03,880 --> 01:27:07,800 Speaker 1: conch shell or even like the whole proboscis ey stock 1376 01:27:07,880 --> 01:27:11,120 Speaker 1: combination kind of poking out. I highly encourage you to 1377 01:27:11,240 --> 01:27:13,840 Speaker 1: look at images of it. I've included those in the 1378 01:27:13,920 --> 01:27:17,479 Speaker 1: show notes stock and you can just google conscience plus 1379 01:27:17,680 --> 01:27:22,240 Speaker 1: eyeballs and you will find so many great results. So, 1380 01:27:22,920 --> 01:27:25,400 Speaker 1: uh it has it's pretty cute. I will think that 1381 01:27:25,600 --> 01:27:28,000 Speaker 1: I'll give it that. It's pretty cute. I've given keys. 1382 01:27:28,439 --> 01:27:31,760 Speaker 1: I mean I wouldn't, but you know, they're like the 1383 01:27:31,840 --> 01:27:33,759 Speaker 1: fact that they look like they're kind of peeking around 1384 01:27:33,800 --> 01:27:37,160 Speaker 1: the corner, and that's why it's cute. It's just like 1385 01:27:37,720 --> 01:27:41,080 Speaker 1: shyly peeking, Yeah, just kind of peeking out of their shell, 1386 01:27:41,280 --> 01:27:43,360 Speaker 1: not too sure if they're going to come out, just 1387 01:27:43,680 --> 01:27:47,799 Speaker 1: scoping out the area. Uh, but yeah, it's it's overall 1388 01:27:47,840 --> 01:27:50,800 Speaker 1: anatomy is kind of weird. So it's got a foot, 1389 01:27:51,080 --> 01:27:54,400 Speaker 1: as snails do, so that that foot is that flat 1390 01:27:55,200 --> 01:27:59,360 Speaker 1: base of the snail, and on the back end of 1391 01:27:59,439 --> 01:28:03,920 Speaker 1: the foot they have a claw called the aperculum, which 1392 01:28:04,680 --> 01:28:09,240 Speaker 1: in terrestrial snails that is flat and hard, and that 1393 01:28:09,520 --> 01:28:12,320 Speaker 1: is used as a trap door to close up the 1394 01:28:12,600 --> 01:28:16,040 Speaker 1: entrance of the snail shell. And this helps seal in 1395 01:28:16,320 --> 01:28:21,920 Speaker 1: moisture because land snails still needs they still need moisture 1396 01:28:22,360 --> 01:28:27,200 Speaker 1: to be able to breathe and function. But uh, when 1397 01:28:27,280 --> 01:28:29,840 Speaker 1: conditions dry out, they can just kind of close this 1398 01:28:29,920 --> 01:28:33,880 Speaker 1: little door on themselves and then keep that inside. But 1399 01:28:34,120 --> 01:28:37,000 Speaker 1: in the cunch snails, it is actually not flat. It 1400 01:28:37,200 --> 01:28:40,720 Speaker 1: is talent like it looks like a big claw, and 1401 01:28:41,439 --> 01:28:45,480 Speaker 1: despite it looking like a claw, it's actually not used aggressively. 1402 01:28:45,760 --> 01:28:50,000 Speaker 1: It is used for locomotion for this punch to move around, 1403 01:28:50,479 --> 01:28:54,840 Speaker 1: so it digs the talon into the sand and that 1404 01:28:55,000 --> 01:28:57,880 Speaker 1: anchors the snail so it can basically thrust the rest 1405 01:28:57,960 --> 01:29:01,639 Speaker 1: of itself forward, so it's basically whole vaulting around every 1406 01:29:01,720 --> 01:29:05,800 Speaker 1: time it walk. So grappling hook sort of thing, Yeah, 1407 01:29:06,080 --> 01:29:08,760 Speaker 1: like a grappling hook but backwards, because it's like it 1408 01:29:09,200 --> 01:29:11,679 Speaker 1: puts it behind it and then uses it to throw 1409 01:29:11,760 --> 01:29:16,759 Speaker 1: itself forward like backwards ice pick climbing, which sounds very difficult, 1410 01:29:19,520 --> 01:29:24,280 Speaker 1: like a like ski poles live in Florida. I'm sorry, 1411 01:29:24,280 --> 01:29:29,719 Speaker 1: I don't know ski terminology to push yourself into. Yeah, exactly, Yeah, 1412 01:29:30,040 --> 01:29:33,080 Speaker 1: now that that's that's right. Um, that's how that's how 1413 01:29:33,120 --> 01:29:38,679 Speaker 1: skiing does it. Yeah. Or if you're like me, holding 1414 01:29:38,720 --> 01:29:42,080 Speaker 1: them awkwardly as you as you whimper softly going down 1415 01:29:42,120 --> 01:29:46,960 Speaker 1: a bunny slope, its thought that they do this really 1416 01:29:47,120 --> 01:29:50,519 Speaker 1: weird locomotion to make it harder for the counch to 1417 01:29:50,560 --> 01:29:53,679 Speaker 1: be tracked by prey because they're not leaving like a trail. 1418 01:29:54,200 --> 01:29:57,320 Speaker 1: They might be leaving weird like indentations, but they're not 1419 01:29:57,439 --> 01:30:00,719 Speaker 1: leaving like a chemical trail of slime or goo or anything, 1420 01:30:00,920 --> 01:30:05,599 Speaker 1: so it's they're untrackable, like the Jason Bourne of weird 1421 01:30:05,680 --> 01:30:09,400 Speaker 1: goofy animals. You know. Snails are known for being super stealthy, 1422 01:30:12,320 --> 01:30:14,920 Speaker 1: especially this one just thumping its way through the sand 1423 01:30:15,040 --> 01:30:21,479 Speaker 1: pole vaulting around so unlike many other snails, conscious are 1424 01:30:21,560 --> 01:30:26,679 Speaker 1: actually gonna achoristic, meaning that they are either female or male. 1425 01:30:27,320 --> 01:30:30,600 Speaker 1: In contrast, a lot of snails are hermaphroditic, meaning that 1426 01:30:30,760 --> 01:30:35,080 Speaker 1: each individual is both male or and female at the 1427 01:30:35,160 --> 01:30:38,839 Speaker 1: same time. It's a little different there. And the penis 1428 01:30:39,040 --> 01:30:42,200 Speaker 1: of the male conscience is this weird little tentacle with 1429 01:30:42,360 --> 01:30:46,719 Speaker 1: a leaflike protrusion on the end, so, you know, just strange, 1430 01:30:47,120 --> 01:30:52,000 Speaker 1: interesting all around top to the bottom. It's a weird guy. Yeah. 1431 01:30:52,320 --> 01:30:55,439 Speaker 1: And while I was talking about the queen conscience earlier, 1432 01:30:55,560 --> 01:30:59,080 Speaker 1: this general anatomy is also true of other species of 1433 01:30:59,160 --> 01:31:03,759 Speaker 1: conchi snail who also have the lovely little googly eyes 1434 01:31:04,000 --> 01:31:08,280 Speaker 1: and weird long snouts. They're all very adorable looking, and 1435 01:31:08,400 --> 01:31:12,240 Speaker 1: they all have very different, beautiful, beautiful shells, which I think, 1436 01:31:12,640 --> 01:31:16,640 Speaker 1: uh kind of gives you a lot of material to 1437 01:31:16,720 --> 01:31:19,760 Speaker 1: work with for a Pokemon, because you can have a 1438 01:31:19,960 --> 01:31:25,840 Speaker 1: shiny version, different versions of these lovely, lovely pokemons. And 1439 01:31:25,920 --> 01:31:29,439 Speaker 1: they could also host like smaller Pokemon inside their shells, 1440 01:31:29,520 --> 01:31:32,120 Speaker 1: because that happens in nature too. You know, you could 1441 01:31:32,200 --> 01:31:35,840 Speaker 1: summon a Pokemon from inside of its shell, some kind 1442 01:31:35,880 --> 01:31:38,680 Speaker 1: of crab like Pokemon. Yeah, maybe it would have a 1443 01:31:38,760 --> 01:31:42,080 Speaker 1: mega evolution where something else pops out and like to 1444 01:31:42,240 --> 01:31:45,720 Speaker 1: Pokemon exactly. And it also it comes with its own 1445 01:31:45,800 --> 01:31:49,439 Speaker 1: poke ball. Oh my gosh, yeah, you're right, it does. 1446 01:31:49,600 --> 01:31:51,799 Speaker 1: Can you imagine just throwing a conk shell into battle? 1447 01:31:51,920 --> 01:31:55,920 Speaker 1: Like I choose you picks Pisa, It's little eyeball down, 1448 01:31:55,920 --> 01:32:01,200 Speaker 1: It's like, no, thank you. But yeah, know, even though 1449 01:32:01,240 --> 01:32:04,360 Speaker 1: its claw is not really used aggressively, it's used for 1450 01:32:04,600 --> 01:32:06,720 Speaker 1: moving around. I don't see why I couldn't use it 1451 01:32:06,800 --> 01:32:09,120 Speaker 1: to like slap around Pikachu, you know what I mean. 1452 01:32:10,000 --> 01:32:13,840 Speaker 1: Certainly potential there, I know that, like, especially because like 1453 01:32:13,920 --> 01:32:16,799 Speaker 1: when you're designing a Pokemon, you're already taking some artistic 1454 01:32:16,880 --> 01:32:21,320 Speaker 1: liberties with like actual animal anatomy, so you might as 1455 01:32:21,400 --> 01:32:24,200 Speaker 1: well just give it like a giant combat claw, like 1456 01:32:24,320 --> 01:32:29,840 Speaker 1: it's right there, Yeah, exactly, I do. But I do 1457 01:32:30,040 --> 01:32:31,800 Speaker 1: feel like this, if if you were to make a 1458 01:32:31,840 --> 01:32:34,679 Speaker 1: Pokemon out of a conk, I feel like it would 1459 01:32:34,680 --> 01:32:36,479 Speaker 1: be more of it would play more of a tank 1460 01:32:36,680 --> 01:32:39,280 Speaker 1: role in the team, where it would probably be like 1461 01:32:39,640 --> 01:32:43,160 Speaker 1: very high defense, very low speed. It's more for like 1462 01:32:43,360 --> 01:32:46,560 Speaker 1: taking Like it's more for like absorbing damage and like 1463 01:32:46,720 --> 01:32:49,920 Speaker 1: taking a lot of hits, right, Because I feel like 1464 01:32:50,000 --> 01:32:53,240 Speaker 1: it would probably be very withdrawn into its shell, So 1465 01:32:54,320 --> 01:32:57,200 Speaker 1: I think it would probably be like a high defense, 1466 01:32:57,320 --> 01:33:01,200 Speaker 1: high HP, maybe low attack and low speed. I feel 1467 01:33:01,200 --> 01:33:03,360 Speaker 1: like that would maybe be the spread you're you're looking at, 1468 01:33:03,600 --> 01:33:06,400 Speaker 1: like the stat spread you're looking at for a conk Pokemon. Yeah, 1469 01:33:06,640 --> 01:33:09,200 Speaker 1: and it could have an attack called like hard stare, 1470 01:33:09,360 --> 01:33:11,640 Speaker 1: where it just like pokes its eyeballs out of its 1471 01:33:11,720 --> 01:33:15,200 Speaker 1: shell and makes the enemy feel really bad about attacking 1472 01:33:15,280 --> 01:33:19,280 Speaker 1: at Yeah, there are quite a few like creepy stair 1473 01:33:19,360 --> 01:33:23,439 Speaker 1: based Pokemon moves. There's mean look, um, which I believe 1474 01:33:23,560 --> 01:33:25,719 Speaker 1: prevents you from being able to switch out of battle. 1475 01:33:26,320 --> 01:33:29,080 Speaker 1: I think there's a move called glare. I don't remember 1476 01:33:29,120 --> 01:33:33,000 Speaker 1: what it's called stink I there might as well be. 1477 01:33:34,920 --> 01:33:41,200 Speaker 1: I'm already like crafting this Pokemon's move set in Well, uh, 1478 01:33:42,280 --> 01:33:47,000 Speaker 1: we we cannot rewrite the we we cannot create a 1479 01:33:47,320 --> 01:33:52,960 Speaker 1: new Pokemon game just yet. Um, because before we go, 1480 01:33:53,520 --> 01:33:57,800 Speaker 1: we have to play a game. Um guess who's squawking 1481 01:33:58,400 --> 01:34:03,040 Speaker 1: the mystery animal sound game? So first I will reveal 1482 01:34:03,280 --> 01:34:07,360 Speaker 1: the answer to last week's mystery squawker. So, just as 1483 01:34:07,400 --> 01:34:11,479 Speaker 1: a refresher, here was the hint. It may be related 1484 01:34:11,560 --> 01:34:14,680 Speaker 1: to an elephant. But you're in for a surprise when 1485 01:34:14,760 --> 01:34:17,760 Speaker 1: you see who's saying hello. So I will play this 1486 01:34:18,000 --> 01:34:30,240 Speaker 1: sound now kind of sounds like a peculiar sound, like 1487 01:34:30,360 --> 01:34:33,879 Speaker 1: a little little like he's saying hello, but really angrily. 1488 01:34:34,880 --> 01:34:41,600 Speaker 1: It sounds like he's coughing. Hmm. Do I get to 1489 01:34:41,680 --> 01:34:43,960 Speaker 1: take a guess? Yeah, take a guess, go for it. 1490 01:34:44,439 --> 01:34:49,360 Speaker 1: Was that a higher rax? Yes, it was. Congratulations Ellen, 1491 01:34:49,439 --> 01:34:53,880 Speaker 1: and I did it. You did in Congratulations to Auntie B, 1492 01:34:54,600 --> 01:34:58,240 Speaker 1: sarah In and Houl guests from Twitter who also correctly 1493 01:34:58,360 --> 01:35:03,080 Speaker 1: guessed hierax. Amazing animal detective work, guys. So this is 1494 01:35:03,160 --> 01:35:07,720 Speaker 1: a rock hix. So rock hiraxes may look like overgrown 1495 01:35:07,840 --> 01:35:10,880 Speaker 1: gophers or some kind of cat sized rodent, but they 1496 01:35:10,920 --> 01:35:14,600 Speaker 1: are actually in the same clade as elephants, wooly mammoths, 1497 01:35:14,720 --> 01:35:18,720 Speaker 1: and manatees. So what's interesting is I actually did get 1498 01:35:18,840 --> 01:35:22,240 Speaker 1: some gisses about manatees, which is very smart, guests, because 1499 01:35:22,320 --> 01:35:26,240 Speaker 1: they are also related to elephants, and they also make noises. 1500 01:35:26,360 --> 01:35:29,639 Speaker 1: But these are the kinds of sounds that manatees make. 1501 01:35:34,840 --> 01:35:43,960 Speaker 1: There's also these kinds of sounds. All right, I think 1502 01:35:44,000 --> 01:35:46,880 Speaker 1: I kind of enough weird noises. So they make a 1503 01:35:46,960 --> 01:35:51,439 Speaker 1: bunch of weird noises under the water. To a Florida 1504 01:35:51,479 --> 01:35:55,880 Speaker 1: girls ears, Yes, they communicate squeaks, chirps, and grunts and farts, 1505 01:35:56,640 --> 01:36:00,640 Speaker 1: so not a bad guess at all, but in this 1506 01:36:00,800 --> 01:36:04,840 Speaker 1: case it was a rock hierax. So rock hiras is 1507 01:36:04,920 --> 01:36:07,960 Speaker 1: also have a variety of sounds they make. That barking 1508 01:36:08,080 --> 01:36:10,880 Speaker 1: grunt that we heard that sounded like a cough or 1509 01:36:11,080 --> 01:36:14,599 Speaker 1: some kind of weird angry hello was probably a warning 1510 01:36:14,680 --> 01:36:18,040 Speaker 1: that he's a tough guy and he will not tolerate 1511 01:36:18,120 --> 01:36:22,479 Speaker 1: any nonsense. Another common sound is a shriek they make 1512 01:36:22,680 --> 01:36:27,880 Speaker 1: that sounds very chilling, but it is actually, uh surprisingly innocuous. 1513 01:36:31,240 --> 01:36:34,719 Speaker 1: Sounds kind of like a cross between a blood curdling 1514 01:36:34,840 --> 01:36:37,439 Speaker 1: scream and air being slowly lit out of a balloon. 1515 01:36:38,040 --> 01:36:42,400 Speaker 1: I was thinking it sounds like your tea's ready does 1516 01:36:42,479 --> 01:36:46,120 Speaker 1: a little bit, doesn't it. But this is used by 1517 01:36:46,160 --> 01:36:49,280 Speaker 1: the hot rock hiracks to communicate with other hiras Is 1518 01:36:49,400 --> 01:36:53,360 Speaker 1: about their location. So a little bit of info about 1519 01:36:53,400 --> 01:36:56,320 Speaker 1: the rock hiras. They live in rocky regions in Africa 1520 01:36:56,439 --> 01:36:59,240 Speaker 1: and the Middle East. They are herbivores and they can 1521 01:36:59,320 --> 01:37:02,960 Speaker 1: eat plants that are deadly to us, like nightshade. They 1522 01:37:03,000 --> 01:37:06,200 Speaker 1: are highly social and can live in colonies as small 1523 01:37:06,280 --> 01:37:11,120 Speaker 1: as five individuals or up to eighty individuals, and there 1524 01:37:11,200 --> 01:37:15,600 Speaker 1: are different species of higher axes that can live together communally, 1525 01:37:15,760 --> 01:37:19,439 Speaker 1: so there are rock and bush hier axes too similar 1526 01:37:19,960 --> 01:37:23,840 Speaker 1: but different species that can coexist in the same colonies. 1527 01:37:23,920 --> 01:37:27,519 Speaker 1: They'll even cuddle with each other. Uh, And cuddling is 1528 01:37:27,640 --> 01:37:31,840 Speaker 1: very important because they actually don't thermoregulate as well as 1529 01:37:32,000 --> 01:37:35,120 Speaker 1: other mammals, and they need the warmth of the sun 1530 01:37:35,400 --> 01:37:39,519 Speaker 1: or other cuddly little higher ax bodies to keep their 1531 01:37:39,600 --> 01:37:42,680 Speaker 1: bodies at a good temperature. So sometimes you'll just have 1532 01:37:42,840 --> 01:37:46,000 Speaker 1: these piles of higher axes cuddling in the sun. It's 1533 01:37:46,040 --> 01:37:51,559 Speaker 1: adorable and a little hint that they are indeed related 1534 01:37:51,600 --> 01:37:55,080 Speaker 1: to elephants distantly, but uh, they are still in the 1535 01:37:55,200 --> 01:37:58,640 Speaker 1: same clade is that their front incisors are long and 1536 01:37:58,800 --> 01:38:01,479 Speaker 1: pointy and kind of tusk like, so you can't see 1537 01:38:01,520 --> 01:38:03,800 Speaker 1: it when their mouths are closed, but when they open 1538 01:38:03,880 --> 01:38:07,400 Speaker 1: their mouths, you see these little tiny tusks, and it 1539 01:38:08,120 --> 01:38:09,680 Speaker 1: it gives you a clue of how they share a 1540 01:38:09,760 --> 01:38:13,360 Speaker 1: common ancestor with elephants. So you grow out those tusks, 1541 01:38:13,479 --> 01:38:16,599 Speaker 1: you give them a longer snoot, bigger feet, stretch out 1542 01:38:16,640 --> 01:38:19,880 Speaker 1: their ears, lose that fur, and maybe gain about six 1543 01:38:20,040 --> 01:38:23,840 Speaker 1: tons and you hide yourself an elephant. Baby, you've got 1544 01:38:23,920 --> 01:38:27,240 Speaker 1: an elephant going there you go and so yes, So 1545 01:38:27,400 --> 01:38:31,160 Speaker 1: that is the story of the higher ecks. Congratulations everyone 1546 01:38:31,240 --> 01:38:36,120 Speaker 1: on their great guesses. So onto this week's mystery animal sound. 1547 01:38:36,800 --> 01:38:40,280 Speaker 1: This bald beauty is found in the forests north of 1548 01:38:40,360 --> 01:38:44,880 Speaker 1: the Amazon River. It's named for its friar like appearance. 1549 01:38:45,040 --> 01:38:49,240 Speaker 1: But don't confuse them for another monk like animal, because 1550 01:38:49,320 --> 01:39:01,920 Speaker 1: this mystery squawker is not monkeying around. Huh. This is 1551 01:39:01,960 --> 01:39:07,280 Speaker 1: a tough one, very weird sound. Um. I don't really 1552 01:39:07,360 --> 01:39:13,679 Speaker 1: have any great guesses. It sounds like a bird to me. Honestly, 1553 01:39:13,840 --> 01:39:17,479 Speaker 1: if you just completely ignoring the clues that you gave, 1554 01:39:19,640 --> 01:39:22,560 Speaker 1: but just based purely on the sound it makes it 1555 01:39:22,680 --> 01:39:26,640 Speaker 1: sounds to me like a poe too. Hmm. Interesting, like 1556 01:39:26,760 --> 01:39:30,320 Speaker 1: the poe too bird, which does not fit with any 1557 01:39:30,400 --> 01:39:32,960 Speaker 1: of the clues that you gave. Tragically. Um, so I 1558 01:39:33,000 --> 01:39:35,719 Speaker 1: don't think that's it, but that is what it sounds 1559 01:39:35,800 --> 01:39:39,320 Speaker 1: like to me. Is a po to? It is not, 1560 01:39:40,479 --> 01:39:42,519 Speaker 1: I'll tell you that much. That's I guess. That's another 1561 01:39:42,600 --> 01:39:44,439 Speaker 1: hint for everyone. It is not a po to, not 1562 01:39:44,640 --> 01:39:48,519 Speaker 1: po too. But the answer to this week's mry animals 1563 01:39:48,720 --> 01:39:55,000 Speaker 1: sound will be resolved in dramatic a dramatic conclusion next 1564 01:39:55,200 --> 01:40:00,559 Speaker 1: Wednesday on the next episode of Creature Feature. And thank 1565 01:40:00,640 --> 01:40:03,280 Speaker 1: you so much for joining me today. It was a 1566 01:40:03,400 --> 01:40:06,559 Speaker 1: real treat having you on the show. Tell folks where 1567 01:40:06,640 --> 01:40:11,080 Speaker 1: they can hear hear more from you about animals, of course. Yeah, 1568 01:40:11,120 --> 01:40:13,000 Speaker 1: I think. First of all, thank you so much, Katie. 1569 01:40:13,080 --> 01:40:15,800 Speaker 1: This has been so much fun. I really love y'all show, 1570 01:40:15,880 --> 01:40:19,439 Speaker 1: so it's been really get to actually be on it. 1571 01:40:19,560 --> 01:40:23,400 Speaker 1: This is so exciting. Um. Like you mentioned earlier, our 1572 01:40:23,439 --> 01:40:26,760 Speaker 1: podcast is called Just the Zoo of Us. Sometimes I 1573 01:40:26,840 --> 01:40:29,400 Speaker 1: do episodes with my husband, but sometimes we bring on 1574 01:40:29,880 --> 01:40:33,479 Speaker 1: guests who may be scientists or researchers or zookeepers or 1575 01:40:33,520 --> 01:40:37,680 Speaker 1: people that are experts in animals. And what we do 1576 01:40:37,880 --> 01:40:40,080 Speaker 1: is we review animals by rating them out of ten 1577 01:40:40,479 --> 01:40:45,760 Speaker 1: in different categories being effectiveness, ingenuity, and aesthetics. Um, that 1578 01:40:45,840 --> 01:40:48,400 Speaker 1: sounds cool to you. Come check us out where on 1579 01:40:48,560 --> 01:40:52,400 Speaker 1: Spotify and iTunes all the other places that you get 1580 01:40:52,439 --> 01:40:56,400 Speaker 1: your podcasts. Um, we're over on the Maximum Fun network, 1581 01:40:56,479 --> 01:40:58,960 Speaker 1: which you can find at maximum fun dot org where 1582 01:40:59,000 --> 01:41:01,639 Speaker 1: you can listen to us and the other Maximum bun shows. 1583 01:41:01,880 --> 01:41:05,080 Speaker 1: So that's where you can find us. Thank you guys 1584 01:41:05,200 --> 01:41:07,960 Speaker 1: so much for joining me today. If you think you 1585 01:41:08,040 --> 01:41:11,120 Speaker 1: have a guest to the Mystery Animal sound game, you 1586 01:41:11,240 --> 01:41:13,599 Speaker 1: can write to me at Creature feature Pod at gmail 1587 01:41:13,640 --> 01:41:17,080 Speaker 1: dot com, Creature feature Pod on Instagram, or Creature feet 1588 01:41:17,200 --> 01:41:20,720 Speaker 1: Pod on Twitter. That's f T nott epet. That is 1589 01:41:20,800 --> 01:41:25,519 Speaker 1: something very different, uh, and thank you guys so much. 1590 01:41:25,680 --> 01:41:28,639 Speaker 1: And thank you to the Space Classics for their super 1591 01:41:28,720 --> 01:41:32,519 Speaker 1: awesome song Exo Lumina. Creature features a production of I 1592 01:41:32,680 --> 01:41:35,920 Speaker 1: Heart Radio or more podcasts like the one you just 1593 01:41:36,120 --> 01:41:39,040 Speaker 1: heard is the I Heart Radio app Apple Podcast or 1594 01:41:39,120 --> 01:41:42,000 Speaker 1: Hey guess one? Where have you listen to your favorite shows. 1595 01:41:42,120 --> 01:41:45,040 Speaker 1: I'm not judging you, I'm not staring at you from 1596 01:41:45,360 --> 01:41:48,600 Speaker 1: the corner of a Conchell. See you next Wednesday.