1 00:00:00,600 --> 00:00:06,040 Speaker 1: Warrying. Today's episode contains light spoilers, not even really for 2 00:00:06,160 --> 00:00:10,320 Speaker 1: Star Wars, Outlaws and Marvel Rivals, but again not really, 3 00:00:10,320 --> 00:00:10,840 Speaker 1: It's fine. 4 00:00:11,039 --> 00:00:26,520 Speaker 2: Yeah, just catch hello. 5 00:00:26,960 --> 00:00:29,840 Speaker 1: My name is Jason Concepcio and I'm Rosey Night and 6 00:00:29,920 --> 00:00:32,040 Speaker 1: welcome back to X ray Vision, the podcast when we 7 00:00:32,080 --> 00:00:34,479 Speaker 1: dive deep into your favorite show with movies, comics and 8 00:00:34,560 --> 00:00:37,839 Speaker 1: pop culture. Coming from Iheard Podcast, We're bringing you to 9 00:00:38,200 --> 00:00:40,520 Speaker 1: action pack episodes every Tuesdays. 10 00:00:40,720 --> 00:00:43,800 Speaker 2: In the previously on we're talking Nintendo Black Ops, Faither, 11 00:00:44,520 --> 00:00:47,160 Speaker 2: Xbox Ports, more drama. 12 00:00:47,520 --> 00:00:50,600 Speaker 3: From a famous writer known as George R. Martin. You 13 00:00:50,600 --> 00:00:51,319 Speaker 3: may have heard of him. 14 00:00:51,680 --> 00:00:53,960 Speaker 2: Shows that one big at the Creative Arts Emmys and 15 00:00:54,360 --> 00:00:57,560 Speaker 2: some impressive beat or juice box office numbers in the air. Look, 16 00:00:57,680 --> 00:01:01,840 Speaker 2: we're gonna be talking about Star Wars Outlaws. Is it good? 17 00:01:02,120 --> 00:01:04,600 Speaker 2: Are loving it? How does Jason feel about it? I 18 00:01:04,640 --> 00:01:06,520 Speaker 2: haven't played it yet because I've been playing a five 19 00:01:06,560 --> 00:01:09,080 Speaker 2: dollar cozy game that has overtaken my life, which I 20 00:01:09,080 --> 00:01:11,400 Speaker 2: will also talk about. And in the comics corner, we 21 00:01:11,440 --> 00:01:14,640 Speaker 2: will be talking about the comics adjacent Marvel Rivals, and 22 00:01:14,680 --> 00:01:18,080 Speaker 2: we will be bringing in super producer Aaron who, unlike 23 00:01:18,080 --> 00:01:20,200 Speaker 2: the rest of us, got to play forty five minutes 24 00:01:20,240 --> 00:01:21,679 Speaker 2: of the game before getting kicked out. 25 00:01:21,760 --> 00:01:27,759 Speaker 1: You b Beta, You bastard. First Previously on First Up 26 00:01:27,800 --> 00:01:32,760 Speaker 1: New Legend of Zelda Echoes of Wisdom trailer. This game 27 00:01:32,880 --> 00:01:36,200 Speaker 1: gives us more story background and is of course to 28 00:01:36,319 --> 00:01:40,360 Speaker 1: focus on Zelda. Confirmed Zelda can use a sword, and 29 00:01:40,640 --> 00:01:43,560 Speaker 1: I think this looks really really fun and I absolutely 30 00:01:43,640 --> 00:01:46,920 Speaker 1: will be playing. It is hues to the kind of 31 00:01:47,360 --> 00:01:52,440 Speaker 1: classic like the original Nintendo and Super Nintendo, top down 32 00:01:52,960 --> 00:01:56,600 Speaker 1: visual style of the original Legend of Zel games, and 33 00:01:56,680 --> 00:01:58,200 Speaker 1: this looks like a really fun throwback. 34 00:01:58,440 --> 00:02:02,160 Speaker 2: I love puzzle solving, I love combat. This is fun 35 00:02:02,200 --> 00:02:06,240 Speaker 2: to play Zelda in a mainline Zelda game, and I think, like, 36 00:02:06,640 --> 00:02:09,360 Speaker 2: you know, we got the automatons to kind of help 37 00:02:10,040 --> 00:02:13,720 Speaker 2: Zelda fight. We got a dark Link type figure, which 38 00:02:13,760 --> 00:02:15,960 Speaker 2: I always love those kind of things. Yeah, it's available 39 00:02:16,080 --> 00:02:18,240 Speaker 2: way sooner than expected, at the end of this month, 40 00:02:18,320 --> 00:02:23,520 Speaker 2: twenty sixth of Setember on the Nintendo Switch. So yeah, 41 00:02:23,600 --> 00:02:27,200 Speaker 2: I am very excited to play that game because I 42 00:02:27,240 --> 00:02:29,720 Speaker 2: love Zelda and I love cute things, and this is both. 43 00:02:30,520 --> 00:02:35,640 Speaker 4: Next up for the sweats Call of Duty Black Ops 44 00:02:35,720 --> 00:02:40,280 Speaker 4: six Sweatier than Ever coming October twenty fifth and the 45 00:02:40,440 --> 00:02:43,720 Speaker 4: betas out now and folks, there's a new mechanic, new 46 00:02:43,760 --> 00:02:51,000 Speaker 4: movement mechanic called omni movement, which allows players who have 47 00:02:51,560 --> 00:02:54,720 Speaker 4: all of their fast twitch ability still intact because they 48 00:02:54,760 --> 00:02:59,480 Speaker 4: haven't aged past the age of twenty four to absolutely 49 00:02:59,600 --> 00:03:02,840 Speaker 4: bam boozle you and break your ankles and do all 50 00:03:02,960 --> 00:03:06,320 Speaker 4: sorts of crazy movements in courting, including like sliding and 51 00:03:06,440 --> 00:03:10,560 Speaker 4: jumping sideways like a John wu movie. Also new and 52 00:03:10,639 --> 00:03:14,280 Speaker 4: Black Ops six coming off toward twenty fifth, there's sweats. 53 00:03:14,720 --> 00:03:17,560 Speaker 4: You can take a person as like a meat shield. 54 00:03:17,639 --> 00:03:19,520 Speaker 1: You can like grab them and use them as a 55 00:03:19,520 --> 00:03:23,639 Speaker 1: bullet shield, and because of proximity voice communication, you can 56 00:03:23,720 --> 00:03:27,959 Speaker 1: like whisper crazy shit in their ear while you're holding 57 00:03:28,000 --> 00:03:29,600 Speaker 1: them hostage. It's trade. 58 00:03:30,160 --> 00:03:32,200 Speaker 2: I will say, well, it's not. 59 00:03:32,080 --> 00:03:34,120 Speaker 1: For me, but in a time in my life it 60 00:03:34,160 --> 00:03:35,640 Speaker 1: would have been for me exactly. 61 00:03:35,680 --> 00:03:39,200 Speaker 2: And I will say, look, do I seem like someone 62 00:03:39,200 --> 00:03:40,440 Speaker 2: who plays call of duty? 63 00:03:40,440 --> 00:03:40,600 Speaker 5: Now? 64 00:03:40,680 --> 00:03:40,720 Speaker 1: No? 65 00:03:40,920 --> 00:03:42,760 Speaker 2: Have I played call of duty in the past, yes, 66 00:03:43,080 --> 00:03:45,960 Speaker 2: But I will say they do set They did sell 67 00:03:46,000 --> 00:03:48,280 Speaker 2: me because basically the idea of this is one of 68 00:03:48,280 --> 00:03:52,760 Speaker 2: my favorite classic action movie setups, which is like Black 69 00:03:52,840 --> 00:03:56,960 Speaker 2: Ops Veteran right, Yes, in his team find themselves hunted 70 00:03:57,000 --> 00:04:00,200 Speaker 2: by the military machine that created them, like the up 71 00:04:00,240 --> 00:04:03,480 Speaker 2: for like every great Schwartzenegger action movie. So you know what, 72 00:04:03,880 --> 00:04:06,720 Speaker 2: I know, maybe maybe, but will it really? Because can 73 00:04:06,760 --> 00:04:08,680 Speaker 2: you cook him black ops? Then no, I'm probably not 74 00:04:08,720 --> 00:04:11,120 Speaker 2: gonna play it. But I love that people are excited. 75 00:04:11,440 --> 00:04:13,600 Speaker 2: I'm a very excited to watch videos of other people 76 00:04:13,600 --> 00:04:15,360 Speaker 2: playing it looks deranged. 77 00:04:16,600 --> 00:04:20,039 Speaker 1: Next up, George R. Martin takes to his blog not 78 00:04:20,120 --> 00:04:22,000 Speaker 1: a blog and chooses violence. 79 00:04:22,520 --> 00:04:23,640 Speaker 3: Oh baby, it was violent? 80 00:04:23,720 --> 00:04:28,400 Speaker 1: Oh baby, so George, and full disclosure, I am the 81 00:04:28,440 --> 00:04:30,039 Speaker 1: co host of the official Game of the Roads. How's 82 00:04:30,040 --> 00:04:36,000 Speaker 1: the Dragon Pod? George R. Martin, creator of the Song 83 00:04:36,040 --> 00:04:40,560 Speaker 1: of Ice and Fire books, writer of those books, creator 84 00:04:40,600 --> 00:04:43,520 Speaker 1: of that world that inspired Game of Thrones and other 85 00:04:44,520 --> 00:04:48,200 Speaker 1: h and other projects, including House of the Dragon on HBO. 86 00:04:48,279 --> 00:04:53,320 Speaker 1: Max Uh teased about two weeks ago in a blog 87 00:04:53,480 --> 00:04:58,440 Speaker 1: that he was not looking forward to writing his next blog, 88 00:04:58,480 --> 00:05:01,440 Speaker 1: and he said his next blog would detail the things 89 00:05:01,440 --> 00:05:04,760 Speaker 1: that he feels the adaptation of his work known as 90 00:05:04,839 --> 00:05:07,840 Speaker 1: House of the Dragon nine h Beyond Max Uh got 91 00:05:07,880 --> 00:05:10,800 Speaker 1: wrong from his source material and then boy did he 92 00:05:10,880 --> 00:05:11,160 Speaker 1: do it? 93 00:05:11,279 --> 00:05:11,359 Speaker 6: He? 94 00:05:11,520 --> 00:05:14,400 Speaker 1: Then oh he did it? Then he last week took 95 00:05:14,480 --> 00:05:17,400 Speaker 1: to his blog not a blog, and detailed all the 96 00:05:17,400 --> 00:05:20,200 Speaker 1: things that he felt that got wrong, including the depiction 97 00:05:20,920 --> 00:05:26,680 Speaker 1: of the blood and cheese murder of Prince the young 98 00:05:27,360 --> 00:05:35,279 Speaker 1: Prince Jaharis, and other things, including delving into his understanding 99 00:05:35,320 --> 00:05:40,080 Speaker 1: of the of Ryan Condall's Season three outright quite shocking, 100 00:05:40,320 --> 00:05:44,080 Speaker 1: just quite soiling, really just like spoiling a bunch of 101 00:05:44,160 --> 00:05:49,400 Speaker 1: season three stuff. And then this roiled the internet for 102 00:05:49,440 --> 00:05:51,440 Speaker 1: a period of time, and then he took the blog 103 00:05:51,480 --> 00:05:54,040 Speaker 1: post down. So the blogs is down and there have 104 00:05:54,120 --> 00:05:57,320 Speaker 1: been no further developments since that time. 105 00:05:57,360 --> 00:06:01,279 Speaker 2: But boy, wow, this was at Wow, that was a 106 00:06:01,400 --> 00:06:02,839 Speaker 2: wild couple of hours. 107 00:06:02,960 --> 00:06:06,800 Speaker 1: It was a wild couple of hours. And you know, 108 00:06:06,920 --> 00:06:12,000 Speaker 1: it's impossible to like think about this without for me 109 00:06:12,400 --> 00:06:16,800 Speaker 1: looking at it through the lens of the fact that 110 00:06:16,839 --> 00:06:23,359 Speaker 1: George's books aren't finished, and it feels like he's dealing 111 00:06:23,400 --> 00:06:27,640 Speaker 1: with that through this. Yeah, because this is also a 112 00:06:27,680 --> 00:06:30,720 Speaker 1: man who has been writing for television since the early eighties. 113 00:06:31,560 --> 00:06:34,480 Speaker 2: Yeah, I mean, that's why he wrote Game of Ferns, right, 114 00:06:34,640 --> 00:06:36,680 Speaker 2: So he wanted to write something that people kept saying, 115 00:06:36,680 --> 00:06:38,719 Speaker 2: this is too expensive, you can't make this, you could 116 00:06:38,760 --> 00:06:39,680 Speaker 2: never put this to screen. 117 00:06:39,720 --> 00:06:40,840 Speaker 3: So he was like, well, I'm going to put it 118 00:06:40,880 --> 00:06:41,640 Speaker 3: in a book then. 119 00:06:41,760 --> 00:06:44,919 Speaker 1: So he knows how it works to a large extent 120 00:06:45,080 --> 00:06:47,920 Speaker 1: when you adapt something. And there is no even though 121 00:06:48,279 --> 00:06:52,160 Speaker 1: George would in a previous blog pointed to Showgun as 122 00:06:52,200 --> 00:06:55,200 Speaker 1: something that was Hey, they got it right, even though 123 00:06:55,200 --> 00:07:00,480 Speaker 1: they changed, they did change. So muche there is if 124 00:07:00,520 --> 00:07:05,159 Speaker 1: you're looking for the adaptation from book to screen, be 125 00:07:05,240 --> 00:07:09,679 Speaker 1: that silver screen or television screen that is one hundred 126 00:07:09,720 --> 00:07:11,880 Speaker 1: percent faithful to the source of it doesn't exist. It's 127 00:07:11,920 --> 00:07:12,840 Speaker 1: never happened. 128 00:07:13,480 --> 00:07:14,520 Speaker 3: And so. 129 00:07:16,240 --> 00:07:17,920 Speaker 1: This read to me, and this. 130 00:07:17,960 --> 00:07:18,520 Speaker 6: Is just my. 131 00:07:20,200 --> 00:07:24,600 Speaker 1: Armchair psychoanalyzing. I think George wants more, say, and he 132 00:07:24,760 --> 00:07:28,080 Speaker 1: knows that he's probably not going to finish his book 133 00:07:28,120 --> 00:07:31,480 Speaker 1: series all the way, and I think he's thinking legacy now. 134 00:07:32,040 --> 00:07:35,560 Speaker 1: And I think because he understands Again this is just 135 00:07:35,600 --> 00:07:39,000 Speaker 1: my theorizing. He understands how the business works and how 136 00:07:39,200 --> 00:07:42,240 Speaker 1: things change necessarily when you adapt, and I think he 137 00:07:42,360 --> 00:07:46,760 Speaker 1: just wants a more I think he wants a seat 138 00:07:46,800 --> 00:07:48,280 Speaker 1: at the table in a way that he feels like 139 00:07:48,360 --> 00:07:51,120 Speaker 1: he's not getting and I think he was willing to 140 00:07:51,240 --> 00:07:53,760 Speaker 1: leverage his fan base to try and get it. 141 00:07:54,120 --> 00:07:57,280 Speaker 2: Yeah, that's my agree, and I think he is someone 142 00:07:57,280 --> 00:08:00,600 Speaker 2: who is perennially online. Yeah, and I think that that 143 00:08:00,640 --> 00:08:03,120 Speaker 2: blog post, which only covered the first his problems with 144 00:08:03,160 --> 00:08:05,040 Speaker 2: like the first couple of episodes, and he kind of 145 00:08:05,040 --> 00:08:06,960 Speaker 2: talked about how there would be more to come, which 146 00:08:06,960 --> 00:08:08,440 Speaker 2: I don't think will be happening. And now he took 147 00:08:08,440 --> 00:08:12,560 Speaker 2: the blog down. Also, it felt like he was responding 148 00:08:13,160 --> 00:08:16,000 Speaker 2: to what he had seen online and he'd seen people 149 00:08:16,040 --> 00:08:17,760 Speaker 2: critique it, and then he'd gone, yeah, I feel like 150 00:08:17,800 --> 00:08:19,920 Speaker 2: that too, like let me just get this out there. 151 00:08:20,360 --> 00:08:25,000 Speaker 2: But it did have the naivety of like somebody who 152 00:08:25,400 --> 00:08:28,360 Speaker 2: maybe didn't really perceive like you are the creator, you 153 00:08:28,400 --> 00:08:31,880 Speaker 2: are the author, but you also, in Jason's words which 154 00:08:31,880 --> 00:08:34,440 Speaker 2: I love this word, you sold it for a tremendous 155 00:08:34,440 --> 00:08:37,679 Speaker 2: amount of money. Yeah, that's I sold that the like 156 00:08:37,880 --> 00:08:41,680 Speaker 2: you sold the adaptation rights. And at some point that 157 00:08:41,840 --> 00:08:45,040 Speaker 2: means that you do give it up and you put 158 00:08:45,040 --> 00:08:47,160 Speaker 2: it out there and you allow somebody else to do 159 00:08:47,400 --> 00:08:50,080 Speaker 2: a version of your story. And this to me seemed 160 00:08:50,080 --> 00:08:55,840 Speaker 2: like a shortsighted choice. And I think that the blog 161 00:08:55,880 --> 00:08:58,079 Speaker 2: post being taken down and they're not being any more 162 00:08:58,080 --> 00:09:01,520 Speaker 2: conversation kind of speaks to how well it went. 163 00:09:02,080 --> 00:09:04,920 Speaker 1: Yeah, I do think, and I feel for George. I 164 00:09:04,960 --> 00:09:06,800 Speaker 1: feel for both of us, but I feel for George 165 00:09:06,840 --> 00:09:11,800 Speaker 1: as a guy who, like I've always said that if 166 00:09:11,840 --> 00:09:15,760 Speaker 1: George doesn't finish, he's given us so much already, and 167 00:09:15,800 --> 00:09:20,400 Speaker 1: that like as a person who as a creator looking 168 00:09:20,480 --> 00:09:23,040 Speaker 1: at his career arc as a guy who was kind 169 00:09:23,040 --> 00:09:26,920 Speaker 1: of like scuffling along as a kind of medium sized 170 00:09:27,040 --> 00:09:29,960 Speaker 1: career success both on TV and in his books, to 171 00:09:29,960 --> 00:09:34,520 Speaker 1: all of a sudden find like tremendous cultural success like 172 00:09:35,080 --> 00:09:38,840 Speaker 1: later in his career. He if he lost some momentum 173 00:09:39,080 --> 00:09:41,160 Speaker 1: in writing his books because he wanted to enjoy that. 174 00:09:41,960 --> 00:09:45,040 Speaker 1: I don't think there's absolutely anything wrong with that. And 175 00:09:45,120 --> 00:09:47,360 Speaker 1: I saw to your point, you know, I saw a 176 00:09:47,440 --> 00:09:52,000 Speaker 1: lot of comments that were some version of oh, George said, 177 00:09:52,360 --> 00:09:55,600 Speaker 1: if you ruin my story, I'm going to ruin yours. 178 00:09:56,040 --> 00:10:01,080 Speaker 1: And I get that. I get that instinct and that 179 00:10:01,120 --> 00:10:03,600 Speaker 1: feeling and people who were responding that way, and I 180 00:10:03,640 --> 00:10:06,520 Speaker 1: also think it was his story. And then he did 181 00:10:06,559 --> 00:10:10,360 Speaker 1: sell it for a lot of money. And there's no 182 00:10:11,040 --> 00:10:15,600 Speaker 1: world in which when you sell something you can say 183 00:10:16,240 --> 00:10:19,240 Speaker 1: and leave it just the way I sold it to you, 184 00:10:19,720 --> 00:10:23,480 Speaker 1: because the new owners then will do stuff. And that happened. 185 00:10:23,520 --> 00:10:27,800 Speaker 1: The changes happened for a variety of reasons, both creative 186 00:10:28,040 --> 00:10:30,760 Speaker 1: and due to the fact that once you go out 187 00:10:30,760 --> 00:10:34,880 Speaker 1: of the realm of imagination and pure text fiction, you 188 00:10:35,040 --> 00:10:37,360 Speaker 1: enter a realm in which budgets happen, and they are 189 00:10:37,400 --> 00:10:40,160 Speaker 1: not unlimited, and you have to make choices. 190 00:10:40,600 --> 00:10:43,480 Speaker 2: I think it's an interesting I do think it's I 191 00:10:43,480 --> 00:10:45,880 Speaker 2: think that it may be more of a hangover from 192 00:10:45,880 --> 00:10:48,120 Speaker 2: how Game of Thrones ended when they I think the 193 00:10:48,200 --> 00:10:52,199 Speaker 2: cost what was in the books, because actually the show 194 00:10:52,200 --> 00:10:56,080 Speaker 2: has been so widely beloved. I feel like there is 195 00:10:56,240 --> 00:11:00,439 Speaker 2: such a huge kind of critical appreciation of House to 196 00:11:00,520 --> 00:11:03,600 Speaker 2: the Dragon and of the choices that it's made. And 197 00:11:03,640 --> 00:11:07,360 Speaker 2: I feel like a lot of his kind of discomfort 198 00:11:07,559 --> 00:11:12,040 Speaker 2: again armchair psychoanalyzing here. I'm not on you know, friendly 199 00:11:13,040 --> 00:11:15,360 Speaker 2: terms with George or Martin. We don't have any beef. 200 00:11:15,360 --> 00:11:17,480 Speaker 3: But I've ever met him. I met him once actually, 201 00:11:17,520 --> 00:11:18,720 Speaker 3: but still, you know what I mean. 202 00:11:18,840 --> 00:11:22,640 Speaker 2: He essentially like, I feel like a lot of it 203 00:11:22,679 --> 00:11:25,560 Speaker 2: is that fear, like you said, discomfort of not finishing 204 00:11:25,559 --> 00:11:27,959 Speaker 2: the books the way that Game of Thrones ended, and 205 00:11:28,520 --> 00:11:31,120 Speaker 2: some kind of fear that this will be a similar 206 00:11:31,160 --> 00:11:35,920 Speaker 2: situation that he has to rectify merely but it's actually 207 00:11:36,000 --> 00:11:38,840 Speaker 2: not like it's a show that everybody's loving, Like most 208 00:11:38,840 --> 00:11:42,000 Speaker 2: people just think it's a really great show. Yeah. I 209 00:11:42,040 --> 00:11:44,120 Speaker 2: did see some funny comments though, where people were like, 210 00:11:44,280 --> 00:11:47,480 Speaker 2: you know what, he didn't critique. He didn't critique Alison 211 00:11:47,640 --> 00:11:50,160 Speaker 2: m Ranier being gay because that shit's just canon. 212 00:11:50,320 --> 00:11:52,600 Speaker 3: And I was like, I'll take that. I was like, 213 00:11:52,800 --> 00:11:53,439 Speaker 3: I love that. 214 00:11:54,880 --> 00:11:58,400 Speaker 1: Next up and O Tria the last song, follow up, 215 00:11:58,800 --> 00:12:00,920 Speaker 1: it will come up on it Xbox. Then now it 216 00:12:01,040 --> 00:12:06,000 Speaker 1: is coming out the after the developers had complained publicly 217 00:12:06,240 --> 00:12:09,080 Speaker 1: that they can't get an email back from Microsoft. Now 218 00:12:10,760 --> 00:12:13,760 Speaker 1: and O Tria is coming out on Xbox as dates 219 00:12:13,800 --> 00:12:16,280 Speaker 1: possible and as soon as possible at a date to 220 00:12:16,280 --> 00:12:19,680 Speaker 1: be mentioned later. But it's coming out. So it Squeaky Wheel, 221 00:12:19,800 --> 00:12:24,880 Speaker 1: it turns out, does get the grease mm hmm. Next up, 222 00:12:24,920 --> 00:12:29,120 Speaker 1: the Creative Arts Emmy winners have been announced, and it's 223 00:12:29,200 --> 00:12:31,880 Speaker 1: a lot of stuff that we like. Blue Eyed Samurai 224 00:12:32,240 --> 00:12:34,960 Speaker 1: has won for Outstanding Animated program. 225 00:12:35,120 --> 00:12:37,839 Speaker 3: Beginning X ninety seven, beating X. 226 00:12:37,800 --> 00:12:41,640 Speaker 1: Men ninety seven, and honestly, I think a deserved win. 227 00:12:41,880 --> 00:12:43,880 Speaker 2: I think it deserves it. This is this is a 228 00:12:44,000 --> 00:12:46,600 Speaker 2: landmark piece of programming and. 229 00:12:47,000 --> 00:12:51,200 Speaker 1: Big winner here for the Creative Arts Emmys, a showgun 230 00:12:51,480 --> 00:12:54,080 Speaker 1: breaking the record for most Emmys won by a single 231 00:12:54,160 --> 00:12:59,280 Speaker 1: TV show with fourteen Emmys, including for Best Casting, Best Cinematography, 232 00:12:59,559 --> 00:13:04,600 Speaker 1: Best Get act Your Best Main Title Design, Costumes, makeup, 233 00:13:04,760 --> 00:13:05,400 Speaker 1: and more. 234 00:13:05,920 --> 00:13:12,360 Speaker 2: Congratulations to these absolutely worthwhile wins all over. Also Best 235 00:13:12,320 --> 00:13:15,760 Speaker 2: Stunt Performance. Let's get that going to the Oscars now, please. 236 00:13:16,160 --> 00:13:17,959 Speaker 2: Now you know it's there in the Emmys, we can 237 00:13:17,960 --> 00:13:20,200 Speaker 2: celebrate it. I was kind of confused to have to 238 00:13:20,240 --> 00:13:23,120 Speaker 2: say though, even though I am an entertainment journalist, I 239 00:13:23,160 --> 00:13:25,359 Speaker 2: didn't realize how many different parts. 240 00:13:25,000 --> 00:13:27,719 Speaker 3: The Emmys have. Like I feel like a lot of these, you. 241 00:13:27,679 --> 00:13:30,640 Speaker 2: Know, Nesta Carbonell winning Best Guest Actor in a Drama. 242 00:13:30,840 --> 00:13:33,000 Speaker 2: He was fantastic, by the way, But like I feel 243 00:13:33,040 --> 00:13:34,800 Speaker 2: like a lot of these I would have watched them, 244 00:13:34,960 --> 00:13:37,120 Speaker 2: Like they could have streamed this, they could have televised this. 245 00:13:37,240 --> 00:13:40,319 Speaker 2: I want to celebrate Shogun's wins, obviously, I'm very excited 246 00:13:40,360 --> 00:13:44,000 Speaker 2: to see if you know, Tad Nobosano or Hiroyuki Sonada 247 00:13:44,240 --> 00:13:46,320 Speaker 2: are gonna win when they do the televised Emmis. But 248 00:13:46,360 --> 00:13:48,119 Speaker 2: Creative Arts Emes, I would. 249 00:13:47,840 --> 00:13:48,960 Speaker 3: Be interested in watching this. 250 00:13:49,000 --> 00:13:52,120 Speaker 2: I feel like we have enough streaming services enough YouTube 251 00:13:52,160 --> 00:13:54,720 Speaker 2: type platforms now that it would be nice if we 252 00:13:54,760 --> 00:13:58,240 Speaker 2: could watch these below the line and also sometimes above 253 00:13:58,280 --> 00:14:03,760 Speaker 2: the line creatives get their you know, flowers on stage, 254 00:14:03,840 --> 00:14:06,880 Speaker 2: So I would like to see that become a possibility. 255 00:14:06,920 --> 00:14:08,240 Speaker 3: But love to see this for Shogun. 256 00:14:08,480 --> 00:14:10,400 Speaker 2: I'd love to see it for Bluey Samurai, which won 257 00:14:10,480 --> 00:14:12,280 Speaker 2: multiple awards as well. 258 00:14:12,760 --> 00:14:18,360 Speaker 1: And next up, Tim Burton's Beetlejuice sequel, the New Beetlejuice 259 00:14:19,200 --> 00:14:26,680 Speaker 1: Beetlejuice Beetlejuice Remember Don't Stay, He Will Appear is experiencing 260 00:14:26,720 --> 00:14:30,120 Speaker 1: a very very nice box office hall with over one 261 00:14:30,200 --> 00:14:33,680 Speaker 1: hundred and forty five million in global that in. 262 00:14:33,880 --> 00:14:36,120 Speaker 3: One hundred and ten domestically. 263 00:14:36,480 --> 00:14:41,440 Speaker 1: You love to see it, uh. Tim Burton famously doesn't 264 00:14:41,520 --> 00:14:44,960 Speaker 1: like casting non white actors in his films, but it 265 00:14:45,000 --> 00:14:48,160 Speaker 1: hasn't hurt him yet and this film looks like it 266 00:14:48,200 --> 00:14:49,359 Speaker 1: will be a success. 267 00:14:49,680 --> 00:14:55,200 Speaker 2: Jenna Ortega, he's trying to move in these on that one, 268 00:14:55,400 --> 00:14:58,600 Speaker 2: but yeah, I haven't seen it yet. I have to say, 269 00:14:59,200 --> 00:15:02,760 Speaker 2: as Jason, tim Burton's previous comments and has moved towards 270 00:15:02,800 --> 00:15:06,200 Speaker 2: like kind of nightmarish CG in his later career has 271 00:15:06,240 --> 00:15:08,200 Speaker 2: turned me off. I was a huge Timburton fan as 272 00:15:08,240 --> 00:15:10,760 Speaker 2: a kid, no surprise because I was a goth. But 273 00:15:11,600 --> 00:15:14,320 Speaker 2: I do love Jenna Otaga, I do love Catherine O'Hara, 274 00:15:14,640 --> 00:15:15,880 Speaker 2: I do love Winona Ryder. 275 00:15:16,200 --> 00:15:18,040 Speaker 3: And from what I have heard, it. 276 00:15:18,080 --> 00:15:22,480 Speaker 2: Is a very practical movie that has moved him back 277 00:15:22,520 --> 00:15:26,920 Speaker 2: to that production design that made Batman Batman returns Edwards 278 00:15:26,920 --> 00:15:29,680 Speaker 2: Sizahans and the original beat or just so special. 279 00:15:30,320 --> 00:15:32,120 Speaker 3: So I will be going to see it for five 280 00:15:32,160 --> 00:15:32,960 Speaker 3: dollars on Tuesday. 281 00:15:33,040 --> 00:15:35,480 Speaker 1: They also will be going to see it for a 282 00:15:35,600 --> 00:15:40,080 Speaker 1: discounted price. Here are Tim Burton's comments from a few 283 00:15:40,160 --> 00:15:42,760 Speaker 1: years back. I think a Bustle interview quote. I remember 284 00:15:42,800 --> 00:15:44,400 Speaker 1: back when I was a child watching The Brady Bunch 285 00:15:44,440 --> 00:15:46,640 Speaker 1: and they started getting all politically correct, like, okay, let's 286 00:15:46,680 --> 00:15:48,880 Speaker 1: have an Asian child and a black child. I grew 287 00:15:48,960 --> 00:15:51,720 Speaker 1: up watching blaxploitation movies, right, and I said, that's great. 288 00:15:51,920 --> 00:15:53,960 Speaker 1: I didn't go like, there should be more white people 289 00:15:53,960 --> 00:15:55,720 Speaker 1: in these movies. There's lots of. 290 00:15:55,640 --> 00:15:57,760 Speaker 2: White people in black exploitation movies, sir, and most of 291 00:15:57,800 --> 00:15:59,040 Speaker 2: them were made by white people. 292 00:15:59,720 --> 00:16:04,200 Speaker 1: So according to Burton, that's when the Pretty Bunch started 293 00:16:04,280 --> 00:16:07,120 Speaker 1: go downhill. Is not the Brady Munch going woke. 294 00:16:07,280 --> 00:16:12,960 Speaker 2: Jason got Now, well, you know what, maybe if he 295 00:16:13,040 --> 00:16:16,520 Speaker 2: gets a third beat Le Juice movie, which I'm sure, 296 00:16:18,200 --> 00:16:20,400 Speaker 2: maybe I'll throw us at by once again. Or maybe 297 00:16:20,520 --> 00:16:22,840 Speaker 2: General or Tager will be telling him off and teaching 298 00:16:22,920 --> 00:16:24,600 Speaker 2: him how to be a better person. Not that that 299 00:16:24,680 --> 00:16:26,680 Speaker 2: should be on the young people, but she has been 300 00:16:26,720 --> 00:16:28,920 Speaker 2: wonderful on this Beat or Juice press tour. She's been 301 00:16:28,960 --> 00:16:31,600 Speaker 2: wearing fantastic Beat or Juice inspired outfits and in a 302 00:16:31,640 --> 00:16:34,920 Speaker 2: moment that went viral that I absolutely loved, she told 303 00:16:34,960 --> 00:16:39,920 Speaker 2: Winona Ryder to not listen to leave. You don't have 304 00:16:39,960 --> 00:16:43,080 Speaker 2: to take those sunglasses. I felt like that was a 305 00:16:43,120 --> 00:16:47,000 Speaker 2: greatly healing moment when we're Knowna's career was just absolutely 306 00:16:47,360 --> 00:16:50,360 Speaker 2: decimated by the evils of the paparazzi. So good on you, 307 00:16:50,440 --> 00:16:51,040 Speaker 2: jenneral O Tager. 308 00:16:51,120 --> 00:16:51,520 Speaker 3: I love you. 309 00:16:51,760 --> 00:16:53,720 Speaker 2: I hope you've got a sick back end deal and 310 00:16:53,760 --> 00:16:56,040 Speaker 2: that some of this box office money is coming your way. 311 00:16:57,280 --> 00:16:59,160 Speaker 1: We're about to make some money because coming up next, 312 00:16:59,160 --> 00:17:01,800 Speaker 1: we're going to jump out and talk about Star Wars Outlaws. 313 00:17:02,920 --> 00:17:21,560 Speaker 1: After these messages and we're back to talk about Star 314 00:17:21,600 --> 00:17:25,639 Speaker 1: Wars Outlaws recently released. It came out August thirtieth on Windows, 315 00:17:25,680 --> 00:17:30,119 Speaker 1: PS five, Xbox Series X and S published by Ubisoft. 316 00:17:30,200 --> 00:17:35,040 Speaker 1: Third Person Star Wars open world game set between the 317 00:17:35,119 --> 00:17:37,520 Speaker 1: events of Empire Strikes Back in Return of the Jedi. 318 00:17:39,320 --> 00:17:40,680 Speaker 1: You're not playing it, Rosie. 319 00:17:41,240 --> 00:17:43,879 Speaker 2: I have not played it yet because I do not 320 00:17:44,000 --> 00:17:46,280 Speaker 2: want to spend that much money on a game as 321 00:17:46,320 --> 00:17:49,240 Speaker 2: of yet. But I do want to pet the cute 322 00:17:49,240 --> 00:17:51,000 Speaker 2: creature Nicks. At some point. 323 00:17:51,119 --> 00:17:51,959 Speaker 1: I will get it. 324 00:17:52,080 --> 00:17:54,399 Speaker 2: Jason, you are playing it, I am. How does it feel? 325 00:17:54,920 --> 00:18:02,000 Speaker 1: Well? Like an absolute dupe and supper for everything that 326 00:18:02,119 --> 00:18:06,760 Speaker 1: George Lucas has done since nineteen seventy seven and a 327 00:18:07,000 --> 00:18:11,320 Speaker 1: situation that continues to this very day. I paid for 328 00:18:11,400 --> 00:18:14,080 Speaker 1: whatever it was, the Ultra or Elite version of this 329 00:18:14,200 --> 00:18:18,040 Speaker 1: game so that I could play it fucking Tuesday night 330 00:18:19,240 --> 00:18:23,199 Speaker 1: ahead of day August thirty. They had my number, and 331 00:18:23,320 --> 00:18:25,639 Speaker 1: here is my take on the game. I was originally 332 00:18:25,720 --> 00:18:28,639 Speaker 1: quite disappointed it felt for an open world game, it 333 00:18:28,680 --> 00:18:34,200 Speaker 1: felt very sparsely populated and by both people and things 334 00:18:34,240 --> 00:18:41,960 Speaker 1: to do, and from a like gameplay, story action perspective, 335 00:18:42,000 --> 00:18:43,919 Speaker 1: it kind of felt like the pacing was off. Like 336 00:18:45,000 --> 00:18:50,359 Speaker 1: that said, having now played for many more days after 337 00:18:50,440 --> 00:18:53,080 Speaker 1: this and gotten into the you know out of the 338 00:18:53,200 --> 00:18:58,080 Speaker 1: kind of tutorial section and have been exploring extensively the 339 00:18:58,160 --> 00:19:01,640 Speaker 1: open world section. Having now been able to explore extensively 340 00:19:01,680 --> 00:19:05,560 Speaker 1: the open world section and starting to build my relationships 341 00:19:05,560 --> 00:19:11,120 Speaker 1: with the various organized crime factions there, here is what 342 00:19:11,400 --> 00:19:13,440 Speaker 1: I'm less disappointed. And here's what I have to say 343 00:19:13,480 --> 00:19:17,360 Speaker 1: about Star Wars Outlaws, and really this is the only 344 00:19:17,400 --> 00:19:18,800 Speaker 1: thing you need to know about it. If you have 345 00:19:18,800 --> 00:19:21,879 Speaker 1: not yet purchased the game. This is a game for 346 00:19:22,080 --> 00:19:28,480 Speaker 1: two groups. It is a game for one people who 347 00:19:28,520 --> 00:19:34,480 Speaker 1: are fans longtime fans of Star Wars who have not 348 00:19:34,720 --> 00:19:40,760 Speaker 1: ever really played video games before, or younger fans of 349 00:19:40,800 --> 00:19:45,640 Speaker 1: Star Wars kids who similarly have really not played video 350 00:19:45,640 --> 00:19:53,119 Speaker 1: games before. If this is your first open world game, congratulations. 351 00:19:53,119 --> 00:19:55,840 Speaker 1: This is the perfect thing for you because it will 352 00:19:56,240 --> 00:19:59,200 Speaker 1: teach you about open world games. And it has enough 353 00:19:59,600 --> 00:20:02,760 Speaker 1: is enough. The fighting is good enough, the stealth is 354 00:20:02,800 --> 00:20:07,000 Speaker 1: fun enough. The platforming, the kind of third person uncharted 355 00:20:07,040 --> 00:20:12,119 Speaker 1: style platforming is like good and engaging enough, and you know, 356 00:20:12,160 --> 00:20:17,040 Speaker 1: there's a fun creature that is your pet, and it's perfect. 357 00:20:17,400 --> 00:20:21,080 Speaker 1: It's perfect in that regard. If you have like ever 358 00:20:21,160 --> 00:20:23,760 Speaker 1: played a Grand Theft auto game, or have ever played 359 00:20:23,800 --> 00:20:25,960 Speaker 1: like a Red Dead Redemption game, You're gonna be like, 360 00:20:25,960 --> 00:20:28,440 Speaker 1: what the fuck is this? This game is not for you. 361 00:20:28,560 --> 00:20:32,720 Speaker 1: It is for the same people that other Star Wars 362 00:20:32,800 --> 00:20:37,920 Speaker 1: merches for, and that is like kids and nostalgic nostalgic 363 00:20:38,680 --> 00:20:42,760 Speaker 1: oldsters who have not played video games before. So in 364 00:20:42,800 --> 00:20:44,280 Speaker 1: that say, it's kind of fun. 365 00:20:44,560 --> 00:20:46,919 Speaker 2: Also just people who want to spend time in like 366 00:20:46,960 --> 00:20:49,600 Speaker 2: a Star Wars world, you know, because some people are 367 00:20:49,600 --> 00:20:54,639 Speaker 2: not necessarily looking for that like challenging, kind of completely full, 368 00:20:55,320 --> 00:21:00,800 Speaker 2: like you know, task based sit you and some people 369 00:21:00,840 --> 00:21:03,240 Speaker 2: just want to be like chillin doing stealth in a 370 00:21:03,320 --> 00:21:06,040 Speaker 2: Stall Wars world. And I think that's like definitely in 371 00:21:06,119 --> 00:21:07,800 Speaker 2: on Discode, we've seen a lot of people who are 372 00:21:07,840 --> 00:21:12,840 Speaker 2: just having fun just like wandering around doing stealth as. 373 00:21:12,640 --> 00:21:15,640 Speaker 1: A low stakes game. It's like excellent. I think it's 374 00:21:15,640 --> 00:21:18,880 Speaker 1: excellent and it and it is again if you have 375 00:21:19,040 --> 00:21:22,560 Speaker 1: if you have no experience with a third person open 376 00:21:22,600 --> 00:21:24,480 Speaker 1: world game, then this is gonna be a great game 377 00:21:24,480 --> 00:21:28,800 Speaker 1: for you. There's lots of stuff to do, there's a 378 00:21:28,840 --> 00:21:36,040 Speaker 1: pretty like everything is like the kind of basic version 379 00:21:36,400 --> 00:21:39,159 Speaker 1: of a mechanic that you would find in it, like 380 00:21:39,200 --> 00:21:42,760 Speaker 1: another triple a open world game. The hacking is. The 381 00:21:42,800 --> 00:21:45,720 Speaker 1: hacking is actually pretty interesting. It's based on like a 382 00:21:45,760 --> 00:21:49,239 Speaker 1: beat system, like a music system, like It'll be. You 383 00:21:49,320 --> 00:21:55,320 Speaker 1: have to basically match the beat oncative like a rhythm game. 384 00:21:55,359 --> 00:21:58,760 Speaker 1: You have to match the beat like on two to 385 00:21:58,960 --> 00:22:03,600 Speaker 1: three consecutive like this is sorry, the lock picking mechanic 386 00:22:03,920 --> 00:22:07,800 Speaker 1: on several consecutive beats in order to open whatever the 387 00:22:07,840 --> 00:22:12,119 Speaker 1: package is. The hacking, which they call slicing, is like 388 00:22:12,240 --> 00:22:17,360 Speaker 1: wordle in which you select pictograms and it'll tell you 389 00:22:17,640 --> 00:22:22,040 Speaker 1: if either the pictogram is not part of the hacking sequence, 390 00:22:22,480 --> 00:22:24,159 Speaker 1: is part of the hacking sequence but it's in the 391 00:22:24,200 --> 00:22:27,040 Speaker 1: wrong place or is perfectly placed in the right place, 392 00:22:27,040 --> 00:22:30,920 Speaker 1: and then you'll have like a couple of tries based 393 00:22:30,960 --> 00:22:34,200 Speaker 1: on your feedback from your first tries. So that's kind 394 00:22:34,200 --> 00:22:38,520 Speaker 1: of interesting and cool. The stealth is like, you don't 395 00:22:38,720 --> 00:22:44,000 Speaker 1: there's no cover system. There's no like cover fire system. 396 00:22:44,080 --> 00:22:48,880 Speaker 1: You can't really peek like you can in other third 397 00:22:48,920 --> 00:22:52,040 Speaker 1: person games, but like taking cover behind like a box, 398 00:22:52,080 --> 00:22:56,480 Speaker 1: and like shooting at stormtroopers is fun. The action the 399 00:22:56,720 --> 00:23:00,520 Speaker 1: AI is pretty fucking dumb. Like you can sneak right 400 00:23:00,600 --> 00:23:03,159 Speaker 1: by somebody, you can you can tell Nick's to like 401 00:23:03,200 --> 00:23:05,720 Speaker 1: pickpocket somebody. You can be standing six inches away, they're 402 00:23:05,720 --> 00:23:08,320 Speaker 1: like what like nicks will run over to you and 403 00:23:08,400 --> 00:23:10,760 Speaker 1: drop their stolen items, like right in front of them, 404 00:23:10,760 --> 00:23:13,199 Speaker 1: and you pick it up and they have no idea. 405 00:23:13,280 --> 00:23:17,920 Speaker 1: But when you get into combat with stormtroopers, Ubisoft I 406 00:23:17,960 --> 00:23:21,719 Speaker 1: think was and the developer was smart enough to know 407 00:23:22,000 --> 00:23:27,080 Speaker 1: that one their AI is done, so therefore too they 408 00:23:27,080 --> 00:23:29,520 Speaker 1: can kind of overcome that by just making the AI 409 00:23:29,600 --> 00:23:32,520 Speaker 1: super aggressive. So if you shoot at a stormtrooper and 410 00:23:32,520 --> 00:23:38,920 Speaker 1: you get into a gunfight or a Pike gangster or whoever, 411 00:23:39,640 --> 00:23:42,000 Speaker 1: they're just gonna go fucking crazy trying to get you, 412 00:23:42,080 --> 00:23:44,240 Speaker 1: trying to find you, chasing you all over the map. 413 00:23:44,600 --> 00:23:48,040 Speaker 1: And in that sense that is engaging and active enough 414 00:23:48,119 --> 00:23:50,240 Speaker 1: that the worst thing that could happen is you're wandering 415 00:23:50,280 --> 00:23:53,080 Speaker 1: around being like what they can I can't get into 416 00:23:53,119 --> 00:23:54,919 Speaker 1: a fight. I don't know what to do. And so 417 00:23:55,040 --> 00:23:57,280 Speaker 1: you do kind of have a choice, Like there's several 418 00:23:57,400 --> 00:24:02,159 Speaker 1: missions in the early to mid game where you know 419 00:24:02,200 --> 00:24:05,439 Speaker 1: they tell you, okay, you got to be quiet, and 420 00:24:05,480 --> 00:24:07,200 Speaker 1: you just have to be quiet, But then it'll open 421 00:24:07,280 --> 00:24:08,880 Speaker 1: up to where okay, you have a choice. You can 422 00:24:08,920 --> 00:24:11,280 Speaker 1: either be stealthy or you can go in Guns of Blazing, 423 00:24:11,640 --> 00:24:14,760 Speaker 1: and going in Guns of Blazing is pretty fun, even 424 00:24:14,800 --> 00:24:16,800 Speaker 1: for a person like me who's played a lot of games. 425 00:24:17,119 --> 00:24:22,840 Speaker 1: The UH vehicles are reasonably fun, Like it's not like 426 00:24:23,000 --> 00:24:27,320 Speaker 1: GTA where you're like can capture like every kind of ship, 427 00:24:27,440 --> 00:24:34,440 Speaker 1: but like the speeder racing is pretty fun. And relationships, similarly, 428 00:24:34,880 --> 00:24:39,800 Speaker 1: it's not like a very complicated relationship system faction system 429 00:24:39,840 --> 00:24:44,040 Speaker 1: as you would find, you know, in some other Triple 430 00:24:44,080 --> 00:24:47,280 Speaker 1: A game, whether it be Red Dead or what have you. 431 00:24:47,320 --> 00:24:50,960 Speaker 1: But it is cool, like if you do work for 432 00:24:51,040 --> 00:24:54,560 Speaker 1: the Pikes, the Pikes will like you, but the Huts 433 00:24:54,600 --> 00:24:56,879 Speaker 1: maybe won't like you, and so you do have to 434 00:24:56,960 --> 00:24:59,760 Speaker 1: like balance this stuff, and it does get interesting, and 435 00:24:59,800 --> 00:25:02,560 Speaker 1: it's fun to go into the cantina and meet with 436 00:25:02,640 --> 00:25:06,560 Speaker 1: your contact and like get missions. The missions are definitely 437 00:25:06,640 --> 00:25:13,199 Speaker 1: much more on rails than a veteran video game player 438 00:25:13,480 --> 00:25:16,600 Speaker 1: would probably like. But again, I think this is mainly 439 00:25:16,640 --> 00:25:20,879 Speaker 1: for kids and people who's for whom this is their 440 00:25:20,880 --> 00:25:24,880 Speaker 1: first video game experience. Now I'll also say this, don't 441 00:25:25,080 --> 00:25:27,879 Speaker 1: if you have not bought this game, don't buy the 442 00:25:27,920 --> 00:25:31,360 Speaker 1: expensive version. Don't do what I did. You will never 443 00:25:31,400 --> 00:25:34,040 Speaker 1: look at the digital video art book, you will not 444 00:25:34,200 --> 00:25:38,040 Speaker 1: care about the skins, fuck all that shit. Just play 445 00:25:38,080 --> 00:25:40,400 Speaker 1: the very basic version of the game and you will 446 00:25:40,400 --> 00:25:42,760 Speaker 1: get the full vent game experience and you will have 447 00:25:42,800 --> 00:25:50,040 Speaker 1: fun overall. Six out of ten, but like a solid 448 00:25:50,160 --> 00:25:53,040 Speaker 1: six again if this I remember when I was a 449 00:25:53,119 --> 00:25:55,040 Speaker 1: kid first playing video games. I was like, holy shit, 450 00:25:55,119 --> 00:25:58,840 Speaker 1: it is amazing, wow, And I think kids will like it, 451 00:25:58,960 --> 00:26:05,760 Speaker 1: especially like if they are say before around the age 452 00:26:05,840 --> 00:26:10,000 Speaker 1: of like eight, nine, ten, and have not gotten into 453 00:26:10,040 --> 00:26:13,000 Speaker 1: like Fortnite or anything else like that yet. They If 454 00:26:13,480 --> 00:26:16,040 Speaker 1: you're looking for something to get kids into star Wars 455 00:26:16,040 --> 00:26:21,160 Speaker 1: and gaming that's not like crazy and violent, super uber violent, 456 00:26:21,320 --> 00:26:25,320 Speaker 1: with like all sorts of like bad content, adult content, 457 00:26:26,080 --> 00:26:29,879 Speaker 1: Star Wars Outlaws, it's for you, Rosie. You've been playing 458 00:26:29,880 --> 00:26:31,720 Speaker 1: a game, yes, I have so. 459 00:26:31,800 --> 00:26:35,000 Speaker 2: I a while ago, I was waiting for this one 460 00:26:35,040 --> 00:26:39,600 Speaker 2: game that was called that's based on this Scandinavian kid's 461 00:26:39,640 --> 00:26:42,040 Speaker 2: books called The Movements, which I love, and I did 462 00:26:42,119 --> 00:26:45,080 Speaker 2: get that game. It is a rhythm game and it's 463 00:26:45,160 --> 00:26:49,679 Speaker 2: really cute. It's called Snuffkins Melody of Moomon Valley. But 464 00:26:49,760 --> 00:26:51,879 Speaker 2: look that game. I got it on sale. It was 465 00:26:51,920 --> 00:26:53,800 Speaker 2: like fifteen dollars. I was like I'm gonna play this 466 00:26:53,840 --> 00:26:57,280 Speaker 2: game NonStop. But then I got influenced by one of 467 00:26:57,280 --> 00:27:01,040 Speaker 2: the cozy gamers and that game's cute. It's like rhythm game. 468 00:27:01,080 --> 00:27:03,600 Speaker 2: It's very cute. You wander around, it feels kind of 469 00:27:03,640 --> 00:27:05,639 Speaker 2: like a cozy grove actually, which me and Aaron were 470 00:27:05,640 --> 00:27:09,800 Speaker 2: talking about before. But I got influenced by a cozy gamer, 471 00:27:10,200 --> 00:27:13,480 Speaker 2: probably Cozy Gamer Girl, she's always influencing me, who was 472 00:27:13,520 --> 00:27:16,720 Speaker 2: playing a game called Minami Lane that is five dollars 473 00:27:16,800 --> 00:27:21,959 Speaker 2: that has absolutely addicted me, and it is essentially a 474 00:27:22,000 --> 00:27:26,240 Speaker 2: cozy time management game where a Tanooki hires you to 475 00:27:26,359 --> 00:27:32,800 Speaker 2: help get little streets back to bustling kind of thoroughfares. 476 00:27:32,840 --> 00:27:35,800 Speaker 2: And it's like you've got to go in and there 477 00:27:35,920 --> 00:27:38,080 Speaker 2: is one building, and you've got to make sure that 478 00:27:38,119 --> 00:27:40,960 Speaker 2: you have enough buildings so that elder people can come, 479 00:27:41,080 --> 00:27:42,920 Speaker 2: and you've got to make enough buildings so that younger 480 00:27:42,920 --> 00:27:45,840 Speaker 2: people can come. And the challenges of stuff like make 481 00:27:45,880 --> 00:27:49,159 Speaker 2: a karaoke bar that is good for younger people and 482 00:27:49,200 --> 00:27:51,199 Speaker 2: make sure there's one that's good for elder people, and 483 00:27:51,240 --> 00:27:53,679 Speaker 2: there is slight. There's a lot of optional stuff like 484 00:27:53,720 --> 00:27:56,520 Speaker 2: you can do it within six days. You can take 485 00:27:56,600 --> 00:27:58,920 Speaker 2: this much time you can do it with this many buildings, 486 00:27:58,920 --> 00:28:01,560 Speaker 2: so you can add level of stress. But I love 487 00:28:01,600 --> 00:28:03,960 Speaker 2: a time management game. And a lot of times, like 488 00:28:04,160 --> 00:28:06,399 Speaker 2: Nick or my friends will be like, why do you 489 00:28:06,480 --> 00:28:11,000 Speaker 2: relax by like doing jobs? Like why is that enjoyable 490 00:28:11,040 --> 00:28:13,360 Speaker 2: to you to like run an errand or run a restaurant? 491 00:28:13,560 --> 00:28:17,440 Speaker 2: I will say this game is so relaxing that even 492 00:28:17,600 --> 00:28:20,720 Speaker 2: people who don't necessarily usually like time management games should 493 00:28:20,800 --> 00:28:25,439 Speaker 2: check it out. It's so beautifully put together too, like 494 00:28:25,560 --> 00:28:29,280 Speaker 2: and also I really, I really like the fact that 495 00:28:30,000 --> 00:28:34,880 Speaker 2: they they there are noveral tips for the game because 496 00:28:34,920 --> 00:28:38,440 Speaker 2: the game is very simple, so they just say when 497 00:28:38,440 --> 00:28:40,040 Speaker 2: it comes up, it'll be a tip, and it'll be like, 498 00:28:40,160 --> 00:28:42,000 Speaker 2: we love you, thanks for playing the game. 499 00:28:42,160 --> 00:28:45,360 Speaker 5: So it just has like entirely great vibes. It has 500 00:28:45,400 --> 00:28:51,760 Speaker 5: a gorgeous, really lovely aesthetic. It's made by Doot and 501 00:28:53,000 --> 00:28:57,480 Speaker 5: blee Bloop incredible names, and the publisher is Wholesome Games Presents, 502 00:28:57,520 --> 00:29:01,400 Speaker 5: and it is legit like maybe the most enticing game 503 00:29:01,600 --> 00:29:04,560 Speaker 5: I've played this yet absolutely just so addicting. 504 00:29:04,720 --> 00:29:07,000 Speaker 2: Like if you like Stardu Valley and you got addicted 505 00:29:07,040 --> 00:29:11,760 Speaker 2: to Stardu Valley, this is like that, but way simpler, way, 506 00:29:11,840 --> 00:29:14,200 Speaker 2: less expansive, and actually more addicting. 507 00:29:15,240 --> 00:29:21,240 Speaker 1: Wow, huge, you will get addicted. Yeah, that's the time 508 00:29:21,280 --> 00:29:23,640 Speaker 1: management games of the exact same type of game that 509 00:29:23,720 --> 00:29:27,000 Speaker 1: addicts me. You know what, I'm addicted to keeping this 510 00:29:27,040 --> 00:29:29,840 Speaker 1: podcast going. WHOA, stay tuned for a word from our 511 00:29:29,840 --> 00:29:47,920 Speaker 1: responsibility and we're back. Now it is time to talk 512 00:29:47,960 --> 00:29:52,000 Speaker 1: about Marvel Rivals. Marvel Rivals Free to Play six v 513 00:29:52,120 --> 00:29:55,479 Speaker 1: six Hero Shooter, which is basically overwatched skinned for Marvel, 514 00:29:56,400 --> 00:30:01,840 Speaker 1: was in early access recently. We did get at as 515 00:30:01,880 --> 00:30:06,920 Speaker 1: a show. We got access to the game, and we 516 00:30:07,000 --> 00:30:11,479 Speaker 1: got AT. That access code came through about thirty minutes 517 00:30:11,640 --> 00:30:15,560 Speaker 1: after early access ended, so we were not able to play. 518 00:30:15,640 --> 00:30:20,360 Speaker 1: But super producer Aaron tell Us and welcome to the show. 519 00:30:20,680 --> 00:30:26,280 Speaker 1: Tell us your thoughts on your very brief relationship with 520 00:30:26,600 --> 00:30:29,480 Speaker 1: the early access beta of Marvel Rivals. 521 00:30:29,640 --> 00:30:31,920 Speaker 6: Yeah, so I also, I mean I got it very late. 522 00:30:32,200 --> 00:30:34,520 Speaker 6: I got it with about an hour left. It just 523 00:30:34,680 --> 00:30:36,360 Speaker 6: happened to be I'm on the East Coast and I 524 00:30:36,400 --> 00:30:38,680 Speaker 6: wake up very early, so I had access to it 525 00:30:38,720 --> 00:30:41,680 Speaker 6: for the brief moment it was still up that Unfortunately 526 00:30:41,720 --> 00:30:45,320 Speaker 6: the two of you did not. I will come to 527 00:30:45,360 --> 00:30:48,440 Speaker 6: this as someone who I'm a huge Marvel fan. I've 528 00:30:48,440 --> 00:30:51,360 Speaker 6: actually never played Overwatch, so I have not done too 529 00:30:51,360 --> 00:30:54,200 Speaker 6: many of the team shooters. I had a ton of 530 00:30:54,240 --> 00:30:58,480 Speaker 6: fun it has. I know there's a ton of things 531 00:30:58,520 --> 00:31:01,360 Speaker 6: that are very similar with this Overwatch, including some of 532 00:31:01,360 --> 00:31:04,880 Speaker 6: the characters and their move sets are almost one to one. 533 00:31:05,160 --> 00:31:08,640 Speaker 6: I've heard like the Punisher is basically Soldier seventy six. 534 00:31:09,680 --> 00:31:13,560 Speaker 6: But a quick breakdown, there will be I believe it's 535 00:31:13,600 --> 00:31:17,960 Speaker 6: twenty five heroes you can choose and villains, and when 536 00:31:18,040 --> 00:31:21,480 Speaker 6: it launches it will have Captain, American Winner Soldier who 537 00:31:21,480 --> 00:31:25,840 Speaker 6: were not in the beta, but everyone all heroes will 538 00:31:25,880 --> 00:31:28,040 Speaker 6: be unlocked and free to play at launch, which is 539 00:31:28,120 --> 00:31:31,160 Speaker 6: very exciting. You don't have to buy the DLC to 540 00:31:31,240 --> 00:31:34,400 Speaker 6: get Doctor Strange or pay extra to have Spider Man. 541 00:31:35,040 --> 00:31:38,920 Speaker 6: It will only be cosmetic things. I tried characters in 542 00:31:39,000 --> 00:31:43,040 Speaker 6: each of the three roles. So there's Vanguard, which is 543 00:31:43,080 --> 00:31:47,600 Speaker 6: basically your tank character, There's Duelists that are dps, and 544 00:31:47,640 --> 00:31:49,040 Speaker 6: then Strategist, which is. 545 00:31:49,080 --> 00:31:49,960 Speaker 2: The support character. 546 00:31:50,080 --> 00:31:53,080 Speaker 6: And I know, Jason, you talked to Rosie earlier about 547 00:31:53,080 --> 00:31:56,880 Speaker 6: Overwatch and had suggested a support character for her. So 548 00:31:57,720 --> 00:32:00,320 Speaker 6: some good ones in there, and they're really interesting ways 549 00:32:00,320 --> 00:32:03,200 Speaker 6: they use it, Like Loki is a strategist who he 550 00:32:03,320 --> 00:32:06,640 Speaker 6: makes copies of himself and illusions, and then the more 551 00:32:06,680 --> 00:32:11,440 Speaker 6: illusions he has, the stronger his healing abilities are in 552 00:32:11,520 --> 00:32:16,200 Speaker 6: terms of like the Tanks group realistic like actually makes 553 00:32:16,520 --> 00:32:21,080 Speaker 6: walls of branches like throughout the battlefield to change things. 554 00:32:21,400 --> 00:32:26,720 Speaker 6: And then for duelists like star Lord, he's very quick 555 00:32:26,760 --> 00:32:30,480 Speaker 6: and whenever you dash it auto reloads his weapon, which 556 00:32:30,520 --> 00:32:33,800 Speaker 6: is some very cool, like unique things. I did think 557 00:32:33,880 --> 00:32:37,480 Speaker 6: it was a little strange, like Magneto and Doctor Strange 558 00:32:37,520 --> 00:32:41,120 Speaker 6: are tanks kind of just because they have shields like 559 00:32:41,160 --> 00:32:43,400 Speaker 6: as part of their power set, and like they needed 560 00:32:43,440 --> 00:32:46,600 Speaker 6: more tanks. But like Hulk is a tank. Yeah, I 561 00:32:46,600 --> 00:32:48,800 Speaker 6: get that, but I don't know if Doctor Strange. If 562 00:32:48,840 --> 00:32:51,760 Speaker 6: I think of him as like a tanky character as opposed. 563 00:32:51,400 --> 00:32:54,200 Speaker 2: To like a detail, I will say I can't. This 564 00:32:54,240 --> 00:32:56,000 Speaker 2: is not the case with Doctor Strange. I think you're 565 00:32:56,000 --> 00:32:58,040 Speaker 2: onto something that But I will say I feel like 566 00:32:58,960 --> 00:33:04,160 Speaker 2: putting like Magneto in that like tanky kind of space. 567 00:33:04,240 --> 00:33:06,880 Speaker 2: It's definitely also like going back to the old Capcom 568 00:33:06,920 --> 00:33:09,240 Speaker 2: games where I feel like he did he was kind 569 00:33:09,280 --> 00:33:11,960 Speaker 2: of a little bit bigger. He did have that kind 570 00:33:11,960 --> 00:33:14,960 Speaker 2: of shield vibe. But okay, so the one that I 571 00:33:15,120 --> 00:33:17,880 Speaker 2: was really interested that they included is like they have 572 00:33:18,000 --> 00:33:20,080 Speaker 2: Adam Warlock in this game, who is one of the 573 00:33:20,080 --> 00:33:22,400 Speaker 2: support characters. Could you talk a little bit about him, 574 00:33:22,400 --> 00:33:24,240 Speaker 2: because that's just like I never even thought i'd see 575 00:33:24,280 --> 00:33:25,680 Speaker 2: Adam Warlock in a video game. 576 00:33:25,760 --> 00:33:28,080 Speaker 6: Yeah, and I didn't play as Adam Warlock, but I 577 00:33:28,160 --> 00:33:31,640 Speaker 6: had he was in games I played, and he does 578 00:33:31,680 --> 00:33:34,600 Speaker 6: a cool thing where he connects different teammates. So like 579 00:33:35,280 --> 00:33:38,160 Speaker 6: if I am getting focused and you connect me to 580 00:33:38,240 --> 00:33:40,520 Speaker 6: one of our other teammates, any damage to me is 581 00:33:40,560 --> 00:33:43,880 Speaker 6: spread between us. So wow, that's a really fun thing. 582 00:33:44,120 --> 00:33:46,560 Speaker 6: Like if you do have a tank who's right in 583 00:33:46,600 --> 00:33:49,640 Speaker 6: the middle, and you know, you can spread out that damage, 584 00:33:49,680 --> 00:33:52,320 Speaker 6: so even if it or a really squishy character shares 585 00:33:52,360 --> 00:33:55,920 Speaker 6: their damage with a tank. Again, not an Overwatch pro 586 00:33:56,440 --> 00:33:58,400 Speaker 6: by any means, So I don't know what the best 587 00:33:58,440 --> 00:34:02,680 Speaker 6: strategies are, but I had a ton of fun. Rocket 588 00:34:02,720 --> 00:34:05,560 Speaker 6: has some really cool things where like he he can 589 00:34:05,680 --> 00:34:09,560 Speaker 6: jump on group and just if your teammate is a group, 590 00:34:09,640 --> 00:34:13,000 Speaker 6: he can group. Yeah, and so they do have these 591 00:34:13,120 --> 00:34:16,440 Speaker 6: these team up abilities that like sometimes it's just two characters, 592 00:34:16,520 --> 00:34:22,320 Speaker 6: sometimes it's three, but it's not symmetrical, so like Rocket 593 00:34:22,360 --> 00:34:25,360 Speaker 6: has stuff with Punisher and Groop but doesn't have anything 594 00:34:25,440 --> 00:34:29,680 Speaker 6: with Captain America for instance. Interesting, but supposedly the developers 595 00:34:29,680 --> 00:34:32,200 Speaker 6: have said they're going to rotate them, so like there 596 00:34:32,239 --> 00:34:36,040 Speaker 6: won't be a Rocket and Adam Warlock thing at launch, 597 00:34:36,160 --> 00:34:38,960 Speaker 6: but maybe two months in it will have that and 598 00:34:39,000 --> 00:34:42,880 Speaker 6: they'll rotate out the Punisher and Rocket one. So I 599 00:34:42,920 --> 00:34:44,960 Speaker 6: think that feels weird. 600 00:34:45,239 --> 00:34:48,920 Speaker 1: Yeah, they would add and take something away as part 601 00:34:48,960 --> 00:34:50,320 Speaker 1: of the game maintenance. 602 00:34:50,600 --> 00:34:52,840 Speaker 6: Taking things away is a choice. 603 00:34:52,880 --> 00:34:55,600 Speaker 1: I predicted that will be something that will be changed, 604 00:34:55,960 --> 00:34:59,959 Speaker 1: Like although you know, as a long time Overwatch player, 605 00:35:00,120 --> 00:35:04,000 Speaker 1: I still play. They do tweak. The game has been 606 00:35:04,000 --> 00:35:07,239 Speaker 1: tweaked regularly and is tweaked between seasons all the time, 607 00:35:07,280 --> 00:35:09,920 Speaker 1: and is tweaked mid scenes in a competitive season, just 608 00:35:10,160 --> 00:35:13,160 Speaker 1: based on like who's overpowered who's not. So I could 609 00:35:13,200 --> 00:35:18,719 Speaker 1: see that. Yeah, there is precedent for changing games that way, 610 00:35:18,760 --> 00:35:22,240 Speaker 1: but like taking an entire mechanic out and the ability 611 00:35:22,360 --> 00:35:24,879 Speaker 1: seems weird, but that's neither here nor there. 612 00:35:25,120 --> 00:35:27,839 Speaker 2: Maybe they'll do it, Maybe they'll do it more seasonally, 613 00:35:28,080 --> 00:35:29,960 Speaker 2: like yeah, you know kind of how they have like 614 00:35:30,040 --> 00:35:33,799 Speaker 2: Fortnite skins or like different kind of mechanisms you can 615 00:35:33,800 --> 00:35:36,920 Speaker 2: play when it's like Halloween or whatever. Maybe, But I 616 00:35:36,960 --> 00:35:39,359 Speaker 2: think you're right, Jason. I feel like if they're doing 617 00:35:39,440 --> 00:35:41,799 Speaker 2: it where you can get every character without having to 618 00:35:41,920 --> 00:35:44,360 Speaker 2: like unlock them like old people used to have to, 619 00:35:44,480 --> 00:35:46,480 Speaker 2: like we did in all games, or without a DLC, 620 00:35:46,960 --> 00:35:50,399 Speaker 2: it seems unlikely that it's gonna make sense for them 621 00:35:50,440 --> 00:35:52,600 Speaker 2: to just be like removing things. 622 00:35:52,920 --> 00:35:55,320 Speaker 1: Yeah, and they're not gonna do that, I mean, unless 623 00:35:55,320 --> 00:36:00,120 Speaker 1: they really want to enrage a fan base. They're not 624 00:36:00,160 --> 00:36:04,040 Speaker 1: gonna make it pay to win, which people will perceive 625 00:36:04,080 --> 00:36:07,200 Speaker 1: it as being paid to win if exactly these moves. 626 00:36:07,760 --> 00:36:10,600 Speaker 1: I would imagine the way they're gonna make money for 627 00:36:10,719 --> 00:36:15,640 Speaker 1: free to play game is skins, weapon skins, costumes, et cetera. 628 00:36:15,960 --> 00:36:18,920 Speaker 6: And they've already shared some of those, and so like 629 00:36:19,120 --> 00:36:22,719 Speaker 6: the Venom character has. One of the skins they previewed 630 00:36:22,960 --> 00:36:27,560 Speaker 6: was basically like the very light blue skinned Venom reminiscent 631 00:36:27,560 --> 00:36:30,120 Speaker 6: of Marvel Capcom. So they have they and they have 632 00:36:30,239 --> 00:36:32,600 Speaker 6: multiple Magneto skins. I think that I saw like the 633 00:36:32,640 --> 00:36:35,960 Speaker 6: one that they have is like really old, grizzled looking Magneto. 634 00:36:36,000 --> 00:36:40,000 Speaker 6: I'm sure they'll do like the X Men ninety seven costume, 635 00:36:40,200 --> 00:36:43,520 Speaker 6: Like they'll have so many options there with skins. I 636 00:36:43,560 --> 00:36:46,520 Speaker 6: think kind of like Marvel Capcom. Like as a kid, 637 00:36:46,560 --> 00:36:49,160 Speaker 6: I didn't play a ton of Moral Kombat or Street Fighter, 638 00:36:49,200 --> 00:36:51,920 Speaker 6: but I played Marvel Capcom because it was Marvel characters. 639 00:36:52,239 --> 00:36:54,400 Speaker 6: And I have a feeling this will be a similar 640 00:36:54,520 --> 00:36:57,399 Speaker 6: entry point for people like myself who have never played 641 00:36:57,440 --> 00:37:02,120 Speaker 6: Overwatch but love Avengers or X Men, Like you're gonna 642 00:37:02,160 --> 00:37:04,719 Speaker 6: jump into this game because it's familiar characters, and like, 643 00:37:04,880 --> 00:37:09,120 Speaker 6: I may not have any connection to Winston in Overwatch, 644 00:37:09,280 --> 00:37:13,040 Speaker 6: but hey, I understand Venom, and like I can jump 645 00:37:13,080 --> 00:37:15,360 Speaker 6: in and play as that character and understand what's going 646 00:37:15,440 --> 00:37:18,040 Speaker 6: to happen. You know, he's got webs, he's got the 647 00:37:18,080 --> 00:37:21,319 Speaker 6: mobility of swinging around, Like, okay, cool, I'll play him 648 00:37:21,320 --> 00:37:23,680 Speaker 6: and see what happens. So I was a big fan 649 00:37:23,719 --> 00:37:25,480 Speaker 6: of it for the forty five minutes that I've played, 650 00:37:25,520 --> 00:37:28,080 Speaker 6: and I can't come out in December. 651 00:37:29,200 --> 00:37:32,440 Speaker 2: Yeah, I love that. That's exactly I've tried to play Overwatch, 652 00:37:32,560 --> 00:37:34,839 Speaker 2: just like I've tried to play Fortnite, and like the 653 00:37:34,960 --> 00:37:38,200 Speaker 2: mechanics of the games and like being good at them 654 00:37:38,320 --> 00:37:40,359 Speaker 2: can feel like a lot of work for me. But 655 00:37:41,120 --> 00:37:42,719 Speaker 2: even though I do think I've watched her some of 656 00:37:42,719 --> 00:37:44,799 Speaker 2: the best designs of any video game, I love those 657 00:37:44,880 --> 00:37:50,279 Speaker 2: character designs. I I will be more inclined to try 658 00:37:50,320 --> 00:37:52,360 Speaker 2: this out because I want to play like me and 659 00:37:52,440 --> 00:37:54,600 Speaker 2: Jason are sending each other videos. It's like, who doesn't 660 00:37:54,680 --> 00:37:58,239 Speaker 2: want to be like Groot, like building giant Wolves. I 661 00:37:58,280 --> 00:38:01,120 Speaker 2: want to play as Adam Warlock, as Derange. I want 662 00:38:01,120 --> 00:38:05,440 Speaker 2: to play as Magic. I love matth Yeah, Jeff the 663 00:38:05,520 --> 00:38:08,239 Speaker 2: land Shark. I may shout out to Kelly Thompson like 664 00:38:08,480 --> 00:38:13,319 Speaker 2: legendary edition there, and Yeah, I just I think that 665 00:38:13,880 --> 00:38:16,920 Speaker 2: this seems like a lot of fun and I'm definitely 666 00:38:17,120 --> 00:38:21,439 Speaker 2: interested to see if this is the unexpected breakout because 667 00:38:21,440 --> 00:38:24,480 Speaker 2: I do feel like we did think Outlaws was probably 668 00:38:24,520 --> 00:38:27,239 Speaker 2: going to be the big fandom breakout game. But like 669 00:38:27,280 --> 00:38:30,480 Speaker 2: you said, Jason, I think it has a slightly limited 670 00:38:30,520 --> 00:38:33,640 Speaker 2: reach compared to what we thought. But this might be 671 00:38:34,520 --> 00:38:37,360 Speaker 2: as the free to play as the fact that Overwatch 672 00:38:37,360 --> 00:38:40,080 Speaker 2: has been out for like a while now, and that 673 00:38:40,120 --> 00:38:43,040 Speaker 2: first bubble of Overwatch was so huge. I wonder if 674 00:38:43,040 --> 00:38:46,279 Speaker 2: this could get people back into it and introduce a 675 00:38:46,280 --> 00:38:47,440 Speaker 2: wider audience to it. 676 00:38:48,640 --> 00:38:52,360 Speaker 1: Well, Aaron, thanks for joining us, Thank you for updating 677 00:38:52,440 --> 00:38:57,640 Speaker 1: us on Marvel Rivals. I insanely jell us that you yes. 678 00:38:57,840 --> 00:38:59,399 Speaker 2: Hopefully we will get to play it soon. 679 00:38:59,680 --> 00:39:02,439 Speaker 1: Yeah. On Thursday's episode of Extra Vision, we're diving into 680 00:39:02,440 --> 00:39:04,080 Speaker 1: The Boy and the Heron, which just came out on 681 00:39:04,160 --> 00:39:08,600 Speaker 1: streaming last weekend, Miyazaki's latest masterpiece. Then we're continuing our 682 00:39:08,640 --> 00:39:10,719 Speaker 1: journey in Middle Earth on Friday with our recap and 683 00:39:10,800 --> 00:39:13,719 Speaker 1: reaction to episode five of Rings of Power season two. 684 00:39:13,960 --> 00:39:23,000 Speaker 1: That's it for this episode. Thanks for listening. Bye x 685 00:39:23,080 --> 00:39:26,520 Speaker 1: ray Vision is hosted by Jason Kensumsion and Rosie Knight 686 00:39:27,239 --> 00:39:31,040 Speaker 1: and is a production of iHeart Podcasts. Our executive producers 687 00:39:31,040 --> 00:39:35,359 Speaker 1: are Joelle Smith and Aaron Kaufman. Our supervising producer is 688 00:39:35,600 --> 00:39:40,680 Speaker 1: a Boo Zafar. Our producers are Carmen Lron and Mia Taylor. 689 00:39:41,400 --> 00:39:43,520 Speaker 1: Our theme song is by Brian Basquez. 690 00:39:44,000 --> 00:39:48,280 Speaker 2: Special thanks to Soul Rubin and Chris Lord, Kenny Goodman 691 00:39:48,640 --> 00:39:50,719 Speaker 2: and Heidi on Disco Moderata