WEBVTT - Combat Stims: Better Warriors Through Chemistry

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Christian Seger. So, Robert,

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<v Speaker 1>you and I both play video games. We do. We've

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<v Speaker 1>both been playing Fallout for Yeah, I was playing fall

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<v Speaker 1>for Now I'm playing x coom To. But both have

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<v Speaker 1>one huge thing in common, and that is that they

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<v Speaker 1>both of these games involve soldier characters essentially engaging in

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<v Speaker 1>sci fi battles and and then consuming various pharmaceutical products

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<v Speaker 1>in order to survive. The horrors of war, to heal themselves,

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<v Speaker 1>to avoid going crazy, to go just the right amount

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<v Speaker 1>of crazy to overcome the obstacles. My my fallout for

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<v Speaker 1>character is a big time drug addict, like major issues

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<v Speaker 1>with drugs, because I just constantly and like putting what

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<v Speaker 1>like jet and psycho and buff out into my like

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<v Speaker 1>system so that I'm like better fights and um and

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<v Speaker 1>you can combine them in this game, can Yeah. So

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<v Speaker 1>he's also or it's actually ah, is my character is

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<v Speaker 1>she in this one? No? In Fault four, I have

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<v Speaker 1>a male character. But anyway, Yeah, he's constantly brewing up concoctions,

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<v Speaker 1>little cocktails of stimulant drugs and then you know, of

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<v Speaker 1>course and follow you eventually get that thing where if

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<v Speaker 1>you take too many of them you start seeing side effects.

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<v Speaker 1>So my character is to the point now where he's

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<v Speaker 1>always carrying around whatever the like detox drug is, yes,

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<v Speaker 1>and like popping those so that like he can sober up. Yeah,

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<v Speaker 1>my character she did. She never she never had a

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<v Speaker 1>lot of stuff and abuse problems in the thought for

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<v Speaker 1>but I did reach the point where she was having

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<v Speaker 1>to carry around the the anti addiction medication and just

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<v Speaker 1>tons of buff out, which is like the steroid that

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<v Speaker 1>allows you to carry more items because going out fighting enemies,

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<v Speaker 1>having to loot the enemies, and then can't move because

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<v Speaker 1>I'm carrying so much stuff, I have to start using

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<v Speaker 1>the buff out. Yeah, that's an you know what, I've

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<v Speaker 1>never thought about using buff out to do that before,

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<v Speaker 1>but that totally makes sense. I usually just turned my

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<v Speaker 1>companions into pack mules, just make them carry everything. Well.

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<v Speaker 1>So the reason why we're talking about this this isn't

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<v Speaker 1>the hasn't become a video game podcast if you're a

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<v Speaker 1>regular listener, But we are curious about the science of

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<v Speaker 1>combat drugs and where we're at with that in modern

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<v Speaker 1>day society. And what seems to have sparked this was

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<v Speaker 1>a recent episode of Black Mirror. Yeah, yeah, the I

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<v Speaker 1>want to say it's the fifth episode in season three,

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<v Speaker 1>an episode titled Men Against Fire. We're not gonna go

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<v Speaker 1>into any spoilers to that episode until perhaps the very

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<v Speaker 1>end of the episode. We'll give you fair warning, uh,

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<v Speaker 1>but suffice to say it deals with this topic in

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<v Speaker 1>um and I thought a rather rather thought provoking manner,

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<v Speaker 1>and so we did the research on this. We've got

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<v Speaker 1>some science on military chemistry to share with you today.

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<v Speaker 1>The phrase that I came across that I really like

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<v Speaker 1>is better warriors through chemistry. Um. It is a complicated,

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<v Speaker 1>uh topic, especially in terms of ethics. And I didn't

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<v Speaker 1>you know, I guess, like in the back of my head,

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<v Speaker 1>despite the fact that, like you and I read science

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<v Speaker 1>articles on a pretty regular basis, I thought that it

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<v Speaker 1>was a little more sci fi than it actually is.

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<v Speaker 1>Like my version of it, I was like, oh, yeah,

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<v Speaker 1>like sure, there's got to be a drug that gives

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<v Speaker 1>you better eyesight right now or something like that, you know. Um,

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<v Speaker 1>And I think what it's reminding me of is our

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<v Speaker 1>episode on cyborgs. And one of the articles for this

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<v Speaker 1>research did refer to the ways of using drugs on

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<v Speaker 1>soldiers to make them better warriors as a version of

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<v Speaker 1>cyborg ism. Um. And and actually this is a good

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<v Speaker 1>way to lead into there's article in the Bulletin of

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<v Speaker 1>Atomic Scientists called the Enhanced Warfighter, and in that they

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<v Speaker 1>argue that there are four different categories for the potential

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<v Speaker 1>enhancement of military personnel, and the ones they list our

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<v Speaker 1>genetic alteration of the human body, which is very controversial,

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<v Speaker 1>physiological monitoring, and a tighter coupling between man and sheen.

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<v Speaker 1>Pharmaceuticals was what, which is what we're mainly going to

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<v Speaker 1>focus on today, and then nutrition and supplementation, which we

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<v Speaker 1>will also talk about today. They they in that one

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<v Speaker 1>on that's kind of a positive note, right like the

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<v Speaker 1>other three or varying levels of creepy. But then oh, well,

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<v Speaker 1>you know they should eat. Well, that's there's nothing intrinsically

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<v Speaker 1>horrible about that. Well, it turns out, and we'll get

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<v Speaker 1>to this later that there are some issues surrounding dietary

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<v Speaker 1>supplements of the military as well. Um, but today we're

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<v Speaker 1>really interested in the pharmaceuticals. One. As of eleven, nearly

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<v Speaker 1>a hundred and ten thousand active duty army troops and

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<v Speaker 1>we're talking about United States troops here because that's where

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<v Speaker 1>we're based in UH they were prescribed with either antidepressants, narcotics, sedatives, antipsychotics,

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<v Speaker 1>or anti anxiety drugs. This is eight times the amount

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<v Speaker 1>that was reported in two thousand and five. I guess

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<v Speaker 1>you could some people would just chalk that up to

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<v Speaker 1>a higher usage of those UH medications in society in general. Yeah,

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<v Speaker 1>I think I mean that's one one take you can

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<v Speaker 1>you can have on it, is that certainly we live

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<v Speaker 1>in a more medicated society. Yeah. But then of course

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<v Speaker 1>the other side is that like this is war, and

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<v Speaker 1>war has always been a traumatic endeavor absolutely, um. And

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<v Speaker 1>so the ultimate reason why science is reviewing all of

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<v Speaker 1>this information is the continual belief that the government and

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<v Speaker 1>the military must balance long term health hazards with the

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<v Speaker 1>drug effects that are designed to reduce a soldier's risk

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<v Speaker 1>for injury or death. So, of course you want to

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<v Speaker 1>make sure that your soldiers survived the experience, but you

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<v Speaker 1>also want to make sure that in the long term

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<v Speaker 1>when they get back, they're they're healthy both physically and mentally. Um,

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<v Speaker 1>that you're not subjecting them to something that they didn't

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<v Speaker 1>sign up for. Yeah, because you know, we we turned

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<v Speaker 1>to these sci fi examples. But a real life soldier

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<v Speaker 1>is not a space marine. It's not this, uh, this

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<v Speaker 1>inhuman individual who goes out and just battles bad guys

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<v Speaker 1>his or her entire life and you know, and it

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<v Speaker 1>doesn't have a family or other concerns. There are individuals

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<v Speaker 1>who who go off into this endeavor and then I

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<v Speaker 1>want to come back, expect you to come back and have,

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<v Speaker 1>if not a completely civilian life, then at least have

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<v Speaker 1>these these non warfare modules to their existence. Yeah. Well,

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<v Speaker 1>one of the articles that I read described it as

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<v Speaker 1>it might have actually been this atomic scientists one. Um.

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<v Speaker 1>They said, you know, we need to remember that these

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<v Speaker 1>are people and not machines. Um. And yeah, like you may,

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<v Speaker 1>military officials may treat them like machines, like when they're

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<v Speaker 1>strategizing war. Right. But yeah, like you said, like they

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<v Speaker 1>you eventually want them to be able to return to

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<v Speaker 1>civilian life, and presumably so do they. Yeah, it's not

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<v Speaker 1>something you have to worry about an x com right exactly,

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<v Speaker 1>nor in fallout. There's no real civilian life except for

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<v Speaker 1>I don't know, hanging out on the beach with your

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<v Speaker 1>with your dog. I guess that's a little bit of

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<v Speaker 1>a civilian life. Us. You could the game is open

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<v Speaker 1>enough that you could carve out a civilian life. But

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<v Speaker 1>you can get married or where I don't know, married

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<v Speaker 1>isn't the right term. But I have multiple uh uh

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<v Speaker 1>spouses throughout the waste land. Oh well, my character is

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<v Speaker 1>polygamous in that. Uh So, yeah, let's get into it.

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<v Speaker 1>Better warriors through chemistry. So for military officials, performance enhancing

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<v Speaker 1>drugs are seen as the key to the success of

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<v Speaker 1>military conflicts. What they're imagining is the ability to keep

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<v Speaker 1>soldiers fighting for days at a time without rest and

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<v Speaker 1>with the ability to perform in ways beyond the level

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<v Speaker 1>of most of today's enlisted people. Specifically, we're talking about

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<v Speaker 1>the ability to operate without sleep. That is seen as

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<v Speaker 1>a game changer for military affairs, and it changes the

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<v Speaker 1>concept of what is referred to in strategy as operational tempo.

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<v Speaker 1>This is beyond dealing with sleep deprivation in PTSD as well.

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<v Speaker 1>There are also hopes that chemistry will allow soldiers to

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<v Speaker 1>reduce their acclimatization to high altitudes or to being under water.

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<v Speaker 1>And of course, if you're a soldier, why wouldn't you

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<v Speaker 1>take a performance enhancing drug that's going to increase your

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<v Speaker 1>chance of coming home alive? Right, Um, So there shouldn't

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<v Speaker 1>be I'd like to stress this, like, there shouldn't be

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<v Speaker 1>like negative value judgments on the soldiers that are doing this,

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<v Speaker 1>especially like in some cases we'll find out like it

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<v Speaker 1>is required of them as part of their military service.

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<v Speaker 1>But the reason why it's becoming more prevalent is we're

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<v Speaker 1>moving into this era where more wars are going to

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<v Speaker 1>be fought using attack aircraft that are flown for really

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<v Speaker 1>long distances, and as more adversaries developed ballistic missile technology,

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<v Speaker 1>we are going to attack from further away. Right, there

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<v Speaker 1>will be further back, longer flights. And you'll find out

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<v Speaker 1>today like a lot of what we're going to talk

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<v Speaker 1>about with stimulant uses is based around air force pilots,

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<v Speaker 1>long flights, long bomber runs. Historically, that sort of thing. Uh.

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<v Speaker 1>And so according to ABC News in two thousand and seven,

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<v Speaker 1>the military spent a hundred million dollars a year. That

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<v Speaker 1>was ten years ago, so it's probably I don't know

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<v Speaker 1>what it's up to now. I couldn't find research on that,

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<v Speaker 1>but they were spending that much money a year on

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<v Speaker 1>research to find ways to reduce soldiers need for sleep

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<v Speaker 1>while retaining their cognitive functions. So that's hugely important to them. Um,

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<v Speaker 1>So let's segue into this. That is of course a

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<v Speaker 1>major reason to stay alert, to be motivated, But what

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<v Speaker 1>are the other reasons? Why would you What are the

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<v Speaker 1>other reasons you would take various drugs? Right? We think

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<v Speaker 1>about like the video game ones. While there's like healing

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<v Speaker 1>drugs or strong drugs, steroids, Uh, there's ones that slow

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<v Speaker 1>down time. I don't think we have those in real

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<v Speaker 1>life yet not not exactly um like I guess you

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<v Speaker 1>could say relative relativistically speaking. But and then there's those

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<v Speaker 1>that make you work se as well. I'm reminded again,

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<v Speaker 1>like time and time again, of the the old adage

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<v Speaker 1>that that a battle is one not necessarily by large,

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<v Speaker 1>sweeping advantages, but by a whole lot of small, sometimes

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<v Speaker 1>petty advantages that are stacked one on top of the other.

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<v Speaker 1>So like every advantage that you can take, you take

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<v Speaker 1>because it it all can add up and uh and

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<v Speaker 1>and so it's kind of like filling out the character

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<v Speaker 1>sheet of the average soldier is like, yeah, of course

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<v Speaker 1>we're gonna buff that stat. Of course we're gonna buff

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<v Speaker 1>that stat. If we can buff that stat, will buffet

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<v Speaker 1>because buffing all of these stats improves the potential for

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<v Speaker 1>victory and both small and large victory, and of course

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<v Speaker 1>survivability of the soldier. Now we run into their additional

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<v Speaker 1>concerns when you start talking about long term survivability and

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<v Speaker 1>start talking about mental health. But we'll get into some

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<v Speaker 1>of that. Yeah, but I never thought about that before.

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<v Speaker 1>It is we're what we're talking about is essentially like

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<v Speaker 1>the minimaxing of warfare in the same way that like

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<v Speaker 1>people do with video games like World of Warcraft or

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<v Speaker 1>or tabletop games like D and D or something like that,

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<v Speaker 1>And like they're they're trying to fine tune uh their

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<v Speaker 1>warrior so that like it has all of the advantages

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<v Speaker 1>available to it, right, all the tools in the toolbox

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<v Speaker 1>are there. Uh, well, outside of being alert and motivated,

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<v Speaker 1>of course, being better and stronger and faster. Right the

0:12:26.960 --> 0:12:31.720
<v Speaker 1>old Daft Punk song, Uh, that is hugely important war

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<v Speaker 1>for the most part, outside of well, even with drone

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<v Speaker 1>drone use in some cases, I mean, you're still talking

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<v Speaker 1>about war as a physical exercise. Yeah, So steroid use

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<v Speaker 1>is up in military personnel, and in two thousand eight

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<v Speaker 1>it was one point nine percent. Uh, in two thousand

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<v Speaker 1>two it was only point nine percent, So there seems

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<v Speaker 1>to be a gradual rise going on there. But let's

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<v Speaker 1>be clear, the possession of steroids without a doctor's prescription

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<v Speaker 1>actually counts as a violation of the Uniform Code of Justice.

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<v Speaker 1>But some soldiers take them anyways to enhance their physical

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<v Speaker 1>abilities during combat. Again, as I was saying earlier, like

0:13:08.080 --> 0:13:10.560
<v Speaker 1>if you think that's gonna increase your chances of coming

0:13:10.600 --> 0:13:14.000
<v Speaker 1>home alive. That makes sense, right, Uh, so they get

0:13:14.040 --> 0:13:16.640
<v Speaker 1>them smuggled in mail order packages or they pass them

0:13:16.679 --> 0:13:20.360
<v Speaker 1>along by American contractors. But officials really keen to a

0:13:20.360 --> 0:13:23.640
<v Speaker 1>whole lot about this because it apparently would cost hundreds

0:13:23.640 --> 0:13:27.120
<v Speaker 1>of dollars just to screen each package in person, which

0:13:27.160 --> 0:13:31.120
<v Speaker 1>is outside of you know, the military's budget. The most

0:13:31.160 --> 0:13:33.240
<v Speaker 1>popular one. And I read this and I thought, wait

0:13:33.240 --> 0:13:37.000
<v Speaker 1>a minute, that's not steroid. Is five hour energy, which

0:13:37.040 --> 0:13:39.800
<v Speaker 1>you know you see commercials for all the time. We

0:13:39.960 --> 0:13:42.400
<v Speaker 1>keep boxes of it here at work. That's right, yeah,

0:13:42.480 --> 0:13:49.000
<v Speaker 1>we do. Um get this, the military alone makes up

0:13:49.200 --> 0:13:53.280
<v Speaker 1>nine point two million dollars of that company's sales. But

0:13:53.400 --> 0:13:56.320
<v Speaker 1>then this is even crazier. That's only one percent of

0:13:56.360 --> 0:13:59.559
<v Speaker 1>their annual sales. I had no idea five hour energy

0:13:59.640 --> 0:14:02.120
<v Speaker 1>drink was that big man, I mean me neither. I

0:14:02.120 --> 0:14:04.840
<v Speaker 1>mean I know that it is everywhere, like literally, anywhere

0:14:04.840 --> 0:14:07.640
<v Speaker 1>you can buy something, there's gonna be a little a

0:14:07.720 --> 0:14:11.000
<v Speaker 1>little cube of those tiny bottles. So there's a lot

0:14:11.040 --> 0:14:13.680
<v Speaker 1>of it being used in the military, But it's also

0:14:14.520 --> 0:14:17.360
<v Speaker 1>only a fraction of what that company is selling to

0:14:17.400 --> 0:14:21.960
<v Speaker 1>the world. I think I've maybe had it once. Um,

0:14:22.000 --> 0:14:24.360
<v Speaker 1>it's just never been appealing to me, But well, it's

0:14:24.400 --> 0:14:28.520
<v Speaker 1>not supposed to taste of right, Yeah, yeah, I have.

0:14:28.720 --> 0:14:31.280
<v Speaker 1>I've taken them more times than I than you care

0:14:31.280 --> 0:14:34.640
<v Speaker 1>to admit, would care to admit her account in my head? Um,

0:14:34.720 --> 0:14:36.840
<v Speaker 1>But you know that's the thing is like, sometimes it's like,

0:14:36.880 --> 0:14:38.600
<v Speaker 1>all right, I can shoot this thing, or I cannot

0:14:38.600 --> 0:14:40.640
<v Speaker 1>shoot this thing. If I shoot this thing, I'm gonna

0:14:40.800 --> 0:14:43.480
<v Speaker 1>have a momentary scowl on my face. But maybe have

0:14:43.840 --> 0:14:46.040
<v Speaker 1>you know a few more hours of energy to devote

0:14:46.080 --> 0:14:49.120
<v Speaker 1>to this test? Well in the concern and again like

0:14:49.200 --> 0:14:50.960
<v Speaker 1>five hour energy. I just kind of thought of it

0:14:51.000 --> 0:14:53.880
<v Speaker 1>as being like red Bull. But apparently the concern is

0:14:53.920 --> 0:14:57.760
<v Speaker 1>that the drink is actually impairing personnel performance and it

0:14:57.840 --> 0:15:00.560
<v Speaker 1>causes soldiers to sleep less, so much so that they're

0:15:00.600 --> 0:15:02.920
<v Speaker 1>dozing off while they're on duty. So there is a

0:15:02.920 --> 0:15:06.160
<v Speaker 1>little bit of a problem associated with it. Some soldiers

0:15:06.240 --> 0:15:10.920
<v Speaker 1>also take over the counter diet pills, diuretics, and laxatives.

0:15:10.920 --> 0:15:13.760
<v Speaker 1>This is what I was talking about, nutritional supplements so

0:15:13.800 --> 0:15:16.600
<v Speaker 1>they can meet the military's weight and fitness guidelines. I

0:15:16.600 --> 0:15:20.760
<v Speaker 1>didn't think about this either. So a two thousand three U. S.

0:15:20.880 --> 0:15:25.560
<v Speaker 1>Army Research Institute study on non prescriptions supplement use. Found

0:15:25.600 --> 0:15:30.920
<v Speaker 1>that nine of Special Forces soldiers used supplements of some sort,

0:15:31.040 --> 0:15:36.640
<v Speaker 1>so that's a lot um six sorry, seventy of support

0:15:37.080 --> 0:15:41.240
<v Speaker 1>soldiers also used them. And then the big example that

0:15:41.280 --> 0:15:44.600
<v Speaker 1>popped up here that made it that highlighted it tennis

0:15:44.600 --> 0:15:49.160
<v Speaker 1>player Maria Sharapova. Do you remember this when she used

0:15:49.160 --> 0:15:52.000
<v Speaker 1>a drug during like a tennis I think it was

0:15:52.080 --> 0:15:55.360
<v Speaker 1>the Australian Open maybe um and so she was subsequently

0:15:55.400 --> 0:15:58.440
<v Speaker 1>banned from this. It's a drug that was developed by

0:15:58.640 --> 0:16:02.200
<v Speaker 1>the Soviet military during their invasion of Afghanistan so that

0:16:02.240 --> 0:16:06.080
<v Speaker 1>their soldiers could focus under stress. And it's called meldoni um.

0:16:06.840 --> 0:16:10.239
<v Speaker 1>It's used to treat heart disease and other chronic conditions

0:16:10.600 --> 0:16:13.480
<v Speaker 1>pretty much on a regular basis in Russia and Eastern Europe.

0:16:13.560 --> 0:16:16.200
<v Speaker 1>It's also referred to as mill drawn eight and it

0:16:16.280 --> 0:16:19.080
<v Speaker 1>was developed by a guy named Ivars Kelvin's when he

0:16:19.160 --> 0:16:22.760
<v Speaker 1>was studying mechanisms of stress on the human body. Well,

0:16:22.920 --> 0:16:25.960
<v Speaker 1>so it was used in Afghanistan by Russian soldiers because

0:16:25.960 --> 0:16:29.680
<v Speaker 1>it helped them with high altitude oxygen deprivation. Now to

0:16:29.720 --> 0:16:33.240
<v Speaker 1>be clear here, Sharapova said the reason why she took

0:16:33.240 --> 0:16:36.000
<v Speaker 1>it was because she had a family history of diabetes

0:16:36.080 --> 0:16:38.800
<v Speaker 1>and low magnesium levels. She wasn't even aware that it

0:16:38.840 --> 0:16:43.920
<v Speaker 1>was illegal outside of Russia. Calvin's the guy who invented it, essentially.

0:16:44.480 --> 0:16:46.280
<v Speaker 1>For his part, he said, he doesn't even think that

0:16:46.320 --> 0:16:49.680
<v Speaker 1>it should qualify as as being something that provides an

0:16:49.760 --> 0:16:54.800
<v Speaker 1>unfair athletic advantage. So there's a lot of little little

0:16:54.840 --> 0:16:57.240
<v Speaker 1>ways out there, from five hour energy drink to these

0:16:57.280 --> 0:17:02.200
<v Speaker 1>like obscure Russian medications soldiers can take to enhance their performance.

0:17:02.200 --> 0:17:05.120
<v Speaker 1>It's interesting and looking at both this um this Russian

0:17:05.119 --> 0:17:07.400
<v Speaker 1>medication and the use of the five hour energy drinks

0:17:07.400 --> 0:17:09.919
<v Speaker 1>because we kind of get into this whole uh like

0:17:10.000 --> 0:17:13.840
<v Speaker 1>the hopeless Ebo effect again, and and and sort of

0:17:14.200 --> 0:17:17.440
<v Speaker 1>just putting a mild supernatural faith in whatever you're taking,

0:17:17.480 --> 0:17:19.919
<v Speaker 1>like is it actually helping you out? Is it providing

0:17:19.920 --> 0:17:24.119
<v Speaker 1>an athletic advantage? Is it actually is it actually making

0:17:24.800 --> 0:17:27.159
<v Speaker 1>an impact and your performance as a soldier, or is

0:17:27.200 --> 0:17:29.119
<v Speaker 1>it just hurting you when the pendulum swings back the

0:17:29.160 --> 0:17:33.160
<v Speaker 1>other way? It's uh an open question. I didn't add

0:17:33.200 --> 0:17:35.120
<v Speaker 1>this to the notes here, but one of the articles

0:17:35.119 --> 0:17:36.879
<v Speaker 1>that I was reading, like, I was talking about how

0:17:36.920 --> 0:17:39.520
<v Speaker 1>when he was at West Point he was basically doing

0:17:39.560 --> 0:17:41.320
<v Speaker 1>like an op ed piece for The New York Times

0:17:41.320 --> 0:17:43.920
<v Speaker 1>about his experience in the military and the various drugs

0:17:43.960 --> 0:17:47.679
<v Speaker 1>that came along his way while he was serving, and

0:17:47.720 --> 0:17:49.680
<v Speaker 1>he said it started when he was at West Point

0:17:49.800 --> 0:17:53.840
<v Speaker 1>and that, like everybody where, it was taking adderall to

0:17:53.920 --> 0:17:57.000
<v Speaker 1>help them to just be able to take their tests

0:17:57.000 --> 0:18:00.600
<v Speaker 1>and do the physical uh, you know, completion of of

0:18:00.680 --> 0:18:04.919
<v Speaker 1>their service required there. So yeah, I think it starts early.

0:18:05.000 --> 0:18:07.560
<v Speaker 1>It seems like it's common. But like you said, I

0:18:07.600 --> 0:18:11.960
<v Speaker 1>mean Adderall five hour energy drinks, Like this is stuff

0:18:12.000 --> 0:18:15.480
<v Speaker 1>people I went to high school with. You know, we're

0:18:15.600 --> 0:18:17.920
<v Speaker 1>using We didn't have five hour energy back then. It

0:18:18.000 --> 0:18:20.879
<v Speaker 1>was different stuff. But uh, you know what I mean, Like,

0:18:21.000 --> 0:18:26.040
<v Speaker 1>it's not like they're shooting heroin to get through classes. Yeah,

0:18:26.359 --> 0:18:29.480
<v Speaker 1>I mean, I mean Adderall is a prescription medication. Yeah,

0:18:29.560 --> 0:18:32.720
<v Speaker 1>it's pretty pretty potent stuff, it is. Yeah. That and

0:18:32.720 --> 0:18:36.600
<v Speaker 1>and that actually leads us, speaking of heroin, uh to

0:18:36.760 --> 0:18:39.919
<v Speaker 1>the next reason why a soldier would need drugs to

0:18:40.080 --> 0:18:42.640
<v Speaker 1>kill pain obviously. Yeah. Physical, It's like you said, war

0:18:42.720 --> 0:18:46.520
<v Speaker 1>is a physical is a physical enterprise, and it's a

0:18:46.520 --> 0:18:49.440
<v Speaker 1>bit of physical enterprise in which both sides are trying

0:18:49.440 --> 0:18:52.400
<v Speaker 1>to hurt and kill the other. So they're gonna be injuries,

0:18:52.920 --> 0:18:55.680
<v Speaker 1>and you're gonna want to kill the pain in those injuries.

0:18:55.880 --> 0:19:01.440
<v Speaker 1>So combat medics often prescribe pain killers, and that includes ox, cotton, vicodin,

0:19:01.720 --> 0:19:04.960
<v Speaker 1>and morphine. Uh And in fact, like on a long

0:19:05.080 --> 0:19:08.640
<v Speaker 1>term basis to like they'll give them, you know, prescriptions

0:19:08.640 --> 0:19:11.080
<v Speaker 1>that last for a number of days so that they

0:19:11.119 --> 0:19:13.080
<v Speaker 1>can keep them on their feet. And this has always

0:19:13.119 --> 0:19:17.000
<v Speaker 1>been a h an issue soldiers coming coming back from

0:19:17.000 --> 0:19:19.639
<v Speaker 1>the war effort having to deal with injuries, having some

0:19:19.680 --> 0:19:22.600
<v Speaker 1>sort of medication uh in in in the mix and

0:19:22.600 --> 0:19:25.000
<v Speaker 1>it becoming a problem. Like I'm always so reminded of

0:19:25.040 --> 0:19:29.080
<v Speaker 1>the John Priyan song Samstone, I don't know that one

0:19:29.080 --> 0:19:32.119
<v Speaker 1>of the most depressing songs you ever heard, with the

0:19:32.240 --> 0:19:34.200
<v Speaker 1>about a guy who comes back from the war addicted

0:19:34.240 --> 0:19:37.080
<v Speaker 1>to morphine, with the course there's a hole in Daddy's

0:19:37.119 --> 0:19:40.640
<v Speaker 1>arm where all the money goes. It's a wonderful song,

0:19:40.680 --> 0:19:43.160
<v Speaker 1>but it'll it'll destroy yourself. Well yeah, I mean it's

0:19:43.160 --> 0:19:45.520
<v Speaker 1>a very real thing. And of course, the military doesn't

0:19:45.560 --> 0:19:48.159
<v Speaker 1>want an injured soldier to leave the war zone, so

0:19:48.240 --> 0:19:52.440
<v Speaker 1>they've designed these pharmaceutical prescriptions so that soldiers stay on

0:19:52.480 --> 0:19:54.960
<v Speaker 1>their feet. They're they're continually in the war zone unless

0:19:54.960 --> 0:19:58.520
<v Speaker 1>they're you know, significantly injured. The downside is, like you said,

0:19:58.720 --> 0:20:03.400
<v Speaker 1>addiction and medication swapping is real common too. Okay, so

0:20:03.480 --> 0:20:07.320
<v Speaker 1>what about soldiers who come back from war and they're

0:20:07.359 --> 0:20:10.119
<v Speaker 1>dealing with trauma. We've talked about this a lot on

0:20:10.160 --> 0:20:12.920
<v Speaker 1>the show before, especially on We have a whole episode

0:20:12.920 --> 0:20:15.200
<v Speaker 1>out there about using m d m A to help

0:20:15.280 --> 0:20:18.000
<v Speaker 1>with PTSD. That's right. We also have one of the

0:20:18.040 --> 0:20:20.480
<v Speaker 1>Tetris episodes that Joe and I did a wombat gets

0:20:20.480 --> 0:20:23.440
<v Speaker 1>into ways that that may be used to help PTSD,

0:20:23.960 --> 0:20:26.600
<v Speaker 1>as well as our recent dream episodes that discuss some

0:20:26.600 --> 0:20:29.840
<v Speaker 1>of the ways that dream management software and dream manipulation

0:20:30.480 --> 0:20:33.919
<v Speaker 1>could be utilized, as well as other techniques involving the

0:20:34.160 --> 0:20:37.320
<v Speaker 1>selective deletion of memories. We also past podcasts to do

0:20:37.440 --> 0:20:41.040
<v Speaker 1>with that. Now, there are a few different PTSD medications

0:20:41.040 --> 0:20:42.960
<v Speaker 1>that are currently in use, and we'll get to those

0:20:43.240 --> 0:20:46.120
<v Speaker 1>in a bit. But of course, where is the post

0:20:46.119 --> 0:20:48.919
<v Speaker 1>traumatic stress coming from. It's coming from the traumas of

0:20:48.960 --> 0:20:54.200
<v Speaker 1>war and and this gets into another possible area, another

0:20:54.240 --> 0:20:59.720
<v Speaker 1>possible reason a military might want to augment their soldiers chemically,

0:21:00.760 --> 0:21:04.840
<v Speaker 1>and that is to make killing easier. Now there's this

0:21:04.920 --> 0:21:08.280
<v Speaker 1>is not something where there is you know, this is

0:21:08.400 --> 0:21:10.520
<v Speaker 1>this is not an area where you see a lot

0:21:10.560 --> 0:21:14.200
<v Speaker 1>of actual uh you know, research popping up was saying like, oh,

0:21:14.359 --> 0:21:16.320
<v Speaker 1>here here's something that certainly nothing where you see the

0:21:16.520 --> 0:21:18.600
<v Speaker 1>military saying, oh, they give this to soldiers to make

0:21:18.640 --> 0:21:23.639
<v Speaker 1>them make them more okay with killing. But a great

0:21:23.720 --> 0:21:26.800
<v Speaker 1>deal of the of military training is about trying to

0:21:26.920 --> 0:21:29.840
<v Speaker 1>hone soldiers performance so that they can kill when it

0:21:29.960 --> 0:21:32.480
<v Speaker 1>is required of them. And then a lot of the

0:21:32.480 --> 0:21:35.879
<v Speaker 1>problems with PTSD is sort of fixing things afterwards, because

0:21:36.119 --> 0:21:38.560
<v Speaker 1>one of the things it's easy to forget, especially as

0:21:38.600 --> 0:21:41.119
<v Speaker 1>we're you know, we're watching movies, we're playing video games,

0:21:41.600 --> 0:21:45.520
<v Speaker 1>is that is that killing is not easy for the

0:21:45.600 --> 0:21:49.920
<v Speaker 1>vast majority of pete UM. Most of us don't have

0:21:50.040 --> 0:21:53.080
<v Speaker 1>the experience of taking a human life in a combat situation,

0:21:53.119 --> 0:21:54.640
<v Speaker 1>so we can't even really compare it. We can only

0:21:54.640 --> 0:21:57.200
<v Speaker 1>compare it to these fictions. But it's actually quite a

0:21:57.240 --> 0:21:59.399
<v Speaker 1>bit of evidence out there that backs up the notion

0:21:59.800 --> 0:22:03.399
<v Speaker 1>they we have as humans a natural aversion to killing

0:22:03.400 --> 0:22:06.240
<v Speaker 1>each other, and aversion that is that is present in

0:22:06.760 --> 0:22:10.240
<v Speaker 1>typical human specimens and must be circumvented in the name

0:22:10.280 --> 0:22:12.399
<v Speaker 1>of war, and a lot of of the evidence for

0:22:12.440 --> 0:22:15.720
<v Speaker 1>this comes from military researchers who have a vested interest

0:22:15.760 --> 0:22:20.119
<v Speaker 1>and of course mapping and breaking those barriers from training. Yeah, again,

0:22:20.160 --> 0:22:22.919
<v Speaker 1>like it comes down to I don't know, maybe this

0:22:23.000 --> 0:22:26.520
<v Speaker 1>is a cress uh metaphor, but like I'm thinking again

0:22:26.520 --> 0:22:30.480
<v Speaker 1>about this, like minimaxing of a soldier, right, and this

0:22:30.600 --> 0:22:35.800
<v Speaker 1>is like you want to negate the effects, the emotional

0:22:35.880 --> 0:22:38.840
<v Speaker 1>and psychological effects that would go along with you know,

0:22:39.640 --> 0:22:43.600
<v Speaker 1>any quote unquote normal person killing someone else. Yeah, like

0:22:43.640 --> 0:22:46.119
<v Speaker 1>I come back to xcom or and and and X

0:22:46.200 --> 0:22:49.240
<v Speaker 1>calm to where you're moving these soldiers around, and yeah,

0:22:49.280 --> 0:22:51.200
<v Speaker 1>you're becoming attached to them. You don't have to treat

0:22:51.200 --> 0:22:53.880
<v Speaker 1>them as actual human beings in staid. You you look

0:22:53.920 --> 0:22:56.120
<v Speaker 1>at them, and you you look at their percentage to hit,

0:22:56.240 --> 0:22:59.359
<v Speaker 1>their aim and their will, and you're in you're criticizing

0:22:59.400 --> 0:23:01.240
<v Speaker 1>some of these character like why is that why can't

0:23:01.240 --> 0:23:03.680
<v Speaker 1>this one not actually hit any of the enemies? When

0:23:03.680 --> 0:23:06.760
<v Speaker 1>why does this one uh panic and start shooting at

0:23:06.960 --> 0:23:10.000
<v Speaker 1>random objects just to the drop of a hat um.

0:23:10.040 --> 0:23:12.359
<v Speaker 1>But of course these are all sort of legitimate concerns

0:23:12.400 --> 0:23:15.879
<v Speaker 1>of taking uh taking humans who are not you know,

0:23:16.480 --> 0:23:19.320
<v Speaker 1>not not built for this, that have not evolved to

0:23:19.440 --> 0:23:22.600
<v Speaker 1>engage in this kind of of of warfare. So here's

0:23:22.600 --> 0:23:25.199
<v Speaker 1>the thing I've never thought about before. I wonder if

0:23:25.200 --> 0:23:28.600
<v Speaker 1>there's a video game out there, like a first person

0:23:28.680 --> 0:23:34.440
<v Speaker 1>shooter type game that takes PTSD into account. Um, maybe

0:23:34.440 --> 0:23:36.320
<v Speaker 1>there is. And I'm just not familiar to be something

0:23:36.359 --> 0:23:39.280
<v Speaker 1>in the in the indie realm, because certainly the big

0:23:39.320 --> 0:23:44.600
<v Speaker 1>blockbuster war games are seemed to be all about this uh,

0:23:44.640 --> 0:23:47.399
<v Speaker 1>this fantasy world war fair where there's there are no

0:23:47.480 --> 0:23:51.280
<v Speaker 1>real consequences to killing other individuals. Well that's so all right.

0:23:51.440 --> 0:23:53.840
<v Speaker 1>A little bit about myself here is like with these

0:23:53.920 --> 0:23:59.080
<v Speaker 1>video games, I personally just don't enjoy playing, especially shooter

0:23:59.160 --> 0:24:02.560
<v Speaker 1>games that are based down real life scenarios. I can

0:24:02.680 --> 0:24:05.600
<v Speaker 1>have some demons or some exactly yeah, like make it

0:24:05.920 --> 0:24:08.800
<v Speaker 1>like throw in some sci fi fantastic elements and I'm

0:24:08.920 --> 0:24:15.240
<v Speaker 1>right there. I'll enjoy it. But as a game, but like, yeah,

0:24:15.280 --> 0:24:17.280
<v Speaker 1>like the call of duty stuff doesn't appeal to me.

0:24:17.680 --> 0:24:19.159
<v Speaker 1>But then I think of like, well, what if there

0:24:19.200 --> 0:24:23.000
<v Speaker 1>was call of duty colon PTSD, you know, and it

0:24:23.080 --> 0:24:26.320
<v Speaker 1>was just like well, and I guess like I'm not

0:24:26.359 --> 0:24:29.760
<v Speaker 1>saying this as a joke, but more as like I guess,

0:24:29.800 --> 0:24:32.920
<v Speaker 1>like a way to make people aware of the actual

0:24:33.119 --> 0:24:35.840
<v Speaker 1>like effects of what's happening to the people in the

0:24:35.880 --> 0:24:39.560
<v Speaker 1>real world and acting these events and and um, you know,

0:24:39.600 --> 0:24:41.800
<v Speaker 1>we just listed like all these episodes in which we've

0:24:41.840 --> 0:24:45.879
<v Speaker 1>talked about ways to help people with PTSD. We've heard

0:24:46.040 --> 0:24:49.359
<v Speaker 1>from a lot of listeners who have PTSD and if

0:24:49.480 --> 0:24:51.640
<v Speaker 1>I tried some of these things, we have tried other things,

0:24:51.720 --> 0:24:56.200
<v Speaker 1>and it's very real affliction for them. So I guess

0:24:56.280 --> 0:24:59.360
<v Speaker 1>I just am thinking, like, one, I'm glad that it's

0:24:59.400 --> 0:25:02.360
<v Speaker 1>more out in open than it was twenty thirty years ago,

0:25:02.680 --> 0:25:05.119
<v Speaker 1>and like we're able to talk about it at least.

0:25:05.160 --> 0:25:08.280
<v Speaker 1>But I think I would like to play a game

0:25:08.359 --> 0:25:12.000
<v Speaker 1>like that, not in the sense of like, you know, uh,

0:25:12.240 --> 0:25:15.080
<v Speaker 1>enjoying the experience of PTSD, but that it would be

0:25:15.119 --> 0:25:20.520
<v Speaker 1>like a richer story because it's it's it's sobering when

0:25:20.520 --> 0:25:22.400
<v Speaker 1>you're playing one of these games I've been talking about,

0:25:22.400 --> 0:25:24.400
<v Speaker 1>like going to fall Out and pull up your your

0:25:24.440 --> 0:25:27.280
<v Speaker 1>kill stats for your God and it's like it's horrifying

0:25:27.280 --> 0:25:30.440
<v Speaker 1>because this character has killed your mess thousand people. Yeah,

0:25:30.440 --> 0:25:33.560
<v Speaker 1>they're a mass murder they're they're abhorrent, Like even those

0:25:33.760 --> 0:25:37.000
<v Speaker 1>world is is pretty abhorrent. Uh Like they're a part

0:25:37.040 --> 0:25:41.000
<v Speaker 1>of it and they're causing all of this pain and suffering. Yeah. Absolutely,

0:25:41.480 --> 0:25:45.760
<v Speaker 1>Now it is opposed to real life where you're you're

0:25:46.040 --> 0:25:50.639
<v Speaker 1>ultimately your average like kill ratio and hit ratio is

0:25:51.000 --> 0:25:55.200
<v Speaker 1>typically going to be uh far lower. Yeah, so get

0:25:55.200 --> 0:25:58.520
<v Speaker 1>into this. This is really interesting to me and I, um,

0:25:58.560 --> 0:26:00.359
<v Speaker 1>I only learned this for the recent it's for this

0:26:00.400 --> 0:26:03.440
<v Speaker 1>episode end. It's connected to the black Mirror thing where yeah, yeah,

0:26:03.440 --> 0:26:04.720
<v Speaker 1>this is this is interesting. A lot of it and

0:26:04.760 --> 0:26:07.280
<v Speaker 1>again a lot of this comes from military researchers who

0:26:07.560 --> 0:26:11.000
<v Speaker 1>are trying to to to figure out how to improve

0:26:11.080 --> 0:26:16.160
<v Speaker 1>performance of soldiers. So soldiers tend to intentionally fire over

0:26:16.200 --> 0:26:18.800
<v Speaker 1>the enemy's head or to not fire at all. That's

0:26:18.800 --> 0:26:23.399
<v Speaker 1>a just speaking broadly about um, the more or less

0:26:23.440 --> 0:26:26.960
<v Speaker 1>modern era of combat. I had no idea. I didn't

0:26:27.000 --> 0:26:29.640
<v Speaker 1>know that you have studies of Napoleonic and civil war

0:26:29.760 --> 0:26:33.520
<v Speaker 1>fighting that revealed that given individual ability of the men, range,

0:26:33.560 --> 0:26:36.560
<v Speaker 1>AMMO capacity, all that the number of enemy soldiers hit

0:26:36.600 --> 0:26:39.120
<v Speaker 1>should have been well over fifty, resulting in a killing

0:26:39.200 --> 0:26:42.119
<v Speaker 1>rate of hundreds per minute. But the hit rate was

0:26:42.200 --> 0:26:45.159
<v Speaker 1>only one or two per minute. Uh. This high firing

0:26:45.160 --> 0:26:48.840
<v Speaker 1>phenomenon continuing into World War One, and according to David

0:26:48.880 --> 0:26:53.679
<v Speaker 1>Grossman and Martha Stout in the Sociopath next Door, World

0:26:53.720 --> 0:26:57.200
<v Speaker 1>War two fire rates were also low. Historian and U S.

0:26:57.240 --> 0:27:00.600
<v Speaker 1>Brigadier General S. L. A. Marshall report that that the

0:27:00.600 --> 0:27:04.359
<v Speaker 1>firing rate was fifteen, so that out of every hundred

0:27:04.359 --> 0:27:07.640
<v Speaker 1>men engaged in a firefight, only fifteen to twenty actually

0:27:07.720 --> 0:27:11.440
<v Speaker 1>use their weapons. In Vietnam, for every enemy soldier killed,

0:27:11.480 --> 0:27:15.879
<v Speaker 1>more than fifty thousand bullets were fired, so that one

0:27:15.960 --> 0:27:20.560
<v Speaker 1>of the Vietnam was of course, you know, drugs, we're

0:27:20.760 --> 0:27:24.480
<v Speaker 1>being used more prevalently than in the battlefield. Indeed. Yeah,

0:27:24.560 --> 0:27:27.160
<v Speaker 1>and it's uh, it really at all. It all underlines

0:27:27.160 --> 0:27:29.879
<v Speaker 1>that like one of the challenges of training soldiers, and

0:27:29.920 --> 0:27:33.600
<v Speaker 1>really one of the inherent you know, monstrosities of of

0:27:33.680 --> 0:27:37.480
<v Speaker 1>warfare and and and military is that you have to

0:27:37.880 --> 0:27:43.240
<v Speaker 1>desynthesize soldiers to killing, and like how do you do that?

0:27:43.280 --> 0:27:46.639
<v Speaker 1>How do how what is the possible ethical framework for

0:27:46.680 --> 0:27:50.240
<v Speaker 1>pulling that off? And then you know, and then counting

0:27:50.240 --> 0:27:53.960
<v Speaker 1>on these individuals to reintegrate into society exactly. Uh, well,

0:27:54.119 --> 0:27:55.600
<v Speaker 1>so why don't we take a quick break and when

0:27:55.640 --> 0:27:57.159
<v Speaker 1>we come back, we can take a look at some

0:27:57.359 --> 0:28:02.359
<v Speaker 1>historical uses of drug in warfare UH and whether or

0:28:02.400 --> 0:28:05.960
<v Speaker 1>not those provided an opportunity for those soldiers to come

0:28:06.000 --> 0:28:10.400
<v Speaker 1>back into society. Everybody, it's getting to be that time

0:28:10.440 --> 0:28:12.800
<v Speaker 1>of the year where your to do list is gonna

0:28:12.800 --> 0:28:15.119
<v Speaker 1>seem like it is out of control. There is a

0:28:15.240 --> 0:28:18.200
<v Speaker 1>lot to do, and let's face it, not that much time.

0:28:18.560 --> 0:28:21.159
<v Speaker 1>But there's one thing that you can check off your

0:28:21.200 --> 0:28:23.320
<v Speaker 1>to do list, and that is going to the post office.

0:28:23.359 --> 0:28:26.520
<v Speaker 1>Thanks to stamps dot Com. With stamps dot com, by

0:28:26.640 --> 0:28:30.080
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0:28:37.400 --> 0:28:40.880
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0:28:56.280 --> 0:28:58.960
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0:28:59.000 --> 0:29:02.200
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0:29:02.280 --> 0:29:04.200
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0:29:04.240 --> 0:29:06.040
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0:29:11.760 --> 0:29:14.000
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0:29:14.040 --> 0:29:16.840
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0:29:16.920 --> 0:29:18.960
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0:29:19.000 --> 0:29:20.880
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0:29:20.920 --> 0:29:24.040
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0:29:24.160 --> 0:29:30.880
<v Speaker 1>mailing things. All right, we're back alright. So we've done

0:29:30.880 --> 0:29:36.480
<v Speaker 1>an episode before on Aconite also known as wolf Spain,

0:29:37.080 --> 0:29:39.600
<v Speaker 1>and we talked in that episode about how there were

0:29:40.160 --> 0:29:44.959
<v Speaker 1>legends of berserker warriors that would rub aconite on their

0:29:45.040 --> 0:29:48.200
<v Speaker 1>lips before they wouldental enter battle, which you know, if

0:29:48.280 --> 0:29:51.560
<v Speaker 1>you've listened to that episode, aconites extremely poisonous, but it

0:29:51.640 --> 0:29:55.440
<v Speaker 1>would like, you know, make their mouths foam. Uh, and

0:29:55.560 --> 0:29:59.840
<v Speaker 1>they were basically going to like a death berserker rage you,

0:30:00.160 --> 0:30:03.520
<v Speaker 1>making them more effective warriors and combat or at least scarier. Yeah,

0:30:03.560 --> 0:30:06.640
<v Speaker 1>I mean you you see examples of of so called

0:30:06.680 --> 0:30:10.560
<v Speaker 1>berserkers in we see it in the Iliad. There are

0:30:10.600 --> 0:30:15.720
<v Speaker 1>accounts of berserking American soldiers. Um, there's a there's a

0:30:15.840 --> 0:30:19.720
<v Speaker 1>book by a psychiatrist, Jonathan Shay titled Achilles in Vietnam,

0:30:19.880 --> 0:30:23.360
<v Speaker 1>and he says, quote berserking American soldiers invariably shed their

0:30:23.400 --> 0:30:26.680
<v Speaker 1>helmets and their flat jackets. They had no other armor.

0:30:26.760 --> 0:30:28.840
<v Speaker 1>As one veteran said, got rid of my helmet, got

0:30:28.920 --> 0:30:30.840
<v Speaker 1>rid of my flat jacket. All I wanted to do

0:30:31.040 --> 0:30:35.080
<v Speaker 1>was kill um. That being said, the when we think

0:30:35.120 --> 0:30:37.560
<v Speaker 1>of berserkers, we tend to think of the Vikings. We

0:30:37.600 --> 0:30:42.440
<v Speaker 1>think of the norseman um. This is the classic idea,

0:30:42.600 --> 0:30:46.400
<v Speaker 1>the classic notion of the berserker warrior. So our modern

0:30:46.440 --> 0:30:49.520
<v Speaker 1>conception of Vikings is often a bit confused. There they

0:30:49.560 --> 0:30:53.960
<v Speaker 1>were far more fascinating and intricate uh culture and people

0:30:54.040 --> 0:30:56.920
<v Speaker 1>than we we often give credit to. I feel feel

0:30:56.920 --> 0:30:58.640
<v Speaker 1>like maybe in recent times it's gotten better. There's that

0:30:58.800 --> 0:31:00.960
<v Speaker 1>Viking show that I think has little more nuanced to it.

0:31:01.200 --> 0:31:02.760
<v Speaker 1>You know, I was just thinking about that. I have

0:31:02.840 --> 0:31:06.840
<v Speaker 1>never watched that Vikings show. Um. But like one of

0:31:06.920 --> 0:31:08.800
<v Speaker 1>the things that's creeping up in the back of my

0:31:08.920 --> 0:31:11.120
<v Speaker 1>head while we're talking about this, and maybe you the

0:31:11.200 --> 0:31:13.640
<v Speaker 1>listener experiencing this too, is I keep thinking about like

0:31:13.880 --> 0:31:17.080
<v Speaker 1>all of the various forms of entertainment that we engage

0:31:17.120 --> 0:31:20.880
<v Speaker 1>in there about warfare, not just video games, but televisions whatever.

0:31:21.320 --> 0:31:25.480
<v Speaker 1>We keep coming back to. Yeah, and vikings hit me.

0:31:25.920 --> 0:31:28.240
<v Speaker 1>Game of Thrones hit me, like even though that's this

0:31:28.320 --> 0:31:32.600
<v Speaker 1>big fantasy. Uh, I'll watch a game Game of Thrones

0:31:32.680 --> 0:31:35.040
<v Speaker 1>and they have those like big siege battles, like what

0:31:35.240 --> 0:31:37.960
<v Speaker 1>was the one they had, like a huge one recently,

0:31:38.720 --> 0:31:40.800
<v Speaker 1>Battle of the Bastards that was what it was called,

0:31:41.280 --> 0:31:44.120
<v Speaker 1>And people went nuts for it the next day, like,

0:31:44.160 --> 0:31:46.160
<v Speaker 1>oh my god, that was the best ever, you know.

0:31:46.320 --> 0:31:50.360
<v Speaker 1>And those were not soldiers who were shooting over each

0:31:50.400 --> 0:31:55.920
<v Speaker 1>other's heads, right, it was just this gory bloodfest. Um. So, anyways,

0:31:56.000 --> 0:31:59.440
<v Speaker 1>the Viking thing brought to mind. There's a comic book

0:31:59.440 --> 0:32:03.520
<v Speaker 1>actually that really recommend called Northlanders, and it's written by

0:32:03.560 --> 0:32:07.360
<v Speaker 1>Brian Wood, drawn by a variety of artists. But it's

0:32:07.400 --> 0:32:10.800
<v Speaker 1>an anthology book about Viking culture and it kind of

0:32:10.880 --> 0:32:14.840
<v Speaker 1>hops back and forth through different eras of Vikings in time,

0:32:15.400 --> 0:32:17.840
<v Speaker 1>showing you what it was actually like. It's like heavily

0:32:17.920 --> 0:32:21.040
<v Speaker 1>heavily research stuff, and I think it's a much more

0:32:21.160 --> 0:32:23.360
<v Speaker 1>nuanced look than some of the stuff we're seeing. Yeah,

0:32:23.360 --> 0:32:24.760
<v Speaker 1>because if you look back and you read some of

0:32:24.840 --> 0:32:27.600
<v Speaker 1>the old Viking sagas like these are intricate stories with

0:32:27.760 --> 0:32:30.720
<v Speaker 1>nuance and political entry. You know, it's not just a

0:32:30.800 --> 0:32:34.200
<v Speaker 1>bunch of barbarians running all over the place, because you

0:32:34.280 --> 0:32:37.120
<v Speaker 1>had on top of all that, either this was a globe.

0:32:37.160 --> 0:32:40.400
<v Speaker 1>They had globe spanning travel and trade. They had culture,

0:32:40.400 --> 0:32:44.080
<v Speaker 1>they had literature um and perhaps we can you know,

0:32:44.120 --> 0:32:46.760
<v Speaker 1>attribute some of this to a you know, a rather

0:32:46.920 --> 0:32:49.800
<v Speaker 1>outstanding and savage example of their war efforts. Not the

0:32:49.840 --> 0:32:53.280
<v Speaker 1>typical Viking warrior, but this special class a soldier known

0:32:53.320 --> 0:32:56.920
<v Speaker 1>as the berserker, so a berserker or a berserk. These

0:32:56.960 --> 0:33:00.680
<v Speaker 1>were again Norse warriors. They were sworn to and but

0:33:00.840 --> 0:33:03.520
<v Speaker 1>they believe themselves protected by the god Odin. In battle.

0:33:04.000 --> 0:33:06.800
<v Speaker 1>They engaged in pre battle rituals that allowed them to

0:33:06.920 --> 0:33:12.000
<v Speaker 1>enter into a frenzied state of supposed invulnerabilities, and they

0:33:12.040 --> 0:33:15.360
<v Speaker 1>were able to disregard pain and wounds. And they served

0:33:15.400 --> 0:33:18.280
<v Speaker 1>as shock troops. So these would be these would not

0:33:18.320 --> 0:33:21.760
<v Speaker 1>be your core uh soldiers. These would be the guys

0:33:21.800 --> 0:33:24.520
<v Speaker 1>that ran in first. They were they were unpredictable that

0:33:24.720 --> 0:33:27.440
<v Speaker 1>threw off your enemy and then came in the more

0:33:27.560 --> 0:33:32.200
<v Speaker 1>dedicated troops it's been theorized to get to the drug

0:33:32.320 --> 0:33:34.760
<v Speaker 1>angle here and theory. There are a few different theories

0:33:34.800 --> 0:33:37.240
<v Speaker 1>about what actually was going on with the berserkers. So

0:33:37.440 --> 0:33:40.960
<v Speaker 1>one is that they utilized a mix of mead, so

0:33:41.080 --> 0:33:46.600
<v Speaker 1>you had an alcohol and psychoactive hallucinogenic mushrooms, particularly the

0:33:46.680 --> 0:33:50.920
<v Speaker 1>hallucinogenic fly a Garrick mushroom, is a popular choice among

0:33:51.200 --> 0:33:55.160
<v Speaker 1>those who trying to figure out exactly what was going on. Others, however,

0:33:55.320 --> 0:33:58.520
<v Speaker 1>have theorized that this was was more of a just

0:33:58.600 --> 0:34:02.120
<v Speaker 1>a social exercise, not like the self induced groups stimuli

0:34:02.280 --> 0:34:04.920
<v Speaker 1>of a of a sports team, you know, getting rampship

0:34:05.080 --> 0:34:08.480
<v Speaker 1>of amped up in the locker room. Um. Also, you

0:34:08.520 --> 0:34:11.040
<v Speaker 1>know it could have been just the meat that they

0:34:11.080 --> 0:34:15.800
<v Speaker 1>were drinking. Uh, that's another possibility as well. But but

0:34:15.880 --> 0:34:17.880
<v Speaker 1>it's yeah, it's interesting to try and piece together exactly

0:34:17.920 --> 0:34:19.160
<v Speaker 1>what was going on here because it was said that

0:34:19.239 --> 0:34:21.879
<v Speaker 1>no iron could hurt them, that they charge and nothing

0:34:21.920 --> 0:34:25.560
<v Speaker 1>could withstand them. Again, they were unpredictable. They'd how they

0:34:25.719 --> 0:34:29.400
<v Speaker 1>bite their shields. Um. They wore only wolf skins and

0:34:29.480 --> 0:34:31.520
<v Speaker 1>were sometimes known to fight with a blade in each

0:34:31.560 --> 0:34:34.160
<v Speaker 1>hand without care for life. The wolf skin is another

0:34:35.320 --> 0:34:37.520
<v Speaker 1>Another possibility is that a lot of this could have

0:34:37.600 --> 0:34:40.440
<v Speaker 1>been sort of not not only amping up, but a

0:34:40.640 --> 0:34:44.200
<v Speaker 1>an animistic ritual where they start to believe themselves to

0:34:44.280 --> 0:34:46.640
<v Speaker 1>be more more beasts. We're talking about that in the

0:34:46.920 --> 0:34:49.880
<v Speaker 1>wolf Spaine episode that they're that that was part of it,

0:34:50.400 --> 0:34:54.040
<v Speaker 1>that they the association with wear wolves. Yeah, now it's

0:34:54.120 --> 0:34:57.399
<v Speaker 1>it's often said that that the berserker might attack friend

0:34:57.480 --> 0:34:59.680
<v Speaker 1>as well as foe because they couldn't tell them apart,

0:35:00.200 --> 0:35:03.719
<v Speaker 1>and therefore they were both admired and despised because they

0:35:03.800 --> 0:35:07.560
<v Speaker 1>only fulfilled half the Viking ethos. They were. They were brave, certainly,

0:35:08.040 --> 0:35:11.360
<v Speaker 1>but they weren't completely loyal to their fellow Norsemen, like

0:35:11.400 --> 0:35:13.040
<v Speaker 1>they couldn't be counted on in the same way you're

0:35:13.040 --> 0:35:15.319
<v Speaker 1>supposed to be able to find to count on your

0:35:15.800 --> 0:35:19.040
<v Speaker 1>your your your Viking, your fellow Viking warrior. They weren't

0:35:19.080 --> 0:35:23.399
<v Speaker 1>wingmen right now. Another aspect here that's interesting to think

0:35:23.440 --> 0:35:28.360
<v Speaker 1>of in light of possible um psychoactive drugs, is that

0:35:28.440 --> 0:35:31.960
<v Speaker 1>allegedly they wouldn't remember the battle afterwards, and we're plagued

0:35:32.440 --> 0:35:35.360
<v Speaker 1>by a terrible fatigue in the days that followed on

0:35:35.520 --> 0:35:39.239
<v Speaker 1>that um And there's also there's another interesting theory and

0:35:39.280 --> 0:35:42.560
<v Speaker 1>This comes from the work of Jonathan Shay, the psychiatrist

0:35:42.640 --> 0:35:47.480
<v Speaker 1>that I mentioned earlier, and that's that berserkers exhibited PTSD

0:35:48.160 --> 0:35:50.239
<v Speaker 1>that even in which is interesting because we think back

0:35:50.280 --> 0:35:54.080
<v Speaker 1>on Vikings and medieval war and it's easy to dismiss

0:35:54.120 --> 0:35:56.000
<v Speaker 1>it all and think, oh, well, just everyone was just

0:35:56.520 --> 0:35:59.399
<v Speaker 1>totally okay with the horrors of combat. Killing a bunch

0:35:59.400 --> 0:36:03.080
<v Speaker 1>of people a big deal. But Shay argues that, you know, what,

0:36:03.200 --> 0:36:04.800
<v Speaker 1>what are we looking at here? We're looking at states

0:36:04.840 --> 0:36:11.120
<v Speaker 1>of hyper arousal following depression, inactivity, emotional deadness, and vulnerability

0:36:11.160 --> 0:36:15.719
<v Speaker 1>to explosive rage um. And his argument is that you know,

0:36:15.800 --> 0:36:18.880
<v Speaker 1>we could be seeing some form of that here. So

0:36:19.000 --> 0:36:24.000
<v Speaker 1>it sounds like it was a combination of organic chemistry

0:36:24.840 --> 0:36:31.400
<v Speaker 1>and psychological Uh. I guess like community, like a communal

0:36:31.480 --> 0:36:35.520
<v Speaker 1>experience psychologically that amped up their adrenaline. That's what I

0:36:35.560 --> 0:36:38.000
<v Speaker 1>would assume is like why they were able to ignore

0:36:38.120 --> 0:36:41.160
<v Speaker 1>blows and things like that was like they were so

0:36:42.040 --> 0:36:44.400
<v Speaker 1>full of adrenaline that they just kept going. Yeah. I mean,

0:36:44.440 --> 0:36:47.600
<v Speaker 1>you hear you hear accounts of of athletes where they

0:36:47.680 --> 0:36:49.560
<v Speaker 1>have an injury and they're able to keep going just

0:36:49.560 --> 0:36:51.400
<v Speaker 1>because they're all there. They're all amped up, you know.

0:36:51.600 --> 0:36:54.799
<v Speaker 1>The it's only afterwards they realized, oh wow, I really

0:36:54.880 --> 0:36:56.879
<v Speaker 1>injured myself out there, and maybe I shouldn't have kept

0:36:56.920 --> 0:37:00.520
<v Speaker 1>going that sort of thing. So there's that possibility now.

0:37:00.640 --> 0:37:06.480
<v Speaker 1>On the psychoactive properties here, I've always wondered about that, like, like,

0:37:06.640 --> 0:37:09.279
<v Speaker 1>what is the Is there really a combat advantage to

0:37:09.320 --> 0:37:11.320
<v Speaker 1>being high in mushrooms in battle? It seems like that

0:37:11.440 --> 0:37:14.719
<v Speaker 1>would ultimately be more of a detriment. So you and

0:37:14.800 --> 0:37:16.319
<v Speaker 1>I were sort of talking about this the other day,

0:37:16.360 --> 0:37:17.759
<v Speaker 1>and I thought about it a little bit more as

0:37:17.800 --> 0:37:19.440
<v Speaker 1>we were doing the research. I'd love to hear from

0:37:19.480 --> 0:37:21.760
<v Speaker 1>the listeners on this, because clearly I'm not an expert,

0:37:21.840 --> 0:37:25.840
<v Speaker 1>but based on what we've talked about, especially about treating

0:37:25.960 --> 0:37:28.880
<v Speaker 1>m d m A, right, it seems like the benefit

0:37:29.000 --> 0:37:34.040
<v Speaker 1>of psychoactive drugs is that it puts you into a

0:37:34.280 --> 0:37:40.000
<v Speaker 1>state that makes therapy easier, and in this case, like

0:37:40.080 --> 0:37:41.719
<v Speaker 1>in the m d m A case, it makes it

0:37:41.800 --> 0:37:44.640
<v Speaker 1>easier to treat PTSD. But I wonder if there's an

0:37:44.680 --> 0:37:48.320
<v Speaker 1>opposite manner in which you're you become more trusting, you

0:37:48.480 --> 0:37:53.799
<v Speaker 1>lose fear, and subsequently maybe you're more suggestible to being

0:37:53.840 --> 0:37:57.400
<v Speaker 1>a better warrior. Maybe Yeah, it's just I guess I'm

0:37:57.480 --> 0:38:00.560
<v Speaker 1>just so used to a the more sort of hippie

0:38:00.600 --> 0:38:06.399
<v Speaker 1>dippy interpretation of hallucinogenics. As well as having read plenty

0:38:06.400 --> 0:38:08.480
<v Speaker 1>of these accounts about, say, the use of psilocybin and

0:38:08.560 --> 0:38:13.000
<v Speaker 1>treating of various emotional and psychological problems, it just seems

0:38:13.040 --> 0:38:15.600
<v Speaker 1>like it's hard for me to to think about the

0:38:16.200 --> 0:38:18.520
<v Speaker 1>reverse of that and see how it would be helpful

0:38:18.960 --> 0:38:21.799
<v Speaker 1>that you're taking this magical property, unless it's just part

0:38:21.840 --> 0:38:25.200
<v Speaker 1>of believing one is magical. It helps if you have

0:38:25.320 --> 0:38:31.000
<v Speaker 1>a slightly tweaked reality. Now. The other possibility, too, is

0:38:31.080 --> 0:38:35.520
<v Speaker 1>that it doesn't matter what the fungus was because you're

0:38:35.520 --> 0:38:37.800
<v Speaker 1>mixing it with meat. And we do see plenty of

0:38:37.920 --> 0:38:42.720
<v Speaker 1>examples of people drinking to get themselves ready for violence,

0:38:42.760 --> 0:38:45.920
<v Speaker 1>getting too ready for combat of some form as well.

0:38:46.680 --> 0:38:50.840
<v Speaker 1>Um the in fact, we have this term Dutch courage.

0:38:50.920 --> 0:38:53.640
<v Speaker 1>Have you ever come across this? So that was a

0:38:53.680 --> 0:38:57.439
<v Speaker 1>new one from Boston? Okay, so that everybody talks about

0:38:57.520 --> 0:39:01.239
<v Speaker 1>Dutch courage? Ok? Yeah, but rely this can This is

0:39:01.480 --> 0:39:03.680
<v Speaker 1>reputed to have come from the Thirty Years War of

0:39:03.760 --> 0:39:08.480
<v Speaker 1>the seventeenth century. English soldiers depended on Dutch gin to

0:39:08.600 --> 0:39:12.200
<v Speaker 1>stay warm and to calm themselves before battle. Yeah yeah,

0:39:12.520 --> 0:39:16.080
<v Speaker 1>um yeah, I have unfortunately heard it a few too

0:39:16.120 --> 0:39:19.960
<v Speaker 1>many times before people got into fights. Yeah. Now another

0:39:20.040 --> 0:39:21.600
<v Speaker 1>one and our next spent a lot of time on

0:39:21.680 --> 0:39:24.480
<v Speaker 1>this one. But in our marijuana episodes we mentioned the

0:39:24.560 --> 0:39:29.000
<v Speaker 1>whole hasheesh assassin thing. Uh. And this was the idea

0:39:29.080 --> 0:39:33.279
<v Speaker 1>that you had, Hassana Saba again right, that whole mythology

0:39:33.480 --> 0:39:35.640
<v Speaker 1>slash history. Yeah, this is the idea that you had.

0:39:35.920 --> 0:39:39.800
<v Speaker 1>You had a sect of Islamic warriors fighting against the

0:39:39.840 --> 0:39:44.359
<v Speaker 1>Crusaders who engaged in ritual use of hasheesh before going

0:39:44.400 --> 0:39:49.719
<v Speaker 1>into battle. Um, which again sounds like yeah, yeah it does.

0:39:49.840 --> 0:39:51.960
<v Speaker 1>And and by all accounts like there doesn't seem to

0:39:52.040 --> 0:39:55.160
<v Speaker 1>be any real dated to back that up. The idea

0:39:55.680 --> 0:40:00.600
<v Speaker 1>that the dreaded uh um Hashasan lawyers imbued in hasheesh

0:40:01.040 --> 0:40:03.160
<v Speaker 1>uh seems to have come just from the Crusaders and

0:40:03.239 --> 0:40:07.360
<v Speaker 1>they had a vested interest in downplaying Muslim bravery. You

0:40:07.440 --> 0:40:09.440
<v Speaker 1>know what I'm saying. Oh, well, of course they're these

0:40:09.480 --> 0:40:11.800
<v Speaker 1>guys were good and good in combat. They had some

0:40:11.880 --> 0:40:15.000
<v Speaker 1>sort of you know, dark secret and some sort of

0:40:15.080 --> 0:40:20.560
<v Speaker 1>help from uh, from nefarious chemicals to pull it off. Huh.

0:40:21.520 --> 0:40:23.720
<v Speaker 1>And of course that's that kind of demonization of marijuana.

0:40:23.719 --> 0:40:25.960
<v Speaker 1>As we discussed, you would see that used later on

0:40:26.920 --> 0:40:30.279
<v Speaker 1>in the United States, you know, the reefer madness interpretation

0:40:30.320 --> 0:40:32.680
<v Speaker 1>of Oh, people are smoking dope and they're just going

0:40:32.800 --> 0:40:36.680
<v Speaker 1>crazy with assassins. Yeah, because really it's it's hard to

0:40:36.760 --> 0:40:41.200
<v Speaker 1>imagine from the yeah unless the one was I guess

0:40:41.280 --> 0:40:45.440
<v Speaker 1>taking it to sort of ease the yeah. Right, it's

0:40:45.440 --> 0:40:51.120
<v Speaker 1>like a tranquilizer desensitization. I guess. Um, I'd love, I'd love.

0:40:51.360 --> 0:40:55.520
<v Speaker 1>Maybe we should do like an episode just on that mythology.

0:40:55.880 --> 0:41:00.799
<v Speaker 1>And well, we've certainly done our marijuana episode, but um,

0:41:01.040 --> 0:41:04.080
<v Speaker 1>I would be curious to see if there's any research

0:41:04.160 --> 0:41:09.759
<v Speaker 1>out there about the effects of it in terms of aggression. Yeah, yeah,

0:41:09.800 --> 0:41:11.359
<v Speaker 1>that would be that would be a worthy deep dive

0:41:11.400 --> 0:41:16.160
<v Speaker 1>I think. Now, um, let's move on though, into those

0:41:16.160 --> 0:41:18.359
<v Speaker 1>who we've been talking about. You know, chemicals that might

0:41:18.480 --> 0:41:21.800
<v Speaker 1>somehow make you like a little crazier in combat or

0:41:21.880 --> 0:41:25.680
<v Speaker 1>more efficient in combat. Uh. Yeah, but really one of

0:41:25.719 --> 0:41:28.600
<v Speaker 1>the we keep coming back to one of the big calls,

0:41:29.160 --> 0:41:32.040
<v Speaker 1>uh that one of the big demands in in the

0:41:32.200 --> 0:41:36.240
<v Speaker 1>military is to simply keep everybody awake, keep everybody focused

0:41:36.800 --> 0:41:38.760
<v Speaker 1>in doing their job. And I guess in that sense,

0:41:38.880 --> 0:41:41.040
<v Speaker 1>like you know, squeeze more blood out of the stone,

0:41:41.239 --> 0:41:43.520
<v Speaker 1>it is. It is very much the focus. Like I

0:41:43.560 --> 0:41:45.920
<v Speaker 1>said earlier, you know, the the amount of money that

0:41:46.160 --> 0:41:51.200
<v Speaker 1>the Department of Defense spends on just this is huge. UM.

0:41:51.400 --> 0:41:54.200
<v Speaker 1>In one of the New York Times articles that we

0:41:54.320 --> 0:41:57.640
<v Speaker 1>looked at for research on this, the author research documents

0:41:57.719 --> 0:41:59.880
<v Speaker 1>in two thousand and ten, by going through the Freedom

0:41:59.920 --> 0:42:02.680
<v Speaker 1>of Information Act, they found that the Department of Defenses

0:42:02.760 --> 0:42:07.160
<v Speaker 1>health care Services have written riddling and adderall prescriptions for

0:42:07.239 --> 0:42:11.160
<v Speaker 1>active duty service members. Uh, and that these there was

0:42:11.200 --> 0:42:16.720
<v Speaker 1>an increase in these by a thousand percent in five years.

0:42:17.520 --> 0:42:19.360
<v Speaker 1>So from two thousand five to two thousand ten it

0:42:19.400 --> 0:42:22.279
<v Speaker 1>went up a thousand percent. It originally was only three

0:42:22.360 --> 0:42:24.560
<v Speaker 1>thousand service members, and then in two thousand and ten

0:42:24.640 --> 0:42:27.799
<v Speaker 1>it was up to thirty two thousand service members. UM.

0:42:28.160 --> 0:42:31.880
<v Speaker 1>A spokesman attributed this is a military spokesman attributed this

0:42:32.000 --> 0:42:36.160
<v Speaker 1>sharp rise to the increased recognition and diagnosis of a

0:42:36.320 --> 0:42:39.200
<v Speaker 1>d h D by medical providers. Which you say, well,

0:42:39.320 --> 0:42:42.120
<v Speaker 1>that might be a good thing, um. And while that's true,

0:42:42.800 --> 0:42:46.280
<v Speaker 1>the author notes most of those diagnoses, though, are in children,

0:42:46.320 --> 0:42:51.239
<v Speaker 1>and adolescence. So is the military using stimulants to keep

0:42:51.400 --> 0:42:55.920
<v Speaker 1>troops alert and awake? They definitely are, we know are.

0:42:56.040 --> 0:42:58.640
<v Speaker 1>There's lots of evidence, but let's go through it. Uh,

0:42:58.760 --> 0:43:02.840
<v Speaker 1>starting with a historical example, which I understand, coffee was

0:43:02.880 --> 0:43:06.279
<v Speaker 1>apparently prevalent in the Civil War. So well, coffee, of

0:43:06.360 --> 0:43:11.000
<v Speaker 1>course is gonna it remains prevalent pretty much pretty touch

0:43:11.000 --> 0:43:14.000
<v Speaker 1>any military encounter you're talking about, and really, like so

0:43:14.080 --> 0:43:16.880
<v Speaker 1>many people's lives, like like, coffee is the thing that

0:43:17.160 --> 0:43:20.600
<v Speaker 1>wakes you up, keeps you focused, gives you that second there,

0:43:20.719 --> 0:43:23.880
<v Speaker 1>maybe even a fourth wind, until you just you know,

0:43:23.960 --> 0:43:27.160
<v Speaker 1>you can't think straight anymore. Um, yeah, I mean, because

0:43:27.200 --> 0:43:30.000
<v Speaker 1>after all, coffee is a psychoactive drug. Caffeine is a

0:43:30.040 --> 0:43:33.279
<v Speaker 1>psychoactive drug. Uh. And you know, despite the fact that

0:43:33.360 --> 0:43:35.920
<v Speaker 1>it's everywhere and it's just we're totally used to it,

0:43:36.080 --> 0:43:41.400
<v Speaker 1>it is a central nervous system stimulant um. It's and

0:43:41.640 --> 0:43:43.640
<v Speaker 1>if you're a coffee drinker like like us, you can

0:43:43.719 --> 0:43:47.719
<v Speaker 1>attest to it's the powerful encouragement and stamina that comes

0:43:47.760 --> 0:43:50.080
<v Speaker 1>with a strong cup of joke. Yeah. Yeah. In fact,

0:43:51.200 --> 0:43:53.760
<v Speaker 1>all right, maybe this is a bit of a side tangent,

0:43:53.840 --> 0:43:56.799
<v Speaker 1>but I understand that you tried for a while. What's

0:43:56.840 --> 0:44:00.879
<v Speaker 1>that thing called bullet the bulletproof coffeellet the coffee butter

0:44:00.960 --> 0:44:04.160
<v Speaker 1>in it? Yeah? Yeah, how'd that go? Um? I mean

0:44:04.200 --> 0:44:07.160
<v Speaker 1>it went well for me. I'm not gonna I'm that's

0:44:07.160 --> 0:44:09.120
<v Speaker 1>a whole separate podcast, I think to get into like

0:44:09.600 --> 0:44:14.320
<v Speaker 1>the claims made by people who who who pushed that

0:44:15.200 --> 0:44:18.799
<v Speaker 1>style of coffee versus what the research has to say

0:44:18.800 --> 0:44:21.960
<v Speaker 1>about it. My experience with it was positive in that

0:44:22.200 --> 0:44:24.640
<v Speaker 1>it it was kind of like having a you know,

0:44:25.160 --> 0:44:27.799
<v Speaker 1>a full meal at a cup of coffee. And then

0:44:28.040 --> 0:44:30.640
<v Speaker 1>then I wasn't like snacky. But as for any additional

0:44:30.840 --> 0:44:35.160
<v Speaker 1>or certainly sort of supernatural powers gained from it, I

0:44:35.239 --> 0:44:37.879
<v Speaker 1>would say they were not there. And then we ended

0:44:37.960 --> 0:44:39.960
<v Speaker 1>up just sort of phasing back into using just no

0:44:40.080 --> 0:44:43.120
<v Speaker 1>our normal coffee and smoothie practice in the morning. But

0:44:43.640 --> 0:44:45.719
<v Speaker 1>but but but still, it kind of comes back to

0:44:45.920 --> 0:44:48.200
<v Speaker 1>like if it was if it was successful, it's really

0:44:48.239 --> 0:44:50.600
<v Speaker 1>because that coffee was great. It's really because of the coffee.

0:44:51.120 --> 0:44:54.280
<v Speaker 1>Is uh is this powerful psychoactive studal And I imagine

0:44:54.320 --> 0:44:56.920
<v Speaker 1>putting butter in your coffee probably tastes good too. It

0:44:57.000 --> 0:44:58.880
<v Speaker 1>does Like some people like what would that taste like

0:44:58.960 --> 0:45:02.960
<v Speaker 1>it tastes great. It's really it's really rich. Anything it

0:45:03.040 --> 0:45:05.680
<v Speaker 1>tastes great. Yeah, don't be surprised when butter makes something

0:45:05.719 --> 0:45:11.000
<v Speaker 1>tastes good. But in terms of like caffeine's effects on troops,

0:45:11.080 --> 0:45:12.360
<v Speaker 1>you can't. You have to kind of go back to

0:45:12.440 --> 0:45:16.920
<v Speaker 1>a time when caffeine was was used by everybody, but

0:45:17.080 --> 0:45:20.160
<v Speaker 1>maybe it was in short supply, or supply was uncertain,

0:45:20.320 --> 0:45:22.279
<v Speaker 1>or in some state of flux. And that's what we

0:45:22.400 --> 0:45:24.560
<v Speaker 1>find if we look at the Civil War, the American

0:45:24.640 --> 0:45:29.759
<v Speaker 1>Civil War. So author John Grinspan has a wonderful New

0:45:29.840 --> 0:45:32.960
<v Speaker 1>York Times article titled How Coffee Fueled the Civil War.

0:45:33.520 --> 0:45:35.919
<v Speaker 1>It was published in two thousand fourteen and still out there.

0:45:36.000 --> 0:45:38.800
<v Speaker 1>It's a great read. It paints paints a fascinating picture

0:45:39.160 --> 0:45:43.080
<v Speaker 1>of caffeine consumption during that conflict. So it turns out

0:45:43.160 --> 0:45:46.680
<v Speaker 1>that the Union army absolutely depended on coffee. It was

0:45:46.760 --> 0:45:50.600
<v Speaker 1>their their nerve, tonic, it was their sustainer soldiers attributed

0:45:50.680 --> 0:45:54.759
<v Speaker 1>to their survival, their drive, and their ability to carry on. Uh.

0:45:54.880 --> 0:45:57.800
<v Speaker 1>There's a there's even a general, General Benjamin Butler. He

0:45:58.160 --> 0:46:01.960
<v Speaker 1>considered it a decisive srategic factor. He told another general

0:46:02.040 --> 0:46:05.759
<v Speaker 1>before battle in October of eighteen sixty four. Quote, if

0:46:05.840 --> 0:46:08.560
<v Speaker 1>your men get their coffee early in the morning, you

0:46:08.680 --> 0:46:11.640
<v Speaker 1>can hold meaning meaning if you can, if you can

0:46:11.680 --> 0:46:13.480
<v Speaker 1>get them their coffee, if they can have their coffee

0:46:13.520 --> 0:46:16.160
<v Speaker 1>in the morning, Yeah, you might. We might win this encounter.

0:46:16.200 --> 0:46:18.440
<v Speaker 1>You're gonna be all right that it's going to be

0:46:18.480 --> 0:46:22.480
<v Speaker 1>the decider. The Confederates, however, they weren't so lucky. Coffee

0:46:22.480 --> 0:46:26.400
<v Speaker 1>shortages plagued them. One British observer stated that it quote

0:46:26.520 --> 0:46:29.960
<v Speaker 1>afflicts the Confederates even more than the loss of spirits

0:46:30.440 --> 0:46:34.320
<v Speaker 1>or alcohol. Um. Still, Union troops sound a bit like

0:46:34.520 --> 0:46:39.480
<v Speaker 1>caffeine junkies uh in in Grinspan's article, just rampaging across

0:46:39.520 --> 0:46:42.200
<v Speaker 1>the landscape like something out of a Cormac McCarthy novel.

0:46:42.800 --> 0:46:46.160
<v Speaker 1>Here's my favorite quote from the article. Quote. Union troops

0:46:46.280 --> 0:46:49.879
<v Speaker 1>made their coffee everywhere and with everything, with water from

0:46:49.960 --> 0:46:54.640
<v Speaker 1>canteens and puddles, brackish bays and Mississippi mud liquid their

0:46:54.680 --> 0:46:57.800
<v Speaker 1>horses would not drink. They cooked it over fires of

0:46:57.880 --> 0:47:01.680
<v Speaker 1>plundered fence rails or heated mugs and scalding steam vents

0:47:01.760 --> 0:47:05.440
<v Speaker 1>on naval gun boats. When times were good, coffee accompanied

0:47:05.520 --> 0:47:08.400
<v Speaker 1>beef steaks and oysters. When they were bad, it washed

0:47:08.440 --> 0:47:12.479
<v Speaker 1>down raw salt pork and maggoty hardtack. Coffee was often

0:47:12.520 --> 0:47:15.960
<v Speaker 1>the last comfort troops enjoyed before entering battle and the

0:47:16.080 --> 0:47:19.279
<v Speaker 1>first sign of safety for those who survived. I don't

0:47:19.320 --> 0:47:22.840
<v Speaker 1>know about you, but like there's just something about like

0:47:22.960 --> 0:47:27.399
<v Speaker 1>a good paragraph like that about food. Even when even

0:47:27.440 --> 0:47:31.160
<v Speaker 1>the word maggoty hard attack, I kind of go, that

0:47:31.280 --> 0:47:33.080
<v Speaker 1>sounds good. Well, you know, it's like, like I said,

0:47:33.080 --> 0:47:34.320
<v Speaker 1>even though most of us don't know what it's like

0:47:34.440 --> 0:47:36.640
<v Speaker 1>to engage in life or death combat, we know what

0:47:36.760 --> 0:47:38.719
<v Speaker 1>it's like to have a good cup of coffee to

0:47:38.760 --> 0:47:42.279
<v Speaker 1>have a bad cup of coffee. And the reason I

0:47:42.400 --> 0:47:44.440
<v Speaker 1>ended up researching this was because I ran across this

0:47:44.520 --> 0:47:47.840
<v Speaker 1>thing called the Essence of Coffee, which was a horrible,

0:47:48.320 --> 0:47:52.040
<v Speaker 1>by most accounts, horrible industrialized coffee product that came out

0:47:52.160 --> 0:47:57.720
<v Speaker 1>during the Civil War that was essentially evaporated coffee, complete

0:47:57.760 --> 0:48:00.759
<v Speaker 1>with milk and sugar, and everyone just described it as

0:48:00.840 --> 0:48:03.920
<v Speaker 1>this thick brown sludge is obnoxious black grease, and the

0:48:04.200 --> 0:48:06.640
<v Speaker 1>Union troops just have I'm just picturing like the worst

0:48:06.800 --> 0:48:11.720
<v Speaker 1>folders ever. Yeah, my grandmother, the way she drinks coffee,

0:48:12.080 --> 0:48:15.239
<v Speaker 1>she takes folgers out of the can, pours it like,

0:48:15.360 --> 0:48:18.000
<v Speaker 1>just dumps it into a cup, adds water, and puts

0:48:18.040 --> 0:48:20.200
<v Speaker 1>it in the microwave and then drinks it black like that.

0:48:20.800 --> 0:48:24.080
<v Speaker 1>And she's nineties six years old, as hard as nails.

0:48:24.640 --> 0:48:28.800
<v Speaker 1>But maybe that's where she picked it up from. But

0:48:29.000 --> 0:48:30.960
<v Speaker 1>at any rate, that, I think the use of coffee

0:48:30.960 --> 0:48:32.840
<v Speaker 1>in the Civil War, like some ex antidotes here, it

0:48:33.040 --> 0:48:35.480
<v Speaker 1>does help to sort of drive home just how how

0:48:35.560 --> 0:48:38.960
<v Speaker 1>much of a game changer having that coffee can be. Like, No,

0:48:39.040 --> 0:48:42.760
<v Speaker 1>nobody's arguing that the coffee is the reason the Union

0:48:43.280 --> 0:48:46.759
<v Speaker 1>army one. But certainly they had access to coffee and

0:48:46.880 --> 0:48:48.800
<v Speaker 1>that and and along with that, they had access to

0:48:48.960 --> 0:48:53.040
<v Speaker 1>various other uh comforts and provisions that helped help give

0:48:53.120 --> 0:48:55.279
<v Speaker 1>them the overall advantage. Well, like you said, I mean

0:48:55.360 --> 0:48:59.160
<v Speaker 1>it's a um, every little advantage helps, right, And like again,

0:48:59.280 --> 0:49:02.440
<v Speaker 1>like if we're gonna keep using this character sheet metaphor,

0:49:02.560 --> 0:49:06.439
<v Speaker 1>it's like there's a plus one in some column every

0:49:06.480 --> 0:49:08.560
<v Speaker 1>time you have a cup of coffee, whereas these Confederate

0:49:08.640 --> 0:49:11.600
<v Speaker 1>soldiers they weren't having coffee, so they had like maybe

0:49:11.640 --> 0:49:18.640
<v Speaker 1>a negative two to dexterity. Uh Okay, So this is

0:49:18.880 --> 0:49:22.719
<v Speaker 1>something that I was wondering, let's get into the amphetamines use,

0:49:22.760 --> 0:49:27.120
<v Speaker 1>which is incredibly prevalent today and has actually been for

0:49:27.400 --> 0:49:30.960
<v Speaker 1>you know, a good while in the last century of warfare. UM.

0:49:31.480 --> 0:49:33.120
<v Speaker 1>But I kept thinking while I was here, I was like,

0:49:33.160 --> 0:49:36.160
<v Speaker 1>why don't they just drink a lot of coffee? Uh?

0:49:36.320 --> 0:49:40.400
<v Speaker 1>And you know, I haven't taken that many amphetamines, but

0:49:41.080 --> 0:49:43.839
<v Speaker 1>they are certainly far and above what you would get

0:49:43.840 --> 0:49:46.279
<v Speaker 1>out of about. Yeah. There there's coffee, and then there

0:49:46.440 --> 0:49:51.000
<v Speaker 1>is and then there's metamine stuff like adderall where it's Um,

0:49:51.560 --> 0:49:53.960
<v Speaker 1>it's a if one is like a mild sharpening of

0:49:54.040 --> 0:49:56.640
<v Speaker 1>the blade. The other is is it is a more

0:49:56.680 --> 0:50:00.080
<v Speaker 1>intense like razor edge to it. I guess yeah. I

0:50:00.200 --> 0:50:02.120
<v Speaker 1>kept thinking to myself, I'm like, why don't these pilots

0:50:02.200 --> 0:50:04.920
<v Speaker 1>just get like a curig machine and their planes or something,

0:50:05.000 --> 0:50:07.480
<v Speaker 1>you know, they wouldn't have to have these strong side effects.

0:50:07.719 --> 0:50:09.440
<v Speaker 1>And so that's actually what's been going on. The U. S.

0:50:09.480 --> 0:50:12.799
<v Speaker 1>Military has been making use of amphetamines since World War Two.

0:50:13.400 --> 0:50:17.360
<v Speaker 1>UM Pilots in the American military are taking speed, usually

0:50:17.440 --> 0:50:22.000
<v Speaker 1>amphetamines to enhance their performance. Military officials believe this is

0:50:22.120 --> 0:50:26.160
<v Speaker 1>necessary to keep them alert and focused, especially on long

0:50:26.360 --> 0:50:29.160
<v Speaker 1>range bombing missions. We talked about about those at the top.

0:50:29.800 --> 0:50:32.200
<v Speaker 1>These are where they're flying for up to nine hours

0:50:32.360 --> 0:50:37.400
<v Speaker 1>or more and it despite the potential side effects of hypertension, depression,

0:50:37.440 --> 0:50:40.560
<v Speaker 1>and addiction, they still do it. Now. Usually what they're

0:50:40.560 --> 0:50:43.440
<v Speaker 1>taking is decks adrene uh and it's part of a

0:50:43.520 --> 0:50:47.360
<v Speaker 1>cycle where they take the speed for missions to fight fatigue.

0:50:47.800 --> 0:50:50.400
<v Speaker 1>Then they take sedatives so they can get back to sleep.

0:50:50.800 --> 0:50:54.960
<v Speaker 1>So they're referred to as go pills or no go pills.

0:50:55.320 --> 0:50:59.040
<v Speaker 1>And to clarify, these are legal in the military. The

0:50:59.120 --> 0:51:02.360
<v Speaker 1>pilots are not required to take them, but you know

0:51:03.080 --> 0:51:05.719
<v Speaker 1>it helps on the missions. If they need them, they're available.

0:51:06.160 --> 0:51:08.920
<v Speaker 1>No go pills include ambient just to give you an

0:51:09.000 --> 0:51:10.799
<v Speaker 1>idea of what they're taking. Some some of them are

0:51:10.800 --> 0:51:14.480
<v Speaker 1>also hypnotics from what I understand, well, mamban is can

0:51:14.560 --> 0:51:19.680
<v Speaker 1>certainly have modly hypnotics. Yeah, yeah, uh So. The article

0:51:19.800 --> 0:51:21.320
<v Speaker 1>that I looked at that gave me a lot of

0:51:21.360 --> 0:51:24.880
<v Speaker 1>information on this was from Aviation, Space and Environmental Medicine

0:51:24.960 --> 0:51:28.759
<v Speaker 1>was published and it's called Fatigue and Stimulant Use in

0:51:28.880 --> 0:51:33.719
<v Speaker 1>Military fighter aircrew during combat operations. So the authors their

0:51:33.760 --> 0:51:36.359
<v Speaker 1>concern was that most of the studies that looked at

0:51:36.440 --> 0:51:40.680
<v Speaker 1>stimulant use and soldiers. We're looking at sleep deprived military

0:51:40.760 --> 0:51:45.600
<v Speaker 1>aviation that they were in situations that were totally under control. Right,

0:51:45.680 --> 0:51:52.040
<v Speaker 1>It was just based on lab conditions essentially. Uh. So

0:51:52.200 --> 0:51:54.640
<v Speaker 1>they were wondering, well, what happens when you're in combat?

0:51:54.719 --> 0:51:57.880
<v Speaker 1>What happens when you throw variables at these pilots. So

0:51:58.000 --> 0:52:01.440
<v Speaker 1>they asked twenty nine f one on five E aircrew

0:52:01.520 --> 0:52:07.040
<v Speaker 1>participants to fill out a survey after their active combat operations,

0:52:07.320 --> 0:52:09.759
<v Speaker 1>and it was about their drug use, their fatigue, the

0:52:09.800 --> 0:52:12.480
<v Speaker 1>physical symptoms that they had, and so on. And they

0:52:12.560 --> 0:52:16.359
<v Speaker 1>found that stimulants were used thirty five percent of the time,

0:52:16.480 --> 0:52:18.840
<v Speaker 1>so not as much as we would think, but you

0:52:18.920 --> 0:52:22.880
<v Speaker 1>know it's there. Uh. On average they were taking about

0:52:22.960 --> 0:52:27.560
<v Speaker 1>three hours after takeoff. They concluded that the drugs decreased

0:52:27.680 --> 0:52:32.840
<v Speaker 1>fatigue without significant post flights symptoms. I just want to

0:52:32.840 --> 0:52:34.640
<v Speaker 1>pause and take a second, Like when I was reading

0:52:34.719 --> 0:52:38.400
<v Speaker 1>this article, it didn't really seem to adequately address the

0:52:38.560 --> 0:52:41.799
<v Speaker 1>variables that they were concerned with about combat, And they

0:52:41.880 --> 0:52:43.560
<v Speaker 1>themselves said at the end of the article, look, we

0:52:43.640 --> 0:52:45.880
<v Speaker 1>understand there's limitations to this. There needs to be more

0:52:45.960 --> 0:52:49.880
<v Speaker 1>research done. Um nor does self reporting seem like the

0:52:50.080 --> 0:52:52.920
<v Speaker 1>ideal way to get to the bottom of of you know,

0:52:53.040 --> 0:52:56.480
<v Speaker 1>how the use is done uh and and what its

0:52:56.480 --> 0:52:59.360
<v Speaker 1>effects are and whether or not there they have negative

0:52:59.400 --> 0:53:03.520
<v Speaker 1>post flights emptoms. Another measure that came out of this

0:53:04.000 --> 0:53:07.399
<v Speaker 1>we hadn't really heard of yet. In between missions, these

0:53:07.480 --> 0:53:10.520
<v Speaker 1>hypnotic medications I referred to those are being used to

0:53:10.600 --> 0:53:13.680
<v Speaker 1>induce and improved sleep. They also found that the reason

0:53:13.760 --> 0:53:18.480
<v Speaker 1>that pilots were using the stimulants were because their circadium

0:53:18.560 --> 0:53:21.480
<v Speaker 1>rhythm was broken, like maybe they had been woken up

0:53:21.480 --> 0:53:22.920
<v Speaker 1>in the middle of the night or something like that,

0:53:23.680 --> 0:53:26.240
<v Speaker 1>or they were on long flights like we described earlier,

0:53:26.800 --> 0:53:29.560
<v Speaker 1>or they were trying to get off of the effects

0:53:29.680 --> 0:53:32.080
<v Speaker 1>of the pre flight hypnotic meds that they had taken.

0:53:32.360 --> 0:53:35.040
<v Speaker 1>So these guys might have taken ambient or something like that,

0:53:36.080 --> 0:53:38.960
<v Speaker 1>been woken up and then it was like, we need

0:53:39.040 --> 0:53:41.600
<v Speaker 1>you to fly and do a mission right now, and

0:53:41.719 --> 0:53:45.040
<v Speaker 1>so they take dexadrine immediately afterwards to try to counteract

0:53:45.080 --> 0:53:48.960
<v Speaker 1>the effects of the hypnotic medications. So, as you might imagine,

0:53:49.000 --> 0:53:53.400
<v Speaker 1>this isn't without controversy, despite being practiced for decades. In

0:53:53.480 --> 0:53:56.400
<v Speaker 1>two thousand two, there was an incident. A lot of

0:53:56.480 --> 0:53:59.440
<v Speaker 1>you may have heard of this too. Air National Guard

0:53:59.560 --> 0:54:04.560
<v Speaker 1>pilot bombed and killed four Canadian soldiers by accident, and

0:54:04.640 --> 0:54:08.560
<v Speaker 1>the speculation was was that they had taken dexadrine had

0:54:08.600 --> 0:54:13.759
<v Speaker 1>impaired their judgment. Likewise, an Air Force investigation in found

0:54:13.840 --> 0:54:17.239
<v Speaker 1>that there was a crash that killed four special operators

0:54:17.360 --> 0:54:19.720
<v Speaker 1>and that that might have been caused by the pilot

0:54:19.880 --> 0:54:24.240
<v Speaker 1>using ambient. So there's some concern about this whether incidents

0:54:24.280 --> 0:54:28.560
<v Speaker 1>like that will repeat themselves. And then again, you know addiction.

0:54:28.719 --> 0:54:31.960
<v Speaker 1>You know, like, once these guys are done, what what

0:54:32.160 --> 0:54:35.840
<v Speaker 1>is this doing to their sleep cycles, to their personalities, etcetera.

0:54:36.440 --> 0:54:38.759
<v Speaker 1>It's kind of like a like the no go and

0:54:38.840 --> 0:54:41.879
<v Speaker 1>go pills, the back and forth and adding hot water

0:54:41.960 --> 0:54:44.719
<v Speaker 1>because the paths too cold, and then adding cold because

0:54:44.719 --> 0:54:46.719
<v Speaker 1>it's too hot. You know, you're running the risk of

0:54:46.880 --> 0:54:49.920
<v Speaker 1>overflowing the bath at some point totally. So here's the

0:54:50.000 --> 0:54:56.160
<v Speaker 1>big problem. Though stimulants actually strengthen learning and memory formation.

0:54:56.840 --> 0:55:00.560
<v Speaker 1>This works the same way when we form long lasting

0:55:00.680 --> 0:55:05.440
<v Speaker 1>memories from our strong emotional experiences. So this is the

0:55:05.560 --> 0:55:09.840
<v Speaker 1>big problem. These stimulants could be increasing the risk of

0:55:09.960 --> 0:55:15.360
<v Speaker 1>soldiers getting PTSD because their pathologically forming memories while the

0:55:15.440 --> 0:55:19.239
<v Speaker 1>drugs are in their system of horrible scenarios. Um So,

0:55:19.440 --> 0:55:21.359
<v Speaker 1>just to recap, because we've talked about this a lot

0:55:21.440 --> 0:55:25.280
<v Speaker 1>on the show, stimulants release neuro epineffern in our brains,

0:55:25.440 --> 0:55:29.360
<v Speaker 1>potentially enhancing our emotional memory and research into this. Do

0:55:29.360 --> 0:55:31.680
<v Speaker 1>you remember on our Creepy Post episode that we did

0:55:31.719 --> 0:55:34.239
<v Speaker 1>two weeks ago about the SCP we talked a lot

0:55:34.280 --> 0:55:37.240
<v Speaker 1>about chemicals and memories. Well, there's lots of ways chemicals

0:55:37.320 --> 0:55:42.520
<v Speaker 1>can form or erase memories. More neuro epineffrin enhances our memory,

0:55:42.719 --> 0:55:45.440
<v Speaker 1>but if you add propran and al in you can

0:55:45.560 --> 0:55:50.240
<v Speaker 1>block that impairing emotional memory. Remember we talked about rats

0:55:50.280 --> 0:55:53.919
<v Speaker 1>in that episode. When you tested them, uh, and you'd

0:55:53.960 --> 0:55:57.440
<v Speaker 1>give them propran and all, they would forget about electric

0:55:57.560 --> 0:56:00.439
<v Speaker 1>traps and a maze and get electrocuted all over again.

0:56:01.000 --> 0:56:04.200
<v Speaker 1>So all of this leads us to the drugs that

0:56:04.280 --> 0:56:07.839
<v Speaker 1>are used to help soldiers with PTSD. But also keep

0:56:07.880 --> 0:56:11.719
<v Speaker 1>in mind some of these drugs might be contributing to PTSD.

0:56:12.719 --> 0:56:15.040
<v Speaker 1>So let's take a quick break and when we get back,

0:56:15.560 --> 0:56:20.520
<v Speaker 1>let's really get into the chemistry that's being used to

0:56:20.640 --> 0:56:26.720
<v Speaker 1>treat PTSD. Hi, I'm Holly Fry and I'm Tracy V. Wilson,

0:56:26.880 --> 0:56:28.840
<v Speaker 1>and we're the co host of Stuff You Missed in

0:56:28.960 --> 0:56:31.920
<v Speaker 1>History Class. We are a history podcast that tries to

0:56:32.000 --> 0:56:34.480
<v Speaker 1>look at the things that maybe we're overlooked in your

0:56:34.520 --> 0:56:38.040
<v Speaker 1>history classes, maybe not covered in as much detail, or frankly,

0:56:38.200 --> 0:56:40.839
<v Speaker 1>maybe covered in a way that was not accurate. New

0:56:40.920 --> 0:56:45.880
<v Speaker 1>episodes come out every Monday and Wednesday on iTunes, Google Play, Spotify,

0:56:46.200 --> 0:56:53.840
<v Speaker 1>or anywhere else that podcasts can be listened to. All right,

0:56:53.880 --> 0:56:57.560
<v Speaker 1>we're back. So we already mentioned some of the more

0:56:57.840 --> 0:57:01.680
<v Speaker 1>like near future forms of DSD treatment, but in terms

0:57:01.719 --> 0:57:04.359
<v Speaker 1>of actual medications that are used right now to aid

0:57:04.400 --> 0:57:08.080
<v Speaker 1>the treatment of PTSD, basically everything, it can be divided

0:57:08.120 --> 0:57:12.600
<v Speaker 1>into three categories. So, first of all, antidepressants. These are

0:57:12.600 --> 0:57:15.520
<v Speaker 1>of course medications that help symptoms of depression and anxiety,

0:57:15.920 --> 0:57:19.640
<v Speaker 1>and they can also and help improve sleep problems and concentration. UM,

0:57:19.880 --> 0:57:23.840
<v Speaker 1>so we're talking about selective serotonin reuptake inhibitors or s

0:57:24.000 --> 0:57:26.560
<v Speaker 1>s r I medications, and the big ones here are

0:57:26.680 --> 0:57:31.919
<v Speaker 1>Zoloft and paxel. Uh. Then there are more dedicated anti

0:57:31.960 --> 0:57:35.320
<v Speaker 1>anxiety medications and either drugs that can improve feelings of

0:57:35.400 --> 0:57:38.240
<v Speaker 1>anxiety or in stress for a short time to relieve

0:57:38.280 --> 0:57:42.720
<v Speaker 1>severe anxiety and related problems. And because these medications have

0:57:43.120 --> 0:57:46.040
<v Speaker 1>the potential for abuse, they're not usually taking long term,

0:57:46.200 --> 0:57:49.720
<v Speaker 1>and so they're their whole host of of anti anxiety medications. UH,

0:57:49.760 --> 0:57:54.040
<v Speaker 1>they fall into that category. And then another frequently used

0:57:54.240 --> 0:57:58.640
<v Speaker 1>medication is a drug called praso sin or mini press,

0:57:59.520 --> 0:58:04.960
<v Speaker 1>and this is if if symptoms include insomnia or recurrent nightmares. UH,

0:58:05.160 --> 0:58:08.440
<v Speaker 1>this can potentially help. Although it's not spec specifically FDA

0:58:08.520 --> 0:58:12.920
<v Speaker 1>approved for PTSD treatment, UM, it may reduce or suppress

0:58:13.560 --> 0:58:17.720
<v Speaker 1>nightmares in many people with PTSD. Yeah, and we have

0:58:17.840 --> 0:58:19.880
<v Speaker 1>talked about, like I said, you know, we've had a

0:58:19.920 --> 0:58:22.120
<v Speaker 1>couple episodes where we this is one of those topics

0:58:22.160 --> 0:58:24.520
<v Speaker 1>that stuff to blow your mind. I think, circles around again,

0:58:24.680 --> 0:58:28.280
<v Speaker 1>over and over. Uh. We are interested in it, but

0:58:28.400 --> 0:58:31.400
<v Speaker 1>it's also connected to a lot of different themes and

0:58:31.520 --> 0:58:35.160
<v Speaker 1>topics that are interested in. UM. So one thing that's

0:58:35.160 --> 0:58:37.720
<v Speaker 1>come up is beta blockers. They've blocked the effects of

0:58:37.760 --> 0:58:39.680
<v Speaker 1>neuro epineffer and that's the propran and all I was

0:58:39.720 --> 0:58:43.880
<v Speaker 1>talking about earlier. They've basically stopped fear conditioning. UH. In

0:58:43.960 --> 0:58:47.040
<v Speaker 1>two thousand, to a psychiatrist named Roger Pittman. He was

0:58:47.120 --> 0:58:49.760
<v Speaker 1>from Harvard Medical School, and he led a study where

0:58:49.800 --> 0:58:53.840
<v Speaker 1>they randomly assigned emergency room patients either with a beta

0:58:53.880 --> 0:58:58.360
<v Speaker 1>blocker like propran and all or with the placebo. And

0:58:58.480 --> 0:59:01.600
<v Speaker 1>this was within six hours of experiencing a traumatic event.

0:59:02.440 --> 0:59:05.040
<v Speaker 1>After a month, they went back to these subjects and

0:59:05.120 --> 0:59:08.280
<v Speaker 1>they said, those of you that took the beta blockers,

0:59:09.120 --> 0:59:12.720
<v Speaker 1>what's going on? They gave him a survey questionnaire interviews. Uh,

0:59:13.240 --> 0:59:17.640
<v Speaker 1>these people felt significantly fewer symptoms of PTSD based on

0:59:17.720 --> 0:59:20.800
<v Speaker 1>their emergency room event than the subjects who had not.

0:59:21.640 --> 0:59:25.360
<v Speaker 1>So and and you know, go back and listen to

0:59:25.440 --> 0:59:28.600
<v Speaker 1>that SCP episode. There's been lots of research in the

0:59:28.680 --> 0:59:32.400
<v Speaker 1>beta blockers in memory. Uh. We also have done an

0:59:32.440 --> 0:59:34.760
<v Speaker 1>episode as I referred to earlier on M D m A.

0:59:34.960 --> 0:59:38.440
<v Speaker 1>See see that for a real deep dive. But M

0:59:38.560 --> 0:59:41.200
<v Speaker 1>d m A trials have been used to help survivors

0:59:41.720 --> 0:59:46.200
<v Speaker 1>by increasing their trust and decreasing their fear in therapy.

0:59:47.160 --> 0:59:49.800
<v Speaker 1>There is a lot of other options. Like you mentioned,

0:59:49.840 --> 0:59:52.960
<v Speaker 1>you guys talked about tetris on another episode. Yeah, and uh,

0:59:53.040 --> 0:59:55.320
<v Speaker 1>and I encourage people don't go back and listen to

0:59:55.400 --> 0:59:56.960
<v Speaker 1>that episode if you want more. But Like the basic

0:59:57.120 --> 1:00:00.800
<v Speaker 1>idea is interrupting the formation and in the hard coding

1:00:00.800 --> 1:00:04.000
<v Speaker 1>of traumatic memories. Like the simple version would be something

1:00:04.080 --> 1:00:08.840
<v Speaker 1>traumatic happens play Tetris because because Tetris is an example

1:00:08.880 --> 1:00:11.080
<v Speaker 1>of a game, an excellent example of a game that

1:00:11.240 --> 1:00:15.040
<v Speaker 1>has an ability to, uh to interfere with the formation

1:00:15.240 --> 1:00:18.960
<v Speaker 1>of those traumatic memories. Yeah, okay, So then the big

1:00:19.080 --> 1:00:22.200
<v Speaker 1>question then is are there drugs And you know, we

1:00:22.280 --> 1:00:24.560
<v Speaker 1>talked about this a little bit earlier, but other drugs

1:00:24.640 --> 1:00:27.600
<v Speaker 1>that make killing easier sort of the opposite of this

1:00:27.720 --> 1:00:30.760
<v Speaker 1>PTSD thing. We've we've talked about some historical examples through

1:00:30.800 --> 1:00:34.680
<v Speaker 1>this episode, but yeah, I wonder if it's something that's

1:00:34.720 --> 1:00:37.520
<v Speaker 1>currently being developed, especially when I think about that Black

1:00:37.560 --> 1:00:41.160
<v Speaker 1>Mirror episode, because we've already established that, like like fixing

1:00:41.800 --> 1:00:47.200
<v Speaker 1>the soldier, addressing the mental health concerns that occur after

1:00:47.360 --> 1:00:50.280
<v Speaker 1>engaging in in this kind of combat, like those are

1:00:50.360 --> 1:00:53.120
<v Speaker 1>costly those uh, not only in terms of dollars, but

1:00:53.200 --> 1:00:56.760
<v Speaker 1>in lives like this is it's a major issue. Uh,

1:00:58.400 --> 1:01:01.360
<v Speaker 1>you get into weird ethical waters, to say the least,

1:01:01.400 --> 1:01:04.160
<v Speaker 1>when you start saying, well, what have we fixed it?

1:01:04.240 --> 1:01:05.560
<v Speaker 1>On the other end, what have we just made it

1:01:05.680 --> 1:01:08.640
<v Speaker 1>more okay with killing, but then what are the what

1:01:08.800 --> 1:01:11.560
<v Speaker 1>are the long I mean the long term effects there

1:01:11.600 --> 1:01:19.040
<v Speaker 1>are potentially even more monstrous. Yeah, it does seem horrific

1:01:19.120 --> 1:01:23.720
<v Speaker 1>to me, and I just I can't imagine it. It's funny.

1:01:23.840 --> 1:01:27.160
<v Speaker 1>So for this episode, I watched that Black Mirror episode

1:01:27.160 --> 1:01:29.800
<v Speaker 1>that we keep referring to, and now I can't think

1:01:29.880 --> 1:01:34.200
<v Speaker 1>of it except for outside of Um. Okay, let's go ahead.

1:01:34.320 --> 1:01:36.200
<v Speaker 1>Let's go ahead and enter. We can enter into a

1:01:36.280 --> 1:01:38.760
<v Speaker 1>spoiler zone for that episode if you if you haven't

1:01:38.840 --> 1:01:41.920
<v Speaker 1>seen it, uh, and and when wished to see it,

1:01:42.000 --> 1:01:43.440
<v Speaker 1>go see it and then come back and check out

1:01:43.480 --> 1:01:45.880
<v Speaker 1>the end of this episode. Uh. But for the rest

1:01:45.880 --> 1:01:48.000
<v Speaker 1>of you will go ahead and press on without without

1:01:48.080 --> 1:01:50.520
<v Speaker 1>fear of spoilers. For Men against Fire. Yeah, so this

1:01:50.640 --> 1:01:54.560
<v Speaker 1>episode is called Men against Fire. Uh. And the essential

1:01:54.600 --> 1:01:58.160
<v Speaker 1>premises that they have what would you call it, like

1:01:58.320 --> 1:02:01.080
<v Speaker 1>a like an implant, a brain plant. Yeah. I think

1:02:01.120 --> 1:02:02.960
<v Speaker 1>that there are a few key technologies that are going

1:02:03.000 --> 1:02:05.280
<v Speaker 1>on there, some sort of a brain implant um a

1:02:05.920 --> 1:02:10.840
<v Speaker 1>a of contact lens that alters their visual perception. And

1:02:10.960 --> 1:02:16.000
<v Speaker 1>then there's also dream management software, dream intervention software that's

1:02:16.040 --> 1:02:20.720
<v Speaker 1>part of it that's controlling their dreams, pushing down traumatic nightmares,

1:02:20.800 --> 1:02:26.040
<v Speaker 1>and even rewarding them with particularly pleasant sexual dreams. Yeah.

1:02:26.520 --> 1:02:29.240
<v Speaker 1>And so all of this is revealed masterfully over the

1:02:29.320 --> 1:02:33.440
<v Speaker 1>course of the episode, very slowly. Uh. The ultimate reveal

1:02:33.880 --> 1:02:36.360
<v Speaker 1>is that you think that these soldiers have been fighting

1:02:36.440 --> 1:02:39.000
<v Speaker 1>like they call them roaches. You think they've been fighting

1:02:39.040 --> 1:02:41.720
<v Speaker 1>like I don't know, vampires. Do You think they're must first,

1:02:41.720 --> 1:02:44.760
<v Speaker 1>because there's a there's a eugenics vibe going on there.

1:02:44.960 --> 1:02:49.800
<v Speaker 1>The enemy is genetically inferior and fighting them is important

1:02:49.840 --> 1:02:52.960
<v Speaker 1>for the future. Uh. And and you see these monsters.

1:02:53.080 --> 1:02:55.960
<v Speaker 1>You see like a firefight, and there they fight these monsters.

1:02:56.440 --> 1:02:59.720
<v Speaker 1>And then uh, essentially throughout the course of the episode,

1:02:59.720 --> 1:03:03.040
<v Speaker 1>one of the soldiers implants stops working and he sees

1:03:03.160 --> 1:03:07.200
<v Speaker 1>that they're actually just people, but the implants are making

1:03:07.280 --> 1:03:10.040
<v Speaker 1>it so that he and the other soldiers see them.

1:03:10.400 --> 1:03:14.560
<v Speaker 1>They literally demonize the opposition so that it's easier to

1:03:14.680 --> 1:03:19.160
<v Speaker 1>kill them, and it it uh influences their sensory systems

1:03:19.240 --> 1:03:22.760
<v Speaker 1>to like so that they're not smelling blood or they're

1:03:22.800 --> 1:03:25.960
<v Speaker 1>not hearing the screams of the people they're killing. Um.

1:03:27.240 --> 1:03:30.120
<v Speaker 1>All this to the end of subsequently making it easier

1:03:30.240 --> 1:03:34.280
<v Speaker 1>for them to to kill the enemy. And now I now,

1:03:34.720 --> 1:03:37.520
<v Speaker 1>as a good Black Mirror episode does, I can't help

1:03:37.600 --> 1:03:41.320
<v Speaker 1>but think about this idea in those terms hard time

1:03:41.440 --> 1:03:45.200
<v Speaker 1>thinking about like a medication or chemistry. I didn't really

1:03:45.240 --> 1:03:48.360
<v Speaker 1>find a whole lot that that would actually do this.

1:03:48.880 --> 1:03:52.760
<v Speaker 1>The US Special Operations does have a memo that I

1:03:52.840 --> 1:03:57.120
<v Speaker 1>read about outlines technology objectives that look to what are

1:03:57.400 --> 1:04:02.360
<v Speaker 1>they say, quote ergogenic substance says to manage environmentally and

1:04:02.480 --> 1:04:06.880
<v Speaker 1>mentally induced stress um. So they're basically looking at this

1:04:07.680 --> 1:04:11.480
<v Speaker 1>as a way to and uh manage stress in the

1:04:11.520 --> 1:04:15.440
<v Speaker 1>battlefield rather than after the battle. So I guess that

1:04:15.520 --> 1:04:17.720
<v Speaker 1>would be somewhat similar. But I think this is like

1:04:17.760 --> 1:04:20.240
<v Speaker 1>a whole another level. Yeah, I think that what we

1:04:20.320 --> 1:04:23.280
<v Speaker 1>see in the episode kind of represents the long term

1:04:23.400 --> 1:04:26.480
<v Speaker 1>fear that anxiety about like tinkering with these things, because

1:04:26.600 --> 1:04:29.520
<v Speaker 1>for those soldiers, not only are they they tinkering with

1:04:29.600 --> 1:04:32.800
<v Speaker 1>their perceptions of the battle and of war and of

1:04:32.960 --> 1:04:35.960
<v Speaker 1>violence and of killing in war, they're also tinkering with

1:04:36.080 --> 1:04:39.600
<v Speaker 1>their reward system. Like the final scene in the episode

1:04:39.640 --> 1:04:42.439
<v Speaker 1>is him returning home and he doesn't see his home

1:04:42.920 --> 1:04:45.080
<v Speaker 1>for this ruined shell that it is, and he and

1:04:45.360 --> 1:04:47.440
<v Speaker 1>in fact he sees the woman of his dream on

1:04:47.520 --> 1:04:50.680
<v Speaker 1>the porch waiting for him, there's actually nobody there. Um,

1:04:51.240 --> 1:04:55.920
<v Speaker 1>So yeah, what when you start war is you know,

1:04:56.040 --> 1:04:58.960
<v Speaker 1>it's it's it's part of human history and human culture.

1:04:59.360 --> 1:05:02.400
<v Speaker 1>It's impossible separate war from who we are in many respects.

1:05:02.640 --> 1:05:05.480
<v Speaker 1>And yet, as we've already established, like, war is not

1:05:05.600 --> 1:05:09.360
<v Speaker 1>a natural thing for us. It is a traumatic experience,

1:05:09.760 --> 1:05:13.680
<v Speaker 1>it's a it's a horrifying thing. And if we start

1:05:13.760 --> 1:05:17.360
<v Speaker 1>trying to change who we are for war, uh, you know,

1:05:17.480 --> 1:05:21.520
<v Speaker 1>what are the end results? What are the ramifications there? Yeah?

1:05:22.160 --> 1:05:25.840
<v Speaker 1>It is obviously, like even beyond what we talked about

1:05:25.920 --> 1:05:29.360
<v Speaker 1>earlier with the ethical implications related to the side effects

1:05:29.400 --> 1:05:33.240
<v Speaker 1>of all of these different medications and narcotics and drugs

1:05:34.000 --> 1:05:38.440
<v Speaker 1>for soldier use in battle, this one, most of all,

1:05:38.640 --> 1:05:42.920
<v Speaker 1>seems to have a real philosophical like question mark over it,

1:05:43.040 --> 1:05:46.240
<v Speaker 1>which is kind of like should we even do this?

1:05:46.600 --> 1:05:53.840
<v Speaker 1>Like is it moral? Um? I think we covered Black Mirror? Yeah, yeah,

1:05:53.880 --> 1:05:56.880
<v Speaker 1>I think so. All right, So if you want to

1:05:56.920 --> 1:06:01.160
<v Speaker 1>come back in, we're no longer gonna talk about Black Mirror.

1:06:01.760 --> 1:06:04.120
<v Speaker 1>Let's close out. And I just want to say that

1:06:04.240 --> 1:06:07.000
<v Speaker 1>based on the above of everything that we've talked about

1:06:07.040 --> 1:06:11.120
<v Speaker 1>this episode. Some have proposed that there should be four

1:06:11.320 --> 1:06:14.400
<v Speaker 1>ethical criteria for the use of drugs in the military,

1:06:14.720 --> 1:06:18.520
<v Speaker 1>and and and these are the criteria. I don't know.

1:06:18.800 --> 1:06:21.439
<v Speaker 1>Maybe maybe these would work, maybe they wouldn't. The first

1:06:21.520 --> 1:06:24.560
<v Speaker 1>one would be that the use must be voluntary, and

1:06:24.680 --> 1:06:27.400
<v Speaker 1>that seems to be the case with dexadrine, right, like

1:06:27.480 --> 1:06:29.600
<v Speaker 1>they choose to use. That sounds like a good idea.

1:06:29.720 --> 1:06:32.600
<v Speaker 1>At the same time, though, I mean, you have situations

1:06:32.640 --> 1:06:36.240
<v Speaker 1>where still where individuals can still be drafted into militaries.

1:06:37.040 --> 1:06:39.760
<v Speaker 1>Uh so if there's if there's a possibility for a draft,

1:06:39.840 --> 1:06:42.439
<v Speaker 1>it seems kind of ridiculous for like, you get into

1:06:42.440 --> 1:06:45.040
<v Speaker 1>whole questions about why why do I have a choice

1:06:45.080 --> 1:06:47.360
<v Speaker 1>in this matter? But I don't have a choice serving

1:06:47.400 --> 1:06:49.960
<v Speaker 1>in the military to begin with. Absolutely, That's that's the

1:06:50.000 --> 1:06:53.920
<v Speaker 1>whole candle worms itself. The second criteria would be that

1:06:54.040 --> 1:06:58.200
<v Speaker 1>the medication must be safe. H third is that it's

1:06:58.360 --> 1:07:01.240
<v Speaker 1>use must be in accord with medical standards. Those two

1:07:01.280 --> 1:07:04.880
<v Speaker 1>are kind of connected. And the fourth is that alternative

1:07:05.040 --> 1:07:08.000
<v Speaker 1>measures must be utilized first. So I guess in the

1:07:08.080 --> 1:07:11.600
<v Speaker 1>example of dexadrine, it's kind of like what I was

1:07:11.680 --> 1:07:15.160
<v Speaker 1>joking about earlier, like how many cups of coffee can

1:07:15.200 --> 1:07:18.720
<v Speaker 1>these guys have on a nine hour flight? Before there?

1:07:19.080 --> 1:07:21.480
<v Speaker 1>You know, it no longer works as an alternative. They've

1:07:21.520 --> 1:07:23.720
<v Speaker 1>got to take dexadrine or else they're gonna you know,

1:07:23.880 --> 1:07:28.240
<v Speaker 1>bomb the wrong location or something. Um, So I would

1:07:28.320 --> 1:07:30.200
<v Speaker 1>just bring this back to what we talked about the beginning.

1:07:30.560 --> 1:07:35.080
<v Speaker 1>Remember that soldiers aren't machines, and the ideal here is

1:07:35.160 --> 1:07:39.520
<v Speaker 1>that they will will want to return to civilian life.

1:07:40.120 --> 1:07:43.480
<v Speaker 1>So maybe there should be some kind of ethical principles

1:07:43.600 --> 1:07:48.520
<v Speaker 1>in play regarding whether it's dietary supplements or or drugs

1:07:48.760 --> 1:07:50.640
<v Speaker 1>or even you know, if we jump into the sci

1:07:50.760 --> 1:07:55.680
<v Speaker 1>fi scenario of some technological implants or something, what the

1:07:55.800 --> 1:07:57.880
<v Speaker 1>long term effects of that are going to be. Yeah,

1:07:57.880 --> 1:08:00.400
<v Speaker 1>And I think in general, like just in and this

1:08:00.560 --> 1:08:04.960
<v Speaker 1>is me speaking, but as far as military use in general,

1:08:05.080 --> 1:08:09.760
<v Speaker 1>I I love that fourth ethical criteria. Alternative measures must

1:08:09.800 --> 1:08:13.240
<v Speaker 1>be utilized first, and I think the more we explore that,

1:08:13.560 --> 1:08:16.160
<v Speaker 1>the better off will be. Yeah. Well, I mean, given

1:08:16.240 --> 1:08:18.920
<v Speaker 1>how much money the Department of Defense is spending on this,

1:08:19.000 --> 1:08:23.240
<v Speaker 1>I would imagine they're exploring every avenue that's available. So

1:08:23.560 --> 1:08:26.120
<v Speaker 1>we'll see, we'll see how this evolves. In the future.

1:08:27.000 --> 1:08:30.519
<v Speaker 1>I'm curious though, Uh you are, audience. I know a

1:08:30.600 --> 1:08:33.640
<v Speaker 1>lot of you out there have experience with PTSD or

1:08:34.080 --> 1:08:38.599
<v Speaker 1>family members who have um gone to war come back

1:08:38.680 --> 1:08:42.080
<v Speaker 1>from war. Uh so what's your take on all of this?

1:08:42.360 --> 1:08:47.000
<v Speaker 1>Like the better living through chemistry for a warrior? How

1:08:47.200 --> 1:08:51.760
<v Speaker 1>how how should we approach that going forward in the future. Uh? Well,

1:08:52.040 --> 1:08:55.200
<v Speaker 1>you can let us know. First of all, visit us

1:08:55.240 --> 1:08:57.439
<v Speaker 1>on stuff to Blow your Mind dot com. You're gonna

1:08:57.439 --> 1:09:02.080
<v Speaker 1>find all our social media channels there, Facebook, Twitter, Tumbler, Instagram,

1:09:02.360 --> 1:09:05.120
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1:09:05.120 --> 1:09:07.120
<v Speaker 1>in touch with us let us know what you think.

1:09:07.600 --> 1:09:10.160
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1:09:10.200 --> 1:09:13.880
<v Speaker 1>out on a regular basis, podcast, videos, articles, you name it.

1:09:14.280 --> 1:09:17.599
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1:09:17.720 --> 1:09:19.600
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1:09:19.640 --> 1:09:21.080
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1:09:21.160 --> 1:09:23.680
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1:09:23.760 --> 1:09:35.439
<v Speaker 1>Mind at how stuff Works dot com. Well more on

1:09:35.560 --> 1:09:38.040
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1:09:38.040 --> 1:10:01.000
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