WEBVTT - The MOOG Story: Part Two

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<v Speaker 1>Get in tech with technology with tech stuff from stuff.

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<v Speaker 1>Hey there, guys, it's Jonathan from text Stuff here. And

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<v Speaker 1>in our previous episode, we covered the first half of

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<v Speaker 1>the Mogue story, but the episode became so epically long

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<v Speaker 1>we needed to divide it into two parts. And so

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<v Speaker 1>without further ado, let's jump back into the conversation with

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<v Speaker 1>Joe McCormick about the Mogue story. Here's part two. So

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<v Speaker 1>then you have all the different modules that actually will

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<v Speaker 1>alter the sound of whatever wave you are creating. And

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<v Speaker 1>again I'll talk about the specific wave forms in just

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<v Speaker 1>a bit. But so some of the modules would include

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<v Speaker 1>things like filters. You probably heard about filters, right, you

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<v Speaker 1>know you run this through a filter. What filters are

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<v Speaker 1>are doing is there specifically changing the harmonic content of

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<v Speaker 1>a signal, and it lets you narrow down the range

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<v Speaker 1>of frequencies that are allowed in any produced sound, like

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<v Speaker 1>you can specify which harmonics are allowed to go through,

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<v Speaker 1>which ones are not allowed to go through, and that

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<v Speaker 1>alters the quality, the tonal quality of any sound you make.

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<v Speaker 1>So I'm going to start talking about some particular filters,

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<v Speaker 1>and our producer Extraordinary Knowl is going to provide us

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<v Speaker 1>with some examples of some of the stuff we talk about.

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<v Speaker 1>So from this point forward, uh, Noel is really gonna

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<v Speaker 1>have free rein to go crazy Broadway style. I encourage

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<v Speaker 1>him highly to interrupt us as often as possible with

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<v Speaker 1>strange noises. If he hasn't already, I expect him to

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<v Speaker 1>do so from this point forward. As the wonderful thing

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<v Speaker 1>about Noel not being in the room where we record,

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<v Speaker 1>we have no way of knowing what he's going to

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<v Speaker 1>add after this is done. But at any rate, Uh,

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<v Speaker 1>so you can you can change the amplitude, which obviously

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<v Speaker 1>changes the volume, and you can change the frequency, which

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<v Speaker 1>changes the pitch. Those are very basic eight but beyond

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<v Speaker 1>that you can start to really have fun with it.

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<v Speaker 1>So filters are ways to change the timbre of the sound,

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<v Speaker 1>even within a single note. So you can press a

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<v Speaker 1>note with no filter, it's gonna sound one way, and

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<v Speaker 1>then you apply a filter and press that same key

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<v Speaker 1>to create that same note, but it's going to have

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<v Speaker 1>a different quality. So one of the basic types of

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<v Speaker 1>filters would be what's called a low pass filter or

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<v Speaker 1>a high pass filter. Very simple concept. The name tells

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<v Speaker 1>you what it lets it do. So a low pass

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<v Speaker 1>filter and let's low frequencies pass through. It blocks high frequencies.

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<v Speaker 1>Now you can define what where's your cut off, so

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<v Speaker 1>you can say, like any frequency above this is not

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<v Speaker 1>allowed through. Anything that's lower than that can go through.

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<v Speaker 1>Now I'm gonna ask the question I think some listeners

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<v Speaker 1>may be wondering, Hold on a second, why would there

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<v Speaker 1>be multiple frequencies playing when you've got a single tone playing?

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<v Speaker 1>Shouldn't that be one frequency? If you're playing one pitched note,

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<v Speaker 1>you could be playing one pitch note if you're if

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<v Speaker 1>your wave is just a sign wave, right, A sign

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<v Speaker 1>wave is a pure tone. It means it's a fundamental frequency.

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<v Speaker 1>There's no harmonic added to it. But that's the That's

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<v Speaker 1>only one type of waveform you can play with a synthesizer.

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<v Speaker 1>You can actually create different types of waveforms like saw

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<v Speaker 1>tooth waves or square waves or triangular waves, and each

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<v Speaker 1>of those contains harmonics. Harmonics being uh multiples of your

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<v Speaker 1>fundamental frequency. Your fundamental frequency is always going to be

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<v Speaker 1>the loudest, the one with the greatest amplitude. Right, So

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<v Speaker 1>the note you're playing, there's a specific frequency associated with

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<v Speaker 1>that note, its amplitude is going to be the greatest

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<v Speaker 1>in the full sound wave, but with these other wave

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<v Speaker 1>for triangular square and saw tooth, you get multiples of

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<v Speaker 1>that particular frequency that also show up, and those are harmonics.

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<v Speaker 1>But if you don't want to hear any of those

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<v Speaker 1>high harmonics, you just want that deep, nasty, bassed rumble. Yeah,

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<v Speaker 1>you can do it a low pass filter. And what

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<v Speaker 1>that does is it actually you would think it would

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<v Speaker 1>be like a really base sound, but it really kind

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<v Speaker 1>of makes it sound sort of muffled and dark. And

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<v Speaker 1>then if you wanted instead to do the opposite, you

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<v Speaker 1>could put a high pass filter. On high pass filter,

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<v Speaker 1>obviously the higher frequencies are allowed to pass through and

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<v Speaker 1>it blocks the lower frequencies. Sounds kind of bright and

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<v Speaker 1>jangle exactly much much brighter sounds. So Noel, I'm sure

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<v Speaker 1>can give us examples of what sounds like to listen

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<v Speaker 1>to some tones played through a low pass filter and

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<v Speaker 1>some tones played through a high pass filter. There are

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<v Speaker 1>a couple of others that I want to mention that

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<v Speaker 1>also are our pass filters, but they are a little

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<v Speaker 1>different from low and high. Uh. There's the band pass filter,

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<v Speaker 1>which allows a group of frequencies that are between the

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<v Speaker 1>high and low ends. To pass through. So in other words,

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<v Speaker 1>you're saying, alright, anything below this frequency, I want you

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<v Speaker 1>to cut out. Anything above this frequency, I want you

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<v Speaker 1>to cut out. Everything in between can pass and that

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<v Speaker 1>gives you a different sound or band. Reject filters which

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<v Speaker 1>specify a specific range of frequencies that are not allowed

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<v Speaker 1>to go through, but everything else can. So it's essentially

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<v Speaker 1>like bouncers. Okay, here's a list of people. They absolutely

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<v Speaker 1>are not allowed in the club. My name is always

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<v Speaker 1>on that list all the time. At least that's what

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<v Speaker 1>they tell me. Um, but apparently my friend, uh, Benjamin Franklin,

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<v Speaker 1>he gets in all the time. Now, beyond those filters,

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<v Speaker 1>you can do some other fun stuff. For one thing,

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<v Speaker 1>you remember I said that an analog sound wave is

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<v Speaker 1>continuous of course, right, so it doesn't have a quick,

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<v Speaker 1>you know, a discrete value where there's a stop start.

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<v Speaker 1>Partly because of that, cut offs like where you said,

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<v Speaker 1>here's where I want the filter to begin are a

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<v Speaker 1>little hazy. So uh, when you when you have your

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<v Speaker 1>these uh these filters, you also have a transition band.

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<v Speaker 1>The transition band is a small band of frequencies that

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<v Speaker 1>will still play through where you've set your cut off. So,

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<v Speaker 1>in other words, if you say you're cut off is

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<v Speaker 1>five thousand hurts, anything below five thousand hurts, cut that off.

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<v Speaker 1>It's not a hard stop at that frequency. There's actually

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<v Speaker 1>it trails a little bit, which gives kind of an

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<v Speaker 1>interesting effect. Right, So that's really cool. But beyond that,

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<v Speaker 1>you can start to do things like adjust a filter

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<v Speaker 1>while you're actually playing a tone. You can do this

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<v Speaker 1>by hooking up different modules together. I'll talk about some

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<v Speaker 1>of the other modules in the second. And that's where

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<v Speaker 1>you get like, like the frequency of wah, well maybe

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<v Speaker 1>because I mean it's the way it sounds like the pitch.

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<v Speaker 1>The pitch remains the same, but the tone of the

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<v Speaker 1>of the note is different, So the pitch doesn't change,

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<v Speaker 1>but the the quality of the sound changes. Noel, I'm

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<v Speaker 1>sure it could play for us the sound of a

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<v Speaker 1>note where the filter is changed while the note is

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<v Speaker 1>still playing, so that we can kind of get an

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<v Speaker 1>idea of what that sounds like. And another thing you

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<v Speaker 1>can do is play with resonance. Uh. And one way

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<v Speaker 1>you can play with residents is you take the frequencies

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<v Speaker 1>that are close to that cut off frequency where you

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<v Speaker 1>know you've you've set the filter boundaries, and instead of

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<v Speaker 1>just having them play out to a speaker, you feed

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<v Speaker 1>them back into the filter. This creates a feedback loop

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<v Speaker 1>and I believe it's called a lope. How many more

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<v Speaker 1>times are we going to have that joke? All right?

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<v Speaker 1>So it creates a feedback loop, and it also changes

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<v Speaker 1>the timbre and volume of of the pitches that you're playing,

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<v Speaker 1>which is really cool. Um. So that's all in just

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<v Speaker 1>talking about filters. There are other modules that we can

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<v Speaker 1>mention that. That's just one subset of modules. Another one

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<v Speaker 1>is called the envelope generator. You know, there's a great

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<v Speaker 1>scene in that documentary where I don't know if you

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<v Speaker 1>saw this one because I think you so part of

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<v Speaker 1>it where Bob mog himself is showing off one of

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<v Speaker 1>his machines and he he sort of like rubs his

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<v Speaker 1>hand luxuriously over the envelope while he speaks of it.

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<v Speaker 1>Does it give uncomfortable? No? No, no, it's kind of suite.

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<v Speaker 1>You can tell he you know, he has he has

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<v Speaker 1>a love for this envelope. He has a relationship with

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<v Speaker 1>this envelope. And you might wonder, well, what the heck

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<v Speaker 1>is this thing? Anyway? Well, it's another section of the board. Yeah,

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<v Speaker 1>and and it's as you might imagine, as we're talking

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<v Speaker 1>about these different oscillators, these different waveforms, and these different filters,

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<v Speaker 1>it's already starting to sound pretty complicated. I mean, you've

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<v Speaker 1>got all these different knobs and stuff to control things,

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<v Speaker 1>and maybe you want to have various effects apply to

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<v Speaker 1>your music, but you can't by hand constantly adjust this,

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<v Speaker 1>or employ a second person too on the fly make

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<v Speaker 1>these changes to filters so that the notes you produce

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<v Speaker 1>have the quality that you want. Envelopes are kind of

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<v Speaker 1>like macros in the software world, where you make shortcuts

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<v Speaker 1>where you hit control and a letter and suddenly it

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<v Speaker 1>creates like a a series of commands that otherwise would

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<v Speaker 1>take you multiple mouse or key strokes to actually execute

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<v Speaker 1>the same sort of thing. Except in this case we're

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<v Speaker 1>talking about analog circuitry UM. So envelope generators can react

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<v Speaker 1>to an incoming signal and then send out a new

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<v Speaker 1>signal to a different module. And so it's another if

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<v Speaker 1>then gates. So if signal X comes into the envelope generator,

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<v Speaker 1>then send y signal to this other module so that

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<v Speaker 1>you get the effect you want. And one type of

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<v Speaker 1>envelope generator one common one is the A D S R,

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<v Speaker 1>and that stands for attack, decay, sustain, and release, which

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<v Speaker 1>are kind of like four phases in a note. So

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<v Speaker 1>have you ever played with a synthesizer where you pressed

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<v Speaker 1>down on a key and the sound kind of comes

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<v Speaker 1>up to a level and then backs off just a

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<v Speaker 1>little bit. Oh, yeah, that's the slow attack. That's the attack. Yeah,

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<v Speaker 1>that's the attack in decay actually, because the rise involvedvolume

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<v Speaker 1>is the attack when it hits its peak and starts

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<v Speaker 1>to come back down just a bit. Like let's say

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<v Speaker 1>that there's a scale of zero to one. You press

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<v Speaker 1>down the key, it goes from zero up to one,

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<v Speaker 1>then it falls back to maybe point seven. That that

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<v Speaker 1>fall back to point seven would be the decay phase.

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<v Speaker 1>So the attack phases going from zero to one decay

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<v Speaker 1>than one to point seven. That part happens usually pretty quickly, right,

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<v Speaker 1>And then you still got the key held down. As

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<v Speaker 1>long as you have the key held down, the note

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<v Speaker 1>is playing, that's the sustain. When you release the key,

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<v Speaker 1>you get to the release phase, which trails the note off.

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<v Speaker 1>And you can adjust all of these things. You can

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<v Speaker 1>adjust it so that the attack takes longer, so that

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<v Speaker 1>the build up to the peak and then the decay

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<v Speaker 1>is more you know, it's it's taking kind of the

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<v Speaker 1>scenic route. Or you can make the release last a

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<v Speaker 1>really long time so that the note trails off like

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<v Speaker 1>you have a long, sort of sustaining note. Um. All

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<v Speaker 1>of these are things you can adjust using this type

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<v Speaker 1>of technology, which gives you an incredible amount of flexibility

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<v Speaker 1>when you are trying to create a specific sound. And

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<v Speaker 1>one of the things that I think really makes synthesizers

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<v Speaker 1>in general, and the mogue in particular, incredibly special. It

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<v Speaker 1>makes me wish that I were capable of playing one. UM.

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<v Speaker 1>I only plink around on keyboards, so it's pretty pathetic.

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<v Speaker 1>Noel is like a master Jonathan. What's the song you

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<v Speaker 1>always play when you sit down at a piano. Everybody

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<v Speaker 1>has that annoying thing. They do the one song they

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<v Speaker 1>know how to play, and they sit down and they

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<v Speaker 1>do it well. There are two songs that I tend

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<v Speaker 1>to play. One is the theme to Raiders of the

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<v Speaker 1>Lost Arc. I mean, that's great triumphant music and it's

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<v Speaker 1>Nazi killing music, it is. And then the other one

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<v Speaker 1>is Jesu joy a Man's Desiring. That's that's kind of

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<v Speaker 1>two that I do, but I also I've also been

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<v Speaker 1>known to do, oh de joy. Okay, so that's a

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<v Speaker 1>bit of the old lidig, that's right. I have been

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<v Speaker 1>obviously the the actual de joy movement, which is from

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<v Speaker 1>you know, a much longer symphony, the Ninth Symphony. It's

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<v Speaker 1>only that one section that I do. I can't play

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<v Speaker 1>the any of the rest of it. And I can't

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<v Speaker 1>really play that one very well. It's like two finger typing.

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<v Speaker 1>It's like that, except with keyboard. I'm sure you're an

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<v Speaker 1>astonishing blinker. Yeah. Occasionally, you know, if I get want

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<v Speaker 1>to get fancy, you know, chopsticks, that's where it's at.

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<v Speaker 1>A big fan of the Jaws. Yeah, nice, nice. I've

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<v Speaker 1>been known to to do the uh, the musical motif

0:13:32.760 --> 0:13:35.880
<v Speaker 1>from Close Encounters of the third kind um, which you

0:13:35.880 --> 0:13:38.600
<v Speaker 1>can play just on the black keys. There's one other

0:13:38.640 --> 0:13:41.079
<v Speaker 1>thing I want to mention um. A couple other things actually.

0:13:41.160 --> 0:13:45.199
<v Speaker 1>One is the low frequency oscillator low frequency office oscillators

0:13:45.280 --> 0:13:48.640
<v Speaker 1>also known as lfos UH. They control other modules by

0:13:48.679 --> 0:13:52.640
<v Speaker 1>sending a low frequency. It's so low that sub audio

0:13:52.760 --> 0:13:55.079
<v Speaker 1>you can't you can't hear it. It's beneath it's below

0:13:55.080 --> 0:13:58.679
<v Speaker 1>twenty hurts um and they send a signal to other

0:13:58.679 --> 0:14:01.600
<v Speaker 1>modules to alter a set sound. So this is one

0:14:01.640 --> 0:14:05.040
<v Speaker 1>of the ways you can make that uh that sort

0:14:05.040 --> 0:14:10.120
<v Speaker 1>of vibrato sound in a sustained note is altering this

0:14:10.240 --> 0:14:13.880
<v Speaker 1>by using a low frequency oscillator gives it that wave

0:14:13.960 --> 0:14:30.040
<v Speaker 1>equality maybe Noel can demonstrate. And then you can always

0:14:30.160 --> 0:14:32.920
<v Speaker 1>use a control signal to change the frequency of another module.

0:14:33.040 --> 0:14:36.640
<v Speaker 1>That's called frequency modulation or f M. By the way,

0:14:36.680 --> 0:14:39.120
<v Speaker 1>all these things I'm talking about about changing frequencies of

0:14:39.200 --> 0:14:44.880
<v Speaker 1>electronic signals. It doesn't just apply to synthesizers like frequency

0:14:44.920 --> 0:14:50.000
<v Speaker 1>modulation oscillators, changing these things. This is all basic electronics,

0:14:50.000 --> 0:14:53.520
<v Speaker 1>whether you're making a sound or doing something else. It's

0:14:53.560 --> 0:14:57.040
<v Speaker 1>not just in in creating music. But where of course

0:14:57.080 --> 0:15:00.320
<v Speaker 1>specifically framing it in that because the topic is the mogue.

0:15:01.080 --> 0:15:06.920
<v Speaker 1>Uh So these are all super cool elements that give

0:15:07.000 --> 0:15:12.280
<v Speaker 1>the moge that that quality it possesses, that really unusual sound,

0:15:12.840 --> 0:15:15.880
<v Speaker 1>that that unique sound maybe instead of unusual, I wouldn't

0:15:15.920 --> 0:15:21.440
<v Speaker 1>want to say something that would have offended mog himself.

0:15:22.560 --> 0:15:27.760
<v Speaker 1>By unusual, I mean unique, not bad um And uh yeah,

0:15:27.800 --> 0:15:30.680
<v Speaker 1>you can these things could get monstrously huge, like I've

0:15:30.720 --> 0:15:35.000
<v Speaker 1>seen synthesizers that didn't have any keyboard attached them at all.

0:15:35.040 --> 0:15:38.160
<v Speaker 1>It was just the various modules to demonstrate what the

0:15:38.200 --> 0:15:41.360
<v Speaker 1>modules do. So all you had were the various modules,

0:15:41.720 --> 0:15:45.760
<v Speaker 1>cables to hook physically hook the modules together, pugging and

0:15:45.880 --> 0:15:48.880
<v Speaker 1>unplugging cables and turning dials, and you would have have

0:15:49.040 --> 0:15:52.680
<v Speaker 1>maybe in a scilloscope to see the wave form, so

0:15:52.760 --> 0:15:56.880
<v Speaker 1>you had something visual there too, but it was all

0:15:56.920 --> 0:16:00.680
<v Speaker 1>just plugging and unplugging cables, patching in the alters, taking

0:16:00.680 --> 0:16:04.240
<v Speaker 1>filters out by directly connecting modules. You know, that's interesting

0:16:04.280 --> 0:16:11.280
<v Speaker 1>because when when mog and Deutsch were originally designing the mode,

0:16:11.600 --> 0:16:14.480
<v Speaker 1>the you know, the synthesizer that would maybe it was

0:16:14.560 --> 0:16:18.160
<v Speaker 1>the Abomba Atron, I don't know the original model. They

0:16:18.160 --> 0:16:21.680
<v Speaker 1>were talking about the idea and they were discussing whether

0:16:21.880 --> 0:16:26.120
<v Speaker 1>or not it should have a keyboard. The keyboard is

0:16:26.160 --> 0:16:29.760
<v Speaker 1>sort of the obvious way to control the variable of pitch.

0:16:30.640 --> 0:16:35.200
<v Speaker 1>But the question is should we have gone with something else,

0:16:35.240 --> 0:16:39.880
<v Speaker 1>because does the keyboard inherently suggest this is really just

0:16:40.480 --> 0:16:44.200
<v Speaker 1>a different kind of piano, which modified piano. You should

0:16:44.200 --> 0:16:47.080
<v Speaker 1>approach it like a piano, use it like a piano.

0:16:47.280 --> 0:16:52.400
<v Speaker 1>You bring your piano playing behaviors to the machine, and

0:16:52.480 --> 0:16:54.880
<v Speaker 1>they were they were torn on that because they were thinking, well,

0:16:54.880 --> 0:16:58.240
<v Speaker 1>what if we didn't include the keyboard, might that help

0:16:58.360 --> 0:17:01.360
<v Speaker 1>encourage people to use this to generate sounds in a

0:17:01.360 --> 0:17:04.080
<v Speaker 1>way that's truly new and doesn't mimic the way we've

0:17:04.160 --> 0:17:07.440
<v Speaker 1>used other instruments before. Of course, we know they did

0:17:07.560 --> 0:17:09.760
<v Speaker 1>end up going with the keyboard, and that kind of

0:17:09.760 --> 0:17:11.840
<v Speaker 1>makes sense because the keyboard is a very useful and

0:17:11.880 --> 0:17:14.640
<v Speaker 1>intuitive way to control pitch, but especially when you get

0:17:14.680 --> 0:17:17.440
<v Speaker 1>to a point where you're capable of producing more than

0:17:17.520 --> 0:17:21.640
<v Speaker 1>one one tone by pressing more than one key at once, right,

0:17:21.760 --> 0:17:24.840
<v Speaker 1>some early synthesizers were only capable of performing like you

0:17:24.880 --> 0:17:26.880
<v Speaker 1>press one key and that's the sound you would get,

0:17:26.880 --> 0:17:29.560
<v Speaker 1>but you would not be able to create harmonies with

0:17:29.600 --> 0:17:33.119
<v Speaker 1>some early synthesizers where you know you were if you

0:17:33.200 --> 0:17:35.720
<v Speaker 1>change from key to key, you change the pitch, but

0:17:35.800 --> 0:17:38.640
<v Speaker 1>you couldn't hold down a chord and have all three

0:17:38.680 --> 0:17:42.120
<v Speaker 1>notes play, and some early early synthesizers. I think that's

0:17:42.160 --> 0:17:44.240
<v Speaker 1>the case with the mog and it I believe so,

0:17:44.359 --> 0:17:46.840
<v Speaker 1>and that that would mean that you could change out

0:17:46.840 --> 0:17:52.080
<v Speaker 1>the keyboard for something like a lever. Then you pull

0:17:52.119 --> 0:17:54.639
<v Speaker 1>the lever, and maybe when you pull the lever in

0:17:54.720 --> 0:17:57.240
<v Speaker 1>one direction the pitch increases, and when you put push

0:17:57.280 --> 0:17:59.760
<v Speaker 1>the lever the other direction, the pitch lowers. That could

0:17:59.800 --> 0:18:02.359
<v Speaker 1>have in the control device or anything else. Really it

0:18:02.359 --> 0:18:07.080
<v Speaker 1>didn't have to be the keyboard, but they decided ultimately

0:18:07.160 --> 0:18:10.880
<v Speaker 1>to have the keyboard because again it I think you're right.

0:18:10.920 --> 0:18:13.399
<v Speaker 1>I think it makes it easier to understand how to

0:18:13.480 --> 0:18:17.359
<v Speaker 1>produce the sound you want to produce. It becomes less

0:18:17.520 --> 0:18:20.960
<v Speaker 1>It slightly steps away from the element of performance art

0:18:21.240 --> 0:18:23.119
<v Speaker 1>the way a theoreman kind of is like, you can

0:18:23.119 --> 0:18:28.000
<v Speaker 1>get a really skilled theremin player to create particular sounds

0:18:28.040 --> 0:18:31.879
<v Speaker 1>and even play particular pieces of music, but it is hard.

0:18:32.160 --> 0:18:34.800
<v Speaker 1>It is is It is an art to learn how

0:18:34.840 --> 0:18:38.000
<v Speaker 1>to do that, and even then it's very imprecise. I

0:18:38.040 --> 0:18:42.280
<v Speaker 1>think they probably should have replaced the keyboard with a big,

0:18:43.240 --> 0:18:46.439
<v Speaker 1>big row of holes filled with a putty like a

0:18:46.520 --> 0:18:49.560
<v Speaker 1>google that you have to insert your fingers into to

0:18:49.680 --> 0:18:52.320
<v Speaker 1>play the note. Starting to make me think of like

0:18:52.400 --> 0:18:54.639
<v Speaker 1>some sort of combination of a musical instrument, and that

0:18:54.800 --> 0:18:58.480
<v Speaker 1>the Tree of Death and Flash Cordon reach inside and

0:18:58.520 --> 0:19:02.879
<v Speaker 1>discover the true tones of the future. Right, So, uh,

0:19:02.960 --> 0:19:05.240
<v Speaker 1>let's talk about waveforms because we mentioned them a little

0:19:05.240 --> 0:19:08.560
<v Speaker 1>bit with sign waves, square waves, triangle waves, sawtooth waves.

0:19:08.600 --> 0:19:11.160
<v Speaker 1>What what the heck to all of these mean? Um?

0:19:11.160 --> 0:19:14.280
<v Speaker 1>And we've already talked about what a waves period is,

0:19:14.359 --> 0:19:17.800
<v Speaker 1>We've talked about frequency and amplitude and uh. For for

0:19:17.840 --> 0:19:20.000
<v Speaker 1>a lot of this, I'm going to be looking at

0:19:20.119 --> 0:19:24.400
<v Speaker 1>using the example of a one hundred hurts um wave

0:19:25.640 --> 0:19:28.840
<v Speaker 1>or frequency rather one hundred hurts frequency, so that it

0:19:28.920 --> 0:19:32.280
<v Speaker 1>makes it easy for me to use the math to

0:19:32.400 --> 0:19:35.040
<v Speaker 1>describe the different wave forms, because if I go with

0:19:35.119 --> 0:19:38.600
<v Speaker 1>something that's not easy, then I would have to do

0:19:38.640 --> 0:19:42.600
<v Speaker 1>a whole bunch of different calculations of the So I

0:19:42.640 --> 0:19:45.280
<v Speaker 1>mentioned earlier, sign waves are that pure wave, is that

0:19:45.359 --> 0:19:48.760
<v Speaker 1>fundamental frequency? Uh? This would be the same as if

0:19:48.760 --> 0:19:51.120
<v Speaker 1>you were to take a tuning fork and ring it.

0:19:51.119 --> 0:19:54.520
<v Speaker 1>It's going to create a true tone with no harmonics.

0:20:00.440 --> 0:20:05.120
<v Speaker 1>It's a single sound. Uh. And so at one hundred hurts,

0:20:05.160 --> 0:20:07.920
<v Speaker 1>you would have a wave where it's period is being

0:20:07.960 --> 0:20:11.280
<v Speaker 1>repeated one hundred times every second, and that's all you

0:20:11.280 --> 0:20:13.760
<v Speaker 1>would get just that, and it would be at a

0:20:13.800 --> 0:20:17.800
<v Speaker 1>steady amplitude unless you were adjusting the volume. So again,

0:20:17.840 --> 0:20:20.879
<v Speaker 1>amplitude refers to how loud it is in this case

0:20:21.200 --> 0:20:24.879
<v Speaker 1>for for sound. Uh. And also what's really neat is

0:20:24.880 --> 0:20:27.440
<v Speaker 1>that you know, you we depict this with the the

0:20:27.560 --> 0:20:30.840
<v Speaker 1>peaks and valleys on a on an X Y axis,

0:20:30.840 --> 0:20:33.960
<v Speaker 1>whereas the like the x axis the horizontal axis that

0:20:34.000 --> 0:20:38.120
<v Speaker 1>represents time, and the vertical axis represents the the amplitude

0:20:38.160 --> 0:20:41.040
<v Speaker 1>the volume. Uh. If you were to match up two

0:20:41.080 --> 0:20:44.720
<v Speaker 1>sound waves that are identical, but the peaks of one

0:20:44.800 --> 0:20:47.840
<v Speaker 1>sound wave are matched with the troughs of the other

0:20:47.880 --> 0:20:51.359
<v Speaker 1>sound wave perfectly, they cancel each other out. So you

0:20:51.400 --> 0:20:56.080
<v Speaker 1>play these two sounds simultaneously, if they line up in

0:20:56.119 --> 0:20:58.600
<v Speaker 1>that way, they cancel one another out. It's like it's

0:20:58.600 --> 0:21:01.560
<v Speaker 1>like all the atoms can't move because they're pushing against

0:21:01.600 --> 0:21:05.280
<v Speaker 1>each other and not actually creating the vibration required for

0:21:05.280 --> 0:21:08.280
<v Speaker 1>you to hear a noise. Noise canceling headphones work on

0:21:08.320 --> 0:21:12.440
<v Speaker 1>a pretty similar principle to this to some degree. So

0:21:12.520 --> 0:21:14.560
<v Speaker 1>that's kind of interesting. All right, So let's talk about

0:21:14.600 --> 0:21:17.160
<v Speaker 1>saw tooth waves. If you look at these, it looks

0:21:17.160 --> 0:21:19.960
<v Speaker 1>like a ramp and then it's like the ramp goes

0:21:20.040 --> 0:21:23.399
<v Speaker 1>up into the right and then immediately drops off like

0:21:23.640 --> 0:21:25.879
<v Speaker 1>has a vertical drop, and then moves up into the

0:21:25.960 --> 0:21:28.639
<v Speaker 1>right again, and that's why it's called saw tooth. It

0:21:28.640 --> 0:21:32.879
<v Speaker 1>looks like the teeth of a saw blade. Um These

0:21:32.960 --> 0:21:35.800
<v Speaker 1>when you play them, have a buzzing sound that's really

0:21:35.800 --> 0:21:38.159
<v Speaker 1>strong and clear. So this is what a saw tooth

0:21:38.480 --> 0:21:46.280
<v Speaker 1>wave sounds like. Now, those are made by combining a

0:21:46.280 --> 0:21:49.399
<v Speaker 1>series of sign waves at different frequencies and volume levels.

0:21:49.680 --> 0:21:52.600
<v Speaker 1>The loudest sign wave defines the frequency of the overall

0:21:52.640 --> 0:21:55.800
<v Speaker 1>saw tooth wave, and that is the fundamental frequency, and

0:21:55.840 --> 0:21:59.399
<v Speaker 1>the other sign waves represent the harmonics, which are deally

0:21:59.440 --> 0:22:02.280
<v Speaker 1>at a frequent that complements the fundamental one. So generally

0:22:02.280 --> 0:22:06.520
<v Speaker 1>what we talk about are multiples of the fundamental frequency.

0:22:06.560 --> 0:22:09.080
<v Speaker 1>That's why I'm going to start with a one hurts.

0:22:09.119 --> 0:22:13.400
<v Speaker 1>So at a hundred hurts, your next multiple like harmonic harmonic.

0:22:13.440 --> 0:22:16.160
<v Speaker 1>The first harmonic would be number two because number one

0:22:16.240 --> 0:22:19.000
<v Speaker 1>is your fundamental that's one hurts. Number two would be

0:22:19.000 --> 0:22:22.360
<v Speaker 1>two hundred hurts because it's the multiple that's the harmonic.

0:22:22.520 --> 0:22:25.560
<v Speaker 1>Number three is three hurts, four is four hundred hurts,

0:22:25.560 --> 0:22:28.399
<v Speaker 1>so on and so forth. Multiple and harmonic number are

0:22:28.400 --> 0:22:30.119
<v Speaker 1>the same thing as what I'm trying to get across.

0:22:30.600 --> 0:22:32.520
<v Speaker 1>All of those are playing at the same time. But

0:22:33.480 --> 0:22:37.600
<v Speaker 1>the amplitude of the harmonics is lower than the amplitude

0:22:37.800 --> 0:22:41.760
<v Speaker 1>of the fundamental frequency, meaning they're quieter, right, They're not overwhelming,

0:22:41.760 --> 0:22:45.880
<v Speaker 1>Otherwise you would just have noise. So uh, it drops

0:22:45.920 --> 0:22:49.560
<v Speaker 1>with each step further away from the fundamental frequency, and

0:22:49.640 --> 0:22:53.760
<v Speaker 1>it stretches on effectively into infinity. Eventually it gets to

0:22:53.760 --> 0:22:56.159
<v Speaker 1>a point where it's so low that it's impossible for

0:22:56.240 --> 0:23:01.199
<v Speaker 1>us to understand. So yeah, while the wave effectively or

0:23:01.240 --> 0:23:04.640
<v Speaker 1>the the harmonics effectively go on into infinity, eventually one

0:23:04.680 --> 0:23:07.800
<v Speaker 1>you hit a frequency that humans cannot perceive and to

0:23:08.119 --> 0:23:13.960
<v Speaker 1>its well, in general, humans have trouble perceiving, and it's

0:23:14.000 --> 0:23:16.040
<v Speaker 1>at an amplitude that's so low that you wouldn't be

0:23:16.040 --> 0:23:17.560
<v Speaker 1>able to hear it anyway. The volume is too low

0:23:17.560 --> 0:23:19.680
<v Speaker 1>for you to be able to detect it. But that's

0:23:19.760 --> 0:23:24.280
<v Speaker 1>the that's what gives the saw tooth wave that tonal character.

0:23:24.840 --> 0:23:28.800
<v Speaker 1>Then you've got square waves, which look very square. I mean,

0:23:28.880 --> 0:23:30.400
<v Speaker 1>if you were to look at they almost looked like

0:23:30.400 --> 0:23:33.480
<v Speaker 1>like the the battlements you might see on the top

0:23:33.520 --> 0:23:36.800
<v Speaker 1>of a castle wall or something. And uh, square waves

0:23:36.840 --> 0:23:40.280
<v Speaker 1>contain harmonics like a saw tooth wave, but it only

0:23:40.320 --> 0:23:44.400
<v Speaker 1>contains the odd numbered harmonics, So you don't have harmonic

0:23:44.480 --> 0:23:47.680
<v Speaker 1>number two. If you start with one hundred hurts, you

0:23:47.720 --> 0:23:49.920
<v Speaker 1>wouldn't have two hundred hurts as a harmonic. It would

0:23:49.920 --> 0:23:52.800
<v Speaker 1>be skipped. But you would have three hundred huh and

0:23:52.880 --> 0:23:55.919
<v Speaker 1>five hundred and seven hundred and nine hundred. But you

0:23:55.960 --> 0:23:58.679
<v Speaker 1>skip all the even numbered harmonics. You only include the

0:23:58.680 --> 0:24:03.840
<v Speaker 1>odd ones. And there's an actual formula for how quiet

0:24:04.119 --> 0:24:06.840
<v Speaker 1>those harmonics arery What you do is you take the

0:24:06.880 --> 0:24:12.160
<v Speaker 1>harmonic number and then you do the inversion of that.

0:24:12.200 --> 0:24:16.240
<v Speaker 1>You invert it. So harmonic three you would invert to

0:24:16.960 --> 0:24:19.560
<v Speaker 1>one over three or point three three three three, it

0:24:19.600 --> 0:24:22.439
<v Speaker 1>would have that. That would be its amplitude compared to

0:24:22.480 --> 0:24:26.880
<v Speaker 1>the fundamental frequency. Five would be one five of the

0:24:26.920 --> 0:24:30.960
<v Speaker 1>amplitude of the fundamental frequency. Seven would be one seven, etcetera, etcetera,

0:24:31.000 --> 0:24:33.480
<v Speaker 1>all the way down the line. So a square wave

0:24:33.680 --> 0:24:36.239
<v Speaker 1>is going to have a a tone that a lot

0:24:36.280 --> 0:24:38.800
<v Speaker 1>of our listeners are going to recognize because it's the

0:24:38.840 --> 0:24:42.800
<v Speaker 1>type of wave generated by classic video game console systems

0:24:42.840 --> 0:24:46.600
<v Speaker 1>like the Nintendo Entertainment System would be a great example. Yeah,

0:24:46.840 --> 0:24:49.439
<v Speaker 1>so you gotta stop, you gotta stop and tell me

0:24:49.880 --> 0:24:55.520
<v Speaker 1>what's your favorite in nes eight bit video game music. Uh.

0:24:55.760 --> 0:24:58.160
<v Speaker 1>I know it's kind of lame to go with such

0:24:58.160 --> 0:25:01.040
<v Speaker 1>a popular answer, but I really like the Legend of Zelda.

0:25:01.359 --> 0:25:04.880
<v Speaker 1>That's a great one, you know. I also really I

0:25:05.040 --> 0:25:09.720
<v Speaker 1>really like Super Mario Brothers. It's great. I really remember

0:25:09.840 --> 0:25:13.080
<v Speaker 1>liking the music that went with the old ne ne

0:25:13.080 --> 0:25:18.159
<v Speaker 1>Nes Batman game, which the only movie based games for

0:25:18.200 --> 0:25:21.400
<v Speaker 1>the NES that wasn't horrible. Yeah, it wasn't wasn't like

0:25:21.640 --> 0:25:24.720
<v Speaker 1>a just a complete travesty of the franchise rights. It

0:25:24.760 --> 0:25:26.440
<v Speaker 1>was pretty good game, you know. That's what I'm saying

0:25:26.480 --> 0:25:29.160
<v Speaker 1>is that that's great music. You remember Do Do Do

0:25:29.160 --> 0:25:32.359
<v Speaker 1>Do Do? And I never owned it in ne e S,

0:25:32.400 --> 0:25:33.639
<v Speaker 1>but I have a friend who did, and he had

0:25:33.680 --> 0:25:36.040
<v Speaker 1>that game, so I do remember that. But anyway, this

0:25:36.119 --> 0:25:39.240
<v Speaker 1>is what those square wave forms sound like, in case

0:25:39.280 --> 0:25:44.480
<v Speaker 1>you wanted to know. So, yeah, you could tell. They're

0:25:44.480 --> 0:25:47.480
<v Speaker 1>a little a little less buzzy than the saw tooth waves.

0:25:47.560 --> 0:25:50.920
<v Speaker 1>The square ones are slightly less buzzy, but they still

0:25:50.960 --> 0:25:54.520
<v Speaker 1>have some character to them. And then we have triangle waves.

0:25:55.040 --> 0:26:01.080
<v Speaker 1>Triangle waves hate person waves. They have a fight triangle wins. Also,

0:26:01.200 --> 0:26:04.280
<v Speaker 1>they have a really more mellow sound than your square

0:26:04.320 --> 0:26:06.920
<v Speaker 1>waves or sawtooth waves do, so they kind of sit

0:26:07.000 --> 0:26:10.840
<v Speaker 1>between square waves and sign waves. They also have harmonics,

0:26:11.080 --> 0:26:14.240
<v Speaker 1>and they also have only odd numbered harmonics like the

0:26:14.280 --> 0:26:18.600
<v Speaker 1>square waves do, so just three, five, seven, nine, etcetera.

0:26:18.760 --> 0:26:21.760
<v Speaker 1>You don't have any even numbered harmonics in the triangle waves.

0:26:22.560 --> 0:26:26.439
<v Speaker 1>And in this case, the amplitude of the harmonics is

0:26:27.080 --> 0:26:32.280
<v Speaker 1>the drops off faster than it does with the square waves.

0:26:32.320 --> 0:26:35.439
<v Speaker 1>So in square remember it's the inversion of the harmonic number,

0:26:35.680 --> 0:26:38.760
<v Speaker 1>so three is one third, five is one. Five with

0:26:38.960 --> 0:26:43.600
<v Speaker 1>triangle waves is the inversion of the square of the harmonic.

0:26:43.720 --> 0:26:47.080
<v Speaker 1>So it's one over three squared or one over nine

0:26:47.320 --> 0:26:51.679
<v Speaker 1>or point one repeating. So that's it's that amplitude compared

0:26:51.720 --> 0:26:56.160
<v Speaker 1>to the fundamental frequency. And then etcetera down the road,

0:26:56.240 --> 0:26:59.640
<v Speaker 1>so it'd be one over five squared, one over seven squared,

0:26:59.680 --> 0:27:02.199
<v Speaker 1>one over nine squared, etcetera. And that would be your

0:27:02.240 --> 0:27:07.720
<v Speaker 1>amplitude of your harmonics to the fundamental frequency. Ah, so

0:27:07.800 --> 0:27:09.880
<v Speaker 1>that that's your basic ones. Oh, in a triangle wave,

0:27:10.080 --> 0:27:12.600
<v Speaker 1>we should definitely hear what that sounds like. It sounds

0:27:12.640 --> 0:27:19.160
<v Speaker 1>like this, So those are your basics, like that's you know,

0:27:19.200 --> 0:27:21.879
<v Speaker 1>those are your the basic qualities of sound you could use.

0:27:21.920 --> 0:27:24.879
<v Speaker 1>You could you could choose which type of wave you

0:27:24.920 --> 0:27:29.520
<v Speaker 1>wanted the oscillator to generate with your moge synthesizer, and

0:27:29.520 --> 0:27:33.560
<v Speaker 1>then put that through the various filters and other modules

0:27:33.600 --> 0:27:37.560
<v Speaker 1>that we talked about to create all sorts of interesting

0:27:37.680 --> 0:27:43.080
<v Speaker 1>sounds and and really give your music a very interesting

0:27:43.200 --> 0:27:47.760
<v Speaker 1>character before you even start playing a melody. So with

0:27:47.800 --> 0:27:52.320
<v Speaker 1>all of the richness of a variety of electronic music

0:27:52.400 --> 0:27:56.560
<v Speaker 1>that you can create with synthesizers, I mean, we're focusing

0:27:56.560 --> 0:27:59.119
<v Speaker 1>on analog synthesizers today, but really with any kind of

0:27:59.119 --> 0:28:01.720
<v Speaker 1>electronically gym rated in music, there's a lot you can do.

0:28:03.920 --> 0:28:06.880
<v Speaker 1>Why do why does some people still regard it as

0:28:06.920 --> 0:28:10.760
<v Speaker 1>fake music? Because some people just I think are narrow

0:28:10.800 --> 0:28:13.760
<v Speaker 1>minded jerk faces. No, I don't want to, I don't

0:28:13.800 --> 0:28:17.240
<v Speaker 1>want to really suggest that. I think I think though,

0:28:17.400 --> 0:28:19.840
<v Speaker 1>this is one of those things that historically we've seen repeated,

0:28:20.920 --> 0:28:24.960
<v Speaker 1>you know, many times, even before the age of electronic

0:28:25.040 --> 0:28:28.919
<v Speaker 1>music at all, we saw this, like just with composers

0:28:29.080 --> 0:28:32.600
<v Speaker 1>styles and you you've heard stories of how after the

0:28:32.640 --> 0:28:36.439
<v Speaker 1>performance of a particular symphony and audience might riot in

0:28:36.560 --> 0:28:39.640
<v Speaker 1>reaction because it was so different from what came before it.

0:28:40.160 --> 0:28:41.760
<v Speaker 1>And I think that's part of it. I think there's

0:28:41.800 --> 0:28:46.200
<v Speaker 1>some people who just have trouble accepting the idea that

0:28:46.680 --> 0:28:50.280
<v Speaker 1>something different from what has come before has any can

0:28:50.320 --> 0:28:54.280
<v Speaker 1>add any value, and if it doesn't fit their definition

0:28:54.360 --> 0:28:58.200
<v Speaker 1>of what is music, it therefore cannot be music. Um,

0:28:58.240 --> 0:29:00.200
<v Speaker 1>I don't believe in that. I mean, I will go

0:29:00.400 --> 0:29:02.360
<v Speaker 1>so far as to say, like, there are there's definitely

0:29:02.360 --> 0:29:06.400
<v Speaker 1>some experimental music out there that to me sounds indistinguishable

0:29:06.640 --> 0:29:10.560
<v Speaker 1>from random noise. Like there are some performance aren't pieces,

0:29:10.560 --> 0:29:12.120
<v Speaker 1>and some of them are meant to be like that,

0:29:12.160 --> 0:29:16.400
<v Speaker 1>like dropping objects onto piano wires from like twenty feet

0:29:16.480 --> 0:29:19.640
<v Speaker 1>up so that you could create these these loud noises.

0:29:20.280 --> 0:29:24.440
<v Speaker 1>It's not like that's done with surgical precision to create

0:29:24.480 --> 0:29:27.200
<v Speaker 1>a very specific sound, and that's not what the intent

0:29:27.280 --> 0:29:31.760
<v Speaker 1>of the piece is. Uh, and it it's it gets

0:29:31.760 --> 0:29:34.800
<v Speaker 1>tricky for me to refer to that as music because

0:29:34.840 --> 0:29:37.920
<v Speaker 1>it doesn't fit my definition, my personal definition of what

0:29:38.000 --> 0:29:41.640
<v Speaker 1>music is. So I'm even guilty too of that to

0:29:41.760 --> 0:29:45.400
<v Speaker 1>some extent. You know, one example I think of that

0:29:45.400 --> 0:29:49.280
<v Speaker 1>that comes up is, for example, drum machines. Yeah, you

0:29:49.320 --> 0:29:52.240
<v Speaker 1>hear that criticized all the time. People are like, oh,

0:29:52.360 --> 0:29:56.000
<v Speaker 1>you know, the music these days, any idiot with the

0:29:56.080 --> 0:29:58.920
<v Speaker 1>drum machine can just make some loops and then and

0:29:58.960 --> 0:30:01.200
<v Speaker 1>then there were a musician, and that's not real music,

0:30:02.240 --> 0:30:07.920
<v Speaker 1>or or people who program music into like it's possible

0:30:07.920 --> 0:30:11.640
<v Speaker 1>to program music into a computer file without ever touching

0:30:11.680 --> 0:30:15.120
<v Speaker 1>any kind of musical instrument. Right, You could, in theory,

0:30:15.320 --> 0:30:18.760
<v Speaker 1>create music just by manipulating numbers if you have a

0:30:18.880 --> 0:30:22.240
<v Speaker 1>great enough affinity for that. I don't think that makes

0:30:22.240 --> 0:30:24.920
<v Speaker 1>the music any less valid than anything else. I don't

0:30:24.920 --> 0:30:28.360
<v Speaker 1>think that there should be a In fact, how different

0:30:28.440 --> 0:30:31.720
<v Speaker 1>is that from being a composer who creates, who composes

0:30:31.800 --> 0:30:35.880
<v Speaker 1>music for a symphony and doesn't play it him or herself. Right, Yeah,

0:30:35.920 --> 0:30:38.720
<v Speaker 1>I would argue that is very similar. And and I

0:30:38.760 --> 0:30:42.280
<v Speaker 1>also just think that that the creation of music goes

0:30:42.360 --> 0:30:47.600
<v Speaker 1>beyond how skillful you are at tickling the ivories or

0:30:48.920 --> 0:30:52.080
<v Speaker 1>being able to plug strings. What did you just say

0:30:52.680 --> 0:30:56.360
<v Speaker 1>to tickle the ivories? Tickle the ivories? That's playing piano?

0:30:56.520 --> 0:30:58.920
<v Speaker 1>Where on earth did you learn that expression? What are you?

0:30:59.080 --> 0:31:03.400
<v Speaker 1>Are you kidding me? Look, tickle them, tickle the ivories?

0:31:04.000 --> 0:31:06.800
<v Speaker 1>You've never heard this phrase? Are you telling me that?

0:31:06.960 --> 0:31:10.320
<v Speaker 1>Oh my gosh, well I am older than you are. Uh,

0:31:10.400 --> 0:31:15.280
<v Speaker 1>tickle the ivories is a phrase that means play the piano. Okay,

0:31:15.440 --> 0:31:17.440
<v Speaker 1>I guess. I guess I'll just have to go home

0:31:17.480 --> 0:31:21.600
<v Speaker 1>and beat up my guitar. Well, I'm just saying a

0:31:21.680 --> 0:31:26.280
<v Speaker 1>phrase that doesn't matter at any rate, Like I don't

0:31:26.400 --> 0:31:29.440
<v Speaker 1>I don't think. I don't think that musical ability. I'm

0:31:29.440 --> 0:31:33.000
<v Speaker 1>gonna go roughly chop my drums. I don't think that. Look,

0:31:33.480 --> 0:31:36.640
<v Speaker 1>I'm about tickling the ivories and you're going into abuse.

0:31:37.520 --> 0:31:40.360
<v Speaker 1>I don't think of all the bizarre things you can

0:31:40.400 --> 0:31:44.800
<v Speaker 1>do with your hands that are not playing a musical instrument. Okay,

0:31:44.840 --> 0:31:47.920
<v Speaker 1>Well that's that's fair. So I'm sorry. Now I'm the

0:31:47.960 --> 0:31:51.440
<v Speaker 1>one being judgmental. I apologize, Jonathan. I think you should

0:31:51.480 --> 0:31:54.760
<v Speaker 1>feel free to tickle the ivories however you like, and

0:31:54.760 --> 0:31:57.000
<v Speaker 1>and I won't judge you for it. I just can't

0:31:57.040 --> 0:32:00.320
<v Speaker 1>believe you've never heard that phrase before I heard. Well,

0:32:00.400 --> 0:32:04.800
<v Speaker 1>it's it's pretty common down my way. Um. But at

0:32:04.800 --> 0:32:07.200
<v Speaker 1>any rate, we had a lot of ivory ticklers when

0:32:07.240 --> 0:32:11.680
<v Speaker 1>I was growing up. Um. So at the point being that,

0:32:11.840 --> 0:32:15.000
<v Speaker 1>I don't think that there's any particular skill that you

0:32:15.080 --> 0:32:18.080
<v Speaker 1>have to possess in order to be someone who makes

0:32:18.160 --> 0:32:22.239
<v Speaker 1>music other than the ability to create a melody or

0:32:22.360 --> 0:32:26.120
<v Speaker 1>or you know, to actually create the music in whatever

0:32:26.440 --> 0:32:29.480
<v Speaker 1>whatever mode you use to do it doesn't matter well,

0:32:29.520 --> 0:32:33.520
<v Speaker 1>I mean regardless, Like why would we even consider ourselves

0:32:33.520 --> 0:32:36.880
<v Speaker 1>in the business of certifying what counts as being a

0:32:36.960 --> 0:32:39.600
<v Speaker 1>musician or not? This? Like, why is that our job

0:32:39.680 --> 0:32:42.760
<v Speaker 1>to tell people, no, that's not real music. This honestly

0:32:42.840 --> 0:32:45.760
<v Speaker 1>reminds me a lot of the debate of whether or

0:32:45.760 --> 0:32:49.800
<v Speaker 1>not video games or art or video games just contain art.

0:32:51.640 --> 0:32:54.560
<v Speaker 1>So in other words, like, yeah, the graphics in a

0:32:54.680 --> 0:32:58.080
<v Speaker 1>video game can be considered art, the music accompanying a

0:32:58.160 --> 0:33:00.560
<v Speaker 1>video game can be considered art. But is a video

0:33:00.600 --> 0:33:05.400
<v Speaker 1>game itself art? And there's people who very violently say

0:33:05.800 --> 0:33:08.880
<v Speaker 1>absolutely not, there is no way a video game itself

0:33:08.960 --> 0:33:11.360
<v Speaker 1>could be art. Do they have some kind of like

0:33:11.400 --> 0:33:14.640
<v Speaker 1>philosophical principle in forming this opinion? I think they just

0:33:14.720 --> 0:33:18.600
<v Speaker 1>have some sort of ridiculous narrow definition of what they

0:33:18.600 --> 0:33:23.320
<v Speaker 1>think art has to fall in. Yeah, so I would

0:33:23.320 --> 0:33:26.520
<v Speaker 1>say that this that the electronic music has fallen into

0:33:26.520 --> 0:33:28.840
<v Speaker 1>that same thing that some people. For them, they have

0:33:28.880 --> 0:33:32.000
<v Speaker 1>a very narrow definition of what music is. An electronic

0:33:32.280 --> 0:33:35.040
<v Speaker 1>music falls outside of that definition, so therefore it cannot

0:33:35.040 --> 0:33:39.840
<v Speaker 1>be music by by definition. Problem is that's not everyone's definition.

0:33:39.880 --> 0:33:43.480
<v Speaker 1>I have a much broader opinion of what is music,

0:33:43.680 --> 0:33:46.160
<v Speaker 1>maybe not as broad as other people. In fact, certainly

0:33:46.240 --> 0:33:48.560
<v Speaker 1>not as broad as other people. I know there are

0:33:48.560 --> 0:33:53.040
<v Speaker 1>folks who like music that I just find uh baffling,

0:33:53.320 --> 0:33:57.120
<v Speaker 1>like there's no appeal to me. So I know that

0:33:57.160 --> 0:33:59.920
<v Speaker 1>I'm also guilty of that, but I'm at least aware

0:34:00.040 --> 0:34:04.760
<v Speaker 1>of it. So that's the story of the Moag synthesizer,

0:34:04.840 --> 0:34:08.040
<v Speaker 1>what it did, the the actual wave forms that are produced,

0:34:08.040 --> 0:34:12.319
<v Speaker 1>and how those come together to make various sounds. I

0:34:12.320 --> 0:34:15.359
<v Speaker 1>gotta thank you, Joe for being on the show and

0:34:15.480 --> 0:34:17.799
<v Speaker 1>joining me to have this discussion. It's been like you

0:34:17.840 --> 0:34:20.080
<v Speaker 1>for inviting me. And I have to thank Noel for

0:34:20.120 --> 0:34:22.920
<v Speaker 1>all the amazing work he will be doing on this

0:34:22.960 --> 0:34:25.560
<v Speaker 1>episode that I have not yet heard because obviously he'll

0:34:25.560 --> 0:34:28.040
<v Speaker 1>be adding it in later, but I can't wait. He

0:34:28.120 --> 0:34:31.320
<v Speaker 1>was very eager to do it, Joe. You know, Noel

0:34:31.480 --> 0:34:35.360
<v Speaker 1>is like he's crazy talented when it comes to music.

0:34:35.920 --> 0:34:40.080
<v Speaker 1>Killer He he composed created the new music that the

0:34:40.120 --> 0:34:42.080
<v Speaker 1>new theme music we have on over on stuff to

0:34:42.080 --> 0:34:44.839
<v Speaker 1>build your mind, which I much preferred to the old

0:34:44.880 --> 0:34:47.600
<v Speaker 1>theme music. He also did the music for tech stuff,

0:34:47.760 --> 0:34:50.640
<v Speaker 1>which I much prefer to the old music. So yeah,

0:34:50.920 --> 0:34:54.279
<v Speaker 1>Noel is a is a kind of a amazing and

0:34:54.320 --> 0:34:57.800
<v Speaker 1>he's always working on something. Um Actually, one thing I

0:34:57.800 --> 0:34:59.759
<v Speaker 1>would love Noel to do at some point, I'll have

0:34:59.800 --> 0:35:02.879
<v Speaker 1>to do another episode about music so that Nol can

0:35:02.920 --> 0:35:08.080
<v Speaker 1>play some of his mouth noise symphony for listeners, because

0:35:08.080 --> 0:35:12.640
<v Speaker 1>he's created musical pieces where all of the all of

0:35:12.680 --> 0:35:16.480
<v Speaker 1>the sounds come from various mouth noises. They's cut out

0:35:16.520 --> 0:35:21.319
<v Speaker 1>of podcasts and then manipulated in some way to make

0:35:21.360 --> 0:35:25.239
<v Speaker 1>the musical and you would not necessarily know that it

0:35:25.280 --> 0:35:27.600
<v Speaker 1>was a series of mouth sounds if you listen to

0:35:27.640 --> 0:35:30.960
<v Speaker 1>it without being told first. It's kind of cool as

0:35:31.000 --> 0:35:33.000
<v Speaker 1>the sort of thing he does him he can really

0:35:33.080 --> 0:35:35.839
<v Speaker 1>tickle the mouth sound. You really can. I can't believe

0:35:35.840 --> 0:35:38.840
<v Speaker 1>you're giving me crap about this very valid phrase that

0:35:38.960 --> 0:35:42.520
<v Speaker 1>when you google it you are going to be shocked

0:35:42.640 --> 0:35:46.799
<v Speaker 1>that there are other people who have used it. Okay, well,

0:35:46.800 --> 0:35:49.279
<v Speaker 1>and that we're going to wrap this up. This has

0:35:49.280 --> 0:35:52.240
<v Speaker 1>been an epic episode about Mode. It's been fun and guys,

0:35:52.239 --> 0:35:55.000
<v Speaker 1>if you enjoyed this episode, please let us know if

0:35:55.000 --> 0:35:58.320
<v Speaker 1>you have suggestions for other topics or suggestions for people

0:35:58.320 --> 0:36:00.560
<v Speaker 1>I should get on the show, either as a guest

0:36:00.640 --> 0:36:03.200
<v Speaker 1>or an interview subject. I'd love to hear from you.

0:36:03.480 --> 0:36:06.600
<v Speaker 1>Send me an email that address is tech stuff at

0:36:06.800 --> 0:36:09.319
<v Speaker 1>how stuff works dot com, or drop me a line

0:36:09.320 --> 0:36:11.959
<v Speaker 1>on Facebook, Tumbler, or Twitter. To handle it all three,

0:36:12.040 --> 0:36:15.440
<v Speaker 1>it's tech Stuff hs W, and I'll talk to you again.

0:36:16.080 --> 0:36:24.080
<v Speaker 1>Really sat. For more on this and bathans of other hathics,

0:36:24.280 --> 0:36:35.080
<v Speaker 1>visit has stuff works dot com.