WEBVTT - Pixar

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<v Speaker 1>Welcome to Business on the Brink, a production from I

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<v Speaker 1>Heart Radio and How Stuff Works. Pixar's origin story plays

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<v Speaker 1>out like, well, like a Pixar movie, full of ups

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<v Speaker 1>and downs, drama, and a few unexpected allies. This company

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<v Speaker 1>has overcome more than a few brink moments, from lamps

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<v Speaker 1>to apples to infinity and beyond. We're going to tell

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<v Speaker 1>you all the animated details of this company's evolution. This

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<v Speaker 1>is Pixar on Business on the Brink. Hey everybody, I'm

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<v Speaker 1>Jonathan Strickland and I'm Ariel Casting. And this is a

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<v Speaker 1>suggestion from Nathan in St. Louis. Thank you Nathan for

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<v Speaker 1>writing in. It was great to hear from you, and

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<v Speaker 1>it's a great suggestion. St. Louis. St. Louis fair enough St.

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<v Speaker 1>Louise from good old St. Lou So, Yeah, we're gonna

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<v Speaker 1>talk about Pixar, which is I love this topic. It's uh,

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<v Speaker 1>it's one of those studios that has produced a remarkable

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<v Speaker 1>number of amazing films when you look at like the

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<v Speaker 1>percentage of all the films made and plus some other

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<v Speaker 1>films that aren't so amazing. Dinosaur, Oh my gosh, we

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<v Speaker 1>didn't even plan that guy. But I've I've seen it.

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<v Speaker 1>I have not. It's that's why I haven't seen it.

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<v Speaker 1>So it's not it's not bad, it's just it's just

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<v Speaker 1>not remarkable. That's see. That's the thing is that Pixar

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<v Speaker 1>set the bar very high with some of their movies,

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<v Speaker 1>and so when things are just good instead of great,

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<v Speaker 1>you're like, well, that's a disappointment when it when for

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<v Speaker 1>any other studio it would be considered a hit. So

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<v Speaker 1>but we're gonna talk more about the founding of Pixar

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<v Speaker 1>and how it was never a sure thing that it

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<v Speaker 1>was going to become the movie studio that it is. Say,

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<v Speaker 1>it didn't even really start as a well, it kind

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<v Speaker 1>of started as a studio and it became not a studio,

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<v Speaker 1>and then it became a studio again. So yeah, let's

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<v Speaker 1>get into that. So the story starts not with John Lassen,

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<v Speaker 1>who I think a lot of people associated with picks.

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<v Speaker 1>It doesn't start with Steve Jobs or even George Lucas,

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<v Speaker 1>who would become one of the key members of Pixar.

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<v Speaker 1>It actually really starts with a guy named Edwin E.

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<v Speaker 1>Cat Mill, and cat Mill had dreams of working for

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<v Speaker 1>Disney as an animator, but he had one major issue,

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<v Speaker 1>which is that he really just couldn't get down the

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<v Speaker 1>artistic talent for hand drawn animation. Yeah, that's that's kind

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<v Speaker 1>of a necessity when you want to be an hand

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<v Speaker 1>drawn animator. Yeah. So, and he went into computer science.

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<v Speaker 1>He really threw himself into it. He got like advanced degrees,

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<v Speaker 1>not just a bachelor's, he got a master's and a PhD. Smart, yeah,

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<v Speaker 1>super smart. And he went to grad school and in

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<v Speaker 1>grad school in nineteen seventy two he would actually get

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<v Speaker 1>the nod to designing a computer animated graphic for a

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<v Speaker 1>feature film. And it's a film of a of a

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<v Speaker 1>movie you've seen. You've seen West World, right, Yeah, and

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<v Speaker 1>I've seen the movie that you're talking about, Future World. Yeah.

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<v Speaker 1>Future World is the sequel to a film called Westworld.

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<v Speaker 1>The film, Yeah, there was a film before the TV

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<v Speaker 1>show guys. Yes, this is the film that inspired the

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<v Speaker 1>HBO series. So back in the seventies, we may do

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<v Speaker 1>with you, ol Brenner as a robot writing around and

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<v Speaker 1>being terrified. I don't know if make do is the

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<v Speaker 1>right word to put with you, old Brunner, but it

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<v Speaker 1>depends on the movie. I guess he was great in

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<v Speaker 1>West World. So Future World was the sequel to West World,

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<v Speaker 1>and it had this computer and animation sequence in it.

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<v Speaker 1>It actually was Captain Moll's hand. He animated his own

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<v Speaker 1>hand into it, and this was the first time that

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<v Speaker 1>computer animation would be used in a feature film. Then

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<v Speaker 1>he graduated with his PhD and he got contacted by

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<v Speaker 1>the New York Institute of Technology to go over there

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<v Speaker 1>and to serve as the director of a computer graphics

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<v Speaker 1>lab brand New. Yeah, and and that's where he met

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<v Speaker 1>his cohorts for the eventual Pixar. Yes, the alv Ray

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<v Speaker 1>Smith is one of those, in fact the probably the

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<v Speaker 1>most important of the ones, who also had a PhD

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<v Speaker 1>in computer science. He had uh was he's a little

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<v Speaker 1>bit older than Catmill, but he had also worked at

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<v Speaker 1>xerox is Park Research Center. Park is the p A

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<v Speaker 1>r C. That's the same research center where stuff like

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<v Speaker 1>the first graphic user interface, the first computer mouse, like

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<v Speaker 1>all that kind of stuff grew out of there. Although

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<v Speaker 1>to be fair, the computer mouse actually came from somewhere

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<v Speaker 1>outside of Park but got adopted. You get where I'm going.

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<v Speaker 1>That's funny because Steve Jobs will them into our story

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<v Speaker 1>later here, and Steve Jobs in Park have a tenuous history, yes,

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<v Speaker 1>because Steve Jobs got to tour Park and then stole everything. Yeah. Yeah,

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<v Speaker 1>I think we talked about that a little bit in

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<v Speaker 1>our Zerox episode. I think he also met David Di

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<v Speaker 1>Francesco and Ralph Guggenheim there. Yes, both of them would

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<v Speaker 1>become founding members of Pixar as well. So they all

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<v Speaker 1>are working at this this computer graphics lab together when

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<v Speaker 1>a a certain independent filmmaker came knocking at the door.

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<v Speaker 1>That independent filmmaker was George Lucas. Yes, he said, I

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<v Speaker 1>am your employer, Yeah he was. He was putting together

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<v Speaker 1>a little, little little special effects studio called Industrial Light

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<v Speaker 1>and Magic. Just a little studio, yeah, right right up

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<v Speaker 1>there with Wetta. You know, there's one of the big

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<v Speaker 1>ones out there. And so George Lucas being George Lucas,

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<v Speaker 1>he wanted to get the best people in the world

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<v Speaker 1>to work on this. And computer effects were like new, Yeah,

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<v Speaker 1>they were like unheard of. So he was going for

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<v Speaker 1>the cutting edge, the bleeding edge of that technology. And

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<v Speaker 1>he recruited Cat Moll to come in and head up

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<v Speaker 1>the computer division of Industrial Light and Magic. And Cat

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<v Speaker 1>will being you know, familiar with the work of his

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<v Speaker 1>colleagues reached out and essentially plucked them all up to

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<v Speaker 1>be part of this group, thus gutting the computer graphics

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<v Speaker 1>division over it. Yeah yeah, no, but smart move on

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<v Speaker 1>on George Lucas's part, and smart move on Cat Moll's part. Yep.

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<v Speaker 1>So their original work was mostly to make computer animation

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<v Speaker 1>not like computer animation, which is understandable, like you're trying

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<v Speaker 1>to make it. We see that today too, to say

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<v Speaker 1>it's something that we still struggle with. You know, I

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<v Speaker 1>think when you said he originally animated his hand, Yeah,

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<v Speaker 1>like I've dabbled in drawing hands of the hardest part

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<v Speaker 1>for me on two D animation. So, but I think

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<v Speaker 1>on three D animation to actually melts away and hair

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<v Speaker 1>and hare's another big one. Yeah, it's and eyes too, right,

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<v Speaker 1>like you look at something like Polar Express, which is

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<v Speaker 1>not a Pixar film and who you can just get

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<v Speaker 1>those dead eyes. Okay. So they're trying to make their

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<v Speaker 1>computer animation not look like what it was, yeah, which

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<v Speaker 1>is again like you see action movies that have like

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<v Speaker 1>the the c g I blood spray if someone gets

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<v Speaker 1>shot and it's always incredibly obvious. They wanted to try

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<v Speaker 1>and create new stuff, and so they also had to

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<v Speaker 1>do things like figure out, well, how do we work

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<v Speaker 1>around the fact that computer animation is super clean, right,

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<v Speaker 1>Like it's all virtual. It's not a real camera you're using,

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<v Speaker 1>but real cameras when you're shooting on film, if you

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<v Speaker 1>move the camera, you get blur, right, because cameras are

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<v Speaker 1>just taking a series of photographs super fast. So they

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<v Speaker 1>actually one of the things I had to figure out

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<v Speaker 1>was how do we make blur in the computer graphics

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<v Speaker 1>effects so that it looks like it's actually they're on

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<v Speaker 1>film as opposed to an effect you just eat a

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<v Speaker 1>greasy burrito and then you wipe your finger across the screen. That's,

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<v Speaker 1>oddly enough, exactly not what they did. So they're working

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<v Speaker 1>on this stuff and there really isn't much for us

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<v Speaker 1>to comment on other than they were they had steady

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<v Speaker 1>work in industrial line, okay, so let's get ahead to then. Sure,

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<v Speaker 1>that's when cat Moll would hire on a contract worker,

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<v Speaker 1>so not full time yet. This guy was named John Lastener,

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<v Speaker 1>still his name, John Lsener, who had previously worked as

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<v Speaker 1>an animator for Disney, so exactly what kat Moll wanted

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<v Speaker 1>to do. Yep. And the thing that Lastener had encountered,

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<v Speaker 1>at least according to most stories, is that he wanted

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<v Speaker 1>to introduce computer animation to Disney features but just encountered

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<v Speaker 1>a lot of resistance. So he was eager to try

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<v Speaker 1>those skills somewhere else, and he thought the Industrial line

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<v Speaker 1>Magic would be the place to do it. Yeah, and

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<v Speaker 1>he did by he was a full time employee, and

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<v Speaker 1>he had the title of interface designer. Yeah, because they

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<v Speaker 1>didn't technically have an animator position, so that was the

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<v Speaker 1>closest that they could come up with. They would work

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<v Speaker 1>on several big motion pictures, including one called Young Sherlock Holmes,

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<v Speaker 1>which have you seen. I haven't seen, but I did

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<v Speaker 1>look up the scene that you're about to talk about,

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<v Speaker 1>where uh they took a two dimensional night I think

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<v Speaker 1>from a stained glass window and made him like pop

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<v Speaker 1>into the scene and and interact with somebody. And it's

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<v Speaker 1>it's interesting because they definitely got the look of like

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<v Speaker 1>going through stained glass. But it's pretty row. Yeah, it's

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<v Speaker 1>it's a rough one. It also makes me think of

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<v Speaker 1>the animated the c g I intro to Steven Spielberg's

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<v Speaker 1>television series Amazing Stories. It was very similar. But yeah,

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<v Speaker 1>this was the idea and Young Sherlock Holmes is that

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<v Speaker 1>it's a hallucination. The bad guys have these hallucinogenic darts,

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<v Speaker 1>and when they shoot you with one, you have these

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<v Speaker 1>nightmarish hallucinations that then compel you to commit suicide. Spoiler

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<v Speaker 1>alert if you haven't seen Young Jill movies, like four

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<v Speaker 1>years old, I think we're outside of the spoiler alert rules.

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<v Speaker 1>But anyway, this was the first time they had a

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<v Speaker 1>scene where live action actors and a c g I

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<v Speaker 1>character would be interacting in the same frame. So that

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<v Speaker 1>was that was a new benchmark. Yeah, and to do that,

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<v Speaker 1>they needed special hardware to do it. Yeah, they didn't

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<v Speaker 1>have like, yeah, no one had built a computer system

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<v Speaker 1>for that. So they're like, well, I guess we'll build

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<v Speaker 1>our own dan dang darn computer system. And they called

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<v Speaker 1>it the Pixar Image Computer. Yes, now this is a Yeah,

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<v Speaker 1>this is before they had given a name to the division.

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<v Speaker 1>They were still just part of Industrial Line Magic and um, yeah.

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<v Speaker 1>The funny thing is, I'm not going to go into specs.

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<v Speaker 1>Anyone who knows me from texting you knows I could.

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<v Speaker 1>But technically, if you have a smartphone, then you have

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<v Speaker 1>a you have a computer more powerful than this thing

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<v Speaker 1>was back in its day. But for its time, it

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<v Speaker 1>was an incredibly sophisticated computer. Yeah. But then they used

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<v Speaker 1>it for more than just entertainment special effects. Yeah. Well,

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<v Speaker 1>they figured that in order to get the best return

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<v Speaker 1>on investment, they could actually market this computer system for

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<v Speaker 1>lots of other stuff, including like medical imaging. So the

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<v Speaker 1>idea was, why should we build this computer system, which

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<v Speaker 1>will be very expensive, and just use it in house

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<v Speaker 1>if we could also market it as its own product

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<v Speaker 1>and make more money by selling it to other, you know, organizations.

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<v Speaker 1>So they started. It's almost like they were side hustling

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<v Speaker 1>as a hardware company, not just as an effects division

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<v Speaker 1>within Industrial Line Magic. They're they're kind of making extra bets.

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<v Speaker 1>They're hedging their bets. Yeah. And one of their big

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<v Speaker 1>early customers for the Pixar Image computer was Disney. Yep,

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<v Speaker 1>they are looking at use such a thing, not to

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<v Speaker 1>create three D c g I films, No, No, to

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<v Speaker 1>digitize their cell animation. And I'm trying so hard not

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<v Speaker 1>to go into this tirade about Disney three D animation

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<v Speaker 1>versus two because I like the Pixar Disney movies, but

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<v Speaker 1>I really missed the Tudi animation. Well, and there was, Yeah,

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<v Speaker 1>there was a thing time at Disney. This is outside

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<v Speaker 1>the realm of our discussion, really, but there was a

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<v Speaker 1>time at Disney where the prevailing wisdom early on in

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<v Speaker 1>the Pixar years was that, oh, the audiences love these

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<v Speaker 1>movies because they are computer animated movies. And even lasseter

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<v Speaker 1>as As, the man who was really heading up that

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<v Speaker 1>effort at the time, said, knew, what's most important is story. Story,

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<v Speaker 1>and then you know, you determine how you're going to

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<v Speaker 1>tell that story. But story is way more important than

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<v Speaker 1>whether it's hand drawn or computer animated. Yeah, okay, tie

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<v Speaker 1>right off. The system they made for Disney was called

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<v Speaker 1>the Computer Animation Production System, nicknamed CAPS, and uh they

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<v Speaker 1>actually would still be working on that when the division

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<v Speaker 1>would split off from Lucas Film. So why did this

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<v Speaker 1>division of Industrial Light and Magic get spun off, Well,

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<v Speaker 1>it's because Lucas was having some issues. So but but

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<v Speaker 1>I mean, he just did Star Wars. Star Wars was

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<v Speaker 1>super successful. He did Return of the Jedi and eighty three,

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<v Speaker 1>so he had just had three blockbuster films he had made.

0:13:24.080 --> 0:13:26.240
<v Speaker 1>I think I think the right term is a metric

0:13:26.320 --> 0:13:30.080
<v Speaker 1>crap ton of money, very scientific, Jonathan, not just not

0:13:30.200 --> 0:13:33.199
<v Speaker 1>just off the films, but through merchandizing. That was I mean,

0:13:33.240 --> 0:13:36.720
<v Speaker 1>that was one of the biggest money makers that Lucas

0:13:36.720 --> 0:13:40.199
<v Speaker 1>stumbled on. That really wasn't as big a thing until

0:13:40.200 --> 0:13:44.760
<v Speaker 1>the Star Wars franchise came around. And so this is

0:13:44.800 --> 0:13:47.199
<v Speaker 1>a point where you know, you would think everything's going

0:13:47.240 --> 0:13:52.480
<v Speaker 1>on great, but Lucas also was kind of looking for

0:13:52.520 --> 0:13:55.840
<v Speaker 1>the next next project. Yeah, he didn't have another Star

0:13:55.880 --> 0:13:59.319
<v Speaker 1>Wars film. No, so he made an amazing movie called

0:13:59.360 --> 0:14:02.240
<v Speaker 1>Howard The I knew you would. I knew you would.

0:14:03.880 --> 0:14:06.400
<v Speaker 1>I knew this. Look, it's not a good movie. It's

0:14:06.440 --> 0:14:09.440
<v Speaker 1>a horrible movie, but it's an amazing movie. I saw

0:14:09.480 --> 0:14:11.600
<v Speaker 1>it in the theater when it came out. It's so

0:14:11.640 --> 0:14:18.160
<v Speaker 1>bad it's good disturbing, which is frequent from that film.

0:14:18.280 --> 0:14:22.080
<v Speaker 1>Um Leah Thompson's in it, though she's very cute in

0:14:22.080 --> 0:14:25.560
<v Speaker 1>that movie. But no, the it's a it's a terrible movie.

0:14:25.560 --> 0:14:30.000
<v Speaker 1>And then it bombed. It absolutely bombs. So Lucas had

0:14:30.600 --> 0:14:33.440
<v Speaker 1>just had a flop of a film come out. He

0:14:33.480 --> 0:14:37.920
<v Speaker 1>was also going through a an acrimonious divorce that was

0:14:37.960 --> 0:14:41.440
<v Speaker 1>incredibly expensive. In fact, there's talk about the reason why

0:14:41.600 --> 0:14:43.760
<v Speaker 1>Indian and Jones in the Temple of Doom was so dark.

0:14:43.960 --> 0:14:46.840
<v Speaker 1>It was partly because Lucas was working out his feelings

0:14:46.840 --> 0:14:49.560
<v Speaker 1>about his divorce. Yeah, but it made a really good movie.

0:14:50.120 --> 0:14:53.600
<v Speaker 1>Okay movie. And then he so he's he was in

0:14:53.680 --> 0:14:56.240
<v Speaker 1>a bad place and he was thinking, well, I don't

0:14:56.280 --> 0:14:59.360
<v Speaker 1>have another Star Wars lined up. Howard the Duck was

0:14:59.360 --> 0:15:02.680
<v Speaker 1>a total ust. I think I'm going to focus on independent,

0:15:02.800 --> 0:15:05.680
<v Speaker 1>smaller films. Uh. And so he decided he was going

0:15:05.760 --> 0:15:08.960
<v Speaker 1>to sell off this computer division of Industrial Light and Magic.

0:15:09.280 --> 0:15:12.400
<v Speaker 1>So this was a possible point where this whole thing

0:15:12.440 --> 0:15:16.600
<v Speaker 1>could have just gone away. Yeah, but thankfully capt Moll

0:15:16.720 --> 0:15:20.120
<v Speaker 1>was kind of already preparing for this spinoff. Yes, he

0:15:20.680 --> 0:15:23.400
<v Speaker 1>knew that this was coming, and so he had already

0:15:23.400 --> 0:15:28.520
<v Speaker 1>started to kind of set the foundation. And Uh, they

0:15:28.560 --> 0:15:33.680
<v Speaker 1>decided that they were going to create their own standalone company,

0:15:33.720 --> 0:15:37.440
<v Speaker 1>Computer Animation and Effects Company. Uh. They did have one

0:15:37.520 --> 0:15:40.880
<v Speaker 1>little problem, which is that no one was really keen

0:15:41.200 --> 0:15:43.040
<v Speaker 1>on what to name it. Like, there were a lot

0:15:43.080 --> 0:15:45.800
<v Speaker 1>of no one No one had the one idea that

0:15:45.840 --> 0:15:49.160
<v Speaker 1>everyone immediately glommed onto. So there was a lot of

0:15:49.200 --> 0:15:53.280
<v Speaker 1>disagreement on that. Yeah, apparently one of the names was

0:15:53.400 --> 0:15:56.400
<v Speaker 1>gif fix, yeah, g f X for graphics. Yeah, it

0:15:56.440 --> 0:15:58.400
<v Speaker 1>was just this. It was just a temporary name. Is

0:15:58.440 --> 0:16:00.320
<v Speaker 1>literally something that they had to put in to a

0:16:00.440 --> 0:16:04.520
<v Speaker 1>field on a forum. They forgot the R to they

0:16:04.520 --> 0:16:07.000
<v Speaker 1>were well and there are a lot of issues with

0:16:07.040 --> 0:16:12.160
<v Speaker 1>that particular acronym doesn't make any sense. So they ultimately

0:16:12.440 --> 0:16:15.880
<v Speaker 1>obviously decided that they would name their company after the

0:16:15.920 --> 0:16:19.720
<v Speaker 1>computer system they had designed. That's why they called it Pixar.

0:16:20.240 --> 0:16:23.880
<v Speaker 1>And then they just needed to get somebody to help

0:16:24.160 --> 0:16:28.080
<v Speaker 1>fund this because they couldn't they didn't have any money

0:16:28.280 --> 0:16:30.080
<v Speaker 1>when they're just getting spun off. They had to find

0:16:30.200 --> 0:16:33.120
<v Speaker 1>some sort of angel investor, and they knew just the

0:16:33.160 --> 0:16:37.680
<v Speaker 1>guy who could get the jobs done. I don't know

0:16:37.680 --> 0:16:40.040
<v Speaker 1>whether they're grown or do you like at Dune done done?

0:16:40.120 --> 0:16:41.640
<v Speaker 1>Tell you what, how about we take a break and

0:16:41.680 --> 0:16:52.840
<v Speaker 1>you can figure it out. So obviously I was referring

0:16:52.840 --> 0:16:54.960
<v Speaker 1>to a very specific person with that angel investor, and

0:16:54.960 --> 0:16:58.760
<v Speaker 1>that would be Steve Jobs. And he paid five million

0:16:58.800 --> 0:17:03.560
<v Speaker 1>dollars to George A Kiss four Pixar. Yeah, and then

0:17:03.600 --> 0:17:06.639
<v Speaker 1>he spent another five million dollars to help fund the

0:17:06.680 --> 0:17:11.560
<v Speaker 1>company to get it really situated. Uh. At this time,

0:17:11.880 --> 0:17:14.119
<v Speaker 1>Jobs was actually going through his own transition. This was

0:17:14.240 --> 0:17:17.000
<v Speaker 1>during the period where he had been effectively forced out

0:17:17.000 --> 0:17:20.440
<v Speaker 1>of Apple or he had quit, depending on who you ask. Yeah,

0:17:20.600 --> 0:17:22.959
<v Speaker 1>and uh. And so he had gone on to found

0:17:23.000 --> 0:17:28.560
<v Speaker 1>a different company called Next and he decided to to

0:17:28.640 --> 0:17:33.359
<v Speaker 1>swoop in and generally he was going to be hands off.

0:17:33.400 --> 0:17:35.879
<v Speaker 1>He was going to leave the running of the company

0:17:35.920 --> 0:17:38.320
<v Speaker 1>to cat Moll and to Smith. They were going to

0:17:38.480 --> 0:17:42.960
<v Speaker 1>keep going. But he did have majority steak in the company. Yeah, absolutely,

0:17:43.000 --> 0:17:47.520
<v Speaker 1>he owned seventy percent of the shares is a private company,

0:17:47.560 --> 0:17:50.639
<v Speaker 1>not publicly traded, but seventy of the shares of the company,

0:17:50.680 --> 0:17:53.399
<v Speaker 1>and then the Pixar employees owned the other thirty percent.

0:17:53.840 --> 0:17:57.040
<v Speaker 1>That will be important later in our episode. Yeah. He

0:17:57.080 --> 0:18:00.520
<v Speaker 1>also decided that he wanted to really that Picks are

0:18:00.600 --> 0:18:03.040
<v Speaker 1>up to be a computer hardware company, so all of

0:18:03.040 --> 0:18:07.240
<v Speaker 1>that imaging stuff they were looking at unless the animation

0:18:07.280 --> 0:18:10.960
<v Speaker 1>studio side, and we all know how that went eventually. Yeah.

0:18:11.119 --> 0:18:17.360
<v Speaker 1>So this was this was largely a practical kind of determination,

0:18:17.400 --> 0:18:20.879
<v Speaker 1>the idea that computer animation was not quite at the

0:18:21.000 --> 0:18:23.840
<v Speaker 1>level of sophistication where you could make, say a feature

0:18:23.880 --> 0:18:26.800
<v Speaker 1>link film that you had people like Lasseter who wanted

0:18:26.840 --> 0:18:28.399
<v Speaker 1>to do it. There were a lot of people at

0:18:28.440 --> 0:18:30.280
<v Speaker 1>Pixar who wanted to do it, but they had all

0:18:30.320 --> 0:18:34.560
<v Speaker 1>determined that as the technology stood at that moment, it

0:18:34.800 --> 0:18:37.920
<v Speaker 1>just wasn't really possible. Yeah, but I mean they didn't

0:18:37.960 --> 0:18:40.920
<v Speaker 1>give up animation entirely. Lester still made shorts which were

0:18:40.920 --> 0:18:46.680
<v Speaker 1>then used as um kind of just like a sales pitch. Yeah,

0:18:46.720 --> 0:18:50.240
<v Speaker 1>like a sales pitch system exactly. They said, well, yeah,

0:18:50.680 --> 0:18:53.200
<v Speaker 1>you want to know what's possible with this computer, here's

0:18:53.200 --> 0:18:57.640
<v Speaker 1>some animation that we designed using this computer. So it's

0:18:57.680 --> 0:19:01.240
<v Speaker 1>kind of like a demo. But you know, obviously Laster

0:19:01.440 --> 0:19:04.560
<v Speaker 1>being Laster, he wasn't gonna just do you know, a

0:19:04.640 --> 0:19:08.760
<v Speaker 1>bouncing ball or something that would play a part of it,

0:19:08.920 --> 0:19:11.880
<v Speaker 1>especially in the first one, and that would be uh

0:19:12.240 --> 0:19:15.320
<v Speaker 1>Luxo Jr. Where we got the little lampy guy that

0:19:15.400 --> 0:19:17.159
<v Speaker 1>you see jump on the eye on the Pixar and

0:19:17.200 --> 0:19:20.640
<v Speaker 1>it smushes the eye and it's now the eye exactly.

0:19:21.160 --> 0:19:25.600
<v Speaker 1>I said, I wait, I I but yeah, Alexo Jr.

0:19:25.640 --> 0:19:29.159
<v Speaker 1>That's They would later go back and sort of remaster that,

0:19:29.200 --> 0:19:31.960
<v Speaker 1>but that became one of the early pitch films that

0:19:32.040 --> 0:19:34.840
<v Speaker 1>they would use. And it also really kind of helped

0:19:35.800 --> 0:19:40.840
<v Speaker 1>set Pixar's kind of aesthetic and tone, like there's this

0:19:40.920 --> 0:19:44.400
<v Speaker 1>sort of cheeky humor that tends to be in Pixar films,

0:19:44.880 --> 0:19:47.440
<v Speaker 1>and that was that was evident even as early as

0:19:48.720 --> 0:19:53.280
<v Speaker 1>six when they designed this short. Yeah, it also got

0:19:53.359 --> 0:19:56.760
<v Speaker 1>nominated for an Academy Award. Yes, it did not win

0:19:57.160 --> 0:19:59.879
<v Speaker 1>that Academy Award, but it was nominated. And then in

0:20:00.080 --> 0:20:03.280
<v Speaker 1>nineteen eight, just two years later, uh, they got another

0:20:03.760 --> 0:20:08.000
<v Speaker 1>Academy Award nomination for Best Animated Short Film, and that

0:20:08.080 --> 0:20:11.520
<v Speaker 1>film was called Tin Toy t I N Yeah not

0:20:11.680 --> 0:20:14.760
<v Speaker 1>t E N Yeah t I N toy and a

0:20:14.800 --> 0:20:17.960
<v Speaker 1>little It's a Little Tin Soldier and that one did

0:20:17.960 --> 0:20:21.119
<v Speaker 1>win the Academy Award. It's also another adorable film that

0:20:21.200 --> 0:20:24.800
<v Speaker 1>got remastered later on, and it would become the inspiration

0:20:24.840 --> 0:20:30.840
<v Speaker 1>for a future Pixar mega blockbuster hit. Yes. Uh, In nine,

0:20:31.480 --> 0:20:34.840
<v Speaker 1>we got another short from Pixar. Yeah, knick Knack. This

0:20:34.880 --> 0:20:37.400
<v Speaker 1>is another one that got remastered and re released actually

0:20:37.440 --> 0:20:39.480
<v Speaker 1>as one of the shorts that would come before a

0:20:39.520 --> 0:20:42.040
<v Speaker 1>Pixar feature linked film. I don't think I've actually seen.

0:20:42.080 --> 0:20:44.520
<v Speaker 1>This was a little snow globe with the snowman in it,

0:20:44.560 --> 0:20:47.560
<v Speaker 1>and he's desperately trying to get over to a It's

0:20:47.600 --> 0:20:51.200
<v Speaker 1>like a it's like a little a little souvenir choch

0:20:51.280 --> 0:20:54.200
<v Speaker 1>key that you would buy at you know, Hawaii or something.

0:20:54.200 --> 0:20:59.320
<v Speaker 1>Oh yeah, I do remember that. Yeah, And so the

0:20:59.320 --> 0:21:01.320
<v Speaker 1>whole thing is the snow man's just desperately trying to

0:21:01.359 --> 0:21:04.320
<v Speaker 1>get over to this hula girl y. Yeah. So that

0:21:04.440 --> 0:21:09.680
<v Speaker 1>was another super adorable short. And that was when some

0:21:09.840 --> 0:21:12.920
<v Speaker 1>other very important people to the future of Pixar would

0:21:13.040 --> 0:21:16.639
<v Speaker 1>join the company. This was nine. That's when Peter Doctor

0:21:17.240 --> 0:21:20.000
<v Speaker 1>and or Pete Doctor I should say, and Andrew Stanton

0:21:20.200 --> 0:21:25.000
<v Speaker 1>joined the company. So they're making all these animated shorts,

0:21:25.040 --> 0:21:28.240
<v Speaker 1>are getting lots of praise for them, Yeah, but the

0:21:28.359 --> 0:21:32.320
<v Speaker 1>business side of things is still struggling. Yeah. They were

0:21:32.440 --> 0:21:35.879
<v Speaker 1>not selling enough Pixar Image computers to pay off the

0:21:36.040 --> 0:21:40.720
<v Speaker 1>costs of running business. And according to a lot of

0:21:40.800 --> 0:21:45.320
<v Speaker 1>different stories, over the years, Steve Jobs collectively poured in

0:21:45.480 --> 0:21:48.000
<v Speaker 1>about fifty million dollars of his own money to keep

0:21:48.000 --> 0:21:50.520
<v Speaker 1>the company up float. And I would say, like, the

0:21:50.880 --> 0:21:53.840
<v Speaker 1>average person doesn't even know that Steve Jobs was involved

0:21:54.640 --> 0:21:56.520
<v Speaker 1>in Pixars. I mean, if you if you followed it

0:21:56.600 --> 0:21:58.600
<v Speaker 1>early on, you would have heard about him being on

0:21:58.720 --> 0:22:01.440
<v Speaker 1>the board of directors and things like that. But yeah,

0:22:01.640 --> 0:22:04.880
<v Speaker 1>he was very much the reason why the company was still.

0:22:05.280 --> 0:22:07.440
<v Speaker 1>If it had not been for Steve Jobs pouring money

0:22:07.520 --> 0:22:10.879
<v Speaker 1>into Pixar, it would not have survived. Yeah, well it

0:22:11.040 --> 0:22:13.560
<v Speaker 1>looked like they may not have at that point because

0:22:13.600 --> 0:22:17.760
<v Speaker 1>they started getting layoffs and downsizing and uh, you know,

0:22:18.520 --> 0:22:21.159
<v Speaker 1>at the same time, Steve Jobs is also struggling with

0:22:21.320 --> 0:22:25.120
<v Speaker 1>his company Next. Yeah, Next was not doing well either.

0:22:25.280 --> 0:22:29.560
<v Speaker 1>Next had created a very high end educational computer. It

0:22:30.040 --> 0:22:33.199
<v Speaker 1>ran for like five thousand dollars a computer, so very

0:22:33.240 --> 0:22:37.159
<v Speaker 1>expensive and no big surprise here. That meant that there

0:22:37.200 --> 0:22:40.120
<v Speaker 1>weren't that many customers because not a lot of people

0:22:40.119 --> 0:22:42.359
<v Speaker 1>are ready to drop five g s on a computer.

0:22:43.000 --> 0:22:46.200
<v Speaker 1>And uh, even though people thought that, I think the

0:22:46.320 --> 0:22:50.320
<v Speaker 1>elements of the operating system were really really innovative. So

0:22:50.960 --> 0:22:54.760
<v Speaker 1>Jobs was having this issue where he's got one failing

0:22:55.359 --> 0:22:59.080
<v Speaker 1>business and then another one. That is he's just constantly

0:22:59.119 --> 0:23:02.320
<v Speaker 1>pouring money into He sees the potential there, but the

0:23:02.400 --> 0:23:04.800
<v Speaker 1>question is can you ride it out long enough for

0:23:04.880 --> 0:23:08.720
<v Speaker 1>that potential to pay off? Well, he kind of didn't.

0:23:08.760 --> 0:23:10.960
<v Speaker 1>He kind of didn't, So he sold off the computer

0:23:11.080 --> 0:23:13.320
<v Speaker 1>hardware division of Pixar that everything that he had set

0:23:13.359 --> 0:23:15.359
<v Speaker 1>them up to do with the imaging and and such,

0:23:15.440 --> 0:23:17.480
<v Speaker 1>he decided to get rid of it. Yeah, that was

0:23:17.800 --> 0:23:19.800
<v Speaker 1>the part where he said, all right, we're gonna focus

0:23:19.960 --> 0:23:22.520
<v Speaker 1>on the computer animation side, but we're going to not

0:23:22.720 --> 0:23:27.720
<v Speaker 1>worry about producing actual computers anymore. And a company called

0:23:27.840 --> 0:23:31.159
<v Speaker 1>Vicom Systems purchased the computer hardware business unit of Pixar

0:23:31.320 --> 0:23:34.240
<v Speaker 1>for just two million dollars. That's not a huge turn

0:23:34.320 --> 0:23:37.840
<v Speaker 1>on investment there, and Vicom in turn would end up

0:23:38.040 --> 0:23:41.320
<v Speaker 1>going into bankruptcy just a year later. So it was

0:23:41.480 --> 0:23:46.159
<v Speaker 1>not it was not the the the shot in the

0:23:46.320 --> 0:23:49.000
<v Speaker 1>arm the Vicom needed to succeed. Not to be confused

0:23:49.040 --> 0:23:52.000
<v Speaker 1>with Viacom. Yes, no, this is Vicom v I c

0:23:52.240 --> 0:23:54.879
<v Speaker 1>O M. That's not the same as the cable company.

0:23:55.040 --> 0:24:01.960
<v Speaker 1>So the hardware divisions gone, So the animation division just flourished. No, no,

0:24:02.320 --> 0:24:06.160
<v Speaker 1>not quite. They still we're not. You're ruining my happy ending.

0:24:06.680 --> 0:24:09.800
<v Speaker 1>Well he's gotta have. You gotta have the low point

0:24:09.840 --> 0:24:12.320
<v Speaker 1>in act too before you can have the happy ending

0:24:12.359 --> 0:24:14.200
<v Speaker 1>in Act three. Al right, continue on, all right, So

0:24:14.280 --> 0:24:16.880
<v Speaker 1>here's the low point in act too. Pixar still wasn't

0:24:16.920 --> 0:24:20.320
<v Speaker 1>making money and This led to another round of layoffs

0:24:20.440 --> 0:24:24.840
<v Speaker 1>and half of Pixar was fired. Fifty of the employees

0:24:24.880 --> 0:24:27.920
<v Speaker 1>were let go. One of those was co founder Alvi

0:24:28.080 --> 0:24:30.760
<v Speaker 1>Ray Smith, who may have actually just left on his

0:24:30.840 --> 0:24:33.520
<v Speaker 1>own after the changes, and he went on to co

0:24:33.640 --> 0:24:37.280
<v Speaker 1>found another company called Altamira Software Corporation, which would later

0:24:37.320 --> 0:24:41.960
<v Speaker 1>get acquired by Microsoft. He would stick around with Microsoft retire,

0:24:42.040 --> 0:24:44.760
<v Speaker 1>So he's out of our story. And Steve Jobs was

0:24:44.880 --> 0:24:49.960
<v Speaker 1>not done. He knew that something big and major was

0:24:49.960 --> 0:24:52.760
<v Speaker 1>going to have to change soon, and to do that,

0:24:53.280 --> 0:24:56.119
<v Speaker 1>he felt he needed to have absolute control of the company.

0:24:56.160 --> 0:24:58.680
<v Speaker 1>But here's the problem. He had a majority stake in

0:24:59.080 --> 0:25:02.640
<v Speaker 1>the company, but of those shares didn't belong to him,

0:25:02.720 --> 0:25:08.080
<v Speaker 1>they belonged to employees. Yeah, so he shut the company down. Yep,

0:25:08.760 --> 0:25:14.040
<v Speaker 1>he effectively ended Pixar. Pixar Pixar was no more. He

0:25:15.119 --> 0:25:18.560
<v Speaker 1>closed the company. Is this one of those like Barrenstein

0:25:18.680 --> 0:25:22.399
<v Speaker 1>Barrenstein issues where we think Pixar exists but it's actually

0:25:22.400 --> 0:25:25.800
<v Speaker 1>in another reality, Jonathan, We'll have to answer that question

0:25:25.920 --> 0:25:33.320
<v Speaker 1>after we come back from a quick break. Okay, so

0:25:33.560 --> 0:25:36.160
<v Speaker 1>we're back and spoil alert. We know the Pixar comes

0:25:36.240 --> 0:25:38.840
<v Speaker 1>back to because obviously the movies came out. Something had

0:25:38.880 --> 0:25:41.760
<v Speaker 1>to happen, right, But it is true that that Steve

0:25:41.840 --> 0:25:47.600
<v Speaker 1>Jobs he shut Pixar down. Then he decided to start

0:25:47.680 --> 0:25:52.199
<v Speaker 1>a new company, a brand new company called rex Raxip.

0:25:53.119 --> 0:25:55.040
<v Speaker 1>Neither of those that was I was trying to say

0:25:55.080 --> 0:25:58.479
<v Speaker 1>Pixar back backwards. No. He he named the company Pixar. Yes,

0:25:58.560 --> 0:26:01.280
<v Speaker 1>and then he hired back all the people who had

0:26:01.359 --> 0:26:03.440
<v Speaker 1>been with Pixar just before he shut it down. Yeah,

0:26:03.520 --> 0:26:05.920
<v Speaker 1>but he didn't give them their shares back. No. No,

0:26:06.560 --> 0:26:08.520
<v Speaker 1>he would be the only one to hold the shares. Now,

0:26:08.880 --> 0:26:11.320
<v Speaker 1>if I were employee, I'd be a little upset. So yeah,

0:26:11.400 --> 0:26:15.000
<v Speaker 1>he shut down the company and then reopened the company,

0:26:15.080 --> 0:26:17.840
<v Speaker 1>and now it was wholly owned by Steve Jobs, and

0:26:17.920 --> 0:26:20.560
<v Speaker 1>the employees had no shares. Yes, And so then he

0:26:20.640 --> 0:26:23.320
<v Speaker 1>decided to sell this company that he shut down or

0:26:23.359 --> 0:26:26.160
<v Speaker 1>he considered it shut down and reopened. Yeah. He was thinking, well,

0:26:26.520 --> 0:26:29.040
<v Speaker 1>now I owned the company, so no one can stop me,

0:26:30.160 --> 0:26:31.920
<v Speaker 1>and I might be able to make back some of

0:26:32.000 --> 0:26:34.639
<v Speaker 1>that fifty million dollars I've been pouring into Pixar for

0:26:34.640 --> 0:26:37.719
<v Speaker 1>the last several years. So he started looking around at

0:26:37.800 --> 0:26:41.840
<v Speaker 1>the possibility of another buyer. But while doing that, another

0:26:41.920 --> 0:26:46.040
<v Speaker 1>opportunity came through the door. Yeah, they landed a twenty

0:26:46.080 --> 0:26:49.600
<v Speaker 1>one million dollar deal with Disney for Toy Story, not

0:26:49.800 --> 0:26:53.520
<v Speaker 1>just Toy Story, for five films. So that was where

0:26:53.560 --> 0:26:55.960
<v Speaker 1>the real issue would come in. The original deal was

0:26:56.119 --> 0:26:59.080
<v Speaker 1>to create three films. You're right, that was the original deal.

0:26:59.119 --> 0:27:01.240
<v Speaker 1>So the original deal with three films, and it was

0:27:01.280 --> 0:27:04.600
<v Speaker 1>a twenty one million dollar like up front and then

0:27:04.640 --> 0:27:09.080
<v Speaker 1>they would get a certain percentage of profits afterward, but

0:27:09.160 --> 0:27:11.280
<v Speaker 1>it was a very small percentage, as we will see.

0:27:11.760 --> 0:27:15.639
<v Speaker 1>So it was definitely something that the company needed, Like

0:27:15.720 --> 0:27:18.320
<v Speaker 1>the company needed that money. But if you look at

0:27:18.359 --> 0:27:20.920
<v Speaker 1>that deal and you think twenty one million, that's like

0:27:21.040 --> 0:27:25.879
<v Speaker 1>seven million dollars per film. Yeah, it's not. I mean

0:27:26.040 --> 0:27:29.280
<v Speaker 1>when you think about what film budgets are, especially by

0:27:29.359 --> 0:27:32.000
<v Speaker 1>today's standards, which of course, you know this was twenty

0:27:32.080 --> 0:27:36.160
<v Speaker 1>years ago or so even then, like an animated film,

0:27:36.240 --> 0:27:41.000
<v Speaker 1>I mean, that's nothing. So it's it is one of

0:27:41.080 --> 0:27:43.760
<v Speaker 1>those things where it's it was it opened the door

0:27:43.840 --> 0:27:45.919
<v Speaker 1>to Pixar, but it could have also spelled the end

0:27:45.960 --> 0:27:49.920
<v Speaker 1>of the company. So they decided that they would make

0:27:50.480 --> 0:27:53.520
<v Speaker 1>this film about toys that was inspired by the Tin

0:27:53.640 --> 0:27:58.600
<v Speaker 1>Toys short that they had made before and um this

0:27:59.080 --> 0:28:03.560
<v Speaker 1>was possible largely because Disney was looking at the possibility

0:28:03.720 --> 0:28:08.440
<v Speaker 1>of funding animated films that the company itself wasn't having

0:28:08.480 --> 0:28:11.240
<v Speaker 1>to animate. Yeah. Yeah, I mean they had success with

0:28:11.359 --> 0:28:15.040
<v Speaker 1>that with The Nightmare before Christmas in Yes, so so

0:28:15.160 --> 0:28:18.200
<v Speaker 1>there was some precedence for this where they the company

0:28:18.320 --> 0:28:21.840
<v Speaker 1>Disney was saying, all right, well, we're still producing animation

0:28:21.960 --> 0:28:24.119
<v Speaker 1>out of our our two studios, one was in l

0:28:24.200 --> 0:28:27.680
<v Speaker 1>a and one was in in Florida, um at laced

0:28:27.760 --> 0:28:31.480
<v Speaker 1>until Yeah. I remember going to the animation studio in Florida.

0:28:31.520 --> 0:28:32.760
<v Speaker 1>It was great because you could actually I mean I

0:28:32.800 --> 0:28:36.000
<v Speaker 1>remember seeing animated cells for things like a labin I

0:28:36.080 --> 0:28:38.400
<v Speaker 1>did do and it's great. You got to see like

0:28:38.560 --> 0:28:40.520
<v Speaker 1>stuff before it would come out. And then they shut

0:28:40.600 --> 0:28:42.760
<v Speaker 1>it down. Yeah. But all this time Jobs were still

0:28:42.880 --> 0:28:45.760
<v Speaker 1>thinking about selling the company. Yeah, and then he thought, well,

0:28:46.440 --> 0:28:49.440
<v Speaker 1>you know, I could sell it off, maybe even to Microsoft,

0:28:49.600 --> 0:28:52.680
<v Speaker 1>which is interesting because you know, Steve Jobs and Bill

0:28:52.720 --> 0:28:58.360
<v Speaker 1>Gates and that sort of relationship. Yeah. They they've they've

0:28:58.400 --> 0:29:02.720
<v Speaker 1>definitely been on either side of the friends enemies lines

0:29:03.200 --> 0:29:06.200
<v Speaker 1>what from each other. And so they decided he said,

0:29:06.320 --> 0:29:09.239
<v Speaker 1>you know what, I'll wait, I'm gonna wait a little bit,

0:29:09.360 --> 0:29:12.480
<v Speaker 1>see how this goes, because if these films turn out

0:29:12.600 --> 0:29:15.560
<v Speaker 1>really well, it'll put me in a better position than

0:29:15.600 --> 0:29:17.640
<v Speaker 1>I would have been had I just sold it. At

0:29:17.680 --> 0:29:24.280
<v Speaker 1>this point, so toy story ended up slowly taking shape.

0:29:24.280 --> 0:29:26.240
<v Speaker 1>I mean, this was the first time that most of

0:29:26.320 --> 0:29:28.880
<v Speaker 1>these folks over at Pixar had ever tried to put

0:29:28.920 --> 0:29:33.600
<v Speaker 1>together a feature link film, and not everything turned out

0:29:33.720 --> 0:29:37.040
<v Speaker 1>the way like the movie we got. It was very

0:29:37.120 --> 0:29:39.120
<v Speaker 1>different from some of the concepts they had, which we

0:29:39.160 --> 0:29:41.480
<v Speaker 1>will talk about towards the end of this um. So

0:29:42.240 --> 0:29:46.400
<v Speaker 1>Lasseter directed it, and a whole bunch of people helped

0:29:46.440 --> 0:29:49.960
<v Speaker 1>to write it, including Josh Sweden. Yep, he wrote one

0:29:50.000 --> 0:29:57.960
<v Speaker 1>of my favorite lines, which is wind the frog. Yeah. Yeah.

0:29:58.360 --> 0:30:00.680
<v Speaker 1>So at this point, Steve Jobs to you know, as

0:30:00.760 --> 0:30:03.040
<v Speaker 1>Jones has has decided to hold off and hold on

0:30:03.120 --> 0:30:05.680
<v Speaker 1>to Pixar for a while, and he was named CEO,

0:30:07.240 --> 0:30:11.240
<v Speaker 1>which was interesting because technically cat Moll was still calling

0:30:11.280 --> 0:30:13.760
<v Speaker 1>all the shops. He was just kind of the face man. Yeah.

0:30:14.040 --> 0:30:17.560
<v Speaker 1>The idea was that because Jobs was well known and

0:30:17.840 --> 0:30:21.280
<v Speaker 1>was a recognized figure in business, that that would add

0:30:21.520 --> 0:30:25.959
<v Speaker 1>enough legitimacy to Pixar to give it a stronger market

0:30:26.040 --> 0:30:29.120
<v Speaker 1>position like it was all about and I hate this word,

0:30:29.560 --> 0:30:33.880
<v Speaker 1>but it was all about optics. Fun. Yeah, But what

0:30:34.280 --> 0:30:36.880
<v Speaker 1>was fun was that toy Story. As we all know,

0:30:37.320 --> 0:30:41.560
<v Speaker 1>big hit, yeah, enormous hit. It was actually funny story.

0:30:41.840 --> 0:30:43.280
<v Speaker 1>I didn't even think about this when I was making

0:30:43.280 --> 0:30:47.040
<v Speaker 1>the notes. That was the first film I ever saw

0:30:47.240 --> 0:30:50.080
<v Speaker 1>with my wife in a theater when we were dating.

0:30:50.320 --> 0:30:52.400
<v Speaker 1>It was and I had the convincer to go see

0:30:52.440 --> 0:30:54.400
<v Speaker 1>it because she was like, I don't want to see

0:30:54.400 --> 0:30:57.840
<v Speaker 1>a kid's movie. She loved it when yeah, I had

0:30:57.840 --> 0:31:00.680
<v Speaker 1>already seen it, and I was like, just trust me,

0:31:00.880 --> 0:31:04.440
<v Speaker 1>just trust me, and she trusted me, and twenty two

0:31:04.520 --> 0:31:06.360
<v Speaker 1>years later she still won't let me pick the movie.

0:31:07.280 --> 0:31:09.959
<v Speaker 1>But here's the thing. Toy Store is a huge hit.

0:31:10.080 --> 0:31:12.880
<v Speaker 1>So you think, Okay, now Pixar's rolling in. Yeah, they're

0:31:12.960 --> 0:31:16.880
<v Speaker 1>they're past their their struggles. Except that that deal I

0:31:16.960 --> 0:31:20.440
<v Speaker 1>talked about earlier, the twenty one million dollars for three films.

0:31:21.160 --> 0:31:24.360
<v Speaker 1>Part of that deal was that Pixar's share of the

0:31:24.400 --> 0:31:28.360
<v Speaker 1>profits was tiny. It was around fifteen percent of the

0:31:28.440 --> 0:31:31.840
<v Speaker 1>profits and everything else was going to Disney, so of

0:31:31.960 --> 0:31:35.880
<v Speaker 1>the profits, right, So the movie's box office global box

0:31:35.960 --> 0:31:39.520
<v Speaker 1>office was around three hundred sixty million dollars, which you know, again,

0:31:39.840 --> 0:31:41.560
<v Speaker 1>you think about today and everyone's like, oh, if it

0:31:41.560 --> 0:31:43.720
<v Speaker 1>doesn't hit a billion, I don't care. But back in

0:31:43.920 --> 0:31:47.000
<v Speaker 1>the nineties, sixty million dollars, that's like huge take. Yeah,

0:31:47.080 --> 0:31:51.080
<v Speaker 1>things were much more reasonable. Yeah, yeah, dollars. It was

0:31:51.120 --> 0:31:53.840
<v Speaker 1>a dollar movie and you could get a bucket of popcorn.

0:31:54.000 --> 0:31:58.280
<v Speaker 1>But and a song in your hot no, um no.

0:31:58.560 --> 0:32:00.880
<v Speaker 1>But they that's the thing is that that they only

0:32:00.920 --> 0:32:04.760
<v Speaker 1>got fifteen percent, so Disney's taking the profits essentially, and

0:32:04.920 --> 0:32:09.760
<v Speaker 1>so this was tough. But Steve Jobs had an idea, right, yeah, yeah,

0:32:09.840 --> 0:32:12.840
<v Speaker 1>he took the company public. He took Pixar public about

0:32:12.840 --> 0:32:16.920
<v Speaker 1>Disney obviously, just a week after Toy Story premiered, which

0:32:17.000 --> 0:32:19.680
<v Speaker 1>is great timing because everybody's really excited about this new

0:32:19.760 --> 0:32:25.280
<v Speaker 1>Pixar movie, the first feature length animated film computer anim

0:32:25.680 --> 0:32:29.640
<v Speaker 1>and so you know, perfect timing. Everybody wants in on

0:32:29.760 --> 0:32:33.320
<v Speaker 1>that well. And this is also at a lull for

0:32:33.680 --> 0:32:37.800
<v Speaker 1>Disney's animation, right, Like Disney had its renaissance with Little

0:32:37.880 --> 0:32:41.960
<v Speaker 1>Mermaid and Aladdin and Beauty and the Beast and then

0:32:42.560 --> 0:32:48.240
<v Speaker 1>the other films like Pocahontas, Hunch Mulan, those were starting

0:32:48.280 --> 0:32:50.239
<v Speaker 1>to be more of a lull, at least as far

0:32:50.320 --> 0:32:53.080
<v Speaker 1>as audience response, now that we're not saying those movies

0:32:53.080 --> 0:32:56.680
<v Speaker 1>aren't great. Mulan, I like, I like I like Mulan.

0:32:57.280 --> 0:32:59.360
<v Speaker 1>I don't like either of the other two, but I

0:32:59.480 --> 0:33:02.600
<v Speaker 1>like Mulan, And so that also helped. Like this was

0:33:02.760 --> 0:33:05.040
<v Speaker 1>so this was a great move for Steve Jobs. Like

0:33:05.080 --> 0:33:07.640
<v Speaker 1>he was like, we're gonna put the company out, make

0:33:07.720 --> 0:33:11.480
<v Speaker 1>it public right after this huge success. Everyone's really excited.

0:33:11.760 --> 0:33:14.600
<v Speaker 1>It drives up the value of the company. Uh, it

0:33:14.880 --> 0:33:19.680
<v Speaker 1>was the biggest I p O in even beat out Netscape,

0:33:19.720 --> 0:33:24.600
<v Speaker 1>which was, you know, like the dominant web browser of Yep,

0:33:24.960 --> 0:33:27.160
<v Speaker 1>we'll have to do an episode on that. But then,

0:33:28.080 --> 0:33:31.280
<v Speaker 1>so the markets when they opened. Before they opened, the

0:33:31.480 --> 0:33:34.480
<v Speaker 1>shares were estimated to open up at around twelve to

0:33:34.560 --> 0:33:36.880
<v Speaker 1>fourteen dollars. It actually opened at twenty two and it

0:33:37.400 --> 0:33:40.000
<v Speaker 1>got up as high as forty six dollars at at

0:33:40.080 --> 0:33:43.040
<v Speaker 1>its peak that first day of trading, then settled down

0:33:43.080 --> 0:33:47.280
<v Speaker 1>to thirty nine dollars, still an incredible gain considering that

0:33:47.320 --> 0:33:49.200
<v Speaker 1>they originally thought it was gonna be twelve bucks of share.

0:33:49.320 --> 0:33:51.680
<v Speaker 1>And is this what made Steve Jobs a billionaire? Yes,

0:33:52.160 --> 0:33:54.640
<v Speaker 1>this is how Steve Jobs went from being a rich

0:33:54.760 --> 0:33:59.080
<v Speaker 1>millionaire to a super stinking rich billionaire overnight. Here I

0:33:59.120 --> 0:34:02.000
<v Speaker 1>thought it was all Apple. No, no, it was actually

0:34:02.040 --> 0:34:05.360
<v Speaker 1>Pixar that really pushed him into the billionaire club. And

0:34:06.000 --> 0:34:08.000
<v Speaker 1>at this point you probably think that, well, I bet

0:34:08.080 --> 0:34:09.600
<v Speaker 1>some of those employees are said that they didn't have

0:34:09.640 --> 0:34:11.960
<v Speaker 1>their shares anymore. I would be because they were no

0:34:12.040 --> 0:34:15.160
<v Speaker 1>longer they weren't going to be billionaires. So the thing

0:34:15.239 --> 0:34:17.719
<v Speaker 1>that this did allow Jobs to do is to go

0:34:17.880 --> 0:34:21.560
<v Speaker 1>back to the bargaining table with Disney and say like, well,

0:34:21.600 --> 0:34:27.800
<v Speaker 1>now Pixars a publicly traded company, we're valued very very high. Like,

0:34:27.960 --> 0:34:32.240
<v Speaker 1>our our valuation is incredibly high. Uh, let's talk about

0:34:32.320 --> 0:34:35.920
<v Speaker 1>this deal. So the deal, the three picture deal, was

0:34:36.000 --> 0:34:38.560
<v Speaker 1>scrapped and a new deal was put in place, and

0:34:38.680 --> 0:34:41.000
<v Speaker 1>this time it was a five picture deal that would

0:34:41.120 --> 0:34:44.399
<v Speaker 1>last over ten years, so five movies and ten years,

0:34:45.200 --> 0:34:48.399
<v Speaker 1>and the profits would be split right down the middle

0:34:48.440 --> 0:34:51.279
<v Speaker 1>fifty fifty between Disney and Pixar. So this made, you know,

0:34:51.520 --> 0:34:54.560
<v Speaker 1>picks are obviously happier, but also it kind of shut

0:34:54.640 --> 0:34:58.400
<v Speaker 1>up some analysts that were saying that Pixar shouldn't be

0:34:58.480 --> 0:35:01.120
<v Speaker 1>as value valued as high as it. Yeah, there were

0:35:01.200 --> 0:35:04.520
<v Speaker 1>there were people who were questioning whether or not Pixar's

0:35:04.640 --> 0:35:08.680
<v Speaker 1>value really was what it seemed to be in that

0:35:09.040 --> 0:35:12.279
<v Speaker 1>in that week of the I p O. Because they

0:35:12.360 --> 0:35:16.880
<v Speaker 1>were saying, people are really excited because you had one success,

0:35:17.200 --> 0:35:21.840
<v Speaker 1>but until you have a proven series of successes, that

0:35:22.040 --> 0:35:24.279
<v Speaker 1>doesn't really mean anything. Like you could you could have

0:35:24.440 --> 0:35:28.279
<v Speaker 1>a freak home run and then you strike out the

0:35:28.360 --> 0:35:30.200
<v Speaker 1>rest of the season. That was what they were saying.

0:35:30.360 --> 0:35:32.560
<v Speaker 1>But it wasn't It still wasn't fair. All fairy tale

0:35:32.640 --> 0:35:35.040
<v Speaker 1>endings for Disney and Picks are yet. No, No, that

0:35:35.239 --> 0:35:38.840
<v Speaker 1>was the early years were rough. So the next film

0:35:38.920 --> 0:35:42.480
<v Speaker 1>to come out was A Bug's Life, which I really enjoyed.

0:35:43.640 --> 0:35:46.240
<v Speaker 1>It's often kind of grouped in some of the lesser

0:35:46.480 --> 0:35:50.160
<v Speaker 1>Pixar films. Then you got Toy Story two, which originally

0:35:50.239 --> 0:35:53.160
<v Speaker 1>Michael Eisner, the CEO of Disney, wanted to go as

0:35:53.200 --> 0:35:56.400
<v Speaker 1>a direct to video type of sequel. I would have

0:35:56.440 --> 0:35:59.640
<v Speaker 1>been fine with that. Laster, however, was not. Yeah, I

0:35:59.760 --> 0:36:01.560
<v Speaker 1>love Toy Story too. I like Toy Story. I like

0:36:01.680 --> 0:36:05.200
<v Speaker 1>Toy Story three better. No, I like Toy Story two

0:36:05.280 --> 0:36:07.520
<v Speaker 1>more than three, but I like I like the original

0:36:07.600 --> 0:36:09.160
<v Speaker 1>more than either of those. But you know what, I

0:36:09.280 --> 0:36:11.960
<v Speaker 1>like more than either of those myself, What Monsters, Inc.

0:36:12.000 --> 0:36:14.800
<v Speaker 1>And Finding Nemo, which came out next. Yes, so he

0:36:14.920 --> 0:36:20.520
<v Speaker 1>had Bugs Life, Toy Story two, Monsters Ince Finding Nemo.

0:36:20.840 --> 0:36:23.160
<v Speaker 1>But Steve Jobs and Michael Eisner were starting to have

0:36:24.120 --> 0:36:29.200
<v Speaker 1>some problems. They were largely disagreeing over which films counted

0:36:29.360 --> 0:36:32.359
<v Speaker 1>towards that five picture deal. Yeah, because Eisner didn't want

0:36:32.440 --> 0:36:34.560
<v Speaker 1>Toy Story two to go to the theaters, so he

0:36:34.600 --> 0:36:36.320
<v Speaker 1>didn't want that to count towards the deal. Yeah. He

0:36:36.480 --> 0:36:39.640
<v Speaker 1>essentially said it's a sequel. See girls don't count. Yeah,

0:36:39.680 --> 0:36:42.279
<v Speaker 1>the five five picture deals just for totally original I

0:36:42.400 --> 0:36:44.239
<v Speaker 1>p and Jobs is like, the heck, did you just

0:36:44.320 --> 0:36:49.680
<v Speaker 1>say we didn't say five ideas. Yeah, we said five films.

0:36:49.880 --> 0:36:53.080
<v Speaker 1>So by the time Finding Nemo came out, word was

0:36:53.120 --> 0:36:56.800
<v Speaker 1>getting around that Disney and Pixar had been holding talks

0:36:56.880 --> 0:37:02.080
<v Speaker 1>about perhaps extending this agreement beyond those five pictures, but

0:37:02.400 --> 0:37:06.240
<v Speaker 1>that the talks were not going well. And Steve Jobs

0:37:06.360 --> 0:37:09.480
<v Speaker 1>actually released a statement and here's a quote quote after

0:37:09.640 --> 0:37:12.320
<v Speaker 1>ten months of trying to strike a deal with Disney,

0:37:12.680 --> 0:37:15.799
<v Speaker 1>we're moving on. We've had a great run together, one

0:37:15.880 --> 0:37:18.480
<v Speaker 1>of the most successful in Hollywood history, and it's a

0:37:18.560 --> 0:37:22.239
<v Speaker 1>shame that Disney won't be participating in Pixar's future successes

0:37:22.520 --> 0:37:26.239
<v Speaker 1>end quote sadness. But Disney was like fine, and they

0:37:26.320 --> 0:37:29.239
<v Speaker 1>tried to establish their own Well, they did establish our

0:37:29.239 --> 0:37:31.920
<v Speaker 1>on computer animation studio and they called it Circle seven, Yes,

0:37:32.040 --> 0:37:34.160
<v Speaker 1>which never made a movie by the way. No, it

0:37:35.040 --> 0:37:39.319
<v Speaker 1>was intended to create sequels to the Pixar movies. Yeah,

0:37:39.360 --> 0:37:42.840
<v Speaker 1>the idea being that Disney owns that intellectual property, so

0:37:43.160 --> 0:37:45.960
<v Speaker 1>they could turn out as many sequels of Toy Story

0:37:46.120 --> 0:37:50.560
<v Speaker 1>and Monsters in Finding Nemo as they wanted without Pixar's

0:37:50.560 --> 0:37:55.319
<v Speaker 1>involvement at all. Um. Clearly that would have been rough,

0:37:55.520 --> 0:37:58.120
<v Speaker 1>if not disastrous. Yeah. I think of some of the

0:37:58.400 --> 0:38:00.759
<v Speaker 1>directive video sequels that Disney has done that have not

0:38:00.840 --> 0:38:02.799
<v Speaker 1>been great. There have been something that have been really good.

0:38:03.880 --> 0:38:07.120
<v Speaker 1>Line King one and a half is great, but a

0:38:07.200 --> 0:38:09.080
<v Speaker 1>lot of the a lot of the ones are not

0:38:09.280 --> 0:38:12.120
<v Speaker 1>so hot, and so that raised a lot of concern.

0:38:12.400 --> 0:38:17.000
<v Speaker 1>But while this argument was still going on, Pixar was

0:38:17.080 --> 0:38:20.960
<v Speaker 1>still making movies for Disney, and the Incredibles and Cars

0:38:21.440 --> 0:38:24.680
<v Speaker 1>had come out, and that meant that they were beyond

0:38:24.800 --> 0:38:27.319
<v Speaker 1>the five picture deal at this point that they something

0:38:27.440 --> 0:38:30.279
<v Speaker 1>had to change. Cars came out in two thousand and six,

0:38:30.840 --> 0:38:35.200
<v Speaker 1>and at that point Disney and picks Are we're able

0:38:35.239 --> 0:38:39.520
<v Speaker 1>to settle their differences, and that's when Disney made the

0:38:39.760 --> 0:38:44.440
<v Speaker 1>announcement that it would acquire Pixar for And this is amount,

0:38:44.480 --> 0:38:47.200
<v Speaker 1>an amount that was astonishing when you think about how

0:38:47.400 --> 0:38:49.239
<v Speaker 1>close picks Are was to going out of business just

0:38:49.280 --> 0:38:56.680
<v Speaker 1>a few years earlier, for seven point four billion dollars. So, yeah,

0:38:56.760 --> 0:38:59.600
<v Speaker 1>here's the computer animation studio that was losing so much

0:38:59.640 --> 0:39:02.840
<v Speaker 1>money that a millionaire had poured fifty million dollars of

0:39:02.880 --> 0:39:04.640
<v Speaker 1>his own money in it just to keep it afloat.

0:39:05.239 --> 0:39:08.200
<v Speaker 1>Now acquired for seven point four billion dollars, Jobs would

0:39:08.280 --> 0:39:11.680
<v Speaker 1>end up joining the board over at Disney UM and

0:39:12.719 --> 0:39:16.360
<v Speaker 1>was an even richer billionaire. Yeah, and you know, you

0:39:16.440 --> 0:39:19.680
<v Speaker 1>might be thinking, I thought Disney made some computer animated

0:39:19.719 --> 0:39:22.480
<v Speaker 1>movies by themselves, and they did, but that's later on. Yeah,

0:39:22.560 --> 0:39:24.800
<v Speaker 1>and it wasn't Circle seven. That was a division that

0:39:24.920 --> 0:39:28.520
<v Speaker 1>they formed to do that, and ultimately Circle seven didn't

0:39:28.560 --> 0:39:31.920
<v Speaker 1>do that in a gut kind of folded into other departments.

0:39:32.280 --> 0:39:34.320
<v Speaker 1>So it was just one of those things where a

0:39:34.400 --> 0:39:37.040
<v Speaker 1>company makes a division specifically to do something and then

0:39:37.480 --> 0:39:39.759
<v Speaker 1>it just never works out, all right, So we want

0:39:39.800 --> 0:39:41.840
<v Speaker 1>to end this episode of some fun facts. Yep. So

0:39:42.000 --> 0:39:45.080
<v Speaker 1>here's some of the weird stuff about toy story. The

0:39:45.160 --> 0:39:49.719
<v Speaker 1>original version of Woody was not a pole string cowboy. No,

0:39:49.920 --> 0:39:53.719
<v Speaker 1>he was a ventriloquist dummy, which is creepy. Yeah, that's

0:39:53.760 --> 0:39:56.600
<v Speaker 1>what Michael Eisner said. He said, no one thinks ventriloquist

0:39:56.640 --> 0:39:58.960
<v Speaker 1>dummies or anything other than creepy. I don't want to

0:39:59.000 --> 0:40:02.440
<v Speaker 1>have a creepy character as the protagonist. Change it. I'm

0:40:02.480 --> 0:40:04.440
<v Speaker 1>sure at one point they weren't, but now they are

0:40:04.520 --> 0:40:07.560
<v Speaker 1>mainly creepy. It's it's kind of hard. Like most of

0:40:07.600 --> 0:40:11.560
<v Speaker 1>the Ventrolak was dummy movies. I've seen cast it in

0:40:11.719 --> 0:40:16.120
<v Speaker 1>the form of like possessed dummy all you know, chucky,

0:40:16.360 --> 0:40:19.600
<v Speaker 1>but that's all I've watched. Jeff Donoman not gotten scared,

0:40:19.719 --> 0:40:22.320
<v Speaker 1>so that's you know, he scares the heck out of me. Anyhow,

0:40:22.480 --> 0:40:25.560
<v Speaker 1>Next fun fact, Okay, well, buzz Lightyear was not originally

0:40:25.640 --> 0:40:28.719
<v Speaker 1>buzz light you're His original name was Tempest, named after

0:40:28.800 --> 0:40:32.320
<v Speaker 1>the classic arcade game. He also originally was aware that

0:40:32.440 --> 0:40:34.799
<v Speaker 1>he was a toy. I'm glad they changed that. Well,

0:40:35.000 --> 0:40:37.080
<v Speaker 1>apparently the reason why they changed it was that when

0:40:37.160 --> 0:40:39.759
<v Speaker 1>Tim Allen came in to read for the character, he

0:40:40.080 --> 0:40:44.960
<v Speaker 1>was playing him with such bravado and such like completely earnest,

0:40:45.320 --> 0:40:48.040
<v Speaker 1>earnest and not not knowing he was a toy, like

0:40:48.200 --> 0:40:52.080
<v Speaker 1>treating it like he is a space ranger. That the

0:40:52.880 --> 0:40:56.520
<v Speaker 1>these these the writers were all saying, no, wait, this

0:40:56.680 --> 0:40:59.280
<v Speaker 1>is way better. And that's when they made the choice

0:40:59.400 --> 0:41:02.160
<v Speaker 1>to fear away from Buzz Lightyear, knowing that he was

0:41:02.200 --> 0:41:04.400
<v Speaker 1>a toy um And and the last time fact is

0:41:04.480 --> 0:41:07.600
<v Speaker 1>that Toy Starter was kind of it kind of had

0:41:07.640 --> 0:41:09.799
<v Speaker 1>snow white syndrome. So they thought it would take eight

0:41:09.880 --> 0:41:13.160
<v Speaker 1>animators and it needed thirty three yep. And they thought

0:41:13.160 --> 0:41:17.799
<v Speaker 1>it would take fifty three processors and it took three hundred. Yeah.

0:41:18.160 --> 0:41:20.239
<v Speaker 1>So yeah, this is is funny because when we did

0:41:20.280 --> 0:41:24.120
<v Speaker 1>our episode about Disney uh going into snow White, it

0:41:24.239 --> 0:41:26.600
<v Speaker 1>was very much the same thing, right, Like Walt Disney

0:41:27.080 --> 0:41:30.080
<v Speaker 1>drastically underestimated how many animators and how much time it

0:41:30.160 --> 0:41:32.759
<v Speaker 1>was going to take, and and they underestimated the time

0:41:32.800 --> 0:41:35.480
<v Speaker 1>to make Toy Story as well. Yeah, as it turned out,

0:41:35.560 --> 0:41:37.040
<v Speaker 1>the reason why they had to go with those three

0:41:37.440 --> 0:41:42.399
<v Speaker 1>processors was because rendering each of those frames just took

0:41:42.520 --> 0:41:44.440
<v Speaker 1>so much time, and when you think about like a

0:41:44.640 --> 0:41:49.239
<v Speaker 1>frame is one of a second. So a full movie,

0:41:49.320 --> 0:41:52.240
<v Speaker 1>a feature league movie, has thousands and thousands and thousands

0:41:52.280 --> 0:41:54.440
<v Speaker 1>of frames, and when it takes hours to render a

0:41:54.520 --> 0:41:58.560
<v Speaker 1>single frame, you then extrapolate that and you realize we

0:41:58.680 --> 0:42:02.080
<v Speaker 1>will never finish making this movie. So obviously things have

0:42:02.200 --> 0:42:06.800
<v Speaker 1>improved since then. But then also as technology improves, Pixar

0:42:07.480 --> 0:42:10.000
<v Speaker 1>tries to push the envelope of how much it can

0:42:10.440 --> 0:42:14.760
<v Speaker 1>do with that technology. So it's it's constantly a seesaw

0:42:15.400 --> 0:42:18.359
<v Speaker 1>right that they'll animators will come up with a new

0:42:18.440 --> 0:42:22.200
<v Speaker 1>way to test the technology to its limits, new technology

0:42:22.239 --> 0:42:25.320
<v Speaker 1>will come out and rinse and repeat. Yeah. Well, this

0:42:25.480 --> 0:42:29.000
<v Speaker 1>was a really fun topic. Thank you Nathan for requesting

0:42:29.080 --> 0:42:31.719
<v Speaker 1>it and and kind of hitting a love of both

0:42:31.840 --> 0:42:35.080
<v Speaker 1>Jonathan and mine. Yeah, we loved going back and looking

0:42:35.120 --> 0:42:37.279
<v Speaker 1>at this story and again, like it's really interesting to

0:42:37.360 --> 0:42:40.800
<v Speaker 1>see how much of it was rooted not just an animation,

0:42:40.920 --> 0:42:44.200
<v Speaker 1>but in hardware. Yeah, yeah, which I always appreciate an

0:42:44.239 --> 0:42:46.880
<v Speaker 1>aerial's eyes glaze over. No, I do appreciate it. Look,

0:42:46.960 --> 0:42:50.360
<v Speaker 1>I like technology, This is just not the place for it. Okay,

0:42:50.400 --> 0:42:53.800
<v Speaker 1>fair enough, entirely, Well, what is the place if people

0:42:53.920 --> 0:42:57.239
<v Speaker 1>have suggestions to send us for future companies we should

0:42:57.280 --> 0:42:59.560
<v Speaker 1>focus on. Well, that place would be our email. In

0:42:59.640 --> 0:43:03.239
<v Speaker 1>our mail is feedback at the Brink Podcast Dot Show. Yeah,

0:43:03.360 --> 0:43:05.840
<v Speaker 1>and Ariel reads every single one of those. Yes, please

0:43:06.120 --> 0:43:08.560
<v Speaker 1>please write in. I love hearing from you guys. It

0:43:08.640 --> 0:43:12.239
<v Speaker 1>makes my week. She's so lonely. And if you want

0:43:12.320 --> 0:43:15.719
<v Speaker 1>to visit our website, that's The Brink Podcast Dot Show.

0:43:15.840 --> 0:43:18.000
<v Speaker 1>We have an archive of all of our past episodes,

0:43:18.000 --> 0:43:19.680
<v Speaker 1>so if you've ever missed one, you can go check

0:43:19.719 --> 0:43:22.000
<v Speaker 1>that out. You can search to see if perhaps the

0:43:22.080 --> 0:43:24.520
<v Speaker 1>company you were thinking of has been covered already, and

0:43:24.600 --> 0:43:27.440
<v Speaker 1>if it hasn't, then definitely reach out to us. Or

0:43:27.600 --> 0:43:29.320
<v Speaker 1>if it has, but you feel like there needs to

0:43:29.320 --> 0:43:32.879
<v Speaker 1>be an update that's legit too. So that's that, and uh,

0:43:33.400 --> 0:43:35.960
<v Speaker 1>that's it. I think until next time, I have been

0:43:36.080 --> 0:43:39.640
<v Speaker 1>Jonathan Strickland and I've been aerial casting to infinity and

0:43:39.920 --> 0:43:46.040
<v Speaker 1>be all business. On the Brink is a production of

0:43:46.080 --> 0:43:49.200
<v Speaker 1>I Heart Radio and How Stuff Works. For more podcasts

0:43:49.280 --> 0:43:51.799
<v Speaker 1>for my heart Radio, visit the I heart Radio app,

0:43:51.880 --> 0:43:54.960
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.

0:44:04.040 --> 0:44:04.080
<v Speaker 1>E