WEBVTT - The Tech of Star Trek

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<v Speaker 1>Technology with tech Stuff from dot Com. Hey there, and

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<v Speaker 1>welcome to tech Stuff. I am your host, Jonathan Strickland,

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<v Speaker 1>and today we're going to look into something that is

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<v Speaker 1>near and dear to my heart. You see, way back

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<v Speaker 1>in nineteen sixty six, NBC began airing a television series

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<v Speaker 1>called Star Trek. This was the dream child of Gene Roddenberry,

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<v Speaker 1>and it's a show that featured the crew of the

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<v Speaker 1>starship Enterprise as they explored the galaxy. So their mission

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<v Speaker 1>was to be one of science and discovery, although they

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<v Speaker 1>frequently found themselves drawn into various conflicts throughout the series.

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<v Speaker 1>Star Trek has been called a space opera, and while

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<v Speaker 1>it's in the realm of science fiction, the science bit

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<v Speaker 1>of that wasn't always absolutely least solid. However, over time,

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<v Speaker 1>various writers, editors, and others have fleshed out the world

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<v Speaker 1>of Star Trek and attempted to ground as much of

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<v Speaker 1>that technology to the real world as possible, and at

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<v Speaker 1>least a few cases inventors have actually turned out to

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<v Speaker 1>uh create stuff based on things they were inspired by

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<v Speaker 1>from the show itself, so it became sort of a

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<v Speaker 1>self fulfilling prophecy. It wasn't that the technology was necessarily

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<v Speaker 1>based in reality, but rather that inventors in reality began

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<v Speaker 1>to base their ideas off the Star Trek. So today

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<v Speaker 1>I want to take take a look at some of

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<v Speaker 1>that technology, not all of it. We're just gonna look

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<v Speaker 1>at a few different technologies that were very prominent in

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<v Speaker 1>Star Trek and see how they relate to the real world,

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<v Speaker 1>how realistic or unrealistic they may be, given what we

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<v Speaker 1>can do today. And I should say I was inspired

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<v Speaker 1>to do this episode from a few different sources. First

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<v Speaker 1>of all, interest a full disclosure, my parents wrote for

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<v Speaker 1>the Star Trek book series for young adults. They wrote

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<v Speaker 1>several books in that series, and so I grew up

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<v Speaker 1>watching a lot of Star Trek, both the original series,

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<v Speaker 1>the next generation series D Space nine, never got into Voyager,

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<v Speaker 1>never really watched Enterprise, so okay, so I kind of

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<v Speaker 1>left off after D Space nine. But that was one

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<v Speaker 1>of the reasons. And the other was that I received

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<v Speaker 1>a an advanced copy of a book called Star Trek

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<v Speaker 1>Treknology by Dr Ethan's Seagull, and it's a pretty cool book.

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<v Speaker 1>It goes into a lot of this stuff, like the

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<v Speaker 1>various technologies that were shown in the series, and how

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<v Speaker 1>do they relate back to stuff that you can find

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<v Speaker 1>in the real world. So a lot of the information

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<v Speaker 1>I'm covering today is information that's also in that book,

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<v Speaker 1>although I should also point out some of it is

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<v Speaker 1>from a series of podcast that I used to do

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<v Speaker 1>called Forward Thinking. You may remember if you had ever

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<v Speaker 1>subscribed Forward Thinking, that I would appear on there with

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<v Speaker 1>Joe McCormick and Lauren Voge Obama and together the three

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<v Speaker 1>of us, we'll try and suss out the future. And

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<v Speaker 1>we talked about Star Trek technologies on more than one

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<v Speaker 1>occasion because the the series introduced a lot of interesting

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<v Speaker 1>ideas over the course of its run and the course

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<v Speaker 1>of its various spinoffs, so it's tough to figure out

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<v Speaker 1>where you should actually start. There's so many different technologies

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<v Speaker 1>that were featured in Star Trek. It's filled with amazing

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<v Speaker 1>technology and gadgets, from the mass of starships in the

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<v Speaker 1>series to the personal tech that was carried around by

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<v Speaker 1>away teams. But I figure one neat place is with

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<v Speaker 1>warp drives. So the Star Trek series had a big problem.

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<v Speaker 1>They needed warp drives to get around because space, as

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<v Speaker 1>it turns out, is big, you know, like like I said,

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<v Speaker 1>and Douglas Adams Hitchhiker's Guy into the galaxy. You might

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<v Speaker 1>think it's a long trip to the chemist down the corner,

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<v Speaker 1>but that's just peanuts compared to space. The enormity of

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<v Speaker 1>space means that would take us generations to travel between

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<v Speaker 1>some stars. So if you hear that a star is

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<v Speaker 1>four light years away, what that actually means is that

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<v Speaker 1>it takes light four years to travel from that star

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<v Speaker 1>to us on Earth. So the light we are looking

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<v Speaker 1>at is technically four years old from that star. So

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<v Speaker 1>in a way, you could say that whenever we look

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<v Speaker 1>up into the night sky, we're actually staring into the past,

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<v Speaker 1>and everything we're looking at has already happened, and in

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<v Speaker 1>some cases it happened thousands or millions of years ago,

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<v Speaker 1>which is pretty crazy when you think about it. We're

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<v Speaker 1>looking at light that might come from stars that no

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<v Speaker 1>longer technically exist, but it's because it takes so many

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<v Speaker 1>years for the light to travel across the universe to

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<v Speaker 1>get to us that we don't know that that star

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<v Speaker 1>died out maybe half a million years ago. Well that's

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<v Speaker 1>really cool to think about here on Earth. But if

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<v Speaker 1>you're talking about a science fiction series, where people are

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<v Speaker 1>traveling through interstellar space, it creates a huge problem. How

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<v Speaker 1>do you get from point A to point B? I

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<v Speaker 1>mean light? It turns out it's the fastest stuff in

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<v Speaker 1>the universe. According to Einstein, nothing can go faster than

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<v Speaker 1>the speed of light. Light is the upper speed limit. Now,

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<v Speaker 1>to be more specific, I should say that light traveling

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<v Speaker 1>through the vacuum of space hits that speed limit. As

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<v Speaker 1>lights speed is somewhat dependent upon the medium through which

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<v Speaker 1>it travels. So if light is passing through water, it's

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<v Speaker 1>traveling at a slightly different speed than if it were

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<v Speaker 1>through the vacuum of space. But unrestricted in empty space,

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<v Speaker 1>light runs wild and sets that upper level of how

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<v Speaker 1>fast we can go. So, for the record, that speed

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<v Speaker 1>is two million, seven thousand, four hundred fifty eight meters

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<v Speaker 1>per second, or if you prefer about six hundred seventy

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<v Speaker 1>one million miles per hour, which is pretty darn fast.

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<v Speaker 1>But as fast as that is, it's still way too

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<v Speaker 1>slow to make the journey between distant stars in a

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<v Speaker 1>reasonable amount of time. So Alpha Centauri is a great example.

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<v Speaker 1>It's the closest star to Earth outside of our own son, obviously,

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<v Speaker 1>and it is four point three six seven light years away. Now,

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<v Speaker 1>that means if your ship could travel at light speed,

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<v Speaker 1>and it couldn't, but we'll talk about that in a second,

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<v Speaker 1>it would still take you nearly four and a half

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<v Speaker 1>years to get to Alpha Centauri. That would be a

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<v Speaker 1>very long episode of Star Trek, the original series. You

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<v Speaker 1>don't want to spend four years just to get from

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<v Speaker 1>Earth to Alpha Centauri only to find out there's nothing

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<v Speaker 1>there and that you've got to turn around, come back

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<v Speaker 1>and there'll be four more years. Now, you may have

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<v Speaker 1>heard that there have been some people who have been

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<v Speaker 1>thinking about sending satellites to do a fly by of

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<v Speaker 1>a planet that's that's that's actually an orbit around Proxima

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<v Speaker 1>Centauri Proxima B specifically, it is an Earth size planet

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<v Speaker 1>in the Goldilocks zone around Proximus Centauri, and that it

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<v Speaker 1>would take us about twenty years to get those satellites

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<v Speaker 1>there if we use the methodology that has been uh suggested.

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<v Speaker 1>And how's that work if it's four light years away

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<v Speaker 1>and we can't travel the speed of light. Well, the

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<v Speaker 1>idea is that we would launch these very tiny satellites

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<v Speaker 1>up into orbit and we would use lasers to act

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<v Speaker 1>as the propulsion for those satellites. So we would speed

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<v Speaker 1>them up by shooting lasers from Earth toward these satellites

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<v Speaker 1>that would provide the propulsion. They would accelerate gradually, but

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<v Speaker 1>they would accelerate continuously, so you would just keep giving

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<v Speaker 1>them little boosts and they would keep getting faster and faster.

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<v Speaker 1>And while the rate of acceleration would initially be fairly slow,

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<v Speaker 1>it would also be steady, and after a while you'd

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<v Speaker 1>be traveling at a pretty good clip, and ultimately you'll

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<v Speaker 1>be traveling at about the speed of light, which doesn't

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<v Speaker 1>sound like it's very fast, you're thinking, but it's that's

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<v Speaker 1>wicked fast. And it means that we would get those

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<v Speaker 1>satellites to proxima B at around the twenty year mark,

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<v Speaker 1>a little bit more than that actually, So that is

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<v Speaker 1>the way that would work. But like I said, you

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<v Speaker 1>wouldn't be able to get your spaceship up the light speed.

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<v Speaker 1>That's because your spaceship typically has mass. Mass is going

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<v Speaker 1>to be the thing that keeps you from achieving that

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<v Speaker 1>same speed. As light. Light does not have mass has

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<v Speaker 1>relativistic mass, which which means that the at a relativistic equation,

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<v Speaker 1>you would factor in mass with light. It can actually

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<v Speaker 1>impart momentum, and momentum is something that only mass can

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<v Speaker 1>really do really uh transfer. But it's because we're talking

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<v Speaker 1>about relativistic speeds. We're not talking about actual mass. Like,

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<v Speaker 1>you can't take a particle of light and measure it

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<v Speaker 1>to say how much mass it has. So you can

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<v Speaker 1>get pretty close to the speed of light even if

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<v Speaker 1>you have mass, at least close to the speed of

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<v Speaker 1>light according to our view of things. But you're not

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<v Speaker 1>actually gonna match lights speed as long as you're using

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<v Speaker 1>something that has mass. So how the heck do you

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<v Speaker 1>get around that? If you can't travel at light speed

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<v Speaker 1>much less faster than light speed, how do you make

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<v Speaker 1>a series where you can explore the galaxy? It would

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<v Speaker 1>be a ship where you would have to have generations

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<v Speaker 1>of people carrying on the same mission so that you

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<v Speaker 1>could finally get to wherever you're going and do whatever

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<v Speaker 1>it was you were hoping to do. How does Star

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<v Speaker 1>Trek get around it? Well, that's where the warp drive

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<v Speaker 1>comes in. The warp drive is supposed to warp the

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<v Speaker 1>fabric of spacetime itself. Now, this helps you travel through

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<v Speaker 1>between distant points at a speed that seems to be

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<v Speaker 1>faster than the speed of light, but it's not really

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<v Speaker 1>if you're really technical about it, you aren't actually moving

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<v Speaker 1>faster than light. You're just decreasing the distance between two points.

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<v Speaker 1>That's easier to explain this if I take a kind

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<v Speaker 1>of fanciful example. So let's say you're looking at a

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<v Speaker 1>paper map and you're planning a trip between Atlanta, Georgia,

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<v Speaker 1>and I don't know Edinburgh, Scotland. So you've decided you

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<v Speaker 1>want to go in a straight line. You use a

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<v Speaker 1>ruler and you line up Atlanta and Edinburgh and you

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<v Speaker 1>draw a line from Atlanta to Edinburgh with a very

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<v Speaker 1>steady uh rate. So you're you're just drawing this line.

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<v Speaker 1>You're moving at a at a decent clip, but you

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<v Speaker 1>know you're just you're just drawing the line there. Now,

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<v Speaker 1>Normally such a trip would also involve a track out

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<v Speaker 1>over the ocean, longboat ride, followed by a lot more

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<v Speaker 1>overland travel once you hit the UK. But what if

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<v Speaker 1>you just folded the map. So you fold it so

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<v Speaker 1>that Edinburgh and Atlanta are right next to each other,

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<v Speaker 1>and then you draw a line that connects the two

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<v Speaker 1>of them in this folded over shape. So you're not

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<v Speaker 1>drawing the line faster than you were before. You're still

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<v Speaker 1>using that same rate of speed, but you actually connect

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<v Speaker 1>the two cities much faster because you have less distance

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<v Speaker 1>to travel. Well, that's how warp drive is supposed to work.

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<v Speaker 1>So simply put, a warp drive shrinks the physical distance

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<v Speaker 1>in front of it and extends the distance or stretches

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<v Speaker 1>spacetime behind it, so you'd still travel at near light speed,

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<v Speaker 1>but you use the warp coils to manipulate the fabric

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<v Speaker 1>of space itself wrinkly get up, so you effectively travel

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<v Speaker 1>less distance to get to where you're going. The warp

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<v Speaker 1>numbers in the show indicated how severe that warping would be.

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<v Speaker 1>In Star Trek the next generation, the Federation would actually

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<v Speaker 1>learn that all of that warping of space time continuum

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<v Speaker 1>had some unintended and dangerous side effects, pretty typical for

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<v Speaker 1>stuff that we humans tend to do, and at that

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<v Speaker 1>point the Federation would put a limit on warp speeds

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<v Speaker 1>except in case of real emergency. I specifically remember watching

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<v Speaker 1>that episode when it came out, because everyone in my

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<v Speaker 1>group thought it was ridiculous. We all said, oh, come on.

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<v Speaker 1>As the Federation instituted a galaxy wide speed limit. But

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<v Speaker 1>how realistic is this idea of a warp drive. Well,

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<v Speaker 1>from a theoretical standpoint, there's actually a lot of support

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<v Speaker 1>for it. There's the this idea of the Einstein Rosen bridge,

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<v Speaker 1>which is a hypothetical structure that could link two separate

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<v Speaker 1>points in spacetime together, and that describes a very similar phenomenon.

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<v Speaker 1>It's also known as wormholes. Right, You've got a wormhole

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<v Speaker 1>in one part of spacetime that connects to a totally

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<v Speaker 1>different part of space time, And normally you would have

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<v Speaker 1>to travel perhaps millions of light years to get between

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<v Speaker 1>those two points. But the wormhole, it's kind of a shortcut.

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<v Speaker 1>It allows you to pop over from one side to

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<v Speaker 1>the other. Now, this structure is completely hypothetical. We've never

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<v Speaker 1>observed such a thing, but it is consistent with the

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<v Speaker 1>rules of general relativity. So, in other words, there's nothing

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<v Speaker 1>that we know about the universe that flat out says

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<v Speaker 1>this thing is not possible. Right, we don't have any

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<v Speaker 1>proof here that says, oh, this could never happen because

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<v Speaker 1>of X, Y and z. But traveling through such a wormhole,

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<v Speaker 1>even if it is in fact something that exists and

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<v Speaker 1>not just a hypothesis, it would require some stuff that

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<v Speaker 1>we're not entirely sure is actually possible or real, like

0:13:08.320 --> 0:13:11.600
<v Speaker 1>some form of exotic matter or additional physics as yet

0:13:11.679 --> 0:13:14.439
<v Speaker 1>unsupported by our model of the universe. So it's not

0:13:14.520 --> 0:13:20.679
<v Speaker 1>like the hypothothetical nature of this warp or these wormholes

0:13:21.080 --> 0:13:23.520
<v Speaker 1>is enough. You have to even go a step further

0:13:23.559 --> 0:13:26.280
<v Speaker 1>and say, well, even if they do exist, there's no

0:13:26.360 --> 0:13:29.120
<v Speaker 1>way we could travel through one unless we were to

0:13:29.280 --> 0:13:35.160
<v Speaker 1>completely reform physics as we understand it today. As for

0:13:35.240 --> 0:13:39.080
<v Speaker 1>actively warping spacetime, so not using a wormhole, but just

0:13:39.320 --> 0:13:45.280
<v Speaker 1>creating that warp yourself, it's a well, it's in theory,

0:13:45.360 --> 0:13:48.440
<v Speaker 1>it could work within our understanding of the universe. Anyway,

0:13:48.480 --> 0:13:50.800
<v Speaker 1>there's nothing that we know about the universe that says

0:13:50.920 --> 0:13:56.040
<v Speaker 1>this would be impossible, so it's hypothetical. But in other words,

0:13:56.120 --> 0:13:59.080
<v Speaker 1>there there could be practical limitations keeping us from ever

0:13:59.160 --> 0:14:02.640
<v Speaker 1>building such a divi ice. From a purely scientific standpoint,

0:14:02.720 --> 0:14:05.520
<v Speaker 1>nothing we know of says it's completely impossible, but from

0:14:05.559 --> 0:14:09.760
<v Speaker 1>a practical standpoint it may very well be. In a

0:14:09.840 --> 0:14:14.280
<v Speaker 1>theoretical physicist named Miguel al Qubair was able to work

0:14:14.320 --> 0:14:16.840
<v Speaker 1>out the math showing that it could be possible to

0:14:16.880 --> 0:14:19.120
<v Speaker 1>warp space time in such a way that would be

0:14:19.160 --> 0:14:22.320
<v Speaker 1>equivalent to warp speed. You could shrink the space in

0:14:22.400 --> 0:14:25.200
<v Speaker 1>front of you while along the space behind you, giving

0:14:25.200 --> 0:14:27.880
<v Speaker 1>the effect of traveling much faster than light from the

0:14:27.960 --> 0:14:30.800
<v Speaker 1>point of view of an outside observer, although from your

0:14:30.840 --> 0:14:34.520
<v Speaker 1>perspective you'd be traveling at normal speeds. And within the

0:14:34.560 --> 0:14:38.080
<v Speaker 1>realms of science, there are those who hypothesize about a

0:14:38.120 --> 0:14:42.120
<v Speaker 1>type of interstellar drive called an al Qubier drive. But

0:14:42.200 --> 0:14:46.280
<v Speaker 1>such a drive would require a pretty hefty dose of energy.

0:14:46.360 --> 0:14:50.520
<v Speaker 1>And by hefty, well, I mean that the amount of

0:14:50.600 --> 0:14:54.080
<v Speaker 1>energy needed to deform space to create such a warp

0:14:54.160 --> 0:14:58.120
<v Speaker 1>bubble would require the equivalent of twenty thousand mega tons

0:14:58.160 --> 0:15:01.480
<v Speaker 1>of TNT, or if you pre for a an entire

0:15:01.600 --> 0:15:05.640
<v Speaker 1>ton of mass converted into energy. According to Einstein's famous

0:15:05.720 --> 0:15:09.400
<v Speaker 1>E equals MC squared. Remember that C squared is the

0:15:09.440 --> 0:15:12.080
<v Speaker 1>speed of light squared, and speed of light is super fast,

0:15:12.400 --> 0:15:14.920
<v Speaker 1>So it only takes a little bit of mass to

0:15:15.040 --> 0:15:19.240
<v Speaker 1>create an entirely huge amount of energy. Right. Because you

0:15:19.320 --> 0:15:24.000
<v Speaker 1>take the mass and whatever whatever metric you're using, and

0:15:24.040 --> 0:15:27.280
<v Speaker 1>you multiply at times the speed of light squared, you're

0:15:27.280 --> 0:15:29.800
<v Speaker 1>gonna get a really big number. So a very small

0:15:29.840 --> 0:15:32.160
<v Speaker 1>amount of mass equals a huge amount of energy. This is,

0:15:32.200 --> 0:15:35.120
<v Speaker 1>of course the basis not just of nuclear power, but

0:15:35.680 --> 0:15:38.360
<v Speaker 1>of the atomic bomb. It only takes a little bit

0:15:38.400 --> 0:15:42.960
<v Speaker 1>of matter for this to become an enormous release. So

0:15:43.040 --> 0:15:46.600
<v Speaker 1>an al QB air drive would also require negative mass

0:15:46.640 --> 0:15:50.000
<v Speaker 1>to work, So you would need negative mass plus you

0:15:50.040 --> 0:15:53.760
<v Speaker 1>would need an enormous amount of energy in order to

0:15:53.840 --> 0:15:56.720
<v Speaker 1>get the drive working. These are some really big limitations.

0:15:56.800 --> 0:16:01.120
<v Speaker 1>It's it's entirely possible that those alone will mean that

0:16:01.160 --> 0:16:04.320
<v Speaker 1>will never actually develop one. Now, one thing that might

0:16:04.560 --> 0:16:08.080
<v Speaker 1>provide that energetic boost we would need would be an

0:16:08.080 --> 0:16:12.240
<v Speaker 1>antimatter drive. Star Trek actually uses antimatter. In fact, they

0:16:12.240 --> 0:16:16.600
<v Speaker 1>have an antimatter containment system, and in one notable instance,

0:16:16.840 --> 0:16:20.080
<v Speaker 1>the antimatter containment system lead to the destruction of one

0:16:20.200 --> 0:16:23.239
<v Speaker 1>of the enterprises. There was a failure in the antimatter

0:16:23.320 --> 0:16:27.240
<v Speaker 1>containment system and then the enterprise was no more. This

0:16:27.280 --> 0:16:30.640
<v Speaker 1>would be the next generation version of the enterprise. Next generation.

0:16:31.160 --> 0:16:34.440
<v Speaker 1>They treated the enterprise like it was Klean X. You know,

0:16:34.520 --> 0:16:37.280
<v Speaker 1>you just pull one out, destroy it, throw it away,

0:16:37.600 --> 0:16:41.000
<v Speaker 1>you get another one. I'm a little bitter about this.

0:16:41.360 --> 0:16:45.120
<v Speaker 1>In the original series, they lost the Enterprise one time,

0:16:45.920 --> 0:16:48.040
<v Speaker 1>and that would be in Star Trek three, the Search

0:16:48.120 --> 0:16:52.040
<v Speaker 1>for Spock, when they destroyed the Enterprise in an effort

0:16:52.120 --> 0:16:56.560
<v Speaker 1>to defeat the Klingons. And it was a huge, emotionally

0:16:56.640 --> 0:16:59.720
<v Speaker 1>powerful moment because the ship itself was seen as sort

0:16:59.720 --> 0:17:02.560
<v Speaker 1>of a character. And then in the next generation it

0:17:02.640 --> 0:17:06.000
<v Speaker 1>became so casual that Picard and I am not making

0:17:06.040 --> 0:17:09.760
<v Speaker 1>this up once said, we still have a lot more

0:17:09.920 --> 0:17:12.840
<v Speaker 1>letters in the alphabet, because they would always add another

0:17:12.920 --> 0:17:15.000
<v Speaker 1>letter at the end of Enterprise. They have Enterprise B,

0:17:15.240 --> 0:17:19.520
<v Speaker 1>Enterprise C, Enterprise D, Enterprise E. And when he made

0:17:19.560 --> 0:17:23.200
<v Speaker 1>that comment, I turned off and wanted to throw something

0:17:23.400 --> 0:17:27.400
<v Speaker 1>at something else. That's a tangent. That's just Jonathan going

0:17:27.920 --> 0:17:32.280
<v Speaker 1>crazy about people casually treating this destruction of this enormous

0:17:32.280 --> 0:17:35.680
<v Speaker 1>spaceship as being not a big deal. Back to antimatter.

0:17:36.160 --> 0:17:39.160
<v Speaker 1>So one thing that could provide that energy boost would

0:17:39.320 --> 0:17:42.640
<v Speaker 1>be this antimatter drive. So when matter and antimatter encounter

0:17:42.680 --> 0:17:46.440
<v Speaker 1>one another, they annihilate each other. And I don't mean

0:17:46.480 --> 0:17:49.000
<v Speaker 1>like in the W W E Way where you got

0:17:49.040 --> 0:17:52.000
<v Speaker 1>these two guys talking about how they're gonna ruin each other. No,

0:17:52.119 --> 0:17:55.679
<v Speaker 1>they literally annihilate one another, and in the process produced

0:17:55.680 --> 0:18:00.200
<v Speaker 1>an enormous amount of energy at a efficient conversion rate

0:18:00.240 --> 0:18:03.760
<v Speaker 1>according to that calculation of equals mc squared or that

0:18:03.800 --> 0:18:07.560
<v Speaker 1>equation I should say, So, if you collide to particles

0:18:07.600 --> 0:18:11.040
<v Speaker 1>together at high enough energy levels, there's a chance that

0:18:11.119 --> 0:18:17.879
<v Speaker 1>you will spontaneously create new particle antiparticle pairs. So antiparticles

0:18:17.960 --> 0:18:22.840
<v Speaker 1>are the counterparts to actual particles. So, for an example,

0:18:22.880 --> 0:18:26.919
<v Speaker 1>you've got electrons. That's a negatively charged sub atomic particle.

0:18:27.359 --> 0:18:31.160
<v Speaker 1>The antiparticle to an electron is a positron. It has

0:18:31.200 --> 0:18:34.080
<v Speaker 1>the exact same mass, but it has a positive charge

0:18:34.200 --> 0:18:37.200
<v Speaker 1>rather than a negative charge. If an electron an oppositron

0:18:37.320 --> 0:18:41.119
<v Speaker 1>meet up, they annihilate one another. So that means if

0:18:41.160 --> 0:18:45.480
<v Speaker 1>you actually create these antiparticles, you then have the huge

0:18:45.600 --> 0:18:49.680
<v Speaker 1>challenge of keeping them from coming into contact with any

0:18:49.760 --> 0:18:53.600
<v Speaker 1>kind of regular matter. If they do, then the antimatter

0:18:53.640 --> 0:18:55.639
<v Speaker 1>and the matter will annihilate each other and you'll end

0:18:55.680 --> 0:18:58.359
<v Speaker 1>up with some energy. But that's it. You You can't

0:18:58.440 --> 0:19:02.760
<v Speaker 1>keep that antimatter a round. To store antimatter, you would

0:19:02.800 --> 0:19:04.879
<v Speaker 1>have to come up with a really clever way to

0:19:05.320 --> 0:19:10.040
<v Speaker 1>isolate the antimatter from any physical matter. That happens to

0:19:10.080 --> 0:19:12.800
<v Speaker 1>be in the area. Uh, here's a fun fact too.

0:19:12.840 --> 0:19:16.160
<v Speaker 1>When the universe first formed is fun fact. Hey, next

0:19:16.160 --> 0:19:18.439
<v Speaker 1>time you're at a party. When the universe first formed

0:19:18.600 --> 0:19:20.879
<v Speaker 1>shortly after the Big Bang, we had just a touch

0:19:21.000 --> 0:19:25.240
<v Speaker 1>more matter than we had antimatter. There was both during

0:19:25.280 --> 0:19:27.760
<v Speaker 1>the Big Bang, but we had more matter than antimatter.

0:19:27.800 --> 0:19:29.959
<v Speaker 1>And the reason that's important is because if they had

0:19:29.960 --> 0:19:33.720
<v Speaker 1>been exactly equal, we wouldn't have a universe. All the

0:19:33.760 --> 0:19:36.080
<v Speaker 1>matter in any matter would have just annihilated each other.

0:19:36.280 --> 0:19:39.760
<v Speaker 1>But for some reason, we had more matter than we

0:19:39.800 --> 0:19:45.000
<v Speaker 1>had antimatter. Why no, we don't really know. We've actually

0:19:45.040 --> 0:19:52.560
<v Speaker 1>produced antimatter in high speed particle accelerator experiments like over

0:19:52.560 --> 0:19:55.480
<v Speaker 1>at the Large Hadron Collider. That is something that has happened.

0:19:55.560 --> 0:19:58.040
<v Speaker 1>It's we've observed it, so it's not like it's just

0:19:58.160 --> 0:20:02.080
<v Speaker 1>it's not just hypothetical. We've act actually seen this. We've

0:20:02.119 --> 0:20:06.040
<v Speaker 1>created antiparticles, and in fact, over its cern there were

0:20:06.080 --> 0:20:09.360
<v Speaker 1>teams that even figured out how to keep those antiparticles

0:20:09.960 --> 0:20:14.720
<v Speaker 1>uh completely safe for about twenty minutes, which sounds like

0:20:14.760 --> 0:20:18.440
<v Speaker 1>a pretty short time, but typically in these collisions where

0:20:18.640 --> 0:20:23.720
<v Speaker 1>you generate antiparticles, they exist for less than a fraction

0:20:23.960 --> 0:20:28.280
<v Speaker 1>of a fraction of a second. Within within an instant

0:20:29.040 --> 0:20:32.800
<v Speaker 1>they have annihilated with a particle. So while you can

0:20:32.880 --> 0:20:38.320
<v Speaker 1>measure their appearance and disappearance, it tends to happen instantaneously.

0:20:38.400 --> 0:20:40.520
<v Speaker 1>From our perspective, there's no way you would ever be

0:20:40.600 --> 0:20:43.639
<v Speaker 1>able to observe it directly, So being able to actually

0:20:43.760 --> 0:20:46.399
<v Speaker 1>preserve anti matter for up to twenty minutes is a

0:20:46.640 --> 0:20:52.480
<v Speaker 1>an enormous deal. In the anti hydrogen laser physics Apparatus

0:20:52.680 --> 0:20:57.000
<v Speaker 1>or alpha over at CERN created anti hydrogen, which is

0:20:57.040 --> 0:21:00.680
<v Speaker 1>pretty cool. I think now they're still mass of engineering

0:21:00.800 --> 0:21:04.320
<v Speaker 1>challenges in the way of harnessing antimatter as an energy source,

0:21:04.400 --> 0:21:07.440
<v Speaker 1>and it may never be practical, but if it is,

0:21:08.280 --> 0:21:10.879
<v Speaker 1>that would be amazing. We would have the capability of

0:21:10.920 --> 0:21:14.000
<v Speaker 1>harnessing more energy than ever before, and it would be

0:21:14.080 --> 0:21:17.399
<v Speaker 1>relatively easy to generate enough power for all the needs

0:21:17.480 --> 0:21:21.840
<v Speaker 1>of everybody on the planet with these antimatter engines, which

0:21:21.880 --> 0:21:24.080
<v Speaker 1>is kind of cool. But you'd have to reconcile yourself

0:21:24.119 --> 0:21:25.760
<v Speaker 1>with the possibility that in the event of a cast

0:21:25.760 --> 0:21:32.120
<v Speaker 1>trophic failure, everything goes poof, So like the warp drive,

0:21:32.480 --> 0:21:35.200
<v Speaker 1>there's nothing in the laws of physics standing in our

0:21:35.320 --> 0:21:39.080
<v Speaker 1>way when it comes to antimatter engines. But at this

0:21:39.200 --> 0:21:42.280
<v Speaker 1>point it's literally a case of engineering. We may discover

0:21:42.440 --> 0:21:46.680
<v Speaker 1>that trapping and harnessing antimatter is beyond our capabilities. It's

0:21:46.680 --> 0:21:48.760
<v Speaker 1>not against the laws of physics, it just might be

0:21:48.960 --> 0:21:52.440
<v Speaker 1>beyond what we can physically be capable of doing. So

0:21:53.000 --> 0:21:55.200
<v Speaker 1>perhaps our warp drives of the future will be fueled

0:21:55.200 --> 0:21:58.680
<v Speaker 1>by people shoveling more antimatter into a giant anti coal

0:21:58.800 --> 0:22:02.320
<v Speaker 1>furnace or something. And there's probably the lithium crystal involved

0:22:02.359 --> 0:22:05.359
<v Speaker 1>in there somewhere too, all right. So that's the warp drive,

0:22:06.040 --> 0:22:08.800
<v Speaker 1>and that's the antimatter engine dealt with. But there's still

0:22:08.880 --> 0:22:11.200
<v Speaker 1>a lot to talk about when it comes to Star Trek.

0:22:11.320 --> 0:22:13.600
<v Speaker 1>So when we come back, we'll take a look at

0:22:13.680 --> 0:22:18.360
<v Speaker 1>tractor beams and transporters. But first a word from our sponsor.

0:22:25.000 --> 0:22:27.800
<v Speaker 1>All right, let's talk about trek your beams for a second.

0:22:27.920 --> 0:22:31.479
<v Speaker 1>So in Star Trek, also in other science fiction shows,

0:22:32.160 --> 0:22:37.840
<v Speaker 1>there are these beams of energy that various vehicles spaceships

0:22:37.880 --> 0:22:43.240
<v Speaker 1>typically can use that will help lock other objects into

0:22:43.440 --> 0:22:47.400
<v Speaker 1>a position and either tow them toward you or push

0:22:47.440 --> 0:22:52.000
<v Speaker 1>them away, or otherwise keep them in the same spot

0:22:52.119 --> 0:22:54.000
<v Speaker 1>that you want them to be in. So you can

0:22:54.040 --> 0:22:57.520
<v Speaker 1>actually use beams of this energy to isolate and then

0:22:57.600 --> 0:23:03.280
<v Speaker 1>manipulate other objects. Depending upon the nature of the tractor beam,

0:23:03.320 --> 0:23:06.879
<v Speaker 1>it could be for boarding purposes, it could be it

0:23:06.960 --> 0:23:10.119
<v Speaker 1>could be to help a vessel that is in danger.

0:23:10.760 --> 0:23:12.600
<v Speaker 1>In the case of the Borg, it's so that you

0:23:12.720 --> 0:23:15.360
<v Speaker 1>can hold it steady, but so as you can send

0:23:15.359 --> 0:23:18.879
<v Speaker 1>all your little Borg soldiers over and start borgafying. Everybody

0:23:19.000 --> 0:23:25.280
<v Speaker 1>left and right becomes a Smorges Borg. Ramsey's judging me

0:23:25.840 --> 0:23:28.879
<v Speaker 1>and anyway, it's this idea that you could use this

0:23:29.040 --> 0:23:31.479
<v Speaker 1>energy to hold things in place and pull them closer.

0:23:31.600 --> 0:23:34.560
<v Speaker 1>But here's a tricky part. If you're using a beam

0:23:34.680 --> 0:23:38.360
<v Speaker 1>of something, if you're beaming energy out at a target,

0:23:38.440 --> 0:23:43.000
<v Speaker 1>you're you're sending something outward. How do you pull that

0:23:43.280 --> 0:23:46.040
<v Speaker 1>thing in towards you? I mean, you're sending energy out

0:23:46.160 --> 0:23:50.159
<v Speaker 1>that's a push. So how do you pull something with

0:23:50.240 --> 0:23:55.080
<v Speaker 1>a pushing force? Clearly, there are some forces that are attractive,

0:23:55.680 --> 0:24:01.200
<v Speaker 1>such as the electromagnetic force or dracar noir Colonne just kidding,

0:24:01.240 --> 0:24:03.879
<v Speaker 1>this stuff's awful, But how do you how do you

0:24:04.040 --> 0:24:05.679
<v Speaker 1>end up pulling that thing towards you? By the way,

0:24:05.800 --> 0:24:10.879
<v Speaker 1>Ramsey thought that joke was funny. Ramsey used to wear it.

0:24:12.520 --> 0:24:15.000
<v Speaker 1>So how do you use how do you pull something

0:24:15.040 --> 0:24:18.280
<v Speaker 1>towards you using energy? Assuming you're not just using electromagnetic force,

0:24:18.400 --> 0:24:22.439
<v Speaker 1>where the object that you're looking at has an electromagnetic

0:24:22.560 --> 0:24:25.080
<v Speaker 1>charge and you're using the opposite one, and obviously opposite

0:24:25.160 --> 0:24:28.160
<v Speaker 1>charges attract you would pull the thing towards you. That's

0:24:28.200 --> 0:24:32.080
<v Speaker 1>one way, But the way we see tractor beams used

0:24:32.200 --> 0:24:35.439
<v Speaker 1>in science fiction, that's not That's not what we're seeing, right.

0:24:35.520 --> 0:24:39.440
<v Speaker 1>We're not seeing something just being pulled until it makes

0:24:39.560 --> 0:24:42.720
<v Speaker 1>contact with the enterprise. The enterprise doesn't use a tractor beam,

0:24:42.760 --> 0:24:44.600
<v Speaker 1>and then suddenly, next thing you know, all the shuttles

0:24:44.920 --> 0:24:47.639
<v Speaker 1>in the area are slammed up against the side of

0:24:47.680 --> 0:24:50.760
<v Speaker 1>the enterprise. That wouldn't be terribly useful, to actually be

0:24:50.800 --> 0:24:54.600
<v Speaker 1>incredibly dangerous. Instead, they're able to very precisely manipulate and

0:24:54.680 --> 0:24:57.600
<v Speaker 1>move these things. And it doesn't appear to be electromagnetic

0:24:57.680 --> 0:25:01.560
<v Speaker 1>in nature. So could you use some other energy to

0:25:01.880 --> 0:25:04.840
<v Speaker 1>beam something out at an object and yet pull it

0:25:04.960 --> 0:25:08.800
<v Speaker 1>toward you. The answer, by the way, happens to be yes.

0:25:09.040 --> 0:25:13.399
<v Speaker 1>It's a counterintuitive effect, so it's kind of like imagining

0:25:13.960 --> 0:25:18.920
<v Speaker 1>a sailboat and you're blowing wind at directly at the sailboat,

0:25:18.960 --> 0:25:21.320
<v Speaker 1>and yet it's moving toward the source of wind. That

0:25:21.400 --> 0:25:25.560
<v Speaker 1>seems very counterintuitive, but it turns out scientists and engineers

0:25:26.000 --> 0:25:28.040
<v Speaker 1>discovered a couple of ways to make it happen on

0:25:28.119 --> 0:25:31.600
<v Speaker 1>a very small scale. And one of those ways, I'm

0:25:31.600 --> 0:25:33.120
<v Speaker 1>not going to go into all of them, but I'll

0:25:33.160 --> 0:25:35.280
<v Speaker 1>do this. One one of those ways is using something

0:25:35.400 --> 0:25:39.600
<v Speaker 1>called a Bessel beam vessel being b E S S

0:25:39.760 --> 0:25:43.080
<v Speaker 1>E L. Now, this is a particular type of laser

0:25:44.080 --> 0:25:48.200
<v Speaker 1>or laser, as my old listeners like to hear me say,

0:25:48.560 --> 0:25:50.680
<v Speaker 1>imagine a beam of light that is in the form

0:25:50.800 --> 0:25:54.160
<v Speaker 1>of a series of concentric circles. All right, So you've

0:25:54.200 --> 0:25:57.600
<v Speaker 1>got circles within circles within circles, and in the very

0:25:57.800 --> 0:26:02.200
<v Speaker 1>center there's a dot. That dot represents an empty spot

0:26:02.280 --> 0:26:05.919
<v Speaker 1>of this beam. The beam maintains that shape over vast

0:26:06.280 --> 0:26:10.200
<v Speaker 1>distances and can even hit an object and reform on

0:26:10.440 --> 0:26:12.800
<v Speaker 1>the other side of the object as long as some

0:26:13.080 --> 0:26:17.160
<v Speaker 1>of the outer concentric circles are larger than the object itself.

0:26:17.680 --> 0:26:20.320
<v Speaker 1>So as long as those concentric circles are of a

0:26:20.400 --> 0:26:23.760
<v Speaker 1>greater diameter than whatever the object is, you can actually

0:26:24.040 --> 0:26:26.480
<v Speaker 1>shoot a beam at that object and instead of it

0:26:26.640 --> 0:26:29.959
<v Speaker 1>just breaking the path of that beam. You know, when

0:26:30.080 --> 0:26:31.840
<v Speaker 1>we think of light, if you put an object in

0:26:31.920 --> 0:26:34.639
<v Speaker 1>front of light, it just blocks the light, right unless

0:26:34.680 --> 0:26:37.680
<v Speaker 1>it's translucent or transparent, in which case some light goes through.

0:26:37.920 --> 0:26:41.119
<v Speaker 1>I'm talking about solid object and opaque object. Well, in

0:26:41.200 --> 0:26:44.119
<v Speaker 1>this case, if it's small enough and that beam hits it,

0:26:44.480 --> 0:26:46.960
<v Speaker 1>the beam will actually reform on the other side, as

0:26:47.080 --> 0:26:49.960
<v Speaker 1>if there's nothing in the way. So it's almost like

0:26:50.080 --> 0:26:53.320
<v Speaker 1>it's ignoring the presence of that object as long as

0:26:53.400 --> 0:26:57.440
<v Speaker 1>that object is small enough. So some physicists discovered that

0:26:57.520 --> 0:27:01.040
<v Speaker 1>by using two Bessel beams, they could draw tiny particles

0:27:01.320 --> 0:27:05.000
<v Speaker 1>toward the source of light. And here's what's happening. The

0:27:05.119 --> 0:27:09.600
<v Speaker 1>lasers hit this tiny little particle from different angles. The

0:27:09.840 --> 0:27:13.880
<v Speaker 1>beams then reform on the other side of the object.

0:27:14.040 --> 0:27:15.960
<v Speaker 1>So this object, let's say it's a let's say it's

0:27:15.960 --> 0:27:18.119
<v Speaker 1>just an atom, a hydrogen atom. So it's a proton

0:27:18.240 --> 0:27:21.200
<v Speaker 1>and an electron, and you've got these two beams hitting

0:27:21.280 --> 0:27:25.080
<v Speaker 1>this proton and electron, this this hydrogen atom, and they're

0:27:25.119 --> 0:27:28.639
<v Speaker 1>hitting it at an angle where on the opposite side

0:27:28.840 --> 0:27:33.040
<v Speaker 1>of this the energy is formed, and it's greater than

0:27:33.600 --> 0:27:37.160
<v Speaker 1>the energy of each individual beam hitting from the front

0:27:37.160 --> 0:27:40.560
<v Speaker 1>of the particle. It's because of that converging angle where

0:27:40.600 --> 0:27:44.119
<v Speaker 1>you've got a greater concentration on the opposite side, that

0:27:44.400 --> 0:27:50.600
<v Speaker 1>you then have the ability to push this atom closer

0:27:50.680 --> 0:27:53.920
<v Speaker 1>to the source of the light. So you can think

0:27:53.960 --> 0:27:59.080
<v Speaker 1>of two lights, two flashlights, if you will, converging as

0:27:59.160 --> 0:28:02.400
<v Speaker 1>they are about to hit an object. Let's say it's

0:28:02.400 --> 0:28:04.200
<v Speaker 1>a bowling ball, so we can easily imagine it on

0:28:04.280 --> 0:28:07.720
<v Speaker 1>a macro scale, and you've got these two flashlights where

0:28:07.720 --> 0:28:12.080
<v Speaker 1>they're they're converging so that the the two beams would

0:28:12.240 --> 0:28:15.840
<v Speaker 1>cross just on the other side of the bowling ball.

0:28:16.400 --> 0:28:18.720
<v Speaker 1>So the beams hit one surface of the bowling ball

0:28:19.040 --> 0:28:21.560
<v Speaker 1>at an angle where if the beams were to be

0:28:21.680 --> 0:28:25.960
<v Speaker 1>able to continue to the other side, they would converge

0:28:26.119 --> 0:28:28.560
<v Speaker 1>right on the other end of the bowling ball together.

0:28:29.359 --> 0:28:33.000
<v Speaker 1>That's what's happening with Bessel beams. Using uh these laser

0:28:33.119 --> 0:28:35.879
<v Speaker 1>techniques to move very very small objects we're talking like

0:28:35.920 --> 0:28:39.360
<v Speaker 1>on the molecular scale. You can then use that to

0:28:39.960 --> 0:28:43.160
<v Speaker 1>combine and when when the beams reform on the other side,

0:28:43.240 --> 0:28:45.440
<v Speaker 1>it creates more energy on the far side that it

0:28:45.520 --> 0:28:48.360
<v Speaker 1>does on the near side, and it starts to push

0:28:48.840 --> 0:28:52.160
<v Speaker 1>the object closer to the source of light. People call

0:28:52.240 --> 0:28:56.080
<v Speaker 1>these laser tweezers or light tweezers because you're using two

0:28:56.160 --> 0:29:00.840
<v Speaker 1>different sources of lasers on the same little object, almost

0:29:00.840 --> 0:29:02.480
<v Speaker 1>as if you were using a pair of tweezers to

0:29:02.680 --> 0:29:08.480
<v Speaker 1>manipulate some small piece of whatever. And it's fascinating. Over

0:29:08.800 --> 0:29:12.400
<v Speaker 1>at the University of St. Andrew's, researchers have discovered how

0:29:12.440 --> 0:29:15.680
<v Speaker 1>to create negative force using light to manipulate microscopic objects.

0:29:16.360 --> 0:29:18.640
<v Speaker 1>So it's a special optical field that does the pulling

0:29:18.680 --> 0:29:21.920
<v Speaker 1>and it's all due to that geometry of light, and

0:29:22.000 --> 0:29:25.760
<v Speaker 1>the technology is astounding. However, it is still a very

0:29:25.880 --> 0:29:28.200
<v Speaker 1>far cry from the world of science fiction because those

0:29:28.240 --> 0:29:31.640
<v Speaker 1>are tractor beams that are really only useful for extremely

0:29:31.760 --> 0:29:35.400
<v Speaker 1>tiny objects, stuff that's in that microscopic range. It's not

0:29:35.560 --> 0:29:38.600
<v Speaker 1>really possible to scale that up so you could tow

0:29:38.680 --> 0:29:41.880
<v Speaker 1>a vehicle or even move a small object around. To

0:29:42.000 --> 0:29:44.040
<v Speaker 1>do that, you have to pour a lot more energy

0:29:44.080 --> 0:29:47.160
<v Speaker 1>into your lasers, which would turn them into thermal weapons,

0:29:47.320 --> 0:29:49.680
<v Speaker 1>so you would end up either melting or setting fire

0:29:49.760 --> 0:29:51.640
<v Speaker 1>to whatever it was you wanted to pull toward you.

0:29:52.080 --> 0:29:54.920
<v Speaker 1>Generally speaking, I try to spend as much time away

0:29:55.000 --> 0:29:57.560
<v Speaker 1>from things that are on fire as I possibly can,

0:29:58.240 --> 0:30:02.320
<v Speaker 1>with the possible exception of marshmallows, but tractor beams are

0:30:02.360 --> 0:30:06.400
<v Speaker 1>at least in theory possible on the microscopic scale. On

0:30:06.520 --> 0:30:09.520
<v Speaker 1>the macro scale, maybe not, at least not in the

0:30:09.560 --> 0:30:12.240
<v Speaker 1>way we understand energy to work right now. It could

0:30:12.280 --> 0:30:14.480
<v Speaker 1>be that we discover something in the future that allows

0:30:14.600 --> 0:30:19.040
<v Speaker 1>us to have this kind of incredible ability to manipulate

0:30:19.160 --> 0:30:22.560
<v Speaker 1>distant objects using energy, but for the time being, that's

0:30:22.600 --> 0:30:25.800
<v Speaker 1>not really the case. Now, I want to talk about

0:30:25.840 --> 0:30:30.360
<v Speaker 1>another piece of technology that is ubiquitous in all the

0:30:30.480 --> 0:30:34.200
<v Speaker 1>different versions of Star Trek, something that, in fact, for

0:30:34.320 --> 0:30:37.080
<v Speaker 1>some people it's synonymous with Star Trek because of a

0:30:37.360 --> 0:30:42.320
<v Speaker 1>a apocryphal quote, the beat me Up Scotty quote, and

0:30:42.400 --> 0:30:46.080
<v Speaker 1>that's the transporter. So if you're not familiar with Star Trek,

0:30:46.680 --> 0:30:50.000
<v Speaker 1>you're probably pretty lost in this episode by now. But

0:30:50.160 --> 0:30:54.320
<v Speaker 1>one of the things they have are transporters. They're essentially teleporters.

0:30:55.080 --> 0:30:57.320
<v Speaker 1>This was a way to get around some of the

0:30:57.440 --> 0:31:02.520
<v Speaker 1>more mundane problem that you would encounter with a science

0:31:02.600 --> 0:31:06.600
<v Speaker 1>fiction based series, largely, how do you get people from

0:31:06.800 --> 0:31:11.480
<v Speaker 1>a spaceship that's meant to be in space onto other

0:31:11.600 --> 0:31:14.240
<v Speaker 1>places like the surface of a planet or a moon,

0:31:14.680 --> 0:31:17.640
<v Speaker 1>or maybe into another ship. And how do you do

0:31:17.720 --> 0:31:19.560
<v Speaker 1>it in such a way where you're saving your budget

0:31:19.880 --> 0:31:23.320
<v Speaker 1>so you don't have to have a giant shuttle built

0:31:23.600 --> 0:31:27.560
<v Speaker 1>and then have animation of that shuttle leaving the Enterprise

0:31:27.640 --> 0:31:30.240
<v Speaker 1>and then flying down to a planet and then landing

0:31:30.360 --> 0:31:32.760
<v Speaker 1>over and over and over again. Well, one way you

0:31:32.800 --> 0:31:35.080
<v Speaker 1>could do it is you create a magic teleporter, which

0:31:35.160 --> 0:31:38.240
<v Speaker 1>is exactly what they did in Star Trek. And um

0:31:38.960 --> 0:31:43.880
<v Speaker 1>this creates all sorts of problems, both technological and philosophical.

0:31:44.720 --> 0:31:47.040
<v Speaker 1>So you might say, well, what's actually going on with

0:31:47.160 --> 0:31:50.040
<v Speaker 1>these transporters? Keeping in mind that you know, in the

0:31:50.120 --> 0:31:52.440
<v Speaker 1>early days of Star Trek, no one was bothering to

0:31:52.560 --> 0:31:56.160
<v Speaker 1>explain how the technology was supposed to work. It just did,

0:31:57.520 --> 0:32:00.480
<v Speaker 1>So it depends upon the explanation. Now, one thing you

0:32:00.560 --> 0:32:03.160
<v Speaker 1>could say is it could be like the way it's

0:32:03.200 --> 0:32:06.240
<v Speaker 1>depicted in say, Willy Wonka and the Chocolate Factory. You

0:32:06.320 --> 0:32:08.680
<v Speaker 1>watch that movie and you have Mike TV who gets

0:32:08.800 --> 0:32:12.320
<v Speaker 1>blasted into a million tiny pieces and his broadcast from

0:32:12.400 --> 0:32:15.000
<v Speaker 1>one point to another and then reassembled on the other side,

0:32:16.320 --> 0:32:20.800
<v Speaker 1>that would be difficult. I mean, obviously that requires transporting

0:32:20.800 --> 0:32:24.880
<v Speaker 1>the atoms across a distance anyway, So why would you

0:32:25.000 --> 0:32:27.680
<v Speaker 1>do that? Why would you break someone up into all

0:32:27.720 --> 0:32:31.840
<v Speaker 1>their constituent atoms, then transport those atoms to where they

0:32:31.920 --> 0:32:34.880
<v Speaker 1>needed to go, and then put them back together. It

0:32:34.880 --> 0:32:38.320
<v Speaker 1>doesn't sound particularly efficient or pleasant to be divided up

0:32:38.360 --> 0:32:41.360
<v Speaker 1>into your tiny atoms and then sent to your destination

0:32:41.400 --> 0:32:45.240
<v Speaker 1>for reassembly. Even assuming you could get this technology to work,

0:32:46.000 --> 0:32:49.840
<v Speaker 1>it doesn't seem like a practical approach. So maybe that's

0:32:49.880 --> 0:32:52.400
<v Speaker 1>not it. Maybe it's not that the transporter is breaking

0:32:52.440 --> 0:32:55.000
<v Speaker 1>you down to the atomic level and then somehow magically

0:32:55.040 --> 0:32:58.040
<v Speaker 1>sending those atoms to a different place. Maybe something else

0:32:58.160 --> 0:33:02.320
<v Speaker 1>is happening. Maybe it breaks down the body, scans all

0:33:02.440 --> 0:33:06.720
<v Speaker 1>of your body's constituent atoms for information, so it learns

0:33:06.920 --> 0:33:09.400
<v Speaker 1>how all the different atoms and molecules in your body

0:33:09.440 --> 0:33:12.600
<v Speaker 1>are connected to one another, and how what their relationship

0:33:12.760 --> 0:33:16.720
<v Speaker 1>is and and how they fit, and then sends that

0:33:16.840 --> 0:33:22.680
<v Speaker 1>information to your destination, which then builds essentially a copy

0:33:22.800 --> 0:33:27.000
<v Speaker 1>of you out of raw material following that blueprint that

0:33:27.120 --> 0:33:31.440
<v Speaker 1>was created through the scanning process. So you're really just

0:33:31.600 --> 0:33:36.640
<v Speaker 1>taking a full inventory of a living organism and all

0:33:36.720 --> 0:33:39.320
<v Speaker 1>the stuff that makes it what it is, sending that

0:33:39.440 --> 0:33:44.560
<v Speaker 1>information to a destination and building it again. Even if

0:33:44.600 --> 0:33:47.720
<v Speaker 1>you were able to transfer the memories of the old person,

0:33:48.400 --> 0:33:51.000
<v Speaker 1>that instance of the old person is gone, though, right

0:33:51.560 --> 0:33:55.480
<v Speaker 1>I mean, So let's say it's me. I'll consider myself

0:33:55.600 --> 0:33:59.920
<v Speaker 1>Jonathan A Jonathan Alpha. So Jonathan Alpha, I step into

0:34:00.040 --> 0:34:05.680
<v Speaker 1>a transporter and I'm gonna beam myself to Walt Disney World, Florida.

0:34:06.840 --> 0:34:09.960
<v Speaker 1>So Jonathan Alpha gets into the transporter and says engage,

0:34:10.719 --> 0:34:14.000
<v Speaker 1>and then I get blasted by energy which splits up

0:34:14.040 --> 0:34:16.800
<v Speaker 1>all of my atoms and scans everything and sends that

0:34:16.880 --> 0:34:21.680
<v Speaker 1>information over to Walt Disney World, Florida. And then Jonathan Beta,

0:34:22.239 --> 0:34:25.520
<v Speaker 1>who possesses all the memories and all the traits of

0:34:25.640 --> 0:34:29.680
<v Speaker 1>Jonathan Alpha, is brought into existence and begins life anew,

0:34:30.440 --> 0:34:34.520
<v Speaker 1>but still Jonathan Alpha is dead. Transporters essentially would become

0:34:34.600 --> 0:34:39.239
<v Speaker 1>suicide machines because the person who stepped onto the transporter

0:34:39.360 --> 0:34:44.239
<v Speaker 1>base would no longer have any continuity of consciousness. That

0:34:44.360 --> 0:34:48.239
<v Speaker 1>person is gone. The thing that's created on the other

0:34:48.360 --> 0:34:51.440
<v Speaker 1>side would be an exact duplicate of that person and

0:34:51.560 --> 0:34:53.920
<v Speaker 1>have all the memories of that person, including the memory

0:34:53.920 --> 0:34:57.360
<v Speaker 1>of stepping on the transporter, but it would be essentially

0:34:57.440 --> 0:35:01.680
<v Speaker 1>a new person, so you have an interruption in consciousness.

0:35:01.760 --> 0:35:03.520
<v Speaker 1>That's what a lot of people have objected to, this

0:35:03.640 --> 0:35:09.719
<v Speaker 1>idea of the transporter. In fact, Bones, you know, the uh,

0:35:10.200 --> 0:35:14.160
<v Speaker 1>the character of Bones, the doctor in the original series

0:35:14.200 --> 0:35:17.400
<v Speaker 1>of Star Trek had an objection to using transporters, and

0:35:17.480 --> 0:35:20.840
<v Speaker 1>at least some versions that objection was voiced as I

0:35:20.880 --> 0:35:23.719
<v Speaker 1>don't want to have all my Adams blasted apart and

0:35:24.040 --> 0:35:27.240
<v Speaker 1>be dead and have some copy of me walking around.

0:35:27.400 --> 0:35:30.680
<v Speaker 1>I'm not really crazy about that. Didn't mean that, you know,

0:35:30.800 --> 0:35:34.360
<v Speaker 1>sometimes it happened anyway, So we had some grouchy copies

0:35:34.400 --> 0:35:38.680
<v Speaker 1>of Bones walking around in the original series. But you

0:35:38.800 --> 0:35:41.359
<v Speaker 1>might say, let's say this, this is how this works,

0:35:41.480 --> 0:35:45.359
<v Speaker 1>that the transporter does in fact essentially kill a person

0:35:45.440 --> 0:35:47.759
<v Speaker 1>and then reconstruct them on the other side. Why would

0:35:47.800 --> 0:35:49.879
<v Speaker 1>you kill Jonathan Alpha at all? I mean, first of all,

0:35:50.280 --> 0:35:54.600
<v Speaker 1>he's a nice guy, he likes you. What what's your

0:35:54.680 --> 0:35:57.920
<v Speaker 1>beef with Jonathan Alpha? Why not just let Jonathan Alpha

0:35:58.000 --> 0:36:02.160
<v Speaker 1>survive back at the launch site and Jonathan Beta, a

0:36:02.280 --> 0:36:05.880
<v Speaker 1>perfect clone, can putter about at the destination. So Jonathan

0:36:05.920 --> 0:36:07.880
<v Speaker 1>Beta is over at Walt Disney World, Florida having a

0:36:07.920 --> 0:36:10.960
<v Speaker 1>great old time, and Jonathan Alpha is still alive over

0:36:11.000 --> 0:36:14.439
<v Speaker 1>in Atlanta, Georgia, without having to be blasted into tiny

0:36:14.520 --> 0:36:17.360
<v Speaker 1>little bits. In fact, assuming we have this technology in

0:36:17.440 --> 0:36:21.160
<v Speaker 1>the first place, there's no real reason this couldn't happen

0:36:21.400 --> 0:36:27.400
<v Speaker 1>unless the transport technology absolutely required breaking down the transported

0:36:27.480 --> 0:36:30.800
<v Speaker 1>person into their component bits to get a full scan.

0:36:31.320 --> 0:36:34.759
<v Speaker 1>If the scan was non invasive, you could end up

0:36:34.800 --> 0:36:36.839
<v Speaker 1>with a whole bunch of copies of yourself all over

0:36:36.880 --> 0:36:40.080
<v Speaker 1>the galaxy. Just think of all the podcasts I can

0:36:40.160 --> 0:36:45.560
<v Speaker 1>make now. According to Arizona State physicist Lawrence Krauss, who

0:36:45.600 --> 0:36:48.600
<v Speaker 1>wrote a book called The Physics of Star Trek, he

0:36:48.680 --> 0:36:51.399
<v Speaker 1>says that in order to de materialize a human body

0:36:51.560 --> 0:36:55.320
<v Speaker 1>and turn it into energy, which we assume means breaking

0:36:55.360 --> 0:36:58.840
<v Speaker 1>down all that binding energy between all the different atoms

0:36:58.880 --> 0:37:02.080
<v Speaker 1>in your body, essentially you're using your body as fuel

0:37:02.200 --> 0:37:06.960
<v Speaker 1>for a nuclear uh series of reactions, essentially a nuclear bomb.

0:37:07.320 --> 0:37:09.880
<v Speaker 1>This would release the energy of about a thousand, one

0:37:10.000 --> 0:37:13.720
<v Speaker 1>hundred megaton nuclear weapon detonations for a single person, depending

0:37:13.800 --> 0:37:16.920
<v Speaker 1>upon your weight, really depending upon your mass. The largest

0:37:17.000 --> 0:37:19.080
<v Speaker 1>nuclear weapon ever tested, by the way, was the tsar

0:37:19.200 --> 0:37:22.240
<v Speaker 1>bomba which had a fifty or fifty seven megaton yield,

0:37:22.880 --> 0:37:27.560
<v Speaker 1>So having a thousand hundred megaton nuclear weapon detonations, that's

0:37:27.600 --> 0:37:29.880
<v Speaker 1>pretty big deal just to get yourself down to Walt

0:37:29.880 --> 0:37:35.480
<v Speaker 1>Disney World, Floria Jonathan Alpha. You should think more now.

0:37:35.719 --> 0:37:39.640
<v Speaker 1>You might also ask how much information would a human

0:37:39.719 --> 0:37:42.680
<v Speaker 1>body represent if you were to scan a human body

0:37:42.800 --> 0:37:45.920
<v Speaker 1>and try to recreate it on the other side, how

0:37:46.000 --> 0:37:49.400
<v Speaker 1>much data is that? And we don't really know, but

0:37:49.600 --> 0:37:52.600
<v Speaker 1>that hasn't stopped some people from having some thought experiments.

0:37:52.719 --> 0:37:55.680
<v Speaker 1>Students at the University of Lester made some pretty big

0:37:55.719 --> 0:37:58.080
<v Speaker 1>assumptions when they were working out how much time and

0:37:58.200 --> 0:38:00.680
<v Speaker 1>energy would be needed to teleport a human being, and

0:38:00.719 --> 0:38:03.440
<v Speaker 1>they settled on using the amount of information contained within

0:38:03.640 --> 0:38:07.399
<v Speaker 1>d NA and the amount of information encapsulated by human brain.

0:38:07.840 --> 0:38:11.200
<v Speaker 1>Their calculations came to two point six times ten to

0:38:11.280 --> 0:38:14.759
<v Speaker 1>the forty second power bits, which is two point six

0:38:15.200 --> 0:38:21.880
<v Speaker 1>tredicillian bits or five duo decillian bytes. There's no prefix

0:38:21.960 --> 0:38:24.279
<v Speaker 1>for that number of bites because our prefixes for naming

0:38:24.360 --> 0:38:26.759
<v Speaker 1>large numbers of bites stops at when the ten to

0:38:26.800 --> 0:38:29.800
<v Speaker 1>the eighteenth power or a yata byte. So for reference,

0:38:30.080 --> 0:38:33.439
<v Speaker 1>the last time that you know, you i've ever talked

0:38:33.480 --> 0:38:37.200
<v Speaker 1>about big data. We were talking about creating two point

0:38:37.280 --> 0:38:40.239
<v Speaker 1>five exabytes of data every day. What we're saying is

0:38:40.360 --> 0:38:42.920
<v Speaker 1>that a human being represents way more than that just

0:38:43.120 --> 0:38:47.120
<v Speaker 1>one human being, which would then mean that teleporting that

0:38:47.239 --> 0:38:51.239
<v Speaker 1>person by sending the data to its destination would take

0:38:51.280 --> 0:38:54.759
<v Speaker 1>a really long time because data can only travel at

0:38:54.800 --> 0:38:58.640
<v Speaker 1>the speed of light, and you're depending on what method

0:38:58.680 --> 0:39:00.960
<v Speaker 1>you're using to send the data. You know, in order

0:39:01.040 --> 0:39:06.520
<v Speaker 1>for you to to actually have that received properly, you're

0:39:06.560 --> 0:39:08.719
<v Speaker 1>not receiving it all at once. You have to receive

0:39:08.800 --> 0:39:11.360
<v Speaker 1>it in chunks, right. It's kind of similar to WiFi

0:39:11.600 --> 0:39:14.960
<v Speaker 1>or why gig or any of those technologies. You have

0:39:15.040 --> 0:39:17.439
<v Speaker 1>to figure out what's the data throughput? How much data

0:39:17.480 --> 0:39:19.520
<v Speaker 1>can we send out any one time. When you're talking

0:39:19.520 --> 0:39:22.160
<v Speaker 1>about that much data, obviously that increases the amount of

0:39:22.200 --> 0:39:23.919
<v Speaker 1>time it takes you to send it. Plus you still

0:39:24.080 --> 0:39:27.200
<v Speaker 1>limited by the distance between point and point B, so

0:39:27.360 --> 0:39:30.880
<v Speaker 1>you can't just instantaneously transport from one spot to another.

0:39:30.960 --> 0:39:33.480
<v Speaker 1>There would actually be quite a delay depending on how

0:39:33.560 --> 0:39:37.960
<v Speaker 1>far away you were. So a little complicated, and unfortunately

0:39:38.040 --> 0:39:41.279
<v Speaker 1>there's no real answer to that. So you might ask well,

0:39:41.440 --> 0:39:45.799
<v Speaker 1>is telebrotation even possible at all? Well, there's there's quantum telebrotation.

0:39:45.840 --> 0:39:47.840
<v Speaker 1>It's not exactly the same thing. In fact, it's not

0:39:47.920 --> 0:39:49.560
<v Speaker 1>the same thing at all, but at least has the

0:39:49.680 --> 0:39:53.120
<v Speaker 1>name telebrotation in it, right. Quantum telebrotation refers to the

0:39:53.160 --> 0:39:57.080
<v Speaker 1>transmission of information, not even really full information, but it's

0:39:57.080 --> 0:40:00.640
<v Speaker 1>not the transmission of matter. You can transmit the state

0:40:01.040 --> 0:40:05.160
<v Speaker 1>of a quantum particle, such as an electron spin, without

0:40:05.239 --> 0:40:09.200
<v Speaker 1>transporting the particle itself, and it can travel over a distance.

0:40:09.200 --> 0:40:11.320
<v Speaker 1>Because in two thousand and fourteen, a team of researchers

0:40:11.360 --> 0:40:14.600
<v Speaker 1>broke records when telebrating the quantum state of a photon

0:40:15.120 --> 0:40:18.440
<v Speaker 1>fifteen and a half miles or twenty five kilometers from

0:40:18.680 --> 0:40:22.040
<v Speaker 1>the destination to the or from the origin to the destination.

0:40:22.080 --> 0:40:25.280
<v Speaker 1>I should say they used an optical cable to transmit

0:40:25.360 --> 0:40:27.520
<v Speaker 1>the state, which might sound like cheating because we're talking

0:40:27.560 --> 0:40:30.560
<v Speaker 1>about teleprotation. I'd argue the term teleprotation as part of

0:40:30.560 --> 0:40:33.320
<v Speaker 1>the real reason people misinterpret what this is all about.

0:40:33.440 --> 0:40:37.440
<v Speaker 1>But that's because it does not mean instantaneous travel. Here's

0:40:37.480 --> 0:40:41.080
<v Speaker 1>what's actually going on. You measure a quantum particle to

0:40:41.480 --> 0:40:45.279
<v Speaker 1>a certain extent UH and you have well, first you

0:40:45.320 --> 0:40:48.759
<v Speaker 1>have to entangle two particles. Entangling means that they have

0:40:48.960 --> 0:40:52.480
<v Speaker 1>this relationship with one another. Typically it means that the

0:40:52.719 --> 0:40:57.239
<v Speaker 1>spin of some element is UH is reverse. So if

0:40:57.280 --> 0:41:00.080
<v Speaker 1>you have an electron and you're entangling the second elector on,

0:41:00.840 --> 0:41:02.640
<v Speaker 1>the spin of one electron might be up, the spin

0:41:02.680 --> 0:41:05.800
<v Speaker 1>of the other electron is down. As long as you

0:41:05.840 --> 0:41:10.400
<v Speaker 1>don't measure either of the two electrons, they will remain entangled,

0:41:10.480 --> 0:41:12.800
<v Speaker 1>and it doesn't matter how far apart they are. You

0:41:12.880 --> 0:41:15.840
<v Speaker 1>could move one electron all the way across the universe,

0:41:16.239 --> 0:41:18.880
<v Speaker 1>and as long as you haven't disrupted the system or

0:41:18.920 --> 0:41:22.640
<v Speaker 1>observed it in any way, then the two electrons will

0:41:22.640 --> 0:41:25.080
<v Speaker 1>be entangled, and as one is spinning up, the other

0:41:25.120 --> 0:41:27.680
<v Speaker 1>will spin down. Whenever one changes, the other one will

0:41:27.760 --> 0:41:33.120
<v Speaker 1>change likewise, and this will continue until you observe the system.

0:41:33.200 --> 0:41:38.200
<v Speaker 1>When you do it decoheres, you break coherence, but you

0:41:38.280 --> 0:41:40.960
<v Speaker 1>will know that at the instant when you measured the

0:41:41.040 --> 0:41:43.800
<v Speaker 1>electron that was on your side, you'll know what the

0:41:43.880 --> 0:41:47.040
<v Speaker 1>state of the other electron was at that same moment.

0:41:47.920 --> 0:41:50.880
<v Speaker 1>So if we've moved to electrons all the way across

0:41:50.960 --> 0:41:54.040
<v Speaker 1>the universe, and then I observe the electron that's in

0:41:54.080 --> 0:41:55.839
<v Speaker 1>front of me, and I see how it's spinning down.

0:41:56.280 --> 0:41:59.040
<v Speaker 1>I know that the electron across the universe at that

0:41:59.239 --> 0:42:02.040
<v Speaker 1>moment it was spinning up. I don't know what it's

0:42:02.080 --> 0:42:06.480
<v Speaker 1>doing now, because the decoherence means that you have broken entanglement.

0:42:06.560 --> 0:42:10.040
<v Speaker 1>They are no longer entangled together. However, you can go

0:42:10.200 --> 0:42:16.000
<v Speaker 1>a different, slightly different way and transport a quantum state

0:42:16.320 --> 0:42:18.759
<v Speaker 1>sort of, and it's a little confusing. Let me see

0:42:18.760 --> 0:42:22.000
<v Speaker 1>if I can give you kind of a high level

0:42:22.040 --> 0:42:24.520
<v Speaker 1>approach as to how it would work. We're getting into

0:42:24.560 --> 0:42:28.279
<v Speaker 1>quantum physics, which gets pretty hairy, and my expertise in

0:42:28.360 --> 0:42:34.080
<v Speaker 1>quantum physics is at at an enthusiast level, so take

0:42:34.120 --> 0:42:36.600
<v Speaker 1>it for what you will. So here's how it would work.

0:42:36.920 --> 0:42:39.360
<v Speaker 1>You would measure a quantum particle to a certain extent,

0:42:39.480 --> 0:42:41.960
<v Speaker 1>but not so much that your measurements are actually gonna

0:42:42.040 --> 0:42:45.040
<v Speaker 1>mess things up and make the system go deco here.

0:42:45.400 --> 0:42:48.120
<v Speaker 1>So then you would have that quantum particle interact with

0:42:48.160 --> 0:42:52.399
<v Speaker 1>a second quantum particle um. Let's let's give these guys names.

0:42:52.800 --> 0:42:55.920
<v Speaker 1>So we're gonna call your first quantum particle particle Man,

0:42:56.600 --> 0:42:59.480
<v Speaker 1>and the second quantum particle is triangle Man. So you've

0:42:59.480 --> 0:43:02.400
<v Speaker 1>got particle Man and triangle Man, and earlier before you

0:43:02.520 --> 0:43:05.120
<v Speaker 1>did this, triangle Man actually hung out with a third

0:43:05.200 --> 0:43:08.920
<v Speaker 1>particle we'll call it universe Man. So triangle Man and

0:43:09.040 --> 0:43:12.040
<v Speaker 1>universe Man go along really well, and they became entangled

0:43:12.280 --> 0:43:15.080
<v Speaker 1>at a quantum level, so that means they're quantum states

0:43:15.120 --> 0:43:18.160
<v Speaker 1>are complementing one another. As one changes, the other one changes.

0:43:18.239 --> 0:43:21.840
<v Speaker 1>So let's we're gonna talk about particle spin here. Triangle

0:43:21.920 --> 0:43:26.560
<v Speaker 1>Man's spin is up, universe Man's spin is down. Both

0:43:26.640 --> 0:43:30.480
<v Speaker 1>will change simultaneously to continue complementing one another as long

0:43:30.520 --> 0:43:32.799
<v Speaker 1>as they are entangled. But then you have particle Man

0:43:32.920 --> 0:43:36.320
<v Speaker 1>and triangle Man interact as anyone who has heard the

0:43:36.400 --> 0:43:40.400
<v Speaker 1>song Nose. They have a fight, triangle wins. This actually

0:43:40.520 --> 0:43:44.239
<v Speaker 1>changes things for both particles. Moreover, since universe Man and

0:43:44.320 --> 0:43:49.040
<v Speaker 1>triangle Man were entangled, universe Man is also affected. You

0:43:49.120 --> 0:43:53.040
<v Speaker 1>send this scan data from particle Man over the universe

0:43:53.120 --> 0:43:57.040
<v Speaker 1>Man's position, and through some process I don't actually understand,

0:43:57.560 --> 0:44:00.960
<v Speaker 1>universe Man essentially becomes particle Man. The effect is that

0:44:01.040 --> 0:44:04.680
<v Speaker 1>particle Man has teleported to universe Man's position, all because

0:44:04.719 --> 0:44:09.080
<v Speaker 1>of quantum entanglement. But this transformation. While it seems instantaneous,

0:44:09.280 --> 0:44:12.320
<v Speaker 1>still requires you to actually send that scan data to

0:44:12.600 --> 0:44:15.839
<v Speaker 1>the destination, so you're still limited by whatever medium you're

0:44:15.840 --> 0:44:20.759
<v Speaker 1>communicating through. It's not truly instantaneous. If your brain is

0:44:20.840 --> 0:44:24.480
<v Speaker 1>not broken yet, stay tuned because in a little bit

0:44:24.520 --> 0:44:27.719
<v Speaker 1>we're gonna start talking about replicators. But first, let's take

0:44:27.840 --> 0:44:39.480
<v Speaker 1>another quick break to thank our sponsor. Okay, let's talk

0:44:39.960 --> 0:44:45.960
<v Speaker 1>about Star Trek replicators. Uh. There. These would replications would

0:44:45.960 --> 0:44:49.120
<v Speaker 1>be the next generation version of the food synthesizers that

0:44:49.200 --> 0:44:52.839
<v Speaker 1>were in the original series. Eventually in Star Trek there

0:44:52.920 --> 0:44:56.000
<v Speaker 1>was the implication at least that they could replicate pretty

0:44:56.080 --> 0:45:00.320
<v Speaker 1>much anything unless it was necessary for them not to

0:45:00.400 --> 0:45:03.880
<v Speaker 1>be able to replicate it for purposes of the plot. So,

0:45:04.040 --> 0:45:07.480
<v Speaker 1>for example, as far as you could tell, they could

0:45:07.480 --> 0:45:12.040
<v Speaker 1>replicate most any normal matter, but not stuff like latinum,

0:45:12.400 --> 0:45:18.520
<v Speaker 1>which was a a precious metal that was used in

0:45:18.840 --> 0:45:24.040
<v Speaker 1>galactic trading, particularly among the Ferenghi. So you couldn't just

0:45:24.320 --> 0:45:27.120
<v Speaker 1>replicate latinum because if you could, you could just flood

0:45:27.200 --> 0:45:31.400
<v Speaker 1>the market and mess with inflation and totally make it

0:45:31.560 --> 0:45:36.600
<v Speaker 1>an entire economy collapse. This was necessary for multiple reasons,

0:45:36.640 --> 0:45:38.120
<v Speaker 1>one of the big ones being that. You know, when

0:45:38.239 --> 0:45:41.719
<v Speaker 1>Rottenberry was envisioning Star Trek, part of at least some

0:45:41.840 --> 0:45:44.080
<v Speaker 1>of the visions had it where it was a post

0:45:44.320 --> 0:45:48.560
<v Speaker 1>scarcity society with no need for money. If you can

0:45:48.680 --> 0:45:52.359
<v Speaker 1>make everything you need with a replicator, you don't really

0:45:52.400 --> 0:45:56.880
<v Speaker 1>need cash anymore. Right, there's no scarcity everyone. There's plenty

0:45:56.960 --> 0:45:59.799
<v Speaker 1>to go around for everybody. The only thing that would

0:45:59.800 --> 0:46:03.160
<v Speaker 1>be a requirement is energy. You would need energy to

0:46:03.320 --> 0:46:06.760
<v Speaker 1>run whatever the technology was that was providing that post

0:46:06.920 --> 0:46:11.640
<v Speaker 1>scarcity uh source of resources. So as long as you

0:46:11.719 --> 0:46:14.839
<v Speaker 1>had plentiful energy, there's no need for money. Now, if

0:46:14.960 --> 0:46:17.279
<v Speaker 1>energy is not plentiful, then you would need money because

0:46:17.320 --> 0:46:19.280
<v Speaker 1>you would have to pay for whatever the equivalent amount

0:46:19.280 --> 0:46:22.239
<v Speaker 1>of energy was, so that there'd be some way of

0:46:22.440 --> 0:46:25.960
<v Speaker 1>divvying that up. But at least in parts of Star

0:46:26.080 --> 0:46:30.120
<v Speaker 1>Trek lore, there was no money in the Federation space area,

0:46:30.400 --> 0:46:33.360
<v Speaker 1>but there were still other places like the Fringy Empire

0:46:33.480 --> 0:46:37.319
<v Speaker 1>where money was very important. And so you had replicators

0:46:37.400 --> 0:46:41.360
<v Speaker 1>that could theory theoretically replicate just about anything, but not

0:46:41.560 --> 0:46:44.640
<v Speaker 1>certain things or else it would have broken broken the story,

0:46:45.640 --> 0:46:49.480
<v Speaker 1>that's what would have happened. So plot is always more

0:46:49.560 --> 0:46:53.160
<v Speaker 1>important than science. I guess is the lesson there. So replicators,

0:46:53.600 --> 0:46:57.000
<v Speaker 1>how would they work in star trek? Well, presumably they

0:46:57.040 --> 0:46:59.480
<v Speaker 1>were working on a very similar principle as the transporter.

0:47:00.160 --> 0:47:03.000
<v Speaker 1>So the transport, of course converts bodies into energy and

0:47:03.080 --> 0:47:05.600
<v Speaker 1>sends it somewhere and then converts that energy back into matter.

0:47:05.960 --> 0:47:10.520
<v Speaker 1>But with a replicator, you would have to do something else. Right,

0:47:10.600 --> 0:47:13.520
<v Speaker 1>you might convert pure energy produced by the ship's power

0:47:13.600 --> 0:47:18.520
<v Speaker 1>plant into matter, so equals mc squared. That you know

0:47:18.600 --> 0:47:22.120
<v Speaker 1>that can work both ways, right? Uh? So could you

0:47:22.960 --> 0:47:26.080
<v Speaker 1>take energy and make matter from it? Well, theoretically, yeah,

0:47:26.920 --> 0:47:30.000
<v Speaker 1>you know, you can convert matter into energy via nuclear reactions.

0:47:30.040 --> 0:47:33.000
<v Speaker 1>It's also physically possible to conduct a phase transition from

0:47:33.160 --> 0:47:40.280
<v Speaker 1>energy to matter, but it's really hard. I mean, practically

0:47:40.360 --> 0:47:45.000
<v Speaker 1>it's probably not possible even in space. You would probably

0:47:45.120 --> 0:47:49.040
<v Speaker 1>just have more luck going about getting your resources the

0:47:49.080 --> 0:47:52.879
<v Speaker 1>old fashioned way as opposed to trying to make pure

0:47:53.000 --> 0:47:55.600
<v Speaker 1>energy turn into matter. Another thing you could do is

0:47:55.640 --> 0:47:59.200
<v Speaker 1>maybe recycle waste material down to the molecular or atomic

0:47:59.360 --> 0:48:03.320
<v Speaker 1>level and then reassemble that, but you would be limited

0:48:03.320 --> 0:48:05.640
<v Speaker 1>by whatever materials you had to work with. Similar to that,

0:48:05.800 --> 0:48:08.600
<v Speaker 1>instead of recycling waste material, maybe you just have a

0:48:08.680 --> 0:48:14.600
<v Speaker 1>whole bunch of vats of raw materials, so raw atoms. Uh.

0:48:15.120 --> 0:48:18.239
<v Speaker 1>Or you might recycle waste material down to the sub

0:48:18.400 --> 0:48:21.880
<v Speaker 1>atomic level, not the atomic level, and then reassemble that.

0:48:22.000 --> 0:48:24.200
<v Speaker 1>That would give you a lot more chemical versatility than

0:48:24.280 --> 0:48:27.920
<v Speaker 1>just the individual atoms. Uh. That might be what the

0:48:27.960 --> 0:48:31.640
<v Speaker 1>Star Trek replicators are actually doing. But that requires splitting atoms,

0:48:31.760 --> 0:48:35.000
<v Speaker 1>so you'd have to figure out how to do that,

0:48:35.200 --> 0:48:38.360
<v Speaker 1>Like how much energy are you using to split the atoms,

0:48:38.400 --> 0:48:41.600
<v Speaker 1>how are you containing the energy that is generated by

0:48:41.640 --> 0:48:45.440
<v Speaker 1>splitting the atoms, And is that in fact a more

0:48:45.520 --> 0:48:51.160
<v Speaker 1>efficient way of producing things like food than just storing

0:48:51.280 --> 0:48:54.799
<v Speaker 1>food on a spaceship. Now, a lot of these approaches

0:48:54.880 --> 0:49:00.879
<v Speaker 1>seem to be predicated upon the concept of molecular assemblers.

0:49:01.400 --> 0:49:06.640
<v Speaker 1>So a molecular assembler is a specific kind of of nanotechnology. Really,

0:49:07.040 --> 0:49:11.759
<v Speaker 1>just think of it as some sort of device or

0:49:12.560 --> 0:49:18.440
<v Speaker 1>nanobot or object or process that can take individual atoms

0:49:18.560 --> 0:49:22.120
<v Speaker 1>and form them together to make specific molecules, and then

0:49:22.200 --> 0:49:25.200
<v Speaker 1>take those molecules and put them together and then put

0:49:25.239 --> 0:49:28.320
<v Speaker 1>them in a structure that is that you know, resembles

0:49:28.560 --> 0:49:32.120
<v Speaker 1>something else already. So you can build say a steak

0:49:32.800 --> 0:49:36.440
<v Speaker 1>atom by atom and molecule by molecule, a cooked steak

0:49:36.600 --> 0:49:41.040
<v Speaker 1>at that you could do that. Uh, it would be

0:49:41.440 --> 0:49:44.960
<v Speaker 1>completely synthetic. And we have talked a little bit about

0:49:45.000 --> 0:49:50.160
<v Speaker 1>synthetic foods in the past on tech stuff, But synthetic foods, UH,

0:49:50.360 --> 0:49:54.960
<v Speaker 1>don't take this very granular approach. We're not putting them

0:49:55.000 --> 0:49:58.160
<v Speaker 1>together atom by atom and molecule by molecule. That's not

0:49:58.239 --> 0:50:00.360
<v Speaker 1>really an efficient way for us to do things. We

0:50:00.440 --> 0:50:03.960
<v Speaker 1>don't have that assimilar built. And if we wanted to

0:50:04.040 --> 0:50:05.680
<v Speaker 1>do it, you could do it in the lab. You

0:50:05.760 --> 0:50:10.240
<v Speaker 1>could manipulate individual atoms and slowly move them into position

0:50:10.320 --> 0:50:14.000
<v Speaker 1>and make them form bonds with one another, but it

0:50:14.040 --> 0:50:17.400
<v Speaker 1>would take a really long time and a huge amount

0:50:17.400 --> 0:50:19.799
<v Speaker 1>of energy comparatively speaking, and so it would be an

0:50:19.840 --> 0:50:25.400
<v Speaker 1>incredibly inefficient way of making anything, let alone food. So

0:50:25.640 --> 0:50:27.720
<v Speaker 1>you would need to have some sort of automated approach

0:50:27.840 --> 0:50:32.360
<v Speaker 1>that would work at an incredible speed, and these molecular

0:50:32.360 --> 0:50:35.640
<v Speaker 1>assemblers would potentially be that. And you may have heard

0:50:35.719 --> 0:50:41.600
<v Speaker 1>some interesting doomsday theories about such stuff like nanobots that

0:50:41.719 --> 0:50:46.399
<v Speaker 1>could take matter, break it down, and build it into

0:50:46.480 --> 0:50:51.320
<v Speaker 1>something else. There is a a hypothetical situation called the

0:50:51.520 --> 0:50:55.560
<v Speaker 1>gray goose scenario. And gray goo is where you get

0:50:56.880 --> 0:51:01.360
<v Speaker 1>molecular assemblers that build more molecular are assemblers by breaking

0:51:01.440 --> 0:51:06.200
<v Speaker 1>down matter, so they The idea is that these could

0:51:06.520 --> 0:51:09.920
<v Speaker 1>malfunction and instead of ever making anything else, they just

0:51:10.120 --> 0:51:13.600
<v Speaker 1>continuously start breaking down all the matter around them and

0:51:13.719 --> 0:51:17.880
<v Speaker 1>turning them into more molecular assemblers, and that as a result,

0:51:17.920 --> 0:51:22.640
<v Speaker 1>they would just completely take over the entire surface of

0:51:22.680 --> 0:51:25.920
<v Speaker 1>the planet and eventually more of it and turn it

0:51:26.040 --> 0:51:28.359
<v Speaker 1>into just more molecular assemblers. So we would all get

0:51:28.480 --> 0:51:32.160
<v Speaker 1>devoured by these little nanotechnology things. Here's the good news.

0:51:32.400 --> 0:51:36.160
<v Speaker 1>We don't have those, so there's no worry about it happening.

0:51:36.239 --> 0:51:39.200
<v Speaker 1>But it is one of those kind of doomsday scenarios

0:51:39.280 --> 0:51:43.480
<v Speaker 1>that science fiction authors have proposed after hearing about the

0:51:43.840 --> 0:51:47.440
<v Speaker 1>concept of a molecular assembler. We do have three D

0:51:47.600 --> 0:51:52.440
<v Speaker 1>printed foods, there are some examples out there. Typically, the

0:51:52.600 --> 0:51:56.960
<v Speaker 1>three D printed foods are fairly primitive compared to this.

0:51:57.080 --> 0:52:01.160
<v Speaker 1>I mean, we're not building them molecule by molly fuel. Instead,

0:52:01.280 --> 0:52:05.560
<v Speaker 1>you're printing out layers of ingredients until you have a

0:52:05.640 --> 0:52:09.400
<v Speaker 1>finished product. In some cases, it's it's not that different

0:52:09.520 --> 0:52:12.920
<v Speaker 1>from like putting icing on top of a cake. You're

0:52:12.960 --> 0:52:15.920
<v Speaker 1>just laying down a layer and another layer on top

0:52:15.960 --> 0:52:19.120
<v Speaker 1>of that, another layer on top of that. UM. In fact,

0:52:19.160 --> 0:52:21.080
<v Speaker 1>a lot of people have said that three D printers

0:52:21.160 --> 0:52:24.080
<v Speaker 1>are about as close to replicators as we can get

0:52:24.320 --> 0:52:27.640
<v Speaker 1>right now, of course, the three D printers not replicating anything,

0:52:27.719 --> 0:52:30.839
<v Speaker 1>not not in the sense of star Trek. You could

0:52:31.040 --> 0:52:34.160
<v Speaker 1>have a single digital model, send it to a three

0:52:34.239 --> 0:52:36.239
<v Speaker 1>D printer and have the three D printer printed out,

0:52:36.680 --> 0:52:40.720
<v Speaker 1>and it might be using plastic, it might be using metal,

0:52:40.840 --> 0:52:43.600
<v Speaker 1>it might be using glass, it could be using organic material.

0:52:43.719 --> 0:52:48.239
<v Speaker 1>We've seen some interesting experiments using three D printers to

0:52:48.360 --> 0:52:52.360
<v Speaker 1>create artificial organs, for example, or at least artificial tissue.

0:52:53.120 --> 0:53:00.239
<v Speaker 1>UM that's sort of potential, is phenomenal, but again it's

0:53:00.320 --> 0:53:03.560
<v Speaker 1>not quite the same thing as a replicator. It doesn't

0:53:03.560 --> 0:53:07.560
<v Speaker 1>get down on that level. Eric Drexler is probably one

0:53:07.600 --> 0:53:12.280
<v Speaker 1>of the more famous figures out there who has suggested

0:53:12.320 --> 0:53:15.440
<v Speaker 1>this idea of the nano factories of molecular assimilars approach.

0:53:16.280 --> 0:53:20.680
<v Speaker 1>But it's it's really difficult to say whether or not

0:53:20.800 --> 0:53:24.759
<v Speaker 1>this will ever come about as an actual thing. Uh.

0:53:25.239 --> 0:53:28.440
<v Speaker 1>There are a lot of different mechanical and chemical manipulation

0:53:28.560 --> 0:53:31.000
<v Speaker 1>approaches we would have to master in order for this

0:53:31.120 --> 0:53:34.399
<v Speaker 1>to work, and there's no guarantee yet that we will

0:53:34.480 --> 0:53:37.759
<v Speaker 1>ever actually reach that point, or if we do that

0:53:37.880 --> 0:53:41.479
<v Speaker 1>it will be any more efficient than other methodologies. So again,

0:53:41.640 --> 0:53:43.920
<v Speaker 1>kind of like some of the other Star Trek technologies,

0:53:43.960 --> 0:53:47.120
<v Speaker 1>it's not necessarily that they're impossible. It may be that

0:53:47.200 --> 0:53:50.800
<v Speaker 1>they become impractical, that there are other ways of addressing

0:53:50.920 --> 0:53:56.319
<v Speaker 1>the problem that maybe aren't as science fiction. Ee, maybe

0:53:56.360 --> 0:53:58.839
<v Speaker 1>they're not as magical in the long run, but they

0:53:59.000 --> 0:54:02.759
<v Speaker 1>are less inefficient and therefore more practical on a day

0:54:02.800 --> 0:54:05.719
<v Speaker 1>to day basis. So we're probably not even close to

0:54:05.840 --> 0:54:11.680
<v Speaker 1>creating any kind of nanotechnology or molecular assembler um. It's

0:54:12.200 --> 0:54:15.600
<v Speaker 1>it's a tall order. We have gotten to the point

0:54:15.640 --> 0:54:19.000
<v Speaker 1>where we can manipulate individual atoms. You may remember that

0:54:19.120 --> 0:54:25.360
<v Speaker 1>IBM researchers were able to take atoms and and position

0:54:25.440 --> 0:54:27.600
<v Speaker 1>them with a I believe it was a scanning electron

0:54:27.719 --> 0:54:30.400
<v Speaker 1>microscope where they were able to position them one at

0:54:30.440 --> 0:54:34.200
<v Speaker 1>a time to spell out IBM, which is kind of clever,

0:54:35.000 --> 0:54:40.080
<v Speaker 1>but that's a far far cry of using atoms to

0:54:40.160 --> 0:54:43.040
<v Speaker 1>spell out a word and using atoms to make a

0:54:43.600 --> 0:54:49.600
<v Speaker 1>nice pastrami sandwich and some hot Earl gray tea but

0:54:49.719 --> 0:54:54.920
<v Speaker 1>this is the sort of technology that we find inspirational. Uh.

0:54:55.080 --> 0:54:58.160
<v Speaker 1>There have been plenty of examples of tech in Star

0:54:58.280 --> 0:55:03.399
<v Speaker 1>Trek that either directly or indirectly influenced people to try

0:55:03.480 --> 0:55:08.520
<v Speaker 1>and create tech in the real world that approaches that

0:55:08.719 --> 0:55:12.000
<v Speaker 1>same use. Try quarters are a great example, And in

0:55:12.080 --> 0:55:15.480
<v Speaker 1>a future episode I will definitely cover those. Other things

0:55:15.560 --> 0:55:18.120
<v Speaker 1>I'll have to cover will include things like phasers and

0:55:18.280 --> 0:55:24.200
<v Speaker 1>shields and cloaking devices. The list is enormous, but I

0:55:24.320 --> 0:55:26.920
<v Speaker 1>can't possibly tackle all of that in one episode. It

0:55:26.960 --> 0:55:30.960
<v Speaker 1>would take ages and ages, and honestly, I I want

0:55:31.000 --> 0:55:33.520
<v Speaker 1>to make sure I get to other stuff. So at

0:55:33.600 --> 0:55:36.600
<v Speaker 1>some point in the future I will revisit this topic

0:55:36.760 --> 0:55:39.040
<v Speaker 1>and I will cover some of the other technologies found

0:55:39.200 --> 0:55:42.759
<v Speaker 1>in Star Trek, and we will explore those possibilities, like

0:55:43.760 --> 0:55:46.640
<v Speaker 1>impulse drive. What exactly is impulse drive and how does

0:55:46.680 --> 0:55:50.200
<v Speaker 1>it work? You know, what are the uh? What does

0:55:50.239 --> 0:55:53.680
<v Speaker 1>it mean if you reverse the polarity? Apparently it's important

0:55:53.719 --> 0:55:55.879
<v Speaker 1>because it happens in like half the episodes of Star

0:55:55.960 --> 0:55:59.560
<v Speaker 1>Trek the Next Generation? But and why does Riker sitting

0:55:59.600 --> 0:56:01.839
<v Speaker 1>at chair or by swinging his leg over the back

0:56:01.920 --> 0:56:06.200
<v Speaker 1>of the chair before sitting down? Some of these questions

0:56:06.360 --> 0:56:09.200
<v Speaker 1>may in fact be impossible for us to answer, but

0:56:09.320 --> 0:56:11.640
<v Speaker 1>we will take a close look at them in the future.

0:56:12.400 --> 0:56:15.640
<v Speaker 1>In the meantime, if any of you have suggestions for

0:56:16.200 --> 0:56:19.200
<v Speaker 1>topics I should cover in tech stuff, whether it's the

0:56:19.360 --> 0:56:23.200
<v Speaker 1>tech of fictional universe is, maybe it's a specific type

0:56:23.239 --> 0:56:25.800
<v Speaker 1>of technology and you've always wanted to know how it works.

0:56:26.239 --> 0:56:28.600
<v Speaker 1>Maybe it's a company you want to hear more about

0:56:28.640 --> 0:56:31.120
<v Speaker 1>its history and how it how it came to be,

0:56:31.760 --> 0:56:34.440
<v Speaker 1>or a specific person in the world of technology you

0:56:34.480 --> 0:56:36.920
<v Speaker 1>would like me to cover. Or maybe there's someone I

0:56:36.960 --> 0:56:41.680
<v Speaker 1>should interview and talk to about their expertise in whichever

0:56:41.840 --> 0:56:44.840
<v Speaker 1>field of tech they happen to be focused in. You

0:56:44.880 --> 0:56:48.400
<v Speaker 1>should let me know because otherwise I'm just I'm just

0:56:48.560 --> 0:56:52.239
<v Speaker 1>casting out into the void, or depending heavily upon my

0:56:52.320 --> 0:56:55.359
<v Speaker 1>producer Ramsey, who is amazing at coming up with really

0:56:55.440 --> 0:56:59.279
<v Speaker 1>cool ideas and it's a it's a huge load off

0:56:59.320 --> 0:57:01.320
<v Speaker 1>my mind. If you want to be like Ramsey, and

0:57:01.480 --> 0:57:05.240
<v Speaker 1>trust me you do. He looks good in a denim jacket.

0:57:05.880 --> 0:57:08.440
<v Speaker 1>You gotta make sure you get in touch with me.

0:57:08.560 --> 0:57:11.200
<v Speaker 1>You send me an email the addresses tech stuff at

0:57:11.280 --> 0:57:14.080
<v Speaker 1>how stuff works dot com, or drop me a line

0:57:14.239 --> 0:57:16.560
<v Speaker 1>on Twitter or Facebook. The handle for the show at

0:57:16.600 --> 0:57:19.640
<v Speaker 1>both of those is tech Stuff hs W. Remember I

0:57:19.840 --> 0:57:23.760
<v Speaker 1>often will live stream my recording sessions. It happens on

0:57:23.880 --> 0:57:28.200
<v Speaker 1>Wednesdays and Friday's. Just go to twitch dot tv slash

0:57:28.280 --> 0:57:31.600
<v Speaker 1>tech Stuff. You'll see the schedule there. You can join in.

0:57:31.840 --> 0:57:34.200
<v Speaker 1>You can log into the chat room. I'm happy to

0:57:34.320 --> 0:57:37.960
<v Speaker 1>chat with you guys and have a great discussion. Sometimes

0:57:38.160 --> 0:57:42.320
<v Speaker 1>I get phenomenal suggestions in there, sometimes I get silly

0:57:42.400 --> 0:57:45.400
<v Speaker 1>ones and guess what, I like both of those things,

0:57:45.680 --> 0:57:49.520
<v Speaker 1>so join in on the fun. Also, if you love

0:57:49.640 --> 0:57:53.520
<v Speaker 1>technology and you want even more, you should subscribe to

0:57:53.600 --> 0:57:56.800
<v Speaker 1>the new show text Stuff Daily. That's a show that

0:57:56.880 --> 0:57:59.920
<v Speaker 1>comes out every day Monday through Friday. It's about a

0:58:00.080 --> 0:58:03.080
<v Speaker 1>five or six minute long show, and we just cover

0:58:03.480 --> 0:58:06.240
<v Speaker 1>little topics that have been in recent discussion in tech

0:58:06.360 --> 0:58:09.560
<v Speaker 1>news and give you context behind it so you understand

0:58:09.640 --> 0:58:12.840
<v Speaker 1>the stories that are behind the headlines. So make sure

0:58:12.920 --> 0:58:15.920
<v Speaker 1>you search for that on whatever podcatching service you use.

0:58:16.080 --> 0:58:19.919
<v Speaker 1>Tech Stuff Daily and I'll talk to you again really

0:58:20.080 --> 0:58:28.800
<v Speaker 1>soon for more on this and thousands of other topics.

0:58:28.840 --> 0:58:30.400
<v Speaker 1>Because it has to works dot Com