WEBVTT - Ancient Oars on the Wine-Dark Sea, Part 2

0:00:03.080 --> 0:00:07.080
<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

0:00:12.680 --> 0:00:14.880
<v Speaker 2>Hey you welcome do Stuff to Blow your Mind. My

0:00:14.960 --> 0:00:15.760
<v Speaker 2>name is Robert.

0:00:15.640 --> 0:00:18.119
<v Speaker 3>Lamb and I am Joe McCormick, and we're back with

0:00:18.200 --> 0:00:21.840
<v Speaker 3>part two in our series on the ore powered galleys

0:00:21.960 --> 0:00:25.360
<v Speaker 3>of the ancient World. Now, if you haven't heard part

0:00:25.400 --> 0:00:27.639
<v Speaker 3>one yet, you might want to go listen to that first.

0:00:27.680 --> 0:00:32.280
<v Speaker 3>But in the previous episode we talked about Ptolemy, the

0:00:32.360 --> 0:00:37.000
<v Speaker 3>fourth of Egypt's great war ship, which allegedly was built

0:00:37.000 --> 0:00:40.240
<v Speaker 3>in the third century BCE. We have no physical remains,

0:00:40.440 --> 0:00:44.080
<v Speaker 3>only historical descriptions, but Rob what were some good details

0:00:44.080 --> 0:00:47.360
<v Speaker 3>on that. It allegedly had like thousands of people manning it.

0:00:47.680 --> 0:00:52.600
<v Speaker 2>Yeah, it's just an unreasonable amount of oars and oars men,

0:00:53.080 --> 0:00:56.240
<v Speaker 2>but would have been essentially an ancient world aircraft carrier,

0:00:56.480 --> 0:00:59.400
<v Speaker 2>though of course not for aircraft, but for at least troops,

0:00:59.440 --> 0:01:03.320
<v Speaker 2>if not maybe siege equipment. The general consensus has often

0:01:03.400 --> 0:01:05.679
<v Speaker 2>been that this is not a practical war vessel, but

0:01:05.800 --> 0:01:08.920
<v Speaker 2>just a way of showing off. So we talked a

0:01:08.959 --> 0:01:11.520
<v Speaker 2>little bit about that, and my intention is to eventually

0:01:11.560 --> 0:01:13.840
<v Speaker 2>come back to it and look at some more scholarship

0:01:13.880 --> 0:01:17.240
<v Speaker 2>about it. Once we finished talking about all of the

0:01:17.360 --> 0:01:22.400
<v Speaker 2>operational war vessels of the ancient world in the Mediterranean.

0:01:22.720 --> 0:01:24.800
<v Speaker 3>Yes, we will have to return to the big one,

0:01:25.720 --> 0:01:29.480
<v Speaker 3>but also last time we talked about the difference between

0:01:29.520 --> 0:01:33.640
<v Speaker 3>paddling and rowing, and thus the difference between paddles and ores.

0:01:33.720 --> 0:01:36.000
<v Speaker 3>You paddle with a paddle and you row with an ore,

0:01:36.680 --> 0:01:39.800
<v Speaker 3>the main difference being that an ore is locked or

0:01:39.880 --> 0:01:42.840
<v Speaker 3>pinned to the boat's hull itself some way, and you

0:01:42.920 --> 0:01:47.680
<v Speaker 3>typically row facing backwards while you paddle facing forwards. We

0:01:47.880 --> 0:01:51.880
<v Speaker 3>also talked about some prehistoric evidence of the use of

0:01:51.920 --> 0:01:55.480
<v Speaker 3>wooden paddles for water transport in Stone Age Northern Europe,

0:01:55.520 --> 0:01:59.200
<v Speaker 3>including one eight to nine thousand year old paddle, and

0:01:59.280 --> 0:02:01.760
<v Speaker 3>we also talked to some of the pressures leading to

0:02:01.840 --> 0:02:05.160
<v Speaker 3>the development of different mechanisms for powering watercraft in the

0:02:05.200 --> 0:02:10.880
<v Speaker 3>ancient Mediterranean, like wind versus human powered propulsion. And we're

0:02:10.919 --> 0:02:13.680
<v Speaker 3>back with part two to continue the discussion today.

0:02:14.080 --> 0:02:16.400
<v Speaker 2>Yeah, as we started getting into in the last episode,

0:02:16.440 --> 0:02:20.799
<v Speaker 2>the ancient Mediterranean was this vast inland sea ringed by

0:02:21.360 --> 0:02:27.200
<v Speaker 2>coastal lands that both did various powerful and established civilizations

0:02:27.240 --> 0:02:32.400
<v Speaker 2>as well as emergent powers. Coastal cultures largely contained to

0:02:32.480 --> 0:02:36.799
<v Speaker 2>this inland sea developed means to travel and exploit these waters.

0:02:37.160 --> 0:02:39.880
<v Speaker 2>But the development of wind power was a huge game changer,

0:02:39.960 --> 0:02:43.280
<v Speaker 2>allowing for greater use of the sea for transportation despite

0:02:43.280 --> 0:02:46.560
<v Speaker 2>the unpredictable nature of Mediterranean winds. So with all of

0:02:46.560 --> 0:02:50.080
<v Speaker 2>this we get the establishment of greater trade routes between

0:02:50.120 --> 0:02:53.800
<v Speaker 2>these various powers, and islands like Crete also become more

0:02:53.880 --> 0:02:57.320
<v Speaker 2>and more important given all this traffic. But this also

0:02:57.440 --> 0:02:59.519
<v Speaker 2>means that you know, especially out of ancient Egypt and

0:02:59.560 --> 0:03:03.200
<v Speaker 2>out of Ancia in Mesopotamia, again you have the emergence

0:03:03.240 --> 0:03:06.840
<v Speaker 2>of all these marine trade routes and this ends up

0:03:06.840 --> 0:03:09.680
<v Speaker 2>spilling over into conflict as well, conflict over these trade

0:03:09.720 --> 0:03:12.720
<v Speaker 2>routes and around these trade routes, and we get like

0:03:12.760 --> 0:03:17.440
<v Speaker 2>a couple of key developments in maritime conflict technology. The

0:03:17.440 --> 0:03:20.799
<v Speaker 2>first one is pretty obvious and simple, and that is, okay,

0:03:20.800 --> 0:03:23.120
<v Speaker 2>if you have a ship that can carry cargo, it

0:03:23.160 --> 0:03:26.919
<v Speaker 2>can also carry troops. And so the first warships were

0:03:27.240 --> 0:03:30.840
<v Speaker 2>basically just cargo ships carrying armed forces, and we have

0:03:31.000 --> 0:03:34.280
<v Speaker 2>various accounts of this. Ancient Egyptian record speak of this

0:03:34.320 --> 0:03:37.880
<v Speaker 2>as far back as twenty four to fifty BCE. That's

0:03:37.920 --> 0:03:42.280
<v Speaker 2>when the pharaoh Sahure that means he who is close

0:03:42.320 --> 0:03:45.960
<v Speaker 2>to Ray the god used a cargo fleet to carry

0:03:45.960 --> 0:03:49.520
<v Speaker 2>an army to the Levantine coast. This would be the

0:03:49.560 --> 0:03:53.400
<v Speaker 2>earliest of multiple examples of the ancient Egyptians using seapower

0:03:53.400 --> 0:03:56.840
<v Speaker 2>to transport troops. These would have been big, lumbering troop

0:03:56.920 --> 0:03:59.960
<v Speaker 2>movements by sea. So the flip side of the coin

0:04:00.160 --> 0:04:03.080
<v Speaker 2>here is you would also see the use of sail

0:04:03.200 --> 0:04:07.560
<v Speaker 2>and or driven rovers, so small faster vessels. They could

0:04:07.600 --> 0:04:11.600
<v Speaker 2>be used to do things like deliver a message, gather intel,

0:04:12.600 --> 0:04:16.080
<v Speaker 2>also attack coastal targets or even unprotected vessels.

0:04:16.640 --> 0:04:19.520
<v Speaker 3>A theme I've noticed before, which is that sometimes the

0:04:19.560 --> 0:04:22.800
<v Speaker 3>line between naval warfare and piracy is quite thin.

0:04:23.279 --> 0:04:27.280
<v Speaker 2>Yes, yeah, absolutely, it depends on who's doing the analysis,

0:04:27.680 --> 0:04:29.839
<v Speaker 2>and we'll have more examples of that as we go here.

0:04:31.000 --> 0:04:32.920
<v Speaker 2>One of my sources in this that I cided in

0:04:32.960 --> 0:04:35.160
<v Speaker 2>the last episode is the book The Ancient Mariners by

0:04:35.200 --> 0:04:38.760
<v Speaker 2>Lionel Cassen, who is one of the one of the

0:04:38.839 --> 0:04:44.479
<v Speaker 2>key authorities of the twentieth century on ancient Mediterranean sea

0:04:44.560 --> 0:04:47.960
<v Speaker 2>powers and so forth, and he wrote that these vessels

0:04:48.200 --> 0:04:52.559
<v Speaker 2>were likely that these rovers, these smaller faster vessels were

0:04:52.640 --> 0:04:55.080
<v Speaker 2>likely as old as the big cargo ships, but our

0:04:55.120 --> 0:04:57.920
<v Speaker 2>written records of their usage and conflict only goes back

0:04:57.960 --> 0:05:02.320
<v Speaker 2>to like the fourteenth century BC. But they're quite telling.

0:05:02.400 --> 0:05:06.000
<v Speaker 2>We get this idea of fleets of sea rovers utilized

0:05:06.040 --> 0:05:10.120
<v Speaker 2>to disrupt cross sea communication and maritime trade, as well

0:05:10.160 --> 0:05:14.479
<v Speaker 2>as to eventually enforced blockades. Syrian naval units were thus

0:05:14.480 --> 0:05:18.200
<v Speaker 2>able to disrupt the link between Egypt and Biblos, and

0:05:18.680 --> 0:05:22.880
<v Speaker 2>you also had full fledged sea powers like the Minoans

0:05:22.960 --> 0:05:26.280
<v Speaker 2>and then the Mycenians who were able to hold their

0:05:26.320 --> 0:05:29.440
<v Speaker 2>own and then some against powers like Egypt. It also

0:05:29.560 --> 0:05:33.480
<v Speaker 2>meant that an age of rich over sea trade largely

0:05:33.680 --> 0:05:37.599
<v Speaker 2>entered into an age of like rampant sea rovers. So

0:05:38.400 --> 0:05:41.000
<v Speaker 2>you know, we see some of the first recorded sea

0:05:41.000 --> 0:05:43.800
<v Speaker 2>battles during this rough time period we're looking at here,

0:05:44.040 --> 0:05:48.279
<v Speaker 2>such as Rameses the Third's defeat of an invading fleet

0:05:48.360 --> 0:05:51.320
<v Speaker 2>of the Sea peoples the Battle of the Delta in

0:05:51.360 --> 0:05:52.800
<v Speaker 2>eleven seventy five BCE.

0:05:53.400 --> 0:05:56.520
<v Speaker 3>Now, an interesting thing about this particular battle is that

0:05:56.600 --> 0:05:59.880
<v Speaker 3>I've read it described in some sources as being not

0:06:00.279 --> 0:06:03.640
<v Speaker 3>that different from a land battle, just taking place on

0:06:03.760 --> 0:06:04.640
<v Speaker 3>top of the water.

0:06:05.440 --> 0:06:09.920
<v Speaker 2>Yeah, and you get that from the Egyptian illustrations of

0:06:09.960 --> 0:06:13.160
<v Speaker 2>the battle, the way that it ends up rolling out.

0:06:13.480 --> 0:06:17.320
<v Speaker 2>It's a couple of basics on the way this went down. Now,

0:06:17.360 --> 0:06:19.720
<v Speaker 2>on the subject of the Sea People's much has been

0:06:19.800 --> 0:06:23.840
<v Speaker 2>hypothesized about who they were and where they came from,

0:06:24.120 --> 0:06:30.800
<v Speaker 2>but they definitely invaded Eastern Anatolia, Syria, Palestine, Cyprus, and

0:06:30.880 --> 0:06:33.280
<v Speaker 2>Egypt toward the end of the Bronze Age and were

0:06:33.320 --> 0:06:37.960
<v Speaker 2>particularly active during the thirteenth century BC. There are different

0:06:37.960 --> 0:06:40.640
<v Speaker 2>ways to look at them, from a confederacy of different

0:06:40.720 --> 0:06:44.720
<v Speaker 2>seafaring raiders to varying groups of people's displaced by late

0:06:44.760 --> 0:06:48.880
<v Speaker 2>Bronze Age disturbances. So it's an entire topic undo itself.

0:06:49.480 --> 0:06:51.680
<v Speaker 2>But this would have been the second war between the

0:06:51.720 --> 0:06:55.599
<v Speaker 2>Egyptians and the Sea People's case in his book, wrote

0:06:55.600 --> 0:06:58.200
<v Speaker 2>that it was very much it seems like a mass

0:06:58.240 --> 0:07:01.640
<v Speaker 2>migration and not at all like the smaller raids that

0:07:01.680 --> 0:07:05.000
<v Speaker 2>Egypt had pretty much always had to contend with on

0:07:05.040 --> 0:07:08.760
<v Speaker 2>their coastal border. It consisted of two main forces working

0:07:08.800 --> 0:07:11.239
<v Speaker 2>their way down the coast toward Egypt at this point,

0:07:11.480 --> 0:07:14.400
<v Speaker 2>the main body that moved by land and the accompanying

0:07:14.480 --> 0:07:19.000
<v Speaker 2>fleet that largely kept pace along the coast. Now, as

0:07:19.040 --> 0:07:22.960
<v Speaker 2>far as the actual engagement, the way it is said

0:07:22.960 --> 0:07:27.840
<v Speaker 2>to have gone down is as follows. So the forces

0:07:27.840 --> 0:07:30.600
<v Speaker 2>of Egypt had just defeated the forces of the Sea

0:07:30.600 --> 0:07:34.320
<v Speaker 2>peoples on land in Syria and then rushed back across

0:07:34.360 --> 0:07:37.600
<v Speaker 2>the sea to Egypt with the Sea People's in pursuit,

0:07:38.040 --> 0:07:41.480
<v Speaker 2>and in doing so drew their fleet into an ambush

0:07:41.520 --> 0:07:44.080
<v Speaker 2>at the mouth of the Nile. And this would have

0:07:44.120 --> 0:07:48.240
<v Speaker 2>been via an ambush fleet, but also supporting fire from

0:07:48.240 --> 0:07:51.119
<v Speaker 2>the shore as well, but in both cases to your point,

0:07:51.520 --> 0:07:55.840
<v Speaker 2>this all very much mirrored a land battle. So you know,

0:07:55.960 --> 0:07:59.480
<v Speaker 2>people on ships shooting arrows at each other, people on

0:07:59.600 --> 0:08:03.520
<v Speaker 2>land shooting arrows of the ships, flaming or otherwise boarding

0:08:03.560 --> 0:08:07.440
<v Speaker 2>actions and so forth. Again, a lot of this is

0:08:07.480 --> 0:08:11.320
<v Speaker 2>what we gather from ancient Egyptian illustrations of the conflict.

0:08:11.840 --> 0:08:15.080
<v Speaker 3>Yes, there's one quite famous illustration of this battle that

0:08:15.280 --> 0:08:17.440
<v Speaker 3>is busy to look at.

0:08:17.960 --> 0:08:20.520
<v Speaker 2>Yeah, the only thing that's instantly clear is which one

0:08:20.560 --> 0:08:23.600
<v Speaker 2>is the pharaoh. You can figure that out pretty easily.

0:08:23.760 --> 0:08:24.600
<v Speaker 3>He's the big one.

0:08:24.960 --> 0:08:27.960
<v Speaker 2>The end result here is that it's a total Egyptian

0:08:28.040 --> 0:08:31.720
<v Speaker 2>victory over the Sea People's, you know, not wiping them out,

0:08:31.800 --> 0:08:35.280
<v Speaker 2>but defeating them enough to where they have to retreat

0:08:35.400 --> 0:08:40.040
<v Speaker 2>and are apparently unable to reach so far south again

0:08:40.120 --> 0:08:43.440
<v Speaker 2>as to attempt at the conquest of Egypt, now elsewhere

0:08:43.440 --> 0:08:46.000
<v Speaker 2>in the Mediterranean, more or less around the same time,

0:08:46.559 --> 0:08:48.960
<v Speaker 2>and as related in the Iliad, you have, of course

0:08:49.320 --> 0:08:52.920
<v Speaker 2>the whole business with Troy. Of course, as we've discussed

0:08:52.960 --> 0:08:57.079
<v Speaker 2>in the show before, also their caveats about our understanding

0:08:57.120 --> 0:09:02.200
<v Speaker 2>of the historical aspects of of Troy as opposed to

0:09:02.280 --> 0:09:06.920
<v Speaker 2>the literary context here. But for the most part, you know,

0:09:06.960 --> 0:09:11.199
<v Speaker 2>we have this story of a like a Greek alliance

0:09:11.559 --> 0:09:16.199
<v Speaker 2>taking on the city of Troy, the forces of Greece

0:09:16.640 --> 0:09:20.640
<v Speaker 2>consisting of you know, experienced marauders and traders, everyone joining

0:09:20.720 --> 0:09:26.320
<v Speaker 2>up under the command of Agamemnon. In his book, Cason writes,

0:09:27.040 --> 0:09:30.200
<v Speaker 2>it's a very well written book and has some nice descriptions.

0:09:30.360 --> 0:09:32.720
<v Speaker 2>He writes, for once the major cities of Greece for

0:09:32.840 --> 0:09:35.840
<v Speaker 2>went their traditional pastime of praying on one another and

0:09:35.960 --> 0:09:39.240
<v Speaker 2>joined hands for a combined operation against Troy. And while

0:09:39.280 --> 0:09:41.560
<v Speaker 2>it's described as of course a land based siege of

0:09:41.559 --> 0:09:44.520
<v Speaker 2>a city with no navy, they travel to their destination

0:09:44.760 --> 0:09:45.920
<v Speaker 2>via ship, and of.

0:09:45.880 --> 0:09:48.199
<v Speaker 3>Course the ships play a major role in the narrative

0:09:48.320 --> 0:09:51.280
<v Speaker 3>of the Iliad. You know, there's like the famous passage

0:09:51.280 --> 0:09:53.320
<v Speaker 3>where there's like the listing of all the ships and

0:09:53.360 --> 0:09:54.680
<v Speaker 3>the warriors brought with them.

0:09:55.160 --> 0:09:58.920
<v Speaker 2>Yeah, yeah, there's at the works of homer Are you know,

0:09:59.480 --> 0:10:02.240
<v Speaker 2>are actually a key point in trying to understand what

0:10:02.320 --> 0:10:06.679
<v Speaker 2>these ships were and how they functioned. Okayse And points

0:10:06.720 --> 0:10:10.240
<v Speaker 2>out that ancient freighters, as the my Sitians would have used,

0:10:10.280 --> 0:10:14.080
<v Speaker 2>typically traversed by sail alone. They were roomy and slow

0:10:15.320 --> 0:10:18.800
<v Speaker 2>ships built exclusively for war. However, it had to be galleys.

0:10:19.040 --> 0:10:21.320
<v Speaker 2>We've kind of gotten to this already, I think. So

0:10:21.360 --> 0:10:23.720
<v Speaker 2>they had to be fast when it mattered, so they

0:10:23.720 --> 0:10:27.440
<v Speaker 2>could depend on sails when speed wasn't a necessity, or

0:10:27.480 --> 0:10:30.240
<v Speaker 2>when the wind was good, which, of course it's worth

0:10:30.240 --> 0:10:32.040
<v Speaker 2>noting that if the wind is really good, that will

0:10:32.040 --> 0:10:35.240
<v Speaker 2>propel you rather swiftly. But conditions have to be right,

0:10:35.360 --> 0:10:38.800
<v Speaker 2>and you could not necessarily count on the Mediterranean winds,

0:10:38.880 --> 0:10:42.000
<v Speaker 2>especially if conflict was involved. So the sails could easily

0:10:42.080 --> 0:10:44.720
<v Speaker 2>be stored away in favor of that ore power that

0:10:44.920 --> 0:10:49.640
<v Speaker 2>was dependent entirely upon the muscles of your crew. And

0:10:49.679 --> 0:10:53.120
<v Speaker 2>he points out that the ore power here again in

0:10:53.440 --> 0:10:56.720
<v Speaker 2>Homeric times, if you will, was provided by the crew

0:10:56.760 --> 0:10:59.559
<v Speaker 2>of the vessel, which also included the ship's fighting men.

0:11:00.440 --> 0:11:03.880
<v Speaker 2>So it's interesting. So on one hand, we shouldn't make

0:11:03.880 --> 0:11:06.800
<v Speaker 2>the mistake of thinking that they were not good oarsmen.

0:11:06.920 --> 0:11:10.720
<v Speaker 2>They were apparently very good oarsman, highly trained, very skilled.

0:11:11.040 --> 0:11:15.160
<v Speaker 2>There's actually a part in the Odyssey where Alcinous brags

0:11:15.200 --> 0:11:20.000
<v Speaker 2>that brags about what great oarsmen his men are. But

0:11:20.240 --> 0:11:23.040
<v Speaker 2>they were not just dedicated to oarsmen. They also would

0:11:23.040 --> 0:11:24.600
<v Speaker 2>have been called on to do all these other things

0:11:24.600 --> 0:11:25.000
<v Speaker 2>as well.

0:11:25.520 --> 0:11:26.400
<v Speaker 3>M okay.

0:11:26.760 --> 0:11:29.560
<v Speaker 2>So there was a careful balance apparently in play to

0:11:29.679 --> 0:11:33.200
<v Speaker 2>how hard you would push your rowers, because if you

0:11:33.240 --> 0:11:36.720
<v Speaker 2>were planning on, you know, making an amphibious landing, an

0:11:36.720 --> 0:11:40.080
<v Speaker 2>amphibious invasion on the other end of your journey, they

0:11:40.160 --> 0:11:42.400
<v Speaker 2>need to be able to get up and go and

0:11:42.440 --> 0:11:45.640
<v Speaker 2>do that. So I was trying to imagine, like what

0:11:45.679 --> 0:11:48.000
<v Speaker 2>would be comparison with it would be kind of like

0:11:48.000 --> 0:11:51.360
<v Speaker 2>if an NFL team had to potentially row to I

0:11:51.360 --> 0:11:53.719
<v Speaker 2>don't know, the Super Bowl and then play the game

0:11:53.760 --> 0:11:54.440
<v Speaker 2>when they got there.

0:11:54.640 --> 0:11:56.640
<v Speaker 3>Yeah, they've got to run to the game or something.

0:11:56.679 --> 0:12:00.960
<v Speaker 2>Yeah. So the author here he contends that, yeah, basically

0:12:02.200 --> 0:12:04.800
<v Speaker 2>these folks would rather sail than row, and they would

0:12:04.840 --> 0:12:07.640
<v Speaker 2>depend on sailing as often as possible. But again, there

0:12:07.640 --> 0:12:09.720
<v Speaker 2>are going to be certain conditions where it's just going

0:12:09.800 --> 0:12:12.360
<v Speaker 2>to make sense and make all the difference to get

0:12:12.360 --> 0:12:16.679
<v Speaker 2>everybody pushing those oars or pulling those oars. Now, what

0:12:16.720 --> 0:12:19.800
<v Speaker 2>were these ships like? We have few illustrations. We have

0:12:19.880 --> 0:12:23.640
<v Speaker 2>the descriptions by Homer, including part in the Odyssey where

0:12:23.679 --> 0:12:26.600
<v Speaker 2>Odysseus builds a new ship, But even a lot of

0:12:26.600 --> 0:12:29.440
<v Speaker 2>this didn't come together till the twentieth century when we

0:12:29.480 --> 0:12:35.560
<v Speaker 2>had maritime archaeology to give us some actual evidence to

0:12:35.600 --> 0:12:38.760
<v Speaker 2>base some of this on other archaeological data, that we

0:12:38.800 --> 0:12:42.160
<v Speaker 2>could take some of those passages and make better sense

0:12:42.160 --> 0:12:45.880
<v Speaker 2>of what they were saying. So Cason contends that the vessels,

0:12:46.400 --> 0:12:50.800
<v Speaker 2>which he jokingly describes as seagoing greyhounds during this period

0:12:50.840 --> 0:12:54.000
<v Speaker 2>between thirteen hundred and twelve hundred BC, would have looked

0:12:54.040 --> 0:12:58.079
<v Speaker 2>essentially like this, long low holes on abruptly rising prow.

0:12:58.240 --> 0:13:01.280
<v Speaker 2>That's the front of the ship. They had a curved stern,

0:13:01.360 --> 0:13:04.920
<v Speaker 2>as opposed to the reported build of the sea people's vessels,

0:13:05.000 --> 0:13:07.679
<v Speaker 2>which were described as having a straight stern. The stern,

0:13:07.720 --> 0:13:10.480
<v Speaker 2>of course, is the back of the ship. All right,

0:13:10.520 --> 0:13:12.600
<v Speaker 2>So at this point we're talking more or less about

0:13:12.640 --> 0:13:16.760
<v Speaker 2>single level galleys becoming the norm. These would have been

0:13:17.160 --> 0:13:21.240
<v Speaker 2>single level or vessels powered by around thirty men, and

0:13:21.280 --> 0:13:24.439
<v Speaker 2>we based a lot of this on like vase paintings,

0:13:25.000 --> 0:13:30.520
<v Speaker 2>Homeric writings, you know, chronicles from eighth century BC, and

0:13:30.559 --> 0:13:34.199
<v Speaker 2>so forth that let us know that. Okay, eventually though,

0:13:34.200 --> 0:13:37.080
<v Speaker 2>the ships begin to vary in size, the number of

0:13:37.160 --> 0:13:39.360
<v Speaker 2>the oars ends up ranging from twenty to forty or

0:13:39.400 --> 0:13:42.520
<v Speaker 2>even fifty. We'll get into that more later. Early on, though,

0:13:42.520 --> 0:13:45.160
<v Speaker 2>we would have been dealing with a case where most

0:13:45.160 --> 0:13:48.080
<v Speaker 2>of these vessels would have been privately owned, and they

0:13:48.080 --> 0:13:52.240
<v Speaker 2>would have engaged in both merchant trade and raiding so

0:13:52.760 --> 0:13:55.319
<v Speaker 2>as well as you know, carrying armed men to a destination,

0:13:55.920 --> 0:14:00.800
<v Speaker 2>and there would have been more of this than dedicated fighting. Again,

0:14:00.840 --> 0:14:03.000
<v Speaker 2>we get into that idea that there's a thin line

0:14:03.040 --> 0:14:08.480
<v Speaker 2>between between what is piracy and what is some other pursuit,

0:14:08.600 --> 0:14:12.560
<v Speaker 2>including actual trade. But as all this heats up, it

0:14:12.640 --> 0:14:15.520
<v Speaker 2>gets to the point where, okay, a single row of

0:14:15.800 --> 0:14:18.120
<v Speaker 2>ores is not going to cut it. You're going to

0:14:18.200 --> 0:14:23.920
<v Speaker 2>need an additional row of ores. And it's interesting getting

0:14:23.920 --> 0:14:28.160
<v Speaker 2>into this because yeah, we see the birth of the

0:14:28.200 --> 0:14:34.160
<v Speaker 2>fifty ORed vessels, the penticonters, which might have apparently reflected

0:14:34.160 --> 0:14:37.680
<v Speaker 2>a major development in the eighth century BCE, according to

0:14:37.800 --> 0:14:41.760
<v Speaker 2>Fagan and Rancoff, who I scided in the last episode.

0:14:41.800 --> 0:14:45.840
<v Speaker 2>That's Brian Fagan and Boris Rhancoff. So the vessels we're

0:14:45.840 --> 0:14:48.440
<v Speaker 2>talking about here would have featured two levels of rowers,

0:14:49.160 --> 0:14:52.160
<v Speaker 2>one rowing at the same level is those single row

0:14:52.240 --> 0:14:55.920
<v Speaker 2>galleys that came before, but then a lower level in

0:14:56.000 --> 0:14:59.440
<v Speaker 2>the hold working ores through apertures in the hole. So

0:14:59.720 --> 0:15:02.000
<v Speaker 2>it's interesting. You might imagine that we just built one

0:15:02.000 --> 0:15:04.280
<v Speaker 2>on top of the other, like an ice cream cone,

0:15:04.480 --> 0:15:06.880
<v Speaker 2>but it's not quite the same. It's a little more

0:15:07.080 --> 0:15:10.400
<v Speaker 2>complicated than that ends up involving like a reworking of

0:15:10.400 --> 0:15:11.520
<v Speaker 2>the whole itself.

0:15:12.200 --> 0:15:15.080
<v Speaker 3>Now, on one hand, I would imagine, okay, you're adding

0:15:15.200 --> 0:15:18.840
<v Speaker 3>more ores, more rowers. That gives your boat more power,

0:15:18.960 --> 0:15:23.040
<v Speaker 3>you can achieve greater speeds. But from what I understand,

0:15:23.920 --> 0:15:27.680
<v Speaker 3>splitting the operators of the vessel the power in the

0:15:27.800 --> 0:15:32.440
<v Speaker 3>rowers into multiple levels also has other implications for the

0:15:32.520 --> 0:15:35.080
<v Speaker 3>design and construction of the vessel.

0:15:35.400 --> 0:15:37.600
<v Speaker 2>Yeah, yeah, And I found this really interesting as well,

0:15:37.600 --> 0:15:41.200
<v Speaker 2>because it wasn't simply that you could have more ores

0:15:41.240 --> 0:15:44.720
<v Speaker 2>per vessel and therefore more power. In fact, in many

0:15:44.800 --> 0:15:47.440
<v Speaker 2>cases you'd have vessels with the same number of ores

0:15:47.480 --> 0:15:50.640
<v Speaker 2>that a single level craft would have boasted. But since

0:15:50.680 --> 0:15:53.720
<v Speaker 2>you can spread them out across two levels, that means

0:15:53.720 --> 0:15:56.680
<v Speaker 2>you can make the craft itself shorter. So you had

0:15:56.680 --> 0:15:59.400
<v Speaker 2>the ability to make not only a faster vessel, but

0:15:59.480 --> 0:16:01.760
<v Speaker 2>this is key, a more maneuverable one.

0:16:02.160 --> 0:16:05.120
<v Speaker 3>Ah Right, So a shorter vessel will have less drag

0:16:05.200 --> 0:16:07.840
<v Speaker 3>in the water and will be able to turn more easily,

0:16:07.880 --> 0:16:11.080
<v Speaker 3>and I guess probably also have less weight per unit

0:16:11.120 --> 0:16:12.000
<v Speaker 3>of rowing space.

0:16:12.360 --> 0:16:17.360
<v Speaker 2>Yeah. I don't know if there's an actual decent comparison

0:16:17.400 --> 0:16:19.920
<v Speaker 2>to be made to buses, but I couldn't help but

0:16:19.960 --> 0:16:22.360
<v Speaker 2>think about like the difference between like a double decker

0:16:22.400 --> 0:16:25.360
<v Speaker 2>bus and one of those giant buses where they're like

0:16:25.480 --> 0:16:28.680
<v Speaker 2>joined together with this bendi part in the middle, because

0:16:28.720 --> 0:16:32.240
<v Speaker 2>I guess both of them can be difficult to maneuver

0:16:32.600 --> 0:16:35.680
<v Speaker 2>in their own way. But I don't know, maybe it's

0:16:35.680 --> 0:16:38.760
<v Speaker 2>a halfway useful analogy. But these general changes that are

0:16:38.760 --> 0:16:42.560
<v Speaker 2>going on here, according to Fake and Rohnkoff, they seem

0:16:42.640 --> 0:16:46.760
<v Speaker 2>to suggest though that fighting capacity was becoming more and

0:16:46.800 --> 0:16:50.680
<v Speaker 2>more important, and carrying capacity was less of a concern.

0:16:50.760 --> 0:16:54.520
<v Speaker 2>So yeah, you're you're having to upgrade the design of

0:16:54.560 --> 0:16:58.080
<v Speaker 2>your vessels in order to emphasize speed and mobility as

0:16:58.120 --> 0:17:00.320
<v Speaker 2>opposed to just how much stuff you could care, be

0:17:00.400 --> 0:17:05.000
<v Speaker 2>that that stuff cargo or troops or something else. However,

0:17:05.160 --> 0:17:08.880
<v Speaker 2>the length of these vessels does gradually increase, incorporating more

0:17:08.920 --> 0:17:12.840
<v Speaker 2>and more ores, upward of one hundred. So again everything

0:17:12.880 --> 0:17:17.240
<v Speaker 2>continues to evolve new forms, and then like stretch the

0:17:17.280 --> 0:17:19.680
<v Speaker 2>ability of that form, what happens if we added more

0:17:19.680 --> 0:17:32.960
<v Speaker 2>ores to it and so forth put more ores in. Yeah,

0:17:33.760 --> 0:17:36.480
<v Speaker 2>now it's also crucial to mention that. Apparently, as action

0:17:36.560 --> 0:17:40.520
<v Speaker 2>in the Mediterranean heats up again over this, over years

0:17:40.520 --> 0:17:47.920
<v Speaker 2>and years, decades and decades, ultimately centuries, sea based trade, piracy, colonization,

0:17:48.040 --> 0:17:53.119
<v Speaker 2>and more, this kind of eventually ends the days of

0:17:53.200 --> 0:17:58.200
<v Speaker 2>independently held galleys being like the main brunt of any

0:17:58.200 --> 0:18:02.359
<v Speaker 2>force out there. So Cason wrote writes about this, saying quote,

0:18:02.359 --> 0:18:04.720
<v Speaker 2>in these days, there was no one state that had

0:18:04.840 --> 0:18:08.280
<v Speaker 2>the naval strengths to police the seas. Every city involved

0:18:08.280 --> 0:18:10.800
<v Speaker 2>in trade had to maintain its own fleet, not only

0:18:10.840 --> 0:18:14.399
<v Speaker 2>to protect its merchantmen against the ubiquitous pirates, whose calling

0:18:14.480 --> 0:18:17.440
<v Speaker 2>now as before, had the status of a recognized profession,

0:18:17.880 --> 0:18:21.840
<v Speaker 2>but also to repel attacks delivered by commercial rivals, since

0:18:21.880 --> 0:18:26.040
<v Speaker 2>such attempts were an acknowledged means of discouraging competition.

0:18:27.280 --> 0:18:29.760
<v Speaker 3>Literal corporate raiders exactly.

0:18:29.880 --> 0:18:33.320
<v Speaker 2>Yeah, so it's dangerous out there. And yeah, any stresses

0:18:33.359 --> 0:18:35.520
<v Speaker 2>that the building up of navies and the perfecting of

0:18:35.520 --> 0:18:38.360
<v Speaker 2>these different maritime war technologies in the ancient world, all

0:18:38.400 --> 0:18:40.800
<v Speaker 2>this one hand in hand with the planning, the planting

0:18:40.840 --> 0:18:43.520
<v Speaker 2>of colonies, the opening up of new trade routes between

0:18:43.520 --> 0:18:48.200
<v Speaker 2>these various city states, and so forth. So yeah, it's

0:18:48.240 --> 0:18:51.880
<v Speaker 2>just it gets more and more dangerous, and the maritime

0:18:51.960 --> 0:18:56.040
<v Speaker 2>technology evolves to keep up with that. Now, the pentagonter

0:18:56.240 --> 0:18:59.280
<v Speaker 2>seemed again that the two leveled org vessels seems to

0:18:59.320 --> 0:19:01.920
<v Speaker 2>have remained the main warship from the eight through six

0:19:02.000 --> 0:19:07.439
<v Speaker 2>centuries BCE, But clearly this climate demanded greater innovation, you know,

0:19:07.840 --> 0:19:12.080
<v Speaker 2>to continue to to you know, to push the boundaries

0:19:12.080 --> 0:19:16.160
<v Speaker 2>of what's possible. Every conceivable edge is going to count

0:19:16.720 --> 0:19:21.119
<v Speaker 2>in one of these altercations. And so we see a

0:19:21.119 --> 0:19:23.720
<v Speaker 2>couple of things, and they're very interconnected here. One was

0:19:23.800 --> 0:19:27.439
<v Speaker 2>the increasing importance of the nautical ram, which we'll get

0:19:27.480 --> 0:19:29.959
<v Speaker 2>to in a bit. But then the other goes in

0:19:30.000 --> 0:19:31.959
<v Speaker 2>hand in hand with that as well, and that is

0:19:32.119 --> 0:19:36.239
<v Speaker 2>I think everyone can guess, add a third level of

0:19:36.359 --> 0:19:42.200
<v Speaker 2>rowers to your vessel optimize. Yeah, add more ores, more

0:19:42.280 --> 0:19:45.679
<v Speaker 2>humans pulling those ores so that we can have more power.

0:19:45.800 --> 0:19:48.480
<v Speaker 3>So the name of the try Rem comes from three

0:19:48.840 --> 0:19:49.960
<v Speaker 3>levels of rowers.

0:19:50.359 --> 0:19:54.720
<v Speaker 2>That's right, the try Rem. It's basically like we've been describing.

0:19:54.760 --> 0:19:59.080
<v Speaker 2>It's the Penticonter with a third level added. But make

0:19:59.160 --> 0:20:03.080
<v Speaker 2>no mistake, this is really did apparently push the engineering

0:20:03.080 --> 0:20:06.679
<v Speaker 2>limits of the ancient world, and according to what I've

0:20:06.680 --> 0:20:09.800
<v Speaker 2>been reading, could easily be considered the most advanced vehicle

0:20:09.920 --> 0:20:13.320
<v Speaker 2>of the age. So it wasn't just let's strap another

0:20:13.920 --> 0:20:17.639
<v Speaker 2>row of oars up there, it wasn't. It involved redesigning

0:20:17.640 --> 0:20:22.679
<v Speaker 2>the whole ship. And these were advanced vehicles that in

0:20:22.720 --> 0:20:25.240
<v Speaker 2>the last episode we compared to jet fighters of today,

0:20:25.600 --> 0:20:29.439
<v Speaker 2>ultimately in the long run, too expensive for city states

0:20:29.480 --> 0:20:31.800
<v Speaker 2>to keep up with. And of course these became just

0:20:31.960 --> 0:20:35.720
<v Speaker 2>a staple of sea conflict and sea power of the day.

0:20:36.440 --> 0:20:38.359
<v Speaker 2>The Greeks used these, and then the defeat of the

0:20:38.400 --> 0:20:43.000
<v Speaker 2>Persians at Salamis in for ADBCE, and they would be

0:20:43.200 --> 0:20:46.639
<v Speaker 2>a major part of their maritime might. This battle, by

0:20:46.680 --> 0:20:49.879
<v Speaker 2>the way, I am reminded, is depicted in the twenty

0:20:49.880 --> 0:20:54.960
<v Speaker 2>fourteen three hundred sequel. As usual a sequel, there was

0:20:55.000 --> 0:20:57.080
<v Speaker 2>a sequel. I saw part of it on an airplane,

0:20:58.560 --> 0:21:01.399
<v Speaker 2>as usual. I am dubious about out looking to a

0:21:01.440 --> 0:21:05.960
<v Speaker 2>three hundred picture for any kind of historical accuracy. But

0:21:06.400 --> 0:21:08.000
<v Speaker 2>I don't know. People who have seen the movie write

0:21:08.040 --> 0:21:10.360
<v Speaker 2>in maybe it has some really good trirem scenes. I mean,

0:21:10.800 --> 0:21:12.840
<v Speaker 2>I would at least ask that there would be cool

0:21:12.880 --> 0:21:16.840
<v Speaker 2>trirem action sequences in that picture. So, as far as

0:21:16.840 --> 0:21:20.000
<v Speaker 2>we know, with the trirem the third level, the top

0:21:20.119 --> 0:21:24.919
<v Speaker 2>level would have had the oarsmen rowing through outriggers so

0:21:25.000 --> 0:21:27.680
<v Speaker 2>as to keep the whole as narrow as possible, while

0:21:27.680 --> 0:21:31.359
<v Speaker 2>the two lower levels would have rowed through whole apertures.

0:21:31.920 --> 0:21:34.159
<v Speaker 2>As such, you could power up a vessel with a

0:21:34.160 --> 0:21:36.960
<v Speaker 2>good one hundred and seventy ores and it would have

0:21:37.000 --> 0:21:41.280
<v Speaker 2>been as maneuverable as the two level pentdiconter, but ultimately

0:21:41.320 --> 0:21:45.640
<v Speaker 2>faster and deadlier. Now where did this innovation come from? Well,

0:21:46.600 --> 0:21:49.080
<v Speaker 2>according to the author, as I was reading here, Athenian

0:21:49.160 --> 0:21:55.199
<v Speaker 2>general and historian Thucydides credited to the Corinthian shipwright Menocles

0:21:55.480 --> 0:21:58.240
<v Speaker 2>in the eighth century, but Fagan and Rankov state that

0:21:58.520 --> 0:22:02.119
<v Speaker 2>more recent scholarships suggest that the invention hailed from perhaps

0:22:02.160 --> 0:22:05.800
<v Speaker 2>the Egyptians or the Phoenicians under Persian rule near the

0:22:05.880 --> 0:22:09.560
<v Speaker 2>end of the sixth century. Now, as of their writing,

0:22:09.760 --> 0:22:13.320
<v Speaker 2>there had been zero wrecks of these vessels discovered, duing

0:22:13.440 --> 0:22:16.160
<v Speaker 2>part to the fact that they would have apparently it's

0:22:16.160 --> 0:22:20.120
<v Speaker 2>thought have had positive buoyancy of hold. But in any

0:22:20.119 --> 0:22:23.080
<v Speaker 2>case this was the case, then it's still the case.

0:22:23.119 --> 0:22:26.840
<v Speaker 2>Now thousands of these ships were built and lost, and

0:22:26.880 --> 0:22:29.600
<v Speaker 2>apparently truly lost, because we've never found a wreck.

0:22:29.960 --> 0:22:32.360
<v Speaker 3>Now by never found a wreck, rob you mean never

0:22:32.440 --> 0:22:38.520
<v Speaker 3>found a substantially intact wreck. But we do have pieces, right.

0:22:38.640 --> 0:22:42.960
<v Speaker 2>We have pieces. We have we have various other bits

0:22:42.960 --> 0:22:45.720
<v Speaker 2>and pieces, you know, we have literary and historic writings.

0:22:46.000 --> 0:22:49.200
<v Speaker 2>And there were also some remains of the sea harbor

0:22:49.280 --> 0:22:53.240
<v Speaker 2>sheds at Piraeus near Athens that were also helpful in

0:22:53.320 --> 0:22:56.119
<v Speaker 2>trying to piece together exactly what a trirem was.

0:22:56.600 --> 0:22:59.920
<v Speaker 3>But if somebody's trying to build a replica replica of

0:23:00.000 --> 0:23:03.320
<v Speaker 3>an ancient Greek tryrem, in the modern world, it is

0:23:03.359 --> 0:23:08.040
<v Speaker 3>an exercise involving some amount of speculation and interpretation. You

0:23:08.040 --> 0:23:10.960
<v Speaker 3>don't just have like one you can copy right right.

0:23:11.080 --> 0:23:15.440
<v Speaker 2>And this was the endeavor in the creation of the

0:23:15.560 --> 0:23:19.840
<v Speaker 2>Olympias in the mid nineteen eighties, where you had a

0:23:19.920 --> 0:23:23.320
<v Speaker 2>bunch of experts come together and build what I've seen

0:23:23.359 --> 0:23:27.240
<v Speaker 2>referred to as a floating hypothesis. Let's take everything we

0:23:27.400 --> 0:23:31.639
<v Speaker 2>know about what a tr rem probably was, you know

0:23:31.720 --> 0:23:34.680
<v Speaker 2>what we know about ancient construction techniques and so forth,

0:23:34.960 --> 0:23:38.720
<v Speaker 2>and let's build one with the understanding that we're we're

0:23:38.760 --> 0:23:43.520
<v Speaker 2>not going to get it one hundred percent correct. You know,

0:23:42.119 --> 0:23:47.240
<v Speaker 2>nobody has I have seen anybody arguing that the resulting

0:23:47.280 --> 0:23:51.480
<v Speaker 2>ship is just dead on. It's inevitably incorrect. It cannot

0:23:51.800 --> 0:23:55.359
<v Speaker 2>possibly be a one for one match for what any

0:23:55.400 --> 0:23:58.320
<v Speaker 2>given try ream actually was in the ancient world. But

0:23:58.440 --> 0:24:00.720
<v Speaker 2>the idea is that it would give us like a

0:24:00.840 --> 0:24:06.240
<v Speaker 2>solid model which we could then run through trials, experiment with,

0:24:06.760 --> 0:24:12.480
<v Speaker 2>and then have nuanced conversations about where this prototype gets

0:24:12.480 --> 0:24:15.040
<v Speaker 2>it wrong. You know, where this recreation gets it wrong,

0:24:15.119 --> 0:24:18.240
<v Speaker 2>Like Okay, maybe it's it's too heavy and therefore too slow,

0:24:18.440 --> 0:24:21.960
<v Speaker 2>or maybe you know, it's not tough enough to withstand

0:24:22.119 --> 0:24:26.040
<v Speaker 2>being rammed and so forth, And so they built this thing.

0:24:26.080 --> 0:24:30.639
<v Speaker 2>And there are plenty of images of this vessel there are,

0:24:31.040 --> 0:24:34.639
<v Speaker 2>there's there's footage, there's there have been documentaries, there is.

0:24:34.800 --> 0:24:37.960
<v Speaker 2>The resulting craft was thirty six point nine meters or

0:24:38.119 --> 0:24:40.200
<v Speaker 2>one hundred and twenty one feet one inch in length,

0:24:40.720 --> 0:24:43.639
<v Speaker 2>powered by two sails, and of course one hundred and

0:24:43.680 --> 0:24:47.000
<v Speaker 2>seventy oarsmen. And I believe oorsmon is technically considered a

0:24:47.040 --> 0:24:51.960
<v Speaker 2>gender neutral term because i've and I have seen plenty

0:24:51.960 --> 0:24:55.800
<v Speaker 2>of photos of the folks that they recruited to power

0:24:55.880 --> 0:24:58.439
<v Speaker 2>this vessel in these trials, and you see plenty of

0:24:58.440 --> 0:25:01.200
<v Speaker 2>female oarsmen on the crew as well. And they did

0:25:01.359 --> 0:25:04.359
<v Speaker 2>five seasons of trials between nineteen eighty seven and nineteen

0:25:04.480 --> 0:25:05.000
<v Speaker 2>ninety four.

0:25:06.200 --> 0:25:08.200
<v Speaker 3>So I guess some people got really good at rowing.

0:25:08.800 --> 0:25:10.560
<v Speaker 2>Yeah, I mean, you can imagine where there would have

0:25:10.560 --> 0:25:13.240
<v Speaker 2>been a huge sense of camaraderie in this. If you

0:25:13.280 --> 0:25:18.160
<v Speaker 2>were a rowing enthusiast or and or you know, an

0:25:18.160 --> 0:25:22.480
<v Speaker 2>ancient maritime warfare enthusiast, you know, you'd want to get

0:25:22.520 --> 0:25:26.159
<v Speaker 2>in there, cram into this vessel with all these people

0:25:26.200 --> 0:25:27.200
<v Speaker 2>and start pulling.

0:25:26.960 --> 0:25:29.000
<v Speaker 3>These oars oh, does it look fairly cozy.

0:25:29.840 --> 0:25:33.879
<v Speaker 2>It looks like there is a sense of camaraderie. And

0:25:34.119 --> 0:25:36.000
<v Speaker 2>the photos that I was looking at, you know, it's

0:25:36.000 --> 0:25:38.240
<v Speaker 2>a very nice day in the Mediterranean, so there is

0:25:38.280 --> 0:25:41.320
<v Speaker 2>a certain vacation y feel to these photos. But also

0:25:41.400 --> 0:25:44.280
<v Speaker 2>it is a lot of people crammed into and above

0:25:44.320 --> 0:25:47.199
<v Speaker 2>the whole of a vessel, pulling oars and having to

0:25:47.200 --> 0:25:51.080
<v Speaker 2>do so in a skilled and determined fashion. I've read

0:25:51.080 --> 0:25:54.960
<v Speaker 2>that the Olympias boasted an armament of the vessel is

0:25:54.960 --> 0:25:59.479
<v Speaker 2>still round it, but it has a bronze ram on

0:25:59.520 --> 0:26:03.480
<v Speaker 2>the bow, ten spears and four archers. But I don't

0:26:03.520 --> 0:26:05.840
<v Speaker 2>think it actually engaged in any military activity in the

0:26:05.920 --> 0:26:09.600
<v Speaker 2>late eighties and early nineties, just to be clear on that.

0:26:10.040 --> 0:26:11.600
<v Speaker 2>But I can't help but think that it would have

0:26:11.600 --> 0:26:13.119
<v Speaker 2>made for a nice time travel movie.

0:26:13.200 --> 0:26:16.720
<v Speaker 3>Right Wait, you mean the replica and its krew get

0:26:16.760 --> 0:26:18.479
<v Speaker 3>sent to the past and they have to fight their

0:26:18.520 --> 0:26:21.000
<v Speaker 3>way through through I don't know, battles in the fifth

0:26:21.040 --> 0:26:24.600
<v Speaker 3>century BCE or a bunch of try Reams from the

0:26:24.640 --> 0:26:27.359
<v Speaker 3>fifth century BCE come to now and threaten all of

0:26:27.359 --> 0:26:30.480
<v Speaker 3>our modern navies and only a Tryream can fight them back.

0:26:30.680 --> 0:26:33.399
<v Speaker 2>I think both concepts could work, and I think a

0:26:33.480 --> 0:26:36.879
<v Speaker 2>comedy would perhaps work well, you know, you could have

0:26:36.960 --> 0:26:41.600
<v Speaker 2>this almost almost kind of like the Odyssey or something, right,

0:26:41.680 --> 0:26:46.880
<v Speaker 2>except it's having to return home from the future or something. Anyway,

0:26:47.040 --> 0:26:49.240
<v Speaker 2>the key findings from the Olympus trials, and there are

0:26:49.240 --> 0:26:50.800
<v Speaker 2>a lot of findings. There are a lot of these trials,

0:26:50.840 --> 0:26:53.600
<v Speaker 2>and again a lot of this was about, you know,

0:26:53.680 --> 0:26:57.000
<v Speaker 2>creating space to then have these more nuanced discussions about

0:26:57.000 --> 0:26:59.320
<v Speaker 2>what they got wrong right and what they perhaps got wrong.

0:26:59.720 --> 0:27:02.840
<v Speaker 2>But apparently they found that chiefly a three level war

0:27:02.920 --> 0:27:06.719
<v Speaker 2>system is viable. Prior to this, some scholars had doubted

0:27:06.720 --> 0:27:10.000
<v Speaker 2>that it was actually possible to have three levels of oarsmen.

0:27:10.240 --> 0:27:13.399
<v Speaker 2>They also found that it was both fast and highly maneuverable.

0:27:13.520 --> 0:27:16.639
<v Speaker 2>I think with this model they were able to reach

0:27:17.160 --> 0:27:19.560
<v Speaker 2>maximum more speeds of just under nine knots. But I

0:27:19.560 --> 0:27:22.240
<v Speaker 2>think there are some discussions about how maybe that was

0:27:22.280 --> 0:27:25.320
<v Speaker 2>too slow, maybe the vessel was too heavy. Again, there's

0:27:25.320 --> 0:27:27.560
<v Speaker 2>a lot of back and forth as part of the

0:27:28.520 --> 0:27:32.840
<v Speaker 2>research surrounding it. But Fagan and Rehnkoff and by the way,

0:27:33.080 --> 0:27:37.959
<v Speaker 2>Rencoff was a rowing Master professor of ancient history and

0:27:38.040 --> 0:27:41.120
<v Speaker 2>served as chair of the Trirene Trust that carried out

0:27:41.280 --> 0:27:46.000
<v Speaker 2>the Olympus, the Olympia's construction, and those trials. They state

0:27:46.080 --> 0:27:48.880
<v Speaker 2>that it's now widely accepted that this ship is likely

0:27:48.920 --> 0:27:53.359
<v Speaker 2>a generally accurate representation of what these ships were like. Again,

0:27:53.440 --> 0:27:57.760
<v Speaker 2>it seems unlikely that we'd ever know for sure on

0:27:57.840 --> 0:28:02.560
<v Speaker 2>this without time travel, but it seems generally on the money,

0:28:02.640 --> 0:28:05.320
<v Speaker 2>or close enough to the money for us to to

0:28:05.840 --> 0:28:09.120
<v Speaker 2>use it as a means of understanding what these vessels were.

0:28:09.520 --> 0:28:11.840
<v Speaker 2>I included a couple of photos here in our outline,

0:28:11.920 --> 0:28:14.720
<v Speaker 2>and everyone out there can can look these up as well.

0:28:14.760 --> 0:28:19.720
<v Speaker 2>But yeah, the ship at sea with oars out, sails

0:28:19.840 --> 0:28:23.800
<v Speaker 2>raised looks absolutely amazing, and there's a peek inside at

0:28:23.840 --> 0:28:26.840
<v Speaker 2>the folks pulling the oars. Again, it seems like they're

0:28:26.840 --> 0:28:29.720
<v Speaker 2>having a great time, but it is not spacious.

0:28:31.320 --> 0:28:34.359
<v Speaker 3>Also, I see there's a multi level seating with people

0:28:34.440 --> 0:28:36.080
<v Speaker 3>next to each other. I guess that's to get the

0:28:36.119 --> 0:28:39.960
<v Speaker 3>different angles of the oars in play, so a lot

0:28:40.000 --> 0:28:42.520
<v Speaker 3>of people are sort of head level with their neighbors.

0:28:42.560 --> 0:28:46.600
<v Speaker 2>Butts, Yeah, yeah, when we're talking about three levels, don't

0:28:46.600 --> 0:28:49.280
<v Speaker 2>think of it like an apartment building where there's a

0:28:49.680 --> 0:28:53.800
<v Speaker 2>there's like a clear U dividing point between first floor,

0:28:53.840 --> 0:28:56.400
<v Speaker 2>second floor, third floor. No, it's all it's all crammed

0:28:56.400 --> 0:28:59.800
<v Speaker 2>in there, and it's all part. It's not like an

0:28:59.800 --> 0:29:04.360
<v Speaker 2>I Cream cone scoop scenario. It's all incorporated into the design,

0:29:05.800 --> 0:29:10.160
<v Speaker 2>and that design is ultimately a large part of it

0:29:10.200 --> 0:29:13.400
<v Speaker 2>is about powering that ram That's right.

0:29:13.480 --> 0:29:17.280
<v Speaker 3>So, Rob, you asked me to take a look at

0:29:17.480 --> 0:29:22.640
<v Speaker 3>ramming and ramming maneuvers for this episode, and this was

0:29:22.680 --> 0:29:25.440
<v Speaker 3>a lot more interesting and complex than I expected. I

0:29:25.480 --> 0:29:28.080
<v Speaker 3>was just thinking, yeah, you know, how complex can it be?

0:29:28.080 --> 0:29:29.840
<v Speaker 3>You're just trying to run into each other. But no,

0:29:30.240 --> 0:29:31.440
<v Speaker 3>it's a delicate dance.

0:29:31.880 --> 0:29:34.480
<v Speaker 2>Yeah, I have to admit that it was more complex

0:29:34.520 --> 0:29:36.720
<v Speaker 2>than I was expecting as well. And I think part

0:29:36.720 --> 0:29:39.320
<v Speaker 2>of it is that I watched twenty Thousand Leagues Under

0:29:39.320 --> 0:29:41.440
<v Speaker 2>the Sea, the nineteen fifty four adaptation a lot as

0:29:41.440 --> 0:29:44.480
<v Speaker 2>a kid, in which, of course the fictional submarine the

0:29:44.520 --> 0:29:50.400
<v Speaker 2>Nautilus ram's enemy ships or enemies perceived enemies of Captain Nemo.

0:29:50.880 --> 0:29:54.120
<v Speaker 2>And again, this may be more nuanced in the film

0:29:54.160 --> 0:29:56.520
<v Speaker 2>than I remember, and maybe more so in the text,

0:29:56.800 --> 0:29:59.000
<v Speaker 2>but I seem to think of it as just the

0:29:59.120 --> 0:30:02.120
<v Speaker 2>Nautilus just goes as fast as it can and just

0:30:02.200 --> 0:30:05.680
<v Speaker 2>crashes through whatever it's trying to destroy. And so it's

0:30:05.720 --> 0:30:08.000
<v Speaker 2>easy for me to fall back on that and think, oh, yeah,

0:30:08.040 --> 0:30:10.640
<v Speaker 2>well ramming speed with a trirem it's just row as

0:30:10.680 --> 0:30:13.000
<v Speaker 2>fast as possible and hit them with as much velocity

0:30:13.000 --> 0:30:13.640
<v Speaker 2>as you can muster.

0:30:13.920 --> 0:30:17.240
<v Speaker 3>It's been a while since I've read twenty thousand Leagues

0:30:17.280 --> 0:30:20.000
<v Speaker 3>under the Sea, but I recall a plot line early

0:30:20.040 --> 0:30:22.600
<v Speaker 3>in the book where somebody, maybe it's a Professor Aronnax

0:30:22.720 --> 0:30:26.000
<v Speaker 3>or one of his rivals, proposes that all of the

0:30:26.120 --> 0:30:29.240
<v Speaker 3>ships that are mysteriously sinking around the world, this is

0:30:29.280 --> 0:30:33.960
<v Speaker 3>like the inciting incident or phenomena, phenomenon that begins the story,

0:30:34.240 --> 0:30:38.239
<v Speaker 3>that they are being attacked by a gigantic narwhale. It's like,

0:30:38.280 --> 0:30:40.280
<v Speaker 3>you know, the unicorn of the sea. It has this

0:30:40.360 --> 0:30:43.160
<v Speaker 3>big spike, and you know, we all know that it

0:30:43.200 --> 0:30:45.640
<v Speaker 3>grows to a length of forty feet, but imagine it

0:30:45.680 --> 0:30:48.000
<v Speaker 3>could grow even bigger. It does not grow to a

0:30:48.080 --> 0:30:51.960
<v Speaker 3>length of forty feet, but imagine it could grow even bigger.

0:30:52.000 --> 0:30:54.920
<v Speaker 3>And that's what is going on. And now, of course

0:30:55.000 --> 0:30:57.320
<v Speaker 3>what is revealed later on is that they're being rammed,

0:30:57.360 --> 0:31:00.800
<v Speaker 3>as you said, by Captain Nemo's submarine and of course,

0:31:00.960 --> 0:31:03.840
<v Speaker 3>ramming as a weapon does indeed play a major role

0:31:04.000 --> 0:31:08.280
<v Speaker 3>in naval warfare. Going back into antiquity, now, you can

0:31:08.720 --> 0:31:12.000
<v Speaker 3>think of lots of reasons that ships would have always

0:31:12.040 --> 0:31:15.080
<v Speaker 3>been important in war. As we've talked about. You know,

0:31:15.120 --> 0:31:18.040
<v Speaker 3>they can move troops, they can move cargo and provisions,

0:31:18.080 --> 0:31:21.080
<v Speaker 3>they can engage in scouting, they can deliver messages and

0:31:21.160 --> 0:31:25.480
<v Speaker 3>so forth. But this age of war, galleys, the naval

0:31:25.480 --> 0:31:28.520
<v Speaker 3>ships powered by rows of oars, really showed the importance

0:31:28.560 --> 0:31:33.000
<v Speaker 3>of direct ship to ship combat, and thus the speed,

0:31:33.200 --> 0:31:37.800
<v Speaker 3>design and maneuverability of the galleys themselves became paramount, and

0:31:37.840 --> 0:31:42.760
<v Speaker 3>that's what ultimately leads to this extremely optimized design of

0:31:43.160 --> 0:31:47.640
<v Speaker 3>the trirem. So in ancient naval conflict, as we've already

0:31:47.640 --> 0:31:50.480
<v Speaker 3>alluded to, there are several different methods you could have

0:31:50.680 --> 0:31:53.840
<v Speaker 3>of attacking other boats on the water. You could have

0:31:54.080 --> 0:31:56.520
<v Speaker 3>archers on your boat. You could come up alongside that

0:31:56.560 --> 0:31:59.920
<v Speaker 3>boat and shoot at enemy troops or the crew on board.

0:32:00.320 --> 0:32:04.280
<v Speaker 3>You could have marines armed soldiers like maybe the Greek

0:32:04.280 --> 0:32:08.160
<v Speaker 3>boats might have some hoplight soldiers that would board enemy

0:32:08.160 --> 0:32:11.360
<v Speaker 3>boats and try to attack and overwhelm the crew. Or

0:32:11.520 --> 0:32:16.120
<v Speaker 3>you could attack the physical boat itself. So a major

0:32:16.200 --> 0:32:21.480
<v Speaker 3>goal of the trirem in ancient warfare was to destroy

0:32:21.880 --> 0:32:27.560
<v Speaker 3>or more accurately immobilize enemy ships, and the primary method

0:32:27.640 --> 0:32:30.440
<v Speaker 3>of doing this was ramming. So before you had the

0:32:30.480 --> 0:32:33.400
<v Speaker 3>cannon and the torpedo, you had the ram.

0:32:33.600 --> 0:32:37.160
<v Speaker 2>Okas in the ancient Mariners' Rights, no longer was a

0:32:37.200 --> 0:32:39.920
<v Speaker 2>sea battle simply a match in which ships closed and

0:32:39.920 --> 0:32:42.480
<v Speaker 2>the marines on each side fought it out, a sort

0:32:42.520 --> 0:32:47.200
<v Speaker 2>of land fight transferred to shipboard, as in Ramsey's successful

0:32:47.200 --> 0:32:50.160
<v Speaker 2>attack on the Sea Raiders. The ram changed all that.

0:32:50.400 --> 0:32:53.520
<v Speaker 2>It shifted the emphasis to the men that nanned the oars.

0:32:54.000 --> 0:32:57.600
<v Speaker 3>That's right. The boat is the weapon, and the target

0:32:57.720 --> 0:33:00.800
<v Speaker 3>of the attack is the other boat. And so the

0:33:00.840 --> 0:33:04.360
<v Speaker 3>way you wheeld the weapon is to guide and power

0:33:04.560 --> 0:33:05.840
<v Speaker 3>the boat. That's right.

0:33:05.880 --> 0:33:08.360
<v Speaker 2>And in this you end up depending on a highly

0:33:08.360 --> 0:33:12.920
<v Speaker 2>skilled rowing crew that could, in Cason's words, respond instantly

0:33:13.040 --> 0:33:14.440
<v Speaker 2>and accurately to command.

0:33:14.800 --> 0:33:17.120
<v Speaker 3>They had to be on the same page, they had

0:33:17.120 --> 0:33:20.120
<v Speaker 3>to act fast, with great strength and power, and they

0:33:20.160 --> 0:33:23.160
<v Speaker 3>had to know what they were doing at the same

0:33:23.240 --> 0:33:27.959
<v Speaker 3>time synchronization. So, picking up again on your analogy earlier,

0:33:28.360 --> 0:33:30.760
<v Speaker 3>rob of the trirem as kind of like a jet

0:33:30.800 --> 0:33:34.840
<v Speaker 3>fighter of its time. It was a highly optimized vessel.

0:33:35.040 --> 0:33:41.000
<v Speaker 3>It was stripped down to maximize rowing power. Generally, on

0:33:41.080 --> 0:33:43.920
<v Speaker 3>a Trirem, there were no living quarters on these boats.

0:33:43.960 --> 0:33:48.000
<v Speaker 3>They were essentially all engine, but that engine was human

0:33:48.080 --> 0:33:52.440
<v Speaker 3>bodies and so as such, a weakness of the Trirem

0:33:52.480 --> 0:33:55.080
<v Speaker 3>in a way was that it would generally have to

0:33:55.400 --> 0:33:58.080
<v Speaker 3>go ashore each day to meet the needs of its

0:33:58.160 --> 0:34:01.480
<v Speaker 3>crew for food, supplies and rest. This is not a

0:34:01.480 --> 0:34:04.320
<v Speaker 3>boat for people to live on at sea for long

0:34:04.360 --> 0:34:08.040
<v Speaker 3>periods of time. Again, it's all engine and the people

0:34:08.080 --> 0:34:08.920
<v Speaker 3>are the engine.

0:34:09.239 --> 0:34:10.960
<v Speaker 2>Yeah, And you can see this when you look at

0:34:10.960 --> 0:34:15.160
<v Speaker 2>the modern photos of that reconstruction, Like there's just not

0:34:15.239 --> 0:34:19.160
<v Speaker 2>a lot of a parent room in there, so you

0:34:19.320 --> 0:34:22.359
<v Speaker 2>can't imagine how a meal would potentially work on there,

0:34:22.520 --> 0:34:25.480
<v Speaker 2>or how you would handle anything like a shift change

0:34:25.680 --> 0:34:27.280
<v Speaker 2>or sleeping and so forth.

0:34:27.480 --> 0:34:30.759
<v Speaker 3>There are accounts of people doing it, like there's one

0:34:30.760 --> 0:34:33.400
<v Speaker 3>famous account in the ancient world of a trireme that

0:34:33.560 --> 0:34:38.200
<v Speaker 3>was sent out after another one to try to overtake

0:34:38.239 --> 0:34:41.680
<v Speaker 3>it to countermand the orders that had been given, and

0:34:41.760 --> 0:34:45.560
<v Speaker 3>so allegedly, like the rowers worked in shifts so they

0:34:45.560 --> 0:34:47.839
<v Speaker 3>could row all night and one slept while the other

0:34:47.960 --> 0:34:50.120
<v Speaker 3>road and so there are stories that this kind of

0:34:50.160 --> 0:34:52.680
<v Speaker 3>thing could be done in the extreme, but generally this

0:34:52.760 --> 0:34:55.680
<v Speaker 3>is not a vessel to live on for extended periods

0:34:55.680 --> 0:35:00.719
<v Speaker 3>of time. It is made for battle, and so a

0:35:00.760 --> 0:35:04.440
<v Speaker 3>major factor deciding the success of an ancient war galley

0:35:04.640 --> 0:35:08.680
<v Speaker 3>was the ability of its crew to perform. The corollarya

0:35:08.719 --> 0:35:12.160
<v Speaker 3>of that is that human exhaustion could mean death. So

0:35:12.800 --> 0:35:16.120
<v Speaker 3>ancient trirems often would be fitted with sails of some kind.

0:35:16.160 --> 0:35:19.400
<v Speaker 3>They might have a main mast sail that could be

0:35:19.480 --> 0:35:22.560
<v Speaker 3>used to save the crew's strength while they're just sort

0:35:22.600 --> 0:35:27.160
<v Speaker 3>of cruising somewhere, and then would generally not be used

0:35:27.160 --> 0:35:30.879
<v Speaker 3>for battle. The boat might leave ashore its main mast

0:35:31.000 --> 0:35:34.280
<v Speaker 3>sail if contact with the enemy was imminent. The goal

0:35:34.560 --> 0:35:37.480
<v Speaker 3>of naval combat, this ship to ship combat at the

0:35:37.520 --> 0:35:42.000
<v Speaker 3>time was to crush or puncture the hull of the

0:35:42.160 --> 0:35:47.359
<v Speaker 3>enemy vessel to or sometimes alternately, to shear off its

0:35:47.400 --> 0:35:50.759
<v Speaker 3>ores on one side, either of which would disable it

0:35:50.840 --> 0:35:54.040
<v Speaker 3>in battle. Now in the modern era, if we think

0:35:54.040 --> 0:35:56.759
<v Speaker 3>of puncturing the hull of a ship, we think this

0:35:56.920 --> 0:35:59.560
<v Speaker 3>means the goal is to sink the enemy ship, to

0:35:59.600 --> 0:36:02.280
<v Speaker 3>send it to the bottom of the ocean. But that's

0:36:02.480 --> 0:36:05.760
<v Speaker 3>not necessarily the case in fact, that's usually not the case.

0:36:05.920 --> 0:36:10.160
<v Speaker 3>In ancient Mediterranean naval combat, the ship, being made of

0:36:10.239 --> 0:36:13.920
<v Speaker 3>wood and lightly constructed and not full of much else,

0:36:14.280 --> 0:36:17.880
<v Speaker 3>would usually not sink entirely, but would become a floating

0:36:18.040 --> 0:36:21.000
<v Speaker 3>wreck which the winner of the battle could later toe

0:36:21.040 --> 0:36:24.080
<v Speaker 3>away for salvage or for you know, just to show

0:36:24.080 --> 0:36:24.799
<v Speaker 3>off what you did.

0:36:25.280 --> 0:36:28.400
<v Speaker 2>Yeah. Case In points out that there would often be

0:36:28.520 --> 0:36:32.440
<v Speaker 2>a capture of the enemy's ship's ram as a trophy.

0:36:32.520 --> 0:36:35.520
<v Speaker 2>This is apparently common practice, though again you can recognize

0:36:35.520 --> 0:36:38.120
<v Speaker 2>the challenges involved. You know, it would have to be

0:36:38.880 --> 0:36:40.800
<v Speaker 2>it would have to be a matter of capturing the

0:36:40.840 --> 0:36:42.960
<v Speaker 2>whole vessel and not just all right, we punctured them.

0:36:43.080 --> 0:36:44.840
<v Speaker 2>Now everyone go get that ram.

0:36:44.719 --> 0:36:48.560
<v Speaker 3>Hit right right, I mean, it would still be full

0:36:48.600 --> 0:36:51.240
<v Speaker 3>of hostile enemy troops and all that. So, like, there's

0:36:51.280 --> 0:36:54.120
<v Speaker 3>some more there's some more work to be done here.

0:36:54.440 --> 0:36:57.799
<v Speaker 2>Yeah. And one thing the case mentioned is that the

0:36:57.800 --> 0:37:01.760
<v Speaker 2>whole like grappling and boarding actions that ever, completely goes away.

0:37:02.200 --> 0:37:06.560
<v Speaker 2>But this ramming, this becomes like the key attack method.

0:37:06.880 --> 0:37:09.360
<v Speaker 2>This becomes like the main focus of the ship design.

0:37:09.800 --> 0:37:13.920
<v Speaker 3>Yeah. So, some ancient sources that refer to rammed ships

0:37:14.640 --> 0:37:17.640
<v Speaker 3>describe what happens to them, not as sinking, but as

0:37:18.239 --> 0:37:22.040
<v Speaker 3>a word that translates to dipping. They would dip, so

0:37:22.120 --> 0:37:24.840
<v Speaker 3>I think the idea is they would become flooded and useless.

0:37:24.960 --> 0:37:27.560
<v Speaker 3>But because again they're wooden and lightly built, they don't

0:37:27.560 --> 0:37:29.799
<v Speaker 3>sink to the bottom, so they're just like sitting there.

0:37:30.320 --> 0:37:33.440
<v Speaker 3>You can imagine the physical aftermath in the area of

0:37:33.480 --> 0:37:37.000
<v Speaker 3>an ancient naval battle would be a like a fascinating

0:37:37.040 --> 0:37:49.840
<v Speaker 3>and terrifying place. Yeah, So what was going on with

0:37:49.920 --> 0:37:53.239
<v Speaker 3>the ramming itself? Well, from what I've been reading, it

0:37:53.280 --> 0:37:57.960
<v Speaker 3>seems to me that ramming is primarily a maneuvering game.

0:37:58.360 --> 0:38:02.600
<v Speaker 3>So trirems were built with of course, dedicated ramming mechanisms.

0:38:02.640 --> 0:38:05.680
<v Speaker 3>So sticking out of the front of the boat there

0:38:05.719 --> 0:38:09.879
<v Speaker 3>would be a thick reinforced wooden spike that extends from

0:38:09.920 --> 0:38:13.719
<v Speaker 3>the keel, and that would be capped with a metal covering.

0:38:13.960 --> 0:38:18.200
<v Speaker 3>So like an Athenian trirem would would have a wooden

0:38:18.239 --> 0:38:22.120
<v Speaker 3>extension from the keel just around the water line, maybe

0:38:22.440 --> 0:38:24.759
<v Speaker 3>right ad or right below the water line, and this

0:38:24.800 --> 0:38:28.160
<v Speaker 3>would be covered in a bronze sheath. A later and

0:38:28.280 --> 0:38:35.800
<v Speaker 3>popular Athenian ram design would have like three horizontally aligned fins.

0:38:35.960 --> 0:38:39.759
<v Speaker 3>These sort of thin fins lined up in rows, and

0:38:39.840 --> 0:38:41.520
<v Speaker 3>I'll get to the reason for that in a minute.

0:38:41.719 --> 0:38:45.760
<v Speaker 3>Speed and maneuverability were a crucial part of the battle.

0:38:46.640 --> 0:38:50.000
<v Speaker 3>In order to perform a successful ram the galley would

0:38:50.080 --> 0:38:53.439
<v Speaker 3>need to set up its maneuver correctly. It would need

0:38:53.480 --> 0:38:56.960
<v Speaker 3>to build up speed so that it could get in

0:38:57.239 --> 0:39:01.080
<v Speaker 3>position to gain an advantageous angle goal, and it would

0:39:01.120 --> 0:39:05.799
<v Speaker 3>be trying to come into the other boat's broadside, so

0:39:05.920 --> 0:39:09.440
<v Speaker 3>before the actual ramming itself. A major part of ancient

0:39:09.480 --> 0:39:13.520
<v Speaker 3>Mediterranean naval tactics seem to be focused on getting behind

0:39:13.680 --> 0:39:17.160
<v Speaker 3>the enemy, getting through the enemy lines, and positioning your

0:39:17.400 --> 0:39:21.160
<v Speaker 3>coming around and positioning yourself behind the enemy ship, because

0:39:21.200 --> 0:39:23.520
<v Speaker 3>attacking from the rear made it easier to get the

0:39:23.560 --> 0:39:26.000
<v Speaker 3>angle you wanted and to make it harder for the

0:39:26.120 --> 0:39:27.520
<v Speaker 3>enemy ship to attack you.

0:39:28.440 --> 0:39:30.560
<v Speaker 2>That's right, it's got to In order for a ship

0:39:30.600 --> 0:39:34.480
<v Speaker 2>that you're facing from behind to turn around and potentially

0:39:34.520 --> 0:39:36.400
<v Speaker 2>come back and face you, it would have to expose

0:39:36.440 --> 0:39:39.320
<v Speaker 2>its entire side to your ramming force.

0:39:39.640 --> 0:39:45.920
<v Speaker 3>Exactly. Yes, Another very important consideration is not getting stuck

0:39:46.320 --> 0:39:50.080
<v Speaker 3>after the ramming attack. So imagine you use your ram

0:39:50.280 --> 0:39:52.160
<v Speaker 3>at the prow of your boat to punch a hole

0:39:52.239 --> 0:39:56.000
<v Speaker 3>in the enemy's hull, and then your RAM gets stuck.

0:39:56.719 --> 0:40:00.120
<v Speaker 3>It gets stuck in the hole that it punched. You are, now, wow,

0:40:00.440 --> 0:40:03.640
<v Speaker 3>just as disabled as the other ship. And if it's

0:40:03.760 --> 0:40:05.880
<v Speaker 3>dipping down in the water, you're going to be dipping

0:40:05.960 --> 0:40:09.600
<v Speaker 3>with it. You're also vulnerable to getting your own hull

0:40:09.800 --> 0:40:12.400
<v Speaker 3>rammed from the side because you're just sitting there with

0:40:12.440 --> 0:40:15.759
<v Speaker 3>your broadside exposed to enemy ships, and you can't move.

0:40:16.200 --> 0:40:18.200
<v Speaker 2>Right because another one could be right behind you. Now

0:40:18.200 --> 0:40:21.200
<v Speaker 2>I got three ships all crashed together.

0:40:21.719 --> 0:40:25.000
<v Speaker 3>So as important as the ramming maneuver was, an equally

0:40:25.040 --> 0:40:28.600
<v Speaker 3>important thing was designing the RAM and the ship so

0:40:28.640 --> 0:40:31.239
<v Speaker 3>as not to get not to punch through and get

0:40:31.280 --> 0:40:33.880
<v Speaker 3>stuck in the first place, and then also to have

0:40:33.960 --> 0:40:36.920
<v Speaker 3>the crew master the ability of going in reverse to

0:40:37.080 --> 0:40:40.840
<v Speaker 3>disengage after a successful attack. Now I was reading a

0:40:40.840 --> 0:40:44.760
<v Speaker 3>bit more about some boat design considerations in a book

0:40:45.040 --> 0:40:49.480
<v Speaker 3>called Archaeology and the Social History of Ships by Richard A.

0:40:49.680 --> 0:40:54.319
<v Speaker 3>Gould from Cambridge University Press, twenty eleven. Ramming as an

0:40:54.320 --> 0:40:59.800
<v Speaker 3>attack maneuver introduces stresses on the ship's hull integrity. Of course,

0:41:00.080 --> 0:41:04.279
<v Speaker 3>right Goole calls ramming quote controlled collision and that's that

0:41:04.440 --> 0:41:07.520
<v Speaker 3>is what it is. You're just crashing into another ship,

0:41:07.960 --> 0:41:09.680
<v Speaker 3>but you're hoping to do it in a way that

0:41:09.960 --> 0:41:13.120
<v Speaker 3>hurts the other ship more than it hurts you. Apparently,

0:41:13.160 --> 0:41:16.920
<v Speaker 3>some scholars have suggested that trirems may have had short

0:41:17.120 --> 0:41:21.040
<v Speaker 3>use lives, given the risks to their structure, both from

0:41:21.200 --> 0:41:25.160
<v Speaker 3>being rammed but also from absorbing the shock of delivering

0:41:25.200 --> 0:41:26.640
<v Speaker 3>a ramming attack.

0:41:26.960 --> 0:41:29.279
<v Speaker 2>Wow, and you can only imagine that would that would

0:41:29.320 --> 0:41:34.439
<v Speaker 2>add to this idea that they were costly vehicles to use,

0:41:34.640 --> 0:41:37.200
<v Speaker 2>because yeah, if you could only get like maybe one

0:41:37.280 --> 0:41:40.000
<v Speaker 2>hit out of this vehicle, like now it's ruined. Now

0:41:40.040 --> 0:41:42.520
<v Speaker 2>it's total, and you've got to build another one from scrap.

0:41:43.080 --> 0:41:45.640
<v Speaker 3>I mean, hopefully it's not totaled after one hit. But

0:41:45.800 --> 0:41:48.359
<v Speaker 3>you know, the more the more hits you do with it,

0:41:48.440 --> 0:41:51.160
<v Speaker 3>the more risk you have that you are going to

0:41:51.200 --> 0:41:54.880
<v Speaker 3>incur damage to the ship itself. Goul to Wright's quote,

0:41:54.920 --> 0:41:59.120
<v Speaker 3>early rams were pointed and risk to becoming stuck in

0:41:59.200 --> 0:42:02.120
<v Speaker 3>the opposing ships hull. So if you look up pictures

0:42:02.120 --> 0:42:04.399
<v Speaker 3>of these, these earlier rams were often more they look

0:42:04.520 --> 0:42:06.840
<v Speaker 3>just kind of like a horn or a tusk or something.

0:42:08.480 --> 0:42:12.960
<v Speaker 3>But Gould says quote trirem rams were blunt with a

0:42:13.040 --> 0:42:16.800
<v Speaker 3>squared off face, and were intended to pound and shatter

0:42:17.000 --> 0:42:21.320
<v Speaker 3>the planks in the opposing ship's hull rather than punch

0:42:21.360 --> 0:42:25.280
<v Speaker 3>a hole through it. So you were trying to damage

0:42:25.360 --> 0:42:27.960
<v Speaker 3>the target ship's hull in a way that maybe cracks

0:42:28.040 --> 0:42:31.680
<v Speaker 3>the wood or takes it, or causes damage to a

0:42:31.760 --> 0:42:37.359
<v Speaker 3>joint or something that ruins its watertight integrity. It will

0:42:37.480 --> 0:42:40.040
<v Speaker 3>start to take on water. That's the goal. But you

0:42:40.160 --> 0:42:42.560
<v Speaker 3>do not want to just punch a hole all the

0:42:42.560 --> 0:42:45.160
<v Speaker 3>way through and get stuck inside it again for all

0:42:45.200 --> 0:42:47.759
<v Speaker 3>the reasons we've talked about that that is a risk

0:42:47.840 --> 0:42:52.279
<v Speaker 3>to you. So this delicate balance of considerations not only

0:42:52.320 --> 0:42:55.440
<v Speaker 3>had implications for the design of the RAM and the ship,

0:42:55.520 --> 0:42:58.799
<v Speaker 3>but also for the crew, because a ramming attack had

0:42:58.840 --> 0:43:01.759
<v Speaker 3>to be fast enough that the target ship could not

0:43:02.040 --> 0:43:06.240
<v Speaker 3>escape and fast enough that the impact force would break

0:43:06.280 --> 0:43:08.360
<v Speaker 3>through the planks of the enemy's hull and make it

0:43:08.400 --> 0:43:11.160
<v Speaker 3>take on water. But at the same time, it could

0:43:11.200 --> 0:43:15.520
<v Speaker 3>not be so fast that the impact caused damage to

0:43:15.560 --> 0:43:19.240
<v Speaker 3>the attacking ship or punched through and got the ram stuck.

0:43:19.880 --> 0:43:23.600
<v Speaker 3>So this made me sort of rethink the idea of

0:43:23.760 --> 0:43:26.919
<v Speaker 3>speed and the triream based on what I'm reading in

0:43:27.040 --> 0:43:30.320
<v Speaker 3>this book by Gould. Here it seems that top speed

0:43:30.400 --> 0:43:34.440
<v Speaker 3>was especially important for maneuvering in trying to get behind

0:43:34.600 --> 0:43:39.360
<v Speaker 3>the enemy and into the advantageous position for a ramming charge,

0:43:39.440 --> 0:43:41.319
<v Speaker 3>you want to be in the right position and have

0:43:41.400 --> 0:43:44.680
<v Speaker 3>your enemy in the wrong position. But top speed was

0:43:44.719 --> 0:43:48.440
<v Speaker 3>not necessarily for ramming itself, because ramming at top speed

0:43:48.800 --> 0:43:51.760
<v Speaker 3>could have been dangerous to the attacking galley.

0:43:52.280 --> 0:43:57.040
<v Speaker 2>Wow, so ramming speed could also conceivably mean or like

0:43:57.200 --> 0:43:59.960
<v Speaker 2>ramming deceleration. Once you're in a position.

0:44:00.239 --> 0:44:02.200
<v Speaker 3>Based on what I've read, yes, it seems like you

0:44:02.520 --> 0:44:05.200
<v Speaker 3>don't want to hit the hit the opposing boat at

0:44:05.200 --> 0:44:08.719
<v Speaker 3>top speed again because of risks to your own hull

0:44:08.760 --> 0:44:11.480
<v Speaker 3>integrity absorbing the shock of that hit, and you don't

0:44:11.480 --> 0:44:14.080
<v Speaker 3>want to get stuck, so you just want to You

0:44:14.120 --> 0:44:17.319
<v Speaker 3>want to hit it just hard enough to damage it now.

0:44:17.640 --> 0:44:20.840
<v Speaker 3>Gould also points out that there could have been additional

0:44:21.239 --> 0:44:26.120
<v Speaker 3>things that that ancient shipbuilders did to reinforce the hull

0:44:26.200 --> 0:44:29.360
<v Speaker 3>for battles and make it make it better able to

0:44:29.440 --> 0:44:32.880
<v Speaker 3>absorb the shock of a ramming hit. Like there was

0:44:32.920 --> 0:44:36.000
<v Speaker 3>a practice of apparently using rope cables wrapped around the

0:44:36.000 --> 0:44:40.280
<v Speaker 3>ship's hull to help provide strength during a battle. So

0:44:40.400 --> 0:44:42.920
<v Speaker 3>there could be other things that would reinforce it that

0:44:42.960 --> 0:44:45.360
<v Speaker 3>we don't fully know about, if that makes sense. But

0:44:45.480 --> 0:44:47.480
<v Speaker 3>like you were saying, it does go against the idea

0:44:47.480 --> 0:44:49.960
<v Speaker 3>of the Nautilus trying to just ram into something at

0:44:49.960 --> 0:44:53.200
<v Speaker 3>top speed, because yeah, if the Nautilus did that, wouldn't

0:44:53.239 --> 0:44:55.919
<v Speaker 3>it probably actually get stuck in the ship that it hit.

0:44:56.360 --> 0:44:58.960
<v Speaker 2>Yeah, or I also couldn't help but think about Star

0:44:59.040 --> 0:45:01.680
<v Speaker 2>Trek a little bit, which makes sense. Star Trek in

0:45:01.719 --> 0:45:05.680
<v Speaker 2>its space combat is very much based on naval combat,

0:45:06.360 --> 0:45:09.960
<v Speaker 2>you know, it's it's basically just a space age variation

0:45:10.120 --> 0:45:12.200
<v Speaker 2>on all of that, and so if but with no

0:45:12.360 --> 0:45:15.880
<v Speaker 2>up and down right right, But but you could imagine

0:45:15.880 --> 0:45:19.040
<v Speaker 2>a scenario where if you know, Captain Picard wanted to

0:45:19.480 --> 0:45:22.359
<v Speaker 2>need or needed to ram another ship, he wouldn't want

0:45:22.360 --> 0:45:25.640
<v Speaker 2>to like punch it into like into warp. That would

0:45:25.640 --> 0:45:29.759
<v Speaker 2>be crazy, like that would just like atomize both vessels, right, Yeah,

0:45:29.760 --> 0:45:33.040
<v Speaker 2>he would need to depend on a lesser velocity one

0:45:33.040 --> 0:45:36.880
<v Speaker 2>that would accomplish whatever the goal is, you know, like

0:45:37.440 --> 0:45:39.840
<v Speaker 2>I don't know, take out an engine on the enemy

0:45:39.920 --> 0:45:44.640
<v Speaker 2>vessel as opposed to just destroying everything. Trekkies, I'm depending

0:45:44.640 --> 0:45:46.960
<v Speaker 2>on you to point out an example where something like

0:45:46.960 --> 0:45:49.920
<v Speaker 2>that surely happened. There had to have been some ramming

0:45:49.960 --> 0:45:52.399
<v Speaker 2>maneuvers at one point or another, and I just am

0:45:52.440 --> 0:45:53.360
<v Speaker 2>not thinking of them.

0:45:53.560 --> 0:45:56.360
<v Speaker 3>Oh man, I would love to see that. So one

0:45:56.440 --> 0:45:59.640
<v Speaker 3>one more question. If we're thinking about trying to zero

0:45:59.800 --> 0:46:04.640
<v Speaker 3>in on ideal ramming speed for one of these attacks,

0:46:05.040 --> 0:46:08.280
<v Speaker 3>I was reading in several sources. One was a book

0:46:08.440 --> 0:46:12.439
<v Speaker 3>by an author named Nick Fields called Athenian Trirem Versus

0:46:12.520 --> 0:46:15.560
<v Speaker 3>Persian Trirem The Greco Persian Wars four ninety nine to

0:46:15.640 --> 0:46:19.359
<v Speaker 3>four forty nine. This was published in twenty twenty two

0:46:19.520 --> 0:46:23.560
<v Speaker 3>by Bloomsbury. And this book contains interesting photos of a

0:46:23.640 --> 0:46:27.959
<v Speaker 3>bronze ram sheath that is from the ancient world. Maybe

0:46:27.960 --> 0:46:30.480
<v Speaker 3>we'll come back and talk about that in the next part.

0:46:31.480 --> 0:46:35.520
<v Speaker 3>But because it has some interesting design features not just

0:46:36.280 --> 0:46:41.000
<v Speaker 3>for ramming efficiency, but a decorative design features that I

0:46:41.000 --> 0:46:44.000
<v Speaker 3>thought were interesting. But I just wanted to mention this

0:46:44.040 --> 0:46:46.360
<v Speaker 3>book because it gets into the idea of ramming speed.

0:46:46.680 --> 0:46:50.640
<v Speaker 3>So Fields says that if the target ship is either

0:46:50.760 --> 0:46:54.680
<v Speaker 3>stationary or moving towards you, and you can hit it

0:46:54.800 --> 0:46:59.440
<v Speaker 3>within an angle of between twenty and seventy degrees, the

0:46:59.480 --> 0:47:03.080
<v Speaker 3>attacking boats. Ramming speed only needed to be about three

0:47:03.120 --> 0:47:07.040
<v Speaker 3>to four knots, so that's not that's not super fast.

0:47:07.160 --> 0:47:10.319
<v Speaker 3>That's between five point five and seven point five kilometers

0:47:10.360 --> 0:47:13.200
<v Speaker 3>per hour, and so that's if you're hitting it at

0:47:13.200 --> 0:47:16.759
<v Speaker 3>a more oblique angle between twenty and seventy degrees. If

0:47:16.760 --> 0:47:19.520
<v Speaker 3>you're able to line up something closer to a ninety

0:47:19.560 --> 0:47:22.320
<v Speaker 3>degree hit, you hit it in the middle of its length.

0:47:22.960 --> 0:47:26.880
<v Speaker 3>Even less speed is required to break through and make

0:47:26.920 --> 0:47:30.360
<v Speaker 3>it take on water. That's probably between two to three knots,

0:47:30.719 --> 0:47:33.280
<v Speaker 3>which is between three point seven and five point five

0:47:33.440 --> 0:47:36.520
<v Speaker 3>kilometers per hour. There was also research published just this

0:47:36.600 --> 0:47:40.040
<v Speaker 3>year about the ramming speeds needed for try rems. This

0:47:40.239 --> 0:47:44.440
<v Speaker 3>was published by itzac at All in the journal Journal

0:47:44.560 --> 0:47:48.640
<v Speaker 3>of Archaeological Science Reports in twenty twenty four. The paper

0:47:48.680 --> 0:47:52.239
<v Speaker 3>is called Damaging a triyream by Ramming the Kinetics, and

0:47:52.320 --> 0:47:56.120
<v Speaker 3>the main finding was that quote the minimum impact velocity

0:47:56.160 --> 0:47:58.879
<v Speaker 3>required to break a single plank is one point three

0:47:58.960 --> 0:48:03.839
<v Speaker 3>to three knot, so this was obviously well within the

0:48:03.840 --> 0:48:07.200
<v Speaker 3>capabilities of a trirem. There's really no question that it

0:48:07.239 --> 0:48:10.200
<v Speaker 3>could easily achieve the speeds needed to cause damage to

0:48:10.440 --> 0:48:13.680
<v Speaker 3>the opposing ships, and it didn't have to be near

0:48:13.800 --> 0:48:15.840
<v Speaker 3>top speed to do it. They could go at a

0:48:15.920 --> 0:48:20.440
<v Speaker 3>quite achievable speed and cause that damage with minimal risk

0:48:20.600 --> 0:48:24.200
<v Speaker 3>to the attacking ship. And even on just an intuitive

0:48:24.239 --> 0:48:26.200
<v Speaker 3>physics level, it kind of makes sense that you wouldn't

0:48:26.239 --> 0:48:28.879
<v Speaker 3>need that much speed because of course you are hitting

0:48:28.960 --> 0:48:32.560
<v Speaker 3>a boat at its weak point with your strongest point,

0:48:32.960 --> 0:48:36.520
<v Speaker 3>and you've got the force of that impact concentrated down

0:48:36.600 --> 0:48:40.319
<v Speaker 3>not across like the full height of it of the

0:48:40.360 --> 0:48:43.799
<v Speaker 3>ship's hull, but down into this small impact zone at

0:48:43.840 --> 0:48:44.720
<v Speaker 3>the tip of the ram.

0:48:45.239 --> 0:48:47.360
<v Speaker 2>Yeah. Yeah, I'd be interested to hear from many folks

0:48:47.360 --> 0:48:50.280
<v Speaker 2>out there who have a lot of experience around boats

0:48:50.320 --> 0:48:55.759
<v Speaker 2>who can speak to like accidental rammings or bumpings like

0:48:56.000 --> 0:49:02.160
<v Speaker 2>in harbor and docks situations, Like how easy is it

0:49:02.280 --> 0:49:05.120
<v Speaker 2>to accidentally punch a hole in the hull of a

0:49:05.160 --> 0:49:07.960
<v Speaker 2>small vessel or at least a wooden vessel, given that

0:49:08.200 --> 0:49:11.520
<v Speaker 2>we're talking about wooden wooden ships here. Well, this has

0:49:11.880 --> 0:49:15.880
<v Speaker 2>been fascinating. Yeah, ramming one boat into another seems that,

0:49:16.000 --> 0:49:18.640
<v Speaker 2>you know, on the surface, to be something that would

0:49:18.640 --> 0:49:22.040
<v Speaker 2>be very simple and straightforward. But yeah, there's a there's

0:49:22.080 --> 0:49:24.560
<v Speaker 2>a whole it's a whole engineering problem. To it. There's

0:49:24.560 --> 0:49:28.120
<v Speaker 2>an there's a there's a there's a military art to it,

0:49:28.719 --> 0:49:33.000
<v Speaker 2>and involves a discipline and maneuver. It's pretty fascinating, and

0:49:33.040 --> 0:49:36.360
<v Speaker 2>you can only imagine the mix of uh, you know,

0:49:36.440 --> 0:49:41.000
<v Speaker 2>actual like combat scenario learning that would be involved in

0:49:41.040 --> 0:49:44.920
<v Speaker 2>all of this, as well as experiments and testing. Uh yeah,

0:49:44.960 --> 0:49:47.520
<v Speaker 2>it's it kind of boggles the mind, gives you a

0:49:47.520 --> 0:49:50.480
<v Speaker 2>new new respect for what these ancient mariners were up.

0:49:50.480 --> 0:49:53.040
<v Speaker 3>To, how they had to all work together to make

0:49:53.080 --> 0:49:55.560
<v Speaker 3>the boat function as kind of a single organism.

0:49:56.280 --> 0:49:57.960
<v Speaker 2>All right, well, we're going to go ahead and close

0:49:58.000 --> 0:50:00.720
<v Speaker 2>out this episode, but we'll be back for a third.

0:50:00.880 --> 0:50:05.839
<v Speaker 2>I think the third episode will cap everything off, So

0:50:06.200 --> 0:50:09.239
<v Speaker 2>tune back in on Tuesday as we return with part

0:50:09.280 --> 0:50:12.319
<v Speaker 2>three of Ancient Oars on the Wine Dark Sea. In

0:50:12.400 --> 0:50:14.640
<v Speaker 2>the meantime, we'll remind you that Stuff to Blow Your

0:50:14.680 --> 0:50:17.680
<v Speaker 2>Mind is primarily a science and culture podcast, with core

0:50:17.760 --> 0:50:21.960
<v Speaker 2>episodes on Tuesdays and Thursdays, short form episode on Wednesdays.

0:50:22.239 --> 0:50:25.040
<v Speaker 2>On Fridays, we set aside most serious concerns to talk

0:50:25.040 --> 0:50:28.120
<v Speaker 2>about a weird movie on Weird House Cinema.

0:50:28.400 --> 0:50:31.479
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ

0:50:31.640 --> 0:50:35.880
<v Speaker 3>Posway and huge thanks to our guest producer today, Andrew Howard.

0:50:35.960 --> 0:50:38.400
<v Speaker 3>Appreciate you stepping in, Andrew. If you would like to

0:50:38.400 --> 0:50:41.120
<v Speaker 3>get in touch with us with feedback on this episode

0:50:41.200 --> 0:50:43.400
<v Speaker 3>or any other, to suggest a topic for the future,

0:50:43.520 --> 0:50:46.000
<v Speaker 3>or just to say hello, you can email us at

0:50:46.120 --> 0:50:48.600
<v Speaker 3>contact at Stuff to Blow your Mind dot chat.

0:50:55.880 --> 0:50:58.799
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:50:58.880 --> 0:51:01.680
<v Speaker 1>more podcasts from my heart Radio, what's the iHeartRadio app,

0:51:01.840 --> 0:51:17.319
<v Speaker 1>Apple Podcasts, or wherever you're listening to your favorite shows.