WEBVTT - NVIDIA Vs. The Media ft. GamersNexus

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<v Speaker 1>Also media.

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<v Speaker 2>Hello and welcome to Better Offline. I'm your host ed

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<v Speaker 2>Zeitron and this week we're joined again by the wonderful

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<v Speaker 2>Steve Burke of Gamers. Next us. How are you doing, Steve?

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<v Speaker 3>Doing well?

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<v Speaker 2>How about you doing great? See you? We're just at

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<v Speaker 2>computext right.

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<v Speaker 3>Yes, yeah, we're over there for a couple of weeks.

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<v Speaker 2>So for the listeners who don't know, because this is

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<v Speaker 2>a fair amount, you don't know every conference. So what

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<v Speaker 2>is computext and what makes it so important?

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<v Speaker 3>Copy text? Is the I would I think it's the

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<v Speaker 3>largest computer hardware and computer technology trade show. So that's

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<v Speaker 3>hosted in Taipei every year, and it's it's like a

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<v Speaker 3>much better CES. People may know CS.

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<v Speaker 2>And is it more focused on enterprise stuff or consumer stuff?

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<v Speaker 3>This year, weirdly, they AI commandeered the entire main hall,

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<v Speaker 3>so there were actually there are a lot of pissed

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<v Speaker 3>off consumer hardware manufacturers who were sort of evicted and

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<v Speaker 3>driven out of the main hall and put into the

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<v Speaker 3>lesser one with consumer hardware.

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<v Speaker 2>What were they even showing with the AI stuff as well?

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<v Speaker 3>I mean one company had an AI computer case?

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<v Speaker 2>Oh how did that? What's the AI do?

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<v Speaker 3>Absolutely no idea sick.

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<v Speaker 2>It's so cool that this is absorbed, so it's also

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<v Speaker 2>kind of brutal, that's literally absorbing space. Yes, did you

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<v Speaker 2>see anything cool that though, anything you're excited about.

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<v Speaker 3>Yeah, there's a lot of cool stuff the I mean

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<v Speaker 3>there was some immersion cooling, which is always nice to see,

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<v Speaker 3>like where they actually literally immersed the system, you know,

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<v Speaker 3>in fluid for cooling. There was a thermociphon from Nocto,

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<v Speaker 3>which is just a really cool use of it's another

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<v Speaker 3>cooling technology. Lots of computer case and cooling solution development.

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<v Speaker 3>And then on the GPU side, I mean N Video

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<v Speaker 3>sort of buried its fifty sixty launch and then AMD

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<v Speaker 3>more formally announced the information for its ninety sixty XT.

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<v Speaker 3>And both of those are sort of the slightly more

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<v Speaker 3>affordable consumer class GPUs.

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<v Speaker 2>Yet so in Video also was doing some funny business

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<v Speaker 2>with you recently you did that wonderful video. So walk

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<v Speaker 2>us through what happened that because they tried to big

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<v Speaker 2>dog you so to speak.

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<v Speaker 3>Yeah, So, I mean the problem we had with them

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<v Speaker 3>we talked about was for several months there had been

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<v Speaker 3>this I felt sort of pressure from Nvideo with where

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<v Speaker 3>so N Video for contact with people, and Video sends

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<v Speaker 3>out GP review samples. We and other reviewers are not

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<v Speaker 3>entitled to them. That's fine, we can buy them ourselves

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<v Speaker 3>as well, but they send out samples for product reviews.

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<v Speaker 3>And in the past, and Video has been in hot

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<v Speaker 3>water for asking another outlet called the hard Run Box

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<v Speaker 3>to I believe the quote was, or the paraphrase was,

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<v Speaker 3>change your editorial direction. Yeah, and so that was several

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<v Speaker 3>years ago.

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<v Speaker 2>And what did they what did they ask them to

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<v Speaker 2>do back then?

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<v Speaker 3>Back then it was seeking more coverage of real time

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<v Speaker 3>rate tracing in video games, which at the time was

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<v Speaker 3>more or less only found in any kind of meaningful

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<v Speaker 3>performance on in video hardware. But also and the reason

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<v Speaker 3>at least we weren't ready to fully do testing for

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<v Speaker 3>real time rate tracing yet was because it just it

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<v Speaker 3>wasn't ready yet. I mean, there weren't that many games

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<v Speaker 3>with it.

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<v Speaker 2>You couldn't really test it because you couldn't use it.

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<v Speaker 3>Yeah, I mean they launched and if I remember correctly,

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<v Speaker 3>there were actually zero games that supported this technology and

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<v Speaker 3>the only thing available were sort of tech demos. And

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<v Speaker 3>so anyway that that was what they wanted, then they

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<v Speaker 3>kind of went away, didn't That's at least as far

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<v Speaker 3>as we know, publicly didn't try to push reviewers in

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<v Speaker 3>a particular direction with their narrative or their editorial style.

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<v Speaker 3>And then over the last several months we were getting

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<v Speaker 3>this pressure of basically so we do a bunch of

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<v Speaker 3>interviews with engineers and technical people at Nvidia, and I

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<v Speaker 3>felt they were starting to use that as a lever

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<v Speaker 3>to be like, oh, it sure seems like you like

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<v Speaker 3>talking to the thermal engineers. It'd be a shame of

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<v Speaker 3>something happened.

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<v Speaker 2>And you did that very long one over within video, right,

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<v Speaker 2>you went and kind of looked at how some with

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<v Speaker 2>stuff worked.

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<v Speaker 3>Yeah, yeah, we did. I mean they're great educational content.

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<v Speaker 3>The engineers are awesome, and I've spent years working with

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<v Speaker 3>mostly people who are in different departments or don't work

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<v Speaker 3>there anymore to get in video on the same page

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<v Speaker 3>where I'm like, look, we're not looking for a marketing

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<v Speaker 3>puff piece. We're looking for actual engineers who just want

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<v Speaker 3>to talk about the stuff they make and people can

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<v Speaker 3>learn about it. But it's not like, obviously, yes, it

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<v Speaker 3>can support the problem act by nature of if it's

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<v Speaker 3>good and the engineers explain it well, then people will

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<v Speaker 3>like it. But the objective is not just like come

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<v Speaker 3>on our show and use us as a platform to

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<v Speaker 3>sell things. We want engineers, not marketers. Yeah, and so

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<v Speaker 3>that was great. And the like I said, lever that

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<v Speaker 3>it became was they wanted more in video on more

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<v Speaker 3>coverage of this thing called MFG, which is multi frame generation,

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<v Speaker 3>which is something that Jensen Huan, the CEO, talks about

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<v Speaker 3>on stage as being part of their technology suite that

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<v Speaker 3>is a big surprise AI accelerated that effectively multiplies the

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<v Speaker 3>frame rate to be used as a smoothing technology.

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<v Speaker 2>So it's different. Is this different to like DLSS and

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<v Speaker 2>things like that, or is that.

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<v Speaker 3>It is part of the DLSS or the Deep Learned

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<v Speaker 3>Super Sampling Technology suite. So it's sort of it's it's

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<v Speaker 3>almost like a subset of DLSS.

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<v Speaker 2>Right, and so it basically just looks better at higher resolution.

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<v Speaker 2>It fills in the frames. I'm guessing just trying to simplify.

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<v Speaker 3>Yeah, So yes, the simplest version of it is MFG

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<v Speaker 3>sort of interpolates frames, so it's able to add in

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<v Speaker 3>or insert additional effectively artificial or generated frames if you're

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<v Speaker 3>trying to be charitable with it, that are not literally

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<v Speaker 3>built by the game engine, and so the GPU is

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<v Speaker 3>working with its own software to construct these frames and

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<v Speaker 3>construct pixels based on what it thinks is going to

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<v Speaker 3>happen next. And we've actually tested it and there's situations

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<v Speaker 3>where it's not bad. There's situations where it's awful, like

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<v Speaker 3>with any technology. But what it does is on a chart,

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<v Speaker 3>if you just look at the number that comes out

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<v Speaker 3>the so called frame rate or the amount of frames

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<v Speaker 3>in a given period of time, that looks higher with

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<v Speaker 3>this technology, but it's not measuring the same thing as

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<v Speaker 3>something without this technology. So it's effectively, you know, you're

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<v Speaker 3>comparing apples and oranges if you try to put real

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<v Speaker 3>frames that are rendered in the traditional way up against

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<v Speaker 3>these generated AI frames that are effectively guessing at what

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<v Speaker 3>they should look.

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<v Speaker 2>Like, and do they look bad as well?

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<v Speaker 3>Like they can they can look really bad. I mean

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<v Speaker 3>we've done some testing where in some of the games

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<v Speaker 3>it's just like text for example, will will get completely

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<v Speaker 3>garbled text on screen interface interface issues will draw the

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<v Speaker 3>interface in the wrong area. You could have really.

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<v Speaker 2>Sanely bad for like any RPG of any kind or

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<v Speaker 2>any kind of like Twitch I own.

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<v Speaker 3>Yeah, it feels like.

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<v Speaker 2>Anything you'd be doing EVA would be ruined by that.

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<v Speaker 3>Yeah, so there's scenarios where it works, Okay, But the

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<v Speaker 3>RPG example you brought up, so Final Fantasy was one

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<v Speaker 3>of the games we test did where there's just areas.

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<v Speaker 3>I mean, it just I personally would turn it off.

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<v Speaker 3>It looks worse and I'd rather have a lower quote

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<v Speaker 3>unquote frame rate than have this sort of potential blurry

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<v Speaker 3>mess every now and then.

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<v Speaker 2>So strange low qualities. Well, it's just a very strange

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<v Speaker 2>thing to push out the door.

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<v Speaker 3>Yeah, and the you know, I think sort of finished

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<v Speaker 3>the editorial narrative. They know, I mean, it's fine, but

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<v Speaker 3>I'll finish that first and I'll come back to your

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<v Speaker 3>account you just make because that's also interesting.

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<v Speaker 2>But on the.

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<v Speaker 3>Editorial side, they wanted more coverage of MFG, and we

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<v Speaker 3>disagreed from an objective standpoint. You know, I kind of

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<v Speaker 3>made the case of them several times, over several calls,

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<v Speaker 3>over several months of why we think it It just

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<v Speaker 3>doesn't belong on the same charts as normal benchmarking, normal

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<v Speaker 3>objective testing, and so there was, Yeah, there's just a disagreement,

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<v Speaker 3>which is fine. The problem came in when I felt

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<v Speaker 3>repeatedly on various calls with the N Video people that

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<v Speaker 3>they were almost sort of holding hostage the idea of

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<v Speaker 3>working with engineers again, where it's well, the way we're

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<v Speaker 3>able to make this happen is by you covering things

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<v Speaker 3>like MFG. You know, sort of that type of conversation.

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<v Speaker 2>Yeah, that's so. And they mentioned something about like budgets

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<v Speaker 2>in the video.

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<v Speaker 3>I remember, yeah, I mean there was like discussion of

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<v Speaker 3>one of the times specifically, the statement was that this

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<v Speaker 3>is how we can secure budget for these types of things,

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<v Speaker 3>and like to be clear for listeners, we don't take

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<v Speaker 3>money for interviews. Yeah yeah, And in fact, I've paid

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<v Speaker 3>now over five figures to visit N Video on numerous

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<v Speaker 3>occasions for said interviews. Personally, like I'm paid.

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<v Speaker 2>And I can say this from the PR side, and

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<v Speaker 2>not working not work with A video or anyone associated

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<v Speaker 2>five all that. It's like, no one talks about budgets.

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<v Speaker 2>No one is like, oh I can't visit a journalist

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<v Speaker 2>due to budget, and certainly not in Video, a company

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<v Speaker 2>that had thirty nine billion dollars I believe in revenue

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<v Speaker 2>just in the data cent a portion.

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<v Speaker 3>Of classical multi trillion dollar marketing cap. I think if

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<v Speaker 3>I try to take Devil's advocate at maybe there's some

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<v Speaker 3>internal budgeting whatever, like the marketing department needs to budget

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<v Speaker 3>time from the engineering department or something. But we're talking

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<v Speaker 3>like a couple hours of time max normally, you know, yeah,

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<v Speaker 3>especially when I'm traveling to them. So it just seemed

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<v Speaker 3>like I don't know it. I didn't buy it. And

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<v Speaker 3>also that was only one of the numerous UH calls,

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<v Speaker 3>you know, like that the defensible reason for them changed.

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<v Speaker 3>It felt like each time where it's like, oh, let's

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<v Speaker 3>try this angle, let's try this angle.

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<v Speaker 2>So did they end up blocking you? They just how

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<v Speaker 2>did that situation resolve itself?

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<v Speaker 3>I have not spoken with anyone there since we posted

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<v Speaker 3>our video talking about it. And part of the challenge

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<v Speaker 3>with posting that video is, you know, it's like, the

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<v Speaker 3>first couple of times this came up, I assumed that

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<v Speaker 3>it was just sort of okay, maybe the guy phrased

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<v Speaker 3>it ron you know, I've worked with these people for

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<v Speaker 3>a while and maybe just came out wrong. After a

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<v Speaker 3>couple of times, I did call one of my reps

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<v Speaker 3>after the meeting where they kind of pushed this, you know,

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<v Speaker 3>you testing this technology that you think is not appropriate

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<v Speaker 3>to share on charts with competitors. That's how we get

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<v Speaker 3>you these interviews. I called a rep and said, you know, hey, this,

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<v Speaker 3>if you guys say this to people, this is going

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<v Speaker 3>to be taken the wrong way. And like, I'm still

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<v Speaker 3>assuming it's not meant this way. But but if I

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<v Speaker 3>hear this again, right, like it's I'm did I have

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<v Speaker 3>to start assuming it's it's the way it sounds. And

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<v Speaker 3>it did come up again. And part of the challenge

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<v Speaker 3>with making the video we made was, you know, we

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<v Speaker 3>want to blow the whistle on it in case other

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<v Speaker 3>people are facing that pressure, and also in case consumers

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<v Speaker 3>are watching or reading content which may be influenced without

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<v Speaker 3>their knowledge. The problem is, I think en video may

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<v Speaker 3>now be in a situation where let's just assume everybody

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<v Speaker 3>makes up and it's fine. At some point, I don't

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<v Speaker 3>know that they will ever be able to put an

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<v Speaker 3>engineer on cam RA any time of the near future

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<v Speaker 3>with anybody without the audience questioning it. And for good reason,

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<v Speaker 3>because that was what we felt was being used as

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<v Speaker 3>the lever against us. Yeah, and so it's just kind

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<v Speaker 3>of I don't know. We tried to, you know, I

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<v Speaker 3>explained to them several times why this is a problem

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<v Speaker 3>and why the phrasing is a problem, and the more

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<v Speaker 3>you hear it, the more it's like, Okay, I mean

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<v Speaker 3>at some point, like I think you're saying what it

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<v Speaker 3>sounds like you're saying, I'm going to stop.

0:13:01.200 --> 0:13:02.880
<v Speaker 2>Yeah, it's good that you did it, though, because it's

0:13:03.880 --> 0:13:07.120
<v Speaker 2>GM's got over a million subscribers, so who knows what

0:13:07.160 --> 0:13:09.080
<v Speaker 2>they're doing too much smaller outlets as well.

0:13:09.840 --> 0:13:12.240
<v Speaker 3>Yeah, I mean, and that's what I'm really concerned about

0:13:12.400 --> 0:13:16.880
<v Speaker 3>is I've had conversations with Nvidia in the past that

0:13:16.920 --> 0:13:20.160
<v Speaker 3>will probably get into in a future video, but about

0:13:20.200 --> 0:13:24.720
<v Speaker 3>their strategy for newer creators, and I don't like what

0:13:24.760 --> 0:13:27.800
<v Speaker 3>I've heard. I mean, it sounds very much like we're

0:13:27.800 --> 0:13:30.640
<v Speaker 3>a're gonna sort of try and shape these newer creators.

0:13:30.679 --> 0:13:33.560
<v Speaker 3>And you know, I think the problem is as especially

0:13:33.600 --> 0:13:36.800
<v Speaker 3>old guard media, as in people like OG's before US

0:13:37.120 --> 0:13:43.160
<v Speaker 3>retire or move to other industries, there's openings to change

0:13:43.200 --> 0:13:46.000
<v Speaker 3>how media interfaces with these companies in general, because you've

0:13:46.040 --> 0:13:51.319
<v Speaker 3>got newer people who don't have the historical background with

0:13:51.360 --> 0:13:53.760
<v Speaker 3>these companies to know what to expect, and so it's

0:13:53.800 --> 0:13:56.680
<v Speaker 3>easier to kind of slowly creep that goalpost where it's

0:13:57.160 --> 0:14:00.000
<v Speaker 3>it's less independence and it's more marketing arm of the company.

0:14:00.320 --> 0:14:02.199
<v Speaker 3>And that's what I'm really worried about, is if they

0:14:02.240 --> 0:14:05.800
<v Speaker 3>get in any of these companies with newer creators early

0:14:06.679 --> 0:14:13.080
<v Speaker 3>and are able to change the expectancy of the relationship,

0:14:13.160 --> 0:14:17.400
<v Speaker 3>so change it from independent reviewer analyzing large companies device

0:14:17.679 --> 0:14:20.080
<v Speaker 3>into more of a hey, we're all friends, we're all

0:14:20.120 --> 0:14:22.640
<v Speaker 3>working together to try and benefit the consumer. When if

0:14:22.680 --> 0:14:24.920
<v Speaker 3>you're talking about a multi trillion dollar company that their

0:14:25.000 --> 0:14:27.640
<v Speaker 3>motives are far different from like the guy in his

0:14:27.720 --> 0:14:34.160
<v Speaker 3>bedroom who's trying to do hardware reviews.

0:14:39.880 --> 0:14:43.479
<v Speaker 2>It's just so weird as well, because they're already so successful.

0:14:43.720 --> 0:14:46.320
<v Speaker 2>Is this history? It sounds like historically in Vidia has

0:14:46.320 --> 0:14:49.800
<v Speaker 2>been a bit draconian like this, though not necessarily pressuring

0:14:49.840 --> 0:14:50.360
<v Speaker 2>in this way.

0:14:50.800 --> 0:14:53.400
<v Speaker 3>I mean, I certainly think and Vidia is one of

0:14:53.440 --> 0:14:58.240
<v Speaker 3>the most vindictive companies in the space. They the stories

0:14:58.320 --> 0:15:01.440
<v Speaker 3>we've heard and told in some instance of their partners,

0:15:01.520 --> 0:15:06.520
<v Speaker 3>not reviewers, but actual business partners like board vendors, people

0:15:06.520 --> 0:15:09.440
<v Speaker 3>who make the video cards that the Nvidio GPS go on.

0:15:10.240 --> 0:15:15.520
<v Speaker 3>Those stories would seem to indicate a sort of vindictiveness

0:15:16.240 --> 0:15:21.360
<v Speaker 3>can give an example, Yeah, allocation. So GPU allocation is

0:15:22.000 --> 0:15:27.560
<v Speaker 3>the concept of how many of a high demand GPU

0:15:27.760 --> 0:15:30.920
<v Speaker 3>can you, as a partner get to then attached to

0:15:31.160 --> 0:15:34.120
<v Speaker 3>a product to then sell to a consumer. And there's

0:15:34.320 --> 0:15:35.960
<v Speaker 3>a limited amount of these because they're going to sell

0:15:35.960 --> 0:15:41.600
<v Speaker 3>one hundred percent of them, And allocation is typically measured

0:15:41.640 --> 0:15:45.280
<v Speaker 3>by percent, So company A might get twenty five percent,

0:15:45.320 --> 0:15:47.680
<v Speaker 3>Company B might get five percent of the GPU supply

0:15:48.240 --> 0:15:51.840
<v Speaker 3>whatever that is. And that allocation, we've been told in

0:15:51.880 --> 0:15:55.160
<v Speaker 3>the past, has been used also as sort of a lever.

0:15:55.400 --> 0:15:58.480
<v Speaker 3>And so an example would be back in the EVGA days,

0:15:58.480 --> 0:16:01.360
<v Speaker 3>which Evga sort of famously.

0:16:02.480 --> 0:16:04.160
<v Speaker 2>That was a graphics called company.

0:16:04.320 --> 0:16:07.840
<v Speaker 3>Correct. Yeah, they they were in video's number one partner,

0:16:08.440 --> 0:16:12.520
<v Speaker 3>and they were so Nvidio favored that they only made

0:16:12.600 --> 0:16:16.160
<v Speaker 3>Nvidia video cards. They did not work with any competitors, right,

0:16:16.680 --> 0:16:20.560
<v Speaker 3>and they famously cut that relationship publicly and we ran

0:16:20.600 --> 0:16:22.720
<v Speaker 3>a story about that. But one of the things that

0:16:22.720 --> 0:16:27.400
<v Speaker 3>they were unhappy about was Nvidia slowly tightening the screws,

0:16:27.840 --> 0:16:32.120
<v Speaker 3>which is a direct quote from an Nvidia pm I

0:16:32.160 --> 0:16:37.760
<v Speaker 3>spoke to one. Slowly tightening the tight end the screws

0:16:37.840 --> 0:16:42.000
<v Speaker 3>is the quote, but on what the partners were allowed

0:16:42.000 --> 0:16:46.080
<v Speaker 3>to do with their products, and slowly over time they're

0:16:46.080 --> 0:16:47.640
<v Speaker 3>losing some of this creative freedom.

0:16:49.240 --> 0:16:51.160
<v Speaker 2>What did you say, they lose creative freedom? Like, what

0:16:51.200 --> 0:16:53.280
<v Speaker 2>are they being constrained to do?

0:16:53.720 --> 0:16:56.000
<v Speaker 3>One that's public is we did an interview with a

0:16:56.440 --> 0:17:00.800
<v Speaker 3>famous over clocker who used to work for or EVGA.

0:17:01.680 --> 0:17:04.960
<v Speaker 3>Kingpin is his username and his name is on video

0:17:05.000 --> 0:17:08.119
<v Speaker 3>cards that are world famous. We did a video with

0:17:08.200 --> 0:17:12.240
<v Speaker 3>him and he talked about how he wanted to add

0:17:12.280 --> 0:17:15.560
<v Speaker 3>two power connectors to a card to basically make it

0:17:15.600 --> 0:17:18.720
<v Speaker 3>more fun to overclock with for consumers. And so it'd

0:17:18.760 --> 0:17:20.840
<v Speaker 3>be to be able to pull more power, and it

0:17:20.840 --> 0:17:23.520
<v Speaker 3>would also be able to do so safer because the

0:17:23.600 --> 0:17:28.359
<v Speaker 3>current power connector has this issue of burning and catching

0:17:28.400 --> 0:17:30.720
<v Speaker 3>on fire sometimes, right, so, and so he wanted to

0:17:30.720 --> 0:17:32.600
<v Speaker 3>do two of them to kind of resolve some of that.

0:17:33.119 --> 0:17:36.760
<v Speaker 3>And in the public discussion we had with Kingpin and

0:17:36.840 --> 0:17:44.359
<v Speaker 3>the video he said paraphrasing, but the conversation was he

0:17:44.400 --> 0:17:46.639
<v Speaker 3>said they wouldn't allow it, or they restricted it or

0:17:46.680 --> 0:17:48.919
<v Speaker 3>something like that, And I said who is they? And

0:17:48.960 --> 0:17:52.359
<v Speaker 3>he said they, Yeah, like we we there was only

0:17:52.400 --> 0:17:53.560
<v Speaker 3>one day there could.

0:17:53.400 --> 0:17:54.800
<v Speaker 2>Be who could it be?

0:17:55.480 --> 0:17:59.399
<v Speaker 3>Yeah, But there's plenty of examples like that, where the

0:18:00.119 --> 0:18:05.720
<v Speaker 3>another one would be a couple generations ago. The cheaper cards,

0:18:05.760 --> 0:18:09.800
<v Speaker 3>like the two hundred three hundred dollars models they were

0:18:10.320 --> 0:18:14.040
<v Speaker 3>those models were difficult for the partners to actually make

0:18:14.200 --> 0:18:16.560
<v Speaker 3>and still make any money. And so there were times

0:18:16.600 --> 0:18:21.440
<v Speaker 3>where we were told about how this MSRP level video card,

0:18:21.720 --> 0:18:24.360
<v Speaker 3>meaning the number that in video says is the MSRP,

0:18:25.000 --> 0:18:27.120
<v Speaker 3>that would only exist for a fixed period of time

0:18:28.640 --> 0:18:31.560
<v Speaker 3>because it was simply impossible to afford to make it.

0:18:32.160 --> 0:18:34.320
<v Speaker 3>But and Video really wanted them to exist at this

0:18:34.400 --> 0:18:37.879
<v Speaker 3>certain MSRP. It allows them to advertise a lower price,

0:18:38.480 --> 0:18:41.560
<v Speaker 3>and so they're pushed to make these cards that allows

0:18:41.560 --> 0:18:44.800
<v Speaker 3>them to potentially get things like more access to allocation

0:18:45.080 --> 0:18:47.800
<v Speaker 3>or you know whatever privilege they may get.

0:18:48.400 --> 0:18:51.760
<v Speaker 2>So on a much larger level, what do you think

0:18:51.840 --> 0:18:53.760
<v Speaker 2>is going on within Video as a company right now?

0:18:53.800 --> 0:18:57.159
<v Speaker 2>I'm not asking for stock analysis like that, totally not that,

0:18:57.200 --> 0:19:00.800
<v Speaker 2>but just as a company that both makes can zumographics

0:19:00.880 --> 0:19:05.800
<v Speaker 2>cards and undepinds whatever the AI thing is, how like,

0:19:05.840 --> 0:19:07.440
<v Speaker 2>what do you think is going on there right now?

0:19:08.359 --> 0:19:15.120
<v Speaker 3>I think there's definitely a focus on AI to try

0:19:15.119 --> 0:19:18.680
<v Speaker 3>and get money. I mean, there's a Jensen Juan was

0:19:18.720 --> 0:19:22.480
<v Speaker 3>in an interview I don't know last year sometime, I think,

0:19:23.240 --> 0:19:26.160
<v Speaker 3>or earlier this year, and made a coment about how

0:19:28.240 --> 0:19:31.800
<v Speaker 3>they use AI to write their own driver software now

0:19:31.880 --> 0:19:35.159
<v Speaker 3>or their own software or something like that. And you

0:19:35.200 --> 0:19:37.800
<v Speaker 3>know this is this is the number one focus. It's

0:19:37.800 --> 0:19:42.000
<v Speaker 3>what they're making the most I guess investor money on,

0:19:42.800 --> 0:19:46.040
<v Speaker 3>so they're focused on it. The concern I have is

0:19:47.560 --> 0:19:50.920
<v Speaker 3>it's one thing to sort of let the consumer hardware

0:19:51.000 --> 0:19:59.000
<v Speaker 3>side dwindle or get less competitive effort. It's another thing too,

0:19:59.400 --> 0:20:01.880
<v Speaker 3>in my opinion, and sort of drag the entire industry

0:20:01.960 --> 0:20:05.879
<v Speaker 3>down with it as they shift focus to the higher

0:20:05.920 --> 0:20:07.760
<v Speaker 3>revenue AI side.

0:20:08.200 --> 0:20:10.280
<v Speaker 2>Right when you say drag them down, how do you mean?

0:20:10.640 --> 0:20:15.359
<v Speaker 3>I mean things like trying to in my opinion, control

0:20:15.440 --> 0:20:18.840
<v Speaker 3>the media narrative and shape it like that. That to

0:20:18.960 --> 0:20:22.800
<v Speaker 3>me goes beyond Okay, we don't care much about consumer

0:20:22.960 --> 0:20:24.960
<v Speaker 3>We're going to focus on making money with AI. That

0:20:25.080 --> 0:20:30.000
<v Speaker 3>gets into we are going to actively damage the credibility

0:20:30.160 --> 0:20:34.640
<v Speaker 3>of independent media and also potentially harm consumers who are

0:20:34.680 --> 0:20:39.439
<v Speaker 3>influenced by that media, which has been shaped with a

0:20:39.440 --> 0:20:42.080
<v Speaker 3>certain you know, corporate narrative to push.

0:20:42.160 --> 0:20:43.480
<v Speaker 4>And that's my concern.

0:20:44.119 --> 0:20:46.440
<v Speaker 3>So that's that's the That's why I draw the distinction

0:20:46.520 --> 0:20:49.040
<v Speaker 3>between you. As we said in our video, it's if

0:20:49.080 --> 0:20:51.040
<v Speaker 3>you want to just focus on AI and if they

0:20:51.040 --> 0:20:54.480
<v Speaker 3>want to just sell all the GPUs to big enterprise companies,

0:20:54.800 --> 0:20:57.679
<v Speaker 3>go for it, but you know, don't screw all the

0:20:57.680 --> 0:20:59.399
<v Speaker 3>rest of us over at the same time.

0:21:00.160 --> 0:21:03.399
<v Speaker 2>And do you think that they're abandoning consumer or is

0:21:03.400 --> 0:21:06.280
<v Speaker 2>it just they are they are focusing on the shiny

0:21:06.320 --> 0:21:07.160
<v Speaker 2>object of the day.

0:21:08.320 --> 0:21:15.359
<v Speaker 3>I I don't know Jensen Juan personally my read on him, though,

0:21:16.760 --> 0:21:20.600
<v Speaker 3>I feel like it's unlikely he would want to abandon

0:21:20.680 --> 0:21:24.480
<v Speaker 3>something he already has, right, even if it's only out

0:21:24.480 --> 0:21:27.840
<v Speaker 3>of maybe sort of pride, and so I don't think

0:21:27.840 --> 0:21:32.199
<v Speaker 3>they'll abandon it. I do think they're focusing on AI.

0:21:32.640 --> 0:21:35.600
<v Speaker 3>It's just that, uh I don't. I mean, they have

0:21:35.720 --> 0:21:39.560
<v Speaker 3>like ninety two percent market share and consumer GPUs now

0:21:39.600 --> 0:21:43.560
<v Speaker 3>according to John Petty Research. So it's just like they can.

0:21:43.960 --> 0:21:46.479
<v Speaker 3>It's a monopoly. I mean, that's like, it's just like,

0:21:46.760 --> 0:21:48.199
<v Speaker 3>this is what monopolies look like.

0:21:48.800 --> 0:21:50.800
<v Speaker 2>Well, let's it feel I would say there was an

0:21:50.840 --> 0:21:54.080
<v Speaker 2>opportunity for someone to come in. But based on everything

0:21:54.119 --> 0:21:56.760
<v Speaker 2>you've shown with like AMD recently, even on the low end.

0:21:56.800 --> 0:21:59.399
<v Speaker 2>It just it doesn't feel it almost feels like consumer

0:21:59.440 --> 0:22:03.560
<v Speaker 2>graphics up being not treated with the respect they deserve,

0:22:03.960 --> 0:22:07.359
<v Speaker 2>despite PC gaming being huge industry and so on and

0:22:07.400 --> 0:22:07.879
<v Speaker 2>so forth.

0:22:08.040 --> 0:22:10.760
<v Speaker 3>Yeah, it's a massive industry and prosumer too. I mean

0:22:10.800 --> 0:22:13.760
<v Speaker 3>even just non AI use cases include people who edit

0:22:13.840 --> 0:22:19.080
<v Speaker 3>videos or make movies or do three D animations. Yeah,

0:22:19.119 --> 0:22:22.720
<v Speaker 3>I think Intel's a good barometer here because Intel decided

0:22:22.760 --> 0:22:25.440
<v Speaker 3>to get into consumer GPU, and they're new to it,

0:22:26.119 --> 0:22:29.080
<v Speaker 3>and they've had a hell of a time. They're doing

0:22:29.160 --> 0:22:33.080
<v Speaker 3>much better now with this current generation. But one of

0:22:33.080 --> 0:22:35.600
<v Speaker 3>the quotes from an Intel person I spoke with previously

0:22:36.240 --> 0:22:39.240
<v Speaker 3>to us was for their last generation was we should

0:22:39.240 --> 0:22:41.760
<v Speaker 3>be wrapping these with money when we saw them, because

0:22:42.000 --> 0:22:46.080
<v Speaker 3>they were just they were basically subsidizing the buildout of

0:22:46.119 --> 0:22:51.119
<v Speaker 3>this new division, this GPU division, by undercutting prices from

0:22:51.200 --> 0:22:53.000
<v Speaker 3>competitors to just try and get their foot in the

0:22:53.040 --> 0:22:56.160
<v Speaker 3>door with what at the time was a lesser product.

0:22:56.680 --> 0:23:00.000
<v Speaker 3>And so yeah, I think they're a good broader because

0:23:01.440 --> 0:23:04.360
<v Speaker 3>if you want to be first of all, to have

0:23:04.600 --> 0:23:09.360
<v Speaker 3>a fab a fabrication facility costs these days potentially tens

0:23:09.400 --> 0:23:12.040
<v Speaker 3>of billions of dollars in years to build so a

0:23:12.080 --> 0:23:16.159
<v Speaker 3>new vendor would have to be fabless like Nvidia and

0:23:16.320 --> 0:23:22.240
<v Speaker 3>like AMD, unlike Intel, and to be fabulous and make a.

0:23:22.840 --> 0:23:25.000
<v Speaker 2>Sorry about this, this is just for the listeners. What

0:23:25.160 --> 0:23:26.439
<v Speaker 2>is a fab in this case?

0:23:26.720 --> 0:23:30.080
<v Speaker 3>Yeah, so a fab a fabrication plant is basically a

0:23:30.080 --> 0:23:35.160
<v Speaker 3>factory for silicon. It's a highly controlled, clean room environment,

0:23:36.119 --> 0:23:40.240
<v Speaker 3>and that means that there's basically absolutely no dust ingress,

0:23:41.680 --> 0:23:45.960
<v Speaker 3>the small pieces of skin or whatever, you know, just

0:23:46.000 --> 0:23:48.920
<v Speaker 3>working in an environment that's all either captured or controlled.

0:23:49.320 --> 0:23:51.919
<v Speaker 3>And that's because a single particle of dust on a

0:23:51.920 --> 0:23:55.840
<v Speaker 3>wafer can destroy at least part of that silicon supply.

0:23:56.320 --> 0:24:00.639
<v Speaker 3>Cool sorry, Yeah, And so a new vent would have

0:24:00.760 --> 0:24:04.639
<v Speaker 3>to be probably fabulous unless they're already huge like Intel,

0:24:05.520 --> 0:24:07.840
<v Speaker 3>and that means they need to go get supply from

0:24:08.600 --> 0:24:14.119
<v Speaker 3>most likely TSMC, possibly from Intel maybe. I mean the

0:24:14.160 --> 0:24:16.400
<v Speaker 3>past Samsung has been used. There's really not a lot

0:24:16.400 --> 0:24:20.560
<v Speaker 3>of options here, and everybody wants their silicon, so to

0:24:20.600 --> 0:24:24.240
<v Speaker 3>even get allocation of these silicon wafers would be difficult.

0:24:25.440 --> 0:24:29.080
<v Speaker 3>It's just all of the chips are stacked against Someone

0:24:29.160 --> 0:24:31.000
<v Speaker 3>wants to do this, and they would. I think the

0:24:31.040 --> 0:24:33.640
<v Speaker 3>only way you get in is if you're an existing

0:24:33.960 --> 0:24:38.720
<v Speaker 3>multi billion dollar company or have obscene amounts of investment.

0:24:39.320 --> 0:24:43.120
<v Speaker 2>Well that fucking sucks. Yeah, it's actually that's a good

0:24:43.200 --> 0:24:46.000
<v Speaker 2>question though. So this is for the old time is listening.

0:24:46.480 --> 0:24:50.000
<v Speaker 2>I remember having a three FX it's a Voodoo fifty

0:24:50.040 --> 0:24:52.760
<v Speaker 2>five hundred picture of a halo on the on the box.

0:24:52.800 --> 0:24:55.879
<v Speaker 2>Actually don't know what happened there. What happened to all

0:24:55.920 --> 0:24:59.280
<v Speaker 2>the smaller manufacturers. Did they just get kind of absorbed

0:24:59.600 --> 0:25:00.919
<v Speaker 2>or did they just full of punt?

0:25:01.240 --> 0:25:06.080
<v Speaker 3>Yeah, they got bought or yeah, I think three dfxx,

0:25:06.080 --> 0:25:12.080
<v Speaker 3>if I remember correctly, was bought by Nvidia and checked that.

0:25:12.200 --> 0:25:16.359
<v Speaker 3>But some of the others, I mean there's like Via

0:25:17.760 --> 0:25:22.240
<v Speaker 3>Cyrix and some of these CPU companies. Yeah, three dfcs

0:25:22.280 --> 0:25:26.240
<v Speaker 3>bought by Nvidia. SGI was another, so they they.

0:25:25.920 --> 0:25:27.199
<v Speaker 2>Yeah, I forgot about SGI.

0:25:27.520 --> 0:25:31.920
<v Speaker 3>Yeah, So SGI is interesting because they sort of pursued heavily.

0:25:32.800 --> 0:25:35.960
<v Speaker 3>I guess the at the time what enterprise would have been,

0:25:36.160 --> 0:25:41.040
<v Speaker 3>or at least workstation hardware, and they're really invested in workstation.

0:25:41.720 --> 0:25:44.480
<v Speaker 3>The story I got from someone I wasn't covering things

0:25:44.520 --> 0:25:48.600
<v Speaker 3>back then, but was that SGI was less interested in

0:25:48.680 --> 0:25:51.719
<v Speaker 3>consumer and didn't really think consumers could afford video cards.

0:25:51.760 --> 0:25:53.600
<v Speaker 3>Which at the time was sort of true, and that's

0:25:53.640 --> 0:25:58.720
<v Speaker 3>when video came in and you know, started really kicking

0:25:58.760 --> 0:26:01.080
<v Speaker 3>ass in the early days. But a lot of them

0:26:01.160 --> 0:26:04.520
<v Speaker 3>just they either got bought or they sort of exited

0:26:04.520 --> 0:26:05.040
<v Speaker 3>that space.

0:26:06.000 --> 0:26:09.040
<v Speaker 2>So changing text slightly, how do you feel about AI

0:26:09.160 --> 0:26:11.960
<v Speaker 2>in general? I know that I'm not expecting like an

0:26:12.000 --> 0:26:15.000
<v Speaker 2>industry and that I'm just from your perspective, at least

0:26:15.000 --> 0:26:17.040
<v Speaker 2>from what you've told me and watching your videos, it

0:26:17.040 --> 0:26:19.800
<v Speaker 2>feels like AI is something now being stapled onto the

0:26:19.840 --> 0:26:23.000
<v Speaker 2>side of literally everything. Yeah, within your world. Do you

0:26:23.000 --> 0:26:25.399
<v Speaker 2>think there's like do you use it? Do you have

0:26:25.440 --> 0:26:26.400
<v Speaker 2>any thoughts on it?

0:26:27.040 --> 0:26:34.719
<v Speaker 3>There's uses? I mean one thing I am I'm actually

0:26:34.720 --> 0:26:39.080
<v Speaker 3>worried about long term with the AI use cases. And

0:26:39.320 --> 0:26:44.520
<v Speaker 3>the biggest thing I'm worried about is on the media side.

0:26:44.560 --> 0:26:47.399
<v Speaker 3>We obviously get a lot of comments. I probably read

0:26:47.680 --> 0:26:49.679
<v Speaker 3>or at least skim, you know, tens of thousands of

0:26:49.680 --> 0:26:54.160
<v Speaker 3>comments a year, and I'm seeing more and more AI

0:26:54.280 --> 0:26:58.359
<v Speaker 3>comments and not just the really obvious YouTube spambots, but

0:26:58.520 --> 0:27:02.160
<v Speaker 3>somewhere you kind of you and you're like that could

0:27:02.200 --> 0:27:06.040
<v Speaker 3>be real, you know, and I don't like, Yeah, I

0:27:06.080 --> 0:27:08.479
<v Speaker 3>don't want to like remove it. If it's a valid,

0:27:08.560 --> 0:27:12.080
<v Speaker 3>real comment, but then a few comments down the thread

0:27:12.359 --> 0:27:15.440
<v Speaker 3>there will be this discussion amongst what are obvious sort

0:27:15.440 --> 0:27:22.679
<v Speaker 3>of bots about say some new cryptobs or whatever. And

0:27:22.720 --> 0:27:25.960
<v Speaker 3>so I'm actually worried about sort of like that Internet theory.

0:27:26.000 --> 0:27:28.919
<v Speaker 3>I guess, the concept of you're the only human in

0:27:28.960 --> 0:27:32.520
<v Speaker 3>the room and you might not even know it. That's

0:27:32.680 --> 0:27:36.560
<v Speaker 3>concerning to me. There's a loneliness factor there I'm worried about.

0:27:37.440 --> 0:27:41.160
<v Speaker 3>But the big one is just how easily people are

0:27:42.119 --> 0:27:47.240
<v Speaker 3>manipulated by comments that sort of appear to have the

0:27:47.320 --> 0:27:51.679
<v Speaker 3>prevailing opinion just in general, even from real comments. You

0:27:51.720 --> 0:27:55.560
<v Speaker 3>then take that and you apply it to potential AI

0:27:55.760 --> 0:28:02.400
<v Speaker 3>that becomes very convincing in the future. And you then

0:28:02.480 --> 0:28:07.000
<v Speaker 3>think one step further of who owns these lms and

0:28:07.400 --> 0:28:10.600
<v Speaker 3>the companies that sell so called AI products, and all

0:28:10.640 --> 0:28:14.440
<v Speaker 3>of them are these multi billion dollar companies that if

0:28:14.480 --> 0:28:18.040
<v Speaker 3>they want to, could tune it to filter the responses

0:28:18.600 --> 0:28:20.879
<v Speaker 3>in ways that are beneficial to them. And that to

0:28:20.960 --> 0:28:25.200
<v Speaker 3>me is sort of the dystopian old manuals at clouds,

0:28:25.240 --> 0:28:42.680
<v Speaker 3>you know, like concern I have, but it.

0:28:42.600 --> 0:28:44.959
<v Speaker 2>Feels like a more practical one because everyone freaks out

0:28:45.000 --> 0:28:47.800
<v Speaker 2>about AGI, which is fictional and all of these other things.

0:28:47.840 --> 0:28:51.000
<v Speaker 2>But yeah, the idea that comments would be filled with

0:28:51.120 --> 0:28:54.800
<v Speaker 2>people who were just subtly being nudged in different directions.

0:28:55.120 --> 0:28:57.880
<v Speaker 2>And when you talk about corporate narratives as well, who

0:28:57.920 --> 0:29:01.200
<v Speaker 2>knows that. I don't usually with lms in particular, try

0:29:01.240 --> 0:29:04.040
<v Speaker 2>not to lean into anything too conspiratal. But like, this

0:29:04.160 --> 0:29:06.560
<v Speaker 2>is a simple one that you're kind of seeing signs of.

0:29:06.680 --> 0:29:09.320
<v Speaker 2>Even on Blue Sky, I will occasionally get a comment

0:29:09.360 --> 0:29:11.520
<v Speaker 2>from someone it will take me half a second second

0:29:11.520 --> 0:29:14.080
<v Speaker 2>to go, like, what's wrong with you? This doesn't feel

0:29:14.120 --> 0:29:17.120
<v Speaker 2>like a human being saying this. No one speaks like this,

0:29:17.480 --> 0:29:20.880
<v Speaker 2>but you sound human adjacent, right, And I'm and at

0:29:20.920 --> 0:29:23.680
<v Speaker 2>your scale, I imagine that becomes a lot harder to

0:29:24.240 --> 0:29:26.360
<v Speaker 2>moderate slash process.

0:29:27.240 --> 0:29:31.080
<v Speaker 3>Yeah, and it really is just I mean, I'm highly

0:29:31.360 --> 0:29:33.600
<v Speaker 3>my job is to be skeptical, and you try to

0:29:33.640 --> 0:29:35.480
<v Speaker 3>do that in a healthy way. You know, it's easy

0:29:35.480 --> 0:29:39.840
<v Speaker 3>to go way overboard. But this is something where I

0:29:40.400 --> 0:29:45.760
<v Speaker 3>just I think there's so much opportunity to be abused.

0:29:45.800 --> 0:29:49.160
<v Speaker 3>And I was actually looking at there's that meta story

0:29:49.160 --> 0:29:54.000
<v Speaker 3>about meta and Facebook pirate in all of these you know,

0:29:54.080 --> 0:29:57.360
<v Speaker 3>books or taking books from pirated materials and integrating them,

0:29:57.360 --> 0:30:00.120
<v Speaker 3>and there's a lawsuit over it. One of the things

0:30:00.160 --> 0:30:01.960
<v Speaker 3>I was thinking of though, and actually speaking to a

0:30:02.040 --> 0:30:06.360
<v Speaker 3>copyright attorney about, was it really feels like right now,

0:30:08.880 --> 0:30:14.200
<v Speaker 3>the companies that are willing to break the most laws,

0:30:14.360 --> 0:30:19.280
<v Speaker 3>especially intellectual property laws, and steal the most stuff will

0:30:19.680 --> 0:30:22.080
<v Speaker 3>make so much money that it's like, you know what,

0:30:22.760 --> 0:30:25.240
<v Speaker 3>let's just we'll just deal with the consequences in five

0:30:25.320 --> 0:30:27.640
<v Speaker 3>years when it gets through the court, and we'll be

0:30:27.680 --> 0:30:30.720
<v Speaker 3>so far out ahead of anyone who didn't lie, cheat

0:30:30.760 --> 0:30:32.960
<v Speaker 3>and steel, you know, to get here. Yeah, that it

0:30:32.960 --> 0:30:37.880
<v Speaker 3>won't matter, which is just how the big corporations broadly behave.

0:30:38.040 --> 0:30:43.600
<v Speaker 3>But applying that to a new area like AI, I

0:30:43.600 --> 0:30:46.000
<v Speaker 3>don't know. It's I'm really concerned about it. I think

0:30:46.240 --> 0:30:52.720
<v Speaker 3>there's absolutely good use cases. And I mean, as an example, internally,

0:30:52.760 --> 0:30:57.120
<v Speaker 3>we've used it to concept things, so like I'll have

0:30:57.200 --> 0:31:00.880
<v Speaker 3>an idea in my head for art for a product,

0:31:01.360 --> 0:31:03.520
<v Speaker 3>and I can see it, but I'm a terrible artist,

0:31:04.120 --> 0:31:06.800
<v Speaker 3>and so there's a use case there where I'll sit

0:31:06.880 --> 0:31:08.719
<v Speaker 3>down with my artist and try to explain it as

0:31:08.720 --> 0:31:11.280
<v Speaker 3>best I can, and he'll take a go at it,

0:31:11.760 --> 0:31:13.520
<v Speaker 3>and if I'm like, no, it doesn't really like, look

0:31:13.640 --> 0:31:15.680
<v Speaker 3>how it looks in my head. That's when I might

0:31:15.960 --> 0:31:18.280
<v Speaker 3>try to pull some mid journey thing like okay, here's

0:31:18.520 --> 0:31:22.240
<v Speaker 3>like broadly like the style artistically I'm trying to get,

0:31:22.640 --> 0:31:24.280
<v Speaker 3>you know, and then he can take that and actually

0:31:24.360 --> 0:31:24.960
<v Speaker 3>make something.

0:31:25.640 --> 0:31:27.560
<v Speaker 2>But just to be clear, you would never use any

0:31:27.600 --> 0:31:30.479
<v Speaker 2>of that stuff in the real It is literally just

0:31:30.560 --> 0:31:34.360
<v Speaker 2>a concept tool, correctly, just making sure the listeners have

0:31:34.440 --> 0:31:35.160
<v Speaker 2>a good view on this.

0:31:35.520 --> 0:31:38.200
<v Speaker 3>Yeah, correct the artist so Andrew has been working with

0:31:38.200 --> 0:31:41.440
<v Speaker 3>me forever. He makes it all from scratch, like can

0:31:41.440 --> 0:31:43.680
<v Speaker 3>blender normally and actually flattens it into a two D

0:31:43.760 --> 0:31:46.320
<v Speaker 3>image for the shirts and things cool. So yeah, it

0:31:46.360 --> 0:31:49.760
<v Speaker 3>is purely used. If if in the first conversation he

0:31:49.800 --> 0:31:51.920
<v Speaker 3>can't like quite figure out what I'm trying to explain

0:31:51.960 --> 0:31:53.680
<v Speaker 3>as a non artist, you know, it's like, okay, let

0:31:53.680 --> 0:31:56.680
<v Speaker 3>me go try and figure out, like I don't I

0:31:56.680 --> 0:31:58.480
<v Speaker 3>don't know art words, you know, I don't.

0:31:58.280 --> 0:32:02.160
<v Speaker 2>Know no, no, I know. Yeah, so yeah, yeah, how

0:32:02.160 --> 0:32:03.920
<v Speaker 2>do you deal with the ethical side of that, because

0:32:03.920 --> 0:32:07.920
<v Speaker 2>it's just it is still working on copyright material. But

0:32:07.920 --> 0:32:09.640
<v Speaker 2>I guess if you're not putting it out there, it's

0:32:09.720 --> 0:32:12.200
<v Speaker 2>just like this this shit sucks even like looking at

0:32:12.240 --> 0:32:13.000
<v Speaker 2>it feels bad.

0:32:13.240 --> 0:32:15.760
<v Speaker 3>Yeah, I mean it's hard because it's the first step

0:32:15.840 --> 0:32:17.760
<v Speaker 3>for us. So it's always like a Google search to

0:32:17.760 --> 0:32:21.240
<v Speaker 3>see what's out there already, and so we'll do a

0:32:21.240 --> 0:32:23.560
<v Speaker 3>Google search if I'm trying to explain something I want,

0:32:24.360 --> 0:32:29.800
<v Speaker 3>and normally that's pretty successful. But like now it's the same.

0:32:29.960 --> 0:32:34.600
<v Speaker 3>It's like you're getting all this aiart surface in and

0:32:34.680 --> 0:32:37.120
<v Speaker 3>so at some point it's sort of like the downloading

0:32:37.200 --> 0:32:41.640
<v Speaker 3>and uploading and downloading, uploading a PMNG multiple times, it

0:32:41.680 --> 0:32:45.200
<v Speaker 3>feels like it's just getting like the quality is getting

0:32:45.240 --> 0:32:46.440
<v Speaker 3>lost somewhere in that chain.

0:32:47.880 --> 0:32:50.120
<v Speaker 2>It is funny. We're also like three years into it,

0:32:50.160 --> 0:32:52.320
<v Speaker 2>and the best we've got as far as like from

0:32:52.360 --> 0:32:55.400
<v Speaker 2>you arguably one of the most. Like I don't mean this,

0:32:55.680 --> 0:32:57.400
<v Speaker 2>I mean this actually is in a good way, Like

0:32:57.520 --> 0:33:00.360
<v Speaker 2>you would be excited about something cool in tech coming out,

0:33:01.040 --> 0:33:03.280
<v Speaker 2>like if something cool happened, And the coolest we've got

0:33:03.400 --> 0:33:05.920
<v Speaker 2>is Yes, sometimes I can't work out what I'm thinking,

0:33:06.000 --> 0:33:08.320
<v Speaker 2>so I just make one image and hopefully my artist

0:33:08.320 --> 0:33:10.520
<v Speaker 2>gets in. But yeah, yeah, it's just like that with

0:33:10.640 --> 0:33:12.240
<v Speaker 2>three years in and that's the best we've got.

0:33:12.600 --> 0:33:18.640
<v Speaker 3>Yeah, And I think we early early on with GPT

0:33:20.240 --> 0:33:22.680
<v Speaker 3>when we ran one of the first news stories that

0:33:22.680 --> 0:33:24.560
<v Speaker 3>we ran about it, and I was trying to understand, like,

0:33:24.600 --> 0:33:29.200
<v Speaker 3>what is this thing. I remember feeding it a spreadsheet

0:33:29.320 --> 0:33:32.640
<v Speaker 3>I had made with our own data and asking it

0:33:32.680 --> 0:33:38.200
<v Speaker 3>to analyze the results, and it was just like and

0:33:38.240 --> 0:33:40.080
<v Speaker 3>I keep in mind this was early, but it had

0:33:40.160 --> 0:33:46.720
<v Speaker 3>hallucinated so much that I was just I was disillusioned.

0:33:46.720 --> 0:33:49.400
<v Speaker 3>It was like, Okay, this is literally just made everything up.

0:33:49.840 --> 0:33:51.160
<v Speaker 2>And that was kind of how I was at the

0:33:51.200 --> 0:33:54.320
<v Speaker 2>beginning as well. Because I love my dad's magaizmos. I

0:33:54.400 --> 0:33:56.520
<v Speaker 2>was kind of like, Okay, everyone's talking about this, and

0:33:56.560 --> 0:33:58.880
<v Speaker 2>so I tried to do all of the things. They talked, Oh,

0:33:59.160 --> 0:34:02.360
<v Speaker 2>it could automate work. I'm a spreadsheet heavy guy and

0:34:02.360 --> 0:34:04.800
<v Speaker 2>this crap can't even do that. The funniest one for

0:34:04.880 --> 0:34:08.040
<v Speaker 2>me was that you have a Manus Manus You heard

0:34:08.040 --> 0:34:10.640
<v Speaker 2>of this one now? They claimed to be an AI

0:34:10.760 --> 0:34:13.360
<v Speaker 2>agent company. Okay, and I asked that can you go

0:34:13.440 --> 0:34:16.279
<v Speaker 2>and find all all of the links that mentioned me

0:34:16.320 --> 0:34:18.560
<v Speaker 2>for the last two Years's probably over one hundred of them,

0:34:18.760 --> 0:34:22.760
<v Speaker 2>and it takes eleven minutes or so, and it's writing

0:34:22.840 --> 0:34:25.920
<v Speaker 2>Python for every single step and it comes back with

0:34:26.000 --> 0:34:28.960
<v Speaker 2>eleven links or like nine links. I go, hey, you

0:34:28.960 --> 0:34:31.480
<v Speaker 2>miss some, and it comes back with nine more after

0:34:31.560 --> 0:34:34.480
<v Speaker 2>like another ten minutes. And this is this was about

0:34:34.480 --> 0:34:37.120
<v Speaker 2>a month ago. It's just what it feels like. They're

0:34:37.120 --> 0:34:41.799
<v Speaker 2>pushing them upper hill. It's but back to video for

0:34:41.840 --> 0:34:44.080
<v Speaker 2>a second because this will be the last video one.

0:34:44.120 --> 0:34:47.640
<v Speaker 2>I think you have done a really good job of

0:34:47.880 --> 0:34:51.360
<v Speaker 2>kind of tracking in video as they've jumped towards these movements.

0:34:51.800 --> 0:34:54.239
<v Speaker 2>But they've done this, but they did. How big was

0:34:54.239 --> 0:34:57.240
<v Speaker 2>their move towards Crypto That's actually something I've had trouble

0:34:57.320 --> 0:35:01.400
<v Speaker 2>encapsulating before. Did they really shoot the company that aggressively

0:35:01.440 --> 0:35:02.080
<v Speaker 2>in that direction?

0:35:03.280 --> 0:35:08.200
<v Speaker 3>That's a good question. So from and videos relationship with

0:35:08.239 --> 0:35:10.560
<v Speaker 3>crypto is weird. I remember at one point there was

0:35:10.600 --> 0:35:13.719
<v Speaker 3>some kind of earnings call or something where it was

0:35:13.800 --> 0:35:18.080
<v Speaker 3>during one of the GPU mining sort of apocalypses where

0:35:18.080 --> 0:35:20.200
<v Speaker 3>consumers couldn't get cards because they were all being bought

0:35:20.239 --> 0:35:26.919
<v Speaker 3>by crypto mining. And I remember doing a report on

0:35:27.200 --> 0:35:31.480
<v Speaker 3>in Hardware News on the earnings where it seemed like

0:35:31.600 --> 0:35:34.719
<v Speaker 3>the amount of revenue for mining was sort of obfuscated

0:35:34.760 --> 0:35:38.560
<v Speaker 3>and it was a challenge where the devices are shared

0:35:38.600 --> 0:35:41.320
<v Speaker 3>with gaming and so okay, I could see how it

0:35:41.360 --> 0:35:45.799
<v Speaker 3>would be difficult to decouple these in a revenue chart

0:35:45.920 --> 0:35:49.320
<v Speaker 3>if you sell gaming devices and they're used for multiple things, right,

0:35:49.719 --> 0:35:51.360
<v Speaker 3>so you know, it's like I kind of get it.

0:35:51.400 --> 0:35:55.480
<v Speaker 3>But at the same time, they weren't like hiding from

0:35:55.600 --> 0:35:58.719
<v Speaker 3>making sales to crypto mining. And then later on and

0:35:58.840 --> 0:36:01.840
<v Speaker 3>Video released these l R low hash rate cards. I

0:36:01.880 --> 0:36:05.760
<v Speaker 3>think it was the thirty series, and that was done

0:36:05.960 --> 0:36:08.759
<v Speaker 3>to try and get more card while they say to

0:36:08.880 --> 0:36:11.359
<v Speaker 3>try and get more cards to gamers. Now there were

0:36:11.360 --> 0:36:16.040
<v Speaker 3>bypasses for that, which is a separate story, but it

0:36:16.120 --> 0:36:20.319
<v Speaker 3>was done at a time when the thirty series. It

0:36:20.360 --> 0:36:23.680
<v Speaker 3>was really unfortunate covering it because like the hardware was

0:36:23.719 --> 0:36:27.000
<v Speaker 3>pretty good, the prices at the beginning were good, but

0:36:27.040 --> 0:36:31.800
<v Speaker 3>there's no supply to meet the demand, which was partly

0:36:31.800 --> 0:36:34.839
<v Speaker 3>because of COVID shutdowns where people were building new computers

0:36:35.000 --> 0:36:39.000
<v Speaker 3>for home, and also partly because of mining, and so

0:36:39.080 --> 0:36:41.359
<v Speaker 3>they tried a few things like these low hash rate

0:36:41.400 --> 0:36:47.160
<v Speaker 3>cards to reduce the viability for mining operations. But yeah,

0:36:47.160 --> 0:36:49.560
<v Speaker 3>I mean it definitely they've kind of that pendulum has

0:36:49.600 --> 0:36:51.319
<v Speaker 3>swung back and forth. I think at end Video where

0:36:51.280 --> 0:36:52.400
<v Speaker 3>it's like, Okay, we sell a lot of these and

0:36:52.440 --> 0:36:55.000
<v Speaker 3>make a lot of money to people are really pissed off,

0:36:55.040 --> 0:36:57.680
<v Speaker 3>you know, and we can't get them to consumer users

0:36:57.719 --> 0:37:00.080
<v Speaker 3>who might actually be repeat customers in the future, and

0:37:00.360 --> 0:37:04.040
<v Speaker 3>so let's try and restrict it. So it's definitely don't

0:37:04.200 --> 0:37:06.279
<v Speaker 3>I mean, it's not unexpected behavior, I guess for a

0:37:06.280 --> 0:37:10.080
<v Speaker 3>big corporation where it's just where's the money and if

0:37:10.080 --> 0:37:12.360
<v Speaker 3>the pendulum swings back the other way, you know, we

0:37:12.440 --> 0:37:16.600
<v Speaker 3>need to try and minimize how much both of these

0:37:18.160 --> 0:37:22.919
<v Speaker 3>potential client groups hate us for catering to the other one.

0:37:23.080 --> 0:37:28.080
<v Speaker 2>So so final GPU related question, actually, and forgive me

0:37:28.080 --> 0:37:30.080
<v Speaker 2>if you don't know the answer for this exactly, but

0:37:30.800 --> 0:37:33.239
<v Speaker 2>assuming the AI bubble burst and you don't have to

0:37:33.239 --> 0:37:34.719
<v Speaker 2>commit to whether you think that will happen or not,

0:37:35.080 --> 0:37:39.480
<v Speaker 2>what else can these big enterprise level GPUs actually be

0:37:39.600 --> 0:37:39.920
<v Speaker 2>used for.

0:37:40.960 --> 0:37:42.440
<v Speaker 3>They could be used for a lot. I mean, like

0:37:42.800 --> 0:37:48.680
<v Speaker 3>some of the we're talking to a professor at a

0:37:48.760 --> 0:37:54.600
<v Speaker 3>university for an upcoming piece, and they have some very

0:37:54.640 --> 0:37:58.359
<v Speaker 3>serious like machine learning research use cases, and I've looked

0:37:58.400 --> 0:38:00.240
<v Speaker 3>into some of the other ones, and as you might expect,

0:38:00.280 --> 0:38:04.440
<v Speaker 3>there's really promising use cases in medical and pattern recognition

0:38:04.640 --> 0:38:11.760
<v Speaker 3>and like so called AI being able to do early

0:38:11.800 --> 0:38:17.080
<v Speaker 3>identification of potentially cancerous masses and people that you know.

0:38:17.880 --> 0:38:19.520
<v Speaker 3>It's one of those like if you treat it like

0:38:19.600 --> 0:38:24.880
<v Speaker 3>a tool rather than like the answer. Then I suppose

0:38:25.400 --> 0:38:28.440
<v Speaker 3>in this example, as someone who knows nothing about, you know,

0:38:28.520 --> 0:38:32.799
<v Speaker 3>the medical world, but I suppose a skilled doctor might

0:38:32.840 --> 0:38:38.160
<v Speaker 3>be able to use it to help the process. I

0:38:38.239 --> 0:38:42.240
<v Speaker 3>think the concern I would have as as a skeptic

0:38:42.320 --> 0:38:46.680
<v Speaker 3>would be okay, but can we keep that doctor in

0:38:46.719 --> 0:38:49.960
<v Speaker 3>the mindset of I'm using this to help catch my

0:38:50.080 --> 0:38:53.560
<v Speaker 3>mistakes or help see things I can't, rather than you know,

0:38:53.760 --> 0:38:55.560
<v Speaker 3>I'm overworked and I need to lean on this to

0:38:55.600 --> 0:38:58.800
<v Speaker 3>do my job. Yeah, that would be the concern.

0:38:58.920 --> 0:39:01.520
<v Speaker 2>I'm just my whole thing is just if they and

0:39:01.560 --> 0:39:04.080
<v Speaker 2>I believe they have. This is my personal opinion. I

0:39:04.120 --> 0:39:07.520
<v Speaker 2>think they've massively overbuilt and oversolved these cards, and I

0:39:07.560 --> 0:39:11.080
<v Speaker 2>it's sorry cards is inappropriate to refer to the enterprise

0:39:11.160 --> 0:39:14.920
<v Speaker 2>ones racks, I suppose, But it's what do they do

0:39:15.040 --> 0:39:17.640
<v Speaker 2>next is going to be the question eventually, And I

0:39:17.680 --> 0:39:19.959
<v Speaker 2>mean there's just very clearly not going to be enough

0:39:20.200 --> 0:39:22.520
<v Speaker 2>use cases for them. But I think that's going to

0:39:22.600 --> 0:39:25.720
<v Speaker 2>be really interesting. And now I've got two fun questions

0:39:25.760 --> 0:39:27.400
<v Speaker 2>for you. First of all, did you hear about this

0:39:27.480 --> 0:39:32.680
<v Speaker 2>thirty six hundred dollars keyboard? It's mad the Norbauer Seneca. Okay,

0:39:32.719 --> 0:39:34.600
<v Speaker 2>so I'm going to send you this later. So Nathon

0:39:34.719 --> 0:39:37.760
<v Speaker 2>Edward's over at the Verge reviewed this one, this thirty

0:39:37.800 --> 0:39:39.920
<v Speaker 2>six hundred dollars keyboard, which I need to send you

0:39:39.920 --> 0:39:43.040
<v Speaker 2>because I assume you would Seneca.

0:39:43.080 --> 0:39:43.920
<v Speaker 3>I see the review.

0:39:44.239 --> 0:39:48.920
<v Speaker 2>Yeah, keyboard, it's insane. Listeners, I will drop with everything

0:39:48.920 --> 0:39:50.520
<v Speaker 2>we've been talking about. I'll have links in there. But

0:39:50.560 --> 0:39:54.319
<v Speaker 2>this thing, it's like precision honed and if he gets

0:39:54.320 --> 0:39:56.120
<v Speaker 2>it wrong, he has to start again with it takes

0:39:56.200 --> 0:39:59.120
<v Speaker 2>him like a full day to do, like the things

0:39:59.120 --> 0:40:02.160
<v Speaker 2>that absorb in impact. So cool.

0:40:02.760 --> 0:40:07.560
<v Speaker 3>This is this reminds me of the I don't know,

0:40:07.680 --> 0:40:10.680
<v Speaker 3>probably almost twenty years ago. Now there is the super

0:40:10.719 --> 0:40:13.880
<v Speaker 3>expensive I think it was like an optimistic keyboard or something.

0:40:13.680 --> 0:40:16.560
<v Speaker 2>Like the opt or the dust keyboard where it had

0:40:16.600 --> 0:40:17.839
<v Speaker 2>the little screens on each key.

0:40:17.960 --> 0:40:19.919
<v Speaker 3>Yeah, it was screens for every key and back then,

0:40:20.040 --> 0:40:21.840
<v Speaker 3>you know that was that was before we were putting

0:40:21.880 --> 0:40:22.720
<v Speaker 3>screens on everything.

0:40:23.280 --> 0:40:26.239
<v Speaker 2>Uh huh, I won't. That's the thing. I love that

0:40:26.280 --> 0:40:28.600
<v Speaker 2>this exists because if you look at the Verge story

0:40:28.640 --> 0:40:32.080
<v Speaker 2>with Chell Lnk. It's just a guy who literally sits in.

0:40:32.080 --> 0:40:34.600
<v Speaker 2>This character just builds these things like an artesian. Now,

0:40:34.680 --> 0:40:37.520
<v Speaker 2>I wish we had more weird shit like this. This

0:40:37.600 --> 0:40:39.320
<v Speaker 2>is what I miss about the tech industry.

0:40:40.200 --> 0:40:43.239
<v Speaker 3>Yeah, the the weird stuff and the cool stuff and

0:40:43.840 --> 0:40:46.440
<v Speaker 3>things where that's what I like seeing that computext but

0:40:46.520 --> 0:40:50.000
<v Speaker 3>it's okay, I could this isn't a product yet, but

0:40:50.080 --> 0:40:52.280
<v Speaker 3>I could see it becoming a product, or there's pieces

0:40:52.320 --> 0:40:54.920
<v Speaker 3>of this that could become a you know, an affordable product.

0:40:55.280 --> 0:40:56.239
<v Speaker 3>That's the stuff I like.

0:40:56.920 --> 0:40:59.719
<v Speaker 2>Yeah, did you see anything really bizarre like that there?

0:41:00.560 --> 0:41:04.759
<v Speaker 3>Yeah, I mean the the well actually most recently this

0:41:04.880 --> 0:41:07.399
<v Speaker 3>wasn't computext. But the most sort of bizarre cool thing

0:41:07.520 --> 0:41:09.480
<v Speaker 3>I saw and worked with that I was really happy

0:41:09.480 --> 0:41:14.280
<v Speaker 3>about was the pre built PC made by a small

0:41:14.360 --> 0:41:18.480
<v Speaker 3>company called Cherry Tree. They make in computer cases and

0:41:19.160 --> 0:41:22.880
<v Speaker 3>it's just a computer inside of the husk of a

0:41:22.960 --> 0:41:23.680
<v Speaker 3>video card.

0:41:24.320 --> 0:41:27.400
<v Speaker 2>Okay, that's cool. Yeah, I love that. That's it. That

0:41:27.520 --> 0:41:30.080
<v Speaker 2>reminds me of the corse Air thousand D case, which

0:41:30.080 --> 0:41:32.560
<v Speaker 2>I actually have a home where they have you can

0:41:32.560 --> 0:41:35.960
<v Speaker 2>fit micro micro at X and the regular sized motherboard

0:41:36.000 --> 0:41:39.319
<v Speaker 2>in there. I love that stuff like. It's that's why

0:41:39.360 --> 0:41:42.000
<v Speaker 2>I that's the thing I love about tech, the weirly,

0:41:42.120 --> 0:41:45.160
<v Speaker 2>really dumb, kind of niche stuff. And actually, with that

0:41:45.200 --> 0:41:47.719
<v Speaker 2>in mind, what are you actually excited for as we

0:41:47.800 --> 0:41:50.080
<v Speaker 2>wrap up, Like what the thing's coming out soon that

0:41:50.120 --> 0:41:52.399
<v Speaker 2>you're kind of pumped up to see?

0:41:52.920 --> 0:41:56.160
<v Speaker 3>I mean, the casesn't cool in are really interesting to me.

0:41:56.440 --> 0:42:01.720
<v Speaker 3>I just think in the puter actually, CPUs have gotten

0:42:01.760 --> 0:42:06.560
<v Speaker 3>interesting too, So on the silicon side, AMD has done

0:42:06.600 --> 0:42:09.600
<v Speaker 3>really well to actually get into gear competitively over the

0:42:09.680 --> 0:42:14.640
<v Speaker 3>last several years. And these they call them X three

0:42:14.719 --> 0:42:18.080
<v Speaker 3>D CPUs, which have a bunch of extra cash on them.

0:42:18.800 --> 0:42:21.759
<v Speaker 3>They've been really good for gaming and that's a I

0:42:21.800 --> 0:42:28.000
<v Speaker 3>mean seeing the extra Yeah. So, because you can fit

0:42:28.160 --> 0:42:32.799
<v Speaker 3>more stuff local to the CPU, like like you can

0:42:32.840 --> 0:42:37.080
<v Speaker 3>store more of what the CPU needs to process within

0:42:37.200 --> 0:42:40.040
<v Speaker 3>the CPU silicon itself, it doesn't have to go out

0:42:40.080 --> 0:42:42.000
<v Speaker 3>to system memory. So the way it normally works is

0:42:42.280 --> 0:42:44.719
<v Speaker 3>like if you're playing a game and you need some

0:42:44.840 --> 0:42:49.240
<v Speaker 3>kind of file for drawing something in the game or whatever,

0:42:49.320 --> 0:42:51.520
<v Speaker 3>I mean, go into memory of some kind. So it

0:42:51.600 --> 0:42:53.799
<v Speaker 3>might be GPU memory, might be system memory. But if

0:42:53.800 --> 0:42:56.600
<v Speaker 3>you take the system memory example, something goes into system

0:42:56.640 --> 0:43:02.000
<v Speaker 3>memory you need that file, there'll be a transaction where

0:43:02.400 --> 0:43:04.400
<v Speaker 3>you can imagine these bits going down a bus to

0:43:04.440 --> 0:43:06.280
<v Speaker 3>the memory and coming all the way back to the CPU,

0:43:06.280 --> 0:43:09.920
<v Speaker 3>and that's a long highway to go down. Whereas with

0:43:09.960 --> 0:43:12.800
<v Speaker 3>extra cash you can store more local to the CPU,

0:43:12.840 --> 0:43:17.640
<v Speaker 3>it can transact via basically like a shortcut, and that

0:43:17.719 --> 0:43:23.080
<v Speaker 3>allows in the real world significantly higher performance in gaming

0:43:23.200 --> 0:43:24.920
<v Speaker 3>or in cash heavy applications.

0:43:25.640 --> 0:43:30.480
<v Speaker 2>And so the new AMD ones, yeah, it's.

0:43:30.320 --> 0:43:32.320
<v Speaker 3>The new like the ninety eight hundred x three D

0:43:32.440 --> 0:43:36.359
<v Speaker 3>for example. So those I'm really excited about that. How

0:43:36.400 --> 0:43:39.640
<v Speaker 3>that's gone because that actually you may like this, but

0:43:39.920 --> 0:43:42.800
<v Speaker 3>that was actually a sort of a skunkworks project where

0:43:43.040 --> 0:43:46.560
<v Speaker 3>this team of engineers in AMD and we ran a

0:43:46.600 --> 0:43:51.120
<v Speaker 3>story on this too, but they decided, let's just try

0:43:51.160 --> 0:43:55.800
<v Speaker 3>this idea, and they experimented with it, they got it working,

0:43:55.920 --> 0:43:58.719
<v Speaker 3>and they brought it through management and said, hey, this

0:43:58.760 --> 0:44:01.520
<v Speaker 3>looks viable and uh, you know, and then they were

0:44:01.520 --> 0:44:05.680
<v Speaker 3>able to actually make a product that it came from

0:44:06.160 --> 0:44:09.680
<v Speaker 3>an abnormal path of an underground sort of you know,

0:44:09.760 --> 0:44:12.719
<v Speaker 3>skunk works effort at the in the engineering department to

0:44:12.920 --> 0:44:16.760
<v Speaker 3>actually being the leading gaming product for CPUs on the market.

0:44:17.280 --> 0:44:19.840
<v Speaker 2>That's it I We will have that link in the

0:44:19.880 --> 0:44:23.480
<v Speaker 2>episode notes as well, and we can wrap on the product,

0:44:23.760 --> 0:44:27.360
<v Speaker 2>the AMD skunk works product. You mentioned in a recent

0:44:27.440 --> 0:44:30.359
<v Speaker 2>video that I had not AMD made a mountain bike

0:44:30.400 --> 0:44:32.759
<v Speaker 2>at one point, just want to one.

0:44:32.960 --> 0:44:36.600
<v Speaker 3>Yeah, so yeah, that was not a good moment for AMD.

0:44:37.080 --> 0:44:37.200
<v Speaker 2>Uh.

0:44:38.040 --> 0:44:43.000
<v Speaker 3>Fortunately, fortunately it didn't particularly damage their CPU or gp

0:44:43.080 --> 0:44:44.399
<v Speaker 3>A credibility because it was like so.

0:44:44.440 --> 0:44:47.319
<v Speaker 2>Long imagine so but why why did they do.

0:44:47.480 --> 0:44:51.120
<v Speaker 3>What they It was turning the COVID bike shortages. I

0:44:51.160 --> 0:44:53.960
<v Speaker 3>don't know if you remember, but like all kinds of bicycles, yeah,

0:44:54.000 --> 0:44:58.320
<v Speaker 3>were difficult to get. And uh, yes, they made these

0:44:58.440 --> 0:45:02.359
<v Speaker 3>three hundred dollars so called mountain bikes. I think they're

0:45:02.360 --> 0:45:07.560
<v Speaker 3>like Kent Walmart bike rebrands basically nice. So they went

0:45:07.640 --> 0:45:11.520
<v Speaker 3>real cheap, yeah, and uh yeah it was advertised, you

0:45:11.520 --> 0:45:14.400
<v Speaker 3>know for mountain biking and off road trails and whatever.

0:45:14.719 --> 0:45:16.719
<v Speaker 3>And so we took it down a trail and I

0:45:16.760 --> 0:45:19.680
<v Speaker 3>actually had trouble getting out of the parking lot. That's

0:45:19.680 --> 0:45:21.920
<v Speaker 3>how messed up the bike was. We had to take

0:45:21.960 --> 0:45:23.640
<v Speaker 3>it to a shop before I rode it for a

0:45:23.640 --> 0:45:27.080
<v Speaker 3>safety check because the the used V brakes and they

0:45:27.080 --> 0:45:30.120
<v Speaker 3>were going through the spokes. So they definitely would have

0:45:30.120 --> 0:45:30.520
<v Speaker 3>stopped me.

0:45:32.040 --> 0:45:34.080
<v Speaker 2>Jenson woe sitting there being like we could have had

0:45:34.120 --> 0:45:36.439
<v Speaker 2>a fucking mountain butt man. Yeah we could.

0:45:36.840 --> 0:45:38.960
<v Speaker 3>How do we get Yeah, if we make a bike,

0:45:39.000 --> 0:45:39.920
<v Speaker 3>we can get rid of them.

0:45:41.280 --> 0:45:45.279
<v Speaker 2>They're just like two twenty billion dollars shoved into mountain bike.

0:45:45.360 --> 0:45:45.640
<v Speaker 3>Resa.

0:45:45.960 --> 0:45:48.440
<v Speaker 2>That would be so good, Steve, It's always such a

0:45:48.440 --> 0:45:50.760
<v Speaker 2>pleasure having you on here. Where can people find.

0:45:50.560 --> 0:45:52.840
<v Speaker 3>You and gamers next us on YouTube?

0:45:53.400 --> 0:45:55.439
<v Speaker 2>Thank you so much for being here. I'm of course

0:45:55.480 --> 0:45:57.799
<v Speaker 2>that's itch when you've been listening to Better Offline, have

0:45:57.840 --> 0:45:59.719
<v Speaker 2>a great week, everyone, staves, thanks for coming on.

0:46:00.000 --> 0:46:10.160
<v Speaker 4>Thank you, Thank you for listening to Better Offline.

0:46:10.280 --> 0:46:12.719
<v Speaker 2>The editor and composer of the Better Offline theme song

0:46:12.800 --> 0:46:15.439
<v Speaker 2>is Mattersowski. You can check out more of his music

0:46:15.440 --> 0:46:19.120
<v Speaker 2>and audio projects at Mattasowski dot com, m A T

0:46:19.120 --> 0:46:23.560
<v Speaker 2>T O s O W s ki dot com. You

0:46:23.600 --> 0:46:26.120
<v Speaker 2>can email me at easy at Better offline dot com,

0:46:26.200 --> 0:46:28.480
<v Speaker 2>or visit Better Offline dot com to find more podcast

0:46:28.560 --> 0:46:31.880
<v Speaker 2>links and of course my newsletter. I also really recommend

0:46:31.920 --> 0:46:33.840
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0:46:33.920 --> 0:46:36.719
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0:46:36.760 --> 0:46:40.000
<v Speaker 2>to check out our Reddit, Thank you so much for listening.

0:46:40.840 --> 0:46:43.520
<v Speaker 1>Better Offline is a production of cool Zone Media. For

0:46:43.640 --> 0:46:46.800
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