WEBVTT - E.T.: Is It Really the Worst Video Game of All Time?

0:00:01.120 --> 0:00:04.560
<v Speaker 1>Welcome to Stuff you Should Know from how Stuff Works

0:00:04.600 --> 0:00:14.720
<v Speaker 1>dot com. You and welcome to the podcast. I'm Josh,

0:00:14.760 --> 0:00:17.479
<v Speaker 1>and there's Chuck and there's Jerry and it's like the

0:00:17.560 --> 0:00:22.720
<v Speaker 1>holiday season. I feel great. It is Holidays with a

0:00:22.840 --> 0:00:25.439
<v Speaker 1>Z and we're gonna do what we almost did for

0:00:25.480 --> 0:00:29.960
<v Speaker 1>a short stuff. Oh yes, Chuck, you're commended for for

0:00:30.080 --> 0:00:32.159
<v Speaker 1>that call. Well, I was just like I kind of

0:00:32.200 --> 0:00:35.080
<v Speaker 1>wanted to do this one. Always is a long stuff.

0:00:36.000 --> 0:00:39.800
<v Speaker 1>We don't have a show called medium stuff, yet we

0:00:39.840 --> 0:00:44.640
<v Speaker 1>have a so so stuffed called Stuff you should Know. Yeah, um,

0:00:44.640 --> 0:00:48.800
<v Speaker 1>but yeah, I saw that documentary Atari game over a

0:00:48.800 --> 0:00:53.680
<v Speaker 1>few years ago, and I also guested on tech Stuff

0:00:54.280 --> 0:00:56.960
<v Speaker 1>and did a two part episode on the history of Atari.

0:00:57.120 --> 0:01:01.560
<v Speaker 1>It's a good one with Strickland's great too, and um,

0:01:01.600 --> 0:01:03.280
<v Speaker 1>we could probably do Atari on its own at some

0:01:03.320 --> 0:01:05.480
<v Speaker 1>point too. I agree. I think we definitely should. But

0:01:05.520 --> 0:01:07.320
<v Speaker 1>this is I mean, I was about to say if

0:01:07.319 --> 0:01:09.160
<v Speaker 1>Strickland and I could get two episodes out of it,

0:01:09.200 --> 0:01:11.479
<v Speaker 1>but you know how that guy goes on. Oh my god,

0:01:13.080 --> 0:01:15.680
<v Speaker 1>he's the hardest working man in podcast business. I'll tell

0:01:15.720 --> 0:01:20.200
<v Speaker 1>you that. Just ask um. So we're talking today about

0:01:20.959 --> 0:01:25.360
<v Speaker 1>what is widely believed to be the worst video game

0:01:25.720 --> 0:01:29.280
<v Speaker 1>of all time, except that it's not. Except that it's not. Yes,

0:01:29.680 --> 0:01:31.840
<v Speaker 1>it's true. I love stories like this where it's like

0:01:31.880 --> 0:01:34.640
<v Speaker 1>everything you thought you knew was wrong and really stop

0:01:34.680 --> 0:01:37.680
<v Speaker 1>and ask yourself, how did you even know that this

0:01:37.800 --> 0:01:41.360
<v Speaker 1>truth that you knew before? I love that man. Yeah,

0:01:41.600 --> 0:01:46.560
<v Speaker 1>et the Atari video game. A lot of people it's

0:01:46.640 --> 0:01:49.880
<v Speaker 1>that whole internet bandwagon thing. I think, Yes, worst game

0:01:49.880 --> 0:01:51.720
<v Speaker 1>of all time. They try to bury it in the desert.

0:01:51.760 --> 0:01:55.760
<v Speaker 1>It was so bad killed Atari killed the whole stinking industry, right,

0:01:55.800 --> 0:01:57.920
<v Speaker 1>But it was just that bad of a game. But

0:01:58.040 --> 0:02:02.200
<v Speaker 1>you've played it, no, Yeah, um, I will say this,

0:02:02.520 --> 0:02:05.400
<v Speaker 1>it may be one of the one of the most

0:02:05.440 --> 0:02:08.400
<v Speaker 1>disappointing games of all time. It could be, yes, um,

0:02:08.440 --> 0:02:10.880
<v Speaker 1>because if you were a kid back then like me

0:02:11.000 --> 0:02:17.040
<v Speaker 1>and you and you played Atari like I did, um,

0:02:17.080 --> 0:02:19.720
<v Speaker 1>it was. It was a disappointment. It was greatly anticipated.

0:02:19.800 --> 0:02:22.240
<v Speaker 1>I'm sure a lot of anticipation that was partial, you know,

0:02:22.320 --> 0:02:24.560
<v Speaker 1>that was That was probably the biggest reason why it

0:02:24.600 --> 0:02:27.960
<v Speaker 1>gets all the attention because it was et. It wasn't

0:02:28.800 --> 0:02:33.640
<v Speaker 1>uh what was that game? Yeah? Or fast Food? There

0:02:33.680 --> 0:02:36.680
<v Speaker 1>were so many bad video games for Atari. Yeah, there

0:02:36.680 --> 0:02:39.880
<v Speaker 1>were a lot. It was awful. So will this come

0:02:39.919 --> 0:02:42.920
<v Speaker 1>out and say, no, ET is not the worst video

0:02:42.960 --> 0:02:45.440
<v Speaker 1>game of all time. There were a lot of worse,

0:02:45.800 --> 0:02:51.120
<v Speaker 1>far far worse video games uh than ET. But like

0:02:51.160 --> 0:02:53.560
<v Speaker 1>you were saying, as far as the anticipation went, as

0:02:53.560 --> 0:02:55.560
<v Speaker 1>far as the lighttown went, as far as the loss

0:02:55.560 --> 0:02:58.640
<v Speaker 1>of money, when you can understand how people would say

0:02:59.160 --> 0:03:01.239
<v Speaker 1>this is the worst of all the time, but also

0:03:01.360 --> 0:03:07.799
<v Speaker 1>the timing of its failure was so utterly, amazingly perfect

0:03:08.480 --> 0:03:11.480
<v Speaker 1>that it just took it from worst video game of

0:03:11.480 --> 0:03:16.520
<v Speaker 1>all time to worst video game of all time. Yeah,

0:03:16.520 --> 0:03:20.760
<v Speaker 1>it's like here atari in video home console game industry,

0:03:20.800 --> 0:03:24.480
<v Speaker 1>you're not doing well, and I notice you're sinking. Let

0:03:24.520 --> 0:03:27.480
<v Speaker 1>me tie this anvil around your ankle that shaped like

0:03:27.600 --> 0:03:31.400
<v Speaker 1>ET's right. It's just really bad timing. So let's get

0:03:31.440 --> 0:03:34.000
<v Speaker 1>into the story because it's one of the more interesting ones,

0:03:34.080 --> 0:03:38.560
<v Speaker 1>and it features a great guy named Howard Scott Warshaw, who,

0:03:38.640 --> 0:03:42.240
<v Speaker 1>if you've seen the movie Game Over you have probably

0:03:42.320 --> 0:03:45.840
<v Speaker 1>come to really like and admire good dude, good dude,

0:03:46.080 --> 0:03:50.160
<v Speaker 1>brilliant designer and like a just a genuinely great guy.

0:03:50.280 --> 0:03:54.760
<v Speaker 1>Uh he um this the story begins back in two

0:03:54.880 --> 0:03:59.640
<v Speaker 1>I believe. Um. Yeah, it was Uh. He was a

0:04:00.000 --> 0:04:03.000
<v Speaker 1>design ord Atari. He'd apparently started out writing code at

0:04:03.040 --> 0:04:06.000
<v Speaker 1>Hewlett Packard and it was very unhappy, so he made

0:04:06.000 --> 0:04:08.280
<v Speaker 1>the move over to Atari, even though he had zero

0:04:08.920 --> 0:04:12.480
<v Speaker 1>experience with game design, but he was really an exciting

0:04:12.520 --> 0:04:15.680
<v Speaker 1>game designer because he came up with some really innovative ideas.

0:04:16.360 --> 0:04:20.159
<v Speaker 1>Yes he Uh, Yours Revenge is one of the best

0:04:20.200 --> 0:04:24.320
<v Speaker 1>Atari games of all time. Did you have that one? Oh? Yeah,

0:04:24.480 --> 0:04:27.080
<v Speaker 1>I never played it. It's great. Great. It's kind of

0:04:27.080 --> 0:04:29.839
<v Speaker 1>space invaderies or something. It's like a shooter thing, kind

0:04:29.839 --> 0:04:33.760
<v Speaker 1>of yeah, single screen shooter. Well you're a h um.

0:04:33.920 --> 0:04:36.640
<v Speaker 1>I guess you're a yar and you're this sort of

0:04:36.720 --> 0:04:41.080
<v Speaker 1>bug like creature and um, instead of shooting at something

0:04:41.120 --> 0:04:43.360
<v Speaker 1>to to chip away at it, you do it so

0:04:43.400 --> 0:04:46.880
<v Speaker 1>with your body, so you just fly into this. Oh

0:04:47.160 --> 0:04:50.480
<v Speaker 1>I think that went. Uh, you would fly into this.

0:04:51.279 --> 0:04:53.040
<v Speaker 1>I mean, of course, all this stuff was supposed to

0:04:53.080 --> 0:04:56.440
<v Speaker 1>represent like a spaceship or a planet, but it was

0:04:56.480 --> 0:04:58.640
<v Speaker 1>made up of you know, blocks and tubes, so I

0:04:58.640 --> 0:05:00.920
<v Speaker 1>don't even know what it was. But your whole point

0:05:00.960 --> 0:05:03.479
<v Speaker 1>was to make it smaller and you would fly into

0:05:03.560 --> 0:05:05.400
<v Speaker 1>I know you're instead of yeah, shooting, you would fly

0:05:05.400 --> 0:05:07.599
<v Speaker 1>into it. For my money, that kind of game the

0:05:07.680 --> 0:05:11.080
<v Speaker 1>best of all time with Centipede. Cinnipede is great, it

0:05:11.200 --> 0:05:13.040
<v Speaker 1>was great. I mean a lot of those games I

0:05:13.160 --> 0:05:17.000
<v Speaker 1>played at ay when I happened upon an arcade, Galagha

0:05:17.200 --> 0:05:21.080
<v Speaker 1>and Frogger and Cinipede and Defender like those are still

0:05:21.080 --> 0:05:25.920
<v Speaker 1>really good challenging joun games. Yeah, ms pac Man, they

0:05:25.960 --> 0:05:28.640
<v Speaker 1>just stand up still for sure. It's not like you

0:05:28.680 --> 0:05:31.080
<v Speaker 1>go to Galagha or jous now and you're like, this

0:05:31.160 --> 0:05:34.000
<v Speaker 1>is easy. What was I thinking? I was such a kid.

0:05:34.320 --> 0:05:37.080
<v Speaker 1>There's still hard challenging games. And I think that's sort

0:05:37.080 --> 0:05:40.760
<v Speaker 1>of the key to a good video game is it's

0:05:40.800 --> 0:05:43.160
<v Speaker 1>got to be winnable, but it's got to be hard

0:05:44.040 --> 0:05:47.680
<v Speaker 1>because the kid didn't want to, you know, a pushover,

0:05:48.480 --> 0:05:50.480
<v Speaker 1>but a kid also wants to win. So Howard Scott

0:05:50.600 --> 0:05:53.520
<v Speaker 1>warsaw knew this like he was a a game designer.

0:05:53.600 --> 0:05:56.000
<v Speaker 1>He wasn't like a code monkey or anything like that.

0:05:56.080 --> 0:05:59.200
<v Speaker 1>He was a game designer, an artist. I'm sure he

0:05:59.240 --> 0:06:01.719
<v Speaker 1>considered himself, especially at the time, and he should have.

0:06:02.240 --> 0:06:04.599
<v Speaker 1>One of the other things he was known for, um

0:06:04.880 --> 0:06:08.120
<v Speaker 1>was he was the guy who realized that you could

0:06:08.160 --> 0:06:10.880
<v Speaker 1>make a game way more enjoyable if you created a

0:06:10.920 --> 0:06:14.680
<v Speaker 1>backstory for it. So rather than like, uh, drive this

0:06:14.800 --> 0:06:18.040
<v Speaker 1>car there, you're actually running away from this gang of

0:06:18.200 --> 0:06:21.240
<v Speaker 1>you know, international mafia guys who are trying to kidnap

0:06:21.320 --> 0:06:25.600
<v Speaker 1>your girlfriend or whatever, you make up a backstory for it.

0:06:25.720 --> 0:06:28.960
<v Speaker 1>The player reads this backstory and then plays, they care

0:06:29.080 --> 0:06:31.720
<v Speaker 1>that much more about the person because their imagination is

0:06:31.800 --> 0:06:34.200
<v Speaker 1>now kicked in. They're not just doing a mindless task.

0:06:34.520 --> 0:06:37.760
<v Speaker 1>They're imagining what's going on in computer world. And he

0:06:37.839 --> 0:06:39.760
<v Speaker 1>did that for for games, and he was one of

0:06:39.800 --> 0:06:43.040
<v Speaker 1>the first, if not the first designer to create backstories

0:06:43.040 --> 0:06:46.080
<v Speaker 1>and biographies for his characters and games. Yeah, and you

0:06:46.080 --> 0:06:48.960
<v Speaker 1>know what just now is sort of hitting me that

0:06:50.000 --> 0:06:53.400
<v Speaker 1>um part of the appeal was the imagination of the kids.

0:06:53.520 --> 0:06:57.880
<v Speaker 1>So like when you got the game Adventure or Asteroids

0:06:58.400 --> 0:07:03.599
<v Speaker 1>and Asteroids you are a pencil drawn triangle right, shooting

0:07:03.600 --> 0:07:08.120
<v Speaker 1>at pencil drawn um shapes, shooting pencils at pencil drawn shapes,

0:07:08.160 --> 0:07:11.320
<v Speaker 1>shooting dots at pencil drawn shapes. An Adventure, you are

0:07:11.400 --> 0:07:16.400
<v Speaker 1>a cube that flew around with an arrow attached to

0:07:16.400 --> 0:07:18.440
<v Speaker 1>you that was supposed to be your sword. But when

0:07:18.440 --> 0:07:21.120
<v Speaker 1>you look at the actual cartridge or the box that

0:07:21.160 --> 0:07:24.720
<v Speaker 1>it came in. They had this great artwork of this

0:07:24.960 --> 0:07:28.280
<v Speaker 1>night on a horse with his sword drawn or in

0:07:28.280 --> 0:07:33.040
<v Speaker 1>in asteroids. This han solo like pilot, like cruising through

0:07:33.120 --> 0:07:37.040
<v Speaker 1>a you know, an asteroid field, and that would kick starts.

0:07:37.080 --> 0:07:39.320
<v Speaker 1>That kick starts the imagination of a ten year old

0:07:39.720 --> 0:07:42.760
<v Speaker 1>and then they forget they're a cube or an arrow. Yeah,

0:07:42.800 --> 0:07:45.000
<v Speaker 1>it makes it that much more real. Yeah, it was

0:07:45.040 --> 0:07:47.520
<v Speaker 1>really really cool because the imagination can do some pretty

0:07:47.560 --> 0:07:50.720
<v Speaker 1>amazing stuff with eight bites of graphic. Yeah, you know

0:07:51.040 --> 0:07:56.320
<v Speaker 1>for sure, um so uh. Warshaw figured this out, Yeah,

0:07:56.360 --> 0:08:00.720
<v Speaker 1>designing worlds. He would design easter eggs into his games too. Yeah,

0:08:00.720 --> 0:08:02.520
<v Speaker 1>he was in the first, but yes, no, but he

0:08:02.520 --> 0:08:05.000
<v Speaker 1>he was an early person to do that. The Adventure

0:08:05.080 --> 0:08:07.400
<v Speaker 1>was the first, I think, And in addition to Yours Revenge,

0:08:07.440 --> 0:08:10.600
<v Speaker 1>he also already had a hit um in the Raiders

0:08:10.600 --> 0:08:12.600
<v Speaker 1>of the Lost Art game. He had designed that and

0:08:12.600 --> 0:08:15.720
<v Speaker 1>it's still play that so much. I read you did

0:08:15.720 --> 0:08:17.360
<v Speaker 1>so from what I never played that one. From what

0:08:17.400 --> 0:08:21.280
<v Speaker 1>I understand you, it was extremely difficult. You it required

0:08:21.320 --> 0:08:24.320
<v Speaker 1>both joy sticks. Yeah, there was. I think I read

0:08:24.360 --> 0:08:27.720
<v Speaker 1>somewhere that there were thirty three screens, which is on

0:08:28.320 --> 0:08:31.360
<v Speaker 1>heard of. I could buy that um and that like

0:08:31.480 --> 0:08:34.480
<v Speaker 1>people still have trouble beating it today. Well, it's really

0:08:34.520 --> 0:08:38.040
<v Speaker 1>it was really hard. Um. I remember very specifically. There

0:08:38.080 --> 0:08:44.119
<v Speaker 1>was one part where you were to parachute um parachute

0:08:44.120 --> 0:08:46.280
<v Speaker 1>from one screen and it would all of a sudden

0:08:46.640 --> 0:08:49.000
<v Speaker 1>you went to the bottom and you it would pop

0:08:49.080 --> 0:08:51.360
<v Speaker 1>up and you're on the next screen going down and

0:08:51.400 --> 0:08:53.920
<v Speaker 1>there's a tree on the left and you had to

0:08:53.920 --> 0:08:57.480
<v Speaker 1>start that jump early, going hard left and hook onto

0:08:57.520 --> 0:08:59.720
<v Speaker 1>that tree with your parachute. If you hit it the

0:08:59.720 --> 0:09:02.880
<v Speaker 1>wrong angle, it burst your parachute and you would die.

0:09:03.679 --> 0:09:05.920
<v Speaker 1>And if you didn't, you would hook onto it and

0:09:05.960 --> 0:09:09.840
<v Speaker 1>slide perfectly. And it was probably one of the hardest

0:09:09.880 --> 0:09:11.360
<v Speaker 1>things I've ever had to do in a video game,

0:09:11.800 --> 0:09:15.600
<v Speaker 1>you know, as far as video gameplay though. Really it

0:09:15.720 --> 0:09:19.839
<v Speaker 1>was very very challenging, but it was possible. So when

0:09:19.880 --> 0:09:22.480
<v Speaker 1>you tried it twenty seven times and you nailed it

0:09:22.480 --> 0:09:26.439
<v Speaker 1>on that like, you would run around the neighborhood telling

0:09:26.520 --> 0:09:30.559
<v Speaker 1>all your friends that you nailed the parachute jump really

0:09:30.559 --> 0:09:34.640
<v Speaker 1>really hard. But it was so hard that it was like, um,

0:09:34.840 --> 0:09:37.319
<v Speaker 1>you would get frustrated. It kept you sucked. No, no, no,

0:09:37.480 --> 0:09:39.800
<v Speaker 1>You're like, I know you can get it and that's

0:09:39.800 --> 0:09:43.080
<v Speaker 1>where et messed up. But we'll get to that, okay,

0:09:43.240 --> 0:09:47.360
<v Speaker 1>so um on June, it's funny. He remembers this the

0:09:47.480 --> 0:09:51.280
<v Speaker 1>date on Juneo Howard's got warsaw I was hanging around

0:09:51.320 --> 0:09:55.040
<v Speaker 1>Otari and he gets a phone call. He gets a

0:09:55.040 --> 0:09:58.920
<v Speaker 1>phone call from the CEO, Ray Kassar himself. That was

0:09:58.960 --> 0:10:02.440
<v Speaker 1>a big deal back it and Rake Star says, hey, kid,

0:10:03.200 --> 0:10:05.880
<v Speaker 1>we know you, we love you. We've got something going

0:10:05.960 --> 0:10:10.000
<v Speaker 1>on with Steven Spielberg. He remembers that you made the

0:10:10.120 --> 0:10:12.080
<v Speaker 1>Raiders of the Lost art game for him. He thinks,

0:10:12.120 --> 0:10:15.480
<v Speaker 1>you're a certifiable genius. But we have a special assignment

0:10:15.520 --> 0:10:17.559
<v Speaker 1>for you. We want you to make the e T

0:10:17.960 --> 0:10:21.839
<v Speaker 1>video game. Can you do it? Wait, don't answer yet.

0:10:22.160 --> 0:10:26.840
<v Speaker 1>Can you do it in five weeks? Then he went sure, Yeah,

0:10:27.000 --> 0:10:29.800
<v Speaker 1>he said yeah, which I mean even today, you're like

0:10:29.840 --> 0:10:33.320
<v Speaker 1>five weeks. That doesn't sound very long. That was less

0:10:33.320 --> 0:10:37.480
<v Speaker 1>than a tenth of the time that it would normally take. Yeah.

0:10:37.520 --> 0:10:40.360
<v Speaker 1>And he had the little secret is that he had

0:10:40.400 --> 0:10:43.760
<v Speaker 1>already called some other people in the company and said

0:10:43.840 --> 0:10:46.640
<v Speaker 1>the CEO he has this, like, is this even possible?

0:10:47.200 --> 0:10:49.280
<v Speaker 1>Or am I just crazy for asking this guy to

0:10:49.280 --> 0:10:51.040
<v Speaker 1>do this? In five weeks because it takes five or

0:10:51.040 --> 0:10:54.760
<v Speaker 1>six months. And they all said no, it's not possible.

0:10:55.200 --> 0:10:57.040
<v Speaker 1>Then he said, all, I'm gonna ask him anyway, right,

0:10:57.080 --> 0:11:00.560
<v Speaker 1>And and Howard Scott Warsaw didn't realize that they had

0:11:00.559 --> 0:11:03.400
<v Speaker 1>already told them like no, they can't be done when

0:11:03.400 --> 0:11:05.440
<v Speaker 1>he said yes, But he was locked in the punch

0:11:05.480 --> 0:11:08.680
<v Speaker 1>and he was twenty four years old and full of

0:11:08.960 --> 0:11:11.720
<v Speaker 1>full of exuberance and hubrists and all sorts of stuff,

0:11:11.720 --> 0:11:14.600
<v Speaker 1>and said I can do this. So he did. And

0:11:14.640 --> 0:11:16.559
<v Speaker 1>the reason we should say the reason why this the

0:11:16.679 --> 0:11:19.800
<v Speaker 1>schedule was so shortened. Usually took five to six months

0:11:20.280 --> 0:11:24.000
<v Speaker 1>for a game to be to be developed, and he

0:11:24.080 --> 0:11:25.800
<v Speaker 1>had five weeks to do it. And the reason why

0:11:25.840 --> 0:11:29.560
<v Speaker 1>it was because the haggling the deal um to get

0:11:29.559 --> 0:11:33.280
<v Speaker 1>the rights for the et game for Atorry to purchase them,

0:11:33.520 --> 0:11:37.320
<v Speaker 1>which they bought for twenty one million dollars, took way

0:11:37.360 --> 0:11:41.080
<v Speaker 1>longer than expected, and they really wanted this game out

0:11:41.240 --> 0:11:45.160
<v Speaker 1>for in time for Christmas. The whole deal. So because

0:11:45.200 --> 0:11:47.800
<v Speaker 1>of the because the deal had worked all the way

0:11:47.880 --> 0:11:50.560
<v Speaker 1>up into the summer and Christmas was on the other edge,

0:11:51.040 --> 0:11:54.160
<v Speaker 1>they needed also several weeks to manufacture the actual cartridges

0:11:54.200 --> 0:11:56.360
<v Speaker 1>and get them into stores. If you lay it all

0:11:56.360 --> 0:12:00.480
<v Speaker 1>this timeline out, they left five weeks to develop a

0:12:00.480 --> 0:12:04.240
<v Speaker 1>game from scratch, so they knew just the guy to

0:12:04.280 --> 0:12:06.920
<v Speaker 1>do it, and it was Howard's got Warshaw, and Howard said,

0:12:07.120 --> 0:12:09.120
<v Speaker 1>I'll give it a shot. I'm gonna do it. Yeah.

0:12:09.200 --> 0:12:11.920
<v Speaker 1>And um, I should point out that when you say

0:12:11.960 --> 0:12:14.240
<v Speaker 1>five or six months is the usual time, five or

0:12:14.240 --> 0:12:17.280
<v Speaker 1>six months was fast. The usual time was more than that.

0:12:17.440 --> 0:12:19.520
<v Speaker 1>Well you also probably had a team working on it,

0:12:19.640 --> 0:12:23.080
<v Speaker 1>Like five or six months was the Rush version anyway?

0:12:23.440 --> 0:12:29.480
<v Speaker 1>I mean, I think I think that the pretty delightful

0:12:29.480 --> 0:12:32.079
<v Speaker 1>prog Rock version did that have a they should add

0:12:32.080 --> 0:12:34.600
<v Speaker 1>their own video game. I'm surprised they didn't. They were like,

0:12:34.720 --> 0:12:39.360
<v Speaker 1>right there, they did that wheelhouse, we would like game

0:12:39.440 --> 0:12:42.400
<v Speaker 1>or something. We would know. There's no way we wouldn't

0:12:42.400 --> 0:12:47.120
<v Speaker 1>know about the Rush twelve Atari game. So Warshaw gets

0:12:47.200 --> 0:12:52.559
<v Speaker 1>to meet with Steven Spielberg in the l A and

0:12:52.880 --> 0:12:55.640
<v Speaker 1>was not given direction or a brief. He meets with

0:12:55.640 --> 0:12:59.760
<v Speaker 1>Spielberg says, here's what I proposed, this adventure game that

0:13:00.000 --> 0:13:03.040
<v Speaker 1>follows the plot of the film somewhat where the kid

0:13:03.280 --> 0:13:06.280
<v Speaker 1>is et playing the game. You are et and you

0:13:06.360 --> 0:13:08.240
<v Speaker 1>got to go around and collect all these pieces to

0:13:08.240 --> 0:13:10.760
<v Speaker 1>build a phone so you can phone home, and the

0:13:10.800 --> 0:13:13.200
<v Speaker 1>government's after you, and these bad doctors are after you.

0:13:13.640 --> 0:13:16.559
<v Speaker 1>It's just like your movie. And Spielberg was like, well,

0:13:16.600 --> 0:13:19.640
<v Speaker 1>can't you just have him like running around eating Reese's

0:13:19.640 --> 0:13:23.760
<v Speaker 1>pieces like pac Man? And he went, oh, there's this

0:13:23.920 --> 0:13:26.600
<v Speaker 1>great there's this great quote where he's like, here, here's

0:13:26.800 --> 0:13:30.280
<v Speaker 1>one of my idols, Steven Spielberg asking me to knock

0:13:30.320 --> 0:13:33.640
<v Speaker 1>off pac Man for the ET game. And I thought, well,

0:13:33.679 --> 0:13:36.079
<v Speaker 1>g Stephen, couldn't you make something more like The Day

0:13:36.080 --> 0:13:40.960
<v Speaker 1>of the Earth's to Burn Burn Um? So he he

0:13:41.080 --> 0:13:43.120
<v Speaker 1>apparently had to do a little fancy footwork to talk

0:13:43.160 --> 0:13:46.360
<v Speaker 1>Spielberg into going with his vision rather than a pac

0:13:46.400 --> 0:13:49.760
<v Speaker 1>Man knockoff of ET, which who knows, may have may

0:13:49.800 --> 0:13:53.880
<v Speaker 1>have sold a lot better, but it was he got

0:13:53.920 --> 0:13:56.480
<v Speaker 1>him to agree to his vision for this game. He said, no,

0:13:56.800 --> 0:13:58.720
<v Speaker 1>this is a groundbreaking movie. We need to make a

0:13:58.760 --> 0:14:02.880
<v Speaker 1>groundbreaking game. And so Spielberg agreed to it, and Warshaw

0:14:02.960 --> 0:14:05.199
<v Speaker 1>started to get to work. So we should probably take

0:14:05.200 --> 0:14:30.680
<v Speaker 1>a break before Scott Howard. Scott really jumps in, alright, Chuck.

0:14:30.760 --> 0:14:34.960
<v Speaker 1>So it's basically the beginning of July and Howard Scott

0:14:34.960 --> 0:14:38.720
<v Speaker 1>Warshaw is the sole programmer for an et video game.

0:14:39.360 --> 0:14:43.120
<v Speaker 1>Atari's biggest bet that they spent twenty one million dollars

0:14:43.120 --> 0:14:45.800
<v Speaker 1>on the rights to that they're going to spend an

0:14:45.840 --> 0:14:49.960
<v Speaker 1>additional five million dollars on the advertising budget, for the

0:14:50.040 --> 0:14:52.560
<v Speaker 1>most anyone's ever spent on a video game up to

0:14:52.600 --> 0:14:55.720
<v Speaker 1>that point. He's the only programmer who's going to make

0:14:55.760 --> 0:14:58.360
<v Speaker 1>this game, and he has five weeks to do it, which,

0:14:58.400 --> 0:15:02.240
<v Speaker 1>from what I understand, no one I'd ever done before. Yeah,

0:15:02.280 --> 0:15:04.720
<v Speaker 1>and this was Atari was a giant at the time.

0:15:05.040 --> 0:15:08.720
<v Speaker 1>Um if video if the video game industry was beginning

0:15:08.720 --> 0:15:12.920
<v Speaker 1>to slip. It wasn't like the public didn't really realize

0:15:12.960 --> 0:15:17.760
<v Speaker 1>that yet. The industry may have, but Atari held about

0:15:17.800 --> 0:15:21.640
<v Speaker 1>eight of the market. Um they were at about two

0:15:21.680 --> 0:15:25.000
<v Speaker 1>billion in annual sales, about three quarters of billion in profit,

0:15:25.680 --> 0:15:29.720
<v Speaker 1>which is just unheard of. About two billion in profit

0:15:30.080 --> 0:15:32.960
<v Speaker 1>in today's money. Yeah, so a ton of money. But

0:15:33.240 --> 0:15:35.440
<v Speaker 1>they saw the writing on the wall. They knew that

0:15:35.800 --> 0:15:38.960
<v Speaker 1>the personal computer like the Common or sixty four that

0:15:39.000 --> 0:15:41.680
<v Speaker 1>could play games but also do a lot more was

0:15:41.720 --> 0:15:44.760
<v Speaker 1>a real genuine threat to the home console. So I

0:15:44.840 --> 0:15:49.200
<v Speaker 1>read a contemporary article in The New York Times in

0:15:49.240 --> 0:15:52.720
<v Speaker 1>from Night three talking about this, and Atari said they

0:15:52.760 --> 0:15:55.240
<v Speaker 1>did not see the writing on the wall. Well, one

0:15:55.280 --> 0:15:59.800
<v Speaker 1>of them said, the first six months of UH three

0:15:59.880 --> 0:16:01.800
<v Speaker 1>was one way. The second six months it was like

0:16:01.840 --> 0:16:03.960
<v Speaker 1>we were in a totally different business. Yeah, but if

0:16:03.960 --> 0:16:06.320
<v Speaker 1>you if you read interviews with him now, I think

0:16:06.360 --> 0:16:09.480
<v Speaker 1>that might have been Oh the guy covering is well, yeah,

0:16:09.480 --> 0:16:10.520
<v Speaker 1>I don't think you want to go out in the

0:16:10.560 --> 0:16:12.920
<v Speaker 1>press in the moment and say, hey, everyone, we're super

0:16:12.960 --> 0:16:17.880
<v Speaker 1>scared investors, don't freak out, don't panic, You're right, Chuck.

0:16:17.920 --> 0:16:21.240
<v Speaker 1>I feel a little foolish. Uh So they what they

0:16:21.240 --> 0:16:25.640
<v Speaker 1>did was they set Warshaw up with um everything he

0:16:25.680 --> 0:16:27.680
<v Speaker 1>would have at work, they set him up at home.

0:16:28.240 --> 0:16:31.000
<v Speaker 1>So the only time he could not be working on

0:16:31.040 --> 0:16:34.160
<v Speaker 1>this game was his very short drive over to the office.

0:16:34.480 --> 0:16:37.560
<v Speaker 1>And he worked on it almost NonStop for five weeks.

0:16:37.680 --> 0:16:39.880
<v Speaker 1>He had a manager that was assigned to him to

0:16:39.920 --> 0:16:42.560
<v Speaker 1>make sure that he ate. That was I'm sure not

0:16:42.640 --> 0:16:44.880
<v Speaker 1>the manager's only duty, but it was one of the

0:16:44.920 --> 0:16:48.120
<v Speaker 1>manager's new jobs was to make sure that Warshaw ate

0:16:48.200 --> 0:16:53.720
<v Speaker 1>every day. How about a waffle? Sure, whatever, Stop bothering me.

0:16:54.360 --> 0:16:57.920
<v Speaker 1>Eats in the pit again. So for five weeks he

0:16:58.080 --> 0:17:00.880
<v Speaker 1>worked almost like you said, twenty four hours a day.

0:17:01.080 --> 0:17:03.000
<v Speaker 1>He said, it's the hardest he's ever worked in his

0:17:03.200 --> 0:17:07.520
<v Speaker 1>entire life. And when five weeks came and went, he

0:17:07.600 --> 0:17:10.879
<v Speaker 1>handed off his He handed off the game. He finished it.

0:17:11.359 --> 0:17:14.639
<v Speaker 1>He he completed it in time. And it wasn't done

0:17:14.920 --> 0:17:17.800
<v Speaker 1>in his opinion, or it would turn out in anybody's opinion,

0:17:18.080 --> 0:17:20.160
<v Speaker 1>but it was done. It was a complete game that

0:17:20.200 --> 0:17:23.240
<v Speaker 1>he had finished in five weeks, the et video game,

0:17:23.480 --> 0:17:26.880
<v Speaker 1>and it wasn't just something like like a pac Man knockoff.

0:17:27.119 --> 0:17:30.400
<v Speaker 1>He given real thoughts to it and created a world

0:17:30.840 --> 0:17:32.720
<v Speaker 1>that was much different from a lot of the other

0:17:32.800 --> 0:17:36.000
<v Speaker 1>games at the time. At the time, he it was

0:17:36.040 --> 0:17:37.919
<v Speaker 1>a world like it was a cube shaped world with

0:17:38.000 --> 0:17:41.320
<v Speaker 1>six screens, and so if you walked to the left,

0:17:41.760 --> 0:17:43.280
<v Speaker 1>you knew you were going to end up on this

0:17:43.280 --> 0:17:45.199
<v Speaker 1>other screen. If you walked up, you wouldn't end up

0:17:45.200 --> 0:17:46.840
<v Speaker 1>on the other screen. It was a world that you

0:17:46.880 --> 0:17:50.240
<v Speaker 1>were navigating, rather than say like Yar's Revenge, which is

0:17:50.320 --> 0:17:52.919
<v Speaker 1>just one screen and everything's happening on the one screen,

0:17:53.359 --> 0:17:56.040
<v Speaker 1>and it may imply motion or something like this. With

0:17:56.040 --> 0:17:58.080
<v Speaker 1>with the e T game, you were moving from one

0:17:58.320 --> 0:18:01.240
<v Speaker 1>area of this world to the next X. Yeah, which

0:18:01.280 --> 0:18:04.679
<v Speaker 1>is it wasn't. It wasn't new, but it was. It wasn't.

0:18:05.400 --> 0:18:08.680
<v Speaker 1>It wasn't standard to have six screens, especially if you

0:18:08.760 --> 0:18:11.439
<v Speaker 1>had five weeks to do it. Give we gut a break. Yeah. Yeah, No,

0:18:11.520 --> 0:18:15.760
<v Speaker 1>I'm not saying it should. What I'm saying is that, um,

0:18:15.800 --> 0:18:19.199
<v Speaker 1>it wasn't like some big revolutionary thing like the Raiders

0:18:19.200 --> 0:18:21.320
<v Speaker 1>game was pre this and it had thirty something screen

0:18:22.440 --> 0:18:25.399
<v Speaker 1>an adventure like kids were used to this by this point,

0:18:26.160 --> 0:18:28.000
<v Speaker 1>so it wasn't like, oh wait, do they get a

0:18:28.000 --> 0:18:31.680
<v Speaker 1>load of six screens? Like leaving the screen? I see,

0:18:31.720 --> 0:18:34.800
<v Speaker 1>But I think he Scott Howard Scot Worshaw should have

0:18:34.800 --> 0:18:37.919
<v Speaker 1>gone to everybody's house and been like, here's your copy

0:18:37.960 --> 0:18:40.040
<v Speaker 1>of ETV games. Well, you know I made this in

0:18:40.160 --> 0:18:43.240
<v Speaker 1>five weeks. Well he designed Easter Eggs in there too,

0:18:43.280 --> 0:18:45.080
<v Speaker 1>And I kind of wondered, like how much time did

0:18:45.080 --> 0:18:48.480
<v Speaker 1>he spen doing that with his own initials and like

0:18:48.680 --> 0:18:51.760
<v Speaker 1>the Little Yards Revenge Flower. I hadn't really thought about that.

0:18:52.280 --> 0:18:54.720
<v Speaker 1>I don't know. So he says the time was of

0:18:54.720 --> 0:18:57.320
<v Speaker 1>the essence, though I just maybe put that last on

0:18:57.359 --> 0:19:00.200
<v Speaker 1>the list. He says today that Hetty had one more

0:19:00.240 --> 0:19:03.600
<v Speaker 1>week to just troubleshoot. He could have worked out all

0:19:03.600 --> 0:19:05.240
<v Speaker 1>the kinks. He could have worked out the kinks in

0:19:05.280 --> 0:19:07.399
<v Speaker 1>one more Easter egg. But he handed it out. He

0:19:07.480 --> 0:19:11.159
<v Speaker 1>handed it off to Atari, and Atari said genius. They

0:19:11.160 --> 0:19:14.359
<v Speaker 1>gave it to Steven Spielberg to play. Spielberg apparently liked

0:19:14.400 --> 0:19:19.439
<v Speaker 1>it and in the game, Um, it wasn't It wasn't

0:19:19.480 --> 0:19:23.400
<v Speaker 1>just some dumb clunky game. It was a mediocre game.

0:19:23.560 --> 0:19:25.159
<v Speaker 1>But it was a game, and it was done, and

0:19:25.480 --> 0:19:27.680
<v Speaker 1>it was out the door, and they got it out

0:19:27.680 --> 0:19:30.919
<v Speaker 1>in time for Christmas. The cartridges shipped. Um. If you

0:19:30.960 --> 0:19:36.800
<v Speaker 1>go back onto YouTube and search ET game add or commercial,

0:19:37.160 --> 0:19:41.920
<v Speaker 1>it brings up some extraordinarily nostalgic ads of ET dressed

0:19:41.920 --> 0:19:45.119
<v Speaker 1>to Santa Claus playing his own video game. Um of

0:19:45.160 --> 0:19:47.840
<v Speaker 1>a kid like receiving the ET video game from ET

0:19:48.040 --> 0:19:51.320
<v Speaker 1>out in the shed. Just amazing stuff. So not only

0:19:51.359 --> 0:19:54.200
<v Speaker 1>is it like Christmas time feeling, but like Christmas time

0:19:55.240 --> 0:20:01.400
<v Speaker 1>feeling Chris. It's nice. It's just like the the taste

0:20:01.400 --> 0:20:04.680
<v Speaker 1>of ice sugar cookies swells from the inside of your mouth.

0:20:04.680 --> 0:20:08.800
<v Speaker 1>You almost gag on it. It's so overpowering. So they

0:20:08.960 --> 0:20:12.240
<v Speaker 1>they produce well, we don't know for sure how many,

0:20:12.440 --> 0:20:15.959
<v Speaker 1>maybe as many as twelve million copies of this at

0:20:16.040 --> 0:20:19.119
<v Speaker 1>least four million. That's part of the urban legend. Yeah,

0:20:19.240 --> 0:20:21.760
<v Speaker 1>I mean, I don't think there's an exact exact number,

0:20:21.800 --> 0:20:25.720
<v Speaker 1>but millions of copies of these were produced. Twenty one

0:20:25.760 --> 0:20:29.879
<v Speaker 1>million dollars invested in the licensing, five million dollars in

0:20:29.920 --> 0:20:33.280
<v Speaker 1>advertising and marketing, not just I mean, who knows what

0:20:33.320 --> 0:20:38.440
<v Speaker 1>they paid Worshaw or for the actual production. I mean,

0:20:38.480 --> 0:20:40.320
<v Speaker 1>I doubt if it was millions of dollars, but he's

0:20:40.359 --> 0:20:43.320
<v Speaker 1>probably salaried. They sunk a whole lot of money into

0:20:43.400 --> 0:20:46.520
<v Speaker 1>this thing and sold Okay, at first they sold about

0:20:46.520 --> 0:20:49.560
<v Speaker 1>a half a million copies and then and I remember,

0:20:50.800 --> 0:20:54.160
<v Speaker 1>you know you do oh yeah, oh, word got around

0:20:54.480 --> 0:20:58.280
<v Speaker 1>and this was obviously long before the internet, like you

0:20:58.280 --> 0:21:00.520
<v Speaker 1>could still sell some stuff back then, but where everyone

0:21:00.560 --> 0:21:03.840
<v Speaker 1>realized it stunk. But and that's what was going on.

0:21:04.000 --> 0:21:08.159
<v Speaker 1>But literally kid two kid two kid and cul de

0:21:08.200 --> 0:21:12.679
<v Speaker 1>sacs and classrooms got the word that the ET game stunk,

0:21:13.520 --> 0:21:16.120
<v Speaker 1>and it killed it. It did it is little kids

0:21:16.200 --> 0:21:18.320
<v Speaker 1>killed it. They sold like a half a million copies

0:21:18.400 --> 0:21:20.199
<v Speaker 1>right out of the gate almost and then it it

0:21:20.240 --> 0:21:24.200
<v Speaker 1>peaked right there very quickly, right around the Christmas season, right, yeah,

0:21:24.240 --> 0:21:26.160
<v Speaker 1>I mean, just think about that. Though. It was children

0:21:26.359 --> 0:21:29.240
<v Speaker 1>led to the demise. It's not like kids read an

0:21:29.320 --> 0:21:32.520
<v Speaker 1>article in the newspaper, even a review on the et game.

0:21:33.000 --> 0:21:36.879
<v Speaker 1>It was kids going, man, that game stinks. What you

0:21:36.920 --> 0:21:39.360
<v Speaker 1>bought that? Oh, don't buy it at stinks? Yeah, it's

0:21:39.520 --> 0:21:42.080
<v Speaker 1>it's terrible. And that happened like a game of telephone

0:21:42.119 --> 0:21:45.479
<v Speaker 1>all around the country. That's really cool. Simultaneously, kids get

0:21:45.600 --> 0:21:49.159
<v Speaker 1>things done, they do, man. So like you said, it

0:21:49.200 --> 0:21:52.240
<v Speaker 1>happened pretty fast. They peaked at a half a million copies,

0:21:52.560 --> 0:21:55.280
<v Speaker 1>and over time it managed to sell another million on

0:21:55.359 --> 0:21:58.280
<v Speaker 1>top of that, So a million and a half copies success.

0:21:58.320 --> 0:22:00.840
<v Speaker 1>I think it's like actually a Natari's top ten of

0:22:01.600 --> 0:22:06.080
<v Speaker 1>best sellers. But the problem is, if this story is

0:22:06.119 --> 0:22:09.399
<v Speaker 1>a story of everything or anything, it's not the story

0:22:09.600 --> 0:22:15.960
<v Speaker 1>of a over overconfident game designer making a terrible game.

0:22:16.680 --> 0:22:21.159
<v Speaker 1>It's a very confident game designer making a middling game.

0:22:21.760 --> 0:22:26.119
<v Speaker 1>If it's a story of anything, it is of executives

0:22:26.160 --> 0:22:30.880
<v Speaker 1>being drunk with confidence in hubrists that no matter what

0:22:30.960 --> 0:22:34.640
<v Speaker 1>they put out. If it's tied to a hot property

0:22:34.680 --> 0:22:36.840
<v Speaker 1>of like a movie or something, it's gonna sell. It

0:22:36.920 --> 0:22:40.240
<v Speaker 1>doesn't matter what the game is, it's gonna sell. Problem one.

0:22:40.640 --> 0:22:44.800
<v Speaker 1>Problem two was they forecasted based on that Hubrist too.

0:22:45.520 --> 0:22:48.840
<v Speaker 1>So not only did they say it's gonna sell no

0:22:48.880 --> 0:22:51.600
<v Speaker 1>matter what we put out, it's gonna sell bigger than

0:22:51.640 --> 0:22:54.160
<v Speaker 1>anything we've ever put out before. And they ordered four

0:22:54.200 --> 0:22:57.080
<v Speaker 1>million cartridges. Well again, it's sold a million and a

0:22:57.160 --> 0:23:00.280
<v Speaker 1>half and two and a half million cartridges were sitting

0:23:00.320 --> 0:23:02.840
<v Speaker 1>in warehouses. Not to mention once that we're starting to

0:23:02.880 --> 0:23:06.600
<v Speaker 1>be taken back, because not only did did kids go

0:23:07.400 --> 0:23:09.159
<v Speaker 1>I don't want this game, I want to take it

0:23:09.200 --> 0:23:11.679
<v Speaker 1>back and took it, took it to the stores. The

0:23:11.880 --> 0:23:16.040
<v Speaker 1>store started taking their games back to Atari. So Aster

0:23:16.240 --> 0:23:19.080
<v Speaker 1>is like, wait, wait a minute, everybody, this is et

0:23:19.320 --> 0:23:22.120
<v Speaker 1>the game. What are you doing? Put this in your

0:23:23.560 --> 0:23:27.320
<v Speaker 1>and shut up? And people didn't listen. Yeah, and you

0:23:27.359 --> 0:23:30.560
<v Speaker 1>can hardly blame the executives. I mean they were like,

0:23:30.680 --> 0:23:35.399
<v Speaker 1>Warshaw plus Spielberg is going to be another hit because

0:23:35.440 --> 0:23:38.280
<v Speaker 1>we had it in Raiders, So I sort of get it.

0:23:38.320 --> 0:23:40.199
<v Speaker 1>But it was it was just it was that timeline,

0:23:41.119 --> 0:23:43.840
<v Speaker 1>right like that was that was the big problem. It

0:23:43.880 --> 0:23:45.760
<v Speaker 1>was all the timeline. He could have created a game

0:23:45.800 --> 0:23:49.680
<v Speaker 1>as good as raiders. Right, Yeah, I've given five six months.

0:23:49.720 --> 0:23:52.560
<v Speaker 1>I'm sure even given two months, you probably probably could

0:23:52.560 --> 0:23:54.679
<v Speaker 1>have made an even better game. But it was it

0:23:54.800 --> 0:23:58.719
<v Speaker 1>was kind of a boring game. It wasn't that fun.

0:23:59.280 --> 0:24:02.040
<v Speaker 1>There's a very famous quote from the New York Times

0:24:02.720 --> 0:24:06.160
<v Speaker 1>um article in two where a little ten year old said,

0:24:06.720 --> 0:24:10.160
<v Speaker 1>it wasn't that fun, which was kind of it. Yeah,

0:24:10.240 --> 0:24:12.119
<v Speaker 1>that's all you need to say. And it wasn't. And

0:24:12.160 --> 0:24:15.800
<v Speaker 1>not only was it not fun, but um, and I

0:24:15.840 --> 0:24:18.840
<v Speaker 1>don't even I guess you could call it a bug.

0:24:18.119 --> 0:24:22.679
<v Speaker 1>It was. It seems more like bad design than just

0:24:23.200 --> 0:24:27.320
<v Speaker 1>a mistake. Um. But what would happen as E T

0:24:27.480 --> 0:24:30.840
<v Speaker 1>would fall into these pits and then he could levitate

0:24:30.920 --> 0:24:35.359
<v Speaker 1>back out, But depending on which way you were or

0:24:35.400 --> 0:24:39.160
<v Speaker 1>even how you're holding the joystick, the slightest little move

0:24:39.359 --> 0:24:41.760
<v Speaker 1>would cause ET to fall back down into that pit,

0:24:41.960 --> 0:24:44.919
<v Speaker 1>no matter what direction you went. Sometimes. Yeah, but it

0:24:44.960 --> 0:24:49.479
<v Speaker 1>wasn't like all the time it was. Um. It happened

0:24:49.600 --> 0:24:53.280
<v Speaker 1>enough though to where as a kid, Remember you asked

0:24:53.280 --> 0:24:55.960
<v Speaker 1>me earlier if it was frustrating trying to parachute is indy?

0:24:56.760 --> 0:24:58.840
<v Speaker 1>It was not because you knew you could do it.

0:24:59.160 --> 0:25:03.199
<v Speaker 1>This was frustrating. Kids got frustrated because E T was

0:25:03.359 --> 0:25:05.320
<v Speaker 1>falling in the pit and he would get out and

0:25:05.320 --> 0:25:07.480
<v Speaker 1>he would fall in the pit. And then you do

0:25:07.600 --> 0:25:10.439
<v Speaker 1>that enough times and you're like, I'm gonna play Yards

0:25:10.440 --> 0:25:12.879
<v Speaker 1>Revenge or any of my other games. Do you have

0:25:12.960 --> 0:25:16.280
<v Speaker 1>fast food? And kids put it down? Yea, you know

0:25:16.359 --> 0:25:19.440
<v Speaker 1>they put down. Well, he didn't put down the joystick

0:25:19.560 --> 0:25:21.200
<v Speaker 1>and go outside and play. That would be like the

0:25:21.720 --> 0:25:24.439
<v Speaker 1>movie ending. They just popped it out and put in

0:25:24.480 --> 0:25:29.760
<v Speaker 1>the game that they liked. So, um, this was this

0:25:29.840 --> 0:25:34.440
<v Speaker 1>was a big deal for Atari, um because it came

0:25:34.480 --> 0:25:38.359
<v Speaker 1>at at the worst possible time. And um, speaking of

0:25:38.400 --> 0:25:41.399
<v Speaker 1>the worst possible time, let's take a break and do

0:25:41.520 --> 0:26:05.160
<v Speaker 1>ad breaking. We'll come right back alright, Chuck. So, like

0:26:05.200 --> 0:26:07.040
<v Speaker 1>I was saying, this came at a really terrible time

0:26:07.040 --> 0:26:09.080
<v Speaker 1>for Attar, you kind of talked about how the personal

0:26:09.119 --> 0:26:12.240
<v Speaker 1>computer industry was starting to eat into their profits big time,

0:26:12.840 --> 0:26:16.840
<v Speaker 1>and um, they really needed this et bet to pay off.

0:26:17.000 --> 0:26:19.320
<v Speaker 1>And not only did it not pay off, they lost

0:26:19.400 --> 0:26:22.439
<v Speaker 1>tens of millions of dollars on this this It was

0:26:22.480 --> 0:26:29.120
<v Speaker 1>a huge catastrophic bet for Atari, and the numbers are

0:26:29.200 --> 0:26:33.400
<v Speaker 1>just stunning. In like you said in nineteen eighty two,

0:26:33.440 --> 0:26:40.879
<v Speaker 1>Atari's profits were two billion dollars in UM in today's money. No,

0:26:41.040 --> 0:26:43.320
<v Speaker 1>that was yeah, the profits, I'm sorry, in today's money.

0:26:43.480 --> 0:26:47.320
<v Speaker 1>Their gross was two billions UM. In the second quarter

0:26:47.400 --> 0:26:51.280
<v Speaker 1>of nineteen eighty three, they posted a loss of three

0:26:51.560 --> 0:26:55.920
<v Speaker 1>d ten million dollars five thirty six million dollar lost

0:26:55.960 --> 0:26:59.399
<v Speaker 1>for the whole year. By four the company had been sold.

0:27:00.119 --> 0:27:03.119
<v Speaker 1>So it went from two billion dollars in profits to

0:27:03.280 --> 0:27:06.800
<v Speaker 1>a loss of five hundred and thirty six million dollars

0:27:06.840 --> 0:27:09.280
<v Speaker 1>over the course of a year. Yes, and it was

0:27:09.359 --> 0:27:12.639
<v Speaker 1>not because of ET. But this is the thing. Okay,

0:27:12.640 --> 0:27:14.520
<v Speaker 1>so it gets even worse. Hold on, we're not there yet.

0:27:15.440 --> 0:27:20.000
<v Speaker 1>I'm getting excited. The whole video game industry actually went down.

0:27:20.920 --> 0:27:24.200
<v Speaker 1>So there's something called the North American video game Crash

0:27:24.200 --> 0:27:28.240
<v Speaker 1>of three, where not only did the did Atari go under,

0:27:28.320 --> 0:27:32.400
<v Speaker 1>basically the industry did so the whole the whole industry

0:27:32.640 --> 0:27:36.040
<v Speaker 1>in three had a three point two billion dollars in sales.

0:27:36.440 --> 0:27:41.359
<v Speaker 1>By two years later they had a hundred million dollars

0:27:41.400 --> 0:27:44.120
<v Speaker 1>in sales. It was a crash like that is a

0:27:44.200 --> 0:27:48.480
<v Speaker 1>catastrophic crash. And like you're saying, no, it wasn't because

0:27:48.520 --> 0:27:52.639
<v Speaker 1>of ET, but imagine this, think about this, All of

0:27:52.680 --> 0:27:56.160
<v Speaker 1>that has been laid ever since then at the feet

0:27:56.200 --> 0:27:59.960
<v Speaker 1>of ET the video game and Howard Scott Warshaw. People

0:28:00.200 --> 0:28:03.480
<v Speaker 1>look at him and say, you ruined the video game

0:28:03.520 --> 0:28:06.720
<v Speaker 1>industry single handedly. That's how he's thought of. I think

0:28:06.760 --> 0:28:09.760
<v Speaker 1>that was the case up until like two thousand fourteen

0:28:09.800 --> 0:28:12.359
<v Speaker 1>or fifteen, right, Yeah, I mean I think people in

0:28:12.400 --> 0:28:15.080
<v Speaker 1>the know knew that that was not the case. But

0:28:15.160 --> 0:28:19.880
<v Speaker 1>the popular pop culture opinion of him. Yeah maybe. But um,

0:28:20.240 --> 0:28:22.600
<v Speaker 1>let's say E was a big hit. It would not

0:28:22.680 --> 0:28:26.520
<v Speaker 1>have saved Atari. No, it might have like staved the

0:28:26.560 --> 0:28:28.880
<v Speaker 1>bleeding a little bit, but would have been a drop

0:28:28.880 --> 0:28:32.960
<v Speaker 1>in the bucket basically. Yeah. Um, I mean, I certainly

0:28:32.960 --> 0:28:38.120
<v Speaker 1>feel bad for Warshaw. Um, but he has he's a

0:28:38.120 --> 0:28:41.640
<v Speaker 1>good inning, So stick around for that. Don't go anywhere.

0:28:42.240 --> 0:28:46.720
<v Speaker 1>After ET, he took some time off. He said that, uh,

0:28:46.880 --> 0:28:49.360
<v Speaker 1>he just needed to sort of recover, I believe was

0:28:49.400 --> 0:28:52.160
<v Speaker 1>the words he used. He went into real estate, uh

0:28:52.280 --> 0:28:55.720
<v Speaker 1>and did not enjoy that at all. Um. And eventually

0:28:56.160 --> 0:28:58.680
<v Speaker 1>he became a psychotherapist, and that's what he does today.

0:28:58.720 --> 0:29:02.680
<v Speaker 1>He's a he's labeled the Silicon Valley Psychotherapists and sort

0:29:02.680 --> 0:29:06.760
<v Speaker 1>of specializes in talking. He jokes that he's fluent in

0:29:06.800 --> 0:29:09.640
<v Speaker 1>English and NERD, so I think kind of specializes in

0:29:09.760 --> 0:29:14.920
<v Speaker 1>talking to Silicon Valley types, um about their work problems. Yeah,

0:29:15.160 --> 0:29:19.160
<v Speaker 1>certainly a man that can identify you know. Yeah, Yeah,

0:29:19.720 --> 0:29:23.040
<v Speaker 1>he's a great psychotherapist. It seems like he definitely would be. Yeah.

0:29:23.120 --> 0:29:25.320
<v Speaker 1>So he definitely made peace with the whole thing, and

0:29:25.360 --> 0:29:28.440
<v Speaker 1>I think he um. He very frequently jokes. I've seen

0:29:28.440 --> 0:29:31.080
<v Speaker 1>it in more than one article that he says, Um,

0:29:31.160 --> 0:29:33.960
<v Speaker 1>he kind of enjoys it when people say that Eats

0:29:34.200 --> 0:29:36.920
<v Speaker 1>the worst video game of all time, because people also

0:29:37.000 --> 0:29:39.080
<v Speaker 1>say that you yours Revenge is one of the best

0:29:39.160 --> 0:29:41.440
<v Speaker 1>video games of all time. So he has the greatest

0:29:41.560 --> 0:29:44.440
<v Speaker 1>range of any video designer ever. So he definitely has

0:29:44.520 --> 0:29:46.720
<v Speaker 1>like a I think it took him a little while,

0:29:46.800 --> 0:29:49.200
<v Speaker 1>that's the impression I have to make peace with it.

0:29:49.360 --> 0:29:50.920
<v Speaker 1>But he made peace with it. And I think one

0:29:50.960 --> 0:29:53.640
<v Speaker 1>of the reasons he was able to make peace with it.

0:29:53.680 --> 0:30:00.000
<v Speaker 1>And I'm just armchair psychologizing here, but he um, realize, Yeah,

0:30:00.000 --> 0:30:02.560
<v Speaker 1>I've used it before and you said the exact same thing.

0:30:02.600 --> 0:30:05.600
<v Speaker 1>I think too. Yeah, Um, he realized that it wasn't

0:30:05.640 --> 0:30:07.680
<v Speaker 1>the worst video game of all time. And that a

0:30:07.680 --> 0:30:09.440
<v Speaker 1>lot of the people who were saying it was the

0:30:09.440 --> 0:30:11.239
<v Speaker 1>worst video game of all time didn't know what they

0:30:11.280 --> 0:30:14.760
<v Speaker 1>were talking about, which has to be super liberating, and

0:30:14.840 --> 0:30:17.320
<v Speaker 1>the whole world's like you ruined everything. And then you realize,

0:30:17.360 --> 0:30:19.440
<v Speaker 1>like they don't even know what they're saying, you can

0:30:19.480 --> 0:30:21.040
<v Speaker 1>just kind of let it roll off your back a

0:30:21.040 --> 0:30:25.120
<v Speaker 1>little more easily. So the the cherry on top of

0:30:25.160 --> 0:30:28.960
<v Speaker 1>this story, we mentioned this documentary Atari Game over Um.

0:30:29.000 --> 0:30:31.440
<v Speaker 1>It is about the legend of the story of the

0:30:31.440 --> 0:30:36.720
<v Speaker 1>et game, which continued after its demise, with this urban

0:30:36.800 --> 0:30:41.080
<v Speaker 1>legend that Atari was so distraught and embarrassed by this

0:30:41.160 --> 0:30:45.320
<v Speaker 1>game that they had all the remaining boxes shipped out

0:30:45.920 --> 0:30:50.440
<v Speaker 1>and buried in the desert under submit. Initially, you're like,

0:30:51.160 --> 0:30:53.360
<v Speaker 1>that doesn't make any sense. Why would it already spend

0:30:53.400 --> 0:30:56.840
<v Speaker 1>all this money to do this when they could just

0:30:57.320 --> 0:31:00.520
<v Speaker 1>burn them, sell them in the dollar been, do anything

0:31:00.560 --> 0:31:04.200
<v Speaker 1>other than this weird plan to bury them out in

0:31:04.200 --> 0:31:06.320
<v Speaker 1>the desert of New Mexico. Yeah, and a lot of

0:31:06.320 --> 0:31:09.160
<v Speaker 1>people took it when it was kind of an initial

0:31:09.240 --> 0:31:11.920
<v Speaker 1>rumor that like Atari was trying to bury their shame.

0:31:12.000 --> 0:31:14.920
<v Speaker 1>That's how it just went that much further to point

0:31:14.920 --> 0:31:17.720
<v Speaker 1>out how bad the each video game was. Atari was

0:31:17.720 --> 0:31:20.920
<v Speaker 1>trying to bury it and forget about it. Uh So,

0:31:21.520 --> 0:31:24.800
<v Speaker 1>in two thousand eleven, there was um a party where

0:31:24.800 --> 0:31:29.280
<v Speaker 1>there was an Atari former Atari person there and a

0:31:29.280 --> 0:31:32.800
<v Speaker 1>guy named Mike Burns. I was talking to him and

0:31:32.840 --> 0:31:35.160
<v Speaker 1>said something about, yeah, this urban legend that you guys

0:31:35.200 --> 0:31:39.680
<v Speaker 1>did this, and apparently the answer was just sheepish enough

0:31:40.040 --> 0:31:42.880
<v Speaker 1>to where he was like, wait a minute, that true?

0:31:44.200 --> 0:31:48.200
<v Speaker 1>So did he did he fund this documentary? Is that

0:31:48.240 --> 0:31:51.800
<v Speaker 1>how that worked? I think he he's a guy who

0:31:51.840 --> 0:31:55.320
<v Speaker 1>makes things happen, he brings people together. I think yes,

0:31:55.320 --> 0:31:57.320
<v Speaker 1>he definitely put some of his own money into it,

0:31:57.360 --> 0:31:59.640
<v Speaker 1>but I think he also got others to to put

0:31:59.680 --> 0:32:01.400
<v Speaker 1>money into it as well. Okay, I didn't know if

0:32:01.440 --> 0:32:05.240
<v Speaker 1>he was involved in the dock itself or just financing

0:32:05.280 --> 0:32:09.960
<v Speaker 1>the dig, but Zack Pinn made this documentary. Um. Zack

0:32:09.960 --> 0:32:14.080
<v Speaker 1>pan a great, great writer. Um ironically wrote the movie

0:32:14.160 --> 0:32:19.040
<v Speaker 1>Ready Player one, which talks about adventure and Easter eggs

0:32:19.040 --> 0:32:21.120
<v Speaker 1>and all that fun stuff. So he's he's written a

0:32:21.160 --> 0:32:24.440
<v Speaker 1>bunch of movies, a bunch of the Marvel movies and stuff. Um,

0:32:24.480 --> 0:32:26.320
<v Speaker 1>And it was clearly a labor of love. This this

0:32:26.400 --> 0:32:29.400
<v Speaker 1>documentary if you've seen it, uh, you know, Zack benn

0:32:29.680 --> 0:32:32.800
<v Speaker 1>is like super excited about all this stuff. So the

0:32:32.920 --> 0:32:37.680
<v Speaker 1>old Alama Gordo landfill in New Mexico has three hundred

0:32:37.680 --> 0:32:40.480
<v Speaker 1>it's three hundred acres and then a hundred cells, which

0:32:40.480 --> 0:32:44.640
<v Speaker 1>are these uh his holes, But they're just these big square,

0:32:46.080 --> 0:32:48.200
<v Speaker 1>deep pits where you you know, if you listen to

0:32:48.200 --> 0:32:51.040
<v Speaker 1>Our Landfills episode, then you know what goes on there.

0:32:51.040 --> 0:32:53.160
<v Speaker 1>And they just dump stuff in there and cover it up.

0:32:53.640 --> 0:32:55.920
<v Speaker 1>And the legend was that the e T is in

0:32:56.040 --> 0:33:00.080
<v Speaker 1>one of these cells. And these days they chart it

0:33:00.120 --> 0:33:02.760
<v Speaker 1>and it's mapped out so they know what's where generally,

0:33:03.400 --> 0:33:05.960
<v Speaker 1>and if a cop comes and says, hey, there's some

0:33:06.000 --> 0:33:09.160
<v Speaker 1>evidence from four years ago, they could say, oh, well

0:33:09.160 --> 0:33:11.680
<v Speaker 1>that's going to be in this cell because it was

0:33:11.720 --> 0:33:13.959
<v Speaker 1>from this area of town where it was picked up

0:33:14.360 --> 0:33:16.480
<v Speaker 1>and we buried it here. Back then, they didn't have

0:33:16.520 --> 0:33:18.600
<v Speaker 1>anything like that. No, it was like they just dug

0:33:18.640 --> 0:33:20.800
<v Speaker 1>a hole, put garbage in it, covered it up, and

0:33:20.880 --> 0:33:24.440
<v Speaker 1>went home. According to a guy named Joe Lee Wandowski

0:33:24.760 --> 0:33:28.800
<v Speaker 1>and Mike Burns lucked out that a guy named Joe

0:33:28.840 --> 0:33:33.360
<v Speaker 1>Leewandowski worked at the Alama Gordo um City waste department

0:33:33.760 --> 0:33:38.560
<v Speaker 1>because he is basically the institutional memory of Alama Gordo's

0:33:38.600 --> 0:33:42.160
<v Speaker 1>waste and he worked at the dump for so long

0:33:42.240 --> 0:33:44.560
<v Speaker 1>that he had a pretty good chance of remembering what

0:33:44.880 --> 0:33:48.560
<v Speaker 1>where the stuff was put. Um. But he was kind

0:33:48.560 --> 0:33:50.560
<v Speaker 1>of like, no, we don't, we didn't document it. I

0:33:50.600 --> 0:33:53.520
<v Speaker 1>have no idea, Leave me alone. And apparently Mike Burns

0:33:53.520 --> 0:33:56.160
<v Speaker 1>is not the type to just be like, okay, I'll thanks,

0:33:56.240 --> 0:33:58.640
<v Speaker 1>didn't mean to bother you. He'll keep pestering you until

0:33:58.640 --> 0:34:01.360
<v Speaker 1>you do what he wants from what I under stand, um.

0:34:01.440 --> 0:34:04.760
<v Speaker 1>And so he finally got Joelie Wandowski on board, and

0:34:04.840 --> 0:34:10.040
<v Speaker 1>in just an astounding turn of good luck, Jolie Wandowski's

0:34:10.080 --> 0:34:14.760
<v Speaker 1>wife had made a scrap book of Joe's time working

0:34:14.800 --> 0:34:18.920
<v Speaker 1>for Alama Gordo's UM waste department that included pictures of

0:34:18.920 --> 0:34:22.080
<v Speaker 1>the dump from around this time. So they were able

0:34:22.120 --> 0:34:25.840
<v Speaker 1>to narrow down these hundred cells over three acres to

0:34:26.000 --> 0:34:29.279
<v Speaker 1>two to just to which narrowed the search enough that

0:34:29.280 --> 0:34:31.799
<v Speaker 1>they could actually start taking samples to try to Yeah,

0:34:31.840 --> 0:34:34.560
<v Speaker 1>that was a very big breakthrough. And if you watch

0:34:34.640 --> 0:34:37.759
<v Speaker 1>this documentary when they're when they're taking these samples and

0:34:37.760 --> 0:34:40.440
<v Speaker 1>they come across like newspaper clippings from that year and

0:34:40.480 --> 0:34:45.200
<v Speaker 1>that month where these cartridges were supposedly buried. It's really exciting,

0:34:45.320 --> 0:34:47.480
<v Speaker 1>it is, I gotta admit, it's like, oh my gosh.

0:34:47.560 --> 0:34:52.360
<v Speaker 1>Like they it's like finding buried treasure. So they narrowed

0:34:52.400 --> 0:34:56.480
<v Speaker 1>it down. Uh, all of these people showed up, um

0:34:56.600 --> 0:35:00.520
<v Speaker 1>fans the what's his name, Ernest Ernest Klein who wrote

0:35:00.560 --> 0:35:02.680
<v Speaker 1>the book Ready Player one, He showed up in his

0:35:03.400 --> 0:35:06.680
<v Speaker 1>uh Back to the Future DeLorean and Uh, it was

0:35:06.719 --> 0:35:10.080
<v Speaker 1>a very big deal. They Howard uh Warshaw came in

0:35:10.480 --> 0:35:13.839
<v Speaker 1>and he was there and people were just like embracing

0:35:13.840 --> 0:35:17.040
<v Speaker 1>this guy instead of like it's not like he showed

0:35:17.120 --> 0:35:21.800
<v Speaker 1>up and people are like, there is He's like this beloved,

0:35:21.880 --> 0:35:24.960
<v Speaker 1>cherished dude. And I get the sense that this was

0:35:25.000 --> 0:35:29.279
<v Speaker 1>a very big deal for his closure. Um, which is

0:35:29.320 --> 0:35:33.000
<v Speaker 1>interesting because burying something is usually the closure. In this case,

0:35:33.040 --> 0:35:36.560
<v Speaker 1>digging it up was the closure. And they did find

0:35:37.680 --> 0:35:44.600
<v Speaker 1>uh game cartridges, which it makes you wonder like how

0:35:44.680 --> 0:35:47.840
<v Speaker 1>this how they got there, how the rumor got started

0:35:47.880 --> 0:35:49.920
<v Speaker 1>to begin with. Well, then the fact that there is

0:35:49.960 --> 0:35:51.880
<v Speaker 1>some truth to it. Yeah, they feel like it definitely

0:35:51.920 --> 0:35:55.359
<v Speaker 1>confirms the urban legend, Like Atari definitely did cover up.

0:35:55.400 --> 0:35:58.440
<v Speaker 1>They did dump these these cartridges, but it wasn't just

0:35:58.560 --> 0:36:02.000
<v Speaker 1>et cartridges, and it wasn't like the millions that they

0:36:02.040 --> 0:36:06.000
<v Speaker 1>supposedly dumped, but they probably buried some elsewhere in either

0:36:06.080 --> 0:36:10.399
<v Speaker 1>California or Texas or both. But it confirmed that, yes,

0:36:10.440 --> 0:36:13.479
<v Speaker 1>this actually did happen. The urban legend was real, and

0:36:13.920 --> 0:36:17.040
<v Speaker 1>at the very least, it gave Howard Scott Warshaw that

0:36:17.080 --> 0:36:20.600
<v Speaker 1>closure year he got to see, you know, thirty something

0:36:20.680 --> 0:36:25.840
<v Speaker 1>years on UM people were still vibing out on his creation,

0:36:25.880 --> 0:36:29.279
<v Speaker 1>although in ways he could not have possibly predicted when

0:36:29.360 --> 0:36:32.040
<v Speaker 1>he was spending that five weeks programming this game. Yeah,

0:36:32.080 --> 0:36:34.520
<v Speaker 1>he said he was full of gratitude. That's really cool.

0:36:34.600 --> 0:36:38.040
<v Speaker 1>That's a very cool way to go through life, my friends.

0:36:38.160 --> 0:36:40.800
<v Speaker 1>So let's oh man, you know, if you can remember

0:36:40.800 --> 0:36:44.520
<v Speaker 1>to have gratitude, it truly does make you happy. It's insane.

0:36:44.560 --> 0:36:47.359
<v Speaker 1>It's just remembering to be grateful is the trick. So

0:36:47.400 --> 0:36:49.720
<v Speaker 1>they ended up a lot of these one on eBay,

0:36:49.960 --> 0:36:52.960
<v Speaker 1>UM auctioned off. I think they sold about a hundred

0:36:53.000 --> 0:36:55.880
<v Speaker 1>thousand dollars worth of these things that went to the

0:36:56.440 --> 0:36:59.120
<v Speaker 1>city of Elama Gordo. Of course, they owned him. It's

0:36:59.120 --> 0:37:01.120
<v Speaker 1>not like they just gave him out to everyone that

0:37:01.280 --> 0:37:05.160
<v Speaker 1>was there. They should have they should have given everyone

0:37:05.280 --> 0:37:07.680
<v Speaker 1>one copy. I think some of the like Mike Burns

0:37:07.680 --> 0:37:10.080
<v Speaker 1>and some of his crew, got some in. Alma Gordo

0:37:10.200 --> 0:37:12.240
<v Speaker 1>kept some, but I think the ones that were auctioned

0:37:12.239 --> 0:37:14.680
<v Speaker 1>were auctioned by Alma Gordo to go to a fund

0:37:14.719 --> 0:37:19.720
<v Speaker 1>of museum. I would love a copy assigned cartridge, Warshaw.

0:37:19.880 --> 0:37:23.000
<v Speaker 1>I mean, the most I think one went for was bucks,

0:37:23.120 --> 0:37:25.200
<v Speaker 1>so we don't want it that bad. But no, then

0:37:25.239 --> 0:37:27.640
<v Speaker 1>I'm saying like that's the most, that's the highest any

0:37:27.680 --> 0:37:29.799
<v Speaker 1>of them went for. So you could probably give them

0:37:29.800 --> 0:37:31.799
<v Speaker 1>for a couple hundred bucks if you tried. I wonder

0:37:31.840 --> 0:37:34.480
<v Speaker 1>if he listens to the show. I hope so you

0:37:34.520 --> 0:37:36.799
<v Speaker 1>never know, I hope so. I hope we cleared it

0:37:36.880 --> 0:37:40.120
<v Speaker 1>up for your Warshaw, your legend, sir. Yes, hats off

0:37:40.160 --> 0:37:43.640
<v Speaker 1>to send me assigned cartridge. Send to Josh needs one

0:37:43.640 --> 0:37:46.920
<v Speaker 1>and thank you, buddy. Um you got anything else? No,

0:37:47.239 --> 0:37:49.960
<v Speaker 1>it did. E T was not the worst game. They were.

0:37:50.920 --> 0:37:53.440
<v Speaker 1>There were games that were so bad that you don't

0:37:53.680 --> 0:37:56.480
<v Speaker 1>they were just in the dustbin of history. They were

0:37:56.480 --> 0:37:59.520
<v Speaker 1>so bad, like Sorcerer, like you said, Manga is apparently

0:37:59.520 --> 0:38:03.000
<v Speaker 1>pretty bad. Yeah, they were terrible, like all these not

0:38:03.160 --> 0:38:06.359
<v Speaker 1>knockoff companies, but you know, ari Atari opened it up

0:38:06.360 --> 0:38:10.040
<v Speaker 1>to where anyone could could design a game that fits.

0:38:10.400 --> 0:38:11.960
<v Speaker 1>And some people say that that was one of the

0:38:12.000 --> 0:38:14.920
<v Speaker 1>reasons why Atari lost market shares, because there's so much

0:38:15.000 --> 0:38:18.320
<v Speaker 1>crud on the shelves and people were tired of buying

0:38:18.320 --> 0:38:23.040
<v Speaker 1>Creddy games for bucks, and that they just oversaturated the

0:38:23.080 --> 0:38:28.319
<v Speaker 1>market themselves. But they oversaturated with terrible stuff, oversetched well

0:38:28.360 --> 0:38:31.799
<v Speaker 1>at any rate, that's e t the game. Not the

0:38:31.840 --> 0:38:34.880
<v Speaker 1>worst video game of all time, but a heck of

0:38:34.920 --> 0:38:37.600
<v Speaker 1>a story, I'll tell you what good one and hopefully

0:38:37.680 --> 0:38:40.319
<v Speaker 1>gave you a little bit of nostalgia this holiday season. Yeah,

0:38:40.880 --> 0:38:46.560
<v Speaker 1>feel that warm tingling. It's either a bladder infection or nostalgia. Uh,

0:38:46.680 --> 0:38:49.480
<v Speaker 1>let's see, since I said bladder infection, everybody, it's time

0:38:49.520 --> 0:38:55.680
<v Speaker 1>for listener man. Uh, this is a about bird poop. Hey, guys,

0:38:55.719 --> 0:38:58.200
<v Speaker 1>listen to the Olive Oil podcast and loved it very much.

0:38:58.640 --> 0:39:03.080
<v Speaker 1>Living in Italy, I use it every day. That's my

0:39:03.120 --> 0:39:05.719
<v Speaker 1>wonderful complexion and youthful looks. I want to tell you

0:39:05.719 --> 0:39:07.680
<v Speaker 1>about a problem though, that we haven't rome every year

0:39:08.080 --> 0:39:10.880
<v Speaker 1>and directly caused by olives. Every winter, the city center

0:39:11.360 --> 0:39:14.480
<v Speaker 1>is home to millions of migrating starlings who spend their

0:39:14.560 --> 0:39:17.080
<v Speaker 1>days out of the local countryside, eating olives and having

0:39:17.160 --> 0:39:19.520
<v Speaker 1>a great time. In the evening, they come back to

0:39:19.560 --> 0:39:22.440
<v Speaker 1>our warmer city center and sleep in the city center

0:39:22.480 --> 0:39:26.319
<v Speaker 1>trees for the night. Great news for bird watchers, but

0:39:26.400 --> 0:39:28.920
<v Speaker 1>bad news if you like to avoid being pooed on.

0:39:29.760 --> 0:39:32.839
<v Speaker 1>The city gets covered in the stuff. And he sent

0:39:32.880 --> 0:39:35.680
<v Speaker 1>me a video and of these cars parked on the

0:39:35.719 --> 0:39:39.400
<v Speaker 1>street and it's literally looks like it was painted with

0:39:39.480 --> 0:39:44.200
<v Speaker 1>bird poop, completely solid every square inch. That's gotta be

0:39:44.239 --> 0:39:48.400
<v Speaker 1>bad for the paint. And yeah, it's really bad. H

0:39:48.480 --> 0:39:49.920
<v Speaker 1>He said, what what has this got to do with

0:39:49.960 --> 0:39:52.719
<v Speaker 1>olive oil? While the olive stones may not come out

0:39:52.719 --> 0:39:56.360
<v Speaker 1>of the starling birds bottoms, but the olive oil infuse

0:39:56.440 --> 0:39:59.480
<v Speaker 1>greasy pood does, and it makes driving along the roads

0:39:59.520 --> 0:40:02.279
<v Speaker 1>almost some possible. I've fallen off my scooter twice in

0:40:02.280 --> 0:40:04.319
<v Speaker 1>the past few years. Oh my god because of this,

0:40:04.360 --> 0:40:07.960
<v Speaker 1>So I guess it's it's slippery oily poop. Oh my god.

0:40:08.719 --> 0:40:12.000
<v Speaker 1>And that is from James in Room. Wow. Thanks James.

0:40:12.000 --> 0:40:14.600
<v Speaker 1>That emails kind of petered out at the end there. Yeah,

0:40:14.680 --> 0:40:18.080
<v Speaker 1>I was expecting a big finish, just oily poop. All right, Well,

0:40:18.120 --> 0:40:22.360
<v Speaker 1>thanks regardless, and stay stay safe on your scooter there, James,

0:40:22.400 --> 0:40:24.480
<v Speaker 1>he said, people use umbrellas and hats off to you

0:40:24.520 --> 0:40:27.919
<v Speaker 1>living in Rome. Have you been around? Sure? When I went,

0:40:28.200 --> 0:40:30.520
<v Speaker 1>I was like I could live here. Pretty great, I

0:40:30.600 --> 0:40:34.440
<v Speaker 1>told Jimmie. She's like, maybe it's lovely city. It really

0:40:34.520 --> 0:40:38.640
<v Speaker 1>is old world charm cats. What's what else? Wine food,

0:40:38.920 --> 0:40:44.160
<v Speaker 1>beautiful people and seeing men and women at every turn

0:40:44.239 --> 0:40:47.600
<v Speaker 1>that looked like runway models and they were just regular

0:40:48.239 --> 0:40:50.239
<v Speaker 1>newspaper boys. Well, the fact that they do like a

0:40:50.239 --> 0:40:53.000
<v Speaker 1>little twirl every once in war as they were walking

0:40:53.080 --> 0:40:58.439
<v Speaker 1>really kind of sold it too. Yeah, and go challab bed. Wow,

0:40:58.520 --> 0:41:01.279
<v Speaker 1>let's turn out weird. Um. If you want to get

0:41:01.280 --> 0:41:03.440
<v Speaker 1>in touch with us, you can go on to stuff

0:41:03.440 --> 0:41:06.000
<v Speaker 1>you should know dot com and hit us up through

0:41:06.000 --> 0:41:08.240
<v Speaker 1>our social links. You can go to the Josh Clarkway

0:41:08.280 --> 0:41:10.160
<v Speaker 1>dot com, or you can just send us a good

0:41:10.160 --> 0:41:13.839
<v Speaker 1>old fashioned email to stuff podcast how stuff Works dot

0:41:13.880 --> 0:41:21.120
<v Speaker 1>com for more on this and thousands of other topics.

0:41:21.400 --> 0:41:33.160
<v Speaker 1>Is it how stuff Works dot com