WEBVTT - Pretend Play, Part 1

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. Hey,

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<v Speaker 1>welcome to Stuff to Blow Your Mind.

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<v Speaker 2>My name is Robert Lamb and I am Joe McCormick,

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<v Speaker 2>and today we're going to begin a series of episodes

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<v Speaker 2>looking at the topic of pretend play. And yes, folks,

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<v Speaker 2>this is one of my baby Looked at You topics,

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<v Speaker 2>inspired directly by watching my currently two year old daughter's

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<v Speaker 2>wonderful and frightening brain become ever more powerful day by day. Lately,

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<v Speaker 2>she has been all about pretending. Sometimes it is pretending

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<v Speaker 2>to be things. Robert, I can't remember if I told

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<v Speaker 2>you about the Christmas Elf. Do you know the Christmas Elf?

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<v Speaker 1>Do I know the Christmas self? Well, there are many elves.

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<v Speaker 2>This is different than the one on the shelf. This

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<v Speaker 2>is so my daughter pretends to be this thing called

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<v Speaker 2>the Christmas Elf, which mostly just like makes a grotesque

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<v Speaker 2>kind of gargoyle face and dances wildly to black Sabbath.

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<v Speaker 2>That's what Christmas elf is.

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<v Speaker 1>Okay, well, you're bringing her up right then. That seems

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<v Speaker 1>that seems more in keeping with some of the more

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<v Speaker 1>archaic forms of elf that we've discussed on the show.

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<v Speaker 2>Yeah, I don't know. Knowing me, that may sound like

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<v Speaker 2>a trained behavior, but this is just what naturally emerged

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<v Speaker 2>from her. I don't know where she got that. That's

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<v Speaker 2>what Christmas elf is. She's like data put on Black

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<v Speaker 2>Sabbath record, but it runs around, dance into that. And

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<v Speaker 2>then one of the good pretending to be things the

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<v Speaker 2>other day was she was she's been playing with some

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<v Speaker 2>little little doggies that she got for Christmas, little doggie toys,

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<v Speaker 2>and one of them is a bagle, so she you know,

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<v Speaker 2>she likes talking about the beagle and hearing about the beagle.

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<v Speaker 2>But she was talking to Rachel the other day and

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<v Speaker 2>she I think she was saying wolf wolf and Rachel said, oh,

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<v Speaker 2>are you a beagle right now? And she said, no,

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<v Speaker 2>tater tot. Very still, I don't know what exactly are

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<v Speaker 2>the properties one mimics when being a tater Todd that

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<v Speaker 2>I can't fully inhabit that mindset, but I admire the ambition.

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<v Speaker 1>Well, I guess it is of the various fried and

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<v Speaker 1>or baked potato food products. So it's the tater tots

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<v Speaker 1>are the most canine of the bunch, So sure, yeah.

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<v Speaker 2>But a lot of it is. So there's a little

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<v Speaker 2>bit of pretending to be things. But a lot more

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<v Speaker 2>of it is what when we get into the research

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<v Speaker 2>later in this episode, is what is sometimes called replica play.

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<v Speaker 2>It is pretending with the aid of toys or props,

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<v Speaker 2>little agent toys, and making them pretend to do things.

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<v Speaker 2>So she's got a bunch of dinosaurs, and she loves

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<v Speaker 2>to make her dinosaurs go night night, and then rapidly

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<v Speaker 2>wake up and then go night night again, over and

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<v Speaker 2>over in like a mind rendingly fast circadian rhythm. She

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<v Speaker 2>loves to have our little dinosaurs and creatures eat pizza.

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<v Speaker 2>And there's a lot of discussion of to what extent

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<v Speaker 2>there's sharing the pizza or not, or to what extent

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<v Speaker 2>they're keeping pieces of pizza to themselves. Sometimes they're eating

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<v Speaker 2>things that you can see there's like a physical prop

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<v Speaker 2>for the food. Sometimes they're just eating purely imagine everything.

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<v Speaker 2>So there's cake there that's invisible cake. And then the

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<v Speaker 2>past few days she's been into going on a boat

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<v Speaker 2>on the couch, which is a book on the couch cushion.

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<v Speaker 2>The couch cushion is the water and the book is

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<v Speaker 2>the boat, and she puts various things on the boat

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<v Speaker 2>and they get on and off the boat and see

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<v Speaker 2>things out on the water, and typically they're on a

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<v Speaker 2>boat trip to grandparents' house.

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<v Speaker 1>Wow. Yeah, it's a magical time. My own child is

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<v Speaker 1>twelve going on thirteen now, so a lot of these

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<v Speaker 1>really awesome examples of imagination play are in the past now,

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<v Speaker 1>but my wife and I certainly look back on them

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<v Speaker 1>with a lot of funness, and some of them are

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<v Speaker 1>still things we frequently discuss in our you know, day

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<v Speaker 1>to day conversations, even a reference rather. But yeah, I remember,

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<v Speaker 1>I remember various antics with these, like old plastic dinosaur

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<v Speaker 1>toys from my childhood, and so those would eat those

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<v Speaker 1>dinosaurs were always eating things. I can't remember how much

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<v Speaker 1>of it was real, how much of it was imagined.

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<v Speaker 1>And they wouldn't so much go to sleep as they

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<v Speaker 1>would occasionally go extinct. There was some sort of a

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<v Speaker 1>cosmic event that would make them all go extinct, but

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<v Speaker 1>you know then they'd be back up and running before

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<v Speaker 1>too long.

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<v Speaker 2>That's intense pretend. Yeah, yeah, facing the realities of nature

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<v Speaker 2>head on.

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<v Speaker 1>Well, you know, you tell the story of the dinosaurs,

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<v Speaker 1>you gotta tell the beginning, the middle of the end.

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<v Speaker 2>Yeah. Look, ma, these are evolving into birds.

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<v Speaker 1>Yeah, that's right. Well, we did touch on that aspect

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<v Speaker 1>of it too, but we also inevitably or I inevitably

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<v Speaker 1>ended up sort of busting out these sort of childhood

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<v Speaker 1>version of dinosaurs that I had growing up, which was

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<v Speaker 1>less about the bird thing and more about just catastrophic

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<v Speaker 1>fireballs and so forth and exploding volcanoes. We've referenced before that,

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<v Speaker 1>like almost all of those old paleo art paleo art

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<v Speaker 1>examples from childhood dinosaur books of like the late seventies

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<v Speaker 1>and the nineteen eighties, they all had an erupting volcano

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<v Speaker 1>in the background, so.

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<v Speaker 2>It's actively erupting at the moment.

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<v Speaker 1>And it was kind of implied or I always thought like,

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<v Speaker 1>that's the end back there. It's what's happening. It's the

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<v Speaker 1>end of days for the dinosaurs.

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<v Speaker 2>I think it's important to get both visions. Yeah, you know,

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<v Speaker 2>you get the long scale evolutionary EON's point of view,

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<v Speaker 2>and then you also get the scary part of fantasia

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<v Speaker 2>of you.

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<v Speaker 1>Yeah. Well, I'm excited about these episodes though, getting into

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<v Speaker 1>imagination play. It's a topic that you know, I think

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<v Speaker 1>we've touched on before on the show, at least in passing.

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<v Speaker 1>There may be some very old episodes that deal with

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<v Speaker 1>some of the issues we're going to bring up here,

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<v Speaker 1>But it's going to be nice to really dive into

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<v Speaker 1>all of this.

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<v Speaker 2>A new yeah, And I'm not sure yet how many

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<v Speaker 2>episodes we're going to go to in this series. We're

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<v Speaker 2>looking at least two, but maybe three or more if

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<v Speaker 2>the topic takes us there. But this is a rich subject.

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<v Speaker 2>There's a lot of scientific research in this area, but

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<v Speaker 2>also just a lot of interesting philosophical thought going back centuries.

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<v Speaker 2>So there's going to be a lot to get into.

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<v Speaker 2>But I thought a good place to start would just

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<v Speaker 2>be a good broad sort of overview paper looking at

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<v Speaker 2>the subject from a psychology, cognitive science, and child development

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<v Speaker 2>point of view. And I found a good paper in

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<v Speaker 2>that regard by Dina Skolnik Weisberg, published in the journal

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<v Speaker 2>Cognitive Science in twenty fifteen called Pretend Play and so, Rob,

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<v Speaker 2>if you're ready, I thought we should just go ahead

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<v Speaker 2>and dive right into this paper and talk about some

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<v Speaker 2>of the topics brought up in it, some of the

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<v Speaker 2>research covered, and then we can branch out from there.

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<v Speaker 1>All right, let's do it.

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<v Speaker 2>So we start with definitions. Weisberg defines pretend play as

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<v Speaker 2>any playful behavior that involves non literal action, so to paraphrase,

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<v Speaker 2>play that operates on the premise of a thing or

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<v Speaker 2>situation being other than what it literally is. So there

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<v Speaker 2>are types of play that are not pretend to play.

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<v Speaker 2>You can think of a game of tag or a

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<v Speaker 2>game of kickball. This is clearly play, but it's not

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<v Speaker 2>really pretend to play because what you're I mean, you

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<v Speaker 2>could imagine versions that involve pretend elements, but at the baseline,

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<v Speaker 2>this is a game that is taken literally. What the

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<v Speaker 2>children mostly think they're doing is playing the literal game.

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<v Speaker 1>Yeah, yeah, like a game of kickball is just a

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<v Speaker 1>game of kickball unless you do what I do distinctly

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<v Speaker 1>remember doing when I was a kid, is pretending that

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<v Speaker 1>kickball with some sort of like sci fi gladiatorial combats anario,

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<v Speaker 1>you know, and imagine kids are probably doing some molre

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<v Speaker 1>things today, like imagining it's squid games, and so I

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<v Speaker 1>guess it depends on the age, but you know, dreaming

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<v Speaker 1>it up a little bit, adding that layer of imagination

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<v Speaker 1>on top of it.

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<v Speaker 2>I recall specifically doing this with tag because I enjoyed

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<v Speaker 2>playing tag a lot, and my friends and I in

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<v Speaker 2>elementary school age played tag, but I remember I would

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<v Speaker 2>spice it up mentally, sometimes with the cooperation of others

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<v Speaker 2>or maybe just in my own mind, by imagining myself

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<v Speaker 2>and other players as characters from movies I liked in

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<v Speaker 2>the context of tag. So like, I just saw the

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<v Speaker 2>movie Anaconda starring Ice Cube and Jenni Phi Lopez, you know,

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<v Speaker 2>and and I am now pretending to be this character

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<v Speaker 2>from Anaconda as we play tag. You know, I was

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<v Speaker 2>probably that was probably too mature of a movie for

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<v Speaker 2>me at that point.

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<v Speaker 1>But we need to come back to Anaconda on a

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<v Speaker 1>weirdest cinema.

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<v Speaker 2>By the way, it's it's so good, one of the

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<v Speaker 2>most unhinged performances of all time John Voyd in that movie.

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<v Speaker 1>All right, right, so I think everybody gets where we're

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<v Speaker 1>going with this. Yeah, it's like there's like basically like

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<v Speaker 1>pure sport is not imaginative.

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<v Speaker 2>And then there are other kinds of play that once

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<v Speaker 2>again could break down either way. So building with blocks

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<v Speaker 2>could be pretend to play on how you're playing, but

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<v Speaker 2>it isn't necessarily you might just be building with blocks.

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<v Speaker 2>And so sometimes when I build with blocks with my daughter,

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<v Speaker 2>the impression I get is that it's just about building

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<v Speaker 2>with blocks. You know, she wants to build a big tower,

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<v Speaker 2>make a bunch of blocks. But if you think about

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<v Speaker 2>it as we are building a skyscraper and there are

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<v Speaker 2>going to be people living inside it and so forth,

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<v Speaker 2>then I guess it is pretend play.

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<v Speaker 1>Yeah, Like you get into some of the bigger kid

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<v Speaker 1>uses of Legos. For example, I remember doing this, and

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<v Speaker 1>I've seen my child do this as well, where you

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<v Speaker 1>are really almost creating an imaginative fetish item out of

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<v Speaker 1>the out of the blocks. You know, it's some sort

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<v Speaker 1>of a character or a creature or you know, in

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<v Speaker 1>my case it was often some sort of a robot

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<v Speaker 1>or a mech suit, you know, whatever the case may be.

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<v Speaker 1>And it is about connecting blocks together and building something,

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<v Speaker 1>making a form. But then you were like filling that

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<v Speaker 1>form with more meaning via your imagination.

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<v Speaker 2>Yeah, exactly. But okay, so here's where like clear pretend

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<v Speaker 2>play comes in. When my child picks up an old

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<v Speaker 2>DVD player remote control that we took the batteries out

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<v Speaker 2>of and holds it up to her ear and says

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<v Speaker 2>that she is calling her grandmother on the phone, that's

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<v Speaker 2>definitely pretend to play. At some level, she knows the

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<v Speaker 2>remote is not a phone, and you know, Nana does

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<v Speaker 2>not talk back to her, but she likes to pretend

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<v Speaker 2>and thinks it's very funny.

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<v Speaker 1>Yes, yes, my child also did a lot of phone

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<v Speaker 1>pretend play as well, picking up various items, remote controls, blocks,

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<v Speaker 1>what have you, pretending their phones.

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<v Speaker 2>So that's a pretty clear case. Coming back to more

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<v Speaker 2>ambiguous cases. Oh, one that I think is huge is

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<v Speaker 2>like play fighting. Play fighting could be non pretend to play.

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<v Speaker 2>It could be understood as just literally a form of

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<v Speaker 2>kind of free form wrestling competition between children or kids

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<v Speaker 2>engaging in play fighting might be assuming the non literal

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<v Speaker 2>form of characters and a scenario.

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<v Speaker 1>Yeah, my mind here instantly goes to lightsaber fighting because

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<v Speaker 1>my own child did a lot of this and it

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<v Speaker 1>took different forms. Right, Because if you're gonna pretend to

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<v Speaker 1>fight with lightsabers, you can have a full like official

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<v Speaker 1>lightsaber toy with an extendable plastic cone that serves as

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<v Speaker 1>the blade of the lightsaber or laser sort if you will.

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<v Speaker 1>And but then you then you can have just a

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<v Speaker 1>pre made hilt that you're pretending there is a light

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<v Speaker 1>blade emanating from you can do what my child did

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<v Speaker 1>and take foil like roll of foil, roll of saran

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<v Speaker 1>wrap tubes, little cardboard tubes, dress those up as lightsaber hilts,

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<v Speaker 1>and then you're fighting with those, pretending again that the

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<v Speaker 1>blade is there. Or you can do what I think

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<v Speaker 1>a lot of kids do, is you just pretend the

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<v Speaker 1>hilt is there as well, so I can draw a

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<v Speaker 1>lightsaber right now and just go and you know, you

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<v Speaker 1>know exactly what I have in my hand, and you

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<v Speaker 1>can engage in battles, and so they are like different

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<v Speaker 1>levels of having any kind of like actual physical property

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<v Speaker 1>there to play off off.

0:12:11.640 --> 0:12:13.440
<v Speaker 2>Yeah, that's right. So you can imagine there's sort of

0:12:13.520 --> 0:12:17.800
<v Speaker 2>different levels of extension of the imagination depending on what

0:12:17.920 --> 0:12:22.240
<v Speaker 2>physical props you're using, or how far away the situation

0:12:22.440 --> 0:12:26.280
<v Speaker 2>or scenario or object you're imagining is from the physical reality.

0:12:26.720 --> 0:12:29.959
<v Speaker 2>So you know, there's a sort of greater imaginative leap

0:12:30.080 --> 0:12:33.920
<v Speaker 2>involved in taking a paper towel tube and saying that's

0:12:33.960 --> 0:12:38.000
<v Speaker 2>a lightsaber than holding like a toy painted up to

0:12:38.120 --> 0:12:40.600
<v Speaker 2>look like a real lightsaber and saying that's a real lightsaber.

0:12:40.640 --> 0:12:43.880
<v Speaker 2>Both involve some imagination, but one kind of is a

0:12:43.920 --> 0:12:46.200
<v Speaker 2>bigger leap and then it's even a bigger leap to

0:12:46.320 --> 0:12:49.400
<v Speaker 2>take nothing at all. Just you know, you're completely imagining

0:12:49.440 --> 0:12:53.160
<v Speaker 2>the presence of a prop in any case, and say

0:12:53.200 --> 0:12:54.720
<v Speaker 2>that's the lightsaber.

0:12:54.400 --> 0:12:56.920
<v Speaker 1>And then is it me with the lightsaber to your point?

0:12:57.040 --> 0:13:00.200
<v Speaker 1>Or am i obi wan? Am i anakin? Yeah? And

0:13:00.240 --> 0:13:02.600
<v Speaker 1>so forth. So yeah, there's so many different levels of

0:13:02.400 --> 0:13:05.199
<v Speaker 1>the imagination to employ here.

0:13:14.000 --> 0:13:17.640
<v Speaker 2>So the purpose of this review by Weisberg was to

0:13:17.679 --> 0:13:21.040
<v Speaker 2>define pretend play, to differentiate it from other types of

0:13:21.040 --> 0:13:23.400
<v Speaker 2>playful activities, and then to kind of look at ways

0:13:23.440 --> 0:13:27.400
<v Speaker 2>that pretend to play fits into the development of various

0:13:27.480 --> 0:13:32.280
<v Speaker 2>cognitive and social skills in childhood. And since pretend play

0:13:32.480 --> 0:13:35.040
<v Speaker 2>seems to involve many of the same mental structures as

0:13:35.120 --> 0:13:42.160
<v Speaker 2>complex adult capacities like counterfactual reasoning, theory of mind, symbolic understanding,

0:13:42.280 --> 0:13:45.000
<v Speaker 2>and so forth, looking at pretend to play really could

0:13:45.040 --> 0:13:47.960
<v Speaker 2>help us better understand many aspects of the brain and

0:13:48.000 --> 0:13:51.800
<v Speaker 2>the mind. So this review in particular looks at the

0:13:51.840 --> 0:13:56.360
<v Speaker 2>relationship between pretend play and symbolic understanding, theory of mind,

0:13:56.480 --> 0:13:59.560
<v Speaker 2>and counterfactual reasoning. I think we might save at least

0:13:59.600 --> 0:14:02.480
<v Speaker 2>one of those. I think the deeper exploration of theory

0:14:02.480 --> 0:14:04.640
<v Speaker 2>of mind for part two, because that gets into a

0:14:04.679 --> 0:14:06.640
<v Speaker 2>lot of other stuff. But I'm going to try to

0:14:06.640 --> 0:14:10.600
<v Speaker 2>talk about symbolic understanding and counterfactual reasoning today. But the

0:14:10.640 --> 0:14:14.120
<v Speaker 2>author kicks things off by trying to define and characterize

0:14:14.160 --> 0:14:17.640
<v Speaker 2>pretend to play itself. Now, even going back a step,

0:14:18.360 --> 0:14:21.960
<v Speaker 2>not just pretend to play, but play as a concept,

0:14:22.000 --> 0:14:25.880
<v Speaker 2>has proven notoriously difficult for researchers. There's like a whole

0:14:25.960 --> 0:14:31.280
<v Speaker 2>literature arguing over what play is, what definition best captures

0:14:31.320 --> 0:14:33.520
<v Speaker 2>the essence of play, What do we mean when we

0:14:33.760 --> 0:14:37.280
<v Speaker 2>call something play, Which types of edge cases count and

0:14:37.320 --> 0:14:41.360
<v Speaker 2>which do not. So play is just extremely variable from

0:14:41.400 --> 0:14:45.520
<v Speaker 2>child to child, across different cultures. Different people look at

0:14:45.520 --> 0:14:47.880
<v Speaker 2>the same activity and say that is play. No, that's

0:14:47.960 --> 0:14:50.440
<v Speaker 2>not play. So there's really no way to draw a

0:14:50.520 --> 0:14:53.920
<v Speaker 2>clean boundary around this concept that everybody's going to accept.

0:14:53.920 --> 0:14:56.840
<v Speaker 2>You will just have to sit with the fact that

0:14:56.880 --> 0:14:58.680
<v Speaker 2>some people are going to say, no, I don't agree

0:14:58.680 --> 0:14:59.760
<v Speaker 2>that that's what play.

0:14:59.560 --> 0:15:02.560
<v Speaker 1>Is, right, And this is going to kind of continue

0:15:02.600 --> 0:15:06.520
<v Speaker 1>through our whole analysis of pretend play, because there's going

0:15:06.600 --> 0:15:08.120
<v Speaker 1>to be a lot of going back and forth. Well,

0:15:08.160 --> 0:15:10.800
<v Speaker 1>while some researchers say this classifies as such and such

0:15:10.840 --> 0:15:14.080
<v Speaker 1>and others disagree. Yeah, it just depends how you tease

0:15:14.080 --> 0:15:14.440
<v Speaker 1>it apart.

0:15:15.040 --> 0:15:17.240
<v Speaker 2>Yes, that's certainly the case. I mean, we are in

0:15:17.280 --> 0:15:20.200
<v Speaker 2>the higher order sciences. We're more in the realm of

0:15:20.280 --> 0:15:22.840
<v Speaker 2>psychology and cognitive science and a lot of things. They're

0:15:22.920 --> 0:15:25.520
<v Speaker 2>just not as clean as they are in chemistry. Now,

0:15:25.600 --> 0:15:28.880
<v Speaker 2>one of the main criteria that seems to be common

0:15:28.960 --> 0:15:32.880
<v Speaker 2>to definitions of play is that it is what Weisberg

0:15:33.040 --> 0:15:38.680
<v Speaker 2>calls non instrumental activity, meaning it has no immediate goal

0:15:38.880 --> 0:15:44.160
<v Speaker 2>or purpose other than enjoyment. So you might actually enjoy

0:15:44.360 --> 0:15:48.000
<v Speaker 2>something that is not play. Maybe you enjoy splitting logs

0:15:48.040 --> 0:15:51.880
<v Speaker 2>into firewood. But even if you do, most people would

0:15:51.880 --> 0:15:55.480
<v Speaker 2>not think of splitting wood as play because it has

0:15:55.640 --> 0:16:00.600
<v Speaker 2>an immediate functional goal. It's about transforming resources into a

0:16:00.680 --> 0:16:03.640
<v Speaker 2>more usable form. So even if I don't know, you

0:16:03.680 --> 0:16:06.320
<v Speaker 2>bring a spirit of playfulness to your log splitting and

0:16:06.360 --> 0:16:09.400
<v Speaker 2>you really enjoyed the activity, most people don't look at

0:16:09.400 --> 0:16:10.640
<v Speaker 2>that and say that is play.

0:16:11.560 --> 0:16:15.120
<v Speaker 1>This is really interesting to think about this distinction, because

0:16:15.680 --> 0:16:17.960
<v Speaker 1>you know, I catch myself as what I like to

0:16:17.960 --> 0:16:21.920
<v Speaker 1>think is a pretty pro play adult, rationalizing that some

0:16:21.960 --> 0:16:25.800
<v Speaker 1>of my hobbies like many painting, for instance, rationalizing it

0:16:25.840 --> 0:16:28.160
<v Speaker 1>on the basis that, well, this is going to result

0:16:28.240 --> 0:16:32.360
<v Speaker 1>in something that can be utilized in another activity, generally

0:16:32.400 --> 0:16:36.200
<v Speaker 1>a social activity, and therefore it's not like there's not

0:16:36.280 --> 0:16:38.800
<v Speaker 1>this huge sunk cost to it, you know, it's not

0:16:38.880 --> 0:16:41.800
<v Speaker 1>a big waste of time, which you know, there's a

0:16:41.880 --> 0:16:44.200
<v Speaker 1>lot of false thinking and all of that, I think.

0:16:44.680 --> 0:16:47.760
<v Speaker 1>And likewise, yeah, you know, I've often thought about, or

0:16:47.760 --> 0:16:49.600
<v Speaker 1>at least I've thought about this more over the last

0:16:50.120 --> 0:16:52.840
<v Speaker 1>ten years or so, about how, you know, especially in

0:16:53.360 --> 0:16:56.000
<v Speaker 1>a very capitalist society, I think a lot of us

0:16:56.040 --> 0:16:59.440
<v Speaker 1>end up buying into this corrupting notion that if we're

0:16:59.480 --> 0:17:01.200
<v Speaker 1>good at some thing, if we or even if we

0:17:01.280 --> 0:17:04.080
<v Speaker 1>just enjoy something, if it brings us pleasure, well, then

0:17:04.119 --> 0:17:07.439
<v Speaker 1>shouldn't we be generating some profits off of our love

0:17:07.600 --> 0:17:10.320
<v Speaker 1>or our talent or what have you? You know, And

0:17:10.720 --> 0:17:12.240
<v Speaker 1>I should add the caveat you know, and there's nothing,

0:17:12.240 --> 0:17:14.679
<v Speaker 1>absolutely nothing wrong with turning your passion, your hobby, your

0:17:14.720 --> 0:17:18.000
<v Speaker 1>talent into a career or a side hustle making a

0:17:18.040 --> 0:17:19.919
<v Speaker 1>few bucks off of it here and there, even if

0:17:19.960 --> 0:17:22.880
<v Speaker 1>you're just sort of paying for part of that hobby. Certainly, yeah,

0:17:23.359 --> 0:17:26.760
<v Speaker 1>go wild. But we should also feel free to play

0:17:27.160 --> 0:17:30.000
<v Speaker 1>without having to deal with this inner voice saying, well,

0:17:30.160 --> 0:17:33.480
<v Speaker 1>you're not good enough at it unless you can somehow

0:17:33.560 --> 0:17:37.560
<v Speaker 1>transition that fun over into a profit. You know that

0:17:37.760 --> 0:17:42.080
<v Speaker 1>that any time spent having fun, anytime spent playing, is

0:17:42.160 --> 0:17:45.359
<v Speaker 1>like just wasted time. You know, it's okay to engage

0:17:45.359 --> 0:17:48.480
<v Speaker 1>in passions that pay only in fun, you know, or

0:17:48.480 --> 0:17:52.440
<v Speaker 1>maybe socialization. And this is a huge one for me too,

0:17:52.480 --> 0:17:56.960
<v Speaker 1>that I distinctly remember somebody sharing this with me several

0:17:57.000 --> 0:17:59.840
<v Speaker 1>years back, that you know, it's okay not to be

0:18:00.000 --> 0:18:02.440
<v Speaker 1>perfect at your passions and hobbies. You know, I think

0:18:02.480 --> 0:18:05.200
<v Speaker 1>a lot of times, like without even thinking about, without

0:18:05.240 --> 0:18:08.399
<v Speaker 1>even rationalizing that like out loud in our or or

0:18:08.520 --> 0:18:10.959
<v Speaker 1>you know, at a higher level of consciousness, you know,

0:18:11.359 --> 0:18:13.440
<v Speaker 1>we still sort of buy into this idea that it's like, well,

0:18:13.640 --> 0:18:16.280
<v Speaker 1>I'm a grown up. If I'm doing if I'm engaging

0:18:16.280 --> 0:18:18.720
<v Speaker 1>in play, well then can I turn this into a business?

0:18:18.880 --> 0:18:21.680
<v Speaker 1>Can I make it? You know? Can I somehow rationalize

0:18:21.680 --> 0:18:25.560
<v Speaker 1>it through the almighty dollar so that that ends up

0:18:25.600 --> 0:18:28.880
<v Speaker 1>being how far removed we are, as often are as

0:18:28.920 --> 0:18:32.080
<v Speaker 1>adults from like the pure childhood essence of play.

0:18:33.119 --> 0:18:36.119
<v Speaker 2>Yeah, I fully agree with all that. In fact, you know,

0:18:36.560 --> 0:18:39.080
<v Speaker 2>people you may have heard some version of this advice before.

0:18:39.119 --> 0:18:42.760
<v Speaker 2>But I would go against the grain with with people

0:18:42.800 --> 0:18:44.639
<v Speaker 2>who say, you know, find a way to get paid

0:18:44.680 --> 0:18:47.760
<v Speaker 2>for doing what you love, or you know, it's like,

0:18:48.000 --> 0:18:50.840
<v Speaker 2>take your passion and turn that into a job, because

0:18:51.640 --> 0:18:54.040
<v Speaker 2>that may mean that every day you get to do

0:18:54.080 --> 0:18:56.479
<v Speaker 2>what you love, or it may mean that what is

0:18:56.520 --> 0:18:59.000
<v Speaker 2>something that you used to love just gets turned into

0:18:59.000 --> 0:18:59.400
<v Speaker 2>a chore.

0:19:00.119 --> 0:19:03.120
<v Speaker 1>Yeah. Yeah, and you know, certainly you hear stories about

0:19:03.119 --> 0:19:08.480
<v Speaker 1>people who seem perfectly content with turning their passion into

0:19:08.520 --> 0:19:11.040
<v Speaker 1>their job. But you also hear plenty of stories about

0:19:11.040 --> 0:19:13.600
<v Speaker 1>people who have the reverse situation, or the thing that

0:19:13.680 --> 0:19:16.760
<v Speaker 1>you still love has now become the thing they have

0:19:16.840 --> 0:19:17.640
<v Speaker 1>to do every day.

0:19:17.760 --> 0:19:20.040
<v Speaker 2>So yeah, I guess nobody can figure it out for

0:19:20.119 --> 0:19:22.360
<v Speaker 2>you whether that's going to be true in your case

0:19:22.440 --> 0:19:25.320
<v Speaker 2>or not. So you'll just have to experiment, but be

0:19:25.440 --> 0:19:26.840
<v Speaker 2>aware that that does happen.

0:19:27.200 --> 0:19:29.760
<v Speaker 1>But this is not a problem that the children.

0:19:29.440 --> 0:19:33.840
<v Speaker 2>Have correct though. I do want to stress while we're

0:19:33.840 --> 0:19:37.680
<v Speaker 2>here that though we most often associate play with childhood,

0:19:37.720 --> 0:19:39.399
<v Speaker 2>I think I've said on the show before that I

0:19:39.400 --> 0:19:42.720
<v Speaker 2>think play is the work of childhood. When children are playing,

0:19:42.760 --> 0:19:47.160
<v Speaker 2>they're doing their job. It does extend through the entire lifespan.

0:19:47.200 --> 0:19:49.440
<v Speaker 2>I mean, it's clear that even adults going all throughout

0:19:49.480 --> 0:19:53.080
<v Speaker 2>the lifetime engage in different types of play. There are games,

0:19:53.200 --> 0:19:57.720
<v Speaker 2>there's word play, construction play, role playing of various kinds.

0:19:58.400 --> 0:20:01.000
<v Speaker 2>So you know it doesn't stop after childhood, but clearly

0:20:01.119 --> 0:20:06.240
<v Speaker 2>childhood is the most intensive period of play in life. Now,

0:20:06.400 --> 0:20:10.919
<v Speaker 2>pretend play specifically has an extended definition that takes it

0:20:10.960 --> 0:20:16.560
<v Speaker 2>beyond just play generally, and Weisberg summarizes it as follows quote,

0:20:16.840 --> 0:20:22.400
<v Speaker 2>pretend play crucially involves some form of representation or acting

0:20:22.560 --> 0:20:26.040
<v Speaker 2>as if such that the behaviors or actions that take

0:20:26.080 --> 0:20:29.639
<v Speaker 2>place in a pretend game are not meant to literally

0:20:29.840 --> 0:20:33.840
<v Speaker 2>reflect reality. So there is some extent to which what

0:20:34.000 --> 0:20:37.800
<v Speaker 2>happens in pretend play is understood by the people playing

0:20:38.119 --> 0:20:42.040
<v Speaker 2>to not be literally real. Now, there are a lot

0:20:42.080 --> 0:20:46.200
<v Speaker 2>of different types of pretend play, and I got interested

0:20:46.240 --> 0:20:50.680
<v Speaker 2>in the taxonomy of these play These almost like family

0:20:50.720 --> 0:20:55.919
<v Speaker 2>trees of play type. And one that is very familiar

0:20:55.960 --> 0:21:01.480
<v Speaker 2>to most people is object substitution pretend. This is treating

0:21:01.560 --> 0:21:05.200
<v Speaker 2>one object as if it were another. So we already

0:21:05.200 --> 0:21:08.119
<v Speaker 2>mentioned the remote control is a telephone. It can't actually

0:21:08.160 --> 0:21:10.160
<v Speaker 2>place calls, but you hold it up to your head,

0:21:10.200 --> 0:21:12.439
<v Speaker 2>you say hello, you say ring ring, you pretend to

0:21:12.440 --> 0:21:14.120
<v Speaker 2>call your grandmother whatever.

0:21:15.080 --> 0:21:16.920
<v Speaker 1>Another one that I have to mention is, of course

0:21:16.960 --> 0:21:20.760
<v Speaker 1>stick is a gun. This one. I remember encountering this

0:21:20.800 --> 0:21:24.480
<v Speaker 1>one a lot on the playground. Generally, you'd have like

0:21:24.520 --> 0:21:28.919
<v Speaker 1>one group of children in my recollection, you know, playing peacefully,

0:21:29.000 --> 0:21:31.320
<v Speaker 1>doing something cute, and then here come another band of

0:21:31.400 --> 0:21:33.639
<v Speaker 1>children and they have sticks, and then they start firing

0:21:33.640 --> 0:21:37.200
<v Speaker 1>sticks as if they are guns. Always a hot discussion

0:21:37.320 --> 0:21:41.480
<v Speaker 1>on parenting forums. So get ready for that one, Joe.

0:21:41.720 --> 0:21:44.040
<v Speaker 2>Yeah, I know that's coming. But at the same time,

0:21:44.080 --> 0:21:46.200
<v Speaker 2>I don't want I mean, I'm not thrilled about the

0:21:46.240 --> 0:21:48.080
<v Speaker 2>idea of sticks as guns. But at the same time,

0:21:48.119 --> 0:21:51.119
<v Speaker 2>I don't want to totally demonize conflict play. I mean,

0:21:51.160 --> 0:21:54.679
<v Speaker 2>I think there's probably some healthy amount of kind of

0:21:55.520 --> 0:21:58.600
<v Speaker 2>you know, the non bullying forms of kind of play

0:21:58.600 --> 0:22:01.639
<v Speaker 2>fighting and stuff that can be okay. But there's also

0:22:01.840 --> 0:22:05.199
<v Speaker 2>like a you know, a caretaking play, you know, treating

0:22:05.240 --> 0:22:07.960
<v Speaker 2>the treating the little plastic dinosaur as a baby.

0:22:08.240 --> 0:22:11.680
<v Speaker 1>Yeah, exactly. Often a lot of I remember, a lot

0:22:11.680 --> 0:22:13.800
<v Speaker 1>of food preparation and foraging play.

0:22:14.080 --> 0:22:18.080
<v Speaker 2>Oh yeah, oh yeah, yeah. Yeah. In fact, tying into

0:22:18.200 --> 0:22:22.199
<v Speaker 2>Christmas pretend play experience is just just recently, Yeah, my

0:22:22.280 --> 0:22:25.840
<v Speaker 2>daughter has been big into making pretend food for her

0:22:26.080 --> 0:22:29.480
<v Speaker 2>for her babies and dinosaurs and everything to eat. And

0:22:30.320 --> 0:22:33.080
<v Speaker 2>the making of the pretend food is so chaotic, it's

0:22:33.240 --> 0:22:36.639
<v Speaker 2>truly marvelous. Like, you know, there's a little pretend pot,

0:22:37.000 --> 0:22:40.239
<v Speaker 2>and into it goes the box of rice with the

0:22:40.280 --> 0:22:42.960
<v Speaker 2>box and a banana and a hot dog and a

0:22:43.280 --> 0:22:46.359
<v Speaker 2>you know, and grapes and everything, and you're just imagining

0:22:46.400 --> 0:22:48.280
<v Speaker 2>all of this together and it's like, do you think

0:22:48.320 --> 0:22:52.440
<v Speaker 2>that would taste good? Yeah? Yeah, But to jump out

0:22:52.480 --> 0:22:54.800
<v Speaker 2>of the pretend mindset for a second. One thing that

0:22:54.920 --> 0:23:00.720
<v Speaker 2>Weissberg sort of specifies about object substitution play is that

0:23:01.040 --> 0:23:04.119
<v Speaker 2>in this kind of play, actions that are directed toward

0:23:04.240 --> 0:23:08.680
<v Speaker 2>the object do not actually affect the object in the

0:23:08.720 --> 0:23:12.080
<v Speaker 2>intended way. They take place, you know, within what is

0:23:12.080 --> 0:23:15.440
<v Speaker 2>called a pretend world or a pretend frame. So when

0:23:15.480 --> 0:23:19.359
<v Speaker 2>the child pretends to cook pretend food in a you know,

0:23:19.640 --> 0:23:22.359
<v Speaker 2>in a toy pod or something, the food does not

0:23:22.440 --> 0:23:25.000
<v Speaker 2>actually get heated to the point of boiling or whatever.

0:23:25.920 --> 0:23:31.280
<v Speaker 2>There's just generally a pretend logic of the effects of

0:23:31.359 --> 0:23:35.920
<v Speaker 2>actions upon the object that is substituted. Now coming back

0:23:35.920 --> 0:23:38.639
<v Speaker 2>to a question we raised earlier. Sometimes it is not

0:23:38.880 --> 0:23:42.879
<v Speaker 2>clear if a play behavior is pretend play or just

0:23:42.960 --> 0:23:45.680
<v Speaker 2>literal play. Like we brought up the idea of a

0:23:45.760 --> 0:23:48.000
<v Speaker 2>child building with blocks, so they're building a big stack

0:23:48.040 --> 0:23:51.200
<v Speaker 2>of blocks. Are they just building a big stack of blocks,

0:23:51.359 --> 0:23:55.040
<v Speaker 2>or are they pretending to build a structure that people

0:23:55.080 --> 0:23:59.840
<v Speaker 2>live inside. Sometimes the distinction could be blurry and fluid,

0:24:00.080 --> 0:24:03.199
<v Speaker 2>easily switching back and forth between the literal frame and

0:24:03.240 --> 0:24:05.800
<v Speaker 2>the pretend frame. For you know, in one minute, it

0:24:05.840 --> 0:24:07.960
<v Speaker 2>might be just a stack of blocks. The next minute, oh,

0:24:07.960 --> 0:24:10.000
<v Speaker 2>it is a building full of people. Then they might

0:24:10.040 --> 0:24:11.879
<v Speaker 2>forget it's a building full of people and it's just

0:24:11.920 --> 0:24:16.600
<v Speaker 2>blocks again. And this problem of temporal switching between literal

0:24:16.640 --> 0:24:20.280
<v Speaker 2>play and pretend play can of course create difficulties for

0:24:20.400 --> 0:24:24.679
<v Speaker 2>researchers who want to study this same distinction with play fighting, right, like,

0:24:24.720 --> 0:24:27.399
<v Speaker 2>are we literally just wrestling? Or am I Dwayne the

0:24:27.440 --> 0:24:30.600
<v Speaker 2>Rock Johnson and your Jason Stathum or whatever. Yeah.

0:24:30.680 --> 0:24:32.840
<v Speaker 1>Yeah, it's interesting to think about how the switches back

0:24:32.880 --> 0:24:35.240
<v Speaker 1>and forth not only with kids, but as adults. Like,

0:24:35.400 --> 0:24:38.960
<v Speaker 1>you know, you can think of something like writing. You know,

0:24:39.040 --> 0:24:42.359
<v Speaker 1>at times writing can take on a feeling of play,

0:24:42.920 --> 0:24:46.680
<v Speaker 1>you know where you're losing yourself in an imaginative exercise.

0:24:47.000 --> 0:24:48.840
<v Speaker 1>But then oh, you've got to stop and do a

0:24:48.840 --> 0:24:53.240
<v Speaker 1>little grammar or a little bit of it work. I

0:24:53.240 --> 0:24:54.960
<v Speaker 1>guess nowadays, are you in the old days, it would

0:24:54.960 --> 0:24:56.520
<v Speaker 1>have been oh, now I have to fix the typewriter.

0:24:56.600 --> 0:25:00.160
<v Speaker 1>You know, there are various tasks we engage in well

0:25:00.640 --> 0:25:02.920
<v Speaker 1>shift gears on us. Now.

0:25:02.960 --> 0:25:05.800
<v Speaker 2>One question is when does this happen in childhood? The

0:25:05.840 --> 0:25:09.879
<v Speaker 2>answer is it varies, but pretend play behavior most often

0:25:10.000 --> 0:25:13.280
<v Speaker 2>starts to appear around eighteen months old or so, though

0:25:13.280 --> 0:25:16.919
<v Speaker 2>there's variation in the timeline, so you know, sometimes it's earlier,

0:25:16.960 --> 0:25:21.000
<v Speaker 2>sometimes it's later. Usually the earliest form of pretend play

0:25:21.400 --> 0:25:25.680
<v Speaker 2>observed is what we were just talking about. Its object substitution,

0:25:25.960 --> 0:25:30.600
<v Speaker 2>pretending an object is something else. Now, interesting question is

0:25:30.960 --> 0:25:33.600
<v Speaker 2>why does that come first, to come before these other

0:25:33.680 --> 0:25:36.800
<v Speaker 2>types of pretend play that I'm about to get into.

0:25:37.520 --> 0:25:40.840
<v Speaker 2>Maybe we can come back to that later. A variation

0:25:40.960 --> 0:25:43.520
<v Speaker 2>on object substitution is what you already mentioned, with the

0:25:43.560 --> 0:25:47.440
<v Speaker 2>sort of the receding physical prop concept of the lightsaber

0:25:48.240 --> 0:25:51.800
<v Speaker 2>arising usually in early preschool years maybe meaning around two

0:25:51.800 --> 0:25:56.399
<v Speaker 2>to three years old. Is object substitution involving invisible or

0:25:56.440 --> 0:25:59.560
<v Speaker 2>non existent objects. So usually you get with a prop

0:25:59.600 --> 0:26:03.600
<v Speaker 2>object substitution first. That might start around eighteen months or so,

0:26:04.000 --> 0:26:05.840
<v Speaker 2>and then you know, in the next couple of years,

0:26:05.880 --> 0:26:08.600
<v Speaker 2>you can get fully pretend phone. So it's not like

0:26:08.640 --> 0:26:11.000
<v Speaker 2>I'm holding a remote and pretending it's a phone. There's

0:26:11.040 --> 0:26:13.119
<v Speaker 2>nothing in my hand, but I have a phone and

0:26:13.200 --> 0:26:18.200
<v Speaker 2>I'm calling grandmother. Also in the early preschool years, Weisberg

0:26:18.240 --> 0:26:20.680
<v Speaker 2>says that kids start to make a distinction between two

0:26:20.800 --> 0:26:26.200
<v Speaker 2>different things. They distinguish between what's called enactment play versus

0:26:26.520 --> 0:26:30.800
<v Speaker 2>replica play, and so the difference goes like this, enactment

0:26:30.840 --> 0:26:34.320
<v Speaker 2>play is like I dress up like Dad and pretend

0:26:34.359 --> 0:26:37.639
<v Speaker 2>to cook dinner like him, possibly involving props. You know,

0:26:37.680 --> 0:26:39.960
<v Speaker 2>you might have a play kitchen and toy utensils and

0:26:40.000 --> 0:26:42.560
<v Speaker 2>food or not involving these props, just doing it with

0:26:42.600 --> 0:26:45.639
<v Speaker 2>the invisible but I am the one pretending with my

0:26:45.760 --> 0:26:49.479
<v Speaker 2>body to be the something else. Versus replica play is

0:26:49.720 --> 0:26:53.160
<v Speaker 2>I have my doll cook dinner in a tiny kitchen

0:26:53.280 --> 0:26:56.960
<v Speaker 2>in the dollhouse. Both are forms of pretend play, but

0:26:57.200 --> 0:27:00.480
<v Speaker 2>in enactment play, the child is themself playing the part,

0:27:00.760 --> 0:27:03.800
<v Speaker 2>and in replica play the child makes a physical avatar

0:27:04.000 --> 0:27:08.199
<v Speaker 2>like a doll play the part now springboarding off of that,

0:27:08.560 --> 0:27:10.840
<v Speaker 2>the paper gets into something that we may put off

0:27:10.840 --> 0:27:12.400
<v Speaker 2>because I don't know if you want to say something

0:27:12.400 --> 0:27:13.800
<v Speaker 2>about this now, Robb, or if you just want to

0:27:13.800 --> 0:27:15.720
<v Speaker 2>save it for part two. But it does get into

0:27:16.040 --> 0:27:18.679
<v Speaker 2>imaginary companions as well.

0:27:18.840 --> 0:27:22.240
<v Speaker 1>Yeah, largely we'll save that for the next episode. But

0:27:22.240 --> 0:27:24.359
<v Speaker 1>I will like briefly mention that you know you can

0:27:24.400 --> 0:27:26.679
<v Speaker 1>still you can still get into distinctions of what is

0:27:26.720 --> 0:27:30.840
<v Speaker 1>an imaginary friend, what is an imaginary companion, and how

0:27:30.920 --> 0:27:37.000
<v Speaker 1>sometimes personified objects are seen as examples of imaginary companions.

0:27:38.280 --> 0:27:41.800
<v Speaker 1>So you know, it's one of these things where it's

0:27:41.840 --> 0:27:44.480
<v Speaker 1>easy to think, oh, imaginary friend, that's a that's a

0:27:44.520 --> 0:27:50.720
<v Speaker 1>definitely one thing. It's definitely an invisible counterpart that a

0:27:50.800 --> 0:27:54.600
<v Speaker 1>child has this imagined relationship with. But when you get

0:27:54.600 --> 0:27:58.040
<v Speaker 1>into the particularly I was looking at one meta analysis

0:27:58.040 --> 0:28:00.200
<v Speaker 1>that I'll reference in the next episode. It it gets

0:28:00.160 --> 0:28:01.800
<v Speaker 1>a little more complex than that, and there are different

0:28:01.840 --> 0:28:03.760
<v Speaker 1>ways of again teasing it apart.

0:28:04.040 --> 0:28:06.800
<v Speaker 2>Yeah, sometimes there's a prop there too, Like a classic

0:28:06.840 --> 0:28:09.240
<v Speaker 2>example is Hobbes in Calvin and Hobbes. This is a

0:28:09.880 --> 0:28:13.280
<v Speaker 2>understood to be in physical reality a stuffed animal, but

0:28:13.600 --> 0:28:16.560
<v Speaker 2>it is imagined by the child to be an entity

0:28:16.680 --> 0:28:20.560
<v Speaker 2>with a consistent personality that the child interacts with over time,

0:28:21.000 --> 0:28:22.760
<v Speaker 2>in which case it really is sort of a form

0:28:22.800 --> 0:28:26.439
<v Speaker 2>of imaginary companion, even though there is a physically existing prop.

0:28:26.800 --> 0:28:29.560
<v Speaker 1>Yeah, and sometimes that prop I was reading, you know,

0:28:29.600 --> 0:28:33.040
<v Speaker 1>it can actually seem to enhance the imaginative aspect. So

0:28:33.280 --> 0:28:35.760
<v Speaker 1>you know, it might be tempting to think about it

0:28:35.800 --> 0:28:38.640
<v Speaker 1>in the reverse and think, well, this is here to

0:28:38.680 --> 0:28:41.040
<v Speaker 1>sort of stand in for imagination, but no, it can

0:28:41.280 --> 0:28:44.080
<v Speaker 1>often enhance it. And you know, man, you can go

0:28:44.160 --> 0:28:47.960
<v Speaker 1>wild with just that concept alone thinking about you know,

0:28:48.080 --> 0:28:52.520
<v Speaker 1>examples of you know, various physical representations of deities and

0:28:52.600 --> 0:28:56.120
<v Speaker 1>fantastic beings and creatures, and you know, in many cases

0:28:56.400 --> 0:28:59.520
<v Speaker 1>beings and entities thought to have some level of reality

0:28:59.800 --> 0:29:02.600
<v Speaker 1>to you know, adult human practitioners of various religions and

0:29:02.640 --> 0:29:07.000
<v Speaker 1>so forth throughout time, and even down to various knick

0:29:07.040 --> 0:29:10.080
<v Speaker 1>knacks and toys that grown folks may have on their

0:29:10.120 --> 0:29:13.160
<v Speaker 1>deaths at home or in the office. You know, an

0:29:13.160 --> 0:29:17.240
<v Speaker 1>avatar of Godzilla, you know that maybe enhances the reality

0:29:17.240 --> 0:29:18.160
<v Speaker 1>of Godzilla.

0:29:18.280 --> 0:29:20.960
<v Speaker 2>There's a concept Weisberg mentions in this paper that we

0:29:21.000 --> 0:29:22.400
<v Speaker 2>may want to come back to when we do the

0:29:22.440 --> 0:29:25.880
<v Speaker 2>full thing on imaginary companions. But it is the idea

0:29:25.960 --> 0:29:32.840
<v Speaker 2>of paracosms, meaning quote, imaginary worlds occupied by many pretend

0:29:33.040 --> 0:29:37.720
<v Speaker 2>entities and subject to their own internal rules. So I

0:29:37.760 --> 0:29:40.000
<v Speaker 2>think that's sort of like extending the concept of an

0:29:40.040 --> 0:29:44.040
<v Speaker 2>imaginary companion to more like a whole world of potential

0:29:44.080 --> 0:29:46.960
<v Speaker 2>imaginary companions. That you know, it's like a different world

0:29:46.960 --> 0:29:49.880
<v Speaker 2>that has its own rules and its own inhabitants, and

0:29:49.920 --> 0:29:52.040
<v Speaker 2>I have imaginary access to it.

0:29:52.560 --> 0:29:56.400
<v Speaker 1>Wow, the unseen world. Yeah, I mean, it is almost

0:29:56.520 --> 0:30:00.440
<v Speaker 1>times startling to think about how closely all of this

0:30:00.640 --> 0:30:03.000
<v Speaker 1>mirrors the more sort of we often think, you know,

0:30:03.080 --> 0:30:08.160
<v Speaker 1>complex systems of the real and the imagined, the real

0:30:08.200 --> 0:30:10.360
<v Speaker 1>and the mythic and so forth that adults have. Like

0:30:10.560 --> 0:30:13.400
<v Speaker 1>to a certain extent, it's already there, or at least

0:30:13.440 --> 0:30:17.720
<v Speaker 1>it's already well coming together at a very early age.

0:30:18.000 --> 0:30:21.400
<v Speaker 2>Yeah. Yeah, And actually that brings us to the next

0:30:21.400 --> 0:30:23.160
<v Speaker 2>thing from this paper I wanted to talk about, which

0:30:23.200 --> 0:30:28.840
<v Speaker 2>is the distinction between pretend and reality. So, for most children,

0:30:29.000 --> 0:30:33.000
<v Speaker 2>the peak density of pretend play is observed between the

0:30:33.040 --> 0:30:35.320
<v Speaker 2>ages of three and five, though, as we've seen it

0:30:35.400 --> 0:30:38.240
<v Speaker 2>starts earlier than that, and it really extends all throughout

0:30:38.320 --> 0:30:42.240
<v Speaker 2>life in more limited ways. But between three and five

0:30:42.320 --> 0:30:45.000
<v Speaker 2>is when most kids are doing the most pretending. There's

0:30:45.000 --> 0:30:48.400
<v Speaker 2>a lot going on, and so when that's happening, adults

0:30:48.400 --> 0:30:54.000
<v Speaker 2>around these children often find themselves wondering can kids tell

0:30:54.040 --> 0:30:57.400
<v Speaker 2>the difference between fantasy and reality? It's a kind of

0:30:57.560 --> 0:31:00.320
<v Speaker 2>natural thing for parents to start. I don't know, I

0:31:00.360 --> 0:31:02.920
<v Speaker 2>don't know if most parents actually worry about it, but

0:31:03.000 --> 0:31:05.520
<v Speaker 2>to at least kind of wonder, like, do they understand

0:31:05.640 --> 0:31:08.640
<v Speaker 2>this isn't real? And though I think there are very

0:31:08.760 --> 0:31:13.040
<v Speaker 2>natural reasons that adults wonder or even worry about this,

0:31:13.640 --> 0:31:18.160
<v Speaker 2>Weisberg says that the research shows yes, generally, even quite

0:31:18.200 --> 0:31:22.320
<v Speaker 2>young children have no trouble distinguishing between pretend facts and

0:31:22.360 --> 0:31:26.280
<v Speaker 2>real facts, and by a round age four, most children

0:31:26.680 --> 0:31:30.239
<v Speaker 2>can explain that what happens in the pretend play is

0:31:30.280 --> 0:31:34.560
<v Speaker 2>not quote real. It seems that children do make more

0:31:34.760 --> 0:31:39.480
<v Speaker 2>pretense reality confusion errors than adults, but they're still usually

0:31:39.560 --> 0:31:40.720
<v Speaker 2>aware of the difference.

0:31:41.360 --> 0:31:44.840
<v Speaker 1>Yeah, I mean can It's understandable that as parents we

0:31:44.920 --> 0:31:49.160
<v Speaker 1>can be overprotective, overly protective, and we may we'll at

0:31:49.240 --> 0:31:51.520
<v Speaker 1>least sometimes question it, and we'll think, well, did they

0:31:51.560 --> 0:31:54.000
<v Speaker 1>really know what's real and what's not? What's to deal

0:31:54.000 --> 0:31:57.360
<v Speaker 1>with this imaginary friend? Who is this imaginary friend? And

0:31:57.720 --> 0:31:59.720
<v Speaker 1>then added on top of that, as I'll get into

0:31:59.760 --> 0:32:03.640
<v Speaker 1>more next episode, is the Certainly, for a while, their

0:32:04.480 --> 0:32:07.920
<v Speaker 1>imaginary friends were not seen as being a positive aspect

0:32:08.240 --> 0:32:12.560
<v Speaker 1>of childhood development. They were seen as as as as

0:32:12.600 --> 0:32:15.720
<v Speaker 1>a red flag. And uh, and I think there's still

0:32:15.760 --> 0:32:19.520
<v Speaker 1>a legacy of that sort of in the popular mindset,

0:32:19.600 --> 0:32:21.840
<v Speaker 1>you know, even though we've moved on from that view

0:32:21.880 --> 0:32:22.320
<v Speaker 1>of things.

0:32:22.600 --> 0:32:25.280
<v Speaker 2>Yeah, the stuff I was reading did not suggest imaginary

0:32:25.360 --> 0:32:28.320
<v Speaker 2>companions were anything to worry about, and that they're extremely

0:32:28.360 --> 0:32:31.000
<v Speaker 2>common somewhere. But depending on how you define it, somewhere

0:32:31.000 --> 0:32:33.280
<v Speaker 2>between like a third to two thirds of kids under

0:32:33.320 --> 0:32:34.360
<v Speaker 2>seven have them.

0:32:34.680 --> 0:32:37.720
<v Speaker 1>Though it still can be weird when you hear about it.

0:32:37.760 --> 0:32:40.120
<v Speaker 1>You know, you're like, oh, you have an imaginary friend,

0:32:40.120 --> 0:32:42.200
<v Speaker 1>and you're speaking about them as if they're real, and

0:32:42.720 --> 0:32:44.600
<v Speaker 1>you know, and part of that is we've you know

0:32:44.640 --> 0:32:46.320
<v Speaker 1>a lot of us have seen too many horror movies,

0:32:46.360 --> 0:32:48.840
<v Speaker 1>so that's where mind goes, you know. But no, it's

0:32:48.920 --> 0:32:51.640
<v Speaker 1>there's there's absolutely nothing wrong with it according to the

0:32:51.720 --> 0:32:52.480
<v Speaker 1>current research.

0:32:52.880 --> 0:32:55.400
<v Speaker 2>Yeah, and also studies of pretend to play have found

0:32:55.400 --> 0:32:58.320
<v Speaker 2>that in general, children are quite good at what the

0:32:58.320 --> 0:33:02.040
<v Speaker 2>author of this paper calls core unteening, which means that

0:33:02.240 --> 0:33:06.880
<v Speaker 2>like causal or mechanical understandings from a pretend to game

0:33:07.440 --> 0:33:12.160
<v Speaker 2>do not affect understandings in reality. So an example given

0:33:12.160 --> 0:33:14.160
<v Speaker 2>in the paper is like a child will use a

0:33:14.200 --> 0:33:17.840
<v Speaker 2>banana as a pretend telephone, and they can be really

0:33:17.920 --> 0:33:21.200
<v Speaker 2>into this banana phone game, but it does not lead

0:33:21.280 --> 0:33:24.360
<v Speaker 2>the child to believe that bananas can actually place calls

0:33:24.480 --> 0:33:27.000
<v Speaker 2>or that real phones can be eaten. So they're able

0:33:27.040 --> 0:33:32.120
<v Speaker 2>to quarantine the implications of the pretend game and not

0:33:32.240 --> 0:33:35.200
<v Speaker 2>let that affect their understanding of how the world works.

0:33:36.080 --> 0:33:38.520
<v Speaker 1>So that's one less thing you parents have to freak

0:33:38.560 --> 0:33:40.920
<v Speaker 1>out about, is that pretend phone play will lead to

0:33:41.040 --> 0:33:45.440
<v Speaker 1>the eating of phones and the the frenzied attempt to

0:33:45.480 --> 0:33:46.880
<v Speaker 1>make calls on bananas.

0:33:47.400 --> 0:33:49.200
<v Speaker 2>Now I was wondering, though. I mean, of course, there

0:33:49.280 --> 0:33:52.320
<v Speaker 2>might be individual cases where there is something you know

0:33:52.360 --> 0:33:56.480
<v Speaker 2>that's worth following up about, but in most cases it's

0:33:56.600 --> 0:33:59.040
<v Speaker 2>not much to worry about. When kids are playing pretend,

0:33:59.080 --> 0:34:02.000
<v Speaker 2>they actually can basically tell the difference. So why do

0:34:02.080 --> 0:34:04.920
<v Speaker 2>adults worry about this. I think one reason might just

0:34:05.000 --> 0:34:08.840
<v Speaker 2>be like the commitment with which children engage and pretend

0:34:08.920 --> 0:34:13.279
<v Speaker 2>to play. It's a level of unself conscious gameness for

0:34:13.560 --> 0:34:18.360
<v Speaker 2>enjoyment in a scenario that is difficult for adults to understand,

0:34:18.560 --> 0:34:21.440
<v Speaker 2>even if they're adults who are still pretty well practiced

0:34:21.480 --> 0:34:24.360
<v Speaker 2>and pretend play. Maybe you're an adult who does theater

0:34:24.560 --> 0:34:26.640
<v Speaker 2>and does D and D and stuff, so you pretend

0:34:26.719 --> 0:34:30.000
<v Speaker 2>a lot more than most adults do. Still, you probably

0:34:30.080 --> 0:34:33.920
<v Speaker 2>cannot really get in the level of gameness for pretend

0:34:34.080 --> 0:34:35.000
<v Speaker 2>that a child has.

0:34:35.520 --> 0:34:41.040
<v Speaker 1>Well, they just do it so earnestly and unashamedly, and

0:34:41.280 --> 0:34:43.560
<v Speaker 1>at the same time as adults. I feel like we

0:34:43.760 --> 0:34:49.359
<v Speaker 1>often compartmentalize our imagine worlds and our dreaming. Either it

0:34:49.440 --> 0:34:53.640
<v Speaker 1>is tied up with particular you know, acts and activities

0:34:54.400 --> 0:34:58.360
<v Speaker 1>social or otherwise you know, creative endeavors, or we just

0:34:58.480 --> 0:35:00.560
<v Speaker 1>kind of, like, I don't know, we can be very

0:35:01.560 --> 0:35:04.239
<v Speaker 1>hypocritical when we think about it. You know, like we

0:35:04.280 --> 0:35:06.520
<v Speaker 1>may be spending you know, a large portion of our

0:35:06.640 --> 0:35:09.480
<v Speaker 1>days reverting into some sort of a fantasy world, be

0:35:09.600 --> 0:35:11.880
<v Speaker 1>it something we've dreamt up or something that has been

0:35:11.960 --> 0:35:15.319
<v Speaker 1>dreamt up by authors and artists and so forth. But yeah,

0:35:15.360 --> 0:35:17.960
<v Speaker 1>it's a different scenario than to see it in the child.

0:35:18.320 --> 0:35:20.680
<v Speaker 1>And then on top of that, I think there is

0:35:20.719 --> 0:35:23.759
<v Speaker 1>this or at least I'm speaking mostly for my own

0:35:23.800 --> 0:35:26.600
<v Speaker 1>part here, but you know, as a parent, you look

0:35:26.640 --> 0:35:31.000
<v Speaker 1>to your child, and especially during those early days, you

0:35:31.080 --> 0:35:35.840
<v Speaker 1>really want to hold on to and appreciate these like

0:35:35.920 --> 0:35:39.360
<v Speaker 1>this pure imagination and all of these, you know, various

0:35:39.400 --> 0:35:42.680
<v Speaker 1>aspects of childhood. But at the same time, like you

0:35:42.760 --> 0:35:46.600
<v Speaker 1>do want them to develop and grow, and you realize

0:35:46.600 --> 0:35:48.680
<v Speaker 1>they will grow out of this and they will become

0:35:49.600 --> 0:35:55.040
<v Speaker 1>ever become small adults, eventually entering into an adult world.

0:35:56.000 --> 0:35:57.920
<v Speaker 1>So we're kind of like torn, you know, like we

0:35:57.960 --> 0:35:59.840
<v Speaker 1>want them to change, but we the last thing we

0:35:59.840 --> 0:36:03.040
<v Speaker 1>want is for them to change, yea. And it results

0:36:03.040 --> 0:36:08.200
<v Speaker 1>probably in all sorts of again counterintuitive ideas and expectations.

0:36:08.320 --> 0:36:12.560
<v Speaker 1>And yeah, and we can also be hypocritical in the

0:36:12.560 --> 0:36:14.960
<v Speaker 1>way we judge things like the pursuit of fantasy.

0:36:15.239 --> 0:36:17.080
<v Speaker 2>Yeah, I mean that tension is like one of the

0:36:17.080 --> 0:36:20.879
<v Speaker 2>most classically I guess understood bittersweet things about being a parent. Yeah, yeah,

0:36:20.880 --> 0:36:23.240
<v Speaker 2>it's yeah, you want them to grow up, but you don't.

0:36:24.719 --> 0:36:27.040
<v Speaker 1>And then at the same time, yeah, you can't help

0:36:27.080 --> 0:36:28.920
<v Speaker 1>but be a bit anxious and worrying and like, well,

0:36:29.120 --> 0:36:31.000
<v Speaker 1>will they ever know the difference between a banana and

0:36:31.000 --> 0:36:32.719
<v Speaker 1>a phone? Is this permanent or is this just a

0:36:32.800 --> 0:36:33.919
<v Speaker 1>kid thing now.

0:36:34.160 --> 0:36:36.279
<v Speaker 2>On the other hand, to be fair, it is still

0:36:36.280 --> 0:36:41.040
<v Speaker 2>found that children make more pretense reality distinction errors than

0:36:41.200 --> 0:36:45.160
<v Speaker 2>adults do, and parents and other adult caregivers do see

0:36:45.520 --> 0:36:48.719
<v Speaker 2>some instances where children really can't seem to tell the

0:36:48.760 --> 0:36:53.200
<v Speaker 2>difference between imagination and reality, or where like something from

0:36:53.239 --> 0:36:58.640
<v Speaker 2>the imagination infects their reality. An example given in the

0:36:58.640 --> 0:37:04.160
<v Speaker 2>paper is like when an originally fun pretend monster game

0:37:04.360 --> 0:37:06.879
<v Speaker 2>becomes scary to the child. So, you know, like you're

0:37:07.280 --> 0:37:10.040
<v Speaker 2>running around playing monster Chase where mom is a monster

0:37:10.200 --> 0:37:13.000
<v Speaker 2>and she's roaring and chasing the child around, and this

0:37:13.080 --> 0:37:14.799
<v Speaker 2>is not a scary game to the child. The child

0:37:14.800 --> 0:37:18.840
<v Speaker 2>thinks this is like very funny and very fun running around, laughing, squealing.

0:37:19.280 --> 0:37:22.120
<v Speaker 2>But then maybe one time after this game, seemingly out

0:37:22.160 --> 0:37:25.880
<v Speaker 2>of nowhere, the child becomes upset and says she's scared.

0:37:25.960 --> 0:37:28.120
<v Speaker 2>She says, now she thinks there's a monster in her

0:37:28.120 --> 0:37:29.759
<v Speaker 2>closet and she's scared to go to bed.

0:37:30.680 --> 0:37:34.279
<v Speaker 1>I mean, I still do this to myself occasionally. I'm like, oh,

0:37:34.360 --> 0:37:36.479
<v Speaker 1>that horror movie was fun till it wasn't.

0:37:36.960 --> 0:37:39.560
<v Speaker 2>Yes, right, and it's not just fear. Also, you know,

0:37:39.640 --> 0:37:42.279
<v Speaker 2>you can have like, oh, my toy kitty cat fell

0:37:42.320 --> 0:37:44.920
<v Speaker 2>off the couch and she got hurt and now I'm

0:37:44.960 --> 0:37:49.600
<v Speaker 2>actually sad. I'm like crying. So you know what's going

0:37:49.640 --> 0:37:53.480
<v Speaker 2>on here? Well here, Weisberg doesn't fully know the answer,

0:37:53.520 --> 0:37:55.960
<v Speaker 2>but refers to a couple of other short papers addressing

0:37:56.000 --> 0:37:58.080
<v Speaker 2>this issue of like, what's happening when it seems like

0:37:58.200 --> 0:38:04.080
<v Speaker 2>kids when the imagination infects the understanding of reality. And

0:38:04.800 --> 0:38:07.400
<v Speaker 2>one of the papers was by an author named Ted Ruffman,

0:38:07.480 --> 0:38:10.320
<v Speaker 2>published in the journal Developmental Science in two thousand and two,

0:38:10.360 --> 0:38:14.440
<v Speaker 2>called Pretense Reality Confusions in Children and Adults. I went

0:38:14.480 --> 0:38:18.120
<v Speaker 2>and looked this up, and I'll try to quickly summarize

0:38:18.280 --> 0:38:22.120
<v Speaker 2>what Ruffman thinks, but it's addressing issues like when the

0:38:22.160 --> 0:38:26.879
<v Speaker 2>pretend monster has suddenly become scary, and Ruffman says much

0:38:26.920 --> 0:38:29.040
<v Speaker 2>along the lines you were saying, Rob, it's helpful to

0:38:29.040 --> 0:38:31.879
<v Speaker 2>look at adult analogies to better understand what's going on.

0:38:32.800 --> 0:38:36.320
<v Speaker 2>And one of the principles he brings up is availability

0:38:36.480 --> 0:38:41.440
<v Speaker 2>or salience. You know, adults also get scared after watching

0:38:41.440 --> 0:38:44.799
<v Speaker 2>a horror movie for fun, despite fully understanding that the

0:38:44.840 --> 0:38:48.200
<v Speaker 2>movie is not real and cannot hurt them. So you

0:38:48.320 --> 0:38:51.759
<v Speaker 2>just finished watching New Nos Faratu or something, and you

0:38:51.800 --> 0:38:55.040
<v Speaker 2>don't want to go downstairs by yourself. Is it because

0:38:55.080 --> 0:38:58.200
<v Speaker 2>you can't tell the difference between fiction and reality. Probably not.

0:38:58.880 --> 0:39:01.759
<v Speaker 2>Ruffman argues that in instead, the fear caused by a

0:39:01.760 --> 0:39:04.799
<v Speaker 2>fictional horror movie is probably due to a combination of

0:39:04.920 --> 0:39:07.080
<v Speaker 2>number one emotion will come to that in a second,

0:39:07.200 --> 0:39:11.720
<v Speaker 2>but also availability or salience, and in psychology these terms

0:39:12.080 --> 0:39:17.120
<v Speaker 2>mean essentially increased awareness of something. So you know a

0:39:17.160 --> 0:39:20.080
<v Speaker 2>horror movie even though you don't think the events of

0:39:20.120 --> 0:39:22.839
<v Speaker 2>it are real, it just sort of puts front of

0:39:22.960 --> 0:39:28.080
<v Speaker 2>mind for you the idea of deadly threats and threatening

0:39:28.160 --> 0:39:31.520
<v Speaker 2>other worldly encounters, whether or not you think they're actually

0:39:31.719 --> 0:39:33.880
<v Speaker 2>likely to happen to you. Now, it's just high in

0:39:34.000 --> 0:39:36.840
<v Speaker 2>your awareness, and so that puts you on edge for

0:39:37.040 --> 0:39:41.440
<v Speaker 2>threats of whatever type. The other thing is emotion. It's

0:39:41.520 --> 0:39:44.760
<v Speaker 2>possible that what gets carried over from say, watching a movie,

0:39:45.200 --> 0:39:48.279
<v Speaker 2>is a free floating emotion without a reference in the

0:39:48.320 --> 0:39:51.799
<v Speaker 2>real world. So again you know that the events of

0:39:51.880 --> 0:39:54.760
<v Speaker 2>the sad movie or the scary movie are not literally true,

0:39:55.120 --> 0:39:57.600
<v Speaker 2>but they give you an emotion that lingers, and then

0:39:57.640 --> 0:40:00.600
<v Speaker 2>that emotion, without a reference in your life, can just

0:40:00.680 --> 0:40:03.719
<v Speaker 2>kind of get attached to whatever. This may happen even

0:40:03.760 --> 0:40:07.960
<v Speaker 2>easier for children, because children may feel emotions even more intensely,

0:40:08.400 --> 0:40:12.000
<v Speaker 2>and the act of pretending itself tends to result in

0:40:12.040 --> 0:40:13.840
<v Speaker 2>heightened emotions for children.

0:40:14.280 --> 0:40:16.560
<v Speaker 1>I don't want to complicate things too much by bringing

0:40:16.640 --> 0:40:18.719
<v Speaker 1>up dreams, but I feel like this is maybe more

0:40:18.760 --> 0:40:23.080
<v Speaker 1>pronounced for grown ups. In that situation where you wake

0:40:23.160 --> 0:40:25.719
<v Speaker 1>up from a disturbing dream and you still feel disturbed,

0:40:26.120 --> 0:40:28.800
<v Speaker 1>you know you can't help but carry that over into

0:40:28.880 --> 0:40:30.960
<v Speaker 1>at least the first portion of your morning, even though

0:40:30.960 --> 0:40:33.520
<v Speaker 1>you know that was a dream, and maybe even analysis

0:40:33.520 --> 0:40:36.759
<v Speaker 1>of the facts of the dream are just ridiculous, but

0:40:37.040 --> 0:40:41.520
<v Speaker 1>the feeling remains. And I think I have encountered that

0:40:41.640 --> 0:40:45.160
<v Speaker 1>with films before as well, if they are particularly either

0:40:45.160 --> 0:40:49.040
<v Speaker 1>I'm particularly sensitive, or the vibe is particularly strong in

0:40:49.040 --> 0:40:52.080
<v Speaker 1>a given film, or some combination of the two. So yeah,

0:40:52.200 --> 0:40:56.280
<v Speaker 1>taking those two into account, I think helps me better

0:40:56.400 --> 0:40:58.879
<v Speaker 1>understand where a child may be coming from when they

0:40:58.920 --> 0:40:59.800
<v Speaker 1>have this situation.

0:41:00.680 --> 0:41:03.279
<v Speaker 2>Yeah, But then there's a third thing Ruffman brings up

0:41:03.320 --> 0:41:06.120
<v Speaker 2>that I think is the So we have those similarities

0:41:06.120 --> 0:41:08.160
<v Speaker 2>with kids on those first two things, the emotion and

0:41:08.200 --> 0:41:11.759
<v Speaker 2>the UH and the availability or salience, But then there's

0:41:11.760 --> 0:41:16.840
<v Speaker 2>a big difference, which is our background knowledge. Roufman points

0:41:16.840 --> 0:41:19.960
<v Speaker 2>out that, simply put, kids know less than adults about

0:41:19.960 --> 0:41:22.319
<v Speaker 2>how the world works and what is in it, So

0:41:22.600 --> 0:41:26.840
<v Speaker 2>it is actually less unreasonable than it seems too adults

0:41:27.200 --> 0:41:31.120
<v Speaker 2>for children to entertain implausible scenarios like there's a monster

0:41:31.200 --> 0:41:34.560
<v Speaker 2>in my closet. By the time you're forty, you should

0:41:34.640 --> 0:41:37.240
<v Speaker 2>be aware that this is actually not something that happens

0:41:37.239 --> 0:41:41.000
<v Speaker 2>in reality. They're not monsters in closets. But when you're three,

0:41:41.400 --> 0:41:44.360
<v Speaker 2>it's reasonable to consider this is a still live option,

0:41:44.520 --> 0:41:48.160
<v Speaker 2>like you don't have enough experience to reasonably rule that out.

0:41:48.560 --> 0:41:53.759
<v Speaker 1>By the time you're forty, though, like late thirties, still understandable.

0:41:55.239 --> 0:41:58.680
<v Speaker 2>So this still does not necessarily mean that children have

0:41:58.920 --> 0:42:02.400
<v Speaker 2>confused what happens in a pretend game with what happens

0:42:02.400 --> 0:42:05.360
<v Speaker 2>in reality. So you know, a child might worry that

0:42:05.400 --> 0:42:08.440
<v Speaker 2>there's an unseen monster in the closet, but would probably

0:42:08.520 --> 0:42:11.880
<v Speaker 2>not worry that like you know, mommy playing the monster

0:42:12.000 --> 0:42:15.160
<v Speaker 2>chase game. That means mom literally turned into a monster

0:42:15.280 --> 0:42:17.480
<v Speaker 2>when she was chasing the kid around and roaring. You know,

0:42:17.840 --> 0:42:20.480
<v Speaker 2>there can just be kind of a vague infection of

0:42:20.560 --> 0:42:23.840
<v Speaker 2>ideas from one to the other, even if you don't

0:42:23.880 --> 0:42:28.919
<v Speaker 2>confuse the pretend scenario for a literal reality. Yeah.

0:42:29.080 --> 0:42:32.160
<v Speaker 1>Yeah, it's also worth caveating here though, that you know,

0:42:32.200 --> 0:42:36.080
<v Speaker 1>even as adults, we can still even though we know

0:42:36.320 --> 0:42:38.120
<v Speaker 1>think we know how the world works, it doesn't mean

0:42:38.160 --> 0:42:40.440
<v Speaker 1>we really know how the world works at all levels.

0:42:41.640 --> 0:42:47.080
<v Speaker 1>And we're also prone to latching onto best case scenarios

0:42:47.120 --> 0:42:50.120
<v Speaker 1>and worst case scenarios as if those are the most

0:42:50.280 --> 0:42:53.960
<v Speaker 1>most likely outcomes. So yeah, there's there's a lot of

0:42:54.040 --> 0:42:56.640
<v Speaker 1>room for error in all of this. But yeah, I

0:42:56.760 --> 0:42:59.920
<v Speaker 1>understand the basic idea here. Yeah, the kids just know

0:43:00.200 --> 0:43:04.319
<v Speaker 1>less about the world, and they're able to they're more

0:43:04.320 --> 0:43:15.520
<v Speaker 1>susceptible to the contagion of those ideas.

0:43:16.239 --> 0:43:18.000
<v Speaker 2>All right, From here, I want to skip over a

0:43:18.040 --> 0:43:20.360
<v Speaker 2>few things in the paper and move on to talking

0:43:20.360 --> 0:43:23.520
<v Speaker 2>about a couple of the mental capacities that the author

0:43:23.560 --> 0:43:28.400
<v Speaker 2>of this paper mentioned as possibly being related to pretend

0:43:28.480 --> 0:43:31.719
<v Speaker 2>play in childhood, and the three that the author explores

0:43:31.719 --> 0:43:36.680
<v Speaker 2>are symbolic understanding, theory of mind, and counterfactual reasoning. As

0:43:36.719 --> 0:43:39.000
<v Speaker 2>I said, we might save theory of mind more for

0:43:39.080 --> 0:43:42.040
<v Speaker 2>part two, But applying to all three of these concepts,

0:43:42.600 --> 0:43:45.480
<v Speaker 2>pretend play appears to have links to the development of

0:43:45.520 --> 0:43:49.240
<v Speaker 2>these abilities, but there are a lot of questions about

0:43:49.280 --> 0:43:51.880
<v Speaker 2>how strong these links are and how they work, Like

0:43:52.800 --> 0:43:55.640
<v Speaker 2>should it be understood that pretend to play is causally

0:43:55.719 --> 0:43:59.480
<v Speaker 2>necessary for learning any of them? Or is it merely

0:43:59.680 --> 0:44:04.520
<v Speaker 2>fact facilitative, meaning making it easier or faster to learn them?

0:44:05.040 --> 0:44:07.120
<v Speaker 2>Or could they be working in the opposite direction, like

0:44:07.200 --> 0:44:12.960
<v Speaker 2>the nascent beginnings of these capacities are what makes pretend

0:44:13.040 --> 0:44:17.760
<v Speaker 2>play possible, or could pretend play be what is called epiphenomenal,

0:44:17.840 --> 0:44:22.160
<v Speaker 2>meaning an unnecessary byproduct of these developing capacities, Like it

0:44:22.200 --> 0:44:25.760
<v Speaker 2>doesn't do anything itself, it just emerges because the brain

0:44:25.840 --> 0:44:30.080
<v Speaker 2>can do these things. Weisberg notes that this really is

0:44:30.239 --> 0:44:34.080
<v Speaker 2>difficult to study scientifically. It's hard to get really conclusive

0:44:34.080 --> 0:44:37.000
<v Speaker 2>answers on a lot of these questions, especially because it

0:44:37.080 --> 0:44:41.319
<v Speaker 2>is hard to build robust and ethical experiments on this,

0:44:41.480 --> 0:44:44.239
<v Speaker 2>Like you can't really have control groups in which you

0:44:44.640 --> 0:44:48.000
<v Speaker 2>force children to grow up without engaging and pretend play.

0:44:48.320 --> 0:44:51.200
<v Speaker 2>That's not really ethical. So a lot of the ways

0:44:51.200 --> 0:44:54.000
<v Speaker 2>we would have of studying. These questions are like indirect

0:44:54.040 --> 0:44:55.959
<v Speaker 2>ways of looking at it and leave us with maybe

0:44:56.000 --> 0:44:59.640
<v Speaker 2>helpful but still incomplete evidence. So the first thing to

0:44:59.680 --> 0:45:04.000
<v Speaker 2>look at here is symbolic understanding. Pretend play is really

0:45:04.000 --> 0:45:09.080
<v Speaker 2>interesting because it is symbolic in nature. And to come

0:45:09.120 --> 0:45:11.719
<v Speaker 2>back to one example that shows this pretty easily. The

0:45:12.040 --> 0:45:14.920
<v Speaker 2>usually the first acquired form of pretend to play in

0:45:15.040 --> 0:45:19.400
<v Speaker 2>child development object substitution. So the stick is a sword,

0:45:19.520 --> 0:45:23.360
<v Speaker 2>the remote control is a phone. This wash cloth is

0:45:23.520 --> 0:45:27.439
<v Speaker 2>a warm blanket for the baby dinosaur. Things stand in

0:45:27.560 --> 0:45:30.840
<v Speaker 2>for other things that they in a literal sense, are not,

0:45:31.160 --> 0:45:35.520
<v Speaker 2>though they might be closer or further in you know,

0:45:35.600 --> 0:45:38.799
<v Speaker 2>physical form to the thing they're supposed to represent. You know,

0:45:38.960 --> 0:45:41.319
<v Speaker 2>pretending a baby doll is a baby is still a

0:45:41.320 --> 0:45:44.600
<v Speaker 2>form of pretending, because even though a baby doll is

0:45:44.640 --> 0:45:46.719
<v Speaker 2>made to be is to look like a baby, it

0:45:46.760 --> 0:45:48.960
<v Speaker 2>resembles a baby, it is not literally a baby. So

0:45:49.040 --> 0:45:50.800
<v Speaker 2>like it, you know, when you feed it, it doesn't

0:45:50.840 --> 0:45:52.320
<v Speaker 2>actually eat, and so forth.

0:45:52.840 --> 0:45:56.880
<v Speaker 1>But pretending a remote control is a phone, like that's

0:45:57.120 --> 0:46:03.319
<v Speaker 1>that's rather straightforward, and actually, I mean when you're super young, like,

0:46:03.360 --> 0:46:06.080
<v Speaker 1>what's the difference between all of these various gadgets that

0:46:06.239 --> 0:46:08.399
<v Speaker 1>your parents have in their house, right, I mean, it's

0:46:08.440 --> 0:46:11.319
<v Speaker 1>all just slightly different versions of the same thing.

0:46:11.800 --> 0:46:16.000
<v Speaker 2>Sure, yeah, yeah, Despite the general lack of understanding about,

0:46:16.080 --> 0:46:18.600
<v Speaker 2>you know, the intricacies of how a lot of devices

0:46:18.640 --> 0:46:21.680
<v Speaker 2>work in real life. In pretend to play, I mean,

0:46:22.040 --> 0:46:26.480
<v Speaker 2>a child can really learn to consistently, across time manipulate

0:46:26.560 --> 0:46:29.960
<v Speaker 2>a symbolic object as if it were the thing it represented,

0:46:30.320 --> 0:46:34.040
<v Speaker 2>having the properties, functions, and effects of the pretend object.

0:46:34.360 --> 0:46:37.160
<v Speaker 2>So like, you know, the child might not really understand

0:46:37.200 --> 0:46:39.720
<v Speaker 2>fully how a phone works, but they can keep treating

0:46:39.719 --> 0:46:42.080
<v Speaker 2>the remote as a phone in place calls with it.

0:46:42.560 --> 0:46:45.120
<v Speaker 2>They might even try to FaceTime, you know, the like

0:46:45.239 --> 0:46:48.920
<v Speaker 2>they'll they will go through activities that they've seen adults

0:46:48.920 --> 0:46:53.319
<v Speaker 2>do with the phone. So what Weisberg notes that some

0:46:53.560 --> 0:46:57.680
<v Speaker 2>child development scholars dispute the extent to which pretend to

0:46:57.680 --> 0:47:02.319
<v Speaker 2>play should be seen as actually symbolic. Now, there are

0:47:02.320 --> 0:47:05.320
<v Speaker 2>a couple of different frameworks here, different ways of thinking

0:47:05.320 --> 0:47:09.719
<v Speaker 2>about what pretending is in something like object substitution. Is

0:47:09.719 --> 0:47:14.640
<v Speaker 2>it simply a behavior or is it actually a mentalistic

0:47:14.719 --> 0:47:19.240
<v Speaker 2>process of representation in the brain. Is it a mental state? Now?

0:47:19.640 --> 0:47:24.360
<v Speaker 2>Weisberg explains the behavior view like this quote. When pretending

0:47:24.400 --> 0:47:27.160
<v Speaker 2>that a banana is a phone, one behaves as if

0:47:27.160 --> 0:47:30.200
<v Speaker 2>the banana was a phone and performs the actions with

0:47:30.280 --> 0:47:33.120
<v Speaker 2>the banana that would be appropriate if the banana was

0:47:33.160 --> 0:47:36.960
<v Speaker 2>a phone. No mentalizing is necessary for the game to proceed,

0:47:37.320 --> 0:47:41.359
<v Speaker 2>as the pretense is connected primarily to behaviors and not

0:47:41.560 --> 0:47:45.959
<v Speaker 2>necessarily to mental states or intentions. So in this view,

0:47:46.440 --> 0:47:49.759
<v Speaker 2>the child does not actually need to have separate concepts

0:47:49.800 --> 0:47:53.680
<v Speaker 2>of banana and phone and mentally apply the attributes of

0:47:53.719 --> 0:47:56.680
<v Speaker 2>the phone to the banana, understanding that they are in

0:47:56.719 --> 0:48:00.400
<v Speaker 2>fact different. Instead, they're just treating the banana as if

0:48:00.440 --> 0:48:03.600
<v Speaker 2>it were actually a phone. What is the support for

0:48:03.680 --> 0:48:08.080
<v Speaker 2>this view, Well, Weisberg cites research where if you take

0:48:08.200 --> 0:48:10.480
<v Speaker 2>four year olds and five year olds. Take these children

0:48:11.120 --> 0:48:14.799
<v Speaker 2>and you show them a character hopping like a kangaroo,

0:48:15.760 --> 0:48:18.200
<v Speaker 2>and then you tell the kids that the character who

0:48:18.280 --> 0:48:22.480
<v Speaker 2>hops like a kangaroo does not know what a kangaroo is,

0:48:23.280 --> 0:48:27.040
<v Speaker 2>and then you ask them is the hopping character pretending

0:48:27.160 --> 0:48:30.359
<v Speaker 2>to be a kangaroo? The majority of four and five

0:48:30.400 --> 0:48:32.880
<v Speaker 2>year olds will say yes. In their view, the hopping

0:48:32.960 --> 0:48:36.440
<v Speaker 2>character is pretending to be a kangaroo, even if the

0:48:36.560 --> 0:48:39.200
<v Speaker 2>character has never heard of a kangaroo and doesn't know

0:48:39.280 --> 0:48:42.360
<v Speaker 2>what it is. Now. Actually, I think that's a really

0:48:42.400 --> 0:48:44.920
<v Speaker 2>interesting finding that might seem kind of subtle, and I

0:48:44.960 --> 0:48:47.840
<v Speaker 2>don't know whether it proves the pure behavior view of

0:48:47.880 --> 0:48:49.960
<v Speaker 2>pretend play, but I think this is just kind of

0:48:49.960 --> 0:48:53.520
<v Speaker 2>an interesting result. Nonetheless, I don't think adults would make

0:48:53.600 --> 0:48:56.880
<v Speaker 2>the same judgment. I think if you asked adults, we

0:48:56.920 --> 0:48:59.279
<v Speaker 2>would probably mostly say that you need to know what

0:48:59.360 --> 0:49:02.439
<v Speaker 2>something is in order to pretend to be that thing.

0:49:02.840 --> 0:49:04.439
<v Speaker 2>But for a lot of four and five year olds,

0:49:04.520 --> 0:49:07.040
<v Speaker 2>know you only need to act like a thing to

0:49:07.080 --> 0:49:07.880
<v Speaker 2>pretend to be it.

0:49:08.440 --> 0:49:11.200
<v Speaker 1>Yeah, for adults, I feel like the revelation that the

0:49:11.239 --> 0:49:15.920
<v Speaker 1>individual acting like a kangaroo doesn't know what a kangaroo is, like,

0:49:15.960 --> 0:49:19.799
<v Speaker 1>that's potentially horrifying. Yeah, right, that makes things a lot

0:49:19.840 --> 0:49:23.000
<v Speaker 1>more concerning. Yeah, but they're just like, well, yeah, they're

0:49:23.040 --> 0:49:26.000
<v Speaker 1>pretending to be a kangaroo. Of course, they're pretending to

0:49:26.000 --> 0:49:27.400
<v Speaker 1>be a kangaro. It doesn't matter if they don't know

0:49:27.400 --> 0:49:29.680
<v Speaker 1>what one is. They are pretending to be a kangaroo.

0:49:30.400 --> 0:49:34.080
<v Speaker 2>But Weisberg argues that subsequent research on this question has

0:49:34.120 --> 0:49:37.000
<v Speaker 2>made the initial result maybe a little more complicated, and

0:49:37.520 --> 0:49:40.920
<v Speaker 2>it's possible that this doesn't really tell us what's happening

0:49:41.360 --> 0:49:45.800
<v Speaker 2>when children pretend, but is instead addressing a second order

0:49:45.880 --> 0:49:52.160
<v Speaker 2>related question of how children conceptualize what pretending is, which

0:49:52.200 --> 0:49:55.080
<v Speaker 2>is an interesting question but a different one because like

0:49:55.520 --> 0:49:58.520
<v Speaker 2>a child may not actually be able to fully explain

0:49:58.680 --> 0:50:02.000
<v Speaker 2>their own mental states in pretending. They might be doing

0:50:02.040 --> 0:50:04.479
<v Speaker 2>one thing when pretending, but when you ask a child

0:50:04.600 --> 0:50:07.440
<v Speaker 2>what pretending is, they'll tell you something kind of different.

0:50:07.840 --> 0:50:10.080
<v Speaker 1>Yeah, it's such an adult impulse too, to like, okay

0:50:10.080 --> 0:50:12.919
<v Speaker 1>that then you were doing. Now I'm going to ruin

0:50:12.960 --> 0:50:16.040
<v Speaker 1>it by asking you to explain it, you know, like

0:50:16.080 --> 0:50:18.799
<v Speaker 1>they're just doing it. They're just engaging in the pretend play.

0:50:19.440 --> 0:50:22.320
<v Speaker 2>Now. The other view, the mental symbolism view. This is

0:50:22.360 --> 0:50:25.560
<v Speaker 2>the view that says children are indeed engaging in mental

0:50:25.680 --> 0:50:29.239
<v Speaker 2>symbolism when they play pretend, and in this case, the

0:50:29.280 --> 0:50:33.960
<v Speaker 2>game quote crucially requires understanding something about the mental states

0:50:34.000 --> 0:50:37.759
<v Speaker 2>involved so that one is aware what is intended in

0:50:37.800 --> 0:50:40.680
<v Speaker 2>the game. So under this view, it would be important

0:50:40.960 --> 0:50:44.000
<v Speaker 2>to understand that you are intending to pretend to be

0:50:44.000 --> 0:50:46.440
<v Speaker 2>a kangaroo in order to pretend to be a kangaroo.

0:50:47.000 --> 0:50:49.120
<v Speaker 2>So in this view, like if a kid is playing

0:50:49.120 --> 0:50:52.719
<v Speaker 2>the banana phone game, it is necessary that they understand

0:50:52.800 --> 0:50:55.440
<v Speaker 2>and that all play partners understand that the banana is

0:50:55.480 --> 0:50:59.959
<v Speaker 2>supposed to represent a phone now. As evidence supporting this view,

0:51:00.080 --> 0:51:05.759
<v Speaker 2>Weisberg sites some other interesting experimental findings. One is experiments

0:51:05.800 --> 0:51:10.480
<v Speaker 2>showing that kids in this preschool age can readily navigate

0:51:10.520 --> 0:51:13.880
<v Speaker 2>a bunch of different pretend to play episodes with different partners,

0:51:14.400 --> 0:51:19.040
<v Speaker 2>which depends on keeping track of what each different play

0:51:19.040 --> 0:51:24.000
<v Speaker 2>partner knows about what the play props represent. So maybe

0:51:24.280 --> 0:51:27.320
<v Speaker 2>Dad knows, but Mom does not know that this pile

0:51:27.360 --> 0:51:31.040
<v Speaker 2>of crayons is actually spaghetti and my dinosaurs are eating it.

0:51:31.480 --> 0:51:35.920
<v Speaker 2>Mom would need to be informed that the crayons are spaghetti. Now,

0:51:35.960 --> 0:51:38.360
<v Speaker 2>how can you tell that children have this ability to

0:51:38.680 --> 0:51:43.719
<v Speaker 2>navigate the different understandings like this? Children often get upset

0:51:43.920 --> 0:51:47.840
<v Speaker 2>or protest when a play partner starts using a prop

0:51:48.200 --> 0:51:52.399
<v Speaker 2>literally instead of in its symbolic identity. So like, if

0:51:52.400 --> 0:51:55.440
<v Speaker 2>we're playing the crayons or spaghetti game and then I

0:51:55.480 --> 0:51:58.480
<v Speaker 2>go pick up a spaghetti crayon and start drawing with it,

0:51:59.160 --> 0:52:01.880
<v Speaker 2>the child is very likely to be like, no, that

0:52:02.000 --> 0:52:05.239
<v Speaker 2>is spaghetti, not a crayon. If you encountered this.

0:52:05.840 --> 0:52:09.360
<v Speaker 1>Oh yeah, yeah, definitely in these more abstract forms, but

0:52:09.440 --> 0:52:14.360
<v Speaker 1>also in the case of stuffed animals or stuffies, like

0:52:14.400 --> 0:52:16.960
<v Speaker 1>what is the difference between a stuffed animal and a pillow?

0:52:18.360 --> 0:52:20.680
<v Speaker 1>Try and use a beloved stuffed animal as a pillow,

0:52:20.760 --> 0:52:22.200
<v Speaker 1>and the child will let you know.

0:52:22.600 --> 0:52:26.440
<v Speaker 2>Oh yeah, classic, that's a great one. But so generally,

0:52:27.440 --> 0:52:31.239
<v Speaker 2>the children in this kind of example only protest like

0:52:31.280 --> 0:52:34.680
<v Speaker 2>this if the play partner should be expected to know

0:52:34.960 --> 0:52:38.480
<v Speaker 2>about the substitution, So like if the person they're playing

0:52:38.520 --> 0:52:42.120
<v Speaker 2>with was present when the pretense began, So that's kind

0:52:42.160 --> 0:52:44.880
<v Speaker 2>of interesting. You know, the child will have more patience

0:52:45.200 --> 0:52:48.120
<v Speaker 2>for somebody who just entered the picture and doesn't understand

0:52:48.160 --> 0:52:52.120
<v Speaker 2>that the crayons are spaghetti. More evidence that pretend to

0:52:52.160 --> 0:52:56.480
<v Speaker 2>play is mentally symbolic and not just behavioral. Some actions

0:52:56.520 --> 0:53:00.200
<v Speaker 2>observed and pretend to play only make sense if there

0:53:00.239 --> 0:53:03.879
<v Speaker 2>is a symbolic representation, and do not make sense if

0:53:03.920 --> 0:53:07.960
<v Speaker 2>the child were simply behaving as if the object really

0:53:08.239 --> 0:53:13.440
<v Speaker 2>was the substitution object. Here's an example. You've got a

0:53:13.480 --> 0:53:16.439
<v Speaker 2>little Lego block and you decide it's a car, and

0:53:16.520 --> 0:53:19.640
<v Speaker 2>you are pushing the Lego block around and saying vroom

0:53:19.719 --> 0:53:23.200
<v Speaker 2>vroom and making horn honking sounds. Children do stuff like

0:53:23.239 --> 0:53:26.640
<v Speaker 2>this all the time. Is that what a child does

0:53:26.800 --> 0:53:30.400
<v Speaker 2>in relation to a real car push it around and

0:53:30.440 --> 0:53:31.320
<v Speaker 2>say vroom vroom.

0:53:31.840 --> 0:53:31.880
<v Speaker 1>No.

0:53:32.160 --> 0:53:35.000
<v Speaker 2>In a real car, the child like gets inside and

0:53:35.160 --> 0:53:38.120
<v Speaker 2>rides and maybe looks out the window. There is no

0:53:38.360 --> 0:53:42.239
<v Speaker 2>behavior to enact in relation to a real car that

0:53:42.400 --> 0:53:45.440
<v Speaker 2>is similar to pushing a tiny object around on the

0:53:45.440 --> 0:53:48.319
<v Speaker 2>ground and making vrooming sounds and horn honking sounds with

0:53:48.360 --> 0:53:51.680
<v Speaker 2>your mouth. This really only makes sense if the child

0:53:51.880 --> 0:53:55.800
<v Speaker 2>understands that the block is not a car but represents

0:53:55.840 --> 0:54:00.200
<v Speaker 2>a car. So in the end, Weisberg argues that the

0:54:00.320 --> 0:54:04.520
<v Speaker 2>symbolic view of pretense is better supported by the evidence. Now,

0:54:04.600 --> 0:54:07.800
<v Speaker 2>what does this mean for the broader idea of symbolic

0:54:07.880 --> 0:54:11.480
<v Speaker 2>understanding and child development. Again, it's hard to prove this

0:54:12.200 --> 0:54:14.440
<v Speaker 2>kind of thing conclusively, but a lot of researchers have

0:54:14.520 --> 0:54:19.760
<v Speaker 2>suggested that there's a link between pretend play and symbolic thinking,

0:54:20.239 --> 0:54:23.279
<v Speaker 2>and it means that pretend play could be important for

0:54:23.400 --> 0:54:27.080
<v Speaker 2>the development of the most significant form of symbolic thinking

0:54:27.120 --> 0:54:31.640
<v Speaker 2>in human culture, which is language. Language is inherently symbolic

0:54:31.719 --> 0:54:34.800
<v Speaker 2>because a word is not the thing itself, It only

0:54:34.920 --> 0:54:39.480
<v Speaker 2>represents the thing, so it may be that pretend play

0:54:40.000 --> 0:54:44.239
<v Speaker 2>gives children a chance to practice symbolic thinking, which in

0:54:44.280 --> 0:54:49.120
<v Speaker 2>turn helps accelerate their acquisition of language in early childhood.

0:54:49.440 --> 0:54:52.120
<v Speaker 2>Some researchers apparently think this, but again it's hard to

0:54:52.160 --> 0:54:55.440
<v Speaker 2>disentangle the variables and see which direction if any of

0:54:55.440 --> 0:54:59.200
<v Speaker 2>the causal relationship goes. One thing is pretty clear is

0:54:59.239 --> 0:55:03.880
<v Speaker 2>that pretending is not necessary for language acquisition, but it

0:55:03.920 --> 0:55:08.720
<v Speaker 2>may simply make it easier and faster. Weisberg briefly offers

0:55:08.800 --> 0:55:11.200
<v Speaker 2>another interesting idea. This is almost just an aside and

0:55:11.239 --> 0:55:14.080
<v Speaker 2>a sentence, but it really started working around in my brain.

0:55:14.800 --> 0:55:19.760
<v Speaker 2>Wesberg writes, quote play may provide an especially facilitative environment

0:55:19.800 --> 0:55:25.320
<v Speaker 2>for children to experiment with new syntactic constructions. If I

0:55:25.400 --> 0:55:29.960
<v Speaker 2>understand that right, I think this means that because pretending

0:55:30.120 --> 0:55:36.240
<v Speaker 2>during play allows you to generate infinitely variable scenarios without

0:55:36.280 --> 0:55:38.880
<v Speaker 2>ever having to leave your home or your normal routines,

0:55:39.440 --> 0:55:45.000
<v Speaker 2>it encourages novel constructions of language based thought. So, in

0:55:45.040 --> 0:55:48.120
<v Speaker 2>other words, a child may literally do almost the same

0:55:48.160 --> 0:55:51.760
<v Speaker 2>thing in the same place most days, but because playing

0:55:51.800 --> 0:55:56.000
<v Speaker 2>pretend can create weird, novel situations with very little effort

0:55:56.080 --> 0:55:59.360
<v Speaker 2>or risk, you will be required to think and speak

0:55:59.600 --> 0:56:02.560
<v Speaker 2>new sentences, which is important as you get better at

0:56:02.560 --> 0:56:05.920
<v Speaker 2>speaking and practice your language skills, you know, under what

0:56:05.960 --> 0:56:08.200
<v Speaker 2>other I was just thinking about, like what my daughter's

0:56:08.239 --> 0:56:11.359
<v Speaker 2>doing in the past few days. She's like, she is

0:56:11.520 --> 0:56:14.680
<v Speaker 2>making new weird sentences all the time, Like you know,

0:56:14.760 --> 0:56:18.560
<v Speaker 2>little gholies, get on boat and go on water and

0:56:18.640 --> 0:56:20.800
<v Speaker 2>see red buoye and go to Nana's house.

0:56:21.560 --> 0:56:23.959
<v Speaker 1>Little goolies, where did she pick up? Has she seen

0:56:24.040 --> 0:56:24.400
<v Speaker 1>the movie?

0:56:24.480 --> 0:56:27.640
<v Speaker 2>No, she's got she's got some little some little weird,

0:56:27.719 --> 0:56:29.560
<v Speaker 2>little weird guys who are ugulies.

0:56:29.640 --> 0:56:32.440
<v Speaker 1>Yeah, okay, that makes sense, but yeah, I mean this

0:56:32.520 --> 0:56:34.560
<v Speaker 1>is again this touches on one of the great things

0:56:34.600 --> 0:56:38.080
<v Speaker 1>about being around children is that they are just such

0:56:38.080 --> 0:56:42.960
<v Speaker 1>a font of wild creativity that grown ups typically just

0:56:43.000 --> 0:56:47.200
<v Speaker 1>don't have as ready access to. Like I'm sure this

0:56:47.239 --> 0:56:48.840
<v Speaker 1>is a story I've told on the show before, but

0:56:48.880 --> 0:56:51.680
<v Speaker 1>this was before I became a parent. I went to

0:56:52.080 --> 0:56:54.560
<v Speaker 1>an improv show. It was like a local improv group,

0:56:54.840 --> 0:56:57.680
<v Speaker 1>and they were doing a kid's puppet show, but it

0:56:57.719 --> 0:57:01.200
<v Speaker 1>was entirely improv and they would ask the children to

0:57:01.200 --> 0:57:06.000
<v Speaker 1>give them ideas to then act out. And so even

0:57:06.080 --> 0:57:09.400
<v Speaker 1>like seasoned improv group, like they were really you know,

0:57:09.440 --> 0:57:11.520
<v Speaker 1>they were really rolling with some of these ideas, Like

0:57:11.520 --> 0:57:16.280
<v Speaker 1>I distinctly remember one little girl saying Batman the girl

0:57:16.640 --> 0:57:20.480
<v Speaker 1>as being one of the concepts. Anyway, that's just one example. Obviously,

0:57:20.520 --> 0:57:22.400
<v Speaker 1>anyone who's been around children for any length of time

0:57:22.400 --> 0:57:23.520
<v Speaker 1>can think of a hundred more.

0:57:23.880 --> 0:57:26.880
<v Speaker 2>Yeah, they get they get weird. Yeah, did I already mention?

0:57:27.000 --> 0:57:30.560
<v Speaker 2>Mine is also right now obsessed with changing diapers on dinosaurs.

0:57:31.120 --> 0:57:34.520
<v Speaker 2>On dinosaurs, the dinosaurs have diapers, and they often have

0:57:34.600 --> 0:57:35.960
<v Speaker 2>poop needs to be changed.

0:57:36.120 --> 0:57:38.560
<v Speaker 1>Well, you know, that's that's just sensible.

0:57:38.760 --> 0:57:41.480
<v Speaker 2>Oh but quickly before we move off of the symbolic

0:57:41.560 --> 0:57:45.320
<v Speaker 2>understanding thing, h Weisberg, the language is clearly the most

0:57:45.360 --> 0:57:49.520
<v Speaker 2>important type of symbolic skills in human culture. Language is

0:57:49.560 --> 0:57:52.440
<v Speaker 2>not the only symbolic skill practiced through pretend to play.

0:57:52.680 --> 0:57:56.640
<v Speaker 2>Another one the author mentions is quote reasoning with maps

0:57:56.680 --> 0:58:00.160
<v Speaker 2>and scale models. That's the type of symbolic representation. You

0:58:00.160 --> 0:58:03.200
<v Speaker 2>can think of a play space on the floor as

0:58:03.320 --> 0:58:06.960
<v Speaker 2>really being much like a map, a scale representation of

0:58:07.000 --> 0:58:10.440
<v Speaker 2>a topography or landscape in miniature on which you can

0:58:10.440 --> 0:58:12.640
<v Speaker 2>sort of plot routes and act things out. And this

0:58:12.680 --> 0:58:14.560
<v Speaker 2>is a big part of adult reasoning about how to

0:58:14.560 --> 0:58:15.480
<v Speaker 2>get around places.

0:58:15.920 --> 0:58:19.280
<v Speaker 1>Yeah, yeah, I mean it makes sense since you consider

0:58:19.320 --> 0:58:23.040
<v Speaker 1>that often a child's room contains multiple scale models, be

0:58:23.160 --> 0:58:26.840
<v Speaker 1>they lego kits that have been assembled or you know,

0:58:27.080 --> 0:58:30.160
<v Speaker 1>or stuffies that are of vehicles. I mean there are

0:58:30.360 --> 0:58:33.560
<v Speaker 1>a million different variations of this obviously, but by having

0:58:33.560 --> 0:58:36.120
<v Speaker 1>those objects in a space, it kind of turns that

0:58:36.160 --> 0:58:38.960
<v Speaker 1>space into a kind of map or a miniaturized world.

0:58:39.280 --> 0:58:51.919
<v Speaker 2>Totally. Okay, one more thing before we wrap up Part one.

0:58:52.000 --> 0:58:56.120
<v Speaker 2>Here is Weisberg's exploration of the link between pretend play

0:58:56.400 --> 0:59:02.160
<v Speaker 2>and counter factual reasoning. So, counterfact ctual reasoning is reasoning

0:59:02.280 --> 0:59:05.560
<v Speaker 2>based on a premise that you do not accept as

0:59:05.680 --> 0:59:10.600
<v Speaker 2>current reality. So here's one. If cheetos were blue instead

0:59:10.640 --> 0:59:14.080
<v Speaker 2>of orange, what color would your fingertips become after eating them?

0:59:14.520 --> 0:59:17.080
<v Speaker 2>You know that cheetos are not actually blue, but you

0:59:17.120 --> 0:59:23.320
<v Speaker 2>can easily answer this question because you can reason counterfactually. Right, blue? Right?

0:59:26.200 --> 0:59:30.560
<v Speaker 2>Got it on the record, Yes, okay, So you know,

0:59:30.720 --> 0:59:34.320
<v Speaker 2>as a comparison, imagine this banana war a phone. How

0:59:34.320 --> 0:59:39.360
<v Speaker 2>would you use it? It's easy to see playing pretend

0:59:39.400 --> 0:59:43.560
<v Speaker 2>as really almost exactly the same thing as counterfactual reasoning.

0:59:43.600 --> 0:59:46.920
<v Speaker 2>You start with a premise that is not literal. It

0:59:47.000 --> 0:59:49.080
<v Speaker 2>is different than how you think the world actually is,

0:59:49.600 --> 0:59:51.760
<v Speaker 2>and then you act it out. You follow from there.

0:59:52.120 --> 0:59:56.040
<v Speaker 2>But interestingly, studies have found that children in the so

0:59:56.120 --> 0:59:58.400
<v Speaker 2>called high season of pretend to play, you know, this

0:59:58.480 --> 1:00:01.479
<v Speaker 2>period of like three to five years old, where they're

1:00:01.520 --> 1:00:04.880
<v Speaker 2>playing pretend all the time. Kids in this age range

1:00:05.200 --> 1:00:09.360
<v Speaker 2>show a lot of difficulty with counterfactual reasoning and experiments.

1:00:10.320 --> 1:00:13.760
<v Speaker 2>Some examples cited by Weisberg here. One is like an

1:00:13.800 --> 1:00:17.600
<v Speaker 2>experiment where a kid watches a toy mouse go down

1:00:17.640 --> 1:00:20.880
<v Speaker 2>a little forked slide and then answers questions about it.

1:00:21.840 --> 1:00:24.920
<v Speaker 2>So you can imagine, one condition is the child watches

1:00:24.960 --> 1:00:27.360
<v Speaker 2>the mouse go down the fork in one direction, and

1:00:27.400 --> 1:00:30.440
<v Speaker 2>then the experimenter asks, if the mouse goes down the

1:00:30.520 --> 1:00:33.120
<v Speaker 2>opposite side of the fork next time, where will it

1:00:33.240 --> 1:00:35.920
<v Speaker 2>end up. Kids do okay with this question. It's a

1:00:36.000 --> 1:00:39.720
<v Speaker 2>hypothetical question about a future event, and they've already seen

1:00:39.760 --> 1:00:44.000
<v Speaker 2>how the slide works in principle, so they do okay. However,

1:00:44.120 --> 1:00:48.120
<v Speaker 2>they have a lot more difficulty with almost exactly the

1:00:48.160 --> 1:00:53.080
<v Speaker 2>same question, but just if it's phrased as a counterfactual instead,

1:00:53.440 --> 1:00:55.560
<v Speaker 2>So you show them the mouse going down one side

1:00:55.560 --> 1:00:57.560
<v Speaker 2>of the fork, and then you ask them if the

1:00:57.560 --> 1:01:00.880
<v Speaker 2>mouse had gone down the other way of the fork instead,

1:01:01.280 --> 1:01:04.520
<v Speaker 2>where would it have ended up. Apparently kids really struggle

1:01:04.560 --> 1:01:07.960
<v Speaker 2>with this. Children at this age also really struggle with

1:01:08.320 --> 1:01:12.960
<v Speaker 2>counterfactual syllogisms, like the like the blue Cheetos thing reasoning

1:01:13.040 --> 1:01:16.440
<v Speaker 2>based on a counterfactual premise, so you can say something like,

1:01:17.000 --> 1:01:20.320
<v Speaker 2>imagine a world where cats bark instead of me owing.

1:01:20.880 --> 1:01:24.000
<v Speaker 2>In this world, Fluffy is a cat. Does Fluffy bark

1:01:24.200 --> 1:01:27.880
<v Speaker 2>or meow? Preschoolers struggle with this as well. They seem

1:01:27.920 --> 1:01:32.360
<v Speaker 2>to have a hard time ignoring their legitimate knowledge about

1:01:32.400 --> 1:01:35.520
<v Speaker 2>the real world, which is that cats meow, they do

1:01:35.600 --> 1:01:38.120
<v Speaker 2>not bark, And so the kids want to say Fluffy

1:01:38.160 --> 1:01:40.560
<v Speaker 2>meows because they know that cats meow.

1:01:41.080 --> 1:01:43.400
<v Speaker 1>I mean, I can see the difficulty because this is

1:01:43.480 --> 1:01:46.280
<v Speaker 1>kind of like a bedrock understanding of reality, you know,

1:01:47.480 --> 1:01:51.919
<v Speaker 1>And if you snatch that away and flip it around, yeah,

1:01:51.960 --> 1:01:54.560
<v Speaker 1>it takes a minute to recalibrate to that.

1:01:55.080 --> 1:01:59.440
<v Speaker 2>So it's very interesting that counterfactual reasoning and playing pretend

1:02:00.320 --> 1:02:03.000
<v Speaker 2>seem to us to be nearly the same thing. They're

1:02:03.080 --> 1:02:06.120
<v Speaker 2>almost exactly the same thing. Yet preschoolers tend to excel

1:02:06.280 --> 1:02:09.800
<v Speaker 2>at one and struggle with the other. Genuine skill at

1:02:09.840 --> 1:02:12.960
<v Speaker 2>counterfactual reasoning only seems to come online later with some

1:02:13.120 --> 1:02:16.680
<v Speaker 2>effort and training. So one idea offered in this paper

1:02:16.840 --> 1:02:22.120
<v Speaker 2>is the idea of implicit versus explicit understanding. So when

1:02:22.400 --> 1:02:29.840
<v Speaker 2>pretending children engage an implicit or intuitive sense of counterfactual reasoning,

1:02:29.880 --> 1:02:34.000
<v Speaker 2>that's acted out through play in the body. But maybe

1:02:34.040 --> 1:02:40.920
<v Speaker 2>what they struggle with is understanding counterfactual reasoning purely in words,

1:02:41.080 --> 1:02:44.960
<v Speaker 2>which is why they're having trouble with syllogisms. That's one possibility,

1:02:45.000 --> 1:02:48.800
<v Speaker 2>it's the explicit versus implicit. But also interesting thing is

1:02:48.840 --> 1:02:52.360
<v Speaker 2>that some experiments have shown that you can improve preschooler's

1:02:52.440 --> 1:02:58.440
<v Speaker 2>performance on counterfactual syllogisms simply by explaining the counterfactual element

1:02:58.680 --> 1:03:02.160
<v Speaker 2>as pretend play. So you can imagine asking, maybe a

1:03:02.240 --> 1:03:04.720
<v Speaker 2>kid struggles with the you know the like you know,

1:03:05.000 --> 1:03:09.480
<v Speaker 2>cats bark in this world? What is Fluffy the cat say? Instead,

1:03:09.560 --> 1:03:12.720
<v Speaker 2>you could say, fluffy the cat is pretending to be

1:03:12.760 --> 1:03:15.560
<v Speaker 2>a dog. When he is pretending to be a dog,

1:03:15.760 --> 1:03:20.160
<v Speaker 2>does he bark or meow? So maybe this kind of

1:03:20.200 --> 1:03:23.040
<v Speaker 2>thing can can kind of get through more more on

1:03:23.080 --> 1:03:28.200
<v Speaker 2>the implicit wavelength. But anyway, some Researchers have argued that

1:03:28.280 --> 1:03:32.000
<v Speaker 2>the adaptive function of pretend to play is exactly this

1:03:32.080 --> 1:03:37.040
<v Speaker 2>about counterfactual reasoning. It's to prepare children for serious counterfactual

1:03:37.240 --> 1:03:39.920
<v Speaker 2>reasoning later in life. And I want to emphasize that

1:03:39.960 --> 1:03:44.080
<v Speaker 2>counterfactual reasoning is not just like high flutint philosophical thought

1:03:44.120 --> 1:03:47.400
<v Speaker 2>experiments or you know, it's not just on that level.

1:03:47.520 --> 1:03:50.640
<v Speaker 2>I mean, we engage in counterfactual reasoning every single day.

1:03:51.240 --> 1:03:54.680
<v Speaker 2>One function of counterfactual reasoning that is very useful is

1:03:54.720 --> 1:03:58.840
<v Speaker 2>to learn not only from mistakes made, but from mistakes

1:03:58.920 --> 1:04:02.720
<v Speaker 2>almost made, or from the mistakes of others. So you

1:04:02.240 --> 1:04:05.560
<v Speaker 2>can think, you can like go through an experience and

1:04:05.600 --> 1:04:08.680
<v Speaker 2>then think, wow, if I had done it this other way,

1:04:08.840 --> 1:04:11.240
<v Speaker 2>that could have gone really bad, and you can learn

1:04:11.280 --> 1:04:14.320
<v Speaker 2>from that even though you didn't actually have that experience.

1:04:14.360 --> 1:04:16.920
<v Speaker 2>You just know enough to know that you shouldn't have

1:04:16.960 --> 1:04:19.000
<v Speaker 2>done that, and you won't do that in the future.

1:04:19.520 --> 1:04:20.800
<v Speaker 1>Yeah, that's a great point.

1:04:21.160 --> 1:04:23.200
<v Speaker 2>Like who knows, maybe you know, you take the boat

1:04:23.280 --> 1:04:26.400
<v Speaker 2>ride across the river even though you were thinking about swimming,

1:04:26.440 --> 1:04:30.080
<v Speaker 2>and halfway across you see some crocodiles and you remember, like, oh,

1:04:30.120 --> 1:04:33.080
<v Speaker 2>I can reason if I had swam instead of riding

1:04:33.080 --> 1:04:34.560
<v Speaker 2>the boat. That would have been bad.

1:04:35.800 --> 1:04:37.640
<v Speaker 1>It reminds see there's a line in I Figure which

1:04:37.680 --> 1:04:41.920
<v Speaker 1>Cormick McCarthy book, but there's a character pondering all the

1:04:41.960 --> 1:04:44.800
<v Speaker 1>worse luck, their bad luck might have saved them from.

1:04:45.040 --> 1:04:48.400
<v Speaker 2>Yeah yeah yeah. Now Again, what's less clear is to

1:04:48.440 --> 1:04:51.240
<v Speaker 2>what extent there is any kind of direct training effects.

1:04:51.280 --> 1:04:53.919
<v Speaker 2>It seems plausible that pretend to play really does train

1:04:54.080 --> 1:04:57.000
<v Speaker 2>the brain for counterfactual reasoning, But we don't know. But

1:04:57.440 --> 1:05:01.360
<v Speaker 2>interesting thing to study and cert plausible based on what

1:05:01.360 --> 1:05:03.680
<v Speaker 2>we do know. Now, I think we're starting to run

1:05:03.680 --> 1:05:05.520
<v Speaker 2>a little long, so this might be the place that

1:05:05.560 --> 1:05:08.240
<v Speaker 2>we have to cut part one here. But obviously there's

1:05:08.240 --> 1:05:09.880
<v Speaker 2>going to be a lot more to say about Pretend

1:05:09.920 --> 1:05:13.320
<v Speaker 2>to Play in subsequent episodes. At least one more, we

1:05:13.400 --> 1:05:15.440
<v Speaker 2>can promise you. Yeah.

1:05:15.560 --> 1:05:17.440
<v Speaker 1>Now, I do have a few follow up questions, so

1:05:17.520 --> 1:05:20.280
<v Speaker 1>before we close out, First of all, where do you

1:05:20.320 --> 1:05:23.160
<v Speaker 1>stand on air guitar? You being a person who actually

1:05:23.200 --> 1:05:26.880
<v Speaker 1>plays a guitar, do you, as a grown up engage

1:05:26.920 --> 1:05:28.800
<v Speaker 1>in air guitar? Do you find yourself playing the air

1:05:28.800 --> 1:05:33.400
<v Speaker 1>guitar whilst listening to music for at least moments of

1:05:33.520 --> 1:05:34.520
<v Speaker 1>not extended periods.

1:05:34.760 --> 1:05:36.560
<v Speaker 2>I don't know what this says about me, but I

1:05:36.600 --> 1:05:39.760
<v Speaker 2>really know do not play air guitar at all. This

1:05:39.960 --> 1:05:43.160
<v Speaker 2>no judgment against it. I'm fully supportive of air guitar behaviors,

1:05:43.160 --> 1:05:46.240
<v Speaker 2>but I don't find myself doing it when I listen

1:05:46.320 --> 1:05:49.360
<v Speaker 2>to music. I just I dance, but air guitar is

1:05:49.400 --> 1:05:50.520
<v Speaker 2>not part of the repertoire.

1:05:51.080 --> 1:05:52.120
<v Speaker 1>How about air drums?

1:05:53.080 --> 1:05:56.120
<v Speaker 2>Oh, I do more of that. Interesting. I don't actually

1:05:56.120 --> 1:05:59.000
<v Speaker 2>play the drums, but I'm more likely to act out

1:05:59.040 --> 1:06:00.880
<v Speaker 2>playing drums without real drums there.

1:06:00.960 --> 1:06:04.120
<v Speaker 1>Yeah huh. Interesting, Like if in the air tonight place,

1:06:04.160 --> 1:06:05.440
<v Speaker 1>you're definitely going to go do the.

1:06:07.720 --> 1:06:11.040
<v Speaker 2>Yeah, yeah, all the fills, the fills in a gottadavida,

1:06:11.040 --> 1:06:13.800
<v Speaker 2>the drum solo. I cannot listen to that drum solo

1:06:13.840 --> 1:06:15.160
<v Speaker 2>without acting it out.

1:06:15.320 --> 1:06:17.600
<v Speaker 1>I will catch myself doing air guitar, but then I

1:06:17.640 --> 1:06:19.640
<v Speaker 1>get very self conscious because I'm like, I don't know

1:06:19.680 --> 1:06:21.400
<v Speaker 1>how to play the guitar. What am I doing? I'm

1:06:21.440 --> 1:06:24.400
<v Speaker 1>just very roughly mimicking things that I've seen before. And

1:06:24.400 --> 1:06:25.920
<v Speaker 1>then I put my hands in my pockets.

1:06:26.000 --> 1:06:28.040
<v Speaker 2>Don't let it hold you back now.

1:06:28.160 --> 1:06:31.640
<v Speaker 1>And then my other follow up question a pair of questions,

1:06:31.680 --> 1:06:36.760
<v Speaker 1>really or observations involve again the banana as a telephone.

1:06:36.760 --> 1:06:40.000
<v Speaker 1>First of all, are kids still doing this? Because we

1:06:40.040 --> 1:06:44.080
<v Speaker 1>should point out that telephones don't really look like bananas anymore,

1:06:44.200 --> 1:06:47.080
<v Speaker 1>like telephone receivers used to have more of a banana

1:06:47.240 --> 1:06:51.000
<v Speaker 1>shape to them. More and more, I feel like kids

1:06:51.040 --> 1:06:55.520
<v Speaker 1>are not exposed to those sorts of telephones. They're seeing

1:06:55.760 --> 1:06:59.080
<v Speaker 1>smartphones that look more like TV remote controls.

1:06:59.200 --> 1:07:01.520
<v Speaker 2>That's interesting. Well, well, you know in this in the paper,

1:07:01.560 --> 1:07:03.920
<v Speaker 2>it was the banana as phone that was often cited.

1:07:03.960 --> 1:07:06.360
<v Speaker 2>But I was using the example of the remotest phone

1:07:06.400 --> 1:07:08.080
<v Speaker 2>because that is what happens in our house.

1:07:08.560 --> 1:07:11.040
<v Speaker 1>Here's the other thing that comes to mind. The bananas

1:07:11.120 --> 1:07:15.080
<v Speaker 1>phone definitely kills though, Like I feel like this is

1:07:15.120 --> 1:07:18.560
<v Speaker 1>something that's definitely going to elicit laughter from grown ups.

1:07:19.360 --> 1:07:20.960
<v Speaker 1>If a grown up does it, and if a kid

1:07:21.000 --> 1:07:22.840
<v Speaker 1>does it, this is also going to get a lot

1:07:22.880 --> 1:07:24.520
<v Speaker 1>of laughs out of mom and dad. I wonder to

1:07:24.560 --> 1:07:26.360
<v Speaker 1>what extent that is factored into anything.

1:07:26.880 --> 1:07:29.920
<v Speaker 2>Pretend play is funnier when the reach is farther and

1:07:30.080 --> 1:07:31.960
<v Speaker 2>when the literal object is food.

1:07:33.200 --> 1:07:37.080
<v Speaker 1>Yes, because the food the food technology gap is greater, right, yeah,

1:07:37.480 --> 1:07:39.680
<v Speaker 1>and it you know, to get you were getting into

1:07:39.800 --> 1:07:42.600
<v Speaker 1>the question of like, okay, how would this work if

1:07:42.640 --> 1:07:45.680
<v Speaker 1>it were a phone? Like? That question is more ridiculous

1:07:45.760 --> 1:07:49.480
<v Speaker 1>with the banana. How would the banana possibly function as

1:07:49.520 --> 1:07:53.760
<v Speaker 1>a like fully grown telecommunication device? You know we can?

1:07:54.360 --> 1:07:55.720
<v Speaker 2>So how do I put this on speaker?

1:07:55.800 --> 1:07:58.920
<v Speaker 1>Yeah? All right, that's all I got. Those are the

1:07:59.000 --> 1:07:59.959
<v Speaker 1>only follow up question.

1:08:00.800 --> 1:08:03.520
<v Speaker 2>Okay, all right, well, folks, we're gonna have to cut

1:08:03.560 --> 1:08:05.720
<v Speaker 2>part one there, but we will be back with more

1:08:05.800 --> 1:08:07.480
<v Speaker 2>about pretend to play on Thursday.

1:08:07.800 --> 1:08:11.280
<v Speaker 1>That's right, Bring your imaginary friend and we'll have a

1:08:11.320 --> 1:08:13.920
<v Speaker 1>good old time, all right. In the meantime, we're just

1:08:13.920 --> 1:08:16.240
<v Speaker 1>gonna remind you stuff to blow your mind. Primarily a

1:08:16.240 --> 1:08:19.280
<v Speaker 1>science and culture podcast on Tuesdays and Thursdays, those are

1:08:19.280 --> 1:08:20.479
<v Speaker 1>the core episode of publication.

1:08:20.600 --> 1:08:20.920
<v Speaker 2>Dates.

1:08:21.120 --> 1:08:23.320
<v Speaker 1>On Fridays, we set aside most serious concerns to just

1:08:23.360 --> 1:08:25.240
<v Speaker 1>talk about a weird film on Weird House Cinema. On

1:08:25.280 --> 1:08:29.439
<v Speaker 1>Wednesdays we bust out a short form episode and yeah,

1:08:29.479 --> 1:08:32.439
<v Speaker 1>that's generally how it works. If you're on Instagram, follow

1:08:32.520 --> 1:08:34.440
<v Speaker 1>us at STBYM podcast.

1:08:35.040 --> 1:08:38.560
<v Speaker 2>Huge thanks as always to our excellent audio producer JJ Posway.

1:08:38.800 --> 1:08:40.280
<v Speaker 2>If you would like to get in touch with us

1:08:40.320 --> 1:08:42.719
<v Speaker 2>with feedback on this episode, or any other to suggest

1:08:42.720 --> 1:08:44.639
<v Speaker 2>a topic for the future, or just to say hello.

1:08:44.840 --> 1:08:47.360
<v Speaker 2>You can email us at contact at stuff to Blow

1:08:47.360 --> 1:08:57.640
<v Speaker 2>your Mind dot com. Stuff to Blow Your Mind is

1:08:57.720 --> 1:09:00.960
<v Speaker 2>production of iHeartRadio. For more podcast asks, my heart Radio.

1:09:01.160 --> 1:09:04.280
<v Speaker 2>That's the iHeartRadio app, Apple Podcasts, or wherever you're listening

1:09:04.360 --> 1:09:17.960
<v Speaker 2>to your favorite shows.