WEBVTT - TechStuff Interviews Preditor Chandler

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<v Speaker 1>Get in touch with technology with tex Stuff from there

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<v Speaker 1>and welcome to Tech Stuff. I'm Jovin Strickland, your host,

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<v Speaker 1>and today we're going to take another peak behind the

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<v Speaker 1>scenes at How Stuff Works. I have a predator in

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<v Speaker 1>the room, which is our term for producer editors here

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<v Speaker 1>at How Stuff Works. Chandler, welcome to the show. Well,

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<v Speaker 1>thank you very much. It's good to be here. This

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<v Speaker 1>is actually my first time ever podcasting. Yeah, you've appeared

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<v Speaker 1>in some of the videos for How Stuff Works. Yeah,

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<v Speaker 1>I've been in some videos because you knocked at cotting

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<v Speaker 1>away from me very brief cameo. So far, there seems

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<v Speaker 1>to be an undercurrent of cruelty directed at me in

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<v Speaker 1>the What the Stuff series. It's fun. It's fun. I'm

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<v Speaker 1>not arguing that it's not fun, and I'm just saying

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<v Speaker 1>it's you know, I'm just detecting it. So I wanted

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<v Speaker 1>Chandler to come onto the show so we could talk

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<v Speaker 1>a little bit about what what he does here, what

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<v Speaker 1>it means to be a predator at house Stuff Works.

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<v Speaker 1>And honestly, I don't know how how do people in

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<v Speaker 1>the video department feel about the title predator? I loved

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<v Speaker 1>it actually, first time I heard it because I immediately

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<v Speaker 1>think of Predator, the Schwarzenegger movie. But when I started

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<v Speaker 1>saying to other people and they're like, oh, what do

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<v Speaker 1>you what do you do a house to works, I'm like, oh,

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<v Speaker 1>I'm a Predator And then they get this weird look

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<v Speaker 1>on their face, like, oh, yeah, that can mean that

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<v Speaker 1>can mean something else too. Yeah, so I have to

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<v Speaker 1>explain it's a producer slash editor, right, So essentially what

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<v Speaker 1>you're doing is two jobs. That's really what it boils

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<v Speaker 1>down to. So so here at How Stuff Works. We've

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<v Speaker 1>we've got lots of different shows. What shows do you

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<v Speaker 1>personally work on? Personally, I work on What the Stuff,

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<v Speaker 1>which is our list based show where every week we

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<v Speaker 1>give four or five list items of something. It can

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<v Speaker 1>be science, e. It can be pop culture, can really anything, um,

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<v Speaker 1>but yeah, just tibots and information about each list item.

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<v Speaker 1>And yeah it's a fun show to work on. Yeah,

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<v Speaker 1>it's a little bit different from some of our other shows.

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<v Speaker 1>Like there there's some conventions with What the Stuff that

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<v Speaker 1>aren't in other uh not all How Stuff Works videos.

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<v Speaker 1>For example, the idea of the cold open, uh, the

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<v Speaker 1>idea the shooting something that may or may not have

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<v Speaker 1>any relation to the content of the video. But it's

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<v Speaker 1>kind of a fun way to get into the video,

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<v Speaker 1>and I usually like to start it with a joke. Yeah,

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<v Speaker 1>just a little laugh. Usually mind tend to be self

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<v Speaker 1>deprecating once in a while, I'm doing a terrible impression,

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<v Speaker 1>like Walter White or something. You got your Shakespeare, Yes,

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<v Speaker 1>I got the Shakespeare monologue one coming up. So yeah, guys,

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<v Speaker 1>who if you are big into Shakespeare and you like

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<v Speaker 1>tech stuff, you should definitely check that episode out when

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<v Speaker 1>it comes out, because I wax poetic um. Yeah, so

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<v Speaker 1>so What the Stuff is a little bit different in

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<v Speaker 1>that respect, and it also means that, uh, we we've

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<v Speaker 1>also experimented going beyond the studio, right, because our brain

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<v Speaker 1>Stuff series that we shoot inside the studio, right, so

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<v Speaker 1>we're up against the what what's called the what would

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<v Speaker 1>be called a psych if it were in fact, in fact,

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<v Speaker 1>in fact, if it were a real psych wall, but

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<v Speaker 1>it's really a white backdrop. Uh spoiler for anyone who's like, oh,

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<v Speaker 1>you're destroying the illusion of lamour. Um. But but what

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<v Speaker 1>the Stuff? We actually tend to go out at different locations,

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<v Speaker 1>and not only that, but sometimes depending upon the episode

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<v Speaker 1>and the amount of time we have. You will go

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<v Speaker 1>so far as to set up separate shots for each

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<v Speaker 1>item in the list, right, Yeah, it just depends on

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<v Speaker 1>I mean that it's I really feel like I do

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<v Speaker 1>it more for my my own sake, just because I

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<v Speaker 1>enjoy you know, different different setups, and I feel like

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<v Speaker 1>it it adds a nice, nice flow, nice variety to

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<v Speaker 1>the the episode. But a lot of times I feel

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<v Speaker 1>like the viewers don't even notice or care. They just

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<v Speaker 1>want the information welltimes, which I think is hilarious. I

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<v Speaker 1>feel like I'm doing it more for myself, I think,

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<v Speaker 1>I think for a lot of people, they may not

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<v Speaker 1>pick up on it consciously, but it helps break up

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<v Speaker 1>the monotony that you might have otherwise, Like if it

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<v Speaker 1>were just a person standing in front center frame of

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<v Speaker 1>a camera a green screen. You're right that that even

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<v Speaker 1>with the benefit of of additional video or of illustrations

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<v Speaker 1>or whatever, it can get very monotonous. And you know

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<v Speaker 1>this is why, Like if you watch lots of very

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<v Speaker 1>popular YouTube series, you'll see that people experiment with different angles.

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<v Speaker 1>There are a lot of depending upon the show, there

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<v Speaker 1>might be a lot of jump cuts, cut of ways

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<v Speaker 1>to just random be roll. Yeah, we don't tend to

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<v Speaker 1>do that as much. Um, we don't like, Like, I

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<v Speaker 1>don't think I've ever seen any Hell Stuff Works episodes

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<v Speaker 1>that have had lots of jump cuts in them, where

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<v Speaker 1>you know, like the little quig joke and then right

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<v Speaker 1>back into the stuff the content. I know, I know

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<v Speaker 1>we've experimented with it at times, but yeah, I don't

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<v Speaker 1>think that's really the style I enjoy. Yeah, I feel

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<v Speaker 1>like most of the editors edit edit the videos to

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<v Speaker 1>to be the way they would like to view them, right, which,

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<v Speaker 1>there's so many different audiences out there that prefer different

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<v Speaker 1>types of online videos. Well, well, let's let's walk through.

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<v Speaker 1>Let's let's talk about what it's like, uh, to to

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<v Speaker 1>do a full episode of what the Stuff. So let's say,

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<v Speaker 1>all right, you have it on your schedule, you know

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<v Speaker 1>who is going to be shooting on a particular day. Um,

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<v Speaker 1>what is it like like like from the point where

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<v Speaker 1>you know, from scheduling all the way through shooting and

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<v Speaker 1>editing and then publishing. Um, well, so I don't write

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<v Speaker 1>the episodes. The writers right the episodes and basically once

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<v Speaker 1>we've decided which episodes we're gonna do, we uh, I

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<v Speaker 1>mean everyone's pretty busy around here. I've slee with multiple projects,

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<v Speaker 1>so we just kind of we've we've decided Friday as

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<v Speaker 1>our data shoot, but try to figure out time period

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<v Speaker 1>that works for everyone involved the host UM and Casey

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<v Speaker 1>is our DP, so he's always got to be there

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<v Speaker 1>and make sure he can he can help out and

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<v Speaker 1>as it as it goes with the script, I basically

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<v Speaker 1>just read over it a few times before we actually shoot,

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<v Speaker 1>and my injections are usually pop culture references or if

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<v Speaker 1>I think of interesting cutaways to add all write down

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<v Speaker 1>or interesting references that kind of relate, um, you know,

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<v Speaker 1>I'll suggest that. And then yeah, it's a matter of

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<v Speaker 1>finding a location. Um, it's kind of been dictated to

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<v Speaker 1>have a different location for every single episode, which is challenging.

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<v Speaker 1>It can be very challenging, especially as of lately because

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<v Speaker 1>we're working we're working within the still developing which um,

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<v Speaker 1>I don't know when will be fully complete. Yeah, it's

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<v Speaker 1>it's not fully operational. It's kind of like the Second

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<v Speaker 1>Death Star right in more ways than one. This is

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<v Speaker 1>an enormous building and you've probably heard us mentioned Pont

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<v Speaker 1>City Market in previous episodes, but just to give you

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<v Speaker 1>an an indication, of what we're talking about here, because

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<v Speaker 1>I don't think I've ever gone into detail about what

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<v Speaker 1>Pont City Market actually is. So in Atlanta, we have

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<v Speaker 1>this enormous building. I mean, it's essentially the size of

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<v Speaker 1>like a city block almost, and it's it used to

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<v Speaker 1>be a distribution and retail center for Sears. And it's

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<v Speaker 1>built right along the old rail lines that used to

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<v Speaker 1>pass through well, I mean technically they still pass through,

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<v Speaker 1>but they're they're inactive, that um that passed through Atlanta,

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<v Speaker 1>downtown Atlanta, and once upon a time, the trains would

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<v Speaker 1>pull up next to this enormous building. Cars would be

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<v Speaker 1>decoupled from the train and rolled directly adjacent to the building,

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<v Speaker 1>like there was a The third floor of our building

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<v Speaker 1>is at the level of the train tracks, and so

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<v Speaker 1>they would unload and load things there from this massive

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<v Speaker 1>distribution center. And it was also a shop, so people

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<v Speaker 1>in Atlanta could come here and shop for stuff, but

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<v Speaker 1>it was you know, it was also distributing goods throughout

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<v Speaker 1>the rest of Sears stores. In the Southeast Baseball Diamond.

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<v Speaker 1>There's a baseball diamond across the street, which is which

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<v Speaker 1>is where the Whole Foods parking lot is across from

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<v Speaker 1>there's details you guys don't care about, but no, there

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<v Speaker 1>there was a there was a baseball park, and there

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<v Speaker 1>was also an amusement park nearby because there were natural

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<v Speaker 1>springs that were not far away before they got covered

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<v Speaker 1>up tragedy. Um. Atlanta is not known for keeping its

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<v Speaker 1>history intact, but partially helped by the North as it

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<v Speaker 1>turns out, But so so. Pont City Market is huge.

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<v Speaker 1>It is nine stories tall. It is you know, imagine

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<v Speaker 1>like fitting I don't know, maybe four department stores in

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<v Speaker 1>to end for each floor and like full department stores

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<v Speaker 1>and to end. It's huge, like to the point where

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<v Speaker 1>when we take the elevator to get up to this floor,

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<v Speaker 1>it's still a heck of a walk to get to

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<v Speaker 1>our office. There's getting to your office, and there's the

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<v Speaker 1>extra ten minutes it takes to to park and take

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<v Speaker 1>the elevator and walk down the hallway. Yeah, it's it's

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<v Speaker 1>pretty it's pretty intense. So the good thing is that

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<v Speaker 1>means potentially there are lots of interesting places to shoot. However,

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<v Speaker 1>we do we we make sure that we go through

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<v Speaker 1>the right channels to secure permission so that the management

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<v Speaker 1>company knows that we are there. So we're not going

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<v Speaker 1>to be in the way of anybody. We also have

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<v Speaker 1>to make sure that there's not gonna be any construction

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<v Speaker 1>going on because we don't want to get their way,

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<v Speaker 1>and we also don't want all that noise to bleed

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<v Speaker 1>into our videos. So the idea is like anything that's

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<v Speaker 1>being developed, they don't want anyone to see it until

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<v Speaker 1>it's ready. Right. That also makes so many spots that

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<v Speaker 1>are limited. There's did available one day and not the

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<v Speaker 1>next day, and some and some of them look really awesome, right, Like,

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<v Speaker 1>there's there's a space and office space to be that

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<v Speaker 1>is adjacent to ours or right across the hallway from

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<v Speaker 1>ours that looks like straight out of Highlander. It looks awesome.

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<v Speaker 1>The Highlander fight should happen in in this space. There's

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<v Speaker 1>all these stone pillars and giant windows that looks out

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<v Speaker 1>in the front of the property. It's pretty amazing. But

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<v Speaker 1>we can't shoot there, and I mean, I understand why.

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<v Speaker 1>So when this place is completed, there will be a

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<v Speaker 1>lot of other interesting spaces, like the rooftop will have

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<v Speaker 1>some interesting spaces to shoot. But yeah, it's getting to

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<v Speaker 1>a point now where we may have to start using

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<v Speaker 1>the same locations and then alter the angle. But it's

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<v Speaker 1>it's it's amazing how much changing the angle can effect

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<v Speaker 1>the visual the visual elements of a shot. I mean,

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<v Speaker 1>you can you can just pan the camera thirty degrees

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<v Speaker 1>and you have a completely new background and it looks

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<v Speaker 1>like you're in a totally differ location. And that's a

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<v Speaker 1>trick that everybody uses obviously, not just not just people

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<v Speaker 1>making YouTube videos. Movie makers do this all the time.

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<v Speaker 1>So all right, so you you've got the point, you've

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<v Speaker 1>got scheduled, you've you've scouted out your location. It's time

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<v Speaker 1>to shoot. Explain to the audience what a shoot is

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<v Speaker 1>like from your perspective, Well, figure out uh yeah, the

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<v Speaker 1>angle of the shot itself that we usually do, um

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<v Speaker 1>we we we kind of have a formula as as

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<v Speaker 1>of lately where we do a cold open and then

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<v Speaker 1>the host does the intro and the host host does

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<v Speaker 1>an outro all within the same shot. And cold open

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<v Speaker 1>can be anything. It's literally just like a three to

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<v Speaker 1>five second joke. It can be related to whatever the

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<v Speaker 1>the content is, or it can just be completely random

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<v Speaker 1>that can be inspired by the the backdrop we're in,

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<v Speaker 1>or just whatever we're currently we've currently been talking about. Yeah,

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<v Speaker 1>it can just be anything fun like that. And then um,

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<v Speaker 1>depending on the host, some hosts do um use a

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<v Speaker 1>telepropter and read off a telepropter because you know, a

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<v Speaker 1>lot of the stuff is like heavy information that there,

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<v Speaker 1>right they're giving out. You want to make sure you're

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<v Speaker 1>hitting the right facts and figures you're not. You don't

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<v Speaker 1>want to gues estimate that, oh it's around twenty miles

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<v Speaker 1>if you've got it's twenty three point seven miles. But

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<v Speaker 1>that you know, of course, the more of that you have,

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<v Speaker 1>the harder it is to make sure that you're hitting

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<v Speaker 1>all the numbers correctly exactly. And yeah, that's we also

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<v Speaker 1>have a script supervisor there that um just kind of

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<v Speaker 1>cross checks whatever is being said to make sure we're

0:12:37.200 --> 0:12:40.400
<v Speaker 1>saying it right and right, yeah, not missing anything or

0:12:40.800 --> 0:12:43.840
<v Speaker 1>making any mistakes. And then yeah, we get through the

0:12:43.840 --> 0:12:47.600
<v Speaker 1>meat of the shoot. Um, well, we usually push in

0:12:47.600 --> 0:12:49.480
<v Speaker 1>a little bit more for the meat was what we

0:12:49.480 --> 0:12:52.480
<v Speaker 1>caught the meat the actual list portion of the episode.

0:12:52.520 --> 0:12:54.559
<v Speaker 1>And by pushing you mean you get a tighter shot,

0:12:55.400 --> 0:12:59.680
<v Speaker 1>usually get a tighter shot. And from there we go

0:12:59.760 --> 0:13:03.200
<v Speaker 1>through a few times. If if we want to experiment

0:13:03.240 --> 0:13:06.920
<v Speaker 1>with the delivery of certain certain sentences or certain parts

0:13:06.960 --> 0:13:10.040
<v Speaker 1>will do that. If someone mush mouth something, which I do,

0:13:10.200 --> 0:13:12.880
<v Speaker 1>I do pretty much at least once per episode. There's

0:13:12.880 --> 0:13:16.560
<v Speaker 1>at some point where there's a usually a series of

0:13:17.080 --> 0:13:20.320
<v Speaker 1>soft seas or says and at some point I'm either

0:13:20.400 --> 0:13:23.960
<v Speaker 1>slurring it or I'm running things together. Yeah, and and

0:13:24.000 --> 0:13:27.640
<v Speaker 1>I will tell you I love him to death. Okay,

0:13:28.000 --> 0:13:30.080
<v Speaker 1>I'm proceeding this with I love him to death. But

0:13:30.200 --> 0:13:34.400
<v Speaker 1>Ben Bolan can write some of the hardest things to

0:13:34.600 --> 0:13:38.240
<v Speaker 1>say out loud with the human mouth, right, They're brilliant,

0:13:38.840 --> 0:13:41.560
<v Speaker 1>but they're hard to say. But when you complete it, it

0:13:41.480 --> 0:13:44.120
<v Speaker 1>it sounds great. Oh yeah, no, if you can. If

0:13:44.200 --> 0:13:49.520
<v Speaker 1>it's really putting the responsibility on the presenter, if the

0:13:49.559 --> 0:13:53.440
<v Speaker 1>presenter is capable of taking the time necessary to make

0:13:53.720 --> 0:13:59.440
<v Speaker 1>certain they enunciate properly, then it sounds fantastic. Lauren does

0:13:59.480 --> 0:14:02.320
<v Speaker 1>that to ourself too. She writes most of her own scripts,

0:14:02.360 --> 0:14:05.240
<v Speaker 1>and she'll start fumbling away through a long sentence very

0:14:05.240 --> 0:14:07.400
<v Speaker 1>difficult sinists to say, and she's like, who wrote this?

0:14:07.800 --> 0:14:11.520
<v Speaker 1>Oh yeah, I've done the same thing. Not, I mean

0:14:11.520 --> 0:14:14.560
<v Speaker 1>for forward thinking. I have. I have written episodes for

0:14:14.559 --> 0:14:16.400
<v Speaker 1>forward thinking. And I get to a point where I

0:14:16.400 --> 0:14:20.560
<v Speaker 1>realized in my head this made perfect sense, but as

0:14:20.680 --> 0:14:23.320
<v Speaker 1>as a person attempting to actually say it, it is

0:14:24.040 --> 0:14:25.920
<v Speaker 1>a better way to say, I've got to find a

0:14:25.960 --> 0:14:29.720
<v Speaker 1>different Uh. Yeah. So, and you usually are actually monitoring

0:14:29.840 --> 0:14:32.800
<v Speaker 1>sound during these so you you are present at these shoots.

0:14:32.840 --> 0:14:36.160
<v Speaker 1>Oh yeah, well, I mean yeah, I'm like generally directing,

0:14:36.200 --> 0:14:39.040
<v Speaker 1>if you will, and running sound too, because we kind

0:14:39.040 --> 0:14:41.880
<v Speaker 1>of like to run with a skeleton crew, right. Oh yeah, no,

0:14:42.000 --> 0:14:44.160
<v Speaker 1>that moves faster that way. That's being generous. So we

0:14:44.240 --> 0:14:47.520
<v Speaker 1>usually have one person on the camera, one person on sound,

0:14:47.560 --> 0:14:51.120
<v Speaker 1>and then maybe you have a script supervisor, and then

0:14:51.320 --> 0:14:55.680
<v Speaker 1>and then there's the host, the host, the talent, the talent. Alright,

0:14:55.760 --> 0:14:57.840
<v Speaker 1>so I don't want to put you on the spot, Chandler,

0:14:57.880 --> 0:15:01.720
<v Speaker 1>but who's the best person on camera? Thank you? All right?

0:15:01.800 --> 0:15:04.240
<v Speaker 1>Well then, um, you know you heard it here first books,

0:15:04.760 --> 0:15:07.720
<v Speaker 1>So okay, so now we've got the episode in the can,

0:15:07.760 --> 0:15:15.240
<v Speaker 1>it's shot. What comes next? Ah, the editing comes next? Um.

0:15:15.400 --> 0:15:18.480
<v Speaker 1>I generally, actually I don't even know if I have

0:15:18.600 --> 0:15:21.560
<v Speaker 1>an order of events. I generally just do whatever I

0:15:21.600 --> 0:15:23.400
<v Speaker 1>feel like doing at the time. But yeah, it always

0:15:23.440 --> 0:15:27.120
<v Speaker 1>begins with obviously downloading the footage, putting it all in

0:15:27.200 --> 0:15:33.360
<v Speaker 1>the timeline within um the editing software. Um, I use Premiere.

0:15:33.800 --> 0:15:40.000
<v Speaker 1>We all the editors here now use Adobe, Adobe Sweet Creative,

0:15:40.040 --> 0:15:42.960
<v Speaker 1>Creative Sweets, and I stand by it. It's it's pretty

0:15:42.960 --> 0:15:49.560
<v Speaker 1>amazing all the Adobe programs under one umbrella kind of software.

0:15:49.960 --> 0:15:52.840
<v Speaker 1>And UM, yeah, I used to be final cut, um

0:15:54.000 --> 0:15:56.600
<v Speaker 1>un till till till it's dying breath. I was that

0:15:56.640 --> 0:15:59.320
<v Speaker 1>was all about final cut. Finally made the switch. I

0:15:59.320 --> 0:16:00.640
<v Speaker 1>was like an old ramp. I was like, but I

0:16:00.720 --> 0:16:03.960
<v Speaker 1>know all my shortcuts on fine Okay, Oh no, I

0:16:03.960 --> 0:16:05.800
<v Speaker 1>I was the same way. This is taking me back.

0:16:05.960 --> 0:16:08.040
<v Speaker 1>I was the same way going from word perfect to

0:16:08.080 --> 0:16:12.080
<v Speaker 1>word like word perfect, I knew all the keyboard shortcuts

0:16:12.120 --> 0:16:14.720
<v Speaker 1>for everything, and then word I just felt was dumbing

0:16:14.760 --> 0:16:17.480
<v Speaker 1>everything down these days. If you put me on a

0:16:17.520 --> 0:16:21.160
<v Speaker 1>computer terminal, that's how old we're talking here, that's running

0:16:21.200 --> 0:16:24.000
<v Speaker 1>word perfect. I doubt I could accomplish anything, at least

0:16:24.000 --> 0:16:27.280
<v Speaker 1>not in a timely manner. All right, So you're using Adobe,

0:16:27.720 --> 0:16:32.360
<v Speaker 1>you are you're editing. So typically, do you have like

0:16:32.400 --> 0:16:35.320
<v Speaker 1>maybe an average range of how long, how many hours

0:16:35.320 --> 0:16:37.560
<v Speaker 1>of editing it takes you to do a single episode.

0:16:38.040 --> 0:16:44.200
<v Speaker 1>It really varies to how much content was how much

0:16:44.200 --> 0:16:47.000
<v Speaker 1>content was written, Usually the length of the scriptum directly

0:16:47.840 --> 0:16:50.800
<v Speaker 1>UM effects how long it takes edit. I'd say average

0:16:50.840 --> 0:16:53.520
<v Speaker 1>is anywhere from eight hours on the shortest side to

0:16:53.920 --> 0:16:56.200
<v Speaker 1>sixteen hours on the longer side. Wow, So it could

0:16:56.200 --> 0:16:59.240
<v Speaker 1>be up to two days of editing for a single episode. Yes, yes,

0:16:59.360 --> 0:17:02.840
<v Speaker 1>and that also it depends on the content. How difficult

0:17:02.880 --> 0:17:06.600
<v Speaker 1>it is to find UM I guess, I guess you

0:17:06.680 --> 0:17:08.520
<v Speaker 1>call it b roll or like pictures and video to

0:17:08.560 --> 0:17:13.520
<v Speaker 1>cut away to UM. And also like how kind of

0:17:13.560 --> 0:17:15.560
<v Speaker 1>into the episode. I am like, sometimes I'll get in

0:17:15.560 --> 0:17:19.760
<v Speaker 1>the zone and I'll spend like two hours just working

0:17:19.760 --> 0:17:22.840
<v Speaker 1>on like one kind of transition or section, and I'm

0:17:22.880 --> 0:17:24.600
<v Speaker 1>like and sometimes it doesn't even work out. I'm like,

0:17:24.640 --> 0:17:26.399
<v Speaker 1>I don't like this. This is terrible, Like I just

0:17:26.400 --> 0:17:29.280
<v Speaker 1>wasted two hours. That's tough. So yeah, it also depends

0:17:29.280 --> 0:17:31.439
<v Speaker 1>on how and also how much time I have. Sometimes

0:17:31.440 --> 0:17:33.240
<v Speaker 1>it's like, well, I've got six hours left before I

0:17:33.240 --> 0:17:38.879
<v Speaker 1>need to publish. It's like I work until I guess

0:17:38.880 --> 0:17:42.320
<v Speaker 1>it's finished and I just throw publish it. Well, Uh

0:17:43.080 --> 0:17:45.520
<v Speaker 1>so with that in mind, you know this this these

0:17:45.560 --> 0:17:50.160
<v Speaker 1>hours of of putting in for editing, Uh, are there

0:17:50.160 --> 0:17:54.439
<v Speaker 1>any particular episodes that you've done where you feel and

0:17:54.480 --> 0:17:57.280
<v Speaker 1>we talked about this offline a bit, where you feel like,

0:17:57.560 --> 0:18:02.119
<v Speaker 1>wow that that came together better than I had anticipated,

0:18:02.240 --> 0:18:05.320
<v Speaker 1>or you know, this this flows, this ends up flowing

0:18:05.359 --> 0:18:08.600
<v Speaker 1>so well. I'm really proud of this particular piece. Yeah. Yeah,

0:18:08.600 --> 0:18:11.720
<v Speaker 1>there's quite a few. I I really liked. Um. I

0:18:11.760 --> 0:18:14.560
<v Speaker 1>really liked the one with the Star Trek gadgets, the

0:18:14.600 --> 0:18:17.240
<v Speaker 1>five Star Trek gadgets. That's the one where Ben Bowlan

0:18:17.359 --> 0:18:20.080
<v Speaker 1>sat stone face next right, here was your co pilot.

0:18:20.119 --> 0:18:21.960
<v Speaker 1>You were at a bowling alley and we sat down

0:18:22.000 --> 0:18:25.679
<v Speaker 1>at a table that looked vaguely spaceship ish, like it

0:18:25.720 --> 0:18:30.040
<v Speaker 1>could have fit aboard the original Enterprise, and then I

0:18:30.040 --> 0:18:33.679
<v Speaker 1>would deliver stuff into the camera and just stared straight

0:18:33.720 --> 0:18:36.080
<v Speaker 1>ahead with no expression on his face. I also glad

0:18:36.080 --> 0:18:38.480
<v Speaker 1>that we made it work because you know, that day

0:18:38.520 --> 0:18:40.919
<v Speaker 1>we just had a bowling alley to shooting and were like,

0:18:40.920 --> 0:18:43.760
<v Speaker 1>these are the episodes were shooting. What does Star Trek

0:18:43.800 --> 0:18:46.800
<v Speaker 1>have to do with the bowling alley? Absolutely nothing, right,

0:18:47.119 --> 0:18:49.159
<v Speaker 1>So yeah, the co pilot idea was great. A lot

0:18:49.160 --> 0:18:50.600
<v Speaker 1>of people didn't get it there, like, what what does

0:18:50.640 --> 0:18:53.679
<v Speaker 1>that dude just staring into the camera for Yeah, it was.

0:18:53.760 --> 0:18:55.080
<v Speaker 1>It was one of those things where I was like,

0:18:55.119 --> 0:18:57.399
<v Speaker 1>you know, I'm fine with it. And my favorite was

0:18:57.480 --> 0:19:01.119
<v Speaker 1>that that Ben was wearing a sweat for that particular

0:19:01.119 --> 0:19:05.280
<v Speaker 1>shoot that was reminiscent of Wesley Crusher's sweater from Star

0:19:05.359 --> 0:19:07.879
<v Speaker 1>Trek the next generation had like little color stripes on it,

0:19:08.400 --> 0:19:09.960
<v Speaker 1>so it made me think of Wesley. I was like,

0:19:10.040 --> 0:19:12.320
<v Speaker 1>this is perfect. He's He's like Wesley Crusher and of

0:19:12.359 --> 0:19:14.439
<v Speaker 1>course I'm not going to acknowledge him, and he's just

0:19:14.480 --> 0:19:17.640
<v Speaker 1>gonna sit here unhappy the whole time. But I thought

0:19:17.680 --> 0:19:19.359
<v Speaker 1>I had a really good flow to it. I really

0:19:19.359 --> 0:19:22.160
<v Speaker 1>like the song I chose. It's That's another actually big

0:19:22.240 --> 0:19:29.679
<v Speaker 1>challenge as finding um Creative Commons music to use for

0:19:29.760 --> 0:19:31.680
<v Speaker 1>these YouTube videos, because you know, like when you're putting

0:19:31.720 --> 0:19:33.720
<v Speaker 1>out as many videos a week as we do, we

0:19:33.760 --> 0:19:35.680
<v Speaker 1>can't afford to just buy a song for every single

0:19:35.720 --> 0:19:38.520
<v Speaker 1>YouTube video. Yeah, how many? How many? What the stuffs

0:19:38.520 --> 0:19:41.440
<v Speaker 1>are published? Each week? There's as as and now there's

0:19:41.480 --> 0:19:43.560
<v Speaker 1>two each week. It used to be one, but around

0:19:44.200 --> 0:19:49.160
<v Speaker 1>I think like August or October last year, we started

0:19:49.200 --> 0:19:51.640
<v Speaker 1>going to a week. So yeah, I mean you're you're

0:19:51.640 --> 0:19:55.600
<v Speaker 1>talking about a lot of groundwork to get the just

0:19:55.680 --> 0:19:58.720
<v Speaker 1>the basic components. It's not like we have We don't

0:19:58.760 --> 0:20:02.439
<v Speaker 1>own a data base of music that we know, so

0:20:02.480 --> 0:20:05.240
<v Speaker 1>we we we look for the free music and uh

0:20:05.400 --> 0:20:07.520
<v Speaker 1>I found I found a couple of artists that are

0:20:07.520 --> 0:20:11.920
<v Speaker 1>amazing and they put all their music out under what's

0:20:11.960 --> 0:20:15.760
<v Speaker 1>the free music archive dot com or dot org. That's

0:20:15.760 --> 0:20:18.360
<v Speaker 1>where I go. But I'm just gonna say big, big

0:20:18.359 --> 0:20:21.520
<v Speaker 1>shout out to Jizar j h z z a R.

0:20:21.560 --> 0:20:27.359
<v Speaker 1>If you need good, like quality UM creative commons music

0:20:27.440 --> 0:20:30.879
<v Speaker 1>for your video, check him out. He's he's amazing, awesome.

0:20:31.760 --> 0:20:33.480
<v Speaker 1>So all right, so we got to the point where

0:20:33.520 --> 0:20:36.640
<v Speaker 1>you've done all the edits, it's been eight to sixteen hours.

0:20:36.640 --> 0:20:40.520
<v Speaker 1>You've got the transitions lined up, you have the supporting

0:20:40.520 --> 0:20:44.439
<v Speaker 1>material that is augmenting whatever the script and the host

0:20:44.560 --> 0:20:50.639
<v Speaker 1>are trying to get across. You also, uh, at the

0:20:50.720 --> 0:20:53.760
<v Speaker 1>at the end of the YouTube video when they're on YouTube,

0:20:53.760 --> 0:20:56.560
<v Speaker 1>you have the the various call to actions where they've

0:20:56.560 --> 0:20:59.920
<v Speaker 1>got the annotations or or rather the extra videos to point,

0:21:00.119 --> 0:21:04.320
<v Speaker 1>do you pick those out? UM? I can sometimes if

0:21:04.359 --> 0:21:08.040
<v Speaker 1>I if there's like other videos, even if it's like

0:21:08.040 --> 0:21:11.640
<v Speaker 1>a different UM not channel, a different show, if there's

0:21:11.640 --> 0:21:13.840
<v Speaker 1>like a similar video that would relate to whatever the

0:21:13.840 --> 0:21:16.720
<v Speaker 1>content was in that particular What the Stuff, yeah, I'll

0:21:16.720 --> 0:21:19.439
<v Speaker 1>pick that. But in general, if I'm just kind of

0:21:20.680 --> 0:21:25.080
<v Speaker 1>throwing out annotations for whatever other other what the Stuff

0:21:25.119 --> 0:21:27.879
<v Speaker 1>videos there, I'll just do the most recent stuff videos

0:21:27.880 --> 0:21:32.160
<v Speaker 1>there that came out, so all that happens, you publish

0:21:32.200 --> 0:21:36.200
<v Speaker 1>it and sounds. Can't forget about sounds. Yes, please, let's

0:21:36.200 --> 0:21:41.520
<v Speaker 1>talk about sound. I didn't know anything about sounds going

0:21:41.600 --> 0:21:45.239
<v Speaker 1>into this job, and I gotta say, like that was

0:21:45.920 --> 0:21:48.640
<v Speaker 1>That's been the biggest learning curve for me, is realizing,

0:21:48.680 --> 0:21:50.439
<v Speaker 1>like how I mean, if you think about it, like

0:21:50.560 --> 0:21:55.840
<v Speaker 1>a video is one half the audio and one half visual.

0:21:57.040 --> 0:21:58.919
<v Speaker 1>I was always on the visual side of things and

0:21:58.920 --> 0:22:01.639
<v Speaker 1>don't really think too much about sound. And now now

0:22:01.680 --> 0:22:03.639
<v Speaker 1>they've been doing it for a year, I realized I

0:22:04.000 --> 0:22:06.959
<v Speaker 1>knew nothing, and I'm still learning to this day. Like

0:22:06.960 --> 0:22:09.720
<v Speaker 1>you gotta gotta make sure the levels are right. You

0:22:09.760 --> 0:22:11.840
<v Speaker 1>can't can't let the audio peak too much, can't let

0:22:11.880 --> 0:22:14.680
<v Speaker 1>the music peak too much. It's been a big learning curve.

0:22:14.680 --> 0:22:16.160
<v Speaker 1>You'll actually if you go back and see some old

0:22:16.200 --> 0:22:19.399
<v Speaker 1>What the Stuff videos, you'll see some comments they were

0:22:19.440 --> 0:22:21.840
<v Speaker 1>like the music was way too loud in that one. Yeah,

0:22:21.880 --> 0:22:24.280
<v Speaker 1>And I'm just like I've seen some sometimes it sounds

0:22:24.320 --> 0:22:26.920
<v Speaker 1>good to me in my earphones, but other people don't,

0:22:27.080 --> 0:22:30.320
<v Speaker 1>you know. Well sure, and sometimes sometimes there might be

0:22:30.560 --> 0:22:35.560
<v Speaker 1>like different pitches that hit certain people extra hard. Um.

0:22:35.600 --> 0:22:38.680
<v Speaker 1>I can think of one show's opening theme that has

0:22:38.760 --> 0:22:42.520
<v Speaker 1>a high pitch repeated sound that sometimes, depending upon the volume,

0:22:42.560 --> 0:22:45.280
<v Speaker 1>might have my heading. So that can be a little

0:22:45.720 --> 0:22:49.160
<v Speaker 1>a little much sometimes. So we're talking about talking about

0:22:49.160 --> 0:22:54.080
<v Speaker 1>tech stuff. Um, but alright, so yeah, the sound is

0:22:54.080 --> 0:22:57.320
<v Speaker 1>really important. And also I should point out, like like

0:22:57.440 --> 0:23:01.199
<v Speaker 1>you would see in a lot of a frit professional shoots,

0:23:01.200 --> 0:23:04.280
<v Speaker 1>I mean, ours is a professional shoot. We're not recording

0:23:04.320 --> 0:23:06.760
<v Speaker 1>sound directly into the camera. We're not using a camera

0:23:06.800 --> 0:23:11.679
<v Speaker 1>mounted microphone. You're recording sounds separately. We're wearing lab mics

0:23:11.720 --> 0:23:14.840
<v Speaker 1>that are have a wireless transmitter that transmit to a

0:23:14.840 --> 0:23:19.840
<v Speaker 1>different recorder. And so therefore there's a moment where we

0:23:19.880 --> 0:23:24.159
<v Speaker 1>have to have the audio synced with the video. But

0:23:24.960 --> 0:23:27.960
<v Speaker 1>we don't slate, which is the what you would see

0:23:28.000 --> 0:23:30.840
<v Speaker 1>with your typical television or movie where you know you

0:23:30.880 --> 0:23:33.280
<v Speaker 1>have the clapboard out, it's got the scene number on there,

0:23:33.600 --> 0:23:35.600
<v Speaker 1>clap is where you line up the audio with the yea.

0:23:35.680 --> 0:23:37.640
<v Speaker 1>You look for the spike in the audio and then

0:23:37.680 --> 0:23:39.840
<v Speaker 1>you line the spike in the audio with the motion

0:23:39.880 --> 0:23:43.480
<v Speaker 1>of the clap, and then that lets you have the synchronization.

0:23:43.560 --> 0:23:45.640
<v Speaker 1>So how do you sync the sound to the audio.

0:23:46.400 --> 0:23:51.280
<v Speaker 1>We actually just use a software called Pluralize, where you

0:23:51.400 --> 0:23:55.119
<v Speaker 1>just give them the audio and the video and it'll

0:23:55.160 --> 0:23:59.280
<v Speaker 1>find the on the onboard camera audio and line that

0:23:59.400 --> 0:24:02.399
<v Speaker 1>up with the lava audio that you recorded. So what

0:24:02.440 --> 0:24:05.119
<v Speaker 1>it's doing is it's taking we are recording audio with

0:24:05.200 --> 0:24:07.440
<v Speaker 1>the camera, but that's not the audio that you're hearing

0:24:07.960 --> 0:24:10.440
<v Speaker 1>when you watch one of these episodes. It's being used

0:24:10.480 --> 0:24:13.960
<v Speaker 1>as a reference track, and then the software does it

0:24:14.000 --> 0:24:17.840
<v Speaker 1>all for you, which it doesn't always work out. Yeah,

0:24:17.960 --> 0:24:19.679
<v Speaker 1>a lot of times. And when we're filming outside, if

0:24:19.680 --> 0:24:22.720
<v Speaker 1>the wind is blowing pretty heavily, the onboard audio, all

0:24:22.760 --> 0:24:25.480
<v Speaker 1>you hear is just the blowing of the wind, and

0:24:25.520 --> 0:24:28.760
<v Speaker 1>it's just like so in those cases you have and

0:24:28.760 --> 0:24:30.520
<v Speaker 1>then you have to do it manually, which can be

0:24:30.520 --> 0:24:34.000
<v Speaker 1>pretty tough. Pretty tough, Yeah, I can't. It's not it's

0:24:34.000 --> 0:24:36.520
<v Speaker 1>not difficult to just it's a little time consuming sometimes

0:24:36.600 --> 0:24:39.040
<v Speaker 1>right to find that one moment where you thinking, oh,

0:24:39.080 --> 0:24:41.760
<v Speaker 1>this is where he made that noise. No, that was

0:24:41.800 --> 0:24:44.480
<v Speaker 1>a different noise, Jonathan. Sometimes you'll line up yeah, like

0:24:44.520 --> 0:24:47.600
<v Speaker 1>an intro, and you realize you're lining up a completely

0:24:47.600 --> 0:24:49.720
<v Speaker 1>different take and you're like, why is that? Why is

0:24:49.760 --> 0:24:52.919
<v Speaker 1>the audio off? Now? Yeah? Yeah, that's and see that.

0:24:53.080 --> 0:24:54.920
<v Speaker 1>That to me is one of those fascinating things because

0:24:54.960 --> 0:24:56.520
<v Speaker 1>I take it for granted all the time, you know,

0:24:57.560 --> 0:25:01.600
<v Speaker 1>because people have consistently done really good jobs in television

0:25:01.600 --> 0:25:04.280
<v Speaker 1>and movies. You know, you just assume, oh, everything is

0:25:04.320 --> 0:25:06.199
<v Speaker 1>picked up at the same time, and you're fine, and

0:25:06.560 --> 0:25:09.440
<v Speaker 1>you don't really think necessarily, oh, this was recorded in

0:25:09.520 --> 0:25:13.800
<v Speaker 1>two on two separate media simultaneously and then had to

0:25:13.800 --> 0:25:17.600
<v Speaker 1>be married together to become the thing you're actually experiencing.

0:25:18.160 --> 0:25:20.359
<v Speaker 1>So I always find that fascinating. Well, you know, I

0:25:20.400 --> 0:25:23.200
<v Speaker 1>had also asked you about the possibility of talking about

0:25:23.280 --> 0:25:28.360
<v Speaker 1>things that you find particularly interesting or inspirational as a creator,

0:25:28.520 --> 0:25:31.360
<v Speaker 1>Like when you when you watch things, are there any

0:25:31.400 --> 0:25:35.159
<v Speaker 1>examples of things that you've seen, whether their movies, television,

0:25:35.240 --> 0:25:38.800
<v Speaker 1>or other YouTube videos? Uh that you're you you see

0:25:38.800 --> 0:25:41.680
<v Speaker 1>it and you think, now that is really an interesting approach.

0:25:41.760 --> 0:25:45.440
<v Speaker 1>That's something I would love to give a shot at man.

0:25:45.640 --> 0:25:49.800
<v Speaker 1>I mean, yeah, see things all the time every day,

0:25:49.840 --> 0:25:52.640
<v Speaker 1>like YouTube videos, movies, anything like that. I mean as

0:25:52.680 --> 0:25:56.320
<v Speaker 1>an editor, I've only been a quote unquote professional editor

0:25:56.359 --> 0:25:58.840
<v Speaker 1>here at How Stuff Works for a year now, a

0:25:58.880 --> 0:26:02.719
<v Speaker 1>little bit over a year, and I've never i mean,

0:26:02.720 --> 0:26:04.600
<v Speaker 1>I've been editing since I was in high school, but

0:26:04.720 --> 0:26:07.720
<v Speaker 1>I've never edited at such a such a clip with

0:26:07.880 --> 0:26:11.119
<v Speaker 1>so so much content per week that I feel like

0:26:11.160 --> 0:26:14.439
<v Speaker 1>I've learned a whole lot um, mainly in terms of

0:26:14.480 --> 0:26:21.080
<v Speaker 1>like flow and pacing and how much power the editor has. Yeah,

0:26:21.600 --> 0:26:24.200
<v Speaker 1>and an editor has the power to take something that's

0:26:24.240 --> 0:26:27.439
<v Speaker 1>good and turn it into something that's amazing, and like

0:26:27.480 --> 0:26:29.879
<v Speaker 1>you're talking like yeah, just like the difference in like

0:26:30.000 --> 0:26:34.080
<v Speaker 1>one frame of time can make a complete difference of

0:26:34.160 --> 0:26:36.760
<v Speaker 1>like how how how a scene feels or how an

0:26:36.760 --> 0:26:40.600
<v Speaker 1>episode can feel. Like you take I'm gonna say, like

0:26:40.720 --> 0:26:43.199
<v Speaker 1>a shot of a of a man who's looking at

0:26:43.200 --> 0:26:46.399
<v Speaker 1>a woman, kind of a flat affect um and facial tone.

0:26:46.840 --> 0:26:48.840
<v Speaker 1>You hold it for a certain period of time, you

0:26:48.880 --> 0:26:50.520
<v Speaker 1>get the sense that he's in love with this person.

0:26:50.960 --> 0:26:52.880
<v Speaker 1>You hold it for a second longer, he's in love

0:26:52.960 --> 0:26:56.280
<v Speaker 1>but unsure of whether this love means something, hold it

0:26:56.320 --> 0:26:59.119
<v Speaker 1>a second longer. He feels sorry for holding a second longer.

0:26:59.600 --> 0:27:02.520
<v Speaker 1>He does, trust you know, it's just like completely Yeah,

0:27:02.640 --> 0:27:06.320
<v Speaker 1>just the timing of and I mean within within you know,

0:27:06.720 --> 0:27:11.719
<v Speaker 1>movies or sort of like dramatic narratives or even just

0:27:11.840 --> 0:27:15.040
<v Speaker 1>in um a YouTube video or like a an interview.

0:27:15.080 --> 0:27:19.960
<v Speaker 1>Even I did an interview with Christian and Annalie knew

0:27:20.000 --> 0:27:24.199
<v Speaker 1>It's from IO nine, and just that was that was

0:27:24.240 --> 0:27:27.440
<v Speaker 1>a big learning experience for me, just realizing like there's

0:27:27.480 --> 0:27:31.600
<v Speaker 1>a lot that goes into editing an interview, especially when

0:27:31.600 --> 0:27:35.840
<v Speaker 1>you're limited in how much like how many how many

0:27:35.880 --> 0:27:39.879
<v Speaker 1>pieces of equipment you have, like if you're lucky you

0:27:39.880 --> 0:27:42.439
<v Speaker 1>here at holstaff Works, because this was an interview that

0:27:42.480 --> 0:27:46.520
<v Speaker 1>was done on location, right Dragon, Yeah, So like like

0:27:46.880 --> 0:27:49.280
<v Speaker 1>it's not like we could set up you know, a

0:27:49.359 --> 0:27:53.760
<v Speaker 1>multi camera approach with three cameras, right yeah, I think

0:27:53.760 --> 0:27:57.720
<v Speaker 1>you're camera. You only had one, Yeah, which I mean

0:27:57.800 --> 0:28:01.080
<v Speaker 1>obviously that means that you have to make that critical

0:28:01.400 --> 0:28:05.040
<v Speaker 1>choice right up front of where's the camera, what's the

0:28:05.080 --> 0:28:09.639
<v Speaker 1>how are we framing this? Because like a four K camera,

0:28:09.920 --> 0:28:11.880
<v Speaker 1>but we were going to put the video out as

0:28:11.920 --> 0:28:18.400
<v Speaker 1>a shoot it wide digitally push in yeah, yeah, fake

0:28:18.600 --> 0:28:21.119
<v Speaker 1>multiple camera. We've done the same thing with forward thinking,

0:28:21.200 --> 0:28:24.080
<v Speaker 1>where which I love, By the way, I love. It

0:28:24.119 --> 0:28:26.320
<v Speaker 1>was terrifying when I found out that I was going

0:28:26.359 --> 0:28:30.760
<v Speaker 1>to be shooting on four K, because this in four

0:28:30.840 --> 0:28:34.360
<v Speaker 1>K detail, that is yeah, no, gosh, I don't want

0:28:34.359 --> 0:28:36.879
<v Speaker 1>to I don't want to see that. But then finding

0:28:36.880 --> 0:28:39.240
<v Speaker 1>out that four K means half the number of takes,

0:28:39.280 --> 0:28:42.200
<v Speaker 1>I was totally on board because I don't use it.

0:28:42.240 --> 0:28:45.040
<v Speaker 1>I don't use a teleprompter for um, for forward thinking,

0:28:45.040 --> 0:28:47.240
<v Speaker 1>but I do use one. I use one for what

0:28:47.320 --> 0:28:51.840
<v Speaker 1>the stuff, um yeah, no, yeah, there's no teleprompter for

0:28:51.840 --> 0:28:55.080
<v Speaker 1>forward thinking. There's no It's just me and the crew,

0:28:55.920 --> 0:28:58.400
<v Speaker 1>uh and so. And in the early days it was

0:28:58.400 --> 0:29:00.920
<v Speaker 1>a full crew. These days we've we've got the skeleton

0:29:00.960 --> 0:29:04.040
<v Speaker 1>crew approach because we've really figured out how to streamline

0:29:04.040 --> 0:29:06.959
<v Speaker 1>the whole process. It took more than a year of

0:29:06.960 --> 0:29:09.240
<v Speaker 1>hard work to figure that out. And that's the thing

0:29:09.280 --> 0:29:10.960
<v Speaker 1>is that it's just like any other job, right, the

0:29:11.000 --> 0:29:14.840
<v Speaker 1>more you do it, the more you start realizing, oh,

0:29:15.440 --> 0:29:17.240
<v Speaker 1>I can do this thing, and it'll save me all

0:29:17.240 --> 0:29:18.640
<v Speaker 1>this time. I think of all the time I would

0:29:18.640 --> 0:29:21.520
<v Speaker 1>have saved if I had known this before it's so

0:29:21.640 --> 0:29:24.680
<v Speaker 1>daunting to think about, like how much you don't know,

0:29:24.960 --> 0:29:27.720
<v Speaker 1>and like how much time you could save, Like once

0:29:27.760 --> 0:29:29.760
<v Speaker 1>you learn what it is you need to notice, save

0:29:29.840 --> 0:29:32.480
<v Speaker 1>that time. Like, yeah, I thought I was a good editor.

0:29:32.560 --> 0:29:35.840
<v Speaker 1>I really did, like going into going into this job,

0:29:35.880 --> 0:29:37.760
<v Speaker 1>and then a year later, I'm like, man, I knew

0:29:37.760 --> 0:29:43.560
<v Speaker 1>nothing exactly is coming. Uh yeah, no, it's it's I

0:29:43.600 --> 0:29:46.160
<v Speaker 1>know exactly what you're what you're saying, because it's kind

0:29:46.160 --> 0:29:49.640
<v Speaker 1>of like doing the video hosting stuff. I had done

0:29:49.720 --> 0:29:54.760
<v Speaker 1>plenty of stage performances, I had done presentations, and I

0:29:54.800 --> 0:29:56.880
<v Speaker 1>had done some video work, but I had not really

0:29:56.920 --> 0:30:00.160
<v Speaker 1>done video host work, right, And that's a different set

0:30:00.160 --> 0:30:04.040
<v Speaker 1>of skills than other types of prefermance, same sort of thing,

0:30:04.080 --> 0:30:05.800
<v Speaker 1>though you know, you you do it enough times, and

0:30:05.840 --> 0:30:08.160
<v Speaker 1>if you, I mean, if people like you enough for

0:30:08.200 --> 0:30:11.360
<v Speaker 1>you to stick around, you learn people don't like you,

0:30:11.360 --> 0:30:15.040
<v Speaker 1>you find out pretty quickly. So uh But at any rate,

0:30:15.640 --> 0:30:17.640
<v Speaker 1>I wanted to talk also about one of my favorite

0:30:18.360 --> 0:30:21.440
<v Speaker 1>videos that we've worked on together. It was an incredibly

0:30:21.480 --> 0:30:26.080
<v Speaker 1>daunting task. It was a huge amount of material we gathered.

0:30:26.720 --> 0:30:31.120
<v Speaker 1>We're talking specifically about how the w w E experience works.

0:30:31.560 --> 0:30:33.760
<v Speaker 1>Now I've talked about this on the show in the past.

0:30:34.840 --> 0:30:38.880
<v Speaker 1>I am UH, I am a Rasslin fan, like back

0:30:38.920 --> 0:30:41.800
<v Speaker 1>in the day when it was Rasslin. Uh here in Georgia.

0:30:41.840 --> 0:30:45.560
<v Speaker 1>We're talking Georgia Championship Wrestling, World Class Championship Wrestling, World

0:30:46.000 --> 0:30:49.000
<v Speaker 1>w c W, eventually UH all that kind of stuff,

0:30:49.000 --> 0:30:51.600
<v Speaker 1>and then eventually w WF and then w w E.

0:30:52.240 --> 0:30:56.479
<v Speaker 1>So we got the opportunity to go to UH the

0:30:56.480 --> 0:31:01.360
<v Speaker 1>the nearby arena to shoot behind this footage of the

0:31:01.400 --> 0:31:06.960
<v Speaker 1>crew setting up for a taping, so a SmackDown which

0:31:07.000 --> 0:31:11.320
<v Speaker 1>is taped and then and then broadcast later. And we

0:31:11.440 --> 0:31:14.280
<v Speaker 1>got access to the arena early on when the crew

0:31:14.440 --> 0:31:17.240
<v Speaker 1>was really you know, setting up, and they had already

0:31:17.280 --> 0:31:19.440
<v Speaker 1>been working for a couple of hours by the time

0:31:19.480 --> 0:31:22.800
<v Speaker 1>we got there. Um, but we got to shoot a

0:31:22.960 --> 0:31:26.760
<v Speaker 1>whole bunch of material. And how many cameras do we

0:31:26.800 --> 0:31:29.680
<v Speaker 1>have there? We had the go pro, the go pro,

0:31:30.040 --> 0:31:32.760
<v Speaker 1>we had a five D No, we had to five

0:31:32.840 --> 0:31:36.360
<v Speaker 1>d s and in a seven S, so we had

0:31:36.400 --> 0:31:39.160
<v Speaker 1>we had we had four cameras there, so four cameras,

0:31:39.200 --> 0:31:42.600
<v Speaker 1>one of which was just sitting there gathering footage. That

0:31:42.680 --> 0:31:44.560
<v Speaker 1>was the time that was the most fun because we

0:31:44.560 --> 0:31:46.440
<v Speaker 1>were setting that up. And that's when security came by

0:31:46.480 --> 0:31:48.480
<v Speaker 1>and said, hey, guys, how are you doing, Hey, what's up?

0:31:49.080 --> 0:31:50.880
<v Speaker 1>When are you doing? And they jumped on us pretty fast.

0:31:50.920 --> 0:31:52.920
<v Speaker 1>But but but they were they were super cool. I mean

0:31:52.960 --> 0:31:55.640
<v Speaker 1>everyone at w W was super cool. And we we

0:31:55.800 --> 0:31:57.760
<v Speaker 1>told them like, oh, we're here with how stuff works,

0:31:57.800 --> 0:32:00.400
<v Speaker 1>and uh down there's our our ba us. You can

0:32:00.400 --> 0:32:02.360
<v Speaker 1>talk with them and everything they were. They talked with him.

0:32:02.400 --> 0:32:03.960
<v Speaker 1>Everything was awesome and like all right, guys, you're good

0:32:03.960 --> 0:32:06.600
<v Speaker 1>to go. And that was it. They've never gotten our way.

0:32:06.640 --> 0:32:08.680
<v Speaker 1>They helped us out, they talked to us whenever we

0:32:08.680 --> 0:32:11.920
<v Speaker 1>needed to talk to them. I don't think anyone, like,

0:32:11.960 --> 0:32:15.040
<v Speaker 1>considering how much orchestration was going on with them putting

0:32:15.120 --> 0:32:19.680
<v Speaker 1>together this massive show, I don't think anyone got yelled

0:32:19.720 --> 0:32:22.040
<v Speaker 1>at for like being in the way or anything. And

0:32:22.080 --> 0:32:24.280
<v Speaker 1>I'm sure we were in the way they were. Yeah,

0:32:24.280 --> 0:32:26.880
<v Speaker 1>it's probably a case of they're just their masters in

0:32:26.960 --> 0:32:29.080
<v Speaker 1>their domain. They knew exactly what they were doing, and yeah,

0:32:29.080 --> 0:32:31.720
<v Speaker 1>they were very friendly and eager to help us out

0:32:31.760 --> 0:32:34.360
<v Speaker 1>with anything, or you know, like a couple of times,

0:32:34.360 --> 0:32:36.400
<v Speaker 1>like if I was we were getting a shot of

0:32:36.440 --> 0:32:38.240
<v Speaker 1>like you know, somebody setting up a certain light, and

0:32:38.280 --> 0:32:40.400
<v Speaker 1>I didn't really get it in time. Sometimes a crewman

0:32:40.440 --> 0:32:41.960
<v Speaker 1>would notice me, like you want me to do that again?

0:32:42.240 --> 0:32:44.120
<v Speaker 1>You know, Yeah, he'd do it for us and we

0:32:44.240 --> 0:32:46.600
<v Speaker 1>get a second take. Yeah, we get a second take. Yeah.

0:32:46.760 --> 0:32:49.360
<v Speaker 1>The crew was amazing. Everyone everyone that was really awesome.

0:32:49.320 --> 0:32:52.160
<v Speaker 1>And the referees were phenomenal. They were super nice and

0:32:52.280 --> 0:32:54.600
<v Speaker 1>very informative and would would stop and talk with us

0:32:54.600 --> 0:32:57.240
<v Speaker 1>about anything, you know, if we were interested in something,

0:32:57.480 --> 0:33:00.320
<v Speaker 1>and it was crazy like they were just picking the

0:33:00.400 --> 0:33:04.280
<v Speaker 1>veil away to explain exactly what goes into and why

0:33:04.480 --> 0:33:07.200
<v Speaker 1>things are the way they are, which was great. That's

0:33:07.240 --> 0:33:10.720
<v Speaker 1>exactly what we were there to capture. And the superstars

0:33:10.720 --> 0:33:14.000
<v Speaker 1>were awesome too. We interviewed a few superstars yeah, how

0:33:14.000 --> 0:33:20.120
<v Speaker 1>many four? It was right Back Ziggler seth rawlins Italia

0:33:20.960 --> 0:33:23.800
<v Speaker 1>and they were all fantastic. Yeah, they were great interviews. Yeah.

0:33:23.840 --> 0:33:27.160
<v Speaker 1>My favorite was were you doing sound for those two?

0:33:28.240 --> 0:33:31.080
<v Speaker 1>Was when when we were interviewing right Back and you said,

0:33:31.600 --> 0:33:33.960
<v Speaker 1>I thought at first all the low levels were going crazy,

0:33:33.960 --> 0:33:36.480
<v Speaker 1>and then I realized it's just his voice has so

0:33:36.600 --> 0:33:38.960
<v Speaker 1>much base to it, Like that was I was shaking

0:33:39.400 --> 0:33:41.560
<v Speaker 1>while listening to his audio. Yeah, I guess it was

0:33:41.560 --> 0:33:43.880
<v Speaker 1>good that we didn't have the big show Mike at

0:33:43.880 --> 0:33:45.680
<v Speaker 1>the time, because he came and chatted for a while.

0:33:45.760 --> 0:33:48.560
<v Speaker 1>Yeah that was hilarious. Yeah, but yeah, I remember putting

0:33:48.560 --> 0:33:52.480
<v Speaker 1>the laws on right back's shirt right like Ray and

0:33:52.640 --> 0:33:55.560
<v Speaker 1>the collar around his neck and realizing his neck was

0:33:56.040 --> 0:33:59.720
<v Speaker 1>larger than the thickest part of my thigh. Oh my god,

0:33:59.760 --> 0:34:03.440
<v Speaker 1>he's guys. Yeah he has called the big guys. Yeah, yeah,

0:34:03.600 --> 0:34:06.640
<v Speaker 1>we uh So anyway, that was a full day of shooting.

0:34:07.440 --> 0:34:11.760
<v Speaker 1>How how much footage? And I realized the term footage

0:34:11.800 --> 0:34:14.120
<v Speaker 1>is kind of outdated since that dates back to the

0:34:14.120 --> 0:34:16.920
<v Speaker 1>film days, but how much how much footage did you

0:34:16.960 --> 0:34:21.200
<v Speaker 1>guys have? Do you do you think? Um? Not including

0:34:21.200 --> 0:34:24.640
<v Speaker 1>the interviews, we probably had about six hours of fote.

0:34:24.800 --> 0:34:27.000
<v Speaker 1>That video, by the way, is around ten minutes long,

0:34:27.800 --> 0:34:30.799
<v Speaker 1>so it was like six hours maybe a little bit more,

0:34:31.120 --> 0:34:33.520
<v Speaker 1>um because yeah, we were unn multiple cameras at the

0:34:33.520 --> 0:34:35.280
<v Speaker 1>same time and we were there most of the day.

0:34:36.040 --> 0:34:38.359
<v Speaker 1>Um so yeah, about six hours of footage and in

0:34:38.360 --> 0:34:41.400
<v Speaker 1>interviews on top of it, and that was that was

0:34:41.400 --> 0:34:42.840
<v Speaker 1>a lot of fun. That's like my favorite kind of

0:34:42.920 --> 0:34:46.120
<v Speaker 1>video to edit and also my least favorite in terms

0:34:46.160 --> 0:34:48.640
<v Speaker 1>of like how much brain power it takes because how

0:34:48.640 --> 0:34:52.440
<v Speaker 1>do you pick. I mean it was after making videos

0:34:52.440 --> 0:34:55.240
<v Speaker 1>like that that I had a lot more respect for

0:34:56.200 --> 0:35:00.680
<v Speaker 1>documentary editors anyone that's ever edited a documentary. If you

0:35:00.719 --> 0:35:03.160
<v Speaker 1>think about it, it's like, most of the time when

0:35:03.200 --> 0:35:05.560
<v Speaker 1>you make a documentary, you have like just a wealth

0:35:05.600 --> 0:35:08.719
<v Speaker 1>of footage and you're like, how do I craft a

0:35:08.800 --> 0:35:10.799
<v Speaker 1>narrative out of all this footage? You literally have to

0:35:10.840 --> 0:35:13.120
<v Speaker 1>create a narrative. You don't really have a script. Well

0:35:13.120 --> 0:35:16.520
<v Speaker 1>you do have a script eventually, but but kind of

0:35:16.560 --> 0:35:19.000
<v Speaker 1>make it based on what you what you got, what

0:35:19.040 --> 0:35:21.720
<v Speaker 1>you got? Yeah, yeah, exactly. I didn't. I didn't write,

0:35:22.640 --> 0:35:25.440
<v Speaker 1>Like the voiceover was something I recorded well after we

0:35:25.520 --> 0:35:29.400
<v Speaker 1>had shot everything. I had specific questions that I wanted

0:35:29.440 --> 0:35:35.040
<v Speaker 1>to ask the ring crew and the superstars, But apart

0:35:35.120 --> 0:35:38.359
<v Speaker 1>from that, I didn't have, you know, the narrative written

0:35:38.400 --> 0:35:39.759
<v Speaker 1>out because it didn't know what we were going to

0:35:39.800 --> 0:35:42.640
<v Speaker 1>get and it would depend entirely upon what we were

0:35:42.640 --> 0:35:45.480
<v Speaker 1>able to to see and record while we were there.

0:35:45.760 --> 0:35:47.280
<v Speaker 1>And as it turns out, we were able to record.

0:35:47.280 --> 0:35:49.120
<v Speaker 1>I mean, we were the first video crew allowed to

0:35:49.120 --> 0:35:51.080
<v Speaker 1>go under the ring at w w E. Yeah, it

0:35:51.120 --> 0:35:53.640
<v Speaker 1>was pretty sweet. Yeah, that was pretty awesome. I was.

0:35:55.200 --> 0:35:58.320
<v Speaker 1>I remember being under there and thinking, I can't imagine

0:35:58.320 --> 0:36:01.680
<v Speaker 1>being one of the guys who hides under the ring

0:36:01.760 --> 0:36:03.799
<v Speaker 1>while the match is going on to pop out and

0:36:03.920 --> 0:36:06.920
<v Speaker 1>sabotage like that. That's one of those story elements that

0:36:06.960 --> 0:36:12.040
<v Speaker 1>you see pop up occasionally in storylines. Man, I can't

0:36:12.440 --> 0:36:19.000
<v Speaker 1>imagine the sound of that compressing. Yeah, just be nearby

0:36:19.080 --> 0:36:20.359
<v Speaker 1>and hearing it. I was like, yeah, I don't even

0:36:20.400 --> 0:36:22.880
<v Speaker 1>want to know what that's happening. Yeah, we got to.

0:36:23.000 --> 0:36:24.520
<v Speaker 1>We got to hear some of it because we were

0:36:24.560 --> 0:36:27.960
<v Speaker 1>there while they were doing some rehearsals and stuff and uh,

0:36:28.000 --> 0:36:31.120
<v Speaker 1>you know, just just warm ups things like that, and uh,

0:36:31.160 --> 0:36:33.040
<v Speaker 1>you know, we didn't shoot any of that, but but

0:36:33.080 --> 0:36:35.360
<v Speaker 1>it was really exciting to kind of just be present

0:36:35.480 --> 0:36:37.360
<v Speaker 1>for it. It was, you know, like it was getting

0:36:37.360 --> 0:36:39.279
<v Speaker 1>a chance to peek behind the scenes and it was

0:36:39.320 --> 0:36:43.440
<v Speaker 1>really neat. So you had a huge amount of information

0:36:43.480 --> 0:36:47.400
<v Speaker 1>to sort through. You you really in in many ways,

0:36:47.440 --> 0:36:51.319
<v Speaker 1>you've got to really shape the way that story played out.

0:36:51.360 --> 0:36:53.719
<v Speaker 1>And I wrote some voiceover, but you and I worked

0:36:53.719 --> 0:36:55.799
<v Speaker 1>together on that too, where you even came back with

0:36:55.840 --> 0:36:57.880
<v Speaker 1>some notes so I could come back in and record

0:36:57.960 --> 0:37:01.040
<v Speaker 1>some other things. A little differently, so it worked matched

0:37:01.120 --> 0:37:04.160
<v Speaker 1>up better with the footage that we had exactly. So

0:37:04.160 --> 0:37:07.200
<v Speaker 1>it's a really collaborative process. There's a lot of fun. Yeah,

0:37:07.280 --> 0:37:10.320
<v Speaker 1>and then you know, um, but yeah, it's it's always

0:37:10.320 --> 0:37:13.279
<v Speaker 1>a daunting task at first because you just go, how

0:37:13.840 --> 0:37:15.360
<v Speaker 1>how the hell am I going to take six hours

0:37:15.440 --> 0:37:18.120
<v Speaker 1>and put it down into ten minutes and and like

0:37:18.480 --> 0:37:21.960
<v Speaker 1>it's it's a blessing and occurs to have cameraman as

0:37:21.960 --> 0:37:25.200
<v Speaker 1>good as we have. Casey and Paul were like their

0:37:25.200 --> 0:37:28.879
<v Speaker 1>footage was spectacular, So we had a lot of once

0:37:28.880 --> 0:37:30.279
<v Speaker 1>again it's a good problem. We had a lot of

0:37:30.280 --> 0:37:33.319
<v Speaker 1>issues where it's like we have five different ways to

0:37:33.440 --> 0:37:38.080
<v Speaker 1>show this one thing happening the fun and they're all good, Um, yeah,

0:37:38.080 --> 0:37:40.480
<v Speaker 1>which way is the best? Yeah? So maybe maybe one

0:37:40.520 --> 0:37:42.600
<v Speaker 1>day we'll do we'll do the outtakes where it will

0:37:42.680 --> 0:37:46.880
<v Speaker 1>just be two hours over random b roll. There's like,

0:37:46.960 --> 0:37:49.360
<v Speaker 1>there's probably a hundred different ways this video because it

0:37:49.400 --> 0:37:51.040
<v Speaker 1>turned out and all of them would have been good.

0:37:51.080 --> 0:37:52.719
<v Speaker 1>And of course we got to work with w W

0:37:53.000 --> 0:37:56.160
<v Speaker 1>and they sent us some footage which was fantastic then,

0:37:56.200 --> 0:37:58.799
<v Speaker 1>but that of course means that you had even more

0:37:58.960 --> 0:38:02.360
<v Speaker 1>tough choices, like where do you put these things? How

0:38:02.400 --> 0:38:06.400
<v Speaker 1>how how do we use the footage to emphasize points

0:38:06.520 --> 0:38:10.080
<v Speaker 1>in the in the arc of the w w E experience?

0:38:10.640 --> 0:38:13.480
<v Speaker 1>And are there elements where even if you really like

0:38:13.560 --> 0:38:15.960
<v Speaker 1>a shot, you're like, man, I hate losing this, but

0:38:18.080 --> 0:38:21.160
<v Speaker 1>you gotta you gotta be ready to to to cut

0:38:21.200 --> 0:38:23.319
<v Speaker 1>the best of the best if it isn't serving the

0:38:23.360 --> 0:38:26.880
<v Speaker 1>purpose of whatever the video is. Um. So yeah, that

0:38:27.000 --> 0:38:30.600
<v Speaker 1>was one where uh uh we were all really proud

0:38:30.760 --> 0:38:32.080
<v Speaker 1>of the work we did. I mean, it was a

0:38:32.160 --> 0:38:35.279
<v Speaker 1>huge amount of work, but it was also, like I said,

0:38:35.280 --> 0:38:38.200
<v Speaker 1>a really collaborative experience and everybody really pulled their weight

0:38:38.200 --> 0:38:41.719
<v Speaker 1>on that one. So that was a great kind of

0:38:42.239 --> 0:38:48.640
<v Speaker 1>uh deep dive into a mega episode, which that's not

0:38:48.680 --> 0:38:53.880
<v Speaker 1>a what the stuff that was its own how Yeah,

0:38:53.920 --> 0:38:57.320
<v Speaker 1>that was a good one. Yeah. There are several episodes

0:38:57.440 --> 0:39:00.520
<v Speaker 1>that that I've been part of or that I watched

0:39:00.520 --> 0:39:03.400
<v Speaker 1>that I've really enjoyed. Are there any others that you

0:39:03.480 --> 0:39:08.520
<v Speaker 1>are particularly fond of or Yeah, there's one with Chuck

0:39:09.040 --> 0:39:13.480
<v Speaker 1>Um where he does five false history facts. I really

0:39:13.560 --> 0:39:16.000
<v Speaker 1>enjoyed that one mainly just because you can really see

0:39:16.280 --> 0:39:20.160
<v Speaker 1>Um Chuck's personality kind of shows through really well on

0:39:20.200 --> 0:39:22.239
<v Speaker 1>that one. He's just a fun guy to be around.

0:39:22.280 --> 0:39:26.400
<v Speaker 1>So Chuck's just, yeah, he's just one of those genuinely affable,

0:39:26.520 --> 0:39:31.480
<v Speaker 1>fun guys. And he's I felt like in that episode. Yeah,

0:39:31.520 --> 0:39:35.120
<v Speaker 1>he's he's He's definitely got a wicked sense of humor too,

0:39:35.400 --> 0:39:38.359
<v Speaker 1>which is fantastic. Uh. And that's the other neat thing

0:39:38.400 --> 0:39:41.880
<v Speaker 1>about what the stuff is that there's so many different houses. Yeah,

0:39:42.000 --> 0:39:45.319
<v Speaker 1>it's kind of like each each episode has its own

0:39:45.320 --> 0:39:50.000
<v Speaker 1>flavor depending on who's hosting. Lauren. Lauren's great. She brings

0:39:50.040 --> 0:39:54.040
<v Speaker 1>the kind of dark and twisted side to science a

0:39:54.080 --> 0:39:57.319
<v Speaker 1>lot um. She did one on waves Space is Trying

0:39:57.360 --> 0:39:59.200
<v Speaker 1>to Kill You. I really like how that one turned out.

0:39:59.600 --> 0:40:05.320
<v Speaker 1>We have coming out today called um Bizarre Medical Treatments,

0:40:06.480 --> 0:40:08.680
<v Speaker 1>and we did an interesting cold open. It doesn't really

0:40:08.680 --> 0:40:10.879
<v Speaker 1>have anything to do with medical treatments, but we did

0:40:10.880 --> 0:40:13.480
<v Speaker 1>a Blair Witch Project intro. We kind of recreated the

0:40:13.560 --> 0:40:16.759
<v Speaker 1>ending to the Blair Witch Project. And she's standing in

0:40:16.760 --> 0:40:19.479
<v Speaker 1>the corner. She was standing in the corner. Yeah, that's great.

0:40:19.600 --> 0:40:22.359
<v Speaker 1>I've been forbidden doing that by my wife. By the way,

0:40:22.719 --> 0:40:28.120
<v Speaker 1>what standing in the corner affected her so much too? Man,

0:40:28.320 --> 0:40:30.160
<v Speaker 1>I was just I was going back and looking at

0:40:30.160 --> 0:40:33.279
<v Speaker 1>it after we shot it, just just kind of see

0:40:33.320 --> 0:40:36.120
<v Speaker 1>it again because it's been years and yeah, my skin

0:40:36.200 --> 0:40:39.560
<v Speaker 1>was crawling immediately again. Again, It's one of those things

0:40:39.560 --> 0:40:43.279
<v Speaker 1>where you know, using the right image at the for

0:40:43.360 --> 0:40:47.240
<v Speaker 1>the right amount of time can evoke a very strong

0:40:47.320 --> 0:40:50.520
<v Speaker 1>emotional response in the audience exactly, and and you know,

0:40:50.560 --> 0:40:54.279
<v Speaker 1>it's it's it's really kind of remarkable how a lot

0:40:54.320 --> 0:40:58.880
<v Speaker 1>of the job is maybe not manipulating your audience, but

0:40:58.880 --> 0:41:02.759
<v Speaker 1>but encouraging the right kind of response so that you're

0:41:02.880 --> 0:41:05.280
<v Speaker 1>the stuff you are creating has the greatest possible impact.

0:41:05.400 --> 0:41:08.200
<v Speaker 1>Whatever that impact might be, you know, will be dependent

0:41:08.280 --> 0:41:12.520
<v Speaker 1>upon the content itself. Um. Yeah, I mean I love

0:41:12.560 --> 0:41:14.400
<v Speaker 1>the fact that we have all these different hosts and

0:41:14.440 --> 0:41:17.200
<v Speaker 1>that in general, I would say that what the stuff

0:41:17.360 --> 0:41:20.560
<v Speaker 1>voice is a little tongue in cheek, a little a

0:41:20.600 --> 0:41:23.520
<v Speaker 1>little snarky, maybe not snarky, but definitely tongue in cheek,

0:41:24.040 --> 0:41:28.640
<v Speaker 1>definitely a playful uh. And then depending upon the host,

0:41:28.840 --> 0:41:31.840
<v Speaker 1>that playfulness comes out in different ways. So, for example,

0:41:31.880 --> 0:41:34.279
<v Speaker 1>all the Jonathan Strickland hosted ones tend to be a

0:41:34.280 --> 0:41:37.200
<v Speaker 1>little dorky and goofy because that's who I am, which

0:41:37.239 --> 0:41:39.879
<v Speaker 1>I embrace, that's I mean, I realized I am never

0:41:39.920 --> 0:41:44.120
<v Speaker 1>going to be the cool dude who is like like

0:41:44.800 --> 0:41:47.920
<v Speaker 1>super laid back and is funny, and everyone's like like,

0:41:48.080 --> 0:41:50.360
<v Speaker 1>I'm not going to be the cocktail guy. That's not

0:41:50.400 --> 0:41:52.880
<v Speaker 1>gonna be me. You're cool in your own right, thank you.

0:41:52.960 --> 0:41:57.080
<v Speaker 1>I appreciate that. Alright, alright, alright, so yeah it's uh,

0:41:57.120 --> 0:41:59.120
<v Speaker 1>you know, but but that is awesome. Now, it's a

0:41:59.120 --> 0:42:02.719
<v Speaker 1>it's a great opportunity. Do you. Kristen actually made me

0:42:02.719 --> 0:42:06.680
<v Speaker 1>think of different personalities. Kristen has one on phobias, and

0:42:06.719 --> 0:42:09.520
<v Speaker 1>you know, she clearly comes from some sort of drama

0:42:09.640 --> 0:42:13.120
<v Speaker 1>improv background because she has like so many different characters

0:42:13.200 --> 0:42:17.520
<v Speaker 1>and styles and voices, and it just it blows my mind.

0:42:17.560 --> 0:42:20.640
<v Speaker 1>Sometimes I'll just like let the camera run with her,

0:42:20.880 --> 0:42:24.279
<v Speaker 1>and even when she's done with like the section that

0:42:24.320 --> 0:42:27.440
<v Speaker 1>she was recording, I won't say cuts. Then she'll just

0:42:27.440 --> 0:42:29.799
<v Speaker 1>start riffing because she doesn't know how to stop until

0:42:29.800 --> 0:42:33.520
<v Speaker 1>I say cut, and I get some great stuff from her,

0:42:33.800 --> 0:42:36.760
<v Speaker 1>fantastic Maybe I'll maybe I'll try and give you some stuff,

0:42:36.800 --> 0:42:38.920
<v Speaker 1>because you know, that's one of the reasons why I

0:42:38.960 --> 0:42:41.759
<v Speaker 1>love working with Ben um. Ben and I both have

0:42:41.800 --> 0:42:44.719
<v Speaker 1>an improv background. Christ Is great at that. So, yeah,

0:42:44.760 --> 0:42:48.560
<v Speaker 1>all the three of us have improvisational comedy backgrounds, and

0:42:48.600 --> 0:42:52.080
<v Speaker 1>so like, whenever I get into a video where Ben

0:42:52.120 --> 0:42:54.799
<v Speaker 1>and I are both in that video, it's always fun

0:42:54.800 --> 0:42:59.000
<v Speaker 1>to play off of him, definitely, because we know we'll

0:42:59.040 --> 0:43:02.960
<v Speaker 1>support one another in our various bizarre choices. And sometimes

0:43:03.000 --> 0:43:06.480
<v Speaker 1>that works out too to video gold. Sometimes that's in

0:43:06.480 --> 0:43:10.560
<v Speaker 1>a blooper reel. Sometimes yeah, just will forever remain on

0:43:10.160 --> 0:43:13.759
<v Speaker 1>the editing floor, I say, I always say go for it,

0:43:13.840 --> 0:43:15.319
<v Speaker 1>and people like, should we try this? I'm like, yeah,

0:43:15.400 --> 0:43:18.440
<v Speaker 1>let's try it, and if it doesn't work, it won't

0:43:17.520 --> 0:43:20.400
<v Speaker 1>so much easier to pull it back than it is

0:43:20.440 --> 0:43:23.279
<v Speaker 1>to tell people to give me more, right, because give

0:43:23.320 --> 0:43:26.760
<v Speaker 1>me more makes a person feel like they are somehow,

0:43:26.920 --> 0:43:30.600
<v Speaker 1>like they're underperforming. That's not necessarily what you mean. You

0:43:30.680 --> 0:43:33.400
<v Speaker 1>might just mean I just need like this needs to

0:43:33.400 --> 0:43:37.160
<v Speaker 1>be intense, I need more intensity or whatever. Um, And

0:43:38.040 --> 0:43:40.000
<v Speaker 1>these episodes are so easy to set up, like why

0:43:40.040 --> 0:43:43.080
<v Speaker 1>not just kind of play around, you know? And I

0:43:43.120 --> 0:43:46.000
<v Speaker 1>mean it's as as an actor, it's definitely one of

0:43:46.080 --> 0:43:49.000
<v Speaker 1>those things where I had to teach myself it's much

0:43:49.080 --> 0:43:52.560
<v Speaker 1>better to make a big choice and be told to

0:43:52.560 --> 0:43:55.359
<v Speaker 1>pull it back than to do a small choice and

0:43:55.400 --> 0:43:59.080
<v Speaker 1>have a director think that's all you're capable of doing. Yeah,

0:44:00.200 --> 0:44:02.239
<v Speaker 1>and I and I yeah, and I hope everyone like

0:44:02.480 --> 0:44:05.040
<v Speaker 1>trust me enough to know that, like if you know,

0:44:05.320 --> 0:44:07.200
<v Speaker 1>you should be brave enough to try something even if

0:44:07.239 --> 0:44:09.279
<v Speaker 1>it seems a little outside of your comfort zone, and

0:44:09.320 --> 0:44:11.800
<v Speaker 1>just know that, like if it didn't work out, it

0:44:11.840 --> 0:44:14.279
<v Speaker 1>won't make the final part, like I'll be able to tell.

0:44:14.760 --> 0:44:19.960
<v Speaker 1>So do we have any blooper reels in planning stages? Um,

0:44:20.120 --> 0:44:23.480
<v Speaker 1>I've constantly um any any good bloopers. I'll kind of

0:44:24.040 --> 0:44:25.960
<v Speaker 1>make my own seat as I make my own timeline.

0:44:25.960 --> 0:44:27.480
<v Speaker 1>I can go back through the project piles and I

0:44:27.520 --> 0:44:30.040
<v Speaker 1>could piece together, but I actually do put I still

0:44:30.400 --> 0:44:32.400
<v Speaker 1>on occasion put some good bloopers at the end of

0:44:32.440 --> 0:44:35.880
<v Speaker 1>the episode itself. I mean, I don't make any because

0:44:36.239 --> 0:44:40.040
<v Speaker 1>I'm one takes tricklin. But you know, I also know

0:44:40.200 --> 0:44:41.920
<v Speaker 1>you you you actually do have a talent for that,

0:44:41.920 --> 0:44:43.600
<v Speaker 1>because like sometimes I was like, man, do we just

0:44:43.640 --> 0:44:47.439
<v Speaker 1>shoot this in like ten minutes? Well, whereas I'm thinking,

0:44:47.480 --> 0:44:50.800
<v Speaker 1>I guess we can reshoot it just to have two options.

0:44:50.840 --> 0:44:52.640
<v Speaker 1>But it was already good for this And that's the

0:44:52.640 --> 0:44:54.520
<v Speaker 1>thing that I'm always asking you guys, right, I'm like,

0:44:54.640 --> 0:44:57.239
<v Speaker 1>are you sure you guys don't need another one? Because

0:44:57.280 --> 0:44:59.680
<v Speaker 1>I'm always second guessing myself. You know, when I'm when

0:44:59.680 --> 0:45:02.160
<v Speaker 1>I'm in the moment, I can't tell if it's good

0:45:02.239 --> 0:45:05.160
<v Speaker 1>or not because I'm I'm just doing it, doing it

0:45:05.200 --> 0:45:07.680
<v Speaker 1>the best way I know how, And then I rely

0:45:07.960 --> 0:45:10.239
<v Speaker 1>very heavily upon a director to tell me if I

0:45:10.280 --> 0:45:12.759
<v Speaker 1>have you know, like like Jonathan, could you try this again,

0:45:12.800 --> 0:45:15.120
<v Speaker 1>but do it in this other way? Like I think

0:45:15.120 --> 0:45:18.799
<v Speaker 1>it might be more beneficial for you to have more gravitas,

0:45:18.920 --> 0:45:21.279
<v Speaker 1>which I don't know where I'm going to pull that

0:45:21.320 --> 0:45:25.959
<v Speaker 1>out if that's over the direction, but whatever. Um. But yeah,

0:45:26.200 --> 0:45:28.480
<v Speaker 1>it turns out that I guess it's my sensibility. It

0:45:28.840 --> 0:45:31.719
<v Speaker 1>tends to go well with the scripts that I tend

0:45:31.760 --> 0:45:34.560
<v Speaker 1>to do, and and it also speaks highly of the

0:45:34.560 --> 0:45:38.279
<v Speaker 1>writers who, when they know which person is going to

0:45:38.360 --> 0:45:41.600
<v Speaker 1>host a particular episode, they tend to write to that

0:45:41.640 --> 0:45:46.000
<v Speaker 1>person's strengths. There's some episodes where we have a script

0:45:46.080 --> 0:45:48.440
<v Speaker 1>and we haven't assigned it a host, and in that case,

0:45:48.520 --> 0:45:51.160
<v Speaker 1>the script is kind of like a it's kind of

0:45:51.200 --> 0:45:54.960
<v Speaker 1>waiting for personality to be injected into it. Um. But

0:45:55.000 --> 0:45:57.200
<v Speaker 1>there are other times where like, oh, it's Jonathan, let's

0:45:57.200 --> 0:46:00.400
<v Speaker 1>make him do that terrible Christopher walkin impression. Does write

0:46:00.400 --> 0:46:02.560
<v Speaker 1>that in and I don't do it. I heard that

0:46:02.719 --> 0:46:05.759
<v Speaker 1>can give me a crisper walking impression. I like to

0:46:05.760 --> 0:46:08.839
<v Speaker 1>do Christopher walking as if he were hot spur from

0:46:08.920 --> 0:46:10.960
<v Speaker 1>Henry the fourth part one. So you're gonna get a

0:46:10.960 --> 0:46:15.640
<v Speaker 1>little Shakespeare took. But for mine own bot, my lord,

0:46:16.000 --> 0:46:19.160
<v Speaker 1>I could be contended to be there in respect for

0:46:19.320 --> 0:46:27.960
<v Speaker 1>the love I bear your house. That good. Yeah, you

0:46:27.960 --> 0:46:29.959
<v Speaker 1>gotta do that. You gotta do the like no good

0:46:30.000 --> 0:46:32.960
<v Speaker 1>for you. That was good. It's also good to It's

0:46:32.960 --> 0:46:36.120
<v Speaker 1>also good to occasionally occasionally do like a whisper, like

0:46:37.000 --> 0:46:41.880
<v Speaker 1>you know, you gotta run down the road fast, like

0:46:41.920 --> 0:46:43.719
<v Speaker 1>you gotta do what I'm goner. I'm gonna have to

0:46:43.719 --> 0:46:46.680
<v Speaker 1>practice my walking. Now is the world. I don't do

0:46:46.680 --> 0:46:49.000
<v Speaker 1>an impression of walking. I do an impression of an

0:46:49.000 --> 0:46:53.000
<v Speaker 1>impressionist doing impression of walking. That's that's how far removed

0:46:53.000 --> 0:46:55.080
<v Speaker 1>mine is. But that's all right. Reminds me of Michael

0:46:55.120 --> 0:46:57.840
<v Speaker 1>Caine doing an impression of people doing Michael Caine impression.

0:46:58.000 --> 0:47:01.160
<v Speaker 1>I've never seen that I have. It was in an interview,

0:47:01.160 --> 0:47:04.279
<v Speaker 1>and I don't remember what it was. Yeah, some some

0:47:04.320 --> 0:47:07.480
<v Speaker 1>sort of show. You know, everyone does impressions of you

0:47:07.520 --> 0:47:09.560
<v Speaker 1>and he's like, yeah, they're terrible. I do see that.

0:47:09.600 --> 0:47:12.160
<v Speaker 1>The secret to saying his name the way he says

0:47:12.200 --> 0:47:18.440
<v Speaker 1>his name is to say the words my cocaine, cocaine, cocaine. Yeah,

0:47:18.960 --> 0:47:22.040
<v Speaker 1>that's the secret to saying his name. It's a little

0:47:22.040 --> 0:47:24.120
<v Speaker 1>off topic, but then you rate, Yeah, where do we go?

0:47:25.920 --> 0:47:28.640
<v Speaker 1>So this was great. I love that we had a

0:47:28.719 --> 0:47:30.560
<v Speaker 1>chance to sit down and kind of talk about what

0:47:30.600 --> 0:47:33.640
<v Speaker 1>it is you do and how it's done, and also

0:47:33.680 --> 0:47:36.280
<v Speaker 1>to maybe introduce people to the series What the Stuff,

0:47:36.280 --> 0:47:38.399
<v Speaker 1>because it it is one of those where you're going

0:47:38.440 --> 0:47:42.160
<v Speaker 1>to get a full view of the capabilities of how

0:47:42.239 --> 0:47:46.600
<v Speaker 1>stuff works. We're talking about a team of writers, many

0:47:46.680 --> 0:47:49.200
<v Speaker 1>of whom are also some of the hosts of the show.

0:47:49.880 --> 0:47:53.160
<v Speaker 1>You have a variation of hosts so that people from

0:47:53.239 --> 0:47:58.400
<v Speaker 1>your favorite podcast. They're all in these various episodes, huge

0:47:58.480 --> 0:48:02.760
<v Speaker 1>number of topics ranging from science to technology to pop

0:48:02.800 --> 0:48:06.799
<v Speaker 1>culture to everything in between. Um, and we're having a

0:48:06.800 --> 0:48:11.080
<v Speaker 1>blast doing them. Um. Any passed any final thoughts before

0:48:11.160 --> 0:48:15.200
<v Speaker 1>we sign off? Really? I mean, I guess, yeah, if you,

0:48:16.800 --> 0:48:19.800
<v Speaker 1>if you, if you're a casual movie watcher, or watch

0:48:20.160 --> 0:48:23.319
<v Speaker 1>videos on YouTube or any sort of video content. Try

0:48:23.360 --> 0:48:24.960
<v Speaker 1>to try to think about the editing every now and then,

0:48:25.239 --> 0:48:27.560
<v Speaker 1>try to try to actually analyze what's going on there,

0:48:27.560 --> 0:48:31.480
<v Speaker 1>because you you'd be surprised at how impressive of of

0:48:31.480 --> 0:48:33.759
<v Speaker 1>of a job it is. A lot of times it

0:48:33.800 --> 0:48:36.000
<v Speaker 1>goes kind of like good sound design too. It's like

0:48:36.200 --> 0:48:38.840
<v Speaker 1>it goes unnoticed, like if you did your job correctly,

0:48:39.440 --> 0:48:41.399
<v Speaker 1>people don't even think about it. Yeah, it's it's when

0:48:41.600 --> 0:48:46.040
<v Speaker 1>editing has been poor that it becomes noticeable, right, because

0:48:46.080 --> 0:48:48.480
<v Speaker 1>then it becomes a detriment. I think of films where

0:48:48.520 --> 0:48:51.799
<v Speaker 1>I feel like the story was disjointed, and often that's

0:48:51.840 --> 0:48:57.120
<v Speaker 1>because you'll have a narrative moment happening in the film,

0:48:57.239 --> 0:49:00.440
<v Speaker 1>there's a cut to a new scene before the previous

0:49:00.480 --> 0:49:04.640
<v Speaker 1>one has had any distinct resolution, and it might move

0:49:04.680 --> 0:49:07.799
<v Speaker 1>on to something different, and ultimately that can cause an

0:49:07.840 --> 0:49:12.640
<v Speaker 1>audience to feel a little lost or unsatisfied. And if

0:49:12.680 --> 0:49:15.960
<v Speaker 1>you're watching a great movie with great editing, then you

0:49:16.000 --> 0:49:18.120
<v Speaker 1>know that doesn't you're just like, oh, that was a

0:49:18.120 --> 0:49:20.440
<v Speaker 1>fun movie. But if you watch one where the editing

0:49:20.600 --> 0:49:23.360
<v Speaker 1>was disjointed, either on purpose in order to achieve a

0:49:23.360 --> 0:49:27.680
<v Speaker 1>specific effect or just incompetently done. Then you could be

0:49:27.719 --> 0:49:31.160
<v Speaker 1>feeling a little uncertain and lost. But then there's also

0:49:31.200 --> 0:49:34.719
<v Speaker 1>the movies that the editing is almost a character in

0:49:34.760 --> 0:49:38.840
<v Speaker 1>itself because it's just so jarring. Um Mad Max, the

0:49:38.880 --> 0:49:41.279
<v Speaker 1>most recent Mad Max here, I think, yeah, I just

0:49:41.320 --> 0:49:44.279
<v Speaker 1>saw that the other night and blew my mind. But yeah,

0:49:44.280 --> 0:49:48.960
<v Speaker 1>the editing is so intense. Do do Warrior for the wind?

0:49:49.040 --> 0:49:53.880
<v Speaker 1>That like guitar? That that was next level? Yeah. I

0:49:53.920 --> 0:49:57.719
<v Speaker 1>think of Tarantino's films. Tarantino's films where the editing is

0:49:57.920 --> 0:50:01.759
<v Speaker 1>very much upon it. He's manipulating the audi and uh,

0:50:01.800 --> 0:50:04.719
<v Speaker 1>yeah you can. I mean that some of the best

0:50:04.840 --> 0:50:07.920
<v Speaker 1>editing I've seen in films consistently came out of the

0:50:07.960 --> 0:50:12.719
<v Speaker 1>Tarantino movies. Um so yeah, I mean, very good point.

0:50:12.800 --> 0:50:15.120
<v Speaker 1>Definitely pay attention to that. Keep in mind if you

0:50:15.239 --> 0:50:19.840
<v Speaker 1>have a goal of getting into the video industry. Editor

0:50:19.920 --> 0:50:21.960
<v Speaker 1>is one of the best things I can think of,

0:50:22.040 --> 0:50:25.359
<v Speaker 1>simply because you have a direct hand in how that

0:50:25.440 --> 0:50:28.960
<v Speaker 1>story plays out. I mean, you know sometimes you know,

0:50:29.000 --> 0:50:32.719
<v Speaker 1>a director's job is to get the performances that is

0:50:32.840 --> 0:50:34.959
<v Speaker 1>that are needed to tell the story, but the editor

0:50:35.040 --> 0:50:37.279
<v Speaker 1>is the one that puts it together. And you know,

0:50:37.400 --> 0:50:39.120
<v Speaker 1>like I said, you can have you can have a

0:50:39.160 --> 0:50:42.759
<v Speaker 1>good amount of material from a director and turn it

0:50:42.800 --> 0:50:46.839
<v Speaker 1>into a great movie with a very talented editor. Yeah.

0:50:46.880 --> 0:50:51.680
<v Speaker 1>So I'm I am constantly thankful for the skill of

0:50:51.680 --> 0:50:55.040
<v Speaker 1>the editors here at How Stuff Works because I might

0:50:55.120 --> 0:50:57.239
<v Speaker 1>do there are times where I'll do it take and

0:50:57.239 --> 0:50:59.000
<v Speaker 1>I'll think I probably could have done that better, And

0:50:59.000 --> 0:51:01.080
<v Speaker 1>then when I see the video and my wow, they

0:51:01.120 --> 0:51:03.719
<v Speaker 1>really put that together in such a way that it

0:51:03.840 --> 0:51:07.719
<v Speaker 1>was it was perfect. I couldn't the thing that the

0:51:07.800 --> 0:51:11.000
<v Speaker 1>doubt I felt in the moment was completely removed by

0:51:11.080 --> 0:51:15.440
<v Speaker 1>the skill of the editors. So oh no, I won't

0:51:15.480 --> 0:51:19.680
<v Speaker 1>because you keep me employed, all right. So um, anyway,

0:51:19.760 --> 0:51:22.080
<v Speaker 1>thank you so much Chandler for joining us. Guys. Make

0:51:22.120 --> 0:51:25.040
<v Speaker 1>sure you check at What the Stuff episode Man, that

0:51:25.280 --> 0:51:27.959
<v Speaker 1>is what the Stuff shows are so much fun to do,

0:51:28.320 --> 0:51:30.640
<v Speaker 1>so check those out, and if you have any suggestions

0:51:30.680 --> 0:51:33.080
<v Speaker 1>for future episodes of tech Stuff, you can send me

0:51:33.120 --> 0:51:35.919
<v Speaker 1>a message. The email addresses tech Stuff at how stuff

0:51:35.960 --> 0:51:39.080
<v Speaker 1>Works dot com, or drop me a line on Facebook

0:51:39.200 --> 0:51:41.120
<v Speaker 1>or Twitter or Tumbler. The handle it all three of

0:51:41.160 --> 0:51:43.560
<v Speaker 1>those is tech Stuff h s W. And I'll talk

0:51:43.600 --> 0:51:50.319
<v Speaker 1>to you again really soon. For more on Mix and

0:51:50.360 --> 0:52:01.479
<v Speaker 1>thousands of other topics, stuff works, dot Com look