WEBVTT - Managing Pain through Virtual Reality

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<v Speaker 1>In the future, managing pain may involve putting on a

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<v Speaker 1>helmet and entering another world. I'm Jonathan Strickland and this

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<v Speaker 1>is text up Daily. In the nineteen nineties, VR became

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<v Speaker 1>a big tech buzzword that had a lot of hype

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<v Speaker 1>behind it. From Hollywood to mainstream reporting. It seemed like

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<v Speaker 1>everyone was convinced that we would soon be entering virtual

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<v Speaker 1>realms for the most mundane computer transactions. Everything from games

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<v Speaker 1>to shopping would be affected. Any experience you had in

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<v Speaker 1>the real world could be and would be simulated and

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<v Speaker 1>enhanced in the virtual one. But the technology of VR

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<v Speaker 1>at the time was fairly primitive and incredibly expensive. The

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<v Speaker 1>experience of using VR did not match up to the

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<v Speaker 1>ones that people expected. Interest in the field began to wane,

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<v Speaker 1>and soon VR pioneers found themselves struggling to make progress

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<v Speaker 1>and to raise money needed for research and development. That

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<v Speaker 1>didn't stop VR from evolving, however, and one the areas

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<v Speaker 1>of research that showed promise was in medicine. Working with

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<v Speaker 1>doctors of different disciplines, VR experts have found that virtual

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<v Speaker 1>reality can be an effective method to treat certain conditions

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<v Speaker 1>and pain itself. For example, doctors have seen great success

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<v Speaker 1>when using virtual reality to help patients deal with anxiety

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<v Speaker 1>or even phobias. Virtual reality exposure therapy has been used

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<v Speaker 1>to reduce the impact phobias can have. VR gives people

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<v Speaker 1>the chance to progress through cognitive behavioral therapy, identifying the

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<v Speaker 1>thoughts that lead to negative feelings and finding ways to

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<v Speaker 1>replace those thoughts with more positive ones. Doctors pair this

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<v Speaker 1>within vivo exposure therapy. One interesting thing is that people

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<v Speaker 1>can and do go through the same emotional reactions when

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<v Speaker 1>they encounter a virtual representation of their fear as they

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<v Speaker 1>would with the real thing. A person afraid of heights

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<v Speaker 1>will feel his or her body react to being on

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<v Speaker 1>a virtual skyscraper as it would in a real location.

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<v Speaker 1>Because the patient knows they are in reality within a

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<v Speaker 1>safe physical environment, they don't necessarily feel as much anxiety

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<v Speaker 1>leading up to the therapy. This helps them cope with

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<v Speaker 1>the experience and use various techniques to deal with their fears.

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<v Speaker 1>The same is true with therapy designed to treat general anxiety.

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<v Speaker 1>VR in many ways helps people explore techniques like meditation,

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<v Speaker 1>which have been proven to work as a coping mechanism,

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<v Speaker 1>but doctors rarely suggest meditation to patients. Largely because such

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<v Speaker 1>advice often goes unheeded. VR can also be used to

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<v Speaker 1>help deal with acute pain. Hunter Hoffman, a researcher at

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<v Speaker 1>the University of Washington, has done a great deal of

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<v Speaker 1>work exploring this use of VR. Some of that work

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<v Speaker 1>includes helping to distract burn patients during wound care. Patients

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<v Speaker 1>with burns must have their wounds cleaned frequently, a process

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<v Speaker 1>as often accompanied by severe acute pain. Hoffman's work has

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<v Speaker 1>found that when patients participate in an immersive virtual experience,

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<v Speaker 1>they tend to register less pain than if they were

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<v Speaker 1>to watch a meditative video or do nothing at all.

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<v Speaker 1>Patients have reported experience as much as twenty five percent

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<v Speaker 1>less pain than they would feel otherwise. This is tremendous news.

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<v Speaker 1>If VR can be used to help treat people's pain,

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<v Speaker 1>it can reduce their dependence upon powerful pain killers. In

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<v Speaker 1>the United States, opioids, drugs that are similar to opium

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<v Speaker 1>and that bind to one or more of the three

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<v Speaker 1>opioid receptors of the body, are a big problem. Opioid

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<v Speaker 1>use can be accompanied by a sense of euphoria as

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<v Speaker 1>well as pain relief. This has led some people to

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<v Speaker 1>misuse the drugs even following the directions of medical staff

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<v Speaker 1>can lead to a dependence upon opioids. Misuse can also

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<v Speaker 1>lead to overdoses, which can be fatal. Creating a new

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<v Speaker 1>method to help manage pain could literally save lives. It's

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<v Speaker 1>fair to point out, though, that while VR is a

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<v Speaker 1>relatively new technology, the technique to reduce pain by giving

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<v Speaker 1>the brain a different task to focus upon isn't new.

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<v Speaker 1>Whether it is meditation or some other task, people have

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<v Speaker 1>known for centuries that occupying the brain can cut down

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<v Speaker 1>on the amount of pain we consciously experience. The hypothesis

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<v Speaker 1>for what is going on goes like this, Pain is

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<v Speaker 1>communicated through our nervous system. The pain signals come from

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<v Speaker 1>our peripheral nervous system to our brains, which then register

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<v Speaker 1>the signals and produce the sensation of pain. When we

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<v Speaker 1>focus on another task or experience, we shut down some

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<v Speaker 1>of those pathways that otherwise would allow pain to get through.

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<v Speaker 1>Your brain is too busy to feel pain, I imagine

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<v Speaker 1>this is what Patrick Swayzy's brain was doing through most

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<v Speaker 1>of Roadhouse. While VR has become an effective tool for

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<v Speaker 1>treating acute pain, the question remains whether or not it

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<v Speaker 1>will be equally as useful when dealing with chronic pain.

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<v Speaker 1>Much of that is dependent upon the patient following instructions

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<v Speaker 1>and using the VR hardware to go into a virtual environment.

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<v Speaker 1>It's possible that future hospitals will put post op patients

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<v Speaker 1>through virtual reality pain management sessions, improving their overall quality

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<v Speaker 1>of life while avoiding the use of chemical pain suppressants.

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<v Speaker 1>That's all for today. To learn more about virtual reality

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<v Speaker 1>and medicine, subscribe to the tech Stuff podcast. We explore

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<v Speaker 1>these and other tech topics in much greater detail. See

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<v Speaker 1>You Against It.