WEBVTT - The Future Right Now

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<v Speaker 1>Welcome to tex Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>John Than Strickland. I'm an executive producer with I Heart

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<v Speaker 1>Radio and how the tech are you today? We're going

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<v Speaker 1>to talk about the future, and I've got jokes about that,

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<v Speaker 1>because the future is where you and I will spend

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<v Speaker 1>the rest of our lives. For those plan nine from

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<v Speaker 1>other space fans out there that shout out as to you,

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<v Speaker 1>this episode is sponsored by Nissan. Nissan asked me if

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<v Speaker 1>I could talk about the future, and it was really

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<v Speaker 1>exciting to get that opportunity and I'm happy to seize

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<v Speaker 1>it now. I've talked a lot in recent episodes about

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<v Speaker 1>stuff like the metaverse, uh, the concept of web three

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<v Speaker 1>some people call it web three point oh, and the

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<v Speaker 1>controversial subject of n f T S. And I've been

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<v Speaker 1>pretty critical of how things are going so far. But

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<v Speaker 1>I thought this is a good opportunity for me to

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<v Speaker 1>take a step back, try and take a more objective look,

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<v Speaker 1>talk about what the premise is behind all of these

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<v Speaker 1>semi related topics, and to get an idea of what

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<v Speaker 1>could be. Because again we're going to talk about the future,

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<v Speaker 1>We're also going to talk about how things are going

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<v Speaker 1>right now and give some unfortunate examples of fumbling the bag,

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<v Speaker 1>because that has happened. It tends to happen whenever there's

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<v Speaker 1>a massive transition in tech. So this is not me saying, hey,

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<v Speaker 1>remember all that stuff I said that was critical of

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<v Speaker 1>these technologies, forget it. This is saying, all right, there

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<v Speaker 1>are problems right now, but what could we expect assuming

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<v Speaker 1>we work out all the problems, what could be the

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<v Speaker 1>future now? In order to do that, we're gonna have

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<v Speaker 1>to talk about a lot of different cons ups. One

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<v Speaker 1>of those a big important one is the blockchain, which

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<v Speaker 1>of course was made famous by cryptocurrency. One of the

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<v Speaker 1>earliest descriptions of blockchain came out of a white paper

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<v Speaker 1>written by someone who was going by the name of

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<v Speaker 1>Satoshi Nakamoto. So this was the same white paper that

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<v Speaker 1>first introduced the concept of bitcoin. So what is a

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<v Speaker 1>block chain? Well, as simply as I can put it,

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<v Speaker 1>it is a shared ledger that is made up of

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<v Speaker 1>blocks of transactions or other data. Transactions don't have to

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<v Speaker 1>be you know, I spent as much money to buy

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<v Speaker 1>that thing. Transactions can be I sent a message to

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<v Speaker 1>this other person but they are blocks of transactions that

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<v Speaker 1>are arranged in a chain, with the earliest transactions at

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<v Speaker 1>the far end or beginning of the chain, and the

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<v Speaker 1>most recent transactions being in a block that's at the

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<v Speaker 1>end of the chain. Each block along that chain depends

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<v Speaker 1>in part upon the values of the blocks that came

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<v Speaker 1>before it. This is really important because it means you

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<v Speaker 1>cannot make a change to an earlier block in the

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<v Speaker 1>chain without affecting all the blocks that come after it.

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<v Speaker 1>So I'll use an example. Let's say that I was

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<v Speaker 1>one of the first folks in on bitcoin. I wasn't,

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<v Speaker 1>or else i'd be a bazillionaire. But let's say that

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<v Speaker 1>I was, and I get some bitcoin one way or another.

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<v Speaker 1>We don't really have to go into cryptocurrency mining or

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<v Speaker 1>crypto exchanges in this episode. And I use that bitcoin

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<v Speaker 1>to buy something like a pizza. And at the time,

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<v Speaker 1>because bitcoin are worth practically nothing, it takes thousands of

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<v Speaker 1>bitcoin for me to buy this pizza. And I'm so

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<v Speaker 1>early in the bitcoin days that this transaction takes place,

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<v Speaker 1>and say just the third block on the chain, which

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<v Speaker 1>means within thirty minutes of bitcoin hitting the scene, I

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<v Speaker 1>have been part of it. Now flash forward a few years.

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<v Speaker 1>All right, it's several years since my eventful pizza purchase

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<v Speaker 1>with bitcoin, and I'm reflecting on how I spent I

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<v Speaker 1>don't know, like fifty thousand bitcoin to buy a pizza,

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<v Speaker 1>but now a single bitcoin is worth thousands of dollars.

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<v Speaker 1>Back then, it was worth a fraction of a penny.

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<v Speaker 1>So I'm sitting there thinking, Hey, if I had just

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<v Speaker 1>held onto those bitcoin that I owned, I'd be so

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<v Speaker 1>dang wealthy. Now i'd be I'd be crazy rich. So

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<v Speaker 1>maybe I want to be all sneaky and I want

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<v Speaker 1>to go back and delete my pizza transaction that I

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<v Speaker 1>did so many years ago so that I can repossess

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<v Speaker 1>the money that I had spent. Well, that would mean

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<v Speaker 1>I'd have to go into this public ledger and change

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<v Speaker 1>block number three in the chain. And now there are

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<v Speaker 1>hundreds and hundreds and hundreds of blocks that are after

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<v Speaker 1>number three. So the big problem, of course, is that

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<v Speaker 1>block number four and every block after it depends in

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<v Speaker 1>part on the value represented by block number three. So

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<v Speaker 1>if I make a change in block three, it affects

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<v Speaker 1>the whole chain after that. And because the chain is

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<v Speaker 1>a ledger and this ledger is shared with everyone in

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<v Speaker 1>the system. Everybody can see that the ledger has been changed,

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<v Speaker 1>that someone has tried to alter it, so the system

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<v Speaker 1>can then be corrected and my nefarious crypto heist will

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<v Speaker 1>be thwarted. So one thing that makes block chains useful

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<v Speaker 1>is that they represent a trustworthy chain of custody. If

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<v Speaker 1>the data in a system is in the form of

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<v Speaker 1>a block chain, it is effectively immutable, unchangeable. This could

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<v Speaker 1>be useful for all sorts of transactions. Imagine real estate

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<v Speaker 1>deeds that are stored on a block chain. It would

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<v Speaker 1>be clear who owned the rights to any particular estate.

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<v Speaker 1>If the deed were to change hands, it would be

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<v Speaker 1>reflected in this ledger. You could avoid situations where you

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<v Speaker 1>have multiple parties all claiming ownership of the same thing.

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<v Speaker 1>Because the record of transactions would be viewable and unchangeable,

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<v Speaker 1>you would know for sure who has ownership of it.

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<v Speaker 1>Of course, there's still other things you have to worry about,

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<v Speaker 1>like people tricking each other into giving up access to

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<v Speaker 1>their digital wallets that's where digital assets live, like cryptocurrency,

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<v Speaker 1>for example. So while the blockchain itself is secure, that

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<v Speaker 1>doesn't mean the system as a whole is secure. You've

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<v Speaker 1>still got weak points that batties can target. This is

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<v Speaker 1>why we hear about stuff like hackers stealing bitcoins and

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<v Speaker 1>n f t s and stuff like that, because the

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<v Speaker 1>hackers typically target either individual users or they target cryptocurrency exchanges,

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<v Speaker 1>but the chain itself remains steady. Okay, now I just

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<v Speaker 1>mentioned n f t s, so let's really get into

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<v Speaker 1>that because the way people have behaved around n f

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<v Speaker 1>t s people and companies has given n f t

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<v Speaker 1>S really bad name, So we're gonna talk about that too.

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<v Speaker 1>N f T stands for non fungible token. Fungible means

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<v Speaker 1>something that is interchangeable, Like if you have one of them,

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<v Speaker 1>you can interchange it with any other one of those

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<v Speaker 1>things and you walk away with the same value. Uh.

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<v Speaker 1>Here's a here's a simple example. Let's say that I

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<v Speaker 1>buy a toy, but the toy doesn't work out of

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<v Speaker 1>the box, so I take the malfunctioning toy back to

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<v Speaker 1>where I bought it and exchange it for a new

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<v Speaker 1>working one. The two toys are essentially identical, ignoring that

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<v Speaker 1>one works in one doesn't, and so from the store's

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<v Speaker 1>point of view, they're interchangeable as long as I have

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<v Speaker 1>proof that I bought it from there, I can switch

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<v Speaker 1>it out. This is getting close to fungible. It's not

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<v Speaker 1>quite because you couldn't just exchange your broken toy for

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<v Speaker 1>a working toy with anybody, because they'd say, no, it's

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<v Speaker 1>not the same thing. You just doesn't work. So it's

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<v Speaker 1>not truly fungible. Uh. However, a dollar is fungible. So

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<v Speaker 1>let's say that I've got a five dollar bill. I

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<v Speaker 1>can swap my dingy, tattered five dollar bill at a

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<v Speaker 1>bank for a crisp, new five dollar bill. In fact,

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<v Speaker 1>banks do this all the time, where they will take

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<v Speaker 1>cruddy money out of circulation. It's a way of getting

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<v Speaker 1>rid of dollars that are falling apart. So I bring

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<v Speaker 1>my ratty five dollar bill into the bank and I

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<v Speaker 1>exchange it for a nice, crisp five dollar bill. Even

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<v Speaker 1>though my five dollars is ratty and the other ones crisp. There,

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<v Speaker 1>they both represent the same value that are interchangeable. They

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<v Speaker 1>are fungible. I can also switch that five dollar bill

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<v Speaker 1>for five one dollar bills and that would be the

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<v Speaker 1>same thing. It remains fungible across all these variations. Now,

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<v Speaker 1>let's say that I have a classic rare baseball card,

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<v Speaker 1>and my baseball card a bit beat up. It's you know,

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<v Speaker 1>it's in good condition, but it's not perfect. Well, I

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<v Speaker 1>can't just take my good condition, rare baseball card and

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<v Speaker 1>go exchange it for the same baseball card that's in

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<v Speaker 1>mint condition, because the actual condition of the cards affects

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<v Speaker 1>their value. The baseball cards are non fungible. They are

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<v Speaker 1>not interchangeable. Non fungible tokens are also not interchangeable. Uh,

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<v Speaker 1>they represent something unique, or really, I should say they

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<v Speaker 1>represent a unique instance of something. Essentially, an n f

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<v Speaker 1>T is a digital token that represents some other digital information. Now,

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<v Speaker 1>a lot of n f t s that we've been

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<v Speaker 1>hearing about involves stuff like digital art, where people are

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<v Speaker 1>sometimes spending tens of thousands of dollars to acquire a

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<v Speaker 1>digital token representing some form of image or maybe it's

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<v Speaker 1>a tweet or what ever, and the token represents ownership.

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<v Speaker 1>But what about beyond that? What does it mean beyond that?

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<v Speaker 1>Because I've often said n f t s are kind

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<v Speaker 1>of like a digital receipt, that it's not the thing itself,

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<v Speaker 1>it's the receipt showing you own the thing. So on

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<v Speaker 1>its own, a digital token just means you own that

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<v Speaker 1>instance of that digital asset. Nothing stops someone from minting

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<v Speaker 1>multiple digital tokens for the same asset. They can do that,

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<v Speaker 1>but this is kind of like someone creating a limited

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<v Speaker 1>edition item. If you've ever shopped around for limited edition stuff,

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<v Speaker 1>you know a lot of them are numbered, right, You'll

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<v Speaker 1>have a lot of limited edition items and each one

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<v Speaker 1>will be individually numbered. So you might see that you

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<v Speaker 1>have like number four hundred twenty eight out of a

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<v Speaker 1>run of one thousand of whatever it is. Well, you

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<v Speaker 1>happen to know that there are nine other instances of

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<v Speaker 1>the same thing that you own, and each of those

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<v Speaker 1>has a number from on to one thousand, excluding number

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<v Speaker 1>because that's the one you own. And n f T

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<v Speaker 1>s can be the same way. Owning an n f

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<v Speaker 1>T doesn't mean you are the sole owner of a

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<v Speaker 1>piece of digital art. You are the sole owner of

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<v Speaker 1>one instance of that digital art. And it gets a

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<v Speaker 1>bit mind bindy right now. You can buy and sell

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<v Speaker 1>n f T s and the transactions are on top

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<v Speaker 1>of a block chain, So again, by referencing a blockchain,

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<v Speaker 1>you can see when and how often an n f

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<v Speaker 1>T changes hands. This also prevents someone from trying to

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<v Speaker 1>sell the same n f T multiple times. N f

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<v Speaker 1>T s also confused people a lot. There was a

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<v Speaker 1>lot of uncertainty about what an n f T actually

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<v Speaker 1>allows you to do with the thing you purchased. I mean, sure,

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<v Speaker 1>there's a record on a ledger that shows you are

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<v Speaker 1>the person who owns that digital token, which in turn

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<v Speaker 1>represents some digital asset. But what good does that do?

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<v Speaker 1>What does that give you the right to do? Does

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<v Speaker 1>that mean you have the right to start putting up

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<v Speaker 1>like T shirts featuring the artwork you bought? Right, maybe

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<v Speaker 1>you bought n f T representing a piece of digital art,

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<v Speaker 1>does that mean now you can merchandise that art? Or

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<v Speaker 1>if you purchased an n f T representing digital audio,

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<v Speaker 1>does that mean you can charge licensing fees for people

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<v Speaker 1>playing that audio? Now? The answer to those questions is

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<v Speaker 1>not necessarily, and typically they fall into probably not. There

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<v Speaker 1>are ways to include licensing rights and other i P

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<v Speaker 1>rights in an n f T transaction, so that is possible,

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<v Speaker 1>but it's not mandatory, it is not standard. A basic

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<v Speaker 1>n f T transaction just represents a simple purchase of

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<v Speaker 1>an instance, if I went out to a bookstore and

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<v Speaker 1>I bought a copy of the book The Hobbit. That

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<v Speaker 1>doesn't mean that I now own the publishing rights and

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<v Speaker 1>other i P rights to the Hobbit. Right, I can't

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<v Speaker 1>sell Hobbit merchandise. I can't print copies of the Hobbit myself.

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<v Speaker 1>I just own a copy of The Hobbit. And a

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<v Speaker 1>basic n f T is like that. It's just a

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<v Speaker 1>record of a transaction. But it is possible to include

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<v Speaker 1>stuff like merchandizing rights in an n f T, and

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<v Speaker 1>some n f T artists do this. They sell their

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<v Speaker 1>n f t s and they include the rights so

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<v Speaker 1>that whomever buys that n f T will actually have

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<v Speaker 1>the right to produce merchandise featuring that art if they

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<v Speaker 1>so choose. Also, because n f t s exist on

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<v Speaker 1>a blockchain, it is possible to build into n f

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<v Speaker 1>T s a feature in which the person who originally

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<v Speaker 1>minted that n f T in the first place will

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<v Speaker 1>get a cut every single time that n f T

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<v Speaker 1>is sold to someone else. So the artist creates an

0:13:46.800 --> 0:13:49.120
<v Speaker 1>n f T to represent a digital piece of art.

0:13:49.559 --> 0:13:51.680
<v Speaker 1>They sell that n f T to Person number one,

0:13:52.040 --> 0:13:56.200
<v Speaker 1>and they collect money from that transaction. Person one sells

0:13:56.200 --> 0:13:58.920
<v Speaker 1>that n f T to person too, well, some money

0:13:59.000 --> 0:14:02.480
<v Speaker 1>from that transaction still goes back to the creator, and

0:14:03.120 --> 0:14:05.400
<v Speaker 1>if I minted an n f T representing this very

0:14:05.440 --> 0:14:08.640
<v Speaker 1>episode and then sold that n f T to someone,

0:14:08.960 --> 0:14:11.760
<v Speaker 1>I could potentially get a cut of every subsequent deal

0:14:11.880 --> 0:14:14.400
<v Speaker 1>in which the n f T changed hands from that

0:14:14.440 --> 0:14:18.240
<v Speaker 1>point on out. If I so designed my n f

0:14:18.280 --> 0:14:22.240
<v Speaker 1>T minting process that way, that's actually pretty cool because

0:14:22.240 --> 0:14:25.040
<v Speaker 1>it represents a way for digital creators to receive long

0:14:25.080 --> 0:14:30.120
<v Speaker 1>tail compensation for their work. Now, early on, n f

0:14:30.200 --> 0:14:33.240
<v Speaker 1>T has got a really bad rap, and justifiably so,

0:14:33.480 --> 0:14:37.480
<v Speaker 1>because there was just so much speculation around them. People

0:14:37.520 --> 0:14:40.280
<v Speaker 1>were treating n f t s like they were commodities

0:14:40.680 --> 0:14:45.280
<v Speaker 1>or stocks. Uh, there was no real concept of actual value.

0:14:45.400 --> 0:14:49.240
<v Speaker 1>The speculation just inflated everything. The hype was driving prices

0:14:49.320 --> 0:14:53.160
<v Speaker 1>way up, which was really confounding some people and then

0:14:53.200 --> 0:14:56.360
<v Speaker 1>exciting others, and it soured a lot of folks on

0:14:56.400 --> 0:14:59.760
<v Speaker 1>the concept right away. Now we're going to take a break,

0:15:00.080 --> 0:15:02.560
<v Speaker 1>but when we come back, I'll talk a little bit

0:15:02.600 --> 0:15:04.560
<v Speaker 1>more about some of the issues with n f t

0:15:04.760 --> 0:15:06.720
<v Speaker 1>s and then some of the ways that n f

0:15:06.760 --> 0:15:09.520
<v Speaker 1>T s could be used in ways that I view

0:15:09.560 --> 0:15:20.200
<v Speaker 1>as positive. But first, let's take a quick break Okay,

0:15:20.240 --> 0:15:22.880
<v Speaker 1>so before the break I talked about how hype and

0:15:22.960 --> 0:15:26.560
<v Speaker 1>speculation really gave n f T s a black eye.

0:15:26.680 --> 0:15:29.360
<v Speaker 1>But on top of that, you also had n f

0:15:29.400 --> 0:15:32.640
<v Speaker 1>T scams to deal with. People were minting n f

0:15:32.640 --> 0:15:35.440
<v Speaker 1>T s for properties they didn't actually own, which is

0:15:35.480 --> 0:15:37.960
<v Speaker 1>fraud right, Like if you don't own something and you

0:15:38.040 --> 0:15:42.720
<v Speaker 1>sell it, you're you're being fraudulent. Uh. This is essentially

0:15:42.800 --> 0:15:45.720
<v Speaker 1>the high tech equivalent of walking up to a tourist

0:15:45.720 --> 0:15:48.280
<v Speaker 1>in New York and trying to sell them the Brooklyn Bridge.

0:15:48.760 --> 0:15:51.960
<v Speaker 1>It's the same sort of thing. Uh. In other cases

0:15:52.040 --> 0:15:55.560
<v Speaker 1>you had people selling valid n f T s, but

0:15:55.680 --> 0:15:59.720
<v Speaker 1>they were using other methods to artificially pump up enthusiasm

0:15:59.760 --> 0:16:01.480
<v Speaker 1>around on those n f t s, and a classic

0:16:01.560 --> 0:16:04.880
<v Speaker 1>pump and dump scheme. That's just when you weren't to

0:16:04.960 --> 0:16:08.760
<v Speaker 1>inflate the value of something that you possess. Then you

0:16:08.840 --> 0:16:11.280
<v Speaker 1>sell that stuff off when it's at the highest price

0:16:11.360 --> 0:16:13.600
<v Speaker 1>you think it can get, and you get the heck

0:16:13.600 --> 0:16:15.920
<v Speaker 1>out of dodge while the price comes back down to

0:16:16.000 --> 0:16:22.200
<v Speaker 1>reality once people realize that the the perceived value of

0:16:22.240 --> 0:16:27.080
<v Speaker 1>that thing is much higher than its actual value value.

0:16:27.080 --> 0:16:29.120
<v Speaker 1>By the way, it gets super tricky to talk about

0:16:29.720 --> 0:16:32.400
<v Speaker 1>because really, when it boils down to it, value is

0:16:32.440 --> 0:16:35.240
<v Speaker 1>whatever people are willing to pay for something. Right If

0:16:35.240 --> 0:16:39.160
<v Speaker 1>they're not willing to pay for something, then the you

0:16:39.200 --> 0:16:41.520
<v Speaker 1>would argue that someone is trying to price something above

0:16:41.560 --> 0:16:46.480
<v Speaker 1>its value. But it's very fuzzy. It's not like it's

0:16:46.480 --> 0:16:50.480
<v Speaker 1>a hard and fast number that you can point to. Now,

0:16:50.520 --> 0:16:52.200
<v Speaker 1>on top of all that, you had a lot of

0:16:52.200 --> 0:16:54.520
<v Speaker 1>big companies that were really getting into n f t

0:16:54.720 --> 0:16:59.240
<v Speaker 1>s very quickly, sometimes without really considering why they were

0:16:59.280 --> 0:17:03.000
<v Speaker 1>doing it. Yawned it being no more than say, a

0:17:03.000 --> 0:17:07.360
<v Speaker 1>cynical cash grab. That that's tricky, right like, And in

0:17:07.400 --> 0:17:10.439
<v Speaker 1>some cases it probably wasn't a cynical cash grab, but

0:17:10.520 --> 0:17:14.159
<v Speaker 1>that's how it came across, and people reacted very poorly

0:17:14.240 --> 0:17:16.960
<v Speaker 1>to that. Even in cases where n f t s

0:17:16.960 --> 0:17:20.560
<v Speaker 1>could arguably make sense, such as for in game assets

0:17:20.560 --> 0:17:24.000
<v Speaker 1>for video games, there's been a huge backlash When you

0:17:24.040 --> 0:17:26.920
<v Speaker 1>hear about games that are considering using n f t

0:17:27.160 --> 0:17:30.400
<v Speaker 1>s for in game purchases. You're a lot of gamers

0:17:30.440 --> 0:17:33.240
<v Speaker 1>getting upset about that, and I think part of that

0:17:33.400 --> 0:17:37.040
<v Speaker 1>is because of how n f t s have performed

0:17:37.200 --> 0:17:40.640
<v Speaker 1>up to this point. But I also don't think it's

0:17:40.840 --> 0:17:45.680
<v Speaker 1>necessarily a bad thing, depending on how it's handled. That's

0:17:45.760 --> 0:17:49.000
<v Speaker 1>what is key, because it's absolutely and how it's handled.

0:17:49.640 --> 0:17:54.480
<v Speaker 1>So let's talk about a way of using n f

0:17:54.520 --> 0:17:58.600
<v Speaker 1>T s in a video game that could potentially work. Now,

0:17:58.640 --> 0:18:01.240
<v Speaker 1>a lot of video games out there offer up DLC,

0:18:01.480 --> 0:18:06.520
<v Speaker 1>or downloadable content, and this is content that is supplementary

0:18:06.560 --> 0:18:10.240
<v Speaker 1>to whatever the main core of the game is, and

0:18:10.480 --> 0:18:14.560
<v Speaker 1>players have varying opinions about DLC. I think generally speaking,

0:18:14.680 --> 0:18:18.200
<v Speaker 1>most folks think that an expansion to an original game

0:18:18.400 --> 0:18:22.040
<v Speaker 1>can be absolutely fine unless they find out that that

0:18:22.119 --> 0:18:25.399
<v Speaker 1>expansion was always in the game and the DLC was

0:18:25.480 --> 0:18:28.960
<v Speaker 1>just to unlock what was already there. That tends to

0:18:29.000 --> 0:18:32.240
<v Speaker 1>take gamers off because what that tells gamers is, oh,

0:18:32.440 --> 0:18:34.960
<v Speaker 1>you always had this content. What you did was you

0:18:35.040 --> 0:18:38.359
<v Speaker 1>sold me an incomplete game, and I have to pay

0:18:38.720 --> 0:18:41.159
<v Speaker 1>in order to get the complete game. That's kind of

0:18:41.200 --> 0:18:43.920
<v Speaker 1>how the perspective goes from the gamer's side. If in fact,

0:18:43.960 --> 0:18:46.119
<v Speaker 1>the DLC was always part of the core game and

0:18:46.160 --> 0:18:48.440
<v Speaker 1>you had to pay to unlock it. Now, if the

0:18:48.560 --> 0:18:54.560
<v Speaker 1>DLC isn't more gameplay content, let's say it's just cosmetic features,

0:18:54.560 --> 0:18:57.919
<v Speaker 1>such as a new character skin for the character you

0:18:57.960 --> 0:19:00.359
<v Speaker 1>play in the game. I think most gamers are actually

0:19:00.359 --> 0:19:03.760
<v Speaker 1>okay with that, because if they want the cosmetics stuff,

0:19:04.160 --> 0:19:06.480
<v Speaker 1>they can purchase a skin that they like for their

0:19:06.560 --> 0:19:09.120
<v Speaker 1>character or for their in game items or for whatever.

0:19:09.760 --> 0:19:12.680
<v Speaker 1>And if they don't want it, they just don't buy

0:19:12.720 --> 0:19:15.520
<v Speaker 1>the stuff and they continue to play the game. And

0:19:15.560 --> 0:19:19.040
<v Speaker 1>then you have DLC that includes in game features that

0:19:19.200 --> 0:19:22.880
<v Speaker 1>change how the game plays to some extent. This has

0:19:22.960 --> 0:19:26.440
<v Speaker 1>a much more shaky reputation among gamers because it can

0:19:26.520 --> 0:19:29.720
<v Speaker 1>lead to players spending money in order to get an

0:19:29.800 --> 0:19:33.600
<v Speaker 1>in game advantage, and gamers will often call this pay

0:19:33.720 --> 0:19:37.320
<v Speaker 1>to win, and generally speaking, it's looked down upon. If

0:19:37.800 --> 0:19:41.600
<v Speaker 1>your DLC includes stuff like special weapons that you cannot

0:19:41.720 --> 0:19:44.400
<v Speaker 1>get in any other way in the game, and those

0:19:44.400 --> 0:19:48.320
<v Speaker 1>weapons give you an incredible advantage, that is frowned upon

0:19:48.400 --> 0:19:52.280
<v Speaker 1>in the gamer community generally speaking. But all right, let's

0:19:52.280 --> 0:19:55.280
<v Speaker 1>say that you are a video game publisher and you've

0:19:55.320 --> 0:19:59.479
<v Speaker 1>created a franchise of games, and there's a long history

0:19:59.480 --> 0:20:02.239
<v Speaker 1>of these and they're all kind of connected together, at

0:20:02.280 --> 0:20:06.840
<v Speaker 1>least thematically, and let's say you start offering cosmetic DLC

0:20:07.200 --> 0:20:09.000
<v Speaker 1>in the form of n f t s for the

0:20:09.119 --> 0:20:13.879
<v Speaker 1>latest title in your franchise. Now, if a player buys

0:20:14.000 --> 0:20:16.879
<v Speaker 1>that cosmetic upgrade, they get an n f T, a

0:20:16.960 --> 0:20:21.719
<v Speaker 1>digital token representing their purchase. And this means that maybe

0:20:21.760 --> 0:20:24.760
<v Speaker 1>in future games that you create in the series, that

0:20:24.880 --> 0:20:28.359
<v Speaker 1>same player will still have access to that cosmetic upgrade

0:20:28.720 --> 0:20:33.359
<v Speaker 1>only within the new game because they have the n

0:20:33.400 --> 0:20:35.680
<v Speaker 1>f T that shows that they've purchased it. It's they

0:20:35.680 --> 0:20:37.800
<v Speaker 1>don't have to buy it again, They've already got it

0:20:38.000 --> 0:20:40.520
<v Speaker 1>and it can be applied to the new game. There's

0:20:40.560 --> 0:20:42.440
<v Speaker 1>there's nothing, by the way set in stone that says

0:20:42.480 --> 0:20:45.080
<v Speaker 1>this would ever be the way this would work, but

0:20:45.119 --> 0:20:50.440
<v Speaker 1>it's one potential way it could work. And also they

0:20:50.480 --> 0:20:54.240
<v Speaker 1>could potentially even sell their n f T to someone

0:20:54.280 --> 0:20:58.000
<v Speaker 1>else and sell the cosmetic asset to some other player.

0:20:58.680 --> 0:21:01.159
<v Speaker 1>Let's say that it's a game franchise where they created

0:21:01.320 --> 0:21:05.560
<v Speaker 1>a cool cosmetic three games back, but now they don't

0:21:05.600 --> 0:21:08.560
<v Speaker 1>sell that cosmetic anymore. They don't they don't really that

0:21:08.760 --> 0:21:12.520
<v Speaker 1>that game that's three games old isn't really heavily supported

0:21:12.560 --> 0:21:16.160
<v Speaker 1>by the publisher. You still have access to that cosmetic

0:21:16.200 --> 0:21:18.280
<v Speaker 1>skin because you purchased it three games ago as an

0:21:18.359 --> 0:21:20.760
<v Speaker 1>n f T, and it's supported in the most recent

0:21:21.280 --> 0:21:23.720
<v Speaker 1>version of the game, but you can't buy that new

0:21:23.760 --> 0:21:27.320
<v Speaker 1>cosmetic skin from the publisher. Well, because you have an

0:21:27.400 --> 0:21:29.320
<v Speaker 1>n f T, you might be able to sell that

0:21:29.440 --> 0:21:31.560
<v Speaker 1>n f T on a on a market in the

0:21:31.600 --> 0:21:34.320
<v Speaker 1>game or even outside the game, to someone else who

0:21:34.359 --> 0:21:37.440
<v Speaker 1>really wants that cosmetic Maybe you make money off of it.

0:21:38.400 --> 0:21:41.520
<v Speaker 1>That's a possibility and one that I don't think is

0:21:41.600 --> 0:21:45.520
<v Speaker 1>necessarily bad. It could work, but it would have to

0:21:45.560 --> 0:21:49.280
<v Speaker 1>be done well, and unfortunately, in the early days of

0:21:49.359 --> 0:21:52.040
<v Speaker 1>n f T S things weren't done very well, and

0:21:52.080 --> 0:21:55.040
<v Speaker 1>they have cast a pretty dark shadow on the concept

0:21:55.040 --> 0:21:57.879
<v Speaker 1>in general. But let me present another possible use of

0:21:58.000 --> 0:22:00.520
<v Speaker 1>n f T S. This is one that could potentially

0:22:00.520 --> 0:22:04.000
<v Speaker 1>be transformational. Let's say that you are a developer, you're

0:22:04.000 --> 0:22:08.399
<v Speaker 1>a programmer, and you write some really cool code, and

0:22:08.440 --> 0:22:10.960
<v Speaker 1>that code is useful. It could be adapted for lots

0:22:11.000 --> 0:22:15.080
<v Speaker 1>of stuff, and traditionally it's pretty darn hard to ascribe

0:22:15.240 --> 0:22:19.360
<v Speaker 1>credit two lines of code, particularly for projects in which

0:22:19.400 --> 0:22:22.480
<v Speaker 1>you have a lot of different people programming code for

0:22:22.560 --> 0:22:26.440
<v Speaker 1>that project. But if you could mint an n f

0:22:26.480 --> 0:22:32.159
<v Speaker 1>T representing the code you created, now you have credit

0:22:32.440 --> 0:22:35.240
<v Speaker 1>for that code. Of course, for that to work, you

0:22:35.240 --> 0:22:37.480
<v Speaker 1>would also need a system in place to verify that

0:22:37.560 --> 0:22:40.359
<v Speaker 1>the person minting the n f T actually has ownership

0:22:40.400 --> 0:22:43.520
<v Speaker 1>of the code itself, and it might not be the programmer.

0:22:44.160 --> 0:22:47.439
<v Speaker 1>In fact, for really big projects, I imagine that this

0:22:47.440 --> 0:22:51.359
<v Speaker 1>would be kind of the company behind that project. That

0:22:51.400 --> 0:22:54.560
<v Speaker 1>would meant the n f T not the programmer themselves,

0:22:55.000 --> 0:22:57.840
<v Speaker 1>unless we saw a massive change. But it still could

0:22:57.840 --> 0:23:01.280
<v Speaker 1>be a big benefit in the programm or community if

0:23:01.320 --> 0:23:05.440
<v Speaker 1>it were deployed properly. There are a lot of qualifiers

0:23:05.480 --> 0:23:09.199
<v Speaker 1>for this. So my point is n f t s

0:23:09.280 --> 0:23:14.080
<v Speaker 1>aren't inherently bad, but the way that companies and people

0:23:14.240 --> 0:23:17.800
<v Speaker 1>have been treating them hasn't really been that great, and

0:23:17.880 --> 0:23:22.120
<v Speaker 1>so they have a bad reputation understandably so, I mean,

0:23:22.280 --> 0:23:25.679
<v Speaker 1>I have been one of the people critical of the

0:23:25.720 --> 0:23:27.520
<v Speaker 1>way n f t s have been handled so far,

0:23:28.240 --> 0:23:30.840
<v Speaker 1>But I think n f t s will eventually settle

0:23:30.920 --> 0:23:35.160
<v Speaker 1>down at some point and potentially become really useful. It's

0:23:35.200 --> 0:23:38.640
<v Speaker 1>just gonna take some time, and this often happens in tech.

0:23:38.720 --> 0:23:41.440
<v Speaker 1>We see it happen in tech all the time. In fact,

0:23:41.720 --> 0:23:45.040
<v Speaker 1>back in the nineties, we saw it happened with the

0:23:45.119 --> 0:23:49.400
<v Speaker 1>dot com bubble, right we saw all these companies spring up,

0:23:49.600 --> 0:23:55.119
<v Speaker 1>these web based companies. We saw crazy speculation which ultimately

0:23:55.240 --> 0:23:59.320
<v Speaker 1>drove unsustainable business practices, and then the whole thing came

0:23:59.359 --> 0:24:03.760
<v Speaker 1>crashing down when the bubble burst. But after the crash

0:24:03.840 --> 0:24:06.639
<v Speaker 1>it was an instant but after the crash there was

0:24:06.720 --> 0:24:12.040
<v Speaker 1>recovery and slowly we established the web that we know today.

0:24:12.240 --> 0:24:15.639
<v Speaker 1>I think n f T S could potentially be on

0:24:15.680 --> 0:24:19.920
<v Speaker 1>a similar path as long as folks layoff the speculation,

0:24:20.600 --> 0:24:24.879
<v Speaker 1>the crass cash grabs, and people are more alert to

0:24:24.960 --> 0:24:29.520
<v Speaker 1>things like n f T scams. So not a ringing

0:24:29.600 --> 0:24:31.640
<v Speaker 1>endorsement for n f T S, I understand, But I'm

0:24:31.680 --> 0:24:36.200
<v Speaker 1>saying like the technology makes sense if it's properly used.

0:24:36.240 --> 0:24:39.760
<v Speaker 1>We just haven't seen very many cases of that as

0:24:39.800 --> 0:24:43.040
<v Speaker 1>of yet. All right, now, let's switch gears from n

0:24:43.080 --> 0:24:46.080
<v Speaker 1>f T S and talk about Web three. So the

0:24:46.119 --> 0:24:49.800
<v Speaker 1>concept of Web three is one that sounds interesting and

0:24:49.960 --> 0:24:55.199
<v Speaker 1>appealing on the surface. Uh. It's about a decentralized version

0:24:55.320 --> 0:24:59.119
<v Speaker 1>of the web built on top of the blockchain. Data

0:24:59.200 --> 0:25:02.560
<v Speaker 1>exchanges will be transactions which themselves will be part of

0:25:02.600 --> 0:25:06.520
<v Speaker 1>a public ledger. It will allow for direct communication without

0:25:06.560 --> 0:25:09.479
<v Speaker 1>the use of an intermediary, so you can communicate with

0:25:09.520 --> 0:25:13.200
<v Speaker 1>your friends without going through a platform like Facebook, or

0:25:13.320 --> 0:25:15.920
<v Speaker 1>you can send someone money directly without it passing through

0:25:15.960 --> 0:25:19.200
<v Speaker 1>a payment services app, that kind of thing. The argument

0:25:19.240 --> 0:25:22.159
<v Speaker 1>here is that Web two point oh, which used to

0:25:22.200 --> 0:25:27.240
<v Speaker 1>be defined as UH websites that had user generated content,

0:25:27.520 --> 0:25:32.000
<v Speaker 1>they had dynamic elements in them, they were changeable, that

0:25:32.080 --> 0:25:35.200
<v Speaker 1>kind of thing. The way Web three views Web two

0:25:35.320 --> 0:25:38.800
<v Speaker 1>is that it's an It's a web where massive companies

0:25:38.840 --> 0:25:44.520
<v Speaker 1>like Meta and Google absolutely dominate the experience because these

0:25:44.520 --> 0:25:48.959
<v Speaker 1>are the companies that gather user information to modify it,

0:25:49.280 --> 0:25:52.960
<v Speaker 1>sell it off to advertisers, target those users with advertising,

0:25:53.359 --> 0:25:56.639
<v Speaker 1>and so it's companies like Google and Meta that determine

0:25:57.040 --> 0:26:00.800
<v Speaker 1>what you see when you're on the web. That that's

0:26:00.840 --> 0:26:04.080
<v Speaker 1>why you see the ads that you see. It's why

0:26:04.200 --> 0:26:07.040
<v Speaker 1>when you go to Facebook, it's why your your news

0:26:07.280 --> 0:26:10.399
<v Speaker 1>feed is the way it is. When you and a

0:26:10.440 --> 0:26:14.120
<v Speaker 1>friend who might have very similar interests compare your news feeds,

0:26:14.160 --> 0:26:17.200
<v Speaker 1>they could look totally different because of all the data

0:26:17.760 --> 0:26:21.560
<v Speaker 1>that Meta is gathering and then using to determine what

0:26:21.760 --> 0:26:26.280
<v Speaker 1>to feed you and win and how that's the concept

0:26:26.320 --> 0:26:29.840
<v Speaker 1>Web three says about Web two, and that Web three

0:26:30.320 --> 0:26:32.879
<v Speaker 1>will not be that you will not be going through

0:26:33.200 --> 0:26:36.719
<v Speaker 1>these massive companies. They will not be the entities that

0:26:36.800 --> 0:26:40.960
<v Speaker 1>dictate what your experiences and what you see. Now this

0:26:41.000 --> 0:26:45.240
<v Speaker 1>is all hypothetical. There are actually conflicting visions of what

0:26:45.320 --> 0:26:48.480
<v Speaker 1>Web three point oh will be and how it will manifest.

0:26:49.040 --> 0:26:53.520
<v Speaker 1>So we don't have a set in stone definition of

0:26:53.560 --> 0:26:58.320
<v Speaker 1>Web three. But generally the idea is that these ledgers,

0:26:58.400 --> 0:27:01.280
<v Speaker 1>these blockchains, which would i there be public, or they

0:27:01.320 --> 0:27:04.679
<v Speaker 1>would be viewable by some designated group of entities. A

0:27:04.720 --> 0:27:07.320
<v Speaker 1>blockchain does not have to be public, by the way,

0:27:07.560 --> 0:27:10.280
<v Speaker 1>it does have to be viewable by all the parties

0:27:10.320 --> 0:27:15.320
<v Speaker 1>that are part of the not a regulatory but oversight board.

0:27:15.359 --> 0:27:18.000
<v Speaker 1>You might say it has to be viewable by all

0:27:18.040 --> 0:27:20.920
<v Speaker 1>those parties, but it doesn't have to be for everyone

0:27:20.960 --> 0:27:26.000
<v Speaker 1>in the system. In fact, Meta was proposing a blockchain

0:27:26.119 --> 0:27:29.960
<v Speaker 1>based currency that would have only been viewable by the

0:27:30.040 --> 0:27:36.320
<v Speaker 1>partners of that project. That all fell apart. Moreover, all

0:27:36.640 --> 0:27:40.800
<v Speaker 1>people would have equal access to Web three. There'd be

0:27:40.840 --> 0:27:45.040
<v Speaker 1>no gatekeeping, so there'd be no censorship in the sense

0:27:45.080 --> 0:27:48.240
<v Speaker 1>of people being prevented from being on there. So Web

0:27:48.280 --> 0:27:52.159
<v Speaker 1>three proponents are saying that platforms like Twitter and Facebook,

0:27:52.640 --> 0:27:57.639
<v Speaker 1>which occasionally do ban people, would not have the authority

0:27:57.720 --> 0:28:01.640
<v Speaker 1>to do that on Web three. So I'm sure that

0:28:01.760 --> 0:28:04.359
<v Speaker 1>a lot of you have already seen some potential problems

0:28:04.480 --> 0:28:09.320
<v Speaker 1>with this vision. One is that while idealistically it's great

0:28:09.760 --> 0:28:12.960
<v Speaker 1>that everyone has access and no one has denied, it

0:28:13.040 --> 0:28:16.879
<v Speaker 1>can very clearly lead to situations in which bad actors

0:28:17.080 --> 0:28:21.560
<v Speaker 1>use such a platform such a Web three philosophy to

0:28:21.920 --> 0:28:27.680
<v Speaker 1>ramp up misinformation or disinformation campaigns, or hate speech harassment,

0:28:27.840 --> 0:28:30.520
<v Speaker 1>that kind of thing. You can easily see where this

0:28:30.600 --> 0:28:36.080
<v Speaker 1>would be abused. Uh, and that is a big issue

0:28:36.200 --> 0:28:39.920
<v Speaker 1>that would have to be worked out because, uh, it

0:28:39.960 --> 0:28:43.480
<v Speaker 1>would just it would get too chaotic, and anyone who

0:28:43.560 --> 0:28:48.760
<v Speaker 1>was from any kind of vulnerable population would be at

0:28:48.960 --> 0:28:52.680
<v Speaker 1>very high risk of being abused in some way or

0:28:52.800 --> 0:28:57.320
<v Speaker 1>multiple ways. Another Web three's features is that it gets

0:28:57.320 --> 0:29:00.200
<v Speaker 1>away from those massive companies have been dominating the web

0:29:00.280 --> 0:29:03.880
<v Speaker 1>so far, like I mentioned companies like Meta, Amazon, Google,

0:29:04.680 --> 0:29:07.720
<v Speaker 1>and so you wouldn't have the data intermediaries anymore. The

0:29:07.760 --> 0:29:10.840
<v Speaker 1>idea being that if you're on Web three, you own

0:29:11.120 --> 0:29:15.160
<v Speaker 1>your data. You can choose to share your data or

0:29:15.240 --> 0:29:18.000
<v Speaker 1>sell your data, but it is your data, you have

0:29:18.040 --> 0:29:21.920
<v Speaker 1>control of it, and theoretically, if you're able to put

0:29:21.960 --> 0:29:25.160
<v Speaker 1>something up, you're able to take it down. That's easier

0:29:25.160 --> 0:29:28.400
<v Speaker 1>said than done. More likely than not, you put something

0:29:28.480 --> 0:29:31.480
<v Speaker 1>up and it stays up, because otherwise you have a

0:29:31.600 --> 0:29:37.280
<v Speaker 1>very fractured and unstable platform there. But the concept is

0:29:37.320 --> 0:29:40.160
<v Speaker 1>that you have that ownership, it does not go through

0:29:40.200 --> 0:29:42.640
<v Speaker 1>anyone else, and that is one of the big things

0:29:42.680 --> 0:29:46.800
<v Speaker 1>that appeals to a lot of Web three point oh advocates.

0:29:48.160 --> 0:29:51.880
<v Speaker 1>I've got more to say about Web three, including some

0:29:51.960 --> 0:29:55.080
<v Speaker 1>other potential consequences, but before we get into all of that,

0:29:55.160 --> 0:30:06.320
<v Speaker 1>let's take a quick break. So before we went to break,

0:30:06.360 --> 0:30:09.680
<v Speaker 1>I talked about how Web three one of the big

0:30:09.720 --> 0:30:13.000
<v Speaker 1>selling points is that it is not beholden to these

0:30:13.040 --> 0:30:17.160
<v Speaker 1>massive companies like Google and Amazon and Meta and that

0:30:17.280 --> 0:30:22.520
<v Speaker 1>sort of thing. Some people have pointed out that the

0:30:22.520 --> 0:30:26.680
<v Speaker 1>the fact that this quote unquote decentralized is only decentralized

0:30:26.680 --> 0:30:30.720
<v Speaker 1>to a certain extent, like kind of gets into a

0:30:30.760 --> 0:30:34.720
<v Speaker 1>George Orwell animal farm kind of thing, like, yeah, it's decentralized,

0:30:34.800 --> 0:30:38.960
<v Speaker 1>but some platforms are more decentralized than others. People have

0:30:39.040 --> 0:30:43.000
<v Speaker 1>pointed out that the owners of the blockchain, that the

0:30:43.000 --> 0:30:46.160
<v Speaker 1>the the exchange is not really owners, but the exchanges

0:30:46.200 --> 0:30:50.920
<v Speaker 1>that exist that uh, that are facilitating these kinds of things.

0:30:51.560 --> 0:30:56.000
<v Speaker 1>Will end up effectively taking a similar place to these

0:30:56.040 --> 0:31:00.120
<v Speaker 1>massive companies. That really all you're doing is replacing the

0:31:00.200 --> 0:31:03.360
<v Speaker 1>overlords for a new set of overlords. That's one of

0:31:03.360 --> 0:31:07.080
<v Speaker 1>the criticisms. Of course, these things don't really exist yet,

0:31:07.160 --> 0:31:10.480
<v Speaker 1>so it's it's hard to say whether that criticism is merited.

0:31:10.880 --> 0:31:15.240
<v Speaker 1>It's simply been raised. Another big downside is that currently

0:31:16.240 --> 0:31:22.640
<v Speaker 1>blockchain transactions are typically pretty slow. For example, Well in

0:31:22.720 --> 0:31:24.720
<v Speaker 1>order for a transaction to go through, it has to

0:31:24.720 --> 0:31:28.840
<v Speaker 1>be verified first, and on the Bitcoin blockchain, a transaction

0:31:28.960 --> 0:31:33.880
<v Speaker 1>on average takes about ten minutes to verify. This is

0:31:34.680 --> 0:31:39.520
<v Speaker 1>closely related with the crypto mining process for Bitcoin, but

0:31:39.720 --> 0:31:43.120
<v Speaker 1>it's not the case across every blockchain. On on Ethereum,

0:31:43.280 --> 0:31:47.000
<v Speaker 1>the average length of time actually varies widely, between fifteen

0:31:47.080 --> 0:31:50.960
<v Speaker 1>seconds on the short end to verify a transaction up

0:31:51.000 --> 0:31:55.280
<v Speaker 1>to five minutes on the long end of it. Uh.

0:31:55.360 --> 0:31:57.760
<v Speaker 1>The amount of time it takes depends on lots of

0:31:57.800 --> 0:32:01.320
<v Speaker 1>different factors, including network contolution, So the busier it is,

0:32:01.400 --> 0:32:05.840
<v Speaker 1>the longer it's going to take for things to really complete.

0:32:06.400 --> 0:32:10.680
<v Speaker 1>A web three that's built on top of blockchain transactions

0:32:11.360 --> 0:32:14.320
<v Speaker 1>is going to need to solve some serious scaling issues

0:32:14.360 --> 0:32:18.000
<v Speaker 1>to allow for faster verification or else we would see

0:32:18.000 --> 0:32:21.760
<v Speaker 1>the experience of using Web three platforms as being far

0:32:21.880 --> 0:32:25.920
<v Speaker 1>too clunky and clumsy and slow for people to see

0:32:25.920 --> 0:32:29.640
<v Speaker 1>it as being worthwhile. Um. Anytime you encounter any kind

0:32:29.640 --> 0:32:33.080
<v Speaker 1>of lag, people start to lose patients quickly. Like I'm

0:32:33.120 --> 0:32:36.520
<v Speaker 1>sure you can all remember a time when accessing the

0:32:36.560 --> 0:32:40.400
<v Speaker 1>Internet required more patients, right that you had to wait

0:32:40.440 --> 0:32:43.000
<v Speaker 1>longer for a page to load, or for a video

0:32:43.040 --> 0:32:46.360
<v Speaker 1>to buffer, or things of that nature. And then as

0:32:47.040 --> 0:32:51.400
<v Speaker 1>connections improve and our access to those connections improve, we

0:32:51.520 --> 0:32:54.240
<v Speaker 1>become used to being able to access things much more quickly,

0:32:54.760 --> 0:32:58.320
<v Speaker 1>and if we ever encounter a situation where we can't

0:32:58.440 --> 0:33:03.040
<v Speaker 1>do that is in credibly frustrating. That's one of the

0:33:03.360 --> 0:33:07.520
<v Speaker 1>downsides to Web three is that right now blockchain transactions

0:33:07.520 --> 0:33:10.200
<v Speaker 1>are slow, and I think a lot of people would

0:33:10.240 --> 0:33:13.560
<v Speaker 1>find it very off putting to have an online experience

0:33:13.600 --> 0:33:17.040
<v Speaker 1>that requires that much waiting. Um. But that's not to

0:33:17.080 --> 0:33:21.320
<v Speaker 1>say that these are problems that are unsurmountable. So we

0:33:21.400 --> 0:33:24.200
<v Speaker 1>might find solutions to these problems, and Web three may

0:33:24.280 --> 0:33:28.240
<v Speaker 1>well be the future of the Web. I have my doubts,

0:33:28.480 --> 0:33:31.320
<v Speaker 1>largely because I worry about some of the consequences of

0:33:31.320 --> 0:33:33.960
<v Speaker 1>Web three, particularly when it comes to things like keeping

0:33:34.000 --> 0:33:36.920
<v Speaker 1>a handle on hate speech. But that's not to say

0:33:36.920 --> 0:33:40.160
<v Speaker 1>that by the time we actually start seeing real Web

0:33:40.200 --> 0:33:45.240
<v Speaker 1>three factors emerging beyond just the theoretical and the pilot programs,

0:33:45.760 --> 0:33:48.480
<v Speaker 1>maybe by then we'll have an approach to dealing with

0:33:48.520 --> 0:33:50.920
<v Speaker 1>this sort of stuff. So it's it's too early to

0:33:50.960 --> 0:33:55.800
<v Speaker 1>pass judgment. In other words, I have my concerns, but

0:33:55.880 --> 0:33:58.720
<v Speaker 1>that doesn't mean that those concerns won't be met. Right

0:33:58.760 --> 0:34:03.240
<v Speaker 1>we might be able to address them, So I'm trying

0:34:03.240 --> 0:34:07.600
<v Speaker 1>to keep an open mind. Now, let's talk about the metaverse. Okay.

0:34:07.640 --> 0:34:13.200
<v Speaker 1>Generally speaking, a metaverse is a persistent online world in

0:34:13.239 --> 0:34:15.360
<v Speaker 1>which you can do pretty much all the stuff you

0:34:15.360 --> 0:34:19.520
<v Speaker 1>can do in the real world plus more. Or it's

0:34:19.560 --> 0:34:25.440
<v Speaker 1>an it's an online series of touch points that can

0:34:25.480 --> 0:34:28.400
<v Speaker 1>spill over into the real world if you're using something

0:34:28.440 --> 0:34:33.640
<v Speaker 1>like augmented reality glasses. Now, there are examples of limited

0:34:33.680 --> 0:34:38.719
<v Speaker 1>metaverses today right now. One that's been around for ages

0:34:38.960 --> 0:34:41.960
<v Speaker 1>is Second Life. That's a virtual world in which people

0:34:42.080 --> 0:34:45.920
<v Speaker 1>can own virtual real estate, they can interact with one another.

0:34:46.719 --> 0:34:49.120
<v Speaker 1>At one time, there was this kind of general belief

0:34:49.320 --> 0:34:52.879
<v Speaker 1>that businesses we're going to go all in on Second Life,

0:34:52.880 --> 0:34:54.920
<v Speaker 1>and a few actually really did spend quite a bit

0:34:54.920 --> 0:34:58.960
<v Speaker 1>of money to establish a presence in Second Life, building

0:34:58.960 --> 0:35:03.920
<v Speaker 1>out a virtue will storefront, or virtual customer experiences, so

0:35:04.040 --> 0:35:08.400
<v Speaker 1>Second Life users could visit these these companies presence in

0:35:08.440 --> 0:35:11.919
<v Speaker 1>Second Life and then interact with the business in some

0:35:12.320 --> 0:35:16.000
<v Speaker 1>presumably meaningful way. You can do things like go to

0:35:16.080 --> 0:35:19.960
<v Speaker 1>concerts in Second Life, or you could hold business meetings,

0:35:20.040 --> 0:35:21.680
<v Speaker 1>or you know, just hang out with your friends. You

0:35:21.719 --> 0:35:24.360
<v Speaker 1>could do all sorts of stuff, at least in theory,

0:35:25.080 --> 0:35:28.040
<v Speaker 1>and Second Life got a lot of interest, but it

0:35:28.120 --> 0:35:31.120
<v Speaker 1>wasn't able to sustain it, at least not on a

0:35:31.160 --> 0:35:34.760
<v Speaker 1>wide scale. I mean, Second Life still exists, people still

0:35:34.880 --> 0:35:37.960
<v Speaker 1>use it, but it never took off to become the

0:35:38.000 --> 0:35:42.719
<v Speaker 1>future of business, communications, socialization, the Internet. Like a lot

0:35:42.760 --> 0:35:44.959
<v Speaker 1>of people were predicting that back in the early days

0:35:45.000 --> 0:35:49.720
<v Speaker 1>of Second Life, it did not achieve that by any means.

0:35:50.640 --> 0:35:53.640
<v Speaker 1>And some people will point to stuff like Roadblocks as

0:35:53.680 --> 0:35:57.839
<v Speaker 1>a type of metaverse. Roadblocks is an online game platform,

0:35:57.920 --> 0:36:01.720
<v Speaker 1>and really the appeal of Roadblocks is that it lets

0:36:01.960 --> 0:36:05.960
<v Speaker 1>users create and play games of all sorts within this

0:36:06.080 --> 0:36:11.640
<v Speaker 1>online world, and those games can be really sophisticated, and

0:36:11.760 --> 0:36:15.840
<v Speaker 1>they can have complicated rules and incentives for play, or

0:36:15.920 --> 0:36:18.520
<v Speaker 1>they can be way more loosey goosey. It can turn

0:36:18.560 --> 0:36:21.879
<v Speaker 1>into essentially like a giant game of Make believes, sort

0:36:21.920 --> 0:36:24.160
<v Speaker 1>of the the sort of stuff you would encounter if

0:36:24.200 --> 0:36:28.239
<v Speaker 1>you were to, uh watch kids play on a playground

0:36:28.400 --> 0:36:31.359
<v Speaker 1>and watch them makeup games on the fly. That can

0:36:31.400 --> 0:36:34.920
<v Speaker 1>happen on Roadblocks as well. And Roadblocks has tools available

0:36:34.960 --> 0:36:37.239
<v Speaker 1>for people to create stuff, and it serves as a

0:36:37.239 --> 0:36:40.760
<v Speaker 1>place where those creations can then be experienced by other people.

0:36:41.360 --> 0:36:46.080
<v Speaker 1>So it's a sort of unorganized metaverse in a way

0:36:46.120 --> 0:36:50.120
<v Speaker 1>that is determined by its users. Uh. In a similar way,

0:36:50.160 --> 0:36:53.960
<v Speaker 1>there are Minecraft servers that do something that's you know,

0:36:54.239 --> 0:36:57.399
<v Speaker 1>similar to what you find in Roadblocks. Uh. There are

0:36:57.400 --> 0:37:00.400
<v Speaker 1>people who play Fortnite who have gone to call SERTs.

0:37:00.480 --> 0:37:04.640
<v Speaker 1>Within Fortnite, there are folks who like to role play

0:37:04.719 --> 0:37:07.960
<v Speaker 1>in a grand Theft Auto five server, turning it from

0:37:07.960 --> 0:37:13.200
<v Speaker 1>a game that's all about committing crimes into simulacrum of society.

0:37:13.280 --> 0:37:15.719
<v Speaker 1>It's just an online society. Maybe you play the part

0:37:15.719 --> 0:37:19.000
<v Speaker 1>of a shopkeeper or a cop or something, or just

0:37:19.120 --> 0:37:22.399
<v Speaker 1>a you know, an average citizen. There are role play

0:37:22.400 --> 0:37:26.520
<v Speaker 1>service for that which blows my mind. But the metaverse

0:37:26.560 --> 0:37:31.600
<v Speaker 1>concept goes beyond these fairly narrow manifestations. You could you

0:37:31.600 --> 0:37:33.160
<v Speaker 1>could point in these and say like this, this is

0:37:33.200 --> 0:37:38.680
<v Speaker 1>almost more like a proto metaverse. Often the metaverse concept

0:37:38.760 --> 0:37:43.880
<v Speaker 1>will incorporate technologies like mixed reality. That includes virtual reality.

0:37:44.120 --> 0:37:47.319
<v Speaker 1>That's a system where a computer creates everything you see

0:37:47.360 --> 0:37:51.000
<v Speaker 1>and interact with, and you use something like a headset

0:37:51.040 --> 0:37:55.200
<v Speaker 1>in order to access it. And it also includes augmented reality.

0:37:55.320 --> 0:37:59.560
<v Speaker 1>This is where a computer system overlays digital information on

0:37:59.640 --> 0:38:03.440
<v Speaker 1>top of your actual real world experience. So the classic

0:38:03.480 --> 0:38:07.000
<v Speaker 1>example is a pair of a R glasses that will

0:38:07.040 --> 0:38:09.920
<v Speaker 1>overlay information as you look at the world around you.

0:38:10.040 --> 0:38:13.040
<v Speaker 1>So you look at a building and it lists out

0:38:13.080 --> 0:38:15.800
<v Speaker 1>the businesses that are in that building. That's an example

0:38:15.840 --> 0:38:19.839
<v Speaker 1>of augmented reality. So imagine that you pop on a

0:38:20.000 --> 0:38:23.800
<v Speaker 1>VR headset at home and you jump into a virtual

0:38:23.880 --> 0:38:27.560
<v Speaker 1>environment and you meet up with your friends who similarly

0:38:27.600 --> 0:38:30.919
<v Speaker 1>are there virtually, and you all spend time hanging out

0:38:30.960 --> 0:38:33.880
<v Speaker 1>together and you maybe you play some games, maybe you

0:38:33.960 --> 0:38:37.040
<v Speaker 1>shoot the breeze with each other, maybe you sing some karaoke,

0:38:37.400 --> 0:38:39.520
<v Speaker 1>Maybe you decide to put on a virtual sketch show

0:38:39.840 --> 0:38:42.880
<v Speaker 1>like you actually put on a play in this virtual environment,

0:38:42.960 --> 0:38:47.399
<v Speaker 1>with each person playing other characters. Really, the possibilities are

0:38:47.480 --> 0:38:51.640
<v Speaker 1>only limited by whatever the platform can support, and even

0:38:51.680 --> 0:38:55.880
<v Speaker 1>in cases where a platform can't natively support whatever it

0:38:55.920 --> 0:38:58.520
<v Speaker 1>is you're trying to do, people tend to be creative

0:38:58.640 --> 0:39:00.719
<v Speaker 1>enough to find ways to make it work by kind

0:39:00.719 --> 0:39:03.120
<v Speaker 1>of jerry rigging a solution. We see this happen all

0:39:03.160 --> 0:39:05.960
<v Speaker 1>the time. The g t A five role playing servers

0:39:06.000 --> 0:39:08.960
<v Speaker 1>are a great example of that. It was not meant

0:39:09.000 --> 0:39:12.440
<v Speaker 1>to be a role playing game, but people turned it

0:39:12.520 --> 0:39:14.840
<v Speaker 1>into that. That's the same sort of thing we should

0:39:14.840 --> 0:39:20.400
<v Speaker 1>expect with the emergence of more robust beta versus. Maybe

0:39:20.760 --> 0:39:23.280
<v Speaker 1>you'll use your VR headset so that you can virtually

0:39:23.280 --> 0:39:26.880
<v Speaker 1>attend a huge concert. So imagine being able to go

0:39:26.960 --> 0:39:30.880
<v Speaker 1>to an enormous venue with thousands of other people, but

0:39:30.920 --> 0:39:35.240
<v Speaker 1>in reality you're at home, sitting in a air conditioned room,

0:39:35.280 --> 0:39:37.319
<v Speaker 1>maybe standing in it if you want to be up

0:39:37.320 --> 0:39:40.080
<v Speaker 1>on your feet, depending on the band. Um. I used

0:39:40.120 --> 0:39:42.680
<v Speaker 1>to think that this was a really goofy use of technology,

0:39:42.719 --> 0:39:44.440
<v Speaker 1>but the more I think about it, the more it

0:39:44.560 --> 0:39:49.080
<v Speaker 1>actually appeals to me. See, I'm not comfortable in large crowds,

0:39:49.160 --> 0:39:52.359
<v Speaker 1>I I get a little agoraphobic. Um, if I'm not

0:39:52.640 --> 0:39:54.760
<v Speaker 1>near the edge of the crowd, I start to feel

0:39:54.840 --> 0:39:58.480
<v Speaker 1>very trapped and my anxiety starts to rank way high.

0:39:58.880 --> 0:40:00.920
<v Speaker 1>I don't quite get to the point I can't function,

0:40:01.320 --> 0:40:05.080
<v Speaker 1>but I am very uncomfortable and I rarely enjoy myself.

0:40:05.120 --> 0:40:10.200
<v Speaker 1>So I actively avoid big concerts for that reason. I

0:40:10.239 --> 0:40:12.640
<v Speaker 1>do not go to them. I'll go to smaller ones,

0:40:13.160 --> 0:40:15.839
<v Speaker 1>but I can't like big outdoor venues things like that.

0:40:15.920 --> 0:40:18.840
<v Speaker 1>I just can't do them. However, if I could attend

0:40:18.960 --> 0:40:22.439
<v Speaker 1>virtually where I'd be able to see the act and

0:40:22.560 --> 0:40:24.759
<v Speaker 1>the audio that's being fed to me would be from

0:40:24.960 --> 0:40:27.280
<v Speaker 1>a soundboard, so the audio is going to be great

0:40:27.320 --> 0:40:31.320
<v Speaker 1>no matter where I am in virtual virtually in relation

0:40:31.360 --> 0:40:34.600
<v Speaker 1>to the act, that would be a big appeal to me. Like,

0:40:34.640 --> 0:40:36.719
<v Speaker 1>I don't even know how I would handle that. From

0:40:36.760 --> 0:40:40.719
<v Speaker 1>a programming standpoint, what I program it so that wherever

0:40:40.880 --> 0:40:45.080
<v Speaker 1>I am virtually in relation to the stage, I get

0:40:45.280 --> 0:40:48.719
<v Speaker 1>sound that reflects that. Like, if I'm further away, would

0:40:48.719 --> 0:40:51.400
<v Speaker 1>it be quiet if I'm closer to the left side,

0:40:51.400 --> 0:40:53.640
<v Speaker 1>would the left side speakers be louder to me than

0:40:53.680 --> 0:40:56.239
<v Speaker 1>the right side? I don't know, I would probably just

0:40:56.360 --> 0:41:02.000
<v Speaker 1>want to have the cleanest audio possible from the live performance.

0:41:02.520 --> 0:41:05.399
<v Speaker 1>That would be my own personal preference, but I don't

0:41:05.400 --> 0:41:09.480
<v Speaker 1>know if that's how it would ever feed out anyway.

0:41:09.480 --> 0:41:11.799
<v Speaker 1>To me, that is a little bit more exciting than

0:41:11.840 --> 0:41:16.960
<v Speaker 1>just watching a flat video of a concert online, right

0:41:17.040 --> 0:41:20.320
<v Speaker 1>being able to see a virtual representation of it, and

0:41:20.360 --> 0:41:23.160
<v Speaker 1>in fact, like we have the technology where the act

0:41:23.440 --> 0:41:28.279
<v Speaker 1>could be appearing as actual video representations as opposed to

0:41:28.360 --> 0:41:31.600
<v Speaker 1>say a cartoonish avatar. Like I think of being able

0:41:31.640 --> 0:41:34.960
<v Speaker 1>to see the struts Um perform live. I've seen them

0:41:34.960 --> 0:41:38.480
<v Speaker 1>perform lives several times, really really enjoy their live shows.

0:41:39.000 --> 0:41:42.280
<v Speaker 1>I would much prefer to see them perform live as video.

0:41:42.600 --> 0:41:45.000
<v Speaker 1>Then I don't know now that I think about it,

0:41:45.120 --> 0:41:47.759
<v Speaker 1>if they were appearing as like Roadblock style characters, that

0:41:47.800 --> 0:41:50.520
<v Speaker 1>has its own kind of charm too, But anyway, you

0:41:50.560 --> 0:41:53.440
<v Speaker 1>would have lots of options, uh, And that that would

0:41:53.440 --> 0:41:56.200
<v Speaker 1>mean that you would be able to kind of be

0:41:56.320 --> 0:41:59.560
<v Speaker 1>there virtually in person and be able to see the

0:41:59.600 --> 0:42:03.279
<v Speaker 1>interactctions between the act and the crowd. To me, that's

0:42:03.280 --> 0:42:05.080
<v Speaker 1>a big part of the fun of going to live

0:42:05.160 --> 0:42:09.600
<v Speaker 1>events and seeing that interactivity or heck, imagine using VR

0:42:09.680 --> 0:42:12.640
<v Speaker 1>to explore places that you would otherwise never be able

0:42:12.719 --> 0:42:16.600
<v Speaker 1>to go to. Not just like other places around the

0:42:16.600 --> 0:42:19.399
<v Speaker 1>world right now, you could go to places that no

0:42:19.440 --> 0:42:23.920
<v Speaker 1>longer exist, like a virtual recreation of historic sites that

0:42:24.000 --> 0:42:28.080
<v Speaker 1>have long since been demolished. Being able to explore those

0:42:28.120 --> 0:42:31.359
<v Speaker 1>would be amazing. Or maybe you could visit the Moon

0:42:31.840 --> 0:42:35.320
<v Speaker 1>or Mars, or maybe a fantasy setting that never existed

0:42:35.320 --> 0:42:39.000
<v Speaker 1>in the first place. All of these are possibilities in

0:42:39.320 --> 0:42:44.000
<v Speaker 1>a metaverse. Meanwhile, you still have the opportunity to incorporate

0:42:44.080 --> 0:42:48.759
<v Speaker 1>commerce into this experience. Companies could establish an existence in

0:42:48.800 --> 0:42:52.480
<v Speaker 1>the metaverse, giving you the chance to interact virtually with products.

0:42:52.880 --> 0:42:56.600
<v Speaker 1>You could purchase virtual replications of stuff so that you

0:42:56.880 --> 0:43:00.880
<v Speaker 1>can use it in your in metaverse avatar. Like you

0:43:00.920 --> 0:43:06.120
<v Speaker 1>know Nike has made sneakers this way, virtual sneakers. I

0:43:06.160 --> 0:43:08.800
<v Speaker 1>don't know that to me is gets a little silly,

0:43:08.840 --> 0:43:11.479
<v Speaker 1>but then it might just not be for me that part.

0:43:12.120 --> 0:43:15.560
<v Speaker 1>Or maybe you could actually order real goods and services

0:43:15.600 --> 0:43:18.680
<v Speaker 1>through virtual storefronts to get a chance to see what

0:43:18.800 --> 0:43:22.360
<v Speaker 1>something looks like in person or virtually in person, and

0:43:22.360 --> 0:43:25.000
<v Speaker 1>then order it without having to seek out a store.

0:43:25.000 --> 0:43:27.759
<v Speaker 1>This would be really useful for stores that don't have

0:43:27.800 --> 0:43:32.640
<v Speaker 1>a presence in your particular region. Right There's some stores

0:43:32.680 --> 0:43:34.840
<v Speaker 1>I hear about that I would love to visit, but

0:43:34.920 --> 0:43:37.840
<v Speaker 1>there aren't any close to me. So being able to

0:43:37.880 --> 0:43:40.000
<v Speaker 1>do that virtually and being able to get like a

0:43:40.040 --> 0:43:43.759
<v Speaker 1>good feel for what the product looks like within a

0:43:43.840 --> 0:43:47.359
<v Speaker 1>virtual world that could be really useful. So that's something

0:43:47.400 --> 0:43:49.399
<v Speaker 1>that has a lot of companies really excited right now.

0:43:49.440 --> 0:43:51.359
<v Speaker 1>And it's also a place where we're seeing n f

0:43:51.360 --> 0:43:54.200
<v Speaker 1>t s come up in conversation. Again, so a n

0:43:54.239 --> 0:43:56.680
<v Speaker 1>f T could represent a purchase of a digital item,

0:43:56.719 --> 0:43:58.759
<v Speaker 1>giving you the use of that item as long as

0:43:58.800 --> 0:44:01.640
<v Speaker 1>you possess the n f T or maybe you then

0:44:01.680 --> 0:44:05.200
<v Speaker 1>decide to sell that on the market later on. You

0:44:05.239 --> 0:44:08.400
<v Speaker 1>can do that in an n f T marketplace. You know,

0:44:08.440 --> 0:44:10.759
<v Speaker 1>we just have to get through all the nonsense with

0:44:10.920 --> 0:44:13.239
<v Speaker 1>n f t s right now that are giving the

0:44:13.239 --> 0:44:16.840
<v Speaker 1>tech a bad name. And again, it will all depend

0:44:16.880 --> 0:44:19.680
<v Speaker 1>on how it is deployed. It can still be deployed

0:44:19.680 --> 0:44:22.320
<v Speaker 1>in a way that's just terrible, and n f T

0:44:22.520 --> 0:44:26.120
<v Speaker 1>s never live up to their potential. That's dependent upon

0:44:26.400 --> 0:44:29.360
<v Speaker 1>us making systems where the n f T s makes sense.

0:44:29.719 --> 0:44:32.440
<v Speaker 1>They're not a scam and they don't become just a

0:44:32.560 --> 0:44:37.360
<v Speaker 1>speculative investment pump and dump. And because there's this general

0:44:37.400 --> 0:44:39.640
<v Speaker 1>notion that Web three could be the future of the

0:44:39.680 --> 0:44:42.279
<v Speaker 1>web and the metaverse could be the future of how

0:44:42.360 --> 0:44:46.280
<v Speaker 1>people interact with each other online, there's a real rush

0:44:46.719 --> 0:44:50.160
<v Speaker 1>in these spaces to establish footholds there. And this is

0:44:50.200 --> 0:44:52.120
<v Speaker 1>where we're seeing a lot of the stuff that's giving

0:44:52.160 --> 0:44:56.480
<v Speaker 1>people a bad feeling about where things are going, because

0:44:57.560 --> 0:44:59.959
<v Speaker 1>there's a lot of sloppy decisions that are being made

0:45:00.239 --> 0:45:04.680
<v Speaker 1>on the way. So Meta slash Facebook has really pushed

0:45:04.840 --> 0:45:08.120
<v Speaker 1>for the metaverse. You know, they've famously sunk billions of

0:45:08.160 --> 0:45:14.040
<v Speaker 1>dollars into it already, and the company's reputation is you know, tarnished, right,

0:45:14.040 --> 0:45:16.879
<v Speaker 1>I mean, that's that's arguably one of the reasons why

0:45:16.920 --> 0:45:21.399
<v Speaker 1>Facebook changed its name to Meta because Facebook has got

0:45:21.400 --> 0:45:24.239
<v Speaker 1>a bit of a stigma against it, so naturally a

0:45:24.280 --> 0:45:27.680
<v Speaker 1>lot of people are wary of any metaverse that is

0:45:27.719 --> 0:45:31.760
<v Speaker 1>spearheaded by Meta. And I think what Meta and several

0:45:31.800 --> 0:45:34.520
<v Speaker 1>other companies are hoping for is to be the first

0:45:34.560 --> 0:45:38.600
<v Speaker 1>to really establish a robust metaverse. Because if they can

0:45:38.640 --> 0:45:40.680
<v Speaker 1>be the first to do it, and if they can

0:45:40.719 --> 0:45:44.240
<v Speaker 1>prove they already have a large installed base of users

0:45:44.320 --> 0:45:47.960
<v Speaker 1>interested in it, then they can attract all the other

0:45:48.080 --> 0:45:51.239
<v Speaker 1>parties to join that particular metaverse. And by parties, i'm

0:45:51.280 --> 0:45:54.360
<v Speaker 1>talking about like major companies and stuff. So if Meta

0:45:54.400 --> 0:45:57.799
<v Speaker 1>can say, hey, we've got the metaverse platform and we

0:45:57.880 --> 0:46:01.520
<v Speaker 1>already have three billion users be as they have accounts

0:46:01.520 --> 0:46:04.960
<v Speaker 1>set Facebook, then that is a powerful selling point to

0:46:05.080 --> 0:46:07.719
<v Speaker 1>get other parties on board. I mean, it sends a

0:46:07.760 --> 0:46:10.920
<v Speaker 1>message to a company that they can't afford to ignore

0:46:11.000 --> 0:46:14.479
<v Speaker 1>this place where everybody is already, they need to be there.

0:46:14.880 --> 0:46:18.080
<v Speaker 1>So my guess is that's really Meta's game plan to

0:46:18.200 --> 0:46:22.680
<v Speaker 1>establish a metaverse that effectively becomes the default. It's kind

0:46:22.719 --> 0:46:26.239
<v Speaker 1>of the anti web three because it would be as

0:46:26.239 --> 0:46:29.480
<v Speaker 1>if Meta owned the web, assuming, of course, that the

0:46:29.520 --> 0:46:34.000
<v Speaker 1>metaverse actually became the primary way that people interfaced online

0:46:34.000 --> 0:46:37.920
<v Speaker 1>with each other and with commerce. That's a big presumption, however,

0:46:38.320 --> 0:46:41.600
<v Speaker 1>but assuming that that did happen, then that's kind of

0:46:41.600 --> 0:46:44.439
<v Speaker 1>what Meta's goal is, just to be, you know, sort

0:46:44.480 --> 0:46:48.040
<v Speaker 1>of the gatekeeper for the whole thing. So the anti

0:46:48.040 --> 0:46:52.040
<v Speaker 1>web three. Meta is not the only company attempting to

0:46:52.080 --> 0:46:54.000
<v Speaker 1>do this. I've been calling them out a lot because

0:46:54.040 --> 0:46:56.840
<v Speaker 1>they're the most high profile company but there are lots

0:46:56.840 --> 0:46:58.640
<v Speaker 1>of companies that are involved in this, and then there

0:46:58.680 --> 0:47:01.040
<v Speaker 1>are some companies that are more interested in building out

0:47:01.080 --> 0:47:05.799
<v Speaker 1>things that could be a foundational element of a metaverse

0:47:05.920 --> 0:47:10.600
<v Speaker 1>rather than building out the whole metaverse themselves. Meanwhile, this

0:47:10.680 --> 0:47:12.920
<v Speaker 1>is still all under the assumption that this is the

0:47:12.920 --> 0:47:15.720
<v Speaker 1>future that people want and that people will be eager

0:47:15.760 --> 0:47:18.799
<v Speaker 1>to interact with and able to interact with. So for

0:47:18.840 --> 0:47:20.600
<v Speaker 1>all of that to happen, we're gonna need a lot

0:47:20.640 --> 0:47:23.080
<v Speaker 1>of other things to fall into place. One is that,

0:47:23.480 --> 0:47:27.040
<v Speaker 1>assuming the metaverse is going to require mixed reality hardware,

0:47:27.719 --> 0:47:31.440
<v Speaker 1>that hardware has to be available and affordable. You probably

0:47:31.480 --> 0:47:33.960
<v Speaker 1>also want it to be untethered. You know, you don't

0:47:33.960 --> 0:47:36.840
<v Speaker 1>want to have to be connected or physically anchored to

0:47:36.880 --> 0:47:39.759
<v Speaker 1>a computer in most of these cases. And for that

0:47:39.840 --> 0:47:43.759
<v Speaker 1>to work, you need really good wireless connectivity solutions, and

0:47:43.840 --> 0:47:47.560
<v Speaker 1>you need a strong edge computing system. We're gonna need

0:47:47.600 --> 0:47:49.560
<v Speaker 1>to take one more quick break. When we come back,

0:47:49.800 --> 0:47:52.400
<v Speaker 1>I'll talk a bit about what edge computing is and

0:47:52.480 --> 0:47:57.600
<v Speaker 1>why it's important. Okay, let's let's do a quick overview

0:47:57.640 --> 0:48:01.920
<v Speaker 1>of what edge computing is. Uh, it's related to cloud computing. Right.

0:48:02.000 --> 0:48:06.880
<v Speaker 1>With cloud computing, you have these networks that are doing computations,

0:48:06.960 --> 0:48:11.760
<v Speaker 1>maybe they're doing data storage, maybe they're hosting apps, maybe

0:48:11.800 --> 0:48:18.759
<v Speaker 1>they are running processes. With edge computing, you locate computation

0:48:18.800 --> 0:48:21.600
<v Speaker 1>and data storage systems as close to the end users

0:48:21.640 --> 0:48:25.720
<v Speaker 1>as you can to cut down on latency and transfer speeds.

0:48:25.800 --> 0:48:29.680
<v Speaker 1>So with edge computing, companies like Meta could use the

0:48:29.719 --> 0:48:32.839
<v Speaker 1>computer systems that are at the edge near the end

0:48:32.960 --> 0:48:36.919
<v Speaker 1>users to handle the bulk of computational work that would

0:48:36.960 --> 0:48:40.160
<v Speaker 1>otherwise have to fall to the user's own hardware or

0:48:40.239 --> 0:48:42.040
<v Speaker 1>it would be in the cloud. If it's just in

0:48:42.040 --> 0:48:45.240
<v Speaker 1>the cloud, then there's going to be a delay because

0:48:45.560 --> 0:48:49.319
<v Speaker 1>of the distance between user and cloud, and you don't

0:48:49.320 --> 0:48:52.520
<v Speaker 1>want to delay. If it's at the user, well, then

0:48:52.600 --> 0:48:54.600
<v Speaker 1>that means that you have just put the burden on

0:48:54.680 --> 0:48:58.840
<v Speaker 1>the user to have a computer powerful enough to process

0:48:58.920 --> 0:49:01.480
<v Speaker 1>whatever it is you're trying to do. So this is

0:49:01.480 --> 0:49:04.719
<v Speaker 1>why a lot of earlier virtual reality systems were these

0:49:04.800 --> 0:49:09.400
<v Speaker 1>tethered systems that required people to have a screaming fast

0:49:09.560 --> 0:49:14.040
<v Speaker 1>gaming PC if they wanted to use the VR system,

0:49:14.080 --> 0:49:18.240
<v Speaker 1>because all the hard work had to be done by

0:49:18.320 --> 0:49:22.200
<v Speaker 1>the local system. Edge computing a very strong edge computing

0:49:22.200 --> 0:49:27.839
<v Speaker 1>network paired with very fast wireless data transfers would allow

0:49:27.920 --> 0:49:30.799
<v Speaker 1>you to do the heavy lifting at the edge and

0:49:30.840 --> 0:49:35.120
<v Speaker 1>then beam that to the user with very low latency,

0:49:35.200 --> 0:49:39.320
<v Speaker 1>so that you don't have to have a massively powerful

0:49:39.440 --> 0:49:42.880
<v Speaker 1>VR system locally. You can have a lightweight v OUR

0:49:42.920 --> 0:49:47.799
<v Speaker 1>system that depends upon these edge computing networks. That's one

0:49:47.880 --> 0:49:51.279
<v Speaker 1>of the key components that will be necessary to make

0:49:51.320 --> 0:49:56.200
<v Speaker 1>a metaverse of this type a reality. And we definitely

0:49:56.239 --> 0:49:59.279
<v Speaker 1>have lots of examples of edge computing networks already. These

0:49:59.280 --> 0:50:03.360
<v Speaker 1>are not, you know, hypothetical or futuristic things. They exist now.

0:50:04.040 --> 0:50:07.640
<v Speaker 1>We're just gonna need a lot more of them. Now.

0:50:07.680 --> 0:50:09.960
<v Speaker 1>There are a lot of other components that we will

0:50:10.000 --> 0:50:12.640
<v Speaker 1>need to evolve for the metaverse to become a reality.

0:50:13.280 --> 0:50:18.600
<v Speaker 1>Intels Rajah Kaduri famously posted that he believed we are

0:50:18.640 --> 0:50:21.799
<v Speaker 1>going to need one thousand times the computing power we

0:50:21.880 --> 0:50:25.080
<v Speaker 1>currently have at our disposal in order to support a

0:50:25.120 --> 0:50:29.839
<v Speaker 1>truly robust, persistent metaverse in the way that people are

0:50:29.960 --> 0:50:33.200
<v Speaker 1>envisioning today. So we are talking about a future here,

0:50:33.600 --> 0:50:37.240
<v Speaker 1>and because it's a future, it is uncertain. We don't

0:50:37.400 --> 0:50:43.200
<v Speaker 1>really know how it will manifest or how many different

0:50:43.280 --> 0:50:47.400
<v Speaker 1>kinds we're going to get. While Meta is absolutely determined

0:50:47.440 --> 0:50:50.400
<v Speaker 1>to try and make it stamp the the one and

0:50:50.440 --> 0:50:53.920
<v Speaker 1>only Metaverse. We're likely to see a lot of different

0:50:54.600 --> 0:50:57.600
<v Speaker 1>versions of this, some of which will be much more modest. Right.

0:50:58.480 --> 0:51:00.440
<v Speaker 1>Many of them will probably be in the form of

0:51:00.480 --> 0:51:03.360
<v Speaker 1>the games that we've been talking about, like Minecraft and

0:51:03.440 --> 0:51:07.520
<v Speaker 1>Roadblocks and Fortnite. That we are going to see more

0:51:07.719 --> 0:51:14.680
<v Speaker 1>metaverse style concepts and features make their way into online games. Uh,

0:51:14.719 --> 0:51:17.360
<v Speaker 1>and we might not immediately call those online games a

0:51:17.520 --> 0:51:21.359
<v Speaker 1>metaverse in their own right, but rather say, these are

0:51:21.440 --> 0:51:26.879
<v Speaker 1>games that incorporate philosophies that are things we associate with

0:51:27.040 --> 0:51:31.799
<v Speaker 1>a metaverse. But you know, it may very well be

0:51:31.960 --> 0:51:34.640
<v Speaker 1>that the meta one that gets offered ends up being

0:51:34.760 --> 0:51:38.640
<v Speaker 1>the largely the one and only now that it really

0:51:38.719 --> 0:51:41.960
<v Speaker 1>is one and only, but that because of Meta's footprint,

0:51:42.239 --> 0:51:46.600
<v Speaker 1>because it has access to so many users, assuming that

0:51:46.680 --> 0:51:50.560
<v Speaker 1>it finds a way to make the hardware affordable, and

0:51:50.600 --> 0:51:53.560
<v Speaker 1>it may very well be that Meta's plan is to

0:51:54.120 --> 0:51:58.839
<v Speaker 1>make the hardware affordable by selling it below cost and

0:51:58.840 --> 0:52:01.160
<v Speaker 1>then making up the money the long run once it's

0:52:01.200 --> 0:52:05.920
<v Speaker 1>able to um to generate revenue off the metaverse. Something

0:52:05.960 --> 0:52:09.720
<v Speaker 1>that Mark Zuckerberg himself has said is years down the line.

0:52:10.680 --> 0:52:14.000
<v Speaker 1>Maybe that's how it all involds. We just don't know yet.

0:52:14.280 --> 0:52:17.400
<v Speaker 1>So will the metaverse really become how people interact online?

0:52:18.239 --> 0:52:21.120
<v Speaker 1>Will Web three replace the system we have now where

0:52:21.200 --> 0:52:24.319
<v Speaker 1>massive companies own most of the experience and determine what

0:52:24.440 --> 0:52:29.399
<v Speaker 1>we see and what we don't see. I honestly don't know.

0:52:29.920 --> 0:52:33.799
<v Speaker 1>It's certainly possible. Uh. There are people working very hard

0:52:33.920 --> 0:52:36.320
<v Speaker 1>to make that become a reality. But there are also

0:52:36.360 --> 0:52:38.759
<v Speaker 1>a lot of people who are very skeptical of it

0:52:38.880 --> 0:52:43.120
<v Speaker 1>and critical of it and concerned about it, who, while

0:52:43.120 --> 0:52:48.680
<v Speaker 1>not necessarily actively working against this possibility, or at least

0:52:48.760 --> 0:52:52.440
<v Speaker 1>raising questions that they're demanding answers to. Before we just

0:52:52.760 --> 0:52:56.560
<v Speaker 1>embrace this as the future, I'm sure we're gonna see

0:52:56.560 --> 0:53:00.520
<v Speaker 1>a lot more controversy and missteps along the way. You know,

0:53:00.800 --> 0:53:06.000
<v Speaker 1>reality is messy, and companies will often make terrible mistakes

0:53:06.200 --> 0:53:08.480
<v Speaker 1>because they'll they'll have a vision of what they want

0:53:08.520 --> 0:53:12.120
<v Speaker 1>to achieve and not have a full concept of what

0:53:12.200 --> 0:53:17.759
<v Speaker 1>the consequences are of achieving that vision. But this is

0:53:17.760 --> 0:53:21.520
<v Speaker 1>how technological revolutions happen. When you're in the middle of

0:53:21.520 --> 0:53:24.640
<v Speaker 1>a technological revolution, you can't see the end of it.

0:53:25.360 --> 0:53:27.799
<v Speaker 1>You can't see how it will work out, how it

0:53:27.840 --> 0:53:31.279
<v Speaker 1>will all settle down, or even if it will work out,

0:53:31.360 --> 0:53:33.799
<v Speaker 1>or if it will just be a failed experiment. You

0:53:33.840 --> 0:53:37.279
<v Speaker 1>can't tell when you're in it. It's only in hindsight

0:53:37.600 --> 0:53:40.440
<v Speaker 1>that we recognize what works. When we talk about Web

0:53:40.480 --> 0:53:43.520
<v Speaker 1>one and Web two. The reason we're even able to

0:53:43.560 --> 0:53:46.080
<v Speaker 1>talk about that is because we were able to stick

0:53:46.120 --> 0:53:49.640
<v Speaker 1>around long enough to see how the web changed from

0:53:49.680 --> 0:53:53.640
<v Speaker 1>the early days to post two thousand four or so.

0:53:54.480 --> 0:53:58.200
<v Speaker 1>And I'm sure that the process of getting to this

0:53:58.360 --> 0:54:01.440
<v Speaker 1>future is going to be very grad will so there

0:54:01.440 --> 0:54:04.359
<v Speaker 1>will be milestones that we will pass that we won't

0:54:04.400 --> 0:54:07.840
<v Speaker 1>recognize that we passed. It will only be in hindsight

0:54:07.880 --> 0:54:11.520
<v Speaker 1>when we look back and say, oh, yes, when this

0:54:11.920 --> 0:54:15.800
<v Speaker 1>product came out, that was the foundation for this critical

0:54:15.800 --> 0:54:17.880
<v Speaker 1>component of the metaverse. But we won't be able to

0:54:17.920 --> 0:54:20.680
<v Speaker 1>say that what it's happening, at least not in every case.

0:54:21.280 --> 0:54:24.279
<v Speaker 1>So if I had messages for all of you out

0:54:24.280 --> 0:54:27.480
<v Speaker 1>there when it comes to things like Web three, the metaverse,

0:54:27.520 --> 0:54:31.960
<v Speaker 1>and f t S all of that, it is all

0:54:32.040 --> 0:54:35.920
<v Speaker 1>right to be enthusiastic. It's okay to be enthusiastic, It's

0:54:35.920 --> 0:54:42.680
<v Speaker 1>okay to be excited, use critical thinking, ask questions. Learn

0:54:42.760 --> 0:54:46.520
<v Speaker 1>as much as you can before you start jumping into things,

0:54:47.120 --> 0:54:51.440
<v Speaker 1>because if it's anything where it's going to require an investment,

0:54:51.520 --> 0:54:54.839
<v Speaker 1>whether that's an investment of your money, of your resources,

0:54:54.880 --> 0:54:59.880
<v Speaker 1>of your time, of your efforts, you should satisfy as

0:55:00.040 --> 0:55:03.120
<v Speaker 1>much of your curiosity as you can that that investment

0:55:03.120 --> 0:55:07.279
<v Speaker 1>will be worthwhile. It may not work out, but you

0:55:07.280 --> 0:55:13.319
<v Speaker 1>should definitely be comfortable with the investment before you you

0:55:13.480 --> 0:55:16.399
<v Speaker 1>commit it. Uh. I think a lot of people fell

0:55:16.400 --> 0:55:20.120
<v Speaker 1>into a trap where they were making investments without fully

0:55:20.160 --> 0:55:23.560
<v Speaker 1>appreciating what they were investing in, and some of those

0:55:23.560 --> 0:55:26.680
<v Speaker 1>people got burned for that, and that's what has led

0:55:26.719 --> 0:55:31.160
<v Speaker 1>to this very critical view of these these basic concepts.

0:55:31.800 --> 0:55:34.719
<v Speaker 1>And plus we can't get around the fact that we've

0:55:34.760 --> 0:55:39.200
<v Speaker 1>got some big companies that have a shaky reputation that

0:55:39.400 --> 0:55:43.919
<v Speaker 1>um at least publicly, that also lead to that. So

0:55:45.520 --> 0:55:48.600
<v Speaker 1>this future, I'm not as down on it as I

0:55:48.719 --> 0:55:51.320
<v Speaker 1>used to be. I used to be really super critical

0:55:51.360 --> 0:55:55.320
<v Speaker 1>of it, but I actually see how if deployed properly,

0:55:55.360 --> 0:55:59.680
<v Speaker 1>it could be really really beneficial. But that's an if

0:55:59.719 --> 0:56:04.080
<v Speaker 1>we have to push for the proper implementation in order

0:56:04.080 --> 0:56:07.799
<v Speaker 1>for that reality to come to pass, that's it. For

0:56:07.800 --> 0:56:12.799
<v Speaker 1>this episode. Hope you enjoyed learning about these topics and

0:56:13.239 --> 0:56:16.600
<v Speaker 1>their implications. A lot of people say this is definitely

0:56:16.600 --> 0:56:19.520
<v Speaker 1>where we're headed, So it's good to educate ourselves as

0:56:19.560 --> 0:56:21.960
<v Speaker 1>best we can so that we can make sure that

0:56:22.040 --> 0:56:24.799
<v Speaker 1>the future we do create is the best one we

0:56:24.880 --> 0:56:27.960
<v Speaker 1>can possibly make, and the only way to do that

0:56:28.440 --> 0:56:32.360
<v Speaker 1>is by educating ourselves. If you have suggestions for topics

0:56:32.360 --> 0:56:34.719
<v Speaker 1>I should cover on future episodes of tech Stuff, I

0:56:34.840 --> 0:56:37.719
<v Speaker 1>welcome you to reach out and let me know. The

0:56:37.760 --> 0:56:40.680
<v Speaker 1>best way to do that is on Twitter. The handle

0:56:40.719 --> 0:56:44.120
<v Speaker 1>for the show is text stuff H s W. Thank

0:56:44.160 --> 0:56:47.399
<v Speaker 1>you again to Nissan for sponsoring this episode and giving

0:56:47.440 --> 0:56:52.440
<v Speaker 1>me the opportunity to really dive in to this future concept.

0:56:52.920 --> 0:56:56.400
<v Speaker 1>It is exciting. It is exciting both in the sense

0:56:56.480 --> 0:56:59.840
<v Speaker 1>that there is incredible potential and that we have to

0:56:59.840 --> 0:57:03.200
<v Speaker 1>be aware of possible drawbacks. To me, all of that

0:57:03.320 --> 0:57:06.160
<v Speaker 1>is exciting. I hope it is to YouTube and I'll

0:57:06.160 --> 0:57:14.320
<v Speaker 1>talk to you again really soon. Y. Text Stuff is

0:57:14.360 --> 0:57:17.480
<v Speaker 1>an I Heart Radio production. For more podcasts from my

0:57:17.600 --> 0:57:21.200
<v Speaker 1>Heart Radio, visit the i Heart Radio app, Apple Podcasts,

0:57:21.320 --> 0:57:23.320
<v Speaker 1>or wherever you listen to your favorite shows.