1 00:00:04,400 --> 00:00:07,760 Speaker 1: Welcome to tex Stuff, a production from I Heart Radio. 2 00:00:12,080 --> 00:00:14,960 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 3 00:00:15,160 --> 00:00:17,880 Speaker 1: John Than Strickland. I'm an executive producer with I Heart 4 00:00:17,960 --> 00:00:21,160 Speaker 1: Radio and how the tech are you today? We're going 5 00:00:21,239 --> 00:00:26,080 Speaker 1: to talk about the future, and I've got jokes about that, 6 00:00:26,160 --> 00:00:28,440 Speaker 1: because the future is where you and I will spend 7 00:00:28,760 --> 00:00:32,519 Speaker 1: the rest of our lives. For those plan nine from 8 00:00:32,520 --> 00:00:34,839 Speaker 1: other space fans out there that shout out as to you, 9 00:00:35,360 --> 00:00:38,760 Speaker 1: this episode is sponsored by Nissan. Nissan asked me if 10 00:00:38,800 --> 00:00:42,920 Speaker 1: I could talk about the future, and it was really 11 00:00:42,920 --> 00:00:46,559 Speaker 1: exciting to get that opportunity and I'm happy to seize 12 00:00:46,560 --> 00:00:49,880 Speaker 1: it now. I've talked a lot in recent episodes about 13 00:00:49,920 --> 00:00:53,560 Speaker 1: stuff like the metaverse, uh, the concept of web three 14 00:00:54,080 --> 00:00:56,640 Speaker 1: some people call it web three point oh, and the 15 00:00:56,800 --> 00:00:59,600 Speaker 1: controversial subject of n f T S. And I've been 16 00:00:59,640 --> 00:01:03,920 Speaker 1: pretty critical of how things are going so far. But 17 00:01:04,120 --> 00:01:06,920 Speaker 1: I thought this is a good opportunity for me to 18 00:01:06,959 --> 00:01:11,240 Speaker 1: take a step back, try and take a more objective look, 19 00:01:11,720 --> 00:01:14,959 Speaker 1: talk about what the premise is behind all of these 20 00:01:15,560 --> 00:01:18,800 Speaker 1: semi related topics, and to get an idea of what 21 00:01:19,360 --> 00:01:23,840 Speaker 1: could be. Because again we're going to talk about the future, 22 00:01:24,440 --> 00:01:26,400 Speaker 1: We're also going to talk about how things are going 23 00:01:26,680 --> 00:01:30,800 Speaker 1: right now and give some unfortunate examples of fumbling the bag, 24 00:01:30,880 --> 00:01:34,399 Speaker 1: because that has happened. It tends to happen whenever there's 25 00:01:34,480 --> 00:01:40,759 Speaker 1: a massive transition in tech. So this is not me saying, hey, 26 00:01:40,840 --> 00:01:43,360 Speaker 1: remember all that stuff I said that was critical of 27 00:01:43,400 --> 00:01:47,760 Speaker 1: these technologies, forget it. This is saying, all right, there 28 00:01:47,760 --> 00:01:52,880 Speaker 1: are problems right now, but what could we expect assuming 29 00:01:52,920 --> 00:01:55,880 Speaker 1: we work out all the problems, what could be the 30 00:01:55,920 --> 00:01:58,280 Speaker 1: future now? In order to do that, we're gonna have 31 00:01:58,280 --> 00:02:00,800 Speaker 1: to talk about a lot of different cons ups. One 32 00:02:00,840 --> 00:02:04,720 Speaker 1: of those a big important one is the blockchain, which 33 00:02:04,760 --> 00:02:08,440 Speaker 1: of course was made famous by cryptocurrency. One of the 34 00:02:08,480 --> 00:02:12,200 Speaker 1: earliest descriptions of blockchain came out of a white paper 35 00:02:12,240 --> 00:02:14,320 Speaker 1: written by someone who was going by the name of 36 00:02:14,400 --> 00:02:18,240 Speaker 1: Satoshi Nakamoto. So this was the same white paper that 37 00:02:18,440 --> 00:02:24,200 Speaker 1: first introduced the concept of bitcoin. So what is a 38 00:02:24,280 --> 00:02:28,200 Speaker 1: block chain? Well, as simply as I can put it, 39 00:02:28,200 --> 00:02:32,000 Speaker 1: it is a shared ledger that is made up of 40 00:02:32,040 --> 00:02:36,240 Speaker 1: blocks of transactions or other data. Transactions don't have to 41 00:02:36,280 --> 00:02:39,480 Speaker 1: be you know, I spent as much money to buy 42 00:02:39,520 --> 00:02:43,560 Speaker 1: that thing. Transactions can be I sent a message to 43 00:02:43,680 --> 00:02:47,520 Speaker 1: this other person but they are blocks of transactions that 44 00:02:47,560 --> 00:02:51,600 Speaker 1: are arranged in a chain, with the earliest transactions at 45 00:02:51,680 --> 00:02:55,000 Speaker 1: the far end or beginning of the chain, and the 46 00:02:55,040 --> 00:02:58,200 Speaker 1: most recent transactions being in a block that's at the 47 00:02:58,400 --> 00:03:03,399 Speaker 1: end of the chain. Each block along that chain depends 48 00:03:03,560 --> 00:03:07,360 Speaker 1: in part upon the values of the blocks that came 49 00:03:07,720 --> 00:03:11,240 Speaker 1: before it. This is really important because it means you 50 00:03:11,320 --> 00:03:14,000 Speaker 1: cannot make a change to an earlier block in the 51 00:03:14,120 --> 00:03:18,120 Speaker 1: chain without affecting all the blocks that come after it. 52 00:03:18,440 --> 00:03:21,560 Speaker 1: So I'll use an example. Let's say that I was 53 00:03:21,600 --> 00:03:25,239 Speaker 1: one of the first folks in on bitcoin. I wasn't, 54 00:03:25,840 --> 00:03:28,640 Speaker 1: or else i'd be a bazillionaire. But let's say that 55 00:03:28,760 --> 00:03:33,040 Speaker 1: I was, and I get some bitcoin one way or another. 56 00:03:33,280 --> 00:03:35,840 Speaker 1: We don't really have to go into cryptocurrency mining or 57 00:03:35,840 --> 00:03:39,480 Speaker 1: crypto exchanges in this episode. And I use that bitcoin 58 00:03:39,560 --> 00:03:42,600 Speaker 1: to buy something like a pizza. And at the time, 59 00:03:42,640 --> 00:03:46,440 Speaker 1: because bitcoin are worth practically nothing, it takes thousands of 60 00:03:46,480 --> 00:03:49,440 Speaker 1: bitcoin for me to buy this pizza. And I'm so 61 00:03:49,520 --> 00:03:52,720 Speaker 1: early in the bitcoin days that this transaction takes place, 62 00:03:52,760 --> 00:03:55,520 Speaker 1: and say just the third block on the chain, which 63 00:03:55,520 --> 00:03:58,440 Speaker 1: means within thirty minutes of bitcoin hitting the scene, I 64 00:03:58,520 --> 00:04:02,960 Speaker 1: have been part of it. Now flash forward a few years. 65 00:04:03,080 --> 00:04:07,400 Speaker 1: All right, it's several years since my eventful pizza purchase 66 00:04:07,480 --> 00:04:10,720 Speaker 1: with bitcoin, and I'm reflecting on how I spent I 67 00:04:10,760 --> 00:04:13,920 Speaker 1: don't know, like fifty thousand bitcoin to buy a pizza, 68 00:04:14,440 --> 00:04:19,600 Speaker 1: but now a single bitcoin is worth thousands of dollars. 69 00:04:19,640 --> 00:04:22,560 Speaker 1: Back then, it was worth a fraction of a penny. 70 00:04:22,600 --> 00:04:25,600 Speaker 1: So I'm sitting there thinking, Hey, if I had just 71 00:04:25,760 --> 00:04:29,840 Speaker 1: held onto those bitcoin that I owned, I'd be so 72 00:04:30,000 --> 00:04:34,040 Speaker 1: dang wealthy. Now i'd be I'd be crazy rich. So 73 00:04:34,160 --> 00:04:37,400 Speaker 1: maybe I want to be all sneaky and I want 74 00:04:37,400 --> 00:04:40,640 Speaker 1: to go back and delete my pizza transaction that I 75 00:04:40,680 --> 00:04:43,800 Speaker 1: did so many years ago so that I can repossess 76 00:04:44,240 --> 00:04:48,880 Speaker 1: the money that I had spent. Well, that would mean 77 00:04:48,880 --> 00:04:52,680 Speaker 1: I'd have to go into this public ledger and change 78 00:04:52,800 --> 00:04:56,120 Speaker 1: block number three in the chain. And now there are 79 00:04:56,240 --> 00:04:59,279 Speaker 1: hundreds and hundreds and hundreds of blocks that are after 80 00:04:59,400 --> 00:05:02,320 Speaker 1: number three. So the big problem, of course, is that 81 00:05:02,400 --> 00:05:06,800 Speaker 1: block number four and every block after it depends in 82 00:05:06,880 --> 00:05:09,680 Speaker 1: part on the value represented by block number three. So 83 00:05:09,720 --> 00:05:13,360 Speaker 1: if I make a change in block three, it affects 84 00:05:13,360 --> 00:05:16,919 Speaker 1: the whole chain after that. And because the chain is 85 00:05:16,960 --> 00:05:20,159 Speaker 1: a ledger and this ledger is shared with everyone in 86 00:05:20,200 --> 00:05:24,760 Speaker 1: the system. Everybody can see that the ledger has been changed, 87 00:05:24,800 --> 00:05:27,839 Speaker 1: that someone has tried to alter it, so the system 88 00:05:27,880 --> 00:05:31,000 Speaker 1: can then be corrected and my nefarious crypto heist will 89 00:05:31,000 --> 00:05:35,919 Speaker 1: be thwarted. So one thing that makes block chains useful 90 00:05:36,160 --> 00:05:40,560 Speaker 1: is that they represent a trustworthy chain of custody. If 91 00:05:40,640 --> 00:05:42,960 Speaker 1: the data in a system is in the form of 92 00:05:42,960 --> 00:05:49,120 Speaker 1: a block chain, it is effectively immutable, unchangeable. This could 93 00:05:49,160 --> 00:05:53,400 Speaker 1: be useful for all sorts of transactions. Imagine real estate 94 00:05:53,560 --> 00:05:57,080 Speaker 1: deeds that are stored on a block chain. It would 95 00:05:57,080 --> 00:06:00,520 Speaker 1: be clear who owned the rights to any particular estate. 96 00:06:00,800 --> 00:06:03,479 Speaker 1: If the deed were to change hands, it would be 97 00:06:03,520 --> 00:06:07,240 Speaker 1: reflected in this ledger. You could avoid situations where you 98 00:06:07,240 --> 00:06:11,120 Speaker 1: have multiple parties all claiming ownership of the same thing. 99 00:06:11,320 --> 00:06:15,560 Speaker 1: Because the record of transactions would be viewable and unchangeable, 100 00:06:15,600 --> 00:06:19,200 Speaker 1: you would know for sure who has ownership of it. 101 00:06:19,480 --> 00:06:22,560 Speaker 1: Of course, there's still other things you have to worry about, 102 00:06:22,640 --> 00:06:25,520 Speaker 1: like people tricking each other into giving up access to 103 00:06:25,560 --> 00:06:30,640 Speaker 1: their digital wallets that's where digital assets live, like cryptocurrency, 104 00:06:30,680 --> 00:06:35,680 Speaker 1: for example. So while the blockchain itself is secure, that 105 00:06:35,760 --> 00:06:40,040 Speaker 1: doesn't mean the system as a whole is secure. You've 106 00:06:40,080 --> 00:06:43,400 Speaker 1: still got weak points that batties can target. This is 107 00:06:43,440 --> 00:06:46,400 Speaker 1: why we hear about stuff like hackers stealing bitcoins and 108 00:06:46,640 --> 00:06:48,400 Speaker 1: n f t s and stuff like that, because the 109 00:06:48,440 --> 00:06:55,719 Speaker 1: hackers typically target either individual users or they target cryptocurrency exchanges, 110 00:06:56,240 --> 00:07:01,760 Speaker 1: but the chain itself remains steady. Okay, now I just 111 00:07:01,839 --> 00:07:04,719 Speaker 1: mentioned n f t s, so let's really get into 112 00:07:04,760 --> 00:07:07,160 Speaker 1: that because the way people have behaved around n f 113 00:07:07,200 --> 00:07:10,480 Speaker 1: t s people and companies has given n f t 114 00:07:10,640 --> 00:07:13,720 Speaker 1: S really bad name, So we're gonna talk about that too. 115 00:07:14,280 --> 00:07:19,200 Speaker 1: N f T stands for non fungible token. Fungible means 116 00:07:19,240 --> 00:07:22,480 Speaker 1: something that is interchangeable, Like if you have one of them, 117 00:07:22,640 --> 00:07:25,400 Speaker 1: you can interchange it with any other one of those 118 00:07:25,440 --> 00:07:29,400 Speaker 1: things and you walk away with the same value. Uh. 119 00:07:29,480 --> 00:07:32,840 Speaker 1: Here's a here's a simple example. Let's say that I 120 00:07:32,880 --> 00:07:36,480 Speaker 1: buy a toy, but the toy doesn't work out of 121 00:07:36,480 --> 00:07:39,000 Speaker 1: the box, so I take the malfunctioning toy back to 122 00:07:39,080 --> 00:07:41,120 Speaker 1: where I bought it and exchange it for a new 123 00:07:41,120 --> 00:07:45,120 Speaker 1: working one. The two toys are essentially identical, ignoring that 124 00:07:45,160 --> 00:07:48,160 Speaker 1: one works in one doesn't, and so from the store's 125 00:07:48,200 --> 00:07:50,440 Speaker 1: point of view, they're interchangeable as long as I have 126 00:07:50,480 --> 00:07:52,360 Speaker 1: proof that I bought it from there, I can switch 127 00:07:52,400 --> 00:07:56,640 Speaker 1: it out. This is getting close to fungible. It's not 128 00:07:56,720 --> 00:08:00,480 Speaker 1: quite because you couldn't just exchange your broken toy for 129 00:08:00,520 --> 00:08:04,240 Speaker 1: a working toy with anybody, because they'd say, no, it's 130 00:08:04,280 --> 00:08:06,320 Speaker 1: not the same thing. You just doesn't work. So it's 131 00:08:06,360 --> 00:08:12,280 Speaker 1: not truly fungible. Uh. However, a dollar is fungible. So 132 00:08:12,360 --> 00:08:15,040 Speaker 1: let's say that I've got a five dollar bill. I 133 00:08:15,080 --> 00:08:19,120 Speaker 1: can swap my dingy, tattered five dollar bill at a 134 00:08:19,120 --> 00:08:21,600 Speaker 1: bank for a crisp, new five dollar bill. In fact, 135 00:08:21,600 --> 00:08:23,440 Speaker 1: banks do this all the time, where they will take 136 00:08:24,680 --> 00:08:28,640 Speaker 1: cruddy money out of circulation. It's a way of getting 137 00:08:28,720 --> 00:08:33,280 Speaker 1: rid of dollars that are falling apart. So I bring 138 00:08:33,320 --> 00:08:35,920 Speaker 1: my ratty five dollar bill into the bank and I 139 00:08:36,000 --> 00:08:38,760 Speaker 1: exchange it for a nice, crisp five dollar bill. Even 140 00:08:38,760 --> 00:08:41,960 Speaker 1: though my five dollars is ratty and the other ones crisp. There, 141 00:08:42,000 --> 00:08:44,560 Speaker 1: they both represent the same value that are interchangeable. They 142 00:08:44,559 --> 00:08:47,720 Speaker 1: are fungible. I can also switch that five dollar bill 143 00:08:47,800 --> 00:08:50,600 Speaker 1: for five one dollar bills and that would be the 144 00:08:50,640 --> 00:08:54,839 Speaker 1: same thing. It remains fungible across all these variations. Now, 145 00:08:55,000 --> 00:08:57,920 Speaker 1: let's say that I have a classic rare baseball card, 146 00:08:58,800 --> 00:09:01,720 Speaker 1: and my baseball card a bit beat up. It's you know, 147 00:09:01,880 --> 00:09:06,080 Speaker 1: it's in good condition, but it's not perfect. Well, I 148 00:09:06,120 --> 00:09:10,600 Speaker 1: can't just take my good condition, rare baseball card and 149 00:09:10,640 --> 00:09:13,280 Speaker 1: go exchange it for the same baseball card that's in 150 00:09:13,440 --> 00:09:17,480 Speaker 1: mint condition, because the actual condition of the cards affects 151 00:09:17,520 --> 00:09:21,280 Speaker 1: their value. The baseball cards are non fungible. They are 152 00:09:21,360 --> 00:09:28,000 Speaker 1: not interchangeable. Non fungible tokens are also not interchangeable. Uh, 153 00:09:28,040 --> 00:09:33,240 Speaker 1: they represent something unique, or really, I should say they 154 00:09:33,280 --> 00:09:38,160 Speaker 1: represent a unique instance of something. Essentially, an n f 155 00:09:38,200 --> 00:09:44,000 Speaker 1: T is a digital token that represents some other digital information. Now, 156 00:09:44,040 --> 00:09:45,960 Speaker 1: a lot of n f t s that we've been 157 00:09:45,960 --> 00:09:50,400 Speaker 1: hearing about involves stuff like digital art, where people are 158 00:09:50,440 --> 00:09:54,520 Speaker 1: sometimes spending tens of thousands of dollars to acquire a 159 00:09:54,559 --> 00:09:59,079 Speaker 1: digital token representing some form of image or maybe it's 160 00:09:59,080 --> 00:10:02,840 Speaker 1: a tweet or what ever, and the token represents ownership. 161 00:10:03,440 --> 00:10:06,839 Speaker 1: But what about beyond that? What does it mean beyond that? 162 00:10:07,320 --> 00:10:09,640 Speaker 1: Because I've often said n f t s are kind 163 00:10:09,720 --> 00:10:13,720 Speaker 1: of like a digital receipt, that it's not the thing itself, 164 00:10:14,080 --> 00:10:17,920 Speaker 1: it's the receipt showing you own the thing. So on 165 00:10:17,960 --> 00:10:21,080 Speaker 1: its own, a digital token just means you own that 166 00:10:21,200 --> 00:10:25,520 Speaker 1: instance of that digital asset. Nothing stops someone from minting 167 00:10:25,640 --> 00:10:29,199 Speaker 1: multiple digital tokens for the same asset. They can do that, 168 00:10:29,880 --> 00:10:32,720 Speaker 1: but this is kind of like someone creating a limited 169 00:10:32,920 --> 00:10:36,959 Speaker 1: edition item. If you've ever shopped around for limited edition stuff, 170 00:10:36,960 --> 00:10:39,319 Speaker 1: you know a lot of them are numbered, right, You'll 171 00:10:39,360 --> 00:10:43,280 Speaker 1: have a lot of limited edition items and each one 172 00:10:43,280 --> 00:10:45,720 Speaker 1: will be individually numbered. So you might see that you 173 00:10:45,760 --> 00:10:48,520 Speaker 1: have like number four hundred twenty eight out of a 174 00:10:48,640 --> 00:10:51,960 Speaker 1: run of one thousand of whatever it is. Well, you 175 00:10:52,000 --> 00:10:55,760 Speaker 1: happen to know that there are nine other instances of 176 00:10:55,800 --> 00:10:58,720 Speaker 1: the same thing that you own, and each of those 177 00:10:58,800 --> 00:11:02,280 Speaker 1: has a number from on to one thousand, excluding number 178 00:11:03,000 --> 00:11:05,400 Speaker 1: because that's the one you own. And n f T 179 00:11:05,640 --> 00:11:07,600 Speaker 1: s can be the same way. Owning an n f 180 00:11:07,640 --> 00:11:10,160 Speaker 1: T doesn't mean you are the sole owner of a 181 00:11:10,160 --> 00:11:12,880 Speaker 1: piece of digital art. You are the sole owner of 182 00:11:13,000 --> 00:11:16,880 Speaker 1: one instance of that digital art. And it gets a 183 00:11:16,880 --> 00:11:21,040 Speaker 1: bit mind bindy right now. You can buy and sell 184 00:11:21,280 --> 00:11:24,320 Speaker 1: n f T s and the transactions are on top 185 00:11:24,480 --> 00:11:28,000 Speaker 1: of a block chain, So again, by referencing a blockchain, 186 00:11:28,080 --> 00:11:30,480 Speaker 1: you can see when and how often an n f 187 00:11:30,520 --> 00:11:33,960 Speaker 1: T changes hands. This also prevents someone from trying to 188 00:11:34,000 --> 00:11:37,400 Speaker 1: sell the same n f T multiple times. N f 189 00:11:37,440 --> 00:11:41,640 Speaker 1: T s also confused people a lot. There was a 190 00:11:41,679 --> 00:11:44,439 Speaker 1: lot of uncertainty about what an n f T actually 191 00:11:44,480 --> 00:11:49,680 Speaker 1: allows you to do with the thing you purchased. I mean, sure, 192 00:11:49,679 --> 00:11:52,040 Speaker 1: there's a record on a ledger that shows you are 193 00:11:52,080 --> 00:11:55,160 Speaker 1: the person who owns that digital token, which in turn 194 00:11:55,240 --> 00:11:59,120 Speaker 1: represents some digital asset. But what good does that do? 195 00:11:59,280 --> 00:12:01,360 Speaker 1: What does that give you the right to do? Does 196 00:12:01,400 --> 00:12:03,440 Speaker 1: that mean you have the right to start putting up 197 00:12:03,840 --> 00:12:06,920 Speaker 1: like T shirts featuring the artwork you bought? Right, maybe 198 00:12:06,920 --> 00:12:09,360 Speaker 1: you bought n f T representing a piece of digital art, 199 00:12:09,840 --> 00:12:13,719 Speaker 1: does that mean now you can merchandise that art? Or 200 00:12:13,760 --> 00:12:16,559 Speaker 1: if you purchased an n f T representing digital audio, 201 00:12:16,720 --> 00:12:19,480 Speaker 1: does that mean you can charge licensing fees for people 202 00:12:19,600 --> 00:12:22,960 Speaker 1: playing that audio? Now? The answer to those questions is 203 00:12:23,679 --> 00:12:28,720 Speaker 1: not necessarily, and typically they fall into probably not. There 204 00:12:28,720 --> 00:12:31,760 Speaker 1: are ways to include licensing rights and other i P 205 00:12:32,000 --> 00:12:35,640 Speaker 1: rights in an n f T transaction, so that is possible, 206 00:12:35,679 --> 00:12:40,319 Speaker 1: but it's not mandatory, it is not standard. A basic 207 00:12:40,520 --> 00:12:43,880 Speaker 1: n f T transaction just represents a simple purchase of 208 00:12:44,280 --> 00:12:47,360 Speaker 1: an instance, if I went out to a bookstore and 209 00:12:47,400 --> 00:12:50,440 Speaker 1: I bought a copy of the book The Hobbit. That 210 00:12:50,520 --> 00:12:53,040 Speaker 1: doesn't mean that I now own the publishing rights and 211 00:12:53,120 --> 00:12:55,880 Speaker 1: other i P rights to the Hobbit. Right, I can't 212 00:12:56,160 --> 00:13:00,520 Speaker 1: sell Hobbit merchandise. I can't print copies of the Hobbit myself. 213 00:13:00,880 --> 00:13:04,199 Speaker 1: I just own a copy of The Hobbit. And a 214 00:13:04,280 --> 00:13:06,560 Speaker 1: basic n f T is like that. It's just a 215 00:13:06,640 --> 00:13:11,760 Speaker 1: record of a transaction. But it is possible to include 216 00:13:11,960 --> 00:13:15,160 Speaker 1: stuff like merchandizing rights in an n f T, and 217 00:13:15,240 --> 00:13:17,880 Speaker 1: some n f T artists do this. They sell their 218 00:13:18,000 --> 00:13:20,360 Speaker 1: n f t s and they include the rights so 219 00:13:20,400 --> 00:13:23,480 Speaker 1: that whomever buys that n f T will actually have 220 00:13:23,600 --> 00:13:26,559 Speaker 1: the right to produce merchandise featuring that art if they 221 00:13:26,600 --> 00:13:29,600 Speaker 1: so choose. Also, because n f t s exist on 222 00:13:29,600 --> 00:13:33,040 Speaker 1: a blockchain, it is possible to build into n f 223 00:13:33,080 --> 00:13:36,479 Speaker 1: T s a feature in which the person who originally 224 00:13:36,600 --> 00:13:39,360 Speaker 1: minted that n f T in the first place will 225 00:13:39,360 --> 00:13:41,800 Speaker 1: get a cut every single time that n f T 226 00:13:42,080 --> 00:13:46,719 Speaker 1: is sold to someone else. So the artist creates an 227 00:13:46,800 --> 00:13:49,120 Speaker 1: n f T to represent a digital piece of art. 228 00:13:49,559 --> 00:13:51,680 Speaker 1: They sell that n f T to Person number one, 229 00:13:52,040 --> 00:13:56,200 Speaker 1: and they collect money from that transaction. Person one sells 230 00:13:56,200 --> 00:13:58,920 Speaker 1: that n f T to person too, well, some money 231 00:13:59,000 --> 00:14:02,480 Speaker 1: from that transaction still goes back to the creator, and 232 00:14:03,120 --> 00:14:05,400 Speaker 1: if I minted an n f T representing this very 233 00:14:05,440 --> 00:14:08,640 Speaker 1: episode and then sold that n f T to someone, 234 00:14:08,960 --> 00:14:11,760 Speaker 1: I could potentially get a cut of every subsequent deal 235 00:14:11,880 --> 00:14:14,400 Speaker 1: in which the n f T changed hands from that 236 00:14:14,440 --> 00:14:18,240 Speaker 1: point on out. If I so designed my n f 237 00:14:18,280 --> 00:14:22,240 Speaker 1: T minting process that way, that's actually pretty cool because 238 00:14:22,240 --> 00:14:25,040 Speaker 1: it represents a way for digital creators to receive long 239 00:14:25,080 --> 00:14:30,120 Speaker 1: tail compensation for their work. Now, early on, n f 240 00:14:30,200 --> 00:14:33,240 Speaker 1: T has got a really bad rap, and justifiably so, 241 00:14:33,480 --> 00:14:37,480 Speaker 1: because there was just so much speculation around them. People 242 00:14:37,520 --> 00:14:40,280 Speaker 1: were treating n f t s like they were commodities 243 00:14:40,680 --> 00:14:45,280 Speaker 1: or stocks. Uh, there was no real concept of actual value. 244 00:14:45,400 --> 00:14:49,240 Speaker 1: The speculation just inflated everything. The hype was driving prices 245 00:14:49,320 --> 00:14:53,160 Speaker 1: way up, which was really confounding some people and then 246 00:14:53,200 --> 00:14:56,360 Speaker 1: exciting others, and it soured a lot of folks on 247 00:14:56,400 --> 00:14:59,760 Speaker 1: the concept right away. Now we're going to take a break, 248 00:15:00,080 --> 00:15:02,560 Speaker 1: but when we come back, I'll talk a little bit 249 00:15:02,600 --> 00:15:04,560 Speaker 1: more about some of the issues with n f t 250 00:15:04,760 --> 00:15:06,720 Speaker 1: s and then some of the ways that n f 251 00:15:06,760 --> 00:15:09,520 Speaker 1: T s could be used in ways that I view 252 00:15:09,560 --> 00:15:20,200 Speaker 1: as positive. But first, let's take a quick break Okay, 253 00:15:20,240 --> 00:15:22,880 Speaker 1: so before the break I talked about how hype and 254 00:15:22,960 --> 00:15:26,560 Speaker 1: speculation really gave n f T s a black eye. 255 00:15:26,680 --> 00:15:29,360 Speaker 1: But on top of that, you also had n f 256 00:15:29,400 --> 00:15:32,640 Speaker 1: T scams to deal with. People were minting n f 257 00:15:32,640 --> 00:15:35,440 Speaker 1: T s for properties they didn't actually own, which is 258 00:15:35,480 --> 00:15:37,960 Speaker 1: fraud right, Like if you don't own something and you 259 00:15:38,040 --> 00:15:42,720 Speaker 1: sell it, you're you're being fraudulent. Uh. This is essentially 260 00:15:42,800 --> 00:15:45,720 Speaker 1: the high tech equivalent of walking up to a tourist 261 00:15:45,720 --> 00:15:48,280 Speaker 1: in New York and trying to sell them the Brooklyn Bridge. 262 00:15:48,760 --> 00:15:51,960 Speaker 1: It's the same sort of thing. Uh. In other cases 263 00:15:52,040 --> 00:15:55,560 Speaker 1: you had people selling valid n f T s, but 264 00:15:55,680 --> 00:15:59,720 Speaker 1: they were using other methods to artificially pump up enthusiasm 265 00:15:59,760 --> 00:16:01,480 Speaker 1: around on those n f t s, and a classic 266 00:16:01,560 --> 00:16:04,880 Speaker 1: pump and dump scheme. That's just when you weren't to 267 00:16:04,960 --> 00:16:08,760 Speaker 1: inflate the value of something that you possess. Then you 268 00:16:08,840 --> 00:16:11,280 Speaker 1: sell that stuff off when it's at the highest price 269 00:16:11,360 --> 00:16:13,600 Speaker 1: you think it can get, and you get the heck 270 00:16:13,600 --> 00:16:15,920 Speaker 1: out of dodge while the price comes back down to 271 00:16:16,000 --> 00:16:22,200 Speaker 1: reality once people realize that the the perceived value of 272 00:16:22,240 --> 00:16:27,080 Speaker 1: that thing is much higher than its actual value value. 273 00:16:27,080 --> 00:16:29,120 Speaker 1: By the way, it gets super tricky to talk about 274 00:16:29,720 --> 00:16:32,400 Speaker 1: because really, when it boils down to it, value is 275 00:16:32,440 --> 00:16:35,240 Speaker 1: whatever people are willing to pay for something. Right If 276 00:16:35,240 --> 00:16:39,160 Speaker 1: they're not willing to pay for something, then the you 277 00:16:39,200 --> 00:16:41,520 Speaker 1: would argue that someone is trying to price something above 278 00:16:41,560 --> 00:16:46,480 Speaker 1: its value. But it's very fuzzy. It's not like it's 279 00:16:46,480 --> 00:16:50,480 Speaker 1: a hard and fast number that you can point to. Now, 280 00:16:50,520 --> 00:16:52,200 Speaker 1: on top of all that, you had a lot of 281 00:16:52,200 --> 00:16:54,520 Speaker 1: big companies that were really getting into n f t 282 00:16:54,720 --> 00:16:59,240 Speaker 1: s very quickly, sometimes without really considering why they were 283 00:16:59,280 --> 00:17:03,000 Speaker 1: doing it. Yawned it being no more than say, a 284 00:17:03,000 --> 00:17:07,360 Speaker 1: cynical cash grab. That that's tricky, right like, And in 285 00:17:07,400 --> 00:17:10,439 Speaker 1: some cases it probably wasn't a cynical cash grab, but 286 00:17:10,520 --> 00:17:14,159 Speaker 1: that's how it came across, and people reacted very poorly 287 00:17:14,240 --> 00:17:16,960 Speaker 1: to that. Even in cases where n f t s 288 00:17:16,960 --> 00:17:20,560 Speaker 1: could arguably make sense, such as for in game assets 289 00:17:20,560 --> 00:17:24,000 Speaker 1: for video games, there's been a huge backlash When you 290 00:17:24,040 --> 00:17:26,920 Speaker 1: hear about games that are considering using n f t 291 00:17:27,160 --> 00:17:30,400 Speaker 1: s for in game purchases. You're a lot of gamers 292 00:17:30,440 --> 00:17:33,240 Speaker 1: getting upset about that, and I think part of that 293 00:17:33,400 --> 00:17:37,040 Speaker 1: is because of how n f t s have performed 294 00:17:37,200 --> 00:17:40,640 Speaker 1: up to this point. But I also don't think it's 295 00:17:40,840 --> 00:17:45,680 Speaker 1: necessarily a bad thing, depending on how it's handled. That's 296 00:17:45,760 --> 00:17:49,000 Speaker 1: what is key, because it's absolutely and how it's handled. 297 00:17:49,640 --> 00:17:54,480 Speaker 1: So let's talk about a way of using n f 298 00:17:54,520 --> 00:17:58,600 Speaker 1: T s in a video game that could potentially work. Now, 299 00:17:58,640 --> 00:18:01,240 Speaker 1: a lot of video games out there offer up DLC, 300 00:18:01,480 --> 00:18:06,520 Speaker 1: or downloadable content, and this is content that is supplementary 301 00:18:06,560 --> 00:18:10,240 Speaker 1: to whatever the main core of the game is, and 302 00:18:10,480 --> 00:18:14,560 Speaker 1: players have varying opinions about DLC. I think generally speaking, 303 00:18:14,680 --> 00:18:18,200 Speaker 1: most folks think that an expansion to an original game 304 00:18:18,400 --> 00:18:22,040 Speaker 1: can be absolutely fine unless they find out that that 305 00:18:22,119 --> 00:18:25,399 Speaker 1: expansion was always in the game and the DLC was 306 00:18:25,480 --> 00:18:28,960 Speaker 1: just to unlock what was already there. That tends to 307 00:18:29,000 --> 00:18:32,240 Speaker 1: take gamers off because what that tells gamers is, oh, 308 00:18:32,440 --> 00:18:34,960 Speaker 1: you always had this content. What you did was you 309 00:18:35,040 --> 00:18:38,359 Speaker 1: sold me an incomplete game, and I have to pay 310 00:18:38,720 --> 00:18:41,159 Speaker 1: in order to get the complete game. That's kind of 311 00:18:41,200 --> 00:18:43,920 Speaker 1: how the perspective goes from the gamer's side. If in fact, 312 00:18:43,960 --> 00:18:46,119 Speaker 1: the DLC was always part of the core game and 313 00:18:46,160 --> 00:18:48,440 Speaker 1: you had to pay to unlock it. Now, if the 314 00:18:48,560 --> 00:18:54,560 Speaker 1: DLC isn't more gameplay content, let's say it's just cosmetic features, 315 00:18:54,560 --> 00:18:57,919 Speaker 1: such as a new character skin for the character you 316 00:18:57,960 --> 00:19:00,359 Speaker 1: play in the game. I think most gamers are actually 317 00:19:00,359 --> 00:19:03,760 Speaker 1: okay with that, because if they want the cosmetics stuff, 318 00:19:04,160 --> 00:19:06,480 Speaker 1: they can purchase a skin that they like for their 319 00:19:06,560 --> 00:19:09,120 Speaker 1: character or for their in game items or for whatever. 320 00:19:09,760 --> 00:19:12,680 Speaker 1: And if they don't want it, they just don't buy 321 00:19:12,720 --> 00:19:15,520 Speaker 1: the stuff and they continue to play the game. And 322 00:19:15,560 --> 00:19:19,040 Speaker 1: then you have DLC that includes in game features that 323 00:19:19,200 --> 00:19:22,880 Speaker 1: change how the game plays to some extent. This has 324 00:19:22,960 --> 00:19:26,440 Speaker 1: a much more shaky reputation among gamers because it can 325 00:19:26,520 --> 00:19:29,720 Speaker 1: lead to players spending money in order to get an 326 00:19:29,800 --> 00:19:33,600 Speaker 1: in game advantage, and gamers will often call this pay 327 00:19:33,720 --> 00:19:37,320 Speaker 1: to win, and generally speaking, it's looked down upon. If 328 00:19:37,800 --> 00:19:41,600 Speaker 1: your DLC includes stuff like special weapons that you cannot 329 00:19:41,720 --> 00:19:44,400 Speaker 1: get in any other way in the game, and those 330 00:19:44,400 --> 00:19:48,320 Speaker 1: weapons give you an incredible advantage, that is frowned upon 331 00:19:48,400 --> 00:19:52,280 Speaker 1: in the gamer community generally speaking. But all right, let's 332 00:19:52,280 --> 00:19:55,280 Speaker 1: say that you are a video game publisher and you've 333 00:19:55,320 --> 00:19:59,479 Speaker 1: created a franchise of games, and there's a long history 334 00:19:59,480 --> 00:20:02,239 Speaker 1: of these and they're all kind of connected together, at 335 00:20:02,280 --> 00:20:06,840 Speaker 1: least thematically, and let's say you start offering cosmetic DLC 336 00:20:07,200 --> 00:20:09,000 Speaker 1: in the form of n f t s for the 337 00:20:09,119 --> 00:20:13,879 Speaker 1: latest title in your franchise. Now, if a player buys 338 00:20:14,000 --> 00:20:16,879 Speaker 1: that cosmetic upgrade, they get an n f T, a 339 00:20:16,960 --> 00:20:21,719 Speaker 1: digital token representing their purchase. And this means that maybe 340 00:20:21,760 --> 00:20:24,760 Speaker 1: in future games that you create in the series, that 341 00:20:24,880 --> 00:20:28,359 Speaker 1: same player will still have access to that cosmetic upgrade 342 00:20:28,720 --> 00:20:33,359 Speaker 1: only within the new game because they have the n 343 00:20:33,400 --> 00:20:35,680 Speaker 1: f T that shows that they've purchased it. It's they 344 00:20:35,680 --> 00:20:37,800 Speaker 1: don't have to buy it again, They've already got it 345 00:20:38,000 --> 00:20:40,520 Speaker 1: and it can be applied to the new game. There's 346 00:20:40,560 --> 00:20:42,440 Speaker 1: there's nothing, by the way set in stone that says 347 00:20:42,480 --> 00:20:45,080 Speaker 1: this would ever be the way this would work, but 348 00:20:45,119 --> 00:20:50,440 Speaker 1: it's one potential way it could work. And also they 349 00:20:50,480 --> 00:20:54,240 Speaker 1: could potentially even sell their n f T to someone 350 00:20:54,280 --> 00:20:58,000 Speaker 1: else and sell the cosmetic asset to some other player. 351 00:20:58,680 --> 00:21:01,159 Speaker 1: Let's say that it's a game franchise where they created 352 00:21:01,320 --> 00:21:05,560 Speaker 1: a cool cosmetic three games back, but now they don't 353 00:21:05,600 --> 00:21:08,560 Speaker 1: sell that cosmetic anymore. They don't they don't really that 354 00:21:08,760 --> 00:21:12,520 Speaker 1: that game that's three games old isn't really heavily supported 355 00:21:12,560 --> 00:21:16,160 Speaker 1: by the publisher. You still have access to that cosmetic 356 00:21:16,200 --> 00:21:18,280 Speaker 1: skin because you purchased it three games ago as an 357 00:21:18,359 --> 00:21:20,760 Speaker 1: n f T, and it's supported in the most recent 358 00:21:21,280 --> 00:21:23,720 Speaker 1: version of the game, but you can't buy that new 359 00:21:23,760 --> 00:21:27,320 Speaker 1: cosmetic skin from the publisher. Well, because you have an 360 00:21:27,400 --> 00:21:29,320 Speaker 1: n f T, you might be able to sell that 361 00:21:29,440 --> 00:21:31,560 Speaker 1: n f T on a on a market in the 362 00:21:31,600 --> 00:21:34,320 Speaker 1: game or even outside the game, to someone else who 363 00:21:34,359 --> 00:21:37,440 Speaker 1: really wants that cosmetic Maybe you make money off of it. 364 00:21:38,400 --> 00:21:41,520 Speaker 1: That's a possibility and one that I don't think is 365 00:21:41,600 --> 00:21:45,520 Speaker 1: necessarily bad. It could work, but it would have to 366 00:21:45,560 --> 00:21:49,280 Speaker 1: be done well, and unfortunately, in the early days of 367 00:21:49,359 --> 00:21:52,040 Speaker 1: n f T S things weren't done very well, and 368 00:21:52,080 --> 00:21:55,040 Speaker 1: they have cast a pretty dark shadow on the concept 369 00:21:55,040 --> 00:21:57,879 Speaker 1: in general. But let me present another possible use of 370 00:21:58,000 --> 00:22:00,520 Speaker 1: n f T S. This is one that could potentially 371 00:22:00,520 --> 00:22:04,000 Speaker 1: be transformational. Let's say that you are a developer, you're 372 00:22:04,000 --> 00:22:08,399 Speaker 1: a programmer, and you write some really cool code, and 373 00:22:08,440 --> 00:22:10,960 Speaker 1: that code is useful. It could be adapted for lots 374 00:22:11,000 --> 00:22:15,080 Speaker 1: of stuff, and traditionally it's pretty darn hard to ascribe 375 00:22:15,240 --> 00:22:19,360 Speaker 1: credit two lines of code, particularly for projects in which 376 00:22:19,400 --> 00:22:22,480 Speaker 1: you have a lot of different people programming code for 377 00:22:22,560 --> 00:22:26,440 Speaker 1: that project. But if you could mint an n f 378 00:22:26,480 --> 00:22:32,159 Speaker 1: T representing the code you created, now you have credit 379 00:22:32,440 --> 00:22:35,240 Speaker 1: for that code. Of course, for that to work, you 380 00:22:35,240 --> 00:22:37,480 Speaker 1: would also need a system in place to verify that 381 00:22:37,560 --> 00:22:40,359 Speaker 1: the person minting the n f T actually has ownership 382 00:22:40,400 --> 00:22:43,520 Speaker 1: of the code itself, and it might not be the programmer. 383 00:22:44,160 --> 00:22:47,439 Speaker 1: In fact, for really big projects, I imagine that this 384 00:22:47,440 --> 00:22:51,359 Speaker 1: would be kind of the company behind that project. That 385 00:22:51,400 --> 00:22:54,560 Speaker 1: would meant the n f T not the programmer themselves, 386 00:22:55,000 --> 00:22:57,840 Speaker 1: unless we saw a massive change. But it still could 387 00:22:57,840 --> 00:23:01,280 Speaker 1: be a big benefit in the programm or community if 388 00:23:01,320 --> 00:23:05,440 Speaker 1: it were deployed properly. There are a lot of qualifiers 389 00:23:05,480 --> 00:23:09,199 Speaker 1: for this. So my point is n f t s 390 00:23:09,280 --> 00:23:14,080 Speaker 1: aren't inherently bad, but the way that companies and people 391 00:23:14,240 --> 00:23:17,800 Speaker 1: have been treating them hasn't really been that great, and 392 00:23:17,880 --> 00:23:22,120 Speaker 1: so they have a bad reputation understandably so, I mean, 393 00:23:22,280 --> 00:23:25,679 Speaker 1: I have been one of the people critical of the 394 00:23:25,720 --> 00:23:27,520 Speaker 1: way n f t s have been handled so far, 395 00:23:28,240 --> 00:23:30,840 Speaker 1: But I think n f t s will eventually settle 396 00:23:30,920 --> 00:23:35,160 Speaker 1: down at some point and potentially become really useful. It's 397 00:23:35,200 --> 00:23:38,640 Speaker 1: just gonna take some time, and this often happens in tech. 398 00:23:38,720 --> 00:23:41,440 Speaker 1: We see it happen in tech all the time. In fact, 399 00:23:41,720 --> 00:23:45,040 Speaker 1: back in the nineties, we saw it happened with the 400 00:23:45,119 --> 00:23:49,400 Speaker 1: dot com bubble, right we saw all these companies spring up, 401 00:23:49,600 --> 00:23:55,119 Speaker 1: these web based companies. We saw crazy speculation which ultimately 402 00:23:55,240 --> 00:23:59,320 Speaker 1: drove unsustainable business practices, and then the whole thing came 403 00:23:59,359 --> 00:24:03,760 Speaker 1: crashing down when the bubble burst. But after the crash 404 00:24:03,840 --> 00:24:06,639 Speaker 1: it was an instant but after the crash there was 405 00:24:06,720 --> 00:24:12,040 Speaker 1: recovery and slowly we established the web that we know today. 406 00:24:12,240 --> 00:24:15,639 Speaker 1: I think n f T S could potentially be on 407 00:24:15,680 --> 00:24:19,920 Speaker 1: a similar path as long as folks layoff the speculation, 408 00:24:20,600 --> 00:24:24,879 Speaker 1: the crass cash grabs, and people are more alert to 409 00:24:24,960 --> 00:24:29,520 Speaker 1: things like n f T scams. So not a ringing 410 00:24:29,600 --> 00:24:31,640 Speaker 1: endorsement for n f T S, I understand, But I'm 411 00:24:31,680 --> 00:24:36,200 Speaker 1: saying like the technology makes sense if it's properly used. 412 00:24:36,240 --> 00:24:39,760 Speaker 1: We just haven't seen very many cases of that as 413 00:24:39,800 --> 00:24:43,040 Speaker 1: of yet. All right, now, let's switch gears from n 414 00:24:43,080 --> 00:24:46,080 Speaker 1: f T S and talk about Web three. So the 415 00:24:46,119 --> 00:24:49,800 Speaker 1: concept of Web three is one that sounds interesting and 416 00:24:49,960 --> 00:24:55,199 Speaker 1: appealing on the surface. Uh. It's about a decentralized version 417 00:24:55,320 --> 00:24:59,119 Speaker 1: of the web built on top of the blockchain. Data 418 00:24:59,200 --> 00:25:02,560 Speaker 1: exchanges will be transactions which themselves will be part of 419 00:25:02,600 --> 00:25:06,520 Speaker 1: a public ledger. It will allow for direct communication without 420 00:25:06,560 --> 00:25:09,479 Speaker 1: the use of an intermediary, so you can communicate with 421 00:25:09,520 --> 00:25:13,200 Speaker 1: your friends without going through a platform like Facebook, or 422 00:25:13,320 --> 00:25:15,920 Speaker 1: you can send someone money directly without it passing through 423 00:25:15,960 --> 00:25:19,200 Speaker 1: a payment services app, that kind of thing. The argument 424 00:25:19,240 --> 00:25:22,159 Speaker 1: here is that Web two point oh, which used to 425 00:25:22,200 --> 00:25:27,240 Speaker 1: be defined as UH websites that had user generated content, 426 00:25:27,520 --> 00:25:32,000 Speaker 1: they had dynamic elements in them, they were changeable, that 427 00:25:32,080 --> 00:25:35,200 Speaker 1: kind of thing. The way Web three views Web two 428 00:25:35,320 --> 00:25:38,800 Speaker 1: is that it's an It's a web where massive companies 429 00:25:38,840 --> 00:25:44,520 Speaker 1: like Meta and Google absolutely dominate the experience because these 430 00:25:44,520 --> 00:25:48,959 Speaker 1: are the companies that gather user information to modify it, 431 00:25:49,280 --> 00:25:52,960 Speaker 1: sell it off to advertisers, target those users with advertising, 432 00:25:53,359 --> 00:25:56,639 Speaker 1: and so it's companies like Google and Meta that determine 433 00:25:57,040 --> 00:26:00,800 Speaker 1: what you see when you're on the web. That that's 434 00:26:00,840 --> 00:26:04,080 Speaker 1: why you see the ads that you see. It's why 435 00:26:04,200 --> 00:26:07,040 Speaker 1: when you go to Facebook, it's why your your news 436 00:26:07,280 --> 00:26:10,399 Speaker 1: feed is the way it is. When you and a 437 00:26:10,440 --> 00:26:14,120 Speaker 1: friend who might have very similar interests compare your news feeds, 438 00:26:14,160 --> 00:26:17,200 Speaker 1: they could look totally different because of all the data 439 00:26:17,760 --> 00:26:21,560 Speaker 1: that Meta is gathering and then using to determine what 440 00:26:21,760 --> 00:26:26,280 Speaker 1: to feed you and win and how that's the concept 441 00:26:26,320 --> 00:26:29,840 Speaker 1: Web three says about Web two, and that Web three 442 00:26:30,320 --> 00:26:32,879 Speaker 1: will not be that you will not be going through 443 00:26:33,200 --> 00:26:36,719 Speaker 1: these massive companies. They will not be the entities that 444 00:26:36,800 --> 00:26:40,960 Speaker 1: dictate what your experiences and what you see. Now this 445 00:26:41,000 --> 00:26:45,240 Speaker 1: is all hypothetical. There are actually conflicting visions of what 446 00:26:45,320 --> 00:26:48,480 Speaker 1: Web three point oh will be and how it will manifest. 447 00:26:49,040 --> 00:26:53,520 Speaker 1: So we don't have a set in stone definition of 448 00:26:53,560 --> 00:26:58,320 Speaker 1: Web three. But generally the idea is that these ledgers, 449 00:26:58,400 --> 00:27:01,280 Speaker 1: these blockchains, which would i there be public, or they 450 00:27:01,320 --> 00:27:04,679 Speaker 1: would be viewable by some designated group of entities. A 451 00:27:04,720 --> 00:27:07,320 Speaker 1: blockchain does not have to be public, by the way, 452 00:27:07,560 --> 00:27:10,280 Speaker 1: it does have to be viewable by all the parties 453 00:27:10,320 --> 00:27:15,320 Speaker 1: that are part of the not a regulatory but oversight board. 454 00:27:15,359 --> 00:27:18,000 Speaker 1: You might say it has to be viewable by all 455 00:27:18,040 --> 00:27:20,920 Speaker 1: those parties, but it doesn't have to be for everyone 456 00:27:20,960 --> 00:27:26,000 Speaker 1: in the system. In fact, Meta was proposing a blockchain 457 00:27:26,119 --> 00:27:29,960 Speaker 1: based currency that would have only been viewable by the 458 00:27:30,040 --> 00:27:36,320 Speaker 1: partners of that project. That all fell apart. Moreover, all 459 00:27:36,640 --> 00:27:40,800 Speaker 1: people would have equal access to Web three. There'd be 460 00:27:40,840 --> 00:27:45,040 Speaker 1: no gatekeeping, so there'd be no censorship in the sense 461 00:27:45,080 --> 00:27:48,240 Speaker 1: of people being prevented from being on there. So Web 462 00:27:48,280 --> 00:27:52,159 Speaker 1: three proponents are saying that platforms like Twitter and Facebook, 463 00:27:52,640 --> 00:27:57,639 Speaker 1: which occasionally do ban people, would not have the authority 464 00:27:57,720 --> 00:28:01,640 Speaker 1: to do that on Web three. So I'm sure that 465 00:28:01,760 --> 00:28:04,359 Speaker 1: a lot of you have already seen some potential problems 466 00:28:04,480 --> 00:28:09,320 Speaker 1: with this vision. One is that while idealistically it's great 467 00:28:09,760 --> 00:28:12,960 Speaker 1: that everyone has access and no one has denied, it 468 00:28:13,040 --> 00:28:16,879 Speaker 1: can very clearly lead to situations in which bad actors 469 00:28:17,080 --> 00:28:21,560 Speaker 1: use such a platform such a Web three philosophy to 470 00:28:21,920 --> 00:28:27,680 Speaker 1: ramp up misinformation or disinformation campaigns, or hate speech harassment, 471 00:28:27,840 --> 00:28:30,520 Speaker 1: that kind of thing. You can easily see where this 472 00:28:30,600 --> 00:28:36,080 Speaker 1: would be abused. Uh, and that is a big issue 473 00:28:36,200 --> 00:28:39,920 Speaker 1: that would have to be worked out because, uh, it 474 00:28:39,960 --> 00:28:43,480 Speaker 1: would just it would get too chaotic, and anyone who 475 00:28:43,560 --> 00:28:48,760 Speaker 1: was from any kind of vulnerable population would be at 476 00:28:48,960 --> 00:28:52,680 Speaker 1: very high risk of being abused in some way or 477 00:28:52,800 --> 00:28:57,320 Speaker 1: multiple ways. Another Web three's features is that it gets 478 00:28:57,320 --> 00:29:00,200 Speaker 1: away from those massive companies have been dominating the web 479 00:29:00,280 --> 00:29:03,880 Speaker 1: so far, like I mentioned companies like Meta, Amazon, Google, 480 00:29:04,680 --> 00:29:07,720 Speaker 1: and so you wouldn't have the data intermediaries anymore. The 481 00:29:07,760 --> 00:29:10,840 Speaker 1: idea being that if you're on Web three, you own 482 00:29:11,120 --> 00:29:15,160 Speaker 1: your data. You can choose to share your data or 483 00:29:15,240 --> 00:29:18,000 Speaker 1: sell your data, but it is your data, you have 484 00:29:18,040 --> 00:29:21,920 Speaker 1: control of it, and theoretically, if you're able to put 485 00:29:21,960 --> 00:29:25,160 Speaker 1: something up, you're able to take it down. That's easier 486 00:29:25,160 --> 00:29:28,400 Speaker 1: said than done. More likely than not, you put something 487 00:29:28,480 --> 00:29:31,480 Speaker 1: up and it stays up, because otherwise you have a 488 00:29:31,600 --> 00:29:37,280 Speaker 1: very fractured and unstable platform there. But the concept is 489 00:29:37,320 --> 00:29:40,160 Speaker 1: that you have that ownership, it does not go through 490 00:29:40,200 --> 00:29:42,640 Speaker 1: anyone else, and that is one of the big things 491 00:29:42,680 --> 00:29:46,800 Speaker 1: that appeals to a lot of Web three point oh advocates. 492 00:29:48,160 --> 00:29:51,880 Speaker 1: I've got more to say about Web three, including some 493 00:29:51,960 --> 00:29:55,080 Speaker 1: other potential consequences, but before we get into all of that, 494 00:29:55,160 --> 00:30:06,320 Speaker 1: let's take a quick break. So before we went to break, 495 00:30:06,360 --> 00:30:09,680 Speaker 1: I talked about how Web three one of the big 496 00:30:09,720 --> 00:30:13,000 Speaker 1: selling points is that it is not beholden to these 497 00:30:13,040 --> 00:30:17,160 Speaker 1: massive companies like Google and Amazon and Meta and that 498 00:30:17,280 --> 00:30:22,520 Speaker 1: sort of thing. Some people have pointed out that the 499 00:30:22,520 --> 00:30:26,680 Speaker 1: the fact that this quote unquote decentralized is only decentralized 500 00:30:26,680 --> 00:30:30,720 Speaker 1: to a certain extent, like kind of gets into a 501 00:30:30,760 --> 00:30:34,720 Speaker 1: George Orwell animal farm kind of thing, like, yeah, it's decentralized, 502 00:30:34,800 --> 00:30:38,960 Speaker 1: but some platforms are more decentralized than others. People have 503 00:30:39,040 --> 00:30:43,000 Speaker 1: pointed out that the owners of the blockchain, that the 504 00:30:43,000 --> 00:30:46,160 Speaker 1: the the exchange is not really owners, but the exchanges 505 00:30:46,200 --> 00:30:50,920 Speaker 1: that exist that uh, that are facilitating these kinds of things. 506 00:30:51,560 --> 00:30:56,000 Speaker 1: Will end up effectively taking a similar place to these 507 00:30:56,040 --> 00:31:00,120 Speaker 1: massive companies. That really all you're doing is replacing the 508 00:31:00,200 --> 00:31:03,360 Speaker 1: overlords for a new set of overlords. That's one of 509 00:31:03,360 --> 00:31:07,080 Speaker 1: the criticisms. Of course, these things don't really exist yet, 510 00:31:07,160 --> 00:31:10,480 Speaker 1: so it's it's hard to say whether that criticism is merited. 511 00:31:10,880 --> 00:31:15,240 Speaker 1: It's simply been raised. Another big downside is that currently 512 00:31:16,240 --> 00:31:22,640 Speaker 1: blockchain transactions are typically pretty slow. For example, Well in 513 00:31:22,720 --> 00:31:24,720 Speaker 1: order for a transaction to go through, it has to 514 00:31:24,720 --> 00:31:28,840 Speaker 1: be verified first, and on the Bitcoin blockchain, a transaction 515 00:31:28,960 --> 00:31:33,880 Speaker 1: on average takes about ten minutes to verify. This is 516 00:31:34,680 --> 00:31:39,520 Speaker 1: closely related with the crypto mining process for Bitcoin, but 517 00:31:39,720 --> 00:31:43,120 Speaker 1: it's not the case across every blockchain. On on Ethereum, 518 00:31:43,280 --> 00:31:47,000 Speaker 1: the average length of time actually varies widely, between fifteen 519 00:31:47,080 --> 00:31:50,960 Speaker 1: seconds on the short end to verify a transaction up 520 00:31:51,000 --> 00:31:55,280 Speaker 1: to five minutes on the long end of it. Uh. 521 00:31:55,360 --> 00:31:57,760 Speaker 1: The amount of time it takes depends on lots of 522 00:31:57,800 --> 00:32:01,320 Speaker 1: different factors, including network contolution, So the busier it is, 523 00:32:01,400 --> 00:32:05,840 Speaker 1: the longer it's going to take for things to really complete. 524 00:32:06,400 --> 00:32:10,680 Speaker 1: A web three that's built on top of blockchain transactions 525 00:32:11,360 --> 00:32:14,320 Speaker 1: is going to need to solve some serious scaling issues 526 00:32:14,360 --> 00:32:18,000 Speaker 1: to allow for faster verification or else we would see 527 00:32:18,000 --> 00:32:21,760 Speaker 1: the experience of using Web three platforms as being far 528 00:32:21,880 --> 00:32:25,920 Speaker 1: too clunky and clumsy and slow for people to see 529 00:32:25,920 --> 00:32:29,640 Speaker 1: it as being worthwhile. Um. Anytime you encounter any kind 530 00:32:29,640 --> 00:32:33,080 Speaker 1: of lag, people start to lose patients quickly. Like I'm 531 00:32:33,120 --> 00:32:36,520 Speaker 1: sure you can all remember a time when accessing the 532 00:32:36,560 --> 00:32:40,400 Speaker 1: Internet required more patients, right that you had to wait 533 00:32:40,440 --> 00:32:43,000 Speaker 1: longer for a page to load, or for a video 534 00:32:43,040 --> 00:32:46,360 Speaker 1: to buffer, or things of that nature. And then as 535 00:32:47,040 --> 00:32:51,400 Speaker 1: connections improve and our access to those connections improve, we 536 00:32:51,520 --> 00:32:54,240 Speaker 1: become used to being able to access things much more quickly, 537 00:32:54,760 --> 00:32:58,320 Speaker 1: and if we ever encounter a situation where we can't 538 00:32:58,440 --> 00:33:03,040 Speaker 1: do that is in credibly frustrating. That's one of the 539 00:33:03,360 --> 00:33:07,520 Speaker 1: downsides to Web three is that right now blockchain transactions 540 00:33:07,520 --> 00:33:10,200 Speaker 1: are slow, and I think a lot of people would 541 00:33:10,240 --> 00:33:13,560 Speaker 1: find it very off putting to have an online experience 542 00:33:13,600 --> 00:33:17,040 Speaker 1: that requires that much waiting. Um. But that's not to 543 00:33:17,080 --> 00:33:21,320 Speaker 1: say that these are problems that are unsurmountable. So we 544 00:33:21,400 --> 00:33:24,200 Speaker 1: might find solutions to these problems, and Web three may 545 00:33:24,280 --> 00:33:28,240 Speaker 1: well be the future of the Web. I have my doubts, 546 00:33:28,480 --> 00:33:31,320 Speaker 1: largely because I worry about some of the consequences of 547 00:33:31,320 --> 00:33:33,960 Speaker 1: Web three, particularly when it comes to things like keeping 548 00:33:34,000 --> 00:33:36,920 Speaker 1: a handle on hate speech. But that's not to say 549 00:33:36,920 --> 00:33:40,160 Speaker 1: that by the time we actually start seeing real Web 550 00:33:40,200 --> 00:33:45,240 Speaker 1: three factors emerging beyond just the theoretical and the pilot programs, 551 00:33:45,760 --> 00:33:48,480 Speaker 1: maybe by then we'll have an approach to dealing with 552 00:33:48,520 --> 00:33:50,920 Speaker 1: this sort of stuff. So it's it's too early to 553 00:33:50,960 --> 00:33:55,800 Speaker 1: pass judgment. In other words, I have my concerns, but 554 00:33:55,880 --> 00:33:58,720 Speaker 1: that doesn't mean that those concerns won't be met. Right 555 00:33:58,760 --> 00:34:03,240 Speaker 1: we might be able to address them, So I'm trying 556 00:34:03,240 --> 00:34:07,600 Speaker 1: to keep an open mind. Now, let's talk about the metaverse. Okay. 557 00:34:07,640 --> 00:34:13,200 Speaker 1: Generally speaking, a metaverse is a persistent online world in 558 00:34:13,239 --> 00:34:15,360 Speaker 1: which you can do pretty much all the stuff you 559 00:34:15,360 --> 00:34:19,520 Speaker 1: can do in the real world plus more. Or it's 560 00:34:19,560 --> 00:34:25,440 Speaker 1: an it's an online series of touch points that can 561 00:34:25,480 --> 00:34:28,400 Speaker 1: spill over into the real world if you're using something 562 00:34:28,440 --> 00:34:33,640 Speaker 1: like augmented reality glasses. Now, there are examples of limited 563 00:34:33,680 --> 00:34:38,719 Speaker 1: metaverses today right now. One that's been around for ages 564 00:34:38,960 --> 00:34:41,960 Speaker 1: is Second Life. That's a virtual world in which people 565 00:34:42,080 --> 00:34:45,920 Speaker 1: can own virtual real estate, they can interact with one another. 566 00:34:46,719 --> 00:34:49,120 Speaker 1: At one time, there was this kind of general belief 567 00:34:49,320 --> 00:34:52,879 Speaker 1: that businesses we're going to go all in on Second Life, 568 00:34:52,880 --> 00:34:54,920 Speaker 1: and a few actually really did spend quite a bit 569 00:34:54,920 --> 00:34:58,960 Speaker 1: of money to establish a presence in Second Life, building 570 00:34:58,960 --> 00:35:03,920 Speaker 1: out a virtue will storefront, or virtual customer experiences, so 571 00:35:04,040 --> 00:35:08,400 Speaker 1: Second Life users could visit these these companies presence in 572 00:35:08,440 --> 00:35:11,919 Speaker 1: Second Life and then interact with the business in some 573 00:35:12,320 --> 00:35:16,000 Speaker 1: presumably meaningful way. You can do things like go to 574 00:35:16,080 --> 00:35:19,960 Speaker 1: concerts in Second Life, or you could hold business meetings, 575 00:35:20,040 --> 00:35:21,680 Speaker 1: or you know, just hang out with your friends. You 576 00:35:21,719 --> 00:35:24,360 Speaker 1: could do all sorts of stuff, at least in theory, 577 00:35:25,080 --> 00:35:28,040 Speaker 1: and Second Life got a lot of interest, but it 578 00:35:28,120 --> 00:35:31,120 Speaker 1: wasn't able to sustain it, at least not on a 579 00:35:31,160 --> 00:35:34,760 Speaker 1: wide scale. I mean, Second Life still exists, people still 580 00:35:34,880 --> 00:35:37,960 Speaker 1: use it, but it never took off to become the 581 00:35:38,000 --> 00:35:42,719 Speaker 1: future of business, communications, socialization, the Internet. Like a lot 582 00:35:42,760 --> 00:35:44,959 Speaker 1: of people were predicting that back in the early days 583 00:35:45,000 --> 00:35:49,720 Speaker 1: of Second Life, it did not achieve that by any means. 584 00:35:50,640 --> 00:35:53,640 Speaker 1: And some people will point to stuff like Roadblocks as 585 00:35:53,680 --> 00:35:57,839 Speaker 1: a type of metaverse. Roadblocks is an online game platform, 586 00:35:57,920 --> 00:36:01,720 Speaker 1: and really the appeal of Roadblocks is that it lets 587 00:36:01,960 --> 00:36:05,960 Speaker 1: users create and play games of all sorts within this 588 00:36:06,080 --> 00:36:11,640 Speaker 1: online world, and those games can be really sophisticated, and 589 00:36:11,760 --> 00:36:15,840 Speaker 1: they can have complicated rules and incentives for play, or 590 00:36:15,920 --> 00:36:18,520 Speaker 1: they can be way more loosey goosey. It can turn 591 00:36:18,560 --> 00:36:21,879 Speaker 1: into essentially like a giant game of Make believes, sort 592 00:36:21,920 --> 00:36:24,160 Speaker 1: of the the sort of stuff you would encounter if 593 00:36:24,200 --> 00:36:28,239 Speaker 1: you were to, uh watch kids play on a playground 594 00:36:28,400 --> 00:36:31,359 Speaker 1: and watch them makeup games on the fly. That can 595 00:36:31,400 --> 00:36:34,920 Speaker 1: happen on Roadblocks as well. And Roadblocks has tools available 596 00:36:34,960 --> 00:36:37,239 Speaker 1: for people to create stuff, and it serves as a 597 00:36:37,239 --> 00:36:40,760 Speaker 1: place where those creations can then be experienced by other people. 598 00:36:41,360 --> 00:36:46,080 Speaker 1: So it's a sort of unorganized metaverse in a way 599 00:36:46,120 --> 00:36:50,120 Speaker 1: that is determined by its users. Uh. In a similar way, 600 00:36:50,160 --> 00:36:53,960 Speaker 1: there are Minecraft servers that do something that's you know, 601 00:36:54,239 --> 00:36:57,399 Speaker 1: similar to what you find in Roadblocks. Uh. There are 602 00:36:57,400 --> 00:37:00,400 Speaker 1: people who play Fortnite who have gone to call SERTs. 603 00:37:00,480 --> 00:37:04,640 Speaker 1: Within Fortnite, there are folks who like to role play 604 00:37:04,719 --> 00:37:07,960 Speaker 1: in a grand Theft Auto five server, turning it from 605 00:37:07,960 --> 00:37:13,200 Speaker 1: a game that's all about committing crimes into simulacrum of society. 606 00:37:13,280 --> 00:37:15,719 Speaker 1: It's just an online society. Maybe you play the part 607 00:37:15,719 --> 00:37:19,000 Speaker 1: of a shopkeeper or a cop or something, or just 608 00:37:19,120 --> 00:37:22,399 Speaker 1: a you know, an average citizen. There are role play 609 00:37:22,400 --> 00:37:26,520 Speaker 1: service for that which blows my mind. But the metaverse 610 00:37:26,560 --> 00:37:31,600 Speaker 1: concept goes beyond these fairly narrow manifestations. You could you 611 00:37:31,600 --> 00:37:33,160 Speaker 1: could point in these and say like this, this is 612 00:37:33,200 --> 00:37:38,680 Speaker 1: almost more like a proto metaverse. Often the metaverse concept 613 00:37:38,760 --> 00:37:43,880 Speaker 1: will incorporate technologies like mixed reality. That includes virtual reality. 614 00:37:44,120 --> 00:37:47,319 Speaker 1: That's a system where a computer creates everything you see 615 00:37:47,360 --> 00:37:51,000 Speaker 1: and interact with, and you use something like a headset 616 00:37:51,040 --> 00:37:55,200 Speaker 1: in order to access it. And it also includes augmented reality. 617 00:37:55,320 --> 00:37:59,560 Speaker 1: This is where a computer system overlays digital information on 618 00:37:59,640 --> 00:38:03,440 Speaker 1: top of your actual real world experience. So the classic 619 00:38:03,480 --> 00:38:07,000 Speaker 1: example is a pair of a R glasses that will 620 00:38:07,040 --> 00:38:09,920 Speaker 1: overlay information as you look at the world around you. 621 00:38:10,040 --> 00:38:13,040 Speaker 1: So you look at a building and it lists out 622 00:38:13,080 --> 00:38:15,800 Speaker 1: the businesses that are in that building. That's an example 623 00:38:15,840 --> 00:38:19,839 Speaker 1: of augmented reality. So imagine that you pop on a 624 00:38:20,000 --> 00:38:23,800 Speaker 1: VR headset at home and you jump into a virtual 625 00:38:23,880 --> 00:38:27,560 Speaker 1: environment and you meet up with your friends who similarly 626 00:38:27,600 --> 00:38:30,919 Speaker 1: are there virtually, and you all spend time hanging out 627 00:38:30,960 --> 00:38:33,880 Speaker 1: together and you maybe you play some games, maybe you 628 00:38:33,960 --> 00:38:37,040 Speaker 1: shoot the breeze with each other, maybe you sing some karaoke, 629 00:38:37,400 --> 00:38:39,520 Speaker 1: Maybe you decide to put on a virtual sketch show 630 00:38:39,840 --> 00:38:42,880 Speaker 1: like you actually put on a play in this virtual environment, 631 00:38:42,960 --> 00:38:47,399 Speaker 1: with each person playing other characters. Really, the possibilities are 632 00:38:47,480 --> 00:38:51,640 Speaker 1: only limited by whatever the platform can support, and even 633 00:38:51,680 --> 00:38:55,880 Speaker 1: in cases where a platform can't natively support whatever it 634 00:38:55,920 --> 00:38:58,520 Speaker 1: is you're trying to do, people tend to be creative 635 00:38:58,640 --> 00:39:00,719 Speaker 1: enough to find ways to make it work by kind 636 00:39:00,719 --> 00:39:03,120 Speaker 1: of jerry rigging a solution. We see this happen all 637 00:39:03,160 --> 00:39:05,960 Speaker 1: the time. The g t A five role playing servers 638 00:39:06,000 --> 00:39:08,960 Speaker 1: are a great example of that. It was not meant 639 00:39:09,000 --> 00:39:12,440 Speaker 1: to be a role playing game, but people turned it 640 00:39:12,520 --> 00:39:14,840 Speaker 1: into that. That's the same sort of thing we should 641 00:39:14,840 --> 00:39:20,400 Speaker 1: expect with the emergence of more robust beta versus. Maybe 642 00:39:20,760 --> 00:39:23,280 Speaker 1: you'll use your VR headset so that you can virtually 643 00:39:23,280 --> 00:39:26,880 Speaker 1: attend a huge concert. So imagine being able to go 644 00:39:26,960 --> 00:39:30,880 Speaker 1: to an enormous venue with thousands of other people, but 645 00:39:30,920 --> 00:39:35,240 Speaker 1: in reality you're at home, sitting in a air conditioned room, 646 00:39:35,280 --> 00:39:37,319 Speaker 1: maybe standing in it if you want to be up 647 00:39:37,320 --> 00:39:40,080 Speaker 1: on your feet, depending on the band. Um. I used 648 00:39:40,120 --> 00:39:42,680 Speaker 1: to think that this was a really goofy use of technology, 649 00:39:42,719 --> 00:39:44,440 Speaker 1: but the more I think about it, the more it 650 00:39:44,560 --> 00:39:49,080 Speaker 1: actually appeals to me. See, I'm not comfortable in large crowds, 651 00:39:49,160 --> 00:39:52,359 Speaker 1: I I get a little agoraphobic. Um, if I'm not 652 00:39:52,640 --> 00:39:54,760 Speaker 1: near the edge of the crowd, I start to feel 653 00:39:54,840 --> 00:39:58,480 Speaker 1: very trapped and my anxiety starts to rank way high. 654 00:39:58,880 --> 00:40:00,920 Speaker 1: I don't quite get to the point I can't function, 655 00:40:01,320 --> 00:40:05,080 Speaker 1: but I am very uncomfortable and I rarely enjoy myself. 656 00:40:05,120 --> 00:40:10,200 Speaker 1: So I actively avoid big concerts for that reason. I 657 00:40:10,239 --> 00:40:12,640 Speaker 1: do not go to them. I'll go to smaller ones, 658 00:40:13,160 --> 00:40:15,839 Speaker 1: but I can't like big outdoor venues things like that. 659 00:40:15,920 --> 00:40:18,840 Speaker 1: I just can't do them. However, if I could attend 660 00:40:18,960 --> 00:40:22,439 Speaker 1: virtually where I'd be able to see the act and 661 00:40:22,560 --> 00:40:24,759 Speaker 1: the audio that's being fed to me would be from 662 00:40:24,960 --> 00:40:27,280 Speaker 1: a soundboard, so the audio is going to be great 663 00:40:27,320 --> 00:40:31,320 Speaker 1: no matter where I am in virtual virtually in relation 664 00:40:31,360 --> 00:40:34,600 Speaker 1: to the act, that would be a big appeal to me. Like, 665 00:40:34,640 --> 00:40:36,719 Speaker 1: I don't even know how I would handle that. From 666 00:40:36,760 --> 00:40:40,719 Speaker 1: a programming standpoint, what I program it so that wherever 667 00:40:40,880 --> 00:40:45,080 Speaker 1: I am virtually in relation to the stage, I get 668 00:40:45,280 --> 00:40:48,719 Speaker 1: sound that reflects that. Like, if I'm further away, would 669 00:40:48,719 --> 00:40:51,400 Speaker 1: it be quiet if I'm closer to the left side, 670 00:40:51,400 --> 00:40:53,640 Speaker 1: would the left side speakers be louder to me than 671 00:40:53,680 --> 00:40:56,239 Speaker 1: the right side? I don't know, I would probably just 672 00:40:56,360 --> 00:41:02,000 Speaker 1: want to have the cleanest audio possible from the live performance. 673 00:41:02,520 --> 00:41:05,399 Speaker 1: That would be my own personal preference, but I don't 674 00:41:05,400 --> 00:41:09,480 Speaker 1: know if that's how it would ever feed out anyway. 675 00:41:09,480 --> 00:41:11,799 Speaker 1: To me, that is a little bit more exciting than 676 00:41:11,840 --> 00:41:16,960 Speaker 1: just watching a flat video of a concert online, right 677 00:41:17,040 --> 00:41:20,320 Speaker 1: being able to see a virtual representation of it, and 678 00:41:20,360 --> 00:41:23,160 Speaker 1: in fact, like we have the technology where the act 679 00:41:23,440 --> 00:41:28,279 Speaker 1: could be appearing as actual video representations as opposed to 680 00:41:28,360 --> 00:41:31,600 Speaker 1: say a cartoonish avatar. Like I think of being able 681 00:41:31,640 --> 00:41:34,960 Speaker 1: to see the struts Um perform live. I've seen them 682 00:41:34,960 --> 00:41:38,480 Speaker 1: perform lives several times, really really enjoy their live shows. 683 00:41:39,000 --> 00:41:42,280 Speaker 1: I would much prefer to see them perform live as video. 684 00:41:42,600 --> 00:41:45,000 Speaker 1: Then I don't know now that I think about it, 685 00:41:45,120 --> 00:41:47,759 Speaker 1: if they were appearing as like Roadblock style characters, that 686 00:41:47,800 --> 00:41:50,520 Speaker 1: has its own kind of charm too, But anyway, you 687 00:41:50,560 --> 00:41:53,440 Speaker 1: would have lots of options, uh, And that that would 688 00:41:53,440 --> 00:41:56,200 Speaker 1: mean that you would be able to kind of be 689 00:41:56,320 --> 00:41:59,560 Speaker 1: there virtually in person and be able to see the 690 00:41:59,600 --> 00:42:03,279 Speaker 1: interactctions between the act and the crowd. To me, that's 691 00:42:03,280 --> 00:42:05,080 Speaker 1: a big part of the fun of going to live 692 00:42:05,160 --> 00:42:09,600 Speaker 1: events and seeing that interactivity or heck, imagine using VR 693 00:42:09,680 --> 00:42:12,640 Speaker 1: to explore places that you would otherwise never be able 694 00:42:12,719 --> 00:42:16,600 Speaker 1: to go to. Not just like other places around the 695 00:42:16,600 --> 00:42:19,399 Speaker 1: world right now, you could go to places that no 696 00:42:19,440 --> 00:42:23,920 Speaker 1: longer exist, like a virtual recreation of historic sites that 697 00:42:24,000 --> 00:42:28,080 Speaker 1: have long since been demolished. Being able to explore those 698 00:42:28,120 --> 00:42:31,359 Speaker 1: would be amazing. Or maybe you could visit the Moon 699 00:42:31,840 --> 00:42:35,320 Speaker 1: or Mars, or maybe a fantasy setting that never existed 700 00:42:35,320 --> 00:42:39,000 Speaker 1: in the first place. All of these are possibilities in 701 00:42:39,320 --> 00:42:44,000 Speaker 1: a metaverse. Meanwhile, you still have the opportunity to incorporate 702 00:42:44,080 --> 00:42:48,759 Speaker 1: commerce into this experience. Companies could establish an existence in 703 00:42:48,800 --> 00:42:52,480 Speaker 1: the metaverse, giving you the chance to interact virtually with products. 704 00:42:52,880 --> 00:42:56,600 Speaker 1: You could purchase virtual replications of stuff so that you 705 00:42:56,880 --> 00:43:00,880 Speaker 1: can use it in your in metaverse avatar. Like you 706 00:43:00,920 --> 00:43:06,120 Speaker 1: know Nike has made sneakers this way, virtual sneakers. I 707 00:43:06,160 --> 00:43:08,800 Speaker 1: don't know that to me is gets a little silly, 708 00:43:08,840 --> 00:43:11,479 Speaker 1: but then it might just not be for me that part. 709 00:43:12,120 --> 00:43:15,560 Speaker 1: Or maybe you could actually order real goods and services 710 00:43:15,600 --> 00:43:18,680 Speaker 1: through virtual storefronts to get a chance to see what 711 00:43:18,800 --> 00:43:22,360 Speaker 1: something looks like in person or virtually in person, and 712 00:43:22,360 --> 00:43:25,000 Speaker 1: then order it without having to seek out a store. 713 00:43:25,000 --> 00:43:27,759 Speaker 1: This would be really useful for stores that don't have 714 00:43:27,800 --> 00:43:32,640 Speaker 1: a presence in your particular region. Right There's some stores 715 00:43:32,680 --> 00:43:34,840 Speaker 1: I hear about that I would love to visit, but 716 00:43:34,920 --> 00:43:37,840 Speaker 1: there aren't any close to me. So being able to 717 00:43:37,880 --> 00:43:40,000 Speaker 1: do that virtually and being able to get like a 718 00:43:40,040 --> 00:43:43,759 Speaker 1: good feel for what the product looks like within a 719 00:43:43,840 --> 00:43:47,359 Speaker 1: virtual world that could be really useful. So that's something 720 00:43:47,400 --> 00:43:49,399 Speaker 1: that has a lot of companies really excited right now. 721 00:43:49,440 --> 00:43:51,359 Speaker 1: And it's also a place where we're seeing n f 722 00:43:51,360 --> 00:43:54,200 Speaker 1: t s come up in conversation. Again, so a n 723 00:43:54,239 --> 00:43:56,680 Speaker 1: f T could represent a purchase of a digital item, 724 00:43:56,719 --> 00:43:58,759 Speaker 1: giving you the use of that item as long as 725 00:43:58,800 --> 00:44:01,640 Speaker 1: you possess the n f T or maybe you then 726 00:44:01,680 --> 00:44:05,200 Speaker 1: decide to sell that on the market later on. You 727 00:44:05,239 --> 00:44:08,400 Speaker 1: can do that in an n f T marketplace. You know, 728 00:44:08,440 --> 00:44:10,759 Speaker 1: we just have to get through all the nonsense with 729 00:44:10,920 --> 00:44:13,239 Speaker 1: n f t s right now that are giving the 730 00:44:13,239 --> 00:44:16,840 Speaker 1: tech a bad name. And again, it will all depend 731 00:44:16,880 --> 00:44:19,680 Speaker 1: on how it is deployed. It can still be deployed 732 00:44:19,680 --> 00:44:22,320 Speaker 1: in a way that's just terrible, and n f T 733 00:44:22,520 --> 00:44:26,120 Speaker 1: s never live up to their potential. That's dependent upon 734 00:44:26,400 --> 00:44:29,360 Speaker 1: us making systems where the n f T s makes sense. 735 00:44:29,719 --> 00:44:32,440 Speaker 1: They're not a scam and they don't become just a 736 00:44:32,560 --> 00:44:37,360 Speaker 1: speculative investment pump and dump. And because there's this general 737 00:44:37,400 --> 00:44:39,640 Speaker 1: notion that Web three could be the future of the 738 00:44:39,680 --> 00:44:42,279 Speaker 1: web and the metaverse could be the future of how 739 00:44:42,360 --> 00:44:46,280 Speaker 1: people interact with each other online, there's a real rush 740 00:44:46,719 --> 00:44:50,160 Speaker 1: in these spaces to establish footholds there. And this is 741 00:44:50,200 --> 00:44:52,120 Speaker 1: where we're seeing a lot of the stuff that's giving 742 00:44:52,160 --> 00:44:56,480 Speaker 1: people a bad feeling about where things are going, because 743 00:44:57,560 --> 00:44:59,959 Speaker 1: there's a lot of sloppy decisions that are being made 744 00:45:00,239 --> 00:45:04,680 Speaker 1: on the way. So Meta slash Facebook has really pushed 745 00:45:04,840 --> 00:45:08,120 Speaker 1: for the metaverse. You know, they've famously sunk billions of 746 00:45:08,160 --> 00:45:14,040 Speaker 1: dollars into it already, and the company's reputation is you know, tarnished, right, 747 00:45:14,040 --> 00:45:16,879 Speaker 1: I mean, that's that's arguably one of the reasons why 748 00:45:16,920 --> 00:45:21,399 Speaker 1: Facebook changed its name to Meta because Facebook has got 749 00:45:21,400 --> 00:45:24,239 Speaker 1: a bit of a stigma against it, so naturally a 750 00:45:24,280 --> 00:45:27,680 Speaker 1: lot of people are wary of any metaverse that is 751 00:45:27,719 --> 00:45:31,760 Speaker 1: spearheaded by Meta. And I think what Meta and several 752 00:45:31,800 --> 00:45:34,520 Speaker 1: other companies are hoping for is to be the first 753 00:45:34,560 --> 00:45:38,600 Speaker 1: to really establish a robust metaverse. Because if they can 754 00:45:38,640 --> 00:45:40,680 Speaker 1: be the first to do it, and if they can 755 00:45:40,719 --> 00:45:44,240 Speaker 1: prove they already have a large installed base of users 756 00:45:44,320 --> 00:45:47,960 Speaker 1: interested in it, then they can attract all the other 757 00:45:48,080 --> 00:45:51,239 Speaker 1: parties to join that particular metaverse. And by parties, i'm 758 00:45:51,280 --> 00:45:54,360 Speaker 1: talking about like major companies and stuff. So if Meta 759 00:45:54,400 --> 00:45:57,799 Speaker 1: can say, hey, we've got the metaverse platform and we 760 00:45:57,880 --> 00:46:01,520 Speaker 1: already have three billion users be as they have accounts 761 00:46:01,520 --> 00:46:04,960 Speaker 1: set Facebook, then that is a powerful selling point to 762 00:46:05,080 --> 00:46:07,719 Speaker 1: get other parties on board. I mean, it sends a 763 00:46:07,760 --> 00:46:10,920 Speaker 1: message to a company that they can't afford to ignore 764 00:46:11,000 --> 00:46:14,479 Speaker 1: this place where everybody is already, they need to be there. 765 00:46:14,880 --> 00:46:18,080 Speaker 1: So my guess is that's really Meta's game plan to 766 00:46:18,200 --> 00:46:22,680 Speaker 1: establish a metaverse that effectively becomes the default. It's kind 767 00:46:22,719 --> 00:46:26,239 Speaker 1: of the anti web three because it would be as 768 00:46:26,239 --> 00:46:29,480 Speaker 1: if Meta owned the web, assuming, of course, that the 769 00:46:29,520 --> 00:46:34,000 Speaker 1: metaverse actually became the primary way that people interfaced online 770 00:46:34,000 --> 00:46:37,920 Speaker 1: with each other and with commerce. That's a big presumption, however, 771 00:46:38,320 --> 00:46:41,600 Speaker 1: but assuming that that did happen, then that's kind of 772 00:46:41,600 --> 00:46:44,439 Speaker 1: what Meta's goal is, just to be, you know, sort 773 00:46:44,480 --> 00:46:48,040 Speaker 1: of the gatekeeper for the whole thing. So the anti 774 00:46:48,040 --> 00:46:52,040 Speaker 1: web three. Meta is not the only company attempting to 775 00:46:52,080 --> 00:46:54,000 Speaker 1: do this. I've been calling them out a lot because 776 00:46:54,040 --> 00:46:56,840 Speaker 1: they're the most high profile company but there are lots 777 00:46:56,840 --> 00:46:58,640 Speaker 1: of companies that are involved in this, and then there 778 00:46:58,680 --> 00:47:01,040 Speaker 1: are some companies that are more interested in building out 779 00:47:01,080 --> 00:47:05,799 Speaker 1: things that could be a foundational element of a metaverse 780 00:47:05,920 --> 00:47:10,600 Speaker 1: rather than building out the whole metaverse themselves. Meanwhile, this 781 00:47:10,680 --> 00:47:12,920 Speaker 1: is still all under the assumption that this is the 782 00:47:12,920 --> 00:47:15,720 Speaker 1: future that people want and that people will be eager 783 00:47:15,760 --> 00:47:18,799 Speaker 1: to interact with and able to interact with. So for 784 00:47:18,840 --> 00:47:20,600 Speaker 1: all of that to happen, we're gonna need a lot 785 00:47:20,640 --> 00:47:23,080 Speaker 1: of other things to fall into place. One is that, 786 00:47:23,480 --> 00:47:27,040 Speaker 1: assuming the metaverse is going to require mixed reality hardware, 787 00:47:27,719 --> 00:47:31,440 Speaker 1: that hardware has to be available and affordable. You probably 788 00:47:31,480 --> 00:47:33,960 Speaker 1: also want it to be untethered. You know, you don't 789 00:47:33,960 --> 00:47:36,840 Speaker 1: want to have to be connected or physically anchored to 790 00:47:36,880 --> 00:47:39,759 Speaker 1: a computer in most of these cases. And for that 791 00:47:39,840 --> 00:47:43,759 Speaker 1: to work, you need really good wireless connectivity solutions, and 792 00:47:43,840 --> 00:47:47,560 Speaker 1: you need a strong edge computing system. We're gonna need 793 00:47:47,600 --> 00:47:49,560 Speaker 1: to take one more quick break. When we come back, 794 00:47:49,800 --> 00:47:52,400 Speaker 1: I'll talk a bit about what edge computing is and 795 00:47:52,480 --> 00:47:57,600 Speaker 1: why it's important. Okay, let's let's do a quick overview 796 00:47:57,640 --> 00:48:01,920 Speaker 1: of what edge computing is. Uh, it's related to cloud computing. Right. 797 00:48:02,000 --> 00:48:06,880 Speaker 1: With cloud computing, you have these networks that are doing computations, 798 00:48:06,960 --> 00:48:11,760 Speaker 1: maybe they're doing data storage, maybe they're hosting apps, maybe 799 00:48:11,800 --> 00:48:18,759 Speaker 1: they are running processes. With edge computing, you locate computation 800 00:48:18,800 --> 00:48:21,600 Speaker 1: and data storage systems as close to the end users 801 00:48:21,640 --> 00:48:25,720 Speaker 1: as you can to cut down on latency and transfer speeds. 802 00:48:25,800 --> 00:48:29,680 Speaker 1: So with edge computing, companies like Meta could use the 803 00:48:29,719 --> 00:48:32,839 Speaker 1: computer systems that are at the edge near the end 804 00:48:32,960 --> 00:48:36,919 Speaker 1: users to handle the bulk of computational work that would 805 00:48:36,960 --> 00:48:40,160 Speaker 1: otherwise have to fall to the user's own hardware or 806 00:48:40,239 --> 00:48:42,040 Speaker 1: it would be in the cloud. If it's just in 807 00:48:42,040 --> 00:48:45,240 Speaker 1: the cloud, then there's going to be a delay because 808 00:48:45,560 --> 00:48:49,319 Speaker 1: of the distance between user and cloud, and you don't 809 00:48:49,320 --> 00:48:52,520 Speaker 1: want to delay. If it's at the user, well, then 810 00:48:52,600 --> 00:48:54,600 Speaker 1: that means that you have just put the burden on 811 00:48:54,680 --> 00:48:58,840 Speaker 1: the user to have a computer powerful enough to process 812 00:48:58,920 --> 00:49:01,480 Speaker 1: whatever it is you're trying to do. So this is 813 00:49:01,480 --> 00:49:04,719 Speaker 1: why a lot of earlier virtual reality systems were these 814 00:49:04,800 --> 00:49:09,400 Speaker 1: tethered systems that required people to have a screaming fast 815 00:49:09,560 --> 00:49:14,040 Speaker 1: gaming PC if they wanted to use the VR system, 816 00:49:14,080 --> 00:49:18,240 Speaker 1: because all the hard work had to be done by 817 00:49:18,320 --> 00:49:22,200 Speaker 1: the local system. Edge computing a very strong edge computing 818 00:49:22,200 --> 00:49:27,839 Speaker 1: network paired with very fast wireless data transfers would allow 819 00:49:27,920 --> 00:49:30,799 Speaker 1: you to do the heavy lifting at the edge and 820 00:49:30,840 --> 00:49:35,120 Speaker 1: then beam that to the user with very low latency, 821 00:49:35,200 --> 00:49:39,320 Speaker 1: so that you don't have to have a massively powerful 822 00:49:39,440 --> 00:49:42,880 Speaker 1: VR system locally. You can have a lightweight v OUR 823 00:49:42,920 --> 00:49:47,799 Speaker 1: system that depends upon these edge computing networks. That's one 824 00:49:47,880 --> 00:49:51,279 Speaker 1: of the key components that will be necessary to make 825 00:49:51,320 --> 00:49:56,200 Speaker 1: a metaverse of this type a reality. And we definitely 826 00:49:56,239 --> 00:49:59,279 Speaker 1: have lots of examples of edge computing networks already. These 827 00:49:59,280 --> 00:50:03,360 Speaker 1: are not, you know, hypothetical or futuristic things. They exist now. 828 00:50:04,040 --> 00:50:07,640 Speaker 1: We're just gonna need a lot more of them. Now. 829 00:50:07,680 --> 00:50:09,960 Speaker 1: There are a lot of other components that we will 830 00:50:10,000 --> 00:50:12,640 Speaker 1: need to evolve for the metaverse to become a reality. 831 00:50:13,280 --> 00:50:18,600 Speaker 1: Intels Rajah Kaduri famously posted that he believed we are 832 00:50:18,640 --> 00:50:21,799 Speaker 1: going to need one thousand times the computing power we 833 00:50:21,880 --> 00:50:25,080 Speaker 1: currently have at our disposal in order to support a 834 00:50:25,120 --> 00:50:29,839 Speaker 1: truly robust, persistent metaverse in the way that people are 835 00:50:29,960 --> 00:50:33,200 Speaker 1: envisioning today. So we are talking about a future here, 836 00:50:33,600 --> 00:50:37,240 Speaker 1: and because it's a future, it is uncertain. We don't 837 00:50:37,400 --> 00:50:43,200 Speaker 1: really know how it will manifest or how many different 838 00:50:43,280 --> 00:50:47,400 Speaker 1: kinds we're going to get. While Meta is absolutely determined 839 00:50:47,440 --> 00:50:50,400 Speaker 1: to try and make it stamp the the one and 840 00:50:50,440 --> 00:50:53,920 Speaker 1: only Metaverse. We're likely to see a lot of different 841 00:50:54,600 --> 00:50:57,600 Speaker 1: versions of this, some of which will be much more modest. Right. 842 00:50:58,480 --> 00:51:00,440 Speaker 1: Many of them will probably be in the form of 843 00:51:00,480 --> 00:51:03,360 Speaker 1: the games that we've been talking about, like Minecraft and 844 00:51:03,440 --> 00:51:07,520 Speaker 1: Roadblocks and Fortnite. That we are going to see more 845 00:51:07,719 --> 00:51:14,680 Speaker 1: metaverse style concepts and features make their way into online games. Uh, 846 00:51:14,719 --> 00:51:17,360 Speaker 1: and we might not immediately call those online games a 847 00:51:17,520 --> 00:51:21,359 Speaker 1: metaverse in their own right, but rather say, these are 848 00:51:21,440 --> 00:51:26,879 Speaker 1: games that incorporate philosophies that are things we associate with 849 00:51:27,040 --> 00:51:31,799 Speaker 1: a metaverse. But you know, it may very well be 850 00:51:31,960 --> 00:51:34,640 Speaker 1: that the meta one that gets offered ends up being 851 00:51:34,760 --> 00:51:38,640 Speaker 1: the largely the one and only now that it really 852 00:51:38,719 --> 00:51:41,960 Speaker 1: is one and only, but that because of Meta's footprint, 853 00:51:42,239 --> 00:51:46,600 Speaker 1: because it has access to so many users, assuming that 854 00:51:46,680 --> 00:51:50,560 Speaker 1: it finds a way to make the hardware affordable, and 855 00:51:50,600 --> 00:51:53,560 Speaker 1: it may very well be that Meta's plan is to 856 00:51:54,120 --> 00:51:58,839 Speaker 1: make the hardware affordable by selling it below cost and 857 00:51:58,840 --> 00:52:01,160 Speaker 1: then making up the money the long run once it's 858 00:52:01,200 --> 00:52:05,920 Speaker 1: able to um to generate revenue off the metaverse. Something 859 00:52:05,960 --> 00:52:09,720 Speaker 1: that Mark Zuckerberg himself has said is years down the line. 860 00:52:10,680 --> 00:52:14,000 Speaker 1: Maybe that's how it all involds. We just don't know yet. 861 00:52:14,280 --> 00:52:17,400 Speaker 1: So will the metaverse really become how people interact online? 862 00:52:18,239 --> 00:52:21,120 Speaker 1: Will Web three replace the system we have now where 863 00:52:21,200 --> 00:52:24,319 Speaker 1: massive companies own most of the experience and determine what 864 00:52:24,440 --> 00:52:29,399 Speaker 1: we see and what we don't see. I honestly don't know. 865 00:52:29,920 --> 00:52:33,799 Speaker 1: It's certainly possible. Uh. There are people working very hard 866 00:52:33,920 --> 00:52:36,320 Speaker 1: to make that become a reality. But there are also 867 00:52:36,360 --> 00:52:38,759 Speaker 1: a lot of people who are very skeptical of it 868 00:52:38,880 --> 00:52:43,120 Speaker 1: and critical of it and concerned about it, who, while 869 00:52:43,120 --> 00:52:48,680 Speaker 1: not necessarily actively working against this possibility, or at least 870 00:52:48,760 --> 00:52:52,440 Speaker 1: raising questions that they're demanding answers to. Before we just 871 00:52:52,760 --> 00:52:56,560 Speaker 1: embrace this as the future, I'm sure we're gonna see 872 00:52:56,560 --> 00:53:00,520 Speaker 1: a lot more controversy and missteps along the way. You know, 873 00:53:00,800 --> 00:53:06,000 Speaker 1: reality is messy, and companies will often make terrible mistakes 874 00:53:06,200 --> 00:53:08,480 Speaker 1: because they'll they'll have a vision of what they want 875 00:53:08,520 --> 00:53:12,120 Speaker 1: to achieve and not have a full concept of what 876 00:53:12,200 --> 00:53:17,759 Speaker 1: the consequences are of achieving that vision. But this is 877 00:53:17,760 --> 00:53:21,520 Speaker 1: how technological revolutions happen. When you're in the middle of 878 00:53:21,520 --> 00:53:24,640 Speaker 1: a technological revolution, you can't see the end of it. 879 00:53:25,360 --> 00:53:27,799 Speaker 1: You can't see how it will work out, how it 880 00:53:27,840 --> 00:53:31,279 Speaker 1: will all settle down, or even if it will work out, 881 00:53:31,360 --> 00:53:33,799 Speaker 1: or if it will just be a failed experiment. You 882 00:53:33,840 --> 00:53:37,279 Speaker 1: can't tell when you're in it. It's only in hindsight 883 00:53:37,600 --> 00:53:40,440 Speaker 1: that we recognize what works. When we talk about Web 884 00:53:40,480 --> 00:53:43,520 Speaker 1: one and Web two. The reason we're even able to 885 00:53:43,560 --> 00:53:46,080 Speaker 1: talk about that is because we were able to stick 886 00:53:46,120 --> 00:53:49,640 Speaker 1: around long enough to see how the web changed from 887 00:53:49,680 --> 00:53:53,640 Speaker 1: the early days to post two thousand four or so. 888 00:53:54,480 --> 00:53:58,200 Speaker 1: And I'm sure that the process of getting to this 889 00:53:58,360 --> 00:54:01,440 Speaker 1: future is going to be very grad will so there 890 00:54:01,440 --> 00:54:04,359 Speaker 1: will be milestones that we will pass that we won't 891 00:54:04,400 --> 00:54:07,840 Speaker 1: recognize that we passed. It will only be in hindsight 892 00:54:07,880 --> 00:54:11,520 Speaker 1: when we look back and say, oh, yes, when this 893 00:54:11,920 --> 00:54:15,800 Speaker 1: product came out, that was the foundation for this critical 894 00:54:15,800 --> 00:54:17,880 Speaker 1: component of the metaverse. But we won't be able to 895 00:54:17,920 --> 00:54:20,680 Speaker 1: say that what it's happening, at least not in every case. 896 00:54:21,280 --> 00:54:24,279 Speaker 1: So if I had messages for all of you out 897 00:54:24,280 --> 00:54:27,480 Speaker 1: there when it comes to things like Web three, the metaverse, 898 00:54:27,520 --> 00:54:31,960 Speaker 1: and f t S all of that, it is all 899 00:54:32,040 --> 00:54:35,920 Speaker 1: right to be enthusiastic. It's okay to be enthusiastic, It's 900 00:54:35,920 --> 00:54:42,680 Speaker 1: okay to be excited, use critical thinking, ask questions. Learn 901 00:54:42,760 --> 00:54:46,520 Speaker 1: as much as you can before you start jumping into things, 902 00:54:47,120 --> 00:54:51,440 Speaker 1: because if it's anything where it's going to require an investment, 903 00:54:51,520 --> 00:54:54,839 Speaker 1: whether that's an investment of your money, of your resources, 904 00:54:54,880 --> 00:54:59,880 Speaker 1: of your time, of your efforts, you should satisfy as 905 00:55:00,040 --> 00:55:03,120 Speaker 1: much of your curiosity as you can that that investment 906 00:55:03,120 --> 00:55:07,279 Speaker 1: will be worthwhile. It may not work out, but you 907 00:55:07,280 --> 00:55:13,319 Speaker 1: should definitely be comfortable with the investment before you you 908 00:55:13,480 --> 00:55:16,399 Speaker 1: commit it. Uh. I think a lot of people fell 909 00:55:16,400 --> 00:55:20,120 Speaker 1: into a trap where they were making investments without fully 910 00:55:20,160 --> 00:55:23,560 Speaker 1: appreciating what they were investing in, and some of those 911 00:55:23,560 --> 00:55:26,680 Speaker 1: people got burned for that, and that's what has led 912 00:55:26,719 --> 00:55:31,160 Speaker 1: to this very critical view of these these basic concepts. 913 00:55:31,800 --> 00:55:34,719 Speaker 1: And plus we can't get around the fact that we've 914 00:55:34,760 --> 00:55:39,200 Speaker 1: got some big companies that have a shaky reputation that 915 00:55:39,400 --> 00:55:43,919 Speaker 1: um at least publicly, that also lead to that. So 916 00:55:45,520 --> 00:55:48,600 Speaker 1: this future, I'm not as down on it as I 917 00:55:48,719 --> 00:55:51,320 Speaker 1: used to be. I used to be really super critical 918 00:55:51,360 --> 00:55:55,320 Speaker 1: of it, but I actually see how if deployed properly, 919 00:55:55,360 --> 00:55:59,680 Speaker 1: it could be really really beneficial. But that's an if 920 00:55:59,719 --> 00:56:04,080 Speaker 1: we have to push for the proper implementation in order 921 00:56:04,080 --> 00:56:07,799 Speaker 1: for that reality to come to pass, that's it. For 922 00:56:07,800 --> 00:56:12,799 Speaker 1: this episode. Hope you enjoyed learning about these topics and 923 00:56:13,239 --> 00:56:16,600 Speaker 1: their implications. A lot of people say this is definitely 924 00:56:16,600 --> 00:56:19,520 Speaker 1: where we're headed, So it's good to educate ourselves as 925 00:56:19,560 --> 00:56:21,960 Speaker 1: best we can so that we can make sure that 926 00:56:22,040 --> 00:56:24,799 Speaker 1: the future we do create is the best one we 927 00:56:24,880 --> 00:56:27,960 Speaker 1: can possibly make, and the only way to do that 928 00:56:28,440 --> 00:56:32,360 Speaker 1: is by educating ourselves. If you have suggestions for topics 929 00:56:32,360 --> 00:56:34,719 Speaker 1: I should cover on future episodes of tech Stuff, I 930 00:56:34,840 --> 00:56:37,719 Speaker 1: welcome you to reach out and let me know. The 931 00:56:37,760 --> 00:56:40,680 Speaker 1: best way to do that is on Twitter. The handle 932 00:56:40,719 --> 00:56:44,120 Speaker 1: for the show is text stuff H s W. Thank 933 00:56:44,160 --> 00:56:47,399 Speaker 1: you again to Nissan for sponsoring this episode and giving 934 00:56:47,440 --> 00:56:52,440 Speaker 1: me the opportunity to really dive in to this future concept. 935 00:56:52,920 --> 00:56:56,400 Speaker 1: It is exciting. It is exciting both in the sense 936 00:56:56,480 --> 00:56:59,840 Speaker 1: that there is incredible potential and that we have to 937 00:56:59,840 --> 00:57:03,200 Speaker 1: be aware of possible drawbacks. To me, all of that 938 00:57:03,320 --> 00:57:06,160 Speaker 1: is exciting. I hope it is to YouTube and I'll 939 00:57:06,160 --> 00:57:14,320 Speaker 1: talk to you again really soon. Y. Text Stuff is 940 00:57:14,360 --> 00:57:17,480 Speaker 1: an I Heart Radio production. For more podcasts from my 941 00:57:17,600 --> 00:57:21,200 Speaker 1: Heart Radio, visit the i Heart Radio app, Apple Podcasts, 942 00:57:21,320 --> 00:57:23,320 Speaker 1: or wherever you listen to your favorite shows.