WEBVTT - Tech News: Microsoft Shuts Down Multiple Video Game Studios

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you. It's time for the tech news for

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<v Speaker 1>the week ending on May tenth, twenty twenty four, and

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<v Speaker 1>first up is a potential retraction. So not long ago,

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<v Speaker 1>I talked about how an Apple analyst named Ming chi

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<v Speaker 1>Quo said that Apple had significantly scaled back its production

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<v Speaker 1>plans for the Apple Vision Pro mixed reality headset. So

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<v Speaker 1>if you'll recall this, analyst said that Apple initially planned

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<v Speaker 1>to produce seven hundred and fifty thousand to eight hundred

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<v Speaker 1>thousand units, but subsequently cut back to around four hundred

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<v Speaker 1>and fifty thousand units in the wake of less demand

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<v Speaker 1>than anticipated. But other analysts have argued that Apple's play

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<v Speaker 1>and from the get go, was to ship around half

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<v Speaker 1>a million units this year, so that four hundred and

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<v Speaker 1>fifty thousand number isn't really that far off from that estimate.

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<v Speaker 1>So I guess this is what I get for talking

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<v Speaker 1>about analysts who make their living scrutinizing a company that's

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<v Speaker 1>famously very quiet. It only communicates stuff when it darn

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<v Speaker 1>well feels like it. So either the Vision Pro isn't

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<v Speaker 1>selling as quickly as Apple once or it's on the

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<v Speaker 1>right track. I don't know the right answer. And we

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<v Speaker 1>have a couple of other Apple stories for this week,

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<v Speaker 1>so we might as well stick with Apple. So Apple

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<v Speaker 1>held an event at which it unveiled a new iPad

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<v Speaker 1>pro model this week, which the company says is the

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<v Speaker 1>thinnest one yet also fun side note, Apple also subsequently

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<v Speaker 1>apologized for an ad that talks about it being the

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<v Speaker 1>thinnest iPad pro because the ad showed an enormous hydraulic

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<v Speaker 1>press crushing stuff like musical instruments and stereo equipment and

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<v Speaker 1>paint containers and more, and that really upsets some artists

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<v Speaker 1>who traditionally have been among the most enthusiastic customers of

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<v Speaker 1>the iPad, and so Apple said, whoops, sorry about that. Anyway.

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<v Speaker 1>The iPad pro comes in thirteen and eleven inch sizes.

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<v Speaker 1>It's got an M four processor and an ultra retina

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<v Speaker 1>XDR display. It's supposed to be real pretty. Apple says

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<v Speaker 1>it is quote an outrageously powerful device for artificial intelligence

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<v Speaker 1>end quote. So you know, buzzwords of the day it

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<v Speaker 1>is available starting May fifteenth. You can pre order it now,

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<v Speaker 1>and the base model for the eleven inch version that's

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<v Speaker 1>Wi Fi only starts at nine hundred and ninety nine dollars,

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<v Speaker 1>and obviously the price goes up from there depending upon

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<v Speaker 1>the size and the features you want, how how much

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<v Speaker 1>storage you want in it, et cetera. Also, if you

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<v Speaker 1>want the new Apple Pencil Pro to go with it,

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<v Speaker 1>that'll set you back an extra one hundred and twenty

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<v Speaker 1>nine bucks, So yay. Speaking of Apple and AI, the

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<v Speaker 1>Wall Street Journal reports that Apple has a new project

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<v Speaker 1>code named ACDC, which is not a reference to the

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<v Speaker 1>Australian rock band. Instead, ACDC stands for Apple Chips in

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<v Speaker 1>Data Center and that part of this project involves Apple

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<v Speaker 1>developing its own chips for data centers that are running

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<v Speaker 1>AI applications. So, according to The Wall Street Journal, Apple's

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<v Speaker 1>plan is to hone in on data centers that run

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<v Speaker 1>actual AI implementations as opposed to data centers that are

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<v Speaker 1>used to train AI models. So why is Apple not

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<v Speaker 1>getting into the training area. That's largely because Nvidia has

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<v Speaker 1>a huge head start as far as developing chips for

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<v Speaker 1>AI training purposes, and Apple would rather aim for a

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<v Speaker 1>different spot on the AI food chain. Whether Apple's ACDC

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<v Speaker 1>plan will shake me all night long remains to be seen.

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<v Speaker 1>Microsoft's top brass made some big and somewhat controversial decisions

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<v Speaker 1>this week. One of those decisions affects executive compensation and

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<v Speaker 1>it links it to cybersecurity. So essentially the new Secure

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<v Speaker 1>Future Initiative or SFI, which is a kind of an

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<v Speaker 1>umbrella plan at Microsoft, the new version is tying security

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<v Speaker 1>milestones to part of executives pay. Now which part of

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<v Speaker 1>executives pay, I don't know how much of executives pay

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<v Speaker 1>will be tied to this, I don't know, but the

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<v Speaker 1>message is pretty clear. Microsoft wants to reverse the trend

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<v Speaker 1>of recent security intrusions, which is not a surprise for

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<v Speaker 1>multiple reasons. I mean, among the things that Microsoft does

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<v Speaker 1>is it hosts services that are used by other companies,

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<v Speaker 1>and if Microsoft can't demonstrate that it is secure, then

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<v Speaker 1>it loses all that business. You know, having bad security

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<v Speaker 1>is a bad business plan. Plus, the US government, in

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<v Speaker 1>the form of Homeland Security, has been very very much

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<v Speaker 1>concerned about Microsoft's failure to detect and stop some high

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<v Speaker 1>profile hacker attacks. So not a big surprise that Microsoft

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<v Speaker 1>is telling executives, hey, we need to get on this

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<v Speaker 1>or else you're not gonna get all your bonuses. But

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<v Speaker 1>I said, Todd Brass made some big decisions, which is plural, right,

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<v Speaker 1>not just tying executive pay to security. So among those

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<v Speaker 1>big decisions were some pretty sad ones, like closing multiple

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<v Speaker 1>video game developer studios. Microsoft is one of the few

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<v Speaker 1>really big companies that have scooped up a bunch of

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<v Speaker 1>smaller companies in the video game space in recent years,

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<v Speaker 1>and now some notable studios are getting shut down. Among

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<v Speaker 1>those are Austin Arcane, which recently produced the vampire shooter

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<v Speaker 1>game Redfall. Notably, Redfall got a very lukewarm reception, but

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<v Speaker 1>from one I understand, the team behind Redfall was put

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<v Speaker 1>in a pretty impossible situation. It's sounded to me like

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<v Speaker 1>there were a lot of shifting priorities during development that

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<v Speaker 1>we're coming from leadership, and when that happens, it's pretty

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<v Speaker 1>much impossible to deliver upon expectations because the expectations themselves

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<v Speaker 1>keep changing. But in addition to Austin Arcane, Microsoft is

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<v Speaker 1>also shutting down Tango Game Works, which recently produced the

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<v Speaker 1>acclaimed game Hi Fi Rush Alpha Dog Games is also

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<v Speaker 1>on the chopping block. That company makes mobile games, and

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<v Speaker 1>Zenemax Online Studios is to absorb another company called Roundhouse Studios,

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<v Speaker 1>which will be no more. The closures are going to

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<v Speaker 1>affect previous promises that were you know about unreleased content

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<v Speaker 1>for titles like Redfall. So if gamers actually shelled out

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<v Speaker 1>money for stuff that was supposed to include DLC, that's

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<v Speaker 1>you know, supposed to be coming down the pipeline. Well,

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<v Speaker 1>now that DLC is gone, it's been scrapped. But Microsoft

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<v Speaker 1>says it will make good on those various deals. No

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<v Speaker 1>word yet on how many staff are going to be

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<v Speaker 1>laid off. Some people are going to be show to

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<v Speaker 1>new teams, but other people will be let go. And

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<v Speaker 1>it's a really tough time in the video game industry

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<v Speaker 1>in particular, but tech in general right now. And just

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<v Speaker 1>as a matter of contrast, I feel I should also

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<v Speaker 1>point out Microsoft currently has a market capitalization of more

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<v Speaker 1>than three trillion dollars. It is a three trillion dollar company,

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<v Speaker 1>you know, I think that's something that should be kept

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<v Speaker 1>in mind as we hear about how many people are

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<v Speaker 1>getting laid off from this three trillion dollar company. Also,

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<v Speaker 1>the day after the announcement talk about tone death. The

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<v Speaker 1>head of Xbox Game Studio said in a town hall

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<v Speaker 1>call that quote, we need smaller games that give us

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<v Speaker 1>prestige and awards end quote. But literally that was Hi

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<v Speaker 1>Fi Rush. High Fi Rush was a smaller game. It

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<v Speaker 1>was released in a surprise release. No one had even

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<v Speaker 1>heard about the darn thing when it came out, and

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<v Speaker 1>it actually won some awards, so it meets those criteria.

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<v Speaker 1>And the day when this guy says we need games

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<v Speaker 1>that are going to be small and prestigious was the

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<v Speaker 1>day after they had shut down a studio that had

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<v Speaker 1>made a game like that. So yeah, very much mixed

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<v Speaker 1>messages and very upsetting. All right, up next, we'll talk

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<v Speaker 1>about some more trouble in big tech. Google reportedly had

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<v Speaker 1>a bit of a tense all hands meeting this week.

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<v Speaker 1>The company recently posted an extremely positive earnings report for

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<v Speaker 1>the company, like they did gangbusters business this past quarter.

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<v Speaker 1>But this comes at a time when Google's also been

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<v Speaker 1>making some pretty drastic cuts across its businesses, including significant layoffs.

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<v Speaker 1>So employees had left comments wanting to know what the

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<v Speaker 1>company was going to do to address issues with morale,

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<v Speaker 1>which is a good question because it sucks to work

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<v Speaker 1>for a company where you or your coworkers are worried

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<v Speaker 1>about getting laid off every day while the company itself

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<v Speaker 1>seems to be flourishing. That kind of disconnect is really upsetting.

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<v Speaker 1>Staffers argued that Google has done very well, but in

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<v Speaker 1>the meantime quote many Googlers have not received meaningful compensation

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<v Speaker 1>increases into quote. That's according to one staff member who

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<v Speaker 1>left a comment on this town hall Zoom meeting or

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<v Speaker 1>call meeting. I guess I don't know if it was

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<v Speaker 1>over Zoom probably wasn't with it being Google anyway. Others

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<v Speaker 1>pointed out that Google was investing billions of dollars in

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<v Speaker 1>AI and spent like tens of billions of dollars in

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<v Speaker 1>stock buybacks, and instead maybe Google should have been spending

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<v Speaker 1>that money on the people who work at the company.

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<v Speaker 1>It sounds like it was a really uncomfortable meeting, and

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<v Speaker 1>you know, to their credit, the executives actually had responses

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<v Speaker 1>to these. They didn't just sit there silently waiting for

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<v Speaker 1>the clock to run out so that they could leave

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<v Speaker 1>the meeting. They actually did say, you know, and tried

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<v Speaker 1>to express what the strategy was. But I think it

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<v Speaker 1>was such a hard time at Google that those answers

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<v Speaker 1>probably weren't met with a lot of satisfaction. But here's

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<v Speaker 1>hoping that everything gets sorted out fairly. Okay, we've got

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<v Speaker 1>a lot more news to talk about, but before we

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<v Speaker 1>get to that, let's take a quick break. So we're back.

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<v Speaker 1>So over at Tesla, we saw even more job cuts

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<v Speaker 1>this week. That's been going on for a while now.

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<v Speaker 1>According to the Register, this latest round of cutbacks impacted

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<v Speaker 1>engineers and developers. This appears to be part of the

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<v Speaker 1>larger move for Tesla to downsize by around fourteen thousand

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<v Speaker 1>jobs total compared to where it started out the year.

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<v Speaker 1>The company also appears to have put a hiring freeze

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<v Speaker 1>in place, at least in North America. So according to Gizmoto,

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<v Speaker 1>Tesla went from having three four hundred job listings across

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<v Speaker 1>North America down to just three job postings across the

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<v Speaker 1>entire continent, which is a big old wolf. And then

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<v Speaker 1>Tesla's head of product a guy named rich Otto, which

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<v Speaker 1>to me is hilarious. His name is rich Auto and

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<v Speaker 1>he worked for Tesla anyway, He's left. He has resigned

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<v Speaker 1>and said he is donezo with Tesla. He had worked

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<v Speaker 1>there for nearly seven years. Actually came from Faraday Future,

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<v Speaker 1>another electric vehicle startup. That one went belly up, but

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<v Speaker 1>Auto did not mince words about his decision for leaving.

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<v Speaker 1>He posted on LinkedIn that the moves that Tesla had

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<v Speaker 1>absolutely disrupted employee morale and made it hard to create

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<v Speaker 1>a long term vision for the company, and he couldn't

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<v Speaker 1>really work there anymore, so said it was time for

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<v Speaker 1>a change and he resigned. Video games are going to

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<v Speaker 1>be popping up throughout this episode. We're back to it

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<v Speaker 1>right now. We had talked previously about Microsoft shutting down

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<v Speaker 1>some studios. This one's going to be a quick one.

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<v Speaker 1>Nintendo has announced that it is pulling x slash Twitter

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<v Speaker 1>integration from Switch platforms. So previously Switch owners could post

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<v Speaker 1>images from gaming sessions to their connected x formerly known

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<v Speaker 1>as Twitter accounts, but Nintendo is following the lead of

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<v Speaker 1>Sony and Microsoft, which have already ended similar support for

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<v Speaker 1>such integrations. Nintendo did not explain why it made this decision,

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<v Speaker 1>but the educated guess is that it's tied to x

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<v Speaker 1>slash Twitter hiking up the price of its API policies,

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<v Speaker 1>which means that if you build an app that taps

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<v Speaker 1>into x now you have to pay a pretty substantial

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<v Speaker 1>amount of money depending on how frequently your app does that.

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<v Speaker 1>So my guess is Nintendo said, we're not seeing benefit

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<v Speaker 1>from this particular feature, let's just cut it because it's

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<v Speaker 1>costing us money. Rumor has it that open ai will

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<v Speaker 1>announce an AI powered search product next week. Reuter's reports

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<v Speaker 1>that the plan is to unveil the search offering on Monday,

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<v Speaker 1>although this is not set in stone. We've been hearing

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<v Speaker 1>some scuttle butt that open ai has an AI backed

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<v Speaker 1>search engine in the works for a while now, and

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<v Speaker 1>it seems like this is pretty much a direct shot

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<v Speaker 1>at Google's dominance in the space. This also explains why

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<v Speaker 1>Google has invested billions in AI research and development, because

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<v Speaker 1>the company is terrified that AI is going to drink

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<v Speaker 1>its milkshake. If open ai does announce something on Monday,

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<v Speaker 1>then really it is a big slap in the face

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<v Speaker 1>of Google because Google is launching its annual Io Developer

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<v Speaker 1>conference on Tuesday, and undoubtedly that conference is going to

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<v Speaker 1>include a lot of talk about AI. So yeah, shots fired.

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<v Speaker 1>Some users over at stack overflow, which serves as a

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<v Speaker 1>question and answer site for software developers, are really getting

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<v Speaker 1>ready to do some digital vandalism. In fact, some folks

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<v Speaker 1>have been doing it already. Now the reason they're unhappy

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<v Speaker 1>has to do with open Ai. Stack Overflow recently announced

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<v Speaker 1>a partnership with open ai, and some users are really

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<v Speaker 1>steamed about this. So, to begin with, stack overflow was

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<v Speaker 1>upset at open ai because of the assumption that open

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<v Speaker 1>ai was scraping stack overflow for information to train up

0:13:52.040 --> 0:13:56.800
<v Speaker 1>AI models. But then this actual official partnership forms, and

0:13:56.840 --> 0:13:59.680
<v Speaker 1>now some of the folks who have been providing answers

0:13:59.800 --> 0:14:03.319
<v Speaker 1>in stack overflow are really upset because they don't want

0:14:03.480 --> 0:14:06.720
<v Speaker 1>their knowledge to be used as training data for AI.

0:14:07.240 --> 0:14:10.960
<v Speaker 1>And they were never consulted or asked about this, you know,

0:14:11.080 --> 0:14:14.640
<v Speaker 1>in advance. It just happened. Now some of them have

0:14:14.720 --> 0:14:17.560
<v Speaker 1>already started to go into their old answers and attempt

0:14:17.640 --> 0:14:21.360
<v Speaker 1>to delete or deface them to foil AI training. But

0:14:21.520 --> 0:14:24.760
<v Speaker 1>that doesn't really seem to have helped much because according

0:14:24.760 --> 0:14:29.400
<v Speaker 1>to Ours Technica, stack overflow employees have been suspending users

0:14:29.400 --> 0:14:32.480
<v Speaker 1>who are doing this. So if you have provided an

0:14:32.520 --> 0:14:35.280
<v Speaker 1>answer and you've gone in and changed it, you could

0:14:35.280 --> 0:14:38.360
<v Speaker 1>get suspended for a given amount of time, like a week,

0:14:38.800 --> 0:14:42.520
<v Speaker 1>and they also revert your changes back to what they

0:14:42.520 --> 0:14:46.160
<v Speaker 1>were before, so all that effort goes to nothing anyway.

0:14:46.560 --> 0:14:50.560
<v Speaker 1>But it does sound like users are expressing themselves and

0:14:50.640 --> 0:14:53.760
<v Speaker 1>making it known to stack overflow that they are not

0:14:54.000 --> 0:14:58.480
<v Speaker 1>happy with this particular arrangement, and I'll be curious to

0:14:58.480 --> 0:15:01.760
<v Speaker 1>see if stack overflow does anything to try and smooth

0:15:02.080 --> 0:15:05.000
<v Speaker 1>this all out, or if they just try and take

0:15:05.400 --> 0:15:08.800
<v Speaker 1>a weight and hope that it goes away approach. TikTok

0:15:08.840 --> 0:15:11.400
<v Speaker 1>announced this week that it will be including a digital

0:15:11.440 --> 0:15:15.040
<v Speaker 1>watermark on content posted to the platform that was generated

0:15:15.080 --> 0:15:18.120
<v Speaker 1>by AI. The company also said it would remove realistic

0:15:18.160 --> 0:15:21.880
<v Speaker 1>AI content that is not labeled as AI, and this

0:15:21.960 --> 0:15:24.120
<v Speaker 1>is all in an effort to curtail attempts to use

0:15:24.240 --> 0:15:28.280
<v Speaker 1>AI to spread misinformation. The digital watermark doesn't just magically

0:15:28.280 --> 0:15:31.240
<v Speaker 1>detect AI though, It's not like it has some killer

0:15:31.440 --> 0:15:34.520
<v Speaker 1>ability to know when something was AI generated. This is

0:15:34.560 --> 0:15:40.040
<v Speaker 1>actually an industry standard that some but not all, generative

0:15:40.080 --> 0:15:45.040
<v Speaker 1>AI tool makers will incorporate in their tools. So if

0:15:45.080 --> 0:15:48.000
<v Speaker 1>you were to use their tool to create something, there'd

0:15:48.040 --> 0:15:51.080
<v Speaker 1>be this digital watermark there, and that would be what

0:15:51.160 --> 0:15:56.160
<v Speaker 1>TikTok would detect and then apply its AI generated watermark

0:15:56.240 --> 0:15:59.160
<v Speaker 1>on top of whatever was being posted to TikTok. But

0:15:59.240 --> 0:16:02.640
<v Speaker 1>if the tool may doesn't incorporate the standard, well then

0:16:02.680 --> 0:16:06.480
<v Speaker 1>TikTok doesn't know magically that it was AI generated. So

0:16:06.760 --> 0:16:09.640
<v Speaker 1>it's not a perfect cure. It just works with the

0:16:09.640 --> 0:16:12.880
<v Speaker 1>companies that are all agreeing to play by this set

0:16:12.960 --> 0:16:17.760
<v Speaker 1>of rules. Streaming services continue to try and reinvent cable TV.

0:16:18.240 --> 0:16:21.360
<v Speaker 1>This week, Disney and Warner Brothers Discovery revealed that US

0:16:21.440 --> 0:16:25.440
<v Speaker 1>customers will be able to purchase bundled services this summer

0:16:25.680 --> 0:16:29.880
<v Speaker 1>that include Hulu, Disney Plus, and Max for an unannounced

0:16:29.960 --> 0:16:33.320
<v Speaker 1>amount of money. Like they don't say how much the

0:16:33.320 --> 0:16:37.200
<v Speaker 1>subscription is. Users will have a choice between ads supported

0:16:37.280 --> 0:16:41.200
<v Speaker 1>and ad free tiers of service. Hulu already has options

0:16:41.240 --> 0:16:43.520
<v Speaker 1>to add on access to Max as well as to

0:16:43.560 --> 0:16:47.000
<v Speaker 1>Paramount Plus. So yeah, we're edging closer to having bundles

0:16:47.040 --> 0:16:50.960
<v Speaker 1>of streaming services resemble what used to be cable television offerings,

0:16:51.040 --> 0:16:54.000
<v Speaker 1>or actually what still is cable tv. It's just that

0:16:54.040 --> 0:16:57.040
<v Speaker 1>cable tv is really starting to kind of die off.

0:16:57.320 --> 0:16:59.440
<v Speaker 1>But then everyone has been struggling to find a way

0:16:59.440 --> 0:17:02.520
<v Speaker 1>to make streaming a profitable business, so this isn't that surprising.

0:17:03.000 --> 0:17:06.040
<v Speaker 1>And now for some more video game news, Roadblocks announced

0:17:06.040 --> 0:17:09.480
<v Speaker 1>it was cutting back its annual bookings forecasts, so essentially,

0:17:09.680 --> 0:17:12.240
<v Speaker 1>this is an estimate of how much revenue the company

0:17:12.320 --> 0:17:16.560
<v Speaker 1>expects to earn in the upcoming quarters, and Roadblocks said

0:17:16.560 --> 0:17:20.560
<v Speaker 1>it estimated a lower amount than was previously you know, estimated,

0:17:20.760 --> 0:17:24.520
<v Speaker 1>And obviously that got investors in a tizzy because numbers

0:17:24.560 --> 0:17:27.840
<v Speaker 1>supposed to go up. No, like when number not go up,

0:17:28.040 --> 0:17:31.360
<v Speaker 1>grow grow grow. Sorry, the older I get, the grouchier

0:17:31.400 --> 0:17:34.840
<v Speaker 1>I am about late stage capitalism anyway. In other video

0:17:34.880 --> 0:17:38.080
<v Speaker 1>game financial news, EA confirmed that the company is looking

0:17:38.160 --> 0:17:41.439
<v Speaker 1>at introducing ads in Triple A video games in the future.

0:17:41.680 --> 0:17:44.960
<v Speaker 1>Advertisements in games is not a new thing. There's been

0:17:45.000 --> 0:17:48.560
<v Speaker 1>everything from brand integrations to full on commercials to those

0:17:48.600 --> 0:17:51.040
<v Speaker 1>annoying little ads that pop up in mobile games, and

0:17:51.080 --> 0:17:53.080
<v Speaker 1>so they've been part of the industry for a while.

0:17:53.160 --> 0:17:56.720
<v Speaker 1>But you don't typically see very many of those pop

0:17:56.800 --> 0:18:00.800
<v Speaker 1>up in a seventy dollars triple A title because you know,

0:18:00.880 --> 0:18:03.879
<v Speaker 1>customers get grouchy if they've spent seventy bucks on something

0:18:03.920 --> 0:18:06.320
<v Speaker 1>and then they have to watch ads in it. EA

0:18:06.520 --> 0:18:10.760
<v Speaker 1>CEO stressed that any ad integrations would be quote very

0:18:10.840 --> 0:18:13.159
<v Speaker 1>thoughtful end quote, which is good to hear from a

0:18:13.200 --> 0:18:15.960
<v Speaker 1>company that was voted as the worst in America two

0:18:16.080 --> 0:18:19.680
<v Speaker 1>years in a row and happier video game news. Nintendo

0:18:19.760 --> 0:18:22.199
<v Speaker 1>confirmed that the successor to the Switch is coming and

0:18:22.240 --> 0:18:25.479
<v Speaker 1>that the company will announce it this fiscal year. However,

0:18:25.880 --> 0:18:28.680
<v Speaker 1>Nintendo's fiscal year starts in April, so that means it

0:18:28.720 --> 0:18:31.560
<v Speaker 1>may not be until the end of March next year

0:18:31.600 --> 0:18:33.840
<v Speaker 1>that we hear anything. But it is coming. It just

0:18:34.040 --> 0:18:37.240
<v Speaker 1>is not going to be part of Nintendo Direct in June.

0:18:37.280 --> 0:18:39.639
<v Speaker 1>That is not going to be when the company announces it.

0:18:39.680 --> 0:18:42.200
<v Speaker 1>They've already confirmed there will be no information about it

0:18:42.560 --> 0:18:45.080
<v Speaker 1>at that event. However, you know, the Switch is seven

0:18:45.160 --> 0:18:47.479
<v Speaker 1>years old, it's not really a surprise that the company

0:18:47.520 --> 0:18:50.760
<v Speaker 1>is prepping a follow up. One last story for this week.

0:18:50.920 --> 0:18:53.320
<v Speaker 1>It was supposed to be a test launch for the

0:18:53.440 --> 0:18:57.960
<v Speaker 1>Boeing Starliner spacecraft with an actual crew abord it this week,

0:18:58.040 --> 0:19:01.359
<v Speaker 1>but engineers detected a malfunction in a pressure regulation valve

0:19:01.440 --> 0:19:04.679
<v Speaker 1>on a liquid oxygen tank aboard the Atlas five launch

0:19:04.760 --> 0:19:08.720
<v Speaker 1>vehicle that ended up necessitating scrubbing the mission. It was

0:19:08.720 --> 0:19:11.719
<v Speaker 1>another frustrating setback for Boeing, which is obviously dealing with

0:19:11.760 --> 0:19:15.080
<v Speaker 1>some really serious problems unrelated to the star Liner at

0:19:15.080 --> 0:19:18.040
<v Speaker 1>the moment, so the earliest date for another attempt is

0:19:18.160 --> 0:19:21.960
<v Speaker 1>May seventeenth, at six sixteen pm if everything is ready

0:19:22.000 --> 0:19:24.119
<v Speaker 1>to go by then. At that point, the star Liner

0:19:24.119 --> 0:19:26.960
<v Speaker 1>will be lifted by rocket up into orbit and then

0:19:27.000 --> 0:19:29.560
<v Speaker 1>head off to the International Space Station. So we'll have

0:19:29.600 --> 0:19:33.760
<v Speaker 1>to see if that actually happens next week. All right,

0:19:34.160 --> 0:19:37.160
<v Speaker 1>that's it for this week's tech News. I hope you're

0:19:37.320 --> 0:19:40.840
<v Speaker 1>all well, and I'll talk to you again really soon.

0:19:46.840 --> 0:19:51.480
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:19:51.800 --> 0:19:55.480
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

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<v Speaker 1>to your favorite shows.