WEBVTT - Could video games be good for your brain?

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Be there, and welcome to Forward Thinking. The

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<v Speaker 1>podcast that Looks at the Future says, I have a

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<v Speaker 1>pocket full of quarters and I'm headed to the arcade.

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<v Speaker 1>I'm Jonathan Strickland, and I'm Joe McCormick and people. Yeah,

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<v Speaker 1>it is just pretty much acknowledged by everyone that video

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<v Speaker 1>games are brain suck, right, Yeah, they just they kill

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<v Speaker 1>brain cells. They make you stupid that you might as

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<v Speaker 1>well just stick a screwdriver in your ear. I mean,

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<v Speaker 1>I just quoted the song pac Man Fever, which that

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<v Speaker 1>alone proves that my intelligence has suffered as a result

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<v Speaker 1>of playing video games. Right after I am done playing

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<v Speaker 1>a video game, I can't even remember my own name. Right.

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<v Speaker 1>I have gotten to the point where I will try

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<v Speaker 1>and make a sandwich and I put the meat on

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<v Speaker 1>the outside of it. Yeah. I mean sometimes when I'm

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<v Speaker 1>playing low, I just randomly yell at people outside of

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<v Speaker 1>the game for absolutely no reason, in really immature ways. Yeah.

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<v Speaker 1>The worst is when you're yelling at all the ten

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<v Speaker 1>or twelve year olds that are in your apartment company. Yeah, yeah,

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<v Speaker 1>I just I just I just walk outside and I'm

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<v Speaker 1>like you goat Hugger, shut up right, right. Obviously we're

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<v Speaker 1>being a little a little silly, mostly because we we've

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<v Speaker 1>already gotten punchy today. Well, we are echoing some sentiments

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<v Speaker 1>that probably are fairly widespread in the society that say that,

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<v Speaker 1>you know, video games are just stupid. I mean, you

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<v Speaker 1>might as well be watching Jersey Shore, you might as

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<v Speaker 1>well be just just completely I mean, it's mindless. It

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<v Speaker 1>numbs your brain. At worst, it might even make you violent,

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<v Speaker 1>teaches you to be violent, Yeah, because correlation and causation

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<v Speaker 1>are the same thing. Best, it just dulls your mind

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<v Speaker 1>and makes you stupid. Well, here's the thing is there

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<v Speaker 1>is there any scientific basis for all this nation. The

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<v Speaker 1>scientific basis seems to suggest a completely opposite uh conclusion,

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<v Speaker 1>not that video games are in fact dulling the senses

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<v Speaker 1>and making us bad at at being able to think

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<v Speaker 1>or make decisions, but in fact that they can help

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<v Speaker 1>boost those abilities. So that's what we wanted to concentrate

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<v Speaker 1>on today was can we use video games to improve

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<v Speaker 1>our cognitive functions? Can we actually use them not just

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<v Speaker 1>to improve basic functions, but to actually learn new stuff? Right,

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<v Speaker 1>So there's a twofold approach here, can we get smarter

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<v Speaker 1>via video games? And can we learn better via video games?

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<v Speaker 1>And uh and spoiler alert, I think the answer to

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<v Speaker 1>both of those questions is yes. But of course just

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<v Speaker 1>saying that means nothing. We need to back that up

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<v Speaker 1>because because science, because science. So what kind of research

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<v Speaker 1>do we have about this? How about how about the

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<v Speaker 1>actual cognitive ability things? Sure? So you know, there have

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<v Speaker 1>been a lot of studies, actually a lot of study

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<v Speaker 1>have looked at video games and cognitive function in different

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<v Speaker 1>and different specific uh perspectives, right, not just overall cognitive function,

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<v Speaker 1>but sometimes very specific types of cognitive function. Yeah, And

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<v Speaker 1>I think that's a good method to go about in

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<v Speaker 1>in science. So it's not just like you play some

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<v Speaker 1>Mario and then you take an i Q test, right,

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<v Speaker 1>They're testing usually how specific cognitive tasks can be changed

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<v Speaker 1>via video gameplay. Yeah. So there was a study that

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<v Speaker 1>was published in the Public Library of Science that was

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<v Speaker 1>partly funded by the Air Force, which obviously yet they

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<v Speaker 1>want they want to they want to make sure that

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<v Speaker 1>they have people who are really good at handling lots

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<v Speaker 1>of things going on at once. So in this case,

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<v Speaker 1>they were looking at the ability for people to manage. Uh, well,

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<v Speaker 1>it's really to see mental flexibility to be able to

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<v Speaker 1>cognitive flexibility, right, all different kinds of tasks that are happening,

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<v Speaker 1>and being able to manage multiple ones, all all at

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<v Speaker 1>the same time and at a fast pace. Yeah. So

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<v Speaker 1>in this case, they are looking at things like real

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<v Speaker 1>time strategy games where you have to manage all the

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<v Speaker 1>resources that you have while still trying to achieve certain

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<v Speaker 1>goals whatever the goal of that particular game happens to

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<v Speaker 1>be and or prevent other people from achieving their goals. Right.

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<v Speaker 1>So that means that you have to handle lots of

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<v Speaker 1>different things all at once, and as it turns out, uh,

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<v Speaker 1>you know, that sort of skill perhaps could translate to

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<v Speaker 1>real life skill. That's what they were really interested in seeing. Yeah,

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<v Speaker 1>they found that games that quote emphasized maintenance and rapid

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<v Speaker 1>switching between multiple information and action sources were the ones

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<v Speaker 1>that led to the biggest increase in cognitive flexibility. Right.

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<v Speaker 1>So that's sort of like having to flip back and

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<v Speaker 1>forth between lots of different kinds of jobs and pieces

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<v Speaker 1>of information. Having having to manage all this at once

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<v Speaker 1>means that you actually train yourself in how to do that.

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<v Speaker 1>In general, not just in a video game exactly. So

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<v Speaker 1>you could have someone who is really adept at this

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<v Speaker 1>game try and and adapt those skills to a new task,

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<v Speaker 1>and it was something that was transferable. It's not necessarily

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<v Speaker 1>means that. It doesn't necessarily mean that someone's really good

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<v Speaker 1>at real time strategy game is automatically going to be

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<v Speaker 1>awesome at this brand new task you give them, but

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<v Speaker 1>that they can adapt much much more quickly and be

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<v Speaker 1>able to handle that kind of thing faster than someone

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<v Speaker 1>who's just doing that without the benefit of increasing those skills.

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<v Speaker 1>I can see the Air Forces plan. Mr gamer. Here,

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<v Speaker 1>we're gonna put you in the cockpit of a stealth bomber,

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<v Speaker 1>right you were you were so good at Warcraft two

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<v Speaker 1>that now we're going to make you in charge of

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<v Speaker 1>this entire group of people. Yeah, that's not quite the

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<v Speaker 1>way it works, okay. But also there's a lot more

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<v Speaker 1>than this, right. Studies have shown that that video games

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<v Speaker 1>can help speed decision making, like accurate decision making. Right.

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<v Speaker 1>That's the University of Rochester study you're talking about. It

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<v Speaker 1>was done with the Department of Brain and Cognitive Sciences,

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<v Speaker 1>a very a very fun department. I'm sure the dpcs. Yeah.

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<v Speaker 1>So anyway, that this particular study was looking at how

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<v Speaker 1>video games could help make a person's reaction time shorter

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<v Speaker 1>and shorter, that they're able to react faster to changing

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<v Speaker 1>situations and make quick decisions. And then also see are

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<v Speaker 1>those decisions still good decisions or are they trigger happy

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<v Speaker 1>just getting hasty right, the idea being that that you

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<v Speaker 1>are not reacting without having all the information. That was

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<v Speaker 1>the prevailing kind of hypothesis was that people who were

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<v Speaker 1>really good at these games, it wasn't necessarily that they

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<v Speaker 1>were making good decisions. They were making decisions, and they

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<v Speaker 1>were doing it faster than than normal people, but perhaps

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<v Speaker 1>they were doing so without all the pertinent information they

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<v Speaker 1>would need to make a good decision. This study ended

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<v Speaker 1>up looking at a lot of different things, and it

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<v Speaker 1>suggested that perhaps that's not true. It was actually a

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<v Speaker 1>meta analysis, meaning that it looked at numerous other studies

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<v Speaker 1>and drew conclusions based upon the outcomes of those other studies.

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<v Speaker 1>And based on those other studies, it looked like the

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<v Speaker 1>trend was that video game players or v gps as

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<v Speaker 1>they called them, uh seemed to have a better performance

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<v Speaker 1>at making fast, accurate decisions than non video game players

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<v Speaker 1>or in v GPS so and they say it bore

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<v Speaker 1>out when they looked study after study, like they plotted

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<v Speaker 1>all the different results and showed that according to that

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<v Speaker 1>meta analysis, this seems to be a thing that playing

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<v Speaker 1>these sort of games hones those skills and in fact

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<v Speaker 1>allows you to make these decisions faster and with no

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<v Speaker 1>loss and accuracy. Uh, skills like like pattern recognition for example,

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<v Speaker 1>that's a big one. And of course you know in

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<v Speaker 1>the in the case of any sort of military operation,

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<v Speaker 1>a fast decision could mean the difference between life and death.

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<v Speaker 1>But you obviously still want to have that accuracy there

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<v Speaker 1>because that could also mean the difference between life and death. Okay,

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<v Speaker 1>so these last couple of things we talked about, we're

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<v Speaker 1>kind of these minutely focused different aspects of cognition, fast

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<v Speaker 1>decision making, based on visual cues, and cognitive flexibility. Is

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<v Speaker 1>there anything sort of more broader and more abstractly measured

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<v Speaker 1>that video games could affect, Like, how about creativity? That's

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<v Speaker 1>pretty abstract, right, So creativity. This is an interesting study

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<v Speaker 1>of Michigan State University study that looked at creativity in

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<v Speaker 1>the relationship between that and activities like playing video games,

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<v Speaker 1>using a computer, using the internet, and cell phone use.

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<v Speaker 1>And so the study looked at four hundred ninety one

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<v Speaker 1>twelve year olds across all demographics. I think there were

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<v Speaker 1>something like of them were girls. Uh. And then they

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<v Speaker 1>had you know, demographics pulled from different social status as,

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<v Speaker 1>different ethnic backgrounds, that kind of thing. And they said

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<v Speaker 1>that across all demographics, the that playing video games was

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<v Speaker 1>a great predictor for creativity, that the kids who enjoyed

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<v Speaker 1>playing video games more also were the ones who were

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<v Speaker 1>more creative. Uh. Now, I'm really cautious about citing the

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<v Speaker 1>study for more than that, because this could just be

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<v Speaker 1>a correlation, not a causal relationship. It may not be

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<v Speaker 1>that if you play more video games you become more creative,

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<v Speaker 1>but rather that creative people are drawn to video games.

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<v Speaker 1>This is the same sort of thing we have to

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<v Speaker 1>be cautious about with all those stories about video games

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<v Speaker 1>and violence. It's not necessarily true that video games promote

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<v Speaker 1>actual violent behavior. It maybe people who are who tend

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<v Speaker 1>toward violent behavior are also drawn to video games. You

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<v Speaker 1>can't say that one causes the other. Correlation causation are

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<v Speaker 1>two different things. However, it does bear more study. The

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<v Speaker 1>idea of are their video games that can promote the

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<v Speaker 1>sort of creative thinking that could perhaps inspire students who

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<v Speaker 1>are you know, already interested in exploring creativity. There are

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<v Speaker 1>certain games we can talk about and some that we

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<v Speaker 1>will talk about that already do this to some extent.

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<v Speaker 1>Like Minecraft is a good one, right. Minecraft is one

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<v Speaker 1>where people have express creativity through numerous ways because you're

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<v Speaker 1>telling the story. There isn't already a story in the game.

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<v Speaker 1>You have to take one up for yourself. Yeah, and

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<v Speaker 1>you can build whatever you like, digital legos, you could,

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<v Speaker 1>you con box, you can make it a creative experience

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<v Speaker 1>where there's no other gameplay element other than the fact

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<v Speaker 1>that you are building stuff out of you know, digital materials.

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<v Speaker 1>Then there's also things like the game Trials. Trials is

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<v Speaker 1>a game where it's a motorcycle game. You're riding a

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<v Speaker 1>motorcycle through an obstacle course and your your goal is

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<v Speaker 1>to complete the course as quickly as possible with as

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<v Speaker 1>few faults as possible. It's generally the way the game works.

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<v Speaker 1>And you know, people get bragging, right, so I I

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<v Speaker 1>beat that level in X amount of time with zero faults.

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<v Speaker 1>That that's you know, something that gets bragged about. In

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<v Speaker 1>the gaming world. But there's also a level design element

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<v Speaker 1>with many of those trials games, and people have built

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<v Speaker 1>games that are not even remotely related to motorcycles using

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<v Speaker 1>the the game building elements in this game where I've

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<v Speaker 1>seen a pinball game re created where there actually was

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<v Speaker 1>a little motorcyclist inside a solid like an opaque ball,

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<v Speaker 1>so you don't see them, But they just used all

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<v Speaker 1>the the physics of the yeah, the physics and the

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<v Speaker 1>and the different pieces that the developers put into the

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<v Speaker 1>game and reimagined it in some way. So it shows

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<v Speaker 1>that by creating this outlet for creativity, people sees on

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<v Speaker 1>it and they make some pretty amazing stuff. So I think,

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<v Speaker 1>even if there isn't a direct causal relationship between creativity

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<v Speaker 1>and video game playing, this, uh, this trend of of

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<v Speaker 1>catering to creativity is really a positive one. Sure, Okay,

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<v Speaker 1>But but so far we've been talking about some of

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<v Speaker 1>these these deep, interesting sandbox games let you do whatever

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<v Speaker 1>you want. What about something really simple like Super Mario Brothers. Oh,

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<v Speaker 1>I'm glad you asked. In two thousand thirty, and there

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<v Speaker 1>was a study conducted and forgive me, folks at the

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<v Speaker 1>Max Planck Institute for Human Development and Charity University Hey Medicine,

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<v Speaker 1>Saint Head vig Kranken House, which examined how video games

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<v Speaker 1>appear to aug meant brain function in certain regions of

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<v Speaker 1>the brain, including the regions responsible for spatial orientation, memory formation,

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<v Speaker 1>and strategic planning. So what the study particularly did was

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<v Speaker 1>had a group of adults, So these are not kids,

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<v Speaker 1>these are adults who would play Super Mario sixty four

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<v Speaker 1>for thirty minutes every day for two months. I will,

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<v Speaker 1>I will make sure to reinforce the fact this was

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<v Speaker 1>a two thirteen study, so they got apparently Nintendo sixty

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<v Speaker 1>four was big in Germany in twenty thirteen. So they

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<v Speaker 1>actually measured brain volume. They used m r I scans,

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<v Speaker 1>so this is kind of a Over the course of

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<v Speaker 1>the study, they would have the various participants go and

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<v Speaker 1>elect to be in an MRI machine and they would

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<v Speaker 1>have an MRI I performed, a scan performed, and then

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<v Speaker 1>they would look at the results over the course of

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<v Speaker 1>the study, and they found that by the end of

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<v Speaker 1>the study that people started to h get increases in

0:12:59.400 --> 0:13:04.360
<v Speaker 1>their gray matter, their brains got bigger, yeah, in these

0:13:04.400 --> 0:13:10.200
<v Speaker 1>specific regions particularly, and that uh, this seems to show

0:13:10.280 --> 0:13:14.200
<v Speaker 1>that the activity of the video games was one that

0:13:14.240 --> 0:13:16.800
<v Speaker 1>promoted this this growth in gray matter because it was

0:13:16.880 --> 0:13:19.160
<v Speaker 1>it was engaging those parts of the brains of the

0:13:19.200 --> 0:13:23.800
<v Speaker 1>people who were participating UM. I would love to read

0:13:23.840 --> 0:13:26.960
<v Speaker 1>more about the study, to see their control group, to

0:13:27.080 --> 0:13:30.480
<v Speaker 1>see exactly what their methodology was, to make sure that

0:13:30.559 --> 0:13:34.840
<v Speaker 1>they were trying to UM to eliminate any other possible

0:13:34.920 --> 0:13:38.240
<v Speaker 1>factors that could have also resulted in an increase in

0:13:38.280 --> 0:13:40.400
<v Speaker 1>gray matter, and maybe see if there are any other

0:13:40.440 --> 0:13:44.640
<v Speaker 1>studies that have attempted to replicate these results. But it

0:13:44.720 --> 0:13:48.720
<v Speaker 1>is really interesting this idea that perhaps because you're exercising

0:13:48.800 --> 0:13:51.920
<v Speaker 1>parts of your brain that you might not otherwise engage,

0:13:52.240 --> 0:13:55.560
<v Speaker 1>depending upon what your day to day activities are, could

0:13:55.640 --> 0:13:58.920
<v Speaker 1>in fact make you, at least on some level smarter,

0:13:59.240 --> 0:14:02.440
<v Speaker 1>or at least make your brain function more effectively and

0:14:02.480 --> 0:14:07.040
<v Speaker 1>more better, more better. Yeah, so there you go. That's

0:14:07.040 --> 0:14:10.040
<v Speaker 1>really cool. But everything we've talked about so far has

0:14:10.120 --> 0:14:14.679
<v Speaker 1>sort of been aimed at the aptitude of the brain,

0:14:14.720 --> 0:14:16.880
<v Speaker 1>if that makes any sense. It's more kind of along

0:14:16.920 --> 0:14:19.920
<v Speaker 1>the lines of your i Q and what your brain

0:14:20.080 --> 0:14:23.240
<v Speaker 1>can naturally do at its base level. But I'm interested

0:14:23.280 --> 0:14:26.640
<v Speaker 1>in talking about video games in the context of education

0:14:26.840 --> 0:14:29.840
<v Speaker 1>and learning, not not just not just increasing our our

0:14:29.880 --> 0:14:32.560
<v Speaker 1>abilities but actually imparting knowledge. But like we were talking

0:14:32.600 --> 0:14:34.040
<v Speaker 1>about at the top of the show, what's that other

0:14:34.040 --> 0:14:36.600
<v Speaker 1>half about? Yeah, can't can they make us learn more better?

0:14:37.200 --> 0:14:40.080
<v Speaker 1>I think they can make us learn more better. There's

0:14:40.080 --> 0:14:42.720
<v Speaker 1>certainly lots of games out there that have catered to this,

0:14:42.840 --> 0:14:45.440
<v Speaker 1>and it's not a new phenomenon at all. I mean,

0:14:45.840 --> 0:14:49.200
<v Speaker 1>I remember when I was going to school, when I

0:14:49.240 --> 0:14:53.600
<v Speaker 1>was in elementary school, and and personal computers were brand new. Um,

0:14:53.680 --> 0:14:56.880
<v Speaker 1>the Apple too was considered to be an amazing device

0:14:56.960 --> 0:14:59.520
<v Speaker 1>that was going to change our future, and in many

0:14:59.520 --> 0:15:01.960
<v Speaker 1>ways it did just that. But there were games that

0:15:01.960 --> 0:15:04.720
<v Speaker 1>were coming out. There were for all sorts of of things.

0:15:04.760 --> 0:15:07.360
<v Speaker 1>There were you know, just the time wasters or whatever,

0:15:07.440 --> 0:15:10.000
<v Speaker 1>the type of stuff that people have dismissed in the past,

0:15:10.680 --> 0:15:14.480
<v Speaker 1>that kind of thing. But then there were also games that, yeah,

0:15:14.520 --> 0:15:18.560
<v Speaker 1>well that you're talking about presophisticated game by that point, actually,

0:15:18.560 --> 0:15:22.320
<v Speaker 1>and Mind Sweeper also engages your mental abilities because you

0:15:22.360 --> 0:15:25.640
<v Speaker 1>have to figure out the logic. But there were other

0:15:25.720 --> 0:15:30.920
<v Speaker 1>games that were specifically geared towards creating an educational experience.

0:15:31.440 --> 0:15:34.200
<v Speaker 1>And the one that I have to mention because I'm sure,

0:15:34.760 --> 0:15:37.440
<v Speaker 1>well I'm fairly sure both of you have experienced this

0:15:37.480 --> 0:15:41.320
<v Speaker 1>at some point. Oregon Trail. All right, So, Oregon Trail

0:15:41.400 --> 0:15:45.080
<v Speaker 1>was brand new when I when I was in elementary school.

0:15:45.080 --> 0:15:48.280
<v Speaker 1>I mean that was I remember playing technology. Yeah, I

0:15:48.320 --> 0:15:52.320
<v Speaker 1>remember playing Oregon Trail the beta. No. Um, So, anyone

0:15:52.360 --> 0:15:55.840
<v Speaker 1>who hasn't played Oregon Trail, I'm sure there are versions

0:15:55.880 --> 0:15:58.280
<v Speaker 1>online that you can play right now. I know there

0:15:58.320 --> 0:16:00.720
<v Speaker 1>have to be lots supports of it. Uh And of

0:16:00.760 --> 0:16:04.320
<v Speaker 1>course I know that they've they've updated it multiple times

0:16:04.360 --> 0:16:07.200
<v Speaker 1>throughout the years too. Yeah, Like I played Oregon Trail

0:16:07.320 --> 0:16:11.680
<v Speaker 1>to which started to incorporate full motion video Wow, I'm

0:16:11.720 --> 0:16:16.920
<v Speaker 1>sorry the days of full motion video games. Well, Oregon Trail, obviously,

0:16:16.920 --> 0:16:19.360
<v Speaker 1>it tells the story of maybe not obviously to paying

0:16:19.360 --> 0:16:21.720
<v Speaker 1>on where you're from, tells the story of the United

0:16:21.760 --> 0:16:27.560
<v Speaker 1>States during the the Great Expansion West, when pioneers were

0:16:28.560 --> 0:16:32.720
<v Speaker 1>forging new territory for anyone who wasn't a Native American, Uh,

0:16:32.800 --> 0:16:39.120
<v Speaker 1>to and there exactly. Yeah, I mean the there's a

0:16:39.200 --> 0:16:42.000
<v Speaker 1>dark side to this story that is not explored in

0:16:42.080 --> 0:16:44.640
<v Speaker 1>Oregon Trail, but they but you could get eaten by

0:16:44.640 --> 0:16:48.360
<v Speaker 1>a bear, certainly or you know, they their depiction, at

0:16:48.440 --> 0:16:51.080
<v Speaker 1>least the original original Oregon Trail, their depiction of Native

0:16:51.080 --> 0:16:56.840
<v Speaker 1>Americans was pretty simplistic and certainly not very uh so

0:16:57.120 --> 0:17:01.760
<v Speaker 1>culturally Yeah, not culturally sensitive at all, but it also

0:17:01.800 --> 0:17:04.719
<v Speaker 1>would you know, you had consequences and sometimes like if

0:17:04.760 --> 0:17:07.600
<v Speaker 1>you wanted to keep pushing really hard as opposed to

0:17:07.640 --> 0:17:12.240
<v Speaker 1>letting your your pioneers rest occasionally, then you could see

0:17:12.320 --> 0:17:15.320
<v Speaker 1>pretty nasty consequences, like part of your party ends up

0:17:15.400 --> 0:17:18.200
<v Speaker 1>dying off in the process. They're there due to illness

0:17:18.240 --> 0:17:22.920
<v Speaker 1>or injury or both. Usually dysenterry. Dysenterry was a big one. Yeah,

0:17:23.040 --> 0:17:26.320
<v Speaker 1>dysenterry was a big one. I put tuberculosis in the notes,

0:17:26.359 --> 0:17:28.720
<v Speaker 1>but then I don't think that necessarily hit Dysenterry was

0:17:28.760 --> 0:17:30.760
<v Speaker 1>the one that you would usually run into. I also

0:17:30.800 --> 0:17:34.320
<v Speaker 1>remember playing an online port version where it was almost

0:17:34.359 --> 0:17:36.760
<v Speaker 1>guaranteed that you were going to break a bone or

0:17:36.880 --> 0:17:38.680
<v Speaker 1>someone was going to break a bone in the process

0:17:38.720 --> 0:17:40.960
<v Speaker 1>and possibly be need to let you don't have to

0:17:41.000 --> 0:17:42.720
<v Speaker 1>leave them behind or something. I think there was a

0:17:42.720 --> 0:17:45.880
<v Speaker 1>lot of snake bite in the game. You could get

0:17:46.000 --> 0:17:50.199
<v Speaker 1>snake bite, so the interesting of the linguistics were not

0:17:50.280 --> 0:17:52.639
<v Speaker 1>necessarily it was it was certainly there to kind of

0:17:52.640 --> 0:17:56.119
<v Speaker 1>give you a historical view of the challenges that pioneers

0:17:56.160 --> 0:17:59.159
<v Speaker 1>faced during this whole process. Certainly, and lots of other games,

0:17:59.359 --> 0:18:02.040
<v Speaker 1>especially for um that time. I'm sure. I mean, I'm

0:18:02.040 --> 0:18:04.760
<v Speaker 1>just out of the out of the children's educational gaming

0:18:04.800 --> 0:18:07.280
<v Speaker 1>culture at this particular moment. But I mean, but I played.

0:18:07.680 --> 0:18:09.600
<v Speaker 1>I played the heck out of some Carmen San Diego.

0:18:10.000 --> 0:18:13.720
<v Speaker 1>So yeah, learned a lot of geography from Karmen Sandy.

0:18:13.880 --> 0:18:17.720
<v Speaker 1>I forgot a lot of geography immediately after playing Carmen's. Well,

0:18:17.800 --> 0:18:20.280
<v Speaker 1>it's also problematic because, depending upon when you played at

0:18:20.280 --> 0:18:23.159
<v Speaker 1>geography has changed since then. Yeah, there are countries that

0:18:23.200 --> 0:18:27.919
<v Speaker 1>are no longer countries since when I played is in

0:18:28.040 --> 0:18:33.560
<v Speaker 1>the USSR? What is she doing in East Germany? Yeah? So,

0:18:33.840 --> 0:18:36.639
<v Speaker 1>But there were also games obviously that promoted things like

0:18:36.840 --> 0:18:41.000
<v Speaker 1>learning math skills, learning spelling, typing. Remember at school I

0:18:41.040 --> 0:18:43.400
<v Speaker 1>played a lot of like number crunchers or something like that.

0:18:43.560 --> 0:18:46.679
<v Speaker 1>But skipping ahead, I mean, besides those basic skills type

0:18:47.080 --> 0:18:50.239
<v Speaker 1>games that we've seen, there's some that are aiming at

0:18:50.320 --> 0:18:55.240
<v Speaker 1>even more sophisticated type of of topics. Topics. One that

0:18:55.320 --> 0:18:58.320
<v Speaker 1>I wanted to focus on is games that teach coding

0:18:58.440 --> 0:19:02.000
<v Speaker 1>like programming languages. Oh yeah, and there are a bunch

0:19:02.119 --> 0:19:04.760
<v Speaker 1>that are pretty exciting that are being developed now. But

0:19:04.760 --> 0:19:07.200
<v Speaker 1>but this is not a new concept at all. There

0:19:07.240 --> 0:19:09.560
<v Speaker 1>was one called Logo that was created in the nine

0:19:09.800 --> 0:19:12.840
<v Speaker 1>seventies at M I t uh. It's actually a programming

0:19:12.960 --> 0:19:15.560
<v Speaker 1>language unto itself for like a family of languages, I guess,

0:19:15.560 --> 0:19:18.240
<v Speaker 1>because there's a few different versions. Um, But it's it's

0:19:18.280 --> 0:19:21.880
<v Speaker 1>designed to engage learners with graphical interfaces too, to show

0:19:21.920 --> 0:19:26.480
<v Speaker 1>how rewarding and fun programming can be. Um. If you've

0:19:26.480 --> 0:19:28.800
<v Speaker 1>ever seen like a little turtle being moved around a

0:19:28.840 --> 0:19:32.400
<v Speaker 1>screen to draw pictures, that that is logo. M that's

0:19:32.400 --> 0:19:34.679
<v Speaker 1>pretty cool. The example I wanted to talk about was

0:19:34.760 --> 0:19:37.240
<v Speaker 1>this thing I found on the internet, which I thought

0:19:37.359 --> 0:19:40.600
<v Speaker 1>was so cool, and it's kind of modest. I think

0:19:40.600 --> 0:19:43.199
<v Speaker 1>it was just sort of a little demonstration, like they

0:19:43.240 --> 0:19:44.960
<v Speaker 1>didn't make a huge thing out of it. But it's

0:19:45.000 --> 0:19:48.800
<v Speaker 1>called code Spells, which was an experiment by the u C.

0:19:49.000 --> 0:19:53.320
<v Speaker 1>San Diego Jacob School of Engineering. And I love the

0:19:53.359 --> 0:19:56.560
<v Speaker 1>idea of it because the basic concept is it's it's

0:19:56.600 --> 0:19:59.919
<v Speaker 1>a game for beginning programmers, and you play a little

0:20:00.240 --> 0:20:04.520
<v Speaker 1>wizard who has to do magic spells, but you write

0:20:04.560 --> 0:20:08.480
<v Speaker 1>the spells in code in Java, right yeah, yeah, and

0:20:08.680 --> 0:20:11.240
<v Speaker 1>you're helping out these little gnomes and when you cast

0:20:11.240 --> 0:20:13.600
<v Speaker 1>a spell, it has little fire effects on the screen

0:20:13.640 --> 0:20:16.280
<v Speaker 1>and gefty stuff like that. It's really cute. Yeah, And

0:20:16.320 --> 0:20:19.480
<v Speaker 1>so beyond just this game itself, like the very the

0:20:19.560 --> 0:20:23.800
<v Speaker 1>concept behind it, the idea of writing magic spells in

0:20:24.119 --> 0:20:27.640
<v Speaker 1>code is great because that's actually what you do when

0:20:27.680 --> 0:20:30.840
<v Speaker 1>you write computer code, is you're doing magic. You're bending

0:20:31.359 --> 0:20:34.280
<v Speaker 1>physics to your will. You know, you get to say

0:20:34.359 --> 0:20:37.359
<v Speaker 1>what happens now, Yeah, you're bending the spoon totally. And

0:20:37.800 --> 0:20:40.240
<v Speaker 1>I just thought that, wow, I mean, what a great

0:20:40.240 --> 0:20:43.119
<v Speaker 1>way to teach people, to encourage people about the power

0:20:43.240 --> 0:20:47.840
<v Speaker 1>that they can have by writing code, and also to

0:20:47.840 --> 0:20:51.639
<v Speaker 1>to give them a skill in a game that translates

0:20:51.640 --> 0:20:53.680
<v Speaker 1>to a skill in a real world. You know, there

0:20:53.680 --> 0:20:55.440
<v Speaker 1>are so many ways that you can play a game.

0:20:55.480 --> 0:20:57.320
<v Speaker 1>Let's say, you know, back in the day when I

0:20:57.320 --> 0:20:59.679
<v Speaker 1>was in high school, you'd see your friends just playing

0:20:59.760 --> 0:21:03.600
<v Speaker 1>every request and they're sitting there leveling up by hacking

0:21:03.640 --> 0:21:05.960
<v Speaker 1>snakes to death in the forest for a long time

0:21:06.240 --> 0:21:10.040
<v Speaker 1>and their quote leveling up, but they're not actually like

0:21:10.200 --> 0:21:13.480
<v Speaker 1>learning anything new they're they're just in a virtual way

0:21:13.520 --> 0:21:16.760
<v Speaker 1>becoming more powerful. If you're talking about a game where

0:21:17.400 --> 0:21:20.679
<v Speaker 1>you're like playing as a wizard and you're learning to

0:21:20.840 --> 0:21:24.879
<v Speaker 1>develop your coding skills to become more powerful. Power in

0:21:24.920 --> 0:21:28.320
<v Speaker 1>the games sort of scales to a real world power

0:21:28.400 --> 0:21:31.000
<v Speaker 1>that you can use to get a career. And you

0:21:31.000 --> 0:21:34.480
<v Speaker 1>you do have those those small and continual achievements or

0:21:34.560 --> 0:21:37.280
<v Speaker 1>trophies or you know, just in game rewards saying like,

0:21:37.359 --> 0:21:40.080
<v Speaker 1>good job, dude, you did that thing right, Let's do

0:21:40.119 --> 0:21:43.359
<v Speaker 1>another thing. You get that reinforcement over and over again.

0:21:43.440 --> 0:21:45.240
<v Speaker 1>There are other people who have tried to do this

0:21:45.320 --> 0:21:47.800
<v Speaker 1>in more this generation of games. I know there was

0:21:47.840 --> 0:21:52.240
<v Speaker 1>a whole Kickstarter to bacle about the proposed game Code Hero.

0:21:52.600 --> 0:21:54.520
<v Speaker 1>I can actually talk about that a little bit. So

0:21:55.160 --> 0:21:57.520
<v Speaker 1>this was a game that was supposed to teach uh

0:21:57.920 --> 0:22:00.720
<v Speaker 1>here in the United States kindergarten through twelfth aid students

0:22:00.760 --> 0:22:03.240
<v Speaker 1>how to code in a length and unity that was

0:22:03.280 --> 0:22:06.320
<v Speaker 1>going to be the learning language, the language specifically that

0:22:06.400 --> 0:22:09.600
<v Speaker 1>this would be geared towards, and it had I think

0:22:10.119 --> 0:22:14.160
<v Speaker 1>a hundred thousand dollar goal on Kickstarter ended up raising

0:22:14.160 --> 0:22:18.040
<v Speaker 1>a hundred seventy thousand dollars, So it was overfunded, um

0:22:18.359 --> 0:22:22.960
<v Speaker 1>and then as a result the the the campaign, the

0:22:22.960 --> 0:22:25.040
<v Speaker 1>person running the campaign said that, all right, what we're

0:22:25.080 --> 0:22:28.240
<v Speaker 1>also going to do is include an MMO element to

0:22:28.320 --> 0:22:30.680
<v Speaker 1>this game, so it's not just gonna be a standalone

0:22:30.920 --> 0:22:33.600
<v Speaker 1>single player game, and we're also going to create a

0:22:33.600 --> 0:22:38.320
<v Speaker 1>documentary about the crowdfunding process. And uh, as is sometimes

0:22:38.400 --> 0:22:42.679
<v Speaker 1>the case with these kind of projects, it perhaps was

0:22:42.720 --> 0:22:46.359
<v Speaker 1>a little more ambitious than what they had anticipated, and

0:22:46.440 --> 0:22:50.480
<v Speaker 1>that the the goals outstripped the actual funds. I think

0:22:50.480 --> 0:22:52.800
<v Speaker 1>a lot of people underestimate how much money it takes

0:22:52.800 --> 0:22:55.920
<v Speaker 1>to develop something like this, particularly if things don't go

0:22:56.080 --> 0:22:57.879
<v Speaker 1>well and you have to go back and try and

0:22:58.480 --> 0:23:01.040
<v Speaker 1>rework it. I mean, and and plenty of people who

0:23:01.359 --> 0:23:05.480
<v Speaker 1>have you know, huge corporations or you know, personal donations

0:23:05.520 --> 0:23:08.920
<v Speaker 1>funding their games, not kickstarter donations, but like actual facts,

0:23:08.960 --> 0:23:10.840
<v Speaker 1>rich people just going like here have all the money.

0:23:11.160 --> 0:23:13.800
<v Speaker 1>Also kind of squawn. I mean, this is not the

0:23:13.800 --> 0:23:16.720
<v Speaker 1>first game that's never that's that's become vaporware, right there.

0:23:16.760 --> 0:23:19.680
<v Speaker 1>There are tons of titles out there that were abandoned

0:23:19.760 --> 0:23:21.720
<v Speaker 1>for one reason or another. Now, not that this game

0:23:21.760 --> 0:23:25.440
<v Speaker 1>has necessarily been abandoned, but it certainly hasn't for a minute,

0:23:26.320 --> 0:23:28.960
<v Speaker 1>are they still working on they as of I think

0:23:29.080 --> 0:23:32.000
<v Speaker 1>right now that their websites are backup there. They had

0:23:32.040 --> 0:23:34.760
<v Speaker 1>gone black or gone to poker sites, I think for

0:23:34.760 --> 0:23:37.680
<v Speaker 1>for a moment, but they're back now. And so yeah,

0:23:37.720 --> 0:23:41.520
<v Speaker 1>the right now they're saying that that a full beta

0:23:41.640 --> 0:23:46.040
<v Speaker 1>is going to be out in the fall um which

0:23:46.440 --> 0:23:49.760
<v Speaker 1>another year after yet another delay. They had originally said

0:23:49.800 --> 0:23:51.399
<v Speaker 1>that it was going to be out by packs two

0:23:51.440 --> 0:23:54.040
<v Speaker 1>thousand twelve, then September one, two thousand thirteen, and now

0:23:54.080 --> 0:23:57.439
<v Speaker 1>I think maybe September ish, yeah, two thousand fourteen. So

0:23:57.480 --> 0:24:00.359
<v Speaker 1>it keeps slipping. It's has not to suggest that people

0:24:00.400 --> 0:24:03.960
<v Speaker 1>behind Code Hero aren't genuine in their concerned to make

0:24:04.000 --> 0:24:06.480
<v Speaker 1>this game. We're not trying to them, No, it's it's

0:24:06.520 --> 0:24:10.000
<v Speaker 1>it's just one of those things some people are but

0:24:10.000 --> 0:24:12.360
<v Speaker 1>but maybe we don't know enough about it to shame them.

0:24:12.440 --> 0:24:14.120
<v Speaker 1>Part of it is, Part of it is that you have.

0:24:15.080 --> 0:24:18.680
<v Speaker 1>Part of it is that crowdfunding, particularly the kickstarter model, UH,

0:24:18.720 --> 0:24:21.440
<v Speaker 1>in order to encourage people to fund your projects, you

0:24:21.520 --> 0:24:25.199
<v Speaker 1>are to promise rewards for backing at certain levels. So

0:24:25.200 --> 0:24:27.440
<v Speaker 1>you've got a lot of people who feel that they

0:24:27.560 --> 0:24:30.200
<v Speaker 1>did not get the thing that they paid for. Never

0:24:30.280 --> 0:24:33.280
<v Speaker 1>mind that crowdfunding is all about funding projects you want

0:24:33.320 --> 0:24:37.440
<v Speaker 1>to see succeed. It's not about buying something you're receiving

0:24:37.480 --> 0:24:40.399
<v Speaker 1>for your donation. Right, So you know there are there

0:24:40.400 --> 0:24:42.520
<v Speaker 1>are projects that don't pan out, and that's one of

0:24:42.520 --> 0:24:44.880
<v Speaker 1>the things you have to include on your your campaign

0:24:44.960 --> 0:24:49.480
<v Speaker 1>is what are the risks? Because there are and it's

0:24:49.520 --> 0:24:52.240
<v Speaker 1>stories like this that require and then make Kickstarter require

0:24:52.560 --> 0:24:55.480
<v Speaker 1>you to list what the risks are. Um So it

0:24:55.560 --> 0:24:57.920
<v Speaker 1>may be that we eventually see code Hero come out.

0:24:57.920 --> 0:25:01.280
<v Speaker 1>I certainly hope we do, but it has not been

0:25:01.359 --> 0:25:05.080
<v Speaker 1>a smooth process for that that particular project. Another one

0:25:05.119 --> 0:25:08.840
<v Speaker 1>we could talk about is Minecraft, which we mentioned before,

0:25:08.920 --> 0:25:11.440
<v Speaker 1>but there's there's lots of stuff you can do in it. Yeah,

0:25:11.800 --> 0:25:13.960
<v Speaker 1>what I wanted to talk about is the fact that okay,

0:25:14.000 --> 0:25:17.560
<v Speaker 1>so you could have say, a a game like Code

0:25:17.560 --> 0:25:19.840
<v Speaker 1>Spells or something where it has a very kind of

0:25:19.920 --> 0:25:22.400
<v Speaker 1>narrow focus, but it allows you to do a lot

0:25:22.400 --> 0:25:25.160
<v Speaker 1>and it's really cool. It teaches you how to use

0:25:25.200 --> 0:25:28.160
<v Speaker 1>a programming language. Minecraft, on the other hand, is more

0:25:28.280 --> 0:25:32.719
<v Speaker 1>like a tool that you could use to create environments

0:25:32.760 --> 0:25:36.120
<v Speaker 1>to teach all kinds of things, not just programming, I mean,

0:25:36.160 --> 0:25:38.640
<v Speaker 1>not just not just working within a programming language. In fact,

0:25:38.640 --> 0:25:41.560
<v Speaker 1>that's not even the case. It's actually learning how to

0:25:41.600 --> 0:25:46.399
<v Speaker 1>program like physical circuits, how to create hardware software. For

0:25:46.440 --> 0:25:49.000
<v Speaker 1>people who haven't played Minecraft, when you should probably try

0:25:49.040 --> 0:25:51.280
<v Speaker 1>to explain basically, all right, So, yeah, it's a it's

0:25:51.280 --> 0:25:54.560
<v Speaker 1>an open world sandbox style game where you have all

0:25:54.600 --> 0:25:57.919
<v Speaker 1>these different types of environments and uh and things that

0:25:58.000 --> 0:26:01.480
<v Speaker 1>you can mine in the game, different little elements, and

0:26:01.640 --> 0:26:06.280
<v Speaker 1>each element will have different effects depending on what sure. Yeah,

0:26:06.359 --> 0:26:08.800
<v Speaker 1>And and one of those things in there is called redstone,

0:26:09.200 --> 0:26:12.360
<v Speaker 1>and red stone you can mine and you get these

0:26:12.400 --> 0:26:15.240
<v Speaker 1>little piles of redstone powder, and you can use those

0:26:15.280 --> 0:26:19.199
<v Speaker 1>to create lines that are essentially like a wires in

0:26:19.200 --> 0:26:22.919
<v Speaker 1>a circuit. And then using these redstone torches, which are

0:26:23.000 --> 0:26:27.120
<v Speaker 1>essentially power sources, you can put power through that that

0:26:27.240 --> 0:26:29.800
<v Speaker 1>line of red stones. Yeah, and so you can actually

0:26:29.800 --> 0:26:33.199
<v Speaker 1>build working circuits. They also have switches, they have um

0:26:33.480 --> 0:26:36.840
<v Speaker 1>a little relays that can act like diodes and other

0:26:37.000 --> 0:26:41.000
<v Speaker 1>basic elements like essentially like transistors. So you can build

0:26:41.040 --> 0:26:44.560
<v Speaker 1>a working macro circuit out of this stuff. And people

0:26:44.840 --> 0:26:47.680
<v Speaker 1>people have I mean once you could people did. Yeah.

0:26:47.680 --> 0:26:49.639
<v Speaker 1>I couldn't believe this when I saw it, But I

0:26:49.640 --> 0:26:52.840
<v Speaker 1>saw a YouTube video of somebody who built a working

0:26:53.040 --> 0:26:58.639
<v Speaker 1>sixteen bit computer inside Minecraft. So in this game, you

0:26:58.720 --> 0:27:01.600
<v Speaker 1>build all these things out of these little blocks, and

0:27:01.680 --> 0:27:05.040
<v Speaker 1>someone had put together all the blocks to physically make

0:27:05.119 --> 0:27:08.199
<v Speaker 1>a computer in a virtual environment, and then you can

0:27:08.240 --> 0:27:10.760
<v Speaker 1>get super meta with it. Right, Yeah, yeah, there's someone

0:27:10.800 --> 0:27:13.959
<v Speaker 1>who built a computer in Minecraft that you can use

0:27:14.040 --> 0:27:19.480
<v Speaker 1>to play an approximation of Minecraft. Um, so they they

0:27:20.040 --> 0:27:24.440
<v Speaker 1>oh god, I'm trying to phrase this. So they physically,

0:27:24.600 --> 0:27:28.640
<v Speaker 1>within the virtual environment built a computer that will run

0:27:28.760 --> 0:27:34.200
<v Speaker 1>the program, not not the full program. I mean, okay, yeah,

0:27:34.280 --> 0:27:36.840
<v Speaker 1>it lets you create and destroy blocks, and and uh

0:27:37.200 --> 0:27:40.080
<v Speaker 1>move this little icon in four different directions, and uh

0:27:40.359 --> 0:27:44.000
<v Speaker 1>you can switch between movement and block manipulation with with

0:27:44.080 --> 0:27:47.600
<v Speaker 1>a switch, and and okay, you're you're limited in your

0:27:47.640 --> 0:27:51.719
<v Speaker 1>little playing field to just, um, sixty four tiles on

0:27:51.760 --> 0:27:53.600
<v Speaker 1>a little eight by eight grid. So so it's not

0:27:53.680 --> 0:27:56.480
<v Speaker 1>I mean, this is not high deaf. But but it's

0:27:56.480 --> 0:28:00.800
<v Speaker 1>a platform game. Someone created a game that you can play.

0:28:00.840 --> 0:28:03.480
<v Speaker 1>I mean, yeah, this just I'll just remind you that

0:28:03.600 --> 0:28:07.760
<v Speaker 1>this is another example of that philosophical argument of if

0:28:07.800 --> 0:28:11.160
<v Speaker 1>we're able to build a realistic simulation of a universe,

0:28:11.200 --> 0:28:13.399
<v Speaker 1>we cannot, in fact be certain that we are not

0:28:14.000 --> 0:28:18.119
<v Speaker 1>inhabitants of a realistic simulation of a universe facts. The

0:28:18.160 --> 0:28:21.480
<v Speaker 1>fact that it almost guarantees that we are, so that

0:28:21.560 --> 0:28:26.080
<v Speaker 1>which we view is reality is more likely someone's Minecraft creation. Yes,

0:28:26.280 --> 0:28:28.720
<v Speaker 1>someone playing. That's bottom line. Take away the version of

0:28:29.040 --> 0:28:32.199
<v Speaker 1>eight bit. If you learn nothing else in this podcast,

0:28:33.080 --> 0:28:35.040
<v Speaker 1>you should learn that we're all in a giant game

0:28:35.080 --> 0:28:40.240
<v Speaker 1>of Minecraft. People have actually used Minecraft, like in classrooms, haven't.

0:28:40.280 --> 0:28:44.600
<v Speaker 1>There's actually tons of examples of Minecraft, like I've seen

0:28:44.640 --> 0:28:48.040
<v Speaker 1>it from everything from you know there. There are communities

0:28:48.080 --> 0:28:51.360
<v Speaker 1>out there. They're dedicated to building Minecraft versions of real

0:28:51.400 --> 0:28:54.920
<v Speaker 1>world places, So like the Shakespeare's Globe Theater is a

0:28:54.920 --> 0:28:57.640
<v Speaker 1>great example. So let's say that you are a student

0:28:57.840 --> 0:29:01.720
<v Speaker 1>in Atlanta, Georgia who has a little chance of going

0:29:01.760 --> 0:29:04.280
<v Speaker 1>on a class field trip to London to see the

0:29:04.280 --> 0:29:07.200
<v Speaker 1>Globe Theater anytime in the in the near future, you

0:29:07.280 --> 0:29:09.479
<v Speaker 1>might be able to see a virtual representation and get

0:29:09.480 --> 0:29:13.920
<v Speaker 1>a better idea of what the actual structure looks like

0:29:14.000 --> 0:29:16.680
<v Speaker 1>and how plays that were played out on this structure,

0:29:17.160 --> 0:29:19.600
<v Speaker 1>what they would have appeared to have been like for

0:29:19.720 --> 0:29:23.160
<v Speaker 1>an audience, which is I think is a valuable experience

0:29:23.200 --> 0:29:26.120
<v Speaker 1>as you're trying to teach something like the works of

0:29:26.120 --> 0:29:28.240
<v Speaker 1>Shakespeare to a class, you know, it helps them to

0:29:28.400 --> 0:29:31.240
<v Speaker 1>visualize what it was really like to have been an

0:29:31.240 --> 0:29:34.480
<v Speaker 1>audience member, because a lot of us forget when we're

0:29:34.480 --> 0:29:36.400
<v Speaker 1>studying it in a class that this is really a

0:29:36.440 --> 0:29:40.160
<v Speaker 1>performance art, not something that you just read as as

0:29:40.440 --> 0:29:43.960
<v Speaker 1>a scholarly kind of work of art. So, but that's

0:29:43.960 --> 0:29:47.120
<v Speaker 1>just one example. I've seen examples of teachers using Minecraft

0:29:47.840 --> 0:29:50.720
<v Speaker 1>to do everything from teaching city planning, like how do

0:29:50.800 --> 0:29:52.840
<v Speaker 1>you how do you lay out the city so that

0:29:52.880 --> 0:29:56.000
<v Speaker 1>it's efficient and that everything works properly share like like

0:29:56.040 --> 0:29:59.120
<v Speaker 1>sim City but with less Godzilla? Yeah, yeah, and and

0:29:59.160 --> 0:30:00.880
<v Speaker 1>like what what is what are the what are the

0:30:00.920 --> 0:30:05.320
<v Speaker 1>necessary components? Or just teaching a class how to collaborate

0:30:05.360 --> 0:30:08.360
<v Speaker 1>and cooperate with one another, where you throw them into

0:30:08.360 --> 0:30:11.680
<v Speaker 1>this virtual world and you give them the basic tools

0:30:11.720 --> 0:30:13.880
<v Speaker 1>they need, or you tell them how to make the

0:30:13.880 --> 0:30:17.200
<v Speaker 1>basic tools they need in order to create a structure

0:30:17.280 --> 0:30:20.000
<v Speaker 1>so that they can survive overnight, and you turn those

0:30:20.000 --> 0:30:23.640
<v Speaker 1>monsters on where you're like, look, teamwork if you yeah,

0:30:23.680 --> 0:30:26.600
<v Speaker 1>if your team doesn't doesn't perform, you're gonna get blown

0:30:26.640 --> 0:30:29.080
<v Speaker 1>up by a creeper. Or eaten by a zombie. I

0:30:29.120 --> 0:30:31.400
<v Speaker 1>heard that one teacher was using that kind of team

0:30:31.440 --> 0:30:35.120
<v Speaker 1>building in a foreign language class to help teach kids

0:30:35.240 --> 0:30:37.400
<v Speaker 1>how to I mean, like the rule was, you can

0:30:37.400 --> 0:30:41.040
<v Speaker 1>play Minecraft in class, guys, but you need to speak

0:30:41.080 --> 0:30:44.320
<v Speaker 1>this foreign language while you're doing it, which again that

0:30:44.480 --> 0:30:47.760
<v Speaker 1>promoted I've seen that being used where English was the

0:30:47.840 --> 0:30:49.520
<v Speaker 1>language that they had to speak and they could only

0:30:49.520 --> 0:30:52.680
<v Speaker 1>speak in English, but they were allowed to play Minecraft

0:30:52.760 --> 0:30:55.680
<v Speaker 1>as long as they only spoke in English, which promoted

0:30:55.760 --> 0:30:58.560
<v Speaker 1>them developing these skills. So in that case, you know,

0:30:58.560 --> 0:31:00.760
<v Speaker 1>it wasn't so much the game it's health that was

0:31:00.880 --> 0:31:05.320
<v Speaker 1>the the agent of education, but rather it was it

0:31:05.440 --> 0:31:09.880
<v Speaker 1>was the enabler. Okay, I want to transition to something

0:31:09.960 --> 0:31:14.120
<v Speaker 1>that I think is an even cooler potential for video

0:31:14.200 --> 0:31:17.000
<v Speaker 1>games to teach us things, which is helping us get

0:31:17.040 --> 0:31:20.760
<v Speaker 1>an intuitive grasp for things that we cannot get an

0:31:20.840 --> 0:31:26.280
<v Speaker 1>intuitive grasp in the real world, intuitive grasp for counterintuitive

0:31:26.320 --> 0:31:29.560
<v Speaker 1>concepts exactly, or things that that are maybe on a

0:31:29.720 --> 0:31:33.680
<v Speaker 1>scale that's impossible for us to realize in our in

0:31:33.720 --> 0:31:37.600
<v Speaker 1>our personal lives. So if you want to teach somebody carpentry,

0:31:37.840 --> 0:31:41.320
<v Speaker 1>you can give them an intuitive sense of carpentry in

0:31:41.320 --> 0:31:43.560
<v Speaker 1>in the real world and you know, just day to

0:31:43.640 --> 0:31:46.960
<v Speaker 1>day life. What if you want to teach somebody about

0:31:47.080 --> 0:31:50.480
<v Speaker 1>quantum mechanics, Well, I have a question for you. Do

0:31:50.520 --> 0:31:54.120
<v Speaker 1>they have a cat? Because if they have a cat

0:31:54.240 --> 0:31:59.400
<v Speaker 1>and a box, there are a lot of reasons quantum

0:31:59.440 --> 0:32:02.680
<v Speaker 1>mechanics is really difficult for us to understand. There are

0:32:02.720 --> 0:32:05.800
<v Speaker 1>a lot of different aspects of quantum mechanics that go

0:32:06.040 --> 0:32:09.400
<v Speaker 1>completely against what we experience on the classic world. Yeah,

0:32:09.400 --> 0:32:13.080
<v Speaker 1>so matter at the quantum level does not behave like

0:32:13.240 --> 0:32:16.200
<v Speaker 1>matter on the scale that we're familiar with. It doesn't

0:32:16.200 --> 0:32:19.720
<v Speaker 1>behave like baseballs and rocks and trees. You can have

0:32:19.920 --> 0:32:25.480
<v Speaker 1>mean depending on your three world of baseballs and rocks

0:32:25.480 --> 0:32:29.440
<v Speaker 1>and trees. Uh, and I throw baseballs at the trees. Yeah,

0:32:29.520 --> 0:32:32.960
<v Speaker 1>unless you've got some really wiggy baseballs. Um stuff happening

0:32:32.960 --> 0:32:36.040
<v Speaker 1>at the quantum level is is pretty much guaranteed to

0:32:36.080 --> 0:32:40.040
<v Speaker 1>be completely different. Right. Okay, So just one example would

0:32:40.040 --> 0:32:43.480
<v Speaker 1>be like the idea of superposition. Right. Essentially, a quantum

0:32:43.480 --> 0:32:50.040
<v Speaker 1>particle can inhabit all states, all potential states simultaneously until observed,

0:32:50.040 --> 0:32:53.040
<v Speaker 1>in which case it then collapses into a single state,

0:32:53.120 --> 0:32:55.280
<v Speaker 1>which is the one that you observed again depending on

0:32:55.600 --> 0:32:59.160
<v Speaker 1>your inter but yeah, this is this is one popular

0:32:59.160 --> 0:33:02.160
<v Speaker 1>way of looking at at physical reality, and it's also

0:33:02.160 --> 0:33:04.640
<v Speaker 1>a really popular way to give yourself a headache. I mean,

0:33:04.720 --> 0:33:07.000
<v Speaker 1>like like trying to think about that is I mean,

0:33:07.000 --> 0:33:10.040
<v Speaker 1>like I understand the concept, but picturing it is a

0:33:10.040 --> 0:33:13.520
<v Speaker 1>little bit physically impossible, right, because again, our stuff doesn't

0:33:13.720 --> 0:33:17.440
<v Speaker 1>do that, Like we don't have macro objects that are

0:33:17.760 --> 0:33:23.480
<v Speaker 1>inhabiting multiple opposite states simultaneously. But you know what can

0:33:23.520 --> 0:33:27.600
<v Speaker 1>do that? Virtual objects and lad brings us back to Minecraft,

0:33:27.920 --> 0:33:31.960
<v Speaker 1>well Minecraft in one example, but it could go beyond Minecraft.

0:33:32.000 --> 0:33:35.720
<v Speaker 1>So what what is What did Google's Quantum AI lab

0:33:35.880 --> 0:33:38.920
<v Speaker 1>do with this concept? They created a mod for Minecraft,

0:33:38.920 --> 0:33:41.760
<v Speaker 1>which is no unusual. The PC version of Minecraft has

0:33:41.800 --> 0:33:44.920
<v Speaker 1>many different mods that are based on the various builds,

0:33:45.000 --> 0:33:47.600
<v Speaker 1>so you can go out there and find mods that

0:33:47.880 --> 0:33:51.760
<v Speaker 1>are that that alter the world's physics dramatically, or create

0:33:51.800 --> 0:33:54.360
<v Speaker 1>new textures or whatever. I mean pretty much anything you

0:33:54.400 --> 0:33:56.240
<v Speaker 1>can think of, someone has probably made a mod for

0:33:56.280 --> 0:33:59.360
<v Speaker 1>it for Minecraft. In this case, what Google did was

0:33:59.400 --> 0:34:05.080
<v Speaker 1>they created a quantum mechanics mod called que Craft, which

0:34:05.480 --> 0:34:09.080
<v Speaker 1>would introduce these quantum effects that we're talking about, including

0:34:09.080 --> 0:34:13.719
<v Speaker 1>superposition but also entanglement, also that idea of once you

0:34:13.800 --> 0:34:17.759
<v Speaker 1>observe an object, or you observe something on the quantum level,

0:34:17.800 --> 0:34:21.600
<v Speaker 1>you affect it and thus it ends up making a

0:34:21.680 --> 0:34:25.400
<v Speaker 1>more concretes the wrong word, but but settling into a

0:34:25.400 --> 0:34:30.000
<v Speaker 1>specific state. So uh, it ends up in letting you

0:34:30.120 --> 0:34:33.400
<v Speaker 1>kind of encounter this world that to us would be

0:34:33.480 --> 0:34:36.319
<v Speaker 1>very alien because it is so different from the world

0:34:36.360 --> 0:34:38.960
<v Speaker 1>of the classic physics that were familiar with on the

0:34:39.040 --> 0:34:41.080
<v Speaker 1>day to day basis. But you could actually start to

0:34:41.160 --> 0:34:45.400
<v Speaker 1>encounter these things that perhaps would be almost impossible for

0:34:45.480 --> 0:34:48.920
<v Speaker 1>you to really imagine if all you had was a textbook.

0:34:49.360 --> 0:34:52.080
<v Speaker 1>You know, if you're just reading text that's saying, in

0:34:52.120 --> 0:34:55.760
<v Speaker 1>the quantum world, this thing can inhabit to states simultaneously.

0:34:56.120 --> 0:34:58.200
<v Speaker 1>But since you can't see that on the classical world,

0:34:58.239 --> 0:35:01.400
<v Speaker 1>that may be difficult for you to really get on

0:35:01.440 --> 0:35:04.399
<v Speaker 1>a on an actual comprehension level. This is to give

0:35:04.400 --> 0:35:06.520
<v Speaker 1>you that experience of some of the elements of the

0:35:06.560 --> 0:35:11.000
<v Speaker 1>quantum world and help you understand the better, or to

0:35:11.120 --> 0:35:15.080
<v Speaker 1>make that less alien to you. However, I should say

0:35:15.320 --> 0:35:18.640
<v Speaker 1>quecraft does not incorporate all the elements of quantum mechanics. No,

0:35:18.800 --> 0:35:21.560
<v Speaker 1>certainly not and it's also when I observed it, I

0:35:21.600 --> 0:35:23.440
<v Speaker 1>was I thought it was really really cool. But it

0:35:23.480 --> 0:35:27.279
<v Speaker 1>also it's a very basic kind of interpretation. It's more

0:35:27.400 --> 0:35:29.800
<v Speaker 1>just kind of like to help you say, like, Okay,

0:35:29.800 --> 0:35:33.520
<v Speaker 1>here's what this concept is to uh. In the video

0:35:33.600 --> 0:35:36.399
<v Speaker 1>that I wrote for this episode, I imagined that, Wow,

0:35:36.440 --> 0:35:38.880
<v Speaker 1>I wonder how far you could go with something like this.

0:35:38.920 --> 0:35:42.759
<v Speaker 1>Could you could you create like a like a quantum

0:35:42.800 --> 0:35:46.000
<v Speaker 1>mechanics platform or action game where you're playing as a

0:35:46.080 --> 0:35:49.680
<v Speaker 1>photon and you're you're playing as an electron hopping between

0:35:49.680 --> 0:35:53.439
<v Speaker 1>different energy levels of an atom and uh, and you're

0:35:53.480 --> 0:35:56.399
<v Speaker 1>in a world that's dominated by quantum effects. I don't

0:35:56.400 --> 0:35:59.000
<v Speaker 1>know if that's possible, but if it is, that want

0:35:59.040 --> 0:36:01.080
<v Speaker 1>that game right now. I think that could be so

0:36:01.160 --> 0:36:04.960
<v Speaker 1>cool and so counterintuitive and fun and weird. You're just

0:36:05.000 --> 0:36:07.720
<v Speaker 1>hoping it's a little bit like Portal to Me, except

0:36:07.880 --> 0:36:12.600
<v Speaker 1>just turned up to well, not eleven, but like superimposed eleven.

0:36:12.840 --> 0:36:14.600
<v Speaker 1>You would have to you would have to be really

0:36:15.600 --> 0:36:19.120
<v Speaker 1>lucky that the game studio wouldn't meddle about with that

0:36:19.280 --> 0:36:21.840
<v Speaker 1>so much that they end up either dumbing down the

0:36:21.880 --> 0:36:24.640
<v Speaker 1>quantum effects or or turning it too much into a

0:36:24.719 --> 0:36:27.279
<v Speaker 1>gaming element. And I mean there's a balance you have

0:36:27.320 --> 0:36:29.400
<v Speaker 1>to make, right, you want the game to be fun.

0:36:29.520 --> 0:36:31.439
<v Speaker 1>Because the game is not fun to play, no one's

0:36:31.440 --> 0:36:33.800
<v Speaker 1>gonna play it, and thus no one learns anything anyway,

0:36:33.880 --> 0:36:36.000
<v Speaker 1>Well exactly, I mean, I think one of the major

0:36:36.040 --> 0:36:40.279
<v Speaker 1>appeals of games for learning is that it motivates you

0:36:40.320 --> 0:36:44.200
<v Speaker 1>to learn. Right. Well, besides the world of the very

0:36:44.280 --> 0:36:47.160
<v Speaker 1>very small, the quantum world, games could also let us

0:36:47.160 --> 0:36:49.920
<v Speaker 1>get take a look at things that in our our

0:36:50.000 --> 0:36:53.759
<v Speaker 1>experience take course over so much time that there's no

0:36:53.880 --> 0:36:57.160
<v Speaker 1>way for a person to observe it in a lifetime, right,

0:36:57.239 --> 0:37:00.239
<v Speaker 1>Like the idea of evolution. You you have this this

0:37:00.440 --> 0:37:05.080
<v Speaker 1>theory of evolution which explains how creatures have evolved over time,

0:37:05.560 --> 0:37:08.759
<v Speaker 1>but we can't actually see it within the span of

0:37:08.800 --> 0:37:11.920
<v Speaker 1>a lifetime, at least not on a macro organisms. No. No,

0:37:11.960 --> 0:37:14.480
<v Speaker 1>I mean you can observe it in bacteria so well,

0:37:14.600 --> 0:37:16.440
<v Speaker 1>or you know, you can create a whole bunch of

0:37:16.480 --> 0:37:19.520
<v Speaker 1>generations of fruit flies. But right, but you're not. But

0:37:19.719 --> 0:37:23.759
<v Speaker 1>even then, you're seeing pretty small variations and mutations, right,

0:37:23.800 --> 0:37:25.880
<v Speaker 1>so you can you can see that ecole I have

0:37:26.160 --> 0:37:29.280
<v Speaker 1>come to metabolize a different kind of sugar or something

0:37:29.360 --> 0:37:32.160
<v Speaker 1>like that. Or that bacteria are you know, no longer

0:37:32.200 --> 0:37:37.080
<v Speaker 1>affected by antibiotics. Yeah, sure, Yeah, you could see these

0:37:37.080 --> 0:37:42.960
<v Speaker 1>sort of uh kind of genetic uman advantages, taking more

0:37:43.000 --> 0:37:46.239
<v Speaker 1>of a precedence in a population, but actually seeing an

0:37:46.360 --> 0:37:50.799
<v Speaker 1>an organism evolve on a way that's easy for you

0:37:50.880 --> 0:37:57.400
<v Speaker 1>to observe. That takes so much time. We're talking millions, millions. Yeah,

0:37:57.480 --> 0:38:00.760
<v Speaker 1>that it's not practical, but a video game could perhaps

0:38:00.760 --> 0:38:03.560
<v Speaker 1>do that. Yeah. There's a game that I've actually never played,

0:38:03.640 --> 0:38:06.799
<v Speaker 1>but I saw advertised and maybe y'all if you have

0:38:06.880 --> 0:38:09.160
<v Speaker 1>played it, you can comment a little bit. It's a

0:38:09.200 --> 0:38:12.399
<v Speaker 1>game called Spore. I have not played it. I haven't

0:38:12.440 --> 0:38:14.720
<v Speaker 1>played it either, but I do know about this game.

0:38:14.760 --> 0:38:19.680
<v Speaker 1>The idea being that you could create essentially a virtual organism,

0:38:19.960 --> 0:38:23.920
<v Speaker 1>and you could have this virtual organism evolve over time

0:38:23.960 --> 0:38:27.680
<v Speaker 1>and even evolved by kind of cross breeding it with

0:38:27.719 --> 0:38:32.480
<v Speaker 1>other people's virtual organisms, so that you are kind of

0:38:32.560 --> 0:38:36.920
<v Speaker 1>guiding the evolutionary path of this creature. And the original

0:38:37.360 --> 0:38:44.520
<v Speaker 1>um the original pitch of this was perhaps grandiose, is

0:38:44.520 --> 0:38:48.359
<v Speaker 1>is being unfair, but it was very ambitious, and from

0:38:48.360 --> 0:38:52.879
<v Speaker 1>most accounts that I have read, the eventual game did

0:38:52.920 --> 0:38:55.880
<v Speaker 1>not quite live up to those ambitious goals. It reminded

0:38:55.880 --> 0:38:59.680
<v Speaker 1>me a lot of how people were um excited about

0:38:59.719 --> 0:39:02.000
<v Speaker 1>the game Fable before it came out, because I had

0:39:02.120 --> 0:39:04.239
<v Speaker 1>it was supposed to have this very rich kind of

0:39:04.239 --> 0:39:07.160
<v Speaker 1>gameplay element that would allow you to guide to really

0:39:07.200 --> 0:39:10.120
<v Speaker 1>make your own choices, right. Spore was kind of similar

0:39:10.120 --> 0:39:13.480
<v Speaker 1>to that, except on a micro organism level, where you're

0:39:13.520 --> 0:39:16.920
<v Speaker 1>you're evolving up into more and more advanced organisms. But

0:39:17.840 --> 0:39:22.040
<v Speaker 1>from what I have read, it was somewhat of a

0:39:22.120 --> 0:39:24.080
<v Speaker 1>failure in that, at least according to a lot of

0:39:24.080 --> 0:39:26.840
<v Speaker 1>the critics that I follow. Cool. Well, maybe we don't

0:39:26.840 --> 0:39:29.520
<v Speaker 1>need to talk about that game specifically, but I liked

0:39:29.560 --> 0:39:32.360
<v Speaker 1>the idea behind it, that that it's a game where

0:39:32.360 --> 0:39:36.399
<v Speaker 1>evolution is taking place, because a game, a video game,

0:39:36.440 --> 0:39:39.480
<v Speaker 1>a virtual environment is sort of the perfect place to

0:39:39.560 --> 0:39:43.880
<v Speaker 1>start to get an intuitive sense of the macro scale

0:39:44.520 --> 0:39:48.319
<v Speaker 1>vision of what evolution looks like in biological organisms. So

0:39:48.640 --> 0:39:51.400
<v Speaker 1>I was imagining, Man, what if you could create like

0:39:51.480 --> 0:39:55.399
<v Speaker 1>a real time strategy game where instead of like I'm

0:39:55.480 --> 0:39:57.760
<v Speaker 1>the Red team and I'm trying to destroy the Blue

0:39:57.760 --> 0:40:03.719
<v Speaker 1>team's space, I am this particular gene pool and you're

0:40:03.760 --> 0:40:07.839
<v Speaker 1>trying to evolve your set of organisms within your gene

0:40:07.880 --> 0:40:11.440
<v Speaker 1>pool to compete with the other organisms for the same resources.

0:40:12.120 --> 0:40:14.480
<v Speaker 1>I think that would be fascinating. I think the end

0:40:14.560 --> 0:40:17.560
<v Speaker 1>level there is becoming a t rex. So, so in

0:40:17.600 --> 0:40:20.399
<v Speaker 1>your game, are the way that you guide evolution? How

0:40:20.400 --> 0:40:22.479
<v Speaker 1>would you go about that? I don't know yet. Maybe

0:40:22.480 --> 0:40:25.480
<v Speaker 1>it would be I guess what would seem obvious is

0:40:25.560 --> 0:40:29.680
<v Speaker 1>that if if the other players and the environment are

0:40:29.840 --> 0:40:33.000
<v Speaker 1>your your natural selection forces, maybe you would have the

0:40:33.040 --> 0:40:37.360
<v Speaker 1>ability to cause certain mutations. So if mutation is the

0:40:37.440 --> 0:40:41.040
<v Speaker 1>random element in biological evolution in this game, maybe you'd

0:40:41.040 --> 0:40:43.399
<v Speaker 1>make that non random. So you could say, I want

0:40:43.400 --> 0:40:46.600
<v Speaker 1>to try to mutate this gene in this way. Interesting. See,

0:40:46.640 --> 0:40:49.440
<v Speaker 1>my approach would be the opposite, where I would want

0:40:49.480 --> 0:40:52.840
<v Speaker 1>the ability to control the environment and try and introduce

0:40:52.920 --> 0:40:56.560
<v Speaker 1>environmental factors that I think would promote certain mutations from

0:40:56.600 --> 0:41:00.960
<v Speaker 1>being uh from either mutations from either be expressed or

0:41:01.200 --> 0:41:04.640
<v Speaker 1>promote other mutations to be expressed more frequently. Sure, well,

0:41:04.640 --> 0:41:07.319
<v Speaker 1>I'm sure you could do it both ways. But I mean,

0:41:07.360 --> 0:41:09.920
<v Speaker 1>wouldn't that be you know, I remember when I was younger,

0:41:10.280 --> 0:41:15.920
<v Speaker 1>I saw people playing Civilization, where you go from you know,

0:41:16.239 --> 0:41:21.399
<v Speaker 1>very very primitive to very technologically advanced to the point

0:41:21.440 --> 0:41:27.000
<v Speaker 1>where you are developing future technology seven future technology because

0:41:27.000 --> 0:41:30.000
<v Speaker 1>they've run out of real ones for you to talk about. Yeah,

0:41:30.080 --> 0:41:33.279
<v Speaker 1>wouldn't it be so cool to actually be, you know,

0:41:33.400 --> 0:41:36.279
<v Speaker 1>owning a species. This is my player. I'm trying to

0:41:36.320 --> 0:41:39.200
<v Speaker 1>push their descendants far and make them win the game.

0:41:39.480 --> 0:41:43.120
<v Speaker 1>But you're going from say, a microbe, to some kind

0:41:43.160 --> 0:41:45.920
<v Speaker 1>of some kind of fungus or something, you know, not

0:41:45.960 --> 0:41:49.480
<v Speaker 1>a fungus, but all the way up the biota scale

0:41:49.640 --> 0:41:53.560
<v Speaker 1>until you you have macro organisms with legs and trunks

0:41:53.560 --> 0:41:56.080
<v Speaker 1>and teeth and or whatever it is they happen to have,

0:41:56.160 --> 0:41:58.960
<v Speaker 1>maybe maybe just huge scorpions. Maybe a virtual computer they

0:41:58.960 --> 0:42:03.319
<v Speaker 1>can play Minecraft. There you go, that's the ultimate goal

0:42:03.360 --> 0:42:07.759
<v Speaker 1>of any games anyway. I just thought that'd be so

0:42:07.840 --> 0:42:10.640
<v Speaker 1>interesting and that would give you a kind of perspective

0:42:10.680 --> 0:42:13.600
<v Speaker 1>on evolution that you can't normally get. I've gotten this

0:42:13.680 --> 0:42:18.319
<v Speaker 1>kind of perspective just from watching videos of adaptive landscapes.

0:42:18.320 --> 0:42:20.920
<v Speaker 1>Have you ever heard of these? Yeah, they're sort of

0:42:20.960 --> 0:42:24.920
<v Speaker 1>computer simulations that will help you. You can have little

0:42:25.000 --> 0:42:29.160
<v Speaker 1>objects within them that are representing different organisms within within

0:42:29.200 --> 0:42:32.480
<v Speaker 1>a gene pool, and the computer simulates how they would

0:42:32.480 --> 0:42:36.680
<v Speaker 1>respond to different environmental pressures and you. You just watch

0:42:36.760 --> 0:42:39.759
<v Speaker 1>them behave over which ones are going to wipe them out?

0:42:40.320 --> 0:42:42.399
<v Speaker 1>That kind of thing. You know, we talked about using

0:42:42.440 --> 0:42:45.040
<v Speaker 1>games like Minecraft to learn to work together. There's some

0:42:45.239 --> 0:42:49.480
<v Speaker 1>great examples of how uh the and they're hilarious. They're

0:42:49.480 --> 0:42:52.240
<v Speaker 1>not necessarily to teach you anything, although they are sometimes

0:42:52.280 --> 0:42:55.440
<v Speaker 1>built as a social experiment. But how working together it

0:42:55.480 --> 0:42:58.760
<v Speaker 1>could sometimes be impossible. And I'm talking about Twitch plays Pokemon.

0:42:59.160 --> 0:43:02.680
<v Speaker 1>So the concept year was that you have some people

0:43:02.680 --> 0:43:07.320
<v Speaker 1>who created a a Pokemon game, and they essentially coded

0:43:07.360 --> 0:43:10.640
<v Speaker 1>it so that people could put in commands for the

0:43:10.680 --> 0:43:14.040
<v Speaker 1>game within a chat room in a twitch dot tv

0:43:14.560 --> 0:43:17.600
<v Speaker 1>live stream, so you can watch the game being played

0:43:17.640 --> 0:43:21.359
<v Speaker 1>live by the audience. That's that's there. So you type

0:43:21.360 --> 0:43:24.279
<v Speaker 1>in your commands and the commands get translated into in

0:43:24.400 --> 0:43:27.719
<v Speaker 1>game commands, and you're you know, you're just playing a

0:43:27.760 --> 0:43:30.759
<v Speaker 1>Pokemon game. So you're I gotta catch them all. I

0:43:30.920 --> 0:43:34.000
<v Speaker 1>want to understand. You gotta get all the pokemons. And

0:43:34.000 --> 0:43:36.680
<v Speaker 1>then you put those pokemons up against other people's pokemons.

0:43:36.760 --> 0:43:47.160
<v Speaker 1>Is it not pokemons? I'm being big purposefully. Is it pokemons? No,

0:43:47.560 --> 0:43:50.920
<v Speaker 1>it's Pokemon. It's not pokemons. But I will continue to

0:43:50.960 --> 0:43:54.440
<v Speaker 1>say pokemons, So yeah, you collect your pokemonsum. But in

0:43:54.480 --> 0:43:57.600
<v Speaker 1>this case you've got you've got commands coming from a

0:43:57.719 --> 0:44:00.120
<v Speaker 1>growing audience. Like when it first started, you had a

0:44:00.200 --> 0:44:05.600
<v Speaker 1>group who could conceivably progress through the game in a

0:44:05.719 --> 0:44:08.920
<v Speaker 1>kind of a d h D but fairly normal way.

0:44:09.080 --> 0:44:11.000
<v Speaker 1>But as the audience grows, you have more and more

0:44:11.040 --> 0:44:13.440
<v Speaker 1>commands coming in. There's a lag of between twenty and

0:44:13.480 --> 0:44:15.560
<v Speaker 1>forty seconds between when you type something in and when

0:44:15.560 --> 0:44:18.399
<v Speaker 1>it gets translated into the game, meaning that you see

0:44:18.440 --> 0:44:21.080
<v Speaker 1>something happened on the screen, you're typing in the next

0:44:21.080 --> 0:44:24.239
<v Speaker 1>thing to happen, But between the time when you saw

0:44:24.280 --> 0:44:26.920
<v Speaker 1>it and the time you're typing, stuff has already continued

0:44:26.920 --> 0:44:30.399
<v Speaker 1>to happen in the game. There's there's almost no way

0:44:30.440 --> 0:44:32.160
<v Speaker 1>for you to get it to do exactly what you

0:44:32.200 --> 0:44:34.800
<v Speaker 1>wanted it to do. It does, however, mean you've affected

0:44:34.800 --> 0:44:36.960
<v Speaker 1>the game in some other way that you had not

0:44:37.239 --> 0:44:39.359
<v Speaker 1>perhaps intended. This This reminds me of the board game

0:44:39.440 --> 0:44:41.920
<v Speaker 1>Robo Rally. If you guys have ever had not played that, Oh,

0:44:41.960 --> 0:44:44.520
<v Speaker 1>it's it's it's it's so frustrating, it's wonderful. You have

0:44:44.560 --> 0:44:46.320
<v Speaker 1>this little robot that you're trying to control, and you

0:44:46.360 --> 0:44:49.000
<v Speaker 1>can give it. You have to put down a bunch

0:44:49.160 --> 0:44:51.560
<v Speaker 1>of different instructions for it, all at the same time,

0:44:51.640 --> 0:44:54.000
<v Speaker 1>and then it plays out those instructions and it's like

0:44:54.200 --> 0:44:56.759
<v Speaker 1>the worst game of chess that you've ever played. So

0:44:56.800 --> 0:44:59.480
<v Speaker 1>instead of it doing all of your instructions and sequence,

0:44:59.520 --> 0:45:01.399
<v Speaker 1>it goes from player to player and builds it that way.

0:45:01.840 --> 0:45:03.880
<v Speaker 1>It'll do all of your instructions in sequence, but the

0:45:03.920 --> 0:45:06.200
<v Speaker 1>other players will have meanwhile been moving around the board

0:45:07.040 --> 0:45:11.520
<v Speaker 1>mucking things about, so by the time your instructions play out,

0:45:12.200 --> 0:45:14.360
<v Speaker 1>anything can happen. I'm sorry, that was a big tang. No,

0:45:14.560 --> 0:45:17.440
<v Speaker 1>it's fine. Well, the only other thing I play it

0:45:17.560 --> 0:45:19.480
<v Speaker 1>or give it to your enemies. The only thing I

0:45:19.480 --> 0:45:21.919
<v Speaker 1>have to say about play it with your enemies, which

0:45:21.960 --> 0:45:27.000
<v Speaker 1>plays Pokemon, is that the the community that has grown

0:45:27.040 --> 0:45:30.040
<v Speaker 1>up around this has created a mythology for this game

0:45:30.560 --> 0:45:33.520
<v Speaker 1>where there's this one for example, there's this one object

0:45:33.600 --> 0:45:35.880
<v Speaker 1>in the game that has a purpose, but once you

0:45:36.000 --> 0:45:39.600
<v Speaker 1>use it, it's that's it. It's useless. You still have it,

0:45:39.800 --> 0:45:42.200
<v Speaker 1>but you can't do anything else with it some kind

0:45:42.200 --> 0:45:45.359
<v Speaker 1>of key or something sort of. So what happens is

0:45:45.400 --> 0:45:48.919
<v Speaker 1>that whenever anyone was there was this one case where

0:45:48.960 --> 0:45:51.680
<v Speaker 1>he kept on the character Red kept on opening up

0:45:51.680 --> 0:45:54.319
<v Speaker 1>his inventory and looking at this one thing over and

0:45:54.360 --> 0:45:56.279
<v Speaker 1>over and over again, because that's just the way that

0:45:56.320 --> 0:45:58.440
<v Speaker 1>the commands were coming in, and it was happening so

0:45:58.520 --> 0:46:01.600
<v Speaker 1>frequently that people started to joke he was actually consulting

0:46:01.680 --> 0:46:05.080
<v Speaker 1>an oracle that was that took the form of this object,

0:46:05.360 --> 0:46:09.200
<v Speaker 1>and then they essentially deified this object. So now this

0:46:09.320 --> 0:46:14.600
<v Speaker 1>is like the the overarching god of that game. I

0:46:14.640 --> 0:46:17.399
<v Speaker 1>can't remember. I don't play the pokemons. It's some sort

0:46:17.440 --> 0:46:20.280
<v Speaker 1>of helix thing, think of a bob So anyway, Um,

0:46:20.400 --> 0:46:25.440
<v Speaker 1>they also have named certain Pokemon after various uh characters

0:46:25.480 --> 0:46:30.080
<v Speaker 1>that are theological. Um. So like they they've created a

0:46:30.120 --> 0:46:34.000
<v Speaker 1>whole kind of mythology and religion based upon the activities

0:46:34.000 --> 0:46:36.959
<v Speaker 1>that happened within this game. And it's very much tongue

0:46:36.960 --> 0:46:39.040
<v Speaker 1>in cheek, but it's also kind of interesting to see.

0:46:39.200 --> 0:46:41.480
<v Speaker 1>Like I said, it is a social experiment. In this case,

0:46:41.520 --> 0:46:44.480
<v Speaker 1>we're again we're learning more about people than the people

0:46:44.719 --> 0:46:48.680
<v Speaker 1>within it are learning any other like valuable skill or

0:46:48.800 --> 0:46:52.279
<v Speaker 1>or or any other kind of knowledge. Um. There was

0:46:52.360 --> 0:46:55.880
<v Speaker 1>also a paper that was a Stanford research paper published

0:46:55.920 --> 0:47:00.799
<v Speaker 1>about the social interaction of massively multiplayer online games. Yeah,

0:47:00.840 --> 0:47:05.120
<v Speaker 1>this also seemed to find in general that perhaps players

0:47:05.160 --> 0:47:09.000
<v Speaker 1>were not as connected by the multiplayer element as we

0:47:09.080 --> 0:47:11.760
<v Speaker 1>might assume. Well, the whole concept behind something like World

0:47:11.760 --> 0:47:15.040
<v Speaker 1>of Warcraft was that people are playing characters within a world,

0:47:15.560 --> 0:47:18.440
<v Speaker 1>and that, you know, if you're going to like the

0:47:18.440 --> 0:47:23.239
<v Speaker 1>the the purest of experiences, based upon the way it's marketed,

0:47:23.800 --> 0:47:27.160
<v Speaker 1>you are playing a character. You you are inhabiting the

0:47:27.239 --> 0:47:29.520
<v Speaker 1>role of a character within this virtual world. So you

0:47:29.560 --> 0:47:33.279
<v Speaker 1>are a virtual a virtual member of this world. Right,

0:47:33.360 --> 0:47:37.040
<v Speaker 1>And rather than being forced to interact only with computer

0:47:37.160 --> 0:47:40.200
<v Speaker 1>response characters or or non player characters the way that

0:47:40.239 --> 0:47:43.000
<v Speaker 1>you would on a single player game, you have the

0:47:43.120 --> 0:47:49.399
<v Speaker 1>enrichment experience of being able to interact with uh, goat

0:47:49.440 --> 0:47:53.120
<v Speaker 1>huggers all over the world. It's not necessarily they're not

0:47:53.160 --> 0:47:57.640
<v Speaker 1>all Leroy Jenkins, but uh at any rate, the idea

0:47:57.719 --> 0:48:01.040
<v Speaker 1>was that, uh, you could actually have a role play experience.

0:48:01.080 --> 0:48:03.200
<v Speaker 1>Anyone who has ever gone on any of these things

0:48:03.200 --> 0:48:08.279
<v Speaker 1>knows immediately that role playing is almost always highly discouraged

0:48:08.280 --> 0:48:11.000
<v Speaker 1>on except on specific servers. And if you go to

0:48:11.080 --> 0:48:14.200
<v Speaker 1>one of those servers, I think the main reaction for

0:48:14.360 --> 0:48:17.680
<v Speaker 1>most people, not all, but most is y'all this is

0:48:17.680 --> 0:48:21.400
<v Speaker 1>a goofy game. I cannot believe the way people are

0:48:21.440 --> 0:48:24.760
<v Speaker 1>walking around in character and doing this kind of stuff. Um,

0:48:24.800 --> 0:48:27.319
<v Speaker 1>it's very very much true of any sort of role

0:48:27.320 --> 0:48:29.359
<v Speaker 1>playing game though. I mean, if you've ever played any

0:48:29.440 --> 0:48:32.399
<v Speaker 1>kind of pencil and paper role playing game or gone

0:48:32.400 --> 0:48:34.040
<v Speaker 1>out to a live action role playing game, there are

0:48:34.160 --> 0:48:36.400
<v Speaker 1>very different types of players. There are players. There are

0:48:36.400 --> 0:48:39.960
<v Speaker 1>players who talk about their characters completely in the third

0:48:39.960 --> 0:48:42.399
<v Speaker 1>person as a way of saying, like they're playing a game,

0:48:42.440 --> 0:48:46.760
<v Speaker 1>they're just going through statistics, essentially saying, all right, statistically speaking,

0:48:46.800 --> 0:48:50.200
<v Speaker 1>my character is more likely to defeat that enemy monster

0:48:50.280 --> 0:48:52.359
<v Speaker 1>than the enemy monster is to defeat me. Therefore, I'm

0:48:52.400 --> 0:48:54.640
<v Speaker 1>going to engage in combat. It's this very kind of

0:48:54.719 --> 0:48:58.480
<v Speaker 1>high level, detached approach. Then they're the other games where

0:48:58.560 --> 0:49:02.319
<v Speaker 1>people are are trying to inhabit their character, they're trying

0:49:02.320 --> 0:49:05.840
<v Speaker 1>to are doing a they're incorporating a storytelling element in

0:49:05.880 --> 0:49:09.080
<v Speaker 1>addition to the physical game play. There's some theatricality there.

0:49:09.080 --> 0:49:11.880
<v Speaker 1>It may not be physical, it may all be in description,

0:49:12.480 --> 0:49:14.960
<v Speaker 1>and they could be throwing little packets of bird seat

0:49:14.960 --> 0:49:19.480
<v Speaker 1>at each other. So there's there's no I mean, I've

0:49:19.480 --> 0:49:22.040
<v Speaker 1>played both types of games. And I enjoy both, and

0:49:22.080 --> 0:49:25.359
<v Speaker 1>both of them have valid places. But it shouldn't come

0:49:25.360 --> 0:49:27.640
<v Speaker 1>as much of a surprise that the Stanford research paper

0:49:27.680 --> 0:49:31.200
<v Speaker 1>found that there weren't these really super deep social interactions

0:49:31.239 --> 0:49:34.239
<v Speaker 1>going on within this game. You had people who had

0:49:34.239 --> 0:49:36.920
<v Speaker 1>grouped together essentially in order to further the goals of

0:49:36.960 --> 0:49:40.840
<v Speaker 1>their own characters, possibly to further the goals of whatever

0:49:40.920 --> 0:49:42.840
<v Speaker 1>guild they were in, or whatever group they were in,

0:49:43.239 --> 0:49:45.920
<v Speaker 1>or or possibly well I'm not speaking to the paper,

0:49:46.000 --> 0:49:48.319
<v Speaker 1>but um, but certainly I know a lot of people

0:49:48.360 --> 0:49:51.279
<v Speaker 1>who use that kind of game as almost a chat room.

0:49:51.320 --> 0:49:53.320
<v Speaker 1>They're like, well, let's go kill a dragon, but also

0:49:53.360 --> 0:49:55.320
<v Speaker 1>how are your kids doing? But see, those are the

0:49:55.360 --> 0:49:58.640
<v Speaker 1>social interactions that standard. The Stanford paper was really interested

0:49:58.680 --> 0:50:00.560
<v Speaker 1>in seeing, like, are there these thing is going on?

0:50:01.160 --> 0:50:04.279
<v Speaker 1>And while there are, there is some of that, it's

0:50:04.320 --> 0:50:07.440
<v Speaker 1>not the most prevalent of So it was one of

0:50:07.520 --> 0:50:10.000
<v Speaker 1>those deals were we're talking about, uh, you know, the

0:50:11.000 --> 0:50:14.320
<v Speaker 1>world of social gaming, the world of online gaming turns

0:50:14.360 --> 0:50:18.000
<v Speaker 1>out not to be so social after all. Uh, And

0:50:18.040 --> 0:50:21.280
<v Speaker 1>then I guess we can talk about using games to actually,

0:50:21.360 --> 0:50:24.480
<v Speaker 1>you know, do science. Yeah, that's the weirdest part. So

0:50:24.520 --> 0:50:28.560
<v Speaker 1>we have games improving your cognitive capabilities. We have games

0:50:28.600 --> 0:50:32.080
<v Speaker 1>teaching you stuff, we have games showing that we're not

0:50:32.160 --> 0:50:36.440
<v Speaker 1>necessarily learning how to work together, and you can maybe

0:50:36.560 --> 0:50:40.120
<v Speaker 1>use games to do science. So there was a two

0:50:40.120 --> 0:50:44.360
<v Speaker 1>thousand ten paper in Nature that explored whether an online

0:50:44.480 --> 0:50:48.480
<v Speaker 1>gaming paradigm could be used to help solve technically difficult

0:50:48.600 --> 0:50:52.719
<v Speaker 1>problems in science. And specifically what they looked into was

0:50:52.880 --> 0:50:58.399
<v Speaker 1>predicting protein structures with a game called fold it. Yeah,

0:50:58.440 --> 0:51:03.160
<v Speaker 1>because protein folding is is this very complex, very unknown

0:51:03.200 --> 0:51:08.560
<v Speaker 1>to us branch of genetic expression, and and the problems

0:51:08.640 --> 0:51:12.839
<v Speaker 1>involved there are not easily solved by computers because they

0:51:13.000 --> 0:51:16.240
<v Speaker 1>involved just too many variables to really get through it.

0:51:16.239 --> 0:51:18.920
<v Speaker 1>It kind of helps to have a human elements sitting

0:51:18.920 --> 0:51:22.360
<v Speaker 1>there and puzzling it together. Yeah. The authors of the paper,

0:51:22.920 --> 0:51:26.400
<v Speaker 1>they ended up saying that integrating in the sort of

0:51:26.480 --> 0:51:31.520
<v Speaker 1>human problem solving method with traditional computer based algorithmic problem

0:51:31.600 --> 0:51:34.960
<v Speaker 1>solving could actually be a big boost in in certain

0:51:35.000 --> 0:51:38.320
<v Speaker 1>types of problem solving. If you can create a game

0:51:38.680 --> 0:51:42.400
<v Speaker 1>that harnesses human brain power and creativity, we could actually

0:51:42.400 --> 0:51:46.040
<v Speaker 1>solve some problems that computers alone can't solve. Oh yeah,

0:51:46.080 --> 0:51:48.440
<v Speaker 1>and you know, and that idea is just so beautiful.

0:51:48.480 --> 0:51:50.680
<v Speaker 1>You know, rather than just like crushing candy or whatever

0:51:50.680 --> 0:51:55.600
<v Speaker 1>the kids are doing these days. Right, solving science sounds great? Right, Yeah,

0:51:55.640 --> 0:51:57.759
<v Speaker 1>I mean this is not a huge surprise to me,

0:51:57.880 --> 0:52:02.240
<v Speaker 1>mainly because I've also followed in the artificial intelligence world

0:52:02.920 --> 0:52:06.040
<v Speaker 1>the the the progression of not just computers that are

0:52:06.080 --> 0:52:09.759
<v Speaker 1>good enough to beat chess masters at chess, but this combination,

0:52:09.920 --> 0:52:14.160
<v Speaker 1>this rising combination of computer human players where it's a

0:52:14.440 --> 0:52:17.719
<v Speaker 1>human and computer with it's a human playing with computer assistance,

0:52:18.400 --> 0:52:21.840
<v Speaker 1>and uh there are several tournaments they use this approach.

0:52:22.239 --> 0:52:24.720
<v Speaker 1>And part of the reason is because humans are really

0:52:24.800 --> 0:52:28.840
<v Speaker 1>good at coming up with things that are not necessarily

0:52:29.520 --> 0:52:33.120
<v Speaker 1>a mathematically logical approach but are still effective. That there

0:52:33.160 --> 0:52:35.960
<v Speaker 1>are very creative approaches to problem solving that computers are

0:52:35.960 --> 0:52:38.759
<v Speaker 1>not good at. So a human player might be really

0:52:38.800 --> 0:52:41.520
<v Speaker 1>good at fainting on you know, fainting as an f

0:52:41.640 --> 0:52:44.760
<v Speaker 1>ei n t I n g uh, fainting another player

0:52:44.840 --> 0:52:47.960
<v Speaker 1>so that they are drinking. Yeah, they're drawn out, not

0:52:49.160 --> 0:52:51.960
<v Speaker 1>not not like oh my stars, uh no, but drawing

0:52:51.960 --> 0:52:55.640
<v Speaker 1>out another player so that you can then uh act

0:52:55.719 --> 0:52:58.239
<v Speaker 1>upon a vulnerability that has been opened up. So same

0:52:58.280 --> 0:53:01.200
<v Speaker 1>sort of things you mean, killed the player, well not

0:53:01.320 --> 0:53:03.839
<v Speaker 1>in chess. You don't you put them in checkmate. It's

0:53:03.880 --> 0:53:06.840
<v Speaker 1>not that violent. I mean, you kill all the other pieces,

0:53:06.840 --> 0:53:09.200
<v Speaker 1>but the king you just put in checkmate? What kind

0:53:09.239 --> 0:53:11.839
<v Speaker 1>of chest do you play? Play it different? I don't

0:53:11.840 --> 0:53:15.840
<v Speaker 1>play Russian roulette chess. I don't know. You guys played

0:53:15.920 --> 0:53:18.879
<v Speaker 1>from way higher stakes than I do. But at any rate,

0:53:19.040 --> 0:53:22.000
<v Speaker 1>it's it's not just trying to extrapolate this to online

0:53:22.080 --> 0:53:25.439
<v Speaker 1>first person shooters. Okay, well, fair enough, but the point

0:53:25.480 --> 0:53:28.200
<v Speaker 1>being that, you know, using that human element, that ingenuity,

0:53:28.239 --> 0:53:31.200
<v Speaker 1>that creative approach to a problem that computers are not

0:53:31.320 --> 0:53:35.080
<v Speaker 1>very good at simulating, um could really make this sort

0:53:35.080 --> 0:53:38.240
<v Speaker 1>of thing effective. So it's not just that we're again

0:53:38.360 --> 0:53:41.960
<v Speaker 1>it's not the player necessarily who's learning something new. We

0:53:42.040 --> 0:53:45.080
<v Speaker 1>are learning something new because of the players interactions with

0:53:45.120 --> 0:53:47.959
<v Speaker 1>this game. So there are a lot of different, very

0:53:48.120 --> 0:53:53.400
<v Speaker 1>subtle variations on learning and video games. It's not necessarily

0:53:53.600 --> 0:53:57.600
<v Speaker 1>player game relationships. Sometimes it's it's outside of that. It's

0:53:57.600 --> 0:54:00.520
<v Speaker 1>a more meta approach, but still a really cool one,

0:54:00.760 --> 0:54:03.680
<v Speaker 1>and I hope that we get to see more applications

0:54:03.719 --> 0:54:06.880
<v Speaker 1>of this sort of thing where you match a person's

0:54:06.920 --> 0:54:10.799
<v Speaker 1>sort of unpredictable creative approach to problem solving and a

0:54:10.840 --> 0:54:14.640
<v Speaker 1>computer's ability to crunch really hard numbers very quickly. Yeah,

0:54:14.760 --> 0:54:18.200
<v Speaker 1>maybe a really neat thing to see. Continue absolutely before

0:54:18.239 --> 0:54:20.040
<v Speaker 1>you go into the outro, because I feel like the

0:54:20.040 --> 0:54:22.200
<v Speaker 1>outro is pending. I just want to say, rob A

0:54:22.280 --> 0:54:24.120
<v Speaker 1>Rally is not a terrible game. I just hate it.

0:54:26.080 --> 0:54:29.719
<v Speaker 1>I have never played it, so now I'm I'm curious,

0:54:30.000 --> 0:54:33.000
<v Speaker 1>and also I kind of want to avoid it like

0:54:33.080 --> 0:54:34.919
<v Speaker 1>it's It's almost one of those things that I would

0:54:35.040 --> 0:54:38.280
<v Speaker 1>rather have it occupy a certain place in my brain

0:54:39.320 --> 0:54:41.640
<v Speaker 1>than to either confirm or deny it. I don't want

0:54:41.640 --> 0:54:45.319
<v Speaker 1>that quantum state to break down into either I love

0:54:45.400 --> 0:54:47.880
<v Speaker 1>this game or I hate this game. A lot of

0:54:47.880 --> 0:54:51.240
<v Speaker 1>people love it. I'm just very impatient. I can understand that. I,

0:54:51.360 --> 0:54:53.520
<v Speaker 1>you know what, I actually do get very frustrated in

0:54:53.560 --> 0:54:56.440
<v Speaker 1>game playing as well, So it probably be the kind

0:54:56.440 --> 0:54:58.640
<v Speaker 1>of game that would drive me bonkers pretty quick. If

0:54:58.640 --> 0:55:01.200
<v Speaker 1>you're the kind of person who's ever someone else's controller,

0:55:01.200 --> 0:55:03.920
<v Speaker 1>back when controllers had plugs or ever, I don't know,

0:55:04.120 --> 0:55:06.319
<v Speaker 1>flipped a table that had a full game on it.

0:55:06.520 --> 0:55:09.000
<v Speaker 1>I'm not naming names, but someone sitting at this table

0:55:09.120 --> 0:55:14.600
<v Speaker 1>has done that. It's me game of Monopoly too, I mean,

0:55:14.600 --> 0:55:16.640
<v Speaker 1>there are a lot of pieces on that board. I

0:55:16.680 --> 0:55:18.880
<v Speaker 1>am not proud of it, but I did do it.

0:55:19.080 --> 0:55:22.080
<v Speaker 1>I have to own up, all right. So anyway, that

0:55:22.120 --> 0:55:24.400
<v Speaker 1>wraps up this discussion about video games and learning. I

0:55:24.480 --> 0:55:27.000
<v Speaker 1>think we all learned something today. I think you learned

0:55:27.000 --> 0:55:29.479
<v Speaker 1>a little more about me, for example, what I think

0:55:29.520 --> 0:55:31.720
<v Speaker 1>I learned the most? All right, that's fair. Well, guys,

0:55:31.800 --> 0:55:34.680
<v Speaker 1>if you have any suggestions for future topics on this

0:55:34.880 --> 0:55:38.480
<v Speaker 1>Future Looking podcast, let us know. Let drop us a

0:55:38.520 --> 0:55:41.279
<v Speaker 1>line on Twitter, on Facebook, on Google Plus, or handle it.

0:55:41.320 --> 0:55:43.400
<v Speaker 1>All three is f W Thinking. We are eager to

0:55:43.440 --> 0:55:45.400
<v Speaker 1>hear from you, and we look forward to talking to

0:55:45.480 --> 0:55:52.719
<v Speaker 1>you again really soon. For more on this topic and

0:55:52.760 --> 0:56:00.400
<v Speaker 1>the future of technology, visit Forward Thinking dot Com m HM,

0:56:06.800 --> 0:56:09.600
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