1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology with 3 00:00:09,080 --> 00:00:17,799 Speaker 1: tex Stole from how stuff works dot com. Hello everyone, 4 00:00:17,880 --> 00:00:20,840 Speaker 1: and welcome to tex stuff. My name is Chris Polette. 5 00:00:20,840 --> 00:00:23,520 Speaker 1: I am an editor here at how stuff works dot Com. 6 00:00:23,560 --> 00:00:26,479 Speaker 1: Sitting across from me as he always does. His senior writer, 7 00:00:26,640 --> 00:00:30,640 Speaker 1: Jonathan Strickland, a sailor, travels to many lands, any place 8 00:00:30,720 --> 00:00:33,760 Speaker 1: he pleases, and he always remembers to wash his hands 9 00:00:33,800 --> 00:00:38,720 Speaker 1: so's he don't get no diseases. That's so pleasant today. Yeah, well, 10 00:00:38,720 --> 00:00:41,839 Speaker 1: you know, wash your hands, okay, has nothing to do 11 00:00:41,880 --> 00:00:44,199 Speaker 1: with what we're gonna talk about. No, we're gonna talk 12 00:00:44,240 --> 00:00:48,160 Speaker 1: about surround the sound. Indeed we are. Actually we're gonna 13 00:00:48,200 --> 00:00:50,800 Speaker 1: talk about the the effect of surround sounding. Surround sound 14 00:00:50,840 --> 00:00:53,560 Speaker 1: itself is kind of a I mean, the term came 15 00:00:53,600 --> 00:00:57,000 Speaker 1: from Dolby, but the concept goes back much further. Yes, 16 00:00:57,040 --> 00:01:00,680 Speaker 1: indeed it does, so, I mean, it's pretty simple concept. 17 00:01:00,760 --> 00:01:03,160 Speaker 1: The idea of surround sound is that you want to 18 00:01:03,440 --> 00:01:08,160 Speaker 1: create sound in a using recorded sound. You want to 19 00:01:08,160 --> 00:01:10,120 Speaker 1: be able to play that recorded sound back in a 20 00:01:10,160 --> 00:01:12,319 Speaker 1: way that sounds like you know, you're in the center 21 00:01:12,560 --> 00:01:15,679 Speaker 1: of all the stuff that's going on that you know, 22 00:01:15,680 --> 00:01:19,480 Speaker 1: you've got you've got sounds coming from various directions around you, 23 00:01:19,760 --> 00:01:22,760 Speaker 1: so it feels more immersive. Yeah, if you ever been 24 00:01:22,800 --> 00:01:26,039 Speaker 1: to the movie theater watching a movie where things are 25 00:01:26,080 --> 00:01:29,080 Speaker 1: you know, someone walks off screen and it you know, 26 00:01:29,160 --> 00:01:31,039 Speaker 1: you get the idea that they're behind you because you 27 00:01:31,040 --> 00:01:34,040 Speaker 1: can hear their boots crunching on the gravel from coming 28 00:01:34,080 --> 00:01:36,080 Speaker 1: from a speaker behind your head, and you go, wow, 29 00:01:36,080 --> 00:01:41,160 Speaker 1: that was really cool. That was that was essentially surround sound. Yeah. So, uh, 30 00:01:41,480 --> 00:01:44,600 Speaker 1: we're mainly going to focus on surround sound um in 31 00:01:44,640 --> 00:01:48,040 Speaker 1: the home theater environment, not in the movie theater where 32 00:01:48,080 --> 00:01:51,320 Speaker 1: we are going to do a Movies and Sound podcast. 33 00:01:51,360 --> 00:01:53,880 Speaker 1: The will be part of our Movie Making Technology series, 34 00:01:54,480 --> 00:01:56,600 Speaker 1: so don't worry, we will get into that, and the 35 00:01:56,920 --> 00:02:00,120 Speaker 1: two are related to one another, but we're mainly focusing 36 00:02:00,160 --> 00:02:02,080 Speaker 1: on like if you want to set up your own 37 00:02:02,080 --> 00:02:04,520 Speaker 1: home theater and what sort of options do you have? 38 00:02:04,600 --> 00:02:08,440 Speaker 1: And you know, what was the progress of surround sound? Yeah, well, 39 00:02:08,520 --> 00:02:11,800 Speaker 1: of course surround sound actually started in the movies. Sure. 40 00:02:11,880 --> 00:02:14,519 Speaker 1: The first the first one I could find reference to 41 00:02:14,720 --> 00:02:17,880 Speaker 1: was fantas Sound, which was created by a couple of 42 00:02:17,880 --> 00:02:22,800 Speaker 1: Disney engineers for the release of Fantasia UM. But it 43 00:02:22,840 --> 00:02:25,600 Speaker 1: was it was a very manual process at that point. 44 00:02:25,639 --> 00:02:29,520 Speaker 1: Basically they had the track uh playing through different speakers, 45 00:02:29,520 --> 00:02:32,440 Speaker 1: two different speakers, and what they would do would be 46 00:02:32,560 --> 00:02:36,200 Speaker 1: to turn one down and the other up uh manually 47 00:02:36,440 --> 00:02:39,920 Speaker 1: so under direction of somebody, so that it appeared to 48 00:02:39,919 --> 00:02:44,280 Speaker 1: to have the effect of moving across one another. Because 49 00:02:44,280 --> 00:02:49,120 Speaker 1: originally we're talking about monophonic sound mono meaning one, so 50 00:02:49,200 --> 00:02:51,800 Speaker 1: you have one sound source and all the sound is 51 00:02:51,840 --> 00:02:55,200 Speaker 1: coming from that source. Now you could have multiple speakers 52 00:02:55,280 --> 00:02:58,360 Speaker 1: hooked up to a monophonic system and it would just 53 00:02:58,400 --> 00:03:01,560 Speaker 1: be that that same sound, the same the exact same 54 00:03:01,600 --> 00:03:05,040 Speaker 1: sound would be coming from each speaker at the same intensity. UH. 55 00:03:05,160 --> 00:03:08,720 Speaker 1: So you know, you could make yourself feel like you 56 00:03:08,760 --> 00:03:11,600 Speaker 1: were in the center of sound by putting a series 57 00:03:11,639 --> 00:03:15,480 Speaker 1: of monophonic sterry speakers around you, but there'll be no 58 00:03:15,600 --> 00:03:17,880 Speaker 1: differentiation there. It wouldn't be like you could hear the 59 00:03:18,000 --> 00:03:21,079 Speaker 1: violins off on one side while the cellos are are 60 00:03:21,160 --> 00:03:23,960 Speaker 1: behind them and and the brass section is to the 61 00:03:24,080 --> 00:03:26,680 Speaker 1: other side. You wouldn't be able to get that differentiation. 62 00:03:26,720 --> 00:03:29,079 Speaker 1: It would be the sound of the entire orchestra being 63 00:03:29,120 --> 00:03:33,160 Speaker 1: all around you everywhere. M Yeah, Actually I misspoke because 64 00:03:33,440 --> 00:03:36,040 Speaker 1: the article that I had found in the Journal of 65 00:03:36,160 --> 00:03:39,880 Speaker 1: Society of Motion Picture Engineers by William E. Garritty and 66 00:03:39,960 --> 00:03:43,080 Speaker 1: Janny Hawkins, so that there was a center channel and 67 00:03:43,200 --> 00:03:45,880 Speaker 1: two speakers, one on either side of the center. So 68 00:03:46,080 --> 00:03:48,880 Speaker 1: what they would do would be to change the U 69 00:03:49,160 --> 00:03:52,480 Speaker 1: turn one up and the other down on the side speakers. 70 00:03:52,920 --> 00:03:57,120 Speaker 1: The center speaker would would continuously play the monophonic sound 71 00:03:57,480 --> 00:04:01,800 Speaker 1: right for that, but I straight manually fading it in 72 00:04:01,880 --> 00:04:07,280 Speaker 1: and out. And that's not terribly terribly different from what 73 00:04:07,400 --> 00:04:09,920 Speaker 1: goes on now, but it's so much more sophisticated, right, right, 74 00:04:10,000 --> 00:04:14,720 Speaker 1: So after monophonic sound, we could talk quickly about stereophonic sounds. Yeah, 75 00:04:15,360 --> 00:04:17,680 Speaker 1: that's the concept where you divide the sound up into 76 00:04:17,760 --> 00:04:21,880 Speaker 1: multiple channels and then you direct the the channels to 77 00:04:22,080 --> 00:04:26,560 Speaker 1: specific speakers. Um. And we generally think of this as 78 00:04:26,800 --> 00:04:32,000 Speaker 1: uh as as being a two speaker system, but technically 79 00:04:32,040 --> 00:04:35,279 Speaker 1: stereophonic can refer to more than just two. It's just 80 00:04:35,360 --> 00:04:37,960 Speaker 1: that you know, in the common vernacular, when you say stereo, 81 00:04:38,200 --> 00:04:41,880 Speaker 1: you think of two speakers, so generally a left and 82 00:04:42,000 --> 00:04:44,279 Speaker 1: right speaker. This is the kind of sound system that 83 00:04:44,320 --> 00:04:48,360 Speaker 1: works really well with headphones, so that you record certain 84 00:04:48,400 --> 00:04:50,840 Speaker 1: sounds on the left channel or in certain sounds of 85 00:04:50,880 --> 00:04:53,680 Speaker 1: the right channel, or you mix them so that certain 86 00:04:53,720 --> 00:04:56,280 Speaker 1: sounds only kind of come across on the left or 87 00:04:56,320 --> 00:04:58,880 Speaker 1: the right um. And by doing that you can give 88 00:04:59,000 --> 00:05:02,000 Speaker 1: the sort of the illusion that you are in the 89 00:05:02,040 --> 00:05:04,240 Speaker 1: middle of whatever it is it's making the sound that 90 00:05:04,360 --> 00:05:10,560 Speaker 1: The example everyone always uses is orchestras because I mean, 91 00:05:10,640 --> 00:05:13,480 Speaker 1: you think about it that it's it's easy enough to say, 92 00:05:13,520 --> 00:05:14,880 Speaker 1: all right, well, this would be like if you were 93 00:05:14,920 --> 00:05:17,520 Speaker 1: standing directly in front of the orchestra, because if you 94 00:05:17,560 --> 00:05:20,360 Speaker 1: were there, you would be able to hear that the 95 00:05:21,000 --> 00:05:22,960 Speaker 1: you know, all the music is coming from the orchestra 96 00:05:22,960 --> 00:05:24,679 Speaker 1: in front of you, but different parts of the orchestra 97 00:05:24,720 --> 00:05:27,000 Speaker 1: are generating that sound at different times, so you would 98 00:05:27,040 --> 00:05:30,200 Speaker 1: hear like the violence would sound like they were off 99 00:05:30,240 --> 00:05:32,640 Speaker 1: to one side, and the brass would sound like it's 100 00:05:32,640 --> 00:05:36,080 Speaker 1: on the other side. UM. So, the the goal of 101 00:05:36,120 --> 00:05:40,360 Speaker 1: stereo was to try and recreate that sensation as accurately 102 00:05:40,400 --> 00:05:44,840 Speaker 1: as possible when you're playing it back yourself. And it's 103 00:05:45,320 --> 00:05:49,360 Speaker 1: a pretty simple and a pretty simple concept. Right You're 104 00:05:49,400 --> 00:05:52,080 Speaker 1: sending one set signals to the left speaker, and one 105 00:05:52,080 --> 00:05:54,839 Speaker 1: says signals to the right speaker, and both maybe playing 106 00:05:54,920 --> 00:05:57,560 Speaker 1: some sounds at the same time, but they'll also be 107 00:05:57,560 --> 00:06:02,719 Speaker 1: playing sounds that are unique to that particular speaker. That's true. 108 00:06:03,200 --> 00:06:06,640 Speaker 1: Surround sound GET does that and makes it way more complicated. Yeah, 109 00:06:06,640 --> 00:06:09,240 Speaker 1: I think I think I would throw in my my 110 00:06:09,240 --> 00:06:13,480 Speaker 1: my pet research project here, Okay, Yeah, because it's a 111 00:06:13,520 --> 00:06:16,120 Speaker 1: good bridging. Yeah, I was thinking about the areas we 112 00:06:16,120 --> 00:06:18,840 Speaker 1: were sort of what I was mulling over. UM. One 113 00:06:18,880 --> 00:06:20,400 Speaker 1: of the things I told Jonathan I wanted to talk 114 00:06:20,440 --> 00:06:24,480 Speaker 1: about was quadraphonic sound UM, which I had always heard 115 00:06:24,520 --> 00:06:27,400 Speaker 1: about UM growing up in the seventies and eighties, but 116 00:06:27,440 --> 00:06:30,040 Speaker 1: never really had the opportunity to experience. And it's very 117 00:06:30,080 --> 00:06:33,400 Speaker 1: hard to experience now, But it was just because people 118 00:06:33,400 --> 00:06:37,440 Speaker 1: don't use it really anymore. But guadrophonic sound, if you've 119 00:06:37,440 --> 00:06:39,640 Speaker 1: ever heard of it, it is as you would expect 120 00:06:39,680 --> 00:06:43,920 Speaker 1: with the prefix quad uh four channel version UM with 121 00:06:44,120 --> 00:06:47,920 Speaker 1: left front, right front, left rear, and right rear speakers UM. 122 00:06:48,120 --> 00:06:51,799 Speaker 1: And this it was sort of an early seventies project. 123 00:06:51,839 --> 00:06:56,360 Speaker 1: A lot of the the high fidelity type audio manufacturers 124 00:06:56,400 --> 00:06:58,719 Speaker 1: came out with equipment that would support it. UM you 125 00:06:58,760 --> 00:07:03,480 Speaker 1: would see eight track tapes, vinyl records and real to 126 00:07:03,560 --> 00:07:08,400 Speaker 1: real audio tape with you know recordings and in quadraphonic format. 127 00:07:08,920 --> 00:07:12,000 Speaker 1: UM and it pretty much works very in very very 128 00:07:12,040 --> 00:07:15,680 Speaker 1: similar ways to UH to stereo sound. The problem I 129 00:07:15,720 --> 00:07:18,520 Speaker 1: think probably was judging from my research, is that it 130 00:07:18,560 --> 00:07:22,360 Speaker 1: required special equipment. The eight tracks that had it were 131 00:07:22,480 --> 00:07:26,720 Speaker 1: formatted differently. UM. They had only one side with fewer 132 00:07:26,760 --> 00:07:31,080 Speaker 1: programs rather than two sides. UM and uh. You know, 133 00:07:31,160 --> 00:07:33,720 Speaker 1: to to play a vinyl record, you had to have 134 00:07:33,840 --> 00:07:36,080 Speaker 1: a special stylist because the grooves were cut a little 135 00:07:36,080 --> 00:07:39,080 Speaker 1: differently to support the different channels. Since you have four 136 00:07:39,360 --> 00:07:42,760 Speaker 1: discrete channels of audio going to four different you know, 137 00:07:42,840 --> 00:07:46,520 Speaker 1: each channel is going to a different speaker. UM. The 138 00:07:46,760 --> 00:07:48,920 Speaker 1: of course, here, the idea is that the listener would 139 00:07:48,960 --> 00:07:52,160 Speaker 1: be in the center of this the square that's made 140 00:07:52,160 --> 00:07:56,680 Speaker 1: by the four speakers, and that through managing the levels 141 00:07:56,880 --> 00:07:59,480 Speaker 1: of each speaker and the types of sound that are 142 00:07:59,480 --> 00:08:02,920 Speaker 1: coming through speaker, you could create you know, a sound 143 00:08:03,040 --> 00:08:04,880 Speaker 1: scape if you want to. You know that that's a 144 00:08:04,960 --> 00:08:07,960 Speaker 1: pretty common term term soundscaping, where you're trying to create 145 00:08:08,120 --> 00:08:11,720 Speaker 1: a particular experience through sound to make it very immersive. 146 00:08:11,880 --> 00:08:16,440 Speaker 1: And uh and and you know, audiophiles are always looking 147 00:08:16,480 --> 00:08:21,240 Speaker 1: for the really immersive and really um um well true 148 00:08:21,280 --> 00:08:24,080 Speaker 1: to life, yeah, playback option because you want you want 149 00:08:24,200 --> 00:08:26,360 Speaker 1: to sound at least if you're an audio file, you 150 00:08:26,400 --> 00:08:28,480 Speaker 1: want to sound as close to as if you were 151 00:08:28,520 --> 00:08:33,440 Speaker 1: actually there when the sound was being generated as possible. Yeah. 152 00:08:33,480 --> 00:08:38,360 Speaker 1: The uh, the system also required a special demodulator to um, 153 00:08:39,400 --> 00:08:44,120 Speaker 1: especially if you were going to play both stereophonic, well monophonic, 154 00:08:44,160 --> 00:08:48,600 Speaker 1: stereophonic and quadrophonic records on the same system. Um. You know, 155 00:08:48,720 --> 00:08:52,960 Speaker 1: it really was kind of equipment intensive. Um. And then 156 00:08:53,000 --> 00:08:57,400 Speaker 1: there was another format of quadrophonic sound, Compact Discrete four 157 00:08:57,559 --> 00:08:59,800 Speaker 1: or c D four not to be confused at all, 158 00:09:00,160 --> 00:09:03,319 Speaker 1: the compact disc format UM, and it you know, it 159 00:09:03,440 --> 00:09:05,559 Speaker 1: was one of those things where it was a format war. 160 00:09:05,880 --> 00:09:10,520 Speaker 1: JVC was was behind this, and they apparently a lot 161 00:09:10,520 --> 00:09:14,040 Speaker 1: of people really liked it, uh or really really hated it, 162 00:09:14,080 --> 00:09:18,960 Speaker 1: depending on whom you ask. UM. But they were incompatible formats, 163 00:09:19,080 --> 00:09:21,240 Speaker 1: and I think the cost of the equipment and the 164 00:09:22,040 --> 00:09:25,040 Speaker 1: mess with all the different formats kind of you know, 165 00:09:26,400 --> 00:09:28,920 Speaker 1: caused the whole quadraphonic thing to fade away. And then 166 00:09:28,920 --> 00:09:31,199 Speaker 1: of course we got into uh as we moved into 167 00:09:31,240 --> 00:09:33,960 Speaker 1: the nineties, we got into CDs, and you know, people 168 00:09:34,000 --> 00:09:36,760 Speaker 1: weren't making CDs to to work with quadrophonic sound anymore, 169 00:09:36,760 --> 00:09:41,320 Speaker 1: so it just disappeared. Yeah. Um, I mean audiophiles will 170 00:09:41,320 --> 00:09:44,040 Speaker 1: probably still cry out and say, hey, I still have 171 00:09:44,120 --> 00:09:46,400 Speaker 1: my quadraphonic system and it's awesome, because they're very proud 172 00:09:46,400 --> 00:09:47,600 Speaker 1: of them. I mean they do. There are a lot 173 00:09:47,640 --> 00:09:49,360 Speaker 1: of people who still have them out there, But you 174 00:09:49,400 --> 00:09:51,319 Speaker 1: have to find the equipment that actually still works. Is 175 00:09:51,360 --> 00:09:53,960 Speaker 1: the problem, because no one's manufacturing it, right, the equipment 176 00:09:54,000 --> 00:09:58,480 Speaker 1: and the the you know, the stuff to play on it. Um, 177 00:09:58,600 --> 00:10:03,120 Speaker 1: and someone is manufacturing it, they're probably a very small manufacturer, right. So, 178 00:10:03,120 --> 00:10:07,360 Speaker 1: so true quadrophonic sound is you have four audio channels 179 00:10:07,800 --> 00:10:11,160 Speaker 1: and you have four speakers, and so you've got it's 180 00:10:11,240 --> 00:10:15,280 Speaker 1: it's four it's called four four four because it's it's 181 00:10:15,280 --> 00:10:18,760 Speaker 1: it stays four discrete channels through the whole um, the 182 00:10:18,800 --> 00:10:22,440 Speaker 1: whole process. You can also achieve quadrophonic sound, and some 183 00:10:22,520 --> 00:10:26,480 Speaker 1: quadraphonic systems were able to do this by getting four 184 00:10:27,400 --> 00:10:32,400 Speaker 1: lines of information out of two lines of information. This 185 00:10:32,440 --> 00:10:35,439 Speaker 1: gets really kind of a kind of confusing, but that's 186 00:10:35,480 --> 00:10:40,079 Speaker 1: called like the four to four processing system. Right, So 187 00:10:40,160 --> 00:10:44,880 Speaker 1: you start off with four different UM channels. You can 188 00:10:44,920 --> 00:10:48,160 Speaker 1: press that down into two lines of information, and then 189 00:10:48,200 --> 00:10:50,520 Speaker 1: you have a decoder that brings it back up to four. 190 00:10:51,080 --> 00:10:53,600 Speaker 1: And uh, I'll see if I can explain this in 191 00:10:53,600 --> 00:10:55,360 Speaker 1: a way that makes sense. It's hard to do when 192 00:10:55,400 --> 00:10:57,440 Speaker 1: you don't have a visual to go with it. So 193 00:10:57,559 --> 00:11:01,800 Speaker 1: maybe maybe at some point UM UH will do some 194 00:11:01,880 --> 00:11:04,959 Speaker 1: sort of video where we'll talk about this. But if 195 00:11:04,960 --> 00:11:07,679 Speaker 1: you do find this confusing, we have some great articles 196 00:11:07,679 --> 00:11:10,160 Speaker 1: on the site on both how movie sound works and 197 00:11:10,240 --> 00:11:12,080 Speaker 1: how surround sound works where you can kind of see 198 00:11:12,120 --> 00:11:15,240 Speaker 1: what I'm talking about. So with a four two four 199 00:11:15,320 --> 00:11:20,119 Speaker 1: system you have for the four different kinds of information 200 00:11:20,200 --> 00:11:24,280 Speaker 1: information are the the sounds that are unique to your 201 00:11:24,559 --> 00:11:28,720 Speaker 1: left speaker. This is again in a in like a 202 00:11:28,720 --> 00:11:32,320 Speaker 1: a regular surround sound system. You have the information that 203 00:11:32,480 --> 00:11:35,520 Speaker 1: is only going to the right speaker, you have the 204 00:11:35,559 --> 00:11:37,679 Speaker 1: information that's going to both, and then you have the 205 00:11:37,720 --> 00:11:40,640 Speaker 1: information that's only going to the surround speaker. So this 206 00:11:40,679 --> 00:11:43,240 Speaker 1: would normally be a speaker that's to your left, a 207 00:11:43,240 --> 00:11:47,160 Speaker 1: speaker to this's your right, and the speaker that's behind you, okay, um. 208 00:11:47,760 --> 00:11:51,679 Speaker 1: And the way that they get the the last two 209 00:11:51,880 --> 00:11:54,920 Speaker 1: to work. Uh. It all depends on whether or not 210 00:11:55,480 --> 00:11:59,280 Speaker 1: the signals are in phase or out of phase with 211 00:11:59,320 --> 00:12:03,440 Speaker 1: each other. So left and right is easy right, because 212 00:12:03,440 --> 00:12:05,800 Speaker 1: you're just sending the information to one speaker or the 213 00:12:05,840 --> 00:12:08,480 Speaker 1: other speaker. Sending it to both is also easy. You 214 00:12:08,520 --> 00:12:12,600 Speaker 1: send both both speakers the same information or both sides 215 00:12:12,640 --> 00:12:14,920 Speaker 1: the same information at the same time. So if you 216 00:12:14,920 --> 00:12:17,280 Speaker 1: were to look at the waves like the sound waves, 217 00:12:17,600 --> 00:12:19,800 Speaker 1: they would match up perfectly. It'd be the same amplitude 218 00:12:19,840 --> 00:12:23,960 Speaker 1: and same frequency. To do the surround sound. What they 219 00:12:24,000 --> 00:12:26,280 Speaker 1: do is too so that you don't get the sound 220 00:12:26,320 --> 00:12:28,280 Speaker 1: from the front speakers, the ones that are in front 221 00:12:28,280 --> 00:12:29,680 Speaker 1: of you, and you want to just get the ones 222 00:12:29,720 --> 00:12:33,280 Speaker 1: that are around you. Uh, you put them out of phase. 223 00:12:33,720 --> 00:12:35,760 Speaker 1: And by saying out of phase that what that means 224 00:12:35,920 --> 00:12:39,480 Speaker 1: is that when you have the peak of the sound 225 00:12:39,480 --> 00:12:42,280 Speaker 1: wave from one speaker, it matches the trough of the 226 00:12:42,320 --> 00:12:45,400 Speaker 1: sound wave of the other speaker, so it's opposite exactly, 227 00:12:45,400 --> 00:12:47,600 Speaker 1: it's opposite. So while one is speaking, the other one 228 00:12:47,679 --> 00:12:50,160 Speaker 1: is a trough. And this is important. This this relates 229 00:12:50,200 --> 00:12:53,320 Speaker 1: to how the speaker itself moves. There's a speaker cone 230 00:12:53,360 --> 00:12:56,880 Speaker 1: in your speaker that vibrates. That vibration is what generates 231 00:12:56,920 --> 00:12:59,679 Speaker 1: the sound you hear, which is also kind of amazing. 232 00:12:59,679 --> 00:13:02,080 Speaker 1: We'll have to do a podcast just about speakers at 233 00:13:02,080 --> 00:13:06,360 Speaker 1: one point to talk about how a little vibrating speaker 234 00:13:06,440 --> 00:13:09,280 Speaker 1: cone can generate all the different sounds you hear when 235 00:13:09,280 --> 00:13:14,079 Speaker 1: you listen to any prerecorded stuff, or actually any broadcast stuff, 236 00:13:14,080 --> 00:13:16,760 Speaker 1: anything that's coming over a speaker. I mean, it's it's 237 00:13:16,800 --> 00:13:22,080 Speaker 1: this little vibrating film that's generating that sound. So anyway, 238 00:13:22,120 --> 00:13:24,960 Speaker 1: the when it's out of phase like that, the two 239 00:13:25,000 --> 00:13:28,200 Speaker 1: sound waves cancel each other out, so we don't really 240 00:13:28,320 --> 00:13:30,959 Speaker 1: perceive them. Yeah, that's sort of, in a way, a 241 00:13:31,000 --> 00:13:34,360 Speaker 1: little bit like how noise canceling headphones work. Yes, exactly, 242 00:13:34,400 --> 00:13:36,960 Speaker 1: it's exactly the way noise canceling headphones work. In the 243 00:13:36,960 --> 00:13:39,400 Speaker 1: sense that you want to be able to create a 244 00:13:39,679 --> 00:13:43,200 Speaker 1: wave that matches but is out of phase with the 245 00:13:43,200 --> 00:13:46,040 Speaker 1: the one that you're trying to dampen, right, and so 246 00:13:46,240 --> 00:13:49,160 Speaker 1: you get the dampened the dampened speakers, you don't hear 247 00:13:49,200 --> 00:13:50,760 Speaker 1: the sound from. You do hear the sound from the 248 00:13:50,760 --> 00:13:54,439 Speaker 1: surround sound speakers. Um, And all it takes is encoding 249 00:13:55,040 --> 00:13:58,199 Speaker 1: the these lines of information the right way so that 250 00:13:58,600 --> 00:14:00,640 Speaker 1: the waves match up or don't match up. And then 251 00:14:00,800 --> 00:14:04,000 Speaker 1: when it's played back through whatever system you're using, usually 252 00:14:04,040 --> 00:14:08,559 Speaker 1: like a DVD system or whatever, UM, there's a decoder 253 00:14:08,720 --> 00:14:11,600 Speaker 1: that takes those two lines of information and then decodes 254 00:14:11,640 --> 00:14:15,880 Speaker 1: that into the four the four different streams UM. So 255 00:14:15,960 --> 00:14:17,920 Speaker 1: that that's kind of that was kind of the next step. 256 00:14:18,000 --> 00:14:20,400 Speaker 1: And like I said, some of the quadriphonic systems were 257 00:14:20,440 --> 00:14:22,320 Speaker 1: able to do that. They weren't just the four four 258 00:14:22,440 --> 00:14:28,000 Speaker 1: four discrete systems UM those great little phase shifts. I 259 00:14:28,560 --> 00:14:31,640 Speaker 1: find that really fascinating. It also meant that if you 260 00:14:31,680 --> 00:14:33,800 Speaker 1: had a left speaker and a right speaker and they 261 00:14:33,840 --> 00:14:38,200 Speaker 1: were playing the right frequencies, you would get an effect 262 00:14:38,280 --> 00:14:40,800 Speaker 1: as if there were a speaker directly in front of you, 263 00:14:41,760 --> 00:14:44,320 Speaker 1: and that that we call that the phantom speaker because 264 00:14:44,320 --> 00:14:47,800 Speaker 1: there's not a physical device that's generating that sound. It's 265 00:14:47,840 --> 00:14:51,400 Speaker 1: just because the way that the other two stereo speakers 266 00:14:51,400 --> 00:14:54,040 Speaker 1: are are generating sound at the same time, it gives 267 00:14:54,040 --> 00:14:57,640 Speaker 1: you the effect that there is a speaker there. Okay, 268 00:14:57,720 --> 00:14:59,920 Speaker 1: we'll see that. That makes so much more sense now 269 00:15:00,400 --> 00:15:02,800 Speaker 1: because I thought it was a speaker that could punch 270 00:15:02,840 --> 00:15:04,400 Speaker 1: you so hard that it would leave an impression of 271 00:15:04,440 --> 00:15:06,840 Speaker 1: its bringing your face. See, I thought it was a 272 00:15:06,880 --> 00:15:09,840 Speaker 1: speaker that was supposed to be developed to play all 273 00:15:09,880 --> 00:15:13,800 Speaker 1: these different video games, but never actually came out. We're 274 00:15:13,840 --> 00:15:17,120 Speaker 1: just making phantom jokes now, and someone's going to complain 275 00:15:17,160 --> 00:15:20,680 Speaker 1: because those are inside jokes, not even inside jokes, really, folks, 276 00:15:20,720 --> 00:15:23,400 Speaker 1: that's just reference. That's simon and inside joke. We're just 277 00:15:23,440 --> 00:15:27,680 Speaker 1: making very obscure references. Uh. So that that four too, 278 00:15:27,720 --> 00:15:32,720 Speaker 1: four is an example of a matrix system. The matrix 279 00:15:32,760 --> 00:15:37,400 Speaker 1: are the systems where the processing systems where you you 280 00:15:37,400 --> 00:15:43,640 Speaker 1: you combine various lines of of channels into one or 281 00:15:43,680 --> 00:15:49,240 Speaker 1: two or however many discrete. Um. Uh, Well, I guess 282 00:15:49,240 --> 00:15:51,320 Speaker 1: discreet would be the wrong word, because discreet would mean 283 00:15:51,320 --> 00:15:55,320 Speaker 1: that you would have one per one channel, person per speaker. 284 00:15:55,440 --> 00:15:58,360 Speaker 1: But it's when you combine these this lines of information 285 00:15:58,360 --> 00:16:01,320 Speaker 1: that will later be decoded to become UMU to go 286 00:16:01,400 --> 00:16:03,800 Speaker 1: to each individual speaker so that you get that surround 287 00:16:03,840 --> 00:16:08,880 Speaker 1: sound effect. Um. Did you want to talk about the 288 00:16:08,880 --> 00:16:11,840 Speaker 1: differences between things like five point one, six point one, 289 00:16:11,880 --> 00:16:15,560 Speaker 1: seven point one, etcetera. Well, yeah, that's uh, that's essentially 290 00:16:15,600 --> 00:16:18,840 Speaker 1: the number of speakers, or actually the number of channels 291 00:16:18,880 --> 00:16:21,120 Speaker 1: that you have. The first number is the number of 292 00:16:21,160 --> 00:16:25,240 Speaker 1: regular channels. In the second is the number of I 293 00:16:25,280 --> 00:16:29,280 Speaker 1: guess base, yeah, lf E low frequency UM channels. That's 294 00:16:29,360 --> 00:16:32,760 Speaker 1: what's going to your subwoffer. Yeah. Yeah, And it sort 295 00:16:32,760 --> 00:16:34,880 Speaker 1: of reminds me of what a friend of mine used 296 00:16:34,920 --> 00:16:38,160 Speaker 1: to call the earthquake speaker. I used to uh used 297 00:16:38,160 --> 00:16:40,040 Speaker 1: to go to a club that had one of the 298 00:16:40,600 --> 00:16:42,600 Speaker 1: you couldn't even tell it was on. It was this 299 00:16:42,720 --> 00:16:45,080 Speaker 1: giant cube. It was one of the speakers that it 300 00:16:45,120 --> 00:16:48,640 Speaker 1: was created for the movie Earthquake in the seventies, and 301 00:16:48,920 --> 00:16:51,320 Speaker 1: its job was not to make a sound that you 302 00:16:51,360 --> 00:16:54,040 Speaker 1: could hear. It was. Its job was to make a 303 00:16:54,080 --> 00:16:56,040 Speaker 1: sound that you could feel that made it feel the 304 00:16:56,080 --> 00:16:57,760 Speaker 1: floor feel like it was shaking, but you couldn't hear 305 00:16:57,760 --> 00:16:59,320 Speaker 1: anything coming out of it. Was just that the base 306 00:16:59,480 --> 00:17:02,880 Speaker 1: was that low, right, it was beyond beyond the range 307 00:17:02,920 --> 00:17:06,359 Speaker 1: of human hearing exactly. Yes, we can definitely sense it 308 00:17:06,520 --> 00:17:09,560 Speaker 1: through uh, Like like you said, you could feel it, yeah, 309 00:17:09,600 --> 00:17:10,919 Speaker 1: and yeah, it's the same sort of thing that when 310 00:17:10,960 --> 00:17:12,760 Speaker 1: you go see a movie where there's a big explosion 311 00:17:12,800 --> 00:17:15,320 Speaker 1: and you feel you're feeling your chair rumbled. That's that's 312 00:17:15,320 --> 00:17:18,520 Speaker 1: what that is. So that's yeah, the five, the five 313 00:17:18,520 --> 00:17:21,399 Speaker 1: point the h and that speaker. The speakers in and 314 00:17:21,520 --> 00:17:25,560 Speaker 1: home theater systems are not nearly as uh you know, 315 00:17:26,160 --> 00:17:29,200 Speaker 1: powerful as those used for the movie theaters and your 316 00:17:29,240 --> 00:17:32,919 Speaker 1: average home theater system last year, because there are there 317 00:17:32,960 --> 00:17:35,840 Speaker 1: are a few crazy people out there who have some 318 00:17:35,960 --> 00:17:38,359 Speaker 1: really powerful speaker systems and a whole lot of money 319 00:17:38,359 --> 00:17:40,280 Speaker 1: to blow on that, because we're talking like, you know, 320 00:17:40,760 --> 00:17:43,400 Speaker 1: the tens of thousands of dollars for for these kind 321 00:17:43,440 --> 00:17:45,280 Speaker 1: of speakers, but the kind that you would pick up 322 00:17:45,280 --> 00:17:48,760 Speaker 1: at your local electronics store for most people is uh 323 00:17:49,440 --> 00:17:52,080 Speaker 1: probably these days, I would I would guess at five 324 00:17:52,119 --> 00:17:54,000 Speaker 1: point one or seven point one, in which case you've 325 00:17:54,040 --> 00:17:57,960 Speaker 1: got um, the center speaker. Uh. In the case at 326 00:17:57,960 --> 00:18:00,159 Speaker 1: five point one, two in the front and two on 327 00:18:00,200 --> 00:18:03,199 Speaker 1: the side, or you know, just behind you. Um, the 328 00:18:03,280 --> 00:18:06,640 Speaker 1: seven speaker set up is a little more diverse. You've 329 00:18:06,680 --> 00:18:08,920 Speaker 1: got a couple behind you and maybe even I guess 330 00:18:08,920 --> 00:18:11,000 Speaker 1: a real real channel. There's a six point one too. 331 00:18:11,440 --> 00:18:13,560 Speaker 1: Well it's a single one behind you and then the 332 00:18:13,600 --> 00:18:16,560 Speaker 1: other one has the two So yeah, it's it's just 333 00:18:16,600 --> 00:18:19,600 Speaker 1: basically dividing the number of channels up and the more 334 00:18:19,640 --> 00:18:21,880 Speaker 1: the more channels you've got the more speakers you've got, 335 00:18:21,920 --> 00:18:25,080 Speaker 1: so you you placed them strategically around you to create 336 00:18:25,160 --> 00:18:28,440 Speaker 1: that that sound, and you just took up the channels indicated. 337 00:18:28,520 --> 00:18:32,639 Speaker 1: And the strategically part is very important because the sound 338 00:18:32,680 --> 00:18:35,359 Speaker 1: has been designed for specific for it to come from 339 00:18:35,400 --> 00:18:38,200 Speaker 1: a specific direction exactly. In other words, with five point one, 340 00:18:38,240 --> 00:18:41,119 Speaker 1: you couldn't just you know, put the five speakers around 341 00:18:41,119 --> 00:18:43,719 Speaker 1: you in any orientation. Yeah, you have to put them 342 00:18:43,800 --> 00:18:45,879 Speaker 1: in a certain place if you want to achieve the 343 00:18:45,920 --> 00:18:48,119 Speaker 1: desired effect. I suppose you could put them in in 344 00:18:48,320 --> 00:18:50,160 Speaker 1: just random places and it would be kind of weird, 345 00:18:50,200 --> 00:18:52,919 Speaker 1: but yeah, it wouldn't don't match up to anything you 346 00:18:52,960 --> 00:18:55,440 Speaker 1: were watching or now if you're just listening to music, 347 00:18:55,480 --> 00:18:57,560 Speaker 1: it might not make as big a difference. It just 348 00:18:57,560 --> 00:19:00,399 Speaker 1: wouldn't give you the effect that was intended. Now, so 349 00:19:00,520 --> 00:19:02,359 Speaker 1: five point one, Yeah, you've got that. You've got your 350 00:19:02,359 --> 00:19:05,560 Speaker 1: center channel. So that's that's usually in the movies, the 351 00:19:05,600 --> 00:19:08,040 Speaker 1: center channel is where most of the dialogue comes from. 352 00:19:08,560 --> 00:19:10,480 Speaker 1: That's because it appears to be coming from the screen, 353 00:19:10,720 --> 00:19:12,680 Speaker 1: right right. Yeah, It's one of those things where we 354 00:19:12,800 --> 00:19:15,000 Speaker 1: just we've kind of trained ourselves that if we're looking 355 00:19:15,000 --> 00:19:17,800 Speaker 1: at a person and they're talking. Uh, the sounds should 356 00:19:17,840 --> 00:19:21,600 Speaker 1: pretty much come from that direction. Um. It's only if 357 00:19:21,640 --> 00:19:24,399 Speaker 1: a character is off screen and talking that we normally 358 00:19:24,400 --> 00:19:29,040 Speaker 1: would hear that person speaking through one of the other speakers, uh, 359 00:19:29,080 --> 00:19:31,159 Speaker 1: the other. So that you've got that's number one is 360 00:19:31,160 --> 00:19:33,119 Speaker 1: your center channel. Then you've got your front left in 361 00:19:33,160 --> 00:19:36,320 Speaker 1: your front right, which are usually set you know obviously 362 00:19:36,359 --> 00:19:38,119 Speaker 1: off to the side, to the left and right of 363 00:19:38,200 --> 00:19:41,359 Speaker 1: the center channel. UM. Then you have your rear left 364 00:19:41,400 --> 00:19:44,680 Speaker 1: and your rear right audio and those would be behind 365 00:19:44,960 --> 00:19:48,520 Speaker 1: the viewer or listener. So that's the five. You know, 366 00:19:48,520 --> 00:19:51,240 Speaker 1: you've got one five, the three in the front and 367 00:19:51,240 --> 00:19:53,600 Speaker 1: two in the rear. Then you've got the point one 368 00:19:53,640 --> 00:19:57,399 Speaker 1: would be the sub Wliffer six point one. Usually, UM, 369 00:19:57,520 --> 00:20:02,359 Speaker 1: it depends because there's no set standard for surround sound. 370 00:20:02,359 --> 00:20:04,480 Speaker 1: There are many companies that have come up with different 371 00:20:04,640 --> 00:20:08,440 Speaker 1: surround sound UM approaches, but in general a six point 372 00:20:08,440 --> 00:20:11,240 Speaker 1: one surround sound set up there's usually an additional rear 373 00:20:11,440 --> 00:20:16,400 Speaker 1: center speaker and that's normally used specifically for sound effects. 374 00:20:16,440 --> 00:20:18,800 Speaker 1: So it's not you know, that's to give you that 375 00:20:18,880 --> 00:20:22,120 Speaker 1: more rich immersive experience, but it never it didn't really 376 00:20:22,240 --> 00:20:25,160 Speaker 1: take off. Six point one just was one of those 377 00:20:25,200 --> 00:20:29,040 Speaker 1: things where you know it just it was it was 378 00:20:29,080 --> 00:20:31,399 Speaker 1: almost people begin to view it, I guess as we 379 00:20:31,440 --> 00:20:34,160 Speaker 1: would get this just because we can. And it never 380 00:20:34,200 --> 00:20:36,920 Speaker 1: really took off, at least in the home market. Seven 381 00:20:36,960 --> 00:20:41,720 Speaker 1: point one does rearrange the orientation a little bit. Uh, 382 00:20:41,800 --> 00:20:45,800 Speaker 1: So you've got instead of the additional rear speaker, Um, 383 00:20:45,960 --> 00:20:48,800 Speaker 1: you've got additional speaker to your left and one to 384 00:20:48,880 --> 00:20:51,199 Speaker 1: your right. So you've got you've got the three in 385 00:20:51,240 --> 00:20:53,720 Speaker 1: front of you. You've got one tier left, one tier 386 00:20:53,800 --> 00:20:56,560 Speaker 1: right like immediately to your left and right, and then 387 00:20:56,960 --> 00:21:00,000 Speaker 1: the two behind you. And so that's that's all seven 388 00:21:00,119 --> 00:21:04,240 Speaker 1: right there. Uh and then right now is pretty much 389 00:21:04,320 --> 00:21:08,120 Speaker 1: the top of the home theater system. But it's not 390 00:21:08,840 --> 00:21:11,840 Speaker 1: people of course are not stopping there. Why would they. 391 00:21:12,160 --> 00:21:14,560 Speaker 1: But but yeah, that that's usually what you would see 392 00:21:14,600 --> 00:21:17,800 Speaker 1: in your local electronics store five five point one in 393 00:21:17,960 --> 00:21:20,280 Speaker 1: seven point one systems, Yeah, you might see some six 394 00:21:20,320 --> 00:21:22,280 Speaker 1: point ones too, but like I said, they didn't really 395 00:21:22,320 --> 00:21:24,320 Speaker 1: take off very much. So usually you see, you know, 396 00:21:24,359 --> 00:21:29,879 Speaker 1: the five point one being the more um popular is 397 00:21:29,880 --> 00:21:31,680 Speaker 1: probably the wrong word, but just that's the one you're 398 00:21:31,720 --> 00:21:33,680 Speaker 1: going to find the most often. I think seven point 399 00:21:33,720 --> 00:21:36,680 Speaker 1: one you'll find when you're looking at some of the 400 00:21:36,760 --> 00:21:40,200 Speaker 1: higher end sound systems. I'm sure there's some that are 401 00:21:40,200 --> 00:21:43,680 Speaker 1: in the more approachable like low end market by now, 402 00:21:43,800 --> 00:21:46,280 Speaker 1: but um, I haven't been in the market for home 403 00:21:46,280 --> 00:21:47,840 Speaker 1: theater system in a long time, so I don't I 404 00:21:47,840 --> 00:21:51,680 Speaker 1: wouldn't really know. But I wanted to talk just briefly 405 00:21:52,440 --> 00:21:58,520 Speaker 1: about another experimental system which was developed by Tomlinson Holman 406 00:21:59,359 --> 00:22:03,320 Speaker 1: of t H Labs and uh really I wonder how 407 00:22:03,320 --> 00:22:06,600 Speaker 1: they got their name. Yeah, uh, yeah, he was. He 408 00:22:06,680 --> 00:22:08,600 Speaker 1: was a guy who was behind the the th h 409 00:22:08,880 --> 00:22:12,560 Speaker 1: X quality assurance standards. UM. So yeah, th h X. 410 00:22:12,600 --> 00:22:15,040 Speaker 1: If you if you're familiar with th X sound, that's 411 00:22:15,040 --> 00:22:20,560 Speaker 1: not actually a a sound recording or uh playback method. Really, 412 00:22:20,560 --> 00:22:23,320 Speaker 1: it's a set of standards that um that any sort 413 00:22:23,359 --> 00:22:25,760 Speaker 1: of system is supposed to meet in order to It's 414 00:22:25,760 --> 00:22:28,480 Speaker 1: almost like a certification like if you if you meet 415 00:22:28,520 --> 00:22:32,000 Speaker 1: certain requirements, then you can be th X certified. But 416 00:22:32,320 --> 00:22:37,920 Speaker 1: he developed ten point to surround sound. Yeah, so ten 417 00:22:38,000 --> 00:22:40,080 Speaker 1: point two. First of all, you got the point to 418 00:22:40,480 --> 00:22:43,919 Speaker 1: which tells you that you have two sub wiffers. Do 419 00:22:44,000 --> 00:22:46,840 Speaker 1: they go in different places? Yes, you have one on 420 00:22:46,880 --> 00:22:49,159 Speaker 1: the left and one on the right, which is pretty 421 00:22:49,160 --> 00:22:53,080 Speaker 1: odd because usually most most surround sound system designers will 422 00:22:53,119 --> 00:22:55,480 Speaker 1: tell you it doesn't really matter where you put the 423 00:22:55,520 --> 00:22:59,199 Speaker 1: subwiffer because again, you're not hearing it, you're feeling it. 424 00:22:59,280 --> 00:23:01,480 Speaker 1: So as long as as long as your subwoffer has 425 00:23:01,640 --> 00:23:04,920 Speaker 1: sufficient power and the room it's in is not you know, 426 00:23:05,160 --> 00:23:07,359 Speaker 1: the wrong size, like you don't want a little subwiffer 427 00:23:07,359 --> 00:23:10,239 Speaker 1: in a huge room, right, Um, as long as as 428 00:23:10,280 --> 00:23:14,920 Speaker 1: long as it's a big enough subwoffer and it's getting 429 00:23:15,000 --> 00:23:17,520 Speaker 1: enough power, it shouldn't matter where you put it because 430 00:23:17,520 --> 00:23:20,520 Speaker 1: you should still feel the effect. We're not quite so 431 00:23:20,600 --> 00:23:24,680 Speaker 1: sensitive that we can detect the origin of that rumbling 432 00:23:25,200 --> 00:23:27,520 Speaker 1: that we're feeling as we're watching. You know, Bruce Willis 433 00:23:27,600 --> 00:23:30,960 Speaker 1: run away from an explosion. But the ten point two 434 00:23:31,040 --> 00:23:33,360 Speaker 1: has two subworiffers, one on the left, one the right. 435 00:23:33,400 --> 00:23:36,840 Speaker 1: So the idea being that if you do tune it 436 00:23:37,000 --> 00:23:40,640 Speaker 1: just right, you should be able to experience that rumbling 437 00:23:40,840 --> 00:23:44,240 Speaker 1: as it passes through the theater. So let's say you're 438 00:23:44,240 --> 00:23:48,040 Speaker 1: watching a movie like Twister and there's a tornado that's 439 00:23:48,040 --> 00:23:49,800 Speaker 1: moving from the left side of the screen to the 440 00:23:49,920 --> 00:23:52,000 Speaker 1: right side of the screen. If you timed it just right, 441 00:23:52,040 --> 00:23:54,560 Speaker 1: you might be able to give you that feeling that hey, 442 00:23:54,600 --> 00:23:56,680 Speaker 1: there's something really huge coming from the left and now 443 00:23:56,680 --> 00:23:59,840 Speaker 1: it's moved over there to the right. UM. I don't know. 444 00:24:00,080 --> 00:24:03,280 Speaker 1: I've never experienced this particular system, so I can't tell 445 00:24:03,320 --> 00:24:06,640 Speaker 1: you how effective it is. Uh. But then let's see 446 00:24:06,720 --> 00:24:09,840 Speaker 1: they've got you've got your three speakers in the front, 447 00:24:09,840 --> 00:24:11,439 Speaker 1: so you've got your center, your left center, in your 448 00:24:11,520 --> 00:24:17,360 Speaker 1: right center. Then you have UM a left and right speaker. 449 00:24:18,080 --> 00:24:22,080 Speaker 1: Then you've got three additional UM left and right speakers, 450 00:24:22,119 --> 00:24:24,280 Speaker 1: so these are the ones that are going going around 451 00:24:24,280 --> 00:24:26,719 Speaker 1: the back of you right, and then you have an 452 00:24:26,800 --> 00:24:30,720 Speaker 1: upper left and upper right speaker give your sense of height. 453 00:24:33,040 --> 00:24:35,520 Speaker 1: So that makes Yeah, the goal here is to give 454 00:24:35,560 --> 00:24:38,760 Speaker 1: you because we've got it. We've we've developed surround sounds 455 00:24:38,800 --> 00:24:40,119 Speaker 1: so that we get up pretty much a kind of 456 00:24:40,119 --> 00:24:44,520 Speaker 1: a one and eighty degree sound environment right where where 457 00:24:44,520 --> 00:24:48,000 Speaker 1: we could theoretically have in a really good surround sound system. 458 00:24:48,200 --> 00:24:52,160 Speaker 1: Have a character as if this character we're walking around 459 00:24:52,280 --> 00:24:55,679 Speaker 1: us in a circle, like we're staying stationary in the center, 460 00:24:55,720 --> 00:24:58,280 Speaker 1: and this character walks around us and delivers a speech, 461 00:24:58,800 --> 00:25:01,159 Speaker 1: it would sound as if this arter is actually walking 462 00:25:01,200 --> 00:25:03,720 Speaker 1: around us right right, because they're feeding the audio through 463 00:25:03,760 --> 00:25:06,199 Speaker 1: the different channels, right, and they're fading it out and 464 00:25:06,240 --> 00:25:08,960 Speaker 1: bringing it up at just the right moment to create 465 00:25:09,000 --> 00:25:12,800 Speaker 1: this illusion, this audio illusion. Well, the ten point two 466 00:25:12,880 --> 00:25:15,679 Speaker 1: is the goal is to create a three hundred and 467 00:25:15,800 --> 00:25:20,560 Speaker 1: sixty degree soundscape around you. So now the character could 468 00:25:21,240 --> 00:25:24,960 Speaker 1: go overhead and continue talking and it would sound to 469 00:25:25,000 --> 00:25:27,280 Speaker 1: you as if the person was not only going around you, 470 00:25:27,359 --> 00:25:30,000 Speaker 1: but was going over on top of you. So Superman, 471 00:25:30,119 --> 00:25:33,479 Speaker 1: for example, could do a little slow fly over and 472 00:25:33,560 --> 00:25:36,200 Speaker 1: speak to you and it would sound like he's going 473 00:25:36,240 --> 00:25:40,520 Speaker 1: directly overhead. Um, that's the goal. Again. I don't know 474 00:25:40,560 --> 00:25:43,920 Speaker 1: how successful it was, because I my invitation must have 475 00:25:43,920 --> 00:25:46,600 Speaker 1: been lost. I didn't get to go to this, uh, 476 00:25:46,640 --> 00:25:49,640 Speaker 1: this experiment. You know, it would be interesting to see 477 00:25:49,680 --> 00:25:52,080 Speaker 1: what what kind of stuff they do have at CEES 478 00:25:52,640 --> 00:25:55,760 Speaker 1: related to surround sound, you know, and I've sat through 479 00:25:55,920 --> 00:26:00,480 Speaker 1: some surround sound demonstrations at c e S. But in 480 00:26:00,480 --> 00:26:03,920 Speaker 1: in general, the CS stuff is really just another example 481 00:26:04,119 --> 00:26:06,720 Speaker 1: of the technology we're already familiar with. It's just them 482 00:26:06,720 --> 00:26:10,159 Speaker 1: fine tuning it, making the speakers more powerful, trying to 483 00:26:10,200 --> 00:26:14,080 Speaker 1: create sounds more accurately so that there there's a better 484 00:26:14,160 --> 00:26:19,560 Speaker 1: precision to playing back sound. UM, it's not really developing 485 00:26:19,760 --> 00:26:23,760 Speaker 1: the three dimensional aspect as much as it is you know, 486 00:26:23,800 --> 00:26:28,840 Speaker 1: making sure you're reproducing sound as accurately as possible. But 487 00:26:28,920 --> 00:26:33,560 Speaker 1: that's the general concept behind surround sound. I mean really, 488 00:26:33,600 --> 00:26:35,360 Speaker 1: like we said, when you get down to it, the 489 00:26:35,440 --> 00:26:37,600 Speaker 1: idea behind it is pretty simple. You just want to 490 00:26:37,640 --> 00:26:39,520 Speaker 1: create the right kind of sounds that the right kind 491 00:26:39,520 --> 00:26:43,200 Speaker 1: of location to give you that immersive experience. But when 492 00:26:43,200 --> 00:26:46,119 Speaker 1: you actually get around to trying to develop the technology 493 00:26:46,160 --> 00:26:50,040 Speaker 1: to do it, uh, it gets really complicated. And even 494 00:26:50,080 --> 00:26:52,080 Speaker 1: though we've talked about five point one six point one, 495 00:26:52,080 --> 00:26:54,640 Speaker 1: seven point one tin point to all this stuff, as 496 00:26:54,640 --> 00:26:56,720 Speaker 1: we said at the beginning, there are multiple ways of 497 00:26:56,760 --> 00:26:59,199 Speaker 1: achieving this. UM. The way that Dolby does it is 498 00:26:59,200 --> 00:27:02,560 Speaker 1: different from the way it's Sony does it. UM. They 499 00:27:02,600 --> 00:27:07,160 Speaker 1: all have the same goal and they all essentially use 500 00:27:07,240 --> 00:27:10,880 Speaker 1: the same sort of speakers, but they use different encoding 501 00:27:10,920 --> 00:27:14,120 Speaker 1: methods and decoding methods. Which is why if you are 502 00:27:14,160 --> 00:27:18,680 Speaker 1: shopping for say a DVD player, some DVD players will 503 00:27:18,720 --> 00:27:22,600 Speaker 1: tell you that they can play uh, Dolby Digital, but 504 00:27:22,640 --> 00:27:24,840 Speaker 1: they can't. You know, they may not have anything on 505 00:27:24,880 --> 00:27:28,720 Speaker 1: there about other surround sound methods. Most of them have 506 00:27:29,240 --> 00:27:33,880 Speaker 1: support from multiple surround sound uh technologies, which is good 507 00:27:33,920 --> 00:27:38,960 Speaker 1: because different companies use different surround sound vendors. So you know, 508 00:27:39,400 --> 00:27:42,160 Speaker 1: you could buy two different DVDs and one of them 509 00:27:42,200 --> 00:27:44,159 Speaker 1: sounds amazing on your system and the other one just 510 00:27:44,160 --> 00:27:48,919 Speaker 1: sounds like regular mono to you almost or stereo um 511 00:27:49,920 --> 00:27:54,479 Speaker 1: really Uh. It's important to to look at the the 512 00:27:54,600 --> 00:27:57,400 Speaker 1: model of whatever technology it is you're buying, whether it's 513 00:27:57,560 --> 00:28:00,920 Speaker 1: a stereo system or theater in a box or a 514 00:28:01,000 --> 00:28:05,960 Speaker 1: DVD player, the decoder is the most important part of 515 00:28:06,000 --> 00:28:09,479 Speaker 1: that um of that system as far as surround sounds 516 00:28:09,920 --> 00:28:12,439 Speaker 1: is concerned, because you could have as many speakers as 517 00:28:12,480 --> 00:28:14,400 Speaker 1: you want, but if you don't have the right decoder, 518 00:28:14,520 --> 00:28:17,360 Speaker 1: you're not going to get that surround sound effect right 519 00:28:17,640 --> 00:28:21,959 Speaker 1: because otherwise, you know, it's basically running traffic. Yeah, you know, 520 00:28:22,040 --> 00:28:24,080 Speaker 1: to the different to the different channels. Yeah, it has to. 521 00:28:24,200 --> 00:28:27,440 Speaker 1: It has to be able to identify what sound goes 522 00:28:27,480 --> 00:28:31,439 Speaker 1: where and when. Um, which you know, again, we we 523 00:28:31,560 --> 00:28:35,920 Speaker 1: tend to to imbue our technology with a little artificial intelligence, 524 00:28:35,920 --> 00:28:40,320 Speaker 1: which is misleading, but you know it's it's just slightly 525 00:28:40,360 --> 00:28:43,600 Speaker 1: better than me saying it's magic, which I've always tempted 526 00:28:43,640 --> 00:28:45,280 Speaker 1: to do when I sit down here, just because it 527 00:28:45,320 --> 00:28:47,400 Speaker 1: would make these podcasts go a lot faster and I 528 00:28:47,440 --> 00:28:51,400 Speaker 1: can get back to other stuff. Elves. Elves make it work. Yes, 529 00:28:52,080 --> 00:28:54,840 Speaker 1: So anyway, that wraps up surround Sound. If you guys 530 00:28:54,880 --> 00:28:58,440 Speaker 1: have any comments or questions or you have suggestions for 531 00:28:58,480 --> 00:29:01,080 Speaker 1: other topics, like I that we will be doing a 532 00:29:01,120 --> 00:29:04,480 Speaker 1: movie sound and podcast in the future to kind of 533 00:29:04,720 --> 00:29:06,400 Speaker 1: be a partner with this one as well as part 534 00:29:06,400 --> 00:29:09,680 Speaker 1: of our movie making technology podcast. We'll even probably go 535 00:29:09,680 --> 00:29:11,920 Speaker 1: into more detail about the house around sound came about 536 00:29:11,960 --> 00:29:16,280 Speaker 1: in movie theaters and probably talk about Fantasia specifically. Um 537 00:29:16,320 --> 00:29:20,400 Speaker 1: so keep an ear out for that, huh, And did 538 00:29:20,400 --> 00:29:22,000 Speaker 1: you have something else said? No, I was gonna say 539 00:29:22,000 --> 00:29:24,440 Speaker 1: we probably, I would imagine get into a little bit 540 00:29:24,480 --> 00:29:29,080 Speaker 1: more about Delby and DTS and all that stuff into yeah, yeah, 541 00:29:29,120 --> 00:29:32,320 Speaker 1: because that's really applies a lot more right. It all 542 00:29:32,400 --> 00:29:35,440 Speaker 1: started in the movies and then migrated to home theater. 543 00:29:35,560 --> 00:29:37,480 Speaker 1: So if you guys are disappointed that we didn't go 544 00:29:37,520 --> 00:29:40,480 Speaker 1: into more detail about Delbi or DTS, we're really looking 545 00:29:40,480 --> 00:29:42,560 Speaker 1: at doing that for the movie sound. Actually, the movie 546 00:29:42,560 --> 00:29:45,880 Speaker 1: Sound may end up being two podcasts just because we'd 547 00:29:45,920 --> 00:29:47,960 Speaker 1: have to talk about how they get the sound to 548 00:29:48,080 --> 00:29:50,560 Speaker 1: match up with the movie, as well as the various 549 00:29:50,560 --> 00:29:54,200 Speaker 1: surround sound methods. But that's good. It just means that 550 00:29:54,240 --> 00:29:57,480 Speaker 1: we have fewer topics that we have to brainstorm. Yes, 551 00:29:58,200 --> 00:30:00,160 Speaker 1: just did we end up to saying which one when 552 00:30:00,200 --> 00:30:03,160 Speaker 1: we're going to get around to them? By the way, 553 00:30:03,200 --> 00:30:06,719 Speaker 1: the way we do that is through growing darts? Probably guessed, 554 00:30:06,840 --> 00:30:10,840 Speaker 1: but it's true. And we will talk to you again 555 00:30:11,640 --> 00:30:17,600 Speaker 1: really soon. If you're a tech stuff and be sure 556 00:30:17,640 --> 00:30:21,720 Speaker 1: to check us out on Twitter tech Stuff hs wsr handle, 557 00:30:21,760 --> 00:30:24,280 Speaker 1: and you can also find us on Facebook at Facebook 558 00:30:24,280 --> 00:30:28,680 Speaker 1: dot com slash tech Stuff h s W. For more 559 00:30:28,720 --> 00:30:31,360 Speaker 1: on this and thousands of other topics, visit how stuff 560 00:30:31,360 --> 00:30:33,560 Speaker 1: Works dot com and be sure to check out the 561 00:30:33,560 --> 00:30:37,720 Speaker 1: new tech stuff blog now on the House Stuff Works homepage, 562 00:30:41,360 --> 00:30:43,920 Speaker 1: brought to you by the reinvented two thousand twelve camera. 563 00:30:44,240 --> 00:30:45,480 Speaker 1: It's ready, are you