WEBVTT - Jonathan's E3 2017 Adventure

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<v Speaker 1>Get in text with technology with tech Stuff from half

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm a senior writer with

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<v Speaker 1>how stuff works dot com and today I'm flying by

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<v Speaker 1>the seat of my pants, which is, you know, not

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<v Speaker 1>nearly as efficient as flying on a seven fifty seven,

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<v Speaker 1>which I did recently, as I have returned from Los Angeles,

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<v Speaker 1>the city of Angels where I attended the two thousand

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<v Speaker 1>seventeen E three conference formerly known as the Electronic Entertainment Expo,

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<v Speaker 1>and E three, for those who do not know, is

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<v Speaker 1>all about video games and computer games in all their forms,

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<v Speaker 1>whether they are console, PC based, handheld VR. All shapes

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<v Speaker 1>and sizes of games are represented there and typically A

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<v Speaker 1>three as a place where various game studios will get

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<v Speaker 1>together and show off games that are in development. Typically

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<v Speaker 1>they tend to be pretty close to going live, going

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<v Speaker 1>gold as they say, and giving industry industry folks and

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<v Speaker 1>and media people a quick early look so that they

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<v Speaker 1>can get an appreciation for it and then hype up

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<v Speaker 1>the games. It becomes a big marketing push for these companies.

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<v Speaker 1>UH this year was a little different, had a bit

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<v Speaker 1>of a change and that the organization that throws E

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<v Speaker 1>three decided that for the first time in many years,

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<v Speaker 1>it would open up the conference to the general public.

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<v Speaker 1>Now you had to purchase a ticket to go, but

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<v Speaker 1>for the first time in ages, the general public was

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<v Speaker 1>allowed to buy tickets to attend E three, and obviously

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<v Speaker 1>a lot of people were very eager to do because

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<v Speaker 1>it meant getting that head start on everybody else on

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<v Speaker 1>the coolest games and gear that we're right around the corner.

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<v Speaker 1>As a result, E three was crazy busy, y'all. I mean,

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<v Speaker 1>they had sixty eight thousand, four hundred attendees. So let

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<v Speaker 1>me describe what a typical E three is like, and

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<v Speaker 1>then try to describe what E three is like. A

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<v Speaker 1>typical E three is crazy, busy, super crowded, partly because

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<v Speaker 1>I think some of the people who are attending there

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<v Speaker 1>as industry attendees. Our industry attendees only if you stretch

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<v Speaker 1>your imagination pretty far, like their job descriptions and their

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<v Speaker 1>job there were duties and responsibilities may only tangentially be

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<v Speaker 1>related to video games and computer games. So as one

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<v Speaker 1>from the media who is there to try and cover

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<v Speaker 1>the event, it was always challenging because you had a

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<v Speaker 1>lot of people in a limited amount of space. It

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<v Speaker 1>takes place at the Los Angeles Convention Center, which is

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<v Speaker 1>a quite large building, but still a limited space, and

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<v Speaker 1>you would have to wait, even as media for a

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<v Speaker 1>while to get one on one time with various game titles,

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<v Speaker 1>new pieces of equipment. If you wanted to talk to

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<v Speaker 1>a developer or someone in marketing, it might take a

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<v Speaker 1>little while because they're just a lot of people there.

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<v Speaker 1>Opening it up to the public meant that there were

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<v Speaker 1>even more people this year. And I don't want you

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<v Speaker 1>to think that this is just Jonathan complaining that there

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<v Speaker 1>were a bunch of commoners all around me as I

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<v Speaker 1>regally stride through the Los Angeles Convention Center. I don't

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<v Speaker 1>mean to say that at all. They had paid for

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<v Speaker 1>that privilege and they had every right to be there.

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<v Speaker 1>It did make my job more challenging, but at the

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<v Speaker 1>same time, I was glad that so many people got

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<v Speaker 1>to experience something that excited them and brought them happiness.

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<v Speaker 1>People who are very avid gamers got that chance to

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<v Speaker 1>do something that we in the media can do fairly frequently,

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<v Speaker 1>and to me, that is a valuable experience. So I

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<v Speaker 1>don't want to take anything away from it, I think

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<v Speaker 1>that they had every right to be there based upon

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<v Speaker 1>the rules. I don't know if the rules were necessarily

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<v Speaker 1>the most intelligent thing to do. If you it depends

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<v Speaker 1>on what the goal is for your conference. If the

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<v Speaker 1>goal is to allow these various outlets, these various media

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<v Speaker 1>outlets access to video game studios, it makes it more difficult.

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<v Speaker 1>But if your goal is to drum up excitement in

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<v Speaker 1>general for video games, it definitely did that. So while

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<v Speaker 1>there were negative aspects in the sense that it was

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<v Speaker 1>harder to get access to the people thing and games

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<v Speaker 1>that I wanted to uh, on the flip side, people

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<v Speaker 1>are having a good time, so I can't really complain

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<v Speaker 1>too much. Also, there was way more programming at this

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<v Speaker 1>year's E three than you typically would see. Normally, when

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<v Speaker 1>you go to the E three conference, you have press

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<v Speaker 1>events that precede the show floor being open. That's when

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<v Speaker 1>big companies like e A, Bethesda, Microsoft, Sony, Ubi Soft, Nintendo,

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<v Speaker 1>they'll hold these enormous events to announce gear and video

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<v Speaker 1>games and various news items to the press. Following those

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<v Speaker 1>press days, you then have the exhibit floor open, and

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<v Speaker 1>that's where you get to have the hands on time

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<v Speaker 1>with the various demos that are available, and not every

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<v Speaker 1>game has a demo available. Sometimes all you get to

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<v Speaker 1>see is a cinematic that gives you an idea of

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<v Speaker 1>what the game is about and what it's game play

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<v Speaker 1>might be like, but in many cases there are demos

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<v Speaker 1>available for you to try out. Uh this year they

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<v Speaker 1>also had the E three Colosseum, where there was ongoing

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<v Speaker 1>panel discussions about game development, the rise of VR, how

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<v Speaker 1>augmented reality is poised to make a big impact on

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<v Speaker 1>the gaming world, where four K resolution is becoming a

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<v Speaker 1>bigger deal. So it's a lot more information going on

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<v Speaker 1>around the conference than you would typically see. On top

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<v Speaker 1>of that, you had a lot of media outlets that

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<v Speaker 1>had a consistent presence on the show floor itself. Game Spot,

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<v Speaker 1>for example, had their own stage, I g N had

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<v Speaker 1>their own stage. YouTube had a stage, and they were

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<v Speaker 1>presenting content pretty much throughout the entire conference, with specific

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<v Speaker 1>interviews and hands on time with lots of different titles,

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<v Speaker 1>so there was no shortage of information and for the

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<v Speaker 1>larger outlets, it probably wasn't that much more difficult than

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<v Speaker 1>a normal E three, except if you had to go

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<v Speaker 1>do a tour of a specific booth. You then had

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<v Speaker 1>to try and move through these masses of people that

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<v Speaker 1>UH didn't move particularly quickly and were challenging to get around. UH.

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<v Speaker 1>If you were the lucky type of person who was

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<v Speaker 1>at a stage and people came to you, life was awesome. I, however,

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<v Speaker 1>was on my own. I didn't have a crew with me,

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<v Speaker 1>so I was just one little person walking around big

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<v Speaker 1>rooms filled with lots of other people, both little and

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<v Speaker 1>much bigger than I am. And UH, it was impressive.

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<v Speaker 1>It's always an impressive experience. There are a lot of

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<v Speaker 1>studios that end up making very elaborate booths to draw

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<v Speaker 1>you in. UH. One of the big titles that was

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<v Speaker 1>on display was Shadow of War, which is the sequel

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<v Speaker 1>to Shadow of More Door. And I'm a huge Lord

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<v Speaker 1>of the Rings fan. I have a Lord of the

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<v Speaker 1>Rings tattoo on me for goodness sakes, and I was

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<v Speaker 1>drawn to it anyway, but I was extra drawn to

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<v Speaker 1>it when I saw they had an enormous dragon sculpture

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<v Speaker 1>outside and they were allowing people to get on a

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<v Speaker 1>saddle and have their picture taken on the back of

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<v Speaker 1>the dragon. And while I did not stand in line

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<v Speaker 1>to play all the different demos, I did stand in

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<v Speaker 1>line to get my picture taken on a dragon. That

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<v Speaker 1>tells you where my priorities are. I'm not a proud man,

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<v Speaker 1>so I would argue I'm just a boy. But I

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<v Speaker 1>was a boy on a dragon and it was awesome.

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<v Speaker 1>So let's talk about some of the stuff that came

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<v Speaker 1>out at E three and some of the things I

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<v Speaker 1>did while I was there, the stuff I was specifically

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<v Speaker 1>checking out. One of the big stories was that Microsoft

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<v Speaker 1>announced the Xbox one X console. The one X console

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<v Speaker 1>is the most powerful console on the market, at least

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<v Speaker 1>according to Microsoft. It is uh This was the one

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<v Speaker 1>that had been codenamed Project Scorpio, and it has some

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<v Speaker 1>pretty hefty specs. It is largely designed to be a

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<v Speaker 1>four K gaming machine. Four K meaning four K resolution.

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<v Speaker 1>This is ultra high definition resolution. This is both cool

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<v Speaker 1>and somewhat perplexing. Maybe not perplexing, but problematic, and that is,

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<v Speaker 1>you cannot take advantage of four K resolution unless you

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<v Speaker 1>have a four K television set. If you have a

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<v Speaker 1>regular HD TV set ten a D resolution, you're not

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<v Speaker 1>gonna see the benefit of four K streaming because your

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<v Speaker 1>television is physically incapable of displaying an image at that resolution,

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<v Speaker 1>you would have to go out and buy a four

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<v Speaker 1>K television set, which, to p upon the brand and

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<v Speaker 1>the size, could get pretty expensive. We're talking more than

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<v Speaker 1>a thousand dollars in some cases, So there's that you

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<v Speaker 1>would have to buy that set in order for you

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<v Speaker 1>to be able to take advantage of these consoles. Right now,

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<v Speaker 1>there's not a huge amount of ultra high definition content.

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<v Speaker 1>So if you're buying a TV just for playing four

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<v Speaker 1>K games and you've got the cash to do it,

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<v Speaker 1>that's awesome. You can go out buy a four K

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<v Speaker 1>set and buy the Xbox one X. By the way,

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<v Speaker 1>the one S also does ultra high definition, it's just

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<v Speaker 1>not optimized for it the way the four X is

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<v Speaker 1>or the one X. I should say, Also, Microsoft, what's

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<v Speaker 1>with the naming convention? We have the Xbox, the Xbox

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<v Speaker 1>three sixty, the Xbox one, the Xbox one S, and

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<v Speaker 1>then the Xbox one X, which I argue looks like

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<v Speaker 1>the Xbox one ten with ten as a Roman numeral.

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<v Speaker 1>I know that you have trouble unting because Windows went

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<v Speaker 1>from Windows eight to Windows ten, but let's get a

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<v Speaker 1>handle on that, shall we. And I'm saying this is

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<v Speaker 1>an Xbox fan Anyway, the one X is really geared

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<v Speaker 1>for this four K gaming experience. If you don't have

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<v Speaker 1>the four K television, there's not a huge number of

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<v Speaker 1>compelling reasons to get the Xbox one X. And my

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<v Speaker 1>question is, doesn't make sense to go ahead and buy

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<v Speaker 1>an Xbox one X, which is going to be sold

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<v Speaker 1>for about fos starting November seven. Does it make sense

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<v Speaker 1>to buy one of those and then either buy a

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<v Speaker 1>four KSE television or wait until you're ready to replace

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<v Speaker 1>your existing TV and then buy a four K television

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<v Speaker 1>and considerate future proofing, or by the time we see

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<v Speaker 1>gamers start to have four K television sets as their default.

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<v Speaker 1>Because most of us aren't replacing our TVs that frequently,

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<v Speaker 1>it's an expensive thing to do. If you're like most

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<v Speaker 1>people and you're not replacing your TV regularly, does it

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<v Speaker 1>make more sense to just skip the Xbox one X

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<v Speaker 1>until four K TVs become the new default, just like

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<v Speaker 1>h D t V is the default. Now wait until

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<v Speaker 1>four K becomes the new default. By then it could

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<v Speaker 1>be possible that Microsoft will have another generation of console out,

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<v Speaker 1>So in other words, the one X might be a

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<v Speaker 1>stop gap and that you would buy it and it

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<v Speaker 1>would only be the newest, hottest thing for a couple

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<v Speaker 1>of years before the next true generational change and Xbox happens.

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<v Speaker 1>Or are we approaching peak console performance and therefore the

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<v Speaker 1>one X is just as good a purchase as anything

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<v Speaker 1>else because we're not likely to see an enormous leap

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<v Speaker 1>in technologgy beyond what the one X is capable of doing.

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<v Speaker 1>These are difficult questions to answer. The one X will

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<v Speaker 1>also support some VR stuff potentially in the future, so

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<v Speaker 1>that's really cool. And uh, you know, I'm not against

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<v Speaker 1>the Xbox one X, but I'm not. I'm not completely

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<v Speaker 1>sold on it being the be all, end all of gaming.

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<v Speaker 1>So Microsoft's press release where they're talking about the one X,

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<v Speaker 1>I I thought it was neat, but I don't know

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<v Speaker 1>that I'm going to jump out and just buy it immediately. Uh.

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<v Speaker 1>It does have some pretty impressive specs, not as impressive

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<v Speaker 1>as a dedicated gaming rig. If you look at the

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<v Speaker 1>Xbox one X, it's got an eight custom core micro processor.

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<v Speaker 1>It's based off the X eight six architecture that Intel creates.

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<v Speaker 1>It's clocked at two point three giga hurts. That's fast.

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<v Speaker 1>It's not as fast as what you will find in

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<v Speaker 1>premium gaming rigs. On the PC side, it's faster than

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<v Speaker 1>the PlayStation PlayStation has eight Jaguar core processor at two

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<v Speaker 1>point one giga hurts um, and it has it has

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<v Speaker 1>a a GPU that's clocked at uh one tho seventy

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<v Speaker 1>two mega hurts as opposed to nine hundred eleven mega

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<v Speaker 1>hurts on the PlayStation four Pro. It's got twelve gigabytes

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<v Speaker 1>of g d d R five RAM, again compared to

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<v Speaker 1>the PlayStation four Pro that has eight gigabytes of g

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<v Speaker 1>d d R RAM, and it's got a memory bandwidth

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<v Speaker 1>of three hundred and twenty six gigabytes per second, which

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<v Speaker 1>is pretty impressive. It's also got a one terabyte hard

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<v Speaker 1>drive and it can play four K u h D

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<v Speaker 1>Blu Ray video. So it's definitely the most powerful console

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<v Speaker 1>available right now, but that may not be a it

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<v Speaker 1>it can claim for very long. There's always going to

0:15:03.040 --> 0:15:06.480
<v Speaker 1>be other people working on the next big console. My

0:15:06.520 --> 0:15:10.200
<v Speaker 1>other question for people would be, doesn't make sense to

0:15:10.240 --> 0:15:12.800
<v Speaker 1>invest in a four K television set when there's not

0:15:12.920 --> 0:15:15.440
<v Speaker 1>much other content for four K out there. You can

0:15:15.480 --> 0:15:17.480
<v Speaker 1>get four K for Netflix. You can get some four

0:15:17.560 --> 0:15:20.600
<v Speaker 1>K YouTube content, assuming that you have a fast enough

0:15:20.640 --> 0:15:24.160
<v Speaker 1>Internet connection to pull that four K content in onto

0:15:24.160 --> 0:15:28.720
<v Speaker 1>your screen. There are only a few four K optical

0:15:28.800 --> 0:15:31.560
<v Speaker 1>discs out there, so that if you wanted to buy

0:15:32.600 --> 0:15:35.480
<v Speaker 1>physical media and watch it in four K, there are

0:15:35.520 --> 0:15:39.280
<v Speaker 1>a few examples of that, but it's not widespread at

0:15:39.280 --> 0:15:42.040
<v Speaker 1>the moment. So if there's very little content out there,

0:15:42.320 --> 0:15:45.080
<v Speaker 1>does it make sense to make that investment or would

0:15:45.080 --> 0:15:47.560
<v Speaker 1>it make more sense to just go ahead and invest

0:15:47.640 --> 0:15:51.160
<v Speaker 1>in a true gaming rig where you're building a gaming

0:15:51.240 --> 0:15:54.760
<v Speaker 1>rig from scratch which can already play at four K

0:15:54.920 --> 0:15:59.360
<v Speaker 1>resolutions depending upon the monitor, the display you have and

0:15:59.480 --> 0:16:03.280
<v Speaker 1>can bed are ready, and also they're customizable. You can

0:16:03.360 --> 0:16:07.840
<v Speaker 1>choose which options you want for your gaming rig. You

0:16:07.920 --> 0:16:10.480
<v Speaker 1>just have to make sure that you're making that you're

0:16:10.520 --> 0:16:13.320
<v Speaker 1>picking everything that's compatible with each other, because not all

0:16:13.400 --> 0:16:16.720
<v Speaker 1>processors are compatible with all motherboards, for example. But as

0:16:16.760 --> 0:16:18.920
<v Speaker 1>long as you're being careful and you're picking all the

0:16:19.000 --> 0:16:23.040
<v Speaker 1>right components, you can build a really incredible gaming rig

0:16:23.840 --> 0:16:28.840
<v Speaker 1>and potentially end up spending about the same amount of

0:16:28.840 --> 0:16:30.760
<v Speaker 1>money you would if you were buying an Xbox one

0:16:31.040 --> 0:16:34.640
<v Speaker 1>X plus a four K television set. So it just

0:16:35.040 --> 0:16:38.920
<v Speaker 1>ends up creating questions about where are your priorities as

0:16:39.000 --> 0:16:44.480
<v Speaker 1>far as UH games are concerned. That being said, I

0:16:44.520 --> 0:16:46.840
<v Speaker 1>thought that the games that were playing on the Xbox

0:16:46.880 --> 0:16:49.280
<v Speaker 1>one X looked very pretty. I didn't get a chance

0:16:49.320 --> 0:16:52.640
<v Speaker 1>to get a lot of hands on experience with them,

0:16:52.920 --> 0:16:56.120
<v Speaker 1>and I'm also wondering what some of the games are

0:16:56.120 --> 0:17:01.120
<v Speaker 1>actually about. Like there's BioWare's game Anthem was shown off

0:17:01.160 --> 0:17:03.960
<v Speaker 1>a little bit with a couple of videos, but we

0:17:04.000 --> 0:17:06.320
<v Speaker 1>didn't really get to learn very much about it. It

0:17:06.400 --> 0:17:08.199
<v Speaker 1>does look kind of neat, and it looks like you're

0:17:08.240 --> 0:17:10.840
<v Speaker 1>gonna be able to play as sort of a super

0:17:11.080 --> 0:17:14.880
<v Speaker 1>human like character wearing a power suit. The power suit

0:17:14.960 --> 0:17:19.000
<v Speaker 1>is what appears to give you extra abilities, and it

0:17:19.080 --> 0:17:21.680
<v Speaker 1>does look pretty, but I don't know much about it.

0:17:22.680 --> 0:17:27.160
<v Speaker 1>I'm excited about the Player Unknowns battleground sport that's coming

0:17:27.200 --> 0:17:31.080
<v Speaker 1>to the Xbox one X. So for those who don't

0:17:31.080 --> 0:17:34.520
<v Speaker 1>know what Player Unknowns Battlegrounds is, it's like the movie

0:17:34.800 --> 0:17:39.000
<v Speaker 1>Battle Royal or if you prefer hunger games, where as

0:17:39.040 --> 0:17:43.879
<v Speaker 1>a player, you are put into an environment with up

0:17:43.920 --> 0:17:47.199
<v Speaker 1>to an other players and your goal is to be

0:17:47.320 --> 0:17:50.600
<v Speaker 1>the last survivor out of all one hundred and you

0:17:50.680 --> 0:17:55.040
<v Speaker 1>run around looking for weapons and equipment on a map

0:17:55.200 --> 0:17:58.919
<v Speaker 1>where you get an increasingly smaller amount of area to

0:17:59.000 --> 0:18:02.160
<v Speaker 1>play in. The area gets restricted over time, and if

0:18:02.200 --> 0:18:05.800
<v Speaker 1>you don't get to the safe zone, then you start

0:18:05.840 --> 0:18:08.800
<v Speaker 1>taking damage until you die. Well, this has been out

0:18:08.960 --> 0:18:13.000
<v Speaker 1>in an early build for PCs for a while. It's

0:18:13.040 --> 0:18:16.640
<v Speaker 1>not a fully finished game yet, but it's been available

0:18:16.640 --> 0:18:18.280
<v Speaker 1>on PCs for a while. Now, it's going to be

0:18:18.320 --> 0:18:22.200
<v Speaker 1>available for the Xbox One, and um that will work

0:18:22.280 --> 0:18:24.080
<v Speaker 1>not just on the Xbox one X but the other

0:18:24.760 --> 0:18:29.880
<v Speaker 1>Xbox One consoles as well, So I'll probably try it.

0:18:30.760 --> 0:18:33.119
<v Speaker 1>I'll be one of the bullet sponges that dies like

0:18:33.640 --> 0:18:36.159
<v Speaker 1>I'm sure i'll be in the first ten percent to

0:18:36.240 --> 0:18:39.119
<v Speaker 1>die on any given day. If I don't die in

0:18:39.119 --> 0:18:42.400
<v Speaker 1>that first ten percent, it will only be because I

0:18:42.520 --> 0:18:44.840
<v Speaker 1>lucked out and landed in an area that did not

0:18:44.960 --> 0:18:47.240
<v Speaker 1>have other players in it, and I was still pretty

0:18:47.240 --> 0:18:49.679
<v Speaker 1>close to the safe zone. That's the only way I

0:18:49.680 --> 0:18:53.800
<v Speaker 1>can imagine not almost instantaneously dying in this game. However,

0:18:53.840 --> 0:18:56.280
<v Speaker 1>I'm still gonna play it. One of the stories I

0:18:56.280 --> 0:18:58.720
<v Speaker 1>thought that was hilarious was that Minecraft is getting a

0:18:58.760 --> 0:19:01.600
<v Speaker 1>four K upgrade, And if you've ever played Minecraft, you

0:19:01.640 --> 0:19:04.840
<v Speaker 1>know that it's a blocky game, and to think of

0:19:04.880 --> 0:19:08.800
<v Speaker 1>a super duper graphics pack giving four K capability so

0:19:08.840 --> 0:19:13.440
<v Speaker 1>that you get very high resolution blocky games is somewhat hilarious,

0:19:13.440 --> 0:19:16.520
<v Speaker 1>but it does mean the textures and the reflections from water,

0:19:16.880 --> 0:19:20.440
<v Speaker 1>those sort of effects are gonna be much more interesting. Uh.

0:19:20.600 --> 0:19:22.880
<v Speaker 1>There are some other cool games that were shown off

0:19:22.880 --> 0:19:26.359
<v Speaker 1>at the Microsoft conference. Crackdown three was looking good. See

0:19:26.400 --> 0:19:28.840
<v Speaker 1>if Thieves looks good, especially if you like pirates like

0:19:28.960 --> 0:19:33.359
<v Speaker 1>I do. Um, And then you know, we saw some

0:19:33.400 --> 0:19:38.560
<v Speaker 1>other stuff that's again not not exclusive to Xbox, like

0:19:39.040 --> 0:19:42.640
<v Speaker 1>Assassin's Creed Origins. I'm not a huge Assassin's Creed fan.

0:19:42.800 --> 0:19:44.840
<v Speaker 1>I think that the art is amazing. I think the

0:19:44.880 --> 0:19:49.120
<v Speaker 1>gameplay is fun, but the games are so long that

0:19:49.240 --> 0:19:52.359
<v Speaker 1>the gameplay gets really repetitive. And this is true for

0:19:52.440 --> 0:19:55.960
<v Speaker 1>every single version of Assassin's Creed. The only one I

0:19:56.080 --> 0:19:59.320
<v Speaker 1>played from start to end without taking a break was

0:19:59.400 --> 0:20:02.280
<v Speaker 1>Black Flag because it was a pirate game, and as

0:20:02.359 --> 0:20:06.680
<v Speaker 1>I've already asked made made clear I love pirates. So

0:20:07.359 --> 0:20:09.040
<v Speaker 1>Black Flag was the only one I ever played all

0:20:09.040 --> 0:20:12.159
<v Speaker 1>the way through. Origins looks pretty, but I don't I

0:20:12.200 --> 0:20:14.280
<v Speaker 1>don't think that will be one that sells me on

0:20:14.359 --> 0:20:17.679
<v Speaker 1>the Xbox one X. I don't think seeing it uh

0:20:17.720 --> 0:20:20.520
<v Speaker 1>in that that style is definitely gonna get me on

0:20:20.600 --> 0:20:24.400
<v Speaker 1>board Shadow of War, maybe because I do like the

0:20:24.440 --> 0:20:29.160
<v Speaker 1>Shadow of more door games. Sony. Meanwhile, their press conference

0:20:29.200 --> 0:20:32.760
<v Speaker 1>was a lot different from Microsoft's. Microsoft was traditional where

0:20:33.080 --> 0:20:35.879
<v Speaker 1>people come out, they talk about games, they show a clip,

0:20:36.320 --> 0:20:39.000
<v Speaker 1>maybe they show a second clip. Some other people come out,

0:20:39.400 --> 0:20:42.159
<v Speaker 1>they talk about games, so on and so forth. Throughout

0:20:42.200 --> 0:20:47.840
<v Speaker 1>the press conference. Sony's was essentially an hour long series

0:20:48.119 --> 0:20:51.840
<v Speaker 1>of trailers for different games. Uh. They did have a

0:20:51.880 --> 0:20:55.359
<v Speaker 1>couple of different surprises in there's, including the fact that

0:20:55.440 --> 0:21:01.480
<v Speaker 1>they were going to have, um a a sequel two

0:21:01.600 --> 0:21:04.400
<v Speaker 1>or not a sequel, I'm sorry, A reboot of Shadow

0:21:04.440 --> 0:21:07.880
<v Speaker 1>of the Colossus, a very popular game for the PS two.

0:21:08.200 --> 0:21:11.840
<v Speaker 1>This one's gonna be a re re remastered version of

0:21:11.880 --> 0:21:14.560
<v Speaker 1>Shadow of Colossus. So if you really like that game

0:21:14.680 --> 0:21:17.560
<v Speaker 1>on the PS two, good news. It's gonna be available

0:21:17.600 --> 0:21:22.600
<v Speaker 1>on the PSU four Pro and it's gonna looks super pretty. Um.

0:21:22.640 --> 0:21:24.480
<v Speaker 1>You know, we saw some other stuff like a God

0:21:24.480 --> 0:21:28.240
<v Speaker 1>of War game, which kind of falls in that same categories.

0:21:28.280 --> 0:21:31.080
<v Speaker 1>Assassin's Creed. In my mind, it's a game that is

0:21:31.280 --> 0:21:36.119
<v Speaker 1>fun initially but tends to get really repetitive. Um, that's

0:21:36.200 --> 0:21:38.639
<v Speaker 1>maybe that's just me. Maybe it's just that the action

0:21:38.680 --> 0:21:41.000
<v Speaker 1>games don't have enough variety in them for to keep

0:21:41.040 --> 0:21:44.240
<v Speaker 1>my attention, but they tend to be pretty linear levels

0:21:44.280 --> 0:21:49.160
<v Speaker 1>with pretty repetitive gameplay. We saw some more about PlayStation

0:21:49.240 --> 0:21:52.520
<v Speaker 1>VR games VR in general at E three was a

0:21:52.560 --> 0:21:54.840
<v Speaker 1>big big deal. There are a lot of different companies

0:21:54.880 --> 0:21:59.960
<v Speaker 1>showing off VR experiences. Bethesda, for example, showed off VR

0:22:00.119 --> 0:22:04.080
<v Speaker 1>experiences for Fallout four as well as for Doom, and

0:22:04.160 --> 0:22:06.400
<v Speaker 1>both of those looked really cool. I wish I could

0:22:06.400 --> 0:22:08.720
<v Speaker 1>have had a chance to get into the Fallout four

0:22:08.880 --> 0:22:14.080
<v Speaker 1>VR demo because I love the Fallout series and the

0:22:14.160 --> 0:22:18.080
<v Speaker 1>VR part looked pretty neat. But PlayStation's VR is probably

0:22:18.160 --> 0:22:23.240
<v Speaker 1>the the bargain entry way of getting into virtual reality.

0:22:23.600 --> 0:22:26.520
<v Speaker 1>So many people already have a PlayStation four that that

0:22:26.600 --> 0:22:30.480
<v Speaker 1>part's not terribly expensive. The uh, you know, it's still

0:22:30.520 --> 0:22:33.000
<v Speaker 1>costs quite a bit to get all the VR components,

0:22:33.040 --> 0:22:36.880
<v Speaker 1>but it's less expensive than buying a gaming rig capable

0:22:36.920 --> 0:22:40.440
<v Speaker 1>of running VR plus all the peripherals you would need,

0:22:40.520 --> 0:22:44.320
<v Speaker 1>like an HTC Vibe or an Oculus Rift. Uh. The

0:22:44.400 --> 0:22:50.040
<v Speaker 1>question is has the PSVR experience improved enough so that

0:22:50.119 --> 0:22:53.040
<v Speaker 1>it doesn't seem quite as jankie. Because out of all

0:22:53.080 --> 0:22:57.680
<v Speaker 1>the VR dedicated VR sets that I've heard about, the

0:22:57.680 --> 0:23:00.840
<v Speaker 1>most common complaint I hear about PSVR, it's just that

0:23:01.000 --> 0:23:06.720
<v Speaker 1>the actual experience of playing it can be a little rough.

0:23:07.119 --> 0:23:11.200
<v Speaker 1>The tracking is not as accurate as on other systems.

0:23:11.600 --> 0:23:14.040
<v Speaker 1>I do hear that it's more comfortable to wear than

0:23:14.080 --> 0:23:16.640
<v Speaker 1>a lot of other systems are, but that's less accurate,

0:23:16.680 --> 0:23:22.280
<v Speaker 1>and that's problematic from anything that's a virtual reality game. Uh.

0:23:22.440 --> 0:23:25.880
<v Speaker 1>We saw a PlayStation for exclusive that I actually think

0:23:26.119 --> 0:23:29.200
<v Speaker 1>is interesting enough to possibly make me buy a p

0:23:29.400 --> 0:23:32.760
<v Speaker 1>S four, which is called Detroit Become Human. This one

0:23:32.800 --> 0:23:36.639
<v Speaker 1>I like because it follows a plot that I find

0:23:36.760 --> 0:23:41.240
<v Speaker 1>very interesting, the idea of an android based revolution. Androids

0:23:41.280 --> 0:23:44.000
<v Speaker 1>that feel that they have been mistreated and they have

0:23:44.080 --> 0:23:49.600
<v Speaker 1>no representation are rebelling against their human creators. This is

0:23:49.640 --> 0:23:51.919
<v Speaker 1>a theme we see throughout science fiction. I mean, you

0:23:51.920 --> 0:23:54.520
<v Speaker 1>can watch the movie Blade Runner and you can get

0:23:54.520 --> 0:23:57.520
<v Speaker 1>a feel for this kind of thing. But it looks

0:23:57.520 --> 0:23:59.880
<v Speaker 1>really nice. I don't know how it plays, didn't get

0:23:59.920 --> 0:24:03.359
<v Speaker 1>my hands on it. And spider Man. Spider Man for

0:24:03.440 --> 0:24:06.639
<v Speaker 1>the PlayStation four looks amazing and I'm I say that

0:24:06.680 --> 0:24:11.159
<v Speaker 1>as someone who cautions people against licensed games, because often

0:24:11.720 --> 0:24:16.000
<v Speaker 1>those games tend to be not great. Like we get

0:24:16.040 --> 0:24:20.560
<v Speaker 1>some good ones. The Batman Arkham series is legitimately a

0:24:20.560 --> 0:24:23.760
<v Speaker 1>lot of fun. Most of the Lego series are legitimately

0:24:23.800 --> 0:24:26.240
<v Speaker 1>a lot of fun, at least for a while. But

0:24:26.359 --> 0:24:29.640
<v Speaker 1>for all of those, you get nine versions of Superman

0:24:29.800 --> 0:24:32.639
<v Speaker 1>sixty four, which is legitimately the least fun a person

0:24:32.680 --> 0:24:36.119
<v Speaker 1>can have while playing a console, except for maybe if

0:24:36.160 --> 0:24:39.320
<v Speaker 1>they're playing ET, which was also a licensed property and

0:24:39.520 --> 0:24:44.680
<v Speaker 1>was terrible. So that was Microsoft and Sony. I got

0:24:44.680 --> 0:24:47.320
<v Speaker 1>more to say about E three, but before I jump

0:24:47.359 --> 0:24:49.679
<v Speaker 1>into all of that, let's take a quick break to

0:24:49.760 --> 0:24:59.320
<v Speaker 1>thank our sponsor. None of that covered Microsoft and Sony.

0:24:59.400 --> 0:25:02.120
<v Speaker 1>Let's talk about some of the developers that were out

0:25:02.160 --> 0:25:04.640
<v Speaker 1>there and some of the stuff they showed off. So

0:25:05.119 --> 0:25:07.119
<v Speaker 1>one of the big ones would be UBI Soft, and

0:25:07.119 --> 0:25:08.720
<v Speaker 1>I've talked a little bit about some of the stuff

0:25:08.800 --> 0:25:11.679
<v Speaker 1>Ubi Soft showed off because they were also featured in

0:25:12.119 --> 0:25:16.119
<v Speaker 1>the other press releases. But one of the moments of

0:25:16.320 --> 0:25:19.879
<v Speaker 1>E three that I thought was really entertaining is that

0:25:20.040 --> 0:25:24.560
<v Speaker 1>E three is a place where video game producers can

0:25:24.640 --> 0:25:30.000
<v Speaker 1>become like rock stars. And one of the rock stars

0:25:30.320 --> 0:25:35.680
<v Speaker 1>that got a huge ovation was Shi Ghetto Miyamoto, who

0:25:37.119 --> 0:25:40.840
<v Speaker 1>is the guy behind Mario. I mean, Miyamoto is beloved

0:25:41.600 --> 0:25:47.240
<v Speaker 1>in gaming circles, particularly fans of Nintendo love Miyamoto, and

0:25:47.320 --> 0:25:52.000
<v Speaker 1>Miyamoto came out during Ubisoft's press event. In fact, he

0:25:52.040 --> 0:25:56.400
<v Speaker 1>was the He helped kick off the event to introduce

0:25:57.000 --> 0:26:03.000
<v Speaker 1>a game called Mario plus Rabid Kingdom Battle, which is

0:26:03.720 --> 0:26:10.520
<v Speaker 1>a mash up between the Nintendo Mario series and the

0:26:10.600 --> 0:26:14.760
<v Speaker 1>Raving Rabbits series. And Rabbits are sort of these chaotic

0:26:14.840 --> 0:26:20.200
<v Speaker 1>little critters that have this tendency to enact cartoon violence

0:26:20.240 --> 0:26:23.960
<v Speaker 1>on one another. And uh, this is going to be

0:26:24.160 --> 0:26:29.639
<v Speaker 1>a turn based strategy tactics game, so similar to something

0:26:29.680 --> 0:26:32.840
<v Speaker 1>like a Final Fantasy or a really even more similar

0:26:32.880 --> 0:26:36.840
<v Speaker 1>to something like x Com actually, but it's obviously much

0:26:36.880 --> 0:26:43.520
<v Speaker 1>more cartoonish than than that. And it looked ridiculous. Whether

0:26:43.640 --> 0:26:45.440
<v Speaker 1>or not I would ever pick it up, I don't know,

0:26:45.640 --> 0:26:48.760
<v Speaker 1>but it definitely looked like, um, a silly idea, and

0:26:48.800 --> 0:26:51.680
<v Speaker 1>I'm all four silly ideas. I'd like to see that.

0:26:52.840 --> 0:26:57.480
<v Speaker 1>We got to see a a virtual reality game called

0:26:57.520 --> 0:27:04.240
<v Speaker 1>Transference with Elijah would as part of the game, UH

0:27:04.440 --> 0:27:07.720
<v Speaker 1>promotion Elijah Wood saying that there they were trying very

0:27:07.720 --> 0:27:14.280
<v Speaker 1>hard to create a VR experience, and this was supposed

0:27:14.359 --> 0:27:17.399
<v Speaker 1>to allow, like It's the world is supposed to be

0:27:17.400 --> 0:27:22.480
<v Speaker 1>in a world where people's thoughts and experiences can be

0:27:22.560 --> 0:27:27.719
<v Speaker 1>recorded and then allow other people to experience it firsthand. Again,

0:27:27.840 --> 0:27:30.640
<v Speaker 1>this is an idea and science fiction that we've seen

0:27:30.720 --> 0:27:35.040
<v Speaker 1>quite a few times. Uh, there's some movies that essentially

0:27:36.080 --> 0:27:38.520
<v Speaker 1>follow this line of logic where you can replace someone

0:27:38.560 --> 0:27:41.600
<v Speaker 1>else's memory and experience it firsthand. In fact, you could

0:27:41.680 --> 0:27:46.320
<v Speaker 1>argue that the Assassin's Creed series is ultimately a variation

0:27:46.440 --> 0:27:50.200
<v Speaker 1>on this theme. But that's about all we know about Transference,

0:27:50.560 --> 0:27:52.640
<v Speaker 1>apart from the fact that it's supposed to come out

0:27:52.720 --> 0:27:56.480
<v Speaker 1>in the Spring of and it's supposed to be available

0:27:56.520 --> 0:28:02.320
<v Speaker 1>for all the major VR platforms. We also saw a

0:28:02.560 --> 0:28:07.119
<v Speaker 1>showing of Skull and Bones, one of the games about

0:28:07.119 --> 0:28:11.720
<v Speaker 1>pirates that I'm very excited about. Skull and Bones is

0:28:11.920 --> 0:28:16.960
<v Speaker 1>based off of the Assassin's Creed Black Flag ship combat,

0:28:17.359 --> 0:28:19.800
<v Speaker 1>so in some ways it looks like it's a little

0:28:19.840 --> 0:28:24.560
<v Speaker 1>limited because it's based off of leading crews of pirates

0:28:24.600 --> 0:28:30.120
<v Speaker 1>on a ship against other ships. So really you control

0:28:30.320 --> 0:28:33.320
<v Speaker 1>a ship you are able to you know, fire upon

0:28:33.520 --> 0:28:35.840
<v Speaker 1>enemies that kind of thing. But as far as I

0:28:35.880 --> 0:28:38.680
<v Speaker 1>can tell, that's the extent of the game. Like it's

0:28:38.760 --> 0:28:43.040
<v Speaker 1>it's tactics and arcade based. It doesn't have any other elements,

0:28:43.080 --> 0:28:45.400
<v Speaker 1>like as far as I can tell, you can't board

0:28:45.560 --> 0:28:49.160
<v Speaker 1>another ship and have sword fighting in it, for example,

0:28:49.520 --> 0:28:53.360
<v Speaker 1>at least not the stuff I saw. But it did

0:28:53.400 --> 0:28:55.680
<v Speaker 1>look kind of neat um. It looks like I'll have

0:28:55.720 --> 0:28:59.280
<v Speaker 1>a competitive element where you can have leader boards about

0:28:59.360 --> 0:29:01.400
<v Speaker 1>who are the Gray as Pirates on the Seven Seas,

0:29:01.440 --> 0:29:03.760
<v Speaker 1>and I'm sure that will become a very competitive space.

0:29:04.560 --> 0:29:08.520
<v Speaker 1>But that one also caught my attention, and one that

0:29:08.560 --> 0:29:12.440
<v Speaker 1>I forgot to mention. Another game that uh, I think

0:29:12.480 --> 0:29:17.360
<v Speaker 1>looks really dark and compelling is Far Cry five. The

0:29:17.440 --> 0:29:22.400
<v Speaker 1>Far Cry series tends to be very excessive and over

0:29:22.440 --> 0:29:25.760
<v Speaker 1>the top, but this most recent one is going to

0:29:25.800 --> 0:29:31.760
<v Speaker 1>be set in a rural part of Montana, and apparently

0:29:32.000 --> 0:29:36.600
<v Speaker 1>the enemies you go up against are a militant group

0:29:36.680 --> 0:29:42.000
<v Speaker 1>of separatists who have their own essential arsenal and are

0:29:42.000 --> 0:29:44.880
<v Speaker 1>in control of this area of Montana. And there are

0:29:44.920 --> 0:29:49.400
<v Speaker 1>several people who do not like that. They can't they're

0:29:49.400 --> 0:29:54.480
<v Speaker 1>they're essentially being repressed, and your job is to resist

0:29:54.680 --> 0:29:59.280
<v Speaker 1>against this group. It looks pretty dark, and I'm very

0:29:59.280 --> 0:30:06.040
<v Speaker 1>curious to hear how reviews portray it, because playing a

0:30:06.080 --> 0:30:09.720
<v Speaker 1>game that dark and politically charged, I think it has

0:30:09.800 --> 0:30:14.760
<v Speaker 1>some potential hurdles to overcome. That being said, the Far

0:30:14.800 --> 0:30:19.320
<v Speaker 1>Grave games are pretty well designed. I enjoyed them. I

0:30:19.400 --> 0:30:22.680
<v Speaker 1>like big sandbox games. Um it would be soft surprised

0:30:22.680 --> 0:30:26.760
<v Speaker 1>everybody with a sequel to a game that originally came

0:30:26.800 --> 0:30:29.880
<v Speaker 1>out in two thousand three, so it was a long

0:30:29.920 --> 0:30:33.360
<v Speaker 1>time coming to get a sequel fourteen years the original

0:30:33.440 --> 0:30:35.880
<v Speaker 1>game being Beyond Good and Evil. So now we have

0:30:35.960 --> 0:30:38.440
<v Speaker 1>Beyond Good and Evil too, And we saw a little

0:30:38.840 --> 0:30:44.440
<v Speaker 1>c g I trailer of this, and it is almost

0:30:44.440 --> 0:30:47.320
<v Speaker 1>impossible for me to explain what Beyond Good and Evil

0:30:47.400 --> 0:30:50.160
<v Speaker 1>is all about. So I recommend if you have not

0:30:50.360 --> 0:30:53.600
<v Speaker 1>seen the trailer to go check it out. See if

0:30:53.600 --> 0:30:56.920
<v Speaker 1>you can track down the trailer to be Beyond Good

0:30:56.960 --> 0:30:58.800
<v Speaker 1>and Evil too, so that you can get a bit

0:30:58.840 --> 0:31:01.920
<v Speaker 1>of a feel for what that was all about. Bethesda

0:31:01.960 --> 0:31:06.600
<v Speaker 1>would be another big name that was there. Bethesda, of course,

0:31:06.720 --> 0:31:09.360
<v Speaker 1>is the game company that is behind stuff like the

0:31:09.400 --> 0:31:13.720
<v Speaker 1>Elder Scrolls series, the Fallout series, both of which are

0:31:14.920 --> 0:31:19.120
<v Speaker 1>uh my favorites. I love both the Elder Scrolls and

0:31:19.160 --> 0:31:21.280
<v Speaker 1>the Fallout series. They're some of my favorite games of

0:31:21.280 --> 0:31:25.400
<v Speaker 1>all time. The we did not see a new Fallout game,

0:31:25.440 --> 0:31:27.680
<v Speaker 1>nor did we really see a new Elder Scrolls game.

0:31:27.720 --> 0:31:32.800
<v Speaker 1>They are bringing uh the Skyrim chapter of Elder Scrolls

0:31:32.840 --> 0:31:36.600
<v Speaker 1>to the Nintendo Switch, which I normally wouldn't even comment

0:31:36.680 --> 0:31:39.520
<v Speaker 1>on except for the fact that it does have within

0:31:39.600 --> 0:31:42.040
<v Speaker 1>the game the ability for you to find an outfit

0:31:42.160 --> 0:31:46.560
<v Speaker 1>that is essentially Link from the Legend of Zelda series.

0:31:48.400 --> 0:31:50.240
<v Speaker 1>It's not quite enough to convince me to go out

0:31:50.280 --> 0:31:52.560
<v Speaker 1>and buy a Nintendo Switch just so I could play

0:31:52.560 --> 0:31:56.360
<v Speaker 1>Skyrim for like the fourth time and dress up as Link,

0:31:56.440 --> 0:32:01.280
<v Speaker 1>but it's darn close. They also showed off a uh uh,

0:32:01.320 --> 0:32:04.760
<v Speaker 1>like I said, the Fallout four Virtual Reality Experience, which

0:32:04.840 --> 0:32:07.400
<v Speaker 1>looks amazing. I would love to play a Skyrim version

0:32:07.440 --> 0:32:11.480
<v Speaker 1>of of VR, but I guess I'll have to wait

0:32:11.480 --> 0:32:15.880
<v Speaker 1>for that. We saw Wolfenstein Too. That was one of

0:32:15.880 --> 0:32:19.360
<v Speaker 1>the most popular games on the show floor. The line

0:32:19.440 --> 0:32:23.840
<v Speaker 1>for Wolfenstein Too was more than three hours long. While

0:32:23.880 --> 0:32:26.040
<v Speaker 1>I was walking around, I did not get in line

0:32:26.080 --> 0:32:27.960
<v Speaker 1>for it. I had to do a lot of other things,

0:32:28.560 --> 0:32:31.960
<v Speaker 1>but I got to see it, uh, and I hope

0:32:32.000 --> 0:32:33.640
<v Speaker 1>that all the people who were in line had a

0:32:33.720 --> 0:32:36.480
<v Speaker 1>chance at playing it, because that's a long time to

0:32:36.520 --> 0:32:42.560
<v Speaker 1>wait for anything. They also announced that the area of

0:32:45.560 --> 0:32:49.720
<v Speaker 1>their their Elder Scrolls universe, marrow Wind, would be coming

0:32:49.720 --> 0:32:53.480
<v Speaker 1>to Elder Scrolls Online, and they showed off an expansion

0:32:53.560 --> 0:32:58.400
<v Speaker 1>that allows multiplayer combat where it's team based and it

0:32:58.400 --> 0:33:00.800
<v Speaker 1>would be teams of four, so you could have three

0:33:00.880 --> 0:33:04.800
<v Speaker 1>teams of four, four versus four versus four playing in

0:33:05.520 --> 0:33:11.160
<v Speaker 1>object oriented game types on the Elder Scrolls platform. And

0:33:11.200 --> 0:33:13.040
<v Speaker 1>so I got to try it, and that was one

0:33:13.080 --> 0:33:15.920
<v Speaker 1>of the few games I had a hand held experience with,

0:33:16.000 --> 0:33:18.480
<v Speaker 1>like I actually got to sit down and play hands

0:33:18.520 --> 0:33:21.560
<v Speaker 1>on experience, I should say, uh. And it was fun,

0:33:22.120 --> 0:33:24.920
<v Speaker 1>mostly because my team won because it was captured the

0:33:24.920 --> 0:33:28.400
<v Speaker 1>flag and the other teams all thought of it as deathmatch,

0:33:28.520 --> 0:33:30.000
<v Speaker 1>so they just ran to the middle of the map

0:33:30.000 --> 0:33:32.680
<v Speaker 1>and started shooting everybody whereas I ran around the edge

0:33:32.680 --> 0:33:34.640
<v Speaker 1>of the map, picked up flags and brought them back

0:33:34.640 --> 0:33:36.960
<v Speaker 1>to my base. So it turns out that I am

0:33:37.440 --> 0:33:41.720
<v Speaker 1>elite Elder Scrolls Online player as long as no one

0:33:41.800 --> 0:33:44.600
<v Speaker 1>is paying attention to what the actual objective is of

0:33:44.640 --> 0:33:49.280
<v Speaker 1>the game. Once they pay attention to the objective. I

0:33:49.320 --> 0:33:52.680
<v Speaker 1>am no longer a contender, but for a brief while

0:33:53.480 --> 0:33:59.600
<v Speaker 1>I was on top and it was glorious. Another company

0:33:59.640 --> 0:34:02.760
<v Speaker 1>that had big event, in fact they had the earliest

0:34:02.800 --> 0:34:05.520
<v Speaker 1>one was e A, where we got to see stuff

0:34:05.560 --> 0:34:09.919
<v Speaker 1>like battle Grounds one DLC, which would put you in

0:34:10.239 --> 0:34:15.120
<v Speaker 1>the Russian theater for battlegrounds, and that's kind of neat

0:34:15.920 --> 0:34:18.759
<v Speaker 1>new maps and new weapons for battlegrounds if you are

0:34:18.800 --> 0:34:23.600
<v Speaker 1>into that massive multiplayer competitive approach. Uh. They showed off

0:34:23.760 --> 0:34:26.759
<v Speaker 1>some sporting titles, which is par for the course for

0:34:26.800 --> 0:34:29.520
<v Speaker 1>e A, and I used part for the course correctly. There.

0:34:30.040 --> 0:34:34.160
<v Speaker 1>It's a sporting term, y'all. Including a story mode for Madden.

0:34:34.280 --> 0:34:37.759
<v Speaker 1>So if you were just always wanted to pick up

0:34:37.800 --> 0:34:39.759
<v Speaker 1>a copy of Madden but you felt like there wasn't

0:34:39.760 --> 0:34:43.560
<v Speaker 1>a strong enough single player campaign, I guess that's the

0:34:43.640 --> 0:34:47.560
<v Speaker 1>solution for you. Uh. It's not really my thing, so

0:34:47.560 --> 0:34:51.320
<v Speaker 1>I guess I shouldn't get too snarky. They also showed

0:34:51.320 --> 0:34:54.320
<v Speaker 1>off Anthem. They showed off the fact that you'll be

0:34:54.360 --> 0:34:58.160
<v Speaker 1>able to play as characters from all three of the

0:34:58.200 --> 0:35:02.239
<v Speaker 1>trilogies of Star Wars in Battle Front to the first

0:35:02.239 --> 0:35:05.560
<v Speaker 1>battle Front focused on the original trilogy episodes four through

0:35:05.600 --> 0:35:09.359
<v Speaker 1>six for those keeping count, but the Battlefront two game

0:35:09.440 --> 0:35:14.040
<v Speaker 1>will allow you to play as units and characters from

0:35:14.080 --> 0:35:16.120
<v Speaker 1>all three of the series. So if you were just

0:35:16.280 --> 0:35:21.120
<v Speaker 1>dying to control a battle droid for the prequels, first

0:35:21.120 --> 0:35:23.880
<v Speaker 1>of all, I don't even know you anymore, But second

0:35:23.880 --> 0:35:25.680
<v Speaker 1>of all, you'll be able to do it in Battlegrounds

0:35:25.680 --> 0:35:28.880
<v Speaker 1>two or battle Front two, I should say, not Battlegrounds.

0:35:29.080 --> 0:35:30.960
<v Speaker 1>That's the other thing about these games, y'all is that

0:35:31.040 --> 0:35:35.319
<v Speaker 1>the names started getting real confusing, especially if you are

0:35:35.440 --> 0:35:38.719
<v Speaker 1>sleep deprived and on East Coast time but trying to

0:35:38.800 --> 0:35:42.920
<v Speaker 1>deal with West coast schedules. I found that to be

0:35:43.040 --> 0:35:49.880
<v Speaker 1>rather challenging. Uh So those were like the big press events.

0:35:49.960 --> 0:35:54.000
<v Speaker 1>Nintendo had a pre recorded event that was not officially

0:35:54.080 --> 0:35:57.520
<v Speaker 1>part of the three. They've they've kind of pulled away

0:35:57.560 --> 0:36:00.040
<v Speaker 1>from E three for the last couple of years, but

0:36:00.080 --> 0:36:02.600
<v Speaker 1>they did announce some stuff like Rocket League is coming

0:36:02.600 --> 0:36:05.879
<v Speaker 1>to Switch. Rocket League is a fun car game where

0:36:05.880 --> 0:36:10.440
<v Speaker 1>you're essentially playing soccer but with the rocket cars. Uh.

0:36:10.640 --> 0:36:13.160
<v Speaker 1>It's gonna come to the Nintendo Switch and it's going

0:36:13.200 --> 0:36:16.879
<v Speaker 1>to be a cross platform game. Just like Minecraft. These

0:36:16.920 --> 0:36:20.280
<v Speaker 1>are cross platform games that will allow people on different

0:36:20.280 --> 0:36:24.000
<v Speaker 1>platforms to play with each other. So if You're on

0:36:24.000 --> 0:36:26.879
<v Speaker 1>a Nintendo Switch and I'm on my Xbox, we can

0:36:26.920 --> 0:36:29.839
<v Speaker 1>each play Rocket League against each other even though we're

0:36:29.880 --> 0:36:33.960
<v Speaker 1>using different platforms. Same thing with Minecraft. The only group

0:36:34.000 --> 0:36:37.080
<v Speaker 1>to stay out of this is Sony. Sony did not

0:36:37.360 --> 0:36:42.440
<v Speaker 1>agree to do cross platform gaming, and there the reason

0:36:42.560 --> 0:36:45.840
<v Speaker 1>that they gave was that they didn't want to subject

0:36:45.840 --> 0:36:52.120
<v Speaker 1>their players to harmful gaming experiences, essentially saying that the

0:36:52.200 --> 0:36:55.359
<v Speaker 1>people playing Minecraft are young and they didn't want them

0:36:55.400 --> 0:36:57.319
<v Speaker 1>running into all the ne'er do wells who are on

0:36:57.480 --> 0:37:02.840
<v Speaker 1>Xbox Live. But if Nintendo is cool with it, and

0:37:02.920 --> 0:37:07.160
<v Speaker 1>Nintendo is super protective of their users, I am very

0:37:07.239 --> 0:37:11.480
<v Speaker 1>curious if that's actually PlayStation's strategy or if it is

0:37:11.520 --> 0:37:15.319
<v Speaker 1>as I suspect a different reason for not getting into

0:37:15.320 --> 0:37:18.480
<v Speaker 1>cross platform, which would be Sony wants to lock people

0:37:18.680 --> 0:37:21.640
<v Speaker 1>into their platform and their experiences because one of the

0:37:21.640 --> 0:37:24.840
<v Speaker 1>most valuable tools you have selling any sort of console

0:37:25.640 --> 0:37:28.680
<v Speaker 1>is what do your friends have. If all of your

0:37:28.680 --> 0:37:31.920
<v Speaker 1>friends have the PS four, then you're more likely to

0:37:31.960 --> 0:37:34.680
<v Speaker 1>buy a PS four because you want to be able

0:37:34.719 --> 0:37:38.000
<v Speaker 1>to play with your friends. So that's what you need.

0:37:38.360 --> 0:37:41.919
<v Speaker 1>If everything's cross platform, you could buy whatever console you want,

0:37:42.239 --> 0:37:43.920
<v Speaker 1>and if you don't want a PS four, you could

0:37:43.920 --> 0:37:46.440
<v Speaker 1>go out and get an Xbox One or a Nintendo

0:37:46.520 --> 0:37:50.120
<v Speaker 1>Switch or a PC and you can still play because

0:37:50.320 --> 0:37:53.680
<v Speaker 1>the games you're playing across platform. Sony not playing ball

0:37:53.760 --> 0:37:55.719
<v Speaker 1>with that tells me that maybe they want to try

0:37:55.719 --> 0:38:00.080
<v Speaker 1>and hold onto exclusivity and keep their ecosystem closed so

0:38:00.160 --> 0:38:03.960
<v Speaker 1>that they can maintain a market advantage that way. That

0:38:04.040 --> 0:38:07.480
<v Speaker 1>only works for so long, because eventually gamers will say,

0:38:07.520 --> 0:38:08.839
<v Speaker 1>I want to be able to play with my friends

0:38:08.880 --> 0:38:12.000
<v Speaker 1>no matter what they're on, and there's a chance that

0:38:12.160 --> 0:38:15.799
<v Speaker 1>Sony could lose uh some market share because of that.

0:38:16.760 --> 0:38:18.480
<v Speaker 1>One way to combat that is to come out with

0:38:18.560 --> 0:38:21.399
<v Speaker 1>really good exclusive games, and Sony is really good at that.

0:38:21.719 --> 0:38:25.040
<v Speaker 1>A lot of the exclusive titles for PlayStation are very

0:38:25.040 --> 0:38:28.239
<v Speaker 1>compelling games that you cannot get anywhere else. I mean,

0:38:28.280 --> 0:38:32.400
<v Speaker 1>that's what exclusive means, and that helps Sony maintain its

0:38:32.440 --> 0:38:35.239
<v Speaker 1>position in the market, even if these other decisions are

0:38:35.320 --> 0:38:40.520
<v Speaker 1>more questionable. Getting back to Nintendo, they announced some more

0:38:41.080 --> 0:38:44.319
<v Speaker 1>of the titles you would expect, stuff like Kirby and

0:38:44.440 --> 0:38:49.319
<v Speaker 1>Pokemon and Metroid and a Yoshi game. Uh. So a

0:38:49.320 --> 0:38:53.919
<v Speaker 1>lot of stuff that you would you would totally anticipate

0:38:53.960 --> 0:38:57.239
<v Speaker 1>from Nintendo, including some stuff that I didn't necessarily anticipate,

0:38:57.400 --> 0:39:01.560
<v Speaker 1>like downloadable content packs for Legend of Zelda Breath of

0:39:01.600 --> 0:39:06.279
<v Speaker 1>the Wild. Uh. I'm not familiar with Nintendo releasing that

0:39:06.320 --> 0:39:10.680
<v Speaker 1>many DLC packs. That's something I I'm used to for computers,

0:39:10.760 --> 0:39:14.080
<v Speaker 1>for Xbox and for Sony, So to see Nintendo get

0:39:14.120 --> 0:39:16.560
<v Speaker 1>into this game is interesting. I don't know how long

0:39:16.600 --> 0:39:19.240
<v Speaker 1>they've been doing that. Um, I have not been keeping

0:39:19.239 --> 0:39:21.840
<v Speaker 1>track of them as much as I should have. But

0:39:22.840 --> 0:39:26.560
<v Speaker 1>these DLC content packs are going to be part of

0:39:26.560 --> 0:39:30.080
<v Speaker 1>the nineteen dollars and nine nine cent Expansion Pass, so

0:39:30.239 --> 0:39:34.440
<v Speaker 1>you get the Master Trials on June and the Champions

0:39:34.520 --> 0:39:37.920
<v Speaker 1>Ballad uh and then that will be Champions Ballot will

0:39:37.960 --> 0:39:43.640
<v Speaker 1>be sometime around the holiday season. And they showed some ambo's,

0:39:44.040 --> 0:39:47.120
<v Speaker 1>so if you're someone who collects ambos, you can totally

0:39:47.120 --> 0:39:50.799
<v Speaker 1>get your amibos. I'm not an Amibo person. I don't

0:39:50.880 --> 0:39:52.319
<v Speaker 1>I don't have a lot. I don't have an active

0:39:52.400 --> 0:39:55.400
<v Speaker 1>Nintendo system right now. The last one I had was

0:39:55.480 --> 0:39:59.279
<v Speaker 1>the original WE and I haven't had it hooked up

0:39:59.280 --> 0:40:03.319
<v Speaker 1>to my television for a very long time. So it

0:40:03.400 --> 0:40:07.319
<v Speaker 1>was an interesting, uh presentation, but it didn't have a

0:40:07.360 --> 0:40:14.480
<v Speaker 1>whole lot of applicability to me. Now I've got more

0:40:14.520 --> 0:40:17.960
<v Speaker 1>to say about my specific experiences at E three, but

0:40:18.040 --> 0:40:20.760
<v Speaker 1>before I jump into that, let's take another quick break

0:40:21.239 --> 0:40:30.239
<v Speaker 1>to thank our sponsor. Alright, So, like I said, I

0:40:30.280 --> 0:40:31.839
<v Speaker 1>didn't really get a chance to get a lot of

0:40:31.840 --> 0:40:34.920
<v Speaker 1>hands on time with the various video games while I

0:40:34.960 --> 0:40:36.600
<v Speaker 1>was there. So what did I do? I mean, I

0:40:36.640 --> 0:40:39.719
<v Speaker 1>was out there for several days, right, I focused a

0:40:39.760 --> 0:40:43.040
<v Speaker 1>lot on hardware. So one of the things I wanted

0:40:43.080 --> 0:40:46.120
<v Speaker 1>to do was meet up with people to potentially talk

0:40:46.200 --> 0:40:50.480
<v Speaker 1>about developments in hardware and maybe even line up some

0:40:51.239 --> 0:40:53.920
<v Speaker 1>chances for future episodes of tech Stuff where we'd have

0:40:53.960 --> 0:40:56.680
<v Speaker 1>a deeper dive on things. One of the first companies

0:40:56.760 --> 0:40:59.840
<v Speaker 1>I went to was alien Ware, which is a division

0:40:59.880 --> 0:41:03.239
<v Speaker 1>of Dell Computers that was acquired by Dell UH more

0:41:03.239 --> 0:41:06.640
<v Speaker 1>than a decade ago, and last year alien Ware celebrated

0:41:06.640 --> 0:41:10.920
<v Speaker 1>its twentieth anniversary. The company has been around, obviously for

0:41:10.960 --> 0:41:14.520
<v Speaker 1>twenty years, building gaming rigs for people that have a

0:41:14.600 --> 0:41:20.879
<v Speaker 1>certain aesthetic, and that aesthetic is flashy and showy, and

0:41:21.000 --> 0:41:25.640
<v Speaker 1>they also have some pretty beefy gaming rigs. Arguably, you

0:41:25.680 --> 0:41:29.480
<v Speaker 1>could build a machine just as capable or faster than

0:41:29.520 --> 0:41:32.399
<v Speaker 1>an alien Ware machine, but you're not going to get

0:41:32.400 --> 0:41:35.000
<v Speaker 1>that same aesthetic, and you're not you know, you're gonna

0:41:35.000 --> 0:41:36.719
<v Speaker 1>have to do a lot of that work yourself. So

0:41:37.400 --> 0:41:40.200
<v Speaker 1>if you have the money and the desire and you

0:41:40.239 --> 0:41:44.240
<v Speaker 1>find the alien Ware aesthetic pleasing, it's an interesting approach

0:41:44.560 --> 0:41:47.919
<v Speaker 1>and I like the alien Ware designs. So I went

0:41:48.000 --> 0:41:51.120
<v Speaker 1>there to talk with some of the executives over at

0:41:51.160 --> 0:41:53.560
<v Speaker 1>alien Ware, and we just kind of had a discussion

0:41:53.719 --> 0:41:56.399
<v Speaker 1>about where the company has come from, where it's going.

0:41:57.360 --> 0:42:00.400
<v Speaker 1>And my hope is that in the near future will'll

0:42:00.400 --> 0:42:03.160
<v Speaker 1>be able to have an interview and do a a

0:42:03.320 --> 0:42:07.840
<v Speaker 1>history or story of alien Ware episode. Uh. The big

0:42:07.840 --> 0:42:10.439
<v Speaker 1>machine they were showing off was the alien Ware Area

0:42:10.560 --> 0:42:14.480
<v Speaker 1>fifty one, which was a monster. It is a triangular

0:42:14.560 --> 0:42:19.040
<v Speaker 1>based case with a huge computer inside of it, and

0:42:19.200 --> 0:42:23.120
<v Speaker 1>it was triangular partly to allow for better airflow for

0:42:23.160 --> 0:42:26.799
<v Speaker 1>the cooling purposes of the machine, because obviously with real

0:42:26.880 --> 0:42:31.239
<v Speaker 1>powerful gaming rigs you've got advanced GPUs and a blistering

0:42:31.320 --> 0:42:34.560
<v Speaker 1>fast CPU in there. All of those things generate heat,

0:42:34.600 --> 0:42:37.040
<v Speaker 1>and the more heat they generate, the more, it can

0:42:37.080 --> 0:42:40.200
<v Speaker 1>negatively impact the various components inside the computer, so you

0:42:40.200 --> 0:42:43.920
<v Speaker 1>have to have a very effective heat management system. And

0:42:44.000 --> 0:42:46.480
<v Speaker 1>part of it was just the design of this case,

0:42:46.520 --> 0:42:49.920
<v Speaker 1>which also just made it a little like nothing else.

0:42:49.960 --> 0:42:53.640
<v Speaker 1>I mean, it's a big triangle. Uh. Alien Ware in

0:42:53.680 --> 0:42:55.880
<v Speaker 1>general was pretty cool. They also came out with some

0:42:56.000 --> 0:43:00.200
<v Speaker 1>gaming keyboards, some gaming mice, some displays, so this was

0:43:00.239 --> 0:43:02.080
<v Speaker 1>the first time they had come out with some peripherals

0:43:02.080 --> 0:43:04.560
<v Speaker 1>in quite a few years. Uh. And the peripherals were

0:43:04.600 --> 0:43:07.239
<v Speaker 1>kind of neat too. So I had a good time

0:43:07.280 --> 0:43:09.399
<v Speaker 1>over at their booth, and I'm hoping I can do

0:43:09.680 --> 0:43:13.120
<v Speaker 1>an episode specifically about alien Ware in the not too

0:43:13.160 --> 0:43:17.439
<v Speaker 1>distant future. I also got a chance to check out

0:43:17.600 --> 0:43:23.160
<v Speaker 1>some interesting work in motion capture or mo cap. Typically,

0:43:23.600 --> 0:43:27.160
<v Speaker 1>if you're doing mo cap, the way it has normally

0:43:27.200 --> 0:43:29.760
<v Speaker 1>been done is you go into a big sound studio

0:43:30.719 --> 0:43:34.440
<v Speaker 1>and you outfit a person wearing a costume that has

0:43:34.480 --> 0:43:37.480
<v Speaker 1>a bunch of points of reference on the costume itself.

0:43:37.920 --> 0:43:40.120
<v Speaker 1>So if you've ever looked at behind the scenes footage

0:43:40.120 --> 0:43:42.239
<v Speaker 1>of stuff like Lord of the Rings or Planet of

0:43:42.239 --> 0:43:45.360
<v Speaker 1>the Apes, you've probably seen this where actors are wearing

0:43:45.400 --> 0:43:49.200
<v Speaker 1>these suits with lots of different uh dots usually or

0:43:49.280 --> 0:43:52.080
<v Speaker 1>little balls on them to act as points of reference

0:43:52.120 --> 0:43:56.880
<v Speaker 1>for the camera. The camera records the actor's movements and

0:43:56.960 --> 0:44:00.279
<v Speaker 1>that information gets sent to a computer that analyze rises

0:44:00.360 --> 0:44:04.040
<v Speaker 1>the movement of all those individual points of reference and

0:44:04.080 --> 0:44:07.680
<v Speaker 1>then translates that into an animation that you can apply

0:44:07.960 --> 0:44:11.840
<v Speaker 1>to a different kind of character. So, for example, with

0:44:11.960 --> 0:44:16.000
<v Speaker 1>Lord of the Rings, Gollum, who was portrayed by Andy Serkis,

0:44:16.719 --> 0:44:20.800
<v Speaker 1>would was a computer generated character that was animated based

0:44:20.880 --> 0:44:24.160
<v Speaker 1>upon the actual movements of Andy Circus as he moved

0:44:24.200 --> 0:44:28.280
<v Speaker 1>around inside this motion capture suit. Well, the motion capture

0:44:28.280 --> 0:44:31.759
<v Speaker 1>suit I got to see at E three doesn't use

0:44:31.920 --> 0:44:35.719
<v Speaker 1>cameras at all. It's not an optical based system. Instead,

0:44:36.120 --> 0:44:39.880
<v Speaker 1>it uses magnets and magnetic fields, and it measures the

0:44:39.960 --> 0:44:45.080
<v Speaker 1>fluctuations of magnetic fields to track movement and thus be

0:44:45.200 --> 0:44:49.000
<v Speaker 1>able to capture movement. And one of the biggest challenges

0:44:49.160 --> 0:44:51.759
<v Speaker 1>that these sort of systems have is that while they

0:44:51.800 --> 0:44:55.520
<v Speaker 1>are cheaper and more accessible than optical based systems, you

0:44:55.560 --> 0:44:59.520
<v Speaker 1>don't need an enormous studio in order to capture that

0:44:59.560 --> 0:45:04.600
<v Speaker 1>information shan because they're magnetic and magnetic fields can interfere

0:45:04.640 --> 0:45:09.320
<v Speaker 1>with one another. You could get errors in your data collection,

0:45:09.600 --> 0:45:13.800
<v Speaker 1>so you get stuff like drift. Drift is when, as

0:45:13.880 --> 0:45:18.440
<v Speaker 1>you are holding a position, your magnets start to assume

0:45:18.520 --> 0:45:22.360
<v Speaker 1>that other magnetic fields are actually the Earth's magnetic field.

0:45:22.400 --> 0:45:25.400
<v Speaker 1>It would be like having a compass. If a compass

0:45:25.480 --> 0:45:28.919
<v Speaker 1>is sitting by itself and there's no magnetic field that's

0:45:28.960 --> 0:45:31.719
<v Speaker 1>interfering with it, the needle is going to point to

0:45:32.000 --> 0:45:35.520
<v Speaker 1>magnetic north. That's the purpose of a compass. But if

0:45:35.520 --> 0:45:40.160
<v Speaker 1>you bring an actual magnet close to the compass, as

0:45:40.160 --> 0:45:43.040
<v Speaker 1>it gets closer, that magnetic field is strong enough to

0:45:43.320 --> 0:45:47.640
<v Speaker 1>deflect the needle so that it's pointing towards your magnet,

0:45:47.840 --> 0:45:53.440
<v Speaker 1>not towards magnetic north, and it quote unquote assumes that

0:45:53.560 --> 0:45:57.200
<v Speaker 1>the magnet you're holding is magnetic north. The same thing

0:45:57.320 --> 0:46:01.920
<v Speaker 1>is true of magnetic motion capture. That these different components

0:46:01.960 --> 0:46:04.600
<v Speaker 1>on the suit itself, plus things that are in your

0:46:04.680 --> 0:46:09.840
<v Speaker 1>environments such as metal girders or a steel ladder, can

0:46:09.880 --> 0:46:14.680
<v Speaker 1>affect what they consider to be their orientation, so the

0:46:14.760 --> 0:46:18.960
<v Speaker 1>animation could come out looking really weird. A person's pelvis

0:46:19.120 --> 0:46:23.040
<v Speaker 1>might be facing front and back instead of left and right,

0:46:23.080 --> 0:46:26.839
<v Speaker 1>for example. Because of this drift well, the company had

0:46:26.840 --> 0:46:31.320
<v Speaker 1>talked to had developed software that helps correct for those problems,

0:46:31.719 --> 0:46:34.560
<v Speaker 1>so that while the technology itself still works the same,

0:46:34.640 --> 0:46:37.359
<v Speaker 1>on the software side, it can be reinterpreted so that

0:46:37.440 --> 0:46:40.120
<v Speaker 1>you don't get those errors. I'm hoping that I can

0:46:40.120 --> 0:46:42.319
<v Speaker 1>talk with them for a future episode as well to

0:46:42.520 --> 0:46:46.880
<v Speaker 1>really talk about the design and challenges of magnetic motion capture,

0:46:46.920 --> 0:46:50.680
<v Speaker 1>because it's a really cool technology and I want you

0:46:50.680 --> 0:46:53.480
<v Speaker 1>guys to learn more about it. I also saw a

0:46:53.480 --> 0:46:57.880
<v Speaker 1>lot of fabric computer interfaces, things like gloves that you

0:46:57.880 --> 0:47:01.040
<v Speaker 1>could put on and through just your control you could

0:47:01.120 --> 0:47:04.719
<v Speaker 1>have interactions with various types of software. This is not

0:47:04.840 --> 0:47:07.759
<v Speaker 1>that different from again, optical based systems, where you have,

0:47:08.000 --> 0:47:11.759
<v Speaker 1>say an infrared camera pointing at yourself. You wave in

0:47:11.760 --> 0:47:13.840
<v Speaker 1>front of the infrared camera and it's able to interpret

0:47:13.880 --> 0:47:18.040
<v Speaker 1>your motions and put that as commands within a video game.

0:47:18.440 --> 0:47:22.480
<v Speaker 1>But in this case, you're talking about using actual fabric

0:47:22.640 --> 0:47:27.160
<v Speaker 1>that has sensors woven into it that we'll pick up

0:47:27.200 --> 0:47:30.840
<v Speaker 1>all that information all on its own. The advantage to

0:47:30.920 --> 0:47:33.200
<v Speaker 1>that is that you don't have to worry about a

0:47:33.239 --> 0:47:38.560
<v Speaker 1>camera facing in on your gaming area all the time.

0:47:39.040 --> 0:47:43.360
<v Speaker 1>There are certain concerns about privacy when it comes to

0:47:43.400 --> 0:47:46.680
<v Speaker 1>these optical based systems and how much information is actually

0:47:46.719 --> 0:47:50.000
<v Speaker 1>being transmitted and who can see it. If you're using

0:47:50.040 --> 0:47:53.120
<v Speaker 1>something that's using an actual physical piece of fabric as

0:47:53.160 --> 0:47:56.560
<v Speaker 1>opposed to a camera, then whenever it's not in use,

0:47:56.640 --> 0:47:59.759
<v Speaker 1>you don't have to worry about it sending data somewhere

0:48:00.160 --> 0:48:02.040
<v Speaker 1>that you don't know about. You don't have to worry

0:48:02.080 --> 0:48:07.520
<v Speaker 1>about being in a intrusion on your privacy. So it's

0:48:07.520 --> 0:48:10.200
<v Speaker 1>a just your command system. And you might argue, we've

0:48:10.200 --> 0:48:12.560
<v Speaker 1>already got solution for that, but it's a different approach

0:48:12.600 --> 0:48:16.359
<v Speaker 1>to that solution, and I found that really interesting. I

0:48:16.400 --> 0:48:18.719
<v Speaker 1>also had a chance to talk with one of the

0:48:18.840 --> 0:48:24.520
<v Speaker 1>organizers of Child's Play, which is a charitable effort from

0:48:24.800 --> 0:48:28.960
<v Speaker 1>the Penny Arcade expo folks that tries to raise money

0:48:29.160 --> 0:48:35.520
<v Speaker 1>to provide games and game systems to hospitals to help

0:48:35.719 --> 0:48:38.880
<v Speaker 1>kids who are in for therapeutic treatment, who are you know,

0:48:38.960 --> 0:48:42.480
<v Speaker 1>have been hospitalized. And the research has gone beyond just

0:48:42.880 --> 0:48:45.920
<v Speaker 1>let's raise money to throw an Xbox or p S

0:48:46.000 --> 0:48:49.160
<v Speaker 1>four or something at these hospitals. It has reached a

0:48:49.160 --> 0:48:53.680
<v Speaker 1>point where they're actually looking at therapeutic games, games that

0:48:53.719 --> 0:48:57.760
<v Speaker 1>have been shown to help lower a child's anxiety levels,

0:48:58.239 --> 0:49:04.040
<v Speaker 1>so that the child doesn't experience pain as much or

0:49:04.160 --> 0:49:06.719
<v Speaker 1>is able to calm down before going in for a

0:49:06.719 --> 0:49:11.160
<v Speaker 1>surgical procedure. I found that fascinating, So I hope to

0:49:11.200 --> 0:49:14.920
<v Speaker 1>have a future episode with the organizers of Child's Play

0:49:14.960 --> 0:49:19.080
<v Speaker 1>to really talk about the evolution of that program and

0:49:19.120 --> 0:49:22.279
<v Speaker 1>how people can get involved if they're interested. So I

0:49:22.320 --> 0:49:25.919
<v Speaker 1>had a lot of opportunities to explore technology and meet

0:49:25.960 --> 0:49:33.000
<v Speaker 1>with really interesting people, and to explore elements around gaming

0:49:33.280 --> 0:49:37.320
<v Speaker 1>that were not directly tied to a specific video game title,

0:49:37.719 --> 0:49:42.080
<v Speaker 1>and that to me was invaluable. It was a really

0:49:42.120 --> 0:49:45.600
<v Speaker 1>interesting experience, and I have to say that the people

0:49:45.680 --> 0:49:49.720
<v Speaker 1>at E three are probably my favorite part of any

0:49:49.840 --> 0:49:52.640
<v Speaker 1>of those conferences. It's the chance to have a conversation

0:49:52.719 --> 0:49:57.240
<v Speaker 1>with really smart people who are dedicating their intelligence in

0:49:57.239 --> 0:50:01.680
<v Speaker 1>innovative and interesting ways that apps you never would have anticipated.

0:50:02.200 --> 0:50:05.759
<v Speaker 1>That was my favorite part of the three. But that

0:50:05.880 --> 0:50:10.560
<v Speaker 1>might be because I never got to play a pirate game. Anyway.

0:50:10.600 --> 0:50:14.719
<v Speaker 1>That's the Jonathan Strickland E three two thousand seventeen experience.

0:50:15.160 --> 0:50:18.040
<v Speaker 1>If you are interested in learning more about what happened

0:50:18.080 --> 0:50:22.360
<v Speaker 1>in the three, well, they're about a billion different websites

0:50:22.400 --> 0:50:27.279
<v Speaker 1>out there that have covered it. Extensively. Some of them

0:50:27.280 --> 0:50:30.799
<v Speaker 1>include things like The Verge or Polygon, which is really

0:50:30.840 --> 0:50:36.400
<v Speaker 1>the gaming arm of the Verge, or YouTube has hours

0:50:36.440 --> 0:50:42.800
<v Speaker 1>and hours and hours of footage of developer interviews, hands

0:50:42.840 --> 0:50:45.359
<v Speaker 1>on time with games. You can check all those out

0:50:45.400 --> 0:50:49.080
<v Speaker 1>I g N did a huge amount of work out there. Really,

0:50:49.920 --> 0:50:53.920
<v Speaker 1>your outlet of choice probably has an enormous supply of

0:50:54.000 --> 0:50:56.400
<v Speaker 1>E three information. If you want to get more specifics

0:50:56.480 --> 0:51:00.360
<v Speaker 1>on that. If there are any elements about three or

0:51:00.440 --> 0:51:02.359
<v Speaker 1>video games in general you would like me to cover

0:51:02.520 --> 0:51:05.560
<v Speaker 1>in a more focused episode of tech Stuff in the future,

0:51:05.840 --> 0:51:08.319
<v Speaker 1>get in touch with me. Tell me what you want

0:51:08.360 --> 0:51:12.160
<v Speaker 1>to hear, whether it's the story of how Microsoft got

0:51:12.200 --> 0:51:17.080
<v Speaker 1>into the Xbox business, or the birth of the PlayStation,

0:51:17.440 --> 0:51:21.000
<v Speaker 1>or the evolution of a character like Donkey Kong, whatever

0:51:21.040 --> 0:51:24.560
<v Speaker 1>it might be, let me know. Send me an email.

0:51:24.680 --> 0:51:28.200
<v Speaker 1>My address is tech Stuff at how stuff works dot com,

0:51:28.600 --> 0:51:30.680
<v Speaker 1>or drop me a line on Facebook or Twitter to

0:51:30.719 --> 0:51:33.000
<v Speaker 1>handle at both of those is tech Stuff hs W.

0:51:33.480 --> 0:51:36.680
<v Speaker 1>Remember you can watch me record these shows live, and

0:51:36.719 --> 0:51:40.080
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0:51:40.280 --> 0:51:44.240
<v Speaker 1>burst into my studio and then curse and then run away,

0:51:45.400 --> 0:51:48.040
<v Speaker 1>which totally happened today, but you didn't hear it because

0:51:48.040 --> 0:51:50.880
<v Speaker 1>we edited that part out, But to see that, you

0:51:50.920 --> 0:51:53.840
<v Speaker 1>need to go to twitch dot tv slash tech Stuff.

0:51:54.280 --> 0:51:57.480
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0:51:57.520 --> 0:51:59.919
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0:52:00.040 --> 0:52:04.479
<v Speaker 1>jewel there and I'll talk to you guys again really soon.

0:52:10.480 --> 0:52:12.920
<v Speaker 1>For more on this and thousands of other topics, is

0:52:12.920 --> 0:52:24.000
<v Speaker 1>a how stuff works dot com