1 00:00:04,160 --> 00:00:07,200 Speaker 1: Get in text with technology with tech Stuff from half 2 00:00:07,240 --> 00:00:13,960 Speaker 1: stuff works dot com. Hey there, and welcome to tech Stuff. 3 00:00:14,000 --> 00:00:17,479 Speaker 1: I'm your host, Jonathan Strickland. I'm a senior writer with 4 00:00:17,560 --> 00:00:21,080 Speaker 1: how stuff works dot com and today I'm flying by 5 00:00:21,079 --> 00:00:24,680 Speaker 1: the seat of my pants, which is, you know, not 6 00:00:24,840 --> 00:00:28,000 Speaker 1: nearly as efficient as flying on a seven fifty seven, 7 00:00:28,040 --> 00:00:32,960 Speaker 1: which I did recently, as I have returned from Los Angeles, 8 00:00:33,080 --> 00:00:36,559 Speaker 1: the city of Angels where I attended the two thousand 9 00:00:36,680 --> 00:00:41,400 Speaker 1: seventeen E three conference formerly known as the Electronic Entertainment Expo, 10 00:00:42,240 --> 00:00:44,960 Speaker 1: and E three, for those who do not know, is 11 00:00:45,080 --> 00:00:48,960 Speaker 1: all about video games and computer games in all their forms, 12 00:00:49,000 --> 00:00:55,440 Speaker 1: whether they are console, PC based, handheld VR. All shapes 13 00:00:55,480 --> 00:00:59,760 Speaker 1: and sizes of games are represented there and typically A 14 00:01:00,040 --> 00:01:03,120 Speaker 1: three as a place where various game studios will get 15 00:01:03,160 --> 00:01:06,480 Speaker 1: together and show off games that are in development. Typically 16 00:01:06,480 --> 00:01:09,280 Speaker 1: they tend to be pretty close to going live, going 17 00:01:09,360 --> 00:01:16,440 Speaker 1: gold as they say, and giving industry industry folks and 18 00:01:16,440 --> 00:01:20,399 Speaker 1: and media people a quick early look so that they 19 00:01:20,440 --> 00:01:23,520 Speaker 1: can get an appreciation for it and then hype up 20 00:01:23,560 --> 00:01:28,039 Speaker 1: the games. It becomes a big marketing push for these companies. 21 00:01:29,080 --> 00:01:34,520 Speaker 1: UH this year was a little different, had a bit 22 00:01:34,560 --> 00:01:38,080 Speaker 1: of a change and that the organization that throws E 23 00:01:38,280 --> 00:01:41,200 Speaker 1: three decided that for the first time in many years, 24 00:01:41,520 --> 00:01:46,640 Speaker 1: it would open up the conference to the general public. 25 00:01:46,840 --> 00:01:49,400 Speaker 1: Now you had to purchase a ticket to go, but 26 00:01:49,600 --> 00:01:52,440 Speaker 1: for the first time in ages, the general public was 27 00:01:52,760 --> 00:01:57,040 Speaker 1: allowed to buy tickets to attend E three, and obviously 28 00:01:57,080 --> 00:02:00,600 Speaker 1: a lot of people were very eager to do because 29 00:02:00,640 --> 00:02:05,560 Speaker 1: it meant getting that head start on everybody else on 30 00:02:05,600 --> 00:02:08,560 Speaker 1: the coolest games and gear that we're right around the corner. 31 00:02:09,440 --> 00:02:14,960 Speaker 1: As a result, E three was crazy busy, y'all. I mean, 32 00:02:15,120 --> 00:02:21,960 Speaker 1: they had sixty eight thousand, four hundred attendees. So let 33 00:02:21,960 --> 00:02:24,880 Speaker 1: me describe what a typical E three is like, and 34 00:02:24,919 --> 00:02:29,120 Speaker 1: then try to describe what E three is like. A 35 00:02:29,200 --> 00:02:34,919 Speaker 1: typical E three is crazy, busy, super crowded, partly because 36 00:02:35,360 --> 00:02:37,800 Speaker 1: I think some of the people who are attending there 37 00:02:37,919 --> 00:02:44,320 Speaker 1: as industry attendees. Our industry attendees only if you stretch 38 00:02:44,360 --> 00:02:49,399 Speaker 1: your imagination pretty far, like their job descriptions and their 39 00:02:49,560 --> 00:02:54,440 Speaker 1: job there were duties and responsibilities may only tangentially be 40 00:02:55,480 --> 00:03:00,160 Speaker 1: related to video games and computer games. So as one 41 00:03:00,200 --> 00:03:02,560 Speaker 1: from the media who is there to try and cover 42 00:03:03,120 --> 00:03:07,080 Speaker 1: the event, it was always challenging because you had a 43 00:03:07,080 --> 00:03:09,880 Speaker 1: lot of people in a limited amount of space. It 44 00:03:09,960 --> 00:03:12,880 Speaker 1: takes place at the Los Angeles Convention Center, which is 45 00:03:12,919 --> 00:03:17,840 Speaker 1: a quite large building, but still a limited space, and 46 00:03:17,880 --> 00:03:20,480 Speaker 1: you would have to wait, even as media for a 47 00:03:20,560 --> 00:03:25,079 Speaker 1: while to get one on one time with various game titles, 48 00:03:25,840 --> 00:03:28,800 Speaker 1: new pieces of equipment. If you wanted to talk to 49 00:03:28,960 --> 00:03:31,560 Speaker 1: a developer or someone in marketing, it might take a 50 00:03:31,600 --> 00:03:33,720 Speaker 1: little while because they're just a lot of people there. 51 00:03:35,000 --> 00:03:37,240 Speaker 1: Opening it up to the public meant that there were 52 00:03:37,400 --> 00:03:40,200 Speaker 1: even more people this year. And I don't want you 53 00:03:40,320 --> 00:03:43,040 Speaker 1: to think that this is just Jonathan complaining that there 54 00:03:43,040 --> 00:03:46,680 Speaker 1: were a bunch of commoners all around me as I 55 00:03:46,800 --> 00:03:50,840 Speaker 1: regally stride through the Los Angeles Convention Center. I don't 56 00:03:50,840 --> 00:03:53,240 Speaker 1: mean to say that at all. They had paid for 57 00:03:53,320 --> 00:03:56,000 Speaker 1: that privilege and they had every right to be there. 58 00:03:56,720 --> 00:04:00,440 Speaker 1: It did make my job more challenging, but at the 59 00:04:00,480 --> 00:04:03,080 Speaker 1: same time, I was glad that so many people got 60 00:04:03,120 --> 00:04:08,880 Speaker 1: to experience something that excited them and brought them happiness. 61 00:04:09,880 --> 00:04:14,360 Speaker 1: People who are very avid gamers got that chance to 62 00:04:15,000 --> 00:04:18,520 Speaker 1: do something that we in the media can do fairly frequently, 63 00:04:18,800 --> 00:04:21,640 Speaker 1: and to me, that is a valuable experience. So I 64 00:04:21,680 --> 00:04:24,320 Speaker 1: don't want to take anything away from it, I think 65 00:04:24,360 --> 00:04:26,960 Speaker 1: that they had every right to be there based upon 66 00:04:27,000 --> 00:04:30,080 Speaker 1: the rules. I don't know if the rules were necessarily 67 00:04:30,200 --> 00:04:33,080 Speaker 1: the most intelligent thing to do. If you it depends 68 00:04:33,080 --> 00:04:36,200 Speaker 1: on what the goal is for your conference. If the 69 00:04:36,200 --> 00:04:41,640 Speaker 1: goal is to allow these various outlets, these various media 70 00:04:41,640 --> 00:04:46,200 Speaker 1: outlets access to video game studios, it makes it more difficult. 71 00:04:46,279 --> 00:04:48,640 Speaker 1: But if your goal is to drum up excitement in 72 00:04:48,680 --> 00:04:53,360 Speaker 1: general for video games, it definitely did that. So while 73 00:04:53,360 --> 00:04:56,320 Speaker 1: there were negative aspects in the sense that it was 74 00:04:56,360 --> 00:05:00,839 Speaker 1: harder to get access to the people thing and games 75 00:05:01,360 --> 00:05:04,600 Speaker 1: that I wanted to uh, on the flip side, people 76 00:05:04,600 --> 00:05:06,840 Speaker 1: are having a good time, so I can't really complain 77 00:05:06,920 --> 00:05:11,200 Speaker 1: too much. Also, there was way more programming at this 78 00:05:11,279 --> 00:05:15,400 Speaker 1: year's E three than you typically would see. Normally, when 79 00:05:15,400 --> 00:05:18,520 Speaker 1: you go to the E three conference, you have press 80 00:05:18,520 --> 00:05:23,160 Speaker 1: events that precede the show floor being open. That's when 81 00:05:23,440 --> 00:05:29,640 Speaker 1: big companies like e A, Bethesda, Microsoft, Sony, Ubi Soft, Nintendo, 82 00:05:30,120 --> 00:05:35,640 Speaker 1: they'll hold these enormous events to announce gear and video 83 00:05:35,720 --> 00:05:42,360 Speaker 1: games and various news items to the press. Following those 84 00:05:42,400 --> 00:05:44,960 Speaker 1: press days, you then have the exhibit floor open, and 85 00:05:44,960 --> 00:05:46,920 Speaker 1: that's where you get to have the hands on time 86 00:05:46,960 --> 00:05:50,520 Speaker 1: with the various demos that are available, and not every 87 00:05:50,680 --> 00:05:53,240 Speaker 1: game has a demo available. Sometimes all you get to 88 00:05:53,240 --> 00:05:56,640 Speaker 1: see is a cinematic that gives you an idea of 89 00:05:56,640 --> 00:06:00,240 Speaker 1: what the game is about and what it's game play 90 00:06:00,400 --> 00:06:03,840 Speaker 1: might be like, but in many cases there are demos 91 00:06:03,839 --> 00:06:07,480 Speaker 1: available for you to try out. Uh this year they 92 00:06:07,560 --> 00:06:13,359 Speaker 1: also had the E three Colosseum, where there was ongoing 93 00:06:13,400 --> 00:06:18,080 Speaker 1: panel discussions about game development, the rise of VR, how 94 00:06:18,120 --> 00:06:21,599 Speaker 1: augmented reality is poised to make a big impact on 95 00:06:21,680 --> 00:06:26,960 Speaker 1: the gaming world, where four K resolution is becoming a 96 00:06:27,000 --> 00:06:31,360 Speaker 1: bigger deal. So it's a lot more information going on 97 00:06:31,480 --> 00:06:35,159 Speaker 1: around the conference than you would typically see. On top 98 00:06:35,200 --> 00:06:36,880 Speaker 1: of that, you had a lot of media outlets that 99 00:06:36,960 --> 00:06:42,680 Speaker 1: had a consistent presence on the show floor itself. Game Spot, 100 00:06:42,760 --> 00:06:46,479 Speaker 1: for example, had their own stage, I g N had 101 00:06:46,520 --> 00:06:49,960 Speaker 1: their own stage. YouTube had a stage, and they were 102 00:06:50,000 --> 00:06:55,320 Speaker 1: presenting content pretty much throughout the entire conference, with specific 103 00:06:55,360 --> 00:06:59,640 Speaker 1: interviews and hands on time with lots of different titles, 104 00:06:59,720 --> 00:07:02,760 Speaker 1: so there was no shortage of information and for the 105 00:07:02,839 --> 00:07:07,640 Speaker 1: larger outlets, it probably wasn't that much more difficult than 106 00:07:07,680 --> 00:07:10,320 Speaker 1: a normal E three, except if you had to go 107 00:07:10,960 --> 00:07:14,080 Speaker 1: do a tour of a specific booth. You then had 108 00:07:14,120 --> 00:07:16,960 Speaker 1: to try and move through these masses of people that 109 00:07:17,480 --> 00:07:22,280 Speaker 1: UH didn't move particularly quickly and were challenging to get around. UH. 110 00:07:22,360 --> 00:07:24,640 Speaker 1: If you were the lucky type of person who was 111 00:07:24,680 --> 00:07:28,800 Speaker 1: at a stage and people came to you, life was awesome. I, however, 112 00:07:29,680 --> 00:07:32,440 Speaker 1: was on my own. I didn't have a crew with me, 113 00:07:32,760 --> 00:07:36,920 Speaker 1: so I was just one little person walking around big 114 00:07:37,000 --> 00:07:39,480 Speaker 1: rooms filled with lots of other people, both little and 115 00:07:39,600 --> 00:07:42,760 Speaker 1: much bigger than I am. And UH, it was impressive. 116 00:07:43,040 --> 00:07:45,440 Speaker 1: It's always an impressive experience. There are a lot of 117 00:07:45,640 --> 00:07:50,160 Speaker 1: studios that end up making very elaborate booths to draw 118 00:07:50,280 --> 00:07:53,120 Speaker 1: you in. UH. One of the big titles that was 119 00:07:53,160 --> 00:07:58,040 Speaker 1: on display was Shadow of War, which is the sequel 120 00:07:58,120 --> 00:08:00,920 Speaker 1: to Shadow of More Door. And I'm a huge Lord 121 00:08:00,920 --> 00:08:02,840 Speaker 1: of the Rings fan. I have a Lord of the 122 00:08:02,880 --> 00:08:06,280 Speaker 1: Rings tattoo on me for goodness sakes, and I was 123 00:08:06,360 --> 00:08:09,160 Speaker 1: drawn to it anyway, but I was extra drawn to 124 00:08:09,240 --> 00:08:12,840 Speaker 1: it when I saw they had an enormous dragon sculpture 125 00:08:12,960 --> 00:08:16,920 Speaker 1: outside and they were allowing people to get on a 126 00:08:17,000 --> 00:08:20,120 Speaker 1: saddle and have their picture taken on the back of 127 00:08:20,120 --> 00:08:22,760 Speaker 1: the dragon. And while I did not stand in line 128 00:08:23,240 --> 00:08:26,400 Speaker 1: to play all the different demos, I did stand in 129 00:08:26,480 --> 00:08:28,640 Speaker 1: line to get my picture taken on a dragon. That 130 00:08:28,760 --> 00:08:32,720 Speaker 1: tells you where my priorities are. I'm not a proud man, 131 00:08:33,520 --> 00:08:36,200 Speaker 1: so I would argue I'm just a boy. But I 132 00:08:36,280 --> 00:08:39,240 Speaker 1: was a boy on a dragon and it was awesome. 133 00:08:40,520 --> 00:08:42,280 Speaker 1: So let's talk about some of the stuff that came 134 00:08:42,320 --> 00:08:44,560 Speaker 1: out at E three and some of the things I 135 00:08:44,640 --> 00:08:48,000 Speaker 1: did while I was there, the stuff I was specifically 136 00:08:48,080 --> 00:08:52,440 Speaker 1: checking out. One of the big stories was that Microsoft 137 00:08:52,520 --> 00:08:57,680 Speaker 1: announced the Xbox one X console. The one X console 138 00:08:58,080 --> 00:09:02,640 Speaker 1: is the most powerful console on the market, at least 139 00:09:03,040 --> 00:09:07,320 Speaker 1: according to Microsoft. It is uh This was the one 140 00:09:07,360 --> 00:09:12,320 Speaker 1: that had been codenamed Project Scorpio, and it has some 141 00:09:12,400 --> 00:09:17,760 Speaker 1: pretty hefty specs. It is largely designed to be a 142 00:09:17,840 --> 00:09:22,600 Speaker 1: four K gaming machine. Four K meaning four K resolution. 143 00:09:22,720 --> 00:09:27,880 Speaker 1: This is ultra high definition resolution. This is both cool 144 00:09:28,160 --> 00:09:34,920 Speaker 1: and somewhat perplexing. Maybe not perplexing, but problematic, and that is, 145 00:09:35,080 --> 00:09:39,240 Speaker 1: you cannot take advantage of four K resolution unless you 146 00:09:39,320 --> 00:09:42,840 Speaker 1: have a four K television set. If you have a 147 00:09:42,880 --> 00:09:46,720 Speaker 1: regular HD TV set ten a D resolution, you're not 148 00:09:46,760 --> 00:09:50,800 Speaker 1: gonna see the benefit of four K streaming because your 149 00:09:50,800 --> 00:09:55,679 Speaker 1: television is physically incapable of displaying an image at that resolution, 150 00:09:56,360 --> 00:09:58,360 Speaker 1: you would have to go out and buy a four 151 00:09:58,440 --> 00:10:01,520 Speaker 1: K television set, which, to p upon the brand and 152 00:10:01,559 --> 00:10:04,800 Speaker 1: the size, could get pretty expensive. We're talking more than 153 00:10:04,840 --> 00:10:09,319 Speaker 1: a thousand dollars in some cases, So there's that you 154 00:10:09,320 --> 00:10:11,520 Speaker 1: would have to buy that set in order for you 155 00:10:11,559 --> 00:10:15,640 Speaker 1: to be able to take advantage of these consoles. Right now, 156 00:10:16,360 --> 00:10:20,240 Speaker 1: there's not a huge amount of ultra high definition content. 157 00:10:20,840 --> 00:10:24,760 Speaker 1: So if you're buying a TV just for playing four 158 00:10:24,880 --> 00:10:27,120 Speaker 1: K games and you've got the cash to do it, 159 00:10:27,200 --> 00:10:29,920 Speaker 1: that's awesome. You can go out buy a four K 160 00:10:29,960 --> 00:10:32,600 Speaker 1: set and buy the Xbox one X. By the way, 161 00:10:32,640 --> 00:10:35,480 Speaker 1: the one S also does ultra high definition, it's just 162 00:10:35,520 --> 00:10:38,640 Speaker 1: not optimized for it the way the four X is 163 00:10:38,760 --> 00:10:41,960 Speaker 1: or the one X. I should say, Also, Microsoft, what's 164 00:10:42,000 --> 00:10:45,439 Speaker 1: with the naming convention? We have the Xbox, the Xbox 165 00:10:45,440 --> 00:10:49,120 Speaker 1: three sixty, the Xbox one, the Xbox one S, and 166 00:10:49,120 --> 00:10:52,120 Speaker 1: then the Xbox one X, which I argue looks like 167 00:10:52,320 --> 00:10:55,960 Speaker 1: the Xbox one ten with ten as a Roman numeral. 168 00:10:58,280 --> 00:11:01,400 Speaker 1: I know that you have trouble unting because Windows went 169 00:11:01,440 --> 00:11:04,640 Speaker 1: from Windows eight to Windows ten, but let's get a 170 00:11:04,679 --> 00:11:07,400 Speaker 1: handle on that, shall we. And I'm saying this is 171 00:11:07,440 --> 00:11:12,880 Speaker 1: an Xbox fan Anyway, the one X is really geared 172 00:11:12,920 --> 00:11:18,559 Speaker 1: for this four K gaming experience. If you don't have 173 00:11:18,679 --> 00:11:23,040 Speaker 1: the four K television, there's not a huge number of 174 00:11:23,040 --> 00:11:26,600 Speaker 1: compelling reasons to get the Xbox one X. And my 175 00:11:26,840 --> 00:11:31,000 Speaker 1: question is, doesn't make sense to go ahead and buy 176 00:11:31,000 --> 00:11:34,160 Speaker 1: an Xbox one X, which is going to be sold 177 00:11:34,240 --> 00:11:40,360 Speaker 1: for about fos starting November seven. Does it make sense 178 00:11:40,360 --> 00:11:43,880 Speaker 1: to buy one of those and then either buy a 179 00:11:43,960 --> 00:11:47,320 Speaker 1: four KSE television or wait until you're ready to replace 180 00:11:47,360 --> 00:11:49,920 Speaker 1: your existing TV and then buy a four K television 181 00:11:50,520 --> 00:11:55,800 Speaker 1: and considerate future proofing, or by the time we see 182 00:11:55,840 --> 00:11:59,760 Speaker 1: gamers start to have four K television sets as their default. 183 00:12:00,240 --> 00:12:03,359 Speaker 1: Because most of us aren't replacing our TVs that frequently, 184 00:12:03,480 --> 00:12:07,160 Speaker 1: it's an expensive thing to do. If you're like most 185 00:12:07,160 --> 00:12:10,520 Speaker 1: people and you're not replacing your TV regularly, does it 186 00:12:10,600 --> 00:12:14,360 Speaker 1: make more sense to just skip the Xbox one X 187 00:12:15,360 --> 00:12:19,160 Speaker 1: until four K TVs become the new default, just like 188 00:12:19,320 --> 00:12:22,280 Speaker 1: h D t V is the default. Now wait until 189 00:12:22,320 --> 00:12:25,679 Speaker 1: four K becomes the new default. By then it could 190 00:12:25,720 --> 00:12:29,960 Speaker 1: be possible that Microsoft will have another generation of console out, 191 00:12:30,520 --> 00:12:33,040 Speaker 1: So in other words, the one X might be a 192 00:12:33,120 --> 00:12:36,839 Speaker 1: stop gap and that you would buy it and it 193 00:12:36,880 --> 00:12:39,880 Speaker 1: would only be the newest, hottest thing for a couple 194 00:12:39,920 --> 00:12:45,360 Speaker 1: of years before the next true generational change and Xbox happens. 195 00:12:46,240 --> 00:12:52,520 Speaker 1: Or are we approaching peak console performance and therefore the 196 00:12:52,559 --> 00:12:55,440 Speaker 1: one X is just as good a purchase as anything 197 00:12:55,480 --> 00:12:59,319 Speaker 1: else because we're not likely to see an enormous leap 198 00:12:59,400 --> 00:13:02,600 Speaker 1: in technologgy beyond what the one X is capable of doing. 199 00:13:03,640 --> 00:13:06,559 Speaker 1: These are difficult questions to answer. The one X will 200 00:13:06,600 --> 00:13:10,080 Speaker 1: also support some VR stuff potentially in the future, so 201 00:13:10,480 --> 00:13:14,199 Speaker 1: that's really cool. And uh, you know, I'm not against 202 00:13:14,360 --> 00:13:19,000 Speaker 1: the Xbox one X, but I'm not. I'm not completely 203 00:13:19,080 --> 00:13:25,600 Speaker 1: sold on it being the be all, end all of gaming. 204 00:13:27,160 --> 00:13:30,840 Speaker 1: So Microsoft's press release where they're talking about the one X, 205 00:13:30,880 --> 00:13:34,560 Speaker 1: I I thought it was neat, but I don't know 206 00:13:34,600 --> 00:13:39,760 Speaker 1: that I'm going to jump out and just buy it immediately. Uh. 207 00:13:39,840 --> 00:13:43,280 Speaker 1: It does have some pretty impressive specs, not as impressive 208 00:13:43,480 --> 00:13:47,640 Speaker 1: as a dedicated gaming rig. If you look at the 209 00:13:47,800 --> 00:13:52,960 Speaker 1: Xbox one X, it's got an eight custom core micro processor. 210 00:13:53,000 --> 00:13:56,760 Speaker 1: It's based off the X eight six architecture that Intel creates. 211 00:13:57,440 --> 00:14:00,960 Speaker 1: It's clocked at two point three giga hurts. That's fast. 212 00:14:01,120 --> 00:14:03,160 Speaker 1: It's not as fast as what you will find in 213 00:14:03,360 --> 00:14:08,400 Speaker 1: premium gaming rigs. On the PC side, it's faster than 214 00:14:08,640 --> 00:14:13,520 Speaker 1: the PlayStation PlayStation has eight Jaguar core processor at two 215 00:14:13,559 --> 00:14:17,880 Speaker 1: point one giga hurts um, and it has it has 216 00:14:17,960 --> 00:14:22,960 Speaker 1: a a GPU that's clocked at uh one tho seventy 217 00:14:22,960 --> 00:14:25,280 Speaker 1: two mega hurts as opposed to nine hundred eleven mega 218 00:14:25,320 --> 00:14:29,360 Speaker 1: hurts on the PlayStation four Pro. It's got twelve gigabytes 219 00:14:29,360 --> 00:14:32,960 Speaker 1: of g d d R five RAM, again compared to 220 00:14:32,960 --> 00:14:35,840 Speaker 1: the PlayStation four Pro that has eight gigabytes of g 221 00:14:36,000 --> 00:14:39,160 Speaker 1: d d R RAM, and it's got a memory bandwidth 222 00:14:39,200 --> 00:14:42,000 Speaker 1: of three hundred and twenty six gigabytes per second, which 223 00:14:42,040 --> 00:14:45,480 Speaker 1: is pretty impressive. It's also got a one terabyte hard 224 00:14:45,560 --> 00:14:48,200 Speaker 1: drive and it can play four K u h D 225 00:14:48,360 --> 00:14:55,960 Speaker 1: Blu Ray video. So it's definitely the most powerful console 226 00:14:56,000 --> 00:15:00,040 Speaker 1: available right now, but that may not be a it 227 00:15:00,160 --> 00:15:03,000 Speaker 1: it can claim for very long. There's always going to 228 00:15:03,040 --> 00:15:06,480 Speaker 1: be other people working on the next big console. My 229 00:15:06,520 --> 00:15:10,200 Speaker 1: other question for people would be, doesn't make sense to 230 00:15:10,240 --> 00:15:12,800 Speaker 1: invest in a four K television set when there's not 231 00:15:12,920 --> 00:15:15,440 Speaker 1: much other content for four K out there. You can 232 00:15:15,480 --> 00:15:17,480 Speaker 1: get four K for Netflix. You can get some four 233 00:15:17,560 --> 00:15:20,600 Speaker 1: K YouTube content, assuming that you have a fast enough 234 00:15:20,640 --> 00:15:24,160 Speaker 1: Internet connection to pull that four K content in onto 235 00:15:24,160 --> 00:15:28,720 Speaker 1: your screen. There are only a few four K optical 236 00:15:28,800 --> 00:15:31,560 Speaker 1: discs out there, so that if you wanted to buy 237 00:15:32,600 --> 00:15:35,480 Speaker 1: physical media and watch it in four K, there are 238 00:15:35,520 --> 00:15:39,280 Speaker 1: a few examples of that, but it's not widespread at 239 00:15:39,280 --> 00:15:42,040 Speaker 1: the moment. So if there's very little content out there, 240 00:15:42,320 --> 00:15:45,080 Speaker 1: does it make sense to make that investment or would 241 00:15:45,080 --> 00:15:47,560 Speaker 1: it make more sense to just go ahead and invest 242 00:15:47,640 --> 00:15:51,160 Speaker 1: in a true gaming rig where you're building a gaming 243 00:15:51,240 --> 00:15:54,760 Speaker 1: rig from scratch which can already play at four K 244 00:15:54,920 --> 00:15:59,360 Speaker 1: resolutions depending upon the monitor, the display you have and 245 00:15:59,480 --> 00:16:03,280 Speaker 1: can bed are ready, and also they're customizable. You can 246 00:16:03,360 --> 00:16:07,840 Speaker 1: choose which options you want for your gaming rig. You 247 00:16:07,920 --> 00:16:10,480 Speaker 1: just have to make sure that you're making that you're 248 00:16:10,520 --> 00:16:13,320 Speaker 1: picking everything that's compatible with each other, because not all 249 00:16:13,400 --> 00:16:16,720 Speaker 1: processors are compatible with all motherboards, for example. But as 250 00:16:16,760 --> 00:16:18,920 Speaker 1: long as you're being careful and you're picking all the 251 00:16:19,000 --> 00:16:23,040 Speaker 1: right components, you can build a really incredible gaming rig 252 00:16:23,840 --> 00:16:28,840 Speaker 1: and potentially end up spending about the same amount of 253 00:16:28,840 --> 00:16:30,760 Speaker 1: money you would if you were buying an Xbox one 254 00:16:31,040 --> 00:16:34,640 Speaker 1: X plus a four K television set. So it just 255 00:16:35,040 --> 00:16:38,920 Speaker 1: ends up creating questions about where are your priorities as 256 00:16:39,000 --> 00:16:44,480 Speaker 1: far as UH games are concerned. That being said, I 257 00:16:44,520 --> 00:16:46,840 Speaker 1: thought that the games that were playing on the Xbox 258 00:16:46,880 --> 00:16:49,280 Speaker 1: one X looked very pretty. I didn't get a chance 259 00:16:49,320 --> 00:16:52,640 Speaker 1: to get a lot of hands on experience with them, 260 00:16:52,920 --> 00:16:56,120 Speaker 1: and I'm also wondering what some of the games are 261 00:16:56,120 --> 00:17:01,120 Speaker 1: actually about. Like there's BioWare's game Anthem was shown off 262 00:17:01,160 --> 00:17:03,960 Speaker 1: a little bit with a couple of videos, but we 263 00:17:04,000 --> 00:17:06,320 Speaker 1: didn't really get to learn very much about it. It 264 00:17:06,400 --> 00:17:08,199 Speaker 1: does look kind of neat, and it looks like you're 265 00:17:08,240 --> 00:17:10,840 Speaker 1: gonna be able to play as sort of a super 266 00:17:11,080 --> 00:17:14,880 Speaker 1: human like character wearing a power suit. The power suit 267 00:17:14,960 --> 00:17:19,000 Speaker 1: is what appears to give you extra abilities, and it 268 00:17:19,080 --> 00:17:21,680 Speaker 1: does look pretty, but I don't know much about it. 269 00:17:22,680 --> 00:17:27,160 Speaker 1: I'm excited about the Player Unknowns battleground sport that's coming 270 00:17:27,200 --> 00:17:31,080 Speaker 1: to the Xbox one X. So for those who don't 271 00:17:31,080 --> 00:17:34,520 Speaker 1: know what Player Unknowns Battlegrounds is, it's like the movie 272 00:17:34,800 --> 00:17:39,000 Speaker 1: Battle Royal or if you prefer hunger games, where as 273 00:17:39,040 --> 00:17:43,879 Speaker 1: a player, you are put into an environment with up 274 00:17:43,920 --> 00:17:47,199 Speaker 1: to an other players and your goal is to be 275 00:17:47,320 --> 00:17:50,600 Speaker 1: the last survivor out of all one hundred and you 276 00:17:50,680 --> 00:17:55,040 Speaker 1: run around looking for weapons and equipment on a map 277 00:17:55,200 --> 00:17:58,919 Speaker 1: where you get an increasingly smaller amount of area to 278 00:17:59,000 --> 00:18:02,160 Speaker 1: play in. The area gets restricted over time, and if 279 00:18:02,200 --> 00:18:05,800 Speaker 1: you don't get to the safe zone, then you start 280 00:18:05,840 --> 00:18:08,800 Speaker 1: taking damage until you die. Well, this has been out 281 00:18:08,960 --> 00:18:13,000 Speaker 1: in an early build for PCs for a while. It's 282 00:18:13,040 --> 00:18:16,640 Speaker 1: not a fully finished game yet, but it's been available 283 00:18:16,640 --> 00:18:18,280 Speaker 1: on PCs for a while. Now, it's going to be 284 00:18:18,320 --> 00:18:22,200 Speaker 1: available for the Xbox One, and um that will work 285 00:18:22,280 --> 00:18:24,080 Speaker 1: not just on the Xbox one X but the other 286 00:18:24,760 --> 00:18:29,880 Speaker 1: Xbox One consoles as well, So I'll probably try it. 287 00:18:30,760 --> 00:18:33,119 Speaker 1: I'll be one of the bullet sponges that dies like 288 00:18:33,640 --> 00:18:36,159 Speaker 1: I'm sure i'll be in the first ten percent to 289 00:18:36,240 --> 00:18:39,119 Speaker 1: die on any given day. If I don't die in 290 00:18:39,119 --> 00:18:42,400 Speaker 1: that first ten percent, it will only be because I 291 00:18:42,520 --> 00:18:44,840 Speaker 1: lucked out and landed in an area that did not 292 00:18:44,960 --> 00:18:47,240 Speaker 1: have other players in it, and I was still pretty 293 00:18:47,240 --> 00:18:49,679 Speaker 1: close to the safe zone. That's the only way I 294 00:18:49,680 --> 00:18:53,800 Speaker 1: can imagine not almost instantaneously dying in this game. However, 295 00:18:53,840 --> 00:18:56,280 Speaker 1: I'm still gonna play it. One of the stories I 296 00:18:56,280 --> 00:18:58,720 Speaker 1: thought that was hilarious was that Minecraft is getting a 297 00:18:58,760 --> 00:19:01,600 Speaker 1: four K upgrade, And if you've ever played Minecraft, you 298 00:19:01,640 --> 00:19:04,840 Speaker 1: know that it's a blocky game, and to think of 299 00:19:04,880 --> 00:19:08,800 Speaker 1: a super duper graphics pack giving four K capability so 300 00:19:08,840 --> 00:19:13,440 Speaker 1: that you get very high resolution blocky games is somewhat hilarious, 301 00:19:13,440 --> 00:19:16,520 Speaker 1: but it does mean the textures and the reflections from water, 302 00:19:16,880 --> 00:19:20,440 Speaker 1: those sort of effects are gonna be much more interesting. Uh. 303 00:19:20,600 --> 00:19:22,880 Speaker 1: There are some other cool games that were shown off 304 00:19:22,880 --> 00:19:26,359 Speaker 1: at the Microsoft conference. Crackdown three was looking good. See 305 00:19:26,400 --> 00:19:28,840 Speaker 1: if Thieves looks good, especially if you like pirates like 306 00:19:28,960 --> 00:19:33,359 Speaker 1: I do. Um, And then you know, we saw some 307 00:19:33,400 --> 00:19:38,560 Speaker 1: other stuff that's again not not exclusive to Xbox, like 308 00:19:39,040 --> 00:19:42,640 Speaker 1: Assassin's Creed Origins. I'm not a huge Assassin's Creed fan. 309 00:19:42,800 --> 00:19:44,840 Speaker 1: I think that the art is amazing. I think the 310 00:19:44,880 --> 00:19:49,120 Speaker 1: gameplay is fun, but the games are so long that 311 00:19:49,240 --> 00:19:52,359 Speaker 1: the gameplay gets really repetitive. And this is true for 312 00:19:52,440 --> 00:19:55,960 Speaker 1: every single version of Assassin's Creed. The only one I 313 00:19:56,080 --> 00:19:59,320 Speaker 1: played from start to end without taking a break was 314 00:19:59,400 --> 00:20:02,280 Speaker 1: Black Flag because it was a pirate game, and as 315 00:20:02,359 --> 00:20:06,680 Speaker 1: I've already asked made made clear I love pirates. So 316 00:20:07,359 --> 00:20:09,040 Speaker 1: Black Flag was the only one I ever played all 317 00:20:09,040 --> 00:20:12,159 Speaker 1: the way through. Origins looks pretty, but I don't I 318 00:20:12,200 --> 00:20:14,280 Speaker 1: don't think that will be one that sells me on 319 00:20:14,359 --> 00:20:17,679 Speaker 1: the Xbox one X. I don't think seeing it uh 320 00:20:17,720 --> 00:20:20,520 Speaker 1: in that that style is definitely gonna get me on 321 00:20:20,600 --> 00:20:24,400 Speaker 1: board Shadow of War, maybe because I do like the 322 00:20:24,440 --> 00:20:29,160 Speaker 1: Shadow of more door games. Sony. Meanwhile, their press conference 323 00:20:29,200 --> 00:20:32,760 Speaker 1: was a lot different from Microsoft's. Microsoft was traditional where 324 00:20:33,080 --> 00:20:35,879 Speaker 1: people come out, they talk about games, they show a clip, 325 00:20:36,320 --> 00:20:39,000 Speaker 1: maybe they show a second clip. Some other people come out, 326 00:20:39,400 --> 00:20:42,159 Speaker 1: they talk about games, so on and so forth. Throughout 327 00:20:42,200 --> 00:20:47,840 Speaker 1: the press conference. Sony's was essentially an hour long series 328 00:20:48,119 --> 00:20:51,840 Speaker 1: of trailers for different games. Uh. They did have a 329 00:20:51,880 --> 00:20:55,359 Speaker 1: couple of different surprises in there's, including the fact that 330 00:20:55,440 --> 00:21:01,480 Speaker 1: they were going to have, um a a sequel two 331 00:21:01,600 --> 00:21:04,400 Speaker 1: or not a sequel, I'm sorry, A reboot of Shadow 332 00:21:04,440 --> 00:21:07,880 Speaker 1: of the Colossus, a very popular game for the PS two. 333 00:21:08,200 --> 00:21:11,840 Speaker 1: This one's gonna be a re re remastered version of 334 00:21:11,880 --> 00:21:14,560 Speaker 1: Shadow of Colossus. So if you really like that game 335 00:21:14,680 --> 00:21:17,560 Speaker 1: on the PS two, good news. It's gonna be available 336 00:21:17,600 --> 00:21:22,600 Speaker 1: on the PSU four Pro and it's gonna looks super pretty. Um. 337 00:21:22,640 --> 00:21:24,480 Speaker 1: You know, we saw some other stuff like a God 338 00:21:24,480 --> 00:21:28,240 Speaker 1: of War game, which kind of falls in that same categories. 339 00:21:28,280 --> 00:21:31,080 Speaker 1: Assassin's Creed. In my mind, it's a game that is 340 00:21:31,280 --> 00:21:36,119 Speaker 1: fun initially but tends to get really repetitive. Um, that's 341 00:21:36,200 --> 00:21:38,639 Speaker 1: maybe that's just me. Maybe it's just that the action 342 00:21:38,680 --> 00:21:41,000 Speaker 1: games don't have enough variety in them for to keep 343 00:21:41,040 --> 00:21:44,240 Speaker 1: my attention, but they tend to be pretty linear levels 344 00:21:44,280 --> 00:21:49,160 Speaker 1: with pretty repetitive gameplay. We saw some more about PlayStation 345 00:21:49,240 --> 00:21:52,520 Speaker 1: VR games VR in general at E three was a 346 00:21:52,560 --> 00:21:54,840 Speaker 1: big big deal. There are a lot of different companies 347 00:21:54,880 --> 00:21:59,960 Speaker 1: showing off VR experiences. Bethesda, for example, showed off VR 348 00:22:00,119 --> 00:22:04,080 Speaker 1: experiences for Fallout four as well as for Doom, and 349 00:22:04,160 --> 00:22:06,400 Speaker 1: both of those looked really cool. I wish I could 350 00:22:06,400 --> 00:22:08,720 Speaker 1: have had a chance to get into the Fallout four 351 00:22:08,880 --> 00:22:14,080 Speaker 1: VR demo because I love the Fallout series and the 352 00:22:14,160 --> 00:22:18,080 Speaker 1: VR part looked pretty neat. But PlayStation's VR is probably 353 00:22:18,160 --> 00:22:23,240 Speaker 1: the the bargain entry way of getting into virtual reality. 354 00:22:23,600 --> 00:22:26,520 Speaker 1: So many people already have a PlayStation four that that 355 00:22:26,600 --> 00:22:30,480 Speaker 1: part's not terribly expensive. The uh, you know, it's still 356 00:22:30,520 --> 00:22:33,000 Speaker 1: costs quite a bit to get all the VR components, 357 00:22:33,040 --> 00:22:36,880 Speaker 1: but it's less expensive than buying a gaming rig capable 358 00:22:36,920 --> 00:22:40,440 Speaker 1: of running VR plus all the peripherals you would need, 359 00:22:40,520 --> 00:22:44,320 Speaker 1: like an HTC Vibe or an Oculus Rift. Uh. The 360 00:22:44,400 --> 00:22:50,040 Speaker 1: question is has the PSVR experience improved enough so that 361 00:22:50,119 --> 00:22:53,040 Speaker 1: it doesn't seem quite as jankie. Because out of all 362 00:22:53,080 --> 00:22:57,680 Speaker 1: the VR dedicated VR sets that I've heard about, the 363 00:22:57,680 --> 00:23:00,840 Speaker 1: most common complaint I hear about PSVR, it's just that 364 00:23:01,000 --> 00:23:06,720 Speaker 1: the actual experience of playing it can be a little rough. 365 00:23:07,119 --> 00:23:11,200 Speaker 1: The tracking is not as accurate as on other systems. 366 00:23:11,600 --> 00:23:14,040 Speaker 1: I do hear that it's more comfortable to wear than 367 00:23:14,080 --> 00:23:16,640 Speaker 1: a lot of other systems are, but that's less accurate, 368 00:23:16,680 --> 00:23:22,280 Speaker 1: and that's problematic from anything that's a virtual reality game. Uh. 369 00:23:22,440 --> 00:23:25,880 Speaker 1: We saw a PlayStation for exclusive that I actually think 370 00:23:26,119 --> 00:23:29,200 Speaker 1: is interesting enough to possibly make me buy a p 371 00:23:29,400 --> 00:23:32,760 Speaker 1: S four, which is called Detroit Become Human. This one 372 00:23:32,800 --> 00:23:36,639 Speaker 1: I like because it follows a plot that I find 373 00:23:36,760 --> 00:23:41,240 Speaker 1: very interesting, the idea of an android based revolution. Androids 374 00:23:41,280 --> 00:23:44,000 Speaker 1: that feel that they have been mistreated and they have 375 00:23:44,080 --> 00:23:49,600 Speaker 1: no representation are rebelling against their human creators. This is 376 00:23:49,640 --> 00:23:51,919 Speaker 1: a theme we see throughout science fiction. I mean, you 377 00:23:51,920 --> 00:23:54,520 Speaker 1: can watch the movie Blade Runner and you can get 378 00:23:54,520 --> 00:23:57,520 Speaker 1: a feel for this kind of thing. But it looks 379 00:23:57,520 --> 00:23:59,880 Speaker 1: really nice. I don't know how it plays, didn't get 380 00:23:59,920 --> 00:24:03,359 Speaker 1: my hands on it. And spider Man. Spider Man for 381 00:24:03,440 --> 00:24:06,639 Speaker 1: the PlayStation four looks amazing and I'm I say that 382 00:24:06,680 --> 00:24:11,159 Speaker 1: as someone who cautions people against licensed games, because often 383 00:24:11,720 --> 00:24:16,000 Speaker 1: those games tend to be not great. Like we get 384 00:24:16,040 --> 00:24:20,560 Speaker 1: some good ones. The Batman Arkham series is legitimately a 385 00:24:20,560 --> 00:24:23,760 Speaker 1: lot of fun. Most of the Lego series are legitimately 386 00:24:23,800 --> 00:24:26,240 Speaker 1: a lot of fun, at least for a while. But 387 00:24:26,359 --> 00:24:29,640 Speaker 1: for all of those, you get nine versions of Superman 388 00:24:29,800 --> 00:24:32,639 Speaker 1: sixty four, which is legitimately the least fun a person 389 00:24:32,680 --> 00:24:36,119 Speaker 1: can have while playing a console, except for maybe if 390 00:24:36,160 --> 00:24:39,320 Speaker 1: they're playing ET, which was also a licensed property and 391 00:24:39,520 --> 00:24:44,680 Speaker 1: was terrible. So that was Microsoft and Sony. I got 392 00:24:44,680 --> 00:24:47,320 Speaker 1: more to say about E three, but before I jump 393 00:24:47,359 --> 00:24:49,679 Speaker 1: into all of that, let's take a quick break to 394 00:24:49,760 --> 00:24:59,320 Speaker 1: thank our sponsor. None of that covered Microsoft and Sony. 395 00:24:59,400 --> 00:25:02,120 Speaker 1: Let's talk about some of the developers that were out 396 00:25:02,160 --> 00:25:04,640 Speaker 1: there and some of the stuff they showed off. So 397 00:25:05,119 --> 00:25:07,119 Speaker 1: one of the big ones would be UBI Soft, and 398 00:25:07,119 --> 00:25:08,720 Speaker 1: I've talked a little bit about some of the stuff 399 00:25:08,800 --> 00:25:11,679 Speaker 1: Ubi Soft showed off because they were also featured in 400 00:25:12,119 --> 00:25:16,119 Speaker 1: the other press releases. But one of the moments of 401 00:25:16,320 --> 00:25:19,879 Speaker 1: E three that I thought was really entertaining is that 402 00:25:20,040 --> 00:25:24,560 Speaker 1: E three is a place where video game producers can 403 00:25:24,640 --> 00:25:30,000 Speaker 1: become like rock stars. And one of the rock stars 404 00:25:30,320 --> 00:25:35,680 Speaker 1: that got a huge ovation was Shi Ghetto Miyamoto, who 405 00:25:37,119 --> 00:25:40,840 Speaker 1: is the guy behind Mario. I mean, Miyamoto is beloved 406 00:25:41,600 --> 00:25:47,240 Speaker 1: in gaming circles, particularly fans of Nintendo love Miyamoto, and 407 00:25:47,320 --> 00:25:52,000 Speaker 1: Miyamoto came out during Ubisoft's press event. In fact, he 408 00:25:52,040 --> 00:25:56,400 Speaker 1: was the He helped kick off the event to introduce 409 00:25:57,000 --> 00:26:03,000 Speaker 1: a game called Mario plus Rabid Kingdom Battle, which is 410 00:26:03,720 --> 00:26:10,520 Speaker 1: a mash up between the Nintendo Mario series and the 411 00:26:10,600 --> 00:26:14,760 Speaker 1: Raving Rabbits series. And Rabbits are sort of these chaotic 412 00:26:14,840 --> 00:26:20,200 Speaker 1: little critters that have this tendency to enact cartoon violence 413 00:26:20,240 --> 00:26:23,960 Speaker 1: on one another. And uh, this is going to be 414 00:26:24,160 --> 00:26:29,639 Speaker 1: a turn based strategy tactics game, so similar to something 415 00:26:29,680 --> 00:26:32,840 Speaker 1: like a Final Fantasy or a really even more similar 416 00:26:32,880 --> 00:26:36,840 Speaker 1: to something like x Com actually, but it's obviously much 417 00:26:36,880 --> 00:26:43,520 Speaker 1: more cartoonish than than that. And it looked ridiculous. Whether 418 00:26:43,640 --> 00:26:45,440 Speaker 1: or not I would ever pick it up, I don't know, 419 00:26:45,640 --> 00:26:48,760 Speaker 1: but it definitely looked like, um, a silly idea, and 420 00:26:48,800 --> 00:26:51,680 Speaker 1: I'm all four silly ideas. I'd like to see that. 421 00:26:52,840 --> 00:26:57,480 Speaker 1: We got to see a a virtual reality game called 422 00:26:57,520 --> 00:27:04,240 Speaker 1: Transference with Elijah would as part of the game, UH 423 00:27:04,440 --> 00:27:07,720 Speaker 1: promotion Elijah Wood saying that there they were trying very 424 00:27:07,720 --> 00:27:14,280 Speaker 1: hard to create a VR experience, and this was supposed 425 00:27:14,359 --> 00:27:17,399 Speaker 1: to allow, like It's the world is supposed to be 426 00:27:17,400 --> 00:27:22,480 Speaker 1: in a world where people's thoughts and experiences can be 427 00:27:22,560 --> 00:27:27,719 Speaker 1: recorded and then allow other people to experience it firsthand. Again, 428 00:27:27,840 --> 00:27:30,640 Speaker 1: this is an idea and science fiction that we've seen 429 00:27:30,720 --> 00:27:35,040 Speaker 1: quite a few times. Uh, there's some movies that essentially 430 00:27:36,080 --> 00:27:38,520 Speaker 1: follow this line of logic where you can replace someone 431 00:27:38,560 --> 00:27:41,600 Speaker 1: else's memory and experience it firsthand. In fact, you could 432 00:27:41,680 --> 00:27:46,320 Speaker 1: argue that the Assassin's Creed series is ultimately a variation 433 00:27:46,440 --> 00:27:50,200 Speaker 1: on this theme. But that's about all we know about Transference, 434 00:27:50,560 --> 00:27:52,640 Speaker 1: apart from the fact that it's supposed to come out 435 00:27:52,720 --> 00:27:56,480 Speaker 1: in the Spring of and it's supposed to be available 436 00:27:56,520 --> 00:28:02,320 Speaker 1: for all the major VR platforms. We also saw a 437 00:28:02,560 --> 00:28:07,119 Speaker 1: showing of Skull and Bones, one of the games about 438 00:28:07,119 --> 00:28:11,720 Speaker 1: pirates that I'm very excited about. Skull and Bones is 439 00:28:11,920 --> 00:28:16,960 Speaker 1: based off of the Assassin's Creed Black Flag ship combat, 440 00:28:17,359 --> 00:28:19,800 Speaker 1: so in some ways it looks like it's a little 441 00:28:19,840 --> 00:28:24,560 Speaker 1: limited because it's based off of leading crews of pirates 442 00:28:24,600 --> 00:28:30,120 Speaker 1: on a ship against other ships. So really you control 443 00:28:30,320 --> 00:28:33,320 Speaker 1: a ship you are able to you know, fire upon 444 00:28:33,520 --> 00:28:35,840 Speaker 1: enemies that kind of thing. But as far as I 445 00:28:35,880 --> 00:28:38,680 Speaker 1: can tell, that's the extent of the game. Like it's 446 00:28:38,760 --> 00:28:43,040 Speaker 1: it's tactics and arcade based. It doesn't have any other elements, 447 00:28:43,080 --> 00:28:45,400 Speaker 1: like as far as I can tell, you can't board 448 00:28:45,560 --> 00:28:49,160 Speaker 1: another ship and have sword fighting in it, for example, 449 00:28:49,520 --> 00:28:53,360 Speaker 1: at least not the stuff I saw. But it did 450 00:28:53,400 --> 00:28:55,680 Speaker 1: look kind of neat um. It looks like I'll have 451 00:28:55,720 --> 00:28:59,280 Speaker 1: a competitive element where you can have leader boards about 452 00:28:59,360 --> 00:29:01,400 Speaker 1: who are the Gray as Pirates on the Seven Seas, 453 00:29:01,440 --> 00:29:03,760 Speaker 1: and I'm sure that will become a very competitive space. 454 00:29:04,560 --> 00:29:08,520 Speaker 1: But that one also caught my attention, and one that 455 00:29:08,560 --> 00:29:12,440 Speaker 1: I forgot to mention. Another game that uh, I think 456 00:29:12,480 --> 00:29:17,360 Speaker 1: looks really dark and compelling is Far Cry five. The 457 00:29:17,440 --> 00:29:22,400 Speaker 1: Far Cry series tends to be very excessive and over 458 00:29:22,440 --> 00:29:25,760 Speaker 1: the top, but this most recent one is going to 459 00:29:25,800 --> 00:29:31,760 Speaker 1: be set in a rural part of Montana, and apparently 460 00:29:32,000 --> 00:29:36,600 Speaker 1: the enemies you go up against are a militant group 461 00:29:36,680 --> 00:29:42,000 Speaker 1: of separatists who have their own essential arsenal and are 462 00:29:42,000 --> 00:29:44,880 Speaker 1: in control of this area of Montana. And there are 463 00:29:44,920 --> 00:29:49,400 Speaker 1: several people who do not like that. They can't they're 464 00:29:49,400 --> 00:29:54,480 Speaker 1: they're essentially being repressed, and your job is to resist 465 00:29:54,680 --> 00:29:59,280 Speaker 1: against this group. It looks pretty dark, and I'm very 466 00:29:59,280 --> 00:30:06,040 Speaker 1: curious to hear how reviews portray it, because playing a 467 00:30:06,080 --> 00:30:09,720 Speaker 1: game that dark and politically charged, I think it has 468 00:30:09,800 --> 00:30:14,760 Speaker 1: some potential hurdles to overcome. That being said, the Far 469 00:30:14,800 --> 00:30:19,320 Speaker 1: Grave games are pretty well designed. I enjoyed them. I 470 00:30:19,400 --> 00:30:22,680 Speaker 1: like big sandbox games. Um it would be soft surprised 471 00:30:22,680 --> 00:30:26,760 Speaker 1: everybody with a sequel to a game that originally came 472 00:30:26,800 --> 00:30:29,880 Speaker 1: out in two thousand three, so it was a long 473 00:30:29,920 --> 00:30:33,360 Speaker 1: time coming to get a sequel fourteen years the original 474 00:30:33,440 --> 00:30:35,880 Speaker 1: game being Beyond Good and Evil. So now we have 475 00:30:35,960 --> 00:30:38,440 Speaker 1: Beyond Good and Evil too, And we saw a little 476 00:30:38,840 --> 00:30:44,440 Speaker 1: c g I trailer of this, and it is almost 477 00:30:44,440 --> 00:30:47,320 Speaker 1: impossible for me to explain what Beyond Good and Evil 478 00:30:47,400 --> 00:30:50,160 Speaker 1: is all about. So I recommend if you have not 479 00:30:50,360 --> 00:30:53,600 Speaker 1: seen the trailer to go check it out. See if 480 00:30:53,600 --> 00:30:56,920 Speaker 1: you can track down the trailer to be Beyond Good 481 00:30:56,960 --> 00:30:58,800 Speaker 1: and Evil too, so that you can get a bit 482 00:30:58,840 --> 00:31:01,920 Speaker 1: of a feel for what that was all about. Bethesda 483 00:31:01,960 --> 00:31:06,600 Speaker 1: would be another big name that was there. Bethesda, of course, 484 00:31:06,720 --> 00:31:09,360 Speaker 1: is the game company that is behind stuff like the 485 00:31:09,400 --> 00:31:13,720 Speaker 1: Elder Scrolls series, the Fallout series, both of which are 486 00:31:14,920 --> 00:31:19,120 Speaker 1: uh my favorites. I love both the Elder Scrolls and 487 00:31:19,160 --> 00:31:21,280 Speaker 1: the Fallout series. They're some of my favorite games of 488 00:31:21,280 --> 00:31:25,400 Speaker 1: all time. The we did not see a new Fallout game, 489 00:31:25,440 --> 00:31:27,680 Speaker 1: nor did we really see a new Elder Scrolls game. 490 00:31:27,720 --> 00:31:32,800 Speaker 1: They are bringing uh the Skyrim chapter of Elder Scrolls 491 00:31:32,840 --> 00:31:36,600 Speaker 1: to the Nintendo Switch, which I normally wouldn't even comment 492 00:31:36,680 --> 00:31:39,520 Speaker 1: on except for the fact that it does have within 493 00:31:39,600 --> 00:31:42,040 Speaker 1: the game the ability for you to find an outfit 494 00:31:42,160 --> 00:31:46,560 Speaker 1: that is essentially Link from the Legend of Zelda series. 495 00:31:48,400 --> 00:31:50,240 Speaker 1: It's not quite enough to convince me to go out 496 00:31:50,280 --> 00:31:52,560 Speaker 1: and buy a Nintendo Switch just so I could play 497 00:31:52,560 --> 00:31:56,360 Speaker 1: Skyrim for like the fourth time and dress up as Link, 498 00:31:56,440 --> 00:32:01,280 Speaker 1: but it's darn close. They also showed off a uh uh, 499 00:32:01,320 --> 00:32:04,760 Speaker 1: like I said, the Fallout four Virtual Reality Experience, which 500 00:32:04,840 --> 00:32:07,400 Speaker 1: looks amazing. I would love to play a Skyrim version 501 00:32:07,440 --> 00:32:11,480 Speaker 1: of of VR, but I guess I'll have to wait 502 00:32:11,480 --> 00:32:15,880 Speaker 1: for that. We saw Wolfenstein Too. That was one of 503 00:32:15,880 --> 00:32:19,360 Speaker 1: the most popular games on the show floor. The line 504 00:32:19,440 --> 00:32:23,840 Speaker 1: for Wolfenstein Too was more than three hours long. While 505 00:32:23,880 --> 00:32:26,040 Speaker 1: I was walking around, I did not get in line 506 00:32:26,080 --> 00:32:27,960 Speaker 1: for it. I had to do a lot of other things, 507 00:32:28,560 --> 00:32:31,960 Speaker 1: but I got to see it, uh, and I hope 508 00:32:32,000 --> 00:32:33,640 Speaker 1: that all the people who were in line had a 509 00:32:33,720 --> 00:32:36,480 Speaker 1: chance at playing it, because that's a long time to 510 00:32:36,520 --> 00:32:42,560 Speaker 1: wait for anything. They also announced that the area of 511 00:32:45,560 --> 00:32:49,720 Speaker 1: their their Elder Scrolls universe, marrow Wind, would be coming 512 00:32:49,720 --> 00:32:53,480 Speaker 1: to Elder Scrolls Online, and they showed off an expansion 513 00:32:53,560 --> 00:32:58,400 Speaker 1: that allows multiplayer combat where it's team based and it 514 00:32:58,400 --> 00:33:00,800 Speaker 1: would be teams of four, so you could have three 515 00:33:00,880 --> 00:33:04,800 Speaker 1: teams of four, four versus four versus four playing in 516 00:33:05,520 --> 00:33:11,160 Speaker 1: object oriented game types on the Elder Scrolls platform. And 517 00:33:11,200 --> 00:33:13,040 Speaker 1: so I got to try it, and that was one 518 00:33:13,080 --> 00:33:15,920 Speaker 1: of the few games I had a hand held experience with, 519 00:33:16,000 --> 00:33:18,480 Speaker 1: like I actually got to sit down and play hands 520 00:33:18,520 --> 00:33:21,560 Speaker 1: on experience, I should say, uh. And it was fun, 521 00:33:22,120 --> 00:33:24,920 Speaker 1: mostly because my team won because it was captured the 522 00:33:24,920 --> 00:33:28,400 Speaker 1: flag and the other teams all thought of it as deathmatch, 523 00:33:28,520 --> 00:33:30,000 Speaker 1: so they just ran to the middle of the map 524 00:33:30,000 --> 00:33:32,680 Speaker 1: and started shooting everybody whereas I ran around the edge 525 00:33:32,680 --> 00:33:34,640 Speaker 1: of the map, picked up flags and brought them back 526 00:33:34,640 --> 00:33:36,960 Speaker 1: to my base. So it turns out that I am 527 00:33:37,440 --> 00:33:41,720 Speaker 1: elite Elder Scrolls Online player as long as no one 528 00:33:41,800 --> 00:33:44,600 Speaker 1: is paying attention to what the actual objective is of 529 00:33:44,640 --> 00:33:49,280 Speaker 1: the game. Once they pay attention to the objective. I 530 00:33:49,320 --> 00:33:52,680 Speaker 1: am no longer a contender, but for a brief while 531 00:33:53,480 --> 00:33:59,600 Speaker 1: I was on top and it was glorious. Another company 532 00:33:59,640 --> 00:34:02,760 Speaker 1: that had big event, in fact they had the earliest 533 00:34:02,800 --> 00:34:05,520 Speaker 1: one was e A, where we got to see stuff 534 00:34:05,560 --> 00:34:09,919 Speaker 1: like battle Grounds one DLC, which would put you in 535 00:34:10,239 --> 00:34:15,120 Speaker 1: the Russian theater for battlegrounds, and that's kind of neat 536 00:34:15,920 --> 00:34:18,759 Speaker 1: new maps and new weapons for battlegrounds if you are 537 00:34:18,800 --> 00:34:23,600 Speaker 1: into that massive multiplayer competitive approach. Uh. They showed off 538 00:34:23,760 --> 00:34:26,759 Speaker 1: some sporting titles, which is par for the course for 539 00:34:26,800 --> 00:34:29,520 Speaker 1: e A, and I used part for the course correctly. There. 540 00:34:30,040 --> 00:34:34,160 Speaker 1: It's a sporting term, y'all. Including a story mode for Madden. 541 00:34:34,280 --> 00:34:37,759 Speaker 1: So if you were just always wanted to pick up 542 00:34:37,800 --> 00:34:39,759 Speaker 1: a copy of Madden but you felt like there wasn't 543 00:34:39,760 --> 00:34:43,560 Speaker 1: a strong enough single player campaign, I guess that's the 544 00:34:43,640 --> 00:34:47,560 Speaker 1: solution for you. Uh. It's not really my thing, so 545 00:34:47,560 --> 00:34:51,320 Speaker 1: I guess I shouldn't get too snarky. They also showed 546 00:34:51,320 --> 00:34:54,320 Speaker 1: off Anthem. They showed off the fact that you'll be 547 00:34:54,360 --> 00:34:58,160 Speaker 1: able to play as characters from all three of the 548 00:34:58,200 --> 00:35:02,239 Speaker 1: trilogies of Star Wars in Battle Front to the first 549 00:35:02,239 --> 00:35:05,560 Speaker 1: battle Front focused on the original trilogy episodes four through 550 00:35:05,600 --> 00:35:09,359 Speaker 1: six for those keeping count, but the Battlefront two game 551 00:35:09,440 --> 00:35:14,040 Speaker 1: will allow you to play as units and characters from 552 00:35:14,080 --> 00:35:16,120 Speaker 1: all three of the series. So if you were just 553 00:35:16,280 --> 00:35:21,120 Speaker 1: dying to control a battle droid for the prequels, first 554 00:35:21,120 --> 00:35:23,880 Speaker 1: of all, I don't even know you anymore, But second 555 00:35:23,880 --> 00:35:25,680 Speaker 1: of all, you'll be able to do it in Battlegrounds 556 00:35:25,680 --> 00:35:28,880 Speaker 1: two or battle Front two, I should say, not Battlegrounds. 557 00:35:29,080 --> 00:35:30,960 Speaker 1: That's the other thing about these games, y'all is that 558 00:35:31,040 --> 00:35:35,319 Speaker 1: the names started getting real confusing, especially if you are 559 00:35:35,440 --> 00:35:38,719 Speaker 1: sleep deprived and on East Coast time but trying to 560 00:35:38,800 --> 00:35:42,920 Speaker 1: deal with West coast schedules. I found that to be 561 00:35:43,040 --> 00:35:49,880 Speaker 1: rather challenging. Uh So those were like the big press events. 562 00:35:49,960 --> 00:35:54,000 Speaker 1: Nintendo had a pre recorded event that was not officially 563 00:35:54,080 --> 00:35:57,520 Speaker 1: part of the three. They've they've kind of pulled away 564 00:35:57,560 --> 00:36:00,040 Speaker 1: from E three for the last couple of years, but 565 00:36:00,080 --> 00:36:02,600 Speaker 1: they did announce some stuff like Rocket League is coming 566 00:36:02,600 --> 00:36:05,879 Speaker 1: to Switch. Rocket League is a fun car game where 567 00:36:05,880 --> 00:36:10,440 Speaker 1: you're essentially playing soccer but with the rocket cars. Uh. 568 00:36:10,640 --> 00:36:13,160 Speaker 1: It's gonna come to the Nintendo Switch and it's going 569 00:36:13,200 --> 00:36:16,879 Speaker 1: to be a cross platform game. Just like Minecraft. These 570 00:36:16,920 --> 00:36:20,280 Speaker 1: are cross platform games that will allow people on different 571 00:36:20,280 --> 00:36:24,000 Speaker 1: platforms to play with each other. So if You're on 572 00:36:24,000 --> 00:36:26,879 Speaker 1: a Nintendo Switch and I'm on my Xbox, we can 573 00:36:26,920 --> 00:36:29,839 Speaker 1: each play Rocket League against each other even though we're 574 00:36:29,880 --> 00:36:33,960 Speaker 1: using different platforms. Same thing with Minecraft. The only group 575 00:36:34,000 --> 00:36:37,080 Speaker 1: to stay out of this is Sony. Sony did not 576 00:36:37,360 --> 00:36:42,440 Speaker 1: agree to do cross platform gaming, and there the reason 577 00:36:42,560 --> 00:36:45,840 Speaker 1: that they gave was that they didn't want to subject 578 00:36:45,840 --> 00:36:52,120 Speaker 1: their players to harmful gaming experiences, essentially saying that the 579 00:36:52,200 --> 00:36:55,359 Speaker 1: people playing Minecraft are young and they didn't want them 580 00:36:55,400 --> 00:36:57,319 Speaker 1: running into all the ne'er do wells who are on 581 00:36:57,480 --> 00:37:02,840 Speaker 1: Xbox Live. But if Nintendo is cool with it, and 582 00:37:02,920 --> 00:37:07,160 Speaker 1: Nintendo is super protective of their users, I am very 583 00:37:07,239 --> 00:37:11,480 Speaker 1: curious if that's actually PlayStation's strategy or if it is 584 00:37:11,520 --> 00:37:15,319 Speaker 1: as I suspect a different reason for not getting into 585 00:37:15,320 --> 00:37:18,480 Speaker 1: cross platform, which would be Sony wants to lock people 586 00:37:18,680 --> 00:37:21,640 Speaker 1: into their platform and their experiences because one of the 587 00:37:21,640 --> 00:37:24,840 Speaker 1: most valuable tools you have selling any sort of console 588 00:37:25,640 --> 00:37:28,680 Speaker 1: is what do your friends have. If all of your 589 00:37:28,680 --> 00:37:31,920 Speaker 1: friends have the PS four, then you're more likely to 590 00:37:31,960 --> 00:37:34,680 Speaker 1: buy a PS four because you want to be able 591 00:37:34,719 --> 00:37:38,000 Speaker 1: to play with your friends. So that's what you need. 592 00:37:38,360 --> 00:37:41,919 Speaker 1: If everything's cross platform, you could buy whatever console you want, 593 00:37:42,239 --> 00:37:43,920 Speaker 1: and if you don't want a PS four, you could 594 00:37:43,920 --> 00:37:46,440 Speaker 1: go out and get an Xbox One or a Nintendo 595 00:37:46,520 --> 00:37:50,120 Speaker 1: Switch or a PC and you can still play because 596 00:37:50,320 --> 00:37:53,680 Speaker 1: the games you're playing across platform. Sony not playing ball 597 00:37:53,760 --> 00:37:55,719 Speaker 1: with that tells me that maybe they want to try 598 00:37:55,719 --> 00:38:00,080 Speaker 1: and hold onto exclusivity and keep their ecosystem closed so 599 00:38:00,160 --> 00:38:03,960 Speaker 1: that they can maintain a market advantage that way. That 600 00:38:04,040 --> 00:38:07,480 Speaker 1: only works for so long, because eventually gamers will say, 601 00:38:07,520 --> 00:38:08,839 Speaker 1: I want to be able to play with my friends 602 00:38:08,880 --> 00:38:12,000 Speaker 1: no matter what they're on, and there's a chance that 603 00:38:12,160 --> 00:38:15,799 Speaker 1: Sony could lose uh some market share because of that. 604 00:38:16,760 --> 00:38:18,480 Speaker 1: One way to combat that is to come out with 605 00:38:18,560 --> 00:38:21,399 Speaker 1: really good exclusive games, and Sony is really good at that. 606 00:38:21,719 --> 00:38:25,040 Speaker 1: A lot of the exclusive titles for PlayStation are very 607 00:38:25,040 --> 00:38:28,239 Speaker 1: compelling games that you cannot get anywhere else. I mean, 608 00:38:28,280 --> 00:38:32,400 Speaker 1: that's what exclusive means, and that helps Sony maintain its 609 00:38:32,440 --> 00:38:35,239 Speaker 1: position in the market, even if these other decisions are 610 00:38:35,320 --> 00:38:40,520 Speaker 1: more questionable. Getting back to Nintendo, they announced some more 611 00:38:41,080 --> 00:38:44,319 Speaker 1: of the titles you would expect, stuff like Kirby and 612 00:38:44,440 --> 00:38:49,319 Speaker 1: Pokemon and Metroid and a Yoshi game. Uh. So a 613 00:38:49,320 --> 00:38:53,919 Speaker 1: lot of stuff that you would you would totally anticipate 614 00:38:53,960 --> 00:38:57,239 Speaker 1: from Nintendo, including some stuff that I didn't necessarily anticipate, 615 00:38:57,400 --> 00:39:01,560 Speaker 1: like downloadable content packs for Legend of Zelda Breath of 616 00:39:01,600 --> 00:39:06,279 Speaker 1: the Wild. Uh. I'm not familiar with Nintendo releasing that 617 00:39:06,320 --> 00:39:10,680 Speaker 1: many DLC packs. That's something I I'm used to for computers, 618 00:39:10,760 --> 00:39:14,080 Speaker 1: for Xbox and for Sony, So to see Nintendo get 619 00:39:14,120 --> 00:39:16,560 Speaker 1: into this game is interesting. I don't know how long 620 00:39:16,600 --> 00:39:19,240 Speaker 1: they've been doing that. Um, I have not been keeping 621 00:39:19,239 --> 00:39:21,840 Speaker 1: track of them as much as I should have. But 622 00:39:22,840 --> 00:39:26,560 Speaker 1: these DLC content packs are going to be part of 623 00:39:26,560 --> 00:39:30,080 Speaker 1: the nineteen dollars and nine nine cent Expansion Pass, so 624 00:39:30,239 --> 00:39:34,440 Speaker 1: you get the Master Trials on June and the Champions 625 00:39:34,520 --> 00:39:37,920 Speaker 1: Ballad uh and then that will be Champions Ballot will 626 00:39:37,960 --> 00:39:43,640 Speaker 1: be sometime around the holiday season. And they showed some ambo's, 627 00:39:44,040 --> 00:39:47,120 Speaker 1: so if you're someone who collects ambos, you can totally 628 00:39:47,120 --> 00:39:50,799 Speaker 1: get your amibos. I'm not an Amibo person. I don't 629 00:39:50,880 --> 00:39:52,319 Speaker 1: I don't have a lot. I don't have an active 630 00:39:52,400 --> 00:39:55,400 Speaker 1: Nintendo system right now. The last one I had was 631 00:39:55,480 --> 00:39:59,279 Speaker 1: the original WE and I haven't had it hooked up 632 00:39:59,280 --> 00:40:03,319 Speaker 1: to my television for a very long time. So it 633 00:40:03,400 --> 00:40:07,319 Speaker 1: was an interesting, uh presentation, but it didn't have a 634 00:40:07,360 --> 00:40:14,480 Speaker 1: whole lot of applicability to me. Now I've got more 635 00:40:14,520 --> 00:40:17,960 Speaker 1: to say about my specific experiences at E three, but 636 00:40:18,040 --> 00:40:20,760 Speaker 1: before I jump into that, let's take another quick break 637 00:40:21,239 --> 00:40:30,239 Speaker 1: to thank our sponsor. Alright, So, like I said, I 638 00:40:30,280 --> 00:40:31,839 Speaker 1: didn't really get a chance to get a lot of 639 00:40:31,840 --> 00:40:34,920 Speaker 1: hands on time with the various video games while I 640 00:40:34,960 --> 00:40:36,600 Speaker 1: was there. So what did I do? I mean, I 641 00:40:36,640 --> 00:40:39,719 Speaker 1: was out there for several days, right, I focused a 642 00:40:39,760 --> 00:40:43,040 Speaker 1: lot on hardware. So one of the things I wanted 643 00:40:43,080 --> 00:40:46,120 Speaker 1: to do was meet up with people to potentially talk 644 00:40:46,200 --> 00:40:50,480 Speaker 1: about developments in hardware and maybe even line up some 645 00:40:51,239 --> 00:40:53,920 Speaker 1: chances for future episodes of tech Stuff where we'd have 646 00:40:53,960 --> 00:40:56,680 Speaker 1: a deeper dive on things. One of the first companies 647 00:40:56,760 --> 00:40:59,840 Speaker 1: I went to was alien Ware, which is a division 648 00:40:59,880 --> 00:41:03,239 Speaker 1: of Dell Computers that was acquired by Dell UH more 649 00:41:03,239 --> 00:41:06,640 Speaker 1: than a decade ago, and last year alien Ware celebrated 650 00:41:06,640 --> 00:41:10,920 Speaker 1: its twentieth anniversary. The company has been around, obviously for 651 00:41:10,960 --> 00:41:14,520 Speaker 1: twenty years, building gaming rigs for people that have a 652 00:41:14,600 --> 00:41:20,879 Speaker 1: certain aesthetic, and that aesthetic is flashy and showy, and 653 00:41:21,000 --> 00:41:25,640 Speaker 1: they also have some pretty beefy gaming rigs. Arguably, you 654 00:41:25,680 --> 00:41:29,480 Speaker 1: could build a machine just as capable or faster than 655 00:41:29,520 --> 00:41:32,399 Speaker 1: an alien Ware machine, but you're not going to get 656 00:41:32,400 --> 00:41:35,000 Speaker 1: that same aesthetic, and you're not you know, you're gonna 657 00:41:35,000 --> 00:41:36,719 Speaker 1: have to do a lot of that work yourself. So 658 00:41:37,400 --> 00:41:40,200 Speaker 1: if you have the money and the desire and you 659 00:41:40,239 --> 00:41:44,240 Speaker 1: find the alien Ware aesthetic pleasing, it's an interesting approach 660 00:41:44,560 --> 00:41:47,919 Speaker 1: and I like the alien Ware designs. So I went 661 00:41:48,000 --> 00:41:51,120 Speaker 1: there to talk with some of the executives over at 662 00:41:51,160 --> 00:41:53,560 Speaker 1: alien Ware, and we just kind of had a discussion 663 00:41:53,719 --> 00:41:56,399 Speaker 1: about where the company has come from, where it's going. 664 00:41:57,360 --> 00:42:00,400 Speaker 1: And my hope is that in the near future will'll 665 00:42:00,400 --> 00:42:03,160 Speaker 1: be able to have an interview and do a a 666 00:42:03,320 --> 00:42:07,840 Speaker 1: history or story of alien Ware episode. Uh. The big 667 00:42:07,840 --> 00:42:10,439 Speaker 1: machine they were showing off was the alien Ware Area 668 00:42:10,560 --> 00:42:14,480 Speaker 1: fifty one, which was a monster. It is a triangular 669 00:42:14,560 --> 00:42:19,040 Speaker 1: based case with a huge computer inside of it, and 670 00:42:19,200 --> 00:42:23,120 Speaker 1: it was triangular partly to allow for better airflow for 671 00:42:23,160 --> 00:42:26,799 Speaker 1: the cooling purposes of the machine, because obviously with real 672 00:42:26,880 --> 00:42:31,239 Speaker 1: powerful gaming rigs you've got advanced GPUs and a blistering 673 00:42:31,320 --> 00:42:34,560 Speaker 1: fast CPU in there. All of those things generate heat, 674 00:42:34,600 --> 00:42:37,040 Speaker 1: and the more heat they generate, the more, it can 675 00:42:37,080 --> 00:42:40,200 Speaker 1: negatively impact the various components inside the computer, so you 676 00:42:40,200 --> 00:42:43,920 Speaker 1: have to have a very effective heat management system. And 677 00:42:44,000 --> 00:42:46,480 Speaker 1: part of it was just the design of this case, 678 00:42:46,520 --> 00:42:49,920 Speaker 1: which also just made it a little like nothing else. 679 00:42:49,960 --> 00:42:53,640 Speaker 1: I mean, it's a big triangle. Uh. Alien Ware in 680 00:42:53,680 --> 00:42:55,880 Speaker 1: general was pretty cool. They also came out with some 681 00:42:56,000 --> 00:43:00,200 Speaker 1: gaming keyboards, some gaming mice, some displays, so this was 682 00:43:00,239 --> 00:43:02,080 Speaker 1: the first time they had come out with some peripherals 683 00:43:02,080 --> 00:43:04,560 Speaker 1: in quite a few years. Uh. And the peripherals were 684 00:43:04,600 --> 00:43:07,239 Speaker 1: kind of neat too. So I had a good time 685 00:43:07,280 --> 00:43:09,399 Speaker 1: over at their booth, and I'm hoping I can do 686 00:43:09,680 --> 00:43:13,120 Speaker 1: an episode specifically about alien Ware in the not too 687 00:43:13,160 --> 00:43:17,439 Speaker 1: distant future. I also got a chance to check out 688 00:43:17,600 --> 00:43:23,160 Speaker 1: some interesting work in motion capture or mo cap. Typically, 689 00:43:23,600 --> 00:43:27,160 Speaker 1: if you're doing mo cap, the way it has normally 690 00:43:27,200 --> 00:43:29,760 Speaker 1: been done is you go into a big sound studio 691 00:43:30,719 --> 00:43:34,440 Speaker 1: and you outfit a person wearing a costume that has 692 00:43:34,480 --> 00:43:37,480 Speaker 1: a bunch of points of reference on the costume itself. 693 00:43:37,920 --> 00:43:40,120 Speaker 1: So if you've ever looked at behind the scenes footage 694 00:43:40,120 --> 00:43:42,239 Speaker 1: of stuff like Lord of the Rings or Planet of 695 00:43:42,239 --> 00:43:45,360 Speaker 1: the Apes, you've probably seen this where actors are wearing 696 00:43:45,400 --> 00:43:49,200 Speaker 1: these suits with lots of different uh dots usually or 697 00:43:49,280 --> 00:43:52,080 Speaker 1: little balls on them to act as points of reference 698 00:43:52,120 --> 00:43:56,880 Speaker 1: for the camera. The camera records the actor's movements and 699 00:43:56,960 --> 00:44:00,279 Speaker 1: that information gets sent to a computer that analyze rises 700 00:44:00,360 --> 00:44:04,040 Speaker 1: the movement of all those individual points of reference and 701 00:44:04,080 --> 00:44:07,680 Speaker 1: then translates that into an animation that you can apply 702 00:44:07,960 --> 00:44:11,840 Speaker 1: to a different kind of character. So, for example, with 703 00:44:11,960 --> 00:44:16,000 Speaker 1: Lord of the Rings, Gollum, who was portrayed by Andy Serkis, 704 00:44:16,719 --> 00:44:20,800 Speaker 1: would was a computer generated character that was animated based 705 00:44:20,880 --> 00:44:24,160 Speaker 1: upon the actual movements of Andy Circus as he moved 706 00:44:24,200 --> 00:44:28,280 Speaker 1: around inside this motion capture suit. Well, the motion capture 707 00:44:28,280 --> 00:44:31,759 Speaker 1: suit I got to see at E three doesn't use 708 00:44:31,920 --> 00:44:35,719 Speaker 1: cameras at all. It's not an optical based system. Instead, 709 00:44:36,120 --> 00:44:39,880 Speaker 1: it uses magnets and magnetic fields, and it measures the 710 00:44:39,960 --> 00:44:45,080 Speaker 1: fluctuations of magnetic fields to track movement and thus be 711 00:44:45,200 --> 00:44:49,000 Speaker 1: able to capture movement. And one of the biggest challenges 712 00:44:49,160 --> 00:44:51,759 Speaker 1: that these sort of systems have is that while they 713 00:44:51,800 --> 00:44:55,520 Speaker 1: are cheaper and more accessible than optical based systems, you 714 00:44:55,560 --> 00:44:59,520 Speaker 1: don't need an enormous studio in order to capture that 715 00:44:59,560 --> 00:45:04,600 Speaker 1: information shan because they're magnetic and magnetic fields can interfere 716 00:45:04,640 --> 00:45:09,320 Speaker 1: with one another. You could get errors in your data collection, 717 00:45:09,600 --> 00:45:13,800 Speaker 1: so you get stuff like drift. Drift is when, as 718 00:45:13,880 --> 00:45:18,440 Speaker 1: you are holding a position, your magnets start to assume 719 00:45:18,520 --> 00:45:22,360 Speaker 1: that other magnetic fields are actually the Earth's magnetic field. 720 00:45:22,400 --> 00:45:25,400 Speaker 1: It would be like having a compass. If a compass 721 00:45:25,480 --> 00:45:28,919 Speaker 1: is sitting by itself and there's no magnetic field that's 722 00:45:28,960 --> 00:45:31,719 Speaker 1: interfering with it, the needle is going to point to 723 00:45:32,000 --> 00:45:35,520 Speaker 1: magnetic north. That's the purpose of a compass. But if 724 00:45:35,520 --> 00:45:40,160 Speaker 1: you bring an actual magnet close to the compass, as 725 00:45:40,160 --> 00:45:43,040 Speaker 1: it gets closer, that magnetic field is strong enough to 726 00:45:43,320 --> 00:45:47,640 Speaker 1: deflect the needle so that it's pointing towards your magnet, 727 00:45:47,840 --> 00:45:53,440 Speaker 1: not towards magnetic north, and it quote unquote assumes that 728 00:45:53,560 --> 00:45:57,200 Speaker 1: the magnet you're holding is magnetic north. The same thing 729 00:45:57,320 --> 00:46:01,920 Speaker 1: is true of magnetic motion capture. That these different components 730 00:46:01,960 --> 00:46:04,600 Speaker 1: on the suit itself, plus things that are in your 731 00:46:04,680 --> 00:46:09,840 Speaker 1: environments such as metal girders or a steel ladder, can 732 00:46:09,880 --> 00:46:14,680 Speaker 1: affect what they consider to be their orientation, so the 733 00:46:14,760 --> 00:46:18,960 Speaker 1: animation could come out looking really weird. A person's pelvis 734 00:46:19,120 --> 00:46:23,040 Speaker 1: might be facing front and back instead of left and right, 735 00:46:23,080 --> 00:46:26,839 Speaker 1: for example. Because of this drift well, the company had 736 00:46:26,840 --> 00:46:31,320 Speaker 1: talked to had developed software that helps correct for those problems, 737 00:46:31,719 --> 00:46:34,560 Speaker 1: so that while the technology itself still works the same, 738 00:46:34,640 --> 00:46:37,359 Speaker 1: on the software side, it can be reinterpreted so that 739 00:46:37,440 --> 00:46:40,120 Speaker 1: you don't get those errors. I'm hoping that I can 740 00:46:40,120 --> 00:46:42,319 Speaker 1: talk with them for a future episode as well to 741 00:46:42,520 --> 00:46:46,880 Speaker 1: really talk about the design and challenges of magnetic motion capture, 742 00:46:46,920 --> 00:46:50,680 Speaker 1: because it's a really cool technology and I want you 743 00:46:50,680 --> 00:46:53,480 Speaker 1: guys to learn more about it. I also saw a 744 00:46:53,480 --> 00:46:57,880 Speaker 1: lot of fabric computer interfaces, things like gloves that you 745 00:46:57,880 --> 00:47:01,040 Speaker 1: could put on and through just your control you could 746 00:47:01,120 --> 00:47:04,719 Speaker 1: have interactions with various types of software. This is not 747 00:47:04,840 --> 00:47:07,759 Speaker 1: that different from again, optical based systems, where you have, 748 00:47:08,000 --> 00:47:11,759 Speaker 1: say an infrared camera pointing at yourself. You wave in 749 00:47:11,760 --> 00:47:13,840 Speaker 1: front of the infrared camera and it's able to interpret 750 00:47:13,880 --> 00:47:18,040 Speaker 1: your motions and put that as commands within a video game. 751 00:47:18,440 --> 00:47:22,480 Speaker 1: But in this case, you're talking about using actual fabric 752 00:47:22,640 --> 00:47:27,160 Speaker 1: that has sensors woven into it that we'll pick up 753 00:47:27,200 --> 00:47:30,840 Speaker 1: all that information all on its own. The advantage to 754 00:47:30,920 --> 00:47:33,200 Speaker 1: that is that you don't have to worry about a 755 00:47:33,239 --> 00:47:38,560 Speaker 1: camera facing in on your gaming area all the time. 756 00:47:39,040 --> 00:47:43,360 Speaker 1: There are certain concerns about privacy when it comes to 757 00:47:43,400 --> 00:47:46,680 Speaker 1: these optical based systems and how much information is actually 758 00:47:46,719 --> 00:47:50,000 Speaker 1: being transmitted and who can see it. If you're using 759 00:47:50,040 --> 00:47:53,120 Speaker 1: something that's using an actual physical piece of fabric as 760 00:47:53,160 --> 00:47:56,560 Speaker 1: opposed to a camera, then whenever it's not in use, 761 00:47:56,640 --> 00:47:59,759 Speaker 1: you don't have to worry about it sending data somewhere 762 00:48:00,160 --> 00:48:02,040 Speaker 1: that you don't know about. You don't have to worry 763 00:48:02,080 --> 00:48:07,520 Speaker 1: about being in a intrusion on your privacy. So it's 764 00:48:07,520 --> 00:48:10,200 Speaker 1: a just your command system. And you might argue, we've 765 00:48:10,200 --> 00:48:12,560 Speaker 1: already got solution for that, but it's a different approach 766 00:48:12,600 --> 00:48:16,359 Speaker 1: to that solution, and I found that really interesting. I 767 00:48:16,400 --> 00:48:18,719 Speaker 1: also had a chance to talk with one of the 768 00:48:18,840 --> 00:48:24,520 Speaker 1: organizers of Child's Play, which is a charitable effort from 769 00:48:24,800 --> 00:48:28,960 Speaker 1: the Penny Arcade expo folks that tries to raise money 770 00:48:29,160 --> 00:48:35,520 Speaker 1: to provide games and game systems to hospitals to help 771 00:48:35,719 --> 00:48:38,880 Speaker 1: kids who are in for therapeutic treatment, who are you know, 772 00:48:38,960 --> 00:48:42,480 Speaker 1: have been hospitalized. And the research has gone beyond just 773 00:48:42,880 --> 00:48:45,920 Speaker 1: let's raise money to throw an Xbox or p S 774 00:48:46,000 --> 00:48:49,160 Speaker 1: four or something at these hospitals. It has reached a 775 00:48:49,160 --> 00:48:53,680 Speaker 1: point where they're actually looking at therapeutic games, games that 776 00:48:53,719 --> 00:48:57,760 Speaker 1: have been shown to help lower a child's anxiety levels, 777 00:48:58,239 --> 00:49:04,040 Speaker 1: so that the child doesn't experience pain as much or 778 00:49:04,160 --> 00:49:06,719 Speaker 1: is able to calm down before going in for a 779 00:49:06,719 --> 00:49:11,160 Speaker 1: surgical procedure. I found that fascinating, So I hope to 780 00:49:11,200 --> 00:49:14,920 Speaker 1: have a future episode with the organizers of Child's Play 781 00:49:14,960 --> 00:49:19,080 Speaker 1: to really talk about the evolution of that program and 782 00:49:19,120 --> 00:49:22,279 Speaker 1: how people can get involved if they're interested. So I 783 00:49:22,320 --> 00:49:25,919 Speaker 1: had a lot of opportunities to explore technology and meet 784 00:49:25,960 --> 00:49:33,000 Speaker 1: with really interesting people, and to explore elements around gaming 785 00:49:33,280 --> 00:49:37,320 Speaker 1: that were not directly tied to a specific video game title, 786 00:49:37,719 --> 00:49:42,080 Speaker 1: and that to me was invaluable. It was a really 787 00:49:42,120 --> 00:49:45,600 Speaker 1: interesting experience, and I have to say that the people 788 00:49:45,680 --> 00:49:49,720 Speaker 1: at E three are probably my favorite part of any 789 00:49:49,840 --> 00:49:52,640 Speaker 1: of those conferences. It's the chance to have a conversation 790 00:49:52,719 --> 00:49:57,240 Speaker 1: with really smart people who are dedicating their intelligence in 791 00:49:57,239 --> 00:50:01,680 Speaker 1: innovative and interesting ways that apps you never would have anticipated. 792 00:50:02,200 --> 00:50:05,759 Speaker 1: That was my favorite part of the three. But that 793 00:50:05,880 --> 00:50:10,560 Speaker 1: might be because I never got to play a pirate game. Anyway. 794 00:50:10,600 --> 00:50:14,719 Speaker 1: That's the Jonathan Strickland E three two thousand seventeen experience. 795 00:50:15,160 --> 00:50:18,040 Speaker 1: If you are interested in learning more about what happened 796 00:50:18,080 --> 00:50:22,360 Speaker 1: in the three, well, they're about a billion different websites 797 00:50:22,400 --> 00:50:27,279 Speaker 1: out there that have covered it. Extensively. Some of them 798 00:50:27,280 --> 00:50:30,799 Speaker 1: include things like The Verge or Polygon, which is really 799 00:50:30,840 --> 00:50:36,400 Speaker 1: the gaming arm of the Verge, or YouTube has hours 800 00:50:36,440 --> 00:50:42,800 Speaker 1: and hours and hours of footage of developer interviews, hands 801 00:50:42,840 --> 00:50:45,359 Speaker 1: on time with games. You can check all those out 802 00:50:45,400 --> 00:50:49,080 Speaker 1: I g N did a huge amount of work out there. Really, 803 00:50:49,920 --> 00:50:53,920 Speaker 1: your outlet of choice probably has an enormous supply of 804 00:50:54,000 --> 00:50:56,400 Speaker 1: E three information. If you want to get more specifics 805 00:50:56,480 --> 00:51:00,360 Speaker 1: on that. If there are any elements about three or 806 00:51:00,440 --> 00:51:02,359 Speaker 1: video games in general you would like me to cover 807 00:51:02,520 --> 00:51:05,560 Speaker 1: in a more focused episode of tech Stuff in the future, 808 00:51:05,840 --> 00:51:08,319 Speaker 1: get in touch with me. Tell me what you want 809 00:51:08,360 --> 00:51:12,160 Speaker 1: to hear, whether it's the story of how Microsoft got 810 00:51:12,200 --> 00:51:17,080 Speaker 1: into the Xbox business, or the birth of the PlayStation, 811 00:51:17,440 --> 00:51:21,000 Speaker 1: or the evolution of a character like Donkey Kong, whatever 812 00:51:21,040 --> 00:51:24,560 Speaker 1: it might be, let me know. Send me an email. 813 00:51:24,680 --> 00:51:28,200 Speaker 1: My address is tech Stuff at how stuff works dot com, 814 00:51:28,600 --> 00:51:30,680 Speaker 1: or drop me a line on Facebook or Twitter to 815 00:51:30,719 --> 00:51:33,000 Speaker 1: handle at both of those is tech Stuff hs W. 816 00:51:33,480 --> 00:51:36,680 Speaker 1: Remember you can watch me record these shows live, and 817 00:51:36,719 --> 00:51:40,080 Speaker 1: if you're lucky, you might even see Ben Bolan accidentally 818 00:51:40,280 --> 00:51:44,240 Speaker 1: burst into my studio and then curse and then run away, 819 00:51:45,400 --> 00:51:48,040 Speaker 1: which totally happened today, but you didn't hear it because 820 00:51:48,040 --> 00:51:50,880 Speaker 1: we edited that part out, But to see that, you 821 00:51:50,920 --> 00:51:53,840 Speaker 1: need to go to twitch dot tv slash tech Stuff. 822 00:51:54,280 --> 00:51:57,480 Speaker 1: I stream on Wednesdays and Fridays. You can go to 823 00:51:57,520 --> 00:51:59,919 Speaker 1: twitch dot tv slash tech stuff to see the sched 824 00:52:00,040 --> 00:52:04,479 Speaker 1: jewel there and I'll talk to you guys again really soon. 825 00:52:10,480 --> 00:52:12,920 Speaker 1: For more on this and thousands of other topics, is 826 00:52:12,920 --> 00:52:24,000 Speaker 1: a how stuff works dot com