1 00:00:00,240 --> 00:00:27,639 Speaker 1: Ridiculous History is a production of iHeartRadio. Welcome back to 2 00:00:27,640 --> 00:00:30,840 Speaker 1: the show Ridiculous Historians. Thank you, as always so much 3 00:00:30,960 --> 00:00:33,840 Speaker 1: for tuning in. Let's hear it for the man the myth, 4 00:00:34,200 --> 00:00:38,480 Speaker 1: our very own dally Bop sound super producer mister Max Williams. 5 00:00:38,040 --> 00:00:44,839 Speaker 2: Dealing about sounds amazing like up be up, oh right, right, right, 6 00:00:44,960 --> 00:00:46,640 Speaker 2: right right? How does one become a myth? 7 00:00:46,880 --> 00:00:47,080 Speaker 3: You know? 8 00:00:47,760 --> 00:00:49,880 Speaker 2: Is the myth is a myth the same as a legend? 9 00:00:50,159 --> 00:00:53,560 Speaker 2: What is thenoid considered a myth or a legend or 10 00:00:53,560 --> 00:00:54,440 Speaker 2: an urban legend? 11 00:00:54,960 --> 00:00:58,080 Speaker 1: The nooid is, I think at this point, considered a mascot. 12 00:00:58,080 --> 00:01:00,920 Speaker 1: It would need a couple of centuries for there to 13 00:01:01,040 --> 00:01:04,760 Speaker 1: be a legend of the noid for me. But we 14 00:01:04,800 --> 00:01:07,000 Speaker 1: can see it for me now. I've been bulling you're 15 00:01:07,000 --> 00:01:08,840 Speaker 1: an old round to that, and I. 16 00:01:08,760 --> 00:01:10,680 Speaker 4: Got a side note kick us off with because it 17 00:01:10,680 --> 00:01:13,440 Speaker 4: seems very fitting for today's episode. You guys know my 18 00:01:13,520 --> 00:01:15,759 Speaker 4: sound qure that's at the beginning of the episode. Yes, 19 00:01:16,040 --> 00:01:18,440 Speaker 4: it's a ship of thesis. It is something I'm adding 20 00:01:18,480 --> 00:01:23,640 Speaker 4: more onto and changing throughout time. But the original of it, 21 00:01:23,680 --> 00:01:25,080 Speaker 4: I don't know if you fill you guys this it's 22 00:01:25,120 --> 00:01:28,480 Speaker 4: a game boy sp advance, turning on one going forwards, 23 00:01:28,480 --> 00:01:29,200 Speaker 4: one backwards. 24 00:01:29,240 --> 00:01:29,840 Speaker 3: That's what it day. 25 00:01:30,560 --> 00:01:33,840 Speaker 1: The secrets have been revealed. The secrets have been revealed. 26 00:01:34,080 --> 00:01:37,560 Speaker 1: We've we've saved all the posts that will get on 27 00:01:37,720 --> 00:01:40,920 Speaker 1: Ridiculous Historians. But folks, if you are on our Facebook group, 28 00:01:41,520 --> 00:01:44,000 Speaker 1: we hope you enjoyed this one. There have been some 29 00:01:44,480 --> 00:01:48,480 Speaker 1: comments in the past because I I'll monitor the Ridiculous 30 00:01:48,520 --> 00:01:52,120 Speaker 1: Historians page about our love of video games. So a 31 00:01:52,240 --> 00:01:56,240 Speaker 1: while back we decided we're going to lean into it 32 00:01:56,280 --> 00:01:59,360 Speaker 1: and do at least one video game episode. 33 00:01:59,360 --> 00:01:59,880 Speaker 3: We'll probably do. 34 00:02:00,240 --> 00:02:02,280 Speaker 1: I think there's a history of Bethesda on the way. 35 00:02:02,640 --> 00:02:06,960 Speaker 1: But we had a cool conversation briefly before we started 36 00:02:07,040 --> 00:02:14,600 Speaker 1: rolling today about just the sheer concentrated nostalgia of video 37 00:02:14,760 --> 00:02:19,400 Speaker 1: games and back in the day some listeners of a 38 00:02:19,440 --> 00:02:24,239 Speaker 1: certain age may remember. Add folks and marketing people throughout 39 00:02:24,280 --> 00:02:27,239 Speaker 1: all these different industries, from your favorite fast food to 40 00:02:27,560 --> 00:02:31,200 Speaker 1: film and just you name it, right, they said, let's 41 00:02:31,240 --> 00:02:37,160 Speaker 1: expand our promotional opportunities. Let's not just sell toys with 42 00:02:37,240 --> 00:02:40,600 Speaker 1: a happy meal, Let's not just sell t shirts or 43 00:02:40,639 --> 00:02:44,240 Speaker 1: thermoses with the movie stars on them. Let's see if 44 00:02:44,240 --> 00:02:45,919 Speaker 1: we can put them in a video game. 45 00:02:46,360 --> 00:02:50,120 Speaker 2: Well it's funny too because now those product tie ins 46 00:02:50,280 --> 00:02:54,320 Speaker 2: appear more in the form of skins and things that 47 00:02:54,360 --> 00:02:57,240 Speaker 2: are like added or layered on top of an existing 48 00:02:57,320 --> 00:03:00,160 Speaker 2: video game. Of course, I'm looking at you, Fortnite. You 49 00:03:00,200 --> 00:03:02,320 Speaker 2: know where you've got you can get your Peter Griffin, 50 00:03:02,600 --> 00:03:04,800 Speaker 2: you know, playable character. 51 00:03:04,720 --> 00:03:09,440 Speaker 1: Like Mortal Kombat, they add a lot of creatures from 52 00:03:09,440 --> 00:03:14,399 Speaker 1: comic books or even characters from The Walking Dead, Like, yeah, 53 00:03:14,400 --> 00:03:14,880 Speaker 1: I don't. 54 00:03:15,000 --> 00:03:16,960 Speaker 2: I don't know teching as much, but I definitely have 55 00:03:17,000 --> 00:03:19,919 Speaker 2: played some of the more recent iterations in Mortal Kombat 56 00:03:20,040 --> 00:03:23,800 Speaker 2: that add like you can play as Rocky not Rocky Rambo, 57 00:03:24,040 --> 00:03:26,760 Speaker 2: you can play as Jason Vorhees, and you know, the 58 00:03:27,400 --> 00:03:29,840 Speaker 2: Zeno more for whatever. And I think the reason for 59 00:03:29,919 --> 00:03:35,240 Speaker 2: that is that to designing games is hard, okay, designing 60 00:03:35,280 --> 00:03:38,560 Speaker 2: games that are enjoyable to play, not so difficult that 61 00:03:38,600 --> 00:03:41,600 Speaker 2: they're like oppressive and like you know, rage quitty, and 62 00:03:41,720 --> 00:03:44,600 Speaker 2: also that will create some buzz and create a community 63 00:03:44,640 --> 00:03:45,040 Speaker 2: around it. 64 00:03:45,120 --> 00:03:46,400 Speaker 3: So to kind of. 65 00:03:46,360 --> 00:03:51,160 Speaker 2: Squander all of that on exclusively a product tie in 66 00:03:51,280 --> 00:03:54,240 Speaker 2: today feels like a fool's errand, or it feels like 67 00:03:54,280 --> 00:03:57,680 Speaker 2: something that time has proven to be a bad fit 68 00:03:57,840 --> 00:04:01,000 Speaker 2: for today. We're talking about the time where this is 69 00:04:01,040 --> 00:04:02,200 Speaker 2: exactly what was done. 70 00:04:09,040 --> 00:04:13,160 Speaker 1: Yeah, yes, this was This was a brilliant idea because look, 71 00:04:13,200 --> 00:04:16,520 Speaker 1: if you've ever worked in advertising, you know one of 72 00:04:16,560 --> 00:04:21,640 Speaker 1: the most important demographics well is children. You know, like 73 00:04:21,640 --> 00:04:24,599 Speaker 1: like old Dirty said, WU tangs for the kids, and 74 00:04:24,920 --> 00:04:27,680 Speaker 1: a lot of people a long time ago realized that 75 00:04:27,760 --> 00:04:30,680 Speaker 1: if you can convince the children of a family that 76 00:04:30,760 --> 00:04:33,360 Speaker 1: a thing is cool, then you've done a lot of 77 00:04:33,400 --> 00:04:36,400 Speaker 1: work toward getting the parents to buy your product. And 78 00:04:36,400 --> 00:04:39,120 Speaker 1: that's why we end up with stuff that, you know, 79 00:04:39,160 --> 00:04:44,159 Speaker 1: it's weird walking through memory palaces here, I recall quite 80 00:04:44,200 --> 00:04:48,280 Speaker 1: a few of these in detail. Some of them were 81 00:04:48,839 --> 00:04:52,000 Speaker 1: games that I played for products that I didn't even 82 00:04:52,040 --> 00:04:54,480 Speaker 1: care about. Like I'm not a seven up guy. I'm 83 00:04:54,520 --> 00:04:57,440 Speaker 1: not necessarily a spread guy. If that's your deal, go 84 00:04:57,600 --> 00:05:02,120 Speaker 1: with God. But I do remember remember the seven up game? 85 00:05:02,520 --> 00:05:03,040 Speaker 3: That's right? 86 00:05:03,120 --> 00:05:05,440 Speaker 2: I mean, I think the thing that is evident in 87 00:05:05,480 --> 00:05:08,919 Speaker 2: the article by Andy Kelly uh not art coworker. No, 88 00:05:09,040 --> 00:05:11,800 Speaker 2: that's trying a different one. A gamer writer who does 89 00:05:11,880 --> 00:05:13,800 Speaker 2: quite a good job. It's evident in the title of 90 00:05:13,839 --> 00:05:16,719 Speaker 2: his article cool Spot tricked me into playing a seven 91 00:05:16,800 --> 00:05:19,719 Speaker 2: up commercial I think that was the idea. It was 92 00:05:19,720 --> 00:05:23,479 Speaker 2: to kind of spread brand awareness without maybe letting you 93 00:05:23,560 --> 00:05:25,480 Speaker 2: know that's what was happening, which is a sort of 94 00:05:25,560 --> 00:05:30,120 Speaker 2: a one of the weird, subliminal, kind of emotionally manipulative 95 00:05:30,160 --> 00:05:31,240 Speaker 2: parts of marketing. 96 00:05:31,440 --> 00:05:33,720 Speaker 3: So let's definitely John. That was one that I remember too. 97 00:05:33,760 --> 00:05:36,560 Speaker 2: Back when you used to be able to rent games 98 00:05:36,600 --> 00:05:40,240 Speaker 2: from Blockbuster Video. You could even rent the consoles. If 99 00:05:40,279 --> 00:05:42,640 Speaker 2: you couldn't afford to have all of the systems, you 100 00:05:42,640 --> 00:05:45,239 Speaker 2: could rent you know, sns for a weekend. 101 00:05:45,360 --> 00:05:48,640 Speaker 3: I made the choice to be a Sega kid. 102 00:05:49,120 --> 00:05:51,800 Speaker 2: I never really I had a regular Nintendo, but then 103 00:05:51,800 --> 00:05:53,760 Speaker 2: from that point on I was Sega all the way 104 00:05:54,080 --> 00:05:56,200 Speaker 2: until adulthood when I got into like, you know, the 105 00:05:56,240 --> 00:05:59,640 Speaker 2: newer Nintendo generation stuff, the you know, the Wiz and 106 00:05:59,640 --> 00:06:01,599 Speaker 2: all of that. Now I'm a huge Switch fan, but 107 00:06:01,960 --> 00:06:05,839 Speaker 2: the seven up mascot ben just pretty brilliant stroke of 108 00:06:05,880 --> 00:06:07,560 Speaker 2: marketing on its own and design. 109 00:06:07,920 --> 00:06:09,400 Speaker 3: It's a red dot HM. 110 00:06:09,600 --> 00:06:14,159 Speaker 2: Doesn't get much more elegant, I guess and or dirt 111 00:06:14,200 --> 00:06:15,040 Speaker 2: simple than that. 112 00:06:15,520 --> 00:06:21,120 Speaker 1: Right, and the kiss rule applies to all things, so 113 00:06:21,240 --> 00:06:24,479 Speaker 1: keep it simple. Stupid is that acronym. And one thing 114 00:06:24,600 --> 00:06:27,600 Speaker 1: that Andy if you're right if you're hearing this. One 115 00:06:27,640 --> 00:06:31,880 Speaker 1: thing Andy wrote that I really appreciated was these lovely 116 00:06:32,000 --> 00:06:36,280 Speaker 1: descriptions of his childhood. Playing this, he says, quote, I'm 117 00:06:36,279 --> 00:06:39,279 Speaker 1: playing with quote a fun around little guy who loves 118 00:06:39,320 --> 00:06:43,120 Speaker 1: bouncing on balloons, killing crabs, and doing front flips. I 119 00:06:43,200 --> 00:06:46,760 Speaker 1: was innocent, then a fool. Years later I learned the 120 00:06:46,800 --> 00:06:50,159 Speaker 1: truth that this swaggering shades where he asks beat me 121 00:06:50,400 --> 00:06:53,800 Speaker 1: or not, is in fact an anthropomorphization of the red 122 00:06:53,839 --> 00:06:56,240 Speaker 1: dot from the seven Up logo. I was playing a 123 00:06:56,240 --> 00:06:58,760 Speaker 1: commercial for a soft drink. I didn't even know it, 124 00:06:58,960 --> 00:07:02,680 Speaker 1: and I felt the same way mister Kelly, because also 125 00:07:02,839 --> 00:07:07,039 Speaker 1: this is in the miliu of really weird nineties games. 126 00:07:07,080 --> 00:07:11,680 Speaker 1: Like you might think, dang, this advertisement disguised as a 127 00:07:11,680 --> 00:07:13,560 Speaker 1: game would stick out to me if I were a 128 00:07:13,640 --> 00:07:16,600 Speaker 1: kid playing now. But we also have to remember this 129 00:07:16,680 --> 00:07:20,480 Speaker 1: is the era of really out there concepts Earthworm Gym, 130 00:07:20,720 --> 00:07:24,760 Speaker 1: you know what I mean. This seven Up spot fits 131 00:07:24,880 --> 00:07:26,760 Speaker 1: right in to that milu. 132 00:07:26,640 --> 00:07:29,320 Speaker 2: And if I remember correctly, I don't know, guys, correct 133 00:07:29,360 --> 00:07:32,360 Speaker 2: me or or if your memory differs, but I think 134 00:07:32,400 --> 00:07:34,960 Speaker 2: it sort of drives with what Andy's saying. This was 135 00:07:35,000 --> 00:07:37,960 Speaker 2: in and of itself a pretty fun, cool game. Sure 136 00:07:38,600 --> 00:07:42,440 Speaker 2: it was enjoyable to play. I definitely remember the stage 137 00:07:42,480 --> 00:07:45,080 Speaker 2: that he's describing, the beach stage. But I also remember, 138 00:07:45,400 --> 00:07:47,440 Speaker 2: like this was back when games weren't as large, it 139 00:07:47,480 --> 00:07:49,520 Speaker 2: didn't take as long to beat. If you could beat 140 00:07:49,560 --> 00:07:51,680 Speaker 2: it in like a couple of days or whatever, the 141 00:07:51,720 --> 00:07:55,800 Speaker 2: span of a rental, let's say, from Blockbuster, and I 142 00:07:55,880 --> 00:07:59,280 Speaker 2: seem to recall getting decently far in this game. I 143 00:07:59,280 --> 00:08:03,000 Speaker 2: don't remember much beyond the beach themed stuff, but uh, 144 00:08:03,400 --> 00:08:05,200 Speaker 2: it was a pretty neat game, and the fact that 145 00:08:05,240 --> 00:08:07,560 Speaker 2: Andy didn't realize it was a product tie until years 146 00:08:07,640 --> 00:08:08,840 Speaker 2: later sort of speaks to that. 147 00:08:09,560 --> 00:08:12,360 Speaker 1: Yeah, and a little bit of history, uh, you can 148 00:08:12,400 --> 00:08:13,960 Speaker 1: put it in here, but a little bit of history 149 00:08:14,000 --> 00:08:16,960 Speaker 1: about the mascot that I thought we'd all appreciate. Uh, 150 00:08:17,120 --> 00:08:20,520 Speaker 1: Fido Dido is his name? Fido Dido is what the 151 00:08:20,680 --> 00:08:24,240 Speaker 1: name of the seven up mascots? You're joking, No idea, 152 00:08:25,320 --> 00:08:30,960 Speaker 1: that's that's there's two of them. There's that's the UK one. Yes, yeah, yeah, yeah, yeah. 153 00:08:31,000 --> 00:08:35,680 Speaker 1: But here's the here's what I think is the most 154 00:08:35,679 --> 00:08:38,360 Speaker 1: fun part. So cool Spot sorry is the name of 155 00:08:38,440 --> 00:08:41,280 Speaker 1: the dot? You're right, Max, cool Spot is the name 156 00:08:41,400 --> 00:08:44,320 Speaker 1: of the red dot Fido. Dido is the UK version, 157 00:08:44,720 --> 00:08:49,080 Speaker 1: and there's there's a mantra for these mascots, for Fido 158 00:08:49,120 --> 00:08:51,680 Speaker 1: in particular that stands out to me. It is this, 159 00:08:51,679 --> 00:08:55,680 Speaker 1: this is official, Fido is for Fido, Fido is against 160 00:08:55,720 --> 00:08:58,840 Speaker 1: no one. Fido is youth, Fido has no age, Fido 161 00:08:58,960 --> 00:09:02,720 Speaker 1: sees everything, Fido judges nothing. Fido is innocent, Fighto is powerful. 162 00:09:02,720 --> 00:09:05,200 Speaker 1: Fighto comes from the past, Fido is the future. 163 00:09:05,640 --> 00:09:10,080 Speaker 3: Jesus very culty sounding. I don't r a sinister intense 164 00:09:10,160 --> 00:09:10,400 Speaker 3: for a. 165 00:09:11,679 --> 00:09:16,360 Speaker 2: We'll also recall from recent episodes on Presidential Pets, was 166 00:09:17,640 --> 00:09:20,040 Speaker 2: Lincoln's pooch right, Fido? 167 00:09:20,280 --> 00:09:20,559 Speaker 3: Yes? 168 00:09:20,760 --> 00:09:22,440 Speaker 2: And then and then you know, I guess through the 169 00:09:22,440 --> 00:09:25,480 Speaker 2: magic of looney tunes and other pop cultural references to 170 00:09:25,520 --> 00:09:28,480 Speaker 2: that kind of became just a generic stand in for dog. 171 00:09:28,840 --> 00:09:33,040 Speaker 3: You know, hey, Fido, you know, get over here. That's wild, dude. 172 00:09:33,080 --> 00:09:35,719 Speaker 2: Whatever you just read, Ben, I would I would call 173 00:09:35,800 --> 00:09:38,520 Speaker 2: that more of an incantation than a mantra. Right, I 174 00:09:38,559 --> 00:09:40,960 Speaker 2: felt like demons were about to come, you know, crawling 175 00:09:41,040 --> 00:09:42,240 Speaker 2: up out of the out of the floor. 176 00:09:42,520 --> 00:09:47,200 Speaker 1: Let's be militaristic fido fascists. But it's going back to 177 00:09:47,920 --> 00:09:50,079 Speaker 1: how they came up with cool spot. Just some brief 178 00:09:50,120 --> 00:09:53,760 Speaker 1: history here courtesy of our research associate mister Max Williams. 179 00:09:54,600 --> 00:09:58,959 Speaker 1: In the nineteen nineties. Seven up was in the early nineties, 180 00:09:59,280 --> 00:10:03,200 Speaker 1: it was called something equally culty, the uncola, you know, 181 00:10:03,480 --> 00:10:07,920 Speaker 1: like it's somehow better because I guess it's clear. 182 00:10:08,480 --> 00:10:11,080 Speaker 2: Well it's yeah, right, I mean, and then of course 183 00:10:11,120 --> 00:10:14,360 Speaker 2: crystal PEPSI yeah, we're saying I'm a big flop. But 184 00:10:14,840 --> 00:10:17,200 Speaker 2: and now, honestly, it was probably a response to this side. 185 00:10:17,240 --> 00:10:19,880 Speaker 2: Oh gosh, we got to compete with these clear beverages. 186 00:10:20,040 --> 00:10:22,440 Speaker 2: They're they're they're othering us. They're making people think that 187 00:10:22,520 --> 00:10:26,120 Speaker 2: cola is inherently dark and sinister in some way. Right, 188 00:10:26,640 --> 00:10:29,600 Speaker 2: they both, by the way, equal amounts of sugar and 189 00:10:29,600 --> 00:10:34,040 Speaker 2: and gook nothing better about any of them. But yeah, 190 00:10:34,080 --> 00:10:37,000 Speaker 2: the uncola, that is a marketing stroke of genius, like 191 00:10:37,240 --> 00:10:38,439 Speaker 2: the other white meat. 192 00:10:38,840 --> 00:10:43,000 Speaker 1: You know, it's it's a it's a strange one because 193 00:10:43,080 --> 00:10:46,720 Speaker 1: it's also there's always this question, do we want something 194 00:10:46,760 --> 00:10:49,800 Speaker 1: that sounds in any way negative attached to a brand? 195 00:10:49,920 --> 00:10:52,160 Speaker 1: But I do think I think it maybe they found 196 00:10:52,160 --> 00:10:57,120 Speaker 1: it a little bit cerebral. Uh so they they started 197 00:10:58,280 --> 00:11:01,960 Speaker 1: leaning further into cool Spot, the mascot of the young Kola, 198 00:11:02,080 --> 00:11:05,760 Speaker 1: and he was He was one of those agi attitude 199 00:11:05,800 --> 00:11:08,079 Speaker 1: guys like Chester the Cheetah. You know what I mean, 200 00:11:08,120 --> 00:11:11,720 Speaker 1: he's breaking the rules. He had sunglasses off, I got sunglasses. 201 00:11:11,840 --> 00:11:13,920 Speaker 3: Yeah. Yeah, he was cool. He knew what was up, 202 00:11:13,960 --> 00:11:15,320 Speaker 3: he knew the score, and. 203 00:11:15,240 --> 00:11:18,959 Speaker 1: He launched like Helen of Troy launched a thousand ships. 204 00:11:19,000 --> 00:11:23,319 Speaker 1: He spawned, cool Spot spawned and Empire merchandise. He survived 205 00:11:23,400 --> 00:11:27,240 Speaker 1: until nineteen ninety seven, and these video games were talking 206 00:11:27,240 --> 00:11:30,640 Speaker 1: about were just one of the things he did. And 207 00:11:30,800 --> 00:11:33,920 Speaker 1: if you ever played video games at that time, this 208 00:11:34,080 --> 00:11:37,240 Speaker 1: was one of the most popular advertising tie ins because 209 00:11:37,679 --> 00:11:40,000 Speaker 1: it like Sonic the Hedgehog, it was just fun to 210 00:11:40,160 --> 00:11:43,679 Speaker 1: play as a game. You didn't have to know anything 211 00:11:44,160 --> 00:11:48,959 Speaker 1: about Seven Up and we I jumped the lead a 212 00:11:49,000 --> 00:11:51,480 Speaker 1: little bit, talked about Fido Dido just because of that 213 00:11:51,559 --> 00:11:57,520 Speaker 1: creepy that creepy Matra. But Kelly also pointed out who 214 00:11:57,600 --> 00:12:00,680 Speaker 1: was a UK guy Yah came up in the Yeah. 215 00:12:00,760 --> 00:12:03,880 Speaker 1: He points out the game is very different in Europe. 216 00:12:04,280 --> 00:12:07,559 Speaker 1: In the game he was playing in the UK, there 217 00:12:07,559 --> 00:12:11,280 Speaker 1: are no references to seven Up or Soda in that version, 218 00:12:11,720 --> 00:12:16,320 Speaker 1: but it's still an advertisement because in Europe he considers 219 00:12:16,360 --> 00:12:19,480 Speaker 1: it an advertisement for the publisher of the game, the 220 00:12:19,600 --> 00:12:24,040 Speaker 1: company Virgin and Virgin Man. Virgin is such a huge 221 00:12:24,080 --> 00:12:27,160 Speaker 1: deal in the UK. I don't think I told you guys, 222 00:12:27,200 --> 00:12:29,760 Speaker 1: I flew Virgin for the first time. 223 00:12:30,480 --> 00:12:33,400 Speaker 3: Nice assumed to be nice. You know, it was nice. 224 00:12:33,400 --> 00:12:34,040 Speaker 3: It was nice. 225 00:12:34,120 --> 00:12:39,120 Speaker 1: It had this weirdly Austin Powers quirky man of mystery 226 00:12:39,520 --> 00:12:40,920 Speaker 1: vibe and a lot of the stuff. 227 00:12:41,200 --> 00:12:45,160 Speaker 2: Richard is kind of the og Austin Powers in his 228 00:12:45,240 --> 00:12:45,760 Speaker 2: own way. 229 00:12:46,080 --> 00:12:48,840 Speaker 1: That's where I'm going. Man, He's like, it's it's strange, 230 00:12:48,840 --> 00:12:52,240 Speaker 1: and people seem to like him in the United Kingdom, 231 00:12:52,280 --> 00:12:55,120 Speaker 1: so it makes sense that he would. This guy's company 232 00:12:55,200 --> 00:12:58,880 Speaker 1: does all these other things, including space travel, it makes 233 00:12:58,880 --> 00:13:02,720 Speaker 1: sense that he would do advertising, game tie. 234 00:13:02,640 --> 00:13:04,000 Speaker 3: Ins, diversification. 235 00:13:04,040 --> 00:13:06,040 Speaker 2: I mean, let's not forget you know, I'm not to 236 00:13:06,040 --> 00:13:10,360 Speaker 2: make it about nerdy music stuff. But Virgin Records was 237 00:13:10,400 --> 00:13:13,560 Speaker 2: a very important label. That's what Smashing Pumpkins Siamese Dream 238 00:13:13,640 --> 00:13:17,080 Speaker 2: came out on their label, which was actually printed on 239 00:13:17,320 --> 00:13:20,000 Speaker 2: the CD for Siamese Dream, which for the longest time 240 00:13:20,040 --> 00:13:24,120 Speaker 2: I thought was a Smashing Pumpkins image. Is these really crazy, 241 00:13:24,240 --> 00:13:27,559 Speaker 2: kind of very medieval looking, almost woodcut prints of these 242 00:13:27,559 --> 00:13:31,280 Speaker 2: Siamese twins facing left and right on sitting on this 243 00:13:31,400 --> 00:13:34,720 Speaker 2: coiled up dragon. And because the record was called Siamese Dream, 244 00:13:34,760 --> 00:13:37,320 Speaker 2: I assumed that was just you know, a smashing pumpkins thing. 245 00:13:37,360 --> 00:13:41,720 Speaker 2: That turns out that is an official branding image of Virgin. 246 00:13:41,440 --> 00:13:43,640 Speaker 3: Records, so look it up. It's pretty interesting. You didn't 247 00:13:43,640 --> 00:13:43,840 Speaker 3: know that. 248 00:13:44,200 --> 00:13:47,280 Speaker 2: Yeah, interesting, And we also you know Mike Oldfield who 249 00:13:47,320 --> 00:13:51,280 Speaker 2: did Tubular Belts that was on Virgin Records and was 250 00:13:51,320 --> 00:13:55,920 Speaker 2: a massive hit, I believe before The Exorcist, so really interesting. 251 00:13:56,120 --> 00:13:59,280 Speaker 2: Richard Branson was a pretty smart guy in terms of 252 00:13:59,360 --> 00:14:00,480 Speaker 2: like picking winners. 253 00:14:00,679 --> 00:14:04,600 Speaker 1: He got started with music and promotions, so it's no 254 00:14:04,720 --> 00:14:06,840 Speaker 1: surprise they returned to it. And that's kind of the 255 00:14:07,200 --> 00:14:09,840 Speaker 1: that's one of the questions that our pal Kelly has 256 00:14:10,160 --> 00:14:13,120 Speaker 1: when he's talking about cool Spot. We know that in 257 00:14:13,200 --> 00:14:17,160 Speaker 1: nineteen ninety five, cool Spot appeared in another video game. 258 00:14:17,320 --> 00:14:20,040 Speaker 1: A lot of these advertising tie in games don't get 259 00:14:20,040 --> 00:14:22,280 Speaker 1: a sequel. You have to actually be a fun game. 260 00:14:22,680 --> 00:14:27,000 Speaker 1: And the second one, Spot goes to Hollywood levels. The 261 00:14:27,160 --> 00:14:31,200 Speaker 1: levels are based on different genres of movie and then 262 00:14:31,400 --> 00:14:35,200 Speaker 1: later they release a couple of or later they released 263 00:14:35,200 --> 00:14:39,000 Speaker 1: an enhanced version for Saturn and for PlayStation. 264 00:14:38,920 --> 00:14:42,440 Speaker 3: pH the Sega Saturn. That was a flash in the pan. 265 00:14:42,640 --> 00:14:46,720 Speaker 1: But Andy is certain that, as you know, nostalgia is cyclical, right. 266 00:14:47,120 --> 00:14:51,880 Speaker 1: Andy is certain that as nostalgia for the nineties rises, 267 00:14:52,200 --> 00:14:55,760 Speaker 1: we shouldn't be surprised if seven up. Well, Andy phrased 268 00:14:55,760 --> 00:14:58,920 Speaker 1: it in a way that's little controversially, he says, don't 269 00:14:58,920 --> 00:15:01,880 Speaker 1: be surprised if seven up wheels cool spots decay and 270 00:15:01,920 --> 00:15:04,840 Speaker 1: corpse out at some point. I'd be happy to see it. 271 00:15:04,840 --> 00:15:06,920 Speaker 1: It'd be funny too if he was undead. 272 00:15:06,760 --> 00:15:07,440 Speaker 3: Just for kicks. 273 00:15:07,800 --> 00:15:10,400 Speaker 2: First of all, spots don't rot, y'all. They are immortal, 274 00:15:10,520 --> 00:15:12,960 Speaker 2: They are eternal. And I completely agree with the nineties 275 00:15:13,000 --> 00:15:15,600 Speaker 2: nostalgia craze because I would argue that if you're you know, 276 00:15:15,800 --> 00:15:18,080 Speaker 2: like in thrifting and like, you know, people that like 277 00:15:18,120 --> 00:15:21,720 Speaker 2: go to vintage markets and stuff certain types of clothing, uh, 278 00:15:21,760 --> 00:15:25,360 Speaker 2: they start to see a spike in price at certain 279 00:15:25,400 --> 00:15:29,320 Speaker 2: points when they become trendy, like apparently when the next day, Guys, 280 00:15:29,760 --> 00:15:31,680 Speaker 2: you don't quote me on this, but I read this somewhere. 281 00:15:31,880 --> 00:15:35,920 Speaker 2: The next big trend that's coming back is surf brands 282 00:15:35,960 --> 00:15:37,480 Speaker 2: from the nineties. 283 00:15:37,200 --> 00:15:40,560 Speaker 3: Things like like stussy, Uh. 284 00:15:40,160 --> 00:15:42,400 Speaker 2: And they're maybe not maybe that's not one, but like 285 00:15:42,440 --> 00:15:45,520 Speaker 2: things like Ron John even or like kind of what 286 00:15:45,520 --> 00:15:48,080 Speaker 2: would have been considered a little dorky at the time. 287 00:15:48,240 --> 00:15:50,960 Speaker 2: Those are coming back in a big way. And Uh, 288 00:15:51,080 --> 00:15:53,200 Speaker 2: I just was at a vengeance shop in New York 289 00:15:53,240 --> 00:15:55,520 Speaker 2: where I was in search of one of those dare 290 00:15:55,840 --> 00:15:58,680 Speaker 2: to Keep Kids Off Drug shirts and they had a 291 00:15:58,680 --> 00:16:00,640 Speaker 2: whole section of them and they were you know, you know, 292 00:16:00,720 --> 00:16:03,720 Speaker 2: forty fifty bucks but seven up. I would argue the 293 00:16:03,760 --> 00:16:07,320 Speaker 2: branding cool design, and I bet you they are gonna 294 00:16:07,320 --> 00:16:10,000 Speaker 2: start seeing a bumping price if they haven't already seen him. 295 00:16:10,080 --> 00:16:12,400 Speaker 1: Yeah, let's get him. Let's get him out there. And 296 00:16:12,480 --> 00:16:22,640 Speaker 1: while we're there, let's get weird with it. Let's introduce 297 00:16:22,760 --> 00:16:27,200 Speaker 1: our second. We could call it a protagonist of this exploration, 298 00:16:27,720 --> 00:16:33,200 Speaker 1: which is Thenoid. Even in a time of let's be honest, 299 00:16:33,560 --> 00:16:38,080 Speaker 1: cocaine fueled brainstorming where someone should have said no and 300 00:16:38,200 --> 00:16:42,720 Speaker 1: everybody just kept saying yes, and even in that strange soil, 301 00:16:43,160 --> 00:16:49,400 Speaker 1: Thenoid remains a weird dude. He's a guy, but he's 302 00:16:49,520 --> 00:16:54,320 Speaker 1: dressed like in a skin tight superhero rabbit eared body suit. 303 00:16:54,400 --> 00:16:57,160 Speaker 1: He's got an in with white circle on his chest. 304 00:16:57,560 --> 00:16:59,720 Speaker 3: Now he looks unwell, and he. 305 00:16:59,760 --> 00:17:03,880 Speaker 1: Does and he and he absolutely wants to ruin the 306 00:17:03,920 --> 00:17:08,520 Speaker 1: lives of pizza drivers. So it's interesting because you know, uh, 307 00:17:08,760 --> 00:17:14,560 Speaker 1: I always love the philosophical complexity of an antagonistic mascot, 308 00:17:14,800 --> 00:17:17,240 Speaker 1: you know what I mean. Silly rabbit tricks are for kids. 309 00:17:17,600 --> 00:17:21,720 Speaker 1: He represents tricks, but he can't have any. Your whole 310 00:17:21,800 --> 00:17:24,800 Speaker 1: job as a kid is to stop the mascot of 311 00:17:24,880 --> 00:17:26,960 Speaker 1: the company from getting the thing. 312 00:17:27,119 --> 00:17:27,880 Speaker 3: And that's kind of. 313 00:17:27,840 --> 00:17:30,840 Speaker 1: What the noid is, you said, Hamburgler, Right, I did 314 00:17:30,840 --> 00:17:34,399 Speaker 1: not I said, I said, I Oh, I just forgot 315 00:17:34,520 --> 00:17:38,640 Speaker 1: I said tricks, the Trabba tricks Trabba the lucky Charms. 316 00:17:39,040 --> 00:17:42,600 Speaker 1: Leprechaun is a little different because they're his lucky charms, 317 00:17:43,520 --> 00:17:45,959 Speaker 1: but still somewhat antagonistic. 318 00:17:45,560 --> 00:17:46,480 Speaker 3: Very antagonistic. 319 00:17:46,480 --> 00:17:49,399 Speaker 2: He's it was a golden time for that the sugar 320 00:17:49,440 --> 00:17:53,400 Speaker 2: bear for a Golden Crisp. I always seemed like he 321 00:17:53,440 --> 00:17:55,920 Speaker 2: was just really high. Uh, you know, he. 322 00:17:55,840 --> 00:17:59,440 Speaker 3: Can't get enough of that golden grewopopop doo. 323 00:17:59,840 --> 00:18:02,639 Speaker 2: Was deal was he trying to wasn't he trying to 324 00:18:02,680 --> 00:18:04,960 Speaker 2: like get the kids high on golden cris He felt 325 00:18:04,960 --> 00:18:06,040 Speaker 2: like a little pushery. 326 00:18:06,200 --> 00:18:09,720 Speaker 3: Frankly, I don't remember, you know, I don't remember. Tu 327 00:18:09,800 --> 00:18:10,520 Speaker 3: can Sam? 328 00:18:10,880 --> 00:18:14,080 Speaker 2: You can't Sam guided you to the fruit loops, right, 329 00:18:14,280 --> 00:18:15,520 Speaker 2: you'd follow his nose. 330 00:18:15,840 --> 00:18:18,760 Speaker 3: He'd take you to where the fruit loops were. The noid. 331 00:18:18,800 --> 00:18:22,879 Speaker 2: However, you're right. He was a pizza terrorist. And all 332 00:18:23,119 --> 00:18:26,439 Speaker 2: the descriptions you made been were perfectly correct. Not to 333 00:18:26,480 --> 00:18:28,800 Speaker 2: be inconsidered here anyway, but it looked like he escaped 334 00:18:28,800 --> 00:18:29,560 Speaker 2: from the looney ban. 335 00:18:30,000 --> 00:18:33,520 Speaker 1: Yeah, and he this again, this was the eighties, and 336 00:18:33,800 --> 00:18:37,600 Speaker 1: I problematic to we'll go too far into some of 337 00:18:37,680 --> 00:18:41,440 Speaker 1: the controversies about eighties executives and marketing. 338 00:18:41,800 --> 00:18:43,600 Speaker 3: But the NOI was. 339 00:18:45,240 --> 00:18:50,280 Speaker 1: A world famous phenomenon, or definitely us famous phenomenon for 340 00:18:50,560 --> 00:18:53,800 Speaker 1: the better part of a decade from eighty nineteen eighty 341 00:18:53,840 --> 00:18:56,120 Speaker 1: six to nineteen ninety five. And there was a lot 342 00:18:56,160 --> 00:18:59,600 Speaker 1: it was claymation right often, and I love a good 343 00:18:59,720 --> 00:19:06,159 Speaker 1: claymation thing. And he he didn't have that look. Yeah, 344 00:19:06,200 --> 00:19:10,720 Speaker 1: and he also appeared in Michael Jackson's film Moonwalker. 345 00:19:11,760 --> 00:19:14,040 Speaker 2: He's star Walker, by the way, also had a video 346 00:19:14,119 --> 00:19:15,560 Speaker 2: game that was all very good. 347 00:19:15,760 --> 00:19:17,480 Speaker 3: But carry on, and. 348 00:19:19,320 --> 00:19:21,520 Speaker 1: This takes us to an article by John Brownlee for 349 00:19:21,840 --> 00:19:26,440 Speaker 1: Fast Company, who says, even compared to the worst corporate mascots, 350 00:19:26,640 --> 00:19:30,720 Speaker 1: the Nooid was an utter grotesque y and you thought 351 00:19:30,760 --> 00:19:32,800 Speaker 1: we were being mean to Thenoyd folks check out with 352 00:19:32,920 --> 00:19:37,080 Speaker 1: John wrote, quote, a gibbering, pot bellied bucktooth pervert squeezed 353 00:19:37,119 --> 00:19:40,560 Speaker 1: into a skin tight rabbit suit. He was a Hamburglar 354 00:19:40,720 --> 00:19:45,960 Speaker 1: like character wholly devoted to delaying pizza deliveries, and only 355 00:19:46,000 --> 00:19:50,920 Speaker 1: Domino's Pizza. The World Building argued, only Domino's Pizza could 356 00:19:51,000 --> 00:19:54,800 Speaker 1: deliver pizzas that Werenoyd proof, So you have to if 357 00:19:54,800 --> 00:19:57,520 Speaker 1: you order from anybody else, you risk in currying the 358 00:19:57,520 --> 00:19:59,600 Speaker 1: wrath of the Nooid. You have to go to Dominoes 359 00:19:59,640 --> 00:20:01,720 Speaker 1: and get your pizza in a half hour or less. 360 00:20:02,240 --> 00:20:04,680 Speaker 2: Yeah, it almost like hits him as like the big 361 00:20:04,760 --> 00:20:09,480 Speaker 2: bad super villain, where Dominoes the humble Domino's pizza delivery 362 00:20:09,480 --> 00:20:11,880 Speaker 2: man is like your friendly neighborhood spider man, you know. 363 00:20:12,080 --> 00:20:15,680 Speaker 1: Yeah, exactly. And this this idea, I think is quite 364 00:20:15,680 --> 00:20:19,040 Speaker 1: brilliant to look. If you've ever delivered pizza, you know 365 00:20:19,080 --> 00:20:21,720 Speaker 1: it's a really rough gig. People can be mean to you, 366 00:20:21,800 --> 00:20:25,080 Speaker 1: they can be drunk, they will tip in or not 367 00:20:25,240 --> 00:20:28,320 Speaker 1: tip and complain, so painting them as these sort of 368 00:20:28,400 --> 00:20:32,200 Speaker 1: heroic first responders of hot za because they used to 369 00:20:32,240 --> 00:20:33,240 Speaker 1: say za. 370 00:20:32,960 --> 00:20:36,000 Speaker 3: In the eighties. Let's bring it back then. 371 00:20:36,720 --> 00:20:39,760 Speaker 1: All right, I'll follow your lead on that. We know, 372 00:20:40,280 --> 00:20:42,520 Speaker 1: we got to talk about the video game because this okay, 373 00:20:42,520 --> 00:20:46,720 Speaker 1: So this guy became like a cultural icon of sorts, right, 374 00:20:46,760 --> 00:20:50,720 Speaker 1: a piece of pop culture beyond just pizza, beyond just 375 00:20:50,840 --> 00:20:52,600 Speaker 1: He was more than a pizza slice. He was a 376 00:20:52,600 --> 00:20:56,080 Speaker 1: pizza slice of pop culture whatever we're keeping it. The 377 00:20:56,200 --> 00:20:59,240 Speaker 1: first game they came out about him was called Avoid 378 00:20:59,280 --> 00:21:00,880 Speaker 1: the Noid nineteen eighty nine. 379 00:21:00,880 --> 00:21:03,920 Speaker 2: Did you ever play that one? Absolutely? I don't you're 380 00:21:03,960 --> 00:21:06,600 Speaker 2: telling me there was a sequel to this one as well. Yes, 381 00:21:06,680 --> 00:21:09,359 Speaker 2: it was called Yo Nooid. I think I might have 382 00:21:09,440 --> 00:21:12,440 Speaker 2: been a Yooid era. I mean, it isn't it funny 383 00:21:12,480 --> 00:21:15,560 Speaker 2: how when you're that age, what a difference a year makes, 384 00:21:16,440 --> 00:21:19,520 Speaker 2: because eighty nine, I mean it would have been still 385 00:21:19,600 --> 00:21:21,159 Speaker 2: you know what year apart? 386 00:21:22,119 --> 00:21:25,240 Speaker 3: I just don't know. I Avoid Thenoid really rings a bell. 387 00:21:25,280 --> 00:21:27,879 Speaker 2: But that was also just their tax slogan in general, 388 00:21:27,920 --> 00:21:32,159 Speaker 2: their slogan. I remember, thenoids would like travel around on 389 00:21:32,200 --> 00:21:36,040 Speaker 2: these handheld little helicopter things or maybe umbrellas or something. Yeah, 390 00:21:36,080 --> 00:21:38,879 Speaker 2: they would, they would, they would float down. There were gadgets. 391 00:21:38,880 --> 00:21:42,760 Speaker 2: He really did give him a lot more smart kind 392 00:21:42,760 --> 00:21:45,320 Speaker 2: of like like he was some sort of diabolical super 393 00:21:45,400 --> 00:21:48,760 Speaker 2: villain who had really planned out this pizza grift, you know, 394 00:21:48,840 --> 00:21:49,879 Speaker 2: to the nth degree. 395 00:21:50,080 --> 00:21:50,280 Speaker 3: Right. 396 00:21:50,720 --> 00:21:53,320 Speaker 1: Yeah, and weird thing that they did that first game, 397 00:21:53,480 --> 00:21:58,840 Speaker 1: Avoid Thenoid. I remember because my family had relocated, so 398 00:21:59,800 --> 00:22:03,760 Speaker 1: you had to fight multiple noids. It was a multi 399 00:22:03,840 --> 00:22:07,000 Speaker 1: vers of noise. And yes, some of them had missiles 400 00:22:07,000 --> 00:22:10,280 Speaker 1: that would aim for your pizza, some through water balloons. 401 00:22:10,720 --> 00:22:14,119 Speaker 1: And when Yo Noid or I feel like we have 402 00:22:14,160 --> 00:22:16,440 Speaker 1: to say it Yo Noid when it came out in 403 00:22:16,520 --> 00:22:21,240 Speaker 1: nineteen ninety uh, they were collaborating with Capcom, one of 404 00:22:21,280 --> 00:22:24,479 Speaker 1: the most reputable video game publishers in the world at 405 00:22:24,480 --> 00:22:25,160 Speaker 1: that point. 406 00:22:25,320 --> 00:22:27,359 Speaker 2: Bro, I have to say something. I just looked up 407 00:22:27,400 --> 00:22:31,760 Speaker 2: gameplay footage of Avoid the Nooid. This game looks like trash. 408 00:22:32,119 --> 00:22:34,560 Speaker 2: It's nineteen eighty nine, and in my well, I think 409 00:22:34,560 --> 00:22:37,040 Speaker 2: I mentioned this maybe off air, but in this era, 410 00:22:37,200 --> 00:22:40,080 Speaker 2: like obviously everyone's familiar with the Maybe not obviously, but 411 00:22:40,280 --> 00:22:42,680 Speaker 2: a lot of listeners I think are probably familiar with 412 00:22:42,960 --> 00:22:44,359 Speaker 2: the Atari debacle. 413 00:22:44,720 --> 00:22:46,920 Speaker 3: Surrounding the et video games. 414 00:22:47,000 --> 00:22:50,159 Speaker 2: Yeah, that was that was right, the Burial of the 415 00:22:50,160 --> 00:22:53,200 Speaker 2: Burial of the landa landfill because the game was so terrible, 416 00:22:53,520 --> 00:22:57,440 Speaker 2: so unplayably bad, that they they just had they were left. 417 00:22:57,520 --> 00:22:58,080 Speaker 1: You know, the game. 418 00:22:58,160 --> 00:23:01,440 Speaker 2: The movie was a smash, so of course they're gonna 419 00:23:01,440 --> 00:23:03,480 Speaker 2: be able to sell a million units of this thing. No, 420 00:23:03,720 --> 00:23:06,560 Speaker 2: it turns out you got to make a game. It's playable. 421 00:23:07,640 --> 00:23:10,879 Speaker 2: It was unrecognizable. You couldn't tell what was anything in 422 00:23:10,920 --> 00:23:12,600 Speaker 2: the game, you know, which was supposed to bet, which 423 00:23:12,640 --> 00:23:17,520 Speaker 2: was supposed to be Elliott whatever. Super an era, very glitchy, exactly. 424 00:23:17,560 --> 00:23:21,520 Speaker 2: This is an era where you you're the cover art 425 00:23:21,760 --> 00:23:25,399 Speaker 2: of your game was Money in the Bank, just like 426 00:23:25,440 --> 00:23:27,399 Speaker 2: a lot of horror movies of the eighties. You know, 427 00:23:27,480 --> 00:23:29,800 Speaker 2: if you had a box that on the shelf, that 428 00:23:29,920 --> 00:23:34,439 Speaker 2: blockbuster could capture the imagination of a child or like 429 00:23:34,480 --> 00:23:37,280 Speaker 2: you know, a movie fan, that would be Money in 430 00:23:37,359 --> 00:23:37,840 Speaker 2: the Bank. 431 00:23:38,119 --> 00:23:40,280 Speaker 3: And I swear to god, dude, it had to. 432 00:23:40,240 --> 00:23:42,639 Speaker 2: Have been the next one that I played, because looking 433 00:23:42,640 --> 00:23:46,679 Speaker 2: at those nineteen eighty nine gameplay footage, what I'm imagining 434 00:23:46,720 --> 00:23:50,160 Speaker 2: in my head it looks like claymation. It looks like 435 00:23:50,480 --> 00:23:54,080 Speaker 2: a real animated cartoon. And I know that nostalgia is 436 00:23:54,080 --> 00:23:55,720 Speaker 2: a hell of a drug. And when you think back 437 00:23:55,760 --> 00:23:58,040 Speaker 2: on things that you remember from being an age and 438 00:23:58,040 --> 00:24:00,720 Speaker 2: then look at them as an adult, they hit different. 439 00:24:00,920 --> 00:24:03,680 Speaker 3: I know this, but this I swear I didn't play 440 00:24:03,680 --> 00:24:05,560 Speaker 3: this one. I'm gonna look at the other one. I remember. 441 00:24:05,600 --> 00:24:09,080 Speaker 1: There was also that era as consoles became more complex, 442 00:24:09,280 --> 00:24:11,760 Speaker 1: where you would play games that looked as though they 443 00:24:11,760 --> 00:24:15,040 Speaker 1: were entirely playmation, and I was a sucker for those. 444 00:24:17,640 --> 00:24:18,320 Speaker 3: Yeah, that's what. 445 00:24:18,320 --> 00:24:20,879 Speaker 1: I'm thinking of A good call. Also, I'm wondering this 446 00:24:20,960 --> 00:24:22,719 Speaker 1: is a question for you guys and all of us 447 00:24:22,800 --> 00:24:26,840 Speaker 1: ridiculous historians playing along at home. Is the annoyed supposed 448 00:24:26,880 --> 00:24:30,600 Speaker 1: to be a humorous misspelling or like an accent of 449 00:24:30,720 --> 00:24:33,800 Speaker 1: someone say nerd like younnoyed? 450 00:24:34,480 --> 00:24:37,040 Speaker 3: I think it's I'm annoyed at you? 451 00:24:37,280 --> 00:24:41,600 Speaker 4: Any to annoy? And just to backtrack, I got three 452 00:24:41,680 --> 00:24:45,119 Speaker 4: quick things, Uh, I know three, it's a lot one. No, 453 00:24:45,320 --> 00:24:47,159 Speaker 4: I were talking about this. I think you were on 454 00:24:47,200 --> 00:24:50,120 Speaker 4: this as well. A couple of years ago, for Christmas, 455 00:24:50,200 --> 00:24:53,560 Speaker 4: my brother got me a good old fashioned retro cartridge 456 00:24:53,680 --> 00:24:56,960 Speaker 4: of the ET game, so he did not I don't 457 00:24:56,960 --> 00:24:58,600 Speaker 4: know if he dug it out out of a out 458 00:24:58,600 --> 00:25:00,719 Speaker 4: of the landfill of New Mexico or not. But I 459 00:25:00,760 --> 00:25:01,160 Speaker 4: have one. 460 00:25:01,359 --> 00:25:01,639 Speaker 3: Two. 461 00:25:02,160 --> 00:25:06,720 Speaker 4: This is my one celebrity flex Henry Thomas, who played Elliott, 462 00:25:07,600 --> 00:25:10,480 Speaker 4: a dear old friend of mine. He was filming something 463 00:25:10,480 --> 00:25:13,920 Speaker 4: in Atlanta a couple of years back, and he frequented 464 00:25:13,960 --> 00:25:15,800 Speaker 4: the bar restaurant I worked at. I got to know 465 00:25:15,840 --> 00:25:17,960 Speaker 4: him quite well. Nicest human being in the. 466 00:25:17,960 --> 00:25:19,919 Speaker 3: Entire world, legitimately, so sweet. 467 00:25:20,320 --> 00:25:23,320 Speaker 4: And then three to Knowle's point about this thing looking 468 00:25:23,359 --> 00:25:27,360 Speaker 4: like crap, and I was researching this stuff. I made 469 00:25:27,359 --> 00:25:30,119 Speaker 4: sure to go and find like gameplay footage of all 470 00:25:30,160 --> 00:25:35,680 Speaker 4: of them. The seven Up game looks great, animation, smooth, 471 00:25:36,880 --> 00:25:38,640 Speaker 4: it looks like it was really fun to play. There's 472 00:25:38,680 --> 00:25:41,800 Speaker 4: another one later on that you guys already know. I'm 473 00:25:41,800 --> 00:25:45,240 Speaker 4: gonna well, it was based off of a really successful game. 474 00:25:45,480 --> 00:25:47,240 Speaker 4: It was. It's still great. I found out I could 475 00:25:47,240 --> 00:25:49,720 Speaker 4: play this one, this one's this one's a. 476 00:25:49,640 --> 00:25:51,760 Speaker 3: Piece of shit. Let me just add them mask. 477 00:25:51,920 --> 00:25:54,199 Speaker 2: I was questioning myself because I looked up, you know, 478 00:25:54,480 --> 00:25:56,880 Speaker 2: a year apart, and what a difference a year made, 479 00:25:56,960 --> 00:25:59,320 Speaker 2: especially in terms of the development of technology. 480 00:25:59,640 --> 00:25:59,760 Speaker 5: Uh. 481 00:26:00,240 --> 00:26:04,359 Speaker 2: Yoonoid was from ninety was definitely the one that I played, 482 00:26:04,640 --> 00:26:06,600 Speaker 2: because if you look up game play footage of that, 483 00:26:06,960 --> 00:26:10,200 Speaker 2: it is a much more traditional Super Mario Brothers esque 484 00:26:10,280 --> 00:26:14,400 Speaker 2: side scrolling platformer, whereas the one from eighty nine Avoid 485 00:26:14,400 --> 00:26:22,080 Speaker 2: the Nooid is like a early PC mishmash piece of garbage. 486 00:26:22,119 --> 00:26:24,760 Speaker 2: So you know, and the one that I'm talking about, 487 00:26:24,880 --> 00:26:27,960 Speaker 2: the Noid could skateboard, he could throw baseballs at you, 488 00:26:28,000 --> 00:26:29,399 Speaker 2: there were different weapons and stuff. 489 00:26:29,480 --> 00:26:30,480 Speaker 3: That's the one I played. 490 00:26:30,880 --> 00:26:34,720 Speaker 1: And you may be asking yourself, a fellow fellow ridiculous 491 00:26:34,800 --> 00:26:40,440 Speaker 1: historians withther the Nooid, what happened? Where did he go? Well, 492 00:26:40,640 --> 00:26:42,879 Speaker 1: there is a tragic story that takes place here in 493 00:26:42,880 --> 00:26:46,360 Speaker 1: our home state of Georgia that explains this. We also 494 00:26:46,680 --> 00:26:50,119 Speaker 1: find this in the Fast Company article by John Brownlee 495 00:26:51,160 --> 00:26:57,520 Speaker 1: on January thirtieth, nineteen eighty nine. Meaning the Yo Deid 496 00:26:57,760 --> 00:27:00,639 Speaker 1: was already in production since it publishes, And. 497 00:27:00,720 --> 00:27:02,919 Speaker 2: You're right, though, definitely nerd I think is part of 498 00:27:02,960 --> 00:27:04,160 Speaker 2: the double entendre there. 499 00:27:04,160 --> 00:27:07,120 Speaker 3: It's like saying Yo annoyed, you know. I think it's 500 00:27:07,160 --> 00:27:09,080 Speaker 3: been a combination of those things. 501 00:27:10,240 --> 00:27:14,000 Speaker 1: January thirtieth, nineteen eighty nine. There is a guy living 502 00:27:14,240 --> 00:27:17,679 Speaker 1: in our fair state of Georgia in Chamblee, which is 503 00:27:17,800 --> 00:27:21,000 Speaker 1: a little bit north of Atlanta. He's twenty two years old. 504 00:27:21,280 --> 00:27:27,280 Speaker 1: His name is Kenneth Lamarnoyd spelled the same name, and 505 00:27:27,600 --> 00:27:31,199 Speaker 1: this is a track in his life. Yeah, and it 506 00:27:31,840 --> 00:27:34,800 Speaker 1: ruined some other people's lives, or at least their days. 507 00:27:35,080 --> 00:27:38,400 Speaker 1: He had a thirty five seven Magnum revolver. He went 508 00:27:38,440 --> 00:27:42,119 Speaker 1: to a Domino's PiZZ in Chambley, took two employees hostage. 509 00:27:42,200 --> 00:27:45,959 Speaker 1: There was a five hour standoff, and during this standoff 510 00:27:46,280 --> 00:27:50,080 Speaker 1: he demanded one hundred thousand dollars in ransom money. The 511 00:27:50,200 --> 00:27:55,200 Speaker 1: employees in question luckily were able to escape, but because 512 00:27:55,480 --> 00:28:00,399 Speaker 1: of just the inherent viral strength of the headline things 513 00:28:00,440 --> 00:28:05,320 Speaker 1: like Domino's hostages couldn't avoid the Nooid this time. They 514 00:28:05,920 --> 00:28:08,640 Speaker 1: decided that they were going to have to walk this 515 00:28:09,000 --> 00:28:15,399 Speaker 1: character back and Lamar, Kenneth Lamar annoyed had paranoid schizophrenia 516 00:28:15,480 --> 00:28:19,679 Speaker 1: with delusions of grandeur and persecution. So he believed that 517 00:28:19,880 --> 00:28:23,000 Speaker 1: he was either the inspiration for the Nooid and they 518 00:28:23,040 --> 00:28:27,359 Speaker 1: stole his life, or that he had become thenoid. 519 00:28:27,880 --> 00:28:31,800 Speaker 2: Yeah, it's just it's definitely a tragic story and a 520 00:28:31,960 --> 00:28:33,120 Speaker 2: problematic mascot. 521 00:28:33,280 --> 00:28:36,359 Speaker 3: Again because this is a character that is meant to. 522 00:28:36,320 --> 00:28:41,800 Speaker 5: Be uh, a deranged lunatic psychopath, you know, like the 523 00:28:41,920 --> 00:28:44,720 Speaker 5: Joker or something, but only when it comes to pizza 524 00:28:44,760 --> 00:28:46,760 Speaker 5: related things, so only specifically. 525 00:28:46,960 --> 00:28:48,720 Speaker 3: Well, I guess to your point, but maybe he did. 526 00:28:49,000 --> 00:28:52,480 Speaker 2: He did target other pizza rheas, but Dominoes were the 527 00:28:52,520 --> 00:28:57,920 Speaker 2: only intrepid pizza delivery folks that could outsmart the Nooid. 528 00:28:57,920 --> 00:29:00,840 Speaker 1: Domino his white whale exactly. 529 00:29:01,320 --> 00:29:04,680 Speaker 2: But sadly, Kenneth Lamar Noyd did take his own life 530 00:29:04,720 --> 00:29:08,560 Speaker 2: in nineteen ninety five, though no one was harmed or 531 00:29:08,760 --> 00:29:14,480 Speaker 2: killed injured in that standoff, thankfully, but enough to cause 532 00:29:14,520 --> 00:29:17,600 Speaker 2: Dominos to rethink that ad campaign. 533 00:29:18,080 --> 00:29:22,560 Speaker 1: And the Nooid. Still, through perhaps the power of nostalgia 534 00:29:22,720 --> 00:29:26,680 Speaker 1: and as social ubiquity, the Noid continued as a specific 535 00:29:26,800 --> 00:29:37,080 Speaker 1: pop culture reference point. A couple fans got together made 536 00:29:37,120 --> 00:29:41,040 Speaker 1: a video game in twenty seventeen called Yo the Nooid 537 00:29:41,080 --> 00:29:46,440 Speaker 1: to into Thenoid into the Void. Excuse menyd fans Noid 538 00:29:46,440 --> 00:29:49,600 Speaker 1: a renos. I have not played that game. I like 539 00:29:49,640 --> 00:29:53,480 Speaker 1: this fan created one right that. Yeah, I'd like to. 540 00:29:53,560 --> 00:29:55,360 Speaker 1: I'd like to give it a shot. And you know, 541 00:29:55,440 --> 00:29:58,320 Speaker 1: I think we decided off air we were going to 542 00:29:58,440 --> 00:30:03,320 Speaker 1: make this a two parter, but we can't. I've got 543 00:30:03,440 --> 00:30:07,320 Speaker 1: one thing to add for I don't know where we 544 00:30:07,400 --> 00:30:09,959 Speaker 1: put this, but so we can save more of the 545 00:30:10,160 --> 00:30:13,920 Speaker 1: advertising tie ins. Did you know there are real life 546 00:30:14,280 --> 00:30:17,760 Speaker 1: like there's the reverse of this, their real life in 547 00:30:17,800 --> 00:30:20,880 Speaker 1: the real world video game tie ins like. 548 00:30:20,840 --> 00:30:24,360 Speaker 3: You can follow. 549 00:30:24,440 --> 00:30:27,800 Speaker 1: Yeah, okay, So to get the answer, we have to 550 00:30:27,840 --> 00:30:32,600 Speaker 1: travel to one of the absolute mecca's video games, Japan. 551 00:30:33,080 --> 00:30:38,760 Speaker 1: So in the early teens, Japanese towns who are brilliant 552 00:30:38,960 --> 00:30:44,000 Speaker 1: at tourism right or tourism efforts. Every pretty much every 553 00:30:44,040 --> 00:30:46,960 Speaker 1: town has its own mascot, et cetera. Some of these 554 00:30:47,000 --> 00:30:51,400 Speaker 1: small rural Japanese towns wanted to take video game tie 555 00:30:51,400 --> 00:30:55,080 Speaker 1: ins to a crazy new level, and they went around 556 00:30:55,160 --> 00:30:58,720 Speaker 1: to video game publishers and they said, hey, you know, 557 00:30:59,000 --> 00:31:01,960 Speaker 1: your capcom you have a scene in one of your 558 00:31:02,040 --> 00:31:05,640 Speaker 1: games that takes place in our prefecture or even in 559 00:31:05,720 --> 00:31:08,440 Speaker 1: our town or something near there. So we want you 560 00:31:08,520 --> 00:31:12,160 Speaker 1: to make a big event and get all the nerds 561 00:31:12,200 --> 00:31:15,040 Speaker 1: to come visit our town and spend those sweet, sweet 562 00:31:15,040 --> 00:31:18,600 Speaker 1: tourism dollars. And no kidding, it actually worked. There are 563 00:31:18,600 --> 00:31:22,040 Speaker 1: people who like you know, for instance, Monster Hunter three 564 00:31:22,240 --> 00:31:25,240 Speaker 1: so much that they will hop the Shinkanson and go 565 00:31:25,320 --> 00:31:29,240 Speaker 1: across the country just to hang out and like get 566 00:31:29,280 --> 00:31:31,560 Speaker 1: their picture with people in costume. 567 00:31:31,880 --> 00:31:34,880 Speaker 2: So you're saying that there are locations depicted in certain 568 00:31:34,960 --> 00:31:38,240 Speaker 2: video games based on real locations, So there's almost like 569 00:31:38,320 --> 00:31:40,840 Speaker 2: video game tourism, and the same way people will go 570 00:31:41,040 --> 00:31:43,520 Speaker 2: to like locations from the Lord of the Rings films 571 00:31:43,560 --> 00:31:46,320 Speaker 2: and then do like ab kind of like photos or 572 00:31:46,360 --> 00:31:47,320 Speaker 2: whatever on Instagram. 573 00:31:47,320 --> 00:31:50,480 Speaker 3: Okay, that's pretty cool, and I love it. 574 00:31:50,440 --> 00:31:55,400 Speaker 2: By the way, when games use real locations as influences 575 00:31:55,000 --> 00:31:57,480 Speaker 2: for their for their backgrounds and their scenery, I can't 576 00:31:57,520 --> 00:32:01,120 Speaker 2: help but think of the backdrops in Street Fighter two 577 00:32:01,480 --> 00:32:04,080 Speaker 2: exactly where there's like the marketplace, and I'm sure I 578 00:32:04,080 --> 00:32:06,440 Speaker 2: don't know specifically where those are based on. I bet 579 00:32:06,480 --> 00:32:08,360 Speaker 2: you were more likely to and I bet this figures 580 00:32:08,360 --> 00:32:10,520 Speaker 2: into that, but I think the fact that they were 581 00:32:10,520 --> 00:32:13,560 Speaker 2: based on something gives them more of a vibrant zee, a. 582 00:32:13,640 --> 00:32:15,560 Speaker 3: Kind of a sense of life, you know. I agree. 583 00:32:15,880 --> 00:32:19,719 Speaker 1: Also, we'll get to some of the worst rankings in 584 00:32:19,840 --> 00:32:23,120 Speaker 1: episode two. But I love that you mentioned some of 585 00:32:23,160 --> 00:32:26,240 Speaker 1: these because my memories are clocking of you know, days 586 00:32:26,280 --> 00:32:29,080 Speaker 1: of being one of the kids in the computer lab 587 00:32:29,160 --> 00:32:31,560 Speaker 1: at school and trying to. 588 00:32:31,520 --> 00:32:33,040 Speaker 3: Stay late to beat a video game. 589 00:32:33,080 --> 00:32:35,080 Speaker 1: Because what we're also going to see in episode two 590 00:32:35,200 --> 00:32:37,080 Speaker 1: is I think we were getting to this a little 591 00:32:37,120 --> 00:32:40,320 Speaker 1: bit off air. There was this era especially, I would 592 00:32:40,360 --> 00:32:43,360 Speaker 1: say that et era wherein they said, we can't make 593 00:32:43,440 --> 00:32:48,000 Speaker 1: games look past a level, a certain level of bitrate 594 00:32:48,080 --> 00:32:51,080 Speaker 1: or sophistication. So what we'll do instead is make these 595 00:32:51,120 --> 00:32:53,600 Speaker 1: games really difficult, you know what I mean? 596 00:32:53,640 --> 00:32:57,320 Speaker 2: Right, that's fine, that's a great stand in for quality exactly. 597 00:32:57,360 --> 00:32:59,760 Speaker 1: It's just it's like, hey, does this look good? No, 598 00:33:00,080 --> 00:33:03,080 Speaker 1: but it's also not fun to play. So that was 599 00:33:03,280 --> 00:33:05,560 Speaker 1: that was the idea for a while. Well, and that's 600 00:33:05,600 --> 00:33:08,680 Speaker 1: the thing though, they were really trying to the gaming 601 00:33:08,800 --> 00:33:11,280 Speaker 1: industry was still kind of in its nascency, you know, 602 00:33:11,280 --> 00:33:12,760 Speaker 1: and so they were really trying to figure out who 603 00:33:12,800 --> 00:33:15,280 Speaker 1: is this four And at the time, I think there 604 00:33:15,360 --> 00:33:17,480 Speaker 1: was a bit of a misconception that like this, or 605 00:33:17,520 --> 00:33:20,120 Speaker 1: maybe it wasn't a misconception, it was just not sustainable 606 00:33:20,280 --> 00:33:24,080 Speaker 1: that this is for hardcore game nerds who want to 607 00:33:24,120 --> 00:33:27,920 Speaker 1: be punished, you know. Like today, I mean, you still 608 00:33:27,960 --> 00:33:30,680 Speaker 1: do have folks that are really only into the like 609 00:33:30,800 --> 00:33:32,400 Speaker 1: Frumsoft games of the world. 610 00:33:32,520 --> 00:33:36,760 Speaker 2: They insist on their games to be punishingly difficult, which 611 00:33:36,840 --> 00:33:39,760 Speaker 2: for me ain't that much fun. Guys, I'm gonna cop 612 00:33:39,800 --> 00:33:42,280 Speaker 2: to it right here. Didn't finish Eldon Ring. No, that 613 00:33:42,400 --> 00:33:45,240 Speaker 2: was the easiest of the Frumsoft game, was it? That's 614 00:33:45,280 --> 00:33:47,680 Speaker 2: what everyone says. Last it was the most accessible of 615 00:33:47,760 --> 00:33:50,520 Speaker 2: the Frumsoft games. I didn't finish it. I found it 616 00:33:50,520 --> 00:33:51,560 Speaker 2: oppressively difficult. 617 00:33:51,640 --> 00:33:55,160 Speaker 4: Yeah, I think every Frumsoft game gets easier because of 618 00:33:55,240 --> 00:33:58,160 Speaker 4: the fact that and they've become much more mainstream. 619 00:33:58,280 --> 00:34:03,520 Speaker 1: I'll tell you again, I love fun game. I'm a 620 00:34:03,560 --> 00:34:04,840 Speaker 1: fun person. 621 00:34:05,840 --> 00:34:08,239 Speaker 3: Fun, you know. I'll tell you one thing if I yeah. 622 00:34:08,280 --> 00:34:12,600 Speaker 1: Hey, fellow kids. But also also I've long ago decided, 623 00:34:12,680 --> 00:34:15,080 Speaker 1: you know, I have real world problems. I don't need 624 00:34:15,120 --> 00:34:18,839 Speaker 1: to enter a created reality that just gives me more 625 00:34:19,600 --> 00:34:22,000 Speaker 1: increasingly difficult problems. 626 00:34:22,640 --> 00:34:24,840 Speaker 3: One game play on normal, guys. 627 00:34:25,120 --> 00:34:30,000 Speaker 1: Every game, one uh, one game that I really enjoyed. 628 00:34:30,040 --> 00:34:31,480 Speaker 1: I don't know if you guys heard of this. This 629 00:34:31,560 --> 00:34:34,279 Speaker 1: might be a little too specific, but there's a game 630 00:34:34,360 --> 00:34:41,080 Speaker 1: called Papers Please, and Yeah, you're you are You are 631 00:34:41,280 --> 00:34:45,799 Speaker 1: a US State Department or immigration officer at the well, 632 00:34:45,800 --> 00:34:50,279 Speaker 1: you're not US States. It's a communist country country and 633 00:34:50,360 --> 00:34:53,520 Speaker 1: you you're the immigration officer. You have to approve who 634 00:34:53,560 --> 00:34:56,040 Speaker 1: can get in based on their paperwork. It's a very 635 00:34:56,120 --> 00:34:57,960 Speaker 1: Egon Spangler type of. 636 00:34:57,960 --> 00:35:01,880 Speaker 4: Guests, so ridiculously pedantic. And it's more complicated pedantic with 637 00:35:01,920 --> 00:35:04,520 Speaker 4: like body scans and stuff like that. And because if 638 00:35:04,520 --> 00:35:06,640 Speaker 4: you let somebody wrong in they could be a terrorist 639 00:35:06,719 --> 00:35:09,480 Speaker 4: and everything goes wrong. It's so fully pedantic. 640 00:35:09,680 --> 00:35:12,640 Speaker 2: Yeah, there's a game that my kids, uh, turn me 641 00:35:12,680 --> 00:35:14,120 Speaker 2: onto you. I haven't really played it much, but I 642 00:35:14,200 --> 00:35:17,080 Speaker 2: just got it for the Oculus. Yes, I have an Oculus. 643 00:35:17,080 --> 00:35:19,520 Speaker 2: I'm a stupid nerd, but do not have an Apple 644 00:35:19,600 --> 00:35:21,479 Speaker 2: Vision pro so, so I'm not that level of nerd. 645 00:35:21,800 --> 00:35:24,040 Speaker 1: I have a I think it an Oculus. Yeah, because 646 00:35:24,040 --> 00:35:25,279 Speaker 1: the Vision I didn't like. 647 00:35:25,360 --> 00:35:25,839 Speaker 3: I have an ODU. 648 00:35:25,960 --> 00:35:29,239 Speaker 2: Wow, it's just ridiculous. Three thousand dollars for a toy. Uh, 649 00:35:29,480 --> 00:35:31,239 Speaker 2: we haven't gotten. I know there's gonna be a time 650 00:35:31,239 --> 00:35:32,840 Speaker 2: where VR and AR is going to be more of 651 00:35:32,840 --> 00:35:34,840 Speaker 2: a thing. But maybe it's not my bag. But my 652 00:35:34,880 --> 00:35:37,399 Speaker 2: point is, I do have this game called Job Simulator 653 00:35:38,000 --> 00:35:40,080 Speaker 2: for the Oculus, and you can get it. I think 654 00:35:40,160 --> 00:35:43,160 Speaker 2: just for standard you know, two D systems, But it 655 00:35:43,239 --> 00:35:45,240 Speaker 2: is literally a game where you work in an office 656 00:35:45,239 --> 00:35:47,640 Speaker 2: and you like stamp documents and different things like that. 657 00:35:47,680 --> 00:35:50,960 Speaker 3: And then of course there's untitled Goose game where you're. 658 00:35:50,880 --> 00:35:53,960 Speaker 2: Just a goose wanders around wreaking having So there is 659 00:35:54,040 --> 00:35:57,480 Speaker 2: this truck simulator is a great where you just drive 660 00:35:57,520 --> 00:35:57,920 Speaker 2: a truck. 661 00:35:57,960 --> 00:35:59,040 Speaker 3: It is so peaceful. 662 00:35:59,280 --> 00:35:59,480 Speaker 1: Yeah. 663 00:35:59,640 --> 00:36:02,279 Speaker 2: Damn Diver, I believe, or Dave the Diver is another 664 00:36:02,320 --> 00:36:04,920 Speaker 2: one where you're just like this skin diver who catches 665 00:36:04,960 --> 00:36:08,000 Speaker 2: fish and makes sushi. There's a whole genre of games 666 00:36:08,040 --> 00:36:10,280 Speaker 2: that I think are collectively often referred to as cozy 667 00:36:10,360 --> 00:36:15,160 Speaker 2: games that are very popular because it is the antithesis 668 00:36:15,360 --> 00:36:18,759 Speaker 2: of this oppressive level of difficulty that was really the 669 00:36:18,760 --> 00:36:21,759 Speaker 2: only stand in for quality, you know, in this era 670 00:36:21,880 --> 00:36:22,560 Speaker 2: of game design. 671 00:36:22,719 --> 00:36:25,520 Speaker 1: Oh, I'm excited for part two as well, because we're 672 00:36:25,560 --> 00:36:29,479 Speaker 1: going to learn about some more tie ins from all 673 00:36:29,520 --> 00:36:32,439 Speaker 1: sorts of other industries. We're gonna, maybe, if we have time, 674 00:36:32,560 --> 00:36:35,320 Speaker 1: have a little ranking of some of the worst games 675 00:36:35,360 --> 00:36:39,640 Speaker 1: based on movies. Before we do any that, we've got 676 00:36:39,680 --> 00:36:42,160 Speaker 1: to give give a shout out. We do always get 677 00:36:42,160 --> 00:36:44,360 Speaker 1: to say this, but I believe it is our friend 678 00:36:44,440 --> 00:36:47,560 Speaker 1: Jonathan Stricklet aka the Quist, who has a great episode 679 00:36:47,560 --> 00:36:49,040 Speaker 1: on Tech stuff about. 680 00:36:48,680 --> 00:36:52,920 Speaker 3: The et game. He absolutely does. There's also an episode Ephemeral. 681 00:36:53,160 --> 00:36:56,320 Speaker 2: Yeah, that's right that Max worked on with his brother, 682 00:36:56,480 --> 00:37:00,440 Speaker 2: amazing human, talented and a friend of the show, Alex Willilliams. 683 00:37:00,760 --> 00:37:02,920 Speaker 1: And now that we're speaking of those shout outs fun 684 00:37:03,080 --> 00:37:07,840 Speaker 1: fact hopefully not a surprise the longtime listeners. Alex Williams 685 00:37:07,920 --> 00:37:10,200 Speaker 1: is also our composer. Big thanks to him, and big 686 00:37:10,200 --> 00:37:13,040 Speaker 1: thanks to our super producer, mister Max Williams. 687 00:37:13,239 --> 00:37:15,000 Speaker 2: Oh Man, I'm excited to get to part two, where 688 00:37:15,000 --> 00:37:18,440 Speaker 2: we talk about games based not only on drinks and 689 00:37:18,760 --> 00:37:22,360 Speaker 2: delivery junk food, but also snacks. There's a couple of 690 00:37:22,400 --> 00:37:25,880 Speaker 2: fun snack themed games. Huge thanks to Chris Frosciotis and 691 00:37:25,920 --> 00:37:29,720 Speaker 2: he's Jeff Cots here in Spirit aj Bahamas. You already 692 00:37:29,719 --> 00:37:32,919 Speaker 2: thank Jonathan Strickland the quizzor what else we got. 693 00:37:32,960 --> 00:37:34,480 Speaker 3: I think that's the whole crew, right. 694 00:37:34,640 --> 00:37:38,520 Speaker 1: Rachel big Spinach Lance. I think we owe her an appearance. 695 00:37:38,520 --> 00:37:40,080 Speaker 1: Are we brag? 696 00:37:40,840 --> 00:37:43,480 Speaker 3: We owe her? We just like her? Right all right? 697 00:37:43,560 --> 00:37:46,719 Speaker 1: Yes, yes, yes, but the conversations are all going and 698 00:37:46,800 --> 00:37:50,279 Speaker 1: of course thanks to all the hard working video game 699 00:37:50,360 --> 00:37:53,320 Speaker 1: makers out there. I know it can be really challenging industry, 700 00:37:53,440 --> 00:37:55,920 Speaker 1: but you're making stuff billions. 701 00:37:55,480 --> 00:38:02,799 Speaker 3: Of people enjoy. We'll see you next time, folks. 702 00:38:05,560 --> 00:38:09,360 Speaker 2: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 703 00:38:09,440 --> 00:38:11,600 Speaker 2: or wherever you listen to your favorite shows.