WEBVTT - Episode 61: The Sims

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<v Speaker 1>Hello, and welcome to another edition of Nerve Assent. I'm

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<v Speaker 1>one half of your host Danny Fernandez. If he is

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<v Speaker 1>actually out today, Uh, he is working on a TV show. Um,

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<v Speaker 1>I guess that's what happens. Now that we are successful

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<v Speaker 1>huts down, we are trying to work with our schedules. Um,

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<v Speaker 1>and we will figure that out. We will figure that

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<v Speaker 1>out so that we're not tiktoking and taking turns. Wait

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<v Speaker 1>tiktoking was the wrong vert. That voice is Claire Max,

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<v Speaker 1>who is joining me today, Hello to talk about the Sims.

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<v Speaker 1>So excited what was your Yeah, So we're just gonna

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<v Speaker 1>hop right in. We're also going to be joined by

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<v Speaker 1>Christopher Smith Bryant, who was on our lgbt Q Gamer episode.

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<v Speaker 1>But um, the Sims, the Sims. This was my This

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<v Speaker 1>was like fan fiction come to life. Yeah, people live

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<v Speaker 1>out their fantasies a thousand percent. What like, when was

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<v Speaker 1>your first memory of when you got your hands on

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<v Speaker 1>a game? So I definitely I've played every single iteration

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<v Speaker 1>of this game since the first one. So I played one,

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<v Speaker 1>two or three and now four. I was literally playing

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<v Speaker 1>it last night. Um, so I it came out and

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<v Speaker 1>I think the first one came out in two thousands,

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<v Speaker 1>so I would have been like, I guess, yeah, um,

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<v Speaker 1>But before that, I played sim City, and I played

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<v Speaker 1>like other simulation kind of games like Roller Coaster, Tycoon

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<v Speaker 1>and totally rollers Freaking And I still play Planet Coaster,

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<v Speaker 1>which is like the big brother of Roller Coaster. Um.

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<v Speaker 1>But I really like those kind of games because I'm

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<v Speaker 1>terrible at anything that involves like combat or any kind

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<v Speaker 1>of like oh yeah, totally, I'm so bad at those.

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<v Speaker 1>So I always really liked the kind of like simulation

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<v Speaker 1>games that are chill and you can just like hang out.

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<v Speaker 1>So I definitely remember playing the first one and spending

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<v Speaker 1>way too much time just building my house and then

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<v Speaker 1>not even really playing, just just building houses like most

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<v Speaker 1>of so, I mean it is fascinating because like you know,

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<v Speaker 1>Minecraft is so big, but like that was the starting

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<v Speaker 1>point you know for people wanting to build, for like

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<v Speaker 1>building games really takes off. Yeah. Before that, I just

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<v Speaker 1>built houses with legos, so like a virtual it's the

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<v Speaker 1>virtual version of that. Um. For me, I was largely

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<v Speaker 1>into like animated cartoon games like Aladdin on Second Genesis

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<v Speaker 1>and like the Lion King game. I had that like

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<v Speaker 1>a CD ram of the Lion King game. Yeah, the

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<v Speaker 1>Disney games, and then of course I was super into

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<v Speaker 1>Mario and later Mario sixty four. Um mine were like,

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<v Speaker 1>I guess we don't like the cute seer games, the

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<v Speaker 1>animated ones I definitely played this year. I played a

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<v Speaker 1>lot of the girly, girly type of games. I had

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<v Speaker 1>one that was it was a Barbie game, but it

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<v Speaker 1>was just literally just Barbie makeovers and you just put yes, yes,

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<v Speaker 1>I remember. And so SIMS is also like a grown

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<v Speaker 1>up version of that totally. You just sit there and

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<v Speaker 1>make your sim for like hours. Yes, And and speaking

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<v Speaker 1>of making SIMS, we now have my lovely friend Christopher

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<v Speaker 1>Smith Bryant joining us. I'm sorry for being like, no,

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<v Speaker 1>it's it's chaotic here. We are all very busy. Yes,

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<v Speaker 1>we're all we're all well. And it's right before it's

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<v Speaker 1>weird because this is right before Pride and it's right

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<v Speaker 1>before E three. So for me, it's like the worst

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<v Speaker 1>week of my love. Oh no, I hear you. I

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<v Speaker 1>like have a book signing after this that I just

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<v Speaker 1>found out about today. I was like, oh, I, oh,

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<v Speaker 1>it's today. It's today, So we're all coming together to

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<v Speaker 1>talk about the SIMS. So, my name's Christopher Bryant. I

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<v Speaker 1>don't know if you need an intro, but yeah, I

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<v Speaker 1>worked for l A Gamers, which is a nonprofit. We

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<v Speaker 1>held like PlayStation's first E three after party. So when

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<v Speaker 1>Danny was talking about talking about the SIMS, is like,

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<v Speaker 1>this is perfect of my alley. Yeah, when was your

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<v Speaker 1>We're just talking about like your first introduction. When do

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<v Speaker 1>you first remember getting your hands on this game? Oh?

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<v Speaker 1>I got it when it first came out. I was like,

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<v Speaker 1>I was immediately. My dad I remember saw the poster

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<v Speaker 1>for it, and I've played sim City like I was

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<v Speaker 1>a huge will Right fan. I think I even played

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<v Speaker 1>like he had like an ant simulator game. Remember that

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<v Speaker 1>you do remember that? So I was like, really, I

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<v Speaker 1>remember my dad saw the box and I got it

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<v Speaker 1>and I was just obsessed immediately. Yeah, so I guess

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<v Speaker 1>we should tell people that have never played the SIMS

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<v Speaker 1>essentially what it was. Who are um, Well, yeah, so

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<v Speaker 1>it did come from William Wright, who is a video

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<v Speaker 1>game designer and co founder of the former game development

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<v Speaker 1>company Maxis and uh they created sim City, which is

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<v Speaker 1>kind of what brought him to prominence. And then after

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<v Speaker 1>and sim City had many different iterations, later renamed sim

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<v Speaker 1>City Classic. That was a city building simulation video game

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<v Speaker 1>and that actually released in nine Yes, that was way

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<v Speaker 1>before all of this. Oh my god. So the game

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<v Speaker 1>focuses on players operating as a mayor whose task is

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<v Speaker 1>to build up the city, um, providing basic transit links, power,

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<v Speaker 1>simplistic services for for residents. And then yeah yeah, yeah

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<v Speaker 1>yeah and sam along the lines if we were talking

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<v Speaker 1>about roller Coaster Tycoon, um, But like roller Coaster Tycoon

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<v Speaker 1>was easy, sim City was like it was hard. I

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<v Speaker 1>was like, this is stressed. I should just have a job,

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<v Speaker 1>like I just work. It really was stressful. But then

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<v Speaker 1>we had the SIMS, which was the first game in

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<v Speaker 1>the series. So it was developed by Maxis and published

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<v Speaker 1>by Electronic Arts. So did e A did they publish

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<v Speaker 1>it from the beginning? Do you know that it was

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<v Speaker 1>released for Microsoft Windows in February of two thousand, um

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<v Speaker 1>and essentially, so now you're playing as the virtual people

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<v Speaker 1>of this city. So why do you think people gravitated

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<v Speaker 1>towards SIMS that it is still so prevalent. I read

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<v Speaker 1>a thing online that equated it to like playing house,

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<v Speaker 1>Like when you're a little kid, you play house, You

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<v Speaker 1>know what I mean, And it's that kind of thing.

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<v Speaker 1>I guess. It's like a pretend life what you can

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<v Speaker 1>kind of do whatever you want. It's sort of open ended.

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<v Speaker 1>It's funny that you say that because the original name,

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<v Speaker 1>like the project name for the SIMS was called doll

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<v Speaker 1>House originally, and uh so the creation of the SIMS

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<v Speaker 1>happened when will Write went through a house fire and

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<v Speaker 1>he was having to like save things, redesign things, and

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<v Speaker 1>he was like, really, I don't know if you have

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<v Speaker 1>is that okay to talk about this? Okay? So he

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<v Speaker 1>I'm a huge fan of him, So he created, uh

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<v Speaker 1>this idea of like how he had this primal need

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<v Speaker 1>to figure out which furniture he needed how to redesign

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<v Speaker 1>a house, and that became kind of the basis behind

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<v Speaker 1>the SIMS was was this need, so he was like

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<v Speaker 1>creating this. Originally the game was called Doll House, and

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<v Speaker 1>everyone hated it, like they were like this is so stupid,

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<v Speaker 1>like who would like this? And when they showed it

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<v Speaker 1>at E three years ago, there was like a line

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<v Speaker 1>because they had this Max had a small little booth

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<v Speaker 1>and there was a line like that was so crazy.

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<v Speaker 1>It was going around to other booths. Like people were like,

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<v Speaker 1>this is unreal, So no one really believed in it

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<v Speaker 1>until it was first shown, and I think that you're right.

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<v Speaker 1>It became like almost like a like the game's Second Life,

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<v Speaker 1>which I also play. I have had an account for

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<v Speaker 1>seventeen years and second really yes, what can you tell

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<v Speaker 1>me the difference between the two. The biggest difference is

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<v Speaker 1>that the Second Life has absolutely no there's no there's

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<v Speaker 1>nothing that you ever have to do in second line,

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<v Speaker 1>So you don't have to eat, you don't have to

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<v Speaker 1>deal with like any kind of life needs. You can

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<v Speaker 1>literally just do whatever you want. And there are ways

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<v Speaker 1>to like play it so that you can create, you know,

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<v Speaker 1>role playing scenarios are like objects a lot of people

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<v Speaker 1>you role playing in in um, second Life its second

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<v Speaker 1>life online where you're talking to other people. So it's

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<v Speaker 1>it's kind of like, um, if you've heard of IMVU,

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<v Speaker 1>what second Life is better? Okay, So it's like, so

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<v Speaker 1>Second Life is more of like a role playing game,

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<v Speaker 1>where like an online role playing game, and the SIMS

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<v Speaker 1>is more like a simulation that it's. Second Life is

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<v Speaker 1>weird because it's it's really hard to describe. It's not

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<v Speaker 1>even necessarily a game. It can be a chat room,

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<v Speaker 1>it can be a role playing game, it can be yeah,

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<v Speaker 1>any kind of really whatever you want. Like I used

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<v Speaker 1>to be a vampire in second life, So I was

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<v Speaker 1>part of a vampire plan and you like actually had

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<v Speaker 1>to find other people to like feed on or else

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<v Speaker 1>you would wait, does that mean that you're ruining somebody

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<v Speaker 1>else's second life? No, so they had to be a

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<v Speaker 1>willing participant. You had to have to feed on them, Like, um, yeah,

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<v Speaker 1>but it was like that kind of thing. You could

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<v Speaker 1>choose to be a vampire. You could choose like there

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<v Speaker 1>are people who are furries or like it's and you

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<v Speaker 1>you have so much more freedom over creating your avatar,

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<v Speaker 1>even more so than you do in the SIMS because

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<v Speaker 1>you don't have to be human. You could be anything

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<v Speaker 1>or anyone that you want. Um. Has the SIMS ever

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<v Speaker 1>gone off of humans or is it always? Do you

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<v Speaker 1>have aliens and they have vampires. Now they've added expansions

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<v Speaker 1>where you can do that, and yeah, it is. It

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<v Speaker 1>is cool to see the progression of the make of

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<v Speaker 1>SIMS from like the SIMS one to now because now,

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<v Speaker 1>I mean, as as someone that's LGBT, like you can

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<v Speaker 1>now have transgender characters in the SIMS four, which is fantastic.

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<v Speaker 1>They remember they made an option where they're like, actually,

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<v Speaker 1>any clothes option is available for any Yeah, they didn't.

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<v Speaker 1>They used to filter them by like masculine or feminine clothes,

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<v Speaker 1>and now they give you that option, but it doesn't matter.

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<v Speaker 1>You can wear whatever you want. And they also do

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<v Speaker 1>the thing where, um, you can choose like a male

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<v Speaker 1>or female for your sim, but is an option in

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<v Speaker 1>the Creator sim to choose whether your sim can get pregnant,

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<v Speaker 1>whether they can get other sims pregnant, and even like

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<v Speaker 1>their voice and the way that they walk, you're not

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<v Speaker 1>limited by their gender. So if you like, you can

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<v Speaker 1>have a female sim with a deep voice, or a

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<v Speaker 1>male sim with a high voice, or like any combination

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<v Speaker 1>that you want, which is really cool, just like how

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<v Speaker 1>people are in real life. Totally, I wanted to go

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<v Speaker 1>back to will write because, like you all said, he

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<v Speaker 1>so he lost his home during the Oakland fire storm.

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<v Speaker 1>Of this is really fascinating because in our Lego episode,

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<v Speaker 1>um Ok Christiansen, who created Lego, also lost his home

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<v Speaker 1>and a fire. This is bizarre because I'm obsessed, you know, mean, Danny,

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<v Speaker 1>I'm obsessed Lego. I'm obsessed with the SIMS. I also

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<v Speaker 1>had a house fire. I don't know. I'm just saying

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<v Speaker 1>I am a prodigy necessary for Oh my gosh, this

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<v Speaker 1>is like all of y'all superhero backstories, like both on

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<v Speaker 1>the Spectrum and went through a house fire. So then

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<v Speaker 1>just become obsessed. So now I can say I knew

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<v Speaker 1>you before you created like the next big game. But

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<v Speaker 1>you are obsessed with building, Like your place is covered

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<v Speaker 1>in legos. Danny has been in my house. It's it's disturbing,

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<v Speaker 1>like there you can't there legos everywhere and giant buildings

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<v Speaker 1>and stuff. I'm obsessed with. That was my Another huge

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<v Speaker 1>part of the SIMS was like it's weird because it

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<v Speaker 1>is simulation. It's like you're you're kind of almost like

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<v Speaker 1>a little bit of second like where you're living vicariously

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<v Speaker 1>through these people a little bit. But also it's just

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<v Speaker 1>a building app it's a great he One of the

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<v Speaker 1>biggest inspirations for the SIMS were just at the time,

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<v Speaker 1>architecture tools. Yeah, I mean that's what it seems like.

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<v Speaker 1>I know people who use it to literally like plan

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<v Speaker 1>how they're going to decorate their their house. In real life,

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<v Speaker 1>you know, you build your house in the SIMS and like, oh,

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<v Speaker 1>what would look nice in this room? And you like

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<v Speaker 1>plan it out? So yes, so right said. He stated

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<v Speaker 1>that SIMS was actually meant as a satire of us

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<v Speaker 1>consumer culture, which is funny because you can buy things, yeah, right,

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<v Speaker 1>you can. I mean they use this what it's called

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<v Speaker 1>Similan similar and you you listen to even the music

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<v Speaker 1>and it's very like would you say, like nineteen fifties housewife. Yeah,

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<v Speaker 1>it has that feeling of like old timey elevator music,

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<v Speaker 1>but like happy peppy, like Homemaker is a very marvelous

0:11:42.880 --> 0:11:47.120
<v Speaker 1>Mrs masil Hinda kind of a very American consumer like

0:11:47.480 --> 0:11:49.360
<v Speaker 1>and it does kind of parody the thing of like

0:11:49.400 --> 0:11:51.360
<v Speaker 1>you want new things, you have these people that their

0:11:51.440 --> 0:11:55.240
<v Speaker 1>needs and their happiness determine, Like it's very nineteen fifties Americans,

0:11:55.559 --> 0:11:58.040
<v Speaker 1>it is. Yeah, it's very like even like your similar

0:11:58.040 --> 0:11:59.959
<v Speaker 1>be happier if they're in a room that's nicely decorated

0:12:00.040 --> 0:12:02.760
<v Speaker 1>it or like you buy them a new item or something. Well,

0:12:02.760 --> 0:12:06.160
<v Speaker 1>this is fascinating because he said that he took um

0:12:06.200 --> 0:12:08.800
<v Speaker 1>a couple of things. One was ideas from the nineteen

0:12:08.840 --> 0:12:12.559
<v Speaker 1>seventies seven architecture and Urban Design Book a pattern language,

0:12:12.960 --> 0:12:18.040
<v Speaker 1>but also American psychologist Abraham Maslow's nineteen forty three paper

0:12:18.160 --> 0:12:23.160
<v Speaker 1>A Theory of Human Motivation and his Hierarchy of Needs

0:12:23.320 --> 0:12:27.040
<v Speaker 1>and Charles Hampton Turner's Maps of the Mind to develop

0:12:27.040 --> 0:12:30.160
<v Speaker 1>a model for the game's artificial intelligence. So kind of

0:12:30.160 --> 0:12:31.720
<v Speaker 1>like what you were saying, like they might be happier

0:12:31.720 --> 0:12:33.440
<v Speaker 1>in a room full of people, they might be happier

0:12:33.559 --> 0:12:36.480
<v Speaker 1>if it's decorated nicely. They're like going off of what

0:12:36.559 --> 0:12:38.839
<v Speaker 1>would actually motivate people, and that's what they put into

0:12:38.920 --> 0:12:42.160
<v Speaker 1>the game. Yeah, and you do have like your basic needs,

0:12:42.160 --> 0:12:47.840
<v Speaker 1>like you have um, hunger, bladder, energy, social, and fun,

0:12:47.920 --> 0:12:50.960
<v Speaker 1>and you have to like before you can do anything else,

0:12:51.000 --> 0:12:53.080
<v Speaker 1>you have to make sure that you know you're which

0:12:53.080 --> 0:12:54.800
<v Speaker 1>is the mass of hierarch comm needs things like you

0:12:54.880 --> 0:12:57.040
<v Speaker 1>basic needs first and then like you build up to

0:12:58.240 --> 0:13:01.520
<v Speaker 1>other types of needs. So the SIMS is one of

0:13:01.520 --> 0:13:04.719
<v Speaker 1>the actually the most progressive games and the sinse that

0:13:04.920 --> 0:13:07.400
<v Speaker 1>I remember, it was like one of the first things

0:13:07.400 --> 0:13:10.040
<v Speaker 1>where you could have a dude woo who with another dude?

0:13:10.080 --> 0:13:14.520
<v Speaker 1>You know, but can you explain to people woo who

0:13:14.559 --> 0:13:19.160
<v Speaker 1>is don't um woo who is intercourse um? And uh.

0:13:19.240 --> 0:13:23.720
<v Speaker 1>I remember that was my introduction to gay sex. Really,

0:13:24.400 --> 0:13:27.200
<v Speaker 1>it was one of the first things where I was like, wait, wait, wait,

0:13:27.240 --> 0:13:29.960
<v Speaker 1>there's a dude who can do woo who with another dude?

0:13:30.160 --> 0:13:33.440
<v Speaker 1>And I remember when because it was a thing, no

0:13:33.480 --> 0:13:35.280
<v Speaker 1>one knew the rules of it. It's not like they

0:13:35.320 --> 0:13:38.480
<v Speaker 1>had clearly defined rules at first. Like I remember people

0:13:38.480 --> 0:13:41.200
<v Speaker 1>playing the game and realizing, oh, you can lock this

0:13:41.240 --> 0:13:44.720
<v Speaker 1>person in a room and burn them on fire and mysterious.

0:13:45.000 --> 0:13:47.319
<v Speaker 1>It was a sandbox. I don't think even the developers

0:13:47.400 --> 0:13:50.040
<v Speaker 1>knew everything that you could do in the game. Maybe,

0:13:50.200 --> 0:13:52.600
<v Speaker 1>but yeah, woo who I mean, it was a huge

0:13:52.640 --> 0:13:54.720
<v Speaker 1>deal because that's why I had a teenage rating, is

0:13:54.760 --> 0:13:57.600
<v Speaker 1>that there were some sexual things about it. To be clear,

0:13:57.600 --> 0:14:00.640
<v Speaker 1>you never see it. It's a blurred but the fact

0:14:00.679 --> 0:14:04.079
<v Speaker 1>that there's even implications, and there's the like almost a

0:14:04.679 --> 0:14:08.520
<v Speaker 1>real world type blurring, like it remember when you get naked,

0:14:08.559 --> 0:14:10.959
<v Speaker 1>like when you take a shower, you're just you're naked

0:14:10.960 --> 0:14:13.000
<v Speaker 1>in the shower, but it's like just pixel over like

0:14:14.200 --> 0:14:16.760
<v Speaker 1>you know. But at the at the two thousand's early

0:14:16.800 --> 0:14:19.840
<v Speaker 1>two thousands, people were like, yeah, well escape of course.

0:14:20.120 --> 0:14:22.160
<v Speaker 1>I also remember it was like Big Brother was really

0:14:22.200 --> 0:14:25.440
<v Speaker 1>in was like coming in and that like SIMS and

0:14:25.480 --> 0:14:27.760
<v Speaker 1>Big Brother was like paired for me. I guess it

0:14:27.840 --> 0:14:29.720
<v Speaker 1>was kind of also like the dawn of the reality

0:14:29.760 --> 0:14:32.360
<v Speaker 1>TV show kind of era, like watch other people live

0:14:32.440 --> 0:14:35.320
<v Speaker 1>their lives. Here's you know. It makes it came out

0:14:35.320 --> 0:14:37.600
<v Speaker 1>in a perfect time because it was right during Big Brother.

0:14:37.640 --> 0:14:39.400
<v Speaker 1>It also makes sense because it had such a long

0:14:39.480 --> 0:14:43.080
<v Speaker 1>development period why it took it came out the perfect time,

0:14:43.120 --> 0:14:44.800
<v Speaker 1>you know, and it took that long for people to

0:14:44.840 --> 0:14:48.360
<v Speaker 1>get on board. So you were talking about sandbox games,

0:14:48.360 --> 0:14:51.160
<v Speaker 1>and just to clarify for people what that is, it's

0:14:51.160 --> 0:14:54.520
<v Speaker 1>where the player has ability to create, modify, or destroy

0:14:54.600 --> 0:14:58.720
<v Speaker 1>their environment. And also there's no like they lack any

0:14:58.800 --> 0:15:02.440
<v Speaker 1>defined goals. Typically like Second Life would definitely be like

0:15:02.440 --> 0:15:04.920
<v Speaker 1>a pure sandbox game, right where you don't have to

0:15:04.960 --> 0:15:06.880
<v Speaker 1>do anything if you don't want to, you just have

0:15:06.960 --> 0:15:10.320
<v Speaker 1>the option to um. SIMS definitely has the sandbox element

0:15:10.320 --> 0:15:12.440
<v Speaker 1>in terms of like the building and the creating kind

0:15:12.440 --> 0:15:15.040
<v Speaker 1>of thing, but then there's also like the gameplay. Yeah,

0:15:15.080 --> 0:15:17.240
<v Speaker 1>I would say the earlier versions of the SIMS were

0:15:17.240 --> 0:15:20.000
<v Speaker 1>almost more sand boxing boxing in the sense that was

0:15:20.040 --> 0:15:22.800
<v Speaker 1>just a simulation. You would see people literally destroy the

0:15:23.320 --> 0:15:26.800
<v Speaker 1>environment almost but yeah, that's that's it. I definitely call

0:15:26.800 --> 0:15:29.680
<v Speaker 1>it like a sandbox simulation. Now it's turning a little

0:15:29.680 --> 0:15:31.320
<v Speaker 1>bit more into a role playing game, would you say

0:15:31.400 --> 0:15:33.920
<v Speaker 1>that a little bit actually? So the newest expansion that

0:15:34.000 --> 0:15:36.560
<v Speaker 1>just came out that I literally playing last night, UM,

0:15:36.680 --> 0:15:40.320
<v Speaker 1>it's called Strangerville, and it's really unique for the sims

0:15:40.320 --> 0:15:43.120
<v Speaker 1>because it's the first one that actually has UM, like

0:15:43.480 --> 0:15:47.240
<v Speaker 1>a role play storyline that you can play, So the

0:15:47.400 --> 0:15:51.440
<v Speaker 1>game has UM. In this expansion, there's like a mystery

0:15:51.440 --> 0:15:53.400
<v Speaker 1>in the town that you need to solve, Like townsfold

0:15:53.400 --> 0:15:55.320
<v Speaker 1>were acting really weird and there's like all these strange

0:15:55.320 --> 0:15:57.800
<v Speaker 1>plants around, and you can you have the option you

0:15:57.800 --> 0:15:59.320
<v Speaker 1>can just play normally if you want to, but you

0:15:59.320 --> 0:16:01.960
<v Speaker 1>have the option to give your sims like the aspiration

0:16:02.040 --> 0:16:04.960
<v Speaker 1>that they want to solve the stranger vill mystery, and

0:16:05.400 --> 0:16:08.040
<v Speaker 1>you can like get different like basically quests. They're not

0:16:08.080 --> 0:16:09.680
<v Speaker 1>they don't call them quests or anything. And at no

0:16:09.760 --> 0:16:12.120
<v Speaker 1>point do you have to do anything. You can go

0:16:12.200 --> 0:16:14.600
<v Speaker 1>as far in it as you want or not. But

0:16:14.800 --> 0:16:16.800
<v Speaker 1>you have the option to like talk to townsfolk and

0:16:16.880 --> 0:16:19.680
<v Speaker 1>learn things and go find items, and like you know,

0:16:19.920 --> 0:16:21.520
<v Speaker 1>you'll you'll talk to one guy who's like, well, I

0:16:21.560 --> 0:16:23.640
<v Speaker 1>can you know, give you a key card to the

0:16:23.640 --> 0:16:25.720
<v Speaker 1>Secret Lab if you'll bring me x y z amount

0:16:25.760 --> 0:16:28.200
<v Speaker 1>of things, like very much like a role playing kind

0:16:28.240 --> 0:16:31.080
<v Speaker 1>of game. Yeah. With the expansions, they've kind of gone

0:16:31.120 --> 0:16:33.560
<v Speaker 1>off from just being a simulator to just doing like

0:16:33.720 --> 0:16:36.160
<v Speaker 1>and there's also all of these other things and vampires

0:16:36.360 --> 0:16:40.480
<v Speaker 1>and yeah, and aliens and go. So the SIMS, the

0:16:40.520 --> 0:16:43.800
<v Speaker 1>original game that came out in two thousand, by March

0:16:44.080 --> 0:16:47.200
<v Speaker 1>two thousand and two had sold more than six point

0:16:47.280 --> 0:16:51.600
<v Speaker 1>three million copies worldwide, surpassing Missed as the best selling

0:16:51.640 --> 0:16:54.840
<v Speaker 1>PC game in history at the time, and it came

0:16:54.840 --> 0:16:58.160
<v Speaker 1>with many expansion packs. So we have to take a

0:16:58.200 --> 0:17:00.320
<v Speaker 1>really quick break and then we're gonna hop back into

0:17:00.320 --> 0:17:12.040
<v Speaker 1>The SIMS right after this, and we're back. I did

0:17:12.119 --> 0:17:15.080
<v Speaker 1>want to say another stat about this. So the success

0:17:15.119 --> 0:17:18.160
<v Speaker 1>of The SIMS has resulted in Guinness World Records awarding

0:17:18.160 --> 0:17:23.439
<v Speaker 1>the series numerous world records, including as most expansion packs

0:17:23.480 --> 0:17:27.040
<v Speaker 1>for a video game series and best selling PC game series,

0:17:27.080 --> 0:17:29.720
<v Speaker 1>with the sales estimate ranging from thirty six to fifty

0:17:29.720 --> 0:17:32.439
<v Speaker 1>million units, which I'm sure is only climbing at all times.

0:17:32.600 --> 0:17:35.479
<v Speaker 1>Oh yeah, So while we were on break Claire, you

0:17:35.480 --> 0:17:38.080
<v Speaker 1>were telling me about some of the compilation videos that

0:17:38.119 --> 0:17:40.679
<v Speaker 1>you can watch on YouTube. I guess it kind of

0:17:40.680 --> 0:17:43.280
<v Speaker 1>revealed a little bit of like a statistic side of humanity,

0:17:43.320 --> 0:17:46.280
<v Speaker 1>because people are obsessed with finding creative ways to kill

0:17:46.560 --> 0:17:50.399
<v Speaker 1>their sims, like different different kinds of things that you

0:17:50.480 --> 0:17:54.840
<v Speaker 1>can do. One yeah, I mean, I what's the worst

0:17:54.840 --> 0:17:58.280
<v Speaker 1>way that you've killed your sim? So I personally don't

0:17:58.280 --> 0:18:00.360
<v Speaker 1>like to kill my SIPs. I get to attach to them.

0:18:00.600 --> 0:18:03.000
<v Speaker 1>But one of the ones that I watched on YouTube,

0:18:03.080 --> 0:18:06.000
<v Speaker 1>which I thought was like crazy, is you have to

0:18:06.080 --> 0:18:08.440
<v Speaker 1>go to a fish shop, like out in the out

0:18:08.440 --> 0:18:09.879
<v Speaker 1>in the world. Have to go to a fish shop

0:18:10.160 --> 0:18:11.960
<v Speaker 1>and you have to have zero cooking skill and you

0:18:12.000 --> 0:18:16.080
<v Speaker 1>have to buy a recipe for puffer fishna geary, and

0:18:16.119 --> 0:18:17.879
<v Speaker 1>then you have to make the pupper fish nagarie. And

0:18:17.960 --> 0:18:20.600
<v Speaker 1>you have zero cooking skill and you make puppfer fish nageary,

0:18:20.720 --> 0:18:23.080
<v Speaker 1>it will be deadly to anyone who eats it. So

0:18:23.160 --> 0:18:25.159
<v Speaker 1>I watched a girl who threw a dinner party. She

0:18:25.200 --> 0:18:27.040
<v Speaker 1>made the pupper fish in geary and killed every one

0:18:27.080 --> 0:18:30.600
<v Speaker 1>of her guests like the Red wedding basically, and then

0:18:30.600 --> 0:18:32.119
<v Speaker 1>she just had like a line of because when you

0:18:32.160 --> 0:18:34.080
<v Speaker 1>when you die in the SIMS, the groom rep literally

0:18:34.080 --> 0:18:36.800
<v Speaker 1>shows up and like takes your soul away and then

0:18:36.800 --> 0:18:39.119
<v Speaker 1>you get an urn of like the dead sim. So

0:18:39.160 --> 0:18:41.000
<v Speaker 1>she literally had just like a line of urns of

0:18:41.000 --> 0:18:43.960
<v Speaker 1>all the people who were at her dinner party. Oh

0:18:44.000 --> 0:18:46.960
<v Speaker 1>my gosh, what about you, Chris. I mean my I

0:18:47.119 --> 0:18:49.920
<v Speaker 1>accidentally killed a SIM once and I remember like in

0:18:49.960 --> 0:18:52.520
<v Speaker 1>a house fire and for some reason they couldn't escape,

0:18:52.920 --> 0:18:55.720
<v Speaker 1>But it's because someone was doing something weird around the door,

0:18:55.840 --> 0:18:59.000
<v Speaker 1>Like there's like a weird really stupid Yeah, they're really stupid,

0:18:59.200 --> 0:19:02.320
<v Speaker 1>I mean, but basically I remember this is before YouTube

0:19:02.359 --> 0:19:05.280
<v Speaker 1>is out. I remember putting someone in a pool and

0:19:05.320 --> 0:19:07.719
<v Speaker 1>then there's like no ladder to get out, and I

0:19:07.800 --> 0:19:10.159
<v Speaker 1>was like, wait what wait, They're just gonna They're just

0:19:10.160 --> 0:19:12.959
<v Speaker 1>gonna drown. There's okay, they're gonna drown, Like I was like,

0:19:13.320 --> 0:19:15.199
<v Speaker 1>and then I like I lost them, and I remember

0:19:15.280 --> 0:19:18.040
<v Speaker 1>just being like what. So they actually people were so

0:19:18.080 --> 0:19:20.159
<v Speaker 1>obsessed with like putting people in pools and taking out

0:19:20.200 --> 0:19:22.440
<v Speaker 1>the ladders that they made it in the newest version

0:19:22.480 --> 0:19:24.399
<v Speaker 1>of the game that they can now climb out of

0:19:24.400 --> 0:19:26.040
<v Speaker 1>the pool without a ladder. So if you want to

0:19:26.080 --> 0:19:27.440
<v Speaker 1>kill your sim in a pool, you have to build

0:19:27.440 --> 0:19:31.200
<v Speaker 1>a fence around the pool. That's so weird. There was

0:19:31.240 --> 0:19:34.120
<v Speaker 1>another video I saw of a girl. She was annoyed

0:19:34.160 --> 0:19:37.040
<v Speaker 1>that her like teenage daughter Sim was ordering pizza too much,

0:19:37.480 --> 0:19:39.480
<v Speaker 1>so she trapped her in a room that was like

0:19:39.560 --> 0:19:43.080
<v Speaker 1>literally just a pool with a single square in the

0:19:43.080 --> 0:19:45.000
<v Speaker 1>middle of the floor with a long table on it,

0:19:45.040 --> 0:19:47.040
<v Speaker 1>and at the very end of the long table she

0:19:47.119 --> 0:19:49.640
<v Speaker 1>put a pizza. And the only place that the Sim

0:19:49.640 --> 0:19:51.679
<v Speaker 1>could stand to get out of the water was on

0:19:51.760 --> 0:19:54.520
<v Speaker 1>the far end of the table, away from the pizza,

0:19:54.800 --> 0:19:56.600
<v Speaker 1>so she could like look at the pizza. She could

0:19:56.600 --> 0:19:58.359
<v Speaker 1>smell the pizza, but she could not reach the pizza.

0:20:00.000 --> 0:20:04.600
<v Speaker 1>It was tortuous. Ever, such like I can imagine that

0:20:04.680 --> 0:20:08.600
<v Speaker 1>psychology professors like study what people do with their sims.

0:20:09.240 --> 0:20:11.320
<v Speaker 1>This is so this reminds me of that like college

0:20:11.480 --> 0:20:15.880
<v Speaker 1>experiment or whatever, where they like Stamford. Yes, yeah, yeah,

0:20:15.960 --> 0:20:18.600
<v Speaker 1>literally exactly that like once you're in power, how quickly

0:20:18.600 --> 0:20:22.000
<v Speaker 1>you try. It's a little bit frightening, it is, But

0:20:22.119 --> 0:20:25.280
<v Speaker 1>I've always tried to keep my sims and my tomagotchis alive.

0:20:25.600 --> 0:20:27.440
<v Speaker 1>I just want to put it out there. I don't

0:20:27.440 --> 0:20:30.840
<v Speaker 1>think the developers really intended it to be that sadistic.

0:20:30.960 --> 0:20:34.080
<v Speaker 1>I don't think so, no. I I guess that's just

0:20:34.200 --> 0:20:36.040
<v Speaker 1>do you think that it's fascinating they give you the

0:20:36.080 --> 0:20:39.159
<v Speaker 1>ability to kill them at all. I guess if they

0:20:39.160 --> 0:20:41.919
<v Speaker 1>wanted to make like a life simulator, right, they have

0:20:42.040 --> 0:20:44.440
<v Speaker 1>to have that kind of elements of like you gotta

0:20:44.480 --> 0:20:46.720
<v Speaker 1>keep them alive or there's consequences kind of thing. But

0:20:46.760 --> 0:20:49.080
<v Speaker 1>I don't know if they intended for people to exploit

0:20:49.119 --> 0:20:53.040
<v Speaker 1>it well. In the very first game was very much

0:20:53.440 --> 0:20:55.399
<v Speaker 1>like it's such a role playing game now. But I

0:20:55.440 --> 0:20:58.240
<v Speaker 1>feel at the at the very first and the sims

0:20:58.240 --> 0:21:00.600
<v Speaker 1>to which were the ones that were mainly developed by

0:21:00.680 --> 0:21:03.800
<v Speaker 1>Will write Um, they were much like like you would

0:21:03.800 --> 0:21:06.480
<v Speaker 1>just like develop things and just watch things happen, you

0:21:06.480 --> 0:21:08.679
<v Speaker 1>know what I mean? A little bit more and I

0:21:08.720 --> 0:21:12.480
<v Speaker 1>don't I think they didn't really know exactly like now

0:21:12.520 --> 0:21:15.520
<v Speaker 1>it's the game is informed by what people do, but

0:21:15.640 --> 0:21:17.960
<v Speaker 1>at the time they had no idea how people would

0:21:18.000 --> 0:21:20.399
<v Speaker 1>just react to this sandbox, right, And it was similar

0:21:20.400 --> 0:21:22.359
<v Speaker 1>to what you were talking about before, is it didn't

0:21:22.359 --> 0:21:24.480
<v Speaker 1>really come with instructions, so you didn't know until you

0:21:24.480 --> 0:21:28.639
<v Speaker 1>started playing, like how necessarily like they your sim might

0:21:28.680 --> 0:21:30.080
<v Speaker 1>die and you'd be like, well, why they die? They

0:21:30.119 --> 0:21:32.080
<v Speaker 1>had food, they had you know whatever, and you may

0:21:32.080 --> 0:21:34.280
<v Speaker 1>not know. I remember one time I was playing the

0:21:34.280 --> 0:21:37.400
<v Speaker 1>SIMS too, and there was an expansion for it called

0:21:37.480 --> 0:21:39.680
<v Speaker 1>Strange Town, which is kind of like the Strangerville that

0:21:39.720 --> 0:21:42.359
<v Speaker 1>they have now. And I had a mail sim and

0:21:42.359 --> 0:21:44.280
<v Speaker 1>he got abducted by aliens, which I did not know

0:21:44.359 --> 0:21:46.600
<v Speaker 1>could happen. He got abducted by aliens and he came

0:21:46.640 --> 0:21:48.639
<v Speaker 1>back and he was pregnant with an alien baby, and

0:21:48.680 --> 0:21:50.520
<v Speaker 1>he gave breath to an alien baby. And I was like, well,

0:21:50.560 --> 0:21:52.240
<v Speaker 1>I didn't know you could do that. But they had

0:21:52.280 --> 0:21:55.920
<v Speaker 1>to put real life stuff in there, so that really happens.

0:21:56.640 --> 0:22:02.399
<v Speaker 1>Let's talk about simlish their language. Yeah, so god, I

0:22:02.480 --> 0:22:06.000
<v Speaker 1>can't remember. It was developed actually in another game first.

0:22:06.320 --> 0:22:09.240
<v Speaker 1>But it's a mixture, like Will writes a genius like

0:22:09.280 --> 0:22:17.120
<v Speaker 1>he actually I don't remember SimCopter actually and sim coasters

0:22:17.440 --> 0:22:20.119
<v Speaker 1>he like he did. It wasn't like they're just like

0:22:20.119 --> 0:22:23.239
<v Speaker 1>like he wasn't. He actually listened to multiple languages and

0:22:23.280 --> 0:22:26.760
<v Speaker 1>try to develop some sort of like mixture between them,

0:22:26.960 --> 0:22:29.080
<v Speaker 1>and that's how he came up with with Similish at

0:22:29.119 --> 0:22:33.840
<v Speaker 1>least originally, which is crazy to me, Like, this is

0:22:33.880 --> 0:22:36.520
<v Speaker 1>crazy that his mind would think that there is I mean,

0:22:36.520 --> 0:22:38.399
<v Speaker 1>there is a pattern to the things they say, Like

0:22:38.480 --> 0:22:40.480
<v Speaker 1>I know, dag dag is hello, they say dag dag

0:22:40.560 --> 0:22:43.160
<v Speaker 1>for Hellou. But there is like a pattern, so it's

0:22:43.160 --> 0:22:46.760
<v Speaker 1>not just like random gibberish, Like you'll notice repeated phrases,

0:22:46.800 --> 0:22:50.040
<v Speaker 1>but no one really knows what those phrases mean. My

0:22:50.119 --> 0:22:52.040
<v Speaker 1>favorite thing is when they have a tie in with

0:22:52.080 --> 0:22:54.159
<v Speaker 1>a SIMS game and a pop star. I don't know

0:22:54.160 --> 0:22:56.119
<v Speaker 1>if you like, they did one for Lily Allen. I

0:22:56.119 --> 0:22:58.600
<v Speaker 1>think they did one for Katie Perry or something like that.

0:22:58.840 --> 0:23:01.080
<v Speaker 1>But they do tie in and then they'll have the

0:23:01.119 --> 0:23:07.080
<v Speaker 1>pop singer have to sing their song Oh my gosh.

0:23:07.119 --> 0:23:12.600
<v Speaker 1>And those are really enjoyable to randomly watch. I love that. So.

0:23:12.680 --> 0:23:15.639
<v Speaker 1>One of Wright's biggest concerns while developing the SIMS was

0:23:15.640 --> 0:23:19.840
<v Speaker 1>that giving the characters actual dialogue would have gotten extremely repetitive,

0:23:20.200 --> 0:23:22.560
<v Speaker 1>because even if Right were able to fit five CDs

0:23:22.600 --> 0:23:25.120
<v Speaker 1>worth of voice clips in the game, players would eventually

0:23:25.119 --> 0:23:28.000
<v Speaker 1>start hearing the same voice clips over and over again.

0:23:28.240 --> 0:23:30.159
<v Speaker 1>So he found that this problem persisted even if he

0:23:30.560 --> 0:23:34.240
<v Speaker 1>was using Navajo or Estonian. But because the gibberish of

0:23:34.280 --> 0:23:37.920
<v Speaker 1>Simlish was so far removed from any existing human language,

0:23:37.920 --> 0:23:40.320
<v Speaker 1>it was very difficult for players to find repeats in it.

0:23:40.520 --> 0:23:43.600
<v Speaker 1>So the team went out to record hundreds of voice

0:23:43.680 --> 0:23:47.680
<v Speaker 1>clips in Simlish, each with their own unique cadence. That's

0:23:47.680 --> 0:23:49.639
<v Speaker 1>something interesting because we the way that we talk, has

0:23:49.680 --> 0:23:53.360
<v Speaker 1>a certain cadence that's different than them um and emotional nuance.

0:23:53.800 --> 0:23:55.560
<v Speaker 1>Right wanted the player to be able to tell whether

0:23:55.600 --> 0:23:59.000
<v Speaker 1>sim is feeling flirtatious or upset, or laid back or tired,

0:23:59.040 --> 0:24:02.280
<v Speaker 1>based entirely on their tone and tempo. Yeah, and they

0:24:02.320 --> 0:24:04.760
<v Speaker 1>he was really smart in the sense that he developed

0:24:04.800 --> 0:24:08.239
<v Speaker 1>this game to be shipped to every country. Like I

0:24:08.280 --> 0:24:10.639
<v Speaker 1>remember they're saying there was someone saying that it was

0:24:10.680 --> 0:24:13.200
<v Speaker 1>a parody of American and he's like, well, it's more

0:24:13.240 --> 0:24:17.600
<v Speaker 1>like American TV culture than American nineteen fifties culture. Because

0:24:17.640 --> 0:24:19.800
<v Speaker 1>he's like, I wanted when people were going through that

0:24:19.880 --> 0:24:22.080
<v Speaker 1>they would get this whatever culture or from. So it's

0:24:22.080 --> 0:24:23.840
<v Speaker 1>cool that he even made like you said, it's like

0:24:23.840 --> 0:24:27.400
<v Speaker 1>the yeah, it's universal every I mean it is kind

0:24:27.400 --> 0:24:31.040
<v Speaker 1>of americanized TV culture or Western TV culture, but every

0:24:31.080 --> 0:24:33.800
<v Speaker 1>culture that play the game would get it. Another cool

0:24:33.840 --> 0:24:36.159
<v Speaker 1>thing is that you can actually talk to Alexa in

0:24:36.280 --> 0:24:39.520
<v Speaker 1>Similish and she answer, yes, I hope, I'm blowing you

0:24:39.560 --> 0:24:41.800
<v Speaker 1>all sims people mind you are? I knew you could

0:24:41.800 --> 0:24:44.320
<v Speaker 1>talk to her and um speak to her in Pikachu,

0:24:44.359 --> 0:24:45.920
<v Speaker 1>but I did not know you could speak to her,

0:24:45.920 --> 0:24:48.440
<v Speaker 1>And well you can. You can speak to her and

0:24:48.480 --> 0:24:51.159
<v Speaker 1>Similish and she'll translate it for you. That's amazing. That

0:24:51.200 --> 0:24:56.640
<v Speaker 1>makes me uncomfortable. Why I don't. I don't like speaking

0:24:56.680 --> 0:25:01.480
<v Speaker 1>to normal people, let alone, but I know I unpluged

0:25:01.520 --> 0:25:05.720
<v Speaker 1>her so much. I don't like when she goes off

0:25:05.760 --> 0:25:08.199
<v Speaker 1>when I'm when I'm not talking to her. Yeah, you're like,

0:25:08.200 --> 0:25:12.240
<v Speaker 1>actually press the button. It's like you're speaking in Similish

0:25:12.359 --> 0:25:13.920
<v Speaker 1>or whatever and you're like, I'm just trying to get

0:25:13.960 --> 0:25:16.000
<v Speaker 1>through my day. Oh okay. So it looks like the

0:25:16.040 --> 0:25:22.280
<v Speaker 1>Black Eyed Peas also provided music translated into Similish. Now, okay,

0:25:22.320 --> 0:25:25.160
<v Speaker 1>I'm not a singer, be a pop star. Didn't make

0:25:25.200 --> 0:25:28.720
<v Speaker 1>a sim of you? You did? Oh my gosh, I don't. Well,

0:25:28.800 --> 0:25:31.280
<v Speaker 1>we'll upload it. We'll upload it when this is really yeah,

0:25:31.320 --> 0:25:33.919
<v Speaker 1>we'll upload it this week. Um, you did make a

0:25:33.960 --> 0:25:36.520
<v Speaker 1>sim of me, so Claire. One of her specialties is

0:25:36.560 --> 0:25:40.119
<v Speaker 1>that she's really good at, like dead on making people.

0:25:40.280 --> 0:25:42.720
<v Speaker 1>I try, I try, my vest. It's actually really hard

0:25:42.760 --> 0:25:45.880
<v Speaker 1>to make a sim of someone, you know, especially because

0:25:45.880 --> 0:25:47.719
<v Speaker 1>you're like, oh no, what if they what if they

0:25:47.720 --> 0:25:49.160
<v Speaker 1>hate it? What if they're like that's what you think?

0:25:49.200 --> 0:25:51.080
<v Speaker 1>I look like? Like? You know what I mean this?

0:25:51.240 --> 0:25:54.400
<v Speaker 1>Remember like the Dove commercial, like where they're like, I'm

0:25:54.440 --> 0:25:56.560
<v Speaker 1>so ugly and then Dove's like, no, but here's an

0:25:56.640 --> 0:25:59.679
<v Speaker 1>artist strong. You you're beautiful. You know what that's like?

0:25:59.880 --> 0:26:05.000
<v Speaker 1>Like like I'm go, I remember you gave me like

0:26:05.440 --> 0:26:09.359
<v Speaker 1>your highlight h me like solid highlight on my cheeks,

0:26:09.400 --> 0:26:11.440
<v Speaker 1>which is the thing that I always tell my makeup

0:26:11.480 --> 0:26:14.920
<v Speaker 1>artists like I want glow. I want the glow. Um. So, Chris,

0:26:14.960 --> 0:26:18.119
<v Speaker 1>you were saying that YouTube kind of brought back I

0:26:18.240 --> 0:26:21.720
<v Speaker 1>brought more popularity with the sims. Yeah, just I mean

0:26:21.800 --> 0:26:25.160
<v Speaker 1>it's it's weird how now gaming is not like now

0:26:25.359 --> 0:26:28.200
<v Speaker 1>gaming not just with YouTube but Twitch and everything. Twitch

0:26:28.560 --> 0:26:30.720
<v Speaker 1>you have to watch it, but YouTube especially because that

0:26:30.760 --> 0:26:33.000
<v Speaker 1>was the YouTube era. It was like whoa, whoa, what

0:26:33.040 --> 0:26:34.960
<v Speaker 1>you're doing this with your sim? I didn't even know you, Like,

0:26:35.040 --> 0:26:37.360
<v Speaker 1>people were seeing things that they didn't even know where

0:26:37.440 --> 0:26:41.720
<v Speaker 1>possible through YouTube videos and then I mean even became

0:26:41.760 --> 0:26:44.560
<v Speaker 1>like there's a huge, huge market. I'm guilty of this.

0:26:45.200 --> 0:26:47.320
<v Speaker 1>I am at the point now in my life where

0:26:47.400 --> 0:26:49.240
<v Speaker 1>I don't have the time to play the SIMS as much,

0:26:49.280 --> 0:26:51.600
<v Speaker 1>but I would love sometimes to just get high and

0:26:51.640 --> 0:26:57.480
<v Speaker 1>watch people build house speed builds and just so relaxing

0:26:57.800 --> 0:26:59.840
<v Speaker 1>my o c D. Like I'm just like, oh my god,

0:26:59.840 --> 0:27:02.840
<v Speaker 1>this house is absolutely perfect. I love watching speed builds. Yeah,

0:27:03.000 --> 0:27:05.320
<v Speaker 1>and it's like that people are you can be. So

0:27:05.640 --> 0:27:08.840
<v Speaker 1>there's an unending amount of creativity to like what people

0:27:08.880 --> 0:27:10.840
<v Speaker 1>can make, even just using the stuff that comes with

0:27:10.880 --> 0:27:13.040
<v Speaker 1>the game, like not even including you know, custom items

0:27:13.040 --> 0:27:15.239
<v Speaker 1>and stuff. Just like people blow in my mind all

0:27:15.240 --> 0:27:17.120
<v Speaker 1>the time with what they can make. So let's talk

0:27:17.119 --> 0:27:21.000
<v Speaker 1>about SIMS three. So this is really fascinating. The game

0:27:21.040 --> 0:27:24.040
<v Speaker 1>is set twenty five years prior to the original game.

0:27:25.240 --> 0:27:27.159
<v Speaker 1>That to me is just interesting that they were like

0:27:27.200 --> 0:27:29.640
<v Speaker 1>and now we're in the future. There's also an expansion

0:27:29.640 --> 0:27:31.640
<v Speaker 1>for SIMS to recalled into the future where you can

0:27:31.680 --> 0:27:35.520
<v Speaker 1>literally like travel further in time into the future and

0:27:35.520 --> 0:27:38.919
<v Speaker 1>it's it's like Jetsons and I have actually questioned, what

0:27:39.119 --> 0:27:41.320
<v Speaker 1>is your favorite SIMS. Sorry, it's a little that it's

0:27:41.359 --> 0:27:44.399
<v Speaker 1>gonna get back on topic. What is your favorite SIMS game? Um,

0:27:44.920 --> 0:27:48.320
<v Speaker 1>I honestly think four is my favorite, just because I

0:27:48.400 --> 0:27:50.879
<v Speaker 1>really liked um too as well, and two is like

0:27:51.000 --> 0:27:52.800
<v Speaker 1>the one I played the most when I was a kid.

0:27:52.840 --> 0:27:54.960
<v Speaker 1>But I think what I like about for is that

0:27:55.000 --> 0:27:57.240
<v Speaker 1>everything I ever wished you could do in a SIMS

0:27:57.240 --> 0:27:59.199
<v Speaker 1>game you can kind of do now, And so it's

0:27:59.200 --> 0:28:01.400
<v Speaker 1>sort of like, Wow, I have I have everything I want.

0:28:01.560 --> 0:28:04.119
<v Speaker 1>The fourth one, wait, it says the second one is

0:28:04.160 --> 0:28:08.200
<v Speaker 1>also aged five years after the original game. That doesn't

0:28:08.200 --> 0:28:10.879
<v Speaker 1>make I think that the second one was aged after

0:28:10.920 --> 0:28:13.800
<v Speaker 1>the original game, like as far as like the people,

0:28:14.320 --> 0:28:17.280
<v Speaker 1>like as the actual Sims in the neighborhood and everything.

0:28:18.520 --> 0:28:20.800
<v Speaker 1>And is the third one a prequel to the first game?

0:28:20.880 --> 0:28:23.960
<v Speaker 1>Or this is the fourth one? The no, the fourth

0:28:24.000 --> 0:28:26.399
<v Speaker 1>one is the fourth one takes place in the present

0:28:26.480 --> 0:28:28.439
<v Speaker 1>day as far as I know, because they do have

0:28:28.480 --> 0:28:30.360
<v Speaker 1>like cell phones. And the third one is a prequel

0:28:30.400 --> 0:28:33.359
<v Speaker 1>to Simson Yeah, yeah, because they have the technology that

0:28:33.400 --> 0:28:35.240
<v Speaker 1>even they have in the game is like a little older.

0:28:35.480 --> 0:28:38.040
<v Speaker 1>So I'm weird in the sense that the Sims I

0:28:38.040 --> 0:28:40.160
<v Speaker 1>don't know the Sims three was one of my favorites

0:28:40.200 --> 0:28:42.920
<v Speaker 1>because you can just like the like now in the

0:28:42.960 --> 0:28:44.640
<v Speaker 1>SIMS four you click on a new lot, you have

0:28:44.680 --> 0:28:46.920
<v Speaker 1>to load, you have to click on whatever. And the

0:28:47.000 --> 0:28:50.040
<v Speaker 1>SIMS three, I feel like, was kind of the perfect

0:28:50.040 --> 0:28:53.080
<v Speaker 1>balance from the original development team to the new development

0:28:53.120 --> 0:28:55.480
<v Speaker 1>team where it was. But then the SIMS to the

0:28:55.520 --> 0:28:57.600
<v Speaker 1>SIMS Too was like will Write's baby, like I think

0:28:57.600 --> 0:29:00.440
<v Speaker 1>that was his last game before Spore and had all

0:29:00.440 --> 0:29:02.800
<v Speaker 1>that like charming. I loved Support too, but how all

0:29:02.800 --> 0:29:06.840
<v Speaker 1>that like charming weirdness that you can get without Will Write.

0:29:07.440 --> 0:29:10.520
<v Speaker 1>There's just something about him where it's like his involvement,

0:29:10.600 --> 0:29:12.920
<v Speaker 1>Like the SIMS Too is just like you can't get

0:29:12.920 --> 0:29:16.200
<v Speaker 1>that without him. Yeah, that's the quirkiness. That's like very specific.

0:29:16.400 --> 0:29:19.840
<v Speaker 1>So that described the SIMS to included things game features

0:29:19.880 --> 0:29:22.880
<v Speaker 1>such as like clear days of the week with weekends

0:29:22.880 --> 0:29:25.240
<v Speaker 1>when children would stay home from school in vacation days

0:29:25.280 --> 0:29:27.800
<v Speaker 1>when adults could take time off from work. Like we said,

0:29:27.800 --> 0:29:30.640
<v Speaker 1>it was set twenty five years after the first game,

0:29:31.000 --> 0:29:34.440
<v Speaker 1>so for instance, the Goth family has aged significantly with

0:29:34.520 --> 0:29:39.280
<v Speaker 1>bella Goth. Do you remember mysteriously vanishing dying at some

0:29:39.320 --> 0:29:42.040
<v Speaker 1>point in the twenty five year period, she's back now

0:29:42.040 --> 0:29:46.200
<v Speaker 1>she's a vampire. That makes sense. That actually trajectory makes

0:29:46.240 --> 0:29:49.400
<v Speaker 1>perfect sense. That's why she disappeared and now she's alive again.

0:29:49.880 --> 0:29:53.280
<v Speaker 1>And then so moving on to SIMS, I actually have

0:29:53.320 --> 0:29:56.800
<v Speaker 1>a quite qua. No please, who's your favorite nonplayable or

0:29:57.000 --> 0:29:59.880
<v Speaker 1>since the NSPC, But who's your favorite like sim that's

0:30:00.000 --> 0:30:02.480
<v Speaker 1>in developed? There are so many of them now. I

0:30:02.560 --> 0:30:05.360
<v Speaker 1>always love to hate Nancy land Grab. Everybody hates Nancy.

0:30:05.800 --> 0:30:08.240
<v Speaker 1>She's like the landowner of the SIMS. And she's like

0:30:08.240 --> 0:30:09.960
<v Speaker 1>the one who will evict you if you don't pay

0:30:10.000 --> 0:30:12.080
<v Speaker 1>your rent on time or don't pay you'll turn off

0:30:12.080 --> 0:30:16.080
<v Speaker 1>your power. Yeah, but she's just like she's a staple.

0:30:16.280 --> 0:30:19.840
<v Speaker 1>Do you remember the robot Butler? I do think I

0:30:19.880 --> 0:30:22.640
<v Speaker 1>think that was my favorite, the robot butler. My gosh,

0:30:22.640 --> 0:30:24.560
<v Speaker 1>because I always wanted ever since I watched the Gensens

0:30:24.880 --> 0:30:26.959
<v Speaker 1>or the people who take away your baby if you're

0:30:26.960 --> 0:30:31.400
<v Speaker 1>a bad Yeah, yeah, where did your baby go? In

0:30:31.480 --> 0:30:33.040
<v Speaker 1>one of them? There was also there were men in

0:30:33.080 --> 0:30:36.080
<v Speaker 1>black as well, and yes I remember that that like

0:30:36.320 --> 0:30:39.480
<v Speaker 1>they would come to your door if you something. Oh

0:30:39.560 --> 0:30:43.840
<v Speaker 1>my gosh, yes, this is like taking me back. I'm

0:30:43.840 --> 0:30:47.360
<v Speaker 1>sorry for taking over podcast. Let's talk about the SIMS.

0:30:47.800 --> 0:30:49.880
<v Speaker 1>Moving on the SIMS three, they had the Late Night

0:30:50.000 --> 0:30:53.520
<v Speaker 1>Expansion pack. Yeah, that was the person I think where

0:30:53.520 --> 0:30:57.840
<v Speaker 1>you could go out ahead town. Yeah, like if you

0:30:57.880 --> 0:31:01.320
<v Speaker 1>can experience the nightlife on a date, like a hot date.

0:31:01.360 --> 0:31:03.120
<v Speaker 1>Because in all the previous games, you were just stuck

0:31:03.120 --> 0:31:05.160
<v Speaker 1>in your house. You couldn't like if you want to work,

0:31:05.200 --> 0:31:07.200
<v Speaker 1>you just kind of disappeared and you didn't know where

0:31:07.200 --> 0:31:09.680
<v Speaker 1>you were going. But now you can go out into

0:31:09.720 --> 0:31:11.720
<v Speaker 1>the town and there's even different towns and you'll see

0:31:11.800 --> 0:31:14.800
<v Speaker 1>like other people's sims come into your town and like

0:31:14.840 --> 0:31:18.360
<v Speaker 1>come visit you, which is cool. I'm watching a series

0:31:18.400 --> 0:31:22.080
<v Speaker 1>on YouTube right now, um called the hundred Baby Challenge,

0:31:22.560 --> 0:31:24.920
<v Speaker 1>and it's you have the challenge I guess is you

0:31:24.960 --> 0:31:27.720
<v Speaker 1>have to create a sim like a matriarch, and she

0:31:27.760 --> 0:31:30.240
<v Speaker 1>has to have a hundred babies with a hundred different pints.

0:31:30.880 --> 0:31:33.400
<v Speaker 1>So it's basically just like getting your sim pregnant by

0:31:33.400 --> 0:31:36.120
<v Speaker 1>as many people as you can. But it's interesting because

0:31:36.520 --> 0:31:38.600
<v Speaker 1>when your kids grow up and move out, then you'll

0:31:38.640 --> 0:31:40.520
<v Speaker 1>like run into them in the town and they like

0:31:40.600 --> 0:31:42.840
<v Speaker 1>meet partners and they get married and they like grow

0:31:42.880 --> 0:31:46.320
<v Speaker 1>up and it's really crazy because sim's age so much

0:31:46.360 --> 0:31:54.239
<v Speaker 1>faster than normal people, Like you think you're meeting a

0:31:54.240 --> 0:31:59.560
<v Speaker 1>cute guy and it's at that's some southern town like

0:32:00.120 --> 0:32:01.960
<v Speaker 1>sun walks in while you're trying to flirt with some

0:32:02.040 --> 0:32:05.280
<v Speaker 1>new guy in a bar or something like. This is

0:32:05.320 --> 0:32:09.480
<v Speaker 1>a lot um. I love people's ambition. We have we

0:32:09.560 --> 0:32:11.640
<v Speaker 1>have to dick another quick break and then we're gonna

0:32:11.680 --> 0:32:24.200
<v Speaker 1>hop back into the city right after we are back

0:32:24.560 --> 0:32:28.400
<v Speaker 1>and clear. You were talking about how there are now

0:32:28.480 --> 0:32:31.080
<v Speaker 1>mods like people that have been able to update the

0:32:31.080 --> 0:32:33.200
<v Speaker 1>game and then you can play their additions. Yeah, so

0:32:33.240 --> 0:32:35.160
<v Speaker 1>it's been around, I think since the SIMS too. They've

0:32:35.160 --> 0:32:38.800
<v Speaker 1>had the Opportunity Forum. They call it custom content, and

0:32:38.880 --> 0:32:42.680
<v Speaker 1>so people can create their own items, their own clothing,

0:32:42.800 --> 0:32:45.880
<v Speaker 1>their own but even things like animations or like career

0:32:45.920 --> 0:32:48.760
<v Speaker 1>paths or like they can modify and create these things

0:32:48.760 --> 0:32:51.200
<v Speaker 1>that you can then download and pretty much all of

0:32:51.240 --> 0:32:53.880
<v Speaker 1>them are completely free and you can I have three

0:32:53.920 --> 0:32:58.200
<v Speaker 1>and a half gigabytes of just custom content that I've downloaded. Well,

0:32:58.200 --> 0:33:02.440
<v Speaker 1>I'm actually a big question and because e A is

0:33:02.920 --> 0:33:07.400
<v Speaker 1>an interesting company, how have they responded, because I know

0:33:07.440 --> 0:33:10.040
<v Speaker 1>they're also there's a lot of like pay to download

0:33:10.120 --> 0:33:13.880
<v Speaker 1>for these furnitures or whatever. How have they responded now

0:33:13.960 --> 0:33:16.120
<v Speaker 1>because the mudding thing has been such a huge part

0:33:16.160 --> 0:33:18.479
<v Speaker 1>of the SIMS history. Do you know, like has it

0:33:18.560 --> 0:33:21.280
<v Speaker 1>changed during the SIMS four because they're trying to sell packs,

0:33:21.320 --> 0:33:23.760
<v Speaker 1>furniture packs and stuff. I feel like they've just kind

0:33:23.760 --> 0:33:25.840
<v Speaker 1>of embraced it at this point because it's such a

0:33:25.880 --> 0:33:28.280
<v Speaker 1>huge part of the culture and it would be so

0:33:28.400 --> 0:33:32.760
<v Speaker 1>upset if they couldn't like do this anymore. Um that

0:33:32.920 --> 0:33:35.760
<v Speaker 1>there's they even have run like contests for custom content

0:33:35.800 --> 0:33:38.160
<v Speaker 1>and stuff. Oh, that's amazing. They do have the opportunity,

0:33:38.200 --> 0:33:40.680
<v Speaker 1>like in this game for you to upload things, you know,

0:33:40.840 --> 0:33:42.960
<v Speaker 1>your SIMS, your houses, whatever. You can upload them to

0:33:42.960 --> 0:33:45.360
<v Speaker 1>the gallery within the game, and within the game itself

0:33:45.440 --> 0:33:48.760
<v Speaker 1>people can download them from the Yeah, that's how you

0:33:48.760 --> 0:33:51.360
<v Speaker 1>feel about like totally different. But we did an episode

0:33:51.360 --> 0:33:54.280
<v Speaker 1>on fan films and sometimes the company will like block them,

0:33:54.320 --> 0:33:56.800
<v Speaker 1>take them down from YouTube. This is so weird because

0:33:57.000 --> 0:34:00.360
<v Speaker 1>they're fans, Like they're not on your level and endos

0:34:00.400 --> 0:34:02.800
<v Speaker 1>like that a lot, like any content with a Nintendo

0:34:02.840 --> 0:34:05.760
<v Speaker 1>they're like and off YouTube. But even an issue with

0:34:05.800 --> 0:34:08.239
<v Speaker 1>like fan art at cons in the past, people try

0:34:08.280 --> 0:34:10.040
<v Speaker 1>to like claim stuff and it's like, these are people

0:34:10.080 --> 0:34:12.080
<v Speaker 1>who love what you've made so much that they want

0:34:12.120 --> 0:34:14.360
<v Speaker 1>to be a part of it. But it only adds

0:34:14.440 --> 0:34:17.359
<v Speaker 1>more because in the fandom gets even bigger, like they

0:34:17.400 --> 0:34:19.759
<v Speaker 1>get you know, obsessive, and then they're they're the ones

0:34:19.800 --> 0:34:21.720
<v Speaker 1>that are backing you. They're the ones that are watching

0:34:21.760 --> 0:34:24.480
<v Speaker 1>your TV show, going to your movie, they're they're the

0:34:24.480 --> 0:34:26.799
<v Speaker 1>people that you don't. I would say it's actually more

0:34:26.840 --> 0:34:29.040
<v Speaker 1>so Japanese companies that I feel like are a little

0:34:29.080 --> 0:34:32.279
<v Speaker 1>bit like learning how to how to navigate that. Yeah,

0:34:32.320 --> 0:34:34.719
<v Speaker 1>I've seen that. I've seen that with toy that they're

0:34:34.719 --> 0:34:38.640
<v Speaker 1>trying to like okay American fluting. They're inviting like cause

0:34:38.719 --> 0:34:43.640
<v Speaker 1>players and fan film people to the like funamation even

0:34:44.200 --> 0:34:47.840
<v Speaker 1>the premiers and stuff like that. Yeah, yeah, it's but

0:34:47.840 --> 0:34:50.680
<v Speaker 1>it's a really cool thing and it's an interesting, like

0:34:51.000 --> 0:34:53.759
<v Speaker 1>creative outlet for a lot of people. I guess that

0:34:53.840 --> 0:34:55.960
<v Speaker 1>you know you can take you can even download like

0:34:56.440 --> 0:34:58.279
<v Speaker 1>the existing items in the game and just make them

0:34:58.280 --> 0:35:00.080
<v Speaker 1>a different color or like put a different fabric on

0:35:00.160 --> 0:35:02.319
<v Speaker 1>them or whatever and change it up and make it

0:35:02.719 --> 0:35:04.520
<v Speaker 1>what you want. What are some of the cheats that

0:35:04.600 --> 0:35:08.359
<v Speaker 1>you all like doing? Motherload that gives you Yeah, gives

0:35:08.360 --> 0:35:11.080
<v Speaker 1>you all the money. That's what I always have to have.

0:35:11.560 --> 0:35:13.680
<v Speaker 1>There was a cheat and I can't remember the name

0:35:13.719 --> 0:35:15.640
<v Speaker 1>of it, but it like I think it's in the

0:35:15.680 --> 0:35:21.919
<v Speaker 1>simps to it it took down the nudity. They took

0:35:22.000 --> 0:35:25.440
<v Speaker 1>it down, everyone freaked out, and then they took it

0:35:25.480 --> 0:35:27.880
<v Speaker 1>down in the expansion afterward. Of course there are moths

0:35:27.920 --> 0:35:29.920
<v Speaker 1>now you can download their like, but it was just

0:35:30.120 --> 0:35:35.279
<v Speaker 1>nice to download. I would love if you took it

0:35:35.280 --> 0:35:36.920
<v Speaker 1>down and it was just like a Barbie doll, like

0:35:37.040 --> 0:35:41.160
<v Speaker 1>nothing right, there's anything there? Yeah, yeah, yeah, there's a

0:35:41.239 --> 0:35:44.160
<v Speaker 1>cheat in there. I think it was in the simestery too,

0:35:44.200 --> 0:35:46.680
<v Speaker 1>called move objects, where you're not limited by like the

0:35:46.719 --> 0:35:49.520
<v Speaker 1>grid that's on the ground, which was always really annoying

0:35:49.560 --> 0:35:51.799
<v Speaker 1>because you're like, you can't fit a thing in where

0:35:51.840 --> 0:35:53.600
<v Speaker 1>you want it to go because you're stuck on this grid.

0:35:54.040 --> 0:35:55.799
<v Speaker 1>And then with the move objects you can literally just

0:35:55.840 --> 0:35:59.080
<v Speaker 1>put stuff wherever you want. So, speaking of the future

0:35:59.320 --> 0:36:01.440
<v Speaker 1>of the SIMS, because there's so many SIM games, we

0:36:01.440 --> 0:36:04.040
<v Speaker 1>could talk about all the different you know, two, three, four,

0:36:04.160 --> 0:36:10.960
<v Speaker 1>there are also sim Stories, SIM Carnival, sim Simba. Yeah, sims.

0:36:11.040 --> 0:36:16.520
<v Speaker 1>Do you remember my SIMS on the GameCube? Like Animal crossing. Yeah,

0:36:16.520 --> 0:36:19.840
<v Speaker 1>it was like should be like characters, so like cute

0:36:19.840 --> 0:36:23.600
<v Speaker 1>little How is the popular simscn like? Because I feel

0:36:23.600 --> 0:36:25.600
<v Speaker 1>like the SIMS for is a little less popular than

0:36:25.640 --> 0:36:28.319
<v Speaker 1>the SIMS three. It's more of its niche group rather

0:36:28.400 --> 0:36:31.879
<v Speaker 1>than being this global thing. Do you think is there?

0:36:32.000 --> 0:36:33.800
<v Speaker 1>Do you know anything about what's going because I haven't

0:36:33.840 --> 0:36:35.840
<v Speaker 1>really heard anything about, Like it seems like the SIMS

0:36:35.840 --> 0:36:38.040
<v Speaker 1>for brand is still pretty strong, it is. I know

0:36:38.080 --> 0:36:39.960
<v Speaker 1>they've been trying to do a lot of stuff with

0:36:40.000 --> 0:36:43.080
<v Speaker 1>like influencers now, so they run like social events where

0:36:43.080 --> 0:36:45.680
<v Speaker 1>they invite influencers in too, like play the new expansion

0:36:45.680 --> 0:36:47.560
<v Speaker 1>pack before it gets released and that kind of thing.

0:36:47.600 --> 0:36:49.640
<v Speaker 1>So they're i think really trying to lean into the

0:36:49.680 --> 0:36:52.480
<v Speaker 1>like social media act. Yeah, and meme culture, especially to

0:36:52.680 --> 0:36:55.279
<v Speaker 1>like if the SIMS leans into meme culture, I think

0:36:55.280 --> 0:36:57.360
<v Speaker 1>that will change things. There are so many SIMS memes.

0:36:57.760 --> 0:36:59.800
<v Speaker 1>I'm kind of worried about the future of the SIMS

0:36:59.800 --> 0:37:01.800
<v Speaker 1>because I'm gonna be honest with you, Like the SIMS four,

0:37:01.880 --> 0:37:03.880
<v Speaker 1>even though I like some of its changes, like, I

0:37:03.920 --> 0:37:07.240
<v Speaker 1>felt like it also lost me a little bit compared

0:37:07.280 --> 0:37:09.799
<v Speaker 1>to the SIMS three, where I feel like it's now

0:37:09.840 --> 0:37:11.399
<v Speaker 1>a little bit more of a role playing the game

0:37:11.400 --> 0:37:13.879
<v Speaker 1>than a simulation. It feels less of like the pure

0:37:13.920 --> 0:37:17.760
<v Speaker 1>SIMS game. Yeah, which I like, but it's not also

0:37:17.960 --> 0:37:19.640
<v Speaker 1>it's it's also not my favorite. So I am a

0:37:19.640 --> 0:37:22.640
<v Speaker 1>little bit more, especially with love e A. But they,

0:37:22.800 --> 0:37:27.319
<v Speaker 1>you know, there's sometimes you know, I I do wish

0:37:27.480 --> 0:37:30.160
<v Speaker 1>I miss will write, like I really wish that his

0:37:30.160 --> 0:37:33.680
<v Speaker 1>his humor and everything came back, because I do worry

0:37:33.760 --> 0:37:37.319
<v Speaker 1>that the next SIMS game will be more like micro transaction.

0:37:37.440 --> 0:37:41.239
<v Speaker 1>E like more worried about that. They they for the

0:37:41.320 --> 0:37:45.080
<v Speaker 1>most part avoided that, like having to buy expansion packs

0:37:45.160 --> 0:37:47.200
<v Speaker 1>or like that kind of thing. But I am a

0:37:47.200 --> 0:37:49.879
<v Speaker 1>little worried about, you know, implementing something or like oh

0:37:50.120 --> 0:37:53.040
<v Speaker 1>to you know, well, you can level up in your career,

0:37:53.160 --> 0:37:55.479
<v Speaker 1>or you can pay to to get to the top

0:37:55.520 --> 0:37:58.960
<v Speaker 1>of it. I could I could honestly see because of

0:37:59.160 --> 0:38:01.239
<v Speaker 1>e A's track or herd, I could see them going

0:38:01.239 --> 0:38:03.880
<v Speaker 1>into a just all free to play market, Like I

0:38:03.920 --> 0:38:06.600
<v Speaker 1>could see that. Um So I'm kind of a little

0:38:06.600 --> 0:38:09.480
<v Speaker 1>bit worried. But then I also think of like what's

0:38:09.520 --> 0:38:12.160
<v Speaker 1>going on with have you played Star Do Valley? No?

0:38:12.320 --> 0:38:13.840
<v Speaker 1>But I know of it. You know that's going to

0:38:13.920 --> 0:38:16.879
<v Speaker 1>be like your new crack, right, I haven't played it yet,

0:38:17.360 --> 0:38:20.799
<v Speaker 1>Like you play that and you're like and I'm done. Um, yeah,

0:38:20.880 --> 0:38:23.280
<v Speaker 1>I think there will be an indie developer that makes

0:38:23.719 --> 0:38:28.480
<v Speaker 1>the new the real you know what I mean, replacement

0:38:28.480 --> 0:38:31.960
<v Speaker 1>in our hearts, Yeah, recement. There's a level of nostalgia

0:38:32.000 --> 0:38:36.000
<v Speaker 1>though around it, especially for our generation. Um, that will

0:38:36.040 --> 0:38:39.239
<v Speaker 1>always probably exist. It is kind of crazy because they

0:38:40.200 --> 0:38:43.439
<v Speaker 1>announced way back in two thousand seven that they want

0:38:43.480 --> 0:38:46.479
<v Speaker 1>to do a live action film of the Sims, which

0:38:46.520 --> 0:38:51.120
<v Speaker 1>to me is so it's like it's yeah, yeah, well,

0:38:51.200 --> 0:38:55.239
<v Speaker 1>I mean it could be like like we're trapped in No,

0:38:55.320 --> 0:38:58.160
<v Speaker 1>I don't know, like the whole time the true was

0:38:58.160 --> 0:39:02.000
<v Speaker 1>it the Truman what's the show? Where the there's ways

0:39:02.040 --> 0:39:03.640
<v Speaker 1>to do that? I would watch a Sims movie if

0:39:03.640 --> 0:39:06.760
<v Speaker 1>it was so. The rights were bought by twentieth Century Fox,

0:39:06.800 --> 0:39:11.160
<v Speaker 1>which means that now Disney would be that making. Okay,

0:39:11.160 --> 0:39:15.240
<v Speaker 1>give us sims Land at Disneyland, Oh my gosh, everybody

0:39:15.239 --> 0:39:17.080
<v Speaker 1>who walks in gets like one of the little plumbob

0:39:17.160 --> 0:39:18.960
<v Speaker 1>little oh yeah, and so are they could have to

0:39:19.280 --> 0:39:23.200
<v Speaker 1>so would be like their version of Mouse. So it

0:39:23.239 --> 0:39:25.920
<v Speaker 1>was written by Brian Lynch, the man responsible for writing

0:39:25.920 --> 0:39:29.359
<v Speaker 1>the Scary Scary movie three interesting, and the film was

0:39:29.520 --> 0:39:33.360
<v Speaker 1>to be produced by John Davis, who did Norbit an Aragon.

0:39:33.800 --> 0:39:36.080
<v Speaker 1>But it looks like, according to everything else on here,

0:39:36.080 --> 0:39:39.520
<v Speaker 1>that it never went through. How just based on how

0:39:39.520 --> 0:39:42.480
<v Speaker 1>many games and nostalgia that they're trying to capitalize on,

0:39:42.840 --> 0:39:45.560
<v Speaker 1>I would bet someone out here in this town is

0:39:45.600 --> 0:39:48.319
<v Speaker 1>currently trying to pitch a SIMS game. No doubt that

0:39:48.400 --> 0:39:51.080
<v Speaker 1>someone is currently. I mean, as long as it's on

0:39:51.120 --> 0:39:54.160
<v Speaker 1>the level of this new Sonic The Hedgehog movie, I'll

0:39:54.200 --> 0:40:00.920
<v Speaker 1>be very happy. I wanted sim to look like weirdly human. Well,

0:40:01.120 --> 0:40:03.160
<v Speaker 1>it's live action, but I wonder if it would be

0:40:03.200 --> 0:40:05.200
<v Speaker 1>like what Disney is doing where it's like Lion King,

0:40:05.239 --> 0:40:08.000
<v Speaker 1>where it's like it's live action, but it's still all animated,

0:40:08.080 --> 0:40:11.080
<v Speaker 1>so like all the people are still all oh yeah, yeah,

0:40:11.160 --> 0:40:14.080
<v Speaker 1>so all of the Sims are still like highly c

0:40:14.280 --> 0:40:16.560
<v Speaker 1>g ied. But I also would feel bad because I

0:40:16.560 --> 0:40:20.000
<v Speaker 1>don't want to hear SIMS talk. Yeah, I don't want

0:40:20.000 --> 0:40:21.960
<v Speaker 1>to hear Sims speak English. But you know, people wouldn't

0:40:22.080 --> 0:40:23.600
<v Speaker 1>sit through an entire movie where they had to read

0:40:23.640 --> 0:40:27.759
<v Speaker 1>subtitles for someone, which is fascinating because they'll sit through

0:40:27.920 --> 0:40:31.359
<v Speaker 1>literal hours of gameplay, but I guess because they're well

0:40:31.400 --> 0:40:33.839
<v Speaker 1>and then people on Twitch will watch people playing game.

0:40:34.360 --> 0:40:36.880
<v Speaker 1>But I think it's that The cool thing about Similish

0:40:37.160 --> 0:40:39.239
<v Speaker 1>is you can imagine what they're saying. Yeah, you don't

0:40:39.239 --> 0:40:41.480
<v Speaker 1>have to understand it. But if it was the entire

0:40:41.680 --> 0:40:44.960
<v Speaker 1>dialogue of a film, you would kind of be missing something.

0:40:44.960 --> 0:40:46.879
<v Speaker 1>If I think there would be a part where they'll

0:40:46.920 --> 0:40:49.040
<v Speaker 1>be talking what we think is English, and then someone

0:40:49.040 --> 0:40:50.600
<v Speaker 1>else would be watching them from a far and being

0:40:50.600 --> 0:40:53.640
<v Speaker 1>like you know what I mean? Yeah right, well, yeah,

0:40:53.680 --> 0:40:55.680
<v Speaker 1>maybe it's one of those things where it's like a

0:40:55.719 --> 0:40:59.840
<v Speaker 1>Pokemon situation where somebody can understand them, and then eventually

0:40:59.880 --> 0:41:05.080
<v Speaker 1>the sim is I don't know, spoiler's no film, Chris,

0:41:05.160 --> 0:41:11.400
<v Speaker 1>you can give a spoiler. Okay, never mind, because I

0:41:14.840 --> 0:41:17.520
<v Speaker 1>know that they're going to do this. Um yeah, I

0:41:17.560 --> 0:41:20.759
<v Speaker 1>feel like they don't know. There's so many, honest together,

0:41:20.760 --> 0:41:24.080
<v Speaker 1>there's so many other video games to tackle before this one.

0:41:24.680 --> 0:41:27.240
<v Speaker 1>The idea of like someone from our world being trapped

0:41:27.280 --> 0:41:30.160
<v Speaker 1>as a sim is an interesting yeah. Yeah, and maybe

0:41:30.200 --> 0:41:33.040
<v Speaker 1>they can't get out someone controlling their life, yeah, someone,

0:41:33.080 --> 0:41:34.719
<v Speaker 1>and they're stuck and they have to live with these

0:41:34.719 --> 0:41:37.040
<v Speaker 1>boundaries and I think the thing that's interesting about the

0:41:37.080 --> 0:41:40.239
<v Speaker 1>SIMS is like the boundaries and the sims, like how

0:41:40.360 --> 0:41:43.120
<v Speaker 1>that world works is just like people know now even

0:41:43.120 --> 0:41:45.359
<v Speaker 1>if they've never played the game, they've seen enough meat

0:41:46.200 --> 0:41:51.279
<v Speaker 1>understand intuitively, how is the world functions? I did like

0:41:51.320 --> 0:41:53.560
<v Speaker 1>what you were saying that they need like consent in

0:41:53.680 --> 0:41:59.279
<v Speaker 1>order to take to bite somebody. Is that in most scenarios?

0:41:59.680 --> 0:42:02.600
<v Speaker 1>I don't. I don't know, but yeahs as far as

0:42:02.640 --> 0:42:06.200
<v Speaker 1>I know, like you need to ask, you need to

0:42:06.200 --> 0:42:09.279
<v Speaker 1>be like, hey, um do you want to like and

0:42:09.320 --> 0:42:11.080
<v Speaker 1>I also if you want to turn them into a vampire,

0:42:11.239 --> 0:42:12.839
<v Speaker 1>like either they have to ask you or you need

0:42:12.880 --> 0:42:14.480
<v Speaker 1>to ask them, and like, well you can be rejected

0:42:14.520 --> 0:42:16.759
<v Speaker 1>from a wu who Yeah that's true. Yeah, I was

0:42:16.800 --> 0:42:19.120
<v Speaker 1>telling Danny this. This is a fun SIMS fact is

0:42:19.160 --> 0:42:22.239
<v Speaker 1>the development team is female, which is the highest I

0:42:22.280 --> 0:42:24.680
<v Speaker 1>believe out of any video game development team as far

0:42:24.680 --> 0:42:27.480
<v Speaker 1>as the SIMS for lately interest which is still sad

0:42:27.560 --> 0:42:30.920
<v Speaker 1>that the highest is of women. I thought, like the

0:42:31.480 --> 0:42:33.960
<v Speaker 1>highest as likes me, like seventy or sixty is like no,

0:42:34.120 --> 0:42:37.120
<v Speaker 1>still forty. Yeah, it is a very fim like there's

0:42:37.160 --> 0:42:41.040
<v Speaker 1>a female empowered group behind the SIMS, which is why

0:42:41.640 --> 0:42:45.000
<v Speaker 1>it's very progressive. An interesting thing I know to speaking

0:42:45.040 --> 0:42:47.680
<v Speaker 1>of like the sort of feminist aspect when watching the

0:42:47.719 --> 0:42:51.840
<v Speaker 1>hundred Baby Challenge. It actually, Um, when you get pregnant,

0:42:51.840 --> 0:42:54.600
<v Speaker 1>like your SIMS, body actually changes if you've had multiple kids.

0:42:54.760 --> 0:42:56.640
<v Speaker 1>They don't just stay the same like you know, you

0:42:56.680 --> 0:42:58.040
<v Speaker 1>don't if you're like a skinny sim you don't just

0:42:58.040 --> 0:43:01.000
<v Speaker 1>stay skinny sm Your body actually changes permanently from having

0:43:01.080 --> 0:43:03.360
<v Speaker 1>children in the game the way that it doesn't realize,

0:43:03.360 --> 0:43:05.640
<v Speaker 1>which is really interesting. That's not something I've seen in

0:43:05.680 --> 0:43:08.279
<v Speaker 1>any sim iteration before. I feel like we could talk

0:43:08.280 --> 0:43:12.799
<v Speaker 1>about the SIMS for saying that, like we have so much,

0:43:12.920 --> 0:43:15.040
<v Speaker 1>we don't have enough time, and we have so many facts,

0:43:15.120 --> 0:43:17.120
<v Speaker 1>and so many people are going to be upset because

0:43:17.239 --> 0:43:20.040
<v Speaker 1>there's too many SIMS facts. No, there's so many SIMS

0:43:20.040 --> 0:43:22.440
<v Speaker 1>games and all the sim City games, and we're just

0:43:22.480 --> 0:43:26.080
<v Speaker 1>tackling the SIMS. Um, we'll have to have you guys,

0:43:26.120 --> 0:43:28.279
<v Speaker 1>will have to have you both back on the SIMS more.

0:43:28.440 --> 0:43:31.480
<v Speaker 1>We should just do like a whole like SimCity Spore.

0:43:31.880 --> 0:43:35.160
<v Speaker 1>We could have a whole conversation Spore the whole, like

0:43:35.239 --> 0:43:38.360
<v Speaker 1>will write podcast behind it. Yeah, Spore is amazing. If

0:43:38.400 --> 0:43:42.160
<v Speaker 1>you're not familiar. Spot is the most fascinating game development thing.

0:43:42.280 --> 0:43:44.680
<v Speaker 1>Like I'm wet thinking about it because it went so

0:43:44.719 --> 0:43:47.239
<v Speaker 1>wrong and it could have been like the best, most

0:43:47.280 --> 0:43:49.880
<v Speaker 1>amazing game ever. We will bring you both on. This

0:43:50.000 --> 0:43:53.000
<v Speaker 1>was just an intro for people to the Sims. They're

0:43:53.000 --> 0:43:57.600
<v Speaker 1>both heavily involved in this gameplay of this, and thank

0:43:57.640 --> 0:44:00.560
<v Speaker 1>you both for coming on. I know it was hectic

0:44:00.600 --> 0:44:03.520
<v Speaker 1>week for all of us, but we did it. And

0:44:03.560 --> 0:44:06.520
<v Speaker 1>happy E three everyone. Yeah, oh yeah, So Chris, did

0:44:06.520 --> 0:44:08.200
<v Speaker 1>you want to plug? Oh yeah, I want to plug.

0:44:08.520 --> 0:44:11.320
<v Speaker 1>So you can follow us at l A Gamers g

0:44:11.520 --> 0:44:15.120
<v Speaker 1>A y M E R M E r S And

0:44:15.400 --> 0:44:18.839
<v Speaker 1>we're having a Pride uh Slash E three party on

0:44:18.880 --> 0:44:20.920
<v Speaker 1>Tuesday of E three, which is the day that this

0:44:21.040 --> 0:44:24.120
<v Speaker 1>is going out, So go buy precinct. We we have

0:44:24.200 --> 0:44:27.040
<v Speaker 1>some free swag from a lot of different companies, and

0:44:27.080 --> 0:44:29.759
<v Speaker 1>we're gonna be raising money for Project Q, which is

0:44:29.800 --> 0:44:34.880
<v Speaker 1>a transgender wellness center in Los Angeles that helps teens

0:44:34.920 --> 0:44:37.680
<v Speaker 1>and kids transition. Yeah, I'll be there and you can

0:44:37.719 --> 0:44:41.480
<v Speaker 1>come and hang out with us and some stuff when

0:44:41.719 --> 0:44:45.840
<v Speaker 1>we're I think we're rappling a switch into PS four. Yeah, Claire,

0:44:45.840 --> 0:44:47.759
<v Speaker 1>where can everyone find you. You can find me on

0:44:47.800 --> 0:44:49.719
<v Speaker 1>the Internet in a variety of places. I am at

0:44:49.800 --> 0:44:53.359
<v Speaker 1>Maximum Claire on Instagram, at Clairemax on Twitter. You can

0:44:53.400 --> 0:44:56.080
<v Speaker 1>add Max Claire on the Origin Store if you want

0:44:56.080 --> 0:44:59.239
<v Speaker 1>to be my friend in play u sims and download

0:44:59.280 --> 0:45:03.840
<v Speaker 1>my sims crazy. Yeah, can we download you? So? The

0:45:03.840 --> 0:45:07.160
<v Speaker 1>funny thing is I was working on this like creation

0:45:07.239 --> 0:45:10.040
<v Speaker 1>of my best friend Molly and I to like play

0:45:10.080 --> 0:45:12.280
<v Speaker 1>the Strangervill game together, and I built us a gorgeous

0:45:12.320 --> 0:45:14.520
<v Speaker 1>you have a pink Victorian mansion. It's perfect, And I

0:45:14.600 --> 0:45:17.040
<v Speaker 1>made like the most perfect sim of her, and I

0:45:17.080 --> 0:45:19.120
<v Speaker 1>spent hours and I just could not make a sim

0:45:19.120 --> 0:45:20.960
<v Speaker 1>of myself that I liked. And I think it's some

0:45:21.040 --> 0:45:23.000
<v Speaker 1>of like some kind of thing of like not having

0:45:23.040 --> 0:45:25.560
<v Speaker 1>a clear vision of how I look in my head.

0:45:25.640 --> 0:45:28.920
<v Speaker 1>You have to go on fiber Yeah, somebody else. I

0:45:29.000 --> 0:45:31.480
<v Speaker 1>have to have somebody else. You should. I was just

0:45:31.520 --> 0:45:33.399
<v Speaker 1>like I have to just ask Molly, just like make

0:45:33.440 --> 0:45:35.000
<v Speaker 1>my sim. I made your sim. You make my sim

0:45:35.360 --> 0:45:37.360
<v Speaker 1>just like you can't. I can't be happy with the

0:45:37.400 --> 0:45:41.960
<v Speaker 1>sim of myself. Yeah, I am at Miss Danny Fernandez.

0:45:42.120 --> 0:45:46.680
<v Speaker 1>Thank you everyone for hanging out. If you and I

0:45:46.719 --> 0:45:50.359
<v Speaker 1>will figure out our schedules will be back together and uh,

0:45:50.600 --> 0:45:52.640
<v Speaker 1>I don't know. It's still good thing though, to be busy.

0:45:52.680 --> 0:45:58.000
<v Speaker 1>Being busy is good and as we always say, stay nerdy.