WEBVTT - Episode 10: Violence in Video Games

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<v Speaker 1>Hey, what's gucci? Everybody? This is if you want to

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<v Speaker 1>wait here for nerdif ascent and sitting across from me,

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<v Speaker 1>as always, it's my co host, Danny Fernandez. M I

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<v Speaker 1>love that you time that perfectly with taking a sip.

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<v Speaker 1>Oh yeah, you know you can tell because you can

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<v Speaker 1>hear your like and you're like held it up to

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<v Speaker 1>your lips and my co host takes sip. Yeah. That's

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<v Speaker 1>how you get podcasters when you know that when the

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<v Speaker 1>time you have to lacroise, not even one, you have

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<v Speaker 1>one and then another. Here's the thing, though, they're sparkling,

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<v Speaker 1>and if you hold them up too close to the mic,

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<v Speaker 1>it's going to be like the snap crackle pot. Yeah.

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<v Speaker 1>That's why I drink off Mike, you know, and then

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<v Speaker 1>swing back over here. What we need is more sponsors,

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<v Speaker 1>I feel, because all we do talk about the food

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<v Speaker 1>that we're eating and the protein shakes that we're drinking. Well, no,

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<v Speaker 1>don't worry, they'll be rolling in soon enough. Once they

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<v Speaker 1>still want our condoms. What happened with that? We do

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<v Speaker 1>we ever? Do we get? We weren't? We can up it.

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<v Speaker 1>We can up our spice factor. Yeah okay, yeah, Today

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<v Speaker 1>on the show, Yeah, we're tackling something that was really

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<v Speaker 1>important to Iffie and I that I think since we

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<v Speaker 1>started this podcast, we really wanted to tackle, but wanted

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<v Speaker 1>to make sure that we heavily researched it so that

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<v Speaker 1>we could cover our bases because I feel like you

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<v Speaker 1>and I are on the same page as far as

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<v Speaker 1>this discussion, but we want to make sure that we're

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<v Speaker 1>having an open discussion. Well, it's funny because I have

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<v Speaker 1>a long history. I've actually wrote two separate essays about

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<v Speaker 1>this topic because in high school when I had to write,

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<v Speaker 1>when they would give you, like, you know, a informational

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<v Speaker 1>essay about something you care about. I've always been a

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<v Speaker 1>big video game gamer, and I wrote two different essays

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<v Speaker 1>about this. So and it's funny because seeing it now,

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<v Speaker 1>seeing it thin, it's really just the same argument that

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<v Speaker 1>keeps get improven, disproven, and then they keep kind of

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<v Speaker 1>circling back to it so much so that and we'll

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<v Speaker 1>get into this later. Some some people who normally wouldn't

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<v Speaker 1>agree with us, has condemned this being used as a scapegoat. Yeah, um,

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<v Speaker 1>I guess we should say the title. I don't think

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<v Speaker 1>we said it. We're talking about violence in video games. Yeah,

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<v Speaker 1>we're talking about violence in video games. That's so fascinating

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<v Speaker 1>if you because you know something that's really close to

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<v Speaker 1>me that I did a research paper on in college

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<v Speaker 1>was about porn. And that's so funny because if you

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<v Speaker 1>follow me, you know that I which maybe we'll be

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<v Speaker 1>able to tackle. I don't know what it all we're

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<v Speaker 1>allowed to tackle with our ratings, uh and our sponsors

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<v Speaker 1>on here, but um, I'm pro porn. I'm sex positive,

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<v Speaker 1>and so I wrote a paper on that, and then

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<v Speaker 1>I've definitely tweeted about it at now being in my

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<v Speaker 1>thirties and actually had some cow State students hit me

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<v Speaker 1>up about it, asking me to come on and speak

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<v Speaker 1>as a woman that is pro porn. But same thing,

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<v Speaker 1>a lot of the same arguments are still there as well.

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<v Speaker 1>So anyways, we both have a past with writing research

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<v Speaker 1>papers on some of these topics that are apparently ruining

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<v Speaker 1>our children. Yeah, so if you why don't you talk

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<v Speaker 1>to us about like the history of when this kind

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<v Speaker 1>of got started. Yeah, So the scapegoating video games, and

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<v Speaker 1>it goes as far back as the seventies, and it

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<v Speaker 1>starts with a seventies game called Death Race. But that

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<v Speaker 1>really is just more so just the kind of overall

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<v Speaker 1>social panic about violent video games, and that's kind of

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<v Speaker 1>where we'll start. But I think the most significant kind

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<v Speaker 1>of outrage came with Mortal Kombat, because what happened after

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<v Speaker 1>the release of Mortal Kombat kind of change gaming forever

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<v Speaker 1>because it led to the creation of the s r B,

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<v Speaker 1>which is the Entertainment Software Rating Board, which is something

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<v Speaker 1>that kind of started when they figured that, all right,

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<v Speaker 1>people are gonna want their bad games. It was kind

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<v Speaker 1>of a fight back and forth, and really it starts

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<v Speaker 1>with Moral Kombat. The arcade fighting game was the first

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<v Speaker 1>title to receive a mature rating, and along with Night Trap,

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<v Speaker 1>which we'll talk about a little more because that one

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<v Speaker 1>is very interesting, was responsible for the chain of events

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<v Speaker 1>that led to the establishment of the s r B.

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<v Speaker 1>U S Senator Joseph Lieberman came across Mortal Kombat almost

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<v Speaker 1>by happenstance, but he instantly recognized what he called quote unquote,

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<v Speaker 1>incredibly violent content. Yeah, so his quote was, we're talking

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<v Speaker 1>about video games that glorified violence and teach children to

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<v Speaker 1>enjoy inflicting the most gruesome forms of cruelty imaginable um

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<v Speaker 1>And that is what led to the game industry, founding

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<v Speaker 1>the E s r B to regulate its own content. Yeah,

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<v Speaker 1>and at first, you know, before all that, Sega tried

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<v Speaker 1>implementing its own voluntary rating system. It was called the

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<v Speaker 1>Video Game Rating Council, and it would largely rate games

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<v Speaker 1>released for its own consoles, and Mortal Kombat Night Trap

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<v Speaker 1>were rated M thirteen and M seventeen on Sega scale, respectively.

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<v Speaker 1>During the hearings, Howard Lincoln and Bill White, the chairman

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<v Speaker 1>of Nintendo and Sega's US divisions, respectively attacked each other's

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<v Speaker 1>stance on like the objective content and video games, and

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<v Speaker 1>Lincoln condemned Sega for even releasing Night Trap and felt

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<v Speaker 1>it simply has no place in our society. Now, let's

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<v Speaker 1>talk about night Trap, because Night Trap is very funny

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<v Speaker 1>because looking back on it now everyone's so confused. But

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<v Speaker 1>night night Trap was this game that used full motion video,

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<v Speaker 1>the shortened version is FMV, and it was a game

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<v Speaker 1>where you were controlled You had cameras during this kind

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<v Speaker 1>of like slumber party, and all these girls were getting

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<v Speaker 1>like captured and attacked, but you can set traps to

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<v Speaker 1>stop the attackers. And like there's one scene where he's

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<v Speaker 1>like in a towel, like you know, just your typical

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<v Speaker 1>TV towel, it's like over your breast and everything. But

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<v Speaker 1>they just were so blown away. They just felt it

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<v Speaker 1>was too sexual and and too violent. If I do

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<v Speaker 1>want to say, the thing that strikes me the most

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<v Speaker 1>about that end of that sentence was that it has

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<v Speaker 1>no what was the quote? It has no place in society. Oh,

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<v Speaker 1>simply has no place in our society. This is something

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<v Speaker 1>that we will see again and again as far as

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<v Speaker 1>the argument against video games that no one seems to

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<v Speaker 1>be addressing to television and film that it appears these

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<v Speaker 1>arguments continue that it is okay for movies to be

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<v Speaker 1>extremely violent, but when video games do it, they're not.

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<v Speaker 1>And so you know, a lot of the argument I

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<v Speaker 1>feel like is and I'm going to watch this, but

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<v Speaker 1>a lot of the argument I feel like is that

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<v Speaker 1>as an art form, which which I think a lot

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<v Speaker 1>of video game developers, especially early on, would consider a

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<v Speaker 1>lot of what they do as art, that is an

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<v Speaker 1>expression of art, is an expression of creativity, that they

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<v Speaker 1>are regulated much more heavier and blamed essentially for a

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<v Speaker 1>lot of things in a way that television film is not.

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<v Speaker 1>That's so true and I think it is. It comes

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<v Speaker 1>from the same place. Uh A lot of times this

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<v Speaker 1>kind of like shocked, you know, reaction comes from is

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<v Speaker 1>whereas the assumption that video games are for kids. But

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<v Speaker 1>on this y s A, the Entertainment Software Association, they

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<v Speaker 1>have like a great PDF that gives you, like the

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<v Speaker 1>essential facts about games and video about games and violence,

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<v Speaker 1>and we will be including these in the footnotes. But

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<v Speaker 1>the average game player ages thirty five and the average

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<v Speaker 1>game buyer ages thirties. Who can buy games, you know,

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<v Speaker 1>I mean granted, yeah, people have their parents, but adults

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<v Speaker 1>with disposable income, like you said, I mean, most of

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<v Speaker 1>our friends are gamers. I'm now watching this night Trap,

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<v Speaker 1>which is so weird because you are essentially rescue. It's

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<v Speaker 1>not anything I would feel that's too too different from

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<v Speaker 1>a Superhero scenario where you're rescuing a damsel in distress

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<v Speaker 1>um which I saw with a lot of these that

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<v Speaker 1>were I mean grand cheese in a nightgown. But I

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<v Speaker 1>mean other than that, which I've seen hundreds of times

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<v Speaker 1>in film at least. I mean, if we're talking Jason,

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<v Speaker 1>you're seeing full on boobies. So yeah, it is this

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<v Speaker 1>double standard, and I think it does come from the

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<v Speaker 1>assumption that this is for kids. And it's interesting too

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<v Speaker 1>because we're going to notice a flip when we come

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<v Speaker 1>close to our generation in the approach. And this because

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<v Speaker 1>this is very much coming from the place of trying

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<v Speaker 1>to protect our kids from seeing these things. Nowadays, it's

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<v Speaker 1>more so being blamed. It's it's less it's less of

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<v Speaker 1>like our kids shouldn't see this. It's because our kids

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<v Speaker 1>are doing this and not guns. It's it's a scapegoat

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<v Speaker 1>for the most truest sense of the word. Yeah, I

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<v Speaker 1>did want to read um this amazing quote from James

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<v Speaker 1>Ivory at Virginia Tech where he said racial prejudice about

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<v Speaker 1>violence lead us to seek external explanations when white kids

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<v Speaker 1>commit crimes. So therefore, if an African American youth commits

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<v Speaker 1>a horrific act of violence, it is because he is

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<v Speaker 1>full of rage or hatred. But when a nice end

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<v Speaker 1>quote white kid shoots up at school, he must have

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<v Speaker 1>been brainwashed or under the corrupting influence of something outside himself,

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<v Speaker 1>something like video games. Yeah, that's wild. We don't see

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<v Speaker 1>that argument in the media the way that it is

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<v Speaker 1>perpetuated continuously. With the recent shootings that we and going

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<v Speaker 1>back all the way to the nineties, and speaking of

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<v Speaker 1>the nineties, Sega's rating system basically did not please Lieberman

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<v Speaker 1>and he did not believe these systems were sufficient as

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<v Speaker 1>a because it seems like everyone was kind of taking

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<v Speaker 1>Sega's route and trying to start making their own age

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<v Speaker 1>based rating system. Lieberman wasn't feeling it, and in Februar

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<v Speaker 1>threatened to propose a creation of a federal commission for

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<v Speaker 1>regulating and rating games. So with the threat of federal regulations,

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<v Speaker 1>a group of major video game developers and publishers, including

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<v Speaker 1>Acclaim Entertainment and Electronic Arts e A this is before

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<v Speaker 1>We've grown to hate them, along with Nintendo and Sega,

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<v Speaker 1>formed a political trade group known as the Interactive Digital

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<v Speaker 1>Software Association in April, with a goal to create a

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<v Speaker 1>self regulatory framework for assessing and rating video games in

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<v Speaker 1>and While SEGA kind of tried to get people on

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<v Speaker 1>the side of their VRC rating system, Nintendo representatives objected

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<v Speaker 1>to the idea because they didn't want to associate themselves

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<v Speaker 1>with the work of the main competitor. Because even though

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<v Speaker 1>this is all political, business is still business. So instead,

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<v Speaker 1>a vendor neutral rating system known as the Entertainment Software

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<v Speaker 1>Rating Board e s RB was developed in the formation

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<v Speaker 1>of the s RB was officially announced to Congress on

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<v Speaker 1>July and it was officially launched in September sixteenth, and

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<v Speaker 1>its system consisted of five of age based ratings, which

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<v Speaker 1>we're very familiar with early childhood gets, two adults renamed

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<v Speaker 1>everyone in and teen, mature, and adults only. Now something

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<v Speaker 1>about adults only, which, because some people may not be aware,

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<v Speaker 1>most gamers usually are. Actually nowadays, I'm not so sure

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<v Speaker 1>because adults only basically is a death sentence for your game.

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<v Speaker 1>You got rated, And what that means is that vendors

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<v Speaker 1>will not carry your game, but you can still purchase

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<v Speaker 1>it online. So that's that's the tricky thing. Feel like,

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<v Speaker 1>that's the same with movies as well. Yeah, you won't

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<v Speaker 1>be able to see it in mini theaters, right yeah. Um.

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<v Speaker 1>So the debate actually over brutality and bloodshed in video

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<v Speaker 1>games goes all the way back to the seventies. If

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<v Speaker 1>we were going to take it all the way back

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<v Speaker 1>with an arcade game called Death Race, yeah, which that

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<v Speaker 1>drew a lot of public outrage, um, because it allowed

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<v Speaker 1>players to run over enemies for points. Now we have

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<v Speaker 1>grand theft auto and other things. But yeah, that was

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<v Speaker 1>it was happening all the way back in the seventies.

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<v Speaker 1>It's really fascinating to me because in a lot of

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<v Speaker 1>the research that we scoured through when going over this

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<v Speaker 1>topic was fascinating. What's known as the Goldilocks effect. Do

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<v Speaker 1>you know what that is? Iffy? So essentially, it's where

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<v Speaker 1>every generation thinks that the next generation is more wild

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<v Speaker 1>or violent than when they grew up. So the generation

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<v Speaker 1>before us, people often think is too conservative, they didn't understand,

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<v Speaker 1>they don't understand our art and our music. Uh, And

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<v Speaker 1>then the generation in front of us is seen as

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<v Speaker 1>being more wild, too violent, to sexually promiscuous. When you

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<v Speaker 1>look back at the sixties and seventies and it's like,

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<v Speaker 1>really though, you know, because they had games like that,

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<v Speaker 1>they had very sexually promiscuous times and I feel like,

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<v Speaker 1>but that's essentially the name of that effect is when

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<v Speaker 1>you think or your parents generation thinks that their generation

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<v Speaker 1>was the best, and it's these new up and coming

0:13:06.480 --> 0:13:09.880
<v Speaker 1>generations that are promoting this. Yeah, but it but it

0:13:10.040 --> 0:13:12.720
<v Speaker 1>just always finds a way to because I think it

0:13:12.760 --> 0:13:15.679
<v Speaker 1>all started with just kind of like the idea of

0:13:15.679 --> 0:13:18.200
<v Speaker 1>what may happen, especially with death races, and what I

0:13:18.200 --> 0:13:20.160
<v Speaker 1>was going to say about death races, it's funny because

0:13:20.200 --> 0:13:22.600
<v Speaker 1>you can feel its effect because one of the main

0:13:22.600 --> 0:13:24.520
<v Speaker 1>things said about Grand Theft Auto is that you got

0:13:24.559 --> 0:13:27.400
<v Speaker 1>points for running people over, which isn't true, and Grand

0:13:27.440 --> 0:13:30.520
<v Speaker 1>Theft Auto true. Yeah, you can get money from people,

0:13:30.520 --> 0:13:32.480
<v Speaker 1>but you're not being scored on it. But I think

0:13:32.480 --> 0:13:34.960
<v Speaker 1>that's carry over from the description of death rays because

0:13:34.960 --> 0:13:37.000
<v Speaker 1>I remember my parents saying things like that, but that's

0:13:37.040 --> 0:13:41.400
<v Speaker 1>not true. But let's fast forward almost six years later,

0:13:41.520 --> 0:13:48.439
<v Speaker 1>so we're in let's go into which we're very familiar.

0:13:48.640 --> 0:13:51.640
<v Speaker 1>If you're not, was one of our I don't want

0:13:51.640 --> 0:13:54.440
<v Speaker 1>to say first, but I definitely know our generations. One

0:13:54.520 --> 0:13:57.080
<v Speaker 1>of our earliest memories of a mass shooting, which was

0:13:57.120 --> 0:14:00.120
<v Speaker 1>Columbine UH. Two teenagers killed twelve of their p is

0:14:00.160 --> 0:14:03.880
<v Speaker 1>and a teacher at Columbine HI. And it was widely

0:14:03.920 --> 0:14:07.920
<v Speaker 1>reported that they played the shooter game Doom. And that

0:14:08.040 --> 0:14:11.520
<v Speaker 1>was and they were so right away just already scapegoating that,

0:14:11.679 --> 0:14:14.280
<v Speaker 1>not the fact that they were able to get access

0:14:14.280 --> 0:14:17.480
<v Speaker 1>to so many weapons to bring to school, but it

0:14:17.600 --> 0:14:19.840
<v Speaker 1>was the game that did it. It wasn't you know, Yeah,

0:14:19.880 --> 0:14:22.720
<v Speaker 1>it was one of the most prominent times that I

0:14:22.760 --> 0:14:26.720
<v Speaker 1>feel like a video game was blamed for a mass shooting. Yeah.

0:14:26.920 --> 0:14:28.680
<v Speaker 1>Well it was funny too, because just like I was

0:14:28.720 --> 0:14:31.880
<v Speaker 1>saying about Death Race being just kind of carry over,

0:14:31.960 --> 0:14:34.280
<v Speaker 1>I didn't even know about Doom. What was said around,

0:14:34.400 --> 0:14:36.920
<v Speaker 1>you know, with my parents and and and the people

0:14:36.960 --> 0:14:39.040
<v Speaker 1>I spoke to, was that it was counter Strike. Counter

0:14:39.080 --> 0:14:42.600
<v Speaker 1>Strike was what made and that we specifically weren't able

0:14:42.640 --> 0:14:45.080
<v Speaker 1>to play counter Strike in my high school because of that.

0:14:45.640 --> 0:14:48.080
<v Speaker 1>So it's so funny that's just any game with guns

0:14:48.160 --> 0:14:51.760
<v Speaker 1>and shooting, that's what's training us. But that's really not

0:14:51.840 --> 0:14:56.200
<v Speaker 1>the case. Yeah. Actually, after Columbine, the number of published

0:14:56.240 --> 0:15:01.680
<v Speaker 1>research articles examining video games increased nearly three sent so

0:15:01.760 --> 0:15:04.160
<v Speaker 1>less than a month after the shooting. The former House

0:15:04.160 --> 0:15:09.480
<v Speaker 1>Speaker Republican New Gingrich said that Hollywood and computerized games

0:15:09.480 --> 0:15:14.360
<v Speaker 1>have undermined the core values of civility. Yeah, and there's

0:15:14.440 --> 0:15:16.440
<v Speaker 1>one little sidebar I want to do while we talk

0:15:16.520 --> 0:15:20.040
<v Speaker 1>about this, because I feel like when you hear us

0:15:20.120 --> 0:15:22.440
<v Speaker 1>have this conversation, a lot of people may be thinking, like,

0:15:22.480 --> 0:15:25.480
<v Speaker 1>oh man, yeah, the Republicans are trying to like use

0:15:25.600 --> 0:15:28.920
<v Speaker 1>a scapegoat. They're trying to do this. But actually back

0:15:29.000 --> 0:15:33.000
<v Speaker 1>when our man's Lieberman, he was actually a Democrat. Joseph

0:15:33.040 --> 0:15:36.760
<v Speaker 1>Lieberman was a Democrat, And we're gonna see some familiar

0:15:36.840 --> 0:15:39.800
<v Speaker 1>names that kind of held the charge against this because

0:15:40.120 --> 0:15:43.120
<v Speaker 1>Bill Clinton asked the federal government to look into weather

0:15:43.200 --> 0:15:47.080
<v Speaker 1>media companies, including video game industries, were marketing violent content

0:15:47.120 --> 0:15:49.760
<v Speaker 1>to young people. So it wasn't just a Republican thing.

0:15:49.880 --> 0:15:53.440
<v Speaker 1>All the politicians were on board on this, like panic

0:15:53.480 --> 0:15:56.600
<v Speaker 1>of like video games making people violent, that was it

0:15:56.680 --> 0:15:59.600
<v Speaker 1>was a panic. Yeah, Actually a U. S. Senator Hillary

0:15:59.600 --> 0:16:04.440
<v Speaker 1>Clinton introduced the Family Entertainment Protection Act that was in

0:16:04.520 --> 0:16:09.840
<v Speaker 1>two thousand and five. That actually didn't pass, So Clinton's

0:16:09.840 --> 0:16:11.800
<v Speaker 1>bill never made it out of the committee, and in

0:16:12.400 --> 0:16:16.600
<v Speaker 1>eleven the United States Supreme Court ruled that all such

0:16:16.680 --> 0:16:21.280
<v Speaker 1>legislation was unconstitutional and that research evidence could not support

0:16:21.280 --> 0:16:23.960
<v Speaker 1>claims that it was necessary. The court declared that video

0:16:24.000 --> 0:16:27.200
<v Speaker 1>games are art and that if they are sometimes violent,

0:16:27.280 --> 0:16:30.160
<v Speaker 1>this is no different from literature film or even fairy tales.

0:16:30.520 --> 0:16:32.160
<v Speaker 1>That is what I think is one of the most

0:16:32.240 --> 0:16:33.800
<v Speaker 1>what we were talking about earlier, one of the most

0:16:33.840 --> 0:16:37.560
<v Speaker 1>fascinating aspects of this is that we are so set

0:16:37.920 --> 0:16:42.600
<v Speaker 1>on restricting, censoring, and blaming video games for the violence

0:16:42.680 --> 0:16:46.920
<v Speaker 1>as opposed to other media forms that are equally if

0:16:46.960 --> 0:16:52.480
<v Speaker 1>not more violent. That ruling was Brown Versus Entertainment Merchants Association,

0:16:53.040 --> 0:16:57.840
<v Speaker 1>which considered whether regulation of violent games was constitutional, and

0:16:58.000 --> 0:17:01.920
<v Speaker 1>they actually referred to several decades of accumulated research in

0:17:01.960 --> 0:17:04.840
<v Speaker 1>the court. The Supreme Court said these studies have been

0:17:04.880 --> 0:17:08.320
<v Speaker 1>rejected by every court to consider them, and with good reason,

0:17:08.640 --> 0:17:11.239
<v Speaker 1>going on to discuss how little such studies told us

0:17:11.240 --> 0:17:15.200
<v Speaker 1>about the real world. Yeah. Actually, the late Justice anton Uh,

0:17:15.640 --> 0:17:20.920
<v Speaker 1>late Justice antonin Scalia, who is a typically right leaning justice,

0:17:21.160 --> 0:17:24.840
<v Speaker 1>said that video games deserve the First Amendment protection and

0:17:24.920 --> 0:17:27.400
<v Speaker 1>he also cast out on the idea that violent games

0:17:27.440 --> 0:17:31.080
<v Speaker 1>would cause real world acts of aggression. And like Danny said,

0:17:31.280 --> 0:17:34.320
<v Speaker 1>it was through all of the decades of research, because

0:17:34.320 --> 0:17:37.280
<v Speaker 1>we have been researching it and it has been coming

0:17:37.320 --> 0:17:41.080
<v Speaker 1>back false that this is not this does not result

0:17:41.200 --> 0:17:44.720
<v Speaker 1>in violence. Yet we still somehow keep bringing it up

0:17:45.000 --> 0:17:47.960
<v Speaker 1>even though there's fact after fact. So maybe this is

0:17:48.000 --> 0:17:50.800
<v Speaker 1>one of the like earlier kind of forms of where

0:17:51.240 --> 0:17:55.920
<v Speaker 1>facts are given and just you need something to place

0:17:56.200 --> 0:18:00.359
<v Speaker 1>the blame. Yeah, I wanted to bring up one more report,

0:18:00.400 --> 0:18:04.040
<v Speaker 1>which was by the American psychological association. But the A

0:18:04.200 --> 0:18:06.920
<v Speaker 1>p A. And they said, and I felt like this

0:18:07.000 --> 0:18:10.000
<v Speaker 1>is really kind of what narrows it down, and and

0:18:10.240 --> 0:18:12.919
<v Speaker 1>how yeah, I feel like this is what really narrows

0:18:12.960 --> 0:18:17.240
<v Speaker 1>it down. Is no single risk factor consistently, consistently leads

0:18:17.240 --> 0:18:21.440
<v Speaker 1>a person to act aggressively or violently, their report said. Rather,

0:18:21.560 --> 0:18:25.720
<v Speaker 1>it is the accumulation of risk factors that tends to

0:18:25.800 --> 0:18:30.480
<v Speaker 1>lead to aggressive or violent behavior. The research like access

0:18:30.520 --> 0:18:34.680
<v Speaker 1>to guns, masculinity, right, the research tribute here demonstrates the

0:18:34.760 --> 0:18:38.440
<v Speaker 1>violent video game use is just one such factor. So

0:18:39.480 --> 0:18:41.520
<v Speaker 1>if you were to look at some of these because

0:18:41.560 --> 0:18:44.400
<v Speaker 1>they have said, well, these school shooters played this video game,

0:18:45.080 --> 0:18:48.080
<v Speaker 1>but they're not looking at all of the other risk

0:18:48.200 --> 0:18:51.800
<v Speaker 1>factors and all of the other factors that might have

0:18:52.040 --> 0:18:55.560
<v Speaker 1>led them to commit the crimes that they did. Instead,

0:18:55.600 --> 0:18:57.800
<v Speaker 1>they need something to blame it on, and that thing

0:18:58.040 --> 0:19:02.000
<v Speaker 1>is video games. And we actually have lots of studies.

0:19:02.040 --> 0:19:04.040
<v Speaker 1>And also we want to talk about the most recent

0:19:04.200 --> 0:19:07.440
<v Speaker 1>use of skategoating here, but we'll just get into that

0:19:07.880 --> 0:19:18.400
<v Speaker 1>after the break, all right, and welcome back to Artificent.

0:19:18.600 --> 0:19:21.920
<v Speaker 1>We are talking about violence and video games, going down

0:19:21.960 --> 0:19:24.840
<v Speaker 1>the history of it, talking about all the studies that

0:19:24.920 --> 0:19:29.239
<v Speaker 1>strike down. Whatsever just so much info just disproving this,

0:19:29.320 --> 0:19:31.960
<v Speaker 1>but we have it here all in one place for you.

0:19:32.640 --> 0:19:36.440
<v Speaker 1>But Danny wanted to wanted to say something up top. Yeah,

0:19:36.480 --> 0:19:39.840
<v Speaker 1>that a p a uh study that we were talking about.

0:19:39.840 --> 0:19:43.960
<v Speaker 1>The American Psychological Association. So they had actually looked at

0:19:44.640 --> 0:19:48.000
<v Speaker 1>four meta analysis that reviewed more than a hundred and

0:19:48.200 --> 0:19:53.440
<v Speaker 1>fifty research reports published before two thousand and nine, and

0:19:53.480 --> 0:19:57.480
<v Speaker 1>then of the ones published between two thousand nine, and

0:19:57.720 --> 0:20:00.879
<v Speaker 1>they looked at a hundred and seventy are articles to

0:20:01.240 --> 0:20:04.400
<v Speaker 1>come up with their research. And again it said, while

0:20:04.440 --> 0:20:08.760
<v Speaker 1>there's some variation among the individual studies, a strong and

0:20:08.840 --> 0:20:13.000
<v Speaker 1>consistent general pattern has emerged from many years of research

0:20:13.080 --> 0:20:17.200
<v Speaker 1>that provides confidence in our general conclusions. As with most

0:20:17.240 --> 0:20:19.920
<v Speaker 1>areas of science, and the picture presented by this research

0:20:20.000 --> 0:20:22.720
<v Speaker 1>is more complex than it usually include in news coverage

0:20:22.920 --> 0:20:25.680
<v Speaker 1>and other information prepared for the general public. So that's

0:20:25.680 --> 0:20:28.879
<v Speaker 1>another sector of it, is what the media decides to

0:20:29.200 --> 0:20:32.680
<v Speaker 1>latch on what is shown is like they played video

0:20:32.760 --> 0:20:35.760
<v Speaker 1>games or they played violent video games, which they're not

0:20:35.880 --> 0:20:39.280
<v Speaker 1>looking at the full picture. Yeah, well, because that's such

0:20:39.320 --> 0:20:42.600
<v Speaker 1>as simple. Yeah, of course, they played video games, because

0:20:42.640 --> 0:20:46.200
<v Speaker 1>everyone their age plays video games that isn't you know, shocking,

0:20:46.359 --> 0:20:48.439
<v Speaker 1>And it's funny because you would think after you know,

0:20:48.520 --> 0:20:52.919
<v Speaker 1>that huge study and even Scalia kind of like shutting

0:20:52.920 --> 0:20:56.120
<v Speaker 1>it down, it would end. But most recently Trump went

0:20:56.160 --> 0:20:59.320
<v Speaker 1>ahead and set that video games, the video games, the movies,

0:20:59.440 --> 0:21:02.680
<v Speaker 1>the Internact, the stuff is so violent. He went ahead

0:21:02.720 --> 0:21:06.280
<v Speaker 1>and set that, and it kind of re ignited this

0:21:06.560 --> 0:21:09.400
<v Speaker 1>dead argument because at this point it is officially dead.

0:21:09.400 --> 0:21:13.000
<v Speaker 1>I feel like it's reached as it's not. I mean,

0:21:13.040 --> 0:21:15.879
<v Speaker 1>it's alive, but it's you're beating a dead horse. That

0:21:16.080 --> 0:21:19.040
<v Speaker 1>is is not true. It is like it's having that

0:21:19.119 --> 0:21:22.960
<v Speaker 1>Behrenstein bears argument. We've already proved. We already proved to

0:21:23.000 --> 0:21:27.480
<v Speaker 1>you that the name was what it was. Yeah, that's

0:21:27.480 --> 0:21:30.320
<v Speaker 1>what I need to tell you. Something did you see

0:21:30.560 --> 0:21:35.240
<v Speaker 1>on the White House YouTube channel, which if you didn't know,

0:21:35.560 --> 0:21:38.960
<v Speaker 1>the White House has a YouTube channel, they have something.

0:21:39.119 --> 0:21:42.960
<v Speaker 1>They have a video up that's titled violence in Video Games.

0:21:43.160 --> 0:21:47.960
<v Speaker 1>It has um over a million views. Uh if he,

0:21:48.040 --> 0:21:50.480
<v Speaker 1>I will show it to you. It is literally there's

0:21:50.520 --> 0:21:55.240
<v Speaker 1>no introduction to it. It is just the most not

0:21:55.280 --> 0:21:59.400
<v Speaker 1>the most, but it is just violent. Excerpts taken from

0:21:59.480 --> 0:22:02.160
<v Speaker 1>video games of people like hitting each other with hatches

0:22:02.720 --> 0:22:07.359
<v Speaker 1>or or shooting someone in there some pretty prolific scenes

0:22:07.359 --> 0:22:09.359
<v Speaker 1>and video games because these are some games I've played

0:22:09.440 --> 0:22:11.960
<v Speaker 1>and it and they're really it is funny. They got

0:22:12.000 --> 0:22:14.800
<v Speaker 1>Dead by Daylight, which is a horror game where you

0:22:14.880 --> 0:22:19.840
<v Speaker 1>play a slasher. It really is like but there's no introduction.

0:22:20.200 --> 0:22:24.679
<v Speaker 1>There's literally nothing that that introduces this this video. It

0:22:24.960 --> 0:22:28.720
<v Speaker 1>just is on their YouTube page with clips of violent

0:22:29.119 --> 0:22:32.200
<v Speaker 1>you know, violent particular points in videos, and they're taking

0:22:32.200 --> 0:22:35.760
<v Speaker 1>old games. They took the extremely controversial No Russian and

0:22:35.800 --> 0:22:39.280
<v Speaker 1>it was the scene where you're you literally go and

0:22:39.520 --> 0:22:42.000
<v Speaker 1>do a mass shooting like that is the scene in

0:22:42.040 --> 0:22:44.880
<v Speaker 1>the context of the story, it makes sense and actually,

0:22:44.920 --> 0:22:47.000
<v Speaker 1>as the player, you do have the option to not

0:22:47.080 --> 0:22:49.840
<v Speaker 1>shoot anyone. You actually get an achievement if you do

0:22:49.920 --> 0:22:54.800
<v Speaker 1>that whole episode and shoot no one here that whole Yeah,

0:22:54.960 --> 0:22:57.520
<v Speaker 1>it's fascinating. One of the comments that has over two

0:22:57.520 --> 0:23:00.480
<v Speaker 1>thousand likes says, I mean, some of those clips you

0:23:00.520 --> 0:23:03.480
<v Speaker 1>showed are unplayable cut scenes, So shouldn't you therefore be

0:23:03.560 --> 0:23:07.520
<v Speaker 1>making the same argument against movies and television. Yeah, I

0:23:07.520 --> 0:23:09.520
<v Speaker 1>think that's the same thing. And I do want to

0:23:09.520 --> 0:23:13.920
<v Speaker 1>point out that the first half of that video no

0:23:13.960 --> 0:23:18.200
<v Speaker 1>one was using guns. It was all just access growing guns,

0:23:18.240 --> 0:23:20.600
<v Speaker 1>like it was no real Like I think two people

0:23:20.640 --> 0:23:23.520
<v Speaker 1>got shot and the rest were with other weapons other

0:23:23.560 --> 0:23:28.320
<v Speaker 1>than guns. So you're just taking somebody else. Somebody else said,

0:23:28.400 --> 0:23:30.280
<v Speaker 1>I play a lot of fantasy games and for that

0:23:30.320 --> 0:23:33.439
<v Speaker 1>reason and planning to tame and write a dragon. You know,

0:23:33.560 --> 0:23:37.320
<v Speaker 1>I'm not trying to necessarily make fun of people who

0:23:37.560 --> 0:23:40.720
<v Speaker 1>are concerned about violence and video games, but I do

0:23:40.840 --> 0:23:43.320
<v Speaker 1>want to say it is dangerous. It is dangerous that

0:23:43.359 --> 0:23:46.920
<v Speaker 1>when we have went through the proper means and the courts,

0:23:47.240 --> 0:23:50.959
<v Speaker 1>your own justice, the one who is on the side

0:23:51.119 --> 0:23:54.440
<v Speaker 1>of the Republicans has it doesn't agree with you, and

0:23:54.480 --> 0:23:57.080
<v Speaker 1>you go and you post that like that is that

0:23:57.240 --> 0:24:00.439
<v Speaker 1>is dangerous? It is on the White House. On the

0:24:00.440 --> 0:24:04.920
<v Speaker 1>White House, Yeah, channel I agree, and with no explanation.

0:24:05.000 --> 0:24:09.600
<v Speaker 1>I feel like that's another Like it's irresponsible, is exactly

0:24:09.600 --> 0:24:12.520
<v Speaker 1>what it is. It's irresponsible, and it's denying all the

0:24:12.560 --> 0:24:15.919
<v Speaker 1>work that everyone has done and all the facts that

0:24:16.000 --> 0:24:18.160
<v Speaker 1>are out there that proves this is just not true.

0:24:18.560 --> 0:24:20.200
<v Speaker 1>I do want to play this clip from the Daily

0:24:20.320 --> 0:24:23.159
<v Speaker 1>Zeite guys, because I feel like, you know, they have

0:24:23.200 --> 0:24:25.760
<v Speaker 1>a fun way. Daily Zeite guys another show on the

0:24:25.760 --> 0:24:28.240
<v Speaker 1>How Stuff Works Network. We're gonna have to bleep a

0:24:28.240 --> 0:24:31.520
<v Speaker 1>lot of it because they are some potty mouse. You know,

0:24:31.560 --> 0:24:33.680
<v Speaker 1>when I'm on there, I never cuss. I don't cuss

0:24:33.720 --> 0:24:37.800
<v Speaker 1>in my whole life. But yeah, this is kind of

0:24:38.119 --> 0:24:41.760
<v Speaker 1>I feel like instead of kind of repeating what has

0:24:41.800 --> 0:24:44.400
<v Speaker 1>happened and what is said during the recent shootings, would

0:24:44.400 --> 0:24:46.480
<v Speaker 1>be good to just kind of give you you all

0:24:46.520 --> 0:24:48.399
<v Speaker 1>just a clip and you know, if you don't already

0:24:48.400 --> 0:24:50.600
<v Speaker 1>listen to the Daily zeite guys, hopefully this will make

0:24:50.640 --> 0:24:52.639
<v Speaker 1>you want to go peep those guys out. You know,

0:24:52.720 --> 0:24:55.000
<v Speaker 1>me and Danny have both been on it talking point.

0:24:55.080 --> 0:24:56.879
<v Speaker 1>It seemed like on all the Sunday shows because the

0:24:57.000 --> 0:24:58.960
<v Speaker 1>n r A had to get all their people out

0:24:58.960 --> 0:25:02.199
<v Speaker 1>to start spending this recent shooting to be anything but

0:25:02.280 --> 0:25:06.320
<v Speaker 1>the guns. Uh, seemed to be mostly video games and movies.

0:25:06.400 --> 0:25:11.439
<v Speaker 1>Now was like the I guess scapegoat tojour and Riddling, Yes,

0:25:11.560 --> 0:25:14.520
<v Speaker 1>so I guess the first. Yeah, Ali North, who is

0:25:14.560 --> 0:25:16.840
<v Speaker 1>the new n r A president and o G gun

0:25:16.840 --> 0:25:20.520
<v Speaker 1>smuggler of America. He went on Fox and Yeah blamed

0:25:20.560 --> 0:25:23.240
<v Speaker 1>Riddling in a bunch of us. Check out this explanation

0:25:23.359 --> 0:25:26.359
<v Speaker 1>we're trying, like the Dickens, to treat the symptom without

0:25:26.400 --> 0:25:30.440
<v Speaker 1>treating the disease. And the disease in this case isn't

0:25:30.440 --> 0:25:34.640
<v Speaker 1>the Second Amendment. The disease is youngsters who are steeped

0:25:34.680 --> 0:25:38.159
<v Speaker 1>in a culture of violence. Uh, they've been drugged in

0:25:38.200 --> 0:25:42.159
<v Speaker 1>many cases. Nearly all of these perpetrators are male and

0:25:42.520 --> 0:25:46.600
<v Speaker 1>their young teenagers in most cases, and they've come through

0:25:46.640 --> 0:25:50.760
<v Speaker 1>a culture where violence is commonplace. All we need to

0:25:50.760 --> 0:25:52.919
<v Speaker 1>do is turn on the TV, go to a movie.

0:25:53.520 --> 0:25:55.879
<v Speaker 1>If you look at what has happened to the young people,

0:25:56.280 --> 0:25:58.800
<v Speaker 1>many of these young boys have been on riddling since

0:25:58.840 --> 0:26:03.600
<v Speaker 1>they were in kindergarten. Uh, that's such a hard left on.

0:26:03.720 --> 0:26:07.600
<v Speaker 1>Like it's like he even started like making a good

0:26:07.640 --> 0:26:10.200
<v Speaker 1>point of like all these young shooters are male, all

0:26:10.200 --> 0:26:12.479
<v Speaker 1>these young that there could be a discussion about what

0:26:12.600 --> 0:26:15.520
<v Speaker 1>toxic masculinity is and things like that, right, But then

0:26:15.560 --> 0:26:19.760
<v Speaker 1>it turns into a ribbylin. Yeah, so like they at

0:26:19.800 --> 0:26:23.040
<v Speaker 1>this point. And I think hearing that also lets you

0:26:23.119 --> 0:26:27.000
<v Speaker 1>know that it really isn't video games. It really isn't.

0:26:27.040 --> 0:26:31.040
<v Speaker 1>What it really comes down to is anything but smarter

0:26:31.160 --> 0:26:33.919
<v Speaker 1>gun control laws. Like that's what and it's so funny

0:26:33.920 --> 0:26:36.919
<v Speaker 1>because no one. I feel like a few people, a

0:26:36.920 --> 0:26:39.720
<v Speaker 1>few French people might have said ban all guns, but

0:26:39.760 --> 0:26:42.040
<v Speaker 1>no one is saying ban all guns. What we're saying

0:26:42.160 --> 0:26:46.200
<v Speaker 1>is make it harder to get these killing machines. If

0:26:46.200 --> 0:26:48.840
<v Speaker 1>he did you see that in our research, there was

0:26:49.240 --> 0:26:53.720
<v Speaker 1>a study they actually looked at where there are actually

0:26:54.000 --> 0:26:57.560
<v Speaker 1>countries that play more video games than we do, more

0:26:57.640 --> 0:27:01.119
<v Speaker 1>violent video games than we do, and and they have

0:27:01.440 --> 0:27:05.480
<v Speaker 1>less murder rates than we do. Oh yeah. As as

0:27:05.520 --> 0:27:08.240
<v Speaker 1>a matter of fact, that clip that they played later

0:27:08.400 --> 0:27:11.920
<v Speaker 1>in the Reporter follows up with, well, video games of

0:27:12.000 --> 0:27:15.000
<v Speaker 1>worldwide and we're the only country with this mini mass

0:27:15.000 --> 0:27:19.119
<v Speaker 1>shootings and you know, he does whatever, But but it's true.

0:27:19.240 --> 0:27:22.920
<v Speaker 1>You're very right. Video games are accessible everywhere. There are

0:27:23.000 --> 0:27:26.760
<v Speaker 1>countries like I know, the two that that I have

0:27:26.920 --> 0:27:30.200
<v Speaker 1>more video game play than than us in violent video

0:27:30.240 --> 0:27:33.160
<v Speaker 1>games as well is Japan and South Korea, and they

0:27:33.200 --> 0:27:37.639
<v Speaker 1>are actually lower than we are in homicide. Yeah, and

0:27:37.640 --> 0:27:39.600
<v Speaker 1>that's that's what I was gonna say, like just to

0:27:39.600 --> 0:27:41.879
<v Speaker 1>take a dip back into the e sports hat for

0:27:41.920 --> 0:27:44.919
<v Speaker 1>all my people who listen to those episodes. Just like

0:27:44.960 --> 0:27:48.119
<v Speaker 1>we said on that episode, those countries kind of dominate

0:27:48.280 --> 0:27:51.680
<v Speaker 1>the sports circuit because of their culture of accepting video

0:27:51.720 --> 0:27:55.159
<v Speaker 1>game The reason, you know, North American sports team have

0:27:55.280 --> 0:27:57.960
<v Speaker 1>such a hard times because it's just now being known

0:27:58.440 --> 0:28:02.000
<v Speaker 1>that you can actually be a uh E sports athlete,

0:28:02.040 --> 0:28:04.280
<v Speaker 1>that you can actually make money for this. You know,

0:28:04.320 --> 0:28:07.679
<v Speaker 1>our parents weren't letting us play games willy nilly. But

0:28:07.760 --> 0:28:10.520
<v Speaker 1>you do have these countries like Japan and South Korea

0:28:10.600 --> 0:28:13.720
<v Speaker 1>that has embraced that culture and actually has has been

0:28:13.760 --> 0:28:17.360
<v Speaker 1>pushing forward in strides in the sports. And yeah, they're

0:28:17.400 --> 0:28:21.000
<v Speaker 1>not having the same issues. It's more and more apparent

0:28:21.119 --> 0:28:24.520
<v Speaker 1>that it's being used as scapegoating and like we said,

0:28:24.840 --> 0:28:30.560
<v Speaker 1>it isn't necessarily it's also but I think this is

0:28:30.600 --> 0:28:34.320
<v Speaker 1>a heavily high stakes issue and debate for people that

0:28:34.359 --> 0:28:36.159
<v Speaker 1>are just like, oh, well, it's just a rating thing. No,

0:28:36.800 --> 0:28:41.720
<v Speaker 1>this actually influences court decisions about what kinds of media

0:28:42.440 --> 0:28:45.040
<v Speaker 1>is censored and regulated, as well as it's led to

0:28:45.080 --> 0:28:48.720
<v Speaker 1>people being sentenced to jail. You know, it can it

0:28:48.720 --> 0:28:53.200
<v Speaker 1>can affect people's livelihoods. Based on the testimony of video

0:28:53.200 --> 0:28:55.640
<v Speaker 1>game scholars, if they think that your game is the

0:28:55.680 --> 0:28:59.360
<v Speaker 1>reason why a kid killed somebody, if they can properly

0:29:00.040 --> 0:29:03.479
<v Speaker 1>blame you for it, that's terrifying. And the fact that

0:29:03.520 --> 0:29:06.480
<v Speaker 1>the White House has a video up on their YouTube

0:29:06.560 --> 0:29:09.160
<v Speaker 1>channel saying this is violence and video games. This is

0:29:09.160 --> 0:29:12.280
<v Speaker 1>why your kids are shooting up people. That is terrifying.

0:29:12.360 --> 0:29:17.840
<v Speaker 1>That has real world life effects, and especially for game developers. Oh,

0:29:18.760 --> 0:29:21.400
<v Speaker 1>it's just we can go through so many as you heard,

0:29:21.400 --> 0:29:24.640
<v Speaker 1>there's like hundreds of of research done and we can

0:29:24.640 --> 0:29:28.320
<v Speaker 1>go through just so much, but we'll just pop into

0:29:28.360 --> 0:29:31.840
<v Speaker 1>something like there's one on Silence Daily that was from

0:29:31.920 --> 0:29:35.800
<v Speaker 1>March eight of two thousand seventeen showing that violent video

0:29:35.840 --> 0:29:38.720
<v Speaker 1>games found not to affect empathy. Study finds no link

0:29:38.760 --> 0:29:41.440
<v Speaker 1>between long term playing of violent video games and changes

0:29:41.480 --> 0:29:45.160
<v Speaker 1>in empathetic neural responses. So even when we jack into

0:29:45.200 --> 0:29:48.200
<v Speaker 1>the brain and really kind of see what it's doing,

0:29:48.640 --> 0:29:51.440
<v Speaker 1>we find that it does not have an effect. And

0:29:51.480 --> 0:29:53.720
<v Speaker 1>actually it was Danny saying it, or it might have

0:29:53.760 --> 0:29:57.160
<v Speaker 1>been in in this episode of the Daily Zeitgeys where

0:29:57.160 --> 0:29:59.800
<v Speaker 1>they mentioned that they actually found that it helps that

0:30:00.160 --> 0:30:03.400
<v Speaker 1>when you're when you're violent and you play violent video games,

0:30:03.440 --> 0:30:05.880
<v Speaker 1>you're putting your outlet in the video games and not

0:30:06.080 --> 0:30:08.840
<v Speaker 1>into the real world. That was actually something that was

0:30:08.880 --> 0:30:13.840
<v Speaker 1>addressed because of the two Columbine shooters. Um, this is

0:30:13.920 --> 0:30:16.680
<v Speaker 1>from the Fair Observer. So in the wake of the

0:30:16.680 --> 0:30:19.920
<v Speaker 1>twelve murdered students, one murdered teacher in twenty one injured

0:30:20.040 --> 0:30:24.360
<v Speaker 1>at Columbine, they heavily blamed Doom because the two were

0:30:24.400 --> 0:30:27.560
<v Speaker 1>fans of that game in violent video games in general.

0:30:28.000 --> 0:30:31.120
<v Speaker 1>The truth was that in the years before the Columbine massacre,

0:30:31.520 --> 0:30:35.120
<v Speaker 1>the perpetrators were less violent in their outward behavior in

0:30:35.160 --> 0:30:38.040
<v Speaker 1>writing when they were allowed to express their rages in

0:30:38.160 --> 0:30:40.680
<v Speaker 1>video games. Only after they were cut off from that

0:30:40.720 --> 0:30:44.800
<v Speaker 1>outlet did they start planning the school attack. Yeah, this

0:30:44.880 --> 0:30:47.400
<v Speaker 1>is just going on with their their article. You wouldn't

0:30:47.400 --> 0:30:49.480
<v Speaker 1>have known this from watching the news. However, the media

0:30:49.560 --> 0:30:52.640
<v Speaker 1>was more widely circulating the theories of moral crusader lawyer

0:30:53.080 --> 0:30:56.040
<v Speaker 1>Jack Thompson, who was suing video game makers for liability

0:30:56.040 --> 0:30:57.840
<v Speaker 1>in the depths of three people in the Heath High

0:30:57.840 --> 0:31:02.840
<v Speaker 1>School shooting, which was another shooting that took place. Yeah.

0:31:03.040 --> 0:31:06.280
<v Speaker 1>I don't want to just do the studies that prove

0:31:06.360 --> 0:31:08.320
<v Speaker 1>our point. I also want to tackle studies that go

0:31:08.440 --> 0:31:10.680
<v Speaker 1>against us, and we can point out why they're wrong

0:31:10.720 --> 0:31:13.680
<v Speaker 1>as well. For example, this Sage study says that violent

0:31:13.760 --> 0:31:16.960
<v Speaker 1>video games are turning gamers into deadly shooters, and it

0:31:17.040 --> 0:31:21.920
<v Speaker 1>was due to a research um that they've done where

0:31:21.920 --> 0:31:24.360
<v Speaker 1>they tested one and fifty one college students by having

0:31:24.360 --> 0:31:26.840
<v Speaker 1>them played different types of violent and non violent video games,

0:31:26.840 --> 0:31:29.640
<v Speaker 1>including games with human targets and which players are rewarded

0:31:29.680 --> 0:31:32.080
<v Speaker 1>for hitting the targets heads. After playing the game for

0:31:32.120 --> 0:31:35.560
<v Speaker 1>only twenty minutes, participants shot sixing bullets from a realistic

0:31:35.600 --> 0:31:39.040
<v Speaker 1>gun at a life size human shape mannequin. Participants who

0:31:39.040 --> 0:31:41.800
<v Speaker 1>played a violent shooting game using a pistol shaped controller

0:31:41.840 --> 0:31:45.720
<v Speaker 1>hit the mannequin thirty three more than other participants did,

0:31:45.800 --> 0:31:48.400
<v Speaker 1>and hit the mannequins had nineties nine percent more often.

0:31:48.760 --> 0:31:52.080
<v Speaker 1>This is a good study, but it's also very tricky

0:31:52.160 --> 0:31:54.760
<v Speaker 1>because the fact that you are a better shooter does

0:31:54.800 --> 0:31:57.200
<v Speaker 1>not mean that you will go out and shoot. That

0:31:57.320 --> 0:32:01.520
<v Speaker 1>has nothing to do with the claim that video games

0:32:01.560 --> 0:32:04.840
<v Speaker 1>themselves are going out and causing people to shoot. Yes,

0:32:04.880 --> 0:32:06.400
<v Speaker 1>if you play video games, you will be a better

0:32:06.400 --> 0:32:10.800
<v Speaker 1>shooter because video games built hand eye coordination, simple as that,

0:32:11.120 --> 0:32:14.480
<v Speaker 1>and you know, yeah, you'll learn that headshots are better

0:32:15.280 --> 0:32:17.920
<v Speaker 1>just from playing video games. But it's one of those

0:32:17.920 --> 0:32:20.880
<v Speaker 1>things where like this doesn't have to do with the

0:32:20.920 --> 0:32:23.800
<v Speaker 1>case that you're making. Yeah, yeah, that's actually a lot

0:32:23.840 --> 0:32:29.360
<v Speaker 1>of these I feel like where they lack standardization, they

0:32:29.480 --> 0:32:32.640
<v Speaker 1>lack measures of aggression. I feel like with some of

0:32:32.640 --> 0:32:35.320
<v Speaker 1>these aggression ones. So a lot of the research studies

0:32:35.320 --> 0:32:41.479
<v Speaker 1>that we were looking into didn't really have good means

0:32:41.800 --> 0:32:46.400
<v Speaker 1>of calculating aggression, if that makes sense. It's like grabbing

0:32:46.520 --> 0:32:49.760
<v Speaker 1>random people, having them play for twenty minutes and then

0:32:49.800 --> 0:32:52.560
<v Speaker 1>asking them questions. But no, I see what you mean

0:32:52.600 --> 0:32:55.440
<v Speaker 1>where and even like even the subjects that they tackle

0:32:55.520 --> 0:32:58.480
<v Speaker 1>are tricky, like this study from the University of Buffalo.

0:32:58.720 --> 0:33:01.680
<v Speaker 1>Violent video games eventually use their ability to produce guilt

0:33:01.680 --> 0:33:05.479
<v Speaker 1>and gamers and basically uh A new University at Buffalo

0:33:05.560 --> 0:33:08.280
<v Speaker 1>led studies suggest that more responses produced by the initial

0:33:08.280 --> 0:33:11.240
<v Speaker 1>exposure to a video game decreases as experience with the

0:33:11.280 --> 0:33:15.160
<v Speaker 1>game develops, and the findings prove provide the first experimental

0:33:15.200 --> 0:33:18.640
<v Speaker 1>evidence that repeatedly playing the same violent game reduces emotional

0:33:18.920 --> 0:33:21.600
<v Speaker 1>responses like guilt. But it says not only to the

0:33:21.600 --> 0:33:24.440
<v Speaker 1>original game, but to other violent video games as well.

0:33:25.280 --> 0:33:28.160
<v Speaker 1>But that would make sense because you know, it's a game.

0:33:28.720 --> 0:33:31.000
<v Speaker 1>The it's it's the same thing where if you were

0:33:31.000 --> 0:33:33.960
<v Speaker 1>to watch if you were to watch a one of

0:33:34.000 --> 0:33:37.120
<v Speaker 1>those maze games where you know that it will show

0:33:37.160 --> 0:33:40.160
<v Speaker 1>like the Exorcist face and all that stuff, like, yeah,

0:33:40.160 --> 0:33:42.800
<v Speaker 1>it's gonna stop being scary because you know it's coming.

0:33:42.880 --> 0:33:44.800
<v Speaker 1>And the same thing with the video games. As a

0:33:44.840 --> 0:33:46.520
<v Speaker 1>matter of fact, that's how people get good at video

0:33:46.520 --> 0:33:49.280
<v Speaker 1>games because the initial shock and scare of someone popping

0:33:49.280 --> 0:33:51.360
<v Speaker 1>out at you at corners and stuff is affecting your

0:33:51.400 --> 0:33:54.880
<v Speaker 1>ability to be accurate. But that doesn't necessarily means this

0:33:55.120 --> 0:33:58.400
<v Speaker 1>research does not jump off from the page, but it's

0:33:58.440 --> 0:34:00.680
<v Speaker 1>it's tricking the sense where it just gives people who

0:34:00.680 --> 0:34:02.760
<v Speaker 1>want to try and make this point just enough to

0:34:02.840 --> 0:34:05.280
<v Speaker 1>try and make an argument out of it, where it's like, yes,

0:34:05.360 --> 0:34:09.000
<v Speaker 1>if I play Mortal Kombat and I get served up

0:34:09.040 --> 0:34:13.960
<v Speaker 1>in that and I start expecting scorpions like get over here, chain,

0:34:14.200 --> 0:34:16.960
<v Speaker 1>I may also be able to start expecting how dukins

0:34:17.000 --> 0:34:19.920
<v Speaker 1>in Street Fighter. You're living on the same platform. You're

0:34:19.960 --> 0:34:23.320
<v Speaker 1>not jumping off into real life. And it's it's these

0:34:23.360 --> 0:34:25.719
<v Speaker 1>types of research that kind of give them fuel even

0:34:25.719 --> 0:34:29.200
<v Speaker 1>though they're not really saying something, Yeah, I do want

0:34:29.239 --> 0:34:33.680
<v Speaker 1>to go back to that huge a p A study

0:34:33.760 --> 0:34:36.799
<v Speaker 1>because I do want to point out they said, just

0:34:36.840 --> 0:34:39.160
<v Speaker 1>to make sure that we're covering all of our sides.

0:34:39.400 --> 0:34:44.600
<v Speaker 1>They did say that violent video gameplay is linked to

0:34:45.160 --> 0:34:50.840
<v Speaker 1>increased aggression and players, but insufficient evidence exists about whether

0:34:50.880 --> 0:34:57.319
<v Speaker 1>the link extends to criminal violence or delinquency. So they

0:34:57.400 --> 0:35:00.279
<v Speaker 1>did say that it could possibly lead to a rest

0:35:00.320 --> 0:35:04.920
<v Speaker 1>of behavior and like you were saying, a decrease in

0:35:05.000 --> 0:35:11.719
<v Speaker 1>sensitivity to aggression, but that doesn't correlate to criminal violence. Yeah,

0:35:11.920 --> 0:35:14.160
<v Speaker 1>it even says it right there in the report, right,

0:35:14.719 --> 0:35:16.640
<v Speaker 1>So yeah, it seems like it will. We keep dancing

0:35:16.680 --> 0:35:19.760
<v Speaker 1>in this circle where people are just doing these studies

0:35:19.760 --> 0:35:22.840
<v Speaker 1>and being and getting close but finding there's no links.

0:35:22.880 --> 0:35:25.680
<v Speaker 1>So I think from here on out, y'all doing these

0:35:26.120 --> 0:35:29.439
<v Speaker 1>uh these studies, try and find the link. Stop doing

0:35:29.440 --> 0:35:31.279
<v Speaker 1>these half baked ones. I mean, I don't want to

0:35:31.280 --> 0:35:33.719
<v Speaker 1>say your research has half bake. Well. The thing too,

0:35:33.800 --> 0:35:35.839
<v Speaker 1>is that they would have to if they would also

0:35:36.000 --> 0:35:39.600
<v Speaker 1>have to follow these players for a large period of time,

0:35:40.040 --> 0:35:43.320
<v Speaker 1>So it's not just these twenty minute little sessions or

0:35:43.560 --> 0:35:47.000
<v Speaker 1>or studies. That that's a huge problem with this is

0:35:47.080 --> 0:35:51.000
<v Speaker 1>that it's not heavily these studies are, so they make

0:35:51.040 --> 0:35:53.759
<v Speaker 1>it so difficult to standardize these tests. I feel like

0:35:53.840 --> 0:35:56.239
<v Speaker 1>and truly, if that's what they're trying to test for,

0:35:56.600 --> 0:36:00.480
<v Speaker 1>they're making it very difficult and poor like these are

0:36:00.520 --> 0:36:03.600
<v Speaker 1>poorly research studies, I feel like as far as the

0:36:04.040 --> 0:36:08.080
<v Speaker 1>for those that are trying to link video games and violence, Yeah,

0:36:08.719 --> 0:36:10.879
<v Speaker 1>you just can't have somebody sit down in a room

0:36:10.920 --> 0:36:12.680
<v Speaker 1>for a few minutes and try and apply that to

0:36:12.800 --> 0:36:16.120
<v Speaker 1>someone's whole life. I definitely get that. But uh, well,

0:36:16.160 --> 0:36:17.840
<v Speaker 1>we'll lighten up a bit and we'll talk about some

0:36:18.000 --> 0:36:21.200
<v Speaker 1>fun Well they're not necessarily fun, but they are banned

0:36:21.320 --> 0:36:24.520
<v Speaker 1>video games, and some of those reasons are understandable in

0:36:24.640 --> 0:36:28.600
<v Speaker 1>some kind of crazy but you'll get that right after this.

0:36:37.680 --> 0:36:42.279
<v Speaker 1>All right, Hey, I hope you enjoyed those messages because

0:36:42.360 --> 0:36:44.759
<v Speaker 1>now we're back for a little more nerdificent and we've

0:36:44.800 --> 0:36:47.399
<v Speaker 1>been talking about violence and video games. We've broken down

0:36:47.480 --> 0:36:50.239
<v Speaker 1>the studies, the skategoating, and we've kind of just been

0:36:50.320 --> 0:36:52.840
<v Speaker 1>real spicy this whole episode. So we wanted to, you know,

0:36:53.200 --> 0:36:56.080
<v Speaker 1>touch on something lighter. But this is not lighter, if

0:36:56.560 --> 0:36:59.440
<v Speaker 1>I mean this is this first one isn't lighter, but

0:36:59.680 --> 0:37:02.120
<v Speaker 1>it get it eases out. But we're gonna talk about

0:37:02.120 --> 0:37:04.160
<v Speaker 1>some band video games, and this isn't just in the US.

0:37:04.239 --> 0:37:08.120
<v Speaker 1>These are banned you know, all different places, um, and

0:37:08.440 --> 0:37:10.839
<v Speaker 1>some of them you'll know why, and some of them

0:37:11.360 --> 0:37:16.839
<v Speaker 1>you won't. The first game up is called rape Lay. Yeah.

0:37:17.320 --> 0:37:19.560
<v Speaker 1>This actually came from geek dot com and they and

0:37:19.840 --> 0:37:22.120
<v Speaker 1>I just want to say, just read what they said,

0:37:22.200 --> 0:37:25.080
<v Speaker 1>because it's perfect. Many of the games on this list

0:37:25.160 --> 0:37:28.520
<v Speaker 1>were banned simply because of cultural misunderstandings. But you can't

0:37:28.560 --> 0:37:31.840
<v Speaker 1>say that for rape Lay. The insanely controversial game developed

0:37:31.840 --> 0:37:35.399
<v Speaker 1>by Japanese studio Illusion, was released in two thousand six

0:37:35.520 --> 0:37:38.719
<v Speaker 1>and almost immediately kicked off a firestorm of bad emotions.

0:37:39.040 --> 0:37:40.520
<v Speaker 1>If you haven't heard of it, rape Lay puts you

0:37:40.600 --> 0:37:43.360
<v Speaker 1>in the shoes of a sexual predator and tasked you

0:37:43.640 --> 0:37:46.279
<v Speaker 1>with stalking and having sex with a mother and her

0:37:46.360 --> 0:37:50.799
<v Speaker 1>two daughters by force. Needless to say, this is incredibly

0:37:50.840 --> 0:37:52.719
<v Speaker 1>screwed up and not cool. Rape Lay was banned in

0:37:52.800 --> 0:37:56.160
<v Speaker 1>multiple countries after release. It's illegal to sell in Argentina, Indonesia,

0:37:56.400 --> 0:37:58.719
<v Speaker 1>and New Zealand. Here in the States, it received an

0:37:59.040 --> 0:38:02.000
<v Speaker 1>adults only eating, which meant that most retailers would not

0:38:02.080 --> 0:38:04.640
<v Speaker 1>stock it. But you can still get it online. And

0:38:05.000 --> 0:38:06.719
<v Speaker 1>this is where I want to talk about the other side.

0:38:06.719 --> 0:38:09.640
<v Speaker 1>Of this, and we'll even get to this more. We

0:38:09.800 --> 0:38:14.160
<v Speaker 1>do argue for artistic expression, and we do argue that,

0:38:14.520 --> 0:38:17.680
<v Speaker 1>you know, we need to stop trying to escapegoat video games,

0:38:17.719 --> 0:38:20.799
<v Speaker 1>but when you have games like these, it does make

0:38:21.320 --> 0:38:25.839
<v Speaker 1>it a lot harder. I don't, yeah, because I don't

0:38:25.920 --> 0:38:28.080
<v Speaker 1>like this game. I don't see the purpose of it.

0:38:28.160 --> 0:38:32.439
<v Speaker 1>I don't see anything fun about it. I don't It's

0:38:32.760 --> 0:38:40.879
<v Speaker 1>wild and I did want um yes, so I uh yeah,

0:38:41.200 --> 0:38:46.080
<v Speaker 1>it's it's difficult to even have an excuse for this.

0:38:46.840 --> 0:38:51.279
<v Speaker 1>What I wanted to say is not necessarily as on

0:38:51.440 --> 0:38:55.040
<v Speaker 1>the nose as rape Lay. But the other game that

0:38:55.160 --> 0:38:57.520
<v Speaker 1>I was talking with you about right before we started

0:38:57.680 --> 0:39:00.959
<v Speaker 1>was that Detroit. Yes one, you know what I'm talking about,

0:39:01.400 --> 0:39:05.320
<v Speaker 1>Detroit Become Human. Yeah. So Detroit Become Human, which is

0:39:05.640 --> 0:39:09.040
<v Speaker 1>out on PlayStation and you can watch the trailer for it,

0:39:09.200 --> 0:39:13.000
<v Speaker 1>which is disturbing. So you are essentially playing an android

0:39:13.080 --> 0:39:18.480
<v Speaker 1>woman who is placed in the house of a violent abuser.

0:39:19.040 --> 0:39:22.560
<v Speaker 1>It is very triggering for anyone that has experienced domestic abuse.

0:39:23.200 --> 0:39:28.560
<v Speaker 1>You watch a dad essentially beat and kill his daughter

0:39:28.880 --> 0:39:32.240
<v Speaker 1>and you are given the option of stepping in. It's violent,

0:39:32.560 --> 0:39:37.120
<v Speaker 1>and it's violent towards a young child, a young girl,

0:39:37.280 --> 0:39:39.520
<v Speaker 1>and and I feel like we already see so much

0:39:39.560 --> 0:39:42.600
<v Speaker 1>of violence towards women in media um that I would

0:39:42.640 --> 0:39:45.319
<v Speaker 1>say this is not necessary. I do want to bring

0:39:45.480 --> 0:39:50.000
<v Speaker 1>up what the creator of the game said with this.

0:39:50.200 --> 0:39:53.680
<v Speaker 1>It makes sense to me because with this one, this

0:39:53.920 --> 0:39:57.479
<v Speaker 1>is something that is like the crux of video games

0:39:57.560 --> 0:40:01.080
<v Speaker 1>because basically they the daughter just doesn't The daughter dies

0:40:01.120 --> 0:40:03.440
<v Speaker 1>if you don't step in. So it's giving you the choice,

0:40:04.080 --> 0:40:07.680
<v Speaker 1>and I think just naturally as a game, like without

0:40:07.719 --> 0:40:09.319
<v Speaker 1>even knowing that, I don't think a lot of people

0:40:09.320 --> 0:40:11.520
<v Speaker 1>would have found out because we often step in as

0:40:11.600 --> 0:40:16.239
<v Speaker 1>the heroes and video games. But it is one of

0:40:16.320 --> 0:40:18.960
<v Speaker 1>those things where it's like this being the clip that

0:40:19.080 --> 0:40:21.239
<v Speaker 1>you show it does like it's one of those things

0:40:21.280 --> 0:40:23.680
<v Speaker 1>where it's like context is key and when you when

0:40:23.760 --> 0:40:25.919
<v Speaker 1>you just have this clip to show around, it gives

0:40:26.000 --> 0:40:28.879
<v Speaker 1>the other side just to be like look at this, Yeah,

0:40:29.440 --> 0:40:32.319
<v Speaker 1>beating up a little girl and watching her be murdered. Yeah.

0:40:32.760 --> 0:40:37.120
<v Speaker 1>So this is coming from Detroit's development chief, David Cage

0:40:37.200 --> 0:40:39.160
<v Speaker 1>had this to say, I try to tell a story

0:40:39.280 --> 0:40:42.200
<v Speaker 1>that matters to me that I find moving, interesting and exciting,

0:40:42.760 --> 0:40:45.239
<v Speaker 1>and my role as creator is to maybe deliver something

0:40:45.280 --> 0:40:47.799
<v Speaker 1>that people don't expect. Would I be doing my job

0:40:47.840 --> 0:40:49.600
<v Speaker 1>as a creator if I was making the game you

0:40:49.680 --> 0:40:52.000
<v Speaker 1>want me to make. I don't think so. I'm creating

0:40:52.080 --> 0:40:54.680
<v Speaker 1>something that I find moving and meaningful. And I think

0:40:54.719 --> 0:40:57.120
<v Speaker 1>people should see the scene, play the game, and see

0:40:57.160 --> 0:40:59.759
<v Speaker 1>it in context to really understand it. The rule I

0:40:59.800 --> 0:41:02.840
<v Speaker 1>give myself is to never glorify violence, to never do

0:41:02.920 --> 0:41:05.880
<v Speaker 1>anything gratuitous. It has to have a purpose, have a meaning,

0:41:05.960 --> 0:41:08.719
<v Speaker 1>and create something that is hopefully meaningful for people. What

0:41:08.960 --> 0:41:12.279
<v Speaker 1>I see in this as someone who has lived through

0:41:12.400 --> 0:41:16.440
<v Speaker 1>domestic abuse, I can understand that it could possibly be

0:41:16.640 --> 0:41:19.080
<v Speaker 1>therapeutic in a way that you're allowed to step in

0:41:20.080 --> 0:41:22.239
<v Speaker 1>and save someone when you might not have been able

0:41:22.280 --> 0:41:24.640
<v Speaker 1>to step in for yourself, or you might not have

0:41:24.719 --> 0:41:26.560
<v Speaker 1>been able to step in if you watched your mom

0:41:26.640 --> 0:41:30.280
<v Speaker 1>bib or you watched like I can understand that argument

0:41:30.480 --> 0:41:32.920
<v Speaker 1>of this game, that that it wasn't just like, oh,

0:41:33.000 --> 0:41:35.600
<v Speaker 1>watch this little girl be murder, but it gives you

0:41:35.680 --> 0:41:38.040
<v Speaker 1>the opportunity to be a hero in times when you

0:41:38.200 --> 0:41:40.239
<v Speaker 1>might not have been able to in your real life.

0:41:40.520 --> 0:41:42.239
<v Speaker 1>And I feel like that's what video games are a

0:41:42.320 --> 0:41:45.520
<v Speaker 1>lot of. And I feel like, yeah, that's That's what

0:41:45.680 --> 0:41:47.840
<v Speaker 1>it comes down to. There's like the level of like,

0:41:48.160 --> 0:41:51.120
<v Speaker 1>sometimes you gotta give that context. I mean, I can

0:41:51.239 --> 0:41:53.320
<v Speaker 1>understand someone just watching this and being like, what the

0:41:53.480 --> 0:41:57.440
<v Speaker 1>heck you know, but I to go back to rape lay,

0:41:57.520 --> 0:42:00.520
<v Speaker 1>which was not the same because in when you are

0:42:00.560 --> 0:42:03.640
<v Speaker 1>put in the shoes of the that is your task

0:42:03.880 --> 0:42:07.520
<v Speaker 1>is to rape these women, which is disgusting. In the

0:42:07.840 --> 0:42:11.440
<v Speaker 1>Detroit one, it is you're actually task was saving the

0:42:11.560 --> 0:42:14.600
<v Speaker 1>young girl. Ya um. And granted is difficult to watch

0:42:15.440 --> 0:42:18.080
<v Speaker 1>that being itself being a trigger, but that's not the

0:42:18.440 --> 0:42:22.719
<v Speaker 1>goal is not to harm her. I will say too,

0:42:22.960 --> 0:42:24.919
<v Speaker 1>and this and we'll move to the next one after

0:42:25.000 --> 0:42:28.600
<v Speaker 1>that because it gets just a little worse. Um. You

0:42:28.680 --> 0:42:31.399
<v Speaker 1>said that these were fun, and it gets fun after

0:42:31.520 --> 0:42:34.960
<v Speaker 1>these because I want I started off wanting like, you know,

0:42:35.440 --> 0:42:37.520
<v Speaker 1>banning at work and we're like, yeah, that should have

0:42:37.600 --> 0:42:41.680
<v Speaker 1>been banned to like, oh, this is ridiculous. But there

0:42:41.760 --> 0:42:43.879
<v Speaker 1>is something as someone who plays a lot of video games,

0:42:43.920 --> 0:42:46.000
<v Speaker 1>there is something where you do get to step in

0:42:46.040 --> 0:42:49.239
<v Speaker 1>in situations like that that really feels good because you

0:42:49.360 --> 0:42:52.080
<v Speaker 1>do like the games have a way of just tugging

0:42:52.160 --> 0:42:53.880
<v Speaker 1>on you in a way and making it feel so

0:42:54.080 --> 0:42:56.560
<v Speaker 1>real that when like, I feel like living in this

0:42:56.640 --> 0:42:59.160
<v Speaker 1>current world where, like, you know, bad people may not

0:42:59.320 --> 0:43:02.960
<v Speaker 1>necessarily be paying for their stuff that they're doing. At

0:43:03.040 --> 0:43:05.799
<v Speaker 1>least in video games they give us that chance. Yeah.

0:43:06.520 --> 0:43:09.040
<v Speaker 1>So the next one we have up is Custers Revenge.

0:43:09.719 --> 0:43:12.160
<v Speaker 1>So for nearly as long as there have been video games,

0:43:12.239 --> 0:43:14.839
<v Speaker 1>people have been trying to make them into porn. One

0:43:14.920 --> 0:43:17.440
<v Speaker 1>of the most notorious smutty games of all time is

0:43:17.520 --> 0:43:23.120
<v Speaker 1>Custers Revenge, which hit Atari two. It was produced by

0:43:23.200 --> 0:43:27.800
<v Speaker 1>Canoga Park developer Mystique, who themselves were a subsidiary of

0:43:27.920 --> 0:43:30.600
<v Speaker 1>an adult movie company. So the game cast the player

0:43:30.640 --> 0:43:34.600
<v Speaker 1>as a horny General Custer with a pixelated boner who

0:43:34.640 --> 0:43:37.160
<v Speaker 1>had to walk across the screen through a hail of

0:43:37.320 --> 0:43:41.919
<v Speaker 1>arrows to pork a Native American woman tied to a pole.

0:43:42.360 --> 0:43:46.800
<v Speaker 1>Yeah geez, if it had just been him with a

0:43:46.880 --> 0:43:52.520
<v Speaker 1>pixelated boner, not bad, yeah, but also just a Native

0:43:52.560 --> 0:43:58.239
<v Speaker 1>American woman specifically, yes, and especially specifically being tied to

0:43:58.440 --> 0:44:01.880
<v Speaker 1>the Chinno side of right Native Americans. So just just

0:44:02.239 --> 0:44:07.200
<v Speaker 1>bad on of Native American women. Yeah. Like, Basically several

0:44:07.280 --> 0:44:10.279
<v Speaker 1>cities floated laws to like prohibit the game sale, but

0:44:10.600 --> 0:44:13.680
<v Speaker 1>only one did, which was Oklahoma City and Oklahoma actually

0:44:13.680 --> 0:44:16.640
<v Speaker 1>passed a measure in making sales of custod Revenge illegal

0:44:16.719 --> 0:44:20.239
<v Speaker 1>within city limits. And yeah, that's and that's what. It's

0:44:20.480 --> 0:44:26.279
<v Speaker 1>just historically bad and tasteless and gross. And that was

0:44:26.560 --> 0:44:29.400
<v Speaker 1>in This was in the eighties, you know, like like

0:44:29.680 --> 0:44:32.239
<v Speaker 1>I think to just go back to your Goldilocks kind

0:44:32.280 --> 0:44:35.160
<v Speaker 1>of statement, this idea that you know, oh yeah, that

0:44:35.239 --> 0:44:37.440
<v Speaker 1>the games are worse now. Yeah, it's like, no, they

0:44:37.520 --> 0:44:39.560
<v Speaker 1>just didn't have the technology to look as good as

0:44:39.600 --> 0:44:43.279
<v Speaker 1>it does now, but the same ideal was there. Yeah,

0:44:44.000 --> 0:44:46.560
<v Speaker 1>but we'll move on to more fun ones, which is uh,

0:44:46.880 --> 0:44:49.200
<v Speaker 1>mass Effect. Mass Effect, which some people are like what,

0:44:49.400 --> 0:44:52.600
<v Speaker 1>because that is a beloved game and franchise that has

0:44:52.840 --> 0:44:57.040
<v Speaker 1>done successful what Banded? What huh? So mass Effect? You

0:44:57.120 --> 0:44:59.680
<v Speaker 1>play a customizable hero and they could be male or

0:44:59.719 --> 0:45:03.319
<v Speaker 1>fee now, and you can romance different people on your ship,

0:45:03.840 --> 0:45:07.279
<v Speaker 1>on your crew. And this was one of those games

0:45:07.360 --> 0:45:09.800
<v Speaker 1>where like, yeah, you were able to romance you know,

0:45:09.960 --> 0:45:12.520
<v Speaker 1>same sex, which is really cool and dope, and people

0:45:12.560 --> 0:45:16.719
<v Speaker 1>loved it for it. Not Singapore, Uh, Singapore banded And

0:45:16.800 --> 0:45:18.759
<v Speaker 1>actually it was originally because the game didn't have a

0:45:18.840 --> 0:45:22.360
<v Speaker 1>proper video game rating system and it made it harder

0:45:22.440 --> 0:45:26.480
<v Speaker 1>to judge, but um the band resulted in backlash, and

0:45:26.560 --> 0:45:29.520
<v Speaker 1>officials used the country's movie rating system instead, dubbing a

0:45:29.640 --> 0:45:32.520
<v Speaker 1>mass effect an M eighteen and lifting the ban only

0:45:32.560 --> 0:45:35.120
<v Speaker 1>a few days after settling it. So it's just one

0:45:35.160 --> 0:45:38.400
<v Speaker 1>of those things where it was really bad but then

0:45:38.480 --> 0:45:41.200
<v Speaker 1>it turns out to be kind of uh, just a

0:45:41.400 --> 0:45:45.560
<v Speaker 1>just a whole wacky back and forth. God. Yeah. And

0:45:45.680 --> 0:45:49.800
<v Speaker 1>going in the another direction of just banning all violent

0:45:49.920 --> 0:45:54.759
<v Speaker 1>video games, so Venezuela in two thousand nine leveled a

0:45:54.840 --> 0:45:59.400
<v Speaker 1>ban on all violent video games and toys, an attempt

0:45:59.480 --> 0:46:02.919
<v Speaker 1>to curb the nations rising crime rates. Under the band,

0:46:03.000 --> 0:46:05.560
<v Speaker 1>selling violent games within the country could lead to a

0:46:05.640 --> 0:46:10.479
<v Speaker 1>three to five year prison sentence. Meanwhile, selling a real

0:46:10.600 --> 0:46:14.040
<v Speaker 1>gun to a real minor cannet a sentence as short

0:46:14.120 --> 0:46:18.000
<v Speaker 1>as one year. Yeah. So so it just shows you,

0:46:18.200 --> 0:46:21.440
<v Speaker 1>just once again, it Venezuela was hit by the same page.

0:46:21.480 --> 0:46:25.480
<v Speaker 1>Reminds me of the tide Pods. How quickly we jumped

0:46:25.520 --> 0:46:30.040
<v Speaker 1>on banning and regulating tide pots, but not on other

0:46:30.200 --> 0:46:34.759
<v Speaker 1>things that that killed children. Got you. We do have

0:46:35.000 --> 0:46:42.840
<v Speaker 1>one other game, which is a really awful, tasteless, horrible

0:46:43.600 --> 0:46:46.560
<v Speaker 1>pos That's what I'm allowed to say. On here which

0:46:46.640 --> 0:46:49.439
<v Speaker 1>is called Active Shooter um and if you I don't

0:46:49.440 --> 0:46:52.360
<v Speaker 1>know if you saw this game, but it is a

0:46:52.880 --> 0:46:57.399
<v Speaker 1>shooting simulation game in a school and it hasn't dropped yet,

0:46:57.480 --> 0:47:01.120
<v Speaker 1>but it is dropping, I believe June six on Steam, which,

0:47:01.160 --> 0:47:04.200
<v Speaker 1>if you don't know Steam, that is a platform where

0:47:04.239 --> 0:47:06.359
<v Speaker 1>you can pay essentially to play video games. I think

0:47:06.400 --> 0:47:10.120
<v Speaker 1>it's like it's basically the PC gaming marketing place. Yes,

0:47:10.239 --> 0:47:13.200
<v Speaker 1>so it's um the game, the game coming out will

0:47:13.200 --> 0:47:16.120
<v Speaker 1>be between five to ten dollars and you are a

0:47:16.239 --> 0:47:21.440
<v Speaker 1>school shooter. Yeah. This is the thing I find with

0:47:22.120 --> 0:47:25.799
<v Speaker 1>marketplace for Steam because the Steam marketplace allows a lot

0:47:25.840 --> 0:47:28.520
<v Speaker 1>of indie developers to try and make new games because

0:47:28.600 --> 0:47:31.320
<v Speaker 1>you know, it's a little easier to you know, upload

0:47:31.440 --> 0:47:34.520
<v Speaker 1>the file, sell it and instead of you know, paying

0:47:34.560 --> 0:47:38.759
<v Speaker 1>for distribution and things that really only major Triple A

0:47:38.880 --> 0:47:42.120
<v Speaker 1>companies could do. What also happens, though, is you get

0:47:42.560 --> 0:47:45.840
<v Speaker 1>trolley games like this that pop up and we're just

0:47:46.080 --> 0:47:48.719
<v Speaker 1>left to deal with it. But the community is really

0:47:48.760 --> 0:47:51.759
<v Speaker 1>good at itself at at kind of regulating because they

0:47:51.840 --> 0:47:54.640
<v Speaker 1>have their own rating system within it. And there's no

0:47:54.760 --> 0:47:56.800
<v Speaker 1>doubt in my mind that this is just gonna just

0:47:57.040 --> 0:48:00.040
<v Speaker 1>be thumbs down to that's what I feel like. This

0:48:00.200 --> 0:48:04.400
<v Speaker 1>is exactly a trolling game. Um. The game was developed

0:48:04.480 --> 0:48:08.160
<v Speaker 1>by Revived Games and published by a Russian company called

0:48:08.280 --> 0:48:10.640
<v Speaker 1>Acid and Yeah, they plan to sell it between five

0:48:10.680 --> 0:48:14.799
<v Speaker 1>to ten dollars on the Steam platform because of the outrage,

0:48:14.960 --> 0:48:18.319
<v Speaker 1>which also involved the parents of the Parkland victims, which

0:48:18.480 --> 0:48:21.200
<v Speaker 1>the fact that they have to even see this crap

0:48:22.200 --> 0:48:25.440
<v Speaker 1>is upsetting itself. But the outrage from this game, like

0:48:25.520 --> 0:48:29.279
<v Speaker 1>the amount of people condoning it, has already been pretty widespread,

0:48:29.360 --> 0:48:32.120
<v Speaker 1>to the point where Acid the company said the intense

0:48:32.200 --> 0:48:35.000
<v Speaker 1>criticism of the game has made them reconsider whether to

0:48:35.120 --> 0:48:37.600
<v Speaker 1>publish it with the option allowing gamers to assume the

0:48:37.680 --> 0:48:40.719
<v Speaker 1>role of the shooter. Um. This isn't quote. I have

0:48:40.880 --> 0:48:43.640
<v Speaker 1>wrote to Valve regarding this game and I'm waiting for

0:48:43.680 --> 0:48:47.160
<v Speaker 1>a reply. After receiving such high amount of critics and hate,

0:48:47.360 --> 0:48:49.680
<v Speaker 1>I will more likely remove the shooters role in this

0:48:49.840 --> 0:48:52.439
<v Speaker 1>game by the release, unless if it can be kept

0:48:52.560 --> 0:48:59.000
<v Speaker 1>as it is right now. That was the developers response. Man, well,

0:49:01.160 --> 0:49:02.960
<v Speaker 1>they also had I wanted to say one thing they

0:49:03.000 --> 0:49:05.160
<v Speaker 1>had on the on the game Steam page and includes

0:49:05.200 --> 0:49:07.280
<v Speaker 1>this statement, Please do not take any of this seriously.

0:49:07.440 --> 0:49:10.520
<v Speaker 1>This is only meant to be a simulation and nothing else.

0:49:10.640 --> 0:49:12.800
<v Speaker 1>If you feel like hurting someone or people around you,

0:49:13.320 --> 0:49:18.200
<v Speaker 1>please seek help from local psychiatrists or dial uh. And

0:49:18.239 --> 0:49:20.799
<v Speaker 1>they also said a disclaimer on the preview of the game,

0:49:20.840 --> 0:49:24.719
<v Speaker 1>saying its content is not recommended for children. Yeah. No,

0:49:24.920 --> 0:49:27.200
<v Speaker 1>that that just seems like it's just one of those

0:49:27.640 --> 0:49:29.880
<v Speaker 1>They knew what they were doing. They they wanted the

0:49:29.920 --> 0:49:32.759
<v Speaker 1>shock value. They felt that that might propel it's game,

0:49:32.840 --> 0:49:34.759
<v Speaker 1>They might get them a few bucks, and in the end,

0:49:34.800 --> 0:49:37.160
<v Speaker 1>it's actually probably going to screw them. That was a

0:49:37.400 --> 0:49:39.919
<v Speaker 1>dumb move, and I think that they're learning how dumb

0:49:39.960 --> 0:49:44.040
<v Speaker 1>it was right now. Um, but you know, we're getting

0:49:44.040 --> 0:49:46.239
<v Speaker 1>towards the end. So let's just in this like we

0:49:46.320 --> 0:49:48.880
<v Speaker 1>in most things. What do you think the future of

0:49:48.960 --> 0:49:52.480
<v Speaker 1>this discussion will be. I honestly just see it getting

0:49:52.600 --> 0:49:56.120
<v Speaker 1>worse because I don't think that we are willing to

0:49:57.360 --> 0:50:01.560
<v Speaker 1>reflect on the things that are causing these shootings and

0:50:02.360 --> 0:50:05.240
<v Speaker 1>gun violence. I think it's much easier to blame video games,

0:50:05.880 --> 0:50:12.920
<v Speaker 1>and to blame video games when millions upon millions of

0:50:13.000 --> 0:50:19.360
<v Speaker 1>people play them and have no violent tendencies. It is

0:50:19.520 --> 0:50:21.840
<v Speaker 1>also the argument that I would say I also have

0:50:22.120 --> 0:50:24.480
<v Speaker 1>with porn as well, that so many of us can

0:50:24.560 --> 0:50:28.120
<v Speaker 1>watch porn and can watch consensual porn, and can can

0:50:28.239 --> 0:50:33.040
<v Speaker 1>partake in our sexual life consentually fantasies and things like that,

0:50:33.600 --> 0:50:36.760
<v Speaker 1>and know that there is a difference, and to blame

0:50:37.040 --> 0:50:40.600
<v Speaker 1>these forms of media instead of actually reflecting on the

0:50:40.719 --> 0:50:44.000
<v Speaker 1>issues that we have in this country with access to

0:50:44.360 --> 0:50:47.759
<v Speaker 1>guns and gun violence in general, because it's easier for

0:50:47.920 --> 0:50:50.520
<v Speaker 1>us to blame video games, That to me is something

0:50:50.600 --> 0:50:56.120
<v Speaker 1>that I will I think we will continue to see. Yes, yes, yes, yes,

0:50:56.320 --> 0:50:59.560
<v Speaker 1>indeedy Yeah, I feel the same way. I feel like

0:50:59.760 --> 0:51:04.120
<v Speaker 1>with the evolution of video games leading to VR, I

0:51:04.280 --> 0:51:07.960
<v Speaker 1>feel like just people's distance from it, but seeing it

0:51:08.080 --> 0:51:10.320
<v Speaker 1>from the outside is only going to make the argument

0:51:10.440 --> 0:51:13.920
<v Speaker 1>just a little easier. When they're like they're in the simulation,

0:51:14.040 --> 0:51:18.560
<v Speaker 1>they're stimulating shooting, of course they're going to be more violent.

0:51:19.120 --> 0:51:21.680
<v Speaker 1>So you know, all we gotta do is keep fighting

0:51:21.719 --> 0:51:23.600
<v Speaker 1>them with facts and then I hope they land And

0:51:23.840 --> 0:51:26.120
<v Speaker 1>I think, you know, at the end of this episode,

0:51:26.239 --> 0:51:28.960
<v Speaker 1>I feel like, no matter how you feel about guns,

0:51:29.000 --> 0:51:31.840
<v Speaker 1>no matter what you feel the solution is to gun violence,

0:51:31.920 --> 0:51:35.319
<v Speaker 1>you can at least after hearing this episode. No it's

0:51:35.360 --> 0:51:39.359
<v Speaker 1>not video games and well that's all. That's all. Uh,

0:51:39.600 --> 0:51:41.239
<v Speaker 1>that's all you really need to know. You know, it

0:51:41.360 --> 0:51:43.000
<v Speaker 1>was really difficult when we said that we were going

0:51:43.040 --> 0:51:45.120
<v Speaker 1>to tackle this because I had so much hesitation that

0:51:45.200 --> 0:51:48.000
<v Speaker 1>no matter what, my inbox is going to be filled

0:51:48.239 --> 0:51:52.959
<v Speaker 1>with people who don't agree. And so what I would

0:51:53.000 --> 0:51:58.560
<v Speaker 1>just encourage you is to be respectful. I would say,

0:51:58.760 --> 0:52:02.359
<v Speaker 1>I feel it's a really heated topic. And I feel

0:52:02.400 --> 0:52:05.440
<v Speaker 1>like if he and I, we're here to listen, but

0:52:05.520 --> 0:52:09.279
<v Speaker 1>we're not here to take your abuse. Yeah, I mean

0:52:09.360 --> 0:52:10.919
<v Speaker 1>by now you're a must all right now you don't

0:52:10.920 --> 0:52:14.320
<v Speaker 1>want no smoke with me? So I mean same, I

0:52:14.440 --> 0:52:18.360
<v Speaker 1>feel like same. Um, my followers are really great in

0:52:18.600 --> 0:52:21.560
<v Speaker 1>dragging people, but um, I'm here to listen in a

0:52:21.640 --> 0:52:25.000
<v Speaker 1>respectful way. I'm not here to take your abuse because

0:52:25.040 --> 0:52:27.840
<v Speaker 1>you're an anonymous person online that has no picture, and

0:52:28.040 --> 0:52:30.879
<v Speaker 1>because I do if you don't got a picture, that's

0:52:31.000 --> 0:52:34.800
<v Speaker 1>the first requirement for me to even talk to you.

0:52:35.120 --> 0:52:38.200
<v Speaker 1>If you if you got that little bird or whatever

0:52:40.440 --> 0:52:46.200
<v Speaker 1>and white, it's a great egg. Yeah we should touch

0:52:46.239 --> 0:52:48.600
<v Speaker 1>on this again. If he I definitely. I don't know

0:52:48.640 --> 0:52:50.600
<v Speaker 1>if we're allowed to do a porn one. I am

0:52:50.680 --> 0:52:53.640
<v Speaker 1>going to push on some platform. Here at how stuff

0:52:53.680 --> 0:52:56.880
<v Speaker 1>works to do a porn episode, because I feel like

0:52:56.920 --> 0:53:00.719
<v Speaker 1>it's also something that gets blamed so heavily um for

0:53:01.000 --> 0:53:03.560
<v Speaker 1>crimes and corrupting people, when many of us that watch

0:53:03.680 --> 0:53:06.839
<v Speaker 1>it are perfectly normal people because we get to get off,

0:53:08.000 --> 0:53:12.520
<v Speaker 1>we are happier people because of it. But that is

0:53:12.600 --> 0:53:14.480
<v Speaker 1>my that is my two cents. All right, where can

0:53:14.560 --> 0:53:16.880
<v Speaker 1>people find you? Danny? I'm at you can't find me

0:53:17.000 --> 0:53:23.160
<v Speaker 1>this week? I'm at ms Danny Fernandez's M S d

0:53:23.280 --> 0:53:24.880
<v Speaker 1>A N I F E r n A N d

0:53:24.960 --> 0:53:31.640
<v Speaker 1>e Z. And yeah, I look forward to your respectful descent. Yeah,

0:53:32.640 --> 0:53:34.840
<v Speaker 1>all right, and I'm if you I F y in

0:53:35.040 --> 0:53:38.200
<v Speaker 1>w A d I d w E on Instagram and Twitter.

0:53:38.560 --> 0:53:42.399
<v Speaker 1>Make sure you follow Nerdifficent on Instagram, Twitter, and follow

0:53:42.520 --> 0:53:44.879
<v Speaker 1>us on Facebook as well. Five star review if you're

0:53:44.920 --> 0:53:48.440
<v Speaker 1>loving it, uh, and you know you don't drop us

0:53:48.440 --> 0:53:50.880
<v Speaker 1>a review. Shout at us, tell us what what what

0:53:51.040 --> 0:53:53.120
<v Speaker 1>you'd like us to talk about. We've been getting lots

0:53:53.200 --> 0:53:55.080
<v Speaker 1>of suggestion and we're going to throw that right into

0:53:55.120 --> 0:53:58.200
<v Speaker 1>the pot of things to dive into. Definitely want to

0:53:58.200 --> 0:54:00.600
<v Speaker 1>give a shout out towards the end of this episode

0:54:00.600 --> 0:54:05.680
<v Speaker 1>to our researcher Christopher hassiotis yeah, who went through so much, yeah,

0:54:05.840 --> 0:54:09.839
<v Speaker 1>so much research. He also did research for quite quite

0:54:09.880 --> 0:54:12.040
<v Speaker 1>a few other episodes. Let me let me give him

0:54:12.080 --> 0:54:15.799
<v Speaker 1>the shout out Eve's jet for coat Christopher hassiotis, thank

0:54:15.840 --> 0:54:18.040
<v Speaker 1>you so much for that research work. Let's give a

0:54:18.120 --> 0:54:21.799
<v Speaker 1>shout out to Zachary McKeever in the booth. Uh. Sorry

0:54:21.880 --> 0:54:23.959
<v Speaker 1>for blowing your ears out, I yelled a really loud

0:54:24.320 --> 0:54:28.080
<v Speaker 1>sup producer, Hannah hold it down from here and thanks

0:54:28.160 --> 0:54:30.040
<v Speaker 1>for listening. Stay nerdy, y'all.