WEBVTT - Building the First Amiga Computer

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan's Trickling. I'm an executive producer here

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<v Speaker 1>at how Stuff Works and love all things tech. And

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<v Speaker 1>while my producer Tari chortals on the other side of

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<v Speaker 1>the glass laughing at something, I can only guess as

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<v Speaker 1>to the reasons why we're going to go back and

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<v Speaker 1>pick up on our story about Amiga. Now. I left

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<v Speaker 1>off in the last episode about talking about the simulated

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<v Speaker 1>hardware of the Amiga chips set with the Motorola sixty

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<v Speaker 1>eight thousand processor and the breadboard simulated chips. These enormous

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<v Speaker 1>circuits that would represent the teeny tiny chips that would

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<v Speaker 1>be on the motherboard in the future Amiga. But what

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<v Speaker 1>about the operating system? You really need an operating system

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<v Speaker 1>in order to do anything useful with a computer. Developers

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<v Speaker 1>would need an application programming interface or a p I

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<v Speaker 1>in order to build programs to run on this machine,

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<v Speaker 1>and users would need some sort of method to navigate

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<v Speaker 1>the computer system. So for Amiga, that task fell to

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<v Speaker 1>the team that was led by a man named Bob Parizo,

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<v Speaker 1>the chief of software engineering and Perizo had previously worked

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<v Speaker 1>on mainframe computers with a company called Tandem, and Tandem

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<v Speaker 1>made giant computer machines for the banking industry. That Prizo's

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<v Speaker 1>background was in machines that could handle multitasking, and so

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<v Speaker 1>he set out to create an operating system that would

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<v Speaker 1>take advantage of the hardware that J Miners team was

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<v Speaker 1>building over on the other side of Amiga, and he

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<v Speaker 1>wanted to be able to run multiple applications simultaneously. This

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<v Speaker 1>was in stark contrast with all the other home computers

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<v Speaker 1>at the time. They were all designed so that they

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<v Speaker 1>would run a single program at anyone given time, generally speaking,

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<v Speaker 1>and that if you wanted to launch a second program,

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<v Speaker 1>you first would have to shut down the program you

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<v Speaker 1>were in, or at least have it go into kind

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<v Speaker 1>of a sleep mode. But Pariza wanted a machine that

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<v Speaker 1>could truly run multiple applications side by side, so he

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<v Speaker 1>hired on several people to join his team, including Robert J.

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<v Speaker 1>Mical Or r J, Carl Sassin, rath Dale Luck, and

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<v Speaker 1>Dave Needle. All joined the Amiga team over the course

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<v Speaker 1>of the next year or so. M r J had

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<v Speaker 1>previously worked as a software engineer at Williams Electronics and

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<v Speaker 1>worked on video games and Amiga. He would build out

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<v Speaker 1>many of the system's basic routines for the OS that

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<v Speaker 1>that made it all possible. He was also known for

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<v Speaker 1>building a game for the Amiga that made use of

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<v Speaker 1>the joyboard peripheral that I mentioned in the last episode.

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<v Speaker 1>That was that balance board peripheral that acted kind of

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<v Speaker 1>like a joystick. This game was called Zen Meditation, and

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<v Speaker 1>the goal was to sit perfectly still the high stress

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<v Speaker 1>environment of building a new computer system, and a lot

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<v Speaker 1>of folks would kind of give this a world try

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<v Speaker 1>and calm down. And when it came time to create

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<v Speaker 1>an error message for the Amiga that would show in

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<v Speaker 1>the event of a system crash, you know, you would

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<v Speaker 1>get that message kind of like the blue screen of

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<v Speaker 1>death known in the Windows Circles. Well, for the Amiga,

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<v Speaker 1>it was cheekily decided that they would call it the

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<v Speaker 1>Guru Meditation error, and that was kind of a nod

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<v Speaker 1>to this game that r J had made. Carl Sassin

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<v Speaker 1>Wrath had worked as a television cameraman when he was

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<v Speaker 1>a teenager and then would go on to get a

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<v Speaker 1>degree in electrical engineering and computer science from the University

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<v Speaker 1>of California at Davis and began working with Hewlett Packard

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<v Speaker 1>as a programmer and system designer, including heading up a

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<v Speaker 1>project team to develop a mouse driven graphical user interface

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<v Speaker 1>or g u I, also known as a gooey. He

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<v Speaker 1>became Amiga's manager of operating Systems. Dale Luck got a

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<v Speaker 1>degree in computer science from Michigan Technological University and would

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<v Speaker 1>join Amiga as the manager of graphics Software, and Dave

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<v Speaker 1>Needle worked not just on software but also on chip design,

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<v Speaker 1>and all four would go on to do big things

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<v Speaker 1>outside of Amiga later on. Carl Sassin Wrath was already

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<v Speaker 1>working on ideas for an operating system that could handle

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<v Speaker 1>multitasking before he had ever met Prizo. That fell right

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<v Speaker 1>in line with what Bob Aarrizo wanted to do with

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<v Speaker 1>the Amiga system. So the challenge was figuring out how

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<v Speaker 1>to do multitasking without overtaxing the CPU and chip set

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<v Speaker 1>and memory capabilities of this machine. They had to build

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<v Speaker 1>out a system that would make efficient use of the

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<v Speaker 1>resources of the computer would have Assassin Wrath developed an

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<v Speaker 1>approach that would later be called a microkernel. This is

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<v Speaker 1>the collection of features that are needed at minimum to

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<v Speaker 1>implement an operating system that includes stuff like in her

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<v Speaker 1>process communications, low level address space management, thread management, that

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<v Speaker 1>kind of thing. The concept of the micro colonel actually

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<v Speaker 1>pre dates Assassin Wrath's work, but his was a notable

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<v Speaker 1>early example. In the home computer space. Herrizo and his

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<v Speaker 1>team were determined to incorporate a graphical user interface with

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<v Speaker 1>this operating system. This g u I or gooey, and

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<v Speaker 1>this is how we access pretty much all consumer computer

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<v Speaker 1>systems these days. Files are represented as icons. Clicking on

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<v Speaker 1>an icon can execute a file. I know what I'm

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<v Speaker 1>saying is all old news to you guys. This is

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<v Speaker 1>the stuff you use every single day. But for the

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<v Speaker 1>programmers out there, and also for old folks like myself,

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<v Speaker 1>we remember the days of command lines. And in a

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<v Speaker 1>command line computer system back in the day, the way

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<v Speaker 1>you would run a program is you wouldn't type the

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<v Speaker 1>word run, typically followed by the file name that you

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<v Speaker 1>wanted to execute. You actually had to type all this

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<v Speaker 1>stuff in. You had to navigate file trees and systems

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<v Speaker 1>using typewritten commands, had to change drives this way, and

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<v Speaker 1>it wasn't really complicated to get the basic commands down,

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<v Speaker 1>but it acted as a barrier to entry. It was

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<v Speaker 1>something that intimidated people because it was rarely intuitive. It

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<v Speaker 1>wasn't necessarily hard once you learned the basics, but the

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<v Speaker 1>basics themselves seems so foreign, so alien, that a lot

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<v Speaker 1>of people felt that that meant computers were for quote

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<v Speaker 1>unquote smart people or nerds or something. The g U

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<v Speaker 1>Y made interacting with a computer much more easy, much

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<v Speaker 1>more intuitive. I mean, we've seen this over and over

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<v Speaker 1>again the Mac Os, Windows, all of these different graphic

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<v Speaker 1>user interfaces that carry over today into things like smartphone interfaces.

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<v Speaker 1>They show that they're much easier to understand than those

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<v Speaker 1>command lines, and in nine three they were largely unheard

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<v Speaker 1>of outside of specific spheres within the computing community. The

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<v Speaker 1>model had actually been in development for years at other places,

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<v Speaker 1>such as Xerox's Park facility, but it hadn't really made

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<v Speaker 1>its way into consumer computers yet. Meanwhile, r J was

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<v Speaker 1>getting to work building out the Application Programming Interface or

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<v Speaker 1>a p I. J Minor once said that r J

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<v Speaker 1>had done this by locking himself in his office for

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<v Speaker 1>three straight weeks and emerged only once to get up

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<v Speaker 1>some clarification from Sassain Wrath on something the a p

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<v Speaker 1>I that he eventually built was given the name Intuition,

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<v Speaker 1>and because it was the product of one person, it

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<v Speaker 1>was fairly uniform and straightforward. A lot of other a

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<v Speaker 1>p I s are the products of teams that are

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<v Speaker 1>working sometimes at different times. Something work might get started

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<v Speaker 1>by one team and then finished by another team, and

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<v Speaker 1>so sometimes those sort of interfaces can be a little

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<v Speaker 1>clunky to work with because different people with different perspectives

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<v Speaker 1>were working on it. But Intuition was the product of

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<v Speaker 1>one person at Amiga, So as long as you understood

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<v Speaker 1>how r J thought, you could figure out how to

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<v Speaker 1>build applications for the Amiga. So you had these two teams.

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<v Speaker 1>You had the hardware team, you had the software team,

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<v Speaker 1>and they were both working very hard to create what

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<v Speaker 1>would become the first Amiga computer, and the company planned

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<v Speaker 1>to demonstrate something at the Consumer Electronics Show or ce

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<v Speaker 1>S in January nur in Las Vegas, Nevada. Now they

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<v Speaker 1>knew they were not going to have the full prototype

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<v Speaker 1>Amiga computer to show off something that would look like

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<v Speaker 1>a production model, they would have to rely on the

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<v Speaker 1>simulated chips they had built on bread boards. So these

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<v Speaker 1>enormous bread boards that would represent tiny, tiny chips They

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<v Speaker 1>knew the operating system was not going to be finished

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<v Speaker 1>in time for this demonstration, but the team wanted to

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<v Speaker 1>show off their work and the capabilities of their chips

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<v Speaker 1>set design, and this would hopefully bring in more investors

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<v Speaker 1>and pull in the money they would need to keep

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<v Speaker 1>operations going and move towards a production model because their

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<v Speaker 1>revenue generating process. You know, they had been making stuff

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<v Speaker 1>for the video game industry, the home video game industry,

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<v Speaker 1>but that industry had collapsed, so now they were desperately

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<v Speaker 1>trying to get work done and get investment money into

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<v Speaker 1>the company to keep it going until they had a

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<v Speaker 1>consumer ready computer they could put on the market. Money

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<v Speaker 1>was already tight. The team didn't have any idea of

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<v Speaker 1>how they were going to ship their prototype to the

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<v Speaker 1>trade show without endangering it. I mean, you had these

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<v Speaker 1>enormous bread boards with thousands of wires connected to them,

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<v Speaker 1>and disconnecting any of those wires would make the simulated

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<v Speaker 1>chips not work properly. So r J and Dale took

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<v Speaker 1>it upon themselves and they booked an extra airline seat

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<v Speaker 1>in between them so that they could put the prototype

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<v Speaker 1>in an airline seat and make sure that it was

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<v Speaker 1>protected in addition, they completely covered this prototype in pillows. Now,

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<v Speaker 1>to book a seat, they had to give a passenger name.

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<v Speaker 1>This is again this is in the old days when

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<v Speaker 1>it was pretty easy to go through an airport, but

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<v Speaker 1>you still needed to have a name on a ticket

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<v Speaker 1>if you wanted to book a seat. So the name

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<v Speaker 1>they gave their passenger this prototype computer was Joe Pillow.

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<v Speaker 1>The engineers, perhaps giddy from working so hard for so long,

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<v Speaker 1>even drew a face on one of the pillows to

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<v Speaker 1>give Joe Pillow a face, and apparently he wore a

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<v Speaker 1>tie to Legend has it that Dale and r J

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<v Speaker 1>even tried to go so far as to get an

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<v Speaker 1>airline meal for Joe, but the flight attendants drew the

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<v Speaker 1>line there and said no dice. At c E S,

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<v Speaker 1>the Amiga team had a booth with a backstage area

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<v Speaker 1>where they kept their prototype, and this would keep the

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<v Speaker 1>computer away from prying eyes and allow the team to

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<v Speaker 1>control who could actually see it. They would hold demonstrations

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<v Speaker 1>in this backstage area. They would approve people, bring them

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<v Speaker 1>back there, and then show off this prototype. It was

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<v Speaker 1>still working from those simulated chips, and it was enormous.

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<v Speaker 1>It was sitting on top of a table, and more

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<v Speaker 1>than a few onlookers would actually snoop around to make

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<v Speaker 1>sure that the bread boards were in fact acting as

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<v Speaker 1>a chip set and that there wasn't some other computer

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<v Speaker 1>system hiding out of view that was creating the effects

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<v Speaker 1>that they were seeing. Uh, it was not running the

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<v Speaker 1>Amiga operating system, because, as I said, the operating system

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<v Speaker 1>was not finished at that point. So r J and

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<v Speaker 1>Dale had built in some demo software that would run

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<v Speaker 1>directly off the chip set to show off what the

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<v Speaker 1>computer could do. One of the demos that they built

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<v Speaker 1>was a large ball, and the ball had a checkered

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<v Speaker 1>pattern on it, and the ball would bounce up and

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<v Speaker 1>down on the bottom edge of the screen, and every

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<v Speaker 1>time it would appear to hit that bottom edge, it

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<v Speaker 1>would produce a booming noise and stereo. And it was

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<v Speaker 1>a hasty demonstration, but that checkered ball would become an

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<v Speaker 1>iconic symbol and would stand as the symbol for Amiga

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<v Speaker 1>going forward. I've got a lot more to say about

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<v Speaker 1>the birth of the Amiga, but first let's take a

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<v Speaker 1>quick break to thank our sponsor. The demonstrations at that

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<v Speaker 1>January c e S where success and the team got

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<v Speaker 1>back to work. They had a new goal that they

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<v Speaker 1>wanted to meet, because back in those early eighties there

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<v Speaker 1>were actually two c e S shows every year. There

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<v Speaker 1>was one that would take place in the winter and

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<v Speaker 1>one that would play take place in the summer. The

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<v Speaker 1>winter ones would take place in Las Vegas, and the

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<v Speaker 1>summer ones tended to move around a little bit, but

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<v Speaker 1>that second show would happen in June in Chicago, Illinois.

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<v Speaker 1>So the Amiga team had set a goal. They wanted

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<v Speaker 1>to do more demonstrations of the Amiga, but this time

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<v Speaker 1>they wanted to use prototype silicon chips, not the simulated

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<v Speaker 1>chips on bread boards. They wanted to actually produce the

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<v Speaker 1>silicon chips and create a motherboard where they could run

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<v Speaker 1>demonstrations off that show that they had made some progress

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<v Speaker 1>and that they would soon be able to move into

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<v Speaker 1>fabrication and production stages, though at the time they would

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<v Speaker 1>only really be able to do this for a prototype

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<v Speaker 1>because again they were running short on funds at this point.

0:13:35.760 --> 0:13:38.560
<v Speaker 1>The Chicago ce S show was another success from a

0:13:38.600 --> 0:13:44.240
<v Speaker 1>technological standpoint, but Amiga was out of money. They were

0:13:44.240 --> 0:13:46.160
<v Speaker 1>not going to be able to stay in operation without

0:13:46.160 --> 0:13:51.080
<v Speaker 1>a significant investment, and the CEO of Amiga. Dave Morse,

0:13:51.280 --> 0:13:54.600
<v Speaker 1>who had come from Tonka Toys to head up Amiga,

0:13:55.200 --> 0:13:59.680
<v Speaker 1>sought out potential investors and partners, including at very established

0:13:59.720 --> 0:14:03.720
<v Speaker 1>company's stuff like Sony and Hewitt, Packard and Phillips, as

0:14:03.760 --> 0:14:07.000
<v Speaker 1>well as Apple, which was younger but had been doing

0:14:07.080 --> 0:14:11.720
<v Speaker 1>quite well. But none of those seemed particularly interested in

0:14:11.720 --> 0:14:17.080
<v Speaker 1>investing in Amiga. One company, however, did offer up a

0:14:17.160 --> 0:14:20.880
<v Speaker 1>pretty cutthroat deal. It was a five hundred thousand dollar

0:14:21.040 --> 0:14:25.200
<v Speaker 1>loan and the company was Atari, the same company that

0:14:25.440 --> 0:14:28.640
<v Speaker 1>Amiga co founder j Minor had worked for in the

0:14:28.720 --> 0:14:35.000
<v Speaker 1>nineteen seventies, and he had left Atari for another company

0:14:35.080 --> 0:14:39.920
<v Speaker 1>before starting Amiga. Well, he left Atari because he had

0:14:40.160 --> 0:14:44.760
<v Speaker 1>had disputes about bonuses and the direction of projects. Attari

0:14:44.880 --> 0:14:46.920
<v Speaker 1>was the same company that had been rocked by the

0:14:47.000 --> 0:14:51.080
<v Speaker 1>video game crash a year earlier. And here was Atari saying, yeah,

0:14:51.120 --> 0:14:53.680
<v Speaker 1>we can loan you half a million dollars. But the

0:14:53.720 --> 0:14:56.520
<v Speaker 1>deal was a really tough one. According to the agreement,

0:14:56.960 --> 0:15:00.920
<v Speaker 1>Amiga would get that half million dollar loan, but it

0:15:00.920 --> 0:15:04.120
<v Speaker 1>would have to repay Atari by the end of June,

0:15:04.920 --> 0:15:10.280
<v Speaker 1>otherwise Atari would end up owning all of Amiga's technology.

0:15:10.360 --> 0:15:12.840
<v Speaker 1>And this was a draconian deal, but at the same time,

0:15:13.440 --> 0:15:17.800
<v Speaker 1>there weren't really any other options available, and Morse really

0:15:17.840 --> 0:15:20.440
<v Speaker 1>had no other lifeline, so he signed this deal because

0:15:20.440 --> 0:15:24.960
<v Speaker 1>it was either this or dissolve. Now it could have

0:15:25.080 --> 0:15:28.160
<v Speaker 1>unfolded that Amiga was never able to pay back that

0:15:28.240 --> 0:15:31.400
<v Speaker 1>loan and it would have become part of Atari, and

0:15:31.480 --> 0:15:34.280
<v Speaker 1>maybe that would have saved Atari, though I doubt it.

0:15:34.800 --> 0:15:37.520
<v Speaker 1>But at any rate, it's all a moot point because

0:15:37.560 --> 0:15:41.640
<v Speaker 1>another company swooped in and kind of sort of rescued

0:15:41.680 --> 0:15:46.280
<v Speaker 1>Amiga from being devoured by Atari, and that company was Commodore.

0:15:46.840 --> 0:15:50.880
<v Speaker 1>I've done episodes about Commodore, but here's a quick overview

0:15:51.040 --> 0:15:54.840
<v Speaker 1>of its history. Commodore had started off as a typewriter

0:15:55.000 --> 0:15:58.560
<v Speaker 1>repair and assembly company back in nineteen fifty four. It

0:15:58.600 --> 0:16:02.040
<v Speaker 1>was founded by a guy named i Deck Trammilski, who

0:16:02.160 --> 0:16:06.000
<v Speaker 1>changed his name to Jack Tramiel. He immigrated to the

0:16:06.120 --> 0:16:09.680
<v Speaker 1>United States after he had been rescued from a Nazi

0:16:09.760 --> 0:16:12.640
<v Speaker 1>work camp during World War Two, and he founded the

0:16:12.640 --> 0:16:17.040
<v Speaker 1>company Commodore in the nineteen fifty four. In nineteen sixty five,

0:16:17.560 --> 0:16:21.440
<v Speaker 1>he secured money from an investor named Irving Gould, and

0:16:21.520 --> 0:16:26.040
<v Speaker 1>Irving Gould will play another important part in our Amiga story.

0:16:26.120 --> 0:16:30.800
<v Speaker 1>In the nineteen seventies, Commodore would diversify and start making calculators,

0:16:31.360 --> 0:16:35.440
<v Speaker 1>largely relying upon chips from another company called Texas Instruments.

0:16:35.840 --> 0:16:39.840
<v Speaker 1>But then Texas Instruments began building its own calculators and

0:16:39.920 --> 0:16:44.080
<v Speaker 1>started competing with Commodore, and that taught Tramiel a lesson.

0:16:44.400 --> 0:16:47.840
<v Speaker 1>He decided they didn't want to depend upon some other

0:16:47.920 --> 0:16:51.680
<v Speaker 1>companies products, only to have that company enter into direct

0:16:51.800 --> 0:16:56.200
<v Speaker 1>competition with him further down the line, and so Commodore

0:16:56.280 --> 0:16:59.680
<v Speaker 1>decided to get into another business and they acquired another

0:16:59.680 --> 0:17:03.440
<v Speaker 1>company called Most Technology. Most Technology was the company that

0:17:03.560 --> 0:17:07.080
<v Speaker 1>made the Most six five O two chip, and that

0:17:07.200 --> 0:17:11.119
<v Speaker 1>chip powered many early computer systems and video game consoles.

0:17:11.840 --> 0:17:14.600
<v Speaker 1>Commodore had been one of the early players on the

0:17:14.640 --> 0:17:19.439
<v Speaker 1>personal computer scene. They introduced the pet or PET in

0:17:19.560 --> 0:17:23.240
<v Speaker 1>nineteen seventy seven, the VIC twenty in nineteen eighty one,

0:17:23.320 --> 0:17:27.240
<v Speaker 1>and in nineteen eighty two, Commodore introduced the best selling

0:17:27.280 --> 0:17:32.240
<v Speaker 1>computer of all time, the Commodore sixty four. But then

0:17:32.640 --> 0:17:36.560
<v Speaker 1>Commodore went into kind of a scorched earth policy against

0:17:36.560 --> 0:17:40.800
<v Speaker 1>competitors like Texas Instruments and tried to drive them out

0:17:40.840 --> 0:17:44.880
<v Speaker 1>of the industry and become the dominant player. To do that,

0:17:45.440 --> 0:17:49.400
<v Speaker 1>one of the big tactics was cutting prices, and they

0:17:49.400 --> 0:17:52.119
<v Speaker 1>cut prices on their their products to the point where

0:17:52.400 --> 0:17:55.880
<v Speaker 1>the company was eating into its own reserves. And that's

0:17:55.920 --> 0:18:01.119
<v Speaker 1>when Gould, the investor and Tremiel the founder budded heads.

0:18:01.480 --> 0:18:05.280
<v Speaker 1>Gould wanted his investment protected, Tramuel wanted to be the

0:18:05.359 --> 0:18:09.840
<v Speaker 1>dominant force in personal computing. In late nineteen eighty three,

0:18:10.040 --> 0:18:12.560
<v Speaker 1>Gould would go to the board of directors and they

0:18:12.600 --> 0:18:16.640
<v Speaker 1>decided to force Jack Tramiel to resign from the company

0:18:16.720 --> 0:18:20.520
<v Speaker 1>he had founded. But while Tramuel wasn't in charge when

0:18:20.520 --> 0:18:24.400
<v Speaker 1>Commodore would approach Amiga, he still plays an incredibly important

0:18:24.400 --> 0:18:27.440
<v Speaker 1>part of this story. And this is really where things

0:18:27.480 --> 0:18:31.640
<v Speaker 1>get Games of Throne ish arelthough with the players in fold,

0:18:31.680 --> 0:18:34.880
<v Speaker 1>maybe I should call this video game of Thrones. So

0:18:36.080 --> 0:18:38.440
<v Speaker 1>Jack Tramiel, he gets pushed out of his own company

0:18:38.440 --> 0:18:41.000
<v Speaker 1>at the end of nineteen eighty three, and while the

0:18:41.000 --> 0:18:44.000
<v Speaker 1>folks over at Amiga, we're still getting ready for their

0:18:44.040 --> 0:18:47.680
<v Speaker 1>first prototype debut at C E S the following January.

0:18:47.720 --> 0:18:50.760
<v Speaker 1>So at this point Amiga is an independent company and

0:18:50.800 --> 0:18:54.200
<v Speaker 1>they're building up for C E S night four, Jack

0:18:54.240 --> 0:18:58.040
<v Speaker 1>Tramiel gets kicked out of Commodore. He does not go

0:18:58.119 --> 0:19:04.119
<v Speaker 1>into retirement. Instead, he saunters over to Warner Communications. Warner

0:19:04.200 --> 0:19:10.199
<v Speaker 1>Communications was the parent company of Atari. Now, this was

0:19:10.400 --> 0:19:15.000
<v Speaker 1>in the fallout of the video game crash of nineteen

0:19:15.080 --> 0:19:19.399
<v Speaker 1>eighty three, and at that point Warner Communications really was

0:19:19.400 --> 0:19:23.199
<v Speaker 1>trying to find a way to dump the personal computer

0:19:23.320 --> 0:19:26.320
<v Speaker 1>and video game console division of Attari. The only part

0:19:26.359 --> 0:19:29.560
<v Speaker 1>of Atari the company still wanted to hold onto was

0:19:29.600 --> 0:19:32.879
<v Speaker 1>Atari's arcade division because it was still making money. But

0:19:32.920 --> 0:19:35.680
<v Speaker 1>in the wake of the video game crash, the console

0:19:35.800 --> 0:19:39.120
<v Speaker 1>and personal computer arms of Attari felt like an anchor.

0:19:39.520 --> 0:19:42.560
<v Speaker 1>So Jack Tramuel comes over to Warner Communications and says,

0:19:43.040 --> 0:19:45.119
<v Speaker 1>I'll take that off your hands, and he's able to

0:19:45.160 --> 0:19:48.000
<v Speaker 1>take over the company without even making a down payment.

0:19:48.080 --> 0:19:52.639
<v Speaker 1>It was one of the biggest craziest deals in tech

0:19:52.760 --> 0:19:57.280
<v Speaker 1>history where Jack Tramuel essentially took over control of Atari.

0:19:57.920 --> 0:20:00.439
<v Speaker 1>So now Jack Tramuel's in charge of Atari. And you

0:20:00.480 --> 0:20:03.720
<v Speaker 1>remember that five hundred thousand dollar loan deal I mentioned

0:20:03.720 --> 0:20:07.399
<v Speaker 1>from Atari, the one that would force Amiga's technology to

0:20:07.440 --> 0:20:10.879
<v Speaker 1>become Atari property if Amiga failed to pay back that

0:20:11.000 --> 0:20:14.280
<v Speaker 1>loan by the end of June that was put together

0:20:14.720 --> 0:20:18.639
<v Speaker 1>by Jack Tramiel, formerly of Commodore, and the company that

0:20:18.680 --> 0:20:22.880
<v Speaker 1>would rescue Amiga was Commodore, so in a way, Amiga

0:20:23.000 --> 0:20:25.800
<v Speaker 1>was put in the middle of a really ugly custody

0:20:25.840 --> 0:20:31.440
<v Speaker 1>battle between an entrepreneur and his former company. Originally, Commodore

0:20:31.520 --> 0:20:34.520
<v Speaker 1>was going to enter into a licensing agreement with Amiga

0:20:34.600 --> 0:20:37.720
<v Speaker 1>to use the company's chip set in return for four

0:20:37.760 --> 0:20:41.800
<v Speaker 1>million dollars, but ultimately Commodore executives decided that what made

0:20:41.840 --> 0:20:45.600
<v Speaker 1>the most sense was to acquire Amiga outright, and so

0:20:45.720 --> 0:20:50.960
<v Speaker 1>Commodore would acquire Amiga for the princely sum of twenty

0:20:51.080 --> 0:20:55.919
<v Speaker 1>four million dollars, which obviously allowed Amiga to payback that

0:20:55.920 --> 0:21:00.560
<v Speaker 1>five thousand dollar loan, and Amiga would become part of Commodore.

0:21:01.280 --> 0:21:05.119
<v Speaker 1>Jack Tramiel must have been pretty steamed to have his

0:21:05.240 --> 0:21:09.840
<v Speaker 1>former company come in and rescue Amiga, so under his leadership,

0:21:09.880 --> 0:21:13.320
<v Speaker 1>Attari got to work designing a new personal computing system,

0:21:13.640 --> 0:21:18.760
<v Speaker 1>one that would compete directly against Commodore's Amiga computer. The

0:21:18.840 --> 0:21:22.080
<v Speaker 1>official name for this other computer, the Atari computer, was

0:21:22.119 --> 0:21:25.840
<v Speaker 1>the Atari st that. Some people would jokingly refer to

0:21:26.160 --> 0:21:29.800
<v Speaker 1>this as the jack Intosh because it seemed to eight

0:21:29.920 --> 0:21:33.560
<v Speaker 1>Apple's Macintosh platform, and it was rushed into production by

0:21:33.640 --> 0:21:38.520
<v Speaker 1>Jack Tramiel. Ultimately, this feud would be really harmful to

0:21:38.600 --> 0:21:43.400
<v Speaker 1>both companies spoiler alert. They spent so much time facing

0:21:43.400 --> 0:21:47.200
<v Speaker 1>off against each other that other companies like Apple, IBM

0:21:47.240 --> 0:21:50.000
<v Speaker 1>and later Microsoft were able to get a firmer foothold

0:21:50.000 --> 0:21:53.760
<v Speaker 1>in the personal computer marketplace. They fought a fierce battle

0:21:53.800 --> 0:21:56.560
<v Speaker 1>against each other while a larger war was going on.

0:21:56.800 --> 0:21:59.600
<v Speaker 1>But I am getting ahead of myself, so we'll rejoin

0:21:59.680 --> 0:22:04.600
<v Speaker 1>that discussion later on. At first, Commodore was pretty darn

0:22:04.680 --> 0:22:07.760
<v Speaker 1>awesome to the Amiga team. The group got the resources

0:22:07.760 --> 0:22:10.760
<v Speaker 1>they needed to keep developing their first computer system, and

0:22:10.800 --> 0:22:13.720
<v Speaker 1>while there was an initial fear that Commodore was going

0:22:13.760 --> 0:22:16.040
<v Speaker 1>to require the Amiga group to pick up stakes in

0:22:16.119 --> 0:22:20.360
<v Speaker 1>California and moved to Westchester, Pennsylvania, which is where Commodore

0:22:20.400 --> 0:22:25.040
<v Speaker 1>headquarters were, those fears were initially quelled. The team did move,

0:22:25.280 --> 0:22:28.320
<v Speaker 1>but they moved into larger offices about ten miles away

0:22:28.320 --> 0:22:30.800
<v Speaker 1>from where they had been working, so it wasn't that

0:22:30.840 --> 0:22:32.679
<v Speaker 1>big of a change, and it meant that they were

0:22:32.680 --> 0:22:35.800
<v Speaker 1>no longer in a very cramped working space. Amiga was

0:22:35.840 --> 0:22:38.359
<v Speaker 1>able to get more equipment and able to hire on

0:22:38.440 --> 0:22:41.760
<v Speaker 1>more engineers to get back at it, and things were

0:22:41.800 --> 0:22:47.240
<v Speaker 1>looking up. But nothing lasts forever. I'll tell you more

0:22:47.440 --> 0:22:49.760
<v Speaker 1>when we get back after this quick break to thank

0:22:49.760 --> 0:23:00.239
<v Speaker 1>our sponsor. As the hardware had been taking shape, so

0:23:00.359 --> 0:23:04.640
<v Speaker 1>was the operating system. The microkernel named Exact served as

0:23:04.640 --> 0:23:07.639
<v Speaker 1>the core for this OS. The g u I or

0:23:07.720 --> 0:23:11.240
<v Speaker 1>Graphical User Interface was coming together, but the OS would

0:23:11.240 --> 0:23:13.959
<v Speaker 1>still need a way to handle the file system and

0:23:14.000 --> 0:23:17.000
<v Speaker 1>some of the other tasks that neither EXACT nor the

0:23:17.040 --> 0:23:19.360
<v Speaker 1>g u I would touch on. There are some things

0:23:19.400 --> 0:23:21.560
<v Speaker 1>that the OS needed to do that neither of these

0:23:21.560 --> 0:23:25.120
<v Speaker 1>components could do now. At first, the solution to this

0:23:25.240 --> 0:23:29.160
<v Speaker 1>was going to be creating code called the Commodore Amiga

0:23:29.400 --> 0:23:35.440
<v Speaker 1>Operating System or c a O S CHAOS. That might

0:23:35.440 --> 0:23:38.959
<v Speaker 1>have been a little prophetic. Carl Sassin Wrath wrote up

0:23:39.000 --> 0:23:43.119
<v Speaker 1>the design specifications for CHAOS. What CHAOS was supposed to

0:23:43.160 --> 0:23:46.920
<v Speaker 1>be able to do. This would include some advanced operating

0:23:46.920 --> 0:23:51.080
<v Speaker 1>system task management capabilities, like the ability to take the

0:23:51.160 --> 0:23:54.480
<v Speaker 1>resources that were used by one application and then free

0:23:54.520 --> 0:23:58.399
<v Speaker 1>those resources up if that application should crash. Since the

0:23:58.400 --> 0:24:01.080
<v Speaker 1>Amiga was being built as a mole t tasking machine.

0:24:01.720 --> 0:24:04.640
<v Speaker 1>That was a really important feature because without it, computer

0:24:04.720 --> 0:24:08.320
<v Speaker 1>resources could get locked up in a crashed application while

0:24:08.359 --> 0:24:11.359
<v Speaker 1>other applications are still working, and eventually that means you

0:24:11.359 --> 0:24:14.480
<v Speaker 1>would run out of computer memory or processing power if

0:24:14.480 --> 0:24:16.199
<v Speaker 1>you couldn't get to those, and you would have to

0:24:16.480 --> 0:24:18.600
<v Speaker 1>do a hard reboot of your system in order to

0:24:18.680 --> 0:24:22.800
<v Speaker 1>free them all up. Again. Design was falling behind, and

0:24:22.880 --> 0:24:27.200
<v Speaker 1>so the team chose to outsource some elements of Chaos

0:24:27.320 --> 0:24:31.800
<v Speaker 1>to third party developers. But despite pulling long hours and

0:24:31.880 --> 0:24:35.320
<v Speaker 1>despite putting outsourced work in there, it became evident that

0:24:35.359 --> 0:24:37.560
<v Speaker 1>there was no way the team was going to get

0:24:37.600 --> 0:24:40.840
<v Speaker 1>everything done and be ready to launch the Amiga on time.

0:24:41.359 --> 0:24:44.439
<v Speaker 1>And while Commodore was being really helpful, that was not

0:24:44.440 --> 0:24:48.480
<v Speaker 1>going to fly. The Commodore did expect results. So in addition,

0:24:48.960 --> 0:24:52.200
<v Speaker 1>the third party that was working on parts of Chaos,

0:24:52.520 --> 0:24:55.840
<v Speaker 1>they found out that Amiga had been bought out by Commodore,

0:24:55.880 --> 0:24:59.040
<v Speaker 1>and suddenly this third party was demanding a whole lot

0:24:59.119 --> 0:25:03.080
<v Speaker 1>more money of that outsourced work, which is kind of

0:25:03.119 --> 0:25:05.439
<v Speaker 1>like if you won the lottery and then all of

0:25:05.440 --> 0:25:07.800
<v Speaker 1>your friends and family started hitting you up for cash

0:25:07.840 --> 0:25:10.200
<v Speaker 1>because they know you've got deep pockets. That was what

0:25:10.440 --> 0:25:13.680
<v Speaker 1>felt like was going on with this third party. Commodor

0:25:13.760 --> 0:25:16.200
<v Speaker 1>tried to negotiate with them, but it all fell apart

0:25:16.240 --> 0:25:19.840
<v Speaker 1>and it became pretty clear the Chaos just had fallen

0:25:19.880 --> 0:25:24.720
<v Speaker 1>into some sort of orderless state of being, if only

0:25:24.760 --> 0:25:27.840
<v Speaker 1>there were a word for that. Anyway, the team would

0:25:27.840 --> 0:25:32.119
<v Speaker 1>pivot and seek out a new solution for their operating system,

0:25:32.400 --> 0:25:36.160
<v Speaker 1>and they chose to use an existing operating system as

0:25:36.160 --> 0:25:38.520
<v Speaker 1>their foundation. It was one that had been developed at

0:25:38.560 --> 0:25:42.320
<v Speaker 1>the University of Cambridge for the PDP eleven computer system.

0:25:42.359 --> 0:25:45.320
<v Speaker 1>It was called trip Os. It was developed by a

0:25:45.320 --> 0:25:48.800
<v Speaker 1>guy named Dr Tim King, and he created a new

0:25:48.840 --> 0:25:54.560
<v Speaker 1>company called MetaComCo specifically to work with Amiga. He took

0:25:54.680 --> 0:25:58.000
<v Speaker 1>the code of trip Os and then began to adapt

0:25:58.080 --> 0:26:02.840
<v Speaker 1>it so that would work on Amiga's chip sets and capabilities,

0:26:03.040 --> 0:26:07.040
<v Speaker 1>and this new code was called Amiga Doss. Amiga Doss

0:26:07.119 --> 0:26:10.480
<v Speaker 1>could do basic operating system functions, but it was not

0:26:10.560 --> 0:26:14.360
<v Speaker 1>going to do everything that the design spec for Chaos

0:26:14.400 --> 0:26:17.600
<v Speaker 1>had called for. It had no resource tracking, which meant

0:26:17.640 --> 0:26:21.680
<v Speaker 1>that if an application crashed, the resources being used for

0:26:21.720 --> 0:26:24.879
<v Speaker 1>that application when it was working might get locked up.

0:26:25.200 --> 0:26:28.159
<v Speaker 1>So that was a bummer. One other battle that was

0:26:28.200 --> 0:26:31.760
<v Speaker 1>taking place before the computer would launch would revolve around

0:26:31.800 --> 0:26:36.200
<v Speaker 1>computer memory. J Minor had really wanted this Amiga computer

0:26:36.720 --> 0:26:40.280
<v Speaker 1>to ship with five kilobytes of RAM because he knew

0:26:40.720 --> 0:26:43.680
<v Speaker 1>that the operating system the graphical user interface would both

0:26:43.720 --> 0:26:46.639
<v Speaker 1>require a decent amount of memory just to work on

0:26:46.680 --> 0:26:50.359
<v Speaker 1>their own before you ever launched an application. But he

0:26:50.400 --> 0:26:53.760
<v Speaker 1>wanted developers to be able to make good programs for

0:26:53.800 --> 0:26:58.200
<v Speaker 1>this computer system. However, RAM was kind of expensive, and

0:26:58.320 --> 0:27:00.720
<v Speaker 1>adding that much RAM would dry up the price of

0:27:00.800 --> 0:27:04.080
<v Speaker 1>the system, and Commodore was worried that that would price

0:27:04.200 --> 0:27:07.520
<v Speaker 1>the computer out of the market. Commodore wanted to ship

0:27:07.560 --> 0:27:11.120
<v Speaker 1>the computer with two fifty six kilobytes of RAM. They

0:27:11.160 --> 0:27:14.359
<v Speaker 1>fought over this. Eventually they made a compromise. J Minor

0:27:14.480 --> 0:27:17.800
<v Speaker 1>essentially threatened to walk away from the company, and the

0:27:17.880 --> 0:27:20.480
<v Speaker 1>compromise was that the computer would ship with two d

0:27:20.600 --> 0:27:23.480
<v Speaker 1>fifty six kilobytes of RAM as a standard, but it

0:27:23.480 --> 0:27:27.360
<v Speaker 1>would also feature an expansion slot or expansion cage as

0:27:27.400 --> 0:27:29.440
<v Speaker 1>it was called, where it would be very easy to

0:27:29.520 --> 0:27:34.520
<v Speaker 1>plug in additional RAM. Finally, the pieces were in place,

0:27:34.640 --> 0:27:38.000
<v Speaker 1>The chip set and motherboard were finalized, the operating system

0:27:38.080 --> 0:27:41.880
<v Speaker 1>was finished. The team then began to design the case.

0:27:42.000 --> 0:27:45.080
<v Speaker 1>They even added their signatures to this design so that

0:27:45.200 --> 0:27:47.800
<v Speaker 1>their signatures would all be on the inside of the

0:27:47.840 --> 0:27:50.480
<v Speaker 1>Amiga computer case. This was something that a lot of

0:27:50.840 --> 0:27:54.320
<v Speaker 1>early personal computer manufacturers did, where they had the designers

0:27:54.760 --> 0:27:57.000
<v Speaker 1>signed their work, but it was all on the inside

0:27:57.000 --> 0:27:58.760
<v Speaker 1>of the case, where you would not see it unless

0:27:58.760 --> 0:28:02.720
<v Speaker 1>you opened up the computer. Every single team member at Amiga,

0:28:03.119 --> 0:28:06.600
<v Speaker 1>including those who joined after Commodore had purchased were part

0:28:06.680 --> 0:28:10.440
<v Speaker 1>of this. Plus j miners Dog, which was a cockapoo

0:28:10.560 --> 0:28:13.719
<v Speaker 1>named Mitchie, had a signature in their pop print. Oh

0:28:13.800 --> 0:28:16.960
<v Speaker 1>and one other valuable team member had a signature in

0:28:17.000 --> 0:28:22.880
<v Speaker 1>this Joe Pillow. Joe Pillows signature is inside the original Amiga.

0:28:23.480 --> 0:28:26.240
<v Speaker 1>Dave Morse, who was the CEO of Amiga he was

0:28:26.320 --> 0:28:29.640
<v Speaker 1>now kind of the the head of Commodore Amiga, even

0:28:29.720 --> 0:28:32.200
<v Speaker 1>had a little bit of input on this case designed.

0:28:32.240 --> 0:28:35.640
<v Speaker 1>The Amiga computer, which was now called the Amiga one thousand,

0:28:36.080 --> 0:28:39.120
<v Speaker 1>would have a raised section on the bottom of the

0:28:39.200 --> 0:28:42.560
<v Speaker 1>machine that would allow the user to kind of slide

0:28:42.640 --> 0:28:46.960
<v Speaker 1>the keyboard in, so it's kind of nestles underneath the

0:28:47.080 --> 0:28:49.480
<v Speaker 1>computer case a little bit, and that way you could

0:28:49.520 --> 0:28:51.480
<v Speaker 1>move the keyboard out of the way whenever you're not

0:28:51.680 --> 0:28:54.800
<v Speaker 1>using the computer. And it was now time to unveil

0:28:54.920 --> 0:28:57.680
<v Speaker 1>the Amigo one thousand to the world, and so Commodore

0:28:57.760 --> 0:29:01.120
<v Speaker 1>decided to make it a big media event. The company

0:29:01.200 --> 0:29:04.160
<v Speaker 1>rented out the Lincoln Center in New York City and

0:29:04.440 --> 0:29:08.080
<v Speaker 1>every Commodore employee in attendance got to wear a tuxedo.

0:29:08.200 --> 0:29:12.000
<v Speaker 1>They were given tuxedos by Commodore. They hired out a

0:29:12.120 --> 0:29:15.440
<v Speaker 1>full orchestra to provide music before and during the event,

0:29:15.960 --> 0:29:20.080
<v Speaker 1>and Bob Parizo was chosen to present on behalf of Amiga.

0:29:20.320 --> 0:29:23.080
<v Speaker 1>He was joined on stage by a computer operator who

0:29:23.160 --> 0:29:26.760
<v Speaker 1>was working on an Amigo one thousand. Cameras would show

0:29:27.440 --> 0:29:30.240
<v Speaker 1>both Bob Barrizo up on stage as well as the

0:29:31.000 --> 0:29:34.440
<v Speaker 1>screen of the Amigo one thousand, and that would be

0:29:34.520 --> 0:29:37.360
<v Speaker 1>projected onto large screens behind the stage so that people

0:29:37.360 --> 0:29:41.120
<v Speaker 1>in the audience could see what was happening in real time. Pariso,

0:29:41.200 --> 0:29:44.000
<v Speaker 1>by the way, came out as an incredible presenter. The

0:29:44.200 --> 0:29:47.120
<v Speaker 1>presentation is actually available on YouTube if you want to

0:29:47.200 --> 0:29:50.160
<v Speaker 1>watch it. I did watch it. It's pretty entertaining. The

0:29:50.240 --> 0:29:54.440
<v Speaker 1>computer capabilities are obviously primitive by today's standards, but you

0:29:54.520 --> 0:29:57.840
<v Speaker 1>have to think back in terms of nine five. They

0:29:57.920 --> 0:30:02.000
<v Speaker 1>were revolutionary back then. Parizzo and the operators showed how

0:30:02.040 --> 0:30:05.920
<v Speaker 1>the Amiga could handle graphics including animation, how it could

0:30:06.000 --> 0:30:09.719
<v Speaker 1>display more colors than other computers on the market, how

0:30:09.800 --> 0:30:13.720
<v Speaker 1>the graphical user interface worked, how the computer could multitask,

0:30:14.200 --> 0:30:16.280
<v Speaker 1>how you can use the same sets of data in

0:30:16.360 --> 0:30:19.560
<v Speaker 1>a spreadsheet to generate multiple graphs and charts and different

0:30:19.640 --> 0:30:23.040
<v Speaker 1>formats at the same time in different windows, how the

0:30:23.120 --> 0:30:26.200
<v Speaker 1>sound system on the computer would work, and more. To

0:30:26.320 --> 0:30:29.280
<v Speaker 1>make sure that the business crowd was appeased and would

0:30:29.280 --> 0:30:31.560
<v Speaker 1>have something to talk about, he also showed off how

0:30:31.640 --> 0:30:35.200
<v Speaker 1>the Amigo one thousand could run an IBM PC emulator.

0:30:35.680 --> 0:30:39.360
<v Speaker 1>They used a program called Amiga Transformer, and the operator

0:30:39.400 --> 0:30:42.600
<v Speaker 1>showed that using that program you could then put in

0:30:42.680 --> 0:30:46.320
<v Speaker 1>a PC doss disk into the system, boot into PC doss,

0:30:46.800 --> 0:30:50.280
<v Speaker 1>then you could load in any software meant for the

0:30:50.360 --> 0:30:53.360
<v Speaker 1>IBM PC and run it. And they showed off Lotus one,

0:30:53.440 --> 0:30:56.200
<v Speaker 1>two three, which was developed for the IBM PC, And

0:30:56.280 --> 0:30:59.560
<v Speaker 1>the argument here was you can use this device to

0:30:59.680 --> 0:31:03.360
<v Speaker 1>run all your IBM business stuff, but it also does

0:31:03.440 --> 0:31:06.840
<v Speaker 1>all this incredible sound and and visual stuff that the

0:31:06.960 --> 0:31:12.440
<v Speaker 1>IBM PC can't do. The presentation also involved an appearance

0:31:12.520 --> 0:31:15.560
<v Speaker 1>by two celebrities. One was Deborah Harry, who was the

0:31:15.640 --> 0:31:19.400
<v Speaker 1>lead singer of an awesome musical group called Blondie. My

0:31:19.520 --> 0:31:21.920
<v Speaker 1>fellow children of the eighties know what I'm talking about.

0:31:22.320 --> 0:31:25.560
<v Speaker 1>Blondie was a super cool music group. Go check them

0:31:25.560 --> 0:31:27.120
<v Speaker 1>out if you haven't heard of him. And the other

0:31:27.240 --> 0:31:31.040
<v Speaker 1>celebrity was the pop artist Andy Warhol, known for his

0:31:31.160 --> 0:31:36.840
<v Speaker 1>counterculture take on iconography. Now. During this demonstration, a camera

0:31:37.160 --> 0:31:40.880
<v Speaker 1>took a photo of Deborah Harry and a digitizer converted

0:31:40.960 --> 0:31:44.400
<v Speaker 1>the photo into a monochromatic image on the Amiga screen,

0:31:45.080 --> 0:31:48.160
<v Speaker 1>and Andy Warhol used tools in a program called pro

0:31:48.360 --> 0:31:52.600
<v Speaker 1>Paint to add color. Pro Paint was in prototype form,

0:31:53.360 --> 0:31:56.280
<v Speaker 1>so it's amazing, but the whole thing worked, and that

0:31:56.440 --> 0:31:58.480
<v Speaker 1>was a big shock to the programmers who had been

0:31:58.480 --> 0:32:03.160
<v Speaker 1>struggling with pro Paint because as it was frequently crashing

0:32:03.720 --> 0:32:06.560
<v Speaker 1>in the weeks leading up to this demonstration, so I'm

0:32:06.600 --> 0:32:11.640
<v Speaker 1>sure everyone backstage was hoping against hope that it would

0:32:11.640 --> 0:32:15.520
<v Speaker 1>stay stable, and it did. The Amigo one thousand left

0:32:15.600 --> 0:32:19.360
<v Speaker 1>a great impression. Lewis Wallace, who wrote about tech, said

0:32:19.440 --> 0:32:22.200
<v Speaker 1>that it took the best qualities of the Macintosh. It

0:32:22.280 --> 0:32:25.360
<v Speaker 1>took the processing power of an IBM computer, and it

0:32:25.560 --> 0:32:29.200
<v Speaker 1>drastically cut the price tag, which seemed fairly accurate. A

0:32:29.320 --> 0:32:35.240
<v Speaker 1>Macintosh would set you back about two thousand four dollars,

0:32:35.480 --> 0:32:39.640
<v Speaker 1>and the Macintosh had one kilobytes of memory. The Amigo

0:32:39.720 --> 0:32:42.400
<v Speaker 1>one thousand had two versions. It had a two hundred

0:32:42.440 --> 0:32:45.760
<v Speaker 1>fifty six kilobyte version that was priced at one thousand,

0:32:45.800 --> 0:32:48.600
<v Speaker 1>two hundred dollars, and even if you got the full

0:32:48.720 --> 0:32:53.400
<v Speaker 1>five d twelve kilobyte version that was one thousand four dollars,

0:32:53.440 --> 0:32:57.800
<v Speaker 1>that was still a grand cheaper than Apple's Macintosh and

0:32:57.960 --> 0:33:01.960
<v Speaker 1>had way more memory and had way more capabilities. But

0:33:02.080 --> 0:33:05.440
<v Speaker 1>while the reaction to the Amiga was positive, the computer

0:33:05.600 --> 0:33:08.480
<v Speaker 1>wasn't yet available for purchase, and there were other things

0:33:08.520 --> 0:33:11.400
<v Speaker 1>going on at Commodore that would complicate matters for both

0:33:11.720 --> 0:33:14.960
<v Speaker 1>the parent company and for Amiga. But we're gonna save

0:33:15.040 --> 0:33:18.160
<v Speaker 1>that for the next episode, and that next episode we'll

0:33:18.200 --> 0:33:22.720
<v Speaker 1>talk about changes at Commodore that caused issues with Amiga.

0:33:23.040 --> 0:33:26.640
<v Speaker 1>We'll talk about how Jack tramiel Over at Atari kept

0:33:26.760 --> 0:33:31.840
<v Speaker 1>on the fight against Commodore and Amiga, and talk about

0:33:31.880 --> 0:33:34.720
<v Speaker 1>some of the cool stuff that actually was developed with

0:33:34.920 --> 0:33:38.480
<v Speaker 1>the Amiga systems and what happened. So join me for

0:33:38.600 --> 0:33:41.120
<v Speaker 1>that so we can continue this story in the meantime.

0:33:41.160 --> 0:33:43.440
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0:33:52.080 --> 0:33:54.080
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0:33:57.920 --> 0:34:00.080
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0:34:00.160 --> 0:34:02.080
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0:34:06.720 --> 0:34:09.800
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