WEBVTT - Mud, Part 4

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 2>is Robert.

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<v Speaker 3>Lamb and I am Joe McCormick. And we're back with

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<v Speaker 3>part four. And I would say probably it's got to

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<v Speaker 3>be the final part right now, at least the final

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<v Speaker 3>part for now of our series on mud. So in

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<v Speaker 3>previous episodes in the series, which if you haven't listened

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<v Speaker 3>to them, you should go back and check those out first,

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<v Speaker 3>but we talked about the history of mud on Earth.

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<v Speaker 3>It's a more surprising and dynamic story than you might imagine.

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<v Speaker 3>That was in part one. We talked a bit about

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<v Speaker 3>what defines mud. You know, it tends to be, of course,

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<v Speaker 3>wet soil of a smaller particle size that gives it

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<v Speaker 3>that sticky consistency. We talked in part two about animal

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<v Speaker 3>behavior and mud, such as pig wallowing, Arnold Schwarzenegger wallowing mud,

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<v Speaker 3>what do they call it, mud skippers, the fish that

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<v Speaker 3>have these interesting mud habitat behaviors, and other things like that.

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<v Speaker 3>In the episode just before this one, we talked a

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<v Speaker 3>lot about mud bricks, the history of mud in human construction.

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<v Speaker 3>And today we're back to sort of round things out

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<v Speaker 3>with the grab bag of different little topics that didn't

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<v Speaker 3>make it anywhere else.

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<v Speaker 2>That's right, Yeah, this will I think this will be

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<v Speaker 2>the capstone for this series. But Mud does open up

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<v Speaker 2>the possibility for some standalone episodes later on. I think

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<v Speaker 2>there's a It ends up touching on so many different

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<v Speaker 2>aspects of the world and our habitats and also human creation.

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<v Speaker 2>So who knows, there may be more mud in the future,

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<v Speaker 2>but this is going to be like the This is

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<v Speaker 2>the bedrock mud. This is the initial foundation of mud

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<v Speaker 2>bricks upon on which we might build future episodes.

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<v Speaker 3>That's right, that's right. So to kick things off today,

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<v Speaker 3>I wanted to start by thinking about a principle that

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<v Speaker 3>maybe should be used in the natural sciences. We'll see,

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<v Speaker 3>and it's basically the heavy metal principle of nature, which

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<v Speaker 3>states that for every phenomenon in nature, there's a good

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<v Speaker 3>chance there is a heavy metal version of that phenomenon.

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<v Speaker 3>If you start with the kind of like an easy

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<v Speaker 3>listening or jazz or country of your classic mud puddle,

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<v Speaker 3>the heavy metal version, I think is the mud pot

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<v Speaker 3>So you think of a normal mud puddle, there's usually

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<v Speaker 3>a depression in the ground where surface water collects after

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<v Speaker 3>rain soaks through the soil, especially if the soil particle

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<v Speaker 3>particles are small, creates an area of plastic or even

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<v Speaker 3>fully liquid mud. And if water stops flowing into the

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<v Speaker 3>puddle from above, it can dry up. But now imagine

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<v Speaker 3>a mud puddle with a thick liquid consistency, sort of

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<v Speaker 3>like paint, but boiling bubbling, like a big pot of stew,

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<v Speaker 3>forming opaque bubbles of gas that the gas is clearly

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<v Speaker 3>trapped in those clay particles rising up from below, and

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<v Speaker 3>you can see them form into spheres on the surface

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<v Speaker 3>sometimes and they stay there for a moment before they

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<v Speaker 3>finally burst, and depending on the consistency of the mud,

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<v Speaker 3>might splatter all over the place when they do burst,

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<v Speaker 3>maybe even throwing clumps of mud up into the air

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<v Speaker 3>such that it piles around this puddle of mud, forming

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<v Speaker 3>mounds or even a cone that the mud puddle rises from,

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<v Speaker 3>or a weird kind of collar of mud splatter all around.

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<v Speaker 3>This is a mud pot, and it's also it could

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<v Speaker 3>develop into one example of a term. There's a term

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<v Speaker 3>called mud volcano that actually seems to be used to

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<v Speaker 3>refer to a multiple very different things, but one thing

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<v Speaker 3>that gets called a mud volcano is the kind of

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<v Speaker 3>mound that can build up from the life cycle of

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<v Speaker 3>a mud pot.

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<v Speaker 2>Quick Weird House cinema trivia here for you, Joe, Can

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<v Speaker 2>you name two movies that we've covered that feature boiling

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<v Speaker 2>mud or the appearance of boiling mud, no matter how

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<v Speaker 2>they actually created it via actual footage or some other

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<v Speaker 2>kind of technique.

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<v Speaker 3>Oh wow, you are really stumping me. I seem to

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<v Speaker 3>recall there's some boiling mud in Legend. Isn't that where

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<v Speaker 3>Meg Mucklebones lives? But I don't think we actually watched

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<v Speaker 3>Legend for Weird House?

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<v Speaker 2>Did we? No? No, not as of this recording.

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<v Speaker 3>Oh wait a minute, did we do Labyrinth? No, we

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<v Speaker 3>didn't do Labyrinth. But Labyrinth has boiling mud, doesn't it?

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<v Speaker 2>Uh? Yeah, or something that looks like it. Now, the

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<v Speaker 2>two movies that I believe we've watched that have boiling

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<v Speaker 2>mud or the effect of boiling mud, Planet of the

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<v Speaker 2>Vampires and nineteen seventy eights Beauty and the Beast.

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<v Speaker 3>You're exactly right, Both of those just escaped my memory.

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<v Speaker 3>But yeah, two masterpieces in their own right.

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<v Speaker 2>Came into my head as you were describing it. Because

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<v Speaker 2>it is a very like otherworldly feeling thing. Though even

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<v Speaker 2>though it is very much all of this world, it

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<v Speaker 2>kind of lends itself to alien environments or environments like

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<v Speaker 2>in Beauty and the Beast, which are supposed to be

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<v Speaker 2>kind of like on the edge of the civil lies world,

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<v Speaker 2>sort of bordering on the supernatural. Yeah.

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<v Speaker 3>Yeah, in the Beating in the Beast, there's like boiling

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<v Speaker 3>mud or at least bubbling mud even within the grounds

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<v Speaker 3>of the castle, I think, isn't there. I think, so, yeah,

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<v Speaker 3>there's like a courtyard that has mud pots within it,

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<v Speaker 3>and that seems yeah, at the edge of fantasy. But

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<v Speaker 3>to look at a mud pot and understand what's going

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<v Speaker 3>on here, I think we should start with the concept

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<v Speaker 3>of a hot spring. So hot spring's form when water

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<v Speaker 3>heated by geothermal energy deep underground rises to the surface

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<v Speaker 3>and forms a pool, or when water that collects at

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<v Speaker 3>the surface due to you know, regular runoff and surface

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<v Speaker 3>features is heated by steam more heat from below, and

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<v Speaker 3>this surface water can be anywhere between you know, pleasantly

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<v Speaker 3>warm bathtub temperature and lethal boiling. So you do not

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<v Speaker 3>ever want to jump into a hot spring unless it's

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<v Speaker 3>one that is like very well known in advanced to

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<v Speaker 3>be a consistent safe temperature if in out, stay away.

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<v Speaker 3>I've read something like twenty people are known to have

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<v Speaker 3>died from jumping into or falling into hot springs at

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<v Speaker 3>Yellowstone National Park in the United States alone.

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<v Speaker 2>Yeah, I remember reading about some of this when we

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<v Speaker 2>were doing some episodes on springs and holy waters associated

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<v Speaker 2>with springs.

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<v Speaker 3>Yeah, and sometimes it can be deceiving, Like there are

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<v Speaker 3>tragic cases of people just trying to like get close

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<v Speaker 3>to see what the temperature is like and then falling

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<v Speaker 3>in and dying. There was a case like this I

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<v Speaker 3>was reading about from the year twenty sixteen where let's see. Well,

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<v Speaker 3>so I was reading an article about it from the

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<v Speaker 3>local news station KULR eight in Billings. I guess Billings, Montana,

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<v Speaker 3>near Yellowstone, And so the headline was man killed in

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<v Speaker 3>Yellowstone hot spring allegedly trying to quote hot pot. I

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<v Speaker 3>guess hot potting is like, you know, jumping into a

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<v Speaker 3>hot spring to hang out in it. But to read

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<v Speaker 3>from the article, it says the man who died in

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<v Speaker 3>a Yellowstone hot spring last summer was apparently looking for

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<v Speaker 3>a place to hot pot in the park. Yellowstone officials

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<v Speaker 3>recently released the final report on the incident following a

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<v Speaker 3>Freedom of Information Act request. The victim's sister recorded the

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<v Speaker 3>incident on her cell phone. The accident happened in Norris

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<v Speaker 3>Geyser Basin on the afternoon of June seventh. Deputy Chief

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<v Speaker 3>Ranger Laurent Veresse says, it is a very dangerous area

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<v Speaker 3>with boiling, acidic waters. So the article tells the story

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<v Speaker 3>of how the man and his sister went off the

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<v Speaker 3>approved path and they were checking out different like hot

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<v Speaker 3>springs or maybe more mudpot type areas to see what

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<v Speaker 3>the temperature was, and unfortunately, the man, while trying to

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<v Speaker 3>get close to check the temperature, slipped and fell in,

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<v Speaker 3>and the article says, quote search and rescue rangers who

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<v Speaker 3>arrived later did find the victim's body in the pool,

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<v Speaker 3>along with his wallet and flip flops, but a lightning

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<v Speaker 3>storm stopped the recovery efforts. The next day, workers could

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<v Speaker 3>not find anys Veras says the water was churning and acidic.

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<v Speaker 3>He remarked, quote, in a very short order, there was

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<v Speaker 3>a significant amount of dissolving. So the apparently boiling and

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<v Speaker 3>acidic conditions in the water essentially disintegrated the victim's remains.

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<v Speaker 2>Oh wow, so it is no joke.

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<v Speaker 3>Do not mess around with like, oh, maybe I'll go

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<v Speaker 3>check out this hot spring and see if I should

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<v Speaker 3>get in.

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<v Speaker 2>Yeah, listen to your park rangers, obey signage.

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<v Speaker 3>But so okay, So that's hot springs water that pools

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<v Speaker 3>on the surface that is either connected to a hydrothermal

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<v Speaker 3>system that heats it, or is heated by heat coming

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<v Speaker 3>off of a hydrothermal system below in the ground. So

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<v Speaker 3>also in this family of surface outlets for geothermal energy

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<v Speaker 3>are fumaroles, which are holes in the earth where steam

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<v Speaker 3>rising from geothermally heated water escapes. A mud pot is,

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<v Speaker 3>in a way still a type of mud puddle. Mud

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<v Speaker 3>pots are pools where water collects and mixes with clay particles,

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<v Speaker 3>forming a thick liquid mud, usually gray or cream colored,

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<v Speaker 3>sometimes black, but there are other colors possible too. This

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<v Speaker 3>mud puddle is heated by geothermal activity from below, or

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<v Speaker 3>at least is permeated by gas that's released from below,

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<v Speaker 3>and mudpots often release hydrogen sulfide gas, which smells like

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<v Speaker 3>rotten eggs. And while people who see these things often

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<v Speaker 3>describe them as marvelous, one of the most amazing things

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<v Speaker 3>they've seen in nature, if not exactly beautiful. An element

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<v Speaker 3>of the mudpot encounter, described at least as often is

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<v Speaker 3>the dank, putrid smell, which is in the air before

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<v Speaker 3>you can even see the thing. You might maybe you

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<v Speaker 3>hear it, but you smell it now. An interesting thing

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<v Speaker 3>is I wonder if this reflects a development in the

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<v Speaker 3>understanding of mudpots. But I've read different accounts of the

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<v Speaker 3>most common ways that mudpots are formed, So I want

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<v Speaker 3>to start with an older account, from a reputable source,

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<v Speaker 3>but an older one. This is from a textbook from

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<v Speaker 3>the nineteen twenties by the American geologist Lewis V. Pearson

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<v Speaker 3>that essentially describes a mud pot as like a hot spring,

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<v Speaker 3>but with limited water supply, and Pierson says it goes

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<v Speaker 3>like this. If there is basically a net positive flow

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<v Speaker 3>of water into a hot spring, meaning that more water

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<v Speaker 3>is flowing into the hot spring, either from below or

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<v Speaker 3>from above, or the combination of both, than the rate

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<v Speaker 3>of evaporation of that water, this will lead to overflow

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<v Speaker 3>from the spring, and the water will overflow the basin

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<v Speaker 3>of the pool and drain away. And in fact, if

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<v Speaker 3>you look up pictures of hot springs, you can often

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<v Speaker 3>see rocks nearby stained where the runoff from the spring

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<v Speaker 3>is going. It'll maybe carry colorful extremophile microbes with it,

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<v Speaker 3>so you'll see almost kind of like a little red

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<v Speaker 3>river running off the side of it. And so in

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<v Speaker 3>these cases, if the flow of water into the pool

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<v Speaker 3>is positive, the water stays relatively clear, relatively limpid, in

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<v Speaker 3>Pearson's words, often a deep blue or green color, though

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<v Speaker 3>it can appear different colors like red or yellow, again

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<v Speaker 3>due to extremophiles present.

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<v Speaker 2>Now.

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<v Speaker 3>Of course, presumably if the net flow of water into

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<v Speaker 3>the pool is strongly negative, the pool will just dry up.

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<v Speaker 3>But Pearson says if the rate of evaporation is roughly

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<v Speaker 3>equal to the rate of inflow of water into the pool,

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<v Speaker 3>the hot spring neither dries up nor overflows. Then the

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<v Speaker 3>acidic water sitting in the pool dissolves the surrounding rock

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<v Speaker 3>into clay, which then mixes with the water and forms mud,

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<v Speaker 3>and you are left with a pool of hot, bubbling mud,

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<v Speaker 3>which is sometimes described as boiling because of the way

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<v Speaker 3>that it bubbles. It certainly can look like it is boiling,

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<v Speaker 3>but technically I've read that these mud pots have variable temperature.

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<v Speaker 3>They are sometimes less hot than the boiling point of water, which,

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<v Speaker 3>of course, at one atmosphere of pressure is one hundred

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<v Speaker 3>degree c or two twelve fahrenheit. In some cases, the

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<v Speaker 3>mud pot is actually much cooler than that, but the

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<v Speaker 3>mud is still bubbling because of hot gases from below,

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<v Speaker 3>so hot gases in the earth are still rising up

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<v Speaker 3>through it. In that case, it's not actually the mud boiling,

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<v Speaker 3>it's just it's being permeated by gas that's trying to rise.

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<v Speaker 3>Pierson says that the mud in these pots can be

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<v Speaker 3>different colors. It can be white, yellow, red, purple, or black.

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<v Speaker 3>This is often due to the presence of oxides of

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<v Speaker 3>iron or manganese. I think manganese oxides tend to be

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<v Speaker 3>more black. Of course, iron oxide tends to be more red.

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<v Speaker 3>And for this reason of all these different colors, these

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<v Speaker 3>mudpots are sometimes called paint pots. They can look like

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<v Speaker 3>a bubbling pool of paint of different colors mixed together.

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<v Speaker 2>Now.

0:12:45.120 --> 0:12:49.040
<v Speaker 3>Pierson says that as more clay is dissolved into the water,

0:12:49.240 --> 0:12:51.880
<v Speaker 3>the mud becomes thicker. Of course, so you're getting more

0:12:51.960 --> 0:12:55.280
<v Speaker 3>soil to the same roughly the same amount of water.

0:12:55.440 --> 0:12:58.480
<v Speaker 3>So as you mix in more sediment it becomes a

0:12:58.520 --> 0:13:03.000
<v Speaker 3>thicker consistency, and this makes the ebulition, meaning the bubbling,

0:13:03.480 --> 0:13:07.680
<v Speaker 3>less regular. So imagine the way that, like a soup

0:13:07.920 --> 0:13:10.960
<v Speaker 3>in a pot on the stove, as it becomes thicker,

0:13:11.559 --> 0:13:15.800
<v Speaker 3>the bubbling becomes less regular and more kind of random

0:13:15.880 --> 0:13:18.320
<v Speaker 3>and chaotic and violent rob it. Do you know what

0:13:18.320 --> 0:13:20.840
<v Speaker 3>I'm talking about from cooking experiences.

0:13:20.880 --> 0:13:24.120
<v Speaker 2>Yes, yeah, it can kind of even like shake the pot.

0:13:23.960 --> 0:13:26.600
<v Speaker 3>A little bit, right, yeah. Yeah, So this is my

0:13:26.679 --> 0:13:29.960
<v Speaker 3>experience in the kitchen. Like you boil something with basically

0:13:30.040 --> 0:13:35.040
<v Speaker 3>a watery consistency or broth like consistency, the bubbles will

0:13:35.080 --> 0:13:37.880
<v Speaker 3>be pretty even. There'll be a steady rate, you know,

0:13:37.920 --> 0:13:41.800
<v Speaker 3>they'll pop evenly as long as the heat is consistently applied.

0:13:41.800 --> 0:13:44.360
<v Speaker 3>But if you were talking about like a very thick stew,

0:13:44.920 --> 0:13:49.520
<v Speaker 3>you can sometimes get much less predictable and more explosive bubbles.

0:13:49.520 --> 0:13:51.120
<v Speaker 3>So it might not bubble at all for a bit,

0:13:51.160 --> 0:13:53.679
<v Speaker 3>and then suddenly a huge bubble pops and it splatters

0:13:53.720 --> 0:13:54.800
<v Speaker 3>all over the stovetop.

0:13:55.280 --> 0:13:57.439
<v Speaker 2>Yeah yeah, I was cooking one of these just last night.

0:13:58.280 --> 0:14:01.000
<v Speaker 3>Well, apparently a similar thing that happened as the mud

0:14:01.040 --> 0:14:04.640
<v Speaker 3>in a mudpot thickens with thick mud, steam builds up

0:14:04.720 --> 0:14:07.600
<v Speaker 3>higher pressure before rising to the top and popping, which

0:14:07.640 --> 0:14:11.200
<v Speaker 3>means it can happen, in Pearson's words quote spasmodically and

0:14:11.240 --> 0:14:14.240
<v Speaker 3>with some violence, the mud being thrown into the air

0:14:14.320 --> 0:14:18.600
<v Speaker 3>and about the vent where it collects inconsiderable masses. And

0:14:18.920 --> 0:14:22.440
<v Speaker 3>this is one version of the concept of the mud volcano.

0:14:22.640 --> 0:14:25.560
<v Speaker 3>Because the mud pot that bubbles this way and kind

0:14:25.600 --> 0:14:29.120
<v Speaker 3>of builds up mud around it can form a cone

0:14:29.880 --> 0:14:33.760
<v Speaker 3>that looks like a volcano mountain, it looks like a

0:14:33.800 --> 0:14:36.200
<v Speaker 3>cone volcano, or it can kind of form a caldera

0:14:36.320 --> 0:14:39.680
<v Speaker 3>around itself made out of ejected mud. Now, often this

0:14:39.800 --> 0:14:43.760
<v Speaker 3>mud erodes very easily, so this building process can be

0:14:43.840 --> 0:14:48.360
<v Speaker 3>kind of cyclical. But yeah, it can build up a

0:14:48.400 --> 0:14:51.680
<v Speaker 3>little sort of mini volcano made out of mud and

0:14:51.760 --> 0:14:55.040
<v Speaker 3>just kind of keep popping and spewing onto itself. Pearson

0:14:55.080 --> 0:14:57.960
<v Speaker 3>says that this usually marks the end of the period

0:14:57.960 --> 0:15:01.360
<v Speaker 3>of activity for a hot spring. As the activity of

0:15:01.360 --> 0:15:03.520
<v Speaker 3>a hot spring is dying away, it's more likely to

0:15:03.560 --> 0:15:06.800
<v Speaker 3>go through a mud pot and a volcano period. Now,

0:15:06.840 --> 0:15:09.480
<v Speaker 3>I mentioned I came across some different accounts of what

0:15:09.760 --> 0:15:12.840
<v Speaker 3>is exactly going on in a mud pot. That was

0:15:12.880 --> 0:15:16.080
<v Speaker 3>the older account. There a lot of the more recent

0:15:16.120 --> 0:15:19.840
<v Speaker 3>sources I was looking at describe the source of the

0:15:19.880 --> 0:15:24.440
<v Speaker 3>water going into the mud pot as placing more emphasis

0:15:24.480 --> 0:15:27.200
<v Speaker 3>on that being surface water. So, for example, the National

0:15:27.240 --> 0:15:30.520
<v Speaker 3>Park Service has some materials about what's going on with

0:15:30.560 --> 0:15:34.760
<v Speaker 3>the mudpots at Yellowstone, and these sources claim that it

0:15:34.960 --> 0:15:39.360
<v Speaker 3>essentially acts more like a double boiler. So, again with

0:15:39.480 --> 0:15:42.040
<v Speaker 3>kitchen analogies, I guess that's where we have a lot

0:15:42.040 --> 0:15:45.560
<v Speaker 3>of our experience with boiling liquids a double boiler. If

0:15:45.600 --> 0:15:47.760
<v Speaker 3>you never used this, rob it's like you put like

0:15:47.800 --> 0:15:50.360
<v Speaker 3>a glass bowl on top of a pot that has

0:15:50.400 --> 0:15:53.160
<v Speaker 3>a little bit of water boiling in it, and the

0:15:53.240 --> 0:15:57.440
<v Speaker 3>steam from the boiling water rises and it gently heats

0:15:57.520 --> 0:16:01.000
<v Speaker 3>the bowl from below, as opposed to just you know,

0:16:01.040 --> 0:16:03.120
<v Speaker 3>putting whatever you have in the bowl in the pot

0:16:03.200 --> 0:16:05.720
<v Speaker 3>directly and having hot metal applied to it.

0:16:06.600 --> 0:16:09.320
<v Speaker 2>I don't think I've ever done this myself. Interesting.

0:16:09.840 --> 0:16:12.800
<v Speaker 3>Sometimes it's used usually when you need to heat something

0:16:12.920 --> 0:16:16.040
<v Speaker 3>very gently, like if you're trying to heat something that

0:16:16.080 --> 0:16:19.440
<v Speaker 3>could easily overheat and would be ruined by doing so,

0:16:19.560 --> 0:16:23.240
<v Speaker 3>like if you are making It's used sometimes in baking,

0:16:23.320 --> 0:16:26.200
<v Speaker 3>when you need to melt chocolate to a particular temperature.

0:16:26.240 --> 0:16:29.240
<v Speaker 3>To get the inconsistency you want, or if you're making

0:16:29.280 --> 0:16:31.920
<v Speaker 3>like a hollandaise sauce, because you know, you heat a

0:16:31.960 --> 0:16:35.160
<v Speaker 3>hollandaise sauce too much, and you know with scrambled eggs. Okay,

0:16:35.200 --> 0:16:37.920
<v Speaker 3>all right, but so anyway, it's just like letting the

0:16:38.040 --> 0:16:40.920
<v Speaker 3>steam from below do the heating of the food, as

0:16:40.920 --> 0:16:44.800
<v Speaker 3>opposed to letting applying direct heat from the heating element

0:16:45.120 --> 0:16:49.040
<v Speaker 3>through the metal to the food. And the source from

0:16:49.080 --> 0:16:51.520
<v Speaker 3>the National Park Service claims that in the case of

0:16:51.560 --> 0:16:54.800
<v Speaker 3>these mudpots, what's usually happening is that water from the

0:16:54.840 --> 0:16:57.600
<v Speaker 3>surface collects in a basin or a depression that is

0:16:57.680 --> 0:17:02.000
<v Speaker 3>not actually connected to the water flow from the hydrothermal

0:17:02.040 --> 0:17:05.080
<v Speaker 3>systems in the ground. Instead, the bottom of the basin

0:17:05.160 --> 0:17:10.120
<v Speaker 3>or the depression is usually considered impermeable because of lining

0:17:10.200 --> 0:17:13.040
<v Speaker 3>with fine particles of clay. So that's sort of your bowl.

0:17:13.119 --> 0:17:16.600
<v Speaker 3>The bottom of the double boiler and the hydrothermal system

0:17:16.600 --> 0:17:20.400
<v Speaker 3>below releases steam and usually some hydrogen sulfide gas, which

0:17:20.560 --> 0:17:24.239
<v Speaker 3>rises through the bottom layers of clay and causes the

0:17:24.320 --> 0:17:27.480
<v Speaker 3>mud puddle to both heat up and bubble as the

0:17:27.520 --> 0:17:31.680
<v Speaker 3>gas rises to the top. Then you have again extremophile

0:17:31.760 --> 0:17:36.280
<v Speaker 3>organisms microorganisms in these pools that can use the hydrogen

0:17:36.320 --> 0:17:39.240
<v Speaker 3>sulfide gas to make energy, and in the process they

0:17:39.240 --> 0:17:43.280
<v Speaker 3>create sulfuric acid, which turns the mud pool extremely acidic,

0:17:43.680 --> 0:17:46.840
<v Speaker 3>and then it helps dissolve more rock in the surrounding

0:17:47.440 --> 0:17:50.879
<v Speaker 3>basin and turns that into clay, and so the mud

0:17:51.040 --> 0:17:53.560
<v Speaker 3>just like you know, you get continuous supply of new

0:17:53.560 --> 0:17:57.080
<v Speaker 3>clay particles from that dissolution, and it gets thicker and thicker.

0:17:57.800 --> 0:18:00.080
<v Speaker 3>And this source also says that mudpots can be a

0:18:00.280 --> 0:18:02.760
<v Speaker 3>by the season, so like rain and melting snow can

0:18:02.800 --> 0:18:05.480
<v Speaker 3>make the mud and the pots cooler and thinner, and

0:18:05.520 --> 0:18:07.800
<v Speaker 3>then hot, dry weather in the summer can cause them

0:18:07.800 --> 0:18:11.399
<v Speaker 3>to thicken or even dry up completely, which means that

0:18:11.440 --> 0:18:14.680
<v Speaker 3>these are ultimately somewhat transient and dynamic features. Like a

0:18:15.000 --> 0:18:18.320
<v Speaker 3>mud pot or a mud volcano of this variety might

0:18:18.359 --> 0:18:20.480
<v Speaker 3>only be active for a few months. It can also

0:18:20.520 --> 0:18:22.600
<v Speaker 3>be active much much longer, but it might just be

0:18:22.840 --> 0:18:25.679
<v Speaker 3>a very brief, shortly lived thing. Before maybe it just

0:18:25.720 --> 0:18:28.720
<v Speaker 3>transforms into a kind of fixed fumarole where steam is

0:18:28.720 --> 0:18:39.760
<v Speaker 3>coming out of a hole in the ground. Now, there

0:18:39.840 --> 0:18:42.640
<v Speaker 3>is another use of the term mud volcano that can

0:18:42.720 --> 0:18:46.439
<v Speaker 3>refer to a different geological process that can in some

0:18:46.480 --> 0:18:51.000
<v Speaker 3>cases be extremely explosive and large in scale and violent.

0:18:51.920 --> 0:18:54.200
<v Speaker 3>I was reading about this in an article from December

0:18:54.200 --> 0:18:57.800
<v Speaker 3>twenty twenty by a ut Ostin geologist named Michael R. Hudic.

0:18:59.160 --> 0:19:04.400
<v Speaker 3>That is, it's it's a particular example of a mud

0:19:04.440 --> 0:19:08.080
<v Speaker 3>volcano that occurred in Indonesia in two thousand and six

0:19:08.359 --> 0:19:12.680
<v Speaker 3>in the Siduarjo regency that is known sometimes as the

0:19:12.800 --> 0:19:17.040
<v Speaker 3>Lumpur Siduarju. Lumpur is the word for mud, And there

0:19:17.080 --> 0:19:20.680
<v Speaker 3>was this massive, sudden eruption. There was like steam releasing

0:19:20.720 --> 0:19:23.560
<v Speaker 3>from a vent in the ground and rumbling, and then

0:19:23.600 --> 0:19:26.760
<v Speaker 3>it started just exploding with these huge amounts of mud

0:19:26.840 --> 0:19:31.840
<v Speaker 3>that ended up completely engulfing villages in the surrounding area.

0:19:31.880 --> 0:19:33.919
<v Speaker 3>It was like many acres and people had to be

0:19:34.680 --> 0:19:38.160
<v Speaker 3>evacuated in order to get out of harm's way. These

0:19:38.280 --> 0:19:41.280
<v Speaker 3>villages were completely swallowed up in mud. There were like

0:19:41.320 --> 0:19:45.159
<v Speaker 3>these farming villages in the area. And so this is

0:19:45.200 --> 0:19:47.960
<v Speaker 3>not like a little mound of mud ejected by a puddle.

0:19:48.000 --> 0:19:52.119
<v Speaker 3>This was like a landscape destroying, violent ejection of mud.

0:19:52.840 --> 0:19:56.199
<v Speaker 3>And it seems like in many of these cases where

0:19:56.480 --> 0:20:00.280
<v Speaker 3>there is this large, explosive kind of mud eruption, and

0:20:01.040 --> 0:20:03.680
<v Speaker 3>one thing that might be going on is the interaction

0:20:03.960 --> 0:20:08.120
<v Speaker 3>with hydrocarbon gases, so for example, methane, and of course

0:20:08.160 --> 0:20:12.800
<v Speaker 3>methane being very flammable, can make these eruptions actually flaming eruptions,

0:20:12.800 --> 0:20:15.639
<v Speaker 3>where like when the hot methane comes into the atmosphere,

0:20:15.680 --> 0:20:19.520
<v Speaker 3>it can ignite. The cause of this particular mud volcano

0:20:19.680 --> 0:20:22.960
<v Speaker 3>eruption in two thousand and six is apparently controversial. It

0:20:22.960 --> 0:20:26.280
<v Speaker 3>seems like a lot of people have attributed it to

0:20:26.960 --> 0:20:30.040
<v Speaker 3>drilling of a natural gas well in the area by

0:20:30.160 --> 0:20:32.600
<v Speaker 3>an oil and gas company. Of course, the oil and

0:20:32.600 --> 0:20:34.760
<v Speaker 3>gas company claims, no, it wasn't us it was a

0:20:34.840 --> 0:20:38.119
<v Speaker 3>naturally occurring event, but it did seem to be significant

0:20:38.200 --> 0:20:42.679
<v Speaker 3>hydrocarbon gas involved in this kind of eruption. And this

0:20:42.760 --> 0:20:44.840
<v Speaker 3>kind of thing is scary because it's hard to imagine.

0:20:44.800 --> 0:20:47.000
<v Speaker 3>I mean, I guess we are familiar with the concept

0:20:47.000 --> 0:20:50.720
<v Speaker 3>of like an igneous volcanic eruption, you know, where it's

0:20:50.800 --> 0:20:53.840
<v Speaker 3>like a rock volcano erupting and it's releasing all of

0:20:53.880 --> 0:20:58.240
<v Speaker 3>this gas and rock and molten rock and pyroclastic flow

0:20:58.280 --> 0:21:02.040
<v Speaker 3>and all these things. And so I guess we are

0:21:02.080 --> 0:21:05.720
<v Speaker 3>already familiar with the concept of large destructive volcanoes. But

0:21:05.800 --> 0:21:08.359
<v Speaker 3>the idea that it could just like flood a landscape

0:21:08.359 --> 0:21:14.280
<v Speaker 3>with mud is another stranger and differently frightening version of

0:21:14.680 --> 0:21:15.600
<v Speaker 3>that kind of image.

0:21:15.880 --> 0:21:18.480
<v Speaker 2>Yeah. I mean, it's one thing to have vast quantities

0:21:18.480 --> 0:21:22.520
<v Speaker 2>of mud where you know mud will be seasonally or otherwise.

0:21:23.040 --> 0:21:25.800
<v Speaker 2>It's another thing for mud to just suddenly appear where

0:21:25.800 --> 0:21:27.679
<v Speaker 2>it's not expected. And this seems to be like one

0:21:27.720 --> 0:21:30.400
<v Speaker 2>of the more exaggerated cases of it, you know, whereas

0:21:30.440 --> 0:21:33.320
<v Speaker 2>the vast quantities of mud just emerging and taking over

0:21:33.359 --> 0:21:37.159
<v Speaker 2>people's homes and so forth. Yeah, Now, on the subject

0:21:37.200 --> 0:21:40.920
<v Speaker 2>of mud volcanoes, I have also been reading a little

0:21:40.960 --> 0:21:44.040
<v Speaker 2>bit about this idea of mud volcanoes on Mars. I

0:21:44.040 --> 0:21:46.840
<v Speaker 2>don't know if you came across any of this. I

0:21:46.880 --> 0:21:50.920
<v Speaker 2>was looking at a paper from twenty twenty quoting Peter Burrows,

0:21:51.359 --> 0:21:55.560
<v Speaker 2>a professor geophysics of the Czech Academy of Sciences, and

0:21:56.000 --> 0:22:01.560
<v Speaker 2>basically he proposed that mud from mud volcanoes may have

0:22:01.680 --> 0:22:05.119
<v Speaker 2>flowed in Mars past, and therefore some of the things

0:22:05.119 --> 0:22:08.240
<v Speaker 2>we see in visuals from Mars that looks like it

0:22:08.280 --> 0:22:11.840
<v Speaker 2>could be the result of lava flows could perhaps be

0:22:11.920 --> 0:22:16.359
<v Speaker 2>the result of mud flows in the past, so he

0:22:16.400 --> 0:22:18.960
<v Speaker 2>and his team conducted experiments to see how this would work,

0:22:19.000 --> 0:22:22.160
<v Speaker 2>and found that while the mud eventually would freeze under

0:22:22.200 --> 0:22:25.760
<v Speaker 2>those Chili Martian conditions, there would be a little time

0:22:25.800 --> 0:22:29.080
<v Speaker 2>for it to flow, freezing and crusting over at the surface,

0:22:29.119 --> 0:22:33.360
<v Speaker 2>initially enabling it to move a bit before the freeze

0:22:33.760 --> 0:22:36.199
<v Speaker 2>firmly took hold. Because I guess that, you know, it's

0:22:36.240 --> 0:22:39.159
<v Speaker 2>one of the things about thinking about mud elsewhere in

0:22:39.200 --> 0:22:42.080
<v Speaker 2>the universe. We have plenty of sci fi visions of

0:22:42.200 --> 0:22:46.399
<v Speaker 2>muddy planets, but for mud to be there, you need

0:22:46.520 --> 0:22:50.359
<v Speaker 2>some sort of moisture to be there as well. But

0:22:50.480 --> 0:22:52.800
<v Speaker 2>we do, I think, love the idea of mud planets.

0:22:52.800 --> 0:22:55.320
<v Speaker 2>You know, take any especially any kind of like exotic

0:22:56.520 --> 0:23:01.040
<v Speaker 2>terrestrial environment, and somebody somewhere has turned a whole planet

0:23:01.119 --> 0:23:02.919
<v Speaker 2>into that. You know. Yes, so you have jungle planets,

0:23:02.920 --> 0:23:06.120
<v Speaker 2>you have desert planets like Oracus. If you look at

0:23:06.119 --> 0:23:09.720
<v Speaker 2>Star Wars, you have planets like Dagoba, just a swamp world.

0:23:10.320 --> 0:23:11.679
<v Speaker 2>Not only does it have a lot of mud, like

0:23:11.720 --> 0:23:14.520
<v Speaker 2>the mud and the muck will just swallow up whole spaceships.

0:23:15.160 --> 0:23:17.840
<v Speaker 3>That's true, though, you know, it's interesting. They never say

0:23:17.960 --> 0:23:20.720
<v Speaker 3>in the Star Wars movies that the entire planet Dagoba

0:23:20.800 --> 0:23:23.280
<v Speaker 3>is a swamp, but you just assume that's the case.

0:23:23.920 --> 0:23:28.119
<v Speaker 2>Yeah, I think I've seen some maps and these are

0:23:28.160 --> 0:23:30.480
<v Speaker 2>you know, like you know, artistic interpretations that kind of

0:23:30.680 --> 0:23:32.439
<v Speaker 2>run with that, and it's like, oh, yeah, whole planet

0:23:32.520 --> 0:23:35.480
<v Speaker 2>just swamp. And that raises a lot of questions like

0:23:35.520 --> 0:23:38.520
<v Speaker 2>what how would that work? That would the entire planet

0:23:38.520 --> 0:23:40.359
<v Speaker 2>be a swamp? Does that mean it doesn't have oceans,

0:23:40.359 --> 0:23:44.439
<v Speaker 2>it just has swamp? I don't know. I should look

0:23:44.480 --> 0:23:46.440
<v Speaker 2>into this and say, I'm sure some people have written

0:23:46.480 --> 0:23:47.880
<v Speaker 2>some papers about this sort of thing.

0:23:48.480 --> 0:23:50.440
<v Speaker 3>Yeah, I wonder if you, like, could you have a

0:23:50.520 --> 0:23:53.600
<v Speaker 3>swamp if you didn't have other types of regions to

0:23:53.720 --> 0:23:56.960
<v Speaker 3>support the U like the geological and atmospheric conditions that

0:23:57.000 --> 0:23:57.879
<v Speaker 3>would create a swamp.

0:23:58.000 --> 0:23:58.560
<v Speaker 4>Yeah.

0:23:58.800 --> 0:24:01.159
<v Speaker 2>Now, come back to Wars in just a second, but

0:24:01.200 --> 0:24:05.520
<v Speaker 2>I want to hit another couple of cosmic mud examples.

0:24:06.320 --> 0:24:11.600
<v Speaker 2>One concerns SMAP SMAP, which is also a Japanese boy band.

0:24:11.640 --> 0:24:14.760
<v Speaker 2>Apparently this became obvious when I was researching this, but

0:24:15.600 --> 0:24:19.240
<v Speaker 2>in this case it stands for Soil Moisture Active Passive.

0:24:19.760 --> 0:24:25.199
<v Speaker 2>That's NASA's environmental monitoring satellite launched in twenty fifteen and

0:24:25.359 --> 0:24:27.760
<v Speaker 2>still active as of this recording. I think it's supposed

0:24:27.800 --> 0:24:29.600
<v Speaker 2>to be active through at least the end of twenty

0:24:29.640 --> 0:24:33.800
<v Speaker 2>twenty three. But it can measure land surface soil moisture

0:24:33.920 --> 0:24:36.200
<v Speaker 2>up to a certain depth. So it's an eye in

0:24:36.240 --> 0:24:40.440
<v Speaker 2>the sky essentially on mud. And the data that it

0:24:40.480 --> 0:24:43.640
<v Speaker 2>collects is useful because it spills over into better understandings

0:24:43.680 --> 0:24:47.880
<v Speaker 2>of the carbon cycle, weather and climate models, drought monitoring,

0:24:47.960 --> 0:24:51.520
<v Speaker 2>and so much more. But of course that's concerning Earth.

0:24:51.600 --> 0:24:54.680
<v Speaker 2>We know there's mud on Earth. This is another idea

0:24:54.680 --> 0:24:56.879
<v Speaker 2>I ran across this, the idea that you at one

0:24:57.000 --> 0:25:01.560
<v Speaker 2>point anyway had just cosmic mud ball flying around through space.

0:25:02.800 --> 0:25:08.000
<v Speaker 3>Okay, so if you imagine like a comet as a

0:25:08.240 --> 0:25:13.080
<v Speaker 3>formation of ice and dust that's flying around in space,

0:25:13.119 --> 0:25:15.920
<v Speaker 3>of course all the ice is frozen, Like what if

0:25:15.920 --> 0:25:17.160
<v Speaker 3>a comet was wet.

0:25:17.600 --> 0:25:21.359
<v Speaker 2>Yeah. I actually found some discussion of this in a

0:25:21.400 --> 0:25:25.159
<v Speaker 2>twenty seventeen article for New Scientists by Sam Wong. In

0:25:25.200 --> 0:25:29.400
<v Speaker 2>this it doesn't conserve comets, but it concerns asteroids, particularly

0:25:29.880 --> 0:25:34.720
<v Speaker 2>early asteroids or carbonaceous asteroids, that may have delivered water

0:25:34.840 --> 0:25:38.960
<v Speaker 2>and organic molecules to Earth. And apparently it can be

0:25:39.040 --> 0:25:43.359
<v Speaker 2>helpful to model them as just big old mudballs. So

0:25:43.400 --> 0:25:47.680
<v Speaker 2>the idea here is that ice, dust and chondrules come

0:25:47.720 --> 0:25:51.680
<v Speaker 2>together and the pressure has not yet compacted it all

0:25:51.760 --> 0:25:55.320
<v Speaker 2>into rock right away. It will in time, but at

0:25:55.320 --> 0:25:58.080
<v Speaker 2>this point early on, it hasn't all been compacted into rock,

0:25:58.480 --> 0:26:02.720
<v Speaker 2>and the ice will end melting due to decaying radioactive

0:26:02.800 --> 0:26:05.840
<v Speaker 2>atoms in the dust and gas, resulting in a quote

0:26:05.880 --> 0:26:10.200
<v Speaker 2>unquote schelegi mud wow, And this would eventually become rock again,

0:26:10.320 --> 0:26:14.119
<v Speaker 2>but for a time they would be muddy asteroids. According

0:26:14.200 --> 0:26:17.920
<v Speaker 2>to the modeling by Philip Bland at Curtain University in Perth,

0:26:17.960 --> 0:26:21.720
<v Speaker 2>Australia and his collaborator Brian Travis at the Planetary Science

0:26:21.720 --> 0:26:23.240
<v Speaker 2>Institute in Tucson, Arizona.

0:26:23.840 --> 0:26:27.199
<v Speaker 3>That is interesting. Okay, so they got they've got a

0:26:27.200 --> 0:26:29.680
<v Speaker 3>pretty strong internal heat source because they've got all these

0:26:29.840 --> 0:26:33.520
<v Speaker 3>young radioactive atoms in them that are still decaying at

0:26:33.560 --> 0:26:37.600
<v Speaker 3>a pretty rapid rate. So they're keeping the ice content

0:26:39.000 --> 0:26:41.320
<v Speaker 3>like melted and moist. And then of course they've got

0:26:41.320 --> 0:26:44.120
<v Speaker 3>all like the dust and rock soil content in them.

0:26:44.680 --> 0:26:47.520
<v Speaker 3>And yeah wow, this like big balls of mud flying

0:26:47.520 --> 0:26:48.080
<v Speaker 3>through space.

0:26:48.600 --> 0:26:51.440
<v Speaker 2>Yeah yeah, So I before I ran across this, I

0:26:51.440 --> 0:26:53.440
<v Speaker 2>didn't even think this was possible. You know, you think

0:26:53.480 --> 0:26:56.639
<v Speaker 2>of mud as being something you're going to encounter, particularly

0:26:56.640 --> 0:26:59.800
<v Speaker 2>on an Earth like world. Now, coming back to Earth,

0:26:59.800 --> 0:27:03.160
<v Speaker 2>Wak worlds and Mud. Another Star Wars planet of note,

0:27:04.080 --> 0:27:06.840
<v Speaker 2>especially if you've seen the movie Solo, which came out

0:27:06.880 --> 0:27:11.719
<v Speaker 2>several years back. There's a planet called Membon, and in

0:27:11.760 --> 0:27:15.440
<v Speaker 2>that movie we see Imperial mud Troopers or swamp troopers

0:27:15.840 --> 0:27:19.200
<v Speaker 2>as they're sometimes called, engaged in some sort of drawn

0:27:19.200 --> 0:27:22.000
<v Speaker 2>out battle on this world. And Joe, in case you

0:27:22.000 --> 0:27:24.159
<v Speaker 2>haven't seen this, I included an image here of what

0:27:24.240 --> 0:27:28.240
<v Speaker 2>mud troopers look like as compared to just normal Imperial stormtroopers.

0:27:28.480 --> 0:27:31.840
<v Speaker 3>Looks like a dirty job, looks like this may be

0:27:32.040 --> 0:27:35.000
<v Speaker 3>like the last thing that, like all the other troopers

0:27:35.040 --> 0:27:38.239
<v Speaker 3>try to sign up for different detail and you know,

0:27:38.320 --> 0:27:40.720
<v Speaker 3>the last picks for all the other ones, like Nope,

0:27:40.760 --> 0:27:43.320
<v Speaker 3>you cannot go to Hawth and be a snowtrooper. You

0:27:43.400 --> 0:27:44.439
<v Speaker 3>got to be a mud trooper.

0:27:45.080 --> 0:27:47.119
<v Speaker 2>Yeah, And I think that's the way it's presented in

0:27:47.160 --> 0:27:49.719
<v Speaker 2>the movie too, Like Han Solo, a young Han Solo

0:27:50.280 --> 0:27:52.639
<v Speaker 2>is a mud trooper on this awful world. Then, of

0:27:52.680 --> 0:27:55.399
<v Speaker 2>course they're also drawing in a lot of comparisons to

0:27:56.200 --> 0:27:59.439
<v Speaker 2>trench warfare and war's past and so forth, which will

0:27:59.480 --> 0:28:02.080
<v Speaker 2>we'll get back to in a bit. But one of

0:28:02.119 --> 0:28:03.720
<v Speaker 2>the interesting things, and of course this is kind of

0:28:03.720 --> 0:28:06.320
<v Speaker 2>across the board when you look at sci sci fi

0:28:06.520 --> 0:28:10.000
<v Speaker 2>often is looking backwards and taking things from the past

0:28:10.440 --> 0:28:14.000
<v Speaker 2>and putting this futuristic spin on them. Because I don't recall,

0:28:14.040 --> 0:28:15.520
<v Speaker 2>and I could be wrong. It's been a while since

0:28:15.520 --> 0:28:18.320
<v Speaker 2>I've seen Solo, but I don't think the Imperial mud

0:28:18.320 --> 0:28:21.400
<v Speaker 2>Troopers leveraged any kind of Sci Fi technology to deal

0:28:21.440 --> 0:28:23.800
<v Speaker 2>with the mud. It seems like they would have leaned

0:28:23.880 --> 0:28:26.520
<v Speaker 2>heavily on repulsor technology to kind of float above it,

0:28:27.000 --> 0:28:30.360
<v Speaker 2>or to use some sort of technology to either rapidly

0:28:30.440 --> 0:28:34.880
<v Speaker 2>dry out muddy conditions or to like flash freeze them

0:28:35.200 --> 0:28:37.199
<v Speaker 2>so that you wouldn't have to get slogged down in them.

0:28:37.240 --> 0:28:40.160
<v Speaker 2>It seems like that would be something to try if

0:28:40.160 --> 0:28:43.400
<v Speaker 2>the Imperial budget allowed for it. I guess they spent

0:28:43.440 --> 0:28:46.840
<v Speaker 2>that all on big walking machines that are gonna, yeah,

0:28:46.960 --> 0:28:49.320
<v Speaker 2>I guess in theory, not get bogged down in the mud.

0:28:51.000 --> 0:28:52.480
<v Speaker 2>Off the top of my head, I don't think I

0:28:52.480 --> 0:28:56.120
<v Speaker 2>can even think of another sci Fi vision where there's

0:28:56.120 --> 0:28:59.440
<v Speaker 2>any kind of like sci Fi treatment of mud like

0:28:59.480 --> 0:29:01.200
<v Speaker 2>this be wrong because I'm not. I mean, there's a

0:29:01.560 --> 0:29:05.280
<v Speaker 2>lot of military sci Fi out there, so someone might

0:29:05.320 --> 0:29:08.120
<v Speaker 2>have looked at it. I do remember a gadget in

0:29:08.200 --> 0:29:11.800
<v Speaker 2>John Steekley's Armor that is like a people in power

0:29:11.880 --> 0:29:16.720
<v Speaker 2>armor versus insect aliens on a desert world that involves

0:29:16.760 --> 0:29:19.440
<v Speaker 2>sand clotters and a machine that would turn the sand

0:29:19.520 --> 0:29:22.959
<v Speaker 2>of the desert into solid walls of fortification. So I

0:29:22.960 --> 0:29:25.920
<v Speaker 2>imagine you'd want something like that, something that, through sci

0:29:25.960 --> 0:29:29.440
<v Speaker 2>Fi shenanigans, can instantly dry out an area or make

0:29:29.480 --> 0:29:33.880
<v Speaker 2>it solid, as opposed to shifting sand or in this case,

0:29:34.000 --> 0:29:37.080
<v Speaker 2>like mud that's going to cling to you and suck

0:29:37.160 --> 0:29:38.200
<v Speaker 2>you down into the muck.

0:29:39.120 --> 0:29:40.880
<v Speaker 3>I don't know if sand is the best choice for that.

0:29:40.880 --> 0:29:43.400
<v Speaker 3>Wouldn't it be better to use a cohesive soil with

0:29:43.440 --> 0:29:45.400
<v Speaker 3>smaller particles like clay or silt?

0:29:46.000 --> 0:29:48.719
<v Speaker 2>Yeah? Yeah, So I don't know any of you out there,

0:29:48.760 --> 0:29:51.760
<v Speaker 2>who certainly are more red and military sci fi than me,

0:29:52.120 --> 0:29:53.800
<v Speaker 2>there might be an example of this, so right in

0:29:53.840 --> 0:29:54.480
<v Speaker 2>and let us know.

0:29:54.920 --> 0:29:57.760
<v Speaker 3>Now. Of course you keep saying military sci fi in particular,

0:29:57.800 --> 0:29:59.720
<v Speaker 3>and it makes sense why you would do that, because

0:29:59.760 --> 0:30:03.240
<v Speaker 3>of the the significance of mud in combat and warfare

0:30:03.280 --> 0:30:04.120
<v Speaker 3>in human history.

0:30:04.560 --> 0:30:08.960
<v Speaker 2>That's right, Yeah, you know mud. I was thinking about

0:30:09.000 --> 0:30:12.080
<v Speaker 2>this a lot like mud is not only an environmental

0:30:12.080 --> 0:30:14.160
<v Speaker 2>condition that occurs naturally in the world, but it's often

0:30:14.200 --> 0:30:17.520
<v Speaker 2>this condition that is at an interaction point between the

0:30:17.600 --> 0:30:21.360
<v Speaker 2>natural world and human activity. You think of muddy roads, right,

0:30:21.440 --> 0:30:25.160
<v Speaker 2>We think of paths that are not well maintained that

0:30:25.280 --> 0:30:29.200
<v Speaker 2>get really muddy and sloppy in places. And then there

0:30:29.440 --> 0:30:33.760
<v Speaker 2>are several walks that my family does like this in

0:30:33.840 --> 0:30:36.080
<v Speaker 2>the area where you know, we know exactly where that

0:30:36.160 --> 0:30:38.840
<v Speaker 2>muddy stretch is, and there are often a lot of

0:30:39.080 --> 0:30:42.440
<v Speaker 2>slapdash efforts to mitigate it, you know, boards that are

0:30:42.440 --> 0:30:46.200
<v Speaker 2>thrown down on the rock. Yeah, and you know that

0:30:46.320 --> 0:30:48.880
<v Speaker 2>works for a little bit sort of. That also creates

0:30:48.880 --> 0:30:52.120
<v Speaker 2>additional splash hazards and new and exciting ways to slip

0:30:52.160 --> 0:30:55.680
<v Speaker 2>and fall in the mud. But yeah, mud is also

0:30:56.160 --> 0:30:59.520
<v Speaker 2>a big factor in human warfare and has been for

0:30:59.640 --> 0:31:03.479
<v Speaker 2>a long long time. You pointed this out to me,

0:31:03.520 --> 0:31:06.800
<v Speaker 2>and this is something that has been covered in various

0:31:06.880 --> 0:31:08.960
<v Speaker 2>articles over the last couple of years. But there is

0:31:09.000 --> 0:31:14.120
<v Speaker 2>a Russian term putitsa that refers to a season or

0:31:14.160 --> 0:31:17.560
<v Speaker 2>seasons of the year when unpaved roads become treacherous due

0:31:17.560 --> 0:31:20.840
<v Speaker 2>to the mud created by rain and or melting snow

0:31:21.000 --> 0:31:24.160
<v Speaker 2>on said roads. It's had a major impact on land

0:31:24.160 --> 0:31:27.880
<v Speaker 2>wars in Russia and Eastern Europe, for ages, impacting the

0:31:27.920 --> 0:31:32.320
<v Speaker 2>Mongol invasion, both World Wars, and also the Russo Ukrainian

0:31:32.360 --> 0:31:35.840
<v Speaker 2>War that, as of this recording, is still ongoing. It's

0:31:35.840 --> 0:31:38.880
<v Speaker 2>been observed that among Russia's mistakes during the twenty twenty

0:31:38.880 --> 0:31:42.560
<v Speaker 2>two invasion of Ukraine, they underestimated the muddy roads season

0:31:42.840 --> 0:31:45.680
<v Speaker 2>that was just kicking off at that time.

0:31:46.040 --> 0:31:47.960
<v Speaker 3>Right, So this is sort of one of the factors

0:31:48.080 --> 0:31:53.320
<v Speaker 3>affecting the seasonal planning of offensives in conflict in Eastern Europe.

0:31:53.960 --> 0:31:58.760
<v Speaker 2>Yes. Yeah. And on the other hand, another major area

0:31:59.320 --> 0:32:03.120
<v Speaker 2>for mud and war is the First World War. And

0:32:03.960 --> 0:32:06.280
<v Speaker 2>I mean you can instantly picture this probably if you've

0:32:06.320 --> 0:32:13.880
<v Speaker 2>seen images, footage and fictional recreations of those trench warfare environments.

0:32:13.920 --> 0:32:16.560
<v Speaker 2>What do you think of You think of like blasted landscape,

0:32:16.600 --> 0:32:19.640
<v Speaker 2>you think of mud, You think of these just awful

0:32:19.680 --> 0:32:23.680
<v Speaker 2>conditions where like the natural world is just worn away

0:32:24.080 --> 0:32:27.920
<v Speaker 2>and all that remains is mud and fortifications and explosions

0:32:27.960 --> 0:32:28.920
<v Speaker 2>and death and pain.

0:32:29.440 --> 0:32:33.680
<v Speaker 3>Yeah, like heavily shelled or trodden over areas where it

0:32:33.720 --> 0:32:35.560
<v Speaker 3>seems like a lot of the plant life has been

0:32:35.680 --> 0:32:38.320
<v Speaker 3>killed and stripped away, and now like the roots are,

0:32:38.880 --> 0:32:41.479
<v Speaker 3>it's not really holding the soil together the way it was,

0:32:41.600 --> 0:32:42.680
<v Speaker 3>and now it's just mud.

0:32:43.280 --> 0:32:47.040
<v Speaker 2>Yeah, And if you've ever taken a poetry class, you

0:32:47.400 --> 0:32:49.200
<v Speaker 2>may have run across the fact that, yeah, there's a

0:32:49.240 --> 0:32:53.440
<v Speaker 2>lot of great but depressing poetry and writings in general

0:32:53.480 --> 0:32:56.640
<v Speaker 2>that came out of this time period, people describing these conditions,

0:32:57.000 --> 0:32:59.640
<v Speaker 2>describing the horrors of war and the horrors of chemical

0:32:59.680 --> 0:33:05.240
<v Speaker 2>war and so forth. One of the best literary treatments

0:33:05.280 --> 0:33:08.440
<v Speaker 2>of war and mud, however, just has to be that

0:33:08.520 --> 0:33:12.640
<v Speaker 2>of American British war nurse turned novelist and poet Mary Borden.

0:33:13.280 --> 0:33:16.640
<v Speaker 2>In nineteen seventeen, she wrote a poem called the Song

0:33:16.880 --> 0:33:20.080
<v Speaker 2>of the Mud. You can find this in full on

0:33:20.160 --> 0:33:25.920
<v Speaker 2>Poetry Foundation dot org. But it's really really good. Joe,

0:33:26.000 --> 0:33:27.560
<v Speaker 2>were you familiar with this poem?

0:33:28.120 --> 0:33:28.760
<v Speaker 3>I don't think so.

0:33:29.360 --> 0:33:30.920
<v Speaker 2>Yeah, this one is a new one for me. I

0:33:31.360 --> 0:33:34.040
<v Speaker 2>this is not one that I remember covering in poetry classes.

0:33:34.080 --> 0:33:39.160
<v Speaker 2>But she writes of quote, the frothing, squirting, spurting liquid

0:33:39.240 --> 0:33:43.080
<v Speaker 2>mud that gurgles along the road beds unquote, as well

0:33:43.120 --> 0:33:46.440
<v Speaker 2>as quote the thick, elastic mud that is needed and

0:33:46.520 --> 0:33:50.280
<v Speaker 2>pounded and squeezed under the hoofs of the horses, though

0:33:50.320 --> 0:33:54.560
<v Speaker 2>she also juxtaposes this with more natural seeming aspects of mud,

0:33:54.800 --> 0:33:58.479
<v Speaker 2>even like mud as something that can be beautiful. From Afar,

0:33:59.520 --> 0:34:01.560
<v Speaker 2>I'm going to read the final stanza from the poem,

0:34:01.560 --> 0:34:03.440
<v Speaker 2>but again I encourage everyone to go out and read

0:34:03.480 --> 0:34:06.720
<v Speaker 2>it in full quote. This is the song of the mud.

0:34:07.200 --> 0:34:11.000
<v Speaker 2>The beautiful, glistening golden mud that covers the hills like satin.

0:34:11.520 --> 0:34:16.040
<v Speaker 2>The mysterious, gleaming, silvery mud that is spread like enamel

0:34:16.160 --> 0:34:20.520
<v Speaker 2>over the valleys. Mud, the disguise of the war zone. Mud,

0:34:20.680 --> 0:34:24.440
<v Speaker 2>the mantle of battles, mud, the smooth, fluid grave of

0:34:24.480 --> 0:34:27.320
<v Speaker 2>our soldiers. This is the song of the mud.

0:34:27.840 --> 0:34:32.200
<v Speaker 3>Wow, that's interesting, And I don't know the connotations of

0:34:32.280 --> 0:34:35.080
<v Speaker 3>mud is used and that stands at least are more

0:34:35.840 --> 0:34:37.960
<v Speaker 3>I don't know, more positive than I would have expected.

0:34:38.600 --> 0:34:41.160
<v Speaker 2>Yeah, I mean there's there's a lot of dark imagery

0:34:41.160 --> 0:34:43.800
<v Speaker 2>in there about it, like swallowing up guns and taking

0:34:43.840 --> 0:34:47.360
<v Speaker 2>people down and like like not only like the physical

0:34:47.760 --> 0:34:50.480
<v Speaker 2>power of the mud, but also like the emotional toll

0:34:50.600 --> 0:34:52.680
<v Speaker 2>of the mud, which I'll come back to in a

0:34:52.680 --> 0:34:53.319
<v Speaker 2>bed as well.

0:34:54.080 --> 0:34:57.279
<v Speaker 3>When I was thinking of World War One poetry and

0:34:57.320 --> 0:34:59.880
<v Speaker 3>the concept of mud, I thought of the one of

0:34:59.880 --> 0:35:01.799
<v Speaker 3>the poems of Wilfrid Owen. I just had to look

0:35:01.840 --> 0:35:04.399
<v Speaker 3>it up because I didn't remember the name, but it's

0:35:04.440 --> 0:35:09.240
<v Speaker 3>the Apologia pro poemate Mayo, which I think means defense

0:35:09.280 --> 0:35:12.399
<v Speaker 3>of my poetry. And this is by Wilfrid Owen, who

0:35:12.840 --> 0:35:15.200
<v Speaker 3>was a British poet who fought in World War One.

0:35:15.560 --> 0:35:18.080
<v Speaker 3>Wrote a lot of poetry associated with the war, like

0:35:18.120 --> 0:35:20.840
<v Speaker 3>Anthem for Doomed Youth you might have read. But the

0:35:20.880 --> 0:35:24.280
<v Speaker 3>opening stands of this poem was, I too saw God

0:35:24.320 --> 0:35:28.120
<v Speaker 3>through mud, the mud that cracked on cheeks when wretches smiled,

0:35:28.640 --> 0:35:31.759
<v Speaker 3>war brought more glory to their eyes than blood, and

0:35:31.840 --> 0:35:34.480
<v Speaker 3>gave their laughs more glee than shakes a child.

0:35:35.040 --> 0:35:38.279
<v Speaker 2>Oh wow, Yeah, I don't remember that bit, but I

0:35:38.360 --> 0:35:41.080
<v Speaker 2>remember Owen. He's definitely one of the names that comes

0:35:41.160 --> 0:35:45.280
<v Speaker 2>up when a poetry class steers sharply into the trenches.

0:35:45.719 --> 0:35:46.120
<v Speaker 3>Yeah.

0:35:46.560 --> 0:35:49.800
<v Speaker 2>Now, a book that I mentioned earlier in this series, Mud,

0:35:49.800 --> 0:35:53.680
<v Speaker 2>a Military History by C. E. Wood, is a full

0:35:53.719 --> 0:35:56.160
<v Speaker 2>book dealing with mud. In war. And so if you

0:35:56.200 --> 0:35:58.920
<v Speaker 2>need more of this, I highly recommend you pick up

0:35:58.960 --> 0:36:03.080
<v Speaker 2>that book. It's very well written, it's you, it's very absorbable.

0:36:03.640 --> 0:36:07.880
<v Speaker 2>But in it would stresses that while more permanent domains

0:36:07.880 --> 0:36:10.319
<v Speaker 2>of mud are certainly important in warfare, you need to

0:36:10.320 --> 0:36:13.319
<v Speaker 2>know where the swamps, marshes and bogs are and how

0:36:13.360 --> 0:36:17.399
<v Speaker 2>to either circumnavigate them or utilize them, force the enemy

0:36:17.440 --> 0:36:19.839
<v Speaker 2>to move through them, that sort of thing. But the

0:36:19.880 --> 0:36:23.200
<v Speaker 2>main area of interest in the book is transitional mud.

0:36:24.040 --> 0:36:28.920
<v Speaker 2>That is the kind that arrives and departs without significant warning.

0:36:29.360 --> 0:36:33.880
<v Speaker 3>Okay, so this previously traversible landscape suddenly has mud in

0:36:33.920 --> 0:36:36.120
<v Speaker 3>it that is going to interfere with your progress.

0:36:36.760 --> 0:36:40.480
<v Speaker 2>Yeah, And this becomes key because I mean, this is

0:36:40.520 --> 0:36:44.399
<v Speaker 2>not something you can necessarily plan for, or planning can

0:36:44.400 --> 0:36:47.600
<v Speaker 2>fall short of taking it into account. And it's a

0:36:47.680 --> 0:36:49.719
<v Speaker 2>variety of mud that has played a crucial role in

0:36:49.760 --> 0:36:52.880
<v Speaker 2>the history of armed conflict. One of Wood's main focuses

0:36:52.920 --> 0:36:57.000
<v Speaker 2>in this is how mud hinders forward advancement in warfare,

0:36:57.320 --> 0:37:01.200
<v Speaker 2>so impacting combatants, animals, and machines of war, and of

0:37:01.200 --> 0:37:03.960
<v Speaker 2>course not just war machines and soldiers and tanks and

0:37:04.280 --> 0:37:06.239
<v Speaker 2>horses with knights on them and that sort of thing.

0:37:06.480 --> 0:37:09.960
<v Speaker 2>But of course everything that supports a war effort, that

0:37:10.000 --> 0:37:13.640
<v Speaker 2>supports an army and its advancement, the vehicles that are

0:37:13.880 --> 0:37:19.239
<v Speaker 2>carrying food, any kind of medical support that is in

0:37:19.280 --> 0:37:21.520
<v Speaker 2>tow all of that sort of thing as well. So

0:37:21.640 --> 0:37:24.120
<v Speaker 2>generals have to contend with the impact of permanent mud,

0:37:24.360 --> 0:37:27.719
<v Speaker 2>seasonal mud, random transitional mud, in addition to all of

0:37:27.719 --> 0:37:30.640
<v Speaker 2>the other threats and challenges of battle, all the other

0:37:30.760 --> 0:37:35.239
<v Speaker 2>environmental concerns that will come into play. And there are

0:37:35.239 --> 0:37:38.800
<v Speaker 2>also huge human health and mental health challenges with mud

0:37:39.680 --> 0:37:43.400
<v Speaker 2>that the author deals with in greater detail. There's a

0:37:43.400 --> 0:37:46.000
<v Speaker 2>great quote in the book though, about this, attributed to

0:37:46.239 --> 0:37:50.960
<v Speaker 2>historian Martin Gilbert. Quote. At night, crouching in a shell

0:37:51.000 --> 0:37:55.239
<v Speaker 2>hole and filling it, the mud watches like an enormous octopus.

0:37:55.760 --> 0:37:59.680
<v Speaker 2>The victim arrives, it throws its poisonous slobber out at him,

0:38:00.120 --> 0:38:03.879
<v Speaker 2>lines him, closes round him, buries him. For men die

0:38:03.920 --> 0:38:07.080
<v Speaker 2>of mud as they die of bullets. But more horribly,

0:38:07.560 --> 0:38:10.759
<v Speaker 2>mud is where men sink, and what is worse, where

0:38:10.760 --> 0:38:14.319
<v Speaker 2>their souls sink. Hell is not fire, that would not

0:38:14.480 --> 0:38:17.080
<v Speaker 2>be the ultimate in suffering. Hell is mud?

0:38:17.440 --> 0:38:20.160
<v Speaker 3>Wow? Well, there is something I think interesting there in

0:38:20.200 --> 0:38:25.319
<v Speaker 3>that mud in a way militates against people's ability to

0:38:25.520 --> 0:38:28.759
<v Speaker 3>see their own suffering as noble or to see it

0:38:28.800 --> 0:38:32.560
<v Speaker 3>in any grandiose terms, that there's something kind of humbling

0:38:32.600 --> 0:38:36.800
<v Speaker 3>and humiliating about suffering brought on by an environment of mud.

0:38:36.840 --> 0:38:41.279
<v Speaker 3>And thus like death in mud is an image that

0:38:41.920 --> 0:38:44.880
<v Speaker 3>brings a lot more despair than the idea of a

0:38:44.920 --> 0:38:47.400
<v Speaker 3>sort of like violent death or death in fire.

0:38:48.200 --> 0:38:53.799
<v Speaker 2>Yeah, yeah, absolutely. Now on thinking about this though, hell

0:38:53.880 --> 0:38:57.600
<v Speaker 2>is mud, that of course made me think of Dante's Inferno,

0:38:57.680 --> 0:38:59.399
<v Speaker 2>and I was like, I remember there being some mud

0:38:59.400 --> 0:39:02.600
<v Speaker 2>in Dante's Ferno somewhere. You have varied all the different

0:39:02.680 --> 0:39:09.080
<v Speaker 2>circles and bulgs in Inferno. They have different characteristics, different flavors.

0:39:09.640 --> 0:39:14.719
<v Speaker 2>And indeed there is a circle in Dante's Inferno where

0:39:14.760 --> 0:39:17.600
<v Speaker 2>there is mud. It is the third Circle. And I

0:39:17.640 --> 0:39:18.879
<v Speaker 2>had to I had to look it back up again.

0:39:18.920 --> 0:39:23.279
<v Speaker 2>I was looking in my translation by Durling and Martinez,

0:39:23.920 --> 0:39:27.840
<v Speaker 2>and this is just a couple of lines from it. Quote,

0:39:28.200 --> 0:39:30.760
<v Speaker 2>I am in the third circle with the eternal cursed,

0:39:30.840 --> 0:39:34.880
<v Speaker 2>cold and heavy rain. It's rule and quality never change.

0:39:35.360 --> 0:39:39.360
<v Speaker 2>Great hailstones, filthy water and snow poured down through the

0:39:39.480 --> 0:39:44.359
<v Speaker 2>dark air. The earth stinks that received them. It's also

0:39:44.400 --> 0:39:47.720
<v Speaker 2>the realm of Cerberus. But when quote the great worm

0:39:47.760 --> 0:39:50.880
<v Speaker 2>opens his mouth to growl at Dante and Virgil, Virgil

0:39:50.960 --> 0:39:55.160
<v Speaker 2>throws dirt into the monster's three mouths, and the monster

0:39:55.280 --> 0:40:01.320
<v Speaker 2>gobbles it all down delicious. Yeah. Yeah, is durling, and

0:40:01.400 --> 0:40:05.080
<v Speaker 2>Martinez explained in the notes in my translation of Inferno,

0:40:05.480 --> 0:40:10.440
<v Speaker 2>the mud food connection is key here. Quote the rain, hail,

0:40:10.520 --> 0:40:13.440
<v Speaker 2>and snow and resulting mud are versions of the food

0:40:13.480 --> 0:40:16.000
<v Speaker 2>and drink to which the gluttons were addicted in the

0:40:16.080 --> 0:40:20.719
<v Speaker 2>last analysis, merely visions of the elements earth and water.

0:40:21.760 --> 0:40:25.239
<v Speaker 3>Sort of portraying the like the the worthlessness of the

0:40:25.239 --> 0:40:28.360
<v Speaker 3>pleasures of gluttony. That like that you're just sort of

0:40:28.680 --> 0:40:32.160
<v Speaker 3>concerning yourself with material rubbish rather than having your mind

0:40:32.200 --> 0:40:33.200
<v Speaker 3>on heavenly things.

0:40:33.840 --> 0:40:35.920
<v Speaker 2>Yeah, and also like the sense that it's it's all

0:40:36.000 --> 0:40:40.399
<v Speaker 2>mud anyway, or even that it's it's all excrement. There's

0:40:40.440 --> 0:40:42.880
<v Speaker 2>also a lot of dog imagery here. Obviously we have

0:40:42.960 --> 0:40:45.520
<v Speaker 2>Cerberus with the three dog heads, and then we also

0:40:45.560 --> 0:40:49.000
<v Speaker 2>have pig imagery thrown in and also mud excrement comparisons

0:40:49.040 --> 0:40:49.480
<v Speaker 2>as well.

0:40:50.000 --> 0:40:53.840
<v Speaker 3>Hey, pig imagery bringing us back to pig mud wallowing,

0:40:53.920 --> 0:40:57.520
<v Speaker 3>which actually turns out to be a quite clever adaptation

0:40:57.640 --> 0:40:58.120
<v Speaker 3>of nature.

0:40:58.640 --> 0:41:08.680
<v Speaker 4>Yeah.

0:41:08.719 --> 0:41:12.680
<v Speaker 2>Anyway, so brief departure into hell, but coming back to

0:41:12.800 --> 0:41:15.160
<v Speaker 2>the surface world and the hell we make for ourselves there.

0:41:15.719 --> 0:41:19.359
<v Speaker 2>Coming back to war as what explains that the mere

0:41:19.520 --> 0:41:23.320
<v Speaker 2>challenge of moving around and mud can lead to exhaustion

0:41:23.520 --> 0:41:27.600
<v Speaker 2>for the individual soldier, and this exhaustion can prove fatal.

0:41:27.600 --> 0:41:29.920
<v Speaker 2>It can also hold true for pack animals as well.

0:41:30.400 --> 0:41:33.000
<v Speaker 2>So you know, if you're in a very muddy situation

0:41:33.120 --> 0:41:35.680
<v Speaker 2>and you're having to just move through mud constantly or

0:41:35.680 --> 0:41:38.400
<v Speaker 2>for a lengthy period of time, like that's just making

0:41:38.480 --> 0:41:41.359
<v Speaker 2>every step so much harder. And there's a good chance

0:41:41.360 --> 0:41:45.640
<v Speaker 2>you're already doing something exhausting, that is mentally trying. You're

0:41:45.680 --> 0:41:49.280
<v Speaker 2>already under a great deal of stress, and now each

0:41:49.800 --> 0:41:52.960
<v Speaker 2>each time you try and lift your boot your foot

0:41:53.160 --> 0:41:57.920
<v Speaker 2>out of the mud, more effort is required of you. Now,

0:41:57.960 --> 0:42:01.239
<v Speaker 2>there have been efforts to improve footwear for soldiers at

0:42:01.239 --> 0:42:04.800
<v Speaker 2>different time periods, such as having wider essentially kind of

0:42:04.840 --> 0:42:07.759
<v Speaker 2>like plank bottom shoes that the US Army experimented with

0:42:07.760 --> 0:42:10.319
<v Speaker 2>special mud boots and shoes in World War Two, and

0:42:10.320 --> 0:42:14.920
<v Speaker 2>then again in Vietnam would include several prototype photos here.

0:42:15.040 --> 0:42:17.799
<v Speaker 2>Joe I included a screen cap here for you to

0:42:17.840 --> 0:42:19.960
<v Speaker 2>look at these. They're not much to look at, but

0:42:20.000 --> 0:42:24.360
<v Speaker 2>you can see they're like basically different designs of wide

0:42:24.800 --> 0:42:28.200
<v Speaker 2>flat surfaces that would be scrapped or somehow attached the

0:42:28.200 --> 0:42:29.080
<v Speaker 2>bottom of boots.

0:42:29.400 --> 0:42:31.360
<v Speaker 3>Some of them look like huge wooden hoofs.

0:42:32.200 --> 0:42:36.360
<v Speaker 2>Yeah, they do. And you know, I'm not certain because

0:42:36.680 --> 0:42:40.279
<v Speaker 2>it's just the subtitle. He was very brief, but I

0:42:40.280 --> 0:42:43.360
<v Speaker 2>guess it's possible that some of these could be for horses.

0:42:43.400 --> 0:42:45.719
<v Speaker 2>I don't know. Maybe the round one that's kind of

0:42:45.719 --> 0:42:48.480
<v Speaker 2>hoof shaped is for a horse. I don't know, huh,

0:42:48.880 --> 0:42:52.400
<v Speaker 2>because certainly, you know, horses would be of concern, and well,

0:42:52.480 --> 0:42:55.640
<v Speaker 2>not all of these military engagements. Of some of them.

0:42:56.320 --> 0:43:01.000
<v Speaker 2>Tracked vehicles like tanks and half tracks perform better in

0:43:01.040 --> 0:43:04.080
<v Speaker 2>some muddy situations, but a tract vehicles certainly can get

0:43:04.080 --> 0:43:06.319
<v Speaker 2>stuck in the mud. As Wood points out, they can

0:43:06.360 --> 0:43:09.040
<v Speaker 2>also slide out of control through the mud and down

0:43:09.120 --> 0:43:13.560
<v Speaker 2>muddy hillsides as well. Tracks can spread weight out more

0:43:13.600 --> 0:43:17.759
<v Speaker 2>evenly than tires, So that's one of the appeals of

0:43:17.800 --> 0:43:22.000
<v Speaker 2>having tracks or half tracked designs in these vehicles, but yeah,

0:43:22.040 --> 0:43:24.719
<v Speaker 2>they're still not perfect. And then if you throw trenches

0:43:24.880 --> 0:43:28.799
<v Speaker 2>into the mix, as it was encountered in the First

0:43:28.840 --> 0:43:32.200
<v Speaker 2>World War, especially, you know that one of these big

0:43:32.239 --> 0:43:34.600
<v Speaker 2>tanks can get stuck in the trench, and therefore you need,

0:43:35.200 --> 0:43:39.200
<v Speaker 2>like other vehicles to lay down temporary bridges so that

0:43:39.239 --> 0:43:43.680
<v Speaker 2>the tanks can make it across those trenches. Now, coming

0:43:43.719 --> 0:43:47.399
<v Speaker 2>back to health though, human health and mud, Wood also

0:43:47.480 --> 0:43:51.640
<v Speaker 2>points out that extremely muddy conditions often lead to deteriorating

0:43:52.000 --> 0:43:56.759
<v Speaker 2>sanitary conditions. Wood points out that wounded soldiers rarely reach

0:43:56.880 --> 0:44:00.440
<v Speaker 2>medical facilities clean, so and then this make sense. You're

0:44:00.480 --> 0:44:04.800
<v Speaker 2>in muddy conditions, you're going to enter into the medical

0:44:04.800 --> 0:44:08.839
<v Speaker 2>facilities muddy and that and also it means that oftentimes

0:44:08.960 --> 0:44:10.840
<v Speaker 2>it's not just like any kind of pure mud, That

0:44:10.880 --> 0:44:12.880
<v Speaker 2>mud is going to be mixed with all manner of

0:44:13.000 --> 0:44:17.360
<v Speaker 2>unhygienic ingredients from the war zone. Muddy conditions also severely

0:44:17.440 --> 0:44:21.279
<v Speaker 2>hinder the ability to just evacuate the wounded or to

0:44:21.400 --> 0:44:24.279
<v Speaker 2>have medical personnel come in to deal with people who

0:44:24.320 --> 0:44:24.880
<v Speaker 2>are wounded.

0:44:25.560 --> 0:44:28.719
<v Speaker 3>Yeah, Now, in addition to all these general concerns, it

0:44:28.719 --> 0:44:32.439
<v Speaker 3>seems like I have memories of reading about at least

0:44:32.480 --> 0:44:37.240
<v Speaker 3>interpretations of some decisive battles in history where mud played

0:44:37.280 --> 0:44:39.799
<v Speaker 3>a role in how the battle turned out, or at

0:44:39.880 --> 0:44:42.759
<v Speaker 3>least some historians believed that it did. Like I seem

0:44:42.840 --> 0:44:45.560
<v Speaker 3>to recall the Battle of Agincore as one example.

0:44:46.000 --> 0:44:48.759
<v Speaker 2>Yeah, the Battle of Agincore is a big one. This

0:44:48.840 --> 0:44:52.239
<v Speaker 2>is from fourteen fifteen English victory over the French in

0:44:52.280 --> 0:44:55.000
<v Speaker 2>the One Hundred Years War. The French had to advance

0:44:55.120 --> 0:45:00.120
<v Speaker 2>heavily armored knights through very muddy conditions. And this key

0:45:00.160 --> 0:45:02.839
<v Speaker 2>to this too is that this was transient mud. I've

0:45:02.880 --> 0:45:05.759
<v Speaker 2>read this was These were not muddy conditions that were expected.

0:45:06.040 --> 0:45:08.040
<v Speaker 2>This was I believe there is like a huge storm,

0:45:08.719 --> 0:45:11.759
<v Speaker 2>so they weren't prepared for it. They marched anyway, and

0:45:11.800 --> 0:45:14.120
<v Speaker 2>they end up sinking in the mud, especially if they've

0:45:14.160 --> 0:45:18.520
<v Speaker 2>been knocked off their horse, easily immobilized once unhorsed in

0:45:18.560 --> 0:45:20.960
<v Speaker 2>all that heavy armor. And it's said that, you know,

0:45:21.040 --> 0:45:24.520
<v Speaker 2>some of the French knights drowned in the mud there.

0:45:24.920 --> 0:45:26.680
<v Speaker 3>And this seems to be kind of a pattern that

0:45:26.760 --> 0:45:30.560
<v Speaker 3>emerges in history, like it is bad to be caught

0:45:30.680 --> 0:45:33.440
<v Speaker 3>as the side in a battle that is trying to

0:45:33.560 --> 0:45:35.040
<v Speaker 3>advance through the mud.

0:45:35.680 --> 0:45:37.600
<v Speaker 2>Yeah, because I mean all these factors are going to

0:45:37.640 --> 0:45:40.560
<v Speaker 2>come into play. It's going to slow you down. This

0:45:40.560 --> 0:45:43.440
<v Speaker 2>stuff's going to get stuck, and then when the battle

0:45:43.560 --> 0:45:45.840
<v Speaker 2>turns against you, it's going to turn even worse. A

0:45:45.840 --> 0:45:49.480
<v Speaker 2>couple of other examples that come up frequently. There's the

0:45:49.560 --> 0:45:52.640
<v Speaker 2>mud March from the Battle of Fredericksburg eighteen sixty two

0:45:52.640 --> 0:45:57.520
<v Speaker 2>in the American Civil War. This was on the Union side.

0:45:57.560 --> 0:46:01.400
<v Speaker 2>General Burnside's troops were and it ended up having to

0:46:01.840 --> 0:46:04.520
<v Speaker 2>go through some really muddy conditions and a number of

0:46:04.600 --> 0:46:07.840
<v Speaker 2>key artillery pieces and wagons became trapped in the mud,

0:46:08.080 --> 0:46:11.640
<v Speaker 2>delaying the Union advance. And this was due to like

0:46:11.680 --> 0:46:14.960
<v Speaker 2>sudden stormy conditions that were not expected that made it

0:46:15.000 --> 0:46:18.120
<v Speaker 2>difficult to move these key pieces. Now, the Battle of

0:46:18.120 --> 0:46:21.919
<v Speaker 2>the So from nineteen sixteen, this was this is another

0:46:21.960 --> 0:46:23.680
<v Speaker 2>example that comes up now. This one, though, is an

0:46:23.680 --> 0:46:27.600
<v Speaker 2>inconclusive battle of the First World War between German forces

0:46:27.960 --> 0:46:32.200
<v Speaker 2>and some British and French forces. Entailed massive casualties on

0:46:32.239 --> 0:46:36.960
<v Speaker 2>both sides in very muddy trench warfare conditions. So not

0:46:37.040 --> 0:46:40.880
<v Speaker 2>a situation where like the mud gave either side an advantage,

0:46:40.880 --> 0:46:43.160
<v Speaker 2>but just made it. It seemed to contribute it to

0:46:43.520 --> 0:46:48.480
<v Speaker 2>it just being like an awful, awful battle for both sides. Now,

0:46:48.480 --> 0:46:52.040
<v Speaker 2>as I mentioned already, like muddy conditions, muddy trench warfare.

0:46:52.080 --> 0:46:54.279
<v Speaker 2>It's like just kind of you instantly picture it when

0:46:54.280 --> 0:46:57.080
<v Speaker 2>you're thinking of World War One in particular, or perhaps

0:46:57.120 --> 0:46:59.359
<v Speaker 2>like Germany's in the Eastern Front and World War Two,

0:46:59.600 --> 0:47:02.840
<v Speaker 2>and both of these are theaters of war that have

0:47:02.920 --> 0:47:07.200
<v Speaker 2>been recreated in various films over the years and TV

0:47:07.320 --> 0:47:10.120
<v Speaker 2>shows and the like. But also you just tend to

0:47:10.160 --> 0:47:14.720
<v Speaker 2>see a lot of muddy war conditions and muddy battlefields

0:47:15.160 --> 0:47:19.320
<v Speaker 2>and especially muddy conditions after the battle in other films

0:47:19.360 --> 0:47:22.279
<v Speaker 2>and also in video games. And I had never really

0:47:22.280 --> 0:47:25.520
<v Speaker 2>thought of this before, but I was reading a little

0:47:25.520 --> 0:47:28.120
<v Speaker 2>bit about this on the blog The Excellent Blog, a

0:47:28.160 --> 0:47:33.560
<v Speaker 2>collection of Unmitigated Pedantry by historian Brett Devereaux. I've referred

0:47:33.560 --> 0:47:36.680
<v Speaker 2>to this blog a few times because it's a great read.

0:47:37.960 --> 0:47:43.200
<v Speaker 2>He does things like, you know, analyze the warfare in

0:47:43.280 --> 0:47:45.799
<v Speaker 2>The Lord of the Rings, both the books and the

0:47:45.800 --> 0:47:49.279
<v Speaker 2>Peter Jackson movies and so forth, does a lot of

0:47:49.320 --> 0:47:51.640
<v Speaker 2>talking about Roman military, So.

0:47:51.680 --> 0:47:55.080
<v Speaker 3>It's like a military historian writing about topics nerds would

0:47:55.080 --> 0:47:56.879
<v Speaker 3>be interested in, yes.

0:47:56.600 --> 0:47:58.640
<v Speaker 2>Very much so. So if you're into a lot of

0:47:58.640 --> 0:48:02.600
<v Speaker 2>these nerdy settings, or you're into ancient warfare and medieval

0:48:02.600 --> 0:48:06.080
<v Speaker 2>warfare and so forth, I definitely recommend it. But I

0:48:06.120 --> 0:48:08.359
<v Speaker 2>was reading one of his posts where he points out

0:48:08.360 --> 0:48:10.920
<v Speaker 2>that that, yeah, you see a lot of films and

0:48:11.000 --> 0:48:14.720
<v Speaker 2>especially video games that depict the aftermath of pre modern

0:48:14.760 --> 0:48:18.840
<v Speaker 2>battles as being just muddy and bloody messes. And he

0:48:18.920 --> 0:48:21.400
<v Speaker 2>points out that this doesn't seem to be the norm,

0:48:21.840 --> 0:48:25.279
<v Speaker 2>you mean, in reality. In reality, yes, it was not

0:48:25.400 --> 0:48:29.320
<v Speaker 2>always just a muddy mess after an ancient or medieval

0:48:29.360 --> 0:48:32.040
<v Speaker 2>battle took place. Right now, that's not to say that

0:48:32.160 --> 0:48:34.600
<v Speaker 2>you don't have, like the examples we're discussing, where you

0:48:34.640 --> 0:48:38.520
<v Speaker 2>have definite muddy places that either erupt because there's a

0:48:38.560 --> 0:48:40.560
<v Speaker 2>great like it's a road where there's a lot, a

0:48:40.560 --> 0:48:43.239
<v Speaker 2>great deal of travel, and then it becomes muddy. And

0:48:43.280 --> 0:48:46.080
<v Speaker 2>then you have transient mud in the mix. You have

0:48:47.320 --> 0:48:51.399
<v Speaker 2>muddy conditions popping up because of extreme storm activity that's

0:48:51.440 --> 0:48:54.600
<v Speaker 2>taken place. But he points out that like if you

0:48:54.680 --> 0:48:58.319
<v Speaker 2>just have like a normal grassy environment field somewhere where

0:48:58.320 --> 0:49:03.040
<v Speaker 2>there's a battle taking place, it's not like a single

0:49:03.080 --> 0:49:05.399
<v Speaker 2>battle taking place there over the course of a day

0:49:05.480 --> 0:49:07.520
<v Speaker 2>or even a couple of days is going to just

0:49:07.880 --> 0:49:10.800
<v Speaker 2>wear down all the vegetation and turn it into mud.

0:49:11.400 --> 0:49:14.440
<v Speaker 2>In particular, he points to photographic evidence from the American

0:49:14.440 --> 0:49:17.799
<v Speaker 2>Civil War that shows that, Yeah, you can have a

0:49:17.880 --> 0:49:20.960
<v Speaker 2>large army, say, moving through an area, and it's not

0:49:21.000 --> 0:49:23.279
<v Speaker 2>going to kill off the grass and muddy things up

0:49:23.320 --> 0:49:25.200
<v Speaker 2>over the course of a single day or a couple

0:49:25.200 --> 0:49:27.440
<v Speaker 2>of days. It's the sort of thing that occurs due

0:49:27.480 --> 0:49:32.640
<v Speaker 2>to prolonged traffic, prolonged activity, and also environmental conditions thrown

0:49:32.680 --> 0:49:34.440
<v Speaker 2>in there as well. So you know, all of those

0:49:34.480 --> 0:49:37.560
<v Speaker 2>things you see with like a trench warfare environment, but

0:49:37.719 --> 0:49:39.680
<v Speaker 2>it's not just going to pop up over the course

0:49:39.719 --> 0:49:42.279
<v Speaker 2>of a couple of days because an army moved through

0:49:42.360 --> 0:49:45.759
<v Speaker 2>a place, or even because two armies clashed at a

0:49:45.800 --> 0:49:46.720
<v Speaker 2>particular location.

0:49:47.120 --> 0:49:49.919
<v Speaker 3>Yeah, so maybe when people are dug in and there's

0:49:50.080 --> 0:49:53.480
<v Speaker 3>there's frequent foot traffic or heavy machinery moving around, or

0:49:53.520 --> 0:49:57.040
<v Speaker 3>when an area is subject to prolonged shelling or something

0:49:57.120 --> 0:49:57.479
<v Speaker 3>like that.

0:49:58.000 --> 0:50:00.359
<v Speaker 2>Yeah, I mean, I see the appeal of it in

0:50:01.000 --> 0:50:05.080
<v Speaker 2>cinematic portrayals and dramatic portrayals of the aftermath of war,

0:50:05.160 --> 0:50:09.200
<v Speaker 2>because it's like we have been bloodied, people are suffering

0:50:09.239 --> 0:50:12.360
<v Speaker 2>and wounded, and it makes sense that you sort of

0:50:12.400 --> 0:50:15.160
<v Speaker 2>heighten that feeling that the earth itself, the world is

0:50:15.200 --> 0:50:18.080
<v Speaker 2>wounded by all of this, like the wrongness of everything

0:50:18.120 --> 0:50:22.360
<v Speaker 2>that has occurred here. So like I like that connection,

0:50:22.480 --> 0:50:26.400
<v Speaker 2>and I think it certainly plays well. But it's it's

0:50:26.800 --> 0:50:31.440
<v Speaker 2>a fun or an interesting commentary on this to sort

0:50:31.440 --> 0:50:33.759
<v Speaker 2>of put it in, you know, look at it within

0:50:33.800 --> 0:50:38.040
<v Speaker 2>the perspective of how battles seem to have actually impacted

0:50:38.160 --> 0:50:39.520
<v Speaker 2>or not impacted the environment.

0:50:39.719 --> 0:50:42.239
<v Speaker 3>So it's not necessarily the battle of a single day

0:50:42.280 --> 0:50:44.040
<v Speaker 3>that can turn a place muddy, but it's more like

0:50:44.080 --> 0:50:47.879
<v Speaker 3>the prolonged human presence, which maybe why you can see

0:50:47.880 --> 0:50:50.800
<v Speaker 3>places become very muddy if they're also like the site

0:50:50.840 --> 0:50:55.000
<v Speaker 3>of a festival or fair grounds, how muddy that can get.

0:50:55.560 --> 0:50:59.400
<v Speaker 2>Yeah, it gets very muddy very quickly. You see this

0:50:59.480 --> 0:51:02.920
<v Speaker 2>with with places that even you know are more or

0:51:03.040 --> 0:51:05.560
<v Speaker 2>less permanent. You know that they're having to continually figure

0:51:05.600 --> 0:51:07.640
<v Speaker 2>out how figuring out how the water flows and how

0:51:07.640 --> 0:51:10.040
<v Speaker 2>to keep mud from becoming a problem. But yeah, it's

0:51:10.160 --> 0:51:12.759
<v Speaker 2>it's you do see it at festivals a lot. I

0:51:12.760 --> 0:51:16.640
<v Speaker 2>guess that what the nineties Woodstock oh a example of

0:51:16.920 --> 0:51:19.719
<v Speaker 2>really muddy conditions and people getting into the mud, and

0:51:19.760 --> 0:51:22.480
<v Speaker 2>it also becoming sort of a hell escape in that

0:51:22.560 --> 0:51:25.920
<v Speaker 2>particular encounter. But there's also mud at the original woodstock,

0:51:25.960 --> 0:51:28.640
<v Speaker 2>and you know, there's sort of these scenes of sort

0:51:28.680 --> 0:51:34.280
<v Speaker 2>of innocent, hippy enjoyment of muddy conditions, you know, slattering

0:51:34.280 --> 0:51:37.439
<v Speaker 2>yourself with mud. So you know, being covered in mud

0:51:37.480 --> 0:51:40.319
<v Speaker 2>and trapped in mud is not necessarily a bad thing,

0:51:40.320 --> 0:51:43.880
<v Speaker 2>but certainly, you know, in if you're also engaging in

0:51:43.960 --> 0:51:46.480
<v Speaker 2>a in a bloody battle, I don't think anyone's going

0:51:46.560 --> 0:51:48.880
<v Speaker 2>to be a fan. All right, We're looking at the

0:51:48.880 --> 0:51:51.680
<v Speaker 2>clock here and we realize we have to end Mud

0:51:51.719 --> 0:51:55.360
<v Speaker 2>Part four, despite the fact that we did want to

0:51:55.400 --> 0:51:58.280
<v Speaker 2>get in a little bit at least into the discussion

0:51:58.320 --> 0:52:03.200
<v Speaker 2>of mud and religion. One of the most obvious aspects

0:52:03.200 --> 0:52:07.800
<v Speaker 2>of this being that so many religions, especially ancient religions

0:52:07.800 --> 0:52:13.680
<v Speaker 2>and mythologies, involves some idea of humans being made for

0:52:13.880 --> 0:52:18.480
<v Speaker 2>mud or clay or dirt, but particularly clay and mud,

0:52:19.040 --> 0:52:21.080
<v Speaker 2>you know, very much leaning into the idea of a

0:52:21.160 --> 0:52:26.320
<v Speaker 2>creator deity or deities as being potters that are molding

0:52:26.400 --> 0:52:29.560
<v Speaker 2>us and perhaps baking us, in making us what we are.

0:52:30.120 --> 0:52:31.759
<v Speaker 2>But then we also had some other stuff to say

0:52:31.760 --> 0:52:34.279
<v Speaker 2>about that, so well, I don't know, we'll have to

0:52:34.320 --> 0:52:36.719
<v Speaker 2>come back to this in some form. I'm not saying

0:52:36.760 --> 0:52:38.840
<v Speaker 2>we're gonna come back and do Mud Part five because

0:52:38.840 --> 0:52:42.200
<v Speaker 2>we already said we wouldn't do that, but we did

0:52:42.320 --> 0:52:47.319
<v Speaker 2>leave the door open for various mud creatures to slather in.

0:52:47.920 --> 0:52:50.640
<v Speaker 2>So yeah, we'll discuss it off Mike and come back.

0:52:51.440 --> 0:52:53.120
<v Speaker 2>All right, Well, we're gonna go and close it up.

0:52:53.160 --> 0:52:54.960
<v Speaker 2>But we'd love to hear from everyone out there if

0:52:55.000 --> 0:52:58.360
<v Speaker 2>you have thoughts on just mud in general, experience with mud,

0:52:58.400 --> 0:53:03.120
<v Speaker 2>experiences with muddy conditions, mud in military science fiction, mud,

0:53:03.120 --> 0:53:07.000
<v Speaker 2>and in military history in all of is fair game

0:53:07.040 --> 0:53:09.320
<v Speaker 2>writ in. We would love to hear from your reminder

0:53:09.680 --> 0:53:11.680
<v Speaker 2>that are core episodes of Stuff to Blow Your Mind

0:53:11.920 --> 0:53:13.919
<v Speaker 2>here on Tuesdays and Thursdays, and the Stuff to Blow

0:53:13.960 --> 0:53:18.280
<v Speaker 2>Your Mind podcast feed We have listener mail episodes on Monday,

0:53:18.320 --> 0:53:21.240
<v Speaker 2>Short Form Artifact or Monster Fact on Wednesday, and on Fridays.

0:53:21.239 --> 0:53:23.279
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0:53:23.280 --> 0:53:25.360
<v Speaker 2>a weird film on Weird House Cinema.

0:53:25.680 --> 0:53:29.279
<v Speaker 3>Huge thanks to our excellent audio producer JJ Posway. If

0:53:29.320 --> 0:53:30.799
<v Speaker 3>you would like to get in touch with us with

0:53:30.880 --> 0:53:33.680
<v Speaker 3>feedback on this episode or any other. To suggest topic

0:53:33.719 --> 0:53:35.960
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0:53:36.000 --> 0:53:38.960
<v Speaker 3>email us at contact at stuff to Blow your Mind

0:53:39.120 --> 0:53:46.720
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0:53:46.840 --> 0:53:49.759
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