1 00:00:00,040 --> 00:00:03,040 Speaker 1: Today's episode contains discussions of some of the biggest games 2 00:00:03,080 --> 00:00:05,240 Speaker 1: of the year, but we really won't be getting into 3 00:00:05,240 --> 00:00:05,880 Speaker 1: any spoilers. 4 00:00:21,880 --> 00:00:26,040 Speaker 2: Hello, my name's about and I'm Aaron, and welcome. 5 00:00:25,640 --> 00:00:28,560 Speaker 1: Back to X ray Vision, the podcast where we dive 6 00:00:28,600 --> 00:00:31,520 Speaker 1: deep into your favorite shows, movies, comics, and pop culture. 7 00:00:31,920 --> 00:00:34,640 Speaker 1: We're here at iHeart Podcasts, where we're bringing you three 8 00:00:34,680 --> 00:00:37,760 Speaker 1: episodes a week plus news on Saturdays at least three 9 00:00:37,800 --> 00:00:39,480 Speaker 1: episodes a week, sometimes more. 10 00:00:39,600 --> 00:00:43,320 Speaker 2: And in today's episode, we're getting into the twenty twenty 11 00:00:43,360 --> 00:00:46,040 Speaker 2: five Game Awards. We're going to start off talking about 12 00:00:46,040 --> 00:00:48,400 Speaker 2: the Game of the Year and we'll make our predictions 13 00:00:48,400 --> 00:00:50,080 Speaker 2: for what we think is going to take home the title. 14 00:00:50,440 --> 00:00:52,040 Speaker 2: Then we're going to get into a couple of the 15 00:00:52,040 --> 00:00:54,560 Speaker 2: other awards, the notable ones that we really want to 16 00:00:54,600 --> 00:00:57,880 Speaker 2: talk about, and finally we'll hit some snubs. You know, 17 00:00:58,000 --> 00:01:00,400 Speaker 2: what do we think didn't get nominated or didn't get 18 00:01:00,440 --> 00:01:01,520 Speaker 2: nominated enough. 19 00:01:02,080 --> 00:01:04,920 Speaker 1: But first, Aaron, let's just jump right in and talk 20 00:01:04,959 --> 00:01:07,039 Speaker 1: about the big award of the night, the Game of 21 00:01:07,080 --> 00:01:10,120 Speaker 1: the Year. Here are the nominees. In case you don't know, 22 00:01:10,200 --> 00:01:15,360 Speaker 1: dear listener, Clear Obscure Expedition thirty three, Death Stranding two 23 00:01:15,680 --> 00:01:20,440 Speaker 1: on the Beach, Donkey Kong, Bonanza, Hades two, Hollow Night, 24 00:01:20,520 --> 00:01:25,040 Speaker 1: Silk Song, and finally Kingdom Come Deliverance two. Those are 25 00:01:25,040 --> 00:01:27,240 Speaker 1: our nominees for Game of the Year twenty twenty five. 26 00:01:27,959 --> 00:01:31,640 Speaker 1: And I think between the two of us erin, we've played. 27 00:01:31,440 --> 00:01:34,400 Speaker 2: Most all of these, Yeah, almost all of them. Yeah. 28 00:01:34,560 --> 00:01:36,280 Speaker 1: I think the ones that stand out to me are 29 00:01:36,400 --> 00:01:38,680 Speaker 1: Dead Straining two. I haven't gotten around to playing yet. 30 00:01:39,160 --> 00:01:43,520 Speaker 1: I loved, loved, loved, loved Death Straining one, very excited 31 00:01:43,560 --> 00:01:46,360 Speaker 1: for two. And I haven't played Hollow Night Silk Song 32 00:01:46,440 --> 00:01:48,880 Speaker 1: because I'm bad at platforming games. 33 00:01:48,960 --> 00:01:51,880 Speaker 2: Yeah, and those are also my blind spots. I played 34 00:01:51,880 --> 00:01:53,760 Speaker 2: the first Hollow Night, I did not finish it. 35 00:01:53,960 --> 00:01:54,480 Speaker 1: Yeah. 36 00:01:54,960 --> 00:01:57,560 Speaker 2: I love Soul's likes, but the platforming aspect of it. 37 00:01:57,600 --> 00:01:59,200 Speaker 2: I think there was one time I would just like 38 00:01:59,640 --> 00:02:04,080 Speaker 2: spent twenty minutes trying to down jump using the sword Mushrooms, 39 00:02:04,080 --> 00:02:06,240 Speaker 2: and I was just like, all right, I'm done. Yeah, 40 00:02:06,440 --> 00:02:08,720 Speaker 2: I can appreciate this is a beautiful game, and I 41 00:02:08,800 --> 00:02:10,720 Speaker 2: just don't I'm not gonna make it. So I have 42 00:02:10,840 --> 00:02:12,240 Speaker 2: not done Sulk's Song yet. 43 00:02:12,400 --> 00:02:15,880 Speaker 1: Okay, So despite that, given those two blind spots, we 44 00:02:15,919 --> 00:02:18,519 Speaker 1: have the rest on the list we have played, and 45 00:02:19,080 --> 00:02:22,240 Speaker 1: I'm curious looking back at your gaming year of twenty 46 00:02:22,280 --> 00:02:24,920 Speaker 1: twenty five, Aaron, do these feel like the right nominees 47 00:02:24,960 --> 00:02:26,760 Speaker 1: to you? Are you surprised to see any of these 48 00:02:26,760 --> 00:02:27,320 Speaker 1: make the list? 49 00:02:27,639 --> 00:02:31,320 Speaker 2: Well? I think you are surprised at Donkey Kong, whether 50 00:02:31,400 --> 00:02:34,520 Speaker 2: or not you will admit it, you hate Donkey Kong, 51 00:02:35,040 --> 00:02:39,840 Speaker 2: and I think famously in a previous episode about Nintendo 52 00:02:39,960 --> 00:02:43,840 Speaker 2: or something, you stated Donkey Kong cannot carry a franchise. 53 00:02:44,160 --> 00:02:46,400 Speaker 2: I said those words, yes, which I think we have 54 00:02:46,720 --> 00:02:48,640 Speaker 2: seen is not the case. Donkey Kong Bonanza is an 55 00:02:48,680 --> 00:02:52,560 Speaker 2: incredible game. But what am I surprised to see on 56 00:02:52,600 --> 00:02:55,799 Speaker 2: the list? I mean, I'm not surprised by any of these. 57 00:02:55,840 --> 00:02:58,240 Speaker 2: In fact, if anything, I'm more surprised by what didn't 58 00:02:58,280 --> 00:03:01,080 Speaker 2: make the list because this was just such an incredible 59 00:03:01,120 --> 00:03:03,400 Speaker 2: year of gaming. And if you had asked me in 60 00:03:03,520 --> 00:03:06,440 Speaker 2: June what I thought was going to be nominated, I 61 00:03:06,440 --> 00:03:08,240 Speaker 2: would have included very different games on here. 62 00:03:08,360 --> 00:03:13,120 Speaker 1: Oh okay, yeah, I mean I feel somewhat similarly to you, 63 00:03:13,200 --> 00:03:15,840 Speaker 1: But I think overall, just looking at this list and 64 00:03:15,880 --> 00:03:20,160 Speaker 1: thinking back on gaming in twenty twenty five, these feel 65 00:03:20,240 --> 00:03:22,400 Speaker 1: right to me, Like these feel like the biggest games 66 00:03:22,400 --> 00:03:26,919 Speaker 1: of the year that I feel like most people talked about. 67 00:03:26,960 --> 00:03:29,359 Speaker 1: There was lots of conversations about all of these games, 68 00:03:29,480 --> 00:03:32,680 Speaker 1: a lot of buzz both from fans and critics, a 69 00:03:32,680 --> 00:03:36,280 Speaker 1: lot of positive buzz generally speaking. And really the only 70 00:03:36,320 --> 00:03:39,600 Speaker 1: one that I'm maybe a teensy bit surprised about is 71 00:03:39,800 --> 00:03:41,080 Speaker 1: Kingdom Come Deliverance Too. 72 00:03:41,240 --> 00:03:42,960 Speaker 2: I was gonna say that was like the only one. 73 00:03:42,960 --> 00:03:46,120 Speaker 2: I don't feel like I saw a steady stream of 74 00:03:47,120 --> 00:03:50,240 Speaker 2: reactions and content and like people playing it. That was 75 00:03:50,240 --> 00:03:51,960 Speaker 2: the only one that seemed to escape me. And I 76 00:03:52,000 --> 00:03:54,400 Speaker 2: don't know that's just my algorithm is not serving me 77 00:03:54,640 --> 00:03:57,160 Speaker 2: Kingdom Come Deliverance Too stuff or if there wasn't as 78 00:03:57,240 --> 00:04:01,600 Speaker 2: much hype around it, but that, you know, game of 79 00:04:01,600 --> 00:04:04,480 Speaker 2: the year does not necessarily mean that most people are 80 00:04:04,480 --> 00:04:07,400 Speaker 2: streaming it. Yeah, so you know a different kind of 81 00:04:07,440 --> 00:04:08,000 Speaker 2: metric there. 82 00:04:08,120 --> 00:04:11,720 Speaker 1: Yeah, definitely. And I did fall into the hype cycle 83 00:04:11,760 --> 00:04:14,080 Speaker 1: around Kingdom Come and I bought it on a whim. 84 00:04:14,120 --> 00:04:17,039 Speaker 1: I had never played. This is clearly a sequel. I'd 85 00:04:17,040 --> 00:04:20,640 Speaker 1: never played the first one, and I put like fifty 86 00:04:20,920 --> 00:04:23,760 Speaker 1: almost sixty hours into this game this year. It's a 87 00:04:23,920 --> 00:04:26,680 Speaker 1: very long and dense and I will say difficult game, 88 00:04:27,600 --> 00:04:32,839 Speaker 1: and I have not made much progress, but what I played, 89 00:04:32,880 --> 00:04:35,440 Speaker 1: I enjoyed. It was fun to overcome the difficulties, and 90 00:04:36,160 --> 00:04:40,359 Speaker 1: ultimately it's really good as far as RG RPG games go. 91 00:04:40,640 --> 00:04:43,520 Speaker 1: But yeah, it feels a little inaccessible to your everyday 92 00:04:44,120 --> 00:04:46,760 Speaker 1: gamer and it feels a little bit more niche. So 93 00:04:46,800 --> 00:04:49,240 Speaker 1: unless you're like really in the game and conversations, you 94 00:04:49,279 --> 00:04:50,120 Speaker 1: maybe never even heard it. 95 00:04:50,120 --> 00:04:53,840 Speaker 2: And I do think this year had This year had 96 00:04:53,880 --> 00:04:57,479 Speaker 2: a lot, had a wide wide range of games that 97 00:04:57,520 --> 00:05:00,400 Speaker 2: were incredible, yes, but I wonder if it was like 98 00:05:00,520 --> 00:05:05,720 Speaker 2: missing the standout like in the previous few years. Like 99 00:05:05,880 --> 00:05:10,520 Speaker 2: obviously I am a Solisborne player through and through, elden 100 00:05:10,600 --> 00:05:13,320 Speaker 2: Ring came out and just consumed me and was so 101 00:05:13,560 --> 00:05:15,760 Speaker 2: far and away my pick for game of the year, 102 00:05:15,800 --> 00:05:18,920 Speaker 2: like nothing else competed a year after Balder's Gate came 103 00:05:18,960 --> 00:05:22,479 Speaker 2: out so good. I've sunk so many hours. It was 104 00:05:22,600 --> 00:05:24,520 Speaker 2: so clearly the game of the year. And I do 105 00:05:24,560 --> 00:05:26,599 Speaker 2: think there is a front runner this year, but I 106 00:05:26,640 --> 00:05:29,680 Speaker 2: don't think that that game Like I'm not sure if 107 00:05:29,720 --> 00:05:33,799 Speaker 2: I will continue to revisit this game year after year 108 00:05:34,040 --> 00:05:37,320 Speaker 2: the way that I have with a Balder's Gate and 109 00:05:37,400 --> 00:05:40,360 Speaker 2: elden Ring, Breath of the Wild. I mean, so many 110 00:05:40,360 --> 00:05:44,279 Speaker 2: of these kind of expansive games that felt like I 111 00:05:44,480 --> 00:05:46,320 Speaker 2: had to keep going back to them. I'm not sure 112 00:05:46,360 --> 00:05:47,680 Speaker 2: if I'll do the same with this one. 113 00:05:47,760 --> 00:05:50,160 Speaker 1: Yeah, I agree. I think Expedition thirty three is an 114 00:05:50,160 --> 00:05:54,320 Speaker 1: incredible experience the first time you play it, and for 115 00:05:54,480 --> 00:05:56,560 Speaker 1: most people, for a majority of people, I think that 116 00:05:56,600 --> 00:05:59,520 Speaker 1: will be the only time they play it. Whereas Balder's 117 00:05:59,560 --> 00:06:01,640 Speaker 1: Gate three, I'm on like my fourth character and my 118 00:06:01,839 --> 00:06:02,520 Speaker 1: fourth play through. 119 00:06:02,640 --> 00:06:05,839 Speaker 2: Yeah, and they've done so many new ups, classes, there's 120 00:06:06,000 --> 00:06:07,560 Speaker 2: mods and everything. Yeah, it's amazing. 121 00:06:07,640 --> 00:06:09,359 Speaker 1: Yeah, there's always going to be a reason for me 122 00:06:09,480 --> 00:06:12,200 Speaker 1: personally to come back to a game like Brotherskate three. 123 00:06:12,400 --> 00:06:15,920 Speaker 1: Expedition thirty three definitely the best game I played this year. 124 00:06:16,680 --> 00:06:19,600 Speaker 1: I'll probably never have reason to play it again. Well, 125 00:06:19,600 --> 00:06:21,320 Speaker 1: we should move on from question one. We have like 126 00:06:21,360 --> 00:06:24,800 Speaker 1: a dozen questions in this document today. You mentioned earlier 127 00:06:25,480 --> 00:06:28,839 Speaker 1: that you're surprised there are some games this year that 128 00:06:28,920 --> 00:06:31,039 Speaker 1: didn't make the cut, that didn't end up on this 129 00:06:31,120 --> 00:06:33,640 Speaker 1: nomination's list for Game of the Year. What comes to 130 00:06:33,680 --> 00:06:34,120 Speaker 1: mind for you? 131 00:06:34,720 --> 00:06:38,080 Speaker 2: I think Blueprints in the You know, the first half 132 00:06:38,080 --> 00:06:41,960 Speaker 2: of the year was such a surprise. It consumed a 133 00:06:42,000 --> 00:06:45,200 Speaker 2: lot of gaming conversations. Yea, and I think people would 134 00:06:45,200 --> 00:06:48,320 Speaker 2: have thought, like I said in June, like wow, this 135 00:06:48,360 --> 00:06:51,000 Speaker 2: is a shoe in for at least a nomination. Yes, 136 00:06:51,839 --> 00:06:54,560 Speaker 2: it unfortunately ran into the buzzsaw of there were so 137 00:06:54,680 --> 00:06:58,560 Speaker 2: many other great indie games that it's hype kind of 138 00:06:58,560 --> 00:07:00,359 Speaker 2: faded by the end of the year, I think. But 139 00:07:00,800 --> 00:07:03,680 Speaker 2: I still think that is an absolutely incredible game. It 140 00:07:03,839 --> 00:07:05,599 Speaker 2: just came out a little too early in the air. 141 00:07:06,120 --> 00:07:10,520 Speaker 2: And you know, we had a Ghost of Yota segment 142 00:07:10,600 --> 00:07:13,400 Speaker 2: we did in a group chat. We had Erkayeshi, who's 143 00:07:13,440 --> 00:07:16,360 Speaker 2: the voice actor for Atsu. That game is incredible and beautiful, 144 00:07:16,760 --> 00:07:19,560 Speaker 2: and it almost feels like it came out at just 145 00:07:19,680 --> 00:07:22,679 Speaker 2: the wrong time where it didn't get a chance to breathe, 146 00:07:22,760 --> 00:07:26,960 Speaker 2: because it was like Silk Song into Ghost of Yota 147 00:07:27,240 --> 00:07:29,920 Speaker 2: into something else. I mean, like it is into Arc Raiders. 148 00:07:29,960 --> 00:07:32,560 Speaker 2: Like the gaming conversation didn't live with Ghosts of Yota 149 00:07:32,720 --> 00:07:34,680 Speaker 2: long enough, I think. Yeah, so those are the two 150 00:07:34,720 --> 00:07:38,920 Speaker 2: that I would I thought had a really good chance 151 00:07:38,960 --> 00:07:40,160 Speaker 2: of getting in and they didn't. 152 00:07:40,600 --> 00:07:43,440 Speaker 1: I agree. We were certainly a Blueprints household in my 153 00:07:43,560 --> 00:07:46,720 Speaker 1: home when that game came out, like to the point 154 00:07:46,760 --> 00:07:50,080 Speaker 1: where there are notebooks full of chicken scratch notes about 155 00:07:50,080 --> 00:07:52,920 Speaker 1: Blueprints as we're trying to solve the puzzles. Yes, it 156 00:07:53,000 --> 00:07:56,760 Speaker 1: is an incredible game, and really, on the surface, it 157 00:07:56,760 --> 00:07:58,720 Speaker 1: looks like a simple puzzle game, and then you keep 158 00:07:58,720 --> 00:08:02,640 Speaker 1: playing and it just gets deeper and more complex, to 159 00:08:02,800 --> 00:08:06,600 Speaker 1: the point where I can't even fathom how you come 160 00:08:06,680 --> 00:08:08,680 Speaker 1: up with the game like this. So if you haven't 161 00:08:08,680 --> 00:08:11,960 Speaker 1: tried it, definitely play it for me. I think the 162 00:08:12,000 --> 00:08:13,960 Speaker 1: game that I was surprised not to see on the 163 00:08:13,960 --> 00:08:17,120 Speaker 1: Game of the Year list was Split Fiction because I 164 00:08:17,160 --> 00:08:19,400 Speaker 1: think Split Fiction was a large part of the conversation 165 00:08:19,520 --> 00:08:21,480 Speaker 1: this year. It takes two one Game of the Year 166 00:08:21,520 --> 00:08:24,240 Speaker 1: in twenty twenty one, so I expected Split Fiction with 167 00:08:24,400 --> 00:08:27,520 Speaker 1: the amount of conversation and hype and really positive reviews 168 00:08:27,520 --> 00:08:29,800 Speaker 1: it got this year, I expected it to at least 169 00:08:29,880 --> 00:08:32,360 Speaker 1: get the nomination, if not legitimately be in the running 170 00:08:32,400 --> 00:08:34,360 Speaker 1: for Game of the Year. So I'm surprised that didn't 171 00:08:34,360 --> 00:08:34,840 Speaker 1: make the cut. 172 00:08:35,280 --> 00:08:38,920 Speaker 2: And you know, we also are We also are a 173 00:08:38,920 --> 00:08:42,920 Speaker 2: Blueprints household and it takes two household and we still 174 00:08:42,960 --> 00:08:45,400 Speaker 2: haven't played Split Fiction. I don't know what it is, 175 00:08:45,960 --> 00:08:49,080 Speaker 2: but it just hit, and we didn't play it, and 176 00:08:49,120 --> 00:08:51,800 Speaker 2: we will eventually. I know that we bought it, we 177 00:08:51,840 --> 00:08:52,719 Speaker 2: just haven't touched it yet. 178 00:08:52,760 --> 00:08:54,880 Speaker 1: Yeah. I mean, we're recording this during the holidays, and 179 00:08:54,960 --> 00:08:57,640 Speaker 1: that feels like the kind of game where I'm almost 180 00:08:57,679 --> 00:08:59,680 Speaker 1: waiting to buy it so that i can like play 181 00:08:59,679 --> 00:09:01,640 Speaker 1: it with the niece and nephew, you know, like I 182 00:09:01,679 --> 00:09:03,640 Speaker 1: want to play it with someone who's gonna have a 183 00:09:03,640 --> 00:09:04,800 Speaker 1: ton of fun playing it with me. 184 00:09:06,080 --> 00:09:08,200 Speaker 2: Let's look back real quick at some of the previous 185 00:09:08,200 --> 00:09:10,400 Speaker 2: Game of the Year winners to see if there's a trend, 186 00:09:10,480 --> 00:09:12,600 Speaker 2: if there's anything that after we look at that, we're like, 187 00:09:12,640 --> 00:09:14,559 Speaker 2: this can't win. This definitely should win. 188 00:09:14,720 --> 00:09:14,920 Speaker 1: Yeah. 189 00:09:15,000 --> 00:09:18,320 Speaker 2: So twenty fourteen, we had Dragon Age Inquisition twenty fifteen, 190 00:09:18,360 --> 00:09:22,400 Speaker 2: which are three, Wild Hunt twenty sixteen, Overwatch twenty seventeen, 191 00:09:22,480 --> 00:09:24,640 Speaker 2: Legend of is Ald, The Breath of the Wild twenty eighteen, 192 00:09:24,640 --> 00:09:27,600 Speaker 2: Got a War twenty nineteen, secor O Shadows Die Twice 193 00:09:27,800 --> 00:09:30,360 Speaker 2: twenty twenty, Last of Us Part two, twenty twenty one, 194 00:09:30,640 --> 00:09:34,560 Speaker 2: It Takes two, twenty twenty two, elden Ring twenty twenty three, 195 00:09:34,640 --> 00:09:39,000 Speaker 2: Baldersgate three, and twenty twenty four astro Astrobot beautiful game. 196 00:09:39,760 --> 00:09:42,240 Speaker 2: Is there anything you see from this list that impacts 197 00:09:42,280 --> 00:09:44,319 Speaker 2: what you think will or won't win. 198 00:09:45,240 --> 00:09:48,520 Speaker 1: Yeah, you know, I'm actually kind of happy to see 199 00:09:48,559 --> 00:09:50,559 Speaker 1: where this list is going now now that I see 200 00:09:50,600 --> 00:09:52,800 Speaker 1: it here in the script, like you've laitered out, it's 201 00:09:52,840 --> 00:09:57,520 Speaker 1: clear that we're trending away from your typical triple A 202 00:09:57,880 --> 00:10:01,320 Speaker 1: third person action adventure game I'm always winning, right, Like, 203 00:10:01,400 --> 00:10:03,200 Speaker 1: you have your Last of Us is on here, you 204 00:10:03,200 --> 00:10:06,120 Speaker 1: have your God of War, you have Winter three, Breath 205 00:10:06,120 --> 00:10:08,520 Speaker 1: of the Wild. These are all like, if you're not 206 00:10:08,559 --> 00:10:10,880 Speaker 1: a gamer, these all maybe like look like the same 207 00:10:10,960 --> 00:10:17,000 Speaker 1: game to you. Yeah, but in the last couple of years, Astrobot, 208 00:10:17,160 --> 00:10:19,760 Speaker 1: well just Gate three, Like we're really breaking the mold 209 00:10:19,880 --> 00:10:22,959 Speaker 1: on the type of game that gets nominated and wins 210 00:10:23,000 --> 00:10:26,200 Speaker 1: Game of the Year. And so I think that makes 211 00:10:26,240 --> 00:10:29,440 Speaker 1: twenty twenty five in this year's awards pretty exciting. Yeah, Like, 212 00:10:29,480 --> 00:10:31,160 Speaker 1: I think we got a real race on our hands. 213 00:10:31,280 --> 00:10:33,320 Speaker 1: Even though I think it's gonna be Expedition thirty three, 214 00:10:34,240 --> 00:10:37,720 Speaker 1: I still think it's really exciting that we're seeing indie 215 00:10:37,720 --> 00:10:42,559 Speaker 1: games and platformers and just different genres represented in Game 216 00:10:42,600 --> 00:10:43,000 Speaker 1: of the Year. 217 00:10:43,360 --> 00:10:46,240 Speaker 2: Yeah, we have just from that list thirty percent of 218 00:10:46,240 --> 00:10:48,680 Speaker 2: the winners in the past have been platform exclusives, like 219 00:10:48,840 --> 00:10:52,439 Speaker 2: Breath of the Wild got a War was exclusive when 220 00:10:52,440 --> 00:10:55,120 Speaker 2: it launched. Seventy percent of the winners were sequels or 221 00:10:55,160 --> 00:10:57,360 Speaker 2: part of a series. So there's no part of me 222 00:10:57,440 --> 00:11:00,240 Speaker 2: that things like oh, you know, Haities two can't win 223 00:11:00,320 --> 00:11:04,120 Speaker 2: because it's a sequel, or Death Straining two can't win. Yeah, 224 00:11:04,120 --> 00:11:07,560 Speaker 2: And I also don't think something like Donkey Kong Bonanza 225 00:11:07,640 --> 00:11:10,400 Speaker 2: can't win just because it's a Nintendo only game. Like, 226 00:11:10,480 --> 00:11:13,480 Speaker 2: I think anything truly feels like it could win, and 227 00:11:13,600 --> 00:11:17,559 Speaker 2: there's a good range of like Overwatch one that's a 228 00:11:17,600 --> 00:11:21,360 Speaker 2: multiplayer first person or a third person shooter. We've got 229 00:11:21,480 --> 00:11:23,640 Speaker 2: a Breath of the Wild, which is like a flagship 230 00:11:23,679 --> 00:11:28,120 Speaker 2: game for console year one turn based RPGs with balders Gate, 231 00:11:28,200 --> 00:11:33,040 Speaker 2: Like there's really anything in there. So technically I think 232 00:11:33,080 --> 00:11:38,960 Speaker 2: anything could win. Yes, I still think Expedition thirty three 233 00:11:39,120 --> 00:11:42,240 Speaker 2: will win. But of all these games in the list, 234 00:11:42,400 --> 00:11:45,280 Speaker 2: we've already both spoiled who we think will win. Yeah, 235 00:11:45,280 --> 00:11:48,120 Speaker 2: but what game are you rooting for and which one 236 00:11:48,160 --> 00:11:49,439 Speaker 2: do you think wins? Yeah? 237 00:11:49,640 --> 00:11:51,839 Speaker 1: Like I said, I think Expedition thirty three is gonna 238 00:11:51,920 --> 00:11:56,160 Speaker 1: take it. This year. But that's actually who I'm rooting 239 00:11:56,160 --> 00:11:56,559 Speaker 1: for too. 240 00:11:56,880 --> 00:11:57,439 Speaker 2: Oh. 241 00:11:57,520 --> 00:12:00,360 Speaker 1: I legitimately think Expedition thirty three is the best video 242 00:12:00,440 --> 00:12:03,800 Speaker 1: game that I personally have played this year. And if 243 00:12:03,880 --> 00:12:08,439 Speaker 1: you look into the development of the game, it's pretty inspiring. 244 00:12:08,840 --> 00:12:13,360 Speaker 1: You know. It was three Ubisoft developers who left and 245 00:12:13,520 --> 00:12:17,160 Speaker 1: started their own company and decided to like make this game, 246 00:12:17,200 --> 00:12:19,920 Speaker 1: and this is the first game they've ever released, and 247 00:12:19,960 --> 00:12:22,360 Speaker 1: they're just like really nerdy, passionate people who wanted to 248 00:12:22,400 --> 00:12:26,240 Speaker 1: make something. So it's really like a ragtag group came 249 00:12:26,280 --> 00:12:29,920 Speaker 1: together to make an absolutely beautiful game that has been 250 00:12:29,960 --> 00:12:33,480 Speaker 1: a runaway success for them, has really taken the gaming 251 00:12:33,520 --> 00:12:36,480 Speaker 1: conversation by storm. So I think just the narrative alone, 252 00:12:36,520 --> 00:12:39,560 Speaker 1: the story behind it makes it a clear front runner, 253 00:12:39,559 --> 00:12:41,880 Speaker 1: and it makes it the reason I'm reading for it. 254 00:12:42,000 --> 00:12:45,240 Speaker 2: I just want to make sure everyone remembers too. A 255 00:12:45,280 --> 00:12:47,640 Speaker 2: Boo did go to Paris this year. He did a 256 00:12:47,679 --> 00:12:50,560 Speaker 2: frank aphile. I think there's a little bias here with 257 00:12:50,640 --> 00:12:53,959 Speaker 2: what he's choosing. Claire Obscure is obviously a very French game. 258 00:12:54,280 --> 00:12:57,480 Speaker 2: Everyone's running around with bagettes, you know, So I don't 259 00:12:57,520 --> 00:13:01,080 Speaker 2: know if A Boo take his sitting with the grain 260 00:13:01,160 --> 00:13:04,559 Speaker 2: assaults here. But no, I mean, I think you're right. 261 00:13:04,600 --> 00:13:08,360 Speaker 2: I think that this game. I mean I was. I 262 00:13:08,400 --> 00:13:11,000 Speaker 2: initially bounced off this game. So when I first played it, 263 00:13:11,800 --> 00:13:16,480 Speaker 2: the character models were like in that weird on Candy Valley. 264 00:13:16,520 --> 00:13:18,840 Speaker 2: For me, I was like, Wow, the setting is beautiful. 265 00:13:19,000 --> 00:13:21,400 Speaker 2: The music. I'll talk about the music later, but like, 266 00:13:21,520 --> 00:13:24,800 Speaker 2: the visuals are great until I'm looking at them speaking 267 00:13:24,880 --> 00:13:27,800 Speaker 2: and I can't stand looking at their teeth, and I 268 00:13:27,840 --> 00:13:29,760 Speaker 2: was like this just can't do it. Yeah, And so 269 00:13:29,840 --> 00:13:32,080 Speaker 2: I just bounced off it really quickly, and I went 270 00:13:32,160 --> 00:13:34,040 Speaker 2: back to it pretty recently because I was like, you 271 00:13:34,040 --> 00:13:35,240 Speaker 2: know what we're going to do this game of the 272 00:13:35,320 --> 00:13:39,520 Speaker 2: year conversation, I should give this another shot. Like let's not, 273 00:13:39,920 --> 00:13:42,280 Speaker 2: as I was telling you beforehand, let's not just play 274 00:13:42,320 --> 00:13:45,280 Speaker 2: Bilatro for the fourteen hundred time and like, let's see, 275 00:13:45,520 --> 00:13:48,440 Speaker 2: let's do this again. And it is. It's a beautiful game. 276 00:13:48,720 --> 00:13:52,680 Speaker 2: It is great. Yeah again, I'm gonna play is it 277 00:13:52,679 --> 00:13:55,559 Speaker 2: who you're rooting for? I'm gonna play Hades two more 278 00:13:55,800 --> 00:14:01,439 Speaker 2: in my lifetime. Okay, I have had a similar number 279 00:14:01,520 --> 00:14:03,960 Speaker 2: of moments. I think playing Donkey Kong Bananza when I 280 00:14:04,040 --> 00:14:05,720 Speaker 2: just like had a big grin on my face, where 281 00:14:05,720 --> 00:14:07,720 Speaker 2: I was like, I can't believe I did that. I 282 00:14:07,760 --> 00:14:11,680 Speaker 2: can't believe, you know, there was this puzzle with all 283 00:14:11,720 --> 00:14:14,679 Speaker 2: these bombs rolling down at me, and I was able 284 00:14:14,720 --> 00:14:18,040 Speaker 2: to construct a funnel from the ground because I can 285 00:14:18,120 --> 00:14:20,280 Speaker 2: just shape the earth however I want, and I could 286 00:14:20,320 --> 00:14:23,280 Speaker 2: steer all these bombs in off a cliff and now 287 00:14:23,320 --> 00:14:26,640 Speaker 2: I'm safe. Like, there were so many fun creative things 288 00:14:26,680 --> 00:14:28,640 Speaker 2: I think I could do in Donkey Kong Bananza that 289 00:14:28,800 --> 00:14:32,400 Speaker 2: like felt new again. It just felt like this isn't 290 00:14:32,440 --> 00:14:34,040 Speaker 2: just me playing a video game. This is like me 291 00:14:34,160 --> 00:14:38,120 Speaker 2: actually thinking, which I'm sure you know was not on 292 00:14:38,160 --> 00:14:41,480 Speaker 2: anyone's Bengo card of saying a Donkey Kong game is 293 00:14:41,520 --> 00:14:47,720 Speaker 2: the thing allowing you to critically think and express You're creative, right, Yes, yeah, 294 00:14:47,760 --> 00:14:51,000 Speaker 2: Donkey Kong's not French, so you don't like him. But 295 00:14:51,600 --> 00:14:54,640 Speaker 2: I think I think Claire Obscurity is the game that 296 00:14:54,880 --> 00:14:57,840 Speaker 2: people will refer to this year, if people look back 297 00:14:57,880 --> 00:15:00,320 Speaker 2: at this year, that is the game they'll talk about. Therefore, 298 00:15:00,320 --> 00:15:04,760 Speaker 2: I think it should win. I would be thrilled if 299 00:15:05,320 --> 00:15:09,600 Speaker 2: Punk Kong one. It feels like a long shot, but 300 00:15:09,640 --> 00:15:14,480 Speaker 2: it's a long shot, you know. But I think Clare 301 00:15:14,480 --> 00:15:18,040 Speaker 2: obscure is the top banana thereeah, So yeah, I agree banana. 302 00:15:18,640 --> 00:15:21,000 Speaker 1: All right, folks, that's our conversation about Game of the Year, 303 00:15:21,280 --> 00:15:24,200 Speaker 1: and are many many thoughts on it. We'll see if 304 00:15:24,200 --> 00:15:27,400 Speaker 1: Expedition thirty three takes home the top prize. Aaron, let's 305 00:15:27,400 --> 00:15:29,960 Speaker 1: take a quick break to your listener, nuncle anywhere. When 306 00:15:30,000 --> 00:15:31,920 Speaker 1: we come back, we're gonna talk about some of the 307 00:15:31,960 --> 00:15:35,800 Speaker 1: other categories and some of the other nominations. Stick around. 308 00:15:35,800 --> 00:15:36,360 Speaker 1: We'll be back in a. 309 00:15:36,360 --> 00:15:52,640 Speaker 2: Minute, and we're back. I hope you enjoyed our Game 310 00:15:52,640 --> 00:15:54,480 Speaker 2: of the Year discussion, and we're not gonna go through 311 00:15:54,480 --> 00:15:57,440 Speaker 2: every single category, but instead, let's highlight a couple of 312 00:15:57,440 --> 00:15:59,480 Speaker 2: the other categories and a couple of the other games 313 00:15:59,520 --> 00:16:02,520 Speaker 2: from this year that we really like, and we just 314 00:16:02,560 --> 00:16:05,040 Speaker 2: want to, you know, talk through a little bit. So baboo. 315 00:16:05,120 --> 00:16:08,240 Speaker 2: First off, besides Game of the Year, or maybe it 316 00:16:08,280 --> 00:16:10,240 Speaker 2: is Game of the Year, but what category do you 317 00:16:10,280 --> 00:16:13,160 Speaker 2: think is most competitive and do you have any prediction 318 00:16:13,280 --> 00:16:14,520 Speaker 2: for how it'll shake out? 319 00:16:14,920 --> 00:16:18,640 Speaker 1: Yeah, this is interesting looking through the list. I think 320 00:16:18,720 --> 00:16:22,800 Speaker 1: the tightest race here is best Art Direction, just because 321 00:16:22,800 --> 00:16:26,560 Speaker 1: I think the nominees here are so memorable. Each of 322 00:16:26,600 --> 00:16:28,840 Speaker 1: them is so unique and distinct. You could look at 323 00:16:28,840 --> 00:16:32,040 Speaker 1: a screenshot from any of these nominations and know exactly 324 00:16:32,040 --> 00:16:32,680 Speaker 1: what game it is. 325 00:16:32,720 --> 00:16:35,440 Speaker 2: And just for the record, the nominees for best art 326 00:16:35,440 --> 00:16:37,920 Speaker 2: direction Claire obscare A thirty three Death Stranding two on 327 00:16:37,960 --> 00:16:41,120 Speaker 2: the Beach goes to Jota Haitis two, hollw Night, Selk Song. 328 00:16:41,240 --> 00:16:43,680 Speaker 2: So five games, four of which were nominated for Game 329 00:16:43,720 --> 00:16:46,160 Speaker 2: of the Year, the fifth one probably could have been 330 00:16:46,280 --> 00:16:46,640 Speaker 2: could have. 331 00:16:46,600 --> 00:16:51,440 Speaker 1: Been exactly and all with really distinct yes art direction 332 00:16:51,560 --> 00:16:55,760 Speaker 1: and art styles. Right, So it's hard to pick one 333 00:16:55,760 --> 00:16:58,600 Speaker 1: that clearly stands above the rest because they're all so 334 00:16:58,760 --> 00:17:02,080 Speaker 1: high quality. But if I were to throw a shot 335 00:17:02,120 --> 00:17:04,720 Speaker 1: in the dark guess out there, I would think maybe 336 00:17:04,760 --> 00:17:07,040 Speaker 1: Hades two has a bit of an edge on the others, 337 00:17:07,440 --> 00:17:11,600 Speaker 1: just because I do think the interpretation of Greek myth 338 00:17:11,680 --> 00:17:14,760 Speaker 1: and the art direction that Super Giant Games always has 339 00:17:14,800 --> 00:17:22,159 Speaker 1: in their titles is incredibly unique, absolutely gorgeous, and very memorable. Yeah, 340 00:17:22,480 --> 00:17:26,960 Speaker 1: we've all seen the horny tweets about the Greek gods 341 00:17:26,960 --> 00:17:29,439 Speaker 1: in these games, and so I think that's maybe what 342 00:17:29,520 --> 00:17:30,399 Speaker 1: gives it the edge. 343 00:17:30,480 --> 00:17:31,760 Speaker 2: I mean, we don't have to you just have to 344 00:17:31,760 --> 00:17:34,200 Speaker 2: play the game like the game itself is harning enough 345 00:17:34,200 --> 00:17:35,200 Speaker 2: for all these characters. 346 00:17:35,240 --> 00:17:36,879 Speaker 1: I feel like, yeah, the Internet doesn't have to do 347 00:17:36,920 --> 00:17:38,200 Speaker 1: a lot of words that much. 348 00:17:38,680 --> 00:17:41,680 Speaker 2: Yeah, not much imagination there, What about you? I think 349 00:17:41,720 --> 00:17:44,360 Speaker 2: that in terms of the best art direction, I actually 350 00:17:44,960 --> 00:17:46,879 Speaker 2: I think maybe goes to the ODA should take it 351 00:17:46,920 --> 00:17:49,840 Speaker 2: because I love the whole setting and I love the 352 00:17:50,080 --> 00:17:55,199 Speaker 2: difference in each biome basically like, yeah, first world is, 353 00:17:55,240 --> 00:17:58,480 Speaker 2: you know, you have all these grasslands and like desolate 354 00:17:58,600 --> 00:18:02,760 Speaker 2: like mountains with like a single ominous looking tree on it, 355 00:18:02,800 --> 00:18:05,240 Speaker 2: and then eventually you get to like a snowy area 356 00:18:05,359 --> 00:18:10,000 Speaker 2: where you have like, you know, very different looks of everything, 357 00:18:10,160 --> 00:18:14,440 Speaker 2: and I and the armor and hats and masks is 358 00:18:14,520 --> 00:18:17,600 Speaker 2: like top notch, so I think. And the photo mode 359 00:18:17,640 --> 00:18:19,680 Speaker 2: on that game is incredible. As someone who doesn't really 360 00:18:19,680 --> 00:18:22,760 Speaker 2: do photo mode ever, I enjoy looking at other people's 361 00:18:22,760 --> 00:18:23,280 Speaker 2: photo mods. 362 00:18:23,359 --> 00:18:25,199 Speaker 1: Yeah for me. 363 00:18:25,359 --> 00:18:27,679 Speaker 2: I think category that I think is most competitive is 364 00:18:27,680 --> 00:18:30,000 Speaker 2: Best Score in Music. And maybe this is just because 365 00:18:30,000 --> 00:18:32,720 Speaker 2: this is the one that, like I tune into no 366 00:18:32,880 --> 00:18:37,000 Speaker 2: pun intended the most. Yeah, but look so nominees for 367 00:18:37,000 --> 00:18:38,920 Speaker 2: Best Score in Music we have Christopher Larkin who did 368 00:18:38,920 --> 00:18:41,960 Speaker 2: Hollow Night Silk Song, Darren Korb who did Hades two. 369 00:18:42,000 --> 00:18:44,560 Speaker 2: He also did Hades one. He also did voice acting 370 00:18:44,600 --> 00:18:47,600 Speaker 2: in Hades one. We have Laurian Tastrard who did claireb'scur 371 00:18:47,720 --> 00:18:51,160 Speaker 2: Expedition thirty three. We have toma Atoa who did Ghost 372 00:18:51,200 --> 00:18:53,840 Speaker 2: to Yota, and we have wood Kid and Ludwig Forcel 373 00:18:53,880 --> 00:18:55,639 Speaker 2: who did Death Stranding two on the Beach, So a 374 00:18:55,640 --> 00:18:59,600 Speaker 2: lot of the same names. Quite literally the same nominee. 375 00:18:59,720 --> 00:19:02,960 Speaker 2: Game was nominated for Best Art Direction. I have a 376 00:19:03,000 --> 00:19:05,679 Speaker 2: huge soft spot for Darren. I think everything he did 377 00:19:05,720 --> 00:19:10,119 Speaker 2: in Hades one blew me away, and I remember being 378 00:19:11,000 --> 00:19:12,880 Speaker 2: it was the first time I was like, oh my god, 379 00:19:13,080 --> 00:19:17,119 Speaker 2: the music in this room has changed from when I 380 00:19:17,160 --> 00:19:21,000 Speaker 2: first started coming into this room and and the you know, 381 00:19:21,080 --> 00:19:25,479 Speaker 2: the Boss's music is so incredible and I absolutely loved it. 382 00:19:25,520 --> 00:19:29,000 Speaker 2: Hades two is I think an improvement upon it. I 383 00:19:29,040 --> 00:19:31,320 Speaker 2: don't want to spoil anything, but there's a particular boss 384 00:19:31,320 --> 00:19:34,000 Speaker 2: with the music plays a huge part. As certain things 385 00:19:34,080 --> 00:19:37,080 Speaker 2: happen in the Boss fight, the music changes to reflect 386 00:19:37,080 --> 00:19:43,720 Speaker 2: that incredible music. But I think that Claire Obscure Expision 387 00:19:43,760 --> 00:19:47,320 Speaker 2: thirty three, I actually think totally blown away by this. 388 00:19:47,760 --> 00:19:50,160 Speaker 2: I was not expecting the music in this to be 389 00:19:50,760 --> 00:19:54,399 Speaker 2: what it is. It is so well realized. Like the 390 00:19:54,480 --> 00:19:59,800 Speaker 2: opening scene where you are in the city, there's someone 391 00:19:59,760 --> 00:20:02,720 Speaker 2: play paying guitar on a like a stage and as 392 00:20:02,720 --> 00:20:05,680 Speaker 2: you walk by, you hear them playing, and it's very 393 00:20:05,840 --> 00:20:10,040 Speaker 2: feels like, you know, traditional guitar music, a soft finger picking. 394 00:20:10,320 --> 00:20:14,920 Speaker 2: Later on you get like very edm like electronic style, 395 00:20:15,200 --> 00:20:20,199 Speaker 2: pulsing moments in boss fights the you know, there are 396 00:20:20,240 --> 00:20:24,600 Speaker 2: certain bosses that have just positively incredible music. And he 397 00:20:24,840 --> 00:20:28,840 Speaker 2: made some ridiculous thing like seven and a half hours 398 00:20:28,840 --> 00:20:31,720 Speaker 2: of music just on the soundtrack itself, yes, which means 399 00:20:31,720 --> 00:20:34,760 Speaker 2: he made even more. It's so varied, and I just 400 00:20:34,800 --> 00:20:37,479 Speaker 2: think that it's beautiful, and I think that that should 401 00:20:37,520 --> 00:20:41,240 Speaker 2: win Best Sound in Music Score in Music, which is 402 00:20:41,240 --> 00:20:43,320 Speaker 2: a shame because I also love the music and Ghost 403 00:20:43,320 --> 00:20:46,080 Speaker 2: to Yota. I listened to the soundtrack for folk Song 404 00:20:46,520 --> 00:20:49,880 Speaker 2: and you know, very very beautiful. But I just think, 405 00:20:50,440 --> 00:20:53,320 Speaker 2: Claire obscure, it's gonna win a lot of awards, I think, 406 00:20:53,359 --> 00:20:55,160 Speaker 2: and I think this is what I should definitely win. 407 00:20:55,320 --> 00:20:58,600 Speaker 1: Yeah, I'm glad you shared your thoughts on music because personally, 408 00:20:58,640 --> 00:21:00,919 Speaker 1: for me, like music goes in and goes out the 409 00:21:00,960 --> 00:21:05,359 Speaker 1: other like I Expedition thirty threes music did maybe stay 410 00:21:05,359 --> 00:21:08,159 Speaker 1: in one one year French before, so that's French. So 411 00:21:08,320 --> 00:21:11,240 Speaker 1: I was biased, But I will say like, I'm one 412 00:21:11,280 --> 00:21:13,800 Speaker 1: of those people that like music is utterly lost on me, 413 00:21:14,240 --> 00:21:17,120 Speaker 1: and so when it does stay with me, it means 414 00:21:17,280 --> 00:21:20,639 Speaker 1: like something pretty crazy must be happening, And Expedition thirty 415 00:21:20,640 --> 00:21:23,560 Speaker 1: threes music stayed with me this year. Well, moving on 416 00:21:23,600 --> 00:21:26,560 Speaker 1: from that, I'm curious looking at the list of nominees 417 00:21:26,560 --> 00:21:29,960 Speaker 1: across all of these categories, is there one that made 418 00:21:29,960 --> 00:21:32,200 Speaker 1: you kind of like pump your fist and go, hell yeah, 419 00:21:32,480 --> 00:21:34,040 Speaker 1: good to see that here. Yeah. 420 00:21:34,119 --> 00:21:39,640 Speaker 2: So there's the Games for Impact category for thought provoking 421 00:21:39,680 --> 00:21:43,600 Speaker 2: games with pro social meetings or message. The nominees are 422 00:21:43,760 --> 00:21:47,719 Speaker 2: Consume Me, Despelote, Lost Records, Bloom and Rage, South of Midnight, 423 00:21:47,800 --> 00:21:50,520 Speaker 2: and wander Stop. I have not played the majority of 424 00:21:50,560 --> 00:21:55,360 Speaker 2: these games, but I was thrilled to see Despolote nominated here. 425 00:21:55,400 --> 00:21:57,479 Speaker 2: This is a game made by one guy basically like 426 00:21:58,000 --> 00:22:01,960 Speaker 2: kind of recounting his childhood, and it's quote unquote a 427 00:22:02,040 --> 00:22:07,000 Speaker 2: soccer game, but it is a beautiful art style, and 428 00:22:07,040 --> 00:22:11,440 Speaker 2: it's the kind of voice and the kind of subject 429 00:22:11,480 --> 00:22:14,960 Speaker 2: for a game that you wouldn't typically see in a 430 00:22:15,040 --> 00:22:18,520 Speaker 2: video game. Yeah, and I think that's incredible and I 431 00:22:18,560 --> 00:22:20,959 Speaker 2: am thrilled that this game is getting more recognition. 432 00:22:21,359 --> 00:22:24,560 Speaker 1: Nice. What about you? I think for me, I'm a 433 00:22:24,600 --> 00:22:28,359 Speaker 1: big RPG gamer and looking at the best RPG nominees. 434 00:22:29,480 --> 00:22:33,080 Speaker 1: Here's the list, by the way, Avowed, Claire Obscure, Kingdom Come, 435 00:22:33,160 --> 00:22:37,359 Speaker 1: Deliverance Too, Monster Hunter, Wilds, and The Outer Worlds Too. 436 00:22:38,320 --> 00:22:40,280 Speaker 1: Two games stuck out to me on that. Avowed and 437 00:22:40,359 --> 00:22:43,479 Speaker 1: Outer Worlds Too are both by Obsidian Entertainment. So they 438 00:22:43,520 --> 00:22:46,080 Speaker 1: had two games not only come out this year but 439 00:22:46,160 --> 00:22:49,760 Speaker 1: get nominated for the same award. And I was just 440 00:22:49,800 --> 00:22:53,000 Speaker 1: really happy to see that because I love Obsidy in Entertainment. 441 00:22:53,040 --> 00:22:55,120 Speaker 1: I think they make some of the best RPGs out 442 00:22:55,160 --> 00:22:58,480 Speaker 1: there right now, and I'm glad to see their work 443 00:22:58,560 --> 00:23:01,880 Speaker 1: is recognized. Don't know that About and Outer Worlds Too 444 00:23:02,040 --> 00:23:04,119 Speaker 1: have the muscle to beat out what I think is 445 00:23:04,119 --> 00:23:07,360 Speaker 1: their much stronger competition. I think Kingdom Come easily takes 446 00:23:07,400 --> 00:23:08,280 Speaker 1: this award. 447 00:23:08,480 --> 00:23:09,879 Speaker 2: Oh, even over Clacure. 448 00:23:10,080 --> 00:23:12,560 Speaker 1: I think even over Claire Score. Yeah. I think clairef 449 00:23:12,640 --> 00:23:14,879 Speaker 1: Score is a great JRPG that harkens back to like 450 00:23:14,920 --> 00:23:19,159 Speaker 1: Final Fantasy. But Kingdom Come. Deliverance too actually pushes the 451 00:23:19,200 --> 00:23:22,080 Speaker 1: bar forward for what RPGs do. The mechanics that are 452 00:23:22,080 --> 00:23:24,600 Speaker 1: built into that game, I have never seen another game, 453 00:23:24,720 --> 00:23:27,720 Speaker 1: so I think that takes the cake here. But very 454 00:23:27,720 --> 00:23:30,760 Speaker 1: happy to see Obsidian recognized and I hope they continue 455 00:23:30,800 --> 00:23:32,440 Speaker 1: to be recognized because I want to see more games 456 00:23:32,440 --> 00:23:33,040 Speaker 1: from the studio. 457 00:23:33,200 --> 00:23:35,480 Speaker 2: I also just want to call out elden Ring Night 458 00:23:35,560 --> 00:23:38,400 Speaker 2: Rain nominated for the Best Multiplayer, which I love. Again, 459 00:23:38,440 --> 00:23:41,000 Speaker 2: I'm a huge Frumsoft fan. I love that they took 460 00:23:41,000 --> 00:23:43,160 Speaker 2: a chance and made something different and they are being 461 00:23:43,200 --> 00:23:45,960 Speaker 2: recognized for it. And also Balder's Gate three still get 462 00:23:46,040 --> 00:23:51,000 Speaker 2: nominated for Community support it won last year? Can it repeat? 463 00:23:51,320 --> 00:23:54,080 Speaker 2: That would be pretty amazing And I think like that 464 00:23:54,200 --> 00:23:57,040 Speaker 2: is a category that you should reward games that continue 465 00:23:57,080 --> 00:23:59,600 Speaker 2: to do work. And I agree they shouldn't stop after 466 00:23:59,600 --> 00:24:01,760 Speaker 2: one year. So I think it's great that they're nominated there. 467 00:24:01,840 --> 00:24:04,200 Speaker 2: I think it's great they're still doing good stuff and 468 00:24:04,240 --> 00:24:05,080 Speaker 2: that they're nominated. 469 00:24:05,160 --> 00:24:05,919 Speaker 1: Yeah, I agree. 470 00:24:06,160 --> 00:24:08,560 Speaker 2: All right, let's turn negative for a little bit. Yeah, 471 00:24:08,680 --> 00:24:12,640 Speaker 2: are there any nominations that you're annoyed to see? 472 00:24:12,880 --> 00:24:16,120 Speaker 1: Yes, there is one. I played a little known game 473 00:24:16,160 --> 00:24:19,920 Speaker 1: called The Alters that came out early this year, and 474 00:24:20,560 --> 00:24:23,840 Speaker 1: looking at the nominations list, it is nominated for exactly 475 00:24:24,000 --> 00:24:28,920 Speaker 1: one award, and that is the Best Strategy Game. And 476 00:24:29,280 --> 00:24:33,359 Speaker 1: I feel that is a miscategorization of what the Alters is, 477 00:24:33,920 --> 00:24:38,919 Speaker 1: because The Alters is this incredible narrative survival adventure title, 478 00:24:39,760 --> 00:24:43,320 Speaker 1: and to cram it into the strategy category with other 479 00:24:43,520 --> 00:24:49,800 Speaker 1: like traditional four x strategy games, I think doesn't give 480 00:24:49,840 --> 00:24:53,080 Speaker 1: it the recognition it deserves. If anything, I think Altars 481 00:24:53,119 --> 00:24:56,160 Speaker 1: should have been in the best sort of like Action Adventured. 482 00:24:56,480 --> 00:24:59,760 Speaker 2: Ah Okay, that was my question. Where should it be instead? 483 00:25:00,000 --> 00:25:04,000 Speaker 1: I think Action adventure. Again, it's not exactly action adventure. 484 00:25:04,080 --> 00:25:09,920 Speaker 1: It is like a hybrid genre game, but I wouldn't 485 00:25:09,920 --> 00:25:11,879 Speaker 1: call it a strategy game. I would never think of 486 00:25:11,880 --> 00:25:13,639 Speaker 1: it as a strategy game, and I think it's unfair 487 00:25:13,680 --> 00:25:15,960 Speaker 1: to put her in this category. I think this game 488 00:25:15,960 --> 00:25:17,960 Speaker 1: deserved a lot more recognition. I'm gonna have more to 489 00:25:17,960 --> 00:25:21,280 Speaker 1: say about it later, but I think at the very least, 490 00:25:21,680 --> 00:25:23,800 Speaker 1: the one nomination that did get should have been in 491 00:25:23,840 --> 00:25:24,879 Speaker 1: the right category. 492 00:25:25,000 --> 00:25:27,200 Speaker 2: Interesting all right, I have not played this game at all, 493 00:25:27,320 --> 00:25:30,080 Speaker 2: so I'm intrigued to see what you have to say 494 00:25:30,080 --> 00:25:30,800 Speaker 2: about it later on. 495 00:25:30,840 --> 00:25:32,760 Speaker 1: Too. Yeah, what about you, What are you annoyed about 496 00:25:32,760 --> 00:25:34,240 Speaker 1: on this. 497 00:25:34,000 --> 00:25:36,760 Speaker 2: I'm not really annoyed. I mean, that's that's way too strong. 498 00:25:36,880 --> 00:25:42,399 Speaker 2: But I wrote down Charlie Cox for a player of s. Yeah, 499 00:25:42,400 --> 00:25:45,320 Speaker 2: and I love Charlie Cox. He does an incredible job 500 00:25:45,320 --> 00:25:48,479 Speaker 2: in this game. I remember the first time I heard him, 501 00:25:48,480 --> 00:25:50,880 Speaker 2: I was like, Wow, it's Charlie Cox, and then part 502 00:25:50,880 --> 00:25:52,600 Speaker 2: way through I was like, oh my god, I feel 503 00:25:52,600 --> 00:25:56,080 Speaker 2: for this man so much. He's an incredible actor. I 504 00:25:56,160 --> 00:26:00,480 Speaker 2: obviously seen Charlie in Daredevil. I've seen him on stage 505 00:26:00,520 --> 00:26:04,320 Speaker 2: on Broadway. I have seen him in yoga class here 506 00:26:04,320 --> 00:26:04,840 Speaker 2: in New York. 507 00:26:06,119 --> 00:26:09,920 Speaker 1: He is yes, that's what you said. Yeah. 508 00:26:09,960 --> 00:26:11,440 Speaker 2: I was like, I don't know if that's Charlie Cox. 509 00:26:11,480 --> 00:26:13,359 Speaker 2: And he took a shirt off and I was like, yeah, no, 510 00:26:13,440 --> 00:26:16,879 Speaker 2: that's that's the Marvel body. We can cut all that. No. 511 00:26:18,320 --> 00:26:22,000 Speaker 2: I think Charlie is an incredible, incredible performer, and I 512 00:26:22,040 --> 00:26:25,960 Speaker 2: love what he did in this game. Yeah. He has 513 00:26:26,000 --> 00:26:28,520 Speaker 2: made a big point recently on the circuit. So he 514 00:26:28,800 --> 00:26:30,280 Speaker 2: was unable to do a lot of the press for 515 00:26:30,320 --> 00:26:32,760 Speaker 2: the game because he was filming Daredevil. So a lot 516 00:26:32,760 --> 00:26:35,000 Speaker 2: of the other voice actors were doing you know, making 517 00:26:35,000 --> 00:26:37,000 Speaker 2: the rounds for promo and stuff, and he wasn't able 518 00:26:37,080 --> 00:26:39,520 Speaker 2: to be there, And recently he has been praising the 519 00:26:39,560 --> 00:26:41,840 Speaker 2: work whenever he's asked about the game. I think he's 520 00:26:41,920 --> 00:26:43,919 Speaker 2: not a gamer by any means, but you do not 521 00:26:44,000 --> 00:26:45,800 Speaker 2: have to be a gamer to do voice acting for 522 00:26:45,840 --> 00:26:48,520 Speaker 2: a game. But I think he was shocked at how 523 00:26:48,560 --> 00:26:50,920 Speaker 2: many people were obsessed with this game and were asking 524 00:26:51,000 --> 00:26:54,879 Speaker 2: him about it. And recently, when asked about how he 525 00:26:54,920 --> 00:26:58,520 Speaker 2: felt about being nominated for Best Performance, he's been specifically 526 00:26:58,560 --> 00:27:02,080 Speaker 2: praising the work of the French actor, Maxim's Cazorla, and 527 00:27:02,160 --> 00:27:05,840 Speaker 2: Cazorla provided the motion capture not only for Gustav who 528 00:27:05,920 --> 00:27:09,280 Speaker 2: Charlie Cox's character, that's sure, Charlie Cox's character, also Ben 529 00:27:09,320 --> 00:27:14,040 Speaker 2: starrs Verso and also Andy Serkis's Renois. So Cazorla did 530 00:27:14,240 --> 00:27:16,360 Speaker 2: like so much of this motion capture work, and then 531 00:27:16,400 --> 00:27:19,440 Speaker 2: also was the voice actor doing English and French voicing 532 00:27:19,520 --> 00:27:23,080 Speaker 2: for Ska incredible yes, which if you play the game, 533 00:27:23,359 --> 00:27:25,360 Speaker 2: Esk is an incredible character and that's. 534 00:27:25,240 --> 00:27:26,879 Speaker 1: So cool that he don't know that. 535 00:27:27,840 --> 00:27:30,840 Speaker 2: And Charlie was just making the point of, like I 536 00:27:30,880 --> 00:27:34,920 Speaker 2: am only a small portion of this performance. There's also 537 00:27:35,000 --> 00:27:38,040 Speaker 2: this motion capture work that is so important and it's 538 00:27:38,160 --> 00:27:41,080 Speaker 2: unfair to just call me out and not call out 539 00:27:41,760 --> 00:27:44,399 Speaker 2: Cazorla as well, whereas like some of the other nominees 540 00:27:44,800 --> 00:27:47,720 Speaker 2: for Best Performance, I mean so quickly, it's Ben Star, 541 00:27:48,240 --> 00:27:50,959 Speaker 2: Charlie Cox, and Jennifer English all for Clare Obscure Expedition 542 00:27:51,080 --> 00:27:55,399 Speaker 2: thirty three. Ben Starr has done Final Fantasies, Jennifer English, 543 00:27:55,640 --> 00:27:58,840 Speaker 2: Jennifer was shadow Heart and Fathers Yah Jenny. 544 00:27:58,920 --> 00:28:01,560 Speaker 1: Oh my gosh, yeah, the voice love of my life. 545 00:28:01,640 --> 00:28:04,920 Speaker 2: Yeah, Troy Baker who did Indiana Jones in the Great Circle. 546 00:28:05,000 --> 00:28:05,560 Speaker 1: Ever heard of him? 547 00:28:05,640 --> 00:28:08,200 Speaker 2: Kanatsu Kato who did Silent Hill f and Erica Ishi 548 00:28:08,200 --> 00:28:11,160 Speaker 2: who did Ghost to Yota who I love. And Erica 549 00:28:11,160 --> 00:28:12,959 Speaker 2: did a lot of the mo cap and everything, and 550 00:28:13,040 --> 00:28:16,679 Speaker 2: you know, was like deep involved in the story that 551 00:28:16,720 --> 00:28:18,879 Speaker 2: we know from our interview with her. I'm not saying 552 00:28:18,960 --> 00:28:22,560 Speaker 2: that Charlie should not be in consideration because he was 553 00:28:22,640 --> 00:28:25,480 Speaker 2: only one part of it, but I I just didn't. 554 00:28:25,520 --> 00:28:28,320 Speaker 1: But He's goin say, yeah, I'm just using this as an. 555 00:28:28,240 --> 00:28:30,920 Speaker 2: Opportunity to call out the other people all the great 556 00:28:30,920 --> 00:28:33,879 Speaker 2: things they've done, even if they weren't nominated. Y. 557 00:28:34,400 --> 00:28:36,720 Speaker 1: I also I think Charlie Cox is maybe getting at 558 00:28:36,720 --> 00:28:40,280 Speaker 1: an interesting point here. This award is best performance. This 559 00:28:40,320 --> 00:28:44,640 Speaker 1: award is not best voice acting, correct, And so there 560 00:28:44,680 --> 00:28:47,640 Speaker 1: is an argument to be made that a lot of 561 00:28:47,920 --> 00:28:51,640 Speaker 1: game work is motion capture, and especially a lot of 562 00:28:51,720 --> 00:28:55,600 Speaker 1: narrative heavy games like for example, God of War or 563 00:28:56,000 --> 00:28:59,400 Speaker 1: Expedition thirty three, A lot of that acting is in 564 00:28:59,520 --> 00:29:03,320 Speaker 1: the most is in the physical acting, the facial acting. 565 00:29:03,920 --> 00:29:06,000 Speaker 1: A lot of those stories are not simply told through 566 00:29:06,000 --> 00:29:08,800 Speaker 1: the words these characters speak. And so if you're gonna 567 00:29:08,800 --> 00:29:12,320 Speaker 1: have a category named best performance, I am a little 568 00:29:12,880 --> 00:29:14,840 Speaker 1: annoyed to see that it's only voice actors here on 569 00:29:14,880 --> 00:29:15,360 Speaker 1: the list. 570 00:29:15,240 --> 00:29:17,680 Speaker 2: Because I mean, if you think about something like Haities two, 571 00:29:17,680 --> 00:29:20,800 Speaker 2: which has incredible voice acting, or Dispatch, which has incredible 572 00:29:20,880 --> 00:29:25,520 Speaker 2: voice acting, these are games that are animated in a 573 00:29:25,600 --> 00:29:27,960 Speaker 2: very different way. I mean Haities two, I don't think 574 00:29:28,000 --> 00:29:30,680 Speaker 2: there was necessarily any motion capture. There might have been, 575 00:29:30,720 --> 00:29:32,800 Speaker 2: but if not, a game that would require it in 576 00:29:32,840 --> 00:29:36,200 Speaker 2: the same way. Dispatch also doesn't feel like it necessarily 577 00:29:36,240 --> 00:29:38,840 Speaker 2: needed any motion capture, right, Please correct me if I'm 578 00:29:38,840 --> 00:29:42,840 Speaker 2: wrong someone, But those are still those voice actors are 579 00:29:42,840 --> 00:29:44,479 Speaker 2: still putting in a ton of work, and so we're 580 00:29:44,520 --> 00:29:47,120 Speaker 2: the animators, and you know, it's just it's a tricky category. 581 00:29:47,560 --> 00:29:50,040 Speaker 2: I'm glad that voice actors are being recognized because it 582 00:29:50,120 --> 00:29:54,520 Speaker 2: is a huge part of it. I just it's an 583 00:29:54,520 --> 00:29:58,800 Speaker 2: imperfect category. I think is more of my annoyance. All Right, 584 00:29:59,040 --> 00:30:02,720 Speaker 2: we've been talking about Claire quite a bit. Yeah, let's 585 00:30:02,880 --> 00:30:08,000 Speaker 2: talk about indie games. So you know, it's no secret 586 00:30:08,000 --> 00:30:12,360 Speaker 2: that Claire Obscure is nominated and it is an independent game. 587 00:30:12,480 --> 00:30:14,760 Speaker 2: So if you looked at the nominees for Best Independent Game, 588 00:30:14,800 --> 00:30:18,760 Speaker 2: you have absolom Ballpit, Blueprints, Claire Obscure, Haitis two, and 589 00:30:18,880 --> 00:30:23,560 Speaker 2: Hollow Night Silks Song. There have been an incredible number 590 00:30:23,600 --> 00:30:26,120 Speaker 2: of games that have been nominated and then the winner, 591 00:30:26,240 --> 00:30:28,480 Speaker 2: I mean not just the winners, but the nominees for 592 00:30:28,560 --> 00:30:31,440 Speaker 2: Best Independent Game over the years have been things like Celeste, 593 00:30:31,440 --> 00:30:35,040 Speaker 2: which is an incredible platformer, cozy games like Starry Valley, 594 00:30:35,280 --> 00:30:38,800 Speaker 2: Action rogue lights like Dead Cells and billatro Have we 595 00:30:38,880 --> 00:30:41,640 Speaker 2: reached a point where indy is too broad? Like? Are 596 00:30:41,680 --> 00:30:46,000 Speaker 2: we really trying to judge Blueprints against hallow Knight selk Song? 597 00:30:46,160 --> 00:30:48,840 Speaker 2: That feels a little unfair at this point. 598 00:30:49,720 --> 00:30:51,280 Speaker 1: I think, you know, Aaron, I think this is a 599 00:30:51,320 --> 00:30:54,760 Speaker 1: matter of perspective, I don't think this category is trying 600 00:30:54,760 --> 00:30:58,000 Speaker 1: to pit blueprints the game against silk song of the game. 601 00:30:58,520 --> 00:31:00,960 Speaker 1: I think this is a category that's more about the industry, 602 00:31:01,560 --> 00:31:05,400 Speaker 1: because what is an indiegame is like obviously such a 603 00:31:05,400 --> 00:31:10,000 Speaker 1: hotly debated topic, and people fall on different sides of 604 00:31:10,040 --> 00:31:13,640 Speaker 1: that debate, and all of it is somewhat subjective. But 605 00:31:14,520 --> 00:31:18,440 Speaker 1: my personal bar for an indiegame is something that was 606 00:31:18,480 --> 00:31:21,720 Speaker 1: developed by a small team. So we're talking like maybe 607 00:31:21,760 --> 00:31:25,200 Speaker 1: a few dozen people versus a few thousand people like 608 00:31:25,240 --> 00:31:29,880 Speaker 1: a Veeste game. It's something that had a very small budget. Again, 609 00:31:30,000 --> 00:31:34,280 Speaker 1: we're speaking relative to major Triple A title budgets, like 610 00:31:34,360 --> 00:31:36,920 Speaker 1: instead of tens of millions or hundreds of millions of 611 00:31:36,960 --> 00:31:41,160 Speaker 1: dollars like GTA, we're talking like a couple million dollars, 612 00:31:41,200 --> 00:31:44,160 Speaker 1: maybe a dozen million dollars as a budget for the 613 00:31:44,280 --> 00:31:47,120 Speaker 1: entire game start to finish. And then finally, I think 614 00:31:47,120 --> 00:31:50,720 Speaker 1: the third sort of requirement for me to call something 615 00:31:50,760 --> 00:31:56,080 Speaker 1: an indiegame is that it didn't receive any major support 616 00:31:56,200 --> 00:31:59,880 Speaker 1: like funding or staffing from one of these big developers. 617 00:32:00,040 --> 00:32:03,880 Speaker 1: But that's to Ubisoft, to Microsoft, whatever. If one of 618 00:32:03,880 --> 00:32:07,120 Speaker 1: those bigger companies is involved directly in the making of 619 00:32:07,160 --> 00:32:10,400 Speaker 1: the game. Then I'm like, Okay, maybe we're bleeding a 620 00:32:10,480 --> 00:32:13,040 Speaker 1: little bit away from Indie, maybe into maybe not Triple 621 00:32:13,080 --> 00:32:15,000 Speaker 1: A all the way, but maybe we're getting into double 622 00:32:15,040 --> 00:32:18,560 Speaker 1: A category there. That's my personal sort of like bar 623 00:32:18,640 --> 00:32:20,320 Speaker 1: where I draw the line in the sand for a 624 00:32:20,360 --> 00:32:22,239 Speaker 1: game like that. But I think when it comes to 625 00:32:22,280 --> 00:32:25,120 Speaker 1: this award, ultimately we're celebrating the fact that there are 626 00:32:25,200 --> 00:32:28,760 Speaker 1: games that are made outside of the traditional system. Outside 627 00:32:28,920 --> 00:32:33,200 Speaker 1: of these big corporations with hundreds of millions of dollars 628 00:32:33,200 --> 00:32:37,840 Speaker 1: of cash making huge, triple A big budget games, there 629 00:32:37,880 --> 00:32:40,440 Speaker 1: is still a way to make a game, have people 630 00:32:40,480 --> 00:32:44,240 Speaker 1: support it, and make that your career outside of that system. 631 00:32:44,280 --> 00:32:47,880 Speaker 1: So when I look at this list of games, what 632 00:32:47,960 --> 00:32:50,719 Speaker 1: I'm seeing is not is Blueprint better than Silksong. What 633 00:32:50,760 --> 00:32:54,760 Speaker 1: I'm seeing is which game made outside of the traditional 634 00:32:54,840 --> 00:32:58,760 Speaker 1: system really broke through the most, really surprised us the most, 635 00:32:59,000 --> 00:33:02,880 Speaker 1: and I think more importantly inspired us the most. Which 636 00:33:02,920 --> 00:33:06,120 Speaker 1: one of these games made us go, hell, yeah, I 637 00:33:06,160 --> 00:33:09,040 Speaker 1: could make a game. Look look with this one person, 638 00:33:09,120 --> 00:33:12,520 Speaker 1: or look what this team of twelve people did in 639 00:33:12,560 --> 00:33:16,720 Speaker 1: a garage and now it's beautiful. It's art, And I 640 00:33:16,760 --> 00:33:19,200 Speaker 1: love it so much and I'm inspired, so that that's 641 00:33:19,280 --> 00:33:21,120 Speaker 1: kind of my perspective on this category. 642 00:33:22,000 --> 00:33:23,800 Speaker 2: How do you feel that, Yeah, I mean I'll push 643 00:33:23,800 --> 00:33:26,240 Speaker 2: back a little bit. Like let's remember we've mentioned it 644 00:33:26,320 --> 00:33:28,800 Speaker 2: a bunch. Balders Gate three is considered an indie game 645 00:33:29,240 --> 00:33:32,600 Speaker 2: because it is it's created by Larian, who is an 646 00:33:32,640 --> 00:33:36,360 Speaker 2: independent company that self published this game. It is also 647 00:33:36,360 --> 00:33:39,600 Speaker 2: technically a triple A game, like it is not it 648 00:33:39,640 --> 00:33:42,200 Speaker 2: is so not made by a group of twelve people 649 00:33:42,200 --> 00:33:48,080 Speaker 2: in their garage. Like Baldersgate had an enormous like script side, 650 00:33:48,120 --> 00:33:50,640 Speaker 2: they had all these animators, they had all these composers, 651 00:33:50,920 --> 00:33:53,680 Speaker 2: voice actors, like that is an enormous game and it's yeah, 652 00:33:54,080 --> 00:33:55,120 Speaker 2: technically indie. 653 00:33:55,160 --> 00:33:56,120 Speaker 1: Oh gosh, that's true. 654 00:33:56,200 --> 00:33:58,760 Speaker 2: Yeah, and you know last not last year. Two years ago, 655 00:33:58,840 --> 00:34:01,520 Speaker 2: Dave the Diver sparked some controversy because it was nominated 656 00:34:01,520 --> 00:34:05,880 Speaker 2: for Best Indie Game and it was developed by Mint Rocket, 657 00:34:05,880 --> 00:34:09,920 Speaker 2: who's a subsidiary of the large publisher Nexon, so like, 658 00:34:10,520 --> 00:34:12,799 Speaker 2: and the director of the game was like, we're not 659 00:34:12,840 --> 00:34:15,200 Speaker 2: an indie game, like, don't consider us that, but the 660 00:34:15,360 --> 00:34:18,560 Speaker 2: awards show considered them an indie game. They didn't win, 661 00:34:18,680 --> 00:34:22,520 Speaker 2: so it was it was purely controversy over the nomination itself. 662 00:34:23,080 --> 00:34:25,719 Speaker 2: Cocoon won that year for Best Indie Game. But I 663 00:34:26,160 --> 00:34:30,359 Speaker 2: think that we've gotten a little too wide with the 664 00:34:30,400 --> 00:34:33,520 Speaker 2: indie category. So I think of this very similarly to like, 665 00:34:33,760 --> 00:34:38,000 Speaker 2: quote unquote indie music in the late twenty's, early twenty tens. Okay, 666 00:34:38,320 --> 00:34:40,600 Speaker 2: this may go in one ear out the other for 667 00:34:40,760 --> 00:34:42,680 Speaker 2: you because you're not a huge music fan, but just like, 668 00:34:43,840 --> 00:34:44,359 Speaker 2: sit with. 669 00:34:44,280 --> 00:34:46,840 Speaker 1: Me for having to ask me how many of these 670 00:34:47,000 --> 00:34:49,040 Speaker 1: are you've listed? I actually know. 671 00:34:49,200 --> 00:34:54,279 Speaker 2: So in particular, you know, Bonie ver is considered an 672 00:34:54,280 --> 00:34:56,400 Speaker 2: indie artist, but if Boni Verre were to put out 673 00:34:56,400 --> 00:34:59,880 Speaker 2: an album this year or next year, it would have 674 00:35:00,080 --> 00:35:02,080 Speaker 2: so much hype and so many people are looking forward 675 00:35:02,080 --> 00:35:04,319 Speaker 2: to it. Boniver has worked with Taylor Swift. He has 676 00:35:04,400 --> 00:35:06,719 Speaker 2: been on Taylor Swift albums. Taylor Swift has been on 677 00:35:07,200 --> 00:35:10,120 Speaker 2: projects of his, not a Boneiver album, but on like 678 00:35:10,280 --> 00:35:13,680 Speaker 2: his side projects and stuff. So that to me is 679 00:35:13,719 --> 00:35:16,520 Speaker 2: not the same as some artists who you know, let's 680 00:35:16,520 --> 00:35:20,880 Speaker 2: just say, like Jensen McCrae, a singer songwriter who's like 681 00:35:21,560 --> 00:35:24,680 Speaker 2: still coming up independent and I actually don't even know 682 00:35:24,680 --> 00:35:26,239 Speaker 2: if Jensen is on a major label. 683 00:35:26,360 --> 00:35:26,520 Speaker 1: Or not. 684 00:35:26,560 --> 00:35:28,399 Speaker 2: But like some artists maybe who I'm just seeing their 685 00:35:28,520 --> 00:35:31,440 Speaker 2: reels on Instagram of them in their bedroom playing a song, 686 00:35:31,480 --> 00:35:36,080 Speaker 2: those are so different. Boniver has the backing of a 687 00:35:36,200 --> 00:35:39,040 Speaker 2: huge fandom, and this artist who's trying to break through 688 00:35:39,080 --> 00:35:41,279 Speaker 2: is very different. And maybe they're recording it like on 689 00:35:41,320 --> 00:35:45,160 Speaker 2: different equipment, and you know they're They're not someone who 690 00:35:45,200 --> 00:35:49,080 Speaker 2: has written with some of the biggest artists in the world, 691 00:35:49,680 --> 00:35:52,719 Speaker 2: and so I kind of feel like a similar thing here, 692 00:35:52,760 --> 00:35:56,239 Speaker 2: like Silk Song and Hades two. These are highly anticipated 693 00:35:56,239 --> 00:35:59,879 Speaker 2: sequels that people had been waiting for. I mean, it's 694 00:36:00,040 --> 00:36:03,919 Speaker 2: Silk Song people. Yes, there were memes about when will 695 00:36:03,960 --> 00:36:07,640 Speaker 2: Silk Song come out? So to blue Prints, one guy 696 00:36:07,680 --> 00:36:09,960 Speaker 2: who was just like, Hey, I'm gonna invite all my 697 00:36:09,960 --> 00:36:12,880 Speaker 2: friends over to this house and make a puzzle for 698 00:36:12,920 --> 00:36:15,319 Speaker 2: them in the house. And then from that he was like, oh, well, 699 00:36:15,360 --> 00:36:18,600 Speaker 2: you know what, maybe I could turn this into some 700 00:36:18,680 --> 00:36:21,160 Speaker 2: kind of like a video game. He played the Messenger 701 00:36:21,200 --> 00:36:23,160 Speaker 2: and was really inspired by it, and it was just like, 702 00:36:23,600 --> 00:36:27,960 Speaker 2: that is such a different thing than Larry and creating 703 00:36:28,000 --> 00:36:30,920 Speaker 2: balder skates and they're not and I know, different years, 704 00:36:31,000 --> 00:36:37,000 Speaker 2: but I kind of wish we had more breakdown in 705 00:36:37,160 --> 00:36:40,239 Speaker 2: terms of the awards, like you're saying with Altars, like 706 00:36:41,160 --> 00:36:44,319 Speaker 2: do we need a more category, some more games can 707 00:36:44,320 --> 00:36:46,759 Speaker 2: get nominated, so that Blueprints can be nominated as a 708 00:36:46,800 --> 00:36:50,799 Speaker 2: puzzle game instead of indie game where it's competing with 709 00:36:50,960 --> 00:36:54,839 Speaker 2: Claire Obscure Song and he needs too, Like, yeah, you know, 710 00:36:54,880 --> 00:36:57,520 Speaker 2: I think that that would be a really great thing. 711 00:36:58,120 --> 00:37:01,239 Speaker 2: And this is no shade to Haities two, Silk Song, 712 00:37:01,360 --> 00:37:03,719 Speaker 2: baalves Gate, three Claibs here any of these games that 713 00:37:03,800 --> 00:37:06,080 Speaker 2: had even David Diver. I love David the Diver, Like, 714 00:37:06,120 --> 00:37:08,360 Speaker 2: no shade to any of those. It is amazing what 715 00:37:08,400 --> 00:37:10,400 Speaker 2: they've been able to do, but it is such a 716 00:37:10,400 --> 00:37:14,640 Speaker 2: different thing when it's one person or two people versus 717 00:37:14,680 --> 00:37:18,880 Speaker 2: ten people, versus one hundred people versus twelve hundred people. 718 00:37:19,160 --> 00:37:23,040 Speaker 2: So I wish there was a little bit more room. 719 00:37:23,760 --> 00:37:25,640 Speaker 2: The indie title is too vague, I think at. 720 00:37:25,560 --> 00:37:27,920 Speaker 1: This Okay, Yeah, I think that's a good argument, Aaron, 721 00:37:28,280 --> 00:37:31,279 Speaker 1: and I think it's fair. Maybe there does need to 722 00:37:31,280 --> 00:37:34,000 Speaker 1: be more delineation when it comes to how we categorize 723 00:37:34,040 --> 00:37:36,040 Speaker 1: indie games and how we celebrate them. And ultimately we're 724 00:37:36,040 --> 00:37:38,680 Speaker 1: trying to celebrate as many games, as many games as 725 00:37:38,719 --> 00:37:42,239 Speaker 1: we can. But in particular, games that are really made 726 00:37:42,320 --> 00:37:45,279 Speaker 1: from the salts of the earth, you know, like in 727 00:37:45,400 --> 00:37:48,680 Speaker 1: garages made out of blood, sweat and tears, are just 728 00:37:48,719 --> 00:37:49,280 Speaker 1: pure passion. 729 00:37:49,440 --> 00:37:52,000 Speaker 2: I want someone who made this game in a cave 730 00:37:52,080 --> 00:37:57,880 Speaker 2: with a box. So just kind of the logical conclusion 731 00:37:57,920 --> 00:38:00,480 Speaker 2: to this question, do we consider claib scare ex thirty 732 00:38:00,520 --> 00:38:01,239 Speaker 2: three and indie game? 733 00:38:02,200 --> 00:38:04,200 Speaker 1: I think by my metrics, the metrics that I laid 734 00:38:04,200 --> 00:38:08,359 Speaker 1: out earlier, I would say yes. Yeah. Sandfall Interactive very 735 00:38:08,360 --> 00:38:10,920 Speaker 1: small studio. It was founded in twenty twenty, like I 736 00:38:10,920 --> 00:38:13,680 Speaker 1: said earlier, by three Ubi self developers who left ub 737 00:38:13,760 --> 00:38:18,400 Speaker 1: self deform it, and ultimately I think the core team. Obviously, 738 00:38:18,440 --> 00:38:20,520 Speaker 1: you have marketing, you have you know, you have broader 739 00:38:20,520 --> 00:38:22,960 Speaker 1: support staff once a game is published and to get 740 00:38:22,960 --> 00:38:25,240 Speaker 1: it out there in the market. But the core team 741 00:38:25,280 --> 00:38:27,840 Speaker 1: that worked and on and made the game, I believe 742 00:38:27,960 --> 00:38:31,920 Speaker 1: was around literally thirty three people, which is tiny when 743 00:38:31,960 --> 00:38:34,960 Speaker 1: you compare it to big publishers that make your Call 744 00:38:35,000 --> 00:38:36,920 Speaker 1: of Duties, your Assassin Creeds. 745 00:38:36,560 --> 00:38:39,040 Speaker 2: Your NBA two K yeah, whatever. 746 00:38:38,719 --> 00:38:41,279 Speaker 1: You literally have like anywhere from a few hundred to 747 00:38:41,320 --> 00:38:44,120 Speaker 1: a few thousand people working on games of that scale. 748 00:38:44,280 --> 00:38:46,360 Speaker 1: So for thirty three people to make a game like this, 749 00:38:47,600 --> 00:38:50,759 Speaker 1: I think I would categorize it as indy. I'm looking 750 00:38:50,800 --> 00:38:51,839 Speaker 1: at your face and I'm like. 751 00:38:51,840 --> 00:38:55,239 Speaker 2: I mean, I don't like I don't want it to 752 00:38:55,239 --> 00:38:58,480 Speaker 2: be considered indy simply because I want I want blueprints 753 00:38:58,520 --> 00:39:01,040 Speaker 2: to win something I want belowtated to. You know, I 754 00:39:01,080 --> 00:39:03,600 Speaker 2: just think it's gonna steamroll over these other games. I 755 00:39:03,680 --> 00:39:06,719 Speaker 2: think by you are correct that by the definition of 756 00:39:06,719 --> 00:39:09,239 Speaker 2: an indie game, it is an indie game, and so like, yes, 757 00:39:09,320 --> 00:39:11,160 Speaker 2: I just I don't want it to hog all the awards. 758 00:39:11,160 --> 00:39:12,000 Speaker 2: That's that's really it. 759 00:39:12,040 --> 00:39:16,440 Speaker 1: That's fair. Yeah, I think that's also a valid, valid feeling. Okay, 760 00:39:16,480 --> 00:39:19,480 Speaker 1: to wrap up this section here before we take another break. 761 00:39:20,320 --> 00:39:23,680 Speaker 1: Looking at all of these categories, are you sensing any upsets? 762 00:39:24,640 --> 00:39:27,320 Speaker 2: So I don't know if this will truly be an upset, 763 00:39:27,320 --> 00:39:31,880 Speaker 2: but I was looking at most Anticipated game, and this 764 00:39:31,960 --> 00:39:36,279 Speaker 2: category is ridiculous. Yes, and we mentioned community support where 765 00:39:36,320 --> 00:39:39,480 Speaker 2: Balder's Gate three won last year. It's nominated again. Well 766 00:39:39,600 --> 00:39:42,640 Speaker 2: last year Grand Theft Auto six one, and it's nominated again. 767 00:39:43,080 --> 00:39:46,279 Speaker 2: The nominees for most Anticipated Game are Double seven first 768 00:39:46,360 --> 00:39:49,840 Speaker 2: like Grand Theft Ato six, Marvel's Wolverine Resident Evil Requiem 769 00:39:49,880 --> 00:39:52,279 Speaker 2: and The Witcher four. Now, look, there are some amazing 770 00:39:52,360 --> 00:39:55,319 Speaker 2: game well we don't know what they are, they're not 771 00:39:55,360 --> 00:39:57,319 Speaker 2: out yet. We think some of these games are going 772 00:39:57,360 --> 00:40:01,440 Speaker 2: to be incredible. GTA six has already been pushed back again, 773 00:40:01,760 --> 00:40:05,080 Speaker 2: so realistically, is it gonna win last year, this year, 774 00:40:05,120 --> 00:40:09,279 Speaker 2: and next year? That seems uh, that seems like a 775 00:40:09,320 --> 00:40:11,359 Speaker 2: failure on all of our parts if we just keep 776 00:40:11,440 --> 00:40:15,840 Speaker 2: voting it to win, like, you know, let's give it 777 00:40:15,880 --> 00:40:18,239 Speaker 2: to which You're four or Wolverine or you know. I 778 00:40:18,239 --> 00:40:20,319 Speaker 2: don't know if Double seven First Light is gonna win, 779 00:40:20,400 --> 00:40:23,920 Speaker 2: but I truly think Whatcher four deserves to be in 780 00:40:23,960 --> 00:40:26,520 Speaker 2: this category like it should get. 781 00:40:27,640 --> 00:40:29,600 Speaker 1: I don't think Whatcher four is coming out next year though. 782 00:40:29,880 --> 00:40:33,000 Speaker 1: That's our question is like, are we is this most 783 00:40:33,000 --> 00:40:36,680 Speaker 1: anticipated for next year or just like most anticipated whenever 784 00:40:37,400 --> 00:40:41,279 Speaker 1: you know, in general, because Which or four not coming 785 00:40:41,320 --> 00:40:43,160 Speaker 1: out this year, there's no release date for that at all. 786 00:40:43,239 --> 00:40:45,280 Speaker 1: Yet all we got was like a tech demo trailer. 787 00:40:45,440 --> 00:40:47,400 Speaker 2: Yeah, GTA six. 788 00:40:47,160 --> 00:40:50,359 Speaker 1: Has been delayed and pushed back. Yeah, and we'll likely 789 00:40:50,400 --> 00:40:53,960 Speaker 1: be delayed and pushed back again, and so unclear whether 790 00:40:54,000 --> 00:40:56,600 Speaker 1: we'll see GTA six next year. The only games that 791 00:40:56,640 --> 00:40:58,600 Speaker 1: we know for sure are coming next year from this list, 792 00:40:58,640 --> 00:41:03,000 Speaker 1: I think are Wolverine and Double O seven. So yeah, 793 00:41:03,040 --> 00:41:05,200 Speaker 1: this is such a funny and elusive category to me 794 00:41:05,280 --> 00:41:09,759 Speaker 1: because it's very unclear what the criteria are outside of 795 00:41:09,840 --> 00:41:11,400 Speaker 1: just like hype. 796 00:41:11,840 --> 00:41:13,960 Speaker 2: Yeah, I mean Resident Evil Requiem is supposed to come 797 00:41:14,000 --> 00:41:14,640 Speaker 2: out in February. 798 00:41:14,719 --> 00:41:16,319 Speaker 1: Okay, Okay, so we got those three. 799 00:41:16,640 --> 00:41:20,960 Speaker 2: Yeah, but god, that's a good point, like, how do 800 00:41:21,040 --> 00:41:25,880 Speaker 2: you what is the what is the requirements for being nominated? 801 00:41:25,960 --> 00:41:28,160 Speaker 1: Yeah? And you know what's missing here? Fable. I don't 802 00:41:28,160 --> 00:41:31,400 Speaker 1: know if you ever played Fable growing up. I love 803 00:41:32,239 --> 00:41:35,160 Speaker 1: the Fable games. As messy as the sequels are, Fable 804 00:41:35,200 --> 00:41:37,239 Speaker 1: one is a masterpiece. I think two and three are 805 00:41:37,760 --> 00:41:41,200 Speaker 1: fine and okay and somewhat bad. I love them so much. 806 00:41:41,200 --> 00:41:43,960 Speaker 1: I have a deep attachment to them. And it's been 807 00:41:44,320 --> 00:41:46,600 Speaker 1: a long time since we've seen a Fable project, and 808 00:41:46,640 --> 00:41:49,479 Speaker 1: we're finally getting one in twenty twenty six, and I'm 809 00:41:49,560 --> 00:41:52,520 Speaker 1: so excited for it. Shocked that it wasn't on this list, 810 00:41:52,560 --> 00:41:53,680 Speaker 1: because again, I'm like, what's the. 811 00:41:53,560 --> 00:41:56,160 Speaker 2: Fucking criteria to get on this list? All right, Well, 812 00:41:56,280 --> 00:41:58,479 Speaker 2: let's just well write in our own games. You're gonna 813 00:41:58,480 --> 00:42:00,480 Speaker 2: write in Fable. Fable is not gonna write it Blatro 814 00:42:00,560 --> 00:42:03,320 Speaker 2: two and we'll just go for there. All right, what 815 00:42:03,440 --> 00:42:05,400 Speaker 2: do you what do you think the biggest upset is 816 00:42:05,440 --> 00:42:05,799 Speaker 2: gonna be? 817 00:42:07,520 --> 00:42:10,399 Speaker 1: Okay, I'm not a multiplayer gamer. I gave up that life. 818 00:42:10,440 --> 00:42:12,480 Speaker 1: I put up my hat many many years ago. I'm 819 00:42:12,480 --> 00:42:13,239 Speaker 1: too old for that now. 820 00:42:13,320 --> 00:42:14,800 Speaker 2: Your headset, Mike, Yeah. 821 00:42:14,640 --> 00:42:19,000 Speaker 1: Exactly, My headset, Mike is gone for good? Am I 822 00:42:19,120 --> 00:42:21,080 Speaker 1: making fun of other people's mom's days are over? 823 00:42:21,920 --> 00:42:23,000 Speaker 2: Uh? 824 00:42:23,120 --> 00:42:26,319 Speaker 1: But looking at the best Multiplayer category, I think what's 825 00:42:26,400 --> 00:42:29,319 Speaker 1: interesting is to see arc Raiders on the list here. 826 00:42:30,080 --> 00:42:32,640 Speaker 1: This is a late comer that has really taken the 827 00:42:32,719 --> 00:42:36,560 Speaker 1: gaming conversation at Zeitgeist by storm, kind of an unexpected 828 00:42:36,600 --> 00:42:39,600 Speaker 1: title that has come in and really honestly taken the 829 00:42:39,600 --> 00:42:42,960 Speaker 1: shine away from Battlefield six because they came out within 830 00:42:43,000 --> 00:42:43,799 Speaker 1: weeks of each other. 831 00:42:44,280 --> 00:42:46,800 Speaker 2: And just for the record, the nominees for Best Multiplayer 832 00:42:46,920 --> 00:42:52,120 Speaker 2: Arc Raiders, Battlefield six, Elden Ring, Night Rain Peak, a glorious, 833 00:42:52,200 --> 00:42:54,200 Speaker 2: incredibly cute game, and split Fiction. 834 00:42:54,400 --> 00:42:57,880 Speaker 1: That's right, And I think all of these titles actually 835 00:42:58,600 --> 00:43:01,040 Speaker 1: would have had a solid shot the throne to take 836 00:43:01,080 --> 00:43:04,880 Speaker 1: home Best Multiplayer until our graders showed up, and so 837 00:43:04,920 --> 00:43:06,600 Speaker 1: I think that's where we're going to see the upset 838 00:43:07,200 --> 00:43:09,520 Speaker 1: out of put money down on any of those other 839 00:43:09,560 --> 00:43:13,759 Speaker 1: games had arc Graders not just gobbled up the conversation 840 00:43:13,960 --> 00:43:15,719 Speaker 1: so recently, and so I think we're going to see 841 00:43:15,719 --> 00:43:16,640 Speaker 1: our graders take it home. 842 00:43:16,840 --> 00:43:20,240 Speaker 2: Interesting. I think it's wild because these are such different 843 00:43:20,400 --> 00:43:24,040 Speaker 2: multiplayer games. Like when I think of split Fiction, I 844 00:43:24,080 --> 00:43:28,240 Speaker 2: think of sitting on the couch y co playing this game. Yeah, 845 00:43:28,360 --> 00:43:31,080 Speaker 2: Peak is another co op game, but you know, not 846 00:43:31,120 --> 00:43:33,800 Speaker 2: necessarily like we would all be in our separate homes 847 00:43:33,840 --> 00:43:36,680 Speaker 2: or wherever we play games and we have voice chat 848 00:43:37,239 --> 00:43:39,960 Speaker 2: and it it is a very fun co op game. 849 00:43:40,360 --> 00:43:44,000 Speaker 2: Night Rain I have played a ton of but a 850 00:43:44,080 --> 00:43:46,560 Speaker 2: famous thing about elden Ring Night Rain there is no 851 00:43:46,680 --> 00:43:49,520 Speaker 2: voice chat. So you are working, you are working with 852 00:43:49,600 --> 00:43:52,840 Speaker 2: other people, oftentimes strangers, and you have no way of 853 00:43:52,880 --> 00:43:56,720 Speaker 2: communicating other than like one simple way to mark things. 854 00:43:57,080 --> 00:43:59,520 Speaker 2: Not what I it is a multiplayer game, but there's 855 00:43:59,520 --> 00:44:02,480 Speaker 2: so little communication. Ark Raiders in Battlefield six, I mean 856 00:44:02,560 --> 00:44:05,719 Speaker 2: arc Raders. The proximity chat I think is an incredibly 857 00:44:05,920 --> 00:44:10,279 Speaker 2: fun thing. But I also think Arc Raiders like you 858 00:44:10,320 --> 00:44:12,920 Speaker 2: can play that there are certain play styles that are 859 00:44:13,000 --> 00:44:16,960 Speaker 2: very solo oriented and it is about not seeing anyone 860 00:44:17,000 --> 00:44:21,120 Speaker 2: and never making noise. And this is just a very 861 00:44:21,280 --> 00:44:24,200 Speaker 2: strange collection of games that are considering multiplayer games here. 862 00:44:24,200 --> 00:44:26,319 Speaker 1: I think you can make the argument that multiplayer could 863 00:44:26,360 --> 00:44:29,960 Speaker 1: also be split into multiple categories because it. 864 00:44:30,000 --> 00:44:31,800 Speaker 2: Is so broad, right me at some point. 865 00:44:32,840 --> 00:44:36,239 Speaker 1: And shooter games and survival games all at the one here. 866 00:44:36,320 --> 00:44:38,680 Speaker 2: So I would like split fiction to win this, just 867 00:44:38,800 --> 00:44:40,440 Speaker 2: because I would like there to be more couch co 868 00:44:40,560 --> 00:44:43,000 Speaker 2: op games, like I think we we have lost that 869 00:44:43,920 --> 00:44:46,239 Speaker 2: in the Internet, and I would love more. 870 00:44:46,320 --> 00:44:48,239 Speaker 1: Yeah. Honestly, if you don't have a switch, like you 871 00:44:48,280 --> 00:44:51,000 Speaker 1: basically have nothing to like, yeah, play with your family, or. 872 00:44:50,960 --> 00:44:53,240 Speaker 2: You're like passing the control back and forth. 873 00:44:53,280 --> 00:44:56,719 Speaker 1: That's that's not the same thing. All right. Well, that 874 00:44:56,760 --> 00:44:59,160 Speaker 1: wraps up our segment segment here, just to look at 875 00:44:59,239 --> 00:45:00,799 Speaker 1: some of the things that we were keeping our eyes 876 00:45:00,840 --> 00:45:03,560 Speaker 1: on and some of the interesting conversations around the other 877 00:45:03,640 --> 00:45:06,920 Speaker 1: categories that aren't Game of the Year. Let's take another break. 878 00:45:07,200 --> 00:45:09,879 Speaker 1: When we come back, Aaron, you and I are going 879 00:45:09,880 --> 00:45:13,920 Speaker 1: to continue a long held Award show tradition and gripe 880 00:45:13,960 --> 00:45:16,439 Speaker 1: about some snubs things we thought we should have seen 881 00:45:16,440 --> 00:45:17,080 Speaker 1: at the awards. 882 00:45:17,480 --> 00:45:31,920 Speaker 2: Will we decon thement that, and we're back and to 883 00:45:31,920 --> 00:45:34,360 Speaker 2: wrap it up, we're gonna celebrate some of the games 884 00:45:34,400 --> 00:45:38,200 Speaker 2: that didn't get nominated or didn't get nominated enough, and 885 00:45:38,280 --> 00:45:40,520 Speaker 2: just games that we really had a blast playing this year. 886 00:45:40,520 --> 00:45:43,520 Speaker 2: So aboo, what is something that didn't get nominated? Either 887 00:45:43,560 --> 00:45:46,120 Speaker 2: a game that wasn't nominated in the category you thought, 888 00:45:46,280 --> 00:45:48,560 Speaker 2: or just something that was totally snubbed entirely. 889 00:45:49,239 --> 00:45:53,759 Speaker 1: So I think there was a major, major crime to 890 00:45:53,880 --> 00:45:56,439 Speaker 1: report in the Best Performance category. Beyond what we talked 891 00:45:56,440 --> 00:46:00,200 Speaker 1: about earlier with our boy Charlie Cox. I think think 892 00:46:00,880 --> 00:46:05,200 Speaker 1: Alex Jordan, who voiced the main character in The Altars. 893 00:46:05,880 --> 00:46:08,360 Speaker 1: I talked about this game earlier. The Altars. The basic 894 00:46:08,400 --> 00:46:11,040 Speaker 1: premise is that you you've crash landed on a hostile planet. 895 00:46:11,239 --> 00:46:14,160 Speaker 1: You're a sole survivor, and in order to survive and 896 00:46:14,200 --> 00:46:18,200 Speaker 1: get off this planet, you clone yourself because you can't 897 00:46:18,400 --> 00:46:23,160 Speaker 1: keep the ship running and the life support systems operating. Elope, 898 00:46:24,320 --> 00:46:31,040 Speaker 1: and so Alex Jordan voices all eleven iterations of Jan Dolski, 899 00:46:31,160 --> 00:46:35,960 Speaker 1: the main character, all of which come from alternate timelines, 900 00:46:36,000 --> 00:46:40,520 Speaker 1: hence the name The Altars. These are not clones per se. 901 00:46:40,800 --> 00:46:44,719 Speaker 1: These are alternate reality versions plucked from different timelines brought 902 00:46:44,760 --> 00:46:46,320 Speaker 1: to this one, and. 903 00:46:46,200 --> 00:46:47,839 Speaker 2: So so they don't all work in a church. 904 00:46:47,880 --> 00:46:53,279 Speaker 1: I thought that's what, no, no different wrong alter So 905 00:46:53,560 --> 00:46:56,000 Speaker 1: I really do think Alex Jordan has been snubbed here 906 00:46:56,000 --> 00:46:59,080 Speaker 1: on Best Performance because he didn't just voice one character, 907 00:46:59,080 --> 00:47:02,480 Speaker 1: one main character. He voiced eleven main characters, all of 908 00:47:02,520 --> 00:47:08,320 Speaker 1: whom have different backgrounds, different accents, different affectations and ways 909 00:47:08,360 --> 00:47:12,279 Speaker 1: of speaking, different personalities that very much come through in 910 00:47:12,320 --> 00:47:16,840 Speaker 1: the voice delivery. And that, to me is incredible. I 911 00:47:16,880 --> 00:47:19,840 Speaker 1: can barely do one accent that isn't just my normal 912 00:47:19,840 --> 00:47:23,080 Speaker 1: speaking voice, and Alex Jordan is out here doing eleven 913 00:47:23,160 --> 00:47:28,280 Speaker 1: different variations of his voice to characterize eleven different characters 914 00:47:28,280 --> 00:47:30,160 Speaker 1: who are all technically the clone of the same. 915 00:47:29,960 --> 00:47:31,680 Speaker 2: Game, right, And so this isn't even like a nutty 916 00:47:31,719 --> 00:47:34,480 Speaker 2: professor kind of thing or Christmas with the clumps, Like, 917 00:47:34,520 --> 00:47:38,400 Speaker 2: He's not different characters. It's the same character, but different versions. 918 00:47:38,000 --> 00:47:42,080 Speaker 1: Different versions, and the and the game is just full 919 00:47:42,120 --> 00:47:46,360 Speaker 1: of these deeply emotional interactions where Jan Dolski, the main character, 920 00:47:46,920 --> 00:47:49,719 Speaker 1: is like having these heartfelt discussions with himself from an 921 00:47:49,719 --> 00:47:52,520 Speaker 1: alternate timeline, and so Alex Jordan has to be in 922 00:47:52,560 --> 00:47:56,960 Speaker 1: the booth like talking to himself like Loki. It's really 923 00:47:57,400 --> 00:48:00,160 Speaker 1: mind blowing stuff when you think about it. And I 924 00:48:00,480 --> 00:48:03,920 Speaker 1: really am shocked that Alex is named and show up 925 00:48:03,920 --> 00:48:04,640 Speaker 1: on the Best Performance. 926 00:48:05,040 --> 00:48:06,719 Speaker 2: Well it was a stacked group. 927 00:48:06,800 --> 00:48:11,000 Speaker 1: Yes, for such a stack here. Yeah. Anything that stood 928 00:48:11,000 --> 00:48:13,000 Speaker 1: out to you that you think should have been nominated? 929 00:48:13,280 --> 00:48:15,040 Speaker 2: Yeah, I mean we just talked about Indie Game of 930 00:48:15,040 --> 00:48:18,920 Speaker 2: the Year, Best Debut Indie Game. I mean Peak was 931 00:48:18,960 --> 00:48:21,520 Speaker 2: nominated for Best multiplayer Game. I would have loved to 932 00:48:21,560 --> 00:48:23,719 Speaker 2: have seen it under Indie Game. Yeah, if you haven't 933 00:48:23,719 --> 00:48:26,719 Speaker 2: played Peak, you and you could do it solo. But 934 00:48:26,719 --> 00:48:28,960 Speaker 2: you and a group of friends try to scale a 935 00:48:29,000 --> 00:48:33,120 Speaker 2: mountain and you can carry little things and you run 936 00:48:33,160 --> 00:48:36,680 Speaker 2: out of stamina. It's kind of like amonga. It's kind 937 00:48:36,680 --> 00:48:37,920 Speaker 2: of like fall guys. 938 00:48:37,719 --> 00:48:42,040 Speaker 1: Really key Yeah, meets like really wild character. 939 00:48:41,800 --> 00:48:44,880 Speaker 2: And proximity chat, and so there's so many like if 940 00:48:44,920 --> 00:48:47,279 Speaker 2: you just are interested, go look up clips and you'll 941 00:48:47,320 --> 00:48:51,200 Speaker 2: find a clip of someone like encouraging their friend to 942 00:48:51,239 --> 00:48:53,239 Speaker 2: make the jump and climb up, and then their friend 943 00:48:53,280 --> 00:48:58,040 Speaker 2: misses and you just hear them go no as they fall, 944 00:48:58,120 --> 00:49:00,120 Speaker 2: and then everyone else is like, h all right, well 945 00:49:00,160 --> 00:49:03,439 Speaker 2: I guess we keep going. So I thought that game 946 00:49:03,560 --> 00:49:06,440 Speaker 2: was a really cool moment to see people playing that. 947 00:49:06,760 --> 00:49:09,480 Speaker 2: I also loved, loved, loved Dispatch. 948 00:49:09,680 --> 00:49:11,239 Speaker 1: Yeah, surprise, you haven't brought this up. 949 00:49:11,360 --> 00:49:14,200 Speaker 2: Yeah, and it was nominated for Best Debut Indie Game, 950 00:49:14,239 --> 00:49:18,240 Speaker 2: which feels weird. I think it shouldn't be nominated there. 951 00:49:18,719 --> 00:49:21,920 Speaker 2: It is technically the debut game for ad Hoc, but 952 00:49:22,440 --> 00:49:25,120 Speaker 2: ad Hoc is just the remnants of Telltale, So really, 953 00:49:25,200 --> 00:49:27,520 Speaker 2: I think Dispatch should have been nominated for a Best 954 00:49:27,600 --> 00:49:31,200 Speaker 2: Indie Game of the Year. It had a huge conversation online, 955 00:49:31,239 --> 00:49:36,080 Speaker 2: continues to have a huge conversation online. I'm sure it will. 956 00:49:36,239 --> 00:49:39,960 Speaker 2: It will hopefully get more iterations and more things going on, 957 00:49:40,200 --> 00:49:42,560 Speaker 2: and hopefully this brings back this kind of storytelling game. 958 00:49:42,800 --> 00:49:43,040 Speaker 1: Yeah. 959 00:49:43,040 --> 00:49:45,399 Speaker 2: A lot of great voice acting in there too, But 960 00:49:45,440 --> 00:49:47,759 Speaker 2: those are the two that I really wish had made 961 00:49:47,800 --> 00:49:50,600 Speaker 2: it into Indie Game of the Year. Again, really crowded category, 962 00:49:50,640 --> 00:49:51,719 Speaker 2: hard to get everything in there. 963 00:49:51,800 --> 00:49:54,359 Speaker 1: Yeah, I'm a sucker for a Telltale game. I'm excited to. 964 00:49:55,400 --> 00:49:57,239 Speaker 2: You're gonna have so You're gonna have so much fun. 965 00:49:57,400 --> 00:49:59,680 Speaker 1: I think that's gonna be my next game. Okay, to 966 00:49:59,680 --> 00:50:03,240 Speaker 1: wrap a aaron one final question as we say goodbye, 967 00:50:03,320 --> 00:50:05,279 Speaker 1: looking back at twenty twenty five, looking back at the 968 00:50:05,320 --> 00:50:08,120 Speaker 1: games we played this year, is there one that you 969 00:50:08,160 --> 00:50:09,719 Speaker 1: just want to shout out, one that you feel is 970 00:50:09,719 --> 00:50:13,640 Speaker 1: maybe underrated or that more people listening should give a shot. 971 00:50:14,400 --> 00:50:17,840 Speaker 2: Yeah, I mean in addition to the ones I just mentioned, 972 00:50:17,880 --> 00:50:21,080 Speaker 2: you know, especially Dispatch, I think in particular a game 973 00:50:21,080 --> 00:50:24,759 Speaker 2: that's underrated in this room is Donkey Kong Banana and 974 00:50:25,000 --> 00:50:28,160 Speaker 2: I really wish that you would stop this slander. 975 00:50:28,320 --> 00:50:31,840 Speaker 1: I I don't think he's gonna save the det. 976 00:50:31,800 --> 00:50:35,239 Speaker 2: He's the original IP. He is the original Nintendo IP 977 00:50:36,880 --> 00:50:40,040 Speaker 2: Donkey Kong. You know this rags to riches story. He 978 00:50:40,840 --> 00:50:43,640 Speaker 2: is minding all these bananas and then gets stuck in 979 00:50:43,719 --> 00:50:45,640 Speaker 2: the middle of the world and has to dig his 980 00:50:45,719 --> 00:50:48,800 Speaker 2: way through. Now, I love that game. I do think people, 981 00:50:49,400 --> 00:50:53,560 Speaker 2: not everyone, loves the Mario Odyssey type play style for 982 00:50:53,880 --> 00:50:56,840 Speaker 2: Nintendo games, and I think a lot of people you 983 00:50:57,400 --> 00:51:01,399 Speaker 2: members of our of the show similarly feel this way 984 00:51:01,440 --> 00:51:04,719 Speaker 2: that like, Wow, I really wish switched to launched with 985 00:51:04,760 --> 00:51:06,880 Speaker 2: a Mario or a Zelda game, and instead it was 986 00:51:06,880 --> 00:51:09,560 Speaker 2: donc Y Kong Bonanza. It is a great game. I 987 00:51:09,920 --> 00:51:12,759 Speaker 2: hope more people play it. I also think Haites two 988 00:51:13,360 --> 00:51:17,399 Speaker 2: somehow is maybe a little underrated, Like the first one 989 00:51:18,000 --> 00:51:21,000 Speaker 2: was nominated for nine things in the year it came out, 990 00:51:21,400 --> 00:51:25,839 Speaker 2: and this one has six, I believe nominees. I think 991 00:51:25,920 --> 00:51:29,960 Speaker 2: that it would be it doesn't have to just grow 992 00:51:30,040 --> 00:51:33,719 Speaker 2: the number of nominations. But I do wonder if the 993 00:51:34,040 --> 00:51:37,720 Speaker 2: open beta took some of the luster and mystique away 994 00:51:37,719 --> 00:51:39,560 Speaker 2: from it because people have been playing it for like 995 00:51:39,600 --> 00:51:41,560 Speaker 2: a year. I mean, yeah, like it's been in your 996 00:51:41,560 --> 00:51:44,520 Speaker 2: household for a year, right, yep. And so I wonder 997 00:51:44,560 --> 00:51:47,600 Speaker 2: if that changed kind of the hype for it in 998 00:51:47,640 --> 00:51:51,160 Speaker 2: a way that when it did drop, half the player 999 00:51:51,200 --> 00:51:52,680 Speaker 2: base had already been playing it or something like I 1000 00:51:52,719 --> 00:51:55,160 Speaker 2: hadn't played it, and I was so excited about it. 1001 00:51:55,200 --> 00:51:58,200 Speaker 2: But I also, you know, I would I want to 1002 00:51:58,200 --> 00:51:59,880 Speaker 2: try out a new weapon or a new build, and 1003 00:52:00,040 --> 00:52:02,160 Speaker 2: I'd go on YouTube and there'd be someone talking about 1004 00:52:02,239 --> 00:52:04,080 Speaker 2: that build from six months ago, and I was like, 1005 00:52:04,120 --> 00:52:06,239 Speaker 2: this game came out two weeks ago, yeah, And it 1006 00:52:06,800 --> 00:52:10,759 Speaker 2: felt weird to see that that time difference of other 1007 00:52:10,760 --> 00:52:14,919 Speaker 2: people had already experienced this in a much different state too. 1008 00:52:15,520 --> 00:52:17,520 Speaker 2: So I do I do kind of feel like maybe 1009 00:52:17,520 --> 00:52:20,239 Speaker 2: that took away some of the hype around Haiti Sou 1010 00:52:20,480 --> 00:52:22,520 Speaker 2: even though it still has an incredible amount of hype 1011 00:52:22,520 --> 00:52:24,359 Speaker 2: and people are still playing it and loving it. I mean, 1012 00:52:24,440 --> 00:52:26,400 Speaker 2: Carmen on our team is still playing it, you know, 1013 00:52:26,440 --> 00:52:30,960 Speaker 2: like every morning. So yeah, I loved those games, but 1014 00:52:31,000 --> 00:52:33,799 Speaker 2: I think yours is probably a better answer to this 1015 00:52:33,880 --> 00:52:36,439 Speaker 2: question in the purest sense of like what's underrated that 1016 00:52:36,560 --> 00:52:38,520 Speaker 2: we haven't even mentioned on this show yet? 1017 00:52:38,560 --> 00:52:41,799 Speaker 1: Yeah. Yeah, So Citizens Sleeper two hasn't once come up 1018 00:52:41,840 --> 00:52:45,839 Speaker 1: today because I believe this came out in February. So 1019 00:52:46,040 --> 00:52:48,920 Speaker 1: this came out really really early this year, and I 1020 00:52:48,960 --> 00:52:50,719 Speaker 1: really didn't get around to playing it until I think 1021 00:52:50,840 --> 00:52:55,480 Speaker 1: the summer, maybe late summer, and I really really love it. 1022 00:52:55,560 --> 00:52:58,440 Speaker 1: I remember playing Citizen Sleeper one because I was intrigued, 1023 00:52:58,480 --> 00:53:00,640 Speaker 1: but I bounced off of it. I think Citizens Lieber 1024 00:53:00,680 --> 00:53:04,799 Speaker 1: two has refined some of the rough edges this is. 1025 00:53:05,160 --> 00:53:07,040 Speaker 1: I think I would categorize this as an indie game. 1026 00:53:07,280 --> 00:53:10,600 Speaker 1: A relatively small studio made this, but it's a very 1027 00:53:10,680 --> 00:53:12,799 Speaker 1: narrative focused game. You're doing a lot of reading, it's 1028 00:53:12,800 --> 00:53:15,240 Speaker 1: a lot of text on screen. It's a choice based 1029 00:53:15,320 --> 00:53:17,960 Speaker 1: narrative games, so you're making decisions that affects the story, 1030 00:53:18,520 --> 00:53:22,200 Speaker 1: it affects the characters you meet, a really lovely cast 1031 00:53:22,239 --> 00:53:26,279 Speaker 1: of characters who join your crew. It's set in a 1032 00:53:27,040 --> 00:53:29,400 Speaker 1: sci fi setting out in deep space that has nothing 1033 00:53:29,400 --> 00:53:32,600 Speaker 1: to do with Earth and almost nothing to do with humans, 1034 00:53:32,640 --> 00:53:35,440 Speaker 1: even you play a sort of this like hybrid android 1035 00:53:35,480 --> 00:53:38,640 Speaker 1: human character. And so if you're a sucker for sci fi, 1036 00:53:39,520 --> 00:53:42,279 Speaker 1: if you are a fan of beautiful art design, which 1037 00:53:42,280 --> 00:53:45,400 Speaker 1: I think this game certainly has beautiful art direction. 1038 00:53:45,239 --> 00:53:47,239 Speaker 2: If you're not scared away by seeing a lot of 1039 00:53:47,239 --> 00:53:49,640 Speaker 2: text on a lot of text, I mean your text. Well, 1040 00:53:49,760 --> 00:53:51,920 Speaker 2: mostly what you're doing in this game is reading text, 1041 00:53:52,440 --> 00:53:54,479 Speaker 2: and most of it is not voiced over, to be clear, 1042 00:53:54,480 --> 00:53:57,400 Speaker 2: because it's an indie studio. So it's a lot of reading, 1043 00:53:57,640 --> 00:53:59,480 Speaker 2: it's a lot of making choices and text. 1044 00:54:00,320 --> 00:54:03,840 Speaker 1: And the quote unquote game part of it is just 1045 00:54:03,920 --> 00:54:07,080 Speaker 1: like these dice roll segments where you come to critical 1046 00:54:07,120 --> 00:54:11,640 Speaker 1: points in the story and you have certain attributes of 1047 00:54:11,680 --> 00:54:14,520 Speaker 1: your character that you level up or spend ability points 1048 00:54:14,520 --> 00:54:16,440 Speaker 1: in and that affects the dice roll outcomes. 1049 00:54:16,440 --> 00:54:18,959 Speaker 2: So, if I were interested in trying this game, what 1050 00:54:19,320 --> 00:54:21,160 Speaker 2: is the mood that I should be in? 1051 00:54:21,200 --> 00:54:21,279 Speaker 1: Like? 1052 00:54:21,400 --> 00:54:23,560 Speaker 2: Is this a game on a rainy day? Is this 1053 00:54:23,640 --> 00:54:24,040 Speaker 2: a game? 1054 00:54:24,960 --> 00:54:25,200 Speaker 1: You know? 1055 00:54:25,760 --> 00:54:29,560 Speaker 2: Like, if I'm what what is the right mood for 1056 00:54:29,600 --> 00:54:30,560 Speaker 2: me to get into this game. 1057 00:54:33,000 --> 00:54:35,360 Speaker 1: The right mood is if you're hold at the library 1058 00:54:35,480 --> 00:54:38,200 Speaker 1: is not here yet and you really want to read 1059 00:54:38,239 --> 00:54:46,200 Speaker 1: a book, or if you love comic books, Well I. 1060 00:54:46,200 --> 00:54:48,120 Speaker 2: Think that's that's that's a good one. Yeah, So, like 1061 00:54:48,560 --> 00:54:53,200 Speaker 2: this is not something for as I'm falling asleep, not necessarily. 1062 00:54:53,239 --> 00:54:56,000 Speaker 1: I think the narrative is engaging, and like, if you're 1063 00:54:56,080 --> 00:54:58,400 Speaker 1: the type of person who like likes reading books, this 1064 00:54:58,480 --> 00:55:00,680 Speaker 1: is the perfect like play on your Steam Steam deck. 1065 00:55:00,520 --> 00:55:01,680 Speaker 2: In bed before you get to bed. 1066 00:55:02,160 --> 00:55:05,040 Speaker 1: Cause yeah, I think the narrative is incredibly engaging. The 1067 00:55:05,160 --> 00:55:08,520 Speaker 1: music is very zen and chill. It's got this sort 1068 00:55:08,560 --> 00:55:11,319 Speaker 1: of sci fi eedm. 1069 00:55:10,320 --> 00:55:13,480 Speaker 2: Music track that everyone Aboo just said he doesn't pay 1070 00:55:13,480 --> 00:55:15,680 Speaker 2: attention to the music. So if he's saying something about 1071 00:55:15,719 --> 00:55:17,560 Speaker 2: the music, he it meant something. 1072 00:55:17,680 --> 00:55:20,480 Speaker 1: Yes, absolutely, I think it's very honestly, like, you could 1073 00:55:20,480 --> 00:55:22,480 Speaker 1: probably just leave this game on in the background and 1074 00:55:22,520 --> 00:55:25,359 Speaker 1: it could be your like low five study beats. That's 1075 00:55:25,400 --> 00:55:26,359 Speaker 1: the vibe of the music. 1076 00:55:26,400 --> 00:55:30,440 Speaker 2: And it's out for It's on Steam, it's on everything, Switch, PlayStation, Xbox, 1077 00:55:30,600 --> 00:55:30,839 Speaker 2: you know. 1078 00:55:31,040 --> 00:55:32,560 Speaker 1: It's on game Pass. If you have game Pass, you 1079 00:55:32,560 --> 00:55:35,200 Speaker 1: can just download Ice play it so Citizen Sleeper two. 1080 00:55:35,640 --> 00:55:39,520 Speaker 1: That is my underrated and underplayed game that I really 1081 00:55:39,560 --> 00:55:41,839 Speaker 1: think from twenty twenty five people should check out and 1082 00:55:42,040 --> 00:55:43,640 Speaker 1: give it a chance if it sounds like your type 1083 00:55:43,640 --> 00:55:48,600 Speaker 1: of thing. All right, folks, that's it for our twenty 1084 00:55:48,680 --> 00:55:51,680 Speaker 1: twenty five Game Award preview. We'll see how things shake 1085 00:55:51,719 --> 00:55:56,000 Speaker 1: out at the awards show. That's it for today's conversation. 1086 00:55:56,040 --> 00:55:59,160 Speaker 1: Thanks so much for listening. Coming up this week, Jason 1087 00:55:59,160 --> 00:56:01,920 Speaker 1: and Rosie will be act on Mike to talk about 1088 00:56:01,920 --> 00:56:05,320 Speaker 1: Stranger Things, the first two episodes of the final season 1089 00:56:05,320 --> 00:56:08,560 Speaker 1: of Stranger Things, and then of course this weekend the 1090 00:56:08,719 --> 00:56:14,040 Speaker 1: Laurabis News Clara, there's actually too much going on. Yeah, 1091 00:56:14,080 --> 00:56:15,799 Speaker 1: so I hope you're looking forward to all of that. 1092 00:56:15,800 --> 00:56:17,360 Speaker 1: Thanks so much for tuning in today. 1093 00:56:17,120 --> 00:56:19,239 Speaker 2: And please, you know, leave us a comment if you 1094 00:56:19,239 --> 00:56:21,480 Speaker 2: want to hear a Boo do a solo episode just 1095 00:56:21,880 --> 00:56:25,840 Speaker 2: on his experiences in Paris and Baguettes, just let us know, 1096 00:56:26,040 --> 00:56:27,920 Speaker 2: or Donkey Kong Bonanza, what are the other you know? 1097 00:56:28,840 --> 00:56:29,400 Speaker 2: Or music? 1098 00:56:30,360 --> 00:56:31,200 Speaker 1: Please not music. 1099 00:56:38,360 --> 00:56:40,560 Speaker 2: X ray Vision is hosted by Jason SEPs Young and 1100 00:56:40,719 --> 00:56:43,640 Speaker 2: Rosie Night and is a production of iHeart Podcast. Our 1101 00:56:43,680 --> 00:56:47,040 Speaker 2: executive producers are Joel Monique and Aaron Koulefman. 1102 00:56:47,280 --> 00:56:49,680 Speaker 1: Our supervising producer is Abusa part. 1103 00:56:49,719 --> 00:56:53,680 Speaker 2: All produces are Common, Laurent Dean Jonathan and Fey Wack. 1104 00:56:53,800 --> 00:56:56,560 Speaker 2: A theme song is by Brian Vasquez, with alternate theme 1105 00:56:56,640 --> 00:57:00,239 Speaker 2: songs by Aaron Kaufman. Special thanks to Soul Rubin, Chris Lord, 1106 00:57:00,520 --> 00:57:03,320 Speaker 2: Kenny Goodman and Heidi Are Discord moderator 1107 00:57:06,880 --> 00:57:11,960 Speaker 1: H m hm