WEBVTT - Rerun: Getting Around in Science Fiction

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<v Speaker 1>Welcome to tex Stuff, a production from my Heart Radio.

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<v Speaker 1>Are there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strictland. I'm an executive producer without Heart Radio. And

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<v Speaker 1>how the tech are yet? Well, I'm wrapping up my

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<v Speaker 1>vacation by the time you listen to this, which means

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<v Speaker 1>that it is time for a rerun. This episode originally

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<v Speaker 1>published on December twenty one. It is called Getting Around

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<v Speaker 1>in Science Fiction. Hope you enjoy now. In the last episode,

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<v Speaker 1>we started off talking about some various sci fi gadgets.

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<v Speaker 1>You were telling us about their role within different science

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<v Speaker 1>fiction or speculative fiction. I should say, because some of

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<v Speaker 1>this stuff really falls into fantasy more than sci fi.

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<v Speaker 1>But their role within speculative fiction, what purpose do they serve?

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<v Speaker 1>And then I was the the bad guy with the

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<v Speaker 1>pen popping all the balloons of possibility, saying how how

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<v Speaker 1>this was truly fiction as opposed to reality. You crushed

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<v Speaker 1>my spirit shot, as is my one Ariel. You've known

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<v Speaker 1>me for for like I think about twenty years now,

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<v Speaker 1>and so we're coming up on twenty years. I think

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<v Speaker 1>will be twenty years since we first met, and so

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<v Speaker 1>I think I first met and I knew each other's names.

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<v Speaker 1>I think you might have seen me at the Renaissance

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<v Speaker 1>Festival before you work there. Uh. But yeah, I have

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<v Speaker 1>been crushing your dreams for twenty years, so I guess

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<v Speaker 1>there should be no surprise at this point. Well, I

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<v Speaker 1>want to I just want to stay as it's important

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<v Speaker 1>for for people to remember that. At the end of

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<v Speaker 1>the last episode, we had decided that Doctor Who has

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<v Speaker 1>so far been the most accurate science fiction show, yes

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<v Speaker 1>in their technology being all timey wymy whibbly wobbly, which

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<v Speaker 1>I know I reverse that, but hey, I've watched like

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<v Speaker 1>maybe three full seasons of Doctor Who. Total. Um, I

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<v Speaker 1>am no expert on it. That's why I brought you on.

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<v Speaker 1>So we're gonna pick up from where we left off,

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<v Speaker 1>and we're going to talk about some more science fiction

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<v Speaker 1>technologies and what if any corollary there are in the

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<v Speaker 1>real world. And we're gonna go back to the Star

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<v Speaker 1>Treks I think for our first one. Yes, we're gonna

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<v Speaker 1>get back to Star Treks, specifically with tricorders. Uh. And

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<v Speaker 1>this excites me because I know that a lot of

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<v Speaker 1>Star Trek technology people have tried to make true. We

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<v Speaker 1>talked about in the previous episodes. So tricorders are kind

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<v Speaker 1>of this specialist. I find multi tool that do scanning, analysis,

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<v Speaker 1>data recording, all of that. It can tell you the

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<v Speaker 1>component makeup of being or an item. It can search

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<v Speaker 1>for life, It can trace nady on particles, It can

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<v Speaker 1>examine living organisms. It gives you lights and screens and

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<v Speaker 1>detachable scanners to tell you what everything is doing, so

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<v Speaker 1>that when crew member is in an alien environment, they

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<v Speaker 1>can explore it, they can understand it, they can search

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<v Speaker 1>for life, so on and so forth. This is something

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<v Speaker 1>that people have been working on for a long time

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<v Speaker 1>in real life, right, Jonathan, Well, they're definitely lots of

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<v Speaker 1>components that have their real world counterparts, right. So, like

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<v Speaker 1>the exploration of an alien planet and determining whether or not,

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<v Speaker 1>for example, it might be safe to breathe in the atmosphere, Well,

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<v Speaker 1>we do that through something called spectral analysis, which I

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<v Speaker 1>am sad to say doesn't have anything to do with ghosts, um,

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<v Speaker 1>it's not that kind of specter. Now we're talking about

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<v Speaker 1>spectral as in a spectrum, and you know, you might

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<v Speaker 1>be aware that you can analyze light and see which

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<v Speaker 1>bands within the visible spectrum or even beyond the visible spectrum.

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<v Speaker 1>That light falls right, you can see, oh, there's a

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<v Speaker 1>lot of red um as opposed to not very much blue.

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<v Speaker 1>And by analyzing light, we can determine things like the

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<v Speaker 1>chemical uh, composition of various materials, and so we can

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<v Speaker 1>use powerful telescopes, and we can analyze the light coming

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<v Speaker 1>from various bodies, including light that's reflected off of bodies.

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<v Speaker 1>So like a planet. Obviously a planet doesn't generate light.

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<v Speaker 1>If it's generating light, something is really wrong on that planet. Uh,

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<v Speaker 1>it is reflecting light from a nearby star. But that

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<v Speaker 1>will tell us in general the sort of things we

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<v Speaker 1>could expect within the atmosphere of that planet. Now, that

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<v Speaker 1>wouldn't let us go so far as to draw an

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<v Speaker 1>automatic conclusion that us safe, pop your helmet off and

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<v Speaker 1>walk around, because there there could be there could be pathogens.

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<v Speaker 1>There could be various components within either the atmosphere or

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<v Speaker 1>other things that are on that planet that could be

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<v Speaker 1>toxic to us. So it's not an automatic Oh we

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<v Speaker 1>can go there and have a summer home, but we

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<v Speaker 1>would have at least some information about what to expect

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<v Speaker 1>on that planet. So that part it's kind of similar.

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<v Speaker 1>The interesting thing about Star Trek is you often see

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<v Speaker 1>them using this after they've already landed on the planet

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<v Speaker 1>and they're like, oh good, we're not gonna die immediately. Guys.

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<v Speaker 1>It's like, oh that that's that's a huge relief that

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<v Speaker 1>we're not all currently dead. Uh. The other elements of

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<v Speaker 1>the tri quarter that I find really interesting are the

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<v Speaker 1>ones that involve analyzing a person. Let's say that a

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<v Speaker 1>person has exhibited signs that they are unwell, and the

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<v Speaker 1>doctor Bones, for example, in the original series, would use

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<v Speaker 1>the tricorder to scan them to find out what the

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<v Speaker 1>heck is going on. Um. And obviously we've got a

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<v Speaker 1>lot of medical tools that are meant to do this,

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<v Speaker 1>things like blood pressure cuffs and thermometers, and we have

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<v Speaker 1>seen that technology advance. It's over time as well, to

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<v Speaker 1>the point that now you can wear something like a

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<v Speaker 1>smart watch that uses infrared light to shine light down

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<v Speaker 1>into your skin, like the skin of your wrist, to

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<v Speaker 1>reflect off of your blood vessels, and that a sensor

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<v Speaker 1>inside that same smart watch can pick up this reflected

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<v Speaker 1>light and make determinations of stuff like your blood oxygen level.

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<v Speaker 1>So again, we're not at anything to the point where

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<v Speaker 1>you point a little you know, do hicky medical tri

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<v Speaker 1>tricord exactly at a person and go and then figure

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<v Speaker 1>out that they got the sniffles. But we do have

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<v Speaker 1>a lot of technologies that kind of go toward that way.

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<v Speaker 1>And as you mentioned, there's been a lot of companies

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<v Speaker 1>they've kind of taken the tricorder model and said, how

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<v Speaker 1>can we make this more of a reality. Most of

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<v Speaker 1>those efforts, uh, haven't been spectacularly successful, but it's an

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<v Speaker 1>ongoing process as companies attempt to create more robust technologies

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<v Speaker 1>that are able to do some of the things that

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<v Speaker 1>we see in science fiction. Uh, but we can't really

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<v Speaker 1>replicate it here on Earth currently, not in the not

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<v Speaker 1>in the way that we see it in the shows.

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<v Speaker 1>But I would say that this is one that we're

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<v Speaker 1>starting to see more movement kind of toward. I think

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<v Speaker 1>we might hit some fundamental physical limitations that don't allow

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<v Speaker 1>us to ever have a a a technology just like

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<v Speaker 1>the one on Star Trek, but I think we're going

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<v Speaker 1>to get closer. The question will be how accurate and

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<v Speaker 1>reliable are they because if they're not accurate or reliable,

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<v Speaker 1>then it's just a well, at best, it's a distraction

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<v Speaker 1>and at worst it could cause complications because you might

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<v Speaker 1>rely on incorrect information very true, and as close as

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<v Speaker 1>we might get to a medical scanner, I don't know

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<v Speaker 1>if our real life tri quarters will ever also be

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<v Speaker 1>able to release antiseptic spray, provide a shot, heal a

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<v Speaker 1>bone you No, I will give it to star Trek.

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<v Speaker 1>Those were very specific trickers. They were specifically medical, right

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<v Speaker 1>right right. You might remember the little UM, the little

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<v Speaker 1>the little device that was handheld that people would put

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<v Speaker 1>up to the neck like bones, would put it up

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<v Speaker 1>against someone's neck and you would hear a little sounding

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<v Speaker 1>exactly and then they would be injected with something. There

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<v Speaker 1>have been various companies that have come out with UM

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<v Speaker 1>with syringes that are in that kind of mode. Uh.

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<v Speaker 1>In fact, I remember my dad telling me about his

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<v Speaker 1>experience with one and that it was about five times

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<v Speaker 1>more painful than a standard syringe. So maybe not the

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<v Speaker 1>best approach, um, But yeah, I for things like healing

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<v Speaker 1>of bones and stuff. Uh, there are interesting approaches that

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<v Speaker 1>use things like ultrasonic frequencies to try and help with

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<v Speaker 1>to promote things like like bone healing. But the last

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<v Speaker 1>time I looked into it, which granted was a while ago, uh,

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<v Speaker 1>the research on it was not really conclusive about whether

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<v Speaker 1>or not it genuinely was helpful, but it was something

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<v Speaker 1>that various medical professionals were exploring the possibility of using

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<v Speaker 1>an ultrasonic therapy to help with things like like healing

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<v Speaker 1>a broken bone. I know that I know that some

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<v Speaker 1>vets will use light therapy as well for healing of

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<v Speaker 1>wounds with animals, for instance. So it's just similar in

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<v Speaker 1>many Yeah, I mean we we's all just animals when

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<v Speaker 1>you get down to it. So, yeah, it's this one,

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<v Speaker 1>I think, is one where the seeds are there. And

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<v Speaker 1>maybe we never see an implementation like we do in fiction.

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<v Speaker 1>But but the the depiction that we see in fiction

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<v Speaker 1>is not so far removed from reality, right, it doesn't.

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<v Speaker 1>It doesn't feel like that would be truly impossible the

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<v Speaker 1>way some of the others do. Yeah. Well, one that

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<v Speaker 1>feels truly impossible to me as is stepping away from

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<v Speaker 1>Star Trek before we step back into it is the neuralizer,

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<v Speaker 1>and I suppose by relation the d neuralizer from Men

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<v Speaker 1>in Black. Uh, funny you should say that this doesn't

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<v Speaker 1>seem realistic, but go ahead, Well now, I'm afraid to

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<v Speaker 1>Jonathan Well, tell everybody what these things do within men

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<v Speaker 1>and black. All right, So the neuralizer Men in Black

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<v Speaker 1>is a little like pen light pop up pen kind

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<v Speaker 1>of like it looks like the ones that you get

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<v Speaker 1>from the dollar store, where it's got the twelve cartridges

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<v Speaker 1>of different colors of ink and you press one down

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<v Speaker 1>all around, press down like five of them and drawn

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<v Speaker 1>like eight colors or something. Yes, yes, yes, you take

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<v Speaker 1>off the cap on the front of it so that

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<v Speaker 1>you can write with all of them at once. Anyhow,

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<v Speaker 1>that is not at all how this thing works. How

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<v Speaker 1>this works is it flashes a bright light to erase

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<v Speaker 1>your memory, and then a new memory can be put

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<v Speaker 1>in place. And I know that you can affect people's memories.

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<v Speaker 1>You can keep your memory from being affected by wearing

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<v Speaker 1>ray bands probably special ray bands, probably put a lot

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<v Speaker 1>of money. Yeah, that's that's the kind of special. So

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<v Speaker 1>so yeah, so it's a little pen thing that allows

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<v Speaker 1>you to wipe somebody's memory and put a new memory

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<v Speaker 1>in its place. And then there's a d neuralizer that

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<v Speaker 1>is much more complicated and was very difficult for me

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<v Speaker 1>to find descriptions of how exactly it worked because within

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<v Speaker 1>the Men in Black universe there were only a couple

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<v Speaker 1>of them. And they were kind of if you on

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<v Speaker 1>how they worked in the universe. But it's basically a

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<v Speaker 1>way to restore of that person's original memories. And it's

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<v Speaker 1>very involved, right, And in both cases the way it

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<v Speaker 1>works wasn't really important for Men in Black, right, The

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<v Speaker 1>the important thing in the plot was just you need

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<v Speaker 1>to have some way to erase the perception and memory

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<v Speaker 1>of an event among the population or else. The whole

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<v Speaker 1>premise of Men and Black falls apart, which is the

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<v Speaker 1>idea that they're aliens have secretly been visiting Earth for

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<v Speaker 1>years and years and years, and there's this UH, this

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<v Speaker 1>agency that is top secret that is in charge of

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<v Speaker 1>dealing with alien human interactions, and part of the whole

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<v Speaker 1>UH system is dependent upon the general population being ignorant

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<v Speaker 1>of the aliens. So you've got to have something two

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<v Speaker 1>wipe out people's memories or else you're going to be

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<v Speaker 1>doing some pretty serious clean up work in like the

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<v Speaker 1>darkest sense, like eliminating people were removing them from the

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<v Speaker 1>populations so that they can't spill the beans. Um, well,

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<v Speaker 1>arial here's the scary thing, UH neuralizer is not that,

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<v Speaker 1>not that, not that preposterous as it turns out, So

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<v Speaker 1>let me preface this by saying, I'm going to be

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<v Speaker 1>talking about mice, not human beings, and with very few exceptions,

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<v Speaker 1>mice and human beings are not the same thing. And

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<v Speaker 1>uh so at M I t the researchers had been

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<v Speaker 1>working with mice. And it also just warning in general

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<v Speaker 1>for people who love animals, this is gonna be hard

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<v Speaker 1>to hear. There's gonna be some hard stuff to hear

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<v Speaker 1>in this one. They took mice and they implanted some

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<v Speaker 1>fiber optic lines that went through the skull into the

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<v Speaker 1>mouse brains, so they had a direct line, a fiber

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<v Speaker 1>optic going into the little mouse brain. They then put

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<v Speaker 1>the mice in what they called the red room, which

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<v Speaker 1>was a little environment not not no, not the shining,

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<v Speaker 1>but I appreciate your enthusiasm. No, the mice were told

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<v Speaker 1>to explore. Told the mice were allowed to explore this

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<v Speaker 1>red room. They talking to mice rarely doesn't much good.

0:14:23.840 --> 0:14:26.240
<v Speaker 1>They were allowed to explore this red room. And then

0:14:26.960 --> 0:14:31.280
<v Speaker 1>the floor of this little red room had electrodes in

0:14:31.320 --> 0:14:36.640
<v Speaker 1>it through which the researchers could apply a mild electric

0:14:36.760 --> 0:14:40.800
<v Speaker 1>shock to the little twid sees of the mice, which

0:14:40.840 --> 0:14:44.120
<v Speaker 1>they it wasn't It wasn't enough to be harmful, but

0:14:44.280 --> 0:14:47.000
<v Speaker 1>it was enough to be unpleasant. In other words, it

0:14:47.040 --> 0:14:51.040
<v Speaker 1>was enough to hurt but not cause harm, right like

0:14:51.120 --> 0:14:55.560
<v Speaker 1>getting a shock from something um At the same time,

0:14:56.840 --> 0:15:00.120
<v Speaker 1>they would show a blue light through the fire her

0:15:00.160 --> 0:15:05.680
<v Speaker 1>optic into the little mouse brain, so they're literally shining

0:15:05.760 --> 0:15:09.320
<v Speaker 1>light onto the brains of the mice on a specific

0:15:09.360 --> 0:15:13.960
<v Speaker 1>section of their brains. Then they took the mice. They

0:15:13.960 --> 0:15:18.000
<v Speaker 1>put them into a different environment which the mice had

0:15:18.040 --> 0:15:22.040
<v Speaker 1>no association with as far as shocks go. So in

0:15:22.120 --> 0:15:24.200
<v Speaker 1>other words, this was this was new. It was not

0:15:24.400 --> 0:15:28.320
<v Speaker 1>scary to them. It was just unusual and unknown, and

0:15:28.360 --> 0:15:31.600
<v Speaker 1>the mice were allowed to explore again. Then the m

0:15:31.600 --> 0:15:35.520
<v Speaker 1>I T researchers showed the blue light through the fiber

0:15:35.560 --> 0:15:38.640
<v Speaker 1>optics to the mice brains. They did not shock the mice,

0:15:38.680 --> 0:15:40.880
<v Speaker 1>They just did the blue light. But the blue light

0:15:40.920 --> 0:15:44.520
<v Speaker 1>had been associated with the shocks, so even though the

0:15:44.520 --> 0:15:48.080
<v Speaker 1>mice are not seeing the blue light, it's shining into

0:15:48.080 --> 0:15:53.000
<v Speaker 1>their brains. It implanted a false memory that they had

0:15:53.080 --> 0:15:56.640
<v Speaker 1>just been shocked, and they behaved as if the floor

0:15:56.920 --> 0:15:59.720
<v Speaker 1>was covered in these electrodes, and they huddled in the

0:15:59.720 --> 0:16:03.040
<v Speaker 1>corner and they hid because they to them in their

0:16:03.080 --> 0:16:06.080
<v Speaker 1>brains they remembered getting shocked even though they had never

0:16:06.120 --> 0:16:09.359
<v Speaker 1>been shocked. They were then put into a third environment

0:16:10.280 --> 0:16:15.200
<v Speaker 1>and again showed no signs of having this this like.

0:16:15.280 --> 0:16:18.040
<v Speaker 1>They didn't behave as if it was dangerous. Again. So

0:16:18.080 --> 0:16:22.160
<v Speaker 1>the researchers had come up with this this hypothesis that

0:16:23.000 --> 0:16:29.680
<v Speaker 1>it is possible to implant memory, false memories into a mouse,

0:16:29.840 --> 0:16:34.280
<v Speaker 1>and that this could also potentially be reversible, where you

0:16:34.280 --> 0:16:38.480
<v Speaker 1>could remove memories, You could remove the ability for a

0:16:38.520 --> 0:16:45.040
<v Speaker 1>mouse to recall that it had a specific uh outcome

0:16:45.360 --> 0:16:48.800
<v Speaker 1>from a particular situation, and thus it would not behave

0:16:48.880 --> 0:16:51.840
<v Speaker 1>it wouldn't learn because it wouldn't have the memory to

0:16:52.000 --> 0:16:55.600
<v Speaker 1>have built upon that. When I'm in this situation, bad

0:16:55.680 --> 0:16:59.880
<v Speaker 1>things happen, that memory would be erased. So it's not

0:17:00.200 --> 0:17:04.360
<v Speaker 1>a flashy red thing. It is incredibly invasive and it's

0:17:04.400 --> 0:17:09.919
<v Speaker 1>for mice. But the science shows how memory is a

0:17:09.920 --> 0:17:12.440
<v Speaker 1>tricky thing because it's all about the neurons in our

0:17:12.480 --> 0:17:15.160
<v Speaker 1>brain firing in a specific way, and if you can

0:17:15.240 --> 0:17:19.320
<v Speaker 1>disrupt that or change that, you change memory. That is

0:17:19.440 --> 0:17:23.479
<v Speaker 1>very interesting and it's invasive, maybe not as cruel as

0:17:23.520 --> 0:17:26.200
<v Speaker 1>you know clocking somebody upside the head all a Warner

0:17:26.280 --> 0:17:31.480
<v Speaker 1>Brothers style to race memories, the old way of delivering

0:17:31.520 --> 0:17:38.199
<v Speaker 1>amnesia through percussive maintenance, yes, yes, or the way of

0:17:38.240 --> 0:17:41.320
<v Speaker 1>convincing somebody something's true by saying it so many times,

0:17:42.119 --> 0:17:45.840
<v Speaker 1>which I guess that would be kinder brainwashing. So it's

0:17:45.880 --> 0:17:51.040
<v Speaker 1>not an unknown thing. Just it's interesting that they're able

0:17:51.080 --> 0:17:53.240
<v Speaker 1>to do it with light, Like you said, shining light

0:17:53.240 --> 0:17:55.119
<v Speaker 1>on the branch, which goes back to the Men and

0:17:55.160 --> 0:17:58.960
<v Speaker 1>Black stuff. Right, it's like using light now, granted the

0:17:59.040 --> 0:18:01.960
<v Speaker 1>Men and Black thing, just the light itself somehow has

0:18:02.080 --> 0:18:05.480
<v Speaker 1>this ability once you perceive it through your eyeballs, to

0:18:05.560 --> 0:18:08.960
<v Speaker 1>erase your memory, whereas the M I. T. Researchers were

0:18:09.320 --> 0:18:13.480
<v Speaker 1>literally associating light with a specific outcome, and that's how

0:18:13.480 --> 0:18:15.240
<v Speaker 1>they were able to do it. So it's it's two

0:18:15.240 --> 0:18:18.720
<v Speaker 1>different things. They're similar enough where you could say maybe

0:18:18.760 --> 0:18:21.800
<v Speaker 1>the there was some inspiration in that research that went

0:18:21.840 --> 0:18:24.160
<v Speaker 1>into the way Men and Black did it, or maybe

0:18:24.160 --> 0:18:27.080
<v Speaker 1>it was just a convenient way to work around a

0:18:27.080 --> 0:18:30.080
<v Speaker 1>plot necessity. So I think that that was a pretty

0:18:30.160 --> 0:18:33.520
<v Speaker 1>interesting sci fi gadget to reality comparison. And we've got

0:18:33.560 --> 0:18:36.520
<v Speaker 1>a lot more. But before we get to that, let's

0:18:36.560 --> 0:18:47.440
<v Speaker 1>take a quick break, okay, Ariel, I understand, We're going

0:18:47.480 --> 0:18:50.560
<v Speaker 1>to make another trip back over to the star treks, yes,

0:18:51.280 --> 0:18:53.720
<v Speaker 1>this time with something not as sad as my myce

0:18:53.840 --> 0:18:57.960
<v Speaker 1>brain play games. Well, you say that, but you don't

0:18:57.960 --> 0:19:00.680
<v Speaker 1>know what I'm going to say after you're done. Joh,

0:19:00.720 --> 0:19:06.760
<v Speaker 1>then my heart can't take it. No mouse abuse will

0:19:06.800 --> 0:19:09.520
<v Speaker 1>happen in this particular section, which is good because I'm

0:19:09.520 --> 0:19:13.399
<v Speaker 1>talking about communicators, which are devices that allow you to

0:19:13.440 --> 0:19:17.200
<v Speaker 1>communicate faster than the speed of sound I guess, faster

0:19:17.240 --> 0:19:21.840
<v Speaker 1>than the speed of light using subspace transmissions without satellites

0:19:22.560 --> 0:19:29.680
<v Speaker 1>that can bypass electromagnetic fields, and basically it's instantaneous communication

0:19:29.880 --> 0:19:34.320
<v Speaker 1>across great expanses. Because if you're let's say, on one

0:19:34.320 --> 0:19:37.639
<v Speaker 1>side of the galaxy and you're getting attacked by Klingons

0:19:37.680 --> 0:19:40.080
<v Speaker 1>and the rest of your backup fleet is on the

0:19:40.119 --> 0:19:42.920
<v Speaker 1>other side of the galaxy, you don't want to wait

0:19:44.400 --> 0:19:46.320
<v Speaker 1>years for them to get your message to come back

0:19:46.359 --> 0:19:49.680
<v Speaker 1>and save you. I mean, we watch The Martian, the

0:19:50.119 --> 0:19:54.120
<v Speaker 1>movie The Martian with Matt Damon, and even between Earth

0:19:54.200 --> 0:19:57.000
<v Speaker 1>and Mars, which is not as nearly as far as

0:19:57.080 --> 0:19:59.440
<v Speaker 1>the spaces that we often deal with. In Star Trek,

0:20:00.119 --> 0:20:05.880
<v Speaker 1>it took many minutes for one message to get from

0:20:05.920 --> 0:20:08.320
<v Speaker 1>Mars to Earth, and then many minutes for a message

0:20:08.400 --> 0:20:11.240
<v Speaker 1>a response to get back from Earth to Mars. So

0:20:11.280 --> 0:20:14.640
<v Speaker 1>it could take an hour to have a very short conversation.

0:20:15.960 --> 0:20:20.119
<v Speaker 1>That just doesn't do when the Klingons are attacking you. Yeah,

0:20:20.200 --> 0:20:23.359
<v Speaker 1>and those pesky clingons, man, they'll they'll pounce on any

0:20:23.400 --> 0:20:27.600
<v Speaker 1>any opportunity. You know. Also also, I'm sure Romulans and

0:20:29.040 --> 0:20:33.560
<v Speaker 1>Kardassians almost said Kardashians. The Kardashians also will pounce on

0:20:33.600 --> 0:20:38.399
<v Speaker 1>any opportunity. They've proven that on social media time and again. Um. Yeah,

0:20:38.480 --> 0:20:41.520
<v Speaker 1>So you point out like this is this is one

0:20:41.560 --> 0:20:45.080
<v Speaker 1>of those issues that writers had to deal with when

0:20:45.080 --> 0:20:49.960
<v Speaker 1>they're talking about the premise of a federation that's capable

0:20:50.080 --> 0:20:53.679
<v Speaker 1>of doing deep space exploration. I mean, the whole purpose

0:20:53.720 --> 0:20:56.800
<v Speaker 1>of Star Trek is to explore that. That's part of

0:20:56.840 --> 0:21:02.680
<v Speaker 1>the preamble to every episode. And uh, the challenges how

0:21:02.680 --> 0:21:05.080
<v Speaker 1>do you deal with two things? And we'll we'll touch

0:21:05.119 --> 0:21:07.680
<v Speaker 1>on the other one later. I think one is how

0:21:07.720 --> 0:21:09.720
<v Speaker 1>do you get from point A to point B in

0:21:09.720 --> 0:21:11.800
<v Speaker 1>a reasonable amount of times so that you're dealing with

0:21:11.840 --> 0:21:14.919
<v Speaker 1>the same characters in the middle of the episode that

0:21:14.960 --> 0:21:16.960
<v Speaker 1>you had in the beginning, because otherwise you would have

0:21:17.000 --> 0:21:19.720
<v Speaker 1>to have generations of characters, right, And the other one

0:21:19.760 --> 0:21:23.680
<v Speaker 1>being how do you deal with that occasionally in a storyline? Well, sure,

0:21:23.960 --> 0:21:26.560
<v Speaker 1>but yeah, that's always the exception, not the rule. And

0:21:26.560 --> 0:21:31.160
<v Speaker 1>then the ability to communicate back to either another ship

0:21:31.359 --> 0:21:36.160
<v Speaker 1>or home base without any delay, and uh, we get

0:21:36.200 --> 0:21:39.600
<v Speaker 1>to a fundamental limit of the universe, which is the

0:21:39.640 --> 0:21:43.679
<v Speaker 1>speed of light. The speed limit for the universe. Nothing

0:21:43.680 --> 0:21:47.040
<v Speaker 1>goes faster than light. The few times where people thought

0:21:47.080 --> 0:21:50.440
<v Speaker 1>that maybe they had picked up on something that was

0:21:50.480 --> 0:21:53.439
<v Speaker 1>faster than the speed of light, it turned out upon

0:21:53.640 --> 0:21:57.840
<v Speaker 1>further study that they were wrong. So light is the

0:21:57.880 --> 0:22:01.120
<v Speaker 1>fastest anything can go. And if you are a light

0:22:01.240 --> 0:22:04.720
<v Speaker 1>year away from something, that means it's going to take

0:22:04.720 --> 0:22:07.120
<v Speaker 1>a full year for light to get from that thing

0:22:07.240 --> 0:22:10.560
<v Speaker 1>to you. So you're literally looking at the thing from

0:22:10.600 --> 0:22:13.119
<v Speaker 1>a year ago. So if we're looking at a planet

0:22:13.119 --> 0:22:15.959
<v Speaker 1>that's ten light years away, we're actually looking into that

0:22:16.000 --> 0:22:20.359
<v Speaker 1>planet's past. Right, We're seeing the planet from ten years ago,

0:22:20.960 --> 0:22:25.600
<v Speaker 1>just very wibbly wobbly. Yes, it's cool stuff, but it

0:22:25.680 --> 0:22:30.400
<v Speaker 1>does show that there's this huge challenge in storytelling, and

0:22:30.760 --> 0:22:33.920
<v Speaker 1>subspace was kind of a cheat to get around that

0:22:34.320 --> 0:22:38.560
<v Speaker 1>because without it, there is no way to have real

0:22:38.560 --> 0:22:44.080
<v Speaker 1>time communication between two points that are of significant distance

0:22:44.119 --> 0:22:46.480
<v Speaker 1>apart from each other. As you were pointing out arial

0:22:46.520 --> 0:22:49.920
<v Speaker 1>in the Martian there was that delay that was depicted

0:22:49.960 --> 0:22:54.680
<v Speaker 1>within the story. In real world where we were landing

0:22:54.720 --> 0:22:58.880
<v Speaker 1>things like the Curiosity Rover on Mars, that all had

0:22:58.920 --> 0:23:02.800
<v Speaker 1>to be done through automated systems because there was no

0:23:02.840 --> 0:23:05.720
<v Speaker 1>way to control the spacecraft in real time. There was

0:23:05.760 --> 0:23:10.800
<v Speaker 1>at least an eight minute delay between when something would

0:23:10.800 --> 0:23:13.040
<v Speaker 1>happen and when we would know about it, which meant

0:23:13.119 --> 0:23:16.320
<v Speaker 1>that the Curiosity Rover was on the surface of Mars

0:23:16.400 --> 0:23:18.320
<v Speaker 1>for more than ten minutes before we were sure it

0:23:18.359 --> 0:23:21.680
<v Speaker 1>had worked, and admit that the whole process had to

0:23:21.720 --> 0:23:26.120
<v Speaker 1>be done through automation. So this is something we can't

0:23:26.119 --> 0:23:29.440
<v Speaker 1>easily get around. There is no such thing as subspace communication,

0:23:29.640 --> 0:23:34.000
<v Speaker 1>at least nothing that we have created, and it's very

0:23:34.000 --> 0:23:38.080
<v Speaker 1>difficult to understand how you would even make it happen.

0:23:38.720 --> 0:23:41.639
<v Speaker 1>Uh you know, maybe you argue that you somehow tapped

0:23:41.640 --> 0:23:46.520
<v Speaker 1>into an extra dimensional channel, but that is again kind

0:23:46.520 --> 0:23:49.440
<v Speaker 1>of a get out of jail free card, because even

0:23:49.480 --> 0:23:52.360
<v Speaker 1>in the mathematic models of the universe where we talk

0:23:52.440 --> 0:23:55.760
<v Speaker 1>about additional dimensions on top of the ones that we

0:23:55.800 --> 0:23:58.840
<v Speaker 1>can perceive, there's still no way for us to access

0:23:58.920 --> 0:24:03.600
<v Speaker 1>those dimensions. They are they work because the math works right,

0:24:03.960 --> 0:24:07.960
<v Speaker 1>so mathematically they seem to be there, but that doesn't

0:24:08.000 --> 0:24:11.840
<v Speaker 1>mean we can do anything or interact with them in

0:24:11.880 --> 0:24:15.000
<v Speaker 1>any way that we could perceive or or take advantage of.

0:24:15.560 --> 0:24:21.640
<v Speaker 1>So that is kind of a fundamental flaw in these films,

0:24:21.720 --> 0:24:24.239
<v Speaker 1>and and it shows an issue we're going to have

0:24:24.560 --> 0:24:26.600
<v Speaker 1>should we ever get to a point where we can

0:24:26.720 --> 0:24:32.320
<v Speaker 1>do colonization on other planets or deep space exploration, we're

0:24:32.320 --> 0:24:35.480
<v Speaker 1>going to have these issues where communication is going to

0:24:35.560 --> 0:24:38.320
<v Speaker 1>have this massive lag in it. One other thing that

0:24:38.359 --> 0:24:42.080
<v Speaker 1>communicators have in Star Trek that we kind of sort

0:24:42.160 --> 0:24:47.000
<v Speaker 1>of have in real life, uh is the universal translator.

0:24:47.440 --> 0:24:51.119
<v Speaker 1>Although we don't have a universal translator, we have we

0:24:51.200 --> 0:24:55.520
<v Speaker 1>have very good algorithms that can do pretty decent translations

0:24:55.560 --> 0:24:58.679
<v Speaker 1>for different languages here on Earth because spoiler alert, we

0:24:58.720 --> 0:25:01.640
<v Speaker 1>haven't encountered an ext or terrestrial language as of yet,

0:25:01.920 --> 0:25:06.400
<v Speaker 1>so that we know of that we know of fair enough.

0:25:06.440 --> 0:25:09.080
<v Speaker 1>French sometimes seems to be out of this world. So

0:25:09.720 --> 0:25:11.640
<v Speaker 1>but no, the I mean that's where the cone heads

0:25:11.640 --> 0:25:15.680
<v Speaker 1>were from, right from France. Uh, the the Yeah. But

0:25:16.119 --> 0:25:18.920
<v Speaker 1>with the translators here, obviously, they work on a totally

0:25:18.920 --> 0:25:21.960
<v Speaker 1>different principle than again, the universal translator, which was another

0:25:22.000 --> 0:25:26.640
<v Speaker 1>plot necessity in Star Trek, which is that here we

0:25:26.720 --> 0:25:30.680
<v Speaker 1>have mapped languages against each other so that we can

0:25:30.720 --> 0:25:35.200
<v Speaker 1>make an approximate interpretation from one language to another. Um.

0:25:35.320 --> 0:25:39.080
<v Speaker 1>Direct translations don't always work because of things like idioms

0:25:39.080 --> 0:25:43.280
<v Speaker 1>and sayings and one language just don't don't translate to another,

0:25:43.960 --> 0:25:47.199
<v Speaker 1>so you often have to take interpretation into account. But

0:25:48.000 --> 0:25:51.760
<v Speaker 1>in universal translators they work on this magical principle that

0:25:51.800 --> 0:25:56.240
<v Speaker 1>if you just analyze enough of a language on its own,

0:25:56.840 --> 0:26:00.920
<v Speaker 1>a computer system will will suss out what sounds mean

0:26:01.280 --> 0:26:06.880
<v Speaker 1>and then in real time translate that into whatever language

0:26:06.920 --> 0:26:09.840
<v Speaker 1>is spoken by the person who's hearing it, to the

0:26:09.880 --> 0:26:13.560
<v Speaker 1>point where the mouths of the person doing the speaking

0:26:13.960 --> 0:26:18.560
<v Speaker 1>seemed to be speaking perfect English. Uh, that's weird. It

0:26:18.560 --> 0:26:20.320
<v Speaker 1>should look like it should look like one of those

0:26:20.359 --> 0:26:24.720
<v Speaker 1>badly dubbed Kung fu films. Yeah, yeah, I mean I've

0:26:24.760 --> 0:26:31.280
<v Speaker 1>watched Arrival, and that's a linguistics expert trying to decipher

0:26:31.600 --> 0:26:36.640
<v Speaker 1>a a alien language, and it's not as easy as

0:26:36.680 --> 0:26:39.199
<v Speaker 1>just listening to a little bit, because that's if you

0:26:39.240 --> 0:26:41.720
<v Speaker 1>just listen to a little bit, I'm guessing you assume

0:26:41.760 --> 0:26:49.640
<v Speaker 1>that they're using human structure and rules and things like that.

0:26:50.119 --> 0:26:53.440
<v Speaker 1>From what I understand, Arrival was actually took a lot

0:26:53.520 --> 0:27:00.360
<v Speaker 1>of of real life language deciphering into account in its storytelling. Yeah,

0:27:00.359 --> 0:27:02.960
<v Speaker 1>I know, a lot of linguists had had high praise,

0:27:03.280 --> 0:27:06.440
<v Speaker 1>a lot of fans of hard science fiction having a

0:27:06.440 --> 0:27:09.280
<v Speaker 1>lot of high praise for Our Arrival because it seemed

0:27:09.320 --> 0:27:13.640
<v Speaker 1>to have a much more uh, much more realistic approach

0:27:13.760 --> 0:27:21.040
<v Speaker 1>to what it would take two interpret an alien presence

0:27:21.200 --> 0:27:24.720
<v Speaker 1>on Earth as opposed to the Will Smith Welcome to Earth,

0:27:25.560 --> 0:27:30.359
<v Speaker 1>punch in the face, a punch of Independence day. Yeah, yeah, yeah, Well,

0:27:30.440 --> 0:27:34.000
<v Speaker 1>you mentioned when you were talking about communicators get out

0:27:34.000 --> 0:27:37.040
<v Speaker 1>of jail free cards, and I feel like all throughout fantasy,

0:27:37.080 --> 0:27:41.240
<v Speaker 1>sci fi, and and comic books we have that many

0:27:41.280 --> 0:27:45.160
<v Speaker 1>times it comes in the form of the tools, or

0:27:45.400 --> 0:27:49.159
<v Speaker 1>rather the materials they use to build the science fiction tools.

0:27:49.200 --> 0:27:53.320
<v Speaker 1>So let's do a little quick fire of some minerals

0:27:53.520 --> 0:27:57.119
<v Speaker 1>and and items such as that that exist in the

0:27:57.119 --> 0:28:00.240
<v Speaker 1>sci fi fantasy world and whether we actually have real

0:28:00.320 --> 0:28:08.359
<v Speaker 1>life counterparts. So let's start with adamantium, which is a

0:28:08.400 --> 0:28:12.920
<v Speaker 1>Marvel thing. It's virtually indestructible bowl. It's a man made

0:28:12.920 --> 0:28:15.560
<v Speaker 1>it's a steel alloy. It's what Captain America's shield is

0:28:15.600 --> 0:28:18.639
<v Speaker 1>made out of. So it's just like extra super super

0:28:18.640 --> 0:28:23.120
<v Speaker 1>super super strong steel. It's also the stuff that Wolverine's

0:28:23.200 --> 0:28:27.280
<v Speaker 1>skeleton is made out of, yes, or coded in. Yeah, yeah,

0:28:27.280 --> 0:28:29.439
<v Speaker 1>that's true. Coded in. His skeleton is still made out

0:28:29.480 --> 0:28:33.200
<v Speaker 1>of bone. It was it was coated in adamantium um.

0:28:33.280 --> 0:28:36.000
<v Speaker 1>And also, uh well, at least I think in the

0:28:36.000 --> 0:28:39.520
<v Speaker 1>Marvel Cinematic universe, I think Captain America's shield might be

0:28:39.560 --> 0:28:44.400
<v Speaker 1>made out of vibranium um, not adamantium, because because it

0:28:44.560 --> 0:28:47.200
<v Speaker 1>disperses sound. But we'll talk about vibranium in a second.

0:28:47.600 --> 0:28:51.280
<v Speaker 1>Yeah I can't. But I can't tell you how they

0:28:51.320 --> 0:28:55.600
<v Speaker 1>made adamantium because it's a government secret. Yeah yeah, well

0:28:55.880 --> 0:28:58.560
<v Speaker 1>this kind of so you Aerial also are a fan

0:28:58.640 --> 0:29:03.520
<v Speaker 1>of HP Lovecraft horror type stuff, right, um, and Lovecraft

0:29:03.640 --> 0:29:07.760
<v Speaker 1>Lovecraft put a lot of the onus of his work

0:29:07.880 --> 0:29:11.800
<v Speaker 1>on the Reader because he would say that a monster

0:29:11.960 --> 0:29:19.320
<v Speaker 1>was so reprehensibly horrible and awful that you the human

0:29:19.360 --> 0:29:22.680
<v Speaker 1>brain can't can't process it and you go crazy looking

0:29:22.720 --> 0:29:24.600
<v Speaker 1>at it, which is a great way to get around

0:29:24.600 --> 0:29:27.800
<v Speaker 1>the problem of having to describe what your monster looks like. Well,

0:29:27.840 --> 0:29:31.040
<v Speaker 1>in the same sort of way, saying that the process

0:29:31.080 --> 0:29:34.000
<v Speaker 1>of making this is so top secret that it's never

0:29:34.040 --> 0:29:35.600
<v Speaker 1>been shared is a great way to get around the

0:29:35.640 --> 0:29:39.720
<v Speaker 1>fact that you can't do this. Um. Yeah, So adamantium

0:29:39.840 --> 0:29:43.800
<v Speaker 1>is being a steel alloy. That's totally realistic. We have alloys.

0:29:43.840 --> 0:29:46.400
<v Speaker 1>I mean, steel itself is an alloy, and an alloy

0:29:46.720 --> 0:29:50.880
<v Speaker 1>is a metal and either another metal or sometimes a mineral,

0:29:51.080 --> 0:29:55.080
<v Speaker 1>that are mixed together in order to create a a

0:29:55.360 --> 0:29:59.000
<v Speaker 1>different version of what you were working with. So steel

0:29:59.080 --> 0:30:03.240
<v Speaker 1>is an alloy of iron and carbon, primarily iron by itself,

0:30:03.640 --> 0:30:07.120
<v Speaker 1>very useful stuff, but it has limitations. Uh, it gets

0:30:07.120 --> 0:30:09.480
<v Speaker 1>a little bindy, windy, and it can be a little

0:30:09.520 --> 0:30:13.200
<v Speaker 1>brittle whittle as well. And by putting a little carbon

0:30:13.400 --> 0:30:19.280
<v Speaker 1>into a little iron and doing a very very involved

0:30:19.280 --> 0:30:25.280
<v Speaker 1>process of smelting, you can create a steel and that

0:30:25.400 --> 0:30:30.600
<v Speaker 1>ends up being harder, being able to hold an edge better, um,

0:30:30.640 --> 0:30:33.400
<v Speaker 1>being less brittle, at least in certain circumstances. Depending on

0:30:33.440 --> 0:30:36.560
<v Speaker 1>how much carbon is in the iron, and it means

0:30:36.600 --> 0:30:40.960
<v Speaker 1>that you can do other stuff with it. So adamantium

0:30:41.000 --> 0:30:45.360
<v Speaker 1>not realistic alloys totally a thing, all right? Well, and

0:30:45.400 --> 0:30:47.360
<v Speaker 1>I'm actually gonna switch up the order we have these

0:30:47.360 --> 0:30:50.840
<v Speaker 1>in a little bit. Mithral then, which is silver that

0:30:50.880 --> 0:30:53.920
<v Speaker 1>has tripled the strength of steel, seems to me be

0:30:53.960 --> 0:31:00.000
<v Speaker 1>another alloy. Is possible to make silver that strong? No? Um,

0:31:00.040 --> 0:31:04.720
<v Speaker 1>So myth roll comes from the Token universe, although it's

0:31:04.760 --> 0:31:07.360
<v Speaker 1>been used in fantasy ever since. Like, there's so many

0:31:07.360 --> 0:31:10.880
<v Speaker 1>different fantasies stories that if they don't call it myth role,

0:31:11.240 --> 0:31:13.640
<v Speaker 1>it's essentially myth role. I think Dudgeons and Dragons just

0:31:13.760 --> 0:31:17.200
<v Speaker 1>lifted it. But I kind of like that because it

0:31:17.240 --> 0:31:19.440
<v Speaker 1>makes it feel like all these science fiction and fantasy

0:31:19.520 --> 0:31:22.480
<v Speaker 1>universes all come from some sort of truth. I know

0:31:22.560 --> 0:31:27.000
<v Speaker 1>they don't, but the fact that they all vaguely connect

0:31:27.040 --> 0:31:30.440
<v Speaker 1>and intertwined is interesting to me. Anyhow, go on, Well,

0:31:30.560 --> 0:31:33.000
<v Speaker 1>myth role being made of silver, So there are a

0:31:33.000 --> 0:31:36.760
<v Speaker 1>couple of interesting things about silver that they don't relate

0:31:36.800 --> 0:31:39.760
<v Speaker 1>back to myth roll, but they do make silver very special.

0:31:40.480 --> 0:31:44.760
<v Speaker 1>One of those things is that silver has antimicrobial properties,

0:31:45.040 --> 0:31:49.960
<v Speaker 1>like silver kills microbes, so for that purpose. You will

0:31:50.040 --> 0:31:55.239
<v Speaker 1>often find things like wound dressings that have nanoparticles of

0:31:55.320 --> 0:32:00.520
<v Speaker 1>silver worked into the dressing because it it fights off infection,

0:32:00.560 --> 0:32:04.600
<v Speaker 1>It fights off the possibility of getting an infected wound.

0:32:05.320 --> 0:32:08.000
<v Speaker 1>It's not a guarantee, but it definitely helps. So we

0:32:08.080 --> 0:32:11.960
<v Speaker 1>actually do see that silver has these kind of almost

0:32:12.000 --> 0:32:15.920
<v Speaker 1>magical properties because you know, it's it's hard for us

0:32:15.960 --> 0:32:19.840
<v Speaker 1>to imagine how on a macro scale this works. But

0:32:20.120 --> 0:32:23.240
<v Speaker 1>when you start looking at a nano scale, and a

0:32:23.360 --> 0:32:25.920
<v Speaker 1>nanometer is one billionth of a meter. When you're looking

0:32:25.960 --> 0:32:29.880
<v Speaker 1>at that tiny of a scale, physics operate very differently

0:32:30.160 --> 0:32:34.160
<v Speaker 1>than they do on our level. And so there are

0:32:34.160 --> 0:32:37.240
<v Speaker 1>certain things about silver that do make it special uh

0:32:37.360 --> 0:32:40.040
<v Speaker 1>And and there are alloys of steel, and there are

0:32:40.160 --> 0:32:45.040
<v Speaker 1>other um uh materials that we make that are lighter

0:32:45.080 --> 0:32:48.920
<v Speaker 1>and stronger than steel. Stronger, depending upon your definition, is

0:32:49.000 --> 0:32:54.360
<v Speaker 1>strong like carbon fiber. So I would argue that carbon fiber,

0:32:54.520 --> 0:32:58.680
<v Speaker 1>which is an artificial thing that we work with, is

0:32:58.760 --> 0:33:01.840
<v Speaker 1>kind of similar to myth. Although myth role was was

0:33:01.960 --> 0:33:05.240
<v Speaker 1>naturally occurring. It was something that the dwarves would mine

0:33:05.960 --> 0:33:10.920
<v Speaker 1>in in the Tolkien universe. And uh uh. With carbon fiber,

0:33:11.320 --> 0:33:14.240
<v Speaker 1>you can get something that has that's lighter than steal,

0:33:14.280 --> 0:33:17.080
<v Speaker 1>but much stronger. But as I said, strong depends on

0:33:17.120 --> 0:33:20.000
<v Speaker 1>your definition because there are different types of material strength.

0:33:20.280 --> 0:33:24.160
<v Speaker 1>There's tent sile strength, which is the resistance to being

0:33:24.200 --> 0:33:28.680
<v Speaker 1>pulled apart from deforming and breaking from a pulling uh

0:33:28.880 --> 0:33:32.480
<v Speaker 1>kind of stress. Then there's a hardness, which is more

0:33:32.520 --> 0:33:35.640
<v Speaker 1>like if you impact it, how does it hold up

0:33:35.640 --> 0:33:37.520
<v Speaker 1>against that? Does it hold its shape or does it

0:33:37.640 --> 0:33:41.640
<v Speaker 1>deform or dent. So there are different ways to think

0:33:41.680 --> 0:33:44.200
<v Speaker 1>about how strong is something or is it brittle? This

0:33:44.280 --> 0:33:47.080
<v Speaker 1>is something that it's hard, but if you strike it,

0:33:47.080 --> 0:33:51.400
<v Speaker 1>it breaks apart. So when we say that something is stronger,

0:33:51.440 --> 0:33:53.880
<v Speaker 1>we have to define that further. We can't just say

0:33:54.440 --> 0:33:57.480
<v Speaker 1>yes or no it maybe oh, this thing has got

0:33:57.520 --> 0:34:00.800
<v Speaker 1>amazing tent stile strength, like like there could be some

0:34:00.800 --> 0:34:06.360
<v Speaker 1>some carbon uh uh fiber stuff or some approach of

0:34:06.360 --> 0:34:09.439
<v Speaker 1>of carbon nanotube type stuff that you could say, oh,

0:34:09.520 --> 0:34:11.680
<v Speaker 1>this has got such tin style strength. We could use

0:34:11.719 --> 0:34:14.600
<v Speaker 1>it to build a space elevator. But then if you said, yeah,

0:34:14.640 --> 0:34:17.080
<v Speaker 1>but if anything hits it, it'll break right apart because

0:34:17.080 --> 0:34:19.640
<v Speaker 1>it has terrible strength on that On that side, like

0:34:19.719 --> 0:34:22.480
<v Speaker 1>it's great tin sill strength, but an impact is terrible,

0:34:22.960 --> 0:34:26.040
<v Speaker 1>then you are back to the drawing board. So long

0:34:26.080 --> 0:34:29.359
<v Speaker 1>story short, mythral not real, but there are some real

0:34:29.400 --> 0:34:33.520
<v Speaker 1>world uh materials that we have that that do fall

0:34:33.560 --> 0:34:37.520
<v Speaker 1>into that lighter than steel but stronger than steel category.

0:34:38.000 --> 0:34:40.920
<v Speaker 1>That makes me feel like Uru metal is not so

0:34:41.040 --> 0:34:44.359
<v Speaker 1>much of a far fetch either then, because uru metal

0:34:44.440 --> 0:34:47.000
<v Speaker 1>is what Doris hammer Milner was made out of, which

0:34:47.080 --> 0:34:50.239
<v Speaker 1>is uh the first moon stone from the first moon

0:34:50.239 --> 0:34:54.480
<v Speaker 1>with metallic properties that can store magic and and energy,

0:34:54.520 --> 0:34:56.880
<v Speaker 1>and its resistant to damage and super durable. It feels

0:34:56.920 --> 0:34:59.280
<v Speaker 1>like everything you just talked about. But if you didn't

0:34:59.280 --> 0:35:02.880
<v Speaker 1>have to have one or together. Well. Also, I didn't

0:35:02.920 --> 0:35:07.720
<v Speaker 1>mention that we don't have materials that can store electricity

0:35:07.800 --> 0:35:11.480
<v Speaker 1>or like energy and magic. Um, but you did say

0:35:11.880 --> 0:35:16.240
<v Speaker 1>silver was kind of magical and it's micropial. You're turning

0:35:16.239 --> 0:35:20.160
<v Speaker 1>my own words against me. Oh meumu oh meumw came

0:35:20.160 --> 0:35:23.080
<v Speaker 1>back to haunt me, just like when thora throws it. Okay,

0:35:23.120 --> 0:35:26.440
<v Speaker 1>So um yeah. When I used the word kind of magical,

0:35:26.480 --> 0:35:28.640
<v Speaker 1>I mean in the sense that we is difficult for

0:35:28.719 --> 0:35:31.160
<v Speaker 1>us to understand on a on a on a common

0:35:31.200 --> 0:35:36.640
<v Speaker 1>sense level. Um. So, all the all the ideas of

0:35:36.640 --> 0:35:40.520
<v Speaker 1>being able to store energy. There's there's at least some

0:35:41.880 --> 0:35:44.480
<v Speaker 1>it's not storing, but there is some component to that

0:35:44.480 --> 0:35:48.480
<v Speaker 1>that we can look at in real world effects. So, Ariel,

0:35:48.520 --> 0:35:51.440
<v Speaker 1>have you ever heard of something called it the piezo

0:35:51.520 --> 0:35:55.799
<v Speaker 1>electric or sometimes people say piezo electric effect. I have,

0:35:56.040 --> 0:35:59.000
<v Speaker 1>but explained it for everybody who has not. That's fair

0:35:59.040 --> 0:36:02.400
<v Speaker 1>areal So, so piezo electric is the way I say it,

0:36:02.600 --> 0:36:05.080
<v Speaker 1>But I have heard p a zo electric as well.

0:36:05.200 --> 0:36:08.919
<v Speaker 1>It's p i e z o. Uh. This is an

0:36:08.960 --> 0:36:14.040
<v Speaker 1>interesting um feature that some materials have. Quartz as an example,

0:36:14.800 --> 0:36:18.760
<v Speaker 1>and it's a material that if you were to apply

0:36:18.880 --> 0:36:22.080
<v Speaker 1>a mechanical stress to the material, in other words, if

0:36:22.120 --> 0:36:25.200
<v Speaker 1>you were to squeeze it or or hit it or whatever,

0:36:26.040 --> 0:36:31.680
<v Speaker 1>it would cause a voltage difference to occur within the

0:36:31.719 --> 0:36:38.440
<v Speaker 1>material itself, so it could actually emit an electric charge. Likewise,

0:36:39.040 --> 0:36:43.600
<v Speaker 1>if you subject one of these materials to an electric charge,

0:36:44.320 --> 0:36:49.200
<v Speaker 1>it will experience a mechanical internal stress, so in other words,

0:36:49.239 --> 0:36:53.320
<v Speaker 1>it will vibrate. So if you zap a piece of quartz,

0:36:53.760 --> 0:36:56.640
<v Speaker 1>it will vibrate. As a result, if you strike a

0:36:56.640 --> 0:37:00.759
<v Speaker 1>piece of quartz, it will generate an electric charge. And

0:37:00.800 --> 0:37:05.600
<v Speaker 1>this is why watches use use tiny quartz crystals to

0:37:05.760 --> 0:37:11.640
<v Speaker 1>keep time. Because it's a very specific reaction, it's always

0:37:11.680 --> 0:37:13.280
<v Speaker 1>going to be the same. If you apply the exact

0:37:13.320 --> 0:37:16.080
<v Speaker 1>same electric charge, you're gonna get the exact same amount

0:37:16.080 --> 0:37:20.120
<v Speaker 1>of vibration every single time, and vice versa. So it's

0:37:20.239 --> 0:37:23.440
<v Speaker 1>because it's so repeatable and so dependable that ends up

0:37:23.480 --> 0:37:27.680
<v Speaker 1>being an important element in timekeeping. So at least there

0:37:27.719 --> 0:37:33.280
<v Speaker 1>are materials that can convert one form of energy into another.

0:37:33.360 --> 0:37:36.640
<v Speaker 1>It's not the same as storing it. That's that's a

0:37:36.680 --> 0:37:39.600
<v Speaker 1>different thing. But there's at least some component to that.

0:37:39.680 --> 0:37:42.400
<v Speaker 1>Other than that, I can't think of any way to

0:37:42.440 --> 0:37:47.480
<v Speaker 1>make uru realistic. I mean, there are some materials that

0:37:47.520 --> 0:37:50.040
<v Speaker 1>are harder than others or else. We everything we might

0:37:50.080 --> 0:37:53.040
<v Speaker 1>as well be made all the same stuff or or anything.

0:37:53.520 --> 0:37:55.799
<v Speaker 1>But that's just not the case. So there is that.

0:37:55.880 --> 0:37:59.160
<v Speaker 1>But uh, the other thing we have to remember is

0:37:59.200 --> 0:38:01.960
<v Speaker 1>that at least for no true occurring stuff, the odds

0:38:01.960 --> 0:38:07.000
<v Speaker 1>of us encountering something that is completely unheard of in

0:38:07.120 --> 0:38:14.160
<v Speaker 1>science are are low. Um in that the universe is

0:38:14.239 --> 0:38:16.640
<v Speaker 1>pretty much all made out of the same sort of stuff.

0:38:17.040 --> 0:38:20.360
<v Speaker 1>We might find different concentrations of it depending on the

0:38:20.440 --> 0:38:24.279
<v Speaker 1>specific uh, you know, systems we're looking at, but we're

0:38:24.320 --> 0:38:28.520
<v Speaker 1>not likely to encounter. Oh, here's this new metal that

0:38:28.680 --> 0:38:31.120
<v Speaker 1>it's it's a naturally forming metal. It's not like it's

0:38:31.120 --> 0:38:34.680
<v Speaker 1>an alloy that has all these amazing properties. Were not

0:38:34.960 --> 0:38:39.760
<v Speaker 1>likely to encounter that. You mentioned that Courts will vibrate

0:38:39.880 --> 0:38:45.320
<v Speaker 1>or omit energy, which sounds like vibranium. All the vibranium

0:38:45.360 --> 0:38:48.520
<v Speaker 1>is a metal in Courts is a mineral. Uh I

0:38:48.560 --> 0:38:52.800
<v Speaker 1>guess are those the same thing? No, they are not, okay,

0:38:52.960 --> 0:38:55.720
<v Speaker 1>so I'm not okay. So, of course is a mineral.

0:38:56.880 --> 0:39:01.000
<v Speaker 1>Vibranium is a metal. Vibranium is the most versatile metal

0:39:01.200 --> 0:39:05.040
<v Speaker 1>in the Marvel world. I was about to say the world.

0:39:06.560 --> 0:39:11.200
<v Speaker 1>It manipulates energy and vibrations. It can as there are

0:39:11.200 --> 0:39:14.960
<v Speaker 1>actually multiple kinds of vibratium, So some does absorb sound,

0:39:16.120 --> 0:39:18.800
<v Speaker 1>some kind of shoots it out like a kinetic energy.

0:39:19.480 --> 0:39:25.440
<v Speaker 1>There's even some is toxic and radioactive and and can

0:39:25.520 --> 0:39:28.320
<v Speaker 1>liquefy nearby metals because of the way it affects vibration.

0:39:29.000 --> 0:39:32.839
<v Speaker 1>It manipulates vibrations. And then there's one sentient one that

0:39:34.120 --> 0:39:36.880
<v Speaker 1>I'm not I'm not going to touch. But so it

0:39:36.920 --> 0:39:40.400
<v Speaker 1>sounds like Courts is pretty close to fibratium. I wouldn't

0:39:40.440 --> 0:39:44.839
<v Speaker 1>go that far, but but I mean, like, obviously there

0:39:44.840 --> 0:39:49.960
<v Speaker 1>are different materials that are uh that are better at

0:39:50.000 --> 0:39:53.279
<v Speaker 1>transmitting vibrations than others. So vibration, when you think about it,

0:39:54.440 --> 0:39:56.040
<v Speaker 1>I like to think of it as think of that.

0:39:56.160 --> 0:39:59.319
<v Speaker 1>Think of it that you're in a room with it's

0:39:59.320 --> 0:40:01.240
<v Speaker 1>a big room. Let's say that you're in a giant

0:40:01.239 --> 0:40:04.319
<v Speaker 1>conference room at Dragon con Aerial. Let's say that there

0:40:04.320 --> 0:40:06.040
<v Speaker 1>are only two other people in that room with you,

0:40:06.560 --> 0:40:09.839
<v Speaker 1>and they're on opposite corners of the room from where

0:40:09.880 --> 0:40:12.399
<v Speaker 1>you're at. You're not really able to interact with them

0:40:12.440 --> 0:40:14.400
<v Speaker 1>in a physical sense, like you can't push them or

0:40:14.440 --> 0:40:18.160
<v Speaker 1>anything because they're too far away. Right. Well, if you

0:40:18.200 --> 0:40:21.560
<v Speaker 1>are a material that has uh it's molecular structure in

0:40:21.560 --> 0:40:24.960
<v Speaker 1>such a way that the molecules can't interact with each

0:40:24.960 --> 0:40:28.080
<v Speaker 1>other easily, then it's very hard for vibration to pass

0:40:28.120 --> 0:40:30.640
<v Speaker 1>through it. But let's say that you're in that same

0:40:30.680 --> 0:40:35.560
<v Speaker 1>conference room and there's about to be about Star Galactica panel,

0:40:35.719 --> 0:40:39.120
<v Speaker 1>so there's like a billion people in there. Well, now,

0:40:39.680 --> 0:40:42.160
<v Speaker 1>because there's so many people in there, you can't even

0:40:42.320 --> 0:40:44.399
<v Speaker 1>you can't even move to the left or right without

0:40:44.400 --> 0:40:47.600
<v Speaker 1>bumping into somebody, which means that if you aerial for

0:40:47.680 --> 0:40:50.520
<v Speaker 1>some reason, decided to bring the wrath of security down

0:40:50.640 --> 0:40:53.400
<v Speaker 1>upon you, and you pushed someone next to you as

0:40:53.440 --> 0:40:56.319
<v Speaker 1>hard as you could, that would spread out through the

0:40:56.360 --> 0:40:58.319
<v Speaker 1>rest of the room as that person would collect with

0:40:58.320 --> 0:41:01.240
<v Speaker 1>other people, and you know it would dissiplate over distance,

0:41:01.320 --> 0:41:04.399
<v Speaker 1>but it would spread the same thing with vibrations, right,

0:41:04.480 --> 0:41:09.319
<v Speaker 1>So if your molecular structure is packed tightly, then vibrations

0:41:09.320 --> 0:41:13.480
<v Speaker 1>can pass more easily through the material. And this explains

0:41:13.480 --> 0:41:16.879
<v Speaker 1>why the speed of sound is dependent upon whatever it's

0:41:16.920 --> 0:41:19.360
<v Speaker 1>traveling through. We usually think of the speed of sound

0:41:19.400 --> 0:41:22.120
<v Speaker 1>is traveling just through the air, but sound will travel

0:41:22.160 --> 0:41:24.840
<v Speaker 1>through other stuff as well, and depending on how tightly

0:41:24.880 --> 0:41:27.000
<v Speaker 1>packed those molecules are and how well they can move

0:41:27.000 --> 0:41:29.760
<v Speaker 1>against each other, that will determine how far the sound

0:41:29.760 --> 0:41:33.960
<v Speaker 1>can travel and uh and how how well how cohesive

0:41:34.000 --> 0:41:37.320
<v Speaker 1>it will remain. So there are those elements, but there's

0:41:37.480 --> 0:41:40.640
<v Speaker 1>nothing that I know of that is so effective at

0:41:40.680 --> 0:41:46.080
<v Speaker 1>absorbing vibration and then furthermore releasing it in some controlled

0:41:46.080 --> 0:41:48.880
<v Speaker 1>way that it would work the way vibranium does. In

0:41:48.960 --> 0:41:52.000
<v Speaker 1>the Marvel comics. We should also mentioned that at least

0:41:52.000 --> 0:41:56.240
<v Speaker 1>in most versions of the Marvel Universe. The largest concentration

0:41:56.280 --> 0:42:00.920
<v Speaker 1>of vibranium is found, of course in Wakonda, Wakonda Forever,

0:42:01.880 --> 0:42:09.600
<v Speaker 1>Wakonda forever. All Right, So I can't find any way

0:42:09.640 --> 0:42:11.400
<v Speaker 1>to make a good segree to this next one. What

0:42:11.440 --> 0:42:16.719
<v Speaker 1>about autumtanum in the Avatar world, which is a room

0:42:16.760 --> 0:42:20.799
<v Speaker 1>temperature superconductor for energy. It's toxic and it has a

0:42:20.840 --> 0:42:25.239
<v Speaker 1>magnetic field, So there are there are things that have

0:42:25.320 --> 0:42:30.360
<v Speaker 1>magnetic fields we call the magnets um, so that's that's realistic.

0:42:30.560 --> 0:42:34.520
<v Speaker 1>There's stuff that's toxic, so that's realistic. Super Conducting at

0:42:34.560 --> 0:42:38.920
<v Speaker 1>room temperature is where we have the big issue because

0:42:39.000 --> 0:42:42.040
<v Speaker 1>on Earth, if we want to make something a superconductor,

0:42:42.880 --> 0:42:45.600
<v Speaker 1>we have to cool it way way way down, and

0:42:45.640 --> 0:42:50.320
<v Speaker 1>we're talking about using liquid nitrogen and sometimes liquid helium

0:42:50.360 --> 0:42:52.799
<v Speaker 1>to get a substance cold enough so it can become

0:42:52.840 --> 0:42:56.279
<v Speaker 1>a super conductor. And a superconductor is really interesting. I

0:42:56.320 --> 0:42:58.919
<v Speaker 1>was gonna say really cool, but it has to be um.

0:42:58.960 --> 0:43:04.880
<v Speaker 1>It's really interesting because, as the name suggests, it conducts electricity.

0:43:04.920 --> 0:43:09.520
<v Speaker 1>But the super part is that there's no electrical resistance.

0:43:09.800 --> 0:43:13.720
<v Speaker 1>With most conductors, there is an element of resistance, meaning

0:43:14.160 --> 0:43:16.359
<v Speaker 1>that the amount of electricity you're putting in at point

0:43:16.400 --> 0:43:18.880
<v Speaker 1>A is not going to be the same as what

0:43:18.920 --> 0:43:20.759
<v Speaker 1>you get out at point B because some of the

0:43:20.880 --> 0:43:23.600
<v Speaker 1>energy is going to be lost along the way as heat.

0:43:24.200 --> 0:43:27.799
<v Speaker 1>It will convert into heat, and the wire connecting point

0:43:27.800 --> 0:43:31.600
<v Speaker 1>A to point B will heat up over time and um.

0:43:31.880 --> 0:43:36.279
<v Speaker 1>And so you you have some efficiency issues, right, and

0:43:36.320 --> 0:43:38.640
<v Speaker 1>you work with that doing different things like if you

0:43:38.719 --> 0:43:43.399
<v Speaker 1>have a bigger uh cable as opposed to a narrow one,

0:43:43.760 --> 0:43:47.920
<v Speaker 1>then you reduce the amount of electrical resistance. Um. If

0:43:47.960 --> 0:43:49.840
<v Speaker 1>you have a shorter one, you reduce the amount of

0:43:49.840 --> 0:43:54.480
<v Speaker 1>electrical resistance. But with superconductors, you have no electrical resistance

0:43:54.480 --> 0:43:56.120
<v Speaker 1>once you get out at point B is what you

0:43:56.120 --> 0:43:57.960
<v Speaker 1>put in at point A, and you don't lose anything

0:43:57.960 --> 0:44:01.839
<v Speaker 1>in heat, which is super interesting and it has incredible

0:44:01.960 --> 0:44:07.200
<v Speaker 1>uses in technology. The large hadron collider, which I like

0:44:07.239 --> 0:44:09.480
<v Speaker 1>to think of as having stolen the name from us

0:44:09.880 --> 0:44:16.080
<v Speaker 1>with a large ner drown collider. Yeah, not the case. No,

0:44:16.280 --> 0:44:19.000
<v Speaker 1>there's totally the other way around. The large hadron collider

0:44:19.640 --> 0:44:23.800
<v Speaker 1>uses superconductors to create these these very powerful magnetic fields

0:44:23.840 --> 0:44:28.640
<v Speaker 1>that propel the particle beams that are used in their experiments.

0:44:28.719 --> 0:44:32.120
<v Speaker 1>So superconductors are a real thing, but room temperature ones

0:44:32.200 --> 0:44:35.120
<v Speaker 1>are not. You can almost think of this as the

0:44:35.280 --> 0:44:39.200
<v Speaker 1>flip of fusion. You know, in our last episode we

0:44:39.239 --> 0:44:41.920
<v Speaker 1>talked about fusion a little bit. Now, fusion is a

0:44:42.120 --> 0:44:46.880
<v Speaker 1>very very hot process. There have been claims about cold fusion,

0:44:46.920 --> 0:44:50.759
<v Speaker 1>but they haven't really withstood scientific scrutiny over time. The

0:44:50.800 --> 0:44:53.200
<v Speaker 1>idea of cold fusion being that you're able to create

0:44:53.239 --> 0:44:57.960
<v Speaker 1>a fusion reaction at essentially room temperature. So this is

0:44:58.000 --> 0:44:59.759
<v Speaker 1>kind of the flip side of that, the superconductor at

0:44:59.840 --> 0:45:03.560
<v Speaker 1>room temperature. Nothing that we have encountered or created so

0:45:03.640 --> 0:45:09.640
<v Speaker 1>far has really held up to either of those applications. Uh,

0:45:09.840 --> 0:45:12.680
<v Speaker 1>if we were able to do one or both of

0:45:12.680 --> 0:45:18.080
<v Speaker 1>those things, we could have incredible, incredible advancements in technology.

0:45:18.560 --> 0:45:21.759
<v Speaker 1>And I'm not saying that it's impossible. I'm just saying

0:45:21.760 --> 0:45:24.520
<v Speaker 1>that so far we haven't made it work. Well, it's

0:45:24.560 --> 0:45:27.840
<v Speaker 1>such a great discovery of in the sci fi world

0:45:28.040 --> 0:45:31.640
<v Speaker 1>of a a material that I guess that's why we're

0:45:31.640 --> 0:45:35.799
<v Speaker 1>having so many Avatar sequels. Yes, which is a matter

0:45:35.920 --> 0:45:39.560
<v Speaker 1>for a different show, that one being largely drunk Collider ariel.

0:45:39.640 --> 0:45:41.200
<v Speaker 1>I know you've got a couple more. You want to

0:45:41.200 --> 0:45:44.240
<v Speaker 1>talk about about kind of getting around in the outer

0:45:44.280 --> 0:45:47.640
<v Speaker 1>space places. But before we do that, let's take another

0:45:47.719 --> 0:45:58.960
<v Speaker 1>quick break. All right. So that was a quick break,

0:45:59.200 --> 0:46:02.839
<v Speaker 1>but not the because we're flying it faster than light

0:46:03.360 --> 0:46:06.839
<v Speaker 1>through it. Oh that was horrible of me. I'm so sorry,

0:46:06.880 --> 0:46:08.960
<v Speaker 1>but he had to listen to that. All right, So

0:46:11.200 --> 0:46:15.279
<v Speaker 1>it's okay, sci fi vehicles, I guess the first thing

0:46:15.320 --> 0:46:19.399
<v Speaker 1>we should start with is flying in space in general. Yeah,

0:46:19.760 --> 0:46:22.200
<v Speaker 1>star Wars. I'm gonna I'm just gonna stick with Star Wars.

0:46:23.480 --> 0:46:27.200
<v Speaker 1>This is such a big topic. When you watch Star Wars.

0:46:27.280 --> 0:46:32.360
<v Speaker 1>Vehicles they start, they stop in space, they bank in turn,

0:46:32.480 --> 0:46:35.440
<v Speaker 1>and we know that in real life you have to

0:46:35.440 --> 0:46:38.080
<v Speaker 1>have something to push off of and then something to

0:46:38.120 --> 0:46:42.239
<v Speaker 1>stop you in space. It's not Yeah, it's not just

0:46:42.320 --> 0:46:44.400
<v Speaker 1>like putting on the brakes you've got. It's when you

0:46:44.480 --> 0:46:45.839
<v Speaker 1>you're in a car and you put on brakes. It's

0:46:45.920 --> 0:46:53.120
<v Speaker 1>that friction that stops you. Right. Um. So in Star Wars,

0:46:53.239 --> 0:47:00.000
<v Speaker 1>they've got all of these special ways that that space

0:47:00.080 --> 0:47:02.920
<v Speaker 1>vehicles travel so much so that they need to account

0:47:02.920 --> 0:47:07.200
<v Speaker 1>for when they're traveling in in planet atmospheres with things

0:47:07.239 --> 0:47:11.080
<v Speaker 1>like repulsor lifts that are anti gravity technology that keep

0:47:11.120 --> 0:47:17.040
<v Speaker 1>them from just smashing to the ground, yeah, or destroying

0:47:17.160 --> 0:47:20.200
<v Speaker 1>the planet as they lift off. And then when they're

0:47:20.200 --> 0:47:26.719
<v Speaker 1>in space, they use all kinds of inertial compensators I suppose,

0:47:27.200 --> 0:47:31.719
<v Speaker 1>because they use bursts of energy from This is how

0:47:31.800 --> 0:47:35.200
<v Speaker 1>they explained it, at least because they had to explain it. Uh.

0:47:35.360 --> 0:47:38.760
<v Speaker 1>They basically use thrusters and bursts of energy from different

0:47:38.760 --> 0:47:41.000
<v Speaker 1>angles of a ship that depending on where the where

0:47:41.000 --> 0:47:44.160
<v Speaker 1>the center of gravity of the ship is in relation

0:47:44.200 --> 0:47:46.120
<v Speaker 1>to where that thruster is, will push that ship in

0:47:46.120 --> 0:47:50.200
<v Speaker 1>a certain area. But because it's space, especially if you

0:47:50.320 --> 0:47:53.920
<v Speaker 1>like you're going to hyper space travel or super fast travel,

0:47:54.000 --> 0:47:56.239
<v Speaker 1>it'll like liquefy you. So you have to have all

0:47:56.280 --> 0:48:01.480
<v Speaker 1>these inertial compensators in your craft for acceleration, deceleration, drive,

0:48:01.520 --> 0:48:03.920
<v Speaker 1>in equalization to make sure that you don't turn into

0:48:04.560 --> 0:48:09.040
<v Speaker 1>driver's seat paste. Uh. That would be great if we

0:48:09.080 --> 0:48:11.640
<v Speaker 1>could put all of this into actual space travel. So

0:48:11.680 --> 0:48:14.960
<v Speaker 1>how likely is that not at all? Um? Yeah? So

0:48:16.160 --> 0:48:19.360
<v Speaker 1>let's be fair here because one, as we mentioned in

0:48:19.360 --> 0:48:23.359
<v Speaker 1>our last episode, Star Wars is science fiction adjacent, it's

0:48:23.400 --> 0:48:26.680
<v Speaker 1>not really science fiction because the science part is not

0:48:26.800 --> 0:48:30.920
<v Speaker 1>really that important. It's it's a component that is a setting,

0:48:31.480 --> 0:48:35.480
<v Speaker 1>a window dressing for the story. The story itself is

0:48:35.520 --> 0:48:38.759
<v Speaker 1>a fantasy story more than a science fiction story. Um.

0:48:38.960 --> 0:48:42.480
<v Speaker 1>And we also have to remember where the inspiration came

0:48:43.120 --> 0:48:46.040
<v Speaker 1>from for George Lucas when he was making Star Wars,

0:48:46.080 --> 0:48:49.080
<v Speaker 1>because he wasn't trying to make a hard science fiction story.

0:48:49.640 --> 0:48:54.120
<v Speaker 1>He was emulating certain things that he loved about cinema.

0:48:54.320 --> 0:48:56.320
<v Speaker 1>And one of the things he loved were they really

0:48:56.360 --> 0:49:00.560
<v Speaker 1>exciting dog fight sequences and movies that were that in

0:49:00.719 --> 0:49:03.919
<v Speaker 1>World War Two where you would have these and in fact,

0:49:03.960 --> 0:49:08.360
<v Speaker 1>there are there there side by side comparisons of scenes

0:49:08.440 --> 0:49:13.520
<v Speaker 1>from older World War Two setting movies and say the

0:49:13.920 --> 0:49:17.920
<v Speaker 1>X Wing attack on the Death Star, where you can

0:49:17.960 --> 0:49:20.400
<v Speaker 1>see the influences side by side and say you're like,

0:49:20.440 --> 0:49:24.279
<v Speaker 1>oh wow, they almost recreated this older World War Two

0:49:24.320 --> 0:49:27.120
<v Speaker 1>movie shot for shot, but they used the Star Wars

0:49:27.200 --> 0:49:30.879
<v Speaker 1>stuff instead. It's not quite that level, bit's close. And

0:49:30.960 --> 0:49:34.560
<v Speaker 1>so because of that, because the exciting ways that planes

0:49:34.640 --> 0:49:38.000
<v Speaker 1>can move in the atmosphere, that's how the the vehicles

0:49:38.000 --> 0:49:40.760
<v Speaker 1>move in Star Wars. So it was more to evoke

0:49:41.400 --> 0:49:43.640
<v Speaker 1>a feeling in the audience that was never meant to

0:49:43.680 --> 0:49:47.000
<v Speaker 1>be this is the way that stuff actually works in space, right,

0:49:47.000 --> 0:49:49.640
<v Speaker 1>so we should be fair about that, although the whole

0:49:49.680 --> 0:49:53.759
<v Speaker 1>par sex thing is still a huge problem. So there

0:49:53.800 --> 0:49:56.799
<v Speaker 1>so so keeping that in mind when you do move

0:49:56.880 --> 0:49:59.560
<v Speaker 1>to space, because as you say, aerial, there's no atmosphere there.

0:49:59.600 --> 0:50:02.680
<v Speaker 1>You can't bank off of things. You can't have these

0:50:02.680 --> 0:50:06.279
<v Speaker 1>swooping motions. And when you're using thrusters, the center of

0:50:06.320 --> 0:50:10.040
<v Speaker 1>gravity and pivot points do matter. You can do stuff.

0:50:10.080 --> 0:50:15.120
<v Speaker 1>You can have vehicles change their orientation in space, but

0:50:15.719 --> 0:50:19.440
<v Speaker 1>it takes time to do it. Uh. You don't necessarily

0:50:19.440 --> 0:50:21.279
<v Speaker 1>even have to use thrusters to do it. You can

0:50:21.400 --> 0:50:24.400
<v Speaker 1>use what you're called fly wheels. So if you just

0:50:24.440 --> 0:50:27.560
<v Speaker 1>think of it as literally a wheel that's mounted onto

0:50:27.640 --> 0:50:30.760
<v Speaker 1>a rotating motor, and the wheel is weighted a little

0:50:30.760 --> 0:50:35.320
<v Speaker 1>bit and you rotate that wheel, you can create uh,

0:50:35.600 --> 0:50:40.279
<v Speaker 1>the motion necessary to alter the orientation of the spacecraft

0:50:40.400 --> 0:50:43.600
<v Speaker 1>within space. They've done this with things like satellites like

0:50:43.640 --> 0:50:47.319
<v Speaker 1>the Hubble telescope, because obviously otherwise the only option is

0:50:47.360 --> 0:50:51.759
<v Speaker 1>to load down the satellite was so much fuel that

0:50:51.800 --> 0:50:54.440
<v Speaker 1>will be able to continually operate and then use the

0:50:54.480 --> 0:50:59.600
<v Speaker 1>fuel to to do thruster adjustments. Right, that's not realistic.

0:51:00.200 --> 0:51:03.680
<v Speaker 1>So the flywheels do work, but it's not You're not

0:51:03.719 --> 0:51:08.360
<v Speaker 1>going to get that smooth and more importantly fast change

0:51:08.400 --> 0:51:11.640
<v Speaker 1>of direction and ability to maneuver in space the way

0:51:11.680 --> 0:51:13.880
<v Speaker 1>we see in Star Wars. That's just that's just not

0:51:13.960 --> 0:51:16.239
<v Speaker 1>going to happen. Um. It would be really cool if

0:51:16.280 --> 0:51:21.000
<v Speaker 1>it could. But yeah, it's a completely unrealistic depiction of

0:51:21.000 --> 0:51:25.080
<v Speaker 1>how spacecraft would travel in space. Well, it's also there's

0:51:25.120 --> 0:51:28.920
<v Speaker 1>a lot of unrealistic depiction of how fast spacecraft travel

0:51:28.960 --> 0:51:34.319
<v Speaker 1>in space. So let's and and each. There are lots

0:51:34.360 --> 0:51:37.240
<v Speaker 1>of different terms for that as well in science fiction.

0:51:37.440 --> 0:51:40.640
<v Speaker 1>So let's start with light speed because I feel this

0:51:40.719 --> 0:51:43.120
<v Speaker 1>makes me really sad. We have light speed, hyperspace, and

0:51:43.160 --> 0:51:45.759
<v Speaker 1>warp speed that we want to talk about, and light

0:51:45.840 --> 0:51:52.920
<v Speaker 1>speed is the most realistic. We've almost reached it at points.

0:51:53.480 --> 0:51:55.880
<v Speaker 1>And the one that uses light speed and science fiction

0:51:56.000 --> 0:51:59.080
<v Speaker 1>is spaceballs. Well, there's a lot of other things that

0:51:59.239 --> 0:52:03.719
<v Speaker 1>use light speed, we chose we chose spaceball because they

0:52:03.960 --> 0:52:08.160
<v Speaker 1>they've gone to plaid um spaceballs. Yeah, so, so faster

0:52:08.280 --> 0:52:14.920
<v Speaker 1>than light. Um, it's completely unrealistic to ever have faster

0:52:15.000 --> 0:52:18.040
<v Speaker 1>than light travel, as in you you just have some

0:52:18.160 --> 0:52:23.839
<v Speaker 1>means of pushing your vehicle faster than light itself can travel. Like,

0:52:23.880 --> 0:52:25.960
<v Speaker 1>you're not talking about any other tricks. You're just talking

0:52:25.960 --> 0:52:30.759
<v Speaker 1>about somehow speeding up beyond the speed of light. And um,

0:52:30.840 --> 0:52:32.760
<v Speaker 1>the way you can think about this is that anything

0:52:32.800 --> 0:52:38.080
<v Speaker 1>that has mass, from the millennium falcon to an electron,

0:52:38.600 --> 0:52:45.200
<v Speaker 1>anything that has mass cannot travel at the speed of light. Uh.

0:52:45.239 --> 0:52:47.800
<v Speaker 1>The only reason photons can travel at the speed of

0:52:47.880 --> 0:52:50.400
<v Speaker 1>light is that they have no actual mass. They have

0:52:50.840 --> 0:52:55.200
<v Speaker 1>relativistic mass, but that's different and outside the the needs

0:52:55.200 --> 0:52:57.200
<v Speaker 1>for us to have a discussion here. But they don't

0:52:57.200 --> 0:53:00.000
<v Speaker 1>have any real actual mass, so they can they can

0:53:00.280 --> 0:53:02.680
<v Speaker 1>do this. They in fact, they have to. They have

0:53:02.719 --> 0:53:04.920
<v Speaker 1>no option. They travel the speed of light. That's what

0:53:04.960 --> 0:53:08.560
<v Speaker 1>it is. But but anything that has mass cannot. As

0:53:08.640 --> 0:53:13.480
<v Speaker 1>you get closer to the speed of light, you get heavier,

0:53:13.560 --> 0:53:16.080
<v Speaker 1>is a good way of putting it. You get your

0:53:16.160 --> 0:53:21.960
<v Speaker 1>your your your weight, your mass really increases and it's

0:53:22.080 --> 0:53:25.799
<v Speaker 1>kind of like imagine you're in a hallway and there's

0:53:25.800 --> 0:53:27.839
<v Speaker 1>a door at the end of the hallway aerial, and

0:53:28.680 --> 0:53:33.680
<v Speaker 1>you're allowed to start walking towards that door. But I've

0:53:33.719 --> 0:53:40.280
<v Speaker 1>given you an a small requirement which is that each

0:53:40.440 --> 0:53:43.759
<v Speaker 1>step you take has to be half as long as

0:53:43.760 --> 0:53:46.279
<v Speaker 1>the last step you took. So let's say you take

0:53:46.280 --> 0:53:48.360
<v Speaker 1>a normal step, Well, your next step needs to be

0:53:48.400 --> 0:53:50.440
<v Speaker 1>half that, and your next step has to be half that,

0:53:50.920 --> 0:53:55.239
<v Speaker 1>and then half that. Because of that having you're never

0:53:55.239 --> 0:53:56.719
<v Speaker 1>going to reach the door at the end of the

0:53:56.719 --> 0:54:00.000
<v Speaker 1>hallway because you're you're constantly moving forward, but at increase

0:54:00.280 --> 0:54:05.520
<v Speaker 1>incrementally smaller distances. Same thing happens when you try and

0:54:05.560 --> 0:54:08.480
<v Speaker 1>get closer to the speed of light. You can start

0:54:08.520 --> 0:54:11.400
<v Speaker 1>to approach it, but you're never gonna hit it, which

0:54:11.400 --> 0:54:13.560
<v Speaker 1>means you you can't go past it. Right if you're

0:54:13.560 --> 0:54:15.680
<v Speaker 1>never even gonna achieve the speed of light. If you

0:54:15.719 --> 0:54:20.440
<v Speaker 1>have mass, you cannot possibly go faster. Also, the thing

0:54:20.480 --> 0:54:23.120
<v Speaker 1>we have to keep in mind, this is something that

0:54:23.200 --> 0:54:26.520
<v Speaker 1>science fiction largely does away with in most cases, hard

0:54:26.520 --> 0:54:30.520
<v Speaker 1>science fiction not so much, but like casual entertainment, is

0:54:30.560 --> 0:54:35.360
<v Speaker 1>that as you get faster, time relative to somebody else

0:54:35.719 --> 0:54:40.640
<v Speaker 1>appears to be passing at a different rate. So if

0:54:40.719 --> 0:54:43.160
<v Speaker 1>I were staying here on Earth because I'm boring, but

0:54:43.320 --> 0:54:47.160
<v Speaker 1>you aerial, we're jumping in your space hot rod to

0:54:47.280 --> 0:54:51.960
<v Speaker 1>go light speed to someplace and then come back like

0:54:52.040 --> 0:54:55.040
<v Speaker 1>you do. When you come back to me, it would

0:54:55.040 --> 0:54:57.839
<v Speaker 1>seem as though time had barely passed at all for you,

0:54:58.480 --> 0:55:03.120
<v Speaker 1>that that you were you were, you know, remarkably young,

0:55:03.600 --> 0:55:05.560
<v Speaker 1>and to you it would seem as though time had

0:55:05.600 --> 0:55:08.560
<v Speaker 1>traveled very fast for me and that I had aged

0:55:08.680 --> 0:55:12.839
<v Speaker 1>quite a bit. For both of us, in our individual experiences,

0:55:13.040 --> 0:55:16.080
<v Speaker 1>time would pass exactly the same as it always would.

0:55:16.160 --> 0:55:18.439
<v Speaker 1>If we were each wearing a watch. The seconds would

0:55:18.480 --> 0:55:21.279
<v Speaker 1>be taking away exactly the way they would if we

0:55:21.280 --> 0:55:24.359
<v Speaker 1>were standing next to each other. It's only through our

0:55:24.719 --> 0:55:29.120
<v Speaker 1>relative perspectives that we perceive a difference in the passage

0:55:29.120 --> 0:55:31.560
<v Speaker 1>of time. That would also be an issue if you

0:55:31.600 --> 0:55:33.919
<v Speaker 1>were to travel faster than light. If you were able

0:55:33.960 --> 0:55:38.480
<v Speaker 1>to do that, you would technically be traveling faster than

0:55:38.560 --> 0:55:42.000
<v Speaker 1>how things happen, so you'd be traveling back in time.

0:55:42.920 --> 0:55:46.719
<v Speaker 1>Because imagine that you turn on a flashlight and then

0:55:46.760 --> 0:55:49.279
<v Speaker 1>you travel in the same direction as where you were

0:55:49.280 --> 0:55:52.360
<v Speaker 1>pointing the flashlight, but you go faster than light. You

0:55:52.360 --> 0:55:56.279
<v Speaker 1>would get to your destination before the light could get

0:55:56.280 --> 0:55:59.719
<v Speaker 1>to you, uh from when you turned it on when

0:55:59.719 --> 0:56:02.120
<v Speaker 1>you were back on earth, which means that when you

0:56:02.200 --> 0:56:03.880
<v Speaker 1>did see the light, you would be looking into the

0:56:03.920 --> 0:56:07.560
<v Speaker 1>past of Earth and see the moment where you had

0:56:07.640 --> 0:56:10.480
<v Speaker 1>done something before you did it, and you start to

0:56:10.480 --> 0:56:15.080
<v Speaker 1>get in some really difficult causal paradoxes as well. So

0:56:15.160 --> 0:56:19.120
<v Speaker 1>faster than light travel physically impossible as far as we

0:56:19.200 --> 0:56:25.480
<v Speaker 1>understand physics, and would also have to require some really

0:56:26.120 --> 0:56:30.960
<v Speaker 1>timey whiney stuff if we were. That's a lot faster

0:56:31.080 --> 0:56:36.560
<v Speaker 1>than back to the future, says with our anyhow, you

0:56:36.600 --> 0:56:39.120
<v Speaker 1>know you say that. But Star Wars and Star Trek

0:56:39.239 --> 0:56:42.640
<v Speaker 1>both kind of when they travel faster than light, they

0:56:42.680 --> 0:56:46.720
<v Speaker 1>aren't accounting for just traveling in space. There either breaking

0:56:46.800 --> 0:56:50.520
<v Speaker 1>a hole through space. It's hyper space and hyper drive,

0:56:51.800 --> 0:56:55.279
<v Speaker 1>which is just basically creating a forced dimension and going

0:56:55.320 --> 0:56:57.239
<v Speaker 1>in one place and coming out another to the point

0:56:57.320 --> 0:57:00.520
<v Speaker 1>that the actual objects around you, the stars, eaters, things

0:57:00.560 --> 0:57:02.719
<v Speaker 1>like that, aren't there. There are shadows there, which is

0:57:02.760 --> 0:57:04.040
<v Speaker 1>great because you don't want to come out in the

0:57:04.040 --> 0:57:08.920
<v Speaker 1>middle of a meteor. But but so to me, it's

0:57:09.000 --> 0:57:12.520
<v Speaker 1>kind of like a wormhole. They're not They're not saying

0:57:12.520 --> 0:57:14.960
<v Speaker 1>I'm traveling through space faster than like. They're saying I'm

0:57:15.000 --> 0:57:19.840
<v Speaker 1>traveling so fast that I'm breaking through space to the

0:57:19.840 --> 0:57:23.120
<v Speaker 1>other side, break right onto the other side. Both of

0:57:23.120 --> 0:57:25.480
<v Speaker 1>these are interesting, right, And Star Trek, it's not that

0:57:25.520 --> 0:57:27.320
<v Speaker 1>they're breaking from one side of space to the other.

0:57:27.360 --> 0:57:29.280
<v Speaker 1>So they're going into one of those different dimensions which

0:57:29.280 --> 0:57:32.560
<v Speaker 1>you talked about. We we they theoretically exist, but we

0:57:32.600 --> 0:57:34.840
<v Speaker 1>can't do anything with them with them. But in Star Trek,

0:57:35.360 --> 0:57:37.240
<v Speaker 1>you know, they aren't breaking through like in Star Wars.

0:57:37.640 --> 0:57:41.680
<v Speaker 1>They're going into subspace through covered in a warp bubble

0:57:41.840 --> 0:57:44.600
<v Speaker 1>and coming back out the other side. So which is similar?

0:57:44.640 --> 0:57:47.640
<v Speaker 1>I guess they're similar. They're similar, So let's let's think

0:57:47.640 --> 0:57:52.760
<v Speaker 1>about these interns. So hyperspace means generally that you're you're

0:57:52.800 --> 0:57:56.960
<v Speaker 1>opening up some sort of interdimensional portal and passing through

0:57:57.000 --> 0:58:00.160
<v Speaker 1>it and then coming out of an interdimensional portal on

0:58:00.200 --> 0:58:04.080
<v Speaker 1>the other side that is located in a different point

0:58:04.400 --> 0:58:07.880
<v Speaker 1>within space, and you still have to travel in between

0:58:07.920 --> 0:58:11.760
<v Speaker 1>the two, and there's no guarantee that the two portals

0:58:11.760 --> 0:58:13.720
<v Speaker 1>are going to be super close together. So you go

0:58:13.760 --> 0:58:16.200
<v Speaker 1>into hyperspace, you might be in hyperspace for a while

0:58:16.760 --> 0:58:20.120
<v Speaker 1>as you travel through this enter dimension or this other dimension,

0:58:20.240 --> 0:58:22.720
<v Speaker 1>and then you come out the other interdimensional portal to

0:58:22.800 --> 0:58:28.640
<v Speaker 1>your destination. Um Hyperspace has its problems, largely also because

0:58:28.680 --> 0:58:32.920
<v Speaker 1>of episode eight of Star Wars, it totally messes with

0:58:33.080 --> 0:58:37.440
<v Speaker 1>the way hyperspace works in Star Wars because spoiler alert

0:58:37.440 --> 0:58:40.160
<v Speaker 1>if you haven't seen episode eight, but a character named

0:58:40.520 --> 0:58:45.800
<v Speaker 1>Whole No she she she has the ultimate sacrifice by

0:58:45.840 --> 0:58:49.800
<v Speaker 1>taking a rebellionship or actually a republic ship I guess,

0:58:50.320 --> 0:58:54.320
<v Speaker 1>and making it jump into hyperspace right into a star

0:58:54.400 --> 0:58:59.600
<v Speaker 1>destroyer in order to ram it essentially do a hyperspace ram.

0:58:59.640 --> 0:59:03.880
<v Speaker 1>But uh, that kind of ignores the lore of how

0:59:03.960 --> 0:59:07.360
<v Speaker 1>hyperspace works from previous Star Wars entries where you're going

0:59:07.360 --> 0:59:11.240
<v Speaker 1>into this extra dimension where you wouldn't really pass through

0:59:12.000 --> 0:59:15.240
<v Speaker 1>an object physically in our dimension that way. However, you

0:59:15.360 --> 0:59:20.960
<v Speaker 1>emerged from hyperspace within one of those things, then uh,

0:59:21.280 --> 0:59:24.600
<v Speaker 1>that would be bad. You would die, right like if

0:59:24.600 --> 0:59:26.520
<v Speaker 1>you were to emerge in the middle of a supernova,

0:59:26.600 --> 0:59:31.080
<v Speaker 1>your ship would be consumed. So either that maneuver shouldn't

0:59:31.120 --> 0:59:33.120
<v Speaker 1>have worked at all because she would have just jumped

0:59:33.280 --> 0:59:36.040
<v Speaker 1>through that ship in the other dimension and nothing would

0:59:36.040 --> 0:59:39.520
<v Speaker 1>have happened. Um or if it did work, why the

0:59:39.560 --> 0:59:44.400
<v Speaker 1>heck wasn't anyone using just just mass just ships with

0:59:44.440 --> 0:59:48.160
<v Speaker 1>a hyper drive no one on board, and use those

0:59:48.160 --> 0:59:51.720
<v Speaker 1>like torpedoes like you could literally just you can plot

0:59:51.720 --> 0:59:54.600
<v Speaker 1>a course. They always use a computer to plot the

0:59:54.600 --> 0:59:57.440
<v Speaker 1>course because without it, there's no guarantee that you wouldn't

0:59:57.440 --> 1:00:00.800
<v Speaker 1>emerge in the middle of an asteroid belt, for example,

1:00:02.000 --> 1:00:04.680
<v Speaker 1>So they use computers to plot their course. Why not

1:00:04.760 --> 1:00:09.160
<v Speaker 1>just plot your course get off the ship. You don't

1:00:09.200 --> 1:00:12.160
<v Speaker 1>have to sacrifice yourself. You can still have that happen.

1:00:12.200 --> 1:00:14.680
<v Speaker 1>And then that would also mean if you work backward. Well,

1:00:14.680 --> 1:00:18.080
<v Speaker 1>if that's possible, then why not just use that for

1:00:18.160 --> 1:00:21.400
<v Speaker 1>the original death start for example? Why have this very

1:00:21.520 --> 1:00:24.200
<v Speaker 1>risky run on the death Star. So they kind of

1:00:24.520 --> 1:00:28.600
<v Speaker 1>wrote themselves into a plot hole corner there with that

1:00:28.680 --> 1:00:33.080
<v Speaker 1>one um with the warp drive. The interesting thing there

1:00:33.120 --> 1:00:37.160
<v Speaker 1>areal is that the concept is kind of cool. Think

1:00:37.160 --> 1:00:39.840
<v Speaker 1>of think of having a map, right and you know

1:00:39.880 --> 1:00:42.920
<v Speaker 1>where Atlanta is and you know where Los Angeles is.

1:00:43.720 --> 1:00:46.760
<v Speaker 1>Those are not close together right at all. It would

1:00:46.760 --> 1:00:49.080
<v Speaker 1>be a very long drive from Atlanta to Los Angeles

1:00:49.520 --> 1:00:52.400
<v Speaker 1>couple of days. What if you were able to fold

1:00:52.440 --> 1:00:55.520
<v Speaker 1>the map so that Los Angeles and Atlanta right next

1:00:55.560 --> 1:00:58.000
<v Speaker 1>to each other, and it's a half hour drive between

1:00:58.040 --> 1:00:59.720
<v Speaker 1>the two, and it's just because you get to skip

1:00:59.720 --> 1:01:02.720
<v Speaker 1>all the middle part. But then I wouldn't see the

1:01:02.720 --> 1:01:06.240
<v Speaker 1>world's biggest ball as they are. And if you're going

1:01:06.400 --> 1:01:09.320
<v Speaker 1>up to Minnesota so that you can go to Los Angeles,

1:01:09.360 --> 1:01:13.640
<v Speaker 1>you have got crazy route planning skills. Um, yeah, so

1:01:13.680 --> 1:01:16.120
<v Speaker 1>if you. But but you get my point, the idea

1:01:16.200 --> 1:01:19.560
<v Speaker 1>being that instead of the Star Trek gets around the

1:01:19.600 --> 1:01:23.720
<v Speaker 1>idea faster than light by saying we're not really traveling

1:01:23.760 --> 1:01:27.000
<v Speaker 1>faster than light. What we're doing is we're warping space

1:01:27.120 --> 1:01:31.600
<v Speaker 1>time around the ship. We're using this warp bubble to

1:01:32.440 --> 1:01:36.160
<v Speaker 1>pass through time and space, uh at a rate that

1:01:36.280 --> 1:01:39.080
<v Speaker 1>would be faster than light if we were traveling a

1:01:39.120 --> 1:01:41.560
<v Speaker 1>straight line. But we're not traveling a straight line. We're

1:01:41.560 --> 1:01:44.680
<v Speaker 1>folding space in on itself so that we're getting so

1:01:44.720 --> 1:01:47.720
<v Speaker 1>that there's less distance between point A and point B.

1:01:48.240 --> 1:01:51.000
<v Speaker 1>And when we say go warp four or warp five

1:01:51.240 --> 1:01:55.640
<v Speaker 1>or warp six, that's describing the extent to which we

1:01:55.680 --> 1:01:58.439
<v Speaker 1>are warping space in order for us to do this,

1:01:59.320 --> 1:02:01.600
<v Speaker 1>which would leave to one of the dumbest episodes of

1:02:01.640 --> 1:02:03.600
<v Speaker 1>Star Trek the Next Generation, where they would have to

1:02:03.600 --> 1:02:08.160
<v Speaker 1>come up with a universal warp speed limit because they

1:02:08.160 --> 1:02:14.680
<v Speaker 1>were ripping spacetime apart um so that in theory is possible.

1:02:15.160 --> 1:02:18.960
<v Speaker 1>It's it's something that people have actually worked on as

1:02:19.000 --> 1:02:22.120
<v Speaker 1>a possibility of the idea of warping spacetime in order

1:02:22.160 --> 1:02:25.800
<v Speaker 1>to travel faster. Now, I say in theory, because in

1:02:25.840 --> 1:02:29.040
<v Speaker 1>reality to do it, you would need so much energy

1:02:29.160 --> 1:02:32.439
<v Speaker 1>that it's the equivalent of, say the mass of an

1:02:32.600 --> 1:02:40.440
<v Speaker 1>entire galaxy. So remember that the relationship between mass and

1:02:40.560 --> 1:02:45.400
<v Speaker 1>energy is E equals mc squared. Energy equals mass times

1:02:45.440 --> 1:02:49.920
<v Speaker 1>the speed of light multiplied by itself. That's an enormous number.

1:02:50.480 --> 1:02:52.440
<v Speaker 1>So if you're looking even if you're looking at like

1:02:52.520 --> 1:02:58.720
<v Speaker 1>a son's mass of energy, that is a pun intended

1:02:58.760 --> 1:03:03.480
<v Speaker 1>and astronomical number, and that means that it is not

1:03:03.600 --> 1:03:07.240
<v Speaker 1>likely to ever happen because it just requires way too

1:03:07.320 --> 1:03:09.280
<v Speaker 1>much energy. And then you would have to continue to

1:03:09.320 --> 1:03:12.040
<v Speaker 1>operate it. That would just be to start it. So

1:03:12.120 --> 1:03:15.840
<v Speaker 1>to actually travel anywhere doing that, you would have to overcome,

1:03:16.480 --> 1:03:19.280
<v Speaker 1>at least, based on our understanding right now, you would

1:03:19.320 --> 1:03:23.960
<v Speaker 1>have to overcome energy requirements that are far beyond anything

1:03:24.000 --> 1:03:27.000
<v Speaker 1>we can even conceive right now, Like we're we're still

1:03:27.040 --> 1:03:30.120
<v Speaker 1>struggling here on Earth to meet our own energy demands

1:03:30.640 --> 1:03:35.520
<v Speaker 1>without destroying the planet's ecosystem through the burning of fossil fuels.

1:03:35.560 --> 1:03:39.160
<v Speaker 1>We are well beyond the ability to create a warp

1:03:39.240 --> 1:03:44.000
<v Speaker 1>drive based on those energy needs. Well, you're you're right,

1:03:44.360 --> 1:03:48.000
<v Speaker 1>You're very right. Uh, but there's at least some sci

1:03:48.040 --> 1:03:51.200
<v Speaker 1>fi travel that we're not well beyond our capabilities to create,

1:03:51.320 --> 1:03:57.160
<v Speaker 1>like hovercraft. Ok Okay, you say hovercraft, what do you

1:03:57.200 --> 1:04:01.880
<v Speaker 1>mean by that? Well, it kind of flying cars, which

1:04:02.000 --> 1:04:04.240
<v Speaker 1>we have some prototypes. They don't exactly work like they

1:04:04.320 --> 1:04:06.680
<v Speaker 1>do in the sci fi world. But okay, I'm gonna

1:04:06.720 --> 1:04:09.360
<v Speaker 1>I'm gonna bring it down to the simplest, the little hovercraft,

1:04:09.480 --> 1:04:13.560
<v Speaker 1>skateboard and back to the future. Okay, okay, all right,

1:04:13.600 --> 1:04:20.640
<v Speaker 1>well I'll say it this way. Under very restrictive circumstances,

1:04:21.640 --> 1:04:26.640
<v Speaker 1>we can do something that would look similar to what

1:04:26.680 --> 1:04:29.880
<v Speaker 1>we see in Back to the Future with hovering skateboards,

1:04:30.400 --> 1:04:33.520
<v Speaker 1>except that you wouldn't be able to like actually use

1:04:33.560 --> 1:04:37.000
<v Speaker 1>them as a skateboard, which would be kind of a bummer. Okay,

1:04:37.040 --> 1:04:38.800
<v Speaker 1>so let's talk. Because you just don't have that much

1:04:38.840 --> 1:04:41.760
<v Speaker 1>magnetic track to push yourself along. Well, not not that,

1:04:41.880 --> 1:04:45.520
<v Speaker 1>but that your weight would push it down, like you

1:04:45.560 --> 1:04:49.240
<v Speaker 1>would be too heavy for it to support. So um

1:04:49.280 --> 1:04:52.840
<v Speaker 1>not you specifically areal I mean any person. Yeah, that

1:04:52.960 --> 1:04:57.840
<v Speaker 1>wasn't a that wasn't a dig. So using magnets to hover,

1:04:57.960 --> 1:05:00.040
<v Speaker 1>that's totally possible. Like we can we can do a

1:05:00.240 --> 1:05:03.040
<v Speaker 1>just with regular permanent magnets. Like you probably have seen

1:05:03.080 --> 1:05:06.400
<v Speaker 1>little toys where you've got like a pedestal and a

1:05:06.480 --> 1:05:08.720
<v Speaker 1>stick and you put a little disc magnet down on

1:05:08.760 --> 1:05:11.800
<v Speaker 1>the stick and it floats above the pedestal. That's because

1:05:11.840 --> 1:05:16.680
<v Speaker 1>the magnetic fields are are they have the same magnetic

1:05:16.720 --> 1:05:22.320
<v Speaker 1>pole facing one another because like, uh, like repulses. Like so,

1:05:22.360 --> 1:05:24.800
<v Speaker 1>if you have the north pole of one magnet pointing

1:05:24.840 --> 1:05:27.560
<v Speaker 1>towards the north pole of a second magnet, you can

1:05:27.600 --> 1:05:30.439
<v Speaker 1>feel them pushing against each other. I'm sure anyone who's

1:05:30.440 --> 1:05:33.760
<v Speaker 1>played with magnets has experienced this. If you flip one

1:05:33.760 --> 1:05:36.160
<v Speaker 1>of those around so that the north pole of one

1:05:36.160 --> 1:05:37.960
<v Speaker 1>in the south pole the other are facing each other,

1:05:38.320 --> 1:05:41.880
<v Speaker 1>they attract and they'll stick together. So if you did

1:05:41.960 --> 1:05:45.680
<v Speaker 1>have a magnetic surface, um, and let's say it's the

1:05:45.720 --> 1:05:48.720
<v Speaker 1>north pole of that magnetic surfaces pointing up whether it's

1:05:48.720 --> 1:05:52.360
<v Speaker 1>an electro magnet or a permanent magnet or whatever, and

1:05:52.440 --> 1:05:55.760
<v Speaker 1>you had another set of permanent magnets or electro magnets.

1:05:55.800 --> 1:05:59.200
<v Speaker 1>Also with the same pole facing down, you can in

1:05:59.240 --> 1:06:03.760
<v Speaker 1>fact levitate above them. That's how maglev trains work. They

1:06:03.800 --> 1:06:06.320
<v Speaker 1>either use permanent magnets or they use electro magnets, or

1:06:06.360 --> 1:06:10.040
<v Speaker 1>a combination of the two, and they create this levitation

1:06:10.560 --> 1:06:15.480
<v Speaker 1>through those opposed wealth the same poles facing one another essentially,

1:06:16.200 --> 1:06:19.200
<v Speaker 1>so it does work. But of course the ground is

1:06:19.240 --> 1:06:24.640
<v Speaker 1>not magically all magnetically oriented the same way, so we

1:06:24.680 --> 1:06:29.480
<v Speaker 1>can't we can't have yeah, yeah, boy, we can dream,

1:06:29.520 --> 1:06:32.520
<v Speaker 1>but you know, you can't have like a just a

1:06:32.640 --> 1:06:36.600
<v Speaker 1>board that hovers over this. One thing that also I

1:06:36.640 --> 1:06:39.320
<v Speaker 1>wanted to mention though, is that we were talking about

1:06:39.320 --> 1:06:43.120
<v Speaker 1>super conductors earlier. If you get a super conductive material

1:06:43.960 --> 1:06:47.320
<v Speaker 1>and you you really get it super cold, and you

1:06:47.400 --> 1:06:52.320
<v Speaker 1>get magnets set up. Uh. One of the interesting things

1:06:52.400 --> 1:06:56.240
<v Speaker 1>about about getting the temperature of a material that cold,

1:06:56.280 --> 1:06:58.959
<v Speaker 1>a super conductive material that cold, is that you get

1:06:59.200 --> 1:07:02.360
<v Speaker 1>was called like a quantum lock, a magnetic lock on

1:07:02.480 --> 1:07:08.040
<v Speaker 1>that it locks out fields magnetic fields from the substance,

1:07:08.680 --> 1:07:11.040
<v Speaker 1>but as long as the substance has some imperfections in it,

1:07:11.360 --> 1:07:15.280
<v Speaker 1>some magnetic fields will get through. This means that if

1:07:15.320 --> 1:07:17.200
<v Speaker 1>you have let's let's say as you've got a bed

1:07:17.240 --> 1:07:21.600
<v Speaker 1>of magnets just in a in a strip from one

1:07:21.600 --> 1:07:23.280
<v Speaker 1>to the other, and they're all connected to each other

1:07:23.320 --> 1:07:25.040
<v Speaker 1>because you have north pole to south Pole to north

1:07:25.040 --> 1:07:26.720
<v Speaker 1>Pole to south pole to north Pole to south pole.

1:07:26.880 --> 1:07:29.880
<v Speaker 1>So you've got a chain of these magnets. You put

1:07:30.120 --> 1:07:34.640
<v Speaker 1>the super cool material over this chain of magnets, it

1:07:34.680 --> 1:07:38.920
<v Speaker 1>will lock into place, uh, with its orientation with regard

1:07:39.000 --> 1:07:40.920
<v Speaker 1>to those magnets, and you could just give it a

1:07:40.920 --> 1:07:44.400
<v Speaker 1>little tap and it'll just float right over those magnets

1:07:44.560 --> 1:07:49.320
<v Speaker 1>or right under the magnets. Like it'll just magically seem

1:07:49.400 --> 1:07:52.160
<v Speaker 1>to to lock into place at whatever distance you've put it.

1:07:52.160 --> 1:07:55.600
<v Speaker 1>As long as you're within the magnetic field of those magnets,

1:07:55.960 --> 1:07:57.880
<v Speaker 1>it will stay in that place. If you tilt it

1:07:57.960 --> 1:08:01.160
<v Speaker 1>a certain way, it will maintain that same tilt as

1:08:01.160 --> 1:08:04.960
<v Speaker 1>it floats over or under the path of magnets. The

1:08:05.000 --> 1:08:07.280
<v Speaker 1>first time I ever saw this on YouTube, it blew

1:08:07.320 --> 1:08:09.560
<v Speaker 1>my mind. I was I was like, this is trippy,

1:08:09.720 --> 1:08:13.200
<v Speaker 1>and uh, it is an incredible thing, but again not

1:08:13.400 --> 1:08:16.599
<v Speaker 1>something we could do in our day to day world,

1:08:16.640 --> 1:08:19.559
<v Speaker 1>in our real lives. There are other methods like the

1:08:19.560 --> 1:08:22.880
<v Speaker 1>flying cars you mentioned, where you can use things like propellers,

1:08:22.960 --> 1:08:25.679
<v Speaker 1>jet engines, that kind of stuff, but you're not using

1:08:25.760 --> 1:08:29.599
<v Speaker 1>magnetic levitation. There's also other types of levitation. There's acoustic levitation,

1:08:29.600 --> 1:08:32.400
<v Speaker 1>where you're using sound waves, but again not something that

1:08:32.520 --> 1:08:36.160
<v Speaker 1>you could easily do with a vehicle. So there are

1:08:36.200 --> 1:08:38.639
<v Speaker 1>ways we can make flying vehicles, and there are ways

1:08:38.680 --> 1:08:43.080
<v Speaker 1>that we can make cool experiments with hovering materials, but

1:08:43.600 --> 1:08:46.759
<v Speaker 1>not at the level that we see in science fiction. Sadly,

1:08:46.800 --> 1:08:48.880
<v Speaker 1>I remember even when Back to the Future two came

1:08:48.920 --> 1:08:54.720
<v Speaker 1>out and they actually perpetuated the rumor that there were

1:08:54.760 --> 1:08:59.880
<v Speaker 1>in fact those real skateboards, but mauntel uh uh did

1:09:00.320 --> 1:09:02.920
<v Speaker 1>would they withdrew all of them from the market for

1:09:02.960 --> 1:09:05.920
<v Speaker 1>fear of lawsuits, but that they really did exist, and

1:09:05.960 --> 1:09:10.120
<v Speaker 1>that was all just a publicity stunt. And I think

1:09:10.160 --> 1:09:12.479
<v Speaker 1>I think with that, while we still have other things

1:09:12.479 --> 1:09:15.200
<v Speaker 1>we could talk about Ariel, because we didn't even touch

1:09:15.200 --> 1:09:18.240
<v Speaker 1>on teleportation or any of that other stuff, But then

1:09:18.320 --> 1:09:19.960
<v Speaker 1>I think we're gonna have to call it quits because

1:09:19.960 --> 1:09:23.559
<v Speaker 1>this has already been a second epic long episode of

1:09:23.560 --> 1:09:26.400
<v Speaker 1>tech stuff and if I go any longer, tari will

1:09:26.439 --> 1:09:29.559
<v Speaker 1>kill me. And we don't want that. No, because we

1:09:29.640 --> 1:09:34.360
<v Speaker 1>needed to continue to edit and produce Large Nerdrun Collider, which, again,

1:09:35.080 --> 1:09:38.400
<v Speaker 1>for you out there who aren't familiar, Ariel and I

1:09:38.479 --> 1:09:41.920
<v Speaker 1>have a new show on I Heart Radio called The

1:09:42.000 --> 1:09:46.120
<v Speaker 1>Large Nerdrun Collider, which is actually version two point oh

1:09:46.120 --> 1:09:49.160
<v Speaker 1>of that show. The show existed several years ago, where

1:09:49.160 --> 1:09:51.920
<v Speaker 1>we talk about pop culture news. We do deep dives

1:09:51.920 --> 1:09:56.040
<v Speaker 1>into topics that are important in the Gecko sphere, and

1:09:56.080 --> 1:10:02.840
<v Speaker 1>we also mash up different properties and different concepts within

1:10:03.600 --> 1:10:07.400
<v Speaker 1>speculative fiction and pop culture to find out what happens

1:10:07.720 --> 1:10:13.200
<v Speaker 1>when people stop being polite and start getting real. I

1:10:13.200 --> 1:10:16.240
<v Speaker 1>don't know if any of my listeners even recognize that reference.

1:10:18.280 --> 1:10:21.519
<v Speaker 1>If if you're of the MTV generation and you understood

1:10:21.600 --> 1:10:23.839
<v Speaker 1>what I was just referring to, give me a tweet

1:10:23.880 --> 1:10:26.639
<v Speaker 1>tech stuff h s W, I'm curious here or Ellen

1:10:26.680 --> 1:10:30.760
<v Speaker 1>c Underscore podcast that's the other Twitter feed and and

1:10:32.400 --> 1:10:35.599
<v Speaker 1>I think you'll really enjoy those. One of the nice

1:10:35.640 --> 1:10:38.479
<v Speaker 1>things about the l NC episodes is that Ariel gets

1:10:38.479 --> 1:10:42.000
<v Speaker 1>to talk a lot more that on tech stuff. I mean,

1:10:42.160 --> 1:10:45.120
<v Speaker 1>I could talk more, but you're the expert on these things,

1:10:45.240 --> 1:10:51.639
<v Speaker 1>so yeah, experts of the experts, weighty words, but I'll

1:10:51.640 --> 1:10:55.479
<v Speaker 1>take it you're less ignorant on some of how these

1:10:55.520 --> 1:10:58.599
<v Speaker 1>things actually work. So fair enough, I'm happy to let

1:10:58.600 --> 1:11:01.360
<v Speaker 1>you talk and learn some things in the process, and

1:11:01.360 --> 1:11:03.960
<v Speaker 1>it's been a lot of fun. Thanks for having me absolutely,

1:11:04.000 --> 1:11:06.360
<v Speaker 1>thank you for joining us. And and guys, make sure

1:11:06.400 --> 1:11:09.040
<v Speaker 1>you go and check out the large Nerdron Collider. We've

1:11:09.080 --> 1:11:12.760
<v Speaker 1>got some great episodes already in the can. They are

1:11:12.960 --> 1:11:17.000
<v Speaker 1>live right now. You can use whatever pod catching app

1:11:17.160 --> 1:11:21.040
<v Speaker 1>you like to subscribe to it and you'll be able

1:11:21.080 --> 1:11:24.680
<v Speaker 1>to hear our thoughts about, you know, important stuff that's

1:11:24.720 --> 1:11:28.040
<v Speaker 1>going on in the world's of geek culture and pop culture,

1:11:28.600 --> 1:11:31.960
<v Speaker 1>and also our our flights of fancy, which are a

1:11:31.960 --> 1:11:34.160
<v Speaker 1>lot of fun for us to do. There's been some

1:11:34.360 --> 1:11:41.120
<v Speaker 1>very creative uh mash ups already. I'm so happy about them. Yeah,

1:11:41.280 --> 1:11:44.799
<v Speaker 1>they're they're pretty entertaining, if I do say so myself.

1:11:45.479 --> 1:11:48.400
<v Speaker 1>I hope you liked that classic episode. I guess it's

1:11:48.439 --> 1:11:52.080
<v Speaker 1>not classic two year old episode of tech Stuff. And

1:11:52.200 --> 1:11:55.200
<v Speaker 1>if you have suggestions, remember reach out to me on Twitter.

1:11:55.320 --> 1:11:58.000
<v Speaker 1>The handle for the show is tech Stuff hs w

1:11:58.640 --> 1:12:01.439
<v Speaker 1>all one word and I'll be on the lookout for it.

1:12:01.560 --> 1:12:05.320
<v Speaker 1>I'm eager to see your suggestions for topics and guests

1:12:05.400 --> 1:12:07.360
<v Speaker 1>I should have on the show, and I'll talk to

1:12:07.400 --> 1:12:15.920
<v Speaker 1>you again really soon. Y Text Stuff is an I

1:12:16.040 --> 1:12:19.519
<v Speaker 1>heart Radio production. For more podcasts from I heart Radio,

1:12:19.840 --> 1:12:23.040
<v Speaker 1>visit the i heart Radio app, Apple Podcasts, or wherever

1:12:23.120 --> 1:12:24.639
<v Speaker 1>you listen to your favorite shows.