1 00:00:04,640 --> 00:00:08,039 Speaker 1: Welcome to tex Stuff, a production from my Heart Radio. 2 00:00:12,200 --> 00:00:14,680 Speaker 1: Are there, and welcome to tech Stuff. I'm your host, 3 00:00:14,760 --> 00:00:17,600 Speaker 1: Jonathan Strictland. I'm an executive producer without Heart Radio. And 4 00:00:17,600 --> 00:00:20,520 Speaker 1: how the tech are yet? Well, I'm wrapping up my 5 00:00:20,640 --> 00:00:23,119 Speaker 1: vacation by the time you listen to this, which means 6 00:00:23,120 --> 00:00:26,160 Speaker 1: that it is time for a rerun. This episode originally 7 00:00:26,200 --> 00:00:31,160 Speaker 1: published on December twenty one. It is called Getting Around 8 00:00:31,760 --> 00:00:36,760 Speaker 1: in Science Fiction. Hope you enjoy now. In the last episode, 9 00:00:36,800 --> 00:00:40,040 Speaker 1: we started off talking about some various sci fi gadgets. 10 00:00:40,080 --> 00:00:44,280 Speaker 1: You were telling us about their role within different science 11 00:00:44,280 --> 00:00:47,040 Speaker 1: fiction or speculative fiction. I should say, because some of 12 00:00:47,040 --> 00:00:49,600 Speaker 1: this stuff really falls into fantasy more than sci fi. 13 00:00:50,000 --> 00:00:53,880 Speaker 1: But their role within speculative fiction, what purpose do they serve? 14 00:00:53,920 --> 00:00:56,880 Speaker 1: And then I was the the bad guy with the 15 00:00:57,040 --> 00:01:01,120 Speaker 1: pen popping all the balloons of possibility, saying how how 16 00:01:01,440 --> 00:01:04,880 Speaker 1: this was truly fiction as opposed to reality. You crushed 17 00:01:04,880 --> 00:01:08,200 Speaker 1: my spirit shot, as is my one Ariel. You've known 18 00:01:08,240 --> 00:01:12,160 Speaker 1: me for for like I think about twenty years now, 19 00:01:13,040 --> 00:01:15,640 Speaker 1: and so we're coming up on twenty years. I think 20 00:01:16,520 --> 00:01:19,480 Speaker 1: will be twenty years since we first met, and so 21 00:01:19,600 --> 00:01:23,240 Speaker 1: I think I first met and I knew each other's names. 22 00:01:23,280 --> 00:01:25,160 Speaker 1: I think you might have seen me at the Renaissance 23 00:01:25,200 --> 00:01:28,840 Speaker 1: Festival before you work there. Uh. But yeah, I have 24 00:01:28,920 --> 00:01:31,160 Speaker 1: been crushing your dreams for twenty years, so I guess 25 00:01:31,240 --> 00:01:34,000 Speaker 1: there should be no surprise at this point. Well, I 26 00:01:34,040 --> 00:01:36,759 Speaker 1: want to I just want to stay as it's important 27 00:01:36,959 --> 00:01:40,880 Speaker 1: for for people to remember that. At the end of 28 00:01:40,880 --> 00:01:44,520 Speaker 1: the last episode, we had decided that Doctor Who has 29 00:01:44,680 --> 00:01:48,360 Speaker 1: so far been the most accurate science fiction show, yes 30 00:01:49,920 --> 00:01:54,559 Speaker 1: in their technology being all timey wymy whibbly wobbly, which 31 00:01:54,560 --> 00:01:56,800 Speaker 1: I know I reverse that, but hey, I've watched like 32 00:01:58,760 --> 00:02:03,080 Speaker 1: maybe three full seasons of Doctor Who. Total. Um, I 33 00:02:03,680 --> 00:02:05,520 Speaker 1: am no expert on it. That's why I brought you on. 34 00:02:05,960 --> 00:02:08,160 Speaker 1: So we're gonna pick up from where we left off, 35 00:02:08,200 --> 00:02:10,160 Speaker 1: and we're going to talk about some more science fiction 36 00:02:10,200 --> 00:02:14,960 Speaker 1: technologies and what if any corollary there are in the 37 00:02:15,000 --> 00:02:18,880 Speaker 1: real world. And we're gonna go back to the Star 38 00:02:19,000 --> 00:02:21,760 Speaker 1: Treks I think for our first one. Yes, we're gonna 39 00:02:21,760 --> 00:02:26,720 Speaker 1: get back to Star Treks, specifically with tricorders. Uh. And 40 00:02:26,800 --> 00:02:29,120 Speaker 1: this excites me because I know that a lot of 41 00:02:29,639 --> 00:02:33,919 Speaker 1: Star Trek technology people have tried to make true. We 42 00:02:34,160 --> 00:02:38,040 Speaker 1: talked about in the previous episodes. So tricorders are kind 43 00:02:38,040 --> 00:02:42,359 Speaker 1: of this specialist. I find multi tool that do scanning, analysis, 44 00:02:42,840 --> 00:02:45,680 Speaker 1: data recording, all of that. It can tell you the 45 00:02:45,720 --> 00:02:49,400 Speaker 1: component makeup of being or an item. It can search 46 00:02:49,480 --> 00:02:52,640 Speaker 1: for life, It can trace nady on particles, It can 47 00:02:52,680 --> 00:02:55,919 Speaker 1: examine living organisms. It gives you lights and screens and 48 00:02:55,960 --> 00:02:58,840 Speaker 1: detachable scanners to tell you what everything is doing, so 49 00:02:58,880 --> 00:03:03,200 Speaker 1: that when crew member is in an alien environment, they 50 00:03:03,240 --> 00:03:06,120 Speaker 1: can explore it, they can understand it, they can search 51 00:03:06,160 --> 00:03:10,600 Speaker 1: for life, so on and so forth. This is something 52 00:03:10,639 --> 00:03:12,359 Speaker 1: that people have been working on for a long time 53 00:03:12,400 --> 00:03:15,480 Speaker 1: in real life, right, Jonathan, Well, they're definitely lots of 54 00:03:15,480 --> 00:03:20,960 Speaker 1: components that have their real world counterparts, right. So, like 55 00:03:21,400 --> 00:03:25,280 Speaker 1: the exploration of an alien planet and determining whether or not, 56 00:03:26,040 --> 00:03:30,840 Speaker 1: for example, it might be safe to breathe in the atmosphere, Well, 57 00:03:30,880 --> 00:03:33,960 Speaker 1: we do that through something called spectral analysis, which I 58 00:03:33,960 --> 00:03:38,240 Speaker 1: am sad to say doesn't have anything to do with ghosts, um, 59 00:03:38,280 --> 00:03:40,760 Speaker 1: it's not that kind of specter. Now we're talking about 60 00:03:40,800 --> 00:03:44,960 Speaker 1: spectral as in a spectrum, and you know, you might 61 00:03:45,000 --> 00:03:50,440 Speaker 1: be aware that you can analyze light and see which 62 00:03:50,600 --> 00:03:55,800 Speaker 1: bands within the visible spectrum or even beyond the visible spectrum. 63 00:03:55,840 --> 00:03:58,440 Speaker 1: That light falls right, you can see, oh, there's a 64 00:03:58,480 --> 00:04:02,880 Speaker 1: lot of red um as opposed to not very much blue. 65 00:04:03,720 --> 00:04:08,200 Speaker 1: And by analyzing light, we can determine things like the 66 00:04:08,320 --> 00:04:14,320 Speaker 1: chemical uh, composition of various materials, and so we can 67 00:04:14,480 --> 00:04:19,200 Speaker 1: use powerful telescopes, and we can analyze the light coming 68 00:04:19,360 --> 00:04:23,839 Speaker 1: from various bodies, including light that's reflected off of bodies. 69 00:04:23,839 --> 00:04:26,839 Speaker 1: So like a planet. Obviously a planet doesn't generate light. 70 00:04:27,240 --> 00:04:30,799 Speaker 1: If it's generating light, something is really wrong on that planet. Uh, 71 00:04:30,839 --> 00:04:33,599 Speaker 1: it is reflecting light from a nearby star. But that 72 00:04:33,640 --> 00:04:36,960 Speaker 1: will tell us in general the sort of things we 73 00:04:37,000 --> 00:04:41,720 Speaker 1: could expect within the atmosphere of that planet. Now, that 74 00:04:41,760 --> 00:04:44,200 Speaker 1: wouldn't let us go so far as to draw an 75 00:04:44,240 --> 00:04:47,719 Speaker 1: automatic conclusion that us safe, pop your helmet off and 76 00:04:47,760 --> 00:04:51,320 Speaker 1: walk around, because there there could be there could be pathogens. 77 00:04:51,320 --> 00:04:56,440 Speaker 1: There could be various components within either the atmosphere or 78 00:04:57,360 --> 00:04:59,440 Speaker 1: other things that are on that planet that could be 79 00:04:59,480 --> 00:05:03,080 Speaker 1: toxic to us. So it's not an automatic Oh we 80 00:05:03,120 --> 00:05:06,200 Speaker 1: can go there and have a summer home, but we 81 00:05:06,279 --> 00:05:10,360 Speaker 1: would have at least some information about what to expect 82 00:05:10,600 --> 00:05:14,000 Speaker 1: on that planet. So that part it's kind of similar. 83 00:05:14,040 --> 00:05:16,400 Speaker 1: The interesting thing about Star Trek is you often see 84 00:05:16,440 --> 00:05:19,520 Speaker 1: them using this after they've already landed on the planet 85 00:05:19,839 --> 00:05:22,599 Speaker 1: and they're like, oh good, we're not gonna die immediately. Guys. 86 00:05:22,960 --> 00:05:26,040 Speaker 1: It's like, oh that that's that's a huge relief that 87 00:05:26,080 --> 00:05:29,599 Speaker 1: we're not all currently dead. Uh. The other elements of 88 00:05:29,640 --> 00:05:31,680 Speaker 1: the tri quarter that I find really interesting are the 89 00:05:31,720 --> 00:05:35,640 Speaker 1: ones that involve analyzing a person. Let's say that a 90 00:05:35,680 --> 00:05:41,240 Speaker 1: person has exhibited signs that they are unwell, and the 91 00:05:41,320 --> 00:05:44,520 Speaker 1: doctor Bones, for example, in the original series, would use 92 00:05:44,520 --> 00:05:47,479 Speaker 1: the tricorder to scan them to find out what the 93 00:05:47,520 --> 00:05:51,240 Speaker 1: heck is going on. Um. And obviously we've got a 94 00:05:51,279 --> 00:05:53,880 Speaker 1: lot of medical tools that are meant to do this, 95 00:05:54,120 --> 00:05:58,080 Speaker 1: things like blood pressure cuffs and thermometers, and we have 96 00:05:58,240 --> 00:06:01,080 Speaker 1: seen that technology advance. It's over time as well, to 97 00:06:01,160 --> 00:06:03,680 Speaker 1: the point that now you can wear something like a 98 00:06:03,720 --> 00:06:09,119 Speaker 1: smart watch that uses infrared light to shine light down 99 00:06:09,120 --> 00:06:12,039 Speaker 1: into your skin, like the skin of your wrist, to 100 00:06:12,240 --> 00:06:15,719 Speaker 1: reflect off of your blood vessels, and that a sensor 101 00:06:15,880 --> 00:06:18,480 Speaker 1: inside that same smart watch can pick up this reflected 102 00:06:18,560 --> 00:06:22,039 Speaker 1: light and make determinations of stuff like your blood oxygen level. 103 00:06:22,839 --> 00:06:26,440 Speaker 1: So again, we're not at anything to the point where 104 00:06:26,480 --> 00:06:30,280 Speaker 1: you point a little you know, do hicky medical tri 105 00:06:30,800 --> 00:06:34,880 Speaker 1: tricord exactly at a person and go and then figure 106 00:06:34,920 --> 00:06:38,840 Speaker 1: out that they got the sniffles. But we do have 107 00:06:38,920 --> 00:06:41,320 Speaker 1: a lot of technologies that kind of go toward that way. 108 00:06:41,400 --> 00:06:44,080 Speaker 1: And as you mentioned, there's been a lot of companies 109 00:06:44,920 --> 00:06:48,799 Speaker 1: they've kind of taken the tricorder model and said, how 110 00:06:48,839 --> 00:06:52,600 Speaker 1: can we make this more of a reality. Most of 111 00:06:52,600 --> 00:06:59,080 Speaker 1: those efforts, uh, haven't been spectacularly successful, but it's an 112 00:06:59,120 --> 00:07:04,480 Speaker 1: ongoing process as companies attempt to create more robust technologies 113 00:07:04,480 --> 00:07:06,680 Speaker 1: that are able to do some of the things that 114 00:07:06,720 --> 00:07:10,120 Speaker 1: we see in science fiction. Uh, but we can't really 115 00:07:10,160 --> 00:07:13,960 Speaker 1: replicate it here on Earth currently, not in the not 116 00:07:14,000 --> 00:07:15,960 Speaker 1: in the way that we see it in the shows. 117 00:07:15,960 --> 00:07:18,280 Speaker 1: But I would say that this is one that we're 118 00:07:18,280 --> 00:07:21,760 Speaker 1: starting to see more movement kind of toward. I think 119 00:07:21,800 --> 00:07:26,640 Speaker 1: we might hit some fundamental physical limitations that don't allow 120 00:07:26,720 --> 00:07:31,120 Speaker 1: us to ever have a a a technology just like 121 00:07:31,160 --> 00:07:32,640 Speaker 1: the one on Star Trek, but I think we're going 122 00:07:32,680 --> 00:07:36,560 Speaker 1: to get closer. The question will be how accurate and 123 00:07:36,600 --> 00:07:39,480 Speaker 1: reliable are they because if they're not accurate or reliable, 124 00:07:39,520 --> 00:07:43,800 Speaker 1: then it's just a well, at best, it's a distraction 125 00:07:43,840 --> 00:07:47,120 Speaker 1: and at worst it could cause complications because you might 126 00:07:47,160 --> 00:07:52,040 Speaker 1: rely on incorrect information very true, and as close as 127 00:07:52,040 --> 00:07:55,480 Speaker 1: we might get to a medical scanner, I don't know 128 00:07:55,520 --> 00:07:58,480 Speaker 1: if our real life tri quarters will ever also be 129 00:07:58,560 --> 00:08:03,160 Speaker 1: able to release antiseptic spray, provide a shot, heal a 130 00:08:03,240 --> 00:08:06,440 Speaker 1: bone you No, I will give it to star Trek. 131 00:08:06,520 --> 00:08:10,520 Speaker 1: Those were very specific trickers. They were specifically medical, right 132 00:08:10,680 --> 00:08:14,560 Speaker 1: right right. You might remember the little UM, the little 133 00:08:14,840 --> 00:08:17,360 Speaker 1: the little device that was handheld that people would put 134 00:08:17,440 --> 00:08:19,840 Speaker 1: up to the neck like bones, would put it up 135 00:08:19,840 --> 00:08:23,040 Speaker 1: against someone's neck and you would hear a little sounding 136 00:08:23,280 --> 00:08:27,040 Speaker 1: exactly and then they would be injected with something. There 137 00:08:27,080 --> 00:08:31,320 Speaker 1: have been various companies that have come out with UM 138 00:08:31,360 --> 00:08:35,240 Speaker 1: with syringes that are in that kind of mode. Uh. 139 00:08:35,280 --> 00:08:37,960 Speaker 1: In fact, I remember my dad telling me about his 140 00:08:38,040 --> 00:08:42,040 Speaker 1: experience with one and that it was about five times 141 00:08:42,040 --> 00:08:47,400 Speaker 1: more painful than a standard syringe. So maybe not the 142 00:08:47,440 --> 00:08:51,800 Speaker 1: best approach, um, But yeah, I for things like healing 143 00:08:51,800 --> 00:08:55,920 Speaker 1: of bones and stuff. Uh, there are interesting approaches that 144 00:08:56,080 --> 00:09:01,240 Speaker 1: use things like ultrasonic frequencies to try and help with 145 00:09:01,640 --> 00:09:06,079 Speaker 1: to promote things like like bone healing. But the last 146 00:09:06,080 --> 00:09:10,480 Speaker 1: time I looked into it, which granted was a while ago, uh, 147 00:09:10,520 --> 00:09:15,120 Speaker 1: the research on it was not really conclusive about whether 148 00:09:15,200 --> 00:09:20,360 Speaker 1: or not it genuinely was helpful, but it was something 149 00:09:20,400 --> 00:09:24,680 Speaker 1: that various medical professionals were exploring the possibility of using 150 00:09:24,679 --> 00:09:28,520 Speaker 1: an ultrasonic therapy to help with things like like healing 151 00:09:28,520 --> 00:09:32,079 Speaker 1: a broken bone. I know that I know that some 152 00:09:32,280 --> 00:09:34,920 Speaker 1: vets will use light therapy as well for healing of 153 00:09:35,000 --> 00:09:38,920 Speaker 1: wounds with animals, for instance. So it's just similar in 154 00:09:39,080 --> 00:09:42,760 Speaker 1: many Yeah, I mean we we's all just animals when 155 00:09:42,760 --> 00:09:44,840 Speaker 1: you get down to it. So, yeah, it's this one, 156 00:09:44,880 --> 00:09:50,400 Speaker 1: I think, is one where the seeds are there. And 157 00:09:50,880 --> 00:09:54,040 Speaker 1: maybe we never see an implementation like we do in fiction. 158 00:09:54,559 --> 00:09:58,440 Speaker 1: But but the the depiction that we see in fiction 159 00:09:58,840 --> 00:10:02,320 Speaker 1: is not so far removed from reality, right, it doesn't. 160 00:10:02,360 --> 00:10:05,600 Speaker 1: It doesn't feel like that would be truly impossible the 161 00:10:05,640 --> 00:10:09,080 Speaker 1: way some of the others do. Yeah. Well, one that 162 00:10:09,120 --> 00:10:13,559 Speaker 1: feels truly impossible to me as is stepping away from 163 00:10:13,559 --> 00:10:17,040 Speaker 1: Star Trek before we step back into it is the neuralizer, 164 00:10:17,559 --> 00:10:23,360 Speaker 1: and I suppose by relation the d neuralizer from Men 165 00:10:23,360 --> 00:10:26,800 Speaker 1: in Black. Uh, funny you should say that this doesn't 166 00:10:26,800 --> 00:10:31,719 Speaker 1: seem realistic, but go ahead, Well now, I'm afraid to 167 00:10:31,920 --> 00:10:35,760 Speaker 1: Jonathan Well, tell everybody what these things do within men 168 00:10:35,760 --> 00:10:39,200 Speaker 1: and black. All right, So the neuralizer Men in Black 169 00:10:39,280 --> 00:10:42,680 Speaker 1: is a little like pen light pop up pen kind 170 00:10:42,679 --> 00:10:44,120 Speaker 1: of like it looks like the ones that you get 171 00:10:44,160 --> 00:10:46,920 Speaker 1: from the dollar store, where it's got the twelve cartridges 172 00:10:46,960 --> 00:10:49,040 Speaker 1: of different colors of ink and you press one down 173 00:10:49,080 --> 00:10:51,920 Speaker 1: all around, press down like five of them and drawn 174 00:10:52,000 --> 00:10:54,800 Speaker 1: like eight colors or something. Yes, yes, yes, you take 175 00:10:54,800 --> 00:10:56,840 Speaker 1: off the cap on the front of it so that 176 00:10:56,880 --> 00:10:59,359 Speaker 1: you can write with all of them at once. Anyhow, 177 00:10:59,400 --> 00:11:02,720 Speaker 1: that is not at all how this thing works. How 178 00:11:02,800 --> 00:11:06,439 Speaker 1: this works is it flashes a bright light to erase 179 00:11:06,559 --> 00:11:10,480 Speaker 1: your memory, and then a new memory can be put 180 00:11:10,520 --> 00:11:14,800 Speaker 1: in place. And I know that you can affect people's memories. 181 00:11:15,400 --> 00:11:18,360 Speaker 1: You can keep your memory from being affected by wearing 182 00:11:18,559 --> 00:11:26,240 Speaker 1: ray bands probably special ray bands, probably put a lot 183 00:11:26,240 --> 00:11:31,760 Speaker 1: of money. Yeah, that's that's the kind of special. So 184 00:11:31,760 --> 00:11:35,080 Speaker 1: so yeah, so it's a little pen thing that allows 185 00:11:35,080 --> 00:11:37,280 Speaker 1: you to wipe somebody's memory and put a new memory 186 00:11:37,280 --> 00:11:41,400 Speaker 1: in its place. And then there's a d neuralizer that 187 00:11:41,520 --> 00:11:44,000 Speaker 1: is much more complicated and was very difficult for me 188 00:11:44,040 --> 00:11:48,600 Speaker 1: to find descriptions of how exactly it worked because within 189 00:11:48,640 --> 00:11:54,320 Speaker 1: the Men in Black universe there were only a couple 190 00:11:54,400 --> 00:11:56,200 Speaker 1: of them. And they were kind of if you on 191 00:11:56,240 --> 00:11:59,000 Speaker 1: how they worked in the universe. But it's basically a 192 00:11:59,040 --> 00:12:03,760 Speaker 1: way to restore of that person's original memories. And it's 193 00:12:04,120 --> 00:12:07,880 Speaker 1: very involved, right, And in both cases the way it 194 00:12:07,960 --> 00:12:11,080 Speaker 1: works wasn't really important for Men in Black, right, The 195 00:12:11,080 --> 00:12:13,880 Speaker 1: the important thing in the plot was just you need 196 00:12:13,920 --> 00:12:19,080 Speaker 1: to have some way to erase the perception and memory 197 00:12:19,200 --> 00:12:22,160 Speaker 1: of an event among the population or else. The whole 198 00:12:22,200 --> 00:12:24,280 Speaker 1: premise of Men and Black falls apart, which is the 199 00:12:24,320 --> 00:12:27,959 Speaker 1: idea that they're aliens have secretly been visiting Earth for 200 00:12:28,320 --> 00:12:31,880 Speaker 1: years and years and years, and there's this UH, this 201 00:12:32,600 --> 00:12:35,720 Speaker 1: agency that is top secret that is in charge of 202 00:12:35,800 --> 00:12:40,880 Speaker 1: dealing with alien human interactions, and part of the whole 203 00:12:41,760 --> 00:12:45,559 Speaker 1: UH system is dependent upon the general population being ignorant 204 00:12:46,080 --> 00:12:49,600 Speaker 1: of the aliens. So you've got to have something two 205 00:12:50,320 --> 00:12:52,160 Speaker 1: wipe out people's memories or else you're going to be 206 00:12:52,240 --> 00:12:56,280 Speaker 1: doing some pretty serious clean up work in like the 207 00:12:56,400 --> 00:12:59,800 Speaker 1: darkest sense, like eliminating people were removing them from the 208 00:13:00,000 --> 00:13:04,680 Speaker 1: populations so that they can't spill the beans. Um, well, 209 00:13:04,720 --> 00:13:09,240 Speaker 1: arial here's the scary thing, UH neuralizer is not that, 210 00:13:10,240 --> 00:13:14,440 Speaker 1: not that, not that preposterous as it turns out, So 211 00:13:16,120 --> 00:13:17,920 Speaker 1: let me preface this by saying, I'm going to be 212 00:13:17,920 --> 00:13:23,000 Speaker 1: talking about mice, not human beings, and with very few exceptions, 213 00:13:23,880 --> 00:13:26,440 Speaker 1: mice and human beings are not the same thing. And 214 00:13:26,640 --> 00:13:31,960 Speaker 1: uh so at M I t the researchers had been 215 00:13:32,040 --> 00:13:36,680 Speaker 1: working with mice. And it also just warning in general 216 00:13:36,720 --> 00:13:38,840 Speaker 1: for people who love animals, this is gonna be hard 217 00:13:38,880 --> 00:13:41,400 Speaker 1: to hear. There's gonna be some hard stuff to hear 218 00:13:41,400 --> 00:13:46,160 Speaker 1: in this one. They took mice and they implanted some 219 00:13:46,280 --> 00:13:51,080 Speaker 1: fiber optic lines that went through the skull into the 220 00:13:51,120 --> 00:13:57,000 Speaker 1: mouse brains, so they had a direct line, a fiber 221 00:13:57,040 --> 00:14:02,760 Speaker 1: optic going into the little mouse brain. They then put 222 00:14:02,840 --> 00:14:05,640 Speaker 1: the mice in what they called the red room, which 223 00:14:05,760 --> 00:14:11,720 Speaker 1: was a little environment not not no, not the shining, 224 00:14:12,160 --> 00:14:15,800 Speaker 1: but I appreciate your enthusiasm. No, the mice were told 225 00:14:15,840 --> 00:14:19,760 Speaker 1: to explore. Told the mice were allowed to explore this 226 00:14:19,840 --> 00:14:23,440 Speaker 1: red room. They talking to mice rarely doesn't much good. 227 00:14:23,840 --> 00:14:26,240 Speaker 1: They were allowed to explore this red room. And then 228 00:14:26,960 --> 00:14:31,280 Speaker 1: the floor of this little red room had electrodes in 229 00:14:31,320 --> 00:14:36,640 Speaker 1: it through which the researchers could apply a mild electric 230 00:14:36,760 --> 00:14:40,800 Speaker 1: shock to the little twid sees of the mice, which 231 00:14:40,840 --> 00:14:44,120 Speaker 1: they it wasn't It wasn't enough to be harmful, but 232 00:14:44,280 --> 00:14:47,000 Speaker 1: it was enough to be unpleasant. In other words, it 233 00:14:47,040 --> 00:14:51,040 Speaker 1: was enough to hurt but not cause harm, right like 234 00:14:51,120 --> 00:14:55,560 Speaker 1: getting a shock from something um At the same time, 235 00:14:56,840 --> 00:15:00,120 Speaker 1: they would show a blue light through the fire her 236 00:15:00,160 --> 00:15:05,680 Speaker 1: optic into the little mouse brain, so they're literally shining 237 00:15:05,760 --> 00:15:09,320 Speaker 1: light onto the brains of the mice on a specific 238 00:15:09,360 --> 00:15:13,960 Speaker 1: section of their brains. Then they took the mice. They 239 00:15:13,960 --> 00:15:18,000 Speaker 1: put them into a different environment which the mice had 240 00:15:18,040 --> 00:15:22,040 Speaker 1: no association with as far as shocks go. So in 241 00:15:22,120 --> 00:15:24,200 Speaker 1: other words, this was this was new. It was not 242 00:15:24,400 --> 00:15:28,320 Speaker 1: scary to them. It was just unusual and unknown, and 243 00:15:28,360 --> 00:15:31,600 Speaker 1: the mice were allowed to explore again. Then the m 244 00:15:31,600 --> 00:15:35,520 Speaker 1: I T researchers showed the blue light through the fiber 245 00:15:35,560 --> 00:15:38,640 Speaker 1: optics to the mice brains. They did not shock the mice, 246 00:15:38,680 --> 00:15:40,880 Speaker 1: They just did the blue light. But the blue light 247 00:15:40,920 --> 00:15:44,520 Speaker 1: had been associated with the shocks, so even though the 248 00:15:44,520 --> 00:15:48,080 Speaker 1: mice are not seeing the blue light, it's shining into 249 00:15:48,080 --> 00:15:53,000 Speaker 1: their brains. It implanted a false memory that they had 250 00:15:53,080 --> 00:15:56,640 Speaker 1: just been shocked, and they behaved as if the floor 251 00:15:56,920 --> 00:15:59,720 Speaker 1: was covered in these electrodes, and they huddled in the 252 00:15:59,720 --> 00:16:03,040 Speaker 1: corner and they hid because they to them in their 253 00:16:03,080 --> 00:16:06,080 Speaker 1: brains they remembered getting shocked even though they had never 254 00:16:06,120 --> 00:16:09,359 Speaker 1: been shocked. They were then put into a third environment 255 00:16:10,280 --> 00:16:15,200 Speaker 1: and again showed no signs of having this this like. 256 00:16:15,280 --> 00:16:18,040 Speaker 1: They didn't behave as if it was dangerous. Again. So 257 00:16:18,080 --> 00:16:22,160 Speaker 1: the researchers had come up with this this hypothesis that 258 00:16:23,000 --> 00:16:29,680 Speaker 1: it is possible to implant memory, false memories into a mouse, 259 00:16:29,840 --> 00:16:34,280 Speaker 1: and that this could also potentially be reversible, where you 260 00:16:34,280 --> 00:16:38,480 Speaker 1: could remove memories, You could remove the ability for a 261 00:16:38,520 --> 00:16:45,040 Speaker 1: mouse to recall that it had a specific uh outcome 262 00:16:45,360 --> 00:16:48,800 Speaker 1: from a particular situation, and thus it would not behave 263 00:16:48,880 --> 00:16:51,840 Speaker 1: it wouldn't learn because it wouldn't have the memory to 264 00:16:52,000 --> 00:16:55,600 Speaker 1: have built upon that. When I'm in this situation, bad 265 00:16:55,680 --> 00:16:59,880 Speaker 1: things happen, that memory would be erased. So it's not 266 00:17:00,200 --> 00:17:04,360 Speaker 1: a flashy red thing. It is incredibly invasive and it's 267 00:17:04,400 --> 00:17:09,919 Speaker 1: for mice. But the science shows how memory is a 268 00:17:09,920 --> 00:17:12,440 Speaker 1: tricky thing because it's all about the neurons in our 269 00:17:12,480 --> 00:17:15,160 Speaker 1: brain firing in a specific way, and if you can 270 00:17:15,240 --> 00:17:19,320 Speaker 1: disrupt that or change that, you change memory. That is 271 00:17:19,440 --> 00:17:23,479 Speaker 1: very interesting and it's invasive, maybe not as cruel as 272 00:17:23,520 --> 00:17:26,200 Speaker 1: you know clocking somebody upside the head all a Warner 273 00:17:26,280 --> 00:17:31,480 Speaker 1: Brothers style to race memories, the old way of delivering 274 00:17:31,520 --> 00:17:38,199 Speaker 1: amnesia through percussive maintenance, yes, yes, or the way of 275 00:17:38,240 --> 00:17:41,320 Speaker 1: convincing somebody something's true by saying it so many times, 276 00:17:42,119 --> 00:17:45,840 Speaker 1: which I guess that would be kinder brainwashing. So it's 277 00:17:45,880 --> 00:17:51,040 Speaker 1: not an unknown thing. Just it's interesting that they're able 278 00:17:51,080 --> 00:17:53,240 Speaker 1: to do it with light, Like you said, shining light 279 00:17:53,240 --> 00:17:55,119 Speaker 1: on the branch, which goes back to the Men and 280 00:17:55,160 --> 00:17:58,960 Speaker 1: Black stuff. Right, it's like using light now, granted the 281 00:17:59,040 --> 00:18:01,960 Speaker 1: Men and Black thing, just the light itself somehow has 282 00:18:02,080 --> 00:18:05,480 Speaker 1: this ability once you perceive it through your eyeballs, to 283 00:18:05,560 --> 00:18:08,960 Speaker 1: erase your memory, whereas the M I. T. Researchers were 284 00:18:09,320 --> 00:18:13,480 Speaker 1: literally associating light with a specific outcome, and that's how 285 00:18:13,480 --> 00:18:15,240 Speaker 1: they were able to do it. So it's it's two 286 00:18:15,240 --> 00:18:18,720 Speaker 1: different things. They're similar enough where you could say maybe 287 00:18:18,760 --> 00:18:21,800 Speaker 1: the there was some inspiration in that research that went 288 00:18:21,840 --> 00:18:24,160 Speaker 1: into the way Men and Black did it, or maybe 289 00:18:24,160 --> 00:18:27,080 Speaker 1: it was just a convenient way to work around a 290 00:18:27,080 --> 00:18:30,080 Speaker 1: plot necessity. So I think that that was a pretty 291 00:18:30,160 --> 00:18:33,520 Speaker 1: interesting sci fi gadget to reality comparison. And we've got 292 00:18:33,560 --> 00:18:36,520 Speaker 1: a lot more. But before we get to that, let's 293 00:18:36,560 --> 00:18:47,440 Speaker 1: take a quick break, okay, Ariel, I understand, We're going 294 00:18:47,480 --> 00:18:50,560 Speaker 1: to make another trip back over to the star treks, yes, 295 00:18:51,280 --> 00:18:53,720 Speaker 1: this time with something not as sad as my myce 296 00:18:53,840 --> 00:18:57,960 Speaker 1: brain play games. Well, you say that, but you don't 297 00:18:57,960 --> 00:19:00,680 Speaker 1: know what I'm going to say after you're done. Joh, 298 00:19:00,720 --> 00:19:06,760 Speaker 1: then my heart can't take it. No mouse abuse will 299 00:19:06,800 --> 00:19:09,520 Speaker 1: happen in this particular section, which is good because I'm 300 00:19:09,520 --> 00:19:13,399 Speaker 1: talking about communicators, which are devices that allow you to 301 00:19:13,440 --> 00:19:17,200 Speaker 1: communicate faster than the speed of sound I guess, faster 302 00:19:17,240 --> 00:19:21,840 Speaker 1: than the speed of light using subspace transmissions without satellites 303 00:19:22,560 --> 00:19:29,680 Speaker 1: that can bypass electromagnetic fields, and basically it's instantaneous communication 304 00:19:29,880 --> 00:19:34,320 Speaker 1: across great expanses. Because if you're let's say, on one 305 00:19:34,320 --> 00:19:37,639 Speaker 1: side of the galaxy and you're getting attacked by Klingons 306 00:19:37,680 --> 00:19:40,080 Speaker 1: and the rest of your backup fleet is on the 307 00:19:40,119 --> 00:19:42,920 Speaker 1: other side of the galaxy, you don't want to wait 308 00:19:44,400 --> 00:19:46,320 Speaker 1: years for them to get your message to come back 309 00:19:46,359 --> 00:19:49,680 Speaker 1: and save you. I mean, we watch The Martian, the 310 00:19:50,119 --> 00:19:54,120 Speaker 1: movie The Martian with Matt Damon, and even between Earth 311 00:19:54,200 --> 00:19:57,000 Speaker 1: and Mars, which is not as nearly as far as 312 00:19:57,080 --> 00:19:59,440 Speaker 1: the spaces that we often deal with. In Star Trek, 313 00:20:00,119 --> 00:20:05,880 Speaker 1: it took many minutes for one message to get from 314 00:20:05,920 --> 00:20:08,320 Speaker 1: Mars to Earth, and then many minutes for a message 315 00:20:08,400 --> 00:20:11,240 Speaker 1: a response to get back from Earth to Mars. So 316 00:20:11,280 --> 00:20:14,640 Speaker 1: it could take an hour to have a very short conversation. 317 00:20:15,960 --> 00:20:20,119 Speaker 1: That just doesn't do when the Klingons are attacking you. Yeah, 318 00:20:20,200 --> 00:20:23,359 Speaker 1: and those pesky clingons, man, they'll they'll pounce on any 319 00:20:23,400 --> 00:20:27,600 Speaker 1: any opportunity. You know. Also also, I'm sure Romulans and 320 00:20:29,040 --> 00:20:33,560 Speaker 1: Kardassians almost said Kardashians. The Kardashians also will pounce on 321 00:20:33,600 --> 00:20:38,399 Speaker 1: any opportunity. They've proven that on social media time and again. Um. Yeah, 322 00:20:38,480 --> 00:20:41,520 Speaker 1: So you point out like this is this is one 323 00:20:41,560 --> 00:20:45,080 Speaker 1: of those issues that writers had to deal with when 324 00:20:45,080 --> 00:20:49,960 Speaker 1: they're talking about the premise of a federation that's capable 325 00:20:50,080 --> 00:20:53,679 Speaker 1: of doing deep space exploration. I mean, the whole purpose 326 00:20:53,720 --> 00:20:56,800 Speaker 1: of Star Trek is to explore that. That's part of 327 00:20:56,840 --> 00:21:02,680 Speaker 1: the preamble to every episode. And uh, the challenges how 328 00:21:02,680 --> 00:21:05,080 Speaker 1: do you deal with two things? And we'll we'll touch 329 00:21:05,119 --> 00:21:07,680 Speaker 1: on the other one later. I think one is how 330 00:21:07,720 --> 00:21:09,720 Speaker 1: do you get from point A to point B in 331 00:21:09,720 --> 00:21:11,800 Speaker 1: a reasonable amount of times so that you're dealing with 332 00:21:11,840 --> 00:21:14,919 Speaker 1: the same characters in the middle of the episode that 333 00:21:14,960 --> 00:21:16,960 Speaker 1: you had in the beginning, because otherwise you would have 334 00:21:17,000 --> 00:21:19,720 Speaker 1: to have generations of characters, right, And the other one 335 00:21:19,760 --> 00:21:23,680 Speaker 1: being how do you deal with that occasionally in a storyline? Well, sure, 336 00:21:23,960 --> 00:21:26,560 Speaker 1: but yeah, that's always the exception, not the rule. And 337 00:21:26,560 --> 00:21:31,160 Speaker 1: then the ability to communicate back to either another ship 338 00:21:31,359 --> 00:21:36,160 Speaker 1: or home base without any delay, and uh, we get 339 00:21:36,200 --> 00:21:39,600 Speaker 1: to a fundamental limit of the universe, which is the 340 00:21:39,640 --> 00:21:43,679 Speaker 1: speed of light. The speed limit for the universe. Nothing 341 00:21:43,680 --> 00:21:47,040 Speaker 1: goes faster than light. The few times where people thought 342 00:21:47,080 --> 00:21:50,440 Speaker 1: that maybe they had picked up on something that was 343 00:21:50,480 --> 00:21:53,439 Speaker 1: faster than the speed of light, it turned out upon 344 00:21:53,640 --> 00:21:57,840 Speaker 1: further study that they were wrong. So light is the 345 00:21:57,880 --> 00:22:01,120 Speaker 1: fastest anything can go. And if you are a light 346 00:22:01,240 --> 00:22:04,720 Speaker 1: year away from something, that means it's going to take 347 00:22:04,720 --> 00:22:07,120 Speaker 1: a full year for light to get from that thing 348 00:22:07,240 --> 00:22:10,560 Speaker 1: to you. So you're literally looking at the thing from 349 00:22:10,600 --> 00:22:13,119 Speaker 1: a year ago. So if we're looking at a planet 350 00:22:13,119 --> 00:22:15,959 Speaker 1: that's ten light years away, we're actually looking into that 351 00:22:16,000 --> 00:22:20,359 Speaker 1: planet's past. Right, We're seeing the planet from ten years ago, 352 00:22:20,960 --> 00:22:25,600 Speaker 1: just very wibbly wobbly. Yes, it's cool stuff, but it 353 00:22:25,680 --> 00:22:30,400 Speaker 1: does show that there's this huge challenge in storytelling, and 354 00:22:30,760 --> 00:22:33,920 Speaker 1: subspace was kind of a cheat to get around that 355 00:22:34,320 --> 00:22:38,560 Speaker 1: because without it, there is no way to have real 356 00:22:38,560 --> 00:22:44,080 Speaker 1: time communication between two points that are of significant distance 357 00:22:44,119 --> 00:22:46,480 Speaker 1: apart from each other. As you were pointing out arial 358 00:22:46,520 --> 00:22:49,920 Speaker 1: in the Martian there was that delay that was depicted 359 00:22:49,960 --> 00:22:54,680 Speaker 1: within the story. In real world where we were landing 360 00:22:54,720 --> 00:22:58,880 Speaker 1: things like the Curiosity Rover on Mars, that all had 361 00:22:58,920 --> 00:23:02,800 Speaker 1: to be done through automated systems because there was no 362 00:23:02,840 --> 00:23:05,720 Speaker 1: way to control the spacecraft in real time. There was 363 00:23:05,760 --> 00:23:10,800 Speaker 1: at least an eight minute delay between when something would 364 00:23:10,800 --> 00:23:13,040 Speaker 1: happen and when we would know about it, which meant 365 00:23:13,119 --> 00:23:16,320 Speaker 1: that the Curiosity Rover was on the surface of Mars 366 00:23:16,400 --> 00:23:18,320 Speaker 1: for more than ten minutes before we were sure it 367 00:23:18,359 --> 00:23:21,680 Speaker 1: had worked, and admit that the whole process had to 368 00:23:21,720 --> 00:23:26,120 Speaker 1: be done through automation. So this is something we can't 369 00:23:26,119 --> 00:23:29,440 Speaker 1: easily get around. There is no such thing as subspace communication, 370 00:23:29,640 --> 00:23:34,000 Speaker 1: at least nothing that we have created, and it's very 371 00:23:34,000 --> 00:23:38,080 Speaker 1: difficult to understand how you would even make it happen. 372 00:23:38,720 --> 00:23:41,639 Speaker 1: Uh you know, maybe you argue that you somehow tapped 373 00:23:41,640 --> 00:23:46,520 Speaker 1: into an extra dimensional channel, but that is again kind 374 00:23:46,520 --> 00:23:49,440 Speaker 1: of a get out of jail free card, because even 375 00:23:49,480 --> 00:23:52,360 Speaker 1: in the mathematic models of the universe where we talk 376 00:23:52,440 --> 00:23:55,760 Speaker 1: about additional dimensions on top of the ones that we 377 00:23:55,800 --> 00:23:58,840 Speaker 1: can perceive, there's still no way for us to access 378 00:23:58,920 --> 00:24:03,600 Speaker 1: those dimensions. They are they work because the math works right, 379 00:24:03,960 --> 00:24:07,960 Speaker 1: so mathematically they seem to be there, but that doesn't 380 00:24:08,000 --> 00:24:11,840 Speaker 1: mean we can do anything or interact with them in 381 00:24:11,880 --> 00:24:15,000 Speaker 1: any way that we could perceive or or take advantage of. 382 00:24:15,560 --> 00:24:21,640 Speaker 1: So that is kind of a fundamental flaw in these films, 383 00:24:21,720 --> 00:24:24,239 Speaker 1: and and it shows an issue we're going to have 384 00:24:24,560 --> 00:24:26,600 Speaker 1: should we ever get to a point where we can 385 00:24:26,720 --> 00:24:32,320 Speaker 1: do colonization on other planets or deep space exploration, we're 386 00:24:32,320 --> 00:24:35,480 Speaker 1: going to have these issues where communication is going to 387 00:24:35,560 --> 00:24:38,320 Speaker 1: have this massive lag in it. One other thing that 388 00:24:38,359 --> 00:24:42,080 Speaker 1: communicators have in Star Trek that we kind of sort 389 00:24:42,160 --> 00:24:47,000 Speaker 1: of have in real life, uh is the universal translator. 390 00:24:47,440 --> 00:24:51,119 Speaker 1: Although we don't have a universal translator, we have we 391 00:24:51,200 --> 00:24:55,520 Speaker 1: have very good algorithms that can do pretty decent translations 392 00:24:55,560 --> 00:24:58,679 Speaker 1: for different languages here on Earth because spoiler alert, we 393 00:24:58,720 --> 00:25:01,640 Speaker 1: haven't encountered an ext or terrestrial language as of yet, 394 00:25:01,920 --> 00:25:06,400 Speaker 1: so that we know of that we know of fair enough. 395 00:25:06,440 --> 00:25:09,080 Speaker 1: French sometimes seems to be out of this world. So 396 00:25:09,720 --> 00:25:11,640 Speaker 1: but no, the I mean that's where the cone heads 397 00:25:11,640 --> 00:25:15,680 Speaker 1: were from, right from France. Uh, the the Yeah. But 398 00:25:16,119 --> 00:25:18,920 Speaker 1: with the translators here, obviously, they work on a totally 399 00:25:18,920 --> 00:25:21,960 Speaker 1: different principle than again, the universal translator, which was another 400 00:25:22,000 --> 00:25:26,640 Speaker 1: plot necessity in Star Trek, which is that here we 401 00:25:26,720 --> 00:25:30,680 Speaker 1: have mapped languages against each other so that we can 402 00:25:30,720 --> 00:25:35,200 Speaker 1: make an approximate interpretation from one language to another. Um. 403 00:25:35,320 --> 00:25:39,080 Speaker 1: Direct translations don't always work because of things like idioms 404 00:25:39,080 --> 00:25:43,280 Speaker 1: and sayings and one language just don't don't translate to another, 405 00:25:43,960 --> 00:25:47,199 Speaker 1: so you often have to take interpretation into account. But 406 00:25:48,000 --> 00:25:51,760 Speaker 1: in universal translators they work on this magical principle that 407 00:25:51,800 --> 00:25:56,240 Speaker 1: if you just analyze enough of a language on its own, 408 00:25:56,840 --> 00:26:00,920 Speaker 1: a computer system will will suss out what sounds mean 409 00:26:01,280 --> 00:26:06,880 Speaker 1: and then in real time translate that into whatever language 410 00:26:06,920 --> 00:26:09,840 Speaker 1: is spoken by the person who's hearing it, to the 411 00:26:09,880 --> 00:26:13,560 Speaker 1: point where the mouths of the person doing the speaking 412 00:26:13,960 --> 00:26:18,560 Speaker 1: seemed to be speaking perfect English. Uh, that's weird. It 413 00:26:18,560 --> 00:26:20,320 Speaker 1: should look like it should look like one of those 414 00:26:20,359 --> 00:26:24,720 Speaker 1: badly dubbed Kung fu films. Yeah, yeah, I mean I've 415 00:26:24,760 --> 00:26:31,280 Speaker 1: watched Arrival, and that's a linguistics expert trying to decipher 416 00:26:31,600 --> 00:26:36,640 Speaker 1: a a alien language, and it's not as easy as 417 00:26:36,680 --> 00:26:39,199 Speaker 1: just listening to a little bit, because that's if you 418 00:26:39,240 --> 00:26:41,720 Speaker 1: just listen to a little bit, I'm guessing you assume 419 00:26:41,760 --> 00:26:49,640 Speaker 1: that they're using human structure and rules and things like that. 420 00:26:50,119 --> 00:26:53,440 Speaker 1: From what I understand, Arrival was actually took a lot 421 00:26:53,520 --> 00:27:00,360 Speaker 1: of of real life language deciphering into account in its storytelling. Yeah, 422 00:27:00,359 --> 00:27:02,960 Speaker 1: I know, a lot of linguists had had high praise, 423 00:27:03,280 --> 00:27:06,440 Speaker 1: a lot of fans of hard science fiction having a 424 00:27:06,440 --> 00:27:09,280 Speaker 1: lot of high praise for Our Arrival because it seemed 425 00:27:09,320 --> 00:27:13,640 Speaker 1: to have a much more uh, much more realistic approach 426 00:27:13,760 --> 00:27:21,040 Speaker 1: to what it would take two interpret an alien presence 427 00:27:21,200 --> 00:27:24,720 Speaker 1: on Earth as opposed to the Will Smith Welcome to Earth, 428 00:27:25,560 --> 00:27:30,359 Speaker 1: punch in the face, a punch of Independence day. Yeah, yeah, yeah, Well, 429 00:27:30,440 --> 00:27:34,000 Speaker 1: you mentioned when you were talking about communicators get out 430 00:27:34,000 --> 00:27:37,040 Speaker 1: of jail free cards, and I feel like all throughout fantasy, 431 00:27:37,080 --> 00:27:41,240 Speaker 1: sci fi, and and comic books we have that many 432 00:27:41,280 --> 00:27:45,160 Speaker 1: times it comes in the form of the tools, or 433 00:27:45,400 --> 00:27:49,159 Speaker 1: rather the materials they use to build the science fiction tools. 434 00:27:49,200 --> 00:27:53,320 Speaker 1: So let's do a little quick fire of some minerals 435 00:27:53,520 --> 00:27:57,119 Speaker 1: and and items such as that that exist in the 436 00:27:57,119 --> 00:28:00,240 Speaker 1: sci fi fantasy world and whether we actually have real 437 00:28:00,320 --> 00:28:08,359 Speaker 1: life counterparts. So let's start with adamantium, which is a 438 00:28:08,400 --> 00:28:12,920 Speaker 1: Marvel thing. It's virtually indestructible bowl. It's a man made 439 00:28:12,920 --> 00:28:15,560 Speaker 1: it's a steel alloy. It's what Captain America's shield is 440 00:28:15,600 --> 00:28:18,639 Speaker 1: made out of. So it's just like extra super super 441 00:28:18,640 --> 00:28:23,120 Speaker 1: super super strong steel. It's also the stuff that Wolverine's 442 00:28:23,200 --> 00:28:27,280 Speaker 1: skeleton is made out of, yes, or coded in. Yeah, yeah, 443 00:28:27,280 --> 00:28:29,439 Speaker 1: that's true. Coded in. His skeleton is still made out 444 00:28:29,480 --> 00:28:33,200 Speaker 1: of bone. It was it was coated in adamantium um. 445 00:28:33,280 --> 00:28:36,000 Speaker 1: And also, uh well, at least I think in the 446 00:28:36,000 --> 00:28:39,520 Speaker 1: Marvel Cinematic universe, I think Captain America's shield might be 447 00:28:39,560 --> 00:28:44,400 Speaker 1: made out of vibranium um, not adamantium, because because it 448 00:28:44,560 --> 00:28:47,200 Speaker 1: disperses sound. But we'll talk about vibranium in a second. 449 00:28:47,600 --> 00:28:51,280 Speaker 1: Yeah I can't. But I can't tell you how they 450 00:28:51,320 --> 00:28:55,600 Speaker 1: made adamantium because it's a government secret. Yeah yeah, well 451 00:28:55,880 --> 00:28:58,560 Speaker 1: this kind of so you Aerial also are a fan 452 00:28:58,640 --> 00:29:03,520 Speaker 1: of HP Lovecraft horror type stuff, right, um, and Lovecraft 453 00:29:03,640 --> 00:29:07,760 Speaker 1: Lovecraft put a lot of the onus of his work 454 00:29:07,880 --> 00:29:11,800 Speaker 1: on the Reader because he would say that a monster 455 00:29:11,960 --> 00:29:19,320 Speaker 1: was so reprehensibly horrible and awful that you the human 456 00:29:19,360 --> 00:29:22,680 Speaker 1: brain can't can't process it and you go crazy looking 457 00:29:22,720 --> 00:29:24,600 Speaker 1: at it, which is a great way to get around 458 00:29:24,600 --> 00:29:27,800 Speaker 1: the problem of having to describe what your monster looks like. Well, 459 00:29:27,840 --> 00:29:31,040 Speaker 1: in the same sort of way, saying that the process 460 00:29:31,080 --> 00:29:34,000 Speaker 1: of making this is so top secret that it's never 461 00:29:34,040 --> 00:29:35,600 Speaker 1: been shared is a great way to get around the 462 00:29:35,640 --> 00:29:39,720 Speaker 1: fact that you can't do this. Um. Yeah, So adamantium 463 00:29:39,840 --> 00:29:43,800 Speaker 1: is being a steel alloy. That's totally realistic. We have alloys. 464 00:29:43,840 --> 00:29:46,400 Speaker 1: I mean, steel itself is an alloy, and an alloy 465 00:29:46,720 --> 00:29:50,880 Speaker 1: is a metal and either another metal or sometimes a mineral, 466 00:29:51,080 --> 00:29:55,080 Speaker 1: that are mixed together in order to create a a 467 00:29:55,360 --> 00:29:59,000 Speaker 1: different version of what you were working with. So steel 468 00:29:59,080 --> 00:30:03,240 Speaker 1: is an alloy of iron and carbon, primarily iron by itself, 469 00:30:03,640 --> 00:30:07,120 Speaker 1: very useful stuff, but it has limitations. Uh, it gets 470 00:30:07,120 --> 00:30:09,480 Speaker 1: a little bindy, windy, and it can be a little 471 00:30:09,520 --> 00:30:13,200 Speaker 1: brittle whittle as well. And by putting a little carbon 472 00:30:13,400 --> 00:30:19,280 Speaker 1: into a little iron and doing a very very involved 473 00:30:19,280 --> 00:30:25,280 Speaker 1: process of smelting, you can create a steel and that 474 00:30:25,400 --> 00:30:30,600 Speaker 1: ends up being harder, being able to hold an edge better, um, 475 00:30:30,640 --> 00:30:33,400 Speaker 1: being less brittle, at least in certain circumstances. Depending on 476 00:30:33,440 --> 00:30:36,560 Speaker 1: how much carbon is in the iron, and it means 477 00:30:36,600 --> 00:30:40,960 Speaker 1: that you can do other stuff with it. So adamantium 478 00:30:41,000 --> 00:30:45,360 Speaker 1: not realistic alloys totally a thing, all right? Well, and 479 00:30:45,400 --> 00:30:47,360 Speaker 1: I'm actually gonna switch up the order we have these 480 00:30:47,360 --> 00:30:50,840 Speaker 1: in a little bit. Mithral then, which is silver that 481 00:30:50,880 --> 00:30:53,920 Speaker 1: has tripled the strength of steel, seems to me be 482 00:30:53,960 --> 00:31:00,000 Speaker 1: another alloy. Is possible to make silver that strong? No? Um, 483 00:31:00,040 --> 00:31:04,720 Speaker 1: So myth roll comes from the Token universe, although it's 484 00:31:04,760 --> 00:31:07,360 Speaker 1: been used in fantasy ever since. Like, there's so many 485 00:31:07,360 --> 00:31:10,880 Speaker 1: different fantasies stories that if they don't call it myth role, 486 00:31:11,240 --> 00:31:13,640 Speaker 1: it's essentially myth role. I think Dudgeons and Dragons just 487 00:31:13,760 --> 00:31:17,200 Speaker 1: lifted it. But I kind of like that because it 488 00:31:17,240 --> 00:31:19,440 Speaker 1: makes it feel like all these science fiction and fantasy 489 00:31:19,520 --> 00:31:22,480 Speaker 1: universes all come from some sort of truth. I know 490 00:31:22,560 --> 00:31:27,000 Speaker 1: they don't, but the fact that they all vaguely connect 491 00:31:27,040 --> 00:31:30,440 Speaker 1: and intertwined is interesting to me. Anyhow, go on, Well, 492 00:31:30,560 --> 00:31:33,000 Speaker 1: myth role being made of silver, So there are a 493 00:31:33,000 --> 00:31:36,760 Speaker 1: couple of interesting things about silver that they don't relate 494 00:31:36,800 --> 00:31:39,760 Speaker 1: back to myth roll, but they do make silver very special. 495 00:31:40,480 --> 00:31:44,760 Speaker 1: One of those things is that silver has antimicrobial properties, 496 00:31:45,040 --> 00:31:49,960 Speaker 1: like silver kills microbes, so for that purpose. You will 497 00:31:50,040 --> 00:31:55,239 Speaker 1: often find things like wound dressings that have nanoparticles of 498 00:31:55,320 --> 00:32:00,520 Speaker 1: silver worked into the dressing because it it fights off infection, 499 00:32:00,560 --> 00:32:04,600 Speaker 1: It fights off the possibility of getting an infected wound. 500 00:32:05,320 --> 00:32:08,000 Speaker 1: It's not a guarantee, but it definitely helps. So we 501 00:32:08,080 --> 00:32:11,960 Speaker 1: actually do see that silver has these kind of almost 502 00:32:12,000 --> 00:32:15,920 Speaker 1: magical properties because you know, it's it's hard for us 503 00:32:15,960 --> 00:32:19,840 Speaker 1: to imagine how on a macro scale this works. But 504 00:32:20,120 --> 00:32:23,240 Speaker 1: when you start looking at a nano scale, and a 505 00:32:23,360 --> 00:32:25,920 Speaker 1: nanometer is one billionth of a meter. When you're looking 506 00:32:25,960 --> 00:32:29,880 Speaker 1: at that tiny of a scale, physics operate very differently 507 00:32:30,160 --> 00:32:34,160 Speaker 1: than they do on our level. And so there are 508 00:32:34,160 --> 00:32:37,240 Speaker 1: certain things about silver that do make it special uh 509 00:32:37,360 --> 00:32:40,040 Speaker 1: And and there are alloys of steel, and there are 510 00:32:40,160 --> 00:32:45,040 Speaker 1: other um uh materials that we make that are lighter 511 00:32:45,080 --> 00:32:48,920 Speaker 1: and stronger than steel. Stronger, depending upon your definition, is 512 00:32:49,000 --> 00:32:54,360 Speaker 1: strong like carbon fiber. So I would argue that carbon fiber, 513 00:32:54,520 --> 00:32:58,680 Speaker 1: which is an artificial thing that we work with, is 514 00:32:58,760 --> 00:33:01,840 Speaker 1: kind of similar to myth. Although myth role was was 515 00:33:01,960 --> 00:33:05,240 Speaker 1: naturally occurring. It was something that the dwarves would mine 516 00:33:05,960 --> 00:33:10,920 Speaker 1: in in the Tolkien universe. And uh uh. With carbon fiber, 517 00:33:11,320 --> 00:33:14,240 Speaker 1: you can get something that has that's lighter than steal, 518 00:33:14,280 --> 00:33:17,080 Speaker 1: but much stronger. But as I said, strong depends on 519 00:33:17,120 --> 00:33:20,000 Speaker 1: your definition because there are different types of material strength. 520 00:33:20,280 --> 00:33:24,160 Speaker 1: There's tent sile strength, which is the resistance to being 521 00:33:24,200 --> 00:33:28,680 Speaker 1: pulled apart from deforming and breaking from a pulling uh 522 00:33:28,880 --> 00:33:32,480 Speaker 1: kind of stress. Then there's a hardness, which is more 523 00:33:32,520 --> 00:33:35,640 Speaker 1: like if you impact it, how does it hold up 524 00:33:35,640 --> 00:33:37,520 Speaker 1: against that? Does it hold its shape or does it 525 00:33:37,640 --> 00:33:41,640 Speaker 1: deform or dent. So there are different ways to think 526 00:33:41,680 --> 00:33:44,200 Speaker 1: about how strong is something or is it brittle? This 527 00:33:44,280 --> 00:33:47,080 Speaker 1: is something that it's hard, but if you strike it, 528 00:33:47,080 --> 00:33:51,400 Speaker 1: it breaks apart. So when we say that something is stronger, 529 00:33:51,440 --> 00:33:53,880 Speaker 1: we have to define that further. We can't just say 530 00:33:54,440 --> 00:33:57,480 Speaker 1: yes or no it maybe oh, this thing has got 531 00:33:57,520 --> 00:34:00,800 Speaker 1: amazing tent stile strength, like like there could be some 532 00:34:00,800 --> 00:34:06,360 Speaker 1: some carbon uh uh fiber stuff or some approach of 533 00:34:06,360 --> 00:34:09,439 Speaker 1: of carbon nanotube type stuff that you could say, oh, 534 00:34:09,520 --> 00:34:11,680 Speaker 1: this has got such tin style strength. We could use 535 00:34:11,719 --> 00:34:14,600 Speaker 1: it to build a space elevator. But then if you said, yeah, 536 00:34:14,640 --> 00:34:17,080 Speaker 1: but if anything hits it, it'll break right apart because 537 00:34:17,080 --> 00:34:19,640 Speaker 1: it has terrible strength on that On that side, like 538 00:34:19,719 --> 00:34:22,480 Speaker 1: it's great tin sill strength, but an impact is terrible, 539 00:34:22,960 --> 00:34:26,040 Speaker 1: then you are back to the drawing board. So long 540 00:34:26,080 --> 00:34:29,359 Speaker 1: story short, mythral not real, but there are some real 541 00:34:29,400 --> 00:34:33,520 Speaker 1: world uh materials that we have that that do fall 542 00:34:33,560 --> 00:34:37,520 Speaker 1: into that lighter than steel but stronger than steel category. 543 00:34:38,000 --> 00:34:40,920 Speaker 1: That makes me feel like Uru metal is not so 544 00:34:41,040 --> 00:34:44,359 Speaker 1: much of a far fetch either then, because uru metal 545 00:34:44,440 --> 00:34:47,000 Speaker 1: is what Doris hammer Milner was made out of, which 546 00:34:47,080 --> 00:34:50,239 Speaker 1: is uh the first moon stone from the first moon 547 00:34:50,239 --> 00:34:54,480 Speaker 1: with metallic properties that can store magic and and energy, 548 00:34:54,520 --> 00:34:56,880 Speaker 1: and its resistant to damage and super durable. It feels 549 00:34:56,920 --> 00:34:59,280 Speaker 1: like everything you just talked about. But if you didn't 550 00:34:59,280 --> 00:35:02,880 Speaker 1: have to have one or together. Well. Also, I didn't 551 00:35:02,920 --> 00:35:07,720 Speaker 1: mention that we don't have materials that can store electricity 552 00:35:07,800 --> 00:35:11,480 Speaker 1: or like energy and magic. Um, but you did say 553 00:35:11,880 --> 00:35:16,240 Speaker 1: silver was kind of magical and it's micropial. You're turning 554 00:35:16,239 --> 00:35:20,160 Speaker 1: my own words against me. Oh meumu oh meumw came 555 00:35:20,160 --> 00:35:23,080 Speaker 1: back to haunt me, just like when thora throws it. Okay, 556 00:35:23,120 --> 00:35:26,440 Speaker 1: So um yeah. When I used the word kind of magical, 557 00:35:26,480 --> 00:35:28,640 Speaker 1: I mean in the sense that we is difficult for 558 00:35:28,719 --> 00:35:31,160 Speaker 1: us to understand on a on a on a common 559 00:35:31,200 --> 00:35:36,640 Speaker 1: sense level. Um. So, all the all the ideas of 560 00:35:36,640 --> 00:35:40,520 Speaker 1: being able to store energy. There's there's at least some 561 00:35:41,880 --> 00:35:44,480 Speaker 1: it's not storing, but there is some component to that 562 00:35:44,480 --> 00:35:48,480 Speaker 1: that we can look at in real world effects. So, Ariel, 563 00:35:48,520 --> 00:35:51,440 Speaker 1: have you ever heard of something called it the piezo 564 00:35:51,520 --> 00:35:55,799 Speaker 1: electric or sometimes people say piezo electric effect. I have, 565 00:35:56,040 --> 00:35:59,000 Speaker 1: but explained it for everybody who has not. That's fair 566 00:35:59,040 --> 00:36:02,400 Speaker 1: areal So, so piezo electric is the way I say it, 567 00:36:02,600 --> 00:36:05,080 Speaker 1: But I have heard p a zo electric as well. 568 00:36:05,200 --> 00:36:08,919 Speaker 1: It's p i e z o. Uh. This is an 569 00:36:08,960 --> 00:36:14,040 Speaker 1: interesting um feature that some materials have. Quartz as an example, 570 00:36:14,800 --> 00:36:18,760 Speaker 1: and it's a material that if you were to apply 571 00:36:18,880 --> 00:36:22,080 Speaker 1: a mechanical stress to the material, in other words, if 572 00:36:22,120 --> 00:36:25,200 Speaker 1: you were to squeeze it or or hit it or whatever, 573 00:36:26,040 --> 00:36:31,680 Speaker 1: it would cause a voltage difference to occur within the 574 00:36:31,719 --> 00:36:38,440 Speaker 1: material itself, so it could actually emit an electric charge. Likewise, 575 00:36:39,040 --> 00:36:43,600 Speaker 1: if you subject one of these materials to an electric charge, 576 00:36:44,320 --> 00:36:49,200 Speaker 1: it will experience a mechanical internal stress, so in other words, 577 00:36:49,239 --> 00:36:53,320 Speaker 1: it will vibrate. So if you zap a piece of quartz, 578 00:36:53,760 --> 00:36:56,640 Speaker 1: it will vibrate. As a result, if you strike a 579 00:36:56,640 --> 00:37:00,759 Speaker 1: piece of quartz, it will generate an electric charge. And 580 00:37:00,800 --> 00:37:05,600 Speaker 1: this is why watches use use tiny quartz crystals to 581 00:37:05,760 --> 00:37:11,640 Speaker 1: keep time. Because it's a very specific reaction, it's always 582 00:37:11,680 --> 00:37:13,280 Speaker 1: going to be the same. If you apply the exact 583 00:37:13,320 --> 00:37:16,080 Speaker 1: same electric charge, you're gonna get the exact same amount 584 00:37:16,080 --> 00:37:20,120 Speaker 1: of vibration every single time, and vice versa. So it's 585 00:37:20,239 --> 00:37:23,440 Speaker 1: because it's so repeatable and so dependable that ends up 586 00:37:23,480 --> 00:37:27,680 Speaker 1: being an important element in timekeeping. So at least there 587 00:37:27,719 --> 00:37:33,280 Speaker 1: are materials that can convert one form of energy into another. 588 00:37:33,360 --> 00:37:36,640 Speaker 1: It's not the same as storing it. That's that's a 589 00:37:36,680 --> 00:37:39,600 Speaker 1: different thing. But there's at least some component to that. 590 00:37:39,680 --> 00:37:42,400 Speaker 1: Other than that, I can't think of any way to 591 00:37:42,440 --> 00:37:47,480 Speaker 1: make uru realistic. I mean, there are some materials that 592 00:37:47,520 --> 00:37:50,040 Speaker 1: are harder than others or else. We everything we might 593 00:37:50,080 --> 00:37:53,040 Speaker 1: as well be made all the same stuff or or anything. 594 00:37:53,520 --> 00:37:55,799 Speaker 1: But that's just not the case. So there is that. 595 00:37:55,880 --> 00:37:59,160 Speaker 1: But uh, the other thing we have to remember is 596 00:37:59,200 --> 00:38:01,960 Speaker 1: that at least for no true occurring stuff, the odds 597 00:38:01,960 --> 00:38:07,000 Speaker 1: of us encountering something that is completely unheard of in 598 00:38:07,120 --> 00:38:14,160 Speaker 1: science are are low. Um in that the universe is 599 00:38:14,239 --> 00:38:16,640 Speaker 1: pretty much all made out of the same sort of stuff. 600 00:38:17,040 --> 00:38:20,360 Speaker 1: We might find different concentrations of it depending on the 601 00:38:20,440 --> 00:38:24,279 Speaker 1: specific uh, you know, systems we're looking at, but we're 602 00:38:24,320 --> 00:38:28,520 Speaker 1: not likely to encounter. Oh, here's this new metal that 603 00:38:28,680 --> 00:38:31,120 Speaker 1: it's it's a naturally forming metal. It's not like it's 604 00:38:31,120 --> 00:38:34,680 Speaker 1: an alloy that has all these amazing properties. Were not 605 00:38:34,960 --> 00:38:39,760 Speaker 1: likely to encounter that. You mentioned that Courts will vibrate 606 00:38:39,880 --> 00:38:45,320 Speaker 1: or omit energy, which sounds like vibranium. All the vibranium 607 00:38:45,360 --> 00:38:48,520 Speaker 1: is a metal in Courts is a mineral. Uh I 608 00:38:48,560 --> 00:38:52,800 Speaker 1: guess are those the same thing? No, they are not, okay, 609 00:38:52,960 --> 00:38:55,720 Speaker 1: so I'm not okay. So, of course is a mineral. 610 00:38:56,880 --> 00:39:01,000 Speaker 1: Vibranium is a metal. Vibranium is the most versatile metal 611 00:39:01,200 --> 00:39:05,040 Speaker 1: in the Marvel world. I was about to say the world. 612 00:39:06,560 --> 00:39:11,200 Speaker 1: It manipulates energy and vibrations. It can as there are 613 00:39:11,200 --> 00:39:14,960 Speaker 1: actually multiple kinds of vibratium, So some does absorb sound, 614 00:39:16,120 --> 00:39:18,800 Speaker 1: some kind of shoots it out like a kinetic energy. 615 00:39:19,480 --> 00:39:25,440 Speaker 1: There's even some is toxic and radioactive and and can 616 00:39:25,520 --> 00:39:28,320 Speaker 1: liquefy nearby metals because of the way it affects vibration. 617 00:39:29,000 --> 00:39:32,839 Speaker 1: It manipulates vibrations. And then there's one sentient one that 618 00:39:34,120 --> 00:39:36,880 Speaker 1: I'm not I'm not going to touch. But so it 619 00:39:36,920 --> 00:39:40,400 Speaker 1: sounds like Courts is pretty close to fibratium. I wouldn't 620 00:39:40,440 --> 00:39:44,839 Speaker 1: go that far, but but I mean, like, obviously there 621 00:39:44,840 --> 00:39:49,960 Speaker 1: are different materials that are uh that are better at 622 00:39:50,000 --> 00:39:53,279 Speaker 1: transmitting vibrations than others. So vibration, when you think about it, 623 00:39:54,440 --> 00:39:56,040 Speaker 1: I like to think of it as think of that. 624 00:39:56,160 --> 00:39:59,319 Speaker 1: Think of it that you're in a room with it's 625 00:39:59,320 --> 00:40:01,240 Speaker 1: a big room. Let's say that you're in a giant 626 00:40:01,239 --> 00:40:04,319 Speaker 1: conference room at Dragon con Aerial. Let's say that there 627 00:40:04,320 --> 00:40:06,040 Speaker 1: are only two other people in that room with you, 628 00:40:06,560 --> 00:40:09,839 Speaker 1: and they're on opposite corners of the room from where 629 00:40:09,880 --> 00:40:12,399 Speaker 1: you're at. You're not really able to interact with them 630 00:40:12,440 --> 00:40:14,400 Speaker 1: in a physical sense, like you can't push them or 631 00:40:14,440 --> 00:40:18,160 Speaker 1: anything because they're too far away. Right. Well, if you 632 00:40:18,200 --> 00:40:21,560 Speaker 1: are a material that has uh it's molecular structure in 633 00:40:21,560 --> 00:40:24,960 Speaker 1: such a way that the molecules can't interact with each 634 00:40:24,960 --> 00:40:28,080 Speaker 1: other easily, then it's very hard for vibration to pass 635 00:40:28,120 --> 00:40:30,640 Speaker 1: through it. But let's say that you're in that same 636 00:40:30,680 --> 00:40:35,560 Speaker 1: conference room and there's about to be about Star Galactica panel, 637 00:40:35,719 --> 00:40:39,120 Speaker 1: so there's like a billion people in there. Well, now, 638 00:40:39,680 --> 00:40:42,160 Speaker 1: because there's so many people in there, you can't even 639 00:40:42,320 --> 00:40:44,399 Speaker 1: you can't even move to the left or right without 640 00:40:44,400 --> 00:40:47,600 Speaker 1: bumping into somebody, which means that if you aerial for 641 00:40:47,680 --> 00:40:50,520 Speaker 1: some reason, decided to bring the wrath of security down 642 00:40:50,640 --> 00:40:53,400 Speaker 1: upon you, and you pushed someone next to you as 643 00:40:53,440 --> 00:40:56,319 Speaker 1: hard as you could, that would spread out through the 644 00:40:56,360 --> 00:40:58,319 Speaker 1: rest of the room as that person would collect with 645 00:40:58,320 --> 00:41:01,240 Speaker 1: other people, and you know it would dissiplate over distance, 646 00:41:01,320 --> 00:41:04,399 Speaker 1: but it would spread the same thing with vibrations, right, 647 00:41:04,480 --> 00:41:09,319 Speaker 1: So if your molecular structure is packed tightly, then vibrations 648 00:41:09,320 --> 00:41:13,480 Speaker 1: can pass more easily through the material. And this explains 649 00:41:13,480 --> 00:41:16,879 Speaker 1: why the speed of sound is dependent upon whatever it's 650 00:41:16,920 --> 00:41:19,360 Speaker 1: traveling through. We usually think of the speed of sound 651 00:41:19,400 --> 00:41:22,120 Speaker 1: is traveling just through the air, but sound will travel 652 00:41:22,160 --> 00:41:24,840 Speaker 1: through other stuff as well, and depending on how tightly 653 00:41:24,880 --> 00:41:27,000 Speaker 1: packed those molecules are and how well they can move 654 00:41:27,000 --> 00:41:29,760 Speaker 1: against each other, that will determine how far the sound 655 00:41:29,760 --> 00:41:33,960 Speaker 1: can travel and uh and how how well how cohesive 656 00:41:34,000 --> 00:41:37,320 Speaker 1: it will remain. So there are those elements, but there's 657 00:41:37,480 --> 00:41:40,640 Speaker 1: nothing that I know of that is so effective at 658 00:41:40,680 --> 00:41:46,080 Speaker 1: absorbing vibration and then furthermore releasing it in some controlled 659 00:41:46,080 --> 00:41:48,880 Speaker 1: way that it would work the way vibranium does. In 660 00:41:48,960 --> 00:41:52,000 Speaker 1: the Marvel comics. We should also mentioned that at least 661 00:41:52,000 --> 00:41:56,240 Speaker 1: in most versions of the Marvel Universe. The largest concentration 662 00:41:56,280 --> 00:42:00,920 Speaker 1: of vibranium is found, of course in Wakonda, Wakonda Forever, 663 00:42:01,880 --> 00:42:09,600 Speaker 1: Wakonda forever. All Right, So I can't find any way 664 00:42:09,640 --> 00:42:11,400 Speaker 1: to make a good segree to this next one. What 665 00:42:11,440 --> 00:42:16,719 Speaker 1: about autumtanum in the Avatar world, which is a room 666 00:42:16,760 --> 00:42:20,799 Speaker 1: temperature superconductor for energy. It's toxic and it has a 667 00:42:20,840 --> 00:42:25,239 Speaker 1: magnetic field, So there are there are things that have 668 00:42:25,320 --> 00:42:30,360 Speaker 1: magnetic fields we call the magnets um, so that's that's realistic. 669 00:42:30,560 --> 00:42:34,520 Speaker 1: There's stuff that's toxic, so that's realistic. Super Conducting at 670 00:42:34,560 --> 00:42:38,920 Speaker 1: room temperature is where we have the big issue because 671 00:42:39,000 --> 00:42:42,040 Speaker 1: on Earth, if we want to make something a superconductor, 672 00:42:42,880 --> 00:42:45,600 Speaker 1: we have to cool it way way way down, and 673 00:42:45,640 --> 00:42:50,320 Speaker 1: we're talking about using liquid nitrogen and sometimes liquid helium 674 00:42:50,360 --> 00:42:52,799 Speaker 1: to get a substance cold enough so it can become 675 00:42:52,840 --> 00:42:56,279 Speaker 1: a super conductor. And a superconductor is really interesting. I 676 00:42:56,320 --> 00:42:58,919 Speaker 1: was gonna say really cool, but it has to be um. 677 00:42:58,960 --> 00:43:04,880 Speaker 1: It's really interesting because, as the name suggests, it conducts electricity. 678 00:43:04,920 --> 00:43:09,520 Speaker 1: But the super part is that there's no electrical resistance. 679 00:43:09,800 --> 00:43:13,720 Speaker 1: With most conductors, there is an element of resistance, meaning 680 00:43:14,160 --> 00:43:16,359 Speaker 1: that the amount of electricity you're putting in at point 681 00:43:16,400 --> 00:43:18,880 Speaker 1: A is not going to be the same as what 682 00:43:18,920 --> 00:43:20,759 Speaker 1: you get out at point B because some of the 683 00:43:20,880 --> 00:43:23,600 Speaker 1: energy is going to be lost along the way as heat. 684 00:43:24,200 --> 00:43:27,799 Speaker 1: It will convert into heat, and the wire connecting point 685 00:43:27,800 --> 00:43:31,600 Speaker 1: A to point B will heat up over time and um. 686 00:43:31,880 --> 00:43:36,279 Speaker 1: And so you you have some efficiency issues, right, and 687 00:43:36,320 --> 00:43:38,640 Speaker 1: you work with that doing different things like if you 688 00:43:38,719 --> 00:43:43,399 Speaker 1: have a bigger uh cable as opposed to a narrow one, 689 00:43:43,760 --> 00:43:47,920 Speaker 1: then you reduce the amount of electrical resistance. Um. If 690 00:43:47,960 --> 00:43:49,840 Speaker 1: you have a shorter one, you reduce the amount of 691 00:43:49,840 --> 00:43:54,480 Speaker 1: electrical resistance. But with superconductors, you have no electrical resistance 692 00:43:54,480 --> 00:43:56,120 Speaker 1: once you get out at point B is what you 693 00:43:56,120 --> 00:43:57,960 Speaker 1: put in at point A, and you don't lose anything 694 00:43:57,960 --> 00:44:01,839 Speaker 1: in heat, which is super interesting and it has incredible 695 00:44:01,960 --> 00:44:07,200 Speaker 1: uses in technology. The large hadron collider, which I like 696 00:44:07,239 --> 00:44:09,480 Speaker 1: to think of as having stolen the name from us 697 00:44:09,880 --> 00:44:16,080 Speaker 1: with a large ner drown collider. Yeah, not the case. No, 698 00:44:16,280 --> 00:44:19,000 Speaker 1: there's totally the other way around. The large hadron collider 699 00:44:19,640 --> 00:44:23,800 Speaker 1: uses superconductors to create these these very powerful magnetic fields 700 00:44:23,840 --> 00:44:28,640 Speaker 1: that propel the particle beams that are used in their experiments. 701 00:44:28,719 --> 00:44:32,120 Speaker 1: So superconductors are a real thing, but room temperature ones 702 00:44:32,200 --> 00:44:35,120 Speaker 1: are not. You can almost think of this as the 703 00:44:35,280 --> 00:44:39,200 Speaker 1: flip of fusion. You know, in our last episode we 704 00:44:39,239 --> 00:44:41,920 Speaker 1: talked about fusion a little bit. Now, fusion is a 705 00:44:42,120 --> 00:44:46,880 Speaker 1: very very hot process. There have been claims about cold fusion, 706 00:44:46,920 --> 00:44:50,759 Speaker 1: but they haven't really withstood scientific scrutiny over time. The 707 00:44:50,800 --> 00:44:53,200 Speaker 1: idea of cold fusion being that you're able to create 708 00:44:53,239 --> 00:44:57,960 Speaker 1: a fusion reaction at essentially room temperature. So this is 709 00:44:58,000 --> 00:44:59,759 Speaker 1: kind of the flip side of that, the superconductor at 710 00:44:59,840 --> 00:45:03,560 Speaker 1: room temperature. Nothing that we have encountered or created so 711 00:45:03,640 --> 00:45:09,640 Speaker 1: far has really held up to either of those applications. Uh, 712 00:45:09,840 --> 00:45:12,680 Speaker 1: if we were able to do one or both of 713 00:45:12,680 --> 00:45:18,080 Speaker 1: those things, we could have incredible, incredible advancements in technology. 714 00:45:18,560 --> 00:45:21,759 Speaker 1: And I'm not saying that it's impossible. I'm just saying 715 00:45:21,760 --> 00:45:24,520 Speaker 1: that so far we haven't made it work. Well, it's 716 00:45:24,560 --> 00:45:27,840 Speaker 1: such a great discovery of in the sci fi world 717 00:45:28,040 --> 00:45:31,640 Speaker 1: of a a material that I guess that's why we're 718 00:45:31,640 --> 00:45:35,799 Speaker 1: having so many Avatar sequels. Yes, which is a matter 719 00:45:35,920 --> 00:45:39,560 Speaker 1: for a different show, that one being largely drunk Collider ariel. 720 00:45:39,640 --> 00:45:41,200 Speaker 1: I know you've got a couple more. You want to 721 00:45:41,200 --> 00:45:44,240 Speaker 1: talk about about kind of getting around in the outer 722 00:45:44,280 --> 00:45:47,640 Speaker 1: space places. But before we do that, let's take another 723 00:45:47,719 --> 00:45:58,960 Speaker 1: quick break. All right. So that was a quick break, 724 00:45:59,200 --> 00:46:02,839 Speaker 1: but not the because we're flying it faster than light 725 00:46:03,360 --> 00:46:06,839 Speaker 1: through it. Oh that was horrible of me. I'm so sorry, 726 00:46:06,880 --> 00:46:08,960 Speaker 1: but he had to listen to that. All right, So 727 00:46:11,200 --> 00:46:15,279 Speaker 1: it's okay, sci fi vehicles, I guess the first thing 728 00:46:15,320 --> 00:46:19,399 Speaker 1: we should start with is flying in space in general. Yeah, 729 00:46:19,760 --> 00:46:22,200 Speaker 1: star Wars. I'm gonna I'm just gonna stick with Star Wars. 730 00:46:23,480 --> 00:46:27,200 Speaker 1: This is such a big topic. When you watch Star Wars. 731 00:46:27,280 --> 00:46:32,360 Speaker 1: Vehicles they start, they stop in space, they bank in turn, 732 00:46:32,480 --> 00:46:35,440 Speaker 1: and we know that in real life you have to 733 00:46:35,440 --> 00:46:38,080 Speaker 1: have something to push off of and then something to 734 00:46:38,120 --> 00:46:42,239 Speaker 1: stop you in space. It's not Yeah, it's not just 735 00:46:42,320 --> 00:46:44,400 Speaker 1: like putting on the brakes you've got. It's when you 736 00:46:44,480 --> 00:46:45,839 Speaker 1: you're in a car and you put on brakes. It's 737 00:46:45,920 --> 00:46:53,120 Speaker 1: that friction that stops you. Right. Um. So in Star Wars, 738 00:46:53,239 --> 00:47:00,000 Speaker 1: they've got all of these special ways that that space 739 00:47:00,080 --> 00:47:02,920 Speaker 1: vehicles travel so much so that they need to account 740 00:47:02,920 --> 00:47:07,200 Speaker 1: for when they're traveling in in planet atmospheres with things 741 00:47:07,239 --> 00:47:11,080 Speaker 1: like repulsor lifts that are anti gravity technology that keep 742 00:47:11,120 --> 00:47:17,040 Speaker 1: them from just smashing to the ground, yeah, or destroying 743 00:47:17,160 --> 00:47:20,200 Speaker 1: the planet as they lift off. And then when they're 744 00:47:20,200 --> 00:47:26,719 Speaker 1: in space, they use all kinds of inertial compensators I suppose, 745 00:47:27,200 --> 00:47:31,719 Speaker 1: because they use bursts of energy from This is how 746 00:47:31,800 --> 00:47:35,200 Speaker 1: they explained it, at least because they had to explain it. Uh. 747 00:47:35,360 --> 00:47:38,760 Speaker 1: They basically use thrusters and bursts of energy from different 748 00:47:38,760 --> 00:47:41,000 Speaker 1: angles of a ship that depending on where the where 749 00:47:41,000 --> 00:47:44,160 Speaker 1: the center of gravity of the ship is in relation 750 00:47:44,200 --> 00:47:46,120 Speaker 1: to where that thruster is, will push that ship in 751 00:47:46,120 --> 00:47:50,200 Speaker 1: a certain area. But because it's space, especially if you 752 00:47:50,320 --> 00:47:53,920 Speaker 1: like you're going to hyper space travel or super fast travel, 753 00:47:54,000 --> 00:47:56,239 Speaker 1: it'll like liquefy you. So you have to have all 754 00:47:56,280 --> 00:48:01,480 Speaker 1: these inertial compensators in your craft for acceleration, deceleration, drive, 755 00:48:01,520 --> 00:48:03,920 Speaker 1: in equalization to make sure that you don't turn into 756 00:48:04,560 --> 00:48:09,040 Speaker 1: driver's seat paste. Uh. That would be great if we 757 00:48:09,080 --> 00:48:11,640 Speaker 1: could put all of this into actual space travel. So 758 00:48:11,680 --> 00:48:14,960 Speaker 1: how likely is that not at all? Um? Yeah? So 759 00:48:16,160 --> 00:48:19,360 Speaker 1: let's be fair here because one, as we mentioned in 760 00:48:19,360 --> 00:48:23,359 Speaker 1: our last episode, Star Wars is science fiction adjacent, it's 761 00:48:23,400 --> 00:48:26,680 Speaker 1: not really science fiction because the science part is not 762 00:48:26,800 --> 00:48:30,920 Speaker 1: really that important. It's it's a component that is a setting, 763 00:48:31,480 --> 00:48:35,480 Speaker 1: a window dressing for the story. The story itself is 764 00:48:35,520 --> 00:48:38,759 Speaker 1: a fantasy story more than a science fiction story. Um. 765 00:48:38,960 --> 00:48:42,480 Speaker 1: And we also have to remember where the inspiration came 766 00:48:43,120 --> 00:48:46,040 Speaker 1: from for George Lucas when he was making Star Wars, 767 00:48:46,080 --> 00:48:49,080 Speaker 1: because he wasn't trying to make a hard science fiction story. 768 00:48:49,640 --> 00:48:54,120 Speaker 1: He was emulating certain things that he loved about cinema. 769 00:48:54,320 --> 00:48:56,320 Speaker 1: And one of the things he loved were they really 770 00:48:56,360 --> 00:49:00,560 Speaker 1: exciting dog fight sequences and movies that were that in 771 00:49:00,719 --> 00:49:03,919 Speaker 1: World War Two where you would have these and in fact, 772 00:49:03,960 --> 00:49:08,360 Speaker 1: there are there there side by side comparisons of scenes 773 00:49:08,440 --> 00:49:13,520 Speaker 1: from older World War Two setting movies and say the 774 00:49:13,920 --> 00:49:17,920 Speaker 1: X Wing attack on the Death Star, where you can 775 00:49:17,960 --> 00:49:20,400 Speaker 1: see the influences side by side and say you're like, 776 00:49:20,440 --> 00:49:24,279 Speaker 1: oh wow, they almost recreated this older World War Two 777 00:49:24,320 --> 00:49:27,120 Speaker 1: movie shot for shot, but they used the Star Wars 778 00:49:27,200 --> 00:49:30,879 Speaker 1: stuff instead. It's not quite that level, bit's close. And 779 00:49:30,960 --> 00:49:34,560 Speaker 1: so because of that, because the exciting ways that planes 780 00:49:34,640 --> 00:49:38,000 Speaker 1: can move in the atmosphere, that's how the the vehicles 781 00:49:38,000 --> 00:49:40,760 Speaker 1: move in Star Wars. So it was more to evoke 782 00:49:41,400 --> 00:49:43,640 Speaker 1: a feeling in the audience that was never meant to 783 00:49:43,680 --> 00:49:47,000 Speaker 1: be this is the way that stuff actually works in space, right, 784 00:49:47,000 --> 00:49:49,640 Speaker 1: so we should be fair about that, although the whole 785 00:49:49,680 --> 00:49:53,759 Speaker 1: par sex thing is still a huge problem. So there 786 00:49:53,800 --> 00:49:56,799 Speaker 1: so so keeping that in mind when you do move 787 00:49:56,880 --> 00:49:59,560 Speaker 1: to space, because as you say, aerial, there's no atmosphere there. 788 00:49:59,600 --> 00:50:02,680 Speaker 1: You can't bank off of things. You can't have these 789 00:50:02,680 --> 00:50:06,279 Speaker 1: swooping motions. And when you're using thrusters, the center of 790 00:50:06,320 --> 00:50:10,040 Speaker 1: gravity and pivot points do matter. You can do stuff. 791 00:50:10,080 --> 00:50:15,120 Speaker 1: You can have vehicles change their orientation in space, but 792 00:50:15,719 --> 00:50:19,440 Speaker 1: it takes time to do it. Uh. You don't necessarily 793 00:50:19,440 --> 00:50:21,279 Speaker 1: even have to use thrusters to do it. You can 794 00:50:21,400 --> 00:50:24,400 Speaker 1: use what you're called fly wheels. So if you just 795 00:50:24,440 --> 00:50:27,560 Speaker 1: think of it as literally a wheel that's mounted onto 796 00:50:27,640 --> 00:50:30,760 Speaker 1: a rotating motor, and the wheel is weighted a little 797 00:50:30,760 --> 00:50:35,320 Speaker 1: bit and you rotate that wheel, you can create uh, 798 00:50:35,600 --> 00:50:40,279 Speaker 1: the motion necessary to alter the orientation of the spacecraft 799 00:50:40,400 --> 00:50:43,600 Speaker 1: within space. They've done this with things like satellites like 800 00:50:43,640 --> 00:50:47,319 Speaker 1: the Hubble telescope, because obviously otherwise the only option is 801 00:50:47,360 --> 00:50:51,759 Speaker 1: to load down the satellite was so much fuel that 802 00:50:51,800 --> 00:50:54,440 Speaker 1: will be able to continually operate and then use the 803 00:50:54,480 --> 00:50:59,600 Speaker 1: fuel to to do thruster adjustments. Right, that's not realistic. 804 00:51:00,200 --> 00:51:03,680 Speaker 1: So the flywheels do work, but it's not You're not 805 00:51:03,719 --> 00:51:08,360 Speaker 1: going to get that smooth and more importantly fast change 806 00:51:08,400 --> 00:51:11,640 Speaker 1: of direction and ability to maneuver in space the way 807 00:51:11,680 --> 00:51:13,880 Speaker 1: we see in Star Wars. That's just that's just not 808 00:51:13,960 --> 00:51:16,239 Speaker 1: going to happen. Um. It would be really cool if 809 00:51:16,280 --> 00:51:21,000 Speaker 1: it could. But yeah, it's a completely unrealistic depiction of 810 00:51:21,000 --> 00:51:25,080 Speaker 1: how spacecraft would travel in space. Well, it's also there's 811 00:51:25,120 --> 00:51:28,920 Speaker 1: a lot of unrealistic depiction of how fast spacecraft travel 812 00:51:28,960 --> 00:51:34,319 Speaker 1: in space. So let's and and each. There are lots 813 00:51:34,360 --> 00:51:37,240 Speaker 1: of different terms for that as well in science fiction. 814 00:51:37,440 --> 00:51:40,640 Speaker 1: So let's start with light speed because I feel this 815 00:51:40,719 --> 00:51:43,120 Speaker 1: makes me really sad. We have light speed, hyperspace, and 816 00:51:43,160 --> 00:51:45,759 Speaker 1: warp speed that we want to talk about, and light 817 00:51:45,840 --> 00:51:52,920 Speaker 1: speed is the most realistic. We've almost reached it at points. 818 00:51:53,480 --> 00:51:55,880 Speaker 1: And the one that uses light speed and science fiction 819 00:51:56,000 --> 00:51:59,080 Speaker 1: is spaceballs. Well, there's a lot of other things that 820 00:51:59,239 --> 00:52:03,719 Speaker 1: use light speed, we chose we chose spaceball because they 821 00:52:03,960 --> 00:52:08,160 Speaker 1: they've gone to plaid um spaceballs. Yeah, so, so faster 822 00:52:08,280 --> 00:52:14,920 Speaker 1: than light. Um, it's completely unrealistic to ever have faster 823 00:52:15,000 --> 00:52:18,040 Speaker 1: than light travel, as in you you just have some 824 00:52:18,160 --> 00:52:23,839 Speaker 1: means of pushing your vehicle faster than light itself can travel. Like, 825 00:52:23,880 --> 00:52:25,960 Speaker 1: you're not talking about any other tricks. You're just talking 826 00:52:25,960 --> 00:52:30,759 Speaker 1: about somehow speeding up beyond the speed of light. And um, 827 00:52:30,840 --> 00:52:32,760 Speaker 1: the way you can think about this is that anything 828 00:52:32,800 --> 00:52:38,080 Speaker 1: that has mass, from the millennium falcon to an electron, 829 00:52:38,600 --> 00:52:45,200 Speaker 1: anything that has mass cannot travel at the speed of light. Uh. 830 00:52:45,239 --> 00:52:47,800 Speaker 1: The only reason photons can travel at the speed of 831 00:52:47,880 --> 00:52:50,400 Speaker 1: light is that they have no actual mass. They have 832 00:52:50,840 --> 00:52:55,200 Speaker 1: relativistic mass, but that's different and outside the the needs 833 00:52:55,200 --> 00:52:57,200 Speaker 1: for us to have a discussion here. But they don't 834 00:52:57,200 --> 00:53:00,000 Speaker 1: have any real actual mass, so they can they can 835 00:53:00,280 --> 00:53:02,680 Speaker 1: do this. They in fact, they have to. They have 836 00:53:02,719 --> 00:53:04,920 Speaker 1: no option. They travel the speed of light. That's what 837 00:53:04,960 --> 00:53:08,560 Speaker 1: it is. But but anything that has mass cannot. As 838 00:53:08,640 --> 00:53:13,480 Speaker 1: you get closer to the speed of light, you get heavier, 839 00:53:13,560 --> 00:53:16,080 Speaker 1: is a good way of putting it. You get your 840 00:53:16,160 --> 00:53:21,960 Speaker 1: your your your weight, your mass really increases and it's 841 00:53:22,080 --> 00:53:25,799 Speaker 1: kind of like imagine you're in a hallway and there's 842 00:53:25,800 --> 00:53:27,839 Speaker 1: a door at the end of the hallway aerial, and 843 00:53:28,680 --> 00:53:33,680 Speaker 1: you're allowed to start walking towards that door. But I've 844 00:53:33,719 --> 00:53:40,280 Speaker 1: given you an a small requirement which is that each 845 00:53:40,440 --> 00:53:43,759 Speaker 1: step you take has to be half as long as 846 00:53:43,760 --> 00:53:46,279 Speaker 1: the last step you took. So let's say you take 847 00:53:46,280 --> 00:53:48,360 Speaker 1: a normal step, Well, your next step needs to be 848 00:53:48,400 --> 00:53:50,440 Speaker 1: half that, and your next step has to be half that, 849 00:53:50,920 --> 00:53:55,239 Speaker 1: and then half that. Because of that having you're never 850 00:53:55,239 --> 00:53:56,719 Speaker 1: going to reach the door at the end of the 851 00:53:56,719 --> 00:54:00,000 Speaker 1: hallway because you're you're constantly moving forward, but at increase 852 00:54:00,280 --> 00:54:05,520 Speaker 1: incrementally smaller distances. Same thing happens when you try and 853 00:54:05,560 --> 00:54:08,480 Speaker 1: get closer to the speed of light. You can start 854 00:54:08,520 --> 00:54:11,400 Speaker 1: to approach it, but you're never gonna hit it, which 855 00:54:11,400 --> 00:54:13,560 Speaker 1: means you you can't go past it. Right if you're 856 00:54:13,560 --> 00:54:15,680 Speaker 1: never even gonna achieve the speed of light. If you 857 00:54:15,719 --> 00:54:20,440 Speaker 1: have mass, you cannot possibly go faster. Also, the thing 858 00:54:20,480 --> 00:54:23,120 Speaker 1: we have to keep in mind, this is something that 859 00:54:23,200 --> 00:54:26,520 Speaker 1: science fiction largely does away with in most cases, hard 860 00:54:26,520 --> 00:54:30,520 Speaker 1: science fiction not so much, but like casual entertainment, is 861 00:54:30,560 --> 00:54:35,360 Speaker 1: that as you get faster, time relative to somebody else 862 00:54:35,719 --> 00:54:40,640 Speaker 1: appears to be passing at a different rate. So if 863 00:54:40,719 --> 00:54:43,160 Speaker 1: I were staying here on Earth because I'm boring, but 864 00:54:43,320 --> 00:54:47,160 Speaker 1: you aerial, we're jumping in your space hot rod to 865 00:54:47,280 --> 00:54:51,960 Speaker 1: go light speed to someplace and then come back like 866 00:54:52,040 --> 00:54:55,040 Speaker 1: you do. When you come back to me, it would 867 00:54:55,040 --> 00:54:57,839 Speaker 1: seem as though time had barely passed at all for you, 868 00:54:58,480 --> 00:55:03,120 Speaker 1: that that you were you were, you know, remarkably young, 869 00:55:03,600 --> 00:55:05,560 Speaker 1: and to you it would seem as though time had 870 00:55:05,600 --> 00:55:08,560 Speaker 1: traveled very fast for me and that I had aged 871 00:55:08,680 --> 00:55:12,839 Speaker 1: quite a bit. For both of us, in our individual experiences, 872 00:55:13,040 --> 00:55:16,080 Speaker 1: time would pass exactly the same as it always would. 873 00:55:16,160 --> 00:55:18,439 Speaker 1: If we were each wearing a watch. The seconds would 874 00:55:18,480 --> 00:55:21,279 Speaker 1: be taking away exactly the way they would if we 875 00:55:21,280 --> 00:55:24,359 Speaker 1: were standing next to each other. It's only through our 876 00:55:24,719 --> 00:55:29,120 Speaker 1: relative perspectives that we perceive a difference in the passage 877 00:55:29,120 --> 00:55:31,560 Speaker 1: of time. That would also be an issue if you 878 00:55:31,600 --> 00:55:33,919 Speaker 1: were to travel faster than light. If you were able 879 00:55:33,960 --> 00:55:38,480 Speaker 1: to do that, you would technically be traveling faster than 880 00:55:38,560 --> 00:55:42,000 Speaker 1: how things happen, so you'd be traveling back in time. 881 00:55:42,920 --> 00:55:46,719 Speaker 1: Because imagine that you turn on a flashlight and then 882 00:55:46,760 --> 00:55:49,279 Speaker 1: you travel in the same direction as where you were 883 00:55:49,280 --> 00:55:52,360 Speaker 1: pointing the flashlight, but you go faster than light. You 884 00:55:52,360 --> 00:55:56,279 Speaker 1: would get to your destination before the light could get 885 00:55:56,280 --> 00:55:59,719 Speaker 1: to you, uh from when you turned it on when 886 00:55:59,719 --> 00:56:02,120 Speaker 1: you were back on earth, which means that when you 887 00:56:02,200 --> 00:56:03,880 Speaker 1: did see the light, you would be looking into the 888 00:56:03,920 --> 00:56:07,560 Speaker 1: past of Earth and see the moment where you had 889 00:56:07,640 --> 00:56:10,480 Speaker 1: done something before you did it, and you start to 890 00:56:10,480 --> 00:56:15,080 Speaker 1: get in some really difficult causal paradoxes as well. So 891 00:56:15,160 --> 00:56:19,120 Speaker 1: faster than light travel physically impossible as far as we 892 00:56:19,200 --> 00:56:25,480 Speaker 1: understand physics, and would also have to require some really 893 00:56:26,120 --> 00:56:30,960 Speaker 1: timey whiney stuff if we were. That's a lot faster 894 00:56:31,080 --> 00:56:36,560 Speaker 1: than back to the future, says with our anyhow, you 895 00:56:36,600 --> 00:56:39,120 Speaker 1: know you say that. But Star Wars and Star Trek 896 00:56:39,239 --> 00:56:42,640 Speaker 1: both kind of when they travel faster than light, they 897 00:56:42,680 --> 00:56:46,720 Speaker 1: aren't accounting for just traveling in space. There either breaking 898 00:56:46,800 --> 00:56:50,520 Speaker 1: a hole through space. It's hyper space and hyper drive, 899 00:56:51,800 --> 00:56:55,279 Speaker 1: which is just basically creating a forced dimension and going 900 00:56:55,320 --> 00:56:57,239 Speaker 1: in one place and coming out another to the point 901 00:56:57,320 --> 00:57:00,520 Speaker 1: that the actual objects around you, the stars, eaters, things 902 00:57:00,560 --> 00:57:02,719 Speaker 1: like that, aren't there. There are shadows there, which is 903 00:57:02,760 --> 00:57:04,040 Speaker 1: great because you don't want to come out in the 904 00:57:04,040 --> 00:57:08,920 Speaker 1: middle of a meteor. But but so to me, it's 905 00:57:09,000 --> 00:57:12,520 Speaker 1: kind of like a wormhole. They're not They're not saying 906 00:57:12,520 --> 00:57:14,960 Speaker 1: I'm traveling through space faster than like. They're saying I'm 907 00:57:15,000 --> 00:57:19,840 Speaker 1: traveling so fast that I'm breaking through space to the 908 00:57:19,840 --> 00:57:23,120 Speaker 1: other side, break right onto the other side. Both of 909 00:57:23,120 --> 00:57:25,480 Speaker 1: these are interesting, right, And Star Trek, it's not that 910 00:57:25,520 --> 00:57:27,320 Speaker 1: they're breaking from one side of space to the other. 911 00:57:27,360 --> 00:57:29,280 Speaker 1: So they're going into one of those different dimensions which 912 00:57:29,280 --> 00:57:32,560 Speaker 1: you talked about. We we they theoretically exist, but we 913 00:57:32,600 --> 00:57:34,840 Speaker 1: can't do anything with them with them. But in Star Trek, 914 00:57:35,360 --> 00:57:37,240 Speaker 1: you know, they aren't breaking through like in Star Wars. 915 00:57:37,640 --> 00:57:41,680 Speaker 1: They're going into subspace through covered in a warp bubble 916 00:57:41,840 --> 00:57:44,600 Speaker 1: and coming back out the other side. So which is similar? 917 00:57:44,640 --> 00:57:47,640 Speaker 1: I guess they're similar. They're similar, So let's let's think 918 00:57:47,640 --> 00:57:52,760 Speaker 1: about these interns. So hyperspace means generally that you're you're 919 00:57:52,800 --> 00:57:56,960 Speaker 1: opening up some sort of interdimensional portal and passing through 920 00:57:57,000 --> 00:58:00,160 Speaker 1: it and then coming out of an interdimensional portal on 921 00:58:00,200 --> 00:58:04,080 Speaker 1: the other side that is located in a different point 922 00:58:04,400 --> 00:58:07,880 Speaker 1: within space, and you still have to travel in between 923 00:58:07,920 --> 00:58:11,760 Speaker 1: the two, and there's no guarantee that the two portals 924 00:58:11,760 --> 00:58:13,720 Speaker 1: are going to be super close together. So you go 925 00:58:13,760 --> 00:58:16,200 Speaker 1: into hyperspace, you might be in hyperspace for a while 926 00:58:16,760 --> 00:58:20,120 Speaker 1: as you travel through this enter dimension or this other dimension, 927 00:58:20,240 --> 00:58:22,720 Speaker 1: and then you come out the other interdimensional portal to 928 00:58:22,800 --> 00:58:28,640 Speaker 1: your destination. Um Hyperspace has its problems, largely also because 929 00:58:28,680 --> 00:58:32,920 Speaker 1: of episode eight of Star Wars, it totally messes with 930 00:58:33,080 --> 00:58:37,440 Speaker 1: the way hyperspace works in Star Wars because spoiler alert 931 00:58:37,440 --> 00:58:40,160 Speaker 1: if you haven't seen episode eight, but a character named 932 00:58:40,520 --> 00:58:45,800 Speaker 1: Whole No she she she has the ultimate sacrifice by 933 00:58:45,840 --> 00:58:49,800 Speaker 1: taking a rebellionship or actually a republic ship I guess, 934 00:58:50,320 --> 00:58:54,320 Speaker 1: and making it jump into hyperspace right into a star 935 00:58:54,400 --> 00:58:59,600 Speaker 1: destroyer in order to ram it essentially do a hyperspace ram. 936 00:58:59,640 --> 00:59:03,880 Speaker 1: But uh, that kind of ignores the lore of how 937 00:59:03,960 --> 00:59:07,360 Speaker 1: hyperspace works from previous Star Wars entries where you're going 938 00:59:07,360 --> 00:59:11,240 Speaker 1: into this extra dimension where you wouldn't really pass through 939 00:59:12,000 --> 00:59:15,240 Speaker 1: an object physically in our dimension that way. However, you 940 00:59:15,360 --> 00:59:20,960 Speaker 1: emerged from hyperspace within one of those things, then uh, 941 00:59:21,280 --> 00:59:24,600 Speaker 1: that would be bad. You would die, right like if 942 00:59:24,600 --> 00:59:26,520 Speaker 1: you were to emerge in the middle of a supernova, 943 00:59:26,600 --> 00:59:31,080 Speaker 1: your ship would be consumed. So either that maneuver shouldn't 944 00:59:31,120 --> 00:59:33,120 Speaker 1: have worked at all because she would have just jumped 945 00:59:33,280 --> 00:59:36,040 Speaker 1: through that ship in the other dimension and nothing would 946 00:59:36,040 --> 00:59:39,520 Speaker 1: have happened. Um or if it did work, why the 947 00:59:39,560 --> 00:59:44,400 Speaker 1: heck wasn't anyone using just just mass just ships with 948 00:59:44,440 --> 00:59:48,160 Speaker 1: a hyper drive no one on board, and use those 949 00:59:48,160 --> 00:59:51,720 Speaker 1: like torpedoes like you could literally just you can plot 950 00:59:51,720 --> 00:59:54,600 Speaker 1: a course. They always use a computer to plot the 951 00:59:54,600 --> 00:59:57,440 Speaker 1: course because without it, there's no guarantee that you wouldn't 952 00:59:57,440 --> 01:00:00,800 Speaker 1: emerge in the middle of an asteroid belt, for example, 953 01:00:02,000 --> 01:00:04,680 Speaker 1: So they use computers to plot their course. Why not 954 01:00:04,760 --> 01:00:09,160 Speaker 1: just plot your course get off the ship. You don't 955 01:00:09,200 --> 01:00:12,160 Speaker 1: have to sacrifice yourself. You can still have that happen. 956 01:00:12,200 --> 01:00:14,680 Speaker 1: And then that would also mean if you work backward. Well, 957 01:00:14,680 --> 01:00:18,080 Speaker 1: if that's possible, then why not just use that for 958 01:00:18,160 --> 01:00:21,400 Speaker 1: the original death start for example? Why have this very 959 01:00:21,520 --> 01:00:24,200 Speaker 1: risky run on the death Star. So they kind of 960 01:00:24,520 --> 01:00:28,600 Speaker 1: wrote themselves into a plot hole corner there with that 961 01:00:28,680 --> 01:00:33,080 Speaker 1: one um with the warp drive. The interesting thing there 962 01:00:33,120 --> 01:00:37,160 Speaker 1: areal is that the concept is kind of cool. Think 963 01:00:37,160 --> 01:00:39,840 Speaker 1: of think of having a map, right and you know 964 01:00:39,880 --> 01:00:42,920 Speaker 1: where Atlanta is and you know where Los Angeles is. 965 01:00:43,720 --> 01:00:46,760 Speaker 1: Those are not close together right at all. It would 966 01:00:46,760 --> 01:00:49,080 Speaker 1: be a very long drive from Atlanta to Los Angeles 967 01:00:49,520 --> 01:00:52,400 Speaker 1: couple of days. What if you were able to fold 968 01:00:52,440 --> 01:00:55,520 Speaker 1: the map so that Los Angeles and Atlanta right next 969 01:00:55,560 --> 01:00:58,000 Speaker 1: to each other, and it's a half hour drive between 970 01:00:58,040 --> 01:00:59,720 Speaker 1: the two, and it's just because you get to skip 971 01:00:59,720 --> 01:01:02,720 Speaker 1: all the middle part. But then I wouldn't see the 972 01:01:02,720 --> 01:01:06,240 Speaker 1: world's biggest ball as they are. And if you're going 973 01:01:06,400 --> 01:01:09,320 Speaker 1: up to Minnesota so that you can go to Los Angeles, 974 01:01:09,360 --> 01:01:13,640 Speaker 1: you have got crazy route planning skills. Um, yeah, so 975 01:01:13,680 --> 01:01:16,120 Speaker 1: if you. But but you get my point, the idea 976 01:01:16,200 --> 01:01:19,560 Speaker 1: being that instead of the Star Trek gets around the 977 01:01:19,600 --> 01:01:23,720 Speaker 1: idea faster than light by saying we're not really traveling 978 01:01:23,760 --> 01:01:27,000 Speaker 1: faster than light. What we're doing is we're warping space 979 01:01:27,120 --> 01:01:31,600 Speaker 1: time around the ship. We're using this warp bubble to 980 01:01:32,440 --> 01:01:36,160 Speaker 1: pass through time and space, uh at a rate that 981 01:01:36,280 --> 01:01:39,080 Speaker 1: would be faster than light if we were traveling a 982 01:01:39,120 --> 01:01:41,560 Speaker 1: straight line. But we're not traveling a straight line. We're 983 01:01:41,560 --> 01:01:44,680 Speaker 1: folding space in on itself so that we're getting so 984 01:01:44,720 --> 01:01:47,720 Speaker 1: that there's less distance between point A and point B. 985 01:01:48,240 --> 01:01:51,000 Speaker 1: And when we say go warp four or warp five 986 01:01:51,240 --> 01:01:55,640 Speaker 1: or warp six, that's describing the extent to which we 987 01:01:55,680 --> 01:01:58,439 Speaker 1: are warping space in order for us to do this, 988 01:01:59,320 --> 01:02:01,600 Speaker 1: which would leave to one of the dumbest episodes of 989 01:02:01,640 --> 01:02:03,600 Speaker 1: Star Trek the Next Generation, where they would have to 990 01:02:03,600 --> 01:02:08,160 Speaker 1: come up with a universal warp speed limit because they 991 01:02:08,160 --> 01:02:14,680 Speaker 1: were ripping spacetime apart um so that in theory is possible. 992 01:02:15,160 --> 01:02:18,960 Speaker 1: It's it's something that people have actually worked on as 993 01:02:19,000 --> 01:02:22,120 Speaker 1: a possibility of the idea of warping spacetime in order 994 01:02:22,160 --> 01:02:25,800 Speaker 1: to travel faster. Now, I say in theory, because in 995 01:02:25,840 --> 01:02:29,040 Speaker 1: reality to do it, you would need so much energy 996 01:02:29,160 --> 01:02:32,439 Speaker 1: that it's the equivalent of, say the mass of an 997 01:02:32,600 --> 01:02:40,440 Speaker 1: entire galaxy. So remember that the relationship between mass and 998 01:02:40,560 --> 01:02:45,400 Speaker 1: energy is E equals mc squared. Energy equals mass times 999 01:02:45,440 --> 01:02:49,920 Speaker 1: the speed of light multiplied by itself. That's an enormous number. 1000 01:02:50,480 --> 01:02:52,440 Speaker 1: So if you're looking even if you're looking at like 1001 01:02:52,520 --> 01:02:58,720 Speaker 1: a son's mass of energy, that is a pun intended 1002 01:02:58,760 --> 01:03:03,480 Speaker 1: and astronomical number, and that means that it is not 1003 01:03:03,600 --> 01:03:07,240 Speaker 1: likely to ever happen because it just requires way too 1004 01:03:07,320 --> 01:03:09,280 Speaker 1: much energy. And then you would have to continue to 1005 01:03:09,320 --> 01:03:12,040 Speaker 1: operate it. That would just be to start it. So 1006 01:03:12,120 --> 01:03:15,840 Speaker 1: to actually travel anywhere doing that, you would have to overcome, 1007 01:03:16,480 --> 01:03:19,280 Speaker 1: at least, based on our understanding right now, you would 1008 01:03:19,320 --> 01:03:23,960 Speaker 1: have to overcome energy requirements that are far beyond anything 1009 01:03:24,000 --> 01:03:27,000 Speaker 1: we can even conceive right now, Like we're we're still 1010 01:03:27,040 --> 01:03:30,120 Speaker 1: struggling here on Earth to meet our own energy demands 1011 01:03:30,640 --> 01:03:35,520 Speaker 1: without destroying the planet's ecosystem through the burning of fossil fuels. 1012 01:03:35,560 --> 01:03:39,160 Speaker 1: We are well beyond the ability to create a warp 1013 01:03:39,240 --> 01:03:44,000 Speaker 1: drive based on those energy needs. Well, you're you're right, 1014 01:03:44,360 --> 01:03:48,000 Speaker 1: You're very right. Uh, but there's at least some sci 1015 01:03:48,040 --> 01:03:51,200 Speaker 1: fi travel that we're not well beyond our capabilities to create, 1016 01:03:51,320 --> 01:03:57,160 Speaker 1: like hovercraft. Ok Okay, you say hovercraft, what do you 1017 01:03:57,200 --> 01:04:01,880 Speaker 1: mean by that? Well, it kind of flying cars, which 1018 01:04:02,000 --> 01:04:04,240 Speaker 1: we have some prototypes. They don't exactly work like they 1019 01:04:04,320 --> 01:04:06,680 Speaker 1: do in the sci fi world. But okay, I'm gonna 1020 01:04:06,720 --> 01:04:09,360 Speaker 1: I'm gonna bring it down to the simplest, the little hovercraft, 1021 01:04:09,480 --> 01:04:13,560 Speaker 1: skateboard and back to the future. Okay, okay, all right, 1022 01:04:13,600 --> 01:04:20,640 Speaker 1: well I'll say it this way. Under very restrictive circumstances, 1023 01:04:21,640 --> 01:04:26,640 Speaker 1: we can do something that would look similar to what 1024 01:04:26,680 --> 01:04:29,880 Speaker 1: we see in Back to the Future with hovering skateboards, 1025 01:04:30,400 --> 01:04:33,520 Speaker 1: except that you wouldn't be able to like actually use 1026 01:04:33,560 --> 01:04:37,000 Speaker 1: them as a skateboard, which would be kind of a bummer. Okay, 1027 01:04:37,040 --> 01:04:38,800 Speaker 1: so let's talk. Because you just don't have that much 1028 01:04:38,840 --> 01:04:41,760 Speaker 1: magnetic track to push yourself along. Well, not not that, 1029 01:04:41,880 --> 01:04:45,520 Speaker 1: but that your weight would push it down, like you 1030 01:04:45,560 --> 01:04:49,240 Speaker 1: would be too heavy for it to support. So um 1031 01:04:49,280 --> 01:04:52,840 Speaker 1: not you specifically areal I mean any person. Yeah, that 1032 01:04:52,960 --> 01:04:57,840 Speaker 1: wasn't a that wasn't a dig. So using magnets to hover, 1033 01:04:57,960 --> 01:05:00,040 Speaker 1: that's totally possible. Like we can we can do a 1034 01:05:00,240 --> 01:05:03,040 Speaker 1: just with regular permanent magnets. Like you probably have seen 1035 01:05:03,080 --> 01:05:06,400 Speaker 1: little toys where you've got like a pedestal and a 1036 01:05:06,480 --> 01:05:08,720 Speaker 1: stick and you put a little disc magnet down on 1037 01:05:08,760 --> 01:05:11,800 Speaker 1: the stick and it floats above the pedestal. That's because 1038 01:05:11,840 --> 01:05:16,680 Speaker 1: the magnetic fields are are they have the same magnetic 1039 01:05:16,720 --> 01:05:22,320 Speaker 1: pole facing one another because like, uh, like repulses. Like so, 1040 01:05:22,360 --> 01:05:24,800 Speaker 1: if you have the north pole of one magnet pointing 1041 01:05:24,840 --> 01:05:27,560 Speaker 1: towards the north pole of a second magnet, you can 1042 01:05:27,600 --> 01:05:30,439 Speaker 1: feel them pushing against each other. I'm sure anyone who's 1043 01:05:30,440 --> 01:05:33,760 Speaker 1: played with magnets has experienced this. If you flip one 1044 01:05:33,760 --> 01:05:36,160 Speaker 1: of those around so that the north pole of one 1045 01:05:36,160 --> 01:05:37,960 Speaker 1: in the south pole the other are facing each other, 1046 01:05:38,320 --> 01:05:41,880 Speaker 1: they attract and they'll stick together. So if you did 1047 01:05:41,960 --> 01:05:45,680 Speaker 1: have a magnetic surface, um, and let's say it's the 1048 01:05:45,720 --> 01:05:48,720 Speaker 1: north pole of that magnetic surfaces pointing up whether it's 1049 01:05:48,720 --> 01:05:52,360 Speaker 1: an electro magnet or a permanent magnet or whatever, and 1050 01:05:52,440 --> 01:05:55,760 Speaker 1: you had another set of permanent magnets or electro magnets. 1051 01:05:55,800 --> 01:05:59,200 Speaker 1: Also with the same pole facing down, you can in 1052 01:05:59,240 --> 01:06:03,760 Speaker 1: fact levitate above them. That's how maglev trains work. They 1053 01:06:03,800 --> 01:06:06,320 Speaker 1: either use permanent magnets or they use electro magnets, or 1054 01:06:06,360 --> 01:06:10,040 Speaker 1: a combination of the two, and they create this levitation 1055 01:06:10,560 --> 01:06:15,480 Speaker 1: through those opposed wealth the same poles facing one another essentially, 1056 01:06:16,200 --> 01:06:19,200 Speaker 1: so it does work. But of course the ground is 1057 01:06:19,240 --> 01:06:24,640 Speaker 1: not magically all magnetically oriented the same way, so we 1058 01:06:24,680 --> 01:06:29,480 Speaker 1: can't we can't have yeah, yeah, boy, we can dream, 1059 01:06:29,520 --> 01:06:32,520 Speaker 1: but you know, you can't have like a just a 1060 01:06:32,640 --> 01:06:36,600 Speaker 1: board that hovers over this. One thing that also I 1061 01:06:36,640 --> 01:06:39,320 Speaker 1: wanted to mention though, is that we were talking about 1062 01:06:39,320 --> 01:06:43,120 Speaker 1: super conductors earlier. If you get a super conductive material 1063 01:06:43,960 --> 01:06:47,320 Speaker 1: and you you really get it super cold, and you 1064 01:06:47,400 --> 01:06:52,320 Speaker 1: get magnets set up. Uh. One of the interesting things 1065 01:06:52,400 --> 01:06:56,240 Speaker 1: about about getting the temperature of a material that cold, 1066 01:06:56,280 --> 01:06:58,959 Speaker 1: a super conductive material that cold, is that you get 1067 01:06:59,200 --> 01:07:02,360 Speaker 1: was called like a quantum lock, a magnetic lock on 1068 01:07:02,480 --> 01:07:08,040 Speaker 1: that it locks out fields magnetic fields from the substance, 1069 01:07:08,680 --> 01:07:11,040 Speaker 1: but as long as the substance has some imperfections in it, 1070 01:07:11,360 --> 01:07:15,280 Speaker 1: some magnetic fields will get through. This means that if 1071 01:07:15,320 --> 01:07:17,200 Speaker 1: you have let's let's say as you've got a bed 1072 01:07:17,240 --> 01:07:21,600 Speaker 1: of magnets just in a in a strip from one 1073 01:07:21,600 --> 01:07:23,280 Speaker 1: to the other, and they're all connected to each other 1074 01:07:23,320 --> 01:07:25,040 Speaker 1: because you have north pole to south Pole to north 1075 01:07:25,040 --> 01:07:26,720 Speaker 1: Pole to south pole to north Pole to south pole. 1076 01:07:26,880 --> 01:07:29,880 Speaker 1: So you've got a chain of these magnets. You put 1077 01:07:30,120 --> 01:07:34,640 Speaker 1: the super cool material over this chain of magnets, it 1078 01:07:34,680 --> 01:07:38,920 Speaker 1: will lock into place, uh, with its orientation with regard 1079 01:07:39,000 --> 01:07:40,920 Speaker 1: to those magnets, and you could just give it a 1080 01:07:40,920 --> 01:07:44,400 Speaker 1: little tap and it'll just float right over those magnets 1081 01:07:44,560 --> 01:07:49,320 Speaker 1: or right under the magnets. Like it'll just magically seem 1082 01:07:49,400 --> 01:07:52,160 Speaker 1: to to lock into place at whatever distance you've put it. 1083 01:07:52,160 --> 01:07:55,600 Speaker 1: As long as you're within the magnetic field of those magnets, 1084 01:07:55,960 --> 01:07:57,880 Speaker 1: it will stay in that place. If you tilt it 1085 01:07:57,960 --> 01:08:01,160 Speaker 1: a certain way, it will maintain that same tilt as 1086 01:08:01,160 --> 01:08:04,960 Speaker 1: it floats over or under the path of magnets. The 1087 01:08:05,000 --> 01:08:07,280 Speaker 1: first time I ever saw this on YouTube, it blew 1088 01:08:07,320 --> 01:08:09,560 Speaker 1: my mind. I was I was like, this is trippy, 1089 01:08:09,720 --> 01:08:13,200 Speaker 1: and uh, it is an incredible thing, but again not 1090 01:08:13,400 --> 01:08:16,599 Speaker 1: something we could do in our day to day world, 1091 01:08:16,640 --> 01:08:19,559 Speaker 1: in our real lives. There are other methods like the 1092 01:08:19,560 --> 01:08:22,880 Speaker 1: flying cars you mentioned, where you can use things like propellers, 1093 01:08:22,960 --> 01:08:25,679 Speaker 1: jet engines, that kind of stuff, but you're not using 1094 01:08:25,760 --> 01:08:29,599 Speaker 1: magnetic levitation. There's also other types of levitation. There's acoustic levitation, 1095 01:08:29,600 --> 01:08:32,400 Speaker 1: where you're using sound waves, but again not something that 1096 01:08:32,520 --> 01:08:36,160 Speaker 1: you could easily do with a vehicle. So there are 1097 01:08:36,200 --> 01:08:38,639 Speaker 1: ways we can make flying vehicles, and there are ways 1098 01:08:38,680 --> 01:08:43,080 Speaker 1: that we can make cool experiments with hovering materials, but 1099 01:08:43,600 --> 01:08:46,759 Speaker 1: not at the level that we see in science fiction. Sadly, 1100 01:08:46,800 --> 01:08:48,880 Speaker 1: I remember even when Back to the Future two came 1101 01:08:48,920 --> 01:08:54,720 Speaker 1: out and they actually perpetuated the rumor that there were 1102 01:08:54,760 --> 01:08:59,880 Speaker 1: in fact those real skateboards, but mauntel uh uh did 1103 01:09:00,320 --> 01:09:02,920 Speaker 1: would they withdrew all of them from the market for 1104 01:09:02,960 --> 01:09:05,920 Speaker 1: fear of lawsuits, but that they really did exist, and 1105 01:09:05,960 --> 01:09:10,120 Speaker 1: that was all just a publicity stunt. And I think 1106 01:09:10,160 --> 01:09:12,479 Speaker 1: I think with that, while we still have other things 1107 01:09:12,479 --> 01:09:15,200 Speaker 1: we could talk about Ariel, because we didn't even touch 1108 01:09:15,200 --> 01:09:18,240 Speaker 1: on teleportation or any of that other stuff, But then 1109 01:09:18,320 --> 01:09:19,960 Speaker 1: I think we're gonna have to call it quits because 1110 01:09:19,960 --> 01:09:23,559 Speaker 1: this has already been a second epic long episode of 1111 01:09:23,560 --> 01:09:26,400 Speaker 1: tech stuff and if I go any longer, tari will 1112 01:09:26,439 --> 01:09:29,559 Speaker 1: kill me. And we don't want that. No, because we 1113 01:09:29,640 --> 01:09:34,360 Speaker 1: needed to continue to edit and produce Large Nerdrun Collider, which, again, 1114 01:09:35,080 --> 01:09:38,400 Speaker 1: for you out there who aren't familiar, Ariel and I 1115 01:09:38,479 --> 01:09:41,920 Speaker 1: have a new show on I Heart Radio called The 1116 01:09:42,000 --> 01:09:46,120 Speaker 1: Large Nerdrun Collider, which is actually version two point oh 1117 01:09:46,120 --> 01:09:49,160 Speaker 1: of that show. The show existed several years ago, where 1118 01:09:49,160 --> 01:09:51,920 Speaker 1: we talk about pop culture news. We do deep dives 1119 01:09:51,920 --> 01:09:56,040 Speaker 1: into topics that are important in the Gecko sphere, and 1120 01:09:56,080 --> 01:10:02,840 Speaker 1: we also mash up different properties and different concepts within 1121 01:10:03,600 --> 01:10:07,400 Speaker 1: speculative fiction and pop culture to find out what happens 1122 01:10:07,720 --> 01:10:13,200 Speaker 1: when people stop being polite and start getting real. I 1123 01:10:13,200 --> 01:10:16,240 Speaker 1: don't know if any of my listeners even recognize that reference. 1124 01:10:18,280 --> 01:10:21,519 Speaker 1: If if you're of the MTV generation and you understood 1125 01:10:21,600 --> 01:10:23,839 Speaker 1: what I was just referring to, give me a tweet 1126 01:10:23,880 --> 01:10:26,639 Speaker 1: tech stuff h s W, I'm curious here or Ellen 1127 01:10:26,680 --> 01:10:30,760 Speaker 1: c Underscore podcast that's the other Twitter feed and and 1128 01:10:32,400 --> 01:10:35,599 Speaker 1: I think you'll really enjoy those. One of the nice 1129 01:10:35,640 --> 01:10:38,479 Speaker 1: things about the l NC episodes is that Ariel gets 1130 01:10:38,479 --> 01:10:42,000 Speaker 1: to talk a lot more that on tech stuff. I mean, 1131 01:10:42,160 --> 01:10:45,120 Speaker 1: I could talk more, but you're the expert on these things, 1132 01:10:45,240 --> 01:10:51,639 Speaker 1: so yeah, experts of the experts, weighty words, but I'll 1133 01:10:51,640 --> 01:10:55,479 Speaker 1: take it you're less ignorant on some of how these 1134 01:10:55,520 --> 01:10:58,599 Speaker 1: things actually work. So fair enough, I'm happy to let 1135 01:10:58,600 --> 01:11:01,360 Speaker 1: you talk and learn some things in the process, and 1136 01:11:01,360 --> 01:11:03,960 Speaker 1: it's been a lot of fun. Thanks for having me absolutely, 1137 01:11:04,000 --> 01:11:06,360 Speaker 1: thank you for joining us. And and guys, make sure 1138 01:11:06,400 --> 01:11:09,040 Speaker 1: you go and check out the large Nerdron Collider. We've 1139 01:11:09,080 --> 01:11:12,760 Speaker 1: got some great episodes already in the can. They are 1140 01:11:12,960 --> 01:11:17,000 Speaker 1: live right now. You can use whatever pod catching app 1141 01:11:17,160 --> 01:11:21,040 Speaker 1: you like to subscribe to it and you'll be able 1142 01:11:21,080 --> 01:11:24,680 Speaker 1: to hear our thoughts about, you know, important stuff that's 1143 01:11:24,720 --> 01:11:28,040 Speaker 1: going on in the world's of geek culture and pop culture, 1144 01:11:28,600 --> 01:11:31,960 Speaker 1: and also our our flights of fancy, which are a 1145 01:11:31,960 --> 01:11:34,160 Speaker 1: lot of fun for us to do. There's been some 1146 01:11:34,360 --> 01:11:41,120 Speaker 1: very creative uh mash ups already. I'm so happy about them. Yeah, 1147 01:11:41,280 --> 01:11:44,799 Speaker 1: they're they're pretty entertaining, if I do say so myself. 1148 01:11:45,479 --> 01:11:48,400 Speaker 1: I hope you liked that classic episode. I guess it's 1149 01:11:48,439 --> 01:11:52,080 Speaker 1: not classic two year old episode of tech Stuff. And 1150 01:11:52,200 --> 01:11:55,200 Speaker 1: if you have suggestions, remember reach out to me on Twitter. 1151 01:11:55,320 --> 01:11:58,000 Speaker 1: The handle for the show is tech Stuff hs w 1152 01:11:58,640 --> 01:12:01,439 Speaker 1: all one word and I'll be on the lookout for it. 1153 01:12:01,560 --> 01:12:05,320 Speaker 1: I'm eager to see your suggestions for topics and guests 1154 01:12:05,400 --> 01:12:07,360 Speaker 1: I should have on the show, and I'll talk to 1155 01:12:07,400 --> 01:12:15,920 Speaker 1: you again really soon. Y Text Stuff is an I 1156 01:12:16,040 --> 01:12:19,519 Speaker 1: heart Radio production. For more podcasts from I heart Radio, 1157 01:12:19,840 --> 01:12:23,040 Speaker 1: visit the i heart Radio app, Apple Podcasts, or wherever 1158 01:12:23,120 --> 01:12:24,639 Speaker 1: you listen to your favorite shows.