WEBVTT - Regression to the Mean

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, the production of

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<v Speaker 1>My Heart Radio. Hey, welcome to Stuff to Blow Your Mind.

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<v Speaker 1>My name is Robert Lamb, and I'm Joe McCormick. And

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<v Speaker 1>in today's episode, we are going to be focusing on

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<v Speaker 1>a topic that is already something that's very well known

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<v Speaker 1>to people who are familiar with quantitative research and statistics,

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<v Speaker 1>but less known to the general public. And uh and

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<v Speaker 1>I think that's a tragedy because it's an idea that

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<v Speaker 1>should really be part of everybody's basic critical thinking toolkit,

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<v Speaker 1>no matter what your job is. And so in order

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<v Speaker 1>to introduce this concept, I thought it would be best

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<v Speaker 1>to start with a with a direct illustration from the

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<v Speaker 1>real world of people reaching incorrect conclusions by not understanding

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<v Speaker 1>the subject of today's episode. And so the illustration I

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<v Speaker 1>want to start with is an interesting story told by

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<v Speaker 1>the psycholo, just Daniel Kaneman, that's about the illusory power

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<v Speaker 1>of screaming at pilots. Uh. So, the context of the

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<v Speaker 1>story is that Knemon says he was giving a lecture

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<v Speaker 1>about positive reinforcement to a group of flight instructures. I

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<v Speaker 1>think this was in the nineteen sixties, and Kaneman was

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<v Speaker 1>trying to inform them about what he believed at the

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<v Speaker 1>time was the best consensus of scientific research on learning

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<v Speaker 1>and reinforcement, which was at the time that if these

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<v Speaker 1>flight instructors wanted their students to have the best possible outcomes,

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<v Speaker 1>they should focus more on praising the students when they

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<v Speaker 1>did well than on chewing them out when they did

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<v Speaker 1>something wrong. And Kneman says that when he finished his talk,

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<v Speaker 1>one of the flight instructors that he had been giving

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<v Speaker 1>this lecture two got up and tried to dispute him.

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<v Speaker 1>He said, no, you're wrong, And so the direct quote

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<v Speaker 1>Economy gives from the instructor here is on many occasions,

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<v Speaker 1>I have praised flight cadets for clean execution of some

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<v Speaker 1>aero attic maneuver, and in general when they try it

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<v Speaker 1>again they do worse. On the other hand, I've often

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<v Speaker 1>screamed at cadets for bad execution, and in general they

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<v Speaker 1>do better the next time. So please don't tell us

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<v Speaker 1>that reinforcement works and punishment does not, because the opposite

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<v Speaker 1>is the case. So you might think he has a

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<v Speaker 1>good point here if you accept that this flight instructor

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<v Speaker 1>has had a lot of direct experience working with students,

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<v Speaker 1>and you trust him to remember the relative frequency of

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<v Speaker 1>these events pretty well, you might assume that he has

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<v Speaker 1>a meaningful rebuke to ekonom In. Here again, he says

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<v Speaker 1>that most of the time, after a cadet does something

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<v Speaker 1>bad and he screams at them, they do better the

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<v Speaker 1>next time. And after a cadet does something good and

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<v Speaker 1>he praises them, they actually do worse the next time.

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<v Speaker 1>So if he's remembering these experiences correctly, and he's had

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<v Speaker 1>a lot of them, it would really seem like evidence

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<v Speaker 1>that praise has a negative effect on learning, maybe by

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<v Speaker 1>making the student pilots soft and overconfident or something, and

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<v Speaker 1>getting chewed out is good for skill development. I think

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<v Speaker 1>it's quite easy to see the allure of this, this

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<v Speaker 1>false conclusion, right right, And it's and you can also

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<v Speaker 1>easily imagine how you kind of build upon this with

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<v Speaker 1>certain loosely backed up you know, folk ideas about how

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<v Speaker 1>you encourage people and how people learn, and you got

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<v Speaker 1>to stay on them if they if you tell them

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<v Speaker 1>they're doing a good job, they'll get lazy, right, folk wisdom,

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<v Speaker 1>tough guy mentality. Yeah, But Knemon saw something different in

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<v Speaker 1>this response, and he says that he immediately set up

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<v Speaker 1>an experiment on the spot to demonstrate the flaw in

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<v Speaker 1>the flight instructors thinking here, so I want to read

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<v Speaker 1>from Knomen's description, he says, I immediately arranged a demonstration

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<v Speaker 1>in which each participant tossed two coins at a target

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<v Speaker 1>behind his back without any feedback. We measured the distances

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<v Speaker 1>from the target and could see that those who had

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<v Speaker 1>done best the first time had mostly deteriorated their second try,

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<v Speaker 1>and vice versa. But I knew that this demonstration would

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<v Speaker 1>not undo the effects of lifelong exposure to a perverse contingency.

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<v Speaker 1>So to explain this, this experiment a little bit better, right,

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<v Speaker 1>he has people stand with their backs to a target

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<v Speaker 1>so they couldn't see it, and they would take two

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<v Speaker 1>attempts to throw a coin and hit the target without

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<v Speaker 1>any feedback of any kind. So they're not getting praised,

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<v Speaker 1>they're not getting chewed out, nothing. Uh. And after staging

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<v Speaker 1>a number of these, he found again what he suspected,

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<v Speaker 1>that the people who were the closest on the first

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<v Speaker 1>throw did worse on their second throw, and the people

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<v Speaker 1>who were farthest away on their first throw tended to

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<v Speaker 1>do better on the second throw. So what kandiment is

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<v Speaker 1>actually demonstrating here is something that doesn't really have anything

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<v Speaker 1>to do with learning or reinforcement, or really skills or

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<v Speaker 1>even human psychology. Instead, this demonstration is showing the effects

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<v Speaker 1>of chance, luck, and statistics. What he was showing is

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<v Speaker 1>the subject we're talking about today, regression to the mean. Uh.

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<v Speaker 1>You'll you'll see that phrase a lot in in scientific

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<v Speaker 1>literature and in statistics. But if it helps to put

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<v Speaker 1>it in more everyday terms, anytime you see regression to

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<v Speaker 1>the mean, you can translate it in your head as

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<v Speaker 1>trending toward the average, trending toward the average. So, to

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<v Speaker 1>make the coin tossing illustration even clearer, imagine you throw

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<v Speaker 1>the coin not twice, but that you throw the coin

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<v Speaker 1>a hundred times. So you stand there throwing the coin

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<v Speaker 1>a hundred times. And then let's say afterwards you average

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<v Speaker 1>together the distance from the target across all a hundred throws,

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<v Speaker 1>and you'll come up with some kind of average distance

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<v Speaker 1>from target. Uh, just to make up a number for

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<v Speaker 1>the sake of argument. Common doesn't give this. But let's

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<v Speaker 1>say the average distance from the target across all your

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<v Speaker 1>throws is nine centimeters. And remember that you're getting no

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<v Speaker 1>feedback at all. Here, so it's unlikely that you will

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<v Speaker 1>be getting much better as you go on. So even

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<v Speaker 1>that the average distance from the target is nine cimeters,

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<v Speaker 1>if you throw a coin once and it happens to

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<v Speaker 1>be two centimeters from the targets really close, is your

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<v Speaker 1>next throw likely to be about the same as that one,

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<v Speaker 1>better or worse. Obviously, it is overwhelmingly likely that your

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<v Speaker 1>next throw will be worse, just due to chance, probably

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<v Speaker 1>closer to the average of nine cimeters away. And the

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<v Speaker 1>same goes for throws that are really far off. If

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<v Speaker 1>you throw something three hundred centimeters off, your next random toss,

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<v Speaker 1>just by chance, is likely to be much better, much closer. So,

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<v Speaker 1>simply put, most of the time, if you're sampling something

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<v Speaker 1>in a series over time, if one sample produces an

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<v Speaker 1>extreme value, the next one in the series is more

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<v Speaker 1>likely to be closer to the average instead of extreme

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<v Speaker 1>in the same way. In my experience, Uh, this is

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<v Speaker 1>This is why it can sometimes be liberating to start

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<v Speaker 1>off a game of bowling with just a disastrous gutter ball,

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<v Speaker 1>because because I know that I'm good enough that that's

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<v Speaker 1>probably not gonna happen twice in a row, but it's

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<v Speaker 1>definitely going to happen at some point in the game

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<v Speaker 1>because I'm not that good, you know, I like playing

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<v Speaker 1>you know, once a year or even with less frequency

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<v Speaker 1>these days. Oh yeah. And it's also like why I

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<v Speaker 1>think a lot of us have intuitions that when you

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<v Speaker 1>try something for the first time and you do really

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<v Speaker 1>good on the first attempt, that makes you kind of

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<v Speaker 1>nervous because you just know you're probably not gonna live

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<v Speaker 1>up to that repeatedly. Yeah, like if you get you

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<v Speaker 1>get a strike that first time, then that that first

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<v Speaker 1>um what is it round? I can't even remember. This

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<v Speaker 1>is how frequently I bowl. Um, the first role. So

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<v Speaker 1>the first role first, the first column, you know. So

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<v Speaker 1>the tendency of regression to the mean or or trending

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<v Speaker 1>towards the average is pretty obvious when you're dealing with

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<v Speaker 1>something like lots of random coin tosses with no feedback,

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<v Speaker 1>But it becomes much more obscure when you're dealing with,

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<v Speaker 1>say a more a more limited numbers of outcomes. In

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<v Speaker 1>the series you're looking at and introducing possibly influential variables

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<v Speaker 1>like pilot skill and instructor feedback. After all, we would

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<v Speaker 1>expect that some variables having to do with instructor feedback

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<v Speaker 1>should have an effect on pilot skill, right, That's the

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<v Speaker 1>point of teaching is to have an effect over time.

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<v Speaker 1>And after all, in this one scenario, the Konomen describes

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<v Speaker 1>the the instructor believed that his verbal abuse of the

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<v Speaker 1>students was so motivating that it made them instantly better

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<v Speaker 1>on the stick. And you can't necessarily rule that out,

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<v Speaker 1>but it's unlikely. I think. I'm convinced that regression to

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<v Speaker 1>the mean could more easily explain this flight instructor's belief

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<v Speaker 1>that screaming at pilots for screw ups made them better

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<v Speaker 1>at planes, because, again, on average, even in the absence

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<v Speaker 1>of any feedback at all, if a pilot in training

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<v Speaker 1>executes a maneuver perfectly, the random fluctuation from one execut

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<v Speaker 1>usian to the next will tend to mean that their

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<v Speaker 1>next attempt probably won't be as good as that really

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<v Speaker 1>good when the last time. And likewise, if they make

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<v Speaker 1>a major error totally botcha maneuver, they're more likely to

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<v Speaker 1>do better the next time just by chance. Both of

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<v Speaker 1>these tendencies are regression towards the mean. But then Conomon

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<v Speaker 1>actually draws a really interesting observation about about about our

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<v Speaker 1>psychology and about culture from this fact, so, to quote

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<v Speaker 1>him directly, this was a joyous moment in which I

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<v Speaker 1>understood an important truth about the world. Because we tend

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<v Speaker 1>to reward others when they do well and punish them

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<v Speaker 1>when they do badly, and because there is regression to

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<v Speaker 1>the mean, it is part of the human condition that

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<v Speaker 1>we are statistically punished for rewarding others and rewarded for

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<v Speaker 1>punishing them. And that was one of those things that

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<v Speaker 1>when I read it, I was just like, oh my god,

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<v Speaker 1>that's so true. Um, yeah, yeah, And in this specific instance,

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<v Speaker 1>it makes me think about the special fact of reversion

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<v Speaker 1>to the mean, fallacies on motivating belief in the effectiveness

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<v Speaker 1>of of not just screaming at pilots in this one case,

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<v Speaker 1>but all kinds of punishment behaviors, for example, corporal punishment.

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<v Speaker 1>Thankfully you hear this less often these days, but I

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<v Speaker 1>remember when I was younger, I used to hear people

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<v Speaker 1>who would defend the parental practice of spanking children by saying,

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<v Speaker 1>you know, I don't I don't care what the site

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<v Speaker 1>scientists say. I don't care what the research says. I

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<v Speaker 1>know from experience that it works to the extent that

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<v Speaker 1>comments like this were based on any real experience and

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<v Speaker 1>observation and not just sort of a free form, self

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<v Speaker 1>justifying statement that had nothing to do with experience. I

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<v Speaker 1>bet a lot of it was fallacious inference of causation

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<v Speaker 1>actually based on regression to the mean, just like in

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<v Speaker 1>this commument example. But anyway, I thought it would be

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<v Speaker 1>interesting to talk a bit more about regression to the

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<v Speaker 1>mean today because it's one of those things that, again,

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<v Speaker 1>once you see it, it's it's pretty simple, it's actually

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<v Speaker 1>actually pretty clear. But understanding it can help you have

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<v Speaker 1>a better sense of how good science works and help

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<v Speaker 1>keep you from drawing hasty inferences in everyday life. Yeah,

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<v Speaker 1>because it is. It is interesting how kind of an

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<v Speaker 1>insidious the results can be, the idea that that again,

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<v Speaker 1>praise is ultimately punished because there's going to be a

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<v Speaker 1>regression to the mean, to to to to the mean,

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<v Speaker 1>and then likewise there can be this illusion, uh that

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<v Speaker 1>uh that's screaming at pilots and so forth is going

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<v Speaker 1>to be the successful way to go about things. Um So, yeah,

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<v Speaker 1>this is I think this is an important episode to

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<v Speaker 1>cover because it's the kind of thing that it's the

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<v Speaker 1>kind of tool you kind of need tucked in your

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<v Speaker 1>back pocket, even if you're just doing something like like

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<v Speaker 1>scanning science headlines on a you know, a news server

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<v Speaker 1>or social media message board. Yeah, because of course, understanding

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<v Speaker 1>regression to the mean is extremely important in what scientists

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<v Speaker 1>do when they design good experiments. If you don't take

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<v Speaker 1>into account regression to the mean, you can incorrectly believe

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<v Speaker 1>you have discovered some kind of tiger repellent or something. Uh.

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<v Speaker 1>This concern plays a huge role in the history of medicine.

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<v Speaker 1>It's part of the design of good medical research, or

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<v Speaker 1>really any field that seeks to find remedies for problems.

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<v Speaker 1>So consider a very basic hypothetical, uh patent medicine, say

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<v Speaker 1>from a hundred years ago. So you know, you have

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<v Speaker 1>you have a foot pain that you've never really had before. Uh.

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<v Speaker 1>You know, you want it to go away. So you

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<v Speaker 1>go to the store and you buy a bottle of

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<v Speaker 1>Doctor Field Grades No Fail Pantasy for tumors, ulcers, cramps,

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<v Speaker 1>and rooms, and you you pull the cork out, you

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<v Speaker 1>chug it, and then the next day your foot feels better.

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<v Speaker 1>Now you can conclude from this that the Doctor Field

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<v Speaker 1>Grades cured you. But how do you know actually that

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<v Speaker 1>the feelings in your foot didn't just regress to the mean,

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<v Speaker 1>because the average is a low amount or no amount

0:12:53.800 --> 0:12:56.480
<v Speaker 1>of foot pain. And if you don't have a medication

0:12:56.520 --> 0:13:00.240
<v Speaker 1>that's tested with control groups and and randomized allocation into

0:13:00.240 --> 0:13:03.320
<v Speaker 1>the groups, then how do you know that that the

0:13:03.360 --> 0:13:06.800
<v Speaker 1>medicine actually did anything at all? Yeah? Yeah, So many

0:13:06.840 --> 0:13:09.199
<v Speaker 1>of the examples you see for this and the applications,

0:13:09.240 --> 0:13:12.240
<v Speaker 1>you're dealing with some sort of situation in the world

0:13:12.320 --> 0:13:17.120
<v Speaker 1>where there is fluctuation and or change happening, often separately

0:13:17.200 --> 0:13:19.200
<v Speaker 1>from whatever is being tested. So in this case, yeah,

0:13:19.200 --> 0:13:22.400
<v Speaker 1>the Doctor Field Greats could have just been like just water,

0:13:22.640 --> 0:13:25.080
<v Speaker 1>It just just you know, but there is the illusion

0:13:25.120 --> 0:13:28.040
<v Speaker 1>that it worked because things got better. But if you

0:13:28.040 --> 0:13:30.199
<v Speaker 1>don't have a control group and to you know, to

0:13:30.280 --> 0:13:31.800
<v Speaker 1>drive home what that is, that would be like if

0:13:31.840 --> 0:13:34.360
<v Speaker 1>you had a had like three different groups and a

0:13:34.400 --> 0:13:38.120
<v Speaker 1>study of Doctor Field Greats elixir. Here, one group was

0:13:38.200 --> 0:13:42.360
<v Speaker 1>taking Doctor Feel Greats elixer, another group was taking I

0:13:42.440 --> 0:13:44.480
<v Speaker 1>don't know, let's say a half dose of Feel Grade

0:13:44.640 --> 0:13:48.280
<v Speaker 1>or maybe a competitor's tonic. And then one group, the

0:13:48.360 --> 0:13:52.760
<v Speaker 1>control group was taking nothing was or was taking you know,

0:13:52.880 --> 0:13:56.600
<v Speaker 1>just water or something to that effect something completely innate. Uh.

0:13:56.720 --> 0:14:00.680
<v Speaker 1>And that would be that would be a a group

0:14:00.720 --> 0:14:04.000
<v Speaker 1>that you would judge the results of the other categories by, right,

0:14:04.080 --> 0:14:06.520
<v Speaker 1>And you would need to randomly sort the people into

0:14:06.559 --> 0:14:08.959
<v Speaker 1>those groups. So it wasn't just that, you know, the

0:14:09.360 --> 0:14:12.640
<v Speaker 1>only the people with real severe foot pain. We're taking

0:14:12.720 --> 0:14:15.760
<v Speaker 1>the doctor field grades, because the more extreme their pain

0:14:15.840 --> 0:14:18.880
<v Speaker 1>to begin with, probably the more likely they are to

0:14:19.160 --> 0:14:22.200
<v Speaker 1>have that pain be lessened or go away over time,

0:14:22.360 --> 0:14:25.160
<v Speaker 1>just naturally. Right. And uh. And I'm going to have

0:14:25.240 --> 0:14:27.560
<v Speaker 1>a more specific example of this a little later in

0:14:27.600 --> 0:14:29.400
<v Speaker 1>the podcast. So if you if you still don't get it,

0:14:29.520 --> 0:14:31.880
<v Speaker 1>just hang on. We'll we'll have another example in a bit.

0:14:38.280 --> 0:14:40.520
<v Speaker 1>I was looking at an article in the British Medical

0:14:40.600 --> 0:14:44.200
<v Speaker 1>Journal from nine that was just a collection of different

0:14:44.240 --> 0:14:48.240
<v Speaker 1>examples of regression to the mean in real life medical research.

0:14:48.360 --> 0:14:51.840
<v Speaker 1>This was by j Martin Bland and Douglas J. Altman

0:14:52.480 --> 0:14:55.880
<v Speaker 1>called statistics notes some examples of regression towards the mean,

0:14:56.560 --> 0:14:59.040
<v Speaker 1>and they point out a very common type of example,

0:14:59.160 --> 0:15:01.120
<v Speaker 1>so the this will be similar to what we just

0:15:01.160 --> 0:15:04.600
<v Speaker 1>talked about. The author's right. In clinical practice, there are

0:15:04.680 --> 0:15:09.680
<v Speaker 1>many measurements such as weight, serum cholesterol concentration, or blood pressure,

0:15:10.120 --> 0:15:13.840
<v Speaker 1>for which particularly high or low values are signs of

0:15:14.000 --> 0:15:18.480
<v Speaker 1>underlying disease or risk factors for disease. People with extreme

0:15:18.680 --> 0:15:21.800
<v Speaker 1>values of the measurements, such as high blood pressure may

0:15:21.880 --> 0:15:24.440
<v Speaker 1>be treated to bring their values closer to the mean.

0:15:25.000 --> 0:15:27.400
<v Speaker 1>If they are measured again, we will observe that the

0:15:27.520 --> 0:15:30.120
<v Speaker 1>mean of the extreme group is now closer to the

0:15:30.200 --> 0:15:33.280
<v Speaker 1>mean of the whole population. That is, it is reduced.

0:15:33.800 --> 0:15:36.520
<v Speaker 1>This should not be interpreted as showing the effect of

0:15:36.560 --> 0:15:39.760
<v Speaker 1>the treatment. Even if subjects are not treated, the mean

0:15:39.840 --> 0:15:43.560
<v Speaker 1>blood pressure will go down owing to regression towards the means.

0:15:43.600 --> 0:15:47.040
<v Speaker 1>So again, something starts with an extreme value in certain

0:15:47.080 --> 0:15:49.600
<v Speaker 1>types of cases, you would just expect it to have

0:15:49.720 --> 0:15:54.280
<v Speaker 1>a less extreme value the next time due to random fluctuation.

0:15:55.280 --> 0:15:57.480
<v Speaker 1>Uh So again, you know this could fill you with

0:15:57.600 --> 0:16:00.320
<v Speaker 1>despair because you might wonder, well, then how could you

0:16:00.400 --> 0:16:03.320
<v Speaker 1>ever know if a treatment was effective or not. But again,

0:16:03.400 --> 0:16:06.160
<v Speaker 1>this is where the standard practices of science based medicine

0:16:06.200 --> 0:16:09.040
<v Speaker 1>come to play. Instead of just taking people with some

0:16:09.200 --> 0:16:13.400
<v Speaker 1>extreme measurement and giving them a treatment, you randomize them

0:16:13.520 --> 0:16:15.800
<v Speaker 1>into test groups and control groups like we were just

0:16:15.880 --> 0:16:18.000
<v Speaker 1>talking about. So if you have a large enough sample,

0:16:18.360 --> 0:16:21.520
<v Speaker 1>you properly randomize the groups. People with the extreme starting

0:16:21.560 --> 0:16:24.840
<v Speaker 1>conditions will somewhat regress toward the mean, but they will

0:16:24.880 --> 0:16:27.800
<v Speaker 1>all regress toward the mean on average the same rate

0:16:27.920 --> 0:16:31.120
<v Speaker 1>whether they're receiving a real potential treatment or they're in

0:16:31.160 --> 0:16:34.480
<v Speaker 1>the placebo group. But if the treatment actually does something helpful,

0:16:34.680 --> 0:16:38.080
<v Speaker 1>this effect will manifest as the difference between the two groups.

0:16:38.760 --> 0:16:42.320
<v Speaker 1>So good scientific research good medical research has methods for

0:16:42.400 --> 0:16:45.360
<v Speaker 1>excluding the effects of reversion to the mean on their findings.

0:16:45.480 --> 0:16:49.160
<v Speaker 1>We have the tools, but we can still fall into

0:16:49.240 --> 0:16:53.080
<v Speaker 1>the trap of regression to the mean fallacies, especially in

0:16:53.120 --> 0:16:56.040
<v Speaker 1>our day to day lives drawing inferences the way that

0:16:56.240 --> 0:16:59.520
<v Speaker 1>that the pilot and in common story did, or or

0:16:59.600 --> 0:17:03.280
<v Speaker 1>even science if we're not careful and deliberate about designing experiments.

0:17:03.800 --> 0:17:07.120
<v Speaker 1>And in addition to just a methodology design that has

0:17:07.520 --> 0:17:10.840
<v Speaker 1>you know, randomized groups and control groups, there are also

0:17:10.920 --> 0:17:13.600
<v Speaker 1>ways of trying to counteract regression to the mean, just

0:17:13.760 --> 0:17:17.119
<v Speaker 1>through statistical methods that are maybe less reliable, But there

0:17:17.119 --> 0:17:20.800
<v Speaker 1>are statistical methods people can use to try to apply

0:17:21.080 --> 0:17:24.960
<v Speaker 1>sort of modifiers to data in order to estimate regression

0:17:25.040 --> 0:17:28.639
<v Speaker 1>to the mean and UH and counteract its effects. So

0:17:28.680 --> 0:17:31.920
<v Speaker 1>again we have tools within scientific research to to figure

0:17:31.960 --> 0:17:34.320
<v Speaker 1>this out, and it's a lot of what science does

0:17:34.960 --> 0:17:37.639
<v Speaker 1>is trying to sort out the difference between regression to

0:17:37.720 --> 0:17:41.159
<v Speaker 1>the mean and actual effects of interventions. But in our

0:17:41.240 --> 0:17:43.560
<v Speaker 1>day to day lives, we still fall for regression to

0:17:43.640 --> 0:17:46.640
<v Speaker 1>the mean fallacies all the time. Yeah, and it's important

0:17:46.680 --> 0:17:49.240
<v Speaker 1>to realize too that it's not just a situation where

0:17:49.320 --> 0:17:53.200
<v Speaker 1>regression towards the mean could create an illusion of something

0:17:53.320 --> 0:17:55.600
<v Speaker 1>working when it doesn't. Uh, you know, sometimes it can

0:17:55.680 --> 0:18:02.040
<v Speaker 1>just potentially overstate um the effects something. For an example

0:18:02.119 --> 0:18:04.800
<v Speaker 1>of that that I was looking at was that regression

0:18:04.840 --> 0:18:06.879
<v Speaker 1>towards the mean or the failure to account for it

0:18:07.160 --> 0:18:11.040
<v Speaker 1>can also overstate the effectiveness of something like traffic light cameras.

0:18:11.720 --> 0:18:15.360
<v Speaker 1>Is it making a difference and cutting down on accidents perhaps,

0:18:15.840 --> 0:18:20.520
<v Speaker 1>but any actual effectiveness could potentially be overstated by failure

0:18:20.600 --> 0:18:23.520
<v Speaker 1>to account for just regression towards the mean. Oh yeah,

0:18:23.680 --> 0:18:26.480
<v Speaker 1>So where do you tend to install things like that?

0:18:27.440 --> 0:18:30.520
<v Speaker 1>High acts like problem areas? Right, So, if there's like

0:18:30.560 --> 0:18:33.800
<v Speaker 1>a stretch of road that has a lot of problems

0:18:33.920 --> 0:18:36.640
<v Speaker 1>on it, people really speeding a lot there or crashing

0:18:36.680 --> 0:18:39.760
<v Speaker 1>a lot there, that might be where you stage the intervention.

0:18:40.160 --> 0:18:43.840
<v Speaker 1>It's possible some things like that fluctuate naturally over time

0:18:43.920 --> 0:18:47.160
<v Speaker 1>in different locations. Yeah, and you put the cameras in place,

0:18:47.280 --> 0:18:49.520
<v Speaker 1>and it could have an effect, but maybe not as

0:18:49.600 --> 0:18:52.600
<v Speaker 1>much of an effect as it looks like it is

0:18:52.680 --> 0:18:56.720
<v Speaker 1>taking place. Again, if you don't factor regression towards the

0:18:56.760 --> 0:19:01.040
<v Speaker 1>mean into the study. Right now, While our TM is

0:19:01.080 --> 0:19:04.040
<v Speaker 1>a very important phenomenon to understand and take into account,

0:19:04.119 --> 0:19:07.960
<v Speaker 1>it certainly doesn't apply to every sequence of values you

0:19:08.040 --> 0:19:11.359
<v Speaker 1>could repeatedly sample, So you also have to be careful

0:19:11.480 --> 0:19:15.000
<v Speaker 1>not to apply it in situations where it isn't warranted.

0:19:15.760 --> 0:19:17.920
<v Speaker 1>I was you know, there are a million examples you

0:19:17.960 --> 0:19:20.000
<v Speaker 1>could cite. One that came to my mind is the

0:19:20.160 --> 0:19:22.600
<v Speaker 1>orbital decay of a satellite. Let's say you've got a

0:19:22.600 --> 0:19:26.280
<v Speaker 1>communication satellite in lower orbit and you get a reading

0:19:26.320 --> 0:19:29.040
<v Speaker 1>on its altitude and the reading is lower than the

0:19:29.119 --> 0:19:33.560
<v Speaker 1>satellites average altitude. Uh. Now, you might say, hey, I

0:19:33.840 --> 0:19:36.040
<v Speaker 1>think this means we need to program a reboost to

0:19:36.240 --> 0:19:38.920
<v Speaker 1>insert it back into the orbit where it's supposed to be.

0:19:39.640 --> 0:19:43.360
<v Speaker 1>And somebody could erroneously apply regression to the mean here

0:19:43.800 --> 0:19:45.639
<v Speaker 1>and say, no, we don't need to do that. The

0:19:45.680 --> 0:19:49.000
<v Speaker 1>satellite might just return to its average altitude. It doesn't

0:19:49.040 --> 0:19:51.920
<v Speaker 1>apply in this scenario, even though you are taking repeated

0:19:52.000 --> 0:19:55.359
<v Speaker 1>measurements of a value over time, because we know things

0:19:55.480 --> 0:19:59.800
<v Speaker 1>about the physical characteristics determining the orbit of satellites and

0:20:00.000 --> 0:20:03.080
<v Speaker 1>in lower thorbit uh and that due to factors like

0:20:03.160 --> 0:20:07.840
<v Speaker 1>atmospheric drag, their altitude tends to trend steadily downward over

0:20:07.960 --> 0:20:11.880
<v Speaker 1>time in a consistent direction down, down, down, So eventually

0:20:12.240 --> 0:20:14.440
<v Speaker 1>you will need a reboost in order to put it

0:20:14.520 --> 0:20:17.879
<v Speaker 1>back up to the correct distance. So regression to the

0:20:17.960 --> 0:20:21.520
<v Speaker 1>mean applies to certain kinds of data that are repeatedly

0:20:21.640 --> 0:20:26.919
<v Speaker 1>sampled data where there is natural random fluctuation back and forth,

0:20:27.440 --> 0:20:30.680
<v Speaker 1>not a steady trend in the data in one direction

0:20:30.800 --> 0:20:33.800
<v Speaker 1>on the relevant time scale. The other thing that's important

0:20:33.840 --> 0:20:36.760
<v Speaker 1>to understand is that systems where you expect to find

0:20:36.880 --> 0:20:40.560
<v Speaker 1>regression to the mean are systems in which the repeated

0:20:40.680 --> 0:20:44.040
<v Speaker 1>data values you're sampling are to some degree determined by

0:20:44.280 --> 0:20:48.080
<v Speaker 1>luck or chance. If a series of values is influenced

0:20:48.119 --> 0:20:52.919
<v Speaker 1>almost entirely by deterministic influence, like in the satellite example,

0:20:53.000 --> 0:20:56.400
<v Speaker 1>by like the laws of physics, or by some extremely

0:20:56.520 --> 0:21:01.120
<v Speaker 1>reliable skill with little room for variation, values don't really

0:21:01.280 --> 0:21:03.640
<v Speaker 1>regress towards the mean in the same way, because there's

0:21:03.680 --> 0:21:06.800
<v Speaker 1>just less random fluctuation back and forth to begin with.

0:21:07.480 --> 0:21:10.680
<v Speaker 1>The more chance and random variation plays a role in

0:21:10.720 --> 0:21:14.040
<v Speaker 1>the outcome, the more you will tend to observe regression

0:21:14.080 --> 0:21:17.159
<v Speaker 1>towards the mean after an extreme sample in in whatever

0:21:17.240 --> 0:21:20.560
<v Speaker 1>it is you're looking at. Yeah, I've read that the

0:21:20.720 --> 0:21:23.520
<v Speaker 1>progression towards the mean is is not to be confused

0:21:23.640 --> 0:21:26.800
<v Speaker 1>with the law of large numbers. For example, Uh, this

0:21:27.000 --> 0:21:29.399
<v Speaker 1>is the the law that that states as a sample

0:21:29.480 --> 0:21:32.639
<v Speaker 1>size becomes larger, the sample mean gets closer to the

0:21:32.720 --> 0:21:36.440
<v Speaker 1>expected value. So a coin flipping example is key here.

0:21:36.520 --> 0:21:39.040
<v Speaker 1>Flip a coin and the random results are going to

0:21:39.160 --> 0:21:43.320
<v Speaker 1>ultimately average out to a point five proportion. But if

0:21:43.359 --> 0:21:45.760
<v Speaker 1>you only flip the coin ten times, you might not

0:21:45.920 --> 0:21:49.440
<v Speaker 1>see this breakdown. Um. And this also applies to say,

0:21:49.480 --> 0:21:52.119
<v Speaker 1>even odds on the rolling of a of a D

0:21:52.320 --> 0:21:55.680
<v Speaker 1>six of a six sided die. Uh So for example,

0:21:56.200 --> 0:21:59.000
<v Speaker 1>too regular people, that's just to die. That is nerves

0:21:59.080 --> 0:22:01.600
<v Speaker 1>like us, it's a D six. Yeah, D six is

0:22:01.600 --> 0:22:02.919
<v Speaker 1>what I could get my hands on because I was like, well,

0:22:02.920 --> 0:22:04.639
<v Speaker 1>I'm gonna do an example. I'm gonna try it myself.

0:22:04.720 --> 0:22:06.680
<v Speaker 1>So while I was putting together notes for this, I

0:22:06.720 --> 0:22:10.520
<v Speaker 1>went ahead and rolled ten times, and I got even

0:22:10.600 --> 0:22:14.240
<v Speaker 1>even odd even odd even even even even odd. So

0:22:14.440 --> 0:22:17.560
<v Speaker 1>that's that's seven to three in favor of even. So

0:22:17.760 --> 0:22:19.919
<v Speaker 1>it might make you wonder, well, is this die broken?

0:22:20.200 --> 0:22:22.639
<v Speaker 1>Does this D six need to go away? Because it

0:22:22.720 --> 0:22:26.840
<v Speaker 1>can't be trusted to roll? Uh? You know a balanced

0:22:27.480 --> 0:22:30.080
<v Speaker 1>array of odd and even numbers. Well, no, that's not

0:22:30.200 --> 0:22:32.639
<v Speaker 1>the case. Uh. And if I were to roll this,

0:22:32.920 --> 0:22:37.080
<v Speaker 1>say another hundred times, another thousand times, I would see

0:22:37.119 --> 0:22:40.840
<v Speaker 1>things even out even more to where we would see this, uh,

0:22:41.080 --> 0:22:44.960
<v Speaker 1>this point five proportion of odd versus even. Right. So

0:22:45.359 --> 0:22:47.840
<v Speaker 1>these are not exactly the same thing, regression to the

0:22:47.920 --> 0:22:50.280
<v Speaker 1>mean and the law of large numbers, but they are

0:22:50.480 --> 0:22:55.200
<v Speaker 1>closely related. Both observations require you to think about statistical

0:22:55.280 --> 0:22:58.600
<v Speaker 1>tendencies over time, over a time period of repeated sampling,

0:22:59.119 --> 0:23:01.480
<v Speaker 1>and both are prim ust on the knowledge that repeated

0:23:01.520 --> 0:23:05.000
<v Speaker 1>samples will tend towards the average. But regression to the

0:23:05.080 --> 0:23:07.840
<v Speaker 1>mean has to do with the idea that if you

0:23:08.000 --> 0:23:11.200
<v Speaker 1>start with an extreme observation and there is some role

0:23:11.359 --> 0:23:15.080
<v Speaker 1>of chance or luck in determining the value of this observation,

0:23:15.160 --> 0:23:17.600
<v Speaker 1>the next time you sample it, it's more likely to

0:23:17.720 --> 0:23:20.600
<v Speaker 1>be closer to the average. The law of large numbers

0:23:20.720 --> 0:23:23.560
<v Speaker 1>is that if in the real world, the more times

0:23:23.680 --> 0:23:26.680
<v Speaker 1>you run something, the closer your outcomes in the real

0:23:26.760 --> 0:23:29.520
<v Speaker 1>world will will be to the sort of perfect mathematical

0:23:29.600 --> 0:23:32.399
<v Speaker 1>average that you would estimate just given the chances to

0:23:32.480 --> 0:23:35.200
<v Speaker 1>begin with. Now, I want to come back to regression

0:23:35.200 --> 0:23:38.399
<v Speaker 1>towards the mean in um in medical studies because I

0:23:38.440 --> 0:23:41.560
<v Speaker 1>found a really interesting one that came out earlier this year.

0:23:42.320 --> 0:23:43.920
<v Speaker 1>Uh So, a lot of a lot of the examples

0:23:43.960 --> 0:23:48.560
<v Speaker 1>you find involving regression to the mean involved sports or economics,

0:23:48.600 --> 0:23:51.480
<v Speaker 1>and I found this one discussed in a New York

0:23:51.520 --> 0:23:55.159
<v Speaker 1>Times article again from earlier this year titled Intense strength

0:23:55.200 --> 0:23:59.040
<v Speaker 1>training does not ease knee pain, study finds by Gina Colada.

0:23:59.480 --> 0:24:02.879
<v Speaker 1>Uh this referring to a study published in JAMMA that

0:24:03.119 --> 0:24:08.639
<v Speaker 1>entailed an eighteen month clinical trial involving three seventy seven participants. Okay,

0:24:08.720 --> 0:24:11.080
<v Speaker 1>so the basic situation, the setup for this paper is

0:24:11.160 --> 0:24:15.639
<v Speaker 1>that a lot of people have knee osteoarthritis and one

0:24:15.720 --> 0:24:19.800
<v Speaker 1>of the go to treatment recommendations has long been strength training.

0:24:20.960 --> 0:24:23.879
<v Speaker 1>So in this study they decided to look into it

0:24:24.000 --> 0:24:28.040
<v Speaker 1>with three basic groups, one that received intense strength training,

0:24:28.400 --> 0:24:32.400
<v Speaker 1>another that received moderate strength training, and another that received

0:24:32.480 --> 0:24:36.359
<v Speaker 1>counseling on healthy living. So that third group, that's the

0:24:36.400 --> 0:24:39.280
<v Speaker 1>control group, They did not have any amount of strength training,

0:24:39.400 --> 0:24:43.840
<v Speaker 1>just uh, you know, some positive counseling about healthy living. Sure,

0:24:44.280 --> 0:24:47.159
<v Speaker 1>so the researchers here apparently actually expected to see the

0:24:47.240 --> 0:24:50.359
<v Speaker 1>intense strength training take the lead that they were looking

0:24:50.960 --> 0:24:54.840
<v Speaker 1>to identify what has been just sort of accepted wisdom,

0:24:55.440 --> 0:24:58.560
<v Speaker 1>um and and again that this has been the predominant

0:24:58.600 --> 0:25:01.840
<v Speaker 1>treatment idea. But in instead they found that the results

0:25:02.160 --> 0:25:06.000
<v Speaker 1>were the same for all three groups. Quote, everyone reported

0:25:06.040 --> 0:25:10.200
<v Speaker 1>slightly less pain, including those who had received only counseling.

0:25:10.600 --> 0:25:12.760
<v Speaker 1>Now why is that, Well, as Colotta points out, there's

0:25:12.840 --> 0:25:16.320
<v Speaker 1>there's always room for other effects, especially say the placebo effect.

0:25:16.840 --> 0:25:20.160
<v Speaker 1>Uh but regression to the mean is also a heavy

0:25:20.200 --> 0:25:23.359
<v Speaker 1>consideration here and certainly could work in congress with the

0:25:23.400 --> 0:25:26.720
<v Speaker 1>placebo effect. Right, So you don't necessarily have to assume

0:25:26.800 --> 0:25:30.040
<v Speaker 1>that the counseling actually helped to heal people's knees, though

0:25:30.040 --> 0:25:31.800
<v Speaker 1>it may have in in in some it may have

0:25:31.880 --> 0:25:34.199
<v Speaker 1>had some kind of mechanistic effect in in some way

0:25:34.440 --> 0:25:37.480
<v Speaker 1>a mind body kind of thing, But you would also

0:25:37.600 --> 0:25:41.199
<v Speaker 1>just expect over time, people who have an extreme starting position,

0:25:41.240 --> 0:25:43.359
<v Speaker 1>who are starting with a lot of knee pain, to

0:25:43.600 --> 0:25:47.560
<v Speaker 1>get gradually better over time. Yeah. So a Colatta rights

0:25:47.640 --> 0:25:50.600
<v Speaker 1>quote are the right, as symptoms tend to surge and subside,

0:25:50.960 --> 0:25:53.680
<v Speaker 1>and people tend to seek out treatments when the pain

0:25:53.840 --> 0:25:56.600
<v Speaker 1>is at its peak, when it declines, as it would

0:25:56.600 --> 0:26:00.639
<v Speaker 1>have anyway, they ascribed the improvement to the treatment. Uh.

0:26:00.800 --> 0:26:02.960
<v Speaker 1>So you know, this would this would roughly equate to

0:26:03.080 --> 0:26:05.440
<v Speaker 1>yelling at your knee when it's in pain, and it

0:26:05.520 --> 0:26:08.520
<v Speaker 1>really makes it certainly relates to many other health scenarios

0:26:08.600 --> 0:26:11.920
<v Speaker 1>as well, various medications and even things like prayer and

0:26:12.280 --> 0:26:17.280
<v Speaker 1>you know, supernatural um treatments and attempts to to deal

0:26:17.359 --> 0:26:19.760
<v Speaker 1>with pain, etcetera. Yeah, I mean it could apply to

0:26:19.960 --> 0:26:23.920
<v Speaker 1>to any intervention that is aimed at influencing something that

0:26:24.240 --> 0:26:27.920
<v Speaker 1>is naturally variable on its own, right. Yeah, and you

0:26:28.000 --> 0:26:30.320
<v Speaker 1>know something that's again any kind of system in which

0:26:30.440 --> 0:26:33.479
<v Speaker 1>change occurs, when fluctuation occurs. Uh, you know, you can

0:26:33.560 --> 0:26:36.640
<v Speaker 1>you can see this applying to not only physical pain,

0:26:36.840 --> 0:26:41.280
<v Speaker 1>but also uh, emotional distress things of that nature. You know.

0:26:41.480 --> 0:26:44.040
<v Speaker 1>So again, I think this is an important tool to

0:26:44.200 --> 0:26:52.679
<v Speaker 1>have in our our logic tool kit. Thank thank Now.

0:26:52.760 --> 0:26:55.680
<v Speaker 1>There are even cases where I'm tempted to think about

0:26:55.720 --> 0:27:00.400
<v Speaker 1>the application of regression to the mean, but where it's

0:27:00.400 --> 0:27:03.920
<v Speaker 1>probably a lot harder to quantify exactly what the effects are.

0:27:04.560 --> 0:27:08.280
<v Speaker 1>It's cases where it can be difficult to separate out,

0:27:08.400 --> 0:27:11.879
<v Speaker 1>say the effects of some kind of deterministic influence like

0:27:12.080 --> 0:27:15.399
<v Speaker 1>skill versus how how strong the effect of chance or

0:27:15.480 --> 0:27:17.720
<v Speaker 1>luck is. But I think about things even in the

0:27:17.800 --> 0:27:20.359
<v Speaker 1>world of the arts, like I think about, you know,

0:27:20.480 --> 0:27:23.760
<v Speaker 1>the sophomore album by by a band that has like

0:27:23.840 --> 0:27:27.680
<v Speaker 1>a really stellar debut album. Uh, you know, often that

0:27:27.880 --> 0:27:32.080
<v Speaker 1>is perceived is disappointing, and you have to wonder, like, Okay,

0:27:32.240 --> 0:27:35.760
<v Speaker 1>is it is that often true? Because I don't know

0:27:35.880 --> 0:27:37.879
<v Speaker 1>if people get famous and it goes to their heads

0:27:38.000 --> 0:27:39.960
<v Speaker 1>and then they you know, they get full of themselves

0:27:40.000 --> 0:27:42.560
<v Speaker 1>and make something dumb, or is it because when somebody

0:27:42.600 --> 0:27:46.359
<v Speaker 1>has a debut album that's really well received, to some extent,

0:27:46.600 --> 0:27:50.320
<v Speaker 1>it's so good partially because of luck or chance, and

0:27:50.560 --> 0:27:54.120
<v Speaker 1>that's an outlier that you're as you're starting sample, yeah, yeah,

0:27:54.160 --> 0:27:56.280
<v Speaker 1>And certainly this is an area that's there's a lot

0:27:56.359 --> 0:27:59.239
<v Speaker 1>more subjectivity here and and so it's not the kind

0:27:59.240 --> 0:28:01.200
<v Speaker 1>of thing you can that's really have a control group

0:28:01.320 --> 0:28:04.280
<v Speaker 1>for anything. But but I think it is quite interesting,

0:28:04.320 --> 0:28:06.639
<v Speaker 1>and I did find as I was looking around for

0:28:06.720 --> 0:28:09.399
<v Speaker 1>some jazzy or examples or possible examples of aggression to

0:28:09.440 --> 0:28:13.680
<v Speaker 1>the mean. Um, I found one that that actually gets

0:28:13.720 --> 0:28:16.440
<v Speaker 1>into a little bit into the idea of you know,

0:28:16.760 --> 0:28:20.040
<v Speaker 1>first and second album. But also uh, the idea of

0:28:20.160 --> 0:28:23.720
<v Speaker 1>follow up films and Hollywood sequels has pointed out both

0:28:23.800 --> 0:28:27.840
<v Speaker 1>good Yeah has pointed out by Joanna Deong in two

0:28:27.880 --> 0:28:32.200
<v Speaker 1>thousand eighteen on the blogs scientifically sound movie sequels are

0:28:32.440 --> 0:28:35.320
<v Speaker 1>potentially a great example of aggression to the mean. Quote,

0:28:35.680 --> 0:28:39.120
<v Speaker 1>Hollywood sequels are only made if the original film is

0:28:39.200 --> 0:28:43.120
<v Speaker 1>a quote unquote high quality success. But the average quality

0:28:43.160 --> 0:28:46.080
<v Speaker 1>of sequels will be closer to the mean than average

0:28:46.160 --> 0:28:50.040
<v Speaker 1>quality of originals of sequels because of regression to the means,

0:28:50.120 --> 0:28:53.880
<v Speaker 1>So sequels tend to be of lower quality than the original. Now,

0:28:54.040 --> 0:28:57.600
<v Speaker 1>I might somewhat dispute the premise here that Hollywood sequels

0:28:57.720 --> 0:29:00.640
<v Speaker 1>are only made to films that are high quality to

0:29:00.760 --> 0:29:04.960
<v Speaker 1>begin with. Um, right, But but I still think this

0:29:05.160 --> 0:29:08.280
<v Speaker 1>is onto something because there is a movie that gets

0:29:08.360 --> 0:29:11.800
<v Speaker 1>a sequel tends to have something about it something that

0:29:11.920 --> 0:29:14.720
<v Speaker 1>people are responding to, whether it's a movie that I

0:29:14.760 --> 0:29:17.560
<v Speaker 1>would like or not. Right, I mean, sometimes obviously the

0:29:17.640 --> 0:29:19.920
<v Speaker 1>situation is the film just made a lot of money.

0:29:19.920 --> 0:29:21.840
<v Speaker 1>I mean, I guess that's the key thing. It didn't

0:29:21.880 --> 0:29:24.560
<v Speaker 1>make a lot of money. If so, producers are going

0:29:24.600 --> 0:29:26.680
<v Speaker 1>to be more inclined to say, let's do that again,

0:29:26.840 --> 0:29:30.080
<v Speaker 1>Let's have that experience again of all that money coming in.

0:29:30.680 --> 0:29:35.640
<v Speaker 1>And sometimes this this certainly matches up with a quality film.

0:29:35.720 --> 0:29:38.720
<v Speaker 1>You have something that really captures people's imagination and is

0:29:39.000 --> 0:29:41.479
<v Speaker 1>of high quality. And uh and you know, so it's

0:29:41.520 --> 0:29:44.959
<v Speaker 1>really firing on all cylinders. But you know, and yes,

0:29:45.080 --> 0:29:48.000
<v Speaker 1>certainly in some cases it's just the right film at

0:29:48.040 --> 0:29:50.400
<v Speaker 1>the right time. Or or maybe it has nothing to

0:29:50.480 --> 0:29:52.440
<v Speaker 1>do with the film itself. Maybe it's who's in it,

0:29:52.680 --> 0:29:54.640
<v Speaker 1>or I don't know what's going on in the zeitgeist

0:29:55.000 --> 0:29:57.680
<v Speaker 1>during that particular era. Well, the way I would think

0:29:57.720 --> 0:30:00.080
<v Speaker 1>about this is, and I think that again, this is

0:30:00.120 --> 0:30:04.120
<v Speaker 1>onto something. It highlights that when we experience confusion where

0:30:04.160 --> 0:30:07.200
<v Speaker 1>we say, like, wow, you know, the Exorcist is such

0:30:07.240 --> 0:30:10.200
<v Speaker 1>a great horror movie and the Exorcist too is so bad?

0:30:10.800 --> 0:30:12.920
<v Speaker 1>How could that be the case? You know, why is it.

0:30:13.040 --> 0:30:15.560
<v Speaker 1>Why is such a bad sequel to such a great movie.

0:30:16.400 --> 0:30:20.320
<v Speaker 1>It's because of the comparison of the original to the

0:30:20.400 --> 0:30:24.560
<v Speaker 1>sequel that we're experiencing this confusion. Another way you could

0:30:24.600 --> 0:30:27.680
<v Speaker 1>just look at it is most horror movies are direc

0:30:28.280 --> 0:30:32.640
<v Speaker 1>most movies are bad, and it is only by comparing

0:30:32.960 --> 0:30:36.600
<v Speaker 1>the The Exorcist Too to The Exorcist that you notice

0:30:36.720 --> 0:30:39.320
<v Speaker 1>this steep drop off where Another way of looking at

0:30:39.360 --> 0:30:42.760
<v Speaker 1>it is that The Exorcist Too is bad like most

0:30:42.840 --> 0:30:45.720
<v Speaker 1>horror movies are, and the first one was an outlier

0:30:45.840 --> 0:30:48.000
<v Speaker 1>at the beginning. It was a first film in a

0:30:48.080 --> 0:30:53.280
<v Speaker 1>series that happened to be really good to cut above. Yeah, absolutely, like, yeah,

0:30:53.320 --> 0:30:54.760
<v Speaker 1>I think this is the correct way to look at it,

0:30:54.800 --> 0:30:57.440
<v Speaker 1>and also keeping in mind it just how amazing it

0:30:57.600 --> 0:31:00.640
<v Speaker 1>is that any film gets completed, like even bad film,

0:31:00.720 --> 0:31:03.760
<v Speaker 1>Like a lot of people probably work pretty hard to

0:31:03.920 --> 0:31:06.640
<v Speaker 1>make that happen, even if the end results don't really

0:31:06.720 --> 0:31:09.000
<v Speaker 1>please anyone at all. But but yeah, I think this

0:31:09.120 --> 0:31:12.080
<v Speaker 1>is also an interesting inversion of the opening example of

0:31:12.160 --> 0:31:14.960
<v Speaker 1>yelling at pilots as well, because most of the time,

0:31:15.240 --> 0:31:18.480
<v Speaker 1>if a flawed movie comes out, people are not clamoring

0:31:18.560 --> 0:31:23.760
<v Speaker 1>for the sequel. Um sequels are rarely guaranteed, so you're

0:31:23.800 --> 0:31:25.960
<v Speaker 1>not often going to hear things like, oh, well that

0:31:26.200 --> 0:31:28.480
<v Speaker 1>wasn't great. I hope the next one is an improvement.

0:31:28.520 --> 0:31:31.040
<v Speaker 1>I mean some people say that, some people I've said

0:31:31.120 --> 0:31:32.640
<v Speaker 1>things like that before, where it will be like, oh,

0:31:33.000 --> 0:31:35.320
<v Speaker 1>really flawed film, but maybe there's like a cool idea.

0:31:35.600 --> 0:31:37.640
<v Speaker 1>I kind of wish it would they would remake it,

0:31:37.960 --> 0:31:41.240
<v Speaker 1>even though there's no like logical reason that there would

0:31:41.240 --> 0:31:44.840
<v Speaker 1>be like a there would be money behind that idea. Well,

0:31:44.880 --> 0:31:46.920
<v Speaker 1>I guess it's kind of different when you're talking about

0:31:46.920 --> 0:31:49.640
<v Speaker 1>a one off creative project versus something. I mean, we

0:31:49.760 --> 0:31:52.200
<v Speaker 1>live in a kind of different era now because we

0:31:52.440 --> 0:31:55.240
<v Speaker 1>were at the height of this you know, cinematic universe

0:31:55.360 --> 0:31:59.600
<v Speaker 1>thing with a huge number of the big budget movies

0:31:59.680 --> 0:32:02.960
<v Speaker 1>that come out, the big event movies are not one

0:32:03.040 --> 0:32:07.080
<v Speaker 1>off creative products, but they are a product that exists

0:32:07.200 --> 0:32:10.520
<v Speaker 1>within some kind of franchise or universe or something. So

0:32:10.600 --> 0:32:13.360
<v Speaker 1>you just know automatically that there's gonna be another one,

0:32:13.440 --> 0:32:15.920
<v Speaker 1>whether this one is good or not. Yeah, like either

0:32:16.000 --> 0:32:18.959
<v Speaker 1>it's an established film universe where like, you know, they

0:32:19.000 --> 0:32:22.240
<v Speaker 1>put out another Marvel movie and it's just terrible. Well,

0:32:22.280 --> 0:32:24.760
<v Speaker 1>obviously there's enough momentum, they're not going to stop. They're

0:32:24.760 --> 0:32:27.280
<v Speaker 1>not gonna be like, oh, well, lesson learned, Well we'll

0:32:27.320 --> 0:32:30.520
<v Speaker 1>stop them. No, no, there's gonna be another. Another example

0:32:30.560 --> 0:32:33.479
<v Speaker 1>of this might be a successful franchise in another medium,

0:32:33.560 --> 0:32:37.120
<v Speaker 1>say a book series, so like the Harry Potter books

0:32:37.120 --> 0:32:39.440
<v Speaker 1>for example, or I don't know, Lord of the Rings,

0:32:39.720 --> 0:32:42.080
<v Speaker 1>where you know that once they make the Fellowship of

0:32:42.120 --> 0:32:44.400
<v Speaker 1>the Rings, there's going to be a follow up, They're

0:32:44.400 --> 0:32:48.280
<v Speaker 1>gonna do another one. So in these ways, unless it's

0:32:48.320 --> 0:32:51.280
<v Speaker 1>the seventies and it's uh, that Lord of the Rings

0:32:51.360 --> 0:32:54.440
<v Speaker 1>movie that that ends with Helm's Deep, well, but they

0:32:54.520 --> 0:32:58.400
<v Speaker 1>picked that up eventually, but yeah, okay, but but yeah,

0:32:59.320 --> 0:33:01.440
<v Speaker 1>probably the Harry Hotter films are a better example. And

0:33:01.480 --> 0:33:04.360
<v Speaker 1>there may be spe specific you know things about how

0:33:04.440 --> 0:33:07.680
<v Speaker 1>that wasn't guaranteed either, uh, you know, the economic reality

0:33:07.720 --> 0:33:10.120
<v Speaker 1>can always come into play. But for the most part,

0:33:10.200 --> 0:33:12.560
<v Speaker 1>like those were when when that started, you knew they

0:33:12.600 --> 0:33:14.360
<v Speaker 1>were going to keep making these at least they were

0:33:14.400 --> 0:33:15.840
<v Speaker 1>going to make a follow up, so you could have

0:33:16.240 --> 0:33:18.800
<v Speaker 1>comments like, well, there that was this was kind of

0:33:18.840 --> 0:33:20.800
<v Speaker 1>flawed in some of the some of its execution. I

0:33:20.920 --> 0:33:22.960
<v Speaker 1>hope that they fixed that in the next film for

0:33:23.040 --> 0:33:25.200
<v Speaker 1>the most part. Yeah, with one offs, this is not

0:33:25.320 --> 0:33:28.640
<v Speaker 1>the case. It's like, if if this film fizzles, then

0:33:29.240 --> 0:33:32.120
<v Speaker 1>only you know, a few, like rare people are going

0:33:32.200 --> 0:33:34.920
<v Speaker 1>to be clamoring for a sequel or dreaming about what

0:33:35.000 --> 0:33:37.200
<v Speaker 1>the sequel would be. Yeah. I think this observation but

0:33:37.320 --> 0:33:40.640
<v Speaker 1>regression to the mean and movie sequels is actually very

0:33:40.720 --> 0:33:43.840
<v Speaker 1>on point, but more so for the films of yester year,

0:33:43.960 --> 0:33:46.200
<v Speaker 1>where the more the more common thing was you'd have

0:33:46.360 --> 0:33:49.360
<v Speaker 1>a an independent sort of creative product that it's its

0:33:49.440 --> 0:33:52.640
<v Speaker 1>own thing, and then if it resonated with somebody, if

0:33:52.680 --> 0:33:54.719
<v Speaker 1>it did well, there would be sequels. I think it's

0:33:54.760 --> 0:33:57.040
<v Speaker 1>a little it applies a little bit less today when

0:33:57.080 --> 0:33:59.920
<v Speaker 1>there's just you know, we're in the world of France,

0:34:00.080 --> 0:34:03.040
<v Speaker 1>Chises and extended universes and there's just sort of like

0:34:03.160 --> 0:34:07.640
<v Speaker 1>a guaranteed ongoing uh conveyor belt of of new stuff

0:34:07.720 --> 0:34:10.960
<v Speaker 1>within the Marvel world or the Star Wars world or whatever. Yeah,

0:34:11.040 --> 0:34:13.520
<v Speaker 1>but I think it it is a worthwhile way to

0:34:13.600 --> 0:34:18.080
<v Speaker 1>think about creative the creative process, and you know, as

0:34:18.080 --> 0:34:20.520
<v Speaker 1>opposed to some of these alternate sort of folk wisdomy

0:34:20.560 --> 0:34:23.640
<v Speaker 1>ways of thinking about it. For example, on Weird House, cinema.

0:34:23.680 --> 0:34:26.319
<v Speaker 1>We recently talked about Toby Hooper. Toby Hooper is one

0:34:26.360 --> 0:34:29.320
<v Speaker 1>of those directors who's often you'll often you'll see descriptions.

0:34:29.400 --> 0:34:31.080
<v Speaker 1>I think we've even read part of a review where

0:34:31.120 --> 0:34:33.120
<v Speaker 1>they they really they talk about, oh, well, you know

0:34:33.160 --> 0:34:36.920
<v Speaker 1>he put out Texas Chainsaw Mascre directed that film and

0:34:37.200 --> 0:34:39.200
<v Speaker 1>this was great. It was, you know, just a real

0:34:39.840 --> 0:34:44.520
<v Speaker 1>lightning bolt um to the cinematic world into horror itself

0:34:44.600 --> 0:34:47.320
<v Speaker 1>as a genre. And then the idea that well, he

0:34:47.440 --> 0:34:50.000
<v Speaker 1>was never able to capture that magic again, you know,

0:34:50.160 --> 0:34:52.720
<v Speaker 1>that is his career was just like one long slide

0:34:52.760 --> 0:34:55.520
<v Speaker 1>after that, which I don't think it is a fair assessment,

0:34:55.840 --> 0:35:00.480
<v Speaker 1>especially if you employ regression to the mean you the

0:35:00.640 --> 0:35:02.840
<v Speaker 1>idea being that, yeah, he did kind of get lightning

0:35:02.880 --> 0:35:05.360
<v Speaker 1>in a bottle with that with that first big film,

0:35:06.040 --> 0:35:09.040
<v Speaker 1>that that he was able to to really bring something

0:35:09.120 --> 0:35:13.359
<v Speaker 1>together that is an outlier, um, but that that that's

0:35:13.400 --> 0:35:16.120
<v Speaker 1>just going to happen. That's just the way these things work, right,

0:35:16.200 --> 0:35:18.800
<v Speaker 1>So most movies aren't that good. So you know, the

0:35:18.960 --> 0:35:22.640
<v Speaker 1>random chance of like how good his ideas and execution

0:35:22.719 --> 0:35:24.400
<v Speaker 1>are from one year to the next is going to

0:35:24.480 --> 0:35:27.600
<v Speaker 1>set in and you might have a different idea about

0:35:27.760 --> 0:35:31.200
<v Speaker 1>his career. If you were to say, like randomly chronologically

0:35:31.320 --> 0:35:33.800
<v Speaker 1>reorder all his movies, right, you know, like if you

0:35:33.840 --> 0:35:36.200
<v Speaker 1>were to put the worst ones earlier on or something,

0:35:36.480 --> 0:35:38.680
<v Speaker 1>people might feel differently about it. Yeah, well then they

0:35:38.680 --> 0:35:42.480
<v Speaker 1>would talk about, well, okay, TCM was peak Toby Hooper,

0:35:42.600 --> 0:35:45.040
<v Speaker 1>like this was his peak output. Because this is the

0:35:45.160 --> 0:35:48.800
<v Speaker 1>kind of the kind of view of an artist's you know,

0:35:48.920 --> 0:35:53.120
<v Speaker 1>creative trajectory that we tend to want to um to

0:35:53.239 --> 0:35:55.719
<v Speaker 1>follow along, you know, because it's more story shaped, the

0:35:55.880 --> 0:35:59.200
<v Speaker 1>idea of ascent and then eventually decent that there's gonna

0:35:59.239 --> 0:36:01.200
<v Speaker 1>be h is going to be a period of high

0:36:01.280 --> 0:36:04.040
<v Speaker 1>noon in their creative out output, and sometimes that does

0:36:04.120 --> 0:36:06.719
<v Speaker 1>match up with the reality. But I don't know even

0:36:06.840 --> 0:36:09.680
<v Speaker 1>then we I think we tend to overlook the dogs

0:36:10.160 --> 0:36:12.719
<v Speaker 1>in the filmographies of people we love, you know. Oh

0:36:12.800 --> 0:36:15.560
<v Speaker 1>yeah uh. But then again, I mean, this is interesting

0:36:15.640 --> 0:36:18.960
<v Speaker 1>because in talking about regression to the mean applying to

0:36:19.239 --> 0:36:24.120
<v Speaker 1>creative products like movies, we are acknowledging that the creative

0:36:24.200 --> 0:36:27.440
<v Speaker 1>process is not purely a product of talent and skill,

0:36:27.600 --> 0:36:30.719
<v Speaker 1>that there is a significant amount of chance and luck

0:36:30.880 --> 0:36:33.640
<v Speaker 1>involved in something like how good a movie turns out?

0:36:33.719 --> 0:36:36.520
<v Speaker 1>To be um, and it's hard to know exactly how

0:36:36.600 --> 0:36:39.719
<v Speaker 1>to like how to picture that influence of chance and luck.

0:36:39.840 --> 0:36:42.960
<v Speaker 1>You know, like, what what is that in the creative process.

0:36:43.400 --> 0:36:46.160
<v Speaker 1>It's obviously true because there are people who can be

0:36:46.320 --> 0:36:49.120
<v Speaker 1>incredibly skilled in one instance and then I don't know,

0:36:49.280 --> 0:36:51.200
<v Speaker 1>things just don't go right the next time, and to

0:36:51.320 --> 0:36:54.520
<v Speaker 1>make something that nobody really likes. But uh, but that's

0:36:54.800 --> 0:36:57.200
<v Speaker 1>that's just not often how people like to think about

0:36:57.239 --> 0:36:59.880
<v Speaker 1>creative talents and people like to think about the creative

0:37:00.000 --> 0:37:04.480
<v Speaker 1>process like it is much more strictly deterministic. Yeah, yeah,

0:37:04.680 --> 0:37:07.720
<v Speaker 1>Or or you look at things like the Star Wars

0:37:07.800 --> 0:37:09.520
<v Speaker 1>films and you kind of like fall into this idea

0:37:09.560 --> 0:37:12.160
<v Speaker 1>of thinking, this is stuff that is mind out of

0:37:12.239 --> 0:37:15.080
<v Speaker 1>the mythic earth, and then you know, it just makes

0:37:15.120 --> 0:37:17.839
<v Speaker 1>sense that things would accumulate and get better. So um,

0:37:18.360 --> 0:37:20.600
<v Speaker 1>but really looking back on it, especially if you actually

0:37:20.760 --> 0:37:23.520
<v Speaker 1>like watch documentaries, and there's some great ones about the

0:37:24.640 --> 0:37:28.160
<v Speaker 1>production of those films, like it's it's amazing that Star Wars,

0:37:28.280 --> 0:37:30.080
<v Speaker 1>the first one in New Hope was as good as

0:37:30.160 --> 0:37:33.040
<v Speaker 1>it was, and then it's nothing short of I mean,

0:37:33.080 --> 0:37:35.839
<v Speaker 1>it's it's just a pure miracle that the second one

0:37:36.320 --> 0:37:39.120
<v Speaker 1>was so much better and like really nailed it. Like

0:37:39.200 --> 0:37:42.920
<v Speaker 1>if if the second film had had floundered, I mean,

0:37:43.000 --> 0:37:47.239
<v Speaker 1>just imagine how different the cinematical landscape would have been

0:37:47.320 --> 0:37:50.799
<v Speaker 1>for decades to come. Yeah, So it's it's amazing if

0:37:51.320 --> 0:37:53.640
<v Speaker 1>the first film in a series is good, and it's

0:37:53.719 --> 0:37:56.440
<v Speaker 1>super amazing if the second one is good. And and

0:37:56.560 --> 0:37:58.759
<v Speaker 1>this is why I think we often find too that

0:37:59.680 --> 0:38:01.839
<v Speaker 1>if if part one in part two, if something are

0:38:02.080 --> 0:38:04.360
<v Speaker 1>of high quality, then you've got to look out for

0:38:04.400 --> 0:38:07.120
<v Speaker 1>that part three because that part three, that part three

0:38:07.160 --> 0:38:09.040
<v Speaker 1>may be coming to get you. But likewise, if a

0:38:09.160 --> 0:38:14.440
<v Speaker 1>part two is rubbish, um, you know, subjectively, then then

0:38:14.520 --> 0:38:16.719
<v Speaker 1>part three might pick it up and uh and get

0:38:16.800 --> 0:38:18.920
<v Speaker 1>things back on track. So you certainly see that that

0:38:19.040 --> 0:38:21.320
<v Speaker 1>kind of fluctuation as well. I have a question I

0:38:21.360 --> 0:38:23.400
<v Speaker 1>actually don't know the answer to, but this would be

0:38:23.480 --> 0:38:28.880
<v Speaker 1>interesting in terms of I don't know the high performing output,

0:38:29.000 --> 0:38:31.920
<v Speaker 1>whether that is in whether that is a creative endeavor

0:38:32.040 --> 0:38:34.879
<v Speaker 1>like you know, writing books or creating movies, or whether

0:38:34.960 --> 0:38:38.640
<v Speaker 1>that's something even like athletics, like athletic performance, do you

0:38:38.719 --> 0:38:42.560
<v Speaker 1>expect to see more random fluctuation in the performance of

0:38:42.880 --> 0:38:48.640
<v Speaker 1>collaborative output versus individual output? So say, um, do you

0:38:48.719 --> 0:38:52.120
<v Speaker 1>expect more influence of random chance and fluctuation in the

0:38:52.200 --> 0:38:56.200
<v Speaker 1>quality of uh books written by a single author versus

0:38:56.280 --> 0:38:58.719
<v Speaker 1>you know, movies that have the input of hundreds of

0:38:59.040 --> 0:39:02.520
<v Speaker 1>thousands of people? Uh? Or in in the realm of

0:39:02.560 --> 0:39:05.440
<v Speaker 1>say sports, like, do you expect more random variation in

0:39:05.520 --> 0:39:08.960
<v Speaker 1>the output of an individual athletes like you know, an

0:39:09.000 --> 0:39:14.000
<v Speaker 1>individual gymnast or something, or in team sports? Yeah? I

0:39:14.040 --> 0:39:16.400
<v Speaker 1>can see it going both ways, because yeah, if you

0:39:16.440 --> 0:39:19.000
<v Speaker 1>think too hard to about even just like the film analogy,

0:39:19.320 --> 0:39:21.440
<v Speaker 1>you can easily get into discussions of like, Okay, well

0:39:21.480 --> 0:39:24.000
<v Speaker 1>was it the same cast and crew that are producing

0:39:24.040 --> 0:39:26.680
<v Speaker 1>the sequel? Uh? You know, what happens when the budget

0:39:26.800 --> 0:39:28.800
<v Speaker 1>is different, what happens when there are other constraints, what

0:39:28.880 --> 0:39:31.040
<v Speaker 1>happens when suddenly there are a whole bunch of producers

0:39:31.520 --> 0:39:33.880
<v Speaker 1>that have their ideas about what things should be. I mean,

0:39:33.880 --> 0:39:36.319
<v Speaker 1>there's so many different factors to take into place. Uh.

0:39:36.400 --> 0:39:39.160
<v Speaker 1>You know, with this example that you know, perhaps doesn't

0:39:39.200 --> 0:39:42.200
<v Speaker 1>bear too close of scrutiny, but but but it's but

0:39:42.280 --> 0:39:45.160
<v Speaker 1>it's still I think serves as a nice um illustration

0:39:45.239 --> 0:39:48.279
<v Speaker 1>of the overall trend that we're talking about here. Well,

0:39:48.320 --> 0:39:50.200
<v Speaker 1>it does bring up the fact that since I mentioned

0:39:50.239 --> 0:39:52.600
<v Speaker 1>athletes that, you know, I don't know a lot about sports.

0:39:52.640 --> 0:39:54.920
<v Speaker 1>I'm not a big sports fan. But but clearly, but

0:39:55.040 --> 0:39:57.319
<v Speaker 1>regression to the mean is something that has widely been

0:39:57.320 --> 0:40:00.440
<v Speaker 1>applied to the world of sports. Uh for example, in

0:40:00.520 --> 0:40:04.760
<v Speaker 1>the observation that often after having a really stellar season,

0:40:04.920 --> 0:40:08.600
<v Speaker 1>either an individual athlete or a sports team will be

0:40:08.760 --> 0:40:13.279
<v Speaker 1>perceived to underperform the next season. And again that very

0:40:13.320 --> 0:40:15.640
<v Speaker 1>well could have something to do with regression to the mean. Like,

0:40:15.840 --> 0:40:18.960
<v Speaker 1>you know, the fact that they're observed having an amazing

0:40:19.040 --> 0:40:23.080
<v Speaker 1>season is actually an outlier. You're starting your expectations then

0:40:23.680 --> 0:40:25.440
<v Speaker 1>and saying like, Okay, now they're going to be the

0:40:25.480 --> 0:40:28.839
<v Speaker 1>best forever. Just by random fluctuation over time, you would

0:40:28.840 --> 0:40:31.399
<v Speaker 1>expect their next season to probably be not as good

0:40:31.440 --> 0:40:34.600
<v Speaker 1>as the first. I wonder to what an extent this

0:40:34.719 --> 0:40:38.200
<v Speaker 1>can be applied to, say, the world of the culinary arts,

0:40:38.280 --> 0:40:40.719
<v Speaker 1>or even just like various food crops, like say the

0:40:41.600 --> 0:40:44.200
<v Speaker 1>selecting a cantalope at the grocery store, that sort of thing.

0:40:44.960 --> 0:40:46.600
<v Speaker 1>I mean, I guess it would apply to pretty much

0:40:46.600 --> 0:40:49.720
<v Speaker 1>anything where you're sampling in a series over time. There's

0:40:50.000 --> 0:40:54.560
<v Speaker 1>plenty of random fluctuation in what you're sampling and the

0:40:54.640 --> 0:40:57.080
<v Speaker 1>first thing you sample is an outlier in some way

0:40:57.200 --> 0:41:00.799
<v Speaker 1>really good or really bad. If those things true, then

0:41:00.840 --> 0:41:03.840
<v Speaker 1>you can probably expect you're going to see some regression

0:41:04.000 --> 0:41:06.799
<v Speaker 1>one way or the other. Yeah. Yeah. By the way,

0:41:06.840 --> 0:41:09.680
<v Speaker 1>I was looking around for like really stellar examples of

0:41:09.719 --> 0:41:14.640
<v Speaker 1>a sequel film that is widely believed to be uh rubbish,

0:41:14.960 --> 0:41:17.720
<v Speaker 1>and I think The Exorcist Too is the primary example.

0:41:17.840 --> 0:41:19.640
<v Speaker 1>Like you get into some of the other examples that

0:41:19.719 --> 0:41:22.920
<v Speaker 1>pop up, I feel like there's room for disagreement. Um.

0:41:23.440 --> 0:41:26.160
<v Speaker 1>For instance, Texas Chainsaw Masker two is one which I

0:41:26.239 --> 0:41:29.160
<v Speaker 1>saw popping up on some of these lists for disappointing sequels.

0:41:29.600 --> 0:41:31.879
<v Speaker 1>But I think that's entirely based on who you ask.

0:41:31.960 --> 0:41:34.400
<v Speaker 1>I think if you ask us, we will agree that

0:41:34.920 --> 0:41:37.640
<v Speaker 1>that that t c M two is is actually a

0:41:37.719 --> 0:41:40.200
<v Speaker 1>great film. It's different from the first one perhaps if

0:41:40.239 --> 0:41:42.320
<v Speaker 1>you go into if you go into part two with

0:41:42.440 --> 0:41:45.239
<v Speaker 1>the expectations you had for part one, you may see

0:41:45.280 --> 0:41:48.440
<v Speaker 1>it as a dip in quality. But depending on what

0:41:48.560 --> 0:41:50.080
<v Speaker 1>else you're bringing to the table, you might see it

0:41:50.120 --> 0:41:52.640
<v Speaker 1>as an increase in in quality or at least or

0:41:52.760 --> 0:41:55.280
<v Speaker 1>something that maybe is different but on par with the original.

0:41:55.560 --> 0:41:57.279
<v Speaker 1>I mean it's certainly not for everybody. I mean, it

0:41:57.400 --> 0:42:00.160
<v Speaker 1>is a it is a gross, disgusting film in in

0:42:00.200 --> 0:42:02.560
<v Speaker 1>a way like the first one, probably even grosser, but

0:42:02.640 --> 0:42:07.120
<v Speaker 1>also a sort of satirical masterpiece. Um. But I just

0:42:07.239 --> 0:42:09.279
<v Speaker 1>had another thought when you said that The Exorcist Too

0:42:09.440 --> 0:42:11.520
<v Speaker 1>is regarded as like one of the best examples of

0:42:11.600 --> 0:42:13.800
<v Speaker 1>a sequel. That's really rubbish. I mean, it makes me

0:42:13.920 --> 0:42:17.960
<v Speaker 1>also wonder about the pretty high estimation critics generally have

0:42:18.080 --> 0:42:21.240
<v Speaker 1>of The Exorcist three. Makes me wonder if the effect

0:42:21.400 --> 0:42:25.360
<v Speaker 1>of the Exorcist to being so bad actually makes people

0:42:25.400 --> 0:42:28.200
<v Speaker 1>sort of over you know, they're like they're ready to

0:42:28.239 --> 0:42:31.439
<v Speaker 1>be impressed by the Exorcist three. Yeah. Yeah, I wonder

0:42:31.480 --> 0:42:33.560
<v Speaker 1>if that's the case too with it with especially when

0:42:33.600 --> 0:42:36.040
<v Speaker 1>you have a situation with a part three coming back

0:42:36.160 --> 0:42:40.239
<v Speaker 1>and restoring uh some I don't know, some level of

0:42:40.320 --> 0:42:42.840
<v Speaker 1>quality to a franchise. I mean there's also like the

0:42:42.880 --> 0:42:46.040
<v Speaker 1>Star Trek h example, right, I mean that was long

0:42:46.200 --> 0:42:47.919
<v Speaker 1>the Long held up as an example of like, okay,

0:42:47.960 --> 0:42:51.160
<v Speaker 1>you have you even Star Treks and your odd Star Treks, right. Uh.

0:42:51.280 --> 0:42:54.080
<v Speaker 1>And I think you've made a similar case for the

0:42:55.040 --> 0:42:57.520
<v Speaker 1>Faster and Furious movies, right, I mean once you get

0:42:57.560 --> 0:42:59.239
<v Speaker 1>to a certain point in the series, I think it's

0:42:59.320 --> 0:43:02.839
<v Speaker 1>pretty much all uh, you know, a nitrous boosted brain.

0:43:02.920 --> 0:43:06.040
<v Speaker 1>It's it gets you know, it's all like we're driving

0:43:06.080 --> 0:43:09.600
<v Speaker 1>cars in space now and flying and all that. But um,

0:43:09.760 --> 0:43:12.400
<v Speaker 1>but for the earlier ones, yeah, i'd say the odd

0:43:12.520 --> 0:43:15.680
<v Speaker 1>ones are better, Like, uh, three is the first one

0:43:15.719 --> 0:43:20.000
<v Speaker 1>where it really starts getting ludicrously weird. Four is kind

0:43:20.040 --> 0:43:23.440
<v Speaker 1>of a uh, and then five starts. Five is when

0:43:23.440 --> 0:43:26.160
<v Speaker 1>the rock shows up, and then but by seven year

0:43:26.200 --> 0:43:29.760
<v Speaker 1>Golden All right, well, we're gonna go ahead and close

0:43:29.840 --> 0:43:31.480
<v Speaker 1>this one out here. But we'd obviously love to hear

0:43:31.520 --> 0:43:36.040
<v Speaker 1>from everyone about this about regression towards the mean, just

0:43:36.280 --> 0:43:41.279
<v Speaker 1>in our daily lives, in various scientific studies. Perhaps you

0:43:41.360 --> 0:43:43.720
<v Speaker 1>have thoughts about how this applies to something we've discussed

0:43:43.760 --> 0:43:45.960
<v Speaker 1>on the show in the past, because I know we've

0:43:46.320 --> 0:43:50.719
<v Speaker 1>we've mentioned regression to the mean in passing before, but

0:43:50.800 --> 0:43:53.439
<v Speaker 1>certainly we've never taken the opportunity to really dive into

0:43:53.480 --> 0:43:55.600
<v Speaker 1>it and explain it like we did today. Yeah, I

0:43:55.680 --> 0:43:58.359
<v Speaker 1>know it's come up in passing, just in us making

0:43:58.400 --> 0:44:00.960
<v Speaker 1>comments here and there about like the import of of

0:44:01.120 --> 0:44:04.440
<v Speaker 1>randomized trials and control groups and all that. In the meantime,

0:44:04.480 --> 0:44:06.279
<v Speaker 1>if you would like to listen to other episodes of

0:44:06.320 --> 0:44:08.920
<v Speaker 1>Stuff to Blow Your Mind, you will find them wherever

0:44:09.040 --> 0:44:11.360
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0:44:23.000 --> 0:44:26.520
<v Speaker 1>about some sort of a strange film. Uh, and you know,

0:44:26.719 --> 0:44:31.319
<v Speaker 1>teas apart what makes it strange? Uh, let's see what else. So, yeah,

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