1 00:00:05,680 --> 00:00:07,720 Speaker 1: Hey, this is Annie, and you're listening to stuff I've 2 00:00:07,720 --> 00:00:24,120 Speaker 1: never told you. Today, we have a bonus interview for you, 3 00:00:24,280 --> 00:00:28,680 Speaker 1: continuing our conversation around women in tabletop games in the 4 00:00:28,720 --> 00:00:32,680 Speaker 1: world of tabletop game development. We recorded it a little 5 00:00:32,720 --> 00:00:34,800 Speaker 1: while ago, so this is like a collision of Past 6 00:00:34,840 --> 00:00:37,240 Speaker 1: Annie and President Annie. I hope it doesn't mess with 7 00:00:37,280 --> 00:00:41,760 Speaker 1: the spacetime continuum. But let's jump right in to the 8 00:00:41,800 --> 00:00:46,960 Speaker 1: past and to the interview. So we're here today to 9 00:00:47,000 --> 00:00:52,720 Speaker 1: talk more about women in tabletop gaming and specifically developers 10 00:00:53,080 --> 00:00:56,920 Speaker 1: in tabletop gaming. And we're here with not one but 11 00:00:57,160 --> 00:01:03,160 Speaker 1: two Heathers. Hello, there's Can you introduce yourselves and tell 12 00:01:03,200 --> 00:01:06,080 Speaker 1: us a little bit about what you what you do. Sure, 13 00:01:06,319 --> 00:01:10,240 Speaker 1: I'm Heterodeal CEO of Ninth Level Games, which sounds work 14 00:01:10,280 --> 00:01:14,360 Speaker 1: for what it is, but but yeah, I'm a game 15 00:01:14,440 --> 00:01:17,080 Speaker 1: designer and also do a lot of the bigness end 16 00:01:17,160 --> 00:01:20,720 Speaker 1: of the work for our publishing company. And I am 17 00:01:20,920 --> 00:01:24,760 Speaker 1: Heather Wilson. I am c o O of Ninth Level Games, 18 00:01:25,000 --> 00:01:28,600 Speaker 1: and I do some design work, um and I also 19 00:01:28,720 --> 00:01:32,880 Speaker 1: do a lot of editing, and um I did to 20 00:01:32,959 --> 00:01:36,240 Speaker 1: write our contracts, which some people find very boring but 21 00:01:36,360 --> 00:01:41,440 Speaker 1: I found very exciting. Oh, I have so into contracts. 22 00:01:41,720 --> 00:01:45,160 Speaker 1: I actually will. I will dive into why it is 23 00:01:45,640 --> 00:01:51,040 Speaker 1: that at Universal Orlando you can go to like Spider 24 00:01:51,120 --> 00:01:54,320 Speaker 1: Man and the Hulk, even though Disney owns them, but 25 00:01:54,480 --> 00:02:02,040 Speaker 1: you can't in California. It's all about contracts. So I 26 00:02:02,400 --> 00:02:07,120 Speaker 1: am like on board with you with how interesting that is. UM, 27 00:02:07,240 --> 00:02:13,680 Speaker 1: and you both have been involved in developing some games, 28 00:02:13,720 --> 00:02:16,520 Speaker 1: some pretty rad games, some games that I'm a fan of. UM, 29 00:02:16,680 --> 00:02:19,160 Speaker 1: would you mind talking about some of the ones that 30 00:02:20,240 --> 00:02:24,600 Speaker 1: some of the games that you have developed. Sure? Obviously, 31 00:02:24,600 --> 00:02:28,400 Speaker 1: I think that the one that is probably our collaboration, 32 00:02:28,520 --> 00:02:32,200 Speaker 1: which was shorting your text, came out in early two 33 00:02:32,200 --> 00:02:37,440 Speaker 1: dozen sixteen, after a successful kickstarter in late fifteen, or 34 00:02:37,639 --> 00:02:41,160 Speaker 1: it's a really sixteen, Um, it's for so many years now. 35 00:02:41,680 --> 00:02:44,920 Speaker 1: But it was really funny because up until that point, 36 00:02:44,919 --> 00:02:47,000 Speaker 1: I think at all about this other. But for me, 37 00:02:47,480 --> 00:02:50,000 Speaker 1: I I didn't think I would make a game. I 38 00:02:50,080 --> 00:02:52,200 Speaker 1: did a lot of like now, body as off me, 39 00:02:52,360 --> 00:02:53,840 Speaker 1: let me tell you what I think is good, let 40 00:02:53,919 --> 00:02:56,760 Speaker 1: me do this, let me protest it. But I didn't 41 00:02:56,760 --> 00:02:59,240 Speaker 1: think I would make a game. And then we kind 42 00:02:59,280 --> 00:03:01,639 Speaker 1: of had this calm that in the I to work 43 00:03:01,680 --> 00:03:04,440 Speaker 1: as well, I think we could probably be, you know, 44 00:03:04,680 --> 00:03:07,120 Speaker 1: and then our other partner of Clip who's my husband, 45 00:03:07,919 --> 00:03:11,519 Speaker 1: who was already doing from RPP design, was like, yeah, 46 00:03:11,600 --> 00:03:15,600 Speaker 1: let's do it, right Heather, Yeah, I mean that's pretty 47 00:03:15,720 --> 00:03:19,079 Speaker 1: much exactly it. Like, we were playing sort of a 48 00:03:19,120 --> 00:03:22,600 Speaker 1: prototype of Shortinger's Chats and we thought it'd be fun 49 00:03:22,720 --> 00:03:26,400 Speaker 1: to just put it out there. And it really changed 50 00:03:26,600 --> 00:03:29,400 Speaker 1: the direction of the company when we did that, because 51 00:03:29,919 --> 00:03:33,200 Speaker 1: you know, before that, we had really only put out 52 00:03:33,560 --> 00:03:37,400 Speaker 1: role playing games, and so to find this card game 53 00:03:37,480 --> 00:03:39,960 Speaker 1: that we were super into and be like, yeah, let's 54 00:03:39,960 --> 00:03:42,520 Speaker 1: give this a shot, and then it did really well 55 00:03:42,600 --> 00:03:45,400 Speaker 1: on Kickstarter and it continues to sell really well, and 56 00:03:45,600 --> 00:03:49,320 Speaker 1: so it allowed us to sort of feel like we 57 00:03:49,440 --> 00:03:53,040 Speaker 1: had the freedom to make more games that we wanted 58 00:03:53,080 --> 00:03:55,560 Speaker 1: to make, and so that's what we've been doing and 59 00:03:55,760 --> 00:03:59,640 Speaker 1: having a really good time doing it. So it sounds 60 00:03:59,760 --> 00:04:04,200 Speaker 1: like a and neither of you ever expected you would 61 00:04:04,200 --> 00:04:06,160 Speaker 1: get into this, because my next question was going to be, 62 00:04:07,040 --> 00:04:11,520 Speaker 1: did you ever think that you would be in the 63 00:04:11,640 --> 00:04:15,840 Speaker 1: development process of tabletop gaming? You have a view might 64 00:04:15,920 --> 00:04:19,120 Speaker 1: have I definitely did not even consider until probably around 65 00:04:19,120 --> 00:04:23,360 Speaker 1: two thousand thirteen, never even thought about it. I definitely. 66 00:04:24,000 --> 00:04:26,320 Speaker 1: Like I had had some thoughts about it. I'd gone 67 00:04:26,360 --> 00:04:30,240 Speaker 1: to some conventions and people were like, making games easy, 68 00:04:30,320 --> 00:04:32,400 Speaker 1: You should just make a game. Now. First of all, 69 00:04:32,720 --> 00:04:35,800 Speaker 1: that's not true. Making this is not easy, but they 70 00:04:35,920 --> 00:04:38,360 Speaker 1: were right in that, you know, it was a lot 71 00:04:38,440 --> 00:04:43,240 Speaker 1: of fun and I love making stuff like Heather kind 72 00:04:43,279 --> 00:04:45,800 Speaker 1: of test to what my office looks like. It's just 73 00:04:45,960 --> 00:04:50,000 Speaker 1: like an exclusion of crafts materials and books and papers, 74 00:04:50,080 --> 00:04:53,520 Speaker 1: and it just hadn't occurred to me. But now that 75 00:04:53,640 --> 00:04:56,720 Speaker 1: I'm doing it, it's all that I want to do. 76 00:04:57,440 --> 00:05:00,080 Speaker 1: Like I've always when I was a kid, I'm like, 77 00:05:00,120 --> 00:05:02,000 Speaker 1: I'm gonna be a writer when I grow up. And 78 00:05:02,080 --> 00:05:06,200 Speaker 1: I realized that I don't want to tell specific stories. 79 00:05:06,400 --> 00:05:10,359 Speaker 1: What I want to do is help other people tell stories. 80 00:05:10,560 --> 00:05:14,640 Speaker 1: And that makes me like really happy and excited. Yeah, yeah, 81 00:05:15,000 --> 00:05:17,479 Speaker 1: I love that. UM. As someone who is a big 82 00:05:17,680 --> 00:05:22,440 Speaker 1: tabletop gaming fan and recently into your Dungeons and Dragons, 83 00:05:22,720 --> 00:05:29,040 Speaker 1: I do think it is a very fun and beneficial 84 00:05:29,760 --> 00:05:34,400 Speaker 1: way for people to to tell stories. And I would 85 00:05:34,400 --> 00:05:38,120 Speaker 1: love if you could both speak to what does the 86 00:05:38,440 --> 00:05:45,120 Speaker 1: process entail, like what goes into making a game. This 87 00:05:45,279 --> 00:05:46,640 Speaker 1: is gonna be a long point. There's gonna be a 88 00:05:46,680 --> 00:05:52,599 Speaker 1: long answer. Good. Um, yeah, because it's not. I don't 89 00:05:52,640 --> 00:05:55,160 Speaker 1: feel that it's freight forward for every game. It's not 90 00:05:55,400 --> 00:05:58,239 Speaker 1: step one, room fifteen, and you have big your game's 91 00:05:58,240 --> 00:06:02,120 Speaker 1: always done. Um of some milestone points I would say 92 00:06:02,200 --> 00:06:04,120 Speaker 1: that you can touch on, but I feel like they're 93 00:06:04,160 --> 00:06:08,160 Speaker 1: all different depending on the level of games. Also, we 94 00:06:08,279 --> 00:06:11,360 Speaker 1: might be used to this situation, but we have I 95 00:06:11,360 --> 00:06:14,000 Speaker 1: would say, three key plock lines, one of which is 96 00:06:14,200 --> 00:06:17,640 Speaker 1: RPG products, one of which is organ card games, and 97 00:06:17,720 --> 00:06:20,800 Speaker 1: one of which is as we call other strainness. It's 98 00:06:20,880 --> 00:06:24,320 Speaker 1: just weird stuff that we just want to put out. So, um, 99 00:06:24,720 --> 00:06:28,040 Speaker 1: each one of them has a different life cycle. I 100 00:06:28,200 --> 00:06:29,800 Speaker 1: was just gonna say real quick, with the three things 101 00:06:29,839 --> 00:06:33,320 Speaker 1: I'm thinking of it, you know idea. Look that's perfectly 102 00:06:34,080 --> 00:06:37,120 Speaker 1: for you know, one to one month to six years. 103 00:06:37,160 --> 00:06:41,160 Speaker 1: So everything that ends up taking start with an initial 104 00:06:41,279 --> 00:06:47,000 Speaker 1: design concept, get a rough discussion going about that, play 105 00:06:47,120 --> 00:06:52,600 Speaker 1: test its possibly start getting some you know, concrete ideas 106 00:06:52,640 --> 00:06:57,400 Speaker 1: written down, get some art, real lay testing, go from there. 107 00:06:57,760 --> 00:07:01,520 Speaker 1: That would probably be the main line, but it never 108 00:07:01,600 --> 00:07:08,760 Speaker 1: goes liar. Yeah, whether we we tend to go back 109 00:07:08,839 --> 00:07:11,920 Speaker 1: and forth. So we'll we'll start with an idea, and 110 00:07:12,840 --> 00:07:17,840 Speaker 1: sometimes that idea immediately leads to prototype. Sometimes it takes 111 00:07:17,920 --> 00:07:21,160 Speaker 1: more back and forth, and then we'll we'll do a 112 00:07:21,240 --> 00:07:25,280 Speaker 1: lot of testing. Normally in our like in all of 113 00:07:25,360 --> 00:07:28,520 Speaker 1: our product lines, we talked to each other before we 114 00:07:28,760 --> 00:07:33,000 Speaker 1: put games in front of anyone else. But then after 115 00:07:33,200 --> 00:07:35,480 Speaker 1: we've sort of like all three of us have looked 116 00:07:35,520 --> 00:07:37,960 Speaker 1: at it and gotten a feel for what we want 117 00:07:38,000 --> 00:07:42,600 Speaker 1: to do, we will bring games to conventions, um will 118 00:07:42,640 --> 00:07:46,920 Speaker 1: play them with our friends and UM something we've done 119 00:07:46,960 --> 00:07:49,480 Speaker 1: in the past and we're going to move back into 120 00:07:49,840 --> 00:07:53,760 Speaker 1: in the next coming years is will get a game 121 00:07:53,920 --> 00:07:58,760 Speaker 1: to a point where it feels pretty good, but it's 122 00:07:58,880 --> 00:08:03,440 Speaker 1: not quite ready to, you know, put in stores, and 123 00:08:03,480 --> 00:08:08,480 Speaker 1: we'll make Ashcan versions and we'll sell those at conventions 124 00:08:08,800 --> 00:08:12,280 Speaker 1: and online so that people who are fans of what 125 00:08:12,440 --> 00:08:16,120 Speaker 1: we do can can play that game early, they can 126 00:08:16,200 --> 00:08:19,080 Speaker 1: sort of offer us feedback. And a lot of times 127 00:08:19,200 --> 00:08:22,640 Speaker 1: when we're doing in Hashtan edition, UM is because we 128 00:08:22,720 --> 00:08:27,800 Speaker 1: haven't quite nailed down either the aesthetic that we want 129 00:08:28,120 --> 00:08:30,920 Speaker 1: or there's something we think is missing in the design, 130 00:08:31,040 --> 00:08:34,000 Speaker 1: but we know the game is already fun, so we 131 00:08:34,120 --> 00:08:36,000 Speaker 1: want to sort of get it out there into the 132 00:08:36,080 --> 00:08:38,880 Speaker 1: market and see what people think. UM, And then with 133 00:08:39,080 --> 00:08:44,880 Speaker 1: our RPGs, UM, we are just now moving into a 134 00:08:44,960 --> 00:08:49,439 Speaker 1: whole new system that Chris has designed, and we're really 135 00:08:49,559 --> 00:08:52,520 Speaker 1: really excited to get those out the door because it's 136 00:08:52,600 --> 00:08:56,560 Speaker 1: something like the system, something he's been working on for years, 137 00:08:56,960 --> 00:09:01,439 Speaker 1: and UM one of the titles will come out initially 138 00:09:01,480 --> 00:09:04,520 Speaker 1: with that system. The Excellence is something I've been working 139 00:09:04,559 --> 00:09:07,720 Speaker 1: on for a couple of years. So it takes a while, 140 00:09:08,240 --> 00:09:12,719 Speaker 1: but the more games we make, the faster the process is. 141 00:09:14,440 --> 00:09:18,720 Speaker 1: Right and as you could probably imagine, UM, role playing games, 142 00:09:19,480 --> 00:09:22,520 Speaker 1: the lead up is so much longer than than a 143 00:09:22,600 --> 00:09:25,880 Speaker 1: carter board game. That's longer in the playtesting and the 144 00:09:25,960 --> 00:09:30,040 Speaker 1: development by but just getting the core concept sound if 145 00:09:30,080 --> 00:09:31,560 Speaker 1: you can be able to get it to a playable 146 00:09:31,640 --> 00:09:35,760 Speaker 1: point right takes longer for role playing. So I would 147 00:09:35,800 --> 00:09:39,280 Speaker 1: say most of the role playing products are somewhere between 148 00:09:39,360 --> 00:09:42,720 Speaker 1: probably two to four years so we actually get them 149 00:09:42,760 --> 00:09:45,920 Speaker 1: out there. We did as a kind of an expected 150 00:09:46,000 --> 00:09:48,880 Speaker 1: one last year called The Try the Middle School, which 151 00:09:48,960 --> 00:09:55,199 Speaker 1: is an anthology of RPG storytelling and archetype game that 152 00:09:55,400 --> 00:09:58,600 Speaker 1: we had how many designers fifteen other designers I think 153 00:09:58,640 --> 00:10:03,280 Speaker 1: it was, Yeah, Yeah, it's like fifteen sixteen, So luckily 154 00:10:03,320 --> 00:10:05,080 Speaker 1: we didn't have to design them all, but we did 155 00:10:05,120 --> 00:10:09,040 Speaker 1: a good number of them to collaborate with people, which 156 00:10:09,080 --> 00:10:11,480 Speaker 1: is a lot of a lot of people to coordinate 157 00:10:11,520 --> 00:10:14,840 Speaker 1: and other Is that very well? Um? But that even 158 00:10:14,960 --> 00:10:20,199 Speaker 1: that for being us years to come the solution from 159 00:10:20,400 --> 00:10:23,600 Speaker 1: idea to published and now it's like out for sale, 160 00:10:24,080 --> 00:10:30,960 Speaker 1: you know. So yeah, yeah, it was really fast for us. Um. 161 00:10:31,160 --> 00:10:35,560 Speaker 1: I'm going to assume that both of you are players 162 00:10:35,960 --> 00:10:39,840 Speaker 1: of table of Talk games. Yes, yes, m hm. How 163 00:10:39,920 --> 00:10:43,880 Speaker 1: did you get into it? Well? I always like your 164 00:10:43,960 --> 00:10:47,199 Speaker 1: traditional board games, right, you know, card games, that kind 165 00:10:47,240 --> 00:10:50,800 Speaker 1: of stuff in the games and things like that. And 166 00:10:50,920 --> 00:10:53,120 Speaker 1: some of my friends when I was maybe like eighth 167 00:10:53,200 --> 00:10:56,240 Speaker 1: ninth grade, we're getting at magic and they told me 168 00:10:56,240 --> 00:10:58,240 Speaker 1: about it, and I was like, I wanted to get that, 169 00:10:58,679 --> 00:11:00,280 Speaker 1: so I kind of just kind of put su the 170 00:11:00,360 --> 00:11:02,480 Speaker 1: side and they didn't care it was a fourth person, 171 00:11:02,600 --> 00:11:05,640 Speaker 1: so I think I didn't really care about it. But 172 00:11:05,720 --> 00:11:08,120 Speaker 1: then as I got a little bit older, I actually 173 00:11:08,200 --> 00:11:12,640 Speaker 1: met Chris when I was about eight teams and his 174 00:11:12,760 --> 00:11:15,199 Speaker 1: whole family played games and my family didn do that. 175 00:11:15,760 --> 00:11:17,920 Speaker 1: So I was like, oh, what's this that's breaking out? 176 00:11:17,960 --> 00:11:19,719 Speaker 1: You know, risk could I breaking out, you know if 177 00:11:19,880 --> 00:11:22,720 Speaker 1: even if it was just m you know, cards or something, 178 00:11:23,320 --> 00:11:26,959 Speaker 1: it's I just was craving that to do this is 179 00:11:27,000 --> 00:11:29,640 Speaker 1: so much fun with this, And that was right around 180 00:11:29,679 --> 00:11:31,920 Speaker 1: I don't think it was definite when that was Katon 181 00:11:32,040 --> 00:11:33,600 Speaker 1: came out and dressed, but it was a little bit 182 00:11:33,640 --> 00:11:37,200 Speaker 1: after that. So that was my gateway game. It kept 183 00:11:37,280 --> 00:11:44,680 Speaker 1: me so um that I started playing that kind of thing, 184 00:11:44,840 --> 00:11:47,080 Speaker 1: and I really wasn't in the role playing or anything 185 00:11:47,120 --> 00:11:49,800 Speaker 1: at all. And I would say I'd probably only been 186 00:11:50,320 --> 00:11:54,079 Speaker 1: whole into storytelling and that kind of thing for them 187 00:11:54,080 --> 00:11:57,200 Speaker 1: maybe the past five or those years. I'm definitely more 188 00:11:57,240 --> 00:11:59,920 Speaker 1: an analytical place to speak a person or the board games. 189 00:12:00,400 --> 00:12:02,679 Speaker 1: But Heather meant his all this earlier, and I just 190 00:12:02,760 --> 00:12:04,640 Speaker 1: want to tuch on this real quick before we forget 191 00:12:04,640 --> 00:12:08,559 Speaker 1: about it. Um. You were saying your creativity, you just 192 00:12:08,640 --> 00:12:11,360 Speaker 1: want to make games, and I'm fine that with myself too. 193 00:12:11,880 --> 00:12:13,439 Speaker 1: The things I used to want to do, like do 194 00:12:13,600 --> 00:12:15,800 Speaker 1: a craft or watch a movie or read a book 195 00:12:15,840 --> 00:12:19,319 Speaker 1: with almost what's the game? Now that's like, it's just 196 00:12:19,480 --> 00:12:22,040 Speaker 1: something else so fun, And I didn't realize that I, 197 00:12:22,440 --> 00:12:25,760 Speaker 1: you know, whenever fifteen or sixteen or you know, a 198 00:12:25,840 --> 00:12:28,559 Speaker 1: little kid like whatever. You know, they're fun. But when 199 00:12:28,600 --> 00:12:31,240 Speaker 1: I got older and we got into it, oh yeah, 200 00:12:31,280 --> 00:12:34,160 Speaker 1: this is what I wanted to GI. Yeah. So for me, 201 00:12:35,360 --> 00:12:39,679 Speaker 1: I have grown up around games, like I remember my 202 00:12:39,800 --> 00:12:42,920 Speaker 1: grandfather and my uncle playing D and D together when 203 00:12:42,960 --> 00:12:45,920 Speaker 1: I was in first grade, and when I would stay 204 00:12:46,000 --> 00:12:49,120 Speaker 1: with my dad, we would always play games together, like 205 00:12:49,280 --> 00:12:52,680 Speaker 1: he would play Mastermind with me, and I have to say, 206 00:12:52,760 --> 00:12:55,840 Speaker 1: I really appreciate the fact that, like he would play 207 00:12:55,920 --> 00:12:59,079 Speaker 1: that game over and over with a small child, so 208 00:12:59,320 --> 00:13:03,240 Speaker 1: pop of but I you know, I sort of fell 209 00:13:03,320 --> 00:13:06,000 Speaker 1: away from it as I got into middle school and 210 00:13:06,080 --> 00:13:08,400 Speaker 1: high school. And then when I was in college, I 211 00:13:08,480 --> 00:13:13,199 Speaker 1: was just looking for something to do and there was 212 00:13:13,280 --> 00:13:14,959 Speaker 1: this Lord of the Rings card game. I was like, 213 00:13:15,160 --> 00:13:17,520 Speaker 1: I'll try that, and then I tried the Magic card 214 00:13:17,600 --> 00:13:21,079 Speaker 1: game and I was like, oh okay, and it just 215 00:13:21,200 --> 00:13:24,600 Speaker 1: sort of went from there. And after college, I ended 216 00:13:24,679 --> 00:13:28,600 Speaker 1: up working in a comic book in gaming store in Connecticut, 217 00:13:29,120 --> 00:13:32,880 Speaker 1: and through that I started larning and doing more tabletop 218 00:13:33,000 --> 00:13:36,360 Speaker 1: stuff and starting to go to conventions, and so it 219 00:13:36,480 --> 00:13:43,160 Speaker 1: all just sort of snowballed into doing this. Now, can 220 00:13:43,240 --> 00:13:46,559 Speaker 1: I ask um? Going off of that, I read a 221 00:13:46,640 --> 00:13:51,120 Speaker 1: lot of accounts of people of women specifically, who would 222 00:13:51,200 --> 00:13:55,400 Speaker 1: go into gaming stories of comic with stories and would 223 00:13:55,520 --> 00:13:59,959 Speaker 1: kind of be asked, oh, your boyfriend likes these games, 224 00:14:01,280 --> 00:14:05,480 Speaker 1: assuming that there they couldn't possibly be there because they 225 00:14:05,559 --> 00:14:08,040 Speaker 1: wanted to be there. If if you were working in 226 00:14:08,080 --> 00:14:10,400 Speaker 1: this complic store, did you ever experienced something like that 227 00:14:10,840 --> 00:14:13,280 Speaker 1: on on the other side of like people coming in 228 00:14:13,440 --> 00:14:17,320 Speaker 1: and assuming you didn't know what you were talking about. 229 00:14:18,480 --> 00:14:23,760 Speaker 1: You know, strangely I didn't like I as I look 230 00:14:23,880 --> 00:14:27,680 Speaker 1: back on it now, I had a very unique experience 231 00:14:27,840 --> 00:14:31,360 Speaker 1: because the store at the time I worked for it 232 00:14:31,600 --> 00:14:34,720 Speaker 1: was owned by two dudes, one who had owned it 233 00:14:34,800 --> 00:14:38,120 Speaker 1: by himself and then UM ended up looking for a 234 00:14:38,200 --> 00:14:40,920 Speaker 1: business partner, and one of his partners was actually a 235 00:14:41,040 --> 00:14:45,440 Speaker 1: full time nurse. UM, so that nurse came in and 236 00:14:45,720 --> 00:14:48,640 Speaker 1: sort of like, I think he's the one who made 237 00:14:48,680 --> 00:14:52,320 Speaker 1: it a bit more welcoming. But you know, I walked 238 00:14:52,360 --> 00:14:55,240 Speaker 1: in the door, and from the first I felt really 239 00:14:55,320 --> 00:14:58,240 Speaker 1: at home there. And then as I was behind the counter, 240 00:14:59,120 --> 00:15:02,680 Speaker 1: generally mo people took what I said at face value. 241 00:15:02,920 --> 00:15:06,240 Speaker 1: I think maybe there were one or two times where 242 00:15:06,320 --> 00:15:09,240 Speaker 1: someone asked me a comic book question and just kind 243 00:15:09,280 --> 00:15:12,840 Speaker 1: of like dismissed my answer. But other than that, it 244 00:15:13,080 --> 00:15:18,480 Speaker 1: was just a shockingly supportive environment and um, I had 245 00:15:18,520 --> 00:15:21,880 Speaker 1: a great time working there. Yeah. The other A want 246 00:15:21,920 --> 00:15:25,000 Speaker 1: of piggyback on this on your question because as an 247 00:15:25,080 --> 00:15:30,760 Speaker 1: actual girlfriend as a gamer in my low twenties, Okay, Um, 248 00:15:31,640 --> 00:15:35,320 Speaker 1: everybody assumed, especially when if we were to a game store, 249 00:15:35,440 --> 00:15:38,520 Speaker 1: what a really people were like, what wow, why they're 250 00:15:38,520 --> 00:15:40,520 Speaker 1: a girl? Even in the school store, like that would 251 00:15:40,560 --> 00:15:43,680 Speaker 1: happen every time we went into a game store, magic toornament, 252 00:15:43,760 --> 00:15:47,200 Speaker 1: anything like that. But if we ever were talking about 253 00:15:47,240 --> 00:15:51,200 Speaker 1: games or a convention or at a game store, nobody 254 00:15:51,240 --> 00:15:53,640 Speaker 1: assumed that I would know anything about it, right, They 255 00:15:53,640 --> 00:15:58,240 Speaker 1: would assume I was just digging along. Um. Luckily, I've 256 00:15:58,400 --> 00:16:00,120 Speaker 1: kind of always been a one of the boys out 257 00:16:00,120 --> 00:16:02,160 Speaker 1: of forty kind of person, So I was just going 258 00:16:02,240 --> 00:16:04,400 Speaker 1: to work, go right back at you like, actually, no, 259 00:16:04,720 --> 00:16:09,320 Speaker 1: it's just the whole thing. But it definitely happened, and 260 00:16:09,520 --> 00:16:12,400 Speaker 1: that was kind of my first experiences with it, and 261 00:16:12,560 --> 00:16:15,960 Speaker 1: then I wasn't until I want to say, yeah, about 262 00:16:15,960 --> 00:16:18,800 Speaker 1: ten years ago maybe an eight was my first convention 263 00:16:18,920 --> 00:16:21,640 Speaker 1: that I ever went to, So I didn't actually little 264 00:16:21,640 --> 00:16:23,600 Speaker 1: convention until it already deal with a lot of those 265 00:16:23,800 --> 00:16:29,360 Speaker 1: situations and you know, surprisingly, what's funnier. I was about 266 00:16:29,400 --> 00:16:33,320 Speaker 1: the comment on this content is I think you're experience 267 00:16:33,400 --> 00:16:37,440 Speaker 1: the game store like that's like the best experience, and 268 00:16:37,520 --> 00:16:39,560 Speaker 1: then you look at something that's two thousand eighteen, and 269 00:16:39,640 --> 00:16:41,880 Speaker 1: some of these experiences in two thousand eighteen have not 270 00:16:42,080 --> 00:16:44,360 Speaker 1: been so good, and it's like what is a second? Yeah? 271 00:16:45,040 --> 00:16:51,560 Speaker 1: What the heck? Yeah? Yeah, like why why are we reverting? 272 00:16:51,760 --> 00:16:55,680 Speaker 1: You know? Yeah? By now it's crazy. We've been going 273 00:16:55,840 --> 00:16:58,680 Speaker 1: to convention. Well I've been doing on my osense, so 274 00:16:58,760 --> 00:17:01,440 Speaker 1: and I but we've been going at levels about thousand 275 00:17:01,480 --> 00:17:04,479 Speaker 1: and thirteen, including how they're I mean that's about when 276 00:17:04,560 --> 00:17:07,959 Speaker 1: we got involved. Um. And then obviously you have a hum, 277 00:17:08,000 --> 00:17:11,280 Speaker 1: we're probably going before two thousand and nine on your own. Yeah, 278 00:17:11,280 --> 00:17:15,960 Speaker 1: it's a consumer, but I would say from on, you know, 279 00:17:16,000 --> 00:17:19,280 Speaker 1: you're playing the game, you're working at boos, you're running 280 00:17:19,280 --> 00:17:22,000 Speaker 1: an event, those kind of things, you're having a meeting 281 00:17:22,080 --> 00:17:26,200 Speaker 1: or something, um. Not all the time. Back then would 282 00:17:26,200 --> 00:17:29,439 Speaker 1: everything be oh, great, we totally you're a game designer. Awesome. 283 00:17:29,520 --> 00:17:32,480 Speaker 1: It wouldn't be like that. But I feel like likes 284 00:17:32,560 --> 00:17:35,080 Speaker 1: just gotten really big on last five years, and there 285 00:17:35,160 --> 00:17:37,240 Speaker 1: are a lot of people, a lot more people involved. 286 00:17:38,040 --> 00:17:40,040 Speaker 1: And I don't know if some of these guys are 287 00:17:40,080 --> 00:17:42,639 Speaker 1: like you taking my hobby away, because it feels like that, 288 00:17:43,000 --> 00:17:44,760 Speaker 1: but I feel like you're there a little more of 289 00:17:44,800 --> 00:17:51,520 Speaker 1: a threatening vibe. Threatened vibe I mean from the gaming community. 290 00:17:51,600 --> 00:17:54,520 Speaker 1: Not everybody, but some of the established people where Just 291 00:17:54,920 --> 00:17:58,600 Speaker 1: this summer at the Origin, there were many events, including 292 00:17:58,640 --> 00:18:01,000 Speaker 1: things or Heather I had a talk afterwards, like what 293 00:18:01,119 --> 00:18:05,080 Speaker 1: do have to happen? You know, this guy's explained the 294 00:18:05,160 --> 00:18:10,000 Speaker 1: game around or this that my game great? You know. 295 00:18:10,440 --> 00:18:14,920 Speaker 1: Um this year especially, I I was surprised how um, 296 00:18:15,840 --> 00:18:18,000 Speaker 1: how different it was at some of the same conventions 297 00:18:18,080 --> 00:18:22,399 Speaker 1: maybe going through for a while. Yeah, I I super 298 00:18:22,480 --> 00:18:25,680 Speaker 1: agree with what Heather said, Like it's just weird. Like 299 00:18:26,240 --> 00:18:29,440 Speaker 1: four years I've been going to cons and I've rarely 300 00:18:29,560 --> 00:18:33,320 Speaker 1: had issues, and then this past year it's just been 301 00:18:33,600 --> 00:18:37,520 Speaker 1: like what is happening? Like suddenly there are people who 302 00:18:38,280 --> 00:18:41,480 Speaker 1: forget that, like it's not okay to touch strangers and 303 00:18:41,600 --> 00:18:46,720 Speaker 1: stuff like that, And I'm just so surprised. And every 304 00:18:46,880 --> 00:18:50,440 Speaker 1: time that I get into a situation like that, I'm 305 00:18:50,520 --> 00:18:55,480 Speaker 1: always surprised because I have this expectation of people in 306 00:18:55,560 --> 00:19:00,960 Speaker 1: the table top world, that they're gonna be nice and cool, unrespectful, 307 00:19:01,520 --> 00:19:06,200 Speaker 1: because that's what you know, the closest gamers around me are. 308 00:19:06,720 --> 00:19:12,119 Speaker 1: And so when I encounter that that situation where they're not, 309 00:19:12,560 --> 00:19:16,680 Speaker 1: it's not only is it frustrating because the situation is bad, 310 00:19:16,840 --> 00:19:22,280 Speaker 1: but it's frustrating because I expect better. Yeah, it's interesting 311 00:19:22,400 --> 00:19:25,840 Speaker 1: that you you say that I've never been to a 312 00:19:26,680 --> 00:19:30,480 Speaker 1: tabletop convention like gen Con or something, but I have been. 313 00:19:30,800 --> 00:19:34,720 Speaker 1: I've researched a lot about it for this episode, and um, 314 00:19:35,320 --> 00:19:38,760 Speaker 1: it's interesting that you say that it feels like it's 315 00:19:38,880 --> 00:19:43,800 Speaker 1: gotten worse. I was talking to Tracy on the previous 316 00:19:43,840 --> 00:19:47,600 Speaker 1: episode to this one about just playing tabletop games, and 317 00:19:47,720 --> 00:19:52,920 Speaker 1: we both discussed how we had this kind of internalized 318 00:19:53,040 --> 00:19:59,040 Speaker 1: misogyny that made us think that we weren't meant for 319 00:19:59,280 --> 00:20:03,280 Speaker 1: this world, like this was not our realm, and for 320 00:20:03,400 --> 00:20:08,480 Speaker 1: me specifically, like I remember the first time someone a guy, 321 00:20:08,760 --> 00:20:11,879 Speaker 1: was like, do you play D and D? And I 322 00:20:12,080 --> 00:20:15,480 Speaker 1: had a reaction that was like, oh no, no, and 323 00:20:15,560 --> 00:20:17,600 Speaker 1: now I play it and I love it. I love it, 324 00:20:17,800 --> 00:20:20,560 Speaker 1: but I it was just like a knee jerk, Oh 325 00:20:20,720 --> 00:20:24,080 Speaker 1: god no. Um, and I kind of see that. Yeah, 326 00:20:24,720 --> 00:20:26,399 Speaker 1: I guess I was kind of like that one because 327 00:20:26,440 --> 00:20:29,600 Speaker 1: when I first met my husband and his friends were 328 00:20:29,720 --> 00:20:31,639 Speaker 1: not only the tabletop gamers, but they were also a 329 00:20:31,760 --> 00:20:34,120 Speaker 1: role players and also a lot of the extended crew 330 00:20:34,359 --> 00:20:37,920 Speaker 1: was I was definitely like, I don't I didn't know 331 00:20:38,000 --> 00:20:41,000 Speaker 1: really what it was. But I also kind of like, okay, 332 00:20:41,040 --> 00:20:42,639 Speaker 1: this is where I draw the line. I did do 333 00:20:42,760 --> 00:20:45,280 Speaker 1: that back then, for sure, that definitely happened, and now 334 00:20:45,280 --> 00:20:47,080 Speaker 1: I'm kind of like, what are we doing? You know, 335 00:20:47,240 --> 00:20:50,640 Speaker 1: we're still in the plank. I'll try it, you know. Yeah. 336 00:20:51,320 --> 00:20:55,680 Speaker 1: I for me, it was very much I thought, and 337 00:20:55,960 --> 00:20:58,640 Speaker 1: I'm almost ashamed to admit it now, but I thought 338 00:20:58,680 --> 00:21:02,680 Speaker 1: it was too complicated to for me like there's too 339 00:21:02,840 --> 00:21:06,000 Speaker 1: much involved in D and D like I'm a nerd. 340 00:21:06,080 --> 00:21:09,680 Speaker 1: I was never like that student nerdy. It was that 341 00:21:09,920 --> 00:21:13,720 Speaker 1: is too complicated. And now that I've played it, I 342 00:21:15,200 --> 00:21:18,000 Speaker 1: it makes me angry that for so long I was 343 00:21:18,080 --> 00:21:20,520 Speaker 1: deterred from this thing that has been very beneficial and 344 00:21:20,640 --> 00:21:24,159 Speaker 1: helpful then like a social activity for me, because I 345 00:21:24,359 --> 00:21:29,200 Speaker 1: was intimidated by it. And to this day, even if 346 00:21:29,560 --> 00:21:32,119 Speaker 1: I've had a wonderful experience, like it sounds like the 347 00:21:32,240 --> 00:21:39,000 Speaker 1: both of you have in general had a good experience. Yeah, yeahfinitely, 348 00:21:39,560 --> 00:21:44,920 Speaker 1: so have I. But I still feel intimidated when I 349 00:21:45,080 --> 00:21:49,439 Speaker 1: see there's an event in town where they have um 350 00:21:49,600 --> 00:21:53,000 Speaker 1: every other Monday, they have like d NT and it's 351 00:21:53,040 --> 00:21:55,920 Speaker 1: one of those like, you know, an hour long here's 352 00:21:55,920 --> 00:21:59,080 Speaker 1: your character type thing and you show up with strangers, 353 00:21:59,160 --> 00:22:01,960 Speaker 1: and I'm afraid to do it because I'm afraid I 354 00:22:02,040 --> 00:22:09,560 Speaker 1: will encounter basically misogyny, right right, yeah, yeah, And I 355 00:22:12,840 --> 00:22:16,800 Speaker 1: thank you, you know, And the shame of it is, 356 00:22:16,960 --> 00:22:20,320 Speaker 1: and I know many people in the in this world 357 00:22:20,640 --> 00:22:24,359 Speaker 1: gaming world that have said this before. It's okay, we 358 00:22:24,440 --> 00:22:26,240 Speaker 1: gotta go out there. And you know a lot of 359 00:22:26,320 --> 00:22:28,239 Speaker 1: women have said, Okay, I'm gonna go out there. I'm 360 00:22:28,240 --> 00:22:31,119 Speaker 1: gonna have fun. You know. Unfortunately this bad thing happened 361 00:22:31,200 --> 00:22:32,920 Speaker 1: last time, but I'm gonna keep going back out there, 362 00:22:33,240 --> 00:22:35,159 Speaker 1: and they do. You know, the shame of it is, 363 00:22:35,640 --> 00:22:38,040 Speaker 1: you know, especially what you were saying, You're going to 364 00:22:38,119 --> 00:22:39,959 Speaker 1: go to a thing you've never gone to before, You're 365 00:22:40,000 --> 00:22:42,280 Speaker 1: gonna try something new, like that's scary enough, and then 366 00:22:42,359 --> 00:22:44,840 Speaker 1: the idea that you're going to go out and potentially 367 00:22:44,960 --> 00:22:48,000 Speaker 1: get these horror stories that you've heard about. I'm sure 368 00:22:48,080 --> 00:22:50,320 Speaker 1: enough the only person. That's probably come of people that 369 00:22:50,359 --> 00:22:52,399 Speaker 1: would go and do this, but they just won't because 370 00:22:52,440 --> 00:22:56,240 Speaker 1: of of the connotation and the shame of it. Is 371 00:22:56,320 --> 00:22:58,560 Speaker 1: same for for even board games, like you walk into 372 00:22:58,600 --> 00:23:00,600 Speaker 1: a or match tournament, you walk to do a room, 373 00:23:01,480 --> 00:23:04,600 Speaker 1: it's gonna be like eight five percent guys, maybe more, 374 00:23:04,960 --> 00:23:07,040 Speaker 1: you know what I mean. So you're gonna go in 375 00:23:07,160 --> 00:23:10,840 Speaker 1: there and it's gonna be a little bit intimidating probably, 376 00:23:10,920 --> 00:23:14,400 Speaker 1: which is sad. It shouldn't be. Um, there's individual people 377 00:23:14,480 --> 00:23:18,119 Speaker 1: might not be intimidating, but there is just this um 378 00:23:18,520 --> 00:23:22,280 Speaker 1: overarching intimidation, and I think that's why a lot of 379 00:23:22,600 --> 00:23:27,159 Speaker 1: movement designers and even UH players kind of have this 380 00:23:27,400 --> 00:23:29,960 Speaker 1: imposter syndrome. Was like, well, I'm not sure, I'm not. 381 00:23:30,119 --> 00:23:33,480 Speaker 1: That's like, no, now, you're just as good as these guys. 382 00:23:33,520 --> 00:23:35,399 Speaker 1: It's just there's only six of us and there's eight 383 00:23:35,480 --> 00:23:39,920 Speaker 1: hundreds of them, you know. So we've been dealing with 384 00:23:40,000 --> 00:23:42,560 Speaker 1: this a lot recently that wouldn't would you say, in 385 00:23:42,560 --> 00:23:45,080 Speaker 1: the last about five years, is just started kind of 386 00:23:45,160 --> 00:23:47,920 Speaker 1: coming to a head for a lot of players. Yeah, yeah, 387 00:23:48,000 --> 00:23:50,639 Speaker 1: I would think. So, yeah, I would say, I've got 388 00:23:50,760 --> 00:23:52,920 Speaker 1: to notice gating more and more as more women into 389 00:23:53,040 --> 00:23:56,080 Speaker 1: the gaming world. Especially we're seeing it any conventions and 390 00:23:56,160 --> 00:23:59,919 Speaker 1: things like that, not as much small, local, local thing. 391 00:24:00,840 --> 00:24:03,760 Speaker 1: So I mean, I'm happy to report that from when 392 00:24:03,800 --> 00:24:06,200 Speaker 1: we started doing this and now I see so many 393 00:24:06,240 --> 00:24:11,800 Speaker 1: more women out conventions and we're playing and having a 394 00:24:11,880 --> 00:24:15,800 Speaker 1: good time and running companies. So it's happening, and it's 395 00:24:15,840 --> 00:24:19,879 Speaker 1: sorely which surely getting there, right, It's it's gonna be 396 00:24:19,960 --> 00:24:24,680 Speaker 1: a long time for that connotation I think to go away, yeah, 397 00:24:24,920 --> 00:24:26,879 Speaker 1: And but I think it will get there. Like I 398 00:24:27,000 --> 00:24:30,720 Speaker 1: think that as more women get involved and as we 399 00:24:30,920 --> 00:24:35,560 Speaker 1: just talk about our involvement, that makes a huge difference 400 00:24:35,640 --> 00:24:39,200 Speaker 1: to the community, just like being sort of open about 401 00:24:39,200 --> 00:24:41,680 Speaker 1: the fact that like, yeah, I played d India every 402 00:24:41,720 --> 00:24:44,399 Speaker 1: week and you know, here's what I like about my character, 403 00:24:44,680 --> 00:24:47,280 Speaker 1: or you know, have you played this game and I 404 00:24:47,359 --> 00:24:50,440 Speaker 1: think you would like that. Like social media is a 405 00:24:50,640 --> 00:24:55,840 Speaker 1: great place to sort of make those connections and help 406 00:24:56,280 --> 00:25:00,919 Speaker 1: bring that about. And I think that for a while 407 00:25:02,400 --> 00:25:06,040 Speaker 1: people were just sort of letting the loudest voice in 408 00:25:06,160 --> 00:25:09,920 Speaker 1: the room be the one that was listened to. And 409 00:25:11,000 --> 00:25:13,960 Speaker 1: as we you know, as we deal with horrible stuff 410 00:25:14,000 --> 00:25:16,920 Speaker 1: in real life, I think more people are coming to 411 00:25:17,040 --> 00:25:19,399 Speaker 1: realize that, like, I don't have to let that happen. 412 00:25:19,520 --> 00:25:21,280 Speaker 1: I don't have to let the loudest voice in the 413 00:25:21,359 --> 00:25:23,919 Speaker 1: room be the only voice. Like if I like games, 414 00:25:24,160 --> 00:25:26,480 Speaker 1: I want to play games, I'm going to go into 415 00:25:26,560 --> 00:25:29,280 Speaker 1: those spaces. And it might be anxious about it, but 416 00:25:29,680 --> 00:25:32,760 Speaker 1: I belong just as much as anyone else. Anything that's 417 00:25:32,800 --> 00:25:36,960 Speaker 1: really valuable and important. Oh I agree. Um. We touched 418 00:25:37,000 --> 00:25:43,240 Speaker 1: on in our last episode. Playing tabletop games has measurable 419 00:25:43,800 --> 00:25:49,840 Speaker 1: physical and mental benefits. It's good for you, uh, and 420 00:25:49,880 --> 00:25:53,800 Speaker 1: it's not for everybody. I'm not saying like, uh, this 421 00:25:54,000 --> 00:25:56,840 Speaker 1: is a wonderful thing for everyone, but in general, and 422 00:25:56,920 --> 00:25:59,000 Speaker 1: this is a big point I tried to drive home 423 00:25:59,040 --> 00:26:02,720 Speaker 1: in my the last episode we did is I have 424 00:26:02,920 --> 00:26:07,280 Speaker 1: friends who for a long time told me they hated 425 00:26:07,400 --> 00:26:11,920 Speaker 1: playing board games and tabletop games. And there's so much 426 00:26:12,160 --> 00:26:17,400 Speaker 1: out there, and so eventually I convinced them, let's try 427 00:26:17,560 --> 00:26:20,680 Speaker 1: these other games. Because what they didn't like about them 428 00:26:20,760 --> 00:26:23,840 Speaker 1: was that they were competitive. But there are games where 429 00:26:23,880 --> 00:26:25,960 Speaker 1: you don't have to be competitive, or it's competitive in 430 00:26:26,000 --> 00:26:28,320 Speaker 1: a different way, or you're playing against the game itself 431 00:26:28,400 --> 00:26:31,640 Speaker 1: and instead of instead of playing against each other. Um. 432 00:26:32,720 --> 00:26:36,840 Speaker 1: And they have since come around and they love certain games. 433 00:26:36,880 --> 00:26:43,560 Speaker 1: I've introduced them to Dixit, especially, um they love dix It. 434 00:26:44,320 --> 00:26:48,320 Speaker 1: But the point being, there's so much room for creativity. 435 00:26:48,480 --> 00:26:52,119 Speaker 1: There's so many different games out there that I feel 436 00:26:52,240 --> 00:26:55,680 Speaker 1: like when we think of tabletop gaming, we're thinking of 437 00:26:55,840 --> 00:26:59,040 Speaker 1: like Clue, which is wonderful. I love Clue, but yeah, 438 00:26:59,200 --> 00:27:01,919 Speaker 1: you know, like those big games, but there's so much 439 00:27:01,960 --> 00:27:05,120 Speaker 1: out there, and they're so sartatistic and creative, and there's 440 00:27:05,240 --> 00:27:09,800 Speaker 1: so many different mechanisms out there. Yeah, and I do 441 00:27:09,960 --> 00:27:13,720 Speaker 1: think you know the one, uh, the one that isn't 442 00:27:13,760 --> 00:27:18,120 Speaker 1: the hurdle. It's starting now a little bit for game 443 00:27:18,160 --> 00:27:21,440 Speaker 1: designers that aren't making those huge epic you know six 444 00:27:21,520 --> 00:27:24,119 Speaker 1: our board games is you know, you're kind of in 445 00:27:24,200 --> 00:27:27,320 Speaker 1: competition with the board game get type crowd people that 446 00:27:27,400 --> 00:27:31,240 Speaker 1: are like that's that's a good game versus fix It, 447 00:27:31,520 --> 00:27:33,880 Speaker 1: which is a good game and it's a fun game. Um. 448 00:27:34,280 --> 00:27:37,680 Speaker 1: Or you know another late game that's out that's very 449 00:27:37,760 --> 00:27:41,040 Speaker 1: popular right now is Pdominant or petch work. For all 450 00:27:41,080 --> 00:27:43,720 Speaker 1: these games that are kind of late and ribasious, they're 451 00:27:43,760 --> 00:27:46,600 Speaker 1: done in less than thirty minutes. They're so good games. 452 00:27:47,160 --> 00:27:49,000 Speaker 1: They're the kind of games and bring out more often 453 00:27:49,080 --> 00:27:51,119 Speaker 1: because more people can play them, you can get them 454 00:27:51,160 --> 00:27:53,640 Speaker 1: done quicker. And that's the kind of games we make 455 00:27:53,840 --> 00:27:58,040 Speaker 1: to the later fun good mechanisms. But it's not going 456 00:27:58,160 --> 00:28:01,520 Speaker 1: to take you six hour to play, very like something 457 00:28:01,600 --> 00:28:04,040 Speaker 1: you could teach you fam remembers what your said. So 458 00:28:04,280 --> 00:28:06,960 Speaker 1: it's one of these things where I mean I sometimes 459 00:28:07,000 --> 00:28:09,080 Speaker 1: feel like the game I just made, I was like, 460 00:28:09,200 --> 00:28:11,480 Speaker 1: I don't know if this is like a good enough 461 00:28:11,560 --> 00:28:13,639 Speaker 1: game like that, and it's like it is. It's just 462 00:28:14,000 --> 00:28:18,400 Speaker 1: not gloom Haven level of complexity scan and it doesn't 463 00:28:18,440 --> 00:28:22,000 Speaker 1: need to be so um, you know. Struggling with that 464 00:28:22,240 --> 00:28:24,480 Speaker 1: hurdle is like the next thing I'm picking up. Before 465 00:28:24,560 --> 00:28:26,520 Speaker 1: we were like cooling met a game, and now we're like, okay, 466 00:28:27,040 --> 00:28:33,840 Speaker 1: we make games. We made a game a little different. Yeah, yeah, 467 00:28:34,080 --> 00:28:38,720 Speaker 1: And like I superget that, like because I too feel 468 00:28:38,800 --> 00:28:41,320 Speaker 1: like it's a game is going to if I need 469 00:28:41,360 --> 00:28:44,800 Speaker 1: to sit down at a board for an hour or longer, 470 00:28:45,280 --> 00:28:47,680 Speaker 1: I'm probably not going to be able to play that 471 00:28:47,800 --> 00:28:51,520 Speaker 1: game because I just it's too much energy and I'm 472 00:28:51,520 --> 00:28:53,120 Speaker 1: too much like, oh, I want to do a different thing, 473 00:28:53,240 --> 00:28:57,800 Speaker 1: but I'll play like five to ten shorter games all 474 00:28:57,880 --> 00:29:01,000 Speaker 1: in a row. Just because it's like get for and exciting, 475 00:29:01,200 --> 00:29:04,880 Speaker 1: and there's so much more out there now than they're 476 00:29:05,040 --> 00:29:08,560 Speaker 1: used to be for like someone who's, you know, a 477 00:29:08,680 --> 00:29:11,520 Speaker 1: more casual gamer, sort of like in between that like 478 00:29:11,960 --> 00:29:15,080 Speaker 1: heavier game or somebody who wants to play like, for example, 479 00:29:15,120 --> 00:29:18,680 Speaker 1: a zul is another game that's out now that casual 480 00:29:18,800 --> 00:29:22,360 Speaker 1: but has a lot of depths and doesn't require two 481 00:29:22,440 --> 00:29:25,640 Speaker 1: hours of sitting at a table. And I'm so excited 482 00:29:26,160 --> 00:29:29,040 Speaker 1: that the industry is growing that way because like there's 483 00:29:29,280 --> 00:29:33,480 Speaker 1: room for all of those games. There's room for your 484 00:29:33,600 --> 00:29:37,960 Speaker 1: like twelve hour war Hammered campaign that you're going to 485 00:29:38,040 --> 00:29:41,040 Speaker 1: play in one day, and there's room for like a 486 00:29:41,280 --> 00:29:45,120 Speaker 1: casual card game like The Key Dragon Society that you 487 00:29:45,240 --> 00:29:47,040 Speaker 1: just want to play because it's cute and there's not 488 00:29:47,160 --> 00:29:50,760 Speaker 1: a lot of dramatic tension there. We have some more 489 00:29:50,880 --> 00:29:52,880 Speaker 1: of our conversation, but first we have a quick break 490 00:29:52,920 --> 00:30:05,120 Speaker 1: for a word fromer sponsor. We're back, Thank you, sponsor. 491 00:30:05,680 --> 00:30:09,480 Speaker 1: Let's get back to the interview. It's been kind of 492 00:30:09,560 --> 00:30:12,200 Speaker 1: a recent thing for me to discover and I've been 493 00:30:12,240 --> 00:30:16,200 Speaker 1: loving it. Of all of the spectrum of games that 494 00:30:16,280 --> 00:30:19,680 Speaker 1: you can play, I know, like we kind of touch 495 00:30:19,720 --> 00:30:21,800 Speaker 1: on this, but I would love if you could give 496 00:30:22,160 --> 00:30:27,640 Speaker 1: a little bit of a bigger explanation of like why 497 00:30:28,720 --> 00:30:34,960 Speaker 1: what drew you too developing tabletop games? Why why do 498 00:30:35,200 --> 00:30:40,240 Speaker 1: that at all? Yeah, Like, and I touched on earlier, 499 00:30:40,600 --> 00:30:42,880 Speaker 1: there was this concept of you know, how can we 500 00:30:42,920 --> 00:30:44,920 Speaker 1: make sure your cap of game. It literally was a 501 00:30:44,960 --> 00:30:48,040 Speaker 1: conversation of what we're having and it take we grabbing 502 00:30:48,080 --> 00:30:51,600 Speaker 1: next cards and wrote some things attom right, and then um, 503 00:30:52,360 --> 00:30:54,840 Speaker 1: we were like, wait a second, this could actually happen, 504 00:30:54,960 --> 00:30:58,280 Speaker 1: and just rearing into the concept, we could like see 505 00:30:58,320 --> 00:31:00,720 Speaker 1: what it was going to be. Already we were coming 506 00:31:00,800 --> 00:31:02,680 Speaker 1: up with the names of thing we're ready to go. 507 00:31:03,080 --> 00:31:05,840 Speaker 1: So because that happened that could be don't want them done. 508 00:31:06,320 --> 00:31:08,920 Speaker 1: But going through that process at least for me, and 509 00:31:09,600 --> 00:31:10,840 Speaker 1: you know, let me know if you think the same 510 00:31:10,880 --> 00:31:12,960 Speaker 1: way was what that got done? It was like not 511 00:31:13,120 --> 00:31:15,760 Speaker 1: only was that super fulfilling, it was super fun and 512 00:31:15,880 --> 00:31:19,760 Speaker 1: it like practice, it is a creativity that some other 513 00:31:19,880 --> 00:31:23,320 Speaker 1: like solo craft and artworks and writing like wasn't doing 514 00:31:23,400 --> 00:31:26,760 Speaker 1: for me anyway. So a lot of the fun of 515 00:31:26,840 --> 00:31:29,160 Speaker 1: what we do, what I like to do is think 516 00:31:29,200 --> 00:31:31,959 Speaker 1: about like the concept and like how would you make 517 00:31:31,960 --> 00:31:34,040 Speaker 1: a game for that or think of a game concept, 518 00:31:34,400 --> 00:31:37,320 Speaker 1: our game mechanic, Like what kind of thing would that be? 519 00:31:37,520 --> 00:31:40,040 Speaker 1: To me, that's like a fun puzzle that I'm solving 520 00:31:40,120 --> 00:31:42,600 Speaker 1: all the time. So I don't know about you have that, 521 00:31:42,680 --> 00:31:44,640 Speaker 1: but that is that's what keeps me going with it. 522 00:31:44,720 --> 00:31:48,400 Speaker 1: I think that's really fun. Yeah, you learned to what 523 00:31:48,560 --> 00:31:51,960 Speaker 1: Heather said. I love the puzzle solving aspect of it. 524 00:31:52,120 --> 00:31:55,480 Speaker 1: I love coming up with a pun about an animal 525 00:31:55,720 --> 00:31:58,280 Speaker 1: and being like, Okay, now, how could I turn this 526 00:31:58,480 --> 00:32:01,320 Speaker 1: into a game? And another part of it for me 527 00:32:01,800 --> 00:32:05,600 Speaker 1: is that, um, I've been working in the video game 528 00:32:05,640 --> 00:32:08,920 Speaker 1: industry for my day job since about two thousand five, 529 00:32:09,720 --> 00:32:15,080 Speaker 1: and there's there's like a whole different conversation to be 530 00:32:15,240 --> 00:32:18,400 Speaker 1: had about video games. But one of the things that 531 00:32:18,840 --> 00:32:25,120 Speaker 1: draws me to tabletop is this very like social nature 532 00:32:25,320 --> 00:32:28,400 Speaker 1: of it. And one of the things that I get 533 00:32:28,480 --> 00:32:34,080 Speaker 1: really excited about is helping people have a particular experience. 534 00:32:34,320 --> 00:32:36,920 Speaker 1: Right Like, when I make a game, in the back 535 00:32:37,000 --> 00:32:39,680 Speaker 1: of my mind, I'm like, I want people to play this, 536 00:32:39,920 --> 00:32:43,600 Speaker 1: and I want them to feel happy about this aspect. 537 00:32:44,000 --> 00:32:46,479 Speaker 1: I want them to laugh at this, I want them 538 00:32:46,520 --> 00:32:48,360 Speaker 1: to feel a certain way, and I want them to 539 00:32:48,480 --> 00:32:52,760 Speaker 1: leave the table having just like felt fulfilled by what 540 00:32:52,960 --> 00:32:57,160 Speaker 1: they've done and so like that's part of it for me. 541 00:32:57,600 --> 00:33:01,960 Speaker 1: And then another part of it is like introducing ideas 542 00:33:02,000 --> 00:33:06,920 Speaker 1: and concepts because you can learn so much from games, right, 543 00:33:07,080 --> 00:33:10,040 Speaker 1: Like you can learn weird facts about the world that 544 00:33:10,160 --> 00:33:14,080 Speaker 1: you never knew. Um, it changes the way that your 545 00:33:14,120 --> 00:33:19,120 Speaker 1: brain thinks, Like you can learn more math. Just stuff 546 00:33:19,200 --> 00:33:22,920 Speaker 1: like that gets me really really excited. Yeah, I agree 547 00:33:22,960 --> 00:33:25,400 Speaker 1: with you on the I do kind of think about, 548 00:33:25,440 --> 00:33:27,640 Speaker 1: like what's the experience that they're having at the table. 549 00:33:28,360 --> 00:33:31,360 Speaker 1: I've had game concepts where I was like the way, 550 00:33:31,560 --> 00:33:33,760 Speaker 1: like this is the game, like you know, this is 551 00:33:33,880 --> 00:33:35,480 Speaker 1: definitely how the game is going to be, and then 552 00:33:36,240 --> 00:33:38,160 Speaker 1: how they're playing it is not how I wanted to 553 00:33:38,360 --> 00:33:40,800 Speaker 1: go back to the drawing board, you know that kind 554 00:33:40,840 --> 00:33:43,400 Speaker 1: of thing. So, I mean it's sometimes it's frustrating because 555 00:33:43,440 --> 00:33:45,360 Speaker 1: you have to go through a lot of levels of 556 00:33:45,400 --> 00:33:47,920 Speaker 1: this bubble slobbing. But I think that's kind of the 557 00:33:48,280 --> 00:33:53,120 Speaker 1: fun rewarding part about it is it was actually reminding 558 00:33:53,160 --> 00:33:55,600 Speaker 1: me of when you were saying that how there look, 559 00:33:55,640 --> 00:33:57,320 Speaker 1: you know, I was like a chef or something. Is 560 00:33:57,360 --> 00:34:00,440 Speaker 1: like pubs like so happy that they really enjoyed that meal. Right, 561 00:34:00,560 --> 00:34:03,280 Speaker 1: It's kind of what you get it right and you 562 00:34:03,440 --> 00:34:05,800 Speaker 1: feel like it was right, and then people enjoy what 563 00:34:06,040 --> 00:34:08,239 Speaker 1: you did the way you expected, but say you're like, yes, 564 00:34:08,480 --> 00:34:11,680 Speaker 1: that's what I'm looking for, right, And yeah, not that's 565 00:34:11,719 --> 00:34:15,360 Speaker 1: going to happen every week like that anything. It's going 566 00:34:15,400 --> 00:34:17,040 Speaker 1: to think a while to get these games out there 567 00:34:17,400 --> 00:34:21,440 Speaker 1: and get that experience. But you know, that's definitely what 568 00:34:21,600 --> 00:34:26,080 Speaker 1: it is for me. And from a mechanics design I 569 00:34:26,160 --> 00:34:28,920 Speaker 1: have that math mind, so you know, sometimes they go 570 00:34:29,040 --> 00:34:30,800 Speaker 1: overly crunch you with the numbers and then I have 571 00:34:30,960 --> 00:34:34,880 Speaker 1: to scale back. Other times, you know, Heather or I 572 00:34:34,920 --> 00:34:36,640 Speaker 1: will come up with the concept and one of level 573 00:34:36,719 --> 00:34:40,239 Speaker 1: run with that. So so it's fun also for collaborating 574 00:34:40,280 --> 00:34:44,359 Speaker 1: for me. Yeah, and I like one thing, I really 575 00:34:44,680 --> 00:34:47,000 Speaker 1: I want to say this out loud, the whole podcasting 576 00:34:47,040 --> 00:34:50,360 Speaker 1: world can hear it. Like I think that Heather is 577 00:34:50,520 --> 00:34:56,760 Speaker 1: our best designer, like she thinks in this perfect blend 578 00:34:57,120 --> 00:35:04,080 Speaker 1: of math and theme, And so for me, it's super 579 00:35:04,280 --> 00:35:09,040 Speaker 1: exciting to work on projects with her because like I 580 00:35:09,360 --> 00:35:12,960 Speaker 1: know that whatever she comes up with, it's gonna be great, 581 00:35:13,080 --> 00:35:15,640 Speaker 1: and like she might not like it initially and we 582 00:35:15,760 --> 00:35:19,239 Speaker 1: might want to make changes or whatever. But like as 583 00:35:19,360 --> 00:35:22,040 Speaker 1: soon as how they started working on Equal Party, which 584 00:35:22,160 --> 00:35:24,279 Speaker 1: is the game that she designed that will have out 585 00:35:24,360 --> 00:35:27,520 Speaker 1: later this year, I was just like, are you kidding me? 586 00:35:27,920 --> 00:35:34,160 Speaker 1: You're a genius. I'm sorry, excited remaking this game? Thank you? 587 00:35:38,719 --> 00:35:42,200 Speaker 1: What is that support system? Wow? I know, yeah, yeah, 588 00:35:43,080 --> 00:35:46,400 Speaker 1: I love it. I love women supporting women. Yes, it 589 00:35:46,560 --> 00:35:48,759 Speaker 1: is all going than too. But he had somebody like, 590 00:35:49,000 --> 00:35:53,440 Speaker 1: you know, um, one of these things where again, never 591 00:35:53,680 --> 00:35:55,360 Speaker 1: I never thought that that's something I was going to do, 592 00:35:55,520 --> 00:35:58,279 Speaker 1: but it just so just so happened that, you know, 593 00:35:58,640 --> 00:36:02,359 Speaker 1: after trying to the process of the first game, it's 594 00:36:02,400 --> 00:36:05,439 Speaker 1: oblidified it for us. So we're going to be going 595 00:36:05,520 --> 00:36:10,920 Speaker 1: into this year probably putting out two or three more 596 00:36:11,040 --> 00:36:13,839 Speaker 1: card games at Board Games and two or three more 597 00:36:14,000 --> 00:36:16,960 Speaker 1: arputs by the middle of next year. So we're definitely 598 00:36:17,080 --> 00:36:21,440 Speaker 1: ramping up. Yeah, it's just fine. We're really exciting. We 599 00:36:21,600 --> 00:36:25,680 Speaker 1: just this week we've had a conversation about a possible 600 00:36:26,400 --> 00:36:29,680 Speaker 1: new venue for getting our games out there. And like 601 00:36:30,239 --> 00:36:34,440 Speaker 1: every time that we have those conversations that we get 602 00:36:34,520 --> 00:36:38,080 Speaker 1: to that point, it's so exciting because like I can 603 00:36:38,239 --> 00:36:41,640 Speaker 1: feel the company growing and I can feel us growing 604 00:36:42,200 --> 00:36:45,880 Speaker 1: as designers and as publishers, and it just I don't know, 605 00:36:46,000 --> 00:36:49,680 Speaker 1: it just makes me happy. Yeah, yeah, you know. And 606 00:36:49,719 --> 00:36:51,359 Speaker 1: then they always say like do what you love, right, 607 00:36:51,400 --> 00:36:53,040 Speaker 1: It's like, well, it's like I don't even have to 608 00:36:53,360 --> 00:36:55,160 Speaker 1: working with us to do this. It's just something I'm 609 00:36:55,160 --> 00:36:58,840 Speaker 1: always thinking about, you know, or I don't mind working on. 610 00:36:59,200 --> 00:37:03,759 Speaker 1: So that's the good signs that we like it. Yeah, 611 00:37:04,400 --> 00:37:06,279 Speaker 1: letting a lot of our free guys doing it. You know. 612 00:37:07,080 --> 00:37:10,840 Speaker 1: I love the comparison to a good dish created by 613 00:37:10,880 --> 00:37:13,719 Speaker 1: a chef. That's wonderful. It wasn't until Heather the way 614 00:37:13,760 --> 00:37:15,279 Speaker 1: Heather was talking about it. I'm like, you know what 615 00:37:15,440 --> 00:37:17,960 Speaker 1: this is reminding me of how proud the chef is 616 00:37:18,040 --> 00:37:21,200 Speaker 1: when you know, when somebody play the game, but what 617 00:37:21,360 --> 00:37:23,719 Speaker 1: it is like that, And yeah, I mean that's the 618 00:37:23,840 --> 00:37:27,160 Speaker 1: keep to going. And I'm also I also think it's 619 00:37:27,160 --> 00:37:30,440 Speaker 1: really foreign playing someone else's game because're like, oh my god, 620 00:37:30,480 --> 00:37:32,279 Speaker 1: this is such a cool, like what's come over with 621 00:37:32,320 --> 00:37:34,400 Speaker 1: this concept? Because just because I let's thinking of a 622 00:37:34,480 --> 00:37:37,560 Speaker 1: million things doesn't mean we're not even touching the surface 623 00:37:37,640 --> 00:37:39,600 Speaker 1: of what everybody else is doing either, you know. So 624 00:37:39,920 --> 00:37:43,960 Speaker 1: it's really fun being the gaming community and get to 625 00:37:44,040 --> 00:37:46,439 Speaker 1: try these games before they come out by a bunch 626 00:37:46,480 --> 00:37:49,839 Speaker 1: of different designers, and you know, to the way they're thinking. 627 00:37:50,640 --> 00:37:53,480 Speaker 1: Like I also really like that. That's another angle that 628 00:37:53,560 --> 00:37:56,520 Speaker 1: I didn't expect to be involved with either, going to 629 00:37:56,560 --> 00:38:01,160 Speaker 1: all these industry events and things. So that's the Yeah. Yeah, 630 00:38:01,480 --> 00:38:06,960 Speaker 1: I uh my my minimal experience. I'm getting ready to 631 00:38:07,040 --> 00:38:10,959 Speaker 1: d M my first game for Dungeons and Drawings. Yeah, 632 00:38:11,880 --> 00:38:15,359 Speaker 1: And um, it's been fun because we have a career 633 00:38:15,480 --> 00:38:17,640 Speaker 1: that's been playing for like a year and a half now, 634 00:38:18,440 --> 00:38:22,360 Speaker 1: and we take turns d M NG and just knowing 635 00:38:22,520 --> 00:38:27,040 Speaker 1: like one person who d M is very good at 636 00:38:27,080 --> 00:38:29,600 Speaker 1: this one thing and how creative they were about this, 637 00:38:29,920 --> 00:38:32,239 Speaker 1: and someone else is really good at this other thing 638 00:38:32,360 --> 00:38:35,480 Speaker 1: and they were creative about this. Um, it's been really 639 00:38:35,560 --> 00:38:40,560 Speaker 1: rewarding and exciting to plan basically what sounds like a 640 00:38:40,680 --> 00:38:47,400 Speaker 1: plan that no one will follow. But speaking of playing 641 00:38:47,520 --> 00:38:51,560 Speaker 1: other people's games, do you both have any favorites or 642 00:38:51,600 --> 00:38:56,920 Speaker 1: any games that inspired you? Yeah? So for me, we 643 00:38:57,200 --> 00:39:01,160 Speaker 1: we have these friends Anthony and Nicole Lamato. There are 644 00:39:01,239 --> 00:39:06,839 Speaker 1: companies called Cardboard Fortress, and I'm always inspired by their 645 00:39:06,960 --> 00:39:13,320 Speaker 1: games because they're so unique and whenever they have a prototype. 646 00:39:13,360 --> 00:39:15,960 Speaker 1: I'm like, oh my gosh, I never would have thought 647 00:39:16,000 --> 00:39:22,600 Speaker 1: of that, Like that's just amazing. And another continual inspiration 648 00:39:22,760 --> 00:39:26,279 Speaker 1: and sort of a favorite for me is the very 649 00:39:26,400 --> 00:39:33,200 Speaker 1: old Palladium Teenage Mutant Ninja Turtles role playing game. I yeah, 650 00:39:34,640 --> 00:39:39,000 Speaker 1: I must have won those books like a billion times, 651 00:39:39,120 --> 00:39:42,239 Speaker 1: like tried to run a game for my dad when 652 00:39:42,280 --> 00:39:46,840 Speaker 1: I was welved, and just for some reason, those books 653 00:39:46,960 --> 00:39:52,160 Speaker 1: like really stuck with me and like really inspire me 654 00:39:52,520 --> 00:39:56,560 Speaker 1: to World Belt. And then like as far as games 655 00:39:56,640 --> 00:40:00,200 Speaker 1: that I just want to play all the time, I'm 656 00:40:00,719 --> 00:40:03,640 Speaker 1: I always want to play Splendor, and I always want 657 00:40:03,680 --> 00:40:06,440 Speaker 1: to play this card game called Tempora, which is a 658 00:40:06,560 --> 00:40:10,279 Speaker 1: push your luck game where everybody is a cat and 659 00:40:10,400 --> 00:40:12,840 Speaker 1: you're trying to eat the most sushi without getting a 660 00:40:12,960 --> 00:40:23,600 Speaker 1: tummy egg. That is my life. Yeah, you know, it's funny. 661 00:40:23,840 --> 00:40:25,520 Speaker 1: One of the games. Like I guess that I'm not 662 00:40:25,760 --> 00:40:28,440 Speaker 1: really a huge role playing person. I didn't read the 663 00:40:28,640 --> 00:40:30,799 Speaker 1: RPG books when I was younger. I don't really read 664 00:40:30,840 --> 00:40:33,240 Speaker 1: them now. But one of the games that I always 665 00:40:33,400 --> 00:40:37,440 Speaker 1: always always want to play and that I'm super groundbreaking 666 00:40:37,480 --> 00:40:41,040 Speaker 1: for me to play with Fiasco, which is Jason Mornings 667 00:40:42,360 --> 00:40:45,480 Speaker 1: kind of story telling but like an intro RPG that 668 00:40:45,760 --> 00:40:49,160 Speaker 1: guide you by building relationships so that I'll play that 669 00:40:49,239 --> 00:40:52,839 Speaker 1: any day, And it really got me over the hump 670 00:40:52,920 --> 00:40:56,320 Speaker 1: of being nervous about while playing and story tampling and 671 00:40:56,480 --> 00:40:59,040 Speaker 1: makes me think about the way he sets his games 672 00:40:59,120 --> 00:41:01,960 Speaker 1: up about how to do that from an experience level, 673 00:41:02,160 --> 00:41:04,840 Speaker 1: you know, for for our games. So definitely that for 674 00:41:05,000 --> 00:41:09,440 Speaker 1: that perspective. And then I also love Splendor. But a 675 00:41:09,560 --> 00:41:12,919 Speaker 1: game that it totally still out, but it was called Bananza, yeah, 676 00:41:14,320 --> 00:41:17,840 Speaker 1: is a game where you plant beings in a field 677 00:41:18,280 --> 00:41:21,120 Speaker 1: to German game, so that's what it's called. Back the 678 00:41:21,239 --> 00:41:25,360 Speaker 1: stilly name. There's actually an interesting cart mechanics strategy, but 679 00:41:25,520 --> 00:41:29,279 Speaker 1: you also have to similarly to Settlers of the time, 680 00:41:29,360 --> 00:41:32,319 Speaker 1: you have to kind of yell out, hey, I can 681 00:41:32,360 --> 00:41:35,279 Speaker 1: give you get to negotiate and give people options the 682 00:41:35,440 --> 00:41:37,399 Speaker 1: wholes they're gonna be acuities, I can get the three, 683 00:41:37,520 --> 00:41:39,880 Speaker 1: or I can give you this at this And I 684 00:41:40,120 --> 00:41:42,359 Speaker 1: like that a lot. So that's something else that kind 685 00:41:42,360 --> 00:41:45,160 Speaker 1: of inspired me, Like that's a different kind of mechanics 686 00:41:45,200 --> 00:41:47,680 Speaker 1: and you're seeing by just moving pieces around the board. 687 00:41:48,200 --> 00:41:50,239 Speaker 1: So that was one of the first games that you 688 00:41:50,400 --> 00:41:53,600 Speaker 1: basically almost yelling at each other across to people. But 689 00:41:53,680 --> 00:41:56,879 Speaker 1: it's super fun. So that's another one that will always play. 690 00:41:57,200 --> 00:42:01,759 Speaker 1: And daughter was an interesting concept. Two. Piggyback on what 691 00:42:01,960 --> 00:42:05,960 Speaker 1: Heather said, I've actually stopped playing Bonanza because I am 692 00:42:06,120 --> 00:42:11,600 Speaker 1: not a competitive game player. Except for Bonanza. I will 693 00:42:12,000 --> 00:42:16,960 Speaker 1: just turn into a monster at the table. And and 694 00:42:17,280 --> 00:42:20,600 Speaker 1: Heather mentioned Jason morning Star, and the two of us 695 00:42:20,719 --> 00:42:25,040 Speaker 1: were lucky enough to play a prototype of his at 696 00:42:25,080 --> 00:42:28,520 Speaker 1: a convention this last ball and it was so exciting 697 00:42:28,680 --> 00:42:34,160 Speaker 1: because like man, he thinks in these really unique ways 698 00:42:34,400 --> 00:42:39,120 Speaker 1: and makes such fantastic games like oh and um, a 699 00:42:39,200 --> 00:42:42,600 Speaker 1: cute little anexcote is that you know, we're both named Heather, 700 00:42:42,800 --> 00:42:45,600 Speaker 1: and you know we're friends and we worked together and 701 00:42:46,280 --> 00:42:49,200 Speaker 1: we had not played Fiasco together. So a couple of 702 00:42:49,280 --> 00:42:52,439 Speaker 1: years ago at a convention, we were like, hey, let's 703 00:42:52,440 --> 00:42:55,239 Speaker 1: play Fiasco because a friend of ours had wrote a 704 00:42:55,360 --> 00:43:01,000 Speaker 1: Fiasco playset for being in a Wizard School. And completely separately, 705 00:43:01,560 --> 00:43:05,440 Speaker 1: we both named our characters be York without knowing that 706 00:43:05,560 --> 00:43:12,480 Speaker 1: the other one was doing Yeah, New York, just wizards 707 00:43:12,560 --> 00:43:17,640 Speaker 1: for other for Heather. And it's so funny because you 708 00:43:17,760 --> 00:43:20,120 Speaker 1: know we don't see it all the time. I mean, 709 00:43:20,200 --> 00:43:22,560 Speaker 1: were tough pretty often, but we were just like on 710 00:43:22,680 --> 00:43:24,920 Speaker 1: that mind all at that time. It was very funny. 711 00:43:25,400 --> 00:43:29,960 Speaker 1: But yeah, definitely that one if you haven't tried that, 712 00:43:30,200 --> 00:43:33,080 Speaker 1: that Fiasco game is a great intro if you if 713 00:43:33,120 --> 00:43:35,920 Speaker 1: you want to start role playing. Um, from experience, I 714 00:43:35,960 --> 00:43:38,399 Speaker 1: can put to that, there's like it's fun out there. 715 00:43:38,520 --> 00:43:40,680 Speaker 1: But that would say those are the the ones that 716 00:43:40,680 --> 00:43:44,600 Speaker 1: could stick out to me as like pivotal moments. For me, 717 00:43:44,719 --> 00:43:50,320 Speaker 1: it was Pandemic for sure. Okay, yeah, oh my god. 718 00:43:52,880 --> 00:43:55,839 Speaker 1: What is it that you like about Pandemic? I think 719 00:43:55,840 --> 00:43:59,000 Speaker 1: it's because, um, I could play it with two people, 720 00:44:00,360 --> 00:44:03,520 Speaker 1: and like I said, a lot of my friends are 721 00:44:04,640 --> 00:44:09,320 Speaker 1: I'm very I'm extremely competitive. I am so competitive. I 722 00:44:09,440 --> 00:44:12,480 Speaker 1: kind of have to like dial into a different persona 723 00:44:12,480 --> 00:44:15,080 Speaker 1: and when I'm playing with my non competitive friends because 724 00:44:15,239 --> 00:44:19,160 Speaker 1: I'll just turn them off of everything. Um. But they 725 00:44:19,360 --> 00:44:22,480 Speaker 1: liked Pandemic because we weren't competing against each other. We 726 00:44:22,560 --> 00:44:25,120 Speaker 1: were competing against the game, even if it was very difficult. 727 00:44:25,680 --> 00:44:27,520 Speaker 1: I think it was more like they didn't want to 728 00:44:27,600 --> 00:44:31,719 Speaker 1: create enemies. We played Life once and we'll never talk 729 00:44:31,760 --> 00:44:36,840 Speaker 1: about it again. Like it was inos it was infamous. 730 00:44:36,920 --> 00:44:40,319 Speaker 1: I'm like, you know, I didn't really win the lottery, right, 731 00:44:42,160 --> 00:44:48,319 Speaker 1: but people were mad. But Pandemic, Yeah, it was great, 732 00:44:48,680 --> 00:44:52,080 Speaker 1: Like we will not talk about it. I remember specifically 733 00:44:53,640 --> 00:44:57,520 Speaker 1: the people were arguing about kids, about jobs and it's 734 00:44:57,560 --> 00:45:04,279 Speaker 1: a game. Weel. Yeah, but I loved I love the 735 00:45:04,320 --> 00:45:09,440 Speaker 1: Pandemic because it allowed me to introduce friends of mine 736 00:45:09,719 --> 00:45:11,439 Speaker 1: who I hang out with a lot to a game 737 00:45:11,480 --> 00:45:15,040 Speaker 1: that they would actually play, and um, it was fun. 738 00:45:15,880 --> 00:45:20,800 Speaker 1: That's awesome. We have a little bit more left to discuss, 739 00:45:20,920 --> 00:45:23,080 Speaker 1: but first we have one more quick break forward from 740 00:45:23,080 --> 00:45:35,200 Speaker 1: our sponsor m H and we're back. Thank you, sponsor. 741 00:45:35,480 --> 00:45:38,080 Speaker 1: Let's get back to it. One thing that is not 742 00:45:38,160 --> 00:45:41,080 Speaker 1: awesome that I didn't want to talk about is, as 743 00:45:41,120 --> 00:45:43,640 Speaker 1: I'm sure both of you know, you're kind of a 744 00:45:43,800 --> 00:45:48,240 Speaker 1: rarity in the world of tabletop game development. I believe 745 00:45:48,320 --> 00:45:50,399 Speaker 1: it's less than ten percent. I think it's eight percent 746 00:45:51,200 --> 00:45:56,239 Speaker 1: of tabletop game developers are women. It sounds like both 747 00:45:56,320 --> 00:46:00,759 Speaker 1: of you have had a generally good experience, But have 748 00:46:00,960 --> 00:46:05,399 Speaker 1: you experienced sexism in this tailtop gaming world or other 749 00:46:05,560 --> 00:46:09,920 Speaker 1: obstacles that have gotten in your way? Yeah? I mean 750 00:46:10,520 --> 00:46:13,160 Speaker 1: I wouldn't say it's it's really really horrible or anything 751 00:46:13,239 --> 00:46:15,600 Speaker 1: like that, but I feel like, definitely there has been 752 00:46:16,080 --> 00:46:22,239 Speaker 1: some where, you know, especially before anybody knew my name 753 00:46:22,400 --> 00:46:23,960 Speaker 1: or our names, who was like, who the heck are 754 00:46:24,000 --> 00:46:25,879 Speaker 1: these people? How does their ticks started doing that good? 755 00:46:25,960 --> 00:46:27,799 Speaker 1: It's like whoa, whoa, whoa. If that was some dude, 756 00:46:27,960 --> 00:46:30,920 Speaker 1: wouldn't have paid anything about it, you know. So some 757 00:46:31,000 --> 00:46:32,840 Speaker 1: of some of that kind of stuff at the very beginning, 758 00:46:33,200 --> 00:46:36,960 Speaker 1: or more consumer people would say, oh you made this game, 759 00:46:37,320 --> 00:46:42,000 Speaker 1: like yeah, yeah, like maybe taken aback as you're actually 760 00:46:42,040 --> 00:46:44,279 Speaker 1: talking about it. They think, oh, you're a woman in 761 00:46:44,360 --> 00:46:46,120 Speaker 1: the booth. You're just here to sell the game to me. 762 00:46:46,360 --> 00:46:50,600 Speaker 1: You don't make the games. And that was that I 763 00:46:50,680 --> 00:46:54,279 Speaker 1: think changed a little bit because people maybe not but 764 00:46:54,400 --> 00:46:57,319 Speaker 1: I haven't noticed as many consumers doing it. But I've 765 00:46:57,360 --> 00:47:00,600 Speaker 1: definitely remember the first couple of years than be Shoka 766 00:47:00,880 --> 00:47:05,600 Speaker 1: that was like, oh you made this game. Yeah, there's 767 00:47:05,680 --> 00:47:10,000 Speaker 1: definitely I've I've experienced that as well, the surprise that like, 768 00:47:10,760 --> 00:47:13,240 Speaker 1: you know, I made the game. And then there's also 769 00:47:13,960 --> 00:47:16,920 Speaker 1: this happens to me a lot when I'm demoing, and 770 00:47:17,080 --> 00:47:20,560 Speaker 1: I tend to just let it go because it doesn't 771 00:47:20,640 --> 00:47:23,800 Speaker 1: feel worth the fight to me. But a lot of 772 00:47:23,960 --> 00:47:28,719 Speaker 1: times when I'm explaining how to play a game. If 773 00:47:28,840 --> 00:47:33,360 Speaker 1: the group is mixed or all dudes, they will jump 774 00:47:33,440 --> 00:47:38,800 Speaker 1: in and start explaining for me. And yeah, I find 775 00:47:38,880 --> 00:47:44,640 Speaker 1: that really frustrating. And I definitely have run into like 776 00:47:44,960 --> 00:47:50,160 Speaker 1: if I'm talking to, you know, a man who's developing games, 777 00:47:50,920 --> 00:47:53,800 Speaker 1: the thing that happens is like, I'll be really excited 778 00:47:53,840 --> 00:47:57,040 Speaker 1: about an idea, and every once in a while, like 779 00:47:57,360 --> 00:47:59,880 Speaker 1: the dudes in the industry that I talked to a 780 00:48:00,000 --> 00:48:02,680 Speaker 1: at it or like, oh yeah, that's okay, but what 781 00:48:02,800 --> 00:48:08,200 Speaker 1: if you did this instead? And that's kind of disappointing. Um, 782 00:48:08,760 --> 00:48:10,560 Speaker 1: And most of the time I don't listen to them, 783 00:48:10,600 --> 00:48:13,800 Speaker 1: which is good. Like, that's my advice. If someone saying 784 00:48:14,280 --> 00:48:16,640 Speaker 1: like things like that that are making you feel bad, 785 00:48:17,080 --> 00:48:21,279 Speaker 1: just stop listening to them. Yeah. And the thing I 786 00:48:21,320 --> 00:48:24,000 Speaker 1: could say, one of the things that's hard, there's two 787 00:48:24,120 --> 00:48:26,160 Speaker 1: levels of this. So there's the level where it's hum 788 00:48:26,520 --> 00:48:29,120 Speaker 1: that's really hard because I'm trying to sell a game 789 00:48:29,200 --> 00:48:31,439 Speaker 1: to you, Okay, so I don't just trying to demo 790 00:48:31,560 --> 00:48:34,719 Speaker 1: this game. If people look going until we buy our game, right, 791 00:48:35,520 --> 00:48:37,640 Speaker 1: and you don't want to start anything of these people 792 00:48:37,680 --> 00:48:40,160 Speaker 1: because you wanted to buy the game. But also where 793 00:48:40,320 --> 00:48:44,080 Speaker 1: that line where we where we say okay, like buddy, 794 00:48:44,120 --> 00:48:47,480 Speaker 1: you got a body, you know, but yeah, doing that, 795 00:48:47,719 --> 00:48:49,960 Speaker 1: it feels like you're thing not worth a fight in 796 00:48:50,040 --> 00:48:54,680 Speaker 1: that situation. I've seen more. I've had more things happen 797 00:48:55,040 --> 00:48:59,239 Speaker 1: in the industry that were either its completely looked over. 798 00:49:00,239 --> 00:49:02,799 Speaker 1: There's a to do designers for table and me at 799 00:49:02,800 --> 00:49:04,960 Speaker 1: the table and another gy comes up and like, doesn't 800 00:49:05,000 --> 00:49:07,640 Speaker 1: even be high to me because it's sambling on to 801 00:49:07,800 --> 00:49:12,680 Speaker 1: other people. That definitely happens, and just you know, some 802 00:49:12,920 --> 00:49:17,759 Speaker 1: nicer people or some you know, were aware people will 803 00:49:17,840 --> 00:49:20,799 Speaker 1: sometimes say something like what do you think, Heather, because 804 00:49:20,840 --> 00:49:22,759 Speaker 1: they could tell that the other two people are just 805 00:49:23,200 --> 00:49:25,759 Speaker 1: in their own world, is completely ignoring me, and we're 806 00:49:25,760 --> 00:49:27,960 Speaker 1: having a game design composition and they just as Tom, 807 00:49:28,000 --> 00:49:31,120 Speaker 1: I don't know anything about game design. That's definitely happened 808 00:49:31,120 --> 00:49:33,920 Speaker 1: a couple of times. And I think partly that there 809 00:49:34,040 --> 00:49:36,440 Speaker 1: is kind of this it's not really right, it's not 810 00:49:36,520 --> 00:49:40,000 Speaker 1: really their fault, but there's certain game designers that are 811 00:49:40,040 --> 00:49:42,800 Speaker 1: men in the industry that anything they touch is basically 812 00:49:42,840 --> 00:49:47,239 Speaker 1: goal through a bunch of people, and even other male 813 00:49:47,280 --> 00:49:50,320 Speaker 1: designers can't compete with them, and let alone a female 814 00:49:50,360 --> 00:49:54,600 Speaker 1: desider So sometimes I'm in a situation talking with them 815 00:49:55,160 --> 00:49:57,520 Speaker 1: and they're talking to me and everything is fine, But 816 00:49:57,680 --> 00:50:01,880 Speaker 1: if the other people around us that that either completely 817 00:50:01,880 --> 00:50:04,799 Speaker 1: ignore me, completely dismiss what I say, overstep when I'm talking, 818 00:50:04,920 --> 00:50:08,000 Speaker 1: talk right over me, and it's like whoa, he's also 819 00:50:08,080 --> 00:50:11,040 Speaker 1: So I've had a lot of those situations where if 820 00:50:11,080 --> 00:50:13,120 Speaker 1: I know that well enough, I like to say, like, whoa, 821 00:50:13,200 --> 00:50:14,840 Speaker 1: what the heck you know? But if I don't know 822 00:50:15,040 --> 00:50:17,400 Speaker 1: these people, or I'm in a weird situation, even and 823 00:50:17,520 --> 00:50:21,640 Speaker 1: I'm pretty competent person, I will still kind of feel like, Okay, 824 00:50:21,719 --> 00:50:24,279 Speaker 1: that was bad and I gotta get the situation. There's 825 00:50:24,320 --> 00:50:26,520 Speaker 1: been things like that from an industry perspective that I 826 00:50:26,719 --> 00:50:31,600 Speaker 1: that I did not like. Obviously, definitely the the idea 827 00:50:31,680 --> 00:50:34,160 Speaker 1: that Heather had where the content you're talking about, where 828 00:50:34,200 --> 00:50:36,160 Speaker 1: someone will just say, oh, I have this better idea 829 00:50:37,440 --> 00:50:42,040 Speaker 1: for what you're working on. I've definitely seen from testing 830 00:50:42,320 --> 00:50:46,000 Speaker 1: groups and different things. I learned one of the locations 831 00:50:46,080 --> 00:50:50,000 Speaker 1: of group club, the Gamemakers Gilles in Philadelphia. So Nicole, 832 00:50:50,120 --> 00:50:53,200 Speaker 1: who also was from here, she runs the one in Philadelphia. 833 00:50:53,280 --> 00:50:55,320 Speaker 1: I want to run the one in the Philadelphia suburb 834 00:50:55,920 --> 00:51:00,239 Speaker 1: and usually it's mostly all men. There might be another 835 00:51:00,280 --> 00:51:03,880 Speaker 1: woman that shows up in my group, and there's a 836 00:51:04,000 --> 00:51:06,160 Speaker 1: lot of gotta deal with their now. Because I run 837 00:51:06,200 --> 00:51:09,520 Speaker 1: it and because they're introduced to me right away as 838 00:51:09,600 --> 00:51:13,320 Speaker 1: the leader. I usually don't have too many problems, but 839 00:51:13,960 --> 00:51:17,520 Speaker 1: sometimes I do. And that's tough as well, where either 840 00:51:18,239 --> 00:51:20,480 Speaker 1: you know, getting a word and edge wise then taking 841 00:51:20,520 --> 00:51:22,880 Speaker 1: your opinion to heart and actually thinking you know what 842 00:51:22,960 --> 00:51:26,879 Speaker 1: you're talking about, that kind of stuff after they hear, oh, 843 00:51:27,560 --> 00:51:29,520 Speaker 1: oh you learn the game company, Oh you have a 844 00:51:29,560 --> 00:51:31,680 Speaker 1: couple of published games. Oh then they changed the KAM. 845 00:51:32,040 --> 00:51:33,640 Speaker 1: But if I came in and just started talking, I 846 00:51:33,760 --> 00:51:36,879 Speaker 1: think and they didn't know that, I think I'd even 847 00:51:36,880 --> 00:51:39,200 Speaker 1: get more pushed back. But sometimes I have to be like, well, 848 00:51:39,360 --> 00:51:41,080 Speaker 1: let me think of this game, and you know, this 849 00:51:41,200 --> 00:51:43,000 Speaker 1: one sells pretty well as far as the noble. They're like, 850 00:51:43,000 --> 00:51:44,960 Speaker 1: oh wait a second. You know, so all of a sudden, 851 00:51:44,960 --> 00:51:47,319 Speaker 1: I got spread because of that. But if I don't, 852 00:51:47,440 --> 00:51:49,520 Speaker 1: if I don't have that and I'm just another game 853 00:51:49,600 --> 00:51:52,960 Speaker 1: designer or just another woman with food feedback, it doesn't 854 00:51:53,000 --> 00:51:56,880 Speaker 1: have this to come back to them. They're probably discounting 855 00:51:56,920 --> 00:51:59,880 Speaker 1: everything that you just say, you know, which is annoying, 856 00:52:00,719 --> 00:52:03,120 Speaker 1: you know, and I don't know necessarily how to change that. 857 00:52:04,760 --> 00:52:10,719 Speaker 1: You can, yeah, I thank you have to start respecting women. Yeah, 858 00:52:10,880 --> 00:52:18,560 Speaker 1: well right, yeah, we've had a good experience. We're not, 859 00:52:19,160 --> 00:52:22,640 Speaker 1: you know, necessarily jaded by the industry. However, we still 860 00:52:22,680 --> 00:52:24,560 Speaker 1: have this kind of stuff happening to us, and we're 861 00:52:24,560 --> 00:52:29,359 Speaker 1: in a good situation, right, So take that to heart. 862 00:52:29,480 --> 00:52:32,160 Speaker 1: You know, this is the best option that you're probably 863 00:52:32,200 --> 00:52:34,320 Speaker 1: going to hear a story. You're going to hear from people, 864 00:52:34,440 --> 00:52:40,960 Speaker 1: so you know, yeah, I mean I don't because we're 865 00:52:40,960 --> 00:52:43,920 Speaker 1: talking game industry and there's a lot of men in 866 00:52:44,000 --> 00:52:46,080 Speaker 1: the game industry. This is coming up. But if you 867 00:52:46,120 --> 00:52:48,680 Speaker 1: just think about like just in general, like a business 868 00:52:48,719 --> 00:52:53,399 Speaker 1: world or you know, talking about whatever else we're talking about, 869 00:52:53,400 --> 00:52:57,440 Speaker 1: tech world, whatever, it's probably very similar. It's just so 870 00:52:57,680 --> 00:53:01,160 Speaker 1: happens that because we're talking about there, we're saying a 871 00:53:01,200 --> 00:53:04,759 Speaker 1: game industry. It's not not just game industry. You know, 872 00:53:04,920 --> 00:53:08,480 Speaker 1: then the women, but it's just so male dominated that 873 00:53:09,440 --> 00:53:13,040 Speaker 1: it's sometimes I think even on conscious that these guys 874 00:53:13,120 --> 00:53:16,160 Speaker 1: even come up with the concept that that we would 875 00:53:16,200 --> 00:53:19,400 Speaker 1: know what we're talking about them. They're they're innocent in 876 00:53:19,480 --> 00:53:22,840 Speaker 1: that I didn't know like, well you need to know, 877 00:53:23,600 --> 00:53:26,920 Speaker 1: so there some of that happened to Yeah, so I 878 00:53:27,040 --> 00:53:29,840 Speaker 1: think that's very true. I think a lot of it 879 00:53:30,200 --> 00:53:34,680 Speaker 1: is like people just not knowing any better, right, And 880 00:53:34,880 --> 00:53:38,680 Speaker 1: because I spend a lot of time on the Internet, 881 00:53:38,840 --> 00:53:43,040 Speaker 1: that allows me to learn a lot very quickly, but 882 00:53:43,200 --> 00:53:46,360 Speaker 1: not everybody does that. And so there's part of me 883 00:53:46,600 --> 00:53:49,800 Speaker 1: that's like, Okay, I'm gonna call things out when I 884 00:53:49,920 --> 00:53:52,440 Speaker 1: see them as much as I can. But I also 885 00:53:53,800 --> 00:53:58,479 Speaker 1: I also understand that sometimes people need a little time 886 00:53:58,560 --> 00:54:02,400 Speaker 1: to learn. M h. Yeah. But I mean I'll give 887 00:54:02,480 --> 00:54:04,719 Speaker 1: someone the benefit it out here and there. But we 888 00:54:05,040 --> 00:54:07,600 Speaker 1: definitely and I definitely have seen it happen where you know, 889 00:54:07,600 --> 00:54:11,000 Speaker 1: it's the same person, the same group of people. They 890 00:54:11,080 --> 00:54:14,480 Speaker 1: either don't want to learn, or they don't care, or 891 00:54:15,160 --> 00:54:19,319 Speaker 1: they literally can't get the concept. Heca Sometimes there's back 892 00:54:19,760 --> 00:54:22,480 Speaker 1: they've been told already. They either it goes right over 893 00:54:22,520 --> 00:54:24,920 Speaker 1: their heads, they don't even understand what we're talking about. 894 00:54:25,320 --> 00:54:29,040 Speaker 1: They choose not to listen, or they think they're listening 895 00:54:29,080 --> 00:54:31,719 Speaker 1: and helping it and really not a lot of that, 896 00:54:33,120 --> 00:54:37,880 Speaker 1: which that bothers me. Actually, sometimes more when someone tries to, 897 00:54:38,239 --> 00:54:41,120 Speaker 1: you know, be on a woman's side, and you can't 898 00:54:41,160 --> 00:54:45,440 Speaker 1: quite tell if it's real or not. Sometimes that is 899 00:54:46,520 --> 00:54:49,600 Speaker 1: they're so only board sometimes that I can't tell us 900 00:54:49,640 --> 00:54:52,000 Speaker 1: it's even real. But I'll take that over some of 901 00:54:52,000 --> 00:54:54,759 Speaker 1: the other stuff. I'll take that. But sometimes there is 902 00:54:54,840 --> 00:54:58,680 Speaker 1: some of that too that I don't know, we'll see. Yeah, 903 00:54:59,120 --> 00:55:02,440 Speaker 1: it's just so much because it's so social on like 904 00:55:02,840 --> 00:55:05,560 Speaker 1: video games and all of that. Like you're not just 905 00:55:05,840 --> 00:55:08,640 Speaker 1: doing all this on chats and tweets, which is horrible, 906 00:55:08,640 --> 00:55:11,719 Speaker 1: and people will say more because it's it's anonymous. But 907 00:55:11,920 --> 00:55:15,719 Speaker 1: this is stuff that they're saying to your face, and 908 00:55:15,880 --> 00:55:17,480 Speaker 1: even though it might not be as harsh as what 909 00:55:17,680 --> 00:55:21,480 Speaker 1: would be said on Twitter, they're still saying something to 910 00:55:21,800 --> 00:55:25,879 Speaker 1: you or about you, And even if it's only hence, 911 00:55:25,920 --> 00:55:27,600 Speaker 1: it's kind of what they would say on Twitter. It's 912 00:55:27,600 --> 00:55:31,120 Speaker 1: like there's somebody behind that, right, and sometimes the tone 913 00:55:31,239 --> 00:55:35,600 Speaker 1: even you can tell. So there's definitely that is where 914 00:55:35,800 --> 00:55:38,480 Speaker 1: I've noticed, and it probably is just the state of 915 00:55:38,600 --> 00:55:42,319 Speaker 1: the world. Definitely have noticed people speaking up a little 916 00:55:42,320 --> 00:55:45,799 Speaker 1: bit more on things and overstepping people a little bit 917 00:55:45,880 --> 00:55:48,799 Speaker 1: more in the last few years, being a little less 918 00:55:48,880 --> 00:55:51,320 Speaker 1: PC I would say convinced it's not all conventions, but 919 00:55:51,440 --> 00:55:54,200 Speaker 1: I have seen that a little bit popping up and 920 00:55:54,280 --> 00:55:56,040 Speaker 1: again trying to get that in the bud And we 921 00:55:56,120 --> 00:55:59,600 Speaker 1: haven't had too many horrible situations happen around us or anything, 922 00:55:59,760 --> 00:56:04,040 Speaker 1: but definitely witnessed it, seeing it and heard it on 923 00:56:04,160 --> 00:56:08,040 Speaker 1: it a lot last couple of years. Yeah, m hmm. 924 00:56:08,840 --> 00:56:13,560 Speaker 1: What other problems do you see, if any? And how 925 00:56:13,719 --> 00:56:19,680 Speaker 1: could we make tabletop games better for everyone? Big question? Sorry, 926 00:56:21,400 --> 00:56:23,440 Speaker 1: we're gonna solve all the problems. Yeah, we're going to 927 00:56:23,480 --> 00:56:29,360 Speaker 1: do it. But yeah, I think that right now, there's 928 00:56:29,360 --> 00:56:33,400 Speaker 1: a problem of pricing. Um. One of the things that 929 00:56:33,560 --> 00:56:38,880 Speaker 1: I see is like they'll be prices that will be 930 00:56:39,120 --> 00:56:41,759 Speaker 1: for a game on Kickstarter. There's the price that it 931 00:56:41,960 --> 00:56:44,759 Speaker 1: is in your friendly local game store, and then there's 932 00:56:44,800 --> 00:56:47,439 Speaker 1: the price that it is in Target. And if you're 933 00:56:47,440 --> 00:56:51,160 Speaker 1: a person who has started out buying your games in Target, 934 00:56:51,640 --> 00:56:56,120 Speaker 1: and then you're going to a game store or a convention, 935 00:56:57,000 --> 00:56:59,800 Speaker 1: and maybe you're a little surprised that the prices are higher. 936 00:57:00,360 --> 00:57:03,040 Speaker 1: And it's it's all a matter of scale, right, Like, 937 00:57:03,560 --> 00:57:07,600 Speaker 1: we can't as a small company take the risk of 938 00:57:07,880 --> 00:57:11,880 Speaker 1: printing enough copies that our cost is so low that 939 00:57:12,040 --> 00:57:15,400 Speaker 1: we can sell at lower costs. And I think there's 940 00:57:15,520 --> 00:57:21,040 Speaker 1: sort of um people don't always realize what they're getting 941 00:57:21,080 --> 00:57:23,479 Speaker 1: for their money, what they should be getting for their money, 942 00:57:23,960 --> 00:57:27,120 Speaker 1: and and also on the flip side, what they should 943 00:57:27,160 --> 00:57:31,600 Speaker 1: be charging. Um. As more people get into game design 944 00:57:31,680 --> 00:57:34,360 Speaker 1: and development, they don't know, they don't know what to 945 00:57:34,440 --> 00:57:38,360 Speaker 1: sell their games for, and they'll they'll print, like, you know, 946 00:57:38,680 --> 00:57:41,920 Speaker 1: two hundred page hardcover that they need to sell for 947 00:57:42,080 --> 00:57:45,160 Speaker 1: forty dollars and then it may not do as well. 948 00:57:45,480 --> 00:57:48,320 Speaker 1: And I think that that sort of there are so 949 00:57:48,440 --> 00:57:51,480 Speaker 1: many aspects to the problem. And I think the other 950 00:57:51,640 --> 00:57:56,320 Speaker 1: thing that we are missing as an industry is actionable data. 951 00:57:57,160 --> 00:58:02,360 Speaker 1: We don't have a central organizations that are gathering like 952 00:58:02,680 --> 00:58:07,400 Speaker 1: that pricing data and what it's manufacturing is costing, and 953 00:58:07,880 --> 00:58:12,000 Speaker 1: what is the demographic data depending on genre of game, 954 00:58:12,400 --> 00:58:17,040 Speaker 1: and that's all stuff that really empowers people to make 955 00:58:17,760 --> 00:58:20,640 Speaker 1: the correct choices for the games they want to make. 956 00:58:20,880 --> 00:58:24,760 Speaker 1: And if I could like change anything about the industry 957 00:58:24,920 --> 00:58:29,640 Speaker 1: that didn't have to do with sexism, it would be that, Yeah, 958 00:58:29,760 --> 00:58:32,200 Speaker 1: I would took back a little bit on this quickly. 959 00:58:32,240 --> 00:58:35,840 Speaker 1: On that is so many people consumers, I will say, 960 00:58:36,600 --> 00:58:39,960 Speaker 1: will look at a game the only look at the 961 00:58:40,040 --> 00:58:42,120 Speaker 1: size of the box that the pieces in the box, 962 00:58:42,240 --> 00:58:45,280 Speaker 1: and they'll say that's not worth forty dollars or only 963 00:58:45,400 --> 00:58:48,280 Speaker 1: twenty dollars. But maybe the box is really big, it's 964 00:58:48,320 --> 00:58:51,520 Speaker 1: all full of empty space in there, and it has cars, 965 00:58:51,640 --> 00:58:55,440 Speaker 1: but it's it's only twenty dollars. Whereas box that waller 966 00:58:55,600 --> 00:58:57,640 Speaker 1: that has from the pieces in it and it has 967 00:58:57,840 --> 00:59:02,840 Speaker 1: a long replayability life cycle for forty dollars, so they say, oh, 968 00:59:02,880 --> 00:59:05,200 Speaker 1: that's about that's forty bucks. I'm not saying forty bucks 969 00:59:05,240 --> 00:59:09,880 Speaker 1: for that. And there's just this perceived value. Marketing toys 970 00:59:10,000 --> 00:59:13,000 Speaker 1: has already mess this up for people's brains, all of 971 00:59:13,120 --> 00:59:15,360 Speaker 1: us when all that plastic packaging. I want to see 972 00:59:15,400 --> 00:59:17,200 Speaker 1: all the pieces. I want to know this box is 973 00:59:17,240 --> 00:59:20,439 Speaker 1: really big. I want this cool insert and they don't 974 00:59:20,480 --> 00:59:23,280 Speaker 1: really understand that. The only people that can do that 975 00:59:23,400 --> 00:59:27,840 Speaker 1: and keep that phrase low putting a hundred thousand copies, right, So, uh, 976 00:59:28,440 --> 00:59:32,360 Speaker 1: it is shame for people in the indie roles that 977 00:59:32,680 --> 00:59:36,400 Speaker 1: are making really good games. It's super hard to compete 978 00:59:37,000 --> 00:59:40,080 Speaker 1: at a high level, right, and you get your breakthroughs 979 00:59:40,120 --> 00:59:42,840 Speaker 1: and that's great, and then you usually start doing that 980 00:59:42,960 --> 00:59:45,760 Speaker 1: many so you can actually sell it cheaper. Um, But 981 00:59:45,880 --> 00:59:49,880 Speaker 1: there's there's definitely some of that where um, it's really 982 00:59:49,960 --> 00:59:53,440 Speaker 1: hard to to change people's perspective of perceived value. And 983 00:59:53,560 --> 00:59:56,720 Speaker 1: it doesn't help when the industry is all over the place, 984 00:59:56,880 --> 01:00:00,160 Speaker 1: because uh, we've said it's a couple of times. I 985 01:00:00,280 --> 01:00:01,720 Speaker 1: think christ might have come up with it, or maybe 986 01:00:01,760 --> 01:00:05,520 Speaker 1: somebody else came up with this concept which was gaining. 987 01:00:05,560 --> 01:00:08,040 Speaker 1: The industry is kind of like the Indian music industry, 988 01:00:08,320 --> 01:00:11,520 Speaker 1: right there's a hundred different genres and sub genres and 989 01:00:12,000 --> 01:00:14,120 Speaker 1: things that everybody has their favorite game and they're not 990 01:00:14,240 --> 01:00:18,120 Speaker 1: the same, and there's on many different labels. You can 991 01:00:18,160 --> 01:00:20,800 Speaker 1: also self published. You can play this little show and 992 01:00:20,880 --> 01:00:23,000 Speaker 1: you have a following and you're happy, or you need 993 01:00:23,080 --> 01:00:26,240 Speaker 1: to sell out stadiums, and it's it's very similar and 994 01:00:26,320 --> 01:00:30,280 Speaker 1: chaotic and also run very crazily like the industry of 995 01:00:30,480 --> 01:00:34,520 Speaker 1: the music, where there isn't really hard dad on what's 996 01:00:34,520 --> 01:00:37,240 Speaker 1: going to work because it's taste driven. So you've got 997 01:00:37,280 --> 01:00:40,120 Speaker 1: your taste driven sales that they're going to no matter 998 01:00:40,200 --> 01:00:42,960 Speaker 1: what it costs, and then you've got your perceived value people. 999 01:00:43,080 --> 01:00:45,800 Speaker 1: So that's something I don't know if what the lever change, 1000 01:00:45,840 --> 01:00:49,120 Speaker 1: but I agree that that's tough in our market because 1001 01:00:50,120 --> 01:00:51,920 Speaker 1: some people are who are new are coming into the 1002 01:00:52,000 --> 01:00:57,880 Speaker 1: industry being oh, well, you know, exploding kidneys or whatever 1003 01:00:58,040 --> 01:01:02,400 Speaker 1: my game needs, they can't even make enough money to 1004 01:01:02,480 --> 01:01:05,280 Speaker 1: sell it for So then you see the shame. You 1005 01:01:05,320 --> 01:01:08,439 Speaker 1: see people come out of the gate. They actually lose 1006 01:01:08,520 --> 01:01:10,600 Speaker 1: money on their first kick Starter, they the fold as 1007 01:01:10,640 --> 01:01:13,240 Speaker 1: a company. It's a shame because a lot of these 1008 01:01:13,280 --> 01:01:15,720 Speaker 1: things happen the kind of the same. There's not really 1009 01:01:15,840 --> 01:01:20,120 Speaker 1: data out there, and unfortunately it takes years and years 1010 01:01:20,160 --> 01:01:25,600 Speaker 1: in time to find out about this speration. So while 1011 01:01:25,640 --> 01:01:27,800 Speaker 1: it's great that we are growing as an interest and 1012 01:01:27,840 --> 01:01:29,840 Speaker 1: bringing a lot of new designers, and I'm just worried 1013 01:01:30,080 --> 01:01:32,520 Speaker 1: that so many of them are just gonna has such 1014 01:01:32,560 --> 01:01:39,640 Speaker 1: a hard time. So yeah, that's an issue. Yeah, and 1015 01:01:40,040 --> 01:01:42,320 Speaker 1: how much you can know about it, you know, I mean, 1016 01:01:42,360 --> 01:01:45,520 Speaker 1: the only I wouldn't say far as you know, it 1017 01:01:45,560 --> 01:01:48,360 Speaker 1: seems to me. The other thing we have talked about 1018 01:01:48,400 --> 01:01:52,200 Speaker 1: a lot is representation just in general and games. And 1019 01:01:53,320 --> 01:01:55,240 Speaker 1: I can't say the numbers because there is no data 1020 01:01:55,360 --> 01:01:59,000 Speaker 1: on this, but I would say that probably in the 1021 01:01:59,120 --> 01:02:02,280 Speaker 1: last five year of the say generically, there has been 1022 01:02:02,320 --> 01:02:05,800 Speaker 1: an uptick when I'm looking at games I'm noticing, like, oh, 1023 01:02:06,080 --> 01:02:10,120 Speaker 1: there's three female characters, or this game has a same 1024 01:02:10,160 --> 01:02:12,560 Speaker 1: sex couple in this picture, or look, there's a person 1025 01:02:12,640 --> 01:02:15,640 Speaker 1: of color over here. All of these different things not 1026 01:02:16,720 --> 01:02:19,360 Speaker 1: where we need to be like, because I'm still noticing, 1027 01:02:19,400 --> 01:02:23,320 Speaker 1: I'm three. Look, you know, you know, a good job. 1028 01:02:23,840 --> 01:02:27,240 Speaker 1: You know, there's there's more of that being stolen. At 1029 01:02:27,280 --> 01:02:29,400 Speaker 1: least people are starting to think about it. So maybe 1030 01:02:29,560 --> 01:02:32,200 Speaker 1: in five more years, just because of second nature, hopefully, 1031 01:02:32,760 --> 01:02:36,439 Speaker 1: you know. Yeah, a statistic I found that has been 1032 01:02:36,640 --> 01:02:38,960 Speaker 1: reaffirmed by more than one steady is that you're more 1033 01:02:39,080 --> 01:02:44,040 Speaker 1: likely to find a sheep on the cover art of 1034 01:02:44,280 --> 01:02:47,720 Speaker 1: a tape top game as opposed to a woman. That's 1035 01:02:47,800 --> 01:02:51,800 Speaker 1: that's steady, right. Yeah, And and sometimes some of those 1036 01:02:51,920 --> 01:02:53,800 Speaker 1: some of the pictures of women that are on some 1037 01:02:53,960 --> 01:02:57,640 Speaker 1: of these games are oh gosh, the pictures of women 1038 01:02:57,680 --> 01:03:00,960 Speaker 1: that we do know you are totally correct, you know 1039 01:03:01,000 --> 01:03:03,760 Speaker 1: what I mean, because sometimes because they're there, but it's 1040 01:03:03,840 --> 01:03:06,520 Speaker 1: not in the way that they should be there. Um, 1041 01:03:07,360 --> 01:03:08,960 Speaker 1: you know, one of the things we do. And you know, 1042 01:03:08,960 --> 01:03:11,200 Speaker 1: I didn't think about this because it's so second nature. 1043 01:03:11,240 --> 01:03:13,800 Speaker 1: And Heather Wilson was an advocate for this right off 1044 01:03:13,840 --> 01:03:15,880 Speaker 1: the bats. Riding our cats, which are about cats are 1045 01:03:15,920 --> 01:03:18,880 Speaker 1: not human people. But we made sure that we talked 1046 01:03:18,920 --> 01:03:23,120 Speaker 1: about having at least female representation and they are based 1047 01:03:23,120 --> 01:03:26,360 Speaker 1: off real female physicists, so you know, we did do that. 1048 01:03:26,560 --> 01:03:29,000 Speaker 1: And then a lot of our games we're almost I 1049 01:03:29,040 --> 01:03:31,720 Speaker 1: guess all of our games we've done that where we say, okay, 1050 01:03:31,800 --> 01:03:34,120 Speaker 1: we need to have if we have a male designer 1051 01:03:34,200 --> 01:03:36,360 Speaker 1: on that game, it's got to be a female artist 1052 01:03:36,480 --> 01:03:38,720 Speaker 1: or vice versa. You know, we'll say like if we can, 1053 01:03:38,800 --> 01:03:41,400 Speaker 1: we'll like to get both. If we can't, at least 1054 01:03:41,480 --> 01:03:46,920 Speaker 1: one of those two major things is female. Yeah. Yes, 1055 01:03:47,800 --> 01:03:50,800 Speaker 1: but we try very very hard to do that to 1056 01:03:51,000 --> 01:03:57,439 Speaker 1: introduce diversity into the product itself and into the people 1057 01:03:57,520 --> 01:04:01,920 Speaker 1: that we work lass. Yeah, because we can't instill diversity 1058 01:04:02,040 --> 01:04:04,160 Speaker 1: in them. I mean, we try and make sure that 1059 01:04:04,320 --> 01:04:11,000 Speaker 1: it's right exactly exactly, and you know, I I agree. Um, 1060 01:04:12,120 --> 01:04:14,400 Speaker 1: you know, there's so many games. I still remember the story. 1061 01:04:15,280 --> 01:04:18,160 Speaker 1: It was probably like a six or eight years ago. 1062 01:04:18,520 --> 01:04:22,280 Speaker 1: A guy was bringing in the game and it was 1063 01:04:22,360 --> 01:04:24,560 Speaker 1: of course like ton of adusn't quality game game, and 1064 01:04:24,600 --> 01:04:28,240 Speaker 1: there was six characters and the game was fine. At 1065 01:04:28,280 --> 01:04:31,000 Speaker 1: the end of the game, somebody said why do the 1066 01:04:31,320 --> 01:04:34,120 Speaker 1: white dude, and he said, you know, you never even 1067 01:04:34,200 --> 01:04:37,680 Speaker 1: knew if that. We're like, yep, I'm sure you never did. 1068 01:04:38,040 --> 01:04:39,480 Speaker 1: So it's just this is one of these things that 1069 01:04:39,520 --> 01:04:43,280 Speaker 1: sticks out that is hopefully changing as it gets pointed 1070 01:04:43,320 --> 01:04:45,480 Speaker 1: out more and more and as people like you could 1071 01:04:45,520 --> 01:04:48,840 Speaker 1: advocate for it and designers that want to do it right. 1072 01:04:49,080 --> 01:04:51,040 Speaker 1: And there's more designers in the industry I think now 1073 01:04:51,200 --> 01:04:53,560 Speaker 1: than there was a buck teen years ago that actively 1074 01:04:53,800 --> 01:04:56,920 Speaker 1: want that in their game, so well, you know we're 1075 01:04:56,920 --> 01:05:02,440 Speaker 1: working towards that. Yeah, that's great. I think as more 1076 01:05:02,560 --> 01:05:06,440 Speaker 1: women are, like I am a great example because I 1077 01:05:06,520 --> 01:05:08,720 Speaker 1: was someone who was so intimidated by this world, and 1078 01:05:08,800 --> 01:05:11,080 Speaker 1: then as I've come into it, as I've seen other 1079 01:05:11,160 --> 01:05:14,560 Speaker 1: women do it and talk about it, and seeing all 1080 01:05:14,640 --> 01:05:17,280 Speaker 1: these games that I can play, I have become a 1081 01:05:17,360 --> 01:05:21,480 Speaker 1: big advocate for it. I bought female friends in who 1082 01:05:21,920 --> 01:05:25,040 Speaker 1: are now play games, so I think that's a big 1083 01:05:25,120 --> 01:05:29,080 Speaker 1: piece of it. Do you have any useful advice for 1084 01:05:29,200 --> 01:05:34,280 Speaker 1: women who are getting into tabletop games or who want to, 1085 01:05:34,520 --> 01:05:39,000 Speaker 1: like um, either playing on the playing side or developing side. 1086 01:05:39,920 --> 01:05:41,880 Speaker 1: You still advice as a loaded term. Do you have 1087 01:05:42,000 --> 01:05:45,840 Speaker 1: any advice, take any advice let's stay on the plane. Yeah, 1088 01:05:45,920 --> 01:05:47,880 Speaker 1: let me stay on the playing side, because I would 1089 01:05:47,880 --> 01:05:49,800 Speaker 1: stay on the playing side. And I've also brought a 1090 01:05:49,840 --> 01:05:51,959 Speaker 1: lot of friends in the gaming over the last two years, 1091 01:05:52,480 --> 01:05:55,560 Speaker 1: and a lot of people who also, like your friends, 1092 01:05:55,600 --> 01:05:58,560 Speaker 1: thought they would never play table top game. I would 1093 01:05:58,720 --> 01:06:01,520 Speaker 1: say that if you are someone who's thinking about trying 1094 01:06:01,600 --> 01:06:03,480 Speaker 1: paper cup game and your friends are asked me to 1095 01:06:03,560 --> 01:06:05,919 Speaker 1: go do it, there's two things that you should think about. 1096 01:06:05,920 --> 01:06:09,480 Speaker 1: First of all, go in non judgment because maybe it's 1097 01:06:09,520 --> 01:06:12,360 Speaker 1: not as complex, so crazy or scary as he thought. 1098 01:06:12,680 --> 01:06:15,320 Speaker 1: But also speak up about the kind of games you 1099 01:06:15,360 --> 01:06:17,480 Speaker 1: did like after that game day, because what I'll find 1100 01:06:17,600 --> 01:06:20,960 Speaker 1: is some people will really like the co op Pandemic 1101 01:06:21,040 --> 01:06:24,880 Speaker 1: Tide games, and then they'll hate the Magic two players 1102 01:06:25,360 --> 01:06:28,080 Speaker 1: combat game. And other people will say, you know, I 1103 01:06:28,200 --> 01:06:29,920 Speaker 1: really like this card game where you have to make 1104 01:06:29,920 --> 01:06:33,120 Speaker 1: all these decisions, and they'll they'll find another side of 1105 01:06:33,160 --> 01:06:35,880 Speaker 1: themselves that I didn't even know it was there that's 1106 01:06:35,920 --> 01:06:38,880 Speaker 1: being brought out by the game. And I'm somebody who 1107 01:06:39,040 --> 01:06:42,280 Speaker 1: also I don't need to I like two games and games, 1108 01:06:42,360 --> 01:06:44,440 Speaker 1: but I kind of like the feeling of the game 1109 01:06:44,480 --> 01:06:47,480 Speaker 1: more than the feel of the game. So sometimes you 1110 01:06:47,560 --> 01:06:50,160 Speaker 1: have to look pass back too. I've seen so many 1111 01:06:50,200 --> 01:06:51,680 Speaker 1: people look at the game and go, you know, I 1112 01:06:51,720 --> 01:06:53,800 Speaker 1: don't want to play that. If you didn't hear the roles, 1113 01:06:54,000 --> 01:06:55,959 Speaker 1: we didn't try it yet, I bet you you're gonna 1114 01:06:56,000 --> 01:06:57,800 Speaker 1: like it. I know there's a dragon on the cover, 1115 01:06:57,920 --> 01:06:59,920 Speaker 1: but ignore the dragon and then it's gonna be young. 1116 01:07:00,720 --> 01:07:03,720 Speaker 1: Or I know there's like a scary looking monsters not 1117 01:07:03,880 --> 01:07:07,480 Speaker 1: actually scary. Sometimes, you know, we can't be go with 1118 01:07:07,640 --> 01:07:09,440 Speaker 1: these game insolved a lot of times the mechanics. It 1119 01:07:09,520 --> 01:07:12,560 Speaker 1: looks really fun, and then you'll find through that mechanic, Oh, 1120 01:07:12,600 --> 01:07:14,120 Speaker 1: I like you with this? Are you're looking with this? 1121 01:07:14,400 --> 01:07:17,720 Speaker 1: Or there's also these sixty other games probably right um, 1122 01:07:18,400 --> 01:07:21,120 Speaker 1: which is fun. So I would suggest that it once 1123 01:07:21,120 --> 01:07:23,000 Speaker 1: you do find anything that you can even remotely like, 1124 01:07:23,160 --> 01:07:25,560 Speaker 1: tell your gamer friends but you like that, and they 1125 01:07:25,600 --> 01:07:28,000 Speaker 1: could probably suggest a bunch of our games in that genre. 1126 01:07:29,000 --> 01:07:33,320 Speaker 1: And on the design side, my advice would be find 1127 01:07:34,040 --> 01:07:40,080 Speaker 1: some allies, quickly, find community, look around and see what 1128 01:07:40,320 --> 01:07:43,960 Speaker 1: other women in the world are designing and developing games 1129 01:07:44,240 --> 01:07:48,440 Speaker 1: and contact them, like, contact them via Twitter or Facebook 1130 01:07:48,560 --> 01:07:51,800 Speaker 1: or wherever you find them, meet them at cons, and 1131 01:07:52,440 --> 01:07:57,720 Speaker 1: and build yourself a community of allies who are going 1132 01:07:57,760 --> 01:08:01,400 Speaker 1: to help you feel good about what you're doing and 1133 01:08:01,600 --> 01:08:05,320 Speaker 1: help you remember why you wanted to make games, so 1134 01:08:05,480 --> 01:08:09,680 Speaker 1: that at those times when you feel discouraged, you've got 1135 01:08:09,800 --> 01:08:12,600 Speaker 1: some friends to back you up, you know. And like, 1136 01:08:13,440 --> 01:08:16,400 Speaker 1: find people who are at the stage that you're at, 1137 01:08:16,680 --> 01:08:21,000 Speaker 1: Find people who are newer than you, Find people who've 1138 01:08:21,000 --> 01:08:25,200 Speaker 1: been doing it way longer than you, and and and 1139 01:08:25,439 --> 01:08:29,240 Speaker 1: talk to them, pick their brains and and ask them 1140 01:08:29,280 --> 01:08:33,040 Speaker 1: to be a support for you, and in turn support them. Like, 1141 01:08:33,720 --> 01:08:37,800 Speaker 1: having women in the industry that I'm friends with has 1142 01:08:38,000 --> 01:08:41,960 Speaker 1: made a huge difference for me. Like it it makes 1143 01:08:42,040 --> 01:08:46,000 Speaker 1: me feel like, hey, I belong here to and look 1144 01:08:46,280 --> 01:08:50,040 Speaker 1: so do all these other women. Yeah, and I would 1145 01:08:50,040 --> 01:08:53,400 Speaker 1: say that's definitely true. There's a there's a very part 1146 01:08:53,400 --> 01:08:56,080 Speaker 1: I would say painting it community, meaning that they're over 1147 01:08:56,200 --> 01:08:59,400 Speaker 1: to talking to anyone and any woman that reaches out 1148 01:08:59,439 --> 01:09:02,240 Speaker 1: of them, you know, or anyone actually this which is 1149 01:09:02,320 --> 01:09:06,280 Speaker 1: a little bit good probably talked to. However, um, you know, 1150 01:09:06,360 --> 01:09:08,600 Speaker 1: if you don't know how to go about doing this 1151 01:09:08,640 --> 01:09:11,840 Speaker 1: any you go on to a game convention, you see, 1152 01:09:12,080 --> 01:09:14,560 Speaker 1: oh I see some women at this boot you know, 1153 01:09:14,880 --> 01:09:17,920 Speaker 1: did you guys make these games? I've literally had people 1154 01:09:17,960 --> 01:09:19,840 Speaker 1: come up to me at Evetts and say, oh, is 1155 01:09:19,880 --> 01:09:22,760 Speaker 1: this your company? And then I said yes, and then 1156 01:09:22,800 --> 01:09:25,400 Speaker 1: they say, okay, well, I've just just because at making 1157 01:09:25,560 --> 01:09:27,800 Speaker 1: game and I wanted to ask you the questions, and 1158 01:09:27,880 --> 01:09:29,880 Speaker 1: then I'm giving them my card and pull them to 1159 01:09:29,960 --> 01:09:34,320 Speaker 1: email me. We've had numerous people contect other people and 1160 01:09:34,400 --> 01:09:37,759 Speaker 1: our other women designers or company owners in our group 1161 01:09:38,160 --> 01:09:40,719 Speaker 1: via Twitter or something and say, hey, I just wanted 1162 01:09:40,720 --> 01:09:41,840 Speaker 1: to ask you some of the advice. I didn't know 1163 01:09:41,880 --> 01:09:43,479 Speaker 1: how to els to reach out to, but I knew 1164 01:09:43,479 --> 01:09:45,639 Speaker 1: you did this game or knew you worked in this company, 1165 01:09:46,320 --> 01:09:49,160 Speaker 1: and that's how it started. And now sometimes they're part 1166 01:09:49,200 --> 01:09:51,640 Speaker 1: of our group. You know, it just so happened that 1167 01:09:51,800 --> 01:09:54,519 Speaker 1: that's kind of how it is, because there isn't really 1168 01:09:54,560 --> 01:09:57,559 Speaker 1: a resource, just one resource where you can find everybody. 1169 01:09:57,920 --> 01:10:01,000 Speaker 1: So I think how the decis in this reaching out 1170 01:10:01,439 --> 01:10:04,400 Speaker 1: is email or Twitter is better, uh that than a 1171 01:10:04,520 --> 01:10:07,960 Speaker 1: person great, and they do more than most people will 1172 01:10:07,960 --> 01:10:10,840 Speaker 1: be more than happy to walk through it and give 1173 01:10:10,880 --> 01:10:15,320 Speaker 1: you Resially. Yeah, yeah, yeah, I agree. I think that 1174 01:10:15,520 --> 01:10:19,960 Speaker 1: people who are passionate about something are more than happy 1175 01:10:20,560 --> 01:10:23,439 Speaker 1: to help other people who are passionate about the same thing. 1176 01:10:24,520 --> 01:10:28,679 Speaker 1: What about You've kind of touched this a little bit, 1177 01:10:28,960 --> 01:10:32,439 Speaker 1: but to close out, what about the both of you, 1178 01:10:32,560 --> 01:10:34,879 Speaker 1: do you have any projects on the horizon you're excited 1179 01:10:34,920 --> 01:10:38,200 Speaker 1: about or any other things that you're excited about in 1180 01:10:38,280 --> 01:10:44,719 Speaker 1: this tabletop realm um. Well, Heather Wilson has her first 1181 01:10:45,800 --> 01:10:49,400 Speaker 1: role playing games coming out the spring to be The Excellence, 1182 01:10:49,560 --> 01:10:53,599 Speaker 1: based off of the system that works creating this year 1183 01:10:53,880 --> 01:10:57,799 Speaker 1: because that's exciting. And then I have my first solo 1184 01:10:58,080 --> 01:11:03,200 Speaker 1: design for game come out in probably early summer called 1185 01:11:03,280 --> 01:11:05,960 Speaker 1: Reeople Party, which is a co op game about a 1186 01:11:06,040 --> 01:11:09,000 Speaker 1: party and they're all little meeples like from Carcophones, the 1187 01:11:09,040 --> 01:11:12,880 Speaker 1: little guys and uh, they'll have different personalities and you 1188 01:11:12,960 --> 01:11:16,720 Speaker 1: move them around that try to take khotos very non 1189 01:11:16,840 --> 01:11:20,479 Speaker 1: violent theme, but it's co op and and I'm hoping 1190 01:11:20,560 --> 01:11:23,439 Speaker 1: that that really resonates well with a woman audience. And 1191 01:11:23,520 --> 01:11:25,960 Speaker 1: I think, how excellent shill as well, because you want 1192 01:11:25,960 --> 01:11:30,439 Speaker 1: to go over with that. So The Excellence is a 1193 01:11:30,600 --> 01:11:34,680 Speaker 1: role playing game in which you are a princess and 1194 01:11:34,800 --> 01:11:38,200 Speaker 1: you're not the term princess is not gendered in this game. 1195 01:11:38,479 --> 01:11:41,960 Speaker 1: You just you're a princess of a thing like you can't. 1196 01:11:42,160 --> 01:11:44,479 Speaker 1: It can't be generally, you can't be like the Princess 1197 01:11:44,640 --> 01:11:47,360 Speaker 1: of music, but it needs to be specific, like you're 1198 01:11:47,479 --> 01:11:50,519 Speaker 1: the princess of sad country songs or something like that. 1199 01:11:50,840 --> 01:11:55,160 Speaker 1: And each session is played like an adventure, like an 1200 01:11:55,240 --> 01:11:58,320 Speaker 1: eighties or nineties cartoon, where you know you've got a 1201 01:11:58,360 --> 01:12:01,200 Speaker 1: thing that you're trying to get, but really the goal 1202 01:12:01,360 --> 01:12:04,320 Speaker 1: is just to be better friends. And it's a lot 1203 01:12:04,400 --> 01:12:08,120 Speaker 1: of fun. And one thing that I'm excited that Heather 1204 01:12:08,400 --> 01:12:11,880 Speaker 1: is working on is um a game that we've been 1205 01:12:11,960 --> 01:12:14,639 Speaker 1: wanting to make for a while, which is Pavlov's Dogs, 1206 01:12:14,920 --> 01:12:18,920 Speaker 1: and she ran through a number of design iterations and 1207 01:12:19,000 --> 01:12:22,320 Speaker 1: it just kept getting better. So we're getting a lot 1208 01:12:22,479 --> 01:12:26,320 Speaker 1: closer to getting it to the point where we'll think 1209 01:12:26,360 --> 01:12:28,400 Speaker 1: about how we want to bring it to market. So 1210 01:12:28,479 --> 01:12:33,160 Speaker 1: I'm excited about that. And I'm also excited about a 1211 01:12:33,400 --> 01:12:36,400 Speaker 1: card game that I'm working on, which it was going 1212 01:12:36,439 --> 01:12:38,840 Speaker 1: to be called Alpha Birds, but there's another game out 1213 01:12:38,880 --> 01:12:43,920 Speaker 1: there called Alpha Birds, so we were calling we've tentatively 1214 01:12:44,000 --> 01:12:47,519 Speaker 1: been calling it Numb to Plume, and I made a 1215 01:12:47,640 --> 01:12:49,880 Speaker 1: little bit of a breakthrough with the design a few 1216 01:12:49,920 --> 01:12:52,600 Speaker 1: months ago, and so I'm excited to move forward with 1217 01:12:52,760 --> 01:12:55,880 Speaker 1: that and get it closer to uh, you know where 1218 01:12:55,920 --> 01:12:58,599 Speaker 1: we would want people to be playing it. So I'm 1219 01:12:58,680 --> 01:13:02,479 Speaker 1: just I'm excited about every thing we're doing. Oh I 1220 01:13:02,560 --> 01:13:05,160 Speaker 1: am too, I want to play all these things. Yeah. Yeah. 1221 01:13:05,360 --> 01:13:07,120 Speaker 1: We just got together last weekend and had like to 1222 01:13:07,240 --> 01:13:10,360 Speaker 1: be like planning session for the years. So we're all 1223 01:13:10,400 --> 01:13:14,960 Speaker 1: soaked up right now. Yeah, and we we came up 1224 01:13:15,000 --> 01:13:19,280 Speaker 1: with some nice like like guidelines for for I mean, 1225 01:13:19,360 --> 01:13:22,320 Speaker 1: it's something we've always done, right, Heather and I and 1226 01:13:22,680 --> 01:13:27,639 Speaker 1: Chris have very much been in sync in the kinds 1227 01:13:27,680 --> 01:13:30,639 Speaker 1: of games that we want to make without ever really 1228 01:13:30,840 --> 01:13:35,720 Speaker 1: articulating it. So we sat down and we started to articulate, like, Okay, well, 1229 01:13:36,000 --> 01:13:39,000 Speaker 1: how do we define the types of games we make? 1230 01:13:39,400 --> 01:13:42,120 Speaker 1: And it was so cool because it was like, oh, yeah, 1231 01:13:42,360 --> 01:13:44,760 Speaker 1: this is exactly what we've been doing all along, and 1232 01:13:45,040 --> 01:13:47,240 Speaker 1: we just put some words to it. So it was 1233 01:13:47,479 --> 01:13:52,360 Speaker 1: it was great. Oh I love it. I'm so excited 1234 01:13:52,520 --> 01:13:56,360 Speaker 1: to see what the both of you do in the future. 1235 01:13:56,760 --> 01:14:00,320 Speaker 1: M I'm a big fan. Like I said, so thank you. 1236 01:14:00,600 --> 01:14:04,719 Speaker 1: I'm very excited and I'm so glad that that both 1237 01:14:04,800 --> 01:14:09,720 Speaker 1: of you joined us for this episode. Um, where can 1238 01:14:10,240 --> 01:14:16,120 Speaker 1: people find you? Well? They can find us on Twitter 1239 01:14:16,560 --> 01:14:20,880 Speaker 1: and Instagram at ninth Level Games and that's nine the 1240 01:14:20,960 --> 01:14:26,160 Speaker 1: numeral Um, and we're on Facebook as well, and then 1241 01:14:26,400 --> 01:14:30,680 Speaker 1: personally you can find me on Twitter at Reindeer b 1242 01:14:31,880 --> 01:14:35,519 Speaker 1: and then my my personal Twitter is at cat Businesses 1243 01:14:36,520 --> 01:14:39,920 Speaker 1: and you can check out everything pretty much. We have 1244 01:14:40,000 --> 01:14:44,000 Speaker 1: everything on our website that we're working through early right now, 1245 01:14:44,160 --> 01:14:48,240 Speaker 1: so that's ninth Level, nine d level dot com and 1246 01:14:48,360 --> 01:14:50,240 Speaker 1: we've got a couple of those things growing up. You 1247 01:14:50,320 --> 01:14:53,439 Speaker 1: can get some concepts of what we're working on there. Awesome. Well, 1248 01:14:53,600 --> 01:14:56,840 Speaker 1: thank you both so much for for doing this and 1249 01:14:57,040 --> 01:14:59,320 Speaker 1: for doing it after hours. I know you have another job. 1250 01:15:00,000 --> 01:15:02,680 Speaker 1: I appreciate a lot, and uh, like I said, I'm 1251 01:15:02,680 --> 01:15:06,400 Speaker 1: a big fan, so this was exciting for me. Thank 1252 01:15:06,439 --> 01:15:12,200 Speaker 1: you so much for has been awesome. Yeah, that brings 1253 01:15:12,280 --> 01:15:15,919 Speaker 1: us to the end of this super special Bonus Interview episode. 1254 01:15:16,400 --> 01:15:19,320 Speaker 1: Thanks again to both of the Heathers for joining us, 1255 01:15:19,400 --> 01:15:21,720 Speaker 1: and thanks to Tracy V. Wilson for putting me in 1256 01:15:21,840 --> 01:15:24,920 Speaker 1: touch with them. I really want to play some games now. 1257 01:15:25,520 --> 01:15:27,760 Speaker 1: As you might have noticed, some things are changing here 1258 01:15:27,840 --> 01:15:30,719 Speaker 1: at stuff I never told you since Bridget is moving 1259 01:15:30,760 --> 01:15:34,720 Speaker 1: on to other projects and we all miss her. So much, 1260 01:15:34,760 --> 01:15:36,640 Speaker 1: and I'm so excited for her and see what she 1261 01:15:36,760 --> 01:15:39,080 Speaker 1: will do. We'll keep you posted on what she's up 1262 01:15:39,120 --> 01:15:40,640 Speaker 1: to you and with any like you'll hear from her 1263 01:15:40,680 --> 01:15:43,760 Speaker 1: again soon on this very show. We're working on some 1264 01:15:43,920 --> 01:15:46,600 Speaker 1: cool things and making more new content and trying to 1265 01:15:46,720 --> 01:15:48,559 Speaker 1: nail down the format and the voice, and I can't 1266 01:15:48,600 --> 01:15:51,200 Speaker 1: wait to share that stuff with you. In the meantime, 1267 01:15:51,280 --> 01:15:54,479 Speaker 1: I can't express enough how much I appreciate all of 1268 01:15:54,560 --> 01:15:58,080 Speaker 1: you listeners and your support and your patients, And thanks 1269 01:15:58,160 --> 01:16:02,000 Speaker 1: as always to our produced through Andrew Howard, and thank 1270 01:16:02,040 --> 01:16:12,120 Speaker 1: you again for listening. H