WEBVTT - The Birth of Amiga

0:00:04.120 --> 0:00:07.160
<v Speaker 1>Get in touch with technology with tech Stuff from how

0:00:07.200 --> 0:00:13.800
<v Speaker 1>stuff Works dot com. Hey there, and welcome to tech Stuff.

0:00:13.840 --> 0:00:16.520
<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

0:00:16.560 --> 0:00:19.600
<v Speaker 1>How Stuff Works and I love all things tech and

0:00:19.720 --> 0:00:22.680
<v Speaker 1>tech stuff. Listener Matt asked if I might do an

0:00:22.680 --> 0:00:25.759
<v Speaker 1>episode or two, or maybe three or four about the

0:00:25.840 --> 0:00:30.440
<v Speaker 1>Amiga series of personal computers, and Amiga has a pretty

0:00:30.560 --> 0:00:36.280
<v Speaker 1>fascinating history with lots of ups and significant downs, And

0:00:36.320 --> 0:00:39.480
<v Speaker 1>I've definitely touched on Amiga a few times and episodes

0:00:39.520 --> 0:00:42.640
<v Speaker 1>about the early PC era, as well as the episodes

0:00:42.680 --> 0:00:47.479
<v Speaker 1>I've done about Commodore because Commodore acquired Amiga. But this

0:00:47.600 --> 0:00:51.519
<v Speaker 1>computer line deserves its own set of episodes because it's

0:00:51.560 --> 0:00:55.560
<v Speaker 1>it's not just fascinating from a technology standpoint, but it

0:00:55.640 --> 0:00:58.120
<v Speaker 1>plays into a lot of other things that were happening

0:00:58.160 --> 0:01:02.280
<v Speaker 1>in tech in the eighties that are also really important

0:01:02.320 --> 0:01:05.200
<v Speaker 1>and interesting all on their own. So the story is

0:01:05.240 --> 0:01:08.319
<v Speaker 1>likely going to take a few episodes to tell because

0:01:08.319 --> 0:01:11.040
<v Speaker 1>of how complex it is and how much the Amiga's

0:01:11.160 --> 0:01:14.760
<v Speaker 1>story plays into these other stories of other companies and

0:01:14.880 --> 0:01:17.360
<v Speaker 1>big events that were happening in the personal computer and

0:01:17.440 --> 0:01:20.240
<v Speaker 1>video game industries. But I think That's part of what

0:01:20.520 --> 0:01:22.959
<v Speaker 1>makes this hall fascinating because it gives you an opportunity

0:01:23.000 --> 0:01:26.480
<v Speaker 1>to understand some of those other topics from a new

0:01:26.560 --> 0:01:30.480
<v Speaker 1>angle within the context of Amiga. So I know it's

0:01:30.520 --> 0:01:32.600
<v Speaker 1>going to be at least three episodes because I've got

0:01:32.600 --> 0:01:37.320
<v Speaker 1>two to go right now. Probably gonna be four, we'll see. Also,

0:01:37.360 --> 0:01:41.319
<v Speaker 1>if you really want a true deep dive into the

0:01:41.360 --> 0:01:45.560
<v Speaker 1>history of Amiga, because this is peanuts compared to what

0:01:45.680 --> 0:01:48.400
<v Speaker 1>some folks have done, and if you want to know

0:01:48.640 --> 0:01:51.520
<v Speaker 1>more about all the people involved with Amiga, I have

0:01:51.560 --> 0:01:54.920
<v Speaker 1>a recommendation for you. There's a website called ours Technico.

0:01:54.960 --> 0:01:59.480
<v Speaker 1>It's one of my favorite websites, especially for technology, and

0:01:59.600 --> 0:02:03.320
<v Speaker 1>over it Ours Technica, a software developer named Jeremy Reymer

0:02:03.720 --> 0:02:07.040
<v Speaker 1>has written what I considered to be the definitive history

0:02:07.240 --> 0:02:12.480
<v Speaker 1>of Amiga. It's so far a twelve part article series,

0:02:12.880 --> 0:02:16.520
<v Speaker 1>and the very first article published on August first, two

0:02:16.520 --> 0:02:21.639
<v Speaker 1>thousand seven. The most recent part of this series published

0:02:21.639 --> 0:02:25.520
<v Speaker 1>on March twenty nine, two thousand eighteen. So it's a

0:02:25.560 --> 0:02:28.680
<v Speaker 1>series of articles that have spanned more than a decade now.

0:02:28.720 --> 0:02:32.280
<v Speaker 1>When I pulled this twelve part series over into notes

0:02:32.400 --> 0:02:34.760
<v Speaker 1>so that I could print it, out. It was about

0:02:34.840 --> 0:02:39.080
<v Speaker 1>seventy five pages and the word count was around forty

0:02:39.120 --> 0:02:42.640
<v Speaker 1>two five words. So while I'm going to be talking

0:02:42.639 --> 0:02:46.440
<v Speaker 1>about Amiga for several episodes and you still want more,

0:02:46.840 --> 0:02:49.080
<v Speaker 1>that's where you need to go. There's also a couple

0:02:49.080 --> 0:02:52.440
<v Speaker 1>of spinoff articles I did not include in my notes,

0:02:52.560 --> 0:02:56.600
<v Speaker 1>but they are related to Amiga. So if you're really fascinated,

0:02:57.040 --> 0:02:59.280
<v Speaker 1>that's the place to go, I would say. So the

0:02:59.320 --> 0:03:02.280
<v Speaker 1>Amiga it was one of the lines of computers that

0:03:02.360 --> 0:03:05.760
<v Speaker 1>emerged in the early nineteen eighties, back before things had

0:03:05.840 --> 0:03:09.040
<v Speaker 1>really shaken out, so that they were essentially a face

0:03:09.080 --> 0:03:13.919
<v Speaker 1>off between Apple and IBM, and then later on various

0:03:13.960 --> 0:03:19.880
<v Speaker 1>IBMBC clone manufacturers, and then later still Microsoft, so it

0:03:19.919 --> 0:03:24.720
<v Speaker 1>was always Apple versus IBM, then IBM clones, and then

0:03:24.840 --> 0:03:28.600
<v Speaker 1>Microsoft in particular. But back in those days, there were

0:03:28.600 --> 0:03:31.640
<v Speaker 1>a lot of different competing computers that were on the market,

0:03:31.720 --> 0:03:34.680
<v Speaker 1>and I've talked about those in previous shows. There was

0:03:34.720 --> 0:03:38.680
<v Speaker 1>the TRASH eighty or the TRS eighty from Radio Shack

0:03:38.760 --> 0:03:42.320
<v Speaker 1>Slash Tandy. There was the t I ninety nine Slash

0:03:42.320 --> 0:03:46.720
<v Speaker 1>four from Texas Instruments. There was the various computers from Commodore,

0:03:46.800 --> 0:03:49.720
<v Speaker 1>including the Commodore sixty four, which was the best selling

0:03:49.800 --> 0:03:53.560
<v Speaker 1>PC of all time, and those were all in that

0:03:53.640 --> 0:03:57.880
<v Speaker 1>same space that were there when Apple had its Apple

0:03:57.880 --> 0:04:01.520
<v Speaker 1>to come out, and before even the IBM personal computer

0:04:01.560 --> 0:04:06.520
<v Speaker 1>had shown up. J Minor is often credited as being

0:04:06.720 --> 0:04:10.960
<v Speaker 1>the father of Amiga. J Minor was born in Prescott, Arizona,

0:04:11.200 --> 0:04:14.400
<v Speaker 1>on May thirty one, nineteen thirty two, and as a

0:04:14.520 --> 0:04:18.880
<v Speaker 1>kid he became interested in electronics. He enrolled in San

0:04:18.920 --> 0:04:22.120
<v Speaker 1>Diego State College, and while he was in college, there

0:04:22.160 --> 0:04:25.839
<v Speaker 1>was an enormous event that happened. North Korea invaded South Korea,

0:04:25.880 --> 0:04:30.680
<v Speaker 1>precipitating the Korean War that happened on June twenty, nineteen fifty.

0:04:30.839 --> 0:04:33.520
<v Speaker 1>So J. Minor would then go and enlist in the

0:04:33.640 --> 0:04:38.159
<v Speaker 1>Coast Guard and he continued studying electronics. Once he was

0:04:38.240 --> 0:04:40.920
<v Speaker 1>discharged from the Coast Guard, he moved back to California

0:04:41.120 --> 0:04:44.599
<v Speaker 1>with his wife. He had had met a woman and

0:04:44.680 --> 0:04:48.120
<v Speaker 1>married her in nineteen fifty two, and then he enrolled

0:04:48.160 --> 0:04:50.960
<v Speaker 1>at the University of California at Berkeley, where he earned

0:04:50.960 --> 0:04:53.599
<v Speaker 1>a degree in electrical engineering in nineteen fifty eight, with

0:04:53.640 --> 0:04:57.600
<v Speaker 1>an area of focus in designing generators and servo motors.

0:04:58.120 --> 0:05:02.720
<v Speaker 1>Kind of interesting but his first gig, according to an

0:05:02.720 --> 0:05:06.920
<v Speaker 1>interview that he gave to the magazine Amiga User International

0:05:06.960 --> 0:05:11.800
<v Speaker 1>back in was to develop a computer control console with

0:05:11.839 --> 0:05:15.560
<v Speaker 1>a video display. Even though his expertise, at least a

0:05:15.600 --> 0:05:19.640
<v Speaker 1>scholarly expertise, was in generators and servo motors, so he

0:05:19.720 --> 0:05:22.680
<v Speaker 1>had to go back to teaching himself. He started to

0:05:22.880 --> 0:05:26.440
<v Speaker 1>read from books and learn logic design and how to

0:05:26.520 --> 0:05:29.160
<v Speaker 1>lay out transistor circuits. But he said the nice thing

0:05:29.279 --> 0:05:33.560
<v Speaker 1>was that in those days it wasn't too complicated to

0:05:33.720 --> 0:05:37.720
<v Speaker 1>learn from a book. You could still actually buy books

0:05:37.760 --> 0:05:40.000
<v Speaker 1>and become self taught and be able to work in

0:05:40.040 --> 0:05:45.160
<v Speaker 1>that space. Miners resume after college included several companies, including

0:05:45.160 --> 0:05:47.919
<v Speaker 1>fledgling ones that were sort of a sign of the

0:05:47.960 --> 0:05:52.400
<v Speaker 1>future for California and technology and kind of a a

0:05:52.520 --> 0:05:56.480
<v Speaker 1>foreshadowing of the birth of Silicon Valley. And j. Minor

0:05:56.560 --> 0:05:59.920
<v Speaker 1>found he really liked designing electronics. He wasn't as interest

0:06:00.040 --> 0:06:02.599
<v Speaker 1>it in other parts of engineering, and so he never

0:06:02.640 --> 0:06:05.960
<v Speaker 1>really felt tied down to any one employer if there

0:06:06.000 --> 0:06:09.480
<v Speaker 1>was another interesting opportunity to do design work on the horizon,

0:06:09.600 --> 0:06:12.440
<v Speaker 1>so he kind of hopped run company to company. In

0:06:12.560 --> 0:06:16.119
<v Speaker 1>nineteen seventy four, one of Miner's friends, a guy named

0:06:16.160 --> 0:06:19.760
<v Speaker 1>Harold Lee, convinced Minor to come and check out the

0:06:19.760 --> 0:06:22.720
<v Speaker 1>company that Harold Lee was working for. He was an

0:06:22.760 --> 0:06:26.360
<v Speaker 1>engineer for a little company called Atari. Now, Atari is

0:06:26.360 --> 0:06:28.840
<v Speaker 1>gonna end up being a very important part of the

0:06:28.880 --> 0:06:34.480
<v Speaker 1>Amiga story. Nolan Bushnell had founded Atari in nineteen seventy

0:06:34.480 --> 0:06:37.559
<v Speaker 1>two after he had designed an early arcade game called

0:06:37.640 --> 0:06:40.760
<v Speaker 1>Computer Space. The company at that time was known for

0:06:40.880 --> 0:06:45.719
<v Speaker 1>building arcade games like Pong and Space Race. Minor would

0:06:45.760 --> 0:06:49.920
<v Speaker 1>design components for many of Atari's early arcade games, and

0:06:49.960 --> 0:06:52.920
<v Speaker 1>then he became the lead chip designer of a new

0:06:52.960 --> 0:06:55.960
<v Speaker 1>project in nineteen seventy five, and that project's goal was

0:06:56.000 --> 0:07:00.719
<v Speaker 1>to create a reprogrammable gaming machine. Now, up to this point,

0:07:01.480 --> 0:07:04.799
<v Speaker 1>all the gaming machines were custom built for a specific game.

0:07:05.040 --> 0:07:09.760
<v Speaker 1>The circuitry of the machine was the game. But in

0:07:09.800 --> 0:07:13.200
<v Speaker 1>the phase of competition, Atari wanted to create a gaming

0:07:13.240 --> 0:07:16.400
<v Speaker 1>machine that could accept some form of media, which would

0:07:16.440 --> 0:07:20.480
<v Speaker 1>turn out to be cartridges, and run that media interchangeably

0:07:20.640 --> 0:07:23.520
<v Speaker 1>so that you could switch out between games using the

0:07:23.600 --> 0:07:28.320
<v Speaker 1>same hardware. This project would evolve into the video computer

0:07:28.520 --> 0:07:33.160
<v Speaker 1>system the VCS, also known as the Atari twenty hundred

0:07:33.840 --> 0:07:37.120
<v Speaker 1>one of the challenging aspects of building out this kind

0:07:37.120 --> 0:07:40.480
<v Speaker 1>of computer was keeping the costs low enough to make

0:07:40.520 --> 0:07:43.760
<v Speaker 1>it a marketable consumer device, which meant finding the right

0:07:43.840 --> 0:07:47.360
<v Speaker 1>processor to act as the CPU for the machine. It

0:07:47.440 --> 0:07:50.520
<v Speaker 1>needed to be powerful enough to do the job, but

0:07:50.760 --> 0:07:53.280
<v Speaker 1>not so expensive as to drive the price of the

0:07:53.280 --> 0:07:57.040
<v Speaker 1>final product out of the market range, and ultimately Atari

0:07:57.120 --> 0:08:01.559
<v Speaker 1>settled on the most technology six five O two chip.

0:08:01.960 --> 0:08:05.440
<v Speaker 1>And to be fair, I say CPU CPU is being

0:08:05.520 --> 0:08:09.280
<v Speaker 1>very generous for these video game consoles, but it was

0:08:09.320 --> 0:08:12.960
<v Speaker 1>serving that purpose. Now. The six two chip was not

0:08:13.160 --> 0:08:17.240
<v Speaker 1>particularly powerful, it's an eight bit processor, but Miner's design

0:08:17.320 --> 0:08:20.200
<v Speaker 1>got the most out of its capabilities and made the

0:08:20.280 --> 0:08:25.280
<v Speaker 1>VCS a viable product. Not just viable, it became the

0:08:25.480 --> 0:08:29.760
<v Speaker 1>runaway success of the late nineteen seventies. The at E

0:08:29.840 --> 0:08:34.360
<v Speaker 1>vcs would debut in nineteen and by the next year

0:08:34.559 --> 0:08:38.920
<v Speaker 1>it was already they must have item on everyone's list.

0:08:39.280 --> 0:08:42.719
<v Speaker 1>J Minor would move on to design new products for

0:08:42.800 --> 0:08:46.120
<v Speaker 1>at riis uh line, and this time they were was

0:08:46.120 --> 0:08:49.520
<v Speaker 1>focusing on personal computers, which were also emerging at this time.

0:08:49.559 --> 0:08:53.840
<v Speaker 1>In nine there are only a few personal computers that

0:08:53.880 --> 0:08:56.840
<v Speaker 1>were available on the market outside of the kits that

0:08:56.920 --> 0:08:59.560
<v Speaker 1>you could purchase to put to your own computer together.

0:09:00.120 --> 0:09:04.080
<v Speaker 1>So Apple had been founded in nineteen and had introduced

0:09:04.120 --> 0:09:08.160
<v Speaker 1>the Apple two in nine at Radio Shack Slash Tandy

0:09:08.240 --> 0:09:11.880
<v Speaker 1>had the TRS eighty and seventy seven, Commodore had the

0:09:11.920 --> 0:09:15.800
<v Speaker 1>PET or PET did not yet have the Commodore sixty

0:09:15.800 --> 0:09:19.839
<v Speaker 1>four that would come later. Digital Research had created the

0:09:20.080 --> 0:09:25.800
<v Speaker 1>CP slash M Operating Systems style UH interface, which Bill

0:09:25.800 --> 0:09:29.360
<v Speaker 1>Gates would later leverage when his company would create MS DOSS.

0:09:29.800 --> 0:09:32.320
<v Speaker 1>But no one knew where the industry was going yet.

0:09:32.600 --> 0:09:36.960
<v Speaker 1>It was slowly transitioning from the realm of hobbyists and

0:09:37.040 --> 0:09:41.839
<v Speaker 1>bleeding edge adopters to mainstream consumers. J Minor would use

0:09:41.840 --> 0:09:44.800
<v Speaker 1>the six five O two chip as the main microprocessor

0:09:44.920 --> 0:09:47.920
<v Speaker 1>for a pair of computers from Matari. They were the

0:09:48.000 --> 0:09:51.240
<v Speaker 1>four hundred and the eight hundred, and as you might guess,

0:09:51.280 --> 0:09:54.240
<v Speaker 1>the eight hundred was a more powerful computer than the

0:09:54.280 --> 0:09:57.440
<v Speaker 1>four hundred. The Atari computers could display a maximum of

0:09:57.520 --> 0:10:02.160
<v Speaker 1>forty colors on a screen simultaneously, which today obviously is nothing,

0:10:02.240 --> 0:10:05.600
<v Speaker 1>but back then it left the nearest competitor, which would

0:10:05.600 --> 0:10:08.640
<v Speaker 1>have been Apple at that time, in the dust. J

0:10:08.840 --> 0:10:12.720
<v Speaker 1>Minor designed chips to handle sound and graphics as well,

0:10:13.280 --> 0:10:16.800
<v Speaker 1>something that would foreshadow a future era of expansion cards.

0:10:17.120 --> 0:10:19.559
<v Speaker 1>They were meant to do the same thing that one

0:10:19.760 --> 0:10:24.960
<v Speaker 1>really take effect until the nineties. In Nolan Bush Now

0:10:25.080 --> 0:10:30.000
<v Speaker 1>sold his company to Warner Communications. Ray Cassar, the new

0:10:30.120 --> 0:10:34.040
<v Speaker 1>CEO of Atari, would clash with the company's programmers in

0:10:34.040 --> 0:10:36.680
<v Speaker 1>a big way. The programmers wanted to share in the

0:10:36.720 --> 0:10:41.679
<v Speaker 1>success of their work. They wanted royalties, but ray Cassar refused,

0:10:41.960 --> 0:10:45.280
<v Speaker 1>and in addition, Atari chose to write off the costs

0:10:45.400 --> 0:10:48.679
<v Speaker 1>of developing the four hundred and the eight hundred systems

0:10:49.360 --> 0:10:53.200
<v Speaker 1>up front, so all the costs of developing went right

0:10:53.240 --> 0:10:56.960
<v Speaker 1>into the budget at the front of it, instead of

0:10:56.960 --> 0:10:59.280
<v Speaker 1>being distributed across the lifetime of the four hundred and

0:10:59.320 --> 0:11:02.360
<v Speaker 1>the eight hundred. That meant that on the books, it

0:11:02.440 --> 0:11:05.320
<v Speaker 1>looked like the company had not met its profit goals

0:11:05.840 --> 0:11:08.959
<v Speaker 1>and because of that, it was not going to trigger

0:11:09.000 --> 0:11:12.079
<v Speaker 1>bonus payments. Programmers were not going to get paid bonuses

0:11:12.440 --> 0:11:16.000
<v Speaker 1>because at least on paper, Atari was just barely eking

0:11:16.000 --> 0:11:19.080
<v Speaker 1>out of profit, when in reality you could argue that

0:11:19.120 --> 0:11:22.800
<v Speaker 1>it's because they frontloaded all of the development costs. At

0:11:22.800 --> 0:11:27.040
<v Speaker 1>the very beginning of the year, some of the programmers

0:11:27.080 --> 0:11:30.040
<v Speaker 1>felt that they were being cheated, that they were being abused,

0:11:30.080 --> 0:11:34.000
<v Speaker 1>and people began to leave Atari. One of those programmers

0:11:34.040 --> 0:11:37.199
<v Speaker 1>was a guy named Larry Kaplan, and he will also

0:11:37.280 --> 0:11:39.720
<v Speaker 1>become very important in the Amiga story in just a moment.

0:11:40.200 --> 0:11:43.160
<v Speaker 1>But upon the four hundred and eight hundred release, Atari

0:11:43.240 --> 0:11:46.400
<v Speaker 1>did something a little weird. The computers, which were capable

0:11:46.440 --> 0:11:50.160
<v Speaker 1>of playing pretty neat games for that era, were not

0:11:50.400 --> 0:11:54.200
<v Speaker 1>marketed as multi purpose machines that could do gaming because

0:11:54.240 --> 0:11:58.320
<v Speaker 1>Atari did not want to cannibalize their console sales, and

0:11:58.360 --> 0:12:00.559
<v Speaker 1>so the four hundred and eight hundred were keted as

0:12:00.679 --> 0:12:05.080
<v Speaker 1>serious machines meant for serious stuff like business and academics.

0:12:05.720 --> 0:12:08.480
<v Speaker 1>Despite limiting the marketing reach for the product, the computer

0:12:08.520 --> 0:12:11.800
<v Speaker 1>models sold pretty well. And here's a fun fact. The

0:12:11.840 --> 0:12:15.200
<v Speaker 1>Atari four D PC would serve as the innards for

0:12:15.240 --> 0:12:19.880
<v Speaker 1>ataris fifty two hundred console, the successor to the A twenty. Sure,

0:12:20.240 --> 0:12:22.520
<v Speaker 1>but the software written for the two platforms was not

0:12:22.800 --> 0:12:26.360
<v Speaker 1>really compatible. All right, I've got more to say about

0:12:26.520 --> 0:12:30.840
<v Speaker 1>the era that would launch the Amiga, but first let's

0:12:30.840 --> 0:12:40.880
<v Speaker 1>take a quick break to thank our sponsor. After the

0:12:40.920 --> 0:12:44.080
<v Speaker 1>four hundred and the eight hundred, j Minor wanted to

0:12:44.120 --> 0:12:47.559
<v Speaker 1>move forward and really had his eye on a different microprocessor,

0:12:47.679 --> 0:12:51.000
<v Speaker 1>and this one was from Motorola, not most technologies. It

0:12:51.120 --> 0:12:54.320
<v Speaker 1>was the sixty eight thousand, So the six five oh

0:12:54.400 --> 0:12:56.839
<v Speaker 1>two was an eight bit micro processor, but the sixty

0:12:56.920 --> 0:12:59.920
<v Speaker 1>eight thousand was a sixteen slash thirty two bit Mike

0:13:00.000 --> 0:13:03.520
<v Speaker 1>grow processor, meaning it could handle much more complicated processes

0:13:03.600 --> 0:13:06.200
<v Speaker 1>than the six five oh two, and it was being

0:13:06.280 --> 0:13:08.960
<v Speaker 1>used in micro computers and would become the chip that

0:13:08.960 --> 0:13:12.960
<v Speaker 1>would power Apple's Macintosh in the mid nineteen eighties. So

0:13:13.040 --> 0:13:16.480
<v Speaker 1>J Miner pitched a computer system to Atari management that

0:13:16.559 --> 0:13:19.080
<v Speaker 1>would rely on the sixty eight thousand chip. It would

0:13:19.080 --> 0:13:22.840
<v Speaker 1>be the most advanced computer, especially in terms of graphics

0:13:22.880 --> 0:13:26.400
<v Speaker 1>and sound systems. It would be able to play incredible games,

0:13:27.160 --> 0:13:32.080
<v Speaker 1>but Attari management shut him down. In addition, Attari was

0:13:32.200 --> 0:13:34.600
<v Speaker 1>starting to do the same thing to engineers that it

0:13:34.600 --> 0:13:38.040
<v Speaker 1>had done to programmers previously, meaning the company was refusing

0:13:38.040 --> 0:13:40.840
<v Speaker 1>to pay out bonuses, and J. Minor did not want

0:13:40.880 --> 0:13:43.480
<v Speaker 1>to keep doing the same thing, that is, designing systems

0:13:43.520 --> 0:13:46.360
<v Speaker 1>for the six five oh two, and he was frustrated

0:13:46.440 --> 0:13:49.160
<v Speaker 1>his voice wasn't being heard. He felt that the company

0:13:49.240 --> 0:13:51.640
<v Speaker 1>wasn't valuing his work. He didn't like the fact that

0:13:51.679 --> 0:13:53.920
<v Speaker 1>he wasn't gonna get paid his bonus, so he decided

0:13:54.080 --> 0:13:56.480
<v Speaker 1>to put on his walk and shoes and he left

0:13:56.520 --> 0:14:00.840
<v Speaker 1>the company. So after he left Atari, j Minor joined

0:14:00.880 --> 0:14:06.240
<v Speaker 1>another company called z Mast. This company made special microprocessor

0:14:06.360 --> 0:14:10.160
<v Speaker 1>chips for specific types of products, and the specific type

0:14:10.160 --> 0:14:13.680
<v Speaker 1>of product that Minor worked on were pacemakers. So he

0:14:13.720 --> 0:14:16.120
<v Speaker 1>worked with z Mast for three years and in nineteen

0:14:16.200 --> 0:14:20.320
<v Speaker 1>eight two he got a call from Larry Caplan and

0:14:20.360 --> 0:14:23.400
<v Speaker 1>that was that Atari programmer I had mentioned earlier who

0:14:23.440 --> 0:14:26.800
<v Speaker 1>had left Atari in a huff in nineteen seventy nine.

0:14:27.200 --> 0:14:30.280
<v Speaker 1>After Atari, Larry Caplan had gone on to join a

0:14:30.360 --> 0:14:33.760
<v Speaker 1>brand new company called Activision. In fact, he joined so

0:14:33.840 --> 0:14:38.000
<v Speaker 1>early that typically we call him a co founder of Activision,

0:14:38.520 --> 0:14:42.880
<v Speaker 1>although Encyclopedia Britannica actually says that he was not a

0:14:42.880 --> 0:14:45.720
<v Speaker 1>true co founder but joined shortly after the founding of

0:14:45.720 --> 0:14:48.920
<v Speaker 1>the company. But he helped define that company. And I'll

0:14:48.920 --> 0:14:52.000
<v Speaker 1>have to do a full episode or maybe a short

0:14:52.040 --> 0:14:56.000
<v Speaker 1>series of episodes about Activision someday, because that company has

0:14:56.040 --> 0:14:58.760
<v Speaker 1>continued to be incredibly important in the video game world.

0:14:59.360 --> 0:15:03.000
<v Speaker 1>But the original incarnation of Activision was meant to be

0:15:03.040 --> 0:15:06.040
<v Speaker 1>a place where developers would get recognition for their work,

0:15:06.520 --> 0:15:13.120
<v Speaker 1>including getting credited on game boxes and receiving royalties as

0:15:13.200 --> 0:15:15.720
<v Speaker 1>a result of good sales for their titles. And these

0:15:15.720 --> 0:15:20.120
<v Speaker 1>are good things, but Larry Kaplan got disenchanted with this

0:15:20.200 --> 0:15:23.640
<v Speaker 1>company in nineteen eighty two. He wanted to go into

0:15:23.680 --> 0:15:28.720
<v Speaker 1>developing some hardware, but Activision did not the other exact

0:15:29.080 --> 0:15:31.160
<v Speaker 1>Activision did not want to go in that direction. They

0:15:31.160 --> 0:15:34.760
<v Speaker 1>wanted to focus solely on developing game titles, and so

0:15:34.880 --> 0:15:37.600
<v Speaker 1>Kaplan would leave the company that he had joined in

0:15:37.680 --> 0:15:40.400
<v Speaker 1>nineteen seventy nine, and he reached out to J. Minor

0:15:40.680 --> 0:15:42.560
<v Speaker 1>to see if Minor knew of anyone who might help

0:15:42.640 --> 0:15:45.880
<v Speaker 1>him get funding to get a new business off the ground.

0:15:46.440 --> 0:15:50.600
<v Speaker 1>So J Minor takes Larry Caplan's call and he introduces

0:15:50.680 --> 0:15:54.760
<v Speaker 1>Kaplan to his own boss, Bert Braddock over at Z

0:15:54.920 --> 0:15:58.320
<v Speaker 1>Mast and together these three began to put together a

0:15:58.360 --> 0:16:01.840
<v Speaker 1>plan for Larry Caplan's new business venture. They got an

0:16:01.880 --> 0:16:05.680
<v Speaker 1>office in Santa Clara, California. They hired away a vice

0:16:05.720 --> 0:16:08.720
<v Speaker 1>president over at Tonka Toys to be the CEO of

0:16:08.720 --> 0:16:12.720
<v Speaker 1>this new company, and the plan was that J. Minor

0:16:12.720 --> 0:16:17.520
<v Speaker 1>would design chips for the hardware. Z Mask would take

0:16:17.560 --> 0:16:21.160
<v Speaker 1>the designs and build those chips, and Larry Kaplan would

0:16:21.200 --> 0:16:24.360
<v Speaker 1>design games to run on that hardware, and this is

0:16:24.560 --> 0:16:27.000
<v Speaker 1>the business they would form. They have some sort of

0:16:27.320 --> 0:16:30.640
<v Speaker 1>video game console or computer business and they would all

0:16:30.680 --> 0:16:34.080
<v Speaker 1>work and make money from it. They were originally called

0:16:34.120 --> 0:16:38.040
<v Speaker 1>this venture High Toro uh or really it was just

0:16:38.160 --> 0:16:41.240
<v Speaker 1>High Toro, I guess, because they thought it sounded kind

0:16:41.280 --> 0:16:42.920
<v Speaker 1>of like a high tech company, and also it sort

0:16:42.920 --> 0:16:45.360
<v Speaker 1>of paid tribute to being a company born out of Texas.

0:16:45.920 --> 0:16:48.880
<v Speaker 1>But this process was going to take some time putting

0:16:48.920 --> 0:16:52.200
<v Speaker 1>all this business together, and while they were working on it,

0:16:52.280 --> 0:16:54.600
<v Speaker 1>Larry Kaplan, the guy who was asking for this in

0:16:54.640 --> 0:16:57.680
<v Speaker 1>the first place, started to get cold feet. He might

0:16:57.720 --> 0:17:01.040
<v Speaker 1>have worried that maybe the base was getting way too

0:17:01.040 --> 0:17:05.920
<v Speaker 1>competitive in creating hardware for the video game world. Maybe

0:17:06.000 --> 0:17:10.040
<v Speaker 1>he was worried about the prospects of this business being

0:17:10.040 --> 0:17:13.320
<v Speaker 1>able to hold its own. But for whatever reason, in

0:17:13.440 --> 0:17:16.600
<v Speaker 1>late nine two he bailed on the whole plan. Not

0:17:16.600 --> 0:17:19.359
<v Speaker 1>only that, but he decided to return to Atari, the

0:17:19.440 --> 0:17:23.639
<v Speaker 1>company he had quit three years earlier, and apparently Nolan

0:17:23.680 --> 0:17:27.119
<v Speaker 1>Bushnell had presented a very attractive offer. So Larry Kaplan

0:17:27.200 --> 0:17:30.359
<v Speaker 1>was out, and that left j Minor and z Mast

0:17:30.480 --> 0:17:34.240
<v Speaker 1>holding the ball. So Minor was asked to serve as

0:17:34.240 --> 0:17:37.439
<v Speaker 1>the chief engineer for High Toro, and he agreed to

0:17:37.480 --> 0:17:41.560
<v Speaker 1>do it under two important conditions. The first was that

0:17:41.600 --> 0:17:45.199
<v Speaker 1>he wanted to create a video game machine around the

0:17:45.240 --> 0:17:49.000
<v Speaker 1>sixty eight thousand Motorola chip, and the second was that

0:17:49.080 --> 0:17:52.360
<v Speaker 1>the video game machine should also be a computer, not

0:17:52.440 --> 0:17:55.800
<v Speaker 1>just a video game console. Now, this was in late

0:17:55.920 --> 0:17:59.399
<v Speaker 1>nine two, and the landscape was very different from what

0:17:59.480 --> 0:18:03.960
<v Speaker 1>it would be in just one year. In late video

0:18:04.000 --> 0:18:08.280
<v Speaker 1>game consoles were seen as money printing devices. There was

0:18:08.320 --> 0:18:12.040
<v Speaker 1>just a ton of cash in video games. Companies were

0:18:12.320 --> 0:18:15.320
<v Speaker 1>rolling in it, and everyone at the time was convinced

0:18:15.320 --> 0:18:18.600
<v Speaker 1>that the party was never going to stop. So investors

0:18:18.600 --> 0:18:21.560
<v Speaker 1>were willing to get behind something like a video game console.

0:18:22.080 --> 0:18:25.200
<v Speaker 1>But personal computers, on the other hand, were still seen

0:18:25.280 --> 0:18:29.240
<v Speaker 1>as a luxury product that very few people owned. Investors

0:18:29.240 --> 0:18:33.720
<v Speaker 1>were less keen to get behind those products, so the

0:18:33.760 --> 0:18:38.639
<v Speaker 1>company decided. High Toro decided that the wisest decision was

0:18:38.720 --> 0:18:43.119
<v Speaker 1>to hitch High Toro first as a video game console company,

0:18:43.160 --> 0:18:45.880
<v Speaker 1>that the product they were making was a video game console,

0:18:46.240 --> 0:18:49.679
<v Speaker 1>and then just kind of hide or ignore all the

0:18:49.680 --> 0:18:53.360
<v Speaker 1>computer elements when it came to trying to get investors.

0:18:54.119 --> 0:18:57.879
<v Speaker 1>J Minor had one standard that he personally wanted to

0:18:57.920 --> 0:19:00.720
<v Speaker 1>meet with this new machine. He wanted make a personal

0:19:00.760 --> 0:19:03.680
<v Speaker 1>computer that would be capable of running a really good

0:19:03.720 --> 0:19:06.359
<v Speaker 1>flight simulator on it. He had a friend named al

0:19:06.480 --> 0:19:09.879
<v Speaker 1>Pound at a company called Singer Link who had shown

0:19:09.920 --> 0:19:14.040
<v Speaker 1>Minor military grade flight simulators, and Minor thought these things

0:19:14.040 --> 0:19:16.440
<v Speaker 1>were amazing, So he wanted to create a machine that

0:19:16.480 --> 0:19:19.800
<v Speaker 1>could run something like that on your desktop without having

0:19:19.840 --> 0:19:22.840
<v Speaker 1>to have the multimillion dollar equipment to do it. Now,

0:19:22.920 --> 0:19:26.080
<v Speaker 1>that meant that Minor needed to build out a computer

0:19:26.200 --> 0:19:28.679
<v Speaker 1>that could be both a stripped down video game machine

0:19:28.800 --> 0:19:32.960
<v Speaker 1>and expandable into a high performance computer. Now. J. Minor

0:19:33.080 --> 0:19:36.359
<v Speaker 1>was a bit frustrated that they weren't just taking the

0:19:36.440 --> 0:19:40.119
<v Speaker 1>kid gloves off and going toe to toe with IBM,

0:19:40.160 --> 0:19:42.840
<v Speaker 1>because IBM was just at this point trying to get

0:19:42.960 --> 0:19:47.640
<v Speaker 1>established in the home computer space. They had dominated in business,

0:19:48.000 --> 0:19:51.920
<v Speaker 1>but we're just starting to get into home computers, and

0:19:52.200 --> 0:19:55.440
<v Speaker 1>Minor thought we actually have the opportunity here to take

0:19:55.520 --> 0:20:00.640
<v Speaker 1>the lead. However, the general thought was that video games

0:20:00.640 --> 0:20:02.840
<v Speaker 1>were where the money was, and that was better to

0:20:02.880 --> 0:20:05.680
<v Speaker 1>focus on that part of the market and to let

0:20:05.720 --> 0:20:08.880
<v Speaker 1>the computer stuff come later. J Minor would eventually say

0:20:09.119 --> 0:20:11.640
<v Speaker 1>that was probably the right decision for the time, just

0:20:11.680 --> 0:20:13.960
<v Speaker 1>because it would have been very difficult to get the

0:20:14.000 --> 0:20:19.199
<v Speaker 1>financing the investment for going after IBM, but he still

0:20:19.240 --> 0:20:21.159
<v Speaker 1>said he was sad that they were never able to

0:20:21.240 --> 0:20:23.960
<v Speaker 1>jump on that because the IBM PC when it came out,

0:20:24.000 --> 0:20:27.159
<v Speaker 1>it was monochromatic, it was crazy expensive, it had limitations

0:20:27.160 --> 0:20:30.320
<v Speaker 1>on memory. These were all areas that miners saw as

0:20:30.359 --> 0:20:34.320
<v Speaker 1>opportunities for them to take over, but it was just

0:20:34.359 --> 0:20:38.720
<v Speaker 1>not meant to be from an investment standpoint. So they

0:20:38.760 --> 0:20:43.200
<v Speaker 1>decided to divide operations for High Toro into two big categories,

0:20:43.320 --> 0:20:45.639
<v Speaker 1>and J Minor would head one side, which would be

0:20:45.640 --> 0:20:49.960
<v Speaker 1>the chip designers and engineers the hardware experts, and they

0:20:50.000 --> 0:20:52.919
<v Speaker 1>began working on prototypes for chips to go in this

0:20:53.240 --> 0:20:56.760
<v Speaker 1>future computer, and they didn't have a way to fabricate

0:20:57.200 --> 0:20:59.320
<v Speaker 1>chips to test their designs in a way that was

0:20:59.359 --> 0:21:04.000
<v Speaker 1>economically feasible, so instead they first would sketch their designs

0:21:04.000 --> 0:21:06.520
<v Speaker 1>out on white boards, and then they would move to

0:21:06.640 --> 0:21:09.800
<v Speaker 1>build prototypes on bread boards more and that in a

0:21:09.840 --> 0:21:12.679
<v Speaker 1>little bit. The other side of the operations was a

0:21:12.760 --> 0:21:16.000
<v Speaker 1>video game centric part of the business. The company would

0:21:16.040 --> 0:21:20.080
<v Speaker 1>make peripherals for existing systems from other companies, namely the AT,

0:21:21.560 --> 0:21:24.560
<v Speaker 1>and they would make video games for those systems as well,

0:21:24.800 --> 0:21:27.360
<v Speaker 1>and this served a couple of purposes. For one thing,

0:21:27.600 --> 0:21:30.040
<v Speaker 1>it brought in some revenue while the other side was

0:21:30.080 --> 0:21:33.000
<v Speaker 1>still working on getting the internal components together for their

0:21:33.040 --> 0:21:38.280
<v Speaker 1>future video game system, Slash Computer for another, and almost

0:21:38.359 --> 0:21:41.960
<v Speaker 1>acted like a front for the business. C. J. Minor

0:21:42.160 --> 0:21:44.840
<v Speaker 1>was really worried that if other companies had heard that

0:21:44.920 --> 0:21:47.959
<v Speaker 1>he was working on a new personal computer design, they

0:21:48.040 --> 0:21:50.879
<v Speaker 1>might try to do some industrial espionage snoop in and

0:21:50.920 --> 0:21:53.119
<v Speaker 1>find out what was going on, and once they figured

0:21:53.160 --> 0:21:55.840
<v Speaker 1>out what J. Minor was trying to do, they might

0:21:55.880 --> 0:21:59.760
<v Speaker 1>try to rush their own projects through their own existing

0:22:00.000 --> 0:22:02.720
<v Speaker 1>companies and try to beat the fledgling company to market.

0:22:03.320 --> 0:22:06.399
<v Speaker 1>So one of the products that they made at this

0:22:06.440 --> 0:22:09.720
<v Speaker 1>time was something called the Joyboard, which looked kind of

0:22:09.760 --> 0:22:12.520
<v Speaker 1>like a foot rest, and it was actually a balance

0:22:12.600 --> 0:22:16.240
<v Speaker 1>board and a control system, so players would stand on

0:22:16.280 --> 0:22:19.000
<v Speaker 1>this thing and they would lean in order to control

0:22:19.040 --> 0:22:21.040
<v Speaker 1>a video games like leaning to the Left and make

0:22:21.040 --> 0:22:23.440
<v Speaker 1>your character go to the left. And they actually made

0:22:23.440 --> 0:22:26.560
<v Speaker 1>a few games like skiing games and stuff that would

0:22:26.680 --> 0:22:32.399
<v Speaker 1>use this control system shortly after becoming a company to

0:22:33.080 --> 0:22:38.199
<v Speaker 1>really big things would change everything. I'll explain more in

0:22:38.240 --> 0:22:40.399
<v Speaker 1>a second, but first let's take another quick break to

0:22:40.480 --> 0:22:50.960
<v Speaker 1>thank our sponsor. The first thing that changed was that

0:22:51.000 --> 0:22:54.600
<v Speaker 1>the company Hi Toro had to swap out its name

0:22:54.760 --> 0:22:58.040
<v Speaker 1>because there already was a Japanese lawnmower company called Hi Toro,

0:22:58.200 --> 0:23:00.479
<v Speaker 1>and they didn't want to be confused with it, so

0:23:00.600 --> 0:23:04.360
<v Speaker 1>they got the brainstorming a new name for this company.

0:23:04.760 --> 0:23:09.120
<v Speaker 1>Minor reportedly suggested they use Amiga, which is the feminine

0:23:09.280 --> 0:23:13.240
<v Speaker 1>version of the Spanish word for friend, amigo. So he

0:23:13.320 --> 0:23:18.600
<v Speaker 1>supposedly suggested this, but also did not actually like the suggestion.

0:23:18.680 --> 0:23:21.680
<v Speaker 1>It was one of those things the kind of said

0:23:21.680 --> 0:23:23.959
<v Speaker 1>but what didn't really have a whole lot of feeling behind.

0:23:24.320 --> 0:23:26.439
<v Speaker 1>But no one could come up with anything better, so

0:23:26.480 --> 0:23:29.240
<v Speaker 1>they stuck with it. They made a few games for

0:23:29.280 --> 0:23:33.600
<v Speaker 1>the A under this company name, and they made some

0:23:33.680 --> 0:23:36.160
<v Speaker 1>peripherals for the video game industry, but that only worked

0:23:36.200 --> 0:23:39.080
<v Speaker 1>for a short time. And the reason I say this

0:23:39.800 --> 0:23:44.520
<v Speaker 1>is because in just a few months after the company

0:23:44.600 --> 0:23:48.760
<v Speaker 1>had been coming together in the first place, the bottom

0:23:48.760 --> 0:23:51.720
<v Speaker 1>fell out of the home video game market. This was

0:23:51.760 --> 0:23:56.280
<v Speaker 1>the infamous video game crash of nine eight three, and

0:23:56.320 --> 0:24:00.159
<v Speaker 1>I've done full episodes about this, so I'm just they

0:24:00.160 --> 0:24:04.040
<v Speaker 1>have a super short overview here to explain what happened

0:24:04.520 --> 0:24:08.320
<v Speaker 1>leading up to There were a ton of companies. They

0:24:08.359 --> 0:24:12.240
<v Speaker 1>were all in the home video game space. You had

0:24:12.400 --> 0:24:15.359
<v Speaker 1>console companies, you had in television, you had Atari, you

0:24:15.400 --> 0:24:19.320
<v Speaker 1>had Colleco and others that were all creating video game consoles.

0:24:19.720 --> 0:24:23.560
<v Speaker 1>You had tons of third party game developers of varying

0:24:23.600 --> 0:24:27.680
<v Speaker 1>degrees of skill and business sense making games for these systems.

0:24:28.280 --> 0:24:31.240
<v Speaker 1>And then you had executives who behaved as if video

0:24:31.240 --> 0:24:34.000
<v Speaker 1>games were always going to be a gravy train, and

0:24:34.520 --> 0:24:39.880
<v Speaker 1>in some cases they were making truly astoundingly dumb decisions,

0:24:39.920 --> 0:24:43.560
<v Speaker 1>such as making more copies of a game than there

0:24:43.560 --> 0:24:46.880
<v Speaker 1>were consoles out on the market. If you have five

0:24:47.000 --> 0:24:49.800
<v Speaker 1>hundred thousand consoles out on the market and you make

0:24:49.840 --> 0:24:53.440
<v Speaker 1>a million copies of a game, that's five thousand extra

0:24:53.520 --> 0:24:56.800
<v Speaker 1>copies that don't go anywhere. So this all came to

0:24:56.880 --> 0:25:00.480
<v Speaker 1>a head in three and eventually the market lapsed in

0:25:00.520 --> 0:25:05.639
<v Speaker 1>on itself. It could not sustain this sort of activity.

0:25:05.800 --> 0:25:09.439
<v Speaker 1>The video game crash had an enormous effect on the

0:25:09.480 --> 0:25:12.439
<v Speaker 1>company that was just about to become a Mega. It

0:25:12.520 --> 0:25:15.720
<v Speaker 1>was making that transition from Hi Toro to Amiga. Video

0:25:15.720 --> 0:25:19.160
<v Speaker 1>game companies were folding left and right. Companies like Atari,

0:25:19.200 --> 0:25:24.520
<v Speaker 1>which had been really cash rich just a couple of

0:25:24.600 --> 0:25:28.720
<v Speaker 1>years earlier, now found themselves over extended and in possession

0:25:28.800 --> 0:25:32.600
<v Speaker 1>of massive inventory that they could not move, and Amiga's

0:25:32.600 --> 0:25:37.320
<v Speaker 1>business of selling to that industry was pretty much wiped out. Moreover,

0:25:37.640 --> 0:25:41.080
<v Speaker 1>investors were now terrified at the thought of backing a

0:25:41.200 --> 0:25:47.680
<v Speaker 1>video game console, so in J Minor was told, we

0:25:47.720 --> 0:25:50.159
<v Speaker 1>have to market this as a video game console first

0:25:50.200 --> 0:25:53.280
<v Speaker 1>and ignore the fact that it's a computer, because otherwise

0:25:53.280 --> 0:25:56.920
<v Speaker 1>no one's going to put money behind it. The same

0:25:56.960 --> 0:26:00.479
<v Speaker 1>investors who were gung ho on supporting a video game console,

0:26:00.600 --> 0:26:04.040
<v Speaker 1>now we're terrified. So they asked, hey, do you think

0:26:04.080 --> 0:26:06.760
<v Speaker 1>maybe you could take this thing you're designing and instead

0:26:06.800 --> 0:26:09.640
<v Speaker 1>of making it a video game console, could you upgrade

0:26:09.640 --> 0:26:12.359
<v Speaker 1>it so it's a personal computer. Well, that's what J.

0:26:12.520 --> 0:26:15.879
<v Speaker 1>Minor hadn't mind all along, and in fact what he

0:26:15.920 --> 0:26:18.359
<v Speaker 1>had been working on, so it suited him just fine.

0:26:18.920 --> 0:26:22.680
<v Speaker 1>It validated his arguments, and the team continued to focus

0:26:23.000 --> 0:26:25.280
<v Speaker 1>on building out the chips that would go into the

0:26:25.359 --> 0:26:28.879
<v Speaker 1>first Amiga computer. Dave Morse, who was the CEO of

0:26:28.920 --> 0:26:31.760
<v Speaker 1>the company, decided that the chips all needed to have

0:26:31.960 --> 0:26:36.000
<v Speaker 1>code names, which would protect the company's intellectual property. Anyone

0:26:36.320 --> 0:26:41.080
<v Speaker 1>overhearing the employees talking about these chips would just hear

0:26:41.400 --> 0:26:43.720
<v Speaker 1>the code names and not instead of whatever the chips

0:26:43.760 --> 0:26:46.800
<v Speaker 1>actually were. So he decided that all the chips should

0:26:46.840 --> 0:26:50.520
<v Speaker 1>be given women's names. So the three major chips in

0:26:50.600 --> 0:26:55.760
<v Speaker 1>the Amiga chips set were called Agnes, Denise, and Paula.

0:26:56.200 --> 0:26:59.800
<v Speaker 1>The computer's code name was Lorraine, so you had a

0:27:00.080 --> 0:27:02.880
<v Speaker 1>rain the computer with Agnes, de Nice and Paula as

0:27:02.880 --> 0:27:07.040
<v Speaker 1>the chips. The design team held frequent meetings and everyone

0:27:07.119 --> 0:27:09.639
<v Speaker 1>was free to pitch ideas at those meetings, arguing for

0:27:09.680 --> 0:27:12.280
<v Speaker 1>features they felt should be included in the chips set.

0:27:12.720 --> 0:27:17.280
<v Speaker 1>To reach a consensus, the team instituted an unusual practice

0:27:17.680 --> 0:27:20.960
<v Speaker 1>involving toy baseball bats made of foam, so if you

0:27:21.040 --> 0:27:24.720
<v Speaker 1>pitched an idea and people didn't like it, they bat

0:27:24.880 --> 0:27:27.479
<v Speaker 1>you over the head with the bats. They just hit

0:27:27.560 --> 0:27:30.159
<v Speaker 1>you with these foam baseball bats. It was harmless, but

0:27:30.200 --> 0:27:34.439
<v Speaker 1>according to j Minor, it was a humiliating experience. Minor

0:27:34.480 --> 0:27:38.159
<v Speaker 1>had read about and taken a course in a special

0:27:38.200 --> 0:27:42.000
<v Speaker 1>type of co processor called a blitter, also known as

0:27:42.000 --> 0:27:45.840
<v Speaker 1>a blitter circuit. A blitter, which is b L I

0:27:46.080 --> 0:27:49.760
<v Speaker 1>T T e R, can manipulate and move data inside

0:27:49.760 --> 0:27:53.880
<v Speaker 1>a computer's memory quickly without having to text the CPU,

0:27:54.280 --> 0:27:57.080
<v Speaker 1>so it works in parallel with the CPU. It can

0:27:57.080 --> 0:27:59.280
<v Speaker 1>copy data from one block of memory, can move it

0:27:59.280 --> 0:28:01.440
<v Speaker 1>to where it needs to be, and the CPU can

0:28:01.480 --> 0:28:04.200
<v Speaker 1>just continue its own operations without having to expend any

0:28:04.200 --> 0:28:08.040
<v Speaker 1>resources to do this. And this blitter would allow the

0:28:08.080 --> 0:28:12.000
<v Speaker 1>Amiga to handle much more advanced graphics without overtaxing the

0:28:12.040 --> 0:28:15.879
<v Speaker 1>CPU compared to other computers on the market. Minor also

0:28:16.880 --> 0:28:20.040
<v Speaker 1>ended up working on a design for what was called

0:28:20.080 --> 0:28:23.960
<v Speaker 1>a hold and Modify mode or HAM mode h a M.

0:28:24.600 --> 0:28:27.760
<v Speaker 1>This was a way to kind of trick the system

0:28:27.760 --> 0:28:31.159
<v Speaker 1>into showing more colors on screen than it was technically

0:28:31.200 --> 0:28:33.800
<v Speaker 1>capable of doing, just based on the amount of memory

0:28:33.920 --> 0:28:37.240
<v Speaker 1>in the machine. So the memory served as a limitation,

0:28:37.320 --> 0:28:41.040
<v Speaker 1>a limiting factor. You couldn't show too many colors because

0:28:41.520 --> 0:28:45.400
<v Speaker 1>the amount of information you needed to represent the colors, hue,

0:28:45.880 --> 0:28:50.640
<v Speaker 1>its brightness, it's you know, it's opaqueness, all of those things.

0:28:51.240 --> 0:28:55.440
<v Speaker 1>Those values would take up memory space, and memory was expensive,

0:28:55.840 --> 0:28:59.800
<v Speaker 1>so to keep costs down and maximize efficiency, Minor and

0:28:59.880 --> 0:29:02.360
<v Speaker 1>his team started to work on this design, and HAM

0:29:02.440 --> 0:29:05.600
<v Speaker 1>mode would allow programmers to designate a line of pixels

0:29:05.880 --> 0:29:08.520
<v Speaker 1>as a single color and then make changes to just

0:29:08.720 --> 0:29:12.400
<v Speaker 1>one of the three properties that define that color, as

0:29:12.400 --> 0:29:16.959
<v Speaker 1>in hue, saturation, or luminosity. In this mode, the Amiga

0:29:17.000 --> 0:29:21.120
<v Speaker 1>computer would be able to display four thousand, nineties six colors,

0:29:21.400 --> 0:29:25.360
<v Speaker 1>which was light years ahead of the competition. They also

0:29:25.400 --> 0:29:28.320
<v Speaker 1>designed what they called the Copper chip. This chip had

0:29:28.360 --> 0:29:30.959
<v Speaker 1>three different instructions on it, all in order to exert

0:29:31.000 --> 0:29:34.160
<v Speaker 1>direct control of the computer's display, and the chip could

0:29:34.240 --> 0:29:37.400
<v Speaker 1>also access any part of the other display chips. It

0:29:37.440 --> 0:29:40.360
<v Speaker 1>would allow the Amiga to have multiple windows open side

0:29:40.360 --> 0:29:43.680
<v Speaker 1>by side at once, even when each window had contents

0:29:43.760 --> 0:29:48.840
<v Speaker 1>displaying at different resolutions, which is pretty phenomenal. The chip

0:29:48.920 --> 0:29:52.440
<v Speaker 1>code named AGNES, would contain the blitter and copper chips

0:29:52.480 --> 0:29:54.520
<v Speaker 1>and was in charge of handling direct access to the

0:29:54.560 --> 0:29:59.200
<v Speaker 1>computer's memory. Denise was a display chip that would produce sprites,

0:29:59.520 --> 0:30:01.520
<v Speaker 1>and a sp it is a two dimensional object that

0:30:01.680 --> 0:30:06.080
<v Speaker 1>hardware makers can use to create a composite of the

0:30:06.120 --> 0:30:08.400
<v Speaker 1>sprite along with the background. It allows the sprite to

0:30:08.480 --> 0:30:11.480
<v Speaker 1>move across the background without the need to having to

0:30:11.760 --> 0:30:15.960
<v Speaker 1>with redraw everything every time the sprite moves. Paula's job

0:30:16.640 --> 0:30:20.920
<v Speaker 1>was as a dedicated sound generation chip. It would control

0:30:21.040 --> 0:30:23.760
<v Speaker 1>four channels of audio, two on the left stereo channel,

0:30:23.880 --> 0:30:26.320
<v Speaker 1>two on the right stereo channel. That would give the

0:30:26.360 --> 0:30:30.040
<v Speaker 1>Amiga much greater sound reproduction capability than competing computers in

0:30:30.080 --> 0:30:34.920
<v Speaker 1>the early nineties. So this design phase slowly moved from

0:30:34.920 --> 0:30:37.800
<v Speaker 1>white boards to bread boards. So now it's time to

0:30:37.840 --> 0:30:39.800
<v Speaker 1>talk about bread boards what that means, and kind of

0:30:39.840 --> 0:30:42.640
<v Speaker 1>wrap up this episode. A bread board is a base

0:30:42.680 --> 0:30:46.480
<v Speaker 1>for building circuits and electronics. Uh It was also known

0:30:46.520 --> 0:30:49.000
<v Speaker 1>as or It is also known as a plug board

0:30:49.120 --> 0:30:52.080
<v Speaker 1>because it's a board into which you can plug chips

0:30:52.080 --> 0:30:55.360
<v Speaker 1>and wires. Today's bread boards are really super nice. You

0:30:55.360 --> 0:30:58.560
<v Speaker 1>don't have to solder connections between components. You just plug

0:30:58.600 --> 0:31:01.320
<v Speaker 1>everything in and the bread board itself has a little

0:31:01.400 --> 0:31:05.120
<v Speaker 1>layer of metal on the underside that allows connections, so

0:31:05.240 --> 0:31:08.960
<v Speaker 1>you don't have to actually solder everything together. But back

0:31:08.960 --> 0:31:11.920
<v Speaker 1>in the day you did have to do soldering. The

0:31:11.960 --> 0:31:16.160
<v Speaker 1>reason why that's really important is that today, because you

0:31:16.160 --> 0:31:19.280
<v Speaker 1>don't have to solder everything, you can reuse breadboards. You

0:31:19.400 --> 0:31:22.560
<v Speaker 1>just unplugged stuff and you plug new stuff in, so

0:31:22.600 --> 0:31:28.160
<v Speaker 1>you can very rapidly test out different circuit layouts, different designs.

0:31:28.480 --> 0:31:33.320
<v Speaker 1>Breadboard circuits are much much larger than the finalized type

0:31:33.640 --> 0:31:36.400
<v Speaker 1>of circuits that make their way into electronics. It's sort

0:31:36.440 --> 0:31:39.520
<v Speaker 1>of the macro scale of what you would eventually plan

0:31:39.640 --> 0:31:45.239
<v Speaker 1>to produce. So these chips that Miners team was developing, UH,

0:31:45.600 --> 0:31:48.560
<v Speaker 1>when manufactured, they would all fit to plug into the

0:31:48.600 --> 0:31:51.560
<v Speaker 1>motherboard for the first Amiga computer, But at this time

0:31:51.680 --> 0:31:55.440
<v Speaker 1>on breadboard form, they were huge, and by huge, i'm

0:31:55.480 --> 0:31:59.040
<v Speaker 1>talking about chips that would measure several feet along one side.

0:31:59.760 --> 0:32:05.520
<v Speaker 1>Each chip would have eight bread boards connected together to

0:32:05.640 --> 0:32:09.400
<v Speaker 1>simulate what the final chip would do. So Agnes was

0:32:09.440 --> 0:32:13.320
<v Speaker 1>eight bread boards, Denise was eight bread boards, Paula was

0:32:13.360 --> 0:32:16.880
<v Speaker 1>eight bread boards. Each bread board would hold three hundred

0:32:17.000 --> 0:32:20.480
<v Speaker 1>m s I logic chips. So for all three of

0:32:20.520 --> 0:32:26.760
<v Speaker 1>the simulated chips for Agnes, for Denise, for Paula, collectively

0:32:26.880 --> 0:32:30.760
<v Speaker 1>you had seven thousand, two hundred separate logic chips for

0:32:30.800 --> 0:32:35.040
<v Speaker 1>these simulated chips, and they all had to be wired together.

0:32:35.160 --> 0:32:36.840
<v Speaker 1>All those bread boards had to be wired together, all

0:32:36.840 --> 0:32:39.600
<v Speaker 1>those components had to be wired properly. So there were

0:32:39.640 --> 0:32:43.560
<v Speaker 1>a ridiculous number of wires connecting everything and each of

0:32:43.600 --> 0:32:47.560
<v Speaker 1>those simulated chips, and as you can imagine, that made

0:32:47.600 --> 0:32:51.320
<v Speaker 1>connecting and moving the bread boards really difficult to do

0:32:51.440 --> 0:32:54.560
<v Speaker 1>because one wrong move and you would introduce a system

0:32:54.680 --> 0:32:58.200
<v Speaker 1>crashing bug by knocking loose another connection. Then you'd have

0:32:58.280 --> 0:33:01.960
<v Speaker 1>to track down which connect was loose and reconnected properly.

0:33:02.560 --> 0:33:05.320
<v Speaker 1>The team hooked up their simulated chip set to a

0:33:05.400 --> 0:33:08.600
<v Speaker 1>sixty eight thousand processor and then they fired it up

0:33:08.840 --> 0:33:11.680
<v Speaker 1>and it worked. But that was just the hardware side.

0:33:12.000 --> 0:33:14.600
<v Speaker 1>In our next episode, we'll pick up by talking about

0:33:14.640 --> 0:33:17.560
<v Speaker 1>the software that was in development to run on this

0:33:17.640 --> 0:33:20.360
<v Speaker 1>first Amiga computer, and we'll also look at how the

0:33:20.400 --> 0:33:24.560
<v Speaker 1>company nearly got swept up by Atari after finding itself

0:33:24.560 --> 0:33:28.320
<v Speaker 1>in financial trouble, and we'll learn the crazy Game of

0:33:28.400 --> 0:33:32.680
<v Speaker 1>Thrones like story involving the company Commodore as well, and

0:33:32.760 --> 0:33:35.840
<v Speaker 1>it really does get pretty crazy in the meantime, If

0:33:35.880 --> 0:33:38.640
<v Speaker 1>you have any suggestions for future episodes of Tech Stuff,

0:33:38.680 --> 0:33:41.440
<v Speaker 1>whether it's a company, a technology, a person in tech.

0:33:41.480 --> 0:33:43.480
<v Speaker 1>Maybe there's someone you want me to interview or have

0:33:43.600 --> 0:33:46.080
<v Speaker 1>on as a guest host, let me know. Send me

0:33:46.080 --> 0:33:48.680
<v Speaker 1>an email the address for the show is tech Stuff

0:33:48.880 --> 0:33:51.440
<v Speaker 1>at how stuff works dot com, or drop me a

0:33:51.520 --> 0:33:53.720
<v Speaker 1>line on Facebook or Twitter. The handle with both of

0:33:53.720 --> 0:33:57.360
<v Speaker 1>those is tech Stuff h s W. Maybe you are

0:33:57.640 --> 0:34:00.240
<v Speaker 1>getting a little chilly, you know, as the weather starting

0:34:00.240 --> 0:34:02.880
<v Speaker 1>to cool down, you could probably use an extra shirt.

0:34:03.400 --> 0:34:06.080
<v Speaker 1>I got a suggestion, go to t public dot com

0:34:06.160 --> 0:34:09.400
<v Speaker 1>slash tech Stuff. We've got designs that look great on

0:34:09.480 --> 0:34:12.920
<v Speaker 1>shirts and you should probably buy one. Also, every purchase

0:34:12.960 --> 0:34:14.920
<v Speaker 1>goes to help the show, and we greatly appreciate it.

0:34:15.400 --> 0:34:18.200
<v Speaker 1>Don't forget to follow us on Instagram and I'll talk

0:34:18.239 --> 0:34:26.960
<v Speaker 1>to you again really soon for more on this and

0:34:27.000 --> 0:34:39.680
<v Speaker 1>thousands of other topics because at how stuff works dot com.