WEBVTT - Tech News: Mark Zuckerberg is on the Hot Seat

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<v Speaker 1>Welcome to Tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and I love all things tech, and it's time for

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<v Speaker 1>the tech News for Thursday, October twenty one, twenty one.

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<v Speaker 1>Recording late today because it was a pretty hectic day.

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<v Speaker 1>I actually can see Tari from where I'm sitting right

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<v Speaker 1>now because once again I'm actually in the office in

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<v Speaker 1>the studio using my own mic. But I'm in the studio,

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<v Speaker 1>and so if it sounds a little different, that's why.

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<v Speaker 1>But let's get to the news. Yesterday's episode was about

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<v Speaker 1>the metaverse and what that means. The idea for that

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<v Speaker 1>episode actually came from the first news item I want

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<v Speaker 1>to cover today, which is that Facebook, the company, plans

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<v Speaker 1>to announce a rebrand for the company itself. Now, this

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<v Speaker 1>doesn't mean that Facebook, the social networking site is going

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<v Speaker 1>to change names. The company that owns Facebook the social

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<v Speaker 1>network site, as well as Instagram, WhatsApp, Messenger, and Oculus,

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<v Speaker 1>is going to get a new brand name. The Verge

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<v Speaker 1>reports that we should expect an announcement about the new

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<v Speaker 1>name no later than next week and possibly sooner than that,

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<v Speaker 1>but that the brand name itself remains a secret kept

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<v Speaker 1>only by a few top level executives, which is probably,

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<v Speaker 1>you know, a good idea on Facebook's behalf, considering how

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<v Speaker 1>many leaks that company has sprung. Now, this hasn't stopped

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<v Speaker 1>speculation about what that name might be, something that perhaps

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<v Speaker 1>because Facebook is gearing up to create a metaverse platform,

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<v Speaker 1>that the new name might relate to that. For example,

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<v Speaker 1>Facebook might adopt the company name Horizon, which references a

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<v Speaker 1>sort of proto metaverse that Facebook has in development. But

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<v Speaker 1>you might ask, why is Facebook even making this change

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<v Speaker 1>in the first place. Well, in part it might be

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<v Speaker 1>to indicate that the company is about more than just Facebook,

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<v Speaker 1>the social network. But I think another big part of

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<v Speaker 1>it is that the Facebook brand has more than a

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<v Speaker 1>little tarnish on it right now, with various investigations into

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<v Speaker 1>the company proceeding around the world and employees speaking out

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<v Speaker 1>against the company. I'm sure that by this time next

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<v Speaker 1>week I'll be reporting on whatever the new name is,

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<v Speaker 1>along with you know, whatever else the company has to

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<v Speaker 1>announce around that time. Speaking of tarnish on Facebook, yesterday,

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<v Speaker 1>the Attorney General for Washington, D C. Carl Racing announced

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<v Speaker 1>that he was adding Facebook CEO Mark Zuckerberg to a

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<v Speaker 1>lawsuit that centers on the Cambridge Analytica scandal. Now, in

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<v Speaker 1>case you aren't familiar with what that is, that scandal

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<v Speaker 1>relates to this analytics marketing company called Cambridge Analytica that

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<v Speaker 1>focused on providing support for political campaigns, particularly for for

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<v Speaker 1>right wing political campaigns. Investigative journalists discovered that Cambridge Analytica

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<v Speaker 1>was apparently depending upon a loophole that was in Facebook's

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<v Speaker 1>application programming interface. Once upon a time, UH, the company

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<v Speaker 1>developed a survey tool. Actually, they adapted a survey tool

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<v Speaker 1>that encouraged people to engage in the survey in return

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<v Speaker 1>for you know, like a monetary reward. But this loophole

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<v Speaker 1>in the development part of the a p I allowed

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<v Speaker 1>the app developer to see not only the personal information

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<v Speaker 1>of whomever it was who took the survey, but also

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<v Speaker 1>access the information of all of that person's contacts on Facebook,

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<v Speaker 1>at least so far as those users had shared with

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<v Speaker 1>the survey taker. So let me explain what that means.

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<v Speaker 1>Let's say that I decided to take this survey, so

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<v Speaker 1>I go and I granted the permissions that it was requesting,

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<v Speaker 1>and I go take the survey, and you and I

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<v Speaker 1>happened to be friends. Well, normally Cambridge Analytica wouldn't be

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<v Speaker 1>able to see your information just by default, especially if

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<v Speaker 1>you had anything set to friends only. But because you're

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<v Speaker 1>friends with me, and because the app had these wide,

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<v Speaker 1>widespread permissions that allowed it to access various pieces of information,

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<v Speaker 1>it would mean that Cambridge Analytica would be able to

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<v Speaker 1>see just as much of your information as you allowed

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<v Speaker 1>me to see. Facebook subsequently patched that loophole, but the

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<v Speaker 1>damage was already done. Meanwhile, Cambridge Analytica was also implicated

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<v Speaker 1>in various schemes to spread misinformation and to manipulate voters. Uh,

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<v Speaker 1>there was this whole story about Cambridge Analytica targeting people

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<v Speaker 1>who didn't support Cambridge analyticas clients, in other words, people

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<v Speaker 1>who would have voted against the political candidates that Cambridge

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<v Speaker 1>Analytica was trying to help, and then Cambridge Analytica was

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<v Speaker 1>using methods to try and discourage those people from voting

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<v Speaker 1>at all. Now, all of this happened several years ago,

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<v Speaker 1>actually leading up to the election in the United States.

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<v Speaker 1>The lawsuit itself has its origins in the government charges

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<v Speaker 1>that Facebook violated the terms of the Consumer Protection Procedures

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<v Speaker 1>Act and it should be held accountable with the goal

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<v Speaker 1>of finding Facebook for damages. This, by the way, is

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<v Speaker 1>a civil case, not a criminal case. Facebook tried to

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<v Speaker 1>get this lawsuit dismissed in twenty nineteen, but that effort failed.

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<v Speaker 1>The judge denied the request, and now Zuckerberg has been

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<v Speaker 1>named as a defendant in the case. The company continues

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<v Speaker 1>to deny the charges, so we'll have to wait and

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<v Speaker 1>see where this goes next. Now. I promised that we

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<v Speaker 1>are going to talk about stuff that isn't just Facebook

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<v Speaker 1>in today's episode. However, news about Facebook keeps breaking even

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<v Speaker 1>as I was trying to put this episode together. Today,

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<v Speaker 1>Facebook's oversight panel announced that it is looking into an

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<v Speaker 1>alleged system in which Facebook gives a free pass to

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<v Speaker 1>certain v I p UH Facebook accounts. So the implication

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<v Speaker 1>is that Facebook ignores incidents in which these accounts violate

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<v Speaker 1>various policies. This investigation follows the series of Wall Street

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<v Speaker 1>Journal reports that revealed the contents of some of the

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<v Speaker 1>thousands of documents that the newspaper received from whistleblower Francis Hogan.

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<v Speaker 1>The You Know Facebook has a system that they call

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<v Speaker 1>cross check or sometimes x check. It's sometimes written as

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<v Speaker 1>x x check, but I think they refer to it

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<v Speaker 1>as cross check. And according to the Wall Street Journal,

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<v Speaker 1>this system essentially covers for high profile accounts and and

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<v Speaker 1>doesn't count violations of Facebook policy against those accounts. So

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<v Speaker 1>the Oversight bore It has stated that, you know, it

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<v Speaker 1>has the responsibility to review Facebook's moderation policies. Like the

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<v Speaker 1>whole purpose that the Oversight Board was put together was

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<v Speaker 1>to hold Facebook accountable and to say, all right, what

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<v Speaker 1>are your policies, Are they fair and are you actually

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<v Speaker 1>carrying them out equitably across the platform? And they're saying

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<v Speaker 1>Facebook has failed to share all the information needed for

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<v Speaker 1>the Oversight Board to make that assessment, which you know,

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<v Speaker 1>that's a problem. So this seems fairly straight forward. We

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<v Speaker 1>will have to wait and see what Facebook's response is

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<v Speaker 1>to it. However, security company Sofoss reports that scammers using

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<v Speaker 1>social engineering have stolen more than a million dollars from victims,

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<v Speaker 1>using a combination of dating apps and bogus cryptocurrency apps

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<v Speaker 1>to do it, Apple apps, I should add, so first

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<v Speaker 1>let's define what social engineering is. Essentially, this is when

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<v Speaker 1>you try and pull a fast one on someone, you're

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<v Speaker 1>tricking someone into trusting you and then you know, giving

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<v Speaker 1>you access to a system or information. So the classic

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<v Speaker 1>example is someone contacts a person who works for a

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<v Speaker 1>specific company and they pose as I T personnel and

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<v Speaker 1>they say, I need to have access to your computer.

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<v Speaker 1>I need to install, you know, a new program or something.

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<v Speaker 1>But the whole point is just to gain access to

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<v Speaker 1>the system. Well, in this case, the scammers were using

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<v Speaker 1>popular dating apps like Tender and Bumble to set up

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<v Speaker 1>profiles that looked legit and then fish for victims. Once

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<v Speaker 1>someone expressed interest, the scammers would kind of string the

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<v Speaker 1>mark along for a little bit, trying to convince them

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<v Speaker 1>to download a cryptocurrency app that looked legit but was

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<v Speaker 1>actually a scam. Uh. In fact, these were apps that

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<v Speaker 1>made it through Apple's famous restrictive ecosyste for apps. By

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<v Speaker 1>using a loophole, the scammers would convince their marks to

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<v Speaker 1>invest money, even just small amounts of money into the app,

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<v Speaker 1>supposedly buying into cryptocurrency, and as long as the target

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<v Speaker 1>was investing money, everything was cool. But the moment someone

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<v Speaker 1>tried to retrieve their money or otherwise shut down their account.

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<v Speaker 1>The scammers would close off access to the money that

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<v Speaker 1>had been quote unquote invested in the app and just

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<v Speaker 1>steal the money for themselves. Worse, the scammers use something

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<v Speaker 1>called Apple's Enterprise or Corporate Signature designation that's intended to

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<v Speaker 1>let app developers test out apps with a small group

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<v Speaker 1>of test users in the development process. The whole idea

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<v Speaker 1>is it gives developers a way of doing quality assurance

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<v Speaker 1>testing of their apps before they submit the app to

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<v Speaker 1>the Apple App Store for consideration. So these apps never

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<v Speaker 1>went into the Apple App Store, they never had to

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<v Speaker 1>face that scrutiny. They were taking advantage of the fact

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<v Speaker 1>that Apple allows developers to test their work before submitting it. So,

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<v Speaker 1>in other words, you know, they were just using a

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<v Speaker 1>work around and convincing people to download apps not by

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<v Speaker 1>going through the App Store, but downing them directly through

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<v Speaker 1>this enterprise or corporate program, then tricking them into investing

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<v Speaker 1>money into these you know, cryptocurrency schemes um so very

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<v Speaker 1>clever work around one that's not necessarily easy to counteract.

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<v Speaker 1>This particular scheme originated out of Asia, but so FOS

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<v Speaker 1>says that it has detected victims in places like Europe

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<v Speaker 1>and the United States. So if you use dating apps,

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<v Speaker 1>be on the look for any matches who are urging

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<v Speaker 1>you to download cryptocurrency apps and make investments. So FoST

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<v Speaker 1>has also called an Apple to alert users about this

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<v Speaker 1>enterprise program and how a bad actor could potentially use

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<v Speaker 1>that to convince folks to install apps that haven't actually

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<v Speaker 1>gone through Apple's review process. Like the fact that loophole exists,

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<v Speaker 1>I mean it's needed, Like you need to have a

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<v Speaker 1>way to test your your app before you submit it

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<v Speaker 1>so that you can make sure you work out any

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<v Speaker 1>bugs before Apple gets hold of it. But you need

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<v Speaker 1>to also have a way to keep a lid on

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<v Speaker 1>that so that people don't just create bogus apples apps

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<v Speaker 1>and make it look like it's a legit thing and

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<v Speaker 1>then convince people to download it without going through the

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<v Speaker 1>Apple Store. That that is the real issue. We have

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<v Speaker 1>some more stories to cover, but before we get to that,

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<v Speaker 1>let's take a quick break. Bloomberg reports that PayPal is

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<v Speaker 1>looking into making a possible acquisition that of the social

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<v Speaker 1>media company Pinterest. Bloomberg reports that PayPal reached out to

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<v Speaker 1>Pinterest to see if the platform would consider a buyout

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<v Speaker 1>with a reported offer of around seventy dollars per share

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<v Speaker 1>of pinterest stock. Now, some quick math tells us that

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<v Speaker 1>this value pinterest at just under forty billion dollars, which

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<v Speaker 1>is a princely sum, And currently pinterest stock is trading

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<v Speaker 1>at just under sixty two dollars a share, so it's

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<v Speaker 1>an offer that is above the market value of a

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<v Speaker 1>share of pinterest. But however, you know, pinterest stock had

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<v Speaker 1>reached as high as almost ninety dollars a share over

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<v Speaker 1>the past year, but more recently it has been trading

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<v Speaker 1>around the sixty dollar range. And you might wonder why PayPal,

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<v Speaker 1>which is most known as being a financial services company,

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<v Speaker 1>would be interested in Pinterest known as a social media

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<v Speaker 1>platform with a bulletin board like interface. But pinterest has

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<v Speaker 1>been incorporating e commerce elements into its platform over the

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<v Speaker 1>last couple of years, creating ways for users to shop

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<v Speaker 1>for items through pinterest itself. And since pinterest is all about,

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<v Speaker 1>you know, creating boards with aesthetically pleasing and thematically relevant images,

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<v Speaker 1>I mean a lot of Like interior design companies can

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<v Speaker 1>use Pinterest to to highlight how various components can go

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<v Speaker 1>together to make a particular aesthetic. Well, you can see

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<v Speaker 1>how a shopping system integrated with a financial company like

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<v Speaker 1>PayPal would be a really powerful tool in order to

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<v Speaker 1>market stuff to folks. Now, so far, neither pinterest nor

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<v Speaker 1>PayPal has responded to journalist requests for common about this

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<v Speaker 1>potential acquisition, So there's no way of knowing if pinterest

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<v Speaker 1>is actually considering the offer. I mean, if you want

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<v Speaker 1>to be really clear about it, there's no confirmation that

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<v Speaker 1>an actual offer even happened. But I have no reason

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<v Speaker 1>to doubt Bloomberg's reporting on this. The Boring Company, as in,

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<v Speaker 1>you know, the company that makes tunnels most often associated

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<v Speaker 1>with hyper loop like projects UH and also associated with

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<v Speaker 1>Elon Musk, has cleared one hurdle between it and the

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<v Speaker 1>goal of building out an underground transportation system in Las Vegas, Nevada.

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<v Speaker 1>The altimate goal is to establish a system that includes

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<v Speaker 1>fifty one separate stations, many of which would connect to

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<v Speaker 1>casinos along the Las Vegas Strip, as well as other

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<v Speaker 1>notable stops like Allegiance Stadium, the Las Vegas Convention Center,

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<v Speaker 1>the Fremont Street Experience, the airport, and more. Now, the

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<v Speaker 1>hurdle was the approval of the Clark County Commissioner's office

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<v Speaker 1>to go ahead with this. The proposed system would span

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<v Speaker 1>the border between Clark County and the city of Las

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<v Speaker 1>Vegas itself. Fun fact, the Las Vegas Strip is mostly

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<v Speaker 1>in Clark County, it's not within the actual city limits

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<v Speaker 1>of Las Vegas proper. The company will need to apply

0:14:39.960 --> 0:14:43.080
<v Speaker 1>for permits before actually beginning construction on the system, and

0:14:43.120 --> 0:14:47.480
<v Speaker 1>according to the boring company, the schedule would be really

0:14:48.120 --> 0:14:52.120
<v Speaker 1>super aggressive. Representatives say that the plan is to have

0:14:52.800 --> 0:14:56.560
<v Speaker 1>up to ten stations completed and connected within the first

0:14:56.960 --> 0:15:01.000
<v Speaker 1>six six months of the project breaking ground, which is

0:15:01.640 --> 0:15:05.240
<v Speaker 1>really aggressive, and that the whole thing should be completed

0:15:05.320 --> 0:15:09.400
<v Speaker 1>within three years. And that seems unbelievably optimistic to me.

0:15:09.480 --> 0:15:12.080
<v Speaker 1>But then what do I know. Well, one thing I

0:15:12.120 --> 0:15:15.520
<v Speaker 1>do know is that the existing tunnel system in Las

0:15:15.600 --> 0:15:18.920
<v Speaker 1>Vegas that was created by the boring company, the Las

0:15:19.040 --> 0:15:23.520
<v Speaker 1>Vegas Convention Center Loop, has fallen well below the projected

0:15:23.520 --> 0:15:26.400
<v Speaker 1>performance the company had claimed at the start of the project.

0:15:26.720 --> 0:15:29.920
<v Speaker 1>So the loop connects the South Hall, the West Hall,

0:15:30.240 --> 0:15:33.240
<v Speaker 1>and the Central Hall of the Las Vegas Convention Center.

0:15:33.400 --> 0:15:38.160
<v Speaker 1>These are three huge buildings that have exhibition spaces inside

0:15:38.200 --> 0:15:40.600
<v Speaker 1>of them. I know it best from my visits to

0:15:40.720 --> 0:15:43.560
<v Speaker 1>c e s over the years, and getting from one

0:15:43.600 --> 0:15:46.560
<v Speaker 1>to another can take a while. Like, if it's empty,

0:15:46.720 --> 0:15:48.800
<v Speaker 1>it might take you fifteen minutes to walk from one

0:15:48.840 --> 0:15:51.520
<v Speaker 1>to the next. If it's full, it might take you

0:15:51.600 --> 0:15:53.720
<v Speaker 1>forty five minutes to walk from one to the next

0:15:53.760 --> 0:15:57.080
<v Speaker 1>because of the crowds. So if things are really busy

0:15:57.280 --> 0:16:00.760
<v Speaker 1>and it's a congested event, an other way of getting

0:16:00.760 --> 0:16:04.520
<v Speaker 1>between the different buildings is useful, especially if you've got

0:16:04.560 --> 0:16:08.320
<v Speaker 1>like meetings back to back that are across the convention

0:16:08.360 --> 0:16:11.560
<v Speaker 1>center from each other. So the idea was to build

0:16:11.600 --> 0:16:17.160
<v Speaker 1>this underground tunnel loop system with two one way paths,

0:16:17.200 --> 0:16:19.920
<v Speaker 1>you know, one going from one side of the convention

0:16:19.920 --> 0:16:24.479
<v Speaker 1>center together and the other one coming back. And the

0:16:24.520 --> 0:16:28.600
<v Speaker 1>boring company originally predicted that this particular system would be

0:16:28.640 --> 0:16:30.920
<v Speaker 1>able to move up to four thousand, four hundred people

0:16:30.960 --> 0:16:35.480
<v Speaker 1>per hour. However, as it's in its current incarnation, it

0:16:35.480 --> 0:16:38.800
<v Speaker 1>can move fewer than six hundred people per hour. That's

0:16:38.920 --> 0:16:42.720
<v Speaker 1>if it's going at full capacity. Uh. And the experience

0:16:42.760 --> 0:16:45.880
<v Speaker 1>that you know, Las Vegas got was much less futuristic

0:16:45.960 --> 0:16:48.240
<v Speaker 1>than what was originally proposed. The idea was that was

0:16:48.240 --> 0:16:52.080
<v Speaker 1>going to be autonomous vehicles taking people from point A

0:16:52.240 --> 0:16:57.080
<v Speaker 1>to point B. Instead, it's people driving Tesla vehicles through

0:16:57.120 --> 0:17:00.400
<v Speaker 1>a tunnel and ferrying you from point A point be

0:17:00.880 --> 0:17:05.240
<v Speaker 1>kind of like a very limited taxicab. Although the convention

0:17:05.320 --> 0:17:09.080
<v Speaker 1>center version of this is operated free of charge for

0:17:09.080 --> 0:17:13.399
<v Speaker 1>for actual writers. The full Las Vegas system, well, if

0:17:13.440 --> 0:17:15.359
<v Speaker 1>it ends up being just a larger version of what

0:17:15.480 --> 0:17:19.400
<v Speaker 1>you're already seeing at the convention Center, it's not necessarily

0:17:19.520 --> 0:17:23.400
<v Speaker 1>going to be a huge boon to Las Vegas. It's

0:17:23.440 --> 0:17:29.600
<v Speaker 1>not really built in such a way to significantly reduced

0:17:29.720 --> 0:17:33.800
<v Speaker 1>traffic in the Las Vegas area. There's actually a really

0:17:33.880 --> 0:17:38.639
<v Speaker 1>good video about this by Daniel Cooper from Engadget called

0:17:38.840 --> 0:17:43.119
<v Speaker 1>Elon Musk's Las Vegas Loop could have been Great. Highly

0:17:43.119 --> 0:17:46.200
<v Speaker 1>recommend you check it out. It's really informative on this subject.

0:17:46.240 --> 0:17:49.080
<v Speaker 1>And I might have to do a full episode about

0:17:49.119 --> 0:17:52.760
<v Speaker 1>this to talk about what was promised, what was delivered,

0:17:53.200 --> 0:17:57.680
<v Speaker 1>how might that evolve into something more useful, and why

0:17:57.760 --> 0:18:01.040
<v Speaker 1>it doesn't really resemble anything when we you know, we're

0:18:01.040 --> 0:18:03.840
<v Speaker 1>talking about the hyper loop years ago, because this is

0:18:03.880 --> 0:18:07.840
<v Speaker 1>not a hyper loop style system. A group of companies

0:18:07.880 --> 0:18:12.320
<v Speaker 1>including Lockeed Martin, Voyager Space, and nano Rax have announced

0:18:12.359 --> 0:18:16.040
<v Speaker 1>their intent to design, build, and deploy a privately run

0:18:16.160 --> 0:18:19.880
<v Speaker 1>space station by the year twenty seven. If you listen

0:18:19.920 --> 0:18:22.679
<v Speaker 1>to my episodes about space stations, you know that the

0:18:22.720 --> 0:18:26.639
<v Speaker 1>International Space Station is getting up there in years. Components

0:18:26.640 --> 0:18:28.960
<v Speaker 1>that were meant to last just ten to fifteen years

0:18:29.320 --> 0:18:32.959
<v Speaker 1>are well past that now. The earliest modules that were

0:18:33.040 --> 0:18:36.320
<v Speaker 1>launched we'll be closing in on thirty years old in

0:18:36.400 --> 0:18:39.280
<v Speaker 1>just a couple of years. So NASA has encouraged the

0:18:39.320 --> 0:18:43.600
<v Speaker 1>private sector to get involved in this space pun intended.

0:18:43.640 --> 0:18:47.480
<v Speaker 1>I guess the proposed station that these companies are are

0:18:47.520 --> 0:18:50.760
<v Speaker 1>going to build has the name star Lab, and it

0:18:50.760 --> 0:18:53.080
<v Speaker 1>would be much much smaller than the I S S.

0:18:53.160 --> 0:18:56.200
<v Speaker 1>It would accommodate only up to four astronauts at a time,

0:18:56.640 --> 0:19:00.800
<v Speaker 1>and like the earliest space stations, this would be a

0:19:00.880 --> 0:19:05.280
<v Speaker 1>monolithic design. Now that means it would be a single

0:19:05.400 --> 0:19:08.119
<v Speaker 1>launch that would carry the full space station up to orbit.

0:19:08.240 --> 0:19:12.199
<v Speaker 1>It would not be modular like the International Space Station is.

0:19:12.240 --> 0:19:14.240
<v Speaker 1>Like the I S S has grown over the years

0:19:14.600 --> 0:19:17.520
<v Speaker 1>because we've added more modules to it over time, kind

0:19:17.520 --> 0:19:21.040
<v Speaker 1>of like a giant tinker toy in space. This version

0:19:21.119 --> 0:19:24.800
<v Speaker 1>star Lab would be a single thing that we launch

0:19:24.960 --> 0:19:29.239
<v Speaker 1>once up into low Earth orbit. Uh, and kind of

0:19:29.240 --> 0:19:32.239
<v Speaker 1>like the BIGELO module that's connected to the I S S.

0:19:32.480 --> 0:19:35.879
<v Speaker 1>The idea is that this space station that the habitable

0:19:36.040 --> 0:19:40.240
<v Speaker 1>part anyway, will be an inflatable structure, which is part

0:19:40.280 --> 0:19:42.840
<v Speaker 1>of the reason why you can launch it in one go.

0:19:43.040 --> 0:19:46.000
<v Speaker 1>If it's inflatable, then you can have it deflated when

0:19:46.040 --> 0:19:48.199
<v Speaker 1>you're on the ground and then wait till you're in

0:19:48.280 --> 0:19:51.720
<v Speaker 1>space to inflate and expand it to its full size.

0:19:52.359 --> 0:19:54.760
<v Speaker 1>As for what the station will be used for, that

0:19:54.800 --> 0:19:58.960
<v Speaker 1>could include everything from scientific research to industrial research, to

0:19:59.680 --> 0:20:03.600
<v Speaker 1>space tourism, so you know, the typical stuff that we

0:20:03.640 --> 0:20:08.200
<v Speaker 1>tend to hear about when we talk about private space exploration.

0:20:08.560 --> 0:20:11.000
<v Speaker 1>The f d A has approved a particular use of

0:20:11.080 --> 0:20:15.120
<v Speaker 1>virtual reality to treat people who have amblyopia. I hope

0:20:15.160 --> 0:20:17.800
<v Speaker 1>I said that correctly. Uh. This refers to the condition

0:20:17.800 --> 0:20:21.480
<v Speaker 1>that most of us know as lazy eye. So with ambliopia,

0:20:21.840 --> 0:20:24.920
<v Speaker 1>the brain begins to rely more on one eye than

0:20:25.000 --> 0:20:28.400
<v Speaker 1>the other, and communication between the brain and the other

0:20:28.480 --> 0:20:31.960
<v Speaker 1>eye breaks down a bit. The traditional way that we've

0:20:31.960 --> 0:20:34.679
<v Speaker 1>treated ambleiopia is to use stuff like an eye patch

0:20:34.840 --> 0:20:37.919
<v Speaker 1>over the good eye, the stronger eye, and this forces

0:20:37.960 --> 0:20:40.600
<v Speaker 1>the brain to re establish connections with the other eye.

0:20:40.720 --> 0:20:43.800
<v Speaker 1>Kind of it's kind of like strength training for your eye,

0:20:44.240 --> 0:20:47.240
<v Speaker 1>and it helps counteract the effects of amblopia. Well, the

0:20:47.359 --> 0:20:51.560
<v Speaker 1>VR approach presents two similar images while you know, you

0:20:51.600 --> 0:20:55.920
<v Speaker 1>watch video, so each eye is getting a slightly different image.

0:20:56.119 --> 0:21:00.400
<v Speaker 1>The stronger eye gets a lower contrast version, so details

0:21:00.400 --> 0:21:03.080
<v Speaker 1>are harder to make out for the stronger eye, and

0:21:03.160 --> 0:21:06.080
<v Speaker 1>so the weaker eye needs to get a little more

0:21:06.280 --> 0:21:09.439
<v Speaker 1>love from the brain for the images to make sense. Also,

0:21:09.720 --> 0:21:14.879
<v Speaker 1>the VR uses some overlays on each image, and the

0:21:14.960 --> 0:21:18.560
<v Speaker 1>overlays block a little bit of the user's view. It's

0:21:18.600 --> 0:21:22.919
<v Speaker 1>only by combining the view from each eye that you

0:21:22.960 --> 0:21:25.080
<v Speaker 1>get a full image in the brain. So the brain

0:21:25.160 --> 0:21:27.080
<v Speaker 1>can do this. We're not even conscious of it when

0:21:27.080 --> 0:21:30.320
<v Speaker 1>it happens. The brain just handles it. But these are

0:21:30.359 --> 0:21:35.000
<v Speaker 1>little elements that can be introduced virtually that ultimately make

0:21:35.040 --> 0:21:38.480
<v Speaker 1>our brains work with a specific eye to have it,

0:21:38.640 --> 0:21:41.240
<v Speaker 1>you know, get up to speed. So it's kind of

0:21:41.280 --> 0:21:44.200
<v Speaker 1>like the eye patch approach in a way. It forces

0:21:44.240 --> 0:21:47.960
<v Speaker 1>the brain to rely more on the affected eye, the

0:21:48.000 --> 0:21:51.280
<v Speaker 1>one with amblopia, but it does so while the user

0:21:51.359 --> 0:21:54.199
<v Speaker 1>also is watching something that they would like to see,

0:21:54.280 --> 0:21:56.920
<v Speaker 1>you know, instead of wearing an eyepatch. They're watching movies,

0:21:57.280 --> 0:21:59.479
<v Speaker 1>and wearing an eyepatch can bring with it a bit

0:21:59.520 --> 0:22:01.879
<v Speaker 1>of a social stigma. However, you know that is actually

0:22:01.920 --> 0:22:05.040
<v Speaker 1>something that we should really address as a society. Anyway,

0:22:05.080 --> 0:22:07.399
<v Speaker 1>this whole issue with able is um but you know,

0:22:07.480 --> 0:22:09.440
<v Speaker 1>you get my meaning. Like it's it's one of those

0:22:09.440 --> 0:22:14.679
<v Speaker 1>ways where you can do this therapy that doesn't require

0:22:14.760 --> 0:22:17.600
<v Speaker 1>you to wear an eye patch or use eye drops,

0:22:17.760 --> 0:22:20.080
<v Speaker 1>or maybe you use it in conjunction with that, but

0:22:20.119 --> 0:22:22.800
<v Speaker 1>it's one way to train up your your strength. I

0:22:22.800 --> 0:22:24.920
<v Speaker 1>think it's cool that the FDA has approved this type

0:22:24.920 --> 0:22:27.080
<v Speaker 1>of therapy and hopefully we'll see it rolled out to

0:22:27.119 --> 0:22:30.040
<v Speaker 1>a broader scale in the near future. Sony has received

0:22:30.080 --> 0:22:32.280
<v Speaker 1>approval from the U S Patent Office for a patent

0:22:32.320 --> 0:22:35.760
<v Speaker 1>that allows for a system in which participants and spectators

0:22:35.760 --> 0:22:40.560
<v Speaker 1>of multiplayer video games could vote to ban players from

0:22:40.600 --> 0:22:43.640
<v Speaker 1>the game. The patent calls for a few different implementations

0:22:43.640 --> 0:22:47.320
<v Speaker 1>of this idea. So, for example, imagine that you're watching

0:22:47.520 --> 0:22:51.240
<v Speaker 1>a competitive multiplayer game and there's one player who is

0:22:51.280 --> 0:22:54.879
<v Speaker 1>consistently performing below the skill level of everybody else in

0:22:54.920 --> 0:22:59.200
<v Speaker 1>the game, and the participants or maybe the spectators might

0:22:59.280 --> 0:23:02.879
<v Speaker 1>vote to inch that person, just removing them from play.

0:23:03.320 --> 0:23:06.240
<v Speaker 1>But there's another implementation that suggests a scenario in which

0:23:06.320 --> 0:23:11.000
<v Speaker 1>spectators could pay to vote someone out of a competitive

0:23:11.080 --> 0:23:14.760
<v Speaker 1>multiplayer game. Sony calls for a system that would require

0:23:14.760 --> 0:23:18.639
<v Speaker 1>at least a sixty percent majority to actually vote to

0:23:18.680 --> 0:23:21.200
<v Speaker 1>remove someone from a game. However, I think you could

0:23:21.240 --> 0:23:24.880
<v Speaker 1>easily imagine a scenario where this would become inherently unfair.

0:23:25.240 --> 0:23:29.320
<v Speaker 1>For example, let's say you've got a favorite streamer who

0:23:29.359 --> 0:23:34.640
<v Speaker 1>plays online in competitive multiplayer games. So maybe you're watching

0:23:34.640 --> 0:23:39.879
<v Speaker 1>them actively play live online and they're doing great, But

0:23:39.960 --> 0:23:43.280
<v Speaker 1>then you also find out that some other really good

0:23:43.320 --> 0:23:46.000
<v Speaker 1>player has joined the game. They're on the opposite team,

0:23:46.560 --> 0:23:51.120
<v Speaker 1>and so you and your fellow fans all banded together

0:23:51.240 --> 0:23:54.720
<v Speaker 1>to pitch in some money and vote the other player off,

0:23:55.160 --> 0:23:58.800
<v Speaker 1>because that way, your favorite has a better chance of

0:23:58.840 --> 0:24:04.480
<v Speaker 1>winning because you've removed their most uh most difficult competition

0:24:04.480 --> 0:24:07.919
<v Speaker 1>in the game. That doesn't sound fair, right, Well, you

0:24:07.920 --> 0:24:10.239
<v Speaker 1>can probably imagine a lot of different ways that this

0:24:10.280 --> 0:24:14.640
<v Speaker 1>particular system could potentially be abused. Now, this is just

0:24:14.720 --> 0:24:17.959
<v Speaker 1>a patent, it is not an actual implementation. Sony has

0:24:18.000 --> 0:24:22.000
<v Speaker 1>not said it's actually going to make this become a reality.

0:24:22.040 --> 0:24:25.000
<v Speaker 1>They might not do anything with the idea. They might

0:24:25.080 --> 0:24:27.760
<v Speaker 1>have patented it just so that way, if anyone else

0:24:27.800 --> 0:24:30.000
<v Speaker 1>tries to make something similar, Sony can say, hey, you

0:24:30.040 --> 0:24:32.280
<v Speaker 1>can't do that unless you pay us first, because we

0:24:32.440 --> 0:24:35.080
<v Speaker 1>patented it, so you have to license that idea from us.

0:24:35.880 --> 0:24:37.439
<v Speaker 1>Or who knows, maybe in a year or so we'll

0:24:37.480 --> 0:24:40.200
<v Speaker 1>see video games like a gladiator sport where the crowd

0:24:40.280 --> 0:24:43.400
<v Speaker 1>votes to get rid of unfavored players. That doesn't sound

0:24:43.400 --> 0:24:47.240
<v Speaker 1>particularly fun to me, and I hope it doesn't happen. Finally,

0:24:47.359 --> 0:24:50.240
<v Speaker 1>a group of museums in Vienna encountered a bit of

0:24:50.280 --> 0:24:53.080
<v Speaker 1>a problem. They were uploading images of works of art

0:24:53.359 --> 0:24:56.280
<v Speaker 1>to social media platforms, but some of these works of

0:24:56.520 --> 0:25:01.040
<v Speaker 1>art had naked people in them. So ancient works, classical works,

0:25:01.080 --> 0:25:04.399
<v Speaker 1>modern works sometimes you know, they depict nude figures and

0:25:04.440 --> 0:25:07.159
<v Speaker 1>it's art, And I'm sure that doesn't come as a

0:25:07.200 --> 0:25:09.719
<v Speaker 1>shock to you. I'm certain you've encountered some of it

0:25:09.760 --> 0:25:12.840
<v Speaker 1>in the past, and yet you live to tell the tale.

0:25:13.320 --> 0:25:17.760
<v Speaker 1>But apparently this shocked various social media platforms, or at

0:25:17.800 --> 0:25:21.680
<v Speaker 1>least it triggered their content moderation systems, and several museums

0:25:21.720 --> 0:25:26.600
<v Speaker 1>found their social accounts banned or temporarily restricted or muted.

0:25:27.040 --> 0:25:29.960
<v Speaker 1>So they did the only sensible thing. They got together

0:25:30.000 --> 0:25:34.560
<v Speaker 1>and they created an only fans account. Yep, only fans,

0:25:34.680 --> 0:25:38.480
<v Speaker 1>the platform perhaps best known as a site that hosts

0:25:38.640 --> 0:25:45.359
<v Speaker 1>creators who make adult content, you know, the sexy kind. Well,

0:25:45.400 --> 0:25:50.399
<v Speaker 1>the Museums formed an account called Vienna laid Bear, saying

0:25:50.400 --> 0:25:54.200
<v Speaker 1>it was an effort to counteract the quote unquote prudishness

0:25:54.200 --> 0:25:58.000
<v Speaker 1>of the modern social network platforms, which frequently clamped down

0:25:58.080 --> 0:26:02.359
<v Speaker 1>on socially risky material in an effort to appease stakeholders

0:26:02.680 --> 0:26:07.240
<v Speaker 1>and the various financial institutions that facilitate payments to these networks.

0:26:07.800 --> 0:26:10.840
<v Speaker 1>And I think this is kind of brilliant. It's a

0:26:10.880 --> 0:26:14.720
<v Speaker 1>great pr move for the Museums. It elevates only fans,

0:26:15.119 --> 0:26:18.080
<v Speaker 1>and it highlights how these social network policies are often

0:26:18.160 --> 0:26:22.639
<v Speaker 1>poorly constructed and executed. And now if someone sees that

0:26:22.720 --> 0:26:25.760
<v Speaker 1>you visit only fans, you can say I only go

0:26:25.800 --> 0:26:29.000
<v Speaker 1>there for the art. While that wraps up this episode

0:26:29.119 --> 0:26:32.240
<v Speaker 1>of tech Stuff. If you have, you know, ideas for

0:26:32.359 --> 0:26:34.800
<v Speaker 1>things I should talk about in future episodes of tech Stuff,

0:26:35.119 --> 0:26:37.520
<v Speaker 1>reach out to me on Twitter. The handle for the

0:26:37.520 --> 0:26:41.240
<v Speaker 1>show is Text Stuff H s W and I'll talk

0:26:41.280 --> 0:26:50.240
<v Speaker 1>to you again really soon. Text Stuff is an I

0:26:50.359 --> 0:26:53.840
<v Speaker 1>heart Radio production. For more podcasts from my heart Radio,

0:26:54.160 --> 0:26:57.359
<v Speaker 1>visit the i heart Radio app, Apple Podcasts, or wherever

0:26:57.440 --> 0:27:01.160
<v Speaker 1>you listen to your favorite shows. Eight