WEBVTT - Video Games I

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<v Speaker 1>Hey, folks, It's hard to believe, but Ephemeral has been

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<v Speaker 1>on the air now or whatever the podcast equivalent terms,

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<v Speaker 1>for almost three years. In that time, our team has

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<v Speaker 1>continued to grow what for me has been a dream

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<v Speaker 1>come true. To that end, this and next episode you'll

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<v Speaker 1>be hearing from our producer, Max Williams, who heretofore has

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<v Speaker 1>been working with Trevor and me behind the scenes. You

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<v Speaker 1>might recognize him from Christmas Special Noel or as the

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<v Speaker 1>on Mike producer of Ridiculous History. Fun fact, Max is

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<v Speaker 1>also my little brother and frankly our family's expert on

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<v Speaker 1>video games. So without further ado, enjoy the episode. Ephemeral

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<v Speaker 1>is production of My Heart three D audio for full

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<v Speaker 1>exposure listen was that phones gaming as a pastime goes

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<v Speaker 1>back at least to ancient Greece, from Olympic tournaments to

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<v Speaker 1>bouts of Aristotelian logic. For millennia, humans have been fascinating

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<v Speaker 1>by the interplay of chance and skills. As games advanced

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<v Speaker 1>alongside technology, The twentieth century brought with it new spaces

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<v Speaker 1>dedicated to gaming. When I was a youngster, I fell

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<v Speaker 1>in love with the arcade business when I visited a

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<v Speaker 1>place called the Casino in the town of Rye, New York.

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<v Speaker 1>I come from the Bronx and we bicycled up there,

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<v Speaker 1>and I just loved the smell of the wood on

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<v Speaker 1>the floor, the games, the noises they made totally unlike

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<v Speaker 1>what we see today when you're going in an arcade

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<v Speaker 1>with the electronic noises beeping and screaming and all of

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<v Speaker 1>the interesting electronic aspects that define today's amusement king Back then,

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<v Speaker 1>it was all mechanical stuff. It ran an electric city,

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<v Speaker 1>of course in most cases, but not all. And we

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<v Speaker 1>had machines like Chicago coins hockey table when you batted

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<v Speaker 1>the ball back and forth underneath the glass, and recording

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<v Speaker 1>studios wherefore a quarter and a dime you could get

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<v Speaker 1>in there with your buddies and do anything you wanted,

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<v Speaker 1>to sing a proper song or maybe use some foul

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<v Speaker 1>language just to hear it played back in et cetera.

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<v Speaker 1>My name is Eddie adlum Um, the publisher of Replay Magazine,

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<v Speaker 1>which is a monthly trade journal. I've been covering that

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<v Speaker 1>industry for approximately fifty four years right now, and I

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<v Speaker 1>have continued to work in this field my whole life.

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<v Speaker 1>And he grew up loving arcades, but he never thought

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<v Speaker 1>he'd devote himself to them professionally. As it turns out,

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<v Speaker 1>he fell into the game's business almost by accident. As

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<v Speaker 1>the years went by, I graduated college. After a period

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<v Speaker 1>of time which look magazine, shoppening pencils, and then the

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<v Speaker 1>US Army, I answered an ad in the New York

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<v Speaker 1>Times for an editorial assistant. It was with cash Box Magazine,

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<v Speaker 1>now a defunct trade paper which largely centered on the

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<v Speaker 1>recording industry, with a small section in its back page

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<v Speaker 1>is devoted to the jukebox and games business. And they

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<v Speaker 1>told me they were looking for somebody to do the

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<v Speaker 1>pages in the back on the games business, and I

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<v Speaker 1>said I needed a job, but I've been doing it

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<v Speaker 1>ever since. We reached other Eddie to talk about video

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<v Speaker 1>in arcade games, but he reminded us that their history

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<v Speaker 1>went back further than most people think, and arcade is

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<v Speaker 1>not unique. The penny arcade, as they were originally called,

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<v Speaker 1>go back practically since the beginning of the twentieth century.

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<v Speaker 1>A common name would be playland. The common machine would

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<v Speaker 1>be a fortune teller or restraint testing thing that you

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<v Speaker 1>squeezed together but basically only find them in major cities

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<v Speaker 1>like New York, Chicago, Atlanta, and so on. Up until

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<v Speaker 1>the these arcades might have been purely analog games like

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<v Speaker 1>ski ball or pinball. But with technology advancements in post

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<v Speaker 1>World War two America, we saw the rise of electro

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<v Speaker 1>mechanical games, and that brought a whole new level of

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<v Speaker 1>popularity to gaming. In the sixties, there were no video games.

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<v Speaker 1>There were electro mechanical games. There was pinball, but I

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<v Speaker 1>really stunk at pinball. But you had Chicago Motor Speedway,

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<v Speaker 1>which was this game where there was a screen that

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<v Speaker 1>had sort of a cartoon of cars on it, and

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<v Speaker 1>then there's a little plastic car and you tried to

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<v Speaker 1>steer that little plastic car to avoid the cars on

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<v Speaker 1>the screen. There was a game called Knife Bomber that

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<v Speaker 1>was very fond of where you looked for a little

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<v Speaker 1>head thing and you'd pressed button and I hope that

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<v Speaker 1>you tie named that the bomb hit different targets. These

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<v Speaker 1>games were very rudimentary. They were quarter gobblers. They were fun.

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<v Speaker 1>My name is Steven L. Kent. I'm the author of

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<v Speaker 1>the Ultimate History Video Games, Volume one and two. Been

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<v Speaker 1>playing games for a long time. Although it doesn't show

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<v Speaker 1>in my skill level. Although Stephen loved arcade gaming, he

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<v Speaker 1>says back in the sixties arcade games were not as

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<v Speaker 1>easy to find. There were pinball machines and electro mechanical

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<v Speaker 1>machines in bowling alleys. Those were pretty safe places to go.

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<v Speaker 1>Then there was pinball and electro mechanical machines. For instance,

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<v Speaker 1>if you went to Vegas or Taho, you might see

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<v Speaker 1>some of those in the hotels. Other than that, you

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<v Speaker 1>saw them in pool halls. And pool halls were actually

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<v Speaker 1>pretty spooky places to go. They were associated with vagrants

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<v Speaker 1>and tough guys um some crime. And then there were

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<v Speaker 1>arcades which were certainly associated with vagrancy and problems. Komy

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<v Speaker 1>Island is the classic one that you always hear and

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<v Speaker 1>they might smell like somebody and urinated just outside. Somebody

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<v Speaker 1>might have vomited. They were places you didn't necessarily want

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<v Speaker 1>to send your five year own. When you see arcade,

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<v Speaker 1>the young folks they have a very different view changed

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<v Speaker 1>with all the redemption games the game for you get

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<v Speaker 1>the tickets that you've been redeemed for a game. When

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<v Speaker 1>you say arcade to old folks, they think of a

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<v Speaker 1>room where cavern, where the lights are almost all out

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<v Speaker 1>except for maybe some neon lights on the wall. Music

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<v Speaker 1>is playing, maybe a juke box. She's got Benny Davis

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<v Speaker 1>eyes by Kim karn I have the Tiger. Most of

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<v Speaker 1>the light in the room is the low glow coming

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<v Speaker 1>from the arcade machines, and you can hear all those

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<v Speaker 1>iconic little lips and squeaks and things that the different

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<v Speaker 1>machines made, And people are making little rows of quarters

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<v Speaker 1>to say that they're reserving the next game. Eddie says,

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<v Speaker 1>there's a reason that kids like Stephen found our kids

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<v Speaker 1>so wonderful despite the grudginess. It's the poor man's country club,

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<v Speaker 1>whereas people with money could go to the literal country

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<v Speaker 1>club and play golf and blah blah blah. People who

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<v Speaker 1>are working class people or youngsters in high school could

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<v Speaker 1>get into a different realm in the head with the

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<v Speaker 1>lights of the machine. The challenge of trying to beat

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<v Speaker 1>it so you get to repeat play or extra innings

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<v Speaker 1>is just a nice way to recreate. The word recreation,

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<v Speaker 1>if it's pronounced properly, is recreated. Although it wasn't yet

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<v Speaker 1>available in ourcades, the first video game was being developed

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<v Speaker 1>behind the scenes in the nineteen fifties. You would have

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<v Speaker 1>to say that the inception of video games was with

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<v Speaker 1>Willie Higgins Boffel, who was working at the Cave in Labs.

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<v Speaker 1>It was a nuclear power facility, but they were having

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<v Speaker 1>an open house. He thought nothing could be more more

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<v Speaker 1>than an open house here, so he took it in

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<v Speaker 1>a selescope and he built an interactive game into it

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<v Speaker 1>called Tennis for two. Really, truly, you have to say

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<v Speaker 1>that's the inception. Tennis for two was literally just a

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<v Speaker 1>dot of light on a screen. They were bounced back

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<v Speaker 1>and forth, prompted by buttons corresponding to each side of

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<v Speaker 1>the screen. From there, It's always been rumored that Ralph Bear,

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<v Speaker 1>who worked for Sanders Associates, which was a military contractor,

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<v Speaker 1>attended that open house and Ralph, while working at Sanders Associates,

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<v Speaker 1>came up with an idea for taking a TV and

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<v Speaker 1>being able to do something more than just watch television

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<v Speaker 1>shows on it. He developed an interactive game, which started

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<v Speaker 1>out really dismally. One of the first things they did

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<v Speaker 1>for it was there was a little box that would

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<v Speaker 1>be red and then you had a pump, and if

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<v Speaker 1>you really pump that pump furiously, the box turn Blue

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<v Speaker 1>represented a house that was on fire and you were

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<v Speaker 1>pumping water into it to put the fire out. They

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<v Speaker 1>came out with a little dot that would travel and

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<v Speaker 1>you had a little toy gun and you would shoot

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<v Speaker 1>at it, and that was supposed to be like shoot

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<v Speaker 1>at clay pigeons. And they came up with the tennis game,

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<v Speaker 1>Uh Sanders Associate supports itself couldn't publish it. They were

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<v Speaker 1>military contractor, but they eventually almost told it to our

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<v Speaker 1>c A and eventually sold it to Magnavox and it

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<v Speaker 1>became Odyssey, the first console. And tomorrow he's sure to

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<v Speaker 1>see all the holiday specialist at your Magnavox dealer. Outstanding

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<v Speaker 1>values and videomatic color televisions that adjust their own picture

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<v Speaker 1>the changing room like automatic an exceptional offer on Odyssey.

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<v Speaker 1>The exciting electronic game. The Magnufox Odyssey was released in

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<v Speaker 1>nineteen sevente well very rudimentary, it was also revolutionary. The

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<v Speaker 1>Odyssey was the first game system that you could hook

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<v Speaker 1>up to a TV at home. Families who are content

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<v Speaker 1>to let television do its things often find themselves at

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<v Speaker 1>its mercy for a choice of entertainment. Wild people who

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<v Speaker 1>want television to do their things entertain themselves with Odyssey,

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<v Speaker 1>and it caught the eye of someone else who was

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<v Speaker 1>also developing games at that time. Nolan Bushnell came across

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<v Speaker 1>it because he happened to be going to school at

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<v Speaker 1>the University of Utah, which was one of the great

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<v Speaker 1>schools and computers of the time. There was m I T,

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<v Speaker 1>there was Stanford, and there was the University of Utah.

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<v Speaker 1>No One. Bushnell had just released a game called computer Space,

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<v Speaker 1>developed with a company called Nutting Industries. The game was

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<v Speaker 1>only moderlly successful, but it helped bush now make a

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<v Speaker 1>name for himself. It's a big, tall, well animated showman.

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<v Speaker 1>Because it was an twenties then I also got to

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<v Speaker 1>see this machine, which my immediate reaction was, is nobody's

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<v Speaker 1>going to buy this? And it didn't do well at all. However,

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<v Speaker 1>the next year, Nolan had left nothing and gone into

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<v Speaker 1>business for himself with a name he picked called Atari.

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<v Speaker 1>Nolan hired a guy by the name of al al

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<v Speaker 1>Corn to design a game based upon a Magnavox game.

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<v Speaker 1>That Magnavox game was the tennis game mentioned earlier, as

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<v Speaker 1>released on the Odyssey in nineteen seventy two. Tori's first

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<v Speaker 1>product was Palm, which was of course very closely based

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<v Speaker 1>on Odyssey. It was battened the image of a ball

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<v Speaker 1>on a TV screen from left to right, left to right,

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<v Speaker 1>left to right, and Nolan told al make me a

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<v Speaker 1>coin machine version of this. Nolan Bush No wentl Corn

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<v Speaker 1>described the Odyssey game he had seen at that trade

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<v Speaker 1>show and said, can you make something like that? And

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<v Speaker 1>all Corn went to work and not only made it,

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<v Speaker 1>but made it a lot better than the Odyssey. I

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<v Speaker 1>first started about it over the telephone when I was

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<v Speaker 1>working at cash Box that in the West Coast. This

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<v Speaker 1>machine had been put down into locations, bars, et cetera,

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<v Speaker 1>and made nothing but money. They got it all done

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<v Speaker 1>and they thought, okay, a Torii doesn't manufacture the games.

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<v Speaker 1>Attari creates the games then sells it to other companies,

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<v Speaker 1>to pinball companies like Williams, Valley, Midway, Sterns. And so

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<v Speaker 1>Nolan went off to Chicago to try and sell Palm

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<v Speaker 1>to one of the established manufacturers. While he's gone, alal

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<v Speaker 1>Corn gets a call from Andicapps Tavern, which is the

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<v Speaker 1>place where they had a demo unit out to see

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<v Speaker 1>how people would react. It's a call from the manager saying,

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<v Speaker 1>can you come out here? The machine's broken down. So

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<v Speaker 1>he comes out in the morning and the manager is him.

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<v Speaker 1>You know, it's the strangest thing. Normally we don't get

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<v Speaker 1>any traffic at all early in the morning, but these

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<v Speaker 1>days I come out to open the tavern and there's

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<v Speaker 1>a line and they're not here to drink. They're walking

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<v Speaker 1>over and playing Palm. Al opens the machine to see

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<v Speaker 1>what's wrong with this and Quarters poor out. It was

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<v Speaker 1>overflowing with Quarters. That's what's going wrong. So he called

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<v Speaker 1>Nolan and told him, and Nolan decided on the spot,

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<v Speaker 1>a Torii isn't going to just design the machines. A

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<v Speaker 1>Torii is gonna start making. Nolan, working with Ted Dabney,

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<v Speaker 1>figured out how to take this game that will only

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<v Speaker 1>play on a thirty computer and replicate it on a

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<v Speaker 1>relatively inexpensive technology that people could play in ourcades. And

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<v Speaker 1>the result was Ahead. You say, what is ahead? Machines

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<v Speaker 1>cost money. If you have a machine, let's say in

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<v Speaker 1>the bar, where the commission to the bar owner is

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<v Speaker 1>generally of the take, and you have two hundred dollars

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<v Speaker 1>in the cash game in that machine, when you come

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<v Speaker 1>to make collections, you net a hundred dollars. You need

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<v Speaker 1>a lot of plays to just pay for the machines,

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<v Speaker 1>and I they're paid in a respectable length of time,

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<v Speaker 1>and then continue to make good revenue. You've got a hit.

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<v Speaker 1>Pong officially launched a video game sensation, although as Eddie

0:14:25.560 --> 0:14:30.440
<v Speaker 1>tells us, that term was still the making. The phrase

0:14:30.520 --> 0:14:33.800
<v Speaker 1>video game was coined by myself when in the early

0:14:33.880 --> 0:14:36.720
<v Speaker 1>days of covering it for cash Box, I got tired

0:14:36.760 --> 0:14:40.880
<v Speaker 1>of calling them TV games television games. We were coming

0:14:40.960 --> 0:14:43.080
<v Speaker 1>up with all kinds of names to call this class

0:14:43.080 --> 0:14:45.560
<v Speaker 1>of amusement game. And one day I was sitting at

0:14:45.560 --> 0:14:49.960
<v Speaker 1>the typewriter writing another story about somebody's machine, and I says,

0:14:50.080 --> 0:14:54.240
<v Speaker 1>I remember we used to call the movie jukeboxes audio

0:14:54.600 --> 0:14:59.480
<v Speaker 1>video machines. I says, hey, video game, and I started

0:14:59.520 --> 0:15:13.360
<v Speaker 1>to do it the rest of that his history. With

0:15:13.440 --> 0:15:17.720
<v Speaker 1>the release of Pong, video games quickly became a burgeoning industry.

0:15:18.680 --> 0:15:20.960
<v Speaker 1>So Pong barely came out, and then all of a sudden,

0:15:21.000 --> 0:15:23.520
<v Speaker 1>everyone starts making Pongo likes because they can see the

0:15:23.640 --> 0:15:26.720
<v Speaker 1>writing on the wall. Pong is huge. Pong is also

0:15:26.920 --> 0:15:30.640
<v Speaker 1>cheaper to make than a pinball machine, much easier to

0:15:30.680 --> 0:15:34.680
<v Speaker 1>maintain than a pinball machine. Plus it's more popular. So

0:15:35.160 --> 0:15:37.760
<v Speaker 1>Williams and Midway and everyone else started coming out with

0:15:37.840 --> 0:15:41.520
<v Speaker 1>their own versions of Pong, and new companies came out

0:15:41.520 --> 0:15:44.200
<v Speaker 1>of nowhere to do it as well. That you are

0:15:44.280 --> 0:15:46.600
<v Speaker 1>watching the most exciting game you will ever see on

0:15:46.640 --> 0:15:50.200
<v Speaker 1>your TV set till start by Kalico with three different

0:15:50.240 --> 0:15:54.960
<v Speaker 1>games tell Star Tennis with digital scoring, variable speeds. But

0:15:55.120 --> 0:15:59.880
<v Speaker 1>the first real competition came from Key Games. Key Games

0:16:00.040 --> 0:16:02.720
<v Speaker 1>was a bunch of Atari ex patriots who went off

0:16:02.760 --> 0:16:05.720
<v Speaker 1>and trying to compete. Only it turns out that that

0:16:05.800 --> 0:16:10.240
<v Speaker 1>was a lie. Atari owned Key Games. Attari always owned

0:16:10.320 --> 0:16:13.560
<v Speaker 1>Key Games, but they pretended like they were arrivals, and

0:16:13.680 --> 0:16:17.240
<v Speaker 1>that's pushed the industry further. If you take a look

0:16:17.280 --> 0:16:21.520
<v Speaker 1>at what Atari did. They made Pong the first sports game,

0:16:21.560 --> 0:16:24.720
<v Speaker 1>They made Gotcha, the first maze chase game. They had

0:16:24.880 --> 0:16:31.080
<v Speaker 1>Grand Track and Sprint, the first racing games. As the

0:16:31.160 --> 0:16:35.520
<v Speaker 1>leader in the industry, Attari grew rapidly. In nineteen seventies six,

0:16:35.840 --> 0:16:39.360
<v Speaker 1>They're at least a video arcade game, Breakout, which was

0:16:39.440 --> 0:16:44.760
<v Speaker 1>partially designed by two famous Steves, Steve Jobs Steve Wasniac.

0:16:44.880 --> 0:16:48.520
<v Speaker 1>Did you try and break Out? Did you try and

0:16:48.560 --> 0:16:52.080
<v Speaker 1>break out, and it would sort of a return to

0:16:52.160 --> 0:16:56.960
<v Speaker 1>bomb and only now you're not playing horizontally. You're playing vertically.

0:16:57.640 --> 0:16:59.520
<v Speaker 1>And at the top of the screen there are bricks,

0:16:59.560 --> 0:17:02.560
<v Speaker 1>and when you're ball hits those bricks, the bricks disappear,

0:17:02.560 --> 0:17:04.920
<v Speaker 1>and you're trying to beat your way through one wall,

0:17:04.960 --> 0:17:07.320
<v Speaker 1>and then there's another wall, and then there's another wall.

0:17:07.720 --> 0:17:10.560
<v Speaker 1>No one bush Nell says he designed the game. Other

0:17:10.600 --> 0:17:13.359
<v Speaker 1>people have said that other people designed, and who knows

0:17:13.440 --> 0:17:15.520
<v Speaker 1>for sure, but one thing is certain. There was a

0:17:15.680 --> 0:17:18.320
<v Speaker 1>young Atari engineer who was involved in all of this.

0:17:19.080 --> 0:17:22.840
<v Speaker 1>His name was Steve Jobs. When you design a game,

0:17:23.440 --> 0:17:26.720
<v Speaker 1>every chip in that game is gonna cost you, over

0:17:26.760 --> 0:17:29.240
<v Speaker 1>the life of the game, tens of thousands of dollars.

0:17:29.520 --> 0:17:31.800
<v Speaker 1>Let's see you make ten thousand copies of that game,

0:17:32.080 --> 0:17:36.359
<v Speaker 1>the chip costs five bucks. That's fifty dollars. Bush Nell asked,

0:17:36.720 --> 0:17:39.480
<v Speaker 1>who can redesign this game to get some of the chipstell.

0:17:39.960 --> 0:17:44.479
<v Speaker 1>Steve Jobs was not an engineer, but he was working

0:17:44.560 --> 0:17:49.040
<v Speaker 1>on a small homebrew computer package was a good friend

0:17:49.160 --> 0:17:52.800
<v Speaker 1>named Steve Woznia. He was quite the engineer. I think

0:17:52.800 --> 0:17:56.440
<v Speaker 1>he was viewed pretty roundly as the most brilliant engineer

0:17:56.440 --> 0:17:59.879
<v Speaker 1>in Silicon Valley at the time. Jobs was also not

0:18:00.000 --> 0:18:04.399
<v Speaker 1>a huge video game player. Wasn'tiac was So Jobs asked

0:18:04.440 --> 0:18:07.280
<v Speaker 1>Wasniac to come over and gave him pizza, let him

0:18:07.280 --> 0:18:09.800
<v Speaker 1>play whatever game he wanted for a while, and then

0:18:09.800 --> 0:18:13.520
<v Speaker 1>when everyone was gone, said could you redesign this game

0:18:13.560 --> 0:18:16.119
<v Speaker 1>for us and get some of the chips out. The

0:18:16.359 --> 0:18:20.439
<v Speaker 1>story goes that his redesign worked perfectly, but it was

0:18:20.560 --> 0:18:23.760
<v Speaker 1>so brilliant and he had taken so many chips out

0:18:24.040 --> 0:18:29.639
<v Speaker 1>that they couldn't replicate. Famously, Steve Jobs told Steve Wasniac

0:18:29.800 --> 0:18:31.359
<v Speaker 1>that he was only in a portion of what he

0:18:31.400 --> 0:18:35.480
<v Speaker 1>really was getting, and he pocketed the rest. According to

0:18:35.520 --> 0:18:39.440
<v Speaker 1>Bushnell and according to anyone who would know, Steve Jobs

0:18:39.960 --> 0:18:43.040
<v Speaker 1>then plowed all the rest of the money directly into Apple,

0:18:43.480 --> 0:18:47.840
<v Speaker 1>but he didn't mislead Wasniac, and that was pretty much

0:18:47.840 --> 0:18:53.480
<v Speaker 1>the end of their friendship. Meanwhile, companies in Japan was

0:18:53.520 --> 0:18:56.760
<v Speaker 1>starting to jump on the video game bandwagon, the first

0:18:56.800 --> 0:19:00.440
<v Speaker 1>of which was Namco. You have to look in Japan

0:19:00.560 --> 0:19:03.400
<v Speaker 1>of the time to understand their success. First of all,

0:19:04.240 --> 0:19:09.520
<v Speaker 1>Japan loves technology, and Japan loves storytelling, Japan loves glitz,

0:19:09.720 --> 0:19:12.640
<v Speaker 1>and video games were all of those things right from

0:19:12.640 --> 0:19:19.159
<v Speaker 1>the start. Japan at the time was better at renovating

0:19:19.280 --> 0:19:24.440
<v Speaker 1>than innovating, so they took this idea of video games

0:19:24.520 --> 0:19:27.520
<v Speaker 1>that American companies would come up with, and they found

0:19:27.600 --> 0:19:31.600
<v Speaker 1>ways to change it to make it more fun. Video

0:19:31.640 --> 0:19:36.399
<v Speaker 1>games became incredibly popular in so incredibly popular that there

0:19:36.480 --> 0:19:40.320
<v Speaker 1>was no keeping up with the math. Pretty soon, Tito

0:19:40.560 --> 0:19:44.080
<v Speaker 1>creates a game which Midway imports and adds the changes.

0:19:44.200 --> 0:19:47.600
<v Speaker 1>They enhanced it with a computer was the first game

0:19:47.640 --> 0:19:51.080
<v Speaker 1>to have a computer processor in it. That game was Gunfight.

0:19:59.040 --> 0:20:01.560
<v Speaker 1>But that wasn't even the most impressive trick that Tito

0:20:01.600 --> 0:20:05.240
<v Speaker 1>had up their sleeves. In nineteen they would turn the

0:20:05.280 --> 0:20:16.800
<v Speaker 1>industry upside down by releasing Space Invaders. Where and whereas

0:20:16.880 --> 0:20:19.439
<v Speaker 1>Pond made a big hit in the USA and some

0:20:19.520 --> 0:20:24.840
<v Speaker 1>other places, Space Invaders absolutely hit the entire world. It

0:20:24.960 --> 0:20:26.960
<v Speaker 1>was a great game and it still is a fun

0:20:27.000 --> 0:20:29.880
<v Speaker 1>game to play. They may know, but three hundred thousand

0:20:29.920 --> 0:20:34.360
<v Speaker 1>of these machines, which is unheard of. All of a sudden,

0:20:34.400 --> 0:20:38.119
<v Speaker 1>you have a battle going, especially seventy nine. All of

0:20:38.160 --> 0:20:42.160
<v Speaker 1>a sudden, you have Space Invaders and a Tory football

0:20:42.400 --> 0:20:46.199
<v Speaker 1>exploding on the American public. And a Tory football that

0:20:46.280 --> 0:20:48.640
<v Speaker 1>was the one with this big old track ball. People

0:20:48.680 --> 0:20:51.720
<v Speaker 1>would be slapping until they had blisters on their hands.

0:20:52.080 --> 0:20:55.520
<v Speaker 1>Their hands are numb. Sometimes your skin got caught in

0:20:55.640 --> 0:20:58.480
<v Speaker 1>the little circle that held the track ball in place,

0:20:58.760 --> 0:21:01.880
<v Speaker 1>so people got cuts. But they loved that game. They

0:21:01.920 --> 0:21:05.480
<v Speaker 1>played that game silly until January when the Super Bowl

0:21:05.560 --> 0:21:08.800
<v Speaker 1>took place, and then they moved on because football season

0:21:08.840 --> 0:21:14.760
<v Speaker 1>and with Space Invaders that didn't happen. Space Invaders season

0:21:15.200 --> 0:21:24.520
<v Speaker 1>never added. Reacting to Space Invaders, nam could develops some

0:21:24.600 --> 0:21:28.320
<v Speaker 1>big hits of their own, including pac Man and Rallyatts.

0:21:30.560 --> 0:21:35.240
<v Speaker 1>Also around this time, a small Japanese company named Nintendo

0:21:35.840 --> 0:21:45.359
<v Speaker 1>started to make games. Nintendo did okay in Japan, it

0:21:45.600 --> 0:21:48.880
<v Speaker 1>really floundered than the United States. They had a game

0:21:48.960 --> 0:21:51.640
<v Speaker 1>called Radar Scope that was like the third biggest game

0:21:51.680 --> 0:21:53.880
<v Speaker 1>in Japan in the year came out and they thought

0:21:53.880 --> 0:21:56.879
<v Speaker 1>it would be big here, but it wasn't, and so

0:21:57.000 --> 0:21:59.560
<v Speaker 1>they created a conversion get to make it a new

0:21:59.640 --> 0:22:02.480
<v Speaker 1>game they thought might be able to save the company,

0:22:02.520 --> 0:22:11.720
<v Speaker 1>and that new game was Donkey Kong. And he calls

0:22:11.720 --> 0:22:14.960
<v Speaker 1>this period the Golden years of the games. It was

0:22:15.000 --> 0:22:19.800
<v Speaker 1>almost entirely fueled by Japanese companies. It was known and

0:22:20.000 --> 0:22:23.240
<v Speaker 1>is known to the general playing public as the pac

0:22:23.320 --> 0:22:31.720
<v Speaker 1>Man Days, Defender Days, Donkey Kan Days, Centipede, Millipede by Atari.

0:22:33.040 --> 0:22:37.000
<v Speaker 1>The just classics of that period captured the attention and

0:22:37.080 --> 0:22:40.600
<v Speaker 1>the devotion of kids and even some grown ups all

0:22:40.640 --> 0:22:43.320
<v Speaker 1>over the country and all over the world. During the

0:22:43.359 --> 0:22:46.639
<v Speaker 1>Golden Years, which really started with the Space Invaders, that's

0:22:46.640 --> 0:22:49.919
<v Speaker 1>the Japanese machine. Pac Man and Mrs pac Man are

0:22:50.040 --> 0:22:54.400
<v Speaker 1>Japanese machines. Donkey Kan is the Japanese machine. Now you're

0:22:54.400 --> 0:22:57.400
<v Speaker 1>looking to some of the classics, and they deserved everything

0:22:57.520 --> 0:23:02.000
<v Speaker 1>they got over here. The so called Golden Years of

0:23:02.119 --> 0:23:05.800
<v Speaker 1>video games change commerce across the entire entertainment industry. In

0:23:05.840 --> 0:23:10.040
<v Speaker 1>the late seventies and into the early eighties, all of

0:23:10.119 --> 0:23:14.960
<v Speaker 1>a sudden, it's not just boollyon alleys and pool halls

0:23:15.000 --> 0:23:18.080
<v Speaker 1>that have video games. People are seeing that you can

0:23:18.119 --> 0:23:21.800
<v Speaker 1>attract people to your business with video games. Business owners

0:23:21.800 --> 0:23:24.240
<v Speaker 1>and managers are seeing that you can even make money

0:23:24.240 --> 0:23:28.880
<v Speaker 1>with video games. The game's only lasted most of them,

0:23:28.920 --> 0:23:31.679
<v Speaker 1>so people were crowding, and all of a sudden, grocery

0:23:31.680 --> 0:23:38.720
<v Speaker 1>stores and drug stores malls are just putting up video

0:23:38.760 --> 0:23:47.160
<v Speaker 1>game areas and arcades are appearing everywhere. By eighty arcades

0:23:47.200 --> 0:23:51.760
<v Speaker 1>are a big thing. And the money that went into

0:23:51.840 --> 0:23:55.520
<v Speaker 1>those machines, which by the way, we're popping up everywhere,

0:23:55.840 --> 0:23:58.520
<v Speaker 1>including in the funeral home in one case, was so

0:23:59.080 --> 0:24:03.080
<v Speaker 1>large that it hurt the recording industry. It hurt the

0:24:03.080 --> 0:24:06.520
<v Speaker 1>movie industry. It became the number one form of entertainment,

0:24:08.000 --> 0:24:11.720
<v Speaker 1>but it didn't last. The reason it didn't last was

0:24:11.760 --> 0:24:15.360
<v Speaker 1>it again, something developed by Nolan Bushnell. It was what

0:24:15.400 --> 0:24:19.640
<v Speaker 1>we call consumer video. You could play Pong on your

0:24:19.640 --> 0:24:23.320
<v Speaker 1>home TV set using this little gizmo. I think it

0:24:23.359 --> 0:24:27.560
<v Speaker 1>was called the Atari twenty four D the Atari twenty

0:24:28.040 --> 0:24:30.600
<v Speaker 1>DRED because if you've got Matari you can play pac Man,

0:24:31.359 --> 0:24:34.600
<v Speaker 1>Bang Out, Spice Invitas with free with the Atari Movie

0:24:34.600 --> 0:24:37.560
<v Speaker 1>EA gmes in any other system. With Alligator clips, you

0:24:37.640 --> 0:24:39.760
<v Speaker 1>could clip it onto something in the back of your

0:24:39.800 --> 0:24:43.120
<v Speaker 1>TV set at home and play Pong for free. And

0:24:43.359 --> 0:24:48.480
<v Speaker 1>that was the beginning of the end of the boom days.

0:24:48.520 --> 0:24:51.960
<v Speaker 1>Just like how Palm started the video games industry, it

0:24:52.119 --> 0:24:55.800
<v Speaker 1>also birthed the home video game market. The home version

0:24:55.840 --> 0:24:59.160
<v Speaker 1>of Pong was released in nineteen and although it would

0:24:59.200 --> 0:25:02.520
<v Speaker 1>be a few more years before home consoles fully grab hold,

0:25:02.680 --> 0:25:05.960
<v Speaker 1>people liked the convenience, so some companies started to make

0:25:06.080 --> 0:25:10.560
<v Speaker 1>more consoles. First there was the fair Child channel left

0:25:10.640 --> 0:25:13.040
<v Speaker 1>and that was as I recall was the first console

0:25:13.240 --> 0:25:16.680
<v Speaker 1>that used cartridges. I had never heard of. I think

0:25:16.680 --> 0:25:20.440
<v Speaker 1>his name was Gerald Lawson, the gentleman who invented the cartridges.

0:25:20.800 --> 0:25:24.960
<v Speaker 1>Until he came around, consoles pretty much had one or

0:25:24.960 --> 0:25:28.480
<v Speaker 1>two or three hardware games and the loss and changed

0:25:28.560 --> 0:25:30.320
<v Speaker 1>all that all of a sudden. Now you can play

0:25:30.359 --> 0:25:35.720
<v Speaker 1>completely different games. So ATRII sees that and picks it

0:25:35.800 --> 0:25:39.720
<v Speaker 1>up with the twenties six hundred. I'd like a system, please,

0:25:39.720 --> 0:25:42.560
<v Speaker 1>and everything that goes with everything everything. I want everything

0:25:42.640 --> 0:25:44.720
<v Speaker 1>you gotta do, low price after thirty dollars, a rebate

0:25:44.760 --> 0:25:47.119
<v Speaker 1>office and that everything. He's got everything you can do

0:25:47.240 --> 0:25:49.680
<v Speaker 1>nearly think on your different company. Yes, not think something,

0:25:49.800 --> 0:25:51.840
<v Speaker 1>but it's not everything will be a voice do a

0:25:51.920 --> 0:25:55.160
<v Speaker 1>track bowl, remote and rol joysticks and the commute amazing.

0:25:55.200 --> 0:25:57.440
<v Speaker 1>It's amazing, but it's not everything, not everything. They will

0:25:57.440 --> 0:26:03.160
<v Speaker 1>be educational games. Prease at everything to every thing. My

0:26:03.320 --> 0:26:07.520
<v Speaker 1>favorite home console of the eighties was actually the Collico Vision.

0:26:07.800 --> 0:26:13.399
<v Speaker 1>Now bring the arcade experience home because your visions vision,

0:26:14.400 --> 0:26:18.520
<v Speaker 1>especially Donkey Comb on the Callico Vision looked exactly like

0:26:18.560 --> 0:26:21.200
<v Speaker 1>Donkey Kong in the arcade. A lot of the games

0:26:21.240 --> 0:26:25.159
<v Speaker 1>look better on Collico vision. A fun fact is that

0:26:25.280 --> 0:26:29.640
<v Speaker 1>Colliko is short for the Connecticut Leather Company. They used

0:26:29.680 --> 0:26:32.560
<v Speaker 1>to make these little kids like wallets the cub scouts

0:26:32.600 --> 0:26:37.240
<v Speaker 1>would get. That was what Collico actually originally did. As

0:26:37.760 --> 0:26:41.240
<v Speaker 1>the arcade in the Street fell apart, Kaliko made a

0:26:41.320 --> 0:26:46.200
<v Speaker 1>really interesting investment. There was a little company making dolls

0:26:46.240 --> 0:26:49.240
<v Speaker 1>outside of Atlanta, Georgia, and they looked at that and

0:26:49.280 --> 0:26:52.200
<v Speaker 1>they said, Okay, video games are falling apart, will buy

0:26:52.240 --> 0:27:01.800
<v Speaker 1>This was cabbage Patch Dolls. Their Cabbage Catch kids. You

0:27:01.840 --> 0:27:05.560
<v Speaker 1>can give them all you love. Cabbage Patch kids are

0:27:05.560 --> 0:27:07.520
<v Speaker 1>each old separately. Each doll comes with him a ten

0:27:07.560 --> 0:27:11.520
<v Speaker 1>bird certificant in adoption papers from Colico. They made more

0:27:11.520 --> 0:27:14.000
<v Speaker 1>off cabbage Patch dolls in one year than they ever

0:27:14.080 --> 0:27:19.200
<v Speaker 1>did off video games. Eventually, Warner Brothers caught wind of

0:27:19.240 --> 0:27:23.280
<v Speaker 1>Atari and all their success. They bought the company from

0:27:23.280 --> 0:27:28.000
<v Speaker 1>Nolan Bushnell. Nolan still ran things for a while, at least.

0:27:29.640 --> 0:27:33.119
<v Speaker 1>Nolan Bushnell is a very smart guy. He's got Atari going,

0:27:33.720 --> 0:27:36.280
<v Speaker 1>and he's always going down to the research and development

0:27:36.359 --> 0:27:39.639
<v Speaker 1>team and he's looking over people's shoulders. He's gotta have

0:27:39.840 --> 0:27:42.800
<v Speaker 1>of giving people suggestions, you should really do this and this.

0:27:43.280 --> 0:27:44.960
<v Speaker 1>You know that would work better if you do this

0:27:45.040 --> 0:27:47.600
<v Speaker 1>and this. Then he'll come back two weeks later and

0:27:47.680 --> 0:27:49.480
<v Speaker 1>he'll say, you know, you should do it like this

0:27:49.560 --> 0:27:53.000
<v Speaker 1>and this, and he's making people undo the changes they've

0:27:53.080 --> 0:27:56.320
<v Speaker 1>just made to accommodate him before. So it became a

0:27:56.359 --> 0:27:59.920
<v Speaker 1>real problem. Al Alcorn, who was running research and development

0:28:00.280 --> 0:28:02.919
<v Speaker 1>at first. One he would do was the moment Nolan

0:28:03.040 --> 0:28:05.879
<v Speaker 1>came into research and development, al would rush over as

0:28:05.960 --> 0:28:08.320
<v Speaker 1>quickly as he could. No one has to sort of

0:28:08.359 --> 0:28:11.479
<v Speaker 1>a shorter attention span, so he put his hand on

0:28:11.560 --> 0:28:13.720
<v Speaker 1>no one's shoulder and said, oh, look at this one.

0:28:13.920 --> 0:28:15.800
<v Speaker 1>And by the way, let's look at this one over here.

0:28:16.000 --> 0:28:18.160
<v Speaker 1>Oh look, we're at the end of the research and development.

0:28:18.240 --> 0:28:20.000
<v Speaker 1>No one was so nice of you to stop by.

0:28:20.200 --> 0:28:22.640
<v Speaker 1>We'll see you next time. And he'd rush him through

0:28:22.680 --> 0:28:25.040
<v Speaker 1>before he could do too much damage. But then no

0:28:25.080 --> 0:28:27.719
<v Speaker 1>one caught onto that, and so the next thing they

0:28:27.760 --> 0:28:30.960
<v Speaker 1>came up with was al would tell people, you don't

0:28:31.000 --> 0:28:32.680
<v Speaker 1>have to do what no one tells you to do

0:28:33.119 --> 0:28:36.119
<v Speaker 1>until he's told it to you three times. No one

0:28:36.160 --> 0:28:39.040
<v Speaker 1>would come through, and he'd make suggestions and people would

0:28:39.040 --> 0:28:42.240
<v Speaker 1>ignore him. They had a company wid beating out at

0:28:42.280 --> 0:28:45.080
<v Speaker 1>Grass Valley and no one came up to speak. And

0:28:45.160 --> 0:28:47.560
<v Speaker 1>he stands up in front of the crowd and he says,

0:28:47.920 --> 0:28:51.120
<v Speaker 1>I hear that there's new policy going around it. When

0:28:51.120 --> 0:28:53.360
<v Speaker 1>I tell you to do something, you don't have to

0:28:53.400 --> 0:28:56.240
<v Speaker 1>do it until I told you three times. I'm telling

0:28:56.240 --> 0:28:58.640
<v Speaker 1>you right now. When I tell you to do something,

0:28:59.040 --> 0:29:02.720
<v Speaker 1>you do And somebody from the back of the audience yelled, hey,

0:29:02.760 --> 0:29:08.560
<v Speaker 1>could you see that two more times. As it turns out,

0:29:09.040 --> 0:29:14.440
<v Speaker 1>Warner Brothers wasn't pleased with bush Now's antics. Warner looked

0:29:14.440 --> 0:29:17.840
<v Speaker 1>at Nolan and his Shenanigans and some of his other

0:29:18.080 --> 0:29:23.000
<v Speaker 1>executives and fired them all. Retired them would be a

0:29:23.080 --> 0:29:26.360
<v Speaker 1>much more accurate way to say it, but put them

0:29:26.400 --> 0:29:31.200
<v Speaker 1>out the pasture with nice severance packages, and replaced Nolan

0:29:31.280 --> 0:29:36.320
<v Speaker 1>with a guy named Ray Kassar. Ray had no idea

0:29:36.440 --> 0:29:39.080
<v Speaker 1>what he was getting until he came from Burlington, the

0:29:39.160 --> 0:29:44.760
<v Speaker 1>cope manufacturer, the textile manufacturer. His first big move was

0:29:44.800 --> 0:29:47.320
<v Speaker 1>to hold a company meeting in which he tried to

0:29:47.520 --> 0:29:50.680
<v Speaker 1>ensure his game designers that he knew how to work

0:29:50.720 --> 0:29:53.440
<v Speaker 1>well with designers because he'd been working with them for years.

0:29:53.760 --> 0:29:57.080
<v Speaker 1>He was talking about the town manufacturers as of creating

0:29:57.120 --> 0:30:00.120
<v Speaker 1>towels was similar to creating video games that didn't not

0:30:00.320 --> 0:30:05.440
<v Speaker 1>go overwhelmed. Kastar was not well liked from within the

0:30:05.480 --> 0:30:09.080
<v Speaker 1>game's industry. A lot of people left because they didn't

0:30:09.120 --> 0:30:10.640
<v Speaker 1>like being under rak a star, and a lot of

0:30:10.640 --> 0:30:12.800
<v Speaker 1>people left because they knew there was money at the

0:30:12.840 --> 0:30:15.080
<v Speaker 1>other end of the rainbow, and that wasn't an Atari.

0:30:15.160 --> 0:30:19.000
<v Speaker 1>They were making dollars a year. They were making Natari

0:30:19.040 --> 0:30:22.120
<v Speaker 1>a lot of money, but they weren't making a lot money.

0:30:22.560 --> 0:30:26.880
<v Speaker 1>Raykassar told all of his designers, the guys who designed

0:30:26.920 --> 0:30:29.680
<v Speaker 1>my towels, don't tell everyone what towel they did. I

0:30:29.720 --> 0:30:31.840
<v Speaker 1>don't want you telling people what games you worked on.

0:30:33.920 --> 0:30:37.440
<v Speaker 1>But there was a silver lining to his lack of popularity.

0:30:38.000 --> 0:30:40.800
<v Speaker 1>We got to give credit where credit is new. The

0:30:40.840 --> 0:30:44.200
<v Speaker 1>first open world game is also the game was the

0:30:44.240 --> 0:30:48.520
<v Speaker 1>first Easter Ring. Of the original ten designers would all

0:30:48.640 --> 0:30:52.480
<v Speaker 1>last two to remain was a guy named Warren Robinette.

0:30:53.440 --> 0:30:57.400
<v Speaker 1>Warren was working on a game called Adventure. If you've

0:30:57.800 --> 0:31:01.200
<v Speaker 1>watched many player one, that's the game. At the end.

0:31:02.320 --> 0:31:05.440
<v Speaker 1>Was proud of Adventure. He wanted people to know who

0:31:05.480 --> 0:31:08.800
<v Speaker 1>was behind it. That's why you created the first did

0:31:08.880 --> 0:31:12.680
<v Speaker 1>you at Easterday? You could only carry one object at

0:31:12.680 --> 0:31:16.040
<v Speaker 1>a time. If you carried the ladder, you didn't have

0:31:16.080 --> 0:31:18.840
<v Speaker 1>a sword to defend yourself. But if you got that

0:31:18.920 --> 0:31:21.200
<v Speaker 1>ladder and you leaned it against the wall at the

0:31:21.320 --> 0:31:24.000
<v Speaker 1>very end of the game, at the far end, and

0:31:24.120 --> 0:31:26.640
<v Speaker 1>you climbed up to the top of it, even though

0:31:26.640 --> 0:31:29.880
<v Speaker 1>there was no visible door, you would pass through an

0:31:29.920 --> 0:31:32.720
<v Speaker 1>invisible hole in the wall, and then if you ran

0:31:32.800 --> 0:31:36.040
<v Speaker 1>your cursor over that wall, you'd find that there was

0:31:36.160 --> 0:31:39.000
<v Speaker 1>one hot pixel. And then if you pull that pixel

0:31:39.040 --> 0:31:40.920
<v Speaker 1>and you carried it back to the front of the game,

0:31:41.400 --> 0:31:45.200
<v Speaker 1>you opened a hidden room. And in that hidden room.

0:31:45.280 --> 0:31:52.120
<v Speaker 1>In Rainbow Letters by Warren Robinette, he didn't think anybody

0:31:52.160 --> 0:31:55.720
<v Speaker 1>would ever find that. I remember talking to him about it.

0:31:55.800 --> 0:31:58.400
<v Speaker 1>He told me about going out to dinner. He'd quit

0:31:58.600 --> 0:32:01.240
<v Speaker 1>Atari by this time, or was just about the levator.

0:32:01.400 --> 0:32:03.600
<v Speaker 1>He's out to dinner with his friend. And I said,

0:32:03.600 --> 0:32:05.240
<v Speaker 1>what did your friends say when you told him that?

0:32:05.440 --> 0:32:07.280
<v Speaker 1>And he said he didn't And I said why And

0:32:07.320 --> 0:32:10.280
<v Speaker 1>he said, well, if I couldn't keep the secret myself,

0:32:10.320 --> 0:32:14.520
<v Speaker 1>how could I ask my friends to keep. So here's

0:32:14.560 --> 0:32:17.880
<v Speaker 1>this amazing innovation he's done. There's no way in the

0:32:17.880 --> 0:32:22.640
<v Speaker 1>world anybody's ever gonna find it, right, except there's this kid.

0:32:23.560 --> 0:32:26.280
<v Speaker 1>He's in Salt Lake City. He's got nothing to do.

0:32:26.400 --> 0:32:28.280
<v Speaker 1>I think it's the dead of winter in Salt Lake

0:32:28.320 --> 0:32:30.800
<v Speaker 1>it gets snowy. He maybe he's a nerd like me,

0:32:30.920 --> 0:32:33.239
<v Speaker 1>trying to play pong with both hands to see how

0:32:33.280 --> 0:32:36.479
<v Speaker 1>far he could get. For some reason, he climbs up

0:32:36.480 --> 0:32:40.080
<v Speaker 1>the ladder. For some reason, he walks through the hole.

0:32:40.920 --> 0:32:43.360
<v Speaker 1>For some reason, he finds the pixel and terries it

0:32:43.440 --> 0:32:46.400
<v Speaker 1>all the way back, and he calls it try and says,

0:32:46.440 --> 0:32:49.959
<v Speaker 1>there's a glitch in your game. They had no idea.

0:32:50.040 --> 0:32:55.160
<v Speaker 1>They thought he was crazy. Unfortunately, for a tory, stories

0:32:55.200 --> 0:32:58.040
<v Speaker 1>like this for a few and far between and left

0:32:58.080 --> 0:33:01.240
<v Speaker 1>them unprepared for what came next in the video games

0:33:01.280 --> 0:33:15.120
<v Speaker 1>industry break. His Stars run as head of Atari did

0:33:15.200 --> 0:33:19.480
<v Speaker 1>not go well. It didn't take long for Rade to

0:33:19.640 --> 0:33:23.880
<v Speaker 1>alienate and in some ways ruin Atari. I was lucky.

0:33:23.960 --> 0:33:28.040
<v Speaker 1>I think post Atory I may have been the only

0:33:28.120 --> 0:33:32.640
<v Speaker 1>interview he ever grabbed. He was touching the first point. Now.

0:33:33.120 --> 0:33:35.960
<v Speaker 1>It was his idea to bring space invaders to the

0:33:36.000 --> 0:33:39.360
<v Speaker 1>Attori twenties and unt out here we entertain ourselves at home,

0:33:39.600 --> 0:33:42.000
<v Speaker 1>so we got an Atari video game. There's so many

0:33:42.040 --> 0:33:46.000
<v Speaker 1>different games to play. We especially like Space Invaders, Stafano's

0:33:46.040 --> 0:33:49.160
<v Speaker 1>Little Devils from Outer Space. It's fun, but personally I

0:33:49.160 --> 0:33:51.320
<v Speaker 1>think the whole idea of creatures from outer space is

0:33:51.320 --> 0:33:54.560
<v Speaker 1>a little far fetched. And that was a big thing.

0:33:54.920 --> 0:33:59.080
<v Speaker 1>But they made some huge mistakes. There were two almost

0:33:59.160 --> 0:34:02.360
<v Speaker 1>concurrent as a Master's. The first one was ET. The

0:34:02.440 --> 0:34:06.880
<v Speaker 1>movie ET had come around was a huge success. Warner

0:34:06.960 --> 0:34:10.840
<v Speaker 1>want to lure Steven Spielberg away from Universal where he

0:34:10.920 --> 0:34:13.840
<v Speaker 1>was making ET and movies like E T and Jaws,

0:34:14.040 --> 0:34:16.720
<v Speaker 1>and so part of what they did was they said, look, Steve,

0:34:17.480 --> 0:34:22.920
<v Speaker 1>here's twenty five million dollars licensing fee for ET. Twenty

0:34:22.960 --> 0:34:28.520
<v Speaker 1>five million was unheard of. So they promised him all

0:34:28.560 --> 0:34:32.239
<v Speaker 1>that money, and they promised him the game would be

0:34:32.280 --> 0:34:35.960
<v Speaker 1>ready for Christmas, and he was gonna hold them to that.

0:34:36.680 --> 0:34:38.839
<v Speaker 1>They didn't realize it takes a year to make a game,

0:34:38.880 --> 0:34:42.200
<v Speaker 1>and this is July. They're leaving three or four months

0:34:42.200 --> 0:34:45.040
<v Speaker 1>to make a game. And they brought him this one guy,

0:34:45.200 --> 0:34:49.160
<v Speaker 1>Howard Scott Warshaw, to make the game Warshaw was a

0:34:49.200 --> 0:34:53.520
<v Speaker 1>good choice. He was a bright guy. He was a

0:34:53.560 --> 0:34:56.280
<v Speaker 1>good game designer. He had made the Raiders and lost

0:34:56.320 --> 0:35:00.520
<v Speaker 1>our game. They assigned him to make the e T game.

0:35:00.920 --> 0:35:02.920
<v Speaker 1>They gave him no time to do it. They gave

0:35:03.000 --> 0:35:06.600
<v Speaker 1>him really truly no budget because the million had been

0:35:06.640 --> 0:35:09.920
<v Speaker 1>spent on it. Games at that time were made by

0:35:10.000 --> 0:35:12.360
<v Speaker 1>one person. There's gonna be music in the game. You

0:35:12.400 --> 0:35:14.560
<v Speaker 1>came up with the music. There's art. You came up

0:35:14.560 --> 0:35:17.520
<v Speaker 1>with the art, and you did the program in the game.

0:35:17.960 --> 0:35:23.480
<v Speaker 1>Howard an unreasonable task, and he went after it and

0:35:23.600 --> 0:35:28.120
<v Speaker 1>came out with a virtually unplayable game. I mean, everyone

0:35:28.160 --> 0:35:30.920
<v Speaker 1>in the world hates that game. I'm not sure you

0:35:30.920 --> 0:35:36.080
<v Speaker 1>can fully blame Howard for it. According to Eddie, this

0:35:36.280 --> 0:35:38.880
<v Speaker 1>sort of tie in movie and game deal it's a

0:35:38.920 --> 0:35:42.680
<v Speaker 1>pretty common thing in the nineties. We call that a

0:35:42.760 --> 0:35:47.560
<v Speaker 1>license game. It's good marketing tool. It draws you, but

0:35:47.640 --> 0:35:50.759
<v Speaker 1>they're only good for the first quarter. We used to say,

0:35:50.800 --> 0:35:53.799
<v Speaker 1>and you say, what does that mean. The rule is,

0:35:54.520 --> 0:35:58.520
<v Speaker 1>if the license is basically a marketing draw, it's an

0:35:58.520 --> 0:36:03.400
<v Speaker 1>eye attractor and into detractor, but basically the game itself,

0:36:03.400 --> 0:36:06.040
<v Speaker 1>regardless of what it's called, it's gonna have to happen

0:36:06.120 --> 0:36:10.200
<v Speaker 1>in the legs. Let's say the Roaming Stones Pinball. Ooh,

0:36:10.280 --> 0:36:12.560
<v Speaker 1>I wonder what that's like. You're going when you're playing

0:36:12.600 --> 0:36:15.000
<v Speaker 1>a couple of times. If the game isn't any fun

0:36:15.400 --> 0:36:17.960
<v Speaker 1>and don't care if it George Washington or your teacher

0:36:18.000 --> 0:36:21.000
<v Speaker 1>at school face on the game, You're not gonna play.

0:36:21.000 --> 0:36:24.920
<v Speaker 1>It's only good for the first few players, until the

0:36:25.040 --> 0:36:30.799
<v Speaker 1>game itself is the attraction rather than the license. The

0:36:30.840 --> 0:36:34.600
<v Speaker 1>other game was a pac Man. Bear in mind that

0:36:34.600 --> 0:36:37.280
<v Speaker 1>at the time, pac Man was the most popular game

0:36:37.320 --> 0:36:39.640
<v Speaker 1>in the world. Pac Man has been on the cover

0:36:39.760 --> 0:36:43.080
<v Speaker 1>of Time magazine and Mad Magazine. Pac Man was the

0:36:43.120 --> 0:36:46.120
<v Speaker 1>best selling our Ka game of all times all by Time.

0:36:46.280 --> 0:36:48.839
<v Speaker 1>Pac Man into or a Tirey video computer system and

0:36:48.920 --> 0:36:52.480
<v Speaker 1>you're playing the hottest games and Spice Invitus time pac Man.

0:36:56.280 --> 0:36:59.839
<v Speaker 1>They released the Detroy twenty version of it, and it's

0:37:00.239 --> 0:37:07.240
<v Speaker 1>don't It was terrible. It didn't play or look even

0:37:07.400 --> 0:37:11.680
<v Speaker 1>vaguely like the game in the arcade. People didn't like it,

0:37:12.760 --> 0:37:17.560
<v Speaker 1>and concurrently, America had lost its focus on video games.

0:37:18.000 --> 0:37:21.719
<v Speaker 1>Arcades started closing. First. It was the big words. You

0:37:21.800 --> 0:37:25.760
<v Speaker 1>had these huge arcades, and arcades are like blue whales,

0:37:26.239 --> 0:37:29.600
<v Speaker 1>the biggest animal that's ever lived, but it only eats krill.

0:37:30.040 --> 0:37:32.719
<v Speaker 1>And it's the same thing. And these huge arcades that

0:37:32.760 --> 0:37:35.600
<v Speaker 1>were living on quarters, and as long as you have

0:37:36.120 --> 0:37:39.400
<v Speaker 1>quarters lined up on the machines, you can live on

0:37:39.440 --> 0:37:43.040
<v Speaker 1>those quarters. But when a few less people show up

0:37:43.440 --> 0:37:47.280
<v Speaker 1>and a few less people are playing, and the people

0:37:47.320 --> 0:37:50.200
<v Speaker 1>who did show up again again were the people who

0:37:50.200 --> 0:37:53.359
<v Speaker 1>were better at games. They were the people who could

0:37:53.840 --> 0:37:59.480
<v Speaker 1>make a quarter less a minute, and thus arcades started

0:37:59.520 --> 0:38:04.080
<v Speaker 1>to fall out of popularity. Meanwhile, Nintendo was hard at

0:38:04.080 --> 0:38:08.440
<v Speaker 1>work at developing their own home council, The nes released

0:38:08.440 --> 0:38:14.840
<v Speaker 1>in over in Japan, Nintendo is just preparing to release

0:38:15.160 --> 0:38:19.040
<v Speaker 1>their fammycom which is short for Family Computer, which would

0:38:19.080 --> 0:38:23.120
<v Speaker 1>be repackaged as the Nintendo Entertainment Center in the United States.

0:38:23.840 --> 0:38:27.640
<v Speaker 1>It played games that looked closer to the arcade games,

0:38:28.239 --> 0:38:31.400
<v Speaker 1>and interestingly, it had basically the same processing chip in

0:38:31.440 --> 0:38:35.200
<v Speaker 1>it as the Autori twenty, and if you played Mario

0:38:35.360 --> 0:38:38.239
<v Speaker 1>on it, it looked just like the arcade game. And

0:38:38.280 --> 0:38:41.560
<v Speaker 1>I remember looking at that and thinking this is high art.

0:38:42.600 --> 0:38:44.680
<v Speaker 1>There were other companies that tried to compete, but the

0:38:44.680 --> 0:38:47.240
<v Speaker 1>only one that even made a dent on the market

0:38:47.360 --> 0:38:51.719
<v Speaker 1>was Sega with the Sega master System. The Sega master

0:38:51.880 --> 0:38:55.400
<v Speaker 1>System actually had slightly better graphic's, a little more memory

0:38:55.400 --> 0:38:59.560
<v Speaker 1>and everything. But there was this thing called packing game.

0:39:00.120 --> 0:39:02.560
<v Speaker 1>If you bought consoles back then, and if you bought

0:39:02.600 --> 0:39:05.759
<v Speaker 1>a Sega master System, it came with Super hang On,

0:39:05.840 --> 0:39:07.960
<v Speaker 1>which was a pretty good game. It was a motorcycle

0:39:08.000 --> 0:39:11.719
<v Speaker 1>writing game. But the basic packet on the nes was

0:39:11.840 --> 0:39:16.480
<v Speaker 1>Super Mario Brothers. That was all the technology Nintendo needed

0:39:16.520 --> 0:39:23.640
<v Speaker 1>to be anybody. Stephen says Nintendo was successful because they

0:39:23.640 --> 0:39:28.319
<v Speaker 1>were smart about design. They created iconic characters that would

0:39:28.360 --> 0:39:42.440
<v Speaker 1>stick in the minds of players everywhere. Giant trap you.

0:39:43.960 --> 0:39:47.280
<v Speaker 1>In a lot of ways, the growth of video games

0:39:47.320 --> 0:39:49.520
<v Speaker 1>is like the growth of Hollywood. In some ways, the

0:39:49.560 --> 0:39:52.400
<v Speaker 1>death of arcades is like the death of movie theaters.

0:39:53.239 --> 0:39:55.680
<v Speaker 1>There was a time when Charlie Chaplin was very big,

0:39:55.960 --> 0:39:58.120
<v Speaker 1>and then people kind of looked at Charlie Chaplin and

0:39:58.200 --> 0:40:00.279
<v Speaker 1>you know, it was cool. He was old school. But

0:40:00.719 --> 0:40:04.080
<v Speaker 1>we like Hattie Murphy, Addie, Welcome to the Army, Our

0:40:04.520 --> 0:40:06.880
<v Speaker 1>thanks themis nice to see you again, where we like

0:40:07.040 --> 0:40:11.000
<v Speaker 1>John Wayne, I got no interest in you today, Stan Claire,

0:40:11.000 --> 0:40:13.560
<v Speaker 1>and you won't get hurt or eventually we like Arnold

0:40:13.600 --> 0:40:21.360
<v Speaker 1>schwarzenegg Asta le Vista Baby. Originally, pac Man and the

0:40:22.000 --> 0:40:26.640
<v Speaker 1>Aliens from Space Invader were cool things, but they had

0:40:26.760 --> 0:40:32.560
<v Speaker 1>a very long ways. Donkey Kong somehow became far more iconic,

0:40:32.640 --> 0:40:37.319
<v Speaker 1>even though pac Man outsold Donkey Kong. But Mario had

0:40:37.360 --> 0:40:41.200
<v Speaker 1>an advantage and that Mario got the nes. There was

0:40:41.239 --> 0:40:45.919
<v Speaker 1>never a Capcom consult right. The people at Nintendo were

0:40:46.040 --> 0:40:50.600
<v Speaker 1>very intelligent and that they realized as Mario goes, so

0:40:50.800 --> 0:40:55.600
<v Speaker 1>goes are consult they started looking for other icons they

0:40:55.640 --> 0:41:00.239
<v Speaker 1>could create. What will the future bring from nintend Dome

0:41:02.880 --> 0:41:08.520
<v Speaker 1>more hits like Super Mario Brothers, arcade hits like Cotton Food.

0:41:09.680 --> 0:41:14.480
<v Speaker 1>Nintendo has the most video game hits Halkin's Alley, Duck Utters,

0:41:14.680 --> 0:41:18.239
<v Speaker 1>and more like Baseball and Excite Bike, and you can

0:41:18.320 --> 0:41:24.000
<v Speaker 1>play them only on the Nintendo Entertainment System. Now you're

0:41:24.120 --> 0:41:27.440
<v Speaker 1>playing with power. For a little while, it looked like

0:41:27.440 --> 0:41:32.600
<v Speaker 1>it might be Excited Bike. Certainly, Duck Hunt is still remembered,

0:41:37.400 --> 0:41:39.319
<v Speaker 1>but they came out with this game that was so

0:41:39.480 --> 0:41:42.759
<v Speaker 1>dicey called the Legend of Zelda. Did you see the

0:41:42.800 --> 0:41:46.439
<v Speaker 1>latest Nintendo newsletter? Whoa nice graphics? I'd like to get

0:41:46.440 --> 0:41:48.320
<v Speaker 1>my hands on that game. You mean you haven't played

0:41:48.320 --> 0:41:51.520
<v Speaker 1>it yet? We can play on my Nintendo Entertainment system.

0:41:51.560 --> 0:41:54.240
<v Speaker 1>It's the legend of Zelda and it's really rad. Those

0:41:54.280 --> 0:41:58.480
<v Speaker 1>creatures from Ghana are pretty bad rock tech tanks leaders too.

0:41:58.880 --> 0:42:06.160
<v Speaker 1>But when you'll help a harrow polster, Yeah, awesome, intense

0:42:06.440 --> 0:42:09.759
<v Speaker 1>Nintendo Entertainment System, your parents help you look get up?

0:42:10.440 --> 0:42:13.120
<v Speaker 1>Did people really want to invest this much time in

0:42:13.160 --> 0:42:16.520
<v Speaker 1>the game. There was a nicy thing for Nintendo to do,

0:42:16.640 --> 0:42:20.040
<v Speaker 1>but they really threw their weight behind him. Um it

0:42:20.280 --> 0:42:26.880
<v Speaker 1>caught on. It rivaled Mario in popularity. Nintendo released their

0:42:26.920 --> 0:42:32.200
<v Speaker 1>first handheld counsel in They called it the Game Boy.

0:42:32.320 --> 0:42:34.439
<v Speaker 1>This effort was led by a man named gun Pay

0:42:34.800 --> 0:42:38.680
<v Speaker 1>your COI. That's a very sacred name to me because

0:42:38.719 --> 0:42:41.839
<v Speaker 1>Goompey was one of my first friends in the industry.

0:42:42.280 --> 0:42:47.120
<v Speaker 1>He affected Nintendo culture almost as much as Shaguiro Miamoto,

0:42:47.200 --> 0:42:51.480
<v Speaker 1>the creator of Zelda and Mario and Donkey K. Miamoto

0:42:51.600 --> 0:42:55.160
<v Speaker 1>created the personality of the games. Nintendo to this day

0:42:55.200 --> 0:42:59.839
<v Speaker 1>makes family friendly games because Miamoto likes the smile when

0:42:59.840 --> 0:43:05.279
<v Speaker 1>he creates games. Goompeo KOI. He was nice, he was quiet,

0:43:05.320 --> 0:43:10.080
<v Speaker 1>and he was miserly. His whole view was that you

0:43:10.120 --> 0:43:14.799
<v Speaker 1>could do things using old technology very cheaply. Even though

0:43:14.800 --> 0:43:18.000
<v Speaker 1>he wasn't the greater the ne s, the people who

0:43:18.080 --> 0:43:22.319
<v Speaker 1>did create it were trained by him and the nes.

0:43:22.440 --> 0:43:24.640
<v Speaker 1>If you take a look as basically the same chip

0:43:24.680 --> 0:43:31.440
<v Speaker 1>as the attar he created the arcade hardware that Miamoto

0:43:31.560 --> 0:43:35.600
<v Speaker 1>used for Donkey Kong, and in the case of game Boy,

0:43:35.680 --> 0:43:39.759
<v Speaker 1>he takes just this very very old chip and monochrome

0:43:39.840 --> 0:43:43.920
<v Speaker 1>technology and he puts it all together. What he sees

0:43:44.000 --> 0:43:46.919
<v Speaker 1>is everyone knows this chip. This is an ancient chip.

0:43:47.080 --> 0:43:50.319
<v Speaker 1>Anyone in the world can program on. It doesn't need

0:43:50.360 --> 0:43:54.280
<v Speaker 1>to be color. And he makes an assumption that nobody

0:43:54.320 --> 0:43:59.719
<v Speaker 1>else would make. He assumes that when people play portable

0:43:59.760 --> 0:44:03.319
<v Speaker 1>game games, they want portability. They're not looking to play

0:44:03.360 --> 0:44:06.480
<v Speaker 1>the exact same game on their game Boy that they

0:44:06.520 --> 0:44:09.040
<v Speaker 1>would play on their console. So a lot of the

0:44:09.120 --> 0:44:11.759
<v Speaker 1>games are built around the idea that they're small, you

0:44:11.760 --> 0:44:13.720
<v Speaker 1>can pick them up, you can play them very quickly,

0:44:13.760 --> 0:44:15.839
<v Speaker 1>you can put them down, you can play them while

0:44:15.840 --> 0:44:18.160
<v Speaker 1>you're on the bus. You don't have to concentrate the

0:44:18.239 --> 0:44:23.080
<v Speaker 1>same way you would concentrate for other games. The technology

0:44:23.200 --> 0:44:26.879
<v Speaker 1>is cheap. Heads Game Boy sells for nine bucks. When

0:44:26.880 --> 0:44:31.160
<v Speaker 1>it came out, they said it wasn't humanly possible. All

0:44:31.280 --> 0:44:34.440
<v Speaker 1>the power and excitement of Nintendo right in the palm

0:44:34.520 --> 0:44:39.640
<v Speaker 1>of your hand. Introducing Game Boy. It's portable, it's in stereo,

0:44:39.960 --> 0:44:43.360
<v Speaker 1>and its games are interchangeable. Game Boy comes complete with

0:44:43.400 --> 0:44:46.680
<v Speaker 1>batteries and the outrageous new game Tetris and for head

0:44:46.719 --> 0:44:50.680
<v Speaker 1>to head competition, use video link and blow your opponent away.

0:44:51.560 --> 0:44:55.280
<v Speaker 1>Game Board only from Nintendo. Now you're playing with power.

0:44:55.600 --> 0:45:01.120
<v Speaker 1>Power Atari coming out with the Links was color and

0:45:01.400 --> 0:45:06.320
<v Speaker 1>had a better processor and eight batteries. Live introducing Links

0:45:06.320 --> 0:45:08.399
<v Speaker 1>from a Torii, the color video game He Can get

0:45:08.400 --> 0:45:15.680
<v Speaker 1>away with Sometimes never knew what hit it. The first

0:45:15.800 --> 0:45:18.879
<v Speaker 1>three thousand units of a game Boy were sold out

0:45:18.920 --> 0:45:23.080
<v Speaker 1>within two weeks of release. By the game Boy had

0:45:23.080 --> 0:45:27.319
<v Speaker 1>sold sixteen million units. The Autari Links sold fewer than

0:45:27.360 --> 0:45:31.319
<v Speaker 1>seven million units. By that same time, goon Pay was

0:45:31.360 --> 0:45:35.920
<v Speaker 1>a bona fide hero. His next big project would be

0:45:36.000 --> 0:45:39.759
<v Speaker 1>the Virtual Boy, which everyone looks at as a disaster,

0:45:40.080 --> 0:45:44.680
<v Speaker 1>but it was brilliant. Again. He simply took monochrome technology

0:45:44.880 --> 0:45:47.719
<v Speaker 1>and he put it on a view Master. It was

0:45:47.760 --> 0:45:50.400
<v Speaker 1>a failure, so he was in the doghouse for about

0:45:50.440 --> 0:45:53.320
<v Speaker 1>a year. About the same time that the N sixty

0:45:53.400 --> 0:45:59.000
<v Speaker 1>four came out, they had a Space World that's the

0:45:59.080 --> 0:46:03.040
<v Speaker 1>Nintendo proposed dietary game show. And last time I saw

0:46:03.160 --> 0:46:08.000
<v Speaker 1>my friend Gumpey was at that Space World in Maco Hare.

0:46:08.719 --> 0:46:12.000
<v Speaker 1>It's in this big warehouse and if you went off

0:46:12.400 --> 0:46:14.920
<v Speaker 1>to the far right corner, that's where they at the

0:46:15.040 --> 0:46:18.520
<v Speaker 1>N sixty four. So everyone went there, and then there

0:46:18.520 --> 0:46:23.360
<v Speaker 1>were nests. The Soprannias was still pretty popular at that point,

0:46:23.840 --> 0:46:27.040
<v Speaker 1>and Game Boy games out, and then in a small

0:46:27.080 --> 0:46:31.279
<v Speaker 1>corner near the exit was what was left of Virtual Boy,

0:46:31.440 --> 0:46:34.680
<v Speaker 1>and Gunpay was there holding down the fort trying to

0:46:34.680 --> 0:46:37.799
<v Speaker 1>show anybody who would come by what Virtual Boy would do.

0:46:37.840 --> 0:46:40.120
<v Speaker 1>And when I walked by, he said, please, please come,

0:46:41.080 --> 0:46:44.440
<v Speaker 1>let's talk. He didn't speak English and my Japanese is

0:46:44.480 --> 0:46:47.520
<v Speaker 1>completely non existent, but he showed me as games and

0:46:47.560 --> 0:46:49.719
<v Speaker 1>then we sat down and talked for about an hour,

0:46:50.239 --> 0:46:52.080
<v Speaker 1>and then I left, and that was the last time

0:46:52.120 --> 0:46:56.840
<v Speaker 1>I saw gun Pay. Then left Nintendo and went on

0:46:56.920 --> 0:47:03.360
<v Speaker 1>to develop the Bandai wonder Swad, a short lived handheld

0:47:03.440 --> 0:47:06.479
<v Speaker 1>gaming device, but it was the last project he would

0:47:06.480 --> 0:47:11.759
<v Speaker 1>work on. In October four, Goom pay tragically died in

0:47:11.760 --> 0:47:16.080
<v Speaker 1>a car accident. The world gave him a nice tribute

0:47:16.080 --> 0:47:18.760
<v Speaker 1>when he died. I was very surprised and very pleased.

0:47:18.800 --> 0:47:22.200
<v Speaker 1>I think he got more attention when he passed, maybe

0:47:22.239 --> 0:47:26.000
<v Speaker 1>the Hiroshi Yamochi, the guy who took Nintendo into video games.

0:47:26.760 --> 0:47:28.960
<v Speaker 1>There was a lot of attention about the father of

0:47:29.000 --> 0:47:34.279
<v Speaker 1>game Boy dying. Game Boy was amazing because to that

0:47:34.360 --> 0:47:39.920
<v Speaker 1>point in time, the biggest electronics family of product was

0:47:40.400 --> 0:47:44.720
<v Speaker 1>Walkman family and products. Game Boy was a close second.

0:47:45.440 --> 0:47:53.759
<v Speaker 1>Then the PlayStation brand name came and that was that

0:47:56.640 --> 0:48:00.759
<v Speaker 1>Sony Entertainment entered the video game market or with the

0:48:00.840 --> 0:48:05.400
<v Speaker 1>release of PlayStation. We'll talk about Sony, Nintendo, and the

0:48:05.440 --> 0:48:09.919
<v Speaker 1>Microsoft Xbox in Part two. All that on the next

0:48:09.920 --> 0:48:17.920
<v Speaker 1>episode of Ephemeral. This episode of Ephemeral was co written

0:48:18.000 --> 0:48:21.320
<v Speaker 1>by Max Williams and Trevor Young, with editing and sound

0:48:21.360 --> 0:48:25.600
<v Speaker 1>design by Max Williams. Stephen Kent is the author of

0:48:25.600 --> 0:48:28.800
<v Speaker 1>The Ultimate History of Video Games Volumes one and two,

0:48:29.440 --> 0:48:33.440
<v Speaker 1>and Eddie Adlam is the publisher for Replay magazine. Some

0:48:33.520 --> 0:48:36.200
<v Speaker 1>of the great music this episode, like the piece you're

0:48:36.200 --> 0:48:40.120
<v Speaker 1>hearing now, comes courtesy of the artist mon Plasier. If

0:48:40.160 --> 0:48:42.560
<v Speaker 1>you've listened to Ephemeral for a while, you've heard a

0:48:42.560 --> 0:48:45.279
<v Speaker 1>lot of their work, and we're happy to announce we'll

0:48:45.280 --> 0:48:49.200
<v Speaker 1>have an upcoming episode interviewing the artists for now here

0:48:49.239 --> 0:48:53.319
<v Speaker 1>more at Loyalty Freak music dot com. Tune in next

0:48:53.360 --> 0:48:57.439
<v Speaker 1>episode for video Games Part two. In the meantime, find

0:48:57.520 --> 0:49:01.520
<v Speaker 1>us on social media. We're at Ephemeral Show and for

0:49:01.640 --> 0:49:04.399
<v Speaker 1>more podcasts from I Heart Radio, visit the I heart

0:49:04.480 --> 0:49:08.080
<v Speaker 1>Radio app, Apple Podcasts, or wherever you listen to your

0:49:08.080 --> 0:49:24.840
<v Speaker 1>favorite shows. H