WEBVTT - The TV Story Part 3

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<v Speaker 1>Get in tech with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey then, everyone, and welcome to

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<v Speaker 1>tech Stuff. I'm your host, Jonathan Strickland, senior writer for

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<v Speaker 1>how stuff Works dot com, and today we're going to

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<v Speaker 1>continue our series on the history of TV technology. Now.

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<v Speaker 1>In our last episode where we last left off, if

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<v Speaker 1>you prefer or last week on tech Stuff, we covered

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<v Speaker 1>the contentious birth of the electronic television, talked about how

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<v Speaker 1>a couple of different inventors and companies were laying claim

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<v Speaker 1>to being the inventor of TV. And we also talked

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<v Speaker 1>all the way up to the the invention of color

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<v Speaker 1>TV and how CBS had tried to define color television,

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<v Speaker 1>but our c A eventually was able to undermine that

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<v Speaker 1>and create their own version, their own standard for color

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<v Speaker 1>t V that ended up becoming the standard. I'm gonna

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<v Speaker 1>try and pack a lot in with this particular episode

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<v Speaker 1>to talk about the significant developments that happened once color

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<v Speaker 1>television started making an impact in the sixties and seventies,

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<v Speaker 1>although I'm gonna have to backtrack some to cover some

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<v Speaker 1>of these topics, because, as it turns out, history is

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<v Speaker 1>not a very simple timeline of dates. Right. If you

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<v Speaker 1>want to explain how something works, sometimes you have to

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<v Speaker 1>follow that trail down a few years before you backtrack

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<v Speaker 1>and go back to an earlier point to go to

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<v Speaker 1>the next logical section of your explanation. I wish time

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<v Speaker 1>didn't work that way, because it would make organizing podcasts

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<v Speaker 1>way easier. Now, for the most part, I've stayed away

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<v Speaker 1>from talking about actual programming on television. In other words,

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<v Speaker 1>I haven't really talked about the types of stuff you'd

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<v Speaker 1>watch on TV, just the technology of television itself. But

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<v Speaker 1>television has really transformed our world in many ways, and

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<v Speaker 1>it also cemented several notions when it comes to business practices,

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<v Speaker 1>things like sponsorships and advertising. TV was able to establish

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<v Speaker 1>some basic rules that ended up being applied to other industries,

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<v Speaker 1>including the online world. And we've seen a lot of

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<v Speaker 1>growing pains because of that, because we've seen how the

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<v Speaker 1>online world is very different from the broadcast TV world,

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<v Speaker 1>and yet for a long time it was being treated

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<v Speaker 1>as if it were the same thing from a marketing

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<v Speaker 1>and advertising point of view. Uh And to this day,

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<v Speaker 1>we're still struggling with that that decision. But let's get

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<v Speaker 1>back to the technology section. So while our c A

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<v Speaker 1>and CBS, we're duking out which company would define the

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<v Speaker 1>color TV standard. Other eggheads were working on different ways

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<v Speaker 1>to transform the TV viewing experience. So as early as

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<v Speaker 1>the nineteen thirties, A T and T began to experiment

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<v Speaker 1>with coaxial cables to carry television transmissions to homes that

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<v Speaker 1>couldn't receive over the air signals. And this was a

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<v Speaker 1>problem not just in remote areas that were really far

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<v Speaker 1>away from transmitters, but also in big cities where buildings

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<v Speaker 1>could block signals. So I've covered cable TV and other

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<v Speaker 1>episodes of tech stuff. I'm not really going to dive

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<v Speaker 1>into it here because it would just be repeating stuff

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<v Speaker 1>I've talked about in previous episodes. But I'll just say

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<v Speaker 1>that it was the rise of cable, particularly in the

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<v Speaker 1>nineteen eighties, that transformed television again and gave audiences far

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<v Speaker 1>more options than just a few local channels. It's also

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<v Speaker 1>what gave rise to superstations that could cover an entire region,

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<v Speaker 1>an entire country. The United States is big. For a

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<v Speaker 1>long time, everyone just had access to their local affiliate stations,

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<v Speaker 1>so they didn't have access to things that were playing

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<v Speaker 1>in other other regions, other markets. Here in Atlanta, you

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<v Speaker 1>could pick up Chicago stations occasionally and you can see

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<v Speaker 1>the Chicago version of the same stuff that you would

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<v Speaker 1>get with in Atlanta based version. But after the the

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<v Speaker 1>widespread use of cable, we started seeing these nationwide networks

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<v Speaker 1>that were the same across the entire United States. That

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<v Speaker 1>was only made possible through cable TV. But I again,

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<v Speaker 1>I covered that in a previous episode, so we're not

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<v Speaker 1>really going to focus on that today. Now, in the

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<v Speaker 1>late nineteen thirties, going back pretty far, Dr Fritz Fisher

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<v Speaker 1>of the Swiss Federal Institute of Technology dreamed up a

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<v Speaker 1>way to project television images on a much larger screen.

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<v Speaker 1>So instead of just having a little twelve inch screen

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<v Speaker 1>that you stare at, this would be a projector that

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<v Speaker 1>could take TV signals and projected across a much wider

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<v Speaker 1>viewing area. And in fact, the first working projection TV

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<v Speaker 1>got its start in Europe in the nineteen thirties. Now,

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<v Speaker 1>before I explain more, I should say that Dr Fisher

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<v Speaker 1>wasn't the only person working on this goal. Lots of

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<v Speaker 1>people were trying to create projection televisions, including ones who

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<v Speaker 1>had been working on something before Dr Fisher got started.

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<v Speaker 1>Some even had a few working models, but most of

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<v Speaker 1>them were producing very dim pictures, so you couldn't see

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<v Speaker 1>them easily projected on a screen. So while I say

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<v Speaker 1>Dr Fisher invented the projection television, that's really an oversimplification.

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<v Speaker 1>Lots of people invented similar devices, and that seems to

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<v Speaker 1>be the case with technology as a whole. Whenever we

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<v Speaker 1>say so and so invented something, there almost always needs

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<v Speaker 1>to be an asterisk after that statement so that you

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<v Speaker 1>can clarify other people were working on this too. It's

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<v Speaker 1>just one incarnation ended up being superior to the others. Now,

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<v Speaker 1>this particular invention's goal was to project an image large

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<v Speaker 1>enough for a theater sized viewing space, and several movie

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<v Speaker 1>studios were interested in this technology because it could provide

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<v Speaker 1>another source of revenue. If you didn't have a television,

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<v Speaker 1>you could just hop down to your local movie house

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<v Speaker 1>and check out television broadcasts there. But first someone had

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<v Speaker 1>to make a gadget that could project a televised broadcast

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<v Speaker 1>onto a screen. Now, Fritzie he unveiled a working prototype

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<v Speaker 1>back in n teen forty four, and he received the

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<v Speaker 1>US patent for his invention in ninet and he called

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<v Speaker 1>it the IDA four television system. Now IDA four is

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<v Speaker 1>spelled E I D O P h O R, and technically,

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<v Speaker 1>if you're being kind of generous, it means image bearer

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<v Speaker 1>roughly speaking. And here's how it worked. I'm gonna go

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<v Speaker 1>a little easy on this because the technical details get

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<v Speaker 1>pretty complicated, so we're gonna kind of take a bird's

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<v Speaker 1>eye view of this. First. Dr Fisher knew this system

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<v Speaker 1>would need to be very bright to illuminate a theater screen,

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<v Speaker 1>which was a problem. The other systems were running into

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<v Speaker 1>much much brighter than a normal television set. So for

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<v Speaker 1>that reason, he decided to use a powerful arc light

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<v Speaker 1>to provide the initial illumination, which was essentially a booster

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<v Speaker 1>for the image, to make sure you got that bright

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<v Speaker 1>enough so that when it projected on the screen it

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<v Speaker 1>was visible. Then he had to find a way to

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<v Speaker 1>modulate that light, in other words, to manipulate the light

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<v Speaker 1>to actually make the moving images you would see on

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<v Speaker 1>the screen. And his solution was to create an electron

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<v Speaker 1>gun system that we used a very thin layer of

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<v Speaker 1>oil the heat called IDA four liquid. So this is

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<v Speaker 1>not wildly different from cathode ray tube television screens. Remember

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<v Speaker 1>a cathode ray tube generated a stream of electrons, and

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<v Speaker 1>you would use that to paint the backside of a

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<v Speaker 1>television screen which had a phosphorus coating on it. So

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<v Speaker 1>as the electrons made contact with the phosphors, they would luminess,

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<v Speaker 1>they would light up. This is kind of a similar idea,

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<v Speaker 1>except that you didn't have that phosphorus layer on a screen. Instead,

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<v Speaker 1>the arc light would shine through a window and sometimes

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<v Speaker 1>also a color wheel, a mechanical color wheel to add

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<v Speaker 1>color to the image. That's the same style of color

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<v Speaker 1>wheel that CBS was pioneering in their color television UH

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<v Speaker 1>standard that they were pushing. Then that light, after it's

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<v Speaker 1>gone through the color wheel, would go through what is

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<v Speaker 1>called a condenser lenn. Now, when light passes through a

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<v Speaker 1>condenser lens, it aligns in parallel or collineated ways, so

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<v Speaker 1>or collimated I should say not collineated collimated ways. You

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<v Speaker 1>have these parallel rays of light after they pass through.

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<v Speaker 1>So this is useful if you've got say a source

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<v Speaker 1>of light that is diverging, it's spreading as it extends

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<v Speaker 1>outward from the source. If it goes through a condenser lens,

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<v Speaker 1>then it concentrates into more of a beam. So you

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<v Speaker 1>can think of those flashlights that have the really narrow

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<v Speaker 1>beam that come out the end. Chances are they're using

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<v Speaker 1>a condenser lens to create that beam. Uh. So it

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<v Speaker 1>keeps the beam nice and tight, and those parallel rays

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<v Speaker 1>of light would then encounter a mirrored bar system I mean,

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<v Speaker 1>I mean physical bars. Think of like iron bars on

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<v Speaker 1>a window, except instead of them being ironed, they're actually mirrors.

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<v Speaker 1>And it's angled in such a way that the light

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<v Speaker 1>coming from the arc lamp gets reflected uh ninety degrees

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<v Speaker 1>downward or to the lefter to the right, doesn't really matter,

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<v Speaker 1>but generally we diagram this as being downward. That light

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<v Speaker 1>would then hit a spherical mirror that would have a

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<v Speaker 1>very thin coating of this oil on it this ida

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<v Speaker 1>forore liquid on it, and pointed at this spherical mirror

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<v Speaker 1>was the electron gun. Now, the electron gun would fire

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<v Speaker 1>electrons just as a CRT tube would inside a television. Uh.

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<v Speaker 1>By the way, CRT tube, I'm being redundant. It's like

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<v Speaker 1>a t M machine or pin number. But a CRT

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<v Speaker 1>would fire electrons at the screen. In this case, the

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<v Speaker 1>electron gun is firing electrons at that oil. The electron

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<v Speaker 1>collisions would cause electrostatic charges to form on the surface

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<v Speaker 1>of the oil, which would then make the oil create

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<v Speaker 1>these wave like corrugations, and the high of the waves

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<v Speaker 1>was proportional to the strength of the video signal or

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<v Speaker 1>how bright it needed to be. This wave like action

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<v Speaker 1>on the oil is what actually modulated that light. So

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<v Speaker 1>you had the light coming in, reflecting down off those

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<v Speaker 1>mirrored bars, hitting this spherical mirror, and then being modulated

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<v Speaker 1>by this undulating oil. And by undulating, I'm talking about

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<v Speaker 1>atomic size changes in what was going on on the

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<v Speaker 1>surface layer of the this oil. That would then be

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<v Speaker 1>reflected back up through the bars of this mirrored bar

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<v Speaker 1>system up toward a projection lens, which was then directed

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<v Speaker 1>at another mirror that would reflect the projection onto the

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<v Speaker 1>theatrical screen. So some of the light goes through those bars,

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<v Speaker 1>continues upward and hits that projection lens. Now, but this

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<v Speaker 1>is where that ninety degree turn is really important, because

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<v Speaker 1>without that ninety degree turn, the arc light would just

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<v Speaker 1>be shining lights straight through a projection lens, and all

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<v Speaker 1>you would get is a blank screen, just just project

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<v Speaker 1>just light projected on a screen. No image would be there.

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<v Speaker 1>By having this mirror there that would let some light

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<v Speaker 1>go through. You could angle that light downward and have

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<v Speaker 1>the projection lens above the mirrored bars, so only the

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<v Speaker 1>reflected light is what ends up being put back onto

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<v Speaker 1>the screen. The light directly from the arc lamp would

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<v Speaker 1>not hit the screen, so you don't have to worry

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<v Speaker 1>about the image bleeding out or just being a blank screen.

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<v Speaker 1>It's actually a really interesting system, and again it gets

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<v Speaker 1>way more technical than what I'm describing right here, but

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<v Speaker 1>without the use of visuals it becomes increasingly difficult to

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<v Speaker 1>explain how this works, and light modulation, as it turns out,

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<v Speaker 1>gets into some pretty heavy physics. And we've got to

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<v Speaker 1>be completely honest here, I think I'd do a really

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<v Speaker 1>lousy job at describing the whole process without a lot

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<v Speaker 1>more work on my end to really get grips with

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<v Speaker 1>the science of it. So part of this is because

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<v Speaker 1>it's difficult to explain without visuals, but the other part

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<v Speaker 1>is just that when you get down to the physics

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<v Speaker 1>of light, I have a basic understanding and would need

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<v Speaker 1>to study a lot more to get a deeper understanding

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<v Speaker 1>in order to express exactly how this machine worked in

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<v Speaker 1>a more meaningful way. So please cut me some slack.

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<v Speaker 1>I'm not an optic scientist. The point is this contraption,

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<v Speaker 1>which weighed nearly two thousand pounds, allowed a projectionist to

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<v Speaker 1>send a televised signal to a large movie screen. And

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<v Speaker 1>the reason it weighed so much was because it required

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<v Speaker 1>a lot of power. So you had a lot of

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<v Speaker 1>power elements inside this thing. Uh. The electron gun and

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<v Speaker 1>the IDA four liquid also had to be kept inside

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<v Speaker 1>a vacuum, so you needed to have vacuum pumps to

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<v Speaker 1>make sure that you maintain that vacuum inside the chamber

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<v Speaker 1>with the IDA four liquid, otherwise you wouldn't get the

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<v Speaker 1>results that you needed. Also, temperature changes could affect the

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<v Speaker 1>performance of the oil itself, so you had try and

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<v Speaker 1>keep the temperature of the whole device fairly constant, which

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<v Speaker 1>meant that you had to include fans to blast out

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<v Speaker 1>extras extra excess heat. So there are a lot of

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<v Speaker 1>different components that went together to make up this thing,

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<v Speaker 1>which meant that it was enormous and heavy as a result. Uh.

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<v Speaker 1>By nineteen fifty two, television had found its way to

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<v Speaker 1>the Great White North a k a. Canada, and uh,

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<v Speaker 1>here's a shout out to all my viewers in Canada.

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<v Speaker 1>You guys are awesome. You guys might have been a

0:13:30.320 --> 0:13:33.240
<v Speaker 1>little late to the TV game, but you've also produced

0:13:33.280 --> 0:13:37.559
<v Speaker 1>some of the greatest writers and television performers in history

0:13:38.160 --> 0:13:41.280
<v Speaker 1>from SCTV, two Kids in the Hall and hundreds more.

0:13:41.880 --> 0:13:45.839
<v Speaker 1>But then you also gave a Seline Dion, So don't

0:13:46.080 --> 0:13:48.880
<v Speaker 1>get full of yourselves. You need to think about what

0:13:48.960 --> 0:13:54.960
<v Speaker 1>you did. In nineteen fifty six, we get another interesting invention,

0:13:55.040 --> 0:13:59.200
<v Speaker 1>one of my favorites, Zenith revealed the Zenith Space Command.

0:13:59.800 --> 0:14:04.360
<v Speaker 1>So Zenith Space Command, uh, in case you're curious, was

0:14:04.440 --> 0:14:08.480
<v Speaker 1>not a computer game. It was a remote control. It

0:14:08.559 --> 0:14:11.960
<v Speaker 1>was the remote control, the first wireless remote control that

0:14:12.000 --> 0:14:15.400
<v Speaker 1>was successful in the consumer market place. It was not

0:14:15.480 --> 0:14:18.080
<v Speaker 1>the very first wireless remote control, but was the first

0:14:18.080 --> 0:14:21.600
<v Speaker 1>one to really be viable enough to make it to market.

0:14:22.400 --> 0:14:24.880
<v Speaker 1>And it was invented by a guy named Robert Adler.

0:14:24.920 --> 0:14:28.040
<v Speaker 1>And I probably should do a full episode on Robert Adler.

0:14:28.080 --> 0:14:32.840
<v Speaker 1>He was born in Austria, but he left Austria during

0:14:32.880 --> 0:14:35.320
<v Speaker 1>the rise of the Nazi Party in the nineteen thirties

0:14:35.360 --> 0:14:38.000
<v Speaker 1>and he moved around Europe a bit, went to the UK,

0:14:38.200 --> 0:14:41.360
<v Speaker 1>and eventually immigrated to the United States. Then he took

0:14:41.360 --> 0:14:45.760
<v Speaker 1>a job at Zenith Electronics in the R and D division. UH. Now,

0:14:45.760 --> 0:14:49.440
<v Speaker 1>before Adler's invention, remote controls hadn't seen much success beyond

0:14:49.520 --> 0:14:53.560
<v Speaker 1>the laboratory. Early versions were actually tethered. In other words,

0:14:53.600 --> 0:14:55.760
<v Speaker 1>they had a cable that would connect back to the TV,

0:14:55.880 --> 0:15:00.880
<v Speaker 1>so really the remote control was was tied to the television.

0:15:00.920 --> 0:15:05.000
<v Speaker 1>You couldn't go anywhere with it. Uh It limited their usefulness,

0:15:05.000 --> 0:15:09.240
<v Speaker 1>so they never saw widespread adoption. And an earlier wireless

0:15:09.280 --> 0:15:12.800
<v Speaker 1>system used visible light and light sensing photo cells on

0:15:12.880 --> 0:15:15.440
<v Speaker 1>the television itself, so it's almost like a little flashlight

0:15:15.760 --> 0:15:17.480
<v Speaker 1>and if you pressed a button, it would flash a

0:15:17.520 --> 0:15:21.680
<v Speaker 1>certain sequence to send a command to the television, which

0:15:21.720 --> 0:15:24.280
<v Speaker 1>would then detect it through photo cells. But there's a

0:15:24.280 --> 0:15:27.040
<v Speaker 1>problem there. It was depending upon visible light, and it

0:15:27.040 --> 0:15:29.000
<v Speaker 1>turns out we use a lot of different sources of

0:15:29.080 --> 0:15:31.440
<v Speaker 1>visible light because we do not see so well in

0:15:31.480 --> 0:15:34.640
<v Speaker 1>the dark. So if your television set was exposed to

0:15:34.680 --> 0:15:38.280
<v Speaker 1>other sources of visible light, like the sun, it could

0:15:38.840 --> 0:15:43.680
<v Speaker 1>mistakenly interpret those light sources as being commands and the

0:15:43.760 --> 0:15:46.120
<v Speaker 1>next thing you know, you can't hear anything because the

0:15:46.120 --> 0:15:49.800
<v Speaker 1>sun keeps lowering the volume on your television set, so

0:15:49.840 --> 0:15:52.560
<v Speaker 1>that was a bit of a problem. Adler had a

0:15:52.600 --> 0:15:55.760
<v Speaker 1>different solution um, and it was different from the ones

0:15:55.800 --> 0:15:59.360
<v Speaker 1>that we have today. Today's remote controls mostly rely on

0:15:59.400 --> 0:16:04.120
<v Speaker 1>some other four of electromagnetic radiation, whether it's infrared or

0:16:04.160 --> 0:16:08.760
<v Speaker 1>some form of WiFi radio signal. That's what most modern

0:16:08.880 --> 0:16:12.000
<v Speaker 1>remote controls rely upon today. But back in the day,

0:16:12.320 --> 0:16:17.920
<v Speaker 1>it was all about ultrasonic frequencies. Old television remotes used

0:16:18.160 --> 0:16:22.880
<v Speaker 1>sound to control TVs, and inside these remotes were actual

0:16:23.280 --> 0:16:26.640
<v Speaker 1>small metal bars, typically made out of aluminum. So you

0:16:26.680 --> 0:16:30.240
<v Speaker 1>had physical little metal bars inside this remote control box,

0:16:30.280 --> 0:16:32.360
<v Speaker 1>and if you pressed the button, it would cause a

0:16:32.360 --> 0:16:36.360
<v Speaker 1>little lever to make those bars vibrate, and that vibration

0:16:36.400 --> 0:16:39.640
<v Speaker 1>would give off an ultrasonic frequency, and a receiver on

0:16:39.680 --> 0:16:43.960
<v Speaker 1>the television would quote unquote here this frequency and then

0:16:44.240 --> 0:16:47.080
<v Speaker 1>transfer that into some form of control. So it might

0:16:47.080 --> 0:16:49.080
<v Speaker 1>be volume up or volume down, it might turn the

0:16:49.120 --> 0:16:52.880
<v Speaker 1>TV off or on, it might change a channel. Uh,

0:16:52.920 --> 0:16:56.960
<v Speaker 1>you know, your basic remote control functions. And these sounds

0:16:56.960 --> 0:17:00.480
<v Speaker 1>are ultrasonic, so they're beyond the range of Hugh been hearing.

0:17:00.520 --> 0:17:04.080
<v Speaker 1>Remember human hearing goes from about twenty hurts to twenty

0:17:04.200 --> 0:17:10.000
<v Speaker 1>killer hurts. Uh. Typically that's that's average. Your results may

0:17:10.080 --> 0:17:14.760
<v Speaker 1>vary depending upon the human of choice. My hearing is

0:17:14.800 --> 0:17:17.480
<v Speaker 1>probably I'm at an age where it's probably not nearly

0:17:17.520 --> 0:17:19.479
<v Speaker 1>as high as twenty. Killer hurts for me because as

0:17:19.480 --> 0:17:21.679
<v Speaker 1>you get older, you start to lose the ability to

0:17:21.720 --> 0:17:25.840
<v Speaker 1>detect those higher frequencies. This is why you would hear

0:17:25.880 --> 0:17:30.560
<v Speaker 1>stories about certain convenience stores employing sound systems that could

0:17:30.560 --> 0:17:33.359
<v Speaker 1>play a pitch that was above what the typical adult

0:17:33.400 --> 0:17:38.440
<v Speaker 1>could hear, but within the hearing of say, gnarly teenagers

0:17:38.440 --> 0:17:42.440
<v Speaker 1>who are always clogging up the store. You just crank

0:17:42.520 --> 0:17:45.680
<v Speaker 1>up this irritating pitch that only the teenagers can hear,

0:17:46.119 --> 0:17:48.480
<v Speaker 1>and next thing you know, there aren't bothering you anymore.

0:17:49.600 --> 0:17:54.080
<v Speaker 1>It's a brilliant technology. In my mind, it saves me

0:17:54.119 --> 0:17:57.080
<v Speaker 1>from yelling at kids to get off my lawn. But

0:17:57.760 --> 0:17:59.919
<v Speaker 1>going back to the TV, this was supposed to be

0:18:00.240 --> 0:18:05.160
<v Speaker 1>at signals that not even teenagers can hear, even if

0:18:05.200 --> 0:18:08.720
<v Speaker 1>you ask them. Now, because the remote control and receiver

0:18:08.760 --> 0:18:12.200
<v Speaker 1>we're using these ultrasonic frequencies, you could cause your old

0:18:12.200 --> 0:18:18.720
<v Speaker 1>television to freak out with stuff like loose change or slinky. Really,

0:18:18.760 --> 0:18:23.680
<v Speaker 1>any metal or metallic device that could vibrate at a

0:18:23.680 --> 0:18:28.800
<v Speaker 1>at a frequency that would generate ultrasonic sound. You could

0:18:28.880 --> 0:18:32.680
<v Speaker 1>end up affecting a television this way. So this explains

0:18:32.680 --> 0:18:35.400
<v Speaker 1>how back when I would sit down to watch Saturday

0:18:35.400 --> 0:18:40.000
<v Speaker 1>morning cartoons, which, by the way, we're a thing that

0:18:40.240 --> 0:18:43.240
<v Speaker 1>used to happen. Now you don't really see them anymore,

0:18:43.240 --> 0:18:45.520
<v Speaker 1>but back in the day, that's when you would watch

0:18:45.560 --> 0:18:49.000
<v Speaker 1>cartoons Saturday mornings. You can get up seven or eight

0:18:49.000 --> 0:18:53.240
<v Speaker 1>am and just start watching on various television stations. Anyway,

0:18:54.480 --> 0:18:56.359
<v Speaker 1>when I would sit there and watch and then just

0:18:56.480 --> 0:19:00.119
<v Speaker 1>idly fidget with a slinky, I could magically make my

0:19:00.240 --> 0:19:02.800
<v Speaker 1>TV do stuff like turn the volume down over and

0:19:02.840 --> 0:19:04.920
<v Speaker 1>over again until I had to track down the actual

0:19:05.000 --> 0:19:07.159
<v Speaker 1>remote control and turn the volume back up because I

0:19:07.160 --> 0:19:10.600
<v Speaker 1>couldn't do I couldn't control the TV. I could make

0:19:10.600 --> 0:19:12.240
<v Speaker 1>it do things, but I couldn't make it do what

0:19:12.320 --> 0:19:14.639
<v Speaker 1>I wanted it to. It just would do whatever the

0:19:14.760 --> 0:19:18.919
<v Speaker 1>ultrasonic frequencies were telling the television to do, and I

0:19:18.960 --> 0:19:22.960
<v Speaker 1>couldn't have that kind of fine control over my slinky

0:19:23.040 --> 0:19:26.080
<v Speaker 1>manipulation skills to make it do what I wanted it

0:19:26.119 --> 0:19:30.600
<v Speaker 1>to do. But still kind of cool. Uh. The later

0:19:30.680 --> 0:19:35.800
<v Speaker 1>systems that used infrared and WiFi won't respond to ultrasonic frequencies.

0:19:35.800 --> 0:19:38.120
<v Speaker 1>But I maintained it's still fun to tell kids about

0:19:38.160 --> 0:19:40.320
<v Speaker 1>how a slinky used to be able to control a

0:19:40.400 --> 0:19:44.160
<v Speaker 1>television and then don't tell them that it doesn't work anymore,

0:19:44.880 --> 0:19:49.600
<v Speaker 1>because they could provide hours of entertainment for all involved. Anyway,

0:19:50.520 --> 0:19:53.600
<v Speaker 1>I just like tricking kids. I guess that seems like

0:19:53.600 --> 0:19:56.920
<v Speaker 1>a good segue. Let's take a quick break to thank

0:19:56.920 --> 0:20:09.680
<v Speaker 1>our sponsor, So let's skip ahead to nineteen sixty two.

0:20:09.760 --> 0:20:13.400
<v Speaker 1>That's when broadcasting companies from the United States, the United Kingdom,

0:20:13.400 --> 0:20:16.520
<v Speaker 1>and France collaborate on the design of the world's first

0:20:16.680 --> 0:20:22.200
<v Speaker 1>active communication satellite called tell Star one. Companies like Bell

0:20:22.359 --> 0:20:24.399
<v Speaker 1>Labs and A T and T took part in this,

0:20:24.520 --> 0:20:27.920
<v Speaker 1>as did NASA and the British Post Office and the

0:20:28.000 --> 0:20:32.439
<v Speaker 1>French Post as well. This satellite would allow a broadcast

0:20:32.480 --> 0:20:35.159
<v Speaker 1>station in Europe to send signals over to the United

0:20:35.160 --> 0:20:38.600
<v Speaker 1>States and vice versa. It also allowed for satellite uplink

0:20:38.680 --> 0:20:43.000
<v Speaker 1>on phone calls and faxes, so you could have transatlantic

0:20:43.000 --> 0:20:46.040
<v Speaker 1>communication via satellite. You didn't have to worry about laying

0:20:46.160 --> 0:20:50.800
<v Speaker 1>a cable down between Europe and the United States, for example,

0:20:51.040 --> 0:20:55.160
<v Speaker 1>so very useful now. The satellite entered low Earth orbit

0:20:55.680 --> 0:21:00.600
<v Speaker 1>on July tenth, two and it used for teen whole

0:21:00.720 --> 0:21:05.040
<v Speaker 1>lots of power. Chances are your laptop uses more than that,

0:21:05.119 --> 0:21:07.960
<v Speaker 1>but fourteen wats of power for this little satellite, and

0:21:08.000 --> 0:21:11.440
<v Speaker 1>it generated electricity using thousands of solar panels on its

0:21:11.480 --> 0:21:14.919
<v Speaker 1>outer hull. And it was spherically shaped, So if you

0:21:14.920 --> 0:21:18.119
<v Speaker 1>look at a picture of the tell Star one and

0:21:18.160 --> 0:21:20.359
<v Speaker 1>you don't have anything next to it to give you

0:21:20.440 --> 0:21:23.119
<v Speaker 1>any sense of scale, you might think it's the product

0:21:23.160 --> 0:21:25.760
<v Speaker 1>of a marriage between a disco ball and the Death Star,

0:21:26.520 --> 0:21:30.240
<v Speaker 1>which I maintain would be an awesome technology. But then again,

0:21:30.280 --> 0:21:32.880
<v Speaker 1>I also happened to own the Star Wars and Other

0:21:32.920 --> 0:21:37.440
<v Speaker 1>Galactic Funk vinyl album by Miko. Anyone out there who

0:21:37.440 --> 0:21:43.120
<v Speaker 1>knows what I'm saying man rock On as an awesome, awesome,

0:21:43.240 --> 0:21:46.119
<v Speaker 1>cheesy album, and I really do own it on vinyl.

0:21:47.320 --> 0:21:51.240
<v Speaker 1>The tell Star one satellite allowed for near instantaneous transmission

0:21:51.400 --> 0:21:55.560
<v Speaker 1>across the Atlantic with very little delay. It was possible

0:21:55.600 --> 0:21:59.879
<v Speaker 1>to watch real time live TV broadcast from across the

0:22:00.000 --> 0:22:03.320
<v Speaker 1>and but you could only do it for about twenty

0:22:03.359 --> 0:22:07.920
<v Speaker 1>minutes because the satellite was in low Earth orbit. That's

0:22:07.920 --> 0:22:10.640
<v Speaker 1>a problem because at low eth orbit it is actually

0:22:10.840 --> 0:22:14.760
<v Speaker 1>circling the Earth multiple times every day. It took about

0:22:15.480 --> 0:22:18.560
<v Speaker 1>two and a half hours for it to orbit the planet,

0:22:19.400 --> 0:22:22.240
<v Speaker 1>which meant that you had about twenty minutes of time

0:22:22.280 --> 0:22:26.040
<v Speaker 1>where the satellite was ideally positioned to transmit signals from

0:22:26.040 --> 0:22:29.959
<v Speaker 1>Europe to the United States or vice versa. Later on

0:22:30.040 --> 0:22:33.920
<v Speaker 1>we would launch communication satellites much much further out from

0:22:33.920 --> 0:22:39.400
<v Speaker 1>Earth had very high orbits into what is called geosynchronous orbits,

0:22:40.080 --> 0:22:42.800
<v Speaker 1>and a geosynchronous orbit allows the satellite to move in

0:22:42.800 --> 0:22:46.200
<v Speaker 1>a pattern over the same general area above the Earth,

0:22:46.280 --> 0:22:49.280
<v Speaker 1>so as the Earth turns, the satellites orbiting at the

0:22:49.320 --> 0:22:52.240
<v Speaker 1>same speed as the rotation of the Earth same relative speed,

0:22:52.680 --> 0:22:55.000
<v Speaker 1>not the exact same speed, because obviously you have to

0:22:55.040 --> 0:22:57.680
<v Speaker 1>move faster the further out you are, but it would

0:22:57.720 --> 0:23:00.760
<v Speaker 1>be able to maintain a general position above a certain

0:23:00.800 --> 0:23:03.359
<v Speaker 1>region of the Earth, and it tends to move in

0:23:03.400 --> 0:23:07.320
<v Speaker 1>a pattern, often a figure eight style pattern. There is

0:23:07.320 --> 0:23:12.440
<v Speaker 1>a subset of geosynchronous orbit called geo stationary orbit, in

0:23:12.440 --> 0:23:17.199
<v Speaker 1>which a satellite appears to be directly above a single

0:23:17.280 --> 0:23:20.240
<v Speaker 1>point on Earth along the equator. You have to be

0:23:20.320 --> 0:23:22.840
<v Speaker 1>along the equator in order for this to work. But

0:23:22.920 --> 0:23:26.120
<v Speaker 1>that is a subset of geosynchronous. So geosynchronous and geo

0:23:26.160 --> 0:23:29.440
<v Speaker 1>stationary are not exactly the same. Geo stationary as a

0:23:29.520 --> 0:23:32.720
<v Speaker 1>subset of geosynchronous orbits. Just something for you to think

0:23:32.760 --> 0:23:35.360
<v Speaker 1>of next time you're doing pub trivia and this kind

0:23:35.359 --> 0:23:38.520
<v Speaker 1>of stuff pops up. I don't know about your pub trivia,

0:23:38.560 --> 0:23:41.159
<v Speaker 1>but it pops up all the time for mine. By

0:23:41.240 --> 0:23:44.040
<v Speaker 1>nineteen sixty four, broadcast networks in the United States began

0:23:44.040 --> 0:23:47.080
<v Speaker 1>to transmit color television programming on a regular basis. You

0:23:47.119 --> 0:23:49.400
<v Speaker 1>remember we talked about color TV in the last episode.

0:23:49.560 --> 0:23:51.879
<v Speaker 1>It would still be a few years before color television

0:23:51.880 --> 0:23:55.800
<v Speaker 1>sales outpaced black and white TVs. Uh, really, you're talking

0:23:55.800 --> 0:23:58.800
<v Speaker 1>about nineteen seventy And by nineteen seventy two you finally

0:23:58.880 --> 0:24:02.320
<v Speaker 1>got to a point where color televisions made up about

0:24:02.359 --> 0:24:06.000
<v Speaker 1>fifty of all TVs in the United States. And in

0:24:06.119 --> 0:24:08.760
<v Speaker 1>nineteen sixty nine, the world watched as footage from the

0:24:08.760 --> 0:24:13.520
<v Speaker 1>moon landing reached TVs across the globe, and the astronauts

0:24:13.560 --> 0:24:16.480
<v Speaker 1>on that moon landing had a special camera, and the

0:24:16.520 --> 0:24:19.840
<v Speaker 1>camera had its own mechanical color wheel inside of it,

0:24:19.880 --> 0:24:22.280
<v Speaker 1>which was the same thing I talked about way back

0:24:22.280 --> 0:24:25.720
<v Speaker 1>in the first episode with mechanical televisions, I also mentioned

0:24:25.760 --> 0:24:29.080
<v Speaker 1>them in electronic TVs. The mechanical color wheel in the

0:24:29.119 --> 0:24:32.679
<v Speaker 1>camera cut down on the need for expensive and bulky components,

0:24:32.920 --> 0:24:35.160
<v Speaker 1>and it also meant the astronauts didn't have to send

0:24:35.480 --> 0:24:38.280
<v Speaker 1>as much data at a single time down to Earth

0:24:38.840 --> 0:24:41.359
<v Speaker 1>within a transmission, so it cut down on the bandwidth

0:24:41.400 --> 0:24:45.520
<v Speaker 1>necessary to send images back down to Earth. Synchronized color

0:24:45.520 --> 0:24:48.120
<v Speaker 1>wheels on the planet, we're able to reinsert color into

0:24:48.200 --> 0:24:51.480
<v Speaker 1>images before transmitting them to televisions, and I think it's

0:24:51.480 --> 0:24:53.560
<v Speaker 1>pretty cool. The technology that dates all the way back

0:24:53.560 --> 0:24:56.160
<v Speaker 1>to the mechanical TVs of the past found its way

0:24:56.160 --> 0:25:00.480
<v Speaker 1>to the Moon. It's pretty nifty. Also, in the nineteen sixties,

0:25:00.480 --> 0:25:07.000
<v Speaker 1>scientists developed three technologies that would eventually displace CRT televisions.

0:25:07.040 --> 0:25:09.639
<v Speaker 1>That would be light emitting diodes or l e d S,

0:25:10.200 --> 0:25:13.879
<v Speaker 1>liquid crystal displays or l c d S, and plasma

0:25:13.920 --> 0:25:18.840
<v Speaker 1>display panels or p DPS. L c D televisions wouldn't

0:25:18.880 --> 0:25:21.200
<v Speaker 1>take off for a few years, but they would come

0:25:21.400 --> 0:25:24.280
<v Speaker 1>first out of those three. It would take a couple

0:25:24.280 --> 0:25:27.280
<v Speaker 1>of decades for plasma to become a viable technology for

0:25:27.359 --> 0:25:31.760
<v Speaker 1>television's although they started being used for smaller displays earlier,

0:25:33.040 --> 0:25:36.600
<v Speaker 1>and LED televisions are even more relatively recent. Although the

0:25:36.640 --> 0:25:39.320
<v Speaker 1>development of the l E ED dates back to the

0:25:39.359 --> 0:25:44.680
<v Speaker 1>nineteen sixties, we didn't see LED televisions until fairly recent uh,

0:25:44.720 --> 0:25:46.680
<v Speaker 1>But a lot of people were experimenting with these all

0:25:46.680 --> 0:25:49.720
<v Speaker 1>the way through the nineteen seventies, trying to get the

0:25:49.760 --> 0:25:53.000
<v Speaker 1>next technology for CRT S or to replace c r

0:25:53.040 --> 0:25:55.639
<v Speaker 1>T S. I should say, now, let's start with nineteen

0:25:55.720 --> 0:25:58.439
<v Speaker 1>sixty four in the invention of the plasma display panel.

0:25:58.520 --> 0:26:02.560
<v Speaker 1>So yeah, plasma di lays date back to nineteen sixty four.

0:26:03.000 --> 0:26:06.680
<v Speaker 1>It was co invented by Donald Bitzer, H Gene Slotto,

0:26:06.880 --> 0:26:10.919
<v Speaker 1>and Robert Wilson. Now they were working on developing a

0:26:10.960 --> 0:26:15.160
<v Speaker 1>computer display, not really a television, but the basic principle

0:26:15.359 --> 0:26:18.640
<v Speaker 1>is the same. The display consists of two panes of

0:26:18.680 --> 0:26:22.040
<v Speaker 1>glass that are pretty close together, but there's enough space

0:26:22.080 --> 0:26:25.920
<v Speaker 1>in between them to insert and inert mixture of gases,

0:26:26.000 --> 0:26:29.800
<v Speaker 1>which are typically neon and xenon. Those gases can turn

0:26:29.840 --> 0:26:33.800
<v Speaker 1>into a plasma, which is an electrically conductive gas has

0:26:33.840 --> 0:26:37.679
<v Speaker 1>some free electrons which allow it to conduct electricity. This is,

0:26:37.720 --> 0:26:40.199
<v Speaker 1>by the way, the most plentiful type of matter in

0:26:40.240 --> 0:26:43.520
<v Speaker 1>the universe. It's the stuff that stars are made out of.

0:26:43.960 --> 0:26:46.920
<v Speaker 1>Although they are much hotter than a plasma TV, You're

0:26:46.920 --> 0:26:49.920
<v Speaker 1>not gonna melt your house down with a at least

0:26:49.960 --> 0:26:56.639
<v Speaker 1>a properly functioning plasma TV. The plasma, once it's carrying electricity,

0:26:56.680 --> 0:26:59.960
<v Speaker 1>then excites phosphors, very similar to the way a cr

0:27:00.119 --> 0:27:04.400
<v Speaker 1>T television would use electrons to excite phosphors. And when

0:27:04.400 --> 0:27:08.199
<v Speaker 1>you do that, you increase the energy levels in the

0:27:08.280 --> 0:27:12.360
<v Speaker 1>electrons in those phosphor out atoms, and then they immediately

0:27:12.400 --> 0:27:14.800
<v Speaker 1>come back down. And when they come back down their

0:27:14.880 --> 0:27:17.359
<v Speaker 1>energy levels they have to release that excess energy in

0:27:17.400 --> 0:27:20.000
<v Speaker 1>the form of light, So the phosphers end up glowing.

0:27:20.040 --> 0:27:23.000
<v Speaker 1>They give off light, So the plasma takes that place

0:27:23.040 --> 0:27:25.720
<v Speaker 1>of the electron beam. And the first plasma display panel

0:27:25.760 --> 0:27:28.720
<v Speaker 1>could only display a single color. Uh they made some

0:27:28.880 --> 0:27:32.840
<v Speaker 1>in orange, green, and yellow. Those were your basic colors

0:27:32.840 --> 0:27:34.760
<v Speaker 1>that you would get for your computer monitors back in

0:27:34.800 --> 0:27:38.280
<v Speaker 1>the day. Now, the plasma display didn't take off in

0:27:38.320 --> 0:27:41.600
<v Speaker 1>the market or replace the CRT right away, largely due

0:27:41.600 --> 0:27:44.760
<v Speaker 1>to economics. It had nothing to do with the science

0:27:45.000 --> 0:27:47.560
<v Speaker 1>or the technology itself. It had to do with how

0:27:47.600 --> 0:27:52.520
<v Speaker 1>expensive it was to produce versus c RT technology. Semiconductor

0:27:52.600 --> 0:27:57.960
<v Speaker 1>memory was plummeting in price. This was something Gordon More

0:27:57.960 --> 0:28:01.600
<v Speaker 1>predicted in his obser vation that has since been called

0:28:01.680 --> 0:28:06.280
<v Speaker 1>Moore's law. Moore's law is not really about advancing technology,

0:28:06.320 --> 0:28:09.080
<v Speaker 1>so that's twice as powerful each year, or each eighteen

0:28:09.080 --> 0:28:10.960
<v Speaker 1>months or twenty four months, or however you wanted to

0:28:10.960 --> 0:28:14.840
<v Speaker 1>find the time period. It's really about how much less

0:28:14.840 --> 0:28:18.800
<v Speaker 1>expensive it is to manufacture those components and make it

0:28:19.440 --> 0:28:24.920
<v Speaker 1>UH viable as a marketplace product. So every time that advances,

0:28:25.200 --> 0:28:30.200
<v Speaker 1>it gives companies the incentive to develop even more powerful semiconductors.

0:28:30.359 --> 0:28:32.359
<v Speaker 1>That also means the price starts to come down, and

0:28:32.359 --> 0:28:35.920
<v Speaker 1>that's what was happening at this time. So CRT technology

0:28:35.960 --> 0:28:39.200
<v Speaker 1>became super cheap. So there was really no incentive to

0:28:39.440 --> 0:28:44.400
<v Speaker 1>pursue plasma display technology at that time, not for televisions anyway.

0:28:46.000 --> 0:28:51.360
<v Speaker 1>So it was only that point where the PDPs performance

0:28:51.440 --> 0:28:54.800
<v Speaker 1>were so above and beyond what CRT s could do

0:28:55.360 --> 0:29:00.400
<v Speaker 1>that it started to counterbalance this this UH disparity in price,

0:29:00.840 --> 0:29:03.640
<v Speaker 1>and once that happened, then we started seeing plasma displays

0:29:03.680 --> 0:29:09.720
<v Speaker 1>adopted more widely. It also allowed for much slimmer form

0:29:09.840 --> 0:29:12.760
<v Speaker 1>factors than your CRT sets. I mean a CRT is

0:29:12.840 --> 0:29:15.880
<v Speaker 1>essentially a vacuum tube. It's a vacuum tube that generates

0:29:15.920 --> 0:29:18.479
<v Speaker 1>a stream of electrons, which means you need to have

0:29:18.600 --> 0:29:21.480
<v Speaker 1>space in your television set to hold an electron tube.

0:29:21.840 --> 0:29:25.320
<v Speaker 1>Plasma displays don't need that. They have these two panes

0:29:25.320 --> 0:29:27.440
<v Speaker 1>of glass and then this gas that's in between them,

0:29:27.440 --> 0:29:29.800
<v Speaker 1>and then you just have to electrically excite the gas

0:29:30.080 --> 0:29:33.239
<v Speaker 1>the proper way to make the phosphors glow, so they

0:29:33.240 --> 0:29:37.840
<v Speaker 1>could be much much thinner than CRT screens. But again,

0:29:37.920 --> 0:29:41.280
<v Speaker 1>that wasn't really a concern until much later than the

0:29:41.360 --> 0:29:44.920
<v Speaker 1>nineteen sixties, so it would be a long time before

0:29:44.960 --> 0:29:47.160
<v Speaker 1>we would see the rise of the flat screen television.

0:29:47.640 --> 0:29:51.080
<v Speaker 1>But PDPs had an advantage over the other early CRT

0:29:51.280 --> 0:29:53.800
<v Speaker 1>replacement technology of l c d s. That was the

0:29:53.800 --> 0:29:58.040
<v Speaker 1>other big one. Plasma displays are not constantly back lit,

0:29:58.520 --> 0:30:00.760
<v Speaker 1>but l c d s are. Will get more into

0:30:00.800 --> 0:30:03.600
<v Speaker 1>that in just a second. That means you could get

0:30:03.600 --> 0:30:07.080
<v Speaker 1>a much better contrast ratio between the brightest and darkest

0:30:07.120 --> 0:30:10.320
<v Speaker 1>colors on display, so you can get those what they

0:30:10.360 --> 0:30:13.320
<v Speaker 1>call true blacks on a on a plasma display. Because

0:30:13.320 --> 0:30:17.080
<v Speaker 1>there's no light coming from behind shining through a layer,

0:30:17.600 --> 0:30:20.160
<v Speaker 1>whereas l c D s did have that light constantly

0:30:20.200 --> 0:30:22.840
<v Speaker 1>there as long as the television set was on at

0:30:22.880 --> 0:30:26.560
<v Speaker 1>any rate. Also, plasma displays had better viewing angles than

0:30:26.600 --> 0:30:29.680
<v Speaker 1>earlier l c D displays dead and better response time

0:30:29.720 --> 0:30:32.880
<v Speaker 1>and better color representation than early l c D s,

0:30:33.320 --> 0:30:37.640
<v Speaker 1>So eventually l c D would eliminate those advantages. They

0:30:37.680 --> 0:30:40.240
<v Speaker 1>would catch up to plasma displays. But this is the

0:30:40.280 --> 0:30:43.600
<v Speaker 1>reason why home theater enthusiasts back in the day, and

0:30:43.640 --> 0:30:45.360
<v Speaker 1>by back in the day, I really mean the ninety

0:30:45.520 --> 0:30:49.920
<v Speaker 1>nineties would swear by plasma over l c D technology

0:30:50.000 --> 0:30:54.120
<v Speaker 1>because of this color representation, contrast ratio, better viewing angles,

0:30:54.360 --> 0:30:59.160
<v Speaker 1>all that kind of stuff. Eventually, LED tech would push

0:30:59.280 --> 0:31:02.520
<v Speaker 1>both of those aside. But more on that in a second.

0:31:02.960 --> 0:31:05.240
<v Speaker 1>So let's talk about l c D s. That stands

0:31:05.240 --> 0:31:08.240
<v Speaker 1>for liquid crystal displays, and liquid crystals are sort of

0:31:08.240 --> 0:31:10.880
<v Speaker 1>a weird molecule. They kind of act like a solid

0:31:10.960 --> 0:31:14.560
<v Speaker 1>and they kind of act like a liquid. So solids,

0:31:14.840 --> 0:31:18.240
<v Speaker 1>I'm sure you recall, you guys, remember your elementary science.

0:31:18.720 --> 0:31:22.440
<v Speaker 1>They have all their atoms locked together, either in a

0:31:22.440 --> 0:31:25.360
<v Speaker 1>crystalline structure or not. But they are locked so that

0:31:25.440 --> 0:31:30.800
<v Speaker 1>they can't move around right, they're stuck in place. Otherwise

0:31:30.840 --> 0:31:36.440
<v Speaker 1>they wouldn't be, you know, solid, But liquids have molecules

0:31:36.440 --> 0:31:39.920
<v Speaker 1>that hang together, so the molecules don't break apart, but

0:31:40.000 --> 0:31:43.200
<v Speaker 1>they can't move around more freely than in a solid,

0:31:43.760 --> 0:31:47.880
<v Speaker 1>and they can change their orientation with relation to each other, uh,

0:31:47.960 --> 0:31:50.040
<v Speaker 1>without any problems. So liquid crystals are sort of a

0:31:50.120 --> 0:31:53.080
<v Speaker 1>hybrid between these two, and the l c D s

0:31:53.120 --> 0:31:56.840
<v Speaker 1>and television are affected by electric current. In their natural state,

0:31:56.920 --> 0:32:00.000
<v Speaker 1>these crystals have a twisted formation because of the way

0:32:00.080 --> 0:32:04.120
<v Speaker 1>are attached at either end inside a television display. More

0:32:04.160 --> 0:32:06.320
<v Speaker 1>on that in a second. But when you apply a

0:32:06.320 --> 0:32:10.960
<v Speaker 1>current to them, they untwist, and it's through this twisting

0:32:11.000 --> 0:32:13.800
<v Speaker 1>and untwisting that you're able to manipulate light and have

0:32:13.880 --> 0:32:16.520
<v Speaker 1>it go through to a screen and create the moving

0:32:16.560 --> 0:32:20.480
<v Speaker 1>images you would see on an l c D television screen. Uh.

0:32:20.480 --> 0:32:22.760
<v Speaker 1>That's the simple explanation, but let's dive into it a

0:32:22.800 --> 0:32:25.440
<v Speaker 1>little bit further. So we're gonna explain this in one

0:32:25.440 --> 0:32:29.320
<v Speaker 1>of my favorite ways to describe technology as a sandwich,

0:32:29.760 --> 0:32:32.560
<v Speaker 1>because lunch was a long time ago, y'all, So our

0:32:32.600 --> 0:32:36.080
<v Speaker 1>bottom bun in this sandwich is a light source, uh,

0:32:36.160 --> 0:32:38.760
<v Speaker 1>such as a fluorescent tube. That's your typical light source

0:32:38.800 --> 0:32:40.920
<v Speaker 1>in your early L C D s now. On top

0:32:40.960 --> 0:32:46.120
<v Speaker 1>of that first layer, that bottom bun, we have a

0:32:46.160 --> 0:32:50.960
<v Speaker 1>tasty piece of polarizing film. So polarizing film can align light,

0:32:51.840 --> 0:32:55.239
<v Speaker 1>polarize it in a certain way. Next, on top of

0:32:55.280 --> 0:32:59.120
<v Speaker 1>that we put a glass filter which is aligned the

0:32:59.160 --> 0:33:02.080
<v Speaker 1>same way as the polar rising film. Then we put

0:33:02.120 --> 0:33:05.640
<v Speaker 1>a negative electrode on top of that glass filter. That's

0:33:05.720 --> 0:33:10.280
<v Speaker 1>the electrode that says mean things about other electrodes. Not sorry,

0:33:10.320 --> 0:33:13.000
<v Speaker 1>that's just in my notes. This is actually the electrode

0:33:13.000 --> 0:33:16.800
<v Speaker 1>that puts out electrons. It generates electrons, sends those through.

0:33:16.880 --> 0:33:19.960
<v Speaker 1>It's the where the electrons come from. Now, on top

0:33:20.000 --> 0:33:22.800
<v Speaker 1>of the negative filter are are liquid crystals that we

0:33:23.000 --> 0:33:26.760
<v Speaker 1>arrange in a layer on that. On the other side

0:33:26.800 --> 0:33:29.160
<v Speaker 1>of the liquid crystals comes a positive electrode. This is

0:33:29.160 --> 0:33:33.360
<v Speaker 1>where the electrons quote unquote want to go to. Remember,

0:33:33.640 --> 0:33:37.640
<v Speaker 1>electrons are negative themselves and like repels like, so they

0:33:37.680 --> 0:33:39.360
<v Speaker 1>want to get away from the negative side and go

0:33:39.440 --> 0:33:44.000
<v Speaker 1>toward the positive side. Uh. So, on top of the

0:33:44.080 --> 0:33:47.560
<v Speaker 1>positive electrode is another glass filter, and on top of

0:33:47.600 --> 0:33:51.320
<v Speaker 1>that is another sheet of polarizing film, and that is

0:33:51.560 --> 0:33:56.160
<v Speaker 1>in a orientation that is ninety degrees off from the

0:33:56.240 --> 0:33:59.880
<v Speaker 1>first polarizing filter. So in other words, it's that a

0:34:00.120 --> 0:34:03.120
<v Speaker 1>right angle to the first layer. Then you've got the

0:34:03.120 --> 0:34:06.840
<v Speaker 1>glass cover or screen, and that acts as the top bun.

0:34:07.520 --> 0:34:11.240
<v Speaker 1>So here's what's going on. Light comes from the fluorescent tube,

0:34:11.640 --> 0:34:14.480
<v Speaker 1>it hits that first filter I talked about, which then

0:34:14.560 --> 0:34:19.080
<v Speaker 1>polarizes the light that puts the light in a certain alignment.

0:34:19.160 --> 0:34:24.840
<v Speaker 1>Let's say that light, now realigned, goes through the series

0:34:24.880 --> 0:34:28.719
<v Speaker 1>of liquid crystals which are manipulated by electric fields to

0:34:28.920 --> 0:34:33.960
<v Speaker 1>twist or untwist in certain ways. That actually changes the

0:34:34.040 --> 0:34:38.879
<v Speaker 1>lights plane of vibration as it's guided through this this

0:34:39.160 --> 0:34:42.719
<v Speaker 1>layer of liquid crystals until it passes through and it

0:34:42.840 --> 0:34:47.440
<v Speaker 1>hits that second polarized filter. Now, any light that matches

0:34:47.560 --> 0:34:52.080
<v Speaker 1>the polarization of that second filter can pass through. Any

0:34:52.160 --> 0:34:56.040
<v Speaker 1>light that doesn't match that polarization is stopped. So you

0:34:56.080 --> 0:35:00.000
<v Speaker 1>can only pass through if you're aligned with that same polarization.

0:35:00.000 --> 0:35:04.200
<v Speaker 1>And think of it like a bunch of vertical slits

0:35:04.920 --> 0:35:07.680
<v Speaker 1>that are next to each other. And if you have

0:35:08.120 --> 0:35:12.280
<v Speaker 1>a ray of light that isn't vertically oriented, it cannot

0:35:12.360 --> 0:35:16.680
<v Speaker 1>fit through that vertical slit. Or if you prefer think

0:35:16.760 --> 0:35:19.600
<v Speaker 1>of round pegs and square holes, you can't get the

0:35:19.680 --> 0:35:22.240
<v Speaker 1>round peg through the square hole because the shape doesn't

0:35:22.280 --> 0:35:26.200
<v Speaker 1>fit correctly. It's the same general concept we're talking with polarization.

0:35:26.760 --> 0:35:28.799
<v Speaker 1>So some of the light is angled the proper way

0:35:28.840 --> 0:35:30.799
<v Speaker 1>and it passes through, and that's the light you see

0:35:30.800 --> 0:35:33.440
<v Speaker 1>on the screen. Other light gets blocked by this second

0:35:33.480 --> 0:35:37.960
<v Speaker 1>polarization filter and doesn't make it to the screen. Uh,

0:35:37.960 --> 0:35:42.279
<v Speaker 1>and that is your basic l c D television screen. Now,

0:35:42.360 --> 0:35:45.200
<v Speaker 1>in a color display, which is typically what we see

0:35:45.200 --> 0:35:48.600
<v Speaker 1>with l c D television's, each pixel has three cells.

0:35:48.800 --> 0:35:52.360
<v Speaker 1>These are sometimes called sub pixels, and these are red, green,

0:35:52.480 --> 0:35:55.680
<v Speaker 1>and blue, and the combination of these make up all

0:35:55.680 --> 0:35:58.120
<v Speaker 1>the possible colors. We talked a little bit about color

0:35:58.160 --> 0:36:01.439
<v Speaker 1>television in our last episode, so the same principle applies here,

0:36:01.760 --> 0:36:04.719
<v Speaker 1>except we're talking about light being passed through l c

0:36:04.840 --> 0:36:08.839
<v Speaker 1>D s as opposed to an electron gun painting phosphors.

0:36:10.320 --> 0:36:13.520
<v Speaker 1>Each subpixel can be independently controlled to make lots of

0:36:13.560 --> 0:36:16.839
<v Speaker 1>different colors when you combine these over the course of

0:36:17.480 --> 0:36:21.880
<v Speaker 1>multiple scans within a second, and some companies enhance this

0:36:21.960 --> 0:36:26.600
<v Speaker 1>with other additional subpixels, like sharp they have a yellow subpixel,

0:36:26.960 --> 0:36:31.120
<v Speaker 1>and they claim that this leads to more accurate color representation.

0:36:32.040 --> 0:36:34.799
<v Speaker 1>But this method also means that you always have a

0:36:34.880 --> 0:36:39.360
<v Speaker 1>light source behind all those liquid crystals and polarization filters,

0:36:39.440 --> 0:36:42.160
<v Speaker 1>and while it can prevent light from coming through, there's

0:36:42.200 --> 0:36:46.320
<v Speaker 1>still usually a distinct glow coming from the screen because

0:36:46.560 --> 0:36:49.680
<v Speaker 1>the forests and lights are just lit behind the whole time.

0:36:50.760 --> 0:36:53.600
<v Speaker 1>Does that means? Sel c D screens, particularly the older ones,

0:36:54.040 --> 0:36:58.080
<v Speaker 1>had trouble displaying darker colors without light bleeding through the screen.

0:36:58.440 --> 0:37:01.319
<v Speaker 1>So if you had a perfectly ark room and you

0:37:01.360 --> 0:37:04.920
<v Speaker 1>were watching a movie on an old l c D

0:37:05.080 --> 0:37:08.000
<v Speaker 1>television and the screen goes to black, you would actually

0:37:08.040 --> 0:37:11.200
<v Speaker 1>see almost like a charcoal gray screen. You would still

0:37:11.200 --> 0:37:13.879
<v Speaker 1>be able to pick the screen out from the rest

0:37:13.880 --> 0:37:15.799
<v Speaker 1>of the room because it's not able to present a

0:37:15.840 --> 0:37:21.319
<v Speaker 1>true black because you always have that backlight on. Uh.

0:37:22.640 --> 0:37:25.520
<v Speaker 1>But then again, you know, while while plasma screens could

0:37:25.520 --> 0:37:28.520
<v Speaker 1>present a true black, they also had another problem called burning,

0:37:29.080 --> 0:37:31.840
<v Speaker 1>which is when you have an image that's on display

0:37:31.880 --> 0:37:35.040
<v Speaker 1>for too long on a screen and it burns into

0:37:35.080 --> 0:37:38.520
<v Speaker 1>the screen itself. So, for example, if you had a

0:37:39.440 --> 0:37:41.799
<v Speaker 1>just a waiting screen showing like maybe it was a

0:37:41.800 --> 0:37:45.840
<v Speaker 1>paused movie or television show or something along those lines,

0:37:46.200 --> 0:37:48.200
<v Speaker 1>and it was on the plasma display for a really

0:37:48.280 --> 0:37:50.880
<v Speaker 1>long time. This happened a lot with demo displays that

0:37:50.920 --> 0:37:54.080
<v Speaker 1>would show a logo for a really long time that

0:37:54.080 --> 0:37:56.359
<v Speaker 1>would burn into the screen, so you could always see

0:37:56.360 --> 0:38:01.040
<v Speaker 1>a ghostly image of that on on older alasthma displays.

0:38:01.080 --> 0:38:04.440
<v Speaker 1>Just like l c D technology eventually evolved to the

0:38:04.480 --> 0:38:07.080
<v Speaker 1>point where the differences between l c D and plasma

0:38:07.120 --> 0:38:11.759
<v Speaker 1>became less noticeable. Plasma technology also advanced to a point

0:38:11.840 --> 0:38:16.480
<v Speaker 1>where burning became less of a problem, but those early

0:38:16.520 --> 0:38:21.920
<v Speaker 1>screens definitely suffered from that problem. Now LED televisions might

0:38:21.920 --> 0:38:25.880
<v Speaker 1>as well fell finish the trifecta here. LED televisions use

0:38:25.960 --> 0:38:29.920
<v Speaker 1>light emitting diodes as the light source instead of fluorescent tubes,

0:38:30.200 --> 0:38:32.760
<v Speaker 1>but they still use liquid crystals a layer of liquid

0:38:32.800 --> 0:38:38.160
<v Speaker 1>crystals to determine which light gets through to those polarization filters.

0:38:38.160 --> 0:38:40.200
<v Speaker 1>So really you could think of l e D television's

0:38:40.200 --> 0:38:42.560
<v Speaker 1>as a subset of l c D t vs. But

0:38:42.960 --> 0:38:46.080
<v Speaker 1>with l e D s there's much better power efficiency

0:38:46.440 --> 0:38:49.600
<v Speaker 1>uh than those fluorescent based sets because l E D

0:38:49.719 --> 0:38:53.280
<v Speaker 1>s are are just extremely efficient. Also, you could allow

0:38:53.320 --> 0:38:56.640
<v Speaker 1>televisions to become even more thin than before. L e

0:38:56.719 --> 0:38:59.759
<v Speaker 1>D s take up very little space, and because you're

0:38:59.800 --> 0:39:01.320
<v Speaker 1>using an array of l e d s instead of

0:39:01.360 --> 0:39:04.440
<v Speaker 1>a couple of fluorescent lights, you have way more control

0:39:04.440 --> 0:39:05.839
<v Speaker 1>over which l e d s are lit up at

0:39:05.840 --> 0:39:09.400
<v Speaker 1>which time, so you could produce better contrast ratio with

0:39:09.440 --> 0:39:12.400
<v Speaker 1>an LED television set than with a traditional l c

0:39:12.560 --> 0:39:15.040
<v Speaker 1>D set. And I've done a lot of episodes about

0:39:15.120 --> 0:39:16.320
<v Speaker 1>l e d s in the past, so I'm not

0:39:16.360 --> 0:39:18.839
<v Speaker 1>going to divide into it more here except to say

0:39:18.840 --> 0:39:23.160
<v Speaker 1>they're pretty boss. Then there's no lead sets, but I'm

0:39:23.200 --> 0:39:25.680
<v Speaker 1>not really going to go into that at all because

0:39:25.880 --> 0:39:28.200
<v Speaker 1>it would require a full episode on its own. But

0:39:28.239 --> 0:39:31.600
<v Speaker 1>those are organic light emitting diodes. That's what allows you

0:39:31.680 --> 0:39:36.280
<v Speaker 1>the truly super thin screens. And they can also be flexible.

0:39:36.480 --> 0:39:38.920
<v Speaker 1>You can get those curved screens, you can get screens

0:39:38.960 --> 0:39:42.400
<v Speaker 1>that can change shape. You might remember there were a

0:39:42.400 --> 0:39:46.239
<v Speaker 1>couple of television sets that were promoted as being able

0:39:46.280 --> 0:39:50.560
<v Speaker 1>to change from flat to curved. I think most companies

0:39:50.560 --> 0:39:53.719
<v Speaker 1>have abandoned that now because there just wasn't widespread adoption.

0:39:54.320 --> 0:39:58.160
<v Speaker 1>It was almost as a curiosity but oh lad technology

0:39:58.160 --> 0:40:02.520
<v Speaker 1>allows that to happen. Now, in the early nineties seventies,

0:40:02.600 --> 0:40:05.800
<v Speaker 1>now that we've described the technologies that would eventually supplant

0:40:05.840 --> 0:40:10.920
<v Speaker 1>CRT s, we started seeing the first of giant screen televisions,

0:40:10.920 --> 0:40:15.400
<v Speaker 1>and the earliest were CRT televisions that were projection TVs.

0:40:15.520 --> 0:40:17.880
<v Speaker 1>That meant that they used cathode ray tubes just like

0:40:17.960 --> 0:40:22.400
<v Speaker 1>traditional televisions did, or at least they also used CRT s.

0:40:22.719 --> 0:40:25.239
<v Speaker 1>It was actually a little different from the way traditional

0:40:25.280 --> 0:40:29.360
<v Speaker 1>TVs used them. It also made the sets really heavy

0:40:29.640 --> 0:40:31.440
<v Speaker 1>and they gave off a lot of heat. If you've

0:40:31.440 --> 0:40:35.520
<v Speaker 1>ever used an old front or rear projection television that

0:40:35.640 --> 0:40:38.680
<v Speaker 1>use CRT s, you know how big and clunky and

0:40:38.719 --> 0:40:42.600
<v Speaker 1>bulky and hot they got. They also worked a little

0:40:42.600 --> 0:40:45.200
<v Speaker 1>bit differently, as I said, from standard CRT s. But

0:40:45.239 --> 0:40:49.239
<v Speaker 1>the the early early models were front projection televisions. That

0:40:49.320 --> 0:40:52.040
<v Speaker 1>meant that you had a component that actually sat in

0:40:52.120 --> 0:40:56.200
<v Speaker 1>front of the TV and projected onto the screen, sort

0:40:56.239 --> 0:40:59.720
<v Speaker 1>of like a movie projector does to a movie screen, except,

0:40:59.719 --> 0:41:02.759
<v Speaker 1>of course, we're talking about television images here, not not

0:41:03.000 --> 0:41:07.719
<v Speaker 1>a light shining through moving film. Now, the projectors in

0:41:07.760 --> 0:41:11.759
<v Speaker 1>front of the television consisted of three light guns. So

0:41:11.840 --> 0:41:14.319
<v Speaker 1>each of these light guns had a CRT inside them.

0:41:14.560 --> 0:41:16.720
<v Speaker 1>There was one that was red, one that was blue,

0:41:16.719 --> 0:41:18.840
<v Speaker 1>and one that was green. Big surprise there right the

0:41:19.520 --> 0:41:22.279
<v Speaker 1>colors that we would use to create all the other

0:41:22.320 --> 0:41:27.319
<v Speaker 1>colors that could be represented on a television. So all

0:41:27.360 --> 0:41:30.680
<v Speaker 1>three of those colors would combine. The series of images

0:41:30.680 --> 0:41:33.880
<v Speaker 1>would combine in different intensities to create the moving images

0:41:34.040 --> 0:41:36.040
<v Speaker 1>you would see in front of you as you're watching

0:41:36.080 --> 0:41:40.239
<v Speaker 1>this television. Uh, and the intensity of the light through

0:41:40.280 --> 0:41:42.720
<v Speaker 1>each light gun is what would determine the final color

0:41:42.960 --> 0:41:46.240
<v Speaker 1>as it was painting this picture. So the projection screen

0:41:46.360 --> 0:41:48.360
<v Speaker 1>was was painted and pretty much the same way the

0:41:48.360 --> 0:41:51.600
<v Speaker 1>CRT TV sets painted the back of the screen with electrons.

0:41:52.239 --> 0:41:54.919
<v Speaker 1>These televisions were generally lower resolution than what you would

0:41:54.920 --> 0:41:58.520
<v Speaker 1>get with a typical CRT screen, So while you could

0:41:58.560 --> 0:42:02.240
<v Speaker 1>get a bigger television at it wasn't at the level

0:42:02.360 --> 0:42:05.560
<v Speaker 1>of quality that you would expect with an old CRT

0:42:05.800 --> 0:42:09.239
<v Speaker 1>TV set. And then there were rear projection CRT t

0:42:09.360 --> 0:42:12.040
<v Speaker 1>vs where you would have all those components, but they

0:42:12.040 --> 0:42:15.759
<v Speaker 1>would be inside the television itself and projecting on the

0:42:15.760 --> 0:42:19.960
<v Speaker 1>back of the TV TV screen, but still a projection

0:42:20.160 --> 0:42:24.600
<v Speaker 1>it wasn't painting phosphors the way a CRT TV set would.

0:42:25.040 --> 0:42:27.520
<v Speaker 1>These were huge. I should know. I had one once

0:42:27.600 --> 0:42:30.600
<v Speaker 1>upon a time. I bought one just as CRT rear

0:42:30.600 --> 0:42:33.719
<v Speaker 1>projection televisions were going off the market, so it was

0:42:33.760 --> 0:42:37.160
<v Speaker 1>super cheap. It's also huge, took up an enormous space

0:42:37.200 --> 0:42:41.120
<v Speaker 1>in my living room, and now it's in storage. True story,

0:42:41.400 --> 0:42:45.719
<v Speaker 1>all right, so let's skip ahead of it. Television continued

0:42:45.760 --> 0:42:50.240
<v Speaker 1>to proliferate around the world, with color television's eventually becoming

0:42:50.239 --> 0:42:54.040
<v Speaker 1>the standard and replacing black and white TVs. Meanwhile, over

0:42:54.080 --> 0:42:56.760
<v Speaker 1>in Japan, researchers were hard at work developing the next

0:42:56.840 --> 0:43:00.839
<v Speaker 1>generation of television technologies, and a team of scientists at

0:43:00.960 --> 0:43:05.239
<v Speaker 1>NHK we're able to demonstrate an h d TV format

0:43:05.280 --> 0:43:09.840
<v Speaker 1>with one thousand onive lines of resolution, so HDTV stands

0:43:09.840 --> 0:43:13.399
<v Speaker 1>for high definition TV, and those lines of resolution um

0:43:13.760 --> 0:43:16.840
<v Speaker 1>were more. It was a huge amount, Like five twenty

0:43:16.880 --> 0:43:19.279
<v Speaker 1>five was the standard here in the United States. It's

0:43:19.320 --> 0:43:20.960
<v Speaker 1>different than other parts of the world, but here in

0:43:20.960 --> 0:43:23.480
<v Speaker 1>the US you had five hundred twenty five full lines

0:43:23.520 --> 0:43:26.120
<v Speaker 1>of resolutions. So one thousand, one and twenty five was

0:43:26.120 --> 0:43:31.000
<v Speaker 1>a big jump up. And remember uh, more lines of

0:43:31.040 --> 0:43:35.839
<v Speaker 1>resolution means sharper pictures. This happened all the way back

0:43:36.160 --> 0:43:41.040
<v Speaker 1>in nineteen eight one, So the first h d TV

0:43:41.160 --> 0:43:44.359
<v Speaker 1>standard proposed came in eighty one, which blows my mind

0:43:44.400 --> 0:43:47.479
<v Speaker 1>because it wasn't until the mid nineties that I really

0:43:47.480 --> 0:43:52.520
<v Speaker 1>started seeing HDTV take off. Two years later three this

0:43:52.600 --> 0:43:56.240
<v Speaker 1>team from NHK actually demonstrated this technology at a conference

0:43:56.280 --> 0:44:00.560
<v Speaker 1>in Montrue, Switzerland. Uh and I hear they were rewarded

0:44:00.640 --> 0:44:05.400
<v Speaker 1>with many, many chocolates. It's good work for them. However,

0:44:05.760 --> 0:44:09.640
<v Speaker 1>in nineteen six they met with resistance from agencies in

0:44:09.680 --> 0:44:14.520
<v Speaker 1>Europe and the United States. The agency's declined to acquiesce

0:44:14.600 --> 0:44:18.319
<v Speaker 1>to Japan's request that this version of HDTV become the

0:44:18.360 --> 0:44:22.080
<v Speaker 1>global standard. So Japan went ahead and started broadcasting in

0:44:22.280 --> 0:44:27.440
<v Speaker 1>HDTV in Japan. Uh and they did that despite the

0:44:27.440 --> 0:44:29.279
<v Speaker 1>fact that everyone else said, no, that's not going to

0:44:29.320 --> 0:44:32.000
<v Speaker 1>be the standards. So they started doing that in nine

0:44:32.400 --> 0:44:37.600
<v Speaker 1>they actually became the first country to regularly broadcast in HDTV. However,

0:44:37.600 --> 0:44:40.040
<v Speaker 1>the rest of the world would resist adopting their standard

0:44:40.040 --> 0:44:43.399
<v Speaker 1>and instead try to develop their own, so you had

0:44:43.719 --> 0:44:47.000
<v Speaker 1>various components all doing this at the same time. The

0:44:47.120 --> 0:44:50.719
<v Speaker 1>United States had the FCC creating a special committee to

0:44:50.840 --> 0:44:54.280
<v Speaker 1>determine what the new digital standard in the United States

0:44:54.320 --> 0:44:58.440
<v Speaker 1>should be, just the digital standard, not even the HDTV standard.

0:44:59.200 --> 0:45:02.279
<v Speaker 1>Over in Europe you had companies introduced the D two

0:45:02.360 --> 0:45:06.520
<v Speaker 1>Multiplexed Analog Components standard to lay the groundwork for analog

0:45:06.640 --> 0:45:12.960
<v Speaker 1>HDTV over on the continent, in a multinational committee of

0:45:12.960 --> 0:45:18.239
<v Speaker 1>engineers decided that the Moving Pictures Experts Group Format IMPEG

0:45:18.360 --> 0:45:23.120
<v Speaker 1>two would be the global standard for broadcasting digital television pictures.

0:45:23.760 --> 0:45:27.239
<v Speaker 1>But they did not standardize a method of encoding the

0:45:27.320 --> 0:45:32.200
<v Speaker 1>sound or a method for actual broadcast of that standard.

0:45:33.360 --> 0:45:35.760
<v Speaker 1>So they said, this is going to be the standard

0:45:35.840 --> 0:45:38.759
<v Speaker 1>to carry the information, but they didn't standardize the way

0:45:38.760 --> 0:45:41.520
<v Speaker 1>to deliver it or how to encode sound with it,

0:45:41.880 --> 0:45:45.400
<v Speaker 1>which meant every country developed its own standard which are

0:45:45.440 --> 0:45:49.720
<v Speaker 1>incompatible with other countries, thus creating all these compatibility issues

0:45:49.760 --> 0:45:54.560
<v Speaker 1>between different regions. That was fun. Now I've got a

0:45:54.600 --> 0:45:57.840
<v Speaker 1>lot more to talk about in this third section about

0:45:58.600 --> 0:46:00.759
<v Speaker 1>the history of televisions, but wore I jump into that.

0:46:00.840 --> 0:46:12.640
<v Speaker 1>Let's take another quick break to thank our sponsor. Let's

0:46:12.680 --> 0:46:17.240
<v Speaker 1>pick up in that's when direct TV launched. I guess

0:46:17.280 --> 0:46:20.240
<v Speaker 1>literally anyway, I should do a full episode just about

0:46:20.239 --> 0:46:23.680
<v Speaker 1>satellite television, because I don't think I have. I've covered

0:46:23.719 --> 0:46:27.360
<v Speaker 1>cable television pretty extensively in past episodes, but I don't

0:46:27.520 --> 0:46:31.120
<v Speaker 1>think I've covered satellite TV that much. I might have

0:46:31.120 --> 0:46:33.440
<v Speaker 1>talked about a little bit back when Chris Palette was

0:46:33.520 --> 0:46:37.880
<v Speaker 1>my co host, because he used to work tangentially anyway

0:46:38.440 --> 0:46:41.160
<v Speaker 1>with a satellite television company, and he would always recuse

0:46:41.239 --> 0:46:45.120
<v Speaker 1>himself at the beginning of those discussions. So maybe I

0:46:45.160 --> 0:46:47.880
<v Speaker 1>will do a full episode about satellite television sometime in

0:46:47.880 --> 0:46:53.280
<v Speaker 1>the future. In the FCC would approve a new standard

0:46:53.360 --> 0:46:57.319
<v Speaker 1>called Advanced TV in the United States that included both

0:46:57.400 --> 0:47:01.560
<v Speaker 1>multi channel standard digital television also known as s DTV,

0:47:02.160 --> 0:47:06.840
<v Speaker 1>as well as high definition television. By more than twenty

0:47:06.920 --> 0:47:10.319
<v Speaker 1>stations in the US across the top ten markets in

0:47:10.360 --> 0:47:14.279
<v Speaker 1>the country began to broadcast in digital formats rather than

0:47:14.320 --> 0:47:18.080
<v Speaker 1>an analog. Now more current televisions are equipped for this,

0:47:18.200 --> 0:47:21.439
<v Speaker 1>but older sets would actually need a converter in order

0:47:21.440 --> 0:47:24.600
<v Speaker 1>to accept a digital signal and then converted into an

0:47:24.640 --> 0:47:29.000
<v Speaker 1>analog signal that the television could then display. By the

0:47:29.040 --> 0:47:31.240
<v Speaker 1>mid two thousand's, we reached the time in the US

0:47:31.360 --> 0:47:35.200
<v Speaker 1>when all broadcasts were to switch to digital only that

0:47:35.200 --> 0:47:37.759
<v Speaker 1>actually ended up getting delayed to the late two thousand's,

0:47:38.400 --> 0:47:40.719
<v Speaker 1>UM that first decade, in the late two thousand's, I

0:47:40.719 --> 0:47:44.239
<v Speaker 1>should say, because we're still pretty early on People from

0:47:44.239 --> 0:47:47.520
<v Speaker 1>the Future. This episode was recorded in seventeen, so I

0:47:47.560 --> 0:47:52.520
<v Speaker 1>don't mean like two thousand, nine hundred, So coolier jets. Also,

0:47:52.600 --> 0:47:57.520
<v Speaker 1>thanks for tuning in. But anyway, this, this conversion from

0:47:57.560 --> 0:48:01.040
<v Speaker 1>digital or from analog to digital, I should say, caused

0:48:01.080 --> 0:48:04.000
<v Speaker 1>some confusion in the marketplace, more than a little confusion,

0:48:04.400 --> 0:48:08.160
<v Speaker 1>partly because the messaging was muddled. It was hard to

0:48:08.239 --> 0:48:12.960
<v Speaker 1>understand what was actually being communicated. Consumers were not really

0:48:12.960 --> 0:48:15.920
<v Speaker 1>sure if their televisions would continue to work after the

0:48:16.040 --> 0:48:19.479
<v Speaker 1>switchover date, and I suspect a lot of people bought

0:48:19.640 --> 0:48:25.120
<v Speaker 1>unnecessary converters from analog or digital to analog, thinking, oh,

0:48:25.239 --> 0:48:26.920
<v Speaker 1>I guess I need this so that my TV can

0:48:26.960 --> 0:48:30.320
<v Speaker 1>display it, not knowing that their television was already accepting

0:48:30.320 --> 0:48:35.640
<v Speaker 1>digital signals because all the recent television sets that have

0:48:35.680 --> 0:48:39.440
<v Speaker 1>been sold over the past decade really were equipped for

0:48:39.560 --> 0:48:44.920
<v Speaker 1>digital broadcasts, not for analog, but not everyone knew that UM,

0:48:44.960 --> 0:48:46.799
<v Speaker 1>and so a lot of people ended up thinking they

0:48:46.840 --> 0:48:49.080
<v Speaker 1>needed a converter if they didn't really and they didn't

0:48:49.080 --> 0:48:54.200
<v Speaker 1>really need one. So the the problem was that anyone

0:48:54.200 --> 0:48:56.640
<v Speaker 1>who was using an analog television set would be left

0:48:56.680 --> 0:48:59.400
<v Speaker 1>behind because their television would no longer be able to

0:48:59.440 --> 0:49:02.520
<v Speaker 1>take over the air broadcast. And this only affected over

0:49:02.520 --> 0:49:04.760
<v Speaker 1>the air as well. If you were cable you were fine,

0:49:05.040 --> 0:49:09.279
<v Speaker 1>your cable box was doing everything for you. Um, but

0:49:09.400 --> 0:49:11.239
<v Speaker 1>if you were doing over the air, like you were

0:49:11.320 --> 0:49:15.760
<v Speaker 1>using an antenna to get your programming, then you needed

0:49:15.760 --> 0:49:18.400
<v Speaker 1>to have an adapter if you had an old analog

0:49:18.480 --> 0:49:21.839
<v Speaker 1>television set. But this, all of this information was communicated

0:49:22.040 --> 0:49:26.960
<v Speaker 1>really haphazard and ineffective way. Uh. The cynical among us

0:49:27.040 --> 0:49:29.840
<v Speaker 1>might say, well, that's the government for you, but really

0:49:29.920 --> 0:49:34.560
<v Speaker 1>it just was a It was a really chaotic and

0:49:34.560 --> 0:49:37.960
<v Speaker 1>confusing time for a lot of consumers. One of the

0:49:38.040 --> 0:49:41.520
<v Speaker 1>earliest episodes of tech Stuff I ever recorded was about

0:49:41.520 --> 0:49:44.480
<v Speaker 1>this switch. I recorded it with my original co host,

0:49:44.600 --> 0:49:47.000
<v Speaker 1>Chris Palette, and if you want to listen to that

0:49:47.080 --> 0:49:52.120
<v Speaker 1>now completely irrelevant episode, it is called do I really

0:49:52.200 --> 0:49:56.160
<v Speaker 1>need a digital converter box for my TV? I published

0:49:56.160 --> 0:50:00.720
<v Speaker 1>on July four, two thousand eight, Bastille Day. The answer,

0:50:00.719 --> 0:50:03.440
<v Speaker 1>by the way, to that question is no, you do

0:50:03.520 --> 0:50:05.880
<v Speaker 1>not need a digital converter for your TV, unless you've

0:50:05.920 --> 0:50:08.840
<v Speaker 1>been wondering since two thousand eight why you're perfectly serviceable

0:50:08.880 --> 0:50:12.080
<v Speaker 1>analog television is no longer picking up more than mindy reruns,

0:50:12.440 --> 0:50:14.560
<v Speaker 1>in which case the answer it might be, yeah, you

0:50:14.600 --> 0:50:16.719
<v Speaker 1>do need a digital converter for your TV, and you

0:50:16.800 --> 0:50:20.359
<v Speaker 1>have needed it for like a decade, But the better

0:50:20.400 --> 0:50:25.280
<v Speaker 1>answer is probably just buy a new television anyway. Since

0:50:25.320 --> 0:50:28.880
<v Speaker 1>that time, we've seen the emergence of ultra high definition television.

0:50:29.719 --> 0:50:32.879
<v Speaker 1>This includes four K and eight K televisions, which up

0:50:32.920 --> 0:50:36.560
<v Speaker 1>the anti on resolution and honestly, at least in my opinion,

0:50:36.640 --> 0:50:41.720
<v Speaker 1>this is my opinion, unless your television is truly gargangeline,

0:50:42.400 --> 0:50:44.680
<v Speaker 1>you really don't need to worry about four K and

0:50:44.760 --> 0:50:47.239
<v Speaker 1>eight K television too much. If you sit close to

0:50:47.320 --> 0:50:50.480
<v Speaker 1>a really big TV, you'll notice the difference. But if

0:50:50.520 --> 0:50:53.480
<v Speaker 1>you're at the proper distance, which most of us are

0:50:53.520 --> 0:50:55.799
<v Speaker 1>sitting too close to our television's already. But if you're

0:50:55.840 --> 0:50:58.520
<v Speaker 1>at what is considered the proper viewing distance and your

0:50:58.520 --> 0:51:03.360
<v Speaker 1>television isn't at seventy inches or larger, I doubt you'll

0:51:03.440 --> 0:51:06.880
<v Speaker 1>really be able to see a huge distinction between HD

0:51:06.960 --> 0:51:10.239
<v Speaker 1>at ultra HD. Now some of you might, but my

0:51:10.360 --> 0:51:14.120
<v Speaker 1>old eyes have trouble telling the difference. If you put

0:51:14.200 --> 0:51:17.600
<v Speaker 1>an ultra HD set and an HD set of comparable

0:51:17.680 --> 0:51:20.839
<v Speaker 1>size at the proper viewing distance away from me, I

0:51:20.880 --> 0:51:23.279
<v Speaker 1>bet you it would be really hard for me to

0:51:23.320 --> 0:51:26.600
<v Speaker 1>tell the difference, assuming that they both were calibrated to

0:51:26.640 --> 0:51:30.720
<v Speaker 1>perform at peak performance. Because there are ways of making

0:51:30.760 --> 0:51:34.680
<v Speaker 1>TVs look better or worse, people in electronics stores know

0:51:34.840 --> 0:51:39.120
<v Speaker 1>this trick. You can. You can calibrate one television to

0:51:39.160 --> 0:51:44.000
<v Speaker 1>look really good on the display floor and another one

0:51:44.040 --> 0:51:48.279
<v Speaker 1>to look less good because the really good one costs more,

0:51:48.400 --> 0:51:50.640
<v Speaker 1>and you can push people to buy the more expensive

0:51:50.680 --> 0:51:55.000
<v Speaker 1>television set. But if you truly calibrate both of them properly,

0:51:55.360 --> 0:51:58.120
<v Speaker 1>you might see less of a difference. That's not to

0:51:58.200 --> 0:52:01.560
<v Speaker 1>say that all TVs are created equal. They aren't, but

0:52:02.080 --> 0:52:07.279
<v Speaker 1>sometimes these differences are exaggerated in order to make a sale. Also,

0:52:07.280 --> 0:52:09.360
<v Speaker 1>you've got to remember that anything that was calibrated for

0:52:09.400 --> 0:52:12.440
<v Speaker 1>the show floor is probably lousy in your living room.

0:52:12.480 --> 0:52:15.200
<v Speaker 1>You're gonna have to have it recalibrated so that you

0:52:15.280 --> 0:52:18.000
<v Speaker 1>get the effect you what in your home theater based

0:52:18.040 --> 0:52:21.640
<v Speaker 1>upon the light levels and other elements in your home.

0:52:21.840 --> 0:52:26.400
<v Speaker 1>But that's a whole episode all by itself. Anyways, you

0:52:26.480 --> 0:52:30.720
<v Speaker 1>might suspect these ultra high definition televisions cram way more

0:52:30.719 --> 0:52:34.680
<v Speaker 1>pixels onto the screen than either HD or certainly more

0:52:34.719 --> 0:52:39.000
<v Speaker 1>than standard definition television sets. And that's what resolution is really,

0:52:39.000 --> 0:52:41.439
<v Speaker 1>It's the number of pixels that you can fit within

0:52:41.520 --> 0:52:45.520
<v Speaker 1>the frame of a picture. More pixels generally means you

0:52:45.560 --> 0:52:49.920
<v Speaker 1>can represent finer details and make it less blocky. So

0:52:49.960 --> 0:52:53.120
<v Speaker 1>you might remember in a previous episode in the series,

0:52:53.160 --> 0:52:54.960
<v Speaker 1>I gave an analogy in which I talked about trying

0:52:55.000 --> 0:52:57.680
<v Speaker 1>to make a picture of the Eiffel Tower using solid

0:52:57.760 --> 0:53:01.400
<v Speaker 1>colored bricks. So the small are and more numerous the

0:53:01.560 --> 0:53:06.000
<v Speaker 1>blocks I'm given, the more accurately I can represent that image.

0:53:06.320 --> 0:53:09.560
<v Speaker 1>And that's the case with televisions. As pixels get smaller

0:53:09.560 --> 0:53:12.760
<v Speaker 1>and more numerous, the images they produce can have details

0:53:12.920 --> 0:53:15.719
<v Speaker 1>so fine that the human I really can't detect it

0:53:15.840 --> 0:53:18.799
<v Speaker 1>unless you're right up on that son of a gun,

0:53:19.800 --> 0:53:22.520
<v Speaker 1>and I mean inches away. Heck, when I first saw

0:53:22.640 --> 0:53:26.560
<v Speaker 1>eight K television sets at c e S, the representatives

0:53:26.560 --> 0:53:29.600
<v Speaker 1>there would actually hand out magnifying glasses so that you

0:53:29.600 --> 0:53:31.960
<v Speaker 1>could get just inches away from the screen, hold up

0:53:31.960 --> 0:53:35.160
<v Speaker 1>the magnifying glass and see the pixels, and that was

0:53:35.200 --> 0:53:37.880
<v Speaker 1>the only way you could even pick them out. And

0:53:37.920 --> 0:53:40.120
<v Speaker 1>at that point you might think, well, we've kind of

0:53:40.120 --> 0:53:44.560
<v Speaker 1>reached a level where it's indiscernible from the human eye

0:53:44.880 --> 0:53:48.480
<v Speaker 1>to tell the difference between this layer of resolution and

0:53:48.520 --> 0:53:52.560
<v Speaker 1>this layer of resolution again without the added benefits of

0:53:52.920 --> 0:53:57.239
<v Speaker 1>ideal calibration. Now, the NHK guys over in Japan, the

0:53:57.280 --> 0:53:59.759
<v Speaker 1>ones who were working on that HDTV standard back in

0:53:59.840 --> 0:54:02.719
<v Speaker 1>Night one were the ones who helped define the four

0:54:02.800 --> 0:54:07.960
<v Speaker 1>K and eight K standards. Now they managed to win out.

0:54:08.120 --> 0:54:10.800
<v Speaker 1>In this case, HDTV got kind of tossed the side,

0:54:10.800 --> 0:54:13.719
<v Speaker 1>but four K and eight K one the day. But

0:54:13.840 --> 0:54:17.080
<v Speaker 1>right now there's a scarcity of content at those resolutions.

0:54:17.960 --> 0:54:20.440
<v Speaker 1>We're starting to see that change over time. You're starting

0:54:20.480 --> 0:54:23.360
<v Speaker 1>to see some set top boxes that can generate and

0:54:23.560 --> 0:54:28.120
<v Speaker 1>ultra high definition stream of data. There's some online sources

0:54:28.200 --> 0:54:31.640
<v Speaker 1>that are offering this ultra high definition level of resolution.

0:54:32.280 --> 0:54:35.520
<v Speaker 1>Things like YouTube and Netflix are offering that as well

0:54:35.560 --> 0:54:38.960
<v Speaker 1>as other streaming services. You're starting to see some of

0:54:38.960 --> 0:54:41.440
<v Speaker 1>the other companies kind of dip their toe in this,

0:54:42.160 --> 0:54:45.520
<v Speaker 1>but it's still very early days for ultra high definition.

0:54:47.120 --> 0:54:50.520
<v Speaker 1>So you could buy one of these sets and not

0:54:50.800 --> 0:54:54.120
<v Speaker 1>really see the benefit from it unless you also subscribe

0:54:54.120 --> 0:54:56.560
<v Speaker 1>to one of these services where you're getting the actual

0:54:57.120 --> 0:55:00.600
<v Speaker 1>four K or eight K content. Otherwise you're just watching

0:55:00.840 --> 0:55:04.879
<v Speaker 1>high definition or even standard definition content on an ultra

0:55:05.000 --> 0:55:11.359
<v Speaker 1>high definition screen. Uh. And that's you know, that's that's

0:55:11.400 --> 0:55:14.600
<v Speaker 1>not great. It's not like it's magically a whole lot

0:55:14.640 --> 0:55:17.799
<v Speaker 1>better than watching it on a native standard definition or

0:55:17.920 --> 0:55:21.560
<v Speaker 1>high definition screen. Japan is actually trying over the air

0:55:21.600 --> 0:55:25.400
<v Speaker 1>broadcasts in uh D. I will likely see other countries

0:55:25.440 --> 0:55:30.560
<v Speaker 1>follow suit. Ah. Now, one last thing I want to

0:55:30.600 --> 0:55:33.600
<v Speaker 1>cover before I wrap up is something called high dynamic

0:55:33.680 --> 0:55:36.440
<v Speaker 1>range or HDR. And this is something that started popping

0:55:36.480 --> 0:55:39.160
<v Speaker 1>up at consumer electronics shows over the last few years

0:55:39.480 --> 0:55:43.640
<v Speaker 1>me five or six years. Really, Uh, this technology isn't

0:55:43.640 --> 0:55:47.840
<v Speaker 1>so much about the resolution of images, which is what

0:55:48.080 --> 0:55:50.040
<v Speaker 1>four K and a K are all about. It's more

0:55:50.080 --> 0:55:54.319
<v Speaker 1>about accurately representing the levels of light and color on

0:55:54.480 --> 0:55:58.000
<v Speaker 1>television screens. So, in other words, a TV with HDR

0:55:58.040 --> 0:56:01.240
<v Speaker 1>should start producing images that look so lifelike that seems

0:56:01.280 --> 0:56:04.040
<v Speaker 1>as if you're looking through a window rather than looking

0:56:04.040 --> 0:56:07.480
<v Speaker 1>at a television screen. Now there's a bit of confusion

0:56:07.520 --> 0:56:12.320
<v Speaker 1>about the types of HDR, because there's photo HDR, which

0:56:13.480 --> 0:56:16.120
<v Speaker 1>at a very high level essentially is talking about taking

0:56:16.120 --> 0:56:19.040
<v Speaker 1>a series of images at a different level of exposure

0:56:19.320 --> 0:56:21.520
<v Speaker 1>and then kind of using an algorithm to combine those

0:56:21.560 --> 0:56:25.600
<v Speaker 1>into an ideal image to present a photograph that's supposed

0:56:25.600 --> 0:56:29.560
<v Speaker 1>to be better than any of the components that went

0:56:29.600 --> 0:56:33.360
<v Speaker 1>together to create that photograph. Some people hate that effect.

0:56:33.520 --> 0:56:36.000
<v Speaker 1>That's not the same thing as television HDR. That's just

0:56:36.080 --> 0:56:39.080
<v Speaker 1>for photographs. T V HDR uses a slightly different approach.

0:56:39.239 --> 0:56:41.759
<v Speaker 1>The secrets TV HDR all has to do with how

0:56:41.840 --> 0:56:44.759
<v Speaker 1>much light is being shown on the screen, or at

0:56:44.840 --> 0:56:48.880
<v Speaker 1>least that's mostly what it has to do with as

0:56:48.920 --> 0:56:51.400
<v Speaker 1>far as television technology goes. A TV with hd R

0:56:51.440 --> 0:56:54.800
<v Speaker 1>should be able to produce more light in one part

0:56:55.000 --> 0:56:58.000
<v Speaker 1>of an image than in other parts, even pixel by pixel,

0:56:58.480 --> 0:57:02.120
<v Speaker 1>so it can create very subtle gradations of light and shade,

0:57:02.160 --> 0:57:05.479
<v Speaker 1>which is what makes images appear more lifelike and can

0:57:05.520 --> 0:57:09.239
<v Speaker 1>also aid in color representation. Although there are related technologies

0:57:09.239 --> 0:57:13.319
<v Speaker 1>to HDR that help with that, and this is what

0:57:13.400 --> 0:57:17.160
<v Speaker 1>makes his lifelike images, and we see the same representations

0:57:17.160 --> 0:57:19.640
<v Speaker 1>of light that we would see out in the real world,

0:57:20.000 --> 0:57:24.040
<v Speaker 1>so it's not just it's not just a replication, but

0:57:24.440 --> 0:57:29.560
<v Speaker 1>a true representation of what was captured on the production side. However,

0:57:30.560 --> 0:57:33.560
<v Speaker 1>it does not happen all on its own. To display

0:57:33.680 --> 0:57:35.920
<v Speaker 1>an image so that it looks real enough to reach

0:57:35.960 --> 0:57:40.600
<v Speaker 1>out and touch, you have to actually produce it in HDR. So,

0:57:40.640 --> 0:57:44.200
<v Speaker 1>in other words, using a regular camera to capture images

0:57:44.240 --> 0:57:46.840
<v Speaker 1>and send it to an HDR television, is it magically

0:57:46.920 --> 0:57:52.400
<v Speaker 1>going to create those incredibly vibrant, subtle gradations, right? You

0:57:52.480 --> 0:57:55.520
<v Speaker 1>have to have the HDR technology built into the post

0:57:55.520 --> 0:57:58.920
<v Speaker 1>production process to create the colors in the first place

0:57:58.960 --> 0:58:03.800
<v Speaker 1>for HDR to rep locate, So there's an extra step,

0:58:04.000 --> 0:58:08.640
<v Speaker 1>in other words, in the production process. So you probably

0:58:08.680 --> 0:58:12.080
<v Speaker 1>know that if you watch a standard definition program on

0:58:12.120 --> 0:58:17.720
<v Speaker 1>an HD TV, you're not magically watching high definition. You're

0:58:17.720 --> 0:58:25.080
<v Speaker 1>watching standard definition that's typically upscaled two approximate high definition television.

0:58:25.480 --> 0:58:30.440
<v Speaker 1>Upscaling essentially means that you are adding in extra pixels,

0:58:30.520 --> 0:58:33.960
<v Speaker 1>like neighboring pixels. Think of think of standard definition and

0:58:34.000 --> 0:58:36.680
<v Speaker 1>has a certain number of pixels, and let's argue for

0:58:36.720 --> 0:58:38.800
<v Speaker 1>the you know, just for the sake of simplicity, that

0:58:39.040 --> 0:58:43.720
<v Speaker 1>HD is twice as many pixels. So every odd pixel

0:58:43.880 --> 0:58:48.439
<v Speaker 1>in HD would correspond to a single pixel and an

0:58:48.560 --> 0:58:52.640
<v Speaker 1>s D, So you have pixels one and three an

0:58:52.800 --> 0:58:56.720
<v Speaker 1>HD which would represent pixels one and two in standard definition.

0:58:57.160 --> 0:59:01.440
<v Speaker 1>So what does the HD pixel to show? Well, upscaling

0:59:01.480 --> 0:59:04.600
<v Speaker 1>algorithms take a guess. They say, well, based upon what

0:59:04.760 --> 0:59:07.720
<v Speaker 1>these two colors are, we would think that the pixel

0:59:07.760 --> 0:59:11.920
<v Speaker 1>in between should be this color. So it it generates

0:59:11.920 --> 0:59:15.680
<v Speaker 1>a pixel that was not created in the initial process

0:59:15.720 --> 0:59:21.600
<v Speaker 1>of capturing that standard definition content. It's inventing information based

0:59:21.640 --> 0:59:25.800
<v Speaker 1>on a best guess, and the algorithms are completely what

0:59:26.160 --> 0:59:30.640
<v Speaker 1>generate those guesses, and they're generally pretty good. But upscaled

0:59:31.000 --> 0:59:34.720
<v Speaker 1>standard definition doesn't look as good as true high definition.

0:59:35.200 --> 0:59:37.840
<v Speaker 1>Same thing with high dynamic range. You need to have

0:59:37.960 --> 0:59:42.520
<v Speaker 1>that HDR source to enjoy the benefit of an HDR

0:59:42.640 --> 0:59:46.720
<v Speaker 1>television set. Without that source, it's just a technology that

0:59:46.840 --> 0:59:50.240
<v Speaker 1>really can't kick into gear. So you have to depend

0:59:50.320 --> 0:59:55.160
<v Speaker 1>upon the creators to generate the content, whether it's with

0:59:55.440 --> 1:00:00.000
<v Speaker 1>a Blu ray or whether it's through broadcast technology. Uh.

1:00:00.480 --> 1:00:03.800
<v Speaker 1>Otherwise you just have this cool tech that you really

1:00:03.840 --> 1:00:08.440
<v Speaker 1>can't do anything with. Probably an easier analogy to imagine

1:00:09.280 --> 1:00:12.520
<v Speaker 1>is three D Television's if you're watching something that wasn't

1:00:12.560 --> 1:00:14.880
<v Speaker 1>shot in three D. It doesn't matter if you have

1:00:14.920 --> 1:00:18.560
<v Speaker 1>a three D television unless it's doing that really awful

1:00:18.720 --> 1:00:22.360
<v Speaker 1>simulated three D, which I do not recommend. But if

1:00:22.400 --> 1:00:25.760
<v Speaker 1>it's taking just a regular image, then three D T

1:00:26.120 --> 1:00:29.440
<v Speaker 1>three D is just a feature that isn't used on

1:00:29.480 --> 1:00:35.919
<v Speaker 1>that content stream. So it does require that post production work.

1:00:36.000 --> 1:00:38.520
<v Speaker 1>But assuming that you get that, then you get this

1:00:38.640 --> 1:00:43.160
<v Speaker 1>incredible picture quality. And I've seen sets that have really

1:00:43.200 --> 1:00:45.480
<v Speaker 1>good hd R on them and it is gorgeous, Like

1:00:45.520 --> 1:00:49.040
<v Speaker 1>the color representation is breathtaking. It to me, it is

1:00:50.360 --> 1:00:54.040
<v Speaker 1>more effective than these dramatic improvements and resolution because, like

1:00:54.080 --> 1:00:56.200
<v Speaker 1>I said, once you get to a certain level, unless

1:00:56.240 --> 1:01:00.720
<v Speaker 1>you have a ludicrously enormous TV, and I'm talking like

1:01:00.800 --> 1:01:04.760
<v Speaker 1>a hundred inch television or bigger, then you don't really

1:01:04.840 --> 1:01:07.959
<v Speaker 1>notice the difference in the jump in resolution. Just because

1:01:08.000 --> 1:01:11.880
<v Speaker 1>our our eyes aren't that advanced. We can't tell the

1:01:11.920 --> 1:01:15.320
<v Speaker 1>difference unless we're really close to the screen, in which

1:01:15.320 --> 1:01:17.919
<v Speaker 1>case you can't really see everything anyway, because your fill

1:01:17.960 --> 1:01:20.280
<v Speaker 1>of view is completely covered by part of the screen

1:01:20.320 --> 1:01:24.160
<v Speaker 1>you're looking at. Uh HDR to me makes more of

1:01:24.200 --> 1:01:28.120
<v Speaker 1>a difference. One person has said, it's not about more pixels.

1:01:28.160 --> 1:01:32.960
<v Speaker 1>It's about better pixels, which is a rough way of

1:01:32.960 --> 1:01:38.080
<v Speaker 1>of equating HDR versus high ultra high resolution. I'm being said,

1:01:38.120 --> 1:01:39.800
<v Speaker 1>I'm sure that a lot of people can tell the

1:01:39.800 --> 1:01:44.160
<v Speaker 1>difference between high definition and ultra high definition. I'm not

1:01:44.320 --> 1:01:45.840
<v Speaker 1>really one of those people. I can tell a little

1:01:45.880 --> 1:01:47.680
<v Speaker 1>bit of a difference, but not enough. It's not as

1:01:47.760 --> 1:01:51.600
<v Speaker 1>dramatic as the change from standard definition to high definition.

1:01:52.000 --> 1:01:54.920
<v Speaker 1>Not for me anyway. Frame rates are another thing. I

1:01:54.920 --> 1:01:58.840
<v Speaker 1>could talk about frame rates and how television manufacturers have

1:01:58.920 --> 1:02:04.880
<v Speaker 1>created super fast refresh rates for their TVs, where the

1:02:05.120 --> 1:02:09.240
<v Speaker 1>screen is refreshing many more times per second than your

1:02:09.280 --> 1:02:13.040
<v Speaker 1>standard definition television's were. This works great for stuff that's

1:02:13.080 --> 1:02:16.240
<v Speaker 1>moving really fast on your screen, typically stuff like sports.

1:02:16.720 --> 1:02:19.640
<v Speaker 1>If you're watching sports on television and you have a

1:02:19.800 --> 1:02:23.040
<v Speaker 1>really fast frame rate, it may it reduces blur, so

1:02:23.080 --> 1:02:25.160
<v Speaker 1>you can see all the action very clearly, and it's

1:02:25.480 --> 1:02:29.800
<v Speaker 1>really impressive. If you're watching anything else, it's really disorienting.

1:02:30.640 --> 1:02:33.160
<v Speaker 1>That's where you start getting that that what people call

1:02:33.240 --> 1:02:37.920
<v Speaker 1>the soap opera effect, where everything starts looking like it

1:02:38.000 --> 1:02:41.880
<v Speaker 1>was shot on a soap opera set. Um. Yeah, Dylan's

1:02:41.880 --> 1:02:44.920
<v Speaker 1>giving the old thumbs down. Uh, This is where I

1:02:44.960 --> 1:02:48.000
<v Speaker 1>could go into a full rant about the Hobbit films,

1:02:48.240 --> 1:02:51.640
<v Speaker 1>and I have done it on other podcasts. Anyone who's

1:02:51.680 --> 1:02:53.920
<v Speaker 1>listened to those other podcasts knows what I'm talking about.

1:02:54.880 --> 1:02:58.160
<v Speaker 1>Don't get me started. I don't like high frame rates

1:02:58.840 --> 1:03:01.840
<v Speaker 1>or high refresh rates for that matter, for content that's

1:03:01.880 --> 1:03:05.200
<v Speaker 1>not sports related anyway, and I'm not a big sports fan.

1:03:05.560 --> 1:03:07.720
<v Speaker 1>I appreciate it, I just don't watch a lot of

1:03:07.760 --> 1:03:12.840
<v Speaker 1>it anyway. If I wanted to dive into ultra high

1:03:12.880 --> 1:03:19.800
<v Speaker 1>definition frame rates or refresh rates or HDR to any

1:03:19.880 --> 1:03:23.000
<v Speaker 1>real extent, it would require a full episode dedicated to

1:03:23.120 --> 1:03:26.600
<v Speaker 1>just that topic. And I really don't want to extend

1:03:26.600 --> 1:03:30.080
<v Speaker 1>this series further at this time, so I'll probably revisit

1:03:30.120 --> 1:03:33.120
<v Speaker 1>these topics further down the road. Let's get like a

1:03:33.160 --> 1:03:36.200
<v Speaker 1>couple of dozen episodes of other stuff before I tackled

1:03:36.240 --> 1:03:40.720
<v Speaker 1>TVs again. But I did have fun tracing the history

1:03:40.960 --> 1:03:44.840
<v Speaker 1>of the evolution of televisions, particularly the early days, because

1:03:45.160 --> 1:03:49.680
<v Speaker 1>it was such a dramatic story. Uh, for now, I'm

1:03:49.680 --> 1:03:53.120
<v Speaker 1>gonna wrap up this series, and even now I had

1:03:53.120 --> 1:03:55.560
<v Speaker 1>to gloss over a ton of stuff. I apologize for that,

1:03:55.600 --> 1:03:58.280
<v Speaker 1>but honestly, I don't want to sit here and record

1:03:58.320 --> 1:04:00.720
<v Speaker 1>for four hours, and Dylan definitely he doesn't want that,

1:04:01.160 --> 1:04:03.320
<v Speaker 1>so we're gonna leave it for now. If you guys

1:04:03.360 --> 1:04:06.560
<v Speaker 1>have suggestions for future episodes of tech Stuff, please let

1:04:06.680 --> 1:04:08.840
<v Speaker 1>me know. You can get in touch with me by

1:04:08.840 --> 1:04:12.360
<v Speaker 1>sending an email to the address text stuff at how

1:04:12.440 --> 1:04:14.960
<v Speaker 1>stuff works dot com, or you can drop me a

1:04:15.000 --> 1:04:18.320
<v Speaker 1>line on Facebook or Twitter. The handle at both of

1:04:18.320 --> 1:04:22.280
<v Speaker 1>those locations is tech Stuff H s W and I'll

1:04:22.280 --> 1:04:30.440
<v Speaker 1>talk to you again really soon. For more on this

1:04:30.560 --> 1:04:33.080
<v Speaker 1>and thousands of other topics, is it how stuff works

1:04:33.120 --> 1:04:42.400
<v Speaker 1>dot com