1 00:00:04,200 --> 00:00:12,640 Speaker 1: Get text with technology with tech Stuff Stuff, be there 2 00:00:12,680 --> 00:00:16,120 Speaker 1: and welcome to tech Stuff. I'm Jonathan Strickland, and today 3 00:00:16,160 --> 00:00:18,759 Speaker 1: I want to bring to you a classic episode of 4 00:00:18,800 --> 00:00:21,760 Speaker 1: tech Stuff. It's been a while since I've dug into 5 00:00:21,800 --> 00:00:25,120 Speaker 1: the archives and brought up something what was recorded before, 6 00:00:25,320 --> 00:00:27,720 Speaker 1: and I tend to avoid that if I can. But 7 00:00:27,760 --> 00:00:29,800 Speaker 1: we've got a lot going on at how Stuff works. 8 00:00:30,080 --> 00:00:33,960 Speaker 1: As I record this, the entire editorial team is all 9 00:00:34,000 --> 00:00:37,080 Speaker 1: a buzz about our presence at south By Southwest. By 10 00:00:37,080 --> 00:00:40,320 Speaker 1: the time you hear this, we will have gone and returned. 11 00:00:40,880 --> 00:00:43,920 Speaker 1: But uh I in order to get everything done, I 12 00:00:43,960 --> 00:00:46,199 Speaker 1: needed to do a quick rerun, and that's why I'm 13 00:00:46,200 --> 00:00:49,440 Speaker 1: gonna look at this classic episode tech Stuff looks at 14 00:00:49,479 --> 00:00:52,320 Speaker 1: industrial light and magic. That means you're going to hear 15 00:00:52,960 --> 00:00:56,480 Speaker 1: the one and only Chris Palette, my former co host, 16 00:00:56,960 --> 00:01:01,560 Speaker 1: who uh phenomenal guy, great co So if you haven't 17 00:01:01,640 --> 00:01:04,959 Speaker 1: heard any classic episodes, prepared to be amazed at his 18 00:01:05,000 --> 00:01:06,920 Speaker 1: wit and humor. Also, I just want to give you 19 00:01:07,000 --> 00:01:11,120 Speaker 1: a quick update to the story, so I'll do that 20 00:01:11,200 --> 00:01:13,720 Speaker 1: when we get back at the end of the episode. 21 00:01:13,760 --> 00:01:17,640 Speaker 1: So please enjoy this classic episode. I'll rejoin you at 22 00:01:17,640 --> 00:01:26,319 Speaker 1: the end. See you in a bit. So, Yeah, we 23 00:01:26,360 --> 00:01:31,160 Speaker 1: wanted to talk today about a special visual effects studio 24 00:01:32,120 --> 00:01:36,240 Speaker 1: named Industrial Light and Magic. And the reason why we 25 00:01:36,280 --> 00:01:40,039 Speaker 1: decided to cover this particular topic is that, well, Industrial 26 00:01:40,160 --> 00:01:43,640 Speaker 1: Light and Magic is part of well, it's one of 27 00:01:43,680 --> 00:01:47,160 Speaker 1: the many things that George Lucas created, including things like 28 00:01:47,360 --> 00:01:50,840 Speaker 1: Lucas Film, And that's been the news recently, because that's 29 00:01:50,920 --> 00:01:52,680 Speaker 1: the recording of this podcast. It has not been that 30 00:01:52,720 --> 00:01:58,240 Speaker 1: long since Disney announced its intention to acquire Lucas Film 31 00:01:58,320 --> 00:02:02,800 Speaker 1: for the Parents Lee some of four point zero five 32 00:02:03,560 --> 00:02:08,720 Speaker 1: billion with a B dollars, mostly all of which apparently 33 00:02:08,800 --> 00:02:12,919 Speaker 1: will be donated to George Lucas's educational charity. Right, Yeah, 34 00:02:13,000 --> 00:02:16,200 Speaker 1: it's pretty phenomenal. George Lucas back in twos ten pledged 35 00:02:16,320 --> 00:02:21,400 Speaker 1: that he was going to dedicate his wealth to philanthropic endeavors, 36 00:02:21,560 --> 00:02:26,720 Speaker 1: mostly due uh to um more, mostly towards education, which 37 00:02:26,840 --> 00:02:29,079 Speaker 1: kind of it's nice and it shows that he's following 38 00:02:29,120 --> 00:02:33,839 Speaker 1: in the same sort of vein as other notable rich 39 00:02:33,919 --> 00:02:37,560 Speaker 1: people and philanthropists like Bill Gates. Yeah, and that's not 40 00:02:37,600 --> 00:02:40,240 Speaker 1: really what the the podcast is about. We're not talking 41 00:02:40,240 --> 00:02:42,840 Speaker 1: about George and and things, but I did want to 42 00:02:42,840 --> 00:02:46,600 Speaker 1: throw that in there simply because that was a pretty 43 00:02:46,639 --> 00:02:49,560 Speaker 1: amazing thing to do. Everyone would do that very cool 44 00:02:49,600 --> 00:02:52,960 Speaker 1: thing to do. Uh. It almost makes me not want 45 00:02:53,040 --> 00:02:56,400 Speaker 1: to criticize him for some of the decisions he's made. Well, 46 00:02:56,560 --> 00:02:58,880 Speaker 1: I think it gives us a picture of who he 47 00:02:59,000 --> 00:03:02,440 Speaker 1: is as a person us and although he does see himself, 48 00:03:02,480 --> 00:03:07,160 Speaker 1: I think as a as someone who uh is empowered 49 00:03:07,200 --> 00:03:12,400 Speaker 1: to revise things that were previously released and then that 50 00:03:12,280 --> 00:03:15,240 Speaker 1: that does infuriate a lot of people, among other things 51 00:03:15,240 --> 00:03:17,520 Speaker 1: that he's done. But you know, I get the sense 52 00:03:17,600 --> 00:03:20,160 Speaker 1: to that, Hey, he's not a bad guy. Of course, 53 00:03:20,160 --> 00:03:22,240 Speaker 1: that's what he wants us to think. But come on, 54 00:03:22,400 --> 00:03:25,760 Speaker 1: come on, how who's going to go to the extent 55 00:03:25,840 --> 00:03:29,399 Speaker 1: of of donating the majority of their wealth to education 56 00:03:29,520 --> 00:03:31,600 Speaker 1: in order to convince the world they're not a bad guy. 57 00:03:31,600 --> 00:03:34,720 Speaker 1: He's clearly a good guy. Yeah, I would say so, 58 00:03:34,720 --> 00:03:38,320 Speaker 1: so he's a better guy than I am. So so 59 00:03:38,400 --> 00:03:41,440 Speaker 1: well well done, Mr Lucas. But but yeah, I mean 60 00:03:41,480 --> 00:03:44,520 Speaker 1: he's he's also the same kind of person that is 61 00:03:45,040 --> 00:03:49,920 Speaker 1: driven creatively. He's he's willing to come up with complete 62 00:03:50,560 --> 00:03:56,160 Speaker 1: new uh businesses to support his creative habits. We we 63 00:03:56,240 --> 00:03:59,240 Speaker 1: might say, even though we may not necessarily agree with them, 64 00:03:59,320 --> 00:04:02,120 Speaker 1: I would argue, I would say personally for me that 65 00:04:03,080 --> 00:04:04,800 Speaker 1: you know, his heart's in the right place. He's trying 66 00:04:04,840 --> 00:04:07,280 Speaker 1: to create a good story and it doesn't always pan out. 67 00:04:07,360 --> 00:04:09,720 Speaker 1: You gotta sounds like you gotta remember back, all right. 68 00:04:09,840 --> 00:04:15,560 Speaker 1: So he founded Industrial Light and Magic. Yes in Yes. Now, 69 00:04:15,840 --> 00:04:19,000 Speaker 1: that's two years before the release of Star Wars A 70 00:04:19,040 --> 00:04:22,800 Speaker 1: New Hope, one of the best documentaries ever to be made. Well, 71 00:04:23,000 --> 00:04:26,760 Speaker 1: he um as a filmmaker and his his filmmaking career 72 00:04:26,839 --> 00:04:31,320 Speaker 1: began before that. Um but he you know, American Graffiti 73 00:04:31,400 --> 00:04:35,120 Speaker 1: wasn't exactly um A, it wasn't as it wasn't a 74 00:04:35,160 --> 00:04:39,800 Speaker 1: positive experience, wasn't It wasn't a special effects driven masterpiece. 75 00:04:40,640 --> 00:04:42,560 Speaker 1: You know, it was a very good film. I liked it, 76 00:04:42,960 --> 00:04:45,600 Speaker 1: but um you know, it wasn't It wasn't the kind 77 00:04:45,640 --> 00:04:48,880 Speaker 1: of film that that George Lucas has come to be 78 00:04:48,960 --> 00:04:53,599 Speaker 1: known for. He mega super effects blockbuster, which uh many 79 00:04:53,640 --> 00:04:56,000 Speaker 1: would argue that he is responsible for and in part 80 00:04:56,080 --> 00:04:59,120 Speaker 1: due to Industrial Light and Magic. Really, the the two 81 00:04:59,120 --> 00:05:02,520 Speaker 1: people I think who are responsible for the blockbuster special 82 00:05:02,520 --> 00:05:06,240 Speaker 1: effects extravaganza are Lucas and Spielberg, And of course Spielberg 83 00:05:06,279 --> 00:05:09,000 Speaker 1: has had quite a bit of involvement in uh several 84 00:05:09,040 --> 00:05:12,640 Speaker 1: of Lucas's endeavors. But anyway, yeah, he so he founded 85 00:05:12,680 --> 00:05:15,760 Speaker 1: this visual effects company and it was probably because Lucas 86 00:05:15,880 --> 00:05:19,520 Speaker 1: uh he he knew he wanted to do things a 87 00:05:19,560 --> 00:05:24,040 Speaker 1: certain way, and in order to do that, he wanted 88 00:05:24,080 --> 00:05:28,960 Speaker 1: to limit his dependence upon other companies as much as possible. 89 00:05:29,360 --> 00:05:32,440 Speaker 1: So he started to make stuff. He said, well, there's 90 00:05:32,560 --> 00:05:35,040 Speaker 1: no visual effects company out there that that is going 91 00:05:35,080 --> 00:05:37,280 Speaker 1: to do the stuff I need to have done, so 92 00:05:37,360 --> 00:05:40,680 Speaker 1: I'm gonna make it myself. And uh so he's kind 93 00:05:40,680 --> 00:05:43,160 Speaker 1: of a hacker. Yeah, it really is a lot of ways, 94 00:05:43,600 --> 00:05:46,520 Speaker 1: and and this was all due to necessity. You know, 95 00:05:46,560 --> 00:05:49,680 Speaker 1: he wanted to have as much control over the project 96 00:05:49,680 --> 00:05:51,480 Speaker 1: as possible in order to do that, and then that 97 00:05:51,600 --> 00:05:54,760 Speaker 1: he had to build all this stuff, and so he 98 00:05:54,839 --> 00:05:56,760 Speaker 1: set out to do it, and that's exactly what he did. 99 00:05:56,760 --> 00:06:00,120 Speaker 1: It's kind of amazing. Well, there's a you know, the 100 00:06:00,160 --> 00:06:05,160 Speaker 1: industrial line. Magic has been responsible for many different advances 101 00:06:05,279 --> 00:06:09,360 Speaker 1: in movie making technology over the years. Back in one 102 00:06:09,400 --> 00:06:14,359 Speaker 1: of the first things they developed was the Dixtra flex 103 00:06:14,960 --> 00:06:18,960 Speaker 1: camera system that's named after John Distra, who was actually 104 00:06:19,040 --> 00:06:22,200 Speaker 1: the lead designer on this camera design. Uh, and it's 105 00:06:22,560 --> 00:06:25,280 Speaker 1: it was made because if you've if well it's kind 106 00:06:25,279 --> 00:06:27,080 Speaker 1: of hard to say, like if you if you saw 107 00:06:27,120 --> 00:06:29,479 Speaker 1: the Star Wars and New Hope back in its cinematic 108 00:06:29,560 --> 00:06:34,720 Speaker 1: release version, this is pre special addition, all the effects 109 00:06:35,040 --> 00:06:38,720 Speaker 1: there for things like the ship battles and stuff, all 110 00:06:38,960 --> 00:06:42,960 Speaker 1: the all the ships, all the the Death Star stuff, 111 00:06:43,160 --> 00:06:49,720 Speaker 1: all that was made with practical effects, practical miniature models 112 00:06:50,279 --> 00:06:53,280 Speaker 1: that so, so the X Wings going through the trench 113 00:06:53,520 --> 00:06:56,240 Speaker 1: and Death Star that was all done with managers. So 114 00:06:56,720 --> 00:07:02,280 Speaker 1: this is pre computer generated special effects in that sense. Yeah. 115 00:07:02,320 --> 00:07:05,840 Speaker 1: And the sound to the the orchestra. Uh, would you 116 00:07:05,880 --> 00:07:07,640 Speaker 1: know they would put these models on the dolly and 117 00:07:07,640 --> 00:07:09,600 Speaker 1: then the orchestra will be on a dolly behind them 118 00:07:09,640 --> 00:07:12,920 Speaker 1: playing the music. No, let's go a little too far there, Chris, 119 00:07:13,160 --> 00:07:15,760 Speaker 1: But but this long way to go for a bad joke. This, 120 00:07:15,760 --> 00:07:19,520 Speaker 1: this camera, this camera was was special because in order 121 00:07:19,560 --> 00:07:23,560 Speaker 1: to get the effect that Lucas wanted, he wanted the 122 00:07:24,520 --> 00:07:28,200 Speaker 1: spaceship seems to look like uh, like dog fights, like 123 00:07:28,240 --> 00:07:32,680 Speaker 1: airplane dog fights from World War two movies. Yeah. And 124 00:07:32,680 --> 00:07:36,640 Speaker 1: and the reason that those uh that that film, uh, 125 00:07:36,680 --> 00:07:40,080 Speaker 1: and we're talking about existing film. The reason that that 126 00:07:40,120 --> 00:07:44,800 Speaker 1: film is so effective. I think is because it's been 127 00:07:44,840 --> 00:07:48,480 Speaker 1: It was shot by another airplane in the air at 128 00:07:48,520 --> 00:07:51,400 Speaker 1: the same time as a dog fight. And this this 129 00:07:51,960 --> 00:07:59,520 Speaker 1: motion control photography that I LM developed for this um used. Uh, basically, 130 00:07:59,760 --> 00:08:03,800 Speaker 1: we're using cameras that moved in with the spaceship models, 131 00:08:04,240 --> 00:08:07,280 Speaker 1: so it appeared that you were flying in the in 132 00:08:07,320 --> 00:08:11,480 Speaker 1: the dog fights between the different fighters or the Millennium 133 00:08:11,520 --> 00:08:15,000 Speaker 1: Falcon and the Tie fighters. Yea, so it was there 134 00:08:15,040 --> 00:08:17,800 Speaker 1: was a real sense of movement right right. The camera 135 00:08:17,920 --> 00:08:20,840 Speaker 1: was mounted on a crane, and the crane was mounted 136 00:08:20,920 --> 00:08:24,480 Speaker 1: on a Dolly track, so they don't do a Hello 137 00:08:24,560 --> 00:08:31,120 Speaker 1: Dolly joke, I didn't say, okay, so anyway, so the 138 00:08:31,160 --> 00:08:33,880 Speaker 1: crane could move back and forth along this track, the 139 00:08:33,960 --> 00:08:37,800 Speaker 1: camera could could move in various ways to adjust the 140 00:08:37,800 --> 00:08:41,839 Speaker 1: the pitch or the tilt of the of the camera's angle, 141 00:08:41,920 --> 00:08:45,720 Speaker 1: so it could follow the motions of the miniature and 142 00:08:45,800 --> 00:08:50,200 Speaker 1: make it you have this this really swoopy effect where 143 00:08:50,280 --> 00:08:53,360 Speaker 1: like Chris was saying, you're following the action very closely, 144 00:08:54,000 --> 00:08:56,760 Speaker 1: and uh, it was a necessity for him to achieve 145 00:08:56,880 --> 00:09:00,600 Speaker 1: the effect he wanted. So he builds this Actually he 146 00:09:00,640 --> 00:09:02,800 Speaker 1: puts John Dixtra in charge of it, and John and 147 00:09:02,840 --> 00:09:06,280 Speaker 1: his team built it. I call him John Smart. Uh. 148 00:09:06,320 --> 00:09:09,560 Speaker 1: And they shoot the movie, and in nineteen seventy seven, 149 00:09:09,559 --> 00:09:15,319 Speaker 1: Star Wars New Hope hits theaters and becomes an amazing success. 150 00:09:15,960 --> 00:09:20,480 Speaker 1: The two movies that that really launched the era of 151 00:09:20,600 --> 00:09:26,360 Speaker 1: blockbuster summer hits were Jaws and Star Wars. Yeah. Um 152 00:09:26,440 --> 00:09:29,880 Speaker 1: and uh. You know what you get when you come 153 00:09:29,960 --> 00:09:33,480 Speaker 1: up with a new kind of special effects technology an 154 00:09:33,520 --> 00:09:37,480 Speaker 1: Academy Award. Yes, they won that for Vision visual Effects 155 00:09:37,480 --> 00:09:40,079 Speaker 1: in nineteen seventy seven. John Steers, I think of him 156 00:09:40,080 --> 00:09:45,080 Speaker 1: as Dikest, John Dikester, Richard Grant, M Grant mckeun, and 157 00:09:45,280 --> 00:09:49,080 Speaker 1: Robert Blaock. I can't can't say any of their names. 158 00:09:49,080 --> 00:09:53,240 Speaker 1: I'm just gonna call him the guys. They're all John. Yeah, 159 00:09:53,280 --> 00:09:55,480 Speaker 1: it's a matter of fact. They also got a Special 160 00:09:55,480 --> 00:09:59,040 Speaker 1: Achievement Award in nineteen eighty visual Effects. Right. But before 161 00:09:59,040 --> 00:10:01,360 Speaker 1: we get to nineteen eight, something happens in nineteen seventy 162 00:10:01,440 --> 00:10:03,800 Speaker 1: nine that I want to talk about something something special. 163 00:10:04,559 --> 00:10:08,640 Speaker 1: There was a special division formed in nineteen seventy nine 164 00:10:08,640 --> 00:10:11,120 Speaker 1: and Industrial Light and Magic. That division was called the 165 00:10:11,160 --> 00:10:17,080 Speaker 1: Graphics Group, Uh, specializing in Computer Animation and effects. Wait, 166 00:10:17,120 --> 00:10:19,360 Speaker 1: I feel like I should know who these guys are. 167 00:10:19,400 --> 00:10:21,559 Speaker 1: When we get to nineteen eight six, it all become clear. 168 00:10:21,800 --> 00:10:24,520 Speaker 1: But yeah, in nineteen seventy nine, the division, the Graphics 169 00:10:24,559 --> 00:10:27,360 Speaker 1: Group forms an Industrial Light and Magic. That division will 170 00:10:27,400 --> 00:10:33,840 Speaker 1: become incredibly important and influential and but oddly enough, their 171 00:10:33,920 --> 00:10:39,840 Speaker 1: most influential days will be after they leave Lucas Film 172 00:10:40,640 --> 00:10:44,840 Speaker 1: and Industrial Line Magic. So moving on, UH nineteen eighty 173 00:10:45,040 --> 00:10:49,400 Speaker 1: that's when Empire Strikes Back, the second greatest documentary. Actually, 174 00:10:49,440 --> 00:10:51,640 Speaker 1: I think that people would argue that's better than Star 175 00:10:51,640 --> 00:10:54,200 Speaker 1: Wars most people, And you know, I actually prefer a 176 00:10:54,200 --> 00:10:57,800 Speaker 1: New Hope to Empire, but I really love Empire too. 177 00:10:57,880 --> 00:11:00,240 Speaker 1: It's just one of those things where you know, New 178 00:11:00,280 --> 00:11:03,240 Speaker 1: Hope really resonates with me, but Empire is great. So 179 00:11:03,320 --> 00:11:07,439 Speaker 1: Empire Strikes Back comes out. They do win the Special 180 00:11:07,880 --> 00:11:12,600 Speaker 1: Achievement Academy Award for Visual Effects for that. The Indiana 181 00:11:12,679 --> 00:11:14,840 Speaker 1: Jones and Raiders The Last Start comes out. Now, that 182 00:11:14,920 --> 00:11:20,880 Speaker 1: was another UH the project that UH had Spielberg's involvement, 183 00:11:21,440 --> 00:11:23,600 Speaker 1: and they won the Academy Award for Visual Effects for that. 184 00:11:24,240 --> 00:11:29,480 Speaker 1: They also made a movie, Did you ever see Dragon Slayer? Okay, 185 00:11:29,559 --> 00:11:31,640 Speaker 1: So I saw Dragon Slayer back when I was a kid. 186 00:11:31,720 --> 00:11:34,160 Speaker 1: Dragon Slayers a fantasy film, and it's pretty much what 187 00:11:34,200 --> 00:11:36,120 Speaker 1: you would think it is. It's a story about a 188 00:11:37,200 --> 00:11:40,800 Speaker 1: young hero who uh sets out to slay a dragon. 189 00:11:41,000 --> 00:11:43,640 Speaker 1: It's a little more complicated and that, but that's just yea. 190 00:11:44,200 --> 00:11:48,760 Speaker 1: So they designed a new kind of filmmaking for this 191 00:11:48,840 --> 00:11:53,360 Speaker 1: as well. They decided that there's a problem with working 192 00:11:53,400 --> 00:11:59,520 Speaker 1: with practical effects for monsters that are um the go beyond, 193 00:11:59,600 --> 00:12:02,520 Speaker 1: like some think someone in just a suit right, because 194 00:12:02,600 --> 00:12:03,959 Speaker 1: one of the things you could do is you could 195 00:12:04,000 --> 00:12:08,240 Speaker 1: do stop motion animation to create a monster effect, because 196 00:12:08,440 --> 00:12:13,720 Speaker 1: it's it's hard to build a giant monster so and 197 00:12:13,800 --> 00:12:15,920 Speaker 1: it it really it's hard to make it look right too. 198 00:12:16,240 --> 00:12:18,920 Speaker 1: It takes a lot of work. If I've shown my 199 00:12:19,000 --> 00:12:25,880 Speaker 1: kids older monster movie bits, and it's kind of easy 200 00:12:25,920 --> 00:12:28,520 Speaker 1: to on the one hand, when you grew up with 201 00:12:28,840 --> 00:12:32,400 Speaker 1: pre I l M movies and technology and and Jonathan 202 00:12:32,440 --> 00:12:35,760 Speaker 1: and I probably barely qualify into that. But you know, 203 00:12:35,800 --> 00:12:38,280 Speaker 1: you look at at some of the old monster movies 204 00:12:38,360 --> 00:12:41,479 Speaker 1: and you could see the zipper marks in the costumes 205 00:12:42,000 --> 00:12:45,280 Speaker 1: and the older stuff. You don't you're not freaked out 206 00:12:45,280 --> 00:12:50,040 Speaker 1: by that. Anymore. But you know, the practical effects um 207 00:12:50,200 --> 00:12:52,600 Speaker 1: could be done very very well, and even when they're 208 00:12:52,600 --> 00:12:54,680 Speaker 1: done very very well, it still doesn't have the same 209 00:12:54,720 --> 00:12:59,160 Speaker 1: effect that the newer ones do, and just it's it's 210 00:12:59,160 --> 00:13:01,240 Speaker 1: just weird to think about now. But yeah, I mean, 211 00:13:01,360 --> 00:13:05,480 Speaker 1: looking at the new stuff, it looks so very very real. Yeah, well, 212 00:13:05,520 --> 00:13:08,240 Speaker 1: back then, you know, with the practical effects, that's pretty 213 00:13:08,320 --> 00:13:10,679 Speaker 1: much all they had at their their disposal at this point. 214 00:13:10,880 --> 00:13:17,600 Speaker 1: Back they developed something called go Motion and Go Motion. Uh. 215 00:13:17,880 --> 00:13:20,040 Speaker 1: The way that they explain it on the Industrial Light 216 00:13:20,120 --> 00:13:23,440 Speaker 1: and Magic website is that it worked by fusing quote, 217 00:13:23,600 --> 00:13:26,880 Speaker 1: both electronic and mechanical components into a device that could 218 00:13:26,880 --> 00:13:31,080 Speaker 1: record the dragon in Dragon Slayers movements based on an 219 00:13:31,120 --> 00:13:34,520 Speaker 1: animator's design and play them back so the camera could 220 00:13:34,600 --> 00:13:39,199 Speaker 1: capture them as they occurred. So the reason for this 221 00:13:39,280 --> 00:13:41,760 Speaker 1: is because if they if they were to do it 222 00:13:41,800 --> 00:13:46,480 Speaker 1: in traditional stop motion, there'd be no motion blur when 223 00:13:46,520 --> 00:13:49,560 Speaker 1: something moves quickly, because because all you're doing is just 224 00:13:49,600 --> 00:13:55,200 Speaker 1: taking a bunch of individual photographs really of objects that 225 00:13:55,240 --> 00:13:57,439 Speaker 1: are not in motion, and then you're playing them back 226 00:13:57,480 --> 00:13:59,600 Speaker 1: to make it look like the object was in motion 227 00:14:00,440 --> 00:14:02,880 Speaker 1: to get motion blur. The thing actually needs to be moving. 228 00:14:03,360 --> 00:14:06,640 Speaker 1: It helps, but that's not how stop motion works because 229 00:14:06,720 --> 00:14:12,599 Speaker 1: the name stop Anyway, it was an interesting development. It 230 00:14:12,679 --> 00:14:18,120 Speaker 1: was something that they had, um uh created two again 231 00:14:18,120 --> 00:14:21,680 Speaker 1: to meet the needs of the project that without having 232 00:14:21,720 --> 00:14:28,120 Speaker 1: to you know, completely reinvent everything. Two They they got 233 00:14:28,160 --> 00:14:31,280 Speaker 1: another Academy award. Um I'm not gonna go through every 234 00:14:31,320 --> 00:14:34,040 Speaker 1: Academy award Industrial Line Magic has won because that would 235 00:14:34,080 --> 00:14:36,080 Speaker 1: be ridiculous. But they got it for one of my 236 00:14:36,120 --> 00:14:39,240 Speaker 1: favorite films as a kid growing up, which was ET 237 00:14:39,520 --> 00:14:44,960 Speaker 1: the Extraterrestrial. Yes, I loved this movie as a kid. 238 00:14:46,080 --> 00:14:47,960 Speaker 1: I think I must have seen it three or four 239 00:14:48,080 --> 00:14:51,760 Speaker 1: times the summer that it came out, and I probably 240 00:14:51,800 --> 00:14:54,160 Speaker 1: cried my eyes out every single time I watched it 241 00:14:54,280 --> 00:14:57,240 Speaker 1: because I'm a SAP. I've been a sap all my life. 242 00:14:57,320 --> 00:14:59,320 Speaker 1: I still am a SAP. I probably could watch ET 243 00:14:59,440 --> 00:15:01,960 Speaker 1: without crying now, but back as a kid, there was 244 00:15:02,000 --> 00:15:06,080 Speaker 1: just no hope. Um But anyway, that that was another 245 00:15:06,440 --> 00:15:11,080 Speaker 1: very popular film made by h. Lucas and Spielberg. So 246 00:15:12,280 --> 00:15:15,200 Speaker 1: uh And of course we should point out uh Lucas's 247 00:15:15,240 --> 00:15:17,560 Speaker 1: involvement in some of these films is more of a 248 00:15:17,720 --> 00:15:21,160 Speaker 1: kind of advisory sort of role. Industrial line, Magic worked 249 00:15:21,160 --> 00:15:24,080 Speaker 1: on lots of projects, not just lucasfilm projects, which is 250 00:15:24,080 --> 00:15:27,800 Speaker 1: why you know et is an Amblin project, not lucasfilm. Well. 251 00:15:27,880 --> 00:15:30,240 Speaker 1: I wanted to point that out too, that it would 252 00:15:30,280 --> 00:15:36,200 Speaker 1: have been easy for George Lucas to restrict Industrial Light 253 00:15:36,280 --> 00:15:39,120 Speaker 1: and Magic to working on his films. Yeah, but then 254 00:15:39,160 --> 00:15:41,280 Speaker 1: we would have hardly any of them because he didn't 255 00:15:41,280 --> 00:15:43,560 Speaker 1: do very many. Well, I mean, that's that's part of it. 256 00:15:43,600 --> 00:15:47,360 Speaker 1: But I mean he could have. He could have done say, uh, 257 00:15:47,440 --> 00:15:51,600 Speaker 1: the Indiana Jones films and the Star Wars film stuff 258 00:15:51,640 --> 00:15:55,320 Speaker 1: that he was intimately more intimately involved with, um, you know, 259 00:15:55,360 --> 00:15:57,880 Speaker 1: the projects that he and Spielberg worked on together in 260 00:15:57,920 --> 00:16:02,160 Speaker 1: some capacity. But he you know, they decided to spend 261 00:16:02,600 --> 00:16:05,720 Speaker 1: this off into its own company, and in doing so 262 00:16:05,840 --> 00:16:09,360 Speaker 1: they made I would argue that they made film richer 263 00:16:09,400 --> 00:16:11,960 Speaker 1: for it. I mean you could say that, you know, 264 00:16:12,000 --> 00:16:17,280 Speaker 1: working on on Star Trek too, um, you know, and 265 00:16:17,320 --> 00:16:22,520 Speaker 1: one of the greatest documentaries ever made ever boy. Um, 266 00:16:22,760 --> 00:16:25,200 Speaker 1: so you might say, well, you know, Star there there's 267 00:16:25,200 --> 00:16:28,080 Speaker 1: this whole Star Wars versus Star Trek, which I think 268 00:16:28,120 --> 00:16:33,040 Speaker 1: is silly anyway, um personally, but you know, they you 269 00:16:33,120 --> 00:16:36,240 Speaker 1: might say, well, you wouldn't necessarily you might want Star 270 00:16:36,280 --> 00:16:40,280 Speaker 1: Wars to be the dominant uh science fiction space franchise. 271 00:16:40,880 --> 00:16:42,960 Speaker 1: You know, why would you let him work on Star Trek. Well, 272 00:16:44,040 --> 00:16:48,840 Speaker 1: I think, like I said, it really populated film with 273 00:16:49,000 --> 00:16:51,880 Speaker 1: the DNA of Industrial LIGHTE and Magic and made them 274 00:16:51,920 --> 00:16:55,080 Speaker 1: the powerhouse that they are now. Um and yeah, I 275 00:16:55,120 --> 00:16:58,560 Speaker 1: mean they got a nomination for that too. Um. They 276 00:16:58,640 --> 00:17:02,360 Speaker 1: did other work for other are of the Star Wars 277 00:17:02,360 --> 00:17:05,000 Speaker 1: and Star Trek films and going through you could see 278 00:17:05,000 --> 00:17:07,159 Speaker 1: this in their the timeline on the Industrial LIGHTE and 279 00:17:07,160 --> 00:17:11,480 Speaker 1: Magic website. Um. But yeah, they really and they got 280 00:17:11,520 --> 00:17:15,000 Speaker 1: involved in stuff. Now you would say, also, these films 281 00:17:15,000 --> 00:17:20,800 Speaker 1: are going to be heavily dependent on uh, special effects, 282 00:17:21,080 --> 00:17:23,800 Speaker 1: and you would expect that to be so. But um 283 00:17:23,880 --> 00:17:26,280 Speaker 1: on other stuff like um, you know you would see 284 00:17:26,280 --> 00:17:28,159 Speaker 1: it too for things like Back to the Future, the 285 00:17:28,240 --> 00:17:30,600 Speaker 1: Back to the Future franchise, But they also worked on 286 00:17:30,720 --> 00:17:33,400 Speaker 1: the Industrial line. Magic also worked on stuff like Out 287 00:17:33,440 --> 00:17:38,040 Speaker 1: of Africa and Young Sherlock Holmes, uh, stuff that had 288 00:17:38,080 --> 00:17:41,840 Speaker 1: special effects. But some of this stuff is less special 289 00:17:41,840 --> 00:17:44,760 Speaker 1: effect driven. The special effect the special and special effects 290 00:17:44,760 --> 00:17:49,280 Speaker 1: in this case is making it look photo realistic rather 291 00:17:49,359 --> 00:17:56,440 Speaker 1: than looking fantastic. Yeah, UM, yeah, I agree. The uh 292 00:17:56,520 --> 00:17:58,360 Speaker 1: and and you know there are other analogs we can 293 00:17:58,400 --> 00:18:01,360 Speaker 1: compare this to, like the wet A Workshop, which did 294 00:18:01,400 --> 00:18:03,440 Speaker 1: all the work for the Lord of the Rings movies, 295 00:18:03,480 --> 00:18:07,920 Speaker 1: and the Hobbit has also done work for other other 296 00:18:08,480 --> 00:18:12,600 Speaker 1: production companies. That's so they have done designed for lots 297 00:18:12,640 --> 00:18:17,080 Speaker 1: of stuff, not just the Peter Jackson productions, So there 298 00:18:17,119 --> 00:18:20,840 Speaker 1: are other similarities there. I'm glad you mentioned Young Sherlock Holmes. 299 00:18:20,840 --> 00:18:26,119 Speaker 1: In five I lm achieved something no one had done before. 300 00:18:26,160 --> 00:18:29,560 Speaker 1: They created the first computer generated character in a film, 301 00:18:29,640 --> 00:18:34,360 Speaker 1: fully computer generated character. Uh, Sam glassmates Stained Glass Man 302 00:18:34,400 --> 00:18:37,360 Speaker 1: from Young Sherlock Holmes. Uh. In this case, what's happening 303 00:18:37,560 --> 00:18:40,399 Speaker 1: for those of you who have not seen Young Sherlock Holmes, 304 00:18:40,920 --> 00:18:44,359 Speaker 1: which is a pretty good movie that's slowly paced, but 305 00:18:44,400 --> 00:18:47,000 Speaker 1: it's I enjoyed it. Uh. It's It's got a lot 306 00:18:47,040 --> 00:18:50,600 Speaker 1: of cute references in it that clue you into the 307 00:18:51,000 --> 00:18:54,240 Speaker 1: man that Holmes will become and actually the man that 308 00:18:54,280 --> 00:18:56,679 Speaker 1: Watson will become as well, though it really messes up 309 00:18:56,680 --> 00:19:00,720 Speaker 1: their ages anyway. Uh. There's there's this The plot involves 310 00:19:00,760 --> 00:19:05,119 Speaker 1: this stuff, this substance that causes people to hallucinate and 311 00:19:05,200 --> 00:19:10,440 Speaker 1: they hallucinate these terrifying visions that drive them to essentially suicide. 312 00:19:11,240 --> 00:19:14,320 Speaker 1: And in this particular case, it's a character who is 313 00:19:14,840 --> 00:19:17,800 Speaker 1: looking he's in a building with stained glass windows, and 314 00:19:17,840 --> 00:19:21,679 Speaker 1: one of the stained glass figures comes to life, jumping 315 00:19:21,680 --> 00:19:23,760 Speaker 1: out of the window, and it's a night that is 316 00:19:23,800 --> 00:19:26,920 Speaker 1: made out of stained glass that stalks the guy. So 317 00:19:27,040 --> 00:19:29,359 Speaker 1: that's the scene, and that was the first use of 318 00:19:29,400 --> 00:19:32,200 Speaker 1: a computer a fully computer generated character in the film 319 00:19:32,600 --> 00:19:36,680 Speaker 1: Who's Stalking Nice. So in nine six here's where the 320 00:19:37,359 --> 00:19:42,040 Speaker 1: spinoff happens. That um that I mentioned. So back in 321 00:19:42,160 --> 00:19:45,960 Speaker 1: seventy nine they had the Graphics Group Division, and eight 322 00:19:46,160 --> 00:19:50,360 Speaker 1: six Lucasfilm spins off the Graphics Group Division as its 323 00:19:50,400 --> 00:19:55,320 Speaker 1: own company with a healthy dose of funding from a 324 00:19:55,359 --> 00:20:00,440 Speaker 1: certain Mr. Steve Jobs who had kind of lost his job. 325 00:20:00,840 --> 00:20:03,800 Speaker 1: Yeah he was he had a gig and then they 326 00:20:04,080 --> 00:20:06,919 Speaker 1: cut him loose. Yeah, he he just founded Apple and 327 00:20:06,960 --> 00:20:09,879 Speaker 1: then got pushed off to the very edges of that 328 00:20:09,920 --> 00:20:15,560 Speaker 1: company and essentially they kind of fired him without saying 329 00:20:15,640 --> 00:20:19,080 Speaker 1: he's fired. And then he said, all right, I guess 330 00:20:19,080 --> 00:20:21,240 Speaker 1: I'm going and he left. And then but yeah, he 331 00:20:21,800 --> 00:20:24,280 Speaker 1: poured in a great deal of money to the Graphics 332 00:20:24,280 --> 00:20:31,320 Speaker 1: Group which became Pixar. So Pixar at this time was 333 00:20:31,480 --> 00:20:36,560 Speaker 1: again really kind of pioneering computer graphics, computer animation. It 334 00:20:36,560 --> 00:20:41,800 Speaker 1: would of course be several years before um Pixar would 335 00:20:42,240 --> 00:20:49,760 Speaker 1: enter in it's uh, it's long and fruitful relationship with Disney. Yes, so, 336 00:20:50,280 --> 00:20:52,640 Speaker 1: but that that did have its you know, start way 337 00:20:52,680 --> 00:20:56,199 Speaker 1: back then. And yeah, they were um of course they 338 00:20:56,200 --> 00:20:59,320 Speaker 1: weren't what they are now. But you know, and you 339 00:20:59,400 --> 00:21:02,439 Speaker 1: might say, I can't believe that George Lucas allowed this 340 00:21:02,520 --> 00:21:05,480 Speaker 1: to happen, but at the time it probably wasn't so 341 00:21:05,680 --> 00:21:08,280 Speaker 1: clear cut. It was very expensive to do what they 342 00:21:08,280 --> 00:21:11,680 Speaker 1: were doing, and there there were there were no clear 343 00:21:11,720 --> 00:21:14,600 Speaker 1: indicators at that time. I mean, computer hardware wasn't what 344 00:21:14,640 --> 00:21:16,200 Speaker 1: it is now either. It would be a good long 345 00:21:16,280 --> 00:21:20,520 Speaker 1: decade before you start to see this really kind of payoff, 346 00:21:20,640 --> 00:21:26,320 Speaker 1: but boy did it. So Industrial Line Magic entered in 347 00:21:26,400 --> 00:21:29,760 Speaker 1: with a partnership with a little company called Kodak, which, uh, 348 00:21:29,840 --> 00:21:33,280 Speaker 1: of course has seen some hard times recently. But Kodak 349 00:21:33,280 --> 00:21:39,720 Speaker 1: and I LM produced the first high resolution film input scanner. 350 00:21:40,680 --> 00:21:43,399 Speaker 1: Now this was important because what I could let you 351 00:21:43,440 --> 00:21:48,040 Speaker 1: do is digitally scan film. Then you could edit it 352 00:21:48,119 --> 00:21:51,240 Speaker 1: with a computer and then you would print it back 353 00:21:51,280 --> 00:21:55,800 Speaker 1: out onto film, and uh, you wouldn't have to do 354 00:21:55,840 --> 00:22:00,240 Speaker 1: all those edits manually using the traditional methods of of 355 00:22:00,640 --> 00:22:04,040 Speaker 1: cutting film and editing that way, So it gave a 356 00:22:04,040 --> 00:22:07,880 Speaker 1: lot more versatility to the editing process. And you guys 357 00:22:07,960 --> 00:22:10,280 Speaker 1: may not be aware of this, but it really is 358 00:22:10,320 --> 00:22:14,520 Speaker 1: true that films are made in the editing booth. That 359 00:22:14,560 --> 00:22:18,680 Speaker 1: you can shoot hours and hours and hours of footage 360 00:22:19,240 --> 00:22:23,360 Speaker 1: of actors doing lines and and uh and running around 361 00:22:23,440 --> 00:22:26,879 Speaker 1: and explosions and whatever. But until you get into the 362 00:22:26,960 --> 00:22:28,760 Speaker 1: editing booth and put it all together, you do not 363 00:22:28,880 --> 00:22:31,879 Speaker 1: have a movie. And in fact, I have seen evidence 364 00:22:32,720 --> 00:22:37,760 Speaker 1: of amazing films coming from what you would imagine to 365 00:22:37,800 --> 00:22:43,320 Speaker 1: be um worthless footage, and it's all due to a 366 00:22:43,440 --> 00:22:47,880 Speaker 1: really creative editor finding ways to make something interesting when before, 367 00:22:48,000 --> 00:22:50,800 Speaker 1: like you might watch a sequence that originally was twelve 368 00:22:50,800 --> 00:22:55,040 Speaker 1: minutes long and you think, wow, this is unusable, and 369 00:22:55,040 --> 00:22:57,200 Speaker 1: then an editor gets ahold of it and cuts it 370 00:22:57,240 --> 00:22:59,160 Speaker 1: down to like seven and a half minutes, and suddenly 371 00:22:59,640 --> 00:23:03,920 Speaker 1: it's phenomenal. And so uh, this is one of those 372 00:23:03,960 --> 00:23:07,400 Speaker 1: important developments in the industry. Now, granted, this is only 373 00:23:07,440 --> 00:23:10,600 Speaker 1: important as long as film remains a factor, and of 374 00:23:10,600 --> 00:23:13,320 Speaker 1: course that doesn't always hold true. We've done a lot 375 00:23:13,359 --> 00:23:15,480 Speaker 1: of digital productions out there. In fact, almost everything is 376 00:23:15,520 --> 00:23:18,800 Speaker 1: digital now yeah and now of course, uh thanks to 377 00:23:18,880 --> 00:23:23,760 Speaker 1: who was that anyway? Um foreshadowing? Uh yeah, although this 378 00:23:23,800 --> 00:23:28,280 Speaker 1: device used charged couple device, uh image sensor, it was 379 00:23:28,359 --> 00:23:31,400 Speaker 1: not a digital camera in the way that we think 380 00:23:31,400 --> 00:23:34,719 Speaker 1: of now. You know, this was a scanner, so it 381 00:23:34,760 --> 00:23:36,840 Speaker 1: was you know, you you you, you did use a 382 00:23:36,840 --> 00:23:40,080 Speaker 1: film camera first and then use the scanner and then 383 00:23:40,200 --> 00:23:42,679 Speaker 1: it would again put film out, so that you know, 384 00:23:42,760 --> 00:23:45,679 Speaker 1: the projectors, the projectors we use were film projectors. They 385 00:23:45,680 --> 00:23:49,119 Speaker 1: weren't digital yet, so uh yeah, going fully digital was 386 00:23:49,160 --> 00:23:53,080 Speaker 1: not a viable option at this point. Um nine nine. 387 00:23:53,200 --> 00:23:58,439 Speaker 1: They created the first computer generated three dimensional fluid based character. 388 00:23:58,520 --> 00:24:03,120 Speaker 1: And boy, how many fluid base characters I have loved 389 00:24:03,119 --> 00:24:06,600 Speaker 1: in the cinema over the years. I can't think of 390 00:24:06,640 --> 00:24:11,239 Speaker 1: any right now, apart from the alien water creature from 391 00:24:11,280 --> 00:24:13,960 Speaker 1: the Abyss, which is what this is talking about. Yes, now, 392 00:24:14,000 --> 00:24:16,399 Speaker 1: I saw, well, I don't know if you if you 393 00:24:16,520 --> 00:24:19,840 Speaker 1: argue that the terminators being sort of liquid and we'll 394 00:24:19,840 --> 00:24:22,200 Speaker 1: get to the terminators as well, but yeah, I guess so. 395 00:24:22,200 --> 00:24:26,760 Speaker 1: So the T one thousands that's really higher a liquid metal, 396 00:24:26,960 --> 00:24:30,480 Speaker 1: you know, No, it was. I remember I saw the 397 00:24:30,480 --> 00:24:34,040 Speaker 1: Abyss in the theater, and I remember not thinking as 398 00:24:34,119 --> 00:24:36,040 Speaker 1: much of the plot as I would have liked to have. 399 00:24:36,600 --> 00:24:40,040 Speaker 1: But the effects were amazing. The effects were amazing, And 400 00:24:40,080 --> 00:24:44,879 Speaker 1: I still remember watching, Um, well, I shouldn't I suppose 401 00:24:44,920 --> 00:24:48,520 Speaker 1: I shouldn't give away one spoiler, but the pseudopod actually 402 00:24:48,560 --> 00:24:52,520 Speaker 1: gets um it's it's a movie that came out in Okay, 403 00:24:52,560 --> 00:24:55,879 Speaker 1: spoilers don't apply anymore. When the door shuts and cuts 404 00:24:55,880 --> 00:24:59,600 Speaker 1: the Pseudopod's got at that point. Yet, I I just 405 00:24:59,640 --> 00:25:01,800 Speaker 1: got the why where the doors open and the pseudopods 406 00:25:01,880 --> 00:25:03,359 Speaker 1: right there and it's friends and I thought they were 407 00:25:03,359 --> 00:25:08,280 Speaker 1: all gonna have a picnic. And so when it gets cut, 408 00:25:08,320 --> 00:25:12,600 Speaker 1: turns into real water and lash four four. Um, just 409 00:25:13,760 --> 00:25:15,960 Speaker 1: it was amazing, It was fantastic. Well, yeah, and that 410 00:25:16,119 --> 00:25:17,719 Speaker 1: that was one of those challenges. I mean, there are 411 00:25:17,760 --> 00:25:21,960 Speaker 1: several things that have been challenges for computer graphics artists 412 00:25:22,000 --> 00:25:25,920 Speaker 1: to recreate in a photo realistic way. Water was one 413 00:25:25,960 --> 00:25:29,520 Speaker 1: of them. Fire is another one. Hair is a big one. 414 00:25:30,040 --> 00:25:33,560 Speaker 1: So there are a lot of fire, a lot of 415 00:25:33,680 --> 00:25:38,800 Speaker 1: challenges that that that various people working on computer graphics. 416 00:25:38,840 --> 00:25:41,359 Speaker 1: I've had to try and find a way of of 417 00:25:41,400 --> 00:25:44,439 Speaker 1: designing so that it has that realistic feel on camera. 418 00:25:44,960 --> 00:25:46,480 Speaker 1: And of course Pixar was doing a lot of this 419 00:25:46,520 --> 00:25:50,680 Speaker 1: too around the same time. So in ninety one they 420 00:25:50,720 --> 00:25:54,199 Speaker 1: created the first computer graphics main character. This is the 421 00:25:54,200 --> 00:25:56,560 Speaker 1: one you were referring to, the T one. Yes, that 422 00:25:56,640 --> 00:25:59,280 Speaker 1: was in ninety one and in Terminator two Judgment Day, 423 00:26:00,040 --> 00:26:04,000 Speaker 1: which I remember. I liked it a lot when it 424 00:26:04,040 --> 00:26:06,680 Speaker 1: came out, and as the years go on, I start 425 00:26:06,800 --> 00:26:10,080 Speaker 1: to change my opinion on that, mainly because of my 426 00:26:10,200 --> 00:26:13,080 Speaker 1: love for the first film, even as schlocky and goofy 427 00:26:13,119 --> 00:26:16,520 Speaker 1: as it is, because they kind of totally changed the 428 00:26:16,560 --> 00:26:19,560 Speaker 1: Tea character terminated character in that one. Anyway, now you two. 429 00:26:20,520 --> 00:26:25,480 Speaker 1: They won their twelve Academy Award for Computer Graphics Work, 430 00:26:25,960 --> 00:26:30,000 Speaker 1: which is pretty amazing. They also had the first time 431 00:26:30,160 --> 00:26:35,359 Speaker 1: they with human skin texture computer generated human skin texture. 432 00:26:35,400 --> 00:26:38,359 Speaker 1: This was for the movie Death Becomes Her. Did you 433 00:26:38,359 --> 00:26:43,560 Speaker 1: see that one? No? I haven't. I have great effects 434 00:26:43,880 --> 00:26:46,879 Speaker 1: and it's an interesting concept, but I don't know, I 435 00:26:47,040 --> 00:26:50,400 Speaker 1: just did not click with me. But but again, people, 436 00:26:50,440 --> 00:26:54,639 Speaker 1: the effects were amazing, so that's undeniable. The actual film however, 437 00:26:55,119 --> 00:27:01,520 Speaker 1: left me a little cold. Death becomes her. It's been stiff. Yeah, 438 00:27:01,520 --> 00:27:03,880 Speaker 1: there wasn't. That was a short time later when they 439 00:27:04,160 --> 00:27:09,120 Speaker 1: actually created a character that seemed to breathe with skin, 440 00:27:09,280 --> 00:27:13,600 Speaker 1: muscles and texture. This is a Jurassic Park. Now. Jurassic 441 00:27:13,640 --> 00:27:15,800 Speaker 1: Park was one of those movies again that when it 442 00:27:15,840 --> 00:27:19,959 Speaker 1: first came out, I remember that people were just completely 443 00:27:20,080 --> 00:27:24,320 Speaker 1: stunned with the quality of the of the digital dinosaurs, 444 00:27:24,400 --> 00:27:28,600 Speaker 1: and that those movies you would watch scenes and you'd think, okay, 445 00:27:28,640 --> 00:27:31,760 Speaker 1: that had to be practical. They must have built a 446 00:27:31,960 --> 00:27:35,879 Speaker 1: giant robot dinosaur for this scene. And then most times 447 00:27:35,920 --> 00:27:39,520 Speaker 1: that was not the case. It was all computer generated. Uh. 448 00:27:39,800 --> 00:27:41,919 Speaker 1: From today's standards. If you were to go back and 449 00:27:41,920 --> 00:27:45,760 Speaker 1: watch Jurassic Park, I say, it largely holds up. But 450 00:27:45,920 --> 00:27:48,840 Speaker 1: there are definitely bits where you'll think, Okay, I can 451 00:27:48,960 --> 00:27:51,800 Speaker 1: kind of tell that's computer generated. Apart from the fact that, yes, 452 00:27:51,840 --> 00:27:55,320 Speaker 1: we know that dinosaurs aren't walking around right now, beyond that, 453 00:27:55,520 --> 00:27:58,439 Speaker 1: I can tell its computer generated. Uh. And there are 454 00:27:58,440 --> 00:28:02,000 Speaker 1: a couple of scenes that are more obvious than others. 455 00:28:02,320 --> 00:28:05,199 Speaker 1: But you gotta thank you know, for nine it was 456 00:28:05,400 --> 00:28:08,400 Speaker 1: a pretty phenomenal achievement. And like I said it more. 457 00:28:08,960 --> 00:28:13,000 Speaker 1: It holds up more than it doesn't. Right now, again, 458 00:28:13,200 --> 00:28:17,280 Speaker 1: another short jump to a film where they did their 459 00:28:17,320 --> 00:28:24,640 Speaker 1: first computer graphic photo realistic hair and fur. Yeah, and uh, 460 00:28:24,720 --> 00:28:27,680 Speaker 1: it's interesting because they had a great model to work 461 00:28:27,720 --> 00:28:31,240 Speaker 1: from with Robin Williams, who is probably the hairyest, furiest 462 00:28:31,280 --> 00:28:35,080 Speaker 1: man on the planet. You're looking at me, funny, Uh, 463 00:28:35,200 --> 00:28:37,879 Speaker 1: that was a that was a joke. That was a joke. 464 00:28:38,480 --> 00:28:40,760 Speaker 1: He was a hairy man. But does a joke make 465 00:28:40,840 --> 00:28:44,800 Speaker 1: jokes about that? They created the effects for all these 466 00:28:45,040 --> 00:28:48,080 Speaker 1: computer generated animals, and these animals were supposed to look 467 00:28:48,920 --> 00:28:53,680 Speaker 1: not They're supposed to like almost a slight fantasy version 468 00:28:53,880 --> 00:28:55,760 Speaker 1: of the real animal, because the idea was these were 469 00:28:55,800 --> 00:29:00,400 Speaker 1: all generated from this magical board game and so it wasn't. 470 00:29:00,680 --> 00:29:04,080 Speaker 1: They didn't need to look exactly like the real world 471 00:29:04,400 --> 00:29:06,479 Speaker 1: version of those animals. They need to look a little 472 00:29:06,560 --> 00:29:10,160 Speaker 1: hyper realistic, but not so much as to be distracting. 473 00:29:10,280 --> 00:29:13,840 Speaker 1: So that was the goal they had for that film. Um. 474 00:29:13,960 --> 00:29:19,200 Speaker 1: They also created, uh, the first synthetic speaking character with 475 00:29:19,320 --> 00:29:22,840 Speaker 1: distinct personality, so how they word it on their timeline, 476 00:29:22,840 --> 00:29:26,880 Speaker 1: That would be Casper from Casper the Ghost which uh 477 00:29:27,400 --> 00:29:31,760 Speaker 1: ghosts I did not watch. But now these were This 478 00:29:31,800 --> 00:29:33,680 Speaker 1: was a case where you're talking about a computer generated 479 00:29:33,760 --> 00:29:37,479 Speaker 1: character that not only appears on screen, but has a 480 00:29:37,600 --> 00:29:40,800 Speaker 1: large an important presence in the film and has to 481 00:29:40,800 --> 00:29:45,120 Speaker 1: be able to convey emotion and meeting and motive. Uh. 482 00:29:45,200 --> 00:29:49,120 Speaker 1: And so that's, you know, that's more challenging than creating 483 00:29:49,200 --> 00:29:51,400 Speaker 1: something that looks real. You have to have something that's 484 00:29:51,520 --> 00:29:54,640 Speaker 1: behaving in a realistic way and a believable way so 485 00:29:54,720 --> 00:29:58,200 Speaker 1: that the audience has an emotional connection with that character, 486 00:29:58,800 --> 00:30:01,560 Speaker 1: and that that it's not easy to do. I mean, 487 00:30:01,800 --> 00:30:05,840 Speaker 1: computer animators and animators in general will tell you, you know, 488 00:30:06,080 --> 00:30:08,280 Speaker 1: once you develop that kind of style where you can 489 00:30:08,320 --> 00:30:12,960 Speaker 1: create that on a reliable basis, it's an amazingly effective 490 00:30:12,960 --> 00:30:15,840 Speaker 1: and useful tool. And before you get there, it is 491 00:30:15,920 --> 00:30:20,719 Speaker 1: just a painstaking process thinking, well, you know, I created 492 00:30:20,720 --> 00:30:23,120 Speaker 1: this character and the sad thing happens to this character, 493 00:30:23,160 --> 00:30:25,560 Speaker 1: but no one seems to care. It's I mean, it's 494 00:30:25,600 --> 00:30:28,920 Speaker 1: a tricky thing to to be able to invoke empathy 495 00:30:29,080 --> 00:30:35,080 Speaker 1: in your audience. Ninety eight they were awarded to I 496 00:30:35,320 --> 00:30:37,960 Speaker 1: l M was awarded two patents for some techniques. One 497 00:30:38,040 --> 00:30:42,040 Speaker 1: was for hair, fur and feathers. Uh. In this case, 498 00:30:42,440 --> 00:30:45,280 Speaker 1: it was the hair, fur and feathers effects they made 499 00:30:45,320 --> 00:30:48,200 Speaker 1: for another movie, Mighty Joe Young, which was a remake. 500 00:30:49,400 --> 00:30:52,800 Speaker 1: I saw the original Mighty Joe Young way back when 501 00:30:52,840 --> 00:30:56,240 Speaker 1: I didn't see the remake. Um, this one was hair raising, 502 00:30:56,520 --> 00:30:58,080 Speaker 1: I'm sure it was. And the other one was for 503 00:30:58,200 --> 00:31:03,520 Speaker 1: facial animation, which was again created originally for the film Casper, 504 00:31:03,760 --> 00:31:07,120 Speaker 1: but was also used on other movies like Men in Black. 505 00:31:09,400 --> 00:31:14,320 Speaker 1: They created the most realistic digital human character ever seen 506 00:31:14,400 --> 00:31:20,480 Speaker 1: in film, which was not the Daddy. It was the Mummy. 507 00:31:23,240 --> 00:31:26,640 Speaker 1: Chris is not having a great morning right now. Hey, 508 00:31:27,040 --> 00:31:29,880 Speaker 1: I just listened by the way slight tangent. I just 509 00:31:29,960 --> 00:31:34,400 Speaker 1: listened to one of our older episodes, and uh, and 510 00:31:34,960 --> 00:31:39,400 Speaker 1: you ground my my will to live into the dirt 511 00:31:39,440 --> 00:31:41,800 Speaker 1: with your puns. So you're gonna sit here and you're gonna, 512 00:31:42,080 --> 00:31:47,160 Speaker 1: you're gonna, you're gonna endure this, alright. Two thousand Um. 513 00:31:47,280 --> 00:31:50,720 Speaker 1: That was with the the real time on character motion 514 00:31:50,800 --> 00:31:53,920 Speaker 1: capture system developed for Star Wars episode one. So this 515 00:31:54,000 --> 00:31:57,320 Speaker 1: is this is where they have someone's favorite movie of all, 516 00:31:58,040 --> 00:32:02,320 Speaker 1: Thank you, Yeah. Star Wars episode one. The phenominis which 517 00:32:03,760 --> 00:32:08,280 Speaker 1: I'll say this, I think it's the best of the prequels. Alright, 518 00:32:08,640 --> 00:32:11,840 Speaker 1: that's as much praise as I can give it. But anyway, 519 00:32:12,400 --> 00:32:16,000 Speaker 1: also it has jar Jar, so do the other two prequels. 520 00:32:16,280 --> 00:32:19,200 Speaker 1: It also has Darth Vader saying yippie. And I still 521 00:32:19,240 --> 00:32:22,680 Speaker 1: say it's better than the other two. Um, But that's 522 00:32:22,720 --> 00:32:25,360 Speaker 1: neither here nor there. What they developed was this motion 523 00:32:25,440 --> 00:32:27,760 Speaker 1: capture system that worked in real time. Now, this is 524 00:32:27,800 --> 00:32:32,160 Speaker 1: really useful, and that you could get an actor wearing 525 00:32:32,160 --> 00:32:34,560 Speaker 1: a special suit that would have sensors on our or 526 00:32:34,680 --> 00:32:37,080 Speaker 1: really it's not even sensors, it's just points of reference, 527 00:32:37,120 --> 00:32:40,000 Speaker 1: so for a camera to pick up um and then 528 00:32:40,040 --> 00:32:45,080 Speaker 1: the actor could physically portray a performance within a space. 529 00:32:45,600 --> 00:32:48,640 Speaker 1: And then they take that information that the actor has 530 00:32:48,680 --> 00:32:51,959 Speaker 1: created by moving through the space and the camera picks up. 531 00:32:52,000 --> 00:32:55,480 Speaker 1: They feed it through software and that becomes the guideline 532 00:32:55,760 --> 00:32:58,880 Speaker 1: for the computer generated character that will replace the physical 533 00:32:58,920 --> 00:33:01,920 Speaker 1: actor who was moving through there. Jar Jar is an 534 00:33:01,920 --> 00:33:06,520 Speaker 1: example of that. That was one of the characters that 535 00:33:06,520 --> 00:33:13,240 Speaker 1: that used this um this technology to create the performance. Now, 536 00:33:13,240 --> 00:33:15,400 Speaker 1: while I do not much care for the character of 537 00:33:15,480 --> 00:33:18,960 Speaker 1: jar Jar, I do admit that it was an interesting 538 00:33:19,440 --> 00:33:22,760 Speaker 1: use of technology to be able to give a computer 539 00:33:22,800 --> 00:33:27,880 Speaker 1: generated character more of a physical performance by actually mapping 540 00:33:27,880 --> 00:33:31,560 Speaker 1: it to someone's real movements, because otherwise you've got animators 541 00:33:31,800 --> 00:33:34,959 Speaker 1: trying to simulate real movements as best they can. And 542 00:33:35,040 --> 00:33:37,760 Speaker 1: sometimes it works great and you watch it and you think, oh, well, 543 00:33:37,760 --> 00:33:40,320 Speaker 1: that looks real, and sometimes you're like, huh, that doesn't 544 00:33:40,320 --> 00:33:42,560 Speaker 1: look right at all. Yeah, they're going to use this 545 00:33:42,640 --> 00:33:44,520 Speaker 1: technique again, and some of the movies that are coming 546 00:33:44,600 --> 00:33:49,400 Speaker 1: up to to pardon my pun, great effect, um, some 547 00:33:49,480 --> 00:33:53,160 Speaker 1: of my my favorite recent more recent movies. Yep. They 548 00:33:53,200 --> 00:33:56,160 Speaker 1: also began to develop other stuff. In two thousand and one, 549 00:33:56,160 --> 00:34:01,440 Speaker 1: they developed ambient occlusion. Yeah that's uh, that's just what 550 00:34:01,480 --> 00:34:05,720 Speaker 1: it sounds like. Yeah, which, there you go. They actually 551 00:34:05,800 --> 00:34:07,800 Speaker 1: used this in the movie Pearl Harbor. Like it's just 552 00:34:07,840 --> 00:34:11,200 Speaker 1: what it sounds like. I have no idea what you mean. Basically, 553 00:34:11,200 --> 00:34:15,000 Speaker 1: they were using a combination of light and shadows that 554 00:34:15,360 --> 00:34:20,759 Speaker 1: made the lighting appear realistic through the use of computer graphics. 555 00:34:21,080 --> 00:34:24,840 Speaker 1: And they really it really showed uh showed up for 556 00:34:24,840 --> 00:34:27,920 Speaker 1: the first time in Pearl Harbor, the movie, not not 557 00:34:28,000 --> 00:34:31,000 Speaker 1: the actual actual Pearl Harbor, not the place nor the 558 00:34:31,040 --> 00:34:34,200 Speaker 1: historical event. Yes, but they yeah, I mean with the 559 00:34:34,200 --> 00:34:37,240 Speaker 1: the planes in the attack on the the American fleet 560 00:34:37,719 --> 00:34:40,600 Speaker 1: and that you know in the early morning hours. Um, 561 00:34:40,880 --> 00:34:43,680 Speaker 1: you know it required a lot of clever lighting. Yeah. 562 00:34:43,680 --> 00:34:46,120 Speaker 1: And shadows. Yeah, you're talking about explosions, You're talking about 563 00:34:46,120 --> 00:34:49,040 Speaker 1: shadows being cast by lots of different objects. You're talking 564 00:34:49,120 --> 00:34:51,279 Speaker 1: about smoke. I mean, there's there are a lot of 565 00:34:51,320 --> 00:34:54,440 Speaker 1: effects here that we kind of you know, you take 566 00:34:54,480 --> 00:34:56,279 Speaker 1: for granted when you watch it on a film, but 567 00:34:56,400 --> 00:34:59,400 Speaker 1: to be able to recreate it realistically in a computer 568 00:34:59,480 --> 00:35:03,160 Speaker 1: environment is not easy, and that that's why a lot 569 00:35:03,200 --> 00:35:05,640 Speaker 1: of this technology went toward. That same year, they also 570 00:35:06,280 --> 00:35:12,279 Speaker 1: created on set visualization processes that would allow a filmmaker 571 00:35:12,400 --> 00:35:16,640 Speaker 1: to put actors into an environment, let's say, like a 572 00:35:16,680 --> 00:35:20,680 Speaker 1: big green screen environment, and look at the virtual sets 573 00:35:20,800 --> 00:35:26,480 Speaker 1: around the real actors, complete with the actual camera motions. Um. 574 00:35:26,719 --> 00:35:29,400 Speaker 1: This was This is useful when you're making a movie 575 00:35:29,480 --> 00:35:33,680 Speaker 1: where a lot of the backgrounds you create are digitally inserted. 576 00:35:33,760 --> 00:35:36,399 Speaker 1: It's not it's not a computer animated film. It's still 577 00:35:36,440 --> 00:35:41,040 Speaker 1: a live action film. But the uh, the the sets 578 00:35:41,160 --> 00:35:43,319 Speaker 1: might be virtual. And we saw this in a lot 579 00:35:43,360 --> 00:35:45,160 Speaker 1: of the movies, like a lot of the Star Wars 580 00:35:45,160 --> 00:35:48,640 Speaker 1: prequels had it. The example they give specifically within the 581 00:35:48,640 --> 00:35:55,600 Speaker 1: Island Timeline is with Steven Spielberg's movie AI Artificial Intelligence. Uh, 582 00:35:55,719 --> 00:35:58,920 Speaker 1: there's another let down. A lot of movies here that 583 00:35:58,960 --> 00:36:02,120 Speaker 1: I didn't really care so much. Yeah, but back to 584 00:36:02,120 --> 00:36:05,000 Speaker 1: the Future I loved. So there's there's that in Dressed Park. 585 00:36:05,200 --> 00:36:07,759 Speaker 1: I love that too. So it's okay, I'll just keep 586 00:36:07,800 --> 00:36:11,279 Speaker 1: doing all right, two thousand three or do we were 587 00:36:11,280 --> 00:36:12,719 Speaker 1: about to say something? I'm sorry, Well, I was going 588 00:36:12,760 --> 00:36:16,920 Speaker 1: to point out that the uh for the ambient occlusion thing. 589 00:36:17,320 --> 00:36:20,160 Speaker 1: They do point out that. Um a few years later 590 00:36:20,200 --> 00:36:24,120 Speaker 1: in the Academy of Motion Picture Arts and Sciences gave 591 00:36:24,160 --> 00:36:27,760 Speaker 1: them a cy Tech Award for the ways in which 592 00:36:27,840 --> 00:36:33,279 Speaker 1: ambient inclusion helped advance computer graphics in the motion picture industry. So, 593 00:36:33,360 --> 00:36:35,840 Speaker 1: I mean, you know, looking at it in retrospect, it 594 00:36:35,920 --> 00:36:38,080 Speaker 1: may not have seemed like a big deal at the time. 595 00:36:38,120 --> 00:36:40,120 Speaker 1: It may have seemed all that that movie is lit 596 00:36:40,160 --> 00:36:43,720 Speaker 1: and you know, shadowed very well, but it has played 597 00:36:43,880 --> 00:36:46,319 Speaker 1: a significant role in many, many other films since then. 598 00:36:46,400 --> 00:36:49,760 Speaker 1: So yeah, yeah, I mean that's before we went too far. Sure, 599 00:36:49,800 --> 00:36:53,799 Speaker 1: these these developments they're making are things that are are 600 00:36:53,840 --> 00:36:57,360 Speaker 1: pushing forward the filmmaking industry across the entire industry, not 601 00:36:57,520 --> 00:37:01,200 Speaker 1: just for a single movie. Uh, it really I l 602 00:37:01,360 --> 00:37:04,920 Speaker 1: M has done a lot to shape the way movies 603 00:37:05,160 --> 00:37:09,279 Speaker 1: are today. Uh. Without their influence, I would say that 604 00:37:10,000 --> 00:37:13,279 Speaker 1: we'd be we'd have very different films right now if 605 00:37:13,280 --> 00:37:16,520 Speaker 1: it were not for industrial line magic. Doesn't necessarily mean 606 00:37:16,520 --> 00:37:18,240 Speaker 1: that they would be better or worse, but they would 607 00:37:18,320 --> 00:37:22,319 Speaker 1: certainly be different. It went so, Yeah, you mentioned the 608 00:37:22,360 --> 00:37:24,960 Speaker 1: two thousand three or you mentioned the awards. They also 609 00:37:25,000 --> 00:37:28,320 Speaker 1: got an award for the way that they found to 610 00:37:28,560 --> 00:37:34,399 Speaker 1: render skin or translucent materials, uh, from the the good 611 00:37:34,400 --> 00:37:36,799 Speaker 1: old cy Tech Award. They also in two thousand four 612 00:37:37,320 --> 00:37:42,600 Speaker 1: created a digital baby for a lemony snicket. It's a 613 00:37:42,640 --> 00:37:47,000 Speaker 1: series of unfortunate events and it was this marked, according 614 00:37:47,040 --> 00:37:49,399 Speaker 1: to I l M, the first time that you had 615 00:37:49,480 --> 00:37:54,120 Speaker 1: a computer generated human character shown an extreme close up. 616 00:37:56,200 --> 00:37:59,280 Speaker 1: So we're getting to the point now where photo realistic 617 00:37:59,320 --> 00:38:04,640 Speaker 1: computer generated characters are within the realm of possibility for 618 00:38:04,920 --> 00:38:08,399 Speaker 1: a serious filmmaker. Um to the to the point where 619 00:38:08,400 --> 00:38:11,120 Speaker 1: it's not necessarily going to be distracting when you watch 620 00:38:11,160 --> 00:38:13,000 Speaker 1: it and you think, wow, that does not look real. 621 00:38:13,520 --> 00:38:16,799 Speaker 1: Doesn't mean that everyone pulls it off successfully these days, 622 00:38:16,840 --> 00:38:19,959 Speaker 1: but at least it's much more possible. Two thousand six, 623 00:38:19,960 --> 00:38:24,120 Speaker 1: they developed imo cap, which was an image based performance 624 00:38:24,160 --> 00:38:27,000 Speaker 1: capture system, and this was for one of the Pirates 625 00:38:27,000 --> 00:38:30,760 Speaker 1: of the Caribbean movies. And that same year, two thousand six, 626 00:38:30,880 --> 00:38:37,920 Speaker 1: was when Disney made an acquisition. Disney purchased Pixar. So 627 00:38:37,960 --> 00:38:41,520 Speaker 1: you remember back in that's when Pixar struck out on 628 00:38:41,560 --> 00:38:43,799 Speaker 1: its own, not not struck out in the baseball sense, 629 00:38:43,840 --> 00:38:48,880 Speaker 1: but set out as its own company under the the 630 00:38:48,880 --> 00:38:52,160 Speaker 1: the financial support of Steve Jobs. Well, two thousand six, 631 00:38:52,280 --> 00:38:57,120 Speaker 1: Disney makes a move to acquire that company, Pixar. Disney 632 00:38:57,120 --> 00:39:00,120 Speaker 1: and Pixar had already been making several movies together for 633 00:39:00,440 --> 00:39:04,120 Speaker 1: several years, and uh it was it was a strategic 634 00:39:04,200 --> 00:39:09,640 Speaker 1: move to guarantee that Pixar would remain under the Disney family. 635 00:39:10,040 --> 00:39:13,040 Speaker 1: And that also it was kind of a talent grab 636 00:39:13,600 --> 00:39:16,160 Speaker 1: because John Lasseter, who was the head of Pixar at 637 00:39:16,160 --> 00:39:19,520 Speaker 1: the time, would become the creative head of Walt Disney 638 00:39:19,600 --> 00:39:24,959 Speaker 1: Animation as well as a imagineering So um that that 639 00:39:25,320 --> 00:39:30,440 Speaker 1: little acquisition was made for seven point four billion dollars 640 00:39:30,440 --> 00:39:34,160 Speaker 1: in stocks and other assets. So that made Steve Jobs 641 00:39:34,239 --> 00:39:38,279 Speaker 1: the largest shareholder in Disney at that time and put 642 00:39:38,360 --> 00:39:42,080 Speaker 1: him on the Border Directors to seven point four billion. Now, 643 00:39:42,120 --> 00:39:44,799 Speaker 1: that to me is interesting because we already mentioned, you know, 644 00:39:44,840 --> 00:39:47,640 Speaker 1: Disney's buying or trying to buy Lucasfilm. As of the 645 00:39:47,680 --> 00:39:50,200 Speaker 1: recording of this podcast, the deal has not been approved, 646 00:39:50,680 --> 00:39:53,680 Speaker 1: but a Disney would be purchasing them for four point 647 00:39:53,680 --> 00:39:56,560 Speaker 1: oh five billions. So you've got a division, a former 648 00:39:56,680 --> 00:40:02,359 Speaker 1: division of Lucasfilm sold for uh, not quite twice as 649 00:40:02,440 --> 00:40:07,920 Speaker 1: much as what the parent company sold for. That's interesting. 650 00:40:08,280 --> 00:40:14,240 Speaker 1: So two thousand seven, Uh, at this point, I LM 651 00:40:14,560 --> 00:40:20,760 Speaker 1: is working on creating a system to simulate fluid motion. 652 00:40:21,360 --> 00:40:23,520 Speaker 1: And this again is tricky. You know, we talked about 653 00:40:23,560 --> 00:40:28,120 Speaker 1: getting a water effect is challenging, and that's true. It's 654 00:40:28,160 --> 00:40:33,000 Speaker 1: also challenging to simulate fluid mechanics, especially you're talking about 655 00:40:33,040 --> 00:40:35,759 Speaker 1: huge quantities. You know, with with the Pirates of the 656 00:40:35,760 --> 00:40:37,880 Speaker 1: Caribbean movies, you're talking about ships on the ocean, So 657 00:40:37,920 --> 00:40:40,360 Speaker 1: you need to be able to simulate the way the 658 00:40:40,400 --> 00:40:44,120 Speaker 1: ocean really moves and the way that objects floating or 659 00:40:44,760 --> 00:40:47,479 Speaker 1: otherwise you know, somehow in the water, how they would 660 00:40:47,480 --> 00:40:52,000 Speaker 1: move as well. So they did a lot of work 661 00:40:52,040 --> 00:40:55,080 Speaker 1: in two thousand seven to perfect that technique. Yeah, they 662 00:40:55,080 --> 00:40:59,319 Speaker 1: actually used a particular system that they called Zeno and 663 00:41:00,080 --> 00:41:05,600 Speaker 1: an engine, a graphics engine called fiz bam UM. And this, uh, 664 00:41:05,600 --> 00:41:08,640 Speaker 1: this was the series I was mentioning a few minutes ago, 665 00:41:08,719 --> 00:41:12,480 Speaker 1: because they they modeled these effects within what they were 666 00:41:12,480 --> 00:41:16,080 Speaker 1: calling a virtual water tank. But of course in the 667 00:41:16,239 --> 00:41:18,759 Speaker 1: in the last in the second and third movies, in 668 00:41:18,800 --> 00:41:23,040 Speaker 1: the installment, UM, there were lots of appearances by Davy 669 00:41:23,120 --> 00:41:30,360 Speaker 1: Jones and his UH daydream believers, UH, his crew, which 670 00:41:30,640 --> 00:41:35,520 Speaker 1: were who had taken on aspects of sea life as 671 00:41:35,560 --> 00:41:40,000 Speaker 1: they lived underwater. UM. And they there's a really cool 672 00:41:40,040 --> 00:41:44,160 Speaker 1: picture out there where they show the uh motion capture 673 00:41:44,960 --> 00:41:48,280 Speaker 1: UM sticker things that they put on that the actors 674 00:41:48,880 --> 00:41:51,920 Speaker 1: to uh while they are you know, pretending to be 675 00:41:52,040 --> 00:41:54,359 Speaker 1: or they're acting as the crew, and it's it's kind 676 00:41:54,400 --> 00:41:56,399 Speaker 1: of cool because they can't get weight, they don't have 677 00:41:56,960 --> 00:42:01,359 Speaker 1: giant fish heads on, UH, but that's you know how 678 00:42:01,400 --> 00:42:04,840 Speaker 1: they did that. And the amazing sea battle effects and 679 00:42:04,880 --> 00:42:09,960 Speaker 1: all the things, the giant maelstrom UM, just amazing stuff. 680 00:42:10,000 --> 00:42:13,080 Speaker 1: And then of course you know the YEP. And in 681 00:42:13,120 --> 00:42:16,560 Speaker 1: two thousand and eight they began to work on FEZ 682 00:42:16,680 --> 00:42:20,200 Speaker 1: because fezes are cool. They are according to a doctor 683 00:42:20,239 --> 00:42:25,640 Speaker 1: I know yes, but no Fez was the name of 684 00:42:26,840 --> 00:42:30,279 Speaker 1: a facial animation system that they had been working on. 685 00:42:30,320 --> 00:42:33,960 Speaker 1: And again this is to refine that that ability to 686 00:42:34,200 --> 00:42:37,400 Speaker 1: capture an actor's performance to translate it to a computer 687 00:42:37,480 --> 00:42:40,840 Speaker 1: generated character. This is one of those things that really 688 00:42:41,040 --> 00:42:45,480 Speaker 1: is problematic. It's interest. It's an interesting question to ask 689 00:42:45,960 --> 00:42:52,680 Speaker 1: who is ultimately responsible for a computer generated character's performance? Um, 690 00:42:52,719 --> 00:42:55,600 Speaker 1: Because if you have a performance within a film that 691 00:42:55,800 --> 00:42:59,719 Speaker 1: is award worthy, but it's a computer generated character, who 692 00:42:59,719 --> 00:43:02,160 Speaker 1: do you give the award to? Do you give it 693 00:43:02,200 --> 00:43:06,200 Speaker 1: to the animator who built or the people who built 694 00:43:06,200 --> 00:43:09,840 Speaker 1: the textures and rendered everything and made it now that 695 00:43:09,960 --> 00:43:12,040 Speaker 1: made sure they made all the tweaks to make the 696 00:43:12,120 --> 00:43:14,520 Speaker 1: character look exactly the way the character looks. Do you 697 00:43:14,560 --> 00:43:18,920 Speaker 1: give it to the actor who physically portrayed that character 698 00:43:19,120 --> 00:43:22,480 Speaker 1: and it's that actor's movements that you are watching, even 699 00:43:22,560 --> 00:43:27,279 Speaker 1: though it's a different, uh, computer generated body that's doing 700 00:43:27,280 --> 00:43:30,279 Speaker 1: the motions. Ultimately it was an actor who went through 701 00:43:30,320 --> 00:43:32,879 Speaker 1: those motions. Uh. Is it the voice actor who may 702 00:43:33,000 --> 00:43:35,279 Speaker 1: or may not be the same person who did the 703 00:43:35,320 --> 00:43:39,000 Speaker 1: physical motions. It's a it's a complicated question because the 704 00:43:39,160 --> 00:43:42,520 Speaker 1: performance comes from so many different people working together to 705 00:43:42,640 --> 00:43:45,799 Speaker 1: create this thing you're watching. And I know that that 706 00:43:45,880 --> 00:43:47,960 Speaker 1: was one of those questions that came up during the 707 00:43:47,960 --> 00:43:50,399 Speaker 1: Lord of the Rings movies because there were people who 708 00:43:50,400 --> 00:43:54,960 Speaker 1: were saying that Andy Serkis should be nominated for his 709 00:43:55,040 --> 00:44:00,360 Speaker 1: performance as Gollum in those movies. But how much of 710 00:44:00,400 --> 00:44:04,200 Speaker 1: that performance would you say, is his versus the animators 711 00:44:04,239 --> 00:44:08,560 Speaker 1: who created the Uh, I hesitate to use the word physical, 712 00:44:08,640 --> 00:44:10,840 Speaker 1: but the the visual version of the character that you 713 00:44:10,880 --> 00:44:13,560 Speaker 1: see on the screen. And it's I don't think there's 714 00:44:13,600 --> 00:44:15,399 Speaker 1: an easy answer to that question. It may very well 715 00:44:15,440 --> 00:44:18,680 Speaker 1: mean that one day we'll see a new category of 716 00:44:19,000 --> 00:44:22,960 Speaker 1: award come up where it's best performance of some sort 717 00:44:23,200 --> 00:44:26,000 Speaker 1: as opposed to just best Actor or Best Supporting Actor 718 00:44:25,800 --> 00:44:31,239 Speaker 1: or actress. Yes, wow, you waited all that time just 719 00:44:31,320 --> 00:44:34,120 Speaker 1: to do that, all right? Two thousand nine, Uh, we 720 00:44:34,200 --> 00:44:40,080 Speaker 1: had the very GPU engine which was designed to create firestorms. 721 00:44:40,400 --> 00:44:42,960 Speaker 1: So again you know, looking at the stuff that's hard 722 00:44:43,000 --> 00:44:47,480 Speaker 1: to make look real on computer graphics. You know, fire 723 00:44:47,520 --> 00:44:49,600 Speaker 1: and water, those are big and for those are the 724 00:44:49,600 --> 00:44:53,360 Speaker 1: big ones. Well, they they're working on the Harry Potter 725 00:44:53,400 --> 00:44:56,839 Speaker 1: series of movies and they for the sixth film, they 726 00:44:56,960 --> 00:44:59,919 Speaker 1: really needed to be able to have realistic fire eff 727 00:45:00,960 --> 00:45:03,719 Speaker 1: So you know, it's it's the I l M way 728 00:45:03,719 --> 00:45:05,800 Speaker 1: when if you don't have a system that already doesn't, 729 00:45:05,840 --> 00:45:09,920 Speaker 1: go build one and they and so this kind of 730 00:45:10,440 --> 00:45:13,600 Speaker 1: wraps up where they are today. I mean I l 731 00:45:13,800 --> 00:45:17,000 Speaker 1: M is not the only property outside of Lucasfilm that 732 00:45:17,640 --> 00:45:20,000 Speaker 1: will be acquired by Disney if this deal goes through. 733 00:45:20,000 --> 00:45:24,640 Speaker 1: Skywalker's sound is also in there. And you know, Lucas has, 734 00:45:25,080 --> 00:45:28,200 Speaker 1: like we said, he's had a huge influence on the 735 00:45:28,280 --> 00:45:32,759 Speaker 1: way movies are shown today. I mean th h X 736 00:45:32,880 --> 00:45:37,160 Speaker 1: is another example, uh, which Disney I was also going 737 00:45:37,200 --> 00:45:41,239 Speaker 1: to get. So really, when it comes down to the 738 00:45:41,239 --> 00:45:47,680 Speaker 1: the technology behind filmmaking and film projection, film screening, Disney 739 00:45:47,760 --> 00:45:51,160 Speaker 1: is making a huge move here and and some people 740 00:45:51,200 --> 00:45:52,919 Speaker 1: are a little nervous about it. I've got friends who 741 00:45:52,920 --> 00:45:56,880 Speaker 1: work in effects. They work for for effect houses that 742 00:45:57,600 --> 00:46:01,600 Speaker 1: often will get contracted to work on companies um, and 743 00:46:01,920 --> 00:46:04,200 Speaker 1: some of these friends of mine are a little nervous 744 00:46:04,239 --> 00:46:07,960 Speaker 1: because this is sort of showing a consolidation of effects 745 00:46:08,000 --> 00:46:13,600 Speaker 1: houses and that could mean less competition and fewer opportunities 746 00:46:13,880 --> 00:46:17,080 Speaker 1: for these artists. So there are things to worry about 747 00:46:18,120 --> 00:46:22,080 Speaker 1: depending upon what field you are in. Yeah, but nonetheless, 748 00:46:22,120 --> 00:46:24,600 Speaker 1: I still think it will be interesting to see and 749 00:46:24,680 --> 00:46:29,359 Speaker 1: if some of the people leave, um, you know, they 750 00:46:29,360 --> 00:46:33,400 Speaker 1: may very well take the ability to uh do these 751 00:46:33,440 --> 00:46:35,719 Speaker 1: complex the knowledge that it takes to to build these 752 00:46:35,760 --> 00:46:41,640 Speaker 1: complex effects with them, making the acquisition less valuable. There's 753 00:46:41,680 --> 00:46:44,200 Speaker 1: always a chance that people could strike out and create 754 00:46:44,239 --> 00:46:48,200 Speaker 1: their own uh companies as well and start competing with 755 00:46:48,320 --> 00:46:50,440 Speaker 1: their old company. I mean that's happened several times in 756 00:46:50,480 --> 00:46:53,319 Speaker 1: the past as well, so it's too early to say. 757 00:46:53,400 --> 00:46:56,879 Speaker 1: But some of the movies Alam has worked on we've 758 00:46:56,880 --> 00:47:00,680 Speaker 1: talked about, of course, the Star Wars series all the 759 00:47:00,719 --> 00:47:05,719 Speaker 1: way from episode four through six and then one through three. Uh, 760 00:47:05,800 --> 00:47:09,959 Speaker 1: the several Star Trek films generations first contact on Star 761 00:47:09,960 --> 00:47:12,640 Speaker 1: Wars are Star Trek Wrath of con which is my 762 00:47:12,719 --> 00:47:14,680 Speaker 1: favorite of all of the Star Trek films because it's 763 00:47:14,800 --> 00:47:20,840 Speaker 1: very cold. It's space. Yes, it is fine Corinthian leather. Yeah. 764 00:47:21,000 --> 00:47:24,240 Speaker 1: The Jurassic Park movies. Uh, you know, had the mask 765 00:47:24,640 --> 00:47:28,759 Speaker 1: Forrest Gump, Twister. Never had I felt that a cow 766 00:47:28,880 --> 00:47:33,279 Speaker 1: really did fly past someone's windshield until I saw Twister. Uh, 767 00:47:33,400 --> 00:47:38,080 Speaker 1: Mission impossible. Three. They They've worked on many, many, many movies. 768 00:47:38,120 --> 00:47:40,680 Speaker 1: I mean, if you if you watch any film that 769 00:47:40,680 --> 00:47:42,600 Speaker 1: has a lot of special effects in it, and you 770 00:47:42,640 --> 00:47:45,759 Speaker 1: wait to the end. Uh, it's amazing how many of 771 00:47:45,760 --> 00:47:48,160 Speaker 1: them have Industrial Light and Magic listed as at least 772 00:47:48,200 --> 00:47:50,920 Speaker 1: part of the team that worked on the effects. Also, 773 00:47:51,080 --> 00:47:55,600 Speaker 1: it's it's interesting to realize how many films you may 774 00:47:55,640 --> 00:47:57,960 Speaker 1: not have realized have a lot of special effects in 775 00:47:58,040 --> 00:48:01,080 Speaker 1: them because the special effects are to make the film 776 00:48:01,120 --> 00:48:04,799 Speaker 1: look more like real life. Uh, Forrestcump is a good one, 777 00:48:04,800 --> 00:48:08,360 Speaker 1: although you could argue that no, no, that's clear because 778 00:48:08,360 --> 00:48:10,560 Speaker 1: you know, Tom Hanks never actually shook hands with that 779 00:48:10,600 --> 00:48:15,200 Speaker 1: many presidents still. But but even so, that's that's one 780 00:48:15,200 --> 00:48:17,600 Speaker 1: of those where the special effects are there to create 781 00:48:17,600 --> 00:48:21,480 Speaker 1: the story, but they're not you know, it's not spectacle 782 00:48:21,600 --> 00:48:23,560 Speaker 1: the way it would be in a big science fiction 783 00:48:23,640 --> 00:48:27,120 Speaker 1: film or something. Right. So, yeah, they have had a 784 00:48:27,160 --> 00:48:31,000 Speaker 1: monumental effect on the movie industry, definitely, and uh, I'm 785 00:48:31,000 --> 00:48:34,240 Speaker 1: sure they will continue to do so even whether whether 786 00:48:34,320 --> 00:48:37,200 Speaker 1: Disney's deal goes through or not. I'm sure it will 787 00:48:37,280 --> 00:48:49,520 Speaker 1: remain a big player in the the effects industry. All Right, 788 00:48:49,560 --> 00:48:52,080 Speaker 1: we're back, and I wanted to just say that. Of course, 789 00:48:52,400 --> 00:48:55,520 Speaker 1: as we know, Disney did in fact purchase Industrial Light 790 00:48:55,560 --> 00:48:59,000 Speaker 1: and Magic. It amazes me that that happened back in 791 00:48:59,040 --> 00:49:03,440 Speaker 1: two thousand and twelve, because I'm really bad at ordering 792 00:49:04,080 --> 00:49:07,680 Speaker 1: big events in chronological order in my mind. In my mind, 793 00:49:07,840 --> 00:49:10,920 Speaker 1: Chris had already left as co host and the and 794 00:49:11,000 --> 00:49:15,040 Speaker 1: Disney had not even thought about buying Lucasfilm at that time. 795 00:49:15,200 --> 00:49:17,480 Speaker 1: Obviously that's not the case, but that's not how I remember. 796 00:49:17,520 --> 00:49:20,600 Speaker 1: It just shows me that my memory is faulty. Also, 797 00:49:21,040 --> 00:49:23,040 Speaker 1: I wanted to mention, of course, I made a joke 798 00:49:23,120 --> 00:49:26,160 Speaker 1: about Robin Williams in this episode, and I miss Robin 799 00:49:26,239 --> 00:49:29,160 Speaker 1: Williams very much. I even thought about leaving in a 800 00:49:29,239 --> 00:49:31,719 Speaker 1: note to say, cut the joke about Robin Williams. But 801 00:49:31,800 --> 00:49:35,560 Speaker 1: I think, considering who Robin Williams was and his sort 802 00:49:35,600 --> 00:49:38,520 Speaker 1: of irreverence since the humor, that it's more of a 803 00:49:38,600 --> 00:49:40,919 Speaker 1: nice tribute to leave it in than to cut it out. 804 00:49:41,080 --> 00:49:43,640 Speaker 1: So that's why I did not cut out that joke. 805 00:49:44,480 --> 00:49:46,160 Speaker 1: I also wanted to talk about some of the movies 806 00:49:46,840 --> 00:49:49,640 Speaker 1: Industrial Light and Magic has worked on since we published 807 00:49:49,640 --> 00:49:52,239 Speaker 1: that episode, and this is not an exhaustive list, but 808 00:49:52,360 --> 00:49:53,840 Speaker 1: just a few to give you an idea of some 809 00:49:53,880 --> 00:49:57,279 Speaker 1: of the stuff they've worked on. They did effects for 810 00:49:57,360 --> 00:50:01,760 Speaker 1: Star Trek Into Darkness, Pacific Rim, Captain America, The Winter Soldier, 811 00:50:01,840 --> 00:50:04,200 Speaker 1: which is my favorite of the Marvel movie so far, 812 00:50:04,560 --> 00:50:09,839 Speaker 1: Teenage Mutant, Ninja Turtles, Avengers, Age of Ultron, Jurassic World, 813 00:50:10,040 --> 00:50:12,959 Speaker 1: Aunt Man, The Martian, which is great. If you haven't 814 00:50:12,960 --> 00:50:16,920 Speaker 1: seen The Martian or read the book, go do one 815 00:50:17,120 --> 00:50:20,080 Speaker 1: or both of those things. It's a great fun story. 816 00:50:21,120 --> 00:50:24,440 Speaker 1: And Star Wars The Force Awakens. Of course they did 817 00:50:24,480 --> 00:50:27,400 Speaker 1: the effects for that when Star Wars came back. I 818 00:50:27,440 --> 00:50:31,200 Speaker 1: hope you guys enjoyed it. I thought it was okay. 819 00:50:31,920 --> 00:50:34,000 Speaker 1: There are other movies that they're working on right now, 820 00:50:34,040 --> 00:50:36,200 Speaker 1: Captain America Civil War being one of them, the next 821 00:50:36,239 --> 00:50:40,040 Speaker 1: Star Wars movie, the next couple of Star Wars movies another, 822 00:50:40,480 --> 00:50:43,320 Speaker 1: and obviously lots of other stuff. So Industrial Light and 823 00:50:43,360 --> 00:50:48,040 Speaker 1: Magic still going strong under the command of Disney. They've 824 00:50:48,040 --> 00:50:51,760 Speaker 1: even opened up a new studio in Soho in London, 825 00:50:52,040 --> 00:50:55,960 Speaker 1: so that's pretty exciting too. Anyway, thank you for joining 826 00:50:55,960 --> 00:50:58,560 Speaker 1: me on this classic episode of tech stuff. I hope 827 00:50:58,560 --> 00:51:01,480 Speaker 1: you enjoyed this look back, and I'll be back with 828 00:51:01,640 --> 00:51:04,080 Speaker 1: new episodes really soon. If you guys want to get 829 00:51:04,080 --> 00:51:06,720 Speaker 1: in touch with me, give me suggestions for future topics 830 00:51:07,120 --> 00:51:09,560 Speaker 1: or guests I should have on the show, interviews, that 831 00:51:09,640 --> 00:51:12,480 Speaker 1: kind of stuff. Let me know the email addresses tech 832 00:51:12,520 --> 00:51:15,719 Speaker 1: Stuff at how stuff works dot com, or drop me 833 00:51:15,719 --> 00:51:18,960 Speaker 1: a line on Facebook or Twitter. At Facebook and Twitter, 834 00:51:19,160 --> 00:51:21,759 Speaker 1: I am tech Stuff H s W. And I'll talk 835 00:51:21,760 --> 00:51:28,520 Speaker 1: to you again. Really since for more on this and 836 00:51:28,560 --> 00:51:31,080 Speaker 1: thousands of other topics. 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